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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MSKyuuni</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MSKyuuni"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/MSKyuuni"/>
	<updated>2026-07-04T20:37:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=1094791</id>
		<title>User:MSKyuuni</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=1094791"/>
		<updated>2017-03-29T06:11:28Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_Hardline&amp;diff=904730</id>
		<title>Talk:Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_Hardline&amp;diff=904730"/>
		<updated>2015-03-25T09:09:22Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: /* SR-25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Just got it up ==&lt;br /&gt;
&lt;br /&gt;
Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in here, for now the articles contain guns i've seen from trailers.&lt;br /&gt;
:I didn't read the beta agreement but I'm pretty sure there's some sort of NDA that you'd be breaking by doing that. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 02:28, 11 June 2014 (EDT)&lt;br /&gt;
::Considering that people are putting up youtube videos of their beta play sessions and not getting shut down, I doubt I'll be breaking any rules. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:06, 11 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Is it just me or does anybody else think that this whole game just seems like a very expensive DLC for BF4? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:47, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== This should be interesting ==&lt;br /&gt;
I just hope there's some kind of emphasis on bringing suspects in alive, otherwise there's no point in a law enforcement theme. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:02, 10 June 2014 (EDT)&lt;br /&gt;
:Not really, from what I saw of the multiplayer gameplay, it's mostly lethal weapon engagements. You can however cuff a person when you melee them from the sides or behind, similar to knife take downs in previous games, and you do have access to a tazer. We'll see how the single player works out later though.&lt;br /&gt;
::SP is what I'm talking about. I learned a long time ago that MP never really changes regardless of what game it is. Just about the only concept people can grasp is players running around and shooting at each other, with differences between games being largely superficial. Such a narrow-minded and objective-less focus isn't something I find all that entertaining anymore (my opinion, no offense intended) and as such I don't play MP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:47, 13 June 2014 (EDT)&lt;br /&gt;
:::Well it's a Battlefield game, change it too much and people will complain, and when changes are not enough, people are still gonna complain. Having played the beta, I'd have to say it's still pretty much the same as any Battlefield game, with new modes and maps to play with, which is a good thing in my books. Also, as with other games, shooting people is only a part of most multiplayer games, a big part yes, but most games has other things going for it other than shooting such as various team objectives. Lets face it, since most games are about shooting other people in single player, it's kind weird if the multiplayer suddenly ask you to plant flowers with each other instead. As for Hardline single player, I've seen lots of handcuffing in the trailers and the game does have a Taser, so there's that. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:24, 13 June 2014 (EDT)&lt;br /&gt;
::Sadly this doesn't look like it's going to be another [[SWAT 4]]. Despite how well-made that game was, it seems no one wants to shoot people with beanbags/pepperballs/tear gas and arrest them again. Much too bad, really.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 07:32, 13 June 2014 (EDT)&lt;br /&gt;
:::You're in my way sir. But yeah, SWAT 4-style gameplay would be too radical a departure for the typical FPS fanbase that ''Battlefield'' helped build to handle. I know I struggled with it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 13:25, 13 June 2014 (EDT)&lt;br /&gt;
::::You could just play... you know.... SWAT4.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:42, 13 June 2014 (EDT)&lt;br /&gt;
:::I could, but [[SWAT 4]] is, after you get the hang of its singleplayer (and the multiplayer servers are closed), a bit limited given it's being a 2006-era game. Just two of its issues are unrealistically fragile body armour and how civilian NPCs have rather predictable AI routines (real people more often freak out in these situations rather than calmly resisting or accepting arrest), which could have been addressed in a modern sequel. As for &amp;quot;You're in my way, sir,&amp;quot; that's perfectly avoidable most of the time with the exception of when the dev team scripted specific mission entries to spawn the NPC allies too close to the player character during the mission spawn sequence. Still, to me it was an understandable attempt to make AI-controlled officers a bit more realistic (not many people have no qualms about their personal space being invaded for no apparent reason). Having said that, it remains one of the best games around for tactical co-op play and even tactical versus play (assuming the right server settings were used, which wasn't often, since servers allowing both SWAT and Suspects to unrealistically use all the weaponry in the game were the rule).--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 10:41, 21 June 2014 (EDT)&lt;br /&gt;
:::::But I thought Battlefield was meant to pride itself as a series on its realism? [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 10:03, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Authenticity and ''technical'' realism, things like reloads being done correctly, +1 in the chamber, and all that good stuff. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 14 June 2014 (EDT)&lt;br /&gt;
::::::Been playing since Battlefield 2, not really, it looks realistic, that's about it. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:45, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well then I guess the legions of socially maladjusted fanboys on the internet lied to me then. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 19:07, 14 June 2014 (EDT)&lt;br /&gt;
:The internet has liars? Nawwwwwwwwww. To be honest it's more realistic than most mainstream shooters but less so than the likes of SWAT or ARMA or older Rainbow 6. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:03, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== This is it for now. ==&lt;br /&gt;
&lt;br /&gt;
As of right now all the firearms in beta, as far as I know, have been added to this article. I'll update the article when the game comes out though I don't know when I'll be getting the game just yet. For now, enjoy. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:26, 17 June 2014 (EDT) &lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; G36E/KV Hybrid ==&lt;br /&gt;
The MG36 section got edited again, and apparently it's a G36KV. It's not a G36KV either, the G36KV has only 4 hole vents while the in-game G36 has 6 hole vents on the handguard. I presume it's a G36E with the G36KV carry handle&lt;br /&gt;
&lt;br /&gt;
== Cut/Hidden weapons ==&lt;br /&gt;
&lt;br /&gt;
:I've seen a few videos on Youtube that show weapons hidden in the beta's code. Most of them seem near-finished, bar the odd missing texture or reload sound. Should we add them to the page? I mean, we've added cut weapons to pages before and it's certain they'll be in the final product (unless they're just leftovers from porting features over from Battlefield 3 or 4, of course). --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 12:26, 18 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that can be done. Also I think those guns are probably going to be used in the full release so yeah, include them, after they are available we can add further informations. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:Great! I'll add the video I saw so we know where to start. You can do that, right? I hope so. https://www.youtube.com/watch?v=OUXjYQmKQus --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:25, 18 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sure, I'll add the informations based on the video. Thanks for the sharing. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::I think the 93R is just a 92FS with extended barrel and a fore grip. It should be moved under the 92FS section, your call. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 09:24, 19 June 2014 (EDT)&lt;br /&gt;
::::Yes, It's a 92FS, I specified that on the image info. I didn't include it under the 92FS section because I included it as &amp;quot;Hidden gun&amp;quot;. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:I think this is perhaps the first game I've ever played that featured an 8 shot .357 Revolver compared to other games that just slap in a .357 caliber Desert Eagle. It really shows the uniqueness of the weapons their choosing, although I hope some of the names like the L96A1 are merely placeholders, I could imagine the L96 being renamed to the AWP or something along those lines. Here's hoping [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:10, 24 June 2014 (EDT)&lt;br /&gt;
::Ah yes, the S&amp;amp;W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:06, 24 June 2014 (EDT)&lt;br /&gt;
::::Yes, I'm talking about Hardline. Not that the previous title didn't get some errors, especially [[Battlefield 4]] which has considerably ammount of them. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
== Content from BF3/4 ==&lt;br /&gt;
There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:36, 18 June 2014 (EDT)&lt;br /&gt;
::I'm seeing a lot of this as well, to include strange modifications. I added some commentary on the M16A3's minor additions - not all for the better either! Keep in mind though, that many of these things are placeholders - they could very well have a brand new 93R made for the game (and it just didn't make it to the first beta build).--[[User:mk12mod0|mk12mod0]]&lt;br /&gt;
&lt;br /&gt;
== Fixes to certain guns? ==&lt;br /&gt;
&lt;br /&gt;
:I'm not playing the beta, but I did see a weapon showcase video uploaded very recently and it would appear that the fire rates of the Uzi and AKM have both been reduced to the correct 600RPM. The G36C's fire rate hasn't yet changed, though. I haven't edited the page yet, as I don't know if the chambering of those guns, or the closed-bolt nature of the Uzi have been corrected. As I'm not in the beta, could someone clarify? Also, it should perhaps be noted that the pistols have their slides manually released, like in Medal of Honor 2010's singleplayer. --[[User:MSKyuuni|MSKyuuni]]&lt;br /&gt;
::The beta is over so it's better wait for the full release to add or modify further informations --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::Okay then. Like I said, I've not played it so I didn't know it was over. ----[[User:MSKyuuni|MSKyuuni]]&lt;br /&gt;
&lt;br /&gt;
== New trailer from gamescom ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=kk34yU1BGiU&amp;amp;list=UUvNBXWGykQrWb7kPAn5eLUQ&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see here is the MP5K, maybe someone with better eyes than me will be able to find more. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:45, 13 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I see the Taurus .44, Galil ACE 21, and possible G17's in the beginning sequence. The AKS74U and the M249E3 SAW were in the Hostage video as well.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:12, 14 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Hotwire mode trailer ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=zOABuPJtGmg&lt;br /&gt;
&lt;br /&gt;
I think I saw a really short barreled AR, a Serbu super shorty, and what seems to be the grease gun at 1:23. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 02:38, 19 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The ''grease gun'' is actually Swedish m/45 9mm submachine gun. Curious choice, as the weapon only saw limited usage through US special forces during the Vietnam conflict. Perhaps it's meant to be standing in for it's American version, M76, though that would still be a very mind boggling weapon choice. Were there any notable criminal usages of the gun in question, or did they just wanted to add another local Swedish gun into the game? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:10, 19 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Probably a nod to DICE Sweden as it's not actually them making the game, it's Visceral Games. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:01, 19 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Open Beta ==&lt;br /&gt;
Open beta starts February 3rd, and I believe there are a lot of new weapons. From some older videos I remember at least Heavy Counter Assault Rifle - HCAR - (a modernized [[Browning Automatic Rifle]]), and a Double Barreled Shotgun, which is basically same as the Sawed-off Shotgun before sawing, Desert Eagle in .50AE (7 + 1 mag capacity), HK51, SCAR-H and DSA SA58 OSW. I'll put it on DL and see if I can take a few screenshots. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:52, 2 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New firearms I've seen so far in the Feb 3rd beta ==&lt;br /&gt;
&lt;br /&gt;
The MC-51, SPAS-12, Glock 18 and the SA58 OSW.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:10, 8 February 2015 (EST)&lt;br /&gt;
:Also Taurus 4510PLYFS, Ohio Ordinance HCAR, SCAR-H, and M79.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:11, 5 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rare reloads ==&lt;br /&gt;
&lt;br /&gt;
Found a compilation [http://imgur.com/gallery/3wIlg here]. It's like Far Cry 2 only deliberate. :D [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:54, 9 February 2015 (EST)&lt;br /&gt;
