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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mschmid14</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mschmid14"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Mschmid14"/>
	<updated>2026-05-17T23:26:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_2:_Innocence&amp;diff=839893</id>
		<title>Ghost in the Shell 2: Innocence</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_2:_Innocence&amp;diff=839893"/>
		<updated>2014-08-05T21:58:15Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* FN Minimi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the anime ''Ghost In The Shell 2: Innocence'':'''&lt;br /&gt;
[[Image:GITS2 poster.jpg‎|thumb|right|300px|''Ghost In The Shell 2: Innocence'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Futuristic Jericho 941===&lt;br /&gt;
Batou carries what closely resembles a Jericho 941 with a railed frame.&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|none|400px|Jericho 941 - 9x19mm.]]&lt;br /&gt;
[[Image:GITS2 pistol2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS2 pistol1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS2 BDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson 6906===&lt;br /&gt;
Batou uses what closely resembles a compact stainless steel [[Smith &amp;amp; Wesson 6900 pistol series#Smith &amp;amp; Wesson 6906|Smith &amp;amp; Wesson 6906]] equipped with a spur hammer in the grocery shooting when he thinks he is under attack. Note the finger grooved magazine base.&lt;br /&gt;
&lt;br /&gt;
[[Image:S%26W6906_TUS.jpg|thumb|none|400px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:GITS2 smith2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS2 smith1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Fictional Revolver===&lt;br /&gt;
One Yakuza thug draws a revolver that is something of a combination of various revolver designs.&lt;br /&gt;
[[Image:GITS2 revolver.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Batou takes a [[Stechkin APS]] from Yakuza officer Wakabayashi after shooting down the two grenades he throws at him and Togusa.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|400px|Stechkin APS w/ shoulder stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GITS2 Stechkin.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
Several Yakuza thugs uses [[M1911 pistol series#Colt M1911A1|Colt M1911s]].&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:GITS2 yakuza 45.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GITS2 yakuza 2gun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
A Yakuza thug uses a Colt M1911 and a [[Beretta 92FS]].&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:GITS2 yakuza 2gun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Super Blackhawk===&lt;br /&gt;
One of the Yakuza thugs draws down on Batou with a Custom-ported [[Ruger Blackhawk|Ruger Super Blackhawk]].&lt;br /&gt;
[[Image:RugerSuperBlackHawkStainless.jpg|thumb|none|400px|New Model Ruger '''Super''' Blackhawk (Stainless Steel) - .44 magnum]]&lt;br /&gt;
[[Image:GITS2 custom BH.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GITS2 custom BH2 .jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AMC Auto Mag===&lt;br /&gt;
One of the first Yakuza members to draw their gun uses a [[AMC Auto Mag Pistol|AMC Auto Mag]].&lt;br /&gt;
[[Image:Automag.jpg|thumb|400px|none|.44 AutoMag - .44 AMP]]&lt;br /&gt;
[[Image:GITS2 automag.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P228===&lt;br /&gt;
A Yakuza carries a [[SIG-Sauer P220 pistol series#SIG P228|SIG-Sauer P228]].&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:GITS2 sig.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mateba Revolver===&lt;br /&gt;
Togusa carries his Mateba M-M2007 (a fictional version of the [[Mateba Autorevolver]] with the frame of a Mateba Model 6 Unica and the barrel assembly of a Mateba 2006M) from the previous ''Ghost in the Shell'' film.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel, .44 Remington Magnum.]]&lt;br /&gt;
[[Image:Mateba 2006.jpg|thumb|none|400px|Mateba 2006M]]&lt;br /&gt;
[[Image:GITS2-Mateba2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GITS2-Mateba.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAC-10===&lt;br /&gt;
Two of the Yakuza thugs use [[MAC-10#MAC-10|MAC-10s]] during Batou's attack.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 - .45 ACP]]‎&lt;br /&gt;
[[Image:GITS2 mac10a.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GITS2 mac10b.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Batou's Rifle===&lt;br /&gt;
During the film's finale, Batou uses a fictional assault rifle. This weapon is something of a conglomeration of various designs; the stock, charging handle and receiver all appear to be borrowed from the [[SIG SG 510]], while the barrel, gas tube and forearm draw from the [[Galil#Galil ARM|IMI Galil ARM]] The bipod is attached next to the chamber (similar to a [[Galil#Galil Sniper Rifle|Galatz Rifle]], instead of the gas offtake (like a standard Galil)). This arrangement causes the weapon aesthetically resemble a &amp;quot;squished&amp;quot; Galil. The rifle also features a heat shield over the barrel, and the size of the magazines suggests that is is chambered for 7.62x51mm (both the dialogue and the director's commentary describe it as being a &amp;quot;.30 cal.&amp;quot;).&lt;br /&gt;
Also, it bears resemblance to Stoner M63 machine gun.&lt;br /&gt;
[[Image:SIG-StG-57.jpg|thumb|none|400px|SIG StG 57 Battle Rifle - 7.5mm Swiss]]&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:BATOU14.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS2 batou rifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS2 batou rifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS2 rifle reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS G2===&lt;br /&gt;
One Yakuza fires at Batou with a [[FAMAS#FAMAS G2|FAMAS G2]] using a STANAG magazine.&lt;br /&gt;
[[Image:Famas g2.jpg|thumb|none|400px|FAMAS G2 - 5.56x45mm with proprietary bipod deployed]]&lt;br /&gt;
[[Image:GITS2 yakuza upstairs2.jpg|thumb|none|600px|A Yakuza thug brandishes a FAMAS G2]]&lt;br /&gt;
&lt;br /&gt;
===Bushmaster Armpistol===&lt;br /&gt;
One of the Yakuza thugs is seen using a '''Bushmaster Armpistol'''.&lt;br /&gt;
[[Image:BushmasterArmpistol1.jpg|400px|thumb|none|Bushmaster Armpistol - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GITS2 yakuza downstairs.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Steyr Aug/F88 Austeyr===&lt;br /&gt;
One yakuza (top) is using what appears to be a [[Steyr AUG]] Variant with an f88 type flash hider. The foregrip and barrel suggest this is an AUG or similar.&lt;br /&gt;
[[Image:Austeyr.jpg|thumb|400px|none|Austeyr F-88. Note bayonet lug halfway down the projecting part of the barrel and visible ALO tab at the bottom of the trigger - 5.56x45mm]]&lt;br /&gt;
[[Image:Screenshot steyr aug GITS 2.jpg|thumb|none|400px|Note: the F88 type flash hider and barrel also note the foregrip is Olive (not clearly visible in this image)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Semi Auto Shotgun===&lt;br /&gt;
In the opening sequence of the film, Batou uses a semi automatic shotgun with a heat shield added to the barrel to stop a homicidal and &amp;quot;suicidal&amp;quot; love doll. He also has the shotgun with him in the final scene.  This particular shotgun doesn't seem to match a real world firearm exactly, but it does come very close to the Norinco SAS. The receiver of the gun also mirrors the look of the pump action Valtro.&lt;br /&gt;
&lt;br /&gt;
[[Image:GITS2 shotgun shield.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS2 shotgun rig.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS2 shotgun.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GITS2 shotgun grip.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GITS2 shotgun port.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BATOU23.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 590===&lt;br /&gt;
One of the Yakuza thugs uses a [[Mossberg 590]].&lt;br /&gt;
[[image:Mossberg590.jpg|400px|thumb|none|A Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:GITS2 yakuza downstairs2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
Batou, to the dismay of Togusa, uses a [[FN Minimi]] to mow down a group of Yakuza thugs. Also worth noting is that the weapon has an unusual blue muzzle flash.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi - 5.56x45mm]]&lt;br /&gt;
[[Image:GITS2 batou SAW1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Other Weapons==&lt;br /&gt;
===Integral Cyborg ARMGUN===&lt;br /&gt;
In the final fight with the dolls, Batou uses a double barrel gun hidden in his forearm.&lt;br /&gt;
[[Image:GITS2 arm gun2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Phalanx CIWS===&lt;br /&gt;
A group of five [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] turrets can be seen firing at a mansion in Togusa's digital nightmare.&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS 20mm]]&lt;br /&gt;
[[Image:GITS2 5 minis.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Hand Grenades===&lt;br /&gt;
Yakuza Officer Wakabayashi throws two Grenades that resemble [[M67 hand grenade]]'s down a flight of stairs to Togusa and Batou.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:GITS2-Grenades.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Ghost in the Shell Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Mamoru Oshii]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Infestation:_Survivor_Stories&amp;diff=649333</id>
		<title>Infestation: Survivor Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Infestation:_Survivor_Stories&amp;diff=649333"/>
		<updated>2013-01-13T23:07:05Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* FN Five-seveN USG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = The War Z&lt;br /&gt;
|picture = The-War-Z.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= The War Z&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Hammerpoint Interactive&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Hammerpoint Interactive&lt;br /&gt;
|genre=Online First-Person Shooter, Open world, survival horror, MMO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the massively-multiplayer video game ''War Z, The'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]].&lt;br /&gt;
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[file:HG Taurus PT92AF.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ beretta 92 1.jpg|thumb|none|600px|Beretta 92FS in game.]]&lt;br /&gt;
[[file:WarZ beretta 92 2.jpg|thumb|none|600px|Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R - 9x19mm.]]&lt;br /&gt;
[[file:HG Beretta93R.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]].&lt;br /&gt;
[[file:Colt Anaconda 8 inch plain.jpg|thumb|none|350px|Colt Anaconda, 8 inch barrel - .44 Magnum]]&lt;br /&gt;
[[file:HG Colt Anaconda.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN USG==&lt;br /&gt;
Old version of the [[FN Five-seveN|FN Five-seveN USG]].&lt;br /&gt;
[[file:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[file:HG FN57.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ FN Five Seven holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN Five-seveN USG&amp;quot;.]]&lt;br /&gt;
[[file:WarZ FN Five Seven aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN Five-seveN USG&amp;quot;.]]&lt;br /&gt;
[[file:WarZ FN Five Seven run.jpg|thumb|none|600px|The player runs with the &amp;quot;FN Five-seveN USG&amp;quot;.]]&lt;br /&gt;
[[file:WarZ FN Five Seven custom.jpg|thumb|none|600px|Player upgrades &amp;quot;FN Five-seveN USG&amp;quot;. Upgrading is similar to the system used in [[Crysis]].]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
The [[Desert Eagle Mark VII]].&lt;br /&gt;
[[file:DesertEagle357Black.jpg‎|none|350px|thumb|Desert Eagle MK VII - .357 Magnum]]&lt;br /&gt;
[[file:HG Desert Eagle Mark XIX.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Jericho 941 R==&lt;br /&gt;
The [[Jericho 941|IMI Jericho 941 R]].&lt;br /&gt;
[[file:Jericho941FullSize.jpg|thumb|none|350px|IMI Jericho 941 R (early model) -  9x19mm]]&lt;br /&gt;
[[file:HG Jericho.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ IMI Jericho 941 R holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ IMI Jericho 941 R aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ IMI Jericho 941 R run.jpg|thumb|none|600px|The player runs with the &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ IMI Jericho 941 R custom.jpg|thumb|none|600px|Player upgrades &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mark II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mark II]].&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[file:HG Ruger.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Combat TB==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Combat TB]].&lt;br /&gt;
[[File:SIG P226 Combat TB.jpg|thumb|none|350px|SIG-Sauer P226 Combat TB - 9x19mm]]&lt;br /&gt;
[[file:HG SigP226.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ sig sauer p226 1.jpg|thumb|none|600px|SIG-Sauer P226 Combat TB in game.]]&lt;br /&gt;
[[file:WarZ sig sauer p226 2.jpg|thumb|none|600px|SIG-Sauer P226 Combat TB in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3]] appears as &amp;quot;EVO-3&amp;quot; in the game.&lt;br /&gt;
[[file:EVO 3.jpg|thumb|none|350px|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
[[file:SMG ScorpionEVO3.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 Tactical ==&lt;br /&gt;
The [[FN P90#P90 TR|P90 Tactical]].&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|350px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[file:SMG P90.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN P90#PS90|FN PS90]].&lt;br /&gt;
[[File:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[file:SMG PS90.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[MP5A2#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]].&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[file:SMG MP5A4.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]].&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.7x30mm]]&lt;br /&gt;
[[file:SMG MP7.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini UZI==&lt;br /&gt;
The [[Uzi#Mini_Uzi|Mini UZI]].&lt;br /&gt;
[[file:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi - 9x19mm.]]&lt;br /&gt;
[[file:SMG UZI.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]].&lt;br /&gt;
[[file:Bizon9x18.jpg|thumb|350px|none|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[file:SMG Bizon.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
The [[SR-2|SR-2M Veresk]].&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:SMG SR-1 Veresk.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]].&lt;br /&gt;
[[file:AA12FullAutoShotGun.jpg|thumb|none|350px|AA12 - 12 Gauge]]&lt;br /&gt;
[[file:SHG Usas12.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SAIGA 12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|SAIGA 12K]].&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|SAIGA 12K - 12 Gauge]]&lt;br /&gt;
[[file:SHG Saiga.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]].&lt;br /&gt;
[[file:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|350px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
[[file:SHG Keltech.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]].&lt;br /&gt;
[[file:Mossberg 590.jpg|thumb|none|350px|Mossberg 590 - 12 Gauge]]&lt;br /&gt;
[[file:SHG Mossberg590 01.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mossberg 590.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 rim.jpg|thumb|none|600px|The player runs with the &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
The [[Sawed-off_Double_Barrel_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Shotgun]].&lt;br /&gt;
[[file:Stevens 311 (Sawed Off).jpg|thumb|none|350px|Sawed-Off Shotgun.]]&lt;br /&gt;
[[file:SHG DoubleBarrel.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/ Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The [[AAC Honey Badger]].&lt;br /&gt;
[[file:AAC honey badger.jpg|thumb|350px|none|Honey Badger - .300 BLK]]&lt;br /&gt;
[[file:SMG AacHoneyBadger 01.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Blackwater AR-15==&lt;br /&gt;
[[file:Blackwater AR-15.jpg|350px|thumb|none|Blackwater BW15 with PRS stock, Harris bipod and telescope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BW15 Carbine.jpg|350px|thumb|none|'''AIROSFT''' BW15 Carbine - 6mm BB]]&lt;br /&gt;
[[file:ASR M4FFH.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16_rifle_series#M16A4_Rifle|Colt M16A4  MWS]].&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|Colt M16A4 MWS - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ASR M16.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[SCAR-L]].&lt;br /&gt;
[[file:SCAR-L CQC.jpg|thumb|350px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ASR Fn scar.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:ASR Fn scar NightCamo.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]].&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[file:ASR G36.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The [[G36|eckler &amp;amp; Koch G36V]].&lt;br /&gt;
[[file:G36 CMag.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36V - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MG G36MG.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==IMI TAR-21==&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Tavor_TAR-21|IMI TAR-21]].&lt;br /&gt;
[[file:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[file:ASR tar21.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]].&lt;br /&gt;
[[file:AK-74M.jpg‎|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:ASR AK74M.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]].&lt;br /&gt;
[[file:AKMRifle.jpg‎|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:ASR AKM.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74U==&lt;br /&gt;
The [[AKS-74U]].&lt;br /&gt;
[[file:AKSU-Krinkov.jpg‎|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:ASR AKS74U.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The [[Remington ACR|Magpul Masada]].&lt;br /&gt;
[[file:Magpul masada.jpg|thumb|none|350px|Magpul Masada - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ASR Mossada.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]].&lt;br /&gt;
[[file:Ruger1022-black.jpg|thumb|none|350px|Ruger 10/22 - .22 Long Rifle.]]&lt;br /&gt;
[[file:ASR Ruger Rifle.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Mini_14#Ruger_Mini-14|Ruger Mini-14]].&lt;br /&gt;
[[file:Ruger-Mini-14.jpg|thumb|none|350px|Ruger Mini-14 - 5.56x45mm]]&lt;br /&gt;
[[file:ASR Mini14.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_556|SIG SG 556]].&lt;br /&gt;
[[file:Sig556.jpg|thumb|none|350px|SIG SG 556 - 5.56x45mm]]&lt;br /&gt;
[[file:ASR SIG SG556.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 516 Patrol==&lt;br /&gt;
The [[SIG-Sauer_516_Series#SIG-Sauer_516_Patrol|SIG Sauer 516 Patrol]].&lt;br /&gt;
[[file:516-Patrol.jpg|thumb|none|350px|SIG Sauer 516 Patrol - 5.56x45mm]]&lt;br /&gt;
[[file:ASR SIG516.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ sig-sauer 516 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
[[file:WarZ sig-sauer 516 aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
[[file:WarZ sig-sauer 516 run.jpg|thumb|none|600px|The player runs with the &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
[[file:WarZ sig-sauer 516 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Super Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Super Magnum]].&lt;br /&gt;
[[file:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[file:SNP AW.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
'''Accuracy International Arctic Warfare Super Magnum Desert'''&lt;br /&gt;
[[file:SNP AW Des.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare 50==&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_Magnum#Accuracy_International_Arctic_Warfare_50|Arctic Warfare 50]].&lt;br /&gt;
[[file:AW50 (Latest Version).jpg|thumb|none|350px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[file:SNP AW50.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]].&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|350px|Barrett M82A1 - .50 BMG.]]&lt;br /&gt;
[[file:SNP M82.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2 ==&lt;br /&gt;
The [[Blaser R93 Sniper Rifle|Blaser R93 LRS2]].&lt;br /&gt;
[[file:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93 LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[file:SNP Blaser LRS2 01.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SVD-M Dragunov==&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]].&lt;br /&gt;
[[file:SVD-TigerCarbine.jpg|thumb|none|350px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[file:SNP SVD PSO.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]].&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[file:SNP Vintorez.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
Original [[M249 SAW]].&lt;br /&gt;
[[file:M249Minimi1stPattern.jpg|thumb|none|350px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MG M249 SAW.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK-74M==&lt;br /&gt;
The [[RPK-74|RPK-74M]].&lt;br /&gt;
[[file:rpk74m.jpg|thumb|none|350px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[file:MG RPK.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]].&lt;br /&gt;
[[file:HungarianPKM.jpg|thumb|350px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[file:MG PKM.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._2:_Project_Origin&amp;diff=646297</id>
		<title>F.E.A.R. 2: Project Origin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._2:_Project_Origin&amp;diff=646297"/>
		<updated>2013-01-03T23:02:28Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Rakow AT-14 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FEAR2-Cover.jpg|thumb|right|300px|''F.E.A.R. 2: Project Origin'' (2009)]]&lt;br /&gt;
'''''F.E.A.R. 2: Project Origin''''' is a horror first-person shooter video game, developed by Monolith Productions and published by Warner Bros. The player assumes the role of Michael Beckett, a Delta Force member with superhuman reflexes and abilities. The game introduces numerous new features not seen in ''[[F.E.A.R.]]'', like the ability to aim down the sights, toggle rate of fire or create cover by interacting with the environment.&lt;br /&gt;
&lt;br /&gt;
The game was released on February 10, 2009 for the PC, Xbox 360 and PlayStation 3 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''F.E.A.R. 2: Project Origin'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Seegert ACM46 ==&lt;br /&gt;
Standard-issue sidearm for every force in the game that has one. From the looks of it, it's obviously based on the 9mm version of the [[Heckler &amp;amp; Koch USP]]. This gun fires 9mm ammunition and has a magazine capacity of 18 rounds. It has an accessory mount system with underbarrel, side and upper mount points, but since the only thing ever mounted on them is a second front iron sight, the point of this addition is debatable; the inventory screen shows a non-existent laser sight on the lower mount point. &lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|400px|H&amp;amp;K USP - 9x19mm]]&lt;br /&gt;
[[Image:Seegert_ACM46_World.jpg|thumb|none|500px|The ACM46 in F.E.A.R. 2: Project Origin.]]&lt;br /&gt;
[[Image:FEAR2pistol.jpg|thumb|none|601px|Beckett holds the ACM46 pistol as he admires FPS-land's most popular magazine.]]&lt;br /&gt;
[[Image:FEAR2-USP-2.jpg|thumb|none|600px|The slide locks back when the reload key is pressed. When Beckett inserts a new magazine, the slide releases automatically. Then he pulls it again, just to make sure a bullet is chambered. Presumably, this means the Seegert ''actually'' has a 19-round magazine with the first round totally invisible, in order to avoid embarrassing the user when he ejects it onto the floor unfired.]]&lt;br /&gt;
[[Image:FEAR2-USP-3.jpg|thumb|none|600px|Aiming down the &amp;quot;sights&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Rakow AT-14 ==&lt;br /&gt;
The Rakow AT-14 pistol seen in the first ''[[F.E.A.R.]]'' is used briefly by Genevieve Aristide when threatening Snake Fist and later near the climax of the game. Like the ACM46, it is based off the [[USP|H&amp;amp;K USP]]. It is not usable by the player.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:AT-14_pistol.jpg|600px|thumb|none|The AT-14 as seen in the first F.E.A.R.]]&lt;br /&gt;
[[Image:AT-14 OnScreen.jpg|thumb|none|600px|The AT-14 can be seen in Genevieve's hand.]]&lt;br /&gt;
[[Image:FEAR_2_AT-14.jpg|thumb|none|601px|The AT-14 can be seen in Genevieve's hand. Part of the image is pixelated to avoid plot spoilers. - C'mon, there's so many pages on IMFDB that have spoilers, it's not necessary. Just upload the un-edited screenshot if there is one.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==SHO Series-3==&lt;br /&gt;
An 8-round, 10-gauge combat shotgun that resembles a heavily modified [[Remington 870]] with some elements of the [[Benelli M4 Super 90]] (namely the stock). While it provides dominance in tighter quarters, it loses it effectiveness at ranges past several meters.&lt;br /&gt;
[[Image:Remington870NewTacticalModel.jpg|thumb|none|500px|Remington 870 New Police tactical Model with Magpul CTR telescoping stock - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:FEAR2-SG2.jpg|thumb|none|600px|The model of the SHO Series-3 shotgun.]]&lt;br /&gt;
[[Image:FEAR2SHO.jpg|thumb|none|601px|Beckett holds the shotgun.]]&lt;br /&gt;
[[Image:FEAR2-SG-1.jpg|thumb|none|600px|Beckett fires the shotgun while in slow-mo.]]&lt;br /&gt;
[[Image:FEAR2-SG-4.jpg|thumb|none|600px|Aiming down the sights of the shotgun.]]&lt;br /&gt;
[[Image:FEAR2-SG.jpg|thumb|none|600px|Reloading the SHO Series-3. Note the [[AR-15]] series-like ejection port and casing-deflector.]]&lt;br /&gt;
&lt;br /&gt;
== Vollmer Ultra92==&lt;br /&gt;
