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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PyramidHead</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PyramidHead"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/PyramidHead"/>
	<updated>2026-04-13T16:19:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RocknRolla&amp;diff=1639733</id>
		<title>RocknRolla</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RocknRolla&amp;diff=1639733"/>
		<updated>2024-01-01T07:13:47Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''RocknRolla'' &lt;br /&gt;
|picture =RocknRolla poster.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom [[Image:USA.jpg|25px]] United States &amp;lt;br&amp;gt; [[Image:FRA.jpg|25px]] France&lt;br /&gt;
|director = [[Guy Ritchie]]&lt;br /&gt;
|date= 2008&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= Dark Castle Entertainment&lt;br /&gt;
|distributor= Warner Bros.&lt;br /&gt;
|character1=One-Two&lt;br /&gt;
|actor1=[[Gerard Butler]]&lt;br /&gt;
|character2=Johnny Quid&lt;br /&gt;
|actor2=[[Toby Kebbell]]&lt;br /&gt;
|character3=Stella&lt;br /&gt;
|actor3=[[Thandie Newton]]&lt;br /&gt;
|character4=Lenny Cole&lt;br /&gt;
|actor4=[[Tom Wilkinson]]&lt;br /&gt;
|character5=Mumbles&lt;br /&gt;
|actor5=[[Idris Elba]]&lt;br /&gt;
|character6=Handsome Bob&lt;br /&gt;
|actor6=[[Tom Hardy]]&lt;br /&gt;
|character7=Archy&lt;br /&gt;
|actor7=[[Mark Strong]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RocknRolla''''' is a 2008 gangster film directed by [[Guy Ritchie]] that stars [[Gerard Butler]] and revolves around a painting, originally owned by Uri Omovich ([[Karel Roden]]), given to London mob boss Lenny Cole ([[Tom Wilkinson]]) for quick building planning permission, which is stolen by rockstar Johnny Quid ([[Toby Kebbell]]). In the midst of all of this, a bunch of small-time robbers, calling themselves &amp;quot;The Wild Bunch&amp;quot;, themselves indebted to Lenny, undertake a series of robberies dictated by glamorous accountant Stella ([[Thandie Newton]]), who happens to work for Uri Omovich.  &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power Mk. III==&lt;br /&gt;
Archy ([[Mark Strong]]) uses a [[Browning Hi-Power Mk. III]] as his sidearm. &lt;br /&gt;
[[Image:HiPowerMk3.jpg|none|350px|thumb|Browning Hi-Power Mk. III - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Rockroll-60283.jpg|none|600px|thumb|Archy and his Browning.]]&lt;br /&gt;
[[Image:Rockroll-60810.jpg|none|600px|thumb]]&lt;br /&gt;
[[Image:Rockroll-63654.jpg|none|600px|thumb|A young Johnny Quid (Scott McNess) takes Archy's Browning in a bid to win a bet with his school friends.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 84==&lt;br /&gt;
A [[Beretta 84]] with a threaded barrel and sound suppresser is held by one of Archy's men during the final stages of the movie.&lt;br /&gt;
[[Image:Ber84left.jpg|thumb|none|350px|Beretta 84B (earlier version with round trigger guard) - .380 ACP]]&lt;br /&gt;
[[Image:Rockroll-68593.png|thumb|none|600px|Archy's henchman readies the Beretta.]]&lt;br /&gt;
[[Image:Rockroll-68317.png|thumb|none|600px|''&amp;quot;He'll shoot me twice in the head and once more in the throat. Just to be sure.&amp;quot;'']]&lt;br /&gt;
[[Image:Rockroll-70962.png|thumb|none|600px|Possibly the same gun, this time belonging to one of Lenny's men.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A member of Archy's team holds an [[M1911A1]] pistol when they enter One Two's ([[Gerard Butler]]) home. &lt;br /&gt;
[[Image:M1911Colt.jpg|none|350px|thumb|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Rockroll-60810.jpg|none|600px|thumb|Archie and his team, one equipped with an Colt M1911A1.]]&lt;br /&gt;
[[Image:Rockroll-60833.jpg|none|600px|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 36==&lt;br /&gt;
Johnny Quid ([[Toby Kebbell]]) plays with a [[Smith &amp;amp; Wesson Model 36]] along with his lighter in front of a mirror.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|350px|Smith and Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:Rockroll-31138.png|thumb|600px|none|Johnny Quid ([[Toby Kebbell]]) plays with his Model 36 in front of the mirror. There is a high chance that these are also lighters.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
Handsome Bob ([[Tom Hardy]]) keeps a [[Smith &amp;amp; Wesson Model 64]] loaded with blanks as a sidearm.&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 64 Stainless Model - .38 Special]]&lt;br /&gt;
[[Image:Rockroll-48896.png|thumb|none|600px|Handsome Bob aims his revolver (filled with blanks) at workmen who attempt to apprehend them after a botched robbery.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 85==&lt;br /&gt;
Both Lenny ([[Tom Wilkinson]]) and Bandi use [[Taurus Model 85]]s.&lt;br /&gt;
[[Image:Taurus85MTitanium.jpg|none|350px|thumb|New production Taurus Model 85 Titanium &amp;quot;Ultra-Lite&amp;quot; with factory rubber grips - .38 Special]]&lt;br /&gt;
[[Image:Rockroll-66110.png|thumb|600px|none|Lenny holds his revolver (not filled with blanks).]]&lt;br /&gt;
[[Image:Rockroll-71154.png|none|600px|thumb]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|double barreled shotgun]] is briefly seen in the hands of Pete ([[Michael Ryan]]) at the beginning of the movie and is never seen again. &lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Rockroll-31212.png|thumb|600px|none|The briefly-seen shotgun in Johnny Quid's &amp;quot;yard&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A Russian bodyguard uses an [[AKS-74U]] to fire at &amp;quot;The Wild Bunch&amp;quot; after the botched robbery. One-Two takes it and empties an entire magazine into a bodyguard, whose bulletproof vest (rather unrealistically) protects him.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|none|450px|thumb|AKS-74U - 5.45x39mm]] &lt;br /&gt;
[[Image:Rockroll-48302.png|thumb|none|600px|A Russian thug fires an AKS-74U at a member of &amp;quot;The Wild Bunch&amp;quot; (note the &amp;quot;Jungle Style&amp;quot; taped together magazines).]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Cigarette Lighter==&lt;br /&gt;
Johnny Quid ([[Toby Kebbell]]) is seen playing with a cigarette lighter in the shape of a revolver on multiple occasions. &lt;br /&gt;
[[Image:Rockroll-72632.png|thumb|600px|none|Johnny and his lighter.]]&lt;br /&gt;
[[Image:Rockroll-34385.png|A revolver tucked into Archie's pants.|600px|none|thumb]]&lt;br /&gt;
[[Image:Rockroll-6565.png|Johnny uses the lighter to ignite a massive bong.|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Guy Ritchie]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RocknRolla&amp;diff=1639732</id>
		<title>RocknRolla</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RocknRolla&amp;diff=1639732"/>
		<updated>2024-01-01T07:13:27Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''RocknRolla'' &lt;br /&gt;
|picture =RocknRolla poster.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom [[Image:USA.jpg|25px]] United States &amp;lt;br&amp;gt; [[Image:FRA.jpg|25px]] France&lt;br /&gt;
|director = [[Guy Ritchie]]&lt;br /&gt;
|date= 2008&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= Dark Castle Entertainment&lt;br /&gt;
|distributor= Warner Bros.&lt;br /&gt;
|character1=One-Two&lt;br /&gt;
|actor1=[[Gerard Butler]]&lt;br /&gt;
|character2=Johnny Quid&lt;br /&gt;
|actor2=[[Toby Kebbell]]&lt;br /&gt;
|character3=Stella&lt;br /&gt;
|actor3=[[Thandie Newton]]&lt;br /&gt;
|character4=Lenny Cole&lt;br /&gt;
|actor4=[[Tom Wilkinson]]&lt;br /&gt;
|character5=Mumbles&lt;br /&gt;
|actor5=[[Idris Elba]]&lt;br /&gt;
|character6=Handsome Bob&lt;br /&gt;
|actor6=[[Tom Hardy]]&lt;br /&gt;
|character7=Archy&lt;br /&gt;
|actor7=[[Mark Strong]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RocknRolla''''' is a 2008 gangster film directed by [[Guy Ritchie]] that stars [[Gerard Butler]] and revolves around a painting, originally owned by Uri Omovich ([[Karel Roden]]), given to London mob boss Lenny Cole ([[Tom Wilkinson]]) for quick building planning permission, which is stolen by rockstar Johnny Quid ([[Toby Kebbell]]). In the midst of all of this, a bunch of small-time robbers, calling themselves &amp;quot;The Wild Bunch&amp;quot;, themselves indebted to Lenny, undertake a series of robberies dictated by glamorous accountant Stella ([[Thandie Newton]]), who happens to work for Uri Omovich.  &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hnadguns=&lt;br /&gt;
==Browning Hi-Power Mk. III==&lt;br /&gt;
Archy ([[Mark Strong]]) uses a [[Browning Hi-Power Mk. III]] as his sidearm. &lt;br /&gt;
[[Image:HiPowerMk3.jpg|none|350px|thumb|Browning Hi-Power Mk. III - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Rockroll-60283.jpg|none|600px|thumb|Archy and his Browning.]]&lt;br /&gt;
[[Image:Rockroll-60810.jpg|none|600px|thumb]]&lt;br /&gt;
[[Image:Rockroll-63654.jpg|none|600px|thumb|A young Johnny Quid (Scott McNess) takes Archy's Browning in a bid to win a bet with his school friends.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 84==&lt;br /&gt;
A [[Beretta 84]] with a threaded barrel and sound suppresser is held by one of Archy's men during the final stages of the movie.&lt;br /&gt;
[[Image:Ber84left.jpg|thumb|none|350px|Beretta 84B (earlier version with round trigger guard) - .380 ACP]]&lt;br /&gt;
[[Image:Rockroll-68593.png|thumb|none|600px|Archy's henchman readies the Beretta.]]&lt;br /&gt;
[[Image:Rockroll-68317.png|thumb|none|600px|''&amp;quot;He'll shoot me twice in the head and once more in the throat. Just to be sure.&amp;quot;'']]&lt;br /&gt;
[[Image:Rockroll-70962.png|thumb|none|600px|Possibly the same gun, this time belonging to one of Lenny's men.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A member of Archy's team holds an [[M1911A1]] pistol when they enter One Two's ([[Gerard Butler]]) home. &lt;br /&gt;
[[Image:M1911Colt.jpg|none|350px|thumb|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Rockroll-60810.jpg|none|600px|thumb|Archie and his team, one equipped with an Colt M1911A1.]]&lt;br /&gt;
[[Image:Rockroll-60833.jpg|none|600px|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 36==&lt;br /&gt;
Johnny Quid ([[Toby Kebbell]]) plays with a [[Smith &amp;amp; Wesson Model 36]] along with his lighter in front of a mirror.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|350px|Smith and Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:Rockroll-31138.png|thumb|600px|none|Johnny Quid ([[Toby Kebbell]]) plays with his Model 36 in front of the mirror. There is a high chance that these are also lighters.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
Handsome Bob ([[Tom Hardy]]) keeps a [[Smith &amp;amp; Wesson Model 64]] loaded with blanks as a sidearm.&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 64 Stainless Model - .38 Special]]&lt;br /&gt;
[[Image:Rockroll-48896.png|thumb|none|600px|Handsome Bob aims his revolver (filled with blanks) at workmen who attempt to apprehend them after a botched robbery.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 85==&lt;br /&gt;
Both Lenny ([[Tom Wilkinson]]) and Bandi use [[Taurus Model 85]]s.&lt;br /&gt;
[[Image:Taurus85MTitanium.jpg|none|350px|thumb|New production Taurus Model 85 Titanium &amp;quot;Ultra-Lite&amp;quot; with factory rubber grips - .38 Special]]&lt;br /&gt;
[[Image:Rockroll-66110.png|thumb|600px|none|Lenny holds his revolver (not filled with blanks).]]&lt;br /&gt;
[[Image:Rockroll-71154.png|none|600px|thumb]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|double barreled shotgun]] is briefly seen in the hands of Pete ([[Michael Ryan]]) at the beginning of the movie and is never seen again. &lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Rockroll-31212.png|thumb|600px|none|The briefly-seen shotgun in Johnny Quid's &amp;quot;yard&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A Russian bodyguard uses an [[AKS-74U]] to fire at &amp;quot;The Wild Bunch&amp;quot; after the botched robbery. One-Two takes it and empties an entire magazine into a bodyguard, whose bulletproof vest (rather unrealistically) protects him.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|none|450px|thumb|AKS-74U - 5.45x39mm]] &lt;br /&gt;
[[Image:Rockroll-48302.png|thumb|none|600px|A Russian thug fires an AKS-74U at a member of &amp;quot;The Wild Bunch&amp;quot; (note the &amp;quot;Jungle Style&amp;quot; taped together magazines).]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Cigarette Lighter==&lt;br /&gt;
Johnny Quid ([[Toby Kebbell]]) is seen playing with a cigarette lighter in the shape of a revolver on multiple occasions. &lt;br /&gt;
[[Image:Rockroll-72632.png|thumb|600px|none|Johnny and his lighter.]]&lt;br /&gt;
[[Image:Rockroll-34385.png|A revolver tucked into Archie's pants.|600px|none|thumb]]&lt;br /&gt;
[[Image:Rockroll-6565.png|Johnny uses the lighter to ignite a massive bong.|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Guy Ritchie]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mistah&amp;diff=1639724</id>
		<title>Mistah</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mistah&amp;diff=1639724"/>
		<updated>2024-01-01T06:49:46Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''Mistah''&lt;br /&gt;
|picture = MISTAH_POSTER.jpg&lt;br /&gt;
|caption = ''Poster''&lt;br /&gt;
|country = [[Image:PHL.jpg|25px]] Philippines&lt;br /&gt;
|director = Ricardo &amp;quot;Bebong&amp;quot; Osorio&lt;br /&gt;
|date= 1994&lt;br /&gt;
|language = Filipino &amp;lt;br&amp;gt; English&lt;br /&gt;
|studio=Viva Films&lt;br /&gt;
|distributor=Viva Films&lt;br /&gt;
|character1=Sgt. Mario Cariño&lt;br /&gt;
|actor1=Robin Padilla&lt;br /&gt;
|character2=2nd Lt. Flavier&lt;br /&gt;
|actor2=Rustom Padilla&lt;br /&gt;
|character3=Cpl. Remy De Jesus&lt;br /&gt;
|actor3=Rommel Padilla&lt;br /&gt;
|character4=1st Lt. Duterte&lt;br /&gt;
|actor4=Roi Vinzon&lt;br /&gt;
|character5=Cpl. Daniel Aquino&lt;br /&gt;
|actor5=Daniel Fernando &lt;br /&gt;
|character6=New Recruit&lt;br /&gt;
|actor6=Joko Diaz&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Mistah''''' is a 1994 Philippine action war film directed by Ricardo &amp;quot;Bebong&amp;quot; Osorio. The film follows a platoon of Philippine Army Scout Rangers during their conflict with the Muslim rebels in the southern part of the Philippines.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Rock Island Armory 1911==&lt;br /&gt;
[[Image:Rock_Island_Armory_1911_Tactical.jpg|thumb|none|300px|Rock Island Armory 1911 Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|450px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg‎|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:MISTAH_M16_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MISTAH_M16_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 653P==&lt;br /&gt;
[[Image:ColtM653Carbine.jpg‎|thumb|none|450px|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==M14==&lt;br /&gt;
[[Image:M14_rifle.jpg‎|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MISTAH_M14_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MISTAH_M14_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[Image:HKG3A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MISTAH_G3_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MISTAH_G3_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
[[Image:Galil.jpg|thumb|none|450px|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MISTAH_GALIL_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MISTAH_GALIL_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MISTAH_GALIL_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK11==&lt;br /&gt;
[[Image:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MISTAH_HK11_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|450px|M16A1 with M203 grenade launcher - 5.56x45mm/40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]] &lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Philippine Produced]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1639161</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1639161"/>
		<updated>2023-12-30T17:07:52Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: /* Kar98k (unusable) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Mafia III''&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  ''Cover Art''&lt;br /&gt;
|series= [[Mafia (disambiguation)|''Mafia'']]&lt;br /&gt;
|date= October 7th, 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike Vito in ''[[Mafia II]]'' and his hammerspace inventory, the inventory system returns to a limited space inventory, with only one long gun and one smaller weapon able to be carried at a time, like the first ''Mafia'' game. This inventory system returns in the subsequent game, ''[[Mafia: Definitive Edition]]''.&lt;br /&gt;
&lt;br /&gt;
Ammo has also been simplified as while a handful of weapons use their own ammo, most weapons now share ammo in certain internal &amp;quot;categories&amp;quot; such as all non-revolver handguns sharing ammo, revolvers having their own ammo type, all rifles (from the M1 Carbine to the SVT-40) and all submachine/assault rifles guns sharing ammo. (The decision to have submachine guns and assault rifles share ammo being especially odd.)&lt;br /&gt;
&lt;br /&gt;
An odd choice for this installment is that the weaponry of the New Bordeaux Police Department will vanish upon the death or incapacitation of the officer, making this the only entry where police weapons vanish, presumably to discourage rampages.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;Clipper .44&amp;quot; and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing AutoMags until 1970. Oddly, the gun's icon in the UI is a [[Wildey Magnum]]. &lt;br /&gt;
[[file:HiStandard44AutomagMod180.jpg|thumb|350px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 holding.jpg|thumb|none|600px|Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 aim.jpg|thumb|none|600px|Before aiming it out into the bayou at passing gators.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 1.jpg|thumb|none|600px|Before dropping a mag.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 world.jpg|thumb|none|600px|Lincoln threatens his Auto Mag with his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70 (unusable)==&lt;br /&gt;
A [[Beretta Model 70]] is held by a Playmate model on the cover of the November 1965 issue of Playboy, which can be collected in-game.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|350px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[file:Mafia III playboy.jpg|thumb|none|600px|The cover for this interesting piece of literature, featuring the beautiful Pat Russo holding an equally beautiful Beretta Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game as the &amp;quot;Elling 9mm&amp;quot; and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln glowers at the screen and gives us a close look at his Hi-Power.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims the Hi-Power at a menacing crate.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Having given the crate a 9mm penny for its thoughts, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|And racking the slide letting us see the barrel.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander (not usable)==&lt;br /&gt;
Donovan uses what appears to be a [[Colt Commander]] with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎|thumb|none|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in ''Mafia III'', known as the &amp;quot;Masterson Pistol&amp;quot;. There are two silenced variants in-game, the first being the &amp;quot;Silenced Masterson&amp;quot; which is given as a favor from Vito Scaletta during his first racket takeover. The second is &amp;quot;Silentium&amp;quot;, which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the &amp;quot;Judge, Jury &amp;amp; Executioner&amp;quot; weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the M1911.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln hides at a local dock union with his M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads with a mag drop clipping through his hand.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|A fresh mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|Lincoln has the Hi-Power finish off its ancestor M1911.]]&lt;br /&gt;
===Colt M1911A1 with Suppressor===&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd holding.jpg|thumb|none|600px|Lincoln gets sneaky with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd aim.jpg|thumb|none|600px|Before aiming at some dastardly brickwork.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 1.jpg|thumb|none|600px|Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd world.jpg|thumb|none|600px|While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.]]&lt;br /&gt;
===Silentium===&lt;br /&gt;
[[file:Mafia3Silentium.jpg|thumb|none|600px|Lincoln aims the Silentium at Grecco, thanks for the ''Definitive Edition'' making all DLC free.]]&lt;br /&gt;
[[file:Mafia3Silentiumreload.jpg|thumb|none|600px|Having used the Silentium for its clearly intended purpose of shootouts in the middle of the street, Lincoln reloads it.]]&lt;br /&gt;
[[file:Mafia3Silentiumworld.jpg|thumb|none|600px|A Silentium on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Known as the &amp;quot;Masterson Phoenix&amp;quot;, Lincoln Clay and late game mobsters make use of the [[Colt Python]] throughout the game. A special skinned copy is available for My2K users known as &amp;quot;Il Duca&amp;quot; (The Duke in Italian).&lt;br /&gt;
[[File:Pythontar.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python holding.jpg|thumb|none|600px|Lincoln sneaks around with his Python]]&lt;br /&gt;
[[file:Mafia3 Colt Python aim.jpg|thumb|none|600px|Lincoln aims the Python at passing cars.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 1.jpg|thumb|none|600px|Lincoln reloads the Python by dramatically going for the cylinder release.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 2.jpg|thumb|none|600px|Dumping spent rounds.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 3.jpg|thumb|none|600px|And filling it with a speedloader full of .357 Magnum.]]&lt;br /&gt;
[[file:Mafia3 Colt Python world.jpg|thumb|none|600px|Lincoln threatens his Python for suddenly becoming shiny.]]&lt;br /&gt;
===Scoped Colt Python===&lt;br /&gt;
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta holding.jpg|thumb|none|600px|Lincoln holds the scoped Python, now with a nickel finish.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 1.jpg|thumb|none|600px|Lincoln aims the scoped Python at some dastardly wood.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 2.jpg|thumb|none|600px|The scope view, reusing the same scope reticle as all the other scoped rifles in-game.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 1.jpg|thumb|none|600px|Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 2.jpg|thumb|none|600px|Dumping spent cases.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 3.jpg|thumb|none|600px|And a fresh speedloader.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta world.jpg|thumb|none|600px|This time Lincoln questions his Python for actually being shiny.]]&lt;br /&gt;
===Il Duca===&lt;br /&gt;
[[file:Mafia3IlDuca.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Il Duca&amp;quot;]]&lt;br /&gt;
[[file:Mafia3IlDucareload.jpg|thumb|none|600px|Lincoln reloads the &amp;quot;Il Duca&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3IlDucaground.jpg|thumb|none|600px|The &amp;quot;Il Duca&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Diana 5G Air Pistol==&lt;br /&gt;
An air pistol resembling a [[Air Guns|Diana 5G Air Pistol]] is found in-game as the &amp;quot;Dormer B128&amp;quot;, used as a tranquilizer gun for Bounty Hunting missions added in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[Image:Diana 5G.jpg|thumb|none|400px|Diana 5G Air Pistol]]&lt;br /&gt;
[[file:Mafia3 DartGun hold.jpg|thumb|none|600px|Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.]]&lt;br /&gt;
[[file:Mafia3 DartGun aim.jpg|thumb|none|600px|Lincoln aims the Dormer B128 at a menacing sidewalk.]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 1.jpg|thumb|none|600px|Reloading the &amp;quot;Dormer&amp;quot; by cracking open the barrel...]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 2.jpg|thumb|none|600px|And stuffing a dart in the pipe.]]&lt;br /&gt;
[[file:Mafia3 DartGun world.jpg|thumb|none|600px|Lincoln threatens the Dormer, convincing it to talk falsely now.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game as the &amp;quot;Silenced Deacon .22&amp;quot; after unlocking a turf for Thomas Burke.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[file:Mafia3 High Standard HDM holding.jpg|thumb|none|600px|Lincoln holds the HDM while doing some sneaky business.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM aim.jpg|thumb|none|600px|Before threatening the road with it.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 1.jpg|thumb|none|600px|Having terrified the asphalt, he drops his mag.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 3.jpg|thumb|none|600px|And racks the slide.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM world.jpg|thumb|none|600px|Before executing it for knowing too much.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]] appears as the &amp;quot;Blackburn FAF-33&amp;quot; as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns. One is found near the M60 at the Federal Bank during  the prologue.&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Not letting the dead get to him, Lincoln drops the mag.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px|Lincoln looks down on the F1 while on a dock.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]] is known in-game as the &amp;quot;Alfredsson M419&amp;quot;. It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row, and by the Federal Bank guards in the prologue.&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln clears a dock used for Cassandra's side missions with his Model 39.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Before aiming it at some distant gators.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Having proven himself safe from alligators, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Grabbing a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|Before looking down on it and it's weirdly shiny trigger and hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 19]] appears in-game as the &amp;quot;Alfredsson M200&amp;quot;, the standard sidearm of New Bordeaux's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Phoenix's 47%, implying that the former is used with .38 and the latter with .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
It is also seen in a cutscene, held by Alma as she checks the cylinder.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 19, ignoring the fact that his HUD claims it's a [[Ruger Blackhawk]].]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Not letting the pictures getting to him, he aims at a far away barrel.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|He reloads it by popping the spent shells out.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Letting em rain.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Before stuffing it with a speed loader.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Lincoln looks down on a discarded Model 19.]]&lt;br /&gt;
[[file:Mafia III alma revolver.jpg|thumb|none|600px|Alma looks down the sights of her Model 19. Note the swung-out cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 (unusable)==&lt;br /&gt;
Connor Aldridge uses a pre-1947 [[Tokarev TT-33]] with an aftermarket and anachronistic muzzle brake in the ''Stones Unturned'' DLC as his sidearm of choice. The pistol is unusable by the player.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Wz48 compensator.jpg|thumb|none|350px|Polish M48 pistol with a compensator.]]&lt;br /&gt;
[[Image:Mafiaiii tt33.jpg|thumb|none|600px|Aldridge holds his custom TT-33 on a hostage, trying to remain threatening even with the hammer up on a single-action only pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi-auto 1100.&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] with a riot-length barrel and pistol grip appears in-game as the &amp;quot;Cornell 40&amp;quot;, used by mid-game mobsters.&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 holding.jpg|thumb|none|600px|Lincoln prepares to breach the old bar with his Ithaca 37.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 aim.jpg|thumb|none|600px|Lincoln aims the Ithaca 37, although [[Aliens#Ithaca_37_.28Shorty_Custom.29|it's best for close encounters]].]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 1.jpg|thumb|none|600px|Sending a shell down range and launching a shell magically from the side.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 2.jpg|thumb|none|600px|Not questioning how he broke the mechanics of the Ithaca 37 to do that, Lincoln just stuffs shells into the tube.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 3.jpg|thumb|none|600px|Before closing it.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 world.jpg|thumb|none|600px|Lincoln looks down on the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with an extended magazine tube appears as &amp;quot;Riot 550&amp;quot; and used by late-game mobsters.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 holding.jpg|thumb|none|600px|Lincoln gets up close and personal with his 500.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 aim.jpg|thumb|none|600px|Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's ~1968 setting.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 1.jpg|thumb|none|600px|Firing reveals, voila! A working bolt that moves when the pump is racked.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 2.jpg|thumb|none|600px|Having found his gun works, Lincoln tops his shotgun off.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 3.jpg|thumb|none|600px|Before closing the gun up for more work.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 world.jpg|thumb|none|600px|Lincoln uses his shotgun to interrogate another shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A &amp;quot;Barker 390&amp;quot; pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a [[Remington 870]], and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|450px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln takes his newfound 870 out for a spin.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the 870 at some dead mobsters.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Firing it reveals that the bolt and pumps do actually move.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Before racking the pump.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|Lincoln looks at a dropped 870, wondering why the gun is grey and blue at the same time.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
The [[Remington Model 1100]] appears as the &amp;quot;Barker 1500 Tactical&amp;quot;, given as a favor by Cassandra during the fifth racket takeover.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|450px|Remington Model 1100 - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 holding.jpg|thumb|none|600px|Lincoln prepares to breach and clear with his new 1100.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 aim.jpg|thumb|none|600px|Lincoln aims his 1100, marveling at its slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 1.jpg|thumb|none|600px|Reloading by stuffing a shell in the tube.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 2.jpg|thumb|none|600px|Stuffing another one in.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 3.jpg|thumb|none|600px|And underhand racking of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 world.jpg|thumb|none|600px|Lincoln stares at the dropped shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off double barrel shotgun==&lt;br /&gt;
The classic [[Sawed-off Double Barrel Shotgun|Lupara]] appears in-game as the &amp;quot;Lupara&amp;quot; as one of the two sidearm shotguns.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln plays with his Lupara at the local dock union.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Before threatening the local pipes with it.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Having blown them away, he breaks the gun open and spits out two shells.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Before loading one.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|Lincoln aims down at a former mafioso owned Lupara.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Barker 390 (Gator Skin)&amp;quot;==&lt;br /&gt;
Supposedly a customized variant of the &amp;quot;Barker 390&amp;quot; (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, triggerguard, and furniture). The result is vaguely reminiscent of the (anachronistic) [[Mossberg 590]].&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln sneaks around with his Gator gat.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Aiming the Gator.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|Lincoln uses his tactically camo'd bolt action to look upon the Gator, and see how it's more Mossberg than Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from ''[[Terminator 2]]'' is available for use in ''Mafia III'', and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the &amp;quot;Elmwood 1925&amp;quot; with a special version with the Judge, Jury &amp;amp; Executioner Weapon Pack, the &amp;quot;Exterminatore&amp;quot;.&lt;br /&gt;
[[file:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 holding.jpg|thumb|none|600px|Lincoln prepares to fix the future in the past with his 1887.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 aim.jpg|thumb|none|600px|Lincoln aims the 1887 at Vito's long suffering restaurant.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 1.jpg|thumb|none|600px|Reloading by inserting a shell while cradling the gun in the open lever.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 2.jpg|thumb|none|600px|Popping a few more in.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 3.jpg|thumb|none|600px|Before closing the gun with a flick of a thumb.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 world.jpg|thumb|none|600px|Lincoln looks down at the 1887, noticing the normal lever loop.]]&lt;br /&gt;
===Exterminatore===&lt;br /&gt;
[[file:Mafia3Exterminatore.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatorereload.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatoreground.jpg|thumb|none|600px|The &amp;quot;Exterminatore&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as &amp;quot;Carter M33-A&amp;quot;, rarely used by mid-game mafiosos.&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 holding.jpg|thumb|none|600px|Lincoln watches the street with his M12.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 aim.jpg|thumb|none|600px|Lincoln aims the M12 at a distant street car.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 1.jpg|thumb|none|600px|Having poked it from far away, the reload begins with a mag removal.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 2.jpg|thumb|none|600px|Mag insertion.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 3.jpg|thumb|none|600px|And a rack of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 world.jpg|thumb|none|600px|While sneaking around a racket, Lincoln eyes up a dropped M12.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP54]] appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as &amp;quot;Deutsche M11B&amp;quot; and is acquired as a favor from Cassandra for the third racket takeover. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it's more or less anachronistic to see in the hands of random street thugs in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.&lt;br /&gt;
[[file:H&amp;amp;K MP54.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP54, earliest prototype of the H&amp;amp;K MP5 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 holding.jpg|thumb|none|600px|Lincoln holds his MP54, enjoying his new toy.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 aim.jpg|thumb|none|600px|Before threatening the brick work.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 1.jpg|thumb|none|600px|Reloading begins by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 3.jpg|thumb|none|600px|And grabbing the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 world.jpg|thumb|none|600px|Lincoln uses his AK to question this space age German thing.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in-game as the &amp;quot;Trench 1938&amp;quot; and used heavily by early game enemies. With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included called the &amp;quot;Trench 1938 Drum&amp;quot; , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock. In the cutscene for the mission &amp;quot;''Fish need to eat''&amp;quot;, Vito is seen using a M1A1, despite using an [[AKM]] in gameplay. Some M1A1s are also seen used by Hmong fighters in a stock footage scene.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding outside Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims down the road.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Before removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|While in the middle of a fight, Lincoln stares down at a dropped Thompson.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|The two supposed Hmong fighters in the middle can be seen using M1A1 Thompsons.]]&lt;br /&gt;
===M1A1 Thompson with a drum magazine===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations aren't changed for the grip.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims the Thompson, wondering how the drum fits at all, this is seemingly the only animation changed to actually account for the the foregrip. (Which even then, assumes it's not possibly re-used from another weapon.)]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Before dropping the drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Shoving a new one in, against all the mechanics of the Thompson's drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|And yanking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|Lincoln uses his sidearm to put this poor mutated M1A1 out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M1N8&amp;quot;, used primarily by mobsters in the mid-game.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun holding.jpg|thumb|none|600px|Lincoln holds his Grease Gun while out in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun, revealing that its dust cover is closed, technically rendering it unable to fire.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 1.jpg|thumb|none|600px|Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun world.jpg|thumb|none|600px|Lincoln threatens one Grease Gun with another.]]&lt;br /&gt;
===OSS M3===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|OSS M3]] appears as the &amp;quot;Silenced M1N8&amp;quot;, offered by Cassandra in the first racket takeover as a favor, or purchased from the Arms Dealer after the first sitdown.&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|450px|OSS M3 with suppressor attached - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd holding.jpg|thumb|none|600px|Lincoln takes his suppressed version for a whirl.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun down the block.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 1.jpg|thumb|none|600px|Before doing the standard move of removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 2.jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 3.jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd world.jpg|thumb|none|600px|Lincoln looks down upon one Grease Gun with another.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears as the &amp;quot;Suppressed Mk 1020&amp;quot;, given to Lincoln during the ''Faster, Baby!'' DLC and available to purchase from the Arms Dealer after finishing the final mission.&lt;br /&gt;
[[file:Ingram-mac10 new.jpg|thumb|none|400px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 mac10 hold.jpg|thumb|none|600px|Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.]]&lt;br /&gt;
[[file:Mafia3 mac10 aim.jpg|thumb|none|600px|Lincoln aims the MAC-10, with one hand.]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 1.jpg|thumb|none|600px|Reloading the MAC-10 by removing the empty mag...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 2.jpg|thumb|none|600px|Inserting a new one...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 3.jpg|thumb|none|600px|And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.]]&lt;br /&gt;
[[file:Mafia3 mac10 world.jpg|thumb|none|600px|Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;, a late-game single handed SMG rarely wielded by mafiosos and in certain locations.&lt;br /&gt;
[[file:Uzi.jpg|thumb|450px|none|Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 uzi holding.jpg|thumb|none|600px|Lincoln holds his Uzi while running around an enemy racket.]]&lt;br /&gt;
[[file:Mafia3 uzi aim.jpg|thumb|none|600px|Lincoln aims the Uzi at a dead mafioso.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 1.jpg|thumb|none|600px|Before reloading by yanking the old mag out.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 2.jpg|thumb|none|600px|Putting the new one in.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 3.jpg|thumb|none|600px|And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.]]&lt;br /&gt;
[[file:Mafia3 uzi world.jpg|thumb|none|600px|Lincoln gazes upon a dropped Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] appears in game as the &amp;quot;Czech Ver. Ba-65&amp;quot;, rarely used by mobsters in the early game and one of the first sidearm SMGs available for use.&lt;br /&gt;
The icon for the mission ''A .45 in the my hands'' also shows a vz.61 Skorpion. &lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln sneaks around a racket with his Skorpion.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Threatening the pipes with 20 rounds of .32 ACP.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|After establishing dominance via .32, Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Stuffing a new one in.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|And grabbing both charging handle nubs and giving them a yank.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 76]] SMG appears in the game as the &amp;quot;Alfredsson M833&amp;quot; available from the Arms Dealer as a slower ROF alternative to the Thompson.&lt;br /&gt;
[[file:S&amp;amp;W_M76.jpg‎|thumb|450px|none|Smith &amp;amp; Wesson M76 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 holding.jpg|thumb|none|600px|Lincoln holds his 76 while hiding in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 aim.jpg|thumb|none|600px|Before aiming down the street at a nearby car.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 1.jpg|thumb|none|600px|Before removing the magazine.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 world.jpg|thumb|none|600px|Lincoln uses his Ithaca to do the talking to the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] appears in-game as the &amp;quot;Pasadena AR30&amp;quot; and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. &lt;br /&gt;
&lt;br /&gt;
Is notably used by Vito Scaletta and Roman &amp;quot;The Butcher&amp;quot; Barbieri.&lt;br /&gt;
&lt;br /&gt;
A version painted black with tribal markings appears as the &amp;quot;Black Sacrament&amp;quot;, rewarded for completing the ''Signs Of The Times'' DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the AKM while sneaking around Vito's dockside restaurant.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims the AKM, note the safety selector smack on safe.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|That doesn't stop him from reloading by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Racking a new one in.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|And doing the underhand technique 50 years before it'd be popular.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|Lincoln gazes upon the AKM, giving us a good view of its weird kit bashing.]]&lt;br /&gt;
[[file:Mafia III akm butcher.jpg|thumb|none|600px|A close view of the Butcher's AKM. In the previous scene, he tried to shoot Lincoln, albeit failing, which ins't surprising considering the safety is on.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[Colt M16A1]] appears in-game as the &amp;quot;Stromer .223&amp;quot; as a favor from Burke during the fifth racket takeover or in a CIA safehouse in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mafia3 m16 holding.jpg|thumb|none|600px|Lincoln holds the M16A1 while running through the urban jungle.]]&lt;br /&gt;
[[file:Mafia3 m16 aim.jpg|thumb|none|600px|Lincoln aims the M16 at a menacing piece of asphalt.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 1.jpg|thumb|none|600px|Lincoln reloads the M16 by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 2.jpg|thumb|none|600px|Grabbing one off of his persons.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 3.jpg|thumb|none|600px|Before inserting a new one and presumably hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears as the &amp;quot;Hartmann .30&amp;quot; and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the &amp;quot;Praecisione .30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
One also appears in the hands of a Hmong fighter in stock footage.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|450px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln skulks in the Hollow with his other M1.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal carbines of the era.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|And yanking the charging handle in an overhand technique.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|Lincoln interrogates an M1 Carbine, letting us get a good look.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|One of the two Hmong fighters on the far left can be seen with an M1 Carbine.]]&lt;br /&gt;
===Praecisione .30===&lt;br /&gt;
[[file:Mafia3Praecisione.30aim.jpg|thumb|none|600px|Lincoln aiming his &amp;quot;Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione.30reload.jpg|thumb|none|600px|Reloading the Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione_.30.jpg|thumb|none|600px|Lincoln examines his &amp;quot;Praecisione .30&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1 Garand]] appears in-game as the &amp;quot;Mayweather .30&amp;quot; and commonly found on mid-game NPCs. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.&lt;br /&gt;
Some Garands are also seen used by US Army soldiers in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:Mafia3 m1 garand holding.jpg|thumb|none|600px|Lincoln holds his M1 while skulking around Vito's restaurant.]]&lt;br /&gt;
[[file:Mafia3 m1 garand aim.jpg|thumb|none|600px|Lincoln aims the M1 at a heavily shot piece of wall.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 1.jpg|thumb|none|600px|Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 2.jpg|thumb|none|600px|Grabbing a spent clip.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 3.jpg|thumb|none|600px|And stuffing it into the rifle to threaten his Kaiser Darrin (known as the De'Leo Kashmir in-game).]]&lt;br /&gt;
[[file:Mafia3 m1 garand world.jpg|thumb|none|600px|Lincoln uses his AK to interrogate the M1 about its magical disappearing sling.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the &amp;quot;Automat SG&amp;quot; and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using its own separate ammo type, so you can only get ammo from other M14s with it. &lt;br /&gt;
&lt;br /&gt;
Despite not appearing in the game in any form, John Donovan mentions the XM21 semiautomatic variant by name in a mission dialogue.&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 M14 holding.jpg|thumb|none|600px|Lincoln holds the M14 while hiding around Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M14 aim.jpg|thumb|none|600px|Lincoln aims the M14 after shooting another random pedestrian.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 1.jpg|thumb|none|600px|After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 3.jpg|thumb|none|600px|And racking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M14 world.jpg|thumb|none|600px|After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at its magically disappearing sling.]]&lt;br /&gt;
===M14 with night vision sight===&lt;br /&gt;
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the &amp;quot;Hawk 4540 Night Vision&amp;quot; as a favor from Vito for the fifth racket takeover.&lt;br /&gt;
[[file:Mafia3 m14 nvs holding.jpg|thumb|none|600px|Lincoln holds his sniper M14 after completing the favor.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 1.jpg|thumb|none|600px|Lincoln aims the M14 in normal iron sight mode.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 2.jpg|thumb|none|600px|Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 1.jpg|thumb|none|600px|Having just melted his retinas by peering down a night vision scope in the middle of a bright New Orleans afternoon, he decides that reloading is a good idea.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 2.jpg|thumb|none|600px|Rummaging for a new mag.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 3.jpg|thumb|none|600px|Before putting it in and giving the handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
==Kar98k (unusable)==&lt;br /&gt;
The [[Kar98k]] appears in a Communist Propaganda Poster collectible, in the hands of a revolutionary.&lt;br /&gt;
[[File:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with hooded front sight and bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Mafia III commie propaganda.jpg|thumb|none|600px|A Communist revolutionary holds a slightly stylized Karabiner 98k, which ironically was made in a fascist country. The text in Spanish, ''Revolución! Cuba quiere comunismo'' means ''Revolution! Cuba wants Communism''.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk III (unusable)==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk. III]] appears in stock footage in the hands of some Irish soldiers in a cutscene about Burke's backstory.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee Enfield No.1 Mk III - .303 British]]&lt;br /&gt;
[[File:Mafia III lee enfield.jpg|thumb|none|600px|The Lee-Enfields being held by Irish soldiers during the Irish Civil War.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[Springfield M1903A1]] appears in-game as the &amp;quot;Mayweather M04A3&amp;quot; and is commonly used by Racket Enforcers in the mid-game. &lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln takes his new Springfield out for a test by Vito's place.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1 normally.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|And with the scope, inaccurate for the M84 scope attached to the gun.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Feeding some rounds out of his pocket.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|And closing it when he's done.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Lincoln stares at the scoped M1903A1 with his Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40|Tokarev SVT-40]] appears as the &amp;quot;Viper 55&amp;quot;, used by late game Racket Enforcers.&lt;br /&gt;
&lt;br /&gt;
Is notably used by Burke in the mission cutscene &amp;quot;Kill the Butcher&amp;quot;, albeit becoming an [[M14]] during gameplay and later becomes a [[Winchester Model 70]] in the ending cutscene of the mission.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Lincoln aims the SVT at his most powerful enemy yet, lumber.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 2.jpg|thumb|none|600px|The scope view, same overly elaborate reticle as before.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 1.jpg|thumb|none|600px|Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 3.jpg|thumb|none|600px|Before tilting the gun over and yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 world.jpg|thumb|none|600px|The SVT on the ground, as Lincoln considers a weapon swap.]]&lt;br /&gt;
[[file:Mafia III svt burke.jpg|thumb|none|600px|A close view of Burke's SVT, as he readies the rifle.]]&lt;br /&gt;
[[file:Mafia III svt burke side.jpg|thumb|none|600px|A side view of Burke's SVT. Notice the PU scope]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in-game as the &amp;quot;Manitou Model 67&amp;quot; as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the &amp;quot;Camo Model 67&amp;quot;.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the Model 70, having liberated it from its mafia-affiliated owner.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims at some menacing pipework with the Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Before using the scope to watch over his car.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Having confirmed his car is safe, he reloads by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Popping in some new rounds.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|And closing the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|Lincoln eyes up a randomly spawned Model 70.]]&lt;br /&gt;
[[file:Mafia III model 70 burke.jpg|thumb|none|600px|In this picture we can see the barrel of a Model 70 held by Burke, despite the fact that he was using a SVT-40 before.]]&lt;br /&gt;
===Winchester Model 70 Camo Version===&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln sneaks with his tactically camo'd Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims his sneakily wrapped up rifle.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] appears in the ''Stones Unturned'' DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck. In the base game, they can be seen mounted on M3 Half Tracks in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:Mafia3 M2HB 1.jpg|thumb|none|600px|Having survived a gun fight, Lincoln eyes up a mounted M2.]]&lt;br /&gt;
[[file:Mafia3 M2HB 2.jpg|thumb|none|600px|Ignoring Donovan, he &amp;quot;takes aim&amp;quot; with the turret.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 BAR (unusable)==&lt;br /&gt;
In a stock footage scene explaining John Donovan's activities in Southeast Asia, we can see a Hmong fighter holding a [[M1918A2 BAR]].&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px||M1918A2 Browning Automatic Rifle without carry handle - .30-06 Springfield]]&lt;br /&gt;
[[File:Mafia III hmong fighters.jpg|thumb|none|600px|The Hmong fighter on the right can be seen holding the M1918A2 BAR, with the variant being easily identified by the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] appears as the &amp;quot;Hartmann 7.62&amp;quot;, first used during the prologue robbery on the Federal Reserve and finally as a favor from Vito's for the final racket takeover. (though it can be used early during the &amp;quot;Stones Unturned&amp;quot; DLC.) &lt;br /&gt;
Being a &amp;quot;special&amp;quot; weapon, like the M14, it can only refill ammo from either the Arms Dealer or finding another M60.&lt;br /&gt;
[[file:M60GPMG.jpg|thumb|none|450px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 m60 holding.jpg|thumb|none|600px|Lincoln is reunited with an old friend from Vietnam.]]&lt;br /&gt;
[[file:Mafia3 m60 aim.jpg|thumb|none|600px|Lincoln aims his M60 at a particular piece of siding.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 1.jpg|thumb|none|600px|Reloading The Pig begins with a yank of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 2.jpg|thumb|none|600px|Opening the top cover...]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 3.jpg|thumb|none|600px|And seating a fresh belt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 hand grenade]] appears in-game as the &amp;quot;Frag Grenade&amp;quot;, acquired with the first level of &amp;quot;IRA Bomber&amp;quot; and frequently dropped by mid to late game NPCs.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[file:Mafia3 M67 hand grenade 1.jpg|thumb|none|600px|Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 grenades==&lt;br /&gt;
One of the cutscene talking about Vito Scaletta shows a picture of him in the Army during WWII with an [[Mk 2 hand grenade]] affixed to his uniform, with the picture taken from ''[[Mafia II]]''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the &amp;quot;IRA Bomber&amp;quot; perk.&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|Lincoln points his F1 at a C4 block rigged on some filing cabinets.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite appears in certain black market shipments found in rackets in-game.&lt;br /&gt;
[[File:Dynamite bundle.jpg|thumb|none|500px|A bundle of German WWII-Era dynamite with fuse]]&lt;br /&gt;
[[file:Mafia3 dynamite.jpg|thumb|none|600px|Eyeing up some classic dynamite bundles in a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Mine==&lt;br /&gt;
An unknown Mine was added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:Mafia3Mine.jpg|thumb|none|600px|The Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;GL KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 China Lake hold.jpg|thumb|none|600px|Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.]]&lt;br /&gt;
[[file:Mafia3 China Lake aim.jpg|thumb|none|600px|Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 1.jpg|thumb|none|600px|Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 2.jpg|thumb|none|600px|Before stuffing another round into the tube.]]&lt;br /&gt;
[[file:Mafia3 China Lake world.jpg|thumb|none|600px|With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the &amp;quot;Hartmann AT-40&amp;quot; as Cassandra's final favor for the last racket in the game, although it does appear in the Royal Hotel before that.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW holding.jpg|thumb|none|600px|Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW aim.jpg|thumb|none|600px|Lincoln aims the M72A1 LAW down the block.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW world.jpg|thumb|none|600px|Before threatening the spent tube with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW worldunarmed.jpg|thumb|none|600px|The Royal Hotel LAW laying on the ground.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW Rocket.jpg|thumb|none|600px|What appears to be the LAW's rocket appears in gun smuggling crates.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Hartmann HLP&amp;quot;, acquired through Burke's final favor for the last racket.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher holding.jpg|thumb|none|600px|Lincoln holds his new toy outside the old bar.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher aim.jpg|thumb|none|600px|Lincoln aims his M79, ready to wreak some havoc.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 1.jpg|thumb|none|600px|Reloading by yanking out the old shell.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 2.jpg|thumb|none|600px|Grabbing...]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 3.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the &amp;quot;RPG KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Mafia3 rpg7 hold.jpg|thumb|none|600px|Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.]]&lt;br /&gt;
[[file:Mafia3 rpg7 aim.jpg|thumb|none|600px|Lincoln aims the RPG-7, for some reason gripping the middle of the tube.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 1.jpg|thumb|none|600px|Not that it hampers his aim, as he grabs another PG-7VM rocket.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 2.jpg|thumb|none|600px|And just stuffs it into the breech.]]&lt;br /&gt;
[[file:Mafia3 rpg7world.jpg|thumb|none|600px|RPG-7 on the ground, showing off its weirdly thin profile.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Cannon==&lt;br /&gt;
A cannon can be seen on the album cover &amp;quot;The Temptations Wish It Would Rain&amp;quot; by The Temptations, which can be collected in game.&lt;br /&gt;
[[file:Mafia III cannon album cover.jpg|thumb|none|600px|A cannon can be seen on the left side of the album with the muzzle buried in the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title  = ''[[Mafia (disambiguation)|Mafia]]'' series&lt;br /&gt;
| name = Mafia Series&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
| list1 =&lt;br /&gt;
* ''[[Mafia: The City of Lost Heaven]]''&lt;br /&gt;
* ''[[Mafia II]]''&lt;br /&gt;
* ''[[Mafia III]]''&lt;br /&gt;
* ''[[Mafia: Definitive Edition]]''&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Fortnite-FlapjackRifle.jpeg&amp;diff=1639041</id>
		<title>File:Fortnite-FlapjackRifle.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Fortnite-FlapjackRifle.jpeg&amp;diff=1639041"/>
		<updated>2023-12-30T05:20:24Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flapjack Rifle as seen in Fortnite&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Fortnite-ScopedAssaultRifleE.Jpeg&amp;diff=1639040</id>
		<title>File:Fortnite-ScopedAssaultRifleE.Jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Fortnite-ScopedAssaultRifleE.Jpeg&amp;diff=1639040"/>
		<updated>2023-12-30T05:20:15Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: make sure to put {{SS}} in your summary when you upload images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Epic/Legendary Scoped Assault Rifle as seen in Fortnite&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Fortnite-RangerAssaultRifle.jpg&amp;diff=1639039</id>
		<title>File:Fortnite-RangerAssaultRifle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Fortnite-RangerAssaultRifle.jpg&amp;diff=1639039"/>
		<updated>2023-12-30T05:19:28Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ranger Assault Rifle as seen in Fortnite&lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Good,_the_Bad_and_the_Ugly&amp;diff=1638767</id>
		<title>The Good, the Bad and the Ugly</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Good,_the_Bad_and_the_Ugly&amp;diff=1638767"/>
		<updated>2023-12-29T06:03:18Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''The Good, the Bad and the Ugly''&lt;br /&gt;
|picture = GBUDVDCover.jpg&lt;br /&gt;
|caption = ''Theatrical Poster''&lt;br /&gt;
|country = [[Image:ITA.jpg|25px]] Italy&lt;br /&gt;
|director = [[Sergio Leone]]&lt;br /&gt;
|date= 1966&lt;br /&gt;
|language = English &amp;lt;br&amp;gt; Italian &amp;lt;br&amp;gt; Spanish&lt;br /&gt;
|studio= Produzioni Europee Associate&amp;lt;BR&amp;gt;United Artists&lt;br /&gt;
|distributor=Produzioni Europee Associate&lt;br /&gt;
|character1=&amp;quot;Blondie&amp;quot;/The Man with No Name&lt;br /&gt;
|actor1=[[Clint Eastwood]]&lt;br /&gt;
|character2=Tuco Ramirez&lt;br /&gt;
|actor2=[[Eli Wallach]]&lt;br /&gt;
|character3=&amp;quot;Angel Eyes&amp;quot;&lt;br /&gt;
|actor3=[[Lee Van Cleef]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Good, the Bad and the Ugly''''' (Italian: ''Il buono, il brutto, il cattivo'', lit. ''&amp;quot;The good, the ugly, the bad&amp;quot;'') is a 1966 Italian Western directed by Sergio Leone. The film stars [[Clint Eastwood]], [[Lee Van Cleef]], and [[Eli Wallach]] as the titular &amp;quot;good, bad, and ugly&amp;quot;, respectively. &lt;br /&gt;
   &lt;br /&gt;
Set in 1862 New Mexico, the film follows three outlaws on the trail of a buried hoard of Confederate gold. The gunslingers must variously compete and cooperate with each other in order to survive their journey amidst the ongoing American Civil War.  &lt;br /&gt;
&lt;br /&gt;
'''All the guns in this film were supplied by Aldo Uberti Inc. of Italy.''' &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
After Tuco horribly throws all the guns off the table, an [[Allen &amp;amp; Thurber Pepperbox]] with a ring trigger becomes visible.&lt;br /&gt;
[[Image:Allen&amp;amp;ThurberPepperbox.jpg|thumb|none|300px|Allen &amp;amp; Thurber Pepperbox revolver - .32 caliber]]&lt;br /&gt;
[[Image:GBUPistol-1.jpg|thumb|none|600px|Allen &amp;amp; Thurber pistol circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
Tuco picks up an [[Bodeo M1889]] revolver before discarding it. A major anachronism as the film takes place over twenty years before the revolver was introduced.&lt;br /&gt;
[[Image:Bodeo.jpg|thumb|none|300px|Bodeo M1889 - 10.4x22mm Italian]]&lt;br /&gt;
[[Image:GBUColt1917.jpg|thumb|none|600px|Tuco inspects a Bodeo - note lack of trigger guard and locking mechanism for folding trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy (Cartridge Conversion)==&lt;br /&gt;
Blondie ([[Clint Eastwood]]) carries a metallic cartridge converted [[Colt 1851 Navy]] which is actually non-historical as it is not actually a &amp;quot;conversion&amp;quot; of a cap and ball revolver but more in the way of a factory cartridge revolver--a conversion revolver has a &amp;quot;filler ring&amp;quot; which mounts the loading gate and a turned-off cylinder. However, these guns have full length cylinders and loading gates which are factory engineered into the frames. In fact, these revolvers are essentially [[Colt 1872 Open Top|Model 1872]] factory cartridge revolvers except for the fact that a Model 1872 would not be able to mount the Model 1851 barrel. Uberti, then, has created the world's first Model 1851 factory cartridge revolvers by specially machining some raw forgings to become .38 centerfires.&lt;br /&gt;
&lt;br /&gt;
Tuco ([[Eli Wallach]]) also carries a cartridge-converted Navy, his being fitted with a lanyard loop, which instead of a holster, is stuck in his pocket (because Eli Wallach had trouble holstering a revolver without looking at the holster.) Angel Eyes ([[Lee Van Cleef]]) also uses a cartridge-converted Navy to murder a sickly old man toward the beginning of the film, firing it through his pillow. He keeps this Navy when serving in the Union, but carries a [[Remington 1858]] for his own use. Throughout the film, it becomes obvious that if they have a cartridge revolver, they are going to fire it in the scene. In any other scene, the revolvers change to unloaded percussion models (with the exception of Blondie's). Cartridge revolvers were being manufactured even this early in the American Civil War (see 1861 Prescott Revolver, .38 Rimfire). A rimfire revolver would not actually be an anachronism, however, Colt never chose to violate the patent while many others did.&lt;br /&gt;
[[Image:Navy51S.jpg|thumb|none|300px|Colt Navy 1851 with loading gate cartridge conversion with silver snake grips - .38 Special. This is a reproduction model from Cimarron Arms.]]&lt;br /&gt;
[[Image:Richards-navy-1851.jpg|thumb|none|300px|Colt Navy 1851 with loading gate cartridge conversion with standard grips - .38 Special. This is a reproduction model from Cimarron Arms.]]&lt;br /&gt;
[[Image:GBUColtNavyCartridge-1.jpg|thumb|none|600px|Angel Eyes fires his Colt Navy into the old man, covering his face with a pillow.]]&lt;br /&gt;
[[Image:GBUColtNavyCartridge-2.jpg|thumb|none|600px|Blondie fires his Colt Navy at the men trying to arrest Tuco. Note how quick he is, none have even hit the ground yet.]]&lt;br /&gt;
[[Image:GBUColtNavyCartridge-3.jpg|thumb|none|600px|Close-up of Blondie's Navy after dispatching the assassins.]]&lt;br /&gt;
[[Image:GBUColtNavyCartridge-4.jpg|thumb|none|600px|After piecing together several Navys, Tuco listens to see how well the cylinder divots fit with the cylinder lock. Note that he is holding a percussion revolver that changes to a cartridge revolver before he cocks it. Samuel Colt actually played mix n' match with ten Colt revolvers in 1850 before an astonished audience in London.]]&lt;br /&gt;
[[Image:GBUColtNavyCartridge-5.jpg|thumb|none|600px|Tuco threatens the gun store owner with the Colt Navy. Note how the hammer has been modified to fire centerfire rounds instead of striking percussion caps.]]&lt;br /&gt;
[[Image:GBUColtNavyCartridge-6.jpg|thumb|none|600px|Blondie cleans his Colt Navy. Blondie must shoot his gun quite often to get it so dirty.]]&lt;br /&gt;
[[Image:GBUColtNavyCartridge-7.jpg|thumb|none|600px|Blondie sleeps with his hand on his Colt Navy in a deleted scene. Note the silver inlaid snake grips.]]&lt;br /&gt;
[[Image:GBUperfectnumbercartridge.jpg|thumb|none|600px|'''Blondie:''' ''&amp;quot;One, two, three, four, five, six. Six. Perfect number&amp;quot;.'' &amp;lt;BR&amp;gt; '''Angel Eyes:''' ''&amp;quot;Isn't three the perfect number&amp;quot;?'' &amp;lt;BR&amp;gt; '''Blondie:''' ''&amp;quot;Yeah, but I got six more bullets in my gun&amp;quot;.'' (deleted scene)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GBUColtNavyCartridge-8.jpg|thumb|none|601px|Blondie fires his Colt Navy during the graveyard standoff.]]&lt;br /&gt;
'''This side-by-side shows how Tuco's revolver switches from a cartridge revolver to a percussion revolver in the scene. A goof also worth noting is how his revolver is capable of firing under water, while he is in the bathtub.''' '''Well, it wasn't in the water per-se, just under the bubbles.'''&lt;br /&gt;
[[Image:GBUColtNavyCartridge-Percussion.jpg|thumb|none|700px|Tuco with his Navy. To the left, it is a cartridge revolver, which he fires to kill the one armed assassin. To the right, it is a percussion, because he doesn't have to fire it.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy Percussion==&lt;br /&gt;
A percussion [[Colt 1851 Navy]] is used by Tuco ([[Eli Wallach]]) when firing the gun is not required or he must point the gun at a fellow actor. There is also a &amp;quot;stunt&amp;quot; version of Blondie's &amp;quot;conversion&amp;quot; revolver, a standard cap and ball, carried by Tuco when he stops the horses in the desert. Still photos show the stunt revolver in Eastwood's holster during the deleted scene with a prostitute (Silvana Bacci) and it is the revolver taken from him at the Shorty Larson hanging.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|300px|Colt Navy 1851 - .36 caliber]]&lt;br /&gt;
[[Image:GBUColtNavyPercussion-1.jpg|thumb|none|600px|Tuco holds his Percussion Navy to the inn owner.]]&lt;br /&gt;
[[Image:GBUTwoKindsofSpursPercussion.jpg|thumb|none|600px|''&amp;quot;There are two kinds of spurs, my friend. Those that come in by the door... and those that come in by the window&amp;quot;.'']]&lt;br /&gt;
[[Image:GBUColtNavyPercussion-2.jpg|thumb|none|600px|Close up of Tuco's percussion Navy.]]&lt;br /&gt;
[[Image:GBUColtNavyPercussion-3.jpg|thumb|none|600px|Tuco prepares to kill Blondie with his Colt Navy.]]&lt;br /&gt;
[[Image:TucoRevolver1.jpg|thumb|none|600px|Closeup of Tuco's Colt Navy during the standoff. On closer inspection, you can see that the percussion cap is missing from the exposed nipple.]]&lt;br /&gt;
[[Image:GBUColtNavyPercussion-4.jpg|thumb|none|601px|Another closeup from the standoff.]]&lt;br /&gt;
[[Image:GBUColtNavyPercussion-5.jpg|thumb|none|600px|Tuco fans his Colt Navy during the standoff, only to discover it is empty.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1860 Army (Colt 1851 Mock-Up)==&lt;br /&gt;
One of the bounty hunters was originally thought to be trying to capture Tuco while armed with a [[Colt 1860 Army]] revolver; closer inspection reveals it is actually a mocked-up Colt 1851. This is an easy mistake to make given that the 1860 is simply an adaption of the 1851 frame; the definitive proof is seen when the bounty hunter stands up to walk and it is apparent that the gun has a standard Model 1851 rammer and not the streamlined &amp;quot;Root Rachet&amp;quot; of an 1860. In terms of this film, it is noteworthy that about 60 specimens of 1860s exist which are unusual &amp;quot;long cylinder&amp;quot; conversions without loading gates. These are not factory conversions and may be the work of the incredibly talented gunsmiths that were over the border in Mexico.&lt;br /&gt;
[[Image:1860Army.jpg|thumb|none|300px|Colt 1860 Army - .44 caliber]]&lt;br /&gt;
[[Image:GBUColtArmy.jpg|thumb|none|600px|A bounty hunter approaches Tuco with the Colt which is mistaken for a Model 1860.]]&lt;br /&gt;
&lt;br /&gt;
==Galand Revolver==&lt;br /&gt;
Tuco ([[Eli Wallach]]) inspects a [[Galand Revolver]] in the gun store. It is an anachronism for this gun to be in Tuco's hands as the gun was invented in 1868, this film takes place in 1862.&lt;br /&gt;
[[Image:Galand revolver.jpg|thumb|none|300px|Galand 12mm with lever open.]]&lt;br /&gt;
[[Image:GBUGaland.jpg|thumb|none|600px|Tuco ([[Eli Wallach]]) plays with a Galand in the gun shop.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
Angel Eyes/Sentenza ([[Lee Van Cleef]]) carries a [[Remington 1858 New Army]] as his personal sidearm. It appears to be two-toned, with a blued or black cylinder and barrel, and a grey cylinder housing. When not carrying his 1858, he carries his Union-issued Colt Navy. He uses it to kill Stevens, on behalf of Baker, and moments later, Stevens' oldest son. After that, he's not seen firing it again, instead using his Colt Navy. It is a somewhat notable goof that he keeps a cartridge belt despite using a percussion revolver. Also, a common continuity error is the that the gun is loaded or unloaded with percussion caps between scenes. Blondie ([[Clint Eastwood]]) is seen carrying a Remington Model 1858 when he first turns Tuco over to the law. You may see it when he dismounts his horse; as the revolver is totally unembellished, it is likely a temporary prop, utilized until the cartridge revolvers were available (this is reportedly the first scene filmed).&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|none|300px|Remington Model 1858 - .44 caliber]]&lt;br /&gt;
[[Image:GBURem58-1.jpg|thumb|none|600px|Angel Eyes' ([[Lee Van Cleef]]) Remington 1858 is seen in his holster as he talks with the half-soldier ([[José Terrón]]).]]&lt;br /&gt;
[[Image:GBURem58-2.jpg|thumb|none|600px|Angle Eyes sleeps with his 1858 nearby in a deleted scene. Note how he keeps a useless cartridge belt. ]]&lt;br /&gt;
[[Image:GBURem58-3.jpg|thumb|none|600px|Side by side shot showing how his Remington goes from being unloaded to loaded during the final standoff. Note how the bullets are jacketed, which is a feature that was not invented until the 1880s. Van Cleef's gunbelt is actually worn backwards because this is not a crossdraw rig; the holster is a metal lined &amp;quot;gunbucket&amp;quot; with extreme muzzle cant, intended for blank firing competitions using heavily modified 1873 revolvers.]]&lt;br /&gt;
[[Image:GBURem58-4.jpg|thumb|none|600px|A wounded Angel Eyes after the standoff armed with his '58.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Cavalry==&lt;br /&gt;
A pistol version of the [[Remington Rolling Block]], known as the Cavalry model is seen on the table in the gun shop.&lt;br /&gt;
[[Image:Remrollingblockcavalary.jpg|thumb|none|300px|Remington Rolling Block Cavalry - .50 caliber]]&lt;br /&gt;
[[Image:GBURemrollingblockcavalary.jpg|thumb|none|600px|A Remington Rolling Block Cavalry is visible when Tuco ([[Eli Wallach]]) knocks the pistols off the table.]]&lt;br /&gt;
&lt;br /&gt;
==Howdah Pistol==&lt;br /&gt;
Some type of sawed-off double-barreled gun is seen on the table in the gun shop, perhaps a sawed-off shotgun or more likely a [[Howdah Pistol]].&lt;br /&gt;
[[Image:Howdah.png|thumb|none|300px|Howdah - .577]]&lt;br /&gt;
[[Image:GBUshotgun-howdah.jpg|thumb|none|600px|Possible Howdah circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Victor Collete Pepperbox==&lt;br /&gt;
Tuco ([[Eli Wallach]]) inspects a [[Victor Collete Pepperbox]] revolver in the gun shop, apparently disliking it for its smell. This is a pun on the term &amp;quot;pepperbox&amp;quot;.&lt;br /&gt;
[[Image:Victor COLLETTE.jpg|thumb|none|300px|Victor Collete Pepperbox]]&lt;br /&gt;
[[Image:GBUVictorColletePepperbox.jpg|thumb|none|600px|Tuco picks up the Victor Collete Pepperbox, and unfolds the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolvers==&lt;br /&gt;
On the table in the gun shop, a few unidentified revolvers are seen.&lt;br /&gt;
[[Image:GBUrevolver-1.jpg|thumb|none|600px|Unknown revolver #1 circled in red. It may be an [[Adams Revolver]] due to the barrel and grips.]]&lt;br /&gt;
[[Image:GBUrevolver-2.jpg|thumb|none|600px|Unknown revolver #2 circled in red. It appears to be a swing-out cylinder revolver (akin to the [[Smith &amp;amp; Wesson Model 10]] or [[Colt New Service]]), although it's hard to say more precisely.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;==&lt;br /&gt;
One of Angel Eye's ([[Lee Van Cleef]]) thugs tries to shoot Tuco ([[Eli Wallach]]) with a [[Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;]], a rifle version of the Remington 1858 revolver, before being shot by Blondie. This gun actually appears to be one of the few percussion guns actually fired in the film as opposed to cartridge guns.&lt;br /&gt;
[[Image:RemCattlemansCarbine58.jpg|thumb|none|450px|Uberti copy of the Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot; - .44 caliber]]&lt;br /&gt;
[[Image:GBURemCattlemansCarbine58-1.jpg|thumb|none|600px|The shooter cocks his Cattleman's Carbine.]]&lt;br /&gt;
[[Image:GBURemCattlemansCarbine58-2.jpg|thumb|none|600px|Note how lead balls are loaded in the Cattleman.]]&lt;br /&gt;
[[Image:GBURemCattlemansCarbine58-3.jpg|thumb|none|600px|As the camera pans to the right side of the gun, note how two chambers have no lead balls packed in. Those are the chambers loaded with blank shot. The manner of holding the carbine is historically accurate but note that many soldiers were injured using this technique- it is now considered to be quite unsafe to hold a percussion carbine forward of the cylinder due to risk of chain fire.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer Model 1860==&lt;br /&gt;
As Tuco ([[Eli Wallach]]) hangs from a rope in the graveyard, Blondie ([[Clint Eastwood]]) fires a rare [[Spencer 1860 Carbine|Civilian Model 1860 Spencer Rifle]] with an octagon barrel, easily mistaken for the [[Sharps Rifle|1874 Sharps]] because Eastwood keeps his hand over the breechblock pivot area. The actual rifle is featured in the making-of book ''Behind the Scenes of Sergio Leone's The Good, the Bad and the Ugly'' (Peter J. Hanley, 2016, il buono pub.). It may also be seen momentarily the very early &amp;quot;muddy street&amp;quot; scene filmed outside of Rome- look at the exact moment Blondie dismounts his horse. This is the first scene Wallach filmed and we can see that the scope is mounted on the Spencer, indicating that this was to be the rifle that Blondie would use during the later hanging scenes filmed in Spain. Some technical difficulty must have caused the crew to abandon this rifle, substituting the bounty hunter's Model 1866 which later received the scope at the time of the second hanging. Certainly, the Spencer could never have fired with the rapid cadence of the Model 1866 (the book has a still photo of Eastwood struggling to operate the rifle at the cemetery). Any sporting model of Spencer would be anachronistic to the 1862 timeframe as very few (less than 100) were manufactured just prior to war's end; this particular rifle is serial number 1448.&lt;br /&gt;
[[File:Spencer 1860 Sporting Rifle.jpg|thumb|none|450px|Spencer 1860 Sporting Rifle - .46 RF]]&lt;br /&gt;
[[Image:GBUSharps1874.jpg|thumb|none|601px|Blondie fires the Spencer Model 1860, which was in the scabbard on Angel Eye's ([[Lee Van Cleef]]) tall, black horse.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Model 1863==&lt;br /&gt;
The Union and Confederate soldiers are seen mainly armed with [[Springfield 1861|Springfield Model 1863]] rifles throughout the film.&lt;br /&gt;
[[Image:Springfield_Model_1863.jpg|thumb|none|450px|Springfield 1863 - .58 caliber Minié ball]]&lt;br /&gt;
[[Image:GBUSpringfield1861-1.jpg|thumb|none|600px|Union soldiers guarding the Confederate POWs are seen armed with Springfield 1863s as seen through the spyglass of the Commandant of the prison camp.]]&lt;br /&gt;
[[Image:GBUSpringfield1861-2.jpg|thumb|none|600px|Union soldiers guard the Confederate POWs with Springfield 1863s.]]&lt;br /&gt;
[[Image:GBUSpringfield1861-3.jpg|thumb|none|601px|Union soldiers execute one of their own for thieving (according to the plaque he was forced to carry) with possible Model 1863 rifles.]]&lt;br /&gt;
[[Image:GBUSpringfiedld1851-1.jpg|thumb|none|601px|Confederate soldiers march through town with possible 1863 rifles slung over their shoulders. The soldiers (including the cavalry) are shown to be impeccably dressed and equipped to a degree that was rarely accomplished in the Civil War by the Confederates.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1866 &amp;quot;Yellow Boy&amp;quot; (Mocked-Up as a Henry 1860)==&lt;br /&gt;
Blondie ([[Clint Eastwood]]) uses a [[Winchester 1866 &amp;quot;Yellow Boy&amp;quot;]] with a side folding scope. He is prominently seen using it as a means to con law officials by giving up Tuco ([[Eli Wallach]]), a wanted criminal, for a bounty. He then uses the rifle to shoot the rope before Tuco is hanged, and they split the reward. He also is seen with it when a man named &amp;quot;Shorty&amp;quot; ([[José Terrón]]) is to be hung, but Tuco doesn't allow him to shoot the rope, and poor Shorty hangs. A bounty hunter is also seen using this rifle to shoot out Tuco's horse towards the beginning of the film. It should be noted that while the gun is anachronistic to the time, it is made to look like a period-appropriate [[Henry 1860]] by removing the wooden forend. The dead giveaways are the loading gate on the right side, the lack of a magazine tube loading break switch, and the lack of slits in the mag tube which allows the user to see bullets left in the gun. Note that muzzle reports for this gun are a second unit insert utilizing a modern [[Winchester Model 1894]] with a sweated-on ramp front sight, pointing to some difficulties in locating or possibly cobbling together blank .44 Rimfire ammo; blank ammo in .44 RF would have been ancient and uncommon in 1966, not loaded for studio use but for acclimating cavalry horses to the sound of gunfire!&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|450px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; - .44 Rimfire. Model in film has forend removed and has a side folding scope.]]&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|450px|Henry 1860 - .44 Rimfire. The gun being replicated by the Yellow Boy.]]&lt;br /&gt;
[[Image:GBUWin66-1.jpg|thumb|none|600px|A bounty hunter shoots out Tuco's ([[Eli Wallach]]) horse with a Winchester 1866.]]&lt;br /&gt;
[[Image:GBUWin66-2.jpg|thumb|none|600px|Blondie ([[Clint Eastwood]]) fires his Winchester 1866. Note the loading gate on the right, helping tell it is a Yellow Boy and not a Henry.]]&lt;br /&gt;
[[Image:GBUWin66-3.jpg|thumb|none|600px|Blondie fires a second shot after only skimming the rope with the first.]]&lt;br /&gt;
[[Image:GBUWin66-4.jpg|thumb|none|600px|Blondie prepares to shoot out Shorty's ([[José Terrón]]) rope. Note the side-folding scope which was not present at the first hanging. This scope has been moved from the Spencer Rifle seen in the first scene filmed in Italy. The Davidson scope is fairly authentic, being the model attached to [[Whitworth Rifle|Whitworth]] sniper rifles of the Civil War but it is actually a bit anachronistic given the Queen's Patent Date of December 1862.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1863 Zouave==&lt;br /&gt;
The Union soldier is seen with a short [[Remington 1863 Zouave]]. This is historically inaccurate: though around 12,500 Remington 1863 Zouaves were produced, none were ever issued. However, large amounts of them were sold for cheap to the burgeoning Civil War reenactment community in the later half of the 19th century and still show up in present day reenactments.    &lt;br /&gt;
[[Image:Remingtonzouave.jpg|thumb|450px|none|Remington 1863 Zouave Rifle - .58 Minié ball]]&lt;br /&gt;
[[Image:GBUColtGatlingGun-3.jpg|thumb|none|600px|The kneeling solder on the far left is seen with a rifle.]]&lt;br /&gt;
[[File:GoodBadUglyShortMusket.jpg|thumb|none|600px|The kneeling solder on the far left is seen with a rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Colt Gatling Gun==&lt;br /&gt;
Union soldiers utilize Colt M1865 and M1874 [[Gatling Gun]]s during the battle scene, some fitted with 20-round vertical magazines, some fitted with 100-round drum magazines. This is an anachronism because the film is actually set in 1862 and Gatling Guns were developed in 1861 and patented on November 4, 1862 while the later M1865 and M1874 didn't exist at that time. The first combat usage of the early [http://www.victorianshipmodels.com/antitorpedoboatguns/Gatling/gatling1862.html M1862 Type II] Gatling Guns was at the Siege of Petersburg in 1864.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|400px|Colt Gatling Gun 1865 - .50-70 Government]]&lt;br /&gt;
[[Image:Gatling.jpg|thumb|none|400px|Colt Gatling Gun with Bruce Feed Guide - .45-70 Government]]&lt;br /&gt;
[[Image:GBUColtGatlingGun-1.jpg|thumb|none|600px|Close up shot of M1865 Gatling Gun muzzle to right. Note the central front sight confirming this Gatling to be the M1865 model. The non-octagonal barrels suggest that this is a prop rather than a real gun.]]&lt;br /&gt;
[[Image:GBUColtGatlingGun-2.jpg|thumb|none|600px|An M1874 Gatling Gun fitted with a Broadwell Drum is seen during a long camera pan.]]&lt;br /&gt;
[[Image:GBUColtGatlingGun-3.jpg|thumb|none|600px|A Union Soldier fires an M1874 Gatling Gun fitted with a 20-round magazine.]]&lt;br /&gt;
[[Image:GBUColtGatlingGun-4.jpg|thumb|none|600px|A soldier fires an M1874 Gatling Gun.]]&lt;br /&gt;
[[Image:GBUColtGatlingGun-5.jpg|thumb|none|600px|An M1874 Gatling Gun is seen with a Broadwell Drum.]]&lt;br /&gt;
&lt;br /&gt;
=Artillery=&lt;br /&gt;
==Dahlgren Cannon==&lt;br /&gt;
What appears to be a Dalhgren Cannon is used by the Union during the battle scene.&lt;br /&gt;
[[Image:GBUDahlgren.jpg|thumb|none|600px|The Union soldiers fire the Dahlgen at the Confederates.]]&lt;br /&gt;
&lt;br /&gt;
==Howitzer==&lt;br /&gt;
Howitzers are seen several times during the battle scene and Blondie ([[Clint Eastwood]]) uses one to fire on Tuco ([[Eli Wallach]]) as he attempts to run away on his horse.&lt;br /&gt;
[[Image:GBUHowitzer-1.jpg|thumb|none|600px|A howitzer is seen when the men look out at the bridge.]]&lt;br /&gt;
[[Image:GBUHowitzer-2.jpg|thumb|none|600px|Blondie ([[Clint Eastwood]]) fires a howitzer at Tuco ([[Eli Wallach]]) as he flees on a horse. This model has an octagonal muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Krupp Field Gun==&lt;br /&gt;
The Union troops use a Krupp field gun of unknown model.&lt;br /&gt;
[[Image:GBUMountainHowitzer-1.jpg|thumb|none|600px|Union soldiers man a Krupp field gun.]]&lt;br /&gt;
[[Image:GBUMountainHowitzer-2.jpg|thumb|none|600px|Union soldiers fire the Krupp field gun.]]&lt;br /&gt;
[[ File:GoodBadUglyHowitzer1.jpg |thumb|none|600px|Rear view of the gun with breech visible.]]&lt;br /&gt;
&lt;br /&gt;
==Spanish 10-inch Siege Mortar==&lt;br /&gt;
Union troops use an archaic (from late 18th century) Spanish 10-inch siege mortar throughout the film, most prominently seen used during the battle scene, and one manages to prevent Tuco ([[Eli Wallach]]) from hanging Blondie ([[Clint Eastwood]]) when a mortar ball destroys the floor, allowing Blondie to escape. The movie was filmed mostly in Spain, making this vintage piece likely a local acquisition. &lt;br /&gt;
[[Image:GBUmortar-1.jpg|thumb|none|600px|The barrel of a sled-base mortar before firing a round to interrupt Blondie's ([[Clint Eastwood]]) hanging.]]&lt;br /&gt;
[[Image:GBUmortar-2.jpg|thumb|none|600px|The Union soldiers fire the cauldron mortars.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Dollars Trilogy}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Good, the Bad and the Ugly, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;br /&gt;
[[Category:Spaghetti Western Movie]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;br /&gt;
[[Category:Sergio Leone]]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Grand_Duel&amp;diff=1638766</id>
		<title>The Grand Duel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Grand_Duel&amp;diff=1638766"/>
		<updated>2023-12-29T05:58:01Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''The Grand Duel'' &amp;lt;br&amp;gt; ''Il Grande Duello''&lt;br /&gt;
|picture = The Grand Duel.jpg&lt;br /&gt;
|caption = ''The Grand Duel (1972)''&lt;br /&gt;
|country = [[Image:ITA.jpg|25px]] Italy&amp;lt;BR&amp;gt;[[Image:GER.jpg|25px]] Germany&amp;lt;BR&amp;gt; [[Image:FRA.jpg|25px]] France&amp;lt;BR&amp;gt;&lt;br /&gt;
|director = [[Giancarlo Santi]]&lt;br /&gt;
|date= 1972&lt;br /&gt;
|language = Italian&amp;lt;BR&amp;gt;&lt;br /&gt;
|studio=  Mount Street Film&amp;lt;BR&amp;gt; Terra-Filmkunst GmbH&amp;lt;BR&amp;gt; Corona Filmproduktion GmbH&amp;lt;BR&amp;gt; Société Nouvelle de Cinématographie&lt;br /&gt;
|distributor= Titanus&amp;lt;BR&amp;gt; Constantin Film &amp;lt;BR&amp;gt; Société Nouvelle de Cinématographie &lt;br /&gt;
|character1=Sheriff. Clayton&lt;br /&gt;
|actor1=[[Lee Van Cleef]]&lt;br /&gt;
|character2=Philipp Wermeer&lt;br /&gt;
|actor2=[[Alberto Dentice]]&lt;br /&gt;
|character3=David Saxon&lt;br /&gt;
|actor3=[[Horst Frank]]&lt;br /&gt;
|character4=Sheriff. Eli Saxon&lt;br /&gt;
|actor4=[[Marc Mazza]]&lt;br /&gt;
|character5=&lt;br /&gt;
|actor5=[[Klaus Grünberg]]&lt;br /&gt;
|character6=Bighorse&lt;br /&gt;
|actor6=[[Jess Hahn]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Grand Duel'''''  (Italian: ''Il Grande Duello'') also known as: '''''Storm Rider''''' or '''''The Big Showdown''''' is a 1972 Italian Spaghetti Western film directed by [[Giancarlo Santi]] and starring [[Lee Van Cleef]]. &lt;br /&gt;
'''''The Grand Duel''''' was the first Spaghetti Western entirely directed by Giancarlo Santi, who previously worked with [[Sergio Leone]] in ''[[The Good, the Bad and the Ugly]]'' and ''[[Once Upon a Time in the West]]'' and with Giulio Petroni in ''[[Death Rides a Horse]]'' as assistant director.&lt;br /&gt;
&lt;br /&gt;
In an unspecified year in the Old West, the film follows a grizzled sheriff who seeks justice for a young gunslinger on the run from the law after being falsely accused of murder.&lt;br /&gt;
&lt;br /&gt;
This film is considered &amp;quot;Lee Van Cleef's last great western&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] appears as the most common revolver in the film, used by several characters. Multiple variants are used, of which stands out a golden finish variant used by David Saxon ([[Horst Frank]]).&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-2.jpeg|thumb|none|600px|A bounty hunter thinks he's killed Wermeer, but that's not the case...]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-4.jpeg|thumb|none|600px|Once cornered, Hole (Antonio Casale) threatens Wermeer into surrendering.]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-6.jpeg|thumb|none|600px|Hole fires his [[Colt Single Action Army]] at one of his henchmen.]]&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|300px|Colt Single Action Army w/ 5.5&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-1.jpeg|thumb|none|600px|Wermeer (Alberto Dentice) arms himself with a [[Colt Single Action Army]] while noticing the arrival of a stranger.]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-3.jpeg|thumb|none|600px|An FPS view of Wermeer firing his [[Colt Single Action Army]]]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-5.jpeg|thumb|none|600px|The bounty hunters jury-rig a contraption to make a [[Colt Single Action Army]] fire and detonate dynamite. In real life, a .45 Long Colt shot would not generate enough heat to set off dynamite.]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-7.jpeg|thumb|none|600px|During Eli's flashback, Wermeer is seen with a [[Colt Single Action Army]], then plants it following the murder of the Saxon family patriarch.]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-8.jpeg|thumb|none|600px|A close-up view of Eli Saxon'S ([[Marc Mazza]]) sidearm.]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|thumb|none|300px|Colt Single Action Army w/ 4.75&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-4.jpeg|thumb|none|600px|a bounty hunter uses a [[Colt Single Action Army]] with 4.75&amp;quot; inch barrel.]]&lt;br /&gt;
[[File:Gold engraved SAA revolver.jpg|thumb|none|300px|Colt Single Action Army &amp;quot;Quick-Draw&amp;quot; w/ Golden Engraved - .45 Long Colt, for comparison]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-9.jpeg|thumb|none|600px|a close-up shot of David Saxon's ([[Horst Frank]]) golden [[Colt Single Action Army]].]]&lt;br /&gt;
[[File:T.G.D_Colt_1851_Navy-4.jpeg|thumb|none|600px|David Saxon prepares for the duel with Clayton.]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-10.jpeg|thumb|none|600px|David is the only one who was able to hurt Clayton during the duel.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
