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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mauser+Fox</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-07-03T19:35:53Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=User_talk:Speakeasy804&amp;diff=354805</id>
		<title>User talk:Speakeasy804</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Speakeasy804&amp;diff=354805"/>
		<updated>2010-11-11T19:55:39Z</updated>

		<summary type="html">&lt;p&gt;Mauser Fox: &lt;/p&gt;
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&lt;div&gt;== The Sopranos ==&lt;br /&gt;
Great job on the Sopranos page! There are some small mistakes with the Glocks (some 19s in 17s sections etc.) but the page is very thorough and well made. Keep up the good work. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:Yeah, this page is very nice and thorough. However, pretty much all of the Glocks you have IDed as -17s are actually 19s. Also, I have posted a picture of one of the &amp;quot;unidentified pistols&amp;quot; - it's not a real gun. -[[User:MT2008|MT2008]] 02:10, 17 January 2009 (UTC)&lt;br /&gt;
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::No problem. Also, it looks like quite a few episodes of this show feature some of the other Non Guns. I think one of the SIGs may be a Non Gun, too. -[[User:MT2008|MT2008]] 04:53, 17 January 2009 (UTC)&lt;br /&gt;
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==The Sting==&lt;br /&gt;
EXCELLENT job on the screengrabs for the Sting.  Usually the general picture size on the pages is 500px, which I think should be the case since the members should be able to fully enjoy your crisp clear screengrabs.  Usually we don't have 600px or higher since it looks too big on monitors which are 1024x768 (and believe it or not there are still smaller monitors on 800x600 settings).  500 seems to be the standard that most pages ended up with.  I hope you don't mind if I upgrade your screengrab sizes to 500 px (from the 400 px you have).  They are excellent images and deserve to be enjoyed in their 'larger' size. :)  regards [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:48, 17 January 2009 (UTC)&lt;br /&gt;
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==The Godfather==&lt;br /&gt;
Great job with [[The Godfather]], the page really needed to be done. It looks great. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Thanks for the note==&lt;br /&gt;
Yes, I was freaking out a bit on Dillinger and didn't know how to tell you since you did so much hard work.  I personally try not to put more than four images (sometimes up to seven or eight) But the shots must be completely different or show another character.  I also only put more than a few shots if the weapon is hard to see and several different angles will make it easier to identify (but I only do that with fantasy, custom or unusual weapons.  I think everyone already knows what an M1911 looks like from every angle.) I feel bad about bringing it up.  I know that some of us slammed Gunmaster45 previously for some of the extensive screengrabbing on his pages (poor guy).  The problem is that it's a matter of preference.  I prefer the pages to be concise and educational, and tend to think that too many images will being to make the viewer's eyes blur and you start making them lose interest.  I tend to think that we DON'T need to see every single instance of the weapon's appearance in a film, but listing them in the description is fine.  Twenty shots of the M1928 thompson on [[Dillinger]] set a dubious record of the most amount of 'overkill' on a weapon section on a movie page :) hahahahaha.    One has to consider when the viewer will just get '''bored''' with the page and move on.  Don't want that to happen.  I've been wanting IMFDB to adopt a uniform code or rules for posting, but the number of screengrabs tends to change with the movie or page.  Sometimes less is more.  Sometimes you need more pics to make the point.  But we must all be careful to NOT overdo it.  This is my own standard, mind you, but I would limit screengrabs to less than eight (8) if there is no '''important''' new information that can be gleaned from more pics.  There is also the issues of slow loading for new users and overtaxing of the servers.  Hope this helps.  I was venting to MT2008 since I was also seeing a trend with some of the other users and was concerned that we still don't have a uniform 'code' or template for the pages to guide newer members.  best regards. [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:49, 20 January 2009 (UTC)&lt;br /&gt;
:IMO, if a user gets bored after viewing 11 or so screenshots, they should be taking ritalin. After maybe 25 or so, then it is getting tedious. Great work with Dillinger. I've limited myself to ten or so screenshots, and like MPM they are usually different people in different scenes. At the rate you are screencapping movies, you could soon be among us as an admin. But put some info on your profile so your name isn't written in red. It looks like you're more serious if your name is in bright blue. And with [[The Getaway (1972)]], I changed the (movie) thing to a date because that's what we do when there are several versions of something with the same name. And I recomend you replace Rafa's images with your own, your's are much better quality. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:I'm glad to see you added info to your page. Would you like me to protect your page from any anonymous users who might feel compelled to vandalize it? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::You're protected. Now only registered users can even touch your page. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
==The Untouchables==&lt;br /&gt;
Great job, that page has needed some screencaps for quite some time. I wish I was getting more done, I've been busy with other stuff lately. Hopefully I will finish season 2 of Mail Call and work on some of the movies on my list soon. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:You got all the shotguns right this time. You just needed some corrections on the revolvers. Good job. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Re: Bourne Identity==&lt;br /&gt;
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That's OK if you can't get a ''good'' picture of Conklin's gun, but at least take the best shots you can find, and then put down &amp;quot;Unknown semi-automatic pistol&amp;quot; and explain that the lighting conditions make it difficult to tell what it is.&lt;br /&gt;
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Also, you forgot another gun...the automatic weapon used by the guy in the safehouse who's shooting at Bourne from several floors down. I'm pretty sure it was a [[SIG SG 550#SIG SG 552|SIG SG-552]], though I had trouble telling without being able to pause the TV. -[[User:MT2008|MT2008]] 21:22, 26 January 2009 (UTC)&lt;br /&gt;
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==Re: Bourne Supremacy==&lt;br /&gt;
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People have been saying it's a WA2000 for years. The IMDB page used to say it was a WA2000 until I edited it. But you can't believe what you read on the 'net all the time, I'm afraid. People mis-ID guns all the time. That's why IMFDB has to be better than the average site. My guess, which I put on the page, is that it might be a Keppeler &amp;amp; Fritz precision rifle, though I can't say I'm at all positive about that.&lt;br /&gt;
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Also, there's another gun from this movie that you forgot about...when the CIA team is going to Jarda's house, there's a shot inside the car where one of them is loading a Micro Uzi. Might wanna grab that one, too.&lt;br /&gt;
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Thanks if you can get the new screenshots of the SL8 and the P99. Also, don't forget about the ones from ''[[The Bourne Identity (2002)]]''! -[[User:MT2008|MT2008]] 06:05, 27 January 2009 (UTC)&lt;br /&gt;
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==Thunderball shotgun==&lt;br /&gt;
At first it looks like a Remington 870 (I can't guarantee it is a Wingmaster, but it looks like one and fits the 60s time era). In the last two screenshots, it is a [[Browning A5]] sporting shotgun. Google has pretty piss poor images of it, I'll ask MPM if he has one in his armory. I ought to be able to ID these shotguns, they are two of my favorite. :) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Tomorrow Never Dies==&lt;br /&gt;
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Nice job on ''[[Tomorrow Never Dies]]''!  I did make some corrections, though, in case you want to look 'em over. -[[User:MT2008|MT2008]] 17:40, 14 February 2009 (UTC)&lt;br /&gt;
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:We actually have a picture of a fake MP5K-PDW under the MP5 page. It's the one right above the picture of the real MP5K-PDW that you posted. -[[User:MT2008|MT2008]] 01:50, 16 February 2009 (UTC)&lt;br /&gt;
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==Badlands==&lt;br /&gt;
You were right the first time.  The user made an inappropriate change.  The preferred size for thumbnails on a page is 500px.  Though it could be 600px if the image is a widescreen pic, but 300 is too small.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:56, 16 February 2009 (UTC)&lt;br /&gt;
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==A and AN==&lt;br /&gt;
As far as titles, I am just going by the standard sorting standard utilized by places like Hollywood Video or Blockbuster or Netflix.  I don't think we need to change the &amp;quot;a&amp;quot; and &amp;quot;An&amp;quot; titles since there aren't that many.  As you can see, we had TONS of &amp;quot;the&amp;quot; titles, which when sorted in the video catalogs is done with the &amp;quot;the&amp;quot; at the end.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:30, 27 February 2009 (UTC)&lt;br /&gt;
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== You're now a Sysop, Congrats! ==&lt;br /&gt;
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Gunmaster45 recommended you for an admin position as a thank you for all of your hard work screencapping - I agreed with him. Thanks for all of your contributions to the community, enjoy your new privileges. [[User:Bunni|bunni]] 00:16, 28 February 2009 (UTC)&lt;br /&gt;
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==Congratulations!==&lt;br /&gt;
Welcome to the club! I hope you didn't infer from my conversations with Gunmaster45 that I didn't want you to be an Admin.  I was just talking in generalities about the membership as a whole, noting that we must be careful, since we've been very lucky so far in that we have had admins that all get along with each other and all operate from the same template as far as how the site should look.  You fit that bill! So Welcome aboard!  Now you will have the task of also policing for idiotic weird stuff that people put in at random! Just like Wikipedia! hahahaha.  best regards [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:11, 28 February 2009 (UTC)&lt;br /&gt;
::BTW, You've done an excellent job so far.  Don't know if I ever said that! :)  MPM2008&lt;br /&gt;
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==Spoilers==&lt;br /&gt;
Well for the record, I'm totally against spoilers.  IMDB (the movie site) also has a policy that if a member reveals a spoiler without warning people, their accounts will be suspended.    On IMFDB.org (our site) I've seen people put in ridiculous amounts of information that really has nothing to do with identifying the gun.  If a person has SEEN the movie, then they will know what scene the gun appears in with well written &amp;quot;Generic&amp;quot; information.  If a person has NOT SEEN the movie, then their viewing pleasure will not be destroyed.  I remember a long time ago, (don't remember the movie) where someone was talking about a gun, and revealed some sort of double twist (the killer turns out to be imaginary, a fictional persona in the mind of the hero who is actually the serial killer himself ... something like that .... )  and I thought &amp;quot;WTF?!?!?!&amp;quot;  That ruins the entire MYSTERY of the movie since all throughout the film we're trying to figure out who the killer is.  That spoiler was outrageous.  And it had NOTHING to do with the guns people were carrying.  So yes, SPOILERS, IMHO are frowned upon, not just in the IMFDB community but the movie fan community as a whole.    If a gun reveal also puts out a spoiler that is unavoidable (which is RARE but it happens) then a spoiler warning at the top of the page is needed.  But by all means.  Some of these anonymous users are 12 year olds who may not have the world experience to know what is not appropriate, so that is the job of the ADMIN/MOD.  Hope this helps.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:33, 28 February 2009 (UTC)&lt;br /&gt;
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==You might get a kick out of this==&lt;br /&gt;
Would YOU want a handgun collection like this?   The pistols on the right side belong to Syd Stembridge (he still has some stuff), and the back wall and left wall belong to Mike Papac.  (And  yes, the boxes on the ground are full, there is no room on the walls left.  All the empty slots are for handguns that are either out for repair or out on rental.   My own handgun inventory is less than half of theirs, so I'm a small fry compared to these guys.  But I thought you'd get a kick out of this pic.  A similar pic has been seen in articles in the past about Stembridge Gun Rentals, so it's nice to see that this room still exists, though I need a bigger wide angle lens, I can't get back far enough to even get a fraction of the room.  It is massive.  &lt;br /&gt;
[[Image:HandgunRoom.jpg‎|thumb|none|700px|the handgun room]]&lt;br /&gt;
[[User:MoviePropMaster2008|MoviePropMaster2008]] 21:53, 28 February 2009 (UTC)&lt;br /&gt;
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==Imagine if you will.......==&lt;br /&gt;
Walking down a hallway in a warehouse, from floor to ceiling are wooden cubbyholes, in these cubby holes are jammed multiple items which comprise three specific things (either submachine gun, select fire pistol, or short barreled shotgun).  I am not sure how these items are sorted but I don't care, I like it!  I LOVE poking around places like this.  It make me happy :)  I also see some items which I will try to photograph for IMFDB in the future (recognizing some of the stuff that I have on my list to take pics of for some of the specific movie pages).  I just needed to cheer myself up after hearing daily news from the new administration!   Just thought I'd share it! :)&lt;br /&gt;
[[Image:ArmoryWall02.jpg‎|thumb|none|700px|Which cubbyhole do you want to stick your hand in first!? ;)  ]]&lt;br /&gt;
MPM2008&lt;br /&gt;
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==Re: Young Guns==&lt;br /&gt;
Thanks, I had that movie in my DVD pile too long. I included the image of the real Billy the Kid because that was taken on a tin slab (and is reversed when printed on the slab), so I thought the movie picture was WAY off. Now I'm doing all my Eastwood films, starting with Dirty Harry. It's harder than I thought it would be so far, some of the guns are very hard to catch. Hopefully the other DH films will be easier. BTW, excellent work yourself, I like how you've covered all the Bond films, now this site has one more genre (a huge one too) to brag about ownning. Keep up the good work. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== ''Patton'' Up Next? ==&lt;br /&gt;
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Just saw you upload the DVD cover fot ''[[Patton]]'', does this mean it's going to be your next screencap project? I saw part of it earlier today on AMC, and the page for it here is in pretty sorry shape to say the least. [[User:Orca1 9904|Orca1 9904]] 05:49, 24 March 2009 (UTC)&lt;br /&gt;
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==Nice Work==&lt;br /&gt;
Patton came out great, excellent work. I originally came here to discuss something else though. I was scanning over random pages and The Godfather came up, and I remembered a gun that you missed. When Pacino is in Italy walking with the other guys carrying shotguns, American soldiers drive by in a jeep and one of them has a Thompson, I believe it was an M1A1. Not that its a big deal, but if you feel like going back to check, I'd appreciate it. I don't own the movie myself, I just rented it a few times.&lt;br /&gt;
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Another thing, I bought the Untouchables recently and if it's okay with you, I was gonna add some Star B shots and clean up the differences between them and the 1911s, because Costner actually used the B a lot in the start of the film, before the raid where he finds umbrellas. If you'd rather do it though, feel free. I wouldn't be doing it for a while anyway since I'm still working on the Dirty Harry movies. Again, great work and keep it up. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::TWINE (wierd acronym) came out great, I made some corrections. I'm gonna keep working on Magnum Force now, I started it last night but didn't finish it. How many Bond films are left now to do?&lt;br /&gt;
::BTW, do you have Casino Royale in your collection (or Quantum or Solace yet)? Because even though I personally feel those films kind of killed classic Bond, they are still considered Bond films and the pages could use some work. Those movies took away the gadgets, and the general coolness of Bond IMO. Bond doesn't chase free-runners through construction sites, he finds a tank and follows him whilst destroying things in the process. And Bond was almost poisoned and had to be saved by the girl using the defibrilator. Bond shouldn't need saving, he's Bond! Now Bond is using his PPK again, so instead of making Bond more high-tech, their taking him back (???) to his really old habits. I bet Walther is pissed their new PPS isn't Bond's new gun, since Walther's been advertizing their guns in Bond films since the beginning. And the gadgets have always been my favorite part of the Bond movies, so until they bring in a Q to the new Bond series, I won't be interested. ;) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Unfortunately I didn't get Magnum Force done yet but that's because I've been catching up on screencapping Flashpoint, which is a pain in the ass because I can't fast forward and have to watch 40 minutes just to get 6 measly caps. Anyway, I'll be staying up as late as I want because it's friday and I can, so I'll still probably get MF done tonight. I look forward to seeing more of your work, as always you do an excellent job. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
== Thanks ==&lt;br /&gt;
Thank you good sir. Rockwolf66&lt;br /&gt;
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==RE:==&lt;br /&gt;
Yeah, I double checked, it is a CZ-82 in all the shots. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:It would be the CZ-82/CZ-83 pistol series, since the guns are basically the same, although some 83s have squared trigger guards (the 83 is the civilian export, the 82 is the military pistol). A woman is seen using one in [[XXX]] and MPM took a picture of one, but I don't think he did a CZ-82. Apparently proper designation from the Czech military is &amp;quot;vz. 82&amp;quot;, but I personally think CZ-82/CZ-83 is fine. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Glad I could help. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Scarface talk page==&lt;br /&gt;
