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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mantis</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mantis"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Mantis"/>
	<updated>2026-07-01T19:38:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=601124</id>
		<title>Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=601124"/>
		<updated>2012-08-14T08:47:07Z</updated>

		<summary type="html">&lt;p&gt;Mantis: Added LAR Grizzly sniper rifle to cut weapons (Renders to follow shortly), misc updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Half-Life 2&lt;br /&gt;
|picture = Halflife2cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Half-Life&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=Valve&lt;br /&gt;
|platforms=PC / Mac&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox / Xbox 360&lt;br /&gt;
|publisher= Valve / Sierra&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
For information on [[Talk:Half-Life_2#Other_weapons|other weapons]], see the [[Talk:Half-Life_2|discussion page]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Half-Life 2'' and its episodic sequels:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The 9x19mm [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter &amp;quot;Point Insertion&amp;quot;. Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.&lt;br /&gt;
&lt;br /&gt;
One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did, this is most likely a bug. A [http://www.fpsbanana.com/skins/22610 fixed model] that does eject casings can be found on FPSBanana. It must be also noted that the slide always locks back when a reload is started, even if there were unfired rounds in the chamber and magazine. The weapon's slide also is released automatically when a fresh magazine is inserted, instead of using the slide release.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|380px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:HL2 HK USP Match.jpg|thumb|none|600px|The H&amp;amp;K USP Match in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The .357 Magnum [[Colt Python]] is first acquired by the player in a Civil Protection outpost in the chapter &amp;quot;Water Hazard&amp;quot;. It's powerful, accurate, can kill many lower end enemies in one shot and most of the higher end ones with a well placed shot to the head. Its accuracy makes it effective at long range if its user utilizes the suit zoom. Simply zoom in on an enemies head, quickly zoom out, and fire. The side of the V_model barrel reads &amp;quot;COLT PYTHON ELITE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ammunition for this weapon is rare when you first get it. Later on it becomes a little more common, but resupply remains relatively infrequent, which means it has to be used sparingly.&lt;br /&gt;
&lt;br /&gt;
Also There's actually quite a few major problems with the .357's model that would prevent it from even being usable in real life:&lt;br /&gt;
&lt;br /&gt;
For one thing, the ammunition that Freeman loads into his gun has spent primers. Secondly, the ejector rod (which is connected directly to the cylinder itself) and the crane that connects the cylinder to the gun stay stuck in the gun's frame during its reload animation, which means that there's nothing connecting the cylinder to the gun in the first place, it's just miraculously floating there in mid air. Finally, there's no speed-loader or moon clip used during its reload animation, so the shells are just magically held together when Freeman loads them into the cylinder. He also has a habit of spinning the cylinder after swinging it back into battery.&lt;br /&gt;
&lt;br /&gt;
In addition the V model says &amp;quot;.44 Anaconda&amp;quot; on the left side of the barrel, even though the weapon is suppose to be (and modeled after) a .357 Python. The W_model texture is that of a Colt Anaconda.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:HL2 Colt Python.jpg‎|thumb|none|600px|The Colt Python in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7 Prototype==&lt;br /&gt;
The original [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7 Prototype]] is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. The game's model of the gun is different to the real thing in several ways:&lt;br /&gt;
* Although the 1st person model is fairly true to the real MP7 prototype, the 3rd person model has significant differences in its proportion and shape.&lt;br /&gt;
* It is fitted with a very small holographic sight that cannot be used by the player and has no iron sights at all.&lt;br /&gt;
* The correct caliber (4.6x30mm) is written on the ammunition boxes, but cartridge casings that are ejected when the weapon is fired say &amp;quot;.45 Colt&amp;quot; on the bottom.&lt;br /&gt;
* The weapon's magazine capacity is 45 rounds, but no extended magazine is visible protruding from the grip. The real world MP7 comes with 20 and 40 round magazines. The 40 round magazine protrudes from the grip and is curved.&lt;br /&gt;
* Its secondary fire capability fires up to 3 grenades semi-automatically, but there is no mounted grenade launcher on the weapon. Instead, the grenades seem to be fired out of a second barrel (which is smaller in diameter than the grenades it fires). The weapon itself is also too small to plausibly contain a launcher, let alone storage for three grenades and a semi-automatic feed system for them. These abilities are uncharacteristic of the weapon's design, but ''are'' characteristic of the OICW assault rifle (which was originally the Combine's standard issue automatic weapon, the role the MP7 now fills). Given the correlation it can be surmised that when the developers opted to use the MP7 as the generic automatic weapon, they grafted the OICW's grenade launcher capability onto it to make it more useful.&lt;br /&gt;
&lt;br /&gt;
Given the opportunity, Resistance members using this weapon usually discard it in favor of a more powerful AR2 Pulse Rifle or SPAS-12 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch PDW/MP7 prototype - 4.6x30mm]]&lt;br /&gt;
[[Image:HL2 HK MP7.jpg|thumb|none|600px|H&amp;amp;K MP7 in Half-Life 2, with no mechanism behind the pistol grip. Also note the protruding barrel(s) and full-length rail on top introduced only on the final MP7.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] without stock is used by the Combine Overwatch and some Resistance members. It is first given to the player by the crazed Ravenholm preacher Father Grigori in the chapter &amp;quot;We Don't Go To Ravenholm...&amp;quot;. It is very useful in close quarters combat, particularly against Headcrab Zombies and Antlions. One soldier in each Combine squad is equipped with the SPAS-12. It is also used by some major characters on occasion:&lt;br /&gt;
&lt;br /&gt;
*At the end of the &amp;quot;Entanglement&amp;quot; chapter, Dr. Isaac Kleiner is briefly seen wielding one.&lt;br /&gt;
&lt;br /&gt;
*In ''Episode One'', Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.&lt;br /&gt;
&lt;br /&gt;
In ''Half-Life 2'', like many other games, the player can only use the SPAS-12 in pump-action mode, while the real one can be switched between semi-auto and pump-action based on the power of loads it's using. It only holds six shells, rather than the real weapon's eight. NPCs appear to use the weapon in semi-auto mode, however. &lt;br /&gt;
&lt;br /&gt;
Just like in the original ''Half-Life'', it has the unrealistic ability to fire two shells at the same time (yet only ejects one shell). The magazine tube is mistaken for a second barrel, and both &amp;quot;barrels&amp;quot; can be fired at once for the secondary fire mode; the game even gives an on-screen hint calling this ability &amp;quot;fire both barrels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|Franchi SPAS-12 without stock - 12 Gauge]]&lt;br /&gt;
[[Image:HL2 Franchi SPAS-12.jpg|thumb|none|600px|The Franchi SPAS-12 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester 1886]] is used by Father Grigori in the chapter &amp;quot;We don't go to Ravenholm...&amp;quot;. Grigori has nicknamed his rifle 'Annabelle'. The weapon is identified in earlier versions of the game by the loading gate. In the game, it functions as a double barrel rifle with one shot per barrel, despite its real life counterpart holding 15 rounds in the tubular magazine. It contains high-damage values when dealing with enemies and can be given to the player despite never being intended to if the game story is followed.&lt;br /&gt;
&lt;br /&gt;
Like the &amp;quot;Alyxgun&amp;quot;, Annabelle can be spawned through the developer's console using the code &amp;quot;give weapon_annabelle&amp;quot;. Because it wasn't intended to be usable, the view model is identical to the SPAS-12's and the animations are riddled with glitches. However, a fixed V_Model can be found [http://www.fpsbanana.com/skins/78680 here].&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester 1886.jpg|thumb|none|400px|Winchester Model 1886]]&lt;br /&gt;
[[Image:1892.jpg|thumb|none|400px|Model]]&lt;br /&gt;
[[Image:HL2 Father Grigori.jpg|thumb|none|600px|Father Grigori in Ravenholm with a Winchester Model 1886.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
==MK3A2 Offensive Hand Grenade==&lt;br /&gt;
While &amp;quot;M82 FRAG&amp;quot; is written on them in-game, the hand grenades in ''Half-Life 2'' are closely based on the [[MK3 offensive hand grenade|MK3A2]] concussion grenade, but emit a red LED light and a beeping sound when armed as they are made by the Combine Overwatch for its soldiers.&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|200px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Half Life 2 - MK2.jpg|thumb|none|300px|MK3A2]]&lt;br /&gt;
[[Image:HL2_Grenade.jpg|thumb|none|600px|MK3A2 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4 Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher in Half-Life 2 is based on the [[AT4]], albeit backwards (the launchers barrel is actually the AT4's rear in real life). Having replaced the GAM14B (A futuristic version of the Armbrust) from HL1, it is quite frequently used by the Resistance members to take down Striders and Gunships. It is still laser-guided. The weapon's rockets are extremely sophisticated; they are able to be corrected mid flight instantaneously simply by aiming the launcher at a different location, are extremely maneuverable, and never run out of fuel. &lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |none|thumb|600px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:Half Life 2 - AT4.jpg|none|thumb|600px|The &amp;quot;Rocket Launcher&amp;quot;. Note how the real weapon fires from the other end of the tube.]]&lt;br /&gt;
[[Image:RPG.jpg|none|thumb|600px|Dr. Freeman holding the &amp;quot;RPG&amp;quot; as it is called in the game.]]&lt;br /&gt;
&lt;br /&gt;
==SLAM==&lt;br /&gt;
The [[SLAM]] was cut from ''Half-Life 2'', but was later re-used in ''Half-Life 2: Deathmatch'' where it has two modes of operation; can be used as a laser tripmine to set up ambushes or can be used as remotely detonated explosives, similar to the Satchel Charge of the original ''[[Half-Life]]''. While the tripmine version in the game emits a visible red laser, the real SLAM uses a passive infrared sensor. The player can carry a total of 5 SLAMs.&lt;br /&gt;
[[Image:SLAM.jpg|none|thumb|219px|SLAM]]&lt;br /&gt;
[[Image:HL2-SLAM.jpg|none|thumb|600px|A deployed SLAM in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These are weapons that were included in the leaked beta of Half-Life 2:&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] , known in the game as &amp;quot;AR1&amp;quot; was to be given to many of the Rebels. The in-game AKM holds 30 rounds and has 5 different firing modes, ranging from fastest to slowest, the faster modes being weaker, and the slower firing modes dealing more damage per shot.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:HL2BAK.png|thumb|none|400px|The AKM that was cut from Half-Life 2. Note ejection port on the opposite side.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM29 OICW===&lt;br /&gt;
The [[OICW|XM29 OICW]] was to be the standard weapon of the Combine forces. It was removed from the game following a brush-up on consistency with weapon standards and themes relevant to the game. The game OICW featured a functional scope with a green tint, and early alphas allowed for the grenade launcher to be fired. The gun was made redundant with the addition of an SMG that could launch grenades.&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|500px|Late-model over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20mm]]&lt;br /&gt;
[[Image:HL2BOICW.png|thumb|none|500px|The OICW that was cut from Half-Life 2.]]&lt;br /&gt;
[[image:HL2PIC.jpg|thumb|none|500px|Combine guard holding the OICW.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch GR9===&lt;br /&gt;
The [[Heckler &amp;amp; Koch GR9]] known as the &amp;quot;HMG-1&amp;quot; was supposed to be a portable machine gun in the game and was to be carried by Overwatch soldiers. It features two firing modes; Fully automatic, and 3-round-burst, and the scope was not a usable feature. The rounds fired also dealt incredible damage.&lt;br /&gt;
[[Image:HKGR9S.JPG|thumb|none|400px|The GR9S Belt Fed Machine Gun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HMG.JPG|thumb|none|400px|V_model]]&lt;br /&gt;
[[image:hmgw.JPG|thumb|none|400px|The only W_Model, custom made by a fan]]&lt;br /&gt;
&lt;br /&gt;
===LAR Grizzly Big Boar .50 BMG Rifle===&lt;br /&gt;
Early versions of the game included a .50 caliber LAR Grizzly Big Boar sniper rifle with a modified grip that encircled the shooters trigger hand and a special red scope. The rifle was incredibly powerful and had two zoom levels, a non-working muzzleflash effect which took up the entire screen, and a long reload time as it was single shot only. It is used by the Combine Snipers in early versions and was replaced in the final released game with a crossbow that fired glowing ion bolts.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]], aka &amp;quot;SMG-1&amp;quot;, is a removed weapon in Half-Life 2. It can be seen and is the primary submachine gun in the Half-Life 2 leaked alpha. The MP5k featured two firing modes; fully automatic and burst fire.&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with Navy lower - 9x19mm]]&lt;br /&gt;
[[image:Texture1.jpg|thumb|none|400px|W_Model]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The 25mm [[Orion flare gun]] is another cut weapon that was supposed to be used by Combine soldiers and guards at Nova Prospekt. It is an older pre-1995 model of the Orion 25mm signal launcher made from metal and standard plastic blue grips. It can fire flares normally or has an alternate fire that allows it to launch flares underwater (although they do not travel very far). Unlike the real Orion signal gun, the in-game Orion is Double Action.&lt;br /&gt;
[[Image:Orion25mm.jpg|thumb|350px|none|Orion flare gun - 25mm]]&lt;br /&gt;
[[Image:HL2Flare.jpg|thumb|450px|none|Model of the flare gun. Note the Orion logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=601110</id>
		<title>Call of Cthulhu: Dark Corners of the Earth</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=601110"/>
		<updated>2012-08-14T08:24:33Z</updated>