Adam Saxon ([[Klaus Grünberg]]) uses a [[Colt 1851 Navy]] with nickel finish as his sidearm.&lt;br /&gt;
[[File:Colt 1851 Navy with Nickel Finish.jpg|thumb|none|300px|Colt 1851 Navy w/ nickel finish and wooden grips - .36 caliber]]&lt;br /&gt;
[[File:T.G.D_Colt_1851_Navy-1.jpeg|thumb|none|600px|Adam Saxon ([[Klaus Grünberg]]) receives his [[Colt 1851 Navy]] from one of his henchmen when Old John challenges him to a duel.]]&lt;br /&gt;
[[File:T.G.D_Colt_1851_Navy-2.jpeg|thumb|none|600px|A close-up shot of Adam's [[Colt 1851 Navy]].]]&lt;br /&gt;
[[File:T.G.D_Colt_1851_Navy-3.jpeg|thumb|none|600px|A good side view of the [[Colt 1851 Navy]] as Adam awaits Clayton's arrival at the corral to carry out the duel.]]&lt;br /&gt;
[[File:T.G.D_Colt_1851_Navy-4.jpeg|thumb|none|600px|Adam cocks his [[Colt 1851 Navy]] before the shootout.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson .44 Hand Ejector==&lt;br /&gt;
Clayton ([[Lee Van Cleef]]) uses a [[Smith_%26_Wesson_44_Hand_Ejector_Series|Smith &amp;amp; Wesson Model .44 Hand Ejector]] as his main sidearm.&lt;br /&gt;
[[File:Smith and Wesson Hand Ejector 1845.jpg|thumb|none|300px|Smith &amp;amp; Wesson .44 Hand Ejector &amp;quot;Triple Lock&amp;quot; - .44 Special]]&lt;br /&gt;
[[File:T.G.D Smith &amp;amp; Wesson Model .44 Hand Ejector-1.jpeg|thumb|none|600px|The [[Smith_%26_Wesson_44_Hand_Ejector_Series|Smith &amp;amp; Wesson .44 Hand Ejector]] holstered in his belt.]]&lt;br /&gt;
[[File:T.G.D Smith &amp;amp; Wesson Model .44 Hand Ejector-2.jpeg|thumb|none|600px|Vermeer robs and threatens Clayton with his [[Smith_%26_Wesson_44_Hand_Ejector_Series|Smith &amp;amp; Wesson .44 Hand Ejector]]]]&lt;br /&gt;
[[File:T.G.D Smith &amp;amp; Wesson Model .44 Hand Ejector-3.jpeg|thumb|none|600px|Clayton fires his [[Smith_%26_Wesson_44_Hand_Ejector_Series|Smith &amp;amp; Wesson .44 Hand Ejector]] at one of Saxon's henchmen.]]&lt;br /&gt;
[[File:T.G.D Smith &amp;amp; Wesson Model .44 Hand Ejector-4.jpeg|thumb|none|600px|Clayton appears in the corral for the duel against the Saxon family]]&lt;br /&gt;
[[File:T.G.D Smith &amp;amp; Wesson Model .44 Hand Ejector-5.jpeg|thumb|none|600px|Clayton fires his [[Smith_%26_Wesson_44_Hand_Ejector_Series|Smith &amp;amp; Wesson .44 Hand Ejector]] during the duel, taking advantage of the fact that he is the only one who has a double-action revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Safety Hammerless==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Safety Hammerless]] is used by bartenders in a few scenes.&lt;br /&gt;
[[File:SW32.jpg|thumb|none|300px|Smith &amp;amp; Wesson Safety Hammerless w/ Nickel Finish - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:T.G.D_Smith_&amp;amp;_Wesson_Safety_Hammerless-1.jpeg|thumb|none|600px|The owner of the Gila Bend saloon has a [[Smith &amp;amp; Wesson Safety Hammerless]] on the table, just in case...]]&lt;br /&gt;
[[File:T.G.D_Smith_&amp;amp;_Wesson_Safety_Hammerless-2.jpeg|thumb|none|600px|The Saxon City saloon bartender reloads a [[Smith &amp;amp; Wesson Safety Hammerless]].]]&lt;br /&gt;
&lt;br /&gt;
==Lefaucheux Model 1858==&lt;br /&gt;
During the duel between Adam Saxon ([[Klaus Grünberg]]) and Old John ([[Giovanni Filidoro]]), the latter carries a solid-frame [[Lefaucheux Model 1858]].&lt;br /&gt;
[[File:Lefaucheux-Solid-Frame.jpg|thumb|none|300px|Lefaucheux Model 1858 w/ solid frame - 12mm Pinfire]]&lt;br /&gt;
[[File:T.G.D_Lefaucheux_Model_1858-1.jpeg|thumb|none|600px|A close-up shot of the [[Lefaucheux Model 1858]]. Since this is the only clear view of the revolver, it may be ambiguous.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] is used by several characters in the film, mainly by the bounty hunters.&lt;br /&gt;
[[File:Yellowboy.jpg|thumb|none|450px|Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot; - .44 RF]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1866_''Yellow_Boy''-1.jpeg|thumb|none|600px|Bighorse ([[Jess Hahn]]) yells at the bounty hunters for blocking his path and allegedly threatening him.]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1866_''Yellow_Boy''-2.jpeg|thumb|none|600px|A bounty hunter aims his [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] at Clayton.]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1866_''Yellow_Boy''-3.jpeg|thumb|none|600px|A close-up view of [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]]'s receiver.]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1866_''Yellow_Boy''-4.jpeg|thumb|none|600px|The same bounty hunter fire his [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] at Wermeer.]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1866_''Yellow_Boy''-5.jpeg|thumb|none|600px|A [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] behind Adam Saxon's back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
A bounty hunter carries a [[Winchester Model 1873]] with a mounted scope.&lt;br /&gt;
[[File:Winchester1873.jpg|thumb|none|450px|Winchester Model 1873 - .44-40 WCF]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1873-1.jpeg|thumb|none|600px|One of the bounty hunters (Remo Capitani) aims his [[Winchester Model 1873]] at Clayton.]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1873-2.jpeg|thumb|none|600px|A distant shot of the [[Winchester Model 1873]] that reveals it does not have a brass receiver, ruling out it being a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] like the others.]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1873-3.jpeg|thumb|none|600px|The bounty hunter with the [[Winchester Model 1873]] laughs while his companions threat Wermeer.]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1873-4.jpeg|thumb|none|600px|The same bounty hunter aims his [[Winchester Model 1873]] from a great distance thanks to the mounted scope of his inseparable rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] appears in the Silver Bells station. Vermeer tries to arm himself with it, but Clayton ([[Lee Van Cleef]]) prevents him from doing so. No one gets a chance to use it, as it is revealed that it is not actually loaded.&lt;br /&gt;
[[File:Stevens12GaugeShotgun.jpg|thumb|none|450px|J. Stevens &amp;amp; Company double barreled shotgun w/ exposed hammers - 12 gauge]]&lt;br /&gt;
[[File:T.G.D_Double_Barrel_Shotgun-1.jpeg|thumb|none|600px|A close-up view of the [[12 Gauge Double Barreled Shotgun]].]]&lt;br /&gt;
[[File:T.G.D_Double_Barrel_Shotgun-2.jpeg|thumb|none|600px|Clayton exposes Wermeer as someone dangerous to everyone and reminds them of the importance of leaving weapons in safe places.]]&lt;br /&gt;
[[File:T.G.D_Double_Barrel_Shotgun-3.jpeg|thumb|none|600px|Borghese (Gastone Pescucci) sleeps with his [[12 Gauge Double Barreled Shotgun]] in his hands, until a gunshot wakes him up.]]&lt;br /&gt;
[[File:T.G.D_Double_Barrel_Shotgun-4.jpeg|thumb|none|600px|Clayton tells Wermeer that Borghese's shotgun hasn't been reloaded in a long time.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG 42==&lt;br /&gt;
Adam Saxon ([[Klaus Grünberg]]) uses an [[MG 42]] during the ambush on Wermeer's followers heading to the silver mine. This is a anachronism, since the film is set in the Wild West and the [[MG 42]] was introduced during World War II, two very separate historical periods. A similar error is seen in the film ''[[Duck, You Sucker!]]''.&lt;br /&gt;
[[File:MG42_Left.jpg|thumb|none|450px|MG 42 with sling and bipod collapsed - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:T.G.D_MG42-1.jpeg|thumb|none|600px|At the request of his older brother, Adam Saxon ([[Klaus Grünberg]]) must stop people passing by the silver mine owned by the family. Adam decided to solve the problem in the most violent way possible.]]&lt;br /&gt;
[[File:T.G.D_MG42-2.jpeg|thumb|none|600px|A close-up shot of the [[MG42]].]]&lt;br /&gt;
[[File:T.G.D_MG42-3.jpeg|thumb|none|600px|Once everything is finished, Adam contemplates the landscape.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Western Movie]]&lt;br /&gt;
[[Category:Spaghetti Western Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Drama]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Viral_Factor&amp;diff=1638756</id>
		<title>The Viral Factor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Viral_Factor&amp;diff=1638756"/>
		<updated>2023-12-29T05:50:32Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Viral Factor .jpg|thumb|right|300px|''The Viral Factor'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''The Viral Factor''''' is a 2012 action movie directed by [[Dante Lam]]. [[Jay Chou]] and [[Nicholas Tse]] star as two long-lost brothers, on opposite sides of the law, who reunite to stop a group of criminals from releasing a deadly strain of smallpox. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A guard at the Asian Center for Disease Control (ACDC) aims a [[Beretta 92FS]] at Man Yeung when he escapes after stealing a smallpox sample.  &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:TVF 92.jpg|thumb|none|600px|A guard attempts to fire a Beretta 92FS after a colleague is hit by gunfire.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is the most frequently seen weapon in the film, and is used by various points by Jon Man ([[Jay Chou]]), his brother Man Yeung ([[Nicholas Tse]]), various IDC agents, henchmen, and Malaysian police officers. &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|2nd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:TVF 171.jpg|thumb|none|600px|One of Sean's goons prepares to execute civilians.]]&lt;br /&gt;
[[File:TVF 173.jpg|thumb|none|600px|Traffic police officers approach the wrecked sedan in downtown Kuala Lumpur.]]&lt;br /&gt;
[[File:TVF 177.jpg|thumb|none|600px|Man Yeung takes Dr. Kan hostage.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock 17 with Evolution suppressor.jpg|thumb|none|350px|Suppressed Glock 17 (3rd Gen) - 9x19mm]]&lt;br /&gt;
[[File:TVF 174.jpg|thumb|none|600px|An assassin disguised as a doctor enters a patient room. Note that the suppressor is not attached straight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:TVF 172.jpg|thumb|none|600px|Man Yeung sees the Glock 17 within reach.]]&lt;br /&gt;
[[File:TVF 176.jpg|thumb|none|600px|A good closeup of the Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
===Fully-Automatic Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
A [[Glock 17]] converted to fully-automatic fire and with a 33 round magazine is used by Jon's International Defence Commission (IDC) partner Ross ([[Carl Ng]]) to protect Parker when their team is attacked during a mission in Jordan. Sean Wong uses one in Kuala Lumpur when battling IDC agents. &lt;br /&gt;
&lt;br /&gt;
[[File:Glock17ext.jpg|thumb|none|300px|Glock 17 with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[File:TVF 181.jpg|thumb|none|600px|Ross takes out a mercenary after Parker was hit.]]&lt;br /&gt;
[[File:TVF 183.jpg|thumb|none|600px|Ross returns fire with the Glock.]]&lt;br /&gt;
[[File:TVF 182.jpg|thumb|none|600px|Sean Wong fires his full auto Glock 17 at IDC tactical teams.]]&lt;br /&gt;
[[File:TVF 184.jpg|thumb|none|600px|Wong empties the Glock 17 as he escapes.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 26]] is carried by Ice (Bing Bai) during a mission to protect a scientist in Jordan. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm]]&lt;br /&gt;
[[File:TVF 261.jpg|thumb|none|600px|Ice after drawing out her Glock 26.]]&lt;br /&gt;
[[File:TVF 262.jpg|thumb|none|600px|Searching an abandoned building.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Agent Sean Wong ([[Andy On]]) uses a [[Heckler &amp;amp; Koch USP]] when he betrays his comrades in Jordan. IDC agent Parker uses one as his main sidearm during the Jordanian escort mission.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[File:TVF usp1.jpg|thumb|none|600px|Parker reloads his USP after running out of ammo.]]&lt;br /&gt;
[[File:TVF usp2.jpg|thumb|none|600px|Sean aims the USP at the scientist after going rogue.]]&lt;br /&gt;
[[File:TVF usp3.jpg|thumb|none|600px|Firing the USP at Ice and Jon before escaping via chopper.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
&lt;br /&gt;
A [[SIG-Sauer P228]] is taken from a Malaysian police officer and used by Jon Man ([[Jay Chou]]) in the finale. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[File:TVF 2281.jpg|thumb|none|600px|Jon takes aim at approaching IDC officers.]]&lt;br /&gt;
[[File:TVF 2282.jpg|thumb|none|600px|Aiming the P228 at a police helicopter pilot.]]&lt;br /&gt;
[[File:TVF 2283.jpg|thumb|none|600px|The P228 used by Jon in the final shootout.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
A [[Walther P99]] is carried by IDC agent Jon Man ([[Jay Chou]]) in Jordan. Corrupt IDC agent Russell ([[Philip Keung]]) uses a P99 while chasing Jon and his brother Man Yeung ([[Nicholas Tse]]) in Kuala Lumpur. &lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[File:TVF p991.jpg|thumb|none|600px|Jon pulls out a P99 after hearing static inference on their comms.]]&lt;br /&gt;
[[File:TVF P992.jpg|thumb|none|600px|Russell holds a P99 in downtown Kuala Lumpur.]]&lt;br /&gt;
[[File:TVF p993.jpg|thumb|none|600px|A henchman fires a P99 during a gunbattle aboard a freighter.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 85==&lt;br /&gt;
Man Yeung uses an older model [[Taurus Model 85]] during a flashback sequence. Jon also uses the Taurus in the finale after retrieving it from a dead henchman. &lt;br /&gt;
[[File:Taurus85.jpg|thumb|none|300px|Taurus Model 85 - .38 Special ]]&lt;br /&gt;
[[File:TVF r3.jpg|thumb|none|600px|Man Yeung brandishes two Model 85s during a robbery.]]&lt;br /&gt;
[[File:TVF r1.jpg|thumb|none|600px|The Model 85 on the ground.]]&lt;br /&gt;
[[File:TVF r2.jpg|thumb|none|600px|Picking up the Model 85.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
Ice uses a [[Heckler &amp;amp; Koch MP5K]] with a PDW-style stock accessory rails and a red-dot sight in Jordan. Jon later uses a MP5K in the finale when he battles Wong's thugs aboard a cargo ship. &lt;br /&gt;
[[Image:MP5K-PDWEarly.jpg‎|thumb|none|400px|MP5K with the PDW-style folding stock attached, commonly used in films to emulate the PDW - 9x19mm]]&lt;br /&gt;
[[File:TVF mp5k1.jpg|thumb|none|600px|Ice fires her MP5K at the mercenaries.]]&lt;br /&gt;
[[File:TVF mp5k2.jpg|thumb|none|600px|Jon infiltrates the cargo ship. You can see the picatinny railing on the foreend with a vertical foregrip.]]&lt;br /&gt;
[[File:TVF mp5k3.jpg|thumb|none|600px|Jon searches the cargo ship with his MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A3]]s with Surefire weapon lights are used by Jordanian Public Security Force Unit 30 operators when they raid a terrorist hideout. A Royal Malaysian Navy PASKAL VBSS boarding team also uses MP5A3s when searching a freighter contaminated with smallpox, as do IDC agents. A thug in the finale uses a MP5A3 without any attachments. &lt;br /&gt;
[[File:H&amp;amp;KMP5A3wSurefire628.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[File:TVF mp51.jpg|thumb|none|600px|Jordanian police Unit 30 operators advance toward the hideout.]]&lt;br /&gt;
[[File:TVF mp52.jpg|thumb|none|600px|A Unit 30 operator holds a MP5A3 with an Aimpoint sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:TVF mp54.jpg|thumb|none|600px|A thug holds a MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
Malaysian police officers use [[MP5A2]]s with Surefire weapon lights. IDC tactical teams also use the same SMG as their primary weapon.&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:TVF mp53.jpg|thumb|none|600px|Malaysian police officers with MP5A2s surround a train.]]&lt;br /&gt;
[[File:TVF mp5m4.jpg|thumb|none|600px|IDC tactical teams advance towards Sean Wong's hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Man Yeung uses a [[Steyr TMP]] in the finale when he and Jon storm a cargo ship where the smallpox virus is being stored. &lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[File:TVF tmp1.jpg|thumb|none|600px|Man Yeung armed with the TMP.]]&lt;br /&gt;
[[File:TVF tmp2.jpg|thumb|none|600px|Man Yeung grips the TMP while hiding.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M3T Super 90==&lt;br /&gt;
&lt;br /&gt;
Man Yeung uses a [[[[Benelli M3T Super 90]] during a shootout on the streets of Kuala Lumpur. A henchman also carries an M3T in the final shootout. &lt;br /&gt;
[[Image:BenelliM3Super90foldingstock.jpg|thumb|none|450px|Benelli M3T Super 90 with top folding stock - 12 Gauge]]&lt;br /&gt;
[[File:TVF m31.jpg|thumb|none|600px|One of Man Yeung's partners holds a M3T after subduing guards at the Asian Center for Disease Control.]]&lt;br /&gt;
[[File:TVF m32.jpg|thumb|none|600px|Man Yeung shoots at Russell.]]&lt;br /&gt;
[[File:TVF m33.jpg|thumb|none|600px|Shouldering the M3T.]]&lt;br /&gt;
[[File:TVF m34.jpg|thumb|none|600px|An armed henchmen ports the M3T.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Jordanian PSF Unit 30 operator holds a short-barreled [[Remington 870]] during an anti-terrorist raid. &lt;br /&gt;
[[File:Rem870WP.jpg|thumb|none|450px|Remington 870 &amp;quot;Witness Protection&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:TVF 8701.jpg|thumb|none|600px|A PSF Unit 30 operator waits for the command to attack.]]&lt;br /&gt;
[[File:TVF 8702.jpg|thumb|none|600px|The Unit 30 operator approaches the target building.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
Most of the mercenaries who ambush the IDC agents in Jordan use [[AKMS]] rifles. &lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slanted muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:TVF akms2.jpg|thumb|none|600px|You can see the slanted muzzle brake of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
At least one of the mercenaries in Jordan uses an [[AKS-47]]. &lt;br /&gt;
[[Image:AKS.JPG|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:TVF akms1.jpg|thumb|none|600px|A mercenary fires his AKS-47 at Ross. Note the downward angled stock.]]&lt;br /&gt;
[[File:TVF-AKS47-1.jpg|thumb|none|600px|The mercenary drops his AKS-47 after being shot by Ice.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A4==&lt;br /&gt;
Agent Ross uses a [[Heckler &amp;amp; Koch G3A4]] in Jordan. He loses it after being wounded while being shot by armed mercenaries. The rifle has a picatinny rail on the handguard with a red dot-type scope.&lt;br /&gt;
[[Image:G3A4.jpg|450px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TVF g31.jpg|thumb|none|600px|Ross holds the G3A4 while Sean briefs the team in Jordan.]]&lt;br /&gt;
[[File:TVF g32.jpg|thumb|none|600px|Note the full length handguard rail with the red dot scope mounted on top.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR==&lt;br /&gt;
One of Sean's goons uses an [[Galil MAR]] while fending off IDC tactical teams in Malaysia. Several of Gunther's bodyguards use the Galil MAR in the finale. &lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[File:TVF mg1.jpg|thumb|none|600px|One of Sean's Galil MAR-armed goons tosses a frag grenade during the IDC-lead raid.]]&lt;br /&gt;
[[File:TVF mg2.jpg|thumb|none|600px|One Gunther's bodyguards armed with the MAR.]]&lt;br /&gt;
[[File:TVF mg3.jpg|thumb|none|600px|The bodyguard fires the Galil MAR at Man Yeung.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
PASKAL commandos of the Royal Malaysian Navy use [[M4A1]] carbines while searching a smallpox-contaminated freighter. Later, IDC agents use M4A1s when they raid Sean Wong's hideout. Wong himself uses an unmodified M4A1 in the finale while searching for Yeung and Jon. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:TVF m41.jpg|thumb|none|600px|An IDC agent holds a M4A1 during the briefing.]]&lt;br /&gt;
[[File:TVF m42.jpg|thumb|none|600px|A PASKAL commando stands guard with a M4A1.]]&lt;br /&gt;
[[File:TVF m43.jpg|thumb|none|600px|An IDC tactical team operator fires his M4A1s.]]&lt;br /&gt;
[[File:TVF mp5m4.jpg|thumb|none|600px|IDC tactical teams advance with their M4A1s at the ready.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:TVF m44.jpg|thumb|none|600px|Sean takes aim with a M4A1.]]&lt;br /&gt;
[[File:TVF m45.jpg|thumb|none|600px|An armed henchman with a M4A1, which has a picatinny receiver.]]&lt;br /&gt;
[[File:TVF m46.jpg|thumb|none|600px|This angle suggests the M4A1 may be the Norinco CQ-A, a Chinese clone of the M4.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
Jon uses a [[Mk 18 Mod 1]] carbine in Jordan. The rifle has an early Daniel Defense RIS II handguard coupled with a short barrel and a B5 SOPMOD stock, Aimpoint CompM2 sight, and an AN/PEQ-15 ATPIAL laser aiming module. The rifle is actually built on an XM16E1-style lower receiver, as evidenced by that lack of fencing around the magazine release.&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|500px|Mk. 18 Mod 1 - 5.56x45mm]]&lt;br /&gt;
[[File:TVF cqbr1.jpg|thumb|none|600px|Jon fires the Mark 18 Mod 1.]]&lt;br /&gt;
[[File:TVF cqbr2.jpg|thumb|none|600px|Clearly his Mark 18 is built on a XM16E1-style lower receiver ]]&lt;br /&gt;
[[File:TVF cqbr3.jpg|thumb|none|600px|Jon charges towards the armed mercenaries.]]&lt;br /&gt;
[[File:TVF cqbr4.jpg|thumb|none|600px|Gripping his Mark 18 rifle while under attack.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Some of the mercenaries use [[Norinco Type 56]] rifles to cover Sean Wong as he makes his escape after betraying his teammates. &lt;br /&gt;
[[Image:Chinese-type56-kalashnikov.jpg|thumb|none|450px|Type 56 assault rifle aka M22, early milled receiver model without under-folding (&amp;quot;pig sticker&amp;quot;) bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:TVF 56-1.jpg|thumb|none|600px|A Type 56 on the table.]]&lt;br /&gt;
[[File:TVF 561.jpg|thumb|none|600px|A mercenary flees after being under attack from IDC officers.]]&lt;br /&gt;
[[File:TVF 562.jpg|thumb|none|600px|A mercenary fires his Type 56 at IDC officers while waiting to be evacuated.]]&lt;br /&gt;
[[File:TVF T563.jpg|thumb|none|600px|The mercenary fires his Type 56 as Jon approaches.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG-552==&lt;br /&gt;
A [[SIG SG 552]] is used by Sean Wong during the Jordanian mission. It is equipped with a pronged flash hider, standard diopter sights, an Aimpoint sight, and a tactical flashlight.&lt;br /&gt;
[[File:SIG SG 552 Rail.jpg|thumb|450px|none|SIG SG 552 fitted with scope rail - 5.56x45mm]]&lt;br /&gt;
[[File:TVF sg5521.jpg|thumb|none|600px|Sea ports the SG 552 after the IDC convoy is under gunfire.]]&lt;br /&gt;
[[File:TVF sg5522.jpg|thumb|none|600px|Sean fires the SG 552.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
Humvees with mounted [[FN MAG]] machine guns are used by the Jordanian soldiers who escort the IDC team in the introduction. &lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|450px| FN MAG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TVF mag1.jpg|thumb|none|600px|Humvee with a FN MAG.]]&lt;br /&gt;
[[File:TVF mag2.jpg|thumb|none|600px|Closeup of a FN MAG.]]&lt;br /&gt;
[[File:TVF mag3.jpg|thumb|none|600px|Jordanian soldier gripping the FN MAG.]]&lt;br /&gt;
[[File:TVF mag4.jpg|thumb|none|600px|Another shot of the Jordanian soldier gripping the FN MAG after the convoy is attacked.]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
Gunther Tyler (Jared Robinsen) uses a [[FN Minimi|FN Minimi Paratrooper]] with a 100-round cloth magazine in the finale. &lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|450px|FN Minimi Para  - 5.56x45mm]]&lt;br /&gt;
[[File:TVF fnmi1.jpg|thumb|none|600px|Porting the Minimi.]]&lt;br /&gt;
[[File:TVF fnmi2.jpg|thumb|none|600px|You can see that the weapon's clearly loaded with blanks.]]&lt;br /&gt;
[[File:TVF fnmi3.jpg|thumb|none|600px|Gunther fires the Minimi at Jon on the cargo ship.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The mercenaries in Jordan initiate the ambush of the IDC convoy by firing [[RPG-7]] rocket launchers. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:TVF rpg71.jpg|thumb|none|600px|A mercenary waits for the signal to attack the IDC convoy.]]&lt;br /&gt;
[[File:TVF rpg3.jpg|thumb|none|600px|A mercenary prepares to fire a RPG-7.]]&lt;br /&gt;
[[File:TVF rpg2.jpg|thumb|none|600px|The mercenary fires the RPG-7 after being shot by Jon.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
Sean Wong and several of his henchmen use [[RGD-5 hand grenade]]s to fend off IDC agents when their hideout is raided. Jon later uses one to rescue Dr. Rachel Kan (Peng Lin).&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|300px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:TVF g1.jpg|thumb|none|600px|Removing the RGD-5's safety pin.]]&lt;br /&gt;
[[File:TVF g2.jpg|thumb|none|600px|Jon prepares a RGD-5.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Viral Factor, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Hong Kong Produced/Filmed]]&lt;br /&gt;
[[Category:Dante Lam]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lawmen:_Bass_Reeves_-_Season_1&amp;diff=1638751</id>
		<title>Lawmen: Bass Reeves - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lawmen:_Bass_Reeves_-_Season_1&amp;diff=1638751"/>
		<updated>2023-12-29T05:09:41Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: You don't need to constantly put the type of gun following every mention of it. We know the Single Action Army and LeMat are revolvers. We know the Winchester 1866 is a rifle. Types of firearm are already split up by section for that reason.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lawmen BR.jpg|thumb|right|350px|''Lawmen: Bass Reeves- Season 1'' (2023).]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
'''The following weapons were used in Season 1 of the series  ''[[Lawmen: Bass Reeves]]'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
== Colt 1851 Navy Percussion ==&lt;br /&gt;
The [[Colt 1851 Navy]] is used by Col. George Reeves CSA ([[Shea Whigham]]) and Major Esau Pierce CSA ([[Barry Pepper]]). Bass uses the revolver in &amp;quot;Part III&amp;quot; (S1E03). &lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|300px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:BassRS1E01 04.jpg|thumb|none|600px|A [[Colt 1851 Navy]] is at the left used by Col. George Reeves ([[Shea Whigham]]) in &amp;quot;Part I&amp;quot; (S1E01). ]]&lt;br /&gt;
[[File:BassRS1E01 06.jpg|thumb|none|600px|A [[Colt 1851 Navy]] is used by Maj. Esau Pierce ([[Barry Pepper]]) in &amp;quot;Part I&amp;quot; (S1E01). ]]&lt;br /&gt;
[[File:BassRS1E03 05.jpg|thumb|none|600px|Bass is seen with the [[Colt 1851 Navy]] revolver in &amp;quot;Part III&amp;quot; (S1E03). ]]&lt;br /&gt;
&lt;br /&gt;
== LeMat 1861 ==&lt;br /&gt;
Deputy U.S. Marshal Sherill Lynn ([[Dennis Quaid]]) is armed with a [[LeMat Revolver|LeMat 1861]].&lt;br /&gt;
[[File:LetMatRevolver BP pietta.jpg|thumb|none|300px|LeMat 1861, replica made by Pietta - .44 caliber / 20 gauge]]&lt;br /&gt;
[[File:BassRS1E02 01.jpg|thumb|none|600px|A closeup of the [[LeMat Revolver|LeMat 1861]] held by Deputy U.S. Marshal Sherill Lynn ([[Dennis Quaid]]) in &amp;quot;Part II&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:BassRS1E02 06.jpg|thumb|none|600px|Deputy U.S. Marshal Sherill Lynn ([[Dennis Quaid]]) aims the [[LeMat Revolver|LeMat 1861]] in &amp;quot;Part II&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:BassRS1E08 08.jpg|thumb|none|600px|Thee [[LeMat Revolver|LeMat 1861]] is seen held by Deputy U.S. Marshal Sherill Lynn ([[Dennis Quaid]]) during a confrontation in &amp;quot;Part VIII&amp;quot; (S1E08).]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1875==&lt;br /&gt;
In &amp;quot;Part III&amp;quot; (S1E03), Mabel Underwood ([[Paula Malcomson]]) is seen armed with a [[Remington 1875]]. This revolver also is seen in the hands of Billy Crow (Forest Goodluck).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|300px|Remington 1875 - .45 Long Colt]]&lt;br /&gt;
[[File:BassRS1E03 01.jpg|thumb|none|600px|A [[Remington 1875]] is used by Mabel Underwood ([[Paula Malcomson]]) in &amp;quot;Part III&amp;quot; (S1E03). ]]&lt;br /&gt;
[[File:BassRS1E04 08.jpg|thumb|none|600px|In &amp;quot;Part IV&amp;quot; (S1E04), the [[Remington 1875]] is seen in the hands of Billy Crow ([[Forest Goodluck]]).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army &amp;quot;Cavalry&amp;quot; Model ==&lt;br /&gt;
In &amp;quot;Part IV&amp;quot; (S1E04), Bass now carries the &amp;quot;Cavalry&amp;quot; model of the [[Single Action Army]] as his sidearm.&lt;br /&gt;
[[Image:ColtSAA2ndGenNickel.jpg|thumb|none|350px|2nd Generation Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 LC]]&lt;br /&gt;
[[File:BassRS1E04 51.jpg|thumb|none|600px|A &amp;quot;Cavalry&amp;quot; model [[Single Action Army]] revolver is held by Bass in &amp;quot;Part IV&amp;quot; (S1E04).]]&lt;br /&gt;
[[File:BassRS1E05_01.jpg|thumb|none|600px|During a shootout, Bass is armed with the &amp;quot;Cavalry&amp;quot; model  of the [[Single Action Army]] revolver in &amp;quot;Part V&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:BassRS1E05_05.jpg|thumb|none|600px|Bass holds a &amp;quot;Cavalry&amp;quot; model of the [[Single Action Army]] revolver in his right hand in &amp;quot;Part V&amp;quot; (S1E05).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army &amp;quot;Artillery&amp;quot; Model (5.5&amp;quot; barrel) ==&lt;br /&gt;
The 5.5&amp;quot; barrel &amp;quot;Artillery&amp;quot; Model of the [[Single Action Army]] is another firearm used by several characters in the series.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|[[Colt Single Action Army]] w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:BassRS1E05_04.jpg|thumb|none|600px|Bass fires with an &amp;quot;Artillery&amp;quot; model of the [[Single Action Army]] revolver in his left hand in &amp;quot;Part V&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:BassRS1E05_05.jpg|thumb|none|600px|Bass holds with an &amp;quot;Artillery&amp;quot; model of the [[Single Action Army]] revolver in his left hand in &amp;quot;Part V&amp;quot; (S1E05).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns= &lt;br /&gt;
==Double Barreled Percussion Shotgun==&lt;br /&gt;
A Double-Barreled [[Percussion Shotgun]] is used by several characters in the series.&lt;br /&gt;
[[Image:PercussionDBS.jpg|thumb|none|450px|Double Barreled Percussion Shotgun - 10 gauge]] &lt;br /&gt;
[[File:BassRS1E01 07.jpg|thumb|none|600px|A Double-Barreled [[Percussion Shotgun]] is used by Curtis Jumper (Riley Looc) in &amp;quot;Part I&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:BassRS1E01 08.jpg|thumb|none|600px|The Double-Barreled [[Percussion Shotgun]] is held by Curtis Jumper (Riley Looc) at the left during a confrontation with Esau Pierce ([[Barry Pepper]]) in &amp;quot;Part I&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:BassRS1E02 04.jpg|thumb|none|600px|Nita (Crystal Lightning) holds the Double-Barreled [[Percussion Shotgun]] when confronted by Deputy US Marshal Sherill Lynn ([[Dennis Quaid]]) in &amp;quot;Part II&amp;quot; (S1E02).]]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double-barreled Side-by-Side Shotgun ==&lt;br /&gt;
In &amp;quot;Part IV&amp;quot; (S1E04), a [[12 Gauge Double Barreled Shotgun]] is used by Widow Dolliver ([[Dale Dickey]]) during a confrontation at her cabin. &lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg‎|thumb|none|450px|Charles Parker 1878 Side by Side Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BassRS1E04 01.jpg|thumb|none|600px|In &amp;quot;Part IV&amp;quot; (S1E04), Widow Dolliver ([[Dale Dickey]]) points the [[12 Gauge Double Barreled Shotgun]].]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== Henry 1860 ==&lt;br /&gt;
In &amp;quot;Part I&amp;quot; (S1E01), Col. George Reeves ([[Shea Whigham]]) pulls out a [[Henry 1860]] and gives it to Bass to carry during a charge. Bass continues to use the rifle following the war.&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|450px|Henry 1860 brass-frame - .44 Rimfire (RF)]]&lt;br /&gt;
[[File:BassRS1E01 05.jpg|thumb|none|600px|Bass Reeves ([[David Oyelowo]]) holds the [[Henry 1860]] while on horseback in &amp;quot;Part I&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:BassRS1E02 13.jpg|thumb|none|600px|Bass Reeves ([[David Oyelowo]]) with the [[Henry 1860]] in &amp;quot;Part II&amp;quot; (S1E02).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1873 Saddle Ring Carbine==&lt;br /&gt;
Deputy US Marshal Sherill Lynn ([[Dennis Quaid]]) is armed with a [[Winchester Model 1873|Winchester 1873 Saddle Ring Carbine]] in &amp;quot;Part II&amp;quot; (S1E02).&lt;br /&gt;
[[Image:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - .44-40 WCF]]&lt;br /&gt;
[[File:BassRS1E02 12.jpg|thumb|none|600px|Deputy US Marshal Sherill Lynn ([[Dennis Quaid]]) aims the [[Winchester Model 1873]] carbine in &amp;quot;Part II&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:BassRS1E02 08.jpg|thumb|none|600px|The [[Winchester Model 1873|Winchester 1873 Saddle Ring Carbine]] is seen propped up on the cart at the right nescxt to Depoty Marshal Lynn in &amp;quot;Part II&amp;quot; (S1E02).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
A [[Winchester 1866 &amp;quot;Yellow Boy&amp;quot;]] is used by Bass during his time as a Deputy US Marshal.&lt;br /&gt;
[[Image:Winchester66.jpg|thumb|none|450px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; - .44 Rimfire]] &lt;br /&gt;
[[File:BassRS1E07 199.jpg|thumb|none|600px|The [[Winchester 1866 &amp;quot;Yellow Boy&amp;quot;]] is held by Bass in &amp;quot;Part VII&amp;quot; (S1E07).]]&lt;br /&gt;
[[File:BassRS1E08 03.jpg|thumb|none|600px|Bass holds the [[Winchester 1866 &amp;quot;Yellow Boy&amp;quot;]] in &amp;quot;Part VIII&amp;quot; (S1E08).]]&lt;br /&gt;
[[File:BassRS1E08 04.jpg|thumb|none|600px|Bass is armed with the [[Winchester 1866 &amp;quot;Yellow Boy&amp;quot;]] in &amp;quot;Part VIII&amp;quot; (S1E08).]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1861 ==&lt;br /&gt;
All of the Confederate soldiers carry [[Springfield 1861]] rifles during a battle in the American Civil War. &lt;br /&gt;
[[Image:Springfield1861.jpg|thumb|none|450px|Springfield 1861 - .58 caliber Minié Ball]]&lt;br /&gt;
[[File:BassRS1E01 02.jpg|thumb|none|600px|Confderate infantry with [[Springfield 1861]]s in &amp;quot;Part I&amp;quot; (S1E01). ]]&lt;br /&gt;
[[File:BassRS1E01 04.jpg|thumb|none|600px|What appears to be a [[Springfield 1861]] is seen at the right used by a Confederate in &amp;quot;Part I&amp;quot; (S1E01).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Western]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Fall_(2006)&amp;diff=1638680</id>
		<title>The Fall (2006)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Fall_(2006)&amp;diff=1638680"/>
		<updated>2023-12-28T17:59:36Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''The Fall'' &lt;br /&gt;
|picture = The Fall poster.jpg&lt;br /&gt;
|caption = ''Film Poster''&lt;br /&gt;
|country = [[Image:IND.jpg|25px]] India &amp;lt;br&amp;gt;[[Image:USA.jpg|25px]] USA&amp;lt;br&amp;gt;[[Image:RSA.jpg|25px]] South Africa&lt;br /&gt;
|director = Tarsem Singh&lt;br /&gt;
|date= 2006&lt;br /&gt;
|language = English&amp;lt;br&amp;gt; Romanian&amp;lt;br&amp;gt; Latin&lt;br /&gt;
|studio=Googly Films&amp;lt;br&amp;gt; Absolute Entertainment (II)&amp;lt;br&amp;gt; Deep Films&lt;br /&gt;
|distributor=Roadside Attractions&lt;br /&gt;
|character1=Masked Bandit/Roy Walker&lt;br /&gt;
|actor1=[[Lee Pace]]&lt;br /&gt;
|character2=Luigi&lt;br /&gt;
|actor2=[[Robin Smith]]&lt;br /&gt;
|character3=Alexandria&lt;br /&gt;
|actor3=Catinca Untaru&lt;br /&gt;
|character4=Orange Picker&lt;br /&gt;
|actor4=Jeetu Verma&lt;br /&gt;
|character5=Darwin&lt;br /&gt;
|actor5=Leo Bill&lt;br /&gt;
|character6=Otta Benga&lt;br /&gt;
|actor6=Marcus Wesley&lt;br /&gt;
|character7=Black Bandit&lt;br /&gt;
|actor7=[[Emil Hostina]]&lt;br /&gt;
|character8=Governor Odious &lt;br /&gt;
|actor8=[[Daniel Caltagirone]]&lt;br /&gt;
|character9=Sister Evelyn&lt;br /&gt;
|actor9=[[Justine Waddell]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''The Fall''''' is 2006 fantasy adventure film directed by Tarsem Singh, starring [[Lee Pace]] and Catinca Untaru. &lt;br /&gt;
&lt;br /&gt;
In 1915 Los Angeles, silent film stuntman Roy Walker is hospitalized after a mishap during his latest film. He meets his fellow patient Alexandria, and together, they begin spinning an epic tale to pass the time. As the story grows larger and larger, Roy begins to weave in his personal demons, but Alexandria's incurable optimism may yet shine a light into his life.  &lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Fall}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tower Sea Service Pistol==&lt;br /&gt;
The Masked Bandit ([[Lee Pace]]) uses a pair of [[Tower Sea Service Pistol]]s akimbo throughout Roy's tale.&lt;br /&gt;
[[Image:TowerSeaServicePistol.jpg|thumb|none|300px|Tower Sea Service Pistol used by the Royal Navy.]]&lt;br /&gt;
[[Image:The Fall pistol 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Fall pistol 4.jpg|thumb|none|600px|The Masked Bandit fires his pistol.]]&lt;br /&gt;
[[Image:The Fall pistol 2.jpg|thumb|none|600px|The Masked Bandit fires his pistol.]]&lt;br /&gt;
[[Image:The Fall pistol 3.jpg|thumb|none|600px|Two pistols holstered.]]&lt;br /&gt;
[[Image:The Fall pistol 5.jpg|thumb|none|600px|Masked Bandit aims his pistols akimbo.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
Luigi ([[Robin Smith]]) carries a percussion [[Blunderbuss]] throughout the movie.&lt;br /&gt;
[[Image:Percussion Blunderbuss.jpg|thumb|none|400px|C. Ybarra Marked Percussion Conversion Blunderbuss]]&lt;br /&gt;
[[Image:The Fall blunderbuss 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Fall blunderbuss 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Fall blunderbuss 3.jpg|thumb|none|600px|Luigi holds his Blunderbuss.]]&lt;br /&gt;
[[Image:The Fall blunderbuss 4.jpg|thumb|none|600px|A good view of the percussion lock.]]&lt;br /&gt;
[[Image:The Fall blunderbuss 5.jpg|thumb|none|600px|Luigi ([[Robin Smith]]) fires.]]&lt;br /&gt;
[[Image:The Fall blunderbuss 6.jpg|thumb|none|600px|Perfect view of the Blunderbuss.]]&lt;br /&gt;
&lt;br /&gt;
==Percussion Pocket Pistol==&lt;br /&gt;
Alexandria ([[Catinca Untaru]]) carries a [[Percussion Pocket Pistol]]. She gives it to the Masked Bandit later.&lt;br /&gt;
[[Image:Percussion-pocket.jpg|thumb|none|300px|Percussion pocket pistol with octagonal steel barrel c. 1840 - 11mm]]&lt;br /&gt;
[[Image:The Fall pocket pistol 1.jpg|thumb|none|600px|Alexandria gives the gun to the Masked Bandit.]]&lt;br /&gt;
[[Image:The Fall pocket pistol 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Fall pocket pistol 3.jpg|thumb|none|600px|The Masked Bandit takes aim with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
The [[Colt 1851 Navy]] is used by the Masked Bandit in one scene. Another [[Colt 1851 Navy]] is seen in Roy's latest film.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|300px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[Image:The Fall colt.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Fall colt 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Fall colt 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Pattern 1853==&lt;br /&gt;
Governor Odious' soldiers use the [[Enfield Pattern 1853]].&lt;br /&gt;
[[Image:Enfield1853.jpg|thumb|none|450px|Enfield 1853 - .577 Ball]]&lt;br /&gt;
[[Image:The Fall musket 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Fall musket 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Fall musket 3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Fall musket 4.jpg|thumb|none|600px|Close view of the muzzle.]]&lt;br /&gt;
[[Image:The Fall musket 5.jpg|thumb|none|600px|Soldiers fire their Enfields.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Fall (2006), The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Indian Produced]]&lt;br /&gt;
[[Category:South African Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Django,_Prepare_a_Coffin&amp;diff=1638672</id>
		<title>Django, Prepare a Coffin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Django,_Prepare_a_Coffin&amp;diff=1638672"/>
		<updated>2023-12-28T17:37:30Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = ''Django, Prepare a Coffin'' &amp;lt;br&amp;gt;''Preparati la bara!''&lt;br /&gt;
|picture = DjangoPrepareACoffinPosterItalian.jpg&lt;br /&gt;
|caption = ''Italian Poster''&lt;br /&gt;
|country = [[Image:ITA.jpg|25px]] Italy&lt;br /&gt;
|director = Ferdinando Baldi&lt;br /&gt;
|date= 1968&lt;br /&gt;
|language = Italian&lt;br /&gt;
|studio=  B.R.C. Produzione Film&lt;br /&gt;
|distributor= Titanus Distribuzione&lt;br /&gt;
|character1=Django&lt;br /&gt;
|actor1=[[Terence Hill]]&lt;br /&gt;
|character2=David Barry&lt;br /&gt;
|actor2=[[Horst Frank]]&lt;br /&gt;
|character3=Lucas&lt;br /&gt;
|actor3=[[George Eastman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Django, Prepare a Coffin''''' (Italian title: ''Preparati la bara!'', lit. ''Prepare the Coffin!''), also released as ''Viva Django'', is a 1968 Italian Spaghetti Western directed by Ferdinando Baldi starring [[Terence Hill]] as itinerant gunslinger Django. It is an unofficial sequel to the 1966 film ''[[Django]]'' (one of more than 30 such unofficial sequels), with Terence Hill taking over the role originally played by [[Franco Nero]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Single Action Army ==&lt;br /&gt;
As in many Spaghetti Westerns, Django ([[Terence Hill]]) and other characters carry the [[Single Action Army]] as their sidearms.&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[File:D682.jpg|thumb|none|600px|Django fires his SAA]]&lt;br /&gt;
[[File:D.P.C Colt S.A.A-1.jpeg|thumb|none|600px|Django fires his SAA &amp;quot;Cavalry&amp;quot;.]]&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|300px|Colt Single Action Army with 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model - .45 Long Colt ]]&lt;br /&gt;
[[File:D681.jpg|thumb|none|600px|Django dual-wielding SAAs]]&lt;br /&gt;
[[File:D683.jpg|thumb|none|600px|Garcia Ibanes fires a SAA.]]&lt;br /&gt;
[[File:D684.jpg|thumb|none|600px|One of Lucas's gunmen shoots at Django.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
David Barry ([[Horst Frank]]) carries a [[Remington 1866 Derringer]] as his sidearm.&lt;br /&gt;
[[File:Remington1866Derringer4.jpg|thumb|none|300px|Remington 1866 Derringer - .41 RF]]&lt;br /&gt;
[[File:D.P.C_Remington_1866_Derringer-1.jpeg|thumb|none|600px|David Ferry displays his Remington 1866 Derringer.]]&lt;br /&gt;
[[File:D.P.C_Remington_1866_Derringer-2.jpeg|thumb|none|600px|Ferry draw his Remington 1866 Derringer.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
A [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] is used by several characters&lt;br /&gt;
[[Image:Winchester66.jpg|thumb|none|450px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[File:D661.jpg|thumb|none|600px|A Winchester 1866 beside Django.]]&lt;br /&gt;
[[File:D662.jpg|thumb|none|600px|Horace fires his 1866.]]&lt;br /&gt;
[[File:D.P.C Winchester Model 1866 ''Yellow Boy''-1.jpeg|thumb|none|600px|Django fires his 1866 &amp;quot;Yellow Boy&amp;quot;.]]&lt;br /&gt;
[[File:D663.jpg|thumb|none|600px|A gunman fires a Model 1866.]]&lt;br /&gt;
[[File:D664.jpg|thumb|none|600px|Garcia fires his Model 1866.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Maxim 1895 (Mock-Up)==&lt;br /&gt;
In the climax, Django uses a fake [[Maxim 1895]].&lt;br /&gt;
[[File:Maxim1895.jpg|thumb|none|450px|Maxim 1895 on a tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:D.P.C Maxim 1895-1.jpeg|thumb|none|600px|The fake Maxim 1895 in a coffin (likely a reference to the original ''Django'').]]&lt;br /&gt;
[[File:D841.jpg|thumb|none|600px|Django fires the Maxim mock-up.]]&lt;br /&gt;
[[File:D842.jpg|thumb|none|600px|Close-up of the muzzle. Note the thin &amp;quot;barrel&amp;quot; inside of the muzzle, likely some sort of pyrotechnic device.]]&lt;br /&gt;
[[File:D843.jpg|thumb|none|600px|Django doing what he does best... killing.]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Spaghetti Western Movie]]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Me_and_my_Demon_(Nenu_Naa_Rakshasi)&amp;diff=1638660</id>
		<title>Me and my Demon (Nenu Naa Rakshasi)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Me_and_my_Demon_(Nenu_Naa_Rakshasi)&amp;diff=1638660"/>
		<updated>2023-12-28T17:16:02Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''Me and my Demon'' (''Nenu Naa Rakshasi'')&lt;br /&gt;
|picture = Rakshasi poster.jpg&lt;br /&gt;
|caption = ''Theatrical Release Poster''&lt;br /&gt;
|country = [[Image:IND.jpg|25px]] India&lt;br /&gt;
|director = Puri Jagannadh&lt;br /&gt;
|date= 2011&lt;br /&gt;
|language = Telugu&lt;br /&gt;
|studio=Sri Lakshmi Narasimha Productions&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Abhimanyu&lt;br /&gt;
|actor1=[[Rana Daggubati]]&lt;br /&gt;
|character2=Meenakshi&lt;br /&gt;
|actor2=[[Ileana D'Cruz]]&lt;br /&gt;
|character3=Ratna&lt;br /&gt;
|actor3=[[Abhimanyu Singh]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Me and my Demon''''' Telugu: (''Nenu Naa Rakshasi'', Rakshasi being a female demon in Hinduism) is a 2011 Indian action film. Abhimanyu ([[Rana Daggubati]]) is a professional assassin. When he falls in love with an alluring young woman, Meenakshi ([[Ileana D'Cruz]]), he decides to give up his criminal career. But cruel outlaw Ratna ([[Abhimanyu Singh]]) wants revenge on Abhimanyu for murdering his father and brother. Abhimanyu must again take up arms one last time to protect himself and his true love.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Abhimanyu's ([[Rana Daggubati]]) preferred sidearm is the [[Beretta 92FS Inox]]. He carries it throughout the movie and uses it many times.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:Rakshasi pistol 2 1.jpg|thumb|none|600px|Abhimanyu threatens Meenakshi.]]&lt;br /&gt;
[[Image:Rakshasi pistol 2 2.jpg|thumb|none|600px|Abhimanyu fires his Beretta at police.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Ratna ([[Abhimanyu Singh]]) uses the [[Beretta 92FS]] throughout the movie.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[Image:Rakshasi pistol 3 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rakshasi pistol 3 2.jpg|thumb|none|600px|Ratna holds his pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92-Style Pistol==&lt;br /&gt;
Bodyguards of the local criminal boss can be seen using the [[Beretta 92 pistol series|Beretta 92-style pistol]] at the beginning of the film.&lt;br /&gt;
[[Image:Rakshasi pistol 1 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
In the ending, Abhimanyu contemplates shooting himself with a [[Walther P99]]. Meenakshi ([[Ileana D'Cruz]]) disarms him.&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with QPQ finished (stainless steel) slide - 9x19mm]]&lt;br /&gt;
[[Image:Rakshasi pistol 4 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rakshasi pistol 4 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Ishapore 2A1==&lt;br /&gt;
Indian police are armed with the [[Ishapore 2A1]].&lt;br /&gt;
[[Image:Ishapore2A1.jpg|thumb|none|450px|Ishapore 2A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rakshasi rifle 2 1.jpg|thumb|none|600px|Police takes aim with their rifles at Abhimanyu.]]&lt;br /&gt;
[[Image:Rakshasi rifle 2 2.jpg|thumb|none|600px|A blurry shot of police officers advancing.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
Abhimanyu fires a [[Winchester Model 70]] in a flashback.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|450px|Modern update of classic Winchester Model 70 with open sights - .30-06]]&lt;br /&gt;
[[Image:Rakshasi rifle 3 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rakshasi rifle 3 2.jpg|thumb|none|600px|Abhimanyu fires his rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Blow Crazy (Mocked-Up as Sniper Rifle)==&lt;br /&gt;
Abhimanyu uses a [[Blow Crazy]] mocked-up as a sniper rifle in many scenes.&lt;br /&gt;
[[File:BLOW CRAZY.jpg|thumb|none|401px|Blow Crazy - 9mm P.A.K. blanks]]&lt;br /&gt;
[[Image:Rakshasi rifle 1 1.jpg|thumb|none|600px|The mostly unmodified body of the weapon.]]&lt;br /&gt;
[[Image:Rakshasi rifle 1 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rakshasi rifle 1 3.jpg|thumb|none|600px|Abhimanyu takes aim with his Blow Crazy.]]&lt;br /&gt;
[[Image:Rakshasi rifle 1 4.jpg|thumb|none|600px|Closer view of the fake muzzle, and equally fake CGI bullet. At least only the bullet is being fired, as opposed to the entire cartridge.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
Abhimanyu's father owns a [[12 Gauge Double Barreled Shotgun]].&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|450px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 gauge]]&lt;br /&gt;
[[Image:Rakshasi shotgun 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rakshasi shotgun 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rakshasi shotgun 3.jpg|thumb|none|600px|Closer view of the barrels.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Indian Produced]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Doctor_Who_(Classic_Series)&amp;diff=1638657</id>
		<title>Doctor Who (Classic Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doctor_Who_(Classic_Series)&amp;diff=1638657"/>
		<updated>2023-12-28T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name=Doctor Who (Classic Series)&lt;br /&gt;
|picture = Doctorwho1963logo.jpg&lt;br /&gt;
|country = [[File:UKD.jpg|25px]] UK&lt;br /&gt;
|channel =  BBC One&lt;br /&gt;
|genre = Sci-Fi&lt;br /&gt;
|dates = 1963 - 1989&lt;br /&gt;
|seasons = 26&lt;br /&gt;
|episodes =  695&lt;br /&gt;
|character1= First Doctor&lt;br /&gt;
|actor1= [[William Hartnell]]&lt;br /&gt;
|character2= Second Doctor&lt;br /&gt;
|actor2= [[Patrick Troughton]]&lt;br /&gt;
|character3= Third Doctor&lt;br /&gt;
|actor3= [[Jon Pertwee]]&lt;br /&gt;
|character4= Fourth Doctor&lt;br /&gt;
|actor4= [[Tom Baker]]&lt;br /&gt;
|character5= Fifth Doctor&lt;br /&gt;
|actor5= [[Peter Davison]]&lt;br /&gt;
|character6= Sixth Doctor&lt;br /&gt;
|actor6= [[Colin Baker]]&lt;br /&gt;
|character7= Seventh Doctor&lt;br /&gt;
|actor7= [[Sylvester McCoy]]&lt;br /&gt;
}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta Jetfire==&lt;br /&gt;
In ''Planet of Giants'' Forester ([[Alan Tilvern]]) uses a [[Beretta Jetfire]] to murder Farrow and prevent him from publishing his report condemning Forester's new pesticide. In ''Inferno'', RSF Section Leader Elizabeth Shaw ([[Caroline John]]) carries it as her sidearm. She uses it throughout the serial, in particular to kill the Brigade Leader.&lt;br /&gt;
[[Image:Beretta950JetfireandClip-Shut.jpg|300px|thumb|none|Beretta Jetfire - .25 ACP]]&lt;br /&gt;
[[Image:Planet-of-giants-jetfire.jpg|500px|thumb|none|Forester checks his Jetfire's iconic tip-up barrel.]]&lt;br /&gt;
[[Image:inferno7.jpg|thumb|none|600px|Section Leader Shaw pulls her Jetfire on the Doctor.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
In a continuity error, Benton's ([[John Levene]]) Walther PPK (see below) becomes a [[Beretta M1934]] when he confronts the Master in ''The Time Monster''.&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Model 1934 - .380 ACP]]&lt;br /&gt;
[[Image:benton_time_monster2.jpg|thumb|none|600px|Benton pointing his Beretta at the Master and Dr. Percival.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In ''The Dalek Invasion of Earth'' David is seen carrying a Hi-Power that he found. In ''The Green Death'', Stevens' chauffeur Hinks ([[Ben Howard]]) carries a Browning Hi-Power. In ''The Seeds of Doom'', Richard Dunbar ([[Kenneth Gilbert]]) carries what appears to be a Hi-Power with him when he infiltrates Chase's mansion, and Major Beresford ([[John Acheson]]) also carries a Hi-Power as his sidearm. The Brigadier ([[Nicholas Courtney]]) uses a Hi-Power as his sidearm (such as ''Robot'').&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|Classic Commercial Browning Hi-Power (Belgian Mfg) - 9x19mm]]&lt;br /&gt;
[[File:Dw_dalek_invasion_hi_power.jpg|thumb|none|600px| David checks how many rounds he has left.]]&lt;br /&gt;
[[File:Dw_dalek_invasion_hi_power2.jpg|thumb|none|600px| David about to use his Hi-Power against a Roboman.]]&lt;br /&gt;
[[Image:green_death1.jpg|thumb|none|600px|&amp;quot;''Gonna have a go? Terrific.''&amp;quot; A sarcastic Hinks holds the Doctor ([[Jon Pertwee]]) at gunpoint prior to being disarmed by Venusian Aikido in ''The Green Death''.]]&lt;br /&gt;
[[Image:green_death2.jpg|thumb|none|600px|&amp;quot;''I never thought I'd fire in anger at a dratted caterpillar!''&amp;quot; The Brigadier shoots at a giant maggot in ''The Green Death''.]]&lt;br /&gt;
[[Image:seedsofdoom17.jpg|thumb|none|600px|Dunbar fires at the Krynoid in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom18.jpg|thumb|none|600px|Dunbar realizes his Hi-Power has no effect on the monster.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The Nazi-like Kaled Scientific Elite in ''Genesis of the Daleks'' employ [[Luger P08]] handguns, notably Security Commander Nyder ([[Peter Miles]]) and General Ravon ([[Guy Siner]]). Harry Sullivan ([[Ian Marter]]) appropriates Ravon's Luger and uses it for a brief while.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[Image:genesis10.jpg|thumb|none|600px|General Ravon with his Luger.]]&lt;br /&gt;
[[Image:genesis11.jpg|thumb|none|600px|Harry holds Ravon's Luger on him after the Doctor uses a riding crop to knock it out of Ravon's hand and into Harry's.]]&lt;br /&gt;
[[Image:genesis15.jpg|thumb|none|600px|Harry keeps the Luger pressed into Ravon's back.]]&lt;br /&gt;
[[Image:genesis30.jpg|thumb|none|600px|Security Commander Nyder with his Luger.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
Thal soldier Bettan ([[Harriet Philpin]]) can be seen with an M1911 style handgun in ''Genesis of the Daleks''. She carries it throughout the latter part of the serial. A silenced M1911 is also used in ''Resurrection of the Daleks'' by a fake policeman to murder an innocent bystander. In Battlefield, Brigadier Winifred Bambera ([[Angela Bruce]]) carries an M1911 as does helicopter pilot Lt. Lavel ([[Dorota Rae]]). Lavel attempts to use hers to kill Morgaine ([[Jean Marsh]]) but fails.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:genesis33.jpg|thumb|none|600px|Bettan with her M1911 as she and other Thals hide from the Daleks in the trenches in ''Genesis of the Daleks''.]]&lt;br /&gt;
&lt;br /&gt;
==Mannlicher Model 1905==&lt;br /&gt;
In ''Genesis of the Daleks'', Kaled scientist Ronson ([[James Garbutt]]) carries what appears to be a [[Mannlicher Model 1905]] as his personal sidearm when he helps the Doctor ([[Tom Baker]]) and Harry Sullivan ([[Ian Marter]]) escape from Davros' base.&lt;br /&gt;
[[Image:Mannlicher1905VG.jpg|thumb|none|400px|Mannlicher Model 1905]]&lt;br /&gt;
[[Image:genesis17.jpg|thumb|none|600px|Ronson holds the Mannlicher as he explains how Davros has gone insane.]]&lt;br /&gt;
[[Image:genesis18.jpg|thumb|none|600px|Ronson holds the Mannlicher as he discusses things with the Doctor and Harry.]]&lt;br /&gt;
[[Image:genesis19.jpg|thumb|none|600px|Side view of the Mannlicher as Ronson bids the Doctor farewell as he and Harry escape through a ventilation duct.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
In ''Robot'', Arnold Jellicoe ([[Alec Linstead]]) uses a [[SIG P210]]. After he's knocked out, Sarah Jane Smith ([[Elisabeth Sladen]]) picks the gun up and threatens Ms. Winters with it, but never fires it. In ''The Seeds of Doom'', Scorby ([[John Challis]]) carries what a SIG P210 as his primary sidearm. He uses it throughout the serial and it even briefly winds up in the hands of the Doctor ([[Tom Baker]]) before being reclaimed by Scorby, although the Doctor never uses it.&lt;br /&gt;
[[Image:P210-2.jpg|thumb|none|400px|SIG P210-2 - 9x19mm]]&lt;br /&gt;
[[Image:seedsofdoom4.jpg|thumb|none|600px|Scorby with his [[SIG P210]].]]&lt;br /&gt;
[[Image:seedsofdoom6.jpg|thumb|none|600px|Scorby holds the Doctor at gunpoint again demanding the location of the Krynoid pod.]]&lt;br /&gt;
[[Image:seedsofdoom13.jpg|thumb|none|600px|The Doctor holds Scorby's [[SIG P210]] on Chase. &amp;quot;''What do you do for an encore, Doctor?''&amp;quot; &amp;quot;''I win!''&amp;quot;]]&lt;br /&gt;
[[Image:seedsofdoom14.jpg|thumb|none|600px|Whilst hiding from Chase's guards, Sarah reminds the Doctor he'd never actually use the gun. &amp;quot;''They don't know that'',&amp;quot; he replies.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4th Model==&lt;br /&gt;
In ''City of Death'', after learning her husband is actually the alien Scaroth, Countess Scarlioni ([[Catherine Schell]]) pulls what seems to be a pearl-handled [[Smith &amp;amp; Wesson 4th Model]] pistol on him.&lt;br /&gt;
[[File:S&amp;amp;W 4th Model DA .32.jpg|thumb|none|400px|Smith &amp;amp; Wesson 4th Model - .32 Calibre]]&lt;br /&gt;
[[Image:cityofdeath7.jpg|thumb|none|600px|The Countess points her Smith &amp;amp; Wesson 4th Model at her husband.]]&lt;br /&gt;
[[Image:cityofdeath8.jpg|thumb|none|600px|The Countess points her Smith &amp;amp; Wesson 4th Model at her husband.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 12 ==&lt;br /&gt;
In ''The Green Death'', Captain Mike Yates ([[Richard Franklin]]), after being brainwashed by B.O.S.S., is sent to murder the Doctor ([[Jon Pertwee]]) using a [[Smith &amp;amp; Wesson Model 12]] with large grips. The weapon changes hands between a few other characters.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Model 12.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 12 - .38 Special]]&lt;br /&gt;
[[Image:green_death10.jpg|thumb|none|600px|The brainwashed Yates points the S&amp;amp;W at the Doctor and the Brigadier ([[Nicholas Courtney]]).]]&lt;br /&gt;
[[Image:green_death11.jpg|thumb|none|600px|Yates with the S&amp;amp;W.]]&lt;br /&gt;
[[Image:green_death12.jpg|thumb|none|600px|Stevens ([[Jerome Willis]]) with the S&amp;amp;W in his office later. The large grips can be seen here.]]&lt;br /&gt;
[[Image:green_death13.jpg|thumb|none|600px|James ([[Roy Skelton]]) points the S&amp;amp;W at Yates after realizing he isn't brainwashed anymore.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 40 ==&lt;br /&gt;
During the May Day festival in ''The Dæmons'', Bert ([[Don McKillop]]) pulls a [[Smith &amp;amp; Wesson Model 40]] on the Doctor ([[Jon Pertwee]]).&lt;br /&gt;
[[Image:S&amp;amp;WM40.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 40 &amp;quot;Centennial&amp;quot; with grip safety - 38 Special]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w1.jpg|thumb|none|600px|The S&amp;amp;W is pulled on the Doctor during the May Day festival.]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w2.jpg|thumb|none|600px|The S&amp;amp;W held on the Doctor.]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w4.jpg|thumb|none|600px|Bert in his May Day costume with the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
In the [[Jon Pertwee]]-era serial ''Inferno'', a [[Walther P38]] is the sidearm of the Brigade Leader ([[Nicholas Courtney]]) in the alternate universe. It is also picked up and used by Director Stahlman ([[Olaf Pooley]]). In ''The Dæmons'', Sergeant Benton ([[John Levene]]) carries a P38, sometimes equipped with a silencer. In the [[Tom Baker]] serial ''City of Death'' the P38 is the primary firearm used by almost every single gun-wielding character. Duggan ([[Tom Chadbon]]) holds one on the Doctor, thugs in the employ of Count Scarlioni ([[Julian Glover]]) including Scarlioni butler Hermann ([[Kevin Flood]]) and ultimately Scarlioni himself, all use P38's. Silver-colored P38's equipped with large silencers are used by the Cybermen's human minions in ''Silver Nemesis''.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:inferno_walther_p38.jpg|thumb|none|600px|The Brigade Leader's P38 in the hand of Director Stahlman ([[Olaf Pooley]]).]]&lt;br /&gt;
[[Image:inferno11.jpg|thumb|none|600px|The Brigade Leader ([[Nicholas Courtney]]) shoots Stahlman, who has regressed into a Primord. Note the holster, which is too big for the P38 and appears to instead be for a Webley or other large pistol.]]&lt;br /&gt;
[[Image:inferno12.jpg|thumb|none|600px|The Brigade Leader pulls his Walther P38 on the Doctor when he won't take him and the others with him.]]&lt;br /&gt;
[[Image:benton_p381.jpg|thumb|none|600px|Sergeant Benton ([[John Levene]]) takes aim with his silenced P38 in ''The Dæmons''.]]&lt;br /&gt;
[[Image:benton_p384.jpg|thumb|none|600px|Benton fires at the escaping Master.]]&lt;br /&gt;
[[Image:cityofdeath1.jpg|thumb|none|600px|&amp;quot;''You know, I think something very funny's going on. You remember that man that was following us? ... Well, he's standing behind me, poking a gun in my back.''&amp;quot;]]&lt;br /&gt;
[[Image:cityofdeath2.jpg|thumb|none|600px|&amp;quot;''What bracelet?''&amp;quot; The Doctor ([[Tom Baker]]) is held at gunpoint by one of Scarlioni's thugs (series regular [[Pat Gorman]]), sent to retrieve his wife's bracelet which the Doctor stole.]]&lt;br /&gt;
[[Image:cityofdeath3.jpg|thumb|none|600px|The Doctor returns the bracelet... by hanging it on the barrel of a thug's P38.]]&lt;br /&gt;
[[Image:cityofdeath5.jpg|thumb|none|600px|The Doctor is held at gunpoint by a P38-wielding thug ([[Anthony Powell]]) inside Scarlioni's mansion.]]&lt;br /&gt;
[[Image:cityofdeath9.jpg|thumb|none|600px|Scarlioni ([[Julian Glover]]), unmasked the Jagaroth alien Scaroth, prepares to go back in time, armed with a P38 to prevent the Doctor from interfering.]]&lt;br /&gt;
[[Image:silver_nemesis11.jpg|thumb|none|600px|Two human minions of the Cybermen with silenced silver P38's in ''Silver Nemesis''.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
In ''The Dæmons'' and ''Invasion of the Dinosaurs'', Captain Mike Yates' ([[Richard Franklin]]) sidearm is a [[Walther PPK]]. General Finch ([[John Bennett]]) also uses a PPK. Sgt. Benton ([[John Levene]]) briefly has one in ''The Time Monster''. In ''The Seeds of Doom'', Scorby ([[John Challis]]) keeps a Walther PPK as his backup pistol in the antarctic base. He gives it to Arnold Keeler ([[Mark Jones]]). Later in the serial, Chase's chauffeur ([[Alan Chuntz]]) pulls a Walther on the Doctor and Sarah Jane Smith.&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|400px|none|Walther PPK - 9mm Kurz aka .380 ACP]]&lt;br /&gt;
[[Image:benton_time_monster1.jpg|thumb|none|600px|Benton with his PPK in ''The Time Monster''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs10.jpg|thumb|none|600px|Yates with his PPK in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:yates_walther_ppk2.jpg|thumb|none|600px|Yates points his PPK at Benton ([[John Levene]]). [[Richard Franklin]] had been an officer in the British Army before becoming an actor, and so exhibits good trigger discipline.]]&lt;br /&gt;
[[Image:invasion_dinosaurs12.jpg|thumb|none|600px|General Finch ([[John Bennett]]) pointing his PPK at Sgt. Benton ([[John Levene]])]]&lt;br /&gt;
[[Image:seedsofdoom8.jpg|thumb|none|600px|Keeler holds Scorby's PPK on the Doctor and Sarah in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom9.jpg|thumb|none|600px|The chauffeur turns around and holds his PPK on the Doctor and Sarah in the backseat of the Daimler in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom10.jpg|thumb|none|600px|The chauffeur fires after the Doctor and Sarah after being knocked into the mud.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk IV==&lt;br /&gt;
In the second season serial ''The Dalek Invasion of Earth'', Tyler ([[Bernard Kay]]) is seen carrying a [[Webley Revolvers|Webley Mk IV]]. He remarks that it is effective at keeping away alligators hiding in the sewers of London. &lt;br /&gt;
In ''Battlefield'', the retired Brigadier ([[Nicholas Courtney]]) has a [[Webley Revolvers|Webley Mk IV]] kept in a display case as a memento. When he comes out of retirement, he takes the Webley from its case and uses it.&lt;br /&gt;
[[File:Weble .38 Mk IV.jpg|thumb|none|400px|Webley Mk IV - .38 S&amp;amp;W.]]&lt;br /&gt;
[[File:Dw_dalek_invasion_revolver.jpg|thumb|none|500px| Tyler brandishes his Webley.]]&lt;br /&gt;
[[Image:battlefield_webley1.jpg|thumb|none|600px|The Brigadier's Webley in its case.]]&lt;br /&gt;
[[Image:battlefield_webley2.jpg|thumb|none|600px|The Brigadier points his Webley at Morgaine ([[Jean Marsh]]).]]&lt;br /&gt;
[[Image:battlefield_webley4.jpg|thumb|none|600px|The Brigadier pointing his Webley at the temple of a captured Mordred ([[Christopher Bowen]]).]]&lt;br /&gt;
[[Image:battlefield_webley5.jpg|thumb|none|600px|Mordred with the Webley held to his head.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] is used by Trenchard ([[Clive Morton]]) in ''The Sea Devils''. It is used by the Kaled Scientific Elite in ''Genesis of the Daleks''. Security Commander Nyder ([[Peter Miles]]) has one as his personal sidearm in the final episodes of the serial, but hands it over to the dissenters led by Gharman ([[Dennis Chinnery]]). Dr. Fendelman ([[Denis Lill]]) carries one in ''Image of the Fendahl''.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[Image:Doctorwho-theseadevils-webley1.jpg|thumb|none|600px|Trenchard checks his Webley is loaded.]]&lt;br /&gt;
[[Image:Doctorwho-theseadevils-webley2.jpg|thumb|none|600px|Trenchard fires his Webley.]]&lt;br /&gt;
[[Image:genesis36.jpg|thumb|none|600px|The guard on the left ([[Alan Chuntz]]) brings his Webley up in response to Gharman appearing armed with a Sten.]]&lt;br /&gt;
[[Image:genesis37.jpg|thumb|none|600px|Nyder confers with Davros, his Webley in hand as Davros instructs him to &amp;quot;surrender.&amp;quot;]]&lt;br /&gt;
[[Image:genesis38.jpg|thumb|none|600px|The scientist second from the left holds a Webley: either Nyder's surrendered one or the one taken off of the guard above.]]&lt;br /&gt;
[[Image:fendahl6.jpg|thumb|none|600px|Dr. Fendelman ([[Denis Lill]]) handles his Webley semi-threateningly over dinner.]]&lt;br /&gt;
[[Image:fendahl4.jpg|thumb|none|600px|Fendlman's Webley sitting on the control panel in the laboratory.]]&lt;br /&gt;
[[File:WargamesWeblyP.jpg|thumb|none|600px|Soldier Fires His Webley Mark VI in the war games.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
In ''Silver Nemesis'' Karl ([[Metin Yenal]]), the second-in-command of the Neo-Nazis, uses an [[IMI Mini Uzi]]. &lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:silver_nemesis10.jpg|thumb|none|600px|Karl firing his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
In ''The Seeds of Doom'' the guards at Harrison Chase's country estate all carry [[Uzi|Uzis]] with shoulder straps and the stocks extended. Scorby ([[John Challis]]) also carries one in some scenes. In ''Silver Nemesis'', the Neo-Nazis led by De Flores ([[Anton Diffring]]) also carry Uzis (ironic, given the gun's Israeli origins).&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:seedsofdoom11.jpg|thumb|none|600px|Two guards with their Uzis in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom12.jpg|thumb|none|600px|One of the guards fires his Uzi. The lines across the screen were caused by the gun's muzzle flash and were a constant problem for the ''Doctor Who'' serials shot on video.]]&lt;br /&gt;
[[Image:seedsofdoom15.jpg|thumb|none|600px|Scorby ([[John Challis]]) confronts the Doctor with his Uzi in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom16.jpg|thumb|none|600px|Scorby, his Uzi in hand, activates Chase's compost grinder, intending to put the Doctor in it.]]&lt;br /&gt;
[[Image:silver_nemesis5.jpg|thumb|none|600px|The Neo-Nazis with their Uzis in ''Silver Nemesis''.]]&lt;br /&gt;
[[Image:silver_nemesis8.jpg|thumb|none|600px|A Neo-Nazi firing his Uzi.]]&lt;br /&gt;
[[Image:silver_nemesis9.jpg|thumb|none|600px|Neo-Nazis firing their Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
[[M3 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Guns&amp;quot;]] are used by Captain Dent ([[Morris Perry]]) and his men in ''Colony in Space''.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
In ''Resurrection of the Daleks'', two of the Daleks' human minions disguised as London policemen wield silencer-equipped [[MAC-10|MAC-10's]] to massacre some escaping prisoners as well as a hapless tramp.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In ''The Dalek Invasion of Earth'' several human resistance fighters are seen carrying MP40s.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|600px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Dw_dalek_invasion_mp40.jpg|thumb|none|600px|Susan and David cleaning an MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sa 25==&lt;br /&gt;
In ''Silver Nemesis'', some of the Neo-Nazis use [[Sa 25]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Sa 25.jpg|thumb|none|400px|Sa 25 - 9x19mm]]&lt;br /&gt;
[[Image:silver_nemesis2.jpg|thumb|none|600px|A Neo-Nazi gets out of the van with his Sa 25.]]&lt;br /&gt;
[[Image:silver_nemesis4.jpg|thumb|none|600px|A Neo-Nazi on the left holds a Sa 25.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I*==&lt;br /&gt;
The Kaled Scientific Elite and their soldiers in ''Genesis of the Daleks'' use black [[Sten Mk I*]] submachine guns.&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I Submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:genesis31.jpg|thumb|none|600px|A Kaled soldier holds his Sten.]]&lt;br /&gt;
[[Image:genesis34.jpg|thumb|none|600px|Harry Sullivan ([[Ian Marter]]), disguised as a Kaled soldier, surprises the guard escorting the captured Doctor.]]&lt;br /&gt;
[[Image:genesis39.jpg|thumb|none|600px|Gharman ([[Dennis Chinnery]]), Kavell ([[Tom Georgeson]]) and other dissenting Kaled Scientific Elite confront Davros armed with Stens.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling SMG==&lt;br /&gt;
UNIT Soldiers are armed with [[Sterling SMG]]s in multiple episodes, such as ''Robot'' and ''Invasion of the Dinosaurs''. A Sterling is also seen briefly in the hands of a Kaled soldier in ''Genesis of the Daleks''.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:invasion_dinosaurs3.jpg|thumb|none|600px|A Sterling SMG in the hands of Corporal Norton ([[Martin Taylor]]) in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs4.jpg|thumb|none|600px|Lodge ([[Trevor Lawrence]]) with a Sterling he took from a soldier.]]&lt;br /&gt;
[[Image:invasion_dinosaurs5.jpg|thumb|none|600px|Norton with his Sterling as he captures the Doctor.]]&lt;br /&gt;
[[Image:invasion_dinosaurs6.jpg|thumb|none|600px|UNIT soldiers with Sterling SMG's.]]&lt;br /&gt;
[[Image:invasion_dinosaurs7.jpg|thumb|none|600px|UNIT soldiers with their Sterlings as the Doctor and the Brigadier arrive.]]&lt;br /&gt;
[[Image:genesis5.jpg|thumb|none|600px|A Thal soldier dies in a hail of Kaled gunfire in ''Genesis of the Daleks'', dropping his Sterling SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles and Shotguns=&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
In ''The Dæmons'', Garvin ([[John Joyce]]) threatens Sergeant Benton ([[John Levene]]) and Ms. Hawthorne with a [[Double Barreled Shotgun]] in the church. He later uses it to shoot at Azal, but is incinerated. In ''Invasion of the Dinosaurs'', looter Phillips ([[Gordon Reid]]) has a sawed-off shotgun with pistol grips. In ''The Green Death'', the Global Chemicals guards in carry standard shotguns as their main weapons. Double-barreled shotguns are also used by numerous characters in ''Image of the Fendahl''. Ted Moss ([[Edward Evans]]) has one, but it is appropriated by Jack Tyler ([[Geoffrey Hinsliff]]). Loaded with rock salt ammunition, Tyler uses it against the Fendahleen. Security team leader David Mitchell ([[Derek Martin]]) and his men also carry shotguns.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:invasion_dinosaurs1.jpg|thumb|none|600px|Phillips ([[Gordon Reid]]) with his sawed-off shotgun in the jewelry store in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs2.jpg|thumb|none|600px|Phillips grabs his bag of ill-gotten loot, shotgun in hand.]]&lt;br /&gt;
[[Image:green_death14.jpg|thumb|none|600px|A brainwashed guard ([[Terry Walsh]]) refuses to admit the Brigadier ([[Nicholas Courtney]]) in ''The Green Death''.]]&lt;br /&gt;
[[Image:green_death15.jpg|thumb|none|600px|The Doctor ([[Jon Pertwee]]) is able to get past the armed guard when B.O.S.S., the computer controlling Global Chemicals, temporarily &amp;quot;shuts down&amp;quot; all the employees.]]&lt;br /&gt;
[[Image:green_death16.jpg|thumb|none|600px|The &amp;quot;shut down&amp;quot; guard is still holding his shotgun when the Doctor comes running out later.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[FN FAL#L1A1 SLR|L1A1 SLR]] is used throughout the classic series, particularly by soldiers in UNIT. Noteworthy serials featuring UNIT soldiers wielding SLR's include ''Inferno'', ''The Green Death'', ''Invasion of the Dinosaurs'', ''Terror of the Zygons'' and ''The Seeds of Doom'', among others. In ''The Dæmons'', Bert ([[Don McKillop]]) uses one in an attempt to kill the Doctor and ''The Seeds of Doom'' also has an SLR used by the scientists at the antarctic research base.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|British Inch Pattern L1A1 SLR (Self Loading Rifle) chambered in 7.62x51mm NATO]]&lt;br /&gt;
[[Image:inferno1.jpg|thumb|none|600px|In ''Inferno'', UNIT soldier Private Wyatt ([[Derek Ware]]) attempts to sneak up on a Primord, his SLR at the ready.]]&lt;br /&gt;
[[Image:inferno2.jpg|thumb|none|600px|After being transformed into a Primord himself, Wyatt wields his SLR as a blunt instrument and attacks the Doctor.]]&lt;br /&gt;
[[Image:bert_fn_fal2.jpg|thumb|none|600px|Bert ([[Don McKillop]]) with his SLR in ''The Dæmons''.]]&lt;br /&gt;
[[Image:bert_fn_fal3.jpg|thumb|none|600px|Bert takes aim at the Doctor.]]&lt;br /&gt;
[[Image:green_death5.jpg|thumb|none|600px|A UNIT soldier fires at giant maggots in ''The Green Death'' with his SLR.]]&lt;br /&gt;
[[Image:seedsofdoom3.jpg|thumb|none|600px|John Stevenson ([[Hubert Rees]]) points his SLR at Scorby in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom5.jpg|thumb|none|600px|The rifle fails to fire because Scorby earlier removed the gun's firing pin. Note the folding charging handle, indicating this is an SLR rather than a regular FAL.]]&lt;br /&gt;
[[File:SpearheadL1A1J.jpg|thumb|none||600px|Unit soldiers holding Sam seele at gunpoint.]]&lt;br /&gt;
[[File:SpearheadL1A1P.jpg|thumb|none||600px|Unit soldier  fires at autons in Spearhead From Space]]&lt;br /&gt;
&lt;br /&gt;
==SKS Rifle==&lt;br /&gt;
In the alternate universe seen in ''Inferno'', soldiers serving in the Republican Security Force use what appear to be [[SKS rifle|SKS]] rifles.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.]]&lt;br /&gt;
[[Image:inferno3.jpg|thumb|none|600px|Private Latimer ([[David Simeon]]) fires at the Doctor with his SKS.]]&lt;br /&gt;
[[Image:inferno4.jpg|thumb|none|600px|An RSF soldier takes aim with his SKS.]]&lt;br /&gt;
[[Image:inferno5.jpg|thumb|none|600px|Another RSF soldier shoots his SKS.]]&lt;br /&gt;
[[Image:inferno8.jpg|thumb|none|600px|Platoon Under Leader Benton ([[John Levene]]) points his SKS at the Doctor in the holding cells.]]&lt;br /&gt;
[[Image:inferno_benton.jpg|thumb|none|600px|Benton with his SKS at the lab entrance.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG Carbine== &lt;br /&gt;
The [[Steyr AUG]] Carbine is used by the bomb disposal squad in ''Resurrection of the Daleks''. It is also used by UNIT soldiers in ''Battlefield'', particularly by Brigadier Winifred Bambera ([[Angela Bruce]]).&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|none|450px|Steyr AUG carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Resurrectiondaleksaug.jpg|thumb|none|600px|A member of the bomb disposal squad aims their AUG in ''Resurrection of the Daleks''.]]&lt;br /&gt;
[[Image:battlefield_steyr1.jpg|thumb|none|600px|Brigadier Bambera points her Steyr AUG A1 at Mordred in ''Battlefield''.]]&lt;br /&gt;
[[Image:battlefield_steyr2.jpg|thumb|none|600px|Bambera fires her Steyr at Morgaine's knights while standing up in a moving car.]]&lt;br /&gt;
[[File:Aug1986.jpg|thumb|none|600px|Tribesman with an AUG on the mysterious planet]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
A British WWI soldier uses a [[Lewis Gun]] in ''The War Games''&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Doctorwho-thewargames-lewisgun1.jpg|thumb|none|600px|A close up of the Lewis Gun firing.]]&lt;br /&gt;
[[File:Doctorwho-thewargames-lewisgun2.jpg|thumb|none|600px||&amp;quot;''Hold your fire!''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M1 &amp;quot;Bazooka&amp;quot;==&lt;br /&gt;
In ''The Dæmons'', Sergeant Benton ([[John Levene]]) uses a [[bazooka]] in an attempt to kill Bok, the Master's living gargoyle minion. Although he succeeds in blowing Bok up, the gargoyle simply reforms himself.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[Image:benton_bazooka.jpg|thumb|none|600px|Benton prepares to fire at Bok.]]&lt;br /&gt;
[[Image:benton_bazooka2.jpg|thumb|none|600px|Benton with the bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==M20B1 &amp;quot;Super Bazooka&amp;quot;==&lt;br /&gt;
UNIT soldiers are seen utilizing an [[M20B1 &amp;quot;Super Bazooka&amp;quot;]] in the serial ''Robot''.&lt;br /&gt;
[[Image:M20B1.jpg|thumb|none|400px|M20B1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[Image:robot_bazooka1.jpg|thumb|none|600px|A UNIT soldier prepares to take aim.]]&lt;br /&gt;
[[Image:robot_bazooka2.jpg|thumb|none|600px|Firing the bazooka at the robot.]]&lt;br /&gt;
&lt;br /&gt;
==5cm leGrW 36 Mortar==&lt;br /&gt;
In ''Day of the Daleks'' UNIT soldiers use an [[Granatwerfer 36 Mortar|5cm leGrW 36]] mortar to defend Auderly House against the Daleks and the Ogrons. They also use mortars in ''Invasion of the Dinosaurs''.&lt;br /&gt;
[[Image:5cm-granatwerfer-36.jpg|thumb|none|400px|5-cm leichter Granatwerfer 36 Mortar]]&lt;br /&gt;
[[Image:invasion_dinosaurs8.jpg|thumb|none|600px|UNIT soldiers prepare mortars.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Signal Pistol==&lt;br /&gt;
In ''Doctor Who and the Silurians'', Captain Hawkins ([[Paul Darrow]]) uses a [[Webley &amp;amp; Scott Signal Pistol]] to signal to UNIT troops searching the moors for an escaped Silurian.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|350px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch]]&lt;br /&gt;
[[Image:silurians_flaregun.jpg|thumb|none|500px|Hawkins prepares to fire the signal pistol.]]&lt;br /&gt;
&lt;br /&gt;
{{Doctor Who Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Innocent_Voices&amp;diff=1638656</id>
		<title>Innocent Voices</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Innocent_Voices&amp;diff=1638656"/>
		<updated>2023-12-28T16:59:20Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: Undo revision 1638552 by VolkNet (talk) &amp;quot;It's&amp;quot; is short for &amp;quot;it is&amp;quot;, this is incorrect for this sentence. Adding a comma would also make this an unnecessarily long run-on sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unidentified}}&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = ''Innocent Voices''&amp;lt;br&amp;gt;(''Voces inocentes'')&lt;br /&gt;
|picture =Voces inocentes Poster.jpg&lt;br /&gt;
|caption = ''Original Theatrical Poster''&lt;br /&gt;
|country =[[Image:MEX.jpg|25px]] Mexico&amp;lt;br&amp;gt;[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director =Luis Mandoki&lt;br /&gt;
|date=2004&lt;br /&gt;
|language =Spanish&lt;br /&gt;
|studio= Lawrence Bender Productions&amp;lt;br&amp;gt;MUVI Films&amp;lt;br&amp;gt;Organizacion Santo Domingo&lt;br /&gt;
|distributor=Lionsgate&amp;lt;br&amp;gt;20th Century Fox&amp;lt;br&amp;gt;Polychrome Pictures&lt;br /&gt;
|character1=Chava&lt;br /&gt;
|actor1=Carlos Padilla&lt;br /&gt;
|character2=Kella&lt;br /&gt;
|actor2=Leonor Varela&lt;br /&gt;
|character3=Beto&lt;br /&gt;
|actor3=José Maria Yazpik&lt;br /&gt;
|character4=Mama Toya&lt;br /&gt;
|actor4=Ofelia Medina&lt;br /&gt;
|character5=Rosita&lt;br /&gt;
|actor5=Ana Paulina Caceres&lt;br /&gt;
|character6=Cristina Maria&lt;br /&gt;
|actor6=Xuna Primus&lt;br /&gt;
|character7=The Priest&lt;br /&gt;
|actor7=Daniel Gimenez Cacho&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Innocent Voices''''' (''Voces inocentes'') is a 2004 Mexican war drama. It depicts the tragedy of the Salvadoran Civil War through the eyes of children, as narrated by eleven-year-old boy Chava.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== M1911-Style Pistol ==&lt;br /&gt;
Chava's uncle Beto (José Maria Yazpik), a guerrilla fighter, holds an [[M1911 pistol series|M1911]]-style pistol in one scene. M1911-style pistols are also used by officers of the Salvadoran Army. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|For comparison: World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Voces inocentes-M1911-1.jpg|thumb|none|600px|In the scene when the schoolboys are recruited into the army, an officer of the government troops carries an M1911-style pistol with pearl grips in a holster.]]&lt;br /&gt;
[[File:Voces inocentes-M1911-2.jpg|thumb|none|600px|Beto draws his pistol.]]&lt;br /&gt;
[[File:Voces inocentes-M1911-3.jpg|thumb|none|600px|The grip and the trigger guard that is more angular than on original M1911s is seen.]]&lt;br /&gt;
[[File:Voces inocentes-M1911-4.jpg|thumb|none|600px|The barrel is seen.]]&lt;br /&gt;
[[File:Voces inocentes-M1911-5.jpg|thumb|none|600px|A general view of the pistol.]]&lt;br /&gt;
[[File:Voces inocentes-M1911-6.jpg|thumb|none|600px|A sergeant of the government troops fires his pistol at a loudspeaker on the church building that transmits a forbidden song.]]&lt;br /&gt;
[[File:Voces inocentes-M1911-8.jpg|thumb|none|600px|The wooden grips of a pistol in the holster of an NCO.]]&lt;br /&gt;
[[File:Voces inocentes-M1911-9.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Voces inocentes-M1911-10.jpg|thumb|none|600px|An officer executes boys captured in the guerrilla camp.]]&lt;br /&gt;
[[File:Voces inocentes-M1911-11.jpg|thumb|none|600px|The officer is gunned down and drops his pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Revolver ==&lt;br /&gt;
An unidentified revolver is very briefly seen in the hands of a guerrilla fighter.&lt;br /&gt;
[[File:Voces inocentes-Revolver-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Unidentified Shotguns ==&lt;br /&gt;
Guerrillas use pump-action shotguns. These guns are seen very briefly and unclear.&lt;br /&gt;
[[File:Voces inocentes-Shotgun-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Voces inocentes-Shotgun-2.jpg|thumb|none|600px|A pump-action shotgun is very briefly seen in hands of a guerrilla fighter during the night shootout.]]&lt;br /&gt;
[[File:Voces inocentes-Shotgun-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Voces inocentes-Shotgun-4.jpg|thumb|none|600px|A guerrilla fighter holds a shotgun with extended magazine tube during the attack on the village. Other guerrillas are armed with M16s and AKs.]]&lt;br /&gt;
[[File:Voces inocentes-AK-3.jpg|thumb|none|600px|A guerrilla fighter at the left fires a shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Unidentified Rifle ==&lt;br /&gt;
During the attack of the guerrillas on the village, one fighter fires an unidentified rifle from the bell tower.&lt;br /&gt;
[[File:Voces inocentes-Rifle-1.jpg|thumb|none|600px|A fighter with a rifle on the bell tower.]]&lt;br /&gt;
[[File:Voces inocentes-Rifle-2.jpg|thumb|none|600px|He fires at government soldiers.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== M16 ==&lt;br /&gt;
Most soldiers of the Salvadoran Army are armed with [[M16/SP1]] assault rifles with 20- and 30-round magazines. Guerrillas also use M16s.&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg|thumb|none|450px|M16 (or Colt AR-15 SP1) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Voces inocentes-M16-1.jpg|thumb|none|600px|In the opening scene one of the soldiers, escorting arrested boys, holds an M16/SP1.]]&lt;br /&gt;
[[File:Voces inocentes-M16-2.jpg|thumb|none|600px|Soldiers patrolling the village carry M16/SP1 assault rifles.]]&lt;br /&gt;
[[File:Voces inocentes-M16-5.jpg|thumb|none|600px|A good view of the handguard and front sight of the M16 in the scene when the schoolboys are recruited into army.]]&lt;br /&gt;
[[File:Voces inocentes-M16-6.jpg|thumb|none|600px|A good view of a M16/SP1 with a 20-round magazine in the same scene.]]&lt;br /&gt;
[[File:Voces inocentes-M16-7.jpg|thumb|none|600px|A close-up of an M16/SP1 in the hands of a child soldier.]]&lt;br /&gt;
[[File:Voces inocentes-M16-8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Voces inocentes-M16-9.jpg|thumb|none|600px|A child soldier fires his M16 into the air to impress former classmates.]]&lt;br /&gt;
[[File:Voces inocentes-M16-11.jpg|thumb|none|600px|A soldier with an M16/SP1.]]&lt;br /&gt;
[[File:Voces inocentes-M16-12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Voces inocentes-M16-13.jpg|thumb|none|600px|A child soldier with an M16/SP1 during the battle with guerrillas.]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
Some soldiers and guerrilla fighters are armed with [[M16A2]] assault rifles. Its appearance in the hands of the Salvadoran Army and FMLN guerillas is highly anachronistic; the M16A2 was not exported to El Salvador during the Civil War (by 1986, the M16A2 had only just been adopted by the US Army and Marine Corps), and the Salvadoran Army did not adopt the M16A2 for service until 2007.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|450px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:Voces inocentes-M16A2-1.jpg|thumb|none|600px|In the opening scene one of the soldiers, escorting arrested boys, holds an M16A2, note the extended magazine.]]&lt;br /&gt;
[[File:Voces inocentes-M16A2-2.jpg|thumb|none|600px|A soldier at the left holds an M16A2.]]&lt;br /&gt;
[[File:Voces inocentes-M16A2-3.jpg|thumb|none|600px|A soldier with M16A2.]]&lt;br /&gt;
[[File:Voces inocentes-M16A2-4.jpg|thumb|none|600px|A guerrilla fighter holds an M16. The A2 handguard is seen.]]&lt;br /&gt;
[[File:Voces inocentes-M16A2-5.jpg|thumb|none|600px|A soldier at the background holds an M16A2 during the execution of the boys captured in the guerrilla camp.]]&lt;br /&gt;
&lt;br /&gt;
== ArmaLite AR-18 ==&lt;br /&gt;
[[AR-18]]s are also seen in the hands of several soldiers.&lt;br /&gt;
[[Image:Armalite-AR18.jpg|thumb|none|450px|ArmaLite AR-18 – 5.56x45mm]]&lt;br /&gt;
[[File:Voces inocentes-AR18-1.jpg|thumb|none|600px|A soldier in the background holds an AR-18. Note the folding buttstock and the shape of the magazine well.]]&lt;br /&gt;
[[File:Voces inocentes-AR18-2.jpg|thumb|none|600px|A soldier at the left holds an AR-18.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
Raton ([[Héctor Jiménez]]) carries an [[AKM]].&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Voces inocentes-AK-1.jpg|thumb|none|600px|Raton holds the AKM. The slanted muzzle brake can be seen.]]&lt;br /&gt;
[[File:Voces inocentes-AK-4.jpg|thumb|none|600px|Raton carries the AKM.]]&lt;br /&gt;
[[File:Voces inocentes-AK-5.jpg|thumb|none|600px|A general view of Raton's AK.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
Some guerrilla fighters are armed with [[Norinco Type 56]] assault rifles. During the shootout between guerrillas and soldiers, Chava picks up a Type 56.&lt;br /&gt;
[[File:M22.jpg|thumb|none|450px|Norinco Type 56, milled receiver model without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Voces inocentes-AK-7.jpg|thumb|none|600px|A killed guerrilla fighter holds an AK.]]&lt;br /&gt;
[[File:Voces inocentes-AK-8.jpg|thumb|none|600px|A close view of the receiver.]]&lt;br /&gt;
[[File:Voces inocentes-AK-9.jpg|thumb|none|600px|Chava picks up the AK.]]&lt;br /&gt;
[[File:Voces inocentes-AK-10.jpg|thumb|none|600px|Chava aims at a child soldier... but recognizes his former classmate and can't shoot. The hooded front sight of the Type 56 is seen.]]&lt;br /&gt;
&lt;br /&gt;
== Various AKs ==&lt;br /&gt;
Some other guerrilla fighters are armed with AKs that are seen only at a distance, so it's impossible to identify the exact model.&lt;br /&gt;
[[File:Voces inocentes-AK-2.jpg|thumb|none|600px|A guerrilla fighter holds an AK during the attack on the village.]]&lt;br /&gt;
[[File:Voces inocentes-AK-3.jpg|thumb|none|600px|A guerrilla fighter at the right fires an AK.]]&lt;br /&gt;
[[File:Voces inocentes-AK-6.jpg|thumb|none|600px|A guerrilla fighter fires an AK (likely an AK-47 or Type 56) during the night attack of the government troops. The image is mirrored.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Vickers Mk.1 ==&lt;br /&gt;
A water-cooled machine gun that appears to be based on a variant of the [[Vickers Mk.1 Machine Gun]] is mounted on the turret of the government armored car. It is likely a non-firing mock-up, as the machine gun lacks a barrel inside the water jacket, and the shooting is imitated. The Vickers Mk.1 was not used in the Civil War by either the Salvadoran Army or the FMLN guerrillas.&lt;br /&gt;
[[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun - .303 British]]&lt;br /&gt;
[[File:Voces inocentes-MachineGun-1.jpg|thumb|none|600px|The machine gun on the turret of the armored car. Note the wide opening of the water jacket and the lack of the barrel itself.]]&lt;br /&gt;
[[File:Voces inocentes-MachineGun-2.jpg|thumb|none|600px|The flame is seen inside the water jacket.]]&lt;br /&gt;
[[File:Voces inocentes-MachineGun-3.jpg|thumb|none|600px|A soldier fires at the guerrilla sniper of the bell tower. Note the lack of the cartridge belt.]]&lt;br /&gt;
[[File:Voces inocentes-MachineGun-4.jpg|thumb|none|600px|Fire!]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
Guerrilla fighters use hand grenades during the attack on the village. The grenades are seen only at a distance.&lt;br /&gt;
[[File:Voces inocentes-Grenade-1.jpg|thumb|none|600px|A fighter throws a grenade.]]&lt;br /&gt;
[[File:Voces inocentes-Grenade-2.jpg|thumb|none|600px|The grenade is seen in midair.]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
== Armored Car ==&lt;br /&gt;
The government troops use an armored car against the guerrillas. Its main gun seems to be a mock-up.&lt;br /&gt;
[[File:Voces inocentes-AC-1.jpg|thumb|none|600px|The armored car moves on the village street.]]&lt;br /&gt;
[[File:Voces inocentes-MachineGun-1.jpg|thumb|none|600px|The main gun is seen.]]&lt;br /&gt;
[[File:Voces inocentes-MachineGun-3.jpg|thumb|none|600px|The main gun seem to be a mock-up.]]&lt;br /&gt;
[[File:Voces inocentes-AC-4.jpg|thumb|none|600px|The armored car in the village after the battle.]]&lt;br /&gt;
&lt;br /&gt;
== Gun Crates ==&lt;br /&gt;
[[File:Voces inocentes-M16Crate-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Voces inocentes-M16Crate-2.jpg|thumb|none|600px|The gun crates in the guerrilla camp are marked &amp;quot;M16/HBAR. Cal .223&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Mexican Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Buck_Rogers_in_the_25th_Century&amp;diff=1638563</id>
		<title>Buck Rogers in the 25th Century</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Buck_Rogers_in_the_25th_Century&amp;diff=1638563"/>
		<updated>2023-12-28T06:13:15Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:Buck Rogers in the 25th Century.jpg|thumb|''Buck Rogers in the 25th Century'' poster from the pilot's 1979 theatrical release.]]&lt;br /&gt;
&lt;br /&gt;
'''''Buck Rogers in the 25th Century''''' is an American science-fiction adventure television series produced by Universal Studios. The series ran for two seasons between 1979 and 1981, and the feature-length pilot episode for the series was released as a theatrical film before the series aired. The film and series were developed by Glen A. Larson and Leslie Stevens, based on the character Buck Rogers created in 1928 by Philip Francis Nowlan that had previously been featured in comic strips, novellas, a serial film, and on television and radio.&lt;br /&gt;
&lt;br /&gt;
{{TV Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Unknown Revolver==&lt;br /&gt;
An unknown revolver is used by Buck Rogers ([[Gil Gerard]]) in the episode &amp;quot;Testimony of a Traitor&amp;quot; (S02E12) while impersonating a guard at the military base he infiltrates.&lt;br /&gt;
[[File:Buck Rogers in the 25th Century - S02E12 - Buck Rogers with Pistol.jpg|thumb|none|600px|Buck Rogers ([[Gil Gerard]]) impersonating a guard with an unknown revolver drawn in &amp;quot;Testimony of a Traitor&amp;quot; (S02E12).]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== M16/SP1 ==&lt;br /&gt;
A [[M16/SP1]] is equipped by no fewer than three U.S. Air Force guards in &amp;quot;Testimony of a Traitor&amp;quot; (S02E12). These rifles use the original 3-prong flash hider rather than the later &amp;quot;birdcage&amp;quot; flash hider.&lt;br /&gt;