:Hah, that AKM reload is a very clear reference to Dead Space, in which the player can grab objects using his Kinesis Module, and grabbed objects have a similar blue ball thingy around them. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 02:06, 9 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 firing mode ==&lt;br /&gt;
SPAS-12 was semi-auto in the February beta, but now that the game is released, in single player it's pump action, what's the firing mode in multiplayer? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 08:33, 19 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
&lt;br /&gt;
I think the SR-25 ECC is misnamed in the final game, it appears the model is actually based the [http://www.knightarmco.com/sr-25-e2-advanced-combat-carbine/?cate_cm=commercial&amp;amp;term=sr-25&amp;amp;features=sr-25-e2-acc SR-25 ACC]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:43, 23 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:What does it look like in the final game?  The one pictured in the main article is plainly just a reused Mk 11 Mod 0 from Battlefield 4. --[[User:Clutch|Clutch]] ([[User talk:Clutch|talk]]) 18:36, 23 March 2015 (EDT)&lt;br /&gt;
::The reload in SR-25 is very strange; the player hits the bolt release to remove magazine, and then after inserting a new magazine they hit magazine release to chamber the first round. Or is this something very SR-25 ECC specific? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 11:39, 24 March 2015 (EDT)&lt;br /&gt;
:::Judging by [https://youtu.be/D41uAHr9WhM?t=8m31s this,] it's got ambidextrous buttons. If you look closely, there is a mag release on the left side and a bolt catch on the right. There's not really any reason why they had to do that, other than &amp;quot;it looks cool/unique and different from every other AR-15 based gun in the game&amp;quot;. --[[User:MSKyuuni|MSKyuuni]] ([[User talk:MSKyuuni|talk]]) 05:06, 25 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_Hardline&amp;diff=904729</id>
		<title>Talk:Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_Hardline&amp;diff=904729"/>
		<updated>2015-03-25T09:06:58Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: /* SR-25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Just got it up ==&lt;br /&gt;
&lt;br /&gt;
Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in here, for now the articles contain guns i've seen from trailers.&lt;br /&gt;
:I didn't read the beta agreement but I'm pretty sure there's some sort of NDA that you'd be breaking by doing that. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 02:28, 11 June 2014 (EDT)&lt;br /&gt;
::Considering that people are putting up youtube videos of their beta play sessions and not getting shut down, I doubt I'll be breaking any rules. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:06, 11 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Is it just me or does anybody else think that this whole game just seems like a very expensive DLC for BF4? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:47, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== This should be interesting ==&lt;br /&gt;
I just hope there's some kind of emphasis on bringing suspects in alive, otherwise there's no point in a law enforcement theme. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:02, 10 June 2014 (EDT)&lt;br /&gt;
:Not really, from what I saw of the multiplayer gameplay, it's mostly lethal weapon engagements. You can however cuff a person when you melee them from the sides or behind, similar to knife take downs in previous games, and you do have access to a tazer. We'll see how the single player works out later though.&lt;br /&gt;
::SP is what I'm talking about. I learned a long time ago that MP never really changes regardless of what game it is. Just about the only concept people can grasp is players running around and shooting at each other, with differences between games being largely superficial. Such a narrow-minded and objective-less focus isn't something I find all that entertaining anymore (my opinion, no offense intended) and as such I don't play MP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:47, 13 June 2014 (EDT)&lt;br /&gt;
:::Well it's a Battlefield game, change it too much and people will complain, and when changes are not enough, people are still gonna complain. Having played the beta, I'd have to say it's still pretty much the same as any Battlefield game, with new modes and maps to play with, which is a good thing in my books. Also, as with other games, shooting people is only a part of most multiplayer games, a big part yes, but most games has other things going for it other than shooting such as various team objectives. Lets face it, since most games are about shooting other people in single player, it's kind weird if the multiplayer suddenly ask you to plant flowers with each other instead. As for Hardline single player, I've seen lots of handcuffing in the trailers and the game does have a Taser, so there's that. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:24, 13 June 2014 (EDT)&lt;br /&gt;
::Sadly this doesn't look like it's going to be another [[SWAT 4]]. Despite how well-made that game was, it seems no one wants to shoot people with beanbags/pepperballs/tear gas and arrest them again. Much too bad, really.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 07:32, 13 June 2014 (EDT)&lt;br /&gt;
:::You're in my way sir. But yeah, SWAT 4-style gameplay would be too radical a departure for the typical FPS fanbase that ''Battlefield'' helped build to handle. I know I struggled with it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 13:25, 13 June 2014 (EDT)&lt;br /&gt;
::::You could just play... you know.... SWAT4.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:42, 13 June 2014 (EDT)&lt;br /&gt;
:::I could, but [[SWAT 4]] is, after you get the hang of its singleplayer (and the multiplayer servers are closed), a bit limited given it's being a 2006-era game. Just two of its issues are unrealistically fragile body armour and how civilian NPCs have rather predictable AI routines (real people more often freak out in these situations rather than calmly resisting or accepting arrest), which could have been addressed in a modern sequel. As for &amp;quot;You're in my way, sir,&amp;quot; that's perfectly avoidable most of the time with the exception of when the dev team scripted specific mission entries to spawn the NPC allies too close to the player character during the mission spawn sequence. Still, to me it was an understandable attempt to make AI-controlled officers a bit more realistic (not many people have no qualms about their personal space being invaded for no apparent reason). Having said that, it remains one of the best games around for tactical co-op play and even tactical versus play (assuming the right server settings were used, which wasn't often, since servers allowing both SWAT and Suspects to unrealistically use all the weaponry in the game were the rule).--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 10:41, 21 June 2014 (EDT)&lt;br /&gt;
:::::But I thought Battlefield was meant to pride itself as a series on its realism? [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 10:03, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Authenticity and ''technical'' realism, things like reloads being done correctly, +1 in the chamber, and all that good stuff. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 14 June 2014 (EDT)&lt;br /&gt;
::::::Been playing since Battlefield 2, not really, it looks realistic, that's about it. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:45, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well then I guess the legions of socially maladjusted fanboys on the internet lied to me then. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 19:07, 14 June 2014 (EDT)&lt;br /&gt;
:The internet has liars? Nawwwwwwwwww. To be honest it's more realistic than most mainstream shooters but less so than the likes of SWAT or ARMA or older Rainbow 6. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:03, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== This is it for now. ==&lt;br /&gt;
&lt;br /&gt;
As of right now all the firearms in beta, as far as I know, have been added to this article. I'll update the article when the game comes out though I don't know when I'll be getting the game just yet. For now, enjoy. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:26, 17 June 2014 (EDT) &lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; G36E/KV Hybrid ==&lt;br /&gt;
The MG36 section got edited again, and apparently it's a G36KV. It's not a G36KV either, the G36KV has only 4 hole vents while the in-game G36 has 6 hole vents on the handguard. I presume it's a G36E with the G36KV carry handle&lt;br /&gt;
&lt;br /&gt;
== Cut/Hidden weapons ==&lt;br /&gt;
&lt;br /&gt;
:I've seen a few videos on Youtube that show weapons hidden in the beta's code. Most of them seem near-finished, bar the odd missing texture or reload sound. Should we add them to the page? I mean, we've added cut weapons to pages before and it's certain they'll be in the final product (unless they're just leftovers from porting features over from Battlefield 3 or 4, of course). --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 12:26, 18 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that can be done. Also I think those guns are probably going to be used in the full release so yeah, include them, after they are available we can add further informations. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:Great! I'll add the video I saw so we know where to start. You can do that, right? I hope so. https://www.youtube.com/watch?v=OUXjYQmKQus --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:25, 18 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sure, I'll add the informations based on the video. Thanks for the sharing. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::I think the 93R is just a 92FS with extended barrel and a fore grip. It should be moved under the 92FS section, your call. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 09:24, 19 June 2014 (EDT)&lt;br /&gt;
::::Yes, It's a 92FS, I specified that on the image info. I didn't include it under the 92FS section because I included it as &amp;quot;Hidden gun&amp;quot;. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:I think this is perhaps the first game I've ever played that featured an 8 shot .357 Revolver compared to other games that just slap in a .357 caliber Desert Eagle. It really shows the uniqueness of the weapons their choosing, although I hope some of the names like the L96A1 are merely placeholders, I could imagine the L96 being renamed to the AWP or something along those lines. Here's hoping [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:10, 24 June 2014 (EDT)&lt;br /&gt;
::Ah yes, the S&amp;amp;W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:06, 24 June 2014 (EDT)&lt;br /&gt;
::::Yes, I'm talking about Hardline. Not that the previous title didn't get some errors, especially [[Battlefield 4]] which has considerably ammount of them. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
== Content from BF3/4 ==&lt;br /&gt;
There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:36, 18 June 2014 (EDT)&lt;br /&gt;
::I'm seeing a lot of this as well, to include strange modifications. I added some commentary on the M16A3's minor additions - not all for the better either! Keep in mind though, that many of these things are placeholders - they could very well have a brand new 93R made for the game (and it just didn't make it to the first beta build).--[[User:mk12mod0|mk12mod0]]&lt;br /&gt;
&lt;br /&gt;
== Fixes to certain guns? ==&lt;br /&gt;
&lt;br /&gt;
:I'm not playing the beta, but I did see a weapon showcase video uploaded very recently and it would appear that the fire rates of the Uzi and AKM have both been reduced to the correct 600RPM. The G36C's fire rate hasn't yet changed, though. I haven't edited the page yet, as I don't know if the chambering of those guns, or the closed-bolt nature of the Uzi have been corrected. As I'm not in the beta, could someone clarify? Also, it should perhaps be noted that the pistols have their slides manually released, like in Medal of Honor 2010's singleplayer. --[[User:MSKyuuni|MSKyuuni]]&lt;br /&gt;
::The beta is over so it's better wait for the full release to add or modify further informations --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::Okay then. Like I said, I've not played it so I didn't know it was over. ----[[User:MSKyuuni|MSKyuuni]]&lt;br /&gt;
&lt;br /&gt;
== New trailer from gamescom ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=kk34yU1BGiU&amp;amp;list=UUvNBXWGykQrWb7kPAn5eLUQ&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see here is the MP5K, maybe someone with better eyes than me will be able to find more. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:45, 13 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I see the Taurus .44, Galil ACE 21, and possible G17's in the beginning sequence. The AKS74U and the M249E3 SAW were in the Hostage video as well.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:12, 14 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Hotwire mode trailer ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=zOABuPJtGmg&lt;br /&gt;
&lt;br /&gt;
I think I saw a really short barreled AR, a Serbu super shorty, and what seems to be the grease gun at 1:23. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 02:38, 19 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The ''grease gun'' is actually Swedish m/45 9mm submachine gun. Curious choice, as the weapon only saw limited usage through US special forces during the Vietnam conflict. Perhaps it's meant to be standing in for it's American version, M76, though that would still be a very mind boggling weapon choice. Were there any notable criminal usages of the gun in question, or did they just wanted to add another local Swedish gun into the game? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:10, 19 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Probably a nod to DICE Sweden as it's not actually them making the game, it's Visceral Games. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:01, 19 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Open Beta ==&lt;br /&gt;