A substantial upgrade to the SHO Series-3 Combat Shotgun in terms of overall firepower, the Vollmer Ultra92 is carried by Replica Heavy Soldiers, and is Richard Vanek's weapon of choice. Even though it is said to be an automatic shotgun, it fires in semi-auto mode only. The Ultra92 is based on several weapons, most notably [[Heckler &amp;amp; Koch CAWS|Heckler &amp;amp; Koch's CAWS]]. Holds 12 rounds in the SP, 10 only in the multi-player part.&lt;br /&gt;
[[Image:Hkcaws.jpg|thumb|none|500px|Heckler &amp;amp; Koch CAWS - 12 Gauge.]]&lt;br /&gt;
[[Image:FEAR2-AutoSG.jpg|thumb|none|600px|Model of the Ultra92 shotgun.]]&lt;br /&gt;
[[Image:Ultra92.jpg|thumb|none|600px|Reloading the auto shogun.]]&lt;br /&gt;
[[Image:Ultra92 Blast.jpg|thumb|none|601px|12 Gauge, meet bad guy.]]&lt;br /&gt;
[[Image:Ultra92 Moment of truth.jpg|thumb|none|600px|Holding Vanek's own auto shotgun on him.]]&lt;br /&gt;
&lt;br /&gt;
=Automatic Weapons=&lt;br /&gt;
==Andra FD-99==&lt;br /&gt;
This is the primary submachine gun in F.E.A.R. 2, and one of the player's two starting weapons. It seems to be based on the [[FN P90]], albeit with the magazine housing's front where the back of the real weapon's magazine is, and the grip shifted back accordingly. According to the mirrored writing on the right-hand side of the front section, it fires a fictional 5.7x25mm round. It fires in full-auto and 3-round burst modes in the SP campaign, but in multi-player it has an additional semi-auto mode too. It's fitted with a reflex sight based on the EOTech sight and a side-mounted flashlight with a fictional &amp;quot;Lightbringer&amp;quot; brand logo on the side; something of a joke, as this is a literal translation of the name &amp;quot;Lucifer.&amp;quot; The game claims it has a 'folding stock.' Everyone you meet seems to have forgotten to bring that particular part along.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:FEAR2AndraFD99.jpg|thumb|none|600px|The FD-99 compared with the previous game's SMG.]]&lt;br /&gt;
[[Image:FEAR2FD99.jpg|thumb|none|600px|Beckett holds the FD-99.]]&lt;br /&gt;
[[Image:FEAR2FD99a.jpg|thumb|none|600px|Shooting with the SMG at an elite Replica soldier.]]&lt;br /&gt;
[[Image:FEAR2-FD99-3.jpg|thumb|none|600px|Shooting while aiming down the red dot sight of the weapon. Typically for a videogame P90, it ejects in any direction but the right one (down), here hurling brass up and to the right. At least it's not to the left.]]&lt;br /&gt;
[[Image:FEAR2-FD99-4.jpg|thumb|none|600px|Beckett reloads the FD-99. The reload is also typical of many videogame P90 knock-offs in that it shows little understanding of how the magazine is supposed to fit into the weapon; hinged carry handle / sight mounts have even made their way onto actual P90s in some games.]]&lt;br /&gt;
[[Image:FEAR2FD99b.jpg|thumb|none|601px|1st Lieutenant Stokes and Sgt. Keegan with FD-99 submachine guns in the APC.]]&lt;br /&gt;
&lt;br /&gt;
==Patten PK470==&lt;br /&gt;
The Patten PK470 seems to be an attempt at a futurized piston-driven [[M4A1]]-type assault rifle, inevitably with aspects of the [[Heckler &amp;amp; Koch XM8]] thrown in, along with an exposed gas piston tube above the barrel like a [[Heckler &amp;amp; Koch G36]]. It fires in semi or full-auto and holds 30 rounds. Early versions showed two variants; the first with rail-attached iron sights (PK470), the second with an ACOG (PK570A). Early versions also bore a grooved STANAG magazine. In the final game the version with the iron-sights has been removed in favor of the scoped version, and the magazine is plastic and has a raised checker pattern similar to Bulgarian Waffle pattern magazines. When reloading, Beckett will slap the bolt-release on the left side of the rifle like AR-15 based rifles, though the animation seems to show Becket hitting the side of the scope; it's possible Monolith didn't understand what part of the gun was supposed to be struck.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|500px|H&amp;amp;K XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:FEAR2-AR.jpg|thumb|none|600px|The model of the PK470 AR.]]&lt;br /&gt;
[[Image:FEAR2PK470Elite.jpg|thumb|none|600px|Early version of F.E.A.R. 2's Assault Rifle compared to the previous F.E.A.R.'s AR.]]&lt;br /&gt;
[[Image:FEAR2PK470a.jpg|thumb|none|602px|Wasn't me.]]&lt;br /&gt;
[[Image:Patton.jpg|thumb|none|600px|Patten PK470 during a reload.]]&lt;br /&gt;
[[Image:PK470 Gundown.jpg|thumb|none|601px|Becket fires the PK470. Note the four-point star muzzle flash bears absolutely no relation to the shape of the flash hider.]]&lt;br /&gt;
[[Image:FEAR2-AR-1.jpg|thumb|none|601px|First Sergeant Cedric &amp;quot;Top&amp;quot; Griffin with his PK470 assault rifle.]]&lt;br /&gt;
[[Image:FEAR2-AR-3.jpg|thumb|none|600px|Aiming down the scope of the rifle.]]&lt;br /&gt;
[[Image:FEAR2-AR-5.jpg|thumb|none|600px|The famous &amp;quot;bolt-slap&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kohler and Boch IDW-15==&lt;br /&gt;
A frequently forgotten weapon, due to it being available for use exclusively in multiplayer, is the only usable weapon to return from the first game: A ported &amp;quot;Baksha ASP Rifle&amp;quot;, renamed the &amp;quot;Kohler and Boch IDW-15 Semi-Auto Rifle&amp;quot;, which now fires in both Semi and Burst. Like its predecessor, it is based heavily on the [[IMI Tavor TAR-21]] assault rifle.&lt;br /&gt;
[[image:Tavor-tar.jpg|thumb|none|500px|IMI Tavor TAR-21 - 5.56x45mm. Similar to the one in-game, this one is fitted with a Red dot sight, while the one in-game has a 3x scope]]&lt;br /&gt;
[[Image:IDW15.jpg|thumb|none|600px|The IDW-15 in game.]]&lt;br /&gt;
[[Image:FEAR_2_IDW15_Idle.jpg|thumb|none|600px|Holding the IDW-15.]]&lt;br /&gt;
[[Image:FEAR_2_IDW15_Load.jpg|thumb|none|600px|Loading the rifle.]]&lt;br /&gt;
[[Image:FEAR2-TAR-1.jpg|thumb|none|600px|The scope of the IDW-15.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifle=&lt;br /&gt;
==RAAB KM50==&lt;br /&gt;
Has the barrel of an [[Accuracy International AS50|AI AS50]] and the body of an [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare 50 |AI AW50]] with a heavily altered stock. This bolt-action sniper weapon is a beast. Equipped with a 10X magnifying scope and a 6-round (4 in MP) magazine of .50 BMG bullets.&lt;br /&gt;
&lt;br /&gt;
Interestingly, Monolith seem to have acquired most of their firearm knowledge from playing ''[[Black]]''; the RAAB KM50 is depicted in game as a bolt-action rifle but described in the pause menu as semi-automatic (presumably caused by looking at ''Black's'' straight-pull bolt-action WA2000 and looking up that it was a semi-auto, without knowing that semi-auto implies a weapon isn't manually operated), and the reload animation tilts across the screen while the new magazine is inserted, mimicking ''Black's'' idle position for the sniper rifle.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:AW50F.jpg|thumb|none|500px|Accuracy International AW50 .50 BMG]]&lt;br /&gt;
[[Image:FEAR2-Sniper.jpg|thumb|none|600px|Model of the KM50 sniper rifle.]]&lt;br /&gt;
[[Image:FEAR2KM50.jpg|thumb|none|601px|Beckett holds the KM50. The laser sight visible is from an enemy sniper; as per videogame tradition, snipers  in ''FEAR 2'' conspire to make themselves as easy to find as possible.]]&lt;br /&gt;
[[Image:FEAR2-SR-3.jpg|thumb|none|600px|Beckett reloads the rifle. When reloading from empty, the player's character does not operate the bolt, which would not make the gun be able to fire in real life.]]&lt;br /&gt;
[[Image:FEAR2-SR-4.jpg|thumb|none|600px|Beckett operates the bolt.]]&lt;br /&gt;
[[Image:FEAR2-SR-2.jpg|thumb|none|600px|View through the scope of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Pulse Weapon=&lt;br /&gt;
==Armacham Type-12==&lt;br /&gt;
This energy weapon is based on the [[FN F2000]] rifle with mounted [[FN EGLM]] grenade launcher, though in role it couldn't be more different. A BFG-like weapon firing enormous energy balls, the rear magazine doesn't appear to do anything; instead, the EGLM tube opens, hinged at the front, for new power cells to be inserted. Functionally the weapon works like the BFG 10K from ''Quake 2'', firing a large ball which sends out damaging &amp;quot;traces&amp;quot; to nearby targets as it moves.&lt;br /&gt;
[[Image:Fn_f2000_3.jpg|thumb|none|500px|FN F2000 - 5.56x45mm]]&lt;br /&gt;
[[Image:Type_12.jpg|thumb|none|600px|Type-12 Pulse Weapon in F.E.A.R. 2.]]&lt;br /&gt;
[[Image:Type12 Halford.jpg|thumb|none|601px|Halford presents Becket the Type-12 Pulse weapon.]]&lt;br /&gt;
[[Image:Shazam.jpg|thumb|none|600px|BOOM!]]&lt;br /&gt;
[[Image:FEAR2-T12-1.jpg|thumb|none|600px|Reloading animation of the Pulse weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
SFOD-D (Delta Force) APC's have chopped [[Browning M2HB]] machine guns mounted on the top. Beckett gets to use the machine gun when their APC ends up in the subway while heading to the Amplifier, and later when they arrive to Still Island. The machine gun has unlimited ammo and appears to fire some kind of explosive bullets at a very slow rate.&lt;br /&gt;
[[Image:BrowningM2.jpg‎|thumb|none|500px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
[[Image:FEAR2-M2.jpg|thumb|none|600px|A chopped and slightly modified Browning M2 machine gun mounted on an Armored Personnel Carrier.]]&lt;br /&gt;
[[Image:FEAR2-Browning.jpg|thumb|none|600px|Beckett fires the modified Browning MG when the SFOD-D's APC falls into the subway after a Replica ambush. The gun lacks the rear sight. Maybe it has the same manufacturer as the Ultra92...]]&lt;br /&gt;
[[Image:FEAR2-Browning-2.jpg|thumb|none|600px|The turret can overheat pretty easily.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Several [[M134 Minigun]]s are seen mounted on ATC helicopters.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|450px|Dillon Aero M134 Minigun with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:FEAR2-M134.jpg|thumb|none|600px|M134 Minigun mounted on an Armacham helo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Piranha_3D_(2010)&amp;diff=633208</id>
		<title>Piranha 3D (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Piranha_3D_(2010)&amp;diff=633208"/>
		<updated>2012-11-21T00:05:57Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Smith &amp;amp; Wesson Model 65 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Piranah 3d poster shows its teeth.jpg|thumb|right|250px|''Piranha'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
''Piranha 3D'' is a 2010 3D horror remake of the 1978 original. It is set in a small town of Lake Victoria, which, as it explodes with spring break tourism, is preyed upon by a vicious pack of prehistoric piranhas unleashed from beneath the ocean floor by a small earthquake, forcing the town Sheriff Julie Forester ([[Elisabeth Shue]]) and expert diver Novak Radzinsky ([[Adam Scott]]) to fight off the piranhas and to save Julie's son Jake ([[Steven R. McQueen]]) as well as his two younger siblings Laura ([[Brooklynn Proux]]) and Zane ([[Sage Ryan]]).&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the 2010 remake film ''Piranha, aka Piranha 3D'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Novak Radzinsky ([[Adam Scott]]) uses a sawed off [[Mossberg 500]] to shoot at the piranhas while riding on a jet-ski and while helping people to get to the shore.&lt;br /&gt;
[[Image:Sawed-off mossberg.jpg|thumb|none|450px|Mossberg 500 with sawed-off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[Image:Deputy Mossberg500.jpg|thumb|none|600px|A Deputy throws a Mossberg 500 to Novak Radzinsky ([[Adam Scott]]), telling him that it's fully loaded.]]&lt;br /&gt;
[[Image:NovakMossberg500.jpg|thumb|none|600px|Novak grabs the Mossberg.]]&lt;br /&gt;
[[Image:NovakMossberg500 3.jpg|thumb|none|600px|Novak pumps the Mossberg.]]&lt;br /&gt;
[[Image:NovakMossberg500 2.jpg|thumb|none|600px|Novak fires the Mossberg at the Piranhas.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3000 Shotgun==&lt;br /&gt;
Deputy Fallon ([[Ving Rhames]]) uses a [[Smith &amp;amp; Wesson 3000 Shotgun]] to shoot at the piranhas before running out of ammo. Other Deputies use the model as well.&lt;br /&gt;
[[Image:S&amp;amp;W3000shotgun.jpg|thumb|none|500px|Smith &amp;amp; Wesson 3000 shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Deputy Remington870.jpg|thumb|none|600px|A Deputy fires his Smith &amp;amp; Wesson 3000 at the Piranhas.]]&lt;br /&gt;
[[Image:DeputyFallon Remington870.jpg|thumb|none|600px|Deputy Fallon ([[Ving Rhames]]) holds a Smith &amp;amp; Wesson 3000 as he helps survivors out of the water.]]&lt;br /&gt;
[[Image:DeputyFallon Remington870 2.jpg|thumb|none|600px|Deputy Fallon fires his Smith &amp;amp; Wesson.]]&lt;br /&gt;
[[Image:DeputyFallon Remington870 3.jpg|thumb|none|600px|Deputy Fallon pumping his Smith &amp;amp; Wesson. The red shell can be seen as it ejects from his chamber.]]&lt;br /&gt;
[[Image:DeputyFallon Remington870 4.jpg|thumb|none|600px|Deputy Fallon fires his Smith &amp;amp; Wesson.]]&lt;br /&gt;
[[Image:DeputyFallon Remington870 5.jpg|thumb|none|600px|Deputy Fallon's Smith &amp;amp; Wesson runs out of ammo, prompting him to make his stand with a boat propeller.]]&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 65==&lt;br /&gt;
Judging by the shape and color of the butt, Deputy Fallon ([[Ving Rhames]]) carries a [[Smith &amp;amp; Wesson Model 65]] holstered as a personal sidearm.&lt;br /&gt;
[[Image:Smith653.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 65 - .357 Magnum]]&lt;br /&gt;
[[Image:DeputyFallon Smith&amp;amp;WessonModel65.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 65 in Deputy Fallon's ([[Ving Rhames]]) holster as he helps the survivors out of the water.]]&lt;br /&gt;
[[Image:DeputyFallon Smith&amp;amp;WessonModel65 2.jpg|thumb|none|600px|Deputy Fallon pulling out a boat propeller to use as a weapon when his Smith &amp;amp; Wesson 3000 shotgun runs out of ammunition, ignoring the Model 65 in his holster. And the fact that the safety of dry land is mere feet away.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
An X26 [[Taser]] is used by Sheriff Julie Forester ([[Elisabeth Shue]]) to shock and make a piranha explode while trying to get swimmers into the police boat.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|450px|X26 Taser.]]&lt;br /&gt;
[[Image:DeputyForestor Taser.jpg|thumb|none|600px|Sheriff Julie Forester ([[Elisabeth Shue]]) holding an X26 Taser.]]&lt;br /&gt;
[[Image:DeputyForestor Taser 2.jpg|thumb|none|600px|Sheriff Forester using the Taser against a Piranha, causing a violent implosion.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Splinter_Cell:_Conviction&amp;diff=629668</id>
		<title>Splinter Cell: Conviction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Splinter_Cell:_Conviction&amp;diff=629668"/>
		<updated>2012-11-08T18:23:20Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Heckler &amp;amp; Koch G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SCC-cover.jpg|thumb|right|300px|''Splinter Cell: Conviction'' (2010)]]&lt;br /&gt;
'''''Tom Clancy's Splinter Cell: Conviction''''' is the fifth installment in the ''Splinter Cell'' video game series. It was developed by Ubisoft Montreal with the help of Ubisoft's ''[[Rainbow Six: Vegas]]'' team. The game takes place three years after ''[[Splinter Cell: Double Agent]]'' and tells the story of a renegade Third Echelon agent searching for truth and revenge.&lt;br /&gt;
&lt;br /&gt;
The game was released on 13th April 2010 for the PC, Mac, X360, iOS and Android operation system.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Splinter Cell: Conviction'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
''Conviction'' uses a truly unique weapon system, because in this game pistols acts as primary weapons. All other guns are optional, &amp;quot;alternative weapons&amp;quot;. The game also uses a highly realistic health system (1-2 shots from a pistol grants a kill), which really makes the other big guns only secondaries, and not necessary ones. What is not so realistic is that the handguns follow the popular &amp;quot;magic slide&amp;quot; rule of having the slide lock back when a reload is initiated.&lt;br /&gt;
&lt;br /&gt;
In addition to this, ALL pistols have unlimited ammo in any game mode, story mode or co-op.&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
Sam's main weapon and sidearm like in the previous games is the [[FN Five-seveN]], although this time it has a two-tone black and flat dark earth frame, a built-in compensator-style suppressor and is appearing as the new USG model. Called &amp;quot;FIVE-SEVEN&amp;quot; in the game. Can be upgraded with a C-More style reflex sight (making it the only weapon to allow four marks to be targeted for &amp;quot;execution&amp;quot; one-hit kills), a laser aiming module and match grade ammo.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:FMP8.jpg|thumb|none|600px|A fully upgraded FN Five-seveN in a weapon stash. Note oddly shaped trigger guard.]]&lt;br /&gt;
[[Image:SCC-57-1.jpg|thumb|none|600px|Kestrel with his Five-seveN.]]&lt;br /&gt;
[[Image:SCC-57-2.jpg|thumb|none|600px|Sam Fisher with his signature handgun.]]&lt;br /&gt;
[[Image:SCC-FiveseveN2.jpg|thumb|none|600px|Fisher executes a mercenary with the Five-seveN.]]&lt;br /&gt;
[[Image:SCC-Five7.jpg|thumb|none|600px|Kestrel surprises an enemy guard from behind. Only suppressed weapons are being fired during close-quarters takedowns. This is one of the reasons the pistols have unlimited ammunition.]]&lt;br /&gt;
[[Image:SCC-FiveSeven.jpg|thumb|none|600px|Fisher holds a Five-seveN on a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] appears in Conviction as a usable pistol, it holds 12 rounds. Can be upgraded with a reflex sight, a laser sight and hollow point ammo. Called &amp;quot;USP.45&amp;quot; in the game. It is the preferred weapon of the Washington PD and the Secret Service.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:SCC-USP-3.jpg|thumb|none|600px|An USP45 in a weapon stash. It appears to be the DAO variant due to the sparred hammer.]]&lt;br /&gt;
[[Image:SCC-USP-1.jpg|thumb|none|600px|Archer with a fully upgraded USP45.]]&lt;br /&gt;
[[Image:CONVICTION-USP45.jpg|thumb|none|600px|A Secret Service Agent fires his USP45 on the main menu background. In real life the Secret Service Agents use the [[SIG-Sauer P229]] in .357 SIG.]]&lt;br /&gt;
[[Image:SCC-USP45menu.jpg|thumb|none|600px|Another Secret Service Agent releases his USP after a bullet to his chest.]]&lt;br /&gt;
[[Image:SCC-USP-2.jpg|thumb|none|600px|Sam Fisher with an USP45. Notice MP7A1 on his back.]]&lt;br /&gt;
[[Image:SCC-USP Human Shield.jpg|thumb|none|600px|Archer holds a guard as a human shield.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] appears as &amp;quot;MK.23&amp;quot; in Conviction. It is Sam's personal defense weapon of choice and is his default pistol unless the player equips another handgun from a weapon stash. Can be upgraded to hold 18 rounds from its starting 12. Can also be equipped with a laser sight and hollow point ammo. It is suppressed by default and is the most powerful pistol in the game. The only drawback is that only two enemies can be &amp;quot;executed&amp;quot; with it at the same time.&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg|thumb|none|550px|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SCC-MK23-5.jpg|thumb|none|600px|A fully upgraded MK.23 in a weapon stash. Note the oddly short suppressor compared to the real one in the above picture.]]&lt;br /&gt;
[[Image:SCC-MK23-1.jpg|thumb|none|600px|Anna gives Sam the suppressed MK.23 at the beginning of the airfield level.]]&lt;br /&gt;
[[Image:SCC-MK23-3.jpg|thumb|none|600px|Sam: ''I don't get the gun?''&amp;lt;br&amp;gt;Anna: ''Here. Just make sure to aim it at the right people.''&amp;lt;br&amp;gt;Sam: ''Oh I will...'']]&lt;br /&gt;
[[Image:SCC-MK23-4.jpg|thumb|none|600px|Sam with the Mark 23 pistol during the Price Airfield level.]]&lt;br /&gt;
[[Image:SCC-Mark23.jpg|thumb|none|600px|A Third Echelon Agent fires his Mark 23 pistol. This pistol fires a tranquilizer dart. It is unknown why is it equipped with a suppressor, though.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmekh MP-446 &amp;quot;Viking&amp;quot;==&lt;br /&gt;
The Izhmekh [[MP-446 Viking|MP-446 &amp;quot;Viking&amp;quot;]] appears as &amp;quot;MP-446&amp;quot; and is always suppressed. Holds 17 rounds in the magazine. Can be equipped with a reflex sight, a laser sight and match grade ammo. It has moderate range, stopping power and accuracy. The Viking is the sidearm of the Third Echelon cleaning squad sent after Fisher during the Lincoln Memorial level. So far, this is the one and only video game to feature the MP-446.&lt;br /&gt;
[[Image:MP-446Viking.jpg|none|thumb|400px|Izhmekh MP-446 &amp;quot;Viking&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:SCC-MP446-3.jpg|thumb|none|600px|The MP-446 &amp;quot;Viking&amp;quot; in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-MP446-1.jpg|thumb|none|600px|Kestrel holds an upgraded MP-446 pistol.]]&lt;br /&gt;
[[Image:SCC-MP446-4.jpg|thumb|none|600px|Archer reloads the MP-446.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]], with an olive drab frame and longer barrel, can be obtained through the Extras menu. Can be upgraded with extended magazine (+4 rounds), laser sight, and match grade ammo. It is probably the .40 S&amp;amp;W version because it holds 12 rounds.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|400px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P99-2.jpg|thumb|none|600px|A two-tone Walther P99 in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-P99-1.jpg|thumb|none|600px|Fisher about to reload his P99.]]&lt;br /&gt;
[[Image:SCC-P99-3.jpg|thumb|none|600px|Archer holds the P99.]]&lt;br /&gt;
[[Image:SCC-P99-4.jpg|thumb|none|600px|Archer reloads the Walther.]]&lt;br /&gt;
[[Image:SCC-P99-5.jpg|thumb|none|600px|Black Arrow PMC: ''We've got trouble, Fisher is getting creative.'']]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark I==&lt;br /&gt;
The second weapon Fisher can pick up in the game is the [[Desert Eagle Mark I]] handgun. Many thugs carry it during the Malta level. It holds 7 rounds implying it is chambered for .50 AE, but the Mark I was never offered in that caliber. Can be upgraded with a reflex sight, laser sight and match grade ammo. It looks to be the exact same model from ''[[Rainbow Six: Vegas]]'', and like in ''Vegas'' it is incorrectly portrayed as DAO.&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|A matte stainless Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:SCC-DEAGLE-2.jpg|thumb|none|600px|The Desert Eagle Mark I in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-DE-1.jpg|thumb|none|600px|Sam Fisher with his silver Desert Eagle.]]&lt;br /&gt;
[[Image:SCC-DE-2.jpg|thumb|none|600px|Fisher defends Gramkos's attempt to kill him with a point-blank shot.]]&lt;br /&gt;
[[Image:SCC-DE-3.jpg|thumb|none|600px|Fisher releases the Desert Eagle's magazine.]]&lt;br /&gt;
[[Image:SCC-DesertEagle-1.jpg|thumb|none|600px|Sam: ''Andriy Kobin. You say something about my daughter?'']]&lt;br /&gt;
[[Image:SCC-DesertEagle-2.jpg|thumb|none|600px|Fisher holds Kobin as a human shield when the Third Echelon Splinter Cells storm the mansion. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:SCC-DesertEagle-3.jpg|thumb|none|600px|Fisher reloads the Desert Eagle.]]&lt;br /&gt;
[[Image:SCC-DesertEagle-4.jpg|thumb|none|600px|Three Black Arrow mercenaries about to be executed by Fisher.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is the preferred sidearm of the Russian guards in the game. Is used by Black Arrow mercenaries as well as Tom Reed, Grim, Colonel Jeremy Prentiss and Major Shawn Robertson, two high-ranking Black Arrow Officers. Cannot be suppressed but can be upgraded to hold 20 rounds from it's starting 13. Can also be equipped with a laser sight and match grade ammo. Despite being called a &amp;quot;[[SIG-Sauer P228|P228]]&amp;quot; and having a 13-round magazine it is quite visibly a full size SIG-Sauer P226R, which is evident by how the slide protrudes further out from the frame.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SIG-Sauer_P228R.jpg|thumb|none|380px|A SIG-Sauer P228R for comparison - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P228-2.jpg|thumb|none|600px|The P226R in a weapon crate. The rail can be clearly seen.]]&lt;br /&gt;
[[Image:SCC-P228-1.jpg|thumb|none|600px|Kestrel holds an upgraded P226R pistol.]]&lt;br /&gt;
[[Image:SCC-P228-3.jpg|thumb|none|600px|The P226R with flashlight and extended magazine on the ground. Weapons are equipped with flashlights when the enemies use them, however they disappear (or change into a laser sight if available) if the player picks them up.]]&lt;br /&gt;
[[Image:SCC-P226-1.jpg|thumb|none|600px|Fisher retrieves his confiscated P226R after his partner rescues him.]]&lt;br /&gt;
[[Image:SCC-P226-2.jpg|thumb|none|600px|Fisher fires his P226R in Iraq after the enemy assault.]]&lt;br /&gt;
[[Image:SCC-P226-3.jpg|thumb|none|600px|Anna aims her P266R.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228==&lt;br /&gt;
The inventory icon of the &amp;quot;P228&amp;quot; is a real [[SIG-Sauer P228]]. This could indicate that the weapon was planned to be the compact variant, but ended up as the full sized P226. The P228 also appears on the P.E.C. (short for Persistent Elite Creation) Challenge &amp;quot;Advanced Close Combat&amp;quot;.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P228icon.jpg|thumb|none|600px|Only the icon of the pistol is a real P228.]]&lt;br /&gt;
[[Image:SCC-P228 (real).jpg|thumb|none|600px|&amp;quot;Advanced Close Combat&amp;quot; Challenge.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Fisher is seen using a [[Beretta 92FS]] during the recapitulation of the events of the [[Splinter Cell: Double Agent|previous]] game. Note that him using a Beretta is a goof, because Fisher was using a [[Luger P08]] in this particular scene in ''Double Agent''.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:SCC-Beretta92FS.jpg|thumb|none|600px|Fisher holds the 92FS. Note how the safety is on.]]&lt;br /&gt;
