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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Relb357</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-19T13:36:42Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1293093</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1293093"/>
		<updated>2019-09-08T03:46:17Z</updated>

		<summary type="html">&lt;p&gt;Relb357: /* Revolver */ new section&lt;/p&gt;
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&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
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== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
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What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
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[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
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:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think its a Victrix Armament rifle, doesnt look 100%, but the closest I found -- [[User:Hijeffrey95|Hijeffrey95]] ([[User talk:Hijeffrey95|talk]]) 12:19, 27 June 2019&lt;br /&gt;
:I did also think of some anti-materiel rifles such as the Victrix Corvus, but yeah it doesn't exactly match it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:37, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
:::Yeah, it's definitely an MG5. Also, that &amp;quot;M19&amp;quot; name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 14 July 2019 (EDT)&lt;br /&gt;
::::I quite like how they've done the animations for this one. Particularly the handguns, the way the screen shakes in conjuction with the jerkiness of the muzzle flip makes it seem like the player character is an actual human controlling recoil rather than a robot who can hold a perfect aim at all times.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 17 July 2019 (EDT)&lt;br /&gt;
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== Modern Warfare 2011 ==&lt;br /&gt;
&lt;br /&gt;
I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
&lt;br /&gt;
Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
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L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
&lt;br /&gt;
AUG, Mp5, M14 really? &lt;br /&gt;
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Desert Eagle ffs come on!&lt;br /&gt;
&lt;br /&gt;
Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;br /&gt;
:Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:36, 14 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
;:There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 14 July 2019 (EDT)&lt;br /&gt;
Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:02, 14 July 2019 (EDT)&lt;br /&gt;
:Huh? The AUG and the FAMAS didn't make a lot of appearances in the CoD universe (the only ''main'' games in which they appeared are MW2 and &amp;lt;small&amp;gt;*facepalm*&amp;lt;/small&amp;gt; Black Ops - unless you consider the &amp;quot;futurized&amp;quot; versions in BO3/BO4), and from what I've read the AUG is one of the most reliable bullpup weapons, so its appearance is legit. Also come on, the MP5 is one of the most popular submachine guns worldwide (if not ''the'' most popular), you certainly can't avoid putting it in the game. I definitely agree that the L86 is a dumb choice though, and we all know the issue with the Desert Eagle, although in the later case you could argue that it has become an iconic weapon in the MW series, so players will have fun again with it in multiplayer. The devs should have put a Mk 14 EBR as opposed to that &amp;quot;modernization&amp;quot; attempt of a normal M14. Other than that, I'm happy with the presence of weapons such as the P320, MCX VIRTUS, MG5, and '''especially''' the Remington 870 MCS, which should have been included in the MW series from the start (as opposed to those weird choices of Winchester 1200 and SPAS-12). I'm hoping they will add some firearms such as the Saiga 12, SIG MPX, HK417, SR-25, Glock 17, Mk 23 Mod 0, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:02, 14 July 2019 (EDT)&lt;br /&gt;
Yeah my bad Its probably because both the Aug and Famas were rinsed in both MW2 and Blops. They could have at least picked the Thales F90 for a modern Aug and there are plenty of better choices than the Famas! The MP5 i have no issue with. It is still the premier CT SMG used worldwide and deserves it place. The MK14 would have been a better choice I agree, but I would have picked G28/417 or SR25 EC over it for a more modern touch. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:59, 20 July 2019 (EDT)&lt;br /&gt;
:In fairness, the AUG shown in-game is the 9mm SMG version (the Thales doesn't have such a counterpart), and it's not like there are many other choices of current-production bullpup SMGs besides the FN P90, IWI X95 9mm, and QCW-05 / CS/LS2. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:26, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Raw multiplayer footage ==&lt;br /&gt;
&lt;br /&gt;
Some new MP footage got released today. More of the same, but without the screaming streamers and featuring several new weapons. &lt;br /&gt;
&lt;br /&gt;
Watch it here: https://www.youtube.com/watch?v=rVnJvZjMNCs&lt;br /&gt;
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What I noticed right off the bat:&lt;br /&gt;
&lt;br /&gt;
-An AK-47 with an RPK style barrel. An attachment or visual customization of some sort, I think. Other than the barrel, the AK's layout was pretty typical.&lt;br /&gt;
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-Some kind of (integrally suppressed?) bolt-action sniper rifle that I cannot identify for the life of me.&lt;br /&gt;
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-A .357 magnum revolver, probably a Smith and Wesson. &lt;br /&gt;
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-A compact AR-15-style rifle.&lt;br /&gt;
&lt;br /&gt;
-An MG42-type machine gun, maybe supposed to be an MG3? It appears to have the MG34's Panzerlauf stock. &lt;br /&gt;
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-The SIG-Sauer MCX made an appearance. It's known as the &amp;quot;M13.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Some kind of bullpup assault rifle that I can't identify but vaguely looks like a QBZ-95.  &lt;br /&gt;
&lt;br /&gt;
--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:10, 18 July 2019 (EDT)&lt;br /&gt;
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:It is an MG34, yeah in a modern game. And the AK is either type II or III. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:11, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The bullpup rifle was a [[ShAK-12]], interestingly enough, with some serious recoil along for the ride. It also holds 40 rounds in what appears to be a 20-round magazine. Oh, and don't forget the [[Marlin Model 1894]], which I'm guessing will be classified as a sniper rifle in-game. As for the MG34, it's not ''that'' far-fetched; some have turned up in combat zones in the Middle East, which is where I assume at least some of the campaign will be taking place. A fair bit less plausible is the 100-round capacity that they've blessed the 50-round belt drum with. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:53, 18 July 2019 (EDT) P.S.: Speaking of capacity, I really don't get why they felt the need to give the [[SIG-Sauer P320|P320]] a 10-round default mag and a 15-round extended one; unless it's supposed to be in a different caliber, it should hold 15 in a standard mag, while the extendo looks like the full-size version's 21-rounder.&lt;br /&gt;
&lt;br /&gt;
:::As always, gameplay balancing I guess. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:55, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Maybe the MG 34 is a “kit” for the MG5? It at least sounds better than the MG 42 in WWII, I’ll give it that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:18, 18 July 2019 (EDT)&lt;br /&gt;
:::::I hope they don't bring back the &amp;quot;kit&amp;quot; system of firearm variation. Agreed on the audio being leagues better than previous CoDs, there's some nice impact to it now. CoD: WW2 made all their guns sound like someone flicking pebbles at a sheet of tin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:31, 19 July 2019 (EDT)&lt;br /&gt;
::::::Funny thing is that [[Talk:Battlefield 4#Revolver reloads|I mentioned]] two months ago the fact that I hadn't seen yet the &amp;quot;universal&amp;quot; revolver reloading technique in a video game, aaaaaaaaand it ended up in this game :D I'm fairly sure the Marlin isn't a Model 1894, but likely a 336, given the trigger guard and the ejection port (the latter having been seen in an earlier video). Regarding the compact AR-style rifle, I'm pretty sure it's a shorter version of the already present MCX VIRTUS (we can exclude the Rattler, since the handguard looks longer than it). The 870 MCS wasn't pumped after a partial reload, which (likely, but I'm not holding my breath) means we will finally see different partial/empty reloads for shell-by-shell reloading shotguns (the only time it was done in a Call of Duty game is... get this, in the 13-year old CoD3). Where I'm less impressed though, is the AK-47 part: while I can excuse its presence since there is also a more modern AK shown in the reveal trailer, the devs ''once again'' chose to slap a ribbed receiver cover on it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 19 July 2019 (EDT)&lt;br /&gt;
:::::::EDIT: I checked again, and it appears that the receiver cover is appropriately smooth. I appreciate the recent edit, Aidoru. I previously didn't look ''very'' closely (and it was likely at lower quality), and some scratches on the cover made it seem like a ribbed one. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:29, 2 August 2019 (EDT)&lt;br /&gt;
::::::::Speaking of AK, if the Russian Federation armed forces show up in this game, I would faint if they used an AK-74 instead of an older AK model. At least give me an AK-12 or an AK-15. At the very least, I hope to see more modern Russian weapons instead of Russians running around with FAMASs, AUGs, FALs, and Strikers like in Modern Warfare 2 and 3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:19, 19 July 2019 (EDT)&lt;br /&gt;
:::::::::Just make it the ''mass production'' AK-12 and/or -15 instead of the 2012 prototype that's getting into XM8 levels of overuse. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:17, 1 August 2019 (EDT)&lt;br /&gt;
Amen to that! I’m hoping they use AK74’s as well not the AKM every game seems to depict. AK15 would be preferable but given the rebels part take place in past, ‘74 would be better suited. Personally I would have had the AK74 and RPK in this game and included the AK12 and RPK16 as “skins” like MW:R. Do you think they will add the F2000 in as that has shown up on Syria in a few clips/photos --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:06, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, new gameplay uploaded on InfinityWard's official youtube channel. A lot more focus on the MCX and 870 this time. I wonder what triggers the player characters usage of the thumb-over-bore grip, the length of barrel/type of grip, or maybe its a faction specific thing.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 13 August 2019 (EDT)&lt;br /&gt;
https://www.youtube.com/watch?v=cJ-fuJRgqUc&lt;br /&gt;
&lt;br /&gt;
== Mk 18 ID ==&lt;br /&gt;
Are we sure it's a Mod 1? Not a lot can be gleaned from the image, but it looks like it's just a Mod 0 with a PRI folding front sight block. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:53, 22 July 2019 (EDT)&lt;br /&gt;
:[http://youtu.be/CDeKijb1e7M?t=544 Here's] some gameplay footage of it, if it helps. But anyway, judging by the video linked below, the weapon has the front sight on the railed handguard by default, but customization options do include a folding front sight block and a traditional AR-15 front sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:24, 22 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Customization teaser ==&lt;br /&gt;
&lt;br /&gt;
[https://twitter.com/callofduty/status/1153349005319032832 Looks pretty extensive.]--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:04, 22 July 2019 (EDT)&lt;br /&gt;
:Ohhhh, I think I'm gonna enjoy this --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:43, 22 July 2019 (EDT)&lt;br /&gt;
::Couldn't they add the M26 MASS as opposed to that outdated (and recycled) Masterkey? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:00, 22 July 2019 (EDT)&lt;br /&gt;
:::Looks cool. I just hope they don't go overboard with the skins (no animated neon pink tigerstripes with diamonds please), or lock some of the customization options behind lootboxes/ridiculous grinds.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:47, 23 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer reveal came out; [https://www.youtube.com/watch?v=J7Ivdq5E-fs here's a link.] Looks pretty interesting so far; I've got some things to point out, but what I don't have right now is time. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:59, 1 August 2019 (EDT)&lt;br /&gt;
: There's also a full live stream of gameplay going on right now, so someone should probably sift through that after it finishes. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:32, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
Looks like it could be a Smith and Wesson Model 586 with the barrel inletted for a scope mount. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:19, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN Loadout montage video ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iiKHyejWvzQ&lt;br /&gt;
&lt;br /&gt;
They go through all the guns available in the beta but not all the customisation options. They mention how it's possible to do things like add a 5.45mm &amp;quot;conversion kit&amp;quot; to the AK to turn it into a 74. And an unmodified L86 is just a bog-standard L85. Should probably follow the Payday 2 guide of putting entries for every complete weapon you can turn each gun into.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== FN FAL/DSA 58  ==&lt;br /&gt;
&lt;br /&gt;
Noticed this in a screen&lt;br /&gt;
https://imgur.com/a/AtTaJ5u&lt;br /&gt;
&lt;br /&gt;
Not sure how to edit on here though, apologies...&lt;br /&gt;
:I get myself a FAL, and it's a classic one as opposed to the weird looking one in MW2! I'm happy. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:49, 2 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Price's carbine ==&lt;br /&gt;
&lt;br /&gt;
So, as seen on the page, the Noveske with a VLTOR upper is the closest ID that I found over two weeks ago for the carbine held by Capt. Price in the game cover and other artwork. For anyone who would like to take a close look at the weapon and see if there's a better match or some noteworthy info, [http://i.jeuxactus.com/datas/jeux/c/a/call-of-duty-modern-warfare/xl/call-of-duty-modern-war-5cf00acc5610e.jpg here's] a very high resolution image of it, and [http://www.gamenite.de/wp-content/uploads/2019/05/CallOfDutyModernWarfare2019.jpg here's] a nearly full view of the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:43, 7 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Prediction==&lt;br /&gt;
Probably the MW Remastered weapons will be in the game. Their names and aestetyc don't match with the original COD. MW but match with the new one. PKM and FAL are already confirmed.So the &amp;quot;Prokolot&amp;quot;,&amp;quot;D-25S&amp;quot;,Saiga-12,Cheytac M200,&amp;quot;Fang 45&amp;quot; are on the table.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:28, 12 August 2019 (EDT)&lt;br /&gt;
:I doubt any of the fictional weapons will make it in. The SAIGA-12 and Cheytac M200 might, but not the Prokolot, D-25S or Fang-45.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 09:25, 12 August 2019 (EDT)&lt;br /&gt;
::Yeah, I'd agree - I mean, the FAL that we've seen so far is pretty clearly just an ordinary FAL, not the weird hybrid AR-ish thingy from ''MWR'' that resembles a lot of things but isn't quite any of them. It seems to me like this game's arsenal will be more or less proprietary. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:25, 12 August 2019 (EDT)&lt;br /&gt;
Those dumb fictional weapons? No. Just no. They shouldn't have been in MWR in the first place; that game started very well with improvements on realism regarding weapon models, etc., but the devs pretty much ruined it with those frankenguns. Thankfully this most likely ain't happening with the new MW, considering that this is Infinity Ward, and not Raven Software, [[Call of Duty Online|who was already known for creating frankenguns]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:09, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I doubt we'll see ''any'' reuse of weapons from previous CoDs - the work required for the new attachment system would probably make converting old models not worth it. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:43, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Frankenguns==&lt;br /&gt;
Now with the new gun customization, it appears that they will crank up to 11 the frankengun-ism. I am wondering about the AK customization in particular. They widely advertised that it is possible to customize the default AK47 into an &amp;quot;AK74u&amp;quot; however, what it actually does is to outfit it with an AKS-74U's wooden handguard and a [https://www.k-var.com/flash-hider-cone-design-for-762x39-24x15mm-rh-threads-us-made 7.62 x 39mm krinkov muzzle]. Now, this is all good when we speak about a 7.62 x 39mm AK but the thing is that this same setup (AK47 base) can be outfitted with 5.45x39mm mags while retaining the base AK47 receiver. So the question is would it be possible to somehow achieve this in reality, like maybe put the internals of a 5.45x39mm AK into a 7.62 x 39mm receiver? Could this work mechanically because that is precisely what we got in the game?&lt;br /&gt;
&lt;br /&gt;
Also would there be any issue with attaching a 20&amp;quot; barrel to an Mk18 or M4A1 or whatever similarly to what can be done in game? Man, this new customization system is cool but it's gonna raise a lot of questions. Also, I think maybe we should split all of the submodification items from the main weapons into a separate section like what we've done with BFV's &amp;quot;cosmetic modifications&amp;quot; section because the way things are currently listed on the MW page is gonna cause a lot of confusion like &amp;quot;What? That ain't Mk18 no more, it's an M16 bruh... but why then it shoots in full auto huhh???&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:06, 16 August 2019 (EDT)&lt;br /&gt;
:Regarding your first question about AKs, it'd essentially be a custom build, grafting (and probably hand-fitting) AKS-74U parts into an original AK-47 receiver. For the second, there shouldn't be any issues with attaching non-standard barrels to Mk18 uppers, as 18 uppers are the same thing as A4 uppers, just fitted with shorter barrels and handguards. And, for the final one, I'd figure that the way that we have it now is probably the best bet; the ''BFV'' system works because you're less customizing one gun into another (which is what you can do here) and more attaching parts from one variant of a gun to another - for example, you can put a Mk2 stock on a Mk1 Bren, but it's still a Mk1 Bren. This is the precedent for these sorts of customization issues elsewhere; for example, it's what was done for ''[[Payday 2]]''. Hope this helps. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:04, 16 August 2019 (EDT)&lt;br /&gt;
::And regarding the M16, if you really want to avoid that full-auto/burst confusion, you could probably identify the section as a Colt Model 901/M16A3 (the full-auto counterpart of the flat top M16A4), but keep the current reference image due to the heat shield. But IMO it isn't really necessary to change it, considering that we're already saying that &amp;quot;it resembles&amp;quot; an M16A4, plus one of the weapon perks in-game do actually turn it into a 3-round burst weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:45, 18 August 2019 (EDT)&lt;br /&gt;
:::I changed the Arsenal AR-SF section to AKS-74U as the game simply puts parts from the AKS-74U to the base AK47 receiver. Also, I think we should emphasize more on the fact that the parts from &amp;quot;secondary&amp;quot; weapons are attached to the &amp;quot;main&amp;quot; receiver. I was going to make the same to the M16A4 section but as far as I understand from the above reply, the MK18 and the M16A4 both use the same receiver, at least visually, in reality. However, the fact that the weapon (in game) by default fires in full auto means that the base receiver is the MK18 one. Now the technical impossibility in this case here comes from the 3-round burst perk you describe. If that is indeed the case then we end up with that particular receiver being able to switch between full auto/3 burst which as far as I know is not a feature of any AR receiver? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:59, 19 August 2019 (EDT)&lt;br /&gt;
::::Nah, I reverted it, because it's better to show what the resulting model looks like, and the in-game weapon still has a milled receiver like the AR-SF, which is not the case for the AKS-74U. For the record, the combo of an AR-SF with Krinkov flash hider and wood handguard has indeed been done in some movies like [[District B13#Arsenal AR-SF|Banlieue 13]] and [[36th Precinct#Arsenal AR-SF|36 Quai des Orfèvres]]. Now regarding the burst perk, in fairness I just mentioned how the behavior of the in-game weapon will change to 3-round burst, and that it would potentially avoid the confusion between burst/auto that you mentioned at the end of your first comment. I don't think the burst perk changes the selector markings on the weapon model itself (unlike the normal attachments), plus I'm not sure whether the perk replaces the full-auto fire by 3-round burst or it adds a burst setting alongside the full-auto/semi-auto modes. Though in response to your last question, the safe/semi/burst/auto selector does exist on the &amp;quot;M4 Commando Enhanced&amp;quot; and the &amp;quot;M4 Carbine Enhanced&amp;quot; as discussed [[Talk:M16 rifle series#Colt Model 978|here]], but either way it's kinda irrelevant, since I'm pretty sure that this &amp;quot;burst&amp;quot; perk is available on many weapons in-game, not just the &amp;quot;M4A1&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:06, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Public Beta ==&lt;br /&gt;
&lt;br /&gt;
So, a new promo trailer dropped. A couple of things were shown, namely a mine that kinda looks like a flattened TS-50 with an S-Mine sticking out of the top (I think this was already shown, but now we have a good view of it), and a PKM (thankfully enough; it'd be odd to have a PKM stock as an attachment without the gun it belongs to). More important, however, is what this trailer was ''for'': there's apparently going to be a PS4-exclusive public beta of the 2v2 mode this weekend. If any of you have a PS4 capture device, now's your time to shine. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:49, 19 August 2019 (EDT)&lt;br /&gt;
:Shoot, the PS4 already has a built in screencap feature, so a specific device isn't even necessary. I'm planning on downloading it, I could definitely take some screencaps.-[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:53, 20 August 2019 (EDT)&lt;br /&gt;
I just want to say that the animators at IW have really outdone themselves on this game. I love all the reload animations, the visual recoil is well done, and they even included animated fire selector switches that the player character will engage with his hand/thumb depending on the gun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:43, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver ==&lt;br /&gt;
&lt;br /&gt;
I think the revolver is [[Taurus Model 689]] at least for me it looks like one&lt;br /&gt;
--[[User:Relb357|Relb357]] &lt;br /&gt;
September 8 2019&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1288166</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1288166"/>
		<updated>2019-08-06T17:25:18Z</updated>

		<summary type="html">&lt;p&gt;Relb357: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family in São Paulo. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL.&lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong action movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this; occasionally a modelling glitch results in a weapon being displayed temporarily in a cutscene with the physical alterations (like Max tucking a standard PT92 into his shoulder holster and finding that it now has an extended magazine), while golden weapons do not appear as such in cutscenes but occasionally have the altered magazines, this time without the gold finish. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] (simply referred to as the &amp;quot;1911&amp;quot;) is a fairly common handgun throughout the game, appearing first in the New York flashback levels. It is incorrectly depicted as double-action only. The M1911 offers higher damage than many of the game's other pistols, but only holds 8 rounds per magazine (unless you find all the gold parts, which increases the magazine capacity to 12). Interestingly, at the beginning of Chapter 12, Max is seen pulling out an M1911A1 and attaching a makeshift suppressor, but as soon as the cutscene ends, the M1911A1 is replaced with the [[Taurus PT92]] below.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 viu.jpg|thumb|none|600px|Max skulks around New York with his 1911, note the uncocked hammer.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 1.jpg|thumb|none|600px|Before interrogating another M1911 dropped by a dead goon.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 2.jpg|thumb|none|600px|A pair of 1911's in the weapon menu.]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Gold tone replica of an M1911A1.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|600px|Having collected all the parts, Max takes his single Golden 1911 for a stroll through the UFE station.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 3.jpg|thumb|none|600px|Back in the past, Max ducks behind a car to show everyone at home his pair of pimp guns.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Third-generation [[Glock 17#Glock 17 (Converted to Full Auto)|Full-auto Glock 17s]] are available in several levels as the &amp;quot;Auto 9mm&amp;quot;, with one being the starting handgun in Chapter 11. It can be identified as a Gen 3 model by the handgrip and accessory rail groove. The actual notch is only modeled for a certain area and thus can only be seen from underneath. These Glocks come with Glock 18C-style compensator ports on the top of the slide and a compensated barrel. Unlike the 18C however, there is no fire-select switch on the slide. Despite being modelled with the standard 17-round magazine, the Glock has a magazine capacity of 33 rounds. The Glock 17 has the same damage of that as the [[PT92]] but offers faster rate of fire and magazine size (which when fully upgraded can have up to 42 rounds per magazine). Depending on the player's progress, the model of the gun will have an extended magazine if all golden gun parts are found. When equipped, the weapon comes with a native customization allowing the user to switch from automatic firing to semi automatic firing modes despite lacking a selector lever.&lt;br /&gt;
[[file:Glock17ext.jpg|thumb|none|350px|Glock 17 converted to full auto with 33 round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|600px|Max clears the Branco offices with his Glock 17.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|600px|While doing so from another angle, it allows us to see the 18C compensator ports, different from the 17C.]]&lt;br /&gt;
[[file:MaxPayne3 glock 18c gold viu.jpg|thumb|none|600px|Max waves his golden Glock at the camera, showing us the accesory cuts and the underbarrel rail cut.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 1.jpg|thumb|none|600px|Max menaces a Glock with his golden Uzi, asking it why the rail cut keeps vanishing.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 2.jpg|thumb|none|600px|...before taking a break and looking at it in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 glock gold.jpg|thumb|none|600px|While on a boat in the middle of a hijacking, Max does some room clearing with the pimp Glock.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel with a lack of scope mounts but a Mark XIX's taller slide serrations. Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition. Unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
[[file:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-39-08-55.jpg|thumb|none|600px|Max takes his Desert Eagle for a lovely tour of a museum built in the Panama Canal.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle 2.jpg|thumb|none|600px|Before questioning it with his Golden FAL about why it mixes so many of its parts.]]&lt;br /&gt;
[[file:MaxPayne3 desert eagle 1.jpg|thumb|none|600px|The &amp;quot;DE .50&amp;quot; in the in-game weapon wheel.]]&lt;br /&gt;
[[Image:VIIGold.jpg‎|thumb|350px|none|Gold-plated Magnum Research Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor and is Passos's weapon of choice during the first half of the first New Jersey flashback. Called the &amp;quot;Revolver .38&amp;quot;, it offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[file:Smith&amp;amp;WessonModel20.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|600px|Max uses a borrowed Model 20 on the dance floor, showing off the gun's larger size that helps ID it as the Model 20 over the Model 10.]]&lt;br /&gt;
[[file:MaxPayne3 model 20 gold viu.jpg|thumb|none|600px|If that wasn't enough, it even comes in a gold flavor complete with golden grips.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|600px|Max aims at a Model 20 dropped on the floor, asking it what it knows.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|600px|The Revolver .38 in the in-game weapon wheel, the screencaps are in Polish, don't ask questions.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|600px|Max chases after some gang members with his golden Model 20.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the [[Desert Eagle]]. Referred to as the 608 Bull, it seems to confuse itself with the Raging Bull but the 8 shot cylinder confirms it as the 608. Unlike the .38 revolver, this one uses a speed-loader. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
[[file:Taurus_608.jpg|thumb|none|350px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|600px|Max does some sneaky business with a very much not sneaky Taurus 608.]]&lt;br /&gt;
[[file:MaxPayne3 taurus model 608 viu.jpg|thumb|none|600px|Past Max flexes his treasure hunting muscles with a Golden 608.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|600px|Glowering at garbage, not including a dropped Taurus.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|600px|The 608 in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 taurus gold.jpg|thumb|none|600px|Max ducks for cover with his shiny revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations and no accessory rail. The weapon can be found with a light, although it's tacked onto the frame due to the lack of a rail The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 17]] for highest handgun magazine capacity and it can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle. After Max discards the suppressor, the tape remains wrapped around the gun. For whatever reason, this particular Taurus holds 16 rounds, whereas every other one in the game holds an appropriate 15.&lt;br /&gt;
[[file:PT92AFRail.jpg|thumb|none|350px|Blued Taurus PT92AF - 9x19mm Parabellum. The version in the game does not have a rail.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|600px|Max takes his 92's Brazilian cousin for a spin at the Branco HQ.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 gold viu.jpg|thumb|none|600px|Sneaking around, Max flashes off his shiny Golden Taurus.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|600px|Having remembered he's trying to be stealthy, he switches back to his suppressed Taurus, fitted with a weaponlight.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|600px|Going for the best of both worlds, there is also a golden suppressed version.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-58-15-41.jpg|thumb|none|600px|Before ending with the improvised suppressed version.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|600px|And yes it comes in gold too.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 1.jpg|thumb|none|600px|Max glances down at a discarded PT92 and gets an idea.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 2.jpg|thumb|none|600px|The pair of PT92's in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 3.jpg|thumb|none|600px|Max takes a pair of golden PT92's while chasing after Rodrigo Branco's kidnappers.]]&lt;br /&gt;
[[file:MaxPayne3 PT92 sd lighter.jpg|thumb|none|600px|Out in the Amazon on a rescue mission, Max brings his glittery stealth Taurus.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] appears as the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of an MP5/40 with the straight mags, but the paddle magazine release is on the ''front'' of the magazine well. &lt;br /&gt;
[[File:MP540.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 viu.jpg|thumb|none|600px|Max takes a purloined MP5 for a spin at the abandoned hotel, you can just barely see the magazine release in front of the mag.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|600px|Back in the past, Max takes his golden MP5 on a trip around NJ's criminal underbelly.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|600px|Over in Panama, Max checks out a MP5 with a red dot sight, attachments like this appear randomly with enemies, with certain stat benefits like increased accuracy in the case of the sight.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|600px|To round the group off, the gold plated MP5 complete with a gold red dot sight.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 1.jpg|thumb|none|600px|Max menaces a dropped MP5 with his Taurus.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 2.jpg|thumb|none|600px|The MP5 in the in-game menu, note the 20 round capacity which is inaccurate. The gold version is the only one to get the capacity correct.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 3.jpg|thumb|none|600px|Having been shot in the shoulder and menaced by angry paramilitaries, Max takes his MP5 for a very angry spin.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|600px|Max interrogates a scoped MP5 with his gold Taurus.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini/Micro UZI==&lt;br /&gt;
A strange [[IMI Uzi]] hybrid is available throughout the game starting from the second chapter as the &amp;quot;Micro 9mm&amp;quot;. It appears to be a [[IMI Mini Uzi|Mini Uzi]] with the folding stock removed and the whole thing shrunk to the [[IMI Micro Uzi|Micro Uzi]] size. &lt;br /&gt;
[[file:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|600px|Max takes his adorable tiny Mini Uzi for a trip to the club.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi gold viu.jpg|thumb|none|600px|And yes, it does come in a gaudy gold version as seen here.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 1.jpg|thumb|none|600px|Max ignores his own monologue by looking down at a spilled martini and Uzi.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 2.jpg|thumb|none|600px|The Uzi in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 4.jpg|thumb|none|600px|Having forsaken stealth, Max opts for the most unstealthy gun possible.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] appears as the &amp;quot;M10&amp;quot;, commonly used by mob hitmen in the New York/New Jersey flashbacks.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 mac10 viu.jpg|thumb|none|600px|Having angered every mob goon in New Jersey, Max grabs a stolen MAC to make his escape.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 gold viu.jpg|thumb|none|600px|Later on, he finds the shiny gold version.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 1.jpg|thumb|none|600px|Max aims down at a MAC-10 with his shiny M1911's.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 3.jpg|thumb|none|600px|Max checks the weapon wheel while dodging DeMarco snipers.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 2.jpg|thumb|none|600px|Before combo'ing his golden MAC-10 with a M1911. This feature applies to all one handed weapons, including revolvers and sawn off shotguns.]]&lt;br /&gt;
[[File:MP3MAC10.jpg|thumb|none|600px|A DeMarco hitman fires his MAC-10 in a cutscene.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured as the &amp;quot;M972&amp;quot;.  The folding stock and foregrip have been removed from the in-game weapon, to facilitate storage in Max's shoulder holsters. It's found relatively uncommon through the game, first in the favela levels. &lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|450px|Taurus M972 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|600px|Max walks through the favela with his shortie M972.]]&lt;br /&gt;
[[file:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|600px|Not to be outdone, past Max wields its gold plated cousin.]]&lt;br /&gt;
[[file:MaxPayne3 m972 1.jpg|thumb|none|600px|Max looks down on a dropped M972 while holding his newly found G36.]]&lt;br /&gt;
[[file:MaxPayne3 m972 2.jpg|thumb|none|600px|The M972 in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 m972 3.jpg|thumb|none|600px|Max ducks for cover, revealing that the gun is sadly rendered as closed bolt.]]&lt;br /&gt;
[[file:MaxPayne3 m972 4.jpg|thumb|none|600px|A Taurus on a table with some booze and an ashtray.]]&lt;br /&gt;
[[file:MaxPayne3 m972 5.jpg|thumb|none|600px|Outrunning both local favela gangs as well as the UFE, Max opts for his shiny Taurus as his defensive weapon..]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil appears as the &amp;quot;SAF .40&amp;quot; fitted with an MP5K PDW-style folding stock. It is only usable in Chapter 13, being a common weapon of the UFE paramilitary group.&lt;br /&gt;
[[file:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-49-28-71.jpg|thumb|none|600px|Max brings the fight to the UFE with a borrowed MT-40.]]&lt;br /&gt;
[[file:MaxPayne3 saf gold viu.jpg|thumb|none|600px|Having forsaken all less pimpy armament, Max opts for a shiny gold MT-40.]]&lt;br /&gt;
[[file:MaxPayne3 saf 1.jpg|thumb|none|600px|While sweeping through the station, Max finds a MT left behind on a table.]]&lt;br /&gt;
[[file:MaxPayne3 saf 2.jpg|thumb|none|600px|The MT-40 in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 saf 3.jpg|thumb|none|600px|Max takes cover with his pimp MT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
[[file:Benelli_m4_2.jpg‎|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|600px|Max sweeps the stadium with his M4 Super 90.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|600px|Future Max sweeps the police station instead, with the golden Super 90..]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 1.jpg|thumb|none|600px|Max threatens a former paramilitary Super 90 with his golden PT92.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 2.jpg|thumb|none|600px|The Benelli M4 Super 90 in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 3.jpg|thumb|none|600px|Nax ducking for cover with the M4 Super 90 in its normal version...]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold.jpg|thumb|none|600px|...and the gold version]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 holds less rounds and has more pellet spread than the Benelli M4, but it offers much faster reload times by holding those rounds in a detachable box magazine.&lt;br /&gt;
[[file:Franchi spas15.jpg|thumb|450px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|600px|Max plays around with the formerly mafia SPAS-15.]]&lt;br /&gt;
[[file:MaxPayne3 spas-25 gold viu.jpg|thumb|none|600px|Down in Panama, Max does some boat clearing with the gold SPAS-15.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 1.jpg|thumb|none|600px|Max finds the goon's SPAS-15 on the floor next to him.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 2.jpg|thumb|none|600px|The SPAS-15 in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 3.jpg|thumb|none|600px|Max ducks from DeMarco gunfire with the gold SPAS-15.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Folding Stock==&lt;br /&gt;
The [[Remington 870 Folding Stock]] appears in the game as the &amp;quot;M500&amp;quot; (apparently confusing it with the [[Mossberg 500]]) and holds 6 rounds. It is seen with a wooden furniture, ghost ring sights, heat shield, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|450px|none|Remington 870 Police Folder with extended magazine tube - stock extended - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|600px|Max wields a former gang member's &amp;quot;M500&amp;quot;. Note the Remington receiver and trigger pack. The gun is filled with modeling errors, such as the folding stock being connected to the receiver instead of the pistol grip, and the heat shield being devoid of any actual holes.]]&lt;br /&gt;
[[file:MaxPayne3 m500 1.jpg|thumb|none|600px|Oddly, the folding stock is modeled correctly on the weapon wheel image.]]&lt;br /&gt;
[[file:MaxPayne3 M500 2.jpg|thumb|none|600px|But appears a lot higher on the in-game model.]]&lt;br /&gt;
[[file:MaxPayne3 590 gold viu.jpg|thumb|none|600px|Max wields the Golden Remington, really revealing the hole-less heat shield.]]&lt;br /&gt;
[[file:MaxPayne3 M500 3.jpg|thumb|none|600px|Not letting that stop him from attacking angry gang members, he takes cover with his shiny boomstick.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. It's only used by the Paramilitary group in the abandoned hotel.&lt;br /&gt;
[[file:11-87sportsman.jpg|thumb|450px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-05-59-18.jpg|thumb|none|600px|Max sweeps the hotel with his 11-87.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|600px|Not to be outdone, he later finds the gold plated version.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 1.jpg|thumb|none|600px|Max interrogates a 11-87 with his Golden FAL about where the paramilitary is hiding people.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 2.jpg|thumb|none|600px|The &amp;quot;Super Sport&amp;quot; in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 3.jpg|thumb|none|600px|Max ducks behind cover with his shiny duck hunting gun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off side by side shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed off side by side shotgun]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up in the Favela.&lt;br /&gt;
[[Image:FuryRoadSarasqueta.jpg|thumb|none|450px|Screen-used Victor Sarasqueta sawed-off shotgun from ''[[Mad Max: Fury Road]]''. Image from MIL.SPEC.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|600px|Max rips up the bar with his sawn off shotgun.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off gold viu.jpg|thumb|none|600px|And yes, there is a golden version of it.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 1.jpg|thumb|none|600px|Staring down at a discarded sawn off.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 2.jpg|thumb|none|600px|Max ducksfor cover with his boomstick.]]&lt;br /&gt;
&lt;br /&gt;
==Hammerhead==&lt;br /&gt;
The Hammerhead Shotgun was added in the Disorderly Conduct DLC and it's only available on multiplayer. It appear to be a rather odd hybrid of the [[Jackhammer]] and the [[Daewoo USAS-12]] &lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode. A modelling error means that it has the stamped receiver and straighter stock of an AKM, but the gas tube holes and lack of strengthening ribs like an AK-47.&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|450px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 viu.jpg|thumb|none|600px|Max takes his borrowed AK for a whirl, revealing the stamped receiver and straight AK stock.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 gold viu.jpg|thumb|none|600px|Back in the present, sneaky Max uses a gold version to kill angry gang members. Note the lack of strengthening ribs on the receiver cover, confirming it's still a normal AK-47.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 1.jpg|thumb|none|600px|Past Max gazes on a discarded AK on the floor.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 2.jpg|thumb|none|600px|The AK in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 3.jpg|thumb|none|600px|Max hides from enemy gun fighter with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] appears as &amp;quot;FAL&amp;quot; and it is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard 7.62 FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds. It is worth noting that it is partially based on the [[L1A1]], namely the two vent hole handguard and a shortened version of the L1A1 flash hider.&lt;br /&gt;
[[file:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L1A1-SLR.jpg‎|thumb|none|450px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|600px|Max aims a borrowed FAL, note the L1A1 handguard and flash hider.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold viu.jpg|thumb|none|600px|Panama Max aims the gold version, revealing the lack of a larger magazine release of the L1A1.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|600px|Back to the jungle, Max aims a FAL fitted with a teeny tiny red dot sight.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope gold viu.jpg|thumb|none|600px|Before finding one with a fancy gold finish.]]&lt;br /&gt;
[[file:MaxPayne3 fal 2.jpg|thumb|none|600px|The FAL in the weapon wheel, here with the correct M964 muzzle brake.]]&lt;br /&gt;
[[file:MaxPayne3 fal 3.jpg|thumb|none|600px|Max skulks around with the FAL first without a scope.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 1.jpg|thumb|none|600px|Then with a scope.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 2.jpg|thumb|none|600px|Then using a scoped one to look at a non-scoped FAL.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold.jpg|thumb|none|600px|Before hiding in cover with the golden FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The UFE paramilitary unit use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36V]] which is called the &amp;quot;G6 Commando&amp;quot; in-game. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an [[FX-05 Xiuhcoatl]], but the ejection port placement indicates that it's juat a G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. The golden upgrade has a Beta C-Mag that only holds 40 rounds, and sometimes rifles will spawn with normal mags as well as the Beta C. &lt;br /&gt;
[[file:G36.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36V with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[file:FX-05 Xiuhcoatl.jpg|thumb|none|350px|FX-05 Xiuhcoatl for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|600px|Max takes a former UFE G36 for a spin in the favela, note the selector switch is set to semi-auto.]]&lt;br /&gt;
[[file:MaxPayne3 fx-05 gold viu.jpg|thumb|none|600px|Later on in the UFE station, Max finds a golden one fitted with a Beta C mag and a laser sight.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 1.jpg|thumb|none|600px|The G36V on the ground, the layer of vent holes seem to resemble the handguards for G36's mounting the AG36 grenade launcher.]]&lt;br /&gt;
[[file:MaxPayne3 g6 1.jpg|thumb|none|600px|Max has a lie down after a very hectic firefight with the UFE and uses this time to check the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 3.jpg|thumb|none|600px|With hordes of angry UFE members hot on his heels, Max runs with his G36V.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly common assault rifle, mostly used by paramilitaries and the UFE. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;, which is the designation for the full-length rifle, not the carbine.&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|600px|Max takes a former paramilitary MD-97 for a spin at the Branco HQ.]]&lt;br /&gt;
[[file:MaxPayne3 md viu.jpg|thumb|none|600px|Not to be outdone, he later takes the gold one for a test drive at the UFE HQ.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 1.jpg|thumb|none|600px|Having wiped a few angry goons out, Max checks out one of their MD-97's.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 2.jpg|thumb|none|600px|The MD-97 LC in the weapon wheel, showcasing it's incorrect name.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 3.jpg|thumb|none|600px|Max takes cover first with the normal MD.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 4.jpg|thumb|none|600px|And later with the shiny gold MD.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] with an unlockable red dot sight is added in the Painful Memories DLC pack. It is incorrectly depicted as firing in 3-round bursts.&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mp3arm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] with an unlockable red dot sight and suppressor is added in the Painful Memories DLC pack.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|thumb|none|450px|IMI Tavor TAR-21 with flat top, Surefire Universal weaponlight, RIS foregrip, and Meprolight red dot sight (officially designated &amp;quot;TAR-21 Flat Top&amp;quot; by IMI) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mp3tav.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] makes its video-game debut as simply the &amp;quot;Mini-30&amp;quot;, and is seen with a Butler Creek folding stock.  It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30.  Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|450px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Ruger Mini-14 Custom de.wiki.jpg|thumb|350px|none|For comparision: Custom Ruger Mini-14 with aftermarket folding stock, sniper scope and muzzle brake - .223 Remington]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|600px|Max holds a Mini-30 with a laser sight as he provides cover from a helicopter in the second chapter.]]&lt;br /&gt;
[[file:Mp3 ruger mini 30.jpg|thumb|none|600px|Max aims a former gang Mini-30 while doing a room sweep.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|600px|Out in the jungle, Max aims a Mini-30 with a red dot sight.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 1.jpg|thumb|none|600px|Chasing after his employer's kidnappers, Max checks out a dropped Mini-30.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 2.jpg|thumb|none|600px|The Mini-30 in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scoped.jpg|thumb|none|600px|Max checks out a red dot Mini-30 on the ground.]]&lt;br /&gt;
[[file:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|600px|The golden Mini-30 with an extended banana mag.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|600px|And yes, it does come with the scope as well.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 gold .jpg|thumb|none|600px|Max hides in cover with his banana gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
An [[Colt Model 933]] assault rifle with optional red dot sight was added in the multiplayer DLC pack ''Local Justice''. Notably, it has the carry handle removed and no rear sight installed (even when the red dot is not being used), which would make aiming very difficult.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|401px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MP3_M4.jpg|thumb|none|600px|A San Paolo Police Officer fires his flat-topped &amp;quot;M4&amp;quot; in multiplayer.]]&lt;br /&gt;
[[file:Mp3m42.jpg|thumb|none|600px|A multiplayer character walks with his flat top 933.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Snipers use [[Barrett M107]] anti-materiel rifles to ambush a deal in the soccer stadium in Chapter 3, while the rifle only being usable in Chapter 12. It is incorrectly referred to in-game as the &amp;quot;M82A1&amp;quot;. Max takes a round to the shoulder from one, but thanks to the magic of video games, Passos is able to patch him up with just some bandages and a bottle of painkillers. Max uses an M107 later in the chapter to cover Passos and the rifle is seen used by snipers several times, including by Passos himself. In keeping with Max's surprisingly quick recovery, the M107 in-game is ''severely'' underpowered, taking 2 to 3 bodyshots to kill basic enemies, and being utterly incapable of piercing kevlar vests.&lt;br /&gt;
[[file:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-19-05-95.jpg|thumb|none|600px|Max finally takes a M107 for a spin.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|600px|If that wasn't enough, it has a gold version.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 1.jpg|thumb|none|600px|Max stares down at a discarded M107.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 2.jpg|thumb|none|600px|The Barrett M107 in the in-game menu.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 3.jpg|thumb|none|600px|Max tries to hide his very large golden Barrett behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. Interestingly enough, it only appears in Chapter 13 in the hands of two enemies and can only be picked up if the player shoots an enemy in the leg, which forces him to fall with the gun. This is a rather poor decision since afterwards, there is a room full of enemies who need to be turned into ham by Max.&lt;br /&gt;
[[file:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle has no cheek rest.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 16-51-46-81.jpg|thumb|none|600px|Max aims the G3SG/1, the rifle seems to be missing both the cheek rest as well as the rear sight diopter.]]&lt;br /&gt;
[[file:MaxPayne3 g3 gold viu.jpg|thumb|none|600px|The golden G3SG/1 in all it's weirdly shiny glory.]]&lt;br /&gt;
[[file:MaxPayne3 g3 1.jpg|thumb|none|600px|Max checks a dropped G3SG/1 with his pimp Uzi.]]&lt;br /&gt;
[[file:MaxPayne3 g3 2.jpg|thumb|none|600px|The in-game weapon wheel for the G3SG/1.]]&lt;br /&gt;
[[file:MaxPayne3 g3 3.jpg|thumb|none|600px|Max does some room clearing through a kill course with the SG/1.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 7.62mm sniper-rifle-configured version of Brazil's new service rifle, the [[IMBEL IA2]], was added in the Hostage Negotiation DLC pack, with an unlockable scope. &lt;br /&gt;
[[File:IMBEL IA2 762.jpg|thumb|none|450px|IMBEL IA2 7.62mm Prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|none|350px|Photoshopped mock-up of IMBEL IA2 7.62mm sniper rifle - 7.62x51mm NATO. This image was made by the Small Arms Illustrated project.]]&lt;br /&gt;
[[file:Mp3ia.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
The [[M24 SWS]] was added in the Hostage Negotiation DLC pack, with an unlockable suppressor.&lt;br /&gt;
[[file:M24A2.jpg|thumb|none|450px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3m24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum/belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum/belt box model itself as it is inserted.&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the &amp;quot;LMG .30&amp;quot;. First in the speedboat chase, it appears with a belt box and infinite ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition. Several times, heavily armored enemies are encountered wielding the HK21, holding it by the stock and somehow firing it.&lt;br /&gt;
[[file:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21 Magazine Feed.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 with rear mounted bipod and magazine feed - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|600px|Max grabs the HK21 from a crashed paramilitary jeep.]]&lt;br /&gt;
[[file:MaxPayne3 hk gold viu.jpg|thumb|none|600px|Later he brings the pain to the UFE with the gold version.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|600px|Earlier on the boat, Max uses the belt box model. The box has no real feed mechanism so how it feeds all the ammo through the standard mag feed is a mystery.]]&lt;br /&gt;
[[file:MaxPayne3 hk21 gold viu.jpg|thumb|none|600px|And no this isn't exempt from the golden gun rule.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 1.jpg|thumb|none|600px|Max glances down at a dropped HK 21 from an enemy heavy.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 2.jpg|thumb|none|600px|The HK21 in the in-game weapon wheel, sadly it can't ever be refilled with more ammo.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 3.jpg|thumb|none|600px|Max hides behind cover with his 20 pounds of gold plated German engineering.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 1.jpg|thumb|none|600px|Back on the river, Max uses his shiny 21 to rip apart a bunch of speed boats.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 2.jpg|thumb|none|600px|Before wincing from the boat's blown up engine.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 rpd viu.jpg|thumb|none|600px|Max prepares to sweep the room with his RPD.]]&lt;br /&gt;
[[file:MaxPayne3 rpd gold viu.jpg|thumb|none|600px|Before opting for the one covered in gold.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 1.jpg|thumb|none|600px|Max aims his tactically bottle suppressed Taurus at a discarded RPD.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 2.jpg|thumb|none|600px|The RPD in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 3.jpg|thumb|none|600px|Max hides behind a wall with his RPD, dodging angry paramilitary gunfire.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the &amp;quot;Rotary Grenade Launcher&amp;quot; with a 6-round cylinder, available in a few levels and inaccurately shooting explosive projectiles. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire. &lt;br /&gt;
[[file:Federallabs37.jpg|thumb|none|450px|DefTech 37mm Launcher - 37mm]]&lt;br /&gt;
[[file:MaxPayne3 granatnik viu.jpg|thumb|none|600px|Max aims his grenade launcher in the hotel, realizing this might not be a good idea for close quarters.]]&lt;br /&gt;
[[file:MaxPayne3 gl gold viu.jpg|thumb|none|600px|Past Max waltzes around a New Jersey grave yard with his golden bloop machine.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|600px|Max gazes on a dropped grenade launcher.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|600px|The grenade launcher in the in-game weapon menu.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|600px|Hiding from roving mobsters with the Deftech.]]&lt;br /&gt;
&lt;br /&gt;
==G9 Grenade Launcher==&lt;br /&gt;
The G9 Grenade Launcher was added in the Disorderly Conduct DLC along side the Hammerhead Shotgun. It appears to be a combination of the [[HK69A1]] and the standalone [[M203]].&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW|M72A2 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:MaxPayne3 lav viu.jpg|thumb|none|600px|Max grabs a LAW as he prepares to delete the truck.]]&lt;br /&gt;
[[file:MaxPayne3 lav gold viu.jpg|thumb|none|600px|No one is safe from the golden guns, not even a rocket launcher.]]&lt;br /&gt;
[[file:MaxPayne3 lav 1.jpg|thumb|none|600px|Max aims down on the discarded LAW.]]&lt;br /&gt;
[[file:MaxPayne3 lav 2.jpg|thumb|none|600px|The LAW in the in-game weapon wheel, you can keep it after this set piece but you don't get more ammo for it.]]&lt;br /&gt;
[[file:MaxPayne3 lav 3.jpg|thumb|none|600px|Having removed the truck from existence, Max dramatically poses behind cover with the spent LAW tube.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears simply as the &amp;quot;RPG&amp;quot;. The weapon is used by enemies in singleplayer, but can never be picked up. For some reason, golden [[RPG-7]] parts can be found in Chapter 12, serving absolutely no practical purpose whatsoever.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|600px|A thug takes aim at Max's helicopter with his RPG-7.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|600px|A paramilitary goon sights up Max's helicopter with his own RPG-7.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|600px|Before his commander tells him to let him go.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==UFE Arsenal==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms, mostly using the same models from the game.&lt;br /&gt;
[[file:MaxPayne3 arsenal 1.jpg|thumb|none|600px|Max threatens an arms locker to give him his toys, including a normal G36K model, an AK-101 lookalike and a FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 2.jpg|thumb|none|600px|Higher up is another FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 3.jpg|thumb|none|600px|A bunch of very low poly MP5's.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 4.jpg|thumb|none|600px|Another G36 and FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 5.jpg|thumb|none|600px|A rack of normal wood stocked Mini-14's.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 6.jpg|thumb|none|600px|And normal stocked Mossberg 590's.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1288118</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1288118"/>
		<updated>2019-08-06T04:31:26Z</updated>