Open beta starts February 3rd, and I believe there are a lot of new weapons. From some older videos I remember at least Heavy Counter Assault Rifle - HCAR - (a modernized [[Browning Automatic Rifle]]), and a Double Barreled Shotgun, which is basically same as the Sawed-off Shotgun before sawing, Desert Eagle in .50AE (7 + 1 mag capacity), HK51, SCAR-H and DSA SA58 OSW. I'll put it on DL and see if I can take a few screenshots. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:52, 2 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New firearms I've seen so far in the Feb 3rd beta ==&lt;br /&gt;
&lt;br /&gt;
The MC-51, SPAS-12, Glock 18 and the SA58 OSW.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:10, 8 February 2015 (EST)&lt;br /&gt;
:Also Taurus 4510PLYFS, Ohio Ordinance HCAR, SCAR-H, and M79.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:11, 5 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rare reloads ==&lt;br /&gt;
&lt;br /&gt;
Found a compilation [http://imgur.com/gallery/3wIlg here]. It's like Far Cry 2 only deliberate. :D [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:54, 9 February 2015 (EST)&lt;br /&gt;
:Hah, that AKM reload is a very clear reference to Dead Space, in which the player can grab objects using his Kinesis Module, and grabbed objects have a similar blue ball thingy around them. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 02:06, 9 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 firing mode ==&lt;br /&gt;
SPAS-12 was semi-auto in the February beta, but now that the game is released, in single player it's pump action, what's the firing mode in multiplayer? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 08:33, 19 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
&lt;br /&gt;
I think the SR-25 ECC is misnamed in the final game, it appears the model is actually based the [http://www.knightarmco.com/sr-25-e2-advanced-combat-carbine/?cate_cm=commercial&amp;amp;term=sr-25&amp;amp;features=sr-25-e2-acc SR-25 ACC]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:43, 23 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:What does it look like in the final game?  The one pictured in the main article is plainly just a reused Mk 11 Mod 0 from Battlefield 4. --[[User:Clutch|Clutch]] ([[User talk:Clutch|talk]]) 18:36, 23 March 2015 (EDT)&lt;br /&gt;
::The reload in SR-25 is very strange; the player hits the bolt release to remove magazine, and then after inserting a new magazine they hit magazine release to chamber the first round. Or is this something very SR-25 ECC specific? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 11:39, 24 March 2015 (EDT)&lt;br /&gt;
:::Judging by [https://youtu.be/D41uAHr9WhM?t=8m31s this,] it's got ambidextrous buttons. If you look closely, there is a mag release on the left side and a bolt catch on the right. --[[User:MSKyuuni|MSKyuuni]] ([[User talk:MSKyuuni|talk]]) 05:06, 25 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gepard_anti-materiel_rifle_series&amp;diff=896677</id>
		<title>Gepard anti-materiel rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gepard_anti-materiel_rifle_series&amp;diff=896677"/>
		<updated>2015-03-01T09:38:37Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Gepard anti material rifle and variants appear in the following:'''&lt;br /&gt;
&lt;br /&gt;
==Gepard M1==&lt;br /&gt;
[[Image:GepardM1.jpg|thumb|right|400px|Gepard M1 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Series Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kochikame]]||||Gepard M1(B)||1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Phantom of Inferno]]||Ein||Gepard M1||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gepard M3==&lt;br /&gt;
[[Image:GepardM3.jpg|thumb|right|400px|Gepard M3 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Series Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Lagoon]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|right|400px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA III]]||||||2013&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Ghosts]]||Lynx||||2013&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry 4]]||SA-50||||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Advanced Warfare]]||Lynx||||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike&amp;diff=855354</id>
		<title>Counter-Strike</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike&amp;diff=855354"/>
		<updated>2014-10-02T23:38:33Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: /* FN M249 Para */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Counter-Strike&lt;br /&gt;
|picture = CS1.6Cover.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Counter Strike (disambiguation)|Counter-Strike]]&lt;br /&gt;
|date= 2003&lt;br /&gt;
|developer=Valve Corporation&lt;br /&gt;
|platforms=Microsoft Windows (PC) / xbox&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Valve Corporation&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Counter-Strike'':'''&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;9x19mm sidearm&amp;quot; in-game. The starting weapon for the terrorist faction. It has semi-automatic and (incorrect) three round burst firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 - 9x19mm]]  &lt;br /&gt;
[[Image:Cs Glock.jpg|thumb|none|500px|Holding the [[Glock|Glock 17]] on cs_militia.]]&lt;br /&gt;
[[Image:Cs1.6 Glock 2.jpg|thumb|none|500px|Reloading the Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;K&amp;amp;M 45 Tactical Pistol&amp;quot; ingame. Serves as the starting weapon of the counter-terrorists. It comes with a detachable silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]  &lt;br /&gt;
[[Image:Cs Usp.jpg|thumb|none|500px|The [[USP#USP|Heckler &amp;amp; Koch USP Tactical]] in the player´s hands.]]&lt;br /&gt;
[[Image:Cs1.6 USP 2.jpg|thumb|none|500px|Firing the [[USP#USP|Heckler &amp;amp; Koch USP Tactical]].]]&lt;br /&gt;
[[Image:Cs1.6 USP 3.jpg|thumb|none|500px|Reloading the suppressed [[USP#USP|Heckler &amp;amp; Koch USP Tactical]].]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;228 Compact&amp;quot; ingame. Fires the .357 SIG ammunition ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|SIG P228 - 9x19mm]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:CS P228.jpg|thumb|none|500px|Holding the [[SIG-Sauer P220 pistol series#SIG P228|SIG P228]] on cs_militia.]]&lt;br /&gt;
[[Image:Cs1.6 P226 shield.jpg|thumb|none|500px|Wielding a [[SIG-Sauer P220 pistol series#SIG P228|SIG P228]] in conjunction with the tactical shield on de_inferno.]]&lt;br /&gt;
[[Image:Cs1.6 P226 2.jpg|thumb|none|500px|Reloading the [[SIG-Sauer P220 pistol series#SIG P228|SIG P228]].]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
Named the &amp;quot;Nighthawk .50 C&amp;quot; ingame. It can be identified as the Mark XIX through the scope rails over the barrel and the taller cocking serrations on the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Cs Deagle.jpg|thumb|none|500px|Holding the [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle]] on cs_militia.]]&lt;br /&gt;
[[Image:Cs1.6 Deagle 2.jpg|thumb|none|500px|Reloading the &amp;quot;[[Desert_Eagle#Desert_Eagle_Mark_XIX|Deagle]]&amp;quot;. ]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
Named the &amp;quot;ES Five-Seven&amp;quot; ingame. Exclusive to the counter-terrorists.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|350px|FN Five-SeveN - 5.7x28 mm]]&lt;br /&gt;
[[Image:Cs fiveseven.jpg|thumb|none|600px|The [[FN FiveseveN|FN Five-SeveN]] on de_ccble.]]&lt;br /&gt;
[[Image:Cs1.6 57 2.jpg|thumb|none|600px|The player racks the slide during the draw animation.]]&lt;br /&gt;
[[Image:Cs1.6 57 3.jpg|thumb|none|600px|The [[FN FiveseveN|FN Five-SeveN]] being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92G Elite II ==&lt;br /&gt;
&lt;br /&gt;
The only dual-wield weapon in the game. Called the &amp;quot;.40 Dual Elite&amp;quot; as a terrorist exclusive in the Handgun category.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92GEliteII.jpg|thumb|none|350px|Beretta 92G - 9x19 mm]]&lt;br /&gt;
[[Image:Cs 92.jpg|thumb|none|600px| Holding the dual [[Beretta 92 pistol series#Beretta 92G Elite II |Beretta 92G]] on de_dust2.]]&lt;br /&gt;
[[Image:Cs1.6 Dubble- 2.jpg|thumb|none|600px|Reloading the pistols.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 ==&lt;br /&gt;
&lt;br /&gt;
Dubbed the &amp;quot;Leone 12 Gauge Super&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli M3 pistol grip.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:Cs M3.jpg|thumb|none|600px|The [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] in the players hand on de_cbble.]]&lt;br /&gt;
[[Image:Cs1.6 Shot 2.jpg|thumb|none|600px|Close-up of the pump action.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
Appears as the &amp;quot;Leone YG1264 Auto Shotgun&amp;quot;. Also named the &amp;quot;XM1014&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:Cs 1014.jpg|thumb|none|600px|Holding the [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] on cs_assault.]]&lt;br /&gt;
[[Image:Cs1.6 Autoshot 2.jpg|thumb|none|600px|Inserting fresh shells.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Schmidt Machine Pistol&amp;quot;. Available to the counter-terrorists only. Comes with a non-detachable suppressor. &lt;br /&gt;
 &lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19 mm]]&lt;br /&gt;
[[Image:cs Tmp.jpg|thumb|none|600px|The [[Steyr TMP]] on de_cbble.]]&lt;br /&gt;
[[Image:Cs1.6 TMP 2.jpg|thumb|none|600px|Inserting a new magazine into the [[Steyr TMP|TMP]].]]&lt;br /&gt;
&lt;br /&gt;
== Ingram Mac-10 ==&lt;br /&gt;
The MAC-10 retains its name because the company holding the rights to the name went bankrupt. Exclusive to the terrorist faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|350px| MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Cs M10.jpg|thumb|none|600px|The player holding the [[MAC-10#MAC-10 |MAC-10]] on cs_militia.]]&lt;br /&gt;
[[Image:Cs1.6 MAC10 2.jpg|thumb|none|600px|Reloading the [[MAC-10]].]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|Heckler &amp;amp; Koch MP5A5]] appears as the &amp;quot;K&amp;amp;M Submachine Gun&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19 mm]]&lt;br /&gt;
[[Image:cs Mp5.jpg|thumb|none|600px|Holding the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|Heckler &amp;amp; Koch MP5A5]].]]&lt;br /&gt;
[[Image:Cs1.6 MP5 2.jpg|thumb|none|600px|Pulling the bolt. Note how the hand clips right through the forearm.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The Heckler &amp;amp; Koch UMP appears as the &amp;quot;KM UMP45&amp;quot; in the game. The charging handle incorrectly locks back on its own before reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Cs ump.jpg|thumb|none|600px|The [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP |Heckler &amp;amp; Koch UMP]] on de_dust2.]]&lt;br /&gt;
[[Image:Cs1.6 UMP 2.jpg|thumb|none|600px|Inserting a new magazine into the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP |Heckler &amp;amp; Koch UMP]].]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;ES C90&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|500px|FN P90 PDW - 5.7x28 mm]]&lt;br /&gt;
[[Image:cs P90.jpg|thumb|none|600px|The [[FN P90|FN P90 PDW]] on de_cbble.]]&lt;br /&gt;
[[Image:Cs1.6 P90 2.jpg|thumb|none|600px|Pulling the bolt on the FN P90.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
Dubbed the &amp;quot;Clarion 5.56&amp;quot;. A exclusive primary weapon for the counter-terrorists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|500px|FAMAS|FAMAS F1 - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:cs Famas.jpg|thumb|none|600px|Holding the [[FAMAS|FAMAS F1]] shortly before the round begins.]]&lt;br /&gt;
[[Image:Cs1.6 FAMAS 2.jpg|thumb|none|600px|Reloading the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM==&lt;br /&gt;
&lt;br /&gt;
It appears as the &amp;quot;IDF Defender&amp;quot; in-game, and is only available to the terrorists. It is modeled after the 7.62x51mm version, but has the 35-round capacity of the 5.56x45mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|500px|The IMI Galil 7.62x51mm NATO variant. Note the thicker, straight box magazine]]&lt;br /&gt;
[[Image:cs Galil.jpg|thumb|none|600px|The [[Galil#Galil_ARM|Galil]] on de_dust2.]]&lt;br /&gt;
[[Image:Cs1.6 Galil 2.jpg|thumb|none|600px|Pulling the bolt handle during reload.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
Named the &amp;quot;Maverick M4A1 Carbine&amp;quot; ingame. It comes with a a detachable suppressor. ''Note'': the ejection port, forward assist, and brass deflector is on the wrong side of the reciever.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45 mm  ]]&lt;br /&gt;
[[Image:Cs m4a1.jpg|thumb|none|600px|The [[M16 rifle series#M4/M4A1 Carbine|Colt M4A1 Carbine]] with it´s silencer attached.]]&lt;br /&gt;
[[Image:Cs1.6 M4A1 3.jpg|thumb|none|600px|The player attaching the M4´s silencer on cs_office.]]&lt;br /&gt;
[[Image:Cs1.6 M4A1 2.jpg|thumb|none|600px|Reloading the M4.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;CV-47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Cs Ak47.jpg|thumb|none|600px| Holding the [[AK-47]] on cs_militia.]]&lt;br /&gt;
[[Image:Cs1.6 AK47 2.jpg|thumb|none|600px|The [[AK-47]] being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1 ==&lt;br /&gt;
&lt;br /&gt;
Simply named the &amp;quot;Bullpup&amp;quot;. Only available to the counter-terrorists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:Cs Aug.jpg|thumb|none|600px|The [[Steyr AUG]] on cs_assault.]]&lt;br /&gt;
[[Image:Cs1.6 Aug 2.jpg|thumb|none|600px|The player inserts a new magazine during reload.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG552 Commando ==&lt;br /&gt;
&lt;br /&gt;
Named the &amp;quot;Krieg 552&amp;quot; in the game. The [[SIG SG 550#SIG SG 552|SG 552]] is an exclusive primary weapon for the terrorists.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|500px|none|SIG SG 552 Commando - 5.56x45mm]]&lt;br /&gt;
[[Image:Cs Sg552.jpg|thumb|none|600px|Holding a [[SIG SG 550#SIG SG 552|SIG SG 552 Commando]] on de_nuke.]]&lt;br /&gt;