Actually I agree with the poster who cleared the talk page.  That discussion was way before the page was even remotely worked on, and the discussion isn't even relevant to the movie page as it is now.  To keep the old discussion, for what it was, is a bit confusing.   I wasn't the one who cleared the contents of the page, but I agree with it.  Let me know what you think. :)  best regards [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:47, 15 April 2009 (UTC)&lt;br /&gt;
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==Dukes of Hazzard, The (TV series)==&lt;br /&gt;
Nice job on the Dukes page. The prop house I worked at Ellis Mercantile supplied all the weapons and props for the show. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
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==Thanks==&lt;br /&gt;
Thanks for the compliments on the Bionic Woman page.  I've screencapped the entire show, but are rotating which pages I am updating, just so I don't get burned out on any one page.  &lt;br /&gt;
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As a side note, I finally got an email response from the effects house that did the guns for Starship Troopers, Space Above &amp;amp; Beyond, Star Trek Voyager and Babylon Five.  I might be able to get high quality custom pics of these fabricated weapons for IMFDB, which would be pretty cool, since IMFDB would (again) be the only place to have the pics.  I've known these guys for decades, but trying to get them to commit to taking the time out for a photo shoot of prop weapons has been a REAL CHORE.  :)  best regards MPM2008&lt;br /&gt;
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==Re: Old movies==&lt;br /&gt;
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Hey Speakeasy, Thanks for the compliment on the old movies that I have posted. So the master are bad that I use shadows and run them through Photoshop just to ID the weapon but can not use the image on IMFDB because of condition. I will check out the others that you have posted during the week. I am getting ready to screencap the Thin Man series of movies. Let me know if you help Id'ing a weapon and I will check it out. - [[User:Phoenixent|Steve]]&lt;br /&gt;
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==bourne===&lt;br /&gt;
awesome work on the original bourne movie!  it was about time.  I wonder if the sniper has a ruger mini 14 in a factory folder stock with 'junk' stuck to it.  I love how those old lasers sights were so BULKY!  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:53, 20 April 2009 (UTC)&lt;br /&gt;
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==Re: Memento==&lt;br /&gt;
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Ah, damn it, you got me! Haha. Yeah, I failed to notice that it doesn't have a double-stack frame. Good eyes.&lt;br /&gt;
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If it doesn't have a double-stack frame, then it's most likely a S&amp;amp;W 4556 in .45 ACP. We don't have a page for that gun yet (maybe I should make one), but you can find a picture of one on the page for ''[[Collateral#Smith &amp;amp; Wesson 4556|Collateral]]''. -[[User:MT2008|MT2008]] 03:36, 25 April 2009 (UTC)&lt;br /&gt;
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:Yeah, I'm gonna go ahead and make a page for the 4556. If it's appeared in two well-known movies, then it deserves one. -[[User:MT2008|MT2008]] 03:47, 25 April 2009 (UTC)&lt;br /&gt;
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==Re:Inside Man==&lt;br /&gt;
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Maybe, but some of them, it's hard to tell for sure. The only thing I can say is that if the gun has a milled receiver, it's probably a regular AK-47, while Type 56s can be distinguished if you see the front sight and it's circular. -[[User:MT2008|MT2008]] 03:04, 28 April 2009 (UTC)&lt;br /&gt;
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:I take back what I said earlier. I've looked more closely, and now I'm not so sure there are ANY Type 56s in this picture. As best I can tell now, upon closer inspection, they are all original AK-47s. -[[User:MT2008|MT2008]] 03:34, 28 April 2009 (UTC)&lt;br /&gt;
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::Don't worry; I made the same mistake myself. One of them really does appear to have the Chinese-style front sight, but then I looked closer and realized it didn't. -[[User:MT2008|MT2008]] 03:41, 28 April 2009 (UTC)&lt;br /&gt;
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==Re:Taurus Model 66 in Pulp Fiction ==&lt;br /&gt;
Hey Speak, It's a Taurus Model 66 in the photos. I prep all the guns for Pulp Fiction when I worked at Ellis Mercantile. The propmaster rented the Taurus along with the other guns for the show. Hope this ends the debate but it will probably keep going. - [[User:Phoenixent|Steve]]&lt;br /&gt;
: Hey Speak, Nice Job on Pulp Fiction. I am doing setups right know for some more B&amp;amp;W movies should be ready by the weekend. Posted the Thin Man Series already check it out. - [[User:Phoenixent|Steve]]&lt;br /&gt;
::Hey Speak, The Ingram is a MAC-10 in 9mm also known as a Ingram M10 most call it a MAC-10. They were built in both .45 ACP and 9mm that one is 9mm as are 95% of the MAC-10's in the film industry. The Model 36 that is listed is actually a 1952 Centennial Model hammerless with a grip safety. The correct model number for it is Smith &amp;amp; Wesson Model 40 - [[User:Phoenixent|Steve]]&lt;br /&gt;
:Hey Speak, You are going to shoot me on this one.:) The Taurus was bothering me so I went to a friend of mine that could get me copies of the rental sheets for Pulp Fiction issued by Ellis. The Taurus is a Model 689 6 shot .357 magnum not a Model 66 like I thought. Sorry about that I will fix the page now. - [[User:Phoenixent|Steve]]&lt;br /&gt;
::Oh well I can't win them all. HAHAHA. I had John Travolta in the shop at Ellis showing him how the Star Model B works. Working on some more B&amp;amp;W movies hope to have them up next week. - [[User:Phoenixent|Steve]]&lt;br /&gt;
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==Scarface (1932)==&lt;br /&gt;
Hey Speak, I checked out the photo of the arsenal and here is the id's for the weapons. &lt;br /&gt;
:'''Handguns on left wall Top to Bottom'''- Colt 1911,Colt New Service,Colt 1902 Pistol,Colt New Service,Colt Official Police.&lt;br /&gt;
:'''The weapons rack left or right'''- Colt 1921A Thompson,Winchester 1987 Shotgun,Colt 1921A Thompson,Winchester 1987 Shotgun,Colt 1921A Thompson,Winchester 1987 Shotgun.&lt;br /&gt;
Also can you check the film to see if there is a clear shot of Cesca with that .22 rifle in her hand in the same scene.- [[User:Phoenixent|Steve]]&lt;br /&gt;
:: Hey Speak, Nice catch on the Colt Police Positive and the Colt 1902. I just watched the film last night and notice those same weapons. - [[User:Phoenixent|Steve]]&lt;br /&gt;
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==RE: Deadwood==&lt;br /&gt;
I don't know if I would consider myself a pro but I've been looking at the page and you appeared to do a decent job. I recommend you group all the SAAs into one group though, since the only difference is barrel length (and it is Cavalary, not Cavalry ;) ). &lt;br /&gt;
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I'll be uploading [[Joe Kidd]] on Friday or so because I've had the caps saved since tuesday and still haven't WATCHED the movie (I screencapped for guns, didn't have the sound on!) So if I uploaded I'd have to guess everyone's names, which is a real pain. Lot of rare firearms in that film, more than your standard selection in most westerns. The writer must have been a gun buff. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:Hey Speak, Nice page on Deadwood covers a lot of weapons not like the old westerns were they might have six different weapons on the whole show.- [[User:Phoenixent|Steve]]&lt;br /&gt;
::I'll take a look at the Deadwood page in a second, I just have to finish adding SAA pics to the ''[[Two Mules for Sister Sara]]'' page. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Clint Eastwood and others==&lt;br /&gt;
Yeah, organizing them might make them look a little better. But make sure sequels are together, etc., etc. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Three Days of the Condor==&lt;br /&gt;
Hey Speak, I was looking over your page for Three Days of the Condor. Could you get a screen cap of the suppressed 1911A1 pistol used by Wicks? It would fill that out nicely. - [[User:Phoenixent|Steve]]&lt;br /&gt;
: Hey Speak, I don't know about any other guns in the movie since I have not watched it in a long time. I just came across it by working on a new project it post.- [[User:Phoenixent|Steve]]&lt;br /&gt;
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==Memorial Photos==&lt;br /&gt;
thanks for the compliment. It's actually been enjoyable going through all the photos. Call it a labor of love.--[[User:Jcordell|Jcordell]] 04:08, 16 June 2009 (UTC)&lt;br /&gt;
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==Weapons Page Layout==&lt;br /&gt;
Hey Speak, If you what to go ahead and dig in. The [[Daewoo K3]] has the latest update on the layout and I will update the Test page with the correct spacing and wording. Thanks -[[User:Phoenixent|Steve]]&lt;br /&gt;
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==Standardize Template Layout==&lt;br /&gt;
Hi, As we are moving forward with the new layout on the Guns and Actors pages. We need to finalize a standard layout for the Template. We have been changing gun pages over and they do look better but everyone has their own style. Dates for instance some are on the right side some on the left, some have the most current movie at the top and some have the oldest. Then we have other issues like the headers are different from one poster to another. We need to fix these issues now before we have a ton of double work to do. Please give you feedback on pages completed like the [[M1911 pistol series]] and the [[Steyr AUG]] so we can have a standard on these pages. Thanks - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
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==Template==&lt;br /&gt;
To the mods:  Though my own preference is strongly towards chronological order, I can accede to the wishes of the majority.  I do like the format of Title First, before actor.  Please note all, in the [[Steyr AUG]] page that the title, then character, then actor template, dovetails nicely into the other genres (television) but also Anime and Video games.  Since there is no Character in some and no Actor in Anime or Videgame, I think this order maintains the same look from Film all the way down to VG.  Thanks and please look at the page to see what I was referring to.  Thanks again and I look forward to your input on this matter.   [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:31, 21 June 2009 (UTC)&lt;br /&gt;
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==Updated Template==&lt;br /&gt;
Thanks to everyone for the response. I have changed the first entry in the [[M1911#M1911|1911]] page to a blend of both mine, MPM and MT2008 which looks very nice right now. As to the other suggestions on lines for each entry I have posted samples at [[Talk:Test Template Page#Anime|Talk:Test Template Page]]. The third sample looks the best as in not quite as busy as the others. The colors can be changed to a lighter gray or blue if that need to be changed to make it a little more eye appealing. It looks like we are getting close to a standard on this pretty quick. As for added actors using the same weapon I have always included them on the listing instead of trying to place multiple actors on one entry that way it has less clutter. Thanks on your input on this. -  [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
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==Public Enemies==&lt;br /&gt;
Check out the [[Public Enemies]] page, I added a few HD screencaps you might like. I plan on seeing this opening day so if you don't I'll let you know how it is. This looks like an epic movie to screencap. To think of it, I've tackled two Mann films now (Collateral and Heat), and am seaking out Thief to do. I'm a major Mann fan. That sounds wrong... :) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Fight to the death? ;) I wish there was a way for us both to screencap it too, but I guess I'll let you do it. You know more about the people and the situations than I do and I've already done two Mann films already (and working on three), so it's all yours. Have fun. :) Just make sure you replace the HD trailer images with DVD images in full, DVD always looks better. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::I'll be sure to watch Dillinger (1973) sometime. John Millius is a pretty good director, he seems pretty familiar with firearms too. I'm going to do some studying on Dillinger and Purvis so I know a little more about the two films' accuracy. I'll be seeing [[Public Enemies]] with my friends (it's my 4 day late Birthday party), so it'll suck that I can't talk guns with them, they are all clueless on that stuff. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::::I'll look for that book, I've been looking for something good to read lately. I read up on Dillinger and Purvis and now I'm annoyed that Dillinger's death is such a mystery. I don't know what to believe! And Purvis... I don't know if I should root for him or not since he is shown as both a good guy and a bad guy. One side shows a man who worked hard to bring down public enemies, the other shows a man who gave local authorities little credit and gunned down Dillinger in cold blood. It seems to be a debatable topic, but when it comes to the FBI, what isn't? Thanks for wishing me a happy birthday, I'll be 16 on the 27th. I can finally drive! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Re:And Then There Were None==&lt;br /&gt;
Hey Speak, Not a problem on that one I don't think I have that in my library. I am working on screen caps for The Killing and The Big Heat right now. Thanks for asking. - [[User:Phoenixent|Steve]] 01:28, 25 June 2009 (UTC)&lt;br /&gt;
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==What did you think?==&lt;br /&gt;
Did you like [[Public Enemies]]? I thought it was great although Baby Face Nelson and Pretty Boy Floyd died after Dillinger (that's creative liscense for you, but hey, it didn't hurt the story). I don't want to edit and get editing conflicts with you so I'll tell you some guns used in the film I saw:&lt;br /&gt;
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* The Michigan City prison guards fire Winchester 1892 rifles at Dillinger and his men. A citizen hits Dillinger in the shoulder when firing one from a window. It was during the bank robbery that Nelson botched and went crazy on.&lt;br /&gt;
* Prison guards at Michigan City prison use M1903A3 rifles (Remingtons I believe), one of which is used to kill one of Dillinger's friends, who he is forced to leave behind. US soldiers use them as well.&lt;br /&gt;
* Winchester 1897 shotguns are carried by FBI agents and police. When Billy Frachette is captured by the FBI, one of them is carrying a &amp;quot;Trench&amp;quot; model with a heat shield and bayonet lug.&lt;br /&gt;
* Some FBI agents carry Browning A5s (or Remington Model 11s). Some carried sawed off models too.&lt;br /&gt;
* US soldiers are seen manning a Browning M1917 Water Cooled machine gun when Dillinger nervously waits at the red light after escaping Crown Point prison in Indiana.&lt;br /&gt;
* Dillinger takes a Colt revolver from the Crown Point prison armory, I think it was a Police Positive but I couldn't see it very long. Other Colt revolvers are also hanging on the armory racks.&lt;br /&gt;
* The fat FBI agent who charges Dillinger outside the Biograph theater is using what looks like a Colt Official Police. Other people are also seen firing them as well, like during the first jail break in Michigan city (they could have been Police Positives too).&lt;br /&gt;
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I missed some things I thought maybe you could clear up. Did Purvis fire more rounds than his 1911 could hold when gunning down BF Nelson, because by the time he was done unloading, I forgot to count. I have to hand it to Christian Bale, he didn't blink once when firing that gun. I think Purvis' 1911 may have been a .38 super model. And during the first bank robbery, there is a VERY excellent side shot of an M1921 Thompson. :) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Nah, you didn't ramble. I believe nickel 1911s were available in all calibers at the time and not just .38 Super. BTW, I'm trying to convince my dad to help me build the Dillinger machine pistol (even if it isn't full auto), so if I ever get that done I'll let you know. And like your friends, my friends were very confused as well. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Depp appeared to actually field strip the weapon. You see him take apart the upper and lower and then it closes in on his hands as he removes the bolt and springs. He says the gun jammed twice on him because a spring coil was messed up, but I don't think that would affect anything at all. Likely he just needed to clean it. The IMDB thread is very fascinating, but real life kind of sucks when it comes to these events. Dillinger may not have said &amp;quot;Bye-bye Black Bird&amp;quot; as he died, but it was a sad and romantic ending (I mean, he was living with a prostitute and a new girlfriend, did he even give a damn about Billie at that point?), and Purvis may not have met with Dillinger in Tuscon, but it is the classic confrontation seen in Michael Mann films (like Pacino and DeNiro sitting together in the diner in Heat). Now, about the Machine Pistol. I have no idea how I would attach the Thompson foregrip (I'd assume you'd have to drill through the frame to mount it), I assume I could modify a 1911 compensator to look more like the Cutts comp on the pistol, since I don't know how to fit a Cutts comp on a 1911, and no way in HELL will it be in .38 Super. That round is rare and expensive. .45 is the obvious choice, but 9mm fascinates me, I may look into this. And if I still own the gun when I'm older and get a Class III liscense, I'm making it full auto. :) - `~~&lt;br /&gt;
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== The Illusionist ==&lt;br /&gt;
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Im not a member here, but big fan of the pages, and noticed the revolver in the Illusionist is identified as a Mle. 1873 Chamelot Delvigne. It very clearly is not, so i went ahead and edited the page in text, but of course, i have no idea what im doing, how to format such edits, or, to the point, what the revolver is. But i can tell you it isnt a Mle 1873, evidenced by its fluted cylinder, barrel profile, blueing, front sight, ejector setup and the stud on the front of the trigger guard. and i didnt want anyone to be confused by it, so i did edit it, with the hope that someone smarter than i would see it and clean it up. If i figure out what it is, ill be sure to let you know.&lt;br /&gt;