		<summary type="html">&lt;p&gt;Relb357: Great job with the major edit you did pal,i am also taking a few screencaps from my game to put into the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family in São Paulo. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL.&lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong action movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this; occasionally a modelling glitch results in a weapon being displayed temporarily in a cutscene with the physical alterations (like Max tucking a standard PT92 into his shoulder holster and finding that it now has an extended magazine), while golden weapons do not appear as such in cutscenes but occasionally have the altered magazines, this time without the gold finish. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] (simply referred to as the &amp;quot;1911&amp;quot;) is a fairly common handgun throughout the game, appearing first in the New York flashback levels. It is incorrectly depicted as double-action only. The M1911 offers higher damage than many of the game's other pistols, but only holds 8 rounds per magazine (unless you find all the gold parts, which increases the magazine capacity to 12). Interestingly, at the beginning of Chapter 12, Max is seen pulling out an M1911A1 and attaching a makeshift suppressor, but as soon as the cutscene ends, the M1911A1 is replaced with the [[Taurus PT92]] below.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 viu.jpg|thumb|none|600px|Max skulks around New York with his 1911, note the uncocked hammer.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 1.jpg|thumb|none|600px|Before interrogating another M1911 dropped by a dead goon.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 2.jpg|thumb|none|600px|A pair of 1911's in the weapon menu.]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Gold tone replica of an M1911A1.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|600px|Having collected all the parts, Max takes his single Golden 1911 for a stroll through the UFE station.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 3.jpg|thumb|none|600px|Back in the past, Max ducks behind a car to show everyone at home his pair of pimp guns.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Third-generation [[Glock 17#Glock 17 (Converted to Full Auto)|Full-auto Glock 17s]] are available in several levels as the &amp;quot;Auto 9mm&amp;quot;, with one being the starting handgun in Chapter 11. It can be identified as a Gen 3 model by the handgrip and accessory rail groove. The actual notch is only modeled for a certain area and thus can only be seen from underneath. These Glocks come with Glock 18C-style compensator ports on the top of the slide and a compensated barrel. Unlike the 18C however, there is no fire-select switch on the slide. Despite being modelled with the standard 17-round magazine, the Glock has a magazine capacity of 33 rounds. The Glock 17 has the same damage of that as the [[PT92]] but offers faster rate of fire and magazine size (which when fully upgraded can have up to 42 rounds per magazine). Depending on the player's progress, the model of the gun will have an extended magazine if all golden gun parts are found. When equipped, the weapon comes with a native customization allowing the user to switch from automatic firing to semi automatic firing modes despite lacking a selector lever.&lt;br /&gt;
[[file:Glock17ext.jpg|thumb|none|350px|Glock 17 converted to full auto with 33 round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|600px|Max clears the Branco offices with his Glock 17.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|600px|While doing so from another angle, it allows us to see the 18C compensator ports, different from the 17C.]]&lt;br /&gt;
[[file:MaxPayne3 glock 18c gold viu.jpg|thumb|none|600px|Max waves his golden Glock at the camera, showing us the accesory cuts and the underbarrel rail cut.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 1.jpg|thumb|none|600px|Max menaces a Glock with his golden Uzi, asking it why the rail cut keeps vanishing.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 2.jpg|thumb|none|600px|...before taking a break and looking at it in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 glock gold.jpg|thumb|none|600px|While on a boat in the middle of a hijacking, Max does some room clearing with the pimp Glock.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel with a lack of scope mounts but a Mark XIX's taller slide serrations. Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition. Unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
[[file:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-39-08-55.jpg|thumb|none|600px|Max takes his Desert Eagle for a lovely tour of a museum built in the Panama Canal.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle 2.jpg|thumb|none|600px|Before questioning it with his Golden FAL about why it mixes so many of its parts.]]&lt;br /&gt;
[[file:MaxPayne3 desert eagle 1.jpg|thumb|none|600px|The &amp;quot;DE .50&amp;quot; in the in-game weapon wheel.]]&lt;br /&gt;
[[Image:VIIGold.jpg‎|thumb|350px|none|Gold-plated Magnum Research Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor and is Passos's weapon of choice during the first half of the first New Jersey flashback. Called the &amp;quot;Revolver .38&amp;quot;, it offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[file:Smith&amp;amp;WessonModel20.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|600px|Max uses a borrowed Model 20 on the dance floor, showing off the gun's larger size that helps ID it as the Model 20 over the Model 10.]]&lt;br /&gt;
[[file:MaxPayne3 model 20 gold viu.jpg|thumb|none|600px|If that wasn't enough, it even comes in a gold flavor complete with golden grips.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|600px|Max aims at a Model 20 dropped on the floor, asking it what it knows.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|600px|The Revolver .38 in the in-game weapon wheel, the screencaps are in Polish, don't ask questions.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|600px|Max chases after some gang members with his golden Model 20.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the [[Desert Eagle]]. Referred to as the 608 Bull, it seems to confuse itself with the Raging Bull but the 8 shot cylinder confirms it as the 608. Unlike the .38 revolver, this one uses a speed-loader. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
[[file:Taurus_608.jpg|thumb|none|350px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|600px|Max does some sneaky business with a very much not sneaky Taurus 608.]]&lt;br /&gt;
[[file:MaxPayne3 taurus model 608 viu.jpg|thumb|none|600px|Past Max flexes his treasure hunting muscles with a Golden 608.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|600px|Glowering at garbage, not including a dropped Taurus.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|600px|The 608 in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 taurus gold.jpg|thumb|none|600px|Max ducks for cover with his shiny revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations and no accessory rail. The weapon can be found with a light, although it's tacked onto the frame due to the lack of a rail The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 17]] for highest handgun magazine capacity and it can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle. After Max discards the suppressor, the tape remains wrapped around the gun. For whatever reason, this particular Taurus holds 16 rounds, whereas every other one in the game holds an appropriate 15.&lt;br /&gt;
[[file:PT92AFRail.jpg|thumb|none|350px|Blued Taurus PT92AF - 9x19mm Parabellum. The version in the game does not have a rail.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|600px|Max takes his 92's Brazilian cousin for a spin at the Branco HQ.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 gold viu.jpg|thumb|none|600px|Sneaking around, Max flashes off his shiny Golden Taurus.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|600px|Having remembered he's trying to be stealthy, he switches back to his suppressed Taurus, fitted with a weaponlight.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|600px|Going for the best of both worlds, there is also a golden suppressed version.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-58-15-41.jpg|thumb|none|600px|Before ending with the improvised suppressed version.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|600px|And yes it comes in gold too.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 1.jpg|thumb|none|600px|Max glances down at a discarded PT92 and gets an idea.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 2.jpg|thumb|none|600px|The pair of PT92's in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 3.jpg|thumb|none|600px|Max takes a pair of golden PT92's while chasing after Rodrigo Branco's kidnappers.]]&lt;br /&gt;
[[file:MaxPayne3 PT92 sd lighter.jpg|thumb|none|600px|Out in the Amazon on a rescue mission, Max brings his glittery stealth Taurus.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] appears as the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of an MP5/40 with the straight mags, but the paddle magazine release is on the ''front'' of the magazine well. &lt;br /&gt;
[[File:MP540.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 viu.jpg|thumb|none|600px|Max takes a purloined MP5 for a spin at the abandoned hotel, you can just barely see the magazine release in front of the mag.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|600px|Back in the past, Max takes his golden MP5 on a trip around NJ's criminal underbelly.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|600px|Over in Panama, Max checks out a MP5 with a red dot sight, attachments like this appear randomly with enemies, with certain stat benefits like increased accuracy in the case of the sight.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|600px|To round the group off, the gold plated MP5 complete with a gold red dot sight.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 1.jpg|thumb|none|600px|Max menaces a dropped MP5 with his Taurus.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 2.jpg|thumb|none|600px|The MP5 in the in-game menu, note the 20 round capacity which is inaccurate. The gold version is the only one to get the capacity correct.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 3.jpg|thumb|none|600px|Having been shot in the shoulder and menaced by angry paramilitaries, Max takes his MP5 for a very angry spin.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|600px|Max interrogates a scoped MP5 with his gold Taurus.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini/Micro UZI==&lt;br /&gt;
A strange [[IMI Uzi]] hybrid is available throughout the game starting from the second chapter as the &amp;quot;Micro 9mm&amp;quot;. It appears to be a[[IMI Mini Uzi|Mini Uzi]] with the folding stock removed shrunk to the [[IMI Micro Uzi|Micro Uzi]] size. &lt;br /&gt;
[[file:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|600px|Max takes his adorable tiny Mini Uzi for a trip to the club.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi gold viu.jpg|thumb|none|600px|And yes, it does come in a gaudy gold version as seen here.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 1.jpg|thumb|none|600px|Max ignores his own monologue by looking down at a spilled martini and Uzi.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 2.jpg|thumb|none|600px|The Uzi in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 4.jpg|thumb|none|600px|Having forsaken stealth, Max opts for the most unstealthy gun possible.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] appears as the &amp;quot;M10&amp;quot;, commonly used by mob hitmen in the New York/New Jersey flashbacks.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 mac10 viu.jpg|thumb|none|600px|Having angered every mob goon in New Jersey, Max grabs a stolen MAC to make his escape.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 gold viu.jpg|thumb|none|600px|Later on, he finds the shiny gold version.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 1.jpg|thumb|none|600px|Max aims down at a MAC-10 with his shiny M1911's.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 3.jpg|thumb|none|600px|Max checks the weapon wheel while dodging DeMarco snipers.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 2.jpg|thumb|none|600px|Before combo'ing his golden MAC-10 with a M1911. This feature applies to all one handed weapons, including revolvers and sawn off shotguns.]]&lt;br /&gt;
[[File:MP3MAC10.jpg|thumb|none|600px|A DeMarco hitman fires his MAC-10 in a cutscene.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured as the &amp;quot;M972&amp;quot;.  The folding stock and foregrip have been removed from the in-game weapon, to facilitate storage in Max's shoulder holsters. It's found relatively uncommon through the game, first in the favela levels. &lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|450px|Taurus M972 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|600px|Max walks through the favela with his shortie M972.]]&lt;br /&gt;
[[file:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|600px|Not to be outdone, past Max wields its gold plated cousin.]]&lt;br /&gt;
[[file:MaxPayne3 m972 1.jpg|thumb|none|600px|Max looks down on a dropped M972 while holding his newly found G36.]]&lt;br /&gt;
[[file:MaxPayne3 m972 2.jpg|thumb|none|600px|The M972 in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 m972 3.jpg|thumb|none|600px|Max ducks for cover, revealing that the gun is sadly rendered as closed bolt.]]&lt;br /&gt;
[[file:MaxPayne3 m972 4.jpg|thumb|none|600px|A Taurus on a table with some booze and an ashtray.]]&lt;br /&gt;
[[file:MaxPayne3 m972 5.jpg|thumb|none|600px|Outrunning both local favela gangs as well as the UFE, Max opts for his shiny Taurus as his defensive weapon..]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil appears as the &amp;quot;SAF .40&amp;quot; fitted with an MP5K PDW-style folding stock. It is only usable in Chapter 13, being a common weapon of the UFE paramilitary group.&lt;br /&gt;
[[file:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-49-28-71.jpg|thumb|none|600px|Max brings the fight to the UFE with a borrowed MT-40.]]&lt;br /&gt;
[[file:MaxPayne3 saf gold viu.jpg|thumb|none|600px|Having forsaken all less pimpy armament, Max opts for a shiny gold MT-40.]]&lt;br /&gt;
[[file:MaxPayne3 saf 1.jpg|thumb|none|600px|While sweeping through the station, Max finds a MT left behind on a table.]]&lt;br /&gt;
[[file:MaxPayne3 saf 2.jpg|thumb|none|600px|The MT-40 in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 saf 3.jpg|thumb|none|600px|Max takes cover with his pimp MT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
[[file:Benelli_m4_2.jpg‎|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|600px|Max sweeps the stadium with his M4 Super 90.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|600px|Future Max sweeps the police station instead, with the golden Super 90..]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 1.jpg|thumb|none|600px|Max threatens a former paramilitary Super 90 with his golden PT92.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 2.jpg|thumb|none|600px|The Benelli M4 Super 90 in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 3.jpg|thumb|none|600px|Nax ducking for cover with the M4 Super 90 in its normal version...]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold.jpg|thumb|none|600px|...and the gold version]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 holds less rounds and has more pellet spread than the Benelli M4, but it offers much faster reload times by holding those rounds in a detachable box magazine.&lt;br /&gt;
[[file:Franchi spas15.jpg|thumb|450px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|600px|Max plays around with the formerly mafia SPAS-15.]]&lt;br /&gt;
[[file:MaxPayne3 spas-25 gold viu.jpg|thumb|none|600px|Down in Panama, Max does some boat clearing with the gold SPAS-15.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 1.jpg|thumb|none|600px|Max finds the goon's SPAS-15 on the floor next to him.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 2.jpg|thumb|none|600px|The SPAS-15 in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 3.jpg|thumb|none|600px|Max ducks from DeMarco gunfire with the gold SPAS-15.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Folding Stock==&lt;br /&gt;
The [[Remington 870 Folding Stock]] appears in the game as the &amp;quot;M500&amp;quot; (apparently confusing it with the [[Mossberg 500]]) and holds 6 rounds. It is seen with a wooden furniture, ghost ring sights, heat shield, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|450px|none|Remington 870 Police Folder with extended magazine tube - stock extended - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|600px|Max wields a former gang member's &amp;quot;M500&amp;quot;. Note the Remington receiver and trigger pack. The gun is filled with modeling errors, such as the folding stock being connected to the receiver instead of the pistol grip, and the heat shield being devoid of any actual holes.]]&lt;br /&gt;
[[file:MaxPayne3 m500 1.jpg|thumb|none|600px|Oddly, the folding stock is modeled correctly on the weapon wheel image.]]&lt;br /&gt;
[[file:MaxPayne3 M500 2.jpg|thumb|none|600px|But appears a lot higher on the in-game model.]]&lt;br /&gt;
[[file:MaxPayne3 590 gold viu.jpg|thumb|none|600px|Max wields the Golden Remington, really revealing the hole-less heat shield.]]&lt;br /&gt;
[[file:MaxPayne3 M500 3.jpg|thumb|none|600px|Not letting that stop him from attacking angry gang members, he takes cover with his shiny boomstick.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. It's only used by the Paramilitary group in the abandoned hotel.&lt;br /&gt;
[[file:11-87sportsman.jpg|thumb|450px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-05-59-18.jpg|thumb|none|600px|Max sweeps the hotel with his 11-87.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|600px|Not to be outdone, he later finds the gold plated version.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 1.jpg|thumb|none|600px|Max interrogates a 11-87 with his Golden FAL about where the paramilitary is hiding people.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 2.jpg|thumb|none|600px|The &amp;quot;Super Sport&amp;quot; in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 3.jpg|thumb|none|600px|Max ducks behind cover with his shiny duck hunting gun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off side by side shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed off side by side shotgun]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up in the Favela.&lt;br /&gt;
[[Image:FuryRoadSarasqueta.jpg|thumb|none|450px|Screen-used Victor Sarasqueta sawed-off shotgun from ''[[Mad Max: Fury Road]]''. Image from MIL.SPEC.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|600px|Max rips up the bar with his sawn off shotgun.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off gold viu.jpg|thumb|none|600px|And yes, there is a golden version of it.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 1.jpg|thumb|none|600px|Staring down at a discarded sawn off.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 2.jpg|thumb|none|600px|Max ducksfor cover with his boomstick.]]&lt;br /&gt;
&lt;br /&gt;
==Hammerhead==&lt;br /&gt;
The Hammerhead Shotgun was added in the Disorderly Conduct DLC and it's only available on multiplayer. It appear to be a rather odd hybrid of the [[Jackhammer]] and the [[Daewoo USAS-12]] &lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode. A modelling error means that it has the stamped receiver and straighter stock of an AKM, but the gas tube holes and lack of strengthening ribs like an AK-47.&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|450px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 viu.jpg|thumb|none|600px|Max takes his borrowed AK for a whirl, revealing the stamped receiver and straight AK stock.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 gold viu.jpg|thumb|none|600px|Back in the present, sneaky Max uses a gold version to kill angry gang members. Note the lack of strengthening ribs on the receiver cover, confirming it's still a normal AK-47.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 1.jpg|thumb|none|600px|Past Max gazes on a discarded AK on the floor.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 2.jpg|thumb|none|600px|The AK in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 3.jpg|thumb|none|600px|Max hides from enemy gun fighter with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] appears as &amp;quot;FAL&amp;quot; and it is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard 7.62 FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds. It is worth noting that it is partially based on the [[L1A1]], namely the two vent hole handguard and a shortened version of the L1A1 flash hider.&lt;br /&gt;
[[file:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L1A1-SLR.jpg‎|thumb|none|450px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|600px|Max aims a borrowed FAL, note the L1A1 handguard and flash hider.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold viu.jpg|thumb|none|600px|Panama Max aims the gold version, revealing the lack of a larger magazine release of the L1A1.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|600px|Back to the jungle, Max aims a FAL fitted with a teeny tiny red dot sight.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope gold viu.jpg|thumb|none|600px|Before finding one with a fancy gold finish.]]&lt;br /&gt;
[[file:MaxPayne3 fal 2.jpg|thumb|none|600px|The FAL in the weapon wheel, here with the correct M964 muzzle brake.]]&lt;br /&gt;
[[file:MaxPayne3 fal 3.jpg|thumb|none|600px|Max skulks around with the FAL first without a scope.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 1.jpg|thumb|none|600px|Then with a scope.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 2.jpg|thumb|none|600px|Then using a scoped one to look at a non-scoped FAL.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold.jpg|thumb|none|600px|Before hiding in cover with the golden FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The UFE paramilitary unit use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36V]] which is called the &amp;quot;G6 Commando&amp;quot; in-game. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an [[FX-05 Xiuhcoatl]], but the ejection port placement indicates that it's juat a G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. The golden upgrade has a Beta C-Mag that only holds 40 rounds, and sometimes rifles will spawn with normal mags as well as the Beta C. &lt;br /&gt;
[[file:G36.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36V with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[file:FX-05 Xiuhcoatl.jpg|thumb|none|350px|FX-05 Xiuhcoatl for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|600px|Max takes a former UFE G36 for a spin in the favela, note the selector switch is set to semi-auto.]]&lt;br /&gt;
[[file:MaxPayne3 fx-05 gold viu.jpg|thumb|none|600px|Later on in the UFE station, Max finds a golden one fitted with a Beta C mag and a laser sight.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 1.jpg|thumb|none|600px|The G36V on the ground, the layer of vent holes seem to resemble the handguards for G36's mounting the AG36 grenade launcher.]]&lt;br /&gt;
[[file:MaxPayne3 g6 1.jpg|thumb|none|600px|Max has a lie down after a very hectic firefight with the UFE and uses this time to check the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 3.jpg|thumb|none|600px|With hordes of angry UFE members hot on his heels, Max runs with his G36V.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly common assault rifle, mostly used by paramilitaries and the UFE. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;, which is the designation for the full-length rifle, not the carbine.&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|600px|Max takes a former paramilitary MD-97 for a spin at the Branco HQ.]]&lt;br /&gt;
[[file:MaxPayne3 md viu.jpg|thumb|none|600px|Not to be outdone, he later takes the gold one for a test drive at the UFE HQ.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 1.jpg|thumb|none|600px|Having wiped a few angry goons out, Max checks out one of their MD-97's.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 2.jpg|thumb|none|600px|The MD-97 LC in the weapon wheel, showcasing it's incorrect name.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 3.jpg|thumb|none|600px|Max takes cover first with the normal MD.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 4.jpg|thumb|none|600px|And later with the shiny gold MD.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] with an unlockable red dot sight is added in the Painful Memories DLC pack. It is incorrectly depicted as firing in 3-round bursts.&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mp3arm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] with an unlockable red dot sight and suppressor is added in the Painful Memories DLC pack.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|thumb|none|450px|IMI Tavor TAR-21 with flat top, Surefire Universal weaponlight, RIS foregrip, and Meprolight red dot sight (officially designated &amp;quot;TAR-21 Flat Top&amp;quot; by IMI) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mp3tav.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] makes its video-game debut as simply the &amp;quot;Mini-30&amp;quot;, and is seen with a Butler Creek folding stock.  It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30.  Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|450px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Ruger Mini-14 Custom de.wiki.jpg|thumb|350px|none|For comparision: Custom Ruger Mini-14 with aftermarket folding stock, sniper scope and muzzle brake - .223 Remington]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|600px|Max holds a Mini-30 with a laser sight as he provides cover from a helicopter in the second chapter.]]&lt;br /&gt;
[[file:Mp3 ruger mini 30.jpg|thumb|none|600px|Max aims a former gang Mini-30 while doing a room sweep.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|600px|Out in the jungle, Max aims a Mini-30 with a red dot sight.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 1.jpg|thumb|none|600px|Chasing after his employer's kidnappers, Max checks out a dropped Mini-30.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 2.jpg|thumb|none|600px|The Mini-30 in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scoped.jpg|thumb|none|600px|Max checks out a red dot Mini-30 on the ground.]]&lt;br /&gt;
[[file:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|600px|The golden Mini-30 with an extended banana mag.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|600px|And yes, it does come with the scope as well.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 gold .jpg|thumb|none|600px|Max hides in cover with his banana gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
An [[Colt Model 933]] assault rifle with optional red dot sight was added in the multiplayer DLC pack ''Local Justice''. Notably, it has the carry handle removed and no rear sight installed (even when the red dot is not being used), which would make aiming very difficult.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|401px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MP3_M4.jpg|thumb|none|600px|A San Paolo Police Officer fires his flat-topped &amp;quot;M4&amp;quot; in multiplayer.]]&lt;br /&gt;
[[file:Mp3m42.jpg|thumb|none|600px|A multiplayer character walks with his flat top 933.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Snipers use [[Barrett M107]] anti-materiel rifles to ambush a deal in the soccer stadium in Chapter 3, while the rifle only being usable in Chapter 12. It is incorrectly referred to in-game as the &amp;quot;M82A1&amp;quot;. Max takes a round to the shoulder from one, but thanks to the magic of video games, Passos is able to patch him up with just some bandages and a bottle of painkillers. Max uses an M107 later in the chapter to cover Passos and the rifle is seen used by snipers several times, including by Passos himself. In keeping with Max's surprisingly quick recovery, the M107 in-game is ''severely'' underpowered, taking 2 to 3 bodyshots to kill basic enemies, and being utterly incapable of piercing kevlar vests.&lt;br /&gt;
[[file:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-19-05-95.jpg|thumb|none|600px|Max finally takes a M107 for a spin.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|600px|If that wasn't enough, it has a gold version.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 1.jpg|thumb|none|600px|Max stares down at a discarded M107.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 2.jpg|thumb|none|600px|The Barrett M107 in the in-game menu.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 3.jpg|thumb|none|600px|Max tries to hide his very large golden Barrett behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. Interestingly enough it only appear in Chapter 14 in the hands of two enemies and can only be picked if the player shot the enemy in the leg forcing him to fall with the gun,even if this is a rather poor decision since after that theres a room full of enemies to he turned into ham by Max&lt;br /&gt;
[[file:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle has no cheek rest.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 16-51-46-81.jpg|thumb|none|600px|Max aims the G3SG/1, the rifle seems to be missing both the cheek rest as well as the rear sight diopter.]]&lt;br /&gt;
[[file:MaxPayne3 g3 gold viu.jpg|thumb|none|600px|The golden G3SG/1 in all it's weirdly shiny glory.]]&lt;br /&gt;
[[file:MaxPayne3 g3 1.jpg|thumb|none|600px|Max checks a dropped G3SG/1 with his pimp Uzi.]]&lt;br /&gt;
[[file:MaxPayne3 g3 2.jpg|thumb|none|600px|The in-game weapon wheel for the G3SG/1.]]&lt;br /&gt;
[[file:MaxPayne3 g3 3.jpg|thumb|none|600px|Max does some room clearing through a kill course with the SG/1.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 7.62mm sniper-rifle-configured version of Brazil's new service rifle, the [[IMBEL IA2]], was added in the Hostage Negotiation DLC pack, with an unlockable scope. &lt;br /&gt;
[[File:IMBEL IA2 762.jpg|thumb|none|450px|IMBEL IA2 7.62mm Prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|none|350px|Photoshopped mock-up of IMBEL IA2 7.62mm sniper rifle - 7.62x51mm NATO. This image was made by the Small Arms Illustrated project.]]&lt;br /&gt;
[[file:Mp3ia.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
The [[M24 SWS]] was added in the Hostage Negotiation DLC pack, with an unlockable suppressor.&lt;br /&gt;
[[file:M24A2.jpg|thumb|none|450px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3m24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum/belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum/belt box model itself as it is inserted.&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the &amp;quot;LMG .30&amp;quot;. First in the speedboat chase, it appears with a belt box and infinite ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition. Several times, heavily armored enemies are encountered wielding the HK21, holding it by the stock and somehow firing it.&lt;br /&gt;
[[file:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21 Magazine Feed.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 with rear mounted bipod and magazine feed - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|600px|Max grabs the HK21 from a crashed paramilitary jeep.]]&lt;br /&gt;
[[file:MaxPayne3 hk gold viu.jpg|thumb|none|600px|Later he brings the pain to the UFE with the gold version.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|600px|Earlier on the boat, Max uses the belt box model. The box has no real feed mechanism so how it feeds all the ammo through the standard mag feed is a mystery.]]&lt;br /&gt;
[[file:MaxPayne3 hk21 gold viu.jpg|thumb|none|600px|And no this isn't exempt from the golden gun rule.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 1.jpg|thumb|none|600px|Max glances down at a dropped HK 21 from an enemy heavy.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 2.jpg|thumb|none|600px|The HK21 in the in-game weapon wheel, sadly it can't ever be refilled with more ammo.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 3.jpg|thumb|none|600px|Max hides behind cover with his 20 pounds of gold plated German engineering.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 1.jpg|thumb|none|600px|Back on the river, Max uses his shiny 21 to rip apart a bunch of speed boats.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 2.jpg|thumb|none|600px|Before wincing from the boat's blown up engine.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 rpd viu.jpg|thumb|none|600px|Max prepares to sweep the room with his RPD.]]&lt;br /&gt;
[[file:MaxPayne3 rpd gold viu.jpg|thumb|none|600px|Before opting for the one covered in gold.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 1.jpg|thumb|none|600px|Max aims his tactically bottle suppressed Taurus at a discarded RPD.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 2.jpg|thumb|none|600px|The RPD in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 3.jpg|thumb|none|600px|Max hides behind a wall with his RPD, dodging angry paramilitary gunfire.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the &amp;quot;Rotary Grenade Launcher&amp;quot; with a 6-round cylinder, available in a few levels and inaccurately shooting explosive projectiles. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire. &lt;br /&gt;
[[file:Federallabs37.jpg|thumb|none|450px|DefTech 37mm Launcher - 37mm]]&lt;br /&gt;
[[file:MaxPayne3 granatnik viu.jpg|thumb|none|600px|Max aims his grenade launcher in the hotel, realizing this might not be a good idea for close quarters.]]&lt;br /&gt;
[[file:MaxPayne3 gl gold viu.jpg|thumb|none|600px|Past Max waltzes around a New Jersey grave yard with his golden bloop machine.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|600px|Max gazes on a dropped grenade launcher.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|600px|The grenade launcher in the in-game weapon menu.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|600px|Hiding from roving mobsters with the Deftech.]]&lt;br /&gt;
&lt;br /&gt;
==G9 Grenade Launcher==&lt;br /&gt;
The G9 Grenade Launcher was added in the Disorderly Conduct DLC along side the Hammerhead Shotgun. It appears to be a combination of the [[HK69A1]] and the standalone [[M203]].&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW|M72A2 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:MaxPayne3 lav viu.jpg|thumb|none|600px|Max grabs a LAW as he prepares to delete the truck.]]&lt;br /&gt;
[[file:MaxPayne3 lav gold viu.jpg|thumb|none|600px|No one is safe from the golden guns, not even a rocket launcher.]]&lt;br /&gt;
[[file:MaxPayne3 lav 1.jpg|thumb|none|600px|Max aims down on the discarded LAW.]]&lt;br /&gt;
[[file:MaxPayne3 lav 2.jpg|thumb|none|600px|The LAW in the in-game weapon wheel, you can keep it after this set piece but you don't get more ammo for it.]]&lt;br /&gt;
[[file:MaxPayne3 lav 3.jpg|thumb|none|600px|Having removed the truck from existence, Max dramatically poses behind cover with the spent LAW tube.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears simply as the &amp;quot;RPG&amp;quot;. The weapon is used by enemies in singleplayer, but can never be picked up. For some reason, golden [[RPG-7]] parts can be found in Chapter 12, serving absolutely no practical purpose whatsoever.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|600px|A thug takes aim at Max's helicopter with his RPG-7.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|600px|A paramilitary goon sights up Max's helicopter with his own RPG-7.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|600px|Before his commander tells him to let him go.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==UFE Arsenal==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms, mostly using the same models from the game.&lt;br /&gt;
[[file:MaxPayne3 arsenal 1.jpg|thumb|none|600px|Max threatens an arms locker to give him his toys, including a normal G36K model, an AK-101 lookalike and a FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 2.jpg|thumb|none|600px|Higher up is another FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 3.jpg|thumb|none|600px|A bunch of very low poly MP5's.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 4.jpg|thumb|none|600px|Another G36 and FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 5.jpg|thumb|none|600px|A rack of normal wood stocked Mini-14's.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 6.jpg|thumb|none|600px|And normal stocked Mossberg 590's.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1288117</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1288117"/>
		<updated>2019-08-06T04:12:01Z</updated>