[[File:M16-SP1.jpg|thumb|none|450px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Buck Rogers in the 25th Century - S02E12 - Trio of Guards with M16s.jpg|thumb|none|600px|A trio of U.S. Air Force guards with M16/SP1s, based on the lack of a &amp;quot;birdcage.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Aircraft ==&lt;br /&gt;
In the season 1 episode &amp;quot;Return of the Fighting 69th&amp;quot;, a pre-loaded [[Browning M2 Aircraft]] in the flexible configuration is retrieved by Buck Rogers ([[Gil Gerard]]) from atop a crate of stolen 20th century Earth surplus, flanked by other M2 Aircrafts with and without spade grips. Rogers uses it against their foes, who erroneously believe the piece to be an &amp;quot;ancient signaling device&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Buck Rogers in the 25th Century - S01E08 - Return of the Fighting 69th - Browning M2 Aircraft.jpg|thumb|none|600px|Commander Corliss ([[Robert Quarry]]) handles an unloaded M2 Aircraft, flanked by other M2 Aircrafts with and without spade grips.]]&lt;br /&gt;
[[File:Buck Rogers in the 25th Century - S01E08 - Return of the Fighting 69th - Buck Rogers Moves to Grab Loaded M2 Aircraft.jpg|thumb|none|600px|Buck Rogers ([[Gil Gerard]]) goes to a loaded M2 Aircraft among the other M2 Aircrafts, with and without spade grips.]]&lt;br /&gt;
[[File:Buck Rogers in the 25th Century - S01E08 - Return of the Fighting 69th - Buck with M2 Aircraft.jpg|thumb|none|600px|Buck Rogers ([[Gil Gerard]]) grabs a loaded M2 Aircraft.]]&lt;br /&gt;
[[File:Buck Rogers in the 25th Century - S01E08 - Return of the Fighting 69th - Buck Thumbing Trigger of M2 Aircraft.jpg|thumb|none|600px|Buck Rogers ([[Gil Gerard]]) thumbs the trigger of the M2 Aircraft as he wields it.]]&lt;br /&gt;
[[File:Buck Rogers in the 25th Century - S01E08 - Return of the Fighting 69th - Buck Fires M2 Aircraft.jpg|thumb|none|600px|Buck Rogers ([[Gil Gerard]]) fires the M2 Aircraft at his captors.]]&lt;br /&gt;
[[File:Buck Rogers in the 25th Century - S01E08 - Return of the Fighting 69th - Buck Fires M2 Aircraft at Door Mechanism.jpg|thumb|none|600px|Buck Rogers ([[Gil Gerard]]) fires the M2 Aircraft into the door mechanism to disable it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== &amp;quot;Pony Boy&amp;quot; Cap Pistol ==&lt;br /&gt;
The robotic &amp;quot;ambuquad&amp;quot; Twiki ([[Felix Silla]]) is seen with two &amp;quot;Pony Boy&amp;quot; cap pistols in &amp;quot;Buck's Duel to the Death&amp;quot; (S01E22).&lt;br /&gt;
[[File:TootsieToy Pony Boy White Grip w-o Sight 1.JPG|thumb|none|450px|A pair of &amp;quot;Pony Boy&amp;quot; pistols circa 1960 sans sight.]]&lt;br /&gt;
[[File:Buck Rogers in the 25 Century - S01E22 - Twiki with Cap Pistols.jpeg|thumb|none|600px|Twiki ([[Felix Silla]]) dual wields two Pony Boy pistols.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Cannibal_Holocaust&amp;diff=1638315</id>
		<title>Cannibal Holocaust</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Cannibal_Holocaust&amp;diff=1638315"/>
		<updated>2023-12-27T07:45:41Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: Wikipedia also mentions a .22 caliber rifle used to kill a pig, is there any evidence of that in this movie?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''Cannibal Holocaust''&lt;br /&gt;
|picture = Cannibal Holocaust (1980).jpg&lt;br /&gt;
|caption = ''Cannibal Holocaust (1980)''&lt;br /&gt;
|country = [[Image:ITA.jpg|25px]] Italy&amp;lt;BR&amp;gt;[[Image:Colombia.jpg|25px]] Colombia&lt;br /&gt;
|director = Ruggero Deodato&lt;br /&gt;
|date= 1980&lt;br /&gt;
|language = Italian&amp;lt;BR&amp;gt;Spanish&lt;br /&gt;
|studio=  F.D. Cinematográfica S.R.L.&amp;lt;BR&amp;gt; Bolivariana Films&amp;lt;BR&amp;gt; F.D. Cinematográfica&lt;br /&gt;
|distributor= United Artists Europa inc.&lt;br /&gt;
|character1=Professor Harold Monroe&lt;br /&gt;
|actor1=Robert Kerman&lt;br /&gt;
|character2=Jack Anders&lt;br /&gt;
|actor2=Perry Pirkanen&lt;br /&gt;
|character3=Faye Daniels&lt;br /&gt;
|actor3=Francesca Ciardi&lt;br /&gt;
|character4=Mark Tomaso&lt;br /&gt;
|actor4=Luca Barbareschi&lt;br /&gt;
|character5=Alan Yates&lt;br /&gt;
|actor5=Carl Gabriel Yorke&lt;br /&gt;
|character6=Chaco&lt;br /&gt;
|actor6=Salvatore Basile&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Cannibal Holocaust''''' is a 1980 Italian-Colombian found footage mockumentary cannibal film directed by Ruggero Deodato and starring Robert Kerman. &lt;br /&gt;
&lt;br /&gt;
When an American film crew looking to shoot a documentary on the indigenous tribes of the Amazon rainforest, a rescue mission is dispatched, but finds only the group's film reels. When the footage is examined, what is found is a shocking descent into depravity, all in the name of sensation.  &lt;br /&gt;
&lt;br /&gt;
''Cannibal Holocaust'' is considered one of the most controversial films in history due to the unprecedented levels of graphic violence depicted, leading to the arrest of director Ruggero Deodato on suspicion that actual murders were committed and filmed. Although Deodato was able to prove no murders were actually committed in the film, the film still contains graphic depictions of sexual violence, actual, brutal killings of animals, and cast and crew forced to take part in numerous distressing scenes and dangerous stunts. The film was swiftly banned or heavily censored in several countries. Despite the controversies, ''Cannibal Holocaust'' has since gained a cult following and is noted for its novel filming style and storytelling structure, which was designed to give it an air of gritty realism. The film is also considered one of the earliest in the found footage genre, which would later be popularized by films such as ''The Blair Witch Project'' that use similar stylistic choices.      &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Professor Harold Monroe (Robert Kerman) carries a [[Smith &amp;amp; Wesson Model 10]] during his stay in the Amazon jungle.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;PSHORT.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 10 (M&amp;amp;P) w/ 4&amp;quot; barrel - .38 Special]]&lt;br /&gt;
[[Image:C.H_Smith_&amp;amp;_Wesson_Model_10-1.jpeg|thumb|none|600px|Monroe draws his [[Smith &amp;amp; Wesson Model 10]] to protect one of his guides when the latter provokes the local natives, but Chaco prevents him from doing anything...]]&lt;br /&gt;
[[Image:C.H_Smith_&amp;amp;_Wesson_Model_10-2.jpeg|thumb|none|600px|Monroe with his [[Smith &amp;amp; Wesson Model 10]] in hand for personal protection.]]&lt;br /&gt;
[[Image:C.H_Smith_&amp;amp;_Wesson_Model_10-4.jpeg|thumb|none|600px|A close-up shot of the [[Smith &amp;amp; Wesson Model 10]] when Monroe decides to fire all his shots to prove that he is not a threat.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Gun=&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Colombian soldiers use the[[IMI Uzi]]. One is used to execute some members of the Shamatari tribe.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|450px|IMI Uzi w/ stock removed - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:C.H_IMI_Uzi-1.jpeg|thumb|none|600px|A good side shot of the [[Uzi]].]]&lt;br /&gt;
[[Image:C.H_IMI_Uzi-2.jpeg|thumb|none|600px|One of the soldiers beats a captured tribesman.]]&lt;br /&gt;
[[Image:C.H_IMI_Uzi-4.jpeg|thumb|none|600px|Another good side view of the [[Uzi]].]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
in the introduction of the fictional documentary ''The Last Road to Hell'', some soldiers are seen with a [[Beretta M12]].&lt;br /&gt;
&lt;br /&gt;
''Note: According to director Ruggero Deodato, the clips shown in The Last Road to Hell are real recordings from Nigeria and Southeast Asia, therefore the weapons shown are not replicas or props.''&lt;br /&gt;
[[File:Beretta_M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:C.H_Beretta_M12-1.jpeg|thumb|none|600px|A soldier holds a [[Beretta M12]] while ensuring the passage of civilians somewhere in Southeast Asia.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
In the introduction of &amp;quot;The Last Road to Hell&amp;quot;, soldiers use several [[Heckler &amp;amp; Koch G3]]s to execute people.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 w/ slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C.H_Heckler_&amp;amp;_Koch_G3-1.jpeg|thumb|none|600px|Three soldiers in total are seen carrying [[Heckler &amp;amp; Koch G3]], not counting the soldiers who use it in firing squads where the G3 is not very noticeable. Deodato claims this footage was taken in Nigeria, and may very well depict the Nigerian Army, who widely used the G3, during the Nigerian Civil War.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Several Colombian soldiers carry [[M1 Carbine]]s during the ambush on the natives.&lt;br /&gt;
[[File:M1c.jpg|thumb|none|450px|M1 Carbine (Post-War) - .30 Carbine]]&lt;br /&gt;
[[Image:C.H_M1_Carbine-1.jpeg|thumb|none|600px|One of the soldiers carries an [[M1 Carbine]] during the ambush on members of the Yacumo tribe.]]&lt;br /&gt;
[[Image:C.H_M1_Carbine-2.jpeg|thumb|none|600px|A better view of the [[M1 Carbine]].]]&lt;br /&gt;
[[Image:C.H_M1_Carbine-3.jpeg|thumb|none|600px|A soldier protects the ship on which Monroe and the army commander talk about the missing film crew.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
A [[Winchester Model 70]] without a scope is used by both Mark Tomaso (Luca Barbareschi) and one of Monroe's guides at the beginning of the film.&lt;br /&gt;
[[File:Pre64WinModel70.jpg|thumb|none|450px|Winchester Model 70 (Pre-1964) - .30-06 Springfield]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_70-1.jpeg|thumb|none|600px|Chaco checks the state of the [[Winchester Model 70]] barrel. &amp;lt;BR&amp;gt; '''It is typically inadvisable to point any firearm directly at the eye, Chaco at least does the highly recommended step of unloading the weapon before anything.''']]&lt;br /&gt;
[[Image:C.H_Winchester_Model_70-2.jpeg|thumb|none|600px|Monroe, demonstrating how wary he is, points his carbine toward the tribe when they show the slightest hostility toward one of his guides, but Chaco once again stops Monroe from shooting.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1400==&lt;br /&gt;
Chaco (Salvatore Basile) carries a [[Winchester Model 1400]], which is also used by the film crew when they are in the Amazon jungle. In both cases, it is never fired.&lt;br /&gt;
[[File:Winchester Model 1400.jpg|thumb|none|450px|Winchester Model 1400 - 12 gauge]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_1400-1.jpeg|thumb|none|600px|Mark Tomaso displays his Winchester Model 1400 and [[Winchester Model 70]] to the camera.]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_1400-2.jpeg|thumb|none|600px|Chaco enters the jungle with Monroe.]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_1400-3.jpeg|thumb|none|600px|Chaco finds the camp used by the film crew.]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_1400-4.jpeg|thumb|none|600px|A front view of the Winchester Model 1400]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_1400-5.jpeg|thumb|none|600px|Chaco fires his rifle to scare away a member of an Amazon tribe.]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_1400-7.jpeg|thumb|none|600px|The best side view of the Winchester Model 1400.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
Alan Yates (Carl Gabriel Yorke) uses an [[Orion Flare Gun]] to try and scare off the vengeful Yanomamo tribe.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion Flare Gun - 12 gauge flare]] &lt;br /&gt;
[[Image:C.H_Orion_Flare_Gun-1.jpeg|thumb|none|600px|Alan Yates fires his [[Orion Flare Gun]], setting the forest on fire in record time.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;br /&gt;
[[Category:Colombian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Cannibal_Holocaust&amp;diff=1638311</id>
		<title>The Cannibal Holocaust</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Cannibal_Holocaust&amp;diff=1638311"/>
		<updated>2023-12-27T07:05:03Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: PyramidHead moved page The Cannibal Holocaust to Cannibal Holocaust: This movie's title is &amp;quot;Cannibal Holocaust&amp;quot;, without &amp;quot;The&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cannibal Holocaust]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Cannibal_Holocaust&amp;diff=1638310</id>
		<title>Cannibal Holocaust</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Cannibal_Holocaust&amp;diff=1638310"/>
		<updated>2023-12-27T07:05:03Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: PyramidHead moved page The Cannibal Holocaust to Cannibal Holocaust: This movie's title is &amp;quot;Cannibal Holocaust&amp;quot;, without &amp;quot;The&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''Cannibal Holocaust''&lt;br /&gt;
|picture = Cannibal Holocaust (1980).jpg&lt;br /&gt;
|caption = ''Cannibal Holocaust (1980)''&lt;br /&gt;
|country = [[Image:ITA.jpg|25px]] Italy&amp;lt;BR&amp;gt;[[Image:Colombia.jpg|25px]] Colombia&lt;br /&gt;
|director = Ruggero Deodato&lt;br /&gt;
|date= 1980&lt;br /&gt;
|language = Italian&amp;lt;BR&amp;gt;Spanish&lt;br /&gt;
|studio=  F.D. Cinematográfica S.R.L.&amp;lt;BR&amp;gt; Bolivariana Films&amp;lt;BR&amp;gt; F.D. Cinematográfica&lt;br /&gt;
|distributor= United Artists Europa inc.&lt;br /&gt;
|character1=Proffesor. Harold Monroe&lt;br /&gt;
|actor1=Robert Kerman&lt;br /&gt;
|character2=Jack Anders&lt;br /&gt;
|actor2=Perry Pirkanen&lt;br /&gt;
|character3=Faye Daniels&lt;br /&gt;
|actor3=Francesca Ciardi&lt;br /&gt;
|character4=Mark Tomaso&lt;br /&gt;
|actor4=Luca Barbareschi&lt;br /&gt;
|character5=Alan Yates&lt;br /&gt;
|actor5=Carl Gabriel Yorke&lt;br /&gt;
|character6=Chaco&lt;br /&gt;
|actor6=Salvatore Basile&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Cannibal Holocaust''''' is a 1980 Italian-Colombian cannibal mockumentary film directed by '''''Ruggero Deodato''''' and starring '''''Robert Kerman'''''.&lt;br /&gt;
&lt;br /&gt;
'''''Cannibal Holocaust''''' is considered one of the most controversial films in history due to the violence it showed, causing at the time the arrest of '''''Ruggero Deodato''''' on suspicion that real material was shown. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Professor. Harold Monroe (Robert Kerman) carries a [[Smith &amp;amp; Wesson Model 10]] during his stay in the amazon jungle.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;PSHORT.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 10 (M&amp;amp;P) w/ 4&amp;quot; barrel - .38 Special]]&lt;br /&gt;
[[Image:C.H_Smith_&amp;amp;_Wesson_Model_10-1.jpeg|thumb|none|600px|Monroe draws his [[Smith &amp;amp; Wesson Model 10]] to protect one of his guides when the latter provokes the local natives, but Chaco prevents him from doing anything...]]&lt;br /&gt;
[[Image:C.H_Smith_&amp;amp;_Wesson_Model_10-2.jpeg|thumb|none|600px|Monroe with his [[Smith &amp;amp; Wesson Model 10]] in hands for personal protection.]]&lt;br /&gt;
[[Image:C.H_Smith_&amp;amp;_Wesson_Model_10-4.jpeg|thumb|none|600px|a close-up shot of the [[Smith &amp;amp; Wesson Model 10]] when Monroe decides to fire all his shots to prove that he is not a threat.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Gun=&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The colombian soldiers uses an [[IMI Uzi]] to execute some members of the Shamatari tribe.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi w/ stock removed - .9x19mm Parabellum]]&lt;br /&gt;
[[Image:C.H_IMI_Uzi-1.jpeg|thumb|none|600px|a good-side shot of the [[Uzi]].]]&lt;br /&gt;
[[Image:C.H_IMI_Uzi-2.jpeg|thumb|none|600px|One of the soldiers protects a captured tribesman.]]&lt;br /&gt;
[[Image:C.H_IMI_Uzi-4.jpeg|thumb|none|600px|another good-side view of the [[Uzi]]]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
in the introduction of &amp;quot;The Last Road of Hell&amp;quot;, some soldiers are seen with a [[Beretta M12]].&lt;br /&gt;
&lt;br /&gt;
''Note: Supposedly the videos at the beginning of &amp;quot;The Last Road to Hell&amp;quot; are real recordings from Nigeria or South East Asia, therefore the weapons shown are not replicas or props.''&lt;br /&gt;
[[File:Beretta_M12.jpg|thumb|none|300px|Beretta M12 - .9x19mm Parabellum]]&lt;br /&gt;
[[Image:C.H_Beretta_M12-1.jpeg|thumb|none|600px|A soldier holds a [[Beretta M12]] while ensuring the passage of citizens.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
In the introduction of &amp;quot;The Last Road to Hell&amp;quot;, the soldiers use several [[Heckler &amp;amp; Koch G3]] to shoot some people.&lt;br /&gt;
&lt;br /&gt;
''Note: Supposedly the videos at the beginning of &amp;quot;The Last Road to Hell&amp;quot; are real recordings from Nigeria or South East Asia, therefore the weapons shown are not replicas or props.''&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 w/ slimline handguard - 7.62x51mm OTAN]]&lt;br /&gt;
[[Image:C.H_Heckler_&amp;amp;_Koch_G3-1.jpeg|thumb|none|600px|Three soldiers in total are seen carrying [[Heckler &amp;amp; Koch G3]], not counting the soldiers who use it in firing squads where the G3 is not very noticeable.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Several Colombian soldiers carries [[M1 Carbine]] during the ambush on the natives.&lt;br /&gt;
[[File:M1c.jpg|thumb|none|450px|M1 Carbine (Post-War) - .30 Carbine]]&lt;br /&gt;
[[Image:C.H_M1_Carbine-1.jpeg|thumb|none|600px|One of the soldiers carries a [[M1 Carbine]] during the ambush towards one of the tribes of the Amazon jungle.]]&lt;br /&gt;
[[Image:C.H_M1_Carbine-2.jpeg|thumb|none|600px|a better view of the [[M1 Carbine]]]]&lt;br /&gt;
[[Image:C.H_M1_Carbine-3.jpeg|thumb|none|600px|A soldier protects the ship on which Monroe and the army commander talk about the missing film crew]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
a [[Winchester Model 70]] without scope is used by both Mark Tomaso (Luca Barbareschi) and one of Monroe's guides at the beginning of the film.&lt;br /&gt;
[[File:Pre64WinModel70.jpg|thumb|none|450px|Winchester Model 70 (Pre-1964) - .30-06 Springfield]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_70-1.jpeg|thumb|none|600px|Chaco checks the state of the [[Winchester Model 70]] barrel. &amp;lt;BR&amp;gt; '''Note: It is never advisable to aim any firearm directly at the eye, Chaco does what the professionals (and not so much...) recommend, unloading the weapon before anything.''']]&lt;br /&gt;
[[Image:C.H_Winchester_Model_70-2.jpeg|thumb|none|600px|Monroe, demonstrating how incisive he is, points his [[]] towards the tribe when they show the slightest hostility towards one of his guides, but Chaco once again stops Monroe from shooting.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1400==&lt;br /&gt;
Chaco (Salvatore Basile) constantly carries a ''Winchester Model 1400'', is also used by the film crew when they are in the amazon jungle. in both case is never fired.&lt;br /&gt;
[[File:Winchester Model 1400.jpg|thumb|none|400px|Winchester Model 1400 - 12 gauge]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_1400-1.jpeg|thumb|none|600px|Mark Tomaso shows his Winchester Model 1400 and [[Winchester Model 70]] at camera.]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_1400-2.jpeg|thumb|none|600px|Chaco enters into the jungle with Monroe.]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_1400-3.jpeg|thumb|none|600px|Chaco finds the camp used by the film crew.]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_1400-4.jpeg|thumb|none|600px|a front view of the Winchester Model 1400]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_1400-5.jpeg|thumb|none|600px|Chaco fires his rifle to scare away a member of the Amazon tribe.]]&lt;br /&gt;
[[Image:C.H_Winchester_Model_1400-7.jpeg|thumb|none|600px|The best side-view of the Winchester Model 1400]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
Alan Yates (Carl Gabriel Yorke) uses an [[Orion Flare Gun]] to try to prevent the pass of the Yanomamo tribe.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion Flare Gun - .12 Gauge Flare]]&lt;br /&gt;
[[Image:C.H_Orion_Flare_Gun-1.jpeg|thumb|none|600px|Alan Yates fires his [[Orion Flare Gun]], setting the forest on fire in a record time.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;br /&gt;
[[Category:Colombian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=I%27ll_Never_Die_Alone&amp;diff=1638309</id>
		<title>I'll Never Die Alone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=I%27ll_Never_Die_Alone&amp;diff=1638309"/>
		<updated>2023-12-27T06:57:29Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''I'll Never Die Alone''&amp;lt;br&amp;gt; ''No moriré sola''&lt;br /&gt;
|picture = No morire sola poster.jpg&lt;br /&gt;
|caption = ''DVD cover''&lt;br /&gt;
|country = [[Image:ARG.jpg|25px]] Argentina&amp;lt;br&amp;gt; [[Image:ESP.jpg|25px]] Spain&lt;br /&gt;
|director = Adrian Garcia Bogliano&lt;br /&gt;
|date= 2008&lt;br /&gt;
|language = Spanish&lt;br /&gt;
|studio=Paura Flics&amp;lt;br&amp;gt; Roman Porno Eiga&lt;br /&gt;
|distributor=Synapse Films&lt;br /&gt;
|character1=Carol&lt;br /&gt;
|actor1=Gimena Blesa&lt;br /&gt;
|character2=Leonor&lt;br /&gt;
|actor2=Marisol Tur&lt;br /&gt;
|character3=Yasmín&lt;br /&gt;
|actor3=Magdalena De Santo&lt;br /&gt;
|character4=Moira&lt;br /&gt;
|actor4=Andrea Duarte&lt;br /&gt;
|character5=Stegmann&lt;br /&gt;
|actor5=Leonardo Cuchetti&lt;br /&gt;
|character6=Osky&lt;br /&gt;
|actor6=Leonardo Canga&lt;br /&gt;
|character7=Aldana&lt;br /&gt;
|actor7=Andres Aramburu&lt;br /&gt;
|character8=Vecina&lt;br /&gt;
|actor8=Nora Peralta&lt;br /&gt;
|character9=Corvalan &lt;br /&gt;
|actor9=Rolf García&lt;br /&gt;
|character10=Madre&lt;br /&gt;
|actor10=Victoria Witemburg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''I'll Never Die Alone''''' (Spanish: ''No moriré sola'') is a 2008 Argentinian-Spanish horror film.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Bersa Model 62==&lt;br /&gt;
Corvalan (Rolf García) carries a [[Bersa Model 62]] pistol as his duty sidearm. His pistol is also used by Osky (Leonardo Canga) in the climax.&lt;br /&gt;
[[Image:Bersa 62.jpg|thumb|none|300px|Bersa Model 62 - .22 LR]]&lt;br /&gt;
[[Image:No morire sola pistol 1.jpg|thumb|none|600px|Corvalan with the holstered pistol (pointed by the red arrow).]]&lt;br /&gt;
[[Image:No morire sola pistol 2.jpg|thumb|none|600px|A close up.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens / Savage Model 350==&lt;br /&gt;
Osky (Leonardo Canga) owns a [[Stevens / Savage Model 350]] shotgun. Leonor (Marisol Tur) manages to capture this gun.&lt;br /&gt;
[[File:StevensSavage350.jpg|thumb|none|450px|Stevens / Savage Model 350 Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 PROMO.jpg|thumb|none|600px|A promo shot of Leonor aiming the shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 1.jpg|thumb|none|600px|Stegmann aims Osky's shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 2.jpg|thumb|none|600px|Osky holds his shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 3.jpg|thumb|none|600px|Osky fires.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 4.jpg|thumb|none|600px|The shotgun is aimed by Osky.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 5.jpg|thumb|none|600px|Osky holds the shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 6.jpg|thumb|none|600px|A closer view of the receiver.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 7.jpg|thumb|none|600px|Leonor takes cover, shotgun in hands. Osky fires the Bersa pistol in the background.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 8.jpg|thumb|none|600px|The tubular mag is seen.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 9.jpg|thumb|none|600px|Leonor raises the shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 10.jpg|thumb|none|600px|Leonor about to fire the shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 11.jpg|thumb|none|600px|A good view of the shotgun in Leonor's hands.]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 1.jpg|thumb|none|600px|Aldana holds the shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 2.jpg|thumb|none|600px|The tubular mag is seen.]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 3.jpg|thumb|none|600px|The shotgun is aimed by Aldana.]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 4.jpg|thumb|none|600px|The front...]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 5.jpg|thumb|none|600px|...and the rear sights of the shotgun are seen.]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 6.jpg|thumb|none|600px|Aldana holds his shotgun after firing it.]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 7.jpg|thumb|none|600px|Stegmann holds the shotgun (image is cropped to remove nudity).]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 8.jpg|thumb|none|600px|The shotgun is seen (image is cropped to remove gore and nudity).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Argentinian Produced]]&lt;br /&gt;
[[Category:Spanish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=I%27ll_Never_Die_Alone&amp;diff=1638308</id>
		<title>I'll Never Die Alone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=I%27ll_Never_Die_Alone&amp;diff=1638308"/>
		<updated>2023-12-27T06:57:19Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''I'll Never Die Alone''&amp;lt;br&amp;gt; ''No moriré sola''&lt;br /&gt;
|picture = No morire sola poster.jpg&lt;br /&gt;
|caption = ''DVD cover''&lt;br /&gt;
|country = [[Image:ARG.jpg|25px]] Argentina&amp;lt;br&amp;gt; [[Image:ESP.jpg|25px]] Spain&lt;br /&gt;
|director = Adrian Garcia Bogliano&lt;br /&gt;
|date= 2008&lt;br /&gt;
|language = Spanish&lt;br /&gt;
|studio=Paura Flics&amp;lt;br&amp;gt; Roman Porno Eiga&lt;br /&gt;
|distributor=Synapse Films&lt;br /&gt;
|character1=Carol&lt;br /&gt;
|actor1=Gimena Blesa&lt;br /&gt;
|character2=Leonor&lt;br /&gt;
|actor2=Marisol Tur&lt;br /&gt;
|character3=Yasmín&lt;br /&gt;
|actor3=Magdalena De Santo&lt;br /&gt;
|character4=Moira&lt;br /&gt;
|actor4=Andrea Duarte&lt;br /&gt;
|character5=Stegmann&lt;br /&gt;
|actor5=Leonardo Cuchetti&lt;br /&gt;
|character6=Osky&lt;br /&gt;
|actor6=Leonardo Canga&lt;br /&gt;
|character7=Aldana&lt;br /&gt;
|actor7=Andres Aramburu&lt;br /&gt;
|character8=Vecina&lt;br /&gt;
|actor8=Nora Peralta&lt;br /&gt;
|character9=Corvalan &lt;br /&gt;
|actor9=Rolf García&lt;br /&gt;
|character10=Madre&lt;br /&gt;
|actor10=Victoria Witemburg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''I'll Never Die Alone''' (Spanish: ''No moriré sola'') is a 2008 Argentinian-Spanish horror film.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Bersa Model 62==&lt;br /&gt;
Corvalan (Rolf García) carries a [[Bersa Model 62]] pistol as his duty sidearm. His pistol is also used by Osky (Leonardo Canga) in the climax.&lt;br /&gt;
[[Image:Bersa 62.jpg|thumb|none|300px|Bersa Model 62 - .22 LR]]&lt;br /&gt;
[[Image:No morire sola pistol 1.jpg|thumb|none|600px|Corvalan with the holstered pistol (pointed by the red arrow).]]&lt;br /&gt;
[[Image:No morire sola pistol 2.jpg|thumb|none|600px|A close up.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens / Savage Model 350==&lt;br /&gt;
Osky (Leonardo Canga) owns a [[Stevens / Savage Model 350]] shotgun. Leonor (Marisol Tur) manages to capture this gun.&lt;br /&gt;
[[File:StevensSavage350.jpg|thumb|none|450px|Stevens / Savage Model 350 Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 PROMO.jpg|thumb|none|600px|A promo shot of Leonor aiming the shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 1.jpg|thumb|none|600px|Stegmann aims Osky's shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 2.jpg|thumb|none|600px|Osky holds his shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 3.jpg|thumb|none|600px|Osky fires.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 4.jpg|thumb|none|600px|The shotgun is aimed by Osky.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 5.jpg|thumb|none|600px|Osky holds the shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 6.jpg|thumb|none|600px|A closer view of the receiver.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 7.jpg|thumb|none|600px|Leonor takes cover, shotgun in hands. Osky fires the Bersa pistol in the background.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 8.jpg|thumb|none|600px|The tubular mag is seen.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 9.jpg|thumb|none|600px|Leonor raises the shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 10.jpg|thumb|none|600px|Leonor about to fire the shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 1 11.jpg|thumb|none|600px|A good view of the shotgun in Leonor's hands.]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 1.jpg|thumb|none|600px|Aldana holds the shotgun.]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 2.jpg|thumb|none|600px|The tubular mag is seen.]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 3.jpg|thumb|none|600px|The shotgun is aimed by Aldana.]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 4.jpg|thumb|none|600px|The front...]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 5.jpg|thumb|none|600px|...and the rear sights of the shotgun are seen.]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 6.jpg|thumb|none|600px|Aldana holds his shotgun after firing it.]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 7.jpg|thumb|none|600px|Stegmann holds the shotgun (image is cropped to remove nudity).]]&lt;br /&gt;
[[Image:No morire sola shotgun 2 8.jpg|thumb|none|600px|The shotgun is seen (image is cropped to remove gore and nudity).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Argentinian Produced]]&lt;br /&gt;
[[Category:Spanish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alien_Removal_Division&amp;diff=1638307</id>
		<title>Alien Removal Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alien_Removal_Division&amp;diff=1638307"/>
		<updated>2023-12-27T06:53:03Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: Okay, so... the shotgun has no resemblance, functionally or mechanically, to either the M1897 or KSG other than it has wood parts and a heatshield. The KSG has two magazine tubes and one barrel and is a bullpup shotgun, the RTJ12 is not. The grenade launcher is most likely based on the M203 rather than the CM203.  And please put categories when you make a page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Alien Removal Division'' &lt;br /&gt;
|picture=Alien-Removal-Division-promo.jpg&lt;br /&gt;
|caption =  Steam store page image&lt;br /&gt;
|date=  2022&lt;br /&gt;
|developer= Enchanted Bean Studios&lt;br /&gt;
|platforms= Microsoft Windows&lt;br /&gt;
|publisher= Breda University of Applied Sciences&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Alien Removal Division''''' (or ''A.R.D'') is a free-movement first-person shooter with a focus on speedrunning developed by Enchanted Bean Studios and published by Breda University of Applied Sciences in the Netherlands. As the name suggests, the game mainly consists of killing aliens who have invaded an underground science complex as &amp;quot;Subject 34&amp;quot;, a Doomguy inspired super soldier. The game seems to take place in an alternate 1950s setting inspired by retrofuturism with some dieselpunk elements.&lt;br /&gt;
&lt;br /&gt;
The game was released for free on Steam on June 17, 2022. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RTJ12 Shotgun&amp;quot;==&lt;br /&gt;
A freakish double barreled pump-action shotgun appears as the &amp;quot;RTJ12&amp;quot;; it's the starting weapon and the only shotgun in the game. It features an 8-round tube magazine and reloads two shells at a time. Its alt-fire mode has the protagonist pump the pump handle multiple times to &amp;quot;charge up&amp;quot; shells before firing up to the entire magazine in full-auto.&lt;br /&gt;
&lt;br /&gt;
Visually, it is a fictional weapon with a foreend that vaguely resembles the one from an [[Ithaca 37]] with a heatshield atop both barrels. From a mechanical standpoint, as double barreled pump-action shotgun with two magazine tubes, it is similar to the [[Standard Manufacturing DP-12]], although the RTJ12 must be pumped after every shot (with each shot consuming a single shell, so it does not fire both barrels at once) and does not have a bullpup layout, instead loading from the bottom like a traditional fixed magazine tube shotgun. &lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:ARD-Shotgun.jpg|600px|thumb|none|Subject 34 holds the rather mechanically dubious shotgun.]]&lt;br /&gt;
[[File:ARD-Shotgun-pump.jpg|600px|thumb|none|Pumping back the RTJ12. A small door (visible here) opens on the side every time the weapon is pumped to eject a shell. As there is only one door and a shell is ejected each time the pump is worked, shells from both barrels are somehow ejected from this single door. Furthermore, since the weapon must be pumped after every shot, one can only assume that only one barrel is loaded at a time by the shotgun's mechanism, thus calling into question why the double barreled/dual magazine tube layout is even necessary to begin with. Or you can simply ignore all these questions and shoot some aliens instead.]]&lt;br /&gt;
[[File:ARD-shotgun-Load.jpg|600px|thumb|none|Not to be deterred by these questions, 34 chooses the latter and reloads his shotgun, two shells at a time. An engraving stating &amp;quot;We Will Never Surrender&amp;quot; appears on the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AR-42&amp;quot;==&lt;br /&gt;
A highly stylized hybrid of the [[AR-10]] and [[M16]] appears in-game as the &amp;quot;AR-42&amp;quot;. It shares the wooden furniture and top-mounted charging handle underneath the carry handle of an original AR-10 battle rifle with the handguard of the &amp;quot;Sudanese&amp;quot; model, and features the lower receiver, barrel, and front iron sights of an M16 with a 30-round STANAG magazine, despite holding 42 rounds in-game. It also comes with an underbarrel [[M203]] grenade launcher.&lt;br /&gt;
[[File:Ar10-1.jpg|450px|thumb|none|ArmaLite AR-10, &amp;quot;Sudanese&amp;quot; model - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|450px|thumb|none|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:ARD-AR42.jpg|600px|thumb|none|34 holds the AR-42.]]&lt;br /&gt;
[[File:ARD-AR42-reloaded .jpg|600px|thumb|none|Loading in a 30-round metal STANAG mag that somehow has 42 rounds stuffed into it. The magazine slightly clips through the magwell during this process.]]&lt;br /&gt;
[[File:ARD-AR42-charging.jpg|600px|thumb|none|Charging the retro AR-10 style charging handle of the AR-42.]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
An [[M203]] is used as the alt-fire mode of the AR-42. It fires a sticky grenade that does not use its own ammo type; rather, it somehow drains 10 rounds of ammo from the AR-42 with every shot.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:ARD-CM203.jpg|600px|thumb|none|34 prepping to fire the M203 under the AR-42.]]&lt;br /&gt;
[[File:ARD-CM203-loading.jpg|600px|thumb|none|Loading a fictional 40mm sticky round into the M203.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Dutch Produced]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Next_Time_I%27ll_Aim_for_the_Heart&amp;diff=1637755</id>
		<title>Next Time I'll Aim for the Heart</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Next_Time_I%27ll_Aim_for_the_Heart&amp;diff=1637755"/>
		<updated>2023-12-24T17:33:44Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''Next Time I'll Aim for the Heart''&amp;lt;BR&amp;gt;(''La prochaine fois je viserai le coeur'') &lt;br /&gt;
|picture = La prochaine fois je viserai le coeur Poster.jpg&lt;br /&gt;
|caption = ''Original French Poster''&lt;br /&gt;
|country = [[Image:FRA.jpg|25px]] France&lt;br /&gt;
|director = Cédric Anger&lt;br /&gt;
|date= 2014&lt;br /&gt;
|language = French&lt;br /&gt;
|studio=Sunrise Films&amp;lt;BR&amp;gt;Les Productions du Tresor&amp;lt;BR&amp;gt;Mars Films&lt;br /&gt;
|distributor=Mars Distribution&lt;br /&gt;
|character1=Franck Neuhart&lt;br /&gt;
|actor1=[[Guillaume Canet]]&lt;br /&gt;
|character2=Sophie &lt;br /&gt;
|actor2=Ana Girardot&lt;br /&gt;
|character3=Lacombe&lt;br /&gt;
|actor3=Jean-Yves Berteloot&lt;br /&gt;
|character4=Tonton&lt;br /&gt;
|actor4=Patrick Azam&lt;br /&gt;
|character5=Locray&lt;br /&gt;
|actor5=Arnaud Henriet&lt;br /&gt;
|character6=Nono&lt;br /&gt;
|actor6=Douglas Attal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Next Time I'll Aim for the Heart''''' (French: ''La prochaine fois je viserai le coeur'') is a 2014 French thriller directed by Cédric Anger. It is based on the actions of Alain Lamare, a French murderer and attempted serial killer in the late 1970s who used his status as a constable to stay under police radar.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M1934 ==&lt;br /&gt;
Franck Neuhart ([[Guillaume Canet]]) uses a [[Beretta M1934]] throughout the movie.&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Model 1934 - .380 ACP]]&lt;br /&gt;
[[File:LPFJVLC-Beretta-1.jpg|thumb|none|600px|The grip of the Beretta is seen in Franck's room.]]&lt;br /&gt;
[[File:LPFJVLC-Beretta-2.jpg|thumb|none|600px|Franck shows his pistol to Melissa (Alice de Lencquesaing).]]&lt;br /&gt;
[[File:LPFJVLC-Beretta-3.jpg|thumb|none|600px|A closer view of the pistol in the hands of Melissa.]]&lt;br /&gt;
[[File:LPFJVLC-Beretta-4.jpg|thumb|none|600px|Franck holds the pistol.]]&lt;br /&gt;
[[File:LPFJVLC-Beretta-5.jpg|thumb|none|600px|The Beretta is taken from Franck during his arrest.]]&lt;br /&gt;
&lt;br /&gt;
== Astra 357 ==&lt;br /&gt;
A revolver is found during the search of Franck's apartment. It is referred to as an Astra, and if this is correct, then it appears to be an [[Astra 357]] with a 4&amp;quot; barrel.&lt;br /&gt;
[[File:Astra357-01.jpg|thumb|none|300px|Astra 357, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:LPFJVLC-Winchester-4.jpg|thumb|none|600px|A revolver is seem among other weapons found in Franck's room.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAT-49 ==&lt;br /&gt;
During the combing of the marshes, some gendarmes carry [[MAT-49]]s. Franck Neuhart ([[Guillaume Canet]]) is briefly seen with a MAT-49 prior to his arrest.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|450px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:LPFJVLC-MAT49-0.jpg|thumb|none|600px|The typical retractable stock of a MAT-49 is seen.]]&lt;br /&gt;
[[File:LPFJVLC-MAT49-2.jpg|thumb|none|600px|Gendarmes with MAT-49s.]]&lt;br /&gt;
[[File:LPFJVLC-MAT49-3.jpg|thumb|none|600px|Franck Neuhart holds a MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Winchester Model 1866 ==&lt;br /&gt;
Franck Neuhart ([[Guillaume Canet]]) carries a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] (most likely a modern replica) during his activities in the forest.&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|450px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[File:LPFJVLC-Winchester-1.jpg|thumb|none|600px|Franck demonstrates how to load the Winchester to his younger brother Bruno.]]&lt;br /&gt;
[[File:LPFJVLC-Winchester-3.jpg|thumb|none|600px|Franck holds the rifle.]]&lt;br /&gt;
[[File:LPFJVLC-Winchester-4.jpg|thumb|none|600px|The Winchester is found during the search of Franck's apartment.]]&lt;br /&gt;
&lt;br /&gt;
== MAS-36 ==&lt;br /&gt;
During the combing of the marshes, most gendarmes are armed with [[MAS-36]] rifles.&lt;br /&gt;
[[Image:MAS36.jpg|thumb|none|450px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[File:LPFJVLC-MAS36-1.jpg|thumb|none|600px|The gendarmes stalk the marshes.]]&lt;br /&gt;
[[File:LPFJVLC-MAS36-2.jpg|thumb|none|600px|A closer view of the barrel.]]&lt;br /&gt;
[[File:LPFJVLC-MAS36-3.jpg|thumb|none|600px|Another view of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== M16-Style Rifle==&lt;br /&gt;
A partially disassembled [[M16]]-style rifle or semi-auto AR-15 is seen during the search of Franck's room.&lt;br /&gt;
[[File:LPFJVLC-M16-1.jpg|thumb|none|600px|The barrel of the M16 is seen in center.]]&lt;br /&gt;
[[File:LPFJVLC-M16-2.jpg|thumb|none|600px|The partially disassembled rifle is seen.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
An [[Mk 2 hand grenade]] is seen among Franck's possessions.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:LPFJVLC-Grenade-1.jpg|thumb|none|600px|A grenade is seen at the left.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Next_Time_I%27ll_Aim_for_the_Heart&amp;diff=1637754</id>
		<title>Next Time I'll Aim for the Heart</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Next_Time_I%27ll_Aim_for_the_Heart&amp;diff=1637754"/>
		<updated>2023-12-24T17:33:21Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Next Time I'll Aim for the Heart&amp;lt;BR&amp;gt;(La prochaine fois je viserai le coeur) &lt;br /&gt;
|picture = La prochaine fois je viserai le coeur Poster.jpg&lt;br /&gt;
|caption = ''Original French Poster''&lt;br /&gt;
|country = [[Image:FRA.jpg|25px]] France&lt;br /&gt;
|director = Cédric Anger&lt;br /&gt;
|date= 2014&lt;br /&gt;
|language = French&lt;br /&gt;
|studio=Sunrise Films&amp;lt;BR&amp;gt;Les Productions du Tresor&amp;lt;BR&amp;gt;Mars Films&lt;br /&gt;
|distributor=Mars Distribution&lt;br /&gt;
|character1=Franck Neuhart&lt;br /&gt;
|actor1=[[Guillaume Canet]]&lt;br /&gt;
|character2=Sophie &lt;br /&gt;
|actor2=Ana Girardot&lt;br /&gt;
|character3=Lacombe&lt;br /&gt;
|actor3=Jean-Yves Berteloot&lt;br /&gt;
|character4=Tonton&lt;br /&gt;
|actor4=Patrick Azam&lt;br /&gt;
|character5=Locray&lt;br /&gt;
|actor5=Arnaud Henriet&lt;br /&gt;
|character6=Nono&lt;br /&gt;
|actor6=Douglas Attal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Next Time I'll Aim for the Heart''''' (French: ''La prochaine fois je viserai le coeur'') is a 2014 French thriller directed by Cédric Anger. It is based on the actions of Alain Lamare, a French murderer and attempted serial killer in the late 1970s who used his status as a constable to stay under police radar.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M1934 ==&lt;br /&gt;
Franck Neuhart ([[Guillaume Canet]]) uses a [[Beretta M1934]] throughout the movie.&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Model 1934 - .380 ACP]]&lt;br /&gt;
[[File:LPFJVLC-Beretta-1.jpg|thumb|none|600px|The grip of the Beretta is seen in Franck's room.]]&lt;br /&gt;
[[File:LPFJVLC-Beretta-2.jpg|thumb|none|600px|Franck shows his pistol to Melissa (Alice de Lencquesaing).]]&lt;br /&gt;
[[File:LPFJVLC-Beretta-3.jpg|thumb|none|600px|A closer view of the pistol in the hands of Melissa.]]&lt;br /&gt;
[[File:LPFJVLC-Beretta-4.jpg|thumb|none|600px|Franck holds the pistol.]]&lt;br /&gt;
[[File:LPFJVLC-Beretta-5.jpg|thumb|none|600px|The Beretta is taken from Franck during his arrest.]]&lt;br /&gt;
&lt;br /&gt;
== Astra 357 ==&lt;br /&gt;
A revolver is found during the search of Franck's apartment. It is referred to as an Astra, and if this is correct, then it appears to be an [[Astra 357]] with a 4&amp;quot; barrel.&lt;br /&gt;
[[File:Astra357-01.jpg|thumb|none|300px|Astra 357, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:LPFJVLC-Winchester-4.jpg|thumb|none|600px|A revolver is seem among other weapons found in Franck's room.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAT-49 ==&lt;br /&gt;
During the combing of the marshes, some gendarmes carry [[MAT-49]]s. Franck Neuhart ([[Guillaume Canet]]) is briefly seen with a MAT-49 prior to his arrest.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|450px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:LPFJVLC-MAT49-0.jpg|thumb|none|600px|The typical retractable stock of a MAT-49 is seen.]]&lt;br /&gt;
[[File:LPFJVLC-MAT49-2.jpg|thumb|none|600px|Gendarmes with MAT-49s.]]&lt;br /&gt;
[[File:LPFJVLC-MAT49-3.jpg|thumb|none|600px|Franck Neuhart holds a MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Winchester Model 1866 ==&lt;br /&gt;
Franck Neuhart ([[Guillaume Canet]]) carries a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] (most likely a modern replica) during his activities in the forest.&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|450px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[File:LPFJVLC-Winchester-1.jpg|thumb|none|600px|Franck demonstrates how to load the Winchester to his younger brother Bruno.]]&lt;br /&gt;
[[File:LPFJVLC-Winchester-3.jpg|thumb|none|600px|Franck holds the rifle.]]&lt;br /&gt;
[[File:LPFJVLC-Winchester-4.jpg|thumb|none|600px|The Winchester is found during the search of Franck's apartment.]]&lt;br /&gt;
&lt;br /&gt;
== MAS-36 ==&lt;br /&gt;
During the combing of the marshes, most gendarmes are armed with [[MAS-36]] rifles.&lt;br /&gt;
[[Image:MAS36.jpg|thumb|none|450px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[File:LPFJVLC-MAS36-1.jpg|thumb|none|600px|The gendarmes stalk the marshes.]]&lt;br /&gt;
[[File:LPFJVLC-MAS36-2.jpg|thumb|none|600px|A closer view of the barrel.]]&lt;br /&gt;
[[File:LPFJVLC-MAS36-3.jpg|thumb|none|600px|Another view of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== M16-Style Rifle==&lt;br /&gt;
A partially disassembled [[M16]]-style rifle or semi-auto AR-15 is seen during the search of Franck's room.&lt;br /&gt;
[[File:LPFJVLC-M16-1.jpg|thumb|none|600px|The barrel of the M16 is seen in center.]]&lt;br /&gt;
[[File:LPFJVLC-M16-2.jpg|thumb|none|600px|The partially disassembled rifle is seen.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
An [[Mk 2 hand grenade]] is seen among Franck's possessions.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:LPFJVLC-Grenade-1.jpg|thumb|none|600px|A grenade is seen at the left.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1637575</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1637575"/>
		<updated>2023-12-24T05:25:17Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Mafia III''&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  ''Cover Art''&lt;br /&gt;
|series= [[Mafia (disambiguation)|''Mafia'']]&lt;br /&gt;
|date= October 7th, 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike Vito in ''[[Mafia II]]'' and his hammerspace inventory, the inventory system returns to a limited space inventory, with only one long gun and one smaller weapon able to be carried at a time, like the first ''Mafia'' game. This inventory system returns in the subsequent game, ''[[Mafia: Definitive Edition]]''.&lt;br /&gt;
&lt;br /&gt;
Ammo has also been simplified as while a handful of weapons use their own ammo, most weapons now share ammo in certain internal &amp;quot;categories&amp;quot; such as all non-revolver handguns sharing ammo, revolvers having their own ammo type and all submachine guns sharing ammo.&lt;br /&gt;
&lt;br /&gt;
An odd choice for this installment is that the weaponry of the New Bordeaux Police Department will vanish upon the death or incapacitation of the officer, making this the only entry where police weapons vanish, presumably to discourage rampages.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;Clipper .44&amp;quot; and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing AutoMags until 1970. Oddly, the gun's icon in the UI is a [[Wildey Magnum]]. &lt;br /&gt;
[[file:HiStandard44AutomagMod180.jpg|thumb|350px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 holding.jpg|thumb|none|600px|Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 aim.jpg|thumb|none|600px|Before aiming it out into the bayou at passing gators.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 1.jpg|thumb|none|600px|Before dropping a mag.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 world.jpg|thumb|none|600px|Lincoln threatens his Auto Mag with his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70 (unusable)==&lt;br /&gt;
A [[Beretta Model 70]] is held by a Playmate model on the cover of the November 1965 issue of Playboy, which can be collected in-game.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|350px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[file:Mafia III playboy.jpg|thumb|none|600px|The cover for this interesting piece of literature, featuring the beautiful Pat Russo holding an equally beautiful Beretta Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game as the &amp;quot;Elling 9mm&amp;quot; and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln glowers at the screen and gives us a close look at his Hi-Power.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims the Hi-Power at a menacing crate.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Having given the crate a 9mm penny for its thoughts, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|And racking the slide letting us see the barrel.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander (not usable)==&lt;br /&gt;
Donovan uses what appears to be a [[Colt Commander]] with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎|thumb|none|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in ''Mafia III'', known as the &amp;quot;Masterson Pistol&amp;quot;. There are two silenced variants in-game, the first being the &amp;quot;Silenced Masterson&amp;quot; which is given as a favor from Vito Scaletta during his first racket takeover. The second is &amp;quot;Silentium&amp;quot;, which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the &amp;quot;Judge, Jury &amp;amp; Executioner&amp;quot; weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the M1911.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln hides at a local dock union with his M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads with a mag drop clipping through his hand.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|A fresh mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|Lincoln has the Hi-Power finish off its ancestor M1911.]]&lt;br /&gt;
===Colt M1911A1 with Suppressor===&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd holding.jpg|thumb|none|600px|Lincoln gets sneaky with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd aim.jpg|thumb|none|600px|Before aiming at some dastardly brickwork.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 1.jpg|thumb|none|600px|Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd world.jpg|thumb|none|600px|While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.]]&lt;br /&gt;
===Silentium===&lt;br /&gt;
[[file:Mafia3Silentium.jpg|thumb|none|600px|Lincoln aims the Silentium at Grecco, thanks for the ''Definitive Edition'' making all DLC free.]]&lt;br /&gt;
[[file:Mafia3Silentiumreload.jpg|thumb|none|600px|Having used the Silentium for its clearly intended purpose of shootouts in the middle of the street, Lincoln reloads it.]]&lt;br /&gt;
[[file:Mafia3Silentiumworld.jpg|thumb|none|600px|A Silentium on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Known as the &amp;quot;Masterson Phoenix&amp;quot;, Lincoln Clay and late game mobsters make use of the [[Colt Python]] throughout the game. A special skinned copy is available for My2K users known as &amp;quot;Il Duca&amp;quot; (The Duke in Italian).&lt;br /&gt;
[[File:Pythontar.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python holding.jpg|thumb|none|600px|Lincoln sneaks around with his Python]]&lt;br /&gt;
[[file:Mafia3 Colt Python aim.jpg|thumb|none|600px|Lincoln aims the Python at passing cars.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 1.jpg|thumb|none|600px|Lincoln reloads the Python by dramatically going for the cylinder release.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 2.jpg|thumb|none|600px|Dumping spent rounds.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 3.jpg|thumb|none|600px|And filling it with a speedloader full of .357 Magnum.]]&lt;br /&gt;
[[file:Mafia3 Colt Python world.jpg|thumb|none|600px|Lincoln threatens his Python for suddenly becoming shiny.]]&lt;br /&gt;
===Scoped Colt Python===&lt;br /&gt;
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta holding.jpg|thumb|none|600px|Lincoln holds the scoped Python, now with a nickel finish.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 1.jpg|thumb|none|600px|Lincoln aims the scoped Python at some dastardly wood.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 2.jpg|thumb|none|600px|The scope view, reusing the same scope reticle as all the other scoped rifles in-game.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 1.jpg|thumb|none|600px|Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 2.jpg|thumb|none|600px|Dumping spent cases.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 3.jpg|thumb|none|600px|And a fresh speedloader.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta world.jpg|thumb|none|600px|This time Lincoln questions his Python for actually being shiny.]]&lt;br /&gt;
===Il Duca===&lt;br /&gt;
[[file:Mafia3IlDuca.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Il Duca&amp;quot;]]&lt;br /&gt;
[[file:Mafia3IlDucareload.jpg|thumb|none|600px|Lincoln reloads the &amp;quot;Il Duca&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3IlDucaground.jpg|thumb|none|600px|The &amp;quot;Il Duca&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Diana 5G Air Pistol==&lt;br /&gt;
An air pistol resembling a [[Air Guns|Diana 5G Air Pistol]] is found in-game as the &amp;quot;Dormer B128&amp;quot;, used as a tranquilizer gun for Bounty Hunting missions added in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[Image:Diana 5G.jpg|thumb|none|400px|Diana 5G Air Pistol]]&lt;br /&gt;
[[file:Mafia3 DartGun hold.jpg|thumb|none|600px|Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.]]&lt;br /&gt;
[[file:Mafia3 DartGun aim.jpg|thumb|none|600px|Lincoln aims the Dormer B128 at a menacing sidewalk.]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 1.jpg|thumb|none|600px|Reloading the &amp;quot;Dormer&amp;quot; by cracking open the barrel...]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 2.jpg|thumb|none|600px|And stuffing a dart in the pipe.]]&lt;br /&gt;
[[file:Mafia3 DartGun world.jpg|thumb|none|600px|Lincoln threatens the Dormer, convincing it to talk falsely now.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game as the &amp;quot;Silenced Deacon .22&amp;quot; after unlocking a turf for Thomas Burke.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[file:Mafia3 High Standard HDM holding.jpg|thumb|none|600px|Lincoln holds the HDM while doing some sneaky business.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM aim.jpg|thumb|none|600px|Before threatening the road with it.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 1.jpg|thumb|none|600px|Having terrified the asphalt, he drops his mag.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 3.jpg|thumb|none|600px|And racks the slide.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM world.jpg|thumb|none|600px|Before executing it for knowing too much.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]] appears as the &amp;quot;Blackburn FAF-33&amp;quot; as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns. One is found near the M60 at the Federal Bank during  the prologue.&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Not letting the dead get to him, Lincoln drops the mag.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px|Lincoln looks down on the F1 while on a dock.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]] is known in-game as the &amp;quot;Alfredsson M419&amp;quot;. It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row, and by the Federal Bank guards in the prologue.&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln clears a dock used for Cassandra's side missions with his Model 39.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Before aiming it at some distant gators.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Having proven himself safe from alligators, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Grabbing a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|Before looking down on it and it's weirdly shiny trigger and hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 19]] appears in-game as the &amp;quot;Alfredsson M200&amp;quot;, the standard sidearm of New Bordeaux's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Phoenix's 47%, implying that the former is used with .38 and the latter with .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
It is also seen in a cutscene, held by Alma as she checks the cylinder.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 19, ignoring the fact that his HUD claims it's a [[Ruger Blackhawk]].]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Not letting the pictures getting to him, he aims at a far away barrel.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|He reloads it by popping the spent shells out.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Letting em rain.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Before stuffing it with a speed loader.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Lincoln looks down on a discarded Model 19.]]&lt;br /&gt;
[[file:Mafia III alma revolver.jpg|thumb|none|600px|Alma looks down the sights of her Model 19. Note the swung-out cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 (unusable)==&lt;br /&gt;
Connor Aldridge uses a pre-1947 [[Tokarev TT-33]] with an aftermarket and anachronistic muzzle brake in the ''Stones Unturned'' DLC as his sidearm of choice. The pistol is unusable by the player.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Wz48 compensator.jpg|thumb|none|350px|Polish M48 pistol with a compensator.]]&lt;br /&gt;
[[Image:Mafiaiii tt33.jpg|thumb|none|600px|Aldridge holds his custom TT-33 on a hostage, trying to remain threatening even with the hammer up on a single-action only pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi-auto 1100.&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] with a riot-length barrel and pistol grip appears in-game as the &amp;quot;Cornell 40&amp;quot;, used by mid-game mobsters.&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 holding.jpg|thumb|none|600px|Lincoln prepares to breach the old bar with his Ithaca 37.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 aim.jpg|thumb|none|600px|Lincoln aims the Ithaca 37, although [[Aliens#Ithaca_37_.28Shorty_Custom.29|it's best for close encounters]].]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 1.jpg|thumb|none|600px|Sending a shell down range and launching a shell magically from the side.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 2.jpg|thumb|none|600px|Not questioning how he broke the mechanics of the Ithaca 37 to do that, Lincoln just stuffs shells into the tube.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 3.jpg|thumb|none|600px|Before closing it.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 world.jpg|thumb|none|600px|Lincoln looks down on the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with an extended magazine tube appears as &amp;quot;Riot 550&amp;quot; and used by late-game mobsters.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 holding.jpg|thumb|none|600px|Lincoln gets up close and personal with his 500.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 aim.jpg|thumb|none|600px|Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's ~1968 setting.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 1.jpg|thumb|none|600px|Firing reveals, voila! A working bolt that moves when the pump is racked.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 2.jpg|thumb|none|600px|Having found his gun works, Lincoln tops his shotgun off.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 3.jpg|thumb|none|600px|Before closing the gun up for more work.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 world.jpg|thumb|none|600px|Lincoln uses his shotgun to interrogate another shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A &amp;quot;Barker 390&amp;quot; pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a [[Remington 870]], and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|450px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln takes his newfound 870 out for a spin.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the 870 at some dead mobsters.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Firing it reveals that the bolt and pumps do actually move.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Before racking the pump.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|Lincoln looks at a dropped 870, wondering why the gun is grey and blue at the same time.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
The [[Remington Model 1100]] appears as the &amp;quot;Barker 1500 Tactical&amp;quot;, given as a favor by Cassandra during the fifth racket takeover.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|450px|Remington Model 1100 - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 holding.jpg|thumb|none|600px|Lincoln prepares to breach and clear with his new 1100.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 aim.jpg|thumb|none|600px|Lincoln aims his 1100, marveling at its slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 1.jpg|thumb|none|600px|Reloading by stuffing a shell in the tube.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 2.jpg|thumb|none|600px|Stuffing another one in.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 3.jpg|thumb|none|600px|And underhand racking of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 world.jpg|thumb|none|600px|Lincoln stares at the dropped shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off double barrel shotgun==&lt;br /&gt;
The classic [[Sawed-off Double Barrel Shotgun|Lupara]] appears in-game as the &amp;quot;Lupara&amp;quot; as one of the two sidearm shotguns.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln plays with his Lupara at the local dock union.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Before threatening the local pipes with it.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Having blown them away, he breaks the gun open and spits out two shells.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Before loading one.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|Lincoln aims down at a former mafioso owned Lupara.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Barker 390 (Gator Skin)&amp;quot;==&lt;br /&gt;
Supposedly a customized variant of the &amp;quot;Barker 390&amp;quot; (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, triggerguard, and furniture). The result is vaguely reminiscent of the (anachronistic) [[Mossberg 590]].&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln sneaks around with his Gator gat.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Aiming the Gator.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|Lincoln uses his tactically camo'd bolt action to look upon the Gator, and see how it's more Mossberg than Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from ''[[Terminator 2]]'' is available for use in ''Mafia III'', and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the &amp;quot;Elmwood 1925&amp;quot; with a special version with the Judge, Jury &amp;amp; Executioner Weapon Pack, the &amp;quot;Exterminatore&amp;quot;.&lt;br /&gt;
[[file:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 holding.jpg|thumb|none|600px|Lincoln prepares to fix the future in the past with his 1887.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 aim.jpg|thumb|none|600px|Lincoln aims the 1887 at Vito's long suffering restaurant.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 1.jpg|thumb|none|600px|Reloading by inserting a shell while cradling the gun in the open lever.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 2.jpg|thumb|none|600px|Popping a few more in.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 3.jpg|thumb|none|600px|Before closing the gun with a flick of a thumb.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 world.jpg|thumb|none|600px|Lincoln looks down at the 1887, noticing the normal lever loop.]]&lt;br /&gt;
===Exterminatore===&lt;br /&gt;
[[file:Mafia3Exterminatore.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatorereload.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatoreground.jpg|thumb|none|600px|The &amp;quot;Exterminatore&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as &amp;quot;Carter M33-A&amp;quot;, rarely used by mid-game mafiosos.&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 holding.jpg|thumb|none|600px|Lincoln watches the street with his M12.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 aim.jpg|thumb|none|600px|Lincoln aims the M12 at a distant street car.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 1.jpg|thumb|none|600px|Having poked it from far away, the reload begins with a mag removal.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 2.jpg|thumb|none|600px|Mag insertion.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 3.jpg|thumb|none|600px|And a rack of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 world.jpg|thumb|none|600px|While sneaking around a racket, Lincoln eyes up a dropped M12.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP54]] appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as &amp;quot;Deutsche M11B&amp;quot; and is acquired as a favor from Cassandra for the third racket takeover. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it's more or less anachronistic to see in the hands of random street thugs in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.&lt;br /&gt;
[[file:H&amp;amp;K MP54.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP54, earliest prototype of the H&amp;amp;K MP5 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 holding.jpg|thumb|none|600px|Lincoln holds his MP54, enjoying his new toy.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 aim.jpg|thumb|none|600px|Before threatening the brick work.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 1.jpg|thumb|none|600px|Reloading begins by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 3.jpg|thumb|none|600px|And grabbing the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 world.jpg|thumb|none|600px|Lincoln uses his AK to question this space age German thing.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in-game as the &amp;quot;Trench 1938&amp;quot; and used heavily by early game enemies. With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included called the &amp;quot;Trench 1938 Drum&amp;quot; , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock. In the cutscene for the mission &amp;quot;''Fish need to eat''&amp;quot;, Vito is seen using a M1A1, despite using an [[AKM]] in gameplay. Some M1A1s are also seen used by Hmong fighters in a stock footage scene.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding outside Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims down the road.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Before removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|While in the middle of a fight, Lincoln stares down at a dropped Thompson.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|The two supposed Hmong fighters in the middle can be seen using M1A1 Thompsons.]]&lt;br /&gt;
===M1A1 Thompson with a drum magazine===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations aren't changed for the grip.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims the Thompson, wondering how the drum fits at all.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Before dropping the drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Shoving a new one in, against all the mechanics of the Thompson's drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|And yanking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|Lincoln uses his sidearm to put this poor mutated M1A1 out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M1N8&amp;quot;, used primarily by mobsters in the mid-game.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun holding.jpg|thumb|none|600px|Lincoln holds his Grease Gun while out in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun, revealing that its dust cover is closed, technically rendering it unable to fire.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 1.jpg|thumb|none|600px|Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun world.jpg|thumb|none|600px|Lincoln threatens one Grease Gun with another.]]&lt;br /&gt;
===OSS M3===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|OSS M3]] appears as the &amp;quot;Silenced M1N8&amp;quot;, offered by Cassandra in the first racket takeover as a favor, or purchased from the Arms Dealer after the first sitdown.&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|450px|OSS M3 with suppressor attached - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd holding.jpg|thumb|none|600px|Lincoln takes his suppressed version for a whirl.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun down the block.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 1.jpg|thumb|none|600px|Before doing the standard move of removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 2.jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 3.jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd world.jpg|thumb|none|600px|Lincoln looks down upon one Grease Gun with another.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears as the &amp;quot;Suppressed Mk 1020&amp;quot;, given to Lincoln during the ''Faster, Baby!'' DLC and available to purchase from the Arms Dealer after finishing the final mission.&lt;br /&gt;
[[file:Ingram-mac10 new.jpg|thumb|none|400px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 mac10 hold.jpg|thumb|none|600px|Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.]]&lt;br /&gt;
[[file:Mafia3 mac10 aim.jpg|thumb|none|600px|Lincoln aims the MAC-10, with one hand.]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 1.jpg|thumb|none|600px|Reloading the MAC-10 by removing the empty mag...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 2.jpg|thumb|none|600px|Inserting a new one...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 3.jpg|thumb|none|600px|And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.]]&lt;br /&gt;
[[file:Mafia3 mac10 world.jpg|thumb|none|600px|Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;, a late-game single handed SMG rarely wielded by mafiosos and in certain locations.&lt;br /&gt;
[[file:Uzi.jpg|thumb|450px|none|Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 uzi holding.jpg|thumb|none|600px|Lincoln holds his Uzi while running around an enemy racket.]]&lt;br /&gt;
[[file:Mafia3 uzi aim.jpg|thumb|none|600px|Lincoln aims the Uzi at a dead mafioso.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 1.jpg|thumb|none|600px|Before reloading by yanking the old mag out.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 2.jpg|thumb|none|600px|Putting the new one in.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 3.jpg|thumb|none|600px|And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.]]&lt;br /&gt;
[[file:Mafia3 uzi world.jpg|thumb|none|600px|Lincoln gazes upon a dropped Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] appears in game as the &amp;quot;Czech Ver. Ba-65&amp;quot;, rarely used by mobsters in the early game and one of the first sidearm SMGs available for use.&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln sneaks around a racket with his Skorpion.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Threatening the pipes with 20 rounds of .32 ACP.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|After establishing dominance via .32, Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Stuffing a new one in.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|And grabbing both charging handle nubs and giving them a yank.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 76]] SMG appears in the game as the &amp;quot;Alfredsson M833&amp;quot; available from the Arms Dealer as a slower ROF alternative to the Thompson.&lt;br /&gt;
[[file:S&amp;amp;W_M76.jpg‎|thumb|450px|none|Smith &amp;amp; Wesson M76 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 holding.jpg|thumb|none|600px|Lincoln holds his 76 while hiding in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 aim.jpg|thumb|none|600px|Before aiming down the street at a nearby car.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 1.jpg|thumb|none|600px|Before removing the magazine.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 world.jpg|thumb|none|600px|Lincoln uses his Ithaca to do the talking to the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] appears in-game as the &amp;quot;Pasadena AR30&amp;quot; and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. &lt;br /&gt;
&lt;br /&gt;
Is notably used by Vito Scaletta and Roman &amp;quot;The Butcher&amp;quot; Barbieri.&lt;br /&gt;
&lt;br /&gt;
A version painted black with tribal markings appears as the &amp;quot;Black Sacrament&amp;quot;, rewarded for completing the ''Signs Of The Times'' DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the AKM while sneaking around Vito's dockside restaurant.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims the AKM, note the safety selector smack on safe.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|That doesn't stop him from reloading by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Racking a new one in.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|And doing the underhand technique 50 years before it'd be popular.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|Lincoln gazes upon the AKM, giving us a good view of its weird kit bashing.]]&lt;br /&gt;
[[file:Mafia III akm butcher.jpg|thumb|none|600px|A close view of the Butcher's AKM. In the previous scene, he tried to shoot Lincoln, albeit failing, which ins't surprising considering the safety is on.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[Colt M16A1]] appears in-game as the &amp;quot;Stromer .223&amp;quot; as a favor from Burke during the fifth racket takeover or in a CIA safehouse in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mafia3 m16 holding.jpg|thumb|none|600px|Lincoln holds the M16A1 while running through the urban jungle.]]&lt;br /&gt;
[[file:Mafia3 m16 aim.jpg|thumb|none|600px|Lincoln aims the M16 at a menacing piece of asphalt.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 1.jpg|thumb|none|600px|Lincoln reloads the M16 by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 2.jpg|thumb|none|600px|Grabbing one off of his persons.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 3.jpg|thumb|none|600px|Before inserting a new one and presumably hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears as the &amp;quot;Hartmann .30&amp;quot; and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the &amp;quot;Praecisione .30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
One also appears in the hands of a Hmong fighter in stock footage.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|450px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln skulks in the Hollow with his other M1.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal carbines of the era.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|And yanking the charging handle in an overhand technique.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|Lincoln interrogates an M1 Carbine, letting us get a good look.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|One of the two Hmong fighters on the far left can be seen with an M1 Carbine.]]&lt;br /&gt;
===Praecisione .30===&lt;br /&gt;
[[file:Mafia3Praecisione.30aim.jpg|thumb|none|600px|Lincoln aiming his &amp;quot;Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione.30reload.jpg|thumb|none|600px|Reloading the Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione_.30.jpg|thumb|none|600px|Lincoln examines his &amp;quot;Praecisione .30&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1 Garand]] appears in-game as the &amp;quot;Mayweather .30&amp;quot; and commonly found on mid-game NPCs. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.&lt;br /&gt;
Some Garands are also seen used by US Army soldiers in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:Mafia3 m1 garand holding.jpg|thumb|none|600px|Lincoln holds his M1 while skulking around Vito's restaurant.]]&lt;br /&gt;
[[file:Mafia3 m1 garand aim.jpg|thumb|none|600px|Lincoln aims the M1 at a heavily shot piece of wall.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 1.jpg|thumb|none|600px|Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 2.jpg|thumb|none|600px|Grabbing a spent clip.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 3.jpg|thumb|none|600px|And stuffing it into the rifle to threaten his Kaiser Darrin (known as the De'Leo Kashmir in-game).]]&lt;br /&gt;
[[file:Mafia3 m1 garand world.jpg|thumb|none|600px|Lincoln uses his AK to interrogate the M1 about its magical disappearing sling.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the &amp;quot;Automat SG&amp;quot; and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using its own separate ammo type, so you can only get ammo from other M14s with it. &lt;br /&gt;
&lt;br /&gt;
Despite not appearing in the game in any form, John Donovan mentions the XM21 semiautomatic variant by name in a mission cutscene.&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 M14 holding.jpg|thumb|none|600px|Lincoln holds the M14 while hiding around Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M14 aim.jpg|thumb|none|600px|Lincoln aims the M14 after shooting another random pedestrian.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 1.jpg|thumb|none|600px|After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 3.jpg|thumb|none|600px|And racking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M14 world.jpg|thumb|none|600px|After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at its magically disappearing sling.]]&lt;br /&gt;
===M14 with night vision sight===&lt;br /&gt;
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the &amp;quot;Hawk 4540 Night Vision&amp;quot; as a favor from Vito for the fifth racket takeover.&lt;br /&gt;
[[file:Mafia3 m14 nvs holding.jpg|thumb|none|600px|Lincoln holds his sniper M14 after completing the favor.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 1.jpg|thumb|none|600px|Lincoln aims the M14 in normal iron sight mode.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 2.jpg|thumb|none|600px|Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 1.jpg|thumb|none|600px|Having just melted his retinas by peering down a night vision scope in the middle of a bright New Orleans afternoon, he decides that reloading is a good idea.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 2.jpg|thumb|none|600px|Rummaging for a new mag.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 3.jpg|thumb|none|600px|Before putting it in and giving the handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk III (unusable)==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk. III]] appears in stock footage in the hands of some Irish soldiers in a cutscene about Burke's backstory.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee Enfield No.1 Mk III - .303 British]]&lt;br /&gt;
[[File:Mafia III lee enfield.jpg|thumb|none|600px|The Lee-Enfields being held by Irish soldiers during the Irish Civil War.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[Springfield M1903A1]] appears in-game as the &amp;quot;Mayweather M04A3&amp;quot; and is commonly used by Racket Enforcers in the mid-game. &lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln takes his new Springfield out for a test by Vito's place.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1 normally.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|And with the scope, inaccurate for the M84 scope attached to the gun.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Feeding some rounds out of his pocket.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|And closing it when he's done.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Lincoln stares at the scoped M1903A1 with his Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40|Tokarev SVT-40]] appears as the &amp;quot;Viper 55&amp;quot;, used by late game Racket Enforcers.&lt;br /&gt;
&lt;br /&gt;
Is notably used by Burke in the mission cutscene &amp;quot;Kill the Butcher&amp;quot;, albeit becomes a [[Winchester Model 70]] in a following cutscene.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Lincoln aims the SVT at his most powerful enemy yet, lumber.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 2.jpg|thumb|none|600px|The scope view, same overly elaborate reticle as before.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 1.jpg|thumb|none|600px|Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 3.jpg|thumb|none|600px|Before tilting the gun over and yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 world.jpg|thumb|none|600px|The SVT on the ground, as Lincoln considers a weapon swap.]]&lt;br /&gt;
[[file:Mafia III svt burke.jpg|thumb|none|600px|A close view of Burke's SVT, as he readies the rifle.]]&lt;br /&gt;
[[file:Mafia III svt burke side.jpg|thumb|none|600px|A side view of Burke's SVT. Notice the PU scope]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in-game as the &amp;quot;Manitou Model 67&amp;quot; as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the &amp;quot;Camo Model 67&amp;quot;.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the Model 70, having liberated it from its mafia-affiliated owner.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims at some menacing pipework with the Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Before using the scope to watch over his car.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Having confirmed his car is safe, he reloads by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Popping in some new rounds.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|And closing the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|Lincoln eyes up a randomly spawned Model 70.]]&lt;br /&gt;
[[file:Mafia III model 70 burke.jpg|thumb|none|600px|This picture we can see the barrel of a Model 70 held by Burke, despite the fact that he was using a SVT-40 before.]]&lt;br /&gt;
===Winchester Model 70 Camo Version===&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln sneaks with his tactically camo'd Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims his sneakily wrapped up rifle.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] appears in the ''Stones Unturned'' DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck. In the base game, they can be seen mounted on M3 Half Tracks in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:Mafia3 M2HB 1.jpg|thumb|none|600px|Having survived a gun fight, Lincoln eyes up a mounted M2.]]&lt;br /&gt;
[[file:Mafia3 M2HB 2.jpg|thumb|none|600px|Ignoring Donovan, he &amp;quot;takes aim&amp;quot; with the turret.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 BAR (unusable)==&lt;br /&gt;
In a stock footage scene explaining John Donovan's activities in Southeast Asia, we can see a Hmong fighter holding a [[M1918A2 BAR]].&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px||M1918A2 Browning Automatic Rifle without carry handle - .30-06 Springfield]]&lt;br /&gt;
[[File:Mafia III hmong fighters.jpg|thumb|none|600px|The Hmong fighter on the right can be seen holding the M1918A2 BAR, with the variant being easily identified by the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] appears as the &amp;quot;Hartmann 7.62&amp;quot;, first used during the prologue robbery on the Federal Reserve and finally as a favor from Vito's for the final racket takeover.&lt;br /&gt;
[[file:M60GPMG.jpg|thumb|none|450px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 m60 holding.jpg|thumb|none|600px|Lincoln is reunited with an old friend from Vietnam.]]&lt;br /&gt;
[[file:Mafia3 m60 aim.jpg|thumb|none|600px|Lincoln aims his M60 at a particular piece of siding.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 1.jpg|thumb|none|600px|Reloading The Pig begins with a yank of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 2.jpg|thumb|none|600px|Opening the top cover...]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 3.jpg|thumb|none|600px|And seating a fresh belt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 hand grenade]] appears in-game as the &amp;quot;Frag Grenade&amp;quot;, acquired with the first level of &amp;quot;IRA Bomber&amp;quot; and frequently dropped by mid to late game NPCs.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[file:Mafia3 M67 hand grenade 1.jpg|thumb|none|600px|Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 grenades==&lt;br /&gt;
One of the cutscene talking about Vito Scaletta shows a picture of him in the Army during WWII with an [[Mk 2 hand grenade]] affixed to his uniform, with the picture taken from ''[[Mafia II]]''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the &amp;quot;IRA Bomber&amp;quot; perk.&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|Lincoln points his F1 at a C4 block rigged on some filing cabinets.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite appears in certain black market shipments found in rackets in-game.&lt;br /&gt;
[[File:Dynamite bundle.jpg|thumb|none|500px|A bundle of German WWII-Era dynamite with fuse]]&lt;br /&gt;
[[file:Mafia3 dynamite.jpg|thumb|none|600px|Eyeing up some classic dynamite bundles in a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Mine==&lt;br /&gt;
An unknown Mine was added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:Mafia3Mine.jpg|thumb|none|600px|The Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;GL KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 China Lake hold.jpg|thumb|none|600px|Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.]]&lt;br /&gt;
[[file:Mafia3 China Lake aim.jpg|thumb|none|600px|Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 1.jpg|thumb|none|600px|Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 2.jpg|thumb|none|600px|Before stuffing another round into the tube.]]&lt;br /&gt;
[[file:Mafia3 China Lake world.jpg|thumb|none|600px|With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the &amp;quot;Hartmann AT-40&amp;quot; as Cassandra's final favor for the last racket in the game, although it does appear in the Royal Hotel before that.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW holding.jpg|thumb|none|600px|Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW aim.jpg|thumb|none|600px|Lincoln aims the M72A1 LAW down the block.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW world.jpg|thumb|none|600px|Before threatening the spent tube with his suppressed M1911.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Hartmann HLP&amp;quot;, acquired through Burke's final favor for the last racket.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher holding.jpg|thumb|none|600px|Lincoln holds his new toy outside the old bar.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher aim.jpg|thumb|none|600px|Lincoln aims his M79, ready to wreak some havoc.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 1.jpg|thumb|none|600px|Reloading by yanking out the old shell.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 2.jpg|thumb|none|600px|Grabbing...]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 3.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the &amp;quot;RPG KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Mafia3 rpg7 hold.jpg|thumb|none|600px|Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.]]&lt;br /&gt;
[[file:Mafia3 rpg7 aim.jpg|thumb|none|600px|Lincoln aims the RPG-7, for some reason gripping the middle of the tube.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 1.jpg|thumb|none|600px|Not that it hampers his aim, as he grabs another PG-7VM rocket.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 2.jpg|thumb|none|600px|And just stuffs it into the breech.]]&lt;br /&gt;
[[file:Mafia3 rpg7world.jpg|thumb|none|600px|RPG-7 on the ground, showing off its weirdly thin profile.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia:_Definitive_Edition&amp;diff=1637574</id>
		<title>Mafia: Definitive Edition</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia:_Definitive_Edition&amp;diff=1637574"/>
		<updated>2023-12-24T05:02:14Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: /* Thompson M1928 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia: Definitive Edition&lt;br /&gt;
|picture =  Mafia Definitive Edition poster.jpg&lt;br /&gt;
|caption =  Mafia: Definitive Edition&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= September 25, 2020&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;OS X&lt;br /&gt;
|publisher=Hangar 13&lt;br /&gt;
|genre=Action-adventure&amp;lt;br&amp;gt;Third-person shooter}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
'''''Mafia: Definitive Edition''''' is a full remake of the 2002 video game ''[[Mafia: The City of Lost Heaven]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Mafia: Definitive Edition'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] returns from the original game. It has a parkerized finish now as opposed to nickel plating from the original. The model appears to be taken from ''[[Mafia III]],'' complete with an uncocked hammer.&lt;br /&gt;
&lt;br /&gt;
It is also featured on the cover of the numerous collectable &amp;quot;detective magazines&amp;quot;.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol hold 1.jpg|thumb|none|600px|Tommy aims a Colt M1911A1 down a street.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol hold 2.jpg|thumb|none|600px|Switching arms.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol hold 3.jpg|thumb|none|600px|When approaching an object while aiming a firearm, Tommy will move his arm out of the way. This gives us a good look at the uncocked hammer. In reality, this would prevent the M1911 from firing.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol rel 1.jpg|thumb|none|600px|Reloading the M1911A1, much the same as it is reloaded in ''Mafia III''. Tommy flicks out a magazine (note the fresh one in his left hand)...]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol rel 2.jpg|thumb|none|600px|...and finishes off with racking the slide, regardless of whether or not there is still a round in the chamber.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol world.jpg|thumb|none|600px|A Colt M1911A1 on the ground.]]&lt;br /&gt;
===Gold Colt M1911A1===&lt;br /&gt;
A golden M1911A1 is a pre-order bonus. It has an increased magazine capacity of 10 rounds as opposed to the standard version's 7, but lacks a visibly extended magazine.&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Gold tone replica of an M1911A1.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold hold 1.jpg|thumb|none|600px|Tommy shows off his Gold M1911A1 to anyone in Lost Heaven who is willing to see.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold hold 2.jpg|thumb|none|600px|He swaps hands to show the guy on the sidewalk.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold hold 3.jpg|thumb|none|600px|The Gold M1911A1 also has a white grip, perhaps made of pearl or ivory.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold rel 1.jpg|thumb|none|600px|Tommy reloads the Gold Colt M1911A1 the same way as the plain-Jane version.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold rel 2.jpg|thumb|none|600px|He sticks in a fresh magazine, grumbling that these aren't made of gold as well to complete the look.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold world.jpg|thumb|none|600px|A Gold Colt M1911A1 on the ground. Better not leave it lying around.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 Snub Nose==&lt;br /&gt;
The snub nose [[Smith &amp;amp; Wesson Model 10]] appears as &amp;quot;Pocket Revolver&amp;quot;, replacing the [[Colt Detective Special]] from the original as the game's snub nose revolver.&lt;br /&gt;
[[file:S&amp;amp;WModel10Snub.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 10 snub nose revolver - .38 Special]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver hold 1.jpg|thumb|none|600px|Tommy aims a Smith &amp;amp; Wesson Model 10 Snub Nose.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver hold 2.jpg|thumb|none|600px|Showing off the other side.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver hold 3.jpg|thumb|none|600px|Tommy points a Model 10 Snub Nose at the sky.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver rel 1.jpg|thumb|none|600px|Having taken pot-shots at passing traffic, Tommy lets the spent rounds out of the cylinder.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver rel 2.jpg|thumb|none|600px|Tommy reloads the Model 10 Snub Nose with a speedloader.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver world.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 10 Snub Nose on the ground.]]&lt;br /&gt;
===Gold Smith &amp;amp; Wesson Model 10 Snub Nose===&lt;br /&gt;