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EDIT: Same annon. After looking, i believe the revolver in question is a later civilian marketed variation of the Hungarian 1876 Gasser-Kropatschek revolver. I cant find the exact variation that is pictured, as there were many of them at the time, but i think the distincive shape and style of the ejection rod, as well as the full octogonal profile and the distinctive stud on the front of the trigger guard make this the most likely candidate, and my material does state that the civilian model did come with fluted cylinders. It isnt a particularily common revolver, it would be interesting to hear why it was chosen, as well as the history of that particular gun, and how the armorer found it.&lt;br /&gt;
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Here is what little material i was able to find online, though the model pictured is an earlier military model. http://www.sunblest.net/gun/Gass76.htm  Hope that is of some help you you.&lt;br /&gt;
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==Re: Sound Effects==&lt;br /&gt;
I don't know any good ones, but for the movie I'm making I'm having a computer whiz rip sound from movies like Heat, since they sound the most realistic. My best guess to help you out is to scour google until all sources are gone. If you find a good one, let ''me'' know, I could use some sound too. Good luck and sorry I couldn't be more help. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==RE:Armorer Pages==&lt;br /&gt;
Eh, I don't know. Maybe we could make make a &amp;quot;Armorers of the Industry&amp;quot; page, but seperate pages would be a lot. Since armorers are rarely linked to their own pages (aside from occassional credit link for something such as firearms training, armorers usually don't have film roles). One example is [[Al Vrkljan]], who is a Canadian armorer who has had several cameo roles in movies. He actually joined the forum recently. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:It's not a terrible idea, but it really does depend on their own input. Remember that while Steve and Al didn't mind giving us their real names, not all of the armorers will feel the same way. Some of them prefer anonymity and remaining behind-the-scenes, due to the weapons-unfriendly environment of Hollywood. -[[User:MT2008|MT2008]] 23:14, 14 July 2009 (UTC)&lt;br /&gt;
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==Template Layout==&lt;br /&gt;
Hi Everyone, Now that I am back let's talk about the page layout template. On the forum we had one item brought up about the chronological order being reversed. Also another item was brought up about putting lies or boxing in the information. As admin it is up to us to police the site and make a decision that is agreed upon by the majority of admins and then implemented. Let's all go back to the [[Talk:Test Template Page]] and nail these last issues down. As we talk about it pages have been created and might need to be corrected so there is a standard look to all the gun and actor pages. Thanks for you input and help on the. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
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==Hill Street Blues==&lt;br /&gt;
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I just wanted to say that you've been doing an excellent job on the ''[[Hill Street Blues]]'' page! It's coming along very nicely thanks to your efforts. -[[User:Gunman69|Gunman69]] 17:53, 27 July 2009 (UTC)&lt;br /&gt;
:No problem! I've actually been trying to find re-runs of the show on TV but I haven't been able to find any. You'd think with such a popular show that it would be on TV more, but I guess not lol. -[[User:Gunman69|Gunman69]] 19:43, 27 July 2009 (UTC)&lt;br /&gt;
Hey, do you think you could get a shot of Lt. Hunter's Python? I ask because remember how it was previously identified as a S&amp;amp;W Model 29? Then it was changed to a Python because he refers to it as .357 Magnum. Well I thought about it, and it could be a S&amp;amp;W Model 28. It's essentially the same as a 29 but in .357 Magnum. Anyway, a picture of it would help to identify it. Even if it's just in the holster, I could identify it by the grips. Thanks! -[[User:Gunman69|Gunman69]] 01:20, 28 August 2009 (UTC)&lt;br /&gt;
:Yes, post it on my talk page and I'll check it out. Regarding the Hi-Power, I didn't really notice any difference between it and the 1911. I think it's a 1911 because it's what all other EATer's use (except Hunter of course). I know a lot of times character weapons change between seasons (''[[Miami Vice]]'' is a good example), but that doesn't appear to be the case in HSB. Most characters keep the same weapons. If you come up with a new shot of an EATer using a Hi-Power, then we ought to change it back. But for now, I think it's a 1911, so is it OK if I change it? Regarding the MK IV Series 70, I guess I didn't notice the grips on it. You're probably right, so I'll delete my comment. Thank YOU for creating an HSB page! It's a great show and I'm glad to help. And yes, ''[[Miami Vice]]'' has been pretty busy. It's the biggest page on IMFDB. Would you happen to know what TV show has the most firearms? We currently have 100 and I was curious. I know we just took 2nd place, bypassing ''[[The Unit]]''.-[[User:Gunman69|Gunman69]] 02:36, 28 August 2009 (UTC)&lt;br /&gt;
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==Se7en Spoilers==&lt;br /&gt;
Thanks, I'm being lazy but I'll get Se7en done soon enough. I got woke up early today to dig trees with my dad so I'm kind of tired.&lt;br /&gt;
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And as for spoilers, I was scouring the net to find those blockers you see on IMDB that disapear when you hover over words to reveal spoilers, but I couldn't find ones for wikipedia. Then I realized I could turn the letters white and voila! I think we could run back and fix some pages with this, but it can only go so far (like on Wanted, you can white out the letters all you want but Cross is clearly dying in the pictures). I'm seeing if anyone on the forum can find something like the spoiler hiders I was looking for, so this is just something I'm trying out. Hopefully it can be perfected and used in the future. I wonder if spoiler blockers could block images too, which would fix that problem as well... - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== Re: Beverly Hills Cop ==&lt;br /&gt;
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Thanks! It was my first time screencapping a page, and I wasn't sure how I did, so I really appreciate it! -[[User:Gunman69|Gunman69]] 03:37, 9 August 2009 (UTC)&lt;br /&gt;
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==Thanks for the B&amp;amp;W Actor pages but.....==&lt;br /&gt;
Please complete the page being that many of them are deceased.  Many of these actors from films in the 1930s-1950s are already passed on.  I've been putting in the (DOB-DOD) and added the Category:Deceased Actor (others did it, but now it seems like I'm the only one continuing the discipline of separating living actors from dead ones,  and it would help my efforts immensely if others put the date of passing details (please check out the Category of Deceased Actor to see the format).  Thanks again.   MPM2008  I am passing this note on to other members of IMFDB who put together actor pages for deceased actors so that I don't have to be the only one doing it.  :)  Great work!  BTW&lt;br /&gt;
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==Hi standard group pic==&lt;br /&gt;
Hi there Speakeasy804.  Actually we didn't put that pic on the page intentionally because we got yelled at for copyright infringement for that pic.  :)  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:33, 4 September 2009 (UTC)&lt;br /&gt;
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==NICE WORK on Entourage!==&lt;br /&gt;
You have some nice screencapping skills! :)  Clear and sharp!  [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:27, 21 September 2009 (UTC)&lt;br /&gt;
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==Foxy brown==&lt;br /&gt;
Hey SpeakEasy804! :)  I don't think that's Baby Browning.  It's a Bauer .25 Automatic.  I got a pic of the screen used gun :)  I will find it and upload it later.  LOL! :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:22, 15 October 2009 (UTC)&lt;br /&gt;
:Dang, and I just uploaded a &amp;quot;Baby Browning&amp;quot; picture.-protoAuthor 07:27, 15 October 2009 (UTC)&lt;br /&gt;
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==The Getaway (1972)==&lt;br /&gt;
Help.  I need your help.  I noticed that you did the excellent job of screencapping the Getaway.  I got the shotgun that Steve McQueen used in the film.  Woohoo!&lt;br /&gt;
[[Image:HighStandardK120Shotgun.jpg|thumb|none|500px|High Standard FLITE KING K-1200 Riot Standard Model (Catalog #8111) - 12 gauge.  This is the screen used shotgun, held by [[Steve McQueen]] in the film [[Getaway, The (1972)|The Getaway (1972)]]. ]]&lt;br /&gt;
In the film there is a closeup of the OTHER side of the shotgun (the flip side of the photo I have on the page) in which the viewer can see two small numbers stamped into the receiver.  Can you screencap that closeup of the shotgun?  I took closeups of the Screen used shotgun's side with the two numbers stamped on it to prove that it is the same gun.  thanks so much and I hope you can do it.  best regards  [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:07, 15 October 2009 (UTC)&lt;br /&gt;
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==Spy Game==&lt;br /&gt;
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Hey,&lt;br /&gt;
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Nice job on ''[[Spy Game]]''.  However, there are no [[AKM]] or [[AKMS]] rifles in the movie.  The gun you identified as an AKM is actually another AK-47 (if you look closely, you can see the milled receiver), and the guns you IDed as AKMS are actually more [[Norinco Type 56-1]]s (the bottom one especially has a visible hooded front sight). -[[User:MT2008|MT2008]] 00:48, 17 October 2009 (UTC)&lt;br /&gt;
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:And send the person who had said that they were going to do the page that you are going to do it. Its cool, but just next time ask the person first. Good job though. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
::Eh, shit happens. I guess im just gonna have to kick you ass now lol jk. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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==The Getaway Shotgun==&lt;br /&gt;
Hi there.  Thanks so much for looking.  The Armorer told me some of the history of this gun.  Pre-1968 High Standard shotguns (or most non military generic long guns, other than the &amp;quot;major manufacturers&amp;quot;) didn't have any serial numbers.  Armorers had to stamp their own unique numbers for the purposes of tracking which gun went where.  the original on set armorer (and I forgot his name for now) tried stamping the prop houses' unique serial number on the side, but after two strikes (9 --- 8) it was apparent that the side of the receiver was NOT the place to be stamping Serial numbers.  It was denting in the receiver, so the full S/N was engraved on the underside (where Mossberg puts their &amp;quot;Model No&amp;quot; on their guns) where it would not dent inwards.  You can still see the dents whenever you look at this side of the gun.&lt;br /&gt;
[[Image:K1200CloseUp.jpg|thumb|none|600px|Aborted serial number stamping on the side of Steve McQueen's gun ...&amp;quot;98&amp;quot;.  Apparently this indentation is visible on this side of the gun in the movie somewhere]].&lt;br /&gt;
Does this help?  Kinda cool movie trivia there.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:15, 24 October 2009 (UTC)&lt;br /&gt;
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==So what should I do with this? ;) ==&lt;br /&gt;
[[Image:NickelBauer25.jpg‎|thumb|none|400px|Nickel plated Bauer 25 Automatic - .25 acp]]&lt;br /&gt;
Syd Stembridge has it listed as Toby MaGuire's gun in the movie ''Wonderboys'' with Michael Douglass, but it has been in inventory for decades.  We suspect it was in movies in the early 1970s, but to definitely prove it we would have to go through invoice records going back 30 years (that stuff is not computerized, it's filed on paper in large file cabinets).  Since they didn't have many of these, I opined that this is a good candidate for a screen used gun, it definitely has been in multiple movies.   Hope you like.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:56, 28 October 2009 (UTC)&lt;br /&gt;
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==Clue==&lt;br /&gt;
Looks like a Nickel Plated Harrington &amp;amp; Richardson 922 Revolver in .22 LR &lt;br /&gt;
http://maxicon.com/guns/pics/h&amp;amp;r_922_1a.jpg&lt;br /&gt;
[[User:MoviePropMaster2008|MoviePropMaster2008]] 20:36, 6 November 2009 (UTC)&lt;br /&gt;
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==Clue gun==&lt;br /&gt;
I'm thinking it could be a H&amp;amp;R Model 642 (.32 S&amp;amp;W) in that the front of the revolver seems too large to be a .22 LR?  the revolver is pretty much the same gun except different caliber.  Thoughts?  the side shot is deceptive in that the .22LR and the .32 S&amp;amp;W have the same profile, the only way to tell from a photo is to look at it from the front.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:34, 12 November 2009 (UTC)&lt;br /&gt;
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==You won't believe this==&lt;br /&gt;
Score!  I've been holding off uploading these because I'm still waiting on an image for the [[Heartbreak Ridge']] page (their weapons are set up slightly differently) so I hope people will wait to update that page until I can get a good image for that page.&lt;br /&gt;
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===Say Hello to My Little Friend!!!===&lt;br /&gt;
[[Scarface]] fans will crap in their pants.  Got the ACTUAL '''screen used''' LITTLE FRIEND.  Now I used black gaffers tape and taped two 30 round magazines together as best I could (to try to match the screenshots).  Do you think that was smart? or should I just present it with a plain magazine?  Anyway, I did that because I wanted people to see it as it was most seen in the movie (Wow that launcher is beat up, it's been 25 years after all since the movie was filmed!!!!)  It is also the old launchers that were used before the Cobray 37mm launchers became prevalent.  &lt;br /&gt;
[[Image:M16A1M203ScarfaceCombo.jpg|thumb|none|600px|Tony Montanas' 'Little Friend' from the movie [[Scarface]] - Motion Picture Faux M203 launcher attached to M16A1 - 5.56mm/39mm]]&lt;br /&gt;
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===Screen used Zabala Shotgun===&lt;br /&gt;
This IS the gun used by 'The Skull' [[Gino Silva]] to blast Tony Montana in the movie.  I also included a closeup shot of the top of the gun to show the markings. &lt;br /&gt;
[[Image:SBS-Shotgun_Scarface.jpg|thumb|none|600px|Screen used side by side Spanish Zabala Shotgun from the movie [[Scarface]] - 12 gauge]]&lt;br /&gt;
[[Image:SBS-ShotgunTOP_Scarface.jpg|thumb|none|600px|Top of the Screen used side by side Spanish Zabala Shotgun from the movie [[Scarface]] - 12 gauge.  Note manufacturer markings on the top of the shotgun.]]&lt;br /&gt;
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===RUN! GET TO THE CHOPPA!!!!!===&lt;br /&gt;
Recognize this lovely?  I've been waiting to get pics for the [[Predator]] page for a while.  So many weapons have either been sold off or taken apart and reconfigured for other movies.  &lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg|thumb|none|600px|Motion Picture Faux M203 launcher attached to M16/SP1 Rilfe - 5.56mm/39mm.  Configured as it appeared in the movie.]]&lt;br /&gt;
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'''IMFDB is the only place in the WORLD, now that has these images.  How cool is that?''' :)    I got some screen used muskets from Last of the Mohicans (from private collections), which is interesting since I usually don't get many pre 1848 weapons. &lt;br /&gt;
[[User:MoviePropMaster2008|MoviePropMaster2008]] 03:29, 12 November 2009 (UTC)&lt;br /&gt;
::Thanks for the kudos on the [[Scarface]] page, but I prefer to keep a low profile.  Sure I took the photos, but I don't want to seem like I'm taking all the glory from the many Industry Armorers who sacrifice their time to pull out movie used weapons for me to photograph.  They deserve a lot of credit (Stembridge, Cinema Weaponry, The former Ellis Mercantile, ISS, including some actual museums (for the rare old stuff).)  Now they also tend to keep a low profile as well, but when I present their guns, I only take credit for the 'good photography' ;) LOL  Don't want to seem like I'm a glory hound or something. :)  Thanks anyway.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:54, 12 November 2009 (UTC)&lt;br /&gt;
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== Assassins ==&lt;br /&gt;
Yea man, go ahead. I wish i could be doing some of these movies that i've promised, but having a life sucks. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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==Just remember, no spoilers==&lt;br /&gt;
Just a friendly reminder.  :)   Spoilers are still frowned upon and some descriptions border on spoilers, especially going the extra mile by describing how a character uses a gun to kill a major character.  Thanks.  Of course, no one can beat the KING of spoilers (a member whose name I will not mention) ;) [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:19, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hunter==&lt;br /&gt;
===Screencaps===&lt;br /&gt;
Yes, well good thing you said something.  I was about to freak out about the number of screencaps (not the quality which was awesome, but serious editing should be painful, the cuts we make should be tough, it proves that everything is well done).  I like your methodology, though of putting everything in and then being more decisive with editing when the season was complete. :)  It is a GOOD method and ultimately results in a really well constructed page.   I was talking with Bunni about that a while a go.  He suggested 2, I said that 2 was fine but sometimes you need more, but NOT more than ten, with a preferable limit of 7-8.  I am seriously considering locking down the SEVEN shot limit in the rules.  How you do TV shows is get the BEST SHOTS of each gun, some of those caps are not as good as others.  Don't go over the limit, and then list in the descriptions which episodes featured the gun and which character used it.  Since you have so many images, you need to seriously consider cutting it down.  It is made WORSE by the fact that the show was shot in 4:3 Full screen (if it were 16:9 widescreen it would not SEEM to take up as much space).  With the fact that the images are 4:3 full screen, try to limit the screenshots as much as possible.  Fantastic work!  I know it sucks to have to edit your images, but we work to serve others and the viewer will notice a section that takes forever to scroll down, than any coolness of having so many screencaps.  But you knew that already, sorry if I seem like I'm repeating something that's obvious.  I'm tired ..... LOL&lt;br /&gt;
===Seasons breakup===&lt;br /&gt;
As for seasonal breakups, do it like Miami Vice.  Putting all seasons on a page will overburden the single page and cause it to load ridiculously slowly, even on fast connections.  It's more work, but it allows you to put more screencaps without looking like a screencap maniac! ;)   But you knew that already again.  Why am I writing this again? ;)&lt;br /&gt;
===Order of appearances===&lt;br /&gt;