		<summary type="html">&lt;p&gt;Relb357: /* G9 GL and Hamerhead shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I guess it could appear in a flashbacks.But I really doubt it. [[User:Littlesoldier1|Littlesoldier1]] 11:30, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It sadly isn't but it's Brazilian Waxed cousin the Taurus PT92 is. - LaFarge&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
::::They're on both, actually. And I'll check the size of it in the final version, though Max's hands are pretty damn huge. [[User:Evil Tim|Evil Tim]] 13:52, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At one point, Max duct-tapes an empty bottle to the barrel of his PT92 as a make-shift silencer, should that be added to the page?[[User:Kornflakes89|Kornflakes89]] 00:28, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
&lt;br /&gt;
My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
&lt;br /&gt;
I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
&lt;br /&gt;
It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
&lt;br /&gt;
The revolver is now listed as a Smith and Wesson Model 10.  I beg to differ.  There was never a Model 10 that was produced that had a shrouded ejector.  The closest to it would be to that is the &amp;quot;Heavy Duty&amp;quot; or the Model 20 (essentially the same thing).&lt;br /&gt;
:I agree with you. The front sight also is not the type found on a Model 10 heavy barrel.--[[User:Phillb36|Phillb36]] 17:39, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
Is it me or does it look like the G18 has a hammer on it? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
Interestiing. :)&lt;br /&gt;
I think it's some sort of texture fail,or.. hm.That's definitely looks weird. [[User:Littlesoldier1|Littlesoldier1]] 16:17, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
:I thought it could be a FAMAE as well, but I saw the new trailer &amp;quot;Going After the Girl&amp;quot;, and now I don't think so. There are a couple of good shots of this gun in the trailer, and it most closely resembles an MP5/40, although the front site looks like the type found on a FAMAE--[[User:Phillb36|Phillb36]] 16:02, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
== Gotta love the details ==&lt;br /&gt;
&lt;br /&gt;
Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc. &lt;br /&gt;
Valant Yeah, I have to say I am appauled by games (especially shooters) that still to this day dont show weapons cycling or even empty mags and shell casings drop to the floor. One of the coolest things back in the day with the original Max Payne games was to after a big shootout just counting the used brass from the Beretta's and Desert Eagles, empty shotgun shells and empty magazines from the M4. So cool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is was a selling point of Max Payne 1 along with rendered bullets in real-time back in 2001--[[User:Mercury|Mercury]] 15:37, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Something in the vein of Tec-9... --[[User:Warejaws|Warejaws]] 14:11, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I looked at a larger version of this screen on Shacknews, and I'm pretty sure the SMGs are Beretta M-12s/Taurus MT-12s, only it appears the foregrips have been removed. I was hoping the Beretta M12 would be in this game, but now I'm kind of annoyed after seeing the cosmetic change made to it. It's kind of a pet peeve of mine when game designers modify the appearance of a gun for no good reason. Why do they do this? Is it due to legal reasons?--[[User:Phillb36|Phillb36]] 21:46, 5 January 2012 (CST)&lt;br /&gt;
::::The gun appears under its Brazilian military name, so it's not a legal thing. Removing the foregrip and stock allows for it to be not only fired one-handed, but placed in Max's holsters like the other one-handed weapons. Anyone up to Photoshopping a pic of the Beretta to show its in-game appearance? [[User:Chitoryu12|Chitoryu12]] 16:58, 14 May 2012 (CDT)&lt;br /&gt;
:::::Yes, I figured out why the forward grip was removed, and actually posted my theory a while ago in the &amp;quot;MPK&amp;quot; discussion section below. M972 is just a military designation, not a brand name like Taurus or Beretta, so Rockstar are trying to avoid any legal/licensing issues, otherwise they would include the manufacturer's names for the in-game weapons. The funny thing is the foregrip doesn't have to be removed from the Beretta M12 for it to be a one-handed weapon. The M12 uses a telescoping bolt similiar to the type found in the Uzi, which makes it very well balanced, and easily fired one-handed. This [http://www.youtube.com/watch?v=HadMx9O_N0g video] shows it being done, as does this [http://www.youtube.com/watch?v=8VDpKk9k6gk one](skip to 1:27 mark). Really the only reason the foregrip was removed was so it could fit into a shoulder holster, and I think the change makes it look like crap.--[[User:Phillb36|Phillb36]] 18:46, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FX-05 Xiuhcoatl==&lt;br /&gt;
Are we sure it's not just a deformed G36KV? [[User:Spartan198|Spartan198]] 01:18, 18 February 2012 (CST)&lt;br /&gt;
:It's not an FX-05. Compare: [http://1.bp.blogspot.com/_80_yaznP3lM/TRWr1HUuwuI/AAAAAAAABIE/W8J9yP4U7mY/s1600/g36ccomparison.jpg/ G36] vs [http://i.imgur.com/XZxAC.jpg/ FX-05]. The &amp;quot;distinctive dual rows of gas vents&amp;quot; it's not enough reason to consider it a FX-05. BTW, the FX-05 has no dual row of gas vents. It's a single row of serpent-shaped vents.&lt;br /&gt;
:I think you're right, considering that the name of the weapon in the game is &amp;quot;G6&amp;quot;. A rather thinly disguised alteration of the G36 designation!--[[User:Phillb36|Phillb36]] 16:07, 19 February 2012 (CST)&lt;br /&gt;
::No, it's an FX05. Which is a G36 in disguise. The safety is the giveaway.-protoAuthor 16:08, 19 February 2012 (CST)&lt;br /&gt;
:Upon further looking... Eh... Maybe...-protoAuthor 16:17, 19 February 2012 (CST)&lt;br /&gt;
::I'd say deformed G36, personally. Also, the FX05 is not a G36 in disguise, no matter what HK's legal team would have people believe. [[User:Evil Tim|Evil Tim]] 18:38, 19 February 2012 (CST)&lt;br /&gt;
:I guess I should say a G36 Cosplayer or something, since the internals are different.-protoAuthor 19:12, 19 February 2012 (CST)&lt;br /&gt;
::I took another look, and the ejection port placement is totally wrong for the FX-05, it's like it's a G36 dressed up as one. Possible they based it on an Airsoft or some other replica which was just a G36 receiver with the furnishings swapped, as with those Airsoft Mk. 46s with STANAG wells. [[User:Evil Tim|Evil Tim]] 07:00, 18 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Taurus Revolver ==&lt;br /&gt;
I changed the designation of the Taurus revolver from &amp;quot;Raging Bull&amp;quot; to the Model 608. After watching this [http://www.youtube.com/watch?v=lxziisVZ4w8 Weapons Trailer] on YouTube it's obvious it's intended to be a Model 608.&lt;br /&gt;
&lt;br /&gt;
Make sure to check out the [http://www.youtube.com/watch?v=CHpOk2X2Kqc Going After the Girl Trailer] as well. There are good shots of the unidentified submachine gun, which IMO mostly looks like a MP5/40, and there's a shot of gangsters holding the unknown revolver that caused so much debate as to its identity. I also noticed that in a couple of shots the Mini-Uzi has it's stock, while most of the time it's shown without it. So are the developers going to leave the stock on or off? I'd rather it's left on as I think it looks better that way--[[User:Phillb36|Phillb36]] 16:48, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mini 30 ==&lt;br /&gt;
&lt;br /&gt;
Got a [http://www.rockstargames.com/maxpayne3/weapons/mini30 new weapon] announced.[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't think the handgun Max is holding in the &amp;quot;MAC-11&amp;quot; page is a PT92. I'm pretty sure it is the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] March 6, 2012 4:21 PM (EST)&lt;br /&gt;
:It used to be a picture of a MAC-11 and a PT-92, but warejaws uploaded a new version of it, turning it in to one of a Desert Eagle and Mini-Uzi.-protoAuthor 16:25, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MPK ==&lt;br /&gt;
&lt;br /&gt;
The submachine gun video on the site showed all the SMGs in the game. Is the MPK an MP5/40 or MP5/10?[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
:There is no way to know which model the MPK is supposed to represent since Rockstar doesn't list the caliber of the weapon. Here is the link to the  [http://www.youtube.com/watch?v=lld-njdeDLE Max Payne 3 SMG] trailer for those who haven't seen it. Nice to see the SAF is in the game, I was hoping it would be included. I hate the altered design of the Beretta Model 12 , I think it looks like crap. I do have a theory why the front grip was removed-- it's to allow the weapon to fit inside Max's shoulder holster. It's kind of a dumb idea, IMO. I think instead of making cosmetic changes to the guns, some kind of shoulder rig could have been used that allows the weapons to hang down by sling, but that probably would have been more difficult to render--[[User:Phillb36|Phillb36]] 20:39, 23 March 2012 (CDT)&lt;br /&gt;
:I don't think HK ever made 10mm or .40 versions in K form. [[User:Spartan198|Spartan198]] 00:20, 24 March 2012 (CDT)&lt;br /&gt;
::Even though it's called &amp;quot;MPK&amp;quot; in the game it doesn't look like the MP5K, the weapon is modeled on the MP5/10 or MP5/40 as it has a straight magazine. Watch the SMG video and you will see what I mean.--[[User:Phillb36|Phillb36]] 23:30, 24 March 2012 (CDT)&lt;br /&gt;
:::Well, there were straight magazines made for the 9mm MP5 too, so it could just be that.--[[User:Wildcards|Wildcards]] 13:38, 6 April 2012 (CDT)&lt;br /&gt;
::::Except the magazines in the game are not the old &amp;quot;waffle&amp;quot; type, they look like the straight type used on the MP5/10 or the MP5/40, which is why I assume the MPK is based on one of those weapons. The 9mm straight magazines would be a strange choice since they are hardly used anymore, but since this is a video game we are talking about here, I guess I shouldn't be surprised that the weapons possess questionable design elements.--[[User:Phillb36|Phillb36]] 21:29, 6 April 2012 (CDT) &lt;br /&gt;
According to the new walkthrough video (posted below), the MPK has a 20-round magazine. Are the .40 and 10mm versions in 20 or 30 round capacities as standard? [[User:Chitoryu12|Chitoryu12]] 20:55, 13 May 2012 (CDT)&lt;br /&gt;
:The .40 &amp;amp; 10 mm magazines have a standard capacity of 30 rounds. The magazine in the game has the ''appearance'' of a 30 rounder. So this means the game designers screwed with the magazine capacity to make the weapon differ from the other SMGs, but never accurately rendered the mag to reflect this. Is there any indication what caliber round the &amp;quot;MPK&amp;quot; is chambered for in the game?--[[User:Phillb36|Phillb36]] 21:46, 13 May 2012 (CDT)&lt;br /&gt;
::Difficult to say, as the walkthrough has been blocked until the official release tomorrow and the player never got close enough to the receiver to see if there were any markings.&lt;br /&gt;
::I've updated the article to indicate it as a plain &amp;quot;MP5&amp;quot; and noting the unusual position of the magazine release, as well as a picture of an MP5/40 and the possibility that it may be one of the high-caliber variants. It most certainly is not the waffle-type 9mm straight mags of the standard MP5, and the front magazine release and lack of a push button means that it's not an HK94 as was originally believed. [[User:Chitoryu12|Chitoryu12]] 16:54, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun video ==&lt;br /&gt;
&lt;br /&gt;
A new [http://www.youtube.com/watch?v=_BM-u_I5OsU Shotgun Video] is on Youtube. Any guesses as to what the Super Sport is based on? Perhaps the Remington 1187?&lt;br /&gt;
* That would be my guess. Other new guns are the SPAS-15, sawed-off shotguns (of course), and some kind of tactical Mossberg 500.&lt;br /&gt;
Isn't this a Benelli Super Sport (sportman model?) with M3 pistol grip stock? [[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 10:16, 17 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough up early ==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone &amp;quot;reviewers&amp;quot; have gotten their hands on some early copies and are posting the entire game.&lt;br /&gt;
&lt;br /&gt;
http://www.gameanyone.com/video/461141&lt;br /&gt;
&lt;br /&gt;
Feel free to start checking our information with the real thing. [[User:Chitoryu12|Chitoryu12]] 19:14, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Got blocked by Rockstar as I finished watching part 3, they caught it quite easily :S -- Long Fallen 00:34, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, Rockstar ordered them to disable the walkthrough until tomorrow. But I could catch some bits. The PT92 (at least sometimes) appears to have an extended magazine. The MPK has a 20-round magazine. The Mossberg 500 has had what looks like a folding wire stock added. The HK21 appears with both a box (for unlimited ammo rail shooting on a speedboat early in the game) and with a drum (for the heavy soldiers with limited ammo). The PT92 appears in the speedboat level with a silencer and flashlight as your starting weapon. As a general note, the Euphoria physics really have been tweaked in a good way and the weapons have relatively realistic stopping power (the LPer picked up a .38 under the assumption that revolver = magnum and was confused by its lack of power). The game in general looks great and blends cinematic moments with the gameplay perfectly, to the point where the transition from cutscene to gameplay is marked by a reticule appearing in the middle of it. [[User:Chitoryu12|Chitoryu12]] 00:35, 14 May 2012 (CDT)&lt;br /&gt;
:Also, a picture of Neves given to Max at the beginning of Chapter 7 shows him with what looks like a full size G36. It's difficult to tell if it's a G36 or just an FX-05, however.&lt;br /&gt;
:Found a vid of someone going through the weapons. http://www.youtube.com/watch?v=1gKBCkzcUeo&amp;amp;t=6m42s Sawn-off, G3-based sniper and a grenade launcher are the unaccounted ones.[[User:Temp89|Temp89]] 13:04, 14 May 2012 (CDT)&lt;br /&gt;
::The sawed-off is already on there, as it was in the shotguns video. It's difficult to identify the FMP G35, and it almost looks like the proportions are off in that art of it. It doesn't have the cheek rest of a G3SG/1 or MSG90, so it may be a standard G3A3 with a scope. Can anyone ID the grenade launcher? Never seen any like it before. [[User:Chitoryu12|Chitoryu12]]&lt;br /&gt;
:It appears that in keeping with the common trope used in video games, ammunition for similar weapons is done on the basis of type rather than magazine OR caliber. It looks divided into pistol, rifle, and SMG ammo. So max can get PT92 ammo from a .38 or vice versa. [[User:Chitoryu12|Chitoryu12]] 01:01, 15 May 2012 (CDT)&lt;br /&gt;
:One of the enemies in Chapter 10 appears to have an M72 LAW that he uses to try and shoot at the bus. It may appear as a rocket launcher elsewhere and I've missed it, but the walkthrough vid gives a good slo-mo closeup of the gun. I'm having difficulties changing the file type to upload, so here it is on Tinypic http://i45.tinypic.com/2am4qe.png. As you'd expect, the RPG-7 makes several appearances as well. [[User:Chitoryu12|Chitoryu12]] 02:29, 15 May 2012 (CDT)&lt;br /&gt;
:The grenade launcher appears to be a break-open design. [[User:Chitoryu12|Chitoryu12]] 17:06, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
In the roughly 5 seconds that I had it ingame, I determined that the grenade launcher was a DefTech 37mm launcher. --[[User:ColonelTomb|ColonelTomb]] 10:48, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAL ==&lt;br /&gt;
&lt;br /&gt;
Based on the rear sight of the FAL in-game, I think that it is modeled off The Imbel LAR, which is the Brazilian FAL. [[http://world.guns.ru/userfiles/images/assault/as24/fal_imbel.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] 17:55, 21 May 2012 (CDT)&lt;br /&gt;
:That rear sight isn't unique to the Imbel version, though. AFAIK nothing about the Imbel M964 is unique to it, that's why I just labelled it as FN FAL. [[User:Evil Tim|Evil Tim]] 18:22, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Need reloading/magazine/shell casing images==&lt;br /&gt;
&lt;br /&gt;
*Valant 2:38 P.M PST 6/12/12*&lt;br /&gt;
Hi there, I've been doing my best to help update the pages for this game (which I declare to be one of the best TPS's made), and since I dont have the capabilities (or intelligence) to do screen captures, I was wondering if someone could get some screen caps of the weapons reloading (preferably with each weapons action still open), images of empty magazines on the ground, and finally those of the shell casings left behind. There is a lot of detail in these weapons so a website like this deserves this to occur. Thank you so much and I hope that someone can pull this off!&lt;br /&gt;
&lt;br /&gt;
It is not necessary. These screenshots should suffice to give.--[[User:Mateogala|Mateogala]] 16:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 4:02 P.M PST 6/12/12*&lt;br /&gt;
Reply: Mateogala&lt;br /&gt;
It's not a situation on necessity, but rather just the sheer appreciation to the level of detail. Just by looking at the ground after a shootout you can see exactly what type of weapons were being used because of the different shape and color of the shell casings and the magazines, can even be placed in the discussion section.&lt;br /&gt;
&lt;br /&gt;
I plan on getting a screenshot program hopefully sometime in April. If no one else uploads the mentioned screenshots then I will.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:20, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Ideas for DLC weapons==&lt;br /&gt;
*Valant 4:05 P.M PST 6/12/12&lt;br /&gt;
So I was thinking about this game and its possiblilty for DLC (which the options are essentially endless). Aside from adding missions and levels for the multiplayer, there are also areas in the main game in which side missions for either Max (maybe some extra missions leading up to the events in the New York flashbacks) and even the gangs and UFE/Police can add some missions in the campaign, but I wanted this section to be any new weapons that can be added. There is already a great list of weapons, but a few more cant hurt, here is one from each weapon class that I would recommend:&lt;br /&gt;
Pistol: HK VP70 or Beretta M93R (Or some other type of weapon locked in a burst fire capability)&lt;br /&gt;
Shotgun: O/A Double Barrel Shotgun (Fire one shell at a time, offers longest range of shotguns)&lt;br /&gt;
Assault Rifle: M4A1 (with removable carry handle and foregrip attachment as a throw back to original MP games)&lt;br /&gt;
These are just ones that I can come up with at the top of my head, what can you come up with? I was considering maybe even a &amp;quot;USA throw back&amp;quot; weapon pack, as most weapons are based out of Brazil and this would relate back to Max's routes.&lt;br /&gt;
&lt;br /&gt;
== .38 Revolver ==&lt;br /&gt;
I think the .38 might actually be based off a S&amp;amp;W Model 20. It has an underbarrel lug that is more similar to the Model 20 than the Model 10.--[[User:SmithandWesson36|SmithandWesson36]] 18:04, 12 June 2012 (CDT)&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg‎|thumb|none|450px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 &amp;amp; G3A3==&lt;br /&gt;
Available only in an online game. I have a game developer. Multiplayer is locked. I do not know how to add screenshots of the two arms. --[[User:Mateogala|Mateogala]] 05:52, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a bad guy right near the end of the game in the police station's training range (the wooden building interior mock-up part) who has a G3A3, up on a high platform. He sometimes drops it onto the ground when he dies. Can't recall if there's an RPG anywhere you can actually get to it, though if not you could probably get a shot of the bad guys who shoot at you when you're in the helicopter. [[User:Evil Tim|Evil Tim]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I've looked all over and have never seen the RPG-7 anywhere in single player, just the golden parts.[[User:Kornflakes89|Kornflakes89]] 04:26, 14 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Golden Gun Discussion==&lt;br /&gt;
*Valant 10:32 A.M PST 6/14/12&lt;br /&gt;
So I have been noticing that there are a lot of images that are of the golden gun textures. I am happy that there are more images of the weapons, but I just wanted to know who out there really likes to have their guns look like that? No matter which game implements it I just hate the gold version of the guns. For tactical sake they are impractical, and just for looks they look like toys. Anyone have a comment?&lt;br /&gt;
:Same here.  Even though I collected all the golden guns and there's a significant ammo increase, I just turn off the golden gun in game...XD --[[User:Wildcards|Wildcards]] 13:18, 14 June 2012 (CDT)&lt;br /&gt;
*Valant 11:33 A.M PST 6/14/12&lt;br /&gt;
@ Wildcards: Thanks! I don't get it why people think it is so bad ass to have their gun in all gold? ITS ALREADY COOL ENOUGH AS IT IS! Though I have to say that I wish you could disable some of the weapons's extended magazine alterations. Just me but it is weird when i see that tiny little bit extra stick out of the PT92 in his hands. Feels like a texture glitch.&lt;br /&gt;
&lt;br /&gt;
I like the golden textures. I only wish it was like how Rockstar did them in Red Dead Redemption, only the metal parts were gold. The grips and stocks and the like were still wood or whatever. I don't care for the &amp;quot;dipped gold&amp;quot; that has been in games lately [[User:BeardedHoplite|BeardedHoplite]] 22:14, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 10:06 A.M PST 6/15/12&lt;br /&gt;
The golden guns look like air soft toys spray painted gold. Not trying to be a troll but I just cant stand it when I see videos of people playing online and they have them on.&lt;br /&gt;
:The problem is that they seem to have done the same thing the CoD games do, changing the light maps to make the gun uniformly reflective and forgetting some parts are supposed to be holes or in the shadow of other parts. The result looks like they've been repeatedly sprayed with about three cans of metallic paint. [[User:Evil Tim|Evil Tim]] 08:27, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 18c or Glock 17 ?? ==&lt;br /&gt;
&lt;br /&gt;
This is not a Glock 18c. Look at the screenshots.--[[User:Mateogala|Mateogala]] 13:14, 15 June 2012 (CDT).&lt;br /&gt;
&lt;br /&gt;
==Weapon stats==&lt;br /&gt;
*Valant 11:26 A.M PST 6/15/12&lt;br /&gt;
I was wondering if anyone could shed some insight on the differences between the weapons? The handguns are pretty simply (Ive been the one whose been adding them to the main page), but the assault rifles and the SMG's are complete loss to me. Can anyone shed some light on this?&lt;br /&gt;
: The differences are generally in capacity, power, and rate of fire. The FAL is the most powerful rifle but has a low rate of fire and holds 10 fewer rounds than the AK or G36. The MPK and SAF .40 are both higher caliber than the machine pistols and deal more power, but again have a lower rate of fire and are two-handed weapons (meaning they can't be dual-wielded and you need to drop them for dual-wielding). Generally, assume that the differences in real life apply to the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 21:43, 17 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot;==&lt;br /&gt;
&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot; --[[User:Mateogala|MTOOO]] 10:57, 17 June 2012 (CDT)&lt;br /&gt;
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== Grenades ==&lt;br /&gt;
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What about the grenades in MP? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:06, 27 June 2012 (CDT)&lt;br /&gt;
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== G36 ==&lt;br /&gt;
I think the dual rows of vent holes on the G36's handguard might be a result of the developers modeling the rifle after a G36 fitted with a [[Heckler &amp;amp; Koch AG36]] and then they just decided not to have the GL in-game. If you look closely at the bottom of the handguard of the game's G36, there appears to be a couple of small holes which could be the attachment points for mounting a grenade sight on the AG36. --[[User:SmithandWesson36|SmithandWesson36]] 23:39, 12 July 2012 (CDT)&lt;br /&gt;
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== G9 GL and Hamerhead shotgun ==&lt;br /&gt;
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I wonder if anyone have the DLC to add images from this two guns into the main page --[[User:Relb357|Relb357]] &lt;br /&gt;
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5 August 2019&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1288116</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1288116"/>
		<updated>2019-08-06T04:11:45Z</updated>

		<summary type="html">&lt;p&gt;Relb357: /* G9 GL and Hamerhead shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
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I guess it could appear in a flashbacks.But I really doubt it. [[User:Littlesoldier1|Littlesoldier1]] 11:30, 6 March 2012 (CST)&lt;br /&gt;
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It sadly isn't but it's Brazilian Waxed cousin the Taurus PT92 is. - LaFarge&lt;br /&gt;
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==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
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== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
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== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
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:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
::::They're on both, actually. And I'll check the size of it in the final version, though Max's hands are pretty damn huge. [[User:Evil Tim|Evil Tim]] 13:52, 21 May 2012 (CDT)&lt;br /&gt;
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At one point, Max duct-tapes an empty bottle to the barrel of his PT92 as a make-shift silencer, should that be added to the page?[[User:Kornflakes89|Kornflakes89]] 00:28, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
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My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
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I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
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It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
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The revolver is now listed as a Smith and Wesson Model 10.  I beg to differ.  There was never a Model 10 that was produced that had a shrouded ejector.  The closest to it would be to that is the &amp;quot;Heavy Duty&amp;quot; or the Model 20 (essentially the same thing).&lt;br /&gt;
:I agree with you. The front sight also is not the type found on a Model 10 heavy barrel.--[[User:Phillb36|Phillb36]] 17:39, 11 March 2012 (CDT)&lt;br /&gt;
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== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
Is it me or does it look like the G18 has a hammer on it? [[User:Fixer|Fixer]]&lt;br /&gt;
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Interestiing. :)&lt;br /&gt;
I think it's some sort of texture fail,or.. hm.That's definitely looks weird. [[User:Littlesoldier1|Littlesoldier1]] 16:17, 10 March 2012 (CST)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
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Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
:I thought it could be a FAMAE as well, but I saw the new trailer &amp;quot;Going After the Girl&amp;quot;, and now I don't think so. There are a couple of good shots of this gun in the trailer, and it most closely resembles an MP5/40, although the front site looks like the type found on a FAMAE--[[User:Phillb36|Phillb36]] 16:02, 19 February 2012 (CST)&lt;br /&gt;
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== 1911 ==&lt;br /&gt;
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just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
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:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
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== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
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== Gotta love the details ==&lt;br /&gt;
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Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc. &lt;br /&gt;
Valant Yeah, I have to say I am appauled by games (especially shooters) that still to this day dont show weapons cycling or even empty mags and shell casings drop to the floor. One of the coolest things back in the day with the original Max Payne games was to after a big shootout just counting the used brass from the Beretta's and Desert Eagles, empty shotgun shells and empty magazines from the M4. So cool&lt;br /&gt;
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:This is was a selling point of Max Payne 1 along with rendered bullets in real-time back in 2001--[[User:Mercury|Mercury]] 15:37, 21 May 2012 (CDT)&lt;br /&gt;
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== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;br /&gt;
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:: Something in the vein of Tec-9... --[[User:Warejaws|Warejaws]] 14:11, 4 January 2012 (CST)&lt;br /&gt;
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:::I looked at a larger version of this screen on Shacknews, and I'm pretty sure the SMGs are Beretta M-12s/Taurus MT-12s, only it appears the foregrips have been removed. I was hoping the Beretta M12 would be in this game, but now I'm kind of annoyed after seeing the cosmetic change made to it. It's kind of a pet peeve of mine when game designers modify the appearance of a gun for no good reason. Why do they do this? Is it due to legal reasons?--[[User:Phillb36|Phillb36]] 21:46, 5 January 2012 (CST)&lt;br /&gt;
::::The gun appears under its Brazilian military name, so it's not a legal thing. Removing the foregrip and stock allows for it to be not only fired one-handed, but placed in Max's holsters like the other one-handed weapons. Anyone up to Photoshopping a pic of the Beretta to show its in-game appearance? [[User:Chitoryu12|Chitoryu12]] 16:58, 14 May 2012 (CDT)&lt;br /&gt;
:::::Yes, I figured out why the forward grip was removed, and actually posted my theory a while ago in the &amp;quot;MPK&amp;quot; discussion section below. M972 is just a military designation, not a brand name like Taurus or Beretta, so Rockstar are trying to avoid any legal/licensing issues, otherwise they would include the manufacturer's names for the in-game weapons. The funny thing is the foregrip doesn't have to be removed from the Beretta M12 for it to be a one-handed weapon. The M12 uses a telescoping bolt similiar to the type found in the Uzi, which makes it very well balanced, and easily fired one-handed. This [http://www.youtube.com/watch?v=HadMx9O_N0g video] shows it being done, as does this [http://www.youtube.com/watch?v=8VDpKk9k6gk one](skip to 1:27 mark). Really the only reason the foregrip was removed was so it could fit into a shoulder holster, and I think the change makes it look like crap.--[[User:Phillb36|Phillb36]] 18:46, 14 May 2012 (CDT)&lt;br /&gt;
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== FX-05 Xiuhcoatl==&lt;br /&gt;
Are we sure it's not just a deformed G36KV? [[User:Spartan198|Spartan198]] 01:18, 18 February 2012 (CST)&lt;br /&gt;
:It's not an FX-05. Compare: [http://1.bp.blogspot.com/_80_yaznP3lM/TRWr1HUuwuI/AAAAAAAABIE/W8J9yP4U7mY/s1600/g36ccomparison.jpg/ G36] vs [http://i.imgur.com/XZxAC.jpg/ FX-05]. The &amp;quot;distinctive dual rows of gas vents&amp;quot; it's not enough reason to consider it a FX-05. BTW, the FX-05 has no dual row of gas vents. It's a single row of serpent-shaped vents.&lt;br /&gt;
:I think you're right, considering that the name of the weapon in the game is &amp;quot;G6&amp;quot;. A rather thinly disguised alteration of the G36 designation!--[[User:Phillb36|Phillb36]] 16:07, 19 February 2012 (CST)&lt;br /&gt;
::No, it's an FX05. Which is a G36 in disguise. The safety is the giveaway.-protoAuthor 16:08, 19 February 2012 (CST)&lt;br /&gt;
:Upon further looking... Eh... Maybe...-protoAuthor 16:17, 19 February 2012 (CST)&lt;br /&gt;
::I'd say deformed G36, personally. Also, the FX05 is not a G36 in disguise, no matter what HK's legal team would have people believe. [[User:Evil Tim|Evil Tim]] 18:38, 19 February 2012 (CST)&lt;br /&gt;
:I guess I should say a G36 Cosplayer or something, since the internals are different.-protoAuthor 19:12, 19 February 2012 (CST)&lt;br /&gt;
::I took another look, and the ejection port placement is totally wrong for the FX-05, it's like it's a G36 dressed up as one. Possible they based it on an Airsoft or some other replica which was just a G36 receiver with the furnishings swapped, as with those Airsoft Mk. 46s with STANAG wells. [[User:Evil Tim|Evil Tim]] 07:00, 18 May 2012 (CDT)&lt;br /&gt;
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== Taurus Revolver ==&lt;br /&gt;
I changed the designation of the Taurus revolver from &amp;quot;Raging Bull&amp;quot; to the Model 608. After watching this [http://www.youtube.com/watch?v=lxziisVZ4w8 Weapons Trailer] on YouTube it's obvious it's intended to be a Model 608.&lt;br /&gt;
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Make sure to check out the [http://www.youtube.com/watch?v=CHpOk2X2Kqc Going After the Girl Trailer] as well. There are good shots of the unidentified submachine gun, which IMO mostly looks like a MP5/40, and there's a shot of gangsters holding the unknown revolver that caused so much debate as to its identity. I also noticed that in a couple of shots the Mini-Uzi has it's stock, while most of the time it's shown without it. So are the developers going to leave the stock on or off? I'd rather it's left on as I think it looks better that way--[[User:Phillb36|Phillb36]] 16:48, 19 February 2012 (CST)&lt;br /&gt;
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== Mini 30 ==&lt;br /&gt;
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Got a [http://www.rockstargames.com/maxpayne3/weapons/mini30 new weapon] announced.[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't think the handgun Max is holding in the &amp;quot;MAC-11&amp;quot; page is a PT92. I'm pretty sure it is the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] March 6, 2012 4:21 PM (EST)&lt;br /&gt;
:It used to be a picture of a MAC-11 and a PT-92, but warejaws uploaded a new version of it, turning it in to one of a Desert Eagle and Mini-Uzi.-protoAuthor 16:25, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MPK ==&lt;br /&gt;
&lt;br /&gt;
The submachine gun video on the site showed all the SMGs in the game. Is the MPK an MP5/40 or MP5/10?[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
:There is no way to know which model the MPK is supposed to represent since Rockstar doesn't list the caliber of the weapon. Here is the link to the  [http://www.youtube.com/watch?v=lld-njdeDLE Max Payne 3 SMG] trailer for those who haven't seen it. Nice to see the SAF is in the game, I was hoping it would be included. I hate the altered design of the Beretta Model 12 , I think it looks like crap. I do have a theory why the front grip was removed-- it's to allow the weapon to fit inside Max's shoulder holster. It's kind of a dumb idea, IMO. I think instead of making cosmetic changes to the guns, some kind of shoulder rig could have been used that allows the weapons to hang down by sling, but that probably would have been more difficult to render--[[User:Phillb36|Phillb36]] 20:39, 23 March 2012 (CDT)&lt;br /&gt;
:I don't think HK ever made 10mm or .40 versions in K form. [[User:Spartan198|Spartan198]] 00:20, 24 March 2012 (CDT)&lt;br /&gt;
::Even though it's called &amp;quot;MPK&amp;quot; in the game it doesn't look like the MP5K, the weapon is modeled on the MP5/10 or MP5/40 as it has a straight magazine. Watch the SMG video and you will see what I mean.--[[User:Phillb36|Phillb36]] 23:30, 24 March 2012 (CDT)&lt;br /&gt;
:::Well, there were straight magazines made for the 9mm MP5 too, so it could just be that.--[[User:Wildcards|Wildcards]] 13:38, 6 April 2012 (CDT)&lt;br /&gt;
::::Except the magazines in the game are not the old &amp;quot;waffle&amp;quot; type, they look like the straight type used on the MP5/10 or the MP5/40, which is why I assume the MPK is based on one of those weapons. The 9mm straight magazines would be a strange choice since they are hardly used anymore, but since this is a video game we are talking about here, I guess I shouldn't be surprised that the weapons possess questionable design elements.--[[User:Phillb36|Phillb36]] 21:29, 6 April 2012 (CDT) &lt;br /&gt;
According to the new walkthrough video (posted below), the MPK has a 20-round magazine. Are the .40 and 10mm versions in 20 or 30 round capacities as standard? [[User:Chitoryu12|Chitoryu12]] 20:55, 13 May 2012 (CDT)&lt;br /&gt;
:The .40 &amp;amp; 10 mm magazines have a standard capacity of 30 rounds. The magazine in the game has the ''appearance'' of a 30 rounder. So this means the game designers screwed with the magazine capacity to make the weapon differ from the other SMGs, but never accurately rendered the mag to reflect this. Is there any indication what caliber round the &amp;quot;MPK&amp;quot; is chambered for in the game?--[[User:Phillb36|Phillb36]] 21:46, 13 May 2012 (CDT)&lt;br /&gt;
::Difficult to say, as the walkthrough has been blocked until the official release tomorrow and the player never got close enough to the receiver to see if there were any markings.&lt;br /&gt;
::I've updated the article to indicate it as a plain &amp;quot;MP5&amp;quot; and noting the unusual position of the magazine release, as well as a picture of an MP5/40 and the possibility that it may be one of the high-caliber variants. It most certainly is not the waffle-type 9mm straight mags of the standard MP5, and the front magazine release and lack of a push button means that it's not an HK94 as was originally believed. [[User:Chitoryu12|Chitoryu12]] 16:54, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun video ==&lt;br /&gt;
&lt;br /&gt;
A new [http://www.youtube.com/watch?v=_BM-u_I5OsU Shotgun Video] is on Youtube. Any guesses as to what the Super Sport is based on? Perhaps the Remington 1187?&lt;br /&gt;
* That would be my guess. Other new guns are the SPAS-15, sawed-off shotguns (of course), and some kind of tactical Mossberg 500.&lt;br /&gt;
Isn't this a Benelli Super Sport (sportman model?) with M3 pistol grip stock? [[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 10:16, 17 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough up early ==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone &amp;quot;reviewers&amp;quot; have gotten their hands on some early copies and are posting the entire game.&lt;br /&gt;
&lt;br /&gt;
http://www.gameanyone.com/video/461141&lt;br /&gt;
&lt;br /&gt;
Feel free to start checking our information with the real thing. [[User:Chitoryu12|Chitoryu12]] 19:14, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Got blocked by Rockstar as I finished watching part 3, they caught it quite easily :S -- Long Fallen 00:34, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, Rockstar ordered them to disable the walkthrough until tomorrow. But I could catch some bits. The PT92 (at least sometimes) appears to have an extended magazine. The MPK has a 20-round magazine. The Mossberg 500 has had what looks like a folding wire stock added. The HK21 appears with both a box (for unlimited ammo rail shooting on a speedboat early in the game) and with a drum (for the heavy soldiers with limited ammo). The PT92 appears in the speedboat level with a silencer and flashlight as your starting weapon. As a general note, the Euphoria physics really have been tweaked in a good way and the weapons have relatively realistic stopping power (the LPer picked up a .38 under the assumption that revolver = magnum and was confused by its lack of power). The game in general looks great and blends cinematic moments with the gameplay perfectly, to the point where the transition from cutscene to gameplay is marked by a reticule appearing in the middle of it. [[User:Chitoryu12|Chitoryu12]] 00:35, 14 May 2012 (CDT)&lt;br /&gt;
:Also, a picture of Neves given to Max at the beginning of Chapter 7 shows him with what looks like a full size G36. It's difficult to tell if it's a G36 or just an FX-05, however.&lt;br /&gt;
:Found a vid of someone going through the weapons. http://www.youtube.com/watch?v=1gKBCkzcUeo&amp;amp;t=6m42s Sawn-off, G3-based sniper and a grenade launcher are the unaccounted ones.[[User:Temp89|Temp89]] 13:04, 14 May 2012 (CDT)&lt;br /&gt;
::The sawed-off is already on there, as it was in the shotguns video. It's difficult to identify the FMP G35, and it almost looks like the proportions are off in that art of it. It doesn't have the cheek rest of a G3SG/1 or MSG90, so it may be a standard G3A3 with a scope. Can anyone ID the grenade launcher? Never seen any like it before. [[User:Chitoryu12|Chitoryu12]]&lt;br /&gt;
:It appears that in keeping with the common trope used in video games, ammunition for similar weapons is done on the basis of type rather than magazine OR caliber. It looks divided into pistol, rifle, and SMG ammo. So max can get PT92 ammo from a .38 or vice versa. [[User:Chitoryu12|Chitoryu12]] 01:01, 15 May 2012 (CDT)&lt;br /&gt;
:One of the enemies in Chapter 10 appears to have an M72 LAW that he uses to try and shoot at the bus. It may appear as a rocket launcher elsewhere and I've missed it, but the walkthrough vid gives a good slo-mo closeup of the gun. I'm having difficulties changing the file type to upload, so here it is on Tinypic http://i45.tinypic.com/2am4qe.png. As you'd expect, the RPG-7 makes several appearances as well. [[User:Chitoryu12|Chitoryu12]] 02:29, 15 May 2012 (CDT)&lt;br /&gt;
:The grenade launcher appears to be a break-open design. [[User:Chitoryu12|Chitoryu12]] 17:06, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
In the roughly 5 seconds that I had it ingame, I determined that the grenade launcher was a DefTech 37mm launcher. --[[User:ColonelTomb|ColonelTomb]] 10:48, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAL ==&lt;br /&gt;
&lt;br /&gt;
Based on the rear sight of the FAL in-game, I think that it is modeled off The Imbel LAR, which is the Brazilian FAL. [[http://world.guns.ru/userfiles/images/assault/as24/fal_imbel.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] 17:55, 21 May 2012 (CDT)&lt;br /&gt;
:That rear sight isn't unique to the Imbel version, though. AFAIK nothing about the Imbel M964 is unique to it, that's why I just labelled it as FN FAL. [[User:Evil Tim|Evil Tim]] 18:22, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Need reloading/magazine/shell casing images==&lt;br /&gt;
&lt;br /&gt;
*Valant 2:38 P.M PST 6/12/12*&lt;br /&gt;
Hi there, I've been doing my best to help update the pages for this game (which I declare to be one of the best TPS's made), and since I dont have the capabilities (or intelligence) to do screen captures, I was wondering if someone could get some screen caps of the weapons reloading (preferably with each weapons action still open), images of empty magazines on the ground, and finally those of the shell casings left behind. There is a lot of detail in these weapons so a website like this deserves this to occur. Thank you so much and I hope that someone can pull this off!&lt;br /&gt;
&lt;br /&gt;
It is not necessary. These screenshots should suffice to give.--[[User:Mateogala|Mateogala]] 16:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 4:02 P.M PST 6/12/12*&lt;br /&gt;
Reply: Mateogala&lt;br /&gt;
It's not a situation on necessity, but rather just the sheer appreciation to the level of detail. Just by looking at the ground after a shootout you can see exactly what type of weapons were being used because of the different shape and color of the shell casings and the magazines, can even be placed in the discussion section.&lt;br /&gt;
&lt;br /&gt;
I plan on getting a screenshot program hopefully sometime in April. If no one else uploads the mentioned screenshots then I will.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:20, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Ideas for DLC weapons==&lt;br /&gt;
*Valant 4:05 P.M PST 6/12/12&lt;br /&gt;
So I was thinking about this game and its possiblilty for DLC (which the options are essentially endless). Aside from adding missions and levels for the multiplayer, there are also areas in the main game in which side missions for either Max (maybe some extra missions leading up to the events in the New York flashbacks) and even the gangs and UFE/Police can add some missions in the campaign, but I wanted this section to be any new weapons that can be added. There is already a great list of weapons, but a few more cant hurt, here is one from each weapon class that I would recommend:&lt;br /&gt;
Pistol: HK VP70 or Beretta M93R (Or some other type of weapon locked in a burst fire capability)&lt;br /&gt;
Shotgun: O/A Double Barrel Shotgun (Fire one shell at a time, offers longest range of shotguns)&lt;br /&gt;
Assault Rifle: M4A1 (with removable carry handle and foregrip attachment as a throw back to original MP games)&lt;br /&gt;
These are just ones that I can come up with at the top of my head, what can you come up with? I was considering maybe even a &amp;quot;USA throw back&amp;quot; weapon pack, as most weapons are based out of Brazil and this would relate back to Max's routes.&lt;br /&gt;
&lt;br /&gt;
== .38 Revolver ==&lt;br /&gt;
I think the .38 might actually be based off a S&amp;amp;W Model 20. It has an underbarrel lug that is more similar to the Model 20 than the Model 10.--[[User:SmithandWesson36|SmithandWesson36]] 18:04, 12 June 2012 (CDT)&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg‎|thumb|none|450px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 &amp;amp; G3A3==&lt;br /&gt;
Available only in an online game. I have a game developer. Multiplayer is locked. I do not know how to add screenshots of the two arms. --[[User:Mateogala|Mateogala]] 05:52, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a bad guy right near the end of the game in the police station's training range (the wooden building interior mock-up part) who has a G3A3, up on a high platform. He sometimes drops it onto the ground when he dies. Can't recall if there's an RPG anywhere you can actually get to it, though if not you could probably get a shot of the bad guys who shoot at you when you're in the helicopter. [[User:Evil Tim|Evil Tim]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I've looked all over and have never seen the RPG-7 anywhere in single player, just the golden parts.[[User:Kornflakes89|Kornflakes89]] 04:26, 14 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Golden Gun Discussion==&lt;br /&gt;
*Valant 10:32 A.M PST 6/14/12&lt;br /&gt;
So I have been noticing that there are a lot of images that are of the golden gun textures. I am happy that there are more images of the weapons, but I just wanted to know who out there really likes to have their guns look like that? No matter which game implements it I just hate the gold version of the guns. For tactical sake they are impractical, and just for looks they look like toys. Anyone have a comment?&lt;br /&gt;
:Same here.  Even though I collected all the golden guns and there's a significant ammo increase, I just turn off the golden gun in game...XD --[[User:Wildcards|Wildcards]] 13:18, 14 June 2012 (CDT)&lt;br /&gt;
*Valant 11:33 A.M PST 6/14/12&lt;br /&gt;
@ Wildcards: Thanks! I don't get it why people think it is so bad ass to have their gun in all gold? ITS ALREADY COOL ENOUGH AS IT IS! Though I have to say that I wish you could disable some of the weapons's extended magazine alterations. Just me but it is weird when i see that tiny little bit extra stick out of the PT92 in his hands. Feels like a texture glitch.&lt;br /&gt;
&lt;br /&gt;
I like the golden textures. I only wish it was like how Rockstar did them in Red Dead Redemption, only the metal parts were gold. The grips and stocks and the like were still wood or whatever. I don't care for the &amp;quot;dipped gold&amp;quot; that has been in games lately [[User:BeardedHoplite|BeardedHoplite]] 22:14, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 10:06 A.M PST 6/15/12&lt;br /&gt;
The golden guns look like air soft toys spray painted gold. Not trying to be a troll but I just cant stand it when I see videos of people playing online and they have them on.&lt;br /&gt;
:The problem is that they seem to have done the same thing the CoD games do, changing the light maps to make the gun uniformly reflective and forgetting some parts are supposed to be holes or in the shadow of other parts. The result looks like they've been repeatedly sprayed with about three cans of metallic paint. [[User:Evil Tim|Evil Tim]] 08:27, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 18c or Glock 17 ?? ==&lt;br /&gt;
&lt;br /&gt;
This is not a Glock 18c. Look at the screenshots.--[[User:Mateogala|Mateogala]] 13:14, 15 June 2012 (CDT).&lt;br /&gt;
&lt;br /&gt;
==Weapon stats==&lt;br /&gt;
*Valant 11:26 A.M PST 6/15/12&lt;br /&gt;
I was wondering if anyone could shed some insight on the differences between the weapons? The handguns are pretty simply (Ive been the one whose been adding them to the main page), but the assault rifles and the SMG's are complete loss to me. Can anyone shed some light on this?&lt;br /&gt;
: The differences are generally in capacity, power, and rate of fire. The FAL is the most powerful rifle but has a low rate of fire and holds 10 fewer rounds than the AK or G36. The MPK and SAF .40 are both higher caliber than the machine pistols and deal more power, but again have a lower rate of fire and are two-handed weapons (meaning they can't be dual-wielded and you need to drop them for dual-wielding). Generally, assume that the differences in real life apply to the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 21:43, 17 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot;==&lt;br /&gt;
&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot; --[[User:Mateogala|MTOOO]] 10:57, 17 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
What about the grenades in MP? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:06, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G36 ==&lt;br /&gt;
I think the dual rows of vent holes on the G36's handguard might be a result of the developers modeling the rifle after a G36 fitted with a [[Heckler &amp;amp; Koch AG36]] and then they just decided not to have the GL in-game. If you look closely at the bottom of the handguard of the game's G36, there appears to be a couple of small holes which could be the attachment points for mounting a grenade sight on the AG36. --[[User:SmithandWesson36|SmithandWesson36]] 23:39, 12 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G9 GL and Hamerhead shotgun ==&lt;br /&gt;
&lt;br /&gt;
I wonder if anyone have the DLC to add images from this two guns into the main page --[[User:Relb357|Relb357]] &lt;br /&gt;
5 August 2019&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1288115</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1288115"/>
		<updated>2019-08-06T03:49:04Z</updated>