A golden Model 10 is available after completing a mission in the Free Ride mode. &lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold hold 1.jpg|thumb|none|600px|Tommy aims the fancy Gold Smith &amp;amp; Wesson Model 10 Snub Nose.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold hold 2.jpg|thumb|none|600px|Tommy admires the other side.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold hold 3.jpg|thumb|none|600px|The Gold Model 10 also get a brighter wood grip.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold rel 1.jpg|thumb|none|600px|Tommy prepares to reload the Gold Model 10.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold rel 2.jpg|thumb|none|600px|Reloading with a speedloader.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold world.jpg|thumb|none|600px|Tommy examines a Gold Model 10 with his golden Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A very anachronistic [[Colt Python]] returns from ''[[Mafia III]]'', now called the &amp;quot;Service Revolver&amp;quot; and featuring a 4&amp;quot; barrel. Numerous Colt Pythons can be seen as props in various locations.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|350px|none|Colt Python with 4&amp;quot; Barrel and factory wood grips - .357 Magnum]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver hold 1.jpg|thumb|none|600px|Tommy aims the time-traveling Python.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver hold 2.jpg|thumb|none|600px|Tommy aims with his off-hand.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver hold 3.jpg|thumb|none|600px|The Python in this game has a brighter finish than its ''Mafia III'' counterpart.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver rel 1.jpg|thumb|none|600px|Tommy extracts the spent brass by simply giving his Python a shake.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver rel 2.jpg|thumb|none|600px|Feeding the Python fresh ammo via a speedloader.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver world.jpg|thumb|none|600px|A Python on the ground, apparently a victim of [[Far_Cry_3#Heckler_.26_Koch_MP5N|the Rook Islands' carnivorous shoes]].]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
An anachronistic [[Smith &amp;amp; Wesson Model 19]] returns from ''[[Mafia III]]'' (where it was known as the &amp;quot;Alfredsson M200&amp;quot;), now sporting a bright nickel finish and called the &amp;quot;Magnum Pistol&amp;quot;. It is the most powerful pistol in the game and takes the role of the more period-appropriate [[Smith &amp;amp; Wesson Model 27]] from the original game.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol hold 1.jpg|thumb|none|600px|Aiming another time-traveling revolver.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol hold 2.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol hold 3.jpg|thumb|none|600px|Tommy examines the Model 19's shiny new finish.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol rel 1.jpg|thumb|none|600px|Like the other revolvers, Tommy gives the Model 19 a shake...]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol rel 2.jpg|thumb|none|600px|...and presents some fresh ammo. The cartridges appear to be a bit too large to fit in the cylinder and are shaped differently than .357 Magnum rounds. They are also held in place by an invisible speedloader.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol world.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 19 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Thompson M1928==&lt;br /&gt;
The [[Thompson M1928]], a genre classic, returns from the original game. It also features a simplified L-style rear sight, introduced in 1942 for military models. Like in the original ''Mafia'', it is the sole fully automatic weapon in the game and has the highest capacity of any gun.&lt;br /&gt;
&lt;br /&gt;
It is incorrectly called a &amp;quot;machine gun&amp;quot; in the mission ''Creme de la Creme''.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun hold 1.jpg|thumb|none|600px|Tommy aims a Thompson M1928, looking down the later-style rear sight.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun hold 2.jpg|thumb|none|600px|Aiming from the other shoulder.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun hold 3.jpg|thumb|none|600px|Tommy (the mobster) takes cover with Tommy (the gun).]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun rel 1.jpg|thumb|none|600px|Reloading. Tommy grabs a fresh drum magazine...]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun rel 2.jpg|thumb|none|600px|...and then pulls back the charging handle.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun world.jpg|thumb|none|600px|A Thompson M1928 on the ground.]]&lt;br /&gt;
===Gold Thompson M1928===&lt;br /&gt;
A gold-plated Thompson M1928 is also available. It has an increased ammo capacity of 75 rounds.&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold hold 1.jpg|thumb|none|600px|Not content to just have golden handguns, Tommy begins collecting golden submachine guns.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold hold 2.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold hold 3.jpg|thumb|none|600px|Tommy takes cover from those who wish to get their fingerprints all over his shiny new gun.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold rel 1.jpg|thumb|none|600px|Tommy reloads, happy the magazines for this gun are gold as well.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold rel 2.jpg|thumb|none|600px|Tommy pulls the charging handle as the nearby drivers patiently wait for him to get on with it.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold world.jpg|thumb|none|600px|A Gold Thompson M1928 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A heavily anachronistic [[Remington 870]] appears as the game's sole pump-action shotgun, replacing the [[Winchester Model 1897]] from the original ''Mafia''. It uses the [[Mafia_III#Remington_870|same model]] from ''[[Mafia III]]''. It holds six rounds (one more than is possible in this configuration); when reloading, the first round is chambered, with subsequent shells loaded into the magazine.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun hold 1.jpg|thumb|none|600px|Tommy with another of the time-traveling guns found on the streets of Lost Heaven.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun hold 2.jpg|thumb|none|600px|Undeterred, he sights up a nearby motorist.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun hold 3.jpg|thumb|none|600px|Tommy in cover with a Remington 870.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun rel 1.jpg|thumb|none|600px|Chamber-loading what appears to be an anachronistic plastic shotgun shell.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun rel 2.jpg|thumb|none|600px|Tommy loads the remaining shells into the tube magazine.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun world.jpg|thumb|none|600px|A Remington 870 on the ground.]]&lt;br /&gt;
===Gold Remington 870===&lt;br /&gt;
A golden Remington 870 is also available. &lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun hold 1.jpg|thumb|none|600px|Tommy aims the Gold Remington 870.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun hold 2.jpg|thumb|none|600px|A passing motorist comes in for a closer look.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun hold 3.jpg|thumb|none|600px|Tommy takes cover with the Gold Remington 870.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun rel 1.jpg|thumb|none|600px|A fresh shell inserted into the chamber.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun rel 2.jpg|thumb|none|600px|Tommy finishes reloading his golden shotgun.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun world.jpg|thumb|none|600px|A Gold Remington 870 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The classic [[Sawed-Off Double Barrel Shotgun]] appears in-game as the &amp;quot;Lupara&amp;quot;, and is used as the one-hand gun. Numerous Luparas can be seen as props in various locations.&lt;br /&gt;
As in the original ''Mafia'', it is also used by Joe Barbaro in the epilogue, despite him using a Remington 870 in ''Mafia II'', and the Remington having a model in this game too.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara hold 1.jpg|thumb|none|600px|Tommy with another gun essential for any Italian mobster: a sawed-off &amp;quot;Lupara&amp;quot;.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara hold 2.jpg|thumb|none|600px|Aiming with his left hand.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara hold 3.jpg|thumb|none|600px|The model also appears to be from ''Mafia III'', but with a slightly lighter colored finish.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara rel 1.jpg|thumb|none|600px|Tommy loads new shells into both barrels.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara rel 2.jpg|thumb|none|600px|He snaps his sawed-off closed as some local police officers arrive to politely inquire if he has a tax stamp for that thing.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara world.jpg|thumb|none|600px|A Lupara on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[Springfield M1903A1]] returns with the same model from ''Mafia III'', but is available this time in both infantry and sniper (with the now-anachronistic M84 scope found on the ''Mafia III'' Springfield) variants. It replaces the original model Springfield M1903 from the original game.&lt;br /&gt;
While in the original game it would only be used by scripted enemies, in the remake police at higher wanted levels will spawn in with the Springfield and are capable of easily taking the player down with its high damage.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|400px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle hold 1.jpg|thumb|none|600px|Tommy aims the Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle hold 2.jpg|thumb|none|600px|Tommy shows off his ambidextrous rifle shooting abilities.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle hold 3.jpg|thumb|none|600px|Tommy in cover with the Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle rel 1.jpg|thumb|none|600px|Tommy moves to open the bolt of his rifle...]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle rel 2.jpg|thumb|none|600px|...before inserting an invisible stripper clip.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle world.jpg|thumb|none|600px|A Springfield M1903A1 on the ground.]]&lt;br /&gt;
===Springfield M1903A1 with M84 scope===&lt;br /&gt;
The &amp;quot;Mayweather M04A3&amp;quot;, a scoped Springfield from ''Mafia 3'', replaces the scoped [[Mosin Nagant]] from the original ''Mafia''.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|400px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|M1903A4 Springfield sniper variant with M84 scope - .30-06]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle hold 1.jpg|thumb|none|600px|Tommy holds the scoped Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle hold 2.jpg|thumb|none|600px|Tommy sights some approaching bad guys.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle hold 3.jpg|thumb|none|600px|Tommy takes cover as he plans his attack.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle aim.jpg|thumb|none|600px|Sighting up some enemy mobsters through the telescopic sight.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle rel 1.jpg|thumb|none|600px|Having made a few rival mobsters sleep with the fishes, Tommy pulls back the bolt of his rifle.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle rel 2.jpg|thumb|none|600px|The orientation of the scope allows him to also use a stripper clip to load.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle hold.jpg|thumb|none|600px|A scoped Springfield M1903A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade &amp;amp; Explosives=&lt;br /&gt;
==Dynamite== &lt;br /&gt;
Dynamite rigged up into a time bomb is provided to Tommy for sabotage missions.&lt;br /&gt;
[[file:Mafiadefinitiveedition dynamite 1.jpg|thumb|none|600px|Vincenzo presents Tommy with a dynamite bomb.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition dynamite 2.jpg|thumb|none|600px|Tommy checks to confirm if his dynamite is indeed made of dynamite.]]&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the game's standard hand grenade, returning from the original game.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|125px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[file:Mafiadefinitiveedition grenade 1.jpg|thumb|none|600px|A crate of ammo and Mk 2 hand grenades.]]&lt;br /&gt;
[[file:Mafiadefinitiveeditiongrenade 2.jpg|thumb|none|600px|Tommy tosses a grenade. In the original ''Mafia'', tossed grenades were depicted as still having the safety lever attached. In the remake, the lever is correctly depicted as missing from tossed grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail== &lt;br /&gt;
Molotov cocktails are used prominently in several missions.&lt;br /&gt;
[[file:Mafiadefinitiveedition molotov 1.jpg|thumb|none|600px|Vincenzo provides Tommy with some Molotovs.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition molotov molotov 2.jpg|thumb|none|600px|In an early mission, Tommy uses Molotov Cocktails to destroy cars belonging to henchmen of the rival Morello Crime Family.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
The [[Browning M1917]] is featured in the turret of the Bulworth Sentry armored car.&lt;br /&gt;
[[file:BrowningM1917.jpg|thumb|400px|none|Browning M1917 - .30-06]]&lt;br /&gt;
[[file:Mafiadefinitiveedition sentry gun 1.jpg|thumb|none|600px|The Bulworth Sentry with its Browning M1917 turret in the Carcyclopedia.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition sentry gun 2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition sentry gun 3.jpg|thumb|none|600px|The Sentry out for a run on the Lost Heaven Autodrome. This particular vehicle can only be used in the &amp;quot;Test Drive&amp;quot; game mode and only appears once in the story, during the mission &amp;quot;A Trip to the Country&amp;quot;.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition sentry gun 4.jpg|thumb|none|600px|On top of that, what's even more tragic is that the gun itself is unusable by the player and only fires during the above-mentioned mission.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia:_Definitive_Edition&amp;diff=1637573</id>
		<title>Mafia: Definitive Edition</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia:_Definitive_Edition&amp;diff=1637573"/>
		<updated>2023-12-24T05:00:11Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia: Definitive Edition&lt;br /&gt;
|picture =  Mafia Definitive Edition poster.jpg&lt;br /&gt;
|caption =  Mafia: Definitive Edition&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= September 25, 2020&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;OS X&lt;br /&gt;
|publisher=Hangar 13&lt;br /&gt;
|genre=Action-adventure&amp;lt;br&amp;gt;Third-person shooter}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
'''''Mafia: Definitive Edition''''' is a full remake of the 2002 video game ''[[Mafia: The City of Lost Heaven]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Mafia: Definitive Edition'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] returns from the original game. It has a parkerized finish now as opposed to nickel plating from the original. The model appears to be taken from ''[[Mafia III]],'' complete with an uncocked hammer.&lt;br /&gt;
&lt;br /&gt;
It is also featured on the cover of the numerous collectable &amp;quot;detective magazines&amp;quot;.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol hold 1.jpg|thumb|none|600px|Tommy aims a Colt M1911A1 down a street.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol hold 2.jpg|thumb|none|600px|Switching arms.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol hold 3.jpg|thumb|none|600px|When approaching an object while aiming a firearm, Tommy will move his arm out of the way. This gives us a good look at the uncocked hammer. In reality, this would prevent the M1911 from firing.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol rel 1.jpg|thumb|none|600px|Reloading the M1911A1, much the same as it is reloaded in ''Mafia III''. Tommy flicks out a magazine (note the fresh one in his left hand)...]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol rel 2.jpg|thumb|none|600px|...and finishes off with racking the slide, regardless of whether or not there is still a round in the chamber.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol world.jpg|thumb|none|600px|A Colt M1911A1 on the ground.]]&lt;br /&gt;
===Gold Colt M1911A1===&lt;br /&gt;
A golden M1911A1 is a pre-order bonus. It has an increased magazine capacity of 10 rounds as opposed to the standard version's 7, but lacks a visibly extended magazine.&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Gold tone replica of an M1911A1.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold hold 1.jpg|thumb|none|600px|Tommy shows off his Gold M1911A1 to anyone in Lost Heaven who is willing to see.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold hold 2.jpg|thumb|none|600px|He swaps hands to show the guy on the sidewalk.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold hold 3.jpg|thumb|none|600px|The Gold M1911A1 also has a white grip, perhaps made of pearl or ivory.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold rel 1.jpg|thumb|none|600px|Tommy reloads the Gold Colt M1911A1 the same way as the plain-Jane version.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold rel 2.jpg|thumb|none|600px|He sticks in a fresh magazine, grumbling that these aren't made of gold as well to complete the look.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold world.jpg|thumb|none|600px|A Gold Colt M1911A1 on the ground. Better not leave it lying around.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 Snub Nose==&lt;br /&gt;
The snub nose [[Smith &amp;amp; Wesson Model 10]] appears as &amp;quot;Pocket Revolver&amp;quot;, replacing the [[Colt Detective Special]] from the original as the game's snub nose revolver.&lt;br /&gt;
[[file:S&amp;amp;WModel10Snub.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 10 snub nose revolver - .38 Special]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver hold 1.jpg|thumb|none|600px|Tommy aims a Smith &amp;amp; Wesson Model 10 Snub Nose.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver hold 2.jpg|thumb|none|600px|Showing off the other side.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver hold 3.jpg|thumb|none|600px|Tommy points a Model 10 Snub Nose at the sky.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver rel 1.jpg|thumb|none|600px|Having taken pot-shots at passing traffic, Tommy lets the spent rounds out of the cylinder.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver rel 2.jpg|thumb|none|600px|Tommy reloads the Model 10 Snub Nose with a speedloader.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver world.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 10 Snub Nose on the ground.]]&lt;br /&gt;
===Gold Smith &amp;amp; Wesson Model 10 Snub Nose===&lt;br /&gt;
A golden Model 10 is available after completing a mission in the Free Ride mode. &lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold hold 1.jpg|thumb|none|600px|Tommy aims the fancy Gold Smith &amp;amp; Wesson Model 10 Snub Nose.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold hold 2.jpg|thumb|none|600px|Tommy admires the other side.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold hold 3.jpg|thumb|none|600px|The Gold Model 10 also get a brighter wood grip.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold rel 1.jpg|thumb|none|600px|Tommy prepares to reload the Gold Model 10.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold rel 2.jpg|thumb|none|600px|Reloading with a speedloader.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold world.jpg|thumb|none|600px|Tommy examines a Gold Model 10 with his golden Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A very anachronistic [[Colt Python]] returns from ''[[Mafia III]]'', now called the &amp;quot;Service Revolver&amp;quot; and featuring a 4&amp;quot; barrel. Numerous Colt Pythons can be seen as props in various locations.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|350px|none|Colt Python with 4&amp;quot; Barrel and factory wood grips - .357 Magnum]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver hold 1.jpg|thumb|none|600px|Tommy aims the time-traveling Python.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver hold 2.jpg|thumb|none|600px|Tommy aims with his off-hand.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver hold 3.jpg|thumb|none|600px|The Python in this game has a brighter finish than its ''Mafia III'' counterpart.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver rel 1.jpg|thumb|none|600px|Tommy extracts the spent brass by simply giving his Python a shake.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver rel 2.jpg|thumb|none|600px|Feeding the Python fresh ammo via a speedloader.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver world.jpg|thumb|none|600px|A Python on the ground, apparently a victim of [[Far_Cry_3#Heckler_.26_Koch_MP5N|the Rook Islands' carnivorous shoes]].]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
An anachronistic [[Smith &amp;amp; Wesson Model 19]] returns from ''[[Mafia III]]'' (where it was known as the &amp;quot;Alfredsson M200&amp;quot;), now sporting a bright nickel finish and called the &amp;quot;Magnum Pistol&amp;quot;. It is the most powerful pistol in the game and takes the role of the more period-appropriate [[Smith &amp;amp; Wesson Model 27]] from the original game.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol hold 1.jpg|thumb|none|600px|Aiming another time-traveling revolver.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol hold 2.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol hold 3.jpg|thumb|none|600px|Tommy examines the Model 19's shiny new finish.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol rel 1.jpg|thumb|none|600px|Like the other revolvers, Tommy gives the Model 19 a shake...]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol rel 2.jpg|thumb|none|600px|...and presents some fresh ammo. The cartridges appear to be a bit too large to fit in the cylinder and are shaped differently than .357 Magnum rounds. They are also held in place by an invisible speedloader.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol world.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 19 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Thompson M1928==&lt;br /&gt;
The [[Thompson M1928]], a genre classic, returns from the original game. It also features a simplified L-style rear sight, introduced in 1942 for military models. Like in the original ''Mafia'', it is the sole fully automatic weapon in the game and has the highest capacity of any gun.&lt;br /&gt;
&lt;br /&gt;
Is incorrectly called &amp;quot;machine gun&amp;quot; in the mission ''Creme de la Creme''.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun hold 1.jpg|thumb|none|600px|Tommy aims a Thompson M1928, looking down the later-style rear sight.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun hold 2.jpg|thumb|none|600px|Aiming from the other shoulder.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun hold 3.jpg|thumb|none|600px|Tommy (the mobster) takes cover with Tommy (the gun).]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun rel 1.jpg|thumb|none|600px|Reloading. Tommy grabs a fresh drum magazine...]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun rel 2.jpg|thumb|none|600px|...and then pulls back the charging handle.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun world.jpg|thumb|none|600px|A Thompson M1928 on the ground.]]&lt;br /&gt;
===Gold Thompson M1928===&lt;br /&gt;
A gold-plated Thompson M1928 is also available. It has an increased ammo capacity of 75 rounds.&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold hold 1.jpg|thumb|none|600px|Not content to just have golden handguns, Tommy begins collecting golden submachine guns.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold hold 2.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold hold 3.jpg|thumb|none|600px|Tommy takes cover from those who wish to get their fingerprints all over his shiny new gun.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold rel 1.jpg|thumb|none|600px|Tommy reloads, happy the magazines for this gun are gold as well.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold rel 2.jpg|thumb|none|600px|Tommy pulls the charging handle as the nearby drivers patiently wait for him to get on with it.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold world.jpg|thumb|none|600px|A Gold Thompson M1928 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A heavily anachronistic [[Remington 870]] appears as the game's sole pump-action shotgun, replacing the [[Winchester Model 1897]] from the original ''Mafia''. It uses the [[Mafia_III#Remington_870|same model]] from ''[[Mafia III]]''. It holds six rounds (one more than is possible in this configuration); when reloading, the first round is chambered, with subsequent shells loaded into the magazine.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun hold 1.jpg|thumb|none|600px|Tommy with another of the time-traveling guns found on the streets of Lost Heaven.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun hold 2.jpg|thumb|none|600px|Undeterred, he sights up a nearby motorist.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun hold 3.jpg|thumb|none|600px|Tommy in cover with a Remington 870.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun rel 1.jpg|thumb|none|600px|Chamber-loading what appears to be an anachronistic plastic shotgun shell.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun rel 2.jpg|thumb|none|600px|Tommy loads the remaining shells into the tube magazine.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun world.jpg|thumb|none|600px|A Remington 870 on the ground.]]&lt;br /&gt;
===Gold Remington 870===&lt;br /&gt;
A golden Remington 870 is also available. &lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun hold 1.jpg|thumb|none|600px|Tommy aims the Gold Remington 870.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun hold 2.jpg|thumb|none|600px|A passing motorist comes in for a closer look.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun hold 3.jpg|thumb|none|600px|Tommy takes cover with the Gold Remington 870.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun rel 1.jpg|thumb|none|600px|A fresh shell inserted into the chamber.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun rel 2.jpg|thumb|none|600px|Tommy finishes reloading his golden shotgun.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun world.jpg|thumb|none|600px|A Gold Remington 870 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The classic [[Sawed-Off Double Barrel Shotgun]] appears in-game as the &amp;quot;Lupara&amp;quot;, and is used as the one-hand gun. Numerous Luparas can be seen as props in various locations.&lt;br /&gt;
As in the original ''Mafia'', it is also used by Joe Barbaro in the epilogue, despite him using a Remington 870 in ''Mafia II'', and the Remington having a model in this game too.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara hold 1.jpg|thumb|none|600px|Tommy with another gun essential for any Italian mobster: a sawed-off &amp;quot;Lupara&amp;quot;.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara hold 2.jpg|thumb|none|600px|Aiming with his left hand.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara hold 3.jpg|thumb|none|600px|The model also appears to be from ''Mafia III'', but with a slightly lighter colored finish.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara rel 1.jpg|thumb|none|600px|Tommy loads new shells into both barrels.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara rel 2.jpg|thumb|none|600px|He snaps his sawed-off closed as some local police officers arrive to politely inquire if he has a tax stamp for that thing.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara world.jpg|thumb|none|600px|A Lupara on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[Springfield M1903A1]] returns with the same model from ''Mafia III'', but is available this time in both infantry and sniper (with the now-anachronistic M84 scope found on the ''Mafia III'' Springfield) variants. It replaces the original model Springfield M1903 from the original game.&lt;br /&gt;
While in the original game it would only be used by scripted enemies, in the remake police at higher wanted levels will spawn in with the Springfield and are capable of easily taking the player down with its high damage.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|400px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle hold 1.jpg|thumb|none|600px|Tommy aims the Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle hold 2.jpg|thumb|none|600px|Tommy shows off his ambidextrous rifle shooting abilities.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle hold 3.jpg|thumb|none|600px|Tommy in cover with the Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle rel 1.jpg|thumb|none|600px|Tommy moves to open the bolt of his rifle...]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle rel 2.jpg|thumb|none|600px|...before inserting an invisible stripper clip.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle world.jpg|thumb|none|600px|A Springfield M1903A1 on the ground.]]&lt;br /&gt;
===Springfield M1903A1 with M84 scope===&lt;br /&gt;
The &amp;quot;Mayweather M04A3&amp;quot;, a scoped Springfield from ''Mafia 3'', replaces the scoped [[Mosin Nagant]] from the original ''Mafia''.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|400px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|M1903A4 Springfield sniper variant with M84 scope - .30-06]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle hold 1.jpg|thumb|none|600px|Tommy holds the scoped Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle hold 2.jpg|thumb|none|600px|Tommy sights some approaching bad guys.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle hold 3.jpg|thumb|none|600px|Tommy takes cover as he plans his attack.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle aim.jpg|thumb|none|600px|Sighting up some enemy mobsters through the telescopic sight.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle rel 1.jpg|thumb|none|600px|Having made a few rival mobsters sleep with the fishes, Tommy pulls back the bolt of his rifle.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle rel 2.jpg|thumb|none|600px|The orientation of the scope allows him to also use a stripper clip to load.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle hold.jpg|thumb|none|600px|A scoped Springfield M1903A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade &amp;amp; Explosives=&lt;br /&gt;
==Dynamite== &lt;br /&gt;
Dynamite rigged up into a time bomb is provided to Tommy for sabotage missions.&lt;br /&gt;
[[file:Mafiadefinitiveedition dynamite 1.jpg|thumb|none|600px|Vincenzo presents Tommy with a dynamite bomb.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition dynamite 2.jpg|thumb|none|600px|Tommy checks to confirm if his dynamite is indeed made of dynamite.]]&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the game's standard hand grenade, returning from the original game.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|125px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[file:Mafiadefinitiveedition grenade 1.jpg|thumb|none|600px|A crate of ammo and Mk 2 hand grenades.]]&lt;br /&gt;
[[file:Mafiadefinitiveeditiongrenade 2.jpg|thumb|none|600px|Tommy tosses a grenade. In the original ''Mafia'', tossed grenades were depicted as still having the safety lever attached. In the remake, the lever is correctly depicted as missing from tossed grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail== &lt;br /&gt;
Molotov cocktails are used prominently in several missions.&lt;br /&gt;
[[file:Mafiadefinitiveedition molotov 1.jpg|thumb|none|600px|Vincenzo provides Tommy with some Molotovs.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition molotov molotov 2.jpg|thumb|none|600px|In an early mission, Tommy uses Molotov Cocktails to destroy cars belonging to henchmen of the rival Morello Crime Family.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
The [[Browning M1917]] is featured in the turret of the Bulworth Sentry armored car.&lt;br /&gt;
[[file:BrowningM1917.jpg|thumb|400px|none|Browning M1917 - .30-06]]&lt;br /&gt;
[[file:Mafiadefinitiveedition sentry gun 1.jpg|thumb|none|600px|The Bulworth Sentry with its Browning M1917 turret in the Carcyclopedia.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition sentry gun 2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition sentry gun 3.jpg|thumb|none|600px|The Sentry out for a run on the Lost Heaven Autodrome. This particular vehicle can only be used in the &amp;quot;Test Drive&amp;quot; game mode and only appears once in the story, during the mission &amp;quot;A Trip to the Country&amp;quot;.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition sentry gun 4.jpg|thumb|none|600px|On top of that, what's even more tragic is that the gun itself is unusable by the player and only fires during the above-mentioned mission.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Big_Gundown&amp;diff=1637572</id>
		<title>The Big Gundown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Big_Gundown&amp;diff=1637572"/>
		<updated>2023-12-24T04:59:32Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: The character Brokston had his name spelled three different ways throughout this article...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''The Big Gundown'' &amp;lt;br&amp;gt; ''La Resa dei Conti''&lt;br /&gt;
|picture = The Big Gundown.jpg&lt;br /&gt;
|caption = ''The Big Gundown (1967)''&lt;br /&gt;
|country = [[Image:ITA.jpg|25px]] Italy&amp;lt;BR&amp;gt;[[Image:ESP 45-77.jpg|25px]] Spain&lt;br /&gt;
|director = [[Sergio Sollima]]&lt;br /&gt;
|date= 1967&lt;br /&gt;
|language = Italian&amp;lt;BR&amp;gt;Spanish&lt;br /&gt;
|studio=  PEA&amp;lt;BR&amp;gt; Produzioni Cinematographice Tulio Demicheli&lt;br /&gt;
|distributor= &lt;br /&gt;
|character1=Jonatan Corbett&lt;br /&gt;
|actor1=[[Lee Van Cleef]]&lt;br /&gt;
|character2=&amp;quot;Cuchillo&amp;quot;&lt;br /&gt;
|actor2=[[Tomas Milian]]&lt;br /&gt;
|character3=Brokston&lt;br /&gt;
|actor3=[[Walter Barnes]]&lt;br /&gt;
|character4=Baron von Schulenberg&lt;br /&gt;
|actor4=[[Gérard Herter]]&lt;br /&gt;
|character5=Chet Miller&lt;br /&gt;
|actor5=[[Ángel del Pozo]]&lt;br /&gt;
|character6=Widow&lt;br /&gt;
|actor6=[[Nieves Navarro]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Big Gundown'''''  (Italian: ''La Resa dei Conti'', lit. ''The Settling of Scores'') is a 1967 Italian Spaghetti Western film directed by [[Sergio Sollima]] and starring [[Lee Van Cleef]] and [[Tomas Milian]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
As is tradition in many western movies, the [[Single Action Army]] is a very popular firearm in the movie.&lt;br /&gt;
[[image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army with 7.5&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-2.jpg|thumb|none|600px|Jonatan Corbett ([[Lee Van Cleef]]) defends himself with the [[Colt Single Action Army]].]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-3.jpg|thumb|none|600px|Another view of the [[Colt Single Action Army]].]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-4.jpg|thumb|none|600px|Jonatan Corbett ([[Lee Van Cleef]]) uses his [[Colt Single Action Army]] when he's going for &amp;quot;Cuchillo&amp;quot; ([[Tomas Milian]]).]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-5.jpg|thumb|none|600px|But Jonatan doesn't pull the trigger.]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-6.jpg|thumb|none|600px|Jonatan Corbett ([[Lee Van Cleef]]) aims his [[Colt Single Action Army]] when he finds &amp;quot;Cuchillo&amp;quot; in a lagoon.]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-8.jpg|thumb|none|600px|Jess ([[Benito Stefanelli]]) carries a [[Colt Single Action Army]].]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-9.jpg|thumb|none|600px|Corbett uses his [[Colt Single Action Army]] to defend himself against the ranchers.]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-10.jpg|thumb|none|600px|Corbett uses the [[Colt Single Action Army]] and his hat to fool the ranchers.]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-11.jpg|thumb|none|600px|Another view of a [[Colt Single Action Army]] in the hands of Rocky ([[Romano Puppo]]).]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-13-2.jpg|thumb|none|600px|The [[Colt Single Action Army]] in a case with the [[Colt 1851 Navy]], [[Smith &amp;amp; Wesson No.3 Russian Model]], and the [[Remington 1866 Derringer]].]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-14.jpg|thumb|none|600px|Jonatan Corbett ([[Lee Van Cleef]]) aims his [[Colt Single Action Army]] to &amp;quot;Cuchillo&amp;quot;]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-16.jpg|thumb|none|600px|Jonatan Corbett ([[Lee Van Cleef]]) holds two [[Colt Single Action Army]]s, the one to the right is the 7.5&amp;quot; barrel or &amp;quot;Cavalry&amp;quot; variant.]]&lt;br /&gt;
[[image:ColtSingleActionArmy.jpg|thumb|none|300px|Colt Single Action Army with 5.5&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-1.jpg|thumb|none|600px||The [[Colt Single Action Army]] in the introduction.]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-7.jpg|thumb|none|600px|Jonatan Corbett ([[Lee Van Cleef]]) aims two [[Colt Single Action Army]]s at the widow ([[Nieves Navarro]]). One of these is a [[Colt Single Action Army]] with 5.5&amp;quot; barrel.]]&lt;br /&gt;
[[File:T.B.G Colt S.A.A &amp;amp; Lightning_Rifle-1.jpg|thumb|none|600px|Corbett carries the same [[Colt Single Action Army]] with 5.5&amp;quot; Barrel.]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-15.jpg|thumb|none|600px|But Jonatan declines to kill &amp;quot;Cuchillo&amp;quot; and aims his revolver at Chet Miller.]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-16.jpg|thumb|none|600px|Jonatan holds two [[Colt Single Action Army]]s, the one at the left is the 5.5&amp;quot; barrel or &amp;quot;Artillery&amp;quot; variant.]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-17.jpg|thumb|none|600px|a close-up view of Miller's [[Colt Single Action Army]] during the duel against Corbett.]]&lt;br /&gt;
[[image:ColtSAA475barrel.jpg|thumb|none|300px|Colt Single Action Army with 4.75&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-12.jpg|thumb|none|600px|One of the Mexican mercenaries fires a SAA with a 4.75&amp;quot; barrel, but &amp;quot;Cuchillo&amp;quot; ([[Tomas Milian]]) kills him.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
The [[Colt 1851 Navy]] appears as the second revolver of one of the Widow's rancheros ([[Frank Braña]]) uses to defend himself from Corbett. It also appears as one of the handguns in the Brokston's case.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|300px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[Image:T.B.G 1851 Navy-1.jpg|thumb|none|600px|One of the Widow's rancheros ([[Frank Braña]]) uses the [[Colt 1851 Navy]] when his [[Winchester Model 1892 Saddle Ring Carbine]] runs out of ammo.]]&lt;br /&gt;
[[Image:T.B.G 1851 Navy-2.jpg|thumb|none|600px|A better view of the [[Colt 1851 Navy]].]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-13-2.jpg|thumb|none|600px|The [[Colt 1851 Navy]] in Brokston's case with the [[Colt Single Action Army]], [[Smith &amp;amp; Wesson No.3 Russian Model]], and the [[Remington 1866 Derringer]].]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson No.3 Russian Model==&lt;br /&gt;
A [[Smith &amp;amp; Wesson No.3 Russian Model]] is seen in Brokston's case with other firearms, but it is never used.&lt;br /&gt;
[[Image:S&amp;amp;w russian.jpg|thumb|none|300px|Smith &amp;amp; Wesson No.3 Russian Model - .44 Russian]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-13-2.jpg|thumb|none|600px|The [[Smith &amp;amp; Wesson No.3 Russian Model]] in Brokston's case with the [[Colt Single Action Army]], [[Colt 1851 Navy]], and the [[Remington 1866 Derringer]].]]&lt;br /&gt;
&lt;br /&gt;
==Lefaucheux Model 1858==&lt;br /&gt;
Baron Von Schulemberg ([[Gérald Herter]]) uses a [[Lefaucheux Model 1858]] as his main revolver.&lt;br /&gt;
[[Image:Lefaucheux Model 1858.jpg|thumb|none|300px|Lefaucheux Model 1858 - 12mm Pinfire]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-1.jpg|thumb|none|600px|Baron Von Schulemberg ([[Gérald Herter]]) opens his case with the [[Lefaucheux Model 1858]] inside.]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-2.jpg|thumb|none|600px|Schulemberg checks his revolver.]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-3.jpg|thumb|none|600px|Schulemberg aims his [[Lefaucheux Model 1858]] at Corbett.]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-4.jpg|thumb|none|600px|Schulemberg shows his revolver before a duel.]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-5.jpg|thumb|none|600px|A close-up of the [[Lefaucheux Model 1858]].]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-6.jpg|thumb|none|600px|Schulemberg fires his [[Lefaucheux Model 1858]].]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-7.jpg|thumb|none|600px|An injured Schulemberg still fires his [[Lefaucheux Model 1858]].]]&lt;br /&gt;
&lt;br /&gt;
==Velo-Dog Revolver==&lt;br /&gt;
A [[Velo-Dog Revolver]] is seen in Brokston's case with other firearms.&lt;br /&gt;
[[Image:Velodog 380.jpg|thumb|none|400px|A Belgian or French hammerless Velo-Dog Revolver with 5-shot Belgian Bulldog style cylinder and faceted barrel - .380]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-13-2.jpg|thumb|none|600px|The [[Velo-Dog Revolver]] in the case with the [[Colt Single Action Army]], [[Remington 1866 Derringer]], [[Smith &amp;amp; Wesson No.3 Russian Model]], and the [[Colt 1851 Navy]].]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
A [[Remington 1866 Derringer]] is seen in Brokston's case with other handguns, but it's never used.&lt;br /&gt;
[[File:Remington_derringer_Type_3.jpg|thumb|none|300px|Remington 1866 Derringer with stainless finish and wooden grips - .41 RF Short]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-13-2.jpg|thumb|none|600px|The [[Remington 1866 Derringer]] in the case with the [[Colt Single Action Army]], [[Smith &amp;amp; Wesson No.3 Russian Model]], and the [[Colt 1851 Navy]].]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Lightning Carbine==&lt;br /&gt;
Chet Miller ([[Ángel del Pozo]])'s firearm of choice is a [[Colt Lightning Carbine]].&lt;br /&gt;
[[File:Colt_Lightning_Rifle_Nickel_Plated.jpg|thumb|none|450px|Colt Lightning Rifle with Nickel Plated Finish - .38-56 WCF]]&lt;br /&gt;
[[Image:T.B.G S&amp;amp;W320.jpg|thumb|none|600px|The [[Colt Lightning Carbine]] in a case.]]&lt;br /&gt;
[[File:T.B.G Colt_Lightning_Rifle-1.jpg|thumb|none|600px|Chet Miller ([[Ángel del Pozo]]) grabs his [[Colt Lightning Carbine]].]]&lt;br /&gt;
[[File:T.B.G Colt_Lightning_Rifle-3.jpg|thumb|none|600px|A distant view of Chet Miller, his horse, and his rifle.]]&lt;br /&gt;
[[File:T.B.G Colt S.A.A &amp;amp; Lightning_Rifle-2.jpg|thumb|none|600px|Chet Miller with his [[Colt Lightning Carbine]].]]&lt;br /&gt;
[[File:T.B.G Colt Lightning_Rifle-4.jpg|thumb|none|600px|Chet Miller drops his [[Colt Lightning Carbine]]]]&lt;br /&gt;
[[File:T.B.G Colt Lightning_Rifle-5.jpg|thumb|none|600px|Jonatan Corbett ([[Lee Van Cleef]]) fires the [[Colt Lightning Carbine]] at Brokston.]]&lt;br /&gt;
[[File:T.B.G Colt Lightning_Rifle-6.jpg|thumb|none|600px|A front view of the [[Colt Lightning Carbine]].]]&lt;br /&gt;
[[File:T.B.G Colt Lightning_Rifle-7.jpg|thumb|none|600px|The best side view of the [[Colt Lightning Carbine]].]]&lt;br /&gt;
[[File:T.B.G Colt Lightning_Rifle-8.jpg|thumb|none|600px||''&amp;quot;All right, who's going to play to be the man now?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Spencer 1860==&lt;br /&gt;
A [[Spencer 1860]] is fired by Sarah (Maribel Martín) at one point.&lt;br /&gt;
[[File:Spencer-rifle.JPG|thumb|none|450px|Spencer Repeating Rifle - .56-56 Rimfire]]&lt;br /&gt;
[[File:T.B.G Spencer 1860 Repeating Rifle.jpg|thumb|none|600px|Sarah (Maribel Martín) fires the [[Spencer 1860]] at Corbett.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 320 Revolving Rifle==&lt;br /&gt;
Brokston ([[Walter Barnes]]) briefly holds a [[Smith &amp;amp; Wesson Model 320 Revolving Rifle]] without a stock.&lt;br /&gt;
[[Image:S&amp;amp;w320.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 320 Revolving Rifle - .320 S&amp;amp;W]]&lt;br /&gt;
[[Image:T.B.G S&amp;amp;W320.jpg|thumb|none|600px|Brockston ([[Walter Barnes]]) grabs a [[Smith &amp;amp; Wesson Model 320 Revolving Rifle]], but he never uses it.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is used by several characters.&lt;br /&gt;
[[File:PheonixentWinchester1894.jpg|thumb|none|450px|Winchester Model 1894 - .30-30 WCF]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-1.jpg|thumb|none|600px|The [[Winchester Model 1894]] in the hands of the third rancher.]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-2.jpg|thumb|none|600px|A better view of the [[Winchester Model 1894]].]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-5.jpg|thumb|none|600px|Jess ([[Benito Stefanelli]]) aims his [[Winchester Model 1894]] at &amp;quot;Cuchillo&amp;quot;.]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-8.jpg|thumb|none|600px|''&amp;quot;They're using rifles, be careful&amp;quot;''.]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-9.jpg|thumb|none|600px|&amp;quot;Cuchillo&amp;quot; ([[Tomas Milian]]) grabs the [[Winchester Model 1894]], but never shoots it.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 Saddle Ring Carbine==&lt;br /&gt;
Numerous ranchers are armed with the [[Winchester Model 1892 Saddle Ring Carbine]].&lt;br /&gt;
[[File:WinchesterModel1892.jpg|thumb|none|450px|Winchester Model 1892 Saddle Ring Carbine - .40-44 WCF]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-1.jpg|thumb|none|600px|The Widow's ranchero ([[Frank Braña]]) holds his [[Winchester Model 1892]].]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-2.jpg|thumb|none|600px|A better view of the [[Winchester Model 1892]].]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-3.jpg|thumb|none|600px|The fourth rancher fires the [[Winchester Model 1892]] to kill Corbett.]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-4.jpg|thumb|none|600px|The Ranchero ([[Frank Braña]]) raises his [[Winchester Model 1892 Saddle Ring Carbine]].]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-6.jpg|thumb|none|600px|The best side view of the [[Winchester Model 1892 Saddle Ring Carbine]] in the hands of Jess ([[Benito Stefanelli]]).]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-7.jpg|thumb|none|600px|The ranchero ([[Frank Braña]]) holds his [[Winchester Model 1892 Saddle Ring Carbine]].]]&lt;br /&gt;
&lt;br /&gt;
==Evans Repeating Rifle==&lt;br /&gt;
An [[Evans Repeating Rifle]] is seen in the hands of Brokston ([[Walter Barnes]]).&lt;br /&gt;
[[image:EvansB.jpg|thumb|none|450px|Evans Repeating Rifle - .44 Evans]]&lt;br /&gt;
[[image:T.B.G Evans Repeating Rifle-1.jpg|thumb|none|600px|Brokston uses the [[Evans Repeating Rifle]] to fire at Corbett.]]&lt;br /&gt;
[[image:T.B.G Evans Repeating Rifle-2.jpg|thumb|none|600px|An injured Brokston tries to aim his rifle, but can't.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifles==&lt;br /&gt;
During &amp;quot;Cuchillo&amp;quot;'s ([[Tomas Milian]]) quest, the Mexican mercenaries hold three unidentified rifles.&lt;br /&gt;
[[File:T.B.G Unknown Rifles-2.jpg|thumb|none|600px|The Mexican mercenaries with unidentified rifles.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta Model 412==&lt;br /&gt;
Numerous Beretta Model 412s are seen in the armory of a Mexican police station. These anachronistic shotguns are likely standing in for more period-appropriate single-barrel shotguns.&lt;br /&gt;
[[File:Beretta Model 412 28G.jpg|thumb|none|450px|Beretta Model 412 Folding Shotgun - 28 gauge]]&lt;br /&gt;
[[File:T.B.G Unknown Rifles.jpg|thumb|none|600px|Numerous guns in the Mexican police station.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Big Gundown, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Western Movie]]&lt;br /&gt;
[[Category:Spaghetti Western Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;br /&gt;
[[Category:Spanish Produced/Filmed]]&lt;br /&gt;
[[Category:Sergio Sollima]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Grand_Duel&amp;diff=1637570</id>
		<title>The Grand Duel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Grand_Duel&amp;diff=1637570"/>
		<updated>2023-12-24T04:44:41Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = ''The Grand Duel'' &amp;lt;br&amp;gt; ''Il Grande Duello''&lt;br /&gt;
|picture = The Grand Duel.jpg&lt;br /&gt;
|caption = ''The Grand Duel (1972)''&lt;br /&gt;
|country = [[Image:ITA.jpg|25px]] Italy&amp;lt;BR&amp;gt;[[Image:GER.jpg|25px]] Germany&amp;lt;BR&amp;gt; [[Image:FRA.jpg|25px]] France&amp;lt;BR&amp;gt;&lt;br /&gt;
|director = [[Giancarlo Santi]]&lt;br /&gt;
|date= 1972&lt;br /&gt;
|language = Italian&amp;lt;BR&amp;gt;&lt;br /&gt;
|studio=  Mount Street Film&amp;lt;BR&amp;gt; Terra-Filmkunst GmbH&amp;lt;BR&amp;gt; Corona Filmproduktion GmbH&amp;lt;BR&amp;gt; Société Nouvelle de Cinématographie&lt;br /&gt;
|distributor= Titanus&amp;lt;BR&amp;gt; Constantin Film &amp;lt;BR&amp;gt; Société Nouvelle de Cinématographie &lt;br /&gt;
|character1=Sheriff. Clayton&lt;br /&gt;
|actor1=[[Lee Van Cleef]]&lt;br /&gt;
|character2=Philipp Wermeer&lt;br /&gt;
|actor2=[[Alberto Dentice]]&lt;br /&gt;
|character3=David Saxon&lt;br /&gt;
|actor3=[[Horst Frank]]&lt;br /&gt;
|character4=Sheriff. Eli Saxon&lt;br /&gt;
|actor4=[[Marc Mazza]]&lt;br /&gt;
|character5=&lt;br /&gt;
|actor5=[[Klaus Grünberg]]&lt;br /&gt;
|character6=Bighorse&lt;br /&gt;
|actor6=[[Jess Hahn]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Grand Duel'''''  (Italian: ''El Grande Duello'') also known as: '''''Storm Rider''''' or '''''The Big Showdown''''' is a 1972 Italian Spaghetti Western film directed by [[Giancarlo Santi]] and starring [[Lee Van Cleef]]. &lt;br /&gt;
'''''The Grand Duel''''' was the first Spaghetti Western entirely directed by Giancarlo Santi, who previously worked with [[Sergio Leone]] in ''[[The Good, the Bad and the Ugly]]'' and ''[[Once Upon a Time in the West]]'' and with Giulio Petroni in ''[[Death Rides a Horse]]'' as assistant director.&lt;br /&gt;
&lt;br /&gt;
In an unspecified year in the Old West, the film follows a grizzled sheriff who seeks justice for a young gunslinger on the run from the law after being falsely accused of murder.&lt;br /&gt;
&lt;br /&gt;
This film is considered &amp;quot;Lee Van Cleef's last great western&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] appears as the most common revolver in the film, used by several characters. Multiple variants are used, of which stands out a golden finish variant used by David Saxon ([[Horst Frank]]).&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-2.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-4.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-6.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|300px|Colt Single Action Army w/ 5.5&amp;quot; - .45 Long Colt]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-3.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-5.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-7.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-8.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|thumb|none|300px|Colt Single Action Army w/ 4.75&amp;quot; - .45 Long Colt]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-4.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:Gold engraved SAA revolver.jpg|thumb|none|300px|Colt Single Action Army &amp;quot;Quick-Draw&amp;quot; w/ Golden Engraved - .45 Long Colt, for comparison]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-9.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Colt_1851_Navy-4.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Colt_S.A.A-10.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
Adam Saxon ([[Klaus Grünberg]]) uses a [[Colt 1851 Navy]] with nickel finish as his sidearm.&lt;br /&gt;
[[File:Colt 1851 Navy with Nickel Finish.jpg|thumb|none|300px|Colt 1851 Navy w/ nickel finish and wooden grips - .36 caliber]]&lt;br /&gt;
[[File:T.G.D_Colt_1851_Navy-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Colt_1851_Navy-2.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Colt_1851_Navy-3.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Colt_1851_Navy-4.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model .44 Hand Ejector==&lt;br /&gt;
Clayton ([[Lee Van Cleef]]) uses a [[Smith_%26_Wesson_44_Hand_Ejector_Series|Smith &amp;amp; Wesson Model .44 Hand Ejector]] as his main sidearm.&lt;br /&gt;
[[File:Smith and Wesson Hand Ejector 1845.jpg|thumb|none|300px|Smith &amp;amp; Wesson .44 Hand Ejector &amp;quot;Triple Lock&amp;quot; - .44 Special]]&lt;br /&gt;
[[File:T.G.D Smith &amp;amp; Wesson Model .44 Hand Ejector-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D Smith &amp;amp; Wesson Model .44 Hand Ejector-2.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D Smith &amp;amp; Wesson Model .44 Hand Ejector-3.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D Smith &amp;amp; Wesson Model .44 Hand Ejector-4.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D Smith &amp;amp; Wesson Model .44 Hand Ejector-5.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Safety Hammerless==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Safety Hammerless]] appears used by bartenders in a few scenes.&lt;br /&gt;
[[File:SW32.jpg|thumb|none|300px|Smith &amp;amp; Wesson Safety Hammerless w/ Nickel Finish - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:T.G.D_Smith_&amp;amp;_Wesson_Safety_Hammerless-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Smith_&amp;amp;_Wesson_Safety_Hammerless-2.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Lefaucheux Model 1858==&lt;br /&gt;
During the duel between Adam Saxon ([[Klaus Grünberg]]) and Old John ([[Giovanni Filidoro]]), the latter carries a solid-frame [[Lefaucheux Model 1858]].&lt;br /&gt;
[[File:Lefaucheux-Solid-Frame.jpg|thumb|none|300px|Lefaucheux Model 1858 w/ solid frame - 12mm Pinfire]]&lt;br /&gt;
[[File:T.G.D_Lefaucheux_Model_1858-1.jpeg|thumb|none|600px|Lefaucheux Model 1858 w/ solid frame - 12mm Pinfire]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] is used by several characters in the film, mainly by the bounty hunters.&lt;br /&gt;
[[File:Yellowboy.jpg|thumb|none|450px|Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot; - .44 RF]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1866_''Yellow_Boy''-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1866_''Yellow_Boy''-2.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1866_''Yellow_Boy''-3.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1866_''Yellow_Boy''-4.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1866_''Yellow_Boy''-5.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
A bounty hunter carries a [[Winchester Model 1873]] with a mounted scope.&lt;br /&gt;
[[File:Winchester1873.jpg|thumb|none|450px|Winchester Model 1873 - .44-40 WCF]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1873-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1873-2.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1873-3.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Winchester_Model_1873-4.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] appears in the Silver Bells station. Vermeer tries to arm himself with it, but Clayton ([[Lee Van Cleef]]) prevents him from doing so. No one gets a chance to use it, as it is revealed that it is not actually loaded.&lt;br /&gt;
[[File:Stevens12GaugeShotgun.jpg|thumb|none|450px|J. Stevens &amp;amp; Company double barreled shotgun w/ exposed hammers - 12 gauge]]&lt;br /&gt;
[[File:T.G.D_Double_Barrel_Shotgun-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Double_Barrel_Shotgun-2.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Double_Barrel_Shotgun-3.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_Double_Barrel_Shotgun-4.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG 42==&lt;br /&gt;
Adam Saxon ([[Klaus Grünberg]]) uses an [[MG 42]] during the ambush on Wermeer's followers heading to the silver mine. This is a anachronism, since the film is set in the Wild West and the [[MG 42]] was introduced during World War II, two very separate historical periods. A similar error is seen in the film ''[[Duck, You Sucker!]]''.&lt;br /&gt;
[[File:MG42_Left.jpg|thumb|none|450px|MG 42 with sling and bipod collapsed - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:T.G.D_MG42-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_MG42-2.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.G.D_MG42-3.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Manhunt_2&amp;diff=1637569</id>
		<title>Manhunt 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Manhunt_2&amp;diff=1637569"/>
		<updated>2023-12-24T04:33:27Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MH2_Boxart.jpg|300px|thumb|right|''Manhunt 2'' (2007)]]&lt;br /&gt;
'''''Manhunt 2''''' is the sequel to ''[[Manhunt]]'', a highly controversial game released in 2007 by Rockstar Games. While the melee weapon executions are very creative (and ''very'' gory), the firearm executions share two (nonetheless gory) executions, one for pistol-sized weapons and one for everything else. The game follows Daniel Lamb, a mental patient suffering from amnesia as he tries to uncover his identity. He is accompanied by Leo Kasper, a sociopathic assassin who guides Daniel in his journey.&lt;br /&gt;
&lt;br /&gt;
Most of the weapons return from the first game, but there are also several new guns.&lt;br /&gt;
&lt;br /&gt;
''Note: This game has a grainy, &amp;quot;Blair Witch Project&amp;quot; look to it. So the pictures will not be crystal clear.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
The [[Desert Eagle]] appears in the &amp;quot;Most Wanted&amp;quot;, &amp;quot;Altered State&amp;quot; and &amp;quot;Release Therapy&amp;quot; levels. The gun's description lists it being incorrectly chambered in .40, while the ammo pickups in-game are labeled &amp;quot;.50 caliber bullets&amp;quot;. To add to the confusion, the capacity of the weapon is nine rounds, suggesting it is the .357 version. In-game it appears with a nickel finish and wooden grips.&lt;br /&gt;
[[File:DesertEagleMarkIstainless.jpg|thumb|350px|none|IMI Desert Eagle Mark I with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:MH2 Danny Desert Eagle Mark I.jpg‎|600px|thumb|none|Danny aims the Desert Eagle in &amp;quot;Origins&amp;quot;.]]&lt;br /&gt;
[[Image:MH2 Danny Desert Eagle Mark I Another View.jpg‎|600px|thumb|none|Side view of the Desert Eagle.]]&lt;br /&gt;
[[Image:MH2_Desert_Eagle_Mark_I_HUD.jpg‎|600px|thumb|none|The &amp;quot;Heavy Handgun&amp;quot; HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
The [[Glock 23]] appears in the levels &amp;quot;Best Friends&amp;quot;, &amp;quot;Safe House&amp;quot;, &amp;quot;Assassination&amp;quot;, &amp;quot;Broadcast Interrupted&amp;quot;, &amp;quot;Personality Clash' (PC version) and &amp;quot;Release Therapy&amp;quot; as the &amp;quot;Light Handgun&amp;quot;.&lt;br /&gt;
[[Image:Glock23.jpg‎|thumb|350px|none|Glock 23 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Manhunt 2 - Daniel aiming a Glock 23.jpg‎|thumb|600px|none|Danie‎l use a [[Glock 23]] in &amp;quot;Red light&amp;quot;.]]&lt;br /&gt;
[[Image:MH2 Glock 23.jpg‎|thumb|270px|none|Danie‎l with the [[Glock 23]].]]&lt;br /&gt;
[[Image:MH2 Glock 23 Reloading.jpg|thumb|320px|none|Danie‎l Reloading the [[Glock 23]] in &amp;quot;Broadcast Interrupted&amp;quot;.]]&lt;br /&gt;
[[Image:MH2 Glock 23_HUD.jpg|thumb|320px|none|The &amp;quot;Light Handgun&amp;quot; HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] in .38 Special appears in the &amp;quot;Best Friends&amp;quot; and &amp;quot;Safehouse&amp;quot; levels. It is (somehow) the quietest firearm in the game.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:MH2_S&amp;amp;W_Model_586.jpg|600px|thumb|none|Danny aims his [[Smith &amp;amp; Wesson Model 586]] in &amp;quot;Safe House&amp;quot;.]]&lt;br /&gt;
[[Image:MH2_S&amp;amp;W_Model_586_(Another view).jpg|600px|thumb|none|Another view of the [[Smith &amp;amp; Wesson Model 586]].]]&lt;br /&gt;
[[Image:MH2 S&amp;amp;W Model 586 (Point of view).jpg|600px|thumb|none|First-person view of the [[Smith &amp;amp; Wesson Model 586]].]]&lt;br /&gt;
[[Image:MH2_S&amp;amp;W_Model_586_HUD.jpg|500px|thumb|none|The &amp;quot;Revolver Six Shooter&amp;quot; HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Submachine Gun&amp;quot;==&lt;br /&gt;
The same mash-up of an [[Uzi]] and a [[MAC-10]] from ''[[Manhunt]]'' reappears as the &amp;quot;Submachine Gun&amp;quot;, and is used in the &amp;quot;Bees Honey Pot&amp;quot;, &amp;quot;Assassination&amp;quot;, &amp;quot;Most Wanted&amp;quot;, &amp;quot;Broadcast Interrupted&amp;quot;, &amp;quot;Altered State&amp;quot;, and &amp;quot;Release Therapy&amp;quot; levels. It is the only SMG in the game, and the fastest firing weapon.&lt;br /&gt;
[[Image:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Manhunt2 UZI.jpg|thumb|none|600px|The [[Uzi]]/[[MAC-10]] (right side).]]&lt;br /&gt;
[[Image:MH2 IMI UZI-2.jpg|thumb|none|600px|The [[Uzi]]/[[MAC-10]] (left side).]]&lt;br /&gt;
[[Image:MH2 IMI UZI-3.jpg|thumb|none|600px|Danny fires the [[Uzi]]/[[MAC-10]].]]&lt;br /&gt;
[[Image:MH2_IMI_UZI_HUD.jpg|500px|thumb|none|The &amp;quot;Submachine Gun&amp;quot; HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]] appears as the &amp;quot;Assault Rifle&amp;quot;. The gun is made from the same textures as the [[Manhunt#M16A2_.28mockup.29|&amp;quot;Defender Mark 1&amp;quot;]] in the first game, though this time the original [[Colt Model 933|M933]] texture is mostly unchanged. The only modification is the carry handle texture being chopped in such a way as to have the thumb nuts removed effectively turning the weapon into an M733. The stock appears to have the general shape of a 3rd gen collapsible but has ridges like the 4th gen collapsible. It is depicted with a 20-round magazine which inaccurately holds 30 rounds in gameplay. It appears in the &amp;quot;Broadcast Interrupted&amp;quot;, &amp;quot;Altered State&amp;quot;, &amp;quot;Personality Clash&amp;quot; and &amp;quot;Release Therapy&amp;quot; levels. It requires a bit of skill to use since by the time it is acquired most of the hunters are wearing bulletproof vests, requiring the player to go for headshot or waste ammo.&lt;br /&gt;
[[File:MGC M733 airsoft.jpg|thumb|none|450px|An MGC M733 airsoft replica (A2 upper). This is essentially the Assault Rifle configuration plus a 20rd magazine.]]&lt;br /&gt;
[[File:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm. This is essentially the configuration of the original, unmodified textures.]]&lt;br /&gt;
[[Image:MH2_Colt_M933.jpg|thumb|600px|none|Danny aims his [[Colt Model 933|M933]] in &amp;quot;Personality Clash&amp;quot;.]]&lt;br /&gt;
[[Image:MH2_Colt_M933_(Down Side).jpg|thumb|600px|none|Another view of the [[Colt Model 933|M933]].]]&lt;br /&gt;
[[Image:MH2_Colt_M933_Fire.jpg|thumb|600px|none|Danny is dreaming that he is The Postal Dude.]]&lt;br /&gt;
[[Image:MH2_Colt_M773_HUD.jpg|thumb|500px|none|The &amp;quot;Assault Rifle&amp;quot; HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Enforcer==&lt;br /&gt;
The [[Enfield Enforcer]] appears in the &amp;quot;Assassination&amp;quot; and &amp;quot;Broadcast Interrupted&amp;quot; levels. It is impossible to fire the weapon without going into scoped view. Oddly, the ammo pickups appear to be [[M1 Garand]] en-bloc clips.&lt;br /&gt;
[[File:Enfield Enforcer.jpg|thumb|none|450px|Enfield Enforcer with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DanielSniperRifle.jpg|500px|thumb|none|Daniel holds the &amp;quot;Sniper Rifle&amp;quot; in &amp;quot;Assassination&amp;quot;.]]&lt;br /&gt;
[[Image:MH2 Sniper Rifle (Back Side).jpg|600px|thumb|none|Kasper aim his [[Enfield Enforcer]] (no Project Militia members were harmed in the taking of this image).]]&lt;br /&gt;
[[Image:MH2 Sniper Rifle (Front Side).jpg|600px|thumb|none|Kasper aim his [[Enfield Enforcer]] in &amp;quot;Assassination&amp;quot;.]]&lt;br /&gt;
[[Image:MH2 Sniper Rifle (Right Side).jpg|600px|thumb|none|Another view of the [[Enfield Enforcer]].]]&lt;br /&gt;
[[Image:MH2_Enfield_Enforcer_HUD_Icon.jpg|500px|thumb|none|The &amp;quot;Sniper Rifle&amp;quot; HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870/Mossberg 500 Hybrid==&lt;br /&gt;
The [[Remington 870]] with a [[Mossberg 500]] barrel and forend, appears as the &amp;quot;Shotgun&amp;quot;, and is available in the &amp;quot;Safehouse&amp;quot;, &amp;quot;Most Wanted&amp;quot;, &amp;quot;Origins&amp;quot; and &amp;quot;Domestic Disturbance&amp;quot; levels. It is fitted with an unusable accessory rail and a Pachmayr Vindicator grip. There are two variants of this shotgun in-game: one with and without a flashlight.&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|450px|Remington 870 with short barrel and Pachmayr Vindicator pistol grip stock - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:MH2 Danny Mossberg 500.jpg‎|600px|thumb|none|Danny and his &amp;quot;Shotgun&amp;quot; in &amp;quot;Origins&amp;quot;.]]&lt;br /&gt;
[[Image:MH2 Danny Mossberg 500 + light.jpg‎|600px|thumb|none|The &amp;quot;Shotgun&amp;quot; variant with a flashlight.]]&lt;br /&gt;
[[Image:MH2_Mossberg_500_HUD.jpg‎|500px|thumb|none|The &amp;quot;Shotgun&amp;quot; HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barreled Shotgun==&lt;br /&gt;
A [[Sawed-off Double Barrel Shotgun]] appears in the &amp;quot;Bees Honey Pot&amp;quot; level. It is the most powerful weapon in the game, but it is balanced by having a very short range and an obviously limited capacity.&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|450px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[Image:SK 1878 shotgun.jpg|thumb|450px|none|SK 1878 - 8 gauge]]&lt;br /&gt;
[[Image:MH2 Sawed-Off Shotgun-1.jpg|thumb|none|600px|The [[Sawed-off Double Barrel Shotgun]] (Left Side)]]&lt;br /&gt;
[[Image:Manhunt2 Sawed-Off Shotgun-2.jpg|thumb|none|600px|The [[Sawed-off Double Barrel Shotgun]] (Right Side)]]&lt;br /&gt;
[[Image:MH2_Stevens_Sawed-Off_Shotgun_HUD.jpg|thumb|none|500px|The &amp;quot;Sawn-Off Shotgun&amp;quot; HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
An unusable [[SPAS-12]] appears in the Project Militia's hands in the intro of &amp;quot;Assassination&amp;quot;.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:MH2 SPAS 12.jpg|thumb|none|600px|Two Project's Militia members holding the only two SPAS-12s in the entire game.]]&lt;br /&gt;
[[File:MH2Beta SPAS 12.jpg|thumb|none|450px|Oddly, the &amp;quot;Shotgun + light&amp;quot; has a [[SPAS-12]] as its HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Flare Gun==&lt;br /&gt;
A flare pistol appears in the &amp;quot;Best Friends&amp;quot; and &amp;quot;Personality Clash&amp;quot; levels. It is capable of setting hunters ablaze from a distance.&lt;br /&gt;
[[Image:RAFflgun-1.jpg|thumb|none|350px|No. 4 Mk. I Signal Pistol, somewhat similar to the in-game weapon - 1 inch]]&lt;br /&gt;
[[Image:MH2 Flare Pistol.jpg|600px|thumb|none|Leo looks at a hunter before executing him.]]&lt;br /&gt;
[[Image:MH2 Flare Pistol 2.jpg|600px|thumb|none|''&amp;quot;You're gonna see a bright light...&amp;quot;'']]&lt;br /&gt;
[[Image:MH2_Flare_Gun_HUD.jpg|500px|thumb|none|The &amp;quot;Flare Gun&amp;quot; HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A (likely fictional) crossbow of unknown make and manufacture can only be used in the &amp;quot;Altered State&amp;quot; level. It is the only weapon that uses firearm executions that do not turn a hunter's head into a red cloud. Also, unlike the Enfield Enforcer, the player can strafe while in scope view.&lt;br /&gt;
[[Image:MH2 Crossbow.jpg‎|thumb|none|600px|Daniel has a crossbow strapped to his back as he prepared to show a country boy another use for a sickle.]]&lt;br /&gt;
[[Image:MH2_with_his_Crossbow.jpg‎|thumb|none|600px|Daniel with his &amp;quot;Crossbow&amp;quot; in &amp;quot;Altered State&amp;quot;.]]&lt;br /&gt;
[[Image:MH2_Crossbow_HUD.jpg‎|thumb|none|500px|The &amp;quot;Crossbow&amp;quot; HUD Icon.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Day_of_Anger&amp;diff=1637486</id>
		<title>Day of Anger</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Day_of_Anger&amp;diff=1637486"/>
		<updated>2023-12-23T19:00:14Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''Day of Anger''&lt;br /&gt;
|picture = Days of Anger.jpg&lt;br /&gt;
|caption = ''Days of Anger (1967)''&lt;br /&gt;
|country = [[Image:ITA.jpg|25px]] Italy&amp;lt;BR&amp;gt;[[Image:ESP 45-77.jpg|25px]] Spain&amp;lt;BR&amp;gt; [[image:GER.jpg|25px]] Germany&lt;br /&gt;
|director = [[Tonino Valerri]]&lt;br /&gt;
|date= 1967&lt;br /&gt;
|language = Italian&amp;lt;BR&amp;gt;English&amp;lt;BR&amp;gt;Spanish&lt;br /&gt;
|studio=  Sancrosiap&amp;lt;BR&amp;gt; Corona Filmproduktion&amp;lt;BR&amp;gt; Divina-Film&lt;br /&gt;
|distributor= Consorzio Italiano Distributori Indipendenti Film&lt;br /&gt;
|character1=Frank Talby&lt;br /&gt;
|actor1=[[Lee Van Cleef]]&lt;br /&gt;
|character2=Scott Mary&lt;br /&gt;
|actor2=[[Giuliano Gemma]]&lt;br /&gt;
|character3=Murph Allan Short &lt;br /&gt;
|actor3=[[Walter Rilla]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Day of Anger'''''  (Italian: ''I Giorni dell'ira'') is a 1967 Italian Spaghetti Western film directed and co-written by Tonino Valerri. Starring [[Lee Van Cleef]] as Frank Talby and [[Giuliano Gemma]] as Scott Mary.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] is seen in the hands of Frank Talby ([[Lee Van Cleef]]), Scott Mary ([[Giuliano Gemma]]), Wild Jack ([[Al Mulock]]), and other characters. Variants with multiple barrel lengths appear.&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army with 7.5&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-2.jpeg|thumb|none|650px|One man in the saloon tries to kill Frank Talby ([[Lee Van Cleef]]) with a [[Colt Single Action Army]].]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-3.jpeg|thumb|none|650px|But he fails...]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-12.jpeg|thumb|none|650px|Scott Mary ([[Giuliano Gemma]]) aims his [[Colt Single Action Army]].]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-15.jpeg|thumb|none|650px|Scott Mary ([[Giuliano Gemma]]) goes to assist a wounded Frank Talby ([[Lee Van Cleef]]).]]&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|300px|Colt Single Action Army with 5.5&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-1.jpeg|thumb|none|650px|Scott Mary ([[Giuliano Gemma]]) draws a fake wooden [[Colt Single Action Army]].]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-3.jpeg|thumb|none|650px|Frank Talby ([[Lee Van Cleef]]) uses a [[Colt Single Action Army]] to defend himself.]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-4.jpeg|thumb|none|650px|Frank Talby ([[Lee Van Cleef]]) aims his [[Colt Single Action Army]] at Scott Mary ([[Giuliano Gemma]]).]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-5.jpeg|thumb|none|650px|Wild Jack ([[Al Mulock]]) unloads his [[Colt Single Action Army]]]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-6.jpeg|thumb|none|650px|Wild Jack ([[Al Mulock]]) tries to kill Frank, but he's only wounded.]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-7-2.jpeg|thumb|none|650px|A close-up view of Frank's [[Colt Single Action Army]].]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-8.jpeg|thumb|none|650px|Wild Jack ([[Al Mulock]]) on the ground with his [[Colt Single Action Army]].]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-9.jpeg|thumb|none|650px|Scott Mary ([[Giuliano Gemma]]) prepares to throw the [[Colt Single Action Army]] to Frank.]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-10.jpeg|thumb|none|650px|Frank Talby ([[Lee Van Cleef]]) fires his [[Colt Single Action Army]] at one of Wild Jack's henchmen.]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-11.jpeg|thumb|none|650px|Scott Mary ([[Giuliano Gemma]]) goes to assist a bloody Frank Talby ([[Lee Van Cleef]]).]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-16.jpeg|thumb|none|650px|Another close-up view of the [[Colt Single Action Army]].]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|thumb|none|300px|Colt Single Action Army with 4.75&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A-18.jpeg|thumb|none|650px|Frank Talby ([[Lee Van Cleef]]) can be seen with a [[Colt Single Action Army]] &amp;quot;Quick-Draw&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] only appears in the Clifton bank, in the hands of bank guard ([[Mario Meniconi]]). It is never actually fired.&lt;br /&gt;
[[image:Yellowboy.jpg|thumb|none|450px|Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot; - .44 RF]]&lt;br /&gt;
[[File:DOA_Winchester_Model_1866_''Yellow Boy''-1.jpeg|thumb|none|650px|A bank guard ([[Mario Meniconi]]) holds a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]].]]&lt;br /&gt;
[[File:DOA_Winchester_Model_1866_''Yellow Boy''-2.jpeg|thumb|none|650px|Another view of the [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]].]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is used by Wild's Jack and Perkin's henchmen in the film, but is not fired.&lt;br /&gt;
[[image:WinchesterModel1894.jpg|thumb|none|450px|Winchester Model 1894 - .30-30 WCF]]&lt;br /&gt;
[[File:DOA_Colt_S.A.A_&amp;amp;_Winchester_1894-1.jpeg|thumb|none|650px|One of Wild Jack's henchmen aims his [[Winchester Model 1894]] at Frank Talby ([[Lee Van Cleef]]).]]&lt;br /&gt;
[[File:DOA_Winchester_1894-2.jpeg|thumb|none|650px|Another [[Winchester Model 1894]] can be seen in the hands of Perkins' henchman.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1863 Zouave==&lt;br /&gt;
The [[Remington 1863 Zouave]] is the most used rifle in the film. Sam Corbitt ([[Ferruccio Viotti]]) tries to kill Frank Talby ([[Lee van cleef]]) with a [[Remington 1863 Zouave]]. It is also used when Talby duels White.&lt;br /&gt;
[[image:Remingtonzouave.jpg|thumb|none|450px|Winchester 1863 Zouave Rifle - .58 caliber Minié ball]]&lt;br /&gt;
[[File:DOA_Remignton_1863_Zouave-1.jpeg|thumb|none|650px|Sam Corbitt ([[Ferruccio Viotti]]) reloads a [[Remington 1863 Zouave]].]]&lt;br /&gt;
[[File:DOA_Remignton_1863_Zouave-2.jpeg|thumb|none|650px|Sheriff Nigel ([[Giorgio Gargiullo]]) gives Frank a [[Remington 1863 Zouave]].]]&lt;br /&gt;
[[File:DOA_Remignton_1863_Zouave-3.jpeg|thumb|none|650px|The [[Remington 1863 Zouave]] in a case.]]&lt;br /&gt;
[[File:DOA_Remignton_1863_Zouave-4.jpeg|thumb|none|650px|Frank Talby uses the [[Remington 1863 Zouave]] in the duel against Owen White ([[Benito Stefanelli]]).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Percussion Shotgun==&lt;br /&gt;
Sheriff Nigel ([[Giorgio Gargiullo]]) carries a [[Double Barreled Percussion Shotgun]], but it is never fired.&lt;br /&gt;
[[Image:PercussionDBS.jpg|thumb|none|450px|Double Barreled Percussion Shotgun - 10 gauge]]&lt;br /&gt;
[[File:DOA_Percussion_Doubl_Barrel_Shotgun-1.jpeg|thumb|none|650px|Sheriff Nigel ([[Giorgio Gargiullo]]) warns Frank about the arrival of Perkins' gang.]]&lt;br /&gt;
[[File:DOA_Percussion_Doubl_Barrel_Shotgun-2.jpeg|thumb|none|650px|Sheriff Nigel ([[Giorgio Gargiullo]]) confronts Perkins' gang.]]&lt;br /&gt;
[[File:DOA_Percussion_Doubl_Barrel-3.jpeg|thumb|none|650px|Sheriff Nigel ([[Giorgio Gargiullo]]) aims his [[Double Barreled Percussion Shotgun]] at Frank Talby ([[Lee Van Cleef]]).]]&lt;br /&gt;
[[File:DOA_Percussion_Doubl_Barrel-4.jpeg|thumb|none|650px|Sheriff Nigel ([[Giorgio Gargiullo]]) tries to arrest Frank, but can't.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] is used by Abel Murray ([[Andrea Bosic]]) to chase away Blind Bill ([[José Calvo]]).&lt;br /&gt;
[[File:Stevens12GaugeShotgun.jpg|thumb|none|450px|J. Stevens and Company Side by Side Shotgun - 12 gauge]]&lt;br /&gt;
[[File:DOA_Double_Barrel_Shotgun-1.jpeg|thumb|none|650px|Abel Murray ([[Andrea Bosic]]) uses a [[12 Gauge Double Barreled Shotgun]] to chase away Blind Bill ([[José Calvo]]).]]&lt;br /&gt;
[[File:DOA_Double_Barrel_Shotgun-2.jpeg|thumb|none|650px|Abel Murray ([[Andrea Bosic]]) fires his [[12 Gauge Double Barreled Shotgun]].]]&lt;br /&gt;
[[File:DOA_Double_Barrel_Shotgun-3.jpeg|thumb|none|650px|Murray holds his [[12 Gauge Double Barreled Shotgun]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;br /&gt;
[[Category:Spaghetti Western Movie]]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;br /&gt;
[[Category:Spanish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1637485</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1637485"/>
		<updated>2023-12-23T18:46:54Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Mafia III''&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  ''Cover Art''&lt;br /&gt;
|series= [[Mafia (disambiguation)|''Mafia'']]&lt;br /&gt;
|date= October 7th, 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike Vito in ''[[Mafia II]]'' and his hammerspace inventory, the inventory system returns to a limited space inventory, with only one long gun and one smaller weapon able to be carried at a time, like the first ''Mafia'' game. This inventory system returns in the subsequent game, ''[[Mafia: Definitive Edition]]''.&lt;br /&gt;
&lt;br /&gt;
Ammo has also been simplified as while a handful of weapons use their own ammo, most weapons now share ammo in certain internal &amp;quot;catagories&amp;quot; such as all non-revolver handguns sharing ammo, revolvers having their own ammo types and all submachine guns sharing ammo. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;Clipper .44&amp;quot; and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing AutoMags until 1970. Oddly, the gun's icon in the UI is a [[Wildey Magnum]]. &lt;br /&gt;
[[file:HiStandard44AutomagMod180.jpg|thumb|350px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 holding.jpg|thumb|none|600px|Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 aim.jpg|thumb|none|600px|Before aiming it out into the bayou at passing gators.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 1.jpg|thumb|none|600px|Before dropping a mag.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 world.jpg|thumb|none|600px|Lincoln threatens his Auto Mag with his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70 (unusable)==&lt;br /&gt;
A [[Beretta Model 70]] is held by a Playmate model on the cover of the November 1965 issue of Playboy, which can be collected in-game.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|350px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[file:Mafia III playboy.jpg|thumb|none|600px|The cover for this interesting piece of literature, featuring the beautiful Pat Russo holding an equally beautiful Beretta Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game as the &amp;quot;Elling 9mm&amp;quot; and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills. It can also be seen among other weapons in a stash from one of the promotional videos.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power .9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln glowers at the screen and gives us a close look at his Hi-Power.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims the Hi-Power at a menacing crate.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Having given the crate a 9mm penny for its thoughts, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|And racking the slide letting us see the barrel.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander (not usable)==&lt;br /&gt;
Donovan uses what appears to be a [[Colt Commander]] with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎|thumb|none|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in ''Mafia III'', known as the &amp;quot;Masterson Pistol&amp;quot;. There are two silenced variants in-game, the first being the &amp;quot;Silenced Masterson&amp;quot; which is given as a favor from Vito Scaletta during his first racket takeover. The second is &amp;quot;Silentium&amp;quot;, which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the &amp;quot;Judge, Jury &amp;amp; Executioner&amp;quot; weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the M1911.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln hides at a local dock union with his M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads with a mag drop clipping through his hand.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|A fresh mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|Lincoln has the Hi-Power finish off its ancestor M1911.]]&lt;br /&gt;
===Colt M1911A1 with Suppressor===&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd holding.jpg|thumb|none|600px|Lincoln gets sneaky with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd aim.jpg|thumb|none|600px|Before aiming at some dastardly brickwork.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 1.jpg|thumb|none|600px|Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd world.jpg|thumb|none|600px|While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.]]&lt;br /&gt;
===Silentium===&lt;br /&gt;
[[file:Mafia3Silentium.jpg|thumb|none|600px|Lincoln aims the Silentium at Grecco, thanks to the Definitive Edition making all DLC free.]]&lt;br /&gt;
[[file:Mafia3Silentiumreload.jpg|thumb|none|600px|Having used the Silentium for its clearly intended purpose of shootouts in the middle of the street, Lincoln reloads it.]]&lt;br /&gt;
[[file:Mafia3Silentiumworld.jpg|thumb|none|600px|A Silentium on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Known as the &amp;quot;Masterson Phoenix&amp;quot;. Lincoln Clay and late game mobsters make use of the [[Colt Python]] throughout the game. A special skinned copy is available for My2K users known as &amp;quot;Il Duca&amp;quot; (The Duke in Italian).&lt;br /&gt;
[[File:Pythontar.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python holding.jpg|thumb|none|600px|Lincoln sneaks around with his Python]]&lt;br /&gt;
[[file:Mafia3 Colt Python aim.jpg|thumb|none|600px|Lincoln aims the Python at passing cars.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 1.jpg|thumb|none|600px|Lincoln reloads the Python by dramatically going for the cylinder release.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 2.jpg|thumb|none|600px|Dumping spent rounds.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 3.jpg|thumb|none|600px|And filling it with a speedloader full of .357 Magnum.]]&lt;br /&gt;
[[file:Mafia3 Colt Python world.jpg|thumb|none|600px|Lincoln threatens his Python for suddenly becoming shiny.]]&lt;br /&gt;
===Scoped Colt Python===&lt;br /&gt;
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta holding.jpg|thumb|none|600px|Lincoln holds the scoped Python, now with a nickel finish.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 1.jpg|thumb|none|600px|Lincoln aims the scoped Python at some dastardly wood.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 2.jpg|thumb|none|600px|The scope view, reusing the same scope reticle as all the other scoped rifles in-game.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 1.jpg|thumb|none|600px|Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 2.jpg|thumb|none|600px|Dumping spent cases.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 3.jpg|thumb|none|600px|And a fresh speedloader.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta world.jpg|thumb|none|600px|This time Lincoln questions his Python for actually being shiny.]]&lt;br /&gt;
===Il Duca===&lt;br /&gt;
[[file:Mafia3IlDuca.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Il Duca&amp;quot;]]&lt;br /&gt;
[[file:Mafia3IlDucareload.jpg|thumb|none|600px|Lincoln reloads the &amp;quot;Il Duca&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3IlDucaground.jpg|thumb|none|600px|The &amp;quot;Il Duca&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Diana 5G Air Pistol==&lt;br /&gt;
An air pistol resembling a [[Air Guns|Diana 5G Air Pistol]] is found in-game as the &amp;quot;Dormer B128&amp;quot;, used as a tranquilizer gun for Bounty Hunting missions added in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[Image:Diana 5G.jpg|thumb|none|400px|Diana 5G Air Pistol]]&lt;br /&gt;
[[file:Mafia3 DartGun hold.jpg|thumb|none|600px|Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.]]&lt;br /&gt;
[[file:Mafia3 DartGun aim.jpg|thumb|none|600px|Lincoln aims the Dormer B128 at a menacing sidewalk.]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 1.jpg|thumb|none|600px|Reloading the &amp;quot;Dormer&amp;quot; by cracking open the barrel...]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 2.jpg|thumb|none|600px|And stuffing a dart in the pipe.]]&lt;br /&gt;
[[file:Mafia3 DartGun world.jpg|thumb|none|600px|Lincoln threatens the Dormer, convincing it to talk falsely now.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game as the &amp;quot;Silenced Deacon .22&amp;quot; after unlocking a turf for Thomas Burke.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[file:Mafia3 High Standard HDM holding.jpg|thumb|none|600px|Lincoln holds the HDM while doing some sneaky business.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM aim.jpg|thumb|none|600px|Before threatening the road with it.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 1.jpg|thumb|none|600px|Having terrified the asphalt, he drops his mag.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 3.jpg|thumb|none|600px|And racks the slide.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM world.jpg|thumb|none|600px|Before executing it for knowing too much.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]] appears as the &amp;quot;Blackburn FAF-33&amp;quot; as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns. One is found near the M60 at the Federal Bank during  the prologue.&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Not letting the dead get to him, Lincoln drops the mag.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px|Lincoln looks down on the F1 while on a dock.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]] is known in-game as the &amp;quot;Alfredsson M419&amp;quot;. It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row, and by the Federal Bank guards in the prologue.&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln clears a dock used for Cassandra's side missions with his Model 39.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Before aiming it at some distant gators.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Having proven himself safe from alligators, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Grabbing a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|Before looking down on it and it's weirdly shiny trigger and hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 19]] appears in-game as the &amp;quot;Alfredsson M200&amp;quot;, the standard sidearm of New Bordeaux's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Phoenix's 47%, implying that the former is used with .38 and the latter with .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
It is also seen in a cutscene, held by Alma as she checks the cylinder.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 19, ignoring the fact that his HUD claims it's a [[Ruger Blackhawk]].]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Not letting the pictures getting to him, he aims at a far away barrel.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|He reloads it by popping the spent shells out.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Letting em rain.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Before stuffing it with a speed loader.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Lincoln looks down on a discarded Model 19.]]&lt;br /&gt;
[[file:Mafia III alma revolver.jpg|thumb|none|600px|Alma looks down the sights of her Model 19. Note the swung-out cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 (unusable)==&lt;br /&gt;
Connor Aldridge uses a pre-1947 [[Tokarev TT-33]] with an aftermarket and anachronistic muzzle brake in the ''Stones Unturned'' DLC as his sidearm of choice. The pistol is unusable by the player.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Wz48 compensator.jpg|thumb|none|350px|Polish M48 pistol with a compensator.]]&lt;br /&gt;
[[Image:Mafiaiii tt33.jpg|thumb|none|600px|Aldridge holds his custom TT-33 on a hostage, trying to remain threatening even with the hammer up on a single action only pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi auto 1100.&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37]] appears in-game as the &amp;quot;Cornell 40&amp;quot;, used by mid-game mobsters.&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|350px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 holding.jpg|thumb|none|600px|Lincoln prepares to breach the old bar with his Ithaca 37.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 aim.jpg|thumb|none|600px|Lincoln aims the Ithaca 37, although it's best for close encounters.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 1.jpg|thumb|none|600px|Sending a shell down range and launching a shell magically from the side.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 2.jpg|thumb|none|600px|Not questioning how he broke the mechanics of the Ithaca 37 to do that, Lincoln just stuffs shells into the tube.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 3.jpg|thumb|none|600px|Before closing it.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 world.jpg|thumb|none|600px|Lincoln looks down on the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with an extended magazine tube appears as &amp;quot;Riot 550&amp;quot; and used by late-game mobsters.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|350px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 holding.jpg|thumb|none|600px|Lincoln gets up close and personal with his 500.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 aim.jpg|thumb|none|600px|Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's 1968~ setting.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 1.jpg|thumb|none|600px|Firing reveals, voila! A working bolt that moves when the pump is racked.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 2.jpg|thumb|none|600px|Having found his gun works, Lincoln tops his shotgun off.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 3.jpg|thumb|none|600px|Before closing the gun up for more work.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 world.jpg|thumb|none|600px|Lincoln uses his shotgun to interrogate another shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A &amp;quot;Barker 390&amp;quot; pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a [[Remington 870]], and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|350px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln takes his new-found 870 out for a spin.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the 870 at some dead mobsters.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Firing it reveals that the bolt and pumps do actually move.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Before racking the pump.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|Lincoln looks at a dropped 870, wondering why the gun is grey and blue at the same time.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
The [[Remington Model 1100]] appears as the &amp;quot;Barker 1500 Tactical&amp;quot;, given as a favor by Cassandra during the fifth racket takeover.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|350px|Remington Model 1100 - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 holding.jpg|thumb|none|600px|Lincoln prepares to breach and clear with his new 1100.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 aim.jpg|thumb|none|600px|Lincoln aims his 1100, marveling at its slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 1.jpg|thumb|none|600px|Reloading by stuffing a shell in the tube.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 2.jpg|thumb|none|600px|Stuffing another one in.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 3.jpg|thumb|none|600px|And underhand racking of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 world.jpg|thumb|none|600px|Lincoln stares at the dropped shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off double barrel shotgun==&lt;br /&gt;