[[Image:SCC-Beretta2.jpg|thumb|none|600px|And then fires the gun and kills his former boss and friend.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] can be seen on the Laser Sight upgrade's icon. The developers probably wanted to choose a &amp;quot;neutral&amp;quot; gun for the image of this upgrade, that's why they've selected a unusable pistol.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:CONVICTION-GLOCK.jpg|thumb|none|600px|The Laser Sight upgrade in Conviction.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns offer good accuracy, moderate range and stopping power. Some SMG's are classified as Machine Pistols. MP's have one advantage, that they can be fired when hanging from ledges, windows, pipes or while holding a human shield.&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
The [[MAC-10|Ingram MAC-11]] was seen in the hands of enemies in the early gameplay trailers. Has been removed from the final game.&lt;br /&gt;
[[Image:Mac_m11_9k.jpg|thumb|none|300px|RPB Industries MAC-11 - .380 ACP]]&lt;br /&gt;
[[Image:SCC-MAC11-blip.jpg|thumb|none|500px|The on-screen blip for picking up the MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka Vz. 61 Skorpion ==&lt;br /&gt;
Inventory icon of the &amp;quot;SKORPION&amp;quot; is the older [[SA Vz.61 Skorpion|Vz. 61]], noted by the curved magazine.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|ČZ Skorpion SA Vz. 61 - .320 ACP]]&lt;br /&gt;
[[Image:SCC-Vz61.jpg|thumb|none|600px|Skorpion Vz. 61]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka Vz. 361 Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion#CZ SA 361 Skorpion|CZ Vz. 361 Skorpion]] appears in the game as &amp;quot;SKORPION&amp;quot; and is classified as a machine pistol. It can be upgraded with a better stock for improved accuracy, a reflex sight and hollow point ammunition. Is very accurate, but holds less ammo than the majority of the guns.&lt;br /&gt;
[[Image:SA 361.jpg|thumb|350px|none|ČZ Skorpion SA Vz. 361 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-SAVZ61-4.jpg|thumb|none|600px|The Skorpion in a weapon stash. Note that it has an old Bakelite grip.]]&lt;br /&gt;
[[Image:SCC-Skorp-1.jpg|thumb|none|600px|Sam with a Skorpion fitted with a reflex scope.]]&lt;br /&gt;
[[Image:SCC-Skorp-2.jpg|thumb|none|600px|Close view on the SA 361 Skorpion.]]&lt;br /&gt;
[[Image:SCC-VZ361-1.jpg|thumb|none|600px|Kestrel executes a guard with the Scorpion.]]&lt;br /&gt;
[[Image:SCC-VZ361-2.jpg|thumb|none|600px|Kestrel performs a &amp;quot;Pistol Punch&amp;quot; with the Vz. 361.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears correctly as  &amp;quot;SR-2M&amp;quot; in the game with the fore-grip removed. Can be upgraded with a gun stock, a laser sight and a reflex sight.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:SCC-SR2M-2.jpg|thumb|none|600px|SR-2M Veresk with reflex scope.]]&lt;br /&gt;
[[Image:SC-SMG2.jpg|thumb|none|600px|The SR-2M is seen in a trailer as the &amp;quot;SMG-2&amp;quot;, although the name has been changed to SR-2M in the final game.]]&lt;br /&gt;
[[Image:SCC-SR2M-1.jpg|thumb|none|600px|Archer with an SR-2M. Notice the reflex sight on the gun.]]&lt;br /&gt;
[[Image:SCC-Veresk-1.jpg|thumb|none|600px|Machine pistols can be fired while hanging from pipes, but the accuracy is terrible due to the one-handed grip.]]&lt;br /&gt;
[[Image:SCC-Veresk-2.jpg|thumb|none|600px|Fisher executes a guard with an impressive (but not impossible) move.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[MP5|Heckler &amp;amp; Koch MP5N]] appears as &amp;quot;MP5-N&amp;quot; in Conviction. Black Arrow soldiers use it as their primary weapon in the early levels of the game. Can be upgraded with a laser sight, reflex sight and hollow point ammo.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:SCC-MP5.jpg|thumb|none|600px|H&amp;amp;K MP5N with laser and reflex scope.]]&lt;br /&gt;
[[Image:SCC-MP5N-1.jpg|thumb|none|600px|The MP5N on Sam's back.]]&lt;br /&gt;
[[Image:SCC-MP5N-3.jpg|thumb|none|600px|Sam Fisher with a fully upgraded MP5N.]]&lt;br /&gt;
[[Image:SCC-MP5N-4.jpg|thumb|none|600px|Kestrel reloads the MP5N.]]&lt;br /&gt;
[[Image:SCC-MP5N-5.jpg|thumb|none|600px|Kestrel kills a guard from behind with the MP5N.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD-N1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD-N1]] appears in Conviction as &amp;quot;MP5-SD3&amp;quot;. Can be upgraded with a gun stock, a 2x scope and hollow point ammo. The M68 Aimpoint reflex sight appears to be mounted backwards on this and several other submachine guns and rifles. The MP5SD-N1 is also used by the Navy SEALs during the Diwaniya, Iraq flashback level.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[Image:SC-MP5SD6.jpg|thumb|none|600px|The weapon in an early trailer.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-1.jpg|thumb|none|600px|Sam with the MP5SD-N1 at Kobin's mansion.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-2.jpg|thumb|none|600px|Sam reloads the MP5SD-N1.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-4.jpg|thumb|none|600px|Vic: ''My kids never draw me pictures or write or anything.''&amp;lt;br&amp;gt;SEAL: ''They don't write 'cause you can't read, man.''&amp;lt;br&amp;gt;Vic:'' Laugh it up. But when I get out of here-''&amp;lt;br&amp;gt;Sam: ''You're going to kindergarten?''&amp;lt;br&amp;gt;SEAL: ''You know I hear that they've got entrance exams in kindergarten now, Sam... I dunno if Vic's gonna make it in.'']]&lt;br /&gt;
[[Image:SCC-MP5SD3-3.jpg|thumb|none|600px|View through the 2X Scope of the MP5SD-N1. The characters always fire short (3 rounds) burst when using a gun while aiming down a scope. This enables to maintain accuracy with practically no recoil at all. This also applies to guns equipped with ACOG's.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] can be unlocked in the Extras menu. Can be equipped with a reflex sight, match grade ammo and an extended magazine, giving it 40 rounds from the original 20. It is the only suppressed machine pistol in Conviction. (NOTE: Because this weapon is suppressed and can be fired one-handed, it will be used during hand-to-hand takedowns, but because it does not have infinite ammo, no ammo will be lost from the magazine.)&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SCC-MP7A1-2.jpg|thumb|none|600px|An upgraded MP7A1 in the weapon locker.]]&lt;br /&gt;
[[Image:SCC-MP7A1-1.jpg|thumb|none|600px|Fisher holds an MP7A1 fitted with suppressor, hi-cap magazine and reflex sight.]]&lt;br /&gt;
[[Image:SCC-MP7A1-3.jpg|thumb|none|600px|Sam reloads the MP7A1 at the Third Echelon HQ.]]&lt;br /&gt;
[[Image:SCC-MP7A1-4.jpg|thumb|none|600px|Archer with an MP7A1 during a Deniable Ops game.]]&lt;br /&gt;
[[Image:SCC-MP7A1-5.jpg|thumb|none|600px|Kestrel aims the MP7A1 while holding a guard as human shield.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is carried by Third Echelon guards and members of the Washington Police. Called &amp;quot;UMP-45&amp;quot; but holds 30 rounds like the .40S&amp;amp;W version (UMP40). Can be upgraded with a suppressor, a laser sight and hollow point ammo.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SCC-UMP-1.jpg|thumb|none|600px|H&amp;amp;K UMP45 with laser sight and suppressor in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-UMP-3.jpg|thumb|none|600px|The UMP45 on Archer's back in a Deniable Ops game.]]&lt;br /&gt;
[[Image:SCC-UMP45-1.jpg|thumb|none|600px|Fisher punches a Black Arrow PMC with the UMP45.]]&lt;br /&gt;
[[Image:SCC-UMP-2.jpg|thumb|none|600px|Sam Fisher pulls the charging handle of the UMP45.]]&lt;br /&gt;
[[Image:SCC-UMP45-3.jpg|thumb|none|600px|Sam aims at a corrupt Third Echelon commando with his UMP45.]]&lt;br /&gt;
[[Image:SCC-UMP45-4.jpg|thumb|none|600px|Kestrel reloads the UMP while disguised as a Black Arrow PMC. Note the falling magazine. During reloads, the characters always use their trigger fingers to press the magazine release paddle/button, and reach for the fresh magazine even before that.]]&lt;br /&gt;
[[Image:SCC-UMP45-2.jpg|thumb|none|600px|Fisher reloads the UMP45 while taking cover. During reloads while taking cover the characters always change mags with the hand that is on the trigger. All the playable characters are ambidextrous shooters.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
== SC3000 ==&lt;br /&gt;
The SC3000 (an improved version of the [[Double Agent#SC-20K|SC-20K]] seen in the previous ''Splinter Cell'' games) is a heavily modified [[FN F2000 Tactical]]. The biggest difference can be seen in the weapon's magazine; instead of the F2000's STANAG mags the SC3000 uses new, horizontal magazines. The round control on the side and magazine design could suggest that the modifications were inspired by the [[(Ghost Recon) - Crye Associates MR-C|Crye Associates MR-C]] caseless bullpup assault rifle (a mock-up of a never-produced rifle seen in two other [[Tom Clancy]] titles, namely [[GRAW|G.R.A.W.]] and [[GRAW 2|G.R.A.W. 2]]), which had a similarly extremely high rate of fire, magazine design, and a rotary cocking handle. The high stopping power remains even if it's suppressed. It also lacks any sort of ejection port, including the F2000's patented forward ejection port system, suggesting that this weapon uses caseless ammunition, but is not.&amp;lt;br&amp;gt;&lt;br /&gt;
The SC3000 is carried by several Third Echelon Splinter Cells. Can be upgraded with a better gun stock, suppressor and hollow point ammo.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm]]&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|400px|Crye Precision MR-C (Modular Rifle - Caseless) - Mockup]]&lt;br /&gt;
[[Image:SC-FNF2000.jpg|thumb|none|600px|The SC3000 in the game.]]&lt;br /&gt;
[[Image:SCC-F2000-1.jpg|thumb|none|600px|Archer with a suppressed SC3000 in Deniable Ops mode.]]&lt;br /&gt;
[[Image:SCC-F2000-4.jpg|thumb|none|600px|A 3E (Third Echelon) operative holds the SC3000.]]&lt;br /&gt;
[[Image:SCC-F2000-5.jpg|thumb|none|600px|Splinter Cells surround Fisher at Kobin's mansion.]]&lt;br /&gt;
[[Image:SCC-SC3000-1.jpg|thumb|none|600px|One of the deployed Splinter Cells fires his SC3000 at the Secret Service agents. This image shows, that the SC3000 is not using caseless ammunition.]]&lt;br /&gt;
[[Image:SCC-SC3000-2.jpg|thumb|none|600px|Another Splinter Cell opens fire with the SC3000 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M468 ==&lt;br /&gt;
The [[Barrett M468]] is another usable assault rifle in the game. It is correctly referred to as the earlier M468 direct impingement model as noted by the fully shrouded HK style front post and its distinctive ARMS SIR bi-level free floating handguard. Carried by Third Echelon agents and Black Arrow mercenaries. Can be upgraded with a reflex sight, a suppressor and hollow point ammo.&lt;br /&gt;
[[File:Barrett M468 retractable stock.jpg|thumb|none|400px|Barret M468 - 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:SCC-REC7.jpg|thumb|none|600px|A fully upgraded M468 in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-M468-1.jpg|thumb|none|600px|The M468 with reflex sight and sound suppressor in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-M468-2.jpg|thumb|none|600px|Kestrel with the Barrett M468.]]&lt;br /&gt;
[[Image:SCC-M468-3.jpg|thumb|none|600px|Fisher holds the M468.]]&lt;br /&gt;
[[Image:SCC-M468-4.jpg|thumb|none|600px|Fisher aims at an unlucky goon with his rifle.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash SR-3 Vikhr==&lt;br /&gt;
Referred to as &amp;quot;VIKHR&amp;quot;, the [[VSS Vintorez#SR-3 Vikhr|SR-3 Vikhr]] is a compact assault rifle that can be unlocked in the Extras menu. Also seen in CO-OP in Kobin's hands when he's getting in the cargo plane. The Vikhr can be upgraded with 2X scope, gun stock and match grade ammo. Incorrectly appears as a submachine gun in the game.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|400px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:SCC-SR3.jpg|thumb|none|600px|The SR-3 Vikhr in the game.]]&lt;br /&gt;
[[Image:SCC-VIKHR-1.jpg|thumb|none|600px|Archer holds the Vikhr in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-VIKHR-2.jpg|thumb|none|600px|Archer holds the Vikhr.]]&lt;br /&gt;
[[Image:SCC-SR3 Vikhr.jpg|thumb|none|600px|Fisher aims with the Vikhr.]]&lt;br /&gt;
[[Image:SCC-Ouch.jpg|thumb|none|600px|Ouch...]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is often used by Black Arrow mercenaries, Third Echelon guards during the climax and also by Kobin in the single player campaign. Can be upgraded with a 2X scope, a laser sight and match grade ammo.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-G36C.jpg|thumb|none|600px|The G36C in Conviction.]]&lt;br /&gt;
[[Image:SCC-G36C-1.jpg|thumb|none|600px|The G36C in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-G36C-2.jpg|thumb|none|600px|Kestrel with the G36C.]]&lt;br /&gt;
[[Image:SCC-G36C-3.jpg|thumb|none|600px|Kestrel pulls the charging handle of the G36C fitted with an M2 Aimpoint scope.]]&lt;br /&gt;
[[Image:SCC-G36C-6.jpg|thumb|none|600px|Archer punches the laryngeal prominence (Adam's Apple) of a guard with his G36C, neutralizing him instantly and silently.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
Inventory icon of the G36C is a [[G36K]] with Export scope.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-G36Cicon.jpg|thumb|none|600px|Inventory icon of the G36C which is erroneously a G36K.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR|Fabrique Nationale SCAR-H CQC]] can be obtained through UPlay. It erroneously holds 30 rounds like the &amp;quot;L&amp;quot; variant. Can be upgraded with an ACOG (which appears as &amp;quot;4X scope&amp;quot; in the game), a laser sight and match grade ammo. The SCAR-H has the highest range of all weapons, but only two enemies can be executed with it. The trigger unit (pistol grip, trigger guard, and fire selector area) is modeled from a First Generation SCAR-H.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm]]&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm]]&lt;br /&gt;
[[Image:SCC-SCARH-2.jpg|thumb|none|600px|The SCAR-H CQC in a weapon stash. Note first gen trigger unit.]]&lt;br /&gt;
[[Image:SCC-SCAR-1.jpg|thumb|none|600px|The SCAR-H on Sam's back during the mansion level.]]&lt;br /&gt;
[[Image:SCC-SCAR-2.jpg|thumb|none|600px|Fisher pulls the charging handle of the SCAR-H CQC. All the assault rifles and submachine guns use the same generic reload animation, where the characters imitate the pulling of a charging handle, which is ''always'' on the front parts of the gun. In this and some other cases, it would be much more easier and practical to hit the bolt-catch release button.]]&lt;br /&gt;
[[Image:CONVICTION-SCAR-H.jpg|thumb|none|600px|Kestrel holds a SCAR-H CQC fitted with a &amp;quot;4X Scope&amp;quot;.]]&lt;br /&gt;
[[Image:SCC-SCAR-H CQC.jpg|thumb|none|600px|Round One. FIGHT!]]&lt;br /&gt;
[[Image:SCC-SCAR-8.jpg|thumb|none|600px|Fisher clears a room with the SCAR.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS G2 ==&lt;br /&gt;
The [[FAMAS#FAMAS G2|FAMAS G2]] is another unlockable weapon in the game. It is one of the best assault rifles in the game due to it's high rate of fire and superb accuracy. The only disadvantage is that the FAMAS G2 cannot be suppressed. It can be upgraded with a 2X scope, laser sight and match grade ammo.&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|400px|FAMAS G2 with proprietary bipod deployed - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-FAMAS.jpg|thumb|none|600px|A FAMAS G2 with laser sight in the game.]]&lt;br /&gt;
[[Image:SCC-FAMAS-1.jpg|thumb|none|600px|The FAMAS G2 on Sam's back.]]&lt;br /&gt;
[[Image:SCC-FAMAS-3.jpg|thumb|none|600px|Close view on the FAMAS G2.]]&lt;br /&gt;
[[Image:SCC-FamasG2.jpg|thumb|none|600px|Guard: ''Come out. You're hiding like a little girl!'']]&lt;br /&gt;
[[Image:SCC-FAMAS-4.jpg|thumb|none|600px|Fisher interrogates the Black Arrow Officer with his FAMAS on his back.]]&lt;br /&gt;
[[Image:SCC-FAMAS-5.jpg|thumb|none|600px|Fisher hides in the darkness and aims the FAMAS at a Black Arrow merc.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] appears in the flashback level as Vic's primary weapon. Can be upgraded with an extended magazine (55 rounds), a 4X ACOG (which is anachronistic to the Desert Storm period), and match grade ammo. During the flashback level, it has unlimited ammunition. The model itself appears to be the same AK-47 from [[Rainbow Six: Vegas]].&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|none|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SCC-AK47-1.jpg|thumb|none|600px|The AK-47 on the ground.]]&lt;br /&gt;
[[Image:SCC-AK47-2.jpg|thumb|none|600px|Vic with the AK during the Diwanya, Iraq flashback level.]]&lt;br /&gt;
[[Image:SCC-AK47-3.jpg|thumb|none|600px|Iraqi soldiers standing with AKs.]]&lt;br /&gt;
[[Image:SCC-AK47-4.jpg|thumb|none|600px|Fisher holds an AK-47 fitted with a high-capacity magazine.]]&lt;br /&gt;
[[Image:SCC-AK47-5.jpg|thumb|none|600px|Archer wonders why does Black Arrow keep crates of AK-47's at their secret base in Salt Lake City, UT. The AK never appears in the hands of Black Arrow PMC's in story mode, or Deniable Ops.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] appears in the flashback level and in CO-OP. Carried by several Iraqi insurgents and mercenaries. Can be upgraded with a laser sight, extended mags, and hollow point ammo. It is also incorrectly a submachine gun in the game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:SCC-AKS74U-2.jpg|thumb|none|600px|The AKS-74U in the weapon stash. Note steel ribbed magazine. This appears to be another [[Rainbow Six: Vegas|Rainbow Six: Vegas series]] model.]]&lt;br /&gt;
[[Image:SCC-AKS74U-1.jpg|thumb|none|600px|Sam Fisher with a fully upgraded AKS-74U.]]&lt;br /&gt;
[[Image:SCC-AKS74U-3.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
[[Image:SCC-AKS74U-4.jpg|thumb|none|600px|Vic jumps over some boxes with an AKS-74U in his hands.]]&lt;br /&gt;
[[Image:SCC-AKS74U-5.jpg|thumb|none|600px|Fisher interrogates the PMC Officer at the Michigan Ave Reservoir.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M3 Super 90]] shotgun appears as &amp;quot;M3&amp;quot; in the game and can be unlocked in the Extras menu for free. Holds 8 shells, is very effective in close quarters but is limited to pump-action fire-mode. Not very common among Black Arrow soldiers, because they prefer the automatic weapons, mainly the [[Barrett REC7|M468]] and [[MP5|MP5N]].&lt;br /&gt;
[[Image:Benelli m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SCC-M3.jpg|thumb|none|600px|The M3 Super 90 in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-M3-1.jpg|thumb|none|600px|The M3 Super 90 on Archer's back.]]&lt;br /&gt;
[[Image:SCC-M3-3.jpg|thumb|none|600px|Archer reloading the M3 Super 90.]]&lt;br /&gt;
[[Image:SCC-M3Super90.jpg|thumb|none|600px|Archer holds an M3 with an M2 Aimpoint scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as a usable shotgun. It is the only shotgun available in the standard edition of the game. Holds 8 shells like the [[Benelli M3 Super 90]] even though it only has an 5-round mag-tube. Referred as the &amp;quot;M-500&amp;quot;. Can be upgraded with a laser sight, a reflex sight and match grade ammo.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 500 Cruiser with heat shield - 12 gauge]]&lt;br /&gt;
[[Image:SCC-M500-4.jpg|thumb|none|600px|Mossberg 500 Cruiser with reflex scope in the game.]]&lt;br /&gt;
[[Image:SCC-M500-1.jpg|thumb|none|600px|Sam Fisher holding the Mossberg in Washington.]]&lt;br /&gt;
[[Image:SCC-M500-3.jpg|thumb|none|600px|Sam with the 500 Cruiser after the EMP attack.]]&lt;br /&gt;
[[Image:SCC-M500-5.jpg|thumb|none|600px|Archer blows away a goon with his 500 Cruiser.]]&lt;br /&gt;
[[Image:SCC-M500-6.jpg|thumb|none|600px|Archer insert some shell into his Mossberg 500 Cruiser. Unlike in many games, the characters pump the shotguns only after reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The suppressed [[Franchi SPAS-12]] can only be obtained if someone pre-orders the game. Can be upgraded with a gun stock, a 2X scope and match grade ammo. Appears in semi-automatic mode only.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:SCC_SPAS_12_Suppressed.JPG‎ |thumb|none|600px|The Suppressed Franchi SPAS-12 during weapon selection.]]&lt;br /&gt;
[[Image:CONVICTION-SPAS12.jpg|thumb|none|600px|Fisher fires the SPAS-12 in the &amp;quot;Pre-order Now&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M240D==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|FN M240D machine gun]] makes an appearance in the game as a mounted turret with auto-tracking capability. It is seen equipped with a heat-shield. The M240D is the stationary version of the M240 General Purpose Machine Gun.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|FN M240D - 7.62x51mm NATO (vehicle and aircraft-mount version with spade grips)]]&lt;br /&gt;
[[Image:M240D.jpg|thumb|none|600px|M240D - In this picture it can be clearly seen that is equipped with a heat-shield.]]&lt;br /&gt;
[[Image:TurretSCC.jpg|thumb|none|600px|A view through the built-in camera of the M240D.]]&lt;br /&gt;
[[Image:SCC-M240D Fire.jpg|thumb|none|600px|Firing the turret. It has unlimited ammunition and cannot overheat.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A Minigun==&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A Miniguns]] can be seen as part of turrets the Black Arrow teams use. One is set up at the EMP bombsite, the second one is seen at the White House. A Minigun is also seen on the helicopter during the chopper battle at Michigan Ave Reservoir, but it is strangely mounted as a nose turret.&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCC-Minigun-1.jpg|thumb|none|600px|Fisher takes cover as the turret scans the area for intruders.]]&lt;br /&gt;
[[Image:SCC-Minigun-2.jpg|thumb|none|600px|Fisher examines the GAU-17/A Minigun from up close after neutralizing the operator with a well-placed shot.]]&lt;br /&gt;
[[Image:SCC-Minigun-3.jpg|thumb|none|600px|A disabled GAU-17/A Minigun.]]&lt;br /&gt;
[[Image:CONVICTION-M134.jpg|thumb|none|600px|Archer about to operate the turret via the control panel. The wall-mounted automated turrets were originally planned to be Miniguns, however the developers changed them to M240D machine guns. Still, on the turret's control panel, the Minigun icon remains.]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-80 tanks in the CO-OP/Deniable Ops level &amp;quot;Mozdok Grounds&amp;quot;.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x107mm]]&lt;br /&gt;
[[Image:SCC-Tank1.jpg|thumb|none|600px|Archer in a hangar full of T-80 tanks and BTR-90 vehicles.]]&lt;br /&gt;
[[Image:SCC-Tankgun.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42 30mm Cannon==&lt;br /&gt;
[[Shipunov 2A42]] automatic cannons can be seen on BTR-90's in the same &amp;quot;Mozdok Grounds&amp;quot; level.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:SCC-BTR1.jpg|thumb|none|600px|Shipunov 2A42 cannon mounted on a BTR-90.]]&lt;br /&gt;
[[Image:SCC-BTR2.jpg|thumb|none|600px|The same vehicle from the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
A possible [[Mosin Nagant]] rifle with bayonet can be seen on several communist posters at the Yastreb Complex and at the Russian printing press.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:SCC-Mosin.jpg|thumb|none|600px|Archer stops for a second to examine this vintage commie poster.]]&lt;br /&gt;
&lt;br /&gt;
==Toy Gun==&lt;br /&gt;
Several Toy guns can be seen at the carnival at the Washington Monument used to shoot at targets. The guns resemble the [[Tommy Gun|M1928 Thompson]] submachine gun.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:SCC-TommyGun.jpg|thumb|none|600px|Fisher looks at the toy gun. He could kill some dudes with that toy gun too, probably.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-action Rifle==&lt;br /&gt;
A man is seen holding a lever-action rifle at the carnival when Sam meets Victor Coste. The rifle is probably a toy gun, maybe a prize he's won in a carnival game.&lt;br /&gt;
[[Image:SCC-Lever.jpg|thumb|none|600px|The man holds the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Gadgets==&lt;br /&gt;
Fisher, Archer and Kestrel can use various equipment in the game to surprise the enemy or escape from a hot situation. The EMP grenade can be used to temporarily disable cameras, lights and the flashlights of the enemy guards. It can also stun the enemies just like a flashbang. The remote and proximity mine can stick to any surface and kill any enemy that comes near. The sticky camera can be used to observe areas and tag enemies, or lure guards into their death using its ability to play loud music. When an enemy hears the music, he will start to investigate and can be blown up when he moves close to the camera.&lt;br /&gt;
[[Image:SCC-GADGETS.jpg|thumb|none|600px|The available equipment in the game. From left to right: EMP grenade, frag grenade, flashbang, remote mine, sticky camera and proximity mine.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
The firing technique Sam Fisher and the other playable characters use is called C.A.R. (Center Axis Relock). This system allows the operator to engage and disengage very quickly, while maintaining maneuverability and stability, and negating most of the recoil. The system was invented mainly for handguns, but works well with all kinds of weapons, small arms, longer guns or even melee weapons and OC sprays.&lt;br /&gt;
&lt;br /&gt;
The close-quarters takedowns seen in the game (only the ones that involve using guns as melee weapons, the rest are Krav Maga moves) are also parts of the C.A.R. system. Due to the unique, bladed stance the C.A.R. shooting system enables extremely fast reloads, which are also seen in the game.&lt;br /&gt;
&lt;br /&gt;
The C.A.R. technique was invented by Paul Castle, Chief Instructor of Sabre Tactical Training and Research, Inc. Paul Castle (born 1959) passed away﻿ on September 14th, 2011 after a long battle with cancer. Rest In Peace, Paul.&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Silent_Hill:_Homecoming&amp;diff=629665</id>
		<title>Silent Hill: Homecoming</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Silent_Hill:_Homecoming&amp;diff=629665"/>
