<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Manul004</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Manul004"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Manul004"/>
	<updated>2026-05-13T14:22:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Luftfaust&amp;diff=1487676</id>
		<title>Luftfaust</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Luftfaust&amp;diff=1487676"/>
		<updated>2022-03-04T15:30:34Z</updated>

		<summary type="html">&lt;p&gt;Manul004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Luftfaust-cp.jpg|thumb|right|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm. The front of the weapon is on the right.]]&lt;br /&gt;
&lt;br /&gt;
The '''''Luftfaust''''' (literally &amp;quot;air fist&amp;quot;) was a rare German ground-to-air rocket launcher developed during the Second World War, and a precursor to the MANPADS concept. Intended to be a simple method of equipping infantry with a weapon effective against Allied ground-attack aircraft like the North American P-51 Mustang, Hawker Typhoon and Ilyushin Il-2 Sturmovik, the projectiles are high-explosive warheads from 20x138mm B cannon rounds fitted with solid-fuel rocket motors and spin-stabilized by using four angled exhaust nozzles.&lt;br /&gt;
&lt;br /&gt;
Germany developed the weapon as the '''Fliegerfaust''' (literally &amp;quot;flierfist&amp;quot; and transliterating as either &amp;quot;pilot fist&amp;quot; or &amp;quot;plane fist&amp;quot;), of which there are two models (or maybe even three): Fliegerfaust A had four barrels, Fliegerfaust B had 9 lengthened barrels, and a third six barrel 30 mm prototype was also constructed. Fliegerfaust B is the Luftfaust and is by far the best known out of all the Fliegerfausts.&lt;br /&gt;
&lt;br /&gt;
The weapon is volley fire, meaning that one trigger pull would fire all barrels in a set order: it is not clear what order this was, with the most common theory being that the B model fired the middle barrel and every other outer barrel, and then the remaining barrels 0.1 or 0.2 seconds later.&lt;br /&gt;
&lt;br /&gt;
German records indicate only 80 Luftfausts were issued for combat trials, all to a unit in Saarbrücken, but oddly there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945. Production numbers for Fliegerfaust A is unknown. Surviving genuine Luftfausts are rare; the Central Armed Forces Museum in Moscow is said to be in the possession of one. Most Luftfausts seen are replicas.&lt;br /&gt;
&lt;br /&gt;
The concept of the Luftfaust was reused in a Soviet experimental launcher called the ''Kolos'', which had 7 30mm barrels; it was designed from 1966 to 1968, and was meant to be supplied to Vietcong partisans. Tests proved the weapon successful, but it was abandoned in favor of the [[9K32 Strela-2]] MANPADS.&lt;br /&gt;
&lt;br /&gt;
It should be noted that information on the Luftfaust is somewhat limited and multiple sources tend to contradict each other. For instance, some sources name the weapons &amp;quot;Luftfaust A&amp;quot; and &amp;quot;Luftfaust B&amp;quot;, and describe Fliegerfaust as the six-barreled 30mm prototype.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(Designed in 1944, production began and ended in 1945)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Rocket launcher&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 20mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 9-rocket clip&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Volley fire&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 4]]'' || &amp;quot;Neunfaust R1&amp;quot; || || Found in the Deathstorm Part 2: Infiltration DLC  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || || || Found in Zombies mode || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || &amp;quot;Fliegerfaust&amp;quot; || || Added in week 4 of Battlefest || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Missile Launcher]]&lt;/div&gt;</summary>
		<author><name>Manul004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Forgotten_Hope_2&amp;diff=1487674</id>
		<title>Forgotten Hope 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Forgotten_Hope_2&amp;diff=1487674"/>
		<updated>2022-03-04T15:28:55Z</updated>

		<summary type="html">&lt;p&gt;Manul004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress}}&lt;br /&gt;
[[File:FH2.jpg|thumb|right|300px|''Forgotten Hope 2'' (2007)]]&lt;br /&gt;
'''''Forgotten Hope 2''''' is a modification for ''[[Battlefield 2]]''. In the vein of ''[[Project Reality]]'', it introduces new weapons, vehicles, factions and settings - in this case, the Second World War - as well as more realistic gameplay. It is the sequel to the 2003 ''[[Battlefield: 1942]]'' modification, ''[[Forgotten Hope]]''. Like its predecessor, ''Forgotten Hope 2'' focuses on portraying many different battles of World War II as accurately as possible, paying special attention to the scale of the maps, the belligerent units and the weapons they used historically.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Forgotten Hope 2'':'''&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the main sidearm for the US Army faction. It also appears in the hands of the British and Canadian factions, being a standard sidearm for specialised British units, such as the Commandos or the Paratroopers. Unlike in [[Battlefield 2]], where every class is issued a sidearm, only the non-commissioned officers, support gunners, snipers, pilots, commando units, tank crews and anti-tank infantry carry them in ''Forgotten Hope 2''. Each faction is only issued three magazines, or eighteen rounds in the case of the revolvers, and their short range and stopping power makes them only useful in desperate, close quarter situations. The weapon is merely referred to as the ''Colt M1911'' in-game, dropping the A1 designation.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|World War II-issued Colt M1911A1 pistol - .45 ACP]]&lt;br /&gt;
[[File:ForgottenHope2-M1911A1-Render.jpg|thumb|none|500px|An officially released render of the Colt M1911A1, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1911A1-Deploy.jpg|thumb|none|600px|The player character draws his M1911A1 and cocks the hammer.]]&lt;br /&gt;
[[File:ForgottenHope2-M1911A1.jpg|thumb|none|600px|Holding a standard issue Colt M1911A1.]]&lt;br /&gt;
[[File:ForgottenHope2-M1911A1-Idle.jpg|thumb|none|600px|The player character looks at the factory markings on his pistol during one of the idle animations.]]&lt;br /&gt;
[[File:ForgottenHope2-M1911A1-ADS.jpg|thumb|none|600px|Aiming the Colt M1911A1.]]&lt;br /&gt;
[[File:ForgottenHope2-M1911A1-Reload.jpg|thumb|none|600px|Reloading the Colt M1911A1. The player character swaps magazines and presses the slide release.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1917==&lt;br /&gt;
The Colt version of the [[M1917 Revolver]] is carried as a back-up weapon by US Army support gunners. What appears to be a silver M1917 revolver also appears rarely in-game. One of its idle animations has the player character roll the sidearm on his trigger finger, fan the hammer and blow on the barrel in a Wild West-esque way.&lt;br /&gt;
[[File:ColtModel1917.jpg|thumb|none|300px|Colt M1917 Revolver (Military issue with lanyard ring) - .45 ACP. Note the unsupported ejector rod - common of Colt revolvers of the period, as well as the Colt-style cylinder release latch.]]&lt;br /&gt;
[[File:ForgottenHope2-M1917Revolver-Render.jpg|thumb|none|500px|An officially released render of the Colt M1917, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1917Revolver.jpg|thumb|none|600px|Holding a Colt M1917 revolver.]]&lt;br /&gt;
[[File:ForgottenHope2-M1917Revolver-Idle1.jpg|thumb|none|600px|Inspecting a Colt M1917 revolver during one of the idle animations. Note the unsupported ejector rod, which identifies this as a Colt-produced revolver.]]&lt;br /&gt;
[[File:ForgottenHope2-M1917Revolver-ADS.jpg|thumb|none|600px|Aiming a Colt M1917 revolver.]]&lt;br /&gt;
[[File:ForgottenHope2-M1917Revolver-Reload.jpg|thumb|none|600px|Reloading an M1917 revolver with two half-moon clips after ejecting all the spent rounds.]]&lt;br /&gt;
[[File:FH2 SilverM1917.jpg|thumb|none|600px|Holding a silver M1917 revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is mainly used by Canadian anti-tank soldiers, quite possibly standing in for the [[Inglis Hi-Power]]. It is rarely found in rear-echelon German pickup kits such as mounted MG and mortar carriers. British commandos in-game used to be issued original P35 Browning Hi-Powers with adjustable sights and detachable stocks resembling Chinese-contract Inglis Hi-Powers, but they were replaced by Colt M1911A1s in the 2.57 update. Nonetheless, these stocked Hi-Powers have found their place in the hands of Finnish pilots in-game, who actually received and put to good use a fair amount of them during the Continuation War in real life.&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|A classic Belgian-made commercial Browning Hi-Power in 9x19mm. During World War II, the Germans occupied the Belgian firearms factories and continued to produce this gun with Waffenamt stamps.]]&lt;br /&gt;
[[File:ForgottenHope2-BrowningHP-Render.jpg|thumb|none|500px|An officially released render of the Browning HP, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-BrowningHP-Deploy.jpg|thumb|none|600px|The player character draws his Browning HP and cocks the hammer.]]&lt;br /&gt;
[[File:ForgottenHope2-BrowningHP.jpg|thumb|none|600px|Holding a Browning Hi-Power.]]&lt;br /&gt;
[[File:ForgottenHope2-BrowningHP-Idle.jpg|thumb|none|600px|A German mortar carrier looks at the markings on his captured Browning HP.]]&lt;br /&gt;
[[File:ForgottenHope2-BrowningHP-ADS.jpg|thumb|none|600px|Aiming the Browning Hi-Power.]]&lt;br /&gt;
[[File:ForgottenHope2-BrowningHP-Reload.jpg|thumb|none|600px|Reloading the Browning HP by swapping magazines and pressing the slide release.]]&lt;br /&gt;
[[File:BHP-Stock.jpg|thumb|none|300px|An example of a pre-war FN P35 with its adjustable sights and an attached holster-stock - 9x19mm]]&lt;br /&gt;
[[File:ForgottenHope2-BrowningHPStock-Deploy.jpg|thumb|none|600px|A Finnish pilot draws his stocked P35 and cocks the hammer.]]&lt;br /&gt;
[[File:ForgottenHope2-BrowningHP-Stock.jpg|thumb|none|600px|Holding a stocked P35.]]&lt;br /&gt;
[[File:ForgottenHope2-BrowningHPStock-ADS.jpg|thumb|none|600px|Aiming the stocked P35 with two hands.]]&lt;br /&gt;
[[File:ForgottenHope2-BrowningHPStock-Reload.jpg|thumb|none|600px|Reloading the stocked P35 by swapping magazines and pressing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley_Mk_VI#Webley_.455_Mk_VI|Webley Mk VI]] is the main sidearm for the Commonwealth faction (Great Britain, Canada, Australia and New Zealand) in-game.&lt;br /&gt;
[[File:Webley.JPG|thumb|none|300px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:ForgottenHope2-Webley-Render.jpg|thumb|none|500px|An officially released render of the Webley Mk VI, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Webley.jpg|thumb|none|600px|Holding a Webley Mk VI revolver.]]&lt;br /&gt;
[[File:ForgottenHope2-Webley-Idle.jpg|thumb|none|600px|Inspecting a Webley Mk VI revolver.]]&lt;br /&gt;
[[File:ForgottenHope2-Webley-ADS.jpg|thumb|none|600px|Aiming a Webley Mk VI revolver.]]&lt;br /&gt;
[[File:ForgottenHope2-Webley-Reload.jpg|thumb|none|600px|Reloading a Webley Mk VI revolver. All the not-actually-spent rounds automatically eject upon opening the cylinder, and a six-round speedloader is then inserted.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 3 Mk I==&lt;br /&gt;
The [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 3 Mk I]] flare pistol is issued to New Zealander LRDG Commandos in Operation Hyacinth. It fires a dull flare on a well-lit map and is of no use against enemy soldiers, making it practically useless except as scenery. It is referred to as the ''No3 Mk1 Very''.&lt;br /&gt;
[[File:Webley No 3 Mk 1.jpg|thumb|none|300px|Webley &amp;amp; Scott No. 3 Mk I - 1 inch]]&lt;br /&gt;
[[File:ForgottenHope2-WebleyFlare.jpg|thumb|none|600px|Holding a Webley No. 3 Mk I flare gun. Note that the hammer is never cocked.]]&lt;br /&gt;
[[File:ForgottenHope2-WebleyFlare-ADS.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; a Webley No. 3 Mk I flare gun.]]&lt;br /&gt;
[[File:ForgottenHope2-WebleyFlare-Reload.jpg|thumb|none|600px|Inserting a fresh new flare into a Webley No. 3 Mk I whilst a flare is seen illuminating the horizon.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] is issued to Soviet and Polish non-commissioned officers, tankers and machine gunners with the pick-up DT machine gun. One version with a BraMit suppressor is issued to a commando/partisan pick-up kit with an MP40 and a satchel charge found in the map Studienka.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a wartime-issued weapon. Note the angular front sight which was used beginning in the 1930s.]]&lt;br /&gt;
[[File:ForgottenHope2-Nagant1895-Render.jpg|thumb|none|500px|An officially released render of the Nagant M1895, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Nagant1895.jpg|thumb|none|600px|Holding a Nagant M1895 revolver.]]&lt;br /&gt;
[[File:ForgottenHope2-Nagant1895-Idle.jpg|thumb|none|600px|Inspecting a Nagant M1895 revolver during an idle animation. Note the WW2-era angular front sight.]]&lt;br /&gt;
[[File:ForgottenHope2-Nagant1895-ADS.jpg|thumb|none|600px|Aiming a Nagant M1895 revolver.]]&lt;br /&gt;
[[File:ForgottenHope2-Nagant1895-Reload1.jpg|thumb|none|600px|Reloading a Nagant M1895 revolver. The player character first unlocks the ejector rod and positions it in place...]]&lt;br /&gt;
[[File:ForgottenHope2-Nagant1895-Reload4.jpg|thumb|none|600px|...he then opens the loading gate, ejects and inserts 7 rounds of 7.62x38mmR one at a time...]]&lt;br /&gt;
[[File:ForgottenHope2-Nagant1895-Reload5.jpg|thumb|none|600px|...and finishes by closing the loading gate and locking the ejector rod back in place.]]&lt;br /&gt;
[[File:ForgottenHope2-Nagant1895-Bramit-Render.jpg|thumb|none|500px|An officially released render of the suppressed Nagant M1895, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Nagant1895-Bramit.jpg|thumb|none|600px|Inspecting a Nagant M1895 with a BraMit suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] serves as the main sidearm of the Soviet and Polish factions in-game. It is worth noting that the Polish faction in this game is based on the 1st Tadeusz Kościuszko Infantry Division, who fought on the Eastern Front, was under Soviet command and used Soviet weaponry.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[File:ForgottenHope2-TT33-Render.jpg|thumb|none|500px|An officially released render of the Tokarev TT-33, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-TT33.jpg|thumb|none|600px|Holding a Tokarev TT-33.]]&lt;br /&gt;
[[File:ForgottenHope2-TT33-ADS.jpg|thumb|none|600px|Aiming a Tokarev TT-33.]]&lt;br /&gt;
[[File:ForgottenHope2-TT33-Reload.jpg|thumb|none|600px|Reloading a Tokarev TT-33 by swapping magazines and pressing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is extensively used by Wehrmacht machine gunners and tank crews in maps set in the Mediterranean theatre of war. However, by 1943 it becomes largely supplemented by the [[Walther P38]] and is very rarely ever seen.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:ForgottenHope2-Luger-Render.jpg|thumb|none|500px|An officially released render of the Luger P08, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Luger.jpg|thumb|none|600px|Holding a Luger P08.]]&lt;br /&gt;
[[File:ForgottenHope2-Luger-ADS.jpg|thumb|none|600px|Aiming a Luger P08.]]&lt;br /&gt;
[[File:ForgottenHope2-Luger-Reload.jpg|thumb|none|600px|Reloading a Luger P08. The toggle lock does not lock back on the last shot in-game, and the player character is seen locking it back manually before swapping magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] is the main sidearm used by the German faction in-game beginning in 1943, the Luger being slightly more common in early war maps.&lt;br /&gt;
[[File:P38.jpg|thumb|none|300px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[File:ForgottenHope2-P38-Render.jpg|thumb|none|500px|An officially released render of the Walther P38, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-P38.jpg|thumb|none|600px|Holding a Walther P38. Despite it being a single-action handgun, the hammer is never cocked.]]&lt;br /&gt;
[[File:ForgottenHope2-P38-ADS.jpg|thumb|none|600px|Aiming a Walther P38.]]&lt;br /&gt;
[[File:ForgottenHope2-P38-Reload.jpg|thumb|none|600px|Reloading a Walther P38. The player character correctly uses the heel magazine release to remove the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Sauer 38H==&lt;br /&gt;
The [[Sauer 38H]] is available as a sidearm for the German faction in some maps, especially those featuring the Fallschirmjäger. Historically, the Sauer 38H was developed in Nazi Germany as a competitor for the [[Luger P08]] and [[Walther P38]], although the Sauer was mostly used by police officers whilst the Luger and Walther typically ended up amongst front-line troops. However, the Luftwaffe eventually took over production of the pistol, so it did see widespread use amongst its paratrooper corps.&lt;br /&gt;
[[File:Sauer38H.jpg|thumb|none|300px|Sauer 38H - .32 ACP]]&lt;br /&gt;
[[File:ForgottenHope2-Sauer38-Render.jpg|thumb|none|500px|An officially released render of the Sauer 38H, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Sauer38H.jpg|thumb|none|600px|Holding a Sauer 38H.]]&lt;br /&gt;
[[File:ForgottenHope2-Sauer38H-Idle.jpg|thumb|none|600px|Chamber-checking a Sauer 38H during one of its idle animations.]]&lt;br /&gt;
[[File:ForgottenHope2-Sauer38H-ADS.jpg|thumb|none|600px|Aiming a Sauer 38H.]]&lt;br /&gt;
[[File:ForgottenHope2-Sauer38H-Reload.jpg|thumb|none|600px|Reloading a Sauer 38H.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole 34==&lt;br /&gt;
The [[Leuchtpistole|Leuchtpistole 34]] is used by the Italians in Operation Hyacinth. It basically acts as the Axis counterpart to the Webley &amp;amp; Scott flare gun.&lt;br /&gt;
[[File:German flare.jpg|thumb|none|300px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:ForgottenHope2-Leuchtpistole-Render.jpg|thumb|none|500px|An officially released render of the Leuchtpistole 34, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Leuchtpistole.jpg|thumb|none|600px|Holding a Leuchtpistole 34. Note that the hammer is never cocked.]]&lt;br /&gt;
[[File:ForgottenHope2-Leuchtpistole-ADS.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; a Leuchtpistole 34.]]&lt;br /&gt;
[[File:ForgottenHope2-Leuchtpistole-Reload.jpg|thumb|none|600px|Inserting a new flare into a Leuchtpistole 34.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]] appears as the sidearm for the Italian faction. It is simply referred to as the ''Beretta 34'' in-game.&lt;br /&gt;
[[File:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:ForgottenHope2-Beretta34-Deploy.jpg|thumb|none|600px|Drawing a Beretta M1934 and cocking the hammer in a similar fashion to the M1911A1 and the Browning HP.]]&lt;br /&gt;
[[File:ForgottenHope2-Beretta34.jpg|thumb|none|600px|Holding a Beretta M1934.]]&lt;br /&gt;
[[File:ForgottenHope2-Beretta34-Idle.jpg|thumb|none|600px|Inspecting the markings on a Beretta M1934 pistol. The slide features the year of production in both Arabic numerals in the Gregorian calendar (1941) and Roman numerals in the ''Era Fascista'' calendar (XVL, which is not a valid number).]]&lt;br /&gt;
[[File:ForgottenHope2-Beretta34-ADS.jpg|thumb|none|600px|Aiming a Beretta M1934.]]&lt;br /&gt;
[[File:ForgottenHope2-Beretta34-Reload1.jpg|thumb|none|600px|Reloading a Beretta M1934. The reloading procedure begins with the slide locked open, and involves using the heel magazine release to remove the empty magazine, at which point the slide will slam shut automatically.]]&lt;br /&gt;
[[File:ForgottenHope2-Beretta34-Reload2.jpg|thumb|none|600px|Then, the player character inserts a fresh magazine and racks the slide to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-35==&lt;br /&gt;
The [[Lahti L-35]] appears as Finland's service pistol.&lt;br /&gt;
[[File:Lahti L-35-1.jpg|thumb|none|300px|Finnish-manufactured Lahti L-35 pistol - 9x19mm]]&lt;br /&gt;
[[File:ForgottenHope2-LahtiL35-Render.jpg|thumb|none|500px|An officially released render of the Lahti L-35, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-LahtiL35.jpg|thumb|none|600px|Holding a Lahti L-35.]]&lt;br /&gt;
[[File:ForgottenHope2-LahtiL35-Idle.jpg|thumb|none|600px|Inspecting a Lahti L-35.]]&lt;br /&gt;
[[File:ForgottenHope2-LahtiL35-ADS.jpg|thumb|none|600px|Aiming a Lahti L-35.]]&lt;br /&gt;
[[File:ForgottenHope2-LahtiL35-Reload1.jpg|thumb|none|600px|Reloading a Lahti L-35. The player character first removes the empty magazine, inserts a new one...]]&lt;br /&gt;
[[File:ForgottenHope2-LahtiL35-Reload2.jpg|thumb|none|600px|...and racks the bolt to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] is used by the Commonwealth factions in Greece, Crete and North Africa. Assault units are issued it with a 50-round drum magazine, whilst non-commissioned officers and other commando pick-up kits use 20-round stick magazines. It can fire in either semi or full-automatic mode. Out of all the submachine guns in the game, the Thompsons have the highest recoil.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|350px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[File:ForgottenHope2-M1928Thompson-Render.jpg|thumb|none|500px|An officially released render of the M1928 Thompson, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1928.jpg|thumb|none|600px|Holding an M1928 Thompson.]]&lt;br /&gt;
[[File:ForgottenHope2-M1928-ADS.jpg|thumb|none|600px|Aiming an M1928 Thompson.]]&lt;br /&gt;
[[File:ForgottenHope2-M1928-Reload1.jpg|thumb|none|600px|Reloading an M1928 Thompson. Firstly, the player character locks the bolt back (which wouldn't be necessary, since the Thompson already features an automatic bolt hold open)...]]&lt;br /&gt;
[[File:ForgottenHope2-M1928-Reload2.jpg|thumb|none|600px|...and then he changes his empty 20-round magazine for a new one.]]&lt;br /&gt;
[[File:ForgottenHope2-M1928-Drum.jpg|thumb|none|600px|Holding an M1928 Thompson equipped with a 50-round drum magazine.]]&lt;br /&gt;
[[File:ForgottenHope2-M1928-Drum-Reload.jpg|thumb|none|600px|Reloading an M1928 Thompson equipped with a 50-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is used by the British military in Tunisia and more rarely in Europe, as well as by the US Army in North Africa. There is also an incredibly rare M1928A1 Thompson kit for the Soviet marines at Motovskiy Bay who, according to official unit documents, had exactly 3 Thompsons at the time the battle took place, August 1942. It fires from both a 30-round stick magazine and a 50-round drum magazine, and in semi or full-automatic.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]&lt;br /&gt;
[[File:ForgottenHope2-M1928A1Thompson-Render.jpg|thumb|none|500px|An officially released render of the M1928A1 Thompson, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1928A1.jpg|thumb|none|600px|Holding an M1928A1 Thompson.]]&lt;br /&gt;
[[File:ForgottenHope2-M1928A1-ADS.jpg|thumb|none|600px|Aiming an M1928A1 Thompson.]]&lt;br /&gt;
[[File:ForgottenHope2-M1928A1-Reload1.jpg|thumb|none|600px|Reloading an M1928A1 Thompson. The reloading procedure is identical to that of its non-foregripped brethren - unnecessarily lock the bolt back...]]&lt;br /&gt;
[[File:ForgottenHope2-M1928A1-Reload2.jpg|thumb|none|600px|...and swap 30-round magazines.]]&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|350px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:ForgottenHope2-M1928A1-Drum.jpg|thumb|none|600px|Holding an M1928A1 Thompson with a 50-round drum magazine.]]&lt;br /&gt;
[[File:ForgottenHope2-M1928A1-Drum-Reload.jpg|thumb|none|600px|Reloading an M1928A1 Thompson with a 50-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is used by the US and Canadian factions. British NCOs also use it on some Normandy maps. It feeds from a 30-round stick magazine or - very rarely seen - a 20-round stick magazine. Like the M1928, it fires in both semi and full-automatic.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|350px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Thompson-Render.jpg|thumb|none|500px|An officially released render of the M1A1 Thompson, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Thompson.jpg|thumb|none|600px|Holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Thompson-ADS.jpg|thumb|none|600px|Aiming an M1A1 Thompson.]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Thompson-Reload1.jpg|thumb|none|600px|Reloading an M1A1 Thompson. The player character swaps magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Thompson-Reload2.jpg|thumb|none|600px|...and locks the bolt back which, again, wouldn't be necessary in a real Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
On some maps beginning in July 1944, the [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]] replaces the [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] as the weapon of choice for the US assault kit.&lt;br /&gt;
[[File:M3_Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP. The later M3A1 model would remove the crank lever for cocking the bolt, and instead use a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[File:ForgottenHope2-M3GreaseGun-Render.jpg|thumb|none|500px|An officially released render of the M3 &amp;quot;Grease Gun&amp;quot;, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M3GreaseGun-Deploy.jpg|thumb|none|600px|Drawing an M3 &amp;quot;Grease Gun&amp;quot; - the player character opens up the ejection port and extends the collapsible stock.]]&lt;br /&gt;
[[File:ForgottenHope2-M3GreaseGun.jpg|thumb|none|600px|Holding an M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-M3GreaseGun-ADS.jpg|thumb|none|600px|Aiming an M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-M3GreaseGun-Reload1.jpg|thumb|none|600px|Reloading an M3 &amp;quot;Grease Gun&amp;quot;. The player character first cocks the crank lever to open the bolt...]]&lt;br /&gt;
[[File:ForgottenHope2-M3GreaseGun-Reload2.jpg|thumb|none|600px|...and then swaps magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is used by the British and Canadian factions in France. Regardless of the faction, all Stens in this game are Canadian-made, as noted by the skeleton stock and the markings on the magazine well.&lt;br /&gt;
[[File:Unitsten2.jpg|thumb|none|350px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkII-Render.jpg|thumb|none|500px|An officially released render of the Sten Mk II, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkII.jpg|thumb|none|600px|Holding a Sten Mk II.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkII-Idle1.jpg|thumb|none|600px|Inspecting the left side of a Sten Mk II.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkII-Idle2.jpg|thumb|none|600px|Inspecting the right side of a Sten Mk II. Note the open bolt.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkII-Idle3.jpg|thumb|none|600px|Inspecting the markings on a Sten Mk II, which state that this specific model was manufactured in 1943 at the Long Branch Arsenal in Ontario, Canada.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkII-ADS.jpg|thumb|none|600px|Aiming a Sten Mk II.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkII-Reload1.jpg|thumb|none|600px|Reloading a Sten Mk II. The reloading procedure in this case involves locking the charging handle up into the safety notch...]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkII-Reload2.jpg|thumb|none|600px|...swapping magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkII-Reload3.jpg|thumb|none|600px|...and unlocking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk IIS==&lt;br /&gt;
The suppressed [[Sten Mk IIS]] is used by Royal Marine Commandos in Port-en-Bessin. It can overheat over prolongued periods of fully-automatic fire. Like the unsupressed Sten, it features the typically Canadian skeleton stock and Long Branch markings.&lt;br /&gt;
[[File:StenMKIISilenced.jpg|thumb|none|350px|Sten Mk IIS - 9x19mm]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkIIS.jpg|thumb|none|600px|Holding a Sten Mk IIS by its magazine and completely forsaking the convenient cloth wrapping around the suppressor.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkIIS-Idle1.jpg|thumb|none|600px|Inspecting a Sten Mk IIS.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkIIS-ADS.jpg|thumb|none|600px|Aiming a Sten Mk IIS.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkIIS-Reload2.jpg|thumb|none|600px|Reloading a Sten Mk IIS. The reloading procedure is the same as the Sten Mk II - lock the bolt back, change magazines, and release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
The [[Sten Mk V]] is used by British paratroopers in Pegasus Bridge. It can be fired in semi or full-automatic.&lt;br /&gt;
[[File:Sten Mk5.JPG|thumb|none|350px|Sten Mk V - 9x19mm]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkV-Render.jpg|thumb|none|500px|An officially released render of the Sten Mk V, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkV.jpg|thumb|none|600px|Holding a Sten Mk V.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkV-Idle1.jpg|thumb|none|600px|Inspecting the left side of a Sten Mk V.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkV-Idle3.jpg|thumb|none|600px|Inspecting the markings on a Sten Mk V. The year of production has been accurately changed to 1944, but the place of production remains the Long Branch Arsenal.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkV-ADS.jpg|thumb|none|600px|Aiming a Sten Mk V.]]&lt;br /&gt;
[[File:ForgottenHope2-StenMkV-Reload3.jpg|thumb|none|600px|Reloading a Sten Mk V the same way as the other two Stens.]]&lt;br /&gt;
&lt;br /&gt;
==PPD-34==&lt;br /&gt;
As of v2.57, the [[PPD-34]] is only used by Soviet marine assault units at Motovskiy Bay. According to official documents of the 12th Naval Infantry Brigade, they were all armed with PPD-34s and PPD-40s in 1942, which is when the skirmish took place in real life. It appears with either a 25-round stick magazine or a 71-round drum magazine.&lt;br /&gt;
[[File:Ppd-34.jpg|thumb|none|350px|PPD-34 with 25-round magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:ForgottenHope2-PPD34-Render.jpg|thumb|none|500px|An officially released render of the PPD-34, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-PPD34.jpg|thumb|none|600px|Holding a PPD-34.]]&lt;br /&gt;
[[File:ForgottenHope2-PPD34-Idle1.jpg|thumb|none|600px|Inspecting the left side of a PPD-34.]]&lt;br /&gt;
[[File:ForgottenHope2-PPD34-ADS.jpg|thumb|none|600px|Aiming a PPD-34.]]&lt;br /&gt;
[[File:ForgottenHope2-PPD34-Reload1.jpg|thumb|none|600px|Reloading a PPD-34. The player character first changes magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-PPD34-Reload2.jpg|thumb|none|600px|...and then locks the bolt back.]]&lt;br /&gt;
[[File:Ppd-34 drum.jpg|thumb|none|350px|PPD-34 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:ForgottenHope2-PPD34-Drum-Idle.jpg|thumb|none|600px|Inspecting a PPD-34 with a 71-round drum magazine.]]&lt;br /&gt;
[[File:ForgottenHope2-PPD34-Drum-Reload.jpg|thumb|none|600px|Reloading a PPD-34 with a 71-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPD-40==&lt;br /&gt;
As of v2.57, the [[PPD-34#PPD-40|PPD-40]] is only used by Soviet marine NCOs at Motovskiy Bay. Alongside the PPD-34, it was the only submachine gun available in their arsenal in 1942. It is always fitted with a 71-round drum magazine.&lt;br /&gt;
[[File:PPD40.jpg|thumb|none|350px|PPD-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:ForgottenHope2-PPD40-Render.jpg|thumb|none|500px|An officially released render of the PPD-40, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-PPD40.jpg|thumb|none|600px|Holding a PPD-40.]]&lt;br /&gt;
[[File:ForgottenHope2-PPD40-Idle1.jpg|thumb|none|600px|Inspecting the left side of a PPD-40.]]&lt;br /&gt;
[[File:ForgottenHope2-PPD40-Idle2.jpg|thumb|none|600px|Inspecting the right side of a PPD-40.]]&lt;br /&gt;
[[File:ForgottenHope2-PPD40-ADS.jpg|thumb|none|600px|Aiming a PPD-40.]]&lt;br /&gt;
[[File:ForgottenHope2-PPD40-Reload1.jpg|thumb|none|600px|Reloading a PPD-40. Like with its predecessor, the player character first swaps magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-PPD40-Reload2.jpg|thumb|none|600px|...and then locks the bolt open.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is the standard submachine gun of the Soviet and Polish factions. It can be fired in semi or fully automatic, and can be used with a 35-round stick magazine or a 71-round drum magazine.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:ForgottenHope2-PPSH-Render.jpg|thumb|none|500px|An officially released render of the PPSh-41, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-PPSH.jpg|thumb|none|600px|Holding a PPSh-41.]]&lt;br /&gt;
[[File:ForgottenHope2-PPSH-ADS.jpg|thumb|none|600px|Aiming a PPSh-41.]]&lt;br /&gt;
[[File:ForgottenHope2-PPSH-Reload1.jpg|thumb|none|600px|Reloading a PPSh-41 with a 71-round drum magazine.]]&lt;br /&gt;
[[File:ForgottenHope2-PPSH-Reload2.jpg|thumb|none|600px|Locking the bolt back on a PPSh-41.]]&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round stick magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:ForgottenHope2-PPSH-Stick.jpg|thumb|none|600px|Holding a PPSh-41 with a 35-round stick magazine.]]&lt;br /&gt;
[[File:ForgottenHope2-PPSH-Stick-Reload.jpg|thumb|none|600px|Reloading a PPSh-41 with a 35-round stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-42==&lt;br /&gt;
The [[PPS-42]] appears as a secondary submachine gun for the Soviet faction in some Eastern Front maps, mainly used by engineers.&lt;br /&gt;
[[File:PPS-42.jpg|thumb|none|350px|Soviet PPS-42, early version of PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:ForgottenHope2-PPS42-Render.jpg|thumb|none|500px|An officially released render of the PPS-42, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-PPS42.jpg|thumb|none|600px|Holding a PPS-42.]]&lt;br /&gt;
[[File:ForgottenHope2-PPS42-ADS.jpg|thumb|none|600px|Aiming a PPS-42.]]&lt;br /&gt;
[[File:ForgottenHope2-PPS42-Reload1.jpg|thumb|none|600px|Reloading a PPS-42 by first swapping magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-PPS42-Reload2.jpg|thumb|none|600px|...and then locking the bolt open.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The [[PPS-43]] appears as a secondary submachine gun for the Soviet and Polish factions, mainly used by engineers and anti-tank soldiers.&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|350px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:ForgottenHope2-PPS43-Render.jpg|thumb|none|500px|An officially released render of the PPS-43, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-PPS43.jpg|thumb|none|600px|Holding a PPS-43.]]&lt;br /&gt;
[[File:ForgottenHope2-PPS43-ADS.jpg|thumb|none|600px|Aiming a PPS-43.]]&lt;br /&gt;
[[File:ForgottenHope2-PPS43-Reload1.jpg|thumb|none|600px|Reloading a PPS-43 by first swapping magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-PPS43-Reload2.jpg|thumb|none|600px|...and then locking the bolt open.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP34==&lt;br /&gt;
The [[Steyr MP34]] is very rarely used by the Wehrmacht, only by reserve and static units during the Normandy landings, specifically at Gold Beach and Pointe du Hoc.&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|350px|Steyr-Solothurn S1-100 - 9x19mm]]&lt;br /&gt;
[[File:ForgottenHope2-MP34-Render.jpg|thumb|none|500px|An officially released render of the Steyr MP34, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-MP34.jpg|thumb|none|600px|Holding an MP34 by its magazine.]]&lt;br /&gt;
[[File:ForgottenHope2-MP34-ADS.jpg|thumb|none|600px|Aiming an MP34; the sights are not properly aligned.]]&lt;br /&gt;
[[File:ForgottenHope2-MP34-Reload1.jpg|thumb|none|600px|Reloading an MP34 by first swapping magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-MP34-Reload2.jpg|thumb|none|600px|...and then locking the bolt open.]]&lt;br /&gt;
&lt;br /&gt;
==MP38==&lt;br /&gt;
The [[MP38]] is used by German assault units in pre-1943 maps.&lt;br /&gt;
[[File:Mp38-1.jpg|thumb|none|350px|MP38 - 9x19mm]]&lt;br /&gt;
[[File:ForgottenHope2-MP38-Render.jpg|thumb|none|500px|An officially released render of the MP38, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-MP38-Deploy.jpg|thumb|none|600px|Drawing an MP38 by deploying its underfolding stock.]]&lt;br /&gt;
[[File:ForgottenHope2-MP38.jpg|thumb|none|600px|Holding an MP38.]]&lt;br /&gt;
[[File:ForgottenHope2-MP38-Idle.jpg|thumb|none|600px|Inspecting an MP38. Note the fluted receiver, the hook-shaped charging handle and the hole in the magazine well.]]&lt;br /&gt;
[[File:ForgottenHope2-MP38-ADS.jpg|thumb|none|600px|Aiming an MP38.]]&lt;br /&gt;
[[File:ForgottenHope2-MP38-Reload1.jpg|thumb|none|600px|Reloading an MP38. The player character first locks the charging handle up into the safety notch...]]&lt;br /&gt;
[[File:ForgottenHope2-MP38-Reload2.jpg|thumb|none|600px|...he then swaps magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-MP38-Reload3.jpg|thumb|none|600px|...and releases the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is, rather unsurprisingly, the mainstay submachine gun of the German faction. However, it is much less common in early war maps, being mostly substituted by the MP38. The in-game model always appears with the knob-shaped charging handle commonly attributed to the MP40; however, this charging handle design was only developed in July 1942, with early MP40s having the MP38's hook-shaped handle. Therefore, this specific MP40 model would be slightly anachronistic for some maps.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:ForgottenHope2-MP40-Render.jpg|thumb|none|500px|An officially released render of the MP40, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-MP40-Deploy.jpg|thumb|none|600px|Drawing an MP40 by deploying its underfolding stock.]]&lt;br /&gt;
[[File:ForgottenHope2-MP40.jpg|thumb|none|600px|Holding an MP40.]]&lt;br /&gt;
[[File:ForgottenHope2-MP40-Idle.jpg|thumb|none|600px|Inspecting an MP40.]]&lt;br /&gt;
[[File:ForgottenHope2-MP40-ADS.jpg|thumb|none|600px|Aiming an MP40.]]&lt;br /&gt;
[[File:ForgottenHope2-MP40-Reload1.jpg|thumb|none|600px|Reloading an MP40. The player character first locks the charging handle up into the safety notch...]]&lt;br /&gt;
[[File:ForgottenHope2-MP40-Reload2.jpg|thumb|none|600px|...he then swaps magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-MP40-Reload3.jpg|thumb|none|600px|...and releases the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta M38A]] is used by the Italian faction, and in a few very rare German pick-up kits in areas such as Normandy or the Eastern Front. In reality, the Germans were known for loving the Beretta M38, and they did use it in combat. The M38/43 was even adopted by the Wehrmacht late in the war. According to the mod's developers, the Beretta M38 in those German kits is supposed to stand in for the M38/43. The real weapon had two triggers - one for semi-auto, one for full-auto -; the model in-game only has one trigger, yet it can still change between firemodes.&lt;br /&gt;
[[File:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:ForgottenHope2-Beretta38.jpg|thumb|none|600px|Holding a Beretta M38A.]]&lt;br /&gt;
[[File:ForgottenHope2-Beretta38-ADS.jpg|thumb|none|600px|Aiming a Beretta M38A.]]&lt;br /&gt;
[[File:ForgottenHope2-Beretta38-Reload1.jpg|thumb|none|600px|Reloading a Beretta M38A. Note that the magazine appears to be too far back, it should be aligned with the ejection port.]]&lt;br /&gt;
[[File:ForgottenHope2-Beretta38-Reload2.jpg|thumb|none|600px|Pulling the charging handle to open the bolt. The charging handle is incorrectly shown as spring-loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
The [[Suomi KP/-31]] is the main submachine gun used by Finland. It has two variants which see roughly equal use - the standard KP/-31, with a 71-round drum magazine and used by most assault units, and the KP/-31 SJR, which features a muzzle brake and a 50-round &amp;quot;coffin&amp;quot; magazine, used by NCOs.&lt;br /&gt;
[[File:SuomiM31.jpg|thumb|none|350px|Suomi KP/-31 - 9x19mm]]&lt;br /&gt;
[[File:ForgottenHope2-SuomiKP31SJR-Render.jpg|thumb|none|500px|An officially released render of the Suomi KP/-31 SJR, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-SuomiKP31.jpg|thumb|none|600px|Holding a Suomi KP/-31.]]&lt;br /&gt;
[[File:ForgottenHope2-SuomiKP31-Idle.jpg|thumb|none|600px|Inspecting the right side of a Suomi KP/-31 gives us a great view of the ejection port and a fresh 9x19mm round waiting to be fired.]]&lt;br /&gt;
[[File:ForgottenHope2-SuomiKP31-ADS.jpg|thumb|none|600px|Aiming a Suomi KP/-31.]]&lt;br /&gt;
[[File:ForgottenHope2-SuomiKP31-Reload1.jpg|thumb|none|600px|Reloading a Suomi KP/-31. The player character first swaps drum magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-SuomiKP31-Reload2.jpg|thumb|none|600px|...and then pulls the cocking handle to open the bolt.]]&lt;br /&gt;
[[File:ForgottenHope2-SuomiKP31SJR-Idle.jpg|thumb|none|600px|Inspecting a Suomi KP/-31 SJR with a 50-round &amp;quot;coffin&amp;quot; magazine.]]&lt;br /&gt;
[[File:ForgottenHope2-SuomiKP31SJR-Reload1.jpg|thumb|none|600px|Reloading a Suomi KP/-31 SJR with a 50-round &amp;quot;coffin&amp;quot; magazine. It features the muzzle brake characteristic of this specific variant, even though it is barely visible from a first-person perspective.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1903A1 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]] rifle is, as of v2.57, exclusively used by US Army Ranger recon units during the Normandy landings. This is historically accurate - US Rangers are known to have chosen the M1903A1 Springfield over other weapons in their inventory for certain missions.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|350px|M1903A1 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A1-Render.jpg|thumb|none|500px|An officially released render of the M1903A1 Springfield, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A1.jpg|thumb|none|600px|Holding an M1903A1 Springfield.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A1-Idle.jpg|thumb|none|600px|Inspecting an M1903A1 Springfield during an idle animation.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A1-ADS.jpg|thumb|none|600px|Aiming an M1903A1 Springfield.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A1-Reload.jpg|thumb|none|600px|Reloading an M1903A1 Springfield with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A3 Springfield==&lt;br /&gt;
The [[M1903A3 Springfield]] is used by the US Army in a variety of roles. It appears as a service rifle in Sidi Bou Zid used by American recon units and engineers alike, but it is relegated to a more secondary role after the Normandy landings - it is part of the American pick-up ammunition kit found in most maps in the game, and a unique grenadier kit with an M1903A3 and two different types of rifle grenades can be picked up in Hürtgen Forest. It can be fitted with an M1905 sword bayonet regardless of the map.&lt;br /&gt;
[[File:M1903A3 Rifle made by Remington Arms.jpg|thumb|none|350px|An M1903A3 rifle manufactured by Remington Arms for use during World War II. Note the C-type pistol-grip stock - .30-06 Springfield]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A3-Render.jpg|thumb|none|500px|An officially released render of the M1903A3 Springfield, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A3.jpg|thumb|none|600px|Holding an M1903A3 Springfield.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A3-Idle.jpg|thumb|none|600px|Inspecting an M1903A3 Springfield during an idle animation.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A3-ADS.jpg|thumb|none|600px|Aiming an M1903A3 Springfield through its aperture sight.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A3-Reload.jpg|thumb|none|600px|Reloading an M1903A3 Springfield with a 5-round stripper clip.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A3-BayoDeploy.jpg|thumb|none|600px|Fixing an M1905 bayonet onto an M1903A3 Springfield.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A3-BayoAttack.jpg|thumb|none|600px|Attacking with the fixed bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] with a Model 330 Weaver scope is the sniper rifle used by the US Army faction. Unlike in [[Battlefield 2]], where there is a default sniper class, sniper rifles in Forgotten Hope 2 function as &amp;quot;Easter eggs,&amp;quot; as they can be only picked up from odd locations in maps, such as the main base or recently captured spawn points.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06 Springfield]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A4-Render.jpg|thumb|none|500px|An officially released render of the M1903A4 Springfield, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A4.jpg|thumb|none|600px|Holding an M1903A4 Springfield.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A4-Idle1.jpg|thumb|none|600px|Inspecting an M1903A4 Springfield during an idle animation.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A4-Idle2.jpg|thumb|none|600px|Inspecting and adjusting the Springfield's Weaver 330 scope during a different idle animation.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A4-ADS.jpg|thumb|none|600px|Aiming through the Weaver 330 scope mounted on an M1903A4 Springfield.]]&lt;br /&gt;
[[File:ForgottenHope2-M1903A4-Reload.jpg|thumb|none|600px|Reloading an M1903A4 Springfield individually with five loose rounds.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Enfield==&lt;br /&gt;
As of v2.57, the [[M1917 Enfield]] can only be found in Sidi Bou Zid as a pick-up weapon, either in an engineer or an ammunition kit. Due to practical and engine reasons, the M1917 Enfield in-game is only reloaded via a 5-round stripper clip, even though it has a 6-round internal magazine.&lt;br /&gt;
[[File:M1917enfield.jpg|thumb|none|350px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:ForgottenHope2-M1917Enfield-Render.jpg|thumb|none|500px|An officially released render of the M1917 Enfield, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1917Enfield.jpg|thumb|none|600px|Holding an M1917 Enfield.]]&lt;br /&gt;
[[File:ForgottenHope2-M1917Enfield-Idle.jpg|thumb|none|600px|Inspecting an M1917 Enfield.]]&lt;br /&gt;
[[File:ForgottenHope2-M1917Enfield-ADS.jpg|thumb|none|600px|Aiming an M1917 Enfield.]]&lt;br /&gt;
[[File:ForgottenHope2-M1917Enfield-Reload.jpg|thumb|none|600px|Reloading an M1917 Enfield with just a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Unsurprisingly, the [[M1 Garand]] makes an appearance as the main service rifle of the US Army faction. Depending on the map it can be fitted with an M1905 sword bayonet or an M1 bayonet and, on most if not all maps, an M7 rifle grenade launcher.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|350px|M1 Garand semi-automatic rifle with leather M1917 sling - .30-06 Springfield]]&lt;br /&gt;
[[File:ForgottenHope2-M1Garand-Render.jpg|thumb|none|500px|An officially released render of the M1 Garand, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Garand.jpg|thumb|none|600px|Holding an M1 Garand.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Garand-Idle1.jpg|thumb|none|600px|Inspecting an M1 Garand.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Garand-Idle2.jpg|thumb|none|600px|Inspecting the markings on an M1 Garand.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Garand-ADS.jpg|thumb|none|600px|Aiming an M1 Garand. As in every WW2 game ever, the rear sight is wider than it should be for gameplay reasons.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Garand-Reload.jpg|thumb|none|600px|After hearing it ping, a US GI reloads his M1 Garand by inserting an 8-round en-bloc clip.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Garand-BayoDeploy.jpg|thumb|none|600px|Fixing an M1 bayonet onto an M1 Garand.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Garand-BayoAttack.jpg|thumb|none|600px|Attacking with the fixed bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M1 carbine==&lt;br /&gt;
The [[M1 Carbine|M1 carbine]] is primarily used by US Army engineers, NCOs and mortar and MG carriers. It is modelled with the buttstock twin magazine pouch. It is referred to as the ''.30Cal M1 Carbine''.&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|350px|World War II-era M1 carbine, with dark walnut stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Carbine-Render.jpg|thumb|none|500px|An officially released render of the M1 (bottom) and M1A1 (top) carbines, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Carbine.jpg|thumb|none|600px|Holding an M1 carbine.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Carbine-ADS.jpg|thumb|none|600px|Aiming an M1 carbine.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Carbine-Reload1.jpg|thumb|none|600px|Reloading an M1 carbine by first swapping magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-M1Carbine-Reload2.jpg|thumb|none|600px|...and finally racking the bolt to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1A1 carbine]] appears in maps featuring the 101st Airborne Division. It is referred to as the ''.30Cal M1A1 Carbine''.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|350px|M1A1 Carbine with original 'L' style rear sights and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Carbine-Deploy.jpg|thumb|none|600px|Drawing an M1A1 carbine by unfolding the stock.]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Carbine.jpg|thumb|none|600px|Holding an M1A1 carbine.]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Carbine-ADS.jpg|thumb|none|600px|Aiming an M1A1 carbine.]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Carbine-Reload1.jpg|thumb|none|600px|Reloading an M1A1 carbine by first swapping magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Carbine-Reload2.jpg|thumb|none|600px|...and finally racking the bolt to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Pattern 1914 Enfield No. 3 Mk I* (T)==&lt;br /&gt;
The earliest model of the M1917 Enfield, the [[Pattern 1914 Enfield]], fitted with an Aldis 1918 scope, appears as the Commonwealth's sniper rifle for maps set in Greece, Crete and North Africa. Captured examples are also used by the Italians as their main sniper rifle.&lt;br /&gt;
[[File:Pattern1914scoped.jpg|thumb|none|350px|Pattern M1914 (P 14) Enfield sniper variant fitted with telescopic sight - .303 British]]&lt;br /&gt;
[[File:ForgottenHope2-P14Sniper-Render.jpg|thumb|none|500px|An officially released render of the Pattern 1914 Enfield No. 3 Mk I* (T), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-P14T.jpg|thumb|none|600px|Holding a scoped Pattern 1914 Enfield.]]&lt;br /&gt;
[[File:ForgottenHope2-P14T-Idle1.jpg|thumb|none|600px|Inspecting a scoped Pattern 1914 Enfield.]]&lt;br /&gt;
[[File:ForgottenHope2-P14T-Idle2.jpg|thumb|none|600px|Inspecting the P14's scope, which helps identify it as an Aldis 1918.]]&lt;br /&gt;
[[File:ForgottenHope2-P14T-ADS.jpg|thumb|none|600px|Aiming down the Aldis 1918 scope on a P14 Enfield.]]&lt;br /&gt;
[[File:ForgottenHope2-P14T-Reload.jpg|thumb|none|600px|Loading five individual .303 rounds into a scoped P14 Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk III*==&lt;br /&gt;
The [[Lee-Enfield No. 1 Mk III*]] is the main weapon of Commonwealth forces in Greece, Crete and North Africa. It can be fitted with a Pattern 1907 bayonet and a cup grenade discharger on all maps. It is easily distinguished from the No. 4 Mk I by its stubbier shape, shorter muzzle, and tangent rear sight.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|350px|Lee-Enfield No. 1 Mk III* - .303 British]]&lt;br /&gt;
[[File:ForgottenHope2-SMLE-Render.jpg|thumb|none|500px|An officially released render of the SMLE No. 1 Mk III*, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-SMLE.jpg|thumb|none|600px|Holding a Lee-Enfield No. 1 Mk III*.]]&lt;br /&gt;
[[File:ForgottenHope2-SMLE-Idle.jpg|thumb|none|600px|Inspecting a Lee-Enfield No. 1 Mk III*.]]&lt;br /&gt;
[[File:ForgottenHope2-SMLE-ADS.jpg|thumb|none|600px|Aiming a Lee-Enfield No. 1 Mk III*.]]&lt;br /&gt;
[[File:ForgottenHope2-SMLE-Reload.jpg|thumb|none|600px|Reloading a Lee-Enfield No. 1 Mk III* by inserting two 5-round stripper clips.]]&lt;br /&gt;
[[File:ForgottenHope2-SMLE-BayoDeploy.jpg|thumb|none|600px|Fixing a Pattern 1907 bayonet onto a Lee-Enfield No. 1 Mk III*.]]&lt;br /&gt;
[[File:ForgottenHope2-SMLE-BayoAttack.jpg|thumb|none|600px|Attacking with the fixed bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
British and Canadian forces fighting in France use the [[Lee-Enfield No. 4 Mk I]]. It can be fitted with a spike bayonet and, on most maps, the SMLE's proprietary cup grenade launcher. In contrast to the No. 1 Mk III*, it has an aperture rear sight.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:LEN4 with bayonet.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I with spike bayonet - .303 British]]&lt;br /&gt;
[[File:ForgottenHope2-LeeEnfieldNo4-Render.jpg|thumb|none|500px|An officially released render of the Lee-Enfield No. 4 Mk I, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-LeeEnfieldNo4.jpg|thumb|none|600px|Holding a Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:ForgottenHope2-LeeEnfield4-Idle.jpg|thumb|none|600px|Inspecting a Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:ForgottenHope2-LeeEnfield4-ADS.jpg|thumb|none|600px|Aiming a Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:ForgottenHope2-LeeEnfield4-Reload.jpg|thumb|none|600px|Reloading a Lee-Enfield No. 4 Mk I by inserting two 5-round stripper clips.]]&lt;br /&gt;
[[File:ForgottenHope2-LeeEnfield4-BayoDeploy.jpg|thumb|none|600px|Fixing a spike bayonet onto a Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:ForgottenHope2-LeeEnfield4-BayoAttack.jpg|thumb|none|600px|Attacking with the fixed bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk I (T)===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I (T)]] is used as a sniper rifle by British and Canadian forces in France.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:ForgottenHope2-LeeEnfieldNo4T-Render.jpg|thumb|none|500px|An officially released render of the Lee-Enfield No. 4 Mk I (T), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-LeeEnfield4T.jpg|thumb|none|600px|Holding a Lee-Enfield No. 4 Mk I (T).]]&lt;br /&gt;
[[File:ForgottenHope2-LeeEnfield4T-ADS.jpg|thumb|none|600px|Aiming a Lee-Enfield No. 4 Mk I (T).]]&lt;br /&gt;
[[File:ForgottenHope2-LeeEnfield4T-Reload.jpg|thumb|none|600px|Reloading a Lee-Enfield No. 4 Mk I (T) by individually inserting 10 .303 British rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Boys Mk I==&lt;br /&gt;
Commonwealth soldiers in Greece, Crete and North Africa use the [[Boys anti-tank rifle|Boys Mk I anti-tank rifle]] as their primary anti-tank weapon, which must be deployed to fire.&lt;br /&gt;
[[File:BoysMkIATRifle.jpg|thumb|none|350px|Boys Mk I anti-tank rifle - .55 Boys]]&lt;br /&gt;
[[File:ForgottenHope2-BoysAT-Render.jpg|thumb|none|500px|An officially released render of the Boys Mk I, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-BoysAT.jpg|thumb|none|600px|Holding a deployed Boys AT rifle.]]&lt;br /&gt;
[[File:ForgottenHope2-BoysAT-ADS.jpg|thumb|none|600px|Aiming a deployed Boys AT rifle.]]&lt;br /&gt;
[[File:ForgottenHope2-BoysAT-Reload.jpg|thumb|none|600px|Reloading a deployed Boys AT rifle. The reloading procedure involves opening the bolt, changing magazines and closing the bolt, chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]] is the main weapon of the Soviet and Polish factions in-game. It can be fitted with a bayonet. Interestingly, the game features two different Mosin models - one with the WW2-era round receiver, which is the main model used; and one with an hexagonal receiver indicative of an early pre-1936 production rifle, used by the Soviet marines at Motovskiy Bay and in pick-up ammunition kits. A unique hexagonal receiver variant equipped with a BraMit suppressor part of a &amp;quot;partisan&amp;quot; kit can be picked up in Studienka.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130-Render.jpg|thumb|none|500px|An officially released render of the Mosin-Nagant M91/30, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130.jpg|thumb|none|600px|Holding a round-receiver Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130-Idle1.jpg|thumb|none|600px|Inspecting a Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130-Idle2.jpg|thumb|none|600px|Inspecting the markings on a Mosin-Nagant M91/30, which make this a 1939-produced rifle.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130-ADS.jpg|thumb|none|600px|Aiming a Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130-Reload.jpg|thumb|none|600px|Reloading a Mosin-Nagant M91/30 with a 5-round stripper clip. Note the player character making use of the lifting-the-first-round technique.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130-BayoDeploy.jpg|thumb|none|600px|Fixing a bayonet onto a Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130-BayoAttack.jpg|thumb|none|600px|Attacking with the fixed bayonet.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130-Hex.jpg|thumb|none|600px|Holding a hex-receiver Mosin-Nagant M91/30. This used to be the only Mosin model featured in the mod until the 2.56 update.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130-Bramit-Render.jpg|thumb|none|500px|An officially released render of the BraMit suppressor for the Mosin-Nagant M91/30, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130-Bramit.jpg|thumb|none|600px|Inspecting a hex-receiver Mosin-Nagant M91/30 fitted with a BraMit suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant M91/30 with PU scope===&lt;br /&gt;
The scoped Mosin-Nagant M91/30 serves as the Soviet, Polish and Finnish factions' sniper rifle, fitted with a PU scope. A unique variant with a hexagonal receiver equipped with a BraMit suppressor can be picked up at Motovskiy Bay. Only on the Dukla Pass and Ihantala maps, the scoped Mosin-Nagant can be loaded with explosive &amp;quot;PZ&amp;quot; rounds - the Germans and Soviets both developed exploding ammunition to be used in aircraft machine guns with spotting intent, but these rounds were at some point repurposed by sharpshooters of both nations fighting on the Eastern front.&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|350px|Full-length, Mosin-Nagant M91/30 sniper rifle with Russian PU 3.5x sniper scope (this example is one of the repurposed SVT-40 scopes, 91/30 PU scopes had consistent tube diameter as the mount rings were shorter) and downturned bolt handle - 7.62x54mmR.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130PU.jpg|thumb|none|600px|Holding a scoped Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130PU-Idle.jpg|thumb|none|600px|Inspecting the PU scope on a Mosin-Nagant M91/30, made in 1941.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130PU-ADS.jpg|thumb|none|600px|Aiming down the Mosin-Nagant's PU scope.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130PU-Reload.jpg|thumb|none|600px|Reloading a scoped Mosin-Nagant M91/30 with five individual rounds.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin9130PU-Bramit.jpg|thumb|none|600px|Inspecting a Mosin-Nagant M91/30 fitted with a PU scope and a BraMit suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M38==&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Model_1938_Carbine|Mosin-Nagant M38 carbine]] appears as a secondary weapon for the Soviets, especially used by engineers and NCOs. It is the main rifle used by the Soviet cavalry division featured in the map Studienka. Unlike its full-size variant, it cannot be fitted with a bayonet.&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|350px|Mosin-Nagant M38 carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin38-Render.jpg|thumb|none|500px|An officially released render of the Mosin-Nagant M38 (right) and M44 (left) carbines, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin38.jpg|thumb|none|600px|Holding a Mosin-Nagant M38.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin38-Idle1.jpg|thumb|none|600px|Inspecting a Mosin-Nagant M38.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin38-Idle2.jpg|thumb|none|600px|Inspecting the markings on a Mosin-Nagant M38, which make this a 1939-produced rifle.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin38-ADS.jpg|thumb|none|600px|Aiming a Mosin-Nagant M38.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin38-Reload.jpg|thumb|none|600px|Reloading a Mosin-Nagant M38 with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M44==&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Model_1944_Carbine|Mosin-Nagant M44 carbine]] appears as a main weapon for Soviet engineers and NCOs in Seelow Heights. It has a usable side-folding bayonet.&lt;br /&gt;
[[File:M44Carbine.jpg|thumb|none|350px|Mosin-Nagant M44 carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin44.jpg|thumb|none|600px|Holding a Mosin-Nagant M44.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin44-Idle1.jpg|thumb|none|600px|Inspecting a Mosin-Nagant M44.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin44-Idle2.jpg|thumb|none|600px|Inspecting the markings on a Mosin-Nagant M38. Fortunately, the devs actually took the time to change the date of production on this particular model to 1944.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin44-ADS.jpg|thumb|none|600px|Aiming a Mosin-Nagant M44.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin44-Reload.jpg|thumb|none|600px|Reloading a Mosin-Nagant M44 with a 5-round stripper clip.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin44-BayoDeploy.jpg|thumb|none|600px|Unfolding the Mosin-Nagant M44's side-folding bayonet.]]&lt;br /&gt;
[[File:ForgottenHope2-Mosin44-BayoAttack.jpg|thumb|none|600px|Attacking with the unfolded bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] appears as the Soviet and Polish factions' main semi-automatic rifle. Its real-life evolution is properly depicted in-game - in 1942 it appears as a spawnable and unlimited weapon for everyone, by 1943 it becomes a limited weapon, and by 1944 it can only be found as an &amp;quot;Easter egg&amp;quot; pick-up weapon. Interestingly, the Germans at Motovskiy Bay can use the SVT-40 - the Wehrmacht did issue a large quantity of SVT-40s before they developed their own domestic semi-automatic rifles.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|350px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:ForgottenHope2-SVT40-Render.jpg|thumb|none|500px|An officially released render of the SVT-40, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-SVT40.jpg|thumb|none|600px|Holding an SVT-40.]]&lt;br /&gt;
[[File:ForgottenHope2-SVT40-Idle.jpg|thumb|none|600px|Inspecting an SVT-40.]]&lt;br /&gt;
[[File:ForgottenHope2-SVT40-ADS.jpg|thumb|none|600px|Aiming an SVT-40.]]&lt;br /&gt;
[[File:ForgottenHope2-SVT40-Reload1.jpg|thumb|none|600px|Reloading an SVT-40. The player character first swaps magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-SVT40-Reload2.jpg|thumb|none|600px|...and then racks a bolt which should have been already locked back.]]&lt;br /&gt;
[[File:ForgottenHope2-SVT40-BayoDeploy.jpg|thumb|none|600px|Fixing a bayonet onto an SVT-40.]]&lt;br /&gt;
[[File:ForgottenHope2-SVT40-BayoAttack.jpg|thumb|none|600px|Attacking with the fixed bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SVT-40 with PU scope===&lt;br /&gt;
The SVT-40 with a PU scope can be found as an &amp;quot;Easter egg&amp;quot; pick-up sniper kit for the Soviets and Poles.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|350px|Tokarev SVT-40 Rifle with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:ForgottenHope2-SVT40PU.jpg|thumb|none|600px|Holding a scoped SVT-40.]]&lt;br /&gt;
[[File:ForgottenHope2-SVT40PU-ADS.jpg|thumb|none|600px|Aiming down the PU scope on an SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev AVT-40==&lt;br /&gt;
The fully-automatic [[Tokarev SVT-40#Tokarev AVT-40|AVT-40]] is mostly found as a pick-up weapon for the Soviets. Interestingly enough, Polish NCOs can opt to spawn with it directly in the Lenino map. The weapon can actually overheat and it has a very long cooldown timeout, so as to simulate the real weapon's frequent jams. Like its semi-automatic variant, it can be fitted with a bayonet.&lt;br /&gt;
[[File:ForgottenHope2-AVT40-Render.jpg|thumb|none|500px|An officially released render of the AVT-40, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-AVT40.jpg|thumb|none|600px|Holding an AVT-40.]]&lt;br /&gt;
[[File:ForgottenHope2-AVT40-Idle.jpg|thumb|none|600px|Inspecting an AVT-40. It has lighter-coloured wood than the SVT-40 in order to differentiate between the two at first glance.]]&lt;br /&gt;
[[File:ForgottenHope2-AVT40-ADS.jpg|thumb|none|600px|Aiming an AVT-40.]]&lt;br /&gt;
[[File:ForgottenHope2-AVT40-Reload1.jpg|thumb|none|600px|Reloading an AVT-40. The player character first swaps magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-AVT40-Reload2.jpg|thumb|none|600px|...and then racks a bolt which should have been already locked back.]]&lt;br /&gt;
[[File:ForgottenHope2-AVT40-BayoDeploy.jpg|thumb|none|600px|Fixing a bayonet onto an AVT-40.]]&lt;br /&gt;
[[File:ForgottenHope2-AVT40-BayoAttack.jpg|thumb|none|600px|Attacking with the fixed bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
The [[PTRD-41]] anti-tank rifle appears as a pickup kit for the Soviet and Polish factions. It is a single-shot rifle that needs to be deployed to fire.&lt;br /&gt;
[[File:PTRD-41.jpg|thumb|none|350px|PTRD-41 - 14.5x114mm]]&lt;br /&gt;
[[File:ForgottenHope2-PTRD-Render.jpg|thumb|none|500px|An officially released render of the PTRD-41, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-PTRD.jpg|thumb|none|600px|Holding a deployed PTRD-41.]]&lt;br /&gt;
[[File:ForgottenHope2-PTRD-ADS.jpg|thumb|none|600px|Aiming a deployed PTRD-41.]]&lt;br /&gt;
[[File:ForgottenHope2-PTRD-Reload.jpg|thumb|none|600px|Reloading a deployed PTRD-41. The bolt does not automatically open as a result of the rifle's recoil in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] is another pickup anti-tank rifle used by the Soviets, but rarer than the PTRD-41. It also needs to be deployed to fire.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|350px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[File:ForgottenHope2-PTRS-Render.jpg|thumb|none|500px|An officially released render of the PTRS-41, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-PTRS.jpg|thumb|none|600px|Holding a deployed PTRS-41.]]&lt;br /&gt;
[[File:ForgottenHope2-PTRS-ADS.jpg|thumb|none|600px|Aiming a deployed PTRS-41.]]&lt;br /&gt;
[[File:ForgottenHope2-PTRS-Reload.jpg|thumb|none|600px|Reloading a deployed PTRS-41. The bolt doesn't automatically lock back on the last shot.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the main weapon of the Wehrmacht faction in-game. It can be fitted with an S84/98 III bayonet and, on most maps, a rifle grenade launcher. An interesting difference in models from maps set in North Africa and post-D-Day Europe is the iron sights - the former models feature pre-war unhooded front sights, whilst the latter ones have wartime hooded front sights, making them more accurate.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|350px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-K98k-Render.jpg|thumb|none|500px|An officially released render of the Karabiner 98k, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-K98k.jpg|thumb|none|600px|Holding a Karabiner 98k.]]&lt;br /&gt;
[[File:ForgottenHope2-K98k-ADS.jpg|thumb|none|600px|Aiming a Karabiner 98k with hooded sights.]]&lt;br /&gt;