The classic [[Sawed-off Double Barrel Shotgun|Lupara]] appears in-game as the &amp;quot;Lupara&amp;quot; as one of the two sidearm shotguns.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln plays with his Lupara at the local dock union.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Before threatening the local pipes with it.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Having blown them away, he breaks the gun open and spits out 2 shells.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Before loading one.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|Lincoln aims down at a former mafioso owned Lupara.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Barker 390 (Gator Skin)&amp;quot;==&lt;br /&gt;
Supposedly a customized variant of the &amp;quot;Barker 390&amp;quot; (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, triggerguard, and furniture). The result is vaguely reminiscent of the (anachronistic) [[Mossberg 590]].&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln sneaks around with his Gator gat.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Aiming the Gator.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|Lincoln uses his tactically camo'd bolt action to look upon the Gator, and see how it's more Mossberg than Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from ''[[Terminator 2]]'' is available for use in ''Mafia III'', and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the &amp;quot;Elmwood 1925&amp;quot; with a special version with the Judge, Jury &amp;amp; Executioner Weapon Pack, the &amp;quot;Exterminatore&amp;quot;.&lt;br /&gt;
[[file:Norinco Winchester 1887.jpg|thumb|none|350px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 holding.jpg|thumb|none|600px|Lincoln prepares to fix the future in the past with his 1887.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 aim.jpg|thumb|none|600px|Lincoln aims the 1887 at Vito's long suffering restaurant.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 1.jpg|thumb|none|600px|Reloading by inserting a shell while cradling the gun in the open lever.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 2.jpg|thumb|none|600px|Popping a few more in.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 3.jpg|thumb|none|600px|Before closing the gun with a flick of a thumb.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 world.jpg|thumb|none|600px|Lincoln looks down at the 1887, noticing the normal lever loop.]]&lt;br /&gt;
===Exterminatore===&lt;br /&gt;
[[file:Mafia3Exterminatore.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatorereload.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatoreground.jpg|thumb|none|600px|The &amp;quot;Exterminatore&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as &amp;quot;Carter M33-A&amp;quot;, rarely used by mid-game mafiosos.&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 holding.jpg|thumb|none|600px|Lincoln watches the street with his M12.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 aim.jpg|thumb|none|600px|Lincoln aims the M12 at a distant street car.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 1.jpg|thumb|none|600px|Having poked it from far away, the reload begins with a mag removal.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 2.jpg|thumb|none|600px|Mag insertion.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 3.jpg|thumb|none|600px|And a rack of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 world.jpg|thumb|none|600px|While sneaking around a racket, Lincoln eyes up a dropped M12.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP54]] appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as &amp;quot;Deutsche M11B&amp;quot; and is acquired as a favor from Cassandra for the third racket takeover. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it's more or less anachronistic to see in the hands of random street thugs in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.&lt;br /&gt;
[[file:H&amp;amp;K MP54.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP54, earliest prototype of the H&amp;amp;K MP5 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 holding.jpg|thumb|none|600px|Lincoln holds his MP54, enjoying his new toy.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 aim.jpg|thumb|none|600px|Before threatening the brick work.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 1.jpg|thumb|none|600px|Reloading begins by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 3.jpg|thumb|none|600px|And grabbing the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 world.jpg|thumb|none|600px|Lincoln uses his AK to question this space age German thing.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in-game as the &amp;quot;Trench 1938&amp;quot; and used heavily by early game enemies. With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included called the &amp;quot;Trench 1938 Drum&amp;quot; , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock. In the cutscene for the mission &amp;quot;''Fish need to eat''&amp;quot;, Vito is seen using a M1A1, despite using an [[AKM]] in gameplay. Some M1A1s are also seen used by Hmong fighters in a stock footage scene.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding outside Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims down the road.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Before removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|While in the middle of a fight, Lincoln stares down at a dropped Thompson.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|The two supposed Hmong fighters in the middle can be seen using M1A1 Thompsons.]]&lt;br /&gt;
===M1A1 Thompson with a drum magazine===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations aren't changed for the grip.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims the Thompson, wondering how the drum fits at all.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Before dropping the drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Shoving a new one in, against all the mechanics of the Thompson's drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|And yanking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|Lincoln uses his sidearm to put this poor mutated M1A1 out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M1N8&amp;quot;, used primarily by mobsters in the mid-game. A suppressed version is offered by Cassandra in the first racket takeover as a favor.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun holding.jpg|thumb|none|600px|Lincoln holds his Grease Gun while out in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun, revealing that its dust cover is closed, technically rendering it unable to fire.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 1.jpg|thumb|none|600px|Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun world.jpg|thumb|none|600px|Lincoln threatens one Grease Gun with another.]]&lt;br /&gt;
===OSS M3===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|OSS M3]].&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|450px|OSS M3 with suppressor attached - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd holding.jpg|thumb|none|600px|Lincoln takes his suppressed version for a whirl.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun down the block.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 1.jpg|thumb|none|600px|Before doing the standard move of removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 2.jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 3.jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd world.jpg|thumb|none|600px|Lincoln looks down upon one Grease Gun with another.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears as the &amp;quot;Suppressed Mk 1020&amp;quot;, given to Lincoln during the ''Faster, Baby!'' DLC and available to purchase from the Arms Dealer after finishing the final mission.&lt;br /&gt;
[[file:Ingram-mac10 new.jpg|thumb|none|400px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 mac10 hold.jpg|thumb|none|600px|Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.]]&lt;br /&gt;
[[file:Mafia3 mac10 aim.jpg|thumb|none|600px|Lincoln aims the MAC-10, with one hand.]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 1.jpg|thumb|none|600px|Reloading the MAC-10 by removing the empty mag...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 2.jpg|thumb|none|600px|Inserting a new one...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 3.jpg|thumb|none|600px|And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.]]&lt;br /&gt;
[[file:Mafia3 mac10 world.jpg|thumb|none|600px|Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;, a late-game single handed SMG rarely wielded by mafiosos and in certain locations.&lt;br /&gt;
[[file:Uzi.jpg|thumb|450px|none|Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 uzi holding.jpg|thumb|none|600px|Lincoln holds his Uzi while running around an enemy racket.]]&lt;br /&gt;
[[file:Mafia3 uzi aim.jpg|thumb|none|600px|Lincoln aims the Uzi at a dead mafioso.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 1.jpg|thumb|none|600px|Before reloading by yanking the old mag out.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 2.jpg|thumb|none|600px|Putting the new one in.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 3.jpg|thumb|none|600px|And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.]]&lt;br /&gt;
[[file:Mafia3 uzi world.jpg|thumb|none|600px|Lincoln gazes upon a dropped Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] appears in game as the &amp;quot;Czech Ver. Ba-65&amp;quot;, rarely used by mobsters in the early game and one of the first sidearm SMGs available for use.&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln sneaks around a racket with his Skorpion.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Threatening the pipes with 20 rounds of .32 ACP.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|After establishing dominance via .32, Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Stuffing a new one in.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|And grabbing both charging handle nubs and giving them a yank.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 76]] SMG appears in the game as the &amp;quot;Alfredsson M833&amp;quot; available from the Arms Dealer as a slower ROF alternative to the Thompson.&lt;br /&gt;
[[file:S&amp;amp;W_M76.jpg‎|thumb|450px|none|Smith &amp;amp; Wesson M76 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 holding.jpg|thumb|none|600px|Lincoln holds his 76 while hiding in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 aim.jpg|thumb|none|600px|Before aiming down the street at a nearby car.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 1.jpg|thumb|none|600px|Before removing the magazine.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 world.jpg|thumb|none|600px|Lincoln uses his Ithaca to do the talking to the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] appears in-game as the &amp;quot;Pasadena AR30&amp;quot; and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. A version painted black with tribal markings appears as the &amp;quot;Black Sacrament&amp;quot;, rewarded for completing the ''Signs Of The Times'' DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the AKM while sneaking around Vito's dockside restaurant.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims the AKM, note the safety selector smack on safe.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|That doesn't stop him from reloading by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Racking a new one in.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|And doing the underhand technique 50 years before it'd be popular.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|Lincoln gazes upon the AKM, giving us a good view of its weird kit bashing.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[Colt M16A1]] appears in-game as the &amp;quot;Stromer .223&amp;quot; as a favor from Burke during the fifth racket takeover or in a CIA safehouse in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mafia3 m16 holding.jpg|thumb|none|600px|Lincoln holds the M16A1 while running through the urban jungle.]]&lt;br /&gt;
[[file:Mafia3 m16 aim.jpg|thumb|none|600px|Lincoln aims the M16 at a menacing piece of asphalt.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 1.jpg|thumb|none|600px|Lincoln reloads the M16 by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 2.jpg|thumb|none|600px|Grabbing one off of his persons.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 3.jpg|thumb|none|600px|Before inserting a new one and presumably hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears as the &amp;quot;Hartmann .30&amp;quot; and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the &amp;quot;Praecisione .30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
One also appears in the hands of a Hmong fighter in stock footage.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|450px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln skulks in the Hollow with his other M1.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal carbines of the era.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|And yanking the charging handle in an overhand technique.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|Lincoln interrogates an M1 Carbine, letting us get a good look.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|One of the two Hmong fighters on the far left can be seen with an M1 Carbine.]]&lt;br /&gt;
===Praecisione .30===&lt;br /&gt;
[[file:Mafia3Praecisione.30aim.jpg|thumb|none|600px|Lincoln aiming his &amp;quot;Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione.30reload.jpg|thumb|none|600px|Reloading the Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione_.30.jpg|thumb|none|600px|Lincoln examines his &amp;quot;Praecisione .30&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1 Garand]] appears in-game as the &amp;quot;Mayweather .30&amp;quot; and commonly found on mid-game NPCs. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.&lt;br /&gt;
Some Garands are also seen used by US Army soldiers in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:Mafia3 m1 garand holding.jpg|thumb|none|600px|Lincoln holds his M1 while skulking around Vito's restaurant.]]&lt;br /&gt;
[[file:Mafia3 m1 garand aim.jpg|thumb|none|600px|Lincoln aims the M1 at a heavily shot piece of wall.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 1.jpg|thumb|none|600px|Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 2.jpg|thumb|none|600px|Grabbing a spent clip.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 3.jpg|thumb|none|600px|And stuffing it into the rifle to threaten his Kaiser Darrin (known as the De'Leo Kashmir in-game).]]&lt;br /&gt;
[[file:Mafia3 m1 garand world.jpg|thumb|none|600px|Lincoln uses his AK to interrogate the M1 about its magical disappearing sling.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the &amp;quot;Automat SG&amp;quot; and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using its own separate ammo type, so you can only get ammo from other M14s with it. &lt;br /&gt;
&lt;br /&gt;
Despite not appearing in the game in any form, John Donovan mentions the XM21 semiautomatic variant by name in a mission cutscene.&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 M14 holding.jpg|thumb|none|600px|Lincoln holds the M14 while hiding around Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M14 aim.jpg|thumb|none|600px|Lincoln aims the M14 after shooting another random pedestrian.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 1.jpg|thumb|none|600px|After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 3.jpg|thumb|none|600px|And racking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M14 world.jpg|thumb|none|600px|After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at its magically disappearing sling.]]&lt;br /&gt;
===M14 with night vision sight===&lt;br /&gt;
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the &amp;quot;Hawk 4540 Night Vision&amp;quot; as a favor from Vito for the fifth racket takeover.&lt;br /&gt;
[[file:Mafia3 m14 nvs holding.jpg|thumb|none|600px|Lincoln holds his sniper M14 after completing the favor.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 1.jpg|thumb|none|600px|Lincoln aims the M14 in normal iron sight mode.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 2.jpg|thumb|none|600px|Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 1.jpg|thumb|none|600px|Having just melted his retinas by peering down a night vision scope in the middle of a bright New Orleans afternoon, he decides that reloading is a good idea.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 2.jpg|thumb|none|600px|Rummaging for a new mag.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 3.jpg|thumb|none|600px|Before putting it in and giving the handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk III (unusable)==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk. III]] appears in stock footage in the hands of some Irish soldiers in a cutscene about Burke's backstory.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee Enfield No.1 Mk III - .303 British]]&lt;br /&gt;
[[File:Mafia III lee enfield.jpg|thumb|none|600px|The Lee-Enfields being held by Irish soldiers during the Irish Civil War.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[Springfield M1903A1]] appears in-game as the &amp;quot;Mayweather M04A3&amp;quot; and is commonly used by Racket Enforcers in the mid-game. &lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln takes his new Springfield out for a test by Vito's place.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1 normally.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|And with the scope, inaccurate for the M84 scope attached to the gun.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Feeding some rounds out of his pocket.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|And closing it when he's done.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Lincoln stares at the scoped M1903A1 with his Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40|Tokarev SVT-40]] appears as the &amp;quot;Viper 55&amp;quot;, used by late game Racket Enforcers.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Lincoln aims the SVT at his most powerful enemy yet, lumber.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 2.jpg|thumb|none|600px|The scope view, same overly elaborate reticle as before.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 1.jpg|thumb|none|600px|Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 3.jpg|thumb|none|600px|Before tilting the gun over and yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 world.jpg|thumb|none|600px|The SVT on the ground, as Lincoln considers a weapon swap.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in-game as the &amp;quot;Manitou Model 67&amp;quot; as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the &amp;quot;Camo Model 67&amp;quot;.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|350px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the Model 70, having liberated it from its mafia-affiliated owner.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims at some menacing pipework with the Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Before using the scope to watch over his car.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Having confirmed his car is safe, he reloads by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Popping in some new rounds.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|And closing the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|Lincoln eyes up a randomly spawned Model 70.]]&lt;br /&gt;
===Winchester Model 70 Camo Version===&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln sneaks with his tactically camo'd Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims his sneakily wrapped up rifle.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] appears in-game in the ''Stones Unturned'' DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck. In the base game, they can be seen mounted on M3 Half Tracks in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:Mafia3 M2HB 1.jpg|thumb|none|600px|Having survived a gun fight, Lincoln eyes up a mounted M2.]]&lt;br /&gt;
[[file:Mafia3 M2HB 2.jpg|thumb|none|600px|Ignoring Donovan, he &amp;quot;takes aim&amp;quot; with the turret.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 BAR (unusable)==&lt;br /&gt;
In a stock footage scene explaining John Donovan's activities in South East Asia, we can see a Hmong fighter holding a [[BAR|M1918A2 BAR]].&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px||M1918A2 Browning Automatic Rifle without carry handle - .30-06 Springfield]]&lt;br /&gt;
[[File:Mafia III hmong fighters.jpg|thumb|none|600px|The Hmong fighter on the right can be seen holding the M1918A2 BAR, with the variant being easily identified by the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60_machine_gun#M60_Machine_Gun|M60]] appears as the &amp;quot;Hartmann 7.62&amp;quot;, first used during the prologue robbery on the Federal Reserve and finally as Vito's favor for the final racket takeover.&lt;br /&gt;
[[file:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 m60 holding.jpg|thumb|none|600px|Lincoln is reunited with an old friend from Vietnam.]]&lt;br /&gt;
[[file:Mafia3 m60 aim.jpg|thumb|none|600px|Lincoln aims his M60 at a particular piece of siding.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 1.jpg|thumb|none|600px|Reloading The Pig begins with a yank of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 2.jpg|thumb|none|600px|Opening the top cover...]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 3.jpg|thumb|none|600px|And seating a fresh belt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 hand grenade]] appears in-game as the &amp;quot;Frag Grenade&amp;quot;, acquired with the first level of &amp;quot;IRA Bomber&amp;quot; and frequently dropped by mid to late game NPCs.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[file:Mafia3 M67 hand grenade 1.jpg|thumb|none|600px|Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 grenades==&lt;br /&gt;
One of the cutscene talking about Vito Scaletta shows a picture of him in the Army during WWII with an [[Mk 2 hand grenade]] affixed to his uniform, with the picture taken from ''[[Mafia II]]''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the &amp;quot;IRA Bomber&amp;quot; perk.&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|Lincoln points his F1 at a C4 block rigged on some filing cabinets.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite appears in certain black market shipments found in rackets in-game.&lt;br /&gt;
[[File:Dynamite bundle.jpg|thumb|none|500px|A bundle of German WWII-Era dynamite with fuse]]&lt;br /&gt;
[[file:Mafia3 dynamite.jpg|thumb|none|600px|Eyeing up some classic dynamite bundles in a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Mine==&lt;br /&gt;
An unknown Mine was added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:Mafia3Mine.jpg|thumb|none|600px|The Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;GL KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:China Lake.jpg|thumb|none|350px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 China Lake hold.jpg|thumb|none|600px|Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.]]&lt;br /&gt;
[[file:Mafia3 China Lake aim.jpg|thumb|none|600px|Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 1.jpg|thumb|none|600px|Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 2.jpg|thumb|none|600px|Before stuffing another round into the tube.]]&lt;br /&gt;
[[file:Mafia3 China Lake world.jpg|thumb|none|600px|With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the &amp;quot;Hartmann AT-40&amp;quot; as Cassandra's final favor for the last racket in-game, although it does appear in the Royal Hotel before that.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|350px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW holding.jpg|thumb|none|600px|Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW aim.jpg|thumb|none|600px|Lincoln aims the M72A1 LAW down the block.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW world.jpg|thumb|none|600px|Before threatening the spent tube with his suppressed M1911.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Hartmann HLP&amp;quot;, acquired through Burke's final favor for the last racket.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher holding.jpg|thumb|none|600px|Lincoln holds his new toy outside the old bar.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher aim.jpg|thumb|none|600px|Lincoln aims his M79 ready to wreak some havoc.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 1.jpg|thumb|none|600px|Reloading by yanking out the old shell.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 2.jpg|thumb|none|600px|Grabbing...]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 3.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the &amp;quot;RPG KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Mafia3 rpg7 hold.jpg|thumb|none|600px|Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.]]&lt;br /&gt;
[[file:Mafia3 rpg7 aim.jpg|thumb|none|600px|Lincoln aims the RPG-7, for some reason gripping the middle of the tube.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 1.jpg|thumb|none|600px|Not that it hampers his aim, as he grabs another PG-7VM rocket.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 2.jpg|thumb|none|600px|And just stuffs it into the breech.]]&lt;br /&gt;
[[file:Mafia3 rpg7world.jpg|thumb|none|600px|RPG-7 on the ground, showing off its weirdly thin profile.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1637484</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1637484"/>
		<updated>2023-12-23T18:43:40Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Mafia III''&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  ''Cover Art''&lt;br /&gt;
|series= [[Mafia (disambiguation)|''Mafia'']]&lt;br /&gt;
|date= October 7th, 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike Vito in ''[[Mafia II]]'' and his hammerspace inventory, the inventory system returns to a limited space inventory, with only one long gun and one smaller weapon able to be carried at a time, like the first ''Mafia'' game. This inventory system returns in the subsequent game, ''[[Mafia: Definitive Edition]]''.&lt;br /&gt;
&lt;br /&gt;
Ammo has also been simplified as while a handful of weapons use their own ammo, most weapons now share ammo in certain internal &amp;quot;catagories&amp;quot; such as all non-revolver handguns sharing ammo, revolvers having their own ammo types and all submachine guns sharing ammo. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;Clipper .44&amp;quot; and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing AutoMags until 1970. Oddly, the gun's icon in the UI is a [[Wildey Magnum]]. &lt;br /&gt;
[[file:HiStandard44AutomagMod180.jpg|thumb|350px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 holding.jpg|thumb|none|600px|Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 aim.jpg|thumb|none|600px|Before aiming it out into the bayou at passing gators.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 1.jpg|thumb|none|600px|Before dropping a mag.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 world.jpg|thumb|none|600px|Lincoln threatens his Auto Mag with his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70 (unusable)==&lt;br /&gt;
A [[Beretta Model 70]] is held by a Playmate model on the cover of the November 1965 issue of Playboy, which can be collected in-game.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|350px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[file:Mafia III playboy.jpg|thumb|none|600px|The cover for this interesting piece of literature, featuring the beautiful Pat Russo holding an equally beautiful Beretta Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game as the &amp;quot;Elling 9mm&amp;quot; and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills. It can also be seen among other weapons in a stash from one of the promotional videos.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power .9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln glowers at the screen and gives us a close look at his Hi-Power.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims the Hi-Power at a menacing crate.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Having given the crate a 9mm penny for its thoughts, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|And racking the slide letting us see the barrel.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander (not usable)==&lt;br /&gt;
Donovan uses what appears to be a [[Colt Commander]] with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎|thumb|none|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in ''Mafia III'', known as the &amp;quot;Masterson Pistol&amp;quot;. There are two silenced variants in-game, the first being the &amp;quot;Silenced Masterson&amp;quot; which is given as a favor from Vito Scaletta during his first racket takeover. The second is &amp;quot;Silentium&amp;quot;, which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the &amp;quot;Judge, Jury &amp;amp; Executioner&amp;quot; weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the M1911.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln hides at a local dock union with his M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads with a mag drop clipping through his hand.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|A fresh mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|Lincoln has the Hi-Power finish off its ancestor M1911.]]&lt;br /&gt;
===Colt M1911A1 with Suppressor===&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd holding.jpg|thumb|none|600px|Lincoln gets sneaky with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd aim.jpg|thumb|none|600px|Before aiming at some dastardly brickwork.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 1.jpg|thumb|none|600px|Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd world.jpg|thumb|none|600px|While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.]]&lt;br /&gt;
===Silentium===&lt;br /&gt;
[[file:Mafia3Silentium.jpg|thumb|none|600px|Lincoln aims the Silentium at Grecco, thanks to the Definitive Edition making all DLC free.]]&lt;br /&gt;
[[file:Mafia3Silentiumreload.jpg|thumb|none|600px|Having used the Silentium for its clearly intended purpose of shootouts in the middle of the street, Lincoln reloads it.]]&lt;br /&gt;
[[file:Mafia3Silentiumworld.jpg|thumb|none|600px|A Silentium on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Known as the &amp;quot;Masterson Phoenix&amp;quot;. Lincoln Clay and late game mobsters make use of the [[Colt Python]] throughout the game. A special skinned copy is available for My2K users known as &amp;quot;Il Duca&amp;quot; (The Duke in Italian).&lt;br /&gt;
[[File:Pythontar.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python holding.jpg|thumb|none|600px|Lincoln sneaks around with his Python]]&lt;br /&gt;
[[file:Mafia3 Colt Python aim.jpg|thumb|none|600px|Lincoln aims the Python at passing cars.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 1.jpg|thumb|none|600px|Lincoln reloads the Python by dramatically going for the cylinder release.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 2.jpg|thumb|none|600px|Dumping spent rounds.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 3.jpg|thumb|none|600px|And filling it with a speedloader full of .357 Magnum.]]&lt;br /&gt;
[[file:Mafia3 Colt Python world.jpg|thumb|none|600px|Lincoln threatens his Python for suddenly becoming shiny.]]&lt;br /&gt;
===Scoped Colt Python===&lt;br /&gt;
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta holding.jpg|thumb|none|600px|Lincoln holds the scoped Python, now with a nickel finish.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 1.jpg|thumb|none|600px|Lincoln aims the scoped Python at some dastardly wood.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 2.jpg|thumb|none|600px|The scope view, reusing the same scope reticle as all the other scoped rifles in-game.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 1.jpg|thumb|none|600px|Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 2.jpg|thumb|none|600px|Dumping spent cases.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 3.jpg|thumb|none|600px|And a fresh speedloader.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta world.jpg|thumb|none|600px|This time Lincoln questions his Python for actually being shiny.]]&lt;br /&gt;
===Il Duca===&lt;br /&gt;
[[file:Mafia3IlDuca.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Il Duca&amp;quot;]]&lt;br /&gt;
[[file:Mafia3IlDucareload.jpg|thumb|none|600px|Lincoln reloads the &amp;quot;Il Duca&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3IlDucaground.jpg|thumb|none|600px|The &amp;quot;Il Duca&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Diana 5G Air Pistol==&lt;br /&gt;
An air pistol resembling a [[Air Guns|Diana 5G Air Pistol]] is found in-game as the &amp;quot;Dormer B128&amp;quot;, used as a tranquilizer gun for Bounty Hunting missions added in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[Image:Diana 5G.jpg|thumb|none|400px|Diana 5G Air Pistol]]&lt;br /&gt;
[[file:Mafia3 DartGun hold.jpg|thumb|none|600px|Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.]]&lt;br /&gt;
[[file:Mafia3 DartGun aim.jpg|thumb|none|600px|Lincoln aims the Dormer B128 at a menacing sidewalk.]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 1.jpg|thumb|none|600px|Reloading the &amp;quot;Dormer&amp;quot; by cracking open the barrel...]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 2.jpg|thumb|none|600px|And stuffing a dart in the pipe.]]&lt;br /&gt;
[[file:Mafia3 DartGun world.jpg|thumb|none|600px|Lincoln threatens the Dormer, convincing it to talk falsely now.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game as the &amp;quot;Silenced Deacon .22&amp;quot; after unlocking a turf for Thomas Burke.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[file:Mafia3 High Standard HDM holding.jpg|thumb|none|600px|Lincoln holds the HDM while doing some sneaky business.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM aim.jpg|thumb|none|600px|Before threatening the road with it.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 1.jpg|thumb|none|600px|Having terrified the asphalt, he drops his mag.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 3.jpg|thumb|none|600px|And racks the slide.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM world.jpg|thumb|none|600px|Before executing it for knowing too much.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]] appears as the &amp;quot;Blackburn FAF-33&amp;quot; as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns. One is found near the M60 at the Federal Bank during  the prologue.&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Not letting the dead get to him, Lincoln drops the mag.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px|Lincoln looks down on the F1 while on a dock.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]] is known in-game as the &amp;quot;Alfredsson M419&amp;quot;. It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row, and by the Federal Bank guards in the prologue.&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln clears a dock used for Cassandra's side missions with his Model 39.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Before aiming it at some distant gators.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Having proven himself safe from alligators, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Grabbing a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|Before looking down on it and it's weirdly shiny trigger and hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 19]] appears in-game as the &amp;quot;Alfredsson M200&amp;quot;, the standard sidearm of New Bordeaux's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Phoenix's 47%, implying that the former is used with .38 and the latter with .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
It is also seen in a cutscene, held by Alma as she checks the cylinder.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 19, ignoring the fact that his HUD claims it's a [[Ruger Blackhawk]].]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Not letting the pictures getting to him, he aims at a far away barrel.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|He reloads it by popping the spent shells out.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Letting em rain.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Before stuffing it with a speed loader.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Lincoln looks down on a discarded Model 19.]]&lt;br /&gt;
[[file:Mafia III alma revolver.jpg|thumb|none|600px|Alma looks down the sights of her Model 19. Note the swung-out cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 (unusable)==&lt;br /&gt;
Connor Aldridge uses a pre-1947 [[Tokarev TT-33]] with an aftermarket and anachronistic muzzle brake in the ''Stones Unturned'' DLC as his sidearm of choice. The pistol is unusable by the player.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Wz48 compensator.jpg|thumb|none|350px|Polish M48 pistol with a compensator.]]&lt;br /&gt;
[[Image:Mafiaiii tt33.jpg|thumb|none|600px|Aldridge holds his custom TT-33 on a hostage, trying to remain threatening even with the hammer up on a single action only pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi auto 1100.&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37]] appears in-game as the &amp;quot;Cornell 40&amp;quot;, used by mid-game mobsters.&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|350px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 holding.jpg|thumb|none|600px|Lincoln prepares to breach the old bar with his Ithaca 37.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 aim.jpg|thumb|none|600px|Lincoln aims the Ithaca 37, although it's best for close encounters.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 1.jpg|thumb|none|600px|Sending a shell down range and launching a shell magically from the side.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 2.jpg|thumb|none|600px|Not questioning how he broke the mechanics of the Ithaca 37 to do that, Lincoln just stuffs shells into the tube.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 3.jpg|thumb|none|600px|Before closing it.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 world.jpg|thumb|none|600px|Lincoln looks down on the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with an extended magazine tube appears as &amp;quot;Riot 550&amp;quot; and used by late-game mobsters.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|350px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 holding.jpg|thumb|none|600px|Lincoln gets up close and personal with his 500.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 aim.jpg|thumb|none|600px|Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's 1968~ setting.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 1.jpg|thumb|none|600px|Firing reveals, voila! A working bolt that moves when the pump is racked.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 2.jpg|thumb|none|600px|Having found his gun works, Lincoln tops his shotgun off.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 3.jpg|thumb|none|600px|Before closing the gun up for more work.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 world.jpg|thumb|none|600px|Lincoln uses his shotgun to interrogate another shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A &amp;quot;Barker 390&amp;quot; pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a [[Remington 870]], and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|350px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln takes his new-found 870 out for a spin.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the 870 at some dead mobsters.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Firing it reveals that the bolt and pumps do actually move.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Before racking the pump.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|Lincoln looks at a dropped 870, wondering why the gun is grey and blue at the same time.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
The [[Remington Model 1100]] appears as the &amp;quot;Barker 1500 Tactical&amp;quot;, given as a favor by Cassandra during the fifth racket takeover.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|350px|Remington Model 1100 - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 holding.jpg|thumb|none|600px|Lincoln prepares to breach and clear with his new 1100.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 aim.jpg|thumb|none|600px|Lincoln aims his 1100, marveling at its slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 1.jpg|thumb|none|600px|Reloading by stuffing a shell in the tube.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 2.jpg|thumb|none|600px|Stuffing another one in.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 3.jpg|thumb|none|600px|And underhand racking of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 world.jpg|thumb|none|600px|Lincoln stares at the dropped shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off double barrel shotgun==&lt;br /&gt;
The classic [[Sawed-off Double Barrel Shotgun|Lupara]] appears in-game as the &amp;quot;Lupara&amp;quot; as one of the two sidearm shotguns.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln plays with his Lupara at the local dock union.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Before threatening the local pipes with it.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Having blown them away, he breaks the gun open and spits out 2 shells.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Before loading one.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|Lincoln aims down at a former mafioso owned Lupara.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Barker 390 (Gator Skin)&amp;quot;==&lt;br /&gt;
Supposedly a customized variant of the &amp;quot;Barker 390&amp;quot; (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, triggerguard, and furniture). The result is vaguely reminiscent of the (anachronistic) [[Mossberg 590]].&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln sneaks around with his Gator gat.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Aiming the Gator.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|Lincoln uses his tactically camo'd bolt action to look upon the Gator, and see how it's more Mossberg than Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from ''[[Terminator 2]]'' is available for use in ''Mafia III'', and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the &amp;quot;Elmwood 1925&amp;quot; with a special version with the Judge, Jury &amp;amp; Executioner Weapon Pack, the &amp;quot;Exterminatore&amp;quot;.&lt;br /&gt;
[[file:Norinco Winchester 1887.jpg|thumb|none|350px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 holding.jpg|thumb|none|600px|Lincoln prepares to fix the future in the past with his 1887.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 aim.jpg|thumb|none|600px|Lincoln aims the 1887 at Vito's long suffering restaurant.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 1.jpg|thumb|none|600px|Reloading by inserting a shell while cradling the gun in the open lever.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 2.jpg|thumb|none|600px|Popping a few more in.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 3.jpg|thumb|none|600px|Before closing the gun with a flick of a thumb.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 world.jpg|thumb|none|600px|Lincoln looks down at the 1887, noticing the normal lever loop.]]&lt;br /&gt;
===Exterminatore===&lt;br /&gt;
[[file:Mafia3Exterminatore.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatorereload.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatoreground.jpg|thumb|none|600px|The &amp;quot;Exterminatore&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as &amp;quot;Carter M33-A&amp;quot;, rarely used by mid-game mafiosos.&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|350px|Beretta M12 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 holding.jpg|thumb|none|600px|Lincoln watches the street with his M12.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 aim.jpg|thumb|none|600px|Lincoln aims the M12 at a distant street car.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 1.jpg|thumb|none|600px|Having poked it from far away, the reload begins with a mag removal.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 2.jpg|thumb|none|600px|Mag insertion.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 3.jpg|thumb|none|600px|And a rack of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 world.jpg|thumb|none|600px|While sneaking around a racket, Lincoln eyes up a dropped M12.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP54]] appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as &amp;quot;Deutsche M11B&amp;quot; and is acquired as a favor from Cassandra for the third racket takeover. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it's more or less anachronistic to see in the hands of random street thugs in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.&lt;br /&gt;
[[file:H&amp;amp;K MP54.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP54 Earliest prototype of the H&amp;amp;K MP5 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 holding.jpg|thumb|none|600px|Lincoln holds his MP54, enjoying his new toy.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 aim.jpg|thumb|none|600px|Before threatening the brick work.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 1.jpg|thumb|none|600px|Reloading begins by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 3.jpg|thumb|none|600px|And grabbing the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 world.jpg|thumb|none|600px|Lincoln uses his AK to question this space age German thing.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in-game as the &amp;quot;Trench 1938&amp;quot; and used heavily by early game enemies. With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included called the &amp;quot;Trench 1938 Drum&amp;quot; , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock. In the cutscene for the mission &amp;quot;''Fish need to eat''&amp;quot;, Vito is seen using a M1A1, despite using an [[AKM]] in gameplay. Some M1A1s are also seen used by Hmong fighters in a stock footage scene.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|350px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding outside Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims down the road.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Before removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|While in the middle of a fight, Lincoln stares down at a dropped Thompson.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|The two supposed Hmong fighters in the middle can be seen using M1A1 Thompsons.]]&lt;br /&gt;
===M1A1 Thompson with a drum magazine===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations aren't changed for the grip.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims the Thompson, wondering how the drum fits at all.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Before dropping the drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Shoving a new one in, against all the mechanics of the Thompson's drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|And yanking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|Lincoln uses his sidearm to put this poor mutated M1A1 out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M1N8&amp;quot;, used primarily by mobsters in the mid-game. A suppressed version is offered by Cassandra in the first racket takeover as a favor.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun holding.jpg|thumb|none|600px|Lincoln holds his Grease Gun while out in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun, revealing that its dust cover is closed, technically rendering it unable to fire.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 1.jpg|thumb|none|600px|Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun world.jpg|thumb|none|600px|Lincoln threatens one Grease Gun with another.]]&lt;br /&gt;
===OSS M3===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|OSS M3]].&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|350px|OSS M3 with suppressor attached - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd holding.jpg|thumb|none|600px|Lincoln takes his suppressed version for a whirl.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun down the block.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 1.jpg|thumb|none|600px|Before doing the standard move of removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 2.jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 3.jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd world.jpg|thumb|none|600px|Lincoln looks down upon one Grease Gun with another.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears as the &amp;quot;Suppressed Mk 1020&amp;quot;, given to Lincoln during the ''Faster, Baby!'' DLC and available to purchase from the Arms Dealer after finishing the final mission.&lt;br /&gt;
[[file:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 mac10 hold.jpg|thumb|none|600px|Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.]]&lt;br /&gt;
[[file:Mafia3 mac10 aim.jpg|thumb|none|600px|Lincoln aims the MAC-10, with one hand.]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 1.jpg|thumb|none|600px|Reloading the MAC-10 by removing the empty mag...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 2.jpg|thumb|none|600px|Inserting a new one...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 3.jpg|thumb|none|600px|And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.]]&lt;br /&gt;
[[file:Mafia3 mac10 world.jpg|thumb|none|600px|Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;, a late-game single handed SMG rarely wielded by mafiosos and in certain locations.&lt;br /&gt;
[[file:Uzi.jpg|thumb|350px|none|Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 uzi holding.jpg|thumb|none|600px|Lincoln holds his Uzi while running around an enemy racket.]]&lt;br /&gt;
[[file:Mafia3 uzi aim.jpg|thumb|none|600px|Lincoln aims the Uzi at a dead mafioso.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 1.jpg|thumb|none|600px|Before reloading by yanking the old mag out.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 2.jpg|thumb|none|600px|Putting the new one in.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 3.jpg|thumb|none|600px|And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.]]&lt;br /&gt;
[[file:Mafia3 uzi world.jpg|thumb|none|600px|Lincoln gazes upon a dropped Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] appears in game as the &amp;quot;Czech Ver. Ba-65&amp;quot;, rarely used by mobsters in the early game and one of the first sidearm SMGs available for use.&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln sneaks around a racket with his Skorpion.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Threatening the pipes with 20 rounds of .32 ACP.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|After establishing dominance via .32, Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Stuffing a new one in.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|And grabbing both charging handle nubs and giving them a yank.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 76]] SMG appears in the game as the &amp;quot;Alfredsson M833&amp;quot; available from the Arms Dealer as a slower ROF alternative to the Thompson.&lt;br /&gt;
[[file:S&amp;amp;W_M76.jpg‎|thumb|350px|none|Smith &amp;amp; Wesson M76 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 holding.jpg|thumb|none|600px|Lincoln holds his 76 while hiding in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 aim.jpg|thumb|none|600px|Before aiming down the street at a nearby car.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 1.jpg|thumb|none|600px|Before removing the magazine.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 world.jpg|thumb|none|600px|Lincoln uses his Ithaca to do the talking to the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] appears in-game as the &amp;quot;Pasadena AR30&amp;quot; and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. A version painted black with tribal markings appears as the &amp;quot;Black Sacrament&amp;quot;, rewarded for completing the ''Signs Of The Times'' DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the AKM while sneaking around Vito's dockside restaurant.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims the AKM, note the safety selector smack on safe.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|That doesn't stop him from reloading by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Racking a new one in.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|And doing the underhand technique 50 years before it'd be popular.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|Lincoln gazes upon the AKM, giving us a good view of its weird kit bashing.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1|Colt M16A1]] appears in-game as the &amp;quot;Stromer .223&amp;quot; as a favor from Burke during the fifth racket takeover or in a CIA Safehouse in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|350px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mafia3 m16 holding.jpg|thumb|none|600px|Lincoln holds the M16A1 while running through the urban jungle.]]&lt;br /&gt;
[[file:Mafia3 m16 aim.jpg|thumb|none|600px|Lincoln aims the M16 at a menacing piece of asphalt.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 1.jpg|thumb|none|600px|Lincoln reloads the M16 by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 2.jpg|thumb|none|600px|Grabbing one off of his persons.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 3.jpg|thumb|none|600px|Before inserting a new one and presumably hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears as the &amp;quot;Hartmann .30&amp;quot; and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the &amp;quot;Praecisione .30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
One also appears in the hands of a Hmong fighter in stock footage.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|350px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln skulks in the Hollow with his other M1.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal carbines of the era.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|And yanking the charging handle in an overhand technique.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|Lincoln interrogates an M1 Carbine, letting us get a good look.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|One of the two Hmong fighters on the far left can be seen with an M1 Carbine.]]&lt;br /&gt;
===Praecisione .30===&lt;br /&gt;
[[file:Mafia3Praecisione.30aim.jpg|thumb|none|600px|Lincoln aiming his &amp;quot;Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione.30reload.jpg|thumb|none|600px|Reloading the Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione_.30.jpg|thumb|none|600px|Lincoln examines his &amp;quot;Praecisione .30&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1_Garand#M1_Garand|M1 Garand]] appears in-game as the &amp;quot;Mayweather .30&amp;quot; and commonly found on mid-game NPCs. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.&lt;br /&gt;
Some Garands are also seen used by US Army soldiers in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:Mafia3 m1 garand holding.jpg|thumb|none|600px|Lincoln holds his M1 while skulking around Vito's restaurant.]]&lt;br /&gt;
[[file:Mafia3 m1 garand aim.jpg|thumb|none|600px|Lincoln aims the M1 at a heavily shot piece of wall.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 1.jpg|thumb|none|600px|Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 2.jpg|thumb|none|600px|Grabbing a spent clip.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 3.jpg|thumb|none|600px|And stuffing it into the rifle to threaten his Kaiser Darrin (known as the De'Leo Kashmir in-game).]]&lt;br /&gt;
[[file:Mafia3 m1 garand world.jpg|thumb|none|600px|Lincoln uses his AK to interrogate the M1 about its magical disappearing sling.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14_Rifle#M14_Rifle|M14]] appears as the &amp;quot;Automat SG&amp;quot; and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using its own separate ammo type, so you can only get ammo from other M14s with it. &lt;br /&gt;
&lt;br /&gt;
Despite not appearing in the game in any form, John Donovan mention the XM21 semiautomatic variant, by name.&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 M14 holding.jpg|thumb|none|600px|Lincoln holds the M14 while hiding around Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M14 aim.jpg|thumb|none|600px|Lincoln aims the M14 after shooting another random pedestrian.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 1.jpg|thumb|none|600px|After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 3.jpg|thumb|none|600px|And racking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M14 world.jpg|thumb|none|600px|After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at its magically disappearing sling.]]&lt;br /&gt;
===M14 with night vision sight===&lt;br /&gt;
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the &amp;quot;Hawk 4540 Night Vision&amp;quot; as a favor from Vito for the fifth racket takeover.&lt;br /&gt;
[[file:Mafia3 m14 nvs holding.jpg|thumb|none|600px|Lincoln holds his sniper M14 after completing the favor.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 1.jpg|thumb|none|600px|Lincoln aims the M14 in normal iron sight mode.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 2.jpg|thumb|none|600px|Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 1.jpg|thumb|none|600px|Having just melted his retinas by peering down a night vision scope in the middle of a bright New Orleans afternoon, he decides that reloading is a good idea.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 2.jpg|thumb|none|600px|Rummaging for a new mag.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 3.jpg|thumb|none|600px|Before putting it in and giving the handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk III (unusable)==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk. III]] appear in stock footage in the hands of some Irish soldiers in a cutscene about Burke's backstory.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee Enfield No.1 Mk III - .303 British]]&lt;br /&gt;
[[File:Mafia III lee enfield.jpg|thumb|none|600px|The Lee-Enfields being held by Irish soldiers during the Irish Civil War.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|Springfield M1903A1]] appears in-game as the &amp;quot;Mayweather M04A3&amp;quot; and is commonly used by Racket Enforcers in the mid-game. &lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|350px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln takes his new Springfield out for a test by Vito's place.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1 normally.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|And with the scope, inaccurate for the M84 scope attached to the gun.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Feeding some rounds out of his pocket.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|And closing it when he's done.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Lincoln stares at the scoped M1903A1 with his Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40|Tokarev SVT-40]] appears as the &amp;quot;Viper 55&amp;quot;, used by late game Racket Enforcers.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|350px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Lincoln aims the SVT at his most powerful enemy yet, lumber.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 2.jpg|thumb|none|600px|The scope view, same overly elaborate reticle as before.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 1.jpg|thumb|none|600px|Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 3.jpg|thumb|none|600px|Before tilting the gun over and yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 world.jpg|thumb|none|600px|The SVT on the ground, as Lincoln considers a weapon swap.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in-game as the &amp;quot;Manitou Model 67&amp;quot; as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the &amp;quot;Camo Model 67&amp;quot;.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|350px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the Model 70, having liberated it from its mafia-affiliated owner.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims at some menacing pipework with the Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Before using the scope to watch over his car.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Having confirmed his car is safe, he reloads by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Popping in some new rounds.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|And closing the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|Lincoln eyes up a randomly spawned Model 70.]]&lt;br /&gt;
===Winchester Model 70 Camo Version===&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln sneaks with his tactically camo'd Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims his sneakily wrapped up rifle.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] appears in-game in the ''Stones Unturned'' DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck. In the base game, they can be seen mounted on M3 Half Tracks in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:Mafia3 M2HB 1.jpg|thumb|none|600px|Having survived a gun fight, Lincoln eyes up a mounted M2.]]&lt;br /&gt;
[[file:Mafia3 M2HB 2.jpg|thumb|none|600px|Ignoring Donovan, he &amp;quot;takes aim&amp;quot; with the turret.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 BAR (unusable)==&lt;br /&gt;
In a stock footage scene explaining John Donovan's activities in South East Asia, we can see a Hmong fighter holding a [[BAR|M1918A2 BAR]].&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px||M1918A2 Browning Automatic Rifle without carry handle - .30-06 Springfield]]&lt;br /&gt;
[[File:Mafia III hmong fighters.jpg|thumb|none|600px|The Hmong fighter on the right can be seen holding the M1918A2 BAR, with the variant being easily identified by the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60_machine_gun#M60_Machine_Gun|M60]] appears as the &amp;quot;Hartmann 7.62&amp;quot;, first used during the prologue robbery on the Federal Reserve and finally as Vito's favor for the final racket takeover.&lt;br /&gt;
[[file:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 m60 holding.jpg|thumb|none|600px|Lincoln is reunited with an old friend from Vietnam.]]&lt;br /&gt;
[[file:Mafia3 m60 aim.jpg|thumb|none|600px|Lincoln aims his M60 at a particular piece of siding.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 1.jpg|thumb|none|600px|Reloading The Pig begins with a yank of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 2.jpg|thumb|none|600px|Opening the top cover...]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 3.jpg|thumb|none|600px|And seating a fresh belt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 hand grenade]] appears in-game as the &amp;quot;Frag Grenade&amp;quot;, acquired with the first level of &amp;quot;IRA Bomber&amp;quot; and frequently dropped by mid to late game NPCs.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[file:Mafia3 M67 hand grenade 1.jpg|thumb|none|600px|Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 grenades==&lt;br /&gt;
One of the cutscene talking about Vito Scaletta shows a picture of him in the Army during WWII with an [[Mk 2 hand grenade]] affixed to his uniform, with the picture taken from ''[[Mafia II]]''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the &amp;quot;IRA Bomber&amp;quot; perk.&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|Lincoln points his F1 at a C4 block rigged on some filing cabinets.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite appears in certain black market shipments found in rackets in-game.&lt;br /&gt;
[[File:Dynamite bundle.jpg|thumb|none|500px|A bundle of German WWII-Era dynamite with fuse]]&lt;br /&gt;
[[file:Mafia3 dynamite.jpg|thumb|none|600px|Eyeing up some classic dynamite bundles in a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Mine==&lt;br /&gt;
An unknown Mine was added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:Mafia3Mine.jpg|thumb|none|600px|The Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;GL KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:China Lake.jpg|thumb|none|350px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 China Lake hold.jpg|thumb|none|600px|Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.]]&lt;br /&gt;
[[file:Mafia3 China Lake aim.jpg|thumb|none|600px|Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 1.jpg|thumb|none|600px|Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 2.jpg|thumb|none|600px|Before stuffing another round into the tube.]]&lt;br /&gt;
[[file:Mafia3 China Lake world.jpg|thumb|none|600px|With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the &amp;quot;Hartmann AT-40&amp;quot; as Cassandra's final favor for the last racket in-game, although it does appear in the Royal Hotel before that.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|350px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW holding.jpg|thumb|none|600px|Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW aim.jpg|thumb|none|600px|Lincoln aims the M72A1 LAW down the block.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW world.jpg|thumb|none|600px|Before threatening the spent tube with his suppressed M1911.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Hartmann HLP&amp;quot;, acquired through Burke's final favor for the last racket.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher holding.jpg|thumb|none|600px|Lincoln holds his new toy outside the old bar.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher aim.jpg|thumb|none|600px|Lincoln aims his M79 ready to wreak some havoc.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 1.jpg|thumb|none|600px|Reloading by yanking out the old shell.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 2.jpg|thumb|none|600px|Grabbing...]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 3.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the &amp;quot;RPG KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Mafia3 rpg7 hold.jpg|thumb|none|600px|Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.]]&lt;br /&gt;
[[file:Mafia3 rpg7 aim.jpg|thumb|none|600px|Lincoln aims the RPG-7, for some reason gripping the middle of the tube.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 1.jpg|thumb|none|600px|Not that it hampers his aim, as he grabs another PG-7VM rocket.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 2.jpg|thumb|none|600px|And just stuffs it into the breech.]]&lt;br /&gt;
[[file:Mafia3 rpg7world.jpg|thumb|none|600px|RPG-7 on the ground, showing off its weirdly thin profile.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Breaking_Bad_-_Season_5&amp;diff=1637433</id>
		<title>Breaking Bad - Season 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Breaking_Bad_-_Season_5&amp;diff=1637433"/>
		<updated>2023-12-23T07:26:17Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: There's only one Scarface movie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = ''Breaking Bad'' - Season 5&lt;br /&gt;
|picture = BBS5.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  [[AMC]]&lt;br /&gt;
|genre = Crime &amp;lt;br&amp;gt; Drama&lt;br /&gt;
|creator = [[Vince Gilligan]], Peter Gould&lt;br /&gt;
|language = English &amp;lt;br&amp;gt; German&lt;br /&gt;
|dates = 2012-2013&lt;br /&gt;
|episodes = 16&lt;br /&gt;
|character1=Walter Hartwell White / Heisenberg&lt;br /&gt;
|actor1=[[Bryan Cranston]]&lt;br /&gt;
|character2=Skyler White&lt;br /&gt;
|actor2=[[Anna Gunn]]&lt;br /&gt;
|character3=Jesse Pinkman&lt;br /&gt;
|actor3=[[Aaron Paul]]&lt;br /&gt;
|character4=DEA Agent Hank Schrader&lt;br /&gt;
|actor4=[[Dean Norris]]&lt;br /&gt;
|character5=Marie Schrader&lt;br /&gt;
|actor5=Betsy Brandt&lt;br /&gt;
|character6=Walter White Jr.&lt;br /&gt;
|actor6=[[RJ Mitte]]&lt;br /&gt;
|character7=James &amp;quot;Jimmy&amp;quot; McGill / Saul Goodman&lt;br /&gt;
|actor7=[[Bob Odenkirk]]&lt;br /&gt;
|character8=Michael &amp;quot;Mike&amp;quot; Ehrmantraut&lt;br /&gt;
|actor8=[[Jonathan Banks]]&lt;br /&gt;
|character9=Lydia Rodarte-Quayle&lt;br /&gt;
|actor9=Laura Fraser&lt;br /&gt;
|character10=Todd Alquist&lt;br /&gt;
|actor10=[[Jesse Plemons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In season five, Walter, Jesse and Mike need to get rid of the evidence that confirms their involvement in Gus' drug empire. Despite reservations from his partners, Walt is determined to continue cooking meth, and sees himself primed to be the new drug kingpin. Hank closes in on unraveling Heisenberg's identity, while Walter makes a new acquaintance with a gang of neo-Nazis. The season premiered on July 15, 2012.&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|5|Breaking Bad}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==AMT Backup==&lt;br /&gt;
Jesse ([[Aaron Paul]]) pulls out his new [[AMT Backup]] in &amp;quot;Gliding Over All&amp;quot; (S5E08) and tosses it to the floor right after Walter's visit. In a deleted scene, it is revealed that the gun is brought by Saul Goodman in a paper bag.&lt;br /&gt;
[[File:AMT BackupRight.jpg|thumb|none|275px|AMT Backup - .380 ACP]]&lt;br /&gt;
[[File:BrBa S5E08 01.jpg|thumb|none|600px|Jesse examines the gun.]]&lt;br /&gt;
[[File:BrBa S5E08 02.jpg|thumb|none|600px|... and tosses it aside.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 84F==&lt;br /&gt;
Mike ([[Jonathan Banks]]) uses a suppressed [[Beretta 84F]] after coming to save Chow from his former subordinate Chris in &amp;quot;Madrigal&amp;quot; (S5E02). Later, he goes to Lydia's house with the gun, threatening her.&lt;br /&gt;
[[Image:Beretta 84F 380.jpg|thumb|none|300px|Beretta 84F - .380 ACP]]&lt;br /&gt;
[[File:BrBa S5E02 04.jpg|600px|thumb|none|Mike points the gun at Chris Mara, one of his former employees.]]&lt;br /&gt;
[[File:BrBa S5E02 05.jpg|600px|thumb|none|He screws the silencer onto the Beretta after arriving at Lydia's house.]]&lt;br /&gt;
[[File:BrBa S5E02 06.jpg|600px|thumb|none|Ehrmantraut threatens Lydia with his suppressed pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Officer Jacocks ([[James Harris]]) enters a [[Beretta 92FS]] into the evidence database in &amp;quot;Live Free or Die&amp;quot; (S5E01). A DEA agent (Bill Peterson) is armed with the Beretta during the raid on Mike's house in &amp;quot;Say My Name&amp;quot; (S5E07).&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BrBa S5E01 07.jpg|thumb|none|600px|Officer Jacocks fills in the information about the &amp;quot;9 MM Baretta Handgun&amp;quot; in &amp;quot;Live Free or Die&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:BrBa S5E07 05.jpg|thumb|none|600px|The DEA agent (Bill Peterson) on the left holds the pistol before entering Mike's house in &amp;quot;Say My Name&amp;quot; (S5E07).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox (w/pearl grips)==&lt;br /&gt;
When Hank decides to review the evidence related to Heisenberg in &amp;quot;Blood Money&amp;quot; (S5E09), a photo of a [[Beretta 92FS Inox]] with a pearl grips from the scene of the murder of one of the dealers. This is actually a promotional photo for a quiz on the AMC website.&lt;br /&gt;
[[Image:92FS Inox with pearl grips.jpg|thumb|none|300px|Beretta 92FS Inox with pearl grips - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BrBa S5E09 01.jpg|thumb|none|600px|Hank's looks at the evidence photos.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Jack Welker ([[Michael Bowen]]), the leader of a neo-Nazi gang, carries a [[Browning Hi-Power]] as his primary weapon during the season. He executes a rival with the pistol in &amp;quot;Buried&amp;quot; (S5E10), expanding his influence. In &amp;quot;To'hajiilee&amp;quot; (S5E13), Jack uses the Hi-Power in a shootout on the reservation and later during a confrontation with Hank and Walter in &amp;quot;Ozymandias&amp;quot; (S5E14). Learning that Jesse has turned them in to the DEA, Jack plans to shoot him in &amp;quot;Granite State&amp;quot; (S5E15), but Todd discourages him from doing so.&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BrBa S5E10 04.jpg|thumb|none|600px|The holstered gun is seen in &amp;quot;Buried&amp;quot; (S5E10) when Jack finds Declan's lab.]]&lt;br /&gt;
[[File:BrBa S5E13 12.jpg|thumb|none|600px|Jack Welker ([[Michael Bowen]]) aims at agents Schrader and Gomez in &amp;quot;To'hajiilee&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:BrBa S5E14 04.jpg|thumb|none|600px|In &amp;quot;Ozymandias&amp;quot; (S5E14), he also uses the pistol during a confrontation with Walter.]]&lt;br /&gt;
[[File:BrBa S5E14 05.jpg|thumb|none|600px|A Close-up view of Jack's Hi-Power tucked into his pants.]]&lt;br /&gt;
[[File:BrBa S5E14 06.jpg|thumb|none|600px|Jesse is threatened with the Browning.]]&lt;br /&gt;
[[File:BrBa S5E15 02.jpg|thumb|none|600px|Jack holds his pistol in &amp;quot;Granite State&amp;quot; (S5E15).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Woodsman==&lt;br /&gt;
Getting rid of the evidence in &amp;quot;Say My Name&amp;quot; (S5E07) Mike shakes out the contents of the bag among which is a [[Colt Woodsman]] into the well. The 4.5&amp;quot; barrel, high ramped front sight and the shape of the trigger guard suggest it is most likely a 2nd series &amp;quot;Sport&amp;quot;.&lt;br /&gt;
[[File:Colt Woodsman Sport 2nd series.jpg|thumb|300px|none|Colt Woodsman 2nd series &amp;quot;Sport&amp;quot; - .22 LR]]&lt;br /&gt;
[[File:BrBa S5E07 04.jpg|thumb|600px|none|The Woodsman is the bottommost pistol in the bag with only the front of the frame and the barrel visible.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
APD officers, including Officer Jacocks ([[James Harris]]), use [[Glock 17]]s during a diversion at a police evidence warehouse in &amp;quot;Live Free or Die&amp;quot; (S5E01). The German police officers in the Madrigal office carry what appears to be Glocks in holsters at the beginning of &amp;quot;Madrigal&amp;quot; (S5E02). A former Gus' enforcer named Chris Mara ([[Christopher King]]) uses the suppressed Glock in an assassination attempt on Duane Chow and Mike later in the episode. Houston police officers who detain Madrigal warehouse foreman Ron Forenall (Russ Dillen) in &amp;quot;Fifty-One&amp;quot; (S5E04) also carries the holstered pistols. A DEA agent (Phillip Hart) is armed with the Glock during the raid on Mike's house in &amp;quot;Say My Name&amp;quot; (S5E07). The police officers searching for Mike in the park at the end of the episode pull out their guns while examining his car. Crawford County Sheriff deputies arriving to arrest Heisenberg at the bar are also armed with Glock 17s in &amp;quot;Granite State&amp;quot; (S5E15). APD Officers arriving at Jack's compound after shots are fired at the end of &amp;quot;Felina&amp;quot; (S5E16) hold guns.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BrBa S5E01 04.jpg|thumb|none|600px|An officer bursts into an evidence room with the Glock in his hand in &amp;quot;Live Free or Die&amp;quot; (S5E01).]]&lt;br /&gt;
[[Image:BrBa S5E01 05.jpg|thumb|none|600px|Officer Jacocks ([[James Harris]]) also pulls the pistol from his holster.]]&lt;br /&gt;
[[Image:BrBa S5E02 01.jpg|thumb|none|600px|Peter Schuler ([[Norbert Weisser]]) notices the police officers at the beginning of  &amp;quot;Madrigal&amp;quot; (S5E02).]]&lt;br /&gt;
[[Image:BrBa S5E02 02.jpg|thumb|none|600px|Chris ([[Christopher King]]) points the suppressed pistol at Chow.]]&lt;br /&gt;
[[Image:BrBa S5E02 03.jpg|thumb|none|600px|When Mike arrives he's going to shoot him through the door peephole.]]&lt;br /&gt;
[[Image:BrBa S5E04 01.jpg|thumb|none|600px|Houston police officers who detain Madrigal warehouse foreman Ron Forenall (Russ Dillen) in &amp;quot;Fifty-One&amp;quot; (S5E04) also carries the holstered pistols.]]&lt;br /&gt;
[[File:BrBa S5E07 05.jpg|thumb|none|600px|The DEA agent (Phillip Hart) on the right holds the pistol before entering Mike's house in &amp;quot;Say My Name&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:BrBa S5E07 08.jpg|thumb|none|600px|Stopped at Mike's Chrysler the officers search for its owner.]]&lt;br /&gt;
[[File:BrBa S5E15 06.jpg|thumb|none|600px|A deputy gets out of his car with the holstered pistol in &amp;quot;Granite State&amp;quot; (S5E15).]]&lt;br /&gt;
[[File:BrBa S5E15 05.jpg|thumb|none|600px|The man in the center (Aaron Wright) holds the Glock 17 as they approach the bar.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Starting this season, DEA Agent Steven Gomez ([[Steven Michael Quezada]]) begins carrying a [[Glock 22]] as a service weapon, which is first seen in &amp;quot;Fifty-One&amp;quot; (S5E04) and later briefly in &amp;quot;Dead Freight&amp;quot; (S5E05). Steve carries his holstered gun in &amp;quot;Say My Name&amp;quot; (S5E07), when he encounters corrupt lawyer Dan Wachsberger (Chris Freihofer) at the bank. DEA Agent Hank Schrader ([[Dean Norris]]) continues to carry his service Glock as his sidearm in &amp;quot;Rabid Dog&amp;quot; (S5E12), convincing Jesse to stop. Hank also uses the pistol in a shootout with Jack's gang in &amp;quot;To'hajiilee&amp;quot; (S5E13) and &amp;quot;Ozymandias&amp;quot; (S5E14). Jack's gang member Matt (Matthew T. Metzler) holds the gun of one of the agents in &amp;quot;Ozymandias&amp;quot; (S5E14). Returning to the Schrader residence with Marie in &amp;quot;Granite State&amp;quot; (S5E15), Special Agent Austin Ramey ([[Todd Terry]]) and Agent Scott Hoffman (Joe Nemmers) find the house has been tossed  and, after sending Marie back, go inside with Glocks.&lt;br /&gt;
[[Image:Glock22.jpg|thumb|none|300px|Glock 22 (3rd Gen) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:BrBa S5E04 02.jpg|thumb|none|600px|Gomez's holster is seen during the discussion with Ramey and Schrader in &amp;quot;Fifty-One&amp;quot; (S5E04).]]&lt;br /&gt;
[[File:BrBa S5E07 07.jpg|thumb|none|600px|His gun is also seen in &amp;quot;Say My Name&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:BrBa S5E12 02.jpg|thumb|none|600px|Agent Schrader points his Glock at Jesse in &amp;quot;Rabid Dog&amp;quot; (S5E12), convincing him to stop and team up.]]&lt;br /&gt;
[[File:BrBa S5E13 10.jpg|thumb|none|600px|He pulls out the pistol upon arriving at the place with the hidden money in &amp;quot;To'hajiilee&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:BrBa S5E13 11.jpg|thumb|none|600px|DEA Agent Hank Schrader ([[Dean Norris]]) aims his Glock 22 at Jack's gang at the end of the episode.]]&lt;br /&gt;
[[File:BrBa S5E14 08.jpg|thumb|none|600px|In &amp;quot;Ozymandias&amp;quot; (S5E14), Matt holds the gun while Lester pulls Jesse out from under the car. Given that he didn't have a sidearm in the previous scenes, he probably picked it up from one of the agents.]]&lt;br /&gt;
[[File:BrBa S5E15 01.jpg|thumb|none|600px|SAC Ramey ([[Todd Terry]]) and Agent Hoffman (Joe Nemmers) check out a house with guns in &amp;quot;Granite State&amp;quot; (S5E15).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
A DEA Agent (Victoria Lease) carries a [[Glock 23]] in a holster in the DEA office in &amp;quot;Buried&amp;quot; (S5E10).&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|300px|Glock 23 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:BrBa S5E10 06.jpg|600px|thumb|none|The agent hands the envelope to Agent Harry Lipenstein (Robert Sanchez).]]&lt;br /&gt;
&lt;br /&gt;
==IWI Jericho 941 RPL==&lt;br /&gt;
During the junkyard massacre in &amp;quot;Buried&amp;quot; (S5E10), Todd ([[Jesse Plemons]]) carries what appears to be a [[IWI Jericho 941 RPL]] tucked into his pants.&lt;br /&gt;
[[Image:Jericho 941 RPL.jpg|thumb|none|300px|IWI Jericho 941 RPL - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BrBa S5E10 02.jpg|thumb|none|600px|When Todd helps Lydia out his gun is visible.]]&lt;br /&gt;
&lt;br /&gt;
==Kimar Model 92 (Nickel)==&lt;br /&gt;
Mike ([[Jonathan Banks]]) continues to use the nickel [[Kimar Model 92]] (standing in for the [[Beretta 92FS Inox]]), which he took from a Cartel member in the previous season. He threatens Walter the first time they meet in &amp;quot;Live Free or Die&amp;quot; (S5E01) after learning of Gus' death. Mike also carries the Kimar in &amp;quot;Buyout&amp;quot; (S5E06) and threatens Walter when he hid methylamine for sale. In &amp;quot;Say My Name&amp;quot; (S5E07), he briefly holds his Kimar again at the end of the episode.&lt;br /&gt;
[[File:Kimar92-Nickel.jpg|thumb|none|300px|Kimar Model 92 - 9mm PAK]]&lt;br /&gt;
[[Image:BrBa S5E01 02.jpg|600px|thumb|none|Mike points the Kimar at Walter when they meet on the road in &amp;quot;Live Free or Die&amp;quot; (S5E01).]]&lt;br /&gt;
[[Image:BrBa S5E01 03.jpg|600px|thumb|none|When he lowers the gun the black controls are visible.]]&lt;br /&gt;
[[Image:BrBa S5E06 01.jpg|600px|thumb|none|In &amp;quot;Buyout&amp;quot; (S5E06) Walter notices Mike's gun tucked into his pants.]]&lt;br /&gt;
[[Image:BrBa S5E06 02.jpg|600px|thumb|none|Mike aims at Walter's head trying to find out where he hid the methylamine. Note the markings belongs to that of the Kimar 92.]]&lt;br /&gt;
[[Image:BrBa S5E07 13.jpg|600px|thumb|none|The Kimar in Mike's hands is seen at the end of &amp;quot;Say My Name&amp;quot; (S5E07), before Walter takes it away from him.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Ultra Raptor II==&lt;br /&gt;
In the series finale &amp;quot;Felina&amp;quot; (S5E16), Kenny ([[Kevin Rankin]]) is about to kill Walter with a stainless [[Kimber Ultra Raptor II]], but a pissed off Jack ([[Michael Bowen]]) takes offense to doing it himself. At this moment, Walter ([[Bryan Cranston]]) activates a machine gun turret that shoots up the building, after which he and Jesse ([[Aaron Paul]]) briefly hold the gun.&lt;br /&gt;
[[File:Kimber Ultra Raptor II.jpg|thumb|none|280px|Kimber Ultra Raptor II with wood grips - .45 ACP]] &lt;br /&gt;
[[File:BrBa S5E16 06.jpg|thumb|600px|none|Kenny points the Kimber at Walt head.]]&lt;br /&gt;
[[File:BrBa S5E16 07.jpg|thumb|600px|none|Jack ([[Michael Bowen]]) briefly holds Kenny's pistol.]]&lt;br /&gt;
[[File:BrBa S5E16 08.jpg|thumb|600px|none|Walter aims the Raptor II at Jack.]]&lt;br /&gt;
[[File:BrBa S5E16 09.jpg|thumb|600px|none|After which he tosses the gun across the floor to Jesse.]]&lt;br /&gt;
[[File:BrBa S5E16 10.jpg|thumb|600px|none|An exhausted Jesse ([[Aaron Paul]]) points the gun  at Walter, but then throws it away and walks away.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
A female DEA agent is armed with what appears to be a [[Kimber Warrior]] with a flashlight during the raid on Mike's house in &amp;quot;Say My Name&amp;quot; (S5E07).&lt;br /&gt;
[[File:Kimber Warrior with black grips.jpg|thumb|none|325px|Kimber Warrior with black grips - .45 ACP]]&lt;br /&gt;
[[File:BrBa S5E07 06.jpg|thumb|none|600px|The DEA agent with the Kimber enters Mike's house.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger KP89==&lt;br /&gt;
Getting rid of the evidence in &amp;quot;Say My Name&amp;quot; (S5E07) Mike shakes out the contents of the bag among which is a [[Ruger KP89]] into the well. &lt;br /&gt;
[[Image:RugerKP89.jpg|thumb|none|300px|Ruger KP89 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BrBa S5E07 04.jpg|thumb|600px|none|The Ruger's front of the slide and the trigger guard seen from below.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger KP95==&lt;br /&gt;
Todd Alquist ([[Jesse Plemons]]) swaps his lost S&amp;amp;W for a [[Ruger KP95]] and uses it for the first time in &amp;quot;To'hajiilee&amp;quot; (S5E13) during a firefight with DEA agents. He also uses the gun (now suppressed) in &amp;quot;Granite State&amp;quot; (S5E15), threatening Andrea.&lt;br /&gt;
[[Image:kp95.jpg|thumb|none|300px|Ruger KP95 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BrBa S5E13 13.jpg|thumb|none|600px|Todd ([[Jesse Plemons]]) holds his new gun in &amp;quot;To'hajiilee&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:BrBa S5E13 15.jpg|thumb|none|600px|He shoots in the background.]]&lt;br /&gt;
[[File:BrBa S5E15 03.jpg|thumb|none|600px|Todd aims the Ruger on Andrea in &amp;quot;Granite State&amp;quot; (S5E15). You can see the safety warning on the side.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906TSW==&lt;br /&gt;
Seeing a witness named Drew Sharp during the train robbery in &amp;quot;Dead Freight&amp;quot; (S5E05), Todd Alquist ([[Jesse Plemons]]) grabs a [[Smith &amp;amp; Wesson 5906|Smith &amp;amp; Wesson 5906TSW]] and shoots him.&lt;br /&gt;
[[Image:5906_Tactical.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5906TSW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BrBa S5E05 Promo 01.jpg|thumb|500px|none|Production shot of Todd Alquist ([[Jesse Plemons]]) with the Smith &amp;amp; Wesson.]]&lt;br /&gt;
[[Image:BrBa S5E05 01.jpg|thumb|600px|none|Todd ([[Jesse Plemons]]) pulls his S&amp;amp;W...]]&lt;br /&gt;
[[Image:BrBa S5E05 02.jpg|thumb|600px|none|...and shoots the boy.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT22==&lt;br /&gt;
After learning the truth about Brock's poisoning in &amp;quot;Confessions&amp;quot; (S5E11), Jesse Pinkman ([[Aaron Paul]]) bursts into Saul's office beating him up. The lawyer is then about to grab a [[Taurus PT22]] from his desk drawer, but Jesse makes it early, threatening Goodman and Huell.&lt;br /&gt;
[[File:PT22.jpg|thumb|none|275px|Taurus PT22 - .22 LR]]&lt;br /&gt;
[[File:BrBa S5E11 02.jpg|thumb|none|600px|Saul Goodman attempts to take the pistol from his desk.]]&lt;br /&gt;
[[File:BrBa S5E11 04.jpg|thumb|none|600px|But Jesse quickly grabs a Taurus.]]&lt;br /&gt;
[[File:BrBa S5E11 03.jpg|thumb|none|600px|A furious Jesse ([[Aaron Paul]]) aims the gun at Saul.]]&lt;br /&gt;
[[File:BrBa S5E11 05.jpg|thumb|none|600px|He forces Saul to tell him all about his involvement in Brock's poisoning and steals the keys to his Cadillac.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
In &amp;quot;Say My Name&amp;quot; (S5E07), Mike throws down a bunch of firearms into a well to destroy evidence, with one of them being a [[Taurus PT92AFS]].&lt;br /&gt;
[[File:TaurusPT92.jpg|thumb|none|300px|Taurus PT92AFS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BrBa S5E07 04.jpg|thumb|600px|none|The Taurus is seen in the bag. Note the trigger and trigger guard resembles the Taurus variants.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
Getting rid of the evidence in &amp;quot;Say My Name&amp;quot; (S5E07) Mike shakes out the contents of the bag among which is what appears to be a [[Ruger GP100]] into the well. &lt;br /&gt;
[[Image:Ruger GP100 3 inch.jpg|thumb|none|300px|Ruger GP100 with 3 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:BrBa S5E07 04.jpg|thumb|600px|none|The Ruger's cylinder and hammer pivot seen on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 442==&lt;br /&gt;
After his LCR is destroyed in the superlab explosion at the end of last season, Walter ([[Bryan Cranston]]) purchases a new [[Smith &amp;amp; Wesson Model 442]] off-screen and hides it in a soda machine. In &amp;quot;Confessions&amp;quot; (S5E11), he pulls out the revolver after learning that an enraged Jesse is on his way to the White's house and drives home. At the beginning of &amp;quot;Rabid Dog&amp;quot; (S5E12), he checks out his house with the revolver in his hands. Upon going to save his money in &amp;quot;To'hajiilee&amp;quot; (S5E13), Walter again takes his revolver with him. However, upon encountering Hank, he throws it to the ground.&lt;br /&gt;
[[File:S&amp;amp;WModel442Airweight.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 442 Airweight - .38 Special]]&lt;br /&gt;
[[File:BrBa S5E11 06.jpg|thumb|none|600px|In &amp;quot;Confessions&amp;quot; (S5E11), Walter retrieves a frosty Model 442 hidden in a vending machine in the car wash.]]&lt;br /&gt;
[[File:BrBa S5E11 07.jpg|thumb|none|600px|Walter open the cylinder of the revolver.]]&lt;br /&gt;
[[File:BrBa S5E12 01.jpg|thumb|none|600px|In &amp;quot;Rabid Dog&amp;quot; (S5E12) Walt enters from the back door with his gun at the ready.]]&lt;br /&gt;
[[File:BrBa S5E13 01.jpg|thumb|none|600px|Nice shot of the revolver in &amp;quot;To'hajiilee&amp;quot; (S5E13) where the Springfield, MA plant markings are clearly visible.]]&lt;br /&gt;
[[File:BrBa S5E13 02.jpg|thumb|none|600px|Finally, Walter ([[Bryan Cranston]]) realize that Jesse tricked him while holding his Smith &amp;amp; Wesson.]]&lt;br /&gt;
[[File:BrBa S5E13 03.jpg|thumb|none|600px|He hides behind a rock when another car comes by.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 605 L==&lt;br /&gt;
In &amp;quot;Say My Name&amp;quot; (S5E07), Mike puts a holstered [[Taurus Model 605|Taurus Model 605 L]] revolver in a go-bag with money, and at the end of the episode Walter ([[Bryan Cranston]]) steals and briefly uses the revolver.&lt;br /&gt;
[[File:Taurus605L.jpg‎|300px|thumb|none|Taurus Model 605 L with stainless finish - .357 Magnum]]&lt;br /&gt;
[[Image:BrBa S5E07 09.jpg|thumb|none|600px|The Taurus revolver is seen in the bag.]]&lt;br /&gt;
[[Image:BrBa S5E07 10.jpg|thumb|none|600px|Walter ([[Bryan Cranston]]) aims the Model 605.]]&lt;br /&gt;
[[Image:BrBa S5E07 11.jpg|thumb|none|600px|He holds the gun at the end of the episode.]]&lt;br /&gt;
[[Image:BrBa S5E07 12.jpg|thumb|none|600px|The other side of the revolver where you can see the extractor rod and the thumbpiece better.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1==&lt;br /&gt;
A member of Jack's gang named Frankie ([[Patrick Sane]]) is armed with a [[M4A1 Carbine]] during an attack on Declan's group in &amp;quot;Buried&amp;quot; (S5E10). He also continues to use the rifle during the shootout in the desert in &amp;quot;To'hajiilee&amp;quot; (S5E13), as well as another gang member named Lester ([[Tait Fletcher]]), whose rifle has a folding back-up iron sight. Both also hold rifles at the beginning of &amp;quot;Ozymandias&amp;quot; (S4E14). &lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BrBa S5E10 03.jpg|thumb|none|600px|Frankie is seen far right after the massacre of Declan's men in &amp;quot;Buried&amp;quot; (S5E10).]]&lt;br /&gt;
[[File:BrBa S5E13 08.jpg|thumb|none|600px|Frankie ([[Patrick Sane]]) also shoots the rifle in &amp;quot;To'hajiilee&amp;quot; (S5E13).]]&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BrBa S5E13 14.jpg|thumb|none|600px|Lester ([[Tait Fletcher]]) aims the M4A1 in &amp;quot;To'hajiilee&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:BrBa S5E14 07.jpg|thumb|none|600px|Frankie and Lester with M4A1s are seen in &amp;quot;Ozymandias&amp;quot; (S4E14).]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Getting rid of the evidence in &amp;quot;Say My Name&amp;quot; (S5E07) Mike ([[Jonathan Banks]]) tosses a [[Type 56 assault rifle|Type 56]] down a well. &lt;br /&gt;
[[File:Type56Standard.jpg|thumb|none|400px|Type 56 - 7.62x39mm]]&lt;br /&gt;
[[File:BrBa S5E07 03.jpg|thumb|600px|none|The magazine, grip and part of the Type's handguard can be seen in the bag.]]&lt;br /&gt;
[[File:BrBa S5E07 02.jpg|thumb|600px|none|Mike throws the rifle out of the bag.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
A [[Remington 700]] rifle is seen next to one of Declan's men in their place in &amp;quot;Buried&amp;quot; (S5E10). &lt;br /&gt;
[[File:Remington 700P LTR right side.jpg|thumb|none|400px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BrBa S5E10 01.jpg|thumb|none|600px|The rifle is visible when a car arrives at the junkyard.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
A lieutenant in Jack's gang named Kenny ([[Kevin Rankin]]) is armed with a [[AA-12]] automatic shotgun with a drum magazine during the season. He uses it during an attack on Declan's group in &amp;quot;Buried&amp;quot; (S5E10) and later in &amp;quot;To'hajiilee&amp;quot; (S5E13) after arriving at Walter's call in the desert. He also carries it at the beginning of &amp;quot;Ozymandias&amp;quot; (S4E14).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[File:BrBa S5E10 03.jpg|thumb|none|600px|Kenny with the shotgun is seen far left after the massacre of Declan's men in &amp;quot;Buried&amp;quot; (S5E10).]]&lt;br /&gt;