		<summary type="html">&lt;p&gt;Relb357: /* G9 GL and Hamerhead shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
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I guess it could appear in a flashbacks.But I really doubt it. [[User:Littlesoldier1|Littlesoldier1]] 11:30, 6 March 2012 (CST)&lt;br /&gt;
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It sadly isn't but it's Brazilian Waxed cousin the Taurus PT92 is. - LaFarge&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
::::They're on both, actually. And I'll check the size of it in the final version, though Max's hands are pretty damn huge. [[User:Evil Tim|Evil Tim]] 13:52, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At one point, Max duct-tapes an empty bottle to the barrel of his PT92 as a make-shift silencer, should that be added to the page?[[User:Kornflakes89|Kornflakes89]] 00:28, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
&lt;br /&gt;
My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
&lt;br /&gt;
I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
&lt;br /&gt;
It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
&lt;br /&gt;
The revolver is now listed as a Smith and Wesson Model 10.  I beg to differ.  There was never a Model 10 that was produced that had a shrouded ejector.  The closest to it would be to that is the &amp;quot;Heavy Duty&amp;quot; or the Model 20 (essentially the same thing).&lt;br /&gt;
:I agree with you. The front sight also is not the type found on a Model 10 heavy barrel.--[[User:Phillb36|Phillb36]] 17:39, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
Is it me or does it look like the G18 has a hammer on it? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
Interestiing. :)&lt;br /&gt;
I think it's some sort of texture fail,or.. hm.That's definitely looks weird. [[User:Littlesoldier1|Littlesoldier1]] 16:17, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
:I thought it could be a FAMAE as well, but I saw the new trailer &amp;quot;Going After the Girl&amp;quot;, and now I don't think so. There are a couple of good shots of this gun in the trailer, and it most closely resembles an MP5/40, although the front site looks like the type found on a FAMAE--[[User:Phillb36|Phillb36]] 16:02, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
== Gotta love the details ==&lt;br /&gt;
&lt;br /&gt;
Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc. &lt;br /&gt;
Valant Yeah, I have to say I am appauled by games (especially shooters) that still to this day dont show weapons cycling or even empty mags and shell casings drop to the floor. One of the coolest things back in the day with the original Max Payne games was to after a big shootout just counting the used brass from the Beretta's and Desert Eagles, empty shotgun shells and empty magazines from the M4. So cool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is was a selling point of Max Payne 1 along with rendered bullets in real-time back in 2001--[[User:Mercury|Mercury]] 15:37, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Something in the vein of Tec-9... --[[User:Warejaws|Warejaws]] 14:11, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I looked at a larger version of this screen on Shacknews, and I'm pretty sure the SMGs are Beretta M-12s/Taurus MT-12s, only it appears the foregrips have been removed. I was hoping the Beretta M12 would be in this game, but now I'm kind of annoyed after seeing the cosmetic change made to it. It's kind of a pet peeve of mine when game designers modify the appearance of a gun for no good reason. Why do they do this? Is it due to legal reasons?--[[User:Phillb36|Phillb36]] 21:46, 5 January 2012 (CST)&lt;br /&gt;
::::The gun appears under its Brazilian military name, so it's not a legal thing. Removing the foregrip and stock allows for it to be not only fired one-handed, but placed in Max's holsters like the other one-handed weapons. Anyone up to Photoshopping a pic of the Beretta to show its in-game appearance? [[User:Chitoryu12|Chitoryu12]] 16:58, 14 May 2012 (CDT)&lt;br /&gt;
:::::Yes, I figured out why the forward grip was removed, and actually posted my theory a while ago in the &amp;quot;MPK&amp;quot; discussion section below. M972 is just a military designation, not a brand name like Taurus or Beretta, so Rockstar are trying to avoid any legal/licensing issues, otherwise they would include the manufacturer's names for the in-game weapons. The funny thing is the foregrip doesn't have to be removed from the Beretta M12 for it to be a one-handed weapon. The M12 uses a telescoping bolt similiar to the type found in the Uzi, which makes it very well balanced, and easily fired one-handed. This [http://www.youtube.com/watch?v=HadMx9O_N0g video] shows it being done, as does this [http://www.youtube.com/watch?v=8VDpKk9k6gk one](skip to 1:27 mark). Really the only reason the foregrip was removed was so it could fit into a shoulder holster, and I think the change makes it look like crap.--[[User:Phillb36|Phillb36]] 18:46, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FX-05 Xiuhcoatl==&lt;br /&gt;
Are we sure it's not just a deformed G36KV? [[User:Spartan198|Spartan198]] 01:18, 18 February 2012 (CST)&lt;br /&gt;
:It's not an FX-05. Compare: [http://1.bp.blogspot.com/_80_yaznP3lM/TRWr1HUuwuI/AAAAAAAABIE/W8J9yP4U7mY/s1600/g36ccomparison.jpg/ G36] vs [http://i.imgur.com/XZxAC.jpg/ FX-05]. The &amp;quot;distinctive dual rows of gas vents&amp;quot; it's not enough reason to consider it a FX-05. BTW, the FX-05 has no dual row of gas vents. It's a single row of serpent-shaped vents.&lt;br /&gt;
:I think you're right, considering that the name of the weapon in the game is &amp;quot;G6&amp;quot;. A rather thinly disguised alteration of the G36 designation!--[[User:Phillb36|Phillb36]] 16:07, 19 February 2012 (CST)&lt;br /&gt;
::No, it's an FX05. Which is a G36 in disguise. The safety is the giveaway.-protoAuthor 16:08, 19 February 2012 (CST)&lt;br /&gt;
:Upon further looking... Eh... Maybe...-protoAuthor 16:17, 19 February 2012 (CST)&lt;br /&gt;
::I'd say deformed G36, personally. Also, the FX05 is not a G36 in disguise, no matter what HK's legal team would have people believe. [[User:Evil Tim|Evil Tim]] 18:38, 19 February 2012 (CST)&lt;br /&gt;
:I guess I should say a G36 Cosplayer or something, since the internals are different.-protoAuthor 19:12, 19 February 2012 (CST)&lt;br /&gt;
::I took another look, and the ejection port placement is totally wrong for the FX-05, it's like it's a G36 dressed up as one. Possible they based it on an Airsoft or some other replica which was just a G36 receiver with the furnishings swapped, as with those Airsoft Mk. 46s with STANAG wells. [[User:Evil Tim|Evil Tim]] 07:00, 18 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Taurus Revolver ==&lt;br /&gt;
I changed the designation of the Taurus revolver from &amp;quot;Raging Bull&amp;quot; to the Model 608. After watching this [http://www.youtube.com/watch?v=lxziisVZ4w8 Weapons Trailer] on YouTube it's obvious it's intended to be a Model 608.&lt;br /&gt;
&lt;br /&gt;
Make sure to check out the [http://www.youtube.com/watch?v=CHpOk2X2Kqc Going After the Girl Trailer] as well. There are good shots of the unidentified submachine gun, which IMO mostly looks like a MP5/40, and there's a shot of gangsters holding the unknown revolver that caused so much debate as to its identity. I also noticed that in a couple of shots the Mini-Uzi has it's stock, while most of the time it's shown without it. So are the developers going to leave the stock on or off? I'd rather it's left on as I think it looks better that way--[[User:Phillb36|Phillb36]] 16:48, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mini 30 ==&lt;br /&gt;
&lt;br /&gt;
Got a [http://www.rockstargames.com/maxpayne3/weapons/mini30 new weapon] announced.[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't think the handgun Max is holding in the &amp;quot;MAC-11&amp;quot; page is a PT92. I'm pretty sure it is the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] March 6, 2012 4:21 PM (EST)&lt;br /&gt;
:It used to be a picture of a MAC-11 and a PT-92, but warejaws uploaded a new version of it, turning it in to one of a Desert Eagle and Mini-Uzi.-protoAuthor 16:25, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MPK ==&lt;br /&gt;
&lt;br /&gt;
The submachine gun video on the site showed all the SMGs in the game. Is the MPK an MP5/40 or MP5/10?[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
:There is no way to know which model the MPK is supposed to represent since Rockstar doesn't list the caliber of the weapon. Here is the link to the  [http://www.youtube.com/watch?v=lld-njdeDLE Max Payne 3 SMG] trailer for those who haven't seen it. Nice to see the SAF is in the game, I was hoping it would be included. I hate the altered design of the Beretta Model 12 , I think it looks like crap. I do have a theory why the front grip was removed-- it's to allow the weapon to fit inside Max's shoulder holster. It's kind of a dumb idea, IMO. I think instead of making cosmetic changes to the guns, some kind of shoulder rig could have been used that allows the weapons to hang down by sling, but that probably would have been more difficult to render--[[User:Phillb36|Phillb36]] 20:39, 23 March 2012 (CDT)&lt;br /&gt;
:I don't think HK ever made 10mm or .40 versions in K form. [[User:Spartan198|Spartan198]] 00:20, 24 March 2012 (CDT)&lt;br /&gt;
::Even though it's called &amp;quot;MPK&amp;quot; in the game it doesn't look like the MP5K, the weapon is modeled on the MP5/10 or MP5/40 as it has a straight magazine. Watch the SMG video and you will see what I mean.--[[User:Phillb36|Phillb36]] 23:30, 24 March 2012 (CDT)&lt;br /&gt;
:::Well, there were straight magazines made for the 9mm MP5 too, so it could just be that.--[[User:Wildcards|Wildcards]] 13:38, 6 April 2012 (CDT)&lt;br /&gt;
::::Except the magazines in the game are not the old &amp;quot;waffle&amp;quot; type, they look like the straight type used on the MP5/10 or the MP5/40, which is why I assume the MPK is based on one of those weapons. The 9mm straight magazines would be a strange choice since they are hardly used anymore, but since this is a video game we are talking about here, I guess I shouldn't be surprised that the weapons possess questionable design elements.--[[User:Phillb36|Phillb36]] 21:29, 6 April 2012 (CDT) &lt;br /&gt;
According to the new walkthrough video (posted below), the MPK has a 20-round magazine. Are the .40 and 10mm versions in 20 or 30 round capacities as standard? [[User:Chitoryu12|Chitoryu12]] 20:55, 13 May 2012 (CDT)&lt;br /&gt;
:The .40 &amp;amp; 10 mm magazines have a standard capacity of 30 rounds. The magazine in the game has the ''appearance'' of a 30 rounder. So this means the game designers screwed with the magazine capacity to make the weapon differ from the other SMGs, but never accurately rendered the mag to reflect this. Is there any indication what caliber round the &amp;quot;MPK&amp;quot; is chambered for in the game?--[[User:Phillb36|Phillb36]] 21:46, 13 May 2012 (CDT)&lt;br /&gt;
::Difficult to say, as the walkthrough has been blocked until the official release tomorrow and the player never got close enough to the receiver to see if there were any markings.&lt;br /&gt;
::I've updated the article to indicate it as a plain &amp;quot;MP5&amp;quot; and noting the unusual position of the magazine release, as well as a picture of an MP5/40 and the possibility that it may be one of the high-caliber variants. It most certainly is not the waffle-type 9mm straight mags of the standard MP5, and the front magazine release and lack of a push button means that it's not an HK94 as was originally believed. [[User:Chitoryu12|Chitoryu12]] 16:54, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun video ==&lt;br /&gt;
&lt;br /&gt;
A new [http://www.youtube.com/watch?v=_BM-u_I5OsU Shotgun Video] is on Youtube. Any guesses as to what the Super Sport is based on? Perhaps the Remington 1187?&lt;br /&gt;
* That would be my guess. Other new guns are the SPAS-15, sawed-off shotguns (of course), and some kind of tactical Mossberg 500.&lt;br /&gt;
Isn't this a Benelli Super Sport (sportman model?) with M3 pistol grip stock? [[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 10:16, 17 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough up early ==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone &amp;quot;reviewers&amp;quot; have gotten their hands on some early copies and are posting the entire game.&lt;br /&gt;
&lt;br /&gt;
http://www.gameanyone.com/video/461141&lt;br /&gt;
&lt;br /&gt;
Feel free to start checking our information with the real thing. [[User:Chitoryu12|Chitoryu12]] 19:14, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Got blocked by Rockstar as I finished watching part 3, they caught it quite easily :S -- Long Fallen 00:34, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, Rockstar ordered them to disable the walkthrough until tomorrow. But I could catch some bits. The PT92 (at least sometimes) appears to have an extended magazine. The MPK has a 20-round magazine. The Mossberg 500 has had what looks like a folding wire stock added. The HK21 appears with both a box (for unlimited ammo rail shooting on a speedboat early in the game) and with a drum (for the heavy soldiers with limited ammo). The PT92 appears in the speedboat level with a silencer and flashlight as your starting weapon. As a general note, the Euphoria physics really have been tweaked in a good way and the weapons have relatively realistic stopping power (the LPer picked up a .38 under the assumption that revolver = magnum and was confused by its lack of power). The game in general looks great and blends cinematic moments with the gameplay perfectly, to the point where the transition from cutscene to gameplay is marked by a reticule appearing in the middle of it. [[User:Chitoryu12|Chitoryu12]] 00:35, 14 May 2012 (CDT)&lt;br /&gt;
:Also, a picture of Neves given to Max at the beginning of Chapter 7 shows him with what looks like a full size G36. It's difficult to tell if it's a G36 or just an FX-05, however.&lt;br /&gt;
:Found a vid of someone going through the weapons. http://www.youtube.com/watch?v=1gKBCkzcUeo&amp;amp;t=6m42s Sawn-off, G3-based sniper and a grenade launcher are the unaccounted ones.[[User:Temp89|Temp89]] 13:04, 14 May 2012 (CDT)&lt;br /&gt;
::The sawed-off is already on there, as it was in the shotguns video. It's difficult to identify the FMP G35, and it almost looks like the proportions are off in that art of it. It doesn't have the cheek rest of a G3SG/1 or MSG90, so it may be a standard G3A3 with a scope. Can anyone ID the grenade launcher? Never seen any like it before. [[User:Chitoryu12|Chitoryu12]]&lt;br /&gt;
:It appears that in keeping with the common trope used in video games, ammunition for similar weapons is done on the basis of type rather than magazine OR caliber. It looks divided into pistol, rifle, and SMG ammo. So max can get PT92 ammo from a .38 or vice versa. [[User:Chitoryu12|Chitoryu12]] 01:01, 15 May 2012 (CDT)&lt;br /&gt;
:One of the enemies in Chapter 10 appears to have an M72 LAW that he uses to try and shoot at the bus. It may appear as a rocket launcher elsewhere and I've missed it, but the walkthrough vid gives a good slo-mo closeup of the gun. I'm having difficulties changing the file type to upload, so here it is on Tinypic http://i45.tinypic.com/2am4qe.png. As you'd expect, the RPG-7 makes several appearances as well. [[User:Chitoryu12|Chitoryu12]] 02:29, 15 May 2012 (CDT)&lt;br /&gt;
:The grenade launcher appears to be a break-open design. [[User:Chitoryu12|Chitoryu12]] 17:06, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
In the roughly 5 seconds that I had it ingame, I determined that the grenade launcher was a DefTech 37mm launcher. --[[User:ColonelTomb|ColonelTomb]] 10:48, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAL ==&lt;br /&gt;
&lt;br /&gt;
Based on the rear sight of the FAL in-game, I think that it is modeled off The Imbel LAR, which is the Brazilian FAL. [[http://world.guns.ru/userfiles/images/assault/as24/fal_imbel.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] 17:55, 21 May 2012 (CDT)&lt;br /&gt;
:That rear sight isn't unique to the Imbel version, though. AFAIK nothing about the Imbel M964 is unique to it, that's why I just labelled it as FN FAL. [[User:Evil Tim|Evil Tim]] 18:22, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Need reloading/magazine/shell casing images==&lt;br /&gt;
&lt;br /&gt;
*Valant 2:38 P.M PST 6/12/12*&lt;br /&gt;
Hi there, I've been doing my best to help update the pages for this game (which I declare to be one of the best TPS's made), and since I dont have the capabilities (or intelligence) to do screen captures, I was wondering if someone could get some screen caps of the weapons reloading (preferably with each weapons action still open), images of empty magazines on the ground, and finally those of the shell casings left behind. There is a lot of detail in these weapons so a website like this deserves this to occur. Thank you so much and I hope that someone can pull this off!&lt;br /&gt;
&lt;br /&gt;
It is not necessary. These screenshots should suffice to give.--[[User:Mateogala|Mateogala]] 16:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 4:02 P.M PST 6/12/12*&lt;br /&gt;
Reply: Mateogala&lt;br /&gt;
It's not a situation on necessity, but rather just the sheer appreciation to the level of detail. Just by looking at the ground after a shootout you can see exactly what type of weapons were being used because of the different shape and color of the shell casings and the magazines, can even be placed in the discussion section.&lt;br /&gt;
&lt;br /&gt;
I plan on getting a screenshot program hopefully sometime in April. If no one else uploads the mentioned screenshots then I will.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:20, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Ideas for DLC weapons==&lt;br /&gt;
*Valant 4:05 P.M PST 6/12/12&lt;br /&gt;
So I was thinking about this game and its possiblilty for DLC (which the options are essentially endless). Aside from adding missions and levels for the multiplayer, there are also areas in the main game in which side missions for either Max (maybe some extra missions leading up to the events in the New York flashbacks) and even the gangs and UFE/Police can add some missions in the campaign, but I wanted this section to be any new weapons that can be added. There is already a great list of weapons, but a few more cant hurt, here is one from each weapon class that I would recommend:&lt;br /&gt;
Pistol: HK VP70 or Beretta M93R (Or some other type of weapon locked in a burst fire capability)&lt;br /&gt;
Shotgun: O/A Double Barrel Shotgun (Fire one shell at a time, offers longest range of shotguns)&lt;br /&gt;
Assault Rifle: M4A1 (with removable carry handle and foregrip attachment as a throw back to original MP games)&lt;br /&gt;
These are just ones that I can come up with at the top of my head, what can you come up with? I was considering maybe even a &amp;quot;USA throw back&amp;quot; weapon pack, as most weapons are based out of Brazil and this would relate back to Max's routes.&lt;br /&gt;
&lt;br /&gt;
== .38 Revolver ==&lt;br /&gt;
I think the .38 might actually be based off a S&amp;amp;W Model 20. It has an underbarrel lug that is more similar to the Model 20 than the Model 10.--[[User:SmithandWesson36|SmithandWesson36]] 18:04, 12 June 2012 (CDT)&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg‎|thumb|none|450px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 &amp;amp; G3A3==&lt;br /&gt;
Available only in an online game. I have a game developer. Multiplayer is locked. I do not know how to add screenshots of the two arms. --[[User:Mateogala|Mateogala]] 05:52, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a bad guy right near the end of the game in the police station's training range (the wooden building interior mock-up part) who has a G3A3, up on a high platform. He sometimes drops it onto the ground when he dies. Can't recall if there's an RPG anywhere you can actually get to it, though if not you could probably get a shot of the bad guys who shoot at you when you're in the helicopter. [[User:Evil Tim|Evil Tim]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I've looked all over and have never seen the RPG-7 anywhere in single player, just the golden parts.[[User:Kornflakes89|Kornflakes89]] 04:26, 14 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Golden Gun Discussion==&lt;br /&gt;
*Valant 10:32 A.M PST 6/14/12&lt;br /&gt;
So I have been noticing that there are a lot of images that are of the golden gun textures. I am happy that there are more images of the weapons, but I just wanted to know who out there really likes to have their guns look like that? No matter which game implements it I just hate the gold version of the guns. For tactical sake they are impractical, and just for looks they look like toys. Anyone have a comment?&lt;br /&gt;
:Same here.  Even though I collected all the golden guns and there's a significant ammo increase, I just turn off the golden gun in game...XD --[[User:Wildcards|Wildcards]] 13:18, 14 June 2012 (CDT)&lt;br /&gt;
*Valant 11:33 A.M PST 6/14/12&lt;br /&gt;
@ Wildcards: Thanks! I don't get it why people think it is so bad ass to have their gun in all gold? ITS ALREADY COOL ENOUGH AS IT IS! Though I have to say that I wish you could disable some of the weapons's extended magazine alterations. Just me but it is weird when i see that tiny little bit extra stick out of the PT92 in his hands. Feels like a texture glitch.&lt;br /&gt;
&lt;br /&gt;
I like the golden textures. I only wish it was like how Rockstar did them in Red Dead Redemption, only the metal parts were gold. The grips and stocks and the like were still wood or whatever. I don't care for the &amp;quot;dipped gold&amp;quot; that has been in games lately [[User:BeardedHoplite|BeardedHoplite]] 22:14, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 10:06 A.M PST 6/15/12&lt;br /&gt;
The golden guns look like air soft toys spray painted gold. Not trying to be a troll but I just cant stand it when I see videos of people playing online and they have them on.&lt;br /&gt;
:The problem is that they seem to have done the same thing the CoD games do, changing the light maps to make the gun uniformly reflective and forgetting some parts are supposed to be holes or in the shadow of other parts. The result looks like they've been repeatedly sprayed with about three cans of metallic paint. [[User:Evil Tim|Evil Tim]] 08:27, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 18c or Glock 17 ?? ==&lt;br /&gt;
&lt;br /&gt;
This is not a Glock 18c. Look at the screenshots.--[[User:Mateogala|Mateogala]] 13:14, 15 June 2012 (CDT).&lt;br /&gt;
&lt;br /&gt;
==Weapon stats==&lt;br /&gt;
*Valant 11:26 A.M PST 6/15/12&lt;br /&gt;
I was wondering if anyone could shed some insight on the differences between the weapons? The handguns are pretty simply (Ive been the one whose been adding them to the main page), but the assault rifles and the SMG's are complete loss to me. Can anyone shed some light on this?&lt;br /&gt;
: The differences are generally in capacity, power, and rate of fire. The FAL is the most powerful rifle but has a low rate of fire and holds 10 fewer rounds than the AK or G36. The MPK and SAF .40 are both higher caliber than the machine pistols and deal more power, but again have a lower rate of fire and are two-handed weapons (meaning they can't be dual-wielded and you need to drop them for dual-wielding). Generally, assume that the differences in real life apply to the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 21:43, 17 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot;==&lt;br /&gt;
&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot; --[[User:Mateogala|MTOOO]] 10:57, 17 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
What about the grenades in MP? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:06, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G36 ==&lt;br /&gt;
I think the dual rows of vent holes on the G36's handguard might be a result of the developers modeling the rifle after a G36 fitted with a [[Heckler &amp;amp; Koch AG36]] and then they just decided not to have the GL in-game. If you look closely at the bottom of the handguard of the game's G36, there appears to be a couple of small holes which could be the attachment points for mounting a grenade sight on the AG36. --[[User:SmithandWesson36|SmithandWesson36]] 23:39, 12 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G9 GL and Hamerhead shotgun ==&lt;br /&gt;
&lt;br /&gt;
I wonder if anyone have the DLC to add images from this two guns into the main page --[[User:Relb357|Relb357]] &lt;br /&gt;
August 5 2019&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1287949</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1287949"/>
		<updated>2019-08-05T03:50:05Z</updated>

		<summary type="html">&lt;p&gt;Relb357: /* G9 GL and Hamerhead shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I guess it could appear in a flashbacks.But I really doubt it. [[User:Littlesoldier1|Littlesoldier1]] 11:30, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It sadly isn't but it's Brazilian Waxed cousin the Taurus PT92 is. - LaFarge&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
::::They're on both, actually. And I'll check the size of it in the final version, though Max's hands are pretty damn huge. [[User:Evil Tim|Evil Tim]] 13:52, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At one point, Max duct-tapes an empty bottle to the barrel of his PT92 as a make-shift silencer, should that be added to the page?[[User:Kornflakes89|Kornflakes89]] 00:28, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
&lt;br /&gt;
My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
&lt;br /&gt;
I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
&lt;br /&gt;
It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
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The revolver is now listed as a Smith and Wesson Model 10.  I beg to differ.  There was never a Model 10 that was produced that had a shrouded ejector.  The closest to it would be to that is the &amp;quot;Heavy Duty&amp;quot; or the Model 20 (essentially the same thing).&lt;br /&gt;
:I agree with you. The front sight also is not the type found on a Model 10 heavy barrel.--[[User:Phillb36|Phillb36]] 17:39, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
Is it me or does it look like the G18 has a hammer on it? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
Interestiing. :)&lt;br /&gt;
I think it's some sort of texture fail,or.. hm.That's definitely looks weird. [[User:Littlesoldier1|Littlesoldier1]] 16:17, 10 March 2012 (CST)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
:I thought it could be a FAMAE as well, but I saw the new trailer &amp;quot;Going After the Girl&amp;quot;, and now I don't think so. There are a couple of good shots of this gun in the trailer, and it most closely resembles an MP5/40, although the front site looks like the type found on a FAMAE--[[User:Phillb36|Phillb36]] 16:02, 19 February 2012 (CST)&lt;br /&gt;
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== 1911 ==&lt;br /&gt;
&lt;br /&gt;
just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
== Gotta love the details ==&lt;br /&gt;
&lt;br /&gt;
Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc. &lt;br /&gt;
Valant Yeah, I have to say I am appauled by games (especially shooters) that still to this day dont show weapons cycling or even empty mags and shell casings drop to the floor. One of the coolest things back in the day with the original Max Payne games was to after a big shootout just counting the used brass from the Beretta's and Desert Eagles, empty shotgun shells and empty magazines from the M4. So cool&lt;br /&gt;
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:This is was a selling point of Max Payne 1 along with rendered bullets in real-time back in 2001--[[User:Mercury|Mercury]] 15:37, 21 May 2012 (CDT)&lt;br /&gt;
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== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Something in the vein of Tec-9... --[[User:Warejaws|Warejaws]] 14:11, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I looked at a larger version of this screen on Shacknews, and I'm pretty sure the SMGs are Beretta M-12s/Taurus MT-12s, only it appears the foregrips have been removed. I was hoping the Beretta M12 would be in this game, but now I'm kind of annoyed after seeing the cosmetic change made to it. It's kind of a pet peeve of mine when game designers modify the appearance of a gun for no good reason. Why do they do this? Is it due to legal reasons?--[[User:Phillb36|Phillb36]] 21:46, 5 January 2012 (CST)&lt;br /&gt;
::::The gun appears under its Brazilian military name, so it's not a legal thing. Removing the foregrip and stock allows for it to be not only fired one-handed, but placed in Max's holsters like the other one-handed weapons. Anyone up to Photoshopping a pic of the Beretta to show its in-game appearance? [[User:Chitoryu12|Chitoryu12]] 16:58, 14 May 2012 (CDT)&lt;br /&gt;
:::::Yes, I figured out why the forward grip was removed, and actually posted my theory a while ago in the &amp;quot;MPK&amp;quot; discussion section below. M972 is just a military designation, not a brand name like Taurus or Beretta, so Rockstar are trying to avoid any legal/licensing issues, otherwise they would include the manufacturer's names for the in-game weapons. The funny thing is the foregrip doesn't have to be removed from the Beretta M12 for it to be a one-handed weapon. The M12 uses a telescoping bolt similiar to the type found in the Uzi, which makes it very well balanced, and easily fired one-handed. This [http://www.youtube.com/watch?v=HadMx9O_N0g video] shows it being done, as does this [http://www.youtube.com/watch?v=8VDpKk9k6gk one](skip to 1:27 mark). Really the only reason the foregrip was removed was so it could fit into a shoulder holster, and I think the change makes it look like crap.--[[User:Phillb36|Phillb36]] 18:46, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FX-05 Xiuhcoatl==&lt;br /&gt;
Are we sure it's not just a deformed G36KV? [[User:Spartan198|Spartan198]] 01:18, 18 February 2012 (CST)&lt;br /&gt;
:It's not an FX-05. Compare: [http://1.bp.blogspot.com/_80_yaznP3lM/TRWr1HUuwuI/AAAAAAAABIE/W8J9yP4U7mY/s1600/g36ccomparison.jpg/ G36] vs [http://i.imgur.com/XZxAC.jpg/ FX-05]. The &amp;quot;distinctive dual rows of gas vents&amp;quot; it's not enough reason to consider it a FX-05. BTW, the FX-05 has no dual row of gas vents. It's a single row of serpent-shaped vents.&lt;br /&gt;
:I think you're right, considering that the name of the weapon in the game is &amp;quot;G6&amp;quot;. A rather thinly disguised alteration of the G36 designation!--[[User:Phillb36|Phillb36]] 16:07, 19 February 2012 (CST)&lt;br /&gt;
::No, it's an FX05. Which is a G36 in disguise. The safety is the giveaway.-protoAuthor 16:08, 19 February 2012 (CST)&lt;br /&gt;
:Upon further looking... Eh... Maybe...-protoAuthor 16:17, 19 February 2012 (CST)&lt;br /&gt;
::I'd say deformed G36, personally. Also, the FX05 is not a G36 in disguise, no matter what HK's legal team would have people believe. [[User:Evil Tim|Evil Tim]] 18:38, 19 February 2012 (CST)&lt;br /&gt;
:I guess I should say a G36 Cosplayer or something, since the internals are different.-protoAuthor 19:12, 19 February 2012 (CST)&lt;br /&gt;
::I took another look, and the ejection port placement is totally wrong for the FX-05, it's like it's a G36 dressed up as one. Possible they based it on an Airsoft or some other replica which was just a G36 receiver with the furnishings swapped, as with those Airsoft Mk. 46s with STANAG wells. [[User:Evil Tim|Evil Tim]] 07:00, 18 May 2012 (CDT)&lt;br /&gt;
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== Taurus Revolver ==&lt;br /&gt;
I changed the designation of the Taurus revolver from &amp;quot;Raging Bull&amp;quot; to the Model 608. After watching this [http://www.youtube.com/watch?v=lxziisVZ4w8 Weapons Trailer] on YouTube it's obvious it's intended to be a Model 608.&lt;br /&gt;
&lt;br /&gt;
Make sure to check out the [http://www.youtube.com/watch?v=CHpOk2X2Kqc Going After the Girl Trailer] as well. There are good shots of the unidentified submachine gun, which IMO mostly looks like a MP5/40, and there's a shot of gangsters holding the unknown revolver that caused so much debate as to its identity. I also noticed that in a couple of shots the Mini-Uzi has it's stock, while most of the time it's shown without it. So are the developers going to leave the stock on or off? I'd rather it's left on as I think it looks better that way--[[User:Phillb36|Phillb36]] 16:48, 19 February 2012 (CST)&lt;br /&gt;
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== Mini 30 ==&lt;br /&gt;
&lt;br /&gt;
Got a [http://www.rockstargames.com/maxpayne3/weapons/mini30 new weapon] announced.[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't think the handgun Max is holding in the &amp;quot;MAC-11&amp;quot; page is a PT92. I'm pretty sure it is the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] March 6, 2012 4:21 PM (EST)&lt;br /&gt;
:It used to be a picture of a MAC-11 and a PT-92, but warejaws uploaded a new version of it, turning it in to one of a Desert Eagle and Mini-Uzi.-protoAuthor 16:25, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MPK ==&lt;br /&gt;
&lt;br /&gt;
The submachine gun video on the site showed all the SMGs in the game. Is the MPK an MP5/40 or MP5/10?[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
:There is no way to know which model the MPK is supposed to represent since Rockstar doesn't list the caliber of the weapon. Here is the link to the  [http://www.youtube.com/watch?v=lld-njdeDLE Max Payne 3 SMG] trailer for those who haven't seen it. Nice to see the SAF is in the game, I was hoping it would be included. I hate the altered design of the Beretta Model 12 , I think it looks like crap. I do have a theory why the front grip was removed-- it's to allow the weapon to fit inside Max's shoulder holster. It's kind of a dumb idea, IMO. I think instead of making cosmetic changes to the guns, some kind of shoulder rig could have been used that allows the weapons to hang down by sling, but that probably would have been more difficult to render--[[User:Phillb36|Phillb36]] 20:39, 23 March 2012 (CDT)&lt;br /&gt;
:I don't think HK ever made 10mm or .40 versions in K form. [[User:Spartan198|Spartan198]] 00:20, 24 March 2012 (CDT)&lt;br /&gt;
::Even though it's called &amp;quot;MPK&amp;quot; in the game it doesn't look like the MP5K, the weapon is modeled on the MP5/10 or MP5/40 as it has a straight magazine. Watch the SMG video and you will see what I mean.--[[User:Phillb36|Phillb36]] 23:30, 24 March 2012 (CDT)&lt;br /&gt;
:::Well, there were straight magazines made for the 9mm MP5 too, so it could just be that.--[[User:Wildcards|Wildcards]] 13:38, 6 April 2012 (CDT)&lt;br /&gt;
::::Except the magazines in the game are not the old &amp;quot;waffle&amp;quot; type, they look like the straight type used on the MP5/10 or the MP5/40, which is why I assume the MPK is based on one of those weapons. The 9mm straight magazines would be a strange choice since they are hardly used anymore, but since this is a video game we are talking about here, I guess I shouldn't be surprised that the weapons possess questionable design elements.--[[User:Phillb36|Phillb36]] 21:29, 6 April 2012 (CDT) &lt;br /&gt;
According to the new walkthrough video (posted below), the MPK has a 20-round magazine. Are the .40 and 10mm versions in 20 or 30 round capacities as standard? [[User:Chitoryu12|Chitoryu12]] 20:55, 13 May 2012 (CDT)&lt;br /&gt;
:The .40 &amp;amp; 10 mm magazines have a standard capacity of 30 rounds. The magazine in the game has the ''appearance'' of a 30 rounder. So this means the game designers screwed with the magazine capacity to make the weapon differ from the other SMGs, but never accurately rendered the mag to reflect this. Is there any indication what caliber round the &amp;quot;MPK&amp;quot; is chambered for in the game?--[[User:Phillb36|Phillb36]] 21:46, 13 May 2012 (CDT)&lt;br /&gt;
::Difficult to say, as the walkthrough has been blocked until the official release tomorrow and the player never got close enough to the receiver to see if there were any markings.&lt;br /&gt;
::I've updated the article to indicate it as a plain &amp;quot;MP5&amp;quot; and noting the unusual position of the magazine release, as well as a picture of an MP5/40 and the possibility that it may be one of the high-caliber variants. It most certainly is not the waffle-type 9mm straight mags of the standard MP5, and the front magazine release and lack of a push button means that it's not an HK94 as was originally believed. [[User:Chitoryu12|Chitoryu12]] 16:54, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun video ==&lt;br /&gt;
&lt;br /&gt;
A new [http://www.youtube.com/watch?v=_BM-u_I5OsU Shotgun Video] is on Youtube. Any guesses as to what the Super Sport is based on? Perhaps the Remington 1187?&lt;br /&gt;
* That would be my guess. Other new guns are the SPAS-15, sawed-off shotguns (of course), and some kind of tactical Mossberg 500.&lt;br /&gt;
Isn't this a Benelli Super Sport (sportman model?) with M3 pistol grip stock? [[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 10:16, 17 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough up early ==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone &amp;quot;reviewers&amp;quot; have gotten their hands on some early copies and are posting the entire game.&lt;br /&gt;
&lt;br /&gt;
http://www.gameanyone.com/video/461141&lt;br /&gt;
&lt;br /&gt;
Feel free to start checking our information with the real thing. [[User:Chitoryu12|Chitoryu12]] 19:14, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Got blocked by Rockstar as I finished watching part 3, they caught it quite easily :S -- Long Fallen 00:34, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, Rockstar ordered them to disable the walkthrough until tomorrow. But I could catch some bits. The PT92 (at least sometimes) appears to have an extended magazine. The MPK has a 20-round magazine. The Mossberg 500 has had what looks like a folding wire stock added. The HK21 appears with both a box (for unlimited ammo rail shooting on a speedboat early in the game) and with a drum (for the heavy soldiers with limited ammo). The PT92 appears in the speedboat level with a silencer and flashlight as your starting weapon. As a general note, the Euphoria physics really have been tweaked in a good way and the weapons have relatively realistic stopping power (the LPer picked up a .38 under the assumption that revolver = magnum and was confused by its lack of power). The game in general looks great and blends cinematic moments with the gameplay perfectly, to the point where the transition from cutscene to gameplay is marked by a reticule appearing in the middle of it. [[User:Chitoryu12|Chitoryu12]] 00:35, 14 May 2012 (CDT)&lt;br /&gt;
:Also, a picture of Neves given to Max at the beginning of Chapter 7 shows him with what looks like a full size G36. It's difficult to tell if it's a G36 or just an FX-05, however.&lt;br /&gt;
:Found a vid of someone going through the weapons. http://www.youtube.com/watch?v=1gKBCkzcUeo&amp;amp;t=6m42s Sawn-off, G3-based sniper and a grenade launcher are the unaccounted ones.[[User:Temp89|Temp89]] 13:04, 14 May 2012 (CDT)&lt;br /&gt;
::The sawed-off is already on there, as it was in the shotguns video. It's difficult to identify the FMP G35, and it almost looks like the proportions are off in that art of it. It doesn't have the cheek rest of a G3SG/1 or MSG90, so it may be a standard G3A3 with a scope. Can anyone ID the grenade launcher? Never seen any like it before. [[User:Chitoryu12|Chitoryu12]]&lt;br /&gt;
:It appears that in keeping with the common trope used in video games, ammunition for similar weapons is done on the basis of type rather than magazine OR caliber. It looks divided into pistol, rifle, and SMG ammo. So max can get PT92 ammo from a .38 or vice versa. [[User:Chitoryu12|Chitoryu12]] 01:01, 15 May 2012 (CDT)&lt;br /&gt;
:One of the enemies in Chapter 10 appears to have an M72 LAW that he uses to try and shoot at the bus. It may appear as a rocket launcher elsewhere and I've missed it, but the walkthrough vid gives a good slo-mo closeup of the gun. I'm having difficulties changing the file type to upload, so here it is on Tinypic http://i45.tinypic.com/2am4qe.png. As you'd expect, the RPG-7 makes several appearances as well. [[User:Chitoryu12|Chitoryu12]] 02:29, 15 May 2012 (CDT)&lt;br /&gt;
:The grenade launcher appears to be a break-open design. [[User:Chitoryu12|Chitoryu12]] 17:06, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
In the roughly 5 seconds that I had it ingame, I determined that the grenade launcher was a DefTech 37mm launcher. --[[User:ColonelTomb|ColonelTomb]] 10:48, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAL ==&lt;br /&gt;
&lt;br /&gt;
Based on the rear sight of the FAL in-game, I think that it is modeled off The Imbel LAR, which is the Brazilian FAL. [[http://world.guns.ru/userfiles/images/assault/as24/fal_imbel.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] 17:55, 21 May 2012 (CDT)&lt;br /&gt;
:That rear sight isn't unique to the Imbel version, though. AFAIK nothing about the Imbel M964 is unique to it, that's why I just labelled it as FN FAL. [[User:Evil Tim|Evil Tim]] 18:22, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Need reloading/magazine/shell casing images==&lt;br /&gt;
&lt;br /&gt;
*Valant 2:38 P.M PST 6/12/12*&lt;br /&gt;
Hi there, I've been doing my best to help update the pages for this game (which I declare to be one of the best TPS's made), and since I dont have the capabilities (or intelligence) to do screen captures, I was wondering if someone could get some screen caps of the weapons reloading (preferably with each weapons action still open), images of empty magazines on the ground, and finally those of the shell casings left behind. There is a lot of detail in these weapons so a website like this deserves this to occur. Thank you so much and I hope that someone can pull this off!&lt;br /&gt;
&lt;br /&gt;
It is not necessary. These screenshots should suffice to give.--[[User:Mateogala|Mateogala]] 16:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 4:02 P.M PST 6/12/12*&lt;br /&gt;
Reply: Mateogala&lt;br /&gt;
It's not a situation on necessity, but rather just the sheer appreciation to the level of detail. Just by looking at the ground after a shootout you can see exactly what type of weapons were being used because of the different shape and color of the shell casings and the magazines, can even be placed in the discussion section.&lt;br /&gt;
&lt;br /&gt;
I plan on getting a screenshot program hopefully sometime in April. If no one else uploads the mentioned screenshots then I will.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:20, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Ideas for DLC weapons==&lt;br /&gt;
*Valant 4:05 P.M PST 6/12/12&lt;br /&gt;
So I was thinking about this game and its possiblilty for DLC (which the options are essentially endless). Aside from adding missions and levels for the multiplayer, there are also areas in the main game in which side missions for either Max (maybe some extra missions leading up to the events in the New York flashbacks) and even the gangs and UFE/Police can add some missions in the campaign, but I wanted this section to be any new weapons that can be added. There is already a great list of weapons, but a few more cant hurt, here is one from each weapon class that I would recommend:&lt;br /&gt;
Pistol: HK VP70 or Beretta M93R (Or some other type of weapon locked in a burst fire capability)&lt;br /&gt;
Shotgun: O/A Double Barrel Shotgun (Fire one shell at a time, offers longest range of shotguns)&lt;br /&gt;
Assault Rifle: M4A1 (with removable carry handle and foregrip attachment as a throw back to original MP games)&lt;br /&gt;
These are just ones that I can come up with at the top of my head, what can you come up with? I was considering maybe even a &amp;quot;USA throw back&amp;quot; weapon pack, as most weapons are based out of Brazil and this would relate back to Max's routes.&lt;br /&gt;
&lt;br /&gt;
== .38 Revolver ==&lt;br /&gt;
I think the .38 might actually be based off a S&amp;amp;W Model 20. It has an underbarrel lug that is more similar to the Model 20 than the Model 10.--[[User:SmithandWesson36|SmithandWesson36]] 18:04, 12 June 2012 (CDT)&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg‎|thumb|none|450px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 &amp;amp; G3A3==&lt;br /&gt;
Available only in an online game. I have a game developer. Multiplayer is locked. I do not know how to add screenshots of the two arms. --[[User:Mateogala|Mateogala]] 05:52, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a bad guy right near the end of the game in the police station's training range (the wooden building interior mock-up part) who has a G3A3, up on a high platform. He sometimes drops it onto the ground when he dies. Can't recall if there's an RPG anywhere you can actually get to it, though if not you could probably get a shot of the bad guys who shoot at you when you're in the helicopter. [[User:Evil Tim|Evil Tim]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I've looked all over and have never seen the RPG-7 anywhere in single player, just the golden parts.[[User:Kornflakes89|Kornflakes89]] 04:26, 14 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Golden Gun Discussion==&lt;br /&gt;
*Valant 10:32 A.M PST 6/14/12&lt;br /&gt;
So I have been noticing that there are a lot of images that are of the golden gun textures. I am happy that there are more images of the weapons, but I just wanted to know who out there really likes to have their guns look like that? No matter which game implements it I just hate the gold version of the guns. For tactical sake they are impractical, and just for looks they look like toys. Anyone have a comment?&lt;br /&gt;
:Same here.  Even though I collected all the golden guns and there's a significant ammo increase, I just turn off the golden gun in game...XD --[[User:Wildcards|Wildcards]] 13:18, 14 June 2012 (CDT)&lt;br /&gt;
*Valant 11:33 A.M PST 6/14/12&lt;br /&gt;
@ Wildcards: Thanks! I don't get it why people think it is so bad ass to have their gun in all gold? ITS ALREADY COOL ENOUGH AS IT IS! Though I have to say that I wish you could disable some of the weapons's extended magazine alterations. Just me but it is weird when i see that tiny little bit extra stick out of the PT92 in his hands. Feels like a texture glitch.&lt;br /&gt;
&lt;br /&gt;
I like the golden textures. I only wish it was like how Rockstar did them in Red Dead Redemption, only the metal parts were gold. The grips and stocks and the like were still wood or whatever. I don't care for the &amp;quot;dipped gold&amp;quot; that has been in games lately [[User:BeardedHoplite|BeardedHoplite]] 22:14, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 10:06 A.M PST 6/15/12&lt;br /&gt;
The golden guns look like air soft toys spray painted gold. Not trying to be a troll but I just cant stand it when I see videos of people playing online and they have them on.&lt;br /&gt;
:The problem is that they seem to have done the same thing the CoD games do, changing the light maps to make the gun uniformly reflective and forgetting some parts are supposed to be holes or in the shadow of other parts. The result looks like they've been repeatedly sprayed with about three cans of metallic paint. [[User:Evil Tim|Evil Tim]] 08:27, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 18c or Glock 17 ?? ==&lt;br /&gt;
&lt;br /&gt;
This is not a Glock 18c. Look at the screenshots.--[[User:Mateogala|Mateogala]] 13:14, 15 June 2012 (CDT).&lt;br /&gt;
&lt;br /&gt;
==Weapon stats==&lt;br /&gt;
*Valant 11:26 A.M PST 6/15/12&lt;br /&gt;
I was wondering if anyone could shed some insight on the differences between the weapons? The handguns are pretty simply (Ive been the one whose been adding them to the main page), but the assault rifles and the SMG's are complete loss to me. Can anyone shed some light on this?&lt;br /&gt;
: The differences are generally in capacity, power, and rate of fire. The FAL is the most powerful rifle but has a low rate of fire and holds 10 fewer rounds than the AK or G36. The MPK and SAF .40 are both higher caliber than the machine pistols and deal more power, but again have a lower rate of fire and are two-handed weapons (meaning they can't be dual-wielded and you need to drop them for dual-wielding). Generally, assume that the differences in real life apply to the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 21:43, 17 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot;==&lt;br /&gt;
&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot; --[[User:Mateogala|MTOOO]] 10:57, 17 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
What about the grenades in MP? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:06, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G36 ==&lt;br /&gt;
I think the dual rows of vent holes on the G36's handguard might be a result of the developers modeling the rifle after a G36 fitted with a [[Heckler &amp;amp; Koch AG36]] and then they just decided not to have the GL in-game. If you look closely at the bottom of the handguard of the game's G36, there appears to be a couple of small holes which could be the attachment points for mounting a grenade sight on the AG36. --[[User:SmithandWesson36|SmithandWesson36]] 23:39, 12 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G9 GL and Hamerhead shotgun ==&lt;br /&gt;
&lt;br /&gt;
I wondering if anyone have the DLC to add images from this two guns into the main page --[[User:Relb357|Relb357]] &lt;br /&gt;
August 5 2019&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1287948</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1287948"/>
		<updated>2019-08-05T03:47:45Z</updated>