		<updated>2012-11-08T18:13:09Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Taurus PT92 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the 2007 video game ''Silent Hill: Homecoming'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Silent_Hill_Homecoming_Box_Art.jpg|right|thumb|300px|''Silent Hill: Homecoming'' (2007)]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
=== Taurus PT92 ===&lt;br /&gt;
&lt;br /&gt;
Known as the &amp;quot;Mk 23 Handgun&amp;quot; in-game, it best resembles a Taurus PT92 semi-automatic pistol. The gun itself is also very similar to that of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; featured in ''[[Resident Evil]]'', another Japanese survival horror video game series, although without the stainless barrel and slide-mounted safety. Despite Alex describing the gun as a &amp;quot;9mm pistol&amp;quot;, it has apparently been converted to use .45 ACP ammunition as the boxes of pistol ammunition have &amp;quot;.45 Auto&amp;quot; written on the side. It is safe to assume that Team Silent must have mixed the function of the PT92 with the [[Heckler &amp;amp; Koch Mark 23]]. The Mk 23 Handgun has a box magazine capacity of nine rounds on Normal difficulty and five on Hard. Alex can obtain it once he has given the Old Revolver to Curtis Ackers at the Salvage Yard in Shepherd's Glen. Curtis offers the Mk 23 Handgun in return as &amp;quot;a fair trade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:PT99Black1.jpg|thumb|none|250px|A Taurus PT92 semi-automatic pistol.]]&lt;br /&gt;
[[Image:Mk23_Handgun.jpg|thumb|none|500px|''&amp;quot;The 9mm pistol Curtis Ackers gave me. It's in good condition and easy to use.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
=== Custom M1911-pattern pistol ===&lt;br /&gt;
&lt;br /&gt;
Known as &amp;quot;A 'Chrome Hammer' Pistol&amp;quot; in-game, it has a distinctive resemblance to an SVI or STI custom M1911 or 2011, with its jet funnel magwell and compensator. A 'Chrome Hammer' Pistol has a box magazine capacity of twelve rounds (seven on Hard Mode). Alex can obtain this if he hacks away at wooden barricades blocking off a crypt in the Rose Heights Cemetery with the Fire Axe. Obtaining this weapon is optional and Alex will still use the Mk 23 Handgun in cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chrome_Hammer.jpg|thumb|none|500px|''&amp;quot;Has increased damage and holds more ammunition over the regular pistol.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1912 ===&lt;br /&gt;
&lt;br /&gt;
Simply known as the &amp;quot;12 Gauge Shotgun&amp;quot; in-game, despite being a 12-gauge shotgun, it best resembles a Winchester Model 1912 pump-action shotgun. It has a tubular magazine capacity of four shells (three on Hard difficulty). Alex obtains this at the Shepherd's Glen Police Station, when Deputy Wheeler gives it to him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester_Model_1912.jpg|thumb|none|350px|Winchester Model 1912 pump-action shotgun.]]&lt;br /&gt;
[[Image:12_gauge_shothun.jpg|thumb|none|500px|''&amp;quot;Devastating at close range, but fires and reloads slowly.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
&lt;br /&gt;
The Franchi SPAS-12 is featured in-game as &amp;quot;A 'BlueSteel' Shotgun&amp;quot; and is the superior counterpart of the 12 Gauge Shotgun. Like A 'Chrome Hammer' Pistol, A 'BlueSteel' Shotgun is also optional and can be obtained when Alex is trapped in the &amp;quot;Otherworld&amp;quot; version of his own home. A 'BlueSteel' Shotgun has a slightly more realistic ammo count with a tubular magazine capacity of five shells (four on Hard mode).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|350px|thumb|none|A Franchi SPAS-12 combat shotgun.]]&lt;br /&gt;
[[Image:Bluesteel.jpg|500px|thumb|none|''&amp;quot;Has increased damage and holds more ammunition over the regular shotgun.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== M14 ===&lt;br /&gt;
&lt;br /&gt;
The M14 in-game has a magazine capacity of five rounds and is one of the more stronger weapons of the game along with the shotguns, although ammunition is scarce and Alex can only carry fifteen rounds of ammunition - five in the magazine and ten in reserve. The M14 is an optional weapon acquired in the Dargento Cemetery in Silent Hill as a reward for completing the Janus statue puzzle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|500px|thumb|none|M14]]&lt;br /&gt;
[[Image:SH_M14.jpg|500px|none|thumb|''&amp;quot;Fires slowly, but has longer range and greater power than any pistol.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare L96A1 ===&lt;br /&gt;
&lt;br /&gt;
The Accuracy International Arctic Warfare L96A1, known in-game as &amp;quot;A Police Marksman Rifle&amp;quot;, is featured without a scope and located towards the end of the game in the Underground room 113. It is similar to the M14 in terms of ammunition and capacity, however it is more powerful. Due to the weapon being located in close proximity to Deputy Wheeler and lacking any form of attachments, it may be possible the L96 was bought as a civilian model for use by the Shepherd's Glen police.&lt;br /&gt;
&lt;br /&gt;
[[Image:L96A1G.jpg|500px|thumb|none| L96A1]]&lt;br /&gt;
[[Image:A_police_marksman_rifle.jpg|500px|none|thumb|''&amp;quot;Has increased damage and holds more ammunition over the regular rifle.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
== Other Weapons==&lt;br /&gt;
&lt;br /&gt;
=== Single Action Army ===&lt;br /&gt;
&lt;br /&gt;
Although not usable as a weapon, a Single Action Army revolver known as the &amp;quot;Old Revolver&amp;quot; is obtained when Alex takes it from his catatonic mother, fearing what she might do with it. As the description says, Alex takes it to the Salvage Yard in hopes of having it repaired, presumably so he can use it. When Alex hands it to Curtis, he remarks, ''&amp;quot;Hmmmm... pretty neglected. It's a damn shame the way people mistreat such nice things.&amp;quot;'' reinforcing its appearance as a period piece.&lt;br /&gt;
&lt;br /&gt;
Curtis says he can fix it, but that it might take a while. Alex tells him to keep it for the troubles and Curtis gives him a Mk 23 Handgun in return.&lt;br /&gt;
&lt;br /&gt;
[[Image:SH_SAA.jpg|500px|none|thumb|''&amp;quot;The cylinder is rusted and won't turn. It'd be a nice piece if I could get it repaired...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
=== Laser Pistol ===&lt;br /&gt;
&lt;br /&gt;
Like in many previous ''Silent Hill'' games, this weapon is unlocked after getting the &amp;quot;UFO Ending&amp;quot;. The weapon has unlimited ammunition and is able to kill enemies with rather ease.&lt;br /&gt;
&lt;br /&gt;
[[Image:Laser_Pistol.jpg|500px|none|thumb|''&amp;quot;Small but very effective. Where did this come from? Did aliens leave it here?&amp;quot;'']]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Drive_Angry&amp;diff=617621</id>
		<title>Drive Angry</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Drive_Angry&amp;diff=617621"/>
		<updated>2012-09-30T23:37:02Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Smith &amp;amp; Wesson Model 629 &amp;quot;Performance Center&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Drive-angry-poster.jpg|thumb|right|300px|''Drive Angry (2011)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Drive Angry''''' is a 2011 &amp;quot;grindhouse&amp;quot;-style action movie that stars [[Nicolas Cage]] as a man who escapes from Hell in order to save a kidnapped infant from a cult that also murdered his daughter. The film was released in 3D and co-stars [[Amber Heard]], [[Billy Burke]], [[David Morse]], and [[William Fichtner]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Drive Angry'':''' &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
John Milton ([[Nicolas Cage]]) carries a custom [[Remington Model 870 Shotgun|Remington 870]] shotgun throughout the film, and uses it on multiple occassions. The gun is customized with a rear pistol grip, a leather strap on the foregrip, a custom Royal Arms 12 point breaching muzzle and a side shell holder. A cultist is also seen with a regular Remington 870 shotgun during the church shootout. Some state troopers are also seen with regular Remington 870s at a roadblock.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Cage shotgun DR2.jpg|thumb|none|600px|John Milton ([[Nicolas Cage]]) fires the Remington while driving his 1963 Buick Riviera.]]&lt;br /&gt;
[[Image:Cage shotgun DR.jpg|thumb|none|600px|Milton holds racks the action of his shotgun.]]&lt;br /&gt;
[[Image:DriveA870.jpg|thumb|none|600px|'''&amp;quot;Hell already is walking the Earth.&amp;quot;''']]&lt;br /&gt;
[[Image:DriveA870-2.jpg|thumb|none|600px|Milton holds the shotgun during the motel shootout.]]&lt;br /&gt;
[[Image:DriveARem870.jpg|thumb|none|600px|A cultist holds his Remington on Milton (circled in red).]]&lt;br /&gt;
[[Image:DriveA870-3.jpg|thumb|none|600px|Milton loads his shotgun at Webster's ([[David Morse]]).]]&lt;br /&gt;
[[Image:DriveAVarious.jpg|thumb|none|600px|A couple of troopers are armed with regular Remington 870 shotguns at the roadblock.]]&lt;br /&gt;
[[Image:DriveA 26.jpg|thumb|none|600px|Sarge ([[Marc Macaulay]]) on the left holds his Remington 870 on The Accountant ([[William Fichtner]]).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
John Milton ([[Nicolas Cage]]) carries an [[Colt M1911A1]] pistol as his sidearm throughout the film. Piper ([[Amber Heard]]) also handles the gun on a couple of occasions. Judging from the typical dark grey finish, old safety lever and linear barrel, the gun is a genuine M1911A1 Army version, not a more common Series 70 often used to impersonate the gun. Milton's original handgun was supposedly going to be a .357 Magnum revolver. After the &amp;quot;God Killer&amp;quot; was made, Milton's sidearm was changed to an [[Colt M1911A1]], to be less similar. The gun has two visible jam, exaclty when Piper shoots the cop and then when Milton reloads after shooting a cultist woman driving a pick-up.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:DriveA1911.jpg|thumb|none|600px|Milton fires his Colt M1911A1 during the motel shootout.]]&lt;br /&gt;
[[Image:DriveA1911-2.jpg|thumb|none|600px|Piper fires the Colt M1911A1 at a cop, saving Milton.]]&lt;br /&gt;
[[Image:DriveA1911-3.jpg|thumb|none|600px|Note how the gun has jammed in the next shot.]]&lt;br /&gt;
[[Image:Heard 1911_DR.jpg|thumb|none|600px|Piper  chambers Milton's Colt M1911A1.]]&lt;br /&gt;
[[Image:Miltons19112.jpg|thumb|none|600px|Piper holds Milton's own Colt M911A1 on him, as she feels he owes her some answers.]]&lt;br /&gt;
[[Image:DriveA_03.jpg|thumb|none|600px|Piper holds the Colt M1911A1.]]&lt;br /&gt;
[[Image:DriveA1911-4.jpg|thumb|none|600px|Milton fires the Colt M1911A1 during the church shootout. Note how the weapon effectively cycles a blank but a part of the flash is added electronically for 3D.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Jonah King ([[Billy Burke]]) carries a [[Single Action Army]] revolver as his sidearm.&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|300px|Colt Single Action Army with a 4.75&amp;quot; barrel, and case colored and blued (referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model) - .45 Long Colt]]&lt;br /&gt;
[[Image:DriveASAA.jpg|thumb|none|600px|Jonah King fires the Single Action Army in the church.]]&lt;br /&gt;
[[Image:DriveASAA-2.jpg|thumb|none|600px|King holds the SAA.]]&lt;br /&gt;
[[Image:SAA DA unknown.jpg|thumb|none|600px|Jonah King ([[Billy Burke]]) holds the [[Single Action Army]] revolver.]]&lt;br /&gt;
[[Image:DriveASAA-3.jpg|thumb|none|600px|King fires the Colt during the climactic shootout.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is seen used by state troopers during the roadblock. Trooper/cultist Katsura is also seen wielding his duty P226 during the climactic shootout.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|A factory black (K-Kote) SIG-Sauer P226 pistol chambered in 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[Image:DriveAP226.jpg|thumb|none|600px|A couple of troopers pull their PO226s on The Accountant ([[William Fichtner]]) during the roadblock scene.]]&lt;br /&gt;
[[Image:DriveA 26.jpg|thumb|none|600px|A trooper on the right holds a SIG.]]&lt;br /&gt;
[[Image:DriveAP226-2.jpg|thumb|none|600px|Trooper Katsura holds his P226 on The Accountant.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
Webster ([[David Morse]]) is seen with a [[12 Gauge Double Barreled Shotgun]] when he helps Milton and Piper.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|400px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:WebsterStill.jpg|thumb|none|500px|Webster ([[David Morse]]) holds his shotgun in a promotional image.]]&lt;br /&gt;
[[Image:DriveADB.jpg|thumb|none|600px|Webster holds his shotgun.]]&lt;br /&gt;
[[Image:DriveADB-2.jpg|thumb|none|600px|Webster looks on as Milton speeds away in a 1971 Chevelle SS.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Sawed-Off Shotgun==&lt;br /&gt;
Tattooed Guy ([[Michael Papajohn]]), Jonah King's right hand man uses a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun Sawed Off|12 Gauge Double Barreled Sawed-Off Shotgun]] throughout the movie, most notably during the motel shootout.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:DriveASBS.jpg|thumb|none|600px|Tattooed Guy fires his shotgun at Milton during the motel shootout.]]&lt;br /&gt;
[[Image:DriveASBS-2.jpg|thumb|none|600px|Tattooed Guy holds his shotgun during the car chase after the church shootout.]]&lt;br /&gt;
[[Image:DriveASBS-3.jpg|thumb|none|600px|Tattooed Guy aims his shotgun at Milton during the climactic shootout.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Gold Cup National Match==&lt;br /&gt;
Tattooed Guy ([[Michael Papajohn]]) uses a stainless [[Colt Gold Cup National Match]] at the church.&lt;br /&gt;
[[Image:ColtGoldCupNatMatchSS.jpg|thumb|none|300px|Colt Gold Cup National Match (Mark IV, Series 80) with stainless steel finish - .45 ACP]]&lt;br /&gt;
[[Image:DriveA 06.jpg|thumb|none|600px|Tattooed Guy holds the Colt on Piper.]]&lt;br /&gt;
[[Image:A.jpg|thumb|none|600px|Here we can see the words 'Gold Cup'.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Colorado police officers carry the [[Glock 19]] as their sidearm. One is also seen in the hands of a cultist during the church shootout.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 - 9x19mm]]&lt;br /&gt;
[[Image:DriveA 02.jpg|thumb|none|600px|A cop draws his Glock on the Accountant.]]&lt;br /&gt;
[[Image:DriveAG19-2.jpg|thumb|none|600px|A cop aims his Glock at Milton.]]&lt;br /&gt;
[[Image:DriveAG19.jpg|thumb|none|600px|A cultist holds his Glock on Milton.]]&lt;br /&gt;
&lt;br /&gt;
===Flashpaper 1911 (Continuity error)===&lt;br /&gt;
As one of the Colorado police officers gets shot by Piper during the motel shootout, his [[Glock 19]] briefly turns into a [[Non Guns|Flashpaper (or 'Non Gun') 1911]]. &amp;quot;Non Guns&amp;quot; are a brand name of electronically-operated prop weapons made by ISS (Independent Studio Services). They are safer than real-steel counterparts, and they often subtitute them i.e. when blanks are not necessary.&lt;br /&gt;
[[Image:1911non-gun.jpg|thumb|none|300px|Colt 1911 Non Gun]]&lt;br /&gt;
[[Image:DriveANonGun.jpg|thumb|none|600px|The cop fires his sidearm. ''Note how the Glock 19 has turned into a Non Gun 1911.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 with stainless slide==&lt;br /&gt;
A [[Glock 17]] with a stainless slide is used by one of Jonah's followers.&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Generation 3 Glock 17 with stainless steel slide and adjustable sights (used by Joker in [[The Dark Knight]]) - 9x19mm]]&lt;br /&gt;
[[Image:DriveA 12.jpg|thumb|none|600px|Jonah's followers fires her [[Glock 17]] at Milton's car before get hit by another car.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
Webster ([[David Morse]]) is briefly seen with a [[Smith &amp;amp; Wesson Model 586]] as he comes to meet Milton and Piper.&lt;br /&gt;
[[Image:S&amp;amp;W586-6.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:DriveA586.jpg|thumb|none|600px|'''&amp;quot;No, toots. I carried his coffin.&amp;quot;''' Webster holds his Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 &amp;quot;Performance Center&amp;quot;==&lt;br /&gt;
A cultist ([[Henry Kingi]]) is seen holding and firing a [[Smith &amp;amp; Wesson Model 29#Smith Wesson Model 629|Smith &amp;amp; Wesson Model 629 &amp;quot;Performance Center&amp;quot;]] revolver fitted with a huge scope during the church shootout. He later gives it to a woman, who uses it during the ensuing car chase.&lt;br /&gt;
[[File:SW629PC.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 629 &amp;quot;Performance Center&amp;quot; with custom weighted barrel and scope rails - .44 Magnum]]&lt;br /&gt;
[[Image:DriveAS&amp;amp;W.jpg|thumb|none|600px|The cultist hands the Model 629 to a woman.]]&lt;br /&gt;
[[Image:DriveA629.jpg|thumb|none|600px|A cultist woman fires the Model 629 while making a very unflattering face.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
During the church shootout, a cultist pulls out a [[Smith &amp;amp; Wesson Model 10]] snub-nosed revolver with ivory grips, and holds Milton at gunpoint.&lt;br /&gt;
[[Image:S&amp;amp;WModel10Snub.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 10 snub nose revolver - .38 Special]]&lt;br /&gt;
[[Image:DriveAModel10.jpg|thumb|none|600px|The cultist holds the Model 10 on Milton.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A couple of cultists are seen wielding [[Colt Python]] revolvers during the church shootout. A naked cultist woman is also seen firing a [[Colt Python]] at Milton's Chevelle during the climax shootout, but is quickly taken down by Milton.&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg|thumb|none|300px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:DriveAPython.jpg|thumb|none|600px|The cultists pull out their Pythons (circled in red).]]&lt;br /&gt;
[[Image:DriveAPython-2.jpg|thumb|none|600px|A naked cultist fires her Python.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
During the car chase after the church shootout, a cultist woman is seen firing a [[Desert Eagle]] at Milton's '69 Charger.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|300px|Desert Eagle MK VII - .357 Magnum]]&lt;br /&gt;
[[Image:DriveADesertEagle.jpg|thumb|none|600px|The cultist fires her Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Some cultists are seen with [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USPs]] during the climactic shootout.&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:DriveA590USP.jpg|thumb|none|600px|The cultist on the background fires an USP.]]&lt;br /&gt;
[[Image:DriveAUSP.jpg|thumb|none|600px|A cultist fires his USP at Milton's Chevelle SS.]]&lt;br /&gt;
[[Image:DriveAUSP-2.jpg|thumb|none|600px|The cultist fires at Milton.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
A cultist pulls out a stainless [[Ruger GP100]] during the climax shootout, and holds it on The Accountant ([[William Fichtner]]).&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|300px|Ruger GP100 - .357 Magnum]]&lt;br /&gt;
[[Image:DriveAthug.jpg|thumb|none|600px|A cultist holds his GP100 on The Accountant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16A4|Colt M16A4]] is used by a couple of state troopers as well as Cap ([[Tom Atkins]]) during the roadblock scene.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:DriveAVarious.jpg|thumb|none|600px|A trooper on the right aims his M16A4.]]&lt;br /&gt;
[[Image:DriveAM16.jpg|thumb|none|600px|Cap fires the M16A4 at Milton's 1971 Chevy Chevelle SS.]]&lt;br /&gt;
[[Image:DriveA 26.jpg|thumb|none|600px|Cap holds the M16A4 on The Accountant ([[William Fichtner]]).]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
A [[Saiga-12|Saiga 12]] shotgun is briefly wielded by Jonah King ([[Billy Burke]]) in the final fight, with a shortened barrel, butt stock removed, and a 20-round drum magazine. This appears to be the exact same custom Saiga 12 from [[Gamer]] and [[The Expendables]].  &lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|500px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:DriveA 31.jpg|thumb|none|600px|The Saiga 12 is seen in a cooler filled with weapons and ammo.]]&lt;br /&gt;
[[Image:DriveA 32.jpg|thumb|none|600px|King holds the Saiga.]]&lt;br /&gt;
[[Image:DriveAS12K.jpg|thumb|none|600px|King fires the Saiga at some explosives, sending Milton's car flying.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A cultist is seen firing a [[Mossberg 590]] during the climactic shootout.&lt;br /&gt;
[[Image:Mossberg590.jpg|thumb|none|500px|Mossberg 590 without heat shield - 12 Gauge]]&lt;br /&gt;
[[Image:DriveA590USP.jpg|thumb|none|600px|A cultist firs his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
One of the cultists uses a scoped [[Remington 700|Remington Model 700]] rifle during the climactic shootout.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:DriveARem700.jpg|thumb|none|600px|A cultist gets shot holding his Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown 12 Gauge Shotgun==&lt;br /&gt;
During the climax shootout, one of the cultists wields an unknown 12 shotgun, but gets run over by Milton.&lt;br /&gt;
[[Image:DriveAShotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The 'God Killer'==&lt;br /&gt;
John Milton ([[Nicolas Cage]]) uses a custom made pepperbox-type gun identified in the film as the &amp;quot;God Killer&amp;quot;. Milton presumably stole the gun from Hell. The firearm has the power to completely destroy one's soul and the Accountant ([[William Fichtner]]) is seen wounded by it. Piper ([[Amber Heard]]) also uses the gun during the climax.&lt;br /&gt;
[[Image:DriveAGodKiller.jpg|thumb|none|600px|The box in which the God Killer is stored.]]&lt;br /&gt;
[[Image:DriveAGodKillerBox.jpg|thumb|none|600px|The God Killer inside its box.]]&lt;br /&gt;
[[Image:Cage unknown DA.jpg|thumb|none|600px|Milton holds the God Killer on The Accountant.]]&lt;br /&gt;
[[Image:DriveAGodKiller-2.jpg|thumb|none|600px|Piper holds the God Killer on The Accountant.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Fantasy]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Hitcher_(2007)&amp;diff=617612</id>
		<title>The Hitcher (2007)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Hitcher_(2007)&amp;diff=617612"/>
		<updated>2012-09-30T23:11:38Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Hitcher (2007) cover art.jpg|thumb|right|300px|The Hitcher (2007)]] &lt;br /&gt;
&lt;br /&gt;
'''The following firearms appear in the film: ''The Hitcher (2007).'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is taken by Jim Halsey ([[Zachary Knighton]]) from a sheriff when he was about to draw it from his holster. And Jim uses it in a few scenes in the film. &lt;br /&gt;
Other sheriffs and a few police officers use it throughout the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
Police Officers are armed with [[Glock 17]]s aiming them at Grace Andrews ([[Sophia Bush]]) demanding she drops her weapon when she's in the 18 wheeler threatening to kill John Ryder ([[Sean Bean]]) if he doesn't let go of Jim ([[Zachary Knighton]]) who is tied up between the truck and the carriage. John Ryder also uses one at the end of the movie to kill the driver of the prisoner transport van, but disgards it afterwards.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 4506 ==&lt;br /&gt;
John Ryder ([[Sean Bean]]) uses a [[Smith &amp;amp; Wesson 4506]] to kill the law enforcement officers that were pursuing Grace and Jim and then he drives past them after killing the officers.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W4506 PF BruceW.jpg|thumb|none|350px|Smith &amp;amp; Wesson 4506 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 686 ==&lt;br /&gt;
&lt;br /&gt;
Grace Andrews ([[Sophia Bush]]) uses a [[Smith &amp;amp; Wesson Model 686]] throughout the movie. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel686.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 686 4&amp;quot; Barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:2007_the_hitcher_007.jpg‎|thumb|none|600px|Grace ([[Sophia Bush]]) with her Smith &amp;amp; Wesson Model 686]].&lt;br /&gt;
&lt;br /&gt;
== Colt AR-15 Carbine ==&lt;br /&gt;
What appears to be a [[M16#AR-15 Carbine|AR-15 Carbine]] with a scope is used by John Ryder ([[Sean Bean]]) in a sniping/chase sequence. A sheriff can be seen also using one while hanging out the window of one of the police cruisers firing at Grace and Jim as they are driving away resisting arrest.&lt;br /&gt;
&lt;br /&gt;
[[Image:AR15earliervariant.jpg|thumb|none|500px|Colt AR-15 Carbine with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Image5_1184970862.jpg|thumb|none|400px|John Ryder([[Sean Bean]]) with his AR-15 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox  ==&lt;br /&gt;
A [[Beretta 92FS Inox]] is Lt. Estridge's ([[Neal McDonough]]) sidearm. It was holstered and he was stuck in his SUV so he couldn't reach it. In other words, It was taken by Grace Andrews ([[Sophia Bush]]) to kill John Ryder ([[Sean Bean]]). Due to a continuity error, it changes to a discharged Glock once Ryder is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm.]]&lt;br /&gt;
[[Image:H07-BER92.JPG|thumb|none|500px|John Ryder ([[Sean Bean]]) aims the Beretta 92FS Inox at Lt. Estridge ([[Neal McDonough]]).]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 ==&lt;br /&gt;
A [[Mossberg 590]] shotgun is used during the finale by John Ryder ([[Sean Bean]]) and later by Grace Andrews ([[Sophia Bush]]) &lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500 Cruiser ext.jpg|thumb|none|450px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:Sophia_Bush-The_Hitcher-Teen_Choice.jpg|thumb|none|600px|Grace ([[Sophia Bush]]) with her Mossberg 590 Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
An officer can be seen with this searching the station for Grace, Jim and John after they escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Fuzz&amp;diff=608779</id>
		<title>Hot Fuzz</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Fuzz&amp;diff=608779"/>
		<updated>2012-09-04T01:16:36Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Air Rifle (BSA Cadet) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=Hot Fuzz&lt;br /&gt;