[[File:BrBa S5E13 05.jpg|thumb|none|600px|The AA-12 is taken from the gun locker by Kenny in &amp;quot;To'hajiilee&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:BrBa S5E13 06.jpg|thumb|none|600px|Close-up of the shotgun.]]&lt;br /&gt;
[[File:BrBa S5E13 07.jpg|thumb|none|600px|Kenny ([[Kevin Rankin]]) aims the shotgun at DEA agents.]]&lt;br /&gt;
[[File:BrBa S5E13 15.jpg|thumb|none|600px|He shoots in the foreground along with other gang members.]]&lt;br /&gt;
[[File:BrBa S5E14 07.jpg|thumb|none|600px|He takes the shotgun off his shoulder when the gang finds the money at the beginning of &amp;quot;Ozymandias&amp;quot; (S4E14).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Getting rid of the evidence in &amp;quot;Say My Name&amp;quot; (S5E07) Mike ([[Jonathan Banks]]) tosses a [[Mossberg 500]] shotgun down a well. Another shotgun is seen next to the DEA agent (Steve Stafford) guarding the Schrader house in &amp;quot;Felina&amp;quot; (S5E16).&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|400px|none|Mossberg 500 &amp;quot;Persuader&amp;quot; - 12 gauge]]&lt;br /&gt;
[[Image:BrBa S5E07 01.jpg|thumb|600px|none|Mike throws the Mossberg into the well in &amp;quot;Say My Name&amp;quot; (S5E07).]]&lt;br /&gt;
[[Image:BrBa S5E16 04.jpg|thumb|600px|none|The agent's shotgun is seen when Marie warns Skyler about Walter in &amp;quot;Felina&amp;quot; (S5E16).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Police Magnum==&lt;br /&gt;
A member of Jack's gang named Lester ([[Tait Fletcher]]) holds a [[Remington 870 Police Magnum]] after an attack on Declan's group in &amp;quot;Buried&amp;quot; (S5E10). DEA Agent Steven Gomez ([[Steven Michael Quezada]]) also uses the Remington 870 during a firefight with Jack's band in &amp;quot;To'hajiilee&amp;quot; (S5E13). His fellow DEA Agent Hank Schrader ([[Dean Norris]]) also briefly holds his shotgun. The shotgun appears briefly in Jack Welker ([[Michael Bowen]]) and Todd's ([[Jesse Plemons]]) hands at the beginning of &amp;quot;Ozymandias&amp;quot; (S5E14). Some Crawford County Sheriff deputies arriving to arrest Heisenberg at the bar are armed with Remington shotguns in &amp;quot;Granite State&amp;quot; (S5E15).&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|400px||Remington Model 870 Police Magnum with black synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:BrBa S5E10 05.jpg|thumb|none|600px|Lester with a shotgun enters the frame in the lower right corner in &amp;quot;Buried&amp;quot; (S5E10).]]&lt;br /&gt;
[[File:BrBa S5E13 16.jpg|thumb|none|600px|DEA Agent Steven Gomez ([[Steven Michael Quezada]]) points the shotgun at Walter in &amp;quot;To'hajiilee&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:BrBa S5E13 17.jpg|thumb|none|600px|Hank holds the shotgun as Gomez cuffs Walter.]]&lt;br /&gt;
[[File:BrBa S5E13 18.jpg|thumb|none|600px|Steven cleverly hides behind a car engine during a firefight with Jack's men.]]&lt;br /&gt;
[[File:BrBa S5E14 01.jpg|thumb|none|600px|The dropped shotgun is seen at the beginning of &amp;quot;Ozymandias&amp;quot; (S5E14).]]&lt;br /&gt;
[[File:BrBa S5E14 02.jpg|thumb|none|600px|Jack ([[Michael Bowen]]) picks up the Remington from the ground...]]&lt;br /&gt;
[[File:BrBa S5E14 03.jpg|thumb|none|600px|... and hands it to Todd.]]&lt;br /&gt;
[[File:BrBa S5E15 04.jpg|thumb|none|600px|A deputy gets out of his car with the shotgun in his hands in &amp;quot;Granite State&amp;quot; (S5E15).]]&lt;br /&gt;
[[File:BrBa S5E15 05.jpg|thumb|none|600px|The man in the center (David Priemazon) holds the M870 as they approach the bar.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning Automatic Rifle==&lt;br /&gt;
A member of Jack's gang named Matt (Matthew T. Metzler) is armed with an [[M1918A2 Browning Automatic Rifle]] during a shootout on the Tohajiilee Indian Reservation in &amp;quot;To'hajiilee&amp;quot; (S5E13). He also carries it at the beginning of &amp;quot;Ozymandias&amp;quot; (S4E14).&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BrBa S5E13 05.jpg|thumb|none|600px|In the background, Matt prepares the BAR in &amp;quot;To'hajiilee&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:BrBa S5E13 08.jpg|thumb|none|600px|Matt (Matthew T. Metzler), along with Frankie, opens fire.]]&lt;br /&gt;
[[File:BrBa S5E13 09.jpg|thumb|none|600px|He fires the M1918A2 while taking cover behind the door, but everyone knows that it is not a reliable protection against bullets.]]&lt;br /&gt;
[[File:BrBa S5E14 07.jpg|thumb|none|600px|Matt with the BAR in his hands at the beginning of &amp;quot;Ozymandias&amp;quot; (S4E14).]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
Walter White ([[Bryan Cranston]]) buys an [[M60 machine gun]] with an instruction manual and several boxes of ammunition from Lawson ([[Jim Beaver]]) at the beginning of &amp;quot;Live Free or Die&amp;quot; (S5E01). In &amp;quot;Felina&amp;quot; (S5E16), he assembles a rotary turret and installs it in the trunk of his car to eliminate Jack's men.&lt;br /&gt;
[[File:M60GPMG.jpg|450px|thumb|none|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BrBa S5E01 01.jpg|600px|thumb|none|In &amp;quot;Live Free or Die&amp;quot; (S5E01) Walter opens the trunk of the Cadillac provided to him by Lawson and sees the M60.]]&lt;br /&gt;
[[Image:BrBa S5E16 01.jpg|600px|thumb|none|The M60 out in the desert in the series finale &amp;quot;Felina&amp;quot; (S5E16).]]&lt;br /&gt;
[[Image:BrBa S5E16 03.jpg|600px|thumb|none|A close-up of the machine gun during firing.]]&lt;br /&gt;
[[Image:BrBa S5E16 02.jpg|600px|thumb|none|With a press of a button on Walt's car keys, the makeshift turret opens fire in a final act of revenge.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Gun Picture==&lt;br /&gt;
The picture in Hank and Marie's house seen in &amp;quot;Confessions&amp;quot; (S5E11) contains several rifles.&lt;br /&gt;
[[Image:BrBa S5E11 01.jpg|600px|thumb|none|The picture is seen in the episode.]]&lt;br /&gt;
&lt;br /&gt;
==Jack's Gang Arsenal==&lt;br /&gt;
A gun locker with various guns is seen at Jack's gang's compound in &amp;quot;To'hajiilee&amp;quot; (S5E13) and &amp;quot;Felina&amp;quot; (S5E16).&lt;br /&gt;
[[Image:BrBa S5E13 04.jpg|600px|thumb|none|When the gang goes to Walter's coordinates in &amp;quot;To'hajiilee&amp;quot; (S5E13), an [[AKM]], two [[Mossberg 500]]s and another shotgun can be seen.]]&lt;br /&gt;
[[File:BrBa S5E16 05.jpg|thumb|none|600px|Several [[Mossberg 500]]s, a [[Heckler &amp;amp; Koch MP5A2]] wit Surefire 628 forend weaponlight and [[M16A2]] rifles are seen in the gun rack in the series finale &amp;quot;Felina&amp;quot; (S5E16).]]&lt;br /&gt;
&lt;br /&gt;
==TV Guns==&lt;br /&gt;
When Walter and Jesse watch TV in &amp;quot;Hazard Pay&amp;quot; (S5E03) several weapons can be seen.&lt;br /&gt;
[[Image:BrBa S5E03 01.jpg|600px|thumb|none|A [[M1928A1 Thompson]] is seen in the bigfoot's hands.]]&lt;br /&gt;
[[Image:BrBa S5E03 02.jpg|600px|thumb|none|[[Al Pacino]] with the [[M16|Colt AR-15]] with a [[Fake M203 Grenade Launcher]] is seen when Walt and Jesse watch ''[[Scarface (1983)|Scarface]]'' on the TV.]]&lt;br /&gt;
[[Image:BrBa S5E03 03.jpg|600px|thumb|none|The [[Uzi]] is seen in the same movie.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BrBa &amp;amp; BCS}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:AMC]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sweet_Home_-_Season_2&amp;diff=1637396</id>
		<title>Sweet Home - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sweet_Home_-_Season_2&amp;diff=1637396"/>
		<updated>2023-12-23T03:36:55Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SweHo2-Poster.jpg|thumb|right|300px|''Sweet Home - Season 2'' (2023)]]&lt;br /&gt;
{{TV Title Season|2|Sweet Home}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is used by multiple characters throughout the season.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:SH2-G17-1.jpg|thumb|none|600px|A soldier (Kwon Ji-Woo) holding his Glock 17 as he's about to commit suicide in Episode 1.]]&lt;br /&gt;
[[File:SH2-G17-2.jpg|thumb|none|600px|Lee Eun-Yu (Go Min-Si) aims the Glock 17 at a convoy sergeant.]]&lt;br /&gt;
[[File:SH2-G17-3.jpg|thumb|none|600px|UDT/SEAL operator Kang Seok-Chan (Huh Nam-Jun) with his Glock 17.]]&lt;br /&gt;
[[File:SH2-G17-4.jpg|thumb|none|600px|A closeup of the pistol held by Lee Eun-Yu in Episode 2.]]&lt;br /&gt;
[[File:SH2-G17-5.jpg|thumb|none|600px|Yoon Ji-Su (Park Gyu-Young) aims the Glock 17 at a convoy sergeant.]]&lt;br /&gt;
[[File:SH2-G17-6.jpg|thumb|none|600px|The convoy sergeant (Kim Chan-Hyung) aims the Glock 17 at Ji-Su.]]&lt;br /&gt;
[[File:SH2-G17-7.jpg|thumb|none|600px|The sergeant points his Glock 17 at Park Chan-Yeong (Jin Young).]]&lt;br /&gt;
[[File:SH2-G17-8.jpg|thumb|none|600px|Sergeant Tak In-Hwan (Yu Oh-Seong) points his Glock 17 at Sergeant Kim Yeong-Hu (Kim Moo-Yul).]]&lt;br /&gt;
[[File:SH2-G17-9.jpg|thumb|none|600px|General Han (Kim Hak-Sun) uses his Glock 17 to commit suicide in Episode 3.]]&lt;br /&gt;
[[File:SH2-G17-10.jpg|thumb|none|600px|Sergeant Tak In-Hwan (Yu Oh-Seong) fires his pistol at the Prime Minister during an attempt to stop the stadium bombing.]]&lt;br /&gt;
[[File:SH2-G17-11.jpg|thumb|none|600px|Seo Yi-Kyung (Lee Si-Young) aims her Glock 17 in Episode 6.]]&lt;br /&gt;
[[File:SH2-G17-12.jpg|thumb|none|600px|Yi-Kyung aims her Glock 17 at the thugs.]]&lt;br /&gt;
[[File:SH2-G17-13.jpg|thumb|none|600px|Sergeant Tak points his Glock 17 into the air in Episode 7.]]&lt;br /&gt;
[[File:SH2-G17-14.jpg|thumb|none|600px|Park Chan-Yeong (Jin Young) aims his Glock 17 at &lt;br /&gt;
a transforming Seo Yi-Kyung in Episode 8.]]&lt;br /&gt;
[[File:SH2-G17-15.jpg|thumb|none|600px|Sergeant Kim Yeong-Hu (Kim Moo-Yul) fires his pistol at Hwang Chi-Seok.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jung Ui-myeong (Kim Sung-cheol) uses the [[Glock 19]] in a flashback to the [[Sweet_Home_-_Season_1#Glock_19|previous season]].&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:SH2-G19-1.jpg|thumb|none|600px|A monsterizing Jung Ui-myeong fires the Glock 19. The markings can be clearly seen on the pistol's slide.]]&lt;br /&gt;
[[File:SH2-G19-2.jpg|thumb|none|600px|Jung Ui-myeong (Kim Sung-cheol) firing the Glock 19.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
ROK Army Special Forces soldiers of the Crow Platoon, including Sergeant Tak In-Hwan (Yu Oh-Seong), are seen using the [[Heckler &amp;amp; Koch MP5A2]] throughout the season.&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:SH2-MP5A2-1.jpg|thumb|none|600px|Crow Platoon's Special Forces soldiers on the right with their MP5A2s in Episode 1.]]&lt;br /&gt;
[[File:SH2-MP5A2-2.jpg|thumb|none|600px|A wounded Special Force soldier with the MP5 in Episode 2.]]&lt;br /&gt;
[[File:SH2-MP5A2-3.jpg|thumb|none|600px|A closeup of Sergeant Tak's MP5 while carrying the dog tags of the fallen 2nd Platoon of the the Crow Platoon.]]&lt;br /&gt;
[[File:SH2-MP5A2-4.jpg|thumb|none|600px|Sergeant Tak In-Hwan (Yu Oh-Seong) with the MP5A2 in Episode 3.]]&lt;br /&gt;
[[File:SH2-MP5A2-5.jpg|thumb|none|600px|Sergeant Tak's MP5 on the table.]]&lt;br /&gt;
[[File:SH2-MP5A2-6.jpg|thumb|none|600px|Sergeant Tak aiming his MP5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
ROK Army Special Forces soldiers of the Crow Platoon, including Sergeant Tak In-Hwan (Yu Oh-Seong) and a ROK Marine Recon are also seen using the [[Heckler &amp;amp; Koch MP5A3]] throughout the season.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:SH2-MP5A3-0.jpg|thumb|none|600px|A Special Forces soldier fires the MP5A3 at a monster in Episode 1.]]&lt;br /&gt;
[[File:SH2-MP5A3-1.jpg|thumb|none|600px|Sergeant Tak In-Hwan (Yu Oh-Seong) with the MP5A3.]]&lt;br /&gt;
[[File:SH2-MP5A3-2.jpg|thumb|none|600px|A Recon Marine with the MP5 in Episode 3.]]&lt;br /&gt;
[[File:SH2-MP5A3-3.jpg|thumb|none|600px|The Marine fires the MP5 while being dragged by a monster.]]&lt;br /&gt;
[[File:SH2-MP5A3-4.jpg|thumb|none|600px|A Crow Platoon soldier aiming the MP5A3 in Episode 7.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Soldiers and some military units in the Crow Platoon use the [[Heckler &amp;amp; Koch HK416]] throughout the season.&lt;br /&gt;
[[Image:HK416_current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SH2-416-1.jpg|thumb|none|600px|A soldier with the HK416 in Episode 1.]]&lt;br /&gt;
[[File:SH2-416-2.jpg|thumb|none|600px|A closeup of the HK416 held by the soldier.]]&lt;br /&gt;
[[File:SH2-416-3.jpg|thumb|none|600px|Soldiers aiming their rifles at the apartment survivors for inspection.]]&lt;br /&gt;
[[File:SH2-416-4.jpg|thumb|none|600px|A soldier aims his HK416 at a monster.]]&lt;br /&gt;
[[File:SH2-416-5.jpg|thumb|none|600px|A UDT/SEAL operator aims the HK416 in Episode 2.]]&lt;br /&gt;
[[File:SH2-416-6.jpg|thumb|none|600px|UDT/SEAL Sergeant Kim Yeong-Hu (Kim Moo-Yul) with the HK416.]]&lt;br /&gt;
[[File:SH2-416-7.jpg|thumb|none|600px|A soldier holding the HK416 after being handed over by a UDT/SEAL in Episode 3.]]&lt;br /&gt;
[[File:SH2-416-8.jpg|thumb|none|600px|Sergeant Kim aims his HK416.]]&lt;br /&gt;
[[File:SH2-416-9.jpg|thumb|none|600px|Sergeant Kim with the HK416 in Episode 4.]]&lt;br /&gt;
[[File:SH2-416-10.jpg|thumb|none|600px|Sergeant Kim aiming the rifle.]]&lt;br /&gt;
[[File:SH2-416-11.jpg|thumb|none|600px|A Crow Platoon soldier with the HK416.]]&lt;br /&gt;
[[File:SH2-416-12.jpg|thumb|none|600px|A Crow Platoon soldier aims his HK416 at an infected bride.]]&lt;br /&gt;
[[File:SH2-416-13.jpg|thumb|none|600px|Kang Seok-Chan (Huh Nam-Jun) holding the HK416.]]&lt;br /&gt;
[[File:SH2-416-14.jpg|thumb|none|600px|A Crow Platoon soldier aiming the rifle in Episode 5.]]&lt;br /&gt;
[[File:SH2-416-15.jpg|thumb|none|600px|Sergeant Kim with the rifle in Episode 7.]]&lt;br /&gt;
[[File:SH2-416-16.jpg|thumb|none|600px|The HK416 held by a Crow Platoon soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Soldiers are seen using the [[M4A1]] in Episode 1.&lt;br /&gt;
[[Image:M4A1EOT.jpg|thumb|none|450px|M4A1 with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:SH2-M4-1.jpg|thumb|none|600px|A soldier aims the M4A1 at a civilian in Episode 1.]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:SH2-M4-2.jpg|thumb|none|600px|A soldier aims his M4A1 at a bride.]]&lt;br /&gt;
[[File:SH2-M4-3.jpg|thumb|none|600px|Soldiers firing their rifles at a monster.]]&lt;br /&gt;
[[File:SH2-M4-4.jpg|thumb|none|600px|Soldiers fires their rifles at Cha Hyun-Su and Pyeon Sang-Wook.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco CQ-A==&lt;br /&gt;
ROKN UDT/SEAL commandos, ROK Marine Corps Special Reconnaissance Unit and ROK Army Special Forces soldiers of the Crow Platoon are using the customized [[CQ-A|Norinco CQ-A]], a Chinese made version of the [[M4A1]]. The CQ-A can be identified by its fire selector on the right side.&lt;br /&gt;
[[Image:Norinco_cq-m4.jpg|thumb|none|450px|CQ-A - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SH2-M4CQ-1.jpg|thumb|none|600px|Marine Recon Min Seo-jin (Jung Suk-won) and UDT/SEAL Sergeant Kim Yeong-Hu (Kim Moo-Yul) with their Norinco CQ-A in Episode 1.]]&lt;br /&gt;
[[File:SH2-M4CQ-2.jpg|thumb|none|600px|A Special Forces soldier and a Marine Recon firing their rifles at a monster.]]&lt;br /&gt;
[[File:SH2-M4CQ-3.jpg|thumb|none|600px|A Marine Recon fires his rifle at a monster.]]&lt;br /&gt;
[[File:SH2-M4CQ-4.jpg|thumb|none|600px|UDT/SEAL operator Kim Jong-hyun (Jeong Jong-hyun) holding the CQ-A.]]&lt;br /&gt;
[[File:SH2-M4CQ-5.jpg|thumb|none|600px|UDT/SEAL commandos, Marine Recon Unit and Special Forces soldiers aiming their rifles.]]&lt;br /&gt;
[[File:SH2-M4CQ-6.jpg|thumb|none|600px|UDT/SEAL Sergeant Kim Yeong-Hu (Kim Moo-Yul) holding the CQ-A.]]&lt;br /&gt;
[[File:SH2-M4CQ-7.jpg|thumb|none|600px|UDT/SEAL commandos, Marine Recon Unit and Special Forces soldiers with their rifles.]]&lt;br /&gt;
[[File:SH2-M4CQ-8.jpg|thumb|none|600px|Recon Marine Min Seo-jin (Jung Suk-won) aiming the CQ-A.]]&lt;br /&gt;
[[File:SH2-M4CQ-9.jpg|thumb|none|600px|A UDT/SEAL operator fires the CQ-A at a soldier during an attempt to stop the stadium bombing in Episode 3.]]&lt;br /&gt;
[[File:SH2-M4CQ-10.jpg|thumb|none|600px|A UDT/SEAL operator holding the CQ-A.]]&lt;br /&gt;
[[File:SH2-M4CQ-11.jpg|thumb|none|600px|Kim Jong-hyun (Jeong Jong-hyun) holding the CQ-A in Episode 5.]]&lt;br /&gt;
[[File:SH2-M4CQ-12.jpg|thumb|none|600px|Lee Dong-Jun (Jung Dong-Hoon) fires the rifle at the monsters. The Norinco CQ-A's unique markings can be seen on his rifle's receiver.]]&lt;br /&gt;
[[File:SH2-M4CQ-13.jpg|thumb|none|600px|Min Seo-jin (Jung Suk-won) fires the CQ-A at the monsters.]]&lt;br /&gt;
[[File:SH2-M4CQ-14.jpg|thumb|none|600px|Kim Jong-hyun aims his CQ-A in Episode 7.]]&lt;br /&gt;
[[File:SH2-M4CQ-15.jpg|thumb|none|600px|Sergeant Kim Yeong-Hu (Kim Moo-Yul) fires the CQ-A at the incoming monsters.]]&lt;br /&gt;
[[File:SH2-M4CQ-16.jpg|thumb|none|600px|Jong-hyun fires his rifle at the monsters.]]&lt;br /&gt;
[[File:SH2-M4CQ-17.jpg|thumb|none|600px|Kang Seok-Chan (Huh Nam-Jun) with the CQ-A.]]&lt;br /&gt;
[[File:SH2-M4CQ-18.jpg|thumb|none|600px|Jong-hyun aims his CQ-A.]]&lt;br /&gt;
[[File:SH2-M4CQ-19.jpg|thumb|none|600px|Sergeant Kim holding his CQ-A Episode 8.]]&lt;br /&gt;
[[File:SH2-M4CQ-20.jpg|thumb|none|600px|The CQ-A held by Kim Jong-hyun. The Norinco CQ-A's markings can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-16==&lt;br /&gt;
ROK Army Special Forces soldiers of the Crow Platoon, Bang Jin-Ho (Yuk Jun-Seo), and Lee Dong-Jun (Jung Dong-Hoon) use the [[Knight's Armament SR-16 CQB|Knight's Armament SR-16]] throughout the season.&lt;br /&gt;
[[Image:KAC_SR-16_CQB.jpg|thumb|none|450px|Knight's Armament SR-16 CQB - 5.56x45mm]]&lt;br /&gt;
[[File:SH2-SR16-1.jpg|thumb|none|600px|Bang Jin-Ho (Yuk Jun-Seo) with the SR-16 in Episode 3.]]&lt;br /&gt;
[[File:SH2-SR16-2.jpg|thumb|none|600px|Jin-Ho with the SR-16 in Episode 4.]]&lt;br /&gt;
[[File:SH2-SR16-3.jpg|thumb|none|600px|Bang Jin-Ho with the SR-16 and Sergeant Kim Yeong-Hu (Kim Moo-Yul) with the HK416.]]&lt;br /&gt;
[[File:SH2-SR16-4.jpg|thumb|none|600px|Lee Dong-Jun (Jung Dong-Hoon) aims his SR-16 at an infected bride.]]&lt;br /&gt;
[[File:SH2-SR16-5.jpg|thumb|none|600px|Dong-Jun (Jung Dong-Hoon) aiming the SR-16.]]&lt;br /&gt;
[[File:SH2-SR16-6.jpg|thumb|none|600px|Jin-Ho with the SR-16 in Episode 7.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
The [[Daewoo K2]] is the standard rifle of the Republic of Korea Armed Forces throughout the season.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|450px|Daewoo K2 - 5.56x45mm NATO]] &lt;br /&gt;
[[File:SH2-K2-1.jpg|thumb|none|600px|Soldiers aiming their K2s at Cha Hyun-Su in a flashback to the [[Sweet_Home_-_Season_1#Daewoo_K2|previous season]].]]&lt;br /&gt;
[[File:SH2-K2-2.jpg|thumb|none|600px|Soldiers with their Daewoo K2s in Episode 1.]]&lt;br /&gt;
[[File:SH2-K2-3.jpg|thumb|none|600px|A close-up of the rifle's barrel.]]&lt;br /&gt;
[[File:SH2-K2-4.jpg|thumb|none|600px|A soldier aims his rifle.]]&lt;br /&gt;
[[File:SH2-K2-5.jpg|thumb|none|600px|A soldier (Kwon Ji-Woo) with his rifle slung on his back after he kills a civilian.]]&lt;br /&gt;
[[File:SH2-K2-6.jpg|thumb|none|600px|A soldier aims his rifle at a suspected monster.]]&lt;br /&gt;
[[File:SH2-K2-7.jpg|thumb|none|600px|Soldiers with their Daewoo K2's in Episode 2.]]&lt;br /&gt;
[[File:SH2-K2-8.jpg|thumb|none|600px|A soldier with the rifle in Episode 3.]]&lt;br /&gt;
[[File:SH2-K2-9.jpg|thumb|none|600px|A soldier aims the rifle at Dr. Lim (Oh Jung-Se).]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2C1==&lt;br /&gt;
ROK Marine Corps Special Reconnaissance Unit members in the Crow Platoon, Min Seo-jin (Jung Suk-won), and Choi Yong-Seok (Yoo In-Sun) use the [[Daewoo K2C|Daewoo K2C1]] throughout the season.&lt;br /&gt;
[[Image:Daewoo K2C1.jpg|thumb|none|450px|Daewoo K2C1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SH2-K2C1-0.jpg|thumb|none|600px|Choi Yong-Seok (Yoo In-Sun) and Min Seo-jin (Jung Suk-won) with their Daewoo K2C1 in Episode 3.]]&lt;br /&gt;
[[File:SH2-K2C1-1.jpg|thumb|none|600px|Min Seo-jin aims his K2C1 while securing civilians in the stadium.]]&lt;br /&gt;
[[File:SH2-K2C1-2.jpg|thumb|none|600px|Min Seo-jin (Jung Suk-won) aims his K2C1 at an infected bride in Episode 4.]]&lt;br /&gt;
[[File:SH2-K2C1-3.jpg|thumb|none|600px|Seo-jin holding the rifle.]]&lt;br /&gt;
[[File:SH2-K2C1-4.jpg|thumb|none|600px|Choi Yong-Seok (Yoo In-Sun) aims his K2C1.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] is also one of the standard rifles of the Republic of Korea Armed Forces and is used by several characters throughout the season.&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|450px|Daewoo K1A with stock collapsed and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:SH2-K1A-1.jpg|thumb|none|600px|Park Chan-Yeong (Jin Young) aims his K1A at a monster in Episode 2.]]&lt;br /&gt;
[[File:SH2-K1A-2.jpg|thumb|none|600px|Chan-Yeong aiming the rifle.]]&lt;br /&gt;
[[File:SH2-K1A-3.jpg|thumb|none|600px|Seo Yi-Kyung (Lee Si-Young) aims the K1A at Dr. Lim.]]&lt;br /&gt;
[[File:SH2-K1A-4.jpg|thumb|none|600px|Seo Yi-Kyung with the K1A in Episode 3.]]&lt;br /&gt;
[[File:SH2-K1A-5.jpg|thumb|none|600px|Soldiers with their K1A's.]]&lt;br /&gt;
[[File:SH2-K1A-6.jpg|thumb|none|600px|Oh Jun-Il (Kim Dong-Young) aims the K1A in Episode 4.]]&lt;br /&gt;
[[File:SH2-K1A-7.jpg|thumb|none|600px|Do Sang-Jin (Park Won-Suk) fires the K1A at Lee Eun-Yu.]]&lt;br /&gt;
[[File:SH2-K1A-8.jpg|thumb|none|600px|Do Sang-Jin holding the K1A.]]&lt;br /&gt;
[[File:SH2-K1A-9.jpg|thumb|none|600px|Ha-Ni (Chae Won-Bin) picks up the K1A from the deceased Do Sang-Jin in Episode 5.]]&lt;br /&gt;
[[File:SH2-K1A-10.jpg|thumb|none|600px|Ha-Ni aiming the K1A.]]&lt;br /&gt;
[[File:SH2-K1A-11.jpg|thumb|none|600px|A thug fires his K1A at Seo Yi-Kyung's daughter in Episode 7.]]&lt;br /&gt;
[[Image:Daewoo-K1-Custom-Rail.jpg|thumb|none|450px|Daewoo K1A with railed handguard - 5.56x45mm]]&lt;br /&gt;
[[File:SH2-K2AR-1.jpg|thumb|none|600px|Park Chan-Yeong (Jin Young) with a custom K1A in Episode 4.]]&lt;br /&gt;
[[File:SH2-K1AR-2.jpg|thumb|none|600px|Chan-Yeong aims his K1A at Seo Yi-Kyung in Episode 5.]]&lt;br /&gt;
[[File:SH2-K1AR-3.jpg|thumb|none|600px|Chan-Yeong holding the K1A in Episode 6.]]&lt;br /&gt;
[[File:SH2-K1AR-4.jpg|thumb|none|600px|Min Seo-jin (Jung Suk-won) aims his customized K1A in Episode 7.]]&lt;br /&gt;
[[File:SH2-K1AR-5.jpg|thumb|none|600px|A closeup of Seo-jin's K1A.]]&lt;br /&gt;
[[File:SH2-K1AR-6.jpg|thumb|none|600px|Seo-jin fires the K1A at incoming monsters.]]&lt;br /&gt;
[[File:SH2-K1AR-7.jpg|thumb|none|600px|Seo-jin with the K1A in Episode 8.]]&lt;br /&gt;
[[File:SH2-K1AR-8.jpg|thumb|none|600px|Seo-jin fires his K1A at the infected in a laboratory.]]&lt;br /&gt;
[[File:SH2-K1AR-9.jpg|thumb|none|600px|Seo-jin aiming the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
Sergeant Kim Yeong-Hu (Kim Moo-Yul) uses a what appears to be an airsoft [[Remington MSR]] to blow up a gas station in Episode 5.&lt;br /&gt;
[[Image:RemingtonMSRairsoft.jpg|thumb|none|450px|ARES MSR700 - 6mm BBs]]&lt;br /&gt;
[[File:SH2-REM-1.jpg|thumb|none|600px|Sergeant Kim Yeong-Hu (Kim Moo-Yul) aims the MSR in Episode 5.]]&lt;br /&gt;
[[File:SH2-REM-2.jpg|thumb|none|600px|Sergeant Kim aiming the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Wang Ho-Sang (Hyun Bong-Sik) uses the [[Remington Model 870]] throughout the season.&lt;br /&gt;
[[Image:Remington870_Hard_Wood_Home_Defense.jpg|thumb|none|450px|Remington Model 870 - 12 gauge]]&lt;br /&gt;
[[File:SH2-SHOT-1.jpg|thumb|none|600px|Wang Ho-Sang (Hyun Bong-Sik) fires his Remington Model 870 at a transforming Ryu Jae-Hwan in Episode 2.]]&lt;br /&gt;
[[File:SH2-SHOT-2.jpg|thumb|none|600px|Ho-Sang ejects the empty shell from his shotgun.]]&lt;br /&gt;
[[File:SH2-SHOT-3.jpg|thumb|none|600px|Ho-Sang holding the shotgun in Episode 5.]]&lt;br /&gt;
[[File:SH2-SHOT-4.jpg|thumb|none|600px|Ho-Sang aims the shotgun at Park Chan-Yeong and Lee Eun-Yu in Episode 6.]]&lt;br /&gt;
[[File:SH2-SHOT-5.jpg|thumb|none|600px|Ho-Sang aims the shotgun at Cha Hyun-Su in Episode 7.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M240 Machine Gun==&lt;br /&gt;
A soldier and an ROK Army Special Forces soldier in the Crow Platoon are seen using the [[M240 Machine Gun]] throughout the season.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SH2-M240-1.jpg|thumb|none|600px|A soldier fires the M240 at an armored vehicle hijacked by Pyeon Sang-Wook in Episode 1.]]&lt;br /&gt;
[[File:SH2-M240-2.jpg|thumb|none|600px|A Special Forces soldier manning the M240 in Episode 2.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
Several soldiers and a Crow Platoon soldier are seen using the [[M60 Machine Gun]] throughout the season.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SH2-M60-1.jpg|thumb|none|600px|A soldier fires the M60 at an armored vehicle hijacked by Pyeon Sang-Wook in Episode 1.]]&lt;br /&gt;
[[File:SH2-M60-2.jpg|thumb|none|600px|A soldier holding the M60 at a checkpoint.]]&lt;br /&gt;
[[File:SH2-M60-3.jpg|thumb|none|600px|A Crow Platoon soldier manning the M60 in Episode 4.]]&lt;br /&gt;
[[File:SH2-M60-4.jpg|thumb|none|600px|A Crow Platoon soldier with the M60 in Episode 5.]]&lt;br /&gt;
[[File:SH2-M60-5.jpg|thumb|none|600px|The soldier readies his M60. Note his HK416's handguard detaches.]]&lt;br /&gt;
[[File:SH2-M60-6.jpg|thumb|none|600px|The soldier fires the M60 at the monsters.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PKM]] is seen in the Crow Platoon's armory in Episode 4.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:SH2-PKM-1.jpg|thumb|none|600px|The PKM on the right in Episode 4.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sergeant Tak In-Hwan (Yu Oh-Seong) uses the [[Heckler &amp;amp; Koch M320]] in Episode 1.&lt;br /&gt;
[[Image:XM320_stock_extended.jpg|thumb|none|450px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:SH2-M320-1.jpg|thumb|none|600px|Sergeant Tak loads a round to his Heckler &amp;amp; Koch M320.]]&lt;br /&gt;
[[File:SH2-M320-2.jpg|thumb|none|600px|Sergeant Tak In-Hwan (Yu Oh-Seong) aims the M320 at a monster.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
A Crow Platoon soldier uses the [[M72 LAW]] to take down a monster in Episode 1.&lt;br /&gt;
[[Image:M72_law.jpg|thumb|none|450px|M72 LAW with rocket - 66mm]]&lt;br /&gt;
[[File:SH2-LAW-1.jpg|thumb|none|600px|A Crow Platoon soldier aims the M72 LAW at a monster in Episode 1.]]&lt;br /&gt;
[[File:SH2-LAW-2.jpg|thumb|none|600px|The soldier aiming the M72.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
A soldier uses an [[M47 Dragon]] in Episode 1.&lt;br /&gt;
[[Image:Stowed Dragon missile tube.jpg|thumb|none|450px|M47 Dragon with bipod folded and SU-36/P daysight removed]]&lt;br /&gt;
[[File:SH2-RL-1.jpg|thumb|none|600px|A soldier aims the launcher in Episode 1.]]&lt;br /&gt;
[[File:SH2-RL-2.jpg|thumb|none|600px|The soldier fires the launcher at an armored vehicle hijacked by Pyeon Sang-Wook.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor M32A1==&lt;br /&gt;
A UDT/SEAL operator is seen using what appears to be a [[Milkor M32A1]] with a stock removed in Episode 1.&lt;br /&gt;
[[Image:Milkor_M32A1_black.jpg|thumb|none|450px|Milkor M32A1 MSGL in black finish - 40x46mm]]&lt;br /&gt;
[[File:SH2-GL-1.jpg|thumb|none|600px|UDT/SEAL operator aims the Milkor at a monster in Episode 1.]]&lt;br /&gt;
[[File:SH2-GL-2.jpg|thumb|none|600px|The operator fires the Milkor at a monster.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A soldier and the members of the Crow Platoon are seen using and equipped with [[M67 Hand Grenade]] throughout the season.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;]]&lt;br /&gt;
[[File:SH2-M67-1.jpg|thumb|none|600px|The M67 Hand Grenade after being thrown by a soldier at a monster in Episode 1.]]&lt;br /&gt;
[[File:SH2-M67-2.jpg|thumb|none|600px|Sergeant Tak In-Hwan (Yu Oh-Seong) with the M67 Hand Grenades strapped to his vest in Episode 2.]]&lt;br /&gt;
[[File:SH2-M67-3.jpg|thumb|none|600px|Min Seo-jin (Jung Suk-won) with the M67 Hand Grenade attached to his vest in Episode 4.]]&lt;br /&gt;
[[File:SH2-M67-4.jpg|thumb|none|600px|The M67 Hand Grenades strapped to Sergeant Tak's vest in Episode 7.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade== &lt;br /&gt;
The [[M84 Stun Grenade]] is seen attached to webbing of deceased soldiers throughout the season.&lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:SH2-M84-1.jpg|thumb|none|600px|A dead soldier with the M84 Stun Grenade attached in Episode 1.]]&lt;br /&gt;
[[File:SH2-M84-2.jpg|thumb|none|600px|A dead Special Forces soldier with the M84 Stun Grenade attached in Episode 2.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
Custom flamethrowers built from (likely airsoft) [[Heckler &amp;amp; Koch G36C]] assault rifles are used by multiple characters throughout the season.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]] &lt;br /&gt;
[[File:SH2-G36CF-1.jpg|thumb|none|600px|UDT/SEAL Sergeant Kim Yeong-Hu (Kim Moo-Yul) uses the G36C-based flamethrower to burn down a monster in Episode 1.]]&lt;br /&gt;
[[File:SH2-G36CF-2.jpg|thumb|none|600px|A soldier saluting a commander while holding the custom flamethrower.]]&lt;br /&gt;
[[File:SH2-G36CF-3.jpg|thumb|none|600px|Soldiers in HAZMAT suit with their custom flamethrower.]]&lt;br /&gt;
[[File:SH2-G36CF-4.jpg|thumb|none|600px|Soldiers fires their flamethrower at a transforming girl.]]&lt;br /&gt;
[[File:SH2-G36CF-5.jpg|thumb|none|600px|Soldiers fires their flamethrower at a monster in Episode 2.]]&lt;br /&gt;
[[File:SH2-G36CF-6.jpg|thumb|none|600px|Sergeant Kim Yeong-Hu (Kim Moo-Yul) fires the flamethrower at the transforming Prime Minister in Episode 3.]]&lt;br /&gt;
[[File:SH2-G36CF-7.jpg|thumb|none|600px|A Crow Platoon soldier aiming the G36C-based flamethrower in Episode 4.]]&lt;br /&gt;
[[File:SH2-G36CF-8.jpg|thumb|none|600px|Lee Dong-Jun (Jung Dong-Hoon) aiming the custom flamethrower in Episode 5.]]&lt;br /&gt;
[[File:SH2-G36CF-9.jpg|thumb|none|600px|Lee Dong-Jun fires the custom flamethrower at the monsters.]]&lt;br /&gt;
[[File:SH2-G36CF-0.jpg|thumb|none|600px|Min Seo-jin (Jung Suk-won) aims the G36C-based flamethrower in Episode 7.]]&lt;br /&gt;
[[File:SH2-G36CF-10.jpg|thumb|none|600px|Kim Jong-hyun (Jeong Jong-hyun) fires the flamethrower at the infected in a Laboratory in Episode 8.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] is seen in Episode 4.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:SH2-CLAYMORE-1.jpg|thumb|none|600px|Lee Dong-Jun detaches the pin of the M18A1 Claymore in Episode 4.]]&lt;br /&gt;
&lt;br /&gt;
==Paintball Gun==&lt;br /&gt;
Kang Seok-Chan (Huh Nam-Jun) uses a paintball gun to mark an infected in Episode 4.&lt;br /&gt;
[[File:SH2-PAINT-1.jpg|thumb|none|600px|Kang Seok-Chan (Huh Nam-Jun) fires the paintball gun at an infected bride in Episode 4.]]&lt;br /&gt;
[[File:SH2-PAINT-2.jpg|thumb|none|600px|Seok-Chan holding the paintball gun.]]&lt;br /&gt;
&lt;br /&gt;
==Water Gun==&lt;br /&gt;
Ha-Ni (Chae Won-Bin) uses a water gun filled with gasoline throughout the season.&lt;br /&gt;
[[File:SH2-WATER-1.jpg|thumb|none|600px|Ha-Ni (Chae Won-Bin) with the water gun in Episode 5.]]&lt;br /&gt;
[[File:SH2-WATER-2.jpg|thumb|none|600px|Ha-Ni squirts the water gun at a monster in Episode 6.]]&lt;br /&gt;
[[File:SH2-WATER-3.jpg|thumb|none|600px|Ha-Ni with the water gun.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A thug uses a Crossbow in Episode 7.&lt;br /&gt;
[[File:SH2-BOW-1.jpg|thumb|none|600px|A thug fires his Crossbow at Seo Yi-Kyung's daughter in Episode 7.]]&lt;br /&gt;
&lt;br /&gt;
==K239 Chunmoo MLRS==&lt;br /&gt;
The K239 Chunmoo MLRS is used to bombard a stadium filled with civilians on the orders of the Prime Minister in Episode 3.&lt;br /&gt;
[[File:SH2-239-1.jpg|thumb|none|600px|The K239 Chunmoo MLRS in Episode 3.]]&lt;br /&gt;
[[File:SH2-239-2.jpg|thumb|none|600px|A battery of K239 Chunmoo MLRS.]]&lt;br /&gt;
[[File:SH2-239-3.jpg|thumb|none|600px|The K239 fires its rockets towards the stadium.]]&lt;br /&gt;
&lt;br /&gt;
==K21 IFV==&lt;br /&gt;
The K21 Infantry Fighting Vehicle is seen in Episode 1.&lt;br /&gt;
[[File:SH2-K21-1.jpg|thumb|none|600px|The K21 IFV in Episode 1.]]&lt;br /&gt;
&lt;br /&gt;
==T-80U Main Battle Tank==&lt;br /&gt;
A Russian T-80U main battle tank used by the South Korean military is seen throughout the season. 33 T-80U tanks were delivered to South Korea between 1995 and 1997, making these likely authentic vehicles phased out of service. &lt;br /&gt;
[[File:SH2-T80U-1.jpg|thumb|none|600px|The T-80U in Episode 1.]]&lt;br /&gt;
[[File:SH2-T80U-2.jpg|thumb|none|600px|The two T-80U parked outside the stadium in Episode 3.]]&lt;br /&gt;
[[File:SH2-T80U-3.jpg|thumb|none|600px|The T-80U in a military base.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Horror]] &lt;br /&gt;
[[Category:Post Apocalyptic]] &lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;br /&gt;
[[Category:Netflix]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bread,_Gold_and_the_Nagant_Revolver_(Khleb,_zoloto,_nagan)&amp;diff=1637394</id>
		<title>Bread, Gold and the Nagant Revolver (Khleb, zoloto, nagan)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bread,_Gold_and_the_Nagant_Revolver_(Khleb,_zoloto,_nagan)&amp;diff=1637394"/>
		<updated>2023-12-23T03:21:51Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''Bread, Gold and the Nagant Revolver''&amp;lt;BR&amp;gt;(''Khleb, zoloto, nagan'') &lt;br /&gt;
|picture = Khleb-zoloto-nagan DVD.jpg&lt;br /&gt;
|caption = ''DVD Cover''&lt;br /&gt;
|country = [[Image:SOV.jpg|25px]] USSR&lt;br /&gt;
|director = [[Samvel Gasparov]]&lt;br /&gt;
|date= 1980&lt;br /&gt;
|language = Russian&lt;br /&gt;
|studio=Gorky Film Studios&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Vladimir Gorbach&lt;br /&gt;
|actor1=[[Vladimir Borisov]]&lt;br /&gt;
|character2=Olga Sokolova&lt;br /&gt;
|actor2=[[Olga Gasparova]]&lt;br /&gt;
|character3=Sasha Andronov&lt;br /&gt;
|actor3=[[Yuriy Grigorev]]&lt;br /&gt;
|character4=Stepan Zaytsev&lt;br /&gt;
|actor4=[[Oleg Korchikov]]&lt;br /&gt;
|character5=Mezentsev&lt;br /&gt;
|actor5=[[Eduard Martsevich]]&lt;br /&gt;
|character6=Pashka the Gypsy&lt;br /&gt;
|actor6=[[Elgudzha Burduli]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Bread, Gold and the Nagant Revolver''''' (''Khleb, zoloto, nagan'') is a Soviet 1980 action movie directed by [[Samvel Gasparov]]. The story takes place during the Russian Civil War. Olga Sokolova delivers bread to the starving children in an orphanage. Her companions are the Red commissar Vladimir Gorbach, the sailor Sasha Andronov, and the chief of railway station Zaytsev who secretly carries three gold bars. The characters encounter various adventures on their way.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
Titular [[Nagant M1895]] revolvers are used by several characters including Vladimir Gorbach ([[Vladimir Borisov]]), Olga Sokolova ([[Olga Gasparova]]), and Stepan Zaytsev ([[Oleg Korchikov]]).&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 Revolver - 7.62x38mmN]]&lt;br /&gt;
[[Image:BGN-Nagant-1.jpg|thumb|600px|none|Dyomin ([[Igor Klass]]) holds a Nagant.]]&lt;br /&gt;
[[Image:BGN-Nagant-3.jpg|thumb|600px|none|Dying Dyomin tries to reach his revolver.]]&lt;br /&gt;
[[Image:BGN-Nagant-4.jpg|thumb|600px|none|Gorbach fires his revolver.]]&lt;br /&gt;
[[Image:BGN-Nagant-5.jpg|thumb|600px|none|Olga Sokolova with Gorbach's Nagant.]]&lt;br /&gt;
[[Image:BGN-Nagant-6.jpg|thumb|600px|none|Olga fires.]]&lt;br /&gt;
[[Image:BGN-Nagant-7.jpg|thumb|600px|none|Gorbach loads his revolver.]]&lt;br /&gt;
[[Image:BGN-Nagant-8.jpg|thumb|600px|none|Stepan Zaytsev holds Gorbach's Nagant in the final scene.]]&lt;br /&gt;
[[Image:BGN-Nagant-9.jpg|thumb|600px|none|A close view at the revolver. A plate on the grip is a sign of an award weapon (as it is told in one scene, Gorbach's Nagant is an award from the Chairman of the Cheka Felix Dzerzhinsky).]]&lt;br /&gt;
&lt;br /&gt;
== Bulldog-style revolver ==&lt;br /&gt;
A [[Webley Bulldog|Bulldog]]-style revolver is a backup weapon used by Mezentsev ([[Eduard Martsevich]]), the chieftain of a gang of outlaws.&lt;br /&gt;
[[Image:WebleyBulldogReplica.jpg|thumb|none|300px|Belgian copy of a Webley Bulldog - .32 caliber]]&lt;br /&gt;
[[Image:BGN-Revolver-1.jpg|thumb|600px|none|Mezentsev shoots a White Army officer with his revolver.]]&lt;br /&gt;
[[Image:BGN-Revolver-2.jpg|thumb|600px|none|He throws the discharged revolver on the table.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
[[Mauser C96]] pistols are used by Sasha Andronov ([[Yuriy Grigorev]]), Mezentsev ([[Eduard Martsevich]]), and Mezentsev's lieutenant Pashka the Gypsy ([[Elgudzha Burduli]]).&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:BGN-Mauser-1.jpg|thumb|600px|none|Sasha Andronov holds his Mauser during the attack at the railway station.]]&lt;br /&gt;
[[Image:BGN-Mauser-2.jpg|thumb|600px|none|Pashka the Gypsy holds his Mauser.]]&lt;br /&gt;
[[Image:BGN-Mauser-4.jpg|thumb|600px|none|Mezentsev aims his Mauser at Gorbach.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 &amp;quot;Bolo&amp;quot; ==&lt;br /&gt;
A nickel plated [[Mauser C96 &amp;quot;Bolo&amp;quot;]] is carried by Mezentsev's bodyguard ([[Makharbek Kokoyev]]). After he is disarmed, his Mauser is used by Sasha Andronov ([[Yuriy Grigorev]]).&lt;br /&gt;
&lt;br /&gt;
[[File:C96 Bolo stainless right side.jpg|thumb|none|400px|Stainless Mauser C96 &amp;quot;Bolo&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:BGN-Mauser-3.jpg|thumb|600px|none|Mezentsev's bodyguard is armed with a nickel plated Mauser.]]&lt;br /&gt;
[[Image:BGN-Mauser-6.jpg|thumb|600px|none|Andronov disarms Mezentsev's bodyguard.]]&lt;br /&gt;
[[Image:BGN-Mauser-8.jpg|thumb|600px|none|Andronov with Mauser in hand. The short barrel of a &amp;quot;Bolo&amp;quot; model is seen. Next to him, Stepan Zaytsev ([[Oleg Korchikov]]) readies a [[Maxim M1910]].]]&lt;br /&gt;
[[Image:BGN-Mauser-9.jpg|thumb|600px|none|Andronov fires his Mauser.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Mosin Nagant M1938 Carbine ==&lt;br /&gt;
Most rifles in the movie are anachronistic [[Mosin Nagant M1938 Carbine]]s. They are seen in hands of Red Army soldiers, White Army soldiers, and outlaws.&lt;br /&gt;
[[Image:M38Carbine.jpg|thumb|none|400px|Mosin Nagant M1938 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[Image:BGN-Mosin-2.jpg|thumb|600px|none|The driver of Dyomin's car (cameo of film director [[Samvel Gasparov]]) holds an M38 carbine.]]&lt;br /&gt;
[[Image:BGN-Mosin-3.jpg|thumb|600px|none|The same character loads his rifle.]]&lt;br /&gt;
[[Image:BGN-Mosin-7.jpg|thumb|600px|none|Sasha Andronov ([[Yuriy Grigorev]]) with his carbine.]]&lt;br /&gt;
[[Image:BGN-Mosin-5.jpg|thumb|600px|none|Olga Sokolova ([[Olga Gasparova]]) with Andronov's carbine.]]&lt;br /&gt;
[[Image:BGN-Mosin-9.jpg|thumb|600px|none|One of Mezentsev's men with M38 carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Custom Mosin Nagant ==&lt;br /&gt;
Various characters use Mosin Nagant short rifles that appear to be custom shortened [[Mosin Nagant M1891|M1891]]s. Visually they resemble M1907 Carbines. The same props are seen in other Gorky Film Studio productions, like ''[[Do Not Set Traps for Leshiy... (Ne stavte Leshemu kapkany...)#Custom Mosin Nagant|Ne stavte Leshemu kapkany...]]''.&lt;br /&gt;
[[Image:MosinDragoon1891.jpg|thumb|none|450px|Imperial Russian Mosin Nagant M1891 Dragoon - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-M1907.JPG|thumb|none|450px|Mosin Nagant M1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[Image:BGN-Mosin-4.jpg|thumb|600px|none|A wounded Red Army soldier holds a short rifle.]]&lt;br /&gt;
[[Image:BGN-Mosin-6.jpg|thumb|600px|none|The same character fires his rifle.]]&lt;br /&gt;
[[Image:BGN-Mosin-8.jpg|thumb|600px|none|One of Mezentsev's men with a short rifle.]]&lt;br /&gt;
[[Image:BGN-Mosin-11.jpg|thumb|600px|none|White Army cavalrymen are armed with short rifles.]]&lt;br /&gt;
&lt;br /&gt;
In the opening scene, Sasha Andronov ([[Yuriy Grigorev]]) carries a rifle that later switches to a [[Mosin Nagant M1938 Carbine]]. It appears to be a M91/30 rifle that has a broken or sawed-off muzzle part of the barrel. The same or at least a very similar prop is seen in ''[[Lost Expedition (Propavshaya ekspeditsiya), The#Custom Mosin Nagant Rifles|Propavshaya ekspeditsiya]]'', filmed by the same studio five years before.&lt;br /&gt;
[[Image:BGN-Rifle-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M1891/30 Rifle ==&lt;br /&gt;
Full-length [[Mosin Nagant M1891/30]] rifles are briefly seen in several scenes.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Mosin Nagant M1891/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:BGN-Mosin-10.jpg|thumb|600px|none|A White Army soldier at the left holds a full-length M91/30 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Sawn-off Rifle (&amp;quot;Obrez&amp;quot;) ==&lt;br /&gt;
Several men of Mezentsev's gang carry [[Mosin Nagant sawn-off &amp;quot;obrez&amp;quot;]] rifles.&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|400px|Sawn-off Mosin Nagant M1891/30. In Russian such weapon is called &amp;quot;'''obrez'''&amp;quot; which means &amp;quot;cut&amp;quot;. It was mostly used by criminals and rebels.]]&lt;br /&gt;
[[Image:BGN-Obrez-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
A [[Lewis Gun]] is captured from Mezentsev's gang by Sasha Andronov ([[Yuriy Grigorev]]). It is an original Lewis, but this particular gun has a makeshift barrel cover and lacks a bipod but is fitted with a pivot. According to these features, it can be assumed that this machine gun is an [[Lewis_Gun#Aircraft_Mounted|aircraft mounted version of Lewis]], visually modified to resemble a standard infantry version. Another guess is that it is simply a damaged piece that was very roughly repaired by the production company.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BGN-Lewis-1.jpg|thumb|600px|none|Sasha Andronov fires a Lewis. Note a makeshift barrel cover.]]&lt;br /&gt;
[[Image:BGN-Lewis-2.jpg|thumb|600px|none|A pivot can be seen.]]&lt;br /&gt;
[[Image:BGN-Lewis-3.jpg|thumb|600px|none|Andronov carries his Lewis. A [[Maxim M1910]] is seen next to him.]]&lt;br /&gt;
[[Image:BGN-Lewis-4.jpg|thumb|600px|none|Andronov fires.]]&lt;br /&gt;
[[Image:BGN-Lewis-5.jpg|thumb|600px|none|Another view of the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
== Maxim M1910 ==&lt;br /&gt;
[[Maxim M1910]] machine guns are seen in several scenes.&lt;br /&gt;
[[File:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|400px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[Image:BGN-Maxim-1.jpg|thumb|600px|none|A Maxim M1910 is mounted on a locomotive. The smooth water jacket is typical for Maxims manufactured during WWI and in the early 1920s.]]&lt;br /&gt;
[[Image:BGN-Maxim-2.jpg|thumb|600px|none|White Army soldiers carry a Maxim on a Sokolov wheel mount.]]&lt;br /&gt;
[[Image:BGN-Maxim-5.jpg|thumb|600px|none|Mezentsev's men fire a Maxim.]]&lt;br /&gt;
[[Image:BGN-Maxim-7.jpg|thumb|600px|none|A close-up view on spade grips of a Maxim mounted on a car.]]&lt;br /&gt;
[[Image:BGN-Maxim-8.jpg|thumb|600px|none|Sasha Andronov ([[Yuriy Grigorev]]) fires a Maxim.]]&lt;br /&gt;
[[Image:BGN-Mauser-9.jpg|thumb|600px|none|Stepan Zaytsev ([[Oleg Korchikov]]) fires Maxim at pursuing White Army cavalrymen. Next to him, Sasha Andronov fires a [[Mauser C96 &amp;quot;Bolo&amp;quot;]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Soviet Produced]]&lt;br /&gt;
[[Category:Samvel Gasparov]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crossfire_(2000_film)&amp;diff=1637384</id>
		<title>Crossfire (2000 film)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crossfire_(2000_film)&amp;diff=1637384"/>
		<updated>2023-12-23T00:52:57Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''Crossfire''&amp;lt;br&amp;gt; クロスファイア&amp;lt;br&amp;gt; (''Kurosufaia'')&lt;br /&gt;
|picture = Cross Fire poster.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[Image:JAP.jpg|25px]] Japan&lt;br /&gt;
|director = [[Shûsuke Kaneko]]&lt;br /&gt;
|date= 2000&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|studio=Toho Company&amp;lt;br&amp;gt; Tokyo Broadcasting System (TBS)&lt;br /&gt;
|distributor=Toho&lt;br /&gt;
|character1=Junko Aoki&lt;br /&gt;
|actor1=Akiko Yada&lt;br /&gt;
|character2=Tada Kazuki&lt;br /&gt;
|actor2=[[Hideaki Itô]]&lt;br /&gt;
|character3=Yasuaki Makihara&lt;br /&gt;
|actor3=Ryûji Harada&lt;br /&gt;
|character4=Kaori Kurata&lt;br /&gt;
|actor4=[[Masami Nagasawa]]&lt;br /&gt;
|character5=Kouichi Kido&lt;br /&gt;
|actor5=Hisashi Yoshizawa&lt;br /&gt;
|character6=Masaki Kogure&lt;br /&gt;
|actor6=Hidenori Tokuyama&lt;br /&gt;
|character7=Yoshihiro Hasegawa&lt;br /&gt;
|actor7=[[Toshiyuki Nagashima]]&lt;br /&gt;
|character8=Chikako Ishizu&lt;br /&gt;
|actor8=[[Kaori Momoi]]&lt;br /&gt;
|character9=Hasaba&lt;br /&gt;
|actor9=Yukijirô Hotaru&lt;br /&gt;
|character10=Mr. Kogure&lt;br /&gt;
|actor10=[[Hirotarô Honda]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Crossfire''''' (Japanese: クロスファイア, ''Kurosufaia'', released as '''''Pyrokinesis''''' in the United States) is a 2000 Japanese science fiction film directed by Shusuke Kaneko. It is based on the 1998 novel of the same name by Miyuki Miyabe.&lt;br /&gt;
 &lt;br /&gt;
The film stars Akiko Yada as Junko Aoki, a young woman born with the ability to create and control fire with her mind. When a friend is murdered and the authorities show little interest in catching the killers, Junko decides to use her abilities to exact justice and vengeance.  &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 84==&lt;br /&gt;
A [[Beretta 84]] is the personal sidearm of Yoshihiro Hasegawa ([[Toshiyuki Nagashima]]). At one point, a similar looking pistol appears in the hands of Masaki Kogure (Hidenori Tokuyama). According to the plot, it's a different gun, but it's obviously the same movie prop.&lt;br /&gt;
[[Image:Ber84left.jpg|thumb|none|300px|Beretta 84 (earlier version with round trigger guard) - .380 ACP]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 1.jpg|thumb|none|600px|Yoshihiro Hasegawa fires the Beretta on the video footage.]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 2.jpg|thumb|none|600px|Hasegawa pulls his Beretta...]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 3.jpg|thumb|none|600px|...and fires it at the shooting range. Yutaro Fujiki aims a Colt at the right.]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 4.jpg|thumb|none|600px|Hasegawa holds Masaki Kogure at gunpoint with his Beretta.]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 5.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 6.jpg|thumb|none|600px|Hasegawa aims the Beretta.]]&lt;br /&gt;
[[Image:Cross Fire rifle 1 4.jpg|thumb|none|600px|Hasegawa puts his Beretta in the hands of Yutaro Fujiki ([[Shosuke Tanihara]]).]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 7.jpg|thumb|none|600px|Masaki Kogure draws his Beretta...]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 8.jpg|thumb|none|600px|...and raises it.]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 9.jpg|thumb|none|600px|A closer view of Kogure's Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander==&lt;br /&gt;
Yutaro Fujiki (Shosuke Tanihara) fires a [[Colt Commander]] at the shooting range.&lt;br /&gt;
[[Image:ColtCommander1911.jpg|thumb|none|300px|Colt Commander M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 3.jpg|thumb|none|600px|Yutaro Fujiki aims his Colt ...]]&lt;br /&gt;
[[Image:Cross Fire pistol 2 1.jpg|thumb|none|600px|...and fires it. Hasegawa aims the Beretta at the left.]]&lt;br /&gt;
[[Image:Cross Fire pistol 2 2.jpg|thumb|none|600px|A good view of Colt, aimed by Fujiki.]]&lt;br /&gt;
[[Image:Cross Fire pistol 2 3.jpg|thumb|none|600px|Fujiki uncocks his Colt...]]&lt;br /&gt;
[[Image:Cross Fire pistol 2 4.jpg|thumb|none|600px|...and puts it into the holster.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Nambu Model 60==&lt;br /&gt;
The [[Nambu Model 60]] is the standard sidearm of police officers. &lt;br /&gt;
[[File:Nambu60_snub.jpg|thumb|300px|none|Nambu Model 60 snub nose - .38 Special]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 1.jpg|thumb|none|600px|A policeman with the holstered sidearm (pointed by the red arrow).]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 2.jpg|thumb|none|600px|Yasuaki Makihara (Ryûji Harada) pulls his revolver.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 3.jpg|thumb|none|600px|Chikako Ishizu ([[Kaori Momoi]]) takes Makihara's revolver for herself.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 4.jpg|thumb|none|600px|Makihara fires his revolver.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 5.jpg|thumb|none|600px|A good view of Makihara's revolver.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 6.jpg|thumb|none|600px|Yoshihiro Hasegawa grabs the revolver from the Police Sergeant (Renji Ishibashi) and aims it.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 7.jpg|thumb|none|600px|Tada Kazuki ([[Hideaki Itô]]) grabs the revolver from Hasegawa and throws it away.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 8.jpg|thumb|none|600px|Hasegawa raises the revolver...]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 9.jpg|thumb|none|600px|...and fires it.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 10.jpg|thumb|none|600px|Hasegawa holds the revolver after firing it.]]&lt;br /&gt;
&lt;br /&gt;
==Miroku Liberty Chief==&lt;br /&gt;
One of Kogure's thugs (Tomohide Ookawa) fires a [[Miroku Liberty Chief]] at one point.&lt;br /&gt;
[[File:MSP revolver.jpg|thumb|none|300px|Miroku Special Police with 4-inch barrel - .38 Special]]&lt;br /&gt;
[[Image:Cross Fire revolver 2 1.jpg|thumb|none|600px|Kogure's thug pulls his revolver...]]&lt;br /&gt;
[[Image:Cross Fire revolver 2 2.jpg|thumb|none|600px|...and aims it.]]&lt;br /&gt;
[[Image:Cross Fire revolver 2 3.jpg|thumb|none|600px|The revolver is cocked by pressing the trigger.]]&lt;br /&gt;
[[Image:Cross Fire revolver 2 4.jpg|thumb|none|600px|The thug fires.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Sporterized Arisaka Type 2==&lt;br /&gt;
Yutaro Fujiki ([[Shosuke Tanihara]]) uses [[Arisaka Type 2|Sporterized Arisaka Type 2]].&lt;br /&gt;
[[Image:Arisaka Type 02 Paratrooper Takedown rifle.jpg|thumb|none|450px|Arisaka Type 02 Paratrooper Takedown rifle - 7.7x58mm. This is the base rifle for the sporterized take down rifle.]] &lt;br /&gt;
[[Image:Cross Fire rifle 1 1.jpg|thumb|none|600px|The sniper aims his rifle.]]&lt;br /&gt;
[[Image:Cross Fire rifle 1 2.jpg|thumb|none|600px|Another perspective. The Beretta is aimed in the background.]]&lt;br /&gt;
[[Image:Cross Fire rifle 1 3.jpg|thumb|none|600px|The buttstock is seen.]]&lt;br /&gt;
[[Image:Cross Fire rifle 1 4.jpg|thumb|none|600px|A perfect view of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Howa M1500==&lt;br /&gt;
Nearly all SAT snipers are armed with the [[Howa M1500]].&lt;br /&gt;
[[File:Howa 1500.jpg|thumb|none|450px|Howa M1500 with wood furniture - .30-06.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 1.jpg|thumb|none|600px|A SAT sniper (Hideaki Murakami) is gunned down, still holding his rifle.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 2.jpg|thumb|none|600px|Snipers ready their rifles...]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 5.jpg|thumb|none|600px|...and take aim.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 6.jpg|thumb|none|600px|Another perspective.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 7.jpg|thumb|none|600px|SAT snipers fire.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 9.jpg|thumb|none|600px|Snipers aims their rifles after firing.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 10.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 3.jpg|thumb|none|600px|Another SAT sniper team readies their rifles...]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 4.jpg|thumb|none|600px|...aim...]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 8.jpg|thumb|none|600px|...and fire.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appeared to be [[M26 hand grenade]] can be seen on a poster in the police station.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|250px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Cross Fire grenade 1.jpg|thumb|none|600px|The poster is seen in the background (circled in red).]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Masaki Kogure (Hidenori Tokuyama) briefly uses crossbow at the film's climax.&lt;br /&gt;
[[Image:Cross Fire crossbow 1.jpg|thumb|none|600px|Kogure aims the crossbow, using Tada Kazuki as cover.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Shûsuke Kaneko]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Cross_Fire_(2000_film)&amp;diff=1637380</id>
		<title>Talk:Cross Fire (2000 film)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Cross_Fire_(2000_film)&amp;diff=1637380"/>
		<updated>2023-12-23T00:39:22Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: PyramidHead moved page Talk:Cross Fire (2000 film) to Talk:Crossfire (2000 film): Per IMDB title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Crossfire (2000 film)]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Crossfire_(2000_film)&amp;diff=1637379</id>
		<title>Talk:Crossfire (2000 film)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Crossfire_(2000_film)&amp;diff=1637379"/>
		<updated>2023-12-23T00:39:22Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: PyramidHead moved page Talk:Cross Fire (2000 film) to Talk:Crossfire (2000 film): Per IMDB title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Judging by the ring hammer spur, the Colt is not a standard M1911A1 but some more modern version of the 1911 family, like [[Colt Commander]] or maybe a custom 1911A1. --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:51, 12 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Cross_Fire_(2000_film)&amp;diff=1637378</id>
		<title>Cross Fire (2000 film)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Cross_Fire_(2000_film)&amp;diff=1637378"/>
		<updated>2023-12-23T00:39:22Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: PyramidHead moved page Cross Fire (2000 film) to Crossfire (2000 film): Per IMDB title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Crossfire (2000 film)]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crossfire_(2000_film)&amp;diff=1637377</id>
		<title>Crossfire (2000 film)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crossfire_(2000_film)&amp;diff=1637377"/>
		<updated>2023-12-23T00:39:22Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: PyramidHead moved page Cross Fire (2000 film) to Crossfire (2000 film): Per IMDB title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Cross Fire&amp;lt;br&amp;gt; クロスファイア&amp;lt;br&amp;gt; (Kurosufaia)&lt;br /&gt;
|picture = Cross Fire poster.jpg&lt;br /&gt;
|caption = ''Movie poster''&lt;br /&gt;
|country = [[Image:JAP.jpg|25px]] Japan&lt;br /&gt;
|director = [[Shûsuke Kaneko]]&lt;br /&gt;
|date= 2000&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|studio=Toho Company&amp;lt;br&amp;gt; Tokyo Broadcasting System (TBS)&lt;br /&gt;
|distributor=Toho&lt;br /&gt;
|character1=Junko Aoki&lt;br /&gt;
|actor1=Akiko Yada&lt;br /&gt;
|character2=Tada Kazuki&lt;br /&gt;
|actor2=[[Hideaki Itô]]&lt;br /&gt;
|character3=Yasuaki Makihara&lt;br /&gt;
|actor3=Ryûji Harada&lt;br /&gt;
|character4=Kaori Kurata&lt;br /&gt;
|actor4=[[Masami Nagasawa]]&lt;br /&gt;
|character5=Kouichi Kido&lt;br /&gt;
|actor5=Hisashi Yoshizawa&lt;br /&gt;
|character6=Masaki Kogure&lt;br /&gt;
|actor6=Hidenori Tokuyama&lt;br /&gt;
|character7=Yoshihiro Hasegawa&lt;br /&gt;
|actor7=[[Toshiyuki Nagashima]]&lt;br /&gt;
|character8=Chikako Ishizu&lt;br /&gt;
|actor8=[[Kaori Momoi]]&lt;br /&gt;
|character9=Hasaba&lt;br /&gt;
|actor9=Yukijirô Hotaru&lt;br /&gt;
|character10=Mr. Kogure&lt;br /&gt;
|actor10=[[Hirotarô Honda]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Cross Fire}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Major spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 84==&lt;br /&gt;
A [[Beretta 84]] is the personal sidearm of Yoshihiro Hasegawa ([[Toshiyuki Nagashima]]). At the one point the similar looking pistol appeared in the hands of Masaki Kogure (Hidenori Tokuyama). According the plot, it's a different gun, but it's obviously the same movie prop.&lt;br /&gt;
[[Image:Ber84left.jpg|thumb|none|300px|Beretta 84 (earlier version with round trigger guard) - .380 ACP]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 1.jpg|thumb|none|600px|Yoshihiro Hasegawa fires the Beretta on the video footage.]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 2.jpg|thumb|none|600px|Hasegawa pulls his Beretta...]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 3.jpg|thumb|none|600px|...and fires it at the shooting range. Yutaro Fujiki aims Colt at the right.]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 4.jpg|thumb|none|600px|Hasegawa holds Masaki Kogure at gunpoint with his Beretta.]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 5.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 6.jpg|thumb|none|600px|Hasegawa aims the Beretta.]]&lt;br /&gt;
[[Image:Cross Fire rifle 1 4.jpg|thumb|none|600px|Hasegawa puts his Beretta in the hands of Yutaro Fujiki ([[Shosuke Tanihara]]).]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 7.jpg|thumb|none|600px|Masaki Kogure draws his Beretta...]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 8.jpg|thumb|none|600px|...and raises it.]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 9.jpg|thumb|none|600px|A close view of Kogure's Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander==&lt;br /&gt;
Yutaro Fujiki (Shosuke Tanihara) fires [[Colt Commander]] at the shooting range.&lt;br /&gt;
[[Image:ColtCommander1911.jpg|thumb|none|300px|Colt Commander M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Cross Fire pistol 1 3.jpg|thumb|none|600px|Yutaro Fujiki aims his Colt ...]]&lt;br /&gt;
[[Image:Cross Fire pistol 2 1.jpg|thumb|none|600px|...and fires it. Hasegawa aims Beretta at the left.]]&lt;br /&gt;
[[Image:Cross Fire pistol 2 2.jpg|thumb|none|600px|A good view of Colt, aimed by Fujiki.]]&lt;br /&gt;
[[Image:Cross Fire pistol 2 3.jpg|thumb|none|600px|Fujiki uncocks his Colt...]]&lt;br /&gt;
[[Image:Cross Fire pistol 2 4.jpg|thumb|none|600px|...and puts it to the holster.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Nambu Model 60==&lt;br /&gt;
A [[Nambu Model 60]] is the standard sidearm of police officers. &lt;br /&gt;
[[File:Nambu60_snub.jpg|thumb|300px|none|Nambu Model 60 snub nose - .38 Special]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 1.jpg|thumb|none|600px|Policeman with the holstered sidearm (pointed by the red arrow).]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 2.jpg|thumb|none|600px|Yasuaki Makihara (Ryûji Harada) pulls his revolver.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 3.jpg|thumb|none|600px|Chikako Ishizu ([[Kaori Momoi]]) takes Makihara's revolver for herself.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 4.jpg|thumb|none|600px|Makihara fires his revolver.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 5.jpg|thumb|none|600px|A good view of Makihara's revolver.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 6.jpg|thumb|none|600px|Yoshihiro Hasegawa grabs the revolver from Police Sergeant (Renji Ishibashi) and aims it.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 7.jpg|thumb|none|600px|Tada Kazuki ([[Hideaki Itô]]) grabs the revolver from Hasegawa and through it away.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 8.jpg|thumb|none|600px|Hasegawa raises the revolver...]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 9.jpg|thumb|none|600px|...and fires it.]]&lt;br /&gt;
[[Image:Cross Fire revolver 1 10.jpg|thumb|none|600px|Hasegawa holds the revolver after firing it.]]&lt;br /&gt;
&lt;br /&gt;
==Miroku Liberty Chief==&lt;br /&gt;
One of Kogure's thugs (Tomohide Ookawa) fires [[Miroku Liberty Chief]] at the one point.&lt;br /&gt;
[[File:MSP revolver.jpg|thumb|none|300px|Miroku Special Police with 4-inch barrel - .38 Special]]&lt;br /&gt;
[[Image:Cross Fire revolver 2 1.jpg|thumb|none|600px|Kogure's thug pulls his revolver...]]&lt;br /&gt;
[[Image:Cross Fire revolver 2 2.jpg|thumb|none|600px|...and aims it.]]&lt;br /&gt;
[[Image:Cross Fire revolver 2 3.jpg|thumb|none|600px|The revolver is cocked by pressing the trigger.]]&lt;br /&gt;
[[Image:Cross Fire revolver 2 4.jpg|thumb|none|600px|Thug fires.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Sporterized Arisaka Type 2 rifle==&lt;br /&gt;
Yutaro Fujiki ([[Shosuke Tanihara]]) uses [[Arisaka Type 2|Sporterized Arisaka Type 2 rifle]].&lt;br /&gt;
[[Image:Arisaka Type 02 Paratrooper Takedown rifle.jpg|thumb|none|400px|Arisaka Type 02 Paratrooper Takedown rifle - 7.7x58mm.  This is the base rifle for the sporterized take down rifle.]] &lt;br /&gt;
[[Image:Cross Fire rifle 1 1.jpg|thumb|none|600px|Sniper aims his rifle.]]&lt;br /&gt;
[[Image:Cross Fire rifle 1 2.jpg|thumb|none|600px|Another perspective. The Beretta is aimed at the background.]]&lt;br /&gt;
[[Image:Cross Fire rifle 1 3.jpg|thumb|none|600px|The buttstock is seen.]]&lt;br /&gt;
[[Image:Cross Fire rifle 1 4.jpg|thumb|none|600px|A perfect view of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Howa M1500==&lt;br /&gt;
Nearly all SAT snipers were armed with the [[Howa M1500]] rifles.&lt;br /&gt;
[[File:Howa 1500.jpg|thumb|none|400px|Howa M1500 with wood furniture - .30-06.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 1.jpg|thumb|none|600px|SAT sniper(Hideaki Murakami) is gunned down, still holds his rifle.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 2.jpg|thumb|none|600px|Snipers ready their rifles...]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 5.jpg|thumb|none|600px|...and aims its.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 6.jpg|thumb|none|600px|Another perspective.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 7.jpg|thumb|none|600px|SAT snipers fire.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 9.jpg|thumb|none|600px|Snipers aims their rifles after firing its.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 10.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 3.jpg|thumb|none|600px|Another SAT snipers ready their rifles...]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 4.jpg|thumb|none|600px|...aims...]]&lt;br /&gt;
[[Image:Cross Fire rifle 2 8.jpg|thumb|none|600px|...and fire its.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M26 hand grenade Poster==&lt;br /&gt;
What appeared to be [[M26 hand grenade]] can be seen on the poster in the police office.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|250px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Cross Fire grenade 1.jpg|thumb|none|600px|The poster is seen at the background (circled in red).]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Masaki Kogure (Hidenori Tokuyama) briefly uses crossbow at the film climax.&lt;br /&gt;
[[Image:Cross Fire crossbow 1.jpg|thumb|none|600px|Kogure aims the crossbow, using Tada Kazuki as cover.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Shûsuke Kaneko]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1637297</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1637297"/>
		<updated>2023-12-22T17:30:32Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: /* Smith &amp;amp; Wesson Model 19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia III&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  Mafia III&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= October 7th 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike Vito in ''[[Mafia II]]'' and his hammerspace inventory, the inventory system returns to a limited space inventory, with only one long gun and one smaller weapon able to be carried at a time, like the first ''Mafia'' game. This inventory system returns in the subsequent game, ''[[Mafia: Definitive Edition]]''.&lt;br /&gt;
&lt;br /&gt;
Ammo has also been simplified as while a handful of weapons use their own ammo, most weapons now share ammo in certain internal &amp;quot;catagories&amp;quot; such as all non-revolver handguns sharing ammo, revolvers having their own ammo types and all submachine guns sharing ammo. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;Clipper .44&amp;quot; and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing AutoMags until 1970. Oddly, the gun's icon in the UI is a [[Wildey Magnum]]. &lt;br /&gt;
[[file:HiStandard44AutomagMod180.jpg|thumb|350px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 holding.jpg|thumb|none|600px|Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 aim.jpg|thumb|none|600px|Before aiming it out into the bayou at passing gators.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 1.jpg|thumb|none|600px|Before dropping a mag.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 world.jpg|thumb|none|600px|Lincoln threatens his Auto Mag with his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game as the &amp;quot;Elling 9mm&amp;quot; and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills. It can also be seen among other weapons in a stash from one of the promotional videos.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power .9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln glowers at the screen and gives us a close look at his Hi-Power.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims the Hi-Power at a menacing crate.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Having given the crate a 9mm penny for its thoughts, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|And racking the slide letting us see the barrel.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander (not usable)==&lt;br /&gt;
Donovan uses what appears to be a [[Colt Commander]] with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎|thumb|none|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in ''Mafia III'', known as the &amp;quot;Masterson Pistol&amp;quot;. There are two silenced variants in-game, the first being the &amp;quot;Silenced Masterson&amp;quot; which is given as a favor from Vito Scaletta during his first racket takeover. The second is &amp;quot;Silentium&amp;quot;, which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the &amp;quot;Judge, Jury &amp;amp; Executioner&amp;quot; weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the 1911.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln hides at a local dock union with his M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads with a mag drop clipping through his hand.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|A fresh mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|Lincoln has the Hi-Power finish off its ancestor M1911.]]&lt;br /&gt;
===Colt M1911A1 with Suppressor===&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd holding.jpg|thumb|none|600px|Lincoln gets sneaky with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd aim.jpg|thumb|none|600px|Before aiming at some dastardly brickwork.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 1.jpg|thumb|none|600px|Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd world.jpg|thumb|none|600px|While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.]]&lt;br /&gt;
===Silentium===&lt;br /&gt;
[[file:Mafia3Silentium.jpg|thumb|none|600px|Lincoln aims the Silentium at Grecco, thanks to the Definitive Edition making all DLC free.]]&lt;br /&gt;
[[file:Mafia3Silentiumreload.jpg|thumb|none|600px|Having used the Silentium for it's clearly intended purpose of shootouts in the middle of the street, Lincoln reloads it.]]&lt;br /&gt;
[[file:Mafia3Silentiumworld.jpg|thumb|none|600px|A Silentium on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Known as the &amp;quot;Masterson Phoenix&amp;quot;. Lincoln Clay and late game mobsters make use of the [[Colt Python]] throughout the game. A special skinned copy is available for My2K users known as &amp;quot;Il Duca&amp;quot; (The Duke in Italian).&lt;br /&gt;
[[File:Pythontar.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python holding.jpg|thumb|none|600px|Lincoln sneaks around with his Python]]&lt;br /&gt;
[[file:Mafia3 Colt Python aim.jpg|thumb|none|600px|Lincoln aims the Python at passing cars.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 1.jpg|thumb|none|600px|Lincoln reloads the Python by dramatically going for the cylinder release.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 2.jpg|thumb|none|600px|Dumping spent rounds.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 3.jpg|thumb|none|600px|And filling it with a speedloader full of .357 Magnum.]]&lt;br /&gt;
[[file:Mafia3 Colt Python world.jpg|thumb|none|600px|Lincoln threatens his Python for suddenly becoming shiny.]]&lt;br /&gt;
===Scoped Colt Python===&lt;br /&gt;
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta holding.jpg|thumb|none|600px|Lincoln holds the scoped Python, now with a nickel finish.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 1.jpg|thumb|none|600px|Lincoln aims the scoped Python at some dastardly wood.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 2.jpg|thumb|none|600px|The scope view, reusing the same scope reticle as all the other scoped rifles in-game.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 1.jpg|thumb|none|600px|Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 2.jpg|thumb|none|600px|Dumping spent cases.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 3.jpg|thumb|none|600px|And a fresh speedloader.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta world.jpg|thumb|none|600px|This time Lincoln questions his Python for actually being shiny.]]&lt;br /&gt;
===Il Duca===&lt;br /&gt;
[[file:Mafia3IlDuca.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Il Duca&amp;quot;]]&lt;br /&gt;
[[file:Mafia3IlDucareload.jpg|thumb|none|600px|Lincoln reloads the &amp;quot;Il Duca&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3IlDucaground.jpg|thumb|none|600px|The &amp;quot;Il Duca&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diana 5G Air Pistol==&lt;br /&gt;
An air pistol resembling a [[Air Guns|Diana 5G Air Pistol]] is found in-game as the &amp;quot;Dormer B128&amp;quot;, used as a tranquilizer gun for Bounty Hunting missions added in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[Image:Diana 5G.jpg|thumb|none|400px|Diana 5G Air Pistol]]&lt;br /&gt;
[[file:Mafia3 DartGun hold.jpg|thumb|none|600px|Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.]]&lt;br /&gt;
[[file:Mafia3 DartGun aim.jpg|thumb|none|600px|Lincoln aims the Dormer B128 at a menacing sidewalk.]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 1.jpg|thumb|none|600px|Reloading the &amp;quot;Dormer&amp;quot; by cracking open the barrel...]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 2.jpg|thumb|none|600px|And stuffing a dart in the pipe.]]&lt;br /&gt;
[[file:Mafia3 DartGun world.jpg|thumb|none|600px|Lincoln threatens the Dormer, convincing it to talk falsely now.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game as the &amp;quot;Silenced Deacon .22&amp;quot; after unlocking a turf for Thomas Burke.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[file:Mafia3 High Standard HDM holding.jpg|thumb|none|600px|Lincoln holds the HDM while doing some sneaky business.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM aim.jpg|thumb|none|600px|Before threatening the road with it.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 1.jpg|thumb|none|600px|Having terrified the asphalt, he drops his mag.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 3.jpg|thumb|none|600px|And racks the slide.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM world.jpg|thumb|none|600px|Before executing it for knowing too much.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]] appears as the &amp;quot;Blackburn FAF-33&amp;quot; as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns. One is found near the M60 at the Federal Bank during  the prologue.&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Not letting the dead get to him, Lincoln drops the mag.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px|Lincoln looks down on the F1 while on a dock.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]] is known in-game as the &amp;quot;Alfredsson M419&amp;quot;. It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row, and by the Federal Bank guards in the prologue.&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln clears a dock used for Cassandra's side missions with his Model 39.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Before aiming it at some distant gators.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Having proven himself safe from alligators, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Grabbing a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|Before looking down on it and it's weirdly shiny trigger and hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 19]] appears in-game as the &amp;quot;Alfredsson M200&amp;quot;, the standard sidearm of New Bordeaux's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Phoenix's 47%, implying that the former is used with .38 and the latter with .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
It is also seen in a cutscene, held by Alma as she checks the cylinder.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 19, ignoring the fact that his HUD claims it's a [[Ruger Blackhawk]].]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Not letting the pictures getting to him, he aims at a far away barrel.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|He reloads it by popping the spent shells out.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Letting em rain.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Before stuffing it with a speed loader.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Lincoln looks down on a discarded Model 19.]]&lt;br /&gt;
[[file:Mafia III alma revolver.jpg|thumb|none|600px|Alma looks down the sights of her Model 19. Note the swung-out cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 (unusable)==&lt;br /&gt;
Connor Aldridge uses a pre-1947 [[Tokarev TT-33]] with an aftermarket and anachronistic muzzle brake in the ''Stones Unturned'' DLC as his sidearm of choice. The pistol is unusable by the player.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Wz48 compensator.jpg|thumb|none|350px|Polish M48 pistol with a compensator.]]&lt;br /&gt;
[[Image:Mafiaiii tt33.jpg|thumb|none|600px|Aldridge holds his custom TT-33 on a hostage, trying to remain threatening even with the hammer up on a single action only pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi auto 1100.&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37]] appears in-game as the &amp;quot;Cornell 40&amp;quot;, used by mid-game mobsters.&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|350px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 holding.jpg|thumb|none|600px|Lincoln prepares to breach the old bar with his Ithaca 37.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 aim.jpg|thumb|none|600px|Lincoln aims the Ithaca 37, although it's best for close encounters.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 1.jpg|thumb|none|600px|Sending a shell down range and launching a shell magically from the side.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 2.jpg|thumb|none|600px|Not questioning how he broke the mechanics of the Ithaca 37 to do that, Lincoln just stuffs shells into the tube.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 3.jpg|thumb|none|600px|Before closing it.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 world.jpg|thumb|none|600px|Lincoln looks down on the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with an extended magazine tube appears as &amp;quot;Riot 550&amp;quot; and used by late-game mobsters.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|350px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 holding.jpg|thumb|none|600px|Lincoln gets up close and personal with his 500.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 aim.jpg|thumb|none|600px|Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's 1968~ setting.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 1.jpg|thumb|none|600px|Firing reveals, voila! A working bolt that moves when the pump is racked.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 2.jpg|thumb|none|600px|Having found his gun works, Lincoln tops his shotgun off.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 3.jpg|thumb|none|600px|Before closing the gun up for more work.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 world.jpg|thumb|none|600px|Lincoln uses his shotgun to interrogate another shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A &amp;quot;Barker 390&amp;quot; pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a [[Remington 870]], and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|350px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln takes his new-found 870 out for a spin.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the 870 at some dead mobsters.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Firing it reveals that the bolt and pumps do actually move.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Before racking the pump.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|Lincoln looks at a dropped 870, wondering why the gun is grey and blue at the same time.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
The [[Remington Model 1100]] appears as the &amp;quot;Barker 1500 Tactical&amp;quot;, given as a favor by Cassandra during the fifth racket takeover.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|350px|Remington Model 1100 - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 holding.jpg|thumb|none|600px|Lincoln prepares to breach and clear with his new 1100.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 aim.jpg|thumb|none|600px|Lincoln aims his 1100, marveling at its slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 1.jpg|thumb|none|600px|Reloading by stuffing a shell in the tube.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 2.jpg|thumb|none|600px|Stuffing another one in.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 3.jpg|thumb|none|600px|And underhand racking of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 world.jpg|thumb|none|600px|Lincoln stares at the dropped shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off double barrel shotgun==&lt;br /&gt;
The classic [[Sawed-off Double Barrel Shotgun|Lupara]] appears in-game as the &amp;quot;Lupara&amp;quot; as one of the two sidearm shotguns.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln plays with his Lupara at the local dock union.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Before threatening the local pipes with it.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Having blown them away, he breaks the gun open and spits out 2 shells.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Before loading one.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|Lincoln aims down at a former mafioso owned Lupara.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Barker 390 (Gator Skin)&amp;quot;==&lt;br /&gt;
Supposedly a customized variant of the &amp;quot;Barker 390&amp;quot; (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, triggerguard, and furniture). The result is vaguely reminiscent of the (anachronistic) [[Mossberg 590]].&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln sneaks around with his Gator gat.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Aiming the Gator.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|Lincoln uses his tactically camo'd bolt action to look upon the Gator, and see how it's more Mossberg than Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from ''[[Terminator 2]]'' is available for use in ''Mafia III'', and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the &amp;quot;Elmwood 1925&amp;quot; with a special version with the Judge, Jury &amp;amp; Executioner Weapon Pack, the &amp;quot;Exterminatore&amp;quot;.&lt;br /&gt;
[[file:Norinco Winchester 1887.jpg|thumb|none|350px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 holding.jpg|thumb|none|600px|Lincoln prepares to fix the future in the past with his 1887.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 aim.jpg|thumb|none|600px|Lincoln aims the 1887 at Vito's long suffering restaurant.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 1.jpg|thumb|none|600px|Reloading by inserting a shell while cradling the gun in the open lever.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 2.jpg|thumb|none|600px|Popping a few more in.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 3.jpg|thumb|none|600px|Before closing the gun with a flick of a thumb.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 world.jpg|thumb|none|600px|Lincoln looks down at the 1887, noticing the normal lever loop.]]&lt;br /&gt;
===Exterminatore===&lt;br /&gt;
[[file:Mafia3Exterminatore.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatorereload.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatoreground.jpg|thumb|none|600px|The &amp;quot;Exterminatore&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as &amp;quot;Carter M33-A&amp;quot;, rarely used by mid-game mafiosos.&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|350px|Beretta M12 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 holding.jpg|thumb|none|600px|Lincoln watches the street with his M12.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 aim.jpg|thumb|none|600px|Lincoln aims the M12 at a distant street car.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 1.jpg|thumb|none|600px|Having poked it from far away, the reload begins with a mag removal.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 2.jpg|thumb|none|600px|Mag insertion.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 3.jpg|thumb|none|600px|And a rack of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 world.jpg|thumb|none|600px|While sneaking around a racket, Lincoln eyes up a dropped M12.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP54]] appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as &amp;quot;Deutsche M11B&amp;quot; and is acquired as a favor from Cassandra for the third racket takeover. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it's more or less anachronistic to see in the hands of random street thugs in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.&lt;br /&gt;
[[file:H&amp;amp;K MP54.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP54 Earliest prototype of the H&amp;amp;K MP5 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 holding.jpg|thumb|none|600px|Lincoln holds his MP54, enjoying his new toy.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 aim.jpg|thumb|none|600px|Before threatening the brick work.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 1.jpg|thumb|none|600px|Reloading begins by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 3.jpg|thumb|none|600px|And grabbing the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 world.jpg|thumb|none|600px|Lincoln uses his AK to question this space age German thing.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in-game as the &amp;quot;Trench 1938&amp;quot; and used heavily by early game enemies. With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included called the &amp;quot;Trench 1938 Drum&amp;quot; , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock. Some M1A1s are also seen used by Hmong fighters in a stock footage scene.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|350px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding outside Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims down the road.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Before removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|While in the middle of a fight, Lincoln stares down at a dropped Thompson.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|The two supposed Hmong fighters in the middle can be seen using M1A1 Thompsons.]]&lt;br /&gt;
===M1A1 Thompson with a drum magazine===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations aren't changed for the grip.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims the Thompson, wondering how the drum fits at all.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Before dropping the drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Shoving a new one in, against all the mechanics of the Thompson's drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|And yanking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|Lincoln uses his sidearm to put this poor mutated M1A1 out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M1N8&amp;quot;, used primarily by mobsters in the mid-game. A suppressed version is offered by Cassandra in the first racket takeover as a favor.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun holding.jpg|thumb|none|600px|Lincoln holds his Grease Gun while out in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun, revealing that its dust cover is closed, technically rendering it unable to fire.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 1.jpg|thumb|none|600px|Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun world.jpg|thumb|none|600px|Lincoln threatens one Grease Gun with another.]]&lt;br /&gt;
===OSS M3===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|OSS M3]].&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|350px|OSS M3 with suppressor attached - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd holding.jpg|thumb|none|600px|Lincoln takes his suppressed version for a whirl.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun down the block.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 1.jpg|thumb|none|600px|Before doing the standard move of removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 2.jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 3.jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd world.jpg|thumb|none|600px|Lincoln looks down upon one Grease Gun with another.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears as the &amp;quot;Suppressed Mk 1020&amp;quot;, given to Lincoln during the ''Faster, Baby!'' DLC and available to purchase from the Arms Dealer after finishing the final mission.&lt;br /&gt;
[[file:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 mac10 hold.jpg|thumb|none|600px|Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.]]&lt;br /&gt;
[[file:Mafia3 mac10 aim.jpg|thumb|none|600px|Lincoln aims the MAC-10, with one hand.]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 1.jpg|thumb|none|600px|Reloading the MAC-10 by removing the empty mag...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 2.jpg|thumb|none|600px|Inserting a new one...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 3.jpg|thumb|none|600px|And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.]]&lt;br /&gt;
[[file:Mafia3 mac10 world.jpg|thumb|none|600px|Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;, a late-game single handed SMG rarely wielded by mafiosos and in certain locations.&lt;br /&gt;
[[file:Uzi.jpg|thumb|350px|none|Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 uzi holding.jpg|thumb|none|600px|Lincoln holds his Uzi while running around an enemy racket.]]&lt;br /&gt;
[[file:Mafia3 uzi aim.jpg|thumb|none|600px|Lincoln aims the Uzi at a dead mafioso.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 1.jpg|thumb|none|600px|Before reloading by yanking the old mag out.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 2.jpg|thumb|none|600px|Putting the new one in.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 3.jpg|thumb|none|600px|And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.]]&lt;br /&gt;
[[file:Mafia3 uzi world.jpg|thumb|none|600px|Lincoln gazes upon a dropped Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] appears in game as the &amp;quot;Czech Ver. Ba-65&amp;quot;, rarely used by mobsters in the early game and one of the first sidearm SMGs available for use.&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln sneaks around a racket with his Skorpion.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Threatening the pipes with 20 rounds of .32 ACP.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|After establishing dominance via .32, Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Stuffing a new one in.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|And grabbing both charging handle nubs and giving them a yank.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 76]] SMG appears in the game as the &amp;quot;Alfredsson M833&amp;quot; available from the Arms Dealer as a slower ROF alternative to the Thompson.&lt;br /&gt;
[[file:S&amp;amp;W_M76.jpg‎|thumb|350px|none|Smith &amp;amp; Wesson M76 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 holding.jpg|thumb|none|600px|Lincoln holds his 76 while hiding in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 aim.jpg|thumb|none|600px|Before aiming down the street at a nearby car.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 1.jpg|thumb|none|600px|Before removing the magazine.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 world.jpg|thumb|none|600px|Lincoln uses his Ithaca to do the talking to the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] appears in-game as the &amp;quot;Pasadena AR30&amp;quot; and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. A version painted black with tribal markings appears as the &amp;quot;Black Sacrament&amp;quot;, rewarded for completing the ''Signs Of The Times'' DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the AKM while sneaking around Vito's dockside restaurant.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims the AKM, note the safety selector smack on safe.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|That doesn't stop him from reloading by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Racking a new one in.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|And doing the underhand technique 50 years before it'd be popular.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|Lincoln gazes upon the AKM, giving us a good view of its weird kit bashing.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1|Colt M16A1]] appears in-game as the &amp;quot;Stromer .223&amp;quot; as a favor from Burke during the fifth racket takeover or in a CIA Safehouse in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|350px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mafia3 m16 holding.jpg|thumb|none|600px|Lincoln holds the M16A1 while running through the urban jungle.]]&lt;br /&gt;
[[file:Mafia3 m16 aim.jpg|thumb|none|600px|Lincoln aims the M16 at a menacing piece of asphalt.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 1.jpg|thumb|none|600px|Lincoln reloads the M16 by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 2.jpg|thumb|none|600px|Grabbing one off of his persons.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 3.jpg|thumb|none|600px|Before inserting a new one and presumably hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears as the &amp;quot;Hartmann .30&amp;quot; and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the &amp;quot;Praecisione .30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
One also appears in the hands of a Hmong fighter in stock footage.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|350px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln skulks in the Hollow with his other M1.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal carbines of the era.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|And yanking the charging handle in an overhand technique.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|Lincoln interrogates an M1 Carbine, letting us get a good look.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|One of the two Hmong fighters on the far left can be seen with an M1 Carbine.]]&lt;br /&gt;
===Praecisione .30===&lt;br /&gt;
[[file:Mafia3Praecisione.30aim.jpg|thumb|none|600px|Lincoln aiming his &amp;quot;Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione.30reload.jpg|thumb|none|600px|Reloading the Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione_.30.jpg|thumb|none|600px|Lincoln examines his &amp;quot;Praecisione .30&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1_Garand#M1_Garand|M1 Garand]] appears in-game as the &amp;quot;Mayweather .30&amp;quot; and commonly found on mid-game NPCs. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:Mafia3 m1 garand holding.jpg|thumb|none|600px|Lincoln holds his M1 while skulking around Vito's restaurant.]]&lt;br /&gt;