		<summary type="html">&lt;p&gt;Relb357: /* G9 GL and Hamerhead shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
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I guess it could appear in a flashbacks.But I really doubt it. [[User:Littlesoldier1|Littlesoldier1]] 11:30, 6 March 2012 (CST)&lt;br /&gt;
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It sadly isn't but it's Brazilian Waxed cousin the Taurus PT92 is. - LaFarge&lt;br /&gt;
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==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
::::They're on both, actually. And I'll check the size of it in the final version, though Max's hands are pretty damn huge. [[User:Evil Tim|Evil Tim]] 13:52, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At one point, Max duct-tapes an empty bottle to the barrel of his PT92 as a make-shift silencer, should that be added to the page?[[User:Kornflakes89|Kornflakes89]] 00:28, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
&lt;br /&gt;
My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
&lt;br /&gt;
I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
&lt;br /&gt;
It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
&lt;br /&gt;
The revolver is now listed as a Smith and Wesson Model 10.  I beg to differ.  There was never a Model 10 that was produced that had a shrouded ejector.  The closest to it would be to that is the &amp;quot;Heavy Duty&amp;quot; or the Model 20 (essentially the same thing).&lt;br /&gt;
:I agree with you. The front sight also is not the type found on a Model 10 heavy barrel.--[[User:Phillb36|Phillb36]] 17:39, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
Is it me or does it look like the G18 has a hammer on it? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
Interestiing. :)&lt;br /&gt;
I think it's some sort of texture fail,or.. hm.That's definitely looks weird. [[User:Littlesoldier1|Littlesoldier1]] 16:17, 10 March 2012 (CST)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
:I thought it could be a FAMAE as well, but I saw the new trailer &amp;quot;Going After the Girl&amp;quot;, and now I don't think so. There are a couple of good shots of this gun in the trailer, and it most closely resembles an MP5/40, although the front site looks like the type found on a FAMAE--[[User:Phillb36|Phillb36]] 16:02, 19 February 2012 (CST)&lt;br /&gt;
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== 1911 ==&lt;br /&gt;
&lt;br /&gt;
just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
== Gotta love the details ==&lt;br /&gt;
&lt;br /&gt;
Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc. &lt;br /&gt;
Valant Yeah, I have to say I am appauled by games (especially shooters) that still to this day dont show weapons cycling or even empty mags and shell casings drop to the floor. One of the coolest things back in the day with the original Max Payne games was to after a big shootout just counting the used brass from the Beretta's and Desert Eagles, empty shotgun shells and empty magazines from the M4. So cool&lt;br /&gt;
&lt;br /&gt;
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:This is was a selling point of Max Payne 1 along with rendered bullets in real-time back in 2001--[[User:Mercury|Mercury]] 15:37, 21 May 2012 (CDT)&lt;br /&gt;
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== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Something in the vein of Tec-9... --[[User:Warejaws|Warejaws]] 14:11, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I looked at a larger version of this screen on Shacknews, and I'm pretty sure the SMGs are Beretta M-12s/Taurus MT-12s, only it appears the foregrips have been removed. I was hoping the Beretta M12 would be in this game, but now I'm kind of annoyed after seeing the cosmetic change made to it. It's kind of a pet peeve of mine when game designers modify the appearance of a gun for no good reason. Why do they do this? Is it due to legal reasons?--[[User:Phillb36|Phillb36]] 21:46, 5 January 2012 (CST)&lt;br /&gt;
::::The gun appears under its Brazilian military name, so it's not a legal thing. Removing the foregrip and stock allows for it to be not only fired one-handed, but placed in Max's holsters like the other one-handed weapons. Anyone up to Photoshopping a pic of the Beretta to show its in-game appearance? [[User:Chitoryu12|Chitoryu12]] 16:58, 14 May 2012 (CDT)&lt;br /&gt;
:::::Yes, I figured out why the forward grip was removed, and actually posted my theory a while ago in the &amp;quot;MPK&amp;quot; discussion section below. M972 is just a military designation, not a brand name like Taurus or Beretta, so Rockstar are trying to avoid any legal/licensing issues, otherwise they would include the manufacturer's names for the in-game weapons. The funny thing is the foregrip doesn't have to be removed from the Beretta M12 for it to be a one-handed weapon. The M12 uses a telescoping bolt similiar to the type found in the Uzi, which makes it very well balanced, and easily fired one-handed. This [http://www.youtube.com/watch?v=HadMx9O_N0g video] shows it being done, as does this [http://www.youtube.com/watch?v=8VDpKk9k6gk one](skip to 1:27 mark). Really the only reason the foregrip was removed was so it could fit into a shoulder holster, and I think the change makes it look like crap.--[[User:Phillb36|Phillb36]] 18:46, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FX-05 Xiuhcoatl==&lt;br /&gt;
Are we sure it's not just a deformed G36KV? [[User:Spartan198|Spartan198]] 01:18, 18 February 2012 (CST)&lt;br /&gt;
:It's not an FX-05. Compare: [http://1.bp.blogspot.com/_80_yaznP3lM/TRWr1HUuwuI/AAAAAAAABIE/W8J9yP4U7mY/s1600/g36ccomparison.jpg/ G36] vs [http://i.imgur.com/XZxAC.jpg/ FX-05]. The &amp;quot;distinctive dual rows of gas vents&amp;quot; it's not enough reason to consider it a FX-05. BTW, the FX-05 has no dual row of gas vents. It's a single row of serpent-shaped vents.&lt;br /&gt;
:I think you're right, considering that the name of the weapon in the game is &amp;quot;G6&amp;quot;. A rather thinly disguised alteration of the G36 designation!--[[User:Phillb36|Phillb36]] 16:07, 19 February 2012 (CST)&lt;br /&gt;
::No, it's an FX05. Which is a G36 in disguise. The safety is the giveaway.-protoAuthor 16:08, 19 February 2012 (CST)&lt;br /&gt;
:Upon further looking... Eh... Maybe...-protoAuthor 16:17, 19 February 2012 (CST)&lt;br /&gt;
::I'd say deformed G36, personally. Also, the FX05 is not a G36 in disguise, no matter what HK's legal team would have people believe. [[User:Evil Tim|Evil Tim]] 18:38, 19 February 2012 (CST)&lt;br /&gt;
:I guess I should say a G36 Cosplayer or something, since the internals are different.-protoAuthor 19:12, 19 February 2012 (CST)&lt;br /&gt;
::I took another look, and the ejection port placement is totally wrong for the FX-05, it's like it's a G36 dressed up as one. Possible they based it on an Airsoft or some other replica which was just a G36 receiver with the furnishings swapped, as with those Airsoft Mk. 46s with STANAG wells. [[User:Evil Tim|Evil Tim]] 07:00, 18 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Taurus Revolver ==&lt;br /&gt;
I changed the designation of the Taurus revolver from &amp;quot;Raging Bull&amp;quot; to the Model 608. After watching this [http://www.youtube.com/watch?v=lxziisVZ4w8 Weapons Trailer] on YouTube it's obvious it's intended to be a Model 608.&lt;br /&gt;
&lt;br /&gt;
Make sure to check out the [http://www.youtube.com/watch?v=CHpOk2X2Kqc Going After the Girl Trailer] as well. There are good shots of the unidentified submachine gun, which IMO mostly looks like a MP5/40, and there's a shot of gangsters holding the unknown revolver that caused so much debate as to its identity. I also noticed that in a couple of shots the Mini-Uzi has it's stock, while most of the time it's shown without it. So are the developers going to leave the stock on or off? I'd rather it's left on as I think it looks better that way--[[User:Phillb36|Phillb36]] 16:48, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mini 30 ==&lt;br /&gt;
&lt;br /&gt;
Got a [http://www.rockstargames.com/maxpayne3/weapons/mini30 new weapon] announced.[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't think the handgun Max is holding in the &amp;quot;MAC-11&amp;quot; page is a PT92. I'm pretty sure it is the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] March 6, 2012 4:21 PM (EST)&lt;br /&gt;
:It used to be a picture of a MAC-11 and a PT-92, but warejaws uploaded a new version of it, turning it in to one of a Desert Eagle and Mini-Uzi.-protoAuthor 16:25, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MPK ==&lt;br /&gt;
&lt;br /&gt;
The submachine gun video on the site showed all the SMGs in the game. Is the MPK an MP5/40 or MP5/10?[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
:There is no way to know which model the MPK is supposed to represent since Rockstar doesn't list the caliber of the weapon. Here is the link to the  [http://www.youtube.com/watch?v=lld-njdeDLE Max Payne 3 SMG] trailer for those who haven't seen it. Nice to see the SAF is in the game, I was hoping it would be included. I hate the altered design of the Beretta Model 12 , I think it looks like crap. I do have a theory why the front grip was removed-- it's to allow the weapon to fit inside Max's shoulder holster. It's kind of a dumb idea, IMO. I think instead of making cosmetic changes to the guns, some kind of shoulder rig could have been used that allows the weapons to hang down by sling, but that probably would have been more difficult to render--[[User:Phillb36|Phillb36]] 20:39, 23 March 2012 (CDT)&lt;br /&gt;
:I don't think HK ever made 10mm or .40 versions in K form. [[User:Spartan198|Spartan198]] 00:20, 24 March 2012 (CDT)&lt;br /&gt;
::Even though it's called &amp;quot;MPK&amp;quot; in the game it doesn't look like the MP5K, the weapon is modeled on the MP5/10 or MP5/40 as it has a straight magazine. Watch the SMG video and you will see what I mean.--[[User:Phillb36|Phillb36]] 23:30, 24 March 2012 (CDT)&lt;br /&gt;
:::Well, there were straight magazines made for the 9mm MP5 too, so it could just be that.--[[User:Wildcards|Wildcards]] 13:38, 6 April 2012 (CDT)&lt;br /&gt;
::::Except the magazines in the game are not the old &amp;quot;waffle&amp;quot; type, they look like the straight type used on the MP5/10 or the MP5/40, which is why I assume the MPK is based on one of those weapons. The 9mm straight magazines would be a strange choice since they are hardly used anymore, but since this is a video game we are talking about here, I guess I shouldn't be surprised that the weapons possess questionable design elements.--[[User:Phillb36|Phillb36]] 21:29, 6 April 2012 (CDT) &lt;br /&gt;
According to the new walkthrough video (posted below), the MPK has a 20-round magazine. Are the .40 and 10mm versions in 20 or 30 round capacities as standard? [[User:Chitoryu12|Chitoryu12]] 20:55, 13 May 2012 (CDT)&lt;br /&gt;
:The .40 &amp;amp; 10 mm magazines have a standard capacity of 30 rounds. The magazine in the game has the ''appearance'' of a 30 rounder. So this means the game designers screwed with the magazine capacity to make the weapon differ from the other SMGs, but never accurately rendered the mag to reflect this. Is there any indication what caliber round the &amp;quot;MPK&amp;quot; is chambered for in the game?--[[User:Phillb36|Phillb36]] 21:46, 13 May 2012 (CDT)&lt;br /&gt;
::Difficult to say, as the walkthrough has been blocked until the official release tomorrow and the player never got close enough to the receiver to see if there were any markings.&lt;br /&gt;
::I've updated the article to indicate it as a plain &amp;quot;MP5&amp;quot; and noting the unusual position of the magazine release, as well as a picture of an MP5/40 and the possibility that it may be one of the high-caliber variants. It most certainly is not the waffle-type 9mm straight mags of the standard MP5, and the front magazine release and lack of a push button means that it's not an HK94 as was originally believed. [[User:Chitoryu12|Chitoryu12]] 16:54, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun video ==&lt;br /&gt;
&lt;br /&gt;
A new [http://www.youtube.com/watch?v=_BM-u_I5OsU Shotgun Video] is on Youtube. Any guesses as to what the Super Sport is based on? Perhaps the Remington 1187?&lt;br /&gt;
* That would be my guess. Other new guns are the SPAS-15, sawed-off shotguns (of course), and some kind of tactical Mossberg 500.&lt;br /&gt;
Isn't this a Benelli Super Sport (sportman model?) with M3 pistol grip stock? [[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 10:16, 17 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough up early ==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone &amp;quot;reviewers&amp;quot; have gotten their hands on some early copies and are posting the entire game.&lt;br /&gt;
&lt;br /&gt;
http://www.gameanyone.com/video/461141&lt;br /&gt;
&lt;br /&gt;
Feel free to start checking our information with the real thing. [[User:Chitoryu12|Chitoryu12]] 19:14, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Got blocked by Rockstar as I finished watching part 3, they caught it quite easily :S -- Long Fallen 00:34, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, Rockstar ordered them to disable the walkthrough until tomorrow. But I could catch some bits. The PT92 (at least sometimes) appears to have an extended magazine. The MPK has a 20-round magazine. The Mossberg 500 has had what looks like a folding wire stock added. The HK21 appears with both a box (for unlimited ammo rail shooting on a speedboat early in the game) and with a drum (for the heavy soldiers with limited ammo). The PT92 appears in the speedboat level with a silencer and flashlight as your starting weapon. As a general note, the Euphoria physics really have been tweaked in a good way and the weapons have relatively realistic stopping power (the LPer picked up a .38 under the assumption that revolver = magnum and was confused by its lack of power). The game in general looks great and blends cinematic moments with the gameplay perfectly, to the point where the transition from cutscene to gameplay is marked by a reticule appearing in the middle of it. [[User:Chitoryu12|Chitoryu12]] 00:35, 14 May 2012 (CDT)&lt;br /&gt;
:Also, a picture of Neves given to Max at the beginning of Chapter 7 shows him with what looks like a full size G36. It's difficult to tell if it's a G36 or just an FX-05, however.&lt;br /&gt;
:Found a vid of someone going through the weapons. http://www.youtube.com/watch?v=1gKBCkzcUeo&amp;amp;t=6m42s Sawn-off, G3-based sniper and a grenade launcher are the unaccounted ones.[[User:Temp89|Temp89]] 13:04, 14 May 2012 (CDT)&lt;br /&gt;
::The sawed-off is already on there, as it was in the shotguns video. It's difficult to identify the FMP G35, and it almost looks like the proportions are off in that art of it. It doesn't have the cheek rest of a G3SG/1 or MSG90, so it may be a standard G3A3 with a scope. Can anyone ID the grenade launcher? Never seen any like it before. [[User:Chitoryu12|Chitoryu12]]&lt;br /&gt;
:It appears that in keeping with the common trope used in video games, ammunition for similar weapons is done on the basis of type rather than magazine OR caliber. It looks divided into pistol, rifle, and SMG ammo. So max can get PT92 ammo from a .38 or vice versa. [[User:Chitoryu12|Chitoryu12]] 01:01, 15 May 2012 (CDT)&lt;br /&gt;
:One of the enemies in Chapter 10 appears to have an M72 LAW that he uses to try and shoot at the bus. It may appear as a rocket launcher elsewhere and I've missed it, but the walkthrough vid gives a good slo-mo closeup of the gun. I'm having difficulties changing the file type to upload, so here it is on Tinypic http://i45.tinypic.com/2am4qe.png. As you'd expect, the RPG-7 makes several appearances as well. [[User:Chitoryu12|Chitoryu12]] 02:29, 15 May 2012 (CDT)&lt;br /&gt;
:The grenade launcher appears to be a break-open design. [[User:Chitoryu12|Chitoryu12]] 17:06, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
In the roughly 5 seconds that I had it ingame, I determined that the grenade launcher was a DefTech 37mm launcher. --[[User:ColonelTomb|ColonelTomb]] 10:48, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAL ==&lt;br /&gt;
&lt;br /&gt;
Based on the rear sight of the FAL in-game, I think that it is modeled off The Imbel LAR, which is the Brazilian FAL. [[http://world.guns.ru/userfiles/images/assault/as24/fal_imbel.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] 17:55, 21 May 2012 (CDT)&lt;br /&gt;
:That rear sight isn't unique to the Imbel version, though. AFAIK nothing about the Imbel M964 is unique to it, that's why I just labelled it as FN FAL. [[User:Evil Tim|Evil Tim]] 18:22, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Need reloading/magazine/shell casing images==&lt;br /&gt;
&lt;br /&gt;
*Valant 2:38 P.M PST 6/12/12*&lt;br /&gt;
Hi there, I've been doing my best to help update the pages for this game (which I declare to be one of the best TPS's made), and since I dont have the capabilities (or intelligence) to do screen captures, I was wondering if someone could get some screen caps of the weapons reloading (preferably with each weapons action still open), images of empty magazines on the ground, and finally those of the shell casings left behind. There is a lot of detail in these weapons so a website like this deserves this to occur. Thank you so much and I hope that someone can pull this off!&lt;br /&gt;
&lt;br /&gt;
It is not necessary. These screenshots should suffice to give.--[[User:Mateogala|Mateogala]] 16:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 4:02 P.M PST 6/12/12*&lt;br /&gt;
Reply: Mateogala&lt;br /&gt;
It's not a situation on necessity, but rather just the sheer appreciation to the level of detail. Just by looking at the ground after a shootout you can see exactly what type of weapons were being used because of the different shape and color of the shell casings and the magazines, can even be placed in the discussion section.&lt;br /&gt;
&lt;br /&gt;
I plan on getting a screenshot program hopefully sometime in April. If no one else uploads the mentioned screenshots then I will.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:20, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Ideas for DLC weapons==&lt;br /&gt;
*Valant 4:05 P.M PST 6/12/12&lt;br /&gt;
So I was thinking about this game and its possiblilty for DLC (which the options are essentially endless). Aside from adding missions and levels for the multiplayer, there are also areas in the main game in which side missions for either Max (maybe some extra missions leading up to the events in the New York flashbacks) and even the gangs and UFE/Police can add some missions in the campaign, but I wanted this section to be any new weapons that can be added. There is already a great list of weapons, but a few more cant hurt, here is one from each weapon class that I would recommend:&lt;br /&gt;
Pistol: HK VP70 or Beretta M93R (Or some other type of weapon locked in a burst fire capability)&lt;br /&gt;
Shotgun: O/A Double Barrel Shotgun (Fire one shell at a time, offers longest range of shotguns)&lt;br /&gt;
Assault Rifle: M4A1 (with removable carry handle and foregrip attachment as a throw back to original MP games)&lt;br /&gt;
These are just ones that I can come up with at the top of my head, what can you come up with? I was considering maybe even a &amp;quot;USA throw back&amp;quot; weapon pack, as most weapons are based out of Brazil and this would relate back to Max's routes.&lt;br /&gt;
&lt;br /&gt;
== .38 Revolver ==&lt;br /&gt;
I think the .38 might actually be based off a S&amp;amp;W Model 20. It has an underbarrel lug that is more similar to the Model 20 than the Model 10.--[[User:SmithandWesson36|SmithandWesson36]] 18:04, 12 June 2012 (CDT)&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg‎|thumb|none|450px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 &amp;amp; G3A3==&lt;br /&gt;
Available only in an online game. I have a game developer. Multiplayer is locked. I do not know how to add screenshots of the two arms. --[[User:Mateogala|Mateogala]] 05:52, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a bad guy right near the end of the game in the police station's training range (the wooden building interior mock-up part) who has a G3A3, up on a high platform. He sometimes drops it onto the ground when he dies. Can't recall if there's an RPG anywhere you can actually get to it, though if not you could probably get a shot of the bad guys who shoot at you when you're in the helicopter. [[User:Evil Tim|Evil Tim]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I've looked all over and have never seen the RPG-7 anywhere in single player, just the golden parts.[[User:Kornflakes89|Kornflakes89]] 04:26, 14 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Golden Gun Discussion==&lt;br /&gt;
*Valant 10:32 A.M PST 6/14/12&lt;br /&gt;
So I have been noticing that there are a lot of images that are of the golden gun textures. I am happy that there are more images of the weapons, but I just wanted to know who out there really likes to have their guns look like that? No matter which game implements it I just hate the gold version of the guns. For tactical sake they are impractical, and just for looks they look like toys. Anyone have a comment?&lt;br /&gt;
:Same here.  Even though I collected all the golden guns and there's a significant ammo increase, I just turn off the golden gun in game...XD --[[User:Wildcards|Wildcards]] 13:18, 14 June 2012 (CDT)&lt;br /&gt;
*Valant 11:33 A.M PST 6/14/12&lt;br /&gt;
@ Wildcards: Thanks! I don't get it why people think it is so bad ass to have their gun in all gold? ITS ALREADY COOL ENOUGH AS IT IS! Though I have to say that I wish you could disable some of the weapons's extended magazine alterations. Just me but it is weird when i see that tiny little bit extra stick out of the PT92 in his hands. Feels like a texture glitch.&lt;br /&gt;
&lt;br /&gt;
I like the golden textures. I only wish it was like how Rockstar did them in Red Dead Redemption, only the metal parts were gold. The grips and stocks and the like were still wood or whatever. I don't care for the &amp;quot;dipped gold&amp;quot; that has been in games lately [[User:BeardedHoplite|BeardedHoplite]] 22:14, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 10:06 A.M PST 6/15/12&lt;br /&gt;
The golden guns look like air soft toys spray painted gold. Not trying to be a troll but I just cant stand it when I see videos of people playing online and they have them on.&lt;br /&gt;
:The problem is that they seem to have done the same thing the CoD games do, changing the light maps to make the gun uniformly reflective and forgetting some parts are supposed to be holes or in the shadow of other parts. The result looks like they've been repeatedly sprayed with about three cans of metallic paint. [[User:Evil Tim|Evil Tim]] 08:27, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 18c or Glock 17 ?? ==&lt;br /&gt;
&lt;br /&gt;
This is not a Glock 18c. Look at the screenshots.--[[User:Mateogala|Mateogala]] 13:14, 15 June 2012 (CDT).&lt;br /&gt;
&lt;br /&gt;
==Weapon stats==&lt;br /&gt;
*Valant 11:26 A.M PST 6/15/12&lt;br /&gt;
I was wondering if anyone could shed some insight on the differences between the weapons? The handguns are pretty simply (Ive been the one whose been adding them to the main page), but the assault rifles and the SMG's are complete loss to me. Can anyone shed some light on this?&lt;br /&gt;
: The differences are generally in capacity, power, and rate of fire. The FAL is the most powerful rifle but has a low rate of fire and holds 10 fewer rounds than the AK or G36. The MPK and SAF .40 are both higher caliber than the machine pistols and deal more power, but again have a lower rate of fire and are two-handed weapons (meaning they can't be dual-wielded and you need to drop them for dual-wielding). Generally, assume that the differences in real life apply to the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 21:43, 17 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot;==&lt;br /&gt;
&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot; --[[User:Mateogala|MTOOO]] 10:57, 17 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
What about the grenades in MP? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:06, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G36 ==&lt;br /&gt;
I think the dual rows of vent holes on the G36's handguard might be a result of the developers modeling the rifle after a G36 fitted with a [[Heckler &amp;amp; Koch AG36]] and then they just decided not to have the GL in-game. If you look closely at the bottom of the handguard of the game's G36, there appears to be a couple of small holes which could be the attachment points for mounting a grenade sight on the AG36. --[[User:SmithandWesson36|SmithandWesson36]] 23:39, 12 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G9 GL and Hamerhead shotgun ==&lt;br /&gt;
&lt;br /&gt;
I wondering if anyone have the DLC to add images from this two guns into the main page --[[User:Relb357|Relb357]] &lt;br /&gt;
08/05/19&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1287947</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1287947"/>
		<updated>2019-08-05T03:46:38Z</updated>

		<summary type="html">&lt;p&gt;Relb357: /* G9 GL and Hamerhead shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I guess it could appear in a flashbacks.But I really doubt it. [[User:Littlesoldier1|Littlesoldier1]] 11:30, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It sadly isn't but it's Brazilian Waxed cousin the Taurus PT92 is. - LaFarge&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
::::They're on both, actually. And I'll check the size of it in the final version, though Max's hands are pretty damn huge. [[User:Evil Tim|Evil Tim]] 13:52, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At one point, Max duct-tapes an empty bottle to the barrel of his PT92 as a make-shift silencer, should that be added to the page?[[User:Kornflakes89|Kornflakes89]] 00:28, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
&lt;br /&gt;
My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
&lt;br /&gt;
I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
&lt;br /&gt;
It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
&lt;br /&gt;
The revolver is now listed as a Smith and Wesson Model 10.  I beg to differ.  There was never a Model 10 that was produced that had a shrouded ejector.  The closest to it would be to that is the &amp;quot;Heavy Duty&amp;quot; or the Model 20 (essentially the same thing).&lt;br /&gt;
:I agree with you. The front sight also is not the type found on a Model 10 heavy barrel.--[[User:Phillb36|Phillb36]] 17:39, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
Is it me or does it look like the G18 has a hammer on it? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
Interestiing. :)&lt;br /&gt;
I think it's some sort of texture fail,or.. hm.That's definitely looks weird. [[User:Littlesoldier1|Littlesoldier1]] 16:17, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
:I thought it could be a FAMAE as well, but I saw the new trailer &amp;quot;Going After the Girl&amp;quot;, and now I don't think so. There are a couple of good shots of this gun in the trailer, and it most closely resembles an MP5/40, although the front site looks like the type found on a FAMAE--[[User:Phillb36|Phillb36]] 16:02, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
== Gotta love the details ==&lt;br /&gt;
&lt;br /&gt;
Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc. &lt;br /&gt;
Valant Yeah, I have to say I am appauled by games (especially shooters) that still to this day dont show weapons cycling or even empty mags and shell casings drop to the floor. One of the coolest things back in the day with the original Max Payne games was to after a big shootout just counting the used brass from the Beretta's and Desert Eagles, empty shotgun shells and empty magazines from the M4. So cool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is was a selling point of Max Payne 1 along with rendered bullets in real-time back in 2001--[[User:Mercury|Mercury]] 15:37, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Something in the vein of Tec-9... --[[User:Warejaws|Warejaws]] 14:11, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I looked at a larger version of this screen on Shacknews, and I'm pretty sure the SMGs are Beretta M-12s/Taurus MT-12s, only it appears the foregrips have been removed. I was hoping the Beretta M12 would be in this game, but now I'm kind of annoyed after seeing the cosmetic change made to it. It's kind of a pet peeve of mine when game designers modify the appearance of a gun for no good reason. Why do they do this? Is it due to legal reasons?--[[User:Phillb36|Phillb36]] 21:46, 5 January 2012 (CST)&lt;br /&gt;
::::The gun appears under its Brazilian military name, so it's not a legal thing. Removing the foregrip and stock allows for it to be not only fired one-handed, but placed in Max's holsters like the other one-handed weapons. Anyone up to Photoshopping a pic of the Beretta to show its in-game appearance? [[User:Chitoryu12|Chitoryu12]] 16:58, 14 May 2012 (CDT)&lt;br /&gt;
:::::Yes, I figured out why the forward grip was removed, and actually posted my theory a while ago in the &amp;quot;MPK&amp;quot; discussion section below. M972 is just a military designation, not a brand name like Taurus or Beretta, so Rockstar are trying to avoid any legal/licensing issues, otherwise they would include the manufacturer's names for the in-game weapons. The funny thing is the foregrip doesn't have to be removed from the Beretta M12 for it to be a one-handed weapon. The M12 uses a telescoping bolt similiar to the type found in the Uzi, which makes it very well balanced, and easily fired one-handed. This [http://www.youtube.com/watch?v=HadMx9O_N0g video] shows it being done, as does this [http://www.youtube.com/watch?v=8VDpKk9k6gk one](skip to 1:27 mark). Really the only reason the foregrip was removed was so it could fit into a shoulder holster, and I think the change makes it look like crap.--[[User:Phillb36|Phillb36]] 18:46, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FX-05 Xiuhcoatl==&lt;br /&gt;
Are we sure it's not just a deformed G36KV? [[User:Spartan198|Spartan198]] 01:18, 18 February 2012 (CST)&lt;br /&gt;
:It's not an FX-05. Compare: [http://1.bp.blogspot.com/_80_yaznP3lM/TRWr1HUuwuI/AAAAAAAABIE/W8J9yP4U7mY/s1600/g36ccomparison.jpg/ G36] vs [http://i.imgur.com/XZxAC.jpg/ FX-05]. The &amp;quot;distinctive dual rows of gas vents&amp;quot; it's not enough reason to consider it a FX-05. BTW, the FX-05 has no dual row of gas vents. It's a single row of serpent-shaped vents.&lt;br /&gt;
:I think you're right, considering that the name of the weapon in the game is &amp;quot;G6&amp;quot;. A rather thinly disguised alteration of the G36 designation!--[[User:Phillb36|Phillb36]] 16:07, 19 February 2012 (CST)&lt;br /&gt;
::No, it's an FX05. Which is a G36 in disguise. The safety is the giveaway.-protoAuthor 16:08, 19 February 2012 (CST)&lt;br /&gt;
:Upon further looking... Eh... Maybe...-protoAuthor 16:17, 19 February 2012 (CST)&lt;br /&gt;
::I'd say deformed G36, personally. Also, the FX05 is not a G36 in disguise, no matter what HK's legal team would have people believe. [[User:Evil Tim|Evil Tim]] 18:38, 19 February 2012 (CST)&lt;br /&gt;
:I guess I should say a G36 Cosplayer or something, since the internals are different.-protoAuthor 19:12, 19 February 2012 (CST)&lt;br /&gt;
::I took another look, and the ejection port placement is totally wrong for the FX-05, it's like it's a G36 dressed up as one. Possible they based it on an Airsoft or some other replica which was just a G36 receiver with the furnishings swapped, as with those Airsoft Mk. 46s with STANAG wells. [[User:Evil Tim|Evil Tim]] 07:00, 18 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Taurus Revolver ==&lt;br /&gt;
I changed the designation of the Taurus revolver from &amp;quot;Raging Bull&amp;quot; to the Model 608. After watching this [http://www.youtube.com/watch?v=lxziisVZ4w8 Weapons Trailer] on YouTube it's obvious it's intended to be a Model 608.&lt;br /&gt;
&lt;br /&gt;
Make sure to check out the [http://www.youtube.com/watch?v=CHpOk2X2Kqc Going After the Girl Trailer] as well. There are good shots of the unidentified submachine gun, which IMO mostly looks like a MP5/40, and there's a shot of gangsters holding the unknown revolver that caused so much debate as to its identity. I also noticed that in a couple of shots the Mini-Uzi has it's stock, while most of the time it's shown without it. So are the developers going to leave the stock on or off? I'd rather it's left on as I think it looks better that way--[[User:Phillb36|Phillb36]] 16:48, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mini 30 ==&lt;br /&gt;
&lt;br /&gt;
Got a [http://www.rockstargames.com/maxpayne3/weapons/mini30 new weapon] announced.[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't think the handgun Max is holding in the &amp;quot;MAC-11&amp;quot; page is a PT92. I'm pretty sure it is the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] March 6, 2012 4:21 PM (EST)&lt;br /&gt;
:It used to be a picture of a MAC-11 and a PT-92, but warejaws uploaded a new version of it, turning it in to one of a Desert Eagle and Mini-Uzi.-protoAuthor 16:25, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MPK ==&lt;br /&gt;
&lt;br /&gt;
The submachine gun video on the site showed all the SMGs in the game. Is the MPK an MP5/40 or MP5/10?[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
:There is no way to know which model the MPK is supposed to represent since Rockstar doesn't list the caliber of the weapon. Here is the link to the  [http://www.youtube.com/watch?v=lld-njdeDLE Max Payne 3 SMG] trailer for those who haven't seen it. Nice to see the SAF is in the game, I was hoping it would be included. I hate the altered design of the Beretta Model 12 , I think it looks like crap. I do have a theory why the front grip was removed-- it's to allow the weapon to fit inside Max's shoulder holster. It's kind of a dumb idea, IMO. I think instead of making cosmetic changes to the guns, some kind of shoulder rig could have been used that allows the weapons to hang down by sling, but that probably would have been more difficult to render--[[User:Phillb36|Phillb36]] 20:39, 23 March 2012 (CDT)&lt;br /&gt;
:I don't think HK ever made 10mm or .40 versions in K form. [[User:Spartan198|Spartan198]] 00:20, 24 March 2012 (CDT)&lt;br /&gt;
::Even though it's called &amp;quot;MPK&amp;quot; in the game it doesn't look like the MP5K, the weapon is modeled on the MP5/10 or MP5/40 as it has a straight magazine. Watch the SMG video and you will see what I mean.--[[User:Phillb36|Phillb36]] 23:30, 24 March 2012 (CDT)&lt;br /&gt;
:::Well, there were straight magazines made for the 9mm MP5 too, so it could just be that.--[[User:Wildcards|Wildcards]] 13:38, 6 April 2012 (CDT)&lt;br /&gt;
::::Except the magazines in the game are not the old &amp;quot;waffle&amp;quot; type, they look like the straight type used on the MP5/10 or the MP5/40, which is why I assume the MPK is based on one of those weapons. The 9mm straight magazines would be a strange choice since they are hardly used anymore, but since this is a video game we are talking about here, I guess I shouldn't be surprised that the weapons possess questionable design elements.--[[User:Phillb36|Phillb36]] 21:29, 6 April 2012 (CDT) &lt;br /&gt;
According to the new walkthrough video (posted below), the MPK has a 20-round magazine. Are the .40 and 10mm versions in 20 or 30 round capacities as standard? [[User:Chitoryu12|Chitoryu12]] 20:55, 13 May 2012 (CDT)&lt;br /&gt;
:The .40 &amp;amp; 10 mm magazines have a standard capacity of 30 rounds. The magazine in the game has the ''appearance'' of a 30 rounder. So this means the game designers screwed with the magazine capacity to make the weapon differ from the other SMGs, but never accurately rendered the mag to reflect this. Is there any indication what caliber round the &amp;quot;MPK&amp;quot; is chambered for in the game?--[[User:Phillb36|Phillb36]] 21:46, 13 May 2012 (CDT)&lt;br /&gt;
::Difficult to say, as the walkthrough has been blocked until the official release tomorrow and the player never got close enough to the receiver to see if there were any markings.&lt;br /&gt;
::I've updated the article to indicate it as a plain &amp;quot;MP5&amp;quot; and noting the unusual position of the magazine release, as well as a picture of an MP5/40 and the possibility that it may be one of the high-caliber variants. It most certainly is not the waffle-type 9mm straight mags of the standard MP5, and the front magazine release and lack of a push button means that it's not an HK94 as was originally believed. [[User:Chitoryu12|Chitoryu12]] 16:54, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun video ==&lt;br /&gt;
&lt;br /&gt;
A new [http://www.youtube.com/watch?v=_BM-u_I5OsU Shotgun Video] is on Youtube. Any guesses as to what the Super Sport is based on? Perhaps the Remington 1187?&lt;br /&gt;
* That would be my guess. Other new guns are the SPAS-15, sawed-off shotguns (of course), and some kind of tactical Mossberg 500.&lt;br /&gt;
Isn't this a Benelli Super Sport (sportman model?) with M3 pistol grip stock? [[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 10:16, 17 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough up early ==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone &amp;quot;reviewers&amp;quot; have gotten their hands on some early copies and are posting the entire game.&lt;br /&gt;
&lt;br /&gt;
http://www.gameanyone.com/video/461141&lt;br /&gt;
&lt;br /&gt;
Feel free to start checking our information with the real thing. [[User:Chitoryu12|Chitoryu12]] 19:14, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Got blocked by Rockstar as I finished watching part 3, they caught it quite easily :S -- Long Fallen 00:34, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, Rockstar ordered them to disable the walkthrough until tomorrow. But I could catch some bits. The PT92 (at least sometimes) appears to have an extended magazine. The MPK has a 20-round magazine. The Mossberg 500 has had what looks like a folding wire stock added. The HK21 appears with both a box (for unlimited ammo rail shooting on a speedboat early in the game) and with a drum (for the heavy soldiers with limited ammo). The PT92 appears in the speedboat level with a silencer and flashlight as your starting weapon. As a general note, the Euphoria physics really have been tweaked in a good way and the weapons have relatively realistic stopping power (the LPer picked up a .38 under the assumption that revolver = magnum and was confused by its lack of power). The game in general looks great and blends cinematic moments with the gameplay perfectly, to the point where the transition from cutscene to gameplay is marked by a reticule appearing in the middle of it. [[User:Chitoryu12|Chitoryu12]] 00:35, 14 May 2012 (CDT)&lt;br /&gt;
:Also, a picture of Neves given to Max at the beginning of Chapter 7 shows him with what looks like a full size G36. It's difficult to tell if it's a G36 or just an FX-05, however.&lt;br /&gt;
:Found a vid of someone going through the weapons. http://www.youtube.com/watch?v=1gKBCkzcUeo&amp;amp;t=6m42s Sawn-off, G3-based sniper and a grenade launcher are the unaccounted ones.[[User:Temp89|Temp89]] 13:04, 14 May 2012 (CDT)&lt;br /&gt;
::The sawed-off is already on there, as it was in the shotguns video. It's difficult to identify the FMP G35, and it almost looks like the proportions are off in that art of it. It doesn't have the cheek rest of a G3SG/1 or MSG90, so it may be a standard G3A3 with a scope. Can anyone ID the grenade launcher? Never seen any like it before. [[User:Chitoryu12|Chitoryu12]]&lt;br /&gt;
:It appears that in keeping with the common trope used in video games, ammunition for similar weapons is done on the basis of type rather than magazine OR caliber. It looks divided into pistol, rifle, and SMG ammo. So max can get PT92 ammo from a .38 or vice versa. [[User:Chitoryu12|Chitoryu12]] 01:01, 15 May 2012 (CDT)&lt;br /&gt;
:One of the enemies in Chapter 10 appears to have an M72 LAW that he uses to try and shoot at the bus. It may appear as a rocket launcher elsewhere and I've missed it, but the walkthrough vid gives a good slo-mo closeup of the gun. I'm having difficulties changing the file type to upload, so here it is on Tinypic http://i45.tinypic.com/2am4qe.png. As you'd expect, the RPG-7 makes several appearances as well. [[User:Chitoryu12|Chitoryu12]] 02:29, 15 May 2012 (CDT)&lt;br /&gt;
:The grenade launcher appears to be a break-open design. [[User:Chitoryu12|Chitoryu12]] 17:06, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
In the roughly 5 seconds that I had it ingame, I determined that the grenade launcher was a DefTech 37mm launcher. --[[User:ColonelTomb|ColonelTomb]] 10:48, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAL ==&lt;br /&gt;
&lt;br /&gt;
Based on the rear sight of the FAL in-game, I think that it is modeled off The Imbel LAR, which is the Brazilian FAL. [[http://world.guns.ru/userfiles/images/assault/as24/fal_imbel.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] 17:55, 21 May 2012 (CDT)&lt;br /&gt;
:That rear sight isn't unique to the Imbel version, though. AFAIK nothing about the Imbel M964 is unique to it, that's why I just labelled it as FN FAL. [[User:Evil Tim|Evil Tim]] 18:22, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Need reloading/magazine/shell casing images==&lt;br /&gt;
&lt;br /&gt;
*Valant 2:38 P.M PST 6/12/12*&lt;br /&gt;
Hi there, I've been doing my best to help update the pages for this game (which I declare to be one of the best TPS's made), and since I dont have the capabilities (or intelligence) to do screen captures, I was wondering if someone could get some screen caps of the weapons reloading (preferably with each weapons action still open), images of empty magazines on the ground, and finally those of the shell casings left behind. There is a lot of detail in these weapons so a website like this deserves this to occur. Thank you so much and I hope that someone can pull this off!&lt;br /&gt;
&lt;br /&gt;
It is not necessary. These screenshots should suffice to give.--[[User:Mateogala|Mateogala]] 16:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 4:02 P.M PST 6/12/12*&lt;br /&gt;
Reply: Mateogala&lt;br /&gt;
It's not a situation on necessity, but rather just the sheer appreciation to the level of detail. Just by looking at the ground after a shootout you can see exactly what type of weapons were being used because of the different shape and color of the shell casings and the magazines, can even be placed in the discussion section.&lt;br /&gt;
&lt;br /&gt;
I plan on getting a screenshot program hopefully sometime in April. If no one else uploads the mentioned screenshots then I will.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:20, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Ideas for DLC weapons==&lt;br /&gt;
*Valant 4:05 P.M PST 6/12/12&lt;br /&gt;
So I was thinking about this game and its possiblilty for DLC (which the options are essentially endless). Aside from adding missions and levels for the multiplayer, there are also areas in the main game in which side missions for either Max (maybe some extra missions leading up to the events in the New York flashbacks) and even the gangs and UFE/Police can add some missions in the campaign, but I wanted this section to be any new weapons that can be added. There is already a great list of weapons, but a few more cant hurt, here is one from each weapon class that I would recommend:&lt;br /&gt;
Pistol: HK VP70 or Beretta M93R (Or some other type of weapon locked in a burst fire capability)&lt;br /&gt;
Shotgun: O/A Double Barrel Shotgun (Fire one shell at a time, offers longest range of shotguns)&lt;br /&gt;
Assault Rifle: M4A1 (with removable carry handle and foregrip attachment as a throw back to original MP games)&lt;br /&gt;
These are just ones that I can come up with at the top of my head, what can you come up with? I was considering maybe even a &amp;quot;USA throw back&amp;quot; weapon pack, as most weapons are based out of Brazil and this would relate back to Max's routes.&lt;br /&gt;
&lt;br /&gt;
== .38 Revolver ==&lt;br /&gt;
I think the .38 might actually be based off a S&amp;amp;W Model 20. It has an underbarrel lug that is more similar to the Model 20 than the Model 10.--[[User:SmithandWesson36|SmithandWesson36]] 18:04, 12 June 2012 (CDT)&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg‎|thumb|none|450px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 &amp;amp; G3A3==&lt;br /&gt;
Available only in an online game. I have a game developer. Multiplayer is locked. I do not know how to add screenshots of the two arms. --[[User:Mateogala|Mateogala]] 05:52, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a bad guy right near the end of the game in the police station's training range (the wooden building interior mock-up part) who has a G3A3, up on a high platform. He sometimes drops it onto the ground when he dies. Can't recall if there's an RPG anywhere you can actually get to it, though if not you could probably get a shot of the bad guys who shoot at you when you're in the helicopter. [[User:Evil Tim|Evil Tim]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I've looked all over and have never seen the RPG-7 anywhere in single player, just the golden parts.[[User:Kornflakes89|Kornflakes89]] 04:26, 14 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Golden Gun Discussion==&lt;br /&gt;
*Valant 10:32 A.M PST 6/14/12&lt;br /&gt;
So I have been noticing that there are a lot of images that are of the golden gun textures. I am happy that there are more images of the weapons, but I just wanted to know who out there really likes to have their guns look like that? No matter which game implements it I just hate the gold version of the guns. For tactical sake they are impractical, and just for looks they look like toys. Anyone have a comment?&lt;br /&gt;
:Same here.  Even though I collected all the golden guns and there's a significant ammo increase, I just turn off the golden gun in game...XD --[[User:Wildcards|Wildcards]] 13:18, 14 June 2012 (CDT)&lt;br /&gt;
*Valant 11:33 A.M PST 6/14/12&lt;br /&gt;
@ Wildcards: Thanks! I don't get it why people think it is so bad ass to have their gun in all gold? ITS ALREADY COOL ENOUGH AS IT IS! Though I have to say that I wish you could disable some of the weapons's extended magazine alterations. Just me but it is weird when i see that tiny little bit extra stick out of the PT92 in his hands. Feels like a texture glitch.&lt;br /&gt;
&lt;br /&gt;
I like the golden textures. I only wish it was like how Rockstar did them in Red Dead Redemption, only the metal parts were gold. The grips and stocks and the like were still wood or whatever. I don't care for the &amp;quot;dipped gold&amp;quot; that has been in games lately [[User:BeardedHoplite|BeardedHoplite]] 22:14, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 10:06 A.M PST 6/15/12&lt;br /&gt;
The golden guns look like air soft toys spray painted gold. Not trying to be a troll but I just cant stand it when I see videos of people playing online and they have them on.&lt;br /&gt;
:The problem is that they seem to have done the same thing the CoD games do, changing the light maps to make the gun uniformly reflective and forgetting some parts are supposed to be holes or in the shadow of other parts. The result looks like they've been repeatedly sprayed with about three cans of metallic paint. [[User:Evil Tim|Evil Tim]] 08:27, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 18c or Glock 17 ?? ==&lt;br /&gt;
&lt;br /&gt;
This is not a Glock 18c. Look at the screenshots.--[[User:Mateogala|Mateogala]] 13:14, 15 June 2012 (CDT).&lt;br /&gt;
&lt;br /&gt;
==Weapon stats==&lt;br /&gt;
*Valant 11:26 A.M PST 6/15/12&lt;br /&gt;
I was wondering if anyone could shed some insight on the differences between the weapons? The handguns are pretty simply (Ive been the one whose been adding them to the main page), but the assault rifles and the SMG's are complete loss to me. Can anyone shed some light on this?&lt;br /&gt;
: The differences are generally in capacity, power, and rate of fire. The FAL is the most powerful rifle but has a low rate of fire and holds 10 fewer rounds than the AK or G36. The MPK and SAF .40 are both higher caliber than the machine pistols and deal more power, but again have a lower rate of fire and are two-handed weapons (meaning they can't be dual-wielded and you need to drop them for dual-wielding). Generally, assume that the differences in real life apply to the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 21:43, 17 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot;==&lt;br /&gt;
&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot; --[[User:Mateogala|MTOOO]] 10:57, 17 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
What about the grenades in MP? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:06, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G36 ==&lt;br /&gt;
I think the dual rows of vent holes on the G36's handguard might be a result of the developers modeling the rifle after a G36 fitted with a [[Heckler &amp;amp; Koch AG36]] and then they just decided not to have the GL in-game. If you look closely at the bottom of the handguard of the game's G36, there appears to be a couple of small holes which could be the attachment points for mounting a grenade sight on the AG36. --[[User:SmithandWesson36|SmithandWesson36]] 23:39, 12 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G9 GL and Hamerhead shotgun ==&lt;br /&gt;
&lt;br /&gt;
I wondering if anyone have the DLC to add images from this two guns into this page&lt;br /&gt;
[[User:Relb357|Relb357]] &lt;br /&gt;
08/05/19&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1287946</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1287946"/>
		<updated>2019-08-05T03:44:31Z</updated>