|picture = Hot fuzz.jpg&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&lt;br /&gt;
|director = Edgar Wright&lt;br /&gt;
|date=  February 14, 2007&lt;br /&gt;
|character1= Nicholas Angel&lt;br /&gt;
|character2=Danny Butterman&lt;br /&gt;
|actor1 = [[Simon Pegg]]&lt;br /&gt;
|actor2=[[Nick Frost]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Hot Fuzz'' is a 2007 comedy directed by [[Edgar Wright]] that spoofs the conventions of the buddy cop genre seen in such films as the ''[[Lethal Weapon]]'' series. Police officer Nicholas Angel ([[Simon Pegg]]) is sent from London to the small, English countryside town of Sandford because his extreme dedication to being a London officer consistently upstages his colleagues. When he arrives in Sandford, he uncovers a plot by a small cabal of residents to rid the town of anything and anyone they find disrupts the peace and harmony they strive for.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''[[Hot Fuzz]]'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
&lt;br /&gt;
A [[H&amp;amp;K USP|Heckler &amp;amp; Koch USP Compact]] is taken as evidence by Sergeant Nicholas Angel ([[Simon Pegg]]) when they search Arthur Webley's ([[David Bradley]]) armory.&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP Compact - 9mm.]]&lt;br /&gt;
[[Image:HFUSPCompact-1.jpg|thumb|none|600px|A USP Compact being bagged as evidence.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
&lt;br /&gt;
A [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is used by Simon Skinner ([[Timothy Dalton]]) during the car chase.&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Match - 9mm.]]&lt;br /&gt;
[[Image:HFUSPMatch-1.jpg|thumb|none|600px|Skinner fires his Heckler &amp;amp; Koch USP Match out the window during the car chase.]]&lt;br /&gt;
[[Image:HFUSPMatch-3.jpg|thumb|none|600px|Skinner smacks a fresh magazine into his USP Match.]]&lt;br /&gt;
[[Image:HFUSPMatch-4.jpg|thumb|none|600px|Skinner holds his USP on a  hostage. &amp;quot;Stop, or the ginger-nut gets it!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 F==&lt;br /&gt;
A Two Tone (stainless frame, black slide) [[Jericho 941|Jericho 941 F]] &amp;quot;Baby Eagle&amp;quot; is used by Sergeant Nicholas Angel ([[Simon Pegg]]) in the supermarket and pub shootouts, akimbo style with his [[Taurus PT92|Taurus PT92 AF]].&lt;br /&gt;
&lt;br /&gt;
[[File:Jericho 941 F 2tone.jpg|thumb|none|300px|Jericho 941 F (two tone early model) -  9x19mm]]&lt;br /&gt;
[[Image:HFBabyEagle-1.jpg|thumb|none|600px|Angel prepares his two tone Jericho 941 F Baby Eagle.]]&lt;br /&gt;
[[Image:HFBabyEagle-3.jpg|thumb|none|600px|Angel uses the two tone Jericho 941 F as his left hand gun.]]&lt;br /&gt;
[[Image:HFBabyEagle-4.jpg|thumb|none|600px|Angel with both his Jericho &amp;amp; PT92AFS. &amp;quot;Idea ...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
When Danny and Angel watch ''[[Point Break]]'', the infamous scene is shown when Johnny Utah ([[Keanu Reeves]]) aims his [[SIG-Sauer P226]] pistol at [[Patrick Swayze]]'s character and fires his gun empty into the air, a scene which is later replicated by Danny and his father.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:HFSIGP226-1.jpg|thumb|none|601px|Keanu Reeves is seen in ''[[Point Break]]'' with his SIG-Sauer P226.]]&lt;br /&gt;
[[Image:HFSIGP226-2.jpg|thumb|none|601px|Keanu Reeves aims his SIG P226.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
Danny Butterman ([[Nick Frost]]) uses a [[Smith &amp;amp; Wesson 5906]] as one of his sidearms, sometimes firing it akimbo with a Charter Arms Snub. He is seen using it during the pub shootout and during the car chase to shoot at Simon Skinner's ([[Timothy Dalton]]) car. His father, Inspector Frank Butterman ([[Jim Broadbent]]) gets a hold of it in the final scene in the mini-village and threatens his son with it. Danny then retains the weapon while Frank runs off - unwilling to shoot his own father, Danny angrily fires the S&amp;amp;W into the air while lying on his back (spoofing a scene from ''[[Point Break]]'').&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg‎|thumb|400px|none|Smith &amp;amp; Wesson 5906 - 9mm]]&lt;br /&gt;
[[Image:HFS&amp;amp;W5906-1.jpg|thumb|none|601px|Danny fires his Smith &amp;amp; Wesson out the window shouting: &amp;quot;Bang, bang, bang!&amp;quot;]]&lt;br /&gt;
[[Image:HFS&amp;amp;W5906-2.jpg|thumb|none|601px|Frank Butterman holds his son hostage with a Smith &amp;amp; Wesson 5906.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W5906-3.jpg|thumb|none|601px|Danny takes aim at his father as he runs away.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W5906-4.jpg|thumb|none|601px|Unable to shoot his father, he mocks ''[[Point Break]]'' and empties the gun into the air.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
Sergeant Nicholas Angel ([[Simon Pegg]]) uses a [[Taurus PT92|Taurus PT92AFS]] as his main sidearm during his assault on the town, sometimes using it akimbo style along with his [[Jericho 941]] &amp;quot;Baby Eagle&amp;quot;.&lt;br /&gt;
In one of the DVD special features Simon Pegg is shown answering questions at a Q&amp;amp;A. He mistakenly refers to the Taurus as a Beretta. He does however get the Jericho &amp;quot;Baby Eagle&amp;quot; correct.&lt;br /&gt;
[[Image:Taurus92NoRails.jpg|thumb|none|300px|Taurus PT92AFS (Stainless) with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-1.jpg|thumb|none|600px|Angel preps the Taurus PT92AFS for the final showdown.]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-4.jpg|thumb|none|600px|Angel fires both his PT92AFS as he dives into the pub.]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-5.jpg|thumb|none|600px|Angel with his PT92AFS at the ready.]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-7.jpg|thumb|none|600px|Angel draws his PT92AFS after fighting the Trolly Boy Michael ([[Rory McCann]]).]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-8.jpg|thumb|none|600px|Angel watches Skinner and Butterman escape with his PT92AFS in hand.]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-9.jpg|thumb|none|600px|Angel fires his PT92AFS whilst in high speed pursuit.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Amanda Paver ([[Lorraine Hilton]]) pulls out a pair of .380 ACP [[Walther PPK]]s from her bicycle basket.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|400px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[Image:HFWaltherPPK-1.jpg|thumb|none|601px|Paver is never without her Walther PPKs, or her thermos.]]&lt;br /&gt;
[[Image:HFWaltherPPK-4.jpg|thumb|none|601px|Amanda firing her PPKs showing her war face.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Charter Arms Snub (Unknown)==&lt;br /&gt;
Danny is seen wielding a snub nose which looks like a Charter Arms Undercover, mainly akimbo style with his [[Smith &amp;amp; Wesson 5906]].&lt;br /&gt;
[[Image:HFCharterArmsSnub-1.jpg|thumb|none|601px|Danny dual wields his Charter Arms Undercover Snub with his [[Smith &amp;amp; Wesson 5906]] as he dives into the bar.]]&lt;br /&gt;
[[Image:Hot fuzz charter arms 1.jpg|thumb|none|600px|Nicolas and Danny fire at the Porter's while jumping through the air (production still).]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
Inspector Frank Butterman ([[Jim Broadbent]]) uses two engraved [[Colt 1851 Navy]] revolvers with gold cylinders and ivory grips when he confronts Angel and his officers in the pub. They can also be seen mounted on the wall of his office. Since Frank seems to be a bit of a Western lover, these guns seem to fit him well.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[Image:HFColtNavy-1.jpg|thumb|none|601px|Insp. Frank Butterman with his two Colt 1851 Navies.]]&lt;br /&gt;
[[Image:HFColtNavy-2.jpg|thumb|none|601px|&amp;quot;You're not seriously gonna believe this man, are you? Are you?! He isn't even from around here!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Sheree's husband Greg Prosser ([[Trevor Nichols]]) uses the blued counterpart of her gun, the [[Smith &amp;amp; Wesson Model 10]].&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (Heavy barrel) Revolver (Post 1950s Model) - .38 Special. Later incarnations of the Model 10 had a non tapered Heavy Barrel, which leads it to be commonly mistaken for a .357 revolver.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W10-1.jpg|thumb|none|601px|Greg fires his Model 10.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W10-2.jpg|thumb|none|601px|Greg and Sheree fire their revolvers. It appears Greg is double squeezing the trigger]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
Sheree Prosser ([[Elizabeth Elvin]]) is seen wielding a [[Smith &amp;amp; Wesson Model 64]], the stainless model of the [[Smith &amp;amp; Wesson Model 10]] during the gun battle in the town square.&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 64 - .38 Special.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W64-2.jpg|thumb|none|601px|Sheree fires her Model 64.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W64-3.jpg|thumb|none|601px|Sheree fires her Model 64.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
A revolver is seen in Angel's hip holster, which he never draws but appears to be a [[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson Model 629]].&lt;br /&gt;
[[Image:S&amp;amp;WMod6294.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 629 with 4&amp;quot; barrel - .44 Magnum.]]&lt;br /&gt;
[[Image:HFUnknownRevolver.jpg|thumb|none|600px|A possible Smith &amp;amp; Wesson Model 629 is seen in Angel's hip holster.]]&lt;br /&gt;
&lt;br /&gt;
==NAA Mini Revolver==&lt;br /&gt;
&lt;br /&gt;
Reverend Phillip Shooter ([[Paul Freeman]]) uses a pair of [[NAA Mini Revolver|NAA Mini-Revolvers]] mounted on slides in his robes to shoot Angel ([[Simon Pegg]]), who is saved by his bullet-proof vest from being fatally wounded.&lt;br /&gt;
[[ Image:NorthAmericanMiniRevolver.jpg‎|thumb|none|400px|NAA Mini Revolver - .22 Magnum]]&lt;br /&gt;
[[Image:HF22derringer-1.jpg|thumb|none|601px|Reverend Phillip Shooter ([[Paul Freeman]]) whips out the NAA Mini-Revolvers from his sleeves. The grips appear to have been removed and the hollowed out frame used to pivot the gun for a quick grip.]]&lt;br /&gt;
[[Image:HF22derringer-2.jpg|thumb|none|601px|Reverend Shooter aims his NAA Mini-Revolvers.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Early on in the film Sergeant Nicholas Angel ([[Simon Pegg]]) fires a round from his [[Heckler &amp;amp; Koch G36# Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] fitted with a standard G36 carry handle, laser pointer and tactical flashlight during an CO-19 operation.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:HFG36C-1.jpg|thumb|none|601px|Angel checks the stairs with his G36C at the ready.]]&lt;br /&gt;
[[Image:HFG36C-2.jpg|thumb|none|601px|Angel takes out the &amp;quot;Crack-head with the Kalashnikov&amp;quot; with his G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
During the opening scene Sergeant Nicholas Angel ([[Simon Pegg]]) fires his G36C into &amp;quot;''a crack-head with a [[AK-47|Kalashnikov]]''&amp;quot; ([[Garth Jennings]]). The type of AK-47 the crack-head was armed with appears to be a Chinese-made, folding stock [[AK-47#Norinco Type 56|Norinco Type 56-1]] assault rifle.&lt;br /&gt;
[[Image:Type56S.jpg‎|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:HFNorincoType56-1.jpg|thumb|none|601px|The crack-head armed with a Norinco Type 56-1 before Angel bursts in.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Berthier Mle.1892 Carbine==&lt;br /&gt;
A French-made [[Berthier Rifles|Berthier Mle.1892]] bolt-action artillery carbine can be seen in the evidence room sharing the window sill with an M1 Thompson.&lt;br /&gt;
[[Image:Berthier1916.jpg|thumb|none|400px|Berthier Mle.1916 - replacement for the M1892 with an extended  magazine.]]&lt;br /&gt;
[[Image:HFM1Thompson.jpg|thumb|none|601px|A Berthier rifle can be seen with the M1 Thompson on the window sill of the evidence room.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
When Sergeant Nicholas Angel ([[Simon Pegg]]) takes on the town, he brings the British variant of the [[FN FAL]], the [[L1A1 SLR]].&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|600px|An C1A1. The Canadian version of the L1A1. This is the version of the L1A1 used in the film by [[Simon Pegg]]. It's not the screen used gun however.]]&lt;br /&gt;
[[Image:HFL1A1SLR-3.jpg|thumb|none|601px|Angel chambers his L1A1 SLR as he prepares to assault the town.]]&lt;br /&gt;
[[Image:HFL1A1SLR-2.jpg|thumb|none|601px|Angel ready for action.]]&lt;br /&gt;
[[Image:HFL1A1SLR-4.jpg|thumb|none|601px|Angel walks down the street with his L1A1 SLR.]]&lt;br /&gt;
[[Image:HFL1A1SLR-5.jpg|thumb|none|601px|Angel fires his L1A1 SLR at Mr. Treacher, shooting out a truck tire and dumping beer kegs on him.]]&lt;br /&gt;
[[Image:HFL1A1SLR-6.jpg|thumb|none|601px|Angel takes cover as Amanda Paver fires at him.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk III* SMLE==&lt;br /&gt;
Sgt. Tony Fisher ([[Kevin Eldon]]) uses a [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk III*]] bolt-action rifle during the Somerfield supermarket shootout. A number of No.1 Mk III* rifles (along with a couple of Lee-Enfield No.4 rifles) were also found in Arthur Webley's ([[David Bradley]]) barn earlier in the film.&lt;br /&gt;
It is interesting to note that in the director commentary, this rifle is referred to as an M1 Garand by the director.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk III* - .303 British]]&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:HFSeaMine-1.jpg|thumb|none|601px|An SMLE rifle can be seen behind the Sea Mine in Mr. Webley's barn (the rifle is resting up against a Leyland farm tractor).]]&lt;br /&gt;
[[Image:HFSMLE-2.jpg|thumb|none|601px|Fisher chambers his SMLE in preparation for the battle at the supermarket.]]&lt;br /&gt;
[[Image:HFSMLE-4.jpg|thumb|none|601px|Fisher fires his SMLE in the supermarket.]]&lt;br /&gt;
[[Image:HFSMLE-6.jpg|thumb|none|601px|Another good view of Fisher's SMLE.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Annette Roper ([[Patricia Franklin]]) tries to snipe Angel with an [[M14 Rifle]] fitted with a scope. Luckily for him, she misses every time and is forced to stop when her rule of 1 school student in the shop at a time is broken as Angel herds the children through the door.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:HFM14-1.jpg|thumb|none|601px|Annette Roper fires her M14 at Angel (completely ignoring the scope).]]&lt;br /&gt;
[[Image:HFM14-2.jpg|thumb|none|601px|The Shop Owner fires her M14 at Angel.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry Rifle==&lt;br /&gt;
Several [[Martini-Henry Rifle Series|Martini-Henry]] rifles are seen on the racks in Mr. Webley's barn.&lt;br /&gt;
[[Image:Martini-HenryMarkIII(1881-1888).jpg|thumb|none|400px|Martini-Henry Mk. III - .577-.450 caliber.]]&lt;br /&gt;
[[Image:HFMartiniHenry-1.jpg|thumb|none|601px|Several Martini-Henry rifles are seen on the racks.]]&lt;br /&gt;
[[Image:HFMartiniHenry-2.jpg|thumb|none|601px|Several Martini-Henry rifles are seen on the racks.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98k==&lt;br /&gt;
Several [[Karabiner 98k|Mauser Kar98k]] rifles were seen among the firearms in Mr. Webley's barn.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:HFMartiniHenry-2.jpg|thumb|none|601px|A Mauser Kar98k rifle can be seen among the Martini-Henry rifles in this picture.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block==&lt;br /&gt;
Several [[Remington Rolling Block]] rifles are seen in Mr. Webley's barn.&lt;br /&gt;
[[Image:Remingtonrollingblock.jpg|thumb|none|400px|Remington Rolling Block Militarized - .45 caliber.]]&lt;br /&gt;
[[Image:HFRemingtonRollingBlock-2.jpg|thumb|none|601px|Several Remington Rolling Blocks are seen in the evidence room when Angel arms up. The gun to the right looks like a [[Karabiner 98k]] rifle with an after-market stock.]]&lt;br /&gt;
&lt;br /&gt;
==Snaphaunce Musket==&lt;br /&gt;
A mid-to-late nineteenth century era North African 'Altit' or 'Kabyle' type snaphaunce musket (missing its trigger) is seen in Mr. Webley's barn.&lt;br /&gt;
[[Image:HFWheellockgun.jpg|thumb|none|601px|Mr Webley's collection includes this African musket.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer 1860 Carbine==&lt;br /&gt;
A [[Spencer 1860 Carbine]] is seen in Mr. Webley's barn.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .44 RF.]]&lt;br /&gt;
[[Image:HFSpencer1860.jpg|thumb|none|601px|A Spencer 1860 Carbine is seen on the wall behind Angel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1 Thompson==&lt;br /&gt;
An [[Thompson|M1 Thompson]] is seen in the evidence room.&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:HFM1Thompson.jpg|thumb|none|601px|An M1 Thompson is seen in the window, rested with a Berthier rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Solothurn S1-100/MP34 submachine gun==&lt;br /&gt;
Joyce Cooper ([[Billie Whitelaw]]) uses a World War II-vintage Austrian [[Steyr-Solothurn S1-100]] (or better known as the &amp;quot;MP34&amp;quot; in WWII German service) submachine gun when Nicholas Angel ([[Simon Pegg]]) starts to take on Sandford. PC Doris Thatcher ([[Olivia Colman]]) uses the same S1-100/MP34 for the rest of the film.&lt;br /&gt;
[[Image:SteyrMP34.jpg|thumb|none|400px|Steyr-Solothurn S1-100/MP34 submachine gun - 9mm.]]&lt;br /&gt;
[[Image:HFLanchester-2.jpg|thumb|none|601px|Joyce fires the Steyr-Solothurn S1-100.]]&lt;br /&gt;
[[Image:HFLanchester-4.jpg|thumb|none|601px|Joyce fires the Steyr-Solothurn S1-100.]]&lt;br /&gt;
[[Image:HFLanchester-5.jpg|thumb|none|601px|Doris Thatcher prepares the Steyr-Solothurn S1-100 for battle.]]&lt;br /&gt;
[[Image:HFLanchester-7.jpg|thumb|none|601px|Doris fires the Steyr-Solothurn S1-100 in the grocery store.]]&lt;br /&gt;
[[Image:HFLanchester-8.jpg|thumb|none|601px|Another view as Doris fires the Steyr-Solothurn S1-100.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Armscor M30R6==&lt;br /&gt;
DC Andy Cartwright ([[Rafe Spall]]) uses an [[Armscor M30R6]] to aid Angel and his fellow officers during the assault on the Somerfield grocery store. Andy's shotgun is not a Mossberg 500, as previously stated, as it has a cross bolt safety, is marked Squires Bingham, and lacks a magazine extension.&lt;br /&gt;
[[Image:shotgunr6.jpg‎|thumb|none|500px|Armscor M30R6 - 12 gauge.]]&lt;br /&gt;
[[Image:HFMossberg500-8.jpg|thumb|none|601px|Andy Cartwright pumps his shotgun. Note the cross bolt safety.]]&lt;br /&gt;
[[Image:HFMossberg500-9.jpg|thumb|none|601px|The barrel reads &amp;quot;Squires Bingham&amp;quot;, a firearms manufacturer in the Philippines. Link http://www.armscor.com.ph/article1.htm ]]&lt;br /&gt;
[[Image:HFMossberg500-10.jpg|thumb|none|601px|Andy Cartwright fires his shotgun in the Somerfield grocery store.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Exposed Hammers Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double Barreled Exposed Hammers Shotguns]] is seen in the hands an old lady who fires it at Angel when he first enters the town, and is subsequently drop-kicked in the face before she can reload. DS Andy Wainright ([[Paddy Considine]]) is also seen using this shotgun during the shootout in the Somerfield grocery store.&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|500px|J. Stevens and Company 1878 - 12 gauge.]]&lt;br /&gt;
[[Image:HFHammershotgun-1.jpg|thumb|none|601px|Close up on the muzzle of the shotgun after the old lady fires both barrels at Angel. Tough lady.]]&lt;br /&gt;
[[Image:HFhammershotgun-2.jpg|thumb|none|601px|The old lady pops the shells out of the shotgun.]]&lt;br /&gt;
[[Image:HFhammershotgun-3.jpg|thumb|none|601px|The old lady loads her shotgun.]]&lt;br /&gt;
[[Image:HFhammershotgun-4.jpg|thumb|none|601px|Andy Wainright loads up the shotgun, which is loaded with either dummy rounds or spent shells based on the fired primers. Like the old lady's gun, these are loaded with &amp;quot;Hull&amp;quot; rounds.]]&lt;br /&gt;
[[Image:HFhammershotgun-5.jpg|thumb|none|601px|Andy Wainright closes his shotgun.]]&lt;br /&gt;
[[Image:HFhammershotgun-6.jpg|thumb|none|601px|Andy Wainright fires his shotgun in the Somerfield grocery store.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Hammerless Shotgun==&lt;br /&gt;
Arthur Webley ([[David Bradley]]) is seen armed with a hammerless [[12 Gauge Double Barreled Shotgun]] when Angel and Danny come to inspect his house. Roy Porter ([[Peter Wight]]) is also seen using one during the shootout in the pub.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|400px|Stevens '60s era hammerless shotgun - 12 gauge.]]&lt;br /&gt;
[[Image:HFhammerlessshotgun-1.jpg|thumb|none|601px|Mr. Webley with his shotgun.]]&lt;br /&gt;
[[Image:HFhammerlessshotgun-2.jpg|thumb|none|601px|Another shot of the same scene.&amp;quot; Do you have a license for that firearm?&amp;quot; &amp;quot;mumble mumble&amp;quot; Mumble Mumble&amp;quot; (He does for that one&amp;quot;) &amp;quot;Wait...That one?...&amp;quot;]]&lt;br /&gt;
[[Image:HFhammerlessshotgun-4.jpg|thumb|none|601px|Roy Porter fires his shotgun in the pub.]]&lt;br /&gt;
[[Image:HFhammerlessshotgun-5.jpg|thumb|none|601px|Roy pops the shells out of his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
PC Sergeant Nicholas Angel ([[Simon Pegg]]) uses a [[Mossberg 500]] shotgun with a muzzle choke and 18&amp;quot; barrel when he assaults the town. &lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|400px|Mossberg 500 - 12 gauge.]]&lt;br /&gt;
[[Image:HFMossberg500-1.jpg|thumb|none|601px|Angel loads up his Mossberg 500.]]&lt;br /&gt;
[[Image:HFMossberg500-2.jpg|thumb|none|601px|Angel pumps his Mossberg 500.]]&lt;br /&gt;
[[Image:HFMossberg500-3.jpg|thumb|none|601px|Angel fires his Mossberg 500. Note muzzle choke for tighter shot patterns.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1300 Defender==&lt;br /&gt;
Nicholas Angel's ([[Simon Pegg]]) partner, Danny Butterman ([[Nick Frost]])  uses a [[Winchester 1300|Winchester 1300 Defender]] provided by Angel during the shootout in the town. The Model 1300 Defender in the movie is fitted with a synthetic stock, tactical flashlight on the fore-grip, and spare 12 Gauge shell holders. Doctor Robin Hatcher ([[Stuart Wilson]]) also uses a Defender which he pulls from the trunk of his car. He fires several shots at Angel when he first enters the town and holds both Angel and Danny at gunpoint before Danny blows his foot off.&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|500px|Winchester 1300 with extended tube &amp;amp; rubber butt pad - 12 gauge.]]&lt;br /&gt;
[[Image:HFWin1300-1.jpg|thumb|none|601px|Angel loads up the Winchester 1300 Defender.]]&lt;br /&gt;
[[Image:HFWin1300-2.jpg|thumb|none|601px|Angel pumps the Winchester 1300 Defender.]]&lt;br /&gt;
[[Image:HFWin1300-3BenelliM3CompactRem1100Win97BabyEagle.jpg|thumb|none|600px|Dr. Hatcher opens up his trunk to receive his Winchester 1300. Also seen in the trunk from top to bottom are a [[Benelli M3 Super 90|Benelli M3 Convertible (M3T)]], two [[Jericho 941|Jericho 941 &amp;quot;Baby Eagles&amp;quot;]], two sawed-off and customized [[Remington 1100]]s, the [[Winchester 1300|Winchester 1300 Defender]], and a [[Winchester Model 1897]].]]&lt;br /&gt;
[[Image:HFWin1300-4.jpg|thumb|none|601px|Close up of Dr. Hatcher firing his Winchester 1300 at Angel.]]&lt;br /&gt;
[[Image:HFWin1300-5.jpg|thumb|none|601px|Dr. Hatcher fires his Winchester 1300.]]&lt;br /&gt;
[[Image:HFWin1300-10.jpg|thumb|none|601px|Angel:''&amp;quot;That's what I'm talking about!&amp;quot;''Angel gives Danny a Winchester 1300 Defender.]]&lt;br /&gt;
[[Image:HFWin1300-6.jpg|thumb|none|601px|Danny tries to take a shot at Bernard Cooper ([[Eric Mason]]) as he sword fights with Angel.]]&lt;br /&gt;
[[Image:HFWin1300-7.jpg|thumb|none|601px|Danny shoots Reverend Shooter after he shoots Angel.]]&lt;br /&gt;
[[Image:HFWin1300-9.jpg|thumb|none|601px|Dr. Hatcher holds up Danny and Angel with his Winchester 1300.]]&lt;br /&gt;
[[Image:HFWin1300-8.jpg|thumb|none|601px|Danny tosses his Winchester 1300 to the ground, causing it to fire and blow off Hatcher's foot.]]&lt;br /&gt;
[[Image:HFWin1300-11.jpg|thumb|none|601px|Danny fires his Winchester 1300 in the Somerfield grocery store.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens 520-30==&lt;br /&gt;
&lt;br /&gt;
Mary Porter uses a 28&amp;quot; barreled [[Stevens Model 520]]-30 shotgun in the pub shootout.&lt;br /&gt;
[[File:StevensModel520.jpg|thumb|none|500px|Stevens 520-30 Riot - 12 gauge]]&lt;br /&gt;
[[Image:HFMossberg500-7.jpg|thumb|none|601px|Mary Porter fires a Stevens pump shotgun in the pub.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] with a large lever loop and sawed-off barrel similar to the one used in ''[[Terminator 2: Judgement Day]]'' is used by Mr. Treacher ([[Tim Barlow]]) when Nicholas Angel ([[Simon Pegg]]) first takes on the town of Sandford. Since Winchesters aren't made anymore and are harder to find, this is likely a replica model such as a Chinese Norinco YL1887L shotgun, sawed-off &amp;quot;T2&amp;quot; style (though it seems that the stock is not sawed-off and is hidden by his coat to give the appearance of being sawed-off)&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Winchester Model 1887 with sawed-off stock and barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:HFWinchester1887-1.jpg|thumb|none|601px|Treacher racks the lever on his sawed-off 1887 shotgun. If you look closely at the shadowed area at his mid-chest, you can see the stock.]]&lt;br /&gt;
[[Image:HFWinchester1887-2.jpg|thumb|none|601px|Close up on Treacher's 1887 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss Flintlock==&lt;br /&gt;
&lt;br /&gt;
At the end of the film, Tom Weaver ([[Edward Woodward]]) uses a [[Blunderbuss]] Flintlock scatter shot in an attempt to kill Sgt. Angel before Danny Butterman dives in the way.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:HFBlunderbuss.jpg|thumb|none|601px|Weaver holds up Angel with his Blunderbuss.]]&lt;br /&gt;
[[Image:HFBlunderbuss-1.jpg|thumb|none|601px|&amp;quot;You know what you are... a bloody busy-body!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