[[Image:Cs1.6 SG552 2 2.jpg|thumb|none|600px|Reloading the SG 552.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Steyr Scout == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Schmidt Scout&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|500px|Steyr Scout - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:Cs Scout.jpg|thumb|none|600px|A [[Steyr Scout]] in the player´s hands on cs_assault.]]&lt;br /&gt;
[[Image:Cs1.6 Scout 2.jpg|thumb|none|600px|The Scout without a magazine inserted during reload.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears as the &amp;quot;Magnum Sniper Rifle&amp;quot;. Holds 10 rounds. In reality, both the AWM and AWSM have a 5-shot capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Cs Awp.jpg|thumb|none|600px|Holding a [[Accuracy International Arctic Warfare series#AWM|Accuracy International AWM]] on the counter-terrorist spawnpoint on de_nuke.]]&lt;br /&gt;
[[Image:Cs1.6 AWP 2.jpg|thumb|none|600px|Inserting a new magazine into the AWM.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG550 Sniper ==&lt;br /&gt;
&lt;br /&gt;
Only available to the counter-terrorists and named the &amp;quot;Krieg 550 Commando&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|501px|SIG SG 550 Sniper - 5.56x45mm]]&lt;br /&gt;
[[Image:Cs Sg550.jpg|thumb|none|600px|Holding the [[SIG SG 550#SIG SG 550|SIG SG 550 Sniper]] on de_nuke.]]&lt;br /&gt;
[[Image:Cs1.6 SG552 2.jpg|thumb|none|600px|Smacking a new magazine into the SG 550.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
&lt;br /&gt;
Referred to as the &amp;quot;D3/AU-1&amp;quot; by the game. Can only be bought by the terrorist faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:Cs G3sg1.jpg|thumb|none|600px|Wielding the [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3SG/1|Heckler &amp;amp; Koch G3SG/1]] on de_train.]]&lt;br /&gt;
[[Image:Cs1.6 SG1 2.jpg|thumb|none|600px|Reloading the [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3SG/1|Heckler &amp;amp; Koch G3SG/1]].]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
The M249 retains its name. It is the only available machine gun and among the most expensive weapons in the game. It fires unrealistically slowly, and for some reason it uses a tiny feed cover that opens to the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|500px|FN M249 PARA SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cs M249.jpg|thumb|none|600px|A [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 PARA SAW]] on cs_assault.]]&lt;br /&gt;
[[Image:Cs1.6 M249 1.jpg|thumb|none|600px|Closing the feed tray cover.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Counter Strike (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Counter-Strike]]''&lt;br /&gt;
* ''[[Counter-Strike: Condition Zero]]''&lt;br /&gt;
* ''[[Counter-Strike: Source ]]''&lt;br /&gt;
* ''[[Counter-Strike Online ]]''&lt;br /&gt;
* ''[[Counter-Strike: Global Offensive ]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=849885</id>
		<title>User:MSKyuuni</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=849885"/>
		<updated>2014-09-11T09:43:50Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: /* 4: UZI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a sound designer studying the mechanics and auditory capabilities of firearms. I'm only a novice at identifying firearm variants but I'm certainly learning. I've learnt to train myself on identifying weapons in movies and video games, and I basically appreciate anything with an M16A1 in it.&lt;br /&gt;
&lt;br /&gt;
== Personal Favourite Weapons ==&lt;br /&gt;
=== 1: AK Series and Variants ===&lt;br /&gt;
[[File:Ak_54.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 2: G3 ===&lt;br /&gt;
[[File:G3A3.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 3: LSAT ===&lt;br /&gt;
[[File:LSAT.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 4: UZI ===&lt;br /&gt;
[[File:Uzi.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 5: JNG-90 ===&lt;br /&gt;
[[File:JNG-90.jpg]]&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=849884</id>
		<title>User:MSKyuuni</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=849884"/>
		<updated>2014-09-11T09:39:07Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: /* 3: LSAT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a sound designer studying the mechanics and auditory capabilities of firearms. I'm only a novice at identifying firearm variants but I'm certainly learning. I've learnt to train myself on identifying weapons in movies and video games, and I basically appreciate anything with an M16A1 in it.&lt;br /&gt;
&lt;br /&gt;
== Personal Favourite Weapons ==&lt;br /&gt;
=== 1: AK Series and Variants ===&lt;br /&gt;
[[File:Ak_54.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 2: G3 ===&lt;br /&gt;
[[File:G3A3.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 3: LSAT ===&lt;br /&gt;
[[File:LSAT.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 4: M1 Garand/Carbine/M14 ===&lt;br /&gt;
[[File:M1_Carbine.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 5: JNG-90 ===&lt;br /&gt;
[[File:JNG-90.jpg]]&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=849235</id>
		<title>User:MSKyuuni</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=849235"/>
		<updated>2014-09-08T21:58:19Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: /* 1: AK Series and Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a sound designer studying the mechanics and auditory capabilities of firearms. I'm only a novice at identifying firearm variants but I'm certainly learning. I've learnt to train myself on identifying weapons in movies and video games, and I basically appreciate anything with an M16A1 in it.&lt;br /&gt;
&lt;br /&gt;
== Personal Favourite Weapons ==&lt;br /&gt;
=== 1: AK Series and Variants ===&lt;br /&gt;
[[File:Ak_54.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 2: G3 ===&lt;br /&gt;
[[File:G3A3.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 3: M60 ===&lt;br /&gt;
[[File:M60E3.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 4: M1 Garand/Carbine/M14 ===&lt;br /&gt;
[[File:M1_Carbine.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 5: JNG-90 ===&lt;br /&gt;
[[File:JNG-90.jpg]]&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=839992</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=839992"/>
		<updated>2014-08-06T08:57:16Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: /* Heckler &amp;amp; Koch MP5A4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor&lt;br /&gt;
|picture = Killing Floor.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|date = May 14, 2009&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Mac OS X&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor''''' (also known as '''''KF''''') is a first-person shooter video game developed and published by Tripwire Interactive for the PC and Mac OS X. It is a stand-alone version of the original total conversion mod for ''Unreal Tournament 2004'', officially announced on March 2009, and was built on a heavily modified version of the ''Unreal Engine 2.5'' owned by ''Epic Games''. The game was released on May 14, 2009 for the PC and on May 5, 2010 for the Mac OS X.&lt;br /&gt;
&lt;br /&gt;
Following the annual Christmas update in 2012, most event updates have coincided with the release of DLC that gives players the option of buying versions of existing weapons with alternate skins. There are currently 12 weapons with alternate skins - eight gold-plated (only five of which are proper firearms), four properly camouflaged. Weapons with alternate DLC skins are noted.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]], fitted with a weaponlight, appears as the &amp;quot;9mm Tactical&amp;quot; and is the default sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted (this can also be seen in both ''[[Left 4 Dead]]'' and ''[[Left 4 Dead 2]]''). Oddly, the slide will not lock back once the last round is fired, but will instead slide back by itself at the beginning of the reloading animation; this is also the case for the other semi-auto pistols. In the game, the M9A1 incorrectly shows two white-painted dots on the rear sight; the real M9 and M9A1 have only one white dot on the front sight. Another interesting thing to note is that despite being 9mm, it can still blow a specimen's head and limbs clean off its body, as with every other bullet-firing weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:Killing floor M9.jpg|none|thumb|400px|The Beretta M9A1 in-game. Note how the hammer is never cocked back.]]&lt;br /&gt;
[[Image:Beretta_ironsight_KF.jpg|500px|thumb|none|Aiming down the sights; note the incorrect painted dots on the rear sight.]]&lt;br /&gt;
[[Image:Dual_Berettas_KF.jpg|500px|thumb|none|Dual-wielding Beretta M9A1's.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mark 23 Mod 0]], appearing as the &amp;quot;MK23&amp;quot;, was introduced during the Summer Sideshow 2012 event as a new weapon for the Sharpshooter perk. It has comparable power to the .44 Magnum with twice the capacity, though it shares the same price as the Handcannon and has a slower reload time than other pistols, particularly when dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|none|thumb|300px|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:KF-Mk23.jpg|thumb|none|350px|In-game Mk 23 Mod 0. Note that the hammer is actually cocked.]]&lt;br /&gt;
[[Image:KF-Mk23Reload.jpg|thumb|none|400px|Reloading the Mark 23.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX Desert Eagle]], appearing as the &amp;quot;Handcannon&amp;quot;, is a Sharpshooter-perk weapon. While it features an 8-round magazine, it is modeled after the .50 AE version, which should hold only 7 rounds. It can be dual-wielded, like the other pistols. It has been given a gold-plated variant with the second Golden Weapons Pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px|In-game Desert Eagle XIX. Note how the hammer is never cocked back.]]&lt;br /&gt;
[[Image:KF-GoldDeagle.jpg|thumb|none|500px|Promo image of the Golden Handcannons, with a gold tiger-stripe finish on everything but the grip. Note that whoever made this image apparently forgot the game is trying to pretend the &amp;quot;Desert Eagle&amp;quot; name isn't a thing.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29|S&amp;amp;W Model 29]], as the &amp;quot;.44 Magnum&amp;quot;, was introduced during the 2011 Twisted Christmas event and is a new weapon for the Sharpshooter perk. It is sort of a middle ground between the 9mm Tactical and the Handcannon: more powerful than the former, cheaper and weighing less than the latter, but with less ammo and a longer reload time than both.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|none|thumb|300px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:KF-M29.jpg|none|thumb|300px|In-game S&amp;amp;W Model 29.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
The 2012 Halloween event adds a modified [[Colt 1851 Navy]] revolver. Like the other handguns, it can be dual-wielded - unlike the other handguns, it is meant for the Firebug perk, and as such it is modified to launch .36-caliber flares rather than bullets. This is one of four weapons which cannot be bought without the Community Weapons Pack DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[Image:KF-Flaregun.jpg|thumb|none|300px|The Flare Revolver in-game.]]&lt;br /&gt;
[[Image:KF-FlaregunReload.jpg|thumb|none|450px|Reloading a single Flare Revolver - likely due to the specialized ammo, player characters with the weapon carry fully-loaded chambers and swap them out as necessary.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
A new weapon for the Medic perk is the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]], referred to as the &amp;quot;MP5M&amp;quot;. Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features a Surefire 628 dedicated forend weaponlight, though due to the medication dart launcher already taking the secondary-fire function, it cannot be used. Its magazine holds 32 rounds, and like with the MP7, a sufficiently-leveled Medic can double that to an astounding 64. It is one of four weapons given proper camouflage with the &amp;quot;Camo Weapon Pack&amp;quot; DLC - it is given a blood-splattered woodland finish referred to as &amp;quot;Blood camo&amp;quot;. Note that, unique as the reload animation may be, it is likely not possible with a real MP5 as the magazine is seated deep enough into the magazine well that it would have to be pulled down rather than knocked forwards.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4Surefire.jpg|none|thumb|400px|H&amp;amp;K MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[Image:KF-MP5.jpg|none|thumb|450px|The MP5M in-game.]]&lt;br /&gt;
[[Image:KF-MP5Reload.jpg|thumb|none|450px|Reloading the MP5M; a process similar to the FAL from ''[[Call of Duty: Modern Warfare 2]]'', only with less clipping issues and more HK Slap.]]&lt;br /&gt;
[[Image:KF-CamoMP5.jpg|thumb|none|500px|Promotional image of the MP5M with &amp;quot;blood camo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
One of the Medic perk's primary weapons is the [[Heckler &amp;amp; Koch MP7]], referred to as &amp;quot;MP7M&amp;quot; in game. As a Medic weapon, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Original_MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler &amp;amp; Koch MP7 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
Multiple versions of the [[Thompson Submachine Gun]] have been added to the game. The first, the M1A1, is one of the four Community Pack DLC weapons. Like the Commando assault rifles, it uses 30-round magazines which can have their capacity increased to 37. The other two are both M1928's fitted with the distinctive drum magazines. The normal variant is gained by owning both ''Killing Floor'' and ''[[Red Orchestra 2: Rising Storm]]'', while the second Community Weapon Pack includes a &amp;quot;steampunk&amp;quot; version of the weapon referred to as &amp;quot;Dr. T's Lead Delivery System&amp;quot;. As stated, both load from drum magazines, the Rising Storm version holding 50 rounds and the LDS holding 40; being Commando weapons, they too can both have their capacities increased to 62 and 50, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|none|thumb|300px|Colt M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:M1sb.jpg|none|thumb|300px|Colt M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:KF-Thompson.jpg|none|thumb|400px|The M1A1 &amp;quot;Tommy Gun&amp;quot; in-game.]]&lt;br /&gt;