Actually the order of appearance sometimes diminish the BIGGER and more complex the page becomes.  Once the gun list becomes really large, you sort by sections (handgun, submachine gun, shotgun, assault rifle, machine gun, heavy weapons, etc.).  Right now, being a 1980s show it seems that it's mostly handguns, shotguns and 'some' rifles &amp;amp; SMGs.  If the types of weapons don't expand past a few categories, then doing it by order of appearance is the best way.   Hope that helps.  It's just my immediate thoughts.  I'm typing from a state of exhaustion, been working for four straight days on a gig and I'm going to sleep now ;)  best regards [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:47, 4 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Actor's Pages ==&lt;br /&gt;
&lt;br /&gt;
Thanks for adding the actor's pages.  Just one minor note, could you please use the new table format when creating any new actor's pages.  You can refer to the [[Steve Railsback]] page as an example.   --[[User:Ben41|Ben41]] 22:03, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Atlas?==&lt;br /&gt;
I noticed that on [[30 Rock]] you identified a gun as an Atlas.  An Atlas what?  I can't find any info on what long gun that might be.  Also it looks just like a Tennessee Valley Repro percussion cap rifle that I have, so I am interested to see what your take on it was.  Thanks. ! :)  !!!!&lt;br /&gt;
&lt;br /&gt;
==Gun Crazy==&lt;br /&gt;
Dosen't [[Peggy Cummins]] use a couple Colt SAA revolvers when she is working at the carnival before going on her crime spree? I don't own the movie. Can you check it out. I found a screencap of her using SAA revolvers and put it on her page when I made it. Thanks. --[[User:Jcordell|Jcordell]] 16:23, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay. Good to know. It's an interesting movie and I was pleased to discover the page today. I've been a contributor here for almost two years and I'm still finding pages. Nice job on it as well. I'm a big fan of the old film noir flicks. --[[User:Jcordell|Jcordell]] 19:43, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Should I have blocked this guy?==&lt;br /&gt;
He's an anonymous IP address and all he did was slowly, bit by bit, delete the entire discussion page of the VG.  It struck me as weird, but I could be tired and cranky so I thought I would asked a few other Mods to see if I overreacted.  I can always life the ban.  &lt;br /&gt;
http://www.imfdb.org/index.php/Special:Contributions/72.9.28.64&lt;br /&gt;
[[User:MoviePropMaster2008|MoviePropMaster2008]] 03:15, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's just weird. I agree with your action. Trolls. --[[User:Jcordell|Jcordell]] 21:41, 11 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hunter==&lt;br /&gt;
That's great to hear!  Look forward to it.  No I don't know about Fred's gun since I never watched the show, nor talk to anyone who did the show.  I can put the question on my list of questions to other armorers, but being that it has been so long, it may no longer exist (for photographs).  On another front: I suppose you notice that me and other Mods have been fighting with idiot vandal members a lot recently? Including a whole bunch from the U.K.? :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:53, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hunter==&lt;br /&gt;
Have you thought about adding Hunter to the featured article? I didn't watch the show growing up, may have to start renting it.--[[User:Predator20|Predator20]] 00:21, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have Miami Vice done as a whole, while some user has 24 with two different seasons on the feature, I don't see the point. I have the main title go to the season directory. Then whatever pics I use go to the season it's from. Like right now I have a pic of Crockett from Season 3, while Tubbs is from season 1. --[[User:Predator20|Predator20]] 15:57, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==True Romance==&lt;br /&gt;
I added a few shots on the True Romance page, I hope you don't mind. There was also a missing Mossberg used by one of the Mafia in the shootout.--[[User:Predator20|Predator20]] 18:56, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Reilly==&lt;br /&gt;
Nice work. And thanks. No I don't know where those two pistols appear. I've tried and I can't find them. Now I'm starting to believe that I was a victim of wishful thinking. Give me a little time and I'll try to figure out what the unknown pistols are. Good work. Thanks for adding to the page. It's a great mini-series.--[[User:Jcordell|Jcordell]] 02:06, 20 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I'm glad that I helped to make another fan of the mini-series. I saw it when it first aired in the Spring of 1984 on PBS. It aired on the old ''Mystery'' show. I was sixteen and I had never heard of [[Sam Neill]] at the time. Now he's one of my favorite actors. I've always liked the time period covered and I've been a big fan of old firearms and espionage stories for for the same amount of time so the series clicked with me almost immediately. I was very pleased when it was finally released on DVD a few years ago. --[[User:Jcordell|Jcordell]] 01:19, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lebel Picture in Flyboys==&lt;br /&gt;
Hey, I wanted to point out that you posted a picture in the [[Flyboys]] page of a Lebel firing at the camera. I'm fairly certain it isn't a Lebel. It's nearly impossible to see the gun, so I'm basing this on the fact that the soldier firing it is a German soldier. You can tell by the helmet. This means it is probably a Gewehr 98 with a scope. Just wanted to point this out. [[User:Mauser Fox|Mauser Fox]] 19:55, 11 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Mauser Fox</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Flyboys&amp;diff=354803</id>
		<title>Talk:Flyboys</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Flyboys&amp;diff=354803"/>
		<updated>2010-11-11T19:49:30Z</updated>

		<summary type="html">&lt;p&gt;Mauser Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Incorrect Lebel Picture==&lt;br /&gt;
&lt;br /&gt;
The one picture in the Lebel section, where it is firing towards the camera, isn't a Lebel. Look at the soldier's helmet, he is clearly a German soldier. In the Gewehr 98 section, it even mentions that some of the Gewehr 98s had scope attachments. A scope is clearly attached to the supposed Lebel. But the biggest give-away is the fact that it is being fired by a German soldier.&lt;/div&gt;</summary>
		<author><name>Mauser Fox</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Flyboys&amp;diff=354802</id>
		<title>Talk:Flyboys</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Flyboys&amp;diff=354802"/>
		<updated>2010-11-11T19:48:48Z</updated>

		<summary type="html">&lt;p&gt;Mauser Fox: New page: The one picture in the Lebel section, where it is firing towards the camera, isn't a Lebel. Look at the soldier's helmet, he is clearly a German soldier. In the Gewehr 98 section, it even ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The one picture in the Lebel section, where it is firing towards the camera, isn't a Lebel. Look at the soldier's helmet, he is clearly a German soldier. In the Gewehr 98 section, it even mentions that some of the Gewehr 98s had scope attachments. A scope is clearly attached to the supposed Lebel. But the biggest give-away is the fact that it is being fired by a German soldier.&lt;/div&gt;</summary>
		<author><name>Mauser Fox</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=270176</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=270176"/>
		<updated>2010-05-08T18:05:15Z</updated>

		<summary type="html">&lt;p&gt;Mauser Fox: /* M1 Garand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. B:BC 2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%). This game released in U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Standard Semi-Automatic Pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game.  As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
Most powerful, slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With it's .45 round it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labelled &amp;quot;WWII M1911 .45&amp;quot; in-game yet they forgot that for the 1911 series of pistols is a single action only type of firearm meaning in order for it to fire the hammer has to be in the cocked postiion.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, tied with the M9 and higher than the M93R.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and hold onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.  Marlowe uses his in the final moments of the campaign, both to destroy the Russians' scalar weapon and to eliminate Col. Arkady Kirilenko, the main antagonist.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox (mocked up as M93R)==&lt;br /&gt;
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Tracer Dart Gun==&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game and is equipped with a suppressor.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model.  &lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson .45 ACP with 30-round box magazine.]] &lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is referred as the 'PP-2000 Avtomat'.  Magazine holds 40 rounds despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny  rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 ==&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
This weapon can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering a copy of Battlefield 1943). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==MK 14 Mod 0 EBR==&lt;br /&gt;
M14 EBR(Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot.  Has a 10 round magazine despite what it says in the description.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Type 5 Garand Copy ==&lt;br /&gt;
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip, in reality it had a capacity of 10 rounds and used stripper clips to be recharged.&lt;br /&gt;
Note that the Japanese only produced this weapon in 1945 and very few were made, none, however saw any service.&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm flechette rounds.&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact==&lt;br /&gt;
Has a 30 round magazine and is equipped with a suppressor.  Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.&lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Does less damage than the SCAR or the 9A-91, but has a higher rate of fire and less recoil. Equipped with a suppressor. Refered to as the AKS-74U Krinkov in-game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2.  It seems to me that this scene was inspired by a similar scene in the movie Shoot 'em Up.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Available to the Engineer class. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
Heckler &amp;amp; Koch XM8 is unlockable Assault Rifle. It is used with the AG-36 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Referred as the M416.  Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen.  This is the main weapon of enemy forces in Bad Company 2 Single Player. Equipped with the GP-25 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-25 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
M16A4 is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways- A 30 round magazine size instead of the 50 round size&lt;br /&gt;
,a three round burst instead of being fully automatic, multiple Weapon Attachments (As is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Africa Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
Called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==QBU-88==&lt;br /&gt;
Called Type 88 Sniper in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
Called SV-98 Snaiperskaya in the game. It has a matte black finish instead of normal green color, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
In-game identified as &amp;quot;VSS Snaiperskaya Special&amp;quot;. Modeled with 10-round magazine, but somehow packs 20 cartridges. Fires full auto only.  &lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
Called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==GOL==&lt;br /&gt;
Called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==SVU==&lt;br /&gt;
Called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked.  Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
==Remington 870MCS==&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. Has a four round tube as standard, eight rounds with extended mags.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. Has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-20==&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. Has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==USAS-12==&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. Has same mag capacities as the Saiga 20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity.  Slug version can also be found in single-player.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Paratrooper==&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Called &amp;quot;PKM LMG&amp;quot; in the game. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
Called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  The standard optical sight loses its reticule in hardcore mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==XM8 LMG==&lt;br /&gt;
Called &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36.&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==QJY-88==&lt;br /&gt;
Called &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
Called &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Notice that M60 is medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
Mounted on the HK416, M16A4, and AUG.&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
Mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch AG-36==&lt;br /&gt;
Mounted on the XM8.&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Heckler &amp;amp; Koch AG-36, 40mm]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|700px|AG-36 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun.  The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==XM307 and XM312==&lt;br /&gt;
Mounted on Humvees and stationary turrets.&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a dune buggy in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
Mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
&lt;br /&gt;
==Browning 1919==&lt;br /&gt;
Browning 1919 only appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted on MH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
&lt;br /&gt;
==QLZ-87==&lt;br /&gt;
The emplaced version of the [[QLZ-87]] is found only in the single player game.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW tripod-mounted]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Kornet==&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
Mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
==Zu-23-2==&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
&lt;br /&gt;
==M167 VADS==&lt;br /&gt;
Mounted alone and on a M113 chassis.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Mauser Fox</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=270161</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=270161"/>
		<updated>2010-05-08T17:42:29Z</updated>

		<summary type="html">&lt;p&gt;Mauser Fox: /* M1 Garand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. B:BC 2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%). This game released in U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Standard Semi-Automatic Pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game.  As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
Most powerful, slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With it's .45 round it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labelled &amp;quot;WWII M1911 .45&amp;quot; in-game yet they forgot that for the 1911 series of pistols is a single action only type of firearm meaning in order for it to fire the hammer has to be in the cocked postiion.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, tied with the M9 and higher than the M93R.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and hold onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.  Marlowe uses his in the final moments of the campaign, both to destroy the Russians' scalar weapon and to eliminate Col. Arkady Kirilenko, the main antagonist.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox (mocked up as M93R)==&lt;br /&gt;
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Tracer Dart Gun==&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game and is equipped with a suppressor.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model.  &lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson .45 ACP with 30-round box magazine.]] &lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is referred as the 'PP-2000 Avtomat'.  Magazine holds 40 rounds despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny  rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 ==&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
This weapon can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering a copy of Battlefield 1943). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
It is possible that this weapon isn't actually an M1 Garand, but they may have used the picture of the Japanese Type 5 semi-auto rifle from campaign. That may explain the strange appearance. - Mauser Fox&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==MK 14 Mod 0 EBR==&lt;br /&gt;
M14 EBR(Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot.  Has a 10 round magazine despite what it says in the description.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Type 5 Garand Copy ==&lt;br /&gt;
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip, in reality it had a capacity of 10 rounds and used stripper clips to be recharged.&lt;br /&gt;
Note that the Japanese only produced this weapon in 1945 and very few were made, none, however saw any service.&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm flechette rounds.&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact==&lt;br /&gt;
Has a 30 round magazine and is equipped with a suppressor.  Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.&lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Does less damage than the SCAR or the 9A-91, but has a higher rate of fire and less recoil. Equipped with a suppressor. Refered to as the AKS-74U Krinkov in-game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2.  It seems to me that this scene was inspired by a similar scene in the movie Shoot 'em Up.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Available to the Engineer class. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
Heckler &amp;amp; Koch XM8 is unlockable Assault Rifle. It is used with the AG-36 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Referred as the M416.  Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen.  This is the main weapon of enemy forces in Bad Company 2 Single Player. Equipped with the GP-25 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-25 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
M16A4 is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways- A 30 round magazine size instead of the 50 round size&lt;br /&gt;
,a three round burst instead of being fully automatic, multiple Weapon Attachments (As is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Africa Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
Called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==QBU-88==&lt;br /&gt;
Called Type 88 Sniper in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