		<summary type="html">&lt;p&gt;Mantis: /* Smith &amp;amp; Wesson M1917 */  Changed &amp;quot;throughout&amp;quot; to &amp;quot;during&amp;quot;, added note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game Call of Cthulhu: Dark Corners of the Earth'''&lt;br /&gt;
[[Image:Call_of_Cthulhu_-_Dark_Corners_of_the_Earth.jpg|thumb|right|250px|Call of Cthulhu: Dark Corners of the Earth (2005)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt 1911]] is one of the most standard handguns available in the game, and can be carried by both the player or enemies. It holds 8 rounds plus &lt;br /&gt;
&lt;br /&gt;
one in the chamber (if the gun is reloaded and the slide racked again). It does relatively low damage in comparison to the other weapons of the game.&lt;br /&gt;
&lt;br /&gt;
The [[Colt 1911]] is found in the Police station and is commonly given to the player. The protagonist is issued with two Colt 1911s by the FBI over the course of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg‎|thumb|none|320px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M1917 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1917 Revolver|Smith &amp;amp; Wesson M1917]] is one of the only two handguns available in the game. It holds 6 rounds of &amp;quot;.45 LR&amp;quot; and does higher damage than the [[Colt 1911]] handgun available in the game. It can be wielded by both players and enemies and is found frequently during the game. Earlier versions included wooden grips and a chrome finish, whereas it was eventually modified to have a grittier and rustier finish and ivory grips. The gun was originally much more common and issued to the player in almost every chapter rather than the Colt 1911. It is interesting to note that the revolver is featured in the introduction map which takes place in 1916, one year before the release of this revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|340px]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled elephant shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] is found in the Police station and various other areas of the game. It is technically &lt;br /&gt;
&lt;br /&gt;
an Elephant gun, as there are two shotguns that currently still exist in the game, an Iver Johnson Hercules 12 gauge double barrel shotgun which is &lt;br /&gt;
&lt;br /&gt;
only wielded by enemies, and the current 4-bore Elephant Shotgun which is wielded by only the player and is known as a simple double barrel 12 &lt;br /&gt;
&lt;br /&gt;
gauge shotgun. It has fancy engravings, a very large barrel and a cheek-rest on the stock that remain to show its' previous history in the game as an &lt;br /&gt;
&lt;br /&gt;
elephant gun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Elephantgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Iver Johnson Hercules 12 gauge Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Iver Johnson Hercules 12 gauge shotgun is a double barreled shotgun, smaller than the standard game shotgun and is only wielded by enemies. It &lt;br /&gt;
&lt;br /&gt;
was previously wielded by both the player and enemies in early versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:iverjohnson.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
&lt;br /&gt;
A [[Thompson Submachine Gun#M1921 Thompson|M1921 Thompson]]. It can be found multiple times in the game and holds the standard 50-round &lt;br /&gt;
&lt;br /&gt;
drum. Earlier variants of the gun in the game could be used with a stick magazine that held 20 or 30 rounds (the amounts were switched as developers &lt;br /&gt;
&lt;br /&gt;
playtested it) before finally settling on the classic drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_1921A_Thompson2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
&lt;br /&gt;
The game features a [[M1903 Springfield]] rifle. The rifle in the game currently holds 5 rounds loaded into the internal magazine via stripper clip. Early &lt;br /&gt;
&lt;br /&gt;
variants of the rifle in game had working adjustable sights and a bayonet for melee-charges, as well as a scoped version for longer range sniping. The &lt;br /&gt;
&lt;br /&gt;
game variant of the rifle only features a circular hood sight rather than the standardsights for an M1903. These are generally only fitted to protect the &lt;br /&gt;
&lt;br /&gt;
blade during transport.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The game features an M2 Flamethrower which is used by the player to melt ice away from a door and kill &amp;quot;Josiah Bentley&amp;quot;, a Star Spawn of Cthulhu. In &lt;br /&gt;
&lt;br /&gt;
earlier versions of the game, it could be wielded by players and carried around, however the decision to remove it was made as there were too many &lt;br /&gt;
&lt;br /&gt;
weapons in the game at that point in development. It currently is only carried by a US Marine and is then left in the snow.&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The Browning M2 is seen twice in the game, one in the Marsh refinery where it is used by one of Marsh's men open fire on the player at the start of the &lt;br /&gt;
&lt;br /&gt;
refinery level, and again on the Cutter Urania where it was originally used by the player. Current versions are no longer usable and the Urania version &lt;br /&gt;
&lt;br /&gt;
is described as &amp;quot;Something else that's broken.&amp;quot; by the player upon inspection.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Removed firearms ==&lt;br /&gt;
&lt;br /&gt;
Multiple weapons were removed from the game and only exist in the beta. The weapons can be seen in the photo below and consist of the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:Dcote_ammo_room.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Early pre-2002 versions of the game include a Luger P-08 in 9mm. It was removed as it was determined there were too many handguns in the game.&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
Early versions of the game included a .357 black Colt Python with wooden grips and a 6&amp;quot; barrel. The Python was a temporary weapon and removed &lt;br /&gt;
&lt;br /&gt;
once research began on authentic 1920s era weaponry where it was replaced with an [[M1917 Revolver|Smith &amp;amp; Wesson M1917]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Earlypython2001.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 &amp;quot;Broomhandle&amp;quot; Pistol ==&lt;br /&gt;
&lt;br /&gt;
The game initially featured a Mauser 1896 self-loading Pistol which was removed close to release as it was determined there were too many guns in the &lt;br /&gt;
&lt;br /&gt;
game. It was chambered for the 7.63×25mm Mauser round and the internal magazine held 10 rounds. It was reloaded via a stripper clip similar to the &lt;br /&gt;
&lt;br /&gt;
Springfield M1903 seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_broomhandle_02.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1897 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Police in the game initially carried a pump action M1897 Trench Shotgun. It held 5 rounds and was the lowest-power shotgun in the game in order to &lt;br /&gt;
&lt;br /&gt;
balance out the gameplay with the double barrel shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:trenchgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Other gameplay weapons that have been omitted (as they are not firearms):&lt;br /&gt;
&lt;br /&gt;
Stag Knife, Crowbar, Baton, Yithian energy cannon, Deep one poison spear, fishing harpoon, hand grenade, dynamite, tomahawk, metal bar and a &lt;br /&gt;
&lt;br /&gt;
2x4 with a nail through it. These can be seen in the old weapons render in this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=587494</id>
		<title>Call of Cthulhu: Dark Corners of the Earth</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=587494"/>
		<updated>2012-07-07T21:06:08Z</updated>