[[Image:KF-M1928.jpg|none|thumb|400px|The M1928 &amp;quot;Rising Storm Tommy Gun&amp;quot; in-game.]]&lt;br /&gt;
[[Image:KF-DrT.jpg|none|thumb|400px|And the M1928 &amp;quot;Dr. T's Lead Delivery System&amp;quot;.]]&lt;br /&gt;
[[Image:KF-ThompsonReload.jpg|thumb|none|450px|A group of Clots watch from afar as a player pulls the bolt back on his M1A1 Thompson. Like the MAC-10, it is automatically forced forward as soon as the player reloads; on the M1A1 version, however, this is not immediately obvious due to the rest of the gun obscuring the bolt from normal view.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A Firebug weapon, the [[MAC-10]] chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, bullets which do not instantly kill specimens will set them on fire. The reload animation has a similar issue to the pistols above - no matter how many rounds are left in the gun, the chamber will immediately lock closed upon pressing the reload key, just so the player can pull it open after replacing the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|none|thumb|300px|Ingram MAC-10 with suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Killingfloormac10.jpg|none|thumb|340px|Killing Floor MAC-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
Named the &amp;quot;Schneidzekk Medic Gun&amp;quot;, the [[TDI Vector]] was added with the 2012 Twisted Christmas update, possessing a high rate of fire. It loads with 30-round magazines which for some reason only hold 25 bullets. However, like the other Field Medic guns, in addition to the usual healing dart launcher, its mag capacity can be doubled to 50 with a high enough perk level. Unlike the other medic guns, it does not possess a red dot sight of any kind, relying solely on ironsights.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|none|thumb|300px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:KF-Vector.jpg|none|thumb|350px|The Schneidzekk in-game.]]&lt;br /&gt;
[[Image:KF-VectorReload.jpg|none|thumb|450px|Reloading the Schneidzekk.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.&lt;br /&gt;
&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA coach gun - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor Shotgun.jpg|none|thumb|400px|A double-barreled shotgun in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB ==&lt;br /&gt;
The main weapon of the Support Specialist perk is an [[AA-12|AA-12 CQB automatic shotgun]]. It uses 20-round drum magazines. It is the second of two firearms given a gold-plated variant with the second Golden Weapon Pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']]&lt;br /&gt;
[[Image:KF-GoldAA12.jpg|none|thumb|500px|Promotional image of the Golden AA12.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with a weaponlight mounted. In-game it is only pump-action. A variant with the same blood-splattered woodland camouflage as the MP5M is added with the Camo Weapons Pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli M3 pistol grip.jpg|none|thumb|350px|Benelli M3 Super 90 with pistol grip stock combination and ghost ring sights - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor M3.jpg|none|thumb|400px|A Benelli M3 Super 90 in ''Killing Floor'']]&lt;br /&gt;
[[Image:KF-CamoBenelliM3.jpg|none|thumb|500px|Promotional image of the Benelli M3 Super 90 with &amp;quot;blood camo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun was added in the Twisted Christmas 2011 update, appearing as the &amp;quot;Combat Shotgun&amp;quot;. Like the M3, it mounts a weaponlight as well as a red dot sight on the top rail. It is about on-par with the M3: the two deal equal damage, but the M4 has a much higher rate of fire in return for slightly slower per-shell reloading and a lowered capacity (6, indicating the use of three-inch shells; incidentally, both weapons take the same amount of time to fully reload from empty, due to the previous two facts). This is one of three firearms that can be given a gold finish by way of DLC added for the Twisted Christmas 2012 update.&lt;br /&gt;
[[Image:M4Super90.jpg|none|thumb|400px|Benelli M4 Super 90 with 6-round tube - 12 Gauge.]]&lt;br /&gt;
[[Image:KF-BenelliM4.jpg|none|thumb|450px|A special forces soldier stares down a Scrake with a Combat Shotgun.]]&lt;br /&gt;
[[Image:KF-BenelliM4Reload.jpg|none|thumb|450px|Reloading the Combat Shotgun.]]&lt;br /&gt;
[[Image:KF-GoldBenelli.jpg|none|thumb|450px|The Golden Combat Shotgun; everything but the flashlight, its mount, and the rail has been gold-plated or engraved.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
Appearing as the &amp;quot;HSG-1 Shotgun&amp;quot;, a modified version of the [[Kel-Tec KSG]] appears as of the 2012 Summer Sideshow event. It is a pump-action shotgun with a magazine well replacing the open end of the dual shell tubes, holding 12 shells per magazine. It comes with an adjustable choke - pressing the fire mode button switches between wide and tight shell spreads. In keeping with its &amp;quot;futuristic&amp;quot; appearance, the KSG makes strange &amp;quot;power-up&amp;quot; type sounds when a new magazine is inserted or the handle is pumped.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|350px|thumb|none|Kel-Tec KSG - 12 Gauge]]&lt;br /&gt;
[[Image:KF-HSG1Promo.jpg|350px|thumb|none|The &amp;quot;HSG-1 Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 Trench Gun ==&lt;br /&gt;
Added to the game with the 2012 Halloween update is the Trench Gun version of the [[Winchester Model 1897]]. As a Firebug weapon, it is the only shotgun in the game to load incendiary buckshot, setting any specimen it doesn't immediately kill on fire. It holds a semi-incorrect 6 shells in the tube - the real weapon could hold this many, but the weapon would have to be cocked with five shells in the tube before the user added a sixth.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|none|thumb|500px|Winchester M1897 &amp;quot;Trench Gun&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:KF-Trenchgun.jpg|none|thumb|450px|The &amp;quot;Dragon's Breath Trenchgun&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the &amp;quot;Winchester&amp;quot;. It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It deals comparable damage to the SCARMK17 per bullet, though with half the capacity and with a forced delay between shots due to the lever-action. At high Sharpshooter levels, it can kill anything weaker than a Scrake in a single headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 - .30-30]]&lt;br /&gt;
[[Image:Killing floor lever action.jpg|none|thumb|400px|A Winchester Model 1894 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Short Magazine Lee-Enfield No. 4 Mk. I ==&lt;br /&gt;
Added in the second Community Weapon Pack DLC. As with the other weapons in the pack, it is not an original [[Short Magazine Lee-Enfield (SMLE)|SMLE]], but rather a &amp;quot;steampunk&amp;quot;-style weapon named the &amp;quot;Single-Piston Long Musket&amp;quot;. As a Sharpshooter weapon, it is effectively a longer-ranged version of the lever-action rifle, with a short-ranged scope attached. Unlike the real SMLE, it is reloaded by replacing the magazine - Killing Floor shares the distinction with ''Call of Duty: Finest Hour'' and ''ZombiU'' of being possibly the only games ever in which a Lee-Enfield is reloaded in this manner.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smle4mk1t.jpg|none|thumb|350px|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]]&lt;br /&gt;
[[Image:KF-SPLM.jpg|none|thumb|400px|Promotional image showing the &amp;quot;Single-Piston Long Musket&amp;quot; in gameplay, giving a nice profile view of the weapon. The user could have picked a better time to reload, though.]]&lt;br /&gt;
[[Image:KF-SPLMPromo.jpg|none|thumb|500px|Another promotional image of the &amp;quot;Single-Piston Long Musket&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] was introduced during the 2011 Twisted Christmas event. Available in two configurations: the cheaper one for the Commando perk appears as simply the &amp;quot;M4&amp;quot;, fitted with an Aimpoint M68 Close Combat Optic and is, statistically, nearly identical to the Draco AK Carbine (higher fire rate and more reserve ammo, but slower reload and less damage per bullet). The much more expensive version for the Demolitions perk appears as the &amp;quot;M4 203&amp;quot;, using iron sights rather than the M68 CCO and fitted with a [[M203 grenade launcher|Knight's Armament M203A1 grenade launcher]] which gives it more raw firepower than the standard version. Both M4 models feature Vltor Improved Mudstock, Knight's Armament rear flip-up BUIS, Magpul PMAGs, and a Knight's Armament M4 RAS handguard with rail covers. The Commando M4 is also available with a digital camo pattern for those who own the Camo Weapons Pack DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|none|thumb|400px|Colt M4A1 Carbine with Aimpoint M68 Close Combat Optic, Knight's Armament M4 RAS handguard with rail covers and vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KF-M4.jpg|none|thumb|300px|In-game &amp;quot;M4&amp;quot;. Note the player uses the magwell as an improvised foregrip.]]&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|Colt M4A1 Carbine with Knight's Armament M203A1 grenade launcher - 5.56x45mm NATO and 40x46mm]]&lt;br /&gt;
[[Image:KF-M4M203.jpg|none|thumb|300px|In-game &amp;quot;M4 203&amp;quot;.]]&lt;br /&gt;
[[Image:KF-CamoM4.jpg|none|thumb|500px|Promotional image of the M4A1 with digital camo.]]&lt;br /&gt;
&lt;br /&gt;
== L22 Prototype ==&lt;br /&gt;
The first of the Commando-perk weapons is the [[Enfield L85 rifle series#L22 Prototype|L22 prototype]], dubbed the &amp;quot;Bullpup&amp;quot;. It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50. When reloading the player does not chamber a new round, which would make the gun useless if the magazine was emptied; inspection of the weapon when on the ground seems to indicate that the in-game model lacks a charging handle at all, making it a wonder how it even fires in the first place.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l22a1.jpg|none|thumb|350px|L22 prototype with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Killing floor L22A1.gif|none|thumb|400px|An L22 prototype in ''Killing Floor'']]&lt;br /&gt;
[[Image:KF-L22Ground.jpg|none|thumb|450px|The L22 prototype on the ground. The lack of any charging handle or ejection port is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== Romanian Draco AK Carbine ==&lt;br /&gt;
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an &amp;quot;AK47&amp;quot; and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon. A version with a gold finish can be obtained with a DLC package released for the 2012 Christmas update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg|thumb|none|400px|Romanian Draco AK Carbine - 7.62x39mm]]&lt;br /&gt;
[[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']]&lt;br /&gt;
[[Image:KF-DracoGround.jpg|thumb|none|400px|A dropped Draco carbine. Since it apparently must be one or the other, it actually has a charging handle and ejection port, but also has the safety on.]]&lt;br /&gt;
[[Image:KF-GoldDraco.jpg|none|thumb|400px|The Golden AK47: the Draco carbine with gold plating or engraving on everything but the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
== MKb42(H) ==&lt;br /&gt;
The Halloween 2012 event added the [[Sturmgewehr 44|MKb42]] to the game as another Commando weapon. Like the other assault rifles, its 30-round capacity can be increased to 37 with high Commando levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|300px|Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:KF-MKb42.jpg|thumb|none|350px|MKb42 in-game]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN FAL 50.00 ==&lt;br /&gt;
Added for the 2012 summer event, the [[FN FAL|FN FAL 50.00]] is a new, powerful Commando weapon. Like the SCAR-H, its capacity can be increased to 25 bullets at high Commando levels. It also shares the SCAR-H's high power, though with a higher firing rate and a higher cost. The FAL in-game is customized with the wooden furniture of an L1A1 SLR, a rail above the receiver, and an ACOG scope mounted on said rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|400px|thumb|none|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C1A1.jpg|400px|thumb|none|L1A1 SLR with wooden furniture for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:KF-FAL.jpg|400px|thumb|none|The FAL in-game.]]&lt;br /&gt;
[[Image:KF-FALACOG.jpg|400px|thumb|none|Aiming through the ACOG scope on the FAL.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H STD (Mark 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H STD]], appears as the &amp;quot;SCARMK17&amp;quot;, is one of the most powerful Commando perk weapons available in-game. At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game, and also features an Aimpoint M68 Close Combat Optic and a Tango Down vertical foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-H_STD.jpg|none|thumb|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killing floor SCAR H.jpg|none|thumb|400px|In-game &amp;quot;SCARMK17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0/1_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|none|thumb|350px|Mk. 14 Mod 0 EBR with Harris bipod, RIS foregrip, and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB Carbine ==&lt;br /&gt;
A futuristic [[Kel-Tec_RFB#Kel-Tec_RFB_Carbine|Kel-Tec RFB Carbine]] looking weapon, called the &amp;quot;M7A3&amp;quot;, was added in in the 2012 summer event. A red dot sight (with a digital ammunition counter below the sight itself), foregrip, and a medication dart launcher are attached to it.&lt;br /&gt;
The design shares a number of features with [http://fc01.deviantart.net/fs15/f/2007/006/0/a/M7_AMAWS_C_by_Bonez18B.jpg this concept art for a caseless 5.72mm rifle], though modified to load normal 7.62mm rounds like the real RFB. The in-game version holds 15 rounds per magazine by default, which, like the other Medic weapons, can be doubled to 30.&lt;br /&gt;