[[file:Mafia3 m1 garand aim.jpg|thumb|none|600px|Lincoln aims the M1 at a heavily shot piece of wall.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 1.jpg|thumb|none|600px|Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 2.jpg|thumb|none|600px|Grabbing a spent clip.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 3.jpg|thumb|none|600px|And stuffing it into the rifle to threaten his Kaiser Darrin (known as the De'Leo Kashmir in-game).]]&lt;br /&gt;
[[file:Mafia3 m1 garand world.jpg|thumb|none|600px|Lincoln uses his AK to interrogate the M1 about its magical disappearing sling.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14_Rifle#M14_Rifle|M14]] appears as the &amp;quot;Automat SG&amp;quot; and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using its own separate ammo type, so you can only get ammo from other M14s with it. &lt;br /&gt;
&lt;br /&gt;
Despite not appearing in the game in any form, John Donovan mention the XM21 semiautomatic variant, by name.&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 M14 holding.jpg|thumb|none|600px|Lincoln holds the M14 while hiding around Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M14 aim.jpg|thumb|none|600px|Lincoln aims the M14 after shooting another random pedestrian.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 1.jpg|thumb|none|600px|After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 3.jpg|thumb|none|600px|And racking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M14 world.jpg|thumb|none|600px|After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at its magically disappearing sling.]]&lt;br /&gt;
===M14 with night vision sight===&lt;br /&gt;
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the &amp;quot;Hawk 4540 Night Vision&amp;quot; as a favor from Vito for the fifth racket takeover.&lt;br /&gt;
[[file:Mafia3 m14 nvs holding.jpg|thumb|none|600px|Lincoln holds his sniper M14 after completing the favor.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 1.jpg|thumb|none|600px|Lincoln aims the M14 in normal iron sight mode.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 2.jpg|thumb|none|600px|Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 1.jpg|thumb|none|600px|Having just melted his retinas by peering down a night vision scope in the middle of a bright New Orleans afternoon, he decides that reloading is a good idea.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 2.jpg|thumb|none|600px|Rummaging for a new mag.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 3.jpg|thumb|none|600px|Before putting it in and giving the handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|Springfield M1903A1]] appears in-game as the &amp;quot;Mayweather M04A3&amp;quot; and is commonly used by Racket Enforcers in the mid-game. &lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|350px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln takes his new Springfield out for a test by Vito's place.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1 normally.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|And with the scope, inaccurate for the M84 scope attached to the gun.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Feeding some rounds out of his pocket.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|And closing it when he's done.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Lincoln stares at the scoped M1903A1 with his Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40|Tokarev SVT-40]] appears as the &amp;quot;Viper 55&amp;quot;, used by late game Racket Enforcers.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|350px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Lincoln aims the SVT at his most powerful enemy yet, lumber.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 2.jpg|thumb|none|600px|The scope view, same overly elaborate reticle as before.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 1.jpg|thumb|none|600px|Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 3.jpg|thumb|none|600px|Before tilting the gun over and yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 world.jpg|thumb|none|600px|The SVT on the ground, as Lincoln considers a weapon swap.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in-game as the &amp;quot;Manitou Model 67&amp;quot; as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the &amp;quot;Camo Model 67&amp;quot;.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|350px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the Model 70, having liberated it from its mafia-affiliated owner.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims at some menacing pipework with the Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Before using the scope to watch over his car.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Having confirmed his car is safe, he reloads by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Popping in some new rounds.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|And closing the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|Lincoln eyes up a randomly spawned Model 70.]]&lt;br /&gt;
===Winchester Model 70 Camo Version===&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln sneaks with his tactically camo'd Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims his sneakily wrapped up rifle.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] appears in-game in the ''Stones Unturned'' DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck.&lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:Mafia3 M2HB 1.jpg|thumb|none|600px|Having survived a gun fight, Lincoln eyes up a mounted M2.]]&lt;br /&gt;
[[file:Mafia3 M2HB 2.jpg|thumb|none|600px|Ignoring Donovan, he &amp;quot;takes aim&amp;quot; with the turret.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 BAR (unusable)==&lt;br /&gt;
In a stock footage scene explaining John Donovan's activities in South East Asia, we can see a Hmong fighter holding a [[BAR|M1918A2 BAR]].&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px||M1918A2 Browning Automatic Rifle without carry handle - .30-06 Springfield]]&lt;br /&gt;
[[File:Mafia III hmong fighters.jpg|thumb|none|600px|The Hmong fighter on the right can be seen holding the M1918A2 BAR, with the variant being easily identified by the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60_machine_gun#M60_Machine_Gun|M60]] appears as the &amp;quot;Hartmann 7.62&amp;quot;, first used during the prologue robbery on the Federal Reserve and finally as Vito's favor for the final racket takeover.&lt;br /&gt;
[[file:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 m60 holding.jpg|thumb|none|600px|Lincoln is reunited with an old friend from Vietnam.]]&lt;br /&gt;
[[file:Mafia3 m60 aim.jpg|thumb|none|600px|Lincoln aims his M60 at a particular piece of siding.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 1.jpg|thumb|none|600px|Reloading The Pig begins with a yank of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 2.jpg|thumb|none|600px|Opening the top cover...]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 3.jpg|thumb|none|600px|And seating a fresh belt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 hand grenade]] appears in-game as the &amp;quot;Frag Grenade&amp;quot;, acquired with the first level of &amp;quot;IRA Bomber&amp;quot; and frequently dropped by mid to late game NPCs.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[file:Mafia3 M67 hand grenade 1.jpg|thumb|none|600px|Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 grenades==&lt;br /&gt;
One of the cutscene talking about Vito Scaletta shows a picture of him in the Army during WWII with an [[Mk 2 hand grenade]] affixed to his uniform, with the picture taken from ''[[Mafia II]]''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the &amp;quot;IRA Bomber&amp;quot; perk.&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|Lincoln points his F1 at a C4 block rigged on some filing cabinets.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite appears in certain black market shipments found in rackets in-game.&lt;br /&gt;
[[File:Dynamite bundle.jpg|thumb|none|500px|A bundle of German WWII-Era dynamite with fuse]]&lt;br /&gt;
[[file:Mafia3 dynamite.jpg|thumb|none|600px|Eyeing up some classic dynamite bundles in a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Mine==&lt;br /&gt;
An unknown Mine was added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:Mafia3Mine.jpg|thumb|none|600px|The Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;GL KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:China Lake.jpg|thumb|none|350px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 China Lake hold.jpg|thumb|none|600px|Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.]]&lt;br /&gt;
[[file:Mafia3 China Lake aim.jpg|thumb|none|600px|Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 1.jpg|thumb|none|600px|Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 2.jpg|thumb|none|600px|Before stuffing another round into the tube.]]&lt;br /&gt;
[[file:Mafia3 China Lake world.jpg|thumb|none|600px|With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the &amp;quot;Hartmann AT-40&amp;quot; as Cassandra's final favor for the last racket in-game, although it does appear in the Royal Hotel before that.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|350px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW holding.jpg|thumb|none|600px|Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW aim.jpg|thumb|none|600px|Lincoln aims the M72A1 LAW down the block.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW world.jpg|thumb|none|600px|Before threatening the spent tube with his suppressed M1911.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Hartmann HLP&amp;quot;, acquired through Burke's final favor for the last racket.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher holding.jpg|thumb|none|600px|Lincoln holds his new toy outside the old bar.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher aim.jpg|thumb|none|600px|Lincoln aims his M79 ready to wreak some havoc.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 1.jpg|thumb|none|600px|Reloading by yanking out the old shell.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 2.jpg|thumb|none|600px|Grabbing...]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 3.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the &amp;quot;RPG KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Mafia3 rpg7 hold.jpg|thumb|none|600px|Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.]]&lt;br /&gt;
[[file:Mafia3 rpg7 aim.jpg|thumb|none|600px|Lincoln aims the RPG-7, for some reason gripping the middle of the tube.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 1.jpg|thumb|none|600px|Not that it hampers his aim, as he grabs another PG-7VM rocket.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 2.jpg|thumb|none|600px|And just stuffs it into the breech.]]&lt;br /&gt;
[[file:Mafia3 rpg7world.jpg|thumb|none|600px|RPG-7 on the ground, showing off its weirdly thin profile.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1637296</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1637296"/>
		<updated>2023-12-22T17:30:23Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: /* Smith &amp;amp; Wesson Model 19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia III&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  Mafia III&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= October 7th 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike Vito in ''[[Mafia II]]'' and his hammerspace inventory, the inventory system returns to a limited space inventory, with only one long gun and one smaller weapon able to be carried at a time, like the first ''Mafia'' game. This inventory system returns in the subsequent game, ''[[Mafia: Definitive Edition]]''.&lt;br /&gt;
&lt;br /&gt;
Ammo has also been simplified as while a handful of weapons use their own ammo, most weapons now share ammo in certain internal &amp;quot;catagories&amp;quot; such as all non-revolver handguns sharing ammo, revolvers having their own ammo types and all submachine guns sharing ammo. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;Clipper .44&amp;quot; and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing AutoMags until 1970. Oddly, the gun's icon in the UI is a [[Wildey Magnum]]. &lt;br /&gt;
[[file:HiStandard44AutomagMod180.jpg|thumb|350px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 holding.jpg|thumb|none|600px|Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 aim.jpg|thumb|none|600px|Before aiming it out into the bayou at passing gators.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 1.jpg|thumb|none|600px|Before dropping a mag.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 world.jpg|thumb|none|600px|Lincoln threatens his Auto Mag with his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game as the &amp;quot;Elling 9mm&amp;quot; and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills. It can also be seen among other weapons in a stash from one of the promotional videos.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power .9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln glowers at the screen and gives us a close look at his Hi-Power.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims the Hi-Power at a menacing crate.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Having given the crate a 9mm penny for its thoughts, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|And racking the slide letting us see the barrel.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander (not usable)==&lt;br /&gt;
Donovan uses what appears to be a [[Colt Commander]] with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎|thumb|none|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in ''Mafia III'', known as the &amp;quot;Masterson Pistol&amp;quot;. There are two silenced variants in-game, the first being the &amp;quot;Silenced Masterson&amp;quot; which is given as a favor from Vito Scaletta during his first racket takeover. The second is &amp;quot;Silentium&amp;quot;, which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the &amp;quot;Judge, Jury &amp;amp; Executioner&amp;quot; weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the 1911.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln hides at a local dock union with his M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads with a mag drop clipping through his hand.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|A fresh mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|Lincoln has the Hi-Power finish off its ancestor M1911.]]&lt;br /&gt;
===Colt M1911A1 with Suppressor===&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd holding.jpg|thumb|none|600px|Lincoln gets sneaky with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd aim.jpg|thumb|none|600px|Before aiming at some dastardly brickwork.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 1.jpg|thumb|none|600px|Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd world.jpg|thumb|none|600px|While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.]]&lt;br /&gt;
===Silentium===&lt;br /&gt;
[[file:Mafia3Silentium.jpg|thumb|none|600px|Lincoln aims the Silentium at Grecco, thanks to the Definitive Edition making all DLC free.]]&lt;br /&gt;
[[file:Mafia3Silentiumreload.jpg|thumb|none|600px|Having used the Silentium for it's clearly intended purpose of shootouts in the middle of the street, Lincoln reloads it.]]&lt;br /&gt;
[[file:Mafia3Silentiumworld.jpg|thumb|none|600px|A Silentium on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Known as the &amp;quot;Masterson Phoenix&amp;quot;. Lincoln Clay and late game mobsters make use of the [[Colt Python]] throughout the game. A special skinned copy is available for My2K users known as &amp;quot;Il Duca&amp;quot; (The Duke in Italian).&lt;br /&gt;
[[File:Pythontar.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python holding.jpg|thumb|none|600px|Lincoln sneaks around with his Python]]&lt;br /&gt;
[[file:Mafia3 Colt Python aim.jpg|thumb|none|600px|Lincoln aims the Python at passing cars.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 1.jpg|thumb|none|600px|Lincoln reloads the Python by dramatically going for the cylinder release.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 2.jpg|thumb|none|600px|Dumping spent rounds.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 3.jpg|thumb|none|600px|And filling it with a speedloader full of .357 Magnum.]]&lt;br /&gt;
[[file:Mafia3 Colt Python world.jpg|thumb|none|600px|Lincoln threatens his Python for suddenly becoming shiny.]]&lt;br /&gt;
===Scoped Colt Python===&lt;br /&gt;
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta holding.jpg|thumb|none|600px|Lincoln holds the scoped Python, now with a nickel finish.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 1.jpg|thumb|none|600px|Lincoln aims the scoped Python at some dastardly wood.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 2.jpg|thumb|none|600px|The scope view, reusing the same scope reticle as all the other scoped rifles in-game.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 1.jpg|thumb|none|600px|Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 2.jpg|thumb|none|600px|Dumping spent cases.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 3.jpg|thumb|none|600px|And a fresh speedloader.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta world.jpg|thumb|none|600px|This time Lincoln questions his Python for actually being shiny.]]&lt;br /&gt;
===Il Duca===&lt;br /&gt;
[[file:Mafia3IlDuca.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Il Duca&amp;quot;]]&lt;br /&gt;
[[file:Mafia3IlDucareload.jpg|thumb|none|600px|Lincoln reloads the &amp;quot;Il Duca&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3IlDucaground.jpg|thumb|none|600px|The &amp;quot;Il Duca&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diana 5G Air Pistol==&lt;br /&gt;
An air pistol resembling a [[Air Guns|Diana 5G Air Pistol]] is found in-game as the &amp;quot;Dormer B128&amp;quot;, used as a tranquilizer gun for Bounty Hunting missions added in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[Image:Diana 5G.jpg|thumb|none|400px|Diana 5G Air Pistol]]&lt;br /&gt;
[[file:Mafia3 DartGun hold.jpg|thumb|none|600px|Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.]]&lt;br /&gt;
[[file:Mafia3 DartGun aim.jpg|thumb|none|600px|Lincoln aims the Dormer B128 at a menacing sidewalk.]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 1.jpg|thumb|none|600px|Reloading the &amp;quot;Dormer&amp;quot; by cracking open the barrel...]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 2.jpg|thumb|none|600px|And stuffing a dart in the pipe.]]&lt;br /&gt;
[[file:Mafia3 DartGun world.jpg|thumb|none|600px|Lincoln threatens the Dormer, convincing it to talk falsely now.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game as the &amp;quot;Silenced Deacon .22&amp;quot; after unlocking a turf for Thomas Burke.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[file:Mafia3 High Standard HDM holding.jpg|thumb|none|600px|Lincoln holds the HDM while doing some sneaky business.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM aim.jpg|thumb|none|600px|Before threatening the road with it.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 1.jpg|thumb|none|600px|Having terrified the asphalt, he drops his mag.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 3.jpg|thumb|none|600px|And racks the slide.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM world.jpg|thumb|none|600px|Before executing it for knowing too much.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]] appears as the &amp;quot;Blackburn FAF-33&amp;quot; as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns. One is found near the M60 at the Federal Bank during  the prologue.&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Not letting the dead get to him, Lincoln drops the mag.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px|Lincoln looks down on the F1 while on a dock.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]] is known in-game as the &amp;quot;Alfredsson M419&amp;quot;. It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row, and by the Federal Bank guards in the prologue.&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln clears a dock used for Cassandra's side missions with his Model 39.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Before aiming it at some distant gators.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Having proven himself safe from alligators, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Grabbing a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|Before looking down on it and it's weirdly shiny trigger and hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 19]] appears in-game as the &amp;quot;Alfredsson M200&amp;quot;, the standard sidearm of New New Bordeaux's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Phoenix's 47%, implying that the former is used with .38 and the latter with .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
It is also seen in a cutscene, held by Alma as she checks the cylinder.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 19, ignoring the fact that his HUD claims it's a [[Ruger Blackhawk]].]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Not letting the pictures getting to him, he aims at a far away barrel.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|He reloads it by popping the spent shells out.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Letting em rain.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Before stuffing it with a speed loader.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Lincoln looks down on a discarded Model 19.]]&lt;br /&gt;
[[file:Mafia III alma revolver.jpg|thumb|none|600px|Alma looks down the sights of her Model 19. Note the swung-out cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 (unusable)==&lt;br /&gt;
Connor Aldridge uses a pre-1947 [[Tokarev TT-33]] with an aftermarket and anachronistic muzzle brake in the ''Stones Unturned'' DLC as his sidearm of choice. The pistol is unusable by the player.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Wz48 compensator.jpg|thumb|none|350px|Polish M48 pistol with a compensator.]]&lt;br /&gt;
[[Image:Mafiaiii tt33.jpg|thumb|none|600px|Aldridge holds his custom TT-33 on a hostage, trying to remain threatening even with the hammer up on a single action only pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi auto 1100.&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37]] appears in-game as the &amp;quot;Cornell 40&amp;quot;, used by mid-game mobsters.&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|350px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 holding.jpg|thumb|none|600px|Lincoln prepares to breach the old bar with his Ithaca 37.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 aim.jpg|thumb|none|600px|Lincoln aims the Ithaca 37, although it's best for close encounters.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 1.jpg|thumb|none|600px|Sending a shell down range and launching a shell magically from the side.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 2.jpg|thumb|none|600px|Not questioning how he broke the mechanics of the Ithaca 37 to do that, Lincoln just stuffs shells into the tube.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 3.jpg|thumb|none|600px|Before closing it.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 world.jpg|thumb|none|600px|Lincoln looks down on the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with an extended magazine tube appears as &amp;quot;Riot 550&amp;quot; and used by late-game mobsters.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|350px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 holding.jpg|thumb|none|600px|Lincoln gets up close and personal with his 500.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 aim.jpg|thumb|none|600px|Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's 1968~ setting.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 1.jpg|thumb|none|600px|Firing reveals, voila! A working bolt that moves when the pump is racked.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 2.jpg|thumb|none|600px|Having found his gun works, Lincoln tops his shotgun off.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 3.jpg|thumb|none|600px|Before closing the gun up for more work.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 world.jpg|thumb|none|600px|Lincoln uses his shotgun to interrogate another shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A &amp;quot;Barker 390&amp;quot; pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a [[Remington 870]], and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|350px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln takes his new-found 870 out for a spin.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the 870 at some dead mobsters.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Firing it reveals that the bolt and pumps do actually move.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Before racking the pump.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|Lincoln looks at a dropped 870, wondering why the gun is grey and blue at the same time.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
The [[Remington Model 1100]] appears as the &amp;quot;Barker 1500 Tactical&amp;quot;, given as a favor by Cassandra during the fifth racket takeover.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|350px|Remington Model 1100 - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 holding.jpg|thumb|none|600px|Lincoln prepares to breach and clear with his new 1100.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 aim.jpg|thumb|none|600px|Lincoln aims his 1100, marveling at its slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 1.jpg|thumb|none|600px|Reloading by stuffing a shell in the tube.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 2.jpg|thumb|none|600px|Stuffing another one in.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 3.jpg|thumb|none|600px|And underhand racking of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 world.jpg|thumb|none|600px|Lincoln stares at the dropped shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off double barrel shotgun==&lt;br /&gt;
The classic [[Sawed-off Double Barrel Shotgun|Lupara]] appears in-game as the &amp;quot;Lupara&amp;quot; as one of the two sidearm shotguns.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln plays with his Lupara at the local dock union.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Before threatening the local pipes with it.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Having blown them away, he breaks the gun open and spits out 2 shells.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Before loading one.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|Lincoln aims down at a former mafioso owned Lupara.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Barker 390 (Gator Skin)&amp;quot;==&lt;br /&gt;
Supposedly a customized variant of the &amp;quot;Barker 390&amp;quot; (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, triggerguard, and furniture). The result is vaguely reminiscent of the (anachronistic) [[Mossberg 590]].&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln sneaks around with his Gator gat.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Aiming the Gator.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|Lincoln uses his tactically camo'd bolt action to look upon the Gator, and see how it's more Mossberg than Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from ''[[Terminator 2]]'' is available for use in ''Mafia III'', and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the &amp;quot;Elmwood 1925&amp;quot; with a special version with the Judge, Jury &amp;amp; Executioner Weapon Pack, the &amp;quot;Exterminatore&amp;quot;.&lt;br /&gt;
[[file:Norinco Winchester 1887.jpg|thumb|none|350px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 holding.jpg|thumb|none|600px|Lincoln prepares to fix the future in the past with his 1887.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 aim.jpg|thumb|none|600px|Lincoln aims the 1887 at Vito's long suffering restaurant.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 1.jpg|thumb|none|600px|Reloading by inserting a shell while cradling the gun in the open lever.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 2.jpg|thumb|none|600px|Popping a few more in.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 3.jpg|thumb|none|600px|Before closing the gun with a flick of a thumb.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 world.jpg|thumb|none|600px|Lincoln looks down at the 1887, noticing the normal lever loop.]]&lt;br /&gt;
===Exterminatore===&lt;br /&gt;
[[file:Mafia3Exterminatore.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatorereload.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatoreground.jpg|thumb|none|600px|The &amp;quot;Exterminatore&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as &amp;quot;Carter M33-A&amp;quot;, rarely used by mid-game mafiosos.&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|350px|Beretta M12 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 holding.jpg|thumb|none|600px|Lincoln watches the street with his M12.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 aim.jpg|thumb|none|600px|Lincoln aims the M12 at a distant street car.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 1.jpg|thumb|none|600px|Having poked it from far away, the reload begins with a mag removal.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 2.jpg|thumb|none|600px|Mag insertion.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 3.jpg|thumb|none|600px|And a rack of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 world.jpg|thumb|none|600px|While sneaking around a racket, Lincoln eyes up a dropped M12.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP54]] appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as &amp;quot;Deutsche M11B&amp;quot; and is acquired as a favor from Cassandra for the third racket takeover. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it's more or less anachronistic to see in the hands of random street thugs in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.&lt;br /&gt;
[[file:H&amp;amp;K MP54.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP54 Earliest prototype of the H&amp;amp;K MP5 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 holding.jpg|thumb|none|600px|Lincoln holds his MP54, enjoying his new toy.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 aim.jpg|thumb|none|600px|Before threatening the brick work.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 1.jpg|thumb|none|600px|Reloading begins by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 3.jpg|thumb|none|600px|And grabbing the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 world.jpg|thumb|none|600px|Lincoln uses his AK to question this space age German thing.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in-game as the &amp;quot;Trench 1938&amp;quot; and used heavily by early game enemies. With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included called the &amp;quot;Trench 1938 Drum&amp;quot; , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock. Some M1A1s are also seen used by Hmong fighters in a stock footage scene.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|350px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding outside Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims down the road.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Before removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|While in the middle of a fight, Lincoln stares down at a dropped Thompson.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|The two supposed Hmong fighters in the middle can be seen using M1A1 Thompsons.]]&lt;br /&gt;
===M1A1 Thompson with a drum magazine===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations aren't changed for the grip.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims the Thompson, wondering how the drum fits at all.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Before dropping the drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Shoving a new one in, against all the mechanics of the Thompson's drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|And yanking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|Lincoln uses his sidearm to put this poor mutated M1A1 out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M1N8&amp;quot;, used primarily by mobsters in the mid-game. A suppressed version is offered by Cassandra in the first racket takeover as a favor.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun holding.jpg|thumb|none|600px|Lincoln holds his Grease Gun while out in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun, revealing that its dust cover is closed, technically rendering it unable to fire.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 1.jpg|thumb|none|600px|Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun world.jpg|thumb|none|600px|Lincoln threatens one Grease Gun with another.]]&lt;br /&gt;
===OSS M3===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|OSS M3]].&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|350px|OSS M3 with suppressor attached - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd holding.jpg|thumb|none|600px|Lincoln takes his suppressed version for a whirl.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun down the block.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 1.jpg|thumb|none|600px|Before doing the standard move of removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 2.jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 3.jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd world.jpg|thumb|none|600px|Lincoln looks down upon one Grease Gun with another.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears as the &amp;quot;Suppressed Mk 1020&amp;quot;, given to Lincoln during the ''Faster, Baby!'' DLC and available to purchase from the Arms Dealer after finishing the final mission.&lt;br /&gt;
[[file:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 mac10 hold.jpg|thumb|none|600px|Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.]]&lt;br /&gt;
[[file:Mafia3 mac10 aim.jpg|thumb|none|600px|Lincoln aims the MAC-10, with one hand.]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 1.jpg|thumb|none|600px|Reloading the MAC-10 by removing the empty mag...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 2.jpg|thumb|none|600px|Inserting a new one...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 3.jpg|thumb|none|600px|And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.]]&lt;br /&gt;
[[file:Mafia3 mac10 world.jpg|thumb|none|600px|Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;, a late-game single handed SMG rarely wielded by mafiosos and in certain locations.&lt;br /&gt;
[[file:Uzi.jpg|thumb|350px|none|Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 uzi holding.jpg|thumb|none|600px|Lincoln holds his Uzi while running around an enemy racket.]]&lt;br /&gt;
[[file:Mafia3 uzi aim.jpg|thumb|none|600px|Lincoln aims the Uzi at a dead mafioso.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 1.jpg|thumb|none|600px|Before reloading by yanking the old mag out.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 2.jpg|thumb|none|600px|Putting the new one in.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 3.jpg|thumb|none|600px|And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.]]&lt;br /&gt;
[[file:Mafia3 uzi world.jpg|thumb|none|600px|Lincoln gazes upon a dropped Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] appears in game as the &amp;quot;Czech Ver. Ba-65&amp;quot;, rarely used by mobsters in the early game and one of the first sidearm SMGs available for use.&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln sneaks around a racket with his Skorpion.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Threatening the pipes with 20 rounds of .32 ACP.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|After establishing dominance via .32, Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Stuffing a new one in.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|And grabbing both charging handle nubs and giving them a yank.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 76]] SMG appears in the game as the &amp;quot;Alfredsson M833&amp;quot; available from the Arms Dealer as a slower ROF alternative to the Thompson.&lt;br /&gt;
[[file:S&amp;amp;W_M76.jpg‎|thumb|350px|none|Smith &amp;amp; Wesson M76 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 holding.jpg|thumb|none|600px|Lincoln holds his 76 while hiding in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 aim.jpg|thumb|none|600px|Before aiming down the street at a nearby car.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 1.jpg|thumb|none|600px|Before removing the magazine.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 world.jpg|thumb|none|600px|Lincoln uses his Ithaca to do the talking to the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] appears in-game as the &amp;quot;Pasadena AR30&amp;quot; and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. A version painted black with tribal markings appears as the &amp;quot;Black Sacrament&amp;quot;, rewarded for completing the ''Signs Of The Times'' DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the AKM while sneaking around Vito's dockside restaurant.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims the AKM, note the safety selector smack on safe.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|That doesn't stop him from reloading by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Racking a new one in.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|And doing the underhand technique 50 years before it'd be popular.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|Lincoln gazes upon the AKM, giving us a good view of its weird kit bashing.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1|Colt M16A1]] appears in-game as the &amp;quot;Stromer .223&amp;quot; as a favor from Burke during the fifth racket takeover or in a CIA Safehouse in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|350px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mafia3 m16 holding.jpg|thumb|none|600px|Lincoln holds the M16A1 while running through the urban jungle.]]&lt;br /&gt;
[[file:Mafia3 m16 aim.jpg|thumb|none|600px|Lincoln aims the M16 at a menacing piece of asphalt.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 1.jpg|thumb|none|600px|Lincoln reloads the M16 by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 2.jpg|thumb|none|600px|Grabbing one off of his persons.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 3.jpg|thumb|none|600px|Before inserting a new one and presumably hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears as the &amp;quot;Hartmann .30&amp;quot; and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the &amp;quot;Praecisione .30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
One also appears in the hands of a Hmong fighter in stock footage.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|350px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln skulks in the Hollow with his other M1.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal carbines of the era.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|And yanking the charging handle in an overhand technique.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|Lincoln interrogates an M1 Carbine, letting us get a good look.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|One of the two Hmong fighters on the far left can be seen with an M1 Carbine.]]&lt;br /&gt;
===Praecisione .30===&lt;br /&gt;
[[file:Mafia3Praecisione.30aim.jpg|thumb|none|600px|Lincoln aiming his &amp;quot;Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione.30reload.jpg|thumb|none|600px|Reloading the Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione_.30.jpg|thumb|none|600px|Lincoln examines his &amp;quot;Praecisione .30&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1_Garand#M1_Garand|M1 Garand]] appears in-game as the &amp;quot;Mayweather .30&amp;quot; and commonly found on mid-game NPCs. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:Mafia3 m1 garand holding.jpg|thumb|none|600px|Lincoln holds his M1 while skulking around Vito's restaurant.]]&lt;br /&gt;
[[file:Mafia3 m1 garand aim.jpg|thumb|none|600px|Lincoln aims the M1 at a heavily shot piece of wall.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 1.jpg|thumb|none|600px|Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 2.jpg|thumb|none|600px|Grabbing a spent clip.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 3.jpg|thumb|none|600px|And stuffing it into the rifle to threaten his Kaiser Darrin (known as the De'Leo Kashmir in-game).]]&lt;br /&gt;
[[file:Mafia3 m1 garand world.jpg|thumb|none|600px|Lincoln uses his AK to interrogate the M1 about its magical disappearing sling.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14_Rifle#M14_Rifle|M14]] appears as the &amp;quot;Automat SG&amp;quot; and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using its own separate ammo type, so you can only get ammo from other M14s with it. &lt;br /&gt;
&lt;br /&gt;
Despite not appearing in the game in any form, John Donovan mention the XM21 semiautomatic variant, by name.&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 M14 holding.jpg|thumb|none|600px|Lincoln holds the M14 while hiding around Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M14 aim.jpg|thumb|none|600px|Lincoln aims the M14 after shooting another random pedestrian.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 1.jpg|thumb|none|600px|After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 3.jpg|thumb|none|600px|And racking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M14 world.jpg|thumb|none|600px|After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at its magically disappearing sling.]]&lt;br /&gt;
===M14 with night vision sight===&lt;br /&gt;
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the &amp;quot;Hawk 4540 Night Vision&amp;quot; as a favor from Vito for the fifth racket takeover.&lt;br /&gt;
[[file:Mafia3 m14 nvs holding.jpg|thumb|none|600px|Lincoln holds his sniper M14 after completing the favor.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 1.jpg|thumb|none|600px|Lincoln aims the M14 in normal iron sight mode.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 2.jpg|thumb|none|600px|Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 1.jpg|thumb|none|600px|Having just melted his retinas by peering down a night vision scope in the middle of a bright New Orleans afternoon, he decides that reloading is a good idea.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 2.jpg|thumb|none|600px|Rummaging for a new mag.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 3.jpg|thumb|none|600px|Before putting it in and giving the handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|Springfield M1903A1]] appears in-game as the &amp;quot;Mayweather M04A3&amp;quot; and is commonly used by Racket Enforcers in the mid-game. &lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|350px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln takes his new Springfield out for a test by Vito's place.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1 normally.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|And with the scope, inaccurate for the M84 scope attached to the gun.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Feeding some rounds out of his pocket.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|And closing it when he's done.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Lincoln stares at the scoped M1903A1 with his Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40|Tokarev SVT-40]] appears as the &amp;quot;Viper 55&amp;quot;, used by late game Racket Enforcers.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|350px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Lincoln aims the SVT at his most powerful enemy yet, lumber.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 2.jpg|thumb|none|600px|The scope view, same overly elaborate reticle as before.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 1.jpg|thumb|none|600px|Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 3.jpg|thumb|none|600px|Before tilting the gun over and yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 world.jpg|thumb|none|600px|The SVT on the ground, as Lincoln considers a weapon swap.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in-game as the &amp;quot;Manitou Model 67&amp;quot; as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the &amp;quot;Camo Model 67&amp;quot;.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|350px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the Model 70, having liberated it from its mafia-affiliated owner.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims at some menacing pipework with the Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Before using the scope to watch over his car.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Having confirmed his car is safe, he reloads by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Popping in some new rounds.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|And closing the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|Lincoln eyes up a randomly spawned Model 70.]]&lt;br /&gt;
===Winchester Model 70 Camo Version===&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln sneaks with his tactically camo'd Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims his sneakily wrapped up rifle.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] appears in-game in the ''Stones Unturned'' DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck.&lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:Mafia3 M2HB 1.jpg|thumb|none|600px|Having survived a gun fight, Lincoln eyes up a mounted M2.]]&lt;br /&gt;
[[file:Mafia3 M2HB 2.jpg|thumb|none|600px|Ignoring Donovan, he &amp;quot;takes aim&amp;quot; with the turret.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 BAR (unusable)==&lt;br /&gt;
In a stock footage scene explaining John Donovan's activities in South East Asia, we can see a Hmong fighter holding a [[BAR|M1918A2 BAR]].&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px||M1918A2 Browning Automatic Rifle without carry handle - .30-06 Springfield]]&lt;br /&gt;
[[File:Mafia III hmong fighters.jpg|thumb|none|600px|The Hmong fighter on the right can be seen holding the M1918A2 BAR, with the variant being easily identified by the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60_machine_gun#M60_Machine_Gun|M60]] appears as the &amp;quot;Hartmann 7.62&amp;quot;, first used during the prologue robbery on the Federal Reserve and finally as Vito's favor for the final racket takeover.&lt;br /&gt;
[[file:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 m60 holding.jpg|thumb|none|600px|Lincoln is reunited with an old friend from Vietnam.]]&lt;br /&gt;
[[file:Mafia3 m60 aim.jpg|thumb|none|600px|Lincoln aims his M60 at a particular piece of siding.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 1.jpg|thumb|none|600px|Reloading The Pig begins with a yank of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 2.jpg|thumb|none|600px|Opening the top cover...]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 3.jpg|thumb|none|600px|And seating a fresh belt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 hand grenade]] appears in-game as the &amp;quot;Frag Grenade&amp;quot;, acquired with the first level of &amp;quot;IRA Bomber&amp;quot; and frequently dropped by mid to late game NPCs.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[file:Mafia3 M67 hand grenade 1.jpg|thumb|none|600px|Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 grenades==&lt;br /&gt;
One of the cutscene talking about Vito Scaletta shows a picture of him in the Army during WWII with an [[Mk 2 hand grenade]] affixed to his uniform, with the picture taken from ''[[Mafia II]]''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the &amp;quot;IRA Bomber&amp;quot; perk.&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|Lincoln points his F1 at a C4 block rigged on some filing cabinets.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite appears in certain black market shipments found in rackets in-game.&lt;br /&gt;
[[File:Dynamite bundle.jpg|thumb|none|500px|A bundle of German WWII-Era dynamite with fuse]]&lt;br /&gt;
[[file:Mafia3 dynamite.jpg|thumb|none|600px|Eyeing up some classic dynamite bundles in a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Mine==&lt;br /&gt;
An unknown Mine was added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:Mafia3Mine.jpg|thumb|none|600px|The Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;GL KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:China Lake.jpg|thumb|none|350px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 China Lake hold.jpg|thumb|none|600px|Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.]]&lt;br /&gt;
[[file:Mafia3 China Lake aim.jpg|thumb|none|600px|Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 1.jpg|thumb|none|600px|Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 2.jpg|thumb|none|600px|Before stuffing another round into the tube.]]&lt;br /&gt;
[[file:Mafia3 China Lake world.jpg|thumb|none|600px|With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the &amp;quot;Hartmann AT-40&amp;quot; as Cassandra's final favor for the last racket in-game, although it does appear in the Royal Hotel before that.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|350px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW holding.jpg|thumb|none|600px|Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW aim.jpg|thumb|none|600px|Lincoln aims the M72A1 LAW down the block.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW world.jpg|thumb|none|600px|Before threatening the spent tube with his suppressed M1911.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Hartmann HLP&amp;quot;, acquired through Burke's final favor for the last racket.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher holding.jpg|thumb|none|600px|Lincoln holds his new toy outside the old bar.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher aim.jpg|thumb|none|600px|Lincoln aims his M79 ready to wreak some havoc.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 1.jpg|thumb|none|600px|Reloading by yanking out the old shell.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 2.jpg|thumb|none|600px|Grabbing...]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 3.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the &amp;quot;RPG KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Mafia3 rpg7 hold.jpg|thumb|none|600px|Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.]]&lt;br /&gt;
[[file:Mafia3 rpg7 aim.jpg|thumb|none|600px|Lincoln aims the RPG-7, for some reason gripping the middle of the tube.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 1.jpg|thumb|none|600px|Not that it hampers his aim, as he grabs another PG-7VM rocket.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 2.jpg|thumb|none|600px|And just stuffs it into the breech.]]&lt;br /&gt;
[[file:Mafia3 rpg7world.jpg|thumb|none|600px|RPG-7 on the ground, showing off its weirdly thin profile.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Duck,_You_Sucker!&amp;diff=1637295</id>
		<title>Duck, You Sucker!</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Duck,_You_Sucker!&amp;diff=1637295"/>
		<updated>2023-12-22T17:28:26Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: Grammar. You do not capitalize a word after a comma.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Duck, You Sucker!&lt;br /&gt;
|picture = Duck_You_Sucker.jpg&lt;br /&gt;
|caption = ''DVD Cover''&lt;br /&gt;
|country = [[Image:ITA.jpg|25px]] Italy&lt;br /&gt;
|director = [[Sergio Leone]]&lt;br /&gt;
|date= 1971&lt;br /&gt;
|language = English/Spanish&lt;br /&gt;
|studio= Rafran Cinematografica&lt;br /&gt;
|distributor=  United Artists&lt;br /&gt;
|character1=John Mallory&lt;br /&gt;
|actor1=[[James Coburn]]&lt;br /&gt;
|character2=Juan Miranda&lt;br /&gt;
|actor2=[[Rod Steiger]]&lt;br /&gt;
|character3=Dr. Villega&lt;br /&gt;
|actor3=[[Romolo Valli]]&lt;br /&gt;
|character4=Col. Gunther Reza&lt;br /&gt;
|actor4=[[Antoine Saint-John]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Afistfulofdynamite1971v.jpg|thumb|right|300px|The theatrical re-release poster with the new title ''A Fistful of Dynamite'']]&lt;br /&gt;
&lt;br /&gt;
'''''Duck! You Sucker!''''' is a 1971 Western directed by [[Sergio Leone]] and stars [[James Coburn]] as a fugitive Irish explosives expert who escapes to Mexico in 1913 only to find himself mixed up in another revolution. This film was released in the US under the title &amp;quot;''Duck, You Sucker!''&amp;quot;, which is the literal English translation of the Italian title (which is &amp;quot;Giù la testa, coglione!&amp;quot;). However, it was subsequently re-released under the title ''A Fistful of Dynamite'' in order to capitalize on Leone's previous films. MGM would later release the film on DVD under the original title. ''Duck! You Sucker!'' was Leone's last western as well as his most overlooked film, mostly due to the movie being marketed as a comedy/satire of westerns, especially his earlier ''Man With No Name'' trilogy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
Juan ([[Rod Steiger]]) uses a [[Single Action Army]] Cavalry throughout the film, most notably to threaten John. It is also used by revolutionaries and the soldiers. A shorter SAA with a 4.75&amp;quot; barrel is also seen.&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel - .45 Long Colt.]]&lt;br /&gt;
[[File:DuckYouSuckerSAA2.jpg|600px|thumb|none|A Colt Single Action Army Cavalry is seen poking through the window near the man in the middle.]]&lt;br /&gt;
[[Image:D.Y.S_Colt_S.A.A-3.jpeg|thumb|none|600px|In his first encounter, Miranda aims his Single Action Army at Mallory.]]&lt;br /&gt;
[[Image:D.Y.S_Colt_S.A.A-4.jpeg|thumb|none|600px|Miranda sees the opportunity to make his dream true with the help of Mallory.]]&lt;br /&gt;
[[Image:D.Y.S_Colt_S.A.A-5.jpeg|thumb|none|600px|Miranda fires his Single Action Army at John's motorcycle.]]&lt;br /&gt;
[[Image:Duck 14.jpg|thumb|none|600px|A furious Miranda aims his Single Action Army at Mallory after he blows up his coach.]]&lt;br /&gt;
[[Image:D.Y.S_Colt_S.A.A-8.jpeg|thumb|none|600px|During the robbery of the Mesa Verde bank, Miranda uses his Single Action Army to open the bank vaults, receiving an unpleasant surprise in turn.]]&lt;br /&gt;
[[Image:D.Y.S_Colt_S.A.A-9.jpeg|thumb|none|600px|Close-up view of Miranda's Single Action Army.]]&lt;br /&gt;
[[Image:Duck 37.jpg|thumb|none|600px|Juan with his Single Action Army just after the bank hit. He aims his gun at John because he didn't explain to him that the bank was a political prison.]]&lt;br /&gt;
[[Image:D.Y.S_Colt_S.A.A-11.jpeg|600px|thumb|none|''&amp;quot;But you know this bank is my life, this is my dream...&amp;quot;'']]&lt;br /&gt;
[[image:D.Y.S_Production_Photo-3.jpeg|thumb|none|350px|Miranda explains to Mallory that there was no money in the bank (production photo).]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|300px|thumb|none|Colt Single Action Army w/ 4.75&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[File:DuckYouSuckerSAA1.jpg|600px|thumb|none|a close-up view of the Single Action Army w/ 4.75&amp;quot; barrel.]]&lt;br /&gt;
[[Image:Duck 17.jpg|thumb|none|600px|One of Juan children's is armed with a Single Action Army w/ 4.75&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
A Mexican police officer ([[Luigi Pistilli]]) is armed with a [[Steyr 1912]] when he tries to arrest Juan after seeing him kill his fellow officer.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:DuckyouSuckerSteyr4.jpg|thumb|none|600px|A close-up view of the Steyr M1912.]]&lt;br /&gt;
[[Image:19172613.jpg|thumb|none|400px|The officer aims his Steyr M1912 at Juan (production photo).]]&lt;br /&gt;
[[Image:Duck 19.jpg|thumb|none|601px|To Miranda's surprise, the officer suddenly goes completely still.]]&lt;br /&gt;
[[File:Duck,_You_Sucker_Stey_M1912-4.jpeg|thumb|none|600px|The Mexican officer ([[Luigi Pistilli]]) gives up after the threat of never seeing his family again.]]&lt;br /&gt;
&lt;br /&gt;
==Astra 400==&lt;br /&gt;
One of Juan's children is armed with an [[Astra 400]] when they rob the stagecoach. John is also seen having it holstered various times through out the film. This weapon is anachronistic, as the Astra 400 was made in 1921, 8 years after the movie took place. &lt;br /&gt;
[[Image:Astra_400.jpg|thumb|none|350px|Astra 400 - 9x23mm Largo]]&lt;br /&gt;
[[Image:Duck 17.jpg|thumb|none|600px|The sneering, racist Americans traveling in Mexico are held up by Juan and his family in the opening. His youngest son can be seen with an Astra.]]&lt;br /&gt;
[[Image:Duck 27.jpg|thumb|none|600px|John fires his Astra 400 at a Mexican soldier during the battle at Mesa Verde.]]&lt;br /&gt;
[[Image:D.Y.S_Astra_400-4.jpeg|thumb|none|600px|John contemplates the chaos that is occurring in Mesa Verde.]]&lt;br /&gt;
[[Image:D.Y.S_Astra_400-5.jpeg|thumb|none|600px|Once John reunites with Miranda, he remains armed with his Astra 400.]]&lt;br /&gt;
[[image:D.Y.S_Production_Photo-2.jpeg|thumb|none|350px|Mallory aims with what is presumably an Astra 400 (production photo).]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Col. Gunther Reza ([[Antoine Saint-John]]) uses a [[Walther P38]] as his sidearm. Gunther can barely be seen holding a [[Walther P38]] after the Mallory ambush and after the train is derailed. This is an anachronism, as the Walther P38 was introduced in 1938 and the film takes place in 1913, 25 years earlier.&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|350px|Walther P38 w/ black grips - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Duck 32.jpg|thumb|none|600px|Gunther Reza ([[Antoine Saint-John]]) survives the derailment of his train and is armed with a Walther P38.]]&lt;br /&gt;
[[image:D.Y.S_Walther_P38-2.jpeg|thumb|none|600px|Reza fires his Walther P38 at John.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A [[Browning Hi-Power]] is taken by John ([[James Coburn]]) from the governor Jaime (Franco Graziosi). This is an anachronism, since the Browning Hi-Power was introduced in 1935, and this film takes place in 1913, 22 years earlier.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[File:D.Y.S_Browning_Hi-Power.jpeg|thumb|none|600px|Jaime arms himself with a Hi-Power when his train is ambushed by the Mexican revolutionaries.]]&lt;br /&gt;
[[Image:Fod colt1911.jpg|thumb|none|600px|John aims the Browning Hi-Power at Jaime.]]&lt;br /&gt;
[[File:Duck, You Sucker Browning Hi-Power-1.jpeg|thumb|none|600px|Juan Miranda holds the Browning Hi-Power that John throws to him.]]&lt;br /&gt;
[[File:Duck, You Sucker Browning Hi-Power-2.jpeg|thumb|none|600px|Jaime offers Miranda a fortune to save his life, but Miranda will have a lot of money regardless of whether he lets the governor live or not.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
Dr. Villega ([[Romolo Valli]]) threatens a Mexican officer with a [[Remington 1866 Derringer]].&lt;br /&gt;
[[File:Remington1866Derringer4.jpg|thumb|none|300px|Remington 1866 Derringer - .41 RF]]&lt;br /&gt;
[[File:DuckYouSuckerPocketPistol.jpg|thumb|none|600px|Dr. Villega ([[Romolo Valli]]) aims his Remington 1866 Derringer.]]&lt;br /&gt;
[[File:Duck,_You_Sucker_Remington_1866-2.jpeg|thumb|none|600px|The Remington 1866 Derringer seen from behind.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is used by Mexican revolutionaries, as well as Juan's children.&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|450px|Winchester 1894 - .30-30 WCF]]&lt;br /&gt;
[[Image:D.Y.S_Winchester_Model_1894-1.jpeg|600px|thumb|none|One of the coach guards aim his Winchester Model 1894 at Miranda.]]&lt;br /&gt;
[[Image:Duck-you-sucker.jpg|600px|thumb|none|Juan's children pop up from behind him to rob the coach]]&lt;br /&gt;
[[Image:D.Y.S_Winchester_Model_1894-4.jpeg|600px|thumb|none|The Miranda family takes cover after one of Mallory's explosions.]]&lt;br /&gt;
[[Image:D.Y.S_Winchester_Model_1894-5.jpeg|600px|thumb|none|When Miranda opens one of the bank vaults, his brother protects him with a Winchester Model 1894 in case any threat appears.]]&lt;br /&gt;
[[File:Duck,_You_Sucker_Several_Rifles.jpeg|thumb|none|600px|During the ambush by the Mexican revolutionaries, they use two types of rifles, including several Winchester Model 1894s.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M43==&lt;br /&gt;
At least one bandit and later the Mexican troops carry [[M43 Spanish Mauser]]s throughout the film, likely as it was filmed in Spain. The M43 is likely meant to stand in for the Steyr-made M1912 short rifle used during the Mexican Revolution.&lt;br /&gt;
[[Image:Mauser m43.jpg|thumb|none|450px|Mauser M43 - 8x57mm Mauser]]&lt;br /&gt;
[[File:DuckYouSuckerMauser.jpg|thumb|none|600px|Bully fires his Mauser M43 from underneath the carriage they just ambushed.]]&lt;br /&gt;
[[Image:D.Y.S_Mauser_M43-2.jpeg|thumb|none|601px|A disgusting close-up view of Bully's Mauser M43]]&lt;br /&gt;
[[Image:Duck 34.jpg|thumb|none|600px|Bully with his Mauser M43 at the moment when his father decides get rid of the racist American.]]&lt;br /&gt;
[[Image:D.Y.S_Mauser_M43-3.jpeg|thumb|none|600px|Several Mauser M43s placed in a curious way.]]&lt;br /&gt;
[[Image:D.Y.S_Mauser_M43-4.jpeg|thumb|none|600px|One of the Mesa Verde bank guards take cover after Miranda kills another guard.]]&lt;br /&gt;
[[File:DuckYouSuckerMauser5.jpg|thumb|none|600px|Newly liberated rebels with captured Mausers.]]&lt;br /&gt;
[[File:Duck,_You_Sucker_Several_Rifles.jpeg|thumb|none|600px|Several Mauser M43s are used by Mexican revolutionaries during the ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Short Magazine Lee-Enfield (SMLE)==&lt;br /&gt;
A variant of the [[Short Magazine Lee-Enfield]] (SMLE) is seen in the hands of a British soldier in the Irish pub. &lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III* - .303 British]]&lt;br /&gt;
[[Image:Duck 31.jpg|thumb|none|601px|A British soldier takes a round from John's hidden rifle, Enfield in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 &amp;quot;Mare's Leg&amp;quot;==&lt;br /&gt;
A &amp;quot;[[Mare's Leg]]&amp;quot; [[Winchester Model 1892]] is used by a young John to shoot the British soldiers in the pub and his friend Nolan (David Warbeck).&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|450px|Winchester Model 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel – .44-40 WCF]]&lt;br /&gt;
[[Image:Duck 41.jpg|thumb|none|600px|John ([[James Coburn]]) swings the Winchester Model 1892 &amp;quot;Mare's Leg&amp;quot; wrapped in newspaper at the soldiers sent to arrest him back in Ireland.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1867 Rolling Block Carbine==&lt;br /&gt;
One of Juan's kids is seen with a carbine version of the [[Remington Rolling Block]].&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|450px|none|Remington Model 1867 Rolling Block Carbine - .50-70 Government]]&lt;br /&gt;
[[File:DuckYouSuckerRemingtonRifle (1).jpg|thumb|none|600px|Chulo ask his father if he can kill them all now, but his father scolds him for saying that.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG 42==&lt;br /&gt;
John uses an [[MG 42]] with the buttstock removed to fire upon Ruiz's army column while they're on the bridge to great effect. However, this is an anachronism, since the MG42 was introduced in 1942, and this film takes place in 1913, 29 years earlier.&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|450px|MG42 with sling and bipod collapsed - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:D.Y.S_MG42-1.jpeg|thumb|none|600px|Mallory grabs the MG 42 to put on a tripod.]]&lt;br /&gt;
[[Image:Dys comp 09 o.jpg|603px|thumb|none|Mallory adjusts his MG 42.]]&lt;br /&gt;
[[Image:D.Y.S_MG42-3.jpeg|thumb|none|600px|Mallory puts the ammunition belt on the MG 42.]]&lt;br /&gt;
[[Image:AFOD 105.jpg|600px|thumb|none|Mallory leaves his MG 42.]]&lt;br /&gt;
[[Image:D.Y.S_MG42-5.jpeg|thumb|none|600px|Mallory fires his MG 42 at the bridge.]]&lt;br /&gt;
[[Image:AFOD 110.jpg|600px|thumb|none|John calms down after finishing the ambush.]]&lt;br /&gt;
[[Image:Fod muster 01.jpg|601px|thumb|none|John after firing his MG 42 in the famous scene. Note that he's putting cotton in his ears ''after'' he's been using the machine gun.]]&lt;br /&gt;
[[File:Duck, You Sucker MG 42.jpeg|thumb|none|600px|Juan Miranda is willing to avenge his family with MG 42. Mallory tries to convince to not do it, but he won't listen.]] &lt;br /&gt;
[[Image:D.Y.S_Maxim_MG08-10.jpeg|thumb|none|600px|Miranda fires his Maxim MG08 at the Mexican soldiers when the train is derailed. John arms himself with the MG42 at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
Juan uses a [[Maxim MG08]] alongside John during the canyon battle. When John gives him the command to fire, the weapon does not. He tries to tell John, but then it goes off and surprises him. When he regains control, he uses it to great effect. The weapon is also used in the film by revolutionaries and Mexican soldiers. It is also used in Reza's armored car.&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[ File:DuckYouSuckerMGs.jpg|thumb|none|600px|Col. Reza and two Maxim MG08s behind in his first scene in the film.]]&lt;br /&gt;
[[File:DuckyouSuckerMGs2.jpg|thumb|none|600px|Col. Reza reads Mallory's book upon arriving in the Mexican camp.]]&lt;br /&gt;
[[Image:Fistful.jpg|thumb|none|350px|Juan tries to tell John of the weapon malfunction (production photo).]]&lt;br /&gt;
[[File:DuckYouSuckerMaxim (5).jpg|thumb|none|600px|Juan Miranda waits for Mallory ([[James Coburn]]) to give the order to attack Reza's troops.]]&lt;br /&gt;
[[Image:D.Y.S_Maxim_MG08-3.jpeg|thumb|none|600px|Miranda tries to start firing his Maxim MG08, but his machine gun suffers a malfunction.]]&lt;br /&gt;
[[Image:Dyna01.jpg|thumb|none|600px|Juan fires his Maxim MG08 at the bridge.]]&lt;br /&gt;
[[File:Duck 06.jpg|thumb|none|600px|Col. Reza order to the artillery counterattack the ambush of Miranda and Mallory, but his request is not heard in time.]]&lt;br /&gt;
[[File:DuckYouSuckerMaxim (1).jpg|thumb|none|600px|Miranda prepares himself to see the explosion at the bridge.]]&lt;br /&gt;
[[Image:D.Y.S_Maxim_MG08-7.jpeg|thumb|none|600px|Right side view of the Maxim MG08 while Miranda confirms to Mallory that everything is okay.]]&lt;br /&gt;
[[Image:D.Y.S_Maxim_MG08-8.jpeg|thumb|none|600px|The Maxim MG08 is used by the revolutionaries during the ambush of the governor's train.]]&lt;br /&gt;
[[Image:D.Y.S_Maxim_MG08-10.jpeg|thumb|none|600px|Miranda fires his Maxim MG08 at the Mexican soldiers when the train is derailed.]]&lt;br /&gt;
[[File:DuckYouSuckerMaxim (4).jpg|thumb|none|600px|A revolutionary gunner with a Maxim MG08 during the battle at Mesa Verde.]]&lt;br /&gt;
&lt;br /&gt;
==ZB-53 / Vz.37==&lt;br /&gt;
An anachronistic [[ZB-53 / vz. 37]] is seen in the Mexican camp and on the governor's train, but is never used.&lt;br /&gt;
[[Image:ZB-53.jpg|thumb|none|400px|ZB-53 / vz. 37 on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:DuckYouSuckerZB-53 (2).jpg |600px|thumb|none|The ZB-53 / vz. 37 in the revolutionaries' camp.]]&lt;br /&gt;
[[File:DuckYouSuckerZB-53 (1).jpg |600px|thumb|none|Two ZBs are seen in the governor's private train car.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] is used by Juan to shoot the cart containing his recent robbery victims, sending it careening down the hill and sending its occupants flying. It's also used by one of the bandits.&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg|thumb|none|450px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 Gauge]]&lt;br /&gt;
[[File:DuckYouSuckerShotgun.jpg|thumb|none|600px|One of Juan's sons is armed with a double barreled shotgun during the Miranda family ambush.]]&lt;br /&gt;
[[Image:Duck 34.jpg|thumb|none|601px|''Thank you, for everything.'']]&lt;br /&gt;
[[image:D.Y.S_Double_Barrel_Shotgun-3.jpeg|thumb|none|600px|Another of Juan's sons is armed with a double barreled shotgun during the bank robbery.]]&lt;br /&gt;
[[image:D.Y.S_Production_Photo-1.jpeg|thumb|none|350px|Miranda's family when they get rid of the racist American (production photo).]]&lt;br /&gt;
&lt;br /&gt;
=Mortar=&lt;br /&gt;
==Brixia Model 35==&lt;br /&gt;
The rebels are uses an Italian Brixia Model 35 light mortar.&lt;br /&gt;
[[File:DuckYouSuckerMortar (1).jpg|thumb|none|600px|Loading a shell. The mortar fires its rounds via a lever, which the man is seen handling with his right hand.]]&lt;br /&gt;
[[File:DuckYouSuckerMortar (2).jpg|thumb|none|600px|Another view of the Brixia Model 35.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;br /&gt;
[[Category:Sergio Leone]]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;br /&gt;
[[Category:Spaghetti Western Movie]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sweet_Home_-_Season_2&amp;diff=1637292</id>
		<title>Sweet Home - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sweet_Home_-_Season_2&amp;diff=1637292"/>
		<updated>2023-12-22T17:05:53Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
[[Image:SweHo2-Poster.jpg|thumb|right|300px|''Sweet Home - Season 2'' (2023)]]&lt;br /&gt;
{{TV Title Season|2|Sweet Home}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is used by multiple characters throughout the season.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:SH2-G17-1.jpg|thumb|none|600px|A soldier (Kwon Ji-Woo) holding his Glock 17 as he's about to commit suicide in Episode 1.]]&lt;br /&gt;
[[File:SH2-G17-2.jpg|thumb|none|600px|Lee Eun-Yu (Go Min-Si) aims the Glock 17 at a convoy sergeant.]]&lt;br /&gt;
[[File:SH2-G17-3.jpg|thumb|none|600px|UDT/SEAL operator Kang Seok-Chan (Huh Nam-Jun) with his Glock 17.]]&lt;br /&gt;
[[File:SH2-G17-4.jpg|thumb|none|600px|A closeup of the pistol held by Lee Eun-Yu in Episode 2.]]&lt;br /&gt;
[[File:SH2-G17-5.jpg|thumb|none|600px|Yoon Ji-Su (Park Gyu-Young) aims the Glock 17 at a convoy sergeant.]]&lt;br /&gt;
[[File:SH2-G17-6.jpg|thumb|none|600px|The convoy sergeant (Kim Chan-Hyung) aims the Glock 17 at Ji-Su.]]&lt;br /&gt;
[[File:SH2-G17-7.jpg|thumb|none|600px|The sergeant points his Glock 17 at Park Chan-Yeong (Jin Young).]]&lt;br /&gt;
[[File:SH2-G17-8.jpg|thumb|none|600px|Sergeant Tak In-Hwan (Yu Oh-Seong) points his Glock 17 at Sergeant Kim Yeong-Hu (Kim Moo-Yul).]]&lt;br /&gt;
[[File:SH2-G17-9.jpg|thumb|none|600px|General Han (Kim Hak-Sun) uses his Glock 17 to commit suicide in Episode 3.]]&lt;br /&gt;
[[File:SH2-G17-10.jpg|thumb|none|600px|Sergeant Tak In-Hwan (Yu Oh-Seong) fires his pistol at the Prime Minister during an attempt to stop the stadium bombing.]]&lt;br /&gt;
[[File:SH2-G17-11.jpg|thumb|none|600px|Seo Yi-Kyung (Lee Si-Young) aims her Glock 17 in Episode 6.]]&lt;br /&gt;
[[File:SH2-G17-12.jpg|thumb|none|600px|Yi-Kyung aims her Glock 17 at the thugs.]]&lt;br /&gt;
[[File:SH2-G17-13.jpg|thumb|none|600px|Sergeant Tak points his Glock 17 into the air in Episode 7.]]&lt;br /&gt;
[[File:SH2-G17-14.jpg|thumb|none|600px|Park Chan-Yeong (Jin Young) aims his Glock 17 at &lt;br /&gt;
a monsterizing Seo Yi-Kyung in Episode 8.]]&lt;br /&gt;
[[File:SH2-G17-15.jpg|thumb|none|600px|Sergeant Kim Yeong-Hu (Kim Moo-Yul) fires his pistol at Hwang Chi-Seok.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jung Ui-myeong (Kim Sung-cheol) uses the [[Glock 19]] in a flashback to the [[Sweet_Home_-_Season_1#Glock_19|previous season]].&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:SH2-G19-1.jpg|thumb|none|600px|A monsterizing Jung Ui-myeong fires the Glock 19. The markings can be clearly seen on the pistol's slide.]]&lt;br /&gt;
[[File:SH2-G19-2.jpg|thumb|none|600px|Jung Ui-myeong (Kim Sung-cheol) firing the Glock 19.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
ROK Army Special Forces soldiers of the Crow Platoon, including Sergeant Tak In-Hwan (Yu Oh-Seong) are seen using the [[Heckler &amp;amp; Koch MP5A2]] throughout the season.&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:SH2-MP5A2-1.jpg|thumb|none|600px|Crow Platoon's Special Forces soldiers on the right with their MP5A2's in Episode 1.]]&lt;br /&gt;
[[File:SH2-MP5A2-2.jpg|thumb|none|600px|A wounded Special Force soldier with the MP5 in Episode 2.]]&lt;br /&gt;
[[File:SH2-MP5A2-3.jpg|thumb|none|600px|A closeup of Sergeant Tak's MP5 while carrying the dog tags of the fallen 2nd Platoon of the the Crow Platoon.]]&lt;br /&gt;
[[File:SH2-MP5A2-4.jpg|thumb|none|600px|Sergeant Tak In-Hwan (Yu Oh-Seong) with the MP5A2 in Episode 3.]]&lt;br /&gt;
[[File:SH2-MP5A2-5.jpg|thumb|none|600px|Sergeant Tak's MP5 on the table.]]&lt;br /&gt;
[[File:SH2-MP5A2-6.jpg|thumb|none|600px|Sergeant Tak aiming his MP5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
ROK Army Special Forces soldiers of the Crow Platoon, including Sergeant Tak In-Hwan (Yu Oh-Seong) and a ROK Marine Recon are also seen using the [[Heckler &amp;amp; Koch MP5A3]] throughout the season.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:SH2-MP5A3-0.jpg|thumb|none|600px|A Special Force soldier fires the MP5A3 at a monster in Episode 1.]]&lt;br /&gt;
[[File:SH2-MP5A3-1.jpg|thumb|none|600px|Sergeant Tak In-Hwan (Yu Oh-Seong) with the MP5A3.]]&lt;br /&gt;
[[File:SH2-MP5A3-2.jpg|thumb|none|600px|A Marine Recon with the MP5 in Episode 3.]]&lt;br /&gt;
[[File:SH2-MP5A3-3.jpg|thumb|none|600px|The Marine fires the MP5 while being dragged by a monster.]]&lt;br /&gt;
[[File:SH2-MP5A3-4.jpg|thumb|none|600px|A Crow Platoon soldier aiming the MP5A3 in Episode 7.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Soldiers and some military units in the Crow Platoon are using the [[Heckler &amp;amp; Koch HK416]] throughout the season.&lt;br /&gt;
[[Image:HK416_current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SH2-416-1.jpg|thumb|none|600px|A soldier with the HK416 in Episode 1.]]&lt;br /&gt;
[[File:SH2-416-2.jpg|thumb|none|600px|A closeup of the HK416 held by the soldier.]]&lt;br /&gt;
[[File:SH2-416-3.jpg|thumb|none|600px|Soldiers aiming their rifles at the apartment survivors for inspection.]]&lt;br /&gt;
[[File:SH2-416-4.jpg|thumb|none|600px|A soldier aims his HK416 at a monster.]]&lt;br /&gt;
[[File:SH2-416-5.jpg|thumb|none|600px|A UDT/SEAL operator aims the HK416 in Episode 2.]]&lt;br /&gt;
[[File:SH2-416-6.jpg|thumb|none|600px|UDT/SEAL Sergeant Kim Yeong-Hu (Kim Moo-Yul) with the HK416.]]&lt;br /&gt;
[[File:SH2-416-7.jpg|thumb|none|600px|A soldier holding the HK416 after being handed over by a UDT/SEAL in Episode 3.]]&lt;br /&gt;
[[File:SH2-416-8.jpg|thumb|none|600px|Sergeant Kim aims his HK416.]]&lt;br /&gt;
[[File:SH2-416-9.jpg|thumb|none|600px|Sergeant Kim with the HK416 in Episode 4.]]&lt;br /&gt;
[[File:SH2-416-10.jpg|thumb|none|600px|Sergeant Kim aiming the rifle.]]&lt;br /&gt;
[[File:SH2-416-11.jpg|thumb|none|600px|A Crow Platoon soldier with the HK416.]]&lt;br /&gt;
[[File:SH2-416-12.jpg|thumb|none|600px|A Crow Platoon soldier aims his HK416 at an infected bride.]]&lt;br /&gt;
[[File:SH2-416-13.jpg|thumb|none|600px|Kang Seok-Chan (Huh Nam-Jun) holding the HK416.]]&lt;br /&gt;
[[File:SH2-416-14.jpg|thumb|none|600px|A Crow Platoon soldier aiming the rifle in Episode 5.]]&lt;br /&gt;
[[File:SH2-416-15.jpg|thumb|none|600px|Sergeant Kim with the rifle in Episode 7.]]&lt;br /&gt;
[[File:SH2-416-16.jpg|thumb|none|600px|The HK416 held by a Crow Platoon soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Soldiers are seen using the [[M4A1]] in Episode 1.&lt;br /&gt;
[[Image:M4A1EOT.jpg|thumb|none|500px|M4A1 with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:SH2-M4-1.jpg|thumb|none|600px|A soldier aims the M4A1 at a civilian in Episode 1.]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:SH2-M4-2.jpg|thumb|none|600px|A soldier aims his M4A1 at a bride.]]&lt;br /&gt;
[[File:SH2-M4-3.jpg|thumb|none|600px|Soldiers firing their rifles at a monster.]]&lt;br /&gt;
[[File:SH2-M4-4.jpg|thumb|none|600px|Soldiers fires their rifles at Cha Hyun-Su and Pyeon Sang-Wook.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco CQ-A==&lt;br /&gt;
ROKN UDT/SEAL commandos, ROK Marine Corps Special Reconnaissance Unit and ROK Army Special Forces soldiers of the Crow Platoon are using the customized [[CQ-A|Norinco CQ-A]], a Chinese made version of the [[M4A1]]. The CQ-A can be identified by it's fire selector on the right side.&lt;br /&gt;
[[Image:Norinco_cq-m4.jpg|thumb|none|500px|CQ-A - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SH2-M4CQ-1.jpg|thumb|none|600px|Marine Recon Min Seo-jin (Jung Suk-won) and UDT/SEAL Sergeant Kim Yeong-Hu (Kim Moo-Yul) with their Norinco CQ-A in Episode 1.]]&lt;br /&gt;
[[File:SH2-M4CQ-2.jpg|thumb|none|600px|A Special Forces soldier and a Marine Recon firing their rifles at a monster.]]&lt;br /&gt;
[[File:SH2-M4CQ-3.jpg|thumb|none|600px|A Marine Recon fires his rifle at a monster.]]&lt;br /&gt;
[[File:SH2-M4CQ-4.jpg|thumb|none|600px|UDT/SEAL operator Kim Jong-hyun (Jeong Jong-hyun) holding the CQ-A.]]&lt;br /&gt;
[[File:SH2-M4CQ-5.jpg|thumb|none|600px|UDT/SEAL commandos, Marine Recon Unit and Special Forces soldiers aiming their rifles.]]&lt;br /&gt;
[[File:SH2-M4CQ-6.jpg|thumb|none|600px|UDT/SEAL Sergeant Kim Yeong-Hu (Kim Moo-Yul) holding the CQ-A.]]&lt;br /&gt;
[[File:SH2-M4CQ-7.jpg|thumb|none|600px|UDT/SEAL commandos, Marine Recon Unit and Special Forces soldiers with their rifles.]]&lt;br /&gt;
[[File:SH2-M4CQ-8.jpg|thumb|none|600px|Marine Recon Min Seo-jin (Jung Suk-won) aiming the CQ-A.]]&lt;br /&gt;
[[File:SH2-M4CQ-9.jpg|thumb|none|600px|A UDT/SEAL operator fires the CQ-A at a soldier during an attempt to stop the stadium bombing in Episode 3.]]&lt;br /&gt;
[[File:SH2-M4CQ-10.jpg|thumb|none|600px|A UDT/SEAL operator holding the CQ-A.]]&lt;br /&gt;
[[File:SH2-M4CQ-11.jpg|thumb|none|600px|Kim Jong-hyun (Jeong Jong-hyun) holding the CQ-A in Episode 5.]]&lt;br /&gt;
[[File:SH2-M4CQ-12.jpg|thumb|none|600px|Lee Dong-Jun (Jung Dong-Hoon) fires the rifle at the monsters. The Norinco CQ-A's unique markings can be seen on his rifle's receiver.]]&lt;br /&gt;
[[File:SH2-M4CQ-13.jpg|thumb|none|600px|Min Seo-jin (Jung Suk-won) fires the CQ-A at the monsters.]]&lt;br /&gt;
[[File:SH2-M4CQ-14.jpg|thumb|none|600px|Kim Jong-hyun aims his CQ-A in Episode 7.]]&lt;br /&gt;
[[File:SH2-M4CQ-15.jpg|thumb|none|600px|Sergeant Kim Yeong-Hu (Kim Moo-Yul) fires the CQ-A at the incoming monsters.]]&lt;br /&gt;
[[File:SH2-M4CQ-16.jpg|thumb|none|600px|Jong-hyun fires his rifle at the monsters.]]&lt;br /&gt;
[[File:SH2-M4CQ-17.jpg|thumb|none|600px|Kang Seok-Chan (Huh Nam-Jun) with the CQ-A.]]&lt;br /&gt;
[[File:SH2-M4CQ-18.jpg|thumb|none|600px|Jong-hyun aims his CQ-A.]]&lt;br /&gt;
[[File:SH2-M4CQ-19.jpg|thumb|none|600px|Sergeant Kim holding his CQ-A Episode 8.]]&lt;br /&gt;
[[File:SH2-M4CQ-20.jpg|thumb|none|600px|The CQ-A held by Kim Jong-hyun. The Norinco CQ-A's markings can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-16==&lt;br /&gt;
ROK Army Special Forces soldiers of the Crow Platoon, Bang Jin-Ho (Yuk Jun-Seo) and Lee Dong-Jun (Jung Dong-Hoon) are seen using the [[Knight's Armament SR-16 CQB|Knight's Armament SR-16]] throughout the season.&lt;br /&gt;
[[Image:KAC_SR-16_CQB.jpg|thumb|none|500px|Knight's Armament SR-16 CQB - 5.56x45mm]]&lt;br /&gt;
[[File:SH2-SR16-1.jpg|thumb|none|600px|Bang Jin-Ho (Yuk Jun-Seo) with the SR-16 in Episode 3.]]&lt;br /&gt;
[[File:SH2-SR16-2.jpg|thumb|none|600px|Jin-Ho with the SR-16 in Episode 4.]]&lt;br /&gt;
[[File:SH2-SR16-3.jpg|thumb|none|600px|Bang Jin-Ho with the SR-16 and Sergeant Kim Yeong-Hu (Kim Moo-Yul) with the HK416.]]&lt;br /&gt;
[[File:SH2-SR16-4.jpg|thumb|none|600px|Lee Dong-Jun (Jung Dong-Hoon) aims his SR-16 at an infected bride.]]&lt;br /&gt;
[[File:SH2-SR16-5.jpg|thumb|none|600px|Dong-Jun (Jung Dong-Hoon) aiming the SR-16.]]&lt;br /&gt;
[[File:SH2-SR16-6.jpg|thumb|none|600px|Jin-Ho with the SR-16 in Episode 7.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
The [[Daewoo K2]] is the standard rifle of the Republic of Korea Armed Forces throughout the season.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 - 5.56x45mm NATO]] &lt;br /&gt;
[[File:SH2-K2-1.jpg|thumb|none|600px|Soldiers aiming their K2's at Cha Hyun-Su in a flashback to the [[Sweet_Home_-_Season_1#Daewoo_K2|previous season]].]]&lt;br /&gt;
[[File:SH2-K2-2.jpg|thumb|none|600px|Soldiers with their Daewoo K2's in Episode 1.]]&lt;br /&gt;
[[File:SH2-K2-3.jpg|thumb|none|600px|A closeup of the rifle's barrel.]]&lt;br /&gt;
[[File:SH2-K2-4.jpg|thumb|none|600px|A soldier aims his rifle.]]&lt;br /&gt;
[[File:SH2-K2-5.jpg|thumb|none|600px|A soldier (Kwon Ji-Woo) with his rifle slung on his back after he kills a civilian.]]&lt;br /&gt;
[[File:SH2-K2-6.jpg|thumb|none|600px|A soldier aims his rifle at a suspecting monster.]]&lt;br /&gt;
[[File:SH2-K2-7.jpg|thumb|none|600px|Soldiers with their Daewoo K2's in Episode 2.]]&lt;br /&gt;
[[File:SH2-K2-8.jpg|thumb|none|600px|A soldier with the rifle in Episode 3.]]&lt;br /&gt;
[[File:SH2-K2-9.jpg|thumb|none|600px|A soldier aims the rifle at Dr. Lim (Oh Jung-Se).]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2C1==&lt;br /&gt;
ROK Marine Corps Special Reconnaissance Unit members in the Crow Platoon, Min Seo-jin (Jung Suk-won) and Choi Yong-Seok (Yoo In-Sun) are seen using the [[Daewoo K2C|Daewoo K2C1]] throughout the season.&lt;br /&gt;
[[Image:Daewoo K2C1.jpg|thumb|none|500px|Daewoo K2C1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SH2-K2C1-0.jpg|thumb|none|600px|Choi Yong-Seok (Yoo In-Sun) and Min Seo-jin (Jung Suk-won) with their Daewoo K2C1 in Episode 3.]]&lt;br /&gt;
[[File:SH2-K2C1-1.jpg|thumb|none|600px|Min Seo-jin aims his K2C1 while securing civilians in the stadium.]]&lt;br /&gt;
[[File:SH2-K2C1-2.jpg|thumb|none|600px|Min Seo-jin (Jung Suk-won) aims his K2C1 at an infected bride in Episode 4.]]&lt;br /&gt;
[[File:SH2-K2C1-3.jpg|thumb|none|600px|Seo-jin holding the rifle.]]&lt;br /&gt;
[[File:SH2-K2C1-4.jpg|thumb|none|600px|Choi Yong-Seok (Yoo In-Sun) aims his K2C1.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] is also one of the standard rifle of the Republic of Korea Armed Forces and is used by several characters throughout the season.&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|450px|Daewoo K1A with stock collapsed and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:SH2-K1A-1.jpg|thumb|none|600px|Park Chan-Yeong (Jin Young) aims his K1A at a monster in Episode 2.]]&lt;br /&gt;
[[File:SH2-K1A-2.jpg|thumb|none|600px|Chan-Yeong aiming the rifle.]]&lt;br /&gt;
[[File:SH2-K1A-3.jpg|thumb|none|600px|Seo Yi-Kyung (Lee Si-Young) aims the K1A at Dr. Lim.]]&lt;br /&gt;
[[File:SH2-K1A-4.jpg|thumb|none|600px|Seo Yi-Kyung with the K1A in Episode 3.]]&lt;br /&gt;
[[File:SH2-K1A-5.jpg|thumb|none|600px|Soldiers with their K1A's.]]&lt;br /&gt;
[[File:SH2-K1A-6.jpg|thumb|none|600px|Oh Jun-Il (Kim Dong-Young) aims the K1A in Episode 4.]]&lt;br /&gt;
[[File:SH2-K1A-7.jpg|thumb|none|600px|Do Sang-Jin (Park Won-Suk) fires the K1A at Lee Eun-Yu.]]&lt;br /&gt;
[[File:SH2-K1A-8.jpg|thumb|none|600px|Do Sang-Jin holding the K1A.]]&lt;br /&gt;
[[File:SH2-K1A-9.jpg|thumb|none|600px|Ha-Ni (Chae Won-Bin) picks up the K1A from the deceased Do Sang-Jin in Episode 5.]]&lt;br /&gt;
[[File:SH2-K1A-10.jpg|thumb|none|600px|Ha-Ni aiming the K1A.]]&lt;br /&gt;
[[File:SH2-K1A-11.jpg|thumb|none|600px|A thug fires his K1A at Seo Yi-Kyung's daughter in Episode 7.]]&lt;br /&gt;
[[Image:Daewoo-K1-Custom-Rail.jpg|thumb|none|450px|Daewoo K1A with railed handguard - 5.56x45mm]]&lt;br /&gt;
[[File:SH2-K2AR-1.jpg|thumb|none|600px|Park Chan-Yeong (Jin Young) with a custom K1A in Episode 4.]]&lt;br /&gt;
[[File:SH2-K1AR-2.jpg|thumb|none|600px|Chan-Yeong aims his K1A at Seo Yi-Kyung in Episode 5.]]&lt;br /&gt;
[[File:SH2-K1AR-3.jpg|thumb|none|600px|Chan-Yeong holding the K1A in Episode 6.]]&lt;br /&gt;
[[File:SH2-K1AR-4.jpg|thumb|none|600px|Min Seo-jin (Jung Suk-won) aims his customized K1A in Episode 7.]]&lt;br /&gt;
[[File:SH2-K1AR-5.jpg|thumb|none|600px|A closeup of Seo-jin's K1A.]]&lt;br /&gt;
[[File:SH2-K1AR-6.jpg|thumb|none|600px|Seo-jin fires the K1A at incoming monsters.]]&lt;br /&gt;
[[File:SH2-K1AR-7.jpg|thumb|none|600px|Seo-jin with the K1A in Episode 8.]]&lt;br /&gt;
[[File:SH2-K1AR-8.jpg|thumb|none|600px|Seo-jin fires his K1A at the infected in a laboratory.]]&lt;br /&gt;
[[File:SH2-K1AR-9.jpg|thumb|none|600px|Seo-jin aiming the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
Sergeant Kim Yeong-Hu (Kim Moo-Yul) uses a what appears to be an airsoft [[Remington MSR]] to blow up a gas station in Episode 5.&lt;br /&gt;
[[Image:RemingtonMSRairsoft.jpg|thumb|none|500px|ARES MSR700 - 6mm BBs]]&lt;br /&gt;
[[File:SH2-REM-1.jpg|thumb|none|600px|Sergeant Kim Yeong-Hu (Kim Moo-Yul) aims the MSR in Episode 5.]]&lt;br /&gt;
[[File:SH2-REM-2.jpg|thumb|none|600px|Sergeant Kim aiming the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Wang Ho-Sang (Hyun Bong-Sik) uses the [[Remington Model 870]] throughout the season.&lt;br /&gt;
[[Image:Remington870_Hard_Wood_Home_Defense.jpg|thumb|none|500px|Remington Model 870 - 12 gauge]]&lt;br /&gt;
[[File:SH2-SHOT-1.jpg|thumb|none|600px|Wang Ho-Sang (Hyun Bong-Sik) fires his Remington Model 870 at a monsterizing Ryu Jae-Hwan in Episode 2.]]&lt;br /&gt;
[[File:SH2-SHOT-2.jpg|thumb|none|600px|Ho-Sang ejects the empty shell from his shotgun.]]&lt;br /&gt;
[[File:SH2-SHOT-3.jpg|thumb|none|600px|Ho-Sang holding the shotgun in Episode 5.]]&lt;br /&gt;
[[File:SH2-SHOT-4.jpg|thumb|none|600px|Ho-Sang aims the shotgun at Park Chan-Yeong and Lee Eun-Yu in Episode 6.]]&lt;br /&gt;
[[File:SH2-SHOT-5.jpg|thumb|none|600px|Ho-Sang aims the shotgun at Cha Hyun-Su in Episode 7.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M240 Machine Gun==&lt;br /&gt;
A soldier and an ROK Army Special Forces soldier in the Crow Platoon are seen using the [[M240 Machine Gun]] throughout the season.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SH2-M240-1.jpg|thumb|none|600px|A soldier fires the M240 at an armored vehicle hijacked by Pyeon Sang-Wook in Episode 1.]]&lt;br /&gt;
[[File:SH2-M240-2.jpg|thumb|none|600px|A Special Forces soldier manning the M240 in Episode 2.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
Several soldiers and a Crow Platoon soldier are seen using the [[M60 Machine Gun]] throughout the season.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SH2-M60-1.jpg|thumb|none|600px|A soldier fires the M60 at an armored vehicle hijacked by Pyeon Sang-Wook in Episode 1.]]&lt;br /&gt;
[[File:SH2-M60-2.jpg|thumb|none|600px|A soldier holding the M60 at a checkpoint.]]&lt;br /&gt;
[[File:SH2-M60-3.jpg|thumb|none|600px|A Crow Platoon soldier manning the M60 in Episode 4.]]&lt;br /&gt;
[[File:SH2-M60-4.jpg|thumb|none|600px|A Crow Platoon soldier with the M60 in Episode 5.]]&lt;br /&gt;
[[File:SH2-M60-5.jpg|thumb|none|600px|The soldier readies his M60. Note his HK416's handguard detaches.]]&lt;br /&gt;
[[File:SH2-M60-6.jpg|thumb|none|600px|The soldier fires the M60 at the monsters.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PKM]] is seen in the Crow Platoon's armory in Episode 4.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|500px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:SH2-PKM-1.jpg|thumb|none|600px|The PKM on the right in Episode 4.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320_stock_extended.jpg|thumb|none|450px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:SH2-M320-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-M320-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
[[Image:M72_law.jpg|thumb|none|450px|M72 LAW with rocket - 66mm]]&lt;br /&gt;
[[File:SH2-LAW-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-LAW-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rocket Launcher==&lt;br /&gt;
[[File:SH2-RL-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-RL-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Grenade Launcher==&lt;br /&gt;
[[File:SH2-GL-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-GL-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;]]&lt;br /&gt;
[[File:SH2-M67-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-M67-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-M67-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-M67-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade== &lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:SH2-M84-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-M84-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
Custom flamethrowers built on the [[Heckler &amp;amp; Koch G36C]] assault rifle are used by multiple characters throughout the season.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C - 5.56x45mm]] &lt;br /&gt;
[[File:SH2-G36CF-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-G36CF-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-G36CF-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-G36CF-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-G36CF-5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-G36CF-6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-G36CF-7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-G36CF-8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-G36CF-9.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-G36CF-0.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-G36CF-10.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:SH2-CLAYMORE-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Paintball Gun==&lt;br /&gt;
[[File:SH2-PAINT-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-PAINT-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Water Gun==&lt;br /&gt;
[[File:SH2-WATER-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-WATER-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-WATER-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
[[File:SH2-BOW-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==K239 Chunmoo MLRS==&lt;br /&gt;
[[File:SH2-239-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-239-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-239-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==K21 IFV==&lt;br /&gt;
[[File:SH2-K21-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==T-80U Main Battle Tank==&lt;br /&gt;
[[File:SH2-T80U-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-T80U-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SH2-T80U-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Horror]] &lt;br /&gt;
[[Category:Post Apocalyptic]] &lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;br /&gt;
[[Category:Netflix]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hunt:_Showdown&amp;diff=1637291</id>
		<title>Hunt: Showdown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hunt:_Showdown&amp;diff=1637291"/>
		<updated>2023-12-22T17:04:17Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Hunt: Showdown''&lt;br /&gt;
|picture = Huntshowdown.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= &lt;br /&gt;
|date= 2018&lt;br /&gt;
|developer=Crytek&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 4&lt;br /&gt;
|publisher= Crytek&lt;br /&gt;
|genre=First-person shooter, Survival horror&lt;br /&gt;
}}&lt;br /&gt;
'''''Hunt: Showdown''''' is a multiplayer survival horror video game developed and published by Crytek. The game was originally created by Crytek USA, who wished to create a spiritual successor to ''Darksiders''—a video game series developed by their predecessor, Vigil Games—under the title ''Hunt: Horrors of the Gilded Age''. After the initial announcement in June 2014, Crytek USA was shut down due to financial issues, and the development was brought to the Crytek headquarters. The game, under the new title ''Hunt: Showdown'', was re-announced in May 2017. ''Hunt: Showdown'' was launched on Steam in early access on February 22, 2018, and was officially released on August 27, 2019.&lt;br /&gt;
&lt;br /&gt;