		<summary type="html">&lt;p&gt;Relb357: /* G9 GL and Hamerhead shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I guess it could appear in a flashbacks.But I really doubt it. [[User:Littlesoldier1|Littlesoldier1]] 11:30, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It sadly isn't but it's Brazilian Waxed cousin the Taurus PT92 is. - LaFarge&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
::::They're on both, actually. And I'll check the size of it in the final version, though Max's hands are pretty damn huge. [[User:Evil Tim|Evil Tim]] 13:52, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At one point, Max duct-tapes an empty bottle to the barrel of his PT92 as a make-shift silencer, should that be added to the page?[[User:Kornflakes89|Kornflakes89]] 00:28, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
&lt;br /&gt;
My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
&lt;br /&gt;
I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
&lt;br /&gt;
It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
&lt;br /&gt;
The revolver is now listed as a Smith and Wesson Model 10.  I beg to differ.  There was never a Model 10 that was produced that had a shrouded ejector.  The closest to it would be to that is the &amp;quot;Heavy Duty&amp;quot; or the Model 20 (essentially the same thing).&lt;br /&gt;
:I agree with you. The front sight also is not the type found on a Model 10 heavy barrel.--[[User:Phillb36|Phillb36]] 17:39, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
Is it me or does it look like the G18 has a hammer on it? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
Interestiing. :)&lt;br /&gt;
I think it's some sort of texture fail,or.. hm.That's definitely looks weird. [[User:Littlesoldier1|Littlesoldier1]] 16:17, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
:I thought it could be a FAMAE as well, but I saw the new trailer &amp;quot;Going After the Girl&amp;quot;, and now I don't think so. There are a couple of good shots of this gun in the trailer, and it most closely resembles an MP5/40, although the front site looks like the type found on a FAMAE--[[User:Phillb36|Phillb36]] 16:02, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
== Gotta love the details ==&lt;br /&gt;
&lt;br /&gt;
Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc. &lt;br /&gt;
Valant Yeah, I have to say I am appauled by games (especially shooters) that still to this day dont show weapons cycling or even empty mags and shell casings drop to the floor. One of the coolest things back in the day with the original Max Payne games was to after a big shootout just counting the used brass from the Beretta's and Desert Eagles, empty shotgun shells and empty magazines from the M4. So cool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is was a selling point of Max Payne 1 along with rendered bullets in real-time back in 2001--[[User:Mercury|Mercury]] 15:37, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Something in the vein of Tec-9... --[[User:Warejaws|Warejaws]] 14:11, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I looked at a larger version of this screen on Shacknews, and I'm pretty sure the SMGs are Beretta M-12s/Taurus MT-12s, only it appears the foregrips have been removed. I was hoping the Beretta M12 would be in this game, but now I'm kind of annoyed after seeing the cosmetic change made to it. It's kind of a pet peeve of mine when game designers modify the appearance of a gun for no good reason. Why do they do this? Is it due to legal reasons?--[[User:Phillb36|Phillb36]] 21:46, 5 January 2012 (CST)&lt;br /&gt;
::::The gun appears under its Brazilian military name, so it's not a legal thing. Removing the foregrip and stock allows for it to be not only fired one-handed, but placed in Max's holsters like the other one-handed weapons. Anyone up to Photoshopping a pic of the Beretta to show its in-game appearance? [[User:Chitoryu12|Chitoryu12]] 16:58, 14 May 2012 (CDT)&lt;br /&gt;
:::::Yes, I figured out why the forward grip was removed, and actually posted my theory a while ago in the &amp;quot;MPK&amp;quot; discussion section below. M972 is just a military designation, not a brand name like Taurus or Beretta, so Rockstar are trying to avoid any legal/licensing issues, otherwise they would include the manufacturer's names for the in-game weapons. The funny thing is the foregrip doesn't have to be removed from the Beretta M12 for it to be a one-handed weapon. The M12 uses a telescoping bolt similiar to the type found in the Uzi, which makes it very well balanced, and easily fired one-handed. This [http://www.youtube.com/watch?v=HadMx9O_N0g video] shows it being done, as does this [http://www.youtube.com/watch?v=8VDpKk9k6gk one](skip to 1:27 mark). Really the only reason the foregrip was removed was so it could fit into a shoulder holster, and I think the change makes it look like crap.--[[User:Phillb36|Phillb36]] 18:46, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FX-05 Xiuhcoatl==&lt;br /&gt;
Are we sure it's not just a deformed G36KV? [[User:Spartan198|Spartan198]] 01:18, 18 February 2012 (CST)&lt;br /&gt;
:It's not an FX-05. Compare: [http://1.bp.blogspot.com/_80_yaznP3lM/TRWr1HUuwuI/AAAAAAAABIE/W8J9yP4U7mY/s1600/g36ccomparison.jpg/ G36] vs [http://i.imgur.com/XZxAC.jpg/ FX-05]. The &amp;quot;distinctive dual rows of gas vents&amp;quot; it's not enough reason to consider it a FX-05. BTW, the FX-05 has no dual row of gas vents. It's a single row of serpent-shaped vents.&lt;br /&gt;
:I think you're right, considering that the name of the weapon in the game is &amp;quot;G6&amp;quot;. A rather thinly disguised alteration of the G36 designation!--[[User:Phillb36|Phillb36]] 16:07, 19 February 2012 (CST)&lt;br /&gt;
::No, it's an FX05. Which is a G36 in disguise. The safety is the giveaway.-protoAuthor 16:08, 19 February 2012 (CST)&lt;br /&gt;
:Upon further looking... Eh... Maybe...-protoAuthor 16:17, 19 February 2012 (CST)&lt;br /&gt;
::I'd say deformed G36, personally. Also, the FX05 is not a G36 in disguise, no matter what HK's legal team would have people believe. [[User:Evil Tim|Evil Tim]] 18:38, 19 February 2012 (CST)&lt;br /&gt;
:I guess I should say a G36 Cosplayer or something, since the internals are different.-protoAuthor 19:12, 19 February 2012 (CST)&lt;br /&gt;
::I took another look, and the ejection port placement is totally wrong for the FX-05, it's like it's a G36 dressed up as one. Possible they based it on an Airsoft or some other replica which was just a G36 receiver with the furnishings swapped, as with those Airsoft Mk. 46s with STANAG wells. [[User:Evil Tim|Evil Tim]] 07:00, 18 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Taurus Revolver ==&lt;br /&gt;
I changed the designation of the Taurus revolver from &amp;quot;Raging Bull&amp;quot; to the Model 608. After watching this [http://www.youtube.com/watch?v=lxziisVZ4w8 Weapons Trailer] on YouTube it's obvious it's intended to be a Model 608.&lt;br /&gt;
&lt;br /&gt;
Make sure to check out the [http://www.youtube.com/watch?v=CHpOk2X2Kqc Going After the Girl Trailer] as well. There are good shots of the unidentified submachine gun, which IMO mostly looks like a MP5/40, and there's a shot of gangsters holding the unknown revolver that caused so much debate as to its identity. I also noticed that in a couple of shots the Mini-Uzi has it's stock, while most of the time it's shown without it. So are the developers going to leave the stock on or off? I'd rather it's left on as I think it looks better that way--[[User:Phillb36|Phillb36]] 16:48, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mini 30 ==&lt;br /&gt;
&lt;br /&gt;
Got a [http://www.rockstargames.com/maxpayne3/weapons/mini30 new weapon] announced.[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't think the handgun Max is holding in the &amp;quot;MAC-11&amp;quot; page is a PT92. I'm pretty sure it is the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] March 6, 2012 4:21 PM (EST)&lt;br /&gt;
:It used to be a picture of a MAC-11 and a PT-92, but warejaws uploaded a new version of it, turning it in to one of a Desert Eagle and Mini-Uzi.-protoAuthor 16:25, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MPK ==&lt;br /&gt;
&lt;br /&gt;
The submachine gun video on the site showed all the SMGs in the game. Is the MPK an MP5/40 or MP5/10?[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
:There is no way to know which model the MPK is supposed to represent since Rockstar doesn't list the caliber of the weapon. Here is the link to the  [http://www.youtube.com/watch?v=lld-njdeDLE Max Payne 3 SMG] trailer for those who haven't seen it. Nice to see the SAF is in the game, I was hoping it would be included. I hate the altered design of the Beretta Model 12 , I think it looks like crap. I do have a theory why the front grip was removed-- it's to allow the weapon to fit inside Max's shoulder holster. It's kind of a dumb idea, IMO. I think instead of making cosmetic changes to the guns, some kind of shoulder rig could have been used that allows the weapons to hang down by sling, but that probably would have been more difficult to render--[[User:Phillb36|Phillb36]] 20:39, 23 March 2012 (CDT)&lt;br /&gt;
:I don't think HK ever made 10mm or .40 versions in K form. [[User:Spartan198|Spartan198]] 00:20, 24 March 2012 (CDT)&lt;br /&gt;
::Even though it's called &amp;quot;MPK&amp;quot; in the game it doesn't look like the MP5K, the weapon is modeled on the MP5/10 or MP5/40 as it has a straight magazine. Watch the SMG video and you will see what I mean.--[[User:Phillb36|Phillb36]] 23:30, 24 March 2012 (CDT)&lt;br /&gt;
:::Well, there were straight magazines made for the 9mm MP5 too, so it could just be that.--[[User:Wildcards|Wildcards]] 13:38, 6 April 2012 (CDT)&lt;br /&gt;
::::Except the magazines in the game are not the old &amp;quot;waffle&amp;quot; type, they look like the straight type used on the MP5/10 or the MP5/40, which is why I assume the MPK is based on one of those weapons. The 9mm straight magazines would be a strange choice since they are hardly used anymore, but since this is a video game we are talking about here, I guess I shouldn't be surprised that the weapons possess questionable design elements.--[[User:Phillb36|Phillb36]] 21:29, 6 April 2012 (CDT) &lt;br /&gt;
According to the new walkthrough video (posted below), the MPK has a 20-round magazine. Are the .40 and 10mm versions in 20 or 30 round capacities as standard? [[User:Chitoryu12|Chitoryu12]] 20:55, 13 May 2012 (CDT)&lt;br /&gt;
:The .40 &amp;amp; 10 mm magazines have a standard capacity of 30 rounds. The magazine in the game has the ''appearance'' of a 30 rounder. So this means the game designers screwed with the magazine capacity to make the weapon differ from the other SMGs, but never accurately rendered the mag to reflect this. Is there any indication what caliber round the &amp;quot;MPK&amp;quot; is chambered for in the game?--[[User:Phillb36|Phillb36]] 21:46, 13 May 2012 (CDT)&lt;br /&gt;
::Difficult to say, as the walkthrough has been blocked until the official release tomorrow and the player never got close enough to the receiver to see if there were any markings.&lt;br /&gt;
::I've updated the article to indicate it as a plain &amp;quot;MP5&amp;quot; and noting the unusual position of the magazine release, as well as a picture of an MP5/40 and the possibility that it may be one of the high-caliber variants. It most certainly is not the waffle-type 9mm straight mags of the standard MP5, and the front magazine release and lack of a push button means that it's not an HK94 as was originally believed. [[User:Chitoryu12|Chitoryu12]] 16:54, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun video ==&lt;br /&gt;
&lt;br /&gt;
A new [http://www.youtube.com/watch?v=_BM-u_I5OsU Shotgun Video] is on Youtube. Any guesses as to what the Super Sport is based on? Perhaps the Remington 1187?&lt;br /&gt;
* That would be my guess. Other new guns are the SPAS-15, sawed-off shotguns (of course), and some kind of tactical Mossberg 500.&lt;br /&gt;
Isn't this a Benelli Super Sport (sportman model?) with M3 pistol grip stock? [[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 10:16, 17 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough up early ==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone &amp;quot;reviewers&amp;quot; have gotten their hands on some early copies and are posting the entire game.&lt;br /&gt;
&lt;br /&gt;
http://www.gameanyone.com/video/461141&lt;br /&gt;
&lt;br /&gt;
Feel free to start checking our information with the real thing. [[User:Chitoryu12|Chitoryu12]] 19:14, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Got blocked by Rockstar as I finished watching part 3, they caught it quite easily :S -- Long Fallen 00:34, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, Rockstar ordered them to disable the walkthrough until tomorrow. But I could catch some bits. The PT92 (at least sometimes) appears to have an extended magazine. The MPK has a 20-round magazine. The Mossberg 500 has had what looks like a folding wire stock added. The HK21 appears with both a box (for unlimited ammo rail shooting on a speedboat early in the game) and with a drum (for the heavy soldiers with limited ammo). The PT92 appears in the speedboat level with a silencer and flashlight as your starting weapon. As a general note, the Euphoria physics really have been tweaked in a good way and the weapons have relatively realistic stopping power (the LPer picked up a .38 under the assumption that revolver = magnum and was confused by its lack of power). The game in general looks great and blends cinematic moments with the gameplay perfectly, to the point where the transition from cutscene to gameplay is marked by a reticule appearing in the middle of it. [[User:Chitoryu12|Chitoryu12]] 00:35, 14 May 2012 (CDT)&lt;br /&gt;
:Also, a picture of Neves given to Max at the beginning of Chapter 7 shows him with what looks like a full size G36. It's difficult to tell if it's a G36 or just an FX-05, however.&lt;br /&gt;
:Found a vid of someone going through the weapons. http://www.youtube.com/watch?v=1gKBCkzcUeo&amp;amp;t=6m42s Sawn-off, G3-based sniper and a grenade launcher are the unaccounted ones.[[User:Temp89|Temp89]] 13:04, 14 May 2012 (CDT)&lt;br /&gt;
::The sawed-off is already on there, as it was in the shotguns video. It's difficult to identify the FMP G35, and it almost looks like the proportions are off in that art of it. It doesn't have the cheek rest of a G3SG/1 or MSG90, so it may be a standard G3A3 with a scope. Can anyone ID the grenade launcher? Never seen any like it before. [[User:Chitoryu12|Chitoryu12]]&lt;br /&gt;
:It appears that in keeping with the common trope used in video games, ammunition for similar weapons is done on the basis of type rather than magazine OR caliber. It looks divided into pistol, rifle, and SMG ammo. So max can get PT92 ammo from a .38 or vice versa. [[User:Chitoryu12|Chitoryu12]] 01:01, 15 May 2012 (CDT)&lt;br /&gt;
:One of the enemies in Chapter 10 appears to have an M72 LAW that he uses to try and shoot at the bus. It may appear as a rocket launcher elsewhere and I've missed it, but the walkthrough vid gives a good slo-mo closeup of the gun. I'm having difficulties changing the file type to upload, so here it is on Tinypic http://i45.tinypic.com/2am4qe.png. As you'd expect, the RPG-7 makes several appearances as well. [[User:Chitoryu12|Chitoryu12]] 02:29, 15 May 2012 (CDT)&lt;br /&gt;
:The grenade launcher appears to be a break-open design. [[User:Chitoryu12|Chitoryu12]] 17:06, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
In the roughly 5 seconds that I had it ingame, I determined that the grenade launcher was a DefTech 37mm launcher. --[[User:ColonelTomb|ColonelTomb]] 10:48, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAL ==&lt;br /&gt;
&lt;br /&gt;
Based on the rear sight of the FAL in-game, I think that it is modeled off The Imbel LAR, which is the Brazilian FAL. [[http://world.guns.ru/userfiles/images/assault/as24/fal_imbel.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] 17:55, 21 May 2012 (CDT)&lt;br /&gt;
:That rear sight isn't unique to the Imbel version, though. AFAIK nothing about the Imbel M964 is unique to it, that's why I just labelled it as FN FAL. [[User:Evil Tim|Evil Tim]] 18:22, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Need reloading/magazine/shell casing images==&lt;br /&gt;
&lt;br /&gt;
*Valant 2:38 P.M PST 6/12/12*&lt;br /&gt;
Hi there, I've been doing my best to help update the pages for this game (which I declare to be one of the best TPS's made), and since I dont have the capabilities (or intelligence) to do screen captures, I was wondering if someone could get some screen caps of the weapons reloading (preferably with each weapons action still open), images of empty magazines on the ground, and finally those of the shell casings left behind. There is a lot of detail in these weapons so a website like this deserves this to occur. Thank you so much and I hope that someone can pull this off!&lt;br /&gt;
&lt;br /&gt;
It is not necessary. These screenshots should suffice to give.--[[User:Mateogala|Mateogala]] 16:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 4:02 P.M PST 6/12/12*&lt;br /&gt;
Reply: Mateogala&lt;br /&gt;
It's not a situation on necessity, but rather just the sheer appreciation to the level of detail. Just by looking at the ground after a shootout you can see exactly what type of weapons were being used because of the different shape and color of the shell casings and the magazines, can even be placed in the discussion section.&lt;br /&gt;
&lt;br /&gt;
I plan on getting a screenshot program hopefully sometime in April. If no one else uploads the mentioned screenshots then I will.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:20, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Ideas for DLC weapons==&lt;br /&gt;
*Valant 4:05 P.M PST 6/12/12&lt;br /&gt;
So I was thinking about this game and its possiblilty for DLC (which the options are essentially endless). Aside from adding missions and levels for the multiplayer, there are also areas in the main game in which side missions for either Max (maybe some extra missions leading up to the events in the New York flashbacks) and even the gangs and UFE/Police can add some missions in the campaign, but I wanted this section to be any new weapons that can be added. There is already a great list of weapons, but a few more cant hurt, here is one from each weapon class that I would recommend:&lt;br /&gt;
Pistol: HK VP70 or Beretta M93R (Or some other type of weapon locked in a burst fire capability)&lt;br /&gt;
Shotgun: O/A Double Barrel Shotgun (Fire one shell at a time, offers longest range of shotguns)&lt;br /&gt;
Assault Rifle: M4A1 (with removable carry handle and foregrip attachment as a throw back to original MP games)&lt;br /&gt;
These are just ones that I can come up with at the top of my head, what can you come up with? I was considering maybe even a &amp;quot;USA throw back&amp;quot; weapon pack, as most weapons are based out of Brazil and this would relate back to Max's routes.&lt;br /&gt;
&lt;br /&gt;
== .38 Revolver ==&lt;br /&gt;
I think the .38 might actually be based off a S&amp;amp;W Model 20. It has an underbarrel lug that is more similar to the Model 20 than the Model 10.--[[User:SmithandWesson36|SmithandWesson36]] 18:04, 12 June 2012 (CDT)&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg‎|thumb|none|450px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 &amp;amp; G3A3==&lt;br /&gt;
Available only in an online game. I have a game developer. Multiplayer is locked. I do not know how to add screenshots of the two arms. --[[User:Mateogala|Mateogala]] 05:52, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a bad guy right near the end of the game in the police station's training range (the wooden building interior mock-up part) who has a G3A3, up on a high platform. He sometimes drops it onto the ground when he dies. Can't recall if there's an RPG anywhere you can actually get to it, though if not you could probably get a shot of the bad guys who shoot at you when you're in the helicopter. [[User:Evil Tim|Evil Tim]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I've looked all over and have never seen the RPG-7 anywhere in single player, just the golden parts.[[User:Kornflakes89|Kornflakes89]] 04:26, 14 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Golden Gun Discussion==&lt;br /&gt;
*Valant 10:32 A.M PST 6/14/12&lt;br /&gt;
So I have been noticing that there are a lot of images that are of the golden gun textures. I am happy that there are more images of the weapons, but I just wanted to know who out there really likes to have their guns look like that? No matter which game implements it I just hate the gold version of the guns. For tactical sake they are impractical, and just for looks they look like toys. Anyone have a comment?&lt;br /&gt;
:Same here.  Even though I collected all the golden guns and there's a significant ammo increase, I just turn off the golden gun in game...XD --[[User:Wildcards|Wildcards]] 13:18, 14 June 2012 (CDT)&lt;br /&gt;
*Valant 11:33 A.M PST 6/14/12&lt;br /&gt;
@ Wildcards: Thanks! I don't get it why people think it is so bad ass to have their gun in all gold? ITS ALREADY COOL ENOUGH AS IT IS! Though I have to say that I wish you could disable some of the weapons's extended magazine alterations. Just me but it is weird when i see that tiny little bit extra stick out of the PT92 in his hands. Feels like a texture glitch.&lt;br /&gt;
&lt;br /&gt;
I like the golden textures. I only wish it was like how Rockstar did them in Red Dead Redemption, only the metal parts were gold. The grips and stocks and the like were still wood or whatever. I don't care for the &amp;quot;dipped gold&amp;quot; that has been in games lately [[User:BeardedHoplite|BeardedHoplite]] 22:14, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 10:06 A.M PST 6/15/12&lt;br /&gt;
The golden guns look like air soft toys spray painted gold. Not trying to be a troll but I just cant stand it when I see videos of people playing online and they have them on.&lt;br /&gt;
:The problem is that they seem to have done the same thing the CoD games do, changing the light maps to make the gun uniformly reflective and forgetting some parts are supposed to be holes or in the shadow of other parts. The result looks like they've been repeatedly sprayed with about three cans of metallic paint. [[User:Evil Tim|Evil Tim]] 08:27, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 18c or Glock 17 ?? ==&lt;br /&gt;
&lt;br /&gt;
This is not a Glock 18c. Look at the screenshots.--[[User:Mateogala|Mateogala]] 13:14, 15 June 2012 (CDT).&lt;br /&gt;
&lt;br /&gt;
==Weapon stats==&lt;br /&gt;
*Valant 11:26 A.M PST 6/15/12&lt;br /&gt;
I was wondering if anyone could shed some insight on the differences between the weapons? The handguns are pretty simply (Ive been the one whose been adding them to the main page), but the assault rifles and the SMG's are complete loss to me. Can anyone shed some light on this?&lt;br /&gt;
: The differences are generally in capacity, power, and rate of fire. The FAL is the most powerful rifle but has a low rate of fire and holds 10 fewer rounds than the AK or G36. The MPK and SAF .40 are both higher caliber than the machine pistols and deal more power, but again have a lower rate of fire and are two-handed weapons (meaning they can't be dual-wielded and you need to drop them for dual-wielding). Generally, assume that the differences in real life apply to the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 21:43, 17 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot;==&lt;br /&gt;
&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot; --[[User:Mateogala|MTOOO]] 10:57, 17 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
What about the grenades in MP? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:06, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G36 ==&lt;br /&gt;
I think the dual rows of vent holes on the G36's handguard might be a result of the developers modeling the rifle after a G36 fitted with a [[Heckler &amp;amp; Koch AG36]] and then they just decided not to have the GL in-game. If you look closely at the bottom of the handguard of the game's G36, there appears to be a couple of small holes which could be the attachment points for mounting a grenade sight on the AG36. --[[User:SmithandWesson36|SmithandWesson36]] 23:39, 12 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G9 GL and Hamerhead shotgun ==&lt;br /&gt;
&lt;br /&gt;
I wondering if anyone have the DLC to add images from this two guns into this page&lt;br /&gt;
--Relb357 00:42 08/05/19&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1287945</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1287945"/>
		<updated>2019-08-05T03:41:58Z</updated>

		<summary type="html">&lt;p&gt;Relb357: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family in São Paulo. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL.&lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong action movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this; occasionally a modelling glitch results in a weapon being displayed temporarily in a cutscene with the physical alterations (like Max tucking a standard PT92 into his shoulder holster and finding that it now has an extended magazine), while golden weapons do not appear as such in cutscenes but occasionally have the altered magazines, this time without the gold finish. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] (simply referred to as the &amp;quot;1911&amp;quot;) is a fairly common handgun throughout the game, appearing first in the New York flashback levels. It is incorrectly depicted as double-action only. The M1911 offers higher damage than many of the game's other pistols, but only holds 8 rounds per magazine (unless you find all the gold parts, which increases the magazine capacity to 12). Interestingly, at the beginning of Chapter 12, Max is seen pulling out an M1911A1 and attaching a makeshift suppressor, but as soon as the cutscene ends, the M1911A1 is replaced with the [[Taurus PT92]] below.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 viu.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 1.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 2.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Gold tone replica of an M1911A1.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 3.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Third-generation [[Glock 17#Glock 17 (Converted to Full Auto)|Full-auto Glock 17s]] are available in several levels as the &amp;quot;Auto 9mm&amp;quot;, with one being the starting handgun in Chapter 11. It can be identified as a Gen 3 model by the handgrip and accessory rail groove. The notch underneath is only modelled in the normal map, and is thus only apparent when viewed from below. These Glocks come with Glock 18C-style compensator ports on the top of the slide and a compensated barrel. Unlike the 18C however, there is no fire-select switch on the slide. Despite being modelled with the standard 17-round magazine, the Glock has a magazine capacity of 33 rounds. The Glock 17 has the same damage of that as the [[PT92]] but offers faster rate of fire and magazine size (which when fully upgraded can have up to 42 rounds per magazine). Depending on the player's progress, the model of the gun will have an extended magazine if all golden gun parts are found. When equipped, the weapon comes with a native customization allowing the user to switch from automatic firing to semi automatic firing modes despite lacking a selector lever.&lt;br /&gt;
[[file:Glock17ext.jpg|thumb|none|350px|Glock 17 converted to full auto with 33 round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|600px|Glock 17 in Game. Note the 18C-style ported slide and compensated barrel]]&lt;br /&gt;
[[file:MaxPayne3 glock 18c gold viu.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 1.jpg|thumb|none|600px|Glock 17 in Game. The handgrip and groove for mounting accessories show that it is a Gen-3 model]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 2.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 glock gold.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols. One is also used by a Favela gang member in chapter 7.&lt;br /&gt;
[[file:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-39-08-55.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle 2.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 desert eagle 1.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[Image:VIIGold.jpg‎|thumb|350px|none|Gold-plated Magnum Research Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|600px|Golden Desert Eagle in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor and is Passos's weapon of choice during the first half of the first New Jersey flashback. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[file:Smith&amp;amp;WessonModel20.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 model 20 gold viu.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]]. Referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the [[Taurus Raging Bull]], but it is actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity, as well as the fact that there is no &amp;quot;RAGING BULL&amp;quot; engraving on the side. Unlike the .38 revolver, this one uses a speed-loader. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
[[file:Taurus_608.jpg|thumb|none|350px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus model 608 viu.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus gold.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 17]] for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun. For whatever reason, this particular Taurus holds 16 rounds, whereas every other one in the game holds an appropriate 15.&lt;br /&gt;
[[file:PT92AFRail.jpg|thumb|none|350px|Blued Taurus PT92AF - 9x19mm Parabellum. The version in the game does not have a rail.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|600px|Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-58-15-41.jpg|thumb|none|600px|Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|600px|Golden Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 1.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 2.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 3.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 PT92 sd lighter.jpg|thumb|none|600px|A golden Taurus PT92AF with a silencer and flashlight in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] Called the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|600px|Scoped Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini/Micro UZI==&lt;br /&gt;
A strange [[IMI Uzi]] hybrid is available throughout the game starting from the second chapter. While it has the appearance of a [[IMI Mini Uzi|Mini Uzi]] with the folding stock removed, it is the size of a [[IMI Micro Uzi|Micro Uzi]]. Called the Micro 9mm in-game.&lt;br /&gt;
[[file:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|600px|Max Payne brandishing the IMI Mini/Micro Uzi hybrid in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi gold viu.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 1.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 2.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 4.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 mac10 viu.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 gold viu.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 1.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 3.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 2.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[File:MP3MAC10.jpg|thumb|none|600px|A DeMarco hitman firing a MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured as the &amp;quot;M972&amp;quot;.  The folding stock and foregrip have been removed from the in-game weapon, to facilitate storage in Max's shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels.&lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|450px|Taurus M972 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 1.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 2.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 3.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 4.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 5.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears as the &amp;quot;SAF .40&amp;quot; fitted with a PDW-style folding stock. It is only usable in Chapter 13, being a common weapon of UFE members; in spite of this, a UFE officer wields one in a cutscene in Chapter 14, as opposed to the converted [[Glock 17]] that he uses during gameplay.&lt;br /&gt;
[[file:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-49-28-71.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf gold viu.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 1.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 2.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 3.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
[[file:Benelli_m4_2.jpg‎|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 1.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 2.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 3.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 holds less rounds and has more pellet spread than the Benelli M4, but it offers much faster reload times by holding those rounds in a detachable box magazine.&lt;br /&gt;
&lt;br /&gt;
[[file:Franchi spas15.jpg|thumb|450px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-25 gold viu.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 1.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 2.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 3.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Folding Stock==&lt;br /&gt;
The [[Remington 870 Folding Stock]] appears in the game as the &amp;quot;M500&amp;quot; (which suggests it is perhaps a developers confused it with the [[Mossberg 500]]) and holds 6 rounds. It is seen with a wooden furniture, rifle sights, heat sheld, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|450px|none|Remington 870 Police Folder with extended magazine tube - stock extended - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|600px|&amp;quot;M500&amp;quot; in Game. The characteristic trigger guard and safety button define this exactly as the Remington. The buttstock for some reason is attached to the breech cover instead the grip. Just to complete this confusion, the holes in the heat sheld seem to be ''drawn'', and are not holes as such.]]&lt;br /&gt;
[[file:MaxPayne3 m500 1.jpg|thumb|none|600px|&amp;quot;M500&amp;quot; in Game.]]&lt;br /&gt;
[[file:MaxPayne3 M500 2.jpg|thumb|none|600px|&amp;quot;M500&amp;quot; in Game.]]&lt;br /&gt;
[[file:MaxPayne3 590 gold viu.jpg|thumb|none|600px|An Golden &amp;quot;M500&amp;quot; in the game, demonstrating the absence of holes on the shield already even in painted form.]]&lt;br /&gt;
[[file:MaxPayne3 M500 3.jpg|thumb|none|600px|Golden &amp;quot;M500&amp;quot; in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. Only used by the Paramilitary group in the abandoned hotel.&lt;br /&gt;
[[file:11-87sportsman.jpg|thumb|450px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-05-59-18.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 1.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 2.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 3.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off side by side shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed off side by side shotgun]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up in the Favela.&lt;br /&gt;
[[Image:FuryRoadSarasqueta.jpg|thumb|none|450px|Screen-used Victor Sarasqueta sawed-off shotgun from ''[[Mad Max: Fury Road]]''. Image from MIL.SPEC.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|600px|Sawed-Off shotgun in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off gold viu.jpg|thumb|none|600px|Golden Sawed-Off shotgun in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 1.jpg|thumb|none|600px|Sawed-Off shotgun in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 2.jpg|thumb|none|600px|Sawed-Off shotgun in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Hammerhead==&lt;br /&gt;
The Hammerhead Shotgun was added in the Disorderly Conduct DLC and it's only available on multiplayer.It appear to be a rather odd hybrid of the [[Jackhammer]] and the [[Daewoo USAS-12]] &lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode. A modelling error means that it has the stamped receiver and straighter stock of an AKM, but the gas tube holes and lack of strengthening ribs like an AK-47.&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|450px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 viu.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 gold viu.jpg|thumb|none|600px|Golden AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 1.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 2.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 3.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
[[file:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|600px|FFN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 2.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 3.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 1.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 2.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The police special units use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36V]]. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an [[FX-05 Xiuhcoatl]], but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary UFE can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armory of the derelict hotel.&lt;br /&gt;
[[file:G36.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36V with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[file:FX-05 Xiuhcoatl.jpg|thumb|none|350px|FX-05 Xiuhcoatl for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game. Note how the fire selector is set to semi auto.]]&lt;br /&gt;
[[file:MaxPayne3 fx-05 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 g6 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly common assault rifle, mostly used by paramilitaries and the UFE. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 md viu.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 1.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 2.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 3.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 4.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] with an unlockable red dot sight is added in the Painful Memories DLC pack. It is incorrectly depicted as firing in 3-round bursts, for whatever reason..&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mp3arm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] with an unlockable red dot sight and suppressor is added in the Painful Memories DLC pack.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|thumb|none|450px|IMI Tavor TAR-21 with flat top, Surefire Universal weaponlight, RIS foregrip, and Meprolight red dot sight (officially designated &amp;quot;TAR-21 Flat Top&amp;quot; by IMI) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mp3tav.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] makes its video-game debut as simply the &amp;quot;Mini-30&amp;quot;, and is seen with a Butler Creek folding stock.  It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30.  Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|450px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Ruger Mini-14 Custom de.wiki.jpg|thumb|350px|none|For comparision: Custom Ruger Mini-14 with aftermarket folding stock, sniper scope and muzzle brake - .223 Remington]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|600px|Max holds a Mini-30 with a laser pointer as he provides cover from a helicopter in the second chapter.]]&lt;br /&gt;
[[file:Mp3 ruger mini 30.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 1.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 2.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scoped.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|600px|Golden Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 gold .jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
An [[Colt Model 933]] assault rifle with optional red dot sight was added in the multiplayer DLC pack ''Local Justice''. Notably, it has the carry handle removed and no rear sight installed (even when the red dot is not being used), which would make aiming very difficult.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|401px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MP3_M4.jpg|thumb|none|600px|A San Paolo-ian Police Officer fires his flat-topped &amp;quot;M4&amp;quot; in multiplayer.]]&lt;br /&gt;
[[file:Mp3m42.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Snipers use [[Barrett M107]] anti-materiel rifles to ambush a deal in the soccer stadium in Chapter 3, with the rifle only being usable in Chapter 12; it is incorrectly referred to in-game as the &amp;quot;M82A1&amp;quot;. Max takes a round to the shoulder from one, but thanks to the magic of video games, Passos is able to patch him up with just some bandages and a bottle of painkillers. Max uses an M107 later in the chapter to cover Passos and the rifle is seen used by snipers several times, including by Passos himself; in keeping with Max's surprisingly quick recovery, the M107 in-game is ''severely'' underpowered, taking 2 to 3 bodyshots to kill basic enemies, and being utterly incapable of piercing kevlar vests.&lt;br /&gt;
[[file:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-19-05-95.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 1.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 2.jpg|thumb|none|600px|Barrett M107l in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 3.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. The lack of a cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[file:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle has no cheek rest.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 16-51-46-81.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 7.62mm sniper-rifle-configured version of Brazil's new service rifle, the [[IMBEL IA2]], was added in the Hostage Negotiation DLC pack, with an unlockable scope. Added in the Hostage Negotiation DLC pack.&lt;br /&gt;
[[File:IMBEL IA2 762.jpg|thumb|none|450px|IMBEL IA2 7.62mm Prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|none|350px|Photoshopped mock-up of IMBEL IA2 7.62mm sniper rifle - 7.62x51mm NATO. This image was made by the Small Arms Illustrated project.]]&lt;br /&gt;
[[file:Mp3ia.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
The [[M24 SWS]]was added in the Hostage Negotiation DLC pack, with an unlockable suppressor.&lt;br /&gt;
[[file:M24A2.jpg|thumb|none|450px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3m24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum/belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum/belt box model itself as it is inserted.&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the &amp;quot;LMG .30&amp;quot;. In a speedboat chase it is used with a belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the HK21, holding it by the stock and somehow firing it.&lt;br /&gt;
[[file:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21 Magazine Feed.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 with rear mounted bipod and magazine feed - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk21 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 1.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 2.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 rpd viu.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd gold viu.jpg|thumb|none|600px|Golden RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 1.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 2.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 3.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the &amp;quot;Rotary Grenade Launcher&amp;quot; with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire. Getting dropped into last stand with this weapon is a death sentence due to the slow projectile velocity.&lt;br /&gt;
[[file:Federallabs37.jpg|thumb|none|450px|DefTech 37mm Launcher - 37mm]]&lt;br /&gt;
[[file:MaxPayne3 granatnik viu.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 gl gold viu.jpg|thumb|none|600px|Golden DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
&lt;br /&gt;
==G9 Grenade Launcher==&lt;br /&gt;
The G9 Grenade Launcher was added in the&lt;br /&gt;
Disorderly Conduct DLC along side the Hammerhead Shotgun.It appears to be a combination of the [[HK69A1]] and the standalone [[M203]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW|M72A2 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:MaxPayne3 lav viu.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav gold viu.jpg|thumb|none|600px|Golden M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 1.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 2.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 3.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears simply as the &amp;quot;RPG&amp;quot;. The weapon is used by enemies in singleplayer, but can never be picked up; for some reason, golden [[RPG-7]] parts can be found in Chapter 12, serving absolutely no practical purpose whatsoever.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|600px|A thug takes aim at Max's helicopter with his RPG-7.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==UFE ARSENAL==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms. Some that appear are the [[Mossberg 590]] with wooden furniture, [[Ruger Mini-14 GB]] with wooden stock and an [[MP5A3]].&lt;br /&gt;
[[file:MaxPayne3 arsenal 1.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 2.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 3.jpg|thumb|none|600px|MP5A3.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 4.jpg|thumb|none|600px|G36K, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 5.jpg|thumb|none|600px|Mini 14.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 6.jpg|thumb|none|600px|Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1287944</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=1287944"/>
		<updated>2019-08-05T03:21:42Z</updated>