Seen in one of the boxes Danny carries to the evidence room is a [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate.]]&lt;br /&gt;
[[Image:HF24Steilhandgrenate.jpg|thumb|none|601px|A Model 24 Stielhandgranate is seen in the box Danny carries.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 hand grenade==&lt;br /&gt;
Seen in one of the boxes Angel carries to the evidence room is a [[Mk 2 hand grenade|Mk. 2 hand grenade]].&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[Image:HFMk2Grenade.jpg|thumb|none|601px|A Mk. 2 hand grenade is seen hanging on the side of the box Angel carries.]]&lt;br /&gt;
&lt;br /&gt;
==German Contact Sea Mine==&lt;br /&gt;
The most unique item in Mr. Webley's barn is an old World War II German contact-type [[Sea Mine]], which is said to be deactivated but Tom Weaver is unlucky enough to prove otherwise when Angel kicks him into it and it blows up the entire police station, killing only him though.&lt;br /&gt;
[[Image:HFSeaMine-2.jpg|thumb|none|601px|The Sea Mine in the evidence room.]]&lt;br /&gt;
[[Image:HFSeaMine-4.jpg|thumb|none|601px|Tom is luckless enough to set off the Sea Mine. &amp;quot;Oh God, no...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Air Rifle (BSA Cadet)==&lt;br /&gt;
While on duty during the town's festival, Danny begs Angel to try out at the Rifle Range. Angel picks up an Air Rifle, most likely a B2 Deluxe Air Rifle with Monte Carlo Stock, and takes out all six man targets in about two seconds. Anyone who has ever uses one of these air rifles should know that they are a single shot weapon and that it takes at least 5 seconds to break open and cock the spring and load it. Angel must be an uber-shooter in order to accomplish such an impossible task. However, it's possible the film is simply intentionally edited to skip any reloads, as a similar style of jump-cutting is used elsewhere in the film (such as in the brief pursuit of a speeding motorist near the beginning).&lt;br /&gt;
[[Image:HFAirRifle-1.jpg|thumb|none|601px|Angel picks up the Air Rifle.]]&lt;br /&gt;
[[Image:HFAirRifle-2.jpg|thumb|none|601px|Angel breaks open the Air Rifle. The spring was likely removed to make it easier to break open, or Simon Pegg is quite strong since the spring requires quite a bit of strength to cock back fully.]]&lt;br /&gt;
[[Image:HFAirRifle-3.jpg|thumb|none|601px|Angel then hands the Air Rifle to Danny, who is in complete awe of what he has just done.]]&lt;br /&gt;
[[Image:HFAirRifle-4.jpg|thumb|none|601px|Danny accidentally pulls the trigger and shoots Dr. Hatcher, who is manning the stand (Trigger discipline, kiddos).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB (stage prop)==&lt;br /&gt;
Eve Draper ([[Lucy Punch]]) uses a stainless steel [[Beretta 92 pistol series|Beretta 92SB]] stage prop to &amp;quot;kill&amp;quot; herself when playing Juliet Capulet in the horrendous &amp;quot;[[Romeo + Juliet]]&amp;quot; play that was based off Baz Luhrmann's 1996 film of the same name.&lt;br /&gt;
[[Image:BerettaM92SB.jpg|thumb|none|400px|Beretta 92SB - 9mm.]]&lt;br /&gt;
[[Image:HFBeretta92SBprop.jpg|thumb|none|601px|Eve Draper commits suicide in the &amp;quot;Romeo &amp;amp; Juliet&amp;quot; play with a stage prop Beretta 92SB. Note there is no magazine or magazine well in the grip.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Edgar Wright]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gran_Torino&amp;diff=608514</id>
		<title>Gran Torino</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gran_Torino&amp;diff=608514"/>
		<updated>2012-09-03T05:27:17Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the film ''[[Gran Torino]]'':'''&lt;br /&gt;
[[Image:Gran_Torino_poster.jpg|thumb|right|300px|''Gran Torino (2008)'']]__TOC__&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Walt Kowalski ([[Clint Eastwood]]) uses an [[M1 Garand]] that he kept from the Korean War to chase Thao Vang Lor ([[Bee Vang]]) out of his garage and scare the Hmong gangmembers off his lawn. Walt misfires it when slipping in his garage when he is chasing after Thao.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:GT-M1Garand-1.jpg|thumb|none|600px|Walt loads an &amp;quot;en-bloc&amp;quot; into his M1 Garand (which looks to be loaded with blanks) when he hears Thao in his garage.]]&lt;br /&gt;
[[Image:GT-M1Garand-2.jpg|thumb|none|600px|Walt aims his M1 Garand at Thao in the garage.]]&lt;br /&gt;
[[Image:GT-M1Garand-3.jpg|thumb|none|600px|''&amp;quot;Get off my lawn!&amp;quot;'' &amp;lt;br&amp;gt; Walt brings out his M1 at the gang members who harass Thao.]] &lt;br /&gt;
[[Image:GT-M1Garand-4.jpg|thumb|none|600px|''&amp;quot;We used to stack fucks like you five feet high in Korea and use you for sand bags.&amp;quot;'']]&lt;br /&gt;
[[Image:GT-M1Garand-5.jpg|thumb|none|600px|Walt keeps his M1 Garand rested against the stove in the kitchen.]]&lt;br /&gt;
[[Image:GT-M1Garand-6.jpg|thumb|none|600px|Thao asks if he can use Walt's M1 Garand to get revenge on the Hmong gang, but shows him right away his lack of firearms training as he breaks all three gun safety rules at once. That is, he didn't check to see if it was loaded, wrapped his finger around the trigger, and flags Walt with the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Walt Kowalski ([[Clint Eastwood]]) uses a pre-war commercial [[M1911 pistol series#M1911A1|M1911A1]] (as evidenced by the blue finish) that he kept from the Korean War to aim at the &amp;quot;Spooks&amp;quot; to scare them away from Thao's sister Sue Lor ([[Ahney Her]]), and is seen carrying it around in many scenes. Walt carries it around in his belt without a holster.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|400px|none|M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:GT-M1911A1-1.jpg|thumb|none|600px|Walt holds his M1911A1 on the &amp;quot;spooks&amp;quot; when threatening them for &amp;quot;fucking with the wrong guy.&amp;quot;]]&lt;br /&gt;
[[Image:GT-M1911A1-2.jpg|thumb|none|600px|Walt holding his M1911A1 on the gangsters as Sue gets in his truck.]]&lt;br /&gt;
[[Image:GT-M1911A1-3.jpg|thumb|none|600px|Walt chambers his M1911A1 when outside Smokie's ([[Sonny Vue]]) house.]]&lt;br /&gt;
[[Image:GT-M1911A1-4.jpg|thumb|none|600px|Walt beats and threatens Smokie with his M1911A1, telling him that if he and the gang don't leave Thao alone things will get &amp;quot;really fucking ugly.&amp;quot;]]&lt;br /&gt;
[[Image:GT-M1911A1-5.jpg|thumb|none|600px|Walt cleans his disassembled M1911A1 with a gun and reel cloth.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
[[MAC-10]]s are used by the Hmong gang members to shoot up the Lor's house during a drive-by.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC 10 - .45 ACP.]]‎ &lt;br /&gt;
[[Image:GT-MAC10-1.jpg|thumb|none|600px|Gangsters fire their MAC-10s at the Lor's house.]]&lt;br /&gt;
[[Image:GT-MAC10-2.jpg|thumb|none|600px|A gangster fires his MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Smokie ([[Sonny Vue]]) flashes an [[IMI Uzi]] when arguing with the Hispanic gangsters.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:GT-Uzi-1.jpg|thumb|none|600px|Smokie shows off his IMI Uzi, while pointing it at Spider with his finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
A [[Colt Detective Special]] is flashed by a Hispanic gang member.&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special - .38 Special.]]&lt;br /&gt;
[[Image:GT-ColtDS-1.jpg|thumb|none|600px|A Hispanic gangster shows off his Colt Detective Special.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Martin the Barber ([[John Carroll Lynch]]) jokingly pulls a [[Remington 870]] shotgun on Thao (Bee Vang) when he doesn't properly ask for a haircut as Walt ([[Clint Eastwood]]) tries to teach him how. &lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge.]]‎&lt;br /&gt;
[[Image:GT-Rem870-1.jpg|thumb|none|600px|Martin the Barber ([[John Carroll Lynch]]) jokingly pulls a [[Remington 870]] shotgun on Thao (Bee Vang) when he doesn't properly ask for a haircut. Instead, he teaches Thao that when you greet someone as a &amp;quot;old Italian prick&amp;quot;, you're liable to get your head blown off.]]&lt;br /&gt;
[[Image:GT-Rem870-2.jpg|thumb|none|600px|Walt grabs the Remington 870 shotgun and directs it away from Thao. Note the lack of trigger discipline. Although, considering the lack of focus, it is possible that he has his finger resting on the trigger guard. Despite his intentions were to scare Thao, aiming a loaded weapon at him in a ready to fire position is dangerous enough, but putting his finger on the trigger either shows the actor is an amateur, or Martin is one dangerous barber.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Spider ([[Doua Moua]]) is seen using a [[Colt Python]] at the end of the film.&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg|thumb|none|400px|Colt Python 6&amp;quot; - .357 Magnum.]]&lt;br /&gt;
[[Image:GT-ColtPython-1.jpg|thumb|none|600px|Spider aims his Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 640 Centennial==&lt;br /&gt;
Smokie ([[Sonny Vue]]) fires a stainless steel [[Smith &amp;amp; Wesson Model 640 Centennial]] at the end of the film.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson640.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 640 Centennial - .357 Magnum.]]&lt;br /&gt;
[[Image:GT-S&amp;amp;W640Centennial-1.jpg|thumb|none|600px|Smokie fires his Smith &amp;amp; Wesson Model 640 Centennial.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistols==&lt;br /&gt;
Many of the Hmong gangsters at the end of the film are seen aiming pistols that are too obscured from the darkness and distance to identify.&lt;br /&gt;
&lt;br /&gt;
[[Image:GT-UnknownPistols-1.jpg|thumb|none|600px|Hmong gangsters aim their pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Police officers in the film are seen with 2nd Generation [[Glock 17]]s in their holsters.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:GT-G17-1.jpg|thumb|none|600px|Officers escort Father Janovich (Christopher Carley) off Smokie's property. Glock 17 circled in red.]]&lt;br /&gt;
[[Image:GT-G17-2.jpg|thumb|none|600px|An officer holds back Thao outside Smokie's house. Glock 17 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sherlock_Holmes_(2009)&amp;diff=608443</id>
		<title>Sherlock Holmes (2009)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sherlock_Holmes_(2009)&amp;diff=608443"/>
		<updated>2012-09-03T01:59:10Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Nagant M1895 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sherlock_holmes_poster.jpg|300px|thumb|''Sherlock Holmes'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
''Sherlock Holmes'' is a 2009 crime mystery directed by [[Guy Ritchie]] and stars [[Robert Downey Jr.]] as the legendary detective and [[Jude Law]] as his assistant Watson.   The weapons were supplied by UK-based movie armourers Bapty and Co. (with stunt versions by Tarver Productions).&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Sherlock Holmes'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:''' SPOILERS BELOW!&lt;br /&gt;
&lt;br /&gt;
==Webley No. 5 &amp;quot;Express&amp;quot; Revolver==&lt;br /&gt;
Sherlock Holmes' ([[Robert Downey Jr.]]) revolver, though of a style colloquially termed a 'Webley RIC' (after 'Royal Irish Constabulary'), is technically a [[Webley No.5|Webley No.5 'Express']] model by the same maker. This was available from the 1880s onwards in either .360 or .38 caliber. Holmes' example has a 4&amp;quot; barrel, an early-style deeply-fluted cylinder (deeper front-to-rear than either the Bulldog or the true RIC), and a contoured frame at the lower edge ahead of the trigger guard. It also features a flattened swivel-type rammer, squared-off butt with lanyard ring, and a nickel finish.&lt;br /&gt;
[[Image:0bd1cce5c59b8d2ac79a613bc71209e2.jpg|thumb|none|400px|Nickle-plated Webley No.5 with Adams type ejector.]]&lt;br /&gt;
[[Image:Holmeswebleyno5.jpg|thumb|none|600px|Webley No.5 'RIC' - .360 caliber.]]&lt;br /&gt;
[[Image:Holmeswebleyno6.jpg|thumb|none|600px|Irene Adler ([[Rachel McAdams]]) unloads Holmes' Webley No.5 'RIC'.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
Several characters in the film employ [[Webley Bulldog|Webley Bulldog Revolvers]]. Based upon their short 2.5&amp;quot; barrels and lack of a rammer/ejector, those wielded by Dr. John Watson ([[Jude Law]]) and American Ambassador Standish ([[William Hope]]) are most likely to be No.3 'R.I.C.' models in .442 calibre. These weapons fired a black powder cartridge and were gate loaders, unlike the later and more memorable &amp;quot;top break&amp;quot; Webleys.&lt;br /&gt;
[[Image:WebleyBulldog.jpg|thumb|none|400px|Webley Bulldog - .32 caliber.]]&lt;br /&gt;
[[Image:Holmes_watson_Webleys.jpg|600px|thumb|none|Holmes and Watson fire with their revolvers.]]&lt;br /&gt;
[[Image:SherlockH.jpg|thumb|none|600px|Watson ([[Jude Law]]) with revolver. This one does have an ejecting rod.]]&lt;br /&gt;
[[Image:SherlockF.jpg|thumb|none|600px| Ambassador Standish ([[William Hope]]) with his revolver before being set ablaze by &amp;quot;black magic&amp;quot;.]]&lt;br /&gt;
[[Image:Holmes_Webley.jpg|600px|thumb|none|Holmes and Watson with their Webleys as featured in a promotional still.]]&lt;br /&gt;
[[Image:Sherlock.jpg|thumb|none|600px|In a publicity photo, Watson aims his revolver.]]&lt;br /&gt;
[[Image:Sherlock-bulldog.jpg|thumb|none|600px|In a flashback, Luke Reordan ([[Oran Gurel]]) loads Standish's Webley Bulldog with specially rigged blanks.]]&lt;br /&gt;
&lt;br /&gt;
==Pryse revolver==&lt;br /&gt;
On the carriage ride to the &amp;quot;raid&amp;quot; in the opening scene of the movie, Inspector Lestrade ([[Eddie Marsan]]) can be seen loading a Pryse patent revolver. Based upon the form of the front part of the frame, it is most likely the model of 1877, and may be a Webley-built gun, or any number of licencees and copyists.&lt;br /&gt;
[[Image:Pryse.jpg|thumb|none|400px|Webley-Pryse - .476 Enfield]]&lt;br /&gt;
[[Image:Lestraderevolver2.jpg|600px|thumb|none|Lestrade ([[Eddie Marsan]]) snaps shut his Pryse revolver]]&lt;br /&gt;
[[Image:Lestraderevolver3.jpg|600px|thumb|none|Lestrade's Pryse revolver after snapping it shut.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Mark II Revolver==&lt;br /&gt;
A henchman disarmed by Holmes in the opening scene is armed with an [[Enfield Mk II]] .476 caliber revolver with its distinctive lower frame, designed to accommodate a cylinder which slides forward to allow reloading.&lt;br /&gt;
[[Image:EnfieldMkII.jpg|thumb|none|300px|Enfield Mk. II - .476 Enfield.]]&lt;br /&gt;
[[Image:enfieldii-SherlcokHolmes.jpg|thumb|none|600px|The henchman fires his Enfield II at Holmes, but accidentally hits one of his comrades.]]&lt;br /&gt;
[[Image:enfieldmk2.jpg|thumb|none|600px|Enfield Mark II being held by Blackwood's henchman before being disarmed by Holmes.]]&lt;br /&gt;
&lt;br /&gt;
== Belgian Bulldog Pocket Revolver ==&lt;br /&gt;
It appears that Irene Adler ([[Rachel McAdams]]) uses a Belgian Pocket Revolver with foldable trigger and what appears to be pearl grips. The screen-used piece is in an unknown caliber, but .38 is likely based on the frame size. An image of the resin/rubber stunt versions used in the movie can be seen at the Tarver Productions website (link below).&lt;br /&gt;
&lt;br /&gt;
[[Image:Adler.jpg|600px|thumb|none|Adler (Rachel McAdams) shoots at Dredger, but only puts holes in his bowl hat.]]&lt;br /&gt;
[[Image:Sherlock1.jpg|thumb|none|600px|A publicity photo gives a better angle on the revolver.]]&lt;br /&gt;
&lt;br /&gt;
==C. Sharps Pepperbox==&lt;br /&gt;
Professor Moriarty (actor's identity unknown) is seen deploying, from a concealed wrist-mounted rig, a (probably reproduction) [[Sharps Pepperbox|C. Sharps patent Model 1A four-barreled pepperbox type pistol]] in .22 rimfire with engraved brass frame. It's interesting, that a Sharps Pepperbox was used in another Holmes movie - [[Sherlock Holmes: Hound of The Baskervilles]] in 1988. &lt;br /&gt;
[[Image:Pepperbox.gif|thumb|300px|none|Sharps Pepperbox - .22 LR.]]&lt;br /&gt;
[[Image:22_pepperbox.jpg|600px|thumb|none|Moriarty aims his Sharps Pepperbox at Holmes (in disguise as a beggar).]]&lt;br /&gt;
&lt;br /&gt;
==Howdah Pistol==&lt;br /&gt;
The Home Secretary, Lord Coward ([[Hans Matheson]]) has a large-caliber (most likely .577) centerfire [[Howdah Pistol]] by one of the usual makers (e.g. famed shotgun makers Purdey).&lt;br /&gt;
[[Image:Howdah.png|thumb|none|300px|Howdah - .577 pistol.]]&lt;br /&gt;
[[Image:577_howdah_pistol.jpg|600px|thumb|none|Coward loads his Howdah pistol.]]&lt;br /&gt;
[[Image:SherlockE.jpg|thumb|none|600px|Coward ([[Hans Matheson]]) searches for Holmes.]]&lt;br /&gt;
&lt;br /&gt;
==Police Revolvers==&lt;br /&gt;
The actual police sidearms of 1891 were the older Webley M.P. Model in .450 Adams at least partially supplemented by the Army issue Webley Mark I (in .442 Enfield).&lt;br /&gt;
[[Image:SherlockC.jpg|thumb|none|600px|Police with longarms and revolvers]]&lt;br /&gt;
[[Image:SherlockD.jpg|thumb|none|600px|To Lestrade's left, Constable Clark ([[William Houston]]) with a revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==  &lt;br /&gt;
This appears to be a [[Nagant Revolver|Nagant M1895 Revolver]].  This would allow the weapon to be effectively suppressed due to the Nagant's gas seal design. However, Holme's homemade supressor seems to be ineffective, as it can be heard booming throughout the apartment, possibly due to the ineffective gas seal of a homemade design. This type of weapon be anachronistic for this film, seeing as it is set in 1891. The prop used was a 1941 Tula-made example.&lt;br /&gt;
[[Image:Nagant silenced.jpg|thumb|none|400px|Actual NKVD-issued suppressed Nagant revolver - 7.62 x 38mm Nagant]]&lt;br /&gt;
[[Image:Sherlockholmesnagant.jpg|thumb|none|600px|Holmes's home-made (and rather ineffective) suppressed Nagant revolver - note Tula star and 1941 date.]]&lt;br /&gt;
[[Image:Sherlockholmesnagant2.jpg|thumb|none|600px|Holmes's home-made suppressed Nagant revolver on his desk.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
In the carriage in the beginning, a police constable is briefly seen loading a [[Winchester Model 1887]].&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:SherlockA.jpg|thumb|none|600px| Police officer readies his shotgun. It does appear to be a [[Winchester Model 1887]].]]&lt;br /&gt;
[[Image:SherlockC.jpg|thumb|none|600px|Police with longarms and revolvers]]&lt;br /&gt;
[[Image:SherlockD.jpg|thumb|none|600px|To Lestrade's right, a police constable with a [[Winchester Model 1887]].]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.flickr.com/photos/tom-margie/3078649606/ Bulldog Webley at the Holmes Museum]&lt;br /&gt;
&lt;br /&gt;
[http://www.tarverproductions.com/gallery.htm LeStrade's Pryse and Adler's Belgian pocket revolvers seen at the website of the stunt prop supplier for the movie.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Guy Ritchie]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Raw_Deal_(1986)&amp;diff=608056</id>
		<title>Raw Deal (1986)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Raw_Deal_(1986)&amp;diff=608056"/>
		<updated>2012-09-02T00:28:53Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Smith &amp;amp; Wesson Model 15 (Snub) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Raw_deal.jpg|thumb|300px|right|''Raw Deal'' (1986)]]&lt;br /&gt;
'''Raw Deal''' was a 1986 action film starring [[Arnold Schwarzenegger]] as Mark Kaminsky, a disgraced FBI agent who is given a chance to go undercover to find a mole in the FBI, who was responsible for leaking information that killed a young FBI agent, the son of his friend, retired FBI Senior Agent Harry Shannon ([[Darren McGavin]]). ''Raw Deal'' was helmed by British director '''John Irvin''', who is familiar to movie buffs as the director of ''[[The Dogs of War]]'' and ''[[Hamburger Hill]]''. ''Raw Deal'' was Schwarzenegger's next film to capitalize on his hit movie ''[[Commando]]'' (1985), however it was only a moderate commercial success, owing a lot to the previous hit movie for its ticket sales. In Schwarzenegger's filmography, it is considered one of the action star's weaker films, despite the presence of several veteran actors/actresses in supporting roles and achieving a sort of cult film status for its quirky lines and action sequences. It should not be confused with the 1948 Crime Drama '''Raw Deal''' or the 1977 Western '''Raw Deal''', despite having the same title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the movie ''Raw Deal'':'''&lt;br /&gt;
&lt;br /&gt;
WARNING! SPOILERS AHEAD!&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK94==&lt;br /&gt;
&lt;br /&gt;
In the climax of the film, Mark Kaminsky ([[Arnold Schwarzenegger]]) goes to his hotel room and unpacks an arsenal of weapons hidden in a storage bag for his suit. One of the weapons is a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch HK94|Heckler &amp;amp; Koch HK94]] semi-automatic carbine, the civilian version of the famous [[Heckler &amp;amp; Koch MP5|MP5]]. His gun is the A3 model, which has a collapsible stock, as well as a ventilated barrel shroud, and a vertical fore grip mounted just to the front and slightly below the main sight. When he carries out his assault at the mine and later on Patrovita's hideout, the weapon is fired on full-auto, suggesting that it was converted by a Class III manufacturer to a legal full auto gun for the film. One detail that also reveals the conversion of a Semi auto carbine into a full auto gun is the lack of a paddle release for the magazine (which was standard on all original MP5s). It takes some fitting and the acquisition of a replacement H&amp;amp;K paddle, and many armorers just didn't bother.&lt;br /&gt;
&lt;br /&gt;
Schwarzenegger is also seen brandishing this same weapon (or perhaps another, identical weapon) in publicity images and on the poster for the movie, seen above, albeit with no magazine loaded in the gun. A notable goof is that the weapon has the &amp;quot;slimline&amp;quot;-type handguard when Kaminsky is seen loading it in his hotel room, but for the rest of the film, it has the &amp;quot;tropical&amp;quot; or &amp;quot;wide&amp;quot;-type handguard.&lt;br /&gt;
[[Image:HK94A3 shroud.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK9A3 with barrel shroud &amp;amp; &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
[[File:RawDpub.jpg|thumb|300px|none|Publicity image of [[Arnold Schwarzenegger]] holding the HK94 (sans magazine).]]&lt;br /&gt;
[[Image:Vlcsnap-67748.jpg|thumb|600px|none|Kaminsky slaps a magazine into his HK94. Note the &amp;quot;slimline&amp;quot;-type handguard.]]&lt;br /&gt;
[[Image:Vlcsnap-71832.jpg|thumb|600px|none|Kaminsky driving through the quarry, popping bad guys with his HK94 on full-auto. His HK94 now has the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
[[Image:Vlcsnap-79395.jpg|thumb|600px|none|He doesn't seem to have a problem firing the HK94 with only one hand, as demonstrated here.]]&lt;br /&gt;
&lt;br /&gt;
==International Ordnance MP2 machine pistol==  &lt;br /&gt;
&lt;br /&gt;
An [[International Ordnance MP2]] machine pistol is used by Kaminski during the casino shootout. The International Ordance MP2 had a front grip that doubled as an extra mag holder. This portion has evidently been removed for the film. The pistol is basically a shortened STEN tube with a magwell/pistol grip very similar to that of an M-11/9mm smg. I have never seen a live example of one besides in this film but pictures do exist. It bears a striking resemblance to the SM-9 but is in fact a different firearm. The muzzle my have been installed not much for vanity but to reduce barrel climb so it can be handled without the front grip. &lt;br /&gt;
[[Image:InternationalOrdnanceMP2.jpg|thumb|none|300px|International Ordnance MP2 machine pistol, 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Iomp2.jpg‎|thumb|none|300px|International Ordnance MP2 machine pistol, 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Vlcsnap-68056.jpg|thumb|600px|none|Kaminsky loads a magazine into his MP2.]]&lt;br /&gt;
[[Image:Vlcsnap-68211.jpg|thumb|600px|none|An extreme close-up of the machine pistol as he puts it back in the bag.]]&lt;br /&gt;
[[Image:Vlcsnap-69661.jpg|thumb|600px|none|Kaminsky grabs the machine pistol before using it to shoot out the windshield of his car.]]&lt;br /&gt;
[[Image:RawDeal 015.jpg|thumb|600px|none|Kaminsky opens fire on the mobsters with his MP2.]]&lt;br /&gt;
&lt;br /&gt;
==(Fake) Uzi==&lt;br /&gt;
&lt;br /&gt;
The mobsters are also seen wielding submachine guns that might appear at first to be [[Uzi]]s (some with fixed wooden buttstocks, others with folding stocks). However, a close-inspection of the receivers reveals that they are actually [[MAC-10]]s that have been visually modified to resemble the Uzi, fitted with Uzi barrels, front and rear sights, forward grips, and stocks. These exact same prop weapons also appear in several other Hollywood movies, including ''[[The Dogs of War]]'' and ''[[Stripes]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-59410.jpg|thumb|600px|none|In the opening hit on a mob witness, a mobster opens fire with the MAC-10 mocked up to resemble the Uzi. This particular weapon is fitted with a fixed stock.]]&lt;br /&gt;
[[Image:Vlcsnap-59747.jpg|thumb|600px|none|A close-up of the same mobster's &amp;quot;Uzi&amp;quot;.]]&lt;br /&gt;
[[Image:RawD_7008.jpg|thumb|none|600px|When a bus pulls up and opens fire on Patrovita and his bodyguards, the distinctive barrel and forward grip of the fake Uzi is seen as one of the machine guns.]]&lt;br /&gt;
[[Image:RawD 0003.jpg|thumb|600px|none|In the final casino shootout, Kaminski uses the mock Uzi. His &amp;quot;Uzi&amp;quot; is fitted with the adjustable stock.]]&lt;br /&gt;
[[Image:RawDeal 009.jpg|thumb|600px|none|Kaminski fires the mock Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
One of Petrovita's soldiers fires on Kaminski with an actual [[MAC-10]] in the final casino shootout.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10 - .45 ACP]]‎&lt;br /&gt;