The game is set in a supernatural late 19th century, where bounty hunters enter the Louisiana swampland to hunt down dangerous monsters and collect their bounty. The game is PvPvE, with players fighting AI monsters to claim bounties and also fighting each other to take over others' bounties.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Set in the late 19th century, ''Hunt: Showdown'' takes place in an area of rural Louisiana, where a mysterious illness has turned much of the local population into mindless monstrosities. Most rise as zombie-like &amp;quot;Grunts&amp;quot;, but others are twisted into more inhuman creatures by unknown forces. To make matters worse, demonic creatures from other realms are leaking into the real world. To solve this issue, players control hunters contracted by the mysterious American Hunters Association who enter monster-infested area, track down, and then kill a powerful &amp;quot;boss&amp;quot; creature. However, other players are also present in the game map, either solo or in groups of up to three people. Player-controlled hunters may kill other hunters and compete for the chance to be the first to track and kill the boss. &lt;br /&gt;
&lt;br /&gt;
Once a boss is killed, they must be &amp;quot;banished&amp;quot;, a process that takes a few minutes. During this time, all players are informed of the boss's location. The hunter or hunters that killed the boss must grab a bounty token and then find an exit. Other players may kill them and take the bounty for themselves. &lt;br /&gt;
&lt;br /&gt;
Firearms are divided into different categories based on their size and further by the type of ammunition they use. There are five ammo types:&lt;br /&gt;
&lt;br /&gt;
*Compact, which represents most pistol-sized cartridges. &lt;br /&gt;
*Medium, representing larger rifle-type rounds.&lt;br /&gt;
*Large, which comprise full-sized rifle rounds.&lt;br /&gt;
*Shells, which are shotgun shells.&lt;br /&gt;
*Special, a term used for ammunition that may be seen as rare or exotic for the setting, like the 7.63x25mm Mauser rounds used by the Mauser C96 or the Nitro Express ammunition used by the double rifle.  &lt;br /&gt;
&lt;br /&gt;
The player can take two primary weapons into a match. Weapons fit into one of three size slots- Small, Medium, or Large. Every weapon has at least one variant, which usually add some sort of attachment. These include bayonets, scopes, or suppressors. Other variants may decrease the size of a weapon, allowing the player to take what would normally be considered a &amp;quot;large&amp;quot; weapon into a &amp;quot;medium&amp;quot; slot. Weapons can also use alternate ammunition types, which include explosive ammo, incendiary ammo, shotgun slugs, and high-velocity rounds. Players may equip their hunter with a variety of different weapons, tools, and consumables that best suit their play style. However, if the player's hunter dies during a match, they will lose any equipment bought into the match and that hunter will be permanently removed from the player's roster. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt Open Top==&lt;br /&gt;
The [[Colt_1871-72_Open_Top|Colt Open Top]] revolver appears as the &amp;quot;Caldwell Conversion Pistol&amp;quot;, with an octagonal barrel reminiscent of the earlier [[Colt 1851 Navy]]. It unlocks at Rank 22, offering slightly more accuracy and power than the other sidearms on offer, while still using very common &amp;quot;Compact&amp;quot; ammunition. In the &amp;quot;Book of Weapons&amp;quot;, an in-game lore book and progress tracker, it is stated to be chambered in .44 caliber (most likely .44 Henry) and was invented by Henry Samuel Caldwell, the ''Hunt: Showdown'' universe's apparent stand-in for Samuel Colt. It's also implied to have been used during the Civil War, a strange inclusion but probably referring to it being a conversion of earlier Colt black powder revolvers. &lt;br /&gt;
&lt;br /&gt;
There are two variants of the gun in-game, the first is the &amp;quot;Chain Pistol&amp;quot;, which uses a series of 17 chambers like the Treeby Chain Gun instead of a normal cylinder. On one hand, you have to reload all 17 from empty if you run out of ammo. On the other hand, you now have 17 rounds of Compact ammo to dump into targets. The Chain Pistol can be dual-wielded, allowing players to effectively carry around a suppressive device. It's difficult to hit things, but with 34 rounds, you can certainly scare, suppress and eventually shoot a lot of enemies.&lt;br /&gt;
&lt;br /&gt;
Both &amp;quot;Compact&amp;quot; ammo variants can use &amp;quot;DumDum&amp;quot; (an antiquated term for what would today be known as expanding or hollow point bullets) that cause severe bleeding damage and FMJ rounds, which increase penetration and damage range at the cost of reduced muzzle velocity.&lt;br /&gt;
[[Image:Colt 1871-72 Open Top.jpg|thumb|none|350px|Colt 1872 Open Top - .44 RF]]&lt;br /&gt;
[[File:HuntCaldwell.jpg|thumb|none|600px|The &amp;quot;Caldwell Conversion&amp;quot; as seen in the store. Note the Colt 1851-influenced barrel.]] &lt;br /&gt;
[[File:HuntCaldwell1.jpg|thumb|none|600px|A hunter wanders down a road with his &amp;quot;Caldwell Conversion&amp;quot;.]]&lt;br /&gt;
[[File:HuntCaldwellReady.jpg|thumb|none|600px|Pointing the revolver down the road, wary of any potential threats.]]&lt;br /&gt;
[[File:HuntCaldwellAim.jpg|thumb|none|600px|The Colt's iron sights- as one would expect for such a revolver, they're rather small and hard to read.]]&lt;br /&gt;
[[File:HuntCaldwellReload.jpg|thumb|none|600px|Reloading the revolver. The ejector rod is never touched, with the casings simply falling out on their own; this is incorrect, as brass cases expand in their chambers upon firing, which necessitates the use of additional force to remove them (hence the ejector rod being there in the first place). Also note that the hammer is cocked, which would realistically render the cylinder unable to rotate- in reality, the hammer must instead be placed into the half-cock position to allow it to spin freely.]]&lt;br /&gt;
[[File:HuntCaldwellChain.jpg|thumb|none|600px|The &amp;quot;Chain Pistol&amp;quot; as seen in the store. Reloading that ponderous chain is much the same as the standard revolver- the hunter manually advances the chain and &amp;quot;ejects&amp;quot; (gestures around the ejector) spent casings and inserts new ones.]] &lt;br /&gt;
[[Image:HuntShowdownChainPistol.jpg|thumb|none|600px|A hunter holds the &amp;quot;Chain Pistol&amp;quot; on an Armored enemy before showing it how 17 rounds of .44 RF feels.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Walker Cartridge Conversion==&lt;br /&gt;
The other variant of the &amp;quot;Caldwell Conversion Pistol&amp;quot; is quite a bit more interesting. The &amp;quot;Caldwell Conversion Uppercut&amp;quot; is a version with an elongated cylinder that allows the pistol to use &amp;quot;Long&amp;quot; rifle cartridges, greatly increasing its damage at a cost of increased recoil. This stretched out revolver bears a resemblance to the [[Colt Walker]]. Two variants were added in Tide of Corruption: the stock-equipped &amp;quot;Precision&amp;quot; variant and accompanying &amp;quot;Precision Deadeye&amp;quot; which comes with a stock and short-ranged scope. It can use incendiary or explosive ammunition.&lt;br /&gt;
[[Image:ColtWalkerConversion.jpg|thumb|none|350px|Colt Walker Conversion - .45 Colt]]&lt;br /&gt;
[[File:HuntWalkerStore.jpg|thumb|none|600px|A chunky &amp;quot;Uppercut&amp;quot; in the store.]]&lt;br /&gt;
[[Image:ColtArmystockfull.jpg|thumb|none|450px|Colt 1860 Army fitted with wooden stock - .44 caliber]]&lt;br /&gt;
[[File:HuntUppercutPercision.jpg|thumb|none|600px|The &amp;quot;Precision&amp;quot; variant gets a stock modeled after a rare stock designed for the [[Colt 1860 Army]].]]&lt;br /&gt;
[[File:HuntWalkerHold.jpg|thumb|none|600px|A hunter wields his &amp;quot;Uppercut&amp;quot; while sneaking up on some feasting &amp;quot;Grunts&amp;quot;.]]&lt;br /&gt;
[[File:HuntWalkerAim.jpg|thumb|none|600px|The revolver's iron sights. Much like the base variant's sights, these are best used in combination with an electron microscope.]]&lt;br /&gt;
[[File:HuntWalkerReload.jpg|thumb|none|600px|Reloading the Walker. As with the Open Top, the ejector rod is never used. The hunter notably gives the &amp;quot;Uppercut&amp;quot; a rather vigorous shake when ejecting cartridges, however.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
An update added the [[Colt Single Action Army]] to ''H:S'''s arsenal, going by the name &amp;quot;Caldwell Pax&amp;quot; (&amp;quot;Pax&amp;quot; being Latin for &amp;quot;Peace&amp;quot;, an allusion to the SAA's nickname of &amp;quot;Peacemaker&amp;quot;) and unlocked at Rank 18. In the &amp;quot;Book of Weapons&amp;quot;, the Pax is mentioned as sometimes being referred to as the &amp;quot;Single Action Army&amp;quot;. A decent all-rounder, the SAA holds 6 rounds of &amp;quot;Medium&amp;quot; ammunition, and behaves rather like a somewhat tamer version of the cartridge-converted [[Colt Walker]] &amp;quot;Uppercut&amp;quot;. As with the rest of the game's gate-loading revolvers, the player character incorrectly ignores the ejector rod when reloading. Alternate ammunition options include incendiary, DumDum, poison, and FMJ ammo.&lt;br /&gt;
&lt;br /&gt;
The SAA has two variants to its name, first being the &amp;quot;Claw&amp;quot;; this has broken grip panels and a blade attached to the base of the grip, with its main advantage being stronger pistol-whipping. The second was added in the Tide of Desolation event, the &amp;quot;Trueshot&amp;quot;, which is based on the long-barreled &amp;quot;Buntline Special&amp;quot; SAA. This model is anachronistic to the game's late 19th century setting, as the Buntline is widely believed to have been invented by writer Stuart N. Lake for his (largely fictionalized and embellished) 1931 biography ''Wyatt Earp: Frontier Marshal'', which were later mass produced by Colt when the Single Action Army was reintroduced in 1957. The Trueshot has greater effective range and muzzle velocity, along with slightly higher damage in exchange for a slightly lower rate of fire.&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army w/5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:HuntPaxMenu.jpg|thumb|none|600px|The model of the &amp;quot;Caldwell Pax&amp;quot;. In a nice little bit of detail, the revolvers of ''Hunt: Showdown'' have cartridges fully modeled in their chambers. You can barely make out the brass casings of the .45 LC cartridges at the rear of the cylinder.]]&lt;br /&gt;
[[Image:ColtSAABuntlineSpecial12in.jpg|thumb|none|400px|Colt Single Action Army with 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot; - .45 Long Colt]]&lt;br /&gt;
[[File:HuntSAAExtended.jpg|thumb|none|600px|The &amp;quot;Trueshot&amp;quot; variant. If only it came with a stock.]]&lt;br /&gt;
[[File:HuntSAANew.jpg|thumb|none|600px|While approaching Pitching Crematorium, a hunter carefully watches for any angry locals with her SAA.]]&lt;br /&gt;
[[File:HuntSAAReady.jpg|thumb|none|600px|The hunter readies the SAA, informing the nearby Grunt that they've just yee'd their last haw. ]]&lt;br /&gt;
[[File:HuntSAASights.jpg|thumb|none|600px|Aiming the &amp;quot;Pax&amp;quot; reveals that it has a fairly wide sight notch.]]&lt;br /&gt;
[[File:HuntSAAReload.jpg|thumb|none|600px|Reloading reveals the modeled ejector rod- not that it's actually used, as is demonstrated here after dealing with the local Grunt.]]&lt;br /&gt;
[[Image:HuntShowdownPaxClaw.jpg|thumb|none|600px|A hunter stumbles upon the &amp;quot;Claw&amp;quot; version of the Pax at a local armory. Note the broken grip and knife haphazardly shoved into the lower grip frame.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1892==&lt;br /&gt;
The [[Colt New Army &amp;amp; Navy|Colt Model 1892]] was added in Update 1.8.1 as the &amp;quot;Caldwell 92 New Army&amp;quot;, making it the second double-action revolver available in the game. Compared to the Nagant M1895 Officer, the M1892 deals slightly more damage and has a slightly greater effective range, but has a noticeably lower muzzle velocity and a slightly lower rate of fire. The swing-out cylinder also gives it a much faster reload than most other available revolvers. It is unlocked at Rank 12 and has one variant, the &amp;quot;Swift&amp;quot;, which uses a speedloader to re-up ammo. Like the &amp;quot;Swift&amp;quot; variant of the Schofield revolver, however, any cartridges not expended in the cylinder will be discarded upon reloading. It can use DumDum or FMJ ammo.&lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy/Colt M1892 - .38 Long Colt]]&lt;br /&gt;
[[File:HuntM1892Store.jpg|thumb|none|600px|The M1892 in the store. One can only hope that your hunter doesn't run into the same problems with .38 caliber as US soldiers in the Philippines did, as the [[M1911]] is still about 17 years away.]]&lt;br /&gt;
[[File:HuntM1892-1.jpg|thumb|none|600px|A hunter gets on the double-action life.]]&lt;br /&gt;
[[File:HuntM1892Aim.jpg|thumb|none|600px|Aiming- it's a 19th century revolver, so we're pretty sure you know what kind of sights to expect by now.]]&lt;br /&gt;
[[File:HuntM1892Partial.jpg|thumb|none|600px|When performing a tactical reload, the cylinder is swung out and any spent cartridges are manually removed and replaced, similar to what happens on the Schofield revolver.]]&lt;br /&gt;
[[File:HuntM1892Empty.jpg|thumb|none|600px|If you're completely out though, the ejector rod is used. No speedloaders in the bayou, however (which is period-accurate, as speedloaders were not widespread until the 1970s).]]&lt;br /&gt;
[[File:HuntM1892Swift.jpeg|thumb|none|600px|However, one can mitigate this issue with the &amp;quot;Swift&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The Russian [[Nagant M1895]] appears in-game under its real name, a rarity given the game's usage of pseudonyms for popular firearms. It's unlocked at Rank 1, loaded with &amp;quot;Compact&amp;quot; rounds. There are two basic models of the Nagant in-game, the normal SAO version and the DAO &amp;quot;Officer's Model&amp;quot; and four variants for each.&lt;br /&gt;
&lt;br /&gt;
For the normal Nagant, there is the stock version alongside the &amp;quot;Precision&amp;quot; model. This version is a Nagant fitted with a shoulder stock similar to the [[Colt Army Special]] revolver. There is also the &amp;quot;Deadeye&amp;quot; which fits the Precision version with a small mid-range scope. And fittingly, there is a &amp;quot;Suppressed&amp;quot; model, fitted with a homemade suppressor on the end of the barrel.&lt;br /&gt;
&lt;br /&gt;
The Officer's Model versions follow a slightly different path. Beyond the normal version, there is the &amp;quot;Brawler&amp;quot; which fits a large knuckle duster like appendage to the front of the trigger guard and grip for increased melee damage. Then there's the &amp;quot;M1895 Carbine&amp;quot; which, as the name suggests, converts the revolver into a carbine with a longer barrel and the shoulder stock of the &amp;quot;Precision&amp;quot; revolver. And if that wasn't enough, there's also an &amp;quot;Officer's Carbine Deadeye&amp;quot; as a confusing albeit potent short to mid-range sniper rifle. Both models can use poison or high-velocity ammunition. &lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
[[File:Colt-stocked.jpg|thumb|none|350px|Colt New Service with stock - .45 ACP]]&lt;br /&gt;
[[File:HuntNagantStore.jpg|thumb|none|600px|Your basic Nagant M1895 revolver. The trusty sidearm of beginner hunters everywhere. The markings bear &amp;quot;Em. &amp;amp; L. Nagant&amp;quot;, referencing the Nagant M1895's creators, brothers Émile and Léon Nagant.]]&lt;br /&gt;
[[File:HuntNagantSilencer.jpg|thumb|none|600px|As any good IMFDB browser would know, the Nagant 1895 is one of the few revolvers ever made that can accept a suppressor. The suppressor here, though, looks more like a car muffler than a firearm silencer. Note the homemade front sight to compensate for the increased bulk.]]&lt;br /&gt;
[[File:HuntNagantPrecision.jpg|thumb|none|600px|The &amp;quot;Nagant Precision&amp;quot; fitted with the New Service stock.]]&lt;br /&gt;
[[File:HuntNagantOfficer.jpg|thumb|none|600px|The &amp;quot;Officer&amp;quot; variant is much the same cosmetically, save for the off-white grip.]]&lt;br /&gt;
[[File:HuntBrawler.jpg|thumb|none|600px|The Officer's &amp;quot;Brawler&amp;quot; variant, however, is a different story. It's like an [[Apache Pepperbox Revolver]], except somewhat more practical.]]&lt;br /&gt;
[[Image:Nagant 1895 carbine.jpg|thumb|none|400px|Russian Nagant 1895 carbine version (12 inch barrel) - 7.62x38R Nagant. It is curious that the in-game version will continue to use a Colt-pattern holster instead of a wooden stock.]]&lt;br /&gt;
[[File:HuntOFficerCarbine.jpg|thumb|none|600px|A Pistol-Caliber Carbine, 1890s style.]]&lt;br /&gt;
[[File:HuntNagantHold.jpg|thumb|none|600px|A hunter holds his new-fangled Russian Nagant M1895 revolver.]]&lt;br /&gt;
[[File:HuntNagantAim.jpg|thumb|none|600px|Iron sights of the &amp;quot;Nagant M1895&amp;quot;, mildly better than the Colt Open Top, but not by much.]]&lt;br /&gt;
[[File:HuntNagantReload.jpg|thumb|none|600px|Reloading the &amp;quot;Nagant M1895&amp;quot;. Like the other revolvers, the ejector rod is never used. The spent casing seems to correctly be a 7.62x38R casing though. Interestingly, the entry for the Nagant in the Book of Weapons describes the 7.62x38R rounds as &amp;quot;strange bullets, tucked up inside like they were afraid to come out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps Pepperbox==&lt;br /&gt;
The [[Sharps Pepperbox]] appears as the &amp;quot;Quad Derringer&amp;quot;, unlocked at Rank 66 and equipped as a tool rather than a legitimate firearm. Using its own &amp;quot;Derringer&amp;quot; ammo type, this pistol has a small but simple niche. It's a gun for fast firing, low damage output. It holds four rounds in four chambers and fires single-action. Twelve additional rounds are carried and ammunition for it cannot restocked during a match. Another added perk is that the Quad Derringer is one of the quietest non-suppressed firearms, so shots from it will not give away your position to hunters who may be some ways off.   &lt;br /&gt;
[[Image:Sharps_Model_1.jpg|thumb|none|350px|Sharps Model 1C - .22 Short]]&lt;br /&gt;
[[File:HuntPepperboxStore.jpg|thumb|none|600px|The original concealed carry.]]&lt;br /&gt;
[[File:HuntDerringer.jpg|thumb|none|600px|A hunter enjoys a scenic bayou view with his Quad Derringer.]]&lt;br /&gt;
[[File:HuntDerringerReady.jpg|thumb|none|600px|Readying the &amp;quot;Quad Derringer&amp;quot;, wary of angry water demons that will eat his shoes.]]&lt;br /&gt;
[[File:HuntDerringerSights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Quad Derringer&amp;quot;, incredibly tiny but given its intended role, make sense.]]&lt;br /&gt;
[[File:HuntDerringerReload.jpg|thumb|none|600px|Reloading the &amp;quot;Quad Derringer&amp;quot;, the barrels are moved forward and topped off two at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield Model 3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield Model 3]] was added in Update 1.6.2 as a Rank 1 unlock under the name &amp;quot;Scottfield Model 3&amp;quot;, now joining the Nagant M1895 as the player's first handgun upon arriving in ''Hunt''. While it lacks the many variants that the Nagant has, and only has two special ammo types to its name, the Scottfield is a powerful piece in the right hands. While it has slightly lower damage than the earlier &amp;quot;Pax&amp;quot; pistol, accurately showing the slightly lower performance of .45 Schofield in comparison to .45 LC, it makes up for with very tight sights, good accuracy and a relatively fast rate of fire especially when combined with fanning. Not to mention the advantage of ejecting all of its rounds in one go. It can also use incendiary or FMJ ammo. &lt;br /&gt;
&lt;br /&gt;
Update 1.7.2 added three variants of the Schofield: the &amp;quot;Scottfield Model 3 Spitfire&amp;quot;, which has a shortened barrel and trigger guard spur often seen on the [[Smith &amp;amp; Wesson No. 3 Russian Model]]. This variant features a higher rate of fire, at the cost of worse accuracy. The &amp;quot;Scottfield Model 3 Precision&amp;quot;, which fits the Schofield with the ''very'' rare stock featured on a batch of Model 3s made for the Australian Colonial Police. And finally, the &amp;quot;Scottfield Model 3 Swift&amp;quot;, which is the same as the base variant, but utilizes a speedloader for even faster reloads. The trade-off is that a tactical reload can no longer be performed, and that any unfired rounds are discarded and six rounds will always be loaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield]]&lt;br /&gt;
[[File:WellsFargoSchofield.jpg|thumb|none|350px|Smith &amp;amp; Wesson &amp;quot;Wells Fargo&amp;quot; Schofield with barrel cut down to five inches - .45 Schofield]]&lt;br /&gt;
[[File:12221242 1.jpg|thumb|none|450px|One of approximately 250 New Model No. 3 revolvers made for the Australian Colonial Police - .44 Russian]]&lt;br /&gt;
[[File:HuntSchofield.jpg|thumb|none|600px|The Schofield in the store.]]&lt;br /&gt;
[[File:HuntSpitfire.jpg|thumb|none|600px|The &amp;quot;Spitfire&amp;quot; variant. The barrel length on this variant appears to be between the lengths of the 5&amp;quot; barreled &amp;quot;Wells Fargo&amp;quot; variant and 3.5&amp;quot; barrel version.]]&lt;br /&gt;
[[File:HuntSchofieldPrecision.jpg|thumb|none|600px|The &amp;quot;Precision&amp;quot; variant with its very rare shoulder stock. A hunter with one of these should keep it around as a retirement fund.]]&lt;br /&gt;
[[File:HuntSchofield1.jpg|thumb|none|600px|A hunter approaches his target with the ''other'' iconic revolver of the American West at the ready.]]&lt;br /&gt;
[[File:HuntSchofield Aim.jpg|thumb|none|600px|The hunter aims the Schofield, hopefully not to [[Assassination_of_Jesse_James_by_the_Coward_Robert_Ford,_The#Smith_.26_Wesson_New_Model_No.3|shoot Jesse James in the back]].]]&lt;br /&gt;
[[File:HuntSchofieldReload.jpg|thumb|none|600px|When performing a tactical reload, the hunter will put the pistol into half-cock and gently open the revolver without ejecting all the cartridges. They will then proceed to remove any fired rounds one-by-one and replace them manually.]]&lt;br /&gt;
[[File:HuntSchofieldEject.jpg|thumb|none|600px|Upon emptying the revolver, the hunter will fully break open the Schofield, sending up a satisfying rain of brass. No moon clips or speedloaders for you, however, so all six rounds are loaded manually... unless of course, you invest in the &amp;quot;Swift&amp;quot; variant.]]&lt;br /&gt;
[[File:HuntSchofieldSpeedloader.jpg|thumb|none|600px|As demonstrated here.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The German [[Mauser C96]] appears as the &amp;quot;Dolch 96&amp;quot;, unlocked at Rank 68 as the improved semi-auto pistol option over the latter mentioned &amp;quot;Bornheim&amp;quot; that boasts more damage and slight improvements on accuracy at a cost of being much more expensive and using &amp;quot;Special&amp;quot; ammo instead of the more plentiful &amp;quot;Compact&amp;quot;. There was initially only one variant of the gun, fittingly the &amp;quot;Dolch 96 Precision&amp;quot; that fits the gun with the shoulder stock. The Tide of Desolation event added two variants, the &amp;quot;Deadeye&amp;quot; which fits the C96 with a short-range scope, and the &amp;quot;Claw&amp;quot;, which adds a blade in the grip for enhanced melee. &lt;br /&gt;
[[Image:M712.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:HuntC96Store.jpg|thumb|none|600px|The C96 in the store. The markings are much the same as the ones found on a real C96, except with Mauser being swapped out for fictional manufacturer &amp;quot;Dolch&amp;quot;.]]&lt;br /&gt;
[[File:HuntC96Percision.jpg|thumb|none|600px|With the &amp;quot;Precision&amp;quot; variant, one may be able to make better use of the C96's rather optimistic 1,000 meter sight calibration setting.]]&lt;br /&gt;
[[File:HuntC96Claw.jpg|thumb|none|600px|The &amp;quot;Claw&amp;quot; variant. The blade is a little less haphazardly attached to the grip than the Single Action Army's &amp;quot;Claw&amp;quot; variant, but doesn't seem any less nerve-wracking to shoot.]]&lt;br /&gt;
[[File:HuntC96Deadeye.jpg|thumb|none|600px|The &amp;quot;Deadeye&amp;quot; variant, for those that have no time for [[Star Wars (1977)#BlasTech DL-44 Heavy Blaster Pistol_.28Mauser_C96.29|hokey religions and ancient weapons when they have a good semi-auto at their side.]]]]&lt;br /&gt;
[[File:HuntC96 1.jpg|thumb|none|600px|A hunter takes her brand new Dolch out for a test run.]]&lt;br /&gt;
[[File:HuntC96Aim.jpg|thumb|none|600px|Iron sights of the &amp;quot;Dolch 96&amp;quot;, big and roomy, good for close or in this case, medium range shooting.]]&lt;br /&gt;
[[File:HuntC96Reload1.jpg|thumb|none|600px|After expending 10 (probably very expensive) 7.62x25mm rounds, the hunter uses a stripper clip to re-up.]]&lt;br /&gt;
[[File:HuntC96Reload2.jpg|thumb|none|600px|Reloading the &amp;quot;Dolch 96&amp;quot; with individual rounds. As with ''[[Battlefield 1]]'', the individual round reload is a gameplay artistic liberty; the C96 is nearly impossible to reload mid-magazine in reality, since it uses the magazine guide as its bolt hold open, meaning that its bolt cannot lock back mid-magazine for topping off.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann 1896==&lt;br /&gt;
The [[Bergmann 1896]] was added to the game in Update 5.0 as the &amp;quot;Bornheim No. 3&amp;quot;, unlocked at Rank 30 as a new and more interesting sidearm option. In comparison to the gate loader revolvers, it offers a clip loaded, fast firing albeit weak secondary option. It comes with three specific variants. The &amp;quot;Extended&amp;quot; fits the gun with a home-made extended magazine, bumping the capacity from 5 shots to 8. And if that wasn't enough, there's also a &amp;quot;Match&amp;quot; version with an elongated barrel and wire stock. The Tide of Corruption event added the &amp;quot;Silencer&amp;quot; variant, making it the only currently available self-loading suppressed weapon. It can use incendiary or high-velocity ammo.&lt;br /&gt;
&lt;br /&gt;
Of note is that the weapon is one of the few weapons capable of being affected by the &amp;quot;Bulletgrubber&amp;quot; trait, which recovers rounds ejected (when opening the action) in partial reloads.&lt;br /&gt;
[[File:Bergmann.jpg|thumb|none|350px|Bergmann 1896 - 6.5x22mm Bergmann]]&lt;br /&gt;
[[File:HuntBergmannStore.jpg|thumb|none|600px|The Bergmann 1896. Usually a hunter's first foray into the realm of self-loading pistols.]]&lt;br /&gt;
[[File:HuntBergmannExtended.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant with its DIY extended mag. The trade-off here is that the weapon can no longer load with a clip and must be loaded round-by-round.]]&lt;br /&gt;
[[File:HuntBergmannMatch.jpg|thumb|none|600px|The &amp;quot;Match&amp;quot; variant, ready for some long-ish range shooting.]]&lt;br /&gt;
[[File:HuntBergmannSilencer.jpg|thumb|none|600px|The &amp;quot;Silencer&amp;quot; variant with an early sound suppressor that greatly resembles a Maxim Silencer as opposed to the more homemade devices used on other &amp;quot;Silencer&amp;quot; variants.]]&lt;br /&gt;
[[Image:HuntShowdownBergmann.jpg|thumb|none|600px|A hunter strikes it lucky by finding a &amp;quot;Bornheim&amp;quot; pistol. The reason he's holding the gun so high is due to Hunt's combat system, with guns having the ability to bash opponents unless you hold down the RMB to actually aim.]]&lt;br /&gt;
[[Image:HuntShowdownBergmanAim.jpg|thumb|none|600px|And actually aiming brings the Bergmann closer to the shooter's face, hitting Shift will allow you to use the iron sights.]]&lt;br /&gt;
[[Image:HuntShowdownBergmannReload.jpg|thumb|none|600px|After dealing with an &amp;quot;Immolator&amp;quot; with a combination of 6.5 Bergmann and girlish screaming, the hunter reloads the Bergmann by opening the magazine hatch...]]&lt;br /&gt;
[[Image:HuntShowdownBergmannReload2.jpg|thumb|none|600px|Before inserting a fresh 5 round clip, closing the hatch and charging the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III*==&lt;br /&gt;
The &amp;quot;Flare Pistol&amp;quot; in-game appears as a [[Webley &amp;amp; Scott No. 1 Mk. III*]], albeit with a somewhat strange hexagonal chamber profile rather than the real flare gun's round one. Like the earlier Sharps, this is classified as a &amp;quot;tool&amp;quot; than a proper firearm. Unlike other tools, ammunition for it can be replenished from Special ammo boxes. It's primarily used for illuminating dark areas, a rarity for any video game flare gun and fitting ''H:S''''s very dark maps. It can also be used to set flammable objects (or enemies) on fire, which allows for flammable creativity.&lt;br /&gt;
[[File:Webley Signal Pistol.JPG|thumb|none|350px|Webley &amp;amp; Scott No. 1 Mk. III* - 1&amp;quot; flare]]&lt;br /&gt;
[[File:HuntSignalGun.jpg|thumb|none|600px|The Flare Gun as seen in the store; note the hexagonal chamber profile and a nick in the muzzle flare as a ersatz iron sight. Also the &amp;quot;Wesley and Schrott&amp;quot; stamp on the frame.]]&lt;br /&gt;
[[File:HuntFlare.jpg|thumb|none|600px|The Witch Hunter holds a &amp;quot;Flare Pistol&amp;quot; aloft.]]&lt;br /&gt;
[[File:HuntFlareAim.jpg|thumb|none|600px|The very wide front sight is best used for extreme close range, or general shooting into the air.]]&lt;br /&gt;
[[File:HuntFlareReload.jpg|thumb|none|600px|Loading a fresh flare shell into the breech after learning that this game's flare pistol isn't too effective at setting a humid, moist environment alight [[Far Cry 3#Orion Flare Gun|unlike a certain other FPS flare gun]].]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
Added in Update 6.0, the &amp;quot;LeMat Mark II Revolver&amp;quot; is a fictitious cartridge conversion of the [[LeMat 1861]]; a rather strange choice, given that actual cartridge-firing versions of the LeMat did actually exist. It is correctly depicted with a 9-round capacity plus an additional shotgun shell, with the lever on the hammer being appropriately moved up or down to fire pistol-caliber rounds (of the &amp;quot;Compact&amp;quot; variety; this presumably makes it a .36-caliber version, though with how vague the in-game calibers are one can't really be sure) or shotgun shells. Unlocked at Rank 46, the LeMat is a wonky gun at first, with middling accuracy for both the shotgun and pistol barrels. But in close quarters, the LeMat can be a powerful tool. And the game doesn't stop you from dual wielding them either. The only variant is the &amp;quot;UppetMat&amp;quot;, similar to design and concept as the Caldwell Conversion Uppercut. It is a LeMat with an elongated cylinder and fires Long ammunition. Unlike the Uppercut, the UpperMat is a Medium slot weapon and is the only handgun that is used with two hands, preventing dual wielding. The pistol alternate ammunition types are incendiary and FMJ, while the shotgun can use &amp;quot;Starshell&amp;quot; (flares), dragonbreath, or slug shells. The UpperMat can use poison or FMJ ammo.&lt;br /&gt;
&lt;br /&gt;
The cylinder is reloaded through a side-mounted gate (with there not even being an ejector rod for the player character to ignore this time around, though the cap-and-ball version's loading/ramming lever is still alive and well), and the shotgun is reloaded through a completely fictitious method wherein the player character grabs the barrel and breaks the weapon open; exactly why this method can't be used to reload the cylinder as well isn't clear, apart from the usual &amp;quot;balance reasons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Lemat.jpg|thumb|none|350px|Reproduction LeMat 1861 (Cavalry version) - .36 or .44 caliber.]]&lt;br /&gt;
[[File:HuntShowdownLeMat 2.jpeg|thumb|none|600px|The model of the LeMat.]]&lt;br /&gt;
[[File:HuntShowdownLeMat 3.jpeg|thumb|none|600px|A view of both barrels, as well as the loading lever.]]&lt;br /&gt;
[[File:HuntLeMat1.jpg|thumb|none|600px|A hunter with a &amp;quot;new-to-me&amp;quot; LeMat.]]&lt;br /&gt;
[[File:HuntLematSights.jpg|thumb|none|600px|Aiming down the sights, done through the use of the hammer itself and the front post.]]&lt;br /&gt;
[[File:HuntLeMatReload.jpg|thumb|none|600px|Reloading the LeMat after firing some pistol rounds, which involves scratching the gun in the general region of the loading lever and letting spent brass fall out.]]&lt;br /&gt;
[[File:HuntLeMatShotgun.jpg|thumb|none|600px|Later, the hunter uses his LeMat, now in shotgun mode, to interrogate a local wagon. Note the hammer positioned to strike the shotgun's chamber.]]&lt;br /&gt;
[[File:HuntLeMatShotgunReload.jpg|thumb|none|600px|Reloading the LeMat's shotgun, breaking it open like a break-action shotgun and shoving a shell into the breech in the center of the gun.]]&lt;br /&gt;
[[File:HuntUppermat.jpg|thumb|none|600px|The &amp;quot;UpperMat&amp;quot;, which gains some brass embellishments.]]&lt;br /&gt;
[[File:HuntUpperMatHold.jpg|thumb|none|600px|Holding the slightly ridiculous &amp;quot;UpperMat&amp;quot;.]]&lt;br /&gt;
[[File:HuntUpperMatAim.jpg|thumb|none|600px|Bigger gun doesn't mean you get any bigger sights.]]&lt;br /&gt;
[[File:HuntUpperMatReload.jpg|thumb|none|600px|Loading- the hunter nestles his massive revolver close and loads in straight-walled rifle rounds of some caliber.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LeMat Mark II Carbine&amp;quot;===&lt;br /&gt;
Added in the Devil's Moon event, the &amp;quot;LeMat Mark II Carbine&amp;quot; is a revolving carbine variant of the LeMat Mark II, featuring greater stability and effective range for both the revolver and underbarrel shotgun. It is based on the exceptionally rare carbine variant of the LeMat revolver.   &lt;br /&gt;
[[File:LeMatCenterfireCarbine.jpg|thumb|none|450px|Belgian LeMat Centerfire Carbine - .44 caliber]]&lt;br /&gt;
[[File:HuntLeMatCarbine.jpg|thumb|none|600px|The LeMat Carbine in the store. This carbine's creator was thoughtful enough to include a wooden foregrip- something most known examples of LeMat carbines lack.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
The [[Winchester Model 1873]] appears as the &amp;quot;Winfield M1873&amp;quot;, albeit in two forms. A version with a 7-shot magazine tube appears as the &amp;quot;Winfield M1873C&amp;quot;, which is unlocked at Rank 1, while the &amp;quot;M1873&amp;quot; model with the full length 15 round magazine unlocks at Rank 20. Potent mid-range bruisers of rifles, these two boast the largest pool of alternate versions in the entire game. According to the &amp;quot;Book of Weapons&amp;quot;, the &amp;quot;Winfield M1873&amp;quot; was known to Confederate soldiers during the American Civil War as &amp;quot;that damned Yankee rifle that they load on Sunday and fire all week&amp;quot;- an adage which was actually used to describe the earlier [[Henry 1860]], not to mention the Model 1873 was first produced eight years after the conclusion of the Civil War.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;M1873C&amp;quot;, there is the &amp;quot;M1873 Silencer&amp;quot; which fits the rifle with a large rectangular home-made suppressor. Then there's the &amp;quot;M1873C Marksman&amp;quot;, fitting the rifle with a scope. If that rifle isn't small enough, then there's the &amp;quot;M1873 Vandal&amp;quot; which cuts the rifle down to a Mare's Leg length, allowing it to fit in a &amp;quot;Medium&amp;quot; weapon slot instead of a large one. And if that wasn't enough, there's two more variants of the &amp;quot;Vandal&amp;quot;, the &amp;quot;Vandal Deadeye&amp;quot; fitted with a short scope and the &amp;quot;Vandal Striker&amp;quot; fitted with a short bayonet to increase its melee damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M1873&amp;quot; is a tad shorter, but not any less creative with its versions. Beyond the normal rifle, there is the &amp;quot;M1873 Aperture&amp;quot; which fits the rifle with a Vernier style peep sight that makes it a little more accurate at mid-range. Then there's the &amp;quot;M1873 Talon&amp;quot; which fits a large knife like assembly to the stock to allow the rifle to double as an axe. The &amp;quot;M1873 Swift&amp;quot; takes a neat twist by modifying the rifle to accept speed loader tubes, shortening the reload time. And finally is the &amp;quot;M1873 Musket Bayonet&amp;quot;, taking cues from the rarely-seen Model 1873 Rifle Musket, this long rifle boasts an increased capacity of 17+1, as well as a permanently fixed socket bayonet.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and compact M1873s can use incendiary or high-velocity ammo, while the full size can use FMJ ammo as well.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|none|450px|Winchester Model 1873 - .44-40 WCF]]&lt;br /&gt;
[[File:1873shortmag.jpg|thumb|none|450px|Winchester Model 1873 with short tube magazine - .44-40 WCF]]&lt;br /&gt;
[[File:WinchesterM1873Musket.jpg|thumb|none|450px|Winchester Model 1873 Musket with socket bayonet - .44-40 WCF]]&lt;br /&gt;
[[File:HuntM1873Full.jpg|thumb|none|600px|The basic, full-length Model 1873.]]&lt;br /&gt;
[[File:HuntM1873Compact.jpg|thumb|none|600px|The basic short-magazine tube Model 1873. As seen in the hands of many a wide-eyed new hunter to the bayou.]]&lt;br /&gt;
[[File:HuntM1873Musket.jpg|thumb|none|600px|A sight you don't see every day- the Winchester Model 1873 Musket with included socket bayonet. The term &amp;quot;Musket&amp;quot; was not to denote that this rifle is a muzzleloader with a single-shot capacity, but rather refers to the rifle's length, which is comparable to the military-issue muzzleloading muskets of the day.]]&lt;br /&gt;
[[File:HuntM1873Silenced.jpg|thumb|none|600px|A silenced Model 1873, fitted with a homemade suppressor that's much bulkier than the Maxim Silencer that would later appear in the early 1900s. The rear ladder sight of this variant has also been flipped up to facilitate aiming.]]&lt;br /&gt;
[[File:HuntMaresLeg.jpg|thumb|none|600px|A compact Model 1873 &amp;quot;Mare's Leg&amp;quot;, for all your compact cowboy needs.]]&lt;br /&gt;
[[File:HuntM1873New.jpg|thumb|none|600px|A hunter wanders the woods with his trusty M1873.]]&lt;br /&gt;
[[File:HuntM1873Sights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Winfield M1873&amp;quot;, a skinny front post and a wide rear notch.]]&lt;br /&gt;
[[File:HuntM1873Reloading.jpg|thumb|none|600px|Reloading the &amp;quot;Winfield M1873&amp;quot;, an animation shared between it and the later Vetterli.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1876==&lt;br /&gt;
Added in Update 1.5, the [[Winchester Model 1876]] appears as the &amp;quot;Winfield M1876 Centennial&amp;quot; (a reference to a marketing name of the real weapon, which was in turn a reference to the 100th anniversary of the signing of the US Declaration of Independence). It unlocks at Rank 58, and serves as a harder-hitting alternative to the 1873 above - it uses Medium ammo (rather than the 1873's Compact), with higher damage, penetration, and muzzle velocity, at the cost of, well, cost (substantially higher than any 1873 variant), along with a lower fire rate, and a 9+1 capacity. Variants include a long scope equipped &amp;quot;Sniper&amp;quot; variant, the &amp;quot;Shorty&amp;quot; that reduces its size to a Medium slot along with the &amp;quot;Shorty Silencer&amp;quot; thar does the aforementioned along with adding a suppressor, and the &amp;quot;Truama&amp;quot;, which has a broken stock replaced with metal junk, which allows it to be used as an ad-hoc sledgehammer in melee combat.&lt;br /&gt;
&lt;br /&gt;
It can use poison, FMJ, and DumDum ammunition. &lt;br /&gt;
[[File:Centennial.jpg|thumb|none|450px|Winchester Model 1876 (in musket-carbine configuration) - .45-60 WCF]]&lt;br /&gt;
[[File:Hunt M1876Right.jpg|thumb|none|600px|A Model 1876, covered in fresh mud.]]&lt;br /&gt;
[[File:HuntM1876Sniper.jpg|thumb|none|600px|The &amp;quot;Sniper&amp;quot; variant, which gets a slightly recolored &amp;quot;Long Malcom&amp;quot; scope compared to the other Sniper variants.]]&lt;br /&gt;
[[File:HuntM1876Trauma.jpg|thumb|none|600px|The &amp;quot;Trauma&amp;quot;, which gets part of the stock replaced with what appears to be a metal C-clamp. This cannot possibly be comfortable to shoot, nor can it do wonders for the balance of the rifle, but it it serves its purpose of bashing heads admirably.]]&lt;br /&gt;
[[File:HuntM1876Shorty.jpg|thumb|none|600px|A Mare's Leg Model 1876, not something seen too often (probably for good reason).]]&lt;br /&gt;
[[File:HuntM1876ShortySilencer.jpg|thumb|none|600px|Like most of the other &amp;quot;Silencer&amp;quot; variants, this one gets a suppressor that looks very much ad-hoc, and also gets a new rear iron sight to compensate, in this case, buckhorn stye sights.]]&lt;br /&gt;
[[File:HuntM1876Hold.jpg|thumb|none|600px|Marshall Phoebe Brewer goes for a stroll through the bayou with Model 1876 in hand.]]&lt;br /&gt;
[[File:HuntM1876Aim.jpg|thumb|none|600px|Aiming the Model 1876 reveals a sight picture not too different from its less beefy cousin, the Model 1873.]]&lt;br /&gt;
[[File:HuntM1876Reload.jpg|thumb|none|600px|Loading also reuses the Model 1873's animation, minus the addition of the much larger cartridge, which appears to correctly be a .45-60 round.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874==&lt;br /&gt;
The [[Sharps 1874]] appears as the &amp;quot;Sparks LRR&amp;quot; (Long Range Rifle) chambered in .45-70 and unlocked at Rank 26. A large piece for the bayous, the &amp;quot;Sparks LRR&amp;quot; serves as the king of long ranged combat in the game, with a damage range of 250 meters and high damage to boot. Don't get too scared, it's a slow gun to reload and not too good up close, so it's not too potent in close-quarters. It comes with only two versions, those being the &amp;quot;Sparks LRR Sniper&amp;quot; which fits a scope, and the &amp;quot;Sparks LRR Silencer&amp;quot; which is a bit self-explanatory. Prior to the version 1.5.2 (released for testing on May 11th 2021), the rifle was set to half-cock during reloading. While appropriate for an earlier, percussion, Sharps rifle this behavior was inaccurate for later cartridge firing models. This was corrected after the error was mentioned by Jonathan Ferguson (Keeper of Firearms &amp;amp; Artillery at the Royal Armouries museum), whose feedback was cited in the patch notes.&lt;br /&gt;
&lt;br /&gt;
Released with the &amp;quot;Serpents Moon&amp;quot; update, the &amp;quot;Sparks Pistol&amp;quot; was added as another variant, albeit one whose name makes it stand out from the rest of the versions on offer. A standard Sparks rifle sawn down to a pistol length, it sacrifices much of its range and sight options for a close range 1-2 shot blast on any hunters unfortunate to run into you. Oh, and it can also be dual wielded. All variants can use incendiary, poison, and FMJ ammo.&lt;br /&gt;
[[Image:Sharps_1874_Buffalo.jpg|thumb|none|450px|Sharps 1874 - .45-70]]&lt;br /&gt;
[[File:HuntSharpsStore.jpg|thumb|none|601px|The basic Sharps in the store.]]&lt;br /&gt;
[[File:HuntSharpsSilencer.jpg|thumb|none|601px|The suppressor-equipped variant also apparently cuts down the barrel quite a bit. The suppressor model here is the same one used on the Winchester Model 1873's suppressed variant, and also features a raised ladder sight at the rear.]]&lt;br /&gt;
[[File:HuntSharpsSniper.jpg|thumb|none|601px|A &amp;quot;Sniper&amp;quot; variant, the king of long-ranged bayou combat. The scope used here appears to be based on the Civil War-era William Malcolm telescopic rifle scope. Its model is used on several other rifles with &amp;quot;Sniper&amp;quot; variants.]]&lt;br /&gt;
[[File:HuntSharpsPistol.jpg|thumb|none|601px|The &amp;quot;Sparks Pistol&amp;quot;, just in case the Mosin-Nagant Obrez was too soft on your wrists.]]&lt;br /&gt;
[[Image:HuntSharps1.jpg|thumb|none|601px|A hunter carries around his Sparks rifle before realizing he isn't in Kansas anymore.]]&lt;br /&gt;
[[Image:HuntSharps2.jpg|thumb|none|601px|Aiming the &amp;quot;Sparks LRR&amp;quot; towards a faraway foe.]]&lt;br /&gt;
[[Image:HuntSharps3.jpg|thumb|none|601px|Iron sights of the &amp;quot;Sparks LRR&amp;quot;, fairly small and not adjustable outside of the raised sights of the Silenced version.]]&lt;br /&gt;
[[Image:HuntSharps4.jpg|thumb|none|601px|Reloading the &amp;quot;Sparks LRR&amp;quot; by lowering the breech, sliding in a .45-70 cartridge, and closing the breech.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli M1869/71 Carbine==&lt;br /&gt;
The Swiss [[Vetterli Rifle|Vetterli M1869/71 Carbine]] appears as the &amp;quot;Vetterli 71 Karabiner&amp;quot;, unlocked at Rank 6. The Vetterli is a punchier upgrade from the starter &amp;quot;M1873C&amp;quot;, with more damage and a little more accuracy as a trade off for a slower rate of fire. There's five versions to this rifle, the &amp;quot;Vetterli 71 Deadeye&amp;quot; which adds a scope, the &amp;quot;Vetterli 71 Marksman&amp;quot; with a longer range scope, and the later &amp;quot;Vetterli 71 Bayonet&amp;quot; which adds a large sword bayonet for melee combat. The third, later added, variant (added alongside the Schofield Model 3) is a suppressed Vetterli, added after the community campaigned for a new Vetterli type on Reddit. The Tides of Corruption event added a fifth variant, the &amp;quot;Cyclone&amp;quot;, which is a semi-automatic conversion with an action from the [[Howell Automatic Rifle]], which has a reduced capacity of 3+1. It can use incendiary, FMJ, or high-velocity ammunition.&lt;br /&gt;
[[Image:VetterliShortRifle.JPG|thumb|none|450px|Vetterli M1869/71 Carbine - 10.4mm]]&lt;br /&gt;
[[File:HuntVetterliStore.jpg|thumb|none|601px|The basic Vetterli in the store.]]&lt;br /&gt;
[[File:HuntVetterliBayonet.jpeg|thumb|none|601px|Showing off the titular blade of the &amp;quot;Bayonet&amp;quot; variant, which appears to be based on a style of bayonet used on the Italian Vetterli-Vitali rifle.]]&lt;br /&gt;
[[File:HuntVetterliSilencer.jpeg|thumb|none|601px|The suppressed variant gains a rusty, very much homemade-looking suppressor that seems to be held on with household bindings and faith.]]&lt;br /&gt;
[[File:HuntVetterliCyclone.jpg|thumb|none|601px|The pinnacle of bayou engineering, the &amp;quot;Cyclone&amp;quot;. Most of the barrel and magazine tube have been chopped off, with the gas tube and gas block for the self-loading system welded on. Why most of the rifle needed to be excised to make this function is not elaborated on.]]&lt;br /&gt;
[[Image:HuntVetterli1.jpg|thumb|none|601px|Having realized that water demons aren't scared by tiny derringers, the hunter switches over to his Vetterli.]]&lt;br /&gt;
[[Image:HuntVetterli2.jpg|thumb|none|601px|Aiming the &amp;quot;Vetterli 71 Karabiner&amp;quot; in an attempt to keep the Water Devils away.]]&lt;br /&gt;
[[Image:HuntVetterli3.jpg|thumb|none|601px|Iron sights of the &amp;quot;Vetterli 71 Karabiner&amp;quot;, small but serviceable.]]&lt;br /&gt;
[[Image:HuntVetterli4.jpg|thumb|none|601px|Reloading the &amp;quot;Vetterli 71 Karabiner&amp;quot;, like the Winchester before, although with a properly modeled 10.4mm Swiss round.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant M1891]] appears under its real name, a rarity in this game and unlocked at Rank 72. It appears to be mostly based on the 3rd configuration of the M1891 infantry rifle due to having a front sling swivel, an upper handguard, and an open blade front sight. It also has a rear sight similar to a M1891/30 and a turned down bolt handle. While most games treat the Mosin as average, the rifle is anything but in ''H:S''. Powerful, relatively long ranged, and fast-firing, this gun turns heads real quick when it shows up in a fight. &lt;br /&gt;
&lt;br /&gt;
Being the top-tier rifle, it comes with a large mix of variants. There's the &amp;quot;Mosin Bayonet&amp;quot; which adds the classic socket bayonet, the &amp;quot;Marksman&amp;quot; adds a scope and the most kooky is the last major version, the &amp;quot;Avtomat&amp;quot;. Taking cues from the WWI-era [[Huot Automatic Rifle]], this is a 15 round capacity, automatic conversion of a Mosin that is as inaccurate and terrifying up close as you're imagining. Interestingly, the &amp;quot;Avtomat&amp;quot; variant fires a minimum of three rounds when fired. Tapping the fire button on your controller or briefly clicking your mouse will not produce single shots. While devastating in close range, the Avtomat is balanced by being nearly uncontrollable when firing even a single burst and its habit of rapidly chewing through ammo. Beyond that, the player's hunter carries no reserve ammunition for the weapon ''at all''. A single engagement will most likely have the Avtomat's user scrambling for an ammo box (considering that ammo boxes also give out miserly amounts of ammo upon use, they will most likely be scrambling for several ammo boxes).   &lt;br /&gt;
&lt;br /&gt;
And before you think this is over, there is also the sawn off Mosins. Yes, this game has an &amp;quot;Obrez&amp;quot;, allowing you to put a Mosin in a &amp;quot;Medium&amp;quot; sized slot, but that's not all. There's the &amp;quot;Mace&amp;quot; version that bundles up the end of the stock into a makeshift whackey stick and even more fun, the &amp;quot;Drum&amp;quot; which gives an Obrez around 15 rounds of 7.62x54R to deal with problems. Every variant, save the Avtomat, can use incendiary or spitzer ammunition.&lt;br /&gt;
[[File:Mosin18913rd.jpg|thumb|none|450px|Russian Mosin Nagant M1891 3rd configuration - 7.62x54mmR]]&lt;br /&gt;
[[File:HuntMosinBasic.jpg|thumb|none|600px|A basic Mosin. While modern gun enthusiasts view the Mosin-Nagant as a relic of an earlier time, ''Hunt: Showdown'' is set in a time when the Mosin was among the most advanced infantry weapons in the world.]]&lt;br /&gt;
[[File:HuntMosinBayonet.jpg|thumb|none|600px|For a few dollars more, you can get a Mosin equipped with a handy socket bayonet. Bayonet charges are a viable tactic, useful for rushing unprepared enemy hunters. Shouting &amp;quot;URA!&amp;quot; while doing so is preferred.]]&lt;br /&gt;
[[File:HuntObrez.jpg|thumb|none|600px|A sawed-off &amp;quot;Obrez&amp;quot;. ''Hunt: Showdown'' may encourage stealthy tactics, but this weapon is for when the situation... gets a bit loud.]]&lt;br /&gt;
[[File:HuntObrezDrum.jpg|thumb|none|600px|The &amp;quot;Obrez Drum&amp;quot; variant adds (of all things) what appears to be an [[MG42]] drum magazine to the weapon. This magazine is not detachable; rather, rounds are fed into the top of the receiver like normal until you fill the drum with 15 rounds. This makes the drum magazine function similarly to the &amp;quot;trench magazine&amp;quot; used on the [[Gewehr 1898]].]]&lt;br /&gt;
[[File:HuntMosinNew.jpg|thumb|none|600px|A hunter skulks around a farm with her bayonet-equipped Mosin-Nagant M1891.]]&lt;br /&gt;
[[File:HuntMosinSights.jpg|thumb|none|600px|The iron sights of the Mosin, which are about as small as the real M1891's. Note the down-turned bolt handle. In pre-release versions, scopeless variants of the Mosin had a straight bolt handle.]]&lt;br /&gt;
[[File:HuntMosinReload.jpg|thumb|none|600px|Reloading the rifle with a stripper clip full of bottle-nosed rounds; this is accurate, as the more familiar pointed-tip spitzer bullets wouldn't come into widespread use until a few years later. Incidentally, Update 1.5 added spitzer rounds as an unlockable alternate ammo type for the Mosin, which increase muzzle velocity and are better at penetrating surfaces, but produce slightly more recoil, as well as dealing slightly less damage, likely representing the ability of a spitzer round to more cleanly punch through soft targets.]]&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|450px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuntAvtomat.jpg|thumb|none|600px|The final evolution of the Mosin- the &amp;quot;Mosin-Nagant M1891 Avtomat&amp;quot;. The design influence from the Huot is clearly evident. Given that the Huot worked primarily because the weapon it is based on, the [[Ross rifle]], is a straight-pull bolt-action, one must assume that the inventor of the Avtomat must have also somehow converted the base Mosin into a straight-pull rifle. The lore entry for the Avtomat in &amp;quot;The Book of Weapons&amp;quot; actually touches on this, mentioning that the Mosin-Nagant is nearly impossible to convert to fully-automatic fire and remarks that the inventor of the weapon &amp;quot;was an adept, if mentally unstable person&amp;quot;. The &amp;quot;Book of Weapons&amp;quot; also states the Avtomat is gas-operated. Presumably, gas is trapped when the weapon is fired and then forced backwards, pushing a rod that automatically works the bolt back and forth. Further lore entries imply the weapon is a custom-made item modified by hand, and extremely crude, but effective nonetheless.]]&lt;br /&gt;
[[File:HuntAvtomat1.jpg|thumb|none|600px|Hefting around the rather massive &amp;quot;Mosin-Nagant M1891 Avtomat&amp;quot; around Fort Carmick.]]&lt;br /&gt;
[[File:HuntAvtomatAim.jpg|thumb|none|600px|The Avtomat also gains some new, slightly more precise sights- which are rather wasted, considering the immense recoil this thing produces.]]&lt;br /&gt;
[[File:HuntAvtomatLoad.jpg|thumb|none|600px|Reloading the Avtomat with a stripper clip, a rather common sight if planning to use the weapon for prolonged engagements.]]&lt;br /&gt;
&lt;br /&gt;
==Double Rifle==&lt;br /&gt;
A double rifle, possibly a [[Holland &amp;amp; Holland Double Rifle|Holland &amp;amp; Holland]], appears as the &amp;quot;Nitro Express Rifle&amp;quot; and is unlocked at Rank 88, has no variants, and is the most expensive item in the game at $1,015. The final weapon unlocked, the &amp;quot;Nitro Express Rifle&amp;quot; is a heavy hitter in every department. A borderline one-shot on enemy Hunters from close to medium range, and can easily tear up boss monsters if you're careful. However, the iron sights are cramped and hard to use, the gun kicks like a mule and it carries little ammo into battle. Furthermore, ammo can only be restocked at &amp;quot;Special&amp;quot; ammo boxes and crates, which are much harder to come by than regular ammo supplies. But, you can also rock it with explosive ammunition (because there's no such thing as overkill) or &amp;quot;Shredder&amp;quot; ammunition that causes severe bleeding damage on anyone who manages to survive the initial volley. The double rifle is also one of the loudest weapons in the game and shots from it are discernable from upwards of 1,000 meters away.   &lt;br /&gt;
[[Image:Royal-double-rifle.jpg|thumb|none|450px|Holland &amp;amp; Holland 'Royal' Double Barrel Rifle - various calibres]]&lt;br /&gt;
[[Image:HuntNitro1.jpg|thumb|none|601px|A hunter stalks his prey with his &amp;quot;Nitro Express Rifle&amp;quot;.]]&lt;br /&gt;
[[Image:HuntNitro2.jpg|thumb|none|601px|The Vernier sights of the Express Rifle, easy to read especially when blasting targets from 10 feet away. Unlike other rifles that have peep sights, these cannot be folded down.]]&lt;br /&gt;
[[File:HuntNitroPartial.jpeg|thumb|none|600px|Firing one barrel and reloading results in taking out one gigantic spent cartridge and replacing it with another.]]&lt;br /&gt;
[[Image:HuntNitro3.jpg|thumb|none|602px|Reloading the &amp;quot;Nitro Express Rifle&amp;quot; after a job well done, identical to the Colt M1878's animation.]]&lt;br /&gt;
&lt;br /&gt;
==Combination Gun==&lt;br /&gt;
A Drilling-style combination gun was added in the Tide of Shadows event as the &amp;quot;Drilling&amp;quot;. It features two side-by-side rifle barrels firing Medium ammo and a single shotgun ammo barrel underneath. The two rifle barrels offer good damage and range with rapid-follow up capability, while the shotgun barrel allows for some close-range firepower in a pinch. The main downside, of course, is the limited capacity for both ammo types. Two variants were added in the Tide of Desolation event, the &amp;quot;Handcannon&amp;quot; and &amp;quot;Hatchet&amp;quot;, both of which involve shortening the barrels and removing the stock in the style of the shotgun &amp;quot;Handcannon&amp;quot; variants, with the hatchet getting a hatchet head crudely affixed to it for melee. &lt;br /&gt;
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The rifle barrels can use DumDum or FMJ ammo, while the shotgun barrel can use &amp;quot;penny shot&amp;quot; (replaces pellets with coins that scatter over a wider area and can deal intense bleeding damage), flechette, or slug ammunition.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:HuntDrilling.jpg|thumb|none|600px|A finely-made Drilling gun in the store.]]&lt;br /&gt;
[[File:HuntDrillingHandcannon.jpg|thumb|none|600px|The &amp;quot;Handcannon&amp;quot; Drilling variant. This appears to be a purpose-made weapon rather than a rough saw-off job in the field.]]&lt;br /&gt;
[[File:HuntDrilling1.jpg|thumb|none|600px|Acquiring a Drilling of their own, a hunter hunts a different kind of big game.]]&lt;br /&gt;
[[File:HuntDrillingAim.jpg|thumb|none|600px|Aiming down the twin rifle barrels while in rifle mode. The rear sight is used in rifle mode, while it is flipped down in shotgun mode and aimed using the front bead.]]&lt;br /&gt;
[[File:HuntDrillingLoadRifle1.jpg|thumb|none|600px|After firing a single Medium round, the hunter removes the spent round and loads a new cartridge. Alas, they didn't spring for the automatic extractor model.]]&lt;br /&gt;
[[File:HuntDrillingLoadRifle2.jpg|thumb|none|600px|Reupping on rifle rounds in both barrels.]]&lt;br /&gt;
[[File:HuntDrillingShotgunLoad.jpg|thumb|none|600px|Blasting the bottom shotgun barrel results in removing and inserting a new shell.]]&lt;br /&gt;
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==Lebel 1886==&lt;br /&gt;
The [[Lebel 1886]] was added to the game in Update 6.0 under its real name, unlocked at Rank 52. The Lebel serves as a line of demarcation between the previous black powder rifles and the smokeless ones, because it flips a lot on its lid. A little clunky with the RoF, but deadly in damage and especially in muzzle velocity. You don't know how much lead you need with black powder until you snipe someone with the Lebel without even thinking about aiming for windage. It holds 10 rounds, representing the Lebel's ability to hold eight rounds in the magazine, one on the elevator, and one more in the chamber. It can also use incendiary or spitzer ammo.&lt;br /&gt;
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The Lebel's variants are fairly modest. There's the &amp;quot;Marksman&amp;quot; version that fits it with a scope, alongside the &amp;quot;Talon&amp;quot; version that fits the stock with blades to allow you to use the gun as a sort-of axe, and the &amp;quot;Aperture&amp;quot;, which adds a Vernier peep sight.&lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Hunt LebelLeft.jpg|thumb|none|601px|The Lebel, splattered with mud not from the trenches of Verdun, but from the bayou of Louisiana.]]&lt;br /&gt;
[[File:HuntLebel.jpg|thumb|none|600px|A hunter takes his newfangled smokeless powder rifle out for a spin. The markings indicate this rifle is the improved M93 variant.]]&lt;br /&gt;
[[File:HuntLebelSights.jpg|thumb|none|600px|The sights, small and precise like the Mosin's and many other bolt-actions of the era.]]&lt;br /&gt;
[[File:HuntLebelReload.jpg|thumb|none|600px|&amp;quot;''Sacre bleu!''&amp;quot; the hunter cries when he realizes he's out of ammo. Cartridges are first loaded into the internal magazine. The Lebel's tubular magazine means it cannot use a stripper clip to quickly reload- so we advise that one gets comfortable if they've expended all 10 rounds...]]&lt;br /&gt;
[[File:HuntLebelReloadEnd.jpg|thumb|none|600px|Once he's loaded up, the hunter gives the bolt a firm pull to set a cartridge on the elevator before closing the bolt to chamber the rifle.]]&lt;br /&gt;
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==Berthier Modèle 1892 Artillery Carbine==&lt;br /&gt;
Update 1.7 added the [[Berthier Mle 1892 Artillery Carbine]] as a &amp;quot;Long&amp;quot; ammunition weapon. It performs similarly to the Lebel 1886, with a smaller magazine capacity of three rounds, but much faster reload speed. It is unique among the Long ammo rifles in its use of an en bloc clip to reload. It is unlocked at Rank 62. It currently has three variants, a short-scope equipped &amp;quot;Deadeye&amp;quot; variant, long-range scope &amp;quot;Marksman&amp;quot; variant, bayonet-equipped &amp;quot;Riposte&amp;quot; variant, and can use incendiary or spitzer ammo like the Lebel.&lt;br /&gt;
[[Image:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Berthier Mle 1892 Artillery Carbine - 8x50mm R]]&lt;br /&gt;
[[File:Hunt Berthier.jpg|thumb|none|600px|&amp;quot;''Hi guys, thanks for tuning in to another video on Forgotten Weapons dot com. I'm Ian McCallum and today...''&amp;quot;]]&lt;br /&gt;
[[File:HuntBerthier1.jpg|thumb|none|600px|Tiring of uncouth American rifles, the hunter grabs a fancy French rifle. The markings indicate this rifle was made by ''Manufacture d'Armes de Saint-Étienne'' (MAS). Note the marking of &amp;quot;Mle 1890&amp;quot;, indicating that this rifle is rebuilt from an Mle 1890 Cavalry Carbine into the Mle 1892 pattern. This practice, however, first began in the First World War.]]&lt;br /&gt;
[[File:HuntBerthierSights.jpg|thumb|none|600px|The sights of the Mle 1892 are small, precise, late-19th century, you get the idea by now.]]&lt;br /&gt;
[[File:HuntBerthierReloadPartial.jpg|thumb|none|600px|When performing a tactical reload, the en bloc clip is ejected, as illustrated by the clip with one remaining round flying past the hunter's face. Reloading a partially-empty magazine will result in the loss of up to two unfired cartridges when not used with the Bulletgruber trait. Performing a tactical reload also takes longer than an empty reload due to the need to eject the clip.]]&lt;br /&gt;
[[File:HuntBerthierEmpty.jpg|thumb|none|600px|In the event you used all three rounds, the hunter simply needs to insert a fresh three-round en bloc clip. In a nice bit of detail, the clip will audibly eject from the bottom of the magazine and even be present as a physical object on the ground after the last round is chambered.]]&lt;br /&gt;
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==Martini-Henry IC1==&lt;br /&gt;
The somewhat obscure IC1 (Interchangeable Carbine Mark 1) variant of the [[Martini-Henry]] (so named due to its ability to swap between artillery and cavalry configurations) was added to ''Hunt'' in the 1.1.3 patch. It serves as an alternative to the [[Sharps]], with the main tradeoff being a faster reload in exchange for a slower muzzle velocity and poorer long-range effectiveness, and is unlocked earlier at Rank 16 instead of the LRR's requirement of Rank 26. It can use incendiary, explosive, or FMJ ammo.&lt;br /&gt;
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Aside from the standard variant, there is a &amp;quot;Riposte&amp;quot; version with a bayonet (showing that the IC1 is in its artillery configuration, as the cavalry setup lacks a bayonet lug), and a &amp;quot;Deadeye&amp;quot; variant with a low-powered scope. Introduced in the Devil's Moon event, however, is a much more interesting variant- the &amp;quot;Martini-Henry IC1 Ironside&amp;quot;. It is fitted with a mechanism based on the Hartson quick loader, an experimental magazine-like device intended to convert the single-shot Martini-Henry into a five-round repeating rifle. Invented by Captain Charles Greville Harston in 1887, this device ultimately was rejected for use due to reliability issues. However, in ''H:S'', the &amp;quot;Ironside&amp;quot; variant gives hunters access to an economical Long ammo repeating rifle that holds five rounds in the magazine with one in the chamber. &lt;br /&gt;
[[File:MH IC1 Artillery.jpg|thumb|none|450px|Martini-Henry IC1 in artillery configuration  - .577-450 Martini]]&lt;br /&gt;
[[File:HuntMartiniModel.jpg|thumb|none|600px|The left side of the Martini-Henry's model.]]&lt;br /&gt;
[[File:HuntMartiniRiposte.jpg|thumb|none|600px|The &amp;quot;Riposte&amp;quot; variant with the attached sword bayonet, in the truest form of the name. This particular rifle is more of a sword with a free rifle attached.]]&lt;br /&gt;
[[File:HuntIronside.jpg|thumb|none|600px|The &amp;quot;Ironside&amp;quot;, a modernization of the aging breech-loader ready to compete with the likes of the Mosin and Lebel.]]&lt;br /&gt;
[[File:HuntMartini1.jpg|thumb|none|600px|A hunter takes the high ground, his Martini-Henry at the ready.]]&lt;br /&gt;
[[File:HuntMartiniSights.jpg|thumb|none|600px|The hunter takes aim, confident that some good ol' fashioned British marksmanship will take proper care of this whole &amp;quot;monsters emerging from alternate dimensions&amp;quot; business.]]&lt;br /&gt;
[[File:HuntMartiniReload.jpg|thumb|none|600px|The hunter loads a fresh .577 cartridge into the breech.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Model 1866==&lt;br /&gt;
Also added in the 1.1.3 patch was a Springfield Model 1866, an early variant of the [[Trapdoor Springfield Rifle]] chambered in .50-70 Government (a fact which is mentioned directly in-game, where it uses generically-named &amp;quot;Medium&amp;quot; ammunition). Unlocked at Rank 1, it serves as the first long-ranged rifle in the game with decent accuracy, damage and range. Nothing too spectacular, but nothing overtly bad. A good feeler gun for gauging how you want to play the game. It can also use DumDum, poison, or explosive ammunition. &lt;br /&gt;
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And if that wasn't enough, it comes with five whole variants. There's the obvious for a gun like this, a &amp;quot;Marksman&amp;quot; version fitted with a scope. And then there's the not-so-obvious like the &amp;quot;Compact&amp;quot; version which saws off a majority of the gun to let it fit in a &amp;quot;Medium&amp;quot; slot and work as a pocket handcannon. And if that wasn't enough, there's also a &amp;quot;Striker&amp;quot; version that fits the gun with a tiny and mildly adorable bayonet, and hilarious a &amp;quot;Deadeye&amp;quot; version that fits a sawn off rifle with a tiny little scope. The full-sized Springfield finally got its own bayonet variant in the Tides of Corruption event.&lt;br /&gt;
[[File:Springfield Model 1866.jpg|thumb|none|450px|Springfield Model 1866 - .50-70 Government]]&lt;br /&gt;
[[File:HuntTrapdoor.jpg|thumb|none|600px|The 3D model of the Model 1866, the older brother of the venerable Springfield Model 1873.]]&lt;br /&gt;
[[File:HuntSpringfieldBayonet.jpg|thumb|none|600px|The &amp;quot;Bayonet&amp;quot; variant is rather self-explanatory, gaining a spike bayonet also used by the Mosin-Nagant.]]&lt;br /&gt;
[[File:HuntStriker.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; variant. Calling the blade attached to the end a bayonet is rather generous, considering its a homemade knife strapped on to the end of the barrel. Still, it certainly gets the job done.]]&lt;br /&gt;
[[File:HuntCompactTrapdoor.jpg|thumb|none|600px|The creator of the &amp;quot;Deadeye&amp;quot; variant was certainly not conforming to the typical idea of a sniper rifle.]]&lt;br /&gt;
[[File:HuntTrapdoor1.jpg|thumb|none|600px|A hunter slinks toward a Ghoul-infested dockyard with a Springfield Model 1866 at the ready.]]&lt;br /&gt;
[[File:HuntTrapdoorSights.jpg|thumb|none|600px|Archetypical tiny muzzleloader sights, now with the trapdoor mechanism cluttering part of your view.]]&lt;br /&gt;
[[File:HuntTrapdoorReload.jpg|thumb|none|600px|After blasting an ominous cypress tree, the hunter loads a new .50-70 Gov't round.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Model 1892 Krag-Jørgensen==&lt;br /&gt;
The Springfield Model 1892, the first U.S. manufactured version of the [[Krag-Jørgensen]], was added in the Devil's Moon event. It appears under the name &amp;quot;Springfield M1892 Krag&amp;quot; and is unlocked at Rank 62. Behaving like a tamer version of the Mosin-Nagant, its primary feature is, of course, the unique side loading gate that allows a hunter to quickly top up on ammunition without having to waste a cartridge or invest in the Bulletgrubber trait. This also allows the Krag to have a capacity of five rounds plus one in the chamber. However, this also means it cannot use a stripper clip to quickly reload if the magazine is empty. &lt;br /&gt;
&lt;br /&gt;
It currently has two self-explanatory variants, the &amp;quot;Bayonet&amp;quot; and the &amp;quot;Sniper&amp;quot;, and can use incendiary or FMJ ammo.&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|450px|US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag]]&lt;br /&gt;
[[File:HuntKrag.jpg|thumb|none|600px|A basic Model 1892 Krag, excellent for [[Rough_Riders#Model_1896_Krag-J.C3.B8rgensen_Carbine|charging up hills in Cuba]].]]&lt;br /&gt;
[[File:HuntKragBayonet.jpg|thumb|none|600px|The bayonet-equipped Krag, fitted with a correct M1892 Bayonet.]]&lt;br /&gt;
[[File:HuntKragSniper.jpg|thumb|none|600px|The &amp;quot;Sniper&amp;quot; variant gains the same &amp;quot;Long Malcom&amp;quot; scope as other sniper-scope equipped variants.]]&lt;br /&gt;
[[File:HuntKrag 1.jpg|thumb|none|600px|A hunter pulls guard duty at Fort Carmick with a Krag. Note the markings giving this rifle a manufacture year of 1894.]]&lt;br /&gt;
[[File:HuntKragAim.jpg|thumb|none|600px|Aiming down some sights that are roomier than other contemporary rifles.]]&lt;br /&gt;
[[File:HuntKragLoad1.jpg|thumb|none|600px|Inserting a single round via the loading gate.]]&lt;br /&gt;
[[File:HuntKragLoad2.jpg|thumb|none|600px|Similarly to the Mosin-Nagant in ''[[Battlefield 1]]'', a unique animation occurs when the hunter loads three rounds. Three fresh cartridges are grabbed and quickly dropped into the loading gate.]]&lt;br /&gt;
[[File:HuntKragLoad3.jpg|thumb|none|600px|And of course, on an empty reload, the bolt is pulled back to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears as the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, unlocked at Rank 82 as one of the last unlockable weapons in the game. Fitting the creep in RoF that the shotguns in ''H:S'' have, the Auto-5 is the absolute king of that mountain. Fast firing and potent, this will cause you to chew through your stockpile of shotgun shells if you're not careful. It can use penny shot or slug ammo and currently has no variants.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto 5 - 12 gauge]]&lt;br /&gt;
[[File:HuntAutoLeft.jpg|thumb|none|600px|The 3D model of the Auto-5.]]&lt;br /&gt;
[[File:HuntAutoNew.jpg|thumb|none|600px|A hunter eyes a suspiciously quiet path with her Auto-5 at the ready.]]&lt;br /&gt;
[[File:HuntAutoSights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, simple bead and rear markings that say that the shotgun was produced around 10 years prior to the actual Auto-5.]]&lt;br /&gt;
[[File:HuntAutoReloadNew.jpg|thumb|none|600px|Reloading the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, this is mildly inaccurate as pre-1950 Auto-5s required the user to hold the bolt release button to actually load shells. In pre-release versions, the hunter would hold up the Auto-5 with their right hand and load shells with their left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1878==&lt;br /&gt;
The [[Colt Model 1878 Coach Gun]] appears as the &amp;quot;Caldwell Rival 78&amp;quot;, unlocked at Rank 18. In comparison to the earlier &amp;quot;Romero 77&amp;quot;, the &amp;quot;Rival&amp;quot; functions more as a close quarters shotgun intended for blasting targets at very close range. Its damage output struggles the farther you get from a target, so it's best to make sure you can see the whites of your enemies eyes when using this. The fact its only other variant is a sawn-off &amp;quot;Handcannon&amp;quot; version reinforces this idea. It can use flechette, penny shot, or slug ammo.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|450px|Colt Model 1878 - 12 gauge]]&lt;br /&gt;
[[File:HuntSXSMenu.jpg|thumb|none|600px|The model of the Colt Model 1878. Although lore states it is manufactured by Caldwell (a stand-in for [[Colt's Manufacturing Company]]), the markings on the Rival 78 indicate it was manufactured by &amp;quot;Eden &amp;amp; Sons&amp;quot;.]]&lt;br /&gt;
[[File:HuntSawedOffMenu.jpg|thumb|none|600px|The sawed-off &amp;quot;Handcannon&amp;quot;, which may or may not have been the favored weapon of legendary Australian hunter [[Mad_Max#Sawed-off_VG_Bentley_Double-Barreled_Shotgun|Max Rockatansky]].]]&lt;br /&gt;
[[File:HuntSXSNew.jpg|thumb|none|600px|A hunter wields his Rival 78 while staring into the water, watching for any Water Devils.]]&lt;br /&gt;
[[File:HuntSXSReady.jpg|thumb|none|600px|Aiming the Rival after scaring said Devils away with a bit of buckshot.]]&lt;br /&gt;
[[File:HuntSXSSights.jpg|thumb|none|600px|Iron sights of the Caldwell Rival 78; a set of half-moon posts on the rear and a front bead. The sights of the pre-release Rival were misaligned, with the rear sights being unused.]]&lt;br /&gt;
[[File:HuntSXSReload.jpg|thumb|none|600px|Reloading the &amp;quot;Caldwell Rival 78&amp;quot; consists of breaking it open, replacing the shells, and cocking the hammers. There is a separate animation for firing a single shot, which is always nice to see.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer 1882==&lt;br /&gt;
The [[Spencer 1882]] appears as the &amp;quot;Specter 1882&amp;quot;, unlocked at Rank 24. The gun is faithfully rendered, albeit with a 4+1 capacity in comparison to the real gun's 5+1. After getting into the routine of break action boomsticks, the &amp;quot;Specter&amp;quot; breaks that routine and runs with it. No longer are you doomed from not being able to double tap a target, now that all you have to do is rack another shell into the gun to be on your merry way murdering your enemies with gusto. Keep in mind that it doesn't work like modern pump shotguns, and its reload is one complicated series of hand gestures to pull off.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Specter&amp;quot; boasts a very short but interesting list of variants. The first is a &amp;quot;Compact&amp;quot; model that cuts down the stock, barrel, magazine tube to make a compact repeater shotgun, reducing it to a &amp;quot;Medium&amp;quot; slot blaster. In addition to the obvious hits to effective range and controllability, it has a smaller capacity of 3+1. There's also the &amp;quot;Bayonet&amp;quot; model which fits the shotgun with a bayonet mount similar to WWI-era trench guns, alongside a legitimate bayonet. It can use flechette, dragonbreath, penny shot, or slug ammo. &lt;br /&gt;
[[Image:SpencerShotgun.jpg|thumb|none|450px|Spencer 1882 - 12 gauge]]&lt;br /&gt;
[[File:HuntSpencerStore.jpg|thumb|none|600px|A basic Spencer 1882. The genesis of the venerable pump-action shotgun as we know it, but you can't help but laugh at that cute little forend.]]&lt;br /&gt;
[[File:HuntSpencerBayo.jpg|thumb|none|600px|The &amp;quot;Bayonet&amp;quot; variant gains the aforementioned blade, mounted on a [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] inspired lug, but also gets a shorter barrel in line with its inspiration.]]&lt;br /&gt;
[[File:HuntSpencerHandcannon.jpg|thumb|none|600px|The &amp;quot;Specter 1882 Compact&amp;quot;, or the [[Serbu Super Shorty|Spencer Super Shorty]].]]&lt;br /&gt;
[[Image:HuntSpencer1.jpg|thumb|none|600px|A hunter wanders the bayou at night with his Specter.]]&lt;br /&gt;
[[Image:HuntSpencer2.jpg|thumb|none|600px|Aiming the &amp;quot;Specter 1882&amp;quot; at the other kind of specter.]]&lt;br /&gt;
[[Image:HuntSpencer3.jpg|thumb|none|600px|Iron sights of the &amp;quot;Specter 1882&amp;quot;, a small bead way out in front, which also displays the fake &amp;quot;Specter&amp;quot; markings.]]&lt;br /&gt;
[[Image:HuntSpencer4.jpg|thumb|none|600px|Reloading the &amp;quot;Specter 1882&amp;quot;. The reload procedure is depicted correctly, with the new shells being loaded into the open action after pulling back the pump. This also unfortunately ejects the chambered shell, but that shell can be recovered if the hunter has the &amp;quot;Bulletgrubber&amp;quot; trait. The empty reload process will fill up the tube magazine to its in-game capacity of 4, then work the action to chamber one round. Reloading again will then fill it up to capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barreled Shotgun==&lt;br /&gt;
A [[Single Barreled Shotgun]] appears as the &amp;quot;Romero 77&amp;quot; (possibly a reference to director [[George A. Romero]]), unlocked at Rank 1 and serving as the first shotgun available to the player in ''H:S'''. Just because it's the first doesn't mean you should get comfortable though, because the Romero is a potent gun in the right hands. Nothing will instantly humble you as losing your run to a Cajun bayou dweller who one taps you with one of these.&lt;br /&gt;
&lt;br /&gt;
Likewise, the Romero boasts three major variants to itself. There's the obvious of a sawn-off version, the &amp;quot;Handcannon&amp;quot;, that allows you to carry an entire shotgun in a medium slot for pennies. The &amp;quot;Talon&amp;quot; allows you to pull melee and close range duty in one package, and if that's too big for you, then there's the &amp;quot;Hatchet&amp;quot; version. Yes, you read that right. The Handcannon version with an elongated stock so you can use it as a hatchet. Creativity at its finest.&lt;br /&gt;
&lt;br /&gt;
Added in the Serpent Moon update alongside a rework to shotgun damage models is the &amp;quot;Romero Alamo&amp;quot;, a variant based on the Alofs Repeating Shotgun system. Like its real life counterpart, it's a large magazine fed contraption bolted onto the side of the Romero, anachronistic to the 1890s era of ''H:S'' as the Alofs system wasn't patented until 1924. Beyond being one of the cheapest repeating shotguns in the game, the Alamo also has the ability to be topped up fully without Bulletgruber, and with high accuracy and damage given the long barrel. It is also the slowest repeating shotgun in the game, with a rate of fire of a withering ''22'' rounds per minute making it slower than even its normal single shot counterparts, and its wonky magazine system makes reloading even slower. &lt;br /&gt;
&lt;br /&gt;
All variants can use starshell, dragonbreath, penny shot, or slug ammo.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|thumb|none|450px|Montgomery Ward Texas Ranger - 12 gauge]]&lt;br /&gt;
[[Image:HuntShowdownRomero.jpg|thumb|none|600px|The Romero 77's base model in the 3D viewer.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroHandcannon.jpg|thumb|none|600px|The Romero 77's &amp;quot;Handcannon&amp;quot; variant leaves only about a quarter of the barrel.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroHatchet.jpg|thumb|none|600px|The Romero 77's absurd &amp;quot;Hatchet&amp;quot; variant.]]&lt;br /&gt;
[[Image:HuntShotgun1.jpg|thumb|none|600px|A hunter goes Deadite hunting with  his Romero 77.]]&lt;br /&gt;
[[Image:HuntShotgun2.jpg|thumb|none|600px|Aiming the &amp;quot;Romero 77&amp;quot; at a particularly threatening bush.]]&lt;br /&gt;
[[Image:HuntShotgun3.jpg|thumb|none|600px|Iron sights of the &amp;quot;Romero 77&amp;quot;; it's exactly what you'd expect from a single barreled shotgun.]]&lt;br /&gt;
[[Image:HuntShotgun4.jpg|thumb|none|600px|Reloading the &amp;quot;Romero 77&amp;quot; by grabbing the old shell, placing a new one in before tossing the old away, closing the shotgun and cocking the hammer. This animation was replaced with one that shows the Romero operating with an automatic ejector thus shortening the reload time.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroSawnOffReload.jpg|thumb|none|600px|The new animation being demonstrated with the sawn off model, the gun is opened up and the shell is ejected.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroReload2.jpg|thumb|none|600px|Before replacing the shell, closing the action and recocking the hammer.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroWhack.jpg|thumb|none|600px|Hilarously, the bash animation for the sawn-off Romero has it being used as a sort of hammer, here being used to keep a &amp;quot;grunt&amp;quot; at bay.]]&lt;br /&gt;
[[Image:AlofsShotgun.jpg|thumb|none|600px|The Alofs Repeating Shotgun mechanism on an Iver Johnson shotgun - 12 gauge.]]&lt;br /&gt;
[[File:HuntAlofs.jpg|thumb|none|600px|Showing off the &amp;quot;Romero 77 Alamo&amp;quot;'s distinct mechanism in the store.]]&lt;br /&gt;
[[File:HuntAlofsCycle.jpg|thumb|none|600px|The Private Eye demonstrates the hilariously complex but ingenious Alofs mechanism while cycling a shell.]]&lt;br /&gt;
[[File:HuntAlofsLoad.jpg|thumb|none|600px|Cracking open the tube magazine and loading shells, demonstrating the somewhat awkward grip that must be adopted to do this while standing up.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added in Update 1.5, named the &amp;quot;Winfield 1887 Terminus&amp;quot; (presumably a reference to its iconic appearance in ''[[Terminator 2: Judgement Day]]''); it serves as a more expensive, slower-firing, harder-hitting alternative to the Spencer (the latter being explained by its chambering - 10 gauge, according to the markings on the barrel). Interestingly, it has a 5+2 capacity; while the nominal capacity of an 1887 is 5 rounds in the tube and one in the chamber, an additional round can be placed on the lifter; this detail is replicated in its in-game reload animation. It is unlocked at Rank 64 and can use flechette, penny shot, or slug ammo.&lt;br /&gt;
&lt;br /&gt;
A sawn-off, Medium-slot variant called the &amp;quot;Handcannon&amp;quot; is also available; aside from a cut-down stock and barrel, this also has a shorter 4-round magazine tube.&lt;br /&gt;
[[File:PaulNewmanShotgunActual.jpg|thumb|none|450px|Winchester Model 1887 - 10 gauge. This is the actual screen gun used by [[Paul Newman]] in ''[[The Life and Times of Judge Roy Bean]]''.]]&lt;br /&gt;
[[File:HuntM1887.jpg|thumb|none|600px|The basic Model 1887 in the store. Hey, this isn't the Model 1887 as it usually appears in pop culture...]] &lt;br /&gt;
[[File:HuntTerminus.jpg|thumb|none|600px|...now that's what we're talking about!]] &lt;br /&gt;
[[File:HuntM1887 1.jpg|thumb|none|600px|A hunter holds the &amp;quot;1887 Terminus&amp;quot;, struggling to not make more ''Terminator 2'' jokes on an IMFDB entry about the Model 1887.]] &lt;br /&gt;
[[File:HuntM1887Aim.jpg|thumb|none|600px|Wide sights, not particularly useful for ranged combat, but useful for ''terminating'' targets at close range.]] &lt;br /&gt;
[[File:HuntM1887Load1.jpg|thumb|none|600px|Reloading, part 1. The breech is opened, and shells are loaded into the magazine tube.]] &lt;br /&gt;
[[File:HuntM1887Load2.jpg|thumb|none|600px|''Hunt'''s detailed reloads ensures that a shell is also placed directly into the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1893==&lt;br /&gt;
Update 1.8.1 also added the [[Winchester Model 1893]] as the game's second pump-action shotgun, under the name &amp;quot;Winfield 1893 Slate&amp;quot;. It is unlocked at Rank 48 and has one variant, the &amp;quot;Riposte&amp;quot;, which takes heavy inspiration from the later [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]], fitting the M1893 with a heat shield and bayonet. The Model 1893 is the somewhat obscure, ill-fated predecessor to the much more prolific [[Winchester Model 1897]], designed to use black powder 12 gauge shells. ''Hunt: Showdown'' marks what is possibly the first popular media appearance of this shotgun. It is equipped with a 20&amp;quot; Riot barrel, which was not a standard option, but available as a special order through Winchester. It correctly holds five shells plus one in the chamber, and can use penny shot or slug ammo.&lt;br /&gt;
&lt;br /&gt;
Compared to the earlier Spencer 1882, the &amp;quot;Slate&amp;quot; has a higher rate of fire and much faster reload speed.&lt;br /&gt;
[[File:Winchester Model 1893.jpg|thumb|none|450px|Winchester Model 1893 - 12 gauge]]&lt;br /&gt;
[[File:HuntM1893Store.jpg|thumb|none|600px|The M1893 in the store. In a few years, hunters who buy one of these will be able to send it back to Winchester/Winfield and upgrade to a Model 1897.]] &lt;br /&gt;
[[File:HuntM1893-1.jpg|thumb|none|600px|A hunter wanders around with his M1893, feeling that this pump-action trend might not be a fad after all...]] &lt;br /&gt;
[[File:HuntM1893aIM.jpg|thumb|none|600px|Aiming through a shallow cutout at the rear and a simple brass bead at the muzzle.]] &lt;br /&gt;
[[File:HuntM1893Chamber.jpg|thumb|none|600px|On an empty reload, the hunter chamber-loads the first shell, inserting it from the top through the distinctive circular cutout on the top of the receiver.]] &lt;br /&gt;
[[File:HuntM1893Load.jpg|thumb|none|600px|Subsequent shells are loaded through the bottom in an animation reused from the Auto-5. Being a more modern weapon lacking the Spencer 1882's fiddly and complex action, the Bulletgrubber trait is not needed to ensure shells are not wasted during a tactical reload.]]&lt;br /&gt;
[[File:Winchester1897 bayonet.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; with bayonet - 12 gauge]]&lt;br /&gt;
[[File:HuntM1893Trench.jpg|thumb|none|600px|The &amp;quot;Winfield 1893 Slate Riposte&amp;quot; has some design choices that are a bit early for the trenches of the Western Front, but can still certainly be put to good use on the hunting grounds. It is fitted with an anachronistic M1917 bayonet, which was typically used on M1897 Trench Guns.]] &lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Bomb Lance==&lt;br /&gt;
Added in Update 6.0, the &amp;quot;Bomb Lance&amp;quot; is described as a whaling harpoon launcher adapted for use on land. It consists of a large fixed blade that is used for melee and a spring-loaded harpoon launcher that launcher harpoons with explosive charges. The harpoons stick into most surfaces or enemies and detonate after about two seconds. Both forms of the weapon deal immense damage, with one light attack from the blade enough to down a hunter at full health and the explosives harpoons capable of killing every AI mob with a single charge, with bosses being able to be killed in three direct hits. It is a slightly unwieldy weapon to use and takes some practice to utilize effectively, and the harpoons themselves deal very little direct impact or splash damage. It uses Special ammo, with three alternate ammo types available: dragonbreath, steel ball (converts the ammo fired into shotgun-like pellets), and waxed frag charge (allows charges to be detonated in water or Choke Bomb clouds).   &lt;br /&gt;
[[File:HuntBombLance.jpg|thumb|none|600px|A bomb lance, which looks like something a different kind of hunter dropped on their way to Yharnam.]] &lt;br /&gt;
[[File:HuntBombLanceHold.jpg|thumb|none|600px|Our kind of hunter hefts around a Bomb Lance, wondering if there are any whales at a local brick yard.]] &lt;br /&gt;
[[File:HuntBombLanceAim.jpg|thumb|none|600px|Rather obviously, there are no sights to speak of, so aiming at distances beyond up-close-and-personal can be very tricky.]] &lt;br /&gt;
[[File:HuntBombLanceLoad1.jpg|thumb|none|600px|Beginning the reload, which involves seating a charge...]] &lt;br /&gt;
[[File:HuntBombLanceLoad2.jpg|thumb|none|600px|...and then using a separate tool to ratchet the charge into place.]] &lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite is available as a throwable weapon in four flavors.&lt;br /&gt;
[[File:HuntDynamiteStick.jpg|thumb|none|600px|A basic Dynamite Stick, for blowing up things.]] &lt;br /&gt;
[[File:HuntWaxedDynamite.jpg|thumb|none|600px|A waterproof Waxed Dynamite Stick, for blowing up things in the water or in Choke Bomb gas clouds.]] &lt;br /&gt;
[[File:HuntDynamiteBundle.jpg|thumb|none|600px|A Dynamite Bundle, for blowing up several things.]] &lt;br /&gt;
[[File:HuntBigDynamite.jpg|thumb|none|600px|A Big Dynamite Bundle, for blowing up many things.]] &lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Referred to as &amp;quot;Fire Bombs&amp;quot;, Molotovs are available as a throw weapon. They come in three variations. &lt;br /&gt;
[[File:HuntFireBomb.jpg|thumb|none|600px|The basic Fire Bomb. Fire in ''Hunt'' is useful for many things, besides simply destroying multiple enemies at once. Crafty players can block off areas from enemy hunters with a well-placed Fire Bomb, while setting a downed enemy hunter's body ablaze will prevent them from being revived by their partners.]] &lt;br /&gt;
[[File:HuntLiquidFireBomb.jpg|thumb|none|600px|A Liquid Fire Bomb, which can (somehow) burn on water.]] &lt;br /&gt;
[[File:HuntHellfire.jpg|thumb|none|600px|The Hellfire Bomb explodes upon impact ''and'' spreads fire over a large area- fun!]]&lt;br /&gt;
&lt;br /&gt;
==Frag Bomb==&lt;br /&gt;
An apparently homemade explosive device, the &amp;quot;Frag Bomb&amp;quot; functions like a traditional fragmentation grenade. Its basic construction is reminiscent of stick grenades like the [[Model 24 Stielhandgranate]]. Compared to dynamite sticks, the Frag Bomb has a slightly larger damage radius and trades raw damage for additional &amp;quot;Rending&amp;quot; damage, which inflicts severe bleeding (and subsequent rapid health depletion) upon hunters caught in the blast radius, representing the lacerating effect of shrapnel. &lt;br /&gt;
[[File:HuntFragBomb.jpg|thumb|none|600px|A Frag Bomb in the store. &amp;quot;Potato Masher&amp;quot; isn't quite appropriate for the setting of the game- maybe we can call it a Crawfish Masher?]] &lt;br /&gt;
&lt;br /&gt;
==Flash Bomb==&lt;br /&gt;
The &amp;quot;Flash Bomb&amp;quot; is essentially a late 19th century take on flashbang grenade. A homemade device containing a mercury filling, the Flash Bomb detonates in a blinding flash of light, predictably disorienting any hunter caught in its blast radius. &lt;br /&gt;
[[File:HuntFlashBomb.jpg|thumb|none|600px|A Flash Bomb. While the first flash grenades were created in the 1960s by the British SAS, the Flash Bomb is a homemade contraption very much ahead of its time.]] &lt;br /&gt;
&lt;br /&gt;
==Choke Bomb==&lt;br /&gt;
The &amp;quot;Choke Bomb&amp;quot; is a gas grenade that releases a cloud of black smoke, which prevents any fires from being lit in its radius and extinguishes existing flames. Hunters caught in the smoke cloud will also cough heavily, potentially revealing their position.&lt;br /&gt;
[[File:HuntChokeBomb.jpg|thumb|none|600px|Interestingly enough, the Choke Bomb looks a bit more refined and &amp;quot;mass produced&amp;quot; than the other throwable weapons on offer.]] &lt;br /&gt;
&lt;br /&gt;
==Sticky Bomb==&lt;br /&gt;
The &amp;quot;Sticky Bomb&amp;quot; is a single stick of dynamite enclosed within a barbed metal frame. As the name suggests, it will stick to most surfaces it makes contact with. The fuse time is eight seconds, double from the four second fuse time of dynamite, however. &lt;br /&gt;
[[File:HuntStickyBomb.jpg|thumb|none|600px|The Book of Weapons describes the Sticky Bomb as a &amp;quot;particularly cruel modified explosive device&amp;quot;.]] &lt;br /&gt;
&lt;br /&gt;
==Chaos Bomb==&lt;br /&gt;
A &amp;quot;Chaos Bomb&amp;quot; is another homemade explosive, composed of firecrackers and various cartridges. When triggered, the Chaos Bomb cooks off these rounds to simulate gunshots. This device is useful for simulating a firefight to confuse or distract other hunters. &lt;br /&gt;
[[File:HuntChaos Bomb.jpg|thumb|none|601px|The bayou is truly a source of ingenious equipment.]]&lt;br /&gt;
&lt;br /&gt;
==Poison Bomb==&lt;br /&gt;
Yet another stick grenade-like offering, the Poison Bomb is apparently a medical device repurposed into delivering a cloud of poison gas upon impact with a surface.&lt;br /&gt;
[[File:HuntPoisonBomb.jpg|thumb|none|600px|Unlike other throwables, the Poison Bomb's handle is composed of a haphazardly broken wooden shaft, as opposed to the nicely cut and sanded handles of other bombs.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
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		<updated>2023-12-22T16:50:01Z</updated>

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&lt;div&gt;== Summary ==&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
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		<summary type="html">&lt;p&gt;PyramidHead: {{SS}}&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HuntUpperMatHold.jpg&amp;diff=1637287</id>
		<title>File:HuntUpperMatHold.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HuntUpperMatHold.jpg&amp;diff=1637287"/>
		<updated>2023-12-22T16:49:54Z</updated>

		<summary type="html">&lt;p&gt;PyramidHead: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>PyramidHead</name></author>
	</entry>
</feed>