[[File:ForgottenHope2-K98k-Reload.jpg|thumb|none|600px|Reloading a Karabiner 98k with a 5-round stripper clip.]]&lt;br /&gt;
[[File:ForgottenHope2-K98k-BayoDeploy.jpg|thumb|none|600px|Fixing an S84/98 III bayonet onto a Karabiner 98k.]]&lt;br /&gt;
[[File:ForgottenHope2-K98k-BayoAttack.jpg|thumb|none|600px|Attacking with the fixed bayonet.]]&lt;br /&gt;
[[File:ForgottenHope2-K98k-Irons.jpg|thumb|none|600px|Holding a Karabiner 98k with unhooded sights.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k with ZF41===&lt;br /&gt;
The Karabiner 98k can be rarely found fitted with a Zeiss ZF41 1.5x scope, mostly as a pick-up kit in maps set after Operation Overlord is over. For some odd reason, a bayonet cannot be fitted onto this specific variant.&lt;br /&gt;
[[File:98kZF4.jpg|thumb|none|350px|Karabiner 98k with Zeiss ZF41 1.5x scope and hooded front sight - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-K98kZF41.jpg|thumb|none|600px|Holding a Karabiner 98k with a ZF41 scope.]]&lt;br /&gt;
[[File:ForgottenHope2-K98kZF41-ADS.jpg|thumb|none|600px|Aiming down the ZF41 scope on a Karabiner 98k.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k with &amp;quot;dow&amp;quot; scope===&lt;br /&gt;
Oddly, the sniper variants of the Karabiner 98k in-game are not equipped with Zeiss ZF39 or ZF42 scopes - but rather, &amp;quot;dow&amp;quot; centre-focus scopes. &amp;quot;dow&amp;quot; was the Nazi manufacturing code for the Czech Optikotechna factory, where the scope portrayed in-game was manufactured. Furthermore, the particular way the scope is mounted onto the rifle is known as a &amp;quot;Long Side Rail,&amp;quot; which didn't become all that common until late 1944. Therefore, this specific sniper rifle is seen in an anachronistic setting most of the time. The Karabiner 98k sharpshooter rifles at Motovskiy Bay can be loaded with explosive &amp;quot;B-Patrone&amp;quot; rounds, originally intended for aircraft machine guns but later repurposed by German snipers.&lt;br /&gt;
[[File:K98kdow.jpg|thumb|none|350px|Karabiner 98k with &amp;quot;dow&amp;quot; scope and hooded front sight - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-K98kZF.jpg|thumb|none|600px|Holding a Karabiner 98k with a &amp;quot;dow&amp;quot; scope.]]&lt;br /&gt;
[[File:ForgottenHope2-K98kZF-ADS.jpg|thumb|none|600px|Aiming down the &amp;quot;dow&amp;quot; scope on a Karabiner 98k.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 33/40==&lt;br /&gt;
The [[Vz. 33|Gewehr 33/40]] appears in pre-1943 maps featuring the ''Gebirgsjäger'' (German mountain troops). In real life, the Gewehr 33/40 was based on the Czech vz. 33. During the German occupation of Czechoslovakia, production of these carbines continued until 1942, and they were issued to German soldiers operating in harsh mountainous terrain. Production of the Gewehr 33/40 was ceased in 1942 and converted to produce standard-issue Karabiner 98k rifles.&lt;br /&gt;
[[File:Vz33-CzM.jpg|thumb|none|350px|Gewehr 33/40 (bottom) - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-G3340-Render.jpg|thumb|none|500px|An officially released render of the Gewehr 33/40, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-G33.jpg|thumb|none|600px|Holding a Gewehr 33/40 in the mountains of Crete.]]&lt;br /&gt;
[[File:ForgottenHope2-G33-ADS.jpg|thumb|none|600px|Aiming a Gewehr 33/40.]]&lt;br /&gt;
[[File:ForgottenHope2-G33-Reload.jpg|thumb|none|600px|Reloading a Gewehr 33/40 with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr VK-98==&lt;br /&gt;
The [[Volksgewehr#Volksgewehr_5_.28Steyr.29|VK-98]] (VK standing for ''Volkssturmkarabiner'') appears as an &amp;quot;Easter egg&amp;quot; kit in the Seelow Heights map: the weapon in-game is single shot. In real life, the VK-98 (aka VG-5) was a &amp;quot;last-ditch&amp;quot; rifle produced by Steyr for German militia use, early versions from surplus Kar 98 parts with later guns using simplified and crudely-made components. Most known examples do have a functioning magazine, either a normal Kar 98 receiver or later a &amp;quot;blind&amp;quot; magazine without an external floorplate. The idea the VK-98 was single-shot is described by various sources such as modernfirearms.net and ''Small Arms of the World'' by W.H.B. Smith, and appears to be based on generalising the traits of the VK-98 from uncommon examples that had no magazine.&lt;br /&gt;
[[File:Volkssturmkarabiner VK-98.jpg|thumb|none|350px|Steyr VK-98 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-VK98-Render.jpg|thumb|none|500px|An officially released render of the VK-98, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-VK98.jpg|thumb|none|600px|Holding a VK-98.]]&lt;br /&gt;
[[File:ForgottenHope2-VK98-ADS.jpg|thumb|none|600px|Looking down the VK-98's crude sights.]]&lt;br /&gt;
[[File:ForgottenHope2-VK98-Reload.jpg|thumb|none|600px|Single-loading a VK-98.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 41(W)==&lt;br /&gt;
The successful Walther version of the [[Gewehr 41]] appears in the game as a relatively uncommon weapon for German riflemen in the European theatre of war, especially prior to the adoption of the Gewehr 43. Depending on the map, it can be either spawnable or a pick-up kit.&lt;br /&gt;
[[File:G41w.jpg|thumb|none|350px|Gewehr 41 (Walther design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr41-Render.jpg|thumb|none|500px|An officially released render of the Gewehr 41(W), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr41.jpg|thumb|none|600px|Holding a Gewehr 41(W).]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr41-Idle.jpg|thumb|none|600px|Inspecting a Gewehr 41(W).]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr41-ADS.jpg|thumb|none|600px|Aiming a Gewehr 41(W).]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr41-Reload1.jpg|thumb|none|600px|Reloading a Gewehr 41(W). The player character first locks the bolt back, inserts two 5-round stripper clips...]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr41-Reload2.jpg|thumb|none|600px|...and then presses the bolt release to close the bolt and chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] makes an appearance in maps set post-1943. It is normally issued to NCOs, riflemen and recon units.&lt;br /&gt;
[[File:K43_nc.jpg|thumb|none|350px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr43-Render.jpg|thumb|none|500px|An officially released render of the Gewehr 43, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr43.jpg|thumb|none|600px|Holding a Gewehr 43.]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr43-Idle1.jpg|thumb|none|600px|Inspecting a Gewehr 43.]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr43-ADS.jpg|thumb|none|600px|Aiming a Gewehr 43.]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr43-Reload1.jpg|thumb|none|600px|Reloading a Gewehr 43. The player character swaps magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr43-Reload2.jpg|thumb|none|600px|...and then racks the bolt - which should have been locked back - to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43 with ZF4===&lt;br /&gt;
The Gewehr 43 can be found with a ZF4 scope as a pick-up sniper kit for the Germans.&lt;br /&gt;
[[File:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr43ZF.jpg|thumb|none|600px|Holding a Gewehr 43 with a ZF4 scope attached.]]&lt;br /&gt;
[[File:ForgottenHope2-Gewehr43ZF-ADS.jpg|thumb|none|600px|Looking down the Gewehr 43's ZF4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The late-pattern [[FG 42]] is used by the German Fallschirmjäger in the Purple Heart Lane and Saint-Lô maps, and also appears as an &amp;quot;Easter egg&amp;quot; on other maps. It can be deployed and fired at both semi and full automatic, but the game does not make a distinction between closed bolt (for semi-auto) and open bolt (for full-auto). As can be expected, it has a tremendous amount of horizontal recoil.&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|350px|FG 42 second model - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:ForgottenHope2-FG42-Render.jpg|thumb|none|500px|An officially released render of the FG 42, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-FG42.jpg|thumb|none|600px|Holding an FG 42.]]&lt;br /&gt;
[[File:ForgottenHope2-FG42-ADS.jpg|thumb|none|600px|Aiming an FG 42.]]&lt;br /&gt;
[[File:ForgottenHope2-FG42-Reload1.jpg|thumb|none|600px|Reloading an FG 42. The player character swaps magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-FG42-Reload2.jpg|thumb|none|600px|...and then racks the bolt to chamber a round. The game always treats the FG 42 as a closed-bolt weapon.]]&lt;br /&gt;
[[File:ForgottenHope2-FG42-Deployed.jpg|thumb|none|600px|Holding a deployed FG 42.]]&lt;br /&gt;
[[File:ForgottenHope2-FG42-Deployed-Reload1.jpg|thumb|none|600px|Reloading a deployed FG 42. The player character swaps magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-FG42-Deployed-Reload2.jpg|thumb|none|600px|...and then racks the bolt to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===FG 42 with ZFG42===&lt;br /&gt;
The scoped FG 42 is found as a rare pick-up kit in both Purple Heart Lane and Saint-Lô.&lt;br /&gt;
[[File:FG 42 with ZFG 42.jpg|thumb|none|350px|FG 42 second model with bipod and ZFG42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-FG42ZF.jpg|thumb|none|600px|Holding a scoped FG 42.]]&lt;br /&gt;
[[File:ForgottenHope2-FG42ZF-ADS.jpg|thumb|none|600px|Looking down the ZFG42 scope on a late-pattern FG 42.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] first appears as an &amp;quot;Easter egg&amp;quot; weapon in maps set in post D-Day France. Beginning in July 1944 and especially on maps set during the Battle of the Bulge, the StG 44 appears as a spawnable weapon for the German faction, and in Seelow Heights it can be used without a limit. It can be fired in both semi and full-automatic.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:ForgottenHope2-STG44-Render.jpg|thumb|none|500px|An officially released render of the Sturmgewehr 44, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-STG44.jpg|thumb|none|600px|Holding a Sturmgewehr 44.]]&lt;br /&gt;
[[File:ForgottenHope2-STG44-Idle.jpg|thumb|none|600px|Inspecting a Sturmgewehr 44. The markings on the receiver state that this is actually an MP44.]]&lt;br /&gt;
[[File:ForgottenHope2-STG44-ADS.jpg|thumb|none|600px|Aiming a Sturmgewehr 44.]]&lt;br /&gt;
[[File:ForgottenHope2-STG44-Reload1.jpg|thumb|none|600px|Reloading a Sturmgewehr 44. The player character swaps magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-STG44-Reload2.jpg|thumb|none|600px|...and then racks the bolt to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44 with ZF4===&lt;br /&gt;
The scoped StG 44 is one of the rarest weapons in the game, only found in one map at a barely conspicuous location - at the top floor of a windmill in Villers-Bocage. It is part of a pick-up commando kit that includes a pistol and an explosive charge.&lt;br /&gt;
[[File:StG-44 + ZF4.jpg|thumb|none|350px|Sturmgewehr 44 with Zeiss ZF4 scope - 7.92x33mm]]&lt;br /&gt;
[[File:ForgottenHope2-STG44ZF.jpg|thumb|none|600px|Holding a scoped Sturmgewehr 44.]]&lt;br /&gt;
[[File:ForgottenHope2-STG44ZF-ADS.jpg|thumb|none|600px|Looking down the ZF4 scope on an StG 44.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Volkssturmgewehr 1-5]] appears as a pickup kit for the Germans in the Seelow Heights map. In reality, the VG 1-5 was designed for the Volkssturm and actually used during the defense of Germany from Allied forces.&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|350px|Volkssturmgewehr 1-5 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:ForgottenHope2-VG15-Render.jpg|thumb|none|500px|An officially released render of the Volkssturmgewehr, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-VG15.jpg|thumb|none|600px|Holding a Volkssturmgewehr.]]&lt;br /&gt;
[[File:ForgottenHope2-VG15-Idle.jpg|thumb|none|600px|Inspecting a Volkssturmgewehr.]]&lt;br /&gt;
[[File:ForgottenHope2-VG15-ADS.jpg|thumb|none|600px|Aiming a Volkssturmgewehr.]]&lt;br /&gt;
[[File:ForgottenHope2-VG15-Reload1.jpg|thumb|none|600px|Reloading a Volkssturmgewehr. The player character swaps magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-VG15-Reload2.jpg|thumb|none|600px|...and then racks the bolt to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerbüchse 39==&lt;br /&gt;
The [[PzB-39|Panzerbüchse 39]] is used by German soldiers in Greece, Crete and North Africa. It must be deployed to fire.&lt;br /&gt;
[[File:PzB-39-2.jpg|thumb|none|350px|PzB-39 anti-tank rifle with spare ammunition box attached to the gun - 7.92×94 mm]]&lt;br /&gt;
[[File:ForgottenHope2-PZB39-Render.jpg|thumb|none|500px|An officially released render of the Panzerbüchse 39, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-PZB39.jpg|thumb|none|600px|Holding a deployed Panzerbüchse 39.]]&lt;br /&gt;
[[File:ForgottenHope2-PZB39-ADS.jpg|thumb|none|600px|Aiming a deployed Panzerbüchse 39.]]&lt;br /&gt;
[[File:ForgottenHope2-PZB39-Reload.jpg|thumb|none|600px|Reloading a deployed Panzerbüchse 39. The spare ammunition box has a seemingly infinite amount of 7.92x94mm rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91_Rifle|Carcano M91]] is the main rifle for Italian riflemen. It can be fitted with a bayonet.&lt;br /&gt;
[[File:Carcano91.jpg|thumb|none|350px|Carcano M91 - 6.5mm]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano-Render.jpg|thumb|none|500px|An officially released render of the Carcano M91 (top) and M91/38 (bottom), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano91.jpg|thumb|none|600px|Holding a Carcano M91.]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano91-Idle.jpg|thumb|none|600px|Inspecting the markings on a Carcano M91 during an idle animation. Unlike most other weapons in-game, the Carcanos' markings on the receiver feature the model's artist from the original ''Forgotten Hope'' mod.]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano91-ADS.jpg|thumb|none|600px|Aiming a Carcano M91.]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano91-Reload.jpg|thumb|none|600px|Reloading a Carcano M91 with a 6-round en-bloc clip. Due to engine limitations, the spent clip falls off when the reloading sequence has started instead of after the last round has been chambered.]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano91-BayoDeploy.jpg|thumb|none|600px|Fixing a bayonet onto a Carcano M91.]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano91-BayoAttack.jpg|thumb|none|600px|Attacking with the fixed bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/38==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F38_Short_Rifle|Carcano M91/38]] is also issued to the Italian faction, used by recon units, engineers and NCOs. Like the Carcano 91, it can be fitted with a bayonet.&lt;br /&gt;
[[File:CarcanoM91-38ShortRifle.jpg|thumb|none|350px|Carcano M91/38 Short Rifle for infantry, engineers and artillery troops - 6.5mm]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano9138.jpg|thumb|none|600px|Holding a Carcano M91/38.]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano9138-Idle.jpg|thumb|none|600px|Inspecting the markings on a Carcano M91/38 during an idle animation.]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano9138-ADS.jpg|thumb|none|600px|Aiming a Carcano M91/38.]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano9138-Reload.jpg|thumb|none|600px|Reloading a Carcano M91/38 with a 6-round en-bloc clip. Due to engine limitations, the spent clip falls off when the reloading sequence has started instead of after the last round has been chambered.]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano9138-BayoDeploy.jpg|thumb|none|600px|Fixing a bayonet onto a Carcano M91/38.]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano9138-BayoAttack.jpg|thumb|none|600px|Attacking with the fixed bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M/39 &amp;quot;Ukko-Pekka&amp;quot;==&lt;br /&gt;
The [[Mosin_Nagant_Rifle#M39_Finnish_Mosin-Nagant_Rifle|M/39 &amp;quot;Ukko-Pekka&amp;quot;]] is the service rifle of the Finnish faction. The M/39 had already become established as Finland's only service rifle by mid-1944, which is when the Finnish maps take place in-game.&lt;br /&gt;
[[File:Finnish M39 Rifle.JPG|thumb|none|350px|Finnish M/39 rifle - 7.62x53mm R]]&lt;br /&gt;
[[File:ForgottenHope2-MosinM39-Render.jpg|thumb|none|500px|An officially released render of the M/39 &amp;quot;Ukko-Pekka&amp;quot;, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-MosinM39.jpg|thumb|none|600px|Holding an M/39 &amp;quot;Ukko-Pekka&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-MosinM39-Idle.jpg|thumb|none|600px|Inspecting an M/39 &amp;quot;Ukko-Pekka&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-MosinM39-ADS.jpg|thumb|none|600px|Aiming an M/39 &amp;quot;Ukko-Pekka&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-MosinM39-Reload.jpg|thumb|none|600px|Reloading an M/39 &amp;quot;Ukko-Pekka&amp;quot; with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1912]] &amp;quot;Trench Gun&amp;quot; is used by the US Army. Unlike most World War II-era FPS, shotguns are incredibly rare in Forgotten Hope 2, as they were in real life. The United States mostly employed them on the Pacific theatre. Thus, the Winchester M12 appears as a very rare pick-up kit exclusive to a few maps such as Pointe du Hoc. It also appears as the main primary weapon of the US anti-tank soldier in co-op mode.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|350px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:ForgottenHope2-WinchesterM12-Render.jpg|thumb|none|500px|An officially released render of the Winchester M12 &amp;quot;Trench Gun&amp;quot;, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-WinchesterM12.jpg|thumb|none|600px|Holding a Winchester M12 &amp;quot;Trench Gun&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-WinchesterM12-ADS.jpg|thumb|none|600px|Aiming a Winchester M12 &amp;quot;Trench Gun&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-WinchesterM12-Reload1.jpg|thumb|none|600px|Loading a 12 gauge shell into a Winchester M12 &amp;quot;Trench Gun&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-WinchesterM12-Reload2.jpg|thumb|none|600px|Pumping a Winchester M12 &amp;quot;Trench Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] appears as a rare pick-up weapon for German pilots, firing two 12 gauge rounds and one extremely powerful 9.3mm shot. There is another special &amp;quot;Easter egg&amp;quot; kit, popularly called the &amp;quot;angry farmer kit&amp;quot; amongst the community, which includes this shotgun along with a pitchfork.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|350px|M30 Luftwaffe Drilling - 12 Gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:ForgottenHope2-M30Drilling-Render.jpg|thumb|none|500px|An officially released render of the M30 Luftwaffe Drilling, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M30Drilling.jpg|thumb|none|600px|Holding an M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:ForgottenHope2-M30Drilling-ADS.jpg|thumb|none|600px|Aiming an M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:ForgottenHope2-M30Drilling-ADS-Rifle.jpg|thumb|none|600px|Aiming an M30 Luftwaffe Drilling in rifle mode.]]&lt;br /&gt;
[[File:ForgottenHope2-M30Drilling-Reload.jpg|thumb|none|600px|Loading two 12 gauge shells into an M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:ForgottenHope2-M30Drilling-Reload-Rifle.jpg|thumb|none|600px|Loading a single 9.3x74mmR round into an M30 Luftwaffe Drilling.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]] is the main weapon for the US faction support class. It is fired from the hip at 450 rpm, but it can be deployed and set to 600 rpm for more stabilized and faster firing and accuracy. The player has to be prone to use the bipod. Amusingly, in the map Ramelle-Neuville, a reference to the climactic battle of [[Saving Private Ryan]], the BAR used by PFC Reiben ([[Edward Burns]]) in the film has been modelled for the game, with the bipod removed and the added ability to fire at both the default 450 rpm and the increased 600 rpm used by Reiben in the film. This bipod-less BAR also appears in the map Brest.&lt;br /&gt;
[[File:BAR.jpg|thumb|none|350px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:ForgottenHope2-M1918BAR-Render.jpg|thumb|none|500px|An officially released render of the M1918A2 Browning Automatic Rifle, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1918BAR.jpg|thumb|none|600px|Holding an M1918A2 Browning Automatic Rifle.]]&lt;br /&gt;
[[File:ForgottenHope2-M1918BAR-Idle1.jpg|thumb|none|600px|Inspecting the left side of an M1918A2 Browning Automatic Rifle.]]&lt;br /&gt;
[[File:ForgottenHope2-M1918BAR-Idle2.jpg|thumb|none|600px|Inspecting the right side of an M1918A2 Browning Automatic Rifle. Note the incorrectly closed bolt.]]&lt;br /&gt;
[[File:ForgottenHope2-M1918BAR-ADS.jpg|thumb|none|600px|Aiming an M1918A2 Browning Automatic Rifle.]]&lt;br /&gt;
[[File:ForgottenHope2-M1918BAR-Reload2.jpg|thumb|none|600px|Reloading an M1918A2 Browning Automatic Rifle. The player character changes magazines and then pulls the charging handle.]]&lt;br /&gt;
[[File:ForgottenHope2-M1918BAR-Deployed.jpg|thumb|none|600px|Holding a deployed M1918A2 Browning Automatic Rifle.]]&lt;br /&gt;
[[File:ForgottenHope2-M1918BAR-Deployed-Reload2.jpg|thumb|none|600px|Reloading a deployed M1918A2 Browning Automatic Rifle. The procedure followed is the same as when undeployed.]]&lt;br /&gt;
[[File:ForgottenHope2-M1918BAR-NoBipod.jpg|thumb|none|600px|Holding an M1918A2 Browning Automatic Rifle with no bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919A6]] is only used by the US Army in maps set following Operation Overlord, notably during the Battle of the Bulge. It has to be deployed to fire. It can also be found in stationary machine gun nests.&lt;br /&gt;
[[File:M1919a6.jpg|thumb|none|350px|Browning M1919A6 Machine Gun, &amp;quot;Paratrooper Model - .30-06&amp;quot;. With wooden stock and bipod. An attempt to make an infantry portable &amp;quot;light&amp;quot; machine gun of the standard 1919.]]&lt;br /&gt;
[[File:ForgottenHope2-M1919A6-Render.jpg|thumb|none|500px|An officially released render of the Browning M1919A6, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1919A6-Deployed.jpg|thumb|none|600px|Holding a deployed Browning M1919A6.]]&lt;br /&gt;
[[File:ForgottenHope2-M1919A6-Deployed-ADS.jpg|thumb|none|600px|Aiming a deployed Browning M1919A6.]]&lt;br /&gt;
[[File:ForgottenHope2-M1919A6-Deployed-Reload.jpg|thumb|none|600px|Reloading a deployed Browning M1919A6. The player character opens up the top cover, loads in another 250-round belt, closes the cover and racks the charging handle with an underhand technique.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk I==&lt;br /&gt;
The [[Bren gun|Bren Mk I]] is the main weapon for the Commonwealth support gunner class in maps set in the Mediterranean theatre of war. It can be deployed for more stable fire and accuracy, and fired in semi or full-automatic. It also appears mounted in a tripod anti-aircraft stand, and on the Daimler Dingo Mk I and the Universal Carrier.&lt;br /&gt;
[[File:Bren_gun.JPG|thumb|none|350px|Bren Mk I - .303 British]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkI-Render.jpg|thumb|none|500px|An officially released render of the Bren Mk I, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkI.jpg|thumb|none|600px|Holding a Bren Mk I.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkI-ADS.jpg|thumb|none|600px|Aiming a Bren Mk I through its rotary drum sight.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkI-Reload1.jpg|thumb|none|600px|Reloading a Bren Mk I by first changing magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkI-Reload2.jpg|thumb|none|600px|...and then pulling the charging handle.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkI-Deployed.jpg|thumb|none|600px|Holding a deployed Bren Mk I.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkI-Deployed-Reload1.jpg|thumb|none|600px|Reloading a deployed Bren Mk I.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkI-UniversalCarrier.jpg|thumb|none|600px|A Bren Mk I mounted on a Universal Carrier.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk II==&lt;br /&gt;
The [[Bren gun|Bren Mk II]] is used by British and Canadian support gunners fighting in France, and is commonly mounted on vehicles such as the Dingo and Universal Carrier.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk II - .303 British. Even more simplified wartime production variant: note the lack of the Mk I's expensive stainless steel flash hider, differently-shaped carry handle, non-adjustable bipod legs, and the simplified ladder rear sight without the adjustment drum of the Mk I. The Mk II also has a distinctive lightening hole drilled in the middle of the magazine release catch, though this Mk2 part could end up on other variants as a replacement.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkII-Render.jpg|thumb|none|500px|An officially released render of the Bren Mk II, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkII.jpg|thumb|none|600px|Holding a Bren Mk II on the French countryside.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkII-ADS.jpg|thumb|none|600px|Aiming a Bren Mk II through its simpler ladder sight.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkII-Reload1.jpg|thumb|none|600px|Reloading a Bren Mk II by first changing magazines...]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkII-Reload2.jpg|thumb|none|600px|...and then pulling the charging handle.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkII-Deployed.jpg|thumb|none|600px|Holding a deployed Bren Mk II.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkII-Deployed-Reload1.jpg|thumb|none|600px|Reloading a deployed Bren Mk II.]]&lt;br /&gt;
[[File:ForgottenHope2-BrenMkII-UniversalCarrier.jpg|thumb|none|600px|A Bren Mk II mounted on a Universal Carrier.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The Mk I version of the [[Lewis Gun]], which has to be deployed in the prone position to be fired, is used by the Commonwealth in the very early game, especially by the LRDG, but by the British and Australians as an &amp;quot;Easter egg&amp;quot; kit as well. It is also mounted in machine gun nests and bunkers and on Chevy 30WCT jeeps alongside the [[Vickers|Vickers Mk I]], and in the hull of LCA (Landing Craft, Assault) transports. The aircraft Lewis Mk II with a 97-round pan magazine is mounted in the tailgunner seat of the Hawker Hardy light bomber.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|350px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:ForgottenHope2-LewisGun-Render.jpg|thumb|none|500px|An officially released render of the Lewis Mk I, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Lewis-Deployed.jpg|thumb|none|600px|Holding a deployed Lewis Mk I.]]&lt;br /&gt;
[[File:ForgottenHope2-Lewis-Deployed-ADS.jpg|thumb|none|600px|Aiming a deployed Lewis Mk I.]]&lt;br /&gt;
[[File:ForgottenHope2-Lewis-Deployed-Reload.jpg|thumb|none|600px|Reloading a deployed Lewis Mk I. This Australian soldier replaces magazines, but never pulls the charging handle.]]&lt;br /&gt;
[[File:ForgottenHope2-Lewis-Aircraft.jpg|thumb|none|600px|A Lewis Mk II with a 97-round magazine mounted on a Hawker Hardy.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The [[Degtyaryov DP-28]] is the main weapon of the Soviet, Finnish and Polish machine gunner classes. It can be fired from the hip or from a deployed position for more stability, and in semi-auto - although incorrectly - or full-auto.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:ForgottenHope2-DP28-Render.jpg|thumb|none|500px|An officially released render of the Degtyaryov DP-28, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-DP28.jpg|thumb|none|600px|Holding a Degtyaryov DP-28.]]&lt;br /&gt;
[[File:ForgottenHope2-DP28-ADS.jpg|thumb|none|600px|Aiming a Degtyaryov DP-28.]]&lt;br /&gt;
[[File:ForgottenHope2-DP28-Reload1.jpg|thumb|none|600px|Reloading a Degtyaryov DP-28. The player character presses the magazine release, replaces the spent pan magazine for a new one...]]&lt;br /&gt;
[[File:ForgottenHope2-DP28-Reload2.jpg|thumb|none|600px|...and then pulls the charging handle. The game incorrectly treats the DP-28 as a closed bolt weapon.]]&lt;br /&gt;
[[File:ForgottenHope2-DP28-Deployed.jpg|thumb|none|600px|Holding a deployed Degtyaryov DP-28.]]&lt;br /&gt;
[[File:ForgottenHope2-DP28-Deployed-Reload1.jpg|thumb|none|600px|Reloading a deployed Degtyaryov DP-28. The procedure followed is the same as when undeployed.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
The [[Degtyaryov DT]] in its infantry version appears as an &amp;quot;easter egg&amp;quot; machine gun for the Soviet and Finnish factions. It can be fired from the hip or from a deployed position, and in semi - incorrectly - or full-automatic. It is also mounted on fixed defensive positions and on most, if not all, Soviet armoured vehicles.&lt;br /&gt;
[[File:DT Machine Gun on Bipod.jpg|thumb|none|350px|Degtyaryov DT - 7.62x54mmR. The DT could be dismounted from the tank or armored car and used with a bipod as a light machine gun. In such configuration it was favored by paratroopers.]]&lt;br /&gt;
[[File:ForgottenHope2-DT-Render.jpg|thumb|none|500px|An officially released render of the Degtyaryov DT, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-DT.jpg|thumb|none|600px|Holding a Degtyaryov DT.]]&lt;br /&gt;
[[File:ForgottenHope2-DT-ADS.jpg|thumb|none|600px|Aiming a Degtyaryov DT.]]&lt;br /&gt;
[[File:ForgottenHope2-DT-Reload1.jpg|thumb|none|600px|Reloading a Degtyaryov DT. The player character changes magazines and never pulls the charging handle.]]&lt;br /&gt;
[[File:ForgottenHope2-DT-Deployed.jpg|thumb|none|600px|Holding a deployed Degtyaryov DT.]]&lt;br /&gt;
[[File:ForgottenHope2-DT-Deployed-Reload2.jpg|thumb|none|600px|Reloading a deployed Degtyaryov DT. The procedure followed is the same as when undeployed.]]&lt;br /&gt;
[[File:ForgottenHope2-DT-UniversalCarrier.jpg|thumb|none|600px|A DT machine gun mounted on a lend-lease Universal Carrier.]]&lt;br /&gt;
[[File:ForgottenHope2-DTM-Tank.jpg|thumb|none|600px|A DTM machine gun mounted on the hull of a T-34-85 tank.]]&lt;br /&gt;
&lt;br /&gt;
==ZB Vz. 26==&lt;br /&gt;
The [[ZB-26]] is carried by German soldiers in some Normandy maps, especially in those set in early to mid June. This is historically accurate, as the Wehrmacht were so impressed by the Czech machine gun they adopted it under the designation of MG26(t). It fires in either semi or full-automatic and can be deployed on its bipod.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|350px|ZB26 Light Machine Gun - 7.92x57mm]]&lt;br /&gt;
[[File:ForgottenHope2-ZB26-Render.jpg|thumb|none|500px|An officially released render of the ZB-26 machine gun, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-ZB26.jpg|thumb|none|600px|Holding a ZB-26 machine gun.]]&lt;br /&gt;
[[File:ForgottenHope2-ZB26-ADS.jpg|thumb|none|600px|Aiming a ZB-26 machine gun.]]&lt;br /&gt;
[[File:ForgottenHope2-ZB26-Reload.jpg|thumb|none|600px|Reloading a ZB-26 machine gun by changing magazines and pulling the charging handle.]]&lt;br /&gt;
[[File:ForgottenHope2-ZB26-Deployed.jpg|thumb|none|600px|Holding a deployed ZB-26 machine gun.]]&lt;br /&gt;
[[File:ForgottenHope2-ZB26-Deployed-Reload1.jpg|thumb|none|600px|Reloading a deployed ZB-26 machine gun. The procedure followed is the same as when undeployed.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is carried by German machine gunners in maps set roughly before 1943. It can also be seen mounted on a Lafette tripod with a 1.5x optical sight and in machine gun nests and bunkers. The Lafette is both in fixed positions and can be picked up as a deployable &amp;quot;Easter egg&amp;quot;. The MG34 is mounted on virtually all German armoured vehicles as a coaxial and/or turret machine gun. It also appears dual-mounted on an anti-aircraft Zwillingsockel 36 mount.&lt;br /&gt;
[[File:Mg-34man-portable.jpg|thumb|none|350px|MG34 with 50 round &amp;quot;assault drum&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-MG34-Deployed.jpg|thumb|none|600px|Holding a deployed MG34.]]&lt;br /&gt;
[[File:ForgottenHope2-MG34-Deployed-ADS.jpg|thumb|none|600px|Aiming a deployed MG34.]]&lt;br /&gt;
[[File:ForgottenHope2-MG34-Deployed-Reload.jpg|thumb|none|600px|Reloading a deployed MG34. The reloading procedure involves replacing the spent drum for a new one, passing the belt through the top cover and then pulling the charging handle.]]&lt;br /&gt;
[[File:ForgottenHope2-MG34-Halftrack.jpg|thumb|none|600px|An MG34 mounted on a Sd.Kfz. 250/3 halftrack.]]&lt;br /&gt;
[[File:ForgottenHope2-MG34Lafette.jpg|thumb|none|600px|An MG34 mounted on a Lafette tripod.]]&lt;br /&gt;
[[File:ForgottenHope2-MG34Lafette-ADS.jpg|thumb|none|600px|Looking down the 1.5x optical sight of a Lafette-mounted MG34.]]&lt;br /&gt;
[[File:ForgottenHope2-MG34-AAMount.jpg|thumb|none|600px|Two MG34s mounted on an anti-aircraft ZW36 mount.]]&lt;br /&gt;
[[File:ForgottenHope2-MG34-Panzer.jpg|thumb|none|600px|An MG34 mounted on the hull of a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is used by German machine gunners from 1943 onwards. It has to be deployed to fire. It can be seen mounted in machine gun nests and bunkers, on the Lafette tripod with a 1.5x optical sight, and on the front and back of the SdKfz 251/1 Ausf. D &amp;quot;Hanomag&amp;quot; half-track, in the turret of the SdKfz 234/2 &amp;quot;Puma&amp;quot; armored car and on the turret of the Panther Ausf. A and Ausf. G tanks. The Lafette is both in fixed positions and can be picked up as a deployable &amp;quot;Easter egg&amp;quot;. &lt;br /&gt;
[[File:MG42.jpg|thumb|none|350px|MG42 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-MG42-Render.jpg|thumb|none|500px|An officially released render of the MG42, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-MG42-Deployed.jpg|thumb|none|600px|Holding a deployed MG42.]]&lt;br /&gt;
[[File:ForgottenHope2-MG42-Deployed-ADS.jpg|thumb|none|600px|Aiming a deployed MG42.]]&lt;br /&gt;
[[File:ForgottenHope2-MG42-Deployed-Reload1.jpg|thumb|none|600px|Reloading a deployed MG42. The reloading procedure involves opening the top cover, placing a new 250-round belt...]]&lt;br /&gt;
[[File:ForgottenHope2-MG42-Deployed-Reload2.jpg|thumb|none|600px|...closing the top cover and pulling the charging handle.]]&lt;br /&gt;
[[File:ForgottenHope2-MG42-Halftrack.jpg|thumb|none|600px|An MG42 mounted on a Sd.Kfz. 251/1 halftrack.]]&lt;br /&gt;
[[File:ForgottenHope2-MG42Lafette-Deployed.jpg|thumb|none|600px|An MG42 mounted on a Lafette tripod.]]&lt;br /&gt;
[[File:ForgottenHope2-MG42Lafette-Deployed-ADS.jpg|thumb|none|600px|Looking down the 1.5x optical sight of a Lafette-mounted MG42.]]&lt;br /&gt;
[[File:ForgottenHope2-MG42-Puma.jpg|thumb|none|600px|An MG42 mounted on the turret of a Sd.Kfz. 234/2 &amp;quot;Puma&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]] is carried by Italian machine gunners. It has to be deployed to fire, and can only fire in full-auto. It used to have two firemodes, but it has been since v2.56 fixed.&lt;br /&gt;
[[File:800px-Breda 30.jpg|thumb|none|350px|Breda Modello 30 - 6.5x52mm Mannlicher-Carcano]]&lt;br /&gt;
[[File:ForgottenHope2-Breda30-Render.jpg|thumb|none|500px|An officially released render of the Breda Modello 30, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Breda30-Deployed.jpg|thumb|none|600px|Holding a deployed Breda Modello 30.]]&lt;br /&gt;
[[File:ForgottenHope2-Breda30-Deployed-ADS.jpg|thumb|none|600px|Aiming a deployed Breda Modello 30.]]&lt;br /&gt;
[[File:ForgottenHope2-Breda30-Deployed-Reload.jpg|thumb|none|600px|Reloading a deployed Breda Modello 30. This Italian soldier locks the charging handle back, opens up the magazine, inserts a 20-round stripper clip, closes it and releases the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti-Saloranta M/26==&lt;br /&gt;
The [[Lahti-Saloranta LS/26|Lahti-Saloranta M/26]] is found as an &amp;quot;Easter egg&amp;quot; weapon for the Finnish faction. It can be fired from the hip or from a deployed position, and can operate in semi or full-automatic. Its rare appearance in-game is indicative of what happened in real life - it used to be Finland's standard light machine gun, but over the course of time Finnish machine gunners found they preferred the DP-28 machine gun. All in all, there were more DP-28s than LS/26s in service by mid-1944.&lt;br /&gt;
[[File:Ls26s.jpg|thumb|none|350px|Lahti-Saloranta M/26 - 7.62x53mmR]]&lt;br /&gt;
[[File:ForgottenHope2-LS26-Render.jpg|thumb|none|500px|An officially released render of the Lahti-Saloranta M/26, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-LS26.jpg|thumb|none|600px|Holding a Lahti-Saloranta M/26.]]&lt;br /&gt;
[[File:ForgottenHope2-LS26-Idle.jpg|thumb|none|600px|Inspecting the right side of a Lahti-Saloranta M/26 gives us a great view of its open bolt and a magazine loaded with twenty 7.62x53mmR rounds.]]&lt;br /&gt;
[[File:ForgottenHope2-LS26-ADS.jpg|thumb|none|600px|Aiming a Lahti-Saloranta M/26.]]&lt;br /&gt;
[[File:ForgottenHope2-LS26-Reload1.jpg|thumb|none|600px|Reloading a Lahti-Saloranta M/26. The player character pulls the charging handle on top of the weapon, and then replaces magazines.]]&lt;br /&gt;
[[File:ForgottenHope2-LS26-Deployed.jpg|thumb|none|600px|Holding a deployed Lahti-Saloranta M/26.]]&lt;br /&gt;
[[File:ForgottenHope2-LS26-Deployed-Reload1.jpg|thumb|none|600px|Reloading a deployed Lahti-Saloranta M/26. The procedure followed is the same as when undeployed.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Machine Guns=&lt;br /&gt;
==Browning M1917A1==&lt;br /&gt;
The [[Browning M1917]] can be used by US forces as an &amp;quot;Easter egg&amp;quot;, deployed by throwing down the portable tripod. It is mounted on some Willys MB jeeps, the M3A1 scout car and the M3 half-track.&lt;br /&gt;
[[File:Browning1917.jpg|thumb|none|350px|Browning M1917 - .30-06]]&lt;br /&gt;
[[File:ForgottenHope2-M1917A1-Render.jpg|thumb|none|500px|An officially released render of the Browning M1917A1, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1917A1.jpg|thumb|none|600px|Holding a deployable Browning M1917A1.]]&lt;br /&gt;
[[File:ForgottenHope2-M1917A1-Deployed.jpg|thumb|none|600px|Manning a deployed M1917A1 on a tripod.]]&lt;br /&gt;
[[File:ForgottenHope2-M1917A1-Deployed-ADS.jpg|thumb|none|600px|Aiming a deployed M1917A1 on a tripod.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] can be picked up from US bases and depots as an &amp;quot;Easter egg&amp;quot;. It is deployed by throwing down the portable tripod, which sets up the gun in a prone position on an M2 tripod. The M1919A4 is also mounted coaxially on most American armoured vehicles. &lt;br /&gt;
[[File:M1919A4Browning.jpg|thumb|none|350px|Browning M1919A4 on M2 tripod - .30-06]]&lt;br /&gt;
[[File:ForgottenHope2-M1919A4-Render.jpg|thumb|none|500px|An officially released render of the Browning M1919A4, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1919A4.jpg|thumb|none|600px|Manning a deployed M1919A4 on an M2 tripod.]]&lt;br /&gt;
[[File:ForgottenHope2-M1919A4-ADS.jpg|thumb|none|600px|Aiming a deployed M1919A4 on an M2 tripod.]]&lt;br /&gt;
[[File:ForgottenHope2-M1919A4-Tank.jpg|thumb|none|600px|A Browning M1919A4 pintle-mounted on the hull of an M4A3 Sherman tank.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] appears turret-mounted on the Stuart &amp;quot;Recce&amp;quot;, M3A1 and M5A1 half-tracks, M8 Greyhound, Sherman V, the M4A3, M4A3(76)W, M4A3(105) Shermans, the M4A3E2(75) and M4A3E2(76) Sherman Jumbo tanks and the Archilles IIC, M10, M18 Hellcat and M36 tank destroyers. The M51 Quad Mounted System is also mounted at US bases and on the M16 MGMC (a half-track fitted with the M51). The maps set during the Tunisian campaign feature the M33 dual-50 anti-aircraft mount and the M13 MGMC (a half-track fitted with a M33). Several maps feature the M2HB on a stand in defensive positions.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:ForgottenHope2-M2HB.jpg|thumb|none|600px|Manning an M2HB mounted on an M3A1 half-track.]]&lt;br /&gt;
[[File:ForgottenHope2-M2HB-ADS.jpg|thumb|none|600px|Aiming an M2HB mounted on an M3A1 half-track.]]&lt;br /&gt;
[[File:M51_Quad.jpg|thumb|none|350px|Browning M2HB's in M51 Quad Mounted System - .50 BMG]]&lt;br /&gt;
[[File:ForgottenHope2-M2HB-Quad-Render.jpg|thumb|none|500px|An officially released render of the M51 anti-aircraft mount, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M2HB-Dual.jpg|thumb|none|600px|Two M2 machine guns on an M33 anti-aircraft mount.]]&lt;br /&gt;
[[File:ForgottenHope2-M2HB-Quad.jpg|thumb|none|600px|Four M2 machine guns on an M51 anti-aircraft mount.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .50 AN/M2==&lt;br /&gt;
The [[Browning_M2#Browning_M2_Aircraft|Browning .50 AN/M2]] is mounted on the P-40E &amp;quot;Kittyhawk&amp;quot;, the P-51D Mustang, the P-47D Thunderbolt and the Spitfire Mk IX.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|350px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:ForgottenHope2-M2Aircraft.jpg|thumb|none|600px|Three aircraft M2s mounted on the wing of a P-47D Thunderbolt.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk I==&lt;br /&gt;
The [[Vickers|Vickers Mk I]] is used by Commonwealth forces in-game. It can be picked up and deployed into a stationary weapon via a tripod, found mounted in machine gun nests or on Chevy 30WCT jeeps, Universal Carriers, Vickers Mk VIB light tanks and Hawker Hardy planes.&lt;br /&gt;
[[File:VickersMk1.jpg|thumb|none|300px|Vickers Mk I - .303 British]]&lt;br /&gt;
[[File:ForgottenHope2-VickersGun-Render.jpg|thumb|none|500px|An officially released render of the Vickers Mk I, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Vickers.jpg|thumb|none|600px|Holding a deployable Vickers Mk I machine gun.]]&lt;br /&gt;
[[File:ForgottenHope2-Vickers-Deployed.jpg|thumb|none|600px|Manning a deployed Vickers Mk I.]]&lt;br /&gt;
[[File:ForgottenHope2-Vickers-Deployed-ADS.jpg|thumb|none|600px|Aiming a deployed Vickers Mk I.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers K==&lt;br /&gt;
The [[Vickers K]] can be seen dual-mounted on Willys MB jeeps used by the LRDG (Long Range Desert Group) in North Africa.&lt;br /&gt;
[[File:Vickersk.jpg|thumb|none|350px|Vickers K - .303 British]]&lt;br /&gt;
[[File:ForgottenHope2-VickersK-Render.jpg|thumb|none|500px|An officially released render of the dual-mounted Vickers K, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-VickersK.jpg|thumb|none|600px|Aiming dual Vickers K machine guns mounted on an LRDG Willys jeep.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers .50==&lt;br /&gt;
The [[Vickers#Vickers_.50_machine_gun|Vickers .50 machine gun]] is mounted on the Vickers Mk VIB light tank.&lt;br /&gt;
[[File:Vickers50.JPG|thumb|none|350px|Vickers .50 machine gun - Essentially the Mk1 but chambered in .50 caliber. Mounted on Armored Vehicles and used as Navy AA until supplemented by the Besa and Oerlikon 20mm Cannon - 12.7x81mm]]&lt;br /&gt;
[[File:ForgottenHope2-Vickers50.jpg|thumb|none|600px|A Vickers .50 mounted on the turret of a Mk VIB light tank.]]&lt;br /&gt;
&lt;br /&gt;
==Besa Machine Gun==&lt;br /&gt;
The [[ZB-53_/_Vz.37|Besa Machine Gun]] is pintle and coaxially-mounted on most British-made armoured vehicles.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|350px|Besa tank machine gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-BesaMG.jpg|thumb|none|600px|A Besa machine gun pintle-mounted on a Crusader Mk I tank.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Mk II==&lt;br /&gt;
The [[Browning_M1919#Browning_AN.2FM2|Browning Mk II]], a British copy of the AN/M2 chambered in .303 British, is mounted on the Hawker Hurricane, the Spitfire Mk VB and the Type 156 Beaufighter.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|350px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[File:ForgottenHope2-BrowningMkII.jpg|thumb|none|600px|Two Browning Mk IIs mounted on the wing of a Spitfire Mk VB.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910==&lt;br /&gt;
The [[Maxim#Maxim M1910|Maxim M1910]] is the main stationary machine gun used by Soviet, Polish and Finnish forces. Unlike other tripod-mounted machine guns, it cannot be deployed manually. It also appears quad-mounted as a ZPU anti-aircraft gun, mounted on the back of Studebaker US6 trucks used by the Polish on Lenino.&lt;br /&gt;
[[File:S maxim.jpg|thumb|none|350px|Maxim M1910 with &amp;quot;Sokolov&amp;quot; wheel mount &amp;amp; shield - 7.62x54mmR]]&lt;br /&gt;
[[File:ForgottenHope2-MaximGun-Render.jpg|thumb|none|500px|An officially released render of the Maxim M1910, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-MaximGun.jpg|thumb|none|600px|Manning a mounted Maxim M1910.]]&lt;br /&gt;
[[File:ForgottenHope2-MaximGun-ADS.jpg|thumb|none|600px|Aiming a mounted Maxim M1910.]]&lt;br /&gt;
[[File:ForgottenHope2-MaximGun-Quad-Render.jpg|thumb|none|500px|An officially released render of the Maxim ZPU mount, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Maxim-Quad.jpg|thumb|none|600px|Manning four Maxim M1910s in a ZPU mount.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
The original [[DShK]] is seen mounted on the turret of Soviet ISU-152 self-propelled guns.&lt;br /&gt;
[[File:DShK-1938.jpg|thumb|none|350px|World War II-era DShK machine gun on &amp;quot;Sokolov&amp;quot; wheel mount - 12.7x108mm]]&lt;br /&gt;
[[File:ForgottenHope2-DSHK.jpg|thumb|none|600px|Manning a turret-mounted DShK.]]&lt;br /&gt;
[[File:ForgottenHope2-DSHK-ADS.jpg|thumb|none|600px|Aiming a turret-mounted DShK.]]&lt;br /&gt;
&lt;br /&gt;
==ShKAS==&lt;br /&gt;
The [[ShKAS]] is mounted on Soviet and Polish Polikarpov Po-2 and Il-2 &amp;quot;Sturmovik&amp;quot; light bombers.&lt;br /&gt;
[[File:ShKAS machine gun.jpg|thumb|none|350px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:ForgottenHope2-SHKAS.jpg|thumb|none|600px|A ShKAS machine gun mounted on the wing of an Il-2 &amp;quot;Sturmovik&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBT==&lt;br /&gt;
The [[Berezin UB|Berezin UBT]] is mounted on the rear turret of the Il-2 &amp;quot;Sturmovik&amp;quot; light bomber.&lt;br /&gt;
[[File:Berezin UBT.jpg|thumb|none|350px|Berezin UBT, a turret version of UB with spade grips - 12.7x108mm]]&lt;br /&gt;
[[File:ForgottenHope2-UBT.jpg|thumb|none|600px|A Berezin UBT rear-mounted on an Il-2 &amp;quot;Sturmovik&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-UBT-ADS.jpg|thumb|none|600px|Aiming a Berezin UBT rear-mounted on an Il-2 &amp;quot;Sturmovik&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15 machine gun|MG15]], fitted with 75-round double drum magazines, is mounted in German bunkers as a light anti-aircraft and anti-personnel weapon, and on the tailgunner seat of the Ju 87B-2 &amp;quot;Stuka&amp;quot;.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|350px|MG15 machine gun with 50-round drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-MG15.jpg|thumb|none|600px|Manning an MG15 mounted on an anti-aircraft bunker.]]&lt;br /&gt;
[[File:ForgottenHope2-MG15-ADS.jpg|thumb|none|600px|Aiming an MG15 mounted on an anti-aircraft bunker.]]&lt;br /&gt;
[[File:ForgottenHope2-MG15-Stuka.jpg|thumb|none|600px|Manning an MG15 mounted on the tailgunner seat of a Ju 87B-2 &amp;quot;Stuka&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG17==&lt;br /&gt;
The [[MG17 machine gun|MG17]] is mounted on Messerschmitt Bf 109 fighter planes and Junkers Ju 87 &amp;quot;Stukas&amp;quot;.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|350px|MG17 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-MG17.jpg|thumb|none|600px|Two MG17s mounted on a Bf 109E-7.]]&lt;br /&gt;
&lt;br /&gt;
==MG81Z==&lt;br /&gt;
The dual [[MG81#MG 81Z|MG81Z]] is seen mounted on an anti-aircraft stand in the Mareth Line map, and also seen mounted on the tailgunner seat of the Ju 87D &amp;quot;Stuka&amp;quot;.&lt;br /&gt;
[[File:Mg81 z.jpg|thumb|none|350px|MG81Z - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-MG81Z-Render.jpg|thumb|none|500px|An officially released render of the MG81Z, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-MG81Z.jpg|thumb|none|600px|Manning a twin-mount MG81Z on an anti-aircraft stand.]]&lt;br /&gt;
[[File:ForgottenHope2-MG81Z-ADS.jpg|thumb|none|600px|Aiming a twin-mount MG81Z on an anti-aircraft stand.]]&lt;br /&gt;
[[File:ForgottenHope2-MG81Z-Stuka.jpg|thumb|none|600px|Manning an MG81Z mounted on the tailgunner seat of a Ju 87D &amp;quot;Stuka&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==ZB-53==&lt;br /&gt;
The [[ZB-53 / Vz.37|ZB-53]] is mounted on the hull of the Marder III tank destroyer under the designation of MG37(t).&lt;br /&gt;
[[File:ZB-53.jpg|thumb|none|350px|ZB-53 machine gun on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ForgottenHope2-MG37-Marder.jpg|thumb|none|600px|A ZB-53 mounted on the hull of a Marder III.]]&lt;br /&gt;
&lt;br /&gt;
==Reibel Machine Gun==&lt;br /&gt;
The [[Reibel Machine Gun]] appears mounted in the turret of German-captured SOMUA S35 tanks, known in German service as ''Panzerkampfwagen 35-S 739(f)''.&lt;br /&gt;
[[File:Mitrailleuse mle 31.jpg|thumb|none|350px|Reibel Mle. 31 in left-feeding configuration - 7.5x54mm French]]&lt;br /&gt;
[[File:ForgottenHope2-Reibel-Tank.jpg|thumb|none|600px|A Reibel machine gun mounted on a captured SOMUA S35 tank.]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
The [[MG131 machine gun]] is mounted on the German Fw 190A-8 fighter plane.&lt;br /&gt;
[[File:MG_131.jpg|thumb|none|350px|MG131 Machine Gun - 13x64mm B]]&lt;br /&gt;
[[File:ForgottenHope2-MG131.jpg|thumb|none|600px|A pair of MG131 machine guns mounted on a Fw 190A-8.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 37==&lt;br /&gt;
The [[Breda Modello 37]] can be seen tripod mounted in-game, and can be deployed via an &amp;quot;Easter egg&amp;quot; tripod kit. It is also bipod-mounted in Italian machine gun nests, and on the Camionetta 42 &amp;quot;Sahariana&amp;quot; scout car.&lt;br /&gt;
[[File:Bredam37.jpg|thumb|none|350px|Breda Modello 37 - 8x59mm RB Breda]]&lt;br /&gt;
[[File:ForgottenHope2-Breda37.jpg|thumb|none|600px|Holding a deployable Breda Modello 37 machine gun.]]&lt;br /&gt;
[[File:ForgottenHope2-Breda37-Deployed.jpg|thumb|none|600px|Manning a deployed Breda Modello 37 machine gun.]]&lt;br /&gt;
[[File:ForgottenHope2-Breda37-Deployed-ADS.jpg|thumb|none|600px|Aiming a deployed Breda Modello 37 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
The [[Breda Modello 38]] is mounted coaxially on the Carro Armato L6/40 light tank and Fiat M11/39 and Carro Armato M13/40 medium tanks used by the Italian faction.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|350px|Breda 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:ForgottenHope2-Breda38.jpg|thumb|none|600px|Dual Breda Modello 38 machine guns mounted on the hull of a Carro Armato M13/40.]]&lt;br /&gt;
&lt;br /&gt;
==Breda-SAFAT==&lt;br /&gt;
The [[Breda-SAFAT machine gun]] is mounted on the Italian Macchi C.200 &amp;quot;Saetta&amp;quot; and Macchi C.202 &amp;quot;Folgore&amp;quot; fighters.&lt;br /&gt;
[[File:12.7mmBreda-SAFAT.jpg|thumb|none|350px|Breda-SAFAT machine gun - 12.7x81mmSR]]&lt;br /&gt;
[[File:ForgottenHope2-BredaSAFAT.jpg|thumb|none|600px|A pair of Breda-SAFAT machine guns mounted on a C.200 &amp;quot;Saetta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M1 Rifle Grenade Launcher==&lt;br /&gt;
The [[M1 Rifle Grenade Launcher]] can be mounted on the M1903A3 Springfields used by US engineers and grenadiers. Depending on the map, it can fire either anti-tank or Mk 2 hand grenades. Note that ''Forgotten Hope 2'' actually depicts the correct procedure for using a rifle grenade: loading a blank round in the chamber before firing.&lt;br /&gt;
[[File:M1 Rifle Grenade Launcher.JPG|thumb|none|350px|M1 Rifle Grenade Launcher]]&lt;br /&gt;
[[File:ForgottenHope2-M1GL-Attach.jpg|thumb|none|600px|Attaching an M1 grenade launcher onto an M1903A3 Springfield.]]&lt;br /&gt;
[[File:ForgottenHope2-M1GL-Blank.jpg|thumb|none|600px|Loading a blank round into the chamber.]]&lt;br /&gt;
[[File:ForgottenHope2-M1GL-Grenade.jpg|thumb|none|600px|Attaching a Mk 2 hand grenade fitted on an M1A2 rifle grenade adapter. The launcher is now ready to fire. The reloading procedure is virtually the same on all rifle grenade launchers - load a blank, attach a grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] can be mounted on the [[M1 Garand]]. It fires [[Mk 2 hand grenade|Mk 2 hand grenades]] on an M1A2 rifle grenade adapter. The game accurately depicts the rifle losing its semi-auto functionality with the launcher attached, with the player character cycling the bolt after every shot both to load a blank and to cock it.&lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|350px|M7 Rifle Grenade Launcher]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|350px|Mk 2 Hand Grenade fitted on an M1A2 rifle grenade adapter.]]&lt;br /&gt;
[[File:ForgottenHope2-M7GL-Attach.jpg|thumb|none|600px|Attaching an M7 grenade launcher onto an M1 Garand.]]&lt;br /&gt;
[[File:ForgottenHope2-M7GL-Blank.jpg|thumb|none|600px|Loading a blank round into the chamber.]]&lt;br /&gt;
[[File:ForgottenHope2-M7GL-Grenade.jpg|thumb|none|600px|Attaching a Mk 2 hand grenade fitted on an M1A2 rifle grenade adapter.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield cup grenade discharger==&lt;br /&gt;
The [[No.1 Mk.I Cup Discharger|Lee-Enfield cup grenade discharger]] can be mounted on the Lee-Enfield No. 1 Mk III* and - incorrectly - the No. 4 Mk I rifle. It can fire either No. 36 &amp;quot;Mills&amp;quot; grenades or anti-tank grenades.&lt;br /&gt;
[[File:Enfield Grenade Launcher.jpg|thumb|none|350px|Lee-Enfield No. 1 Mk III* with No. 1 Mk I Cup Discharger attached]]&lt;br /&gt;
[[File:ForgottenHope2-SMLEGrenade-Attach.jpg|thumb|none|600px|Attaching a cup grenade discharger onto a Lee-Enfield No. 1 Mk III*.]]&lt;br /&gt;
[[File:ForgottenHope2-SMLEGrenade-Blank.jpg|thumb|none|600px|Loading a blank round into the chamber.]]&lt;br /&gt;
[[File:ForgottenHope2-SMLEGrenade-Grenade.jpg|thumb|none|600px|Loading a grenade into the launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatengerät==&lt;br /&gt;
The [[Gewehrgranatengerät]] can be mounted onto the Karabiner 98k on most maps. Depending on the map, it can be loaded with a Gewehr-Sprenggranate (standard anti-personnel grenade) or a Gross Gewehr-Panzergranate (shaped charge anti-armor grenade).&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|thumb|none|350px|Karabiner 98k with a Gewehrgranatengerät attached]]&lt;br /&gt;
[[File:ForgottenHope2-Schiessbecher-Attach.jpg|thumb|none|600px|Attaching a Gewehrgranatengerät onto a Karabiner 98k.]]&lt;br /&gt;
[[File:ForgottenHope2-Schiessbecher-Blank.jpg|thumb|none|600px|Loading a blank round into the chamber.]]&lt;br /&gt;
[[File:ForgottenHope2-Schiessbecher-Grenade.jpg|thumb|none|600px|Loading a Gewehr-Sprenggranate into the launcher.]]&lt;br /&gt;
&lt;br /&gt;
==M1 &amp;quot;Bazooka&amp;quot;==&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M1_.22Bazooka.22_.282.36.22_Rocket.29|M1 &amp;quot;Bazooka&amp;quot;]] is used by the US faction in the Tunisian campaign.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|350px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:ForgottenHope2-M1Bazooka.jpg|thumb|none|600px|Holding an M1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Bazooka-ADS.jpg|thumb|none|600px|Aiming an M1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Bazooka-Reload.jpg|thumb|none|600px|Reloading an M1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 &amp;quot;Bazooka&amp;quot;==&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M1A1_.22Bazooka.22_.282.36.22_Rocket.29|M1A1 &amp;quot;Bazooka&amp;quot;]] replaces the M1 for the maps set in Normandy.&lt;br /&gt;
[[File:M1A1_Bazooka.jpg|thumb|none|350px|M1A1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Bazooka-Render.jpg|thumb|none|500px|An officially released render of the M1A1 &amp;quot;Bazooka&amp;quot;, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Bazooka.jpg|thumb|none|600px|Holding an M1A1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Bazooka-ADS.jpg|thumb|none|600px|Aiming an M1A1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Bazooka-Reload.jpg|thumb|none|600px|Reloading an M1A1 &amp;quot;Bazooka&amp;quot;. Note that, while not necessary on the older M1 launcher, models from the M1A1 onwards have rockets that need to be manually connected to the launcher's electrical system. This is not depicted in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M9A1 &amp;quot;Bazooka&amp;quot;==&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M9_.22Bazooka.22_.282.36.22_Rocket.29|M9A1 &amp;quot;Bazooka&amp;quot;]] is used by the US faction on the maps set during the Battle of the Bulge.&lt;br /&gt;
[[File:M9bazooka.jpg|thumb|none|350px|M9 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:ForgottenHope2-M9Bazooka-Render.jpg|thumb|none|500px|An officially released render of the M9A1 &amp;quot;Bazooka&amp;quot;, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M9Bazooka.jpg|thumb|none|600px|Holding an M9A1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-M9Bazooka-ADS.jpg|thumb|none|600px|Aiming through the M9A1 &amp;quot;Bazooka&amp;quot;'s optical sight.]]&lt;br /&gt;
[[File:ForgottenHope2-M9Bazooka-Reload.jpg|thumb|none|600px|Reloading an M9A1 &amp;quot;Bazooka&amp;quot;. Like the M1A1, the rocket is not connected to the launcher's electrical system.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Flamethrower==&lt;br /&gt;
The [[M1A1 Flamethrower]] is only found as a pick-up kit for the US faction during the landings at Omaha Beach and Pointe du Hoc. It is one of the most powerful weapons in the game, since it has a huge amount of ammunition and its flames can instantly kill anyone who crosses them, including allied units.&lt;br /&gt;
[[File:M1A1 Flamethrower.JPG|thumb|none|350px|M1A1 Flamethrower]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Flamethrower-Render.jpg|thumb|none|500px|An officially released render of the M1A1 flamethrower, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Flame.jpg|thumb|none|600px|An American soldier stands on a very deserted Omaha Beach with his M1A1 Flamethrower at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==PIAT==&lt;br /&gt;
The [[PIAT]] is used by the British and Canadian factions in Normandy.&lt;br /&gt;
[[File:Piat gun loaded.jpg|thumb|none|350px|PIAT with loaded bomb - 3.25 inch]]&lt;br /&gt;
[[File:ForgottenHope2-PIAT-Render.jpg|thumb|none|500px|An officially released render of the PIAT, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-PIAT.jpg|thumb|none|600px|Holding a PIAT.]]&lt;br /&gt;
[[File:ForgottenHope2-PIAT-Idle.jpg|thumb|none|600px|This clueless British soldier inspects the front sight on his PIAT just to fold it later.]]&lt;br /&gt;
[[File:ForgottenHope2-PIAT-ADS.jpg|thumb|none|600px|Aiming. Not only there is no front sight, but the mortar itself has disappeared.]]&lt;br /&gt;
[[File:ForgottenHope2-PIAT-Reload.jpg|thumb|none|600px|Reloading a PIAT.]]&lt;br /&gt;
&lt;br /&gt;
==Faustpatrone==&lt;br /&gt;
As of v2.57, the [[Panzerfaust#Panzerfaust_30_Klein_.28Faustpatrone.29|Faustpatrone]] or Panzerfaust 30 ''klein'' is only available to the Germans on the map Lenino. It is a very light close-range disposable launcher.&lt;br /&gt;
[[File:Panzerfaust Klein.jpg|thumb|none|350px|Panzerfaust Klein or Faustpatrone - 33mm with 95mm warhead]]&lt;br /&gt;
[[File:ForgottenHope2-Faustpatrone-Render.jpg|thumb|none|500px|An officially released render of the Faustpatrone, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Faustpatrone-Deploy.jpg|thumb|none|600px|The player character removes the safety pin and lifts the sight on a Faustpatrone.]]&lt;br /&gt;
[[File:ForgottenHope2-Faustpatrone.jpg|thumb|none|600px|Holding a Faustpatrone.]]&lt;br /&gt;
[[File:ForgottenHope2-Faustpatrone-ADS.jpg|thumb|none|600px|Aiming a Faustpatrone.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 30==&lt;br /&gt;
The [[Panzerfaust 30]] is, going off by the numbers, the most common anti-tank weapon used by the German faction. It has the same range as the Faustpatrone, but it is a little more powerful owing to its larger size and warhead. The Finnish also use Panzerfäuste bought from Germany, and the Soviets start using them in their 1945 offensives, as seen on the map Seelow Heights, and as recommended by Georgiy Zhukov himself in real life.&lt;br /&gt;
[[File:Panzerfaust30.jpg|thumb|none|350px|Panzerfaust 30 - 44mm with 140mm warhead]]&lt;br /&gt;
[[File:ForgottenHope2-Panzerfaust30-Deploy.jpg|thumb|none|600px|The player character removes the safety pin and lifts the sight on a Panzerfaust 30.]]&lt;br /&gt;
[[File:ForgottenHope2-Panzerfaust30.jpg|thumb|none|600px|Holding a Panzerfaust 30.]]&lt;br /&gt;
[[File:ForgottenHope2-Panzerfaust30-ADS.jpg|thumb|none|600px|Aiming a Panzerfaust 30.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 60/100==&lt;br /&gt;
The [[Panzerfaust 60]] is also used by the German faction as an anti-tank weapon, but it is much less common than the Panzerfaust 30, being only found in maps set beginning in mid-to-late 1944. Meanwhile, the Panzerfaust 100 is even rarer, found only as a pick-up kit in maps set beginning in late 1944. As can be deduced, both of them are more powerful and have more range than their previous iterations.&lt;br /&gt;
[[File:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:ForgottenHope2-Panzerfaust60-Render.jpg|thumb|none|500px|An officially released render of the Panzerfaust 60 (right) and 100 (left), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Panzerfaust60-Deploy.jpg|thumb|none|600px|The player character removes the safety pin and lifts the sight on a Panzerfaust 60.]]&lt;br /&gt;
[[File:ForgottenHope2-Panzerfaust60.jpg|thumb|none|600px|Holding a Panzerfaust 60.]]&lt;br /&gt;
[[File:ForgottenHope2-Panzerfaust60-ADS.jpg|thumb|none|600px|Aiming a Panzerfaust 60 through the 80-meter sight.]]&lt;br /&gt;
[[File:ForgottenHope2-Panzerfaust100.jpg|thumb|none|600px|Holding a Panzerfaust 100. The Panzerfaust 100 is painted dark green in-game to differentiate it easily from the Panzerfaust 60.]]&lt;br /&gt;
&lt;br /&gt;
==RPzB 54 &amp;quot;Panzerschreck&amp;quot;==&lt;br /&gt;
The RPzB 54 [[Panzerschreck|&amp;quot;Panzerschreck&amp;quot;]] is seen in many maps as a pick-up weapon for the Germans and Finnish, who actually received many of them from Germany in 1944.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|350px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:ForgottenHope2-Panzerschreck-Render.jpg|thumb|none|500px|An officially released render of the Panzerschreck, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Panzerschreck.jpg|thumb|none|600px|Holding a Panzerschreck.]]&lt;br /&gt;
[[File:ForgottenHope2-Pschreck-Idle.jpg|thumb|none|600px|One of the idle animations has the player character rub the glass on the launcher's shield.]]&lt;br /&gt;
[[File:ForgottenHope2-Pschreck-ADS.jpg|thumb|none|600px|Trying to get a sight picture on a shielded Panzerschreck.]]&lt;br /&gt;
[[File:ForgottenHope2-Pschreck-Reload.jpg|thumb|none|600px|Reloading a Panzerschreck. As with the American Bazookas, the rocket is not connected to the launcher's electrical system.]]&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]], also known as the Fliegerfaust B, is an unguided anti-aircraft launcher only found as a pick-up kit for the Germans in Seelow Heights. Little is known about the Luftfaust, but it is acknowledged that around 80 launchers were trialed by a unit in Saarbrücken, and there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon during the 1945 Battle of Berlin. So, its use at the Seelow Heights is not too farfetched.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|350px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm. The front of the weapon is on the right.]]&lt;br /&gt;
[[File:ForgottenHope2-Luftfaust-Render.jpg|thumb|none|500px|An officially released render of the Luftfaust, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Luftfaust.jpg|thumb|none|600px|Holding a Luftfaust.]]&lt;br /&gt;
[[File:ForgottenHope2-Luftfaust-Idle.jpg|thumb|none|600px|The player character twists the carrying handle/sight during one of the idle animations.]]&lt;br /&gt;
[[File:ForgottenHope2-Luftfaust-ADS.jpg|thumb|none|600px|Aiming a Luftfaust.]]&lt;br /&gt;
[[File:ForgottenHope2-Luftfaust-Reload.jpg|thumb|none|600px|Reloading a Luftfaust. The rear of the launcher is unlatched, the spent clip is removed, a new 9-rocket clip is inserted and the launcher is then latched.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Launchers=&lt;br /&gt;
==M1 Mortar==&lt;br /&gt;
The [[M1 Mortar]] is used by the American faction, firing both HE and smoke rounds. It can be found in fixed emplacements. An &amp;quot;Easter egg&amp;quot; mortar can be carried and deployed on the battlefield for better range.&lt;br /&gt;
[[Image: M1m81 1.jpg|thumb|none|300px|M1 Mortar - 81mm]]&lt;br /&gt;
[[File:ForgottenHope2-M1Mortar-Render.jpg|thumb|none|500px|An officially released render of the M1 Mortar, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Mortar.jpg|thumb|none|600px|Holding a deployable M1 Mortar.]]&lt;br /&gt;
[[File:ForgottenHope2-M1Mortar-Deployed.jpg|thumb|none|600px|Gazing at a deployed M1 Mortar.]]&lt;br /&gt;
&lt;br /&gt;
==37mm M3 AT Gun==&lt;br /&gt;
The 37mm M3 AT Gun is the only fixed anti-tank gun used by the US Army faction in Sidi Bou Zid. It also appears as the main gun in the M3 Stuart light tank.&lt;br /&gt;
[[File:37mm US AT Gun front view.jpg|thumb|none|350px|M3 AT Gun - 37mm]]&lt;br /&gt;
[[File:ForgottenHope2-37mmM3-Render.jpg|thumb|none|500px|An officially released render of the M3 AT gun, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-37mmM3.jpg|thumb|none|600px|Manning an M3 AT gun.]]&lt;br /&gt;
[[File:ForgottenHope2-37mmM3-ADS.jpg|thumb|none|600px|Aiming an M3 AT gun.]]&lt;br /&gt;
&lt;br /&gt;
==76mm M5 AT Gun==&lt;br /&gt;
The 76mm M1 AT Gun is used by the US Army on some maps in Normandy, namely Ramelle-Neuville, Operation Lüttich, Bastogne and Eppeldorf.&lt;br /&gt;
[[File:76mm M5 AT Gun.jpg|thumb|none|350px|M5 AT Gun - 76mm]]&lt;br /&gt;
[[File:ForgottenHope2-76mmM5-Render.jpg|thumb|none|500px|An officially released render of the M5 AT gun (right), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-76mmM5.jpg|thumb|none|600px|Manning an M5 AT gun.]]&lt;br /&gt;
[[File:ForgottenHope2-76mmM5-ADS.jpg|thumb|none|600px|Aiming an M5 AT gun.]]&lt;br /&gt;
&lt;br /&gt;
==75mm Mle 1897==&lt;br /&gt;
The late 19th-century Canon de 75 Mle 1897 is only seen mounted on US Army M3 Gun Motor Carriages (GMC) in Sidi Bou Zid in its M1897A5 variant.&lt;br /&gt;
[[File:Canon-75-mm-MLE-1897-No-15932.jpg|thumb|none|350px|Canon de 75 Mle 1897, standard WW1-era French howitzer]]&lt;br /&gt;
[[File:ForgottenHope2-75mmM1897-Render.jpg|thumb|none|500px|An officially released render of the M1897, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1897A5.jpg|thumb|none|600px|Manning an M1897A5 gun mounted on an M3 GMC.]]&lt;br /&gt;
[[File:ForgottenHope2-M1897A5-ADS.jpg|thumb|none|600px|Aiming an M1897A5 gun mounted on an M3 GMC.]]&lt;br /&gt;
&lt;br /&gt;
==105mm M2A1 Howitzer==&lt;br /&gt;
The 105mm M2A1 is the main howitzer used by the US Army faction, regardless of the theatre of war.&lt;br /&gt;
[[File:105-MM-Howitzer-M2A1-2.jpg|thumb|none|350px|M2A1 Howitzer - 105mm]]&lt;br /&gt;
[[File:ForgottenHope2-76mmM5-Render.jpg|thumb|none|500px|An officially released render of the M2A1 howitzer (left), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-105mmM2A1.jpg|thumb|none|600px|An M2A1 howitzer in ''Forgotten Hope 2''.]]&lt;br /&gt;
[[File:ForgottenHope2-105mmM2A1-ADS.jpg|thumb|none|600px|Aiming an M2A1 howitzer.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance ML 3-inch Mortar==&lt;br /&gt;
The [[Ordnance ML 3 inch Mortar]] is used by the Commonwealth factions, firing both HE and smoke rounds. It can be found in fixed emplacements or deployed on the battlefield.&lt;br /&gt;
[[File:3inch.jpg|thumb|none|300px|Ordnance ML 3-inch Mortar Mk II - 3.20 in]]&lt;br /&gt;
[[File:ForgottenHope2-3inchMortar-Render.jpg|thumb|none|500px|An officially released render of the ML 3-inch mortar, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-3inMortar.jpg|thumb|none|600px|Holding a deployable ML 3-inch mortar.]]&lt;br /&gt;
[[File:ForgottenHope2-3inMortar-Deployed.jpg|thumb|none|600px|A deployed ML 3-inch mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors_40mm#L/60|Bofors 40mm]] is used by the US Army, Commonwealth, Soviet and Finnish factions as a fixed anti-air gun.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|300px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:ForgottenHope2-Bofors.jpg|thumb|none|600px|Manning a Bofors 40mm AA gun.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 2-pounder==&lt;br /&gt;
The [[Ordnance QF 2-pounder]] appears as one of the main anti-tank guns used by the Commonwealth factions in the Mediterranean theatre of war.&lt;br /&gt;
[[File:QF-2pdr-Gun.jpg|thumb|none|350px|Ordnance QF 2-pounder - 1.57 in]]&lt;br /&gt;
[[File:ForgottenHope2-2pdr.jpg|thumb|none|600px|Manning a QF 2-pounder gun.]]&lt;br /&gt;
[[File:ForgottenHope2-2pdr-ADS.jpg|thumb|none|600px|Aiming a QF 2-pounder gun.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 6-pounder==&lt;br /&gt;
The Ordnance QF 6-pounder appears in ''Forgotten Hope 2'' in two different versions - the Mk II is used by the Commonwealth factions in several North African maps, whilst the Mk IV, fitted with a muzzle brake, is used by both the Commonwealth and the US Army (under the &amp;quot;57mm M1&amp;quot; designation) as their main anti-tank gun on the Western front.&lt;br /&gt;
[[File:Qf6at.jpg|thumb|none|350px|Ordnance QF 6-pounder Mk IV - 2.24 in]]&lt;br /&gt;
[[File:ForgottenHope2-6PounderMkIV-Render.jpg|thumb|none|500px|An officially released render of the QF 6-pounder Mk IV, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-6pdr.jpg|thumb|none|600px|Manning a QF 6-pounder gun.]]&lt;br /&gt;
[[File:ForgottenHope2-6pdr-ADS.jpg|thumb|none|600px|Aiming a QF 6-pounder gun.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 25-pounder==&lt;br /&gt;
The Ordnance QF 25-pounder is the Commonwealth's main howitzer. It appears in two versions - the Mk II, used in the Mediterranean theatre of war, and the Mk IV, fitted with a muzzle brake and used on the Western front.&lt;br /&gt;
[[File:Ordnance QF 25 pounder.jpg|thumb|none|350px|Ordnance QF 25-pounder Mk IV - 3.45 in]]&lt;br /&gt;
[[File:ForgottenHope2-25PounderMkIV-Render.jpg|thumb|none|500px|An officially released render of the QF 25-pounder Mk IV, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-25pdr.jpg|thumb|none|600px|A QF 25-pounder howitzer in ''Forgotten Hope 2''.]]&lt;br /&gt;
[[File:ForgottenHope2-25pdr-ADS.jpg|thumb|none|600px|Aiming a QF 25-pounder howitzer.]]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
The [[Hispano-Suiza HS.404]] is mounted on the Hawker Hurricane Mk IIC, the Spitfire, the Type 156 Beaufighter and the Hawker Typhoon.&lt;br /&gt;
[[File:Hispano_Suiza_HS404.jpg|thumb|none|350px|Hispano-Suiza HS.404 - 20mm]]&lt;br /&gt;
[[File:ForgottenHope2-HS404.jpg|thumb|none|600px|A Hispano-Suiza HS.404 cannon mounted on the wing of a Spitfire Mk VB.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers S==&lt;br /&gt;
The Vickers S is mounted on the Hawker Hurricane Mk IID.&lt;br /&gt;
[[File:VickersS.jpg|thumb|none|350px|Vickers S - 40mm]]&lt;br /&gt;
[[File:ForgottenHope2-VickersS.jpg|thumb|none|600px|A Vickers S cannon mounted on the wing of a Hawker Hurricane Mk IID.]]&lt;br /&gt;
&lt;br /&gt;
==PM-37 Mortar==&lt;br /&gt;
The [[BM-37 Mortar|PM-37 Mortar]] appears as the main mortar of the Soviet and Polish factions. It can be found in fixed emplacements or can be picked up and deployed as an &amp;quot;Easter egg&amp;quot; kit.&lt;br /&gt;
[[File:82mm BM-37 Mortar.jpg|thumb|none|300px|Soviet PM-37 Mortar, early model - 82mm]]&lt;br /&gt;
[[File:ForgottenHope2-PM41Mortar-Render.jpg|thumb|none|500px|An officially released render of the PM-37 mortar, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-PM41Mortar.jpg|thumb|none|600px|Holding a deployable PM-37 mortar.]]&lt;br /&gt;
[[File:ForgottenHope2-PM41Mortar-Deployed.jpg|thumb|none|600px|A deployed PM-37 mortar in ''Forgotten Hope 2''.]]&lt;br /&gt;
&lt;br /&gt;
==PM-43 Mortar==&lt;br /&gt;
The 120mm [[PM-43]] Mortar only appears as a fixed mortar for the Soviets on the map Ogledow. Unlike the BM-37, it cannot be manually deployed.&lt;br /&gt;
[[File:340px-120-millimetre PM-43 mortar.jpg|thumb|none|300px|Soviet PM-43 Mortar - 120mm]]&lt;br /&gt;
[[File:ForgottenHope2-PM43Mortar-Render.jpg|thumb|none|500px|An officially released render of the PM-43 mortar, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-PM43Mortar.jpg|thumb|none|600px|A deployed PM-43 mortar in ''Forgotten Hope 2''.]]&lt;br /&gt;
&lt;br /&gt;
==45mm M1937 (53-K) AT Gun==&lt;br /&gt;
The [[45 mm anti-tank gun M1937 (53-K)]] is one of several anti-tank guns used by the Soviets, namely at Motovskiy Bay and Tali.&lt;br /&gt;
[[File:53-K.jpg|thumb|none|350px|M1937 (53-K) Soviet anti-tank gun - 45 mm]]&lt;br /&gt;
[[File:ForgottenHope2-45mmM1937-Render.jpg|thumb|none|500px|An officially released render of the 45mm M1937 (53-K) AT gun, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-45mmM1937.jpg|thumb|none|600px|Manning a 45mm M1937 (53-K) AT gun.]]&lt;br /&gt;
[[File:ForgottenHope2-45mmM1937-ADS.jpg|thumb|none|600px|Aiming a 45mm M1937 (53-K) AT gun.]]&lt;br /&gt;
&lt;br /&gt;
==45 mm M1942 (M-42) AT Gun==&lt;br /&gt;
The [[45 mm anti-tank gun M1942 (M-42)]] is used by the Soviets in Ogledow and the Polish in Lenino.&lt;br /&gt;
[[File:45mm-M1942.jpg|thumb|none|350px|M1942 (M-42) Soviet anti-tank gun - 45 mm]]&lt;br /&gt;
[[File:ForgottenHope2-45mmM1942-Render.jpg|thumb|none|500px|An officially released render of the 45 mm M1942 (M-42) AT gun, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-45mmM1942.jpg|thumb|none|600px|Manning a 45 mm M1942 (M-42) AT gun.]]&lt;br /&gt;
[[File:ForgottenHope2-45mmM1942-ADS.jpg|thumb|none|600px|Aiming a 45 mm M1942 (M-42) AT gun.]]&lt;br /&gt;
&lt;br /&gt;
==57mm M1943 (ZiS-2) AT Gun==&lt;br /&gt;
The 57mm M1943 (ZiS-2) AT Gun is used by the Soviets on Dukla Pass and Ogledow.&lt;br /&gt;
[[File:1200px-Zis2 nn.jpg|thumb|none|350px|M1943 (ZiS-2) AT Gun - 57mm]]&lt;br /&gt;
[[File:ForgottenHope2-ZIS2-Render.jpg|thumb|none|500px|An officially released render of the ZiS-2, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-ZIS2.jpg|thumb|none|600px|Manning a 57mm M1943 (ZiS-2) gun.]]&lt;br /&gt;
[[File:ForgottenHope2-ZIS2-ADS.jpg|thumb|none|600px|Aiming a 57mm M1943 (ZiS-2) gun.]]&lt;br /&gt;
&lt;br /&gt;
==76mm M1942 (ZiS-3) AT Gun==&lt;br /&gt;
The 76mm M1942 (ZiS-3) AT Gun is the most common anti-tank weapon fielded by the Soviets. The Germans use captured ZiS-3s on the map Arad.&lt;br /&gt;
[[File:ZiS3 nn.jpg|thumb|none|350px|M1942 (ZiS-3) 76mm Divisional Gun - 76mm]]&lt;br /&gt;
[[File:ForgottenHope2-ZIS3-Render.jpg|thumb|none|500px|An officially released render of the ZiS-3, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-ZIS3.jpg|thumb|none|600px|Manning a 76mm M1942 (ZiS-3) gun.]]&lt;br /&gt;
[[File:ForgottenHope2-ZIS3-ADS.jpg|thumb|none|600px|Aiming a 76mm M1942 (ZiS-3) gun.]]&lt;br /&gt;
&lt;br /&gt;
==122mm M1938 (M-30) Howitzer==&lt;br /&gt;
The 122mm M1938 (M-30) Howitzer is the main howitzer used by the Soviet, Polish and Finnish factions.&lt;br /&gt;
[[File:Howitzer M1938.jpg|thumb|none|350px|M1938 (M-30) Howitzer - 122mm]]&lt;br /&gt;
[[File:ForgottenHope2-M30Howitzer-Render.jpg|thumb|none|500px|An officially released render of the M1938 (M-30) howitzer, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-122mmM30.jpg|thumb|none|600px|An M1938 (M-30) howitzer in ''Forgotten Hope 2''.]]&lt;br /&gt;
[[File:ForgottenHope2-122mmM30-ADS.jpg|thumb|none|600px|Aiming an M1938 (M-30) howitzer.]]&lt;br /&gt;
&lt;br /&gt;
==ShVAK-20==&lt;br /&gt;
The [[Shpitalnyi-Vladimirov ShVAK-20|ShVAK-20]] is mounted on the Soviet Lavochkin La-5FN fighter plane.&lt;br /&gt;
[[File:ShVAK cannon.jpg|thumb|none|350px|ShVAK-20 Autocannon - 20x99mmR]]&lt;br /&gt;
[[File:ForgottenHope2-SHVAK.jpg|thumb|none|600px|Two ShVAK-20s mounted on a La-5FN fighter.]]&lt;br /&gt;
&lt;br /&gt;
==VYa-23==&lt;br /&gt;
The [[Volkov-Yartsev VYa-23|VYa-23]] is the main weapon of the Soviet Il-2 &amp;quot;Sturmovik&amp;quot; light bomber.&lt;br /&gt;
[[File:VYa-23 cannon Keski-Suomen ilmailumuseo.JPG|thumb|none|350px|Volkov-Yartsev VYa-23 - 23x152mmB]]&lt;br /&gt;
[[File:ForgottenHope2-VYa23.jpg|thumb|none|600px|A VYa-23 autocannon mounted on the wing of a Il-2 &amp;quot;Sturmovik&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Granatwerfer 34==&lt;br /&gt;
The [[Granatwerfer 34 Mortar]] is used by the German and Italian factions, firing both HE and Smoke rounds. It can be found in fixed emplacements or deployed on the battlefield to improve range.&lt;br /&gt;
[[File:8cm-granatwerfer-34.jpg|thumb|none|300px|Granatwerfer 34 Mortar - 81.4mm]]&lt;br /&gt;
[[File:ForgottenHope2-Granatwerfer34-Render.jpg|thumb|none|500px|An officially released render of the Granatwerfer 34, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Granatwerfer34.jpg|thumb|none|600px|Holding a deployable Granatwerfer 34 mortar.]]&lt;br /&gt;
[[File:ForgottenHope2-Granatwerfer34-Deployed.jpg|thumb|none|600px|A deployed Granatwerfer 34 mortar in ''Forgotten Hope 2''.]]&lt;br /&gt;
&lt;br /&gt;
==2cm Flak 38==&lt;br /&gt;
The [[2cm FlaK 38]] is the main anti-air weapon used by the Wehrmacht faction in maps set in the Mediterranean theatre of war as well as Lenino. It is mostly seen as a fixed emplacement, but it can be seen mounted on a Sd.Ah 51 trailer and can be moved around on certain maps set on the Western front, such as Ramelle-Neuville.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|350px|German FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:ForgottenHope2-Flak38-Render.jpg|thumb|none|500px|An officially released render of the Flak 38, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Flak38.jpg|thumb|none|600px|Manning a fixed Flak 38 anti-aircraft gun.]]&lt;br /&gt;
[[File:ForgottenHope2-Flak38-ADS.jpg|thumb|none|600px|Aiming a fixed Flak 38 anti-aircraft gun.]]&lt;br /&gt;
&lt;br /&gt;
==2cm Flakvierling 38==&lt;br /&gt;
The [[2cm FlaK 38#Flakvierling 38|Flakvierling 38]], essentially an anti-aircraft gun composed of four Flak 38 guns, appears on most vehicle-oriented maps in the game, even some in North Africa, beginning in mid-1942.&lt;br /&gt;
[[File:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[File:ForgottenHope2-Flakvierling-Render.jpg|thumb|none|500px|An officially released render of the Flakvierling 38, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Flakvierling38.jpg|thumb|none|600px|Manning a fixed Flakvierling 38 anti-aircraft gun.]]&lt;br /&gt;
[[File:ForgottenHope2-Flakvierling38-ADS.jpg|thumb|none|600px|Aiming a fixed Flakvierling 38 anti-aircraft gun.]]&lt;br /&gt;
&lt;br /&gt;
==Solothurn S-18/1000==&lt;br /&gt;
The [[Solothurn S-18 20mm Anti-Tank Rifle]] is only ever seen mounted on the turret of the Italian AS.42 &amp;quot;Sahariana&amp;quot; scout car found on the Mareth Line map. It fires the same HE rounds fired by other 20mm platforms such as the Flak 38 or the Panzer II. It incorrectly holds 20 rounds in a magazine instead of the proper 10.&lt;br /&gt;
[[File:Solothurn.jpg|thumb|none|350px|Solothurn S-18/1000 20mm Anti-Tank Rifle - 20x138mmB (Solothurn Long)]]&lt;br /&gt;
[[File:ForgottenHope2-SolothurnS18.jpg|thumb|none|600px|Manning a Solothurn S-18/1000 mounted on an AS.42 &amp;quot;Sahariana&amp;quot; jeep.]]&lt;br /&gt;
[[File:ForgottenHope2-SolothurnS18-ADS.jpg|thumb|none|600px|Aiming a Solothurn S-18/1000 mounted on an AS.42 &amp;quot;Sahariana&amp;quot; jeep.]]&lt;br /&gt;
&lt;br /&gt;
==3.7cm Pak 35/36==&lt;br /&gt;
The [[3.7 cm Pak 35/36]] is used by the Germans in generally very early-war maps (set in 1941), either as a fixed mount, a wheeled mount, or mounted on the Sd.Kfz. 251/10 half-track. It can also be used during the landings at Omaha and Gold Beach, albeit fitted with a Stielgranate 41 shaped charge. Additionally, it is used by the Finnish faction.&lt;br /&gt;
[[File:Pak36 helsinki 1.jpg|thumb|none|350px|3.7 cm Pak 35/36 anti-tank gun - 37×249 mm R]]&lt;br /&gt;
[[File:ForgottenHope2-Pak36-Render.jpg|thumb|none|500px|An officially released render of the Pak 36, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Pak35.jpg|thumb|none|600px|Manning a 3.7cm Pak 36.]]&lt;br /&gt;
[[File:ForgottenHope2-Pak35-ADS.jpg|thumb|none|600px|Aiming a 3.7cm Pak 36.]]&lt;br /&gt;
[[File:ForgottenHope2-Pak36-Halftrack.jpg|thumb|none|600px|Manning a 3.7cm Pak 36 mounted on a Sd.Kfz. 251/10 half-track.]]&lt;br /&gt;
&lt;br /&gt;
==5cm KwK 38==&lt;br /&gt;
The 5cm KwK 38 appears as the main armament of the Panzer III Ausf. H medium tank, but it can be seen and used as a fixed independent cannon during the Normandy landings, namely at Omaha Beach, Pegasus Bridge and Port-en-Bessin.&lt;br /&gt;
[[File:ForgottenHope2-KwK50.jpg|thumb|none|600px|Manning a 5cm KwK 38.]]&lt;br /&gt;
[[File:ForgottenHope2-KwK50-ADS.jpg|thumb|none|600px|Aiming a 5cm KwK 38.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
The [[5 cm Pak 38]] appears as one of the more common German anti-tank cannons, featured in a wide variety of maps and theatres.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|350px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:ForgottenHope2-Pak38-Render.jpg|thumb|none|500px|An officially released render of the Pak 38, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Pak38.jpg|thumb|none|600px|Manning a 5cm Pak 38.]]&lt;br /&gt;
[[File:ForgottenHope2-Pak38-AdS.jpg|thumb|none|600px|Aiming a 5cm Pak 38.]]&lt;br /&gt;
&lt;br /&gt;
==7.5cm Pak 40==&lt;br /&gt;
The [[7.5 cm Pak 40]] is by far the most common anti-tank cannon employed by the German and Finnish factions, appearing in virtually every single map after 1943.&lt;br /&gt;
[[File:7,5 cm-Pak 40.jpg|thumb|none|350px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[File:ForgottenHope2-Pak40-Render.jpg|thumb|none|500px|An officially released render of the Pak 40, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Pak40.jpg|thumb|none|600px|Manning a 7.5cm Pak 40.]]&lt;br /&gt;
[[File:ForgottenHope2-Pak40-ADS.jpg|thumb|none|600px|Aiming a 7.5cm Pak 40.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 18==&lt;br /&gt;
The 8.8cm Flak 18 is probably the most ubiquitous German fixed cannon in the game, featured in a vast array of maps. It is notable for functioning both as an anti-aircraft and an anti-tank weapon. To fulfill its anti-aircraft purpose, it can fire time-fused HE shells.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|350px|Flak 18 anti-aircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:ForgottenHope2-Flak88-Render.jpg|thumb|none|500px|An officially released render of the Flak 18, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Flak88.jpg|thumb|none|600px|Manning an 8.8cm Flak 18.]]&lt;br /&gt;
[[File:ForgottenHope2-Flak88-ADS.jpg|thumb|none|600px|Aiming an 8.8cm Flak 18.]]&lt;br /&gt;
&lt;br /&gt;
==10.5cm leFH 18==&lt;br /&gt;
The 10.5cm leFH 18 is the main howitzer used by the German faction.&lt;br /&gt;
[[File:LeFH1840.jpg|thumb|none|350px|Leichte Feldhaubitze 18/40 field gun displayed in Hämeenlinna Artillery Museum - 105mm]]&lt;br /&gt;
[[File:ForgottenHope2-LeFH18-Render.jpg|thumb|none|500px|An officially released render of the leFH 18, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-LeFH18.jpg|thumb|none|600px|A 10.5cm leFH 18 in ''Forgotten Hope 2''.]]&lt;br /&gt;
[[File:ForgottenHope2-LeFH18-ADS.jpg|thumb|none|600px|Aiming a 10.5cm leFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
Four French Canons de 155 Grande Puissance Filloux (GPF) appear as props on Pointe du Hoc. They cannot be manned, and they act as objectives for the US Rangers to destroy upon capturing all objectives.&lt;br /&gt;
[[File:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|350px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[File:ForgottenHope2-GPF155-Render.jpg|thumb|none|500px|An officially released render of the Canon de 155mm GPF, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-155GCF.jpg|thumb|none|600px|A Canon de 155mm GPF in ''Forgotten Hope 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Nebelwerfer 41==&lt;br /&gt;
The 15cm Nebelwerfer 41 appears as the main rocket artillery launcher used by the German faction on several maps.&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|350px|15 cm Nebelwerfer 41 multiple rocket launcher]]&lt;br /&gt;
[[File:ForgottenHope2-Nebelwerfer-Render.jpg|thumb|none|500px|An officially released render of the Nebelwerfer 41, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Nebelwerfer.jpg|thumb|none|600px|A 15cm Nebelwerfer 41 in ''Forgotten Hope 2''.]]&lt;br /&gt;
[[File:ForgottenHope2-Nebelwerfer-ADS.jpg|thumb|none|600px|Aiming a 15cm Nebelwerfer 41.]]&lt;br /&gt;
&lt;br /&gt;
==28/32cm Schweres Wurfgerät 40==&lt;br /&gt;
The Schweres Wurfgerät 40 is a relatively rare rocket artillery launcher used by the Germans. As fixed artillery, it is very rare, being only found on Ogledow and Vossenack. However, it sees more use mounted upon other vehicles, such as Sd.Kfz. 251/1 II &amp;quot;Stuka zu Fuß&amp;quot; half-tracks or captured Renault UE armoured vehicles.&lt;br /&gt;
[[File:ForgottenHope2-Wurfgerat-Render.jpg|thumb|none|500px|An officially released render of the Schweres Wurfgerät 40, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Wurfgerat.jpg|thumb|none|600px|A 28/32cm Schweres Wurfgerät 40 in ''Forgotten Hope 2''.]]&lt;br /&gt;
[[File:ForgottenHope2-Wurfgerat-ADS.jpg|thumb|none|600px|Aiming a 28/32cm Schweres Wurfgerät 40.]]&lt;br /&gt;
[[File:ForgottenHope2-Wurfgerat-Halftrack.jpg|thumb|none|600px|28/32cm Schweres Wurfgerät 40 launchers side-mounted on a Sd.Kfz. 251/1 II half-track.]]&lt;br /&gt;
&lt;br /&gt;
==MG FF cannon==&lt;br /&gt;
The [[MG FF cannon]] is mounted on the German Messerschmitt Bf 109E-7 fighter.&lt;br /&gt;
[[File:MGFFLRG.jpg|thumb|none|350px|MG FF cannon - 20 x 80mm]]&lt;br /&gt;
[[File:ForgottenHope2-MGFF.jpg|thumb|none|600px|An MG FF cannon mounted on the wing of a Bf 109E-7 fighter.]]&lt;br /&gt;
&lt;br /&gt;
==MG 151/20 cannon==&lt;br /&gt;
The [[MG 151 cannon]] is mounted on the German Bf 109F-4, Bf 109G-2 and Fw 190A-8 fighter planes.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|350px|MG 151/20 cannon - 20x82mm]]&lt;br /&gt;
[[File:ForgottenHope2-MG15120.jpg|thumb|none|600px|An MG 151/20 cannon mounted on the wing of a Fw 190A-8 fighter.]]&lt;br /&gt;
&lt;br /&gt;
==3.7cm Bordkanone==&lt;br /&gt;
The Bordkanone 3,7 appears mounted under the wings of the Ju 87G-1 &amp;quot;Stuka&amp;quot; bomber found on the map Lenino.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|350px|Bordkanone 3,7 - 37mm]]&lt;br /&gt;
[[File:ForgottenHope2-BK37.jpg|thumb|none|600px|Two Bordkanonen 3,7 mounted under the wings of a Ju 87G-1 &amp;quot;Stuka&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 35==&lt;br /&gt;
The Breda Modello 35 appears as Italy's main anti-aircraft cannon, either fixed or mounted on Fiat 626 trucks. Seemingly captured models are also used by the British on some North African maps, and can appear mounted on Chevy 30WCT trucks.&lt;br /&gt;
[[File:Breda 35 AA.jpg|thumb|none|350px|Breda Modello 35 - 20mm]]&lt;br /&gt;
[[File:ForgottenHope2-Breda35-Render.jpg|thumb|none|500px|An officially released render of the Breda Modello 35, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Breda35.jpg|thumb|none|600px|Manning a Breda Modello 35.]]&lt;br /&gt;
[[File:ForgottenHope2-Breda35-ADS.jpg|thumb|none|600px|Aiming a Breda Modello 35.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32==&lt;br /&gt;
The [[Cannone da 47/32 M35]] appears as Italy's only anti-tank cannon. It is also the main armament of the Carro Armato M13/40 and Semovente da 47/32 armoured vehicles.&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:ForgottenHope2-Cannone47-Render.jpg|thumb|none|500px|An officially released render of the Cannone da 47/32, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Cannone47.jpg|thumb|none|600px|Manning a Cannone da 47/32.]]&lt;br /&gt;
[[File:ForgottenHope2-Cannone47-ADS.jpg|thumb|none|600px|Aiming a Cannone da 47/32.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 105/28==&lt;br /&gt;
The Cannone da 105/28 acts as Italy's howitzer.&lt;br /&gt;
[[File:Cannone da 105 38.jpg|thumb|none|350px|Cannone da 105/28 - 105mm]]&lt;br /&gt;
[[File:ForgottenHope2-Cannone105-Render.jpg|thumb|none|500px|An officially released render of the Cannone da 105/28, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Cannone105.jpg|thumb|none|600px|A Cannone da 105/28 in ''Forgotten Hope 2''.]]&lt;br /&gt;
[[File:ForgottenHope2-Cannone105-ADS.jpg|thumb|none|600px|Aiming a Cannone da 105/28.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] &amp;quot;Pineapple&amp;quot; appears in-game as the US Army's main fragmentation hand grenade. One very interesting thing of note is that the US Army in Sidi Bou Zid is actually issued fully yellow Mk 2 grenades; this is accurate - Mk 2 grenades started being painted green after 1943.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-Mk2Grenade-Render.jpg|thumb|none|500px|An officially released render of the Mk 2 hand grenade, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Mk2.jpg|thumb|none|600px|Holding a Mk 2 hand grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-Mk2-Fire.jpg|thumb|none|600px|Pulling the pin on a Mk 2 hand grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-Mk2-Yellow.jpg|thumb|none|600px|Holding a yellow Mk 2 hand grenade in Tunisia.]]&lt;br /&gt;
&lt;br /&gt;
==MK3 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade]] is rarely used by the US Army assault kit as an offensive hand grenade.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|200px|MK3A2 offensive hand grenade. Prior MK3 variants (MK3 and MK3A1) had metal top and bottom caps and a waterproofed laminated paper body, while the MK3A2 is made of, of all things, asphalt-impregnated fiberboard.]]&lt;br /&gt;
[[File:ForgottenHope2-Mk3Grenade-Render.jpg|thumb|none|500px|An officially released render of the MK3 hand grenade, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-MkIIIGrenade.jpg|thumb|none|600px|Holding a MK3 hand grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-MkIIIGrenade-Fire.jpg|thumb|none|600px|Pulling the pin on a MK3 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M8 HC smoke grenade==&lt;br /&gt;
The [[AN/M8 HC smoke grenade]] appears as the main smoke grenade for the US Army, mostly used by recon units and NCOs.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|200px|AN/M8 HC smoke grenade]]&lt;br /&gt;
[[File:ForgottenHope2-M1917Revolver-Render.jpg|thumb|none|500px|An officially released render of the M8 smoke grenade (top-left), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M8Smoke.jpg|thumb|none|600px|Holding an M8 smoke grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-M8Smoke-Fire.jpg|thumb|none|600px|Pulling the pin on an M8 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is only issued to US Army Ranger engineers landing at Pointe du Hoc. They are used to destroy the 155cm GPF cannons found inland.&lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN/M14 incendiary grenade. This is a pre-1987 example with the old color scheme (gray body with purple markings), modern examples have a red body with black markings.]]&lt;br /&gt;
[[File:ForgottenHope2-M14Grenade-Render.jpg|thumb|none|500px|An officially released render of the M14 incendiary grenade, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M14Incendiary.jpg|thumb|none|600px|Holding an M14 incendiary grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-M14Incendiary-Fire.jpg|thumb|none|600px|Pulling the pin on an M14 incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb|No. 36M &amp;quot;Mills&amp;quot; grenade]] appears as the Commonwealth factions' (United Kingdom, Australia, New Zealand and Canada) main fragmentation hand grenade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:ForgottenHope2-MillsBomb.jpg|thumb|none|600px|Holding a No. 36M &amp;quot;Mills&amp;quot; grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-MillsBomb-Fire.jpg|thumb|none|600px|Pulling the pin on a No. 36M &amp;quot;Mills&amp;quot; grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] is used by the British and Canadian factions in Normandy, mostly by the latter. It has a smaller blast radius than the Mills Bomb, and explodes on impact.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk I High-Explosive hand grenade]]&lt;br /&gt;
[[File:ForgottenHope2-No69.jpg|thumb|none|600px|Holding a No. 69 grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-No69-Fire.jpg|thumb|none|600px|Unscrewing the cap on a No. 69 grenade, arming it.]]&lt;br /&gt;
&lt;br /&gt;
==No. 73 Grenade==&lt;br /&gt;
The [[No. 73 Grenade]] is very rarely seen as a usable anti-tank grenade in pick-up Commonwealth anti-tank and commando kits in the Mediterranean theatre of war. It has a very short throw distance, but it creates a massive explosion when it hits its target.&lt;br /&gt;
[[File:Thermos.jpg|thumb|none|200px|No. 73 MK. 1 Anti-Tank hand grenade &amp;quot;Thermos/Flask&amp;quot;]]&lt;br /&gt;
[[File:ForgottenHope2-No73Thermos.jpg|thumb|none|600px|Holding a No. 73 &amp;quot;Thermos&amp;quot; grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-No73Thermos-Fire.jpg|thumb|none|600px|Unscrewing the cap on a No. 73 &amp;quot;Thermos&amp;quot; grenade, arming it.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST Grenade==&lt;br /&gt;
The [[No. 74 ST Grenade]] appears as the main anti-tank grenade of the Commonwealth factions in the Mediterranean theatre of war, being issued to all anti-tank soldiers. It gets stuck on any surface when thrown.&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|250px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:ForgottenHope2-StickyBomb.jpg|thumb|none|600px|Holding a No. 74 sticky grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-StickyBomb-Idle.jpg|thumb|none|600px|One of the idle animations has the player character jokingly swing his No. 74 sticky grenade as if it were a maraca.]]&lt;br /&gt;
[[File:ForgottenHope2-StickyBomb-Fire.jpg|thumb|none|600px|Pulling the pin on a No. 74 sticky grenade after removing its protective outer case.]]&lt;br /&gt;
&lt;br /&gt;
==Mk-II No. 75 Hawkins Grenade/Mine==&lt;br /&gt;
The [[Mk-II No. 75 Hawkins Grenade/Mine|No. 75 &amp;quot;Hawkins&amp;quot; grenade]] appears as a very rare anti-tank grenade. It is mostly found in uniquely scarce anti-tank kits from both Britain and the US Army. Only on the Mareth Line map is the No. 75 &amp;quot;Hawkins&amp;quot; actually issued to the anti-tank kit. In-game, it functions both as an anti-tank grenade and an anti-tank mine - one can throw it at the ground and any vehicle that drives over it will be destroyed, but it can also be thrown directly at a vehicle to destroy it straight away.&lt;br /&gt;
[[File:Hawkinsmine.JPG|thumb|none|250px|Mk-II No. 75 Hawkins Grenade/Mine]]&lt;br /&gt;
[[File:ForgottenHope2-MkIIMine-Render.jpg|thumb|none|500px|An officially released render of the Hawkins grenade (right), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-No75Hawkins.jpg|thumb|none|600px|Holding a No. 75 &amp;quot;Hawkins&amp;quot; grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Smoke Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] is the main smoke grenade used by all Commonwealth factions, regardless of the theatre of war. Mimicking its real-life characteristics, it doubles as a smoke grenade and a white phosphorus grenade, damaging anyone caught in its impact radius.&lt;br /&gt;
[[File:No77Mk1can.jpg|thumb|none|200px|No. 77, W.P. MK. 1 Incendiary Smoke hand grenade]]&lt;br /&gt;
[[File:ForgottenHope2-No77WP.jpg|thumb|none|600px|Holding a No. 77 white phosphorus grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-No77WP-Fire.jpg|thumb|none|600px|Unscrewing the cap on a No. 77 white phosphorus grenade, arming it.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
The [[RGD-33 stick grenade]] is one of two Soviet/Polish standard hand grenades, this one being mostly issued to riflemen.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|250px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[File:ForgottenHope2-RGD33-Render.jpg|thumb|none|500px|An officially released render of the RGD-33 stick grenade, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-RGD33.jpg|thumb|none|600px|Holding an RGD-33 stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is the other Soviet/Polish standard hand grenade, mostly issued to assault units.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:ForgottenHope2-PPS43-Render.jpg|thumb|none|500px|An officially released render of the F-1 hand grenade (top), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-F1Grenade.jpg|thumb|none|600px|Holding an F-1 hand grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-F1Grenade-Fire.jpg|thumb|none|600px|Pulling the pin on an F-1 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-43 Anti-tank Grenade==&lt;br /&gt;
The [[RPG-43 Anti-tank Grenade]] appears as the standard anti-tank grenade of the Soviets and Poles in-game.&lt;br /&gt;
[[File:RPG-43ATGrenade.jpg|thumb|none|250px|Soviet RPG-43 anti-tank grenade]]&lt;br /&gt;
[[File:ForgottenHope2-RPG43-Render.jpg|thumb|none|500px|An officially released render of the RPG-43 and RDG-1 grenades, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-RPG43.jpg|thumb|none|600px|Holding an RPG-43 anti-tank grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-RPG43-Fire.jpg|thumb|none|600px|Pulling the pin on an RPG-43 anti-tank grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-1 smoke grenade==&lt;br /&gt;
The RDG-1 smoke grenade appears as the standard smoke grenade of the Soviet and Polish factions in-game.&lt;br /&gt;
[[File:RDG-1 Diagram.jpg|thumb|none|200px|RDG-1 smoke grenade diagram]]&lt;br /&gt;
[[File:ForgottenHope2-RDG1.jpg|thumb|none|600px|Holding an RDG-1 smoke grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-RDG1-Fire.jpg|thumb|none|600px|Igniting an RDG-1 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is Germany's standard hand grenade, used by all riflemen until well into 1944.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:ForgottenHope2-Stielhandgranate24-Render.jpg|thumb|none|500px|An officially released render of the Model 24 Stielhandgranate, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Stielhandgranate24.jpg|thumb|none|600px|Holding a Model 24 Stielhandgranate.]]&lt;br /&gt;
[[File:ForgottenHope2-Stielhandgranate24-Fire.jpg|thumb|none|600px|Pulling the pin on a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
===Geballte Ladung===&lt;br /&gt;
A bundle of six Model 24 Stielhandgranaten known as the &amp;quot;Geballte Ladung&amp;quot; is found in rare pick-up German commando kits in North Africa. It rather evidently has a much bigger blast radius than the standard Stielhandgranate.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge.]]&lt;br /&gt;
[[File:ForgottenHope2-GeballteLadung-Render.jpg|thumb|none|500px|An officially released render of the &amp;quot;Geballte Ladung&amp;quot;, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-GeballteLadung.jpg|thumb|none|600px|Holding a Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;.]]&lt;br /&gt;
[[File:ForgottenHope2-GeballteLadung-Fire.jpg|thumb|none|600px|Pulling the pin on a Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Model 43 Stielhandgranate==&lt;br /&gt;
The [[Model 43 Stielhandgranate]] fitted with a fragmentation sleeve appears as the hand grenade issued to most German riflemen beginning in mid-1944.&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|300px|Model 43 Stielhandgranate high-explosive hand grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:ForgottenHope2-Stielhandgranate43-Render.jpg|thumb|none|500px|An officially released render of the Model 43 Stielhandgranate, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Stielhandgranate43.jpg|thumb|none|600px|Holding a Model 43 Stielhandgranate.]]&lt;br /&gt;
[[File:ForgottenHope2-Stielhandgranate43-Fire.jpg|thumb|none|600px|Pulling the cap on a Model 43 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
==Model 39 Eihandgranate==&lt;br /&gt;
The [[Model 39 Eihandgranate]] is issued to all German assault units throughout the entire war, regardless of the map or theatre.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|none|200px|The Model 39 Eihandgranate hand grenade]]&lt;br /&gt;
[[File:ForgottenHope2-Eihandgranate39-Render.jpg|thumb|none|500px|An officially released render of the Model 39 Eihandgranate, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Eihandgranate39.jpg|thumb|none|600px|Holding a Model 39 Eihandgranate.]]&lt;br /&gt;
[[File:ForgottenHope2-Eihandgranate39-Fire.jpg|thumb|none|600px|Pulling the cap on a Model 39 Eihandgranate.]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The [[Nebelhandgranate 39]], the smoke-producing version of the Model 24 Stielhandgranate, appears as a standard smoke grenade for several factions - Germany (until 1944), Italy and Finland.&lt;br /&gt;
[[File:M39Smoke.jpg|thumb|none|300px|Nebelhandgranate 39. This is a later production model with grooves added to the handle so that it would not be mistaken for a Model 24 Stielhandgranate in the dark.]]&lt;br /&gt;
[[File:ForgottenHope2-Nebelhandgranate39-Render.jpg|thumb|none|500px|An officially released render of the Nebelhandgranate 39 (bottom), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Nebelhandgranate39.jpg|thumb|none|600px|Holding a Nebelhandgranate 39.]]&lt;br /&gt;
[[File:ForgottenHope2-Nebelhandgranate39-Fire.jpg|thumb|none|600px|Pulling the pin on a Nebelhandgranate 39.]]&lt;br /&gt;
&lt;br /&gt;
==Model 42 Nebeleihandgranate==&lt;br /&gt;
The Model 42 Nebeleihandgranate replaces the Nebelhandgranate 39 as Germany's standard smoke grenade beginning in 1944.&lt;br /&gt;
[[File:Nebeleihandgranate 42.jpg|thumb|none|200px|Model 42 Nebeleihandgranate]]&lt;br /&gt;
[[File:ForgottenHope2-Nebelhandgranate42.jpg|thumb|none|600px|Holding a Nebeleihandgranate 42.]]&lt;br /&gt;
[[File:ForgottenHope2-Nebelhandgranate42-Fire.jpg|thumb|none|600px|Pulling the pin on a Nebeleihandgranate 42.]]&lt;br /&gt;
&lt;br /&gt;
==OTO Mod. 35==&lt;br /&gt;
The [[OTO Mod. 35]] is Italy's standard hand grenade. It explodes on impact.&lt;br /&gt;
[[File:Italian Bomba a Mano Mod 35 OTO.jpg|thumb|none|200px|OTO Mod. 35 High-Explosive hand grenade]]&lt;br /&gt;
[[File:ForgottenHope2-Carcano-Render.jpg|thumb|none|500px|An officially released render of the OTO Mod. 35 (top), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-OTO35.jpg|thumb|none|600px|Holding an OTO Mod. 35 hand grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-OTO35-Fire.jpg|thumb|none|600px|Pulling the pin on an OTO Mod. 35 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Type L anti-tank grenade==&lt;br /&gt;
The Type L anti-tank grenade is used by Italian anti-tank soldiers.&lt;br /&gt;
[[File:Anti-tank grenade Type L.jpg|thumb|none|200px|Type L anti-tank grenade diagram]]&lt;br /&gt;
[[File:ForgottenHope2-Hafthohlladung-Render.jpg|thumb|none|500px|An officially released render of the Type L grenade (left), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-BombaL.jpg|thumb|none|600px|Holding a Type L anti-tank grenade.]]&lt;br /&gt;
[[File:ForgottenHope2-BombaL-Fire.jpg|thumb|none|600px|Pulling the pin on a Type L anti-tank grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Varsikranaatti M/32==&lt;br /&gt;
The [[Model 17 Stielhandgranate|Varsikranaatti M/32]], a Finnish copy of the Model 17 Stielhandgranate, is the main hand grenade used by the Finnish faction.&lt;br /&gt;
[[File:German ww1 hand grenade.jpg|thumb|none|300px|German Model 17 Stielhandgranate, very visually similar to the Finnish Varsikranaatti M/32.]]&lt;br /&gt;
[[File:ForgottenHope2-Varsikranaatti-Render.jpg|thumb|none|500px|An officially released render of the Varsikranaatti M/32 (centre), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Varsikranaatti.jpg|thumb|none|600px|Holding a Varsikranaatti M/32.]]&lt;br /&gt;
[[File:ForgottenHope2-Varsikranaatti-Fire.jpg|thumb|none|600px|Pulling the pin on a Varsikranaatti M/32.]]&lt;br /&gt;
&lt;br /&gt;
=Mines &amp;amp; Explosives=&lt;br /&gt;
==M2A3 anti-personnel mine==&lt;br /&gt;
The anti-personnel [[M2 Mine|M2A3 mine]] is the US Army's anti-personnel mine of choice. Anti-personnel mines in ''Forgotten Hope 2'' are issued to recon and sniper units, and they need to be deployed prone.&lt;br /&gt;
[[File:M2A3 Mine.jpg|thumb|none|200px|M2A3 anti-personnel mine]]&lt;br /&gt;
[[File:ForgottenHope2-M2Mine-Render.jpg|thumb|none|500px|An officially released render of the M2A3 anti-personnel mine, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M2AP.jpg|thumb|none|600px|Holding an M2A3 anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 anti-tank mine==&lt;br /&gt;
The [[M1 Mine|M1A1 anti-tank mine]] appears as the US Army's standard anti-tank mine. However, it appears very rarely, since US Army engineers are issued TNT charges on most maps. Engineer kits with anti-tank mines can be found as &amp;quot;Easter egg&amp;quot; pick-up kits.&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|250px|M1 (left), M1A1 (right) Anti-tank mine]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1Mine-Render.jpg|thumb|none|500px|An officially released render of the M1A1 anti-tank mine, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-M1A1ATMine.jpg|thumb|none|600px|Holding an M1A1 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Bangalore Torpedo==&lt;br /&gt;
M1A1 Bangalore Torpedos are issued to the US Army engineers landing at Omaha Beach. They are used to blow up the seawall and move inland.&lt;br /&gt;
[[File:Bangalore-Box-2.jpg|thumb|none|200px|Crate containing M1A1 Bangalore Torpedoes]]&lt;br /&gt;
[[File:ForgottenHope2-Bangalore-Render.jpg|thumb|none|500px|An officially released render of the M1A1 Bangalore Torpedo, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Bangalore.jpg|thumb|none|600px|Holding an M1A1 Bangalore Torpedo.]]&lt;br /&gt;
&lt;br /&gt;
==Composition B==&lt;br /&gt;
Composition B charges are issued to most US Army engineers. You are given many charges owing to their relatively weak blast radius.&lt;br /&gt;
[[File:TNTchargeUS.jpg|thumb|none|250px|US Army-issued 1/2 pound TNT charge with 8&amp;quot; prima cord and M1 pull fuze igniter]]&lt;br /&gt;
[[File:ForgottenHope2-M1917Revolver-Render.jpg|thumb|none|500px|An officially released render of the Composition B (top-right), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-CompB.jpg|thumb|none|600px|Holding a Composition B charge.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II anti-personnel mine==&lt;br /&gt;
The Mk II anti-personnel mine is used by all Commonwealth factions.&lt;br /&gt;
[[File:Mk II AP mine.jpg|thumb|none|200px|Mk II anti-personnel mine]]&lt;br /&gt;
[[File:ForgottenHope2-MkIIMine-Render.jpg|thumb|none|500px|An officially released render of the Mk II anti-personnel mine (left), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-MkIIAPMine.jpg|thumb|none|600px|Holding a Mk II anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk V anti-tank mine==&lt;br /&gt;
The Mk V anti-tank mine is used by Commonwealth engineers in the Mediterranean theatre of war.&lt;br /&gt;
[[File:Mk V AT mine.jpg|thumb|none|200px|Mk V anti-tank mine]]&lt;br /&gt;
[[File:ForgottenHope2-MkVMine-Render.jpg|thumb|none|500px|An officially released render of the Mk V anti-tank mine, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-MkVATMine.jpg|thumb|none|600px|Holding a Mk V anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
==Satchel charge==&lt;br /&gt;
Satchel charges are used by British, Canadian and Soviet engineers. It creates a huge explosion.&lt;br /&gt;
[[File:ForgottenHope2-Satchel.jpg|thumb|none|600px|Holding a satchel charge.]]&lt;br /&gt;
&lt;br /&gt;
==POMZ-2 anti-personnel mine==&lt;br /&gt;
The [[POMZ-2 anti-personnel mine]] is the anti-personnel mine used by the Soviet Union and Poland.&lt;br /&gt;
[[File:POMZ-2M.jpg|thumb|none|250px|POMZ-2M anti-personnel mine]]&lt;br /&gt;
[[File:ForgottenHope2-POMZ-Render.jpg|thumb|none|500px|An officially released render of the POMZ-2, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-POMZ2.jpg|thumb|none|600px|Holding a POMZ-2 anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
==TM-35 anti-tank mine==&lt;br /&gt;
The [[TM-35]] is issued to some Soviet and Polish engineers.&lt;br /&gt;
[[File:Tm-35mine.jpg|thumb|none|200px|TM-35 Anti-tank mine]]&lt;br /&gt;
[[File:ForgottenHope2-TM35Mine-Render.jpg|thumb|none|500px|An officially released render of the TM-35 anti-tank mine, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-TM35Mine.jpg|thumb|none|600px|Holding a TM-35 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] is Germany and Finland's anti-personnel mine of choice. Unfortunately, due to engine limitations, ''Forgotten Hope 2'' does not depict the body of the mine thrusting itself vertically in the air when activated.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|200px|S-Mine 35. Note the fuze is in the centre of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:ForgottenHope2-SMine.jpg|thumb|none|600px|Holding an S-Mine.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35==&lt;br /&gt;
The [[Tellermine 35]] is used by German and Italian engineers in the Mediterranean theatre of war.&lt;br /&gt;
[[File:Tellermine35.jpg|thumb|none|200px|Tellermine 35 Anti-tank mine]]&lt;br /&gt;
[[File:ForgottenHope2-Tellermine-Render.jpg|thumb|none|500px|An officially released render of the Tellermine 35 (left) and 43 (right), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Tellermine35.jpg|thumb|none|600px|Readying a Tellermine 35 by screwing on a pressure plate.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 43==&lt;br /&gt;
The [[Tellermine 42|Tellermine 43]] is used by some German engineers on some maps set after 1943.&lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|200px|Tellermine 42 Anti-tank mine - The Tellermine 43 is a simplified version of the T.Mi. 42.]]&lt;br /&gt;
[[File:ForgottenHope2-Tellermine43-Deploy1.jpg|thumb|none|600px|Readying a Tellermine 43 by first inserting a fuze...]]&lt;br /&gt;
[[File:ForgottenHope2-Tellermine43-Deploy2.jpg|thumb|none|600px|...and then screwing a pressure plate onto it.]]&lt;br /&gt;
&lt;br /&gt;
==3kg Sprengbüchse==&lt;br /&gt;
A 3kg Sprengbüchse, also known as a 3kg Geballte Ladung, is issued to German anti-tank soldiers in North Africa and most engineers in Europe.&lt;br /&gt;
[[File:ForgottenHope2-Geballte3kg-Render.jpg|thumb|none|500px|An officially released render of the 3kg Sprengbüchse, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Geballte3kg.jpg|thumb|none|600px|Readying a 3kg Sprengbüchse by screwing in a fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Hafthohlladung==&lt;br /&gt;
The [[Hafthohlladung]] is one of the rarer German anti-tank weapons in the game, used in very few instances beginning in 1943. It is properly depicted as a magnetic anti-tank weapon - when thrown, it will get stuck onto a vehicle and explode shortly after.&lt;br /&gt;
[[File:Hafthohlladung.jpg|thumb|none|200px|Hafthohlladung H3.5]]&lt;br /&gt;
[[File:ForgottenHope2-Hafthohlladung-Render.jpg|thumb|none|500px|An officially released render of the Hafthohlladung (right), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Hafthohlladung-Deploy.jpg|thumb|none|600px|Readying a Hafthohlladung by screwing in an igniter.]]&lt;br /&gt;
[[File:ForgottenHope2-Hafthohlladung-Idle.jpg|thumb|none|600px|Inspecting a Hafthohlladung during an idle animation.]]&lt;br /&gt;
[[File:ForgottenHope2-Hafthohlladung-Fire.jpg|thumb|none|600px|Pulling on the igniter and getting ready to throw the Hafthohlladung.]]&lt;br /&gt;
&lt;br /&gt;
==B4 anti-personnel mine==&lt;br /&gt;
The B4 anti-personnel mine is Italy's anti-personnel mine.&lt;br /&gt;
[[File:B4sketch.jpg|thumb|none|200px|B4 anti-personnel mine diagram]]&lt;br /&gt;
[[File:ForgottenHope2-B4Mine-Render.jpg|thumb|none|500px|An officially released render of the B4 anti-personnel mine, courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-B4APMine.jpg|thumb|none|600px|Holding a B4 anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
==Kasapanos Explosive Charge==&lt;br /&gt;
Finnish improvised &amp;quot;Kasapanos&amp;quot; 4kg explosive charges are used by Finnish engineers in-game.&lt;br /&gt;
[[File:ForgottenHope2-Varsikranaatti-Render.jpg|thumb|none|500px|An officially released render of the Kasapanos (sides), courtesy of Forgotten Hope's website.]]&lt;br /&gt;
[[File:ForgottenHope2-Kasapanos.jpg|thumb|none|600px|Holding a 4kg Kasapanos explosive charge.]]&lt;br /&gt;
[[File:ForgottenHope2-Kasapanos-Fire.jpg|thumb|none|600px|Pulling the pin on a 4kg Kasapanos explosive charge.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Manul004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tokarev_SVT-40&amp;diff=1487673</id>
		<title>Tokarev SVT-40</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tokarev_SVT-40&amp;diff=1487673"/>
		<updated>2022-03-04T15:26:40Z</updated>

		<summary type="html">&lt;p&gt;Manul004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tokarev SVT-40=&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|right|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|right|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
The  '''SVT-40''' is a Soviet semi-automatic battle rifle introduced in 1940, replacing its predecessor, the [[SVT-38]]. It was intended as a replacement for the [[Mosin-Nagant M91/30]] as the Soviet Union's service rifle, but production numbers fell sharply in 1941 and 1942, and only small quantities were produced in 1943 - 1945, with later releases immediately going to the reserve. Production of the SVT-40 ceased in 1945, and it was withdrawn from service shortly after the end of the war.&lt;br /&gt;
&lt;br /&gt;
From 1942 - 1944, the select-fire AVT-40 variant was also produced. The AKT and SKT carbine versions were also produced in small quantities from 1940 - 1943. The former was select-fire, and interestingly preceded the full-size AVT.&lt;br /&gt;
&lt;br /&gt;
The SVT/AVT was also the only Soviet rifle with a detachable magazine to could be used with a single magazine in the field (a trait ubiquitously and falsely attributed to the [[Fedorov Avtomat]]). Originally, the rifles were issued with three magazines, but magazines could be easily lost in battle, and suffered from a some lack of interchangeability from various rifles, so it was easier to equip each rifle with one well-fitted magazine, and reload them with stripper clips, espite attempts to issue more magazines (the [[Gewehr 43]] also suffered from such issues).&lt;br /&gt;
&lt;br /&gt;
There were also 15-round magazines for SVT; they are very rare today, as their production was discontinued in 1942 due to their complexity (since wartime production couldn't maintain the level of quality required for their production), and and are most likely to be found at the sites of former battles. A 20-round drum was also tested, but it was considered unreliable and quickly discontinued.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1940 - 1945)''&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Battle Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x54mmR&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.85}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1226}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|625}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round detachable box magazine (may be loaded with 5-round stripper clips); rare 15-round magazines are existed. There was also an experimental 20-round drum, and 20- and 25-round box magazines.&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Semi-Auto/Full-Auto (AVT-40)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[In the Rear of the Enemy (V tylu vraga)]]'' || [[Nikolay Kryuchkov]] || Nikolay Boykov || rowspan=4| || rowspan=4|1941&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Grechanyy]] || Aleksandr Karpenko&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Shpringfeld]] || Pavel Balandin&lt;br /&gt;
|-&lt;br /&gt;
| || Red Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Fighting Film Collection No. 2 (Boyevoy kinosbornik No. 2)]]'' || [[Boris Shlikhting]] || A German soldier || rowspan=5| || rowspan=5|1941&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Sukhanov]] || A German soldier&lt;br /&gt;
|-&lt;br /&gt;
| [[Larisa Yemelyantseva]] || The Yugoslavian girl&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeniy Nemchenko]] || Yanko&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Yugoslavian resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 6 (Boyevoy kinosbornik No. 6)]]'' || || Red Army soldiers || || 1941&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Antosha Rybkin]]'' || [[Marina Ladynina]] || Larisa || With sword bayonet || rowspan=2|1942&lt;br /&gt;
|-&lt;br /&gt;
| || Red Army soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 8 (Boyevoy kinosbornik No. 8)]]'' || || Soviet and German soldiers || With sword bayonets, some without magazines || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two Soldiers (Dva boytsa)]]'' || || Red Army soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invincible (Nepobedimye)]]'' || || Soviet soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Native Shores (Rodnye berega)]]'' || || Soviet soldiers || With sword bayonets || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front, The (1943)|The Front]]'' || || Soviet soldiers || With sword bayonets || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Hill (Malakhov kurgan)]]'' || || A Soviet sailor || With mockup bayonet || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Unknown Soldiers (Net neizvestnykh soldat)]]'' || || Soviet soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strong with Spirit (Silnye dukhom)]]'' || || Soviet soldiers || Seen in documentary footage || 1967&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Naval Mettle (Morskoy kharakter)]]'' || [[Boris Tokarev]] || Andrey Krotkikh || rowspan=2| || rowspan=2|1970&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Young Winston]]'' || || Soviet guards of honor || Stock footage of Yalta Conference || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Alarm (Duma o Kovpake: Nabat)]]'' || || A Soviet partisan || Documentary Footage || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sokolovo]]'' || [[Ladislav Lakomý]] || LCpl. Hugo Redisch ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kostja and the Radioman (Kostja und der Funker)]]'' || || Soviet partisans || Seen in documentary footage || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Snow-Storm (Duma o Kovpake: Buran)]]'' || [[Viktor Plotnikov]] || Medved || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Orange]]'' ||  || German soldier || Seen in footage from propaganda movie || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Santa Esperansa]]'' || || || Seen in the pile of guns || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Gobi and the Khingan (Govi Khyangand tulaldsan ni)]]'' || || Soviet soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Martial Law (Po zakonam voyennogo vremeni)]]'' || || Soviet soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Come and See (Idi i smotri)]]'' || [[Aleksey Kravchenko]] || Florya Gaishun || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island of Lost Ships (Ostrov pogibshikh korabley)]]'' || || Islanders || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winter War, The|The Winter War]]'' ||  || Soviet &amp;amp; Finnish soldiers || &amp;quot;Stand-in&amp;quot; for the SVT-38 || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It's We, O God! (Eto mi, Gospodi!..)]]'' || || Soviet soldiers || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kruglyanskiy Bridge (Kruglyanskiy most)]]'' || [[Vladimir Gritsevskiy]] || Britvin || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flight of the Intruder]]'' ||  || NVA soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Afghan Breakdown]]'' || || Mujaheddins || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Sniper (1992)|Sniper]]'' || [[Aleksandr Strizhenov]] || Timoteo || rowspan=4| || rowspan=4|1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Armen Dzhigarkhanyan]] || Augusto Savanto&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolai Yeryomenko, Jr.]] || Jay Benson&lt;br /&gt;
|-&lt;br /&gt;
| || Criminal&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ambush (Rukajärven tie)]]'' ||  || Soviet sergeant ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy at the Gates]]'' ||  || Soviet soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Downfall]]'' ||  || Soviet soldier ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tali-Ihantala 1944]]'' ||  || Soviet soldier ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (2008)|Defiance]]'' ||  || Partisan Fighters ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother's War]]'' ||  || Soviet soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dnieper Line: Love and War]]'' || [[Evgeni Sangadjiev]] || Soviet soldier || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Brest Fortress (Brestskaya Krepost)]]'' || || Soviet sniper || With PU scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Paradox Soldiers (My iz budushchego 2)]] || [[Aleksey Barabash]]  || Taras || rowspan=2| || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| || The military history club member&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Tiger (Belyy tigr), The|The White Tiger (Belyy tigr)]]'' || || Soviet soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]'' || || Soviet soldiers and sailors || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Battle of Sevastopol (Bitva za Sevastopol)]]'' || [[Yuliya Peresild]] || Ludmila Pavlichenko || rowspan=2|Sniper variant || rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Valeriy Grishko]] || Gen. Petrov&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1944]]'' ||  || Soviet soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battery Number One (Edinichka)]]'' || || Soviet and German soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Panfilov's 28 (28 panfilovtsev)]]'' || [[Andrey Bodrenkov]] || Ivan Shadrin || rowspan=4| || rowspan=4|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Pshenko]] || Pyotr Dutov&lt;br /&gt;
|-&lt;br /&gt;
| [[Dmitriy Girev]] || Yakov Bondarenko&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrey Nekrasov]] || Illarion Vasilyev&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unknown Soldier, The (2017)|The Unknown Soldier]]'' ||  || Finnish soldier ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tanks for Stalin (Tanki)]]'' || || A Soviet soldier || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Paris! (Na Parizh)]]'' || || Soviet soldiers || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kalashnikov (2020)]]'' || || Red Army soldier || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Axe. 1943 (Topor. 1943)]]'' || || Soviet and German soldiers || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Omega Option (Variant &amp;quot;Omega&amp;quot;)]]'' || || Soviet sailors and soldiers || Seen in documentary footage || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born by Revolution: On the Night of the 20th (Rozhdyonnaya revolyutsiey: V noch na 20-e)]]'' || || Soviet soldiers || Seen in documentary footage || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eternal Call (Vechnyy zov) - Season 1]]'' || || Soviet soldiers || Seen in documentary footage; Ep.9 || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MacGyver (1985 TV Series)]]'' || || Afghan Man || &amp;quot;To Be a Man&amp;quot; (S1E17) / changes back and forth between a Lee-Enfield No.4 due to bad continuity || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liquidation (Likvidatsiya)]]'' || ||Soviet sailors  || With PU scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snipers. Love Under the Gun (Snaypery. Lyubov pod pritselom)]]'' ||  || Soviet soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ash (Pepel)]]'' || Aleksandr Makovskiy || &amp;quot;Pepel&amp;quot;'s henchman || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front]]'' || || Polish partisans || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bitch War (Suchya voyna)]]'' || || A German soldier || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Interpreter (Perevodchik)]]'' || || German soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Covert Affairs - Season 5]]'' || || || Mocked-Up as [[Fedorov Avtomat]] || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flash, The - Season 1|The Flash - Season 1]]'' || ||  ||with PU scope; Seen in gunshop; &amp;quot;The Fastest Man Alive&amp;quot;(S1E08) || 2014-2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunting the Devil (Okhota na dyavola)]]'' || || NKVD personnel || Early and late versions || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One Warrior in the Field (Odin v pole voin)]]'' || || German soldiers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10|''[[Black Pea Coats (Chyornye bushlaty)]]'' || [[Ivan Lapin]] || Kesha || rowspan=7| || rowspan=10|2018&lt;br /&gt;
|-&lt;br /&gt;
| Nikita Kudryavtsev || Motya&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeniy Chernoray]] || Krokha&lt;br /&gt;
|-&lt;br /&gt;
| [[Igor Kulachko]] || &amp;quot;Pomor&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Ivan Latushko || Yukhim&lt;br /&gt;
|-&lt;br /&gt;
| Yuriy Mikhaylovskiy || Stakh&lt;br /&gt;
|-&lt;br /&gt;
| Timur Savin || ''Starshina'' Gusko&lt;br /&gt;
|-&lt;br /&gt;
| Aleksandra Tyuftey || Masha Belaya || rowspan=3|With sniper scope&lt;br /&gt;
|-&lt;br /&gt;
| [[Vyacheslav Krikunov]] || Levontiy&lt;br /&gt;
|-&lt;br /&gt;
| Nikita Lavrenenko || Tsaryov&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Translation from German (Perevod s nemetskogo)]]'' || || A State Security operative || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Sea (Chyornoye more)]]'' || || Soviet soldiers and sailors || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Saboteur 3: Crimea (Diversant. Krym)]]'' || || Soviet sailors and German soldiers and ''Hilfspolizei''. || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dzhulbars (2020)|Dzhulbars]]'' || || Soviet Border Guards and German soldiers || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Game ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || || With and without sniper scope || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: United Offensive]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stalin Subway]]'' ||SVT-38 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Orchestra: Ostfront 41-45]]'' || SVT-40 Semi Auto Rifle || || w/o bayonet and PU scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[UberSoldier]]'' || || || Scoped version || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || || || SVT-40 (can appear with a PU scope) and AVT-40. Both can be fitted with a bayonet || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cryostasis]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968 Tunnel Rats (VG)]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Spies: Moment of Truth]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Spies: Moment of Truth]]'' || || || Tokarev SVT-40 with PU || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Orchestra 2: Heroes of Stalingrad]]'' || || || SVT-40 and full-auto AVT-40 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite V2]]'' || SVT-40 || Scoped || Only with pre-order || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]]''||&amp;quot;SVT-40&amp;quot; |||| added in  Lifeline DLC (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy Front]]'' || SVT-40 SCOPED|| Scoped || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||SVT-40 ||PU scope and bayonet || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite III]]'' || || Scoped || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || ||with PU|| || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heroes &amp;amp; Generals]]'' || ||with and without PU scope|| || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || Optional PU scope || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || &amp;quot;SVT-40&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Vanguard]]'' || &amp;quot;SVT-40&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Enlisted]]'' || || ||Tokarev SVT-40 || rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| || ||Tokarev SVT-40 with PU scope&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Love, Death &amp;amp; Robots - Season 1]]'' || Uncredited Actor || Maxim || rowspan=&amp;quot;2&amp;quot; |&amp;quot;Secret War&amp;quot; (S1E18)|| rowspan=&amp;quot;2&amp;quot; | 2019&lt;br /&gt;
|-&lt;br /&gt;
| ||Soviet soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tokarev AKT-40=&lt;br /&gt;
[[file:AKT-40.jpg|thumb|right|450px|Tokarev AKT-40 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot; |-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tokarev AVT-40=&lt;br /&gt;
[[file:AVT-40.jpg|thumb|right|450px|Tokarev AVT-40 with 15-round magazine - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot; |-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || || || || 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>Manul004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PTRD-41&amp;diff=1268220</id>
		<title>PTRD-41</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PTRD-41&amp;diff=1268220"/>
		<updated>2019-04-18T09:13:44Z</updated>

		<summary type="html">&lt;p&gt;Manul004: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PTRD-41.jpg‎|thumb|right|500px|PTRD-41 Anti-tank rifle - 14.5x114mm]]&lt;br /&gt;
[[File:PTRD rifle and cleaning kit.jpg|thumb|right|500px|PTRD-41 Anti-tank rifle with cleaning kit - 14.5x114mm]]&lt;br /&gt;
__TOC__&lt;br /&gt;
=Specifications=&lt;br /&gt;
(1941 - 1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Anti-Tank Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 14.5x114mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|17.3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|2020}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|1350}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' Single-Shot&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Hybrid bolt-action (bolt-action loading with automatic extraction)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Films==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last Hill (Malakhov kurgan)]]'' || [[Fyodor Ishchenko]] || A Soviet sailor || rowspan=2| || rowspan=2|1944&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Turning Point (Velikiy perelom)]]'' || || Soviet soldiers || || 1945&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Son of the Regiment (Syn polka) (1946)|Son of the Regiment (Syn polka)]]'' || || Soviet soldiers || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Victorious Return (Majup ar uzvaru)]]'' || [[Leonids Leimanis]] || Opmanis || rowspan=2| || rowspan=2|1948&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star (Zvezda), The (1949)|The Star (Zvezda)]]'' || || Soviet soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of Stalingrad (Stalingradskaya bitva), Part I]]'' || || Soviet soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of Stalingrad (Stalingradskaya bitva), Part II]]'' || || Soviet soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[At That Time, at Christmas... (Tenkrát o vánocích)]]'' || [[Jirí Sovák]] || Pvt. Karlicek || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ballad of a Soldier]]''|| [[Vladimir Ivashov]] || Alyosha Skvortsov|| ||1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Hard Hour (V trudnyy chas)]]'' || || Soviet soldiers || || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Living and the Dead (Zhivye i Myortvye), The|The Living and the Dead (Zhivye i Myortvye), The]]''||  || Russian soldiers|| ||1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[And All Will Be Quiet (Potem nastapi cisza)]]''  || [[Daniel Olbrychski]] || SLt. Stefan 'Zbik' Olewicz ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
|''[[And All Will Be Quiet (Potem nastapi cisza)]]''  ||  || Polish soldiers ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Wild Honey (Dikiy myod)]]'' || [[Gurgen Tonunts]] || Sgt. Guloyan || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanislav Chekan]] || Pvt. Fedyak&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Retribution (Vozmezdie)]]'' || || Soviet soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Liberation: Breakthrough]]''|| || Russian soldiers|| ||1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Liberation: Breakthrough]]''|| [[Boris Zajdenberg]] || Capt. Orlov|| ||1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[They Fought for Their Country]]''|| || Russian soldiers|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sokolovo]]''||[[Jan Kanyza]] || Rataj|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Long Miles of War (Dolgie vyorsty voyny)]]'' || [[Aleksandr Vdovin]] || Svist || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Snow-Storm (Duma o Kovpake: Buran)]]'' || || Soviet partisans || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Carpathians, Carpathians... (Duma o Kovpake: Karpaty, Karpaty...)]]'' || || Soviet partisans || || 1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[One-Two, Soldiers Were Going...]]''|| || Russian soldiers|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[One-Two, Soldiers Were Going...]]''||[[Leonid Bykov]] || Corporal Svyatkin|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[One-Two, Soldiers Were Going...]]''||[[Vladimir Konkin]]|| Lieutenant Suslin|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front Beyond the Front Line (Front za liniey fronta)]]'' || || Soviet soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Country Trip of Sergeant Tsybulya (Dachnaya poezdka serzhanta Tsybuli)]]'' || || Soviet soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front in the Rear of the Enemy (Front v tylu vraga)]]'' || || Soviet soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Division Commander (Den komandira divizii)]]'' || || Soviet soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle for Moscow]]''|| || Soviet soldiers|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snipers (Snaypery)]]'' || ||Soviet soldier || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battalions Request Fire (Batalyony prosyat ognya)]]'' || [[Nikolai Karachentsov]] || Lt. Orlov || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battalions Request Fire (Batalyony prosyat ognya)]]'' || || Soviet soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-offensive (Kontrudar)]]'' || [[Vadim Kirilenko]] || Pvt. Antsiferov || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-offensive (Kontrudar)]]'' || [[Bekzod Hamraev]] || Pvt. Rakhimov || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-offensive (Kontrudar)]]'' || [[Boris Boldyrevsky]] || Pvt. Akkuratov || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-offensive (Kontrudar)]]'' || || Soviet soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Philosophy of a Knife]]''||||Soviet soldier||archive footage||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Back in Time (My iz budushchego)]]'' || [[Daniil Strakhov]] || 1st Lt. Demin ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Degraded Officer (Razzhalovannyi)]]'' || || Soviet soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[White Tiger (Belyy tigr), The|The White Tiger (Belyy tigr)]]''|||| Soviet soldiers|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Panfilov's 28 (28 panfilovtsev)]]'' || [[Azamat Nigmanov]] || Musabek Sengirbaev || rowspan=3| || rowspan=3|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Amadu Mamadakov]] || Alikbay Kosaev&lt;br /&gt;
|-&lt;br /&gt;
| [[Anton Paderin]] || Pyotr Yemtzov&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Omega Option (Variant &amp;quot;Omega&amp;quot;)]]'' || || Soviet soldiers || Seen in documentary footage || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born by Revolution: On the Night of the 20th (Rozhdyonnaya revolyutsiey: V noch na 20-e)]]'' || || Soldiers of Moscow People's Militia || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eternal Call (Vechnyy zov) - Season 2]]'' || || Soviet soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Orchestra: Ostfront 41-45]]''||&amp;quot;PTRD AT Rifle&amp;quot;||||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]''||&amp;quot;PTRD1941&amp;quot;||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metro: Last Light]]''||&amp;quot;Preved&amp;quot;||||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heroes &amp;amp; Generals]]''||||||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || Maya Jingu ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darker Than Black: Gemini of the Meteor]]''||Suōu Pavlichenko||||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[V.A. Degtyarev Plant]] - A list of all firearms manufactured by V.A. Degtyarev Plant (ZiD).&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;/div&gt;</summary>
		<author><name>Manul004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=12_Gauge_Double_Barreled_Shotgun&amp;diff=1268219</id>
		<title>12 Gauge Double Barreled Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=12_Gauge_Double_Barreled_Shotgun&amp;diff=1268219"/>
		<updated>2019-04-18T09:08:00Z</updated>

		<summary type="html">&lt;p&gt;Manul004: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Stevens12GaugeShotgun.jpg‎|thumb|right|500px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 gauge]]&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg‎|thumb|right|500px|Charles Parker 1878 Side by Side Shotgun - 12 gauge.  The Parker Gun Company was absorbed into Remington in 1934.]]&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|right|500px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|right|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|right|500px|Modern Baikal MP-43 Commercial hammerless side by side shotgun - 12 gauge.  Baikal is a Russian manufacturer and a version of this budget shotgun is known as the Remington Spartan SPR 220.]]&lt;br /&gt;
[[Image:Deeleyshotgun.jpg|thumb|right|500px| Samuel Buckley &amp;amp; Company/Anson &amp;amp; Deeley Side by Side Shotgun - 12 gauge]]&lt;br /&gt;
[[File:WinchesterModel24Double.jpg|thumb|right|500px|Winchester Model 24 Side by Side - 12 gauge]]&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|right|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Blued stainlessreceiver.jpg|thumb|right|500px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]&lt;br /&gt;
[[Image:Longfowler.jpg|thumb|right|500px|Stoeger/IGA Longfowler side by side Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Zaballa 213.jpg|thumb|right|500px|Zabala 213 side by side Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|right|500px|Savage/Stevens 311A Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:J.P. Sauer Double Barrel Shotgun.jpg|thumb|right|500px|J.P. Sauer Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Merkel40e.jpg|thumb|right|500px|Merkel 40E Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonSPR210.jpg‎ |thumb|right|500px|Remington SPR210 Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonSPR210Cowboy.jpg‎|thumb|right|500px|Remington SPR210 Shotgun Hammerless Coach Gun - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonSPR220.jpg‎|thumb|right|500px|Remington SPR220 Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonSPR220Cowboy.jpg‎ |thumb|right|500px|Remington SPR220 Shotgun Exposed hammer Cowboy Action Gun - 12 gauge]]&lt;br /&gt;
[[Image:R VG BENTLEY CLUNN.JPG|thumb|right|500px|VG Bentley - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
The vast majority of shotguns seen in films and television are 12 gauge shotguns.  Despite the existence of other gauges like 410, 16, 20, and 28 as well as the older 10 gauge and 8 gauge punt guns (and others), the shotguns most likely to be seen in a film would be the ubiquitous 12 gauge.  &lt;br /&gt;
&lt;br /&gt;
There are many instances of '''12 Gauge Double Barreled shotguns''' in films, television, and video games. However it is difficult to determine the exact make and model of gun since the distinctive features are hard to make out, even in close up. However, it is possible to ID the guns eventually if enough of their details are clearly visible in a film. Several things make this possible:&lt;br /&gt;
&lt;br /&gt;
a)The Wooden foregrips are distinctive as is the factory checkering,&amp;lt;br&amp;gt;b)The lever that removes the foregrip is distinctive,&amp;lt;br&amp;gt;c)The buttstock is distinctive as well as the shape as seen from the side profile.&lt;br /&gt;
&lt;br /&gt;
It is hoped that more and more of these 'mystery' shotguns will be identified as time goes on.&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:12 Gauge Double Barreled Shotgun|talk page]] for additional models and variants of the 12 Gauge Double Barreled Shotgun not shown on the main page. See also [[Double barreled shotgun]] for Double Barreled Shotgun models with their own pages.'''&lt;br /&gt;
&lt;br /&gt;
==Side by Side Shotgun==&lt;br /&gt;
&lt;br /&gt;
The 12 gauge side by side shotgun is the iconic hunting or 'country' shotgun.  From Jed Clampett of &amp;quot;The Beverly Hillbillies&amp;quot; to Frank Castle in ''[[Punisher, The (2004)|The Punisher]]'', the side by side shotgun has been the staple of the hunter or sportsman.  The Black powder versions are iconic weapons of the Old West and percussion cap or muzzle loader shotguns are symbols of the Pioneer expansion westward throughout the 1800s.  As of the late 1890s, double barreled shotguns were built to withstand the higher pressures of the modern smokeless powder shells.  &lt;br /&gt;
&lt;br /&gt;
'''''This section is for all Side by Side shotguns of legal length (i.e. 18&amp;quot; to 28&amp;quot; (or longer)'''''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tarzan of the Apes]]'' || Thomas Jefferson || Professor Porter ||  || 1918&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Gold Rush]]'' ||  [[Charlie Chaplin]] || The Tramp || ||rowspan=3| 1925&lt;br /&gt;
|-&lt;br /&gt;
|| Tom Murray ||Black Larsen||&lt;br /&gt;
|-&lt;br /&gt;
|| Mack Swain ||Big Jim McKay||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[By the Law (Po zakonu)]]''||[[Vladimir Fogel]]||  Michael Dennin  || ||rowspan=2| 1926&lt;br /&gt;
|-&lt;br /&gt;
|| [[Aleksandra Khokhlova]] || Edith Nelson ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man Who Knew Too Much, The (1934)|The Man Who Knew Too Much]]''||||||||1934&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Petrified Forest]]''||[[Adrian Morris]]||Ruby||||1936&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Ski Battalion (Za Sovetskuyu Rodinu)]]'' || [[Pyotr Kirillov]] || Lt. Riuttu || rowspan=3| || rowspan=3|1937&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Chuvelyov]] || Arttu&lt;br /&gt;
|-&lt;br /&gt;
| || Red partisans&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Defense of Volochayevsk]]'' ||  [[Lev Sverdlin]] || Col. Ushijima || ||rowspan=3| 1938&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pavel Volkov]] ||Fyodor||&lt;br /&gt;
|-&lt;br /&gt;
|| ||Partisans||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Each Dawn I Die]]'' || ||Prison Guard   ||  || 1939&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sundown]]''|| [[Harry Carey]] || Dewey ||  || 1941&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Fighting Film Collection No. 6 (Boyevoy kinosbornik No. 6)]]'' || [[Pavel Geraga]] || Onisim Petrov || rowspan=4| || rowspan=4|1941&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandra Danilova]] || Pyotr Petrov's wife&lt;br /&gt;
|-&lt;br /&gt;
| [[Vasili Novikov]] || Old partisan&lt;br /&gt;
|-&lt;br /&gt;
| || Partisans&lt;br /&gt;
|-&lt;br /&gt;
|''[[Went the Day Well?]]''||[[Edward Rigby]]|| Bill Purvis||||1942&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lady Gangster]]''  || ||  Police Officer||||1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Will Come Back (Sekretar raykoma)]]'' || [[Mikhail Zharov]] || Gavrila Fedorovich Rusov || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kotovsky]]'' || [[Mikhail Astangov]] || Karakozen || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 11 (Boyevoy kinosbornik No. 11)]]'' || || Soviet partisans || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 12 (Boyevoy kinosbornik No. 12)]]'' || [[Mikhail Zharov]] || Grandfather || || 1942&lt;br /&gt;
|-&lt;br /&gt;
|''[[Golden Path (Oqros biliki)]]''||[[Fyodor Ishchenko]]||Rybak||||1945&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Fort Apache]]''||[[Grant Withers]]|| Silas Meacham || ||rowspan=2| 1948&lt;br /&gt;
|-&lt;br /&gt;
|| [[Francis Ford]]||Fen || &lt;br /&gt;
|-&lt;br /&gt;
|''[[My Darling Clementine]]'' || [[Henry Fonda]] ||Wyatt Earp || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paleface, The|The Paleface]]'' || || Backwoodsmen || || 1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Johnny Belinda (1948)|Johnny Belinda]]''|| [[Jane Wyman]]|| Belinda McDonald || ||1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Johnny Belinda (1948)|Johnny Belinda]]''|| [[Charles Bickford]]|| Black McDonald || ||1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stray Dog]]'' || ||  || || 1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rio Grande]]''|||| A Deputy Marshal||||1950&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[His Kind of Woman]]'' || [[Vincent Price]] || Mark Cardigan || ||rowspan=2| 1951&lt;br /&gt;
|-&lt;br /&gt;
||  || Lodge guest ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch (Noita palaa elämään)]]'' || Aku Korhonen || Baron Hallberg || || 1952&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Chuk and Gek]]'' ||Nikolai Komissarov|| Watchman ||||rowspan=2| 1953&lt;br /&gt;
|-&lt;br /&gt;
||[[Vera Vasileva]] || Mother ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=17|''[[Incident in the Taiga (Sluchay v tayge)]]'' || [[Boris Bityukov]] || Andrey Pavlovich Sazonov || rowspan=17| || rowspan=17|1954&lt;br /&gt;
|-&lt;br /&gt;
| Rimma Shorokhova || Yelena Mikhaylovna Sedykh&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Antonov]] || Fyodor Nikolaevich Volkov&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Kubatskiy]] || Nikita Stepanovich&lt;br /&gt;
|-&lt;br /&gt;
| Gombozhap Tsydynzhapov || Bogduyev&lt;br /&gt;
|-&lt;br /&gt;
| Muza Krepkogorskaya || Katya Volkova&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Kuznetsov]] || Dolgushin&lt;br /&gt;
|-&lt;br /&gt;
| Tsyren Shagzhin || Uladay&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyotr Lyubeshkin]] || Yegor Ivanovich&lt;br /&gt;
|-&lt;br /&gt;
| [[Konstantin Nemolyayev]] || Mefodiy&lt;br /&gt;
|-&lt;br /&gt;
| Valentina Belyaeva || Maria&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Gulyaev]] || Yasha&lt;br /&gt;
|-&lt;br /&gt;
| [[Yevgeniya Ten]] || Jaghda Anykanova&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Ryzhov]] || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Aleksandr Timontayev || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Lkhasaran Linkhovoin || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| || Hunters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1954)]]''|| ||Japanese Villagers||||1954&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny Guitar]]'' || [[Mercedes McCambridge]] || Emma Small ||  || 1954&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny Guitar]]'' || Clem Harvey || Posseman ||  || 1954&lt;br /&gt;
|-&lt;br /&gt;
|''[[They Come Out of the Darkness (Pricházejí z tmy)]]''|| Adolf Král || Karel Martinec ||  ||1954&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[School of Courage (Shkola muzhestva)]]'' || [[Yevgeni Kudryashov]] || A student || || rowspan=2|1954&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgi Gumilevsky]] || Akim Ryabukha || Possibly TOZ-B&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Road (Doroga)]]'' || [[Andrei Popov]] || Sergei Ignatyevich Baytalin || rowspan=4| || rowspan=4|1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Avdyushko]] || Vasya&lt;br /&gt;
|-&lt;br /&gt;
| [[Lev Sverdlin]] || Beimbetov&lt;br /&gt;
|-&lt;br /&gt;
| [[Boris Bityukov]] || A musician&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Tracks in the Snow (Sledy na snegu)]]'' || [[Pyotr Reshetnikov]] || Innokentiy Bykadyrov || rowspan=3|Possibly TOZ-B or TOZ-BM || rowspan=3|1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Medvedev]] || Ivan Sharaborin&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgi Gumilevsky]] || Pakhomych&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And God Created Woman]]'' || ||  || hanging on the wall || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Day of Fury]]''|| || || in arms rack ||1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baby Doll]]'' || [[Karl Malden]] || Archie Lee Meighan || || 1956&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[At Map Grid 45 (V kvadrate 45)]]'' || [[Vsevolod Platov]] || Valentin Volgin || rowspan=&amp;quot;4&amp;quot;|probably TOZ-B || rowspan=&amp;quot;4&amp;quot;|1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Zeldin]] || Shmelyov&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Voronov]] || The elder saboteur&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolai Khryashchikov]] || Grigory Fedotov&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Count's Ruins (Na grafskikh razvalinakh)]]'' || [[Georgi Gumilevsky]] || Maksim Nefyodovich Babushkin || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smugglers of Death]]'' || [[Miroslav Holub]] || Gamekeeper Paleček || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Catch a Thief]]''  || [[Cary Grant]] || John Robie || || 1955 &lt;br /&gt;
|- &lt;br /&gt;
| ''[[20 Million Miles to Earth]]'' ||[[Sid Cassel]] ||Farmer ||||1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Eshelon (Zolotoy eshelon)]]'' || || A Red partisan || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Sidney Street ]]'' ||  || London police ||  || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Magnificent Seven (1960)|The Magnificent Seven]] || ||  Man guarding graveyard || || 1960&lt;br /&gt;
|-&lt;br /&gt;
|''[[How the West Was Won]]'' ||[[George Peppard]] || Zeb Rawlings|| || 1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[To Kill a Mockingbird]]'' ||  ||Vigilante||||1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[Treasure of Silver Lake]]''|| [[Lex Barker]]||Old Shatterhand||||1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure of Silver Lake]]''|| [[Götz George]]|| Fred Engel |||| 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure of Silver Lake]]''|| [[Marianne Hoppe]] ||Mrs. Butler|||| 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Four Days of Naples (Le quattro giornate di Napoli)|The Four Days of Naples]]'' || || Italian Resistance fighters || || 1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[Apache Gold]]''||[[Lex Barker]]|| Old Shatterhand||||1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Highway Pick-Up (Chair de poule)]]'' ||  || Roux's son || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Girl Hunters]]'' || [[Mickey Spillane]] || Mike Hammer ||  || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Girl Hunters]]'' || [[Shirley Eaton]] || Laura Knapp ||  || 1963&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killers, The (1964)|The Killers]]''||[[Robert Phillips]]||George Fleming||||1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Atentát]]''|| [[Oldrich Lukes]] || Gamekeeper ||  || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Old Shatterhand]]'' || [[Ralf Wolter]] || Sam Hawkens || rowspan=3| || rowspan=3|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirko Ellis]] || Joe Burker&lt;br /&gt;
|-&lt;br /&gt;
| || Dixon's henchmen, Apache and Comanche warriors&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Yellow One]]'' ||  [[Lex Barker]] || Kara Ben Nemsi ||rowspan=3| The Bear Killer ||rowspan=3| 1964&lt;br /&gt;
|-&lt;br /&gt;
|| Marianne Hold|| Annette Galingré &lt;br /&gt;
|-&lt;br /&gt;
|| [[Ralf Wolter]] || Hadschi Halef Omar &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Amongst Vultures]]'' || [[Walter Barnes]] || Martin Bauman Sr. || rowspan=4| || rowspan=4|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Renato Baldini]] || Judge Leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Medar]] || Baker Sr.&lt;br /&gt;
|-&lt;br /&gt;
| || Settlers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Cuba (Soy Cuba)]]'' || || Cuban guerrillas || || 1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Heroes of Telemark]]''||[[Michael Redgrave]]||Uncle||||1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Major Dundee]]''||[[José Carlos Ruiz]]|| Riago || || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Major Dundee]]''||[[R.G. Armstrong]]|| Reverend Dahlstrom|| || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Major Dundee]]''||[[Dub Taylor]]|| Priam || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sons of Katie Elder]]''|| [[Paul Fix]] || Sheriff Watson ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Old Surehand]]'' || [[Veljko Maricic]] || McHara || rowspan=2| || rowspan=2|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Miroslav Buhin]] || Bob McHara&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chase, The (1966)|The Chase]]''  || || Posse  || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island of Terror]]'' || || || ||1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Honey (Dikiy myod)]]'' || [[Lev Polyakov]] || A geologist || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Winnetou and the Crossbreed]]'' || [[Uschi Glas]] || Apanatschi ||rowspan=3| || rowspan=3|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Walter Barnes]] || McHaller&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Leib]] || Pincky&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Thunder at the Border]]'' || [[Rod Cameron]] || Old Firehand || rowspan=7| || rowspan=7|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Brice]] || Winnetou&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Armstrong]] || Tom&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Medar]] || Caleb&lt;br /&gt;
|-&lt;br /&gt;
| [[Ilija Ivezic]] || Moses&lt;br /&gt;
|-&lt;br /&gt;
| [[Harald Leipnitz]] || Silers&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor de Kowa]] || Sir Robert Ravenhurst&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Heat of the Night]]'' || |[[James Patterson]]|| Mr. Purdy||  || 1967 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hombre]]'' || [[Martin Balsam]] ||Henry Mendez  || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cool Hand Luke]]'' ||  [[Luke Askew]] || Boss Paul  || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sorrel Flower (Fleur d'oseille)]]'' || [[Mireille Darc]] || Catherine || also sawed-off|| 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sorrel Flower (Fleur d'oseille)]]'' || Anouk Ferjac || Marité || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bonnie and Clyde]]'' || [[Gene Hackman]] || Buck Barrow ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Agent W4C, The|The End of Agent W4C]]'' || [[Jan Libícek]] || A Resident ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I, Justice (Já, spravedlnost)]]'' || [[Angelica Domröse]] || Inge ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Shock Troops (Un homme de trop)]]'' || [[Jacques Perrin]] || Kerk ||rowspan=2| || rowspan=2|1967&lt;br /&gt;
|-&lt;br /&gt;
| || Resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Major &amp;quot;Whirlwind&amp;quot; (Mayor &amp;quot;Vikhr&amp;quot;)]]'' || [[Vladislav Strzhelchik]] || Col. Berg || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Once Upon a Time in the West]]''||[[Frank Wolff]]||Father||black powder||1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Targets (1968)|Targets]]'' || [[Tim O'Kelly]] || Bobby Thompson || || 1968 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Otley]]''|| [[Leonard Rossiter]] || Johnson ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Otley]]''|| [[James Villiers]] || Hendrickson ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marathon, The (Maratón)|The Marathon (Maratón)]]'' || [[Jaromír Hanzlík]] || Ruda Strecha || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[I, Justice (Já, spravedlnost)]]|| [[Angelica Domröse]] ||Inge ||||1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Madigan]]''||||N.Y.P.D. officer||||1968&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Targets (1968)|Targets]]'' ||  [[Tim O'Kelly]]  ||  Bobby Thompson  || || 1968 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Chitty Chitty Bang Bang]]'' || [[Gert Fröbe]] || Baron Bomburst ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[One Chance in One Thousand (Odin shans iz tysyachi)]]'' || [[Nikolay Grinko]] || Denis Korneevich Prokhorenko || rowspan=4| || rowspan=4|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Grigoriy Shpigel]] || SS-Sturmbannfuhrer Schirach&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Savosin]] || Maj. Kracht&lt;br /&gt;
|-&lt;br /&gt;
| || German officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On a Comet]]'' || [[Karel Effa]] || Corporal Ben  ||  || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rider on the Rain (Le passager de la pluie)]]'' || [[Marlène Jobert]] || Mélancolie 'Mellie' Mau ||  || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Big Man]]'' ||||Stagecoach guard ||||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Big Man]]'' ||||Stagecoach guard ||||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Big Man]]'' ||||Stagecoach guard ||||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chisum]]'' ||[[Forrest Tucker]] ||Lawrence Murphy||||1970 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chisum]]'' ||[[Ben Johnson]]||James Pepper||(coach gun)||1970 &lt;br /&gt;
|- &lt;br /&gt;
| ''[[No Blade Of Grass]]'' ||[[Nigel Davenport]] || John Custance |||| 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Angels (Chernite angeli)]]'' || || Participants of shooting contest || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Carter (1971)|Get Carter]]''  || [[Michael Caine]]  || Jack Carter || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prime Cut]]''|| || Henchmen || || 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Take It Easy It's a Waltz (Laisse aller ... c'est une Valse)]]''||[[Paul Préboist]]|| As Rollas||||1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannie Caulder]]'' ||[[Strother Martin]] || Rufus Clemens |||| 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Jake]]'' || [[John Wayne]] || Jake McCandles ||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Jake]]'' ||  [[Christopher Mitchum]] || Michael McCandles ||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Jake]]'' ||  [[Bruce Cabot]]|| Sam ||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Jake]]'' || [[Richard Boone]] ||John Fain ||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Straw Dogs]]''|| [[Dustin Hoffman]] || David Sumner |||| 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Seventh Bullet (Sedmaya pulya)]] || uncredited || Ghulyam|| || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Godfather (1972)|The Godfather]] || [[Richard S. Castellano]] || Peter Clemenza|| || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Godfather (1972)|The Godfather]] || [[Angelo Infanti]] ||  Fabrizio || || 1972 &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Godfather (1972)|The Godfather]] || [[Franco Citti]] ||  Calo|| || 1972  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Path Towards Uninterested Love (Tropoy beskorystoy lyubvi)]]'' ||[[Dmitriy Orlovskiy]]|| Forester Mikhalych ||||rowspan=4| 1972&lt;br /&gt;
|-&lt;br /&gt;
||[[Arkadi Tolbuzin]] || Poacher Viktor ||&lt;br /&gt;
|-&lt;br /&gt;
||Sergei Yurtajkin || Poacher Lyokha ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Evgeniy Zosimov]] || Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great Northfield Minnesota Raid]]''|| [[R.G. Armstrong]] || Clell Miller ||||1972&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Chato's Land]]'' || [[Simon Oakland]] || Jubal Hooker || rowspan=2| || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Dyneley]] || Ezra Meade&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man from Acapulco, The (Le Magnifique)|The Man from Acapulco (Le Magnifique)]]''||[[Jean-Paul Belmondo]]|| Bob Saint-Clair|| Sawn-off ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Oklahoma Crude]]''|| [[John Mills]]|| Cleon Doyle||||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent One, The (Le Silencieux)|The Silent One (Le Silencieux)]]''|| || KGB killer in a car || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Electra Glide in Blue]]'' || || Drug smuggler |||| 1973&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Papillon]]''  || [[John Quade]] || Masked Breton|| || 1973&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Seven-Ups]]'' || [[Victor Arnold]]  || Barilli |||| 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || [[Joe Don Baker]] || Buford Pusser || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Plains Drifter]]''||[[Anthony James]]||Cole Carlin||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Plains Drifter]]''||[[John Mitchum]]||Warden||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And on the Pacific... (I na Tikhom Okeane...)]]'' || [[Vladimir Van-Zo-Li]] || Xing Bing Wu ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Sugarland Express, The|The Sugarland Express]]''  || ||  civilian police reservist |||| 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foxy Brown]]''  ||  [[Peter Brown]] || Steve Elias  ||||  1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Bring Me the Head of Alfredo Garcia]]''|| || Grandpa || ||  1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Zardoz]]'' || || Exterminators || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[McQ]]'' ||  [[Al Lettieri]]|| Santiago || || 1974 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Melvin Purvis G-MAN]]''|| [[Elliott Street]]||Buckwheat Longaker||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Melvin Purvis G-MAN]]''|| Bob Pinson ||Mr. Longaker||||1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Aggression (L'Agression)]]'' || [[Claude Brasseur]] || André Ducatel ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day That Shook the World, The|The Day That Shook the World]]'' || [[Christopher Plummer]] || Archduke Ferdinand ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day That Shook the World, The|The Day That Shook the World]]'' || [[Florinda Bolkan]] || Sophie ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Libera, My Love (Libera, amore mio ...)]]'' || [[Adolfo Celi]] || Libera's father || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Gun, The (Le vieux fusil)|The Old Gun (Le vieux fusil)]]'' || [[Philippe Noiret]] ||Julien Dandieu || || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doc Savage: The Man of Bronze]]''|| [[Ron Ely]] || Doc Savage||||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadly Tower, The|The Deadly Tower]]''|| [[Kurt Russell]] || Charles Whitman||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[French Detective, The (Adieu, poulet)|The French Detective (Adieu, poulet)]]'' ||  || Mercier sons ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Boy and His Dog]]'' || [[Tim McIntire]] || Theater guard  || || 1975 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Yakuza]]'' || [[Robert Mitchum]] || Harry Kilmer || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Yakuza]]'' ||  [[James Shigeta]]  || Goro || || 1975 &lt;br /&gt;
|-&lt;br /&gt;
|   ''[[French Connection II]]'' ||  [[Fernando Rey]] || Charnier|| || 1975&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Bite The Bullet]]'' ||  [[Candice Bergen]] || Miss Jones || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Lost Expedition (Propavshaya ekspeditsiya)]]'' || [[Sergey Shevkunenko]] || Mitya || rowspan=2| || rowspan=2|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Grinko]] || Smelkov&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peasant Son (Krestyanskiy syn)]]'' || || Red partisans || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Golden River (Zolotaya rechka)]]'' || [[Andrey Kharybin]] || Tyomka || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eagle Has Landed]]'' ||[[Jenny Agutter]] ||Molly || || 1976&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Eagle Has Landed]]'' ||  [[Donald Sutherland]] || Liam Devlin  || ||1976&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Jaws]]'' || || Shark Hunter || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Victor (Pobeditel)]]'' || [[Evgeniy Shutov]] || Mityay Arsanov || rowspan=3| || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Lobanov]] || Yegor&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Loktev]] || Aleksandr Ganin&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Armed and Dangerous (Vooruzhyon i ochen opasen)]]''||Lyudmila Senchina||  Julie Prudhomme  || ||rowspan=2| 1977&lt;br /&gt;
|-&lt;br /&gt;
||  || gold digger ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' || || Police officer || Side by side || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Am the Law (Il prefetto di ferro)]]''|| [[Giuliano Gemma]]||Caesare Mori||||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Am the Law (Il prefetto di ferro)]]''|||| Various ||||1977&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Deep]]'' ||[[Robert Shaw]]|| Romer Treece || ||rowspan=3| 1977&lt;br /&gt;
|-&lt;br /&gt;
||[[Jacqueline Bisset]]  ||  Gail Berke ||&lt;br /&gt;
|-&lt;br /&gt;
|| || Henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death of a Corrupt Man (Mort d'un pourri)]]'' || [[Alain Delon]] || Xavier 'Xav' Maréchal ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death of a Corrupt Man (Mort d'un pourri)]]'' || [[Klaus Kinski]] || Nicolas Tomski ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''The Silent Nephew (Un neveu silencieux)'' || [[Jean Bouise]] || Alexandre ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Thunder]]'' ||  [[William Devane]] || Major Charles Rane || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Buffalo]]'' || [[Douglas Hume]] || Aaron Pratt || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[F.I.S.T.]]'' || ||  Mob enforcers || || 1978&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Go Tell the Spartans]]''  || || South Vietnamese militia ||||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Deer Hunter]]''||||||||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thirty Nine Steps]]'' || [[Miles Anderson]] || David Hamilton ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thirty Nine Steps]]'' || [[Derek Anders]] || Donald ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Blood Feud]]''|| [[Sophia Loren]]|| Conchita Paterno || ||rowspan=3| 1978&lt;br /&gt;
|-&lt;br /&gt;
||[[Marcello Mastroianni]]|| Rosario Maria Spalone||&lt;br /&gt;
|-&lt;br /&gt;
||[[Mario Scarpetta]]|| Tonino||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[An Ordinary Miracle (Obyknovennoye chudo)]]'' ||  [[Vsevolod Larionov]]|| Hunter ||rowspan=3| TOZ-BM||rowspan=3| 1978&lt;br /&gt;
|-&lt;br /&gt;
|| Andrey Leonov || Hunter's servant &lt;br /&gt;
|-&lt;br /&gt;
|| [[Evgeniya Simonova]]|| Princess &lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadows of a Hot Summer (Stíny horkého léta)]]''|| [[Juraj Kukura]]||Ondrej Baran||||1978&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Revenge of the Pink Panther]]''  ||[[Robert Webber]] || Philippe Douvier|| || 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Muppet Movie]]''|| [[Charles Durning]] || Doc Hopper || ||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Muppet Movie]]''||  || Henchmen || some coach guns ||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[1941]]''||[[Ned Beatty]] ||Ward Douglas || ||1979&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Moonraker]]''  || [[Roger Moore]] || [[James Bond]]||  ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonraker]]''  || [[Michael Lonsdale]] || Hugo Drax||  ||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heaven's Gate]]''|| [[Christopher Walken]] || Nathan Champion||||1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brubaker]]''  ||  [[Yaphet Kotto]] || Richard 'Dickie' Coombes |||| 1980&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Maniac]]'' ||  [[Joe Spinell]] || Frank Zito |||| 1980&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Tom Horn]]'' ||  [[Slim Pickens]] || Sheriff Creedmore |||| 1980&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Race for the Yankee Zephyr]]'' ||  Robert Bruce || Frank the Bartender |||| 1981 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eye of the Needle]]'' || [[Kate Nelligan]] || Lucy Rose || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eye of the Needle]]''||[[Christopher Cazenove]]||David Rose||||1981 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Blow the Whistle Twice in the Fog (Dva dolgikh gudka v tumane)]]'' || [[Andrey Tolubeev]] || Gusakov || rowspan=2| || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
| || ''Anadyr'' crewmembers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Creepshow]]'' || [[Stephen King]] || Jordy Verrill  || ||  1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Wolf McQuade]]'' || || bandit || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trading Places]]''||[[Dan Aykroyd]]||Winthorpe||||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Christine]]''||[[Robert Prosky]]||Will Darnell||||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confidentially Yours (Vivement dimanche!)]]'' || [[Philippe Morier-Genoud]] || Supt. Santelli || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[African, The|The Africain (L'Africain)]]'' || || The poacher ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Shepherd Boy from the Valley, The (Pasácek z doliny)|The Little Shepherd Boy from the Valley (Pasácek z doliny)]]'' || [[Bronislav Poloczek]]  || The gamekeeper ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Lynx Follows the Path (Rys vykhodit na tropu)]]'' ||[[Dmitriy Orlovskiy]]|| Forester Mikhalych ||||rowspan=2| 1983&lt;br /&gt;
|-&lt;br /&gt;
|| Uncredited || Poacher Vitya ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shades of Fern (Stín kapradiny)]]'' || Various  || Gamekeepers ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smoky the Cowhorse (Dymka)]]'' || Ermengeld Konovalov || Ziv ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheels of Fire]]'' || uncredited || Spike's grandfather || . || 1985&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Back to the Future]]'' || [[Will Hare]] || Old Man Peabody || ||   1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Plenty]]'' ||  || Maquisard ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Silverado]]'' || || || ||   1985&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Quiet Earth, The|The Quiet Earth]]''  || [[Bruno Lawrence]] ||  Zac Hobson || ||   1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Friday the 13th: A New Beginning]]'' || [[Carol Locatell]] || Ethel Hubbard  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Emerald Forest]]'' || Chico Terto || Paulo || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[The Lynx Returns (Rys vozvrashchayetsya)]]'' ||[[Elena Melnikova]]|| Nadya ||||rowspan=6| 1986&lt;br /&gt;
|-&lt;br /&gt;
||Kirill Stolyarov || Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
||Vladimir Prokhorov || Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Anatoly Vedyonkin]] || Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Nikolay Pogodin]]|| Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Aleksandr Mikhajlov]] || Forester Yuriy Ivanovich Drozdov ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Out of Africa]]''  || [[Meryl Streep]] ||  Karen Blixen i || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Raw Deal (1986)|Raw Deal]]''||||Mobsters||||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Critters]]'' || [[Billy Green Bush]] || Jay Brown || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Critters]]'' || [[Dee Wallace]]  || Helen Brown || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Critters]]''|| [[Scott Grimes]] || Brad Brown || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evil Dead II]]'' || [[Bruce Campbell]]|| Ash || Sawed-off || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster Squad, The|The Monster Squad]]'' ||  ||Vampire Hunters || Sawed-off || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Matewan]]''||[[Mary McDonnell]]||Elma Radnor||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||||bartender||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island of Lost Ships (Ostrov pogibshikh korabley)]]'' || || Islanders || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Messenger of Death]]''||[[John Ireland]]||Zenas Beecham ||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scrooged]]''||[[Bobcat Goldthwait]]||Eliot Loudermilk||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colors]]''||||gang members||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road House]]''||[[Kevin Tighe]]||Frank Tilghman||Stevens 311||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Me Again]]''|||| Indian boy ||||1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Stray Dogs (Psy)]]'' || [[Sergey Kokovkin]] || Boris Makarenko ||rowspan=3|Supposedly TOZ-63 || rowspan=3|1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Zhigalov]] || &amp;quot;The Silent&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raikhan Aitkozhanova || Gili&lt;br /&gt;
|-&lt;br /&gt;
|''[[Misery]]''||[[Kathy Bates]]||Annie Wilkes||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Story]]''||||L.A. commuter||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Spot, The|The Hot Spot]]''|| [[Don Johnson]] || Harry Madox || ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Spot, The|The Hot Spot]]''|| [[William Sadler]] || Frank Sutton || ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night of the Living Dead (1990)|Night of the Living Dead ]]''|| [[William Butler]]|| Tom||||1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Under Northern Lights aka Under Aurora (Pod severnym siyaniyem aka Orora no shita de)]]'' ||Zhan Baizhanbayev|| Alyosha ||||rowspan=6| 1990&lt;br /&gt;
|-&lt;br /&gt;
||[[Andrei Boltnev]] || Arseniy ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Nikita Mikhalkov]] || Lezhnev ||&lt;br /&gt;
|-&lt;br /&gt;
||Vladimir Kuznetsov|| Store owner ||&lt;br /&gt;
|-&lt;br /&gt;
|| || Hunters ||&lt;br /&gt;
|-&lt;br /&gt;
|| || seen at the store ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ricochet (1991)|Ricochet]]''||[[John Lithgow]]||Earl Talbot Blake||||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Past Midnight]]'' || [[Natasha Richardson]] || Laura Mathews || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Big Gold of Mr. Greenwood (Bolshoe zoloto mistera Grinvuda)]]'' || [[Vladimir Borisov (II)|Vladimir Borisov]] || Lyonka Panteleev || rowspan=4| || rowspan=4|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Agafonov]] || Ageich&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Yakovlev]] || Maksimych&lt;br /&gt;
|-&lt;br /&gt;
| Dmitiry Kozlov || A criminal&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unforgiven (1992)|Unforgiven]]'' ||[[John Pyper-Ferguson]]||Charley Hecker||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freejack]]'' || [[Amanda Plummer]] || Nun || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Of Mice and Men]]''||[[Richard Riehle]]||Carlson||||1992 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Law]]''  || [[Michael Madsen]] || Blood || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hoffa]]''  || [[Danny DeVito]] || Bobby Ciaro || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunderheart]]  || ||  GOONs (Guardians of the Oglala Nation)  || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaplin]]  || || An Actor on the set of ''Goldrush'' || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Wild East]]''||Konstantin Shamshurin||Godfather|| rowspan=2| || rowspan=2| 1993&lt;br /&gt;
|-&lt;br /&gt;
| || Lilliputians, Bikers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Full Moon (Polnolunie)]]'' || || || seen on the wall || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Istanbul Transit (Stambulskiy tranzit)]]'' || [[Anatoliy Kotenyov]] || Viktor Zvyagin ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood In, Blood Out]]''  ||  || Gangmember  || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Darkness]]'' || [[Bruce Campbell]]|| Ash || Sawed-off || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nowhere to Run]]''||[[Ted Levine]]||Dunston||||1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Gray Wolves (Serye volki)]]'' || [[Rolan Bykov]] || Nikita Khrushchyov || rowspan=3| || rowspan=3|1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Lev Durov]] || Anastas Mikoyan&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyotr Velyaminov]] || Nikolay Ignatov&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legends of the Fall]]''  || [[Anthony Hopkins]] || Colonel Ludlow || || 1994&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Life and Extraordinary Adventures of Private Ivan Chonkin, The|The Life and Extraordinary Adventures of Private Ivan Chonkin]]'' || [[Vladimir Ilin]] || Golubev ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Black Veil (Chyornaya vual)]]''||||||||1995 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Bill]]''||[[Bruce Dern]]|| Will Plummer||||1995 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Judgement in Stone (La Cérémonie)]]'' || [[Jean-Pierre Cassel]] || Georges Lelievre ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Judgement in Stone (La Cérémonie)]]'' || [[Sandrine Bonnaire]] || Sophie Bonhomme ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Judgement in Stone (La Cérémonie)]]'' || [[Isabelle Huppert]] || Jeanne ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babe (1995)|Babe]]'' || [[James Cromwell]] || Farmer Arthur Hoggett||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Mouth of Madness]]''||[[Wilhelm von Homburg]]||Simon||||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' || [[Judd Hirsch]] ||  Julius Levinson || ||  1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Star]]'' ||   ||    || ||  1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Juror, The|The Juror]]''|| || Shooter || Sawed off || 1996&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Postman, The|The Postman]]  || [[Ron McLarty]] || Old George || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marie from the Bay of Angels (Marie Baie des Anges)]] ||Marc Brunet || Louis || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[U-Turn]]''|||| Store owner||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sara]]''  || [[Marek Perepeczko]] || Jozef ||   ||   1997&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Last Stand At Saber River]]'' || [[Suzi Amis]] || Martha Cable ||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother_(Brat)|Brother]]'' || || Danila's drunkard-neighbor || ||  1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jane Austen's Mafia!]]'' || [[Stefan Lysenko]]  || Ruffo ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Cat, White Cat (Crna macka, beli macor)]]'' ||  ||  || On the Wall || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[B. Monkey]]'' || [[Asia Argento]] || B. Monkey || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[B. Monkey]]'' || [[Jared Harris]] || Alan Furnace || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hard Rain]]'' ||  [[Betty White]] || Doreen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Free Money]]''  || ||  Prison guards || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sunshine (1999)|Sunshine]]''||[[Ralph Fiennes]]||Ivan Sors|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sunshine (1999)|Sunshine]]''||[[William Hurt]]||Andor Knorr|| ||1999 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Rifleman of the Voroshilov Regiment, The|Rifleman of the Voroshilov Regiment]]''|| Ilya Drevnov || Vadim Pashutin || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXistenZ]]'' ||[[Willem Dafoe]] || Gas || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Random Hearts]]''||[[Bill Cobbs]]||Marvin||||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Mile]]''|| ||  Lawmen and posse members || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Mile]]''||[[James Cromwell]]||Warden Hal Moores||||1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Lost Son]]'' || [[Katrin Cartlidge]] || Emily || rowspan=2| || rowspan=2|1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Auteuil]] || Xavier Lombard&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon (2000)|High Noon]]'' || [[Tom Skerritt]] || Will Kane || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Watcher]]'' ||  [[Keanu Reeves]] || Griffin || ||rowspan=2| 2000&lt;br /&gt;
|-&lt;br /&gt;
|| [[James Spader]] ||  Campbell||&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Shanghai Noon]]'' || ||Town Sheriff at bar fight || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Way of the Gun]]'' || || || used as a booby trap, IGA Coach Gun || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agatha Christie's Poirot: Death on the Nile]]''||   || the lord || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agatha Christie's Poirot: Death on the Nile]]''|| [[Daniel Lapaine]] || Tim Allerton || ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Prince of the Pacific (Le prince du Pacifique)]]'' || || Fijian soldiers || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Formula 51]]''||||skinhead||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlotte Gray]]''  || John Pierce Jones || Monceau || ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scotland, PA.]]'' || [[Glenn Wadman]] || Andy the Homeless Guy  || ||  2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Forsaken]] || [[Carrie Snodgress]]  || Ina || || 2001  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Forsaken]] ||  [[Kerr Smith]] ||  Sean ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day (2001)|Training Day]]'' || [[Cliff Curtis]]  || Smiley || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day (2001)|Training Day]]'' || [[Noel Gugliemi]]  || Moreno || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mummy Returns]]''  || [[Brendan Fraser]] ||  Rick O'Connell || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Jeepers Creepers]]''  || [[Eileen Brennan]] ||  The Cat Lady || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harry Potter and the Sorcerer's Stone]]'' || [[Richard Griffiths]]||  Vernon Dursley|| || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heist (2001)|Heist]]'' || [[Gene Hackman]] || Joe Moore || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heist (2001)|Heist]]'' || [[Delroy Lindo]] || Bobby || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escanaba in da Moonlight]]'' || Guy Sanville || Uncle Alvin || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Don't Tempt Me]]''|| [[Demian Bichir]]||Manny ||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster's Ball]]''|| [[Billy Bob Thornton]]||Hank Grotowski ||Savage/Fox Model B||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' ||  [[Magda Szubanski]] || Brozzie Drewitt || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Bourne Identity (2002)|The Bourne Identity]]'' || [[Matt Damon]] || Jason Bourne || in the farm's scene|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scoundrel's Wife, The|The Scoundrel's Wife]]'' || [[Rudolf Martin]] || Neg Picou  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crocodile 2: Death Swamp]]'' || [[Martin Kove]] || Roland || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crocodile 2: Death Swamp]]'' || Chuck Walczak || Zach || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Dark Woods (Villmark)]]'' ||  [[Bjørn Floberg]] || Gunnar || ||rowspan=3| 2003&lt;br /&gt;
|-&lt;br /&gt;
|| Eva Röse ||Elin||&lt;br /&gt;
|-&lt;br /&gt;
|| Simon Norrthon ||The German||&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Bad  Boys II]]''  || [[Gloria Irizarry]] || Donna Maria Tapia || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost and the Darkness, The|The Ghost and the Darkness]]'' || [[John Kani]] || Samuel || ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Wrong Turn]]'' || [[Desmond Harrington]] || Chris Flynn || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Wrong Turn]]'' || Ted Clark || One Eye || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Big Empty]]'' || [[Adam Beach]] || Randy ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Range]]''|| [[Kevin Costner]]|| Charlie Waite||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Range]]''|| [[Abraham Benrubi]] || Mose|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Range]]'' || [[Robert Duvall]]|| Boss Spearman|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zelary]]''||  || Villager ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || [[Jean Reno]] || Ange Leoni || Sawn-off || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || [[Guy Cimino]] || Borgnoli ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choking Hazard]]'' || [[Dagmar Patrasová]] || Woman in leather overalls || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Punisher (2004)|The Punisher]]''   ||  [[Thomas Jane]] || Frank Castle || long barreled hunting (Savage/Stevens 311H); also  sawed off ||  2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agatha Christie's Poirot: Death on the Nile]]''|| [[Daniel Lapaine]]|| Tim Allerton || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[House of Wax (2005)|House of Wax]]'' ||  [[Brian Van Holt]] || Bo Sinclair || ||rowspan=3| 2005&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chad Michael Murray]] ||Nick Jones||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Elisha Cuthbert]] ||Carly Jones||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Skeleton Key]]'' || [[Gena Rowlands]] || Violet Devereaux || ||rowspan=2| 2005&lt;br /&gt;
|-&lt;br /&gt;
|| [[Peter Sarsgaard]] || Luke Marshall ||&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Dukes of Hazzard, The (2005)|The Dukes of Hazzard]]'' ||  [[Steve Lemme]] ||  Jimmy || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at Sage Creek]]''||  [[David Carradine]] || Ike || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at Sage Creek]]''||  Bill McLain|| &amp;quot;Stagecoach Shotgun&amp;quot; || || 2005 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Illusionist, The|The Illusionist]]'' ||[[Rufus Sewell]]||Crown Prince Leopold||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Note 2: The Last Name]]'' || Uncredited || Bank Robber ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kilometer 31]]'' || [[Adrià Collado]] || Nuño || Coach Gun || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Piranha (Okhota na piranyu)]]'' || [[Anna Ukolova]] || Nina || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitchhiker, The (2007)|The Hitchhiker]]'' ||[[Jeff Denton]]|| Jack |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Prestige]]''  || [[Andy Serkis]] || Alley || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Prey]]'' || [[Ingrid Bolsø Berdal ]] || Jannicke || hammerless|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Prey]]'' || [[Rolf Kristian Larsen]] || Morten Tobias|| hammerless|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Dead End (Dood eind)]]'' ||  Aram van de Rest || Ben ||rowspan=2| hammerless ||rowspan=3| 2006&lt;br /&gt;
|-&lt;br /&gt;
|| [[Everon Jackson Hooi]] || Chris&lt;br /&gt;
|-&lt;br /&gt;
||  || female bandit ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pan's Labyrinth]]''  || || Spanish Maquis || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Desperation]]'' || ||   || || 2006 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Skinwalkers]]''||[[Kim Coates]]||Zo||||2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Shooter]]''|| [[Ned Beatty]] || Senator Meachum  || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Cargo 200 (Gruz 200)]]'' ||  [[Aleksey Serebryakov]] || Aleksey  || ||rowspan=4| 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Natalya Akimova]] || Antonina ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Agniya Kuznetsova]] || Angelika  ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Aleksey Poluyan]] || Captain Zhurov  ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Wrong Turn 2: Dead End]]'' ||  [[Henry Rollins]] || Dale Murphy || ||rowspan=3| 2007&lt;br /&gt;
|-&lt;br /&gt;
|| Jeff Scrutton || Three Finger ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wayne Robson]] || Old Man  ||  &lt;br /&gt;
|- &lt;br /&gt;
| ''[[Snow Angels]]'' || [[Sam Rockwell]] || Glenn Marchand || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Abandoned]]''||[[Paraskeva Djukelova]]||Marie's Mother||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination of Jesse James by the Coward Robert Ford, The|The Assassination of Jesse James by the Coward Robert Ford]]'' || [[Garret Dillahunt]] || Ed Miller  |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Will Be Blood]]'' || [[Daniel Day-Lewis]] || Daniel Plainview || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Field (Dikoe pole) (2008)|Wild Field (Dikoe pole)]]'' ||  || Militians ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Manus: Man of War]]'' || [[Aksel Hennie]] || Max Manus |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miracle at St. Anna]]''||  || Redneck |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gravedigger, The (Hrobník)|The Gravedigger (Hrobník)]]'' || [[Vilma Cibulková]] || Sojková || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 39 Steps (2008)|The 39 Steps]]''|| [[Patrick Kennedy]] || Hellory Sinclair || w/ &amp;amp; w/o hammers ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers Bloom, The|The Brothers Bloom]]'' || [[Robbie Coltrane]] || Curator  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harold &amp;amp; Kumar Escape from Guantanamo Bay]]'' || [[Beverly D'Angelo]] || Sally || coach gun  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Appaloosa]]'' |||| Various characters||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombieland]]''  ||[[Jesse Eisenberg]] || Columbus||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombieland]]''  ||[[Emma Stone]] ||Wichita||||2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mesrine: Killer Instinct]]''  || || numerous characters |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Burke]] || Charlie Swan || ''[[Twilight]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Humans (Humains)|Humans]]'' || [[Christian Kmiotek]] || Paulo  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twilight Saga: New Moon, The]]''||[[Graham Greene]]||Harry||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Habermann]]'' || [[Karel Roden]] || Karel Březina || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Habermann]]'' || Radek Holub || Mašek || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outside the Law (2010)|Outside the Law]]'' || || French shopkeepers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outside the Law (2010)|Outside the Law]]'' || || Algerian protestors || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shanghai]]''|| [[Hon Ping Tang]] || Chen || Sawed off || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shanghai]]''|| [[Chow Yun-Fat]] || Anthony Lan-Ting || Sawed off || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shanghai]]''||  || Chinese resistance fighters || Sawed off || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assault, The (L'Assault)|The Assault (L'Assault)]]''|||| Suspect||||2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Cold Prey III]]'' ||  [[Nils Johnson]] || Jon || ||rowspan=4| 2010&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kim S. Falck-Jørgensen]] || Anders ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ida Marie Bakkerud]] || Hedda ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Endre Hellestveit]] || The Mountain Man ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Clinic]]'' ||  [[Marcel Bracks]] || Duncan || ||rowspan=2| 2010&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tabrett Bethell]] || Beth ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Pack]]'' ||[[Yolande Moreau]]|| La Spack ||||rowspan=2| 2010&lt;br /&gt;
|-&lt;br /&gt;
||[[Émilie Dequenne]] || Charlotte Massot ||&lt;br /&gt;
|-&lt;br /&gt;
| |''[[Zombie Ass: The Toilet of the Dead]]'' ||  [[Arisa Nakamura]] || Megumi || || | 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Me and my Demon (Nenu Naa Rakshasi)]]'' ||  || Abhimanyu's father || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blackthorn]]''||[[Eduardo Noriega]]||Eduardo Apodaca||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Catch .44]]''||[[Jill Stokesberry]]||Francine||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || [[Stéphane Debac]] || Jean-Louis Maurel || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || [[Stéphane Debac]] || Jean-Louis Maurel || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guard, The (2011)|The Guard]]''||||||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Beverly D'Angelo]] || Sally || coach gun, reused footage from ''[[Harold &amp;amp; Kumar Escape from Guantanamo Bay]]'' || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Daniel Craig]] || Jake Lonergan || coach gun || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Harrison Ford]] || Woodrow Dolarhyde || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Buck Taylor]] || Wes Claiborne || coach gun || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Horse]]'' || [[Peter Mullan]] || Ted Narracott || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Horse]]'' || [[Jeremy Irvine]] || Albert Narracott || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Contagion]]'' ||  [[Matt Damon]] || Mitch Emhoff ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brides (Pyat nevest)]]''||  || Patrolmen in the village ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rebellion (2011)|Rebellion]]'' || || Rebels |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Assassination Games]]'' || [[Jean-Claude Van Damme]] || Vincent Brazil |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Lux]]'' ||  ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Clayne Crawford]] || Brick|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]'' || [[Marion Cotillard]] || Miranda Tate || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''||[[Tom Hardy]]||Bane||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Sky]]'' ||  || farmer || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liability, The|The Liability]]''|| [[Tomi May]] || Danil ||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meeting Evil]]''|| [[Ryan Lee]] || Scooter ||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meeting Evil]]''|| [[Samuel L. Jackson]] || Richie ||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]]'' || [[Noel Deelen]] || Joris|| Remington SPR220 with sawn-off stock || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]]'' || || garage owner|| Remington SPR220 with sawn-off stock || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skyfall]]''|| [[Albert Finney]] || Mr. Kincaid  |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Pawnshop (Lombard)]]''||[[Denis Nikiforov]]|| Mark || only on the poster ||rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
||  || Yuriy's gang member ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Blue Ruin]]''|| [[Macon Blair]] || Dwight || ||rowspan=3| 2013&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kevin Kolack]] || Teddy ||&lt;br /&gt;
|-&lt;br /&gt;
||  || William ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All at Once]]''|| [[Ilya Naishuller]] || armorer || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Life After Beth]]'' || [[John C. Reilly]] || Maury Slocum || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gun Woman]]''||[[Andrew Shepherd]]||The Room Caretaker||Stoeger Double Defense||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitives (Begleci)]]'' || [[Pyotr Fyodorov]] || Pavel Nechayev || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitives (Begleci)]]'' || [[Elizaveta Boyarskaya]] || Ustya || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hateful Eight]]'' ||[[Michael Madsen]]||Joe ||Coach Gun|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rover]]'' || [[Scoot McNairy]] || Henry || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Reach]]''||[[Michael Douglas]]||John Madec||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || seen in the Kaulder's armory |||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bone Tomahawk]]''||[[Richard Jenkins]]||Chicory||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dawns Here Are Quiet (A zori zdes tikhie...)]]'' || [[Aleksey Barabash]] || Guest of Brichkin's || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Magnificent Seven (2016)|The Magnificent Seven]] || [[Chris Pratt]] || Josh Farraday || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||[[Matt Damon]]||Jason Bourne||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[Mel Gibson]]||John Link||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Free State of Jones]]''||[[Matthew McConaughey]]||Newton Knight||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legend of Tarzan, The|The Legend of Tarzan]]''|| [[Samuel L. Jackson]] || George Washington Williams || ||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Johnny Strong]]||Thomas Rourke||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Lance Henriksen]]||Frank Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Captain]]'' ||  || German Villager || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Highwaymen]]''||[[Woody Harrelson]]||Benjamin Maney Gault||coach shotgun||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Twilight Zone - Season 1|The Twilight Zone]]'' || [[Claude Akins]] ||Steve Brand  || &amp;quot;Monsters on Maple Street&amp;quot;  || 1960&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Czterej pancerni i pies]]''  || [[Janusz Gajos]] || Janek Kos || || 1966-1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1967)|Dragnet]]'' ||  || Various|| ||1967-1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Adjutant of His Excellency (Adyutant ego prevoskhoditelstva)]]'' || [[Lyudmila Chursina]] || Oksana || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Shadows Disappear at Noon (Teni ischezayut v polden)]]'' || [[Valeri Gatayev]] || Frol Kurganov || rowspan=2| || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| || Red partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (Classic Series)|Doctor Who]]'' ||Terry Walsh || Global Chemicals Guard||&amp;quot;The Green Death&amp;quot;||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (Classic Series)|Doctor Who]]'' || [[Alan Chuntz]]  || Global Chemicals Guard||&amp;quot;The Green Death&amp;quot;||1973&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[30 Cases of Major Zeman]]''  || [[Jaroslav Rozsíval]] || Bosak || || 1974-1979&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Police Story(1973-1977)|Police Story]]'' ||  || Various|| ||1973-1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Omega Option (Variant &amp;quot;Omega&amp;quot;)]]'' || [[Igor Vasilyev]] || Georg von Schlosser || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Strogovs (Strogovy)]]'' || [[Viktor Pavlov]] || Demyan Shtychkov || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Data Tutashkhia]]'' || [[Bukhuti Zakariadze]] || Duru || Ep.3 || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Fiery Roads (Ognennye dorogi)]]'' || Nazrulla Saibov || Buranbai || Ep.1 || rowspan=3|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Bimbolat Vatayev]] || Sadiqjan-bai || Ep.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Shavkat Abdusalamov]] || Umid Abdusalamov || Ep.7&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hill Street Blues]]''||[[Ken Foree]]||armed robber||&amp;quot;Jungle Madness, Pt 1&amp;quot; (S1E16)||1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reilly: Ace of Spies]]'' ||[[Sam Neill]]|| Reilly ||&amp;quot;An Affair With A Married Woman&amp;quot; (Ep.1) ||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The| The A-Team]]'' ||||Various ||  ||1983-1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]] ||[[Michael Brandon]] || Lt. Dempsey || &amp;quot;Cry God for Harry&amp;quot; (S01E09) || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]] || Ralph Michael || Lord Winfield|| &amp;quot;Cry God for Harry&amp;quot; (S01E09) || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]] ||[[Seretta Wilson]] ||Susan Sims || &amp;quot;Cry God for Harry&amp;quot; (S01E09) || 1985 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Attempt on GOELRO (Pokusheniye na GOELRO)]]'' || [[Boris Klyuev]] || Hans Müller || rowspan=2| || rowspan=2|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Gediminas Girdvainis]] || Franz Fischer&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crime Story]]''  || [[Paul Butler]] ||  Det. Walter Clemmons |||| 1986-1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lonesome Dove]]''||[[Timothy Scott]]||Pea Eye||||1989&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Seinfeld]]'' || [[Rance Howard]] || The Farmer || &amp;quot;The Bottle Deposit, Pt. 2&amp;quot; || 1991&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Star Trek: The Next Generation]]'' || [[Brent Spiner]] || Data (as Bandito) ||&amp;quot;A Fistful of Datas&amp;quot; (S6E08)||1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Star Trek: The Next Generation]]'' || Jorge Cervera Jr. || Bandito ||&amp;quot;A Fistful of Datas&amp;quot; (S6E08)||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]'' ||  [[CCH Pounder]] ||Sara Pickett  || Coach Gun || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]'' || [[Rick Schroder]] || Newt Dobbs  || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]'' || [[Oliver Reed]] || Gregor Dunnigan|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 1|The X-Files]]'' || ||  Police officers/deputized citizens || &amp;quot;The Jersey Devil&amp;quot; (S1E04)|| 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The|The Stand]]''||||Storekeeper ||||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' ||||various||||1996-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 2|Midsomer Murders]]'' ||[[Honeysuckle Weeks]] || Fleur Bridges || S2E4 &amp;quot;Blood Will Out&amp;quot; || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5|The X-Files]]''  ||  Alf Humphreys|| Michael Asekoff || &amp;quot;Detour&amp;quot; (S5E04) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 8|The X-Files]]''  || Gene Dynarski || Ernie Stefaniuk || &amp;quot;Patience&amp;quot; (S8E03) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5|The X-Files]]''  || ||  townsfolk ||&amp;quot;The Gift&amp;quot; (S8E11)||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brigada]] ||||Guerillas |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' || [[Alex Reid]] ||  Capt. Caroline Walsh || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wire]]''  || [[Michael K. Williams]]  || Omar Little  ||  &amp;quot;The Pager&amp;quot;.|| 2002 &lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| [[Jean-Claude Lecas]] || Richard Nollet || &amp;quot;Pirates&amp;quot; (S12E02) ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Confidential (2003)|L.A. Confidential]]'' || [[C. Thomas Howell]]|| bank robber ||  unsold pilot || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Julie Lescaut]]''||  [[Laurent Lafitte]] || Valérie's husband ||&amp;quot;Hors-la-loi&amp;quot; (S12E03) ||2003&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''||  [[Cris Campion]]|| Berteau ||&amp;quot;Hors-la-loi&amp;quot; (S12E03) ||2003&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| [[David Alaya]] ||Garnier ||&amp;quot;Sans pardon&amp;quot; (S13E05)||2004&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| [[François Dunoyer]] || Pierre Verdon || &amp;quot;Dangereuses rencontres&amp;quot; (S16E04) ||2006&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| Erick Desmarestz || Vincent || &amp;quot;Dangereuses rencontres&amp;quot; (S16E04) ||2006&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| [[Frédéric Gélard]] || Jacques Feuillant || &amp;quot;Rédemption&amp;quot; (S20E03)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[King Solomon's Mines (2004)|King Solomon's Mines]]'' ||[[Ian Roberts]]|| Sir Henry Curtis||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name is Earl]]''|| [[Tracy Ashton]] || Didi the one legged girl || (S1E02)||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2|Prison Break]]''||   [[Stuart Greer]] || Hunter ||(S2E01) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivors]]'' ||  ||Dexter||  ||2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI Andel (Kriminálka Andel)]]'' || || Hunters || &amp;quot;Loupež&amp;quot; (S1E10) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 4|Supernatural]]''||[[Amy Gumenick]]||Mary Winchester||&amp;quot;In The Beginning&amp;quot; (S04E03)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harper's Island]]'' || C.J. Thomason||Jimmy || &amp;quot;Gurgle&amp;quot; (S1E08)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Saving Grace]]'' || [[Holly Hunter]] || Grace Hanadarko || || 2007-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sanctuary]]'' || || || “Edward” (S1E08)  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inspector George Gently]]  || [[Martin Shaw]] || DCI George Gently || &amp;quot;Bomber's Moon&amp;quot; (S1E02) || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]'' ||[[Billy Campbell]]|| Jack Crowe|||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Triffids (2009)|The Day of the Triffids]]'' || [[Brian Cox]] || Dennis Masen || ||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Triffids (2009)|The Day of the Triffids]]'' || [[Dougray Scott]] || Bill Masen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs]]''||[[Eriq La Salle]]||Christopher McAuley ||&amp;quot;In the Light&amp;quot; (S1E05)||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Haven - Season 2]]''|| [[Eric Balfour]] || Duke Crocker  ||  &amp;quot;Who, What, Where, Wendigo?&amp;quot; (S2E10) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified]]''|| ||Various|| ||  2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boardwalk Empire]]'' || [[Michael Pitt]] || Jimmy Darmody || &amp;quot;Pilot&amp;quot; (S1E01)  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Community (TV Series)|Community]]'' ||  [[E.J. Callahan]] || Prospector ||  &amp;quot;Paradigms of Human Memory&amp;quot; (S02E21)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Haven - Season 2|Haven]]'' ||  [[Eric Balfour]] || Duke || &amp;quot;Who, What, Where, Wendigo?&amp;quot; (S2E10) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Promise, The|The Promise]]'' |||| Arab fighters || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sherlock]]''|| [[Natasha O'Keeffe]] || Emelia Ricoletti || &amp;quot;The Abominable Bride&amp;quot; ||2011- &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vegas (2012)|Vegas]]''|| || Henchman ||&amp;quot;Pilot&amp;quot; (S1E01) ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Gate, The (Ztracená brána)|The Lost Gate (Ztracená brána)]]'' || [[Viktor Preiss]] || Profesor Rohan  || ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1|Longmire]]''   || John A. Lorenz || father  ||  &amp;quot;Dog Soldier&amp;quot; (S1E05) ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1|Longmire]]'' || [[Katee Sackhoff]] || Victoria &amp;quot;Vic&amp;quot; Moretti ||  &amp;quot;8 Seconds&amp;quot; (S1E07) ||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Longmire - Season 1|Longmire]]''  || J. Michael Oliva  || pawn shop owner  ||  &amp;quot;8 Seconds&amp;quot; (S1E07) ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tunnel, The - Season 1|The Tunnel]]'' || [[Philippe Girard]] ||Joel Mougin|||| 2013-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge, The (Bron)|The Bridge (Bron)]] ||  [[Tova Magnusson-Norling]]|| Viktoria Nordgren ||   (S2E08)   || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge, The (Bron)|The Bridge (Bron)]] || [[Camilla Bendix]] || Gertrud Kofoed ||  (S2E08)  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo - Season 1|Fargo]]''||[[Martin Freeman]]||Lester Nygard||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ash vs Evil Dead]]'' || [[Bruce Campbell]]|| Ash || Sawed-off ||2015- &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Witch (Vedma)]]'' || Maksim Radugin || Roman || TOZ-63  ||2015-2016 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P. Murders|V.I.P. Murders (V.I.P. vraždy)]]'' ||  [[Jakub Kohák]] || Cont Božetěch Leskovec  || &amp;quot;Mimo realitu&amp;quot; (S1E02)  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hap and Leonard - Season 1|Hap and Leonard]]'' || [[James Purefoy]] || Hap || &amp;quot;Savage Season&amp;quot; (S1E01)||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Wynonna Earp ]]'' ||[[Shamier Anderson]] || Deputy Marshal Dolls||&amp;quot;Landslide&amp;quot; (S1E11)||rowspan=2|2016-present&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Rozon]]|| &amp;quot;Doc&amp;quot; Holliday|| &amp;quot;Everybody Knows&amp;quot; (S2E07)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Specialists (Specialisté)]]'' || Robert Nebrenský || Alfons Halbich || &amp;quot;Krevní pouto&amp;quot; (S1E09)  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Father Brown - Season 5|Father Brown]]'' || [[Bradley Hall]] || John Hammond || S05E13 || rowspan=4|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Emma Pallant]] || Peggy Hardwick || rowspan=3|S05E15&lt;br /&gt;
|-&lt;br /&gt;
| [[John Light]] || Flambeau&lt;br /&gt;
|-&lt;br /&gt;
| [[Emer Kenny]] || Bunty Windermere&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 19]]'' || || || Seen in gun rack; S19E05 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Grantchester - Season 3]]'' || Simon Lennon || Marcus Ruskin || rowspan=2|(S3E5) || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Ewan Mitchell]] || Abraham&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Son]]''||[[J. Quinton Johnson]]||Neptune||&amp;quot;No Prisoners&amp;quot; (S1E05)||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Son]]''||[[Matthew Posey]]||Tom Sullivan||&amp;quot;No Prisoners&amp;quot; (S1E05)||2017&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sailor Moon]]''||Bank robber||Hammerless||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Space Pirate Captain Herlock: The Endless Odyssey - Outside Legend]]''||One of the brainwashed settlers||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Skull Man]]''||Gōzō Kuroshio||Removable choke tubes||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Michiko e Hatchin]]''||Mauro||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gosick]]''||Sergius, Ambrose||Exposed hammer||2011 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Nichijou]]''||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Atlantis, The Lost Empire]]''|| Cookie|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''Timesplitters'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam|Serious Sam: The First Encounter]]'' || &amp;quot;Coach Gun&amp;quot; || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (video game)|Max Payne]]''||  || ||   || 2001   &lt;br /&gt;
|-&lt;br /&gt;
| ''Timesplitters 2'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''Evil Dead: a Fistful of Boomstick''||  || ||   ||  2003   &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam: Next Encounter]]'' || &amp;quot;Double-Barrel Shotgun&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''Timesplitters: Future Perfect''||  || ||   ||  2005  &lt;br /&gt;
|-&lt;br /&gt;
| ''Evil Dead: Regeneration'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Cthulhu: Dark Corners of the Earth]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godfather, The (VG)|The Godfather]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Panic! Source]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Saboteur]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam|Serious Sam: The Second Encounter]]'' || &amp;quot;Coach Gun&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deus Ex: Human Revolution]]'' || &amp;quot;Huntsman Silverback&amp;quot; || || Augmented Edition only || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 3: BFE]]'' || &amp;quot;Double Barrel Coach Gun&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZombiU]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fistful of Frags]]'' || &amp;quot;Coach Gun&amp;quot; || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || Remington Model 1882 || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' ||  |||| || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' ||  || || Browning Citori || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 5]]''||&amp;quot;SBS&amp;quot;||||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||  |||| || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Short barreled Side by Side Shotgun (Sawed Off)==&lt;br /&gt;
[[Image:Outlaw.jpg|thumb|right|400px|Dominion Arms Outlaw Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|right|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|right|400px|This is the screen used Zabala short barreled shotgun used by [[Denzel Washington]] in the film ''[[Man on Fire]]'', very similar to Tony's lupara on ''The Sopranos''.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|right|400px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg‎|thumb|right|400px|This is the actual screen used Spanish Zabala Shotgun held and used by The Skull ([[Geno Silva]]) in ''[[Scarface (1983)|Scarface]]'' - 12 gauge]]&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|right|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[Image:Sawed off exposed hammers.jpg|thumb|400px|right|Sawed off side by side shotgun with exposed hammers - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
Also known as a &amp;quot;Sawn Off&amp;quot; in British English (the American vernacular sounds similar to the phrase &amp;quot;sod off&amp;quot;). This section is for any short barreled shotgun that has been modified by sawing off the barrels to a short length (either by user or factory) and has a factory pistol grip or a sawed off buttstock.  &lt;br /&gt;
&lt;br /&gt;
'''''This section is for all sawed off Side by Side shotguns'''''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1954)|Dragnet]] || || gunman || || 1954&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[3:10 to Yuma (1957)|3:10 to Yuma]]''  ||[[Van Heflin]] || Evans ||  || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[3:10 to Yuma (1957)|3:10 to Yuma]]'' || [[Ford Rainey]] ||Bisbee marshall  ||  || 1957&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Rio Bravo]]''  || [[Walter Brennan]] || Stumpy ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Major Dundee]]'' || [[Charlton Heston]] || Major Amos Charles Dundee   ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Major Dundee]]'' || [[James Coburn]]|| Samuel T. Potts  ||  || 1965 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[El Dorado]]'' || [[James Caan]] || Alan Bourdillion Traherne A.K.A Mississippi || ||  1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || || Resistance fighters || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[New Centurions, The|The New Centurions]]'' || || Street hood || || 1972&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Angel's Leap (Le Saut de l'ange)]]'' || [[Gordon Mitchell]] || Henry Di Fusco ||  || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trouble Man]]'' || [[Robert Hooks]] || Mr. T || ||1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trouble Man]]'' || Wayne Storm || Frank || ||1972&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Seven-Ups]]'' || [[Bill Hickman]] || Bo || ||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || [[Rosemary Murphy]] || Callie Hacker || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coffy]]''||[[Pam Grier]]||Coffy||||1973&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Dog Day (Canicule)]]'' ||  [[Lee Marvin]] ||  Jimmy Cobb ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Dog Day (Canicule)]]'' ||  [[Victor Lanoux]]|| Horace ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Dog Day (Canicule)]]'' || [[David Bennent]] ||Chim ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Brannigan]]''  || || || Set up as a booby trap ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muthers, The|The Muthers]]'' || [[Jeannie Bell]] || Kelly ||||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Buffalo]]'' || [[Charles Bronson]] || Wild Bill Hickok || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Mad Max]]'' || [[Mel Gibson]]  || Max || VG Bentley || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Money Movers]]'' || ||  Gangster || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]'' ||||  Gangsters  ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]'' || [[Brian Hall]] || Alan  ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]'' || [[Nigel Humphreys]]  ||  Dave  ||  || 1980  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Road Warrior]]'' || [[Mel Gibson]]  || Max || VG Bentley || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Investigation Ascertained (Sledstviyem ustanovleno)]]'' || [[Leonid Kulagin]] || Ivan Shostak || || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Honkytonk Man]]''||Red||[[Clint Eastwood]]||||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]]''||  [[Geno Silva]] ||  The Skull ||(Zabala Hermanos S.A. Shotgun) || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mad Max Beyond Thunderdome]]'' || [[Mel Gibson]] ||  Max || || 1985&lt;br /&gt;
|-    &lt;br /&gt;
| ''[[Big Trouble in Little China]]'' ||   [[Dennis Dun]] ||  Wang Chi |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cobra]]'' || [[Brian Thompson]]||  the Night Slasher |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tough Guys]]'' || [[Eli Wallach]] || Leon B. Little || rowspan=2| || rowspan=2|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Dana Carvey]] || Richie Evans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Steel]]'' || [[Adam Ant]] || Mick |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stakeout]]''||[[Ian Tracey]]||Caylor||||1987&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Married to the Mob]]'' || [[Mercedes Ruehl]] || Connie Russo || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[8 Million Ways to Die]]'' || [[Fred Asparagus]] || Mundo || ||  1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle Mile]]'' || [[Edward Bunker]] || the night watchman || ||  1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[King of New York]]'' || [[Christopher Walken]] || Frank White || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goodfellas]]'' || [[Ray Liotta]] || Henry Hill ||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge]]'' || [[Kevin Costner]] || Michael J. &amp;quot;Jay&amp;quot; Cochran ||||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Krays]]'' ||  [[Tom Bell]] ||  Jack &amp;quot;The Hat&amp;quot; McVitie || ||  1990&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Four Sheets of Plywood (Chotyry lysty fanery)]]''  || || || seen in Militia museum ||1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Rapid Fire]]''  || || Mobsters || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Democratic Terrorist]]'' ||  [[Stellan Skarsgård]]  ||Carl Hamilton || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[The Wild East]]''||[[Farkhad Amankulov]]||Mongol|| rowspan=4| || rowspan=4| 1993&lt;br /&gt;
|-&lt;br /&gt;
| uncredited || Ibrahim&lt;br /&gt;
|-&lt;br /&gt;
| Aleksandr Baranov II || Skull's bandit&lt;br /&gt;
|-&lt;br /&gt;
| || Fascists, Skull's thug&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Boiling Point]]''  ||  [[Viggo Mortensen]] ||   Ronnie || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Canary Connection, The (Kanárská spojka)|The Canary Connection (Kanárská spojka)]]'' || [[Petr Drozda]] ||  Big bodyguard  || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hagi-Tragger]]'' || uncredited || Tyutyunik || rowspan=2| expossed hammers  || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Fyodorov]] || A midget criminal&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (1994)|Zero Tolerance]]'' || [[Robert Patrick]] || Jeff Douglas || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steel Frontier]]'' || [[Brion James]] || General J.W. Quantrell || Sawn-off || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Haine]]''  || || Abdel's brother ||||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]''  || Kevin Knotts || Barman  ||||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pusher]]''||[[Slavko Labovic]]|| Radovan || ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pusher]]''|| [[Thomas Bo Larsen]] || The junkie || ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pusher]]''|| [[Levino Jensen]] || Mike || ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother (Brat)#12 Gauge Double Barreled Shotgun (fullsize, later sawed-off.)|Brother (Brat)]] ||  [[Sergei Bodrov]] ||  Danila Bagrov ||  (Sawn Off)  ||  1997&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Dangerous Ground]]''  || || Muki´s man  ||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vampires]]'' || Slayers  || || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || [[Michael Broughton]] || A robber || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[The Crew (2000)|The Crew]]'' || [[Joseph Rigano]] || Frankie the Rash ||   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Beyond the City Limits]]'' || [[Freddy Rodriguez]] || Topo ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jay and Silent Bob Strike Back]]'' || [[Matt Damon]] || Himself/Will Hunting || ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jay and Silent Bob Strike Back]]'' || [[Ben Affleck]] || Himself/Holden McNeil || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Cabin Fever]]'' ||  [[Tim Parati]] || Andy || || 2002 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Zelary]]''  ||  [[György Cserhalmi]] || Józa || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire]]'' ||  [[Denzel Washington]] ||  Creasy || || 2004 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Tamer Hassan]] || Charlie ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Geoff Bell]] || Sammy || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[16 Blocks]]'' || [[Bruce Willis]] || Jack Mosley || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Racketeer (Reketir)]]''  || Saken Aminov|| Aman ||  ||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' |||| Arabian thug  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at St. Anna]]'' || ||  Italian partisan ||||  2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' || || El Huron thug |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State Affairs (Une affaire d'état)]]''  ||  [[Hervé P. Gustave]] || the bald hitman ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case 39]]'' || [[Ian McShane]] || Detective Mike Barron || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Lieutenant: Port of Call - New Orleans]]'' || [[Xzibit]] || Big Fate || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sinners and Saints]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Animal Kingdom]]'' || Luke Ford || Darren Cody ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Dark World (Tyomnyy mir)]]''  ||[[Mikhail Solodko]] || A driver || exposed hammers  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Resident Evil: Afterlife]]''  ||[[Milla Jovovich]] || Alice || dual-wielded   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Survival of the Dead]]'' || ||  Murderous redneck ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || ||  Motorcycle men  ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Pack]]'' || Philippe Résimont || Motard 2  ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|    ''[[The Pack]]'' || Benjamin Biolay || Max ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Edge of Darkness]]''  || || Hit man  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill the Irishman]]''||[[Robert Davi]]||Ray Ferritto||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill the Irishman]]''||[[Steven R. Schirripa]]||Mike Frato||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Retribution]]'' || [[Milla Jovovich]] || Alice || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || || Thug || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Them Softly]]'' || [[Scoot McNairy]] || Frankie || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Them Softly]]'' || [[Ben Mendelsohn]] || Russell || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Them Softly]]'' || || Poker game robber || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Dies at the End]]'' || [[Chase Williamson]] || David Wong || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Dies at the End]]'' || [[Rob Mayes]] || John Cheese || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' ||  Spencer Howes || Joker || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || [[Alex Cardillo]] || Frost || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Other Side of the Tracks]]'' || || Gang member || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Suicides (Samoubiytsy)]]'' ||  || Mitus' thug || with the exposed hammers || 2012&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' ||  [[Clayne Crawford]] || Brick |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawnshop (Lombard)]]''|| [[Denis Nikiforov]] || Mark || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]'' || [[Bruce Willis]] || John McClane || sawn-off || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parker]]''  ||  [[Jason Statham]] || Parker ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parker]]''  || [[Clifton Collins Jr.]] || Ross || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]''|| [[Hugh Lambe]] || The Hunter  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Good People]]'' || [[Michael J. Fox]] || Bobby Witkowski || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Fugitives (Begleci)]]'' || [[Kirill Anisimov]] || Mikhei  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitives (Begleci)]]'' || [[Sergey Tsepov]] || Kudim || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Mad Max: Fury Road]]'' || [[Tom Hardy]]  || Max ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maze Runner: The Scorch Trials]]'' ||||||||2015&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Gangster Ka]]'' || ||Seychelles policeman || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wilson City]]''  ||  [[Vojtech Dyk]] || Kvido Eisner || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wilson City]]''  ||  [[Hoji Fortuna]]|| Bobby || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anthropoid]]''  ||  || Gestapo officer || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lawman]]''|| [[John Russell]] || Marshal Dan Troop |||| 1958-1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet (1967)|Dragnet]]''|| [[Jack Webb]] || Joe Friday || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice - Season 1|Miami Vice]]'' || [[Philip Michael Thomas]] || Detective Ricardo Tubbs  ||  || 1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]] || [[Ray Charleson]] ||Joe Delaney|| &amp;quot;The Hit&amp;quot; (S2E08) || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]] || [[Tony London]]||Levey  || &amp;quot;No Surrender&amp;quot; (S2E04) || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]] ||[[Jamie Foreman]] ||Ramsey  || &amp;quot;No Surrender&amp;quot; (S2E04) || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Thin Blue Line]]'' || [[Rowan Atkinson]] ||Inspector Fowler  || &amp;quot;Rag Week&amp;quot; (S1E04) || 1995 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Young Indiana Jones Chronicles, The|The Young Indiana Jones Chronicles]]''  || ||  Gangster || &amp;quot;Mystery of the Blues&amp;quot; || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Thin Blue Line]]'' ||  ||bank robbers || &amp;quot;Rag Week&amp;quot; (S1E04) || 1995 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | ''[[The X-Files]]'' || || Salvage dealer || &amp;quot;Piper Maru&amp;quot; (S3E15) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|  || drug dealer || &amp;quot;Kill Switch&amp;quot; (S5E11) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Dan Desmond || Harry Odell || &amp;quot;Salvage&amp;quot; (S8E09) || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sopranos]]'' || [[James Gandolfini]] || Tony Soprano||  (Zapala) || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Grazhdanin nachalnik]]'' || [[Aleksey Shevchenkov]] || Makhnach || rowspan=3|Possibly TOZ-63 or [[TOZ-66]] || rowspan=3|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Maksim Drozd]] || Podgaytsev&lt;br /&gt;
|-&lt;br /&gt;
| [[Egor Beroev]] || Andrey&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]'' || ||  Various criminals and terrorists || || 2002-2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]'' ||||various || w/ &amp;amp; w/out sawed-off barrels and stock||2004-2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural]]'' ||  [[Jensen Ackles]] || Dean Winchester  || (Baikal) || 2005-&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural]]'' || [[Jared Padalecki]] ||  Sam Winchester  || (Baikal) || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 1]]''|| [[Jan Antonín Duchoslav]] || Maximovich || &amp;quot;Baba na zabití&amp;quot; (S1E09) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parks and Recreation]]''|| [[Nick Offerman]] || Ron Swanson ||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parks and Recreation]]''|| [[Chris Pratt]] || Andy||||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | ''[[Luther]]'' || [[Idris Elba]] || DCI John Luther || || rowspan = 3 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Mackintosh]] || DCI Ian Reed ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruth Wilson]] || Alice Morgan ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boardwalk Empire]]''||[[Stephen Graham]] || Al Capone |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boardwalk Empire]]''|| || various |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mob City]]''||[[Robert Knepper]]|| Sid Rothman |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mob City]]''||[[Richard Brake]]|| Terry Mandel |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]]'' || [[Peter Shinkoda]] || Dai || || 2011-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch (Vedma)]]'' || Boris Georgievskiy || Khudoy || || 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth (Labyrint)]]''||[[Robert Jasków]]|| The receptionist Hrouda || S2E5 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth (Labyrint)]]''||[[Jirí Dvorák]]|| Karel Kříž || S2E5 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)|Wynonna Earp]]'' || [[Dominique Provost-Chalkley]] || Waverly Earp || S2E11 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Specialists (Specialisté)]]'' || [[Michal Slaný]] || Jiří Vondruška || rowspan=2| &amp;quot;Na vlastní pěst&amp;quot; (S1E46) || rowspan=2| 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Krystof Racek]] || Max &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Punisher - Season 2|The Punisher]]''||[[Alexa Davalos]]||Beth Quinn||&amp;quot;Roadhouse Blues&amp;quot; (S2E01)||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doom (VG)|Doom 2]]'' || &amp;quot;Super Shotgun&amp;quot; || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clive Barker's Undying]]'' || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperados: Wanted Dead Or Alive]]'' || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne]]'' || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia: The City of Lost Heaven]]'' || &amp;quot;Lupara&amp;quot; || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' ||  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postal 2]]''|| || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || &amp;quot;Sawnoff Shotgun&amp;quot; || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' || || || 2005&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Suffering: Ties That Bind]]'' || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || &amp;quot;Force-A-Nature&amp;quot; / &amp;quot;Soda Popper&amp;quot; || w/sawn-off barrels &amp;amp; full stock; &amp;quot;Soda Popper&amp;quot; has a can of Crit-A-Cola taped in place of the handguard || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt 2]]'' || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Double-Barreled&amp;quot; / &amp;quot;Quad-Barreled&amp;quot; || Sawn-off stock; &amp;quot;Quad-Barreled&amp;quot; variant has, as the name implies, 4 barrels || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned 2: Bloodshot]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Sector]]'' || &amp;quot;Spectre&amp;quot; || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;Twin Barrel&amp;quot; || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War]]'' || || A variant of the aforementioned full-length double-barreled shotgun || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted: Weapons of Fate]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godfather II, The (VG)]]'' || &amp;quot;Sawn off Double Barrel Shotgun&amp;quot; || Quick barrel; the standard length of the cob || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;Ranger&amp;quot; ||Based off a Sears Ranger|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bioshock 2]]'' || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;Twin Barrel&amp;quot; || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dead Redemption]]'' || &amp;quot;Sawed-off Shotgun&amp;quot; || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || &amp;quot;Sawed-off Shotgun&amp;quot; / &amp;quot;Big Boomer&amp;quot; || w/o stock || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake's American Nightmare]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' || &amp;quot;Double Barrel Shotgun&amp;quot; || Added in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC in 2016 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fistful of Frags]]'' || Sawed-Off Shotgun || w/o stock || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || &amp;quot;D2&amp;quot; || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || &amp;quot;Lupara&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Warrior 2]]'' || &amp;quot;The Stick Of Doom&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;Rangers&amp;quot; || Dual-wielded; based off a Sears Ranger|| 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 5]]''||&amp;quot;D2&amp;quot;||||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun (O/U)==&lt;br /&gt;
[[File:Seelig OU.jpg|thumb|right|500px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta Side Lock Model S3.jpg|thumb|right|500px|Beretta S3 O/U - 12 gauge]]&lt;br /&gt;
[[File:DT-11.jpg|thumb|right|500px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:Browning 0-U.jpg|thumb|right|500px|Browning 5.25 O/U - 12 gauge]]&lt;br /&gt;
[[File:Baikal-7.jpg|thumb|right|500px|Baikal MP-27M-1C O/U - 12 gauge]]&lt;br /&gt;
[[File:Savage512.jpg|thumb|right|500px|Stevens 512 O/U - 12 gauge]]&lt;br /&gt;
[[File:CZ Redhead.jpg|thumb|right|500px|CZ Redhead Deluxe O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta SV10 Perennia III.jpg|thumb|500px|right|Beretta SV10 Perennia III - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Angels (Chernite angeli)]]'' || || Participants of shooting contest || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Puppet on a Chain]]'' || [[Vladek Sheybal]] || Meegeren || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prime Cut]]'' ||  ||Mary Ann's men || ||1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[French Conspiracy, The (L'Attentat)|The French Conspiracy (L'Attentat)]]'' || [[Michel Bouquet]] || Mr. Lampereur || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Law]]'' || [[Nazzareno Zamperla]] || &amp;quot;Beard&amp;quot; || Sawed-off barrels, intact stock || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[French Connection II]]'' || [[Ed Lauter]] || General Gordon || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death of a Corrupt Man (Mort d'un pourri)]]'' || [[Daniel Ceccaldi]] || Lucien Lacor ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Breaker! Breaker!]]'' || Uncredited || Dave || rowspan=2| || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Kawecki]] || Wade&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Race for the Yankee Zephyr]]'' || || Theo Brown's henchmen || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sharky's Machine]]'' || [[Henry Silva]] || Billy Score|| Sawed off || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[African, The|The African (L'Africain)]]'' || [[Philippe Noiret]] || Victor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confidentially Yours (Vivement dimanche!)]]'' || [[Jean-Louis Trintignant]] || Julien Vercel || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road House]]''||[[Jon Paul Jones]]||Pete||||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Downtown]]'' || [[Joe Pantoliano]] || White || Sawn-off ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hitman]]'' || [[Chuck Norris]] || Cliff Garret/ Danny Grogan || Sawed off || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Gold of Mr. Greenwood (Bolshoe zoloto mistera Grinvuda)]]'' || [[Aleksandr Bureyev]] || Oleg Petrovich || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Patriot Games]]'' || [[Anne Archer]] || Cathy Ryan || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Casino (1995)|Casino]]''||[[Don Rickles]]||Billy Sherbert||||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' || [[Arnold Schwarzenegger]] || John Kruger ||Sawed-off || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Once Was a Cop II: Major Maisner Strikes Again! ]]'' || [[Rudolf Hrusínský Jr.]] || Pathologist Slavíček ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Once Was a Cop II: Major Maisner Strikes Again! ]]'' || || Bank robbers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Things]]'' || [[Denise Richards]] || Kelly Van Ryan || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rushmore]]''||[[Jason Schwartzman]]||Max Fischer||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral]]'' || || Club Fever Bodyguard  || Sawn-off ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[San Antonio]]'' || [[Hubert Saint-Macary]] || M. Chapon || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mechanik]]'' || [[Dolph Lundgren]] ||Nick Cherenko ||Full-Size Hunting Baikal || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fun with Dick and Jane (2005)]]'' || [[Alec Baldwin]] ||Jack McCallister |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || [[Darren Ting]] ||Ming Lee ||sawn-off|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lookout,The (2007)|The Lookout]]''||[[Greg Dunham]]||Bone||cut-down||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Reaping]]'' || [[Cody Sanders]] || Hank ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Frontier(s)]]'' || [[Karina Testa]] || Yasmine || ||rowspan=3| 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Joël Lefrançois]] || Hans ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Maud Forget]] || Eva  ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Field (Dikoe pole) (2008)|Wild Field (Dikoe pole)]]'' || [[Aleksandr Zavyalov]] || Perfilyev || with a sawed off buttstock || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anaconda 3: Offspring]]'' || [[Banica Gheorghe]] || farmer || Sawn-off || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomsday]]'' || [[Jeremy Crutchley]] || Richter || Sawn-off IZh-27 ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spirit]]'' || [[Samuel L. Jackson]] || Octopus || Sawn-off ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killers]]''||[[Tom Selleck]]||Mr. Kornfeldt||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killers]]''||[[Ashton Kutcher]]||Spencer||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' || [[Eric Godon]] || Johan Pauwels || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Michael Shannon]] ||Donnie ||sawn-off|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Run]]'' || [[Janet McTeer]] ||Helen Bingham |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Run]]'' || [[Karel Roden]] ||security chief Carver |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Time]]'' || || ||Sawed-off barrels|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Out (2012)]]'' || [[Bas Keijzer]] || Bobby || sawn-off || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Out (2012)]]'' || [[Raymond Thiry]] || Jos || sawn-off || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Gate, The (Ztracená brána)|The Lost Gate (Ztracená brána)]]''|| [[Viktor Preiss]] ||Profesor Rohan ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooligan Wars, The|The Hooligan Wars]]'' || [[Sean Cronin]] || Wictor || stock/barrel sawn-off || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Broken City]]'' || [[Russell Crowe]] || Nicholas Hostetler || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Broken City]]'' || [[Mark Wahlberg]] || Billy Taggart || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Host, The (2013)|The Host (2013)]]'' || [[William Hurt]] || Jeb || ||rowspan=3| 2013&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chandler Canterbury]] || Jamie ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Max Irons]] || Jared ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2013)]]'' ||  || A gang member || Stevens 512 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || seen in the Kaulder's armory |||| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chronicles of the Ghostly Tribe]]'' || [[Deshun Wang]] || Anliru || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hold the Dark]]''||  ||  ||  ||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stawka wieksza niz zycie]]''|| ||German officers || || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The| The A-Team]]''|| [[Roy Dotrice]] || Charles Jourdan|| Browning O/U || 1983-1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]''|| ||  || &amp;quot;Shapes&amp;quot; (S1E18), &amp;quot;Die Hand die Verletzt&amp;quot; (S2E14), &amp;quot;Revelations&amp;quot; (S3E11), &amp;quot;Wetwired&amp;quot; (S3E23), &amp;quot;The Gift&amp;quot; (S8E11), other episodes || 1993-2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]]''|| [[Sergei Bezrukov]] ||Alexander Belov || TOZ-34 || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 6]]'' ||  || a few characters ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds - Season 3|Criminal Minds]]''|| [[Joe Mantegna]] || David Rossi || &amp;quot;About Face&amp;quot; (S3E06) || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]]''|| [[Dennis Haysbert]] ||Sgt. Major Jonas Blane || Stevens 512 Gold Wing O/U Shotgun ||  2006-2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 4]]''|| [[Jim Beaver]] || Bobby Singer || Sawed off || rowspan=&amp;quot;2&amp;quot;|2008-2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Jensen Ackles]] || Dean Winchester || Sawed off / Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harper's Island]]''|| || ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parks and Recreation]]''|| [[Amy Poehler]] || Leslie Knope || &amp;quot;Hunting Trip&amp;quot; (S02E10) || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wallander]]''||||Suspect|| &amp;quot;Faceless Killers&amp;quot; ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 6]]''|| [[Jim Beaver]] || Bobby Singer || Sawed off || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Haven - Season 1]]''|| [[Lucas Bryant]] ||Nathan  || &amp;quot;Fur&amp;quot; (S1E06) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 7]]''|| [[Jim Beaver]] || Bobby Singer || Sawed off || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' || [[Miroslav Donutil]] || Judge Brezina ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clona]]'' || [[David Puncochár]] || Babka || &amp;quot;První ohen&amp;quot; (S1E2) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)]]'' || [[Dominique Provost-Chalkley]] || Waverly Earp || Sawed off || 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 19]]'' || || || Seen in gun rack; S19E05 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Devilman: The Birth]]''||Ryou Asuka, Akira Fudou||Short-Barreled||1987 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed]]''|||| ||1996 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Trigun]]''||Thug ||Futuristic O/U Shotgun ||1996 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darker Than Black]]''||Pro-Alma cultists|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[High School of the Dead]]''||Citizen || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gyo]]''|| Huntsmen || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 0]]'' || Hunting Gun || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned: Criminal Origins]]'' || Sawed-Off Shotgun || || Sawed off version with shorter barrels and an unusually short buttstock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || || || TOZ-34, the weapon is in the original game's files but inaccessible || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' || TOS-34 || || TOZ-34 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' || || || seen on a wall || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake]]'' || Shotgun || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || Double Barreled Shotgun || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || Caravan Shotgun || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam Double D]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || Pistole || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion (VG)|Contagion]]'' || Over &amp;amp; Under || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || DT11|| ||Beretta DT11. Variants with shortened barrel, or shortend barrel and stock|| 2016&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Manul004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1264562</id>
		<title>Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1264562"/>
		<updated>2019-04-01T15:55:39Z</updated>

		<summary type="html">&lt;p&gt;Manul004: /* &amp;quot;10mm Pistol&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Fallout 4&lt;br /&gt;
|picture = Fallout 4.jpg&lt;br /&gt;
|caption=Official PC cover&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Bethesda Game Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher= Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fallout 4''''' is the fourth main game and the fifth installment in the popular ''Fallout'' series, developed by Bethesda Game Studios and published by Bethesda Softworks for Windows PC, PS4 and Xbox One in November 2015. Like the previous games ''Fallout 3'' and ''Fallout: New Vegas'', it is an open world RPG playable from first or third-person perspective.&lt;br /&gt;
&lt;br /&gt;
As is normal for the series, the plot centres on a single wandering protagonist who leaves one of Vault-Tec's &amp;quot;Vault&amp;quot; fallout shelters following a nuclear war between a retro-futuristic United States and China, to find themselves in a wasteland full of mutants and rogues. In this case, the player character (whose name and gender is determined by the player) is a former resident of Vault 111 in Boston, a facility carrying out secret cryogenic experiments on its residents. Briefly waking up to helplessly watch their baby being abducted, they are later re-woken by the failure of the cryogenic equipment to find two hundred years have passed and they are the only survivor in the facility, and set out to recover their child.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Fallout 4'' introduces a new weapon modification system to the series. Unlike ''Fallout: New Vegas'', which allowed the player to attach suppressors, extended magazines etc. to their gun, ''Fallout 4'' gives the player the tools to completely rebuild a gun; typically the weapons have slots for the grip, barrel, barrel accessory, sights, receiver, magazine and stock. Each type of mod has associated stat modifiers, with some weapons able to completely alter their function depending on what mods are used. For example, a semi-auto weapon can be modified to be fullauto, or a stock and long barrel fitted to turn a pistol into an ersatz sniper rifle.&lt;br /&gt;
&lt;br /&gt;
The most flexible weapons are the fictional &amp;quot;pipe&amp;quot; guns, presumably so called because they are crudely handmade, though they are vastly more durable than actual zipguns.&lt;br /&gt;
&lt;br /&gt;
The weapon modification system is a crafting system, using basic resources derived from the usual &amp;quot;vendor trash&amp;quot; objects found in the game world; for example, a shovel can be used if wood or steel is required to make something. Bizarrely, most firearm modifications require the &amp;quot;adhesive&amp;quot; component, with the primary sources of this being duct tape, superglue and vegetable starch (no, really). Certain modifications also require the player to have adequate levels in specific skills; for firearms, these are &amp;quot;Gun Nut&amp;quot; and &amp;quot;Science!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As in the ''Borderlands'' games, enemy weapons are procedurally generated and the name of a weapon is based on the accessories equipped to it; the system is rather less expansive, and rather than only assigning the weapon's highest-priority name prefix it generates a name which generally describes most or all of its accessories. It is possible to strip an unwanted weapon for accessories in the Workbench menu prior to scrapping it for materials, though the method of doing so is counter-intuitive; the player must replace the ones they want to keep, whereupon the desired parts will be kicked into their inventory. If this is not done, the modifications will be scrapped along with the weapon.&lt;br /&gt;
&lt;br /&gt;
Special &amp;quot;unique&amp;quot; weapons can also be found in the game world, with effects not found on standard weapons; some of these use the model for an existing weapon, while others are true one-offs. There are also &amp;quot;legendary&amp;quot; weapons which are standard ones with a specific modifier such as a poison damage effect or immediately refilling the player character's action points on a successful critical hit, but these just use the normal weapon model. Such weapons can generally be further modified if desired.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;10mm Pistol&amp;quot; returns as a rather common firearm throughout the game, chambered in the less-common 10mm Auto. The weapon no longer really resembles an ultra-chunky [[Desert Eagle]] as previous incarnations did, since the safety has been removed and the long sides of the Desert Eagle slide have had their shape changed. Modifications allow it to be converted to fully automatic fire, replacing the &amp;quot;10mm SMG&amp;quot; from previous installments, in addition to a variety of other options such as receivers with various bonuses, extended or quick-release magazines, and a selection of iron sights and optics. The long barrel mod restores the enormous chunky front end of the ''Fallout 3'' and ''New Vegas'' incarnations.&lt;br /&gt;
&lt;br /&gt;
It is the first firearm acquired in the game, found on the Overseer's desk in Vault 111.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|The default barrel of the &amp;quot;10mm pistol.&amp;quot;]]&lt;br /&gt;
[[Image:Fo4 10mmpistol.jpg|thumb|none|601px|The &amp;quot;10mm Pistol&amp;quot; with a long barrel, making it look closer to the gun from the previous two games.]]&lt;br /&gt;
[[Image:Fallout4-10mm-1.jpg|thumb|none|601px|Having equipped herself with an extremely fetching hat, the player character takes aim with her &amp;quot;10mm Pistol&amp;quot; in VATS as she skillfully avoids tedious jokes about Bethesda games being full of bugs.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] appears as a unique 10mm pistol under the name &amp;quot;Deliverer&amp;quot;, The player can acquire it in the &amp;quot;Tradecraft&amp;quot; quest. It's chambering in 10mm is rather strange; a PPK is too small to feed such a cartridge, and it is depicted holding 12 rounds in its standard magazine, a feat not possible without making the weapon significantly bulkier and extending the magazine past the grip. A slightly more realistic caliber in game would be .38.&lt;br /&gt;
&lt;br /&gt;
The Nuka-World add-on adds the Acid Soaker, which is a Deliverer modified to squirt armor-reducing acid at its targets.&lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK  with a sound suppressor - .380 ACP (Brown factory grips)]]&lt;br /&gt;
[[File:F4 PPK left.jpg|thumb|none|600px|The PPK as seen in on a loading screen.]]&lt;br /&gt;
[[File:F4 PPK right.jpg|thumb|none|600px|The suppressor can be removed from the weapon via the Weapons Workbench.]]&lt;br /&gt;
[[File:F4 PPK misc1.jpg|thumb|none|600px|The player character pulls out his PPK in Goodneighbor, chambering a new round.]]&lt;br /&gt;
[[File:F4 PPK misc.jpg|thumb|none|600px|Later he is doing his best James Bond impression, PPK in hand. Note the complete disregard of any trigger discipline.]]&lt;br /&gt;
[[File:Acidsoaker.jpg|thumb|none|600px|The Acid Soaker. Like a Super Soaker, but with acid.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.44 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 29]]. It is a powerful revolver that can be customised with various barrel lengths, though it is not nearly as flexible as the fictional &amp;quot;pipe&amp;quot; revolver. The player character will always cock the hammer after each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.  This is the Screen used Model 29, carried and fired by [[Clint Eastwood]] in the movie ''[[The Enforcer]]''.]]&lt;br /&gt;
[[Image:Fallout4-SW-1.jpg|thumb|none|600px|Snub-barrel Model 29 on the weapon customization menu.]]&lt;br /&gt;
[[File:F4 M29 misc.jpg|thumb|none|600px|The revolver fitted with the &amp;quot;Bull&amp;quot; barrel and black comfort grips, giving it an appearance similar to the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]].]]&lt;br /&gt;
[[File:F4 M29 misc1.jpg|thumb|none|600px|The Sole Survivor holds his Revolver, wondering if the strange woman is using some kind of hovering tech or has an invisible chair and table.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in the hands of a US soldier on the cover of one of the &amp;quot;Guns &amp;amp; Bullets&amp;quot; in-game magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-power MK III - 9x19mm.]]&lt;br /&gt;
[[File:F4 1911 poster.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Submachine Gun&amp;quot; is for the most part an [[M1928A1 Thompson]], though it incorrectly ejects to the left and features a side-mounted charging handle (on the wrong side) and low-profile safety and fire selector like an [[M1 Thompson]]; by default, it also has an M1 barrel. Some modifications can give it an original Cutts compensator and a classic finned barrel (oddly described as the &amp;quot;lightweight&amp;quot; version), and it is also possible to develop the same unsawing technology from ''[[Metal Gear Solid: Peace Walker]]'' to restore the weapon's odd cut-down stock to its former glory. Sadly it can never be given the classic vertical foregrip of an M1928. The drum, oddly, starts out much too small, but still has a capacity of 50 rounds; upgrading it provides a normal-sized drum which somehow contains 100. Amusingly, going by its modifications, a substantial part of the Thompson is made of aluminium and springs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:800px-Fo4 SMG.jpg|thumb|none|600px|The Thompson. Note the tiny drum and left-handed ejection port. The two odd bumps on the side of the receiver are presumably supposed to be an M1-style fire selector and safety, though they are missing their circular pivot points; the selector is set to auto, while the safety is somewhat predictably set to safe.]]&lt;br /&gt;
[[File:F4 M1A1 Silver.jpg|thumb|none|600px|A unique version of the SMG with a silver finish.]]&lt;br /&gt;
[[File:F4 M1A1 misc.jpg|thumb|none|600px|The player character, dressed as the Silver Shroud, strikes a pose with his special silver SMG after having iced a thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
With a high enough level in the &amp;quot;Gun Nut&amp;quot; skill it is possible to unsaw the sawed-off shotgun into a regular [[12 Gauge Double Barreled Shotgun]], giving it long barrels and a full stock. Like its shorter friend, the shotgun is fired one barrel at a time; in video game tradition, there is only a single reloading animation which replaces both shells, even if one has not been fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]‎&lt;br /&gt;
[[Image:F4 DB shotgun VATS.jpg|thumb|none|600px|The player character prepares to put down a ghoul with his Double-barrel.]]‎&lt;br /&gt;
[[File:F4 DB shotgun reloading.jpg|thumb|none|600px|The player character reloads his shotgun after some Feral Ghoul slaying.]]‎&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;shotgun&amp;quot; starts out life as a [[Sawed-off Double Barrel Shotgun]]. Modifications allow it to have its barrels sawed off even shorter to a pistol sized hand-cannon, or to reattach a wooden stock to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:800px-Fo4 Double Barreled Shotgun.jpg|thumb|none|601px|&amp;quot;Shotgun&amp;quot; on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Shotgun&amp;quot; like previous games is also heavily based on the [[PPSh-41]] but now has a magazine from a [[Browning Automatic Rifle]] in the proper place, instead of having a drum magazine ahead of the actual action of the weapon. In addition it has a wooden foregrip resembling the forend of a pump-action shotgun, complete with a &amp;quot;magazine tube&amp;quot; which is presumably supposed to be the gas tube.&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:800px-Fo4 Combat Shotgun.jpg|thumb|none|600px|The Combat Shotgun]]&lt;br /&gt;
[[File:F4 Combat shotgun posing.jpg|thumb|none|600px|The Sole Survivor strikes a dramatic pose with his modified Combat shotgun, contemplating if he should have brought a weapon more suited for long-range gunblasting.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
A statue of a Minuteman holding a [[Brown Bess Flintlock Musket]] can be seen outside the town of Sanctuary. It is also shown equipped on the mannequins of Redcoats, a mural, and a banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|A revolutionary war-era soldier can be seen brandishing a Brown Bess to the left of the mural. Note the incorrect inclusion of a 1980s ''Iowa'' refit in the centre of the mural (presumably supposed to be a WW2 ship given her location), distinguished by the design of the radar and the communications antenna on the bow. The upper section of her bridge tower is not right for an ''Iowa'' and is closer in design to the spotting top of the USS ''Arizona'': she may also have been incorrectly drawn with two rear turrets like the never-built ''Montana''-Class, though this could be a trick of perspective and they are supposed to be her 5-inch dual-purpose guns.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
&lt;br /&gt;
In the live-action opening cinematic, a US infantryman, presumably a Marine fighting in the Pacific Theater during 1945, is running with an [[M1 Carbine]]. Another can be seen on the mural and banner in Freedom Museum.&lt;br /&gt;
 &lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|World War II Era M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Fallout_4_M1Carbine.jpg|thumb|none|600px|US Marine running with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|The Marine to the right aims his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
A US Marine with a bayonet-equipped [[M1 Garand]] rifle can be seen on a mural and banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Fallout4-Garand-1.jpg|thumb|none|600px|The central Marine brandishes his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
&lt;br /&gt;
During the live-action, opening cinematic, a Chinese soldier can be seen holding a [[Galil_ARM|Galil ARM]] during the invasion of Alaska. The gun was probably meant to represent the &amp;quot;[[Fallout_3#Chinese_Assault_Rifle|Chinese Assault Rifle]]&amp;quot; from Fallout 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|none|400px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|600px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
&lt;br /&gt;
A left-handed [[Remington Model 700]] appears, normally named the &amp;quot;Hunting Rifle&amp;quot;. It is renamed the &amp;quot;Sniper Rifle&amp;quot; if given a full stock and a scope. In a rare display of a videogame understanding which part of a bolt-action rifle constitutes the stock, the handguard length depends on which stock is fitted rather than which barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700CDL.jpg|thumb|none|400px|Remington Model 700 CDL - .300 Win Mag]]&lt;br /&gt;
[[File:800px-Fo4 Hunting Rifle.jpg|thumb|none|601px|The player's first encounter with the rifle is often this extremely compact version.]]&lt;br /&gt;
[[File:F4 R700 left.jpg|thumb|none|600px|A rifle with a full stock, long barrel, and a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 VTR==&lt;br /&gt;
&lt;br /&gt;
Equipping the synthetic body and long lightweight barrel mods turn the Model 700 into a [[Remington Model 700|Remington Model 700 VTR]] with a custom grip and rear stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700VTR.jpg|thumb|none|400px|Remington 700 VTR - .308 Winchester]]&lt;br /&gt;
[[File:F4 R700 modified1.jpg|thumb|none|600px|A version of the rifle with a synthetic body, muzzle brake, VTR-style triangular barrel, 7-round extended magazine, and an unusable bipod.]]&lt;br /&gt;
[[File:F4 R700 misc.jpg|thumb|none|600px|The player character holds his suppressed VTR with a night-vision scope, ready to snipe some good-for-nothing Raiders.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Combat Rifle appears very similar to the Combat Shotgun, sharing the [[PPSh-41]] stock, receiver, and trigger guard, while also possessing the same action as the Combat Shotgun. Additionally, one modification allows the installation of a hooded front sight similar to that of a PPSh-41. The barrel, however, lacks the barrel shroud, and the magazine no longer resembles a [[Browning Automatic Rifle]] magazine. Overall, with the lengthened barrel and .308 receiver, the Combat Rifle bears a slight, superficial resemblance to the Browning Automatic Rifle, sans bipod. &lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle full stock and barrel.jpg|thumb|none|600px|The combat rifle with full length barrel and stock.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle short barrel hooded sight shell.jpg|thumb|none|600px|With the hooded front sight and short barrel modification, the combat rifle more closely resembles both the combat shotgun and PPSh-41. Note the .45 casing being ejected. If the player chambers the weapon for .308, it will eject a .308 casing.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle long barrel close up.jpg|thumb|none|600px|The player character wears a mask while shooting ghouls to ensure they can't identify him to authorities. This picture shows that the Combat Rifle's receiver was clearly designed with the Combat Shotgun in mind first, as the Combat Rifle's magazine is very thin for its magazine well.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3==&lt;br /&gt;
&lt;br /&gt;
The R91 Assault Rifle from Fallout 3 (which is based on the [[H&amp;amp;K G3]]) appears on the Commonwealth Weaponry sign in Diamond City.  &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 G3.jpg|thumb|none|600px|Arturo patiently waits for the player to stop staring at his sign and actually buy something already. The two rifles on the sign are R91s, based on the H&amp;amp;K G3.]]&lt;br /&gt;
&lt;br /&gt;
==Volkssturmgewehr 1-5==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on features the [[Volkssturmgewehr 1-5]], appearing as the &amp;quot;Radium Rifle&amp;quot;. The rifle has various sci-fi components added to its body, including an optional wire and tin-foil dish that can be added to the barrel. These allow the rifle to cause &amp;quot;radiation damage&amp;quot; to targets. With the full stock, short barrel, and extended magazine modifications, it is roughly identical to the Volkssturmgewehr.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Volkssturmgewehr1-5left.jpg|thumb|none|400px|Volkssturmgewehr 1-5 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|600px|The Volkssturmgewehr as seen in the crafting menu. Note the various electronic components, such as the fictional &amp;quot;Gamma Rounds&amp;quot; welded onto the rifle, which do not exist on its real life counterpart.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|600px|The player character cosplaying as a World War II German officer while aiming the Volkssturmgewehr 1-5.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Lever Action Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on also features what appears to be a mixture of a [[Marlin Model 1895|Marlin 1895G &amp;quot;Guide Gun&amp;quot;]] and a [[Marlin Model 336]] appearing as the &amp;quot;Lever Action Rifle&amp;quot;. It is fitted with a straight stock and chambered for .45-70 like the &amp;quot;Guide Gun&amp;quot; but has a barrel similar to the Model 336. It has a five round magazine, fitted with a rear aperture sight, and the loading and ejection port located on the left. The base rifle comes in a &amp;quot;Mare's Leg&amp;quot; style configuration with a short stock, short barrel, and an enlarged lever loop. One interesting thing to note is that the rifle is always reloaded with 5 rounds regardless of how many are still remaining in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom_1895G.jpg|thumb|none|400px|Marlin 1895G &amp;quot;Guide Gun&amp;quot; - .45-70]]&lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|none|400px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|500px|The base rifle. Note the disproportionately large lever/trigger guard.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|500px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|500px|The Lone Survivor prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|500px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|500px|Much to the Brotherhood of Steel's chagrin, the player character re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nuka World&amp;quot; DLC features the [[AKM]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Nukaworld akm.jpg|thumb|none|600px|The &amp;quot;Handmade Rifle,&amp;quot; as it's called in game, fitted with a [[Galil]]-esque stock, an odd upper handguard, an early-pattern slab-side magazine, and no slant compensator. The ventilated handguard is reminiscent of a similar design featured on the &amp;quot;Kalash&amp;quot; from [[Metro: Last Light]].]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Though called an &amp;quot;Assault Rifle,&amp;quot; this evil mutation actually has more in common with a medium machine gun. It has a large barrel jacket based on that of the World War I [[Lewis Gun]] with the narrower part at the front flattened down to almost nothing on the default barrel (it is restored if the barrel is lengthened), a coolant line and two ports near the muzzle like the water jacket of a [[Maxim]] or [[Browning M1917]], the swinging charging handle of a [[Vickers|Vickers Machine Gun]], a receiver and grip resembling that of the [[MAS AA-52]], the foregrip of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] series, a small antiaircraft-style front sight, and a side loading box magazine like an [[FG42]].&lt;br /&gt;
&lt;br /&gt;
According to the official ''Fallout 4'' artbook the weapon was originally called the &amp;quot;machine gun&amp;quot; and designed both to look large in the oversized hands of the usable power armour suit, and to test the modular weapon customisation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:AA52.jpg|thumb|none|400px|MAS AA-52 GPMG - 7.5x54mm French]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:F4 AR right.jpg|thumb|none|600px|It should be noted that even though the ejection port is on the right side of the weapon, brass actually ejects to the left, clipping through the gun. Note the randomly added coolant line, which just vanishes into the handguard.]]&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|Note the very Lewis-like barrel jacket with fins at the rear, even though it also has a water coolant line: the Lewis used forced-air cooling, not liquid. The stock appears to be a severely distorted version of the synthetic E2 SAW stock with the shoulder pad flipped upside-down, and has an odd cap added to the diagonal section at the base which seems to imply it is supposed to somehow be a reservoir for the cooling system.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
A handheld rotary gun similar to a [[GE M134 Minigun]] can be found in the game, useable by the player character and found in the hands of elite enemies. It has a massive 500-round under-barrel drum similar to the &amp;quot;Sasha&amp;quot; configuration from ''[[Team Fortress 2]]'', though the drum is shorter and deeper. In-game it is said to be chambered for 5mm rounds, even smaller than the XM214 Microgun, which is odd considering it is the size of a regular 7.62mm minigun, and most likely just an attempt to provide a story explanation for the weapon's relatively puny per-shot damage. The rate of fire is very slow for a minigun, more akin to a movie minigun than a real one. Bizarrely, when using power armor, the barrels spin clockwise in first person, but counter-clockwise in third person.&lt;br /&gt;
&lt;br /&gt;
The weapon can be customised in several ways, the most substantial of which gives it three barrels, improving accuracy and turning it into a weapon very similar to the [[General Dynamics GAU-19/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Fallout4 Minigun.jpg|thumb|none|601px|Handheld minigun in the weapon customisation menu.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-1.jpg|thumb|none|600px|As the player character and their family make their way to Vault 111 during the game's introductory sequence, a power armour soldier with a minigun is seen providing rather excessive security at the gate.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-2.jpg|thumb|none|600px|After successfully acquiring her own suit of power armour, the player character eyes up the minigun mounted on a crashed &amp;quot;Vertibird&amp;quot; transport, oddly in the exact same configuration used by infantry.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-3.jpg|thumb|none|600px|Being a generous sort, she is soon sharing her discovery with a group of raiders.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-4.jpg|thumb|none|600px|As in quite a few recent games, the minigun seems to expend most of its propellant heating up the barrels rather than firing the projectiles; after even a relatively short period of firing the barrel group will look like it was just shoved into a furnace. Oddly, this doesn't seem to have any actual effect.]]&lt;br /&gt;
[[File:F4 M134 misc.jpg|thumb|none|600px|There is also a unique version of the M134 known as the Ash Maker, which on top of filling anything on the wrong side of the barrel(s) with lead, also lights them on fire. No such kill as overkill.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The mural and banners in the Freedom Museum depict another of the WW2 troops with an M1918A2 [[Browning Automatic Rifle]], specifically a late-war version with a carry handle. &lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Marine to the left aims his BAR: note the carry handle, showing this is a late-war M1918A2.]]&lt;br /&gt;
==PKM==&lt;br /&gt;
The redesigned &amp;quot;Gauss Rifle&amp;quot; sports what looks to be the stock of a [[PK Machine Gun|PKM]] due to the raised cheek rest, albeit made entirely out of wood and lacking the M model's hinged butt plate.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:Fallout4-PKM-1.jpg|thumb|none|600px|The PKM stock is pretty much the only recognizable part in this bundle of wires, rebar and magnetic coils.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broadsider&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A hand-held cannon made from what appears to be an 18th century muzzle-loading swivel gun is one of the unique weapons in the game; it can only be acquired through a remarkably silly mission involving helping a group of robots to launch the museum frigate USS ''Constitution'' from her berth in Boston Naval Dockyard. Oddly, the weapon is only ever loaded with cannonballs, and not any powder, which would lead to some rather obvious problems.&lt;br /&gt;
&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|400px|Swivel gun]]&lt;br /&gt;
[[File:799px-Fo4 Broadsider.jpg|thumb|none|600px|The &amp;quot;Broadsider.&amp;quot; The hydraulic recoil-dampening assembly is at least a start, but this still would not even approach being practical as a handheld weapon. Also note the taped-on button, which connects to wires that lead to the cannon's touch hole, which explains how the powder is lit, but not where it comes from.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Missile Launcher&amp;quot; appears to be loosely based on the [[RPG-7]], with the rear sight and trigger group of a [[PIAT]]. Oddly, the lower furnishings of the front end of the tube, the foregrip and the diagonal section just behind the muzzle seem to modelled after the [[Heckler &amp;amp; Koch MP7]]. The weapon can be modified with a scope and &amp;quot;stabilizer&amp;quot; tube, and can increase its capacity to three and four rockets, the former taking the form of a strange cartridge that sits in the barrel and slides left to right as the missiles fire, and the latter taking on a quad barrel form similar to an M202A1 FLASH. Rather oddly, the exhaust tube is never modified to account for the additional three missiles, so three missiles are essentially launching directly in the users face.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:799px-Fo4 Missile Launcher.jpg|thumb|none|600px|The most feared of all mutants.]]&lt;br /&gt;
[[File:F4 Rocket Launcher misc.jpg|thumb|none|600px|The Sole Survivor introduces an unsuspecting Feral Ghoul to the Missile Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
&lt;br /&gt;
The [[Leuchtpistole]] appears as the &amp;quot;Flare Gun&amp;quot;, and is used only for summoning nearby Commonwealth Minutemen for assistance. It is almost useless as a combat weapon, due to its very low damage.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
In the Freedom Museum mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WW2 Marines, the mounted [[Browning M2]] on the commander's hatch just about visible through the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Browning M2 can be seen above and to the left of the Pershing's main gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2 Aircraft]] heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-Liberator-1.jpg|thumb|none|600px|The Liberator's ball turret is seen rotating in the introduction as it retracts its landing gear, having apparently forgotten to do so.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Manul004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1264561</id>
		<title>Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1264561"/>
		<updated>2019-04-01T15:55:04Z</updated>

		<summary type="html">&lt;p&gt;Manul004: /* &amp;quot;10mm Pistol&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Fallout 4&lt;br /&gt;
|picture = Fallout 4.jpg&lt;br /&gt;
|caption=Official PC cover&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Bethesda Game Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher= Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fallout 4''''' is the fourth main game and the fifth installment in the popular ''Fallout'' series, developed by Bethesda Game Studios and published by Bethesda Softworks for Windows PC, PS4 and Xbox One in November 2015. Like the previous games ''Fallout 3'' and ''Fallout: New Vegas'', it is an open world RPG playable from first or third-person perspective.&lt;br /&gt;
&lt;br /&gt;
As is normal for the series, the plot centres on a single wandering protagonist who leaves one of Vault-Tec's &amp;quot;Vault&amp;quot; fallout shelters following a nuclear war between a retro-futuristic United States and China, to find themselves in a wasteland full of mutants and rogues. In this case, the player character (whose name and gender is determined by the player) is a former resident of Vault 111 in Boston, a facility carrying out secret cryogenic experiments on its residents. Briefly waking up to helplessly watch their baby being abducted, they are later re-woken by the failure of the cryogenic equipment to find two hundred years have passed and they are the only survivor in the facility, and set out to recover their child.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Fallout 4'' introduces a new weapon modification system to the series. Unlike ''Fallout: New Vegas'', which allowed the player to attach suppressors, extended magazines etc. to their gun, ''Fallout 4'' gives the player the tools to completely rebuild a gun; typically the weapons have slots for the grip, barrel, barrel accessory, sights, receiver, magazine and stock. Each type of mod has associated stat modifiers, with some weapons able to completely alter their function depending on what mods are used. For example, a semi-auto weapon can be modified to be fullauto, or a stock and long barrel fitted to turn a pistol into an ersatz sniper rifle.&lt;br /&gt;
&lt;br /&gt;
The most flexible weapons are the fictional &amp;quot;pipe&amp;quot; guns, presumably so called because they are crudely handmade, though they are vastly more durable than actual zipguns.&lt;br /&gt;
&lt;br /&gt;
The weapon modification system is a crafting system, using basic resources derived from the usual &amp;quot;vendor trash&amp;quot; objects found in the game world; for example, a shovel can be used if wood or steel is required to make something. Bizarrely, most firearm modifications require the &amp;quot;adhesive&amp;quot; component, with the primary sources of this being duct tape, superglue and vegetable starch (no, really). Certain modifications also require the player to have adequate levels in specific skills; for firearms, these are &amp;quot;Gun Nut&amp;quot; and &amp;quot;Science!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As in the ''Borderlands'' games, enemy weapons are procedurally generated and the name of a weapon is based on the accessories equipped to it; the system is rather less expansive, and rather than only assigning the weapon's highest-priority name prefix it generates a name which generally describes most or all of its accessories. It is possible to strip an unwanted weapon for accessories in the Workbench menu prior to scrapping it for materials, though the method of doing so is counter-intuitive; the player must replace the ones they want to keep, whereupon the desired parts will be kicked into their inventory. If this is not done, the modifications will be scrapped along with the weapon.&lt;br /&gt;
&lt;br /&gt;
Special &amp;quot;unique&amp;quot; weapons can also be found in the game world, with effects not found on standard weapons; some of these use the model for an existing weapon, while others are true one-offs. There are also &amp;quot;legendary&amp;quot; weapons which are standard ones with a specific modifier such as a poison damage effect or immediately refilling the player character's action points on a successful critical hit, but these just use the normal weapon model. Such weapons can generally be further modified if desired.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;10mm Pistol&amp;quot; returns as a rather common firearm throughout the game, chambered in the less-common 10mm Auto. The weapon no longer really resembles an ultra-chunky [[Desert Eagle]] as previous incarnations did, since the safety has been removed and the long sides of the Desert Eagle slide have had their shape changed. Modifications allow it to be converted to fully automatic fire, replacing the &amp;quot;10mm SMG&amp;quot; from previous installments, in addition to a variety of other options such as receivers with various bonuses, extended or quick-release magazines, and a selection of iron sights and optics. The long barrel mod restores the enormous chunky front end of the ''Fallout 3'' and ''New Vegas'' incarnations.&lt;br /&gt;
&lt;br /&gt;
It is the first firearm acquired in the game, found on the Overseer's desk in Vault 111.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|600px|Magnum Research Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|The default barrel of the &amp;quot;10mm pistol.&amp;quot;]]&lt;br /&gt;
[[Image:Fo4 10mmpistol.jpg|thumb|none|601px|The &amp;quot;10mm Pistol&amp;quot; with a long barrel, making it look closer to the gun from the previous two games.]]&lt;br /&gt;
[[Image:Fallout4-10mm-1.jpg|thumb|none|601px|Having equipped herself with an extremely fetching hat, the player character takes aim with her &amp;quot;10mm Pistol&amp;quot; in VATS as she skillfully avoids tedious jokes about Bethesda games being full of bugs.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] appears as a unique 10mm pistol under the name &amp;quot;Deliverer&amp;quot;, The player can acquire it in the &amp;quot;Tradecraft&amp;quot; quest. It's chambering in 10mm is rather strange; a PPK is too small to feed such a cartridge, and it is depicted holding 12 rounds in its standard magazine, a feat not possible without making the weapon significantly bulkier and extending the magazine past the grip. A slightly more realistic caliber in game would be .38.&lt;br /&gt;
&lt;br /&gt;
The Nuka-World add-on adds the Acid Soaker, which is a Deliverer modified to squirt armor-reducing acid at its targets.&lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK  with a sound suppressor - .380 ACP (Brown factory grips)]]&lt;br /&gt;
[[File:F4 PPK left.jpg|thumb|none|600px|The PPK as seen in on a loading screen.]]&lt;br /&gt;
[[File:F4 PPK right.jpg|thumb|none|600px|The suppressor can be removed from the weapon via the Weapons Workbench.]]&lt;br /&gt;
[[File:F4 PPK misc1.jpg|thumb|none|600px|The player character pulls out his PPK in Goodneighbor, chambering a new round.]]&lt;br /&gt;
[[File:F4 PPK misc.jpg|thumb|none|600px|Later he is doing his best James Bond impression, PPK in hand. Note the complete disregard of any trigger discipline.]]&lt;br /&gt;
[[File:Acidsoaker.jpg|thumb|none|600px|The Acid Soaker. Like a Super Soaker, but with acid.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.44 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 29]]. It is a powerful revolver that can be customised with various barrel lengths, though it is not nearly as flexible as the fictional &amp;quot;pipe&amp;quot; revolver. The player character will always cock the hammer after each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.  This is the Screen used Model 29, carried and fired by [[Clint Eastwood]] in the movie ''[[The Enforcer]]''.]]&lt;br /&gt;
[[Image:Fallout4-SW-1.jpg|thumb|none|600px|Snub-barrel Model 29 on the weapon customization menu.]]&lt;br /&gt;
[[File:F4 M29 misc.jpg|thumb|none|600px|The revolver fitted with the &amp;quot;Bull&amp;quot; barrel and black comfort grips, giving it an appearance similar to the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]].]]&lt;br /&gt;
[[File:F4 M29 misc1.jpg|thumb|none|600px|The Sole Survivor holds his Revolver, wondering if the strange woman is using some kind of hovering tech or has an invisible chair and table.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in the hands of a US soldier on the cover of one of the &amp;quot;Guns &amp;amp; Bullets&amp;quot; in-game magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-power MK III - 9x19mm.]]&lt;br /&gt;
[[File:F4 1911 poster.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Submachine Gun&amp;quot; is for the most part an [[M1928A1 Thompson]], though it incorrectly ejects to the left and features a side-mounted charging handle (on the wrong side) and low-profile safety and fire selector like an [[M1 Thompson]]; by default, it also has an M1 barrel. Some modifications can give it an original Cutts compensator and a classic finned barrel (oddly described as the &amp;quot;lightweight&amp;quot; version), and it is also possible to develop the same unsawing technology from ''[[Metal Gear Solid: Peace Walker]]'' to restore the weapon's odd cut-down stock to its former glory. Sadly it can never be given the classic vertical foregrip of an M1928. The drum, oddly, starts out much too small, but still has a capacity of 50 rounds; upgrading it provides a normal-sized drum which somehow contains 100. Amusingly, going by its modifications, a substantial part of the Thompson is made of aluminium and springs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:800px-Fo4 SMG.jpg|thumb|none|600px|The Thompson. Note the tiny drum and left-handed ejection port. The two odd bumps on the side of the receiver are presumably supposed to be an M1-style fire selector and safety, though they are missing their circular pivot points; the selector is set to auto, while the safety is somewhat predictably set to safe.]]&lt;br /&gt;
[[File:F4 M1A1 Silver.jpg|thumb|none|600px|A unique version of the SMG with a silver finish.]]&lt;br /&gt;
[[File:F4 M1A1 misc.jpg|thumb|none|600px|The player character, dressed as the Silver Shroud, strikes a pose with his special silver SMG after having iced a thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
With a high enough level in the &amp;quot;Gun Nut&amp;quot; skill it is possible to unsaw the sawed-off shotgun into a regular [[12 Gauge Double Barreled Shotgun]], giving it long barrels and a full stock. Like its shorter friend, the shotgun is fired one barrel at a time; in video game tradition, there is only a single reloading animation which replaces both shells, even if one has not been fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]‎&lt;br /&gt;
[[Image:F4 DB shotgun VATS.jpg|thumb|none|600px|The player character prepares to put down a ghoul with his Double-barrel.]]‎&lt;br /&gt;
[[File:F4 DB shotgun reloading.jpg|thumb|none|600px|The player character reloads his shotgun after some Feral Ghoul slaying.]]‎&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;shotgun&amp;quot; starts out life as a [[Sawed-off Double Barrel Shotgun]]. Modifications allow it to have its barrels sawed off even shorter to a pistol sized hand-cannon, or to reattach a wooden stock to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:800px-Fo4 Double Barreled Shotgun.jpg|thumb|none|601px|&amp;quot;Shotgun&amp;quot; on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Shotgun&amp;quot; like previous games is also heavily based on the [[PPSh-41]] but now has a magazine from a [[Browning Automatic Rifle]] in the proper place, instead of having a drum magazine ahead of the actual action of the weapon. In addition it has a wooden foregrip resembling the forend of a pump-action shotgun, complete with a &amp;quot;magazine tube&amp;quot; which is presumably supposed to be the gas tube.&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:800px-Fo4 Combat Shotgun.jpg|thumb|none|600px|The Combat Shotgun]]&lt;br /&gt;
[[File:F4 Combat shotgun posing.jpg|thumb|none|600px|The Sole Survivor strikes a dramatic pose with his modified Combat shotgun, contemplating if he should have brought a weapon more suited for long-range gunblasting.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
A statue of a Minuteman holding a [[Brown Bess Flintlock Musket]] can be seen outside the town of Sanctuary. It is also shown equipped on the mannequins of Redcoats, a mural, and a banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|A revolutionary war-era soldier can be seen brandishing a Brown Bess to the left of the mural. Note the incorrect inclusion of a 1980s ''Iowa'' refit in the centre of the mural (presumably supposed to be a WW2 ship given her location), distinguished by the design of the radar and the communications antenna on the bow. The upper section of her bridge tower is not right for an ''Iowa'' and is closer in design to the spotting top of the USS ''Arizona'': she may also have been incorrectly drawn with two rear turrets like the never-built ''Montana''-Class, though this could be a trick of perspective and they are supposed to be her 5-inch dual-purpose guns.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
&lt;br /&gt;
In the live-action opening cinematic, a US infantryman, presumably a Marine fighting in the Pacific Theater during 1945, is running with an [[M1 Carbine]]. Another can be seen on the mural and banner in Freedom Museum.&lt;br /&gt;
 &lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|World War II Era M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Fallout_4_M1Carbine.jpg|thumb|none|600px|US Marine running with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|The Marine to the right aims his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
A US Marine with a bayonet-equipped [[M1 Garand]] rifle can be seen on a mural and banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Fallout4-Garand-1.jpg|thumb|none|600px|The central Marine brandishes his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
&lt;br /&gt;
During the live-action, opening cinematic, a Chinese soldier can be seen holding a [[Galil_ARM|Galil ARM]] during the invasion of Alaska. The gun was probably meant to represent the &amp;quot;[[Fallout_3#Chinese_Assault_Rifle|Chinese Assault Rifle]]&amp;quot; from Fallout 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|none|400px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|600px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
&lt;br /&gt;
A left-handed [[Remington Model 700]] appears, normally named the &amp;quot;Hunting Rifle&amp;quot;. It is renamed the &amp;quot;Sniper Rifle&amp;quot; if given a full stock and a scope. In a rare display of a videogame understanding which part of a bolt-action rifle constitutes the stock, the handguard length depends on which stock is fitted rather than which barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700CDL.jpg|thumb|none|400px|Remington Model 700 CDL - .300 Win Mag]]&lt;br /&gt;
[[File:800px-Fo4 Hunting Rifle.jpg|thumb|none|601px|The player's first encounter with the rifle is often this extremely compact version.]]&lt;br /&gt;
[[File:F4 R700 left.jpg|thumb|none|600px|A rifle with a full stock, long barrel, and a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 VTR==&lt;br /&gt;
&lt;br /&gt;
Equipping the synthetic body and long lightweight barrel mods turn the Model 700 into a [[Remington Model 700|Remington Model 700 VTR]] with a custom grip and rear stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700VTR.jpg|thumb|none|400px|Remington 700 VTR - .308 Winchester]]&lt;br /&gt;
[[File:F4 R700 modified1.jpg|thumb|none|600px|A version of the rifle with a synthetic body, muzzle brake, VTR-style triangular barrel, 7-round extended magazine, and an unusable bipod.]]&lt;br /&gt;
[[File:F4 R700 misc.jpg|thumb|none|600px|The player character holds his suppressed VTR with a night-vision scope, ready to snipe some good-for-nothing Raiders.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Combat Rifle appears very similar to the Combat Shotgun, sharing the [[PPSh-41]] stock, receiver, and trigger guard, while also possessing the same action as the Combat Shotgun. Additionally, one modification allows the installation of a hooded front sight similar to that of a PPSh-41. The barrel, however, lacks the barrel shroud, and the magazine no longer resembles a [[Browning Automatic Rifle]] magazine. Overall, with the lengthened barrel and .308 receiver, the Combat Rifle bears a slight, superficial resemblance to the Browning Automatic Rifle, sans bipod. &lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle full stock and barrel.jpg|thumb|none|600px|The combat rifle with full length barrel and stock.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle short barrel hooded sight shell.jpg|thumb|none|600px|With the hooded front sight and short barrel modification, the combat rifle more closely resembles both the combat shotgun and PPSh-41. Note the .45 casing being ejected. If the player chambers the weapon for .308, it will eject a .308 casing.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle long barrel close up.jpg|thumb|none|600px|The player character wears a mask while shooting ghouls to ensure they can't identify him to authorities. This picture shows that the Combat Rifle's receiver was clearly designed with the Combat Shotgun in mind first, as the Combat Rifle's magazine is very thin for its magazine well.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3==&lt;br /&gt;
&lt;br /&gt;
The R91 Assault Rifle from Fallout 3 (which is based on the [[H&amp;amp;K G3]]) appears on the Commonwealth Weaponry sign in Diamond City.  &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 G3.jpg|thumb|none|600px|Arturo patiently waits for the player to stop staring at his sign and actually buy something already. The two rifles on the sign are R91s, based on the H&amp;amp;K G3.]]&lt;br /&gt;
&lt;br /&gt;
==Volkssturmgewehr 1-5==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on features the [[Volkssturmgewehr 1-5]], appearing as the &amp;quot;Radium Rifle&amp;quot;. The rifle has various sci-fi components added to its body, including an optional wire and tin-foil dish that can be added to the barrel. These allow the rifle to cause &amp;quot;radiation damage&amp;quot; to targets. With the full stock, short barrel, and extended magazine modifications, it is roughly identical to the Volkssturmgewehr.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Volkssturmgewehr1-5left.jpg|thumb|none|400px|Volkssturmgewehr 1-5 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|600px|The Volkssturmgewehr as seen in the crafting menu. Note the various electronic components, such as the fictional &amp;quot;Gamma Rounds&amp;quot; welded onto the rifle, which do not exist on its real life counterpart.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|600px|The player character cosplaying as a World War II German officer while aiming the Volkssturmgewehr 1-5.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Lever Action Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on also features what appears to be a mixture of a [[Marlin Model 1895|Marlin 1895G &amp;quot;Guide Gun&amp;quot;]] and a [[Marlin Model 336]] appearing as the &amp;quot;Lever Action Rifle&amp;quot;. It is fitted with a straight stock and chambered for .45-70 like the &amp;quot;Guide Gun&amp;quot; but has a barrel similar to the Model 336. It has a five round magazine, fitted with a rear aperture sight, and the loading and ejection port located on the left. The base rifle comes in a &amp;quot;Mare's Leg&amp;quot; style configuration with a short stock, short barrel, and an enlarged lever loop. One interesting thing to note is that the rifle is always reloaded with 5 rounds regardless of how many are still remaining in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom_1895G.jpg|thumb|none|400px|Marlin 1895G &amp;quot;Guide Gun&amp;quot; - .45-70]]&lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|none|400px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|500px|The base rifle. Note the disproportionately large lever/trigger guard.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|500px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|500px|The Lone Survivor prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|500px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|500px|Much to the Brotherhood of Steel's chagrin, the player character re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nuka World&amp;quot; DLC features the [[AKM]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Nukaworld akm.jpg|thumb|none|600px|The &amp;quot;Handmade Rifle,&amp;quot; as it's called in game, fitted with a [[Galil]]-esque stock, an odd upper handguard, an early-pattern slab-side magazine, and no slant compensator. The ventilated handguard is reminiscent of a similar design featured on the &amp;quot;Kalash&amp;quot; from [[Metro: Last Light]].]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Though called an &amp;quot;Assault Rifle,&amp;quot; this evil mutation actually has more in common with a medium machine gun. It has a large barrel jacket based on that of the World War I [[Lewis Gun]] with the narrower part at the front flattened down to almost nothing on the default barrel (it is restored if the barrel is lengthened), a coolant line and two ports near the muzzle like the water jacket of a [[Maxim]] or [[Browning M1917]], the swinging charging handle of a [[Vickers|Vickers Machine Gun]], a receiver and grip resembling that of the [[MAS AA-52]], the foregrip of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] series, a small antiaircraft-style front sight, and a side loading box magazine like an [[FG42]].&lt;br /&gt;
&lt;br /&gt;
According to the official ''Fallout 4'' artbook the weapon was originally called the &amp;quot;machine gun&amp;quot; and designed both to look large in the oversized hands of the usable power armour suit, and to test the modular weapon customisation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:AA52.jpg|thumb|none|400px|MAS AA-52 GPMG - 7.5x54mm French]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:F4 AR right.jpg|thumb|none|600px|It should be noted that even though the ejection port is on the right side of the weapon, brass actually ejects to the left, clipping through the gun. Note the randomly added coolant line, which just vanishes into the handguard.]]&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|Note the very Lewis-like barrel jacket with fins at the rear, even though it also has a water coolant line: the Lewis used forced-air cooling, not liquid. The stock appears to be a severely distorted version of the synthetic E2 SAW stock with the shoulder pad flipped upside-down, and has an odd cap added to the diagonal section at the base which seems to imply it is supposed to somehow be a reservoir for the cooling system.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
A handheld rotary gun similar to a [[GE M134 Minigun]] can be found in the game, useable by the player character and found in the hands of elite enemies. It has a massive 500-round under-barrel drum similar to the &amp;quot;Sasha&amp;quot; configuration from ''[[Team Fortress 2]]'', though the drum is shorter and deeper. In-game it is said to be chambered for 5mm rounds, even smaller than the XM214 Microgun, which is odd considering it is the size of a regular 7.62mm minigun, and most likely just an attempt to provide a story explanation for the weapon's relatively puny per-shot damage. The rate of fire is very slow for a minigun, more akin to a movie minigun than a real one. Bizarrely, when using power armor, the barrels spin clockwise in first person, but counter-clockwise in third person.&lt;br /&gt;
&lt;br /&gt;
The weapon can be customised in several ways, the most substantial of which gives it three barrels, improving accuracy and turning it into a weapon very similar to the [[General Dynamics GAU-19/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Fallout4 Minigun.jpg|thumb|none|601px|Handheld minigun in the weapon customisation menu.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-1.jpg|thumb|none|600px|As the player character and their family make their way to Vault 111 during the game's introductory sequence, a power armour soldier with a minigun is seen providing rather excessive security at the gate.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-2.jpg|thumb|none|600px|After successfully acquiring her own suit of power armour, the player character eyes up the minigun mounted on a crashed &amp;quot;Vertibird&amp;quot; transport, oddly in the exact same configuration used by infantry.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-3.jpg|thumb|none|600px|Being a generous sort, she is soon sharing her discovery with a group of raiders.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-4.jpg|thumb|none|600px|As in quite a few recent games, the minigun seems to expend most of its propellant heating up the barrels rather than firing the projectiles; after even a relatively short period of firing the barrel group will look like it was just shoved into a furnace. Oddly, this doesn't seem to have any actual effect.]]&lt;br /&gt;
[[File:F4 M134 misc.jpg|thumb|none|600px|There is also a unique version of the M134 known as the Ash Maker, which on top of filling anything on the wrong side of the barrel(s) with lead, also lights them on fire. No such kill as overkill.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The mural and banners in the Freedom Museum depict another of the WW2 troops with an M1918A2 [[Browning Automatic Rifle]], specifically a late-war version with a carry handle. &lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Marine to the left aims his BAR: note the carry handle, showing this is a late-war M1918A2.]]&lt;br /&gt;
==PKM==&lt;br /&gt;
The redesigned &amp;quot;Gauss Rifle&amp;quot; sports what looks to be the stock of a [[PK Machine Gun|PKM]] due to the raised cheek rest, albeit made entirely out of wood and lacking the M model's hinged butt plate.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:Fallout4-PKM-1.jpg|thumb|none|600px|The PKM stock is pretty much the only recognizable part in this bundle of wires, rebar and magnetic coils.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broadsider&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A hand-held cannon made from what appears to be an 18th century muzzle-loading swivel gun is one of the unique weapons in the game; it can only be acquired through a remarkably silly mission involving helping a group of robots to launch the museum frigate USS ''Constitution'' from her berth in Boston Naval Dockyard. Oddly, the weapon is only ever loaded with cannonballs, and not any powder, which would lead to some rather obvious problems.&lt;br /&gt;
&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|400px|Swivel gun]]&lt;br /&gt;
[[File:799px-Fo4 Broadsider.jpg|thumb|none|600px|The &amp;quot;Broadsider.&amp;quot; The hydraulic recoil-dampening assembly is at least a start, but this still would not even approach being practical as a handheld weapon. Also note the taped-on button, which connects to wires that lead to the cannon's touch hole, which explains how the powder is lit, but not where it comes from.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Missile Launcher&amp;quot; appears to be loosely based on the [[RPG-7]], with the rear sight and trigger group of a [[PIAT]]. Oddly, the lower furnishings of the front end of the tube, the foregrip and the diagonal section just behind the muzzle seem to modelled after the [[Heckler &amp;amp; Koch MP7]]. The weapon can be modified with a scope and &amp;quot;stabilizer&amp;quot; tube, and can increase its capacity to three and four rockets, the former taking the form of a strange cartridge that sits in the barrel and slides left to right as the missiles fire, and the latter taking on a quad barrel form similar to an M202A1 FLASH. Rather oddly, the exhaust tube is never modified to account for the additional three missiles, so three missiles are essentially launching directly in the users face.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:799px-Fo4 Missile Launcher.jpg|thumb|none|600px|The most feared of all mutants.]]&lt;br /&gt;
[[File:F4 Rocket Launcher misc.jpg|thumb|none|600px|The Sole Survivor introduces an unsuspecting Feral Ghoul to the Missile Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
&lt;br /&gt;
The [[Leuchtpistole]] appears as the &amp;quot;Flare Gun&amp;quot;, and is used only for summoning nearby Commonwealth Minutemen for assistance. It is almost useless as a combat weapon, due to its very low damage.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
In the Freedom Museum mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WW2 Marines, the mounted [[Browning M2]] on the commander's hatch just about visible through the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Browning M2 can be seen above and to the left of the Pershing's main gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2 Aircraft]] heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-Liberator-1.jpg|thumb|none|600px|The Liberator's ball turret is seen rotating in the introduction as it retracts its landing gear, having apparently forgotten to do so.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Manul004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=1264560</id>
		<title>Fallout 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=1264560"/>
		<updated>2019-04-01T15:52:40Z</updated>

		<summary type="html">&lt;p&gt;Manul004: /* Chinese Assault Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Fallout3poster.jpg|thumb|300px|''Fallout 3'' (2008)]]&lt;br /&gt;
'''''Fallout 3''''' is a critically acclaimed multiple-award winning action RPG video game, set in the post-apocalyptic ruins of Washington DC as well as chunks of nearby Virginia and Maryland. In Fallout 3, you play as the Lone Wanderer, formerly a Vault Dweller of Vault 101 who is forced to leave after their father leaves the Vault. There you wander the wasteland, meeting a detachment of the Brotherhood of Steel, the remnants of the Enclave, an army of Super Mutants from a nearby Vault, the Galaxy News Radio station and it's DJ Three Dog, and various other characters and locations. The game was originally developed in 2008 and first released for PC, Xbox 360 and Playstation 3. Upon release it gained critical acclaim and featured voice acting talent from famous actors such as [[Ron Perlman]], [[Malcolm McDowell]] and [[Liam Neeson]]. &lt;br /&gt;
&lt;br /&gt;
A variety of DLC was released for Fallout 3, the first being ''Operation Anchorage'', a simulation of the liberation of Anchorage, Alaska. The second was ''The Pitt'', in which the character explores the ruins of Pittsburgh, Pennsylvania, where you find it filled with raiders enslaving people to work in the steel mills. The third DLC was ''Broken Steel'', a continuation of the game's main story. The fourth DLC was ''Point Lookout'', where the character travels to the ruins of the Point Lookout National Park, turned into an irradiated swampland filled with inbred mutants and cults. The final DLC was ''Mothership Zeta'', where the character is abducted by aliens and leads a fight between captured humans from various eras of history against their alien captors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the video game ''Fallout 3'' and its DLCs:''' &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
One of the most common weapons in the game, the N99 is used by almost all the factions in the game. The weapon itself is a mishmash of real world designs. The rear sights, hammer, slide, and grip are definitely based on a [[Desert Eagle]]. However the barrel and front of the gun are similar to the [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC]] revolvers, having an enlarged front that is weighed down to reduce recoil, as well of having a metal canister-like tube underneath the barrel. It looks like Bethesda's idea of what IMI's future designs would have looked like. A unique variant is carried by the Enclave's Colonel Augustus Autumn, and a silenced variant is used by Mr. Burke as well as being found across the DC area.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:N91PISTOL.png|thumb|none|500px|The N99 10mm Pistol]]&lt;br /&gt;
[[Image:Fallout3-Desert.jpg|thumb|none|500px|A suppressed variant with blued finish and wood grips as seen in the ''Operation: Anchorage'' DLC.]]&lt;br /&gt;
[[Image:Head-to-head-fallout-3-20081027051405177.jpg|thumb|none|600px|The Lone Wanderer holds his 10mm Pistol as he looks at the giant atom bomb in the center of Megaton.]]&lt;br /&gt;
[[Image:FO3_10mmpistol_reload.jpg|thumb|none|600px|The Lone Wanderer reloads his 10mm.]]&lt;br /&gt;
[[Image:FO3_10mmSil_1stperson.jpg|thumb|none|600px| The Lone Wanderer wields a Silenced 10mm Pistol in the market of Rivet City.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 2nd Model==&lt;br /&gt;
The &amp;quot;.32 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 2 Double Action]]. The player character's Father (voiced by [[Liam Neeson]]) uses one, and has a number of them stashed at his hideout, and a unique variant is used by escaped slave Wild Bill in The Pitt DLC. Strangely, it shares its .32 ammunition with the hunting rifle. &lt;br /&gt;
[[Image:Smith_&amp;amp;_Wesson_2nd_model.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:32snub_v220(1).png|thumb|none|500px|In-game Smith &amp;amp; Wesson 2nd model. You can see &amp;quot;Smith &amp;amp; Wesson&amp;quot; on the handle]]&lt;br /&gt;
[[Image:FO3_.32pistol_1stperson.jpg|thumb|none|600px|The Lone Wanderer eyes a destroyed bridge, Smith &amp;amp; Wesson 2nd Model in hand.]]&lt;br /&gt;
[[Image:FO3_.32pistol_reload.jpg|thumb|none|600px|Later on in Megaton, he begins to reload the S&amp;amp;W 2nd Model revolver...]] &lt;br /&gt;
[[Image:FO3_.32pistol_jam.jpg|thumb|none|600px|...until it jams. All firearms in Fallout 3 tend to jam more and more as their condition worsens until they finally break.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears as the &amp;quot;Scoped .44 Magnum&amp;quot;. As the name implies, it is fitted with an unremovable scope. A unscoped version is used by the &amp;quot;Mysterious Stranger&amp;quot;, who briefly appears during combat because of a Perk to finish off wounded enemies. Another unscoped version is used by Paulson from the ''Mothership Zeta'' DLC and can be obtained by killing Paulson and looting his dead body or by making him drop the gun through various means (it should be noted that Paulson is from the mid 1800s, making his use of a Model 29 anachronistic). This is the only way to acquire an unscoped Model 29 legitimately. A unique variant called the Blackhawk can be obtained from Agatha, but the gun has no relation to the [[Ruger Blackhawk|Ruger revolver]] of the same name; another unique variant, called [[Dirty Harry|Callahan's Magnum]] can be found inside the Pentagon depending on how the player completes &amp;quot;Who Dares Wins&amp;quot;, the final act of &amp;quot;Broken Steel&amp;quot;.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:44SCOPEDMAGNUM.png|thumb|none|500px|The in-game model of the S&amp;amp;W Model 29.]]&lt;br /&gt;
[[Image:Paulson'sRevolver.png|thumb|none|500px|Paulson's Revolver. Note the speed loader clipping through the frame. This is a modeling mistake with all the Model 29's 3rd person models.]]&lt;br /&gt;
[[Image:FO3_44mag_1stperson.jpg|thumb|none|600px|The Lone Wanderer looks out at the Jefferson Memorial from Rivet City with his Scoped .44 Magnum.]]&lt;br /&gt;
[[Image:FO3_44mag_reload.jpg|thumb|none|600px|The Lone Wanderer attempts to reload his .44...]]&lt;br /&gt;
[[Image:FO3_44mag_jam.jpg|thumb|none|600px|...but instead, the weapon jams. This leaves the Wanderer questioning how he has bad enough luck to jam a ''revolver''.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17 Chinese Pistol==&lt;br /&gt;
As the name implies, this is based on the Shansi Type 17; a Chinese copy of the [[Mauser C96]] in .45 ACP. The Fallout 3 version is chambered for 10mm. It is mostly used by Raiders and Chinese Remnant Soldiers, as well as some simulated Chinese troops in the &amp;quot;Operation Anchorage&amp;quot; DLC. The reload animation always features ten rounds being loaded regardless of how many are left in the magazine, and the clip is inserted with the bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|400px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[Image:CHINESEPISTOL.JPG|thumb|none|500px|The Shansi Type 17's in-game model.]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_1stperson.jpg|thumb|none|600px|The Lone Wanderer heads into the town of Springvale with a Chinese Pistol. Note the rather worrying lack of a firing pin.]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_reloadload.jpg|thumb|none|600px|As he leaves Megaton, he decides to reload his pistol...]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_reloadcock.jpg|thumb|none|600px|...and clear a jam.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable, the [[Ruger GP100]] appears on the collectible &amp;quot;Guns and Bullets&amp;quot; magazine. It is also clearly seen during loading sequences.&lt;br /&gt;
&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|A Ruger GP100, the Stainless Version - .357 Magnum]]&lt;br /&gt;
[[Image:GunsandBullets.png|thumb|none|500px|The model of the Guns and Bullets magazine, with the GP100 on the cover.]] &lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==10mm SMG ==&lt;br /&gt;
The only submachine gun in the game. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Program, though the pistol grip and trigger guard are based on that of the [[Thompson]] line of submachine guns. A unique variant is used by fortune hunter Sydney.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SMG II.jpg|thumb|none|400px|Heckler &amp;amp; Koch SMG II - 9x19mm]] &lt;br /&gt;
[[Image:FalloutNewVegas10mm SMG.jpg|thumb|none|450px|The model for the &amp;quot;10mm SMG&amp;quot;. Note the odd fire selector markings and never-used underfolding stock.]]&lt;br /&gt;
[[Image:FO3 10mmSMG 1stperson.jpg|thumb|none|600px| The Lone Wanderer ventures across the Wasteland with his trusty 10mm SMG.]]&lt;br /&gt;
[[Image:FO3 10mmSMG reload.jpg|thumb|none|600px|The Lone Wanderer reloads his 10mm SMG.]]&lt;br /&gt;
[[Image:Fallout-3-gathering-good-karma-20080924021928373.jpg|thumb|none|500px|Having wandered into the Metro of DC, the Lone Wanderer uses his submachine gun correctly and removes a ghoul's head from existence.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Chinese Assault Rifle==&lt;br /&gt;
One of the more powerful assault rifles in the game, but also not the most accurate. This rifle seems to be based on several [[AK-47|AK]] variants. In the game, it was designed and manufactured by Chinese industrial conglomerate Norinco for the People's Liberation Army during the Resource Wars. Though it has visual design layout similar to rifles of the AK family, but is combining design traits from several weapons - the hand-guard and rear sight are like the [[RPD light machine gun]], the folding stock is from the [[AK-47#Norinco Type 56|Type 56-2]] assault rifle, of actual Chinese production, although only for export, and possibly the balanced action mechanism like the [[AEK-971]] or [[AK-74#AK-107|AK-107]] assault rifles. It also shoots 5.56mm rounds, like a Norinco [[AK-47#Type 84|Type 84]] rifle, but the magazine itself is curved like a 7.62mm one.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun.]]&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|500px|Norinco Type 56-2.]]&lt;br /&gt;
[[Image:Fallout3AK.jpg|thumb|none|500px|The Chinese Assault Rifle.]]&lt;br /&gt;
[[Image:FO3_Chineseassaultrifle_1stperson.jpg|thumb|none|600px| The Lone Wanderer overlooks the town of Megaton while wielding their Chinese Assault Rifle.]]&lt;br /&gt;
[[Image:FO3_ChineseAR_reload.jpg|thumb|none|600px|The Lone Wanderer reloads his Chinese Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==R91 Assault Rifle==&lt;br /&gt;
An assault rifle based on the early version of the [[Heckler &amp;amp; Koch G3]], but shoots 5.56 NATO rounds, like the [[Heckler &amp;amp; Koch HK33|HK33]]; the number in the name obviously references the HK91. Two unique variants, called the Infiltrator and the Perferator, can be found in the Pitt. There are several notable cosmetic differences between the standard R91 and the Infiltrator: the weapon is now black, stockless, silenced, and equipped with a scope and extended magazine. The R91 can be found on most mid level enemies, specifically Talon Company mercenaries as well as simulated US Army troops during the Anchorage simulation. A third unique variant, called the Alloy Steel Rifle, can be found in the game files for &amp;quot;Operation: ANCHORAGE&amp;quot; but was never actually implemented.&lt;br /&gt;
&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Fallout3G3.jpg|thumb|none|500px|The in-game model for the R91.]]&lt;br /&gt;
[[Image:FO3 Infiltrator.jpg|thumb|none|500px|The Infiltrator variant of the G3 From Fallout 3: The Pitt DLC.]]&lt;br /&gt;
[[Image:FO3_AssaultrifleR91_1stperson.jpg|thumb|none|600px|The Lone Wanderer prepares to enter the urban ruins of DC, Assault Rifle in hand.]]&lt;br /&gt;
[[Image:FO3_R91_reload.jpg|thumb|none|600px|Later, while fighting some raiders, he reloads his Assault Rifle near a ruined highway overpass.]]&lt;br /&gt;
[[Image:Fallout3-G3.jpg|thumb|none|600px|The R91 on the The Lone Wanderer's back in the original trailer.]]&lt;br /&gt;
&lt;br /&gt;
==.32 Hunting Rifle==&lt;br /&gt;
It is a Mauser-type bolt-action rifle, and resembles the [[Winchester Model 70]] series, and bizarrely, it uses the same .32 caliber pistol rounds that the Smith &amp;amp; Wesson .32 revolver uses, though when the action is worked .308 casings are ejected. It is interesting to note that while this is a very accurate weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. In reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost totally worthless beyond close-range encounters, even to a skilled marksman. This weapon is often the very first rifle type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time (not counting the BB gun, which is technically not a firearm). This weapon is very accurate, and has the best zoom aside from the scoped weapons. The standard hunting rifle has spread, unlike the sniper rifle (and the hunting rifle's unique variant: Ol' Painless). It's still accurate enough for mid-range sniping, but a very high skill level is needed for sniping outside of V.A.T.S. range. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel70SuperGrade.jpg|thumb|none|500px|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:HuntingRifle.png|thumb|none|500px|The model of the Hunting Rifle.]]&lt;br /&gt;
[[Image:FO3_Huntingrifle_1stperson.jpg|thumb|none|600px| The Lone Wanderer with their Hunting Rifle as he enters Megaton.]]&lt;br /&gt;
[[Image:FO3_Huntingrifle_reload.jpg|thumb|none|600px| The Lone Wanderer reloads his Hunting Rifle. Note the textured bullet on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==DKS-501 Sniper Rifle==&lt;br /&gt;
Several versions of the same design are used in the game. It's hard to tell, but this gun may be based off the Russian [[SV-98]] bolt-action rifle. However, it is chambered for .308 and is semi-auto. The sniper rifle is the top-tier long-range weapon when it comes down to it. It has a scope and deals much more damage than the hunting rifle, but has a very rare ammo type and is a very fragile gun.&lt;br /&gt;
The sniper rifle has very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in small guns, or when in sneak mode. At 100 points in small guns, the scope has no sway at all, though even at 100 points in small guns, having either of your arms crippled will result in severe sway while using the scope.&lt;br /&gt;
&lt;br /&gt;
Even without the Bloody Mess perk, sniper rifles can result in some fantastically gory kills, usually with the enemy's skull exploding. Weaker enemies frequently have several limbs blown off or are even reduced to mulch by a single shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3sr.jpg|thumb|none|500px|&amp;quot;DKS-501 Sniper Rifle&amp;quot;]]&lt;br /&gt;
[[Image:FO3_Sniperrifle_1stperson.jpg|thumb|none|600px|Up high on an overpass, the Lone Wanderer looks out at the Capital Wasteland with his Sniper Rifle.]]&lt;br /&gt;
[[Image:FO3_Sniper_reload.jpg|thumb|none|600px| After leaving his highway perch, the Lone Wanderer reloads his Sniper Rifle.]]&lt;br /&gt;
[[Image:Sniper Guide.jpg|thumb|none|500px|The Lone Wanderer sights up an Enclave Soldier and gives us a good look at the Sniper Rifle's scope reticle.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln's Repeater==&lt;br /&gt;
This weapon intended to be based off of Lincoln's [[Henry 1860|Henry rifle]], presented to him in 1860. It is inaccurately depicted as firing the .44 Magnum cartridge instead of .44 caliber black powder rimfire cartridge or the .44 Henry round. This rifle also inaccurately has a wooden hand-guard, very similar to a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Model 1866]], which in real life would block the trigger-like follower tab attached to the tube magazine's spring and would prevent the weapon from feeding the last 1/3 of the magazine. While it is possible to modify the rifle to fire .44 Magnum rounds, it was mainly for game-play reasons because the Magnum round was already implemented and it would get confusing to be using 2 seemingly identical rounds. Lincoln's repeater is a very high-powered rifle, doing 25 more damage than the hunting rifle, and 10 more damage than the sniper rifle. It lacks a scope, but remains accurate at long range by ignoring the bugged scope auto-aim. It also has 3 times the ammo capacity of either of the other two rifles, but can't fire as fast as the sniper rifle.&lt;br /&gt;
Lincoln's repeater can fire exactly 400 .44 rounds before becoming unusable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|500px|Henry 1860 with brass-frame - .44 Rimfire (RF)]]&lt;br /&gt;
[[Image:LINCOLNSREPEATER.png|thumb|none|500px|The model for the Lincoln's Repeater, note the handguard.]]&lt;br /&gt;
[[Image:Fallout3lr2.jpg|thumb|none|600px|The Lone Wanderer, clad in Brotherhood Outcast Power Armor, takes on a super mutant with an old age rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Rifle==&lt;br /&gt;
In ''Point Lookout'', the Henry re-appears sans brass receiver and rechambered for 10mm. Called the &amp;quot;Lever-action Rifle&amp;quot;, it's used by a variety of the inhabitants of Point Lookout. A unique version of the rifle, named the &amp;quot;Backwater Rifle&amp;quot;, can be found in a Chinese Intelligence Bunker if the player completes the quest The Velvet Curtain.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeverAction.png|thumb|none|500px|&amp;quot;Back Water Rifle&amp;quot;]]&lt;br /&gt;
[[Image:fallout3pointlookoutplaystation3ps3001super.jpg|thumb|none|600px|The Lone Wanderer using the Back Water Rifle variant on one of Point Lookout's more hostile inhabitants.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder==&lt;br /&gt;
Called the BB Gun ingame, [[Red Ryder]] is the first weapon received by The Lone Wanderer, given by James ([[Liam Neeson]]) during the quest &amp;quot;Growing up Fast&amp;quot;, as well as a rare few places in the Wasteland. Weakest gun in the game, but it has an enormous capacity and better accuracy than most early weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:199852_lg.jpg|thumb|none|501px|Daisy Red Ryder BB gun]]&lt;br /&gt;
[[Image:830px-BBGUN.png|thumb|none|500px|The in-game model for the BB Gun.]]&lt;br /&gt;
[[Image:FO3_BBgun1stperson.jpg|thumb|none|600px|A young Lone Wanderer uses their new birthday present on a makeshift gun range in Vault 101. Note the placement of the player's hands: blocking the sights. This is because the Lone Wanderer (and everyone else in ''Fallout 3'') has mastered the art of squinting at the space just to the left of their rifle to aim.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed off Double Barrel shotgun]] is one of two types of shotgun that can be used in the vanilla game. This is another ''Road Warrior'' reference.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3dbs.jpg|thumb|none|400px|The in-game model for the Sawed-Off Shotgun.]]&lt;br /&gt;
[[Image:FO3_Sawedoff_1stperson.jpg|thumb|none|600px|The Lone Wanderer stares off at the Capital Wasteland while wielding his Sawed-Off Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
In the ''Point Lookout'' DLC, you get this full-sized [[12 Gauge Double Barreled Shotgun|double barreled shotgun]], which only fires both barrels at once (ouch) and reloads in about 1 second. It appears to be the same model as the Sawed-Off Shotgun, but with a full-length barrel and stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:830px-DoubleBarrelShotgun.png|thumb|none|600px|The Double-Barreled Shotgun in all it's makeshift glory.]]&lt;br /&gt;
&lt;br /&gt;
==Combat Shotgun==&lt;br /&gt;
This fictional shotgun has an overall appearance of the [[PPSh-41]] submachine gun from the fire selector switch located inside the trigger guard, the barrel's protruding muzzle-brake, the drum magazine, and even the sights. The way the reloading procedure is operated also points to the real PPSh-41, but this weapon acts more like the [[USAS-12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|550px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev, what the appearance of the &amp;quot;Combat Shotgun&amp;quot; is based on.]]&lt;br /&gt;
[[Image:Fallout3shotty.jpg|thumb|none|550px|The in-game model for the Combat Shotgun. Notice how the drum is far too far forward to have shells actually reach the action.]]&lt;br /&gt;
[[Image:FO3_CombatSG_1stperson.jpg|thumb|none|600px|The Lone Wanderer approaches the settlement of Rivet City with his Combat Shotgun.]]&lt;br /&gt;
[[Image:FO3_CombatSG_reload.jpg|thumb|none|600px|Not knowing what lie within the flotsam aircraft carrier, he reloads his shotgun, ignoring the question of how shells are supposed to go from the drum to the shotgun, given the lack of any hole in the magazine...]]&lt;br /&gt;
[[Image:FO3_CombatSG_jam.jpg|thumb|none|600px|...which results in a jam.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flamer&amp;quot;==&lt;br /&gt;
One of the more common heavy weapons in the game is based on the [[M2 Flamethrower]]. The ''Fallout'' version has an extremely short range, not even shooting ten feet ahead (the real thing has an effective range of about 60 feet).&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[Image:flamer.png|thumb|none|500px|In-game &amp;quot;Flamer&amp;quot;]]&lt;br /&gt;
[[Image:FO3_flamer.jpg|thumb|none|600px|The Lone Wanderer stands outside of Rivet City, armed with his flamer.]]&lt;br /&gt;
[[Image:FO3_flamer_3rdperson.jpg|thumb|none|600px|Striking a pose, the Lone Wanderer shows off his Flamer.]]&lt;br /&gt;
[[Image:FO3_Flamer_Jam.jpg|thumb|none|600px|The Lone Wanderer clears a jam in his Flamer.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Manul004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metro_2033&amp;diff=1249727</id>
		<title>Metro 2033</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metro_2033&amp;diff=1249727"/>
		<updated>2019-01-28T16:32:29Z</updated>

		<summary type="html">&lt;p&gt;Manul004: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metro 2033&lt;br /&gt;
|picture = 1256226508.jpg&lt;br /&gt;
|caption =  Xbox 360 boxart&lt;br /&gt;
|series= Metro&lt;br /&gt;
|date= 2010&lt;br /&gt;
|developer=4A&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= THQ&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Based on the eponymous novel by Dmitry Glukhovsky, '''''Metro 2033''''' is an FPS game set in the post-apocalyptic environs of a future Moscow devastated by nuclear war. The survivors have retreated into the underground Metro stations for shelter against the radiation on the surface, and for protection against the inhuman monstrosities which now stalk the dark tunnels below and the ravaged cityscapes above. The player is thrust into the role of a young man named Artyom tasked with delivering an urgent message that could save his home station, and must learn to defend himself against the many dangers along the way. A sequel, known as ''[[Metro: Last Light]]'', was released in 2013.&lt;br /&gt;
&lt;br /&gt;
The game was re-released on August 26, 2014 as ''Metro Redux'' on Xbox One, Playstation 4, and as ''Metro Redux Bundle'' with it's sequel on Microsoft Windows, Mac OS X, and Linux. The Redux version utilizes the updated features of ''Last Light'''s engine. ''Metro Redux'' offers two separate playstyle difficulty options, &amp;quot;Survival&amp;quot; in which ammunition and filters and other supplies aren't available in quantities and has a greater emphasis on stealth. The &amp;quot;Spartan&amp;quot; mode brings over weapons from ''Last Light'' and is catered to a louder playstyle, with both the player and enemies dealing greater damage to each other. Both modes offer the expanded weapon customization of ''Last Light.'' Additionally, several weapons now track +1 round in the chamber and have their animations altered to realistically depict such (notable with several of the 5.45mm weapons.) &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metro 2033'':'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In accordance with the collapse of industry and the widespread loss of military hardware (thanks to the targeting of military installations during the nuclear exchange), many of the weapons found in the game are cobbled-together or improvised from scrap metal and spare parts, and military-grade weapons and ammunition have become exceedingly scarce, to the point where pre-blast 5.45x39mm  ammunition has come into use as the universal currency within the tunnels of the Moscow Metro system. This ammunition can also be used for extra damage during combat, but doing so will quickly lead to the financial equivalent of rapidly pissing money out of a gun barrel. All the following weapons that are chambered for 5.45x39mm rounds can use both Military Grade rounds and &amp;quot;dirty&amp;quot; 5.45mm rounds, the latter of which the Metro citizens manufactured for themselves after the apocalypse. &amp;quot;Dirty&amp;quot; 5.45mm rounds use soiled cartridge casings, as well as less effective projectiles and powders compared to their Military Grade counterparts.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Whether by deliberate choice or design oversight, several of the game's weapons lack iron sights entirely or possess incomplete ones which would allow only for alignment in the horizontal axis, not the vertical. In other words, several of the iron sights seen in this game would let you align them correctly in the up-down direction, but would not allow you in real life to precisely align them in the left-right direction.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==.44 Caliber Revolver ==&lt;br /&gt;
A double-action six-shot revolver of unknown make and model (although it does bear some resemblance to Russian Groza-series less-than-lethal revolvers), using .44 Magnum ammunition. It is the first weapon you acquire apart from Artyom's trench knife. Several customizations can be found or purchased throughout the game, including an extended barrel, a rifle stock (effectively turning the revolver into a pistol-caliber carbine), a sound suppressor, and a scope. No other handgun types are found within the game, but it can be ''surmised'' that revolvers, being 19th-century technology, came back into general use for being easier to manufacture and maintain, along with how ineffective the more common Russian pistol calibers (9x18mm, 7.62x25mm, etc.) proved to be against the mutants - except that the Russians have not used a .44 caliber round in decades and the [[Makarov PM]] seems reliable enough while being as common as dirt. In the original novel, for example, Hunter carries a [[Stechkin APS]] with a suppressor.&lt;br /&gt;
&lt;br /&gt;
One feature common to all revolver models in this game is a small cutout in the backplate behind the cylinder, at the ten o' clock position. This serves as a visual no-ammo indicator, as when all 6 shots have been expended, the cartridge casing made visible by the cutout will have a small indentation in its center from the firing pin, indicated it has already been fired. This cutout is most visible when the revolver's glowing red dot iron sights are used. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Anaconda_HQ.jpg|thumb|none|400px|Colt Anaconda with 6&amp;quot; barrel and Pachmayr grips - .44 Magnum. ]]&lt;br /&gt;
[[Image:Metro2033revolver.jpg|thumb|none|600px|In-game pic of revolver with stock, scope and extended barrel. ]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Revolver.jpg|thumb|none|600px|Chasing down a Nosalis Mutant with a revolver that has a scope, an extended barrel, a laser sight, and a buttstock.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Revolver_(Iron_Sights).jpg|thumb|none|600px|Aiming the revolver's iron sights at a distant Nosalis Mutant. The cutout in the backplate is clearly visible in this view, and under certain circumstances (as the texture is at a randomized angle) the markings on the back of the shell casings can be seen to read &amp;quot;.44 mag,&amp;quot; confirming the .44 Magnum caliber designation. The notches of the rear sight are unusually far apart for this form of iron sights, which would make it difficult to determine whether you were aiming slightly left or right of your desired impact point.]]&lt;br /&gt;
[[Image:Metro2033Revolver.jpg|thumb|none|600px|During the revolver's idle animation we get a look at the [[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson]] style cylinder latch. And at Artyom's terrible trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MetroRedux_RevolverCarbine.jpeg|thumb|none|600px|In the ''Redux'' version, Artyom warms himself with his lighter after reminding some nosey Watchmen mutants that he was not the one stuck on the surface with them; rather, they were stuck on the surface with Artyom. The ''Redux'' version allows Artyom to hold out his lighter in his left hand while firing his currently equipped gun in his right without any accuracy penalties, which is believable for one-handed guns and rather absurd for the heavier two-handed ones.]]&lt;br /&gt;
[[Image:MR Magnum (1).jpg|thumb|none|600px|Artyom loads his first Revolver with .44 nothing as Hunter gawks at him in the background.]]&lt;br /&gt;
[[Image:MR Magnum (2).jpg|thumb|none|600px|Later, Hunter offers Artyom another magnum during a hallucination.]]&lt;br /&gt;
[[Image:MR Magnum (3).jpg|thumb|none|600px|Reloading the carbine-packaged Revolver with actual rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Duplet&amp;quot; Double-Barreled Shotgun==&lt;br /&gt;
This makeshift 12-gauge double-barreled shotgun is referred to in-game as the &amp;quot;Duplet.&amp;quot; The left and right triggers (X360) fire each each barrel and likewise for Left Mouse and Right mouse buttons on the PC version. Reasonably powerful at close range, but hobbled with a long reload time and no sights at all, which can make the gun awkward to use at anything past point-blank range on difficulty levels that remove the ingame HUD. It features a spike for a bead sight (that nonetheless cannot be used) and a spring-loaded wooden shoulder stock that ostensibly reduces felt recoil. The Duplet is rarely used by NPCs past Chapter 2; afterwards the Uboyneg semiautomatic shotgun is frequently found instead. &lt;br /&gt;
&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Duplet.jpg|thumb|none|600px|Facing down a Howler Mutant with the Duplet.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Duplet_(Reloading).jpg|thumb|none|600px|Reloading the Duplet's barrels, demonstrating the break-open action and the improvised nature of this shotgun's construction.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Duplet_(Stock_Extending).jpg|thumb|none|600px|The spring-loaded P90 style stock is an innovative feature to reduce the recoil transmitted to the shooter, but is as jury-rigged as the rest of the weapon. The stock is not securely fastened to the rest of the weapon and has nothing in place to stop a user from pulling it free of the gun entirely, as demonstrated by it's idle animation.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Duplet.jpg|thumb|none|600px|''&amp;quot;Artyom, take my shotgun!&amp;quot;''&amp;lt;br&amp;gt;Eugine, Artyom's friend, about to hand his Duplet over after blasting a Nosalis Mutant away at point-blank range; as such, the camera view is still flecked with Nosalis spittle.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MetroRedux_Duplet.jpeg|thumb|none|600px|Artyom wields a Quadlet found from the remains of a fireteam in Cursed Station in the re-released edition. In addition to doubling the number of barrels, the ''Redux'' version allows for customizing this shotgun further with various sighting systems and even suppressors.]]&lt;br /&gt;
[[Image:MR Duplet (1).jpg|thumb|none|600px|Ejecting four unfired shells out of the doubled-Duplet.]]&lt;br /&gt;
[[Image:MR Duplet (2).jpg|thumb|none|600px|Shoving more rounds into the boomstick.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
The ''Redux'' version brings over the [[Izhmash Saiga series shotgun|Saiga-12K]] from ''Last Light'', but it is only ever seen in the hands of NPCs. &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:MetroRedux_Saiga.jpeg|thumb|none|600px|A guard in Armory Station wields a Saiga 12 with an bizarrely mounted underbarrel pipe bomb launcher. The shotgun does not appear to be available to the player either gametype.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Uboyneg&amp;quot; Revolver Shotgun==&lt;br /&gt;
The Uboyneg (Russian: Убойник, literally &amp;quot;murderer&amp;quot; or &amp;quot;killer&amp;quot;) is a semi-automatic 12-gauge shotgun holding six shotgun shells in manually loaded revolving clamps, though if the underside clamp is empty, only five can be loaded unless the gun is fired and then reloaded, upon which six shells can be loaded. A variant with a bayonet can be purchased or discovered, but none have any usable iron sights nor any other sighting system, which makes using this weapon difficult in difficulty modes that remove the ingame HUD. Many NPCs in the later levels of the game use Uboyneg shotguns, but only Bourbon is seen using the version with a bayonet. &lt;br /&gt;
&lt;br /&gt;
While a significant upgrade from the Duplet shotgun, the Uboyneg could be considered unrealistic in a post-apocalyptic Moscow Metro given how simple, reliable, and easy-to-maintain modern pump-action shotguns with tube magazines are, as well as the availability of more conventional semi-automatic shotguns such as the [[Saiga-12]] in real life. It goes by the moniker &amp;quot;Shambler&amp;quot; in ''Redux'', and loses the ability to make melee attacks in return for the ability to be customized and usable iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_Shotgun.jpg|thumb|none|600px|Artyom uses an Uboyneg shotgun with a bayonet to defend himself from a Lurker mutant (which looks like an oversized Naked Mole Rat).]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_Shotgun_(Charging).jpg|thumb|none|600px|Artyom works the charging handle of his Uboyneg shotgun, which is necessary to cycle the weapon from an empty ammunition cylinder. Sometimes Artyom cannot load all 6 cylinders of the Uboyneg and it will occasionally cycle to an empty cylinder, whereupon Artyom will have to manually charge the weapon to cycle to a loaded cylinder. The receiver system is ostensibly based on the Luger pistol's &amp;quot;toggle-action&amp;quot; system.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_Shotgun_(Reloading).jpg|thumb|none|600px|Artyom reloads his Uboyneg shotgun. Due to the unusual cylinder layout, a user has to change his grip (or tilt the gun) in order to load shells on both sides and cannot keep the gun aligned with a target while reloading.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_Shotgun_(Cleaning_Rod).jpg|thumb|none|600px|Uboyneg shotguns have a cleaning rod installed under the barrel instead, and Artyom will use it to clean the barrel if left idle long enough with an Uboyneg.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_(Buttstock).jpg|thumb|none|600px|Artyom in the midst of bashing a bandit's brains in with a Uboyneg's buttstock while in Dry Station. This is one of two melee attacks available with regular Uboyneg, the power attack (depicted) and a quick two-stroke combo with the buttstock.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_(Bayonet_Power_Attack).jpg|thumb|none|600px|'''Hunter:''' ''&amp;quot;This threat must be eliminated, no matter the cost - eliminated!&amp;quot;'' &amp;lt;br&amp;gt; Recalling Hunter the Ranger's words, Artyom uses the bayonet of his Uboyneg shotgun to press the point home on a Fourth Reich soldier caught sleeping on the job in the ''Outpost'' level. Note how the Reich soldier's headlamp doesn't actually have anything attaching it to the front of his helmet.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_Shotgun_(Bayonet).jpg|thumb|none|600px|Artyom uses his Uboyneg's bayonet to silence a Fourth Reich soldier.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Uboyneg_Shotgun.jpg|thumb|none|600px|A militia checkpoint guard at the ''Kuznetsky Most'' station (known ingame as the Armoury station) gives some friendly advice to Artyom about the station's new Communist overlords while holding a standard Uboyneg shotgun.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Uboyneg_Shotgun_(Bayonet).jpg|thumb|none|600px|Bourbon with his bayonet-equipped Uboyneg shotgun while spelunking through a Metro tunnel. Strangely, his Uboyneg shotgun lacks the bayonet in later levels, implying that NPCs will remove or fix the bayonet depending on their situation, an ability the player character never has.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_(Aftermath).jpg|thumb|none|600px|'''Bonus''': ''&amp;quot;Even the apocalypse didn't stop us from killing each other over ideology.&amp;quot;'' &amp;lt;br&amp;gt; Artyom muses to himself while contemplating his bloody handiwork with an Uboyneg.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MetroRedux_Shambler.jpeg|thumb|none|600px|The renamed Shambler of the ''Redux'' version, modified with a laser sight and barrel extension.]]&lt;br /&gt;
[[Image:MetroRedux_ShamblerReload.jpeg|thumb|none|600px|Reloading the Shambler shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Automatic Shotgun==&lt;br /&gt;
A cut-down [[DShK]] heavy machine gun modified to fire shotgun shells, which it does via a belt-fed mechanism that has a maximum belt length of 20 shells. Originally, it was available only to players who bought a limited edition copy of the game, or who pre-ordered the game from Gamestop. Currently it is available to any player who purchases the Ranger Pack DLC, or buys a copy of the PC version (which automatically includes it in a patch). No NPCs use it in the game.&lt;br /&gt;
&lt;br /&gt;
It is the fastest-firing shotgun in the game, but is actually the weakest-per-shot for some reason and has the widest spread. It also lacks sights of any sort, restricting its use to point-blank range only. The belt appears to be made of disintegrating links, but instead of visibly shortening when low on rounds, the belt will just start loading empty links instead. &lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|DShK on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Heavy_Automatic_Shotgun.jpg|thumb|none|600px|The Heavy Automatic Shotgun on the bed of its creator, Andrew the Smith.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Heavy_Automatic_Shotgun.jpg|thumb|none|600px|Artyom marvels at the sheer ugliness of the Biomass mega-mutant that has colonized the reactor in the D6 military command bunker, while toting a Heavy Automatic Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MR DSHk (1).jpg|thumb|none|600px|Artyom holds an almost empty DShK shotgun (known as &amp;quot;Abzats&amp;quot; in the newer releases) as he's about to get it from a Nosalis horde.]]&lt;br /&gt;
[[Image:MR DShK (2).jpg|thumb|none|600px|Blasting away with the tunnelsweeper.]]&lt;br /&gt;
[[Image:MR DShK (3).jpg|thumb|none|600px|Reloading; about to knock out the belt box.]]&lt;br /&gt;
[[Image:MR DShK (4).jpg|thumb|none|600px|Unjamming the Abzats after letting out an automatic burst of 12 gauge shells.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bigun&amp;quot;==&lt;br /&gt;
An improvised &amp;quot;pepperbox&amp;quot; type firearm made from bicycle parts returns from ''Last Light'' and curiously enough, can be found in the &amp;quot;Survival&amp;quot; playthrough as a purchase in Polis. It is fully automatic and very similar to the &amp;quot;Uboyneg/Shambler&amp;quot; weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MetroRedux_Bigun.jpeg|thumb|none|600px|Artyom wields the Bigun in one of Polis' surface exits.]]&lt;br /&gt;
[[Image:MetroRedux_Bigunreload.jpeg|thumb|none|600px|Artyom reloads one half of the tubes with his left hand....]]&lt;br /&gt;
[[Image:MetroRedux_Bigunreload2.jpeg|thumb|none|600px|....And finishes the others with his right, similar to the Shambler.]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun Ammunition==&lt;br /&gt;
The shotgun ammunition in-game is listed as 12x70mm caliber, making the shells 12 gauge wide, and 2 and 3/4ths of a inch long. No other shell payloads (such as slugs) are available in-game. Occasionally single shotgun shells are used in booby traps triggered by tripwires in some levels. In the re-released version, shotgun shells are colored blue as they were in the ''Last Light'' sequel. &lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Shotgun_Ammunition.jpg|thumb|none|600px|Clips of shotgun shells in an ammo box. Only in easier difficulties do they add all 4 shells to your inventory; on harder difficulties you only get one or two per clip.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Shotgun_Shell_Trap.jpg|thumb|none|600px|A shotgun shell booby trap rigged with a tripwire and affixed to a shelf. The extreme spread of a &amp;quot;naked&amp;quot; shotgun shell without a barrel or choke to keep the shot close together during firing is not a disadvantage here, since its intended use is at point-blank range.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles= &lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as the &amp;quot;Kalash,&amp;quot; chambered for 5.45x39mm ammunition and possessing a 30-round magazine capacity. Despite its ubiquity in real life, the AK-74M is actually one of the rarer guns available in-game and fetches a high price at markets, which could be explained by how the remainder that survived the nuclear exchange were quickly snapped up by the warring factions in-game (i.e., high demand + no new units being manufactured = high price). The Kalash can be purchased with/without a scope or a laser sight. It also sports a woodland green color scheme and an orange bakelite magazine with a cutout in the center to allow the user to track the remaining rounds. Non-camouflaged AK-74Ms possessing wooden handguards and solid magazines are found scattered throughout the game in various states of disrepair, but are unusable. A trend this game started throughout its series is the unrealistic straight-in insertion of the AK-74M's magazines (like an AR-15's magazines) when player characters reload, rather than the &amp;quot;rock and lock&amp;quot; method used to reload real-life AK rifles. &lt;br /&gt;
&lt;br /&gt;
Khan in the game possesses a unique (and unobtainable by the player) variant of the Kalash that has a bayonet in the shape of Artyom's trench knife. &lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_AK-74_(Scoped).jpg|thumb|none|600px|A Kalash with a scope on the counter of an arms merchant in the ''Kuznetsky Most'' station (known in-game as the Armory station). An unscoped variant is partially visible to the right. While the scoped variant is supposed to have a laser sight to allow aiming without the now-unusable iron sights, no laser sight is actually visible on this version.]]&lt;br /&gt;
[[Image:Metro2033 Kalash.jpg|thumb|none|600px|Artyom with his Kalash while investigating a subway train.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_AK-74.jpg|thumb|none|600px|Admiring the lethal beauty of an Anomaly in the Metro with a Kalash in hand.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_AK-74_(Iron_Sights).jpg|thumb|none|600px|Artyom lights up a Nosalis mutant with the muzzle flash of a Kalash while looking through its iron sights, during the last stand of the defenders of ''Paveletskaya'' station (known ingame as Hole station). In reality, the rear sight of the AK-74 has a narrow notch cut through the middle, which has been replaced by a round cutout in the game. The ingame version offers a clearer sight picture, but would realistically make it much harder to ensure your rounds didn't go slightly to the left or right of the target on long-distance shots.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_AK-74_(Magazine).jpg|thumb|none|600px|Artyom's idle animation with either version of Kalash will cause him to inspect the remaining rounds in the magazine (which will, as a nice touch, actually feed the rounds upward as the weapon is fired). Unfortunately there is no way to check the rounds in this fashion on difficulty modes which completely remove the in-game HUD, so this is purely for show. In reality, the cutout would allow dust or other small objects to get inside the magazine, possibly causing the rounds to jam/misfire or interfere with the spring's operation.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_AK-74_(Ammunition).jpg|thumb|none|600px|A detached Kalash magazine in a pouch next to the mutilated corpse of its former owner. For some reason, these magazines never display the cutout seen on the magazines used on the actual weapon, nor do they possess the rust-red colour of those magazines. Artyom also does not have to remove the ammunition from such a magazine if he wants to use it in another 5.45x39mm firearm either.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_AK-74.jpg|thumb|none|600px|Khan blazing away with his bayonet-equipped Kalash.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_AK-74_(Cutscene).jpg|thumb|none|600px|A Fourth Reich soldier with his laser-sight-equipped AK-74 at the ready, showing a good view of the underbarrel laser sight that nonetheless doesn't seem to have any visible attachment method holding it to the barrel or handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MetroRedux_AK74M.jpeg|thumb|none|600px|Artyom holds an AK-74M in the ''Redux'' edition as he encounters a different kind of anomaly.]]&lt;br /&gt;
[[Image:MR AK-74M (1).jpg|thumb|none|600px|Hunter fires an AK-74M with rather exaggerated recoil during a hallucination.]]&lt;br /&gt;
[[Image:MR AK-74M (2).jpg|thumb|none|600px|Pulling out a near-empty mag out of the AK-74 in Hole/''Paveletskaya'' Station.]]&lt;br /&gt;
[[Image:MR AK-74M (3).jpg|thumb|none|600px|Inserting a fresh one, note the mis-positioned recoil spring inside the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] returns from ''Last Light'' in the ''Redux'' edition and is only available in &amp;quot;Spartan Mode,&amp;quot; although it can sill be seen in-world in the alternative mode, &amp;quot;Survival.&amp;quot; &lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:MetroRedux_AKS74U.jpeg|thumb|none|600px|Artyom's stepfather Sukhoi keeps an AKS-74U on his desk in ''Redux.'']]&lt;br /&gt;
[[Image:MetroRedux_AKS.jpeg|thumb|none|600px|On the route to Cursed Station, Artyom finds a bugged Krinkov with an invisible magazine, unobtainable in the Survival playthrough.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bastard&amp;quot; Carbine==&lt;br /&gt;
Modeled after the [[Sten]] submachine gun, this is a fictional scratch-built compact assault rifle with a side-feeding clip resembling a double-column [[Hotchkiss M1909]] feed strip. The device is correctly referred to as a clip as it lacks a spring follower and merely holds the rounds in place while the gun's mechanisms feed the ammunition and its entire container through the gun's barrel from left to right while firing.  It possesses a 30-round capacity, is chambered for 5.45x39mm ammunition, and is available in suppressed or unsuppressed variants.&lt;br /&gt;
&lt;br /&gt;
Precisely how the &amp;quot;Bastard&amp;quot; operates is not particularly clear since it has no obvious way of placing a chamber around the rounds, which would be prone to splitting if fired with no support, nor any clear method of forming a gas seal between the front of the round and the barrel. It is conceivable it could a blow-forward system like the [[Pancor Jackhammer]] to form a seal between the neck of the cartridge and the rear of the barrel, though this is not explained. The Hotchkiss M1909 itself never used double-column rigid feed strips, which would in any likely bend into unusable shapes if transported outside the cases they were historically stored in, such as if it were used outside of a static position. The choice of using a fictional firearm with a likely-fragile ammunition container seems odd in the context of the backstory, given how the real-life Russian forces have plenty of rugged and durable AK carbines using 5.45x39mm ammunition such as the [[AKS-74U]]. &lt;br /&gt;
&lt;br /&gt;
Artyom receives an unsuppressed Bastard Carbine free of charge at his home station armory. Many NPCs use the unsuppressed version as well, but none use the suppressed version.&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Bastard_Carbine.jpg|thumb|none|600px|''&amp;quot;It's inaccurate and overheats like hell; that's why we call it a Bastard!&amp;quot;''&amp;lt;br&amp;gt;The Exhibition station armorer with a Bastard Carbine before handing it to Artyom. The ejection port and cocking handle are near where the armorer's thumb would be--note that they are ''behind'' the ammunition clip, which is arguably a strange place for an ejection port on a fully-automatic firearm. The [[Hotchkiss M1909]], a real-life machine gun that fed ammunition through a sideways-moving clip, for its part ejected empty casings out one side just underneath the chamber, rather than up and towards the right through an ejection port behind the ammunition container like the Bastard does.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Bastard_Carbine.jpg|thumb|none|600px|''&amp;quot;There are things in this new world against which guns are no use . . . &amp;quot;''&amp;lt;br&amp;gt;Staring at an inhuman ghost with a Bastard Carbine. The rear of the ammunition clip is visible in this view, revealing that the cartridges are held in place by small triangular pieces of metal in the clip, leaving no room for casing extraction after a round has been fired, despite the presence of an ejection port on the firearm. This unrealistic aspect could be solved simply by leaving the spent casings in the clip as it moves from left to right while firing. This kind of change would serve two purposes: emphasizing the scratch-built nature of the firearm, and allowing for retention of the spent cases for recycling, which would be important in the resource-starved Metro tunnels.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Bastard_Carbine_(Iron_Sights).jpg|thumb|none|600px|Firing the Bastard Carbine at a pack of distant Howler Mutants. &amp;lt;br&amp;gt; The enormous muzzle flash is realistic considering the firearm's short barrel and lack of flash suppressor, but is thankfully absent on the suppressed version. The gun will also move the clip up and down to align the rounds in the staggered-column clip with the gun's barrel, and amount of rounds on the left side let the user immediately know how many rounds remain. &amp;lt;br&amp;gt; The Bastard's iron sights are a crude attempt at a Patridge sight (similar to that used in unmodified [[Glock pistol series|Glock]] pistols), but are too wide and have no marks to let the user know when the gun is properly aligned. Fixing this would require narrowing the rear sight and attaching  high-contrast dot marks on the front sight's tip and the rear sight's top edges.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Bastard_Carbine_(Overheating).jpg|thumb|none|600px|A testament to its jury-rigged nature, the Bastard Carbine will overheat if fired on fully-automatic for too long. Here Artyom pulls a bolt at the back of the weapon to clear a jam caused by the overheating, while steam rises from the water-cooling jacket near the muzzle. Somewhat unrealistically, the rate at which the weapon overheats is not affected by the ambient temperature, not even on the nuclear-winter-affected surface. Neither do you have to replace the liquid in the cooling jacket when it overheats, nor does the suppressed version overheat faster (which it would in reality).]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Bastard_Carbine_(Suppressed).jpg|thumb|none|600px|A suppressed Bastard Carbine with its select-fire switch broken off by Artyom when he tried to switch it to semi-automatic. Why NPCs are never found using this variant, despite the advantages of no muzzle flash, more accurate shots, and less or no hearing damage while firing (especially in the tight confines of the Moscow Metro tunnels) is never explained.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MetroRedux_Bastard.jpeg|thumb|none|600px|Artyom contemplates letting arachnophobia get the better of him with his Bastard, modified with an AK-74M stock and barrel shroud in the ''Redux'' version.]]&lt;br /&gt;
[[Image:MR Bastard (1).jpg|thumb|none|600px|Artyom's armorer shows off the Bastard gun in the ''Redux'' version.]]&lt;br /&gt;
[[Image:MR Bastard (2).jpg|thumb|none|600px|Pushing the clip out of a scoped Bastard.]]&lt;br /&gt;
[[Image:MR Bastard (3).jpg|thumb|none|600px|Artyom loads his on the first trip out of his home station.]]&lt;br /&gt;
&lt;br /&gt;
==Kalash 2012==&lt;br /&gt;
The Kalash 2012 is a fictional bullpup assault rifle chambered for 5.45x39mm ammunition that was produced in the year 2012 as the replacement for the Russian military's AK-74M service rifle, one year before the nuclear apocalypse in the game's backstory.&lt;br /&gt;
Visually, the Kalash 2012 somewhat resembles the [[FN P90]], both its general layout and its use of a top-mounted magazine (with a capacity of 40 rounds) that must turn rounds 90 degrees to feed into the chamber, but also incorporates design elements from the AK rifle series. It sports an olive drab paint job, a triple rail system, an AK-styled front sight (moved to the top of the gas tube instead of near the muzzle as is the case with most AK rifles), a AK-74-styled flash suppressor, FN P90-styled ergonomics for the trigger hand, and a full foregrip instead of the hole for the off hand's thumb used on the FN P90. For some reason, a charging handle or similar device is absent from the weapon, as is a location on the gun to eject spent casings. The standard version uses a laser sight and iron sights, and a variant is available that uses a scope and suppressor along with the laser sight.&lt;br /&gt;
&lt;br /&gt;
The design of the gun and the fact that it fires the 5.45x39mm cartridge suggests it may have been designed as an attempt to create a compact rifle of similar design to the P90 that didn't sacrifice stopping power or accuracy and is easy to maneuver, allowing it to fill a variety of roles very easily. Despite the name &amp;quot;Kalash 2012,&amp;quot; it is not related to the [[AK-12]] rifle, a modernized Kalashnikov variant currently being offered to Russian armed forces. Despite it being an interesting design, there are a few glaring flaws in its design:&lt;br /&gt;
*There is no method to eject spend casings, cock the weapon or clear jams.&lt;br /&gt;
*The trigger guard and thumbhole handguard are too far back to be used comfortably with the stock.&lt;br /&gt;
*There is not enough room in the stock to house the bolt and buffer spring, nor is there space to house the AK-type gas system.&lt;br /&gt;
Its late production date makes it one of the rarest weapons in the game, probably resulting from the fact that there weren't many produced before the bombs fell and the surviving warring groups took all surviving rifles they could get a hold of.  Accordingly, the only NPC to use it is Colonel Miller, the chief Ranger, who uses it after taking one from the caches at the D6 military command bunker.&lt;br /&gt;
[[Image:Fnps90_1.jpg|thumb|none|450px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:Metro2033_Kalash2012_3rd.jpg|thumb|none|600px|An unmodified Kalash 2012, which is part of the weapons stash in the Ranger-built Sparta outpost in an intact Russian Orthodox church on the blasted surface (the inventory icon at the top depicts a Kalash 2012 with a scope and suppressor). The view along the weapon's bottom reveals that it does not, in fact, possess an opening through which to eject spent casings like the FN P90 does, which could be a developer oversight.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Kalash_2012.jpg|thumb|none|600px|An arms merchant in the Polis station conglomerate with a suppressed and scoped Kalash 2012 among his wares.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Kalash_2012.jpg|thumb|none|600px|Artyom saves Miller the chief Ranger from the clutches of a Demon mutant atop the ruined Ostankino communications tower. Despite the flash suppressor at the end of the barrel, the muzzle flashes aren't shaped by it, which is a trait shared with the flash suppressor on the Kalash.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Kalash_2012_(Iron_Sights).jpg|thumb|none|600px|Confronting one of the rare but incredibly dangerous Plated Nosalis mutants in one of the rooms of the abandoned D6 military command bunker, using a Kalash 2012. &amp;lt;br&amp;gt; As can be seen in this screenshot, the Kalash 2012's iron sights are the most conventional in this game, but they still lack the capability to ensure the gun is properly aligned in the horizontal axis. The easiest way to remedy this problem on the Kalash 2012 would be to place a vertical sight marker in the middle of the bottom edge of the rear sight's trapezoidal notch to allow the user to know when the gun is properly aligned along both the horizontal and vertical axes.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Kalash_2012_(Magazine).jpg|thumb|none|600px|Artyom removes the magazine from his Kalash 2012, which also features a cutout on the sides like the Kalash's magazines. As a nice touch, the rounds in it visibly feed into the weapon as it is fired.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MR AK2012 (1).jpg|thumb|none|600px|The Kalash 2012 in the prologue sequence.]]&lt;br /&gt;
[[Image:MR AK2012 (2).jpg|thumb|none|600px|Artyom checks his rifle's sights while infiltrating D6. Note the MGR ammunition loaded in this instance.]]&lt;br /&gt;
[[Image:MR AK2012 (3).jpg|thumb|none|600px|Reloading the Kalash 2012.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==VSK-94==&lt;br /&gt;
Referred to as the &amp;quot;VSV,&amp;quot; this weapon is visually based off of the [[9A-91|VSK-94]], but unlike its parent firearm it is chambered for 5.45x39mm ammunition instead, fed from a transparent magazine containing 20 rounds. It retains the parent firearm's fully automatic and semiautomatic firing modes, and can be purchased with or without a scope. A laser sight is fitted under the barrel as well. It can use Military Grade ammo, but its silenced nature relies on the low-quality underpowered &amp;quot;dirty&amp;quot; ammo - a full-power (MGR) 5.45 renders it fully audible to enemies.&lt;br /&gt;
[[Image:VSK94.jpg|thumb|none|450px|VSK-94 with PKS-07 scope - 9x39mm]]&lt;br /&gt;
[[Image:Metro2033VSV.jpg|thumb|none|600px|Artyom admires his VSV during the weapon's idle animation.]]&lt;br /&gt;
[[Image:Metro2033VSV-3.jpg|thumb|none|600px|Another angle.]]&lt;br /&gt;
[[Image:Metro2033VSV-2.jpg|thumb|none|600px|Ulman has a VSV slung on his back inside the Polis metro station.]]&lt;br /&gt;
[[Image:Metro2033_VSK94.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MetroRedux_VSK94.jpeg|thumb|none|600px|Artyom holds his newfound &amp;quot;VSV&amp;quot; rifle at the icy entrance of the Black Station in the re-release.]]&lt;br /&gt;
[[Image:MetroRedux_VSK94alt.jpeg|thumb|none|600px|Inspecting the ''Last Light'' &amp;quot;VSV&amp;quot; model under a light whilst sneaking through Black Station.]]&lt;br /&gt;
[[Image:MR VSK-94 (1).jpg|thumb|none|600px|Aiming down the peculiar iron sights of the VSK-94.]]&lt;br /&gt;
[[Image:MR VSK-94 (2).jpg|thumb|none|600px|Reloading an unsurpassed carbine while Danila finds a copy of ''Roadside Picnic.'']]&lt;br /&gt;
[[Image:MR VSK-94 (3).jpg|thumb|none|600px|Pulling the charging handle in a hurry before becoming Watchman fodder.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DShK Heavy Machine Gun==&lt;br /&gt;
The [[DShK]] can be seen mounted at various roadblocks or combat trolleys in game, or at several gun stores. One of the player-usable versions does not require ammunition but does possess an overheat gauge. The ones at roadblocks often sport large searchlights, but no player-usable ones have this accessory. The Panzer (a heavily armored combat trolley somewhat resembling a German WWII-era Pz. III tank) is also armed with a DShK somehow modified into a single-shot weapon firing grenades (those appear to be the same model used by the in-game pipe bombs).&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|DShK on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_DShk.jpg|thumb|none|600px|Firing the DShK at a horde of Nosalises.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_DShk.jpg|thumb|none|600px|The DShK at a station gate defense post. Bourbon can be seen on the left.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_DShk_(Gun_Trolley).jpg|thumb|none|600px|A DShK atop a gun trolley manufactured by Russian neo-nazis in the Metro.]]&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MR DShK (5).jpg|thumb|none|600px|The Ranger's DShK-equipped truck seen on the surface in the remastered prologue.]]&lt;br /&gt;
[[Image:MetroRedux_DShK.jpeg|thumb|none|600px|Manning the trolley-mounted DShK in ''Redux'' against the Panzer, which is preparing to fire its own modified DShK.]]&lt;br /&gt;
[[Image:MetroRedux_DShKADS.jpeg|thumb|none|600px|Artyom focuses on some icicles from an opening above the tunnel.]]&lt;br /&gt;
&lt;br /&gt;
=Pneumatic Weaponry=&lt;br /&gt;
Given the difficulties of manufacturing and maintaining firearms and their ammunition, coupled with the collapse of the pre-apocalypse industries dedicated to such tasks, it is no surprise that this class of weaponry has experienced a resurgence in the game's setting, with more easily manufactured ammunition, more quiet shots, and no need to pay for or make gunpowder. There are two types. &lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tihar&amp;quot; Airgun==&lt;br /&gt;
A homemade pneumatic weapon, referred to as the &amp;quot;Tihar,&amp;quot; firing 15mm ball bearings from a spring-loaded tube that serves as a magazine, with a 15 ball bearing capacity. The ammunition is propelled by a cylinder of compressed air, which attains its pressure by a handpump at the end of the handguard. A handy pressure gauge will show how much relative stopping power and distance the next shot will attain, with each shot draining a small amount of pressure from the cylinder, but this is only visible when the scope is not used (or mounted). It is possible to overpressure the cylinder for extra stopping power and range, but if not quickly used, the extra air will leak out and the gun will go back to normal power levels.&lt;br /&gt;
&lt;br /&gt;
The Tihar Airgun is capable of using a scope, turning it into a makeshift sniper rifle. Thanks to its subsonic and large-bore ammunition, the Tihar is perfect for quietly sniping targets from afar, but these same features make its shots less useful against human enemies wearing body armour (due to the low velocity and low sectional density of its spherical steel ammunition). It is also capable of fully-automatic fire. &lt;br /&gt;
[[Image:1-weapon tihar.jpg|thumb|none|600px|An early render of the Tihar Airgun. This version uses a conventional telescopic sight rather than the naked aligned lenses seen in the finished game.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Tihar_Airgun.jpg|thumb|none|600px|A scoped Tihar airgun for sale at a Metro weapons shop (the only variant that can bought, not discovered). As can be seen here, the &amp;quot;scope&amp;quot; is really just an array of three lenses mounted above the barrel.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Tihar_Airgun_(Pump_Mechanism).jpg|thumb|none|600px|The pump mechanism of the Tihar Airgun appears to be of the lever type. It is slower than the Helsing's pump mechanism, but each pump builds more pressure thanks to its longer length and the use of a lever to aid in pumping.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Tihar_Airgun_(Iron_Sights).jpg|thumb|none|600px|Aiming at a Howler mutant on the nuclear-winter bound surface of a devastated Moscow with the Tihar Airgun. The pressure gauge is clearly visible in this view, but what keeps the gauge and the iron sights lit in the darkest of areas is never explained.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Tihar_Airgun_(Scoped).jpg|thumb|none|600px|Artyom holds his scoped Tihar Airgun while looking at a winged Demon mutant flying in the distance. &amp;lt;br&amp;gt; The naked lenses which form the scope is somewhat implausible since without a protective tube, the lenses would be prone to being knocked out of alignment or otherwise damaged or soiled. The only advantage a rig like this might offer would be the ability to adjust the zoom level simply by folding the appropriate lenses up or down, but this capability is not present within the game.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Tihar_Airgun_(Scope_View).jpg|thumb|none|600px|Artyom looks through the Tihar Airgun's scope at a Russian fascist soldier. The lines (all of which are etched on the lens closest to the user's eye) are colour-coded to correspond to the colours of the weapon's pressure gauge in order to compensate for ballistic drop at different pressure levels. If the needle points to the red section, you aim with the red line. If the needle points to the green section, you aim with the green line, and so on.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MR Tihar (1).jpg|thumb|none|600px|Artyom holds the Tihar after escaping the Nazis in the ''Redux'' installment.]]&lt;br /&gt;
[[Image:MR Tihar (2).jpg|thumb|none|600px|Dropping out the tube magazine.]]&lt;br /&gt;
[[Image:MR Tihar (3).jpg|thumb|none|600px|Reloading a new one.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Helsing&amp;quot; Speargun==&lt;br /&gt;
The Helsing is a pneumatic speargun. It appears to be built around a revolver frame where the barrel has been replaced by a revolving cylinder which holds eight metal bolts, each in its own barrel, in a pepperbox formation (like later pepperbox-type firearms, the Helsing will rotate the cylinder and its barrels with every trigger pull, making it similar to a double-action revolver). Located under that is a hand-operated pump mechanism used to compress air which is stored in a tank that is integrated into the stock. Its name is likely a reference to the [[Van_Helsing#Gas_Operated_Automatic_Crossbow|Gas Operated Automatic Crossbow]] used in the film [[Van Helsing]].&lt;br /&gt;
&lt;br /&gt;
Like the Tihar Airgun, the higher the pressure attained, the greater the damage and the range achieved by the ammunition. The Helsing's bolts are recoverable and reusable, and are, oddly enough, also the most expensive type of ammo (one Military-Grade Round can purchase only one bolt, whereas you can get five &amp;quot;dirty&amp;quot; 5.45x39mm rounds for the same price, or two shotgun shells), which is strange since the bolts would require no high technology or gunpowder to make. The Helsing can come with or without a scope. &lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Helsing.jpg|thumb|none|600px|Artyom stands his ground with a Helsing in front of a Librarian mutant determined to provoke him into attacking.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Helsing_(Iron_Sights).jpg|thumb|none|600px|Artyom steadies his aim with the Helsing against a hungry Demon mutant trying to break through a barred window into the ruined Moscow library, while Miller curses up a storm nearby. As with many other weapons in this game, the rear sight's notch is too wide to realistically be of much use. The red bar to the right is a pressure gauge, and glows for some unexplained reason.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Helsing_(Cylinders).jpg|thumb|none|600px|Artyom replaces the revolving cylinder of his Helsing. As mentioned earlier, each cylinder has its own barrel, which makes this weapon a sort of &amp;quot;pneumatic pepperbox.&amp;quot; Also, the ammo counter icon shows bolts with barbed heads, but they never have any barbs in-game.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Helsing_(Pump_Mechanism).jpg|thumb|none|600px|Unlike the Tihar Airgun, the Helsing's pump mechanism is like that of a pump-action shotgun's. It is more compact than the Tihar Airgun's, but at the same time is less efficient because of its shorter length.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Helsing.jpg|thumb|none|600px|An arms merchant at the ''Kuznetsky Most'' station (known ingame as the Armory station) displaying a Helsing with a scope among his wares. A scoped Tihar Airgun and Duplet Shotgun are to the right of the Helsing.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MR Helsing (1).jpg|thumb|none|600px|Artyom aims his speargun at a Librarian.]]&lt;br /&gt;
[[Image:MR Helsing (2).jpg|thumb|none|600px|He quickly laments that the Helsing in this version is not nearly as effective as in the original installment.]]&lt;br /&gt;
[[Image:MR Helsing (3).jpg|thumb|none|600px|Reloading the Helsing]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Artyom's Lighter==&lt;br /&gt;
Artyom's Lighter is apparently constructed from a firearm cartridge of some sort, possibly a DShk 12.7x108mm round. The fuel canister is formed by the empty cartridge case with the flint wheel ignition system mounted on the &amp;quot;lip&amp;quot; of the case, while the cap seems to have been made from the spitzer tip of a DShk bullet (with the lead core removed, leaving only the hollowed-out metal jacket). It is similar to souvenir bullet lighters which can be purchased in shops in various countries. However, no one shown smoking in the game is ever depicted using a lighter, and the question of how Artyom ever obtained the lighter is never answered. Artyom for his part can only use it for lighting the fuses on Pipe Bombs or checking his map and compass in dark locations. It never seems to run out of fuel either.&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Artyom's_Lighter.jpg|thumb|none|600px|Artyom admires the light playing on the icicles adorning the entrance to Black station.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
A common feature of Metro station roadblocks and combat trolleys for use against the Mutants. It has unlimited ammunition, but does possess an overheat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Flamethrower.jpg|thumb|none|600px|A flamethrower's barrel and gunshield detached from its trolley mount in the Ranger's Sparta outpost.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MR Flamethrower (1).jpg|thumb|none|600px|In the new version of the game, the Flamethrower is now man-handled by Artyom.]]&lt;br /&gt;
[[Image:MR Flamethrower (2).jpg|thumb|none|600px|It is very useful again in the spiderbug lair that replaces the Plated Nosalis when Artyom gets separated from the Spartan party.]]&lt;br /&gt;
[[Image:MR Flamethrower (3).jpg|thumb|none|600px|Reloading the Flamethrower by replacing some sort of fuel tube.]]&lt;br /&gt;
[[Image:MR Flamethrower (4).jpg|thumb|none|600px|Flamethrower in hand, Artyom observes some serious pre-war Russian hardware on the way to Ostankino Tower.]]&lt;br /&gt;
&lt;br /&gt;
==Military Grade 5.45x39mm Ammunition==&lt;br /&gt;
In a world where central governments have collapsed and conventional scrip or precious metals are no longer of any value, Military Grade 5.45x39mm rounds have thus become the universal currency throughout the Moscow Metro system. They are available in both curved stripper clips or longer straight clips, the latter of which contain more ammunition and are much rarer. No other calibers of Military Grade Ammunition are available in-game, which is odd since the Russians have large stocks of older 7.62x39mm ammunition that could be of more use against the mutants (the shorter effective range of 7.62x39mm ammunition is less of a problem given how many mutant types must close to melee to do any damage, and the larger diameter of such rounds could offer more raw stopping power against them).&lt;br /&gt;
&lt;br /&gt;
The player can use Military Grade 5.45x39mm ammunition to purchase weapons, other types of ammunition, or other miscellaneous services, or use them in firearms of the appropriate caliber for extra damage in combat. &lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Military_Grade_Rounds_1.jpg|thumb|none|600px|The most common form of Military Grade ammunition is found in a curved stripper clip. Despite being depicted as holding 5 rounds, these will usually only add 1 or 2 Military Grade rounds to your inventory.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Military_Grade_Rounds_2.jpg|thumb|none|600px|A straight clip of Military Grade ammunition near the severed arm of its former owner. Regardless of where you find them, they are always depicted as shiny and new, which is less-than-realistic given how 20 years of neglect in certain in-game environments could lead to a less-than-polished appearance.]]&lt;br /&gt;
&lt;br /&gt;
==Pipe Bomb==&lt;br /&gt;
Pipe Bombs are the game's version of grenades. They have a fuse made of detcord that will take 5 seconds to burn down once ignited. When lit and thrown, enemies can hear them coming and will get out of the way. This works both ways as well. A bomb with protruding nails can be found, and is stored in a different slot in your inventory. These can be thrown against surfaces or enemies, and upon contact the nails will pierce and stay stuck to the surface or enemy until detonation. NPCs will often carry them in pouches on their person, but why they don't have caps on the end with the fuse to keep the fuses from getting wet is never explained. These are occasionally seen in tripwire booby traps as well, and every time Artyom disarms one he will put the Pipe Bomb into his inventory if he doesn't already have his maximum amount, in which he will simply disarm the wire and leave the bomb in its place for later pickup once he has room in his inventory. &lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Pipe_Bomb.jpg|thumb|none|600px|Pipe Bombs, both with and without nails.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Pipe_Bomb.jpg|thumb|none|600px|Artyom uses a Pipe Bomb with nails to give a sleeping Black Librarian mutant a wake-up call of a lifetime.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Pipe_Bomb_Trap.jpg|thumb|none|600px|Tripwires connected to Pipe Bombs are occasionally found throughout the game, and can be disarmed by getting close to the bomb and pressing a button. Only the Pipe Bombs without nails are used in these traps.]]&lt;br /&gt;
&lt;br /&gt;
==Toy Revolver==&lt;br /&gt;
&lt;br /&gt;
In the ''Outpost'' level, a toy revolver apparently made of wood can be found on a shelf inside a Ranger hideout taken over by Fourth Reich soldiers, evidently a pre-blast child's toy abandoned and long forgotten. Its shape appears to resemble the [[Webley Bulldog]] revolver. &lt;br /&gt;
&lt;br /&gt;
[[Image:WebleyBulldog.jpg|thumb|none|350px|Webley 'British Bull Dog' - .45 caliber - 1870s]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Toy_Revolver.jpg|thumb|none|600px|''&amp;quot;Did children really live up here on the surface, free to breathe clean air in a world where the only monsters they fought and the only weapons they needed were all imaginary?&amp;quot;'' &amp;lt;br&amp;gt; Even behind his gas mask and the poisonous air all around, Artyom takes a moment to gaze wonderingly at the toy revolver on a shelf, a memento of a better, and now long-dead, world.]]&lt;br /&gt;
&lt;br /&gt;
==Volt Driver==&lt;br /&gt;
A scratch-built railgun, using the same magazines and ammunition as the Tihar. Instead of compressed air, however, it uses electricity from a hand-powered generator to propel a 15mm ball bearing to extreme speeds. Like the Tihar, the Volt Driver drains power from its battery with every shot and will need recharging from its hand-cranked generator to return to full power (though how a hand-powered generator can quickly generate enough electricity to propel a ball bearing to hypersonic speeds is never explained, nor how the rails avoid melting from friction.). Even without ammunition, the Volt Driver can deliver a nasty shock by touching an enemy with both its rails at once, essentially functioning as an oversized stun gun. However, the weapon lacks any kind of sighting system other than a laser sight. &lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Volt_Driver.jpg|thumb|none|600px|The Volt Driver on the bed of its creator, Andrew the Smith. Note how there is a ''Metro 2033'' book laying next to the weapon.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Volt_Driver_(Melee_Attack).jpg|thumb|none|600px|A Watchman mutant being electrocuted by the Volt Driver's melee attack. Melee attacks with the Volt Driver that don't touch an inanimate object or a living target do not use up any of its power supply, which is unrealistic since real-life stun guns need to use up some battery power each time they are used to shock a target they touch, though it could also be construed as a concession towards ease of gameplay.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Volt_Driver_(Miller).jpg|thumb|none|600px|Miller the chief Ranger with his Volt Driver trying to defend Artyom against nearby mutants.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Volt_Driver_(ATM).jpg|thumb|none|600px|'''Bonus''': Not having ever seen pre-blast paper money, Artyom tries to make a withdrawal from an ATM in a ruined bank by shocking it back to life with the Volt Driver's melee attack, never mind how the ATM was likely fried by the nuclear EMP bursts 20 years prior, not to mention how it's been sitting neglected out in the nuclear winter ever since. The laser dot of the Volt Driver's attached laser sight is visible on the ATM's long-dead screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Manul004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1249361</id>
		<title>Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1249361"/>
		<updated>2019-01-27T08:15:36Z</updated>

		<summary type="html">&lt;p&gt;Manul004: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Fallout 4&lt;br /&gt;
|picture = Fallout 4.jpg&lt;br /&gt;
|caption=Official PC cover&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Bethesda Game Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher= Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fallout 4''''' is the fourth main game and the fifth installment in the popular ''Fallout'' series, developed by Bethesda Game Studios and published by Bethesda Softworks for Windows PC, PS4 and Xbox One in November 2015. Like the previous games ''Fallout 3'' and ''Fallout: New Vegas'', it is an open world RPG playable from first or third-person perspective.&lt;br /&gt;
&lt;br /&gt;
As is normal for the series, the plot centres on a single wandering protagonist who leaves one of Vault-Tec's &amp;quot;Vault&amp;quot; fallout shelters following a nuclear war between a retro-futuristic United States and China, to find themselves in a wasteland full of mutants and rogues. In this case, the player character (whose name and gender is determined by the player) is a former resident of Vault 111 in Boston, a facility carrying out secret cryogenic experiments on its residents. Briefly waking up to helplessly watch their baby being abducted, they are later re-woken by the failure of the cryogenic equipment to find two hundred years have passed and they are the only survivor in the facility, and set out to recover their child.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Fallout 4'' introduces a new weapon modification system to the series. Unlike ''Fallout: New Vegas'', which allowed the player to attach suppressors, extended magazines etc. to their gun, ''Fallout 4'' gives the player the tools to completely rebuild a gun; typically the weapons have slots for the grip, barrel, barrel accessory, sights, receiver, magazine and stock. Each type of mod has associated stat modifiers, with some weapons able to completely alter their function depending on what mods are used. For example, a semi-auto weapon can be modified to be fullauto, or a stock and long barrel fitted to turn a pistol into an ersatz sniper rifle.&lt;br /&gt;
&lt;br /&gt;
The most flexible weapons are the fictional &amp;quot;pipe&amp;quot; guns, presumably so called because they are crudely handmade, though they are vastly more durable than actual zipguns.&lt;br /&gt;
&lt;br /&gt;
The weapon modification system is a crafting system, using basic resources derived from the usual &amp;quot;vendor trash&amp;quot; objects found in the game world; for example, a shovel can be used if wood or steel is required to make something. Bizarrely, most firearm modifications require the &amp;quot;adhesive&amp;quot; component, with the primary sources of this being duct tape, superglue and vegetable starch (no, really). Certain modifications also require the player to have adequate levels in specific skills; for firearms, these are &amp;quot;Gun Nut&amp;quot; and &amp;quot;Science!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As in the ''Borderlands'' games, enemy weapons are procedurally generated and the name of a weapon is based on the accessories equipped to it; the system is rather less expansive, and rather than only assigning the weapon's highest-priority name prefix it generates a name which generally describes most or all of its accessories. It is possible to strip an unwanted weapon for accessories in the Workbench menu prior to scrapping it for materials, though the method of doing so is counter-intuitive; the player must replace the ones they want to keep, whereupon the desired parts will be kicked into their inventory. If this is not done, the modifications will be scrapped along with the weapon.&lt;br /&gt;
&lt;br /&gt;
Special &amp;quot;unique&amp;quot; weapons can also be found in the game world, with effects not found on standard weapons; some of these use the model for an existing weapon, while others are true one-offs. There are also &amp;quot;legendary&amp;quot; weapons which are standard ones with a specific modifier such as a poison damage effect or immediately refilling the player character's action points on a successful critical hit, but these just use the normal weapon model. Such weapons can generally be further modified if desired.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;10mm Pistol&amp;quot; returns as a rather common firearm throughout the game, chambered in the less-common 10mm Auto. The weapon no longer really resembles an ultra-chunky [[Desert Eagle]] as previous incarnations did, since the safety has been removed and the long sides of the Desert Eagle slide have had their shape changed. Modifications allow it to be converted to fully automatic fire, replacing the &amp;quot;10mm SMG&amp;quot; from previous installments, in addition to a variety of other options such as receivers with various bonuses, extended or quick-release magazines, and a selection of iron sights and optics. The long barrel mod restores the enormous chunky front end of the ''Fallout 3'' and ''New Vegas'' incarnations.&lt;br /&gt;
&lt;br /&gt;
It is the first firearm acquired in the game, found on the Overseer's desk in Vault 111.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|400px|Desert Eagle Mark XIX .50AE.]]&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|400px|Colt M1911A1.]]&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|The default barrel of the &amp;quot;10mm pistol.&amp;quot;]]&lt;br /&gt;
[[Image:Fo4 10mmpistol.jpg|thumb|none|601px|The &amp;quot;10mm Pistol&amp;quot; with a long barrel, making it look closer to the gun from the previous two games.]]&lt;br /&gt;
[[Image:Fallout4-10mm-1.jpg|thumb|none|601px|Having equipped herself with an extremely fetching hat, the player character takes aim with her &amp;quot;10mm Pistol&amp;quot; in VATS as she skillfully avoids tedious jokes about Bethesda games being full of bugs.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] appears as a unique 10mm pistol under the name &amp;quot;Deliverer&amp;quot;, The player can acquire it in the &amp;quot;Tradecraft&amp;quot; quest. It's chambering in 10mm is rather strange; a PPK is too small to feed such a cartridge, and it is depicted holding 12 rounds in its standard magazine, a feat not possible without making the weapon significantly bulkier and extending the magazine past the grip. A slightly more realistic caliber in game would be .38.&lt;br /&gt;
&lt;br /&gt;
The Nuka-World add-on adds the Acid Soaker, which is a Deliverer modified to squirt armor-reducing acid at its targets.&lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK  with a sound suppressor - .380 ACP (Brown factory grips)]]&lt;br /&gt;
[[File:F4 PPK left.jpg|thumb|none|600px|The PPK as seen in on a loading screen.]]&lt;br /&gt;
[[File:F4 PPK right.jpg|thumb|none|600px|The suppressor can be removed from the weapon via the Weapons Workbench.]]&lt;br /&gt;
[[File:F4 PPK misc1.jpg|thumb|none|600px|The player character pulls out his PPK in Goodneighbor, chambering a new round.]]&lt;br /&gt;
[[File:F4 PPK misc.jpg|thumb|none|600px|Later he is doing his best James Bond impression, PPK in hand. Note the complete disregard of any trigger discipline.]]&lt;br /&gt;
[[File:Acidsoaker.jpg|thumb|none|600px|The Acid Soaker. Like a Super Soaker, but with acid.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.44 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 29]]. It is a powerful revolver that can be customised with various barrel lengths, though it is not nearly as flexible as the fictional &amp;quot;pipe&amp;quot; revolver. The player character will always cock the hammer after each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.  This is the Screen used Model 29, carried and fired by [[Clint Eastwood]] in the movie ''[[The Enforcer]]''.]]&lt;br /&gt;
[[Image:Fallout4-SW-1.jpg|thumb|none|600px|Snub-barrel Model 29 on the weapon customization menu.]]&lt;br /&gt;
[[File:F4 M29 misc.jpg|thumb|none|600px|The revolver fitted with the &amp;quot;Bull&amp;quot; barrel and black comfort grips, giving it an appearance similar to the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]].]]&lt;br /&gt;
[[File:F4 M29 misc1.jpg|thumb|none|600px|The Sole Survivor holds his Revolver, wondering if the strange woman is using some kind of hovering tech or has an invisible chair and table.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in the hands of a US soldier on the cover of one of the &amp;quot;Guns &amp;amp; Bullets&amp;quot; in-game magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-power MK III - 9x19mm.]]&lt;br /&gt;
[[File:F4 1911 poster.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Submachine Gun&amp;quot; is for the most part an [[M1928A1 Thompson]], though it incorrectly ejects to the left and features a side-mounted charging handle (on the wrong side) and low-profile safety and fire selector like an [[M1 Thompson]]; by default, it also has an M1 barrel. Some modifications can give it an original Cutts compensator and a classic finned barrel (oddly described as the &amp;quot;lightweight&amp;quot; version), and it is also possible to develop the same unsawing technology from ''[[Metal Gear Solid: Peace Walker]]'' to restore the weapon's odd cut-down stock to its former glory. Sadly it can never be given the classic vertical foregrip of an M1928. The drum, oddly, starts out much too small, but still has a capacity of 50 rounds; upgrading it provides a normal-sized drum which somehow contains 100. Amusingly, going by its modifications, a substantial part of the Thompson is made of aluminium and springs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:800px-Fo4 SMG.jpg|thumb|none|600px|The Thompson. Note the tiny drum and left-handed ejection port. The two odd bumps on the side of the receiver are presumably supposed to be an M1-style fire selector and safety, though they are missing their circular pivot points; the selector is set to auto, while the safety is somewhat predictably set to safe.]]&lt;br /&gt;
[[File:F4 M1A1 Silver.jpg|thumb|none|600px|A unique version of the SMG with a silver finish.]]&lt;br /&gt;
[[File:F4 M1A1 misc.jpg|thumb|none|600px|The player character, dressed as the Silver Shroud, strikes a pose with his special silver SMG after having iced a thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
With a high enough level in the &amp;quot;Gun Nut&amp;quot; skill it is possible to unsaw the sawed-off shotgun into a regular [[12 Gauge Double Barreled Shotgun]], giving it long barrels and a full stock. Like its shorter friend, the shotgun is fired one barrel at a time; in video game tradition, there is only a single reloading animation which replaces both shells, even if one has not been fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]‎&lt;br /&gt;
[[Image:F4 DB shotgun VATS.jpg|thumb|none|600px|The player character prepares to put down a ghoul with his Double-barrel.]]‎&lt;br /&gt;
[[File:F4 DB shotgun reloading.jpg|thumb|none|600px|The player character reloads his shotgun after some Feral Ghoul slaying.]]‎&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;shotgun&amp;quot; starts out life as a [[Sawed-off Double Barrel Shotgun]]. Modifications allow it to have its barrels sawed off even shorter to a pistol sized hand-cannon, or to reattach a wooden stock to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:800px-Fo4 Double Barreled Shotgun.jpg|thumb|none|601px|&amp;quot;Shotgun&amp;quot; on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Shotgun&amp;quot; like previous games is also heavily based on the [[PPSh-41]] but now has a magazine from a [[Browning Automatic Rifle]] in the proper place, instead of having a drum magazine ahead of the actual action of the weapon. In addition it has a wooden foregrip resembling the forend of a pump-action shotgun, complete with a &amp;quot;magazine tube&amp;quot; which is presumably supposed to be the gas tube.&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:800px-Fo4 Combat Shotgun.jpg|thumb|none|600px|The Combat Shotgun]]&lt;br /&gt;
[[File:F4 Combat shotgun posing.jpg|thumb|none|600px|The Sole Survivor strikes a dramatic pose with his modified Combat shotgun, contemplating if he should have brought a weapon more suited for long-range gunblasting.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
A statue of a Minuteman holding a [[Brown Bess Flintlock Musket]] can be seen outside the town of Sanctuary. It is also shown equipped on the mannequins of Redcoats, a mural, and a banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|A revolutionary war-era soldier can be seen brandishing a Brown Bess to the left of the mural. Note the incorrect inclusion of a 1980s ''Iowa'' refit in the centre of the mural (presumably supposed to be a WW2 ship given her location), distinguished by the design of the radar and the communications antenna on the bow. The upper section of her bridge tower is not right for an ''Iowa'' and is closer in design to the spotting top of the USS ''Arizona'': she may also have been incorrectly drawn with two rear turrets like the never-built ''Montana''-Class, though this could be a trick of perspective and they are supposed to be her 5-inch dual-purpose guns.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
&lt;br /&gt;
In the live-action opening cinematic, a US infantryman, presumably a Marine fighting in the Pacific Theater during 1945, is running with an [[M1 Carbine]]. Another can be seen on the mural and banner in Freedom Museum.&lt;br /&gt;
 &lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|World War II Era M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Fallout_4_M1Carbine.jpg|thumb|none|600px|US Marine running with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|The Marine to the right aims his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
A US Marine with a bayonet-equipped [[M1 Garand]] rifle can be seen on a mural and banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Fallout4-Garand-1.jpg|thumb|none|600px|The central Marine brandishes his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
&lt;br /&gt;
During the live-action, opening cinematic, a Chinese soldier can be seen holding a [[Galil_ARM|Galil ARM]] during the invasion of Alaska. The gun was probably meant to represent the &amp;quot;[[Fallout_3#Chinese_Assault_Rifle|Chinese Assault Rifle]]&amp;quot; from Fallout 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|none|400px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|600px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
&lt;br /&gt;
A left-handed [[Remington Model 700]] appears, normally named the &amp;quot;Hunting Rifle&amp;quot;. It is renamed the &amp;quot;Sniper Rifle&amp;quot; if given a full stock and a scope. In a rare display of a videogame understanding which part of a bolt-action rifle constitutes the stock, the handguard length depends on which stock is fitted rather than which barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700CDL.jpg|thumb|none|400px|Remington Model 700 CDL - .300 Win Mag]]&lt;br /&gt;
[[File:800px-Fo4 Hunting Rifle.jpg|thumb|none|601px|The player's first encounter with the rifle is often this extremely compact version.]]&lt;br /&gt;
[[File:F4 R700 left.jpg|thumb|none|600px|A rifle with a full stock, long barrel, and a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 VTR==&lt;br /&gt;
&lt;br /&gt;
Equipping the synthetic body and long lightweight barrel mods turn the Model 700 into a [[Remington Model 700|Remington Model 700 VTR]] with a custom grip and rear stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700VTR.jpg|thumb|none|400px|Remington 700 VTR - .308 Winchester]]&lt;br /&gt;
[[File:F4 R700 modified1.jpg|thumb|none|600px|A version of the rifle with a synthetic body, muzzle brake, VTR-style triangular barrel, 7-round extended magazine, and an unusable bipod.]]&lt;br /&gt;
[[File:F4 R700 misc.jpg|thumb|none|600px|The player character holds his suppressed VTR with a night-vision scope, ready to snipe some good-for-nothing Raiders.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Combat Rifle appears very similar to the Combat Shotgun, sharing the [[PPSh-41]] stock, receiver, and trigger guard, while also possessing the same action as the Combat Shotgun. Additionally, one modification allows the installation of a hooded front sight similar to that of a PPSh-41. The barrel, however, lacks the barrel shroud, and the magazine no longer resembles a [[Browning Automatic Rifle]] magazine. Overall, with the lengthened barrel and .308 receiver, the Combat Rifle bears a slight, superficial resemblance to the Browning Automatic Rifle, sans bipod. &lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle full stock and barrel.jpg|thumb|none|600px|The combat rifle with full length barrel and stock.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle short barrel hooded sight shell.jpg|thumb|none|600px|With the hooded front sight and short barrel modification, the combat rifle more closely resembles both the combat shotgun and PPSh-41. Note the .45 casing being ejected. If the player chambers the weapon for .308, it will eject a .308 casing.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle long barrel close up.jpg|thumb|none|600px|The player character wears a mask while shooting ghouls to ensure they can't identify him to authorities. This picture shows that the Combat Rifle's receiver was clearly designed with the Combat Shotgun in mind first, as the Combat Rifle's magazine is very thin for its magazine well.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3==&lt;br /&gt;
&lt;br /&gt;
The R91 Assault Rifle from Fallout 3 (which is based on the [[H&amp;amp;K G3]]) appears on the Commonwealth Weaponry sign in Diamond City.  &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 G3.jpg|thumb|none|600px|Arturo patiently waits for the player to stop staring at his sign and actually buy something already. The two rifles on the sign are R91s, based on the H&amp;amp;K G3.]]&lt;br /&gt;
&lt;br /&gt;
==Volkssturmgewehr 1-5==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on features the [[Volkssturmgewehr 1-5]], appearing as the &amp;quot;Radium Rifle&amp;quot;. The rifle has various sci-fi components added to its body, including an optional wire and tin-foil dish that can be added to the barrel. These allow the rifle to cause &amp;quot;radiation damage&amp;quot; to targets. With the full stock, short barrel, and extended magazine modifications, it is roughly identical to the Volkssturmgewehr.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Volkssturmgewehr1-5left.jpg|thumb|none|400px|Volkssturmgewehr 1-5 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|600px|The Volkssturmgewehr as seen in the crafting menu. Note the various electronic components, such as the fictional &amp;quot;Gamma Rounds&amp;quot; welded onto the rifle, which do not exist on its real life counterpart.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|600px|The player character cosplaying as a World War II German officer while aiming the Volkssturmgewehr 1-5.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Lever Action Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on also features what appears to be a mixture of a [[Marlin Model 1895|Marlin 1895G &amp;quot;Guide Gun&amp;quot;]] and a [[Marlin Model 336]] appearing as the &amp;quot;Lever Action Rifle&amp;quot;. It is fitted with a straight stock and chambered for .45-70 like the &amp;quot;Guide Gun&amp;quot; but has a barrel similar to the Model 336. It has a five round magazine, fitted with a rear aperture sight, and the loading and ejection port located on the left. The base rifle comes in a &amp;quot;Mare's Leg&amp;quot; style configuration with a short stock, short barrel, and an enlarged lever loop. One interesting thing to note is that the rifle is always reloaded with 5 rounds regardless of how many are still remaining in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom_1895G.jpg|thumb|none|400px|Marlin 1895G &amp;quot;Guide Gun&amp;quot; - .45-70]]&lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|none|400px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|500px|The base rifle. Note the disproportionately large lever/trigger guard.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|500px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|500px|The Lone Survivor prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|500px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|500px|Much to the Brotherhood of Steel's chagrin, the player character re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nuka World&amp;quot; DLC features the [[AKM]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Nukaworld akm.jpg|thumb|none|600px|The &amp;quot;Handmade Rifle,&amp;quot; as it's called in game, fitted with a [[Galil]]-esque stock, an odd upper handguard, an early-pattern slab-side magazine, and no slant compensator. The ventilated handguard is reminiscent of a similar design featured on the &amp;quot;Kalash&amp;quot; from [[Metro: Last Light]].]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Though called an &amp;quot;Assault Rifle,&amp;quot; this evil mutation actually has more in common with a medium machine gun. It has a large barrel jacket based on that of the World War I [[Lewis Gun]] with the narrower part at the front flattened down to almost nothing on the default barrel (it is restored if the barrel is lengthened), a coolant line and two ports near the muzzle like the water jacket of a [[Maxim]] or [[Browning M1917]], the swinging charging handle of a [[Vickers|Vickers Machine Gun]], a receiver and grip resembling that of the [[MAS AA-52]], the foregrip of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] series, a small antiaircraft-style front sight, and a side loading box magazine like an [[FG42]].&lt;br /&gt;
&lt;br /&gt;
According to the official ''Fallout 4'' artbook the weapon was originally called the &amp;quot;machine gun&amp;quot; and designed both to look large in the oversized hands of the usable power armour suit, and to test the modular weapon customisation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:AA52.jpg|thumb|none|400px|MAS AA-52 GPMG - 7.5x54mm French]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:F4 AR right.jpg|thumb|none|600px|It should be noted that even though the ejection port is on the right side of the weapon, brass actually ejects to the left, clipping through the gun. Note the randomly added coolant line, which just vanishes into the handguard.]]&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|Note the very Lewis-like barrel jacket with fins at the rear, even though it also has a water coolant line: the Lewis used forced-air cooling, not liquid. The stock appears to be a severely distorted version of the synthetic E2 SAW stock with the shoulder pad flipped upside-down, and has an odd cap added to the diagonal section at the base which seems to imply it is supposed to somehow be a reservoir for the cooling system.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
A handheld rotary gun similar to a [[GE M134 Minigun]] can be found in the game, useable by the player character and found in the hands of elite enemies. It has a massive 500-round under-barrel drum similar to the &amp;quot;Sasha&amp;quot; configuration from ''[[Team Fortress 2]]'', though the drum is shorter and deeper. In-game it is said to be chambered for 5mm rounds, even smaller than the XM214 Microgun, which is odd considering it is the size of a regular 7.62mm minigun, and most likely just an attempt to provide a story explanation for the weapon's relatively puny per-shot damage. The rate of fire is very slow for a minigun, more akin to a movie minigun than a real one. Bizarrely, when using power armor, the barrels spin clockwise in first person, but counter-clockwise in third person.&lt;br /&gt;
&lt;br /&gt;
The weapon can be customised in several ways, the most substantial of which gives it three barrels, improving accuracy and turning it into a weapon very similar to the [[General Dynamics GAU-19/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Fallout4 Minigun.jpg|thumb|none|601px|Handheld minigun in the weapon customisation menu.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-1.jpg|thumb|none|600px|As the player character and their family make their way to Vault 111 during the game's introductory sequence, a power armour soldier with a minigun is seen providing rather excessive security at the gate.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-2.jpg|thumb|none|600px|After successfully acquiring her own suit of power armour, the player character eyes up the minigun mounted on a crashed &amp;quot;Vertibird&amp;quot; transport, oddly in the exact same configuration used by infantry.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-3.jpg|thumb|none|600px|Being a generous sort, she is soon sharing her discovery with a group of raiders.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-4.jpg|thumb|none|600px|As in quite a few recent games, the minigun seems to expend most of its propellant heating up the barrels rather than firing the projectiles; after even a relatively short period of firing the barrel group will look like it was just shoved into a furnace. Oddly, this doesn't seem to have any actual effect.]]&lt;br /&gt;
[[File:F4 M134 misc.jpg|thumb|none|600px|There is also a unique version of the M134 known as the Ash Maker, which on top of filling anything on the wrong side of the barrel(s) with lead, also lights them on fire. No such kill as overkill.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The mural and banners in the Freedom Museum depict another of the WW2 troops with an M1918A2 [[Browning Automatic Rifle]], specifically a late-war version with a carry handle. &lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Marine to the left aims his BAR: note the carry handle, showing this is a late-war M1918A2.]]&lt;br /&gt;
==PKM==&lt;br /&gt;
The redesigned &amp;quot;Gauss Rifle&amp;quot; sports what looks to be the stock of a [[PK Machine Gun|PKM]] due to the raised cheek rest, albeit made entirely out of wood and lacking the M model's hinged butt plate.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:Fallout4-PKM-1.jpg|thumb|none|600px|The PKM stock is pretty much the only recognizable part in this bundle of wires, rebar and magnetic coils.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broadsider&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A hand-held cannon made from what appears to be an 18th century muzzle-loading swivel gun is one of the unique weapons in the game; it can only be acquired through a remarkably silly mission involving helping a group of robots to launch the museum frigate USS ''Constitution'' from her berth in Boston Naval Dockyard. Oddly, the weapon is only ever loaded with cannonballs, and not any powder, which would lead to some rather obvious problems.&lt;br /&gt;
&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|400px|Swivel gun]]&lt;br /&gt;
[[File:799px-Fo4 Broadsider.jpg|thumb|none|600px|The &amp;quot;Broadsider.&amp;quot; The hydraulic recoil-dampening assembly is at least a start, but this still would not even approach being practical as a handheld weapon. Also note the taped-on button, which connects to wires that lead to the cannon's touch hole, which explains how the powder is lit, but not where it comes from.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Missile Launcher&amp;quot; appears to be loosely based on the [[RPG-7]], with the rear sight and trigger group of a [[PIAT]]. Oddly, the lower furnishings of the front end of the tube, the foregrip and the diagonal section just behind the muzzle seem to modelled after the [[Heckler &amp;amp; Koch MP7]]. The weapon can be modified with a scope and &amp;quot;stabilizer&amp;quot; tube, and can increase its capacity to three and four rockets, the former taking the form of a strange cartridge that sits in the barrel and slides left to right as the missiles fire, and the latter taking on a quad barrel form similar to an M202A1 FLASH. Rather oddly, the exhaust tube is never modified to account for the additional three missiles, so three missiles are essentially launching directly in the users face.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:799px-Fo4 Missile Launcher.jpg|thumb|none|600px|The most feared of all mutants.]]&lt;br /&gt;
[[File:F4 Rocket Launcher misc.jpg|thumb|none|600px|The Sole Survivor introduces an unsuspecting Feral Ghoul to the Missile Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
&lt;br /&gt;
The [[Leuchtpistole]] appears as the &amp;quot;Flare Gun&amp;quot;, and is used only for summoning nearby Commonwealth Minutemen for assistance. It is almost useless as a combat weapon, due to its very low damage.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
In the Freedom Museum mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WW2 Marines, the mounted [[Browning M2]] on the commander's hatch just about visible through the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Browning M2 can be seen above and to the left of the Pershing's main gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2 Aircraft]] heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-Liberator-1.jpg|thumb|none|600px|The Liberator's ball turret is seen rotating in the introduction as it retracts its landing gear, having apparently forgotten to do so.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Manul004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1249360</id>
		<title>Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1249360"/>
		<updated>2019-01-27T08:14:44Z</updated>

		<summary type="html">&lt;p&gt;Manul004: /* &amp;quot;10mm Pistol&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Fallout 4&lt;br /&gt;
|picture = Fallout 4.jpg&lt;br /&gt;
|caption=Official PC cover&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Bethesda Game Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher= Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fallout 4''''' is the fourth main game and the fifth installment in the popular ''Fallout'' series, developed by Bethesda Game Studios and published by Bethesda Softworks for Windows PC, PS4 and Xbox One in November 2015. Like the previous games ''Fallout 3'' and ''Fallout: New Vegas'', it is an open world RPG playable from first or third-person perspective.&lt;br /&gt;
&lt;br /&gt;
As is normal for the series, the plot centres on a single wandering protagonist who leaves one of Vault-Tec's &amp;quot;Vault&amp;quot; fallout shelters following a nuclear war between a retro-futuristic United States and China, to find themselves in a wasteland full of mutants and rogues. In this case, the player character (whose name and gender is determined by the player) is a former resident of Vault 111 in Boston, a facility carrying out secret cryogenic experiments on its residents. Briefly waking up to helplessly watch their baby being abducted, they are later re-woken by the failure of the cryogenic equipment to find two hundred years have passed and they are the only survivor in the facility, and set out to recover their child.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Fallout 4'' introduces a new weapon modification system to the series. Unlike ''Fallout: New Vegas'', which allowed the player to attach suppressors, extended magazines etc. to their gun, ''Fallout 4'' gives the player the tools to completely rebuild a gun; typically the weapons have slots for the grip, barrel, barrel accessory, sights, receiver, magazine and stock. Each type of mod has associated stat modifiers, with some weapons able to completely alter their function depending on what mods are used. For example, a semi-auto weapon can be modified to be fullauto, or a stock and long barrel fitted to turn a pistol into an ersatz sniper rifle.&lt;br /&gt;
&lt;br /&gt;
The most flexible weapons are the fictional &amp;quot;pipe&amp;quot; guns, presumably so called because they are crudely handmade, though they are vastly more durable than actual zipguns.&lt;br /&gt;
&lt;br /&gt;
The weapon modification system is a crafting system, using basic resources derived from the usual &amp;quot;vendor trash&amp;quot; objects found in the game world; for example, a shovel can be used if wood or steel is required to make something. Bizarrely, most firearm modifications require the &amp;quot;adhesive&amp;quot; component, with the primary sources of this being duct tape, superglue and vegetable starch (no, really). Certain modifications also require the player to have adequate levels in specific skills; for firearms, these are &amp;quot;Gun Nut&amp;quot; and &amp;quot;Science!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As in the ''Borderlands'' games, enemy weapons are procedurally generated and the name of a weapon is based on the accessories equipped to it; the system is rather less expansive, and rather than only assigning the weapon's highest-priority name prefix it generates a name which generally describes most or all of its accessories. It is possible to strip an unwanted weapon for accessories in the Workbench menu prior to scrapping it for materials, though the method of doing so is counter-intuitive; the player must replace the ones they want to keep, whereupon the desired parts will be kicked into their inventory. If this is not done, the modifications will be scrapped along with the weapon.&lt;br /&gt;
&lt;br /&gt;
Special &amp;quot;unique&amp;quot; weapons can also be found in the game world, with effects not found on standard weapons; some of these use the model for an existing weapon, while others are true one-offs. There are also &amp;quot;legendary&amp;quot; weapons which are standard ones with a specific modifier such as a poison damage effect or immediately refilling the player character's action points on a successful critical hit, but these just use the normal weapon model. Such weapons can generally be further modified if desired.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;10mm Pistol&amp;quot; returns as a rather common firearm throughout the game, chambered in the less-common 10mm Auto. The weapon no longer really resembles an ultra-chunky [[Desert Eagle]] as previous incarnations did, since the safety has been removed and the long sides of the Desert Eagle slide have had their shape changed. Modifications allow it to be converted to fully automatic fire, replacing the &amp;quot;10mm SMG&amp;quot; from previous installments, in addition to a variety of other options such as receivers with various bonuses, extended or quick-release magazines, and a selection of iron sights and optics. The long barrel mod restores the enormous chunky front end of the ''Fallout 3'' and ''New Vegas'' incarnations.&lt;br /&gt;
&lt;br /&gt;
It is the first firearm acquired in the game, found on the Overseer's desk in Vault 111.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|600px|Desert Eagle Mark XIX .50AE.]]&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|600px|Colt M1911A1.]]&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|The default barrel of the &amp;quot;10mm pistol.&amp;quot;]]&lt;br /&gt;
[[Image:Fo4 10mmpistol.jpg|thumb|none|601px|The &amp;quot;10mm Pistol&amp;quot; with a long barrel, making it look closer to the gun from the previous two games.]]&lt;br /&gt;
[[Image:Fallout4-10mm-1.jpg|thumb|none|601px|Having equipped herself with an extremely fetching hat, the player character takes aim with her &amp;quot;10mm Pistol&amp;quot; in VATS as she skillfully avoids tedious jokes about Bethesda games being full of bugs.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] appears as a unique 10mm pistol under the name &amp;quot;Deliverer&amp;quot;, The player can acquire it in the &amp;quot;Tradecraft&amp;quot; quest. It's chambering in 10mm is rather strange; a PPK is too small to feed such a cartridge, and it is depicted holding 12 rounds in its standard magazine, a feat not possible without making the weapon significantly bulkier and extending the magazine past the grip. A slightly more realistic caliber in game would be .38.&lt;br /&gt;
&lt;br /&gt;
The Nuka-World add-on adds the Acid Soaker, which is a Deliverer modified to squirt armor-reducing acid at its targets.&lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK  with a sound suppressor - .380 ACP (Brown factory grips)]]&lt;br /&gt;
[[File:F4 PPK left.jpg|thumb|none|600px|The PPK as seen in on a loading screen.]]&lt;br /&gt;
[[File:F4 PPK right.jpg|thumb|none|600px|The suppressor can be removed from the weapon via the Weapons Workbench.]]&lt;br /&gt;
[[File:F4 PPK misc1.jpg|thumb|none|600px|The player character pulls out his PPK in Goodneighbor, chambering a new round.]]&lt;br /&gt;
[[File:F4 PPK misc.jpg|thumb|none|600px|Later he is doing his best James Bond impression, PPK in hand. Note the complete disregard of any trigger discipline.]]&lt;br /&gt;
[[File:Acidsoaker.jpg|thumb|none|600px|The Acid Soaker. Like a Super Soaker, but with acid.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.44 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 29]]. It is a powerful revolver that can be customised with various barrel lengths, though it is not nearly as flexible as the fictional &amp;quot;pipe&amp;quot; revolver. The player character will always cock the hammer after each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.  This is the Screen used Model 29, carried and fired by [[Clint Eastwood]] in the movie ''[[The Enforcer]]''.]]&lt;br /&gt;
[[Image:Fallout4-SW-1.jpg|thumb|none|600px|Snub-barrel Model 29 on the weapon customization menu.]]&lt;br /&gt;
[[File:F4 M29 misc.jpg|thumb|none|600px|The revolver fitted with the &amp;quot;Bull&amp;quot; barrel and black comfort grips, giving it an appearance similar to the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]].]]&lt;br /&gt;
[[File:F4 M29 misc1.jpg|thumb|none|600px|The Sole Survivor holds his Revolver, wondering if the strange woman is using some kind of hovering tech or has an invisible chair and table.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in the hands of a US soldier on the cover of one of the &amp;quot;Guns &amp;amp; Bullets&amp;quot; in-game magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-power MK III - 9x19mm.]]&lt;br /&gt;
[[File:F4 1911 poster.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Submachine Gun&amp;quot; is for the most part an [[M1928A1 Thompson]], though it incorrectly ejects to the left and features a side-mounted charging handle (on the wrong side) and low-profile safety and fire selector like an [[M1 Thompson]]; by default, it also has an M1 barrel. Some modifications can give it an original Cutts compensator and a classic finned barrel (oddly described as the &amp;quot;lightweight&amp;quot; version), and it is also possible to develop the same unsawing technology from ''[[Metal Gear Solid: Peace Walker]]'' to restore the weapon's odd cut-down stock to its former glory. Sadly it can never be given the classic vertical foregrip of an M1928. The drum, oddly, starts out much too small, but still has a capacity of 50 rounds; upgrading it provides a normal-sized drum which somehow contains 100. Amusingly, going by its modifications, a substantial part of the Thompson is made of aluminium and springs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:800px-Fo4 SMG.jpg|thumb|none|600px|The Thompson. Note the tiny drum and left-handed ejection port. The two odd bumps on the side of the receiver are presumably supposed to be an M1-style fire selector and safety, though they are missing their circular pivot points; the selector is set to auto, while the safety is somewhat predictably set to safe.]]&lt;br /&gt;
[[File:F4 M1A1 Silver.jpg|thumb|none|600px|A unique version of the SMG with a silver finish.]]&lt;br /&gt;
[[File:F4 M1A1 misc.jpg|thumb|none|600px|The player character, dressed as the Silver Shroud, strikes a pose with his special silver SMG after having iced a thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
With a high enough level in the &amp;quot;Gun Nut&amp;quot; skill it is possible to unsaw the sawed-off shotgun into a regular [[12 Gauge Double Barreled Shotgun]], giving it long barrels and a full stock. Like its shorter friend, the shotgun is fired one barrel at a time; in video game tradition, there is only a single reloading animation which replaces both shells, even if one has not been fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]‎&lt;br /&gt;
[[Image:F4 DB shotgun VATS.jpg|thumb|none|600px|The player character prepares to put down a ghoul with his Double-barrel.]]‎&lt;br /&gt;
[[File:F4 DB shotgun reloading.jpg|thumb|none|600px|The player character reloads his shotgun after some Feral Ghoul slaying.]]‎&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;shotgun&amp;quot; starts out life as a [[Sawed-off Double Barrel Shotgun]]. Modifications allow it to have its barrels sawed off even shorter to a pistol sized hand-cannon, or to reattach a wooden stock to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:800px-Fo4 Double Barreled Shotgun.jpg|thumb|none|601px|&amp;quot;Shotgun&amp;quot; on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Shotgun&amp;quot; like previous games is also heavily based on the [[PPSh-41]] but now has a magazine from a [[Browning Automatic Rifle]] in the proper place, instead of having a drum magazine ahead of the actual action of the weapon. In addition it has a wooden foregrip resembling the forend of a pump-action shotgun, complete with a &amp;quot;magazine tube&amp;quot; which is presumably supposed to be the gas tube.&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:800px-Fo4 Combat Shotgun.jpg|thumb|none|600px|The Combat Shotgun]]&lt;br /&gt;
[[File:F4 Combat shotgun posing.jpg|thumb|none|600px|The Sole Survivor strikes a dramatic pose with his modified Combat shotgun, contemplating if he should have brought a weapon more suited for long-range gunblasting.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
A statue of a Minuteman holding a [[Brown Bess Flintlock Musket]] can be seen outside the town of Sanctuary. It is also shown equipped on the mannequins of Redcoats, a mural, and a banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|A revolutionary war-era soldier can be seen brandishing a Brown Bess to the left of the mural. Note the incorrect inclusion of a 1980s ''Iowa'' refit in the centre of the mural (presumably supposed to be a WW2 ship given her location), distinguished by the design of the radar and the communications antenna on the bow. The upper section of her bridge tower is not right for an ''Iowa'' and is closer in design to the spotting top of the USS ''Arizona'': she may also have been incorrectly drawn with two rear turrets like the never-built ''Montana''-Class, though this could be a trick of perspective and they are supposed to be her 5-inch dual-purpose guns.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
&lt;br /&gt;
In the live-action opening cinematic, a US infantryman, presumably a Marine fighting in the Pacific Theater during 1945, is running with an [[M1 Carbine]]. Another can be seen on the mural and banner in Freedom Museum.&lt;br /&gt;
 &lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|World War II Era M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Fallout_4_M1Carbine.jpg|thumb|none|600px|US Marine running with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|The Marine to the right aims his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
A US Marine with a bayonet-equipped [[M1 Garand]] rifle can be seen on a mural and banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Fallout4-Garand-1.jpg|thumb|none|600px|The central Marine brandishes his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
&lt;br /&gt;
During the live-action, opening cinematic, a Chinese soldier can be seen holding a [[Galil_ARM|Galil ARM]] during the invasion of Alaska. The gun was probably meant to represent the &amp;quot;[[Fallout_3#Chinese_Assault_Rifle|Chinese Assault Rifle]]&amp;quot; from Fallout 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|none|400px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|600px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
&lt;br /&gt;
A left-handed [[Remington Model 700]] appears, normally named the &amp;quot;Hunting Rifle&amp;quot;. It is renamed the &amp;quot;Sniper Rifle&amp;quot; if given a full stock and a scope. In a rare display of a videogame understanding which part of a bolt-action rifle constitutes the stock, the handguard length depends on which stock is fitted rather than which barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700CDL.jpg|thumb|none|400px|Remington Model 700 CDL - .300 Win Mag]]&lt;br /&gt;
[[File:800px-Fo4 Hunting Rifle.jpg|thumb|none|601px|The player's first encounter with the rifle is often this extremely compact version.]]&lt;br /&gt;
[[File:F4 R700 left.jpg|thumb|none|600px|A rifle with a full stock, long barrel, and a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 VTR==&lt;br /&gt;
&lt;br /&gt;
Equipping the synthetic body and long lightweight barrel mods turn the Model 700 into a [[Remington Model 700|Remington Model 700 VTR]] with a custom grip and rear stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700VTR.jpg|thumb|none|400px|Remington 700 VTR - .308 Winchester]]&lt;br /&gt;
[[File:F4 R700 modified1.jpg|thumb|none|600px|A version of the rifle with a synthetic body, muzzle brake, VTR-style triangular barrel, 7-round extended magazine, and an unusable bipod.]]&lt;br /&gt;
[[File:F4 R700 misc.jpg|thumb|none|600px|The player character holds his suppressed VTR with a night-vision scope, ready to snipe some good-for-nothing Raiders.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Combat Rifle appears very similar to the Combat Shotgun, sharing the [[PPSh-41]] stock, receiver, and trigger guard, while also possessing the same action as the Combat Shotgun. Additionally, one modification allows the installation of a hooded front sight similar to that of a PPSh-41. The barrel, however, lacks the barrel shroud, and the magazine no longer resembles a [[Browning Automatic Rifle]] magazine. Overall, with the lengthened barrel and .308 receiver, the Combat Rifle bears a slight, superficial resemblance to the Browning Automatic Rifle, sans bipod. &lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle full stock and barrel.jpg|thumb|none|600px|The combat rifle with full length barrel and stock.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle short barrel hooded sight shell.jpg|thumb|none|600px|With the hooded front sight and short barrel modification, the combat rifle more closely resembles both the combat shotgun and PPSh-41. Note the .45 casing being ejected. If the player chambers the weapon for .308, it will eject a .308 casing.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle long barrel close up.jpg|thumb|none|600px|The player character wears a mask while shooting ghouls to ensure they can't identify him to authorities. This picture shows that the Combat Rifle's receiver was clearly designed with the Combat Shotgun in mind first, as the Combat Rifle's magazine is very thin for its magazine well.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3==&lt;br /&gt;
&lt;br /&gt;
The R91 Assault Rifle from Fallout 3 (which is based on the [[H&amp;amp;K G3]]) appears on the Commonwealth Weaponry sign in Diamond City.  &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 G3.jpg|thumb|none|600px|Arturo patiently waits for the player to stop staring at his sign and actually buy something already. The two rifles on the sign are R91s, based on the H&amp;amp;K G3.]]&lt;br /&gt;
&lt;br /&gt;
==Volkssturmgewehr 1-5==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on features the [[Volkssturmgewehr 1-5]], appearing as the &amp;quot;Radium Rifle&amp;quot;. The rifle has various sci-fi components added to its body, including an optional wire and tin-foil dish that can be added to the barrel. These allow the rifle to cause &amp;quot;radiation damage&amp;quot; to targets. With the full stock, short barrel, and extended magazine modifications, it is roughly identical to the Volkssturmgewehr.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Volkssturmgewehr1-5left.jpg|thumb|none|400px|Volkssturmgewehr 1-5 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|600px|The Volkssturmgewehr as seen in the crafting menu. Note the various electronic components, such as the fictional &amp;quot;Gamma Rounds&amp;quot; welded onto the rifle, which do not exist on its real life counterpart.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|600px|The player character cosplaying as a World War II German officer while aiming the Volkssturmgewehr 1-5.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Lever Action Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on also features what appears to be a mixture of a [[Marlin Model 1895|Marlin 1895G &amp;quot;Guide Gun&amp;quot;]] and a [[Marlin Model 336]] appearing as the &amp;quot;Lever Action Rifle&amp;quot;. It is fitted with a straight stock and chambered for .45-70 like the &amp;quot;Guide Gun&amp;quot; but has a barrel similar to the Model 336. It has a five round magazine, fitted with a rear aperture sight, and the loading and ejection port located on the left. The base rifle comes in a &amp;quot;Mare's Leg&amp;quot; style configuration with a short stock, short barrel, and an enlarged lever loop. One interesting thing to note is that the rifle is always reloaded with 5 rounds regardless of how many are still remaining in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom_1895G.jpg|thumb|none|400px|Marlin 1895G &amp;quot;Guide Gun&amp;quot; - .45-70]]&lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|none|400px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|500px|The base rifle. Note the disproportionately large lever/trigger guard.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|500px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|500px|The Lone Survivor prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|500px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|500px|Much to the Brotherhood of Steel's chagrin, the player character re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nuka World&amp;quot; DLC features the [[AKM]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Nukaworld akm.jpg|thumb|none|600px|The &amp;quot;Handmade Rifle,&amp;quot; as it's called in game, fitted with a [[Galil]]-esque stock, an odd upper handguard, an early-pattern slab-side magazine, and no slant compensator. The ventilated handguard is reminiscent of a similar design featured on the &amp;quot;Kalash&amp;quot; from [[Metro: Last Light]].]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Though called an &amp;quot;Assault Rifle,&amp;quot; this evil mutation actually has more in common with a medium machine gun. It has a large barrel jacket based on that of the World War I [[Lewis Gun]] with the narrower part at the front flattened down to almost nothing on the default barrel (it is restored if the barrel is lengthened), a coolant line and two ports near the muzzle like the water jacket of a [[Maxim]] or [[Browning M1917]], the swinging charging handle of a [[Vickers|Vickers Machine Gun]], a receiver and grip resembling that of the [[MAS AA-52]], the foregrip of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] series, a small antiaircraft-style front sight, and a side loading box magazine like an [[FG42]].&lt;br /&gt;
&lt;br /&gt;
According to the official ''Fallout 4'' artbook the weapon was originally called the &amp;quot;machine gun&amp;quot; and designed both to look large in the oversized hands of the usable power armour suit, and to test the modular weapon customisation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:AA52.jpg|thumb|none|400px|MAS AA-52 GPMG - 7.5x54mm French]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:F4 AR right.jpg|thumb|none|600px|It should be noted that even though the ejection port is on the right side of the weapon, brass actually ejects to the left, clipping through the gun. Note the randomly added coolant line, which just vanishes into the handguard.]]&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|Note the very Lewis-like barrel jacket with fins at the rear, even though it also has a water coolant line: the Lewis used forced-air cooling, not liquid. The stock appears to be a severely distorted version of the synthetic E2 SAW stock with the shoulder pad flipped upside-down, and has an odd cap added to the diagonal section at the base which seems to imply it is supposed to somehow be a reservoir for the cooling system.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
A handheld rotary gun similar to a [[GE M134 Minigun]] can be found in the game, useable by the player character and found in the hands of elite enemies. It has a massive 500-round under-barrel drum similar to the &amp;quot;Sasha&amp;quot; configuration from ''[[Team Fortress 2]]'', though the drum is shorter and deeper. In-game it is said to be chambered for 5mm rounds, even smaller than the XM214 Microgun, which is odd considering it is the size of a regular 7.62mm minigun, and most likely just an attempt to provide a story explanation for the weapon's relatively puny per-shot damage. The rate of fire is very slow for a minigun, more akin to a movie minigun than a real one. Bizarrely, when using power armor, the barrels spin clockwise in first person, but counter-clockwise in third person.&lt;br /&gt;
&lt;br /&gt;
The weapon can be customised in several ways, the most substantial of which gives it three barrels, improving accuracy and turning it into a weapon very similar to the [[General Dynamics GAU-19/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Fallout4 Minigun.jpg|thumb|none|601px|Handheld minigun in the weapon customisation menu.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-1.jpg|thumb|none|600px|As the player character and their family make their way to Vault 111 during the game's introductory sequence, a power armour soldier with a minigun is seen providing rather excessive security at the gate.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-2.jpg|thumb|none|600px|After successfully acquiring her own suit of power armour, the player character eyes up the minigun mounted on a crashed &amp;quot;Vertibird&amp;quot; transport, oddly in the exact same configuration used by infantry.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-3.jpg|thumb|none|600px|Being a generous sort, she is soon sharing her discovery with a group of raiders.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-4.jpg|thumb|none|600px|As in quite a few recent games, the minigun seems to expend most of its propellant heating up the barrels rather than firing the projectiles; after even a relatively short period of firing the barrel group will look like it was just shoved into a furnace. Oddly, this doesn't seem to have any actual effect.]]&lt;br /&gt;
[[File:F4 M134 misc.jpg|thumb|none|600px|There is also a unique version of the M134 known as the Ash Maker, which on top of filling anything on the wrong side of the barrel(s) with lead, also lights them on fire. No such kill as overkill.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The mural and banners in the Freedom Museum depict another of the WW2 troops with an M1918A2 [[Browning Automatic Rifle]], specifically a late-war version with a carry handle. &lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Marine to the left aims his BAR: note the carry handle, showing this is a late-war M1918A2.]]&lt;br /&gt;
==PKM==&lt;br /&gt;
The redesigned &amp;quot;Gauss Rifle&amp;quot; sports what looks to be the stock of a [[PK Machine Gun|PKM]] due to the raised cheek rest, albeit made entirely out of wood and lacking the M model's hinged butt plate.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:Fallout4-PKM-1.jpg|thumb|none|600px|The PKM stock is pretty much the only recognizable part in this bundle of wires, rebar and magnetic coils.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broadsider&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A hand-held cannon made from what appears to be an 18th century muzzle-loading swivel gun is one of the unique weapons in the game; it can only be acquired through a remarkably silly mission involving helping a group of robots to launch the museum frigate USS ''Constitution'' from her berth in Boston Naval Dockyard. Oddly, the weapon is only ever loaded with cannonballs, and not any powder, which would lead to some rather obvious problems.&lt;br /&gt;
&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|400px|Swivel gun]]&lt;br /&gt;
[[File:799px-Fo4 Broadsider.jpg|thumb|none|600px|The &amp;quot;Broadsider.&amp;quot; The hydraulic recoil-dampening assembly is at least a start, but this still would not even approach being practical as a handheld weapon. Also note the taped-on button, which connects to wires that lead to the cannon's touch hole, which explains how the powder is lit, but not where it comes from.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Missile Launcher&amp;quot; appears to be loosely based on the [[RPG-7]], with the rear sight and trigger group of a [[PIAT]]. Oddly, the lower furnishings of the front end of the tube, the foregrip and the diagonal section just behind the muzzle seem to modelled after the [[Heckler &amp;amp; Koch MP7]]. The weapon can be modified with a scope and &amp;quot;stabilizer&amp;quot; tube, and can increase its capacity to three and four rockets, the former taking the form of a strange cartridge that sits in the barrel and slides left to right as the missiles fire, and the latter taking on a quad barrel form similar to an M202A1 FLASH. Rather oddly, the exhaust tube is never modified to account for the additional three missiles, so three missiles are essentially launching directly in the users face.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:799px-Fo4 Missile Launcher.jpg|thumb|none|600px|The most feared of all mutants.]]&lt;br /&gt;
[[File:F4 Rocket Launcher misc.jpg|thumb|none|600px|The Sole Survivor introduces an unsuspecting Feral Ghoul to the Missile Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
&lt;br /&gt;
The [[Leuchtpistole]] appears as the &amp;quot;Flare Gun&amp;quot;, and is used only for summoning nearby Commonwealth Minutemen for assistance. It is almost useless as a combat weapon, due to its very low damage.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
In the Freedom Museum mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WW2 Marines, the mounted [[Browning M2]] on the commander's hatch just about visible through the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Browning M2 can be seen above and to the left of the Pershing's main gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2 Aircraft]] heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-Liberator-1.jpg|thumb|none|600px|The Liberator's ball turret is seen rotating in the introduction as it retracts its landing gear, having apparently forgotten to do so.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Manul004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1249359</id>
		<title>Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1249359"/>
		<updated>2019-01-27T08:11:29Z</updated>

		<summary type="html">&lt;p&gt;Manul004: /* &amp;quot;10mm Pistol&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Fallout 4&lt;br /&gt;
|picture = Fallout 4.jpg&lt;br /&gt;
|caption=Official PC cover&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Bethesda Game Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher= Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fallout 4''''' is the fourth main game and the fifth installment in the popular ''Fallout'' series, developed by Bethesda Game Studios and published by Bethesda Softworks for Windows PC, PS4 and Xbox One in November 2015. Like the previous games ''Fallout 3'' and ''Fallout: New Vegas'', it is an open world RPG playable from first or third-person perspective.&lt;br /&gt;
&lt;br /&gt;
As is normal for the series, the plot centres on a single wandering protagonist who leaves one of Vault-Tec's &amp;quot;Vault&amp;quot; fallout shelters following a nuclear war between a retro-futuristic United States and China, to find themselves in a wasteland full of mutants and rogues. In this case, the player character (whose name and gender is determined by the player) is a former resident of Vault 111 in Boston, a facility carrying out secret cryogenic experiments on its residents. Briefly waking up to helplessly watch their baby being abducted, they are later re-woken by the failure of the cryogenic equipment to find two hundred years have passed and they are the only survivor in the facility, and set out to recover their child.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Fallout 4'' introduces a new weapon modification system to the series. Unlike ''Fallout: New Vegas'', which allowed the player to attach suppressors, extended magazines etc. to their gun, ''Fallout 4'' gives the player the tools to completely rebuild a gun; typically the weapons have slots for the grip, barrel, barrel accessory, sights, receiver, magazine and stock. Each type of mod has associated stat modifiers, with some weapons able to completely alter their function depending on what mods are used. For example, a semi-auto weapon can be modified to be fullauto, or a stock and long barrel fitted to turn a pistol into an ersatz sniper rifle.&lt;br /&gt;
&lt;br /&gt;
The most flexible weapons are the fictional &amp;quot;pipe&amp;quot; guns, presumably so called because they are crudely handmade, though they are vastly more durable than actual zipguns.&lt;br /&gt;
&lt;br /&gt;
The weapon modification system is a crafting system, using basic resources derived from the usual &amp;quot;vendor trash&amp;quot; objects found in the game world; for example, a shovel can be used if wood or steel is required to make something. Bizarrely, most firearm modifications require the &amp;quot;adhesive&amp;quot; component, with the primary sources of this being duct tape, superglue and vegetable starch (no, really). Certain modifications also require the player to have adequate levels in specific skills; for firearms, these are &amp;quot;Gun Nut&amp;quot; and &amp;quot;Science!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As in the ''Borderlands'' games, enemy weapons are procedurally generated and the name of a weapon is based on the accessories equipped to it; the system is rather less expansive, and rather than only assigning the weapon's highest-priority name prefix it generates a name which generally describes most or all of its accessories. It is possible to strip an unwanted weapon for accessories in the Workbench menu prior to scrapping it for materials, though the method of doing so is counter-intuitive; the player must replace the ones they want to keep, whereupon the desired parts will be kicked into their inventory. If this is not done, the modifications will be scrapped along with the weapon.&lt;br /&gt;
&lt;br /&gt;
Special &amp;quot;unique&amp;quot; weapons can also be found in the game world, with effects not found on standard weapons; some of these use the model for an existing weapon, while others are true one-offs. There are also &amp;quot;legendary&amp;quot; weapons which are standard ones with a specific modifier such as a poison damage effect or immediately refilling the player character's action points on a successful critical hit, but these just use the normal weapon model. Such weapons can generally be further modified if desired.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;10mm Pistol&amp;quot; returns as a rather common firearm throughout the game, chambered in the less-common 10mm Auto. The weapon no longer really resembles an ultra-chunky [[Desert Eagle]] as previous incarnations did, since the safety has been removed and the long sides of the Desert Eagle slide have had their shape changed. Modifications allow it to be converted to fully automatic fire, replacing the &amp;quot;10mm SMG&amp;quot; from previous installments, in addition to a variety of other options such as receivers with various bonuses, extended or quick-release magazines, and a selection of iron sights and optics. The long barrel mod restores the enormous chunky front end of the ''Fallout 3'' and ''New Vegas'' incarnations.&lt;br /&gt;
&lt;br /&gt;
It is the first firearm acquired in the game, found on the Overseer's desk in Vault 111.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg]]&lt;br /&gt;
[[Image:M1911Colt.jpg‎]]&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|The default barrel of the &amp;quot;10mm pistol.&amp;quot;]]&lt;br /&gt;
[[Image:Fo4 10mmpistol.jpg|thumb|none|601px|The &amp;quot;10mm Pistol&amp;quot; with a long barrel, making it look closer to the gun from the previous two games.]]&lt;br /&gt;
[[Image:Fallout4-10mm-1.jpg|thumb|none|601px|Having equipped herself with an extremely fetching hat, the player character takes aim with her &amp;quot;10mm Pistol&amp;quot; in VATS as she skillfully avoids tedious jokes about Bethesda games being full of bugs.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] appears as a unique 10mm pistol under the name &amp;quot;Deliverer&amp;quot;, The player can acquire it in the &amp;quot;Tradecraft&amp;quot; quest. It's chambering in 10mm is rather strange; a PPK is too small to feed such a cartridge, and it is depicted holding 12 rounds in its standard magazine, a feat not possible without making the weapon significantly bulkier and extending the magazine past the grip. A slightly more realistic caliber in game would be .38.&lt;br /&gt;
&lt;br /&gt;
The Nuka-World add-on adds the Acid Soaker, which is a Deliverer modified to squirt armor-reducing acid at its targets.&lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK  with a sound suppressor - .380 ACP (Brown factory grips)]]&lt;br /&gt;
[[File:F4 PPK left.jpg|thumb|none|600px|The PPK as seen in on a loading screen.]]&lt;br /&gt;
[[File:F4 PPK right.jpg|thumb|none|600px|The suppressor can be removed from the weapon via the Weapons Workbench.]]&lt;br /&gt;
[[File:F4 PPK misc1.jpg|thumb|none|600px|The player character pulls out his PPK in Goodneighbor, chambering a new round.]]&lt;br /&gt;
[[File:F4 PPK misc.jpg|thumb|none|600px|Later he is doing his best James Bond impression, PPK in hand. Note the complete disregard of any trigger discipline.]]&lt;br /&gt;
[[File:Acidsoaker.jpg|thumb|none|600px|The Acid Soaker. Like a Super Soaker, but with acid.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.44 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 29]]. It is a powerful revolver that can be customised with various barrel lengths, though it is not nearly as flexible as the fictional &amp;quot;pipe&amp;quot; revolver. The player character will always cock the hammer after each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.  This is the Screen used Model 29, carried and fired by [[Clint Eastwood]] in the movie ''[[The Enforcer]]''.]]&lt;br /&gt;
[[Image:Fallout4-SW-1.jpg|thumb|none|600px|Snub-barrel Model 29 on the weapon customization menu.]]&lt;br /&gt;
[[File:F4 M29 misc.jpg|thumb|none|600px|The revolver fitted with the &amp;quot;Bull&amp;quot; barrel and black comfort grips, giving it an appearance similar to the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]].]]&lt;br /&gt;
[[File:F4 M29 misc1.jpg|thumb|none|600px|The Sole Survivor holds his Revolver, wondering if the strange woman is using some kind of hovering tech or has an invisible chair and table.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in the hands of a US soldier on the cover of one of the &amp;quot;Guns &amp;amp; Bullets&amp;quot; in-game magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-power MK III - 9x19mm.]]&lt;br /&gt;
[[File:F4 1911 poster.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Submachine Gun&amp;quot; is for the most part an [[M1928A1 Thompson]], though it incorrectly ejects to the left and features a side-mounted charging handle (on the wrong side) and low-profile safety and fire selector like an [[M1 Thompson]]; by default, it also has an M1 barrel. Some modifications can give it an original Cutts compensator and a classic finned barrel (oddly described as the &amp;quot;lightweight&amp;quot; version), and it is also possible to develop the same unsawing technology from ''[[Metal Gear Solid: Peace Walker]]'' to restore the weapon's odd cut-down stock to its former glory. Sadly it can never be given the classic vertical foregrip of an M1928. The drum, oddly, starts out much too small, but still has a capacity of 50 rounds; upgrading it provides a normal-sized drum which somehow contains 100. Amusingly, going by its modifications, a substantial part of the Thompson is made of aluminium and springs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:800px-Fo4 SMG.jpg|thumb|none|600px|The Thompson. Note the tiny drum and left-handed ejection port. The two odd bumps on the side of the receiver are presumably supposed to be an M1-style fire selector and safety, though they are missing their circular pivot points; the selector is set to auto, while the safety is somewhat predictably set to safe.]]&lt;br /&gt;
[[File:F4 M1A1 Silver.jpg|thumb|none|600px|A unique version of the SMG with a silver finish.]]&lt;br /&gt;
[[File:F4 M1A1 misc.jpg|thumb|none|600px|The player character, dressed as the Silver Shroud, strikes a pose with his special silver SMG after having iced a thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
With a high enough level in the &amp;quot;Gun Nut&amp;quot; skill it is possible to unsaw the sawed-off shotgun into a regular [[12 Gauge Double Barreled Shotgun]], giving it long barrels and a full stock. Like its shorter friend, the shotgun is fired one barrel at a time; in video game tradition, there is only a single reloading animation which replaces both shells, even if one has not been fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]‎&lt;br /&gt;
[[Image:F4 DB shotgun VATS.jpg|thumb|none|600px|The player character prepares to put down a ghoul with his Double-barrel.]]‎&lt;br /&gt;
[[File:F4 DB shotgun reloading.jpg|thumb|none|600px|The player character reloads his shotgun after some Feral Ghoul slaying.]]‎&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;shotgun&amp;quot; starts out life as a [[Sawed-off Double Barrel Shotgun]]. Modifications allow it to have its barrels sawed off even shorter to a pistol sized hand-cannon, or to reattach a wooden stock to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:800px-Fo4 Double Barreled Shotgun.jpg|thumb|none|601px|&amp;quot;Shotgun&amp;quot; on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Shotgun&amp;quot; like previous games is also heavily based on the [[PPSh-41]] but now has a magazine from a [[Browning Automatic Rifle]] in the proper place, instead of having a drum magazine ahead of the actual action of the weapon. In addition it has a wooden foregrip resembling the forend of a pump-action shotgun, complete with a &amp;quot;magazine tube&amp;quot; which is presumably supposed to be the gas tube.&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:800px-Fo4 Combat Shotgun.jpg|thumb|none|600px|The Combat Shotgun]]&lt;br /&gt;
[[File:F4 Combat shotgun posing.jpg|thumb|none|600px|The Sole Survivor strikes a dramatic pose with his modified Combat shotgun, contemplating if he should have brought a weapon more suited for long-range gunblasting.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
A statue of a Minuteman holding a [[Brown Bess Flintlock Musket]] can be seen outside the town of Sanctuary. It is also shown equipped on the mannequins of Redcoats, a mural, and a banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|A revolutionary war-era soldier can be seen brandishing a Brown Bess to the left of the mural. Note the incorrect inclusion of a 1980s ''Iowa'' refit in the centre of the mural (presumably supposed to be a WW2 ship given her location), distinguished by the design of the radar and the communications antenna on the bow. The upper section of her bridge tower is not right for an ''Iowa'' and is closer in design to the spotting top of the USS ''Arizona'': she may also have been incorrectly drawn with two rear turrets like the never-built ''Montana''-Class, though this could be a trick of perspective and they are supposed to be her 5-inch dual-purpose guns.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
&lt;br /&gt;
In the live-action opening cinematic, a US infantryman, presumably a Marine fighting in the Pacific Theater during 1945, is running with an [[M1 Carbine]]. Another can be seen on the mural and banner in Freedom Museum.&lt;br /&gt;
 &lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|World War II Era M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Fallout_4_M1Carbine.jpg|thumb|none|600px|US Marine running with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|The Marine to the right aims his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
A US Marine with a bayonet-equipped [[M1 Garand]] rifle can be seen on a mural and banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Fallout4-Garand-1.jpg|thumb|none|600px|The central Marine brandishes his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
&lt;br /&gt;
During the live-action, opening cinematic, a Chinese soldier can be seen holding a [[Galil_ARM|Galil ARM]] during the invasion of Alaska. The gun was probably meant to represent the &amp;quot;[[Fallout_3#Chinese_Assault_Rifle|Chinese Assault Rifle]]&amp;quot; from Fallout 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|none|400px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|600px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
&lt;br /&gt;
A left-handed [[Remington Model 700]] appears, normally named the &amp;quot;Hunting Rifle&amp;quot;. It is renamed the &amp;quot;Sniper Rifle&amp;quot; if given a full stock and a scope. In a rare display of a videogame understanding which part of a bolt-action rifle constitutes the stock, the handguard length depends on which stock is fitted rather than which barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700CDL.jpg|thumb|none|400px|Remington Model 700 CDL - .300 Win Mag]]&lt;br /&gt;
[[File:800px-Fo4 Hunting Rifle.jpg|thumb|none|601px|The player's first encounter with the rifle is often this extremely compact version.]]&lt;br /&gt;
[[File:F4 R700 left.jpg|thumb|none|600px|A rifle with a full stock, long barrel, and a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 VTR==&lt;br /&gt;
&lt;br /&gt;
Equipping the synthetic body and long lightweight barrel mods turn the Model 700 into a [[Remington Model 700|Remington Model 700 VTR]] with a custom grip and rear stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700VTR.jpg|thumb|none|400px|Remington 700 VTR - .308 Winchester]]&lt;br /&gt;
[[File:F4 R700 modified1.jpg|thumb|none|600px|A version of the rifle with a synthetic body, muzzle brake, VTR-style triangular barrel, 7-round extended magazine, and an unusable bipod.]]&lt;br /&gt;
[[File:F4 R700 misc.jpg|thumb|none|600px|The player character holds his suppressed VTR with a night-vision scope, ready to snipe some good-for-nothing Raiders.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Combat Rifle appears very similar to the Combat Shotgun, sharing the [[PPSh-41]] stock, receiver, and trigger guard, while also possessing the same action as the Combat Shotgun. Additionally, one modification allows the installation of a hooded front sight similar to that of a PPSh-41. The barrel, however, lacks the barrel shroud, and the magazine no longer resembles a [[Browning Automatic Rifle]] magazine. Overall, with the lengthened barrel and .308 receiver, the Combat Rifle bears a slight, superficial resemblance to the Browning Automatic Rifle, sans bipod. &lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle full stock and barrel.jpg|thumb|none|600px|The combat rifle with full length barrel and stock.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle short barrel hooded sight shell.jpg|thumb|none|600px|With the hooded front sight and short barrel modification, the combat rifle more closely resembles both the combat shotgun and PPSh-41. Note the .45 casing being ejected. If the player chambers the weapon for .308, it will eject a .308 casing.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle long barrel close up.jpg|thumb|none|600px|The player character wears a mask while shooting ghouls to ensure they can't identify him to authorities. This picture shows that the Combat Rifle's receiver was clearly designed with the Combat Shotgun in mind first, as the Combat Rifle's magazine is very thin for its magazine well.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3==&lt;br /&gt;
&lt;br /&gt;
The R91 Assault Rifle from Fallout 3 (which is based on the [[H&amp;amp;K G3]]) appears on the Commonwealth Weaponry sign in Diamond City.  &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 G3.jpg|thumb|none|600px|Arturo patiently waits for the player to stop staring at his sign and actually buy something already. The two rifles on the sign are R91s, based on the H&amp;amp;K G3.]]&lt;br /&gt;
&lt;br /&gt;
==Volkssturmgewehr 1-5==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on features the [[Volkssturmgewehr 1-5]], appearing as the &amp;quot;Radium Rifle&amp;quot;. The rifle has various sci-fi components added to its body, including an optional wire and tin-foil dish that can be added to the barrel. These allow the rifle to cause &amp;quot;radiation damage&amp;quot; to targets. With the full stock, short barrel, and extended magazine modifications, it is roughly identical to the Volkssturmgewehr.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Volkssturmgewehr1-5left.jpg|thumb|none|400px|Volkssturmgewehr 1-5 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|600px|The Volkssturmgewehr as seen in the crafting menu. Note the various electronic components, such as the fictional &amp;quot;Gamma Rounds&amp;quot; welded onto the rifle, which do not exist on its real life counterpart.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|600px|The player character cosplaying as a World War II German officer while aiming the Volkssturmgewehr 1-5.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Lever Action Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on also features what appears to be a mixture of a [[Marlin Model 1895|Marlin 1895G &amp;quot;Guide Gun&amp;quot;]] and a [[Marlin Model 336]] appearing as the &amp;quot;Lever Action Rifle&amp;quot;. It is fitted with a straight stock and chambered for .45-70 like the &amp;quot;Guide Gun&amp;quot; but has a barrel similar to the Model 336. It has a five round magazine, fitted with a rear aperture sight, and the loading and ejection port located on the left. The base rifle comes in a &amp;quot;Mare's Leg&amp;quot; style configuration with a short stock, short barrel, and an enlarged lever loop. One interesting thing to note is that the rifle is always reloaded with 5 rounds regardless of how many are still remaining in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom_1895G.jpg|thumb|none|400px|Marlin 1895G &amp;quot;Guide Gun&amp;quot; - .45-70]]&lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|none|400px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|500px|The base rifle. Note the disproportionately large lever/trigger guard.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|500px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|500px|The Lone Survivor prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|500px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|500px|Much to the Brotherhood of Steel's chagrin, the player character re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nuka World&amp;quot; DLC features the [[AKM]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Nukaworld akm.jpg|thumb|none|600px|The &amp;quot;Handmade Rifle,&amp;quot; as it's called in game, fitted with a [[Galil]]-esque stock, an odd upper handguard, an early-pattern slab-side magazine, and no slant compensator. The ventilated handguard is reminiscent of a similar design featured on the &amp;quot;Kalash&amp;quot; from [[Metro: Last Light]].]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Though called an &amp;quot;Assault Rifle,&amp;quot; this evil mutation actually has more in common with a medium machine gun. It has a large barrel jacket based on that of the World War I [[Lewis Gun]] with the narrower part at the front flattened down to almost nothing on the default barrel (it is restored if the barrel is lengthened), a coolant line and two ports near the muzzle like the water jacket of a [[Maxim]] or [[Browning M1917]], the swinging charging handle of a [[Vickers|Vickers Machine Gun]], a receiver and grip resembling that of the [[MAS AA-52]], the foregrip of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] series, a small antiaircraft-style front sight, and a side loading box magazine like an [[FG42]].&lt;br /&gt;
&lt;br /&gt;
According to the official ''Fallout 4'' artbook the weapon was originally called the &amp;quot;machine gun&amp;quot; and designed both to look large in the oversized hands of the usable power armour suit, and to test the modular weapon customisation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:AA52.jpg|thumb|none|400px|MAS AA-52 GPMG - 7.5x54mm French]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:F4 AR right.jpg|thumb|none|600px|It should be noted that even though the ejection port is on the right side of the weapon, brass actually ejects to the left, clipping through the gun. Note the randomly added coolant line, which just vanishes into the handguard.]]&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|Note the very Lewis-like barrel jacket with fins at the rear, even though it also has a water coolant line: the Lewis used forced-air cooling, not liquid. The stock appears to be a severely distorted version of the synthetic E2 SAW stock with the shoulder pad flipped upside-down, and has an odd cap added to the diagonal section at the base which seems to imply it is supposed to somehow be a reservoir for the cooling system.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
A handheld rotary gun similar to a [[GE M134 Minigun]] can be found in the game, useable by the player character and found in the hands of elite enemies. It has a massive 500-round under-barrel drum similar to the &amp;quot;Sasha&amp;quot; configuration from ''[[Team Fortress 2]]'', though the drum is shorter and deeper. In-game it is said to be chambered for 5mm rounds, even smaller than the XM214 Microgun, which is odd considering it is the size of a regular 7.62mm minigun, and most likely just an attempt to provide a story explanation for the weapon's relatively puny per-shot damage. The rate of fire is very slow for a minigun, more akin to a movie minigun than a real one. Bizarrely, when using power armor, the barrels spin clockwise in first person, but counter-clockwise in third person.&lt;br /&gt;
&lt;br /&gt;
The weapon can be customised in several ways, the most substantial of which gives it three barrels, improving accuracy and turning it into a weapon very similar to the [[General Dynamics GAU-19/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Fallout4 Minigun.jpg|thumb|none|601px|Handheld minigun in the weapon customisation menu.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-1.jpg|thumb|none|600px|As the player character and their family make their way to Vault 111 during the game's introductory sequence, a power armour soldier with a minigun is seen providing rather excessive security at the gate.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-2.jpg|thumb|none|600px|After successfully acquiring her own suit of power armour, the player character eyes up the minigun mounted on a crashed &amp;quot;Vertibird&amp;quot; transport, oddly in the exact same configuration used by infantry.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-3.jpg|thumb|none|600px|Being a generous sort, she is soon sharing her discovery with a group of raiders.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-4.jpg|thumb|none|600px|As in quite a few recent games, the minigun seems to expend most of its propellant heating up the barrels rather than firing the projectiles; after even a relatively short period of firing the barrel group will look like it was just shoved into a furnace. Oddly, this doesn't seem to have any actual effect.]]&lt;br /&gt;
[[File:F4 M134 misc.jpg|thumb|none|600px|There is also a unique version of the M134 known as the Ash Maker, which on top of filling anything on the wrong side of the barrel(s) with lead, also lights them on fire. No such kill as overkill.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The mural and banners in the Freedom Museum depict another of the WW2 troops with an M1918A2 [[Browning Automatic Rifle]], specifically a late-war version with a carry handle. &lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Marine to the left aims his BAR: note the carry handle, showing this is a late-war M1918A2.]]&lt;br /&gt;
==PKM==&lt;br /&gt;
The redesigned &amp;quot;Gauss Rifle&amp;quot; sports what looks to be the stock of a [[PK Machine Gun|PKM]] due to the raised cheek rest, albeit made entirely out of wood and lacking the M model's hinged butt plate.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:Fallout4-PKM-1.jpg|thumb|none|600px|The PKM stock is pretty much the only recognizable part in this bundle of wires, rebar and magnetic coils.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broadsider&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A hand-held cannon made from what appears to be an 18th century muzzle-loading swivel gun is one of the unique weapons in the game; it can only be acquired through a remarkably silly mission involving helping a group of robots to launch the museum frigate USS ''Constitution'' from her berth in Boston Naval Dockyard. Oddly, the weapon is only ever loaded with cannonballs, and not any powder, which would lead to some rather obvious problems.&lt;br /&gt;
&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|400px|Swivel gun]]&lt;br /&gt;
[[File:799px-Fo4 Broadsider.jpg|thumb|none|600px|The &amp;quot;Broadsider.&amp;quot; The hydraulic recoil-dampening assembly is at least a start, but this still would not even approach being practical as a handheld weapon. Also note the taped-on button, which connects to wires that lead to the cannon's touch hole, which explains how the powder is lit, but not where it comes from.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Missile Launcher&amp;quot; appears to be loosely based on the [[RPG-7]], with the rear sight and trigger group of a [[PIAT]]. Oddly, the lower furnishings of the front end of the tube, the foregrip and the diagonal section just behind the muzzle seem to modelled after the [[Heckler &amp;amp; Koch MP7]]. The weapon can be modified with a scope and &amp;quot;stabilizer&amp;quot; tube, and can increase its capacity to three and four rockets, the former taking the form of a strange cartridge that sits in the barrel and slides left to right as the missiles fire, and the latter taking on a quad barrel form similar to an M202A1 FLASH. Rather oddly, the exhaust tube is never modified to account for the additional three missiles, so three missiles are essentially launching directly in the users face.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:799px-Fo4 Missile Launcher.jpg|thumb|none|600px|The most feared of all mutants.]]&lt;br /&gt;
[[File:F4 Rocket Launcher misc.jpg|thumb|none|600px|The Sole Survivor introduces an unsuspecting Feral Ghoul to the Missile Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
&lt;br /&gt;
The [[Leuchtpistole]] appears as the &amp;quot;Flare Gun&amp;quot;, and is used only for summoning nearby Commonwealth Minutemen for assistance. It is almost useless as a combat weapon, due to its very low damage.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
In the Freedom Museum mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WW2 Marines, the mounted [[Browning M2]] on the commander's hatch just about visible through the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Browning M2 can be seen above and to the left of the Pershing's main gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2 Aircraft]] heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-Liberator-1.jpg|thumb|none|600px|The Liberator's ball turret is seen rotating in the introduction as it retracts its landing gear, having apparently forgotten to do so.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Manul004</name></author>
	</entry>
</feed>