[[Image:RawD 7038.jpg|thumb|none|600px|The mobster on the left opens fire on Kaminsky with his MAC-10.]]&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Dan Wesson Model 15 ==&lt;br /&gt;
&lt;br /&gt;
One of the other weapons which Kaminsky has in his suit storage bag is a [[Dan Wesson revolvers|Dan Wesson Model 15]] revolver. Most notably, he uses the weapon to kill the driver of a huge off-road dump truck who is trying to run him down while he's holed up in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Danwesson357 web.jpg|thumb|300px|none|Dan Wesson Model 15 - .357 Magnum]]&lt;br /&gt;
[[Image:Vlcsnap-68359.jpg|thumb|600px|none|Kaminsky checks the load in his Dan Wesson revolver]]&lt;br /&gt;
[[Image:Vlcsnap-74126.jpg|thumb|600px|none|Raising his Dan Wesson revolver with one hand, Kaminsky prepares to finish off the truck driver.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dan Wesson Model 15-VH==&lt;br /&gt;
Several Patrovita soldiers use [[Dan Wesson revolvers|Dan Wesson Model 15]] in the final shootout with Kaminsky.&lt;br /&gt;
[[Image:DW15-VH.jpg|thumb|350px|none|Dan Wesson Revolver Model 15-VH - .357 Magnum]]&lt;br /&gt;
[[Image:RawDeal 010.jpg|thumb|600px|none|One of Patrovita's soldiers ([[Sven-Ole Thorsen]]) gets ready to take on Kaminsky with his Dan Wesson revolver.]]&lt;br /&gt;
[[Image:Vlcsnap-77167.jpg|thumb|600px|none|A Patrovita soldier fires his Dan Wesson. His handgun has a squared lug which is a characteristic of Dan Wesson revolvers.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
One of Patrovita's soldiers fires a [[Smith &amp;amp; Wesson Model 10]].&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special. Later incarnations of the Model 10 had a non-tapered heavy barrel, which leads it to be commonly mistaken for a .357 revolver.]]&lt;br /&gt;
[[Image:Vlcsnap-65868.jpg|thumb|600px|none|A Patrovita soldier fires his S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 27/28==&lt;br /&gt;
&lt;br /&gt;
It's possible that [[Smith &amp;amp; Wesson Model 27 / 28]] makes several appearances in the movie. The first time is at the beginning when the federal witness is assassinated along with the FBI agents guarding him. One of the agents appears to be firing a 27/28 w/4&amp;quot; barrel (ineffectively) before being gunned down. There is another scene when Kaminsky takes a car from gangsters then launches the car into an illegal casino. It appears that Kaminsky pulls a Model 27/28 from his suit coat when he gets into the limo of rival mobster Lamansky ([[Steven Hill]]). The revolver looks like the large N frame with the tapered barrel that is a characteristic of the .357 magnum N frame.&lt;br /&gt;
[[Image:Model28HP2.jpg|thumb|none|400px|S&amp;amp;W Model 28 Highway Patrolman with 4&amp;quot; bl.]]&lt;br /&gt;
[[Image:RawD_7009.jpg|thumb|none|600px|Kaminsky gets in Lamansky's limo and pulls a S&amp;amp;W on his driver.]]&lt;br /&gt;
[[Image:RawD_7010.jpg|thumb|none|601px|Lamansky's driver gets the S&amp;amp;W put in his face.]]&lt;br /&gt;
[[Image:RawD_7017.jpg|thumb|none|600px|As he chases Lamansky's limo, Kaminsky leans out the window and fires his S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
FBI Special Agent Harry Shannon ([[Darren McGavin]]) carries a [[Smith &amp;amp; Wesson Model 586]] when he's ambushed by Max Keller ([[Robert Davi]]).&lt;br /&gt;
[[Image:586 snubbie.jpg|thumb|none|450px|586 with 2.5&amp;quot; barrel]]&lt;br /&gt;
[[Image:RD 306.jpg|thumb|none|600px|FBI Special Agent Harry Shannon ([[Darren McGavin]]) pulls a [[Smith &amp;amp; Wesson Model 586]] when he's ambushed by Keller and his men.]]&lt;br /&gt;
[[Image:RawD 7051.jpg|thumb|none|601px|Harry hits the ground with his S&amp;amp;W after he's wounded in the ambush.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 15 ==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 15]] is held by one of Patrovita's soldiers during the Chicago PD raid on a hideout.&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|300px|[[Smith &amp;amp; Wesson Model 15]] .38 Special]]&lt;br /&gt;
[[Image:RD 328.jpg|thumb|600px|none|A [[Smith &amp;amp; Wesson Model 15]] is held by one of Patrovita's soldiers during the Chicago PD raid on a hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15 (Snub)==&lt;br /&gt;
FBI Special Agent Blair Shannon is seen holding a [[Smith &amp;amp; Wesson Model 15#Smith &amp;amp; Wesson Model 15 Snub|S&amp;amp;W Model 15 Snub]] in the beginning of the film. At the end, Kaminsky takes a S&amp;amp;W off the floor and gives it to Baxter, telling him to &amp;quot;resign or be prosecuted&amp;quot;.&lt;br /&gt;
[[Image:M15M07.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 15 with a 2 inch barrel]]&lt;br /&gt;
[[Image:RawD 7003.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Vlcsnap-80935.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:RawD 7045.jpg|thumb|600px|none|&amp;quot;Resign or be prosecuted. Any way you want it.&amp;quot;]]&lt;br /&gt;
[[Image:RawD 7046.jpg|thumb|600px|none|Baxter ([[Joe Regalbuto]]) holds the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
Chicago cop Baker ([[Ed Lauter]]) carries a [[Smith &amp;amp; Wesson Model 29]] snubnose as he and other cops raid one of Patrovita's hideouts.&lt;br /&gt;
[[Image:sw m29.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 29 with 3&amp;quot; barrel.]]&lt;br /&gt;
[[Image:Vlcsnap-62404.jpg|thumb|600px|none|Baker ([[Ed Lauter]]) draws his S&amp;amp;W on Patrovita's men.]]&lt;br /&gt;
&lt;br /&gt;
== Charter Arms ==&lt;br /&gt;
A female Chicago undercover cop surprises a Patrovita lookout by drawing a [[Charter Arms Off Duty]] revolver on him. It could either be the undercover, or the off duty.&lt;br /&gt;
[[Image:CharterArmsOffDuty.png|thumb|none|350px|Charter Arms - .38 Special]]&lt;br /&gt;
[[Image:Vlcsnap-61959.jpg|thumb|600px|none|The female undercover cop pulls her Charter Arms.]]&lt;br /&gt;
[[Image:RawD_7014.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Off Duty (Stainless)==&lt;br /&gt;
Patrovita uses a stainless [[Charter Arms Off Duty]] in the final casino shootout.&lt;br /&gt;
[[Image:CharterArmsOffDutySS.jpg|thumb|none|400px|Charter Arms Off Duty Stainless - .38 Special]]&lt;br /&gt;
[[Image:Vlcsnap-75101.jpg|thumb|600px|none|Patrovita and his soldiers prepare to take on Kaminsky.]]&lt;br /&gt;
[[Image:Vlcsnap-75220.jpg|thumb|600px|none|Patrovita is on the left side with his Charter Arms.]]&lt;br /&gt;
[[Image:RawD 7034.jpg|thumb|600px|none|A closeup of Patrovita's stainless Charter Arms.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A stainless [[Colt M1911A1]] is held by one of the Chicago police officers during the raid on the Patrovita hideout.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:RD 333.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500AT shotgun==&lt;br /&gt;
The last weapon in Kaminsky's weapons cache is a [[Mossberg 500 series shotgun|Mossberg 500AT shotgun]] fitted with a riot barrel with a heavy choke and a pistol grip. This is likely the same shotgun used in ''[[Code of Silence]].''&lt;br /&gt;
[[Image:Mossber500CPistolGrip.jpg|thumb|none|500px|Mossberg 500AT Shotgun with pistol grip and heavy choke - 12 gauge]]&lt;br /&gt;
[[Image:Vlcsnap-68761.jpg|thumb|600px|none|Kaminsky ([[Arnold Schwarzenegger]]) works the action on his Mossberg 500AT Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Vlcsnap-68881.jpg|thumb|600px|none|Kaminsky's Mossberg 500AT Shotgun cocked and ready for action - 12 gauge.]]&lt;br /&gt;
[[Image:RawD 7044.jpg|thumb|none|600px|Kaminsky uses his Mossberg to take out Patrovita.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
What appears to be a [[Mossberg 500]] shotgun is carried by one of the Chicago police officers during the raid on a Patrovita hideout. &lt;br /&gt;
[[Image:RD 332.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==MGC Replica M16==&lt;br /&gt;
&lt;br /&gt;
Among the weapons carried throughout the film by the mobsters are [[M16 rifle series#M16|MGC M16]] assault rifles - identifiable by the fact that they don't fire and they have the fake forward assist and upside down three pronged flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|450px|The MGC M16 Assault rifle: a non-firing metal replica built by the Model Gun Corp of Japan and one of the most used non-firing replicas of the M16 in movies and television.]]&lt;br /&gt;
[[Image:Vlcsnap-70937.jpg|thumb|601px|none|One of the thugs at the mine brandishing an MGC M16 replica, identifiable by the fake forward assist and upside down three-pronged flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
When the Patrovita guard fires on Kaminsky, the MGC is changed out for an [[M16 rifle series|M16A1]].&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Vlcsnap-71438.jpg|thumb|601px|none|The same thug aims his M16A1 at Kaminsky's car.]]&lt;br /&gt;
[[Image:RawD 7028.jpg|thumb|601px|none|The same thug fires at Kaminsky's car. Note that the MGC is changed out for an [[M16 rifle series|M16A1]] as the shells are seen ejecting from the side.]]&lt;br /&gt;
&lt;br /&gt;
==(Fake) XM177 ==&lt;br /&gt;
&lt;br /&gt;
The mobsters are also frequently seen using some type of [[M16 rifle series#Colt XM177/CAR-15/Commando Series|CAR-15]] variation that appears to resemble an XM177, but it's actually a converted AR15 SP1 carbine made to look like an XM177. These are the same guns seen in ''[[The Dogs of War]]'' (Special Effects Unlimited, the company which supplied weapons for that film, were also the armorers on this film).&lt;br /&gt;
&lt;br /&gt;
[[Image:FakeXM177.jpg|thumb|none|500px|Late 1970s model AR15 Sporter 1 Carbine - converted into an XM177 Lookalike for the film ''[[The Dogs of War]]''  - 5.56mm]]&lt;br /&gt;
[[Image:Vlcsnap-71978.jpg|thumb|601px|none|One of the quarry thugs firing at Kaminsky's car with a CAR-15-type gun.]]&lt;br /&gt;
[[Image:RawDeal 004.jpg|thumb|601px|none|Kaminsky fires the Sporter in the casino shootout.]]&lt;br /&gt;
[[Image:RD 324.jpg|thumb|601px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M14 Rifle==&lt;br /&gt;
Another mob hitman is seen sniping with a semi-automatic rifle fitted with a suppressor and scope. This is either a military [[M14 Rifle|M14]], or (more likely) an M1A, the semi-automatic civilian version of the M14 (manufactured by several manufacturers over the years, but the term M1A is copyrighted to Springfield Armory. Other makers of the Semi-auto M14 rifle are Federal Ordnance, Fulton Armory, Rock Island Armory and Norinco/Poly Technologies of China.)&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Vlcsnap-63836.jpg|thumb|600px|none|A mob hitman sniping with a scoped and suppressed M14 (or M1A).]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
One of the mob hitmen at the film's beginning uses a [[12 Gauge Double Barreled Shotgun]] to eliminate one of the FBI agents. A sawed off double barreled is used during the attempt on Harry's life.&lt;br /&gt;
[[File:Stevens12GaugeShotgun.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:RawDeal 001.jpg|thumb|600px|none|One of the mob hitmen at the film's beginning uses a [[12 Gauge Double Barreled Shotgun]].]]&lt;br /&gt;
[[Image:RawD 7018.jpg|thumb|600px|none|A sawed off double barreled is used during the attempt on Harry's life.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=591614</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=591614"/>
		<updated>2012-07-19T01:07:41Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Matilda (Heckler &amp;amp; Koch VP70M) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 4'':'''&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an [[Heckler &amp;amp; Koch USP]]. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Resident Evil, and Dino Crisis series) admitted that his design was inspired by H&amp;amp;K USP, [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]. &lt;br /&gt;
&lt;br /&gt;
The Silver Ghost bears a very close resemblance to the Smith &amp;amp; Wesson Sigma, especially in the slide, magazine, and lower frame. In the game the gun has brown checked grips with a laser sight pressure switch and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker. It features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the H&amp;amp;K USP. The Silver Ghost is longer than the Sigma or USP.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|600px|Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:RE4leonGhost.jpg|thumb|none|600px|&amp;quot;Hasta luego.&amp;quot; Leon blows the big cheese away.]]&lt;br /&gt;
[[Image:RE4leonGhost2.jpg|thumb|none|600px|&amp;quot;Where's the satisfying sound of ones impalement?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's [[FN FiveseveN|Five-seveN]] handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm rounds. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game and when coupled with it's stock, it is also the most accurate, but it is also the slowest.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge, it doubles as a holster.]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD)==&lt;br /&gt;
The Blacktail, based on a [[Springfield XD]] in 9mm with the grips of an FN FP9, it has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]&lt;br /&gt;
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:RE4breastsgunsBlacktail.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (Heckler &amp;amp; Koch VP70M)==&lt;br /&gt;
The Matilda, an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same handgun Leon uses as a rookie cop in Resident Evil 2. Fires three-round bursts. It's exclusive upgrade grants a 100-round magazine and a near machine gun rate of fire, making it an extremely effective handgun. The gun's name is a reference to the movie [[The Professional|Leon The Professional]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The ammo box for handgun ammunition.&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Thirty cartridges, yeah right. You'll be hard pressed to find one with more than 20 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly (Smith &amp;amp; Wesson Schofield Model 3/Colt Single Action Army Hybrid)==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a double action revolver chambered in .45 Magnum, it has a firepower of 50 when you make the exclusive upgrade. Noting the gun is a top-break revolver, there are few revolvers it could be, but the closest it seems to be is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant. The barrel and hinge resemble the Model 3, while the frame is nearly identical to the Colt SAA.&lt;br /&gt;
&lt;br /&gt;
Amusingly, Leon reloads it so energetically that he is literally ''throwing'' bullets into the cylinder rather than simply sliding them into position. It uses the same ammunition as the Killer7 despite that .45 Magnum is not fully interchangeable with some early .45 versions, especially between revolvers and semi-autos.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.]]&lt;br /&gt;
[[Image:RE4butterflyLoad.jpg|thumb|none|600px|Leon fully reloads the Broken Butterfly by putting in 3 shells. ]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==&lt;br /&gt;
The Killer 7 is a magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|320px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|350px|The AMT Hardballer from The Terminator(1984) which inspired the Game's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer 7's sight in action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The .45 Magnum ammo box.&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|A rare sight, but a welcome one.]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (Smith &amp;amp; Wesson Model 500)==&lt;br /&gt;
The Handcannon, based on a [[Smith &amp;amp; Wesson Model 500|S&amp;amp;W Model 500]] is available if you can get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight. Upon reloading Leon loads three bullets manually (it's initial capacity) unless the reload is maxed, in which case he uses speedloaders. An interesting note is that the recoil of the M500 is noticeably stronger in the game than in real life (despite Leon being a strong, experienced magnum shooter)&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|450px|Smith and Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handcannonleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4handcannonright.jpg|thumb|none|600px|The Handcannon. The bulky thing under the barrel is a laser sight.]]&lt;br /&gt;
[[Image:RE4handcannonPose.jpg|thumb|none|600px|When in inventory screen, Leon poses with his Handcannon.]]&lt;br /&gt;
[[Image:RE4handcannonBefore.jpg|thumb|none|600px|Leon about to fire the Handcannon at a jewel-bearing carrion bird.]]&lt;br /&gt;
[[Image:RE4handcannonAfter.jpg|thumb|none|600px|Leon in full recoil. Damn!]]&lt;br /&gt;
[[Image:RE4handcannonLoad.jpg|thumb|none|600px|When reloading the Handcannon Leon uses a six round speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
A box of Handcannon ammo. .5 (.50) caliber, probably supposed to be Action Express.&lt;br /&gt;
The cartridges looks to have a rim, which means .500 S&amp;amp;W magnum. Not .50AE.&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|The answer to this question is always yes.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, fore-grip, sawn-off barrel, and PEW laser sight box in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:RE4tmpleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Sadler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Sadler with her TMP.]]&lt;br /&gt;
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP based on the [[TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|420px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, a straight fore grip, a different muzzle shroud, and a PEQ laser box.]]&lt;br /&gt;
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of TMP ammo.&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|The arms dealer from Far Cry 2 would love this stuff.]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
The [[M1A1 Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. This weapon is unlocked by completing the side-story Assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (not present in the original Gamecube version of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|450px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|Note M1A1 receiver]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
The first shotgun that Leon gets. May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|470px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[Image:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Custom Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] with elements from the [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. It is identically the same Assault Shotgun from the [[Resident Evil (2002)|Resident Evil Remake (2002)]]. Many fans mistakenly claim this is a M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon is confirmed nor seen in the real world. Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
...but with this pump-action mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Shotgun.]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in the Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker#Armsel_Protecta|Armsel Protecta]] may be purchased from the Merchant. Unlike the other pump-action shotguns, this weapon is semi automatic enabling it fire faster. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two shells into it. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 500)==&lt;br /&gt;
Ada uses this stubby [[Mossberg_500#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 500]] shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style. It's damage is average for a shotgun.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|360px|Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[Image:RE4stubbyShotgun.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of shotgun ammo.&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They may be slugs, but they have a wide spread anyway. Hybrid is also misspelled as Hybred, though whether this is intentional or not is unknown.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle which fires .223 caliber rounds as opposed to the real steel's .30-06 cartridges. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing it's accuracy at long range. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of it's semi-auto counterpart, and rivals the power of the magnums.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|500px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4rifleleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4rifleright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE4rifleLoad.jpg|thumb|none|600px|Leon loads the Springfield with a 7 round stripper clip. He really has to jam that sucker in.]]&lt;br /&gt;
[[Image:RE4rifleNewScope.jpg|thumb|none|600px|The more powerful scope. It also has a different crosshair.]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (Heckler &amp;amp; Koch SL8)==&lt;br /&gt;
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8]] may be purchased by Leon from the Merchant. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|The H&amp;amp;K SL8.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the carry handle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of rifle ammo.&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the 30.06 ones.]]&lt;br /&gt;
&lt;br /&gt;
=Arms Dealer Exclusives=&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch G36|H&amp;amp;K SL8]], and a few (very, very low-detail) unknown handguns.&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Seriously low resolution handguns of some sort at the Merchant's shop. They appear to be of similar design to the handguns seen in the Silent Hill series]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously the rocket launchers are capable of dealing heavy damage to any creature, even killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket.]]&lt;br /&gt;
[[Image:RE4specialrpg.jpg|thumb|none|600px|Special rocket launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=591613</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=591613"/>
		<updated>2012-07-19T01:03:19Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Blacktail (Springfield Armory XD) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 4'':'''&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an [[Heckler &amp;amp; Koch USP]]. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Resident Evil, and Dino Crisis series) admitted that his design was inspired by H&amp;amp;K USP, [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]. &lt;br /&gt;
&lt;br /&gt;
The Silver Ghost bears a very close resemblance to the Smith &amp;amp; Wesson Sigma, especially in the slide, magazine, and lower frame. In the game the gun has brown checked grips with a laser sight pressure switch and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker. It features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the H&amp;amp;K USP. The Silver Ghost is longer than the Sigma or USP.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|600px|Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:RE4leonGhost.jpg|thumb|none|600px|&amp;quot;Hasta luego.&amp;quot; Leon blows the big cheese away.]]&lt;br /&gt;
[[Image:RE4leonGhost2.jpg|thumb|none|600px|&amp;quot;Where's the satisfying sound of ones impalement?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's [[FN FiveseveN|Five-seveN]] handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm rounds. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game and when coupled with it's stock, it is also the most accurate, but it is also the slowest.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge, it doubles as a holster.]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD)==&lt;br /&gt;
The Blacktail, based on a [[Springfield XD]] in 9mm with the grips of an FN FP9, it has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]&lt;br /&gt;
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:RE4breastsgunsBlacktail.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (Heckler &amp;amp; Koch VP70M)==&lt;br /&gt;
The Matilda, an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same handgun Leon uses as a rookie cop in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[The Professional|Leon The Professional]], though they have spelled Mathilda's name incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The ammo box for handgun ammunition.&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Thirty cartridges, yeah right. You'll be hard pressed to find one with more than 20 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly (Smith &amp;amp; Wesson Schofield Model 3/Colt Single Action Army Hybrid)==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a double action revolver chambered in .45 Magnum, it has a firepower of 50 when you make the exclusive upgrade. Noting the gun is a top-break revolver, there are few revolvers it could be, but the closest it seems to be is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant. The barrel and hinge resemble the Model 3, while the frame is nearly identical to the Colt SAA.&lt;br /&gt;
&lt;br /&gt;
Amusingly, Leon reloads it so energetically that he is literally ''throwing'' bullets into the cylinder rather than simply sliding them into position. It uses the same ammunition as the Killer7 despite that .45 Magnum is not fully interchangeable with some early .45 versions, especially between revolvers and semi-autos.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.]]&lt;br /&gt;
[[Image:RE4butterflyLoad.jpg|thumb|none|600px|Leon fully reloads the Broken Butterfly by putting in 3 shells. ]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==&lt;br /&gt;
The Killer 7 is a magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|320px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|350px|The AMT Hardballer from The Terminator(1984) which inspired the Game's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer 7's sight in action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The .45 Magnum ammo box.&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|A rare sight, but a welcome one.]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (Smith &amp;amp; Wesson Model 500)==&lt;br /&gt;