[[Image:RFB-18.jpg|none|thumb|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:KF-M7A3Promo.jpg|thumb|none|400px|Promotional image of the M7A3.]]&lt;br /&gt;
[[Image:KF-M7A3.jpg|thumb|none|450px|The M7A3 in-game. Note the digital ammunition counter - it keeps track of both the bullets in the current magazine and the medication dart launcher's charge.]]&lt;br /&gt;
[[Image:KF-M7A3Reload.jpg|thumb|none|450px|Reloading the M7A3. Like other weapons added through post-2011 patches, its magazines appear empty when removed (even if they're nearly full) and with modeled bullets when replaced. A nice touch, though the design of this magazine makes it seem as though some other force is at work keeping it in place during normal gameplay.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
Appearing as the &amp;quot;M99 AMR&amp;quot;, the [[Barrett M99]] is one of the new Sharpshooter weapons added in the 2012 Summer Sideshow event. It is an incredibly powerful and heavy weapon, capable of killing nearly every specimen in the game with a single headshot, but only Support Specialists have the carrying capacity to take any other non-default weapons alongside it, it must reload after every shot, and its ammunition is prohibitively expensive at £250 per bullet.&lt;br /&gt;
&lt;br /&gt;
[[File:Barett m99-1.jpg|450px|thumb|none|Barrett M99 - .50 BMG]]&lt;br /&gt;
[[File:KF-M99Promo.jpg|450px|thumb|none|Promotional image of the M99 AMR. Note that it lacks the loading/ejection port and the bolt handle, which are obviously present on the real-world and actual in-game weapons.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== L2A2 ==&lt;br /&gt;
The standard grenade, players are equipped with the [[M26 hand grenade#L2A2 Hand Grenade|L2A2]]. Unlike the knife, they are thrown simply by pressing a key. Players can carry up to 5 normally (or up to 11 at the highest Demolition or Support Specialist level). Tossing more than one grenade at a time can &amp;quot;stack&amp;quot; them; any grenades that go off will prematurely detonate any others caught in its explosive radius, increasing the damage dealt in and the range of the explosion. Level 3 or above Firebug or Medic players get upgraded versions of the grenades - the former get incendiary grenades which deal less self-damage and set all enemies in the blast on fire, while the latter's grenades release a specialized gas which heals teammates and poisons specimens caught within the blast.&lt;br /&gt;
&lt;br /&gt;
[[Image:L2A2.jpg|thumb|none|175px|L2A2 High-Explosive Fragmentation grenade]]&lt;br /&gt;
[[Image:KF-Grenade.jpg|thumb|none|200px|Trader image for the in-game L2A2.]]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories. It is the third firearm that can be gold plated by way of a DLC pack released alongside the 2012 Christmas update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Killing floor M79.jpg|none|thumb|400px|An M79 grenade launcher in ''Killing Floor''.]]&lt;br /&gt;
[[Image:KF-GoldThumper.jpg|none|thumb|350px|A gold-plated M79.]]&lt;br /&gt;
[[Image:KF-GoldThumperReload.jpg|none|thumb|400px|Reloading the golden M79. Yes, the grenade is also gold-plated, with a biohazard symbol engraved over the primer.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S ==&lt;br /&gt;
A [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with a Trijicon RX01 red dot sight can be used in the game, incorrectly referred to by the similar Mk 1L's USMC designation of M32. It is the fourth and final weapon to be given an alternate camouflage pattern with the Camo Weapons Pack, gaining the same digital pattern as the M4A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Killing floor M32.jpg|none|thumb|400px|An M32 MGL in ''Killing Floor''.]]&lt;br /&gt;
[[Image:KF-CamoM32.jpg|none|thumb|500px|Promotional image of the MGL with digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== M203A1 Grenade Launcher ==&lt;br /&gt;
The [[M203 grenade launcher|M203A1 grenade launcher]] is mounted on the &amp;quot;M4 203&amp;quot; version of the M4A1 carbine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M203A1 mounted on an M4A1 carbine - 40x46mm]]&lt;br /&gt;
[[Image:Xmas_m4203.jpg|thumb|none|550px|M4A1 with M203A1 as shown in a promotional image for the game. Note the flip-up rear sight and polymer magazine.]]&lt;br /&gt;
[[Image:KF-M4M203.jpg|thumb|none|300px|&amp;quot;M4 203&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== LAW 80 ==&lt;br /&gt;
A missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game; before a balancing patch and the addition of the above M99, it was the heaviest and most destructive weapon available. The SAS insignia and motto, &amp;quot;Who dares wins&amp;quot;, is printed on the side of it. It resembles a [[LAW 80]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Law94mm.jpg|thumb|none|350px|LAW 80 - 94mm]]&lt;br /&gt;
[[Image:Killing floor LAW.jpg|none|thumb|400px|A &amp;quot;LAW&amp;quot; lying discarded on the ground in ''Killing Floor'']]&lt;br /&gt;
[[Image:Killing floor LAW 2.jpg|none|thumb|400px|The &amp;quot;LAW&amp;quot; in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=835965</id>
		<title>User:MSKyuuni</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=835965"/>
		<updated>2014-07-23T02:14:13Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: /* 4: Glock Series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a sound designer studying the mechanics and auditory capabilities of firearms. I'm only a novice at identifying firearm variants but I'm certainly learning. I've learnt to train myself on identifying weapons in movies and video games, and I basically appreciate anything with an M16A1 in it.&lt;br /&gt;
&lt;br /&gt;
== Personal Favourite Weapons ==&lt;br /&gt;
=== 1: M16 Series ===&lt;br /&gt;
[[File:M16A1.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 2: G3 ===&lt;br /&gt;
[[File:G3A3.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 3: M60 ===&lt;br /&gt;
[[File:M60E3.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 4: M1 Garand/Carbine/M14 ===&lt;br /&gt;
[[File:M1_Carbine.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 5: JNG-90 ===&lt;br /&gt;
[[File:JNG-90.jpg]]&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=835358</id>
		<title>User:MSKyuuni</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=835358"/>
		<updated>2014-07-20T02:50:05Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a sound designer studying the mechanics and auditory capabilities of firearms. I'm only a novice at identifying firearm variants but I'm certainly learning. I've learnt to train myself on identifying weapons in movies and video games, and I basically appreciate anything with an M16A1 in it.&lt;br /&gt;
&lt;br /&gt;
== Personal Favourite Weapons ==&lt;br /&gt;
=== 1: M16 Series ===&lt;br /&gt;
[[File:M16A1.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 2: G3 ===&lt;br /&gt;
[[File:G3A3.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 3: M60 ===&lt;br /&gt;
[[File:M60E3.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 4: Glock Series ===&lt;br /&gt;
[[File:Glock_17.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 5: JNG-90 ===&lt;br /&gt;
[[File:JNG-90.jpg]]&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=835356</id>
		<title>User:MSKyuuni</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:MSKyuuni&amp;diff=835356"/>
		<updated>2014-07-20T02:31:04Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a sound designer studying the mechanics and auditory capabilities of firearms. I'm only a novice at identifying firearm variants but I'm certainly learning. I've learnt to train myself on identifying weapons in movies and video games, and I basically appreciate anything with an M16A1 in it.&lt;br /&gt;
&lt;br /&gt;
== Personal Favourite Weapons ==&lt;br /&gt;
=== 1: M16 ===&lt;br /&gt;
[[File:M16A1.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 2: G3 ===&lt;br /&gt;
[[File:G3A3.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 3: M60 ===&lt;br /&gt;
[[File:M60E3.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 4: AK Series ===&lt;br /&gt;
[[File:AK-74.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== 5: M14 Series ===&lt;br /&gt;
[[File:M14.jpg]]&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_Hardline&amp;diff=831911</id>
		<title>Talk:Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_Hardline&amp;diff=831911"/>
		<updated>2014-07-08T09:17:37Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: /* Fixes to certain guns? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Just got it up ==&lt;br /&gt;
&lt;br /&gt;
Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in here, for now the articles contain guns i've seen from trailers.&lt;br /&gt;
:I didn't read the beta agreement but I'm pretty sure there's some sort of NDA that you'd be breaking by doing that. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 02:28, 11 June 2014 (EDT)&lt;br /&gt;
::Considering that people are putting up youtube videos of their beta play sessions and not getting shut down, I doubt I'll be breaking any rules. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:06, 11 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== This should be interesting ==&lt;br /&gt;
I just hope there's some kind of emphasis on bringing suspects in alive, otherwise there's no point in a law enforcement theme. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:02, 10 June 2014 (EDT)&lt;br /&gt;
:Not really, from what I saw of the multiplayer gameplay, it's mostly lethal weapon engagements. You can however cuff a person when you melee them from the sides or behind, similar to knife take downs in previous games, and you do have access to a tazer. We'll see how the single player works out later though.&lt;br /&gt;
::SP is what I'm talking about. I learned a long time ago that MP never really changes regardless of what game it is. Just about the only concept people can grasp is players running around and shooting at each other, with differences between games being largely superficial. Such a narrow-minded and objective-less focus isn't something I find all that entertaining anymore (my opinion, no offense intended) and as such I don't play MP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:47, 13 June 2014 (EDT)&lt;br /&gt;
:::Well it's a Battlefield game, change it too much and people will complain, and when changes are not enough, people are still gonna complain. Having played the beta, I'd have to say it's still pretty much the same as any Battlefield game, with new modes and maps to play with, which is a good thing in my books. Also, as with other games, shooting people is only a part of most multiplayer games, a big part yes, but most games has other things going for it other than shooting such as various team objectives. Lets face it, since most games are about shooting other people in single player, it's kind weird if the multiplayer suddenly ask you to plant flowers with each other instead. As for Hardline single player, I've seen lots of handcuffing in the trailers and the game does have a Taser, so there's that. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:24, 13 June 2014 (EDT)&lt;br /&gt;
::Sadly this doesn't look like it's going to be another [[SWAT 4]]. Despite how well-made that game was, it seems no one wants to shoot people with beanbags/pepperballs/tear gas and arrest them again. Much too bad, really.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 07:32, 13 June 2014 (EDT)&lt;br /&gt;
:::You're in my way sir. But yeah, SWAT 4-style gameplay would be too radical a departure for the typical FPS fanbase that ''Battlefield'' helped build to handle. I know I struggled with it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 13:25, 13 June 2014 (EDT)&lt;br /&gt;
::::You could just play... you know.... SWAT4.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:42, 13 June 2014 (EDT)&lt;br /&gt;
:::I could, but [[SWAT 4]] is, after you get the hang of its singleplayer (and the multiplayer servers are closed), a bit limited given it's being a 2006-era game. Just two of its issues are unrealistically fragile body armour and how civilian NPCs have rather predictable AI routines (real people more often freak out in these situations rather than calmly resisting or accepting arrest), which could have been addressed in a modern sequel. As for &amp;quot;You're in my way, sir,&amp;quot; that's perfectly avoidable most of the time with the exception of when the dev team scripted specific mission entries to spawn the NPC allies too close to the player character during the mission spawn sequence. Still, to me it was an understandable attempt to make AI-controlled officers a bit more realistic (not many people have no qualms about their personal space being invaded for no apparent reason). Having said that, it remains one of the best games around for tactical co-op play and even tactical versus play (assuming the right server settings were used, which wasn't often, since servers allowing both SWAT and Suspects to unrealistically use all the weaponry in the game were the rule).--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 10:41, 21 June 2014 (EDT)&lt;br /&gt;
:::::But I thought Battlefield was meant to pride itself as a series on its realism? [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 10:03, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Authenticity and ''technical'' realism, things like reloads being done correctly, +1 in the chamber, and all that good stuff. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 14 June 2014 (EDT)&lt;br /&gt;
::::::Been playing since Battlefield 2, not really, it looks realistic, that's about it. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:45, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well then I guess the legions of socially maladjusted fanboys on the internet lied to me then. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 19:07, 14 June 2014 (EDT)&lt;br /&gt;