		<summary type="html">&lt;p&gt;Relb357: /* G9 GL and Hamerhead shotgun */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I guess it could appear in a flashbacks.But I really doubt it. [[User:Littlesoldier1|Littlesoldier1]] 11:30, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It sadly isn't but it's Brazilian Waxed cousin the Taurus PT92 is. - LaFarge&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
::::They're on both, actually. And I'll check the size of it in the final version, though Max's hands are pretty damn huge. [[User:Evil Tim|Evil Tim]] 13:52, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At one point, Max duct-tapes an empty bottle to the barrel of his PT92 as a make-shift silencer, should that be added to the page?[[User:Kornflakes89|Kornflakes89]] 00:28, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
&lt;br /&gt;
My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
&lt;br /&gt;
I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
&lt;br /&gt;
It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
&lt;br /&gt;
The revolver is now listed as a Smith and Wesson Model 10.  I beg to differ.  There was never a Model 10 that was produced that had a shrouded ejector.  The closest to it would be to that is the &amp;quot;Heavy Duty&amp;quot; or the Model 20 (essentially the same thing).&lt;br /&gt;
:I agree with you. The front sight also is not the type found on a Model 10 heavy barrel.--[[User:Phillb36|Phillb36]] 17:39, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
Is it me or does it look like the G18 has a hammer on it? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
Interestiing. :)&lt;br /&gt;
I think it's some sort of texture fail,or.. hm.That's definitely looks weird. [[User:Littlesoldier1|Littlesoldier1]] 16:17, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
:I thought it could be a FAMAE as well, but I saw the new trailer &amp;quot;Going After the Girl&amp;quot;, and now I don't think so. There are a couple of good shots of this gun in the trailer, and it most closely resembles an MP5/40, although the front site looks like the type found on a FAMAE--[[User:Phillb36|Phillb36]] 16:02, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
== Gotta love the details ==&lt;br /&gt;
&lt;br /&gt;
Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc. &lt;br /&gt;
Valant Yeah, I have to say I am appauled by games (especially shooters) that still to this day dont show weapons cycling or even empty mags and shell casings drop to the floor. One of the coolest things back in the day with the original Max Payne games was to after a big shootout just counting the used brass from the Beretta's and Desert Eagles, empty shotgun shells and empty magazines from the M4. So cool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is was a selling point of Max Payne 1 along with rendered bullets in real-time back in 2001--[[User:Mercury|Mercury]] 15:37, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Something in the vein of Tec-9... --[[User:Warejaws|Warejaws]] 14:11, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I looked at a larger version of this screen on Shacknews, and I'm pretty sure the SMGs are Beretta M-12s/Taurus MT-12s, only it appears the foregrips have been removed. I was hoping the Beretta M12 would be in this game, but now I'm kind of annoyed after seeing the cosmetic change made to it. It's kind of a pet peeve of mine when game designers modify the appearance of a gun for no good reason. Why do they do this? Is it due to legal reasons?--[[User:Phillb36|Phillb36]] 21:46, 5 January 2012 (CST)&lt;br /&gt;
::::The gun appears under its Brazilian military name, so it's not a legal thing. Removing the foregrip and stock allows for it to be not only fired one-handed, but placed in Max's holsters like the other one-handed weapons. Anyone up to Photoshopping a pic of the Beretta to show its in-game appearance? [[User:Chitoryu12|Chitoryu12]] 16:58, 14 May 2012 (CDT)&lt;br /&gt;
:::::Yes, I figured out why the forward grip was removed, and actually posted my theory a while ago in the &amp;quot;MPK&amp;quot; discussion section below. M972 is just a military designation, not a brand name like Taurus or Beretta, so Rockstar are trying to avoid any legal/licensing issues, otherwise they would include the manufacturer's names for the in-game weapons. The funny thing is the foregrip doesn't have to be removed from the Beretta M12 for it to be a one-handed weapon. The M12 uses a telescoping bolt similiar to the type found in the Uzi, which makes it very well balanced, and easily fired one-handed. This [http://www.youtube.com/watch?v=HadMx9O_N0g video] shows it being done, as does this [http://www.youtube.com/watch?v=8VDpKk9k6gk one](skip to 1:27 mark). Really the only reason the foregrip was removed was so it could fit into a shoulder holster, and I think the change makes it look like crap.--[[User:Phillb36|Phillb36]] 18:46, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FX-05 Xiuhcoatl==&lt;br /&gt;
Are we sure it's not just a deformed G36KV? [[User:Spartan198|Spartan198]] 01:18, 18 February 2012 (CST)&lt;br /&gt;
:It's not an FX-05. Compare: [http://1.bp.blogspot.com/_80_yaznP3lM/TRWr1HUuwuI/AAAAAAAABIE/W8J9yP4U7mY/s1600/g36ccomparison.jpg/ G36] vs [http://i.imgur.com/XZxAC.jpg/ FX-05]. The &amp;quot;distinctive dual rows of gas vents&amp;quot; it's not enough reason to consider it a FX-05. BTW, the FX-05 has no dual row of gas vents. It's a single row of serpent-shaped vents.&lt;br /&gt;
:I think you're right, considering that the name of the weapon in the game is &amp;quot;G6&amp;quot;. A rather thinly disguised alteration of the G36 designation!--[[User:Phillb36|Phillb36]] 16:07, 19 February 2012 (CST)&lt;br /&gt;
::No, it's an FX05. Which is a G36 in disguise. The safety is the giveaway.-protoAuthor 16:08, 19 February 2012 (CST)&lt;br /&gt;
:Upon further looking... Eh... Maybe...-protoAuthor 16:17, 19 February 2012 (CST)&lt;br /&gt;
::I'd say deformed G36, personally. Also, the FX05 is not a G36 in disguise, no matter what HK's legal team would have people believe. [[User:Evil Tim|Evil Tim]] 18:38, 19 February 2012 (CST)&lt;br /&gt;
:I guess I should say a G36 Cosplayer or something, since the internals are different.-protoAuthor 19:12, 19 February 2012 (CST)&lt;br /&gt;
::I took another look, and the ejection port placement is totally wrong for the FX-05, it's like it's a G36 dressed up as one. Possible they based it on an Airsoft or some other replica which was just a G36 receiver with the furnishings swapped, as with those Airsoft Mk. 46s with STANAG wells. [[User:Evil Tim|Evil Tim]] 07:00, 18 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Taurus Revolver ==&lt;br /&gt;
I changed the designation of the Taurus revolver from &amp;quot;Raging Bull&amp;quot; to the Model 608. After watching this [http://www.youtube.com/watch?v=lxziisVZ4w8 Weapons Trailer] on YouTube it's obvious it's intended to be a Model 608.&lt;br /&gt;
&lt;br /&gt;
Make sure to check out the [http://www.youtube.com/watch?v=CHpOk2X2Kqc Going After the Girl Trailer] as well. There are good shots of the unidentified submachine gun, which IMO mostly looks like a MP5/40, and there's a shot of gangsters holding the unknown revolver that caused so much debate as to its identity. I also noticed that in a couple of shots the Mini-Uzi has it's stock, while most of the time it's shown without it. So are the developers going to leave the stock on or off? I'd rather it's left on as I think it looks better that way--[[User:Phillb36|Phillb36]] 16:48, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mini 30 ==&lt;br /&gt;
&lt;br /&gt;
Got a [http://www.rockstargames.com/maxpayne3/weapons/mini30 new weapon] announced.[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't think the handgun Max is holding in the &amp;quot;MAC-11&amp;quot; page is a PT92. I'm pretty sure it is the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] March 6, 2012 4:21 PM (EST)&lt;br /&gt;
:It used to be a picture of a MAC-11 and a PT-92, but warejaws uploaded a new version of it, turning it in to one of a Desert Eagle and Mini-Uzi.-protoAuthor 16:25, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MPK ==&lt;br /&gt;
&lt;br /&gt;
The submachine gun video on the site showed all the SMGs in the game. Is the MPK an MP5/40 or MP5/10?[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
:There is no way to know which model the MPK is supposed to represent since Rockstar doesn't list the caliber of the weapon. Here is the link to the  [http://www.youtube.com/watch?v=lld-njdeDLE Max Payne 3 SMG] trailer for those who haven't seen it. Nice to see the SAF is in the game, I was hoping it would be included. I hate the altered design of the Beretta Model 12 , I think it looks like crap. I do have a theory why the front grip was removed-- it's to allow the weapon to fit inside Max's shoulder holster. It's kind of a dumb idea, IMO. I think instead of making cosmetic changes to the guns, some kind of shoulder rig could have been used that allows the weapons to hang down by sling, but that probably would have been more difficult to render--[[User:Phillb36|Phillb36]] 20:39, 23 March 2012 (CDT)&lt;br /&gt;
:I don't think HK ever made 10mm or .40 versions in K form. [[User:Spartan198|Spartan198]] 00:20, 24 March 2012 (CDT)&lt;br /&gt;
::Even though it's called &amp;quot;MPK&amp;quot; in the game it doesn't look like the MP5K, the weapon is modeled on the MP5/10 or MP5/40 as it has a straight magazine. Watch the SMG video and you will see what I mean.--[[User:Phillb36|Phillb36]] 23:30, 24 March 2012 (CDT)&lt;br /&gt;
:::Well, there were straight magazines made for the 9mm MP5 too, so it could just be that.--[[User:Wildcards|Wildcards]] 13:38, 6 April 2012 (CDT)&lt;br /&gt;
::::Except the magazines in the game are not the old &amp;quot;waffle&amp;quot; type, they look like the straight type used on the MP5/10 or the MP5/40, which is why I assume the MPK is based on one of those weapons. The 9mm straight magazines would be a strange choice since they are hardly used anymore, but since this is a video game we are talking about here, I guess I shouldn't be surprised that the weapons possess questionable design elements.--[[User:Phillb36|Phillb36]] 21:29, 6 April 2012 (CDT) &lt;br /&gt;
According to the new walkthrough video (posted below), the MPK has a 20-round magazine. Are the .40 and 10mm versions in 20 or 30 round capacities as standard? [[User:Chitoryu12|Chitoryu12]] 20:55, 13 May 2012 (CDT)&lt;br /&gt;
:The .40 &amp;amp; 10 mm magazines have a standard capacity of 30 rounds. The magazine in the game has the ''appearance'' of a 30 rounder. So this means the game designers screwed with the magazine capacity to make the weapon differ from the other SMGs, but never accurately rendered the mag to reflect this. Is there any indication what caliber round the &amp;quot;MPK&amp;quot; is chambered for in the game?--[[User:Phillb36|Phillb36]] 21:46, 13 May 2012 (CDT)&lt;br /&gt;
::Difficult to say, as the walkthrough has been blocked until the official release tomorrow and the player never got close enough to the receiver to see if there were any markings.&lt;br /&gt;
::I've updated the article to indicate it as a plain &amp;quot;MP5&amp;quot; and noting the unusual position of the magazine release, as well as a picture of an MP5/40 and the possibility that it may be one of the high-caliber variants. It most certainly is not the waffle-type 9mm straight mags of the standard MP5, and the front magazine release and lack of a push button means that it's not an HK94 as was originally believed. [[User:Chitoryu12|Chitoryu12]] 16:54, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun video ==&lt;br /&gt;
&lt;br /&gt;
A new [http://www.youtube.com/watch?v=_BM-u_I5OsU Shotgun Video] is on Youtube. Any guesses as to what the Super Sport is based on? Perhaps the Remington 1187?&lt;br /&gt;
* That would be my guess. Other new guns are the SPAS-15, sawed-off shotguns (of course), and some kind of tactical Mossberg 500.&lt;br /&gt;
Isn't this a Benelli Super Sport (sportman model?) with M3 pistol grip stock? [[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 10:16, 17 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough up early ==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone &amp;quot;reviewers&amp;quot; have gotten their hands on some early copies and are posting the entire game.&lt;br /&gt;
&lt;br /&gt;
http://www.gameanyone.com/video/461141&lt;br /&gt;
&lt;br /&gt;
Feel free to start checking our information with the real thing. [[User:Chitoryu12|Chitoryu12]] 19:14, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Got blocked by Rockstar as I finished watching part 3, they caught it quite easily :S -- Long Fallen 00:34, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, Rockstar ordered them to disable the walkthrough until tomorrow. But I could catch some bits. The PT92 (at least sometimes) appears to have an extended magazine. The MPK has a 20-round magazine. The Mossberg 500 has had what looks like a folding wire stock added. The HK21 appears with both a box (for unlimited ammo rail shooting on a speedboat early in the game) and with a drum (for the heavy soldiers with limited ammo). The PT92 appears in the speedboat level with a silencer and flashlight as your starting weapon. As a general note, the Euphoria physics really have been tweaked in a good way and the weapons have relatively realistic stopping power (the LPer picked up a .38 under the assumption that revolver = magnum and was confused by its lack of power). The game in general looks great and blends cinematic moments with the gameplay perfectly, to the point where the transition from cutscene to gameplay is marked by a reticule appearing in the middle of it. [[User:Chitoryu12|Chitoryu12]] 00:35, 14 May 2012 (CDT)&lt;br /&gt;
:Also, a picture of Neves given to Max at the beginning of Chapter 7 shows him with what looks like a full size G36. It's difficult to tell if it's a G36 or just an FX-05, however.&lt;br /&gt;
:Found a vid of someone going through the weapons. http://www.youtube.com/watch?v=1gKBCkzcUeo&amp;amp;t=6m42s Sawn-off, G3-based sniper and a grenade launcher are the unaccounted ones.[[User:Temp89|Temp89]] 13:04, 14 May 2012 (CDT)&lt;br /&gt;
::The sawed-off is already on there, as it was in the shotguns video. It's difficult to identify the FMP G35, and it almost looks like the proportions are off in that art of it. It doesn't have the cheek rest of a G3SG/1 or MSG90, so it may be a standard G3A3 with a scope. Can anyone ID the grenade launcher? Never seen any like it before. [[User:Chitoryu12|Chitoryu12]]&lt;br /&gt;
:It appears that in keeping with the common trope used in video games, ammunition for similar weapons is done on the basis of type rather than magazine OR caliber. It looks divided into pistol, rifle, and SMG ammo. So max can get PT92 ammo from a .38 or vice versa. [[User:Chitoryu12|Chitoryu12]] 01:01, 15 May 2012 (CDT)&lt;br /&gt;
:One of the enemies in Chapter 10 appears to have an M72 LAW that he uses to try and shoot at the bus. It may appear as a rocket launcher elsewhere and I've missed it, but the walkthrough vid gives a good slo-mo closeup of the gun. I'm having difficulties changing the file type to upload, so here it is on Tinypic http://i45.tinypic.com/2am4qe.png. As you'd expect, the RPG-7 makes several appearances as well. [[User:Chitoryu12|Chitoryu12]] 02:29, 15 May 2012 (CDT)&lt;br /&gt;
:The grenade launcher appears to be a break-open design. [[User:Chitoryu12|Chitoryu12]] 17:06, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
In the roughly 5 seconds that I had it ingame, I determined that the grenade launcher was a DefTech 37mm launcher. --[[User:ColonelTomb|ColonelTomb]] 10:48, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAL ==&lt;br /&gt;
&lt;br /&gt;
Based on the rear sight of the FAL in-game, I think that it is modeled off The Imbel LAR, which is the Brazilian FAL. [[http://world.guns.ru/userfiles/images/assault/as24/fal_imbel.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] 17:55, 21 May 2012 (CDT)&lt;br /&gt;
:That rear sight isn't unique to the Imbel version, though. AFAIK nothing about the Imbel M964 is unique to it, that's why I just labelled it as FN FAL. [[User:Evil Tim|Evil Tim]] 18:22, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Need reloading/magazine/shell casing images==&lt;br /&gt;
&lt;br /&gt;
*Valant 2:38 P.M PST 6/12/12*&lt;br /&gt;
Hi there, I've been doing my best to help update the pages for this game (which I declare to be one of the best TPS's made), and since I dont have the capabilities (or intelligence) to do screen captures, I was wondering if someone could get some screen caps of the weapons reloading (preferably with each weapons action still open), images of empty magazines on the ground, and finally those of the shell casings left behind. There is a lot of detail in these weapons so a website like this deserves this to occur. Thank you so much and I hope that someone can pull this off!&lt;br /&gt;
&lt;br /&gt;
It is not necessary. These screenshots should suffice to give.--[[User:Mateogala|Mateogala]] 16:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 4:02 P.M PST 6/12/12*&lt;br /&gt;
Reply: Mateogala&lt;br /&gt;
It's not a situation on necessity, but rather just the sheer appreciation to the level of detail. Just by looking at the ground after a shootout you can see exactly what type of weapons were being used because of the different shape and color of the shell casings and the magazines, can even be placed in the discussion section.&lt;br /&gt;
&lt;br /&gt;
I plan on getting a screenshot program hopefully sometime in April. If no one else uploads the mentioned screenshots then I will.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:20, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Ideas for DLC weapons==&lt;br /&gt;
*Valant 4:05 P.M PST 6/12/12&lt;br /&gt;
So I was thinking about this game and its possiblilty for DLC (which the options are essentially endless). Aside from adding missions and levels for the multiplayer, there are also areas in the main game in which side missions for either Max (maybe some extra missions leading up to the events in the New York flashbacks) and even the gangs and UFE/Police can add some missions in the campaign, but I wanted this section to be any new weapons that can be added. There is already a great list of weapons, but a few more cant hurt, here is one from each weapon class that I would recommend:&lt;br /&gt;
Pistol: HK VP70 or Beretta M93R (Or some other type of weapon locked in a burst fire capability)&lt;br /&gt;
Shotgun: O/A Double Barrel Shotgun (Fire one shell at a time, offers longest range of shotguns)&lt;br /&gt;
Assault Rifle: M4A1 (with removable carry handle and foregrip attachment as a throw back to original MP games)&lt;br /&gt;
These are just ones that I can come up with at the top of my head, what can you come up with? I was considering maybe even a &amp;quot;USA throw back&amp;quot; weapon pack, as most weapons are based out of Brazil and this would relate back to Max's routes.&lt;br /&gt;
&lt;br /&gt;
== .38 Revolver ==&lt;br /&gt;
I think the .38 might actually be based off a S&amp;amp;W Model 20. It has an underbarrel lug that is more similar to the Model 20 than the Model 10.--[[User:SmithandWesson36|SmithandWesson36]] 18:04, 12 June 2012 (CDT)&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg‎|thumb|none|450px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 &amp;amp; G3A3==&lt;br /&gt;
Available only in an online game. I have a game developer. Multiplayer is locked. I do not know how to add screenshots of the two arms. --[[User:Mateogala|Mateogala]] 05:52, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a bad guy right near the end of the game in the police station's training range (the wooden building interior mock-up part) who has a G3A3, up on a high platform. He sometimes drops it onto the ground when he dies. Can't recall if there's an RPG anywhere you can actually get to it, though if not you could probably get a shot of the bad guys who shoot at you when you're in the helicopter. [[User:Evil Tim|Evil Tim]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I've looked all over and have never seen the RPG-7 anywhere in single player, just the golden parts.[[User:Kornflakes89|Kornflakes89]] 04:26, 14 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Golden Gun Discussion==&lt;br /&gt;
*Valant 10:32 A.M PST 6/14/12&lt;br /&gt;
So I have been noticing that there are a lot of images that are of the golden gun textures. I am happy that there are more images of the weapons, but I just wanted to know who out there really likes to have their guns look like that? No matter which game implements it I just hate the gold version of the guns. For tactical sake they are impractical, and just for looks they look like toys. Anyone have a comment?&lt;br /&gt;
:Same here.  Even though I collected all the golden guns and there's a significant ammo increase, I just turn off the golden gun in game...XD --[[User:Wildcards|Wildcards]] 13:18, 14 June 2012 (CDT)&lt;br /&gt;
*Valant 11:33 A.M PST 6/14/12&lt;br /&gt;
@ Wildcards: Thanks! I don't get it why people think it is so bad ass to have their gun in all gold? ITS ALREADY COOL ENOUGH AS IT IS! Though I have to say that I wish you could disable some of the weapons's extended magazine alterations. Just me but it is weird when i see that tiny little bit extra stick out of the PT92 in his hands. Feels like a texture glitch.&lt;br /&gt;
&lt;br /&gt;
I like the golden textures. I only wish it was like how Rockstar did them in Red Dead Redemption, only the metal parts were gold. The grips and stocks and the like were still wood or whatever. I don't care for the &amp;quot;dipped gold&amp;quot; that has been in games lately [[User:BeardedHoplite|BeardedHoplite]] 22:14, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 10:06 A.M PST 6/15/12&lt;br /&gt;
The golden guns look like air soft toys spray painted gold. Not trying to be a troll but I just cant stand it when I see videos of people playing online and they have them on.&lt;br /&gt;
:The problem is that they seem to have done the same thing the CoD games do, changing the light maps to make the gun uniformly reflective and forgetting some parts are supposed to be holes or in the shadow of other parts. The result looks like they've been repeatedly sprayed with about three cans of metallic paint. [[User:Evil Tim|Evil Tim]] 08:27, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 18c or Glock 17 ?? ==&lt;br /&gt;
&lt;br /&gt;
This is not a Glock 18c. Look at the screenshots.--[[User:Mateogala|Mateogala]] 13:14, 15 June 2012 (CDT).&lt;br /&gt;
&lt;br /&gt;
==Weapon stats==&lt;br /&gt;
*Valant 11:26 A.M PST 6/15/12&lt;br /&gt;
I was wondering if anyone could shed some insight on the differences between the weapons? The handguns are pretty simply (Ive been the one whose been adding them to the main page), but the assault rifles and the SMG's are complete loss to me. Can anyone shed some light on this?&lt;br /&gt;
: The differences are generally in capacity, power, and rate of fire. The FAL is the most powerful rifle but has a low rate of fire and holds 10 fewer rounds than the AK or G36. The MPK and SAF .40 are both higher caliber than the machine pistols and deal more power, but again have a lower rate of fire and are two-handed weapons (meaning they can't be dual-wielded and you need to drop them for dual-wielding). Generally, assume that the differences in real life apply to the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 21:43, 17 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot;==&lt;br /&gt;
&amp;quot;&amp;quot;Finished Article&amp;quot;&amp;quot; --[[User:Mateogala|MTOOO]] 10:57, 17 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
What about the grenades in MP? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:06, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G36 ==&lt;br /&gt;
I think the dual rows of vent holes on the G36's handguard might be a result of the developers modeling the rifle after a G36 fitted with a [[Heckler &amp;amp; Koch AG36]] and then they just decided not to have the GL in-game. If you look closely at the bottom of the handguard of the game's G36, there appears to be a couple of small holes which could be the attachment points for mounting a grenade sight on the AG36. --[[User:SmithandWesson36|SmithandWesson36]] 23:39, 12 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G9 GL and Hamerhead shotgun ==&lt;br /&gt;
&lt;br /&gt;
I wondering if anyone have the DLC to add images from this two guns into this page&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1287054</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1287054"/>
		<updated>2019-07-30T20:36:46Z</updated>

		<summary type="html">&lt;p&gt;Relb357: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family in São Paulo. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL.&lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong action movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this; occasionally a modelling glitch results in a weapon being displayed temporarily in a cutscene with the physical alterations (like Max tucking a standard PT92 into his shoulder holster and finding that it now has an extended magazine), while golden weapons do not appear as such in cutscenes but occasionally have the altered magazines, this time without the gold finish. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] (simply referred to as the &amp;quot;1911&amp;quot;) is a fairly common handgun throughout the game, appearing first in the New York flashback levels. It is incorrectly depicted as double-action only. The M1911 offers higher damage than many of the game's other pistols, but only holds 8 rounds per magazine (unless you find all the gold parts, which increases the magazine capacity to 12). Interestingly, at the beginning of Chapter 12, Max is seen pulling out an M1911A1 and attaching a makeshift suppressor, but as soon as the cutscene ends, the M1911A1 is replaced with the [[Taurus PT92]] below.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 viu.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 1.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 2.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Gold tone replica of an M1911A1.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 3.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Third-generation [[Glock 17#Glock 17 (Converted to Full Auto)|Full-auto Glock 17s]] are available in several levels as the &amp;quot;Auto 9mm&amp;quot;, with one being the starting handgun in Chapter 11. It can be identified as a Gen 3 model by the handgrip and accessory rail groove. The notch underneath is only modelled in the normal map, and is thus only apparent when viewed from below. These Glocks come with Glock 18C-style compensator ports on the top of the slide and a compensated barrel. Unlike the 18C however, there is no fire-select switch on the slide. Despite being modelled with the standard 17-round magazine, the Glock has a magazine capacity of 33 rounds. The Glock 17 has the same damage of that as the [[PT92]] but offers faster rate of fire and magazine size (which when fully upgraded can have up to 42 rounds per magazine). Depending on the player's progress, the model of the gun will have an extended magazine if all golden gun parts are found. When equipped, the weapon comes with a native customization allowing the user to switch from automatic firing to semi automatic firing modes despite lacking a selector lever.&lt;br /&gt;
[[file:Glock17ext.jpg|thumb|none|350px|Glock 17 converted to full auto with 33 round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|600px|Glock 17 in Game. Note the 18C-style ported slide and compensated barrel]]&lt;br /&gt;
[[file:MaxPayne3 glock 18c gold viu.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 1.jpg|thumb|none|600px|Glock 17 in Game. The handgrip and groove for mounting accessories show that it is a Gen-3 model]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 2.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 glock gold.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols. One is also used by a Favela gang member in chapter 7.&lt;br /&gt;
[[file:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-39-08-55.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle 2.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 desert eagle 1.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[Image:VIIGold.jpg‎|thumb|350px|none|Gold-plated Magnum Research Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|600px|Golden Desert Eagle in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor and is Passos's weapon of choice during the first half of the first New Jersey flashback. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[file:Smith&amp;amp;WessonModel20.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 model 20 gold viu.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]]. Referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the [[Taurus Raging Bull]], but it is actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity, as well as the fact that there is no &amp;quot;RAGING BULL&amp;quot; engraving on the side. Unlike the .38 revolver, this one uses a speed-loader. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
[[file:Taurus_608.jpg|thumb|none|350px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus model 608 viu.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus gold.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 17]] for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun. For whatever reason, this particular Taurus holds 16 rounds, whereas every other one in the game holds an appropriate 15.&lt;br /&gt;
[[file:PT92AFRail.jpg|thumb|none|350px|Blued Taurus PT92AF - 9x19mm Parabellum. The version in the game does not have a rail.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|600px|Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-58-15-41.jpg|thumb|none|600px|Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|600px|Golden Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 1.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 2.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 3.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 PT92 sd lighter.jpg|thumb|none|600px|A golden Taurus PT92AF with a silencer and flashlight in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] Called the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|600px|Scoped Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini/Micro UZI==&lt;br /&gt;
A strange [[IMI Uzi]] hybrid is available throughout the game starting from the second chapter. While it has the appearance of a [[IMI Mini Uzi|Mini Uzi]] with the folding stock removed, it is the size of a [[IMI Micro Uzi|Micro Uzi]]. Called the Micro 9mm in-game.&lt;br /&gt;
[[file:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|600px|Max Payne brandishing the IMI Mini/Micro Uzi hybrid in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi gold viu.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 1.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 2.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 4.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 mac10 viu.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 gold viu.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 1.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 3.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 2.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[File:MP3MAC10.jpg|thumb|none|600px|A DeMarco hitman firing a MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured as the &amp;quot;M972&amp;quot;.  The folding stock and foregrip have been removed from the in-game weapon, to facilitate storage in Max's shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels.&lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|450px|Taurus M972 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 1.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 2.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 3.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 4.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 5.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears as the &amp;quot;SAF .40&amp;quot; fitted with a PDW-style folding stock. It is only usable in Chapter 13, being a common weapon of UFE members; in spite of this, a UFE officer wields one in a cutscene in Chapter 14, as opposed to the converted [[Glock 17]] that he uses during gameplay.&lt;br /&gt;
[[file:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-49-28-71.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf gold viu.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 1.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 2.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 3.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
[[file:Benelli_m4_2.jpg‎|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 1.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 2.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 3.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 holds less rounds and has more pellet spread than the Benelli M4, but it offers much faster reload times by holding those rounds in a detachable box magazine.&lt;br /&gt;
&lt;br /&gt;
[[file:Franchi spas15.jpg|thumb|450px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-25 gold viu.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 1.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 2.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 3.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Folding Stock==&lt;br /&gt;
The [[Remington 870 Folding Stock]] appears in the game as the &amp;quot;M500&amp;quot; (which suggests it is perhaps a developers confused it with the [[Mossberg 500]]) and holds 6 rounds. It is seen with a wooden furniture, rifle sights, heat sheld, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|450px|none|Remington 870 Police Folder with extended magazine tube - stock extended - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|600px|&amp;quot;M500&amp;quot; in Game. The characteristic trigger guard and safety button define this exactly as the Remington. The buttstock for some reason is attached to the breech cover instead the grip. Just to complete this confusion, the holes in the heat sheld seem to be ''drawn'', and are not holes as such.]]&lt;br /&gt;
[[file:MaxPayne3 m500 1.jpg|thumb|none|600px|&amp;quot;M500&amp;quot; in Game.]]&lt;br /&gt;
[[file:MaxPayne3 M500 2.jpg|thumb|none|600px|&amp;quot;M500&amp;quot; in Game.]]&lt;br /&gt;
[[file:MaxPayne3 590 gold viu.jpg|thumb|none|600px|An Golden &amp;quot;M500&amp;quot; in the game, demonstrating the absence of holes on the shield already even in painted form.]]&lt;br /&gt;
[[file:MaxPayne3 M500 3.jpg|thumb|none|600px|Golden &amp;quot;M500&amp;quot; in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. Used by the Paramilitary group in the abandoned hotel.&lt;br /&gt;
[[file:11-87sportsman.jpg|thumb|450px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-05-59-18.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 1.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 2.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 3.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off side by side shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed off side by side shotgun]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up in the Favela.&lt;br /&gt;
[[Image:FuryRoadSarasqueta.jpg|thumb|none|450px|Screen-used Victor Sarasqueta sawed-off shotgun from ''[[Mad Max: Fury Road]]''. Image from MIL.SPEC.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|600px|Sawed-Off shotgun in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off gold viu.jpg|thumb|none|600px|Golden Sawed-Off shotgun in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 1.jpg|thumb|none|600px|Sawed-Off shotgun in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 2.jpg|thumb|none|600px|Sawed-Off shotgun in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode. A modelling error means that it has the stamped receiver and straighter stock of an AKM, but the gas tube holes and lack of strengthening ribs like an AK-47.&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|450px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 viu.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 gold viu.jpg|thumb|none|600px|Golden AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 1.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 2.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 3.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
[[file:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|600px|FFN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 2.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 3.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 1.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 2.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The police special units use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36V]]. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an [[FX-05 Xiuhcoatl]], but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary UFE can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armory of the derelict hotel.&lt;br /&gt;
[[file:G36.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36V with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[file:FX-05 Xiuhcoatl.jpg|thumb|none|350px|FX-05 Xiuhcoatl for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game. Note how the fire selector is set to semi auto.]]&lt;br /&gt;
[[file:MaxPayne3 fx-05 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 g6 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly common assault rifle, mostly used by paramilitaries and the UFE. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 md viu.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 1.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 2.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 3.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 4.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] with an unlockable red dot sight is added in the Painful Memories DLC pack. It is incorrectly depicted as firing in 3-round bursts, for whatever reason..&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mp3arm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] with an unlockable red dot sight and suppressor is added in the Painful Memories DLC pack.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|thumb|none|450px|IMI Tavor TAR-21 with flat top, Surefire Universal weaponlight, RIS foregrip, and Meprolight red dot sight (officially designated &amp;quot;TAR-21 Flat Top&amp;quot; by IMI) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mp3tav.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] makes its video-game debut as simply the &amp;quot;Mini-30&amp;quot;, and is seen with a Butler Creek folding stock.  It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30.  Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|450px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Ruger Mini-14 Custom de.wiki.jpg|thumb|350px|none|For comparision: Custom Ruger Mini-14 with aftermarket folding stock, sniper scope and muzzle brake - .223 Remington]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|600px|Max holds a Mini-30 with a laser pointer as he provides cover from a helicopter in the second chapter.]]&lt;br /&gt;
[[file:Mp3 ruger mini 30.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 1.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 2.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scoped.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|600px|Golden Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 gold .jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
An [[Colt Model 933]] assault rifle with optional red dot sight was added in the multiplayer DLC pack ''Local Justice''. Notably, it has the carry handle removed and no rear sight installed (even when the red dot is not being used), which would make aiming very difficult.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|401px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MP3_M4.jpg|thumb|none|600px|A San Paolo-ian Police Officer fires his flat-topped &amp;quot;M4&amp;quot; in multiplayer.]]&lt;br /&gt;
[[file:Mp3m42.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Snipers use [[Barrett M107]] anti-materiel rifles to ambush a deal in the soccer stadium in Chapter 3, with the rifle only being usable in Chapter 12; it is incorrectly referred to in-game as the &amp;quot;M82A1&amp;quot;. Max takes a round to the shoulder from one, but thanks to the magic of video games, Passos is able to patch him up with just some bandages and a bottle of painkillers. Max uses an M107 later in the chapter to cover Passos and the rifle is seen used by snipers several times, including by Passos himself; in keeping with Max's surprisingly quick recovery, the M107 in-game is ''severely'' underpowered, taking 2 to 3 bodyshots to kill basic enemies, and being utterly incapable of piercing kevlar vests.&lt;br /&gt;
[[file:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-19-05-95.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 1.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 2.jpg|thumb|none|600px|Barrett M107l in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 3.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. The lack of a cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[file:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle has no cheek rest.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 16-51-46-81.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 7.62mm sniper-rifle-configured version of Brazil's new service rifle, the [[IMBEL IA2]], was added in the Hostage Negotiation DLC pack, with an unlockable scope. Added in the Hostage Negotiation DLC pack.&lt;br /&gt;
[[File:IMBEL IA2 762.jpg|thumb|none|450px|IMBEL IA2 7.62mm Prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|none|350px|Photoshopped mock-up of IMBEL IA2 7.62mm sniper rifle - 7.62x51mm NATO. This image was made by the Small Arms Illustrated project.]]&lt;br /&gt;
[[file:Mp3ia.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
The [[M24 SWS]]was added in the Hostage Negotiation DLC pack, with an unlockable suppressor.&lt;br /&gt;
[[file:M24A2.jpg|thumb|none|450px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3m24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum/belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum/belt box model itself as it is inserted.&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the &amp;quot;LMG .30&amp;quot;. In a speedboat chase it is used with a belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the HK21, holding it by the stock and somehow firing it.&lt;br /&gt;
[[file:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21 Magazine Feed.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 with rear mounted bipod and magazine feed - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk21 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 1.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 2.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 rpd viu.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd gold viu.jpg|thumb|none|600px|Golden RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 1.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 2.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 3.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the &amp;quot;Rotary Grenade Launcher&amp;quot; with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire. Getting dropped into last stand with this weapon is a death sentence due to the slow projectile velocity.&lt;br /&gt;
[[file:Federallabs37.jpg|thumb|none|450px|DefTech 37mm Launcher - 37mm]]&lt;br /&gt;
[[file:MaxPayne3 granatnik viu.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 gl gold viu.jpg|thumb|none|600px|Golden DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW|M72A2 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:MaxPayne3 lav viu.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav gold viu.jpg|thumb|none|600px|Golden M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 1.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 2.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 3.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears simply as the &amp;quot;RPG&amp;quot;. The weapon is used by enemies in singleplayer, but can never be picked up; for some reason, golden [[RPG-7]] parts can be found in Chapter 12, serving absolutely no practical purpose whatsoever.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|600px|A thug takes aim at Max's helicopter with his RPG-7.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==UFE ARSENAL==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms. Some that appear are the [[Mossberg 590]] with wooden furniture, [[Ruger Mini-14 GB]] with wooden stock and an [[MP5A3]].&lt;br /&gt;
[[file:MaxPayne3 arsenal 1.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 2.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 3.jpg|thumb|none|600px|MP5A3.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 4.jpg|thumb|none|600px|G36K, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 5.jpg|thumb|none|600px|Mini 14.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 6.jpg|thumb|none|600px|Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1285962</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1285962"/>
		<updated>2019-07-26T01:18:20Z</updated>