The Handcannon, based on a [[Smith &amp;amp; Wesson Model 500|S&amp;amp;W Model 500]] is available if you can get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight. Upon reloading Leon loads three bullets manually (it's initial capacity) unless the reload is maxed, in which case he uses speedloaders. An interesting note is that the recoil of the M500 is noticeably stronger in the game than in real life (despite Leon being a strong, experienced magnum shooter)&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|450px|Smith and Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handcannonleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4handcannonright.jpg|thumb|none|600px|The Handcannon. The bulky thing under the barrel is a laser sight.]]&lt;br /&gt;
[[Image:RE4handcannonPose.jpg|thumb|none|600px|When in inventory screen, Leon poses with his Handcannon.]]&lt;br /&gt;
[[Image:RE4handcannonBefore.jpg|thumb|none|600px|Leon about to fire the Handcannon at a jewel-bearing carrion bird.]]&lt;br /&gt;
[[Image:RE4handcannonAfter.jpg|thumb|none|600px|Leon in full recoil. Damn!]]&lt;br /&gt;
[[Image:RE4handcannonLoad.jpg|thumb|none|600px|When reloading the Handcannon Leon uses a six round speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
A box of Handcannon ammo. .5 (.50) caliber, probably supposed to be Action Express.&lt;br /&gt;
The cartridges looks to have a rim, which means .500 S&amp;amp;W magnum. Not .50AE.&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|The answer to this question is always yes.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, fore-grip, sawn-off barrel, and PEW laser sight box in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:RE4tmpleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Sadler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Sadler with her TMP.]]&lt;br /&gt;
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP based on the [[TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|420px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, a straight fore grip, a different muzzle shroud, and a PEQ laser box.]]&lt;br /&gt;
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of TMP ammo.&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|The arms dealer from Far Cry 2 would love this stuff.]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
The [[M1A1 Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. This weapon is unlocked by completing the side-story Assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (not present in the original Gamecube version of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|450px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|Note M1A1 receiver]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
The first shotgun that Leon gets. May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|470px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[Image:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Custom Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] with elements from the [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. It is identically the same Assault Shotgun from the [[Resident Evil (2002)|Resident Evil Remake (2002)]]. Many fans mistakenly claim this is a M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon is confirmed nor seen in the real world. Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
...but with this pump-action mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Shotgun.]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in the Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker#Armsel_Protecta|Armsel Protecta]] may be purchased from the Merchant. Unlike the other pump-action shotguns, this weapon is semi automatic enabling it fire faster. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two shells into it. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 500)==&lt;br /&gt;
Ada uses this stubby [[Mossberg_500#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 500]] shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style. It's damage is average for a shotgun.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|360px|Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[Image:RE4stubbyShotgun.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of shotgun ammo.&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They may be slugs, but they have a wide spread anyway. Hybrid is also misspelled as Hybred, though whether this is intentional or not is unknown.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle which fires .223 caliber rounds as opposed to the real steel's .30-06 cartridges. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing it's accuracy at long range. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of it's semi-auto counterpart, and rivals the power of the magnums.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|500px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4rifleleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4rifleright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE4rifleLoad.jpg|thumb|none|600px|Leon loads the Springfield with a 7 round stripper clip. He really has to jam that sucker in.]]&lt;br /&gt;
[[Image:RE4rifleNewScope.jpg|thumb|none|600px|The more powerful scope. It also has a different crosshair.]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (Heckler &amp;amp; Koch SL8)==&lt;br /&gt;
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8]] may be purchased by Leon from the Merchant. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|The H&amp;amp;K SL8.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the carry handle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of rifle ammo.&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the 30.06 ones.]]&lt;br /&gt;
&lt;br /&gt;
=Arms Dealer Exclusives=&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch G36|H&amp;amp;K SL8]], and a few (very, very low-detail) unknown handguns.&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Seriously low resolution handguns of some sort at the Merchant's shop. They appear to be of similar design to the handguns seen in the Silent Hill series]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously the rocket launchers are capable of dealing heavy damage to any creature, even killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket.]]&lt;br /&gt;
[[Image:RE4specialrpg.jpg|thumb|none|600px|Special rocket launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Patriot_Games&amp;diff=570532</id>
		<title>Patriot Games</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Patriot_Games&amp;diff=570532"/>
		<updated>2012-06-02T22:58:13Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Makarov PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Patriot games film poster.jpg|thumb|right|300px|''Patriot Games'' (1992)]]&lt;br /&gt;
&lt;br /&gt;
''Patriot Games'' is the 1992 thriller starring [[Harrison Ford]] as CIA analyst Jack Ryan, who in this film must thwart a IRA splinter terrorist who wants revenge for the death of his brother that Ryan unknowingly killed. Ford would reprise the Ryan role in the 1994 film ''[[Clear and Present Danger]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Patriot Games'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch P9S ==&lt;br /&gt;
During the attempted kidnapping of Lord Holmes, Sean Miller ([[Sean Bean]]) is seen using a [[Heckler &amp;amp; Koch P9S]] to shoot at the drivers of Holmes' car. Jack Ryan ([[Harrison Ford]]) later takes this gun from Miller and uses it to stop the massacre, in the process killing Miller's brother.&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|300px|Heckler &amp;amp; Koch P9S .45 ACP]]&lt;br /&gt;
[[Image:PG-P9-1.jpg|thumb|600px|none|Sean Miller loading up his Heckler &amp;amp; Koch P9S prior to the attempted kidnapping.]]&lt;br /&gt;
[[Image:PG-P9-2.jpg|thumb|600px|none|Miller firing the P9S at Lord Holmes' car.]]&lt;br /&gt;
[[Image:PG-P9-3.jpg|thumb|600px|none|Jack Ryan wielding the P9S.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Annette ([[Polly Walker]]) uses what appears to be a suppressed [[Makarov PM]] to take out an IRA leader.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PG011.jpg|thumb|none|600px|Annette ([[Polly Walker]]) pulls the suppressed Makarov.]]&lt;br /&gt;
[[Image:PG010.jpg|thumb|none|600px|Annette uses the Makarov to double tap the IRA leader. (while doing the most retarded facial expression ever seen)]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Pre-B&amp;quot; CZ 75 ==&lt;br /&gt;
Kevin O'Donnell ([[Patrick Bergin]]) uses a Czech [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol when he breaks Sean Miller out of police custody. He gives it to Miller, who uses it to execute the surviving police before leaving.&lt;br /&gt;
[[Image:Cz75.jpg|thumb|350px|none|CZ 75 9x19mm]]&lt;br /&gt;
[[Image:PG-CZ75-3.jpg|thumb|none|600px|Kevin O'Donnell breaks Sean Miller out of police custody while holding his CZ 75.]]&lt;br /&gt;
[[Image:PG-CZ75-2.jpg|thumb|none|600px|O'Donnell holds his CZ 75 on the RUC Special Branch inspector.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] appears several times in the movie. During the scene in Libya, one of the IRA terrorists is seen firing one, and then Annette ([[Polly Walker]]) comes over and tells him to spread his feet further while he shoots. Another is wielded by one of the DSS Agents who goes into the basement in the climax. Annette is seen using one when Dr. Ryan takes her Uzi. The Beretta 92FS (as the M9) is the standard pistol of the US Marine Corps. A Marine Guard shoots dead an IRA assassin in Annapolis with his M9. Promotional material for the film (including as the above poster) shows Dr. Ryan brandishing a Beretta 92FS, but he never uses one on screen.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS 9x19mm]]&lt;br /&gt;
[[Image:PG-Beretta-1.jpg|thumb|none|600px|Annette instructs a terrorist in the use of a Beretta 92FS.]]&lt;br /&gt;
[[Image:PG-Beretta-2.jpg|thumb|none|600px|A DSS Agent enters a basement in Dr. Ryan's house with his Beretta 92FS drawn.]]&lt;br /&gt;
&lt;br /&gt;
== Model 1934 or 1935 Beretta ==&lt;br /&gt;
Geoffrey Watkins ([[Hugh Fraser]]) uses a suppressed Model 1934 or 1935 Beretta to kill one of the DSS Guards at Dr. Ryan's home during his daughter's homecoming celebration, Ryan later takes the pistol and shoots Watkins in the leg with it to try and get him to talk, and then gives it to Lt. Commander Robby Jackson ([[Samuel L. Jackson]]), who uses it during the fight in Dr. Ryan's home.&lt;br /&gt;
The pistol is a Model 1934 or 1935 Beretta (Italian Navy and other European military groups used them, cals .380ACP/9mm Corto and 7.65mm). The 'Cheetah' moniker is applied only to more recent commercial Beretta firearms, such as the 80-series (84,85,86, etc.).&lt;br /&gt;
[[Image:PG-Cheetah-1.jpg|thumb|none|600px|Watkins aims his Model 1934 or 1935 Beretta at the DSS Agent going into the basement.]]&lt;br /&gt;
[[Image:PG-Cheetah-2.jpg|thumb|none|600px|Jack Ryan holds Watkins' own Beretta on him.]]&lt;br /&gt;
[[Image:PG-Cheetah-3.jpg|thumb|none|600px|Lt. Cmdr. Jackson wields the Beretta in the basement.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The IRA assassin who is sent to kill Jack Ryan at the Naval Academy wields a [[Browning Hi-Power]] fitted with a suppressor. Another Browning Hi-Power (without a suppressor) is wielded by one of the IRA gunmen sent to kill Kevin O'Donnell in his home, and yet another can be seen in the hands of a terrorist training in Libya.  Annette ([[Polly Walker]]) also carries one during the assault on the Ryan home, and points it at Miller before he guns her down with his Uzi.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III 9x19mm]]&lt;br /&gt;
[[Image:PG-BHP-1.jpg|thumb|none|600px|The IRA assassin reaches for his suppressed Browning Hi-Power after dropping it.]]&lt;br /&gt;
[[Image:PG-BHP-2.jpg|thumb|none|600px|The gunman lying wounded on the street with his Browning nearby, after being shot by one of the US Marine sentries.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 ==&lt;br /&gt;
Some of the British SO-13 Officers who make their raid on the IRA safehouse are armed with [[Smith &amp;amp; Wesson Model 36 / 38#Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot;|Smith &amp;amp; Wesson Model 36]] revolvers.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 .38 Special]]&lt;br /&gt;
[[Image:PG-revolver-1.jpg|thumb|none|600px|Owens ([[Alun Armstrong]]) leads several other SO-13 officers wielding Smith &amp;amp; Wesson Model 36 revolvers during the IRA safehouse raid]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
== L85A1 Rifle ==&lt;br /&gt;
In the beginning of the film, soldiers of the Scots Guards at Buckingham Palace can be seen with their [[Enfield L85 rifle series#L85A1|L85A1 service rifles]] fitted with bayonets and protective vinyl coverings over the SUSAT scopes and handguards (customary for Royal guards). During the scene in Belfast, members of the Parachute Regiment can also be seen wielding L85A1s.&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|450px|L85A1 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PG-SA80-1.jpg|thumb|600px|none|A guard at Buckingham Palace with his L85A1 over his shoulder.]]&lt;br /&gt;
[[Image:PG-SA80-2.jpg|thumb|600px|none|The same scene from a different angle.]]&lt;br /&gt;
[[Image:PG-SA80-3.jpg|thumb|600px|none|A British Army checkpoint in Belfast, Northern Ireland; a soldier in the background can be seen hunched over his L85A1.]]&lt;br /&gt;
&lt;br /&gt;
== AKM/AKMS ==&lt;br /&gt;
The favorite weapon of the Provisional Irish Republican Army throughout the film are [[AK-47#AKM|AKM]] and [[AK-47#AKMS|AKMS]] assault rifles. One of the terrorists is seen using an AKMS during the attempted kidnapping earlier in the film, and more AKMS rifles are used by the group that frees Sean Miller from captivity. In another scene, many Provos are seen firing AKM (fixed stock) rifles while training at a terrorist camp in Libya. Later, Dennis Cooley ([[Alex Norton]]) is killed with one of these weapons by Sean Miller after he is unable to fire it, demonstrating his incompetence.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS 7.62x39mm]]&lt;br /&gt;
[[Image:PG-AKMS-1.jpg|thumb|none|600px|An IRA gunman with an AKMS during the kidnapping scene.]]&lt;br /&gt;
[[Image:PG-AKMS-2.jpg|thumb|none|600px|The same terrorist firing his AKMS in the kidnapping scene.]]&lt;br /&gt;
[[Image:AKMRifle.jpg‎ |thumb|none|450px|AKM 7.62x39mm]]&lt;br /&gt;
[[Image:PG-AKM-1.jpg|thumb|none|600px|IRA terrorists training in Libya; they are mostly using AKM rifles (a Browning HP and an Uzi can also be spotted in the line-up, while a Beretta 92FS is visible on the right).]]&lt;br /&gt;
[[Image:PG-AKM-2.jpg|thumb|none|600px|Sean Miller demonstrates the wonders of the AKM's safety to Dennis Cooley ... and then fires it at Cooley's feet.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The PIRA terrorists also favor IMI [[Uzi#Uzi|Uzi]] submachine guns throughout the film. Sean Miller uses one to shoot at Jack Ryan's wife Cathy ([[Anne Archer]]) and daughter Sally ([[Thora Birch]]) during the attempted freeway killing. Miller can also be seen practicing with an Uzi in Libya. Later, all of the terrorists who attempt to kill Ryan in his house and capture Lord Holmes are seen using Uzis. Ryan commandeers Annette's Uzi and uses it during the fight in his home.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi 9x19mm]]&lt;br /&gt;
[[Image:PG-Uzi-1.jpg|thumb|none|600px|Miller firing an Uzi at Cathy Ryan's Porsche on a freeway.]]&lt;br /&gt;
[[Image:PG-Uzi-2.jpg|thumb|none|600px|Miller fires his Uzi during training in Libya.]]&lt;br /&gt;
[[Image:PG-Uzi-6.jpg|thumb|none|600px|Miller sticks his head out a window only to be blinded by the lightning (amplified by his night vision goggles).]]&lt;br /&gt;
[[Image:PG-Uzi-8.jpg|thumb|none|600px|Miller fires his Uzi at Ryan's boat during the climax.]]&lt;br /&gt;
[[Image:PG-Uzi-9.jpg|thumb|none|600px|Miller fires his Uzi from a boat while chasing Ryan.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
When Royal Ulster Constabulary (RUC) officers make their raid on an IRA bomb factory in Belfast, some of them can be seen carrying [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] submachine guns. Theirs have &amp;quot;slimline&amp;quot; handguards and the old-style &amp;quot;waffle&amp;quot;-type straight magazines. DSS Agents outside Dr. Ryan's house and a Hostage Rescue Team responding to the IRA attack on Dr. Ryan's home can also be seen with MP5A2s, although theirs appear to have the wide-type forearms and curved magazines.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 9x19mm with slimline handguard]]&lt;br /&gt;
[[Image:HK MP5.JPG|thumb|none|400px|1980s type MP5A3 9x19mm with slimline handguard and straight magazine (similar weapon, but with fixed buttstocks.)]]&lt;br /&gt;
[[Image:PG-MP5-1.jpg|thumb|none|600px|An RUC officer with a Heckler &amp;amp; Koch MP5A2 at a Belfast checkpoint.]]&lt;br /&gt;
[[Image:PG-MP5-2.jpg|thumb|none|600px|RUC officers with MP5A2s preparing to break into the IRA safehouse.]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with wide 'Tropical' handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
When defending himself against the IRA gunmen sent to kill him for disobeying his Brigade Commander's orders and attacking Lord Holmes, Kevin O'Donnell ([[Patrick Bergin]]) can be seen using an [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] cylinder shotgun, killing all three of his would-be assassins.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12 Guage]]&lt;br /&gt;
[[Image:PG-SS-1.jpg|thumb|none|600px|Kevin O'Donnell steps outside with his Striker shotgun after killing the IRA gunmen sent to his house to kill him.]]&lt;br /&gt;
[[Image:PG-SS-2.jpg|thumb|none|600px|&amp;quot;That's me holding my temper, Jimmy-boy.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
During the terrorist attack on Dr. Ryan's home, Cathy Ryan ([[Anne Archer]]) retrieves a [[12 Gauge Double Barreled Shotgun#12 Gauge Over and Under Shotgun (O/U)|Over/Under Shotgun]] of unknown make and model, using it to club Annette when it's discovered the gun is unloaded.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|500px|Browning O/U 12 Gauge.]]&lt;br /&gt;
[[Image:PG-shotgun-1.jpg|thumb|none|600px|Cathy Ryan checks the load in the shotgun and sees it's empty.]]&lt;br /&gt;
[[Image:PG-shotgun-2.jpg|thumb|none|600px|Cathy holding the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Additional Viewing=&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* ''[[The Hunt for Red October]]''&lt;br /&gt;
* ''[[Patriot Games]]''&lt;br /&gt;
* ''[[Clear and Present Danger]]''&lt;br /&gt;
* ''[[Sum of All Fears, The|The Sum of All Fears]]''&lt;br /&gt;
&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=292571</id>
		<title>Talk:Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=292571"/>
		<updated>2010-06-26T22:17:21Z</updated>

		<summary type="html">&lt;p&gt;Mschmid14: /* Weapons with multiple forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i dont think that the xm8, SCARs or the qbz95 are in counter strike, for any platform.&lt;br /&gt;
&lt;br /&gt;
Reply to above: Remember, this isn't normal CS, this is a spin off of it made by Nexon, so they would put in new weapons that you have to buy.&lt;br /&gt;
&lt;br /&gt;
*yeah but some of the guns in here are unrealistic or simply replaces guns that really are in the game like a m4a1 and a h&amp;amp;k 416.&lt;br /&gt;
besides it can be only counter strike skins.&lt;br /&gt;
if you look on google fpsbanana, and go to skins section, you can find visual replacements for every gun in a fps game. and in cs 1.6 and cs cz its easy to create a new hud image (the images in grey with lots of new guns)&lt;br /&gt;
-betwen other things-&lt;br /&gt;
&lt;br /&gt;
some of the guns you provide here are taken from counter strike condition zero deleted scenes. the m60, has never apeared, and would replace the mg3. the laws, is the another gun wich actually is seen in cs cz ds and it has never shown in any picture (in-game) or video preview.&lt;br /&gt;
&lt;br /&gt;
I recently had a skin pack, with some of the original skins, and most of them are for real. But m60 and Laws arent real. Those sprites are even in my cs 1.6, and dont try to claim i have cs cz ds hud, because I haven´t(cscz ds hud is green and 1.6 is kinda orange). people, keep in mind that cso changes betwen markets, maybe Hong Kongs doesn´t have one gun, but has another one that the others dont.- sorry because of my bad inglish, not a native speaker(doing my best)-&lt;br /&gt;
&lt;br /&gt;
I can get good screenshots of most of the weapons on this page (Some, like the Automag V, are only in the Korean version, which I don't have) but I can't offer descriptions of how they play.&lt;br /&gt;
&lt;br /&gt;
M72 LAW Confirmed...sort of! http://www.youtube.com/watch?v=fBNtrF_PBz0&lt;br /&gt;
&lt;br /&gt;
very extrange that vid. The m72 used in cz ds, once you used it, it was throwed away, and this one acts like a plugin or something else. It has cso hands, so lets supose its in the game. Wait, that´s cso nst!&lt;br /&gt;
&lt;br /&gt;
Seems that you didnt hear of the infinit law glitch. Before you throw it to the ground, quick switch to another weapon. The laws ammo counter will indicate 0 ammo but it will still fire rockets. I put cheats on and went thru the entire game with laws only.&lt;br /&gt;
&lt;br /&gt;
I've got a question for you guys who HAVE played any version of CSO.  Do the servers enforce model consistency, or could I move the custom models I had for 1.6 to a CSO install to replace some of the common weapons between the 2 games? --[[User:HashiriyaR32|HashiriyaR32]] 15:28, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
since the CSO models are encrypted (something like that, the file extention isn`t .mdl like in cs 1.6) so, you will have to do something so the game can take the skins. Its easier to play cso nst, cscz based version of the CSO. CSO NST uses .mdl files. But you have to be carefull with the animation sequences (replacing the exact gun), unless you have some experience making models/skins or converting (like converting the deagle so you can use it as a p228) If you have any question about how is CSO NST playing, search it in youtube, you´ll find the original prewiews of the mod developer.[[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
==Protection of this page==&lt;br /&gt;
Can someone protect this page, to stop some anonymous user who keeps adding weapons absent in the game in the 'may be have' section.--[[User:SB2296|SB2296]] 16:12, 8 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
yes, please protect it. Somebody is abusing the fact that only a few users have this game (if any user has it) and the fact that the game keeps adding guns and more guns every time they can, since you have to pay for playing most of them. [[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
==Weapons with multiple forms==&lt;br /&gt;
If there are any other weapons that can be converted between two different forms such as: MP7 (pistol &amp;lt;-&amp;gt; SMG), XM8 (Baseline Carbine &amp;lt;-&amp;gt; Sharpshooter), SCAR (SCAR-L &amp;lt;-&amp;gt; SCAR-H CQC), please make a note of that on the page.  --[[User:HashiriyaR32|HashiriyaR32]] 23:40, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At least in nst, the dual infinitys can be swiched to shoot gangsta style, improving accuracy. [[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
- I always thought that when you shoot a gun that way, it decreases the accuracy.&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
A round of applause for EliteKrew1337 (sp?), who posted a ton of screenshots for weapons there were missing them. --[[User:HashiriyaR32|HashiriyaR32]] 15:25, 11 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Deletion of this page==&lt;br /&gt;
It's time for either deleting this page or cleaning the crap that the noobs have put in this page. I would be the happiest person here if this eyesore is deleted soon.--[[User:SB2296|SB2296]] 07:07, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And just as things where getting better.... Look! The CSO Singapore site is in english! This means we`ll have a much better job at sorting stuff out. This is an Online FPS. It`s not like CoD where after it is released you know every gun 100%. Updates tend to add and remove guns from it. Thats the problem with Online FPS games. BTW A real eyesore is the Crossfire page. IT hasn`t been edited for a very long time, and right now there are 6 or 7 new guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I nearly cried trying to read the Engrish/tacticool &amp;quot;I think I know something about firearms&amp;quot; dialect combo on this page. This is in desperate need of a cleanup....&lt;br /&gt;
&lt;br /&gt;
That doesn't even beat the OPERATION7 page, where there are practically NO SCREENSHOTS.  At least you won't have to deal with bad spelling or grammar, becuase there aren't any descriptions either!  Also I'm going to clean up this page as much as I can, starting with the weapons that were brought over from 1.6/CZ.  I'll try not to touch any of the CSO weapons as I haven't played CSO and thus not know how they handle, ESPECIALLY any dual-wielded or customized versions of existing 1.6/CZ weapons (The dual DE's and the long-magged AK47 being good examples) --[[User:HashiriyaR32|HashiriyaR32]] 17:10, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
....and as if this page wasn't cluttered enough already, some asshole decided to go through and include some kind of stats chart for each gun. This is a page about firearms, not a game guide, for christ's sake. Some serious work clean up needs to be done in order to make this page not look like a random info dump.&lt;/div&gt;</summary>
		<author><name>Mschmid14</name></author>
	</entry>
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