:The internet has liars? Nawwwwwwwwww. To be honest it's more realistic than most mainstream shooters but less so than the likes of SWAT or ARMA or older Rainbow 6. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:03, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== This is it for now. ==&lt;br /&gt;
&lt;br /&gt;
As of right now all the firearms in beta, as far as I know, have been added to this article. I'll update the article when the game comes out though I don't know when I'll be getting the game just yet. For now, enjoy. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:26, 17 June 2014 (EDT) &lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; G36E/KV Hybrid ==&lt;br /&gt;
The MG36 section got edited again, and apparently it's a G36KV. It's not a G36KV either, the G36KV has only 4 hole vents while the in-game G36 has 6 hole vents on the handguard. I presume it's a G36E with the G36KV carry handle&lt;br /&gt;
&lt;br /&gt;
== Cut/Hidden weapons ==&lt;br /&gt;
&lt;br /&gt;
:I've seen a few videos on Youtube that show weapons hidden in the beta's code. Most of them seem near-finished, bar the odd missing texture or reload sound. Should we add them to the page? I mean, we've added cut weapons to pages before and it's certain they'll be in the final product (unless they're just leftovers from porting features over from Battlefield 3 or 4, of course). --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 12:26, 18 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that can be done. Also I think those guns are probably going to be used in the full release so yeah, include them, after they are available we can add further informations. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:Great! I'll add the video I saw so we know where to start. You can do that, right? I hope so. https://www.youtube.com/watch?v=OUXjYQmKQus --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:25, 18 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sure, I'll add the informations based on the video. Thanks for the sharing. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::I think the 93R is just a 92FS with extended barrel and a fore grip. It should be moved under the 92FS section, your call. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 09:24, 19 June 2014 (EDT)&lt;br /&gt;
::::Yes, It's a 92FS, I specified that on the image info. I didn't include it under the 92FS section because I included it as &amp;quot;Hidden gun&amp;quot;. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:I think this is perhaps the first game I've ever played that featured an 8 shot .357 Revolver compared to other games that just slap in a .357 caliber Desert Eagle. It really shows the uniqueness of the weapons their choosing, although I hope some of the names like the L96A1 are merely placeholders, I could imagine the L96 being renamed to the AWP or something along those lines. Here's hoping [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:10, 24 June 2014 (EDT)&lt;br /&gt;
::Ah yes, the S&amp;amp;W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:06, 24 June 2014 (EDT)&lt;br /&gt;
::::Yes, I'm talking about Hardline. Not that the previous title didn't get some errors, especially [[Battlefield 4]] which has considerably ammount of them. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
== Content from BF3/4 ==&lt;br /&gt;
There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:36, 18 June 2014 (EDT)&lt;br /&gt;
::I'm seeing a lot of this as well, to include strange modifications. I added some commentary on the M16A3's minor additions - not all for the better either! Keep in mind though, that many of these things are placeholders - they could very well have a brand new 93R made for the game (and it just didn't make it to the first beta build).--[[User:mk12mod0|mk12mod0]]&lt;br /&gt;
&lt;br /&gt;
== Fixes to certain guns? ==&lt;br /&gt;
&lt;br /&gt;
:I'm not playing the beta, but I did see a weapon showcase video uploaded very recently and it would appear that the fire rates of the Uzi and AKM have both been reduced to the correct 600RPM. The G36C's fire rate hasn't yet changed, though. I haven't edited the page yet, as I don't know if the chambering of those guns, or the closed-bolt nature of the Uzi have been corrected. As I'm not in the beta, could someone clarify? Also, it should perhaps be noted that the pistols have their slides manually released, like in Medal of Honor 2010's singleplayer. --[[User:MSKyuuni|MSKyuuni]]&lt;br /&gt;
::The beta is over so it's better wait for the full release to add or modify further informations --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::Okay then. Like I said, I've not played it so I didn't know it was over. ----[[User:MSKyuuni|MSKyuuni]]&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_Hardline&amp;diff=831843</id>
		<title>Talk:Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_Hardline&amp;diff=831843"/>
		<updated>2014-07-07T22:58:28Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: /* Fixes to certain guns? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Just got it up ==&lt;br /&gt;
&lt;br /&gt;
Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in here, for now the articles contain guns i've seen from trailers.&lt;br /&gt;
:I didn't read the beta agreement but I'm pretty sure there's some sort of NDA that you'd be breaking by doing that. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 02:28, 11 June 2014 (EDT)&lt;br /&gt;
::Considering that people are putting up youtube videos of their beta play sessions and not getting shut down, I doubt I'll be breaking any rules. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:06, 11 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== This should be interesting ==&lt;br /&gt;
I just hope there's some kind of emphasis on bringing suspects in alive, otherwise there's no point in a law enforcement theme. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:02, 10 June 2014 (EDT)&lt;br /&gt;
:Not really, from what I saw of the multiplayer gameplay, it's mostly lethal weapon engagements. You can however cuff a person when you melee them from the sides or behind, similar to knife take downs in previous games, and you do have access to a tazer. We'll see how the single player works out later though.&lt;br /&gt;
::SP is what I'm talking about. I learned a long time ago that MP never really changes regardless of what game it is. Just about the only concept people can grasp is players running around and shooting at each other, with differences between games being largely superficial. Such a narrow-minded and objective-less focus isn't something I find all that entertaining anymore (my opinion, no offense intended) and as such I don't play MP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:47, 13 June 2014 (EDT)&lt;br /&gt;
:::Well it's a Battlefield game, change it too much and people will complain, and when changes are not enough, people are still gonna complain. Having played the beta, I'd have to say it's still pretty much the same as any Battlefield game, with new modes and maps to play with, which is a good thing in my books. Also, as with other games, shooting people is only a part of most multiplayer games, a big part yes, but most games has other things going for it other than shooting such as various team objectives. Lets face it, since most games are about shooting other people in single player, it's kind weird if the multiplayer suddenly ask you to plant flowers with each other instead. As for Hardline single player, I've seen lots of handcuffing in the trailers and the game does have a Taser, so there's that. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:24, 13 June 2014 (EDT)&lt;br /&gt;
::Sadly this doesn't look like it's going to be another [[SWAT 4]]. Despite how well-made that game was, it seems no one wants to shoot people with beanbags/pepperballs/tear gas and arrest them again. Much too bad, really.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 07:32, 13 June 2014 (EDT)&lt;br /&gt;
:::You're in my way sir. But yeah, SWAT 4-style gameplay would be too radical a departure for the typical FPS fanbase that ''Battlefield'' helped build to handle. I know I struggled with it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 13:25, 13 June 2014 (EDT)&lt;br /&gt;
::::You could just play... you know.... SWAT4.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:42, 13 June 2014 (EDT)&lt;br /&gt;
:::I could, but [[SWAT 4]] is, after you get the hang of its singleplayer (and the multiplayer servers are closed), a bit limited given it's being a 2006-era game. Just two of its issues are unrealistically fragile body armour and how civilian NPCs have rather predictable AI routines (real people more often freak out in these situations rather than calmly resisting or accepting arrest), which could have been addressed in a modern sequel. As for &amp;quot;You're in my way, sir,&amp;quot; that's perfectly avoidable most of the time with the exception of when the dev team scripted specific mission entries to spawn the NPC allies too close to the player character during the mission spawn sequence. Still, to me it was an understandable attempt to make AI-controlled officers a bit more realistic (not many people have no qualms about their personal space being invaded for no apparent reason). Having said that, it remains one of the best games around for tactical co-op play and even tactical versus play (assuming the right server settings were used, which wasn't often, since servers allowing both SWAT and Suspects to unrealistically use all the weaponry in the game were the rule).--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 10:41, 21 June 2014 (EDT)&lt;br /&gt;
:::::But I thought Battlefield was meant to pride itself as a series on its realism? [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 10:03, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Authenticity and ''technical'' realism, things like reloads being done correctly, +1 in the chamber, and all that good stuff. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 14 June 2014 (EDT)&lt;br /&gt;
::::::Been playing since Battlefield 2, not really, it looks realistic, that's about it. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:45, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well then I guess the legions of socially maladjusted fanboys on the internet lied to me then. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 19:07, 14 June 2014 (EDT)&lt;br /&gt;
:The internet has liars? Nawwwwwwwwww. To be honest it's more realistic than most mainstream shooters but less so than the likes of SWAT or ARMA or older Rainbow 6. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:03, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== This is it for now. ==&lt;br /&gt;
&lt;br /&gt;
As of right now all the firearms in beta, as far as I know, have been added to this article. I'll update the article when the game comes out though I don't know when I'll be getting the game just yet. For now, enjoy. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:26, 17 June 2014 (EDT) &lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; G36E/KV Hybrid ==&lt;br /&gt;
The MG36 section got edited again, and apparently it's a G36KV. It's not a G36KV either, the G36KV has only 4 hole vents while the in-game G36 has 6 hole vents on the handguard. I presume it's a G36E with the G36KV carry handle&lt;br /&gt;
&lt;br /&gt;
== Cut/Hidden weapons ==&lt;br /&gt;
&lt;br /&gt;
:I've seen a few videos on Youtube that show weapons hidden in the beta's code. Most of them seem near-finished, bar the odd missing texture or reload sound. Should we add them to the page? I mean, we've added cut weapons to pages before and it's certain they'll be in the final product (unless they're just leftovers from porting features over from Battlefield 3 or 4, of course). --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 12:26, 18 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that can be done. Also I think those guns are probably going to be used in the full release so yeah, include them, after they are available we can add further informations. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:Great! I'll add the video I saw so we know where to start. You can do that, right? I hope so. https://www.youtube.com/watch?v=OUXjYQmKQus --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:25, 18 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sure, I'll add the informations based on the video. Thanks for the sharing. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::I think the 93R is just a 92FS with extended barrel and a fore grip. It should be moved under the 92FS section, your call. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 09:24, 19 June 2014 (EDT)&lt;br /&gt;
::::Yes, It's a 92FS, I specified that on the image info. I didn't include it under the 92FS section because I included it as &amp;quot;Hidden gun&amp;quot;. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:I think this is perhaps the first game I've ever played that featured an 8 shot .357 Revolver compared to other games that just slap in a .357 caliber Desert Eagle. It really shows the uniqueness of the weapons their choosing, although I hope some of the names like the L96A1 are merely placeholders, I could imagine the L96 being renamed to the AWP or something along those lines. Here's hoping [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:10, 24 June 2014 (EDT)&lt;br /&gt;
::Ah yes, the S&amp;amp;W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:06, 24 June 2014 (EDT)&lt;br /&gt;
::::Yes, I'm talking about Hardline. Not that the previous title didn't get some errors, especially [[Battlefield 4]] which has considerably ammount of them. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
== Content from BF3/4 ==&lt;br /&gt;
There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:36, 18 June 2014 (EDT)&lt;br /&gt;
::I'm seeing a lot of this as well, to include strange modifications. I added some commentary on the M16A3's minor additions - not all for the better either! Keep in mind though, that many of these things are placeholders - they could very well have a brand new 93R made for the game (and it just didn't make it to the first beta build).--[[User:mk12mod0|mk12mod0]]&lt;br /&gt;