		<summary type="html">&lt;p&gt;Mantis: /* Double-barreled elephant shotgun */ added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game Call of Cthulhu: Dark Corners of the Earth'''&lt;br /&gt;
[[Image:Call_of_Cthulhu_-_Dark_Corners_of_the_Earth.jpg|thumb|right|250px|Call of Cthulhu: Dark Corners of the Earth (2005)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt 1911]] is one of the most standard handguns available in the game, and can be carried by both the player or enemies. It holds 8 rounds plus &lt;br /&gt;
&lt;br /&gt;
one in the chamber (if the gun is reloaded and the slide racked again). It does relatively low damage in comparison to the other weapons of the game.&lt;br /&gt;
&lt;br /&gt;
The [[Colt 1911]] is found in the Police station and is commonly given to the player. The protagonist is issued with two Colt 1911s by the FBI over the course of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg‎|thumb|none|320px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M1917 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1917 Revolver|Smith &amp;amp; Wesson M1917]] is one of the only two handguns available in the game. It holds 6 rounds of &amp;quot;.45 LR&amp;quot; and does higher &lt;br /&gt;
&lt;br /&gt;
damage than the [[Colt 1911]] handgun available in the game. It can be wielded by both players and enemies and is found frequently thoughout the &lt;br /&gt;
&lt;br /&gt;
game. Earlier versions included wooden grips and a chrome finish, whereas it was eventually modified to have a grittier and rustier finish and ivory grips. The gun was originally much more common and issued to the player in almost every chapter rather than the Colt 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|340px]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled elephant shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] is found in the Police station and various other areas of the game. It is technically &lt;br /&gt;
&lt;br /&gt;
an Elephant gun, as there are two shotguns that currently still exist in the game, an Iver Johnson Hercules 12 gauge double barrel shotgun which is &lt;br /&gt;
&lt;br /&gt;
only wielded by enemies, and the current 4-bore Elephant Shotgun which is wielded by only the player and is known as a simple double barrel 12 &lt;br /&gt;
&lt;br /&gt;
gauge shotgun. It has fancy engravings, a very large barrel and a cheek-rest on the stock that remain to show its' previous history in the game as an &lt;br /&gt;
&lt;br /&gt;
elephant gun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Elephantgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Iver Johnson Hercules 12 gauge Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Iver Johnson Hercules 12 gauge shotgun is a double barreled shotgun, smaller than the standard game shotgun and is only wielded by enemies. It &lt;br /&gt;
&lt;br /&gt;
was previously wielded by both the player and enemies in early versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:iverjohnson.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
&lt;br /&gt;
A [[Thompson Submachine Gun#M1921 Thompson|M1921 Thompson]]. It can be found multiple times in the game and holds the standard 50-round &lt;br /&gt;
&lt;br /&gt;
drum. Earlier variants of the gun in the game could be used with a stick magazine that held 20 or 30 rounds (the amounts were switched as developers &lt;br /&gt;
&lt;br /&gt;
playtested it) before finally settling on the classic drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_1921A_Thompson2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
&lt;br /&gt;
The game features a [[M1903 Springfield]] rifle. The rifle in the game currently holds 5 rounds loaded into the internal magazine via stripper clip. Early &lt;br /&gt;
&lt;br /&gt;
variants of the rifle in game had working adjustable sights and a bayonet for melee-charges, as well as a scoped version for longer range sniping. The &lt;br /&gt;
&lt;br /&gt;
game variant of the rifle only features a circular hood sight rather than the standardsights for an M1903. These are generally only fitted to protect the &lt;br /&gt;
&lt;br /&gt;
blade during transport.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The game features an M2 Flamethrower which is used by the player to melt ice away from a door and kill &amp;quot;Josiah Bentley&amp;quot;, a Star Spawn of Cthulhu. In &lt;br /&gt;
&lt;br /&gt;
earlier versions of the game, it could be wielded by players and carried around, however the decision to remove it was made as there were too many &lt;br /&gt;
&lt;br /&gt;
weapons in the game at that point in development. It currently is only carried by a US Marine and is then left in the snow.&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The Browning M2 is seen twice in the game, one in the Marsh refinery where it is used by one of Marsh's men open fire on the player at the start of the &lt;br /&gt;
&lt;br /&gt;
refinery level, and again on the Cutter Urania where it was originally used by the player. Current versions are no longer usable and the Urania version &lt;br /&gt;
&lt;br /&gt;
is described as &amp;quot;Something else that's broken.&amp;quot; by the player upon inspection.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Removed firearms ==&lt;br /&gt;
&lt;br /&gt;
Multiple weapons were removed from the game and only exist in the beta. The weapons can be seen in the photo below and consist of the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:Dcote_ammo_room.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Early pre-2002 versions of the game include a Luger P-08 in 9mm. It was removed as it was determined there were too many handguns in the game.&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
Early versions of the game included a .357 black Colt Python with wooden grips and a 6&amp;quot; barrel. The Python was a temporary weapon and removed &lt;br /&gt;
&lt;br /&gt;
once research began on authentic 1920s era weaponry where it was replaced with an [[M1917 Revolver|Smith &amp;amp; Wesson M1917]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Earlypython2001.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 &amp;quot;Broomhandle&amp;quot; Pistol ==&lt;br /&gt;
&lt;br /&gt;
The game initially featured a Mauser 1896 self-loading Pistol which was removed close to release as it was determined there were too many guns in the &lt;br /&gt;
&lt;br /&gt;
game. It was chambered for the 7.63×25mm Mauser round and the internal magazine held 10 rounds. It was reloaded via a stripper clip similar to the &lt;br /&gt;
&lt;br /&gt;
Springfield M1903 seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_broomhandle_02.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1897 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Police in the game initially carried a pump action M1897 Trench Shotgun. It held 5 rounds and was the lowest-power shotgun in the game in order to &lt;br /&gt;
&lt;br /&gt;
balance out the gameplay with the double barrel shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:trenchgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Other gameplay weapons that have been omitted (as they are not firearms):&lt;br /&gt;
&lt;br /&gt;
Stag Knife, Crowbar, Baton, Yithian energy cannon, Deep one poison spear, fishing harpoon, hand grenade, dynamite, tomahawk, metal bar and a &lt;br /&gt;
&lt;br /&gt;
2x4 with a nail through it. These can be seen in the old weapons render in this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Elephantgun.jpg&amp;diff=587493</id>
		<title>File:Elephantgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Elephantgun.jpg&amp;diff=587493"/>
		<updated>2012-07-07T21:05:30Z</updated>

		<summary type="html">&lt;p&gt;Mantis: Elephant shotgun for &amp;quot;Call of Cthulhu: Dark Corners of the Earth&amp;quot; article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elephant shotgun for &amp;quot;Call of Cthulhu: Dark Corners of the Earth&amp;quot; article.&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=587485</id>
		<title>Call of Cthulhu: Dark Corners of the Earth</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=587485"/>
		<updated>2012-07-07T20:38:06Z</updated>

		<summary type="html">&lt;p&gt;Mantis: /* Smith &amp;amp; Wesson M1917 */ added game history info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game Call of Cthulhu: Dark Corners of the Earth'''&lt;br /&gt;
[[Image:Call_of_Cthulhu_-_Dark_Corners_of_the_Earth.jpg|thumb|right|250px|Call of Cthulhu: Dark Corners of the Earth (2005)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt 1911]] is one of the most standard handguns available in the game, and can be carried by both the player or enemies. It holds 8 rounds plus &lt;br /&gt;
&lt;br /&gt;
one in the chamber (if the gun is reloaded and the slide racked again). It does relatively low damage in comparison to the other weapons of the game.&lt;br /&gt;
&lt;br /&gt;
The [[Colt 1911]] is found in the Police station and is commonly given to the player. The protagonist is issued with two Colt 1911s by the FBI over the course of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg‎|thumb|none|320px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M1917 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1917 Revolver|Smith &amp;amp; Wesson M1917]] is one of the only two handguns available in the game. It holds 6 rounds of &amp;quot;.45 LR&amp;quot; and does higher &lt;br /&gt;
&lt;br /&gt;
damage than the [[Colt 1911]] handgun available in the game. It can be wielded by both players and enemies and is found frequently thoughout the &lt;br /&gt;
&lt;br /&gt;
game. Earlier versions included wooden grips and a chrome finish, whereas it was eventually modified to have a grittier and rustier finish and ivory grips. The gun was originally much more common and issued to the player in almost every chapter rather than the Colt 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|340px]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled elephant shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] is found in the Police station and various other areas of the game. It is technically &lt;br /&gt;
&lt;br /&gt;
an Elephant gun, as there are two shotguns that currently still exist in the game, an Iver Johnson Hercules 12 gauge double barrel shotgun which is &lt;br /&gt;
&lt;br /&gt;
only wielded by enemies, and the current 4-bore Elephant Shotgun which is wielded by only the player and is known as a simple double barrel 12 &lt;br /&gt;
&lt;br /&gt;
gauge shotgun. It has fancy engravings, a very large barrel and a cheek-rest on the stock that remain to show its' previous history in the game as an &lt;br /&gt;
&lt;br /&gt;
elephant gun.&lt;br /&gt;
&lt;br /&gt;
== Iver Johnson Hercules 12 gauge Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Iver Johnson Hercules 12 gauge shotgun is a double barreled shotgun, smaller than the standard game shotgun and is only wielded by enemies. It &lt;br /&gt;
&lt;br /&gt;
was previously wielded by both the player and enemies in early versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:iverjohnson.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
&lt;br /&gt;
A [[Thompson Submachine Gun#M1921 Thompson|M1921 Thompson]]. It can be found multiple times in the game and holds the standard 50-round &lt;br /&gt;
&lt;br /&gt;
drum. Earlier variants of the gun in the game could be used with a stick magazine that held 20 or 30 rounds (the amounts were switched as developers &lt;br /&gt;
&lt;br /&gt;
playtested it) before finally settling on the classic drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_1921A_Thompson2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
&lt;br /&gt;
The game features a [[M1903 Springfield]] rifle. The rifle in the game currently holds 5 rounds loaded into the internal magazine via stripper clip. Early &lt;br /&gt;
&lt;br /&gt;
variants of the rifle in game had working adjustable sights and a bayonet for melee-charges, as well as a scoped version for longer range sniping. The &lt;br /&gt;
&lt;br /&gt;
game variant of the rifle only features a circular hood sight rather than the standardsights for an M1903. These are generally only fitted to protect the &lt;br /&gt;
&lt;br /&gt;
blade during transport.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The game features an M2 Flamethrower which is used by the player to melt ice away from a door and kill &amp;quot;Josiah Bentley&amp;quot;, a Star Spawn of Cthulhu. In &lt;br /&gt;
&lt;br /&gt;
earlier versions of the game, it could be wielded by players and carried around, however the decision to remove it was made as there were too many &lt;br /&gt;
&lt;br /&gt;
weapons in the game at that point in development. It currently is only carried by a US Marine and is then left in the snow.&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The Browning M2 is seen twice in the game, one in the Marsh refinery where it is used by one of Marsh's men open fire on the player at the start of the &lt;br /&gt;
&lt;br /&gt;
refinery level, and again on the Cutter Urania where it was originally used by the player. Current versions are no longer usable and the Urania version &lt;br /&gt;
&lt;br /&gt;
is described as &amp;quot;Something else that's broken.&amp;quot; by the player upon inspection.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Removed firearms ==&lt;br /&gt;
&lt;br /&gt;
Multiple weapons were removed from the game and only exist in the beta. The weapons can be seen in the photo below and consist of the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:Dcote_ammo_room.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Early pre-2002 versions of the game include a Luger P-08 in 9mm. It was removed as it was determined there were too many handguns in the game.&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
Early versions of the game included a .357 black Colt Python with wooden grips and a 6&amp;quot; barrel. The Python was a temporary weapon and removed &lt;br /&gt;
&lt;br /&gt;
once research began on authentic 1920s era weaponry where it was replaced with an [[M1917 Revolver|Smith &amp;amp; Wesson M1917]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Earlypython2001.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 &amp;quot;Broomhandle&amp;quot; Pistol ==&lt;br /&gt;
&lt;br /&gt;
The game initially featured a Mauser 1896 self-loading Pistol which was removed close to release as it was determined there were too many guns in the &lt;br /&gt;
&lt;br /&gt;
game. It was chambered for the 7.63×25mm Mauser round and the internal magazine held 10 rounds. It was reloaded via a stripper clip similar to the &lt;br /&gt;
&lt;br /&gt;
Springfield M1903 seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_broomhandle_02.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1897 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Police in the game initially carried a pump action M1897 Trench Shotgun. It held 5 rounds and was the lowest-power shotgun in the game in order to &lt;br /&gt;
&lt;br /&gt;
balance out the gameplay with the double barrel shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:trenchgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Other gameplay weapons that have been omitted (as they are not firearms):&lt;br /&gt;
&lt;br /&gt;
Stag Knife, Crowbar, Baton, Yithian energy cannon, Deep one poison spear, fishing harpoon, hand grenade, dynamite, tomahawk, metal bar and a &lt;br /&gt;
&lt;br /&gt;
2x4 with a nail through it. These can be seen in the old weapons render in this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=587484</id>
		<title>Call of Cthulhu: Dark Corners of the Earth</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=587484"/>
		<updated>2012-07-07T20:36:27Z</updated>

		<summary type="html">&lt;p&gt;Mantis: /* Colt 1911 */ added info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game Call of Cthulhu: Dark Corners of the Earth'''&lt;br /&gt;
[[Image:Call_of_Cthulhu_-_Dark_Corners_of_the_Earth.jpg|thumb|right|250px|Call of Cthulhu: Dark Corners of the Earth (2005)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt 1911]] is one of the most standard handguns available in the game, and can be carried by both the player or enemies. It holds 8 rounds plus &lt;br /&gt;
&lt;br /&gt;
one in the chamber (if the gun is reloaded and the slide racked again). It does relatively low damage in comparison to the other weapons of the game.&lt;br /&gt;
&lt;br /&gt;
The [[Colt 1911]] is found in the Police station and is commonly given to the player. The protagonist is issued with two Colt 1911s by the FBI over the course of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg‎|thumb|none|320px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M1917 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1917 Revolver|Smith &amp;amp; Wesson M1917]] is one of the only two handguns available in the game. It holds 6 rounds of &amp;quot;.45 LR&amp;quot; and does higher &lt;br /&gt;
&lt;br /&gt;
damage than the [[Colt 1911]] handgun available in the game. It can be wielded by both players and enemies and is found frequently thoughout the &lt;br /&gt;
&lt;br /&gt;
game. Earlier versions included wooden grips and a chrome finish, whereas it was eventually modified to have a grittier unclean finish and ivory grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|340px]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled elephant shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] is found in the Police station and various other areas of the game. It is technically &lt;br /&gt;
&lt;br /&gt;
an Elephant gun, as there are two shotguns that currently still exist in the game, an Iver Johnson Hercules 12 gauge double barrel shotgun which is &lt;br /&gt;
&lt;br /&gt;
only wielded by enemies, and the current 4-bore Elephant Shotgun which is wielded by only the player and is known as a simple double barrel 12 &lt;br /&gt;
&lt;br /&gt;
gauge shotgun. It has fancy engravings, a very large barrel and a cheek-rest on the stock that remain to show its' previous history in the game as an &lt;br /&gt;
&lt;br /&gt;
elephant gun.&lt;br /&gt;
&lt;br /&gt;
== Iver Johnson Hercules 12 gauge Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Iver Johnson Hercules 12 gauge shotgun is a double barreled shotgun, smaller than the standard game shotgun and is only wielded by enemies. It &lt;br /&gt;
&lt;br /&gt;
was previously wielded by both the player and enemies in early versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:iverjohnson.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
&lt;br /&gt;
A [[Thompson Submachine Gun#M1921 Thompson|M1921 Thompson]]. It can be found multiple times in the game and holds the standard 50-round &lt;br /&gt;
&lt;br /&gt;
drum. Earlier variants of the gun in the game could be used with a stick magazine that held 20 or 30 rounds (the amounts were switched as developers &lt;br /&gt;
&lt;br /&gt;
playtested it) before finally settling on the classic drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_1921A_Thompson2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
&lt;br /&gt;
The game features a [[M1903 Springfield]] rifle. The rifle in the game currently holds 5 rounds loaded into the internal magazine via stripper clip. Early &lt;br /&gt;
&lt;br /&gt;
variants of the rifle in game had working adjustable sights and a bayonet for melee-charges, as well as a scoped version for longer range sniping. The &lt;br /&gt;
&lt;br /&gt;
game variant of the rifle only features a circular hood sight rather than the standardsights for an M1903. These are generally only fitted to protect the &lt;br /&gt;
&lt;br /&gt;
blade during transport.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The game features an M2 Flamethrower which is used by the player to melt ice away from a door and kill &amp;quot;Josiah Bentley&amp;quot;, a Star Spawn of Cthulhu. In &lt;br /&gt;
&lt;br /&gt;
earlier versions of the game, it could be wielded by players and carried around, however the decision to remove it was made as there were too many &lt;br /&gt;
&lt;br /&gt;
weapons in the game at that point in development. It currently is only carried by a US Marine and is then left in the snow.&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The Browning M2 is seen twice in the game, one in the Marsh refinery where it is used by one of Marsh's men open fire on the player at the start of the &lt;br /&gt;
&lt;br /&gt;
refinery level, and again on the Cutter Urania where it was originally used by the player. Current versions are no longer usable and the Urania version &lt;br /&gt;
&lt;br /&gt;
is described as &amp;quot;Something else that's broken.&amp;quot; by the player upon inspection.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Removed firearms ==&lt;br /&gt;
&lt;br /&gt;
Multiple weapons were removed from the game and only exist in the beta. The weapons can be seen in the photo below and consist of the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:Dcote_ammo_room.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Early pre-2002 versions of the game include a Luger P-08 in 9mm. It was removed as it was determined there were too many handguns in the game.&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
Early versions of the game included a .357 black Colt Python with wooden grips and a 6&amp;quot; barrel. The Python was a temporary weapon and removed &lt;br /&gt;
&lt;br /&gt;
once research began on authentic 1920s era weaponry where it was replaced with an [[M1917 Revolver|Smith &amp;amp; Wesson M1917]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Earlypython2001.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 &amp;quot;Broomhandle&amp;quot; Pistol ==&lt;br /&gt;
&lt;br /&gt;
The game initially featured a Mauser 1896 self-loading Pistol which was removed close to release as it was determined there were too many guns in the &lt;br /&gt;
&lt;br /&gt;
game. It was chambered for the 7.63×25mm Mauser round and the internal magazine held 10 rounds. It was reloaded via a stripper clip similar to the &lt;br /&gt;
&lt;br /&gt;
Springfield M1903 seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_broomhandle_02.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1897 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Police in the game initially carried a pump action M1897 Trench Shotgun. It held 5 rounds and was the lowest-power shotgun in the game in order to &lt;br /&gt;
&lt;br /&gt;
balance out the gameplay with the double barrel shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:trenchgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Other gameplay weapons that have been omitted (as they are not firearms):&lt;br /&gt;
&lt;br /&gt;
Stag Knife, Crowbar, Baton, Yithian energy cannon, Deep one poison spear, fishing harpoon, hand grenade, dynamite, tomahawk, metal bar and a &lt;br /&gt;
&lt;br /&gt;
2x4 with a nail through it. These can be seen in the old weapons render in this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=586583</id>
		<title>Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=586583"/>
		<updated>2012-07-04T22:02:02Z</updated>

		<summary type="html">&lt;p&gt;Mantis: Fixed Winchester picture to show 1886 model&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Half-Life 2&lt;br /&gt;
|picture = Halflife2cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Half-Life&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=Valve&lt;br /&gt;
|platforms=PC / Mac&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox / Xbox 360&lt;br /&gt;
|publisher= Valve / Sierra&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
For information on [[Talk:Half-Life_2#Other_weapons|other weapons]], see the [[Talk:Half-Life_2|discussion page]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Half-Life 2'' and its episodic sequels:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The 9x19mm [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter &amp;quot;Point Insertion&amp;quot;. Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.&lt;br /&gt;
&lt;br /&gt;
One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did, this is most likely a bug. A [http://www.fpsbanana.com/skins/22610 fixed model] that does eject casings can be found on FPSBanana. It must be also noted that the slide always locks back when a reload is started, even if there were unfired rounds in the chamber and magazine. The weapon's slide also is released automatically when a fresh magazine is inserted, instead of using the slide release.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|380px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:HL2 HK USP Match.jpg|thumb|none|600px|The H&amp;amp;K USP Match in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The .357 Magnum [[Colt Python]] is first acquired by the player in a Civil Protection outpost in the chapter &amp;quot;Water Hazard&amp;quot;. It's powerful, accurate, can kill many lower end enemies in one shot and most of the higher end ones with a well placed shot to the head. Its accuracy makes it effective at long range if its user utilizes the suit zoom. Simply zoom in on an enemies head, quickly zoom out, and fire. The side of the V_model barrel reads &amp;quot;COLT PYTHON ELITE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ammunition for this weapon is rare when you first get it. Later on it becomes a little more common, but resupply remains relatively infrequent, which means it has to be used sparingly.&lt;br /&gt;
&lt;br /&gt;
Also There's actually quite a few major problems with the .357's model that would prevent it from even being usable in real life:&lt;br /&gt;
&lt;br /&gt;
For one thing, the ammunition that Freeman loads into his gun has spent primers. Secondly, the ejector rod (which is connected directly to the cylinder itself) and the crane that connects the cylinder to the gun stay stuck in the gun's frame during its reload animation, which means that there's nothing connecting the cylinder to the gun in the first place, it's just miraculously floating there in mid air. Finally, there's no speed-loader or moon clip used during its reload animation, so the shells are just magically held together when Freeman loads them into the cylinder. He also has a habit of spinning the cylinder after swinging it back into battery.&lt;br /&gt;
&lt;br /&gt;
In addition the V model says &amp;quot;.44 Anaconda&amp;quot; on the left side of the barrel, even though the weapon is suppose to be (and modeled after) a .357 Python. The W_model texture is that of a Colt Anaconda.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:HL2 Colt Python.jpg‎|thumb|none|600px|The Colt Python in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7 Prototype==&lt;br /&gt;
The original [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7 Prototype]] is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. The game's model of the gun is different to the real thing in several ways:&lt;br /&gt;
* Although the 1st person model is fairly true to the real MP7 prototype, the 3rd person model has significant differences in its proportion and shape.&lt;br /&gt;
* It is fitted with a very small holographic sight that cannot be used by the player and has no iron sights at all.&lt;br /&gt;
* The correct caliber (4.6x30mm) is written on the ammunition boxes, but cartridge casings that are ejected when the weapon is fired say &amp;quot;.45 Colt&amp;quot; on the bottom.&lt;br /&gt;
* The weapon's magazine capacity is 45 rounds, but no extended magazine is visible protruding from the grip. The real world MP7 comes with 20 and 40 round magazines. The 40 round magazine protrudes from the grip and is curved.&lt;br /&gt;
* Its secondary fire capability fires up to 3 grenades semi-automatically, but there is no mounted grenade launcher on the weapon. Instead, the grenades seem to be fired out of a second barrel (which is smaller in diameter than the grenades it fires). The weapon itself is also too small to plausibly contain a launcher, let alone storage for three grenades and a semi-automatic feed system for them. These abilities are uncharacteristic of the weapon's design, but ''are'' characteristic of the OICW assault rifle (which was originally the Combine's standard issue automatic weapon, the role the MP7 now fills). Given the correlation it can be surmised that when the developers opted to use the MP7 as the generic automatic weapon, they grafted the OICW's grenade launcher capability onto it to make it more useful.&lt;br /&gt;
&lt;br /&gt;
Given the opportunity, Resistance members using this weapon usually discard it in favor of a more powerful AR2 Pulse Rifle or SPAS-12 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch PDW/MP7 prototype - 4.6x30mm]]&lt;br /&gt;
[[Image:HL2 HK MP7.jpg|thumb|none|600px|H&amp;amp;K MP7 in Half-Life 2, with no mechanism behind the pistol grip. Also note the protruding barrel(s) and full-length rail on top introduced only on the final MP7.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] without stock is used by the Combine Overwatch and some Resistance members. It is first given to the player by the crazed Ravenholm preacher Father Grigori in the chapter &amp;quot;We Don't Go To Ravenholm...&amp;quot;. It is very useful in close quarters combat, particularly against Headcrab Zombies and Antlions. One soldier in each Combine squad is equipped with the SPAS-12. It is also used by some major characters on occasion:&lt;br /&gt;
&lt;br /&gt;
*At the end of the &amp;quot;Entanglement&amp;quot; chapter, Dr. Isaac Kleiner is briefly seen wielding one.&lt;br /&gt;
&lt;br /&gt;
*In ''Episode One'', Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.&lt;br /&gt;
&lt;br /&gt;
In ''Half-Life 2'', like many other games, the player can only use the SPAS-12 in pump-action mode, while the real one can be switched between semi-auto and pump-action based on the power of loads it's using. It only holds six shells, rather than the real weapon's eight. NPCs appear to use the weapon in semi-auto mode, however. &lt;br /&gt;
&lt;br /&gt;
Just like in the original ''Half-Life'', it has the unrealistic ability to fire two shells at the same time (yet only ejects one shell). The magazine tube is mistaken for a second barrel, and both &amp;quot;barrels&amp;quot; can be fired at once for the secondary fire mode; the game even gives an on-screen hint calling this ability &amp;quot;fire both barrels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|Franchi SPAS-12 without stock - 12 Gauge]]&lt;br /&gt;
[[Image:HL2 Franchi SPAS-12.jpg|thumb|none|600px|The Franchi SPAS-12 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester 1886]] is used by Father Grigori in the chapter &amp;quot;We don't go to Ravenholm...&amp;quot;. Grigori has nicknamed his rifle 'Annabelle'. The weapon is identified in earlier versions of the game by the loading gate. In the game, it functions as a double barrel rifle with one shot per barrel, despite its real life counterpart holding 15 rounds in the tubular magazine. It contains high-damage values when dealing with enemies and can be given to the player despite never being intended to if the game story is followed.&lt;br /&gt;
&lt;br /&gt;
Like the &amp;quot;Alyxgun&amp;quot;, Annabelle can be spawned through the developer's console using the code &amp;quot;give weapon_annabelle&amp;quot;. Because it wasn't intended to be usable, the view model is identical to the SPAS-12's and the animations are riddled with glitches. However, a fixed V_Model can be found [http://www.fpsbanana.com/skins/78680 here].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1886.jpg|thumb|none|400px|Winchester Model 1886]]&lt;br /&gt;
[[Image:1892.jpg|thumb|none|400px|Model]]&lt;br /&gt;
[[Image:HL2 Father Grigori.jpg|thumb|none|600px|Father Grigori in Ravenholm with a Winchester Model 1886.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
==MK3A2 Offensive Hand Grenade==&lt;br /&gt;
While &amp;quot;M82 FRAG&amp;quot; is written on them in-game, the hand grenades in ''Half-Life 2'' are closely based on the [[MK3 offensive hand grenade|MK3A2]] concussion grenade, but emit a red LED light and a beeping sound when armed as they are made by the Combine Overwatch for its soldiers.&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|200px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Half Life 2 - MK2.jpg|thumb|none|300px|MK3A2]]&lt;br /&gt;
[[Image:HL2_Grenade.jpg|thumb|none|600px|MK3A2 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4 Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher in Half-Life 2 is based on the [[AT4]], albeit backwards (the launchers barrel is actually the AT4's rear in real life). Having replaced the GAM14B (A futuristic version of the Armbrust) from HL1, it is quite frequently used by the Resistance members to take down Striders and Gunships. It is still laser-guided. The weapon's rockets are extremely sophisticated; they are able to be corrected mid flight instantaneously simply by aiming the launcher at a different location, are extremely maneuverable, and never run out of fuel. &lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |none|thumb|600px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:Half Life 2 - AT4.jpg|none|thumb|600px|The &amp;quot;Rocket Launcher&amp;quot;. Note how the real weapon fires from the other end of the tube.]]&lt;br /&gt;
[[Image:RPG.jpg|none|thumb|600px|Dr. Freeman holding the &amp;quot;RPG&amp;quot; as it is called in the game.]]&lt;br /&gt;
&lt;br /&gt;
==SLAM==&lt;br /&gt;
The [[SLAM]] was cut from ''Half-Life 2'', but was later re-used in ''Half-Life 2: Deathmatch'' where it has two modes of operation; can be used as a laser tripmine to set up ambushes or can be used as remotely detonated explosives, similar to the Satchel Charge of the original ''[[Half-Life]]''. While the tripmine version in the game emits a visible red laser, the real SLAM uses a passive infrared sensor. The player can carry a total of 5 SLAMs.&lt;br /&gt;
[[Image:SLAM.jpg|none|thumb|219px|SLAM]]&lt;br /&gt;
[[Image:HL2-SLAM.jpg|none|thumb|600px|A deployed SLAM in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These are weapons that were included in the leaked beta of Half-Life 2:&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] , known in the game as &amp;quot;AR1&amp;quot; was to be given to many of the Rebels. The in-game AKM holds 30 rounds and has 5 different firing modes, ranging from fastest to slowest, the faster modes being weaker, and the slower firing modes dealing more damage per shot.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:HL2BAK.png|thumb|none|400px|The AKM that was cut from Half-Life 2. Note ejection port on the opposite side.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM29 OICW===&lt;br /&gt;
The [[OICW|XM29 OICW]] was to be the standard weapon of the Combine forces. It was removed from the game following a brush-up on consistency with weapon standards and themes relevant to the game.&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|500px|Late-model over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20mm]]&lt;br /&gt;
[[Image:HL2BOICW.png|thumb|none|500px|The OICW that was cut from Half-Life 2.]]&lt;br /&gt;
[[image:HL2PIC.jpg|thumb|none|500px|Combine guard holding the OICW.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch GR9===&lt;br /&gt;
The [[Heckler &amp;amp; Koch GR9]] known as the &amp;quot;HMG-1&amp;quot; was supposed to be a portable machine gun in the game and was to be carried by Overwatch soldiers.&lt;br /&gt;
[[Image:HKGR9S.JPG|thumb|none|400px|The GR9S Belt Fed Machine Gun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HMG.JPG|thumb|none|400px|V_model]]&lt;br /&gt;
[[image:hmgw.JPG|thumb|none|400px|Terribly low-res W_model]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]], aka &amp;quot;SMG-1&amp;quot;, is a removed weapon in Half-Life 2. It can be seen and is the primary submachine gun in the Half-Life 2 leaked alpha. &lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KN - 9x19mm]]&lt;br /&gt;
[[image:Texture1.jpg|thumb|none|400px|W_Model]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The 25mm [[Orion flare gun]] is another cut weapon that was supposed to be used by Combine soldiers and guards at Nova Prospekt. It is an older pre-1995 model of the Orion 25mm signal launcher made from metal and standard plastic blue grips. It can fire flares normally or has an alternate fire that allows it to launch flares underwater (although they do not travel very far). Unlike the real Orion signal gun, the in-game Orion is Double Action.&lt;br /&gt;
[[Image:Orion25mm.jpg|thumb|350px|none|Orion flare gun - 25mm]]&lt;br /&gt;
[[Image:HL2Flare.jpg|thumb|450px|none|Model of the flare gun. Note the Orion logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=581952</id>
		<title>Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=581952"/>
		<updated>2012-06-23T12:34:29Z</updated>

		<summary type="html">&lt;p&gt;Mantis: fixed flaregun jpg tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Half-Life 2&lt;br /&gt;
|picture = Halflife2cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Half-Life&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=Valve&lt;br /&gt;
|platforms=PC / Mac&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox / Xbox 360&lt;br /&gt;
|publisher= Valve / Sierra&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
For information on [[Talk:Half-Life_2#Other_weapons|other weapons]], see the [[Talk:Half-Life_2|discussion page]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Half-Life 2'' and its episodic sequels:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The 9x19mm [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter &amp;quot;Point Insertion&amp;quot;. Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.&lt;br /&gt;
&lt;br /&gt;
One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did, this is most likely a bug. A [http://www.fpsbanana.com/skins/22610 fixed model] that does eject casings can be found on FPSBanana. It must be also noted that the slide always locks back when a reload is started, even if there were unfired rounds in the chamber and magazine. The weapon's slide also is released automatically when a fresh magazine is inserted, instead of using the slide release.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|380px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:HL2 HK USP Match.jpg|thumb|none|600px|The H&amp;amp;K USP Match in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The .357 Magnum [[Colt Python]] is first acquired by the player in a Civil Protection outpost in the chapter &amp;quot;Water Hazard&amp;quot;. It's powerful, accurate, can kill many lower end enemies in one shot and most of the higher end ones with a well placed shot to the head. Its accuracy makes it effective at long range if its user utilizes the suit zoom. Simply zoom in on an enemies head, quickly zoom out, and fire. The side of the V_model barrel reads &amp;quot;COLT PYTHON ELITE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ammunition for this weapon is rare when you first get it. Later on it becomes a little more common, but resupply remains relatively infrequent, which means it has to be used sparingly.&lt;br /&gt;
&lt;br /&gt;
Also There's actually quite a few major problems with the .357's model that would prevent it from even being usable in real life:&lt;br /&gt;
&lt;br /&gt;
For one thing, the ammunition that Freeman loads into his gun has spent primers. Secondly, the ejector rod (which is connected directly to the cylinder itself) and the crane that connects the cylinder to the gun stay stuck in the gun's frame during its reload animation, which means that there's nothing connecting the cylinder to the gun in the first place, it's just miraculously floating there in mid air. Finally, there's no speed-loader or moon clip used during its reload animation, so the shells are just magically held together when Freeman loads them into the cylinder. He also has a habit of spinning the cylinder after swinging it back into battery.&lt;br /&gt;
&lt;br /&gt;
In addition the V model says &amp;quot;.44 Anaconda&amp;quot; on the left side of the barrel, even though the weapon is suppose to be (and modeled after) a .357 Python. The W_model texture is that of a Colt Anaconda.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:HL2 Colt Python.jpg‎|thumb|none|600px|The Colt Python in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7 Prototype==&lt;br /&gt;
The original [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7 Prototype]] is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. The game's model of the gun is different to the real thing in several ways:&lt;br /&gt;
* Although the 1st person model is fairly true to the real MP7 prototype, the 3rd person model has significant differences in its proportion and shape.&lt;br /&gt;
* It is fitted with a very small holographic sight that cannot be used by the player and has no iron sights at all.&lt;br /&gt;
* The correct caliber (4.6x30mm) is written on the ammunition boxes, but cartridge casings that are ejected when the weapon is fired say &amp;quot;.45 Colt&amp;quot; on the bottom.&lt;br /&gt;
* The weapon's magazine capacity is 45 rounds, but no extended magazine is visible protruding from the grip. The real world MP7 comes with 20 and 40 round magazines. The 40 round magazine protrudes from the grip and is curved.&lt;br /&gt;
* Its secondary fire capability fires up to 3 grenades semi-automatically, but there is no mounted grenade launcher on the weapon. Instead, the grenades seem to be fired out of a second barrel (which is smaller in diameter than the grenades it fires). The weapon itself is also too small to plausibly contain a launcher, let alone storage for three grenades and a semi-automatic feed system for them. These abilities are uncharacteristic of the weapon's design, but ''are'' characteristic of the OICW assault rifle (which was originally the Combine's standard issue automatic weapon, the role the MP7 now fills). Given the correlation it can be surmised that when the developers opted to use the MP7 as the generic automatic weapon, they grafted the OICW's grenade launcher capability onto it to make it more useful.&lt;br /&gt;
&lt;br /&gt;
Given the opportunity, Resistance members using this weapon usually discard it in favor of a more powerful AR2 Pulse Rifle or SPAS-12 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch PDW/MP7 prototype - 4.6x30mm]]&lt;br /&gt;
[[Image:HL2 HK MP7.jpg|thumb|none|600px|H&amp;amp;K MP7 in Half-Life 2, with no mechanism behind the pistol grip. Also note the protruding barrel(s) and full-length rail on top introduced only on the final MP7.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] without stock is used by the Combine Overwatch and some Resistance members. It is first given to the player by the crazed Ravenholm preacher Father Grigori in the chapter &amp;quot;We Don't Go To Ravenholm...&amp;quot;. It is very useful in close quarters combat, particularly against Headcrab Zombies and Antlions. One soldier in each Combine squad is equipped with the SPAS-12. It is also used by some major characters on occasion:&lt;br /&gt;
&lt;br /&gt;
*At the end of the &amp;quot;Entanglement&amp;quot; chapter, Dr. Isaac Kleiner is briefly seen wielding one.&lt;br /&gt;
&lt;br /&gt;
*In ''Episode One'', Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.&lt;br /&gt;
&lt;br /&gt;
In ''Half-Life 2'', like many other games, the player can only use the SPAS-12 in pump-action mode, while the real one can be switched between semi-auto and pump-action based on the power of loads it's using. It only holds six shells, rather than the real weapon's eight. NPCs appear to use the weapon in semi-auto mode, however. &lt;br /&gt;
&lt;br /&gt;
Just like in the original ''Half-Life'', it has the unrealistic ability to fire two shells at the same time (yet only ejects one shell). The magazine tube is mistaken for a second barrel, and both &amp;quot;barrels&amp;quot; can be fired at once for the secondary fire mode; the game even gives an on-screen hint calling this ability &amp;quot;fire both barrels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|Franchi SPAS-12 without stock - 12 Gauge]]&lt;br /&gt;
[[Image:HL2 Franchi SPAS-12.jpg|thumb|none|600px|The Franchi SPAS-12 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester 1886]] is used by Father Grigori in the chapter &amp;quot;We don't go to Ravenholm...&amp;quot;. Grigori has nicknamed his rifle 'Annabelle'. The weapon is identified in earlier versions of the game by the loading gate. In the game, it functions as a double barrel rifle with one shot per barrel, despite its real life counterpart holding 15 rounds in the tubular magazine. It contains high-damage values when dealing with enemies and can be given to the player despite never being intended to if the game story is followed.&lt;br /&gt;
&lt;br /&gt;
Like the &amp;quot;Alyxgun&amp;quot;, Annabelle can be spawned through the developer's console using the code &amp;quot;give weapon_annabelle&amp;quot;. Because it wasn't intended to be usable, the view model is identical to the SPAS-12's and the animations are riddled with glitches. However, a fixed V_Model can be found [http://www.fpsbanana.com/skins/78680 here].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1894.jpg|thumb|none|400px|Winchester Model 1894 - .30-30 Winchester]]&lt;br /&gt;
[[Image:1892.jpg|thumb|none|400px|Model]]&lt;br /&gt;
[[Image:HL2 Father Grigori.jpg|thumb|none|600px|Father Grigori in Ravenholm with a Winchester Model 1886.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
==MK3A2 Offensive Hand Grenade==&lt;br /&gt;
While &amp;quot;M82 FRAG&amp;quot; is written on them in-game, the hand grenades in ''Half-Life 2'' are closely based on the [[MK3 offensive hand grenade|MK3A2]] concussion grenade, but emit a red LED light and a beeping sound when armed as they are made by the Combine Overwatch for its soldiers.&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|200px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Half Life 2 - MK2.jpg|thumb|none|300px|MK3A2]]&lt;br /&gt;
[[Image:HL2_Grenade.jpg|thumb|none|600px|MK3A2 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4 Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher in Half-Life 2 is based on the [[AT4]], albeit backwards (the launchers barrel is actually the AT4's rear in real life). Having replaced the GAM14B (A futuristic version of the Armbrust) from HL1, it is quite frequently used by the Resistance members to take down Striders and Gunships. It is still laser-guided. The weapon's rockets are extremely sophisticated; they are able to be corrected mid flight instantaneously simply by aiming the launcher at a different location, are extremely maneuverable, and never run out of fuel. &lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |none|thumb|600px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:Half Life 2 - AT4.jpg|none|thumb|600px|The &amp;quot;Rocket Launcher&amp;quot;. Note how the real weapon fires from the other end of the tube.]]&lt;br /&gt;
[[Image:RPG.jpg|none|thumb|600px|Dr. Freeman holding the &amp;quot;RPG&amp;quot; as it is called in the game.]]&lt;br /&gt;
&lt;br /&gt;
==SLAM==&lt;br /&gt;
The [[SLAM]] was cut from ''Half-Life 2'', but was later re-used in ''Half-Life 2: Deathmatch'' where it has two modes of operation; can be used as a laser tripmine to set up ambushes or can be used as remotely detonated explosives, similar to the Satchel Charge of the original ''[[Half-Life]]''. While the tripmine version in the game emits a visible red laser, the real SLAM uses a passive infrared sensor. The player can carry a total of 5 SLAMs.&lt;br /&gt;
[[Image:SLAM.jpg|none|thumb|219px|SLAM]]&lt;br /&gt;
[[Image:HL2-SLAM.jpg|none|thumb|600px|A deployed SLAM in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These are weapons that were included in the leaked beta of Half-Life 2:&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] , known in the game as &amp;quot;AR1&amp;quot; was to be given to many of the Rebels. The in-game AKM holds 30 rounds and has 5 different firing modes, ranging from fastest to slowest, the faster modes being weaker, and the slower firing modes dealing more damage per shot.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:HL2BAK.png|thumb|none|400px|The AKM that was cut from Half-Life 2. Note ejection port on the opposite side.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM29 OICW===&lt;br /&gt;
The [[OICW|XM29 OICW]] was to be the standard weapon of the Combine forces. It was removed from the game following a brush-up on consistency with weapon standards and themes relevant to the game.&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|500px|Late-model over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20mm]]&lt;br /&gt;
[[Image:HL2BOICW.png|thumb|none|500px|The OICW that was cut from Half-Life 2.]]&lt;br /&gt;
[[image:HL2PIC.jpg|thumb|none|500px|Combine guard holding the OICW.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch GR9===&lt;br /&gt;
The [[Heckler &amp;amp; Koch GR9]] known as the &amp;quot;HMG-1&amp;quot; was supposed to be a portable machine gun in the game and was to be carried by Overwatch soldiers.&lt;br /&gt;
[[Image:HKGR9S.JPG|thumb|none|400px|The GR9S Belt Fed Machine Gun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HMG.JPG|thumb|none|400px|V_model]]&lt;br /&gt;
[[image:hmgw.JPG|thumb|none|400px|Terribly low-res W_model]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]], aka &amp;quot;SMG-1&amp;quot;, is a removed weapon in Half-Life 2. It can be seen and is the primary submachine gun in the Half-Life 2 leaked alpha. &lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KN - 9x19mm]]&lt;br /&gt;
[[image:Texture1.jpg|thumb|none|400px|W_Model]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The 25mm [[Orion flare gun]] is another cut weapon that was supposed to be used by Combine soldiers and guards at Nova Prospekt. It is an older pre-1995 model of the Orion 25mm signal launcher made from metal and standard plastic blue grips. It can fire flares normally or has an alternate fire that allows it to launch flares underwater (although they do not travel very far). Unlike the real Orion signal gun, the in-game Orion is Double Action.&lt;br /&gt;
[[Image:Orion25mm.jpg|thumb|350px|none|Orion flare gun - 25mm]]&lt;br /&gt;
[[Image:HL2Flare.jpg|thumb|450px|none|Model of the flare gun. Note the Orion logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=581935</id>
		<title>Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=581935"/>
		<updated>2012-06-23T11:25:42Z</updated>

		<summary type="html">&lt;p&gt;Mantis: Fixed various weapon descriptions/details/added mp5k picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Half-Life 2&lt;br /&gt;
|picture = Halflife2cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Half-Life&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=Valve&lt;br /&gt;
|platforms=PC / Mac&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox / Xbox 360&lt;br /&gt;
|publisher= Valve / Sierra&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
For information on [[Talk:Half-Life_2#Other_weapons|other weapons]], see the [[Talk:Half-Life_2|discussion page]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Half-Life 2'' and its episodic sequels:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The 9x19mm [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter &amp;quot;Point Insertion&amp;quot;. Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.&lt;br /&gt;
&lt;br /&gt;
One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did, this is most likely a bug. A [http://www.fpsbanana.com/skins/22610 fixed model] that does eject casings can be found on FPSBanana. It must be also noted that the slide always locks back when a reload is started, even if there were unfired rounds in the chamber and magazine. The weapon's slide also is released automatically when a fresh magazine is inserted, instead of using the slide release.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|380px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:HL2 HK USP Match.jpg|thumb|none|600px|The H&amp;amp;K USP Match in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The .357 Magnum [[Colt Python]] is first acquired by the player in a Civil Protection outpost in the chapter &amp;quot;Water Hazard&amp;quot;. It's powerful, accurate, can kill many lower end enemies in one shot and most of the higher end ones with a well placed shot to the head. Its accuracy makes it effective at long range if its user utilizes the suit zoom. Simply zoom in on an enemies head, quickly zoom out, and fire. The side of the V_model barrel reads &amp;quot;COLT PYTHON ELITE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ammunition for this weapon is rare when you first get it. Later on it becomes a little more common, but resupply remains relatively infrequent, which means it has to be used sparingly.&lt;br /&gt;
&lt;br /&gt;
Also There's actually quite a few major problems with the .357's model that would prevent it from even being usable in real life:&lt;br /&gt;
&lt;br /&gt;
For one thing, the ammunition that Freeman loads into his gun has spent primers. Secondly, the ejector rod (which is connected directly to the cylinder itself) and the crane that connects the cylinder to the gun stay stuck in the gun's frame during its reload animation, which means that there's nothing connecting the cylinder to the gun in the first place, it's just miraculously floating there in mid air. Finally, there's no speed-loader or moon clip used during its reload animation, so the shells are just magically held together when Freeman loads them into the cylinder. He also has a habit of spinning the cylinder after swinging it back into battery.&lt;br /&gt;
&lt;br /&gt;
In addition the V model says &amp;quot;.44 Anaconda&amp;quot; on the left side of the barrel, even though the weapon is suppose to be (and modeled after) a .357 Python. The W_model texture is that of a Colt Anaconda.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:HL2 Colt Python.jpg‎|thumb|none|600px|The Colt Python in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7 Prototype==&lt;br /&gt;
The original [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7 Prototype]] is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. The game's model of the gun is different to the real thing in several ways:&lt;br /&gt;
* Although the 1st person model is fairly true to the real MP7 prototype, the 3rd person model has significant differences in its proportion and shape.&lt;br /&gt;
* It is fitted with a very small holographic sight that cannot be used by the player and has no iron sights at all.&lt;br /&gt;
* The correct caliber (4.6x30mm) is written on the ammunition boxes, but cartridge casings that are ejected when the weapon is fired say &amp;quot;.45 Colt&amp;quot; on the bottom.&lt;br /&gt;
* The weapon's magazine capacity is 45 rounds, but no extended magazine is visible protruding from the grip. The real world MP7 comes with 20 and 40 round magazines. The 40 round magazine protrudes from the grip and is curved.&lt;br /&gt;
* Its secondary fire capability fires up to 3 grenades semi-automatically, but there is no mounted grenade launcher on the weapon. Instead, the grenades seem to be fired out of a second barrel (which is smaller in diameter than the grenades it fires). The weapon itself is also too small to plausibly contain a launcher, let alone storage for three grenades and a semi-automatic feed system for them. These abilities are uncharacteristic of the weapon's design, but ''are'' characteristic of the OICW assault rifle (which was originally the Combine's standard issue automatic weapon, the role the MP7 now fills). Given the correlation it can be surmised that when the developers opted to use the MP7 as the generic automatic weapon, they grafted the OICW's grenade launcher capability onto it to make it more useful.&lt;br /&gt;
&lt;br /&gt;
Given the opportunity, Resistance members using this weapon usually discard it in favor of a more powerful AR2 Pulse Rifle or SPAS-12 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch PDW/MP7 prototype - 4.6x30mm]]&lt;br /&gt;
[[Image:HL2 HK MP7.jpg|thumb|none|600px|H&amp;amp;K MP7 in Half-Life 2, with no mechanism behind the pistol grip. Also note the protruding barrel(s) and full-length rail on top introduced only on the final MP7.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] without stock is used by the Combine Overwatch and some Resistance members. It is first given to the player by the crazed Ravenholm preacher Father Grigori in the chapter &amp;quot;We Don't Go To Ravenholm...&amp;quot;. It is very useful in close quarters combat, particularly against Headcrab Zombies and Antlions. One soldier in each Combine squad is equipped with the SPAS-12. It is also used by some major characters on occasion:&lt;br /&gt;
&lt;br /&gt;
*At the end of the &amp;quot;Entanglement&amp;quot; chapter, Dr. Isaac Kleiner is briefly seen wielding one.&lt;br /&gt;
&lt;br /&gt;
*In ''Episode One'', Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.&lt;br /&gt;
&lt;br /&gt;
In ''Half-Life 2'', like many other games, the player can only use the SPAS-12 in pump-action mode, while the real one can be switched between semi-auto and pump-action based on the power of loads it's using. It only holds six shells, rather than the real weapon's eight. NPCs appear to use the weapon in semi-auto mode, however. &lt;br /&gt;
&lt;br /&gt;
Just like in the original ''Half-Life'', it has the unrealistic ability to fire two shells at the same time (yet only ejects one shell). The magazine tube is mistaken for a second barrel, and both &amp;quot;barrels&amp;quot; can be fired at once for the secondary fire mode; the game even gives an on-screen hint calling this ability &amp;quot;fire both barrels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|Franchi SPAS-12 without stock - 12 Gauge]]&lt;br /&gt;
[[Image:HL2 Franchi SPAS-12.jpg|thumb|none|600px|The Franchi SPAS-12 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester 1886]] is used by Father Grigori in the chapter &amp;quot;We don't go to Ravenholm...&amp;quot;. Grigori has nicknamed his rifle 'Annabelle'. The weapon is identified in earlier versions of the game by the loading gate. In the game, it functions as a double barrel rifle with one shot per barrel, despite its real life counterpart holding 15 rounds in the tubular magazine. It contains high-damage values when dealing with enemies and can be given to the player despite never being intended to if the game story is followed.&lt;br /&gt;
&lt;br /&gt;
Like the &amp;quot;Alyxgun&amp;quot;, Annabelle can be spawned through the developer's console using the code &amp;quot;give weapon_annabelle&amp;quot;. Because it wasn't intended to be usable, the view model is identical to the SPAS-12's and the animations are riddled with glitches. However, a fixed V_Model can be found [http://www.fpsbanana.com/skins/78680 here].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1894.jpg|thumb|none|400px|Winchester Model 1894 - .30-30 Winchester]]&lt;br /&gt;
[[Image:1892.jpg|thumb|none|400px|Model]]&lt;br /&gt;
[[Image:HL2 Father Grigori.jpg|thumb|none|600px|Father Grigori in Ravenholm with a Winchester Model 1886.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
==MK3A2 Offensive Hand Grenade==&lt;br /&gt;
While &amp;quot;M82 FRAG&amp;quot; is written on them in-game, the hand grenades in ''Half-Life 2'' are closely based on the [[MK3 offensive hand grenade|MK3A2]] concussion grenade, but emit a red LED light and a beeping sound when armed as they are made by the Combine Overwatch for its soldiers.&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|200px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Half Life 2 - MK2.jpg|thumb|none|300px|MK3A2]]&lt;br /&gt;
[[Image:HL2_Grenade.jpg|thumb|none|600px|MK3A2 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4 Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher in Half-Life 2 is based on the [[AT4]], albeit backwards (the launchers barrel is actually the AT4's rear in real life). Having replaced the GAM14B (A futuristic version of the Armbrust) from HL1, it is quite frequently used by the Resistance members to take down Striders and Gunships. It is still laser-guided. The weapon's rockets are extremely sophisticated; they are able to be corrected mid flight instantaneously simply by aiming the launcher at a different location, are extremely maneuverable, and never run out of fuel. &lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |none|thumb|600px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:Half Life 2 - AT4.jpg|none|thumb|600px|The &amp;quot;Rocket Launcher&amp;quot;. Note how the real weapon fires from the other end of the tube.]]&lt;br /&gt;
[[Image:RPG.jpg|none|thumb|600px|Dr. Freeman holding the &amp;quot;RPG&amp;quot; as it is called in the game.]]&lt;br /&gt;
&lt;br /&gt;
==SLAM==&lt;br /&gt;
The [[SLAM]] was cut from ''Half-Life 2'', but was later re-used in ''Half-Life 2: Deathmatch'' where it has two modes of operation; can be used as a laser tripmine to set up ambushes or can be used as remotely detonated explosives, similar to the Satchel Charge of the original ''[[Half-Life]]''. While the tripmine version in the game emits a visible red laser, the real SLAM uses a passive infrared sensor. The player can carry a total of 5 SLAMs.&lt;br /&gt;
[[Image:SLAM.jpg|none|thumb|219px|SLAM]]&lt;br /&gt;
[[Image:HL2-SLAM.jpg|none|thumb|600px|A deployed SLAM in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These are weapons that were included in the leaked beta of Half-Life 2:&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] , known in the game as &amp;quot;AR1&amp;quot; was to be given to many of the Rebels. The in-game AKM holds 30 rounds and has 5 different firing modes, ranging from fastest to slowest, the faster modes being weaker, and the slower firing modes dealing more damage per shot.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:HL2BAK.png|thumb|none|400px|The AKM that was cut from Half-Life 2. Note ejection port on the opposite side.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM29 OICW===&lt;br /&gt;
The [[OICW|XM29 OICW]] was to be the standard weapon of the Combine forces. It was removed from the game following a brush-up on consistency with weapon standards and themes relevant to the game.&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|500px|Late-model over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20mm]]&lt;br /&gt;
[[Image:HL2BOICW.png|thumb|none|500px|The OICW that was cut from Half-Life 2.]]&lt;br /&gt;
[[image:HL2PIC.jpg|thumb|none|500px|Combine guard holding the OICW.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch GR9===&lt;br /&gt;
The [[Heckler &amp;amp; Koch GR9]] known as the &amp;quot;HMG-1&amp;quot; was supposed to be a portable machine gun in the game and was to be carried by Overwatch soldiers.&lt;br /&gt;
[[Image:HKGR9S.JPG|thumb|none|400px|The GR9S Belt Fed Machine Gun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HMG.JPG|thumb|none|400px|V_model]]&lt;br /&gt;
[[image:hmgw.JPG|thumb|none|400px|Terribly low-res W_model]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]], aka &amp;quot;SMG-1&amp;quot;, is a removed weapon in Half-Life 2. It can be seen and is the primary submachine gun in the Half-Life 2 leaked alpha. &lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KN - 9x19mm]]&lt;br /&gt;
[[image:Texture1.jpg|thumb|none|400px|W_Model]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The 25mm [[Orion flare gun]] is another cut weapon that was supposed to be used by Combine soldiers and guards at Nova Prospekt. It is an older pre-1995 model of the Orion 25mm signal launcher made from metal and standard plastic blue grips. It can fire flares normally or has an alternate fire that allows it to launch flares underwater (although they do not travel very far). Unlike the real Orion signal gun, the in-game Orion is Double Action.&lt;br /&gt;
[[Image:Orion25mm.jpg.jpg|thumb|350px|none|Orion flare gun - 25mm]]&lt;br /&gt;
[[Image:HL2Flare.jpg|thumb|450px|none|Model of the flare gun. Note the Orion logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Texture1.jpg&amp;diff=581931</id>
		<title>File:Texture1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Texture1.jpg&amp;diff=581931"/>
		<updated>2012-06-23T11:04:38Z</updated>

		<summary type="html">&lt;p&gt;Mantis: HKMP5K for HAlf-Life 2 article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HKMP5K for HAlf-Life 2 article.&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Orion25mm.jpg&amp;diff=581904</id>
		<title>File:Orion25mm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Orion25mm.jpg&amp;diff=581904"/>
		<updated>2012-06-23T09:50:59Z</updated>

		<summary type="html">&lt;p&gt;Mantis: Orion 25mm launcher.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orion 25mm launcher.&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=581881</id>
		<title>Call of Cthulhu: Dark Corners of the Earth</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=581881"/>
		<updated>2012-06-23T09:26:05Z</updated>

		<summary type="html">&lt;p&gt;Mantis: Added weapon information including information about weapons removed from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game Call of Cthulhu: Dark Corners of the Earth'''&lt;br /&gt;
[[Image:Call_of_Cthulhu_-_Dark_Corners_of_the_Earth.jpg|thumb|right|250px|Call of Cthulhu: Dark Corners of the Earth (2005)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt 1911]] is one of the most standard handguns available in the game, and can be carried by both the player or enemies. It holds 8 rounds plus &lt;br /&gt;
&lt;br /&gt;
one in the chamber (if the gun is reloaded and the slide racked again). It does relatively low damage in comparison to the other weapons of the game.&lt;br /&gt;
&lt;br /&gt;
The [[Colt 1911]] is found in the Police station.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg‎|thumb|none|320px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M1917 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1917 Revolver|Smith &amp;amp; Wesson M1917]] is one of the only two handguns available in the game. It holds 6 rounds of &amp;quot;.45 LR&amp;quot; and does higher &lt;br /&gt;
&lt;br /&gt;
damage than the [[Colt 1911]] handgun available in the game. It can be wielded by both players and enemies and is found frequently thoughout the &lt;br /&gt;
&lt;br /&gt;
game. Earlier versions included wooden grips and a chrome finish, whereas it was eventually modified to have a grittier unclean finish and ivory grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|340px]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled elephant shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] is found in the Police station and various other areas of the game. It is technically &lt;br /&gt;
&lt;br /&gt;
an Elephant gun, as there are two shotguns that currently still exist in the game, an Iver Johnson Hercules 12 gauge double barrel shotgun which is &lt;br /&gt;
&lt;br /&gt;
only wielded by enemies, and the current 4-bore Elephant Shotgun which is wielded by only the player and is known as a simple double barrel 12 &lt;br /&gt;
&lt;br /&gt;
gauge shotgun. It has fancy engravings, a very large barrel and a cheek-rest on the stock that remain to show its' previous history in the game as an &lt;br /&gt;
&lt;br /&gt;
elephant gun.&lt;br /&gt;
&lt;br /&gt;
== Iver Johnson Hercules 12 gauge Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Iver Johnson Hercules 12 gauge shotgun is a double barreled shotgun, smaller than the standard game shotgun and is only wielded by enemies. It &lt;br /&gt;
&lt;br /&gt;
was previously wielded by both the player and enemies in early versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:iverjohnson.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
&lt;br /&gt;
A [[Thompson Submachine Gun#M1921 Thompson|M1921 Thompson]]. It can be found multiple times in the game and holds the standard 50-round &lt;br /&gt;
&lt;br /&gt;
drum. Earlier variants of the gun in the game could be used with a stick magazine that held 20 or 30 rounds (the amounts were switched as developers &lt;br /&gt;
&lt;br /&gt;
playtested it) before finally settling on the classic drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_1921A_Thompson2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
&lt;br /&gt;
The game features a [[M1903 Springfield]] rifle. The rifle in the game currently holds 5 rounds loaded into the internal magazine via stripper clip. Early &lt;br /&gt;
&lt;br /&gt;
variants of the rifle in game had working adjustable sights and a bayonet for melee-charges, as well as a scoped version for longer range sniping. The &lt;br /&gt;
&lt;br /&gt;
game variant of the rifle only features a circular hood sight rather than the standardsights for an M1903. These are generally only fitted to protect the &lt;br /&gt;
&lt;br /&gt;
blade during transport.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The game features an M2 Flamethrower which is used by the player to melt ice away from a door and kill &amp;quot;Josiah Bentley&amp;quot;, a Star Spawn of Cthulhu. In &lt;br /&gt;
&lt;br /&gt;
earlier versions of the game, it could be wielded by players and carried around, however the decision to remove it was made as there were too many &lt;br /&gt;
&lt;br /&gt;
weapons in the game at that point in development. It currently is only carried by a US Marine and is then left in the snow.&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The Browning M2 is seen twice in the game, one in the Marsh refinery where it is used by one of Marsh's men open fire on the player at the start of the &lt;br /&gt;
&lt;br /&gt;
refinery level, and again on the Cutter Urania where it was originally used by the player. Current versions are no longer usable and the Urania version &lt;br /&gt;
&lt;br /&gt;
is described as &amp;quot;Something else that's broken.&amp;quot; by the player upon inspection.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Removed firearms ==&lt;br /&gt;
&lt;br /&gt;
Multiple weapons were removed from the game and only exist in the beta. The weapons can be seen in the photo below and consist of the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:Dcote_ammo_room.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Early pre-2002 versions of the game include a Luger P-08 in 9mm. It was removed as it was determined there were too many handguns in the game.&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
Early versions of the game included a .357 black Colt Python with wooden grips and a 6&amp;quot; barrel. The Python was a temporary weapon and removed &lt;br /&gt;
&lt;br /&gt;
once research began on authentic 1920s era weaponry where it was replaced with an [[M1917 Revolver|Smith &amp;amp; Wesson M1917]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Earlypython2001.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 &amp;quot;Broomhandle&amp;quot; Pistol ==&lt;br /&gt;
&lt;br /&gt;
The game initially featured a Mauser 1896 self-loading Pistol which was removed close to release as it was determined there were too many guns in the &lt;br /&gt;
&lt;br /&gt;
game. It was chambered for the 7.63×25mm Mauser round and the internal magazine held 10 rounds. It was reloaded via a stripper clip similar to the &lt;br /&gt;
&lt;br /&gt;
Springfield M1903 seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_broomhandle_02.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1897 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Police in the game initially carried a pump action M1897 Trench Shotgun. It held 5 rounds and was the lowest-power shotgun in the game in order to &lt;br /&gt;
&lt;br /&gt;
balance out the gameplay with the double barrel shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:trenchgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Other gameplay weapons that have been omitted (as they are not firearms):&lt;br /&gt;
&lt;br /&gt;
Stag Knife, Crowbar, Baton, Yithian energy cannon, Deep one poison spear, fishing harpoon, hand grenade, dynamite, tomahawk, metal bar and a &lt;br /&gt;
&lt;br /&gt;
2x4 with a nail through it. These can be seen in the old weapons render in this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Iverjohnson.jpg&amp;diff=581880</id>
		<title>File:Iverjohnson.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Iverjohnson.jpg&amp;diff=581880"/>
		<updated>2012-06-23T09:20:55Z</updated>

		<summary type="html">&lt;p&gt;Mantis: Iver Johnson shotgun render for DCOTE article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Iver Johnson shotgun render for DCOTE article.&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trenchgun.jpg&amp;diff=581878</id>
		<title>File:Trenchgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trenchgun.jpg&amp;diff=581878"/>
		<updated>2012-06-23T09:15:41Z</updated>

		<summary type="html">&lt;p&gt;Mantis: 1897 Pump Action Shotgun for DCOTE article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1897 Pump Action Shotgun for DCOTE article.&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mauser_broomhandle_02.jpg&amp;diff=581867</id>
		<title>File:Mauser broomhandle 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mauser_broomhandle_02.jpg&amp;diff=581867"/>
		<updated>2012-06-23T08:22:25Z</updated>

		<summary type="html">&lt;p&gt;Mantis: Early Mauser Broomhandle weapon model for Call of Cthulhu: Dark Corners of the Earth. Permission given by modeler/creator to post for historical purposes.

Source: http://Sonofamortician.deviantart.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Early Mauser Broomhandle weapon model for Call of Cthulhu: Dark Corners of the Earth. Permission given by modeler/creator to post for historical purposes.&lt;br /&gt;
&lt;br /&gt;
Source: http://Sonofamortician.deviantart.com&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Earlypython2001.jpg&amp;diff=581865</id>
		<title>File:Earlypython2001.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Earlypython2001.jpg&amp;diff=581865"/>
		<updated>2012-06-23T08:04:05Z</updated>

		<summary type="html">&lt;p&gt;Mantis: Early &amp;quot;Colt Python&amp;quot; from Call of Cthulhu Dark Corners of the Earth. Supplied as reference for early/removed game models.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Early &amp;quot;Colt Python&amp;quot; from Call of Cthulhu Dark Corners of the Earth. Supplied as reference for early/removed game models.&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Dcote_ammo_room.jpg&amp;diff=581863</id>
		<title>File:Dcote ammo room.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Dcote_ammo_room.jpg&amp;diff=581863"/>
		<updated>2012-06-23T07:59:56Z</updated>

		<summary type="html">&lt;p&gt;Mantis: Render of weapons room for game &amp;quot;Call of Cthulhu: Dark Corners of the Earth&amp;quot;, circa 2002. For DCOTE weapons article. Image is *not* (C) Bethesda as was developed by ex-developer prior to Bethesdas acquisition of Headfirst Interactive. Copyright for image &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Render of weapons room for game &amp;quot;Call of Cthulhu: Dark Corners of the Earth&amp;quot;, circa 2002. For DCOTE weapons article. Image is *not* (C) Bethesda as was developed by ex-developer prior to Bethesdas acquisition of Headfirst Interactive. Copyright for image expired and was released specifically when FishTank Interactive was liquidated.&lt;/div&gt;</summary>
		<author><name>Mantis</name></author>
	</entry>
</feed>