Called SV-98 Snaiperskaya in the game. It has a matte black finish instead of normal green color, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
In-game identified as &amp;quot;VSS Snaiperskaya Special&amp;quot;. Modeled with 10-round magazine, but somehow packs 20 cartridges. Fires full auto only.  &lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
Called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==GOL==&lt;br /&gt;
Called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==SVU==&lt;br /&gt;
Called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked.  Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
==Remington 870MCS==&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. Has a four round tube as standard, eight rounds with extended mags.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. Has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-20==&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. Has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==USAS-12==&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. Has same mag capacities as the Saiga 20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity.  Slug version can also be found in single-player.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Paratrooper==&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Called &amp;quot;PKM LMG&amp;quot; in the game. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
Called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  The standard optical sight loses its reticule in hardcore mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==XM8 LMG==&lt;br /&gt;
Called &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36.&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==QJY-88==&lt;br /&gt;
Called &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
Called &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Notice that M60 is medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
Mounted on the HK416, M16A4, and AUG.&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
Mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch AG-36==&lt;br /&gt;
Mounted on the XM8.&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Heckler &amp;amp; Koch AG-36, 40mm]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|700px|AG-36 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun.  The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==XM307 and XM312==&lt;br /&gt;
Mounted on Humvees and stationary turrets.&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a dune buggy in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
Mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
&lt;br /&gt;
==Browning 1919==&lt;br /&gt;
Browning 1919 only appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted on MH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
&lt;br /&gt;
==QLZ-87==&lt;br /&gt;
The emplaced version of the [[QLZ-87]] is found only in the single player game.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW tripod-mounted]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Kornet==&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
Mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
==Zu-23-2==&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
&lt;br /&gt;
==M167 VADS==&lt;br /&gt;
Mounted alone and on a M113 chassis.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Mauser Fox</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=269876</id>
		<title>Talk:Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=269876"/>
		<updated>2010-05-08T05:00:32Z</updated>

		<summary type="html">&lt;p&gt;Mauser Fox: /* What the heck is the M1 Garand? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is anyone else kind of pissed most of the weapons are from BFBC1?&lt;br /&gt;
&lt;br /&gt;
==Red dot in gameplay==&lt;br /&gt;
&lt;br /&gt;
is it based on any real model?&lt;br /&gt;
&lt;br /&gt;
       not really, at least they made the ammo count realistic on this one. And they added a customization option so at least they have a little more variety.&lt;br /&gt;
&lt;br /&gt;
 I hope weapon damage will be as low as in BC1, because it will take more skill to kill.--[[Special:Contributions/178.92.236.41|178.92.236.41]] 07:24, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed. The way the weapons were balanced in BC1 was exemplary, and should be carried over to BC2.&lt;br /&gt;
&lt;br /&gt;
== Demo ==&lt;br /&gt;
&lt;br /&gt;
Well, i recently downloaded the xbox demo and i have a few questions: &lt;br /&gt;
1) Can you play as American forces? 2) Can you have any gun other than the AEK-971? 3) And is there any location other than the arctic location? [[user:smish34|smish34]]       &lt;br /&gt;
:::1) yes, there there will be in the full game. I think your a merc in the defenders in the demo, not US. 2) just keep using the AEK you will unlock the XM8. 3) Not in the demo, but there will be jungle and forest maps in the full game--[[User:Sniperinthemist|Sniperinthemist]] 17:39, 30 January 2010 (UTC)&lt;br /&gt;
::They're not mercs, they're US Army. Mercenaries don't have A10's or Bradley IFV,&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
The M16 in Battlfield: Bad Company is clearly an M16A4. It should be obvious with a close examination of the knobs on the removable carry handle...even more obvious in Bad Company 2 when you put a reflex or ACOG sight on it and the carry handle is removed.&lt;br /&gt;
::M16A2 with A4 upper? What ever.. They'll just call it eM-Sixteen.&lt;br /&gt;
::I am the person who actually uploaded the picture of M16. Somebody left that it was M16A4 so that i just assumed that it is M16A2 because they all fires in burst mod, has detachable carring handle, and so on and on... I just don't know whether it is truly m16a2, or m16a4 yet.... ZZANG1847&lt;br /&gt;
::The M16A4 has the same three-round burst trigger group as the M16A2. The M16A3 is the variant with the full auto trigger group.&lt;br /&gt;
:Definitely an A4. [[User:Spartan198|Spartan198]] 22:10, 2 February 2010 (UTC)&lt;br /&gt;
::Lowar resivar has M16A2 markings.&lt;br /&gt;
:::&amp;quot;Lower receiver&amp;quot;, you mean. Learn to spell. The image shows a detachable carry handle signified by the round knobs on the right side of the receiver. That's an A4. [[User:Spartan198|Spartan198]] 17:12, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://battlefield.wikia.com/wiki/M16A4_Assault_Rifle read this before you throw around the word &amp;quot;Definitely around&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Remember this. What the developers do is their business. And if they know NOTHING about guns, that is also their problems. We ID guns here on real world knowledge, not the confirmed knowledge that game developers tell the fans because most of the time the people who make the games don't know a damn thing about guns aside from that they make lots of noise and brass flying around. And I just looked at the image again from the screen cap. It IS more of an A4 because of the removable carrying handle. The A2, yes is burst, but the real world one is a fixed carrying handle. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:Like I said, Mr. Anon: '''Definitely''' an A4. [[User:Spartan198|Spartan198]] 15:59, 6 March 2010 (UTC)&lt;br /&gt;
::It's not even an M16.  Why? It ejects to the left instead of the right.[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:18, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A lot of rifle systems do have the brass eject to the left for left handed shooters, but this is more of a game designer decision for them because they think brass jumping to the left when the shooter is right handed is &amp;quot;cool&amp;quot;. Sometimes it does bother me when I shoot without aiming down the sight. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== VSS Red Dot? ==&lt;br /&gt;
I heard you can get the VSS (and all other sniper rifles) with red dot sights, is this true? Anyone got a video or screenshot to confirm this. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
its true, play the demo, theres 3 diffrent scopes for your rifle along with a spotter tool to mount ontop of the scope.&lt;br /&gt;
&lt;br /&gt;
Sadly we don't get many guns or any attachments on the 360 Demo. no Beta for us you see. And off topic, but can someone lend me an acct so I can register as BC vet to get the F2000 on BC and the Garand on BC2? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Engineer class ==&lt;br /&gt;
&lt;br /&gt;
Just clearing this up, just because most of the weapons in the Engineer class are SMGs, doesn't mean they've classified all weapons under that class to be SMGs. Same for BC1 where everyone thought they were mislabelling the assault rifles in the specialist class as SMGs. Engineers (and speciallists, in BC1's case) use silenced assault rifles too, as we've all seen.&lt;br /&gt;
&lt;br /&gt;
then tell me why the devs tone down the smg of the &amp;quot;assault rifles&amp;quot; in the Smg class, weapons like the scar and ak74su should do much more dmg than an UZI or ump45, but there isnt a major diffrence they are both very weak. why do they do this? because to balance the game, they make it so the Engineer doesnt run around with a rocket launcher and a very powerful primary.&lt;br /&gt;
:They differentiate AR's and SMG's in &amp;quot;Engineer&amp;quot; class. Assault rifles have medium range, power and submashine guns have everything low, but high rate of fire.&lt;br /&gt;
:: UMP's damage should be higher.  .45 is about twice the diameter of a 5.56 (.223).  But they mislabeled a lot of things.  Yes, the Scar, XM8C, the AN-91, and the AKS-74u are all assualt class weapons.  The XM8C and the AKS-74u are compact or carbine versions of a bigger gun (XM8 and the AK-74).[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:05, 11 March 2010 (UTC)&lt;br /&gt;
No the 5.56X45mm Rifle round should be much higher than that of the UMP. there is a reason why a friend of mine's SWAT team students are all switching to short barreled 5.56mm weapons insted of the MP5s they were useing. Looking at the results from testing with Ballistic jell the 5.56mm creates horrible wounds at SMG ranges even with a SMG lenght barrel. Reason being is that unlike the .45 which crushes it's way through a target the 5.56mm tumbles and fragments. Literally X-rays of a 5.56mm round have been described as looking like a snowstorm, it just tears up the target at close range.[[User:Rockwolf66|Rockwolf66]] 16:29, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What about over penetration? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Funny thing is that at least with FMJ rounds 9mm and .45ACP have more overpenatration of the materials used in modern housing than a 5.56mm round. As far as the human body goes the 5.56mm has little overpenatration when it comes to modern Law Enforcement bullet designs. As i said I have a buddy who trains SWAT teams and there are alot of practical reasons they are switching from the MP5 to members of the AR15/M16 family. [[User:Rockwolf66|Rockwolf66]] 17:43, 11 March 2010 (UTC)&lt;br /&gt;
:Funny thing is 5.56 rounds have been noticed to just punch tiny holes in people.  A .45 round is like getting hit by a truck.  9mm rounds are also quite small and underpowered.&lt;br /&gt;
No what is funny is that in ballistic testing the 5.56X45mm round produces much more impressive wounds than any handgun round unless you use ammunition designed specifically not to fragment. When the 5.56mm round first came out there were countries who though that the 5.56mm round produced horrific wounds due to it's fragmentary properties, at least until the US showed in testing that their 7.62mm NATO rounds acted the same way with a much larger bullet. Look up Fackler and Ballistic testing if you want the facts. Outside of a lab I have heard no complains from my various Military and Medical Professional friends. They all note that Rifle rounds kill better than pistol rounds. [[User:Rockwolf66|Rockwolf66]] 06:41, 12 March 2010 (UTC)&lt;br /&gt;
:::Go ask your friends or just read up somemore. 5.56 NATO wont fragment when shot from barrel shorter than 18&amp;quot;. So your buddies have just good armor punchers, not stoppers. And not everyday outlaws wear ballistic vests of higher class of protection. Headshots save the day everyday though:)&lt;br /&gt;
::::My friends use M4 carbines on live humans with and without body armor. I'll trust their judgement on the reason some of them happily turned in their M16A4 for an M4 carbine. I personally have used 5.56mm weapons down to 7 1/2 inches of barrel and there has been no problem with varmit control. Still the poster below me is right to say that to accuratly portray ballistic damage in a game would take something along the lines of a supercomputer programmed by a physics PHD pool and decades of study. Hell People are still trying to figure out the fine details about how bullets cause injury outside of just punching a hole in things.[[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:The 5.56 (NATO, at least) is a full metal jacketed round, so it's got significant penetrating power. It's also much sharper. It's main advantage, though, is it's velocity. Yes, it's true, the 5.56 is a small round, but that round is fired with around 1700 joules of force, while a general .45 ACP has between 400-700 joules of force. Federal Premium .45 rounds have 559 J of force. It's also true that 5.56 tends to tumble and create shredding wounds, but one of the main criticisms of the round is that it does so predictably. We can't use that example as reliably as we are. Just remember that the 5.56 fires 3 times as fast as a .45. You two are arguing about the &amp;quot;power&amp;quot; of the round, however. It's not really possible to create a single damage statistic for a bullet in a game and speak of realism. 5.56 rounds have been known to wound grievously, but not literally knock down targets as effectively as other rounds. A pistol round, while bigger, will not necessarily leave more effective wounds, but in some cases, that &amp;quot;stopping power&amp;quot; is more valued than the ability to wound. Now all the of the game's rounds, save some sniper and machine gun rounds, do not have bullet drop. This eliminates the biggest advantage of mid-size or full-size rounds over pistol rounds. Not only that, but all bullets travel at the same velocity in-game. Therefore arguing about a damage statistic would be difficult as you have to factor in many, many different facets of ballistics that simply aren't present in-game.--[[User:Strategos|Strategos]] 01:38, 15 March 2010 (UTC)&lt;br /&gt;
::Remember penetrating power =/= brute force.  During WWII, some Japanese soldiers would be hyped on painkillers, and the M1 would punch tiny holes, while a Thompson or a M1911 would knock them flat on their rear.  Programming the tumbling factor in a game would be too hard to do, so wouldn't a lead weight do more damage than a needle?  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:10, 16 March 2010 (UTC)&lt;br /&gt;
They cannot properly replicate the terminal ballistics but they can demonstraite the fact that Rifles and Rifle rounds kill things better than Pistols or pistol rounds through programed damage. As far as any pistol round knocking someone flat that is impossible to do through physics or it would have knocked over the person with the Thompson or M1911. [[User:Rockwolf66|Rockwolf66]] 04:09, 17 March 2010 (UTC)&lt;br /&gt;
:being knocked over is basically dieing.  The standard green tip 5.56 tears through people, only leaving a hole.  For instance, if you have read Black Hawk Down, most of the Rangers remember that it took like 5 to 6 rounds just to kill a man, or knock him down for a moment.  A .45 generally kills within the first 2~3 shots. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:01, 17 March 2010 (UTC)&lt;br /&gt;
::Many stories of that came out of Somalia.  I've heard stories of a D-boy who engaged a target twice in the chest with his rifle with the green tipped ammo, turned away for a second, turned back and engaged it again, and repeated this TWICE MORE.  After that, he engaged the target with his sidearm and that seemed to do the trick.  Moral of the story?  Ammunition made for shooting armored targets doesn't work well on unarmored.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
While i am removing the blatantly racist comment the poster was right when they said that the Clan gunmen were high on a local form of Methamphetamine. What would normally have someone crawl off to bleed out somewhere had less effect than it should have. With people high on drugs unless you hit the CNS or they bleed out a hostile can still fight long past when they should have dropped. There are recorded cases of Iraqi insurgents takeing point blank bursts from the M240 on a bradley and still fighting. Thankfully in Somalia the Warlords did not have modern drugs in their systems.[[User:Rockwolf66|Rockwolf66]] 21:05, 17 March 2010 (UTC)&lt;br /&gt;
:That 'local meth' is called qat.  Commonly pronounced like 'cot'.  In Somalia, it's basically the national dish.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
:I remembered the drug thing right after I posted it, but even in Japan it worked that way, occasionaly...[[Special:Contributions/70.149.50.57|70.149.50.57]] 00:46, 18 March 2010 (UTC)&lt;br /&gt;
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== Lefty side brass flying ==&lt;br /&gt;
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When I play Modern Warfare 2, it is good and the brass ejecting is on the correct side. I still don't see why some games like Bad Company would put the brass ejection on the otherside. It's even stupid for the M16 because the forward assist is on the right side while the shells eject from the left [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:It looks good and that's it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 12:51, 23 February 2010 (UTC)&lt;br /&gt;
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Probably to look cool Rex095&lt;br /&gt;
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:It's probably because they made it so that the gun takes up most of the bottom right of the screen, meaning if the ejections were on the correct side, they would not be visible unlike in CoD:MW2.  They probably put it on the left side to A) not waste an animation of the gun cycling/shells ejecting by putting it on a side that no one will see due to the size of the gun and B) so that people can see and have another visual indication that they're firing (other than the flash of the gun and the people in front of them dying).  In MW2 the guns size is small enough to be able to see the brass ejecting on the correct side.--[[User:Gunkatas|Gunkatas]] 17:59, 23 February 2010 (UTC)&lt;br /&gt;
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It's not so much that the ejection port's on the wrong side, it's that (almost) all the guns in game are completely mirrored. While it is odd, as &amp;quot;Gunkatas&amp;quot; pointed out it's probably to look cool and the other things that I'm not going to retype. What is interesting is that on the M16 (maybe others but that's the one I can think of off the top of my head) your character does hit the (now moved) mag release with his thumb as he pulls out the mag. So even though they mirrored it, they changed the animation accordingly, nice touch... [[User:Alex T Snow|Alex T Snow]] 07:21, 24 February 2010 (UTC)&lt;br /&gt;
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:I havent seen vids of the new M16 in the game, but does the character tap the forward assist when he reloads? If he does, is the forward assist on the other side [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you rack the action when you reload, there's only one reload animation for everything, not mid-mag and empty ones like in Call Of Duty, sadly on most of the other guns, well, ARs and SMGs mainly, you never chamber the gun, just change mags. Oh and I just checked a video, there actually isn't a forward assist at all. [[User:Alex T Snow|Alex T Snow]] 07:51, 27 February 2010 (UTC)&lt;br /&gt;
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The funny thing is that in the cut scenes, Marlo, the guy you play, has his XM8 with the shells ejecting from the left while the 2 other guys on the team with XM8s got theirs the right side. Then suddenly in another cutscene, the hole is on the RIGHT side![[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Luckily the brass doesnt get in the way of sight or bothers you that much &lt;br /&gt;
[[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yea, it just hits you in your virtual face)&lt;br /&gt;
:::: I've noticed some guns do eject to the left.  It is correct, as many of the guns are ambidextrous.  While it should be configured for a right handed person (in game they use the left handed set-ups) so you don't get hit in the face. But the XM8, the Scar, and other guns, in real life, can be set up to eject the shell to the right. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:59, 11 March 2010 (UTC)&lt;br /&gt;
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:I am not saying that they CAN'T be switched to eject from the left and right, but the fact that it IS ejecting to the left when the user is right handed. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I recently unlocked the M16, and yea they Majorly messed up...NEVER have I even HEARD of a real M16 ejecting to the left, damn thing was never meant to be an ambi gun.[[Special:Contributions/74.175.101.2|74.175.101.2]] 11:16, 23 March 2010 (UTC)&lt;br /&gt;
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Hell, at least give 'em credit for making the PKM eject to the left --[[User:Yocapo32|Yocapo32]] 01:56, 3 May 2010 (UTC)&lt;br /&gt;
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== Looks like the cover to MW2 ==&lt;br /&gt;
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Does anyone think the cover of the game is like a joke to MW2 since it's almost the same. A soldier with his M16/M4 platform in his right hand walking away. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Don't care.&lt;br /&gt;
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:::Who cares? BC2 looks amazing, and I can't wait till March 2nd, because even from the demo, I can tell it's going to rock any FPS gamer's world! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::Bad Co 1 didn't, why this would? Games are very similar, by the yay. Good thing it's for PC.&lt;br /&gt;
::::Well the 100 health bar is gone, weapons do more damage, weapons have realistic capacities, vehicles and maps are balanced, new engine allows for 90 percent destructibility [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Page Revamp ==&lt;br /&gt;
This page should be revamped as it contains a lot of shitty stuffs put by those anons.--[[User:SB2296|SB2296]] 07:42, 25 February 2010 (UTC)&lt;br /&gt;
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== LIGHTHOUSE and othertings ==&lt;br /&gt;
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does anyone think the lighthouse on the M16/M203 secreenshot looks just like the lighthouse in half-life 2 when you drive the dune-buggy across the beach right at the end of tha level?&lt;br /&gt;
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also i am really looking foward to the 4 guys from the first game being brought back, cant wait to preorder this . and when do i get the weapons, are they pre-loaded the on the game, sent to you by email or is there a code in the box when you get the game--[[User:Smish34|Smish34]] 12:33, 27 February 2010 (UTC)&lt;br /&gt;
:::Ok, lemme look at the code so i could tell you.&lt;br /&gt;
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wow... you are gonna try to steal his code? nice try jackass... --[[Special:Contributions/184.35.20.249|184.35.20.249]] 17:07, 27 February 2010 (UTC)&lt;br /&gt;
::Just for the lulz, dood.&lt;br /&gt;
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ok i'll letyou see...here we go...i'll give it to you now...F**K YOU. just joking i wouldnt do it anyway, and i havent got it so thats why i asked--[[User:Smish34|Smish34]] 18:31, 27 February 2010 (UTC)&lt;br /&gt;
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== AEK-971 early prototype - why? ==&lt;br /&gt;
Because it looks cooler, and because DICE can [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::No, it doesn't.&lt;br /&gt;
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:::Well yes it does Mr. Anonymous, I think it looks pretty good. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::No. Should be this one[http://i2.guns.ru/forums/icons/forum_pictures/001755/1755208.jpg]&lt;br /&gt;
:::::*Throws up* Jesus! That barely looks like an AK! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::Or at least this [http://i2.guns.ru/forums/icons/forum_pictures/001755/1755202.jpg]&lt;br /&gt;
:::::::Alright, stop showing me these abominations! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== M93R or a Modified M9? ==&lt;br /&gt;
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Is the M93R really a M93R or is it a modified M9?&lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:15, 2 March 2010 (UTC)&lt;br /&gt;
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::It's an M93R, you can tell by the frame mounted safety [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The saftey is slide mounted in the image,just look at the pic, it's a modded M9, plus the grips are wrong, 93r grips differ from the M9's these dont - Capain snikt&lt;br /&gt;
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:alright then, seems another game fails at making M93Rs (this and MW2)[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Piece in game has compensated barrel, folding forward grip, 3-round burst. -- It's Raffica variant, by all means not modded 92.&lt;br /&gt;
:::What the heck is a &amp;quot;Raffica&amp;quot; variant?  I know quite a bit about Beretta pistols, and I've never heard of any Raffica variant anywhere outside of Call of Duty: Modern Warfare 2 (and let's be quite honest, it was named that way to avoid copyright infringement). --[[User:Clutch|Clutch]] 20:25, 4 March 2010 (UTC)&lt;br /&gt;
::::Then you should know that Berettas are Italian weapons. Try to open Italian-English dictionary. In designation M93R, &amp;quot;R&amp;quot; stands for &amp;quot;Raffica&amp;quot;&lt;br /&gt;
:::Yes, but it has 92 grips and a 92 slide mounted safety. It's easy to get the compensator, grip and even burst mod onto a 92, but switching the safety is another thing entirely.&lt;br /&gt;
::::Safety can be modded too. But I would say that frame + grip on the weapon pictured in the game was manufactured like this, not modded.(Of course, gun looks like this just because of laziness of devs)&lt;br /&gt;
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I'm guessing you are new to this site, This site goes by what the weapon looks like when it comes to video games, not specifications like its name in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:27, 4 March 2010 (UTC)&lt;br /&gt;
::And it LOOKS LIKE m93r more then 92 of any kind. &lt;br /&gt;
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:Indeed, and by IMFDB standards, that gun my friend is a modified Beretta 92, most likely an SB by the rounded trigger guard [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Thank you, clearly a 92, just cus it swims like a duck and quacks like a duck, doesnt mean it actually is a duck. Its clearly lazy production design down to already havin a m9 skin for the pistols and doing a few adjustments rather than digitally designing a whole new pistol - captain snikt. (Oh and yes raffica is italian for burst, but the calling a 93r a raffica varient just reeks of COD over genuine knowledge.)&lt;br /&gt;
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:Indeed. The designers probably took the M9 skin, stuck a foregrip and extended mag on it, and they have their own not-really-a-Raffica. It is sloppy on their parts though, shame on you DICE! So I just unlocked it today, and it turns out the model you use in the game doesn't even have a foregrip! It just looks like a 92 with an extended mag! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I though they re-skinned most of weapons since the beta. Such inaccuracies are a big minus for developers.&lt;br /&gt;
:::Yessir, I think it's kind of cheap when you take a Beretta M9, Inox it, give it a high cap mag and call it an M93R, that's cheap game design. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Just look at the 93R and Glock 18 in MW2. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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By that you mean the modded 92 and the modded Glock 17 --[[User:Captain Snikt|Captain Snikt]] 21:24, 11 March 2010 (UTC)&lt;br /&gt;
:My point exactly [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Indeed, both of them are simply semi auto handguns with a few bits tacked on to make them look legit, but us gun people know the difference. When I saw the G18 especially, I asked &amp;quot;Where's the selector?&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::In Cod I remember a selector switch on the G18's slide...&lt;br /&gt;
Wow, you remember wrong! No selector as its a 17, as the grips are also olive drab, which isnt available on the 18--[[User:Captain Snikt|Captain Snikt]] 14:13, 15 March 2010 (UTC)&lt;br /&gt;
::Let's just pretend that switch is on the right side if the slide, ok. And game set in the future so od finish might be possible.&lt;br /&gt;
:Yeah, you go ahead and pretend, while the rest of us work on what's actually there in front of us so we can accurate do our jobs right [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Dude, th selector isn't on the right side as when your weilding the gun in your left hand (either akimbo or on the snowmobile) you see there is still no selector. Why dont we just pretend the magic fairies made it a Glock 18. And sign your posts, I wanna know who I'm proving wrong --[[User:Captain Snikt|Captain Snikt]] 04:43, 17 March 2010 (UTC)&lt;br /&gt;
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:Curse you anonymous users! Anyways, yeah, we're not going to just lie and say it's a Glock 18 for the hell of it. We get our guns corect on this site, and if you wanna be correct, the M39R in MW2 and BC2 is a 92, and the Glock 18 is a Glock 17, end of story. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Now this is just me but I'd say the first person view of the M93 is a converted Beretta Inox. Maybe this could be mentioned in the article?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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You can get a Glock 18 with a OD grip, check out team glocks website, you can even get a coyote tan frame. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 19 March 2010 (UTC)&lt;br /&gt;
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:Yes, but I doubt Brazilian militia and such would have them sold the them by Glock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not by Glock, but by black market dealers. The only question is the price. But those militian coons have converted G17s anyway.&lt;br /&gt;
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yeah the weapons in MW2's campaign were just poor, alot of them made no sense, unlikely that the militia would have AKs with RIS rails and such, 1887 shotguns in such a large amount, and especially Glocks converted or Glock 18s by IW standards.&lt;br /&gt;
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:And on the 1887s, you better hope those are Uberti or Norinco replicas. Original 1887s and even 1901s are EXTREMELY RARE, and sawing the barrel and stock of one would be like cutting the feet and head off your child, just WRONG! Especially considering it's in the hands of useless Brazilian militants who just get it taken and used against them by a Canadian teenager (yours truly) in the game. I like to call it Vintage Shotgun Rain. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Could you guys take this over to the MW2 page or get back onto point with the M93R?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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== What the heck is the M1 Garand? ==&lt;br /&gt;
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It doesn't look like the M1, Is it a error on the designers part or is it another gun that the disigner thought was the M1 Garand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:22, 2 March 2010 (UTC)&lt;br /&gt;
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~Uh, the Garand in BC2 looks like the M1 Garand to me mate [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::  Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[http://media.photobucket.com/image/m1%20garand%20prototype/Kotsoor/GarandM1921.jpg]with M1.&lt;br /&gt;
::Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.&lt;br /&gt;
:I think you just got it mate. When I saw it in the first mission with the lighter wood on the stock, I figured it might be that Japanese Garand copy that they only made like 7 of. Also, can anyone help me with this: When I go to register my BC2 on BF Vets, i click on it and it doesn't let me enter my GT, the little window to put your GT in doesn't come up, what do I do? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Gimme your GT, i'll try it for you.&lt;br /&gt;
No, that's not Type 5. It was exact copy of M1 except calibre, magazine(10 round integral mag vs 8 round en-bloc in Garand's rifle) and shape of sights. Japs assembled ~250. More parts were made though. The most sticking-out difference between in-game weapon and real M1 is gas-block and shorter piston pipe. Also, i just noticed, jap &amp;quot;Garand&amp;quot; in game uses that same en-bloc clips as M1 instead of being loaded by 2 stripper-clips.&lt;br /&gt;
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:That's what bothered me during the first mission. All the Japanese had M1 Garands. We can assumed they might have captured US weapons cause they are better than their own rifles, but they all have the Imperial Japanese emblem on the rifle. This was just weird to me until I researched that the Japanese did make a copy of the M1, but in so many numbers like this is somewhat strange. It is the first appearance of the Japanese M1 copy in a game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::No, Japanese garands were present in other BF games. And weapon in game is indeed an M1 Garand with Imperial Seal on it and swapped rear sight.&lt;br /&gt;
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:::so it's a mish mash of a Garand and Type 5? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::I just realized that the &amp;quot;mag&amp;quot; on the bottom is actually the Trigger housing for the M1 Garand.  The only thing is, Dice made it slanted rather than flat...[[Special:Contributions/74.175.101.2|74.175.101.2]]&lt;br /&gt;
:How do you screw up making an M1 Garand for a game? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:: Well the in game model looks fine, just whoever drew or designed the picture for the weapons screen needs his eyes checked. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:It is kinda unlikely at all for the Japanese conservatives to impliment a semi auto rifle to compete with the US during the war. They were really old school and really believe the guns they had used beating the Russians and Chinese were good enough against the USA. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::With their Arisakas they were just gettin' PWNED ANALY too badly by US forces with M1s. That made them shit on their &amp;quot;conservatism&amp;quot; and shamelessly copy Garand's rifle.&lt;br /&gt;
:Them shamelessly copying the Garand was a step up for their current weapons. If these M1 copies were in full production, they might have started to have a chance against the US, that and if they had more SMGs [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::wouldn't have helpped much, take their &amp;quot;armor&amp;quot; for example&lt;br /&gt;
:The Japanese had Armor? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Also, they didn't screw up with the M1, they got &amp;quot;lazy&amp;quot; again, and just used the Type 5.&lt;br /&gt;
@Excalibur They had &amp;quot;armor&amp;quot; to an extent, and it was trash.  Basically tin cans with guns.&lt;br /&gt;
::US Shermans wasn't much better either.&lt;br /&gt;
:You didn't get my joke. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::The US shermans were LEAPS and BOUNDs better than the Japanese garbage.  They may have not have been as nice as Panzers, but they were a generals dream.  Cheap, easy to mass produce, and effective en masse. [[Special:Contributions/74.175.101.2|74.175.101.2]] 16:59, 22 March 2010 (UTC)&lt;br /&gt;
:::Yeah, in bundle with expendable crews..&lt;br /&gt;
It's possible that this weapon is some sort of Franken-gun. It definitely doesn't look like a Garand but it's function is different than a Type 5. A possibility exists that the developers simply heard of a Japanese copy of the Garand but didn't really know about its operating principles. It wouldn't be the first time a video game didn't know how a gun works - Mauser Fox&lt;br /&gt;
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== Proper reload animations ==&lt;br /&gt;
What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?&lt;br /&gt;
: I would say &amp;quot;dontgiveashitaboutitwillsellanyway&amp;quot;--[[Special:Contributions/184.35.22.254|184.35.22.254]] 00:13, 3 March 2010 (UTC)&lt;br /&gt;
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The reload animation or lack of sometimes. A lot of the guns, when you are empty, you reload mag and just continued firing without pressing on any release or racking the charging handle, but the handguns, the slide doesnt lock back when empty and you rack the slide in mid reloads [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:not to mention when you reload the Thompson mid-mag, you always lock back the bolt, which would eject the round that would be in the chmaber with a mid-mag reload. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tommy gun fires from an open bolt, if you forget. Bolt shouldn't be in forward position. What wrong is that when you reload mid-mag bolt locks forward, but no shot follows it(looks like a misfire, but a misfire everytime! C'mon..) , then you reload fresh magazine and rack the charging handle back with spent cartridge casing ejecting in meantime.&lt;br /&gt;
:::Oh, well that makes sense, but in BC2 it just looks like he locks it back from the forward position. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::Yas, they have only one animation, and that is for empty mag reload. Why it looks strange when you reload mid-mag i already noted above.&lt;br /&gt;
:::::Yessir, racking the slide or bolt on a gun when reloading even mid-mag is just cheap game design, cool looking yes, practical no. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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same with the beretta 92. you empty the mag load a new one then pull back the chamber instead of releasing the chamber--[[User:Smish34|Smish34]] 20:57, 7 March 2010 (UTC)&lt;br /&gt;
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:Yeah, also, the servers today were down, and they've been messed up lately, DICE really needs to work on them. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== In game pictures? ==&lt;br /&gt;
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Can someone get some high quality In-game pictures of the weapons?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:11, 5 March 2010 (UTC)&lt;br /&gt;
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:I would, but currently all my capture stuff on in the epic fail section of things I own, so no go from me [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Server Fail? ==&lt;br /&gt;
I'm not sure if anyone else has this problem, but when I backed out to the menu to join a squad today, when I checked my weapons and gadgets I had nothing unlocked, the only guns that even showed up were the default ones, and I was rank 1, yet my dogtags and scoreboard placing was still there, I also saw on EAs twitter that this problem has been widely reported, so has this happened to anyone else? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::You just answered your question yourself.&lt;br /&gt;
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::::I may have, but I mostly wanna know now if anyone had this problem and if it's been fixed? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's fixed. But you gotta start unlocking everything again.&lt;br /&gt;
::::::Your kidding me! Those idiots just lost me 17 hours of gameplay, unlocks and weapon stars, and they can't even restore it? Now I'm pissed, I think DICE and EA owe everyone who lost their unlocks something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::::They don't own you anything. You already bought their game.&lt;br /&gt;
:::::::::Yes, and the proceeded to basically ERASE 17 HOURS of gameplay and unlocks, that's complete and utter bullshit (pardon my french). [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::::::::Some times i'll join a game and it'll show me not having anything, but after sitting there  yelling angerly it eventualy shows my stuff.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 03:49, 7 March 2010 (UTC)&lt;br /&gt;
::::The same thing happened to be, I went on earlier, and all my shit was back again, so I guess EA must have fixed it, but to anyone who loses their stuff for good, that sucks amigos. Meanwhile, time to continue my &amp;quot;Quest for the VSS&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's pretty fun to use. even when you don't feel like sniping you can just stap the red dot on it and use it like a VAL.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 06:11, 7 March 2010 (UTC)&lt;br /&gt;
::::::9A-91 ~ AS. VSS is weak for CQC. Even SVU with RDS would be better. Heavy bullet of 9x39 cartridge flies by very curved trajectory - about 1m drop on 200m. Did devs got it correct?&lt;br /&gt;
::::::::They got the drop about right.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 16:30, 7 March 2010 (UTC)&lt;br /&gt;
::::::I plan to use it as a Val stand it, as it seems pretty weak for sniping. When I wanna properly snipe, I go for the GOL or the M95. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
&lt;br /&gt;
From in game pics isn't it the WWI model and not the A1?&lt;br /&gt;
It has the shortened ejection port...&lt;br /&gt;
::Yeah, and Beretta 93R is 92, and M1 Garand is miscarriage of m1903 and so on... Blame it on dontgiveashit &amp;quot;creative&amp;quot; modelers.&lt;br /&gt;
:::Thing is, the game doesn't list the M1911 as the A1 variant, and it properly portrays the M1911.  The M1 is quite accurate with the exception of the bottom mag.  The M93R is a M93R, just silvered and the grip is folded up.&lt;br /&gt;
&lt;br /&gt;
::::Wrong completely on the M93R. The in game model has NO foregrip, not to mention a slide mounted safety and 92 grips. The designers literally took the M9 from the game, stuck a burst mode, silver finish and 20 round mag on it, and called it an 93R. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I have to agree with mr nameless on the .45 i think it should be changed to just 1911, but dude, look abve at the 93r section, its an M9, what the hell is silvered by the way lol - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
== Differences? ==&lt;br /&gt;
&lt;br /&gt;
So I keep hearing that this game is amazing, but I've never played it, or any of the other games in the series. The only multiplayer FPSs I have on my console are Halo 3, and Modern Warfare 2. I'm thinking about getting this game, but can someone explain to me how the gameplay is different from MW2? Like, how experience, attachments, various equipment, and such is different? [[User:Acora|Acora]] 09:58, 13 March 2010 (UTC)&lt;br /&gt;
:-It's ALL about teamplay. Wanna win -- gotta help the common good. Although,you can play lonewofl if you watch so much.&lt;br /&gt;
:-There are less weapon customisation. Only scopes and GLs. Weapon arsenal is more &amp;quot;realistic&amp;quot;(imao)&lt;br /&gt;
:-Much bigger maps than MW2. &lt;br /&gt;
:-Vehicles.&lt;br /&gt;
:-MW2 vs. BFBC2? Both good.&lt;br /&gt;
:-If you enjoy military FPS games, you definitely need to check it out.&lt;br /&gt;
:-Watch some reviews.&lt;br /&gt;
&lt;br /&gt;
Okay, I'll probably get it. Still, less weapon customization makes me sad, and vehicles I'm kinda iffy about, but I'm glad that it's more team based. [[User:Acora|Acora]] 17:13, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not a whole lot of options for perks like MW2. People are harder to kill. You can blow up buildings completely to get rid of campers. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
For the singleplayer aspect, I do highly recommending playing the first Bad Company to get to know the characters in the story. BC2's story isn't as funny as the first one. They left out a lot of humor for this whole seriousness mood. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Eh, seriousness has it's upsides. And is every building in the map completely destructible? [[User:Acora|Acora]] 19:46, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just about, and it helps in MP, because M-COM stations can be collapsed instead of blown up, so that can be a good alternative. Also, I agree that story was less humorous, not to mention no &amp;quot;Rainbow Sprinkles&amp;quot; ad this time! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::Another great tactic a friend and I have employed is to collapse buildings where snipers often hide, and to basically use mortart strikes to open the walls of building containing M-COM stations and other objectives.  A friend and I, working as a two sniper team, managed about 50 kills last night without moving, simply because, with the SPOT perk, we were illuminating targets for people closer to them (and getting that sweet 20 points for basically looking in the right direction). --[[User:Asmkillr323|Asmkillr323]] 11:27, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I love those trailers of the first one. Rainbow Sprinkles, Bad World, and the Metal Gear Solid one. I also remember one where the camera guy talks and pisses them off. It was an early trailer [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== The singleplayer story (Spoiler) ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played the singleplayer of the first Bad Company and then played this one scratching their heads? I assume this is a sequel, story wise. At the end of the first story the team rides off with a truck full of gold. And at the start of BC2, they are back in the fight and never mentioned their score of gold at all...Is there supposed to be an explanation for that? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Probably spent it all on whores and booze.&lt;br /&gt;
:::That's what I would do if I somehow procured lots of gold. Oh, and new guns, too. [[User:Acora|Acora]] 19:45, 13 March 2010 (UTC)&lt;br /&gt;
::::I think it acts like teh first game didn't happen, much.&lt;br /&gt;
&lt;br /&gt;
well they dissapeared in themiddle of a war-zone after going AWOL dont you think they would be either kicked out or in jail?, also i havent played it but is ti still funny like the first with the cool music in carsand stuff like that? [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
No actually its suposed to take place inbetween the first BC mission and the invassion if the neutral country of something-stan[[User:Gunner|Gunner]] 00:49, 21 March 2010 (UTC)&lt;br /&gt;
:If thats so, then why are you still FNG?[[Special:Contributions/74.175.101.2|74.175.101.2]] 17:02, 22 March 2010 (UTC)&lt;br /&gt;
:::Same reason because most guns eject to the left in this game&lt;br /&gt;
Marlowe isn't an FNG, the reason the guys depend on him so much is because of his &amp;quot;well-roundedness.&amp;quot; Sarge-Sarge, Haggard-Rifleman, Sweetwater-Support Gunner, Marlowe-Grenadier [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:01, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sarge and Haggard also have grenade launchers on their rifles, so Marlowe can't be the Grenadier. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::He has more grenades in him and actually knows how to use that luncha properly.&lt;br /&gt;
&lt;br /&gt;
:That's because DICE didnt work on their AI to use their launchers [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::That doesn't change anything. Marlow is a grenadier.&lt;br /&gt;
::If you go by the fact they have Nade launchers, then everyone carrying an assault rifle is a grenadier.  And since Marlowe is the only one to actually use his, he IS the grenadier. [[Special:Contributions/74.175.101.2|74.175.101.2]] 17:03, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well that's because you, the player, ARE Marlowe. It's kinda stupid for you NOT to use the grenade launcher [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Of course you use it, but the AI never uses it.  They're riflemen because all they use is their rifle, otherwise they &amp;quot;could be&amp;quot; a grenadier.  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:14, 24 March 2010 (UTC)&lt;br /&gt;
::So what? They have lauchers on their weapons means they possibly could use it. Otherwise they wouldn't have it. They all're Grenadiers. Or you can call them storm\trupers, if you like so.&lt;br /&gt;
&lt;br /&gt;
:What if you never use your Launcher throughout the entire game? Maybe I relied on my ingenuity and awesomeness? In that case, Marlowe is by no means the grenadier.&lt;br /&gt;
::The nade launchers are on ALL the assualt rifles.  Does that make everyone a grenadier? NO.   [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:13, 24 March 2010 (UTC)&lt;br /&gt;
Every rifle not supposed to have nubtube. So blame it on the DICE.&lt;br /&gt;
&lt;br /&gt;
If you let the A1 chat amongst themselves Sweetwater and Haggard mention that they never made it over the border before loosing the gold and getting roped back in. And Haggard isnt a rifle man he is the demolitions expert - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
== rex and m14 ==&lt;br /&gt;
&lt;br /&gt;
In game the Rex's barrel looks lengthed.&lt;br /&gt;
The M14 has 1/2 a magpul&lt;br /&gt;
&lt;br /&gt;
ALSO&lt;br /&gt;
The M1 for the picture in the armory looks like the type 5.&lt;br /&gt;
&lt;br /&gt;
:Let's not forget despite claims of a 20 round magazine, the EBR in game only has a 10 round magazine. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I find that the lack of a 20 round magazine and being unable to put a sight on it has ruined the gun for me. I was looking forward to using a ACOG with it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:31, 15 March 2010 (UTC)&lt;br /&gt;
and can someone get some ingame pictures of these guns?&lt;br /&gt;
&lt;br /&gt;
:Indeed, 10 round mags and not even Red Dot capable did it in for me. It's alright, but I prefer a proper AR. I heard the G3 was better, considering it has the epic HK sights, a 20 round magazine, and full auto fire. Though I noticed what I think is a glitch. Despite the weapon page in game saying it's unlocked at Rank 26, I've seen guys Rank 23 and 24 with them, and not as a stolen kit. What I believe now is you actually get it at Rank 22, which is Warrant Officer, why it's messed i the weapon screen is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The M24 apparently was originally chambered for 30-06 MAGNUM, I got to get me one of those. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 16 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey I hate to say this but some of the guns described here are only in Badcompany not badcompany 2 some of them are able to transfer over for multiplayer only not everysingle one. I don't have a full list of the ones that can't transfer over but I'll get one[[User:Gunner|Gunner]] 00:47, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can confirm that all guns listed on the Bad Company 2 page are in the game.  I have unlocked all the guns in Multiplayer except for the Garand (don't have Battlefield 1943) and the UMP (working on that one).--[[User:Gunkatas|Gunkatas]] 20:06, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bullshit descriptions ==&lt;br /&gt;
What a n00b wrote those descriptions in weapon menu screen&lt;br /&gt;
&lt;br /&gt;
:I dunno, details? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I dunno either.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I will be putting up screenshots of the weapons soon.  G3 is already up.  --[[User:Gunkatas|Gunkatas]] 08:03, 21 March 2010 (UTC)&lt;br /&gt;
:Can you make them any smaller?  They're flippin' HUGE!  The raw pics take up a lot of space. [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:07, 21 March 2010 (UTC)&lt;br /&gt;
::I'll try, but all I do is just push the print screen button during gameplay and put it into Paint (Current Res 1680 x 1050).  I'll try to shrink it before putting it up.--[[User:Gunkatas|Gunkatas]] 17:21, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Added HK 416.  Reduced the size by about 1/2.  If it is still too large, I will put up smaller ones.--[[User:Gunkatas|Gunkatas]] 17:53, 21 March 2010 (UTC)&lt;br /&gt;
:::Add more juicy screenshots&lt;br /&gt;
Added PP-2000.  Was planning on adding the tracer dart gun, AT4, and possibly the 1911 but EA servers are dead again.  *sigh* Will put them up when servers are working again.--[[User:Gunkatas|Gunkatas]] 20:39, 21 March 2010 (UTC)&lt;br /&gt;
:::Can't you start up LAN host? Or get screens from single player. Get Garand, Type 100, TOZ shotty screens, would you.&lt;br /&gt;
&lt;br /&gt;
Couldn't sleep for some reason so I got the Garand, Type 100, TOZ and Browning 1919 from the single player. --[[User:Gunkatas|Gunkatas]] 04:41, 22 March 2010 (UTC)&lt;br /&gt;
:::Tnx&lt;br /&gt;
&lt;br /&gt;
Added Tracer Gun.  The reason that one looks better than the other ones is because I used an actual photo editing program I forgot I had to resize it from 1680x1050 to 800x500 instead of resizing it by eye in MS paint.  --[[User:Gunkatas|Gunkatas]] 20:26, 23 March 2010 (UTC)&lt;br /&gt;
:::You can resize by percent in Paint.&lt;br /&gt;
:If it's possible please add ego view screenshots for all weapons.&lt;br /&gt;
&lt;br /&gt;
Below is an unknown MGL encountered in singlplayer.  If anyone can identify and put it up on the main page, much appreciated.--[[User:Gunkatas|Gunkatas]] 20:37, 7 April 2010 (UTC)&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
:Possibly fantasy gun.&lt;br /&gt;
 its a QLZ-87 automatic grenade launcher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have added a whole bunch of weapon screenshots tonight.  AEK-971, QBU-88, SCAR-L, and AG-36 reload animation are new, added further screens of TOZ (the one I put up initially was crap, feel free to take it down if you want to), and MG36 and XM8 in single player.  If there are specific weapons you want a screenshot taken of, request it here.  I will eventually put them all up, but will put an emphasis on requests.  Finals are over and I got the summer ahead of me.  (Also, thanks to whoever caught my mistakes of putting the AUG screenshots under the F2000) --[[User:Gunkatas|Gunkatas]] 06:57, 7 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hardcore mode? ==&lt;br /&gt;
&lt;br /&gt;
One of the descriptions, it says that the MG36's optic has issues on hardcore, is there a hardcore mode similar to CoD4s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:24, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes.  It removes all HUD items except for the current ticket count of the attackers (# of respawns left until end of round) and the field of view of current allies and marked enemies.  No minimap, no ammo count.  Health is reduced by 1/2.--[[User:Gunkatas|Gunkatas]] 17:52, 21 March 2010 (UTC)&lt;br /&gt;
::Is this CoD4 inspired?&lt;br /&gt;
&lt;br /&gt;
:::I'm a big MG36 user, and I can confirm the above. The Red Dot that's built into the MH36 doesn't show up on Hard Core mode, you just aim down an empty circle, basically MW2 EMP style. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::They tried to make it real hardcore. Are bullets at least flying straight?&lt;br /&gt;
:Yes, but they drop over distance.--[[User:Gunkatas|Gunkatas]] 20:02, 21 March 2010 (UTC)&lt;br /&gt;
:::Does all bullets have the same drop?&lt;br /&gt;
:Probably.  The only time I've been able to notice the drop is when I'm sniping.  Otherwise, it's just guesswork.  At medium-long ranges, the only time I ever try to kill someone is with the M60 w/ 4x scope.  Makes a great EBR if you do single shot.--[[User:Gunkatas|Gunkatas]] 21:46, 21 March 2010 (UTC)&lt;br /&gt;
:::Is AyCOG really magnifies 4 times or its the same CoD bullshit?&lt;br /&gt;
::Not sure.  It zooms in more than the red dot sight but more than likely it just increases the accuracy setting on the gun.  This is just a guess though.--[[User:Gunkatas|Gunkatas]] 04:45, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attachment ==&lt;br /&gt;
&lt;br /&gt;
At least BC2 was more to details to correct GL attachment than MW2. Most of the rifles have accurate attachments [[User:Excalibur01|Excalibur01]] 19:57, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
AG36 is correct, yes. What else?&lt;br /&gt;
&lt;br /&gt;
The F2000's GL is correct. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Yea, rite.. What else? That's it.&lt;br /&gt;
&lt;br /&gt;
:Well the AUG, M16 and M416 are all designed for the M203, the F2000 has it's ELGM, the XM8 the AG36 and the AN-94 and AEK have their GP-25s, so they got it all right. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tha fakt tha thei din get thei gunz tu ejec to prope side overweighghs al correc attachmens. Aso thei koold throw in EOTech sight, and it koult bi placez on NATO raifles.&lt;br /&gt;
:::The switched ejection was done for aesthetic purposes. The weapons take up a lot of space on the right side of the screen, and the developers wanted to have empty casings flying out of the gun to be visible to the firer. And yes, EOTechs would be nice, but you can't have everything. And please learn the language. It's not particularily difficult. [[User:Ramell|Ramell]]&lt;br /&gt;
::::Yas, bat whai zen haf ofza ganz extrak tu tha righgh az it suposd tuu (VSS,AEK,G3 fo exmpl)?&lt;br /&gt;
^ ^ ^ ^ ^ ^ ^&lt;br /&gt;
What the hell? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:18, 3 April 2010 (UTC)&lt;br /&gt;
:I know English can be a hard thing to grasp for other nations, but please try to learn, otherwise use a translation program. But if you are 10 years old...learn some english still [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
In singleplayer (and i'm guessing multiplayer), the sight for the GL on the F2000 is shown to be on the right side of the gun.  Is this correct?--[[User:Gunkatas|Gunkatas]] 08:03, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== browning M2 ==&lt;br /&gt;
 why is there no browning M2 on this page it is bounted on top of the abramas tank --[[User:Armyguy277|Armyguy277]] 21:07, 31 March 2010 (UTC)&lt;br /&gt;
::Maybe because there is no Abrams tank on this page..&lt;br /&gt;
the american tank '''in the game''' has a browning M2 on it.&lt;br /&gt;
::Then go take a '''screenshot''' of the tank and add it to the page.&lt;br /&gt;
I cant it wont work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== More pistols ==&lt;br /&gt;
Do you feel sometimes that all the sidearms are crappy? Well I do and its annoying! There should be some high damage medium accuracy and low fire rate pistols.&lt;br /&gt;
&lt;br /&gt;
You must be just using the M9. The 1911 and the revolver are much better. --[[User:Hammerbrute|Hammerbrute]] 14:28, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No i´m using the 1911 and i have used the revolver(So crappy can´t remember it´s name).&lt;br /&gt;
&lt;br /&gt;
Umm, the pistols aren't that bad, they're not meant to be primarys, they're something to use when you run out of ammo for your primary, or when walking around and as a means of defense as a sniper. They're well represented in game as how good they should be in relation to everything else. And the 1911 and MP-412 are both high damage, medium (good actually) accuracy, low rate of fire pistols. The MP-443 is low damage, medium accuracy, high rate of fire, and the M9 is medium damage, medium accuracy, medium rate of fire (good all around). The M93R is kind of odd in game, but other than that you've got good pistols for one side or the other. [[User:Alex T Snow|Alex T Snow]] 06:09, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've seen videos when people use the M93 and it seems most of the time they just dump the mag without any good results.--[[Special:Contributions/66.30.50.180|66.30.50.180]] 02:27, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yea... that's what I meant by odd. It kinda pisses me off when a game gives a gun that is the same calibre as another lower damage because it has a higher rate of fire. I say let the uncontrollability balance the gun... [[User:Alex T Snow|Alex T Snow]] 07:36, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following [[http://denkirson.xanga.com/722757523/bad-company-2/ Link]] gives a spread sheet stating the damage done, damage done over distance, accuracy, spread, reload speed, blast radius, health and much more on each vehicle, item, and weapon in Bad Company 2 Multiplayer.  This info is taken from the PC version of the game and is up to date as of the R7/R10 updates. He should update if anything significant changes.  It is quite encompassing.  --[[User:Gunkatas|Gunkatas]] 07:15, 7 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Favorite setups ==&lt;br /&gt;
My favorite set ups are. primary weps: m416, ump, m95, or M3 Secondary is 1911. Specializations are 4x scope (12xscope for sniper) and magnum ammo. vehicle specialization varies for each map. -- [[User:speo16|speo16]]&lt;/div&gt;</summary>
		<author><name>Mauser Fox</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=269871</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=269871"/>
		<updated>2010-05-08T04:54:29Z</updated>

		<summary type="html">&lt;p&gt;Mauser Fox: /* M1 Garand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. B:BC 2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%). This game released in U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Standard Semi-Automatic Pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game.  As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
Most powerful, slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With it's .45 round it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labelled &amp;quot;WWII M1911 .45&amp;quot; in-game yet they forgot that for the 1911 series of pistols is a single action only type of firearm meaning in order for it to fire the hammer has to be in the cocked postiion.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, tied with the M9 and higher than the M93R.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and hold onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.  Marlowe uses his in the final moments of the campaign, both to destroy the Russians' scalar weapon and to eliminate Col. Arkady Kirilenko, the main antagonist.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox (mocked up as M93R)==&lt;br /&gt;
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Tracer Dart Gun==&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game and is equipped with a suppressor.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model.  &lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson .45 ACP with 30-round box magazine.]] &lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is referred as the 'PP-2000 Avtomat'.  Magazine holds 40 rounds despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny  rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 ==&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
This weapon can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering a copy of Battlefield 1943). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
It is possible that this weapon isn't actually an M1 Garand, but a Japanese Type 5 semi-auto rifle. The Type 5 was a copy of the Garand. That may explain the strange appearance. - Mauser Fox&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==MK 14 Mod 0 EBR==&lt;br /&gt;
M14 EBR(Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot.  Has a 10 round magazine despite what it says in the description.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Type 5 Garand Copy ==&lt;br /&gt;
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip, in reality it had a capacity of 10 rounds and used stripper clips to be recharged.&lt;br /&gt;
Note that the Japanese only produced this weapon in 1945 and very few were made, none, however saw any service.&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm flechette rounds.&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact==&lt;br /&gt;
Has a 30 round magazine and is equipped with a suppressor.  Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.&lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Does less damage than the SCAR or the 9A-91, but has a higher rate of fire and less recoil. Equipped with a suppressor. Refered to as the AKS-74U Krinkov in-game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2.  It seems to me that this scene was inspired by a similar scene in the movie Shoot 'em Up.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Available to the Engineer class. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
Heckler &amp;amp; Koch XM8 is unlockable Assault Rifle. It is used with the AG-36 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Referred as the M416.  Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen.  This is the main weapon of enemy forces in Bad Company 2 Single Player. Equipped with the GP-25 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-25 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
M16A4 is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways- A 30 round magazine size instead of the 50 round size&lt;br /&gt;
,a three round burst instead of being fully automatic, multiple Weapon Attachments (As is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Africa Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
Called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==QBU-88==&lt;br /&gt;
Called Type 88 Sniper in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
Called SV-98 Snaiperskaya in the game. It has a matte black finish instead of normal green color, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
In-game identified as &amp;quot;VSS Snaiperskaya Special&amp;quot;. Modeled with 10-round magazine, but somehow packs 20 cartridges. Fires full auto only.  &lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
Called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==GOL==&lt;br /&gt;
Called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==SVU==&lt;br /&gt;
Called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked.  Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
==Remington 870MCS==&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. Has a four round tube as standard, eight rounds with extended mags.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. Has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-20==&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. Has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==USAS-12==&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. Has same mag capacities as the Saiga 20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity.  Slug version can also be found in single-player.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Paratrooper==&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Called &amp;quot;PKM LMG&amp;quot; in the game. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
Called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  The standard optical sight loses its reticule in hardcore mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==XM8 LMG==&lt;br /&gt;
Called &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36.&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==QJY-88==&lt;br /&gt;
Called &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
Called &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Notice that M60 is medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
Mounted on the HK416, M16A4, and AUG.&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
Mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch AG-36==&lt;br /&gt;
Mounted on the XM8.&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Heckler &amp;amp; Koch AG-36, 40mm]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|700px|AG-36 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun.  The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==XM307 and XM312==&lt;br /&gt;
Mounted on Humvees and stationary turrets.&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a dune buggy in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
Mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
&lt;br /&gt;
==Browning 1919==&lt;br /&gt;
Browning 1919 only appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted on MH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
&lt;br /&gt;
==QLZ-87==&lt;br /&gt;
The emplaced version of the [[QLZ-87]] is found only in the single player game.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW tripod-mounted]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Kornet==&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
Mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
==Zu-23-2==&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
&lt;br /&gt;
==M167 VADS==&lt;br /&gt;
Mounted alone and on a M113 chassis.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Mauser Fox</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=269869</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=269869"/>
		<updated>2010-05-08T04:52:44Z</updated>

		<summary type="html">&lt;p&gt;Mauser Fox: /* M1 Garand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. B:BC 2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%). This game released in U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Standard Semi-Automatic Pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game.  As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
Most powerful, slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With it's .45 round it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labelled &amp;quot;WWII M1911 .45&amp;quot; in-game yet they forgot that for the 1911 series of pistols is a single action only type of firearm meaning in order for it to fire the hammer has to be in the cocked postiion.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, tied with the M9 and higher than the M93R.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and hold onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.  Marlowe uses his in the final moments of the campaign, both to destroy the Russians' scalar weapon and to eliminate Col. Arkady Kirilenko, the main antagonist.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox (mocked up as M93R)==&lt;br /&gt;
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Tracer Dart Gun==&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game and is equipped with a suppressor.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model.  &lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson .45 ACP with 30-round box magazine.]] &lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is referred as the 'PP-2000 Avtomat'.  Magazine holds 40 rounds despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny  rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 ==&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
This weapon can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering a copy of Battlefield 1943). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
It is possible that this weapon isn't actually an M1 Garand, but a Japanese Type 5 semi-auto rifle. The Type 5 was a copy of the Garand. That may explain the strange appearance.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==MK 14 Mod 0 EBR==&lt;br /&gt;
M14 EBR(Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot.  Has a 10 round magazine despite what it says in the description.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Type 5 Garand Copy ==&lt;br /&gt;
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip, in reality it had a capacity of 10 rounds and used stripper clips to be recharged.&lt;br /&gt;
Note that the Japanese only produced this weapon in 1945 and very few were made, none, however saw any service.&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm flechette rounds.&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact==&lt;br /&gt;
Has a 30 round magazine and is equipped with a suppressor.  Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.&lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Does less damage than the SCAR or the 9A-91, but has a higher rate of fire and less recoil. Equipped with a suppressor. Refered to as the AKS-74U Krinkov in-game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2.  It seems to me that this scene was inspired by a similar scene in the movie Shoot 'em Up.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Available to the Engineer class. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
Heckler &amp;amp; Koch XM8 is unlockable Assault Rifle. It is used with the AG-36 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Referred as the M416.  Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen.  This is the main weapon of enemy forces in Bad Company 2 Single Player. Equipped with the GP-25 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-25 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
M16A4 is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways- A 30 round magazine size instead of the 50 round size&lt;br /&gt;
,a three round burst instead of being fully automatic, multiple Weapon Attachments (As is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Africa Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
Called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==QBU-88==&lt;br /&gt;
Called Type 88 Sniper in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
Called SV-98 Snaiperskaya in the game. It has a matte black finish instead of normal green color, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
In-game identified as &amp;quot;VSS Snaiperskaya Special&amp;quot;. Modeled with 10-round magazine, but somehow packs 20 cartridges. Fires full auto only.  &lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
Called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==GOL==&lt;br /&gt;
Called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==SVU==&lt;br /&gt;
Called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked.  Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
==Remington 870MCS==&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. Has a four round tube as standard, eight rounds with extended mags.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. Has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-20==&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. Has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==USAS-12==&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. Has same mag capacities as the Saiga 20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity.  Slug version can also be found in single-player.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Paratrooper==&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Called &amp;quot;PKM LMG&amp;quot; in the game. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
Called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  The standard optical sight loses its reticule in hardcore mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==XM8 LMG==&lt;br /&gt;
Called &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36.&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==QJY-88==&lt;br /&gt;
Called &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
Called &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Notice that M60 is medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
Mounted on the HK416, M16A4, and AUG.&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
Mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch AG-36==&lt;br /&gt;
Mounted on the XM8.&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Heckler &amp;amp; Koch AG-36, 40mm]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|700px|AG-36 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun.  The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==XM307 and XM312==&lt;br /&gt;
Mounted on Humvees and stationary turrets.&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a dune buggy in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
Mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
&lt;br /&gt;
==Browning 1919==&lt;br /&gt;
Browning 1919 only appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted on MH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
&lt;br /&gt;
==QLZ-87==&lt;br /&gt;
The emplaced version of the [[QLZ-87]] is found only in the single player game.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW tripod-mounted]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Kornet==&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
Mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
==Zu-23-2==&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
&lt;br /&gt;
==M167 VADS==&lt;br /&gt;
Mounted alone and on a M113 chassis.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Mauser Fox</name></author>
	</entry>
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