&lt;br /&gt;
== Fixes to certain guns? ==&lt;br /&gt;
&lt;br /&gt;
I'm not playing the beta, but I did see a weapon showcase video uploaded very recently and it would appear that the fire rates of the Uzi and AKM have both been reduced to the correct 600RPM. The G36C's fire rate hasn't yet changed, though. I haven't edited the page yet, as I don't know if the chambering of those guns, or the closed-bolt nature of the Uzi have been corrected. As I'm not in the beta, could someone clarify? Also, it should perhaps be noted that the pistols have their slides manually released, like in Medal of Honor 2010's singleplayer. --MSKyuuni&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_Hardline&amp;diff=831839</id>
		<title>Talk:Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_Hardline&amp;diff=831839"/>
		<updated>2014-07-07T22:56:42Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: /* Fixes to certain guns? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Just got it up ==&lt;br /&gt;
&lt;br /&gt;
Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in here, for now the articles contain guns i've seen from trailers.&lt;br /&gt;
:I didn't read the beta agreement but I'm pretty sure there's some sort of NDA that you'd be breaking by doing that. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 02:28, 11 June 2014 (EDT)&lt;br /&gt;
::Considering that people are putting up youtube videos of their beta play sessions and not getting shut down, I doubt I'll be breaking any rules. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:06, 11 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== This should be interesting ==&lt;br /&gt;
I just hope there's some kind of emphasis on bringing suspects in alive, otherwise there's no point in a law enforcement theme. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:02, 10 June 2014 (EDT)&lt;br /&gt;
:Not really, from what I saw of the multiplayer gameplay, it's mostly lethal weapon engagements. You can however cuff a person when you melee them from the sides or behind, similar to knife take downs in previous games, and you do have access to a tazer. We'll see how the single player works out later though.&lt;br /&gt;
::SP is what I'm talking about. I learned a long time ago that MP never really changes regardless of what game it is. Just about the only concept people can grasp is players running around and shooting at each other, with differences between games being largely superficial. Such a narrow-minded and objective-less focus isn't something I find all that entertaining anymore (my opinion, no offense intended) and as such I don't play MP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:47, 13 June 2014 (EDT)&lt;br /&gt;
:::Well it's a Battlefield game, change it too much and people will complain, and when changes are not enough, people are still gonna complain. Having played the beta, I'd have to say it's still pretty much the same as any Battlefield game, with new modes and maps to play with, which is a good thing in my books. Also, as with other games, shooting people is only a part of most multiplayer games, a big part yes, but most games has other things going for it other than shooting such as various team objectives. Lets face it, since most games are about shooting other people in single player, it's kind weird if the multiplayer suddenly ask you to plant flowers with each other instead. As for Hardline single player, I've seen lots of handcuffing in the trailers and the game does have a Taser, so there's that. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:24, 13 June 2014 (EDT)&lt;br /&gt;
::Sadly this doesn't look like it's going to be another [[SWAT 4]]. Despite how well-made that game was, it seems no one wants to shoot people with beanbags/pepperballs/tear gas and arrest them again. Much too bad, really.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 07:32, 13 June 2014 (EDT)&lt;br /&gt;
:::You're in my way sir. But yeah, SWAT 4-style gameplay would be too radical a departure for the typical FPS fanbase that ''Battlefield'' helped build to handle. I know I struggled with it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 13:25, 13 June 2014 (EDT)&lt;br /&gt;
::::You could just play... you know.... SWAT4.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:42, 13 June 2014 (EDT)&lt;br /&gt;
:::I could, but [[SWAT 4]] is, after you get the hang of its singleplayer (and the multiplayer servers are closed), a bit limited given it's being a 2006-era game. Just two of its issues are unrealistically fragile body armour and how civilian NPCs have rather predictable AI routines (real people more often freak out in these situations rather than calmly resisting or accepting arrest), which could have been addressed in a modern sequel. As for &amp;quot;You're in my way, sir,&amp;quot; that's perfectly avoidable most of the time with the exception of when the dev team scripted specific mission entries to spawn the NPC allies too close to the player character during the mission spawn sequence. Still, to me it was an understandable attempt to make AI-controlled officers a bit more realistic (not many people have no qualms about their personal space being invaded for no apparent reason). Having said that, it remains one of the best games around for tactical co-op play and even tactical versus play (assuming the right server settings were used, which wasn't often, since servers allowing both SWAT and Suspects to unrealistically use all the weaponry in the game were the rule).--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 10:41, 21 June 2014 (EDT)&lt;br /&gt;
:::::But I thought Battlefield was meant to pride itself as a series on its realism? [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 10:03, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Authenticity and ''technical'' realism, things like reloads being done correctly, +1 in the chamber, and all that good stuff. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 14 June 2014 (EDT)&lt;br /&gt;
::::::Been playing since Battlefield 2, not really, it looks realistic, that's about it. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:45, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well then I guess the legions of socially maladjusted fanboys on the internet lied to me then. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 19:07, 14 June 2014 (EDT)&lt;br /&gt;
:The internet has liars? Nawwwwwwwwww. To be honest it's more realistic than most mainstream shooters but less so than the likes of SWAT or ARMA or older Rainbow 6. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:03, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== This is it for now. ==&lt;br /&gt;
&lt;br /&gt;
As of right now all the firearms in beta, as far as I know, have been added to this article. I'll update the article when the game comes out though I don't know when I'll be getting the game just yet. For now, enjoy. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:26, 17 June 2014 (EDT) &lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; G36E/KV Hybrid ==&lt;br /&gt;
The MG36 section got edited again, and apparently it's a G36KV. It's not a G36KV either, the G36KV has only 4 hole vents while the in-game G36 has 6 hole vents on the handguard. I presume it's a G36E with the G36KV carry handle&lt;br /&gt;
&lt;br /&gt;
== Cut/Hidden weapons ==&lt;br /&gt;
&lt;br /&gt;
:I've seen a few videos on Youtube that show weapons hidden in the beta's code. Most of them seem near-finished, bar the odd missing texture or reload sound. Should we add them to the page? I mean, we've added cut weapons to pages before and it's certain they'll be in the final product (unless they're just leftovers from porting features over from Battlefield 3 or 4, of course). --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 12:26, 18 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that can be done. Also I think those guns are probably going to be used in the full release so yeah, include them, after they are available we can add further informations. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:Great! I'll add the video I saw so we know where to start. You can do that, right? I hope so. https://www.youtube.com/watch?v=OUXjYQmKQus --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:25, 18 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sure, I'll add the informations based on the video. Thanks for the sharing. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::I think the 93R is just a 92FS with extended barrel and a fore grip. It should be moved under the 92FS section, your call. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 09:24, 19 June 2014 (EDT)&lt;br /&gt;
::::Yes, It's a 92FS, I specified that on the image info. I didn't include it under the 92FS section because I included it as &amp;quot;Hidden gun&amp;quot;. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:I think this is perhaps the first game I've ever played that featured an 8 shot .357 Revolver compared to other games that just slap in a .357 caliber Desert Eagle. It really shows the uniqueness of the weapons their choosing, although I hope some of the names like the L96A1 are merely placeholders, I could imagine the L96 being renamed to the AWP or something along those lines. Here's hoping [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:10, 24 June 2014 (EDT)&lt;br /&gt;
::Ah yes, the S&amp;amp;W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:06, 24 June 2014 (EDT)&lt;br /&gt;
::::Yes, I'm talking about Hardline. Not that the previous title didn't get some errors, especially [[Battlefield 4]] which has considerably ammount of them. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
== Content from BF3/4 ==&lt;br /&gt;
There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:36, 18 June 2014 (EDT)&lt;br /&gt;
::I'm seeing a lot of this as well, to include strange modifications. I added some commentary on the M16A3's minor additions - not all for the better either! Keep in mind though, that many of these things are placeholders - they could very well have a brand new 93R made for the game (and it just didn't make it to the first beta build).--[[User:mk12mod0|mk12mod0]]&lt;br /&gt;
&lt;br /&gt;
== Fixes to certain guns? ==&lt;br /&gt;
&lt;br /&gt;
I'm not playing the beta, but I did see a weapon showcase video uploaded very recently and it would appear that the fire rates of the Uzi and AKM have both been reduced to the correct 600RPM. The G36C's fire rate hasn't yet changed, though. I haven't edited the page yet, as I don't know if the chambering of those guns, or the closed-bolt nature of the Uzi have been corrected. As I'm not in the beta, could someone clarify? Also, it should perhaps be noted that the pistols have their slides manually released, like in Medal of Honor 2010's singleplayer.&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shadow_Warrior_(2013)&amp;diff=806438</id>
		<title>Shadow Warrior (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shadow_Warrior_(2013)&amp;diff=806438"/>
		<updated>2014-04-08T04:34:15Z</updated>

		<summary type="html">&lt;p&gt;MSKyuuni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shadow-warrior-2013-boxart.jpg|300px|thumb|right|''Shadow Warrior'' (2013)]]&lt;br /&gt;
'''''Shadow Warrior''''' is a remake of the 1997 game [[Shadow Warrior]] from 3D Realms.&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Shadow Warrior}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
The first firearm Lo Wang gets into his hands is based on the [[Chiappa Rhino 60DS]]. Although it holds eight rounds instead of the real Rhino's 6-round capacity. Its called the &amp;quot;Tosainu Type 13 Revolver&amp;quot; in the game. Listed as &amp;quot;Colt&amp;quot; in the game files.&lt;br /&gt;
[[Image:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:Sw-2013-chiappa01.jpg|thumb|600px|none|The weapons screen, where the player can buy weapons upgrades.]]&lt;br /&gt;
[[File:Sw-2013-chiappa02.jpg|thumb|600px|none|Lo Wang wields the Tosainu Type 13 revolver.]]&lt;br /&gt;
[[File:Sw-2013-chiappa03.jpg|thumb|600px|none|During reloads, Lo Wang replaces the whole cylinder, not just the bullets.]]&lt;br /&gt;
[[File:Sw-2013-chiappa04.jpg|thumb|600px|none|Notice the 8-round cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The second firearm Lo Wang can get is based on the [[Heckler &amp;amp; Koch MP7A1]]. Its called a ZI-Type 23 PDW in the game.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[File:Sw-2013-hk7-01.jpg|thumb|600px|none|The weapons screen, where the player can buy weapons upgrades.]]&lt;br /&gt;
[[File:Sw-2013-hk7-02.jpg|thumb|600px|none|The ZI-Type 23 PDW during the game.]]&lt;br /&gt;
[[File:Sw-2013-hk7-dual.jpg|thumb|600px|none|The ZI-Type 23 PDW can be dual wielded after the player purchased an upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==ZICS-C Shotgun==&lt;br /&gt;
The player receives a double barrel shotgun. It can be upgraded to a four barrel shotgun.&lt;br /&gt;
[[File:Sw-2013-shot02.jpg|thumb|600px|none|The weapons screen, where the player can buy weapons upgrades.]]&lt;br /&gt;
[[File:Sw-2013-pump01.jpg|thumb|600px|none|The player uses the ZICS-C.]]&lt;br /&gt;
[[File:Sw-2013-shot03.jpg|thumb|600px|none|The ZICS-C with the four barrel upgrade.]]&lt;br /&gt;
[[File:Sw-2013-shot04.jpg|thumb|600px|none|The reloading cycle.]]&lt;br /&gt;
[[File:Sw-2013-shot05.jpg|thumb|600px|none|The reloading cycle.]]&lt;br /&gt;
[[File:Sw-2013-shot06.jpg|thumb|600px|none|The reloading cycle.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19/A==&lt;br /&gt;
[[GAU-19/A]] machine guns can be seen on various levels, usually when Lo Wang has to battle flying demons.&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with muzzle brake and mount - .50 BMG.]]&lt;br /&gt;
[[File:Sw-2013-minigun01.jpg|thumb|600px|none|A GAU-19/A Minigun found in Lo Wang's &amp;quot;Wangcave&amp;quot;.]]&lt;br /&gt;
[[File:Sw-2013-minigun02.jpg|thumb|600px|none|Lo Wang mans the GAU-19/A.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Comedy]]&lt;/div&gt;</summary>
		<author><name>MSKyuuni</name></author>
	</entry>
</feed>