		<summary type="html">&lt;p&gt;Relb357: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family in São Paulo. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL.&lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong action movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this; occasionally a modelling glitch results in a weapon being displayed temporarily in a cutscene with the physical alterations (like Max tucking a standard PT92 into his shoulder holster and finding that it now has an extended magazine), while golden weapons do not appear as such in cutscenes but occasionally have the altered magazines, this time without the gold finish. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] (simply referred to as the &amp;quot;1911&amp;quot;) is a fairly common handgun throughout the game, appearing first in the New York flashback levels. It is incorrectly depicted as double-action only. The M1911 offers higher damage than many of the game's other pistols, but only holds 8 rounds per magazine (unless you find all the gold parts, which increases the magazine capacity to 12). Interestingly, at the beginning of Chapter 12, Max is seen pulling out an M1911A1 and attaching a makeshift suppressor, but as soon as the cutscene ends, the M1911A1 is replaced with the [[Taurus PT92]] below.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 viu.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 1.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 2.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Gold tone replica of an M1911A1.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 3.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Third-generation [[Glock 17#Glock 17 (Converted to Full Auto)|Full-auto Glock 17s]] are available in several levels as the &amp;quot;Auto 9mm&amp;quot;, with one being the starting handgun in Chapter 11. It can be identified as a Gen 3 model by the handgrip and accessory rail groove. The notch underneath is only modelled in the normal map, and is thus only apparent when viewed from below. These Glocks come with Glock 18C-style compensator ports on the top of the slide and a compensated barrel. Unlike the 18C however, there is no fire-select switch on the slide. Despite being modelled with the standard 17-round magazine, the Glock has a magazine capacity of 33 rounds. The Glock 17 has the same damage of that as the [[PT92]] but offers faster rate of fire and magazine size (which when fully upgraded can have up to 45 rounds per magazine). Depending on the player's progress, the model of the gun will have an extended magazine if all golden gun parts are found. When equipped, the weapon comes with a native customization allowing the user to switch from automatic firing to semi automatic firing modes despite lacking a selector lever.&lt;br /&gt;
[[file:Glock17ext.jpg|thumb|none|350px|Glock 17 converted to full auto with 33 round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|600px|Glock 17 in Game. Note the 18C-style ported slide and compensated barrel]]&lt;br /&gt;
[[file:MaxPayne3 glock 18c gold viu.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 1.jpg|thumb|none|600px|Glock 17 in Game. The handgrip and groove for mounting accessories show that it is a Gen-3 model]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 2.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 glock gold.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols. One is also used by a Favela gang member in chapter 7.&lt;br /&gt;
[[file:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-39-08-55.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle 2.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 desert eagle 1.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[Image:VIIGold.jpg‎|thumb|350px|none|Gold-plated Magnum Research Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|600px|Golden Desert Eagle in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor and is Passos's weapon of choice during the first half of the first New Jersey flashback. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[file:Smith&amp;amp;WessonModel20.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 model 20 gold viu.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]]. Referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the [[Taurus Raging Bull]], but it is actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity, as well as the fact that there is no &amp;quot;RAGING BULL&amp;quot; engraving on the side. Unlike the .38 revolver, this one uses a speed-loader. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
[[file:Taurus_608.jpg|thumb|none|350px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus model 608 viu.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus gold.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 17]] for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun. For whatever reason, this particular Taurus holds 16 rounds, whereas every other one in the game holds an appropriate 15.&lt;br /&gt;
[[file:PT92AFRail.jpg|thumb|none|350px|Blued Taurus PT92AF - 9x19mm Parabellum. The version in the game does not have a rail.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|600px|Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-58-15-41.jpg|thumb|none|600px|Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|600px|Golden Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 1.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 2.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 3.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 PT92 sd lighter.jpg|thumb|none|600px|A golden Taurus PT92AF with a silencer and flashlight in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] Called the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|600px|Scoped Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini/Micro UZI==&lt;br /&gt;
A strange [[IMI Uzi]] hybrid is available throughout the game starting from the second chapter. While it has the appearance of a [[IMI Mini Uzi|Mini Uzi]] with the folding stock removed, it is the size of a [[IMI Micro Uzi|Micro Uzi]]. Called the Micro 9mm in-game.&lt;br /&gt;
[[file:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|600px|Max Payne brandishing the IMI Mini/Micro Uzi hybrid in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi gold viu.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 1.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 2.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 4.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 mac10 viu.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 gold viu.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 1.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 3.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 2.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[File:MP3MAC10.jpg|thumb|none|600px|A DeMarco hitman firing a MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured as the &amp;quot;M972&amp;quot;.  The folding stock and foregrip have been removed from the in-game weapon, to facilitate storage in Max's shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels.&lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|450px|Taurus M972 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 1.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 2.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 3.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 4.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 5.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears as the &amp;quot;SAF .40&amp;quot; fitted with a PDW-style folding stock. It is only usable in Chapter 13, being a common weapon of UFE members; in spite of this, a UFE officer wields one in a cutscene in Chapter 14, as opposed to the converted [[Glock 17]] that he uses during gameplay.&lt;br /&gt;
[[file:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-49-28-71.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf gold viu.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 1.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 2.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 3.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
[[file:Benelli_m4_2.jpg‎|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 1.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 2.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 3.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 holds less rounds and has more pellet spread than the Benelli M4, but it offers much faster reload times by holding those rounds in a detachable box magazine.&lt;br /&gt;
&lt;br /&gt;
[[file:Franchi spas15.jpg|thumb|450px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-25 gold viu.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 1.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 2.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 3.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Folding Stock==&lt;br /&gt;
The [[Remington 870 Folding Stock]] appears in the game as the &amp;quot;M500&amp;quot; (which suggests it is perhaps a developers confused it with the [[Mossberg 500]]) and holds 6 rounds. It is seen with a wooden furniture, rifle sights, heat sheld, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|450px|none|Remington 870 Police Folder with extended magazine tube - stock extended - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|600px|&amp;quot;M500&amp;quot; in Game. The characteristic trigger guard and safety button define this exactly as the Remington. The buttstock for some reason is attached to the breech cover instead the grip. Just to complete this confusion, the holes in the heat sheld seem to be ''drawn'', and are not holes as such.]]&lt;br /&gt;
[[file:MaxPayne3 m500 1.jpg|thumb|none|600px|&amp;quot;M500&amp;quot; in Game.]]&lt;br /&gt;
[[file:MaxPayne3 M500 2.jpg|thumb|none|600px|&amp;quot;M500&amp;quot; in Game.]]&lt;br /&gt;
[[file:MaxPayne3 590 gold viu.jpg|thumb|none|600px|An Golden &amp;quot;M500&amp;quot; in the game, demonstrating the absence of holes on the shield already even in painted form.]]&lt;br /&gt;
[[file:MaxPayne3 M500 3.jpg|thumb|none|600px|Golden &amp;quot;M500&amp;quot; in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. Used by the Paramilitary group in the abandoned hotel.&lt;br /&gt;
[[file:11-87sportsman.jpg|thumb|450px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-05-59-18.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 1.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 2.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 3.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off side by side shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed off side by side shotgun]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up in the Favela.&lt;br /&gt;
[[Image:FuryRoadSarasqueta.jpg|thumb|none|450px|Screen-used Victor Sarasqueta sawed-off shotgun from ''[[Mad Max: Fury Road]]''. Image from MIL.SPEC.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|600px|Sawed-Off shotgun in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off gold viu.jpg|thumb|none|600px|Golden Sawed-Off shotgun in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 1.jpg|thumb|none|600px|Sawed-Off shotgun in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 2.jpg|thumb|none|600px|Sawed-Off shotgun in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode. A modelling error means that it has the stamped receiver and straighter stock of an AKM, but the gas tube holes and lack of strengthening ribs like an AK-47.&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|450px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 viu.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 gold viu.jpg|thumb|none|600px|Golden AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 1.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 2.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 3.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
[[file:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|600px|FFN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 2.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 3.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 1.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 2.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The police special units use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36V]]. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an [[FX-05 Xiuhcoatl]], but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary UFE can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armory of the derelict hotel.&lt;br /&gt;
[[file:G36.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36V with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[file:FX-05 Xiuhcoatl.jpg|thumb|none|350px|FX-05 Xiuhcoatl for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game. Note how the fire selector is set to semi auto.]]&lt;br /&gt;
[[file:MaxPayne3 fx-05 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 g6 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly common assault rifle, mostly used by paramilitaries and the UFE. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 md viu.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 1.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 2.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 3.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 4.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] with an unlockable red dot sight is added in the Painful Memories DLC pack. It is incorrectly depicted as firing in 3-round bursts, for whatever reason..&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mp3arm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] with an unlockable red dot sight and suppressor is added in the Painful Memories DLC pack.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|thumb|none|450px|IMI Tavor TAR-21 with flat top, Surefire Universal weaponlight, RIS foregrip, and Meprolight red dot sight (officially designated &amp;quot;TAR-21 Flat Top&amp;quot; by IMI) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mp3tav.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] makes its video-game debut as simply the &amp;quot;Mini-30&amp;quot;, and is seen with a Butler Creek folding stock.  It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30.  Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|450px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Ruger Mini-14 Custom de.wiki.jpg|thumb|350px|none|For comparision: Custom Ruger Mini-14 with aftermarket folding stock, sniper scope and muzzle brake - .223 Remington]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|600px|Max holds a Mini-30 with a laser pointer as he provides cover from a helicopter in the second chapter.]]&lt;br /&gt;
[[file:Mp3 ruger mini 30.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 1.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 2.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scoped.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|600px|Golden Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 gold .jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
An [[Colt Model 933]] assault rifle with optional red dot sight was added in the multiplayer DLC pack ''Local Justice''. Notably, it has the carry handle removed and no rear sight installed (even when the red dot is not being used), which would make aiming very difficult.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|401px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MP3_M4.jpg|thumb|none|600px|A San Paolo-ian Police Officer fires his flat-topped &amp;quot;M4&amp;quot; in multiplayer.]]&lt;br /&gt;
[[file:Mp3m42.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Snipers use [[Barrett M107]] anti-materiel rifles to ambush a deal in the soccer stadium in Chapter 3, with the rifle only being usable in Chapter 12; it is incorrectly referred to in-game as the &amp;quot;M82A1&amp;quot;. Max takes a round to the shoulder from one, but thanks to the magic of video games, Passos is able to patch him up with just some bandages and a bottle of painkillers. Max uses an M107 later in the chapter to cover Passos and the rifle is seen used by snipers several times, including by Passos himself; in keeping with Max's surprisingly quick recovery, the M107 in-game is ''severely'' underpowered, taking 2 to 3 bodyshots to kill basic enemies, and being utterly incapable of piercing kevlar vests.&lt;br /&gt;
[[file:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-19-05-95.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 1.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 2.jpg|thumb|none|600px|Barrett M107l in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 3.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. The lack of a cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[file:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle has no cheek rest.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 16-51-46-81.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 7.62mm sniper-rifle-configured version of Brazil's new service rifle, the [[IMBEL IA2]], was added in the Hostage Negotiation DLC pack, with an unlockable scope. Added in the Hostage Negotiation DLC pack.&lt;br /&gt;
[[File:IMBEL IA2 762.jpg|thumb|none|450px|IMBEL IA2 7.62mm Prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|none|350px|Photoshopped mock-up of IMBEL IA2 7.62mm sniper rifle - 7.62x51mm NATO. This image was made by the Small Arms Illustrated project.]]&lt;br /&gt;
[[file:Mp3ia.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
The [[M24 SWS]]was added in the Hostage Negotiation DLC pack, with an unlockable suppressor.&lt;br /&gt;
[[file:M24A2.jpg|thumb|none|450px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3m24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum/belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum/belt box model itself as it is inserted.&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the &amp;quot;LMG .30&amp;quot;. In a speedboat chase it is used with a belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the HK21, holding it by the stock and somehow firing it.&lt;br /&gt;
[[file:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21 Magazine Feed.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 with rear mounted bipod and magazine feed - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk21 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 1.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 2.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 rpd viu.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd gold viu.jpg|thumb|none|600px|Golden RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 1.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 2.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 3.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the &amp;quot;Rotary Grenade Launcher&amp;quot; with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire. Getting dropped into last stand with this weapon is a death sentence due to the slow projectile velocity.&lt;br /&gt;
[[file:Federallabs37.jpg|thumb|none|450px|DefTech 37mm Launcher - 37mm]]&lt;br /&gt;
[[file:MaxPayne3 granatnik viu.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 gl gold viu.jpg|thumb|none|600px|Golden DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW|M72A2 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:MaxPayne3 lav viu.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav gold viu.jpg|thumb|none|600px|Golden M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 1.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 2.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 3.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears simply as the &amp;quot;RPG&amp;quot;. The weapon is used by enemies in singleplayer, but can never be picked up; for some reason, golden [[RPG-7]] parts can be found in Chapter 12, serving absolutely no practical purpose whatsoever.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|600px|A thug takes aim at Max's helicopter with his RPG-7.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==UFE ARSENAL==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms. Some that appear are the [[Mossberg 590]] with wooden furniture, [[Ruger Mini-14 GB]] with wooden stock and an [[MP5A3]].&lt;br /&gt;
[[file:MaxPayne3 arsenal 1.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 2.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 3.jpg|thumb|none|600px|MP5A3.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 4.jpg|thumb|none|600px|G36K, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 5.jpg|thumb|none|600px|Mini 14.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 6.jpg|thumb|none|600px|Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1285689</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1285689"/>
		<updated>2019-07-25T01:56:46Z</updated>

		<summary type="html">&lt;p&gt;Relb357: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family in São Paulo. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL.&lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong action movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this; occasionally a modelling glitch results in a weapon being displayed temporarily in a cutscene with the physical alterations (like Max tucking a standard PT92 into his shoulder holster and finding that it now has an extended magazine), while golden weapons do not appear as such in cutscenes but occasionally have the altered magazines, this time without the gold finish. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action-only, which is incorrect. The M1911 offers higher damage than the previous pistols, but only holds 8 rounds inside the magazine unless you find all the gold parts, which would increase the magazine capacity to 12. The first time the handgun is used is during the New York flashback levels,interestingly, at the beginning of chapter 12, Max is seen pulling out an [[M1911A1]] and putting in a makeshift suppressor, but as soon as the cutscene ends, the [[M1911A1]] magically turns into a wooden PT92(see below).&lt;br /&gt;
&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45ACP]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 viu.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 1.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 2.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Gold tone replica of an M1911A1.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 3.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Third-generation [[Glock 17#Glock 17 (Converted to Full Auto)|Full-auto Glock 17s]] are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. It can be identified as a Gen-3 model by the handgrip and accessory rail groove. The notch underneath is only modelled in the normal map, and is thus only apparent when viewed from below. These Glocks come with Glock 18C-style compensator ports on the top of the slide and a compensated barrel. Unlike the 18C however, there is no fire-select switch on the slide. Despite being modelled with the standard 17-round magazine, the Glock has a magazine capacity of 33 rounds. The Glock 17 has the same damage of that as the [[PT92]] but offers faster rate of fire and magazine size (which when fully upgraded can have up to 45 rounds per magazine). Depending on the player's progress, the model of the gun will have an extended magazine if all golden gun parts are found. When equipped, the weapon comes with a native customization allowing the user to switch from automatic firing to semi automatic firing modes despite lacking a selector lever.&lt;br /&gt;
&lt;br /&gt;
[[file:Glock17ext.jpg|thumb|none|350px|Glock 17 converted to full auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|600px|Glock 17 in Game. Note the 18C-style ported slide and compensated barrel]]&lt;br /&gt;
[[file:MaxPayne3 glock 18c gold viu.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 1.jpg|thumb|none|600px|Glock 17 in Game. The handgrip and groove for mounting accessories show that it is a Gen-3 model]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 2.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 glock gold.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols. One is also used by a Favela gang member in chapter 7.&lt;br /&gt;
&lt;br /&gt;
[[file:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-39-08-55.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle 2.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 desert eagle 1.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[Image:VIIGold.jpg‎|thumb|350px|none|Gold-plated Magnum Research Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|600px|Golden Desert Eagle in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor and is Passos's weapon of choice during the first half of the first New Jersey flashback. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[file:Smith&amp;amp;WessonModel20.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 model 20 gold viu.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]]. Referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the [[Taurus Raging Bull]], but it is actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity, as well as the fact that there is no &amp;quot;RAGING BULL&amp;quot; engraving on the side. Unlike the .38 revolver, this one uses a speed-loader. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
&lt;br /&gt;
[[file:Taurus_608.jpg|thumb|none|350px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus model 608 viu.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus gold.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 17]] for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun,this variation for some reason holds 16 rounds rather than 15 as the standard this would be only possible if a round was already chambered.&lt;br /&gt;
&lt;br /&gt;
[[file:PT92AFRail.jpg|thumb|none|350px|Blued Taurus PT92AF - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|600px|Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-58-15-41.jpg|thumb|none|600px|Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|600px|Golden Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 1.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 2.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 3.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 PT92 sd lighter.jpg|thumb|none|600px|A golden Taurus PT92AF with a silencer and flashlight in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] Called the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
&lt;br /&gt;
[[File:MP540.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|600px|Scoped Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini/Micro UZI==&lt;br /&gt;
A strange [[IMI Uzi]] hybrid is available throughout the game starting from the second chapter. While it has the appearance of a [[IMI Mini Uzi|Mini Uzi]] with the folding stock removed, it is the size of a [[IMI Micro Uzi|Micro Uzi]]. Called the Micro 9mm in-game.&lt;br /&gt;
&lt;br /&gt;
[[file:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|600px|Max Payne brandishing the IMI Mini/Micro Uzi hybrid in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi gold viu.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 1.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 2.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 4.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 mac10 viu.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 gold viu.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 1.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 3.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 2.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[File:MP3MAC10.jpg|thumb|none|600px|A DeMarco hitman firing a MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured as the &amp;quot;M972&amp;quot;.  The folding stock and foregrip have been removed from the in-game weapon, to facilitate storage in Max's shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|350px|Taurus M972 - 9x19mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 1.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 2.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 3.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 4.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 5.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears as the &amp;quot;SAF .40&amp;quot; fitted with a PDW-style folding stock. It is only usable in Chapter 13 but a UFE officer is seen with a UFE in a cutscene in Chapter 14 but ingame this officer is rather seen using a [[Glock 17]].&lt;br /&gt;
&lt;br /&gt;
[[file:Taurus MT-40.jpg|thumb|none|350px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-49-28-71.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf gold viu.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 1.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 2.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 3.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
[[file:Benelli_m4_2.jpg‎|thumb|none|350px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 1.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 2.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 3.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 holds less rounds and has more pellet spread than the Benelli M4, but it offers much faster reload times by holding those rounds in a detachable box magazine.&lt;br /&gt;
&lt;br /&gt;
[[file:Franchi spas15.jpg|thumb|350px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-25 gold viu.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 1.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 2.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 3.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Folding Stock==&lt;br /&gt;
The [[Remington 870 Folding Stock]] appears in the game as the &amp;quot;M500&amp;quot; (which suggests it is perhaps a developers confused it with the [[Mossberg 500]]) and holds 6 rounds. It is seen with a wooden furniture, rifle sights, heat sheld, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|350px|none|Remington 870 Police Folder with extended magazine tube - stock extended - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|600px|&amp;quot;M500&amp;quot; in Game. The characteristic trigger guard and safety button define this exactly as the Remington. The buttstock for some reason is attached to the breech cover instead the grip. Just to complete this confusion, the holes in the heat sheld seem to be ''drawn'', and are not holes as such.]]&lt;br /&gt;
[[file:MaxPayne3 m500 1.jpg|thumb|none|600px|&amp;quot;M500&amp;quot; in Game.]]&lt;br /&gt;
[[file:MaxPayne3 M500 2.jpg|thumb|none|600px|&amp;quot;M500&amp;quot; in Game.]]&lt;br /&gt;
[[file:MaxPayne3 590 gold viu.jpg|thumb|none|600px|An Golden &amp;quot;M500&amp;quot; in the game, demonstrating the absence of holes on the shield already even in painted form.]]&lt;br /&gt;
[[file:MaxPayne3 M500 3.jpg|thumb|none|600px|Golden &amp;quot;M500&amp;quot; in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. Used by the Paramilitary group in the abandoned hotel.&lt;br /&gt;
&lt;br /&gt;
[[file:11-87sportsman.jpg|thumb|350px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-05-59-18.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 1.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 2.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 3.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off side by side shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed off side by side shotgun]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up in the Favela.&lt;br /&gt;
&lt;br /&gt;
[[Image:FuryRoadSarasqueta.jpg|thumb|none|350px|Screen-used Victor Sarasqueta sawed-off shotgun from ''[[Mad Max: Fury Road]]''. Image from MIL.SPEC.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|600px|Sawed-Off shotgun in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off gold viu.jpg|thumb|none|600px|Golden Sawed-Off shotgun in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 1.jpg|thumb|none|600px|Sawed-Off shotgun in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 2.jpg|thumb|none|600px|Sawed-Off shotgun in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode. A modelling error means that it has the stamped receiver and straighter stock of an AKM, but the gas tube holes and lack of strengthening ribs like an AK-47.&lt;br /&gt;
&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|350px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 viu.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 gold viu.jpg|thumb|none|600px|Golden AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 1.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 2.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 3.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[file:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|600px|FFN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 2.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 3.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 1.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 2.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The police special units use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36V]]. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary UFE can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armory of the derelict hotel.&lt;br /&gt;
&lt;br /&gt;
[[file:G36.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36V with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[file:FX-05 Xiuhcoatl.jpg|thumb|none|350px|FX-05 Xiuhcoatl for comparison - 5.56x45mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game. Note how the fire selector is set to semi auto.]]&lt;br /&gt;
[[file:MaxPayne3 fx-05 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 g6 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly common assault rifle, mostly used by paramilitaries and the UFE. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|350px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 md viu.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 1.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 2.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 3.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 4.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] with an unlockable red dot sight is added in the Painful Memories DLC pack,note that the Galil is rather incorrectly portrayed as 3-round burst assault rifle&lt;br /&gt;
&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|350px|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[file:Mp3arm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] with an unlockable red dot sight and silencer is added in the Painful Memories DLC pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg |thumb|none|350px|IMI Tavor TAR-21 with flat top, Surefire Universal weaponlight, RIS foregrip, and Meprolight red dot sight (officially designated &amp;quot;TAR-21 Flat Top&amp;quot; by IMI) - 5.56x45mm]]&lt;br /&gt;
[[File:Mp3tav.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] makes its video-game debut as simply the &amp;quot;Mini-30&amp;quot;, and is seen with a Butler Creek folding stock.  It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30.  Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|350px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Ruger Mini-14 Custom de.wiki.jpg|thumb|350px|none|For comparision: Custom Ruger Mini-14 with aftermarket folding stock, sniper scope and muzzle brake - .223 Remington]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|600px|Max holds a Mini-30 with a laser pointer as he provides cover from a helicopter in the second chapter.]]&lt;br /&gt;
[[file:Mp3 ruger mini 30.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 1.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 2.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scoped.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|600px|Golden Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 gold .jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
An [[Colt Model 933]] assault rifle with optional red dot sight was added in the multiplayer DLC pack ''Local Justice''. Notably, it has the carry handle removed and no rear sight installed (even when the red dot is not being used), which would make aiming very difficult.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|401px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MP3_M4.jpg|thumb|none|600px|A San Paolo-ian Police Officer fires his flat-topped &amp;quot;M4&amp;quot; in multiplayer.]]&lt;br /&gt;
[[file:Mp3m42.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Snipers use [[Barrett M107]] anti-materiel rifles to ambush a deal in the soccer stadium in the third Chapter and its usable again only in Chapter 12,and its incorrectly referred as M82A1 which  clearly is not. Max takes a round to the shoulder from one, but thanks to the magic of video games Passos is able to patch him up with just some bandages and a bottle of painkillers. Max uses an M107 later in the chapter to cover Passos and the rifle is seen used by snipers several times, including by Passos himself,interestingly it is severily underpowered in this game not been able pierce kevlar vests and usually requiring 2-3 bodyshots to kill a enemy&lt;br /&gt;
&lt;br /&gt;
[[file:Berrett M107.jpg|thumb|none|350px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-19-05-95.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 1.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 2.jpg|thumb|none|600px|Barrett M107l in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 3.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
&lt;br /&gt;
[[file:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle has no cheek rest.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 16-51-46-81.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 7.62mm version of Brazil's new service rifle in its sniper configuration with unlockable scope. Added in the Hostage Negotiation DLC pack.&lt;br /&gt;
&lt;br /&gt;
[[File:IMBEL IA2 762.jpg|thumb|none|350px|IMBEL IA2 7.62mm Prototype - 7.62x51mm]]&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|none|350px|Photoshopped mock-up of IMBEL IA2 7.62mm sniper rifle - 7.62x51mm. This image was made by the Small Arms Illustrated project.]]&lt;br /&gt;
[[file:Mp3ia.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
The [[M24]] with an unlockable silencer. Added in the Hostage Negotiation DLC pack.&lt;br /&gt;
[[file:M24A2.jpg|thumb|none|350px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3m24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum/belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum/belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with a belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the HK21, holding it by the stock and somehow firing it.&lt;br /&gt;
&lt;br /&gt;
[[file:HK21MachineGun.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21 Magazine Feed.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21 with rear mounted bipod and magazine feed]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk21 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 1.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 2.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
&lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 rpd viu.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd gold viu.jpg|thumb|none|600px|Golden RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 1.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 2.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 3.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Rotary Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire. Getting dropped into last stand with this weapon is a death sentence due to the slow projectile velocity.&lt;br /&gt;
&lt;br /&gt;
[[file:Federallabs37.jpg|thumb|none|350px|DefTech 37mm Launcher - 37mm]]&lt;br /&gt;
[[file:MaxPayne3 granatnik viu.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 gl gold viu.jpg|thumb|none|600px|Golden DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW|M72A2 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|350px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:MaxPayne3 lav viu.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav gold viu.jpg|thumb|none|600px|Golden M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 1.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 2.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 3.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the RPG. The weapon is used by enemies in singleplayer, but can never be picked up but for some reason golden [[RPG-7]] parts still can be found in Chapter 12 but are never used&lt;br /&gt;
&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|600px|A thug takes aim at Max's helicopter with his RPG-7.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==UFE ARSENAL==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms. Some that appear are the [[Mossberg 590]] with wooden furniture, [[Ruger Mini-14 GB]] with wooden stock and an [[MP5A3]].&lt;br /&gt;
&lt;br /&gt;
[[file:MaxPayne3 arsenal 1.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 2.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 3.jpg|thumb|none|600px|MP5A3.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 4.jpg|thumb|none|600px|G36K, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 5.jpg|thumb|none|600px|Mini 14.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 6.jpg|thumb|none|600px|Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality:_Vietnam&amp;diff=1285688</id>
		<title>Project Reality: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality:_Vietnam&amp;diff=1285688"/>
		<updated>2019-07-25T01:16:02Z</updated>

		<summary type="html">&lt;p&gt;Relb357: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:PRVietnam.jpg|thumb|right|350px|''Project Reality: Vietnam'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Project Reality: Vietnam''''' is a spin-off to the ''[[Project Reality]]'' mod, based on ''[[Battlefield 2]]''. The mod focuses on the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Project Reality: Vietnam'':''' &lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==M1911A1==&lt;br /&gt;
&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]] appears in the game as the sidearm for the US Army &amp;amp; Marine Corps (USMC) factions, issued to the Pilot, Officer, Sniper and interestingly enough,the Grenadier class is also issued with a M1911 instead of a rifle like the other factions that share the use of M79.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:PRVM1911A1.JPG|thumb|none|600px|An M1911A1 in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] pistol replaces the [[Makarov PM]] from previous versions as the main sidearm for the North Vietnamese Army (NVA) factions' Officer &amp;amp; Sniper classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:PRVietnamTT33.jpg|thumb|none|600px|A Tokarev TT-33 in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 &amp;quot;Grease Gun&amp;quot;]] is used by the US Army &amp;amp; Marine Corp (USMC) factions' Crewman classes. A goof is present in that the weapon ejects rifle casings when fired, as opposed to pistol casings. It is also one of two submachine guns in the game without a semi-auto fire mode, the other being the MAT-49 mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|350px|M3A1 Grease Gun .45 ACP]]&lt;br /&gt;
[[Image:PRVGreaseGun.JPG|thumb|none|600px|An M3A1 Grease Gun in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears in the game as the main weapon of the NVA's Vehicle Crewman class, loaded with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz. 61 Skorpion .32 ACP with 20-round magazine]]&lt;br /&gt;
[[Image:PRVSkorpion.JPG|thumb|none|600px|An Sa. Vz. 61 Skorpion in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears being used by the NVA faction. It is the only other submachine gun in the game without a semi-automatic fire mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|350px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:PRVMAT49.JPG|thumb|none|600px|A MAT-49 in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41]] appears in the game being used by the NVA faction with it's standard drum magazine, and is one of the older weapons seen in the game so far.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev with 71-round drum magazine]]&lt;br /&gt;
[[Image:PRVPPSH41.JPG|thumb|none|600px|An NVA soldier armed with a PPSh-41]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870]], fitted with a high-capacity magazine tube, appears in the game as the &amp;quot;M870&amp;quot; being used by the USMC &amp;amp; US Army factions' Breacher classes, replacing the anachronistic [[Mossberg 590]] from earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|350px|Remington 870 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:PRVietnamM870.jpg|thumb|none|450px|A Remington 870 in ''Project Reality: Vietnam'']]&lt;br /&gt;
[[Image:PRVietnamM870reloading.jpg|thumb|none|450px|Reloading the Remington 870]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A1 Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game as the main weapon of the US Army &amp;amp; US Marine Corps (USMC) factions, loaded with both 20 and 30-round magazines depending on the class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|350px|M16A1 5.56x45mm]]&lt;br /&gt;
[[Image:PRVM16A120Mag.JPG|thumb|none|600px|An M16A1 in ''Project Reality: Vietnam'']]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 5.56x45mm with 30-round magazine]]&lt;br /&gt;
[[Image:PRVM16A1.JPG|thumb|none|600px|Reloading an M16A1 rifle with a 30-round magazine in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==M14 Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[M14 rifle]] appears as an available weapon for some classes of the US Marine Corps &amp;amp; US Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|350px|M14 rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRVM14.JPG|thumb|none|600px|An M14 rifle in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
&lt;br /&gt;
The [[Mosin-Nagant M91/30]] appears in the game as the main weapon of the NVA's Medic &amp;amp; Combat Engineer classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 7.52x54mm R]]&lt;br /&gt;
[[Image:PRVNagantM9130.JPG|thumb|none|600px|A Mosin-Nagant M91/30 in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==SKS Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game as the NVA faction's counter to the American M14, complete with underfolding blade-type bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS rifle 7.62x39mm]]&lt;br /&gt;
[[Image:PRVSKS.JPG|thumb|none|600px|An SKS rifle in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game as the main weapon of the North Vietnamese Army (NVA) faction, and can be fitted with an optional bayonet for close-quarters melee fighting.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|350px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:PRVAK47.JPG|thumb|none|600px|An NVA soldier armed with an AK-47]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M21 Designated Marksman Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] appears as part of the game, used by the U.S. Army &amp;amp; USMC factions' Sniper classes, despite being called the &amp;quot;M14&amp;quot; in-game like its' select-fire counterpart. It also features an anachronistic Leupold Mark 4 scope (which didn't enter production until the early 2000's), likely a hold-over from ''[[Project Reality]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|350px|M21 Designated Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRVM21DMR.JPG|thumb|none|600px|An M21 Designated Marksman Rifle in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
The NVA factions' Sniper class uses the [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]] as their primary weapon. It functions identically to the standard M91/30 mentioned above, though with a PU scope for increased accuracy and takes a bit longer to bring to bear.&lt;br /&gt;
&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin Nagant M91/30 Sniper with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRVNagantSniper.JPG|thumb|none|600px|A Mosin-Nagant M91/30 Sniper in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears in the game as the primary weapon of the US Army &amp;amp; USMC factions' Automatic Rifleman and Machine Gunner classes (there seems to be no difference between the two). It also appears mounted on M151 MUTT jeeps, M548 tracked cargo vehicles, door-mounted on USMC &amp;amp; US Army UH-1 Huey &amp;amp; H-34 Choctaw helicopters, as well as a secondary weapon on PBR boats &amp;amp; M113 APC's, the ones on the M113's being fitted with gun shields to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRVM60.JPG|thumb|none|600px|An M60 machine gun in ''Project Reality: Vietnam'']]&lt;br /&gt;
[[Image:PRVM60Jeep.JPG|thumb|none|600px|An M60 machine gun mounted on an M151 MUTT jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:PRVM60M548.JPG|thumb|none|600px|An M60 machine gun mounted on an M548 tracked cargo vehicle in ''Project Reality: Vietnam'']]&lt;br /&gt;
[[Image:PRVM60M113.JPG|thumb|none|600px|An M60 machine gun mounted on an M113 APC in ''Project Reality: Vietnam'']]&lt;br /&gt;
[[Image:PRVM60H34.JPG|thumb|none|600px|An M60 machine gun mounted on an H-34 Choctaw in ''Project Reality: Vietnam'']]&lt;br /&gt;
[[Image:PRVM60PB.JPG|thumb|none|600px|An M60 machine gun mounted on a PBR boat in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
&lt;br /&gt;
The [[RPK_light_machine_gun#RPK|RPK]] appears as the primary weapon for the NVA's Automatic Rifleman class.&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|350px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRVietnamRPK.jpg|thumb|none|600px|An RPK in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28 Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The NVA factions' Automatic Rifleman class uses the [[Degtyaryov DP Series Machine Gun#Degtyaryov DP-27/DP-28|Degtyaryov DP-28 Machine Gun]] as an alternative primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRVDP28.JPG|thumb|none|600px|A Degtyaryov DP-28 in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==PKM Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun|PKM machine gun]] appears in the game as the primary weapon for the NVA factions' Machine Gunner class. This weapon is rather anachronistic for the real-life NVA, who would have more likely used the [[RPD light machine gun]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun 7.62x54mm R]]&lt;br /&gt;
[[Image:PRVPK.JPG|thumb|none|600px|A PKM machine gun in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==M73 Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M73 machine gun]] appears in the game as a secondary weapon on the US Army &amp;amp; USMC M551 Sheridan light tanks &amp;amp; M48 Patton medium tanks mounted coaxially next to the main gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M73mg.jpg|thumb|none|350px|M73 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game as a secondary weapon mounted on US Army M551 Sheridan light tanks &amp;amp; M48 Patton medium tanks and as the primary weapon on M113 APC's, and on US PBR boats in a twin turret mounting on the bow as seen in ''[[Apocalypse Now]]'' (as well as a single M2HB mounted on the stern). They can also be seen tripod-mounted in US machine gun nests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|350px|Browning M2HB heavy machine gun .50 BMG on M3 tripod]]&lt;br /&gt;
[[Image:PRVM2HBNest.JPG|thumb|none|600px|A tripod-mounted Browning M2HB heavy machine gun in ''Project Reality: Vietnam'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:PRVM2HBM551.JPG|thumb|none|600px|A Browning M2HB heavy machine gun mounted on an M551 Sheridan]]&lt;br /&gt;
[[Image:PRVM2HBPMStern.JPG|thumb|none|600px|A Browning M2HB heavy machine gun mounted on a PBR boat in ''Project Reality: Vietnam'']]&lt;br /&gt;
[[Image:PRVM2HBPBR.JPG|thumb|none|600px|A pair of Browning M2HB heavy machine guns in a twin turret mount on the bow of a PBR boat in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game mounted on US Army &amp;amp; USMC UH-1 Huey gunship helicopters as part of the M21 armament subsystem.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRVMinigunHuey.JPG|thumb|none|600px|A GE M134 Minigun mounted on a UH-1 Huey gunship]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] appears in the game as the primary armament of the US factions' M163 VADS air-defense vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun#Degtyaryov DT|Degtyaryov DT machine gun]] appears as the secondary weapon of the NVA's T34-85 tanks, mounted coaxially next to the main gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|350px|Degtyaryov DT machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==DShK Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears in the game as the NVA counter to the American M2HB heavy machine gun, mounted on UAZ-469 jeeps (despite having no visible ammo source), PT-76 amphibious tanks, and on sampan boats. It is also tripod-mounted in NVA machine gun nests. Interestingly, the tripod-mounted DShK uses the same M3 tripod as the American M2HB.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|350px|DShK heavy machine gun 12.7x108mm tripod-mounted]]&lt;br /&gt;
[[Image:PRVDSHKNest.JPG|thumb|none|600px|A tripod-mounted DShK heavy machine gun in ''Project Reality: Vietnam'']]&lt;br /&gt;
[[Image:PRVDShKUAZ469.JPG|thumb|none|600px|A DShK heavy machine gun mounted on a UAZ-469 jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:PRVDSHKSampan.JPG|thumb|none|600px|A DShK heavy machine gun mounted on a sampan boat in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==KPV Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun]] appears in the game in a ZPU-4 quad anti-aircraft mounting. The [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears in the game as the primary armament of the NVA's BTR-60 APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine gun 14.5x114mm in ZPU-4 quad anti-aircraft mounting]]&lt;br /&gt;
[[Image:PRVZPU4.JPG|thumb|none|600px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality: Vietnam'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|350px|KPVT heavy machine gun 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRVType99.JPG|thumb|none|600px|A Type 99 cannon mounted in a derelict A6M Zero in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
&lt;br /&gt;
The [[Hispano-Suiza HS.404]] appears in the game under the American M2 designation as the secondary armament of the US factions' A-1H &amp;quot;Sandy&amp;quot; ground-attack planes, mounted two each in each wing for a total of four guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hispano Suiza HS404.jpg|thumb|none|350px|Hispano-Suiza HS.404 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRVHispanoSandy.JPG|thumb|none|600px|Two Hispano-Suiza HS.404's mounted on an A-1H &amp;quot;Sandy&amp;quot; in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==SPG-9 Recoilless Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game as the tripod-mounted NVA antitank weapon. It can switch between HEAT and HE-Frag ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|350px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRVSPG9Nest.JPG|thumb|none|600px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==M252 Mortar==&lt;br /&gt;
&lt;br /&gt;
The [[M252 mortar]] can be mounted in mortar pits to provide fire support for players. In order to use the weapon, a forward observer must call in a fire mission and the co-ordinates entered into the sight. The M252 is used by both the US and NVA factions. Note that it is anachronistic; the actual M252 entered service in 1986.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[Image:PRVMortar.JPG|thumb|none|600px|An M252 mortar in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher]] appears in the game as the secondary weapon of the US Army &amp;amp; USMC factions' Grenadier class. It can fire high-explosive, smoke, and buckshot rounds, and can be adjusted to engage targets from 50 to 350 meters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:PRVM79.JPG|thumb|none|600px|An M79 grenade launcher in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] is carried by the US Army &amp;amp; USMC factions' Light Anti-Tank classes.&lt;br /&gt;
&lt;br /&gt;
[[File:M72A2LAW.jpg|thumb|none|350px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:PRVM72LAW.JPG|thumb|none|600px|An M72 LAW in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==M20 &amp;quot;Super Bazooka&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]] is used by the US Army &amp;amp; Marine Corps factions' Heavy Anti-Tank classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|400px|none|Chinese Type 51, a copy of the M20A1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[Image:PRVM20SBazooka.JPG|thumb|none|600px|An M20 Super Bazooka in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is carried by the NVA faction's Light Anti-Tank class. It is armed with VM warheads.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:PRVietnamRPG7VM.jpg|thumb|none|600px|An RPG-7 with VM warhead in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==M18 Recoilless Rifle==&lt;br /&gt;
&lt;br /&gt;
The NVA factions' Heavy Anti-Tank class uses the [[M18_Recoilless_Rifle|M18 Recoilless Rifle]] under the Chinese &amp;quot;Type 36&amp;quot; designation. This is historically accurate, as the Chinese Communists captured blueprints of the M18 given to the Nationalists by the US after the Communist victory in the Chinese Civil War. They then subsequently supplied the weapon to the North Vietnamese during the war.&lt;br /&gt;
&lt;br /&gt;
[[File:M18_Recoilless.jpg|thumb|none|350px|M18 Recoilless Rifle - 57mm]]&lt;br /&gt;
[[Image:PRVType63AT.JPG|thumb|none|600px|A Type 36 recoilless rifle in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
the [[M26 hand grenade|M61 hand grenade]], the upgraded version of the M26 hand grenade, appears in the game being used by the US Army &amp;amp; USMC factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|200px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRVM61Frag.JPG|thumb|none|600px|An M61 hand grenade in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
the [[M83 smoke grenade]] appears in the game being used by the US Army &amp;amp; USMC factions, though is erroneously referred to in-game as the &amp;quot;M18 smoke grenade&amp;quot; despite only producing white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:PRVM83Smoke.JPG|thumb|none|600px|An M83 smoke grenade in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game being used by several classes of the US &amp;amp; NVA factions, producing thick clouds of purple (US) or orange (NVA) smoke. It is referred to in-game as the &amp;quot;AN/M18 smoke grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M18violet.jpg|thumb|150px|none|M18 smoke grenade - Violet. Violet smoke grenades are no longer manufactured.]]&lt;br /&gt;
[[Image:PRVM18Smoke.JPG|thumb|none|600px|An M18 smoke grenade in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears in the game being used by all three playable factions. It is primarily intended for use as an anti-materiel weapon, but can inflict severe burns on unwary infantry who get too close to it while it's burning. It should be noted that the in-game AN/M14 has the overall red body, which is somewhat anachronistic for that time period.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PRVANM14Incend.JPG|thumb|none|600px|An AN/M14 incendiary grenade in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the NVA faction. It is also used as a component in the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRVF1Frag.JPG|thumb|none|600px|An F-1 hand grenade in ''Project Reality: Vietnam'']]&lt;br /&gt;
[[Image:PRVF1FragTrap.JPG|thumb|none|600px|An F-1 hand grenade used as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[Type 67 stick grenade]] appears in the game being used by the NVA factions' Rifleman AP class, fitted with a fragmentation sleeve.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|150px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[Image:PRVType67Frag.JPG|thumb|none|600px|A Type 67 stick grenade in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==RKG-3 Anti-Tank Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears being used by the NVA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:PRVRKG3.JPG|thumb|none|600px|An RKG-3 anti-tank grenade in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears in the game as the NVA factions' answer to the M83 smoke grenade used by the US factions.&lt;br /&gt;
&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|350px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:PRVRDG2Smoke.JPG|thumb|none|600px|An RDG-2 smoke grenade in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine appears in the game being used by the USMC &amp;amp; US Army factions. The player can set several of these mines and select which one to remotely detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:PRVM18A1Claymore.JPG|thumb|none|600px|An M18A1 Claymore anti-personnel mine in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==MON-50 Anti-Personnel Mine==&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears in the game as the NVA counterpart to the American M18A1 Claymore, and functions exactly the same.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|350px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:PRVMON50.JPG|thumb|none|600px|A MON-50 anti-personnel mine in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine]] appears in the game being used by the US Army &amp;amp; USMC Combat Engineer class. Hitting one of these mines is instant death for all vehicles except for tanks, which will take critical damage but still provide the crew with a brief window of time to escape the tank before it explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:PRVM15Mine.JPG|thumb|none|600px|An M15 anti-tank mine in ''Project Reality: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Relb357</name></author>
	</entry>
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