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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six:_Vegas_2&amp;diff=1376258</id>
		<title>Rainbow Six: Vegas 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six:_Vegas_2&amp;diff=1376258"/>
		<updated>2020-10-17T02:57:34Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: The .480 version of the Raging Bull has a five-round cylinder, not six.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Rainbow Six: Vegas 2&lt;br /&gt;
|picture = Tcrbsv2-360-cover.jpg&lt;br /&gt;
|caption = Official Box Art&lt;br /&gt;
|series= Rainbow Six&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Tactical First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Rainbow Six: Vegas 2''''' is a first-person tactical shooter, the 2008 sequel of ''[[Rainbow Six: Vegas]]''. All the weapons and features from ''Vegas 1'' return, along with various new ones: The player is now allowed to sprint for a short distance, customize his character much more deeply, and can use new weapons and attachments. The game correctly tracks the +1 round in the chamber for closed-bolt weapons, and most weapons feature usable fire-mode selector switches with correct firing modes. New to the game is the &amp;quot;Persistent Elite Creation&amp;quot; system, wherein players can modify their character how they see fit, with new levels available in both the typical experience/rank system (unlocking new options for armor and clothing for the player character) and the &amp;quot;ACES&amp;quot; system (unlocking new weapons). ACES points are split between Marksman (kills made at long ranges, with headshots, while on a rope or against enemies on a rope themselves, which unlock sniper rifles and pistols or assault rifles that emphasize long-range accuracy), Assault (kills with explosives, by shooting an enemy through cover, or on enemies utilizing ballistic shields or a mounted machine gun, which unlock machine guns and more powerful pistols or assault rifles), and CQB (kills at short ranges, from behind, on enemies whose vision is impaired, or while blind-firing, which unlock shotguns, submachine guns and machine pistols).&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rainbow Six: Vegas 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns act as tertiary weapons in the single-player campaign or terrorist hunt, and as secondaries in competitive multiplayer. Handguns can be used in conjunction with a riot shield (which is the last unlock for CQB points), or while rappelling on a rope. Pistols can be modified with high-capacity magazines or laser sights on top of a detachable suppressor. All pistols have unlimited reserve ammunition in all game modes.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in the game as the &amp;quot;92FS&amp;quot;, and can be fully modified. It is the fourth weapon unlocked with Marksman points from the ACES system. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in the game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer. Also note that in all of the screencaps below, the safety switch is on.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:RSV2m92fs.jpg|thumb|600px|none|Bishop with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RSV2m92fsironsights.jpg|thumb|600px|none|The 92FS's iron sights in the game.]]&lt;br /&gt;
[[Image:RSV2m92fsreload.jpg|thumb|600px|none|Bishop empty-reloads the 92FS in the game.]]&lt;br /&gt;
[[Image:RSV2m92fssuppresed.jpg|thumb|600px|none|The 92FS equipped with a laser sight and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] appears in the game as &amp;quot;G18&amp;quot; and can be modified with a laser sight and high capacity magazines, but no suppressor (as the compensator cuts in the barrel would make such an addition quite useless), as the fourth weapon unlocked through CQB points. It is used as a sidearm by some terrorists, and is Gabriel Nowak's sidearm of choice. It features a full-auto fire mode unique among the pistols of the game. Its standard magazine is a 10-round low-capacity civilian magazine.  Using the extended magazine attachment swaps those mags out for standard capacity 17-round mags. The real world model used for the gun in the game is a KWA airsoft G18C, which is attested to by the built in compensator on the top (only seen in the airsoft gun) and the lack of engravings. An interesting note about this gun is that when it is fired the breach is never opened, rather the integrated compensator open up and releases the spent casings (this is of course not the case with the real weapon). The situation gets stranger given the fact that a much more accurately modeled G18C was used in a previous Ubisoft game, ''[[Ghost Recon Advanced Warfighter 2]]'', which even had an appropriately-shaped muzzle flash for its compensator port. &lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:RSV2glock.jpg|thumb|600px|none|Bishop prepares to rope down from the roof while holding his Glock 18C.]]&lt;br /&gt;
[[Image:RSV2glockfireing.jpg|thumb|600px|none|But changes his mind in the last second and engages some &amp;quot;freshly spawned&amp;quot; terrorists on the adjacent roof.]]&lt;br /&gt;
[[Image:RSV2glockironsights.jpg|thumb|600px|none|Bishop uses the Glock's iron sights, as a terrorist gets shot to bloody pieces.]]&lt;br /&gt;
[[Image:RSV2glockreload.jpg|thumb|600px|none|A couple of minutes and a lots of dead bad guys later Bishop reloads his trusty Glock 18C. Its selector always stays on semi-auto. Unlike ''[[Ghost Recon Advanced Warfighter]]'', ''Vegas'' and ''Vegas 2'' do not feature animations for switching fire-modes.]]&lt;br /&gt;
[[Image:R6V2-G18-1.jpg|thumb|600px|none|Bishop blindfires the G18C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] appears in the game as the &amp;quot;MK.23&amp;quot; and can be modified like all the pistols. It is the most popular pistol on online servers, owing to it being the most powerful of the three starting handguns. In game it is the standard sidearm used by the Rainbow team. Riot shield terrorists are seen exclusively carrying this pistol. The Mark 23 is one of the pistols that is used in every ''Rainbow Six'' video game; in the novels, it became Rainbow's sidearm during the events of ''Dead or Alive.''&lt;br /&gt;
[[File:Mk 23 Phase 2 OHWS.jpg|thumb|400px|none|Heckler &amp;amp; Koch Mk 23 Mod 0 Phase II Prototype - .45 ACP]]&lt;br /&gt;
[[Image:Mk231.jpg‎|thumb|600px|none|Bishop with a Mark 23 during a terrorist hunt.]]&lt;br /&gt;
[[Image:Mk23 sights.jpg‎|thumb|600px|none|The Mark 23's iron sights.]]&lt;br /&gt;
[[Image:Mk23reload.jpg|thumb|600px|none|Bishop reloads his Mark 23. The gun actually is the Phase II Prototype version, which had front grip grooves on the slide, which were removed from the final version of the pistol.]]&lt;br /&gt;
[[Image:Mk23 3rd.jpg|thumb|600px|none|Third-person view of the Mark 23.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP40==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] appears in the game as the .40 caliber variant &amp;quot;USP40&amp;quot;, returning from previous ''Rainbow Six'' games as one of the starting handguns, and can be fully modified. It is used by some of the Rainbow operatives.&lt;br /&gt;
[[Image:H&amp;amp;KUSP40.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RSV2usp45.jpg|thumb|600px|none|The USP40 equipped with a laser sight during the tutorial level of the game.]]&lt;br /&gt;
[[Image:RSV2usp45ironsights.jpg|thumb|600px|none|The USP40's iron sights in the game.]]&lt;br /&gt;
[[Image:RSV2usp45laser.jpg|thumb|600px|none|The team prepares to breach a door during the first level. Logan and Gabe are armed with suppressed MP5N's, while Bishop holds a USP with laser sight. As in the previous game, the teammates cannot attach or remove suppressors, instead they carry a suppressed and a non-suppressed long gun.]]&lt;br /&gt;
[[Image:RSV2usp45reload.jpg|thumb|600px|none|Bishop reloads his suppressed USP40 in the game.]]&lt;br /&gt;
[[Image:R6V2-USP40-1.jpg|thumb|600px|none|Bishop aims his suppressed USP40 at the head of a terrorist while hanging from a rope upside down.]]&lt;br /&gt;
[[Image:R6V2-USP40-2.jpg|thumb|600px|none|Bishop holds a USP with the slide locked back. There is no auto-reload in the game, but unlike in the first ''Vegas'', pressing the &amp;quot;fire&amp;quot; key when a gun runs out of ammo will always initiate a reload.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark I ==&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark I]] appears simply as &amp;quot;Desert Eagle&amp;quot; in the game, and is the second weapon unlocked via Assault points. It can be modified with a laser sight and high-capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]]), despite this particular model being only chambered in .357 Mag and having a 9-round capacity (the high-capacity mags attachment fixes this). It is the side arm of some terrorists in game (Miguel Cabrero carries two, as he drops one, and then tries to pull another out - bad idea when at gunpoint).&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|450px|A matte stainless Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:RSV2deserteagle.jpg|thumb|600px|none|Bishop holds a Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:RSV2deserteagleironsights.jpg|thumb|600px|none|The Desert Eagle's iron sights in the game.]]&lt;br /&gt;
[[Image:RSV2deserteaglereload.jpg|thumb|600px|none|Reloading a Desert Eagle with a laser sight.]]&lt;br /&gt;
[[Image:R6V2-DE-1.jpg|thumb|600px|none|A Desert Eagle with an (as always for video games, completely invisible) hi-cap mag, giving it a 9+1 round capacity. Note the uncocked hammer, which would render the pistol unable to fire in real life. For some reason, ''all'' handguns in the game are shown as DAO in the third-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] revolver appears in the game as the fifth weapon unlocked with Assault points, it can only be modified with a laser. Despite being a sidearm, it is used as a main weapon by some of the terrorists in game. The one used in the game is most likely chambered for .44 Magnum due to its 6-round cylinder capacity and massive power. &lt;br /&gt;
[[Image:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|450px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:R6V2-RB-2.jpg|thumb|600px|none|Bishop with a Raging Bull during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-RB-1.jpg|thumb|600px|none|Iron sights of the Raging Bull, unfortunately missing sight dots, which would make it difficult to discern just when they are properly aligned.]]&lt;br /&gt;
[[Image:R6V2-RB-3.jpg|thumb|600px|none|Reloading the Raging Bull. Despite being a revolver, there are two different reload animations for this weapon. If it is reloaded while there are still unfired rounds in the cylinder, the player character will properly push the cylinder closed with the off-hand after using a speedloader. However, if the cylinder is emptied, the player character will take a moment to spin the cylinder before flicking it shut with the firing hand after reloading.]]&lt;br /&gt;
[[Image:R6V2-Bull-1.jpg|thumb|600px|none|Bishop uses a Raging Bull in conjunction with a riot shield. Shields give the player high protection against enemy bullets, but limit the view and remove the ability to sprint or take cover against walls until it is put away or dropped. Reloading a gun while using a shield is always done off-screen.]]&lt;br /&gt;
[[Image:R6V2-Bull-2.jpg|thumb|600px|none|Bishop takes cover while holding a Raging Bull fitted with a laser sight.]]&lt;br /&gt;
[[Image:R6V2-Bull-3.jpg|thumb|600px|none|As his last resort, Bishop switches to his Raging Bull and blindfires it, trying to take out as many goons as possible, before meeting his Maker...]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] is the only new usable sidearm in the game, and is one of the three beginning handguns alongside the USP and Mark 23. It is chambered in .40 S&amp;amp;W and holds 12+1 rounds. Can be modified like all the pistols. It is (quite rarely) seen in terrorist hands.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|350px|none|Walther P99 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RSV2p99fire.jpg|thumb|600px|none|Walther P99 being fired.]]&lt;br /&gt;
[[Image:RSV2p99ironsight.jpg|thumb|600px|none|The P99's iron sights in the game.]]&lt;br /&gt;
[[Image:RSV2p99reload.jpg|thumb|600px|none|Reloading the P99 in the game.]]&lt;br /&gt;
[[Image:R6V2-P99.jpg|thumb|600px|none|Bishop attaches a sound suppressor onto the P99. Note &amp;quot;P99&amp;quot; and the &amp;quot;Walther&amp;quot; logo on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns offer high cycling rate, good range and damage, but terrible accuracy when blindfiring. Submachine guns can be modified with a suppressor alongside a reflex scope, ACOG, rifle scope, laser sight or high-capacity magazine, unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] is in the game as the &amp;quot;MP9&amp;quot;, as one of the starting SMGs that can be modified with everything.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:R6V2-MP9-1.jpg|thumb|600px|none|Bishop armed with an MP9 fitted with a laser sight during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-MP9-2.jpg|thumb|600px|none|Attaching the sound suppressor.]]&lt;br /&gt;
[[Image:R6V2-MP9-3.jpg|thumb|600px|none|Bishop retreats inside a safe train cabin and reloads the suppressed MP9.]]&lt;br /&gt;
[[Image:R6V2-MP9-4.jpg|thumb|600px|none|Blindfiring the B+T MP9 during the last mission in the game.]]&lt;br /&gt;
[[Image:R6V2-MP9-7.jpg|thumb|600px|none|As with most of the weapons, the MP9's sights are also misaligned.]]&lt;br /&gt;
[[Image:R6V2-MP9-5.jpg|thumb|600px|none|Bishop pulls the charging handle and chambers a round. Note that the ejection port is open.]]&lt;br /&gt;
[[Image:R6V2-MP9-6.jpg|thumb|600px|none|Bishop takes cover with an MP9 equipped with a high-cap magazine, which is just as long as the default 30-rounder. Also note &amp;quot;MP9&amp;quot; on the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Skorpion Vz. 83==&lt;br /&gt;
The [[Skorpion#Sa. Vz. 83 Skorpion|Skorpion Vz. 83]] appears in the game as the &amp;quot;Skorpion VZ83&amp;quot; chambered in .380 ACP, and can be modified with everything except for the ACOG, and is the seventh weapon unlocked through CQB points. It is occasionally used by terrorists in game. The PC version allows for semi-auto fire as well as the default full-auto option, but the sights become misaligned in first-person after a single shot in this mode until the weapon is un- and re-aimed.&lt;br /&gt;
[[Image:Vz83.jpg|thumb|400px|none|CZ Skorpion Vz.83 with 30-round magazine - .380 ACP]]&lt;br /&gt;
[[Image:R6V2-Skorpio-1.jpg|thumb|600px|none|Iron sights of the Skorpion Vz. 83.]]&lt;br /&gt;
[[Image:R6V2-Skorpio-2.jpg|thumb|600px|none|Bishop attaches the sound suppressor onto the Vz. 83.]]&lt;br /&gt;
[[Image:R6V2-Skorpio-3.jpg|thumb|600px|none|Reloading a suppressed Skorpion. The gun is modeled with a 20-round magazine, but holds 30+1 rounds.]]&lt;br /&gt;
[[Image:R6V2-VZ83-1.jpg|thumb|600px|none|Bishop pulls the cocking handle of the Vz. 83.]]&lt;br /&gt;
[[Image:R6V2-VZ83-2.jpg|thumb|600px|none|Blindfiring a Skorpion with some bloody results.]]&lt;br /&gt;
[[Image:R6V2-VZ83-3.jpg|thumb|600px|none|Bishop takes cover and reloads his Skorpion Vz. 83.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 / P90TR==&lt;br /&gt;
The [[FN P90]] is in the game, as the fifth weapon unlocked through CQB points, and can be modified with everything except the extended magazine. Has an incorrect 3-round burst fire option. Like in ''Vegas'', the P90 turns into a [[FN P90#P90TR|P90TR]] once a reflex sight, ACOG or rifle scope gets mounted on it. Occasionally, terrorists will be equipped with this weapon.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:R6V2-P90-1.jpg|thumb|600px|none|Bishop takes cover while holding a P90.]]&lt;br /&gt;
[[Image:R6V2-P90-2.jpg|thumb|600px|none|View through the default sight of the P90.]]&lt;br /&gt;
[[Image:R6V2-P90TR.jpg|thumb|600px|none|A P90TR equipped with an ACOG.]]&lt;br /&gt;
[[Image:R6V2-P90-5.jpg|thumb|600px|none|Bishop removes the magazine of the P90TR.]]&lt;br /&gt;
[[Image:R6V2-P90-3.jpg|thumb|600px|none|Bishop inserts a fresh magazine into the P90.]]&lt;br /&gt;
[[Image:R6V2-P90-4.jpg|thumb|600px|none|Bishop pulls the charging handle of the P90TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N/MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|Heckler &amp;amp; Koch MP5N]] is in the game as the &amp;quot;MP5N&amp;quot; cosign used by the United States Navy and the SEALs, the default SMG in the game as it was in the first ''Vegas'', and is modifiable like all weapons in the game. It is used by Rainbow (especially Gabe and Logan in the first level), LVPD SWAT, and by the terrorists. The in-game model is of the MP5N, meaning that the 3-round burst setting is absent from the left side of the gun, but it nevertheless has a three-round burst setting, making it an MP5A5.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5N - 9x19mm]]&lt;br /&gt;
[[Image:R6V2-MP5N-6.jpg|thumb|600px|none|Bishop wields an MP5N with a reflex scope, while observing the image from a satellite projected right onto his HUD. The Thermal Scan is one of the new features in the game.]]&lt;br /&gt;
[[Image:RSV2mp5nsuppressed.jpg|thumb|none|600px|The MP5N equipped with a suppressor and ACOG.]]&lt;br /&gt;
[[Image:RSV2mp5nthirdperson.jpg|thumb|none|600px|The MP5N in a third-person view. Note the selector set to &amp;quot;3-round burst&amp;quot;.]]&lt;br /&gt;
[[Image:R6V2-MP5N-2.jpg|thumb|600px|none|View through the iron sights of the MP5N.]]&lt;br /&gt;
[[Image:R6V2-MP5N-3.jpg|thumb|600px|none|Bishop reloads his MP5N.]]&lt;br /&gt;
[[Image:R6V2-MP5N-5.jpg|thumb|600px|none|Bishop does an HK-slap on his scoped MP5N.]]&lt;br /&gt;
[[Image:R6V2-MP5N-4.jpg|thumb|600px|none|Attaching the sound suppressor.]]&lt;br /&gt;
[[Image:R6V2-MP5N-1.jpg|thumb|600px|none|A Rainbow Operative with his MP5N on a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is in the game, it can be modified with everything except the extended magazine and is unlocked at the sixth CQB level. The MP7A1 is used with a suppressor and reflex sight by several Rainbow operatives; it is the secondary weapon for both Jung Park and Michael Walters when told to go silent. &lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|420px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:R6V2-MP7A1-2.jpg|thumb|600px|none|''&amp;quot;Regroup on me.&amp;quot;''&amp;lt;br&amp;gt;Bishop gives a fall-in order while holding an MP7A1 fitted with a laser sight.]]&lt;br /&gt;
[[Image:R6V2-MP7-1.jpg|thumb|600px|none|Bishop holds an MP7A1 with an ACOG during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-MP7A1-4.jpg|thumb|600px|none|Bishop holds an MP7A1 modded with a reflex sight.]]&lt;br /&gt;
[[Image:R6V2-MP7-2.jpg|thumb|600px|none|Bishop reloads the MP7A1. The gun is always fitted with a 40-round magazine.]]&lt;br /&gt;
[[Image:R6V2-MP7A1-1.jpg|thumb|600px|none|Bishop pulls the charging handle of her MP7A1.]]&lt;br /&gt;
[[Image:R6V2-MP7A1-3.jpg|thumb|600px|none|Attaching a sound suppressor onto the MP7A1.]]&lt;br /&gt;
[[Image:R6V2-MP7A1-5.jpg|thumb|600px|none|Bishop hides behind a notice board and waits for the room to be cleared by Jung and Michael. Her MP7A1 is fitted with a rifle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|H&amp;amp;K UMP45]] is in the game, and is the second weapon unlocked via CQB points. It can be modified with everything. Holds 25+1 rounds and has an additional 2-round burst mode. It is often used by terrorists later in game.&lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 with a C-More Systems red dot sight and Surefire M900 weaponlight foregrip - .45 ACP]]&lt;br /&gt;
[[Image:R6V2-UMP-2.jpg|thumb|600px|none|The UMP45 with reflex sight in Killhouse. This weapon always comes with a vertical foregrip, due to the high recoil of the .45 ACP round.]]&lt;br /&gt;
[[Image:R6V2-UMP45-3.jpg|thumb|600px|none|Bishop pulls back the bolt of his UMP45 when it runs dry.]]&lt;br /&gt;
[[Image:R6V2-UMP-1.jpg|thumb|600px|none|Bishop reloads the UMP45. Note how the selector is set to safe and clearly lacks the 2-round burst option.]]&lt;br /&gt;
[[Image:R6V2-UMP-3.jpg|thumb|600px|none|Bishop does a HK-slap on his UMP45.]]&lt;br /&gt;
[[Image:R6V2-UMP45-1.jpg|thumb|600px|none|Iron sights of the UMP45.]]&lt;br /&gt;
[[Image:R6V2-UMP-4.jpg|thumb|600px|none|Attaching the sound suppressor onto the UMP.]]&lt;br /&gt;
[[Image:R6V2-UMP45-2.jpg|thumb|600px|none|Third-person view of a UMP.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] can be seen in the armory behind Bishop in the character customization, but is not usable in game. It is one of the planned weapons, see the &amp;quot;Cut Weapons&amp;quot; section below.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:R6V2-Uzi.jpg|thumb|600px|none|Uzi with stock extended circled in green.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[MAC-10#MAC-11|Ingram MAC-11]], referred to as the &amp;quot;M11&amp;quot; is in the game, one of the starting SMGs alongside the MP5N and MP9, and like the other weapons, it can be modified. It is often seen in terrorist hands. Uses 32-round magazines by default. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended. &lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|Ingram MAC-11 -.380 ACP]]&lt;br /&gt;
[[Image:RSV2m11.jpg|thumb|none|600px|Bishop overlooks Vegas with an M11 equipped with a hi-cap magazine in his hands.]]&lt;br /&gt;
[[Image:R6V2-M11-5.jpg|thumb|none|600px|The M11's misaligned iron sights in the game.]]&lt;br /&gt;
[[Image:R6Vegas2_-_PC_-_FPV_-_M11_(Attaching_Silencer).jpg|thumb|none|601px|Attaching a suppressor to the M11. Due to an animation error, the silencer isn't actually screwed onto the barrel's threading, but a small distance forward. In real life this would result in the suppressor being ripped off as soon as you fired, but when removing the silencer it still has to be unscrewed from the threading despite not getting there in the first place.]]&lt;br /&gt;
[[Image:R6V2-M11-3.jpg|thumb|none|600px|Bishop reloads the MAC-11 fitted with a reflex scope. When an optic is selected as the attachment, it will be mounted on a scope mount so it won't obstruct the bolt handle.]]&lt;br /&gt;
[[Image:R6V2-M11-2.jpg|thumb|none|600px|Bishop pulls the bolt handle of the M11.]]&lt;br /&gt;
[[Image:R6V2-M11-4.jpg|thumb|none|600px|Bishop pulls the extended bolt handle of his scoped M11.]]&lt;br /&gt;
[[Image:R6V2-M11-1.jpg|thumb|none|600px|An unmodified MAC-11 in Bishop's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe QCQ-05==&lt;br /&gt;
The [[QCW-05#Jianshe QCQ-05|Jianshe QCQ-05]] appears in the game as the &amp;quot;Type 05&amp;quot;, as the eighth weapon unlocked through CQB points. It is one of the more powerful submachine guns in-game, has a 3-round burst mode and can be modified with everything except for the high capacity magazine (which it certainly does not need). The QCQ-05 can be seen in terrorist hands fairly often.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|450px|Jianshe QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:R6V2-TYPE-1.jpg|thumb|600px|none|Bishop armed with a QCQ-05.]]&lt;br /&gt;
[[Image:R6V2-QCQ05-1.jpg|thumb|600px|none|Bishop gives a hold position order while holding his QCQ-05 equipped with an ACOG. Note the removed front sight.]]&lt;br /&gt;
[[Image:R6V2-TYPE-2.jpg|thumb|600px|none|Third-person view of a stock QCQ-05 SMG.]]&lt;br /&gt;
[[Image:R6V2-TYPE-3.jpg|thumb|600px|none|Bishop reloads the QCQ-05 submachine gun.]]&lt;br /&gt;
[[Image:R6V2-QCQ05-2.jpg|thumb|600px|none|Bishop pulls the charging handle of the QCQ-05.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG Para==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. It is the ninth weapon unlocked through CQB points. It is fed from 25-round [[Steyr MPi 69/81]] magazines. It is used by LVPD SWAT and by terrorists. As with the AUG A3, the in-game depiction of this weapon ditches the AUG's two-stage trigger (squeeze halfway for single shots, pull all the way for full-auto) in favor of a fire selector, as the 2-stage trigger would be impossible to depict for PC players.&lt;br /&gt;
[[Image:AUG-PARA-RAILS.jpg|thumb|none|450px|Late version Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:R6V2-AUGP-1.jpg|thumb|601px|none|Bishop wields an AUG Para on the helipad of &amp;quot;Calypso Casino&amp;quot;. This level was added to the game in a free DLC, and is ported directly from ''[[Rainbow Six: Vegas]]''.]]&lt;br /&gt;
[[Image:AUGpara.jpg|thumb|none|601px|Bishop with an AUG Para fitted with an ACOG.]]&lt;br /&gt;
[[Image:R6V2-AUGP-2.jpg|thumb|600px|none|Bishop reloads his AUG Para.]]&lt;br /&gt;
[[Image:R6V2-AUG9mm-2.jpg|thumb|600px|none|Attaching the sound suppressor onto the AUG Para.]]&lt;br /&gt;
[[Image:R6V2-AUG9mm-4.jpg|thumb|600px|none|Bishop pulls the bolt handle of the AUG.]]&lt;br /&gt;
[[Image:R6V2-AUG9mm-3.jpg|thumb|600px|none|Bishop holds a stock AUG Para. The ugly camouflage she's wearing was custom made by herself, using the game's camouflage editor.]]&lt;br /&gt;
[[Image:R6V2-AUG9mm-6.jpg|thumb|600px|none|An LVPD SWAT officer holds an AUG Para with a reflex scope when the Rainbows meet her during Chapter 4.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns offer devastating power from short to medium ranges. Unlike in many video games, shotguns have realistic range, and can kill enemies not only from point-blank range. Shotguns can be modified with reflex sights, scopes (ACOG and rifle) or laser sights. For an unknown reason, the +1 shell in the chamber is not counted for the pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] appears in the game as &amp;quot;M3&amp;quot;, and is one of two starting shotguns in the game. Holds 8 shells, while the real M3's max capacity is 7. It is portrayed as pump-action only, whereas the real version is convertible pump/semi.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:RSV2m3thirdpersonview.jpg|thumb|600px|none|A third-person view of the M3 Super 90.]]&lt;br /&gt;
[[Image:R6V2-M3-1.jpg|thumb|600px|none|Bishop blows away a bad guy with his M3 Super 90 during a terrorist hunt. The map is called &amp;quot;Presidio&amp;quot;, and is one of the maps that appeared in ''[[Rainbow Six: Rogue Spear]]'' and were re-made for ''Vegas 2''.]]&lt;br /&gt;
[[Image:R6V2-M3-3.jpg|thumb|600px|none|Bishop pumps his modded M3 after blasting away a terrorist with the shotgun.]]&lt;br /&gt;
[[Image:R6V2-M3-2.jpg|thumb|600px|none|Bishop reloads the M3 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==C-More Systems M26 Modular Accessory Shotgun System==&lt;br /&gt;
The stand-alone version of the [[M26 Modular Accessory Shotgun System]] appears in the game as &amp;quot;XM-26 LSS&amp;quot; (Lightweight Shotgun System), and is the third weapon unlocked through CQB points. Has a 5+1 shell capacity. Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action; the bolt-action mechanism instead repurposed as a charging handle for rechambering the weapon after an empty reload.&lt;br /&gt;
[[File:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS with iron sights, M4-style telescoping stock and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:R6V2-M26-1.jpg|thumb|600px|none|Bishop sprints with the M26 MASS in his hands. Sprinting for a short time is one of the new additions in the game.]]&lt;br /&gt;
[[Image:R6V2-MASS-2.jpg|thumb|600px|none|Bishop opens a door with the M26, unlucky for the guy behind it.]]&lt;br /&gt;
[[Image:R6V2-M26-2.jpg|thumb|600px|none|Bishop reloads the M26 MASS. Note the low-quality texture of the magazine.]]&lt;br /&gt;
[[Image:R6V2-MASS-1.jpg|thumb|600px|none|Pulling of the bolt should be done after each shot, but instead it is pulled only after reloads from empty.]]&lt;br /&gt;
[[Image:R6V2-M26-3.jpg|thumb|600px|none|Iron sights of the M26.]]&lt;br /&gt;
[[Image:R6V2-MASS-3.jpg|thumb|600px|none|Bishop takes cover with an M26 MASS fitted with a rifle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
Another cut weapon is the [[USAS-12]]. It can be seen in the armory behind Bishop in the character customization, but is not usable in game.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|450px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:R6V2-USAS12.jpg|thumb|600px|none|An USAS-12 with magazine removed circled in green.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game as &amp;quot;SPAS 12&amp;quot;, and is the first weapon unlocked via CQB points. Like in most video games, it operates in pump-action mode only while the actual SPAS is a select-fire semi-auto/pump-action shotgun, with the pump-action mode meant solely for lower-powered less-lethal shells. Appears with an 8-round military tube. On the weapon selection quick-menu, the stock is folded.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:spas1.jpg|thumb|600px|none|Bishop holds a SPAS-12 modded with a reflex sight during a terrorist hunt at the &amp;quot;Killhouse&amp;quot;.]]&lt;br /&gt;
[[Image:R6V2-SPAS12-2.jpg|thumb|600px|none|Bishop armed with a SPAS-12 fitted with a rifle scope during the segment &amp;quot;Chase&amp;quot;.]]&lt;br /&gt;
[[Image:spasiron.jpg|thumb|600px|none|The SPAS-12's bare iron sights.]]&lt;br /&gt;
[[Image:Spasreload.jpg|thumb|600px|none|Bishop reloads the SPAS-12 fitted with a laser sight.]]&lt;br /&gt;
[[Image:Spas3rdperson.jpg|thumb|600px|none|Third-person view of the SPAS-12. Notice the unfolded stock.]]&lt;br /&gt;
[[Image:R6V2-SPAS12-1.jpg|thumb|600px|none|A SPAS-12 on the ground.]]&lt;br /&gt;
[[Image:R6V2-SPAS12-3.jpg|thumb|600px|none|Bishop blindfires his scoped SPAS. Note [[Single Action Army]] in the cowboy's holster on the sign.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Tactical==&lt;br /&gt;
The [[Mossberg 500-series shotgun#Mossberg 500|Mossberg 500]] appears in the game as the &amp;quot;500 Tactical&amp;quot; (in the &amp;quot;New Weapons&amp;quot; trailer it was called &amp;quot;Tactical 500&amp;quot;, but got renamed to &amp;quot;500 Tactical&amp;quot; before release). It is fitted with a heat-shield, a short picatinny rail on top and a pistol grip combined with a fixed stock. Can be fully modified. It is used often by the terrorists in the game. The M500 is the tenth and final weapon to be unlocked with CQB points.&lt;br /&gt;
[[Image:Mossberg500withHeatShield.jpg|thumb|none|450px|Mossberg 500 with heat shield - 12 Gauge]]&lt;br /&gt;
[[Image:Mossberg 500 tactical.jpg|thumb|none|450px|Mossberg 500 Tactical - 12 Gauge&amp;lt;br&amp;gt;The length of the tubular magazine is similar to this model, but the in-game version has a fixed stock, not the retractable one pictured here.]]&lt;br /&gt;
[[Image:R6V2-500-2.jpg|thumb|600px|none|Bishop with an unmodified Mossberg 500.]]&lt;br /&gt;
[[Image:R6V2-500-1.jpg|thumb|600px|none|A Mossberg 500 with reflex scope in the Nevada desert.]]&lt;br /&gt;
[[Image:R6V2-500-3.jpg|thumb|600px|none|Reloading the Mossberg with laser sight turned off. The magazine tube is clearly too short to hold 8 shells.]]&lt;br /&gt;
[[Image:R6V2-Mossberg500Tactical.jpg|thumb|600px|none|Third-person view of a Mossberg 500 modded with an ACOG.]]&lt;br /&gt;
[[Image:R6V2-Moss500.jpg|thumb|600px|none|A 3D render of the M500 (without the fore-end for some reason), showing the pistol grip perfectly. This image is ''not'' taken from in-game. It can be found among the game files of the PC version. That's why there is no in-game hint or &amp;quot;Loading...&amp;quot; text in the bottom of the screen.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The MCS variant of the [[Remington 870 Shotgun|Remington 870 shotgun]] appears in the game with an 8-shell capacity. Terrorists use this weapon fairly often, and it is one of the starting shotguns available to the player.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:R6V2-870MCS-1.jpg|thumb|600px|none|Bishop wields a Remington 870 MCS fitted with a laser sight during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-870-2.jpg|thumb|600px|none|Bishop stops for a second and realizes the equipping the 870 MCS with the ACOG was not his brightest idea.]]&lt;br /&gt;
[[Image:R6V2-870-3.jpg|thumb|600px|none|A 870 MCS modded with a reflex scope.]]&lt;br /&gt;
[[Image:R6V2-870MCS-2.jpg|thumb|600px|none|Bishop reloads the 870 MCS.]]&lt;br /&gt;
[[Image:R6V2-870-1.jpg|thumb|600px|none|Bishop with a 870 MCS.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
Assault and battle rifles can be modified with reflex sights, ACOG's, 6X scopes, lasers and high-capacity magazines alongside a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is the last assault rifle that can be unlocked in the game, the tenth weapon for Assault points. It may be a little bit outdated for a special operations team, but still, it is one of the most powerful weapons with superb penetrating power and moderate accuracy. The specific variant used in game is the original Type I AK-47 which featured a unique stamped receiver, and is incorrectly modeled with a 5.45x39mm [[AK-74]]-type magazine.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|500px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[Image:RSV2ak47.jpg|600px|thumb|none|The AK-47 in the game. Equipped with an extended magazine.]]&lt;br /&gt;
[[Image:RSV2ak47suppressed.jpg|600px|thumb|none|Bishop with a suppressed AK-47.]]&lt;br /&gt;
[[Image:R6V2-AK47-1.jpg|thumb|600px|none|Third-person view of the Kalashnikov. Note the [[AK-74]]-type magazine.]]&lt;br /&gt;
[[Image:R6V2-AK47-2.jpg|thumb|601px|none|Bishop reloads his scoped AK after gunning down some terrorist spec ops guys. Note the empty magazine being inserted.]]&lt;br /&gt;
[[Image:R6V2-47-3.jpg|thumb|601px|none|Bishop pushes forward the bolt after a reload from empty.]]&lt;br /&gt;
[[Image:R6V2-47-4.jpg|thumb|601px|none|Bishop takes cover with a stock AK-47.]]&lt;br /&gt;
[[Image:R6V2-47-2.jpg|thumb|601px|none|Bishop blindfires the AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is a new assault rifle available for use, and is the sixth weapon unlocked via Assault points. It can be seen in terrorist hands in the game. Appears with steel magazines. It is the most popular gun online. In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. The actual model for the gun appears to be based on the in game AK-47 but with a folding stock, flash hider, shortened barrel and relocated sights, featuring the same Type I stamped receiver.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:R6V2-AKS74U-4.jpg|thumb|600px|none|Bishop holds an AKS-74U. ''Vegas 2'' is one of the few games where the AKS-74U appears as an '''assault rifle''' and has the '''correct''' name.]]&lt;br /&gt;
[[Image:R6V2-AKS74U-1.jpg|thumb|600px|none|Iron sights of the AKS-74U, pretty much same as the AK-47's.]]&lt;br /&gt;
[[Image:R6V2-AKS74U-2.jpg|thumb|600px|none|Bishop lowers his AKS-74U when Jung wanders in front of him.]]&lt;br /&gt;
[[Image:R6V2-74U-2.jpg|thumb|600px|none|Bishop reloads his AKS-74U.]]&lt;br /&gt;
[[Image:R6V2-AKS74U-3.jpg|thumb|600px|none|Bishop pushed forward the bolt after a reload from empty.]]&lt;br /&gt;
[[Image:R6V2-74U-1.jpg|thumb|600px|none|Bishop takes cover with an AKS-74U at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M468==&lt;br /&gt;
The [[Barrett M468]] is one of the new additions to the Rainbow arsenal, the third weapon unlocked with Marksman points. It can be seen used by terrorists in the Nevada Desert in game. Appears as &amp;quot;M468&amp;quot;. Note that despite being capable of automatic fire, the selector only has &amp;quot;SAFE&amp;quot; and &amp;quot;FIRE&amp;quot; positions and the lower receiver lacks a hole for the autosear above the selector.&lt;br /&gt;
[[Image:BarrettM468.jpg|thumb|none|500px|Barrett M468 - 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:RSV2m468.jpg|thumb|none|601px|Bishop holds an M468 fitted with an ACOG, admiring a poster of ''[[Far Cry 2]]''. The game uses a so called in-game advertising system. Various films and video games were advertised in ''Vegas 2'', including: ''[[The Dark Knight]]'', ''[[Tropic Thunder]]'', ''[[I Am Legend]]'', ''[[Quantum of Solace]]'', ''[[Iron Man]]'', various other Ubisoft games, and even some games from the ''rival'' franchise, like ''[[Battlefield: Bad Company]]''.]]&lt;br /&gt;
[[Image:R6V2-M468-3.jpg|thumb|600px|none|The M468 has two reloading animations: Here pictured the &amp;quot;Tactical Reload&amp;quot;, which is done if there are some unfired bullets in the magazine.]]&lt;br /&gt;
[[Image:RSV2m468reload.jpg|thumb|none|601px|And the second reloading animation: Bishop quickly pulls out the empty magazine.]]&lt;br /&gt;
[[Image:R6V2-M468-2.jpg|thumb|600px|none|Bishop always pulls the charging handle instead of using the bolt-catch release button when reloading from empty.]]&lt;br /&gt;
[[Image:R6V2-M468-4.jpg|thumb|600px|none|Bishop takes cover with the M468 at the ready.]]&lt;br /&gt;
[[Image:R6V2-M468-1.jpg|thumb|600px|none|Bishop covers a corridor with his M468.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] can be seen in game and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels. The L85A2 has the sound of the AK-47 from the original ''[[Rainbow Six: Vegas]]'', despite having two different calibres.&lt;br /&gt;
Curiously, the developers have depicted the L85 with pistol-style iron sights, rather than the correct ghost-ring style rear-sight. &lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 / SA80A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:RSV2l85a2.jpg|thumb|none|601px|''&amp;quot;Hustle!&amp;quot;''&amp;lt;br&amp;gt;Bishop sends the squad forward while holding a stock L85A2.]]&lt;br /&gt;
[[Image:RSV2l85a2ironsights.jpg|thumb|none|601px|Iron sights of an L85A2 fitted with a hi-cap magazine, giving it a 35+1 round capacity. For some reason, the L85A2 holds only 25+1 rounds by default, even if in the &amp;quot;New Weapons&amp;quot; trailer it was shown with a 30-round capacity.]]&lt;br /&gt;
[[Image:R6V2-L85A2-2.jpg|thumb|none|600px|Suppressed L85A2 with a reflex sight. Note the removed front sight.]]&lt;br /&gt;
[[Image:R6V2-L85A2-3.jpg|thumb|none|600px|View through the reflex scope mounted on the L85A2.]]&lt;br /&gt;
[[Image:R6V2-L85A2-7.jpg|thumb|none|600px|An L85A2 fitted with an ACOG.]]&lt;br /&gt;
[[Image:RSV2l85a2reload.jpg|thumb|none|601px|Bishop reloads the L85A2 fitted with a rifle scope.]]&lt;br /&gt;
[[Image:R6V2-L85A2-6.jpg|thumb|none|600px|Bishop utilizes an interesting method to release the locked-back bolt handle of his rifle.]]&lt;br /&gt;
[[Image:RSV2l85a2thirdperson.jpg|thumb|none|601px|Bishop blindfires the Enfield, and miraculously, hits the goon across the room.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
In ''Vegas 2'', the developers went back to the roots and brought back various things that did not make it to the first ''Vegas''; including several guns, maps, and even weapon attachments. The [[FN FNC]] is one of those weapons, which were available in ''[[Rainbow Six: Rogue Spear|Rogue Spear]]'' and ''[[Rainbow Six 3: Raven Shield|Raven Shield]]'', but were left out of ''Vegas''. It is the eighth weapon unlocked through Assault points. The FNC can be equipped with all assault rifle attachments. It is sometimes used by Rainbow operatives and is very often used by the terrorists.&lt;br /&gt;
[[Image:Fn-fnc-1-.jpg‎|thumb|500px|none|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:R6V2-FNC-5.jpg|thumb|600px|none|Good view of an FNC with ACOG as Bishop takes cover from enemy fire.]]&lt;br /&gt;
[[Image:R6V2-FNC-3.jpg|thumb|600px|none|Bishop attaches a sound suppressor onto the FNC in the map &amp;quot;Import/Export&amp;quot;, which was also re-made for ''Vegas 2''. It was originally featured in ''Rainbow Six 3: Raven Shield''.]]&lt;br /&gt;
[[Image:R6V2-FNC-1.jpg|thumb|600px|none|View through the iron sights of the FNC.]]&lt;br /&gt;
[[Image:R6V2-FNC-4.jpg|thumb|600px|none|Bishop blindfires his FNC.]]&lt;br /&gt;
[[Image:R6V2-FNC-6.jpg|thumb|600px|none|Bishop reloads the FNC at the Vegas Convention Center Monorail Station.]]&lt;br /&gt;
[[Image:R6V2-FNC-2.jpg|thumb|600px|none|Bishop pushes the bolt handle forward to chamber a round after performing a reload from empty.]]&lt;br /&gt;
[[Image:R6V2-FNC-7.jpg|thumb|600px|none|One of the player's characters is tasked to cover a door during a CO-OP Terrorist Hunt.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The First Generation [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] is in the game, it is one of the default assault/battle rifles and can be modified with everything. It still incorrectly holds 30 rounds per magazine. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5N in the prologue mission.&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|450px|First Generation Fabrique Nationale SCAR-H CQC with M68 Aimpoint scope and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-SCARH-2.jpg|thumb|none|600px|Bishop holds a SCAR-H CQC fitted with an ACOG.]]&lt;br /&gt;
[[Image:R6V2-SCARH-3.jpg|thumb|none|600px|Bishop reloads the SCAR-H CQC with an extended 40-round magazine. Like the UMP45, the SCAR is also always fitted with a foregrip.]]&lt;br /&gt;
[[Image:R6V2-SCARH-1.jpg|thumb|none|600px|Pulling the charging handle of the rifle.]]&lt;br /&gt;
[[Image:R6V2-SCARH-4.jpg|thumb|none|600px|Iron sights of the SCAR-H CQC, very similar to the AUG A3's.]]&lt;br /&gt;
[[Image:R6V2-SCARH-5.jpg|thumb|none|600px|Attaching the sound suppressor.]]&lt;br /&gt;
[[Image:R6V2-SCARH-6.jpg|thumb|none|600px|Bishop takes cover with a suppressed SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==GIAT FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]], with a correct 25+1-round capacity, is in the game as the &amp;quot;FAMAS&amp;quot;, one of the default assault rifles that can be modified with everything. It can sometimes be seen in terrorist hands.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|500px|GIAT FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-F1-3.jpg|600px|thumb|none|Bishop examines an equipment crate while holding a stock FAMAS F1.]]&lt;br /&gt;
[[Image:R6V2-F1-1.jpg|600px|thumb|none|A FAMAS fitted with an ACOG.]]&lt;br /&gt;
[[Image:RSV2famaswithscope.jpg|600px|thumb|none|Bishop with a FAMAS F1 equipped with a 6X scope.]]&lt;br /&gt;
[[Image:RSV2famasthirdperson.jpg|600px|thumb|none|A shot of the FAMAS in a third-person view.]]&lt;br /&gt;
[[Image:RSV2famasfiring.jpg|600px|thumb|none|A terrorist getting shot to pieces with a FAMAS.]]&lt;br /&gt;
[[Image:R6V2-F1-2.jpg|600px|thumb|none|Bishop reloads his FAMAS.]]&lt;br /&gt;
[[Image:R6V2-F1-4.jpg|600px|thumb|none|Bishop pulls the charging handle of the FAMAS F1. Note how still &amp;quot;0&amp;quot; appears on the HUD. It will change only when the reload is done completely.]]&lt;br /&gt;
[[Image:R6V2-F1-5.jpg|600px|thumb|none|Bishop blindfires the FAMAS F1 inside the parking lot.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|Heckler &amp;amp; Koch G3KA4]] is in the game, it can be modified with everything. It is the third weapon unlocked with Assault points. It is occasionally used by terrorists. There are some inaccuracies in that it has a 30 round magazine capacity despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-G3-1.jpg|thumb|600px|none|Bishop holds a G3KA4 without any attachments during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-G3-2.jpg|thumb|600px|none|The G3KA4 being reloaded.]]&lt;br /&gt;
[[Image:R6V2-G3-3.jpg|thumb|600px|none|HK-slap...]]&lt;br /&gt;
[[Image:R6V2-G3KA4-1.jpg|thumb|600px|none|Bishop removes the sound suppressor from the G3KA4.]]&lt;br /&gt;
[[Image:R6V2-G3KA4-2.jpg|thumb|600px|none|A G3KA4 on the ground.]]&lt;br /&gt;
[[Image:R6V2-G3KA4-3.jpg|thumb|600px|none|Bishop hides behind a car and reloads his G3KA4 fitted with a reflex scope.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon, and is available for Bishop's use from the beginning.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:RSV2g36c.jpg|thumb|600px|none|Bishop holds a G36C equipped with a high-cap magazine.]]&lt;br /&gt;
[[Image:RSV2g36cthirdperson.jpg|thumb|600px|none|A third-person view of the G36C.]]&lt;br /&gt;
[[Image:R6V2-G36C-1.jpg|thumb|600px|none|Bishop reloads his G36C fitted with a scope. Note selector set to safe.]]&lt;br /&gt;
[[Image:R6V2-G36C-2.jpg|thumb|600px|none|Bishop pulls the charging handle of his modified G36C. This is one of the few weapons, where the iron sights disappear when an optic gets mounted on the carrying handle.]]&lt;br /&gt;
[[Image:R6V2-G36C-3.jpg|thumb|600px|none|Bishop blindfires his G36C inside the library.]]&lt;br /&gt;
[[Image:RSV2g36cjung2.jpg|thumb|600px|none|Jung Park's G36C equipped with an ACOG onboard a helicopter en-route to the mission level. For an unknown reason, he uses a low-quality model G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] appears in the game as the &amp;quot;M8&amp;quot;, it can be modified with everything. It is obtained late in the game, as the eighth weapon unlocked through Marksman points, and Bishop him/herself is the only user of this weapon. The in-game version is based on the late XM8 R variation adopted by the Royal Malaysian Navy, which has an accessory rail that extends to the end of the carrying handle.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|500px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:XM8-Malaysia.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 (Malaysian version) - 5.56x45mm. Note the railed carry handle.]]&lt;br /&gt;
[[Image:R6V2-M8-1.jpg|thumb|600px|none|Bishop armed with an XM8 rifle.]]&lt;br /&gt;
[[Image:R6V2-XM8-4.jpg|thumb|600px|none|An XM8 with ACOG. Instead of being folded down, the flip-up iron sights are usually removed once an optic gets attached to a gun.]]&lt;br /&gt;
[[Image:R6V2-XM8-1.jpg|thumb|600px|none|Bishop attaches the suppressor onto the XM8.]]&lt;br /&gt;
[[Image:R6V2-M8-2.jpg|thumb|600px|none|Bishop reloads the XM8 assault rifle during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-XM8-3.jpg|thumb|600px|none|Bishop opens fire on some terrorists conveniently hiding behind a bench during the prologue mission of the game.]]&lt;br /&gt;
[[Image:R6V2-XM8-2.jpg|thumb|600px|none|A good view of the w_model of the &amp;quot;M8&amp;quot; as bearded Bishop prepares to safely open a door.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[Tavor TAR-21]] is in the game and can be modified with everything. Now it correctly appears as &amp;quot;TAR21&amp;quot;, not as &amp;quot;MTAR21&amp;quot; as in the original. It is the second weapon unlocked through Marksman points, and is very popular on online servers due to their high rate of fire. It has no iron sights available; attempting to use it without a scope attachment of some kind gives it the MARS sight. An upside to this is that you can use either of the non-optical attachments while having the equivalent of the reflex sight. It is sometimes used by Rainbow operatives and is quite common in terrorist use.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-TAR-1.jpg|thumb|600px|none|The default MARS sight of the TAR-21. Iron sights are not available in Vegas 2, like they were in ''[[Modern Warfare 2]]''.]]&lt;br /&gt;
[[Image:R6V2-TAR-2.jpg|thumb|600px|none|Bishop about to insert a new magazine into the TAR-21.]]&lt;br /&gt;
[[Image:R6V2-TAR-3.jpg|thumb|600px|none|Bishop pulls the charging handle and chambers a bullet. Note the low-quality model of the MARS sight.]]&lt;br /&gt;
[[Image:R6V2-TAR21-1.jpg|thumb|600px|none|A dead LVPD SWAT offices holds onto his scoped TAR-21.]]&lt;br /&gt;
[[Image:R6V2-TAR21-2.jpg|thumb|600px|none|Bishop screws on a sound suppressor.]]&lt;br /&gt;
[[Image:R6V2-TAR21-3.jpg|thumb|600px|none|Bishop takes cover behind a thin concrete wall, what the enemy bullets can easily penetrate.]]&lt;br /&gt;
[[Image:R6V2-TAR21-4.jpg|thumb|600px|none|Even if there are no iron sights available, the TAR-21 is shown without any kind of optic when on the ground. Also note the absence of the flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor MTAR-21 Prototype==&lt;br /&gt;
The TAR-21 (still) shows up as the [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|MTAR-21 Prototype]] on the weapon selection quick-menu.&lt;br /&gt;
[[Image:MicroTavora.jpg|thumb|400px|none|IMI Tavor MTAR-21 Protoype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-MTAR21 (Prototype).jpg|thumb|600px|none|Close-up of the weapon selection quick-menu, showing the MTAR-21 Prototype as the icon of the TAR-21. Some other weapons also have wrong icons, like the SPAS-12 is shown with stock folded, or the M249 SPW a with correct Para stock despite having an E2 stock in-game, This is the only time when a completely different weapon's image is used on a gun icon.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the &amp;quot;552 Commando&amp;quot;, as the default assault rifle, and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and &amp;quot;Ding&amp;quot; Chavez) and is also sometimes used by terrorists.  Like in most games, it has a 30 round magazine capacity despite being modeled with the 20-round mag.  Apparently not a single development team has seen what the 30-round mag looks like (it extends past the pistol grip in terms of height).&lt;br /&gt;
[[Image:SIG SG 5532.jpg|thumb|450px|none|SIG SG 552-2 fitted  with the 30-round magazine and C-More sight. - 5.56x45mm.]]&lt;br /&gt;
[[Image:R6V2-552Commando-1.jpg|thumb|600px|none|Bishop takes cover from enemy fire while holding an SG 552 fitted with a 4x ACOG. The length of the magazine can be seen on this image. Also note how the third-person model of the rifle has no flash hider.]]&lt;br /&gt;
[[Image:R6V2-SG552-2.jpg|thumb|600px|none|Bishop with an SG 552 during a terrorist hunt gameplay. The rifle features a full-length rail on top.]]&lt;br /&gt;
[[Image:R6V2-SG552-1.jpg|thumb|600px|none|Iron sights of the SG 552.]]&lt;br /&gt;
[[Image:R6V2-SG552-3.jpg|thumb|600px|none|Bishop reloads his suppressed SIG.]]&lt;br /&gt;
[[Image:R6V2-552Commando-2.jpg|thumb|600px|none|Bishop chambers a round on his 552 Commando.]]&lt;br /&gt;
[[Image:R6V2-552Commando-3.jpg|thumb|600px|none|Bishop blindfires the SG 552 when he gets cornered by hostile forces.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3-CQC==&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is in the game as the &amp;quot;AUG A3&amp;quot; and can be modified with everything. It is the fifth weapon unlocked through Marksman points. It is occasionally used by the terrorists. Like the AUG Para, its two-stage trigger is dumped in favor of a fire selector.&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:R6V2-AUG3-5.jpg|600px|thumb|none|Bishop watches the hostages as they retreat to safe distance with his AUG A3 in his hands. His AUG is equipped with an extended magazine, hence the 40-round capacity on the HUD.]]&lt;br /&gt;
[[Image:R6V2-AUG3-2.jpg|600px|thumb|none|An AUG A3 with a reflex scope during the final mission of the game.]]&lt;br /&gt;
[[Image:R6V2-AUG3-3.jpg|600px|thumb|none|View through the extremely small iron sights of the AUG A3.]]&lt;br /&gt;
[[Image:R6V2-AUG3-4.jpg|600px|thumb|none|Bishop takes cover with an AUG A3.]]&lt;br /&gt;
[[Image:R6V2-AUG3-6.jpg|600px|thumb|none|Reloading animation of the AUG.]]&lt;br /&gt;
[[Image:R6V2-AUG3-1.jpg|600px|thumb|none|Bishop pulls the cocking handle of his scoped AUG A3.]]&lt;br /&gt;
[[Image:R6V2-AUG3-7.jpg|600px|thumb|none|Bishop luckily hits a terrorist when he blindfires his scoped AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles are the most powerful weapons in the game, although the low rate of fire and the shortage of maneuverability in close-quarters can be a problem. Sniper rifles can be modified with 6X, 12X or variable zoom (6X and 12X) scopes. To make aiming harder and more realistic, sniper rifles have no hip-fire crosshairs except when hiding behind cover, where they will use the normal cross-shaped reticule.&lt;br /&gt;
An interesting note is that weapon attachments are not visible on dropped weapons. This is most obvious with the sniper rifles, as, even though the ''only'' attachments available for them are scopes, they are not exempt and will appear scopeless when dropped.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is the one of the new usable sniper rifles in the game. It appears in the game as &amp;quot;L96 Arctic Warfare&amp;quot;. This is the tenth and last weapon to be unlocked with Marksman Points.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-AW-1.jpg|thumb|600px|none|Bishop holds the Arctic Warfare in ''Vegas 2''.]]&lt;br /&gt;
[[Image:R6V2-AW-2.jpg|thumb|600px|none|Bishop operates the bolt of the rifle after a shot.]]&lt;br /&gt;
[[Image:R6V2-ArcticWarfare.jpg|thumb|600px|none|Bishop reloads the Arctic Warfare after clearing a courtyard full of goons.]]&lt;br /&gt;
[[Image:R6V2-ArcWar-1.jpg|thumb|600px|none|Bishop takes cover with the Arctic Warfare.]]&lt;br /&gt;
[[Image:R6V2-ArcWar-2.jpg|thumb|600px|none|The in-world model of the AW always has the scope removed.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in the armory behind Bishop in the character customization, but is not usable in the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:R6V2-AS50.jpg|thumb|600px|none|Low quality model of the AI AS50 without magazine and telescope circled in green.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is in the game, but is limited to hold 5 rounds. The PSG-1 is the standard Rainbow sniper rifle, but nevertheless is the sixth weapon unlocked through Marksman points.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-PSG-2.jpg|thumb|600px|none|The PSG-1 in the hands of Bishop.]]&lt;br /&gt;
[[Image:R6V2-PSG1-3.jpg|thumb|600px|none|Bishop pulls back the bolt when the PSG runs empty.]]&lt;br /&gt;
[[Image:R6V2-PSG-1.jpg|thumb|600px|none|Bishop inserts a new magazine into the rifle.]]&lt;br /&gt;
[[Image:R6V2-PSG1-4.jpg|thumb|600px|none|Bishop reloads the PSG-1 while taking cover in the library.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the &amp;quot;SV-98&amp;quot;. It is often used by terrorist snipers in the game, contrary to its real-world use by Russian counter-terrorist units. It is the first weapon unlocked via Marksman points.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mm R]]&lt;br /&gt;
[[Image:R6V2-SV-1.jpg|thumb|600px|none|Bishop wield an SV-98 during the level &amp;quot;Gymnasium&amp;quot;.]]&lt;br /&gt;
[[Image:R6V2-SV98-4.jpg|thumb|600px|none|An empty casing flies away as Bishop operates the bolt of the SV-98.]]&lt;br /&gt;
[[Image:R6V2-SV-3.jpg|thumb|600px|none|Bishop reloads the SV-98.]]&lt;br /&gt;
[[Image:R6V2-SV-2.jpg|thumb|600px|none|Third-person view of the SV-98.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears in the game as &amp;quot;SR-25 SD&amp;quot;, and is fitted with a non-removable suppressor, making it the only dedicated sniper rifle that can utilize one. For balancing purposes, it holds only 5+1 rounds. Can be seen used by Rainbow operatives in game, and is one of two starting sniper rifles. Unlike any other weapon in the game, it does not eject empty casings when fired, probably due to a coding glitch.&lt;br /&gt;
[[Image:SR-25 (Early).jpg|thumb|none|500px|Early version Knight's Armament SR-25 with Harris bipod and 10-round magzine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-SR25-1.jpg|thumb|600px|none|The suppressed SR-25 in R6V2.]]&lt;br /&gt;
[[Image:R6V2-SR25-2.jpg|thumb|600px|none|Bishop reloads the sniper rifle.]]&lt;br /&gt;
[[Image:R6V2-SR25-3.jpg|thumb|600px|none|Bishop pulls the charging handle of the SR-25. The developers modeled the gun with a 10-round magazine, but it holds only 5 rounds. Five round magazines do not exist for the SR-25 rifle in real life.]]&lt;br /&gt;
[[Image:R6V2-SR25-4.jpg|thumb|600px|none|Bishop takes cover with a suppressed SR-25.]]&lt;br /&gt;
[[Image:R6V2-SR25-5.jpg|thumb|600px|none|A dropped SR-25 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Remington/USMC M40A1==&lt;br /&gt;
The [[Remington 700#M40 Sniper Rifle|M40A1]] appears in the game with a wooden camouflage finish, and like the other sniper rifles, it can be modified with various scopes. It is the fourth weapon unlocked through Marksman points. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of an internal magazine that is loaded one round at a time - the [[M40A5]] is the variant that is fed from a 5-shot box magazine. A note of interest is that the A5 version wasn't even introduced when the game was made. It is used by a terrorist sniper in the Refinery.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎|thumb|none|500px|Remington/USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-M40-1.jpg|thumb|600px|none|Bishop wields an M40A1 with a wooden camouflage finish as he receives new orders from &amp;quot;Six&amp;quot;.]]&lt;br /&gt;
[[Image:R6V2-M40-2.jpg|thumb|600px|none|Bishop operates the bolt of the M40A1.]]&lt;br /&gt;
[[Image:R6V2-M40-3.jpg|thumb|600px|none|Reload animation of the M40A1. On the image, Bishop is inserting a new magazine into the rifle. Surprisingly, ''Vegas'' and ''Vegas 2'' are not the only video games to portray the M40A1 with a detachable magazine: ''[[Half-Life|Half-Life: Opposing Force]]'' also had an M40A1 with the same incorrect feature.]]&lt;br /&gt;
[[Image:R6V2-M40-4.jpg|thumb|600px|none|Bishop takes cover with the M40A1 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Scout Tactical==&lt;br /&gt;
The [[Steyr Scout|Scout Tactical]] appears in the game as &amp;quot;Scout Tactical&amp;quot;, and is one of two starting sniper rifles. A few of the terrorist snipers use this rifle. Like every other sniper rifle, it has a 5+1 round capacity.&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|450px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-SCOUT-1.jpg|thumb|600px|none|Bishop with a Scout Tactical during the gymnasium level.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-2.jpg|thumb|600px|none|Bishop operates the bolt of the same Scout after a well-placed headshot.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-4.jpg|thumb|600px|none|Bishop takes cover with a Scout Tactical.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-5.jpg|thumb|600px|none|Bishop reloads the Scout Tactical.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-6.jpg|thumb|600px|none|World-model of the rifle.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-3.jpg|thumb|600px|none|Bishop with the Scout Tactical in the Outfitting menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns offer moderate damage, high ammunition capacity, but slow reload. MG's can be modified with reflex scopes, laser sights, rifle scopes and recoil-control stocks. All machine guns are limited to full-auto fire and have a capacity of 100 rounds (100+1 for the magazine-fed MG36).&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK21E]] is in the game as simply the &amp;quot;21E&amp;quot;. It is used by the terrorists often, and is the first weapon unlocked for the player through Assault points; Michael Walters will also tote the weapon for no particular reason during the ending cutscene, despite his preference across the entire rest of the game for the Mk 46. Despite the appearance of a fire-selector switch and the appropriate markings, the HK21E is restricted to full-auto fire.&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RSV2hk21e.jpg|thumb|none|600px|Bishop wields an HK21E. Note the short picatinny rail on top.]]&lt;br /&gt;
[[Image:R6V2-HK21E-4.jpg|thumb|600px|none|Bishop holds a scoped HK21E.]]&lt;br /&gt;
[[Image:R6V2-HK21E-1.jpg|thumb|600px|none|Third-person view of the HK21E.]]&lt;br /&gt;
[[Image:R6V2-HK21E-3.jpg|thumb|600px|none|Bishop pulls back the bolt of the HK21E.]]&lt;br /&gt;
[[Image:R6V2-HK21E-2.jpg|thumb|600px|none|Reloading animation of the HK21E. Note the selector set to safe.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] is frequently used by enemies in the game, and is unlocked at the fourth Assault level. Despite being based on a regular G36 rifle, the MG36 is restricted to full-auto only, even though the real weapon can fire in semi-auto, full-auto and optional 2-round burst modes. The gun is correctly portrayed with usable selector switch in the Ghost Recon series, another title endorsed by [[Tom Clancy]].&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:R6V2-MG36-2.jpg|thumb|none|600px|Bishop wields a factory-stock MG36. The rail on the top appears to be fictional, as H&amp;amp;K never offered carrying handles with both full-length accessory rails and an integrated sight.]]&lt;br /&gt;
[[Image:RSV2mg36.jpg|thumb|none|600px|An MG36 in the game equipped with a telescoping sight.]]&lt;br /&gt;
[[Image:RSV2mg36reload.jpg|thumb|none|600px|Reloading an MG36 in the game.]]&lt;br /&gt;
[[Image:R6V2-MG36-1.jpg|thumb|none|600px|Bishop pulls the charging handle of the MG36.]]&lt;br /&gt;
[[Image:RSV2mg36thirdperson.jpg|thumb|none|601px|Bishop (this time a female) holds the MG36.]]&lt;br /&gt;
[[Image:R6V2-MG36-3.jpg|thumb|none|600px|Bishop uses the Snake Cam to spy on an unsuspecting terrorist armed with an MG36.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SPW==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SPW]] is in the game as &amp;quot;M249 SPW&amp;quot;. It is fitted with an E2-type butt-stock, while the real SPW has a Para-type collapsible stock. Strangely though, it appears with collapsible stock on the weapon selection quick-menu, and its icon in the outfitting menu shows it in a mounted configuration, with a ballistic shield around the handguard and two-handed mounted grip/trigger instead of the pistol grip and stock. It is the seventh weapon unlocked via Assault points, for what little that's worth as, save for the raised upper portion of the handguard and slight differences in the coloration, it is completely identical in looks ''and'' stats to the starting Mk 46 below.&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW - 5.56x45mm]]&lt;br /&gt;
[[Image:RSV2m249.jpg|thumb|none|600px|Bishop wields an unmodified M249 SPW.]]&lt;br /&gt;
[[Image:RSV2m249ironsights.jpg|thumb|none|600px|The M249's iron sights in the game. In reality, shot placement would be above your point of aim.]]&lt;br /&gt;
[[Image:R6V2-M249SPW-1.jpg|thumb|600px|none|Bishop takes cover with the M249 SPW. Note the fixed stock.]]&lt;br /&gt;
[[Image:R6V2-M249-2.jpg|thumb|600px|none|Bishop opens the cover so he can change the belt of his M249 SPW.]]&lt;br /&gt;
[[Image:R6V2-M249-1.jpg|thumb|600px|none|Bishop pulls the charging handle of the M249 SPW.]]&lt;br /&gt;
[[Image:R6V2-M249-3.jpg|thumb|600px|none|The M249 SPW appears with a gun shield and spade grips during weapon customization.]]&lt;br /&gt;
The M249 SPW sometimes appears as an emplaced turret.&lt;br /&gt;
[[Image:R6V2-M249SPW-Turret.jpg|thumb|600px|none|Close-up of a turret in the game.]]&lt;br /&gt;
[[Image:R6V2-M249SPW-Turret2.jpg|thumb|600px|none|Bishop takes cover while manning a mounted M249 SPW.]]&lt;br /&gt;
[[Image:R6V2-M249-4.jpg|thumb|600px|none|Bishop fires the turret. When using a turret, the game always switches to third-person view.]]&lt;br /&gt;
[[Image:R6V2-M249-5.jpg|thumb|600px|none|All the turrets in the game have unlimited ammo, but must be reloaded when the 100-round ammo can runs out.]]&lt;br /&gt;
&lt;br /&gt;
==FN MK 46 Mod 0==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] appears in the game as &amp;quot;MK46&amp;quot;. It is the primary weapon used by Michael Walters in Bishop's team, and is the default machine gun available to Bishop as well.&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|450px|FN Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-MK46-1.jpg|thumb|none|600px|Michael Walters armed with a stock MK 46 Mod 0 machine gun. It is &amp;quot;stock&amp;quot;, because the grip is always equipped to the gun and cannot be removed.]]&lt;br /&gt;
[[Image:R6V2-MK46-2.jpg|thumb|none|600px|Bishop wields an MK 46 Mod 0 fitted with a reflex sight.]]&lt;br /&gt;
[[Image:R6V2-MK46-3.jpg|thumb|none|600px|Bishop guns down a goon with a scoped MK 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:R6V2-MK46-4.jpg|thumb|none|600px|Bishop takes cover with the scoped MK 46 Mod 0.]]&lt;br /&gt;
[[Image:R6V2-MK46-5.jpg|thumb|none|600px|First part of the long reloading sequence: Here pictured Bishop removing the drum.]]&lt;br /&gt;
[[Image:R6V2-MK46-6.jpg|thumb|none|600px|Misaligned sights of the MK 46 Mod 0.]]&lt;br /&gt;
[[Image:R6V2-MK46-7.jpg|thumb|none|600px|Bishop with an almost empty MK 46 Mod 0. Note how the bullets actually disappeared from the belt. This is an extremely rare sight in video games.]]&lt;br /&gt;
[[Image:R6V2-MK46-8.jpg|thumb|none|600px|Bishop pulls the charging handle of the MK 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] sets its victims on fire. Also disrupts thermal vision for a short time.&lt;br /&gt;
[[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]]&lt;br /&gt;
[[Image:R6V2-ANM14-3.jpg|thumb|600px|none|The &amp;quot;Incendiary&amp;quot; during gadget selection.]]&lt;br /&gt;
[[Image:R6V2-ANM14.jpg|thumb|600px|none|Close-up of an AN/M14 grenade on the ground.]]&lt;br /&gt;
[[Image:R6V2-ANM14-2.jpg|thumb|600px|none|Bishop throws an AN/M14, with the spoon and pin still attached.]]&lt;br /&gt;
[[Image:R6V2-ANM14-4.jpg|thumb|600px|none|High-quality render of a few AN/M14 incendiary grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Breaching Charge==&lt;br /&gt;
Used to breach locked doors. Teammates can also be ordered to use them.&lt;br /&gt;
[[Image:R6V2-DoorBreacher.jpg|thumb|600px|none|A deployed breaching charge on a door.]]&lt;br /&gt;
&lt;br /&gt;
==C4 Charge==&lt;br /&gt;
Remotely detonated explosive charge used in both SP and MP modes. Can be used to &amp;quot;open&amp;quot; doors, as a more lethal alternative to the breaching charge.&lt;br /&gt;
[[Image:R6V2-C4.jpg|thumb|600px|none|Close-up of a C4 charge.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used to lay down smoke screen. Often used by terrorists. Unlike in the first game in the series, now the teammates can be ordered to throw smoke grenades to the designated location.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:R6V2-M18Smoke.jpg|thumb|600px|none|The &amp;quot;Smoke&amp;quot; during gadget selection.]]&lt;br /&gt;
[[Image:R6V2-M18.jpg|thumb|600px|none|Close-up of a thrown M18 smoke grenade. It is a mystery how can the smoke get out of the grenade...]]&lt;br /&gt;
[[Image:R6V2-M18SmokeGrenade.jpg|thumb|600px|none|High-quality render of a few M18 smoke grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M47 CS Grenade==&lt;br /&gt;
The [[M47 CS grenade]] appears as &amp;quot;Tear Gas&amp;quot; in the game, and can only be used in MP. An XM50 Gas Mask can be used to protect against it multiplayer. This item is often restricted during multiplayer matches.&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|150px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:R6V2-XM47E3-1.jpg|thumb|none|600px|The &amp;quot;Tear Gas&amp;quot; during gadget selection. This CS grenade is one of the few equipment that cannot be used in the SP or CO-OP part of the game.]]&lt;br /&gt;
[[Image:R6V2-XM47E3-2.jpg|thumb|none|600px|Close-up of a thrown M47 grenade.]]&lt;br /&gt;
[[Image:R6V2-XM47E3-3.jpg|thumb|none|600px|...and the effects of walking into the green cloud of the M47.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade|M67]] is the resident fragmentation grenade in the game. The amount of grenades the player can carry depends on the selected difficulty level, with Recruit allowing 10, Normal 5, and Realistic 2; the player's AI teammates also carry 10 grenades combined, and can be ordered to throw them when under the Assault rules of engagement.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|160px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:R6V2-Frag-2.jpg|thumb|600px|none|The &amp;quot;Frag Grenade&amp;quot; during gadget selection.]]&lt;br /&gt;
[[Image:R6V2-M67.jpg|thumb|600px|none|An M67 grenade on the ground.]]&lt;br /&gt;
[[Image:R6V2-Frag-1.jpg|thumb|600px|none|Bishop &amp;quot;blind-throws&amp;quot; a frag grenade. Note how the safety pin and spoon are still attached to the body of the grenade.]]&lt;br /&gt;
[[Image:R6V2-Frag-3.jpg|thumb|600px|none|High-quality render of two M67 fragmentation grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Flashbang&amp;quot; in the game.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[Image:R6V2-Stun-1.jpg|thumb|600px|none|The &amp;quot;Flashbang&amp;quot; during gadget selection.]]&lt;br /&gt;
[[Image:R6V2-XM84.jpg|thumb|600px|none|A thrown M84 grenade in the game.]]&lt;br /&gt;
[[Image:R6V2-Stun-2.jpg|thumb|600px|none|High-quality render of a few M84 stun grenades.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] is seen on various posters and images promoting ''[[Far Cry 2]]''.&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|350px|LPO-50 flamethrower with backpack and tube]]&lt;br /&gt;
[[Image:RSV2m468.jpg|thumb|601px|none|A Far Cry 2 poster inside the Las Vegas Convention Center.]]&lt;br /&gt;
&lt;br /&gt;
==Cut Weapons==&lt;br /&gt;
The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version. Some of these guns can be seen behind Bishop during weapon selection.&lt;br /&gt;
[[Image:R6V-CutWeapons.jpg|thumb|600px|none|From left to right: [[SIG-Sauer P226]], [[ Heckler &amp;amp; Koch UCP]], [[IMI Uzi]], [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]], [[USAS-12|Daewoo USAS-12]], [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]], [[Mossberg 500 Cruiser]], [[PKM]], [[Ultimax 100|ST Kinetics Ultimax 100 Mark 2]], [[M60E3]], [[SIG SG 550#SIG SG 550 SR|SIG SG 550 Sniper]] and [[Accuracy International AS50]] without scope.]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=1318868</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=1318868"/>
		<updated>2019-12-29T19:13:28Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have updated with some of the guns from the closed private invite only beta which is now up --[[User:Smish34|Smish34]] 18:56, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to know the M4A1 rail that used in this game.&lt;br /&gt;
&lt;br /&gt;
fictional of course [[User:Excalibur01|Excalibur01]] 17:24, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's fictional, yeah. [[User:Spartan198|Spartan198]] 08:33, 20 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks a lot.but I saw it from some screen shot I think it were CAS-V from Vltor but somehow thanks very much.&lt;br /&gt;
&lt;br /&gt;
:No, it's not a CAS-V. Admittedly it bears a bit of resemblance, but it isn't one. [[User:Spartan198|Spartan198]] 06:19, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Weapons list ==&lt;br /&gt;
&lt;br /&gt;
The demo has the standard UE3 config format that holds all the weapon info.&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
Deagle .50|&lt;br /&gt;
Berreta M9A1|&lt;br /&gt;
Glock 18|&lt;br /&gt;
Sig P220|&lt;br /&gt;
FNP45|&lt;br /&gt;
Python Elite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SMGs'''&lt;br /&gt;
&lt;br /&gt;
UMP45|&lt;br /&gt;
P90|&lt;br /&gt;
TDI Vector|&lt;br /&gt;
Micro UZI|&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shotguns'''&lt;br /&gt;
&lt;br /&gt;
Mossberg 590A1|&lt;br /&gt;
Benelli M1014|&lt;br /&gt;
Sawn-off|&lt;br /&gt;
AA-12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ARs'''&lt;br /&gt;
&lt;br /&gt;
AKS-74U|&lt;br /&gt;
OTs14 Groza|&lt;br /&gt;
HK417|&lt;br /&gt;
FAMAS|&lt;br /&gt;
TAR-21|&lt;br /&gt;
AK-47|&lt;br /&gt;
AK-74|&lt;br /&gt;
M4|&lt;br /&gt;
SCAR&lt;br /&gt;
&lt;br /&gt;
'''Snipers'''&lt;br /&gt;
&lt;br /&gt;
Barrett M99|&lt;br /&gt;
Steyr Elite|&lt;br /&gt;
M110 SRSS|&lt;br /&gt;
MSG90&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LMGs'''&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Launchers'''&lt;br /&gt;
&lt;br /&gt;
Milkor MGL|&lt;br /&gt;
RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Weapons'''&lt;br /&gt;
&lt;br /&gt;
M2E2|&lt;br /&gt;
Minigun|&lt;br /&gt;
Mk47 Striker&lt;br /&gt;
&lt;br /&gt;
:Edited the list a bit so its more readable(Sorry if you take offence). --[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Blue tape on handguard==&lt;br /&gt;
&lt;br /&gt;
Anybody else frustrated with that blue tape on the handguard of the AK?I know i saw it before in some other game, but have no luck finding it.&lt;br /&gt;
Here's a image of it in Spec Ops &lt;br /&gt;
[[Image:SpecOpsTheLine 2012-06-14 09-22-36-10.jpg|none|400px|thumb|Walker ponders how the rope is going though his skin while looking at the landscape]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do tell me if you know, 'cause it's been bugging me for a while now.--[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thing the [[AK-74]] in Mercenaries 2 had some tape on it. [[User:BeardedHoplite|BeardedHoplite]] 16:17, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There is no AK-74 in [[Mercenaries 2]], at least in the PC version. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:24, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Hmm, I had it for the Xbox, but I could sworn there was a 74 in there. It had the same name and stats as the AKM, but it mighta been a AK-47 with the synthetic furniture and the 74 muzzle break. [[User:BeardedHoplite|BeardedHoplite]] 16:43, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Looks like it might be Mercenaries 2, a little disappointed that the blue tape isn't on the hand-guard like in Spec Ops, but thanks anyway.Isn't blue tape around a mag to show that they are blanks?&lt;br /&gt;
Also according to Mercs2  page, AK47 is nowhere in any version of the game, AK-47 is just a silhouette for images.--[[User:Mercury|Mercury]] 17:09, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::He's referring to the AKM, which ''is'' present in Mercs 2.  [[User:Spartan198|Spartan198]] 15:37, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: Hey guys, Russian here, born and raised. This blue tape is the standard household/electrician's tape from the Soviet times. Quite shitty adhesion, but it was meant to elastically bond, like plumber's tape. Anyway, most likely the designers used reference photos taken in USSR or satellite countries, where this tape was available. It is rubbery to the touch, and elastic, so it's good for making grips less slippery - or making small repairs, of course, being basically duct tape. This info is absolutely reliable, 'cause I've both used this tape for many years as a kid, and seen it repeatedly on photos of AKs (used both for grips and to double-tape magazines). Oh, and it's called &amp;quot;izolenta&amp;quot;, meaning (electrically)-insulating tape. --[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: On a related note, soldiers in Afghan and both Chechen wars have also wound their brown rubber tourniquettes around their buttstocks, especially on AKMS, AKS-74 and AKSU-74U folding stock rifles with skeleton stocks. Some say it was to have a tourniquet handy (though it would lose it properties quite quickly this way), but probably it mostly helped to cheek-weld in case of metal skeleton stocks. Of course, during winter this was crucial to prevent the cheek freezing to the buttstock.--[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tired of the Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I am actually getting tired of seeing the Desert Eagle in the hands of military characters. When are game developers going to learn that the Desert Eagle stopped being cool after Arnold stopped making movies? [[User:Excalibur01|Excalibur01]] 19:50, 25 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Desert Eagle is 'gangsta'. Doubt its going to go away any time soon. --[[User:DeltaOne|DeltaOne]] 00:32, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If by &amp;quot;gangsta&amp;quot;, you mean &amp;quot;perfect compensation for an exceptionally small penis&amp;quot;, then yes, it is quite &amp;quot;gangsta&amp;quot;. [[User:Spartan198|Spartan198]] 19:06, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, clearly Walker's ability to pull a Deagle out of his ass when injured is because he's Delta. You're not an operator, you wouldn't understand. [[User:Evil Tim|Evil Tim]] 04:46, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Given the fact that Walker isn't all there in the head, it could be possible that's he's actually using his standard issue M9 and hallucinating it as a Desert Eagle. It certainly fits with the central theme of the story-Walker thinking that he's some badass action hero coming to save the day.--[[User:Jake Stuckey|Jake Stuckey]] ([[User talk:Jake Stuckey|talk]]) 14:13, 29 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yes, I am, my phone number is 0 and people call me when they can't find a phone number, yet I still don't understand. [[User:Spartan198|Spartan198]] 15:35, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Double iron sights ==&lt;br /&gt;
&lt;br /&gt;
I could be wrong, but while I am playing this I swear the M4 has 2 rear iron sights. It's got an A2 type that's positioned forward and a flip up one towards the rear. This is by far the most stupid sight configuration I've seen for this system. I mean, these guys are Delta, no optics on any of their guns at all [[User:Excalibur01|Excalibur01]] 11:50, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They seem rather unprepared all over; I mean, no helmets is pretty standard for a game, but Walker's character model only has the PMAG on his chest he never uses with no other ammo and nowhere he could be carrying any, and they don't seem to have bought packs, night vision gear, sunglasses, grenades or really anything much of anything. Nevermind a three-man team having a spotterless bolt-action sniper rifle rather than a DMR and a guy lugging around a SAW and a shotgun for no clear reason. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:16, 7 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
While looking up things for a video series on this I'm planning, I found something rather odd:&lt;br /&gt;
&lt;br /&gt;
[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Originally it actually ''did'' have a reflex optic and a flip-up front sight, but for some reason they changed it to a standard front sight and second rear sight. Though in that trailer the M4 has a reciprocating charging handle (!) so it's not like it was right then either. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:22, 11 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4 suppressors ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I took out the comment of removing the flash hider before adding the suppressor for the M4, since there are flash hiders, or muzzle attachments that are threaded outside for QD suppressors [[User:Excalibur01|Excalibur01]] 13:35, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mortar scene ==&lt;br /&gt;
&lt;br /&gt;
So I've been recording this game, and I noticed that the mortar sequence is impossible in at least four different ways.&lt;br /&gt;
&lt;br /&gt;
*The mortar has a milder version of the magic TARDIS rounds from ''Homefront''. The M722 smoke round for the M224 weighs a mighty 3.7 rounds, and when you take into account the tail, fuze, bursting charge, propelling charge and so on, that's probably all of 1 pound of WP per round.&lt;br /&gt;
*Which doesn't matter, because it has an impact fuze and so the only way to hurt someone with it would be to land a round on top of them, in which case they'd be more worried about the bursting charge blowing their head off.&lt;br /&gt;
*Which doesn't matter either, because the minimum range of the mortar is 70 metres, which is close to the ''maximum'' range Walker fires it at.&lt;br /&gt;
*Which ''also'' doesn't matter, because there's only one round shown in the vicinity of the mortar, and it's the camera round.&lt;br /&gt;
&lt;br /&gt;
So the central plot event of the game is caused by the team firing rounds they don't have to somewhere they couldn't hit, detonating in a way they can't and doing damage they couldn't possibly do. Thus, um, showing the...true...horror...um... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 31 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wow. I thought this game was just a generic cover-based TPS hiding behind it's plot and messages, but THAT is just laughable. Did they even bother to research for that scene? [[User:Gunmaster2011|Gunmaster2011]] 1:52AM, 08/08/2013&lt;br /&gt;
&lt;br /&gt;
:I doubt it. It seems they based the detonations on 155mm artillery rounds and the burned bodies are based on images of people who were killed in massive building fires ignited by WP, not on people who had direct impact burns (which are very nasty, but not the all-over burns you see in the game). Nevermind that if you try to hit something you're not supposed to in that sequence (the fuel tanks to the top left, the tent to the top right or any moving vehicle) the game completely ignores it because they want the camp to look a certain way when you walk through it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:07, 8 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Well, [SPOILERS] given that everything we see in the game is either completely made up or altered to a degree by increasingly insane Walker, it's possible that the effects of the WP are heavily altered in his eyes either/or by his guilt for what he had done, or somehow demonizing Konrad even more for &amp;quot;forcing&amp;quot; Walker to use the WP.&lt;br /&gt;
&lt;br /&gt;
::It would also explain several other implausible things like constantly appearing Desert Eagle, heavily armored troopers who can eat rockets for breakfast, and one-handed loading of the grenade launcher during the water run. --[[User:AlkoTanko|AlkoTanko]] ([[User talk:AlkoTanko|talk]]) 15:23, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but since the game is all TRUE HORRORS OF WAR over that moment, the fact that it's literally impossible does undermine it a great deal. I can't see how, no matter how insane he is, Walker would suddenly think a portable mortar would have non-conservation-of-mass rounds with the effects of divisional artillery fire. Or why the mortar itself would play along with it.&lt;br /&gt;
&lt;br /&gt;
:::I mean, I know the whole &amp;quot;Walker is dead&amp;quot; thing Walt Williams rolled out, but that just means Walker never did anything or hurt anyone, which breaks the plot even more while trying to fix it. I can't really buy the idea that the errors are supposed to be representative of some sort of plot point; they were going for ''something'' with the appearing Deagles but I'm not sure even they knew what, but the rest seems more like straightforward errors. You should always be suspicious of any story rationalisation which can include anything but explains nothing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I think you're missing the point behind the game. There's basically nothing about &amp;quot;DA HORRORS OF WAR&amp;quot; in the message, though it uses a lot of &amp;quot;reality ensues&amp;quot; moments to try and emphasize its point. The game is a deconstruction of the use of video games as a power fantasy, with Walker acting as an expy of the player: he does morally questionable things, often without thinking, in a vain effort to feel powerful and heroic and emulate typical action heroes, all while growing steadily more delusional. The lack of realism is an important part of the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 11:33, 21 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I think this was just a terrible, generic third person shooter desperately trying to be special by pretending it has a message. If the idea was truly to deconstruct the gaming genre, they'd give you the choice to fire the Willie Pete rounds, so a clever player isn't forced to be a monster, but they don't. Add to that the general lack of research into this game (when ''Call of Duty 4'' is more realistic than your title, something's gone wrong). I wasn't impressed with the guns, the entemies have all waltzed out of ''Modern Warfare 2'' without bothering to change their clothes, and the political heavy handidness was just upsetting. Not impressed; I can't figure out why it got so much acclaim. I mean, it's not even a ''good'' third person shooter. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 20:41, 4 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Originally, there ''was'' going to be an option to use the WP, because I remember a preview talking about it, but the devs changed it at some point because who knows. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 22 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I don't think you really understand the point of deconstructing the game genre. We play shooting games as entertainment. We are entertained by shooting these because we have the justification that these are truly evil and bad people. Just as Walker uses Konrad as justification for his actions. The game forces you to do the mortar scene because that is typical of a shooter game. &amp;quot;Here is this cool destructive weapon, use it to kill bad guys.&amp;quot; Then it shows you the horrible thing you have just done and you feel bad for being entertained by doing it. Then you try to distance yourself from Walker, and you justify it by saying that you were forced to, but then they give you the important choice to prove you're  not like Walker. Lugo is surrounded by unarmed civilians who are justifiably angry at the Delta operators after all the destruction they caused. I, like most other players I'm sure, opened fire on these civilians to avenge Lugo. While the gameplay was average, I loved the narrative of this game because it was one of those rare games that made me feel terrible at the end for enjoying it. It made me feel bad for finding it entertaining before knowing the full cost of my actions, and it forces you to fight enemies that aren't necessarily bad guys or good guys. They are just people trying to survive just like you. It basically tells you that there is no good and bad, unlike other shooters, and it forces you to think about who you are killing and why you are killing them and it causes you to almost distance yourself from Walker unlike most games where you are happy to play as the badass protagonist. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:26, 5 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::See, I can't buy that because the scenarios are so stupid and manufactured. The crowd ''is'' armed, Lugo had four weapons (his rifle, his Tavor, his pistol and the Desert Eagle he pulls out of his ass at the end of act 1 when you breach the cockpit) and he doesn't have them anymore. Even if you ignore that, they're hitting you with rocks which are about the same in mechanical terms as shots from an assault rifle. And if you just shove the guy in front of you back, they run away like frightened rabbits, clearly having not planned for you to escalate to bilateral shoving.&lt;br /&gt;
&lt;br /&gt;
:::::It's really based around the dead-centrist belief that if you take no action it has no consequences, which is the same logic as the Star Trek Prime Directive and is nonsense (if you can press a button to stop, say, Stalin's purges or the genocide in Cambodia and you don't do so, you ''are'' still partly responsible for what happens) and it can't even work out how to frame ''that'' properly since everyone would still have died when the water ran out even if Walker didn't do anything at all. Aside from the stupid framing of his &amp;quot;mission&amp;quot; (three men to search a 1,200 square mile city full of tower blocks with just camelbaks for water and no packs? And their orders are to report back if they find at least one living person?) it's just a big guilt trip by a writer who thinks he's a whole hell of a lot more insightful than he actually is. Or rather it's a rearranged story screwed around with by a hack who worked for the publisher who then tried to have the real writer's name taken off the credits (Walt Williams did not write ''Spec Ops: The Line'', Richard Pearsey did) and took refuge in being incomprehensible as an alternative to saying anything coherent about anything.&lt;br /&gt;
&lt;br /&gt;
:::::It's childish to expect that every action we take will necessarily translate into the outcome we desire, but it's adolescent sulking to believe that no action we take can possibly have the result we desire, or that the possibility of failure is reason enough to not act.&lt;br /&gt;
&lt;br /&gt;
:::::The central argument is the same one that almost kept America out of WW2, and the game is basically the same as if Spielberg stomped onto the set three minutes before the end of ''Schindler's List'' and started angrily berating the audience for being entertained by the Holocaust. If he actually thought that, ''what would it have said about him that he made the movie anyway?'' &lt;br /&gt;
&lt;br /&gt;
:::::Besides, who in the world honestly plays FPS games for their well-written plots? You play them to shoot dudes because shooting dudes is fun. Hell, a lot of people who play CoD and even more who play Battlefield never even touch the singleplayer. I'd happily play a game if it was good even if the bad guy was the evil US General Ulysses Flagg who'd stolen a German nuclear submarine and was threatening to nuke Riyadh unless they recognised Dubai as the Neo Confederate States of TruMerica and I was alternating between a sneaky Spetznatz team and a bunch of patriotic Iranian commandoes. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:10, 20 December 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon_Wildlands&amp;diff=1101050</id>
		<title>Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon_Wildlands&amp;diff=1101050"/>
		<updated>2017-04-23T21:09:03Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:GRWBanner.jpg|thumb|right|500px|''Ghost Recon: Wildlands'' (2016)]]&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Wildlands''''' is the latest installment in the [[Tom Clancy#Ghost Recon|Ghost Recon]] franchise. It was announced during the Ubisoft E3 2015 Conference, and was released on March 7th, 2017. It is set to be the first military shooter set in a massive and responsive open world, with the whole campaign playable either solo or with up to 4 friends.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A Cartel member can be seen with a [[Beretta 92FS]] in the &amp;quot;Fight for the Wildlands&amp;quot; trailer. During gameplay, the Beretta is found in a locked weapons box and is labeled as the &amp;quot;Beretta M9.&amp;quot; The Beretta starts with a standard issue 15-round magazine, and can be modified to accept 25-round extended magazines, various tactical laser sights, and a detachable suppressor.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:GRW-M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GR Wildlands M9.jpg|thumb|none|600px|Beretta M9 with laser sight and SilencerCo Osprey 9mm sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] with a 6 inch barrel is part of the western-themed &amp;quot;Last Chance&amp;quot; Ghost pack. It is referred to as &amp;quot;.357 Joker&amp;quot;.&lt;br /&gt;
[[File:ColtPython&amp;amp;IvoryGrips.jpg|thumb|none|400px|Colt Python with 6&amp;quot; barrel &amp;amp; Ivory Grips - .357 Magnum]]&lt;br /&gt;
[[File:GRW Python 1.jpg|thumb|none|600px|The &amp;quot;.357 Joker&amp;quot; in the store menu.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN USG==&lt;br /&gt;
The [[FN Five-seveN| FN Five-seveN USG]] can be recovered by the player in a locked weapons box during gameplay. It starts with a standard 20-round magazine, and a weapon mod allows it to carry 30 rounds. It can be fitted with various tactical lasers and has a detachable suppressor. A customized but unmodifiable Five-seveN called the &amp;quot;Lady Killer&amp;quot; can be acquired by defeating a certain cartel buchon.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|330px|FN Five-seveN USG (U.S. Government) model - FN 5.7x28mm.]]&lt;br /&gt;
[[File:GRW FN57 1.jpg|thumb|none|600px|The Five-seveN in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==FNX-45==&lt;br /&gt;
In the debut trailer, Midas is seen using a suppressed [[FN_FNP#FNX-45|FNX-45]]. 'White Hat', a drug dealer and member of the Santa Blanca cartel, is seen wielding an un-suppressed version.  The FNX-45 is the player's starting pistol in the game labeled as the P45T.&lt;br /&gt;
[[File:FNP-45.jpg|thumb|none|400px|FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:GRW-Pistol-1.jpg|thumb|none|600px|Midas with his FNX as he takes &amp;quot;White Hat&amp;quot; hostage.]]&lt;br /&gt;
[[Image:GRW-Pistol-2.jpg|thumb|none|600px|Midas with his FNX as he throws &amp;quot;White Hat&amp;quot; in the trunk of a car.]]&lt;br /&gt;
[[Image:GRW-Pistol-3.jpg|thumb|none|600px|Nomad with his FNX as he takes out an enemy.]]&lt;br /&gt;
[[Image:GRW-Pistol-5.jpg|thumb|none|600px|A look down the sights of the FNX as a Ghost operative silently takes out a cartel member.]]&lt;br /&gt;
[[Image:GRW-Pistol-4.jpg|thumb|none|600px|'White Hat' takes aim at the Ghost operatives as they steal his Cocaine.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
A highly stylized [[Desert Eagle]] is seen in the debut trailer.&lt;br /&gt;
[[File:24k GDE.jpg|thumb|450px|none|Desert Eagle Mark XIX in 24K pure gold finish - .50AE]]&lt;br /&gt;
[[Image:GRW-Deagle-1.jpg|thumb|none|600px|The Desert Eagle lays on a table.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in the &amp;quot;Veteran&amp;quot; Ghost pack. It has custom details and white grip panels.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:GRW P08 1.jpg|thumb|none|600px|The Luger in the Ghost shop.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] with gold plating and ornate engraving can be seen in the Cartel Cinematic trailer. A standard issue M1911A1 with a railed frame can also be recovered in a locked weapons box, simply labeled as the &amp;quot;M1911.&amp;quot; The M1911A1 starts with an 8-round magazine, and can be modified to accept 15-round extended magazines, various tactical laser sights, and a detachable suppressor.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:ColtRailGun.jpg|thumb|none|400px|Colt Rail Gun - .45 ACP]]&lt;br /&gt;
[[File:GRW-GoldM1911.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRW M1911 1.jpg|thumb|none|600px|The normal M1911 available to the player, note the rail on the frame and threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger LC380==&lt;br /&gt;
The Ruger LC380, an updated version of the [[Ruger LCP]], is given to the player upon completing the El Emisario chapter in the Ocoro province. It is referred to as &amp;quot;The BFF,&amp;quot; despite apparently being a licensed model with detailed trademarks.&lt;br /&gt;
[[File:RugerLCP.jpg|thumb|none|350px|Ruger LCP (Lightweight Compact Pistol) - .380 ACP]]&lt;br /&gt;
[[File:GRW LC380 1.jpg|thumb|none|600px|&amp;quot;The BFF&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:GRW LC380 2.jpg|thumb|none|600px|Left side, note the California Approved stamping of the LC380CA model.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer P227==&lt;br /&gt;
The SIG Sauer P227 can be found in a locked weapons box during gameplay and is labeled as the &amp;quot;P227.&amp;quot; The P227 starts with a 10-round magazine, and can be modified to accept 15-round extended magazines, various tactical laser sights, and a detachable suppressor. This is the first appearance of this particular pistol in any media.&lt;br /&gt;
[[File:227-Nitron-Detail-L.jpg|thumb|400px|none|SIG-Sauer P227 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
Available for real currency from the in-game shop is the integrally-suppressed [[SilencerCo Maxim 9]], as part of the &amp;quot;Silent&amp;quot; Ghost Pack. Referred to as the &amp;quot;Whisper&amp;quot; in-game. This is the first major media appearance of this handgun.&lt;br /&gt;
[[File:SilencerCoMaxim9.jpg|thumb|none|400px|SilencerCo Maxim 9 - 9x19mm]]&lt;br /&gt;
[[File:GRW Maxim9 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Flare Gun==&lt;br /&gt;
Nomad can be seen firing an unknown model of flare gun into the air in the &amp;quot;Fight for the Wildlands&amp;quot; trailer.  The flare gun is unlocked by spending skill points and resources in the in game skill tree.&lt;br /&gt;
[[File:GRW-FlareGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
In one of the released screenshots a Ghost operative can be seen with a [[Remington ACR]] slung on his back. The ACR can be found in a locked weapons box during gameplay. It starts out with a standard 20-round magazine, and can be modified to accept 30 or 50-round magazines, various tactical laser sightings, various optical scopes, underbelly foregrips, and the [[M203 grenade launcher]] or [[AG36 grenade launcher]].&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|450px|Remington ACR with 14.5&amp;quot; barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRW-ACR.jpg|thumb|none|600px|The Ghost Operative with his ACR slung on his back.]]&lt;br /&gt;
[[File:GRW ACR 2.jpg|thumb|none|600px|A default ACR (sans the 30-round mag) in the Gunsmith menu.]]&lt;br /&gt;
[[File:GRW ACR 1.jpg|thumb|none|600px|A black ACR fitted with a longer barrel, adjustable stock, and Magpul MBUIS.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
In the debut trailer a member of the cartel can be seen dropping an [[M4A1]] through the eyes of a scope. Midas can also be seen with one. A unique version, dubbed the &amp;quot;M4A1 Tactical&amp;quot; is given to the player after defeating Carl Bookhart. It has a brown paint job, Aimpoint Compm4 sight, vertical grip, and can only be fired on semi-auto despite its fire selector switch. A standard M4A1 can be recovered from a locked weapons box during gameplay. The M4A1 starts with a 20-round magazine, and can be modified to accept 30-round extended magazines, or a 50-round casket magazine based on the SureFire 60-round magazine, various tactical laser sightings, various optical scopes, underbelly foregrips, and the [[M203 grenade launcher]] or [[AG36 grenade launcher]].&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:GRW-M4A1-1.jpg|thumb|none|600px|The M4A1 lands on the floor in front of the cartel member as he drops.]]&lt;br /&gt;
[[Image:GRW-Pistol-1.jpg|thumb|none|600px|Midas with his M4A1 on his back as he takes &amp;quot;White Hat&amp;quot; hostage.]]&lt;br /&gt;
[[Image:GRW M4A1 sights.jpeg|thumb|none|600px|A look down the sights of a Ghost Operative's M4A1.]]&lt;br /&gt;
[[Image:Ghost Recon Wildlands M4A1 profile.jpeg|thumb|none|600px|A preview of the M4A1 in the &amp;quot;gunsmith&amp;quot; menu.]]&lt;br /&gt;
[[Image:Ghost Recon Wildlands M4A1 wide.jpeg|thumb|none|600px|A Ghost Operative holds an M4A1 with 30 round magazine and forward grip as he scours Bolivia for a patch of terrain to match his fatigues.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] was first seen on the table opposite the Desert Eagle, and also in the hands of one of the cartel members in the trailers. In the final game, the AK47 can be found in the Libertad province as an unlock in the Libertad. However, 2 special AK variants can be unlocked by completing the main story missions in the Itacua province where players begin the game. They are referred to &amp;quot;His AK47&amp;quot; and Hers AK47,&amp;quot; belonging to a pair of lovebirds terrorizing Itacua.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Poly Technologies AK-47 - 7.62x39mm.  This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[Image:GRW-Deagle-1.jpg|thumb|none|600px|The handguard and rear sight visible on the left.]]&lt;br /&gt;
[[File:GRW-AKM.jpg|thumb|none|600px|A later frame, showing the gas block and front sight.]]&lt;br /&gt;
[[File:GRW-AK-1.jpg|thumb|none|600px|The AK-47 can be seen in the hands of a Cartel member.]]&lt;br /&gt;
[[File:GRW-AKM-2.jpg|thumb|none|600px|An AK-47 with black furniture and a 20-round magazine from the &amp;quot;Fight for the Wildlands&amp;quot; trailer.]]&lt;br /&gt;
[[File:GRW AK 1.jpg|thumb|none|600px|The default AK47 with a 30-round magazine.]]&lt;br /&gt;
[[File:GRW AK 2.jpg|thumb|none|600px|El Polito's AK, which looks like it wants to be an AKS-74 with a bakelite 5.45 magazine and side-folding stock.]]&lt;br /&gt;
[[File:GRW AK 3.jpg|thumb|none|600px|La Yuri's AK. Note the drum magazine (which has a 50-round capacity) and AIMS foregrip. This setup may be a reference to the infamous Type 56-1 setup used in the North Hollywood bank robbery.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
An [[AK-12]] can be seen in the hands of a Cartel member in the &amp;quot;Fight for the Wildlands&amp;quot; trailer.  The AK-12 can be found in a locked weapons box in Tobacal.&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:GRW-AK12.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRW AK12 1.jpg|thumb|none|600px|The AK-12 with a thirty-round magazine in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] can be seen in the official game website.&lt;br /&gt;
[[File:CZ805BREN variant.jpg|none|500px|thumb|CZ 805 BREN A2 with tan upper receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GR Wildlands BREN.jpg|thumb|none|600px|Customized BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
Holt can be seen with a suppressed [[FN SCAR-H]] in a pre-release screenshot.  The SCAR-H can be found in a locked weapons box during gameplay and is labeled as the &amp;quot;Mk. 17.&amp;quot;  The SCAR-H starts with a 20-round magazine, and can be modified to accept 30-round extended magazines, various tactical laser sightings, various optical scopes, underbelly foregrips, and the [[M203 grenade launcher]] or [[AG36 grenade launcher]].&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRW-SCARH.jpg|thumb|none|600px|Holt in the background with an FN SCAR-H, fitted with an ACOG scope and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company PDW==&lt;br /&gt;
The [[Knight's Armament PDW|Knight's Armament Company PDW]] appears in game as the &amp;quot;SR-635&amp;quot;, and is classified as a submachine gun by the game.&lt;br /&gt;
[[file:KAC PDW 10in.jpg|thumb|none|350px|Knight's Armament Company PDW - 6x35mm]]&lt;br /&gt;
[[file:GR Wildlands KA PDW detail.jpeg|thumb|none|600px|The Knight's Armament Company PDW]]&lt;br /&gt;
[[file:GR Wildlands KA PDW.jpeg|thumb|none|600px|A Ghost Operative holding a Knight's Armament Company PDW with 8 inch barrel.]]&lt;br /&gt;
[[file:GR Wildlands KA PDW 2.jpeg|thumb|none|600px|This KAC PDW has a folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is one of the game's unlockable assault rifles. It comes with a 20-round STANAG magazine by default, an optic rail, a Daniel Defense railed forend, and Troy back-up sights.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ghost Recon Wildlands Open Beta L85A2.jpg|thumb|none|600px|Stock L85A2 in the Gunsmith. Note that the bolt is not fully in battery! It remains this way even in gameplay.]]&lt;br /&gt;
[[File:GRW L85A2 1.jpg|thumb|none|600px|An L85A2 with a vertical grip and ELCAN Spectre scope.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R5 RGP== &lt;br /&gt;
The [[Remington R5 RGP]] appears in the game as an unlockable weapon. In-game it is the standard carbine of Unidad, a corrupt Bolivian Army special forces unit.&lt;br /&gt;
[[file:Remington R5 RGP.jpg|thumb|none|350px|Remington R5 RGP - 5.56x45mm.]]&lt;br /&gt;
[[file:Ghost Recon Wildlands Remington R5 RGP.JPG|thumb|none|600px|The Remington R5 RGP in the gunsmith menu.]]&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px|A UNIDAD soldier holding an R5.]]&lt;br /&gt;
&lt;br /&gt;
==POF P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416|POF P416]] appears in Ghost Recon Wildlands as the first assault rifle available to the player.&lt;br /&gt;
[[Image:POF P416.jpg|thumb|400px|none|POF P416 - 5.56x45mm]]&lt;br /&gt;
[[File:GR Wildlands POF 416 detail.jpeg|thumb|600px|none|The POF P416 in the gunsmith menu.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The War Sport LVOA-S from [[The Division]] is part of a thematic Ghost pack available for free for any player that owns both The Division and GR:W. It cannot be customized for some reason, and only holds a meager 20 rounds in 30 round PMAGs.&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|400px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRW LVOA-C 1.jpg|thumb|none|600px|The &amp;quot;LVOA-C&amp;quot; in the Ghost store menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
An engraved [[Winchester Model 1894]], called &amp;quot;Stampede&amp;quot;, can be bought as part of the &amp;quot;Last Chance&amp;quot; package.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:GRW M1894 1.jpg|thumb|none|600px|Note the empty cartridge saddle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] shotgun based on the [[Remington 870]] variant is usable in the game. Because guns cannot hold an extra round in the chamber when reloading in Ghost Recon: Wildlands, the Super Shorty can only hold two rounds.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Remington 870 - 12 Gauge]]&lt;br /&gt;
[[Image:Ghost Recon Wildlands Open Beta 870Serbu.jpg|thumb|none|600px|Serbu Super Shorty]]&lt;br /&gt;
&lt;br /&gt;
==SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:GR Wildlands SPAS.jpg|thumb|none|600px|SPAS-12]]&lt;br /&gt;
[[Image:GRW SPAS-12 detail.jpeg|thumb|none|600px|The standard SPAS-12 in the gunsmith menu. This one has the 8 round magazine and &amp;quot;short barrel&amp;quot; in-game attachments.]]&lt;br /&gt;
[[Image:GRW SPAS-12.jpeg|thumb|none|600px|A Ghost Operative holds a SPAS-12 with folded stock as he has a flashback to Isla Nublar.]]&lt;br /&gt;
[[Image:GRW SPAS-12 reloading.jpeg|thumb|none|600px|The operative loads his SPAS-12 as keeps an eye out for any &amp;quot;[[Jurassic Park|clever girl]]&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M40A5 Sniper Rifle==&lt;br /&gt;
In one of the released screenshots, Weaver can be seen with an [[M40A5 Sniper Rifle]] slung on his back.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|451px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRW-M40A5.jpg|thumb|none|600px|Weaver with his M40A5 slung on his back.]]&lt;br /&gt;
[[Image:GRW-M40A5-2.jpg|thumb|none|600px|Weaver setting up with his his M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 ECC==&lt;br /&gt;
The [[SR-25]] is seen in the official GRW website.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|500px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:GR Wildlands SR25.jpg|thumb|none|600px|SR-25]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Archangel&amp;quot;==&lt;br /&gt;
Classic [[Mosin Nagant]] rifle in a modern stock made by Archangel Manufacturing. Known simply as the &amp;quot;M1891&amp;quot;.&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg|thumb|none|451px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mm R]]&lt;br /&gt;
[[Image:Ghost Recon Wildlands Open Beta Mosin.jpg|thumb|none|600px|&amp;quot;M1891.&amp;quot; Unlike the Archangel M44 from [[Division,_The#Mosin_Nagant_M44_Carbine|The Division]], this one has a default bolt, which would be rather challenging to operate with the scope rail in the way...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G28==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G28]] appears in the game as the &amp;quot;G28&amp;quot;.&lt;br /&gt;
[[File:G28 standard.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 EBR==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 EBR]] appears in the game as the &amp;quot;Mk 14&amp;quot;. It is fitted with the stock of the Mk 14 Mod 1 by default, but the Mod 0 stock in both extended and collapsed form can be unlocked.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine-guns=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
In one of the released screenshots a Ghost operative can be seen with an [[FN P90]] slung on his back.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:GRW-P90.jpg|thumb|none|600px|The Ghost Operative with his P90 slung on his back]]&lt;br /&gt;
[[Image:GRW P90 detail.jpeg|thumb|none|600px|The P90 in the gunsmith menu. The default sights appear to be Troy Micro Tritium front and rear flip-up sights.]]&lt;br /&gt;
[[Image:Ghost Recon Wildlands P90 sights.jpeg|thumb|none|600px|Aiming down the sights of the P90.]]&lt;br /&gt;
[[Image:Ghost Recon Wildlands P90 2.jpeg|thumb|none|600px|A Ghost Operative on [[Stargate SG-1|P3X-984]] holds a P90.]]&lt;br /&gt;
[[Image:Ghost Recon Wildlands P90.jpeg|thumb|none|600px|Another view of the P90.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
A [[CZ Scorpion Evo 3 A1]] can be seen being loaded by a cartel gunman in the &amp;quot;Fight for the Wildlands&amp;quot; trailer.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|351px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:GRW-Scorpion-EVO.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] is the starting SMG given to all Ghosts at the beginning of the game.&lt;br /&gt;
[[Image:Heckler-Koch-MP5-MLI.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5 MLI - 9x19mm]]&lt;br /&gt;
[[File:GRW MP5 1.jpg|thumb|none|600px|An MP5 MLI with an approximation of the RAL8000 finish.]]&lt;br /&gt;
[[File:GRW MP5 2.jpg|thumb|none|600px|A black MP5 MLI with the stock collapsed. It incorrectly uses a 20-round SIG MPX magazine by default.]]&lt;br /&gt;
[[File:GRW-MP5SD.jpg|thumb|none|600px|A suppressed MP5 seen in a trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
A Cartel gunman can be seen firing an [[Izhmash PP-19 Bizon]] with the stock folded or removed in the &amp;quot;Fight for the Wildlands&amp;quot; trailer.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:GRW-Bizon.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is another SMG available in the game. It can be found in a weapon crate in the Mojocoyo province. Some higher level cartel sicarios also use the SIG MPX.&lt;br /&gt;
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:GRW MPX 1.jpg|thumb|none|600px|Previewing the MPX. Note the keymod handguard.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Krytac Trident MK II==&lt;br /&gt;
The airsoft Ktrytac Trident MK II LMG is available in the game, under the odd designation of &amp;quot;MK249&amp;quot; despite not being based on the [[M249 SAW]] or other FN Minimi derivative in the slightest. It is also one of the weapons used by UNIDAD soldiers.&lt;br /&gt;
[[File:Krytac-55432.jpg|thumb|none|400px|'''Airsoft''' Krytac Trident MK II LMG]]&lt;br /&gt;
[[File:GRW Ares 1.jpg|thumb|none|600px|Krytac Trident MK II in the Gunsmith menu.]]&lt;br /&gt;
[[File:GRW Ares 2.jpg|thumb|none|600px|Right side, showing off the ammo belt and charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk2==&lt;br /&gt;
A heavily engraved [[Bren Gun]] is the primary weapon of the &amp;quot;Veteran&amp;quot; Ghost Pack. It's missing both the carry handle and the bipod, the latter of which is replaced with a vertical wood foregrip.&lt;br /&gt;
[[File:Bren mk2.jpg|thumb|none|400px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:GRW Bren 1.jpg|thumb|none|600px|The Bren Gun in the store. It appears to have the L4A4-style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock HK121==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK121]], indexed in game as the &amp;quot;MG121,&amp;quot; can be found fairly early on in the game, in the starting province of Itacua. It is modeled with a 50-round drum magazine that is incorrectly given a capacity of 90 rounds. It also has a three-round burst mode that the real HK121 lacks.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK121 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRW HK121 1.jpg|thumb|none|600px|The HK121 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LMG A1==&lt;br /&gt;
Nomad is armed with a [[Knight's Armament LMG|Knight's Armament LMG A1]] machine gun in the &amp;quot;Stealth Takedown&amp;quot; trailer. In gameplay, it is the only light machine gun that can be fitted with a sound suppressor.&lt;br /&gt;
[[Image:LMG A1.jpg|thumb|none|400px|Knight's Armament Company LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GR Wildlands KAC LMG A1.jpg|thumb|none|600px|The LMG A1 visible on Nomad's back.]]&lt;br /&gt;
[[Image:GR Wildlands LMG A1.jpg|thumb|none|600px|Knight's Armament Company LMG A1 machine gun with foregrip, holographic sight, and custom flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 48 Mod 0==&lt;br /&gt;
In the debut trailer, Nomad is seen using a [[FN_Minimi#Mk_48_Mod_0|Mk 48 Mod 0]] to great effect. Cartel gunman are seen using them in the &amp;quot;Fight or the Wildlands&amp;quot; trailer.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRW-LMG-3.jpg|thumb|none|600px|The Mk 48 is seen in the hands of Nomad as he scrambles into an off road vehicle.]]&lt;br /&gt;
[[Image:GRW-LMG-1.jpg|thumb|none|600px|The Mk 48 is seen in the hands of Nomad as he prepares to make his move.]]&lt;br /&gt;
[[Image:GRW-LMG-2.jpg|thumb|none|600px|The iron sights of the Mk 48 as Nomad engages multiple enemies.]]&lt;br /&gt;
[[File:GRW-MK48-1.jpg|thumb|none|600px|Cartel gunman with a Mk 48.]]&lt;br /&gt;
[[File:GRW-MK48-2.jpg|thumb|none|600px|Cartel gunmen firing Mk 48s.]]&lt;br /&gt;
[[File:GRW Mk48 1.jpg|thumb|none|600px|A Mark 48 Mod 0 in the Gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] is the standard machine gun used by both the Santa Blanca cartel and UNIDAD. As with other Ubisoft titles, it appears as the &amp;quot;6P41.&amp;quot; It also has the railed forend of the Zenitco bullpup conversion.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:GRW PKP 1.jpg|thumb|none|600px|A clean PKP in the Gunsmith menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
[[GE M134 Minigun]]s appear mounted on various road vehicles and helicopters.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRW-Minigun1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRW-Minigun2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel accessory for a number of assault rifles such as the M4A1, SCAR-H, and others. Judging by the style of RIS mount, it appears to be based on an airsoft model.&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[File:GRW-M203.jpg|thumb|none|600px|The M203 attached to an ACR.]]&lt;br /&gt;
[[File:GRW M203 detail.jpeg|thumb|none|600px|The M203 in the gunsmith menu.]]&lt;br /&gt;
[[File:GRW M203 M4A1 detail.jpeg|thumb|none|600px|The M203 attached to an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GLM==&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36|Heckler &amp;amp; Koch GLM]] appears as the &amp;quot;Standard Grenade Launcher&amp;quot;.  &lt;br /&gt;
[[Image:HK416wAG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch AG-C / GLM - 40mm mounted on [[Heckler &amp;amp; Koch HK416]] - 5.56x45mm. This is the forerunner to the [[Heckler &amp;amp; Koch M320]].]]&lt;br /&gt;
&lt;br /&gt;
==FN EGLM==&lt;br /&gt;
The stand-alone [[FN EGLM]] appears as an underbarrel accessory for certain assault rifles. Rather confusingly, it shares the name &amp;quot;Standard Grenade Launcher&amp;quot; with the aforementioned GLM.&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 Grenade Launcher==&lt;br /&gt;
The [[GP-series_grenade_launcher#GP-25|GP-25]] grenade launcher appears in Ghost Recon: Wildlands as the &amp;quot;GP-25 GL&amp;quot;, and is the Russian counterpart to the M203.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1100581</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1100581"/>
		<updated>2017-04-21T12:57:16Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] [[Talk:Main_Page/Archive_5]], and [[Talk:Main_Page/Archive_6]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
A Happy New Year to all! --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:44, 31 December 2016 (EST)&lt;br /&gt;
:Damn, looks like somebody beat me to it. Oh well. Here's to another year of letting people know about the guns they're seeing in popular media. It'll sure be fun for me (even if I did get my wisdom teeth removed last Friday), and I hope it will be for all of you, too. May your 2017 be free of Lyme Disease and Communism. Cheers! [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 23:48, 31 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some question of rare gun in movie ==&lt;br /&gt;
&lt;br /&gt;
Hello! I'm sorry, I have some question: I know, that pages about media, that contain only tanegashima matchlock are ineligible. But, the movie Azumi contain not only standart arquebuse, but also contain very rare, but realy historical exist Japanese matchlock revolver [http://radikal.ru/fp/8c7lkxhkdkcvs 1], [http://radikal.ru/fp/7o2nzza4ekx9z 2], [http://radikal.ru/fp/1cckd5cfhfmde 3], [https://s-media-cache-ak0.pinimg.com/564x/d3/9a/08/d39a08d69a70a389fd84a2910726202e.jpg like this]. So, may I upload screenshots on discussion page to view it for Administrators.&lt;br /&gt;
&lt;br /&gt;
[http://www.imdb.com/title/tt0384819/?ref_=fn_al_tt_1 Azumi page on imdb].&lt;br /&gt;
[[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:48, 6 January 2017 (EST)&lt;br /&gt;
:I added screenshots to disscussion page: [[Talk:Azumi]]. What do you think about eligibility of this page? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:02, 19 January 2017 (EST)&lt;br /&gt;
::I vote for eligibility as the exact version of the gun is identified now. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:37, 19 January 2017 (EST)&lt;br /&gt;
:::Thank you very much! What will be the decision of other admins? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:14, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Excess Gun Image(s)==&lt;br /&gt;
Most recent example - http://www.imfdb.org/wiki/File:Remington_870_with_Hogue_pistol_grip.jpeg &amp;lt;BR&amp;gt;&lt;br /&gt;
Straight-up, I'm not sure this is a worthy image for inclusion. It's clearly a jacked one of someone's personal gun and not even that good a pic, either. I've seen quite a few excess gun images of this speed around actually, many only used on just one particular page (if that). Forgive me but I'm of the strong opinion that just because one particular show or movie has a gun in a particular configuration doesn't mean we absolutely have to have an image - in this case, *any* image - of said gun in said particular configuration. As stated we're not a gun encyclopedia, and I think this kind of thing leans a bit too far that way, frankly. I'd start marking some of these for deletion review but before I do I wanted some additional input on this. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:25, 18 January 2017 (EST)&lt;br /&gt;
:Makes sense to me. What page was that image used on btw?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:27, 18 January 2017 (EST)&lt;br /&gt;
:: &amp;quot;The following page links to this file: '''Talk:Remington Model 870'''&amp;quot; --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:05, 18 January 2017 (EST)&lt;br /&gt;
::: It was uploaded by Ominae I believe for the Gotham S3 page, now it looks like on that page it's been replaced with what I still think is a superfluous but admittedly much better image by Ben. I had put it on the talk page before deciding on posting about it here - I'll take it off there and nuke-tag it. That aside, I still think we have quite a load more of one-off gun pics and I wonder if they're really necessary in many cases.. I doubt it, but again, I wanted some extra input before I started nuke-tagging anything much more. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:44, 18 January 2017 (EST)&lt;br /&gt;
:::: I've deleted the original image, but I think it is worth keeping the newer one that Ben uploaded. It is different to all of the other pistol gripped 870 images we have, as all of them either have a shorter barrel or an extended tube. I wouldn't be surprised if there are actually other pages already that would benefit from this image, where this one is a closer match but people have used other images as there wasn't one like this available. As for the wider issue of when to stop adding gun images, my opinion on it is that we do not need pictures of every gun with every accessory that has been used. For example, we do not need a picture of an M4 with an Aimpoint T1 because it appears in one film. However, in this case it is actually the configuration of the gun itself that is unique rather than accessories attached to it, so I think that it is worth the image. Also, it isn't like this is some weird and esoteric custom build, it is a vanilla 870 that has had the stock replaced with a pistol grip, so a pretty common gun I would imagine.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:58, 18 January 2017 (EST)&lt;br /&gt;
::::: Well most of the problem here was the chump image originally put up, which has been dealt with (thanks BTW, Ben). That said, I agree there are other some pages that could use this one and that's all right, great, even - If it can be spread out some, and/or is needed for reference or something I've no problem, but I still think there is something about some gun images again that are only used/meant for one particular page - To have a gun image for one page because it 'matches' in every respect seems a bit ridiculous (that's even if it's used on a page) - Yet people seem to do that quite a bit lately and there are already a fair number images like that it seems. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:42, 19 January 2017 (EST)&lt;br /&gt;
:::::: We used to have a serious problem with some users (and some mods) who had this weird fascination with putting as many screencaps as possible.  This led to a change in the Rules and regulations.  I remember one page that had 30 (!!!) screenshots of the same character firing or brandishing the same gun in nearly identical poses.  It was silly, and thankfully, we don't have that problem any more.  Many pages that were created a while ago, might still not be updated.  Don't be alarmed if you see a ton of weird page formatting and photo discipline.  Check the dates and they're usually OLDER pages, back when IMFDB was more of a 'wild west' ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 04:47, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One Gun Pages ==&lt;br /&gt;
&lt;br /&gt;
I somehow confused. Do correspond pages with only one gun (which there was a lot lately) to IMFDB standards, or not? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:41, 20 January 2017 (EST)&lt;br /&gt;
:[[Rules,_Standards_and_Principles#It_must_have_more_than_one_real_firearm_in_it|Rules, Standards and Principles]] say in what case such page qualify: &amp;quot;1) the firearm is identifiable, well seen and important to the story. A film where 'some character' wields an 'unknown revolver' means nothing. 2) it has enough screen time for any viewer to wonder what make or model it is. 3) it must drive the plot forward and not be an 'incidental' prop (like something hanging on the wall in the background).&amp;quot;. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 20 January 2017 (EST)&lt;br /&gt;
::I was actually wondering about that. There's a really cool game called &amp;quot;Receiver&amp;quot; that only has two guns, a commander sized 1911 and a snub-nosed revolver (really bad at IDing revolvers). I was thinking about making a page for it, but since there's only two guns, it would feel a little bit unnecessary.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:22, 20 January 2017 (EST)&lt;br /&gt;
:::Movies and games are quite different things. At least movies show real guns, not something drawn on computer. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:33, 20 January 2017 (EST)&lt;br /&gt;
::::Well that guns are &amp;quot;real&amp;quot; in that they are based of actual firearms that exist (and function) in the real world.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:03, 20 January 2017 (EST)&lt;br /&gt;
:::::No, that's not always true.  There are tons of Anime and VG examples where the gun is a fanciful part of some designer or artists' imagination.  At least in Movies and TV, you KNOW that the item actually physically exists, even if it was built from scratch by some prop department.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 04:49, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Requesting a page for Mine (2016) == &lt;br /&gt;
So i recently watched the new Armie Hammer's movie and i think it would be neat to include that movie, there are G3s and AK derivatives used by the insurgents as well as M4s, berettas and Armie's sniper rifle which i think its a McMillan Tac .338 but not so sure:https://i.ytimg.com/vi/OkOcVIR0CL4/maxresdefault.jpg&lt;br /&gt;
&lt;br /&gt;
You can see the rifle very well and with better view in its movie trailer that you guys can watch though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 17:36, 2 February 2017 (EST)&lt;br /&gt;
:Once it's out, you're more than welcome to complete the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:03, 2 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Assessment==&lt;br /&gt;
&lt;br /&gt;
Having doubts that this is qualified, but need another set of eyes for this.&lt;br /&gt;
&lt;br /&gt;
http://postimg.org/image/45ppbm3sd/&lt;br /&gt;
&lt;br /&gt;
http://postimg.org/image/dea42nz0f/&lt;br /&gt;
&lt;br /&gt;
[[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 22:16, 23 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
: Looks like a slightly crudely modeled Glock 19 to me. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:22, 24 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thought so too. I assume it's a no go? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 12:04, 24 February 2017 (EST)&lt;br /&gt;
:::There are a lot of better pages you can be working on. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:20, 24 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adjustments ==&lt;br /&gt;
&lt;br /&gt;
I made some necessary changes to the Assault Rifles category. For some reason, it doesn't show up on the Main Page, so I'm posting here to let you know about it. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:58, 1 April 2017 (EDT)&lt;br /&gt;
:I've been tempted to do a joke page for April Fools, like a page for ''Game of Thrones'' or ''Lord of the Rings'', but I didn't want to set a bad example. Although I suppose the best prank would be to just restore the page for that porno someone created last year. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:17, 1 April 2017 (EDT)&lt;br /&gt;
::Okay, I know that it probably exists on the Internet (believe me, I've made more than a few poorly worded Google searches that I came to regret), but what kind of professionally/officially released porno has an eligible amount of guns in it? Actually, scratch that, I don't want to know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:33, 1 April 2017 (EDT)&lt;br /&gt;
::: Honestly can't remember if it was an 'original' piece or some parody (probably the latter), but there's at least one more recently where in just embedded ad clips I've seen there were several firearms well displayed that, other elements notwithstanding, would make it quite worthy of inclusion. Technically I would think it would be possible to do films of that sort if the firearms are shown in SFW spots, but as pornographic titles have a non-explicitly stated but quite implied unilateral ban, well that's pretty much that. Would make for a good joke though, I agree. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:24, 2 April 2017 (EDT)&lt;br /&gt;
::::They just have to start making parodies of the right films. ''This isn't Black Hawk Down'', or ''John Wick: A Porn Parody''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:56, 3 April 2017 (EDT)&lt;br /&gt;
:::::You also need to bear in mind that in a lot of countries there are laws that prohibit &amp;quot;violent&amp;quot; pornography. Even if you made a porno with gunfights that were in SFW portions, I am not 100% sure how the law works with this and I doubt that companies would want to take the risk. As for whether we ban them or not, we don't explicitly (no pun intended) do so, and personally (assuming that the page could be made relatively tastefully) I would not necessarily be against including them. However I don not think that there are many made that would fit our current inclusion criteria in the RSP. Mainly, we state that &amp;quot;the title must be available to the general public through recognized channels of commerce (Amazon, Blockbuster, Netflix, etc.). Self distribution via Amazon, home distribution or micro distribution websites do not qualify&amp;quot;. Although pornography is available on Amazon, I believe that it is only through other stores where Amazon handles the transaction so it is arguably inelligible. However, if there was a &amp;quot;pornographic&amp;quot; film which somehow got a wide theatrical release (the most recent example of this sort of thing that springs to mind is stuff like ''Nymphomaniac'') and it featured guns to our inclusion criteria, I would not have a problem with it getting a page. All thing considered though, it is unlikely to happen too much if at all.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:48, 3 April 2017 (EDT)&lt;br /&gt;
::::::IIRC somebody tried making a page for some pirate porn movie. Also, LOL Blockbuster.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 08:37, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Am I the only one... ==&lt;br /&gt;
...who is getting sick of seeing the ''The Fast and the Furious'' series in the Featured Article section?--[[User:Jake Stuckey|Jake Stuckey]] ([[User talk:Jake Stuckey|talk]]) 08:57, 21 April 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=1100334</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=1100334"/>
		<updated>2017-04-19T19:14:24Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:38, 19 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
:Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.)  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== New trailers ==&lt;br /&gt;
&lt;br /&gt;
There's new guns found in the trailer of GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:06, 30 April 2013 (EST)&lt;br /&gt;
[[Image:ar-15 variant.jpg|thumb|none|600px|This is an AR-15 variant, the same as seen in the trailer 2.]]&lt;br /&gt;
[[Image:ar-15 variant 2.jpg|thumb|none|600px|Closer view of the variant.]]&lt;br /&gt;
[[Image:assault rifle gta v trailer.jpg|thumb|none|600px|A new assault rifle, I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer.jpg|thumb|none|600px|A pistol. I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer 2.jpg|thumb|none|600px|A pistol. It seems this is a Beretta 92FS.]]&lt;br /&gt;
[[Image:type 56 gangster.jpg|thumb|none|600px|The Type 56-2 in the hands of a gangster.]]&lt;br /&gt;
[[Image:type 56 trevor.jpg|thumb|none|600px|Trevor shoots his type 56-2.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v new stock.jpg|thumb|none|600px|A new stock on Franklin's Mossberg 590 Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
I got some better images of the weapons that I'll be adding to the article. Here's a better shot of the unknown rifle; it looks kinda like a SCAR-H, but there's bits that aren't right. &lt;br /&gt;
&lt;br /&gt;
Looks more like a weird FAL--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 15:42, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:41, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Also, here's a shot of the pistol used by Michael in the rappelling scene. I can't identify it, but it almost looks to have an orange tip like an airsoft gun and no hammer. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:58, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[http://gyazo.com/ca7fae1d3d648ca8a2623bb5adb2bbbf.png?1367374112]] Not sure if it's a Hi-Power or 1911, on Michael's TV. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:11, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm also thinking some kind of short-barreled FAL for the new AR, judging by the magazine and shape of the mag well. It and the Tavor are certainly new and different choices considering GTA's past being dominated by the combo of an AK and M16 variants, which is a good thing. That's four assault rifles altogether now so far (five if the CQBR on concept art shown above is included in the game), so let's hope the other weapon categories have as diverse a selection. And considering how big the weapon selection in [[Red Dead Redemption|RDR]] was, I'm feeling pretty confident about it. Maybe my wish for a P226 could still come to pass after all? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:10, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's a higher resolution cropped image of the mystery rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5 Mystery Gun.jpg]]&lt;br /&gt;
&lt;br /&gt;
It has the heat shield, gas block, and front sight of an M249, the magazine looks more like a belt bag, and the stock looks derived from the fixed stock of the Masada/ACR. The optic is an out-of-scale Elcan SpecterDR and it has a Magpul AFG2 foregrip. The receiver area lacks details, but I'm going to hazard a guess that it's some kind of M249-based machine gun. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:15, 1 May 2013 (EDT)&lt;br /&gt;
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Now that you said that I start to see it, but my first bet was FAL, in the end it could just be a butchered MG, the stock doesn't somehow look m249ish to me and the heat shield seems tiny.--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:13, 1 May 2013 (EDT)&lt;br /&gt;
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:After re-watching the trailer, I'm pretty sure it's supposed to be a [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg light machine gun]. The ammo pouch gets a bit more obvious in motion and it's certainly an ammo pouch, not a 20 round 7.62 magazine. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:05, 2 May 2013 (EDT)&lt;br /&gt;
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::I bet it turns out to be something ''really'' stoopid like an LSAT with a modified handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:34, 7 May 2013 (EDT)&lt;br /&gt;
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:::That horrified me for a moment, but I'll sleep soundly tonight knowing that LSAT is tucked a bit further away then the pool of common firearms that appear in GTA. It will be some monstrosity of the natural order regardless. -[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:57, 7 May 2013 (EDT) &lt;br /&gt;
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Seems to be a new pistol, but I can't ID it.[http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:52, 2 May 2013 (EDT)&lt;br /&gt;
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Could be a beretta. Weird pouch like a 50 rounder or something, but yeah now its definitely an butchered mg. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:35, 3 May 2013 (EDT)&lt;br /&gt;
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:Underside of the trigger guard is straight, all Beretta models are rounded downward. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 3 May 2013 (EDT)&lt;br /&gt;
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DRD Tactical Paratus? [[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 10:33, 3 May 2013 (EDT)&lt;br /&gt;
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You mean the one to the left (its more likely an M4 would make sense for a game not centered around gun pron to have a generic well known firearm rather than some obscure one) if you mean the MG probably even more unlikely to me for now its seems like a franke-gun or at least a horribly scaled one. On a side note look at the one in the case the sight seems to be open http://media.edge-online.com/wp-content/uploads/edgeonline/2013/05/GTA-V-Heists.jpg and definetely a glock held by the guy in the picture little way above http://assets.vr-zone.net/19885/GTA_V_MFT.png -[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 17:00, 3 May 2013 (EDT)&lt;br /&gt;
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:Spartan, gun models in video games can differ from their real life counterparts. It looks like a Beretta to me. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 18:47, 3 May 2013 (EDT)&lt;br /&gt;
::Which gun are you talking about, the one pictured immediately above named &amp;quot;File:GTA5 Mystery Gun.jpg&amp;quot;? If so you need to look at [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg this] image again, as it clearly shows that what looks like a mag from the side is actually a belt bag. Also you have the fact that the front sight and gas block are a match for a Minimi, and what can be seen of the receier in this grainy image is also pretty close. The only obvious differences are the furniture with the stock and handguard being different, and that the scaling is off.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:13, 3 May 2013 (EDT)&lt;br /&gt;
:::Commando, I was actually talking about this pistol: [http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 20:28, 3 May 2013 (EDT)&lt;br /&gt;
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Thats what I already said, since the game obviously has one in it, it's probably a beretta. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:59, 4 May 2013 (EDT)&lt;br /&gt;
:I know, I was agreeing with you because Spartan said that it couldn't be a Beretta with the squared trigger guard. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 09:57, 4 May 2013 (EDT)&lt;br /&gt;
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Sorry came of a bit rude , I meant to accentuate the fact that beretta is probably what everyone will think it is in the first place since it is confirmed to be in the game and beretta's have that distinct look of the slide,besides there's no reason to believe its some other gun since GTA's have tried to bring multiple weapons (AK's,AR's), instead of doing the COD thing and putting in several AR based ones, since they usually have a limited pool (like 3 in a category I believe) --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 13:09, 4 May 2013 (EDT)&lt;br /&gt;
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*I was almost going to say it looked like a [[SIG SG 552|SIG552]], but the straight-edge magazine (rather than curved) says otherwise. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 02:32, 17 May 2013 (EDT)&lt;br /&gt;
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http://media1.gameinformer.com/imagefeed/screenshots/GrandTheftAutoV/1280%20(1).jpg Looks like a 1911 or Hi-Power in Michael's hand. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:42, 13 June 2013 (EDT)&lt;br /&gt;
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I can almost guaranty that the handgun above is another Beretta. If you look closely you can see the exposed barrel from the cutaway slide and you can barely make out the step in at the end of the barrel which a characteristic shared among all 92-series handguns.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 16:02, 15 June 2013 (EDT)&lt;br /&gt;
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== New pictures ==&lt;br /&gt;
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New pictures of guns in GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]&lt;br /&gt;
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[[Image:ar-15 variant gta v 2.jpg|thumb|none|600px|A very close view of the AR-15 variant.]]&lt;br /&gt;
[[Image:GTAV_RPG.jpg|thumb|none|600px|A RPG-7 based of the Airtronic RPG-7.]]&lt;br /&gt;
[[Image:gta v m134 without green camo.jpg|thumb|none|600px|The handheld GE M134 without it's green finition.]]&lt;br /&gt;
[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
[[Image:gta v lmg (maybe M249).jpg|thumb|none|600px|Another view of the AR-15 variant, this time with a new LMG.]]&lt;br /&gt;
[[Image:franklin's beretta 92fs.jpg|thumb|none|600px|Franklin's Beretta.]]&lt;br /&gt;
does anyone notice that Franklins Beretta has a Glock trigger guard? --[[User:Policerlhpd|Policerlhpd]] ([[User talk:Policerlhpd|talk]]) 03:57, 8 June 2013 (EDT)&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v night.jpg|thumb|none|600px|Franklin at night with his Mossberg 590 Cruiser. I guess this is his favorite weapon.]]&lt;br /&gt;
[[Image:gta v ar-15 variant.jpg|thumb|none|600px|Again, the AR-15 variant. Last time I put it here.]]&lt;br /&gt;
[[Image:gta v mossberg.jpg|thumb|none|600px|Again, the Mossberg.]]&lt;br /&gt;
:[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
:That's a camera. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:40, 4 May 2013 (EDT)&lt;br /&gt;
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Yup camera 99% (since there is the same one in the SUV), seems that this game will sport gun customization at least color, the green Tavor,the green mini, and now the green shotty. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:26, 4 May 2013 (EDT)&lt;br /&gt;
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I see a lot of influence from [[Heat]]. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:20, 8 May 2013 (EDT)&lt;br /&gt;
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Yeah probably, but that is the trend in general with GTA's they put in references to movies and pop culture all the time. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:04, 8 May 2013 (EDT)&lt;br /&gt;
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O yea, I know. This isn't my first GTA game by far. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:53, 9 May 2013 (EDT)&lt;br /&gt;
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It's even right in the game, this time. According to an in-depth preview I watched on YouTube, Michael takes his ideas for heists directly from the game universe's versions of such movies. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:30, 8 May 2013 (EDT)&lt;br /&gt;
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So is rockstar going to release the preview cause, all I have found right now is people talking for an hour about it .--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 04:50, 11 May 2013 (EDT)&lt;br /&gt;
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:They haven't released any public gameplay demos, no. At least none that I've seen yet. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:20, 11 May 2013 (EDT)&lt;br /&gt;
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:As soon as they do, the media's going to be all over it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 17:22, 11 May 2013 (EDT)&lt;br /&gt;
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Here's a clearer picture of the pistol Franklin is holding in a previous screenshot.&lt;br /&gt;
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[[File:Gtav pistol franklin.jpg|thumb|none|600px]]&lt;br /&gt;
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Looks like some kind of cross between a Beretta and a Desert Eagle. It might be the &amp;quot;pistol .50&amp;quot; being offered as preorder DLC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:25, 13 June 2013 (EDT)&lt;br /&gt;
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Seems like a different gun from the one in the above, I mean this probably is just a horrible DE, maybe work in progress, although GTA was never on top in weapons department. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:33, 14 June 2013 (EDT&lt;br /&gt;
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http://www.gtav.net/screenshots/ - collection of official screenshots, might contain some weapons not already talked about. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
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== Gameplay Video ==&lt;br /&gt;
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http://blog.us.playstation.com/2013/07/09/first-grand-theft-auto-v-gameplay-video/&lt;br /&gt;
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Go ahead and spot 'em. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:58, 9 July 2013 (EDT)&lt;br /&gt;
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Dammit, Rockstar, take my money already! At 3:15, I can see an AW-type sniper rifle, a multi-shot grenade launcher (it looks similar to the hybrid grenade launcher in [[Resident Evil (2002 VG)|Resident Evil Remake]]), and a roll of dynamite in the weapon wheel. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:12, 9 July 2013 (EDT)&lt;br /&gt;
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http://gyazo.com/946b75dda4df617e58df36a566d7812a.png Got a screencap of Franklin with a tan M82A1M.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:01, 11 July 2013 (EDT)&lt;br /&gt;
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== Article on GTA V Gunplay ==&lt;br /&gt;
Found this article about the evolution of GTA V's gunplay on GTA Place. [http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/07/09/grand-theft-auto-v-gun-combat.aspx] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:39, 9 July 2013 (EDT)&lt;br /&gt;
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== New picture. ==&lt;br /&gt;
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[[File:GTA5UNKNOWNPIST2.jpg|thumb|none|600px]]&lt;br /&gt;
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[[User:Bonshomme|Bonshomme]] 14:00, 10 July 2013 (CDT)&lt;br /&gt;
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Is that seriously a rail on the side of the slide? [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:27, 11 July 2013 (EDT)&lt;br /&gt;
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::Okay, I'm definitely not getting this game! Rockstar has always failed with the guns department (except in Max Payne 3), and that thing looks absolutely hideous. I'm done with the GTA series... Maybe when someone makes a skin mod for the guns, I'll get a copy... -.- --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:50, 11 July 2013 (EDT)&lt;br /&gt;
::: Good. That leaves a copy for me. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:01, 11 July 2013 (EDT)&lt;br /&gt;
::::As if there will not be enough copies to go around, eh? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:56, 11 July 2013 (EDT)&lt;br /&gt;
:::While you are certainly entitled to your opinion and I always consider gun accuracy a +1 for me, incorrect weapon details isn't really much of a reason to not buy a game IMO (hell, I still got my copy of BO1). Again you are entitled to your opinion.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:06, 11 July 2013 (EDT)&lt;br /&gt;
:::: While I'm glad you won't be playing the game so as to avoid running into some joyless bother online, it seems to me more likely that the gun is a supposed to be some manner of TDI Kard, than whatever 1911/glock designed solely to offend your sensibilities you think it is. --[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 17:18, 11 July 2013 (EDT)&lt;br /&gt;
:::::You have been playing too much Black Ops 2 if you think there is anything about that remotely resembling a Kard. It obviously has a conventional pistol layout with a slide, and the frame and general outline suggests a 1911. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:25, 11 July 2013 (EDT)&lt;br /&gt;
::::Well, you know what they say: opinions are like assholes, everybody's got one. I'm just sayin' you can't deny the fact that that... ''THING'' looks like a fugly frankengun, that should never see the light of day. I'm still hopin Rockstar has upped their gunplay from previous GTA titles, and made the gunplay (and the guns themselves) in this one a bit more realistic. You know, since they seem to be makin' this game another ground-breakin' masterpiece... Plus, I don't play with naive fanboys... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:42, 11 July 2013 (EDT)&lt;br /&gt;
:::::If you would take the time to look at the trailer and use your words rather than skip to some nonsense about Black Ops 2, a game I haven't played not that it even matters, you might notice that Franklin uses the same pistol later in the trailer, his is fitted with an extended magazine and is seemingly firing on full auto, so, my suggestion that it's TDI Kard, I thought, might make a bit more sense than just losing your mind and writing off a whole title based on the appearance of a single handgun in the game. I can see how that might read as naivete though, I've had the wool pulled over my eyes and have been tricked into accepting a game in spite of the massive flaws it's exhibited in the design of one of it's firearms in a few seconds of footage and a screenshot or two, right?--[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 12:27, 12 July 2013 (EDT)&lt;br /&gt;
::::::Yes. Btw, are you directing that comment to me or Commando552? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 16:45, 12 July 2013 (EDT)&lt;br /&gt;
:::::::At least some of it was directed at me so will address that part first. If your only evidance for it being a Kard is that it fires on full auto, then you should know that there are many other production pistols that are capable of full auto fire, not to mention the fact that it is possible to convert pistols to full automatic. Regardless of this, it is a game where they can give a gun whatever characteristics they choose so whether or not it is depicted as firing in full auto means nothing in real terms. Secondly, I have to say again it looks absolutely nothing like a Kard. If you can't see this then there is nothing that I can say to change your mind, but when I look at it I see absolutely nothing about the gun that suggests they based anything off of the Kard. If you put a gun to my head and made me take a guess at what it is meant to be I would probably say I highly customised (or very poorly modeled) full auto Glock, or maybe something like an Arsenal Strike One (which is available in FA/burst versions) but the shape is not really anything like one, it is just reminiscent of one if the &amp;quot;rail&amp;quot; on the front of the slide was actually the front slide serrations. In general can everyone chill out a bit about this game, we could do without the GTA talk pages degrading into a bitch fest like the COD ones historically have. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:51, 12 July 2013 (EDT)&lt;br /&gt;
::::::::I have to agree with Commando on the fact that it looks nothing like a Kard. Maybe a fuse of a badly-rendered Glock and a I9II... I also have to agree with Commando on the latter; regardless of my opinion on the possible depiction of guns/gunlay, there's no doubt that GTA V is going to be a great game (knowing Rockstar). Altough I still stand by my comment about not acquiring the game in the future, I realize that I shouldn't have been so outspoken about it, especially here, on the IMFDB. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 22:25, 12 July 2013 (EDT)&lt;br /&gt;
Well, look at MoH:WF, a game with accurate gun play but pretty mediocre everywhere else. Your opinion is yours, but what about Read Dead Redemption?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:38, 11 July 2013 (EDT)&lt;br /&gt;
:Well don't get me wrong. I care about other elements besides gunplay such as gameplay and story. And as for RDR it was pretty accurate aside from a few minor mistakes.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 12:05, 11 July 2013 (EDT)&lt;br /&gt;
::I agree with you, RDR was, and still is, pretty awesome. I still play it with my friends sometimes. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:42, 11 July 2013 (EDT)&lt;br /&gt;
Speaking of rails on the slide, it's been confirmed that we get weapon AND car customization to a pretty nice degree. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:19, 11 July 2013 (EDT)&lt;br /&gt;
::Don't get me wrong, I always enjoy the stories and the messages Rockstar provides in their games. But I've never been a fan of the GTA-gunplay. I'll be going for Saints Row IV this fall, instead of this. At least they don't even TRY to make the game realistic, so the gunplay is WAAAAY over the top. But that just makes it fun. PS. I enjoyed MOH:W... well, to a certain degree.--[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:56, 11 July 2013 (EDT)&lt;br /&gt;
::: Well, the gunplay that we've seen in the trailer (and confirmed in interviews) actually comes much more from Max Payne 3. You can run and gun without needing to aim and slow your movement, as well as switch between hard lock, soft lock, and full free aim in the options to suit your play style. You've still got the cover shooting and blindfiring, but you can actually be mobile in gunfights. There's also new options like being able to get in and out of a car while staying low to take cover behind it, as well as entering and exiting a car already shooting. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:33, 16 July 2013 (EDT)&lt;br /&gt;
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Has anyone considered that the pistol above could be a placeholder for something more real.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 15:40, 11 July 2013 (EDT)&lt;br /&gt;
:Its a possibility but given how we're two months away from release its unlikely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:18, 11 July 2013 (EDT)&lt;br /&gt;
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I don't think it is a placeholder, but I think there is a possibility that it is a bug where the wrong texture is on the model or it is using the low detail distance model or something, as there are several inconsistencies that make not sense. Firstly you have the fact that there is what appears to be a rail (which is scaled way too small) on the side of the slide. Then you have those weird horizontal black lines at the front of the slide and frame. Assuming that the black square at the back is meant to be the slide serrations, they span across both the slide and the top of the frame, which I have never seen on a real pistol. There are generally also lines all over the place on both the slide and frame which have no business being there on either a real gun, or a gun that is suggested by the silhouette of this. To top it off it also looks like it is ejecting rifle sized brass, but this is really the least of its problems. To me this gun looks ''so'' bad that it must be an error or something. It isn't just low detailed or simplified, or with random parts switched out for aesthetics, it actually appears deliberately FUBAR'd for no apparent reason.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 11 July 2013 (EDT)&lt;br /&gt;
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I'm inclined to agree with Commando. All the guns on the page are designed relatively accurately except this one, which makes me think it's a texture bug. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:22, 11 July 2013 (EDT)&lt;br /&gt;
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The Pistol is This ? Houge 1911 Avenger System - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 22:48, 6 August 2013 (JST)&lt;br /&gt;
[[File:1911 Avenger System.jpg|thumb|none|400px|Hogue 1911 Avenger System]]&lt;br /&gt;
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== AR 15 reloading ==&lt;br /&gt;
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Did anyone notice in the new gameplay video that when Franklin pulls the charging handle of his AR15, a empty shell falls ? &lt;br /&gt;
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Does that means that his gun jammed, or Rockstar Games made a shell fall each time the charging handle is pulled ? [[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 10 July 2013 (GMT)&lt;br /&gt;
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:Probably the latter. And sign your posts by typing four tildes after them. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:32, 11 July 2013 (EDT)&lt;br /&gt;
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: It seems like they're doing the same thing as Metal Gear Solid 4, where Snake always racks the charging handle (ejecting an unfired round if it's a mid-mag reload) to chamber a fresh round after inserting the new magazine. This lets them stay realistically detailed while avoiding the +1 confusing that more casual players would have; keep it simple. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:23, 20 July 2013 (EDT)&lt;br /&gt;
::It really is kinda stupid and kinda lazy for animating a reload. Instead of programing someone doing nothing when you do a mid mag reload, they just left the reload animation program run, and I think the extra round coming out is really for the Hollywood effect. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:02, 21 July 2013 (EDT)&lt;br /&gt;
:: It's easier and less resource intensive to add a simple model of a cartridge flying out and use the same animation every time. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:01, 31 July 2013 (EDT) &lt;br /&gt;
Didn't he pull the charging handle a bit too far? [[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 16:20, 17 July 2013 (EDT)&lt;br /&gt;
::Looks pretty normal to me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:06, 17 July 2013 (EDT)&lt;br /&gt;
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Wouldn't also be more confortable to just hit the bolt release ? If doing a mid mag reload, nothing to do because a round is chambered, but it seems more natural to me to just hit the bolt release than racking the charging handle. [[User:Zebracherub|Zbracherub]] ([[User talk:Zebracherub|talk]]) 06:05, 28 July 2013 (GMT)&lt;br /&gt;
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:It would, but this is GTA, where any random joe can hop in and know how to pilot a fighter plane or kill hundreds of people at a time without Homeland Security (or NOOSE, as they're called in-game) locking the city down like Guantanamo Bay NS, so it's not that big a deal IMO. Besides, I'd say this is just Rockstar showing off and proving they're still the pimps of the gaming industry. Aaargh! Why won't September 17th get here sooner?! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:08, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Theres lots of screen shots on the official site, some with weapons (an MP5 being fired by a SWAT member from an SUV). As for the flying part I thought they confirmed only Trevor is good at flying, it is possible there are missions the others learn to do that, SA had them, and we don't really know Niko didn't have any background in flying, Vercetti had little background at all and he was pretty old. As for the killing part most games have that I mean look at shooters even if we ignore the regeneration its quite improbable that one men can take out 20 in open shootout. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 12:32, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, all three characters can operate any vehicle in the game, each one is just going to be better in one area than the others. This was confirmed by Rockstar in a Q&amp;amp;A posted on TGTAP forums. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:46, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CTAR-21 ==&lt;br /&gt;
&lt;br /&gt;
I only noticed after editing the G11 to a CTAR-21, but does nayone know if this is meant to be the same gun just in different builds?&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|500px|none|]]&lt;br /&gt;
From the fact that it is someone using the gun firing from a helicopter, at another helicopter, I would assume that this is the same piece of gameplay just with altered models. The confusing thing though is that the picture with the better correctly looking CTAR-21 is from November last year, as opposed to the crappy modded for no reason Tavor which is from a recent gameplay trailer. This would suggest that either the recent gameplay trailers used a '''very''' out of date build, or they deliberately messed with the weapons to make them less correct at some point during development, I would guess for legal reasons.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:05, 6 August 2013 (EDT)&lt;br /&gt;
: It's fully possible that they altered the models to make them look different purely because they liked it better that way. They're making entertainment that looks good, not real-life gun porn. Aesthetic considerations are important. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:43, 15 August 2013 (EDT)&lt;br /&gt;
This is from the multiplayer trailer. It's definitely not in the TAR-21 family.&lt;br /&gt;
[[File:Gta5 online 32.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
A new screenshot was released showing a closer shot of the Tavor and it seems to have a P90-style fore-end.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:06, 7 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Pictures ==&lt;br /&gt;
&lt;br /&gt;
Two new photos have been released of a sniper rifle and that AP Pistol. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:49, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:gtav10.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:gtav11.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Also, I need to work at getting some caps from the new multiplayer trailer. But the apparent CTAR-21 (known in-game as the Advanced Rifle) actually doesn't really look like said gun in the final game except in the barest sense.&lt;br /&gt;
&lt;br /&gt;
== New SMG ==&lt;br /&gt;
&lt;br /&gt;
Thanks to iNero from GTA Forums for the picture. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:40, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:Looks like an oversized MP5A3.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:16, 22 August 2013 (EDT)&lt;br /&gt;
:: Highly doubt that. The only part of the shape that really matches an MP5A3 is the stock, and it has a short, straight magazine. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:03, 23 August 2013 (EDT)&lt;br /&gt;
:::Well as for the short mag, Rockstar said that weapon customization is going to be featured. So maybe the 10 round (civilian legal?) magazines is going to be an option. Also straight MP5 mags do exist. [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:47, 23 August 2013 (EDT)&lt;br /&gt;
:::Straight MP5 magazines are older ones, and that doesn't match the pattern. The magwell is also too large for the magazine and it's sticking out at an awkward angle. And again, there's absolutely nothing that actually resembles an MP5 except for maybe the stock. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 17:25, 23 August 2013 (EDT)&lt;br /&gt;
:::Looking at the SMGs currently documented on the site, I think it now looks similar to a [[FAMAE SAF]]&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF - 9x19mm]]&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:33, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Who labeled it a CZ Scorpion EVO 3? Looks a little like in the lower receiver/trigger guard area, but the rest is more MP5/SAF.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:23, 25 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It looks like an MP5 with a sort of super-short G3 handguard. There's a closeup of it on one of the loading screens. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M82? ==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or does the rifle in the first picture of the &amp;quot;Unknown Sniper Rifle&amp;quot; section (the one Franklin is holding on the roof) look a lot like an M82 variant? it has the muzzle brake and what we see of the body has the general shape. I don't have the pic now, but a recently released photo shows the sniper rifle on the weapon wheel photo and it's NOT the same gun. It actually looks closer to an Accuracy International rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:39, 26 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's a Barrett all right, check this screencap.&lt;br /&gt;
http://gyazo.com/946b75dda4df617e58df36a566d7812a.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:38, 26 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GTA Online Rifle ==&lt;br /&gt;
Found this over on Grand Theft Wiki.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAOnlineRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
They have it identified as a SCAR-L, but it's hard to make out. General shape is right for a SCAR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:58, 2 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MK18 artwork ==&lt;br /&gt;
I separated it from the LR300 section since they clearly aren't the same weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:55, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson M&amp;amp;P or Springfield XD? Can't identify.==&lt;br /&gt;
A person on another forum posted this pic of Michael holding a nickle plated handgun but the view is only from the top. I don't think it's a Glock because of the way the ejection port looks but I might be wrong. I can't see an exposed hammer. Any help?&lt;br /&gt;
&lt;br /&gt;
http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/344.jpg&lt;br /&gt;
&lt;br /&gt;
It could be a colored &amp;quot;AP Pistol&amp;quot;. Paint jobs are among the weapon customization options. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:39, 10 September 2013 (EDT)&lt;br /&gt;
: I don't think so. The side rails on the slide are so thick that they would be visible in this image. On GTA Forums there are suggestions that it's a S&amp;amp;W semi-auto. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 07:59, 10 September 2013 (EDT)&lt;br /&gt;
::The side rails on the AP pistol are just on the texture and not on the model aren't they? With a new skin the AP pistol could look totally different. Either way there isn't enough to go on from that shot to determine what it is.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:17, 10 September 2013 (EDT)&lt;br /&gt;
:: It's difficult to tell. One other thing that makes me less convinced that it's the AP Pistol is that this gun has noticeable sights (The AP Pistol distinctly lacks them in all screenshots), and it seems to have a shorter barrel. It's almost definitely a separate gun, unless the customization options are more in-depth than we thought. Another suggestion might be a Taurus 24/7 or similar, as that gun is striker-fired, definitely comes in that finish, and has a similar sight profile from the top. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:03, 10 September 2013 (EDT)&lt;br /&gt;
 &lt;br /&gt;
Side thought - is the AR that Franklin is holding missing the end of the buttstock or is that texture clipping? --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 15:10, 10 September 2013 (EDT)&lt;br /&gt;
: Pretty sure that's just clipping. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:03, 10 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Game Guide leak ==&lt;br /&gt;
&lt;br /&gt;
Pics of the official game guide are turning up online.&lt;br /&gt;
http://imgur.com/a/ov4Rc#ZQjg5L3&lt;br /&gt;
http://imgur.com/a/vnbVM&lt;br /&gt;
&lt;br /&gt;
No pics of the SMG or LMG sections yet. If you search for GTA V ammunation on youtube you'll find offscreen footage of a guy walking around the gun shop. You can see some sort of RPK clone on the wall.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:53, 12 September 2013 (EDT)&lt;br /&gt;
: No RPK, but the early game machine gun (the &amp;quot;MG&amp;quot;) is pretty much just a PKM. Virtually all of the weapons in the game are already on the page. There's also an Assault Shotgun (which some say looks like a UTS 15 with a box magazine to resemble an AA-12), a sawed-off pump-action that may also be based on a Mossberg 500/590, the Combat Pistol (silver pistol held by Michael in the recently released trio pic, which reminds me of a Taurus PT 24/7 or Ruger P-series like the P97 with a stainless slide), and a Taser. The &amp;quot;unknown pistol&amp;quot; in the article is the PT92, which is apparently chambered in .45 ACP with a standard 12 round magazine. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 00:05, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New SMG ==&lt;br /&gt;
This is an exclusive unlock for joining the Rockstar social club.&lt;br /&gt;
&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Not sure what it is myself. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:31, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
As far as I can see, it's 100% fictional. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 05:06, 14 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, seems so. And ugly as hell. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:08, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I see a birdcage flash hider, and the rest looks like the Halo 2/3 Battle Rifle. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:11, 17 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Now that you mentioned that, I looked up what Halo battle rifle looks like, and I think this submachine gun might have also borrowed some design decisions from Halo's submachine gun. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:09, 17 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It also has a resemblance to the RCP-120 from Perfect Dark. [[User:RadiumMetal|RadiumMetal]] ([[User talk:RadiumMetal|talk]]) 17:21, 22 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett M-107 A1? ==&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5SNIPER1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The muzzle brake and the right side of the gun, and also the color is very similar to the M-107 A1 than the AS50, is it real?&lt;br /&gt;
&lt;br /&gt;
Check out the Gyazo link in my posts above. If you pause at the right moment, the rifle is a Barrett with a raised full length rail.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:36, 16 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat Pistol ==&lt;br /&gt;
&lt;br /&gt;
After unlocking the Combat Pistol in the game and using it quite a bit I'm thinking that it resembles some sort of HK pistol. Initially I thought it was like a USP Compact but I've thought it might be more like a HK45 or HK45c. I'm not sure though as at first I thought it was a Px4. Anyone else have any ideas what it could be? --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 10:39, 20 September 2013 (EDT)&lt;br /&gt;
:The [http://gta.wikia.com/Weapons_in_GTA_V GTA Wiki] lists the combat pistol as the Taurus (well, they say Beretta but we know what they mean), or is that not the case in the final game? Also, that page has a picture of the assault shotgun, which appears to be an [[UTAS UTS-15]] which has been slightly messed with and had a box mag stuck on the bottom.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:51, 20 September 2013 (EDT)&lt;br /&gt;
::The basic pistol is the Taurus not the combat pistol. They list the basic pistol as a P99 so it could be that the combat pistol is a P99. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:53, 20 September 2013 (EDT)&lt;br /&gt;
::I concur, the Combat Pistol definitely looks like a P99 to me. Glad they didn't rehash the 1911 or Glock again for the umpteenth time (not that I don't love 1911s and Glocks, I very much do ;D ). [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:38, 21 September 2013 (EDT)&lt;br /&gt;
:::Having got a decent look at it today I don't think it's a P99. It's got an exposed hammer and the general shape it more like a Beretta Px4 having taken a much closer look at it. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 18:45, 21 September 2013 (EDT)&lt;br /&gt;
::::I'm only going by a tiny thumbnail (don't have the game) but it looks a bit like a [[CZ-G2000]] with a less sever angles around the trigger. This is pretty similar to the PX4, but I think it is a closer match as it has a square trigger guard and doesn't have an ambi safety (thumbnail I've seen is of the right side which lacks a safety). The profiling of the slide is also closer and the serrations look the same design (although there is one less band at both the front and back). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:37, 25 September 2013 (EDT)&lt;br /&gt;
::::I'd rather say a Px4 at this point. I've seen it up close (I DO have the game) and it looks a lot more like it was based on the Px4. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 13:06, 26 September 2013 (EDT)&lt;br /&gt;
:::::I'm going to say having spend about half an hour moving the camera around trying to get really close shots of it that it is a Px4 more than anything else. The slide profile matches, the frame matches, the back of it matches. The only thing that doesn't match is the width of the slide serrations but that could just be a texture choice. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 12:53, 28 September 2013 (EDT)&lt;br /&gt;
::::::I'm going to venture a guess and say it's a combo of a Px4 and a P99, with the Px4 traits shining out the most. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:05, 28 September 2013 (EDT)&lt;br /&gt;
:::::::I don't know who it was who put the combat pistol as the H&amp;amp;K P2000 but it looks nothing like that. If it looks like any H&amp;amp;K pistol it's either the HK45c or the P30. I'm still leaning towards the Beretta Px4 though. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 08:30, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Picked up the guide yesterday evening while I was out and the &amp;quot;Combat Pistol&amp;quot; shown in it matches the general shape of the P2000, actually. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:20, 29 September 2013 (EDT)&lt;br /&gt;
:No one else sees a bit of the PT-909 in it?&lt;br /&gt;
[[File:Tau.jpg|thumb|none|800px]]&lt;br /&gt;
Remember no gun will be an exact match. They're all tweaked.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:10, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
http://gyazo.com/4758e01a97e67d85191a02b267d98a60.png &lt;br /&gt;
The trigger guard and rail look P2000, but the rest resembles the Px4 to me.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:13, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat MG ==&lt;br /&gt;
It's not a Stoner, but rather an M60/M249 hybrid. Basically the stock of an M60, while everything in front of is is M249. Making appropriate changes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:38, 21 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Guns on the TV programs ==&lt;br /&gt;
&lt;br /&gt;
Killed a bit of time as Michael and watched the TV at his house. One of the channels was a FIB program called 'The Underbelly of Paradise'. One of the highlights was a few weapons on a table and one of the guns was a SIG P220-series pistol. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 21:57, 21 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's also a brief shot of an M1911A1 cycling on an old-style crime show/movie and if you watch Jimmy playing ''Righteous Slaughter'' (a CoD/MoH/BF parody) in his room, the game character uses an XCR and a stainless steel Desert Eagle wielded tandem with a knife in the Harris stance. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:08, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
And the preview for the in-game movie ''The Simian'', which I saw while hanging out with Jimmy at a movie theater, has several shots of Hunter attack helicopters and at least one clear shot of the M230 chain gun on one of them. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:25, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What's up with the Carbine Rifle changes?  ==&lt;br /&gt;
&lt;br /&gt;
Uhhh... Guys? The new Carbine really looks like the LR-300 and I thought it was agreed on. I don't know why we needed the change. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:03, 24 September 2013 (EDT)&lt;br /&gt;
:I wasn't the one who changed it, but I 100% agree with the change. First off, it isn't an LR-300 as the overriding unique feature about the LR-300 is that it doesn't have a buffer tube. This gun has a buffer tube. That is before we even get into the fact that the game gun has different furniture and a VLTOR MUR receiver rather than the unique LR-300 one. As with most of the weapons in the game this appears to be a hybrid gun at best, so it can't really be given a proper ID other than a custom AR-15. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:12, 24 September 2013 (EDT)&lt;br /&gt;
:The assault rifle looks like a Hecker &amp;amp; Koch HK416 to me. -[[User:1morey]] September 25, 2013 8:43 AM (EST)&lt;br /&gt;
::It isn't, as far as I can tell there is not a single part on this that matches the HK416: the upper has the brass deflector built into the front of the forward assist like on a VLTOR MUR; the magazine fence on an HK416 is rounded whereas on this it is flat making it look more like one of the many different billet lowers that are available from various manufacturers; the stock is an ACE stocj which appears to be incorrectly depicted as extendable; the handguard is possibly a Daniel Defence MFR, but if not is definitely isn't a piston HK416 one. None of these parts are really perfect matches, but seeing the quality of the models on the other guns this isn't really to be expected.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:36, 25 September 2013 (EDT)&lt;br /&gt;
:::Hmm...after looking through the M16 gallery, and the Colt AR-15 identification guide, and doing some googling, It seems like it COULD POSSIBLY be a hybrid of a Daniel Defense MFR and ZM LR-300, while trying to look like a HK416 (beefy handguard and short barrel), I can't shake it, to me it screams Franken-HK416, don't know why. -[[User:1morey]] September 25, 2013 1:02 PM (EST)&lt;br /&gt;
::::Look at the forwards assist and brass deflector area of this gun:[[File:GTAV_AR15.jpg|thumb|600px|none|]]Note how the forward assist is a large flat faced wedge with the plunger coming out the bottom half of it, with a brass deflector attached at the top front corner. Now compare that to the below image:[[File:NovesDiplomat.jpg|thumb|450px|none|Noveske Rifleworks N4 Diplomat with VLTOR Modstock, EOTech sight and Surefire M900 weapon-light fore-grip - 5.56x45mm]]Notice they are a match. This is a unique thing that is only found on VLTOR MUR and VIS upper receivers (one pictured above is a VIS, MUR is the version without a monolithic handguard) and is due to the forward assist being able to be removed and replaced with a blanking plate fitted only with a brass deflector. Both the HK416 and the Z-M variants used different upper receiver designs to this, so it isn't either of them. I doubt that this is any factory gun in particular, it could be that the modellers just picked and chose various parts and stuck them together to make a gun they liked the look of, or it could be modelled off of a real custom gun that somebody has made. I don't get why people seem to think this is a HK416 (not just you, have seen people all over the place call it that) if the only thing they are going on is the fact it has a short barrel and a chunky handguard, there are a hell of a lot of guns that fit this description and are a closer match than an HK416, like this [[Media:POF P-416-11.JPG|Patriot Ordnance Factory P416]] for example.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:27, 25 September 2013 (EDT)&lt;br /&gt;
:All the guns are hybrids, and the game's artists won't be familiar with the internals so I would go with the gun that is most similar in look, even if the similarities are all on the cosmetic parts and the dissimilarities affect the internals. Also the Combat SMG is an MP5 hybrid, not a Scorpion.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:15, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== pics of all guns except special edition weapons ==&lt;br /&gt;
&lt;br /&gt;
I went and got the game guide. Here are pics of all the guns.&lt;br /&gt;
&lt;br /&gt;
http://s13.postimg.org/5humxnsfr/gta_Weap.png&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 15:23, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ANALYSIS: Daniel Defense MFR 9.0 (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
I've identified the firearm &amp;quot;Carbine Rifle&amp;quot;, I analyzed it done here&lt;br /&gt;
&lt;br /&gt;
[[Image:Socom-Gear-Daniel-Defense-MFR-9-001.jpg|thumb|none|400px|Daniel Defense MFR 9.0 Airsoft]]&lt;br /&gt;
[[Image:Socom-Gear-Daniel-Defense-MFR-9-002.jpg|thumb|none|400px|Daniel Defense MFR 9.0 Airsoft]]&lt;br /&gt;
&lt;br /&gt;
Ace skeleton stock:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ace Stock Medium1.jpg|thumb|none|400px|Ace skeleton Stock]]&lt;br /&gt;
&lt;br /&gt;
Reference: http://jagprecision.com/daniel-defense-m4-mfr-series-from-socom-gear/&lt;br /&gt;
&lt;br /&gt;
PaulD21x (talk) 08:27, 27 September 2013 (VE)&lt;br /&gt;
&lt;br /&gt;
Nailed it, nice.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:58, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Not really, look a couple of sections above. The handguard is a Daniel Defence MUR (or at least a close approximation of one), but the upper receiver appears to be a VLTOR and the lower is not a DD one. Also you have the fact that the stock appears to be an Ace ARFX-E &amp;quot;Entry&amp;quot; stock which is the short one but this is fixed and not retractable, whereas this is extended out on the buffer tube like a regular AR-15 carbine style stock (I assume this is more due to ignorance rather than it being based on something else). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think it is a customized gun with a Daniel Defense MFR handguard, VLTOR MUR upper, Brownells 3 pongs flash hidder, the lower looks to be a NorthTech Billet receiver (with de fix trigger guard), the front BUIS is like a Troy Front sight and the rear a A2 type but simplified (or an unknow model), Hogue pistol grip (or any other model) and the ACE stock (but we can see they are nothing to move it because it is a fix stock and not a telescopic, an error).  But it is not a basic model for me. --[[User:ArmaLite15|armalite15]] ([[User talk:Armalite15|talk]])&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Combat Pistol&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Me again, noting that you guys missed a pistol.&lt;br /&gt;
&lt;br /&gt;
Of course, this pistol is simply called the &amp;quot;Combat Pistol&amp;quot; and resembles the Beretta PX4 Storm Subcompact in a way. I have no way of getting screens and I haven't seen any so far. I haven't progressed far enough into the game to unlock it, but it can be viewed at the Ammunation stores if anyone had the game and wants to look. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:12, 27 September 2013 (EDT)&lt;br /&gt;
:No, we haven't missed it. Read a couple discussions above, we're still trying to come to a consensus on what it is. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:51, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, I see sorry. I missed that discussion. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:03, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Phone shots ==&lt;br /&gt;
&lt;br /&gt;
So I hear you could take snaps using the in-game smart phone. Would it be possible to get some screenshots that way? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:37, 30 September 2013 (EDT)&lt;br /&gt;
:Not sure, you have to sign up to Rockstar Social Network to do it, and I ''bet'' it watermarks them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:45, 30 September 2013 (EDT)&lt;br /&gt;
::Actually there is no watermark, but these pictures are only 640x360, and have a filter added that makes them look like low quality analog picture.--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:34, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think you can take phone pictures while armed, although you might get some from cops or security guards with guns, and take photos in the Ammu-Nation.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:30, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== In case you're wondering... ==&lt;br /&gt;
&lt;br /&gt;
Cleetus' second hunting mission is bugged (hopefully forever) and when he tells you to hunt the last Elk it lets you wander the entire map with no possibility of triggering a police alert, meaning you can wander around in the military base to your hearts' content. You can keep anything you take by just causing an explosion (''anywhere'' on the map, but the jet's missiles don't count) which will spook the elk and let you quit out of the mission. I can't find anywhere to store the tank that Trevor can own, though. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:49, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm gonna have to exploit that. I've tried constantly to get a Titan, but I can never get it off the ground before a tank blows me up. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:54, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Can we just settle on the &amp;quot;Carbine Rifle&amp;quot; by describing the components that it's constructed from? ==&lt;br /&gt;
It's obvious that it's not any named product (like the DDM4 it's currently IDed as but clearly is not), so can we just call it a custom AR-15 (like we do other franken ARs), ID it by its individual components, then be done with it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:30, 3 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Moving these here for now, since I've changed the Carbine Rifle entry to reflect that it is ''not'' a DDM4.&lt;br /&gt;
[[File:DDM4sbr.jpg|thumb|none|500px|DDM4 300 SBR with Magpul MOE stock, Magpul PMAG magazine, and KAC vertical foregrip - 300 BLK]]&lt;br /&gt;
[[Image:AF02-F-OT-ARFXE-ARULE-5.jpg|thumb|none|450px|Ace Skeleton Stock]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:53, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beach Bum pistol ==&lt;br /&gt;
&lt;br /&gt;
A new handgun will be added in the next update/free DLC, called the &amp;quot;SNS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
http://s.pro-gmedia.com/videogamer/media/images/xbox360/gta5/screens/gta5_269_605x.jpg&lt;br /&gt;
&lt;br /&gt;
Probably a movie reference, perhaps it's a Walther PP of some form.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:49, 13 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Beach Bum pack is out, the SNS pistol looks like a Heckler &amp;amp; Koch P7 M13 fitted with wood grips and a round trigger guard.[[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 20:01, 19 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Gun pic on Social Club ==&lt;br /&gt;
&lt;br /&gt;
Close view of the most used gun can be seen in the Social Club.&lt;br /&gt;
&lt;br /&gt;
[[File:SocialClubAR15.jpg]]&lt;br /&gt;
&lt;br /&gt;
This is a Northtech Billet lower, VLTOR Upper, A2 type &amp;quot;simplified&amp;quot; rear sight, ergonomical pistol grip but the upper is strange, it is raised up like the HK-416. And the handguard is very close to the Daniel Defense MFR 9.0..[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 19:43, 17 November 2013&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Carbine Rifle&amp;quot; mounting an image  ==&lt;br /&gt;
&lt;br /&gt;
Since I edited the image from Photoshop, is a mixture: that's to HK-416 - Northtech Billet lower, A2 type &amp;quot;simplified&amp;quot; rear sight, ergonomical pistol grip, Brownells 3 pongs flash hidder, Ace Skeleton Stock And the handguard is the Daniel Defense MFR 9.0 &lt;br /&gt;
[[File:GTAVCARBINERIFLEMIXTURE.jpg|thumb|none|700px]] &lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 21:23, 21 November 2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is that a Pimpmygun pistol grip? [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:06, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
No, I'm pretty sure he just Shopped in the grip from the Social Club image above. Also, if you wanted to create a composite, you could have just done an image search for the actual lower receiver used (I found plenty on Bing), because as has been previously stated, '''not a single component on this gun corresponds to the HK416'''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:39, 22 November 2013 (EST)&lt;br /&gt;
:There is possibly part of an HK416 potentially in there, as in the social club image you can see that the shape of the top rail at the rear steps down ahead of the charging handle like an HK416, which is not the case with a VLTOR MUR which the rest of the receiver is. This composite photoshop just uses a vanilla HK416 upper though which is not correct for the game gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:15, 22 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
It's all moot now, because I've solved the image problem. Found this during a Bing search for &amp;quot;gta v carbine rifle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Carbine-Rifle-Example.jpg|thumb|none|500px|The in-game &amp;quot;Carbine Rifle&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:23, 22 November 2013 (EST)&lt;br /&gt;
:On seeing that, it looks like it has an HK416 gas block as well.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:27, 22 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the rifle may just have an HK416 upper receiver, Daniel Defense has started to make rails for it in the same style as the MFR and it fits on any standard AR lower, so that simplifies the whole description of it being a mishmash of parts. [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 14:11, 7 June 2014 (EDT)&lt;br /&gt;
:Well ok but the image is too old and is not very bad does not seem like a rifle in game, then I'll ride currently photoshop to enhance the pieces, the rest of the firearm. [[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 17:41, 06 September 2014 (VST)&lt;br /&gt;
&lt;br /&gt;
== Combat MG ID and non-player weapons ==&lt;br /&gt;
This is a response to Ultimate94 recently changing the MK46 Mod 0 ID back to Mod 1. The Mod 1 lacks a 12 o'clock Picatinny, using the M249 heat shield instead. This was done, AFAIK, to facilitate the re-inclusion of the carry handle. The Combat MG has a Picatinny rail in this position (albeit a low profile one), which would therefor make it a Mod 0. The weapon render linked to on the GTA Wiki is far too small to discern any details from, so doesn't prove anything.&lt;br /&gt;
&lt;br /&gt;
Why were the non-player weapons added back to the main categories? Every other GTA game on IMFDb is formatted with non-player weapons in a separate &amp;quot;Other&amp;quot; category. What's the objection to this page being the same?&lt;br /&gt;
&lt;br /&gt;
The artwork of Michael holding the MK18 doesn't appear in the game as a loading screen (unlike the Type 56 artwork), so it should be deleted from the page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:42, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's been five months now and no one has responded, so I'm moving the non-player weapons to their own category and marking the MK18 artwork for deletion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:49, 15 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Valentines Day M1928 Thompson ==&lt;br /&gt;
So there's going to be a free Chicago Typewriter coming up.&lt;br /&gt;
http://socialclub.rockstargames.com/news/article/52186/Coming-this-Friday-The-GTA-Online-Valentine-s-Day-Massacr[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 11 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
It's classed as an LMG in-game, with superior stats compared to the PKM (except for mag capacity), making it a good choice for anyone who hasn't unlocked the PKM, or someone who can live without the extra ammo capacity or aim-down-sight zoom (Tommy Gun doesn't get an optic) until they unlock the M249/M60 hybrid --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 03:33, 15 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
You can acquire a PKM in a few places right at the start of the game if you know where to look, though. Inside the gate at the Vagos' compound in East LS, for example (as long as you aren't wearing Families colors, you'll have plenty of time to get in and out before their threats turn into gunfire... usually). You just can't buy any mods for it yet. Quite a few weapons are ripe for the picking if you know where to look, actually. Type 56, MP5, MGL, AW, Minigun (''extremely'' hard to get as it's inside Fort Zancudo, though), Super Shorty, RPG, Assault Shotgun (another hard one to get, as it's pretty deep inside the Altruists' mountain compound), grenades, Jerry can, and Molotov cocktails. The Mossberg Cruiser can be acquired quite easily from police as long as you escape your wanted level quick, or if you happen upon a chase and follow until it erupts into a shootout (the criminals usually win LOL). A Carbine Rifle can also be effortlessly acquired from an isolated Merryweather mercenary at their LS Port &amp;quot;turf&amp;quot; if one is careful (I wouldn't advise trying to get one from the LSPD officers lingering around LS International, though). I like having the Thompson in the game, don't get me wrong, but it's largely a gimmick weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:44, 8 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Removing images ==&lt;br /&gt;
&lt;br /&gt;
I'm in favor of keeping the PKM image on the page, but only because this page is currently incomplete and it's the only screenshot available. I expect a better image will be available when more screencaps are available and the page is completed. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:49, 25 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Cut weapons ==&lt;br /&gt;
&lt;br /&gt;
So I just found this, worthy of mention in the discussion page at least:&lt;br /&gt;
http://gtaforums.com/topic/678397-the-gta-v-beta-hunt/page-6&lt;br /&gt;
&lt;br /&gt;
In addition to several melee weapons, there are some icons for the XM25, a DMR variant of the AR-15 (seems to be referred to as M14), a HK21, and a SCAR-H.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:44, 26 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
A poster there states they weren't cut, but rather just aren't enabled for player use. So maybe Rockstar is holding them back as future DLC? I'd love to have that AR-15 sniper rifle (which resembles an M110A1, which, AFAIK, is an M110 with the fixed stock replaced with a collapsible one). I always felt the next upgrade from the bolt action should have been a semi-auto .308, with the Barrett placed in the slot with the MGL, RPG, and Minigun, and made to do more damage to vehicles. The stock on the SCAR's in-game render looks like it was taken from the LSAT machine gun, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:29, 26 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New upcoming DLC ==&lt;br /&gt;
The &amp;quot;Heavy Pistol&amp;quot; and &amp;quot;Special Carbine&amp;quot; will be released next week.&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
The carbine is clearly a G36K, but the pistol seems to be a 1911 of some kind. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:23, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From looking at the gun itself and at the Social Club page, I think the pistol looks a lot more like a 1911 than an FNX-45, or maybe some sort of Kimber-esque thing. The grip and grip panels look far more 1911 than FN. Cheers, [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
*EDIT: here's a link that shows the Social Club image, and shows how it more resembles either a regular 1911 or some sort of Kimber-style tactical model: http://gta.wikia.com/Heavy_Pistol [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
It most resembles a [[Springfield_Armory_1911_Series#Springfield_Armory_Tactical_Response_Pistol_.28TRP.29|Springfield TRP Operator]] with the slide derived from the OTs-33 to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:44, 4 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
definitely looks like a Springfield TRP operator with mabye some cz97 http://www.lipseys.net/images/CZ01411.jpg?maxwidth=520--[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 22:03, 4 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
That's definitely a TRP Operator frame, the new pistol doesn't resemble an FNP very much. The slide looks like a flatter version of a normal 1911.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:43, 4 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Heavy Pistol ==&lt;br /&gt;
&lt;br /&gt;
Could the heavy pistol be an Enterprise Arms Wide Body 1911? &lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|]]&lt;br /&gt;
The slide is very flat like the heavy pistol, they both have the full dust cover rail, wide rear cocking serrations, and lack of front cocking. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:14, 8 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I think you got it, looks dead on to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:01, 8 March 2014 (EST)&lt;br /&gt;
:It is pretty close, but I think that is just coincidence. There are a number of differences that suggest it is not based on this gun such as the fibre optic sights, different numbers of slide serrations, lack of a beavertail (or in fact a grip safety at all by the look of it), a seemingly changeable curved backstrap, slanted rather than vertical trigger guard front, different grips, and most definitively the fact that it has a single rather than double stack frame.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 8 March 2014 (EST)&lt;br /&gt;
::None of the guns in the game are exactly modeled after anything. The Taurus has a different number of slide serrations, a different hammer, etc. Hell, look at the &amp;quot;Desert Eagle.&amp;quot; The Heavy Pistol is at least a lot closer to this gun, than the Operator. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:12, 9 March 2014 (EDT)&lt;br /&gt;
:::To me it seems much more likely that the guy who made it simply messed around with a standard 1911 rather than modelling it after a relatively obscure custom gun though. To be honest a lot of the gun IDs on this page are pretty far fetched, in particular the so-called &amp;quot;OTs-33 Pernach&amp;quot; which looks absolutely nothing like one (to me this gun actually looks like it is the bottom half of a 2nd series [[Colt Woodsman]] with some tactical crap slapped on the top). Weapons which appear to be fictional but bear a vague (possibly coincidental) resemblance to something real should not be definitely listed as this (such as saying that &amp;quot;The Enterprise Arms Wide Body 1911, released with the &amp;quot;Business Update&amp;quot; DLC, appears as the Heavy Pistol.&amp;quot; which is not really the case). For most of these guns the proper thing to do would be to have the heading for the section be, for example, &amp;quot;Heavy Pistol&amp;quot; and state underneath that it is a 1911 type pistol bearing some similarities to the Enterprise Arms Wide Body 1911 but with several notably differences. Similarly for the &amp;quot;Special Carbine&amp;quot;, not a single part of that is actually taken from a real Heckler &amp;amp; Koch G36C, it is just a random collection of different parts (some of them real, like the [http://www.fab-defense.com/en/category-pistol-grips/id-1/m16-m4-ar15-tactical-ergonomic-pistol-grip.html FAB Defense AG-43 AR-15 pistol grip]) which have been assembled into the vague shape of a G36C--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:17, 9 March 2014 (EDT)&lt;br /&gt;
::::I think the SpeCarbine has G36K resemblence in the upper receiver/ handguard and top rail, just a lot more flat than the real thing. The AP pistol definitely has a Woodsman grip, the slide was probably incorrectly based on a Kriss KARD. The frame of the SNS pistol resembles the HK P7M10, too.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:23, 2 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpup Rifle ==&lt;br /&gt;
It looks like it has a 7.62x39mm AK magazine, so shouldn't it go in the rifles category despite it being classified as an SMG in-game? Same goes for the &amp;quot;Assault SMG&amp;quot;, which clearly has a 20-round AR-15 mag. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:18, 2 April 2014 (EDT)&lt;br /&gt;
:I think it was put in the SMG category by accident, &amp;quot;Bullpup Rifle&amp;quot; clearly indicates it is going to be classified as an assault rifle. Looks like a hybrid of the QBZ-95 and it's B carbine.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:48, 2 April 2014 (EDT)&lt;br /&gt;
:I think that it's a shame that it's a QBZ at all and not the L85 it looked like in one piece of concept art (below) [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
[[File:Gtao-hl-bpr.jpeg]]&lt;br /&gt;
&lt;br /&gt;
http://www.forgottenweapons.com/wp-content/uploads/2013/06/fa03-right.jpg&lt;br /&gt;
&lt;br /&gt;
I think it's a FA 03 (LAPA FA-03).&lt;br /&gt;
&lt;br /&gt;
[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 15:18, 23 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It was probably meant to be an amalgamation, as most of these guns are, as the magazine, handguard, barrel length and rear sight were clearly L85, whereas the front sight and carry handle were FA 03. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]]) 09:28, 18 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AP Pistol ==&lt;br /&gt;
&lt;br /&gt;
I just saw this on Modern Firearms. http://world.guns.ru/smg/usa/scamp-e.html Does anyone else think the AP Pistol looks more like the Colt SCAMP than the OTs-33 Pernach? [[User:Rockinthecasbah|Rockinthecasbah]] ([[User talk:Rockinthecasbah|talk]]) 18:35, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can't see any resemblance myself, not that it looks like a Pernach either, but it really, really doesn't look like the SCAMP [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
There are a few similarities in shape and layout to the SCAMP. The squared slide/frame, the ejection port, the central alignment of the barrel. It's not perfect, but all the guns in this game have had creative licenses taken by the designers. There are no specific similarities between the AP Pistol and the OTs-33. [[User:Rockinthecasbah|Rockinthecasbah]] ([[User talk:Rockinthecasbah|talk]]) 16:37, 15 May 2014 (EDT)&lt;br /&gt;
:Rather than rolling back edits without explanation, work it out here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:51, 16 May 2014 (EDT)&lt;br /&gt;
::The page is locked again, for one week this time. Like I said, work it out here. Present your arguments and your evidence. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:10, 27 May 2014 (EDT)&lt;br /&gt;
:::Another week and no discussion. Very well. If this edit warring continues, bans will be issued. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:44, 3 June 2014 (EDT)&lt;br /&gt;
::::I think the recipe for this thing is:&lt;br /&gt;
::::*Take a TDI KARD&lt;br /&gt;
::::*Think the thing under the barrel which is actually the action is a LAM and take it off because your game doesn't have LAMs&lt;br /&gt;
::::*Think the charging handle is a cocking serration and turn it into the back of a slide&lt;br /&gt;
::::You now have the AP pistol. SCAMP seems way obscure for a positive ID and it doesn't really look like one anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:30, 17 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Love all the vehicles and weapons as free DLC, I really do, but... ==&lt;br /&gt;
It would be nice if we got something other than just pistols and assault rifles. There's already more of those than any other weapon type. I wish they'd add some of the cut weapons detailed a few sections up (M110-style sniper rifle, XM25-style grenade launcher, etc.) in addition to new stuff. Would love an MP7A1 and a Carl Gustav rocket launcher, for example. Maybe add some new weapon attachments like laser sights and different optics. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:06, 13 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New weapons leaked? ==&lt;br /&gt;
&lt;br /&gt;
Hey I found this surfing web: http://www.se7ensins.com/forums/threads/leaked-future-dlc-weapons.1141769/&lt;br /&gt;
There is a picture showing some icons for weapons that already have been added and some that we will probably see in future.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/S5amZ8I.png - icons&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/F8T96mT.png - textures for weapons&lt;br /&gt;
&lt;br /&gt;
New weapons include: HK21 MG, SCAR-H, pistol and a knife  --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 02:22, 29 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:See my post on the cut weapons above, although it's entirely possible the HK21 and SCAR are being re-added from cut content. The pistol looks new, too. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:34, 29 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Snipers rifles ==&lt;br /&gt;
&lt;br /&gt;
Some changes should be made to the sniper rifles on the page, (The page is now indefinitely protected due to edit warring in which I was involved, but I won't change that edit again. Can someone of the admins remove the protection?) The bolt-action sniper rifle in-game is an AWM, not a standard AW, since the weapon model shows a folding stock (although in this case the 10-round mag would be incorrect). As for the &amp;quot;Heavy Sniper&amp;quot;, I think that it's an M82, since the weapon's appearance in-game doesn't seem to match the rail system seen on the M107. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:30, 7 June 2014 (EDT)&lt;br /&gt;
:I've unlocked it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:48, 7 June 2014 (EDT)&lt;br /&gt;
::As with the vast majority of the guns on this page, it is not a perfect match for any particular AI rifle. However, I would say that it is more accurate to call it a standard AW as opposed to an AWM. If you look at the ejection port it appears to be the shorter one which is on the AW as the recess in the stock beneath is notably larger, as opposed to on the AWM where the port is almost the same size as the recess. Also, just because it has a folding stock does not make it an AWM, they make AWs with folding stocks such as [[Media:Arctic Warfare Folding Stock.jpg|this]], just like they make AWM with fixed stocks like [[Media:AWSM fixed.jpg|this]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:30, 7 June 2014 (EDT)&lt;br /&gt;
:::Mmm... I understand. And what about the Barrett? (And a question: is it ''always'' the case for an AW to have a 10-rd mag and for an AWM to have a 5-rd one? Or can these capacities vary?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:36, 8 June 2014 (EDT)&lt;br /&gt;
:::Isn't it more accurate to put the Barrett M82 instead of the M107? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:42, 10 June 2014 (EDT)&lt;br /&gt;
::::Not really, as the main difference between the two is the sight rail and the rail used on this matched neither (M82A1 is short raised, M107 is long low). The other difference would be the rear grip on the butt, but as this model is horrifically inaccurate and omits this whole area that doesn't really help. You could say that it is slightly closer to an M82A1 (not M82, that it is the original version which is noticeably different) as the riser for the rail is slotted, but you could also argue that it is closer to an M82A3 as it has a raised rail stopping a couple of inches short of the front of the handguard. I would either just identify it as a &amp;quot;Barrett M82 Series&amp;quot; rifle or (more preferably in my opinion) just call it the &amp;quot;Heavy Sniper&amp;quot; and say that it is based on an M82 series rifle with a number of differences (presence of a cheek rest, lack of a grip on the butt, wrong magazine which looks more like a giant M14 one, different scope rail, odd handguard that looks like it can accept side rails like some AR-15 handguards/monolithic uppers, different muzzle brake, unfluted barrel, etc.). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:18, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Carbine Rifle 2.0 ==&lt;br /&gt;
[[File:Tokyo Marui M4 S-System.jpg |thumb|none|600px|Tokyo Marui M4 S-System]]&lt;br /&gt;
It's kinda obvious that the carbine rifle is not based on a specific variant, but here's something resembling it (although the length of the forearm &amp;amp; barrel are obviously different). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:38, 5 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:They're both AR-15 based, but beyond that, the TM S-System bares no resemblance at all to the Carbine Rifle. Handguard is wrong, sights are wrong, barrel length and flash hider are wrong, and receiver components are wrong. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:53, 6 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Piece of advice ==&lt;br /&gt;
If you've bought the Collector's or Special Edition of this game and Rockstar Support suggests you uninstall and reinstall the patches/DLC in response to any problems you're having, '''don't do it'''. I did this after the monster truck, motorcycle, and firework launcher from the Independence Day DLC disappeared from my game and now all my Special Edition bonuses (Desert Eagle, KSG, blimp, and extra weapon tints) are gone and (so far) unrecoverable. :( They gave me $500K GTA bucks for use in GTA Online as compensation (which I'm happy with), but I'm still saddened by the loss of my SE stuff. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:05, 9 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== These guns ==&lt;br /&gt;
&lt;br /&gt;
I can give some leeway to games set in the near future (Black Ops II, Advanced Warfare, Titanfall, Ghost Recon Future Soldier, Homefront, etc.), but these guns look so hideous looking. How can you botch these up so badly? I can understand if Rockstar was trying to make &amp;quot;generic&amp;quot; guns, but they did a good job with GTA IV, RDR, and Max Payne 3, and suddenly they make guns that look like generic rip-offs. - [[User:1morey]] August 14, 2014 7:21 PM (EST)&lt;br /&gt;
&lt;br /&gt;
Gotta agree. I expected better from R*. At least there are still reconizable ones such as the RPG-7 and the Type 56-2.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 19:36, 14 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's supposed to be the same approach that they take with cars, really. I appreciate the customization and more detailed reloads though.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:26, 14 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have no problem with their looks, as it makes sense from an in-universe perspective to have frankenguns just like they have frankencars, I just wish they'd go all the way and give them less generic names. There are already a few firearm manufacturers named in the game. The MP5, PT92, Combat Pistol, and KSG are made by &amp;quot;Hawk and Little&amp;quot;, and the Carbine Rifle and M82 are made by &amp;quot;Vom Feuer&amp;quot;, for example. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:14, 6 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New screenshot for Xbox One, Playstation 4 and PC ==&lt;br /&gt;
New screenshots revealed by Rockstar Games for Xbox One, PS4 ​​and PC.&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 21:23, 16 September 2014 (VST)&lt;br /&gt;
&lt;br /&gt;
== Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
Although the barrel assembly matches the M14, I think the &amp;quot;Marksman Rifle&amp;quot; has some resemblance to a Ruger Mini-30 in the Clyde Armory SCAR stock&lt;br /&gt;
http://clydearmory.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/c/l/clyde_armory_scar_stock_mini30.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:08, 3 October 2014 (EDT)&lt;br /&gt;
:I personally believe that it was probably modeled off a picture of a Mini-14 with a barrel stabilizer, giving it the look of an M14 gas tube. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:32, 3 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Eww ==&lt;br /&gt;
&lt;br /&gt;
Huh. Is it just me, or are the weapon models in this game amazingly ''ugly''? Not Dead Island levels of atrocious, but just kind of...off. --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 23:28, 27 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== R5? ==&lt;br /&gt;
&lt;br /&gt;
It seems that the carbine rifle has some components similar to that of the [[Remington R5 RGP]] (excluding the handguard and barrel lenght). Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:45, 28 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
What specific components are you referring to? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:53, 28 October 2014 (EDT)&lt;br /&gt;
:Only similarity I see is the AAC Blackout flash hider......[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 28 October 2014 (EDT)&lt;br /&gt;
::Yeah, the flash hider, as well as the pistol grip and some receiver components. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:56, 28 October 2014 (EDT)&lt;br /&gt;
:::Which part of the receiver? Thing is, the Ergo Grip and flash hider aren't specific to the R5, so I feel as stated above, the Carbine Rifle is a frankenArmalite of sorts.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:17, 28 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I just don't get why people can't accept that this is an unnamed frankengun and not an existing named model. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:31, 16 December 2014 (EST)&lt;br /&gt;
:That's why I talked about some components, not the entire weapon :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:56, 29 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rail Gun ==&lt;br /&gt;
It's one of the current gen exclusives.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
What section on the page should it go on? Launchers? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:24, 28 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First Person Mode  ==&lt;br /&gt;
&lt;br /&gt;
So the weapons look far more detailed in the new version:&lt;br /&gt;
http://www.ign.com/articles/2014/11/04/grand-theft-auto-v-a-new-perspective&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:09, 4 November 2014 (EST)&lt;br /&gt;
:New PC is seeming a better idea every day. Hope it supports SLI properly rather than using some horribly gimped engine like Wolfenstein did. Also hope there's more heist missions in single this time around. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:25, 4 November 2014 (EST)&lt;br /&gt;
::PC version will require 65 gigs of HD space o_O [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:54, 15 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Carbine Rifle (Next Gen) ==&lt;br /&gt;
&lt;br /&gt;
See more detailed, appear in the trailer for PS4 and Xbox One). You can see &amp;quot;5.56mm&amp;quot; and others. They are visible, while the previous version (Xbox 360 and PS3) did not like this.&lt;br /&gt;
Puts 0:43 min   https://www.youtube.com/watch?v=kFhkHFSytVU&amp;amp;feature=youtu.be&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 00:24, November 2014 (VST)&lt;br /&gt;
:And first-person model [http://gta.wikia.com/File:VomFreuer-GTAV-reload.jpg here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:26, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== GRAND THEFT AUTO 5 ONLINE HEISTS (FINALLY) REVEALED ==&lt;br /&gt;
&lt;br /&gt;
Here's news from IGN, the incredible video, more weapons, screenshot and others. [http://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed?watch=&amp;amp;utm_campaign=fbposts&amp;amp;utm_source=facebook here].&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 11:33, 16 December 2014 (VST)&lt;br /&gt;
:So how many more years do you think it'll be before they actually release it? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:09, 16 December 2014 (EST)&lt;br /&gt;
::Only I mean weapons are usable as Browning M2, the Russian DShK. [[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 12:05, 16 December 2014 (VST)&lt;br /&gt;
:::I would imagine the miniguns on the Lynx-like helo are as well. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:28, 16 December 2014 (EST)&lt;br /&gt;
You're right. It took a long time by R*.[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 12:10, 16 December 2014 (VST)&lt;br /&gt;
:Well, in their defense, the programming side of it was probably a ''lot'' harder than the interview lets on. Most gamers are an inconsiderate bunch who don't understand how difficult it really is to make these games. There are millions, possibly ''billions'', of lines of code running in the background and even so much as a single misplaced punctuation mark or simple misspelling can cause the game to crash. I personally would rather have heists ''working correctly'' instead of quick. It's messed up how people out there can decry a game's development process &amp;quot;taking too long&amp;quot;, then complain when they end up with a bug-riddled game. You can either have quick or quality and I prefer the latter. Just to clarify, I'm not targeting anyone here as being like this, I'm just saying. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:28, 16 December 2014 (EST)&lt;br /&gt;
::Naw, that doesn't happen anymore, code's a lot more robust than old systems like BASIC and a lot of the error checking is automated. It's more like your body these days; it's not too hard to get it so it isn't doing quite what it's supposed to, but it takes some effort to outright kill it. And the biggest headaches are PC related because you have to deal with thousands of arbitrary configurations of hardware, drivers and software. Getting a new mode running for a game you spent, what, four years working on and based on an existing engine shouldn't take a year, most likely a lot of resources got eaten up by the next-gen version and heist mode for the last-gens got put on the back burner.&lt;br /&gt;
::Really it's not so much that it's taking too long as that they've spent a year saying it's coming soon. It would have been better if they'd just said it's ''not'' coming soon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:39, 17 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Also, '''AIRCRAFT CARRIER'''?! I really hope ''that'' gets stuck off shore somewhere in story mode, though I somehow doubt it :(. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]])&lt;br /&gt;
:Eh, given how much ocean there is, for all we know it could be there now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:10, 17 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Are we going to mention the Dillon Aero M134s (with anti-aircraft sights) fitted to the Huey seen in the trailer and screenshots. It also looks to be chin-mounted with a four-barreled variant of the M197 Vulcan, though seeing as how such a variant doesn't exist, I don't know if we just refer to it as a generic autocannon. Cheers, [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]]) 14:34, 3 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thomspon M1928A1 ==&lt;br /&gt;
&lt;br /&gt;
Maybe it earlier M1921AC Thompson, only with horizontal foregrip?&lt;br /&gt;
&lt;br /&gt;
:An M1921AC with a horizontal foregrip basically ''is'' an M1928A1, aside from internal differences which a videogame gun doesn't have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:31, 26 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Airsoft replica? ==&lt;br /&gt;
&lt;br /&gt;
http://image.noelshack.com/fichiers/2015/02/1420575808-player-exclusive.jpg&lt;br /&gt;
&lt;br /&gt;
When I was navigating on my statistic page in the social club website, I clicked on the link to have more information about the account transferring (old gen -&amp;gt; current gen) and I saw this drawing.&lt;br /&gt;
&lt;br /&gt;
As you can see, the bottom looks like a high cap airsoft M16 USGI magazine, and the top doesn't have lips, and looks to be the top portion of an airsoft mag.&lt;br /&gt;
&lt;br /&gt;
Maybe some guns in the game were rendered with airsoft model, like the Milkor MGL.&lt;br /&gt;
&lt;br /&gt;
[[User:ArmaLite15|Armalite15]] 21:31, 6 January 2015 (CET)&lt;br /&gt;
:A lot of games use airsoft guns as models to render in-game weapons, so it's incredibly likely that Rockstar did this. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:26, 7 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Revolver on billboard ==&lt;br /&gt;
Found this. Colt Anaconda?&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:40, 22 February 2015 (EST)&lt;br /&gt;
: Well, while the frame and cylinder look a bit large, the gun seems to be blued, which, if you want to be technically accurate anyway, would make it a [[Colt Python]]. Anacondas are stainless-steel only. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:47, 22 February 2015 (EST)&lt;br /&gt;
::There's also two Colt SAA's is also present on the San Andreas Park Ranger logo&lt;br /&gt;
:: http://img1.wikia.nocookie.net/__cb20131102155716/gtawiki/images/d/dc/Los-Santos-County-Seal.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:20, 22 February 2015 (EST)&lt;br /&gt;
:::Where's this billboard, BTW? Need to find it to replace the shot. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:53, 23 April 2015 (EDT)&lt;br /&gt;
::::I found one on the south side of the Gentry Manor Hotel in West Vinewood, at the intersection of Gentry Lane and Eclipse Boulevard. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:44, 25 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Heists Update ==&lt;br /&gt;
&lt;br /&gt;
As of now, everything except for the ability to put a military jeep in your garage is exclusive to GTA Online. Very stupid decision on Rockstar's part, if you ask me. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 11 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The onscreen prompt in SP says new vehicles have been added to your properties, so I'm guessing it's just a bug that will get sorted out in the near future. I'd imagine Rockstar's main focus right now is rightly getting their servers sorted out to handle the high volume of traffic, because millions and millions of players getting on all at the same time is almost guaranteed to cause such problems. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:26, 12 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Aircraft Carrier ==&lt;br /&gt;
&lt;br /&gt;
Since the Heist update, we can go into the new aircraft carrier during a mission (and also in freeroam with some exploit but it has been now patched). I saw a lot of missiles, but I can't identify them. There is also a CIWS Pahalanx at the rear part of the landing deck.[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 19:46, 30 March 2015 (CET)&lt;br /&gt;
:I don't think the missiles need to be ID'd, however, the &amp;quot;Savage&amp;quot; and &amp;quot;Valkyrie&amp;quot; helicopters both have Yak 12.7mm nose guns.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:13, 1 April 2015 (EDT)&lt;br /&gt;
::I'd imagine RIM-116 or one of the Sea Sparrow family, ID it in the background if you can get a shot of the box launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:50, 3 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page inaccuracies. ==&lt;br /&gt;
&lt;br /&gt;
First, I'm incredibly certain that the &amp;quot;Makarov PM&amp;quot; in Righeous Slaughter 7 is just a Walther PPK, second, the Colt 1851 Navy's on the Patriot Beer logos are just standard cap-firing LeMat revolvers. [[User:PaperCake|PaperCake]] 16,57 , 17 April 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
What's with the point about the suppressor being removed when drive-by shooting from cars? I remember testing on the Xbox 360, and it wasn't the case. Could it be a bug on the enhanced next-gen version? (at least in FPS view?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:52, 20 April 2015 (EDT)&lt;br /&gt;
:In first-person when you're shooting from a car, it has no suppressor and it makes the sound of unsuppressed gunfire, I'm fairly sure it's also unsuppressed in third person though I'd have to go back and check to be certain. It's most likely so they don't have to have two sets of animations for using the gun in the car to stop the suppressor clipping through things, or that stopping the suppressor clipping through things required holding the gun model so close you couldn't see it properly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:24, 20 April 2015 (EDT)&lt;br /&gt;
::Yep, guns fired from cars make their no-suppressor sound in third person too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:09, 21 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95-1 really a Type 86S ==&lt;br /&gt;
&lt;br /&gt;
The Bullpup Rifle/ QBZ-95-1 is really a Type 86S AK Bullpup configuration made in China. You can see the similarities in the stock, the other features are from some other guns, such as the AR15/M16 front sight. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 23:32, 20 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it's based on the LAPA FA03 for the cooling vent and the front sight (but they preferred to recycle the sight of the carbine in GTA IV), the Type 86 for the rear portion and the QBZ 95 for the middle and front low portion of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[User: ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) &lt;br /&gt;
08:08, 23 April 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
==Last edit (which was an undo of another edit) regarding 'full-auto fire'==&lt;br /&gt;
Though the summary didn't get all of my statement, the reason I changed it back is because A) it sounds like a notable difference between the stated/printed documentation for the game and what is actually in there, and we generally note differences of that sort on pages and B) If you hold down the trigger (or in this case, the mouse/controller button) and you get more than one round fired at a time in any remotely rapid succession it's by definition fully-automatic - The rate of fire being slower is irrelevant; We have noted guns that fire that slowly on the site as fully-automatic because that's what they are. If there's a substantial pause between shots (I'd say a second or so) that's one thing, but if it's just not as fast as most other full-auto guns that's again irrelevant. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:34, 17 June 2015 (EDT)&lt;br /&gt;
:Just because you hold down the button to fire multiple shots doesn't make the weapon fully-automatic. Look at most other weapons in the GTA series that share this characteristic, yet are still noted to be semi-auto. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:15, 17 June 2015 (EDT)&lt;br /&gt;
::It's probably worth noting it fires continuously if you hold down the button but is slow enough to be semi-auto, that covers all bases. A lot of games will re-fire semi-automatic weapons after a while if you hold the button down (I think it's something GoldenEye started, the deal there was you could fire pistols much faster by tapping the button than holding it) and this could be reasoned to be the player character pulling the trigger again rather than holding it down. I mean some games will do the button-holding thing with manually operated weapons, and when you have the player character operating a bolt on-screen you can't possibly say it's a fully automatic weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:24, 17 June 2015 (EDT)&lt;br /&gt;
::: ^ Indeed, and that's fine. I'm just saying, a slow-fire rate does not equal ''not'' full-auto, it is just what it is - slow. That said, as I stated, if there is a decent pause between shots, that's different - that can be inferred as semi-auto fire. It just didn't sound like that was the case. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:34, 17 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Just made a Slow Motion video with all details. ==&lt;br /&gt;
https://www.youtube.com/watch?v=04h10L9eMNY&amp;amp;feature=youtu.be (watch in 1080p for the details), be free to do the same thing or to post use it as you want.&lt;br /&gt;
&lt;br /&gt;
Using the Rockstar Editor is very nice to see details of firearms in the game. Also we can see that every hammer fired pistols are DAO. --[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 23:44, 22 June 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Good video, here's an equivalent in first person (not my video) https://www.youtube.com/watch?v=f3wBvrNTdNA&lt;br /&gt;
--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:36, 16 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lowriders trailer ==&lt;br /&gt;
&lt;br /&gt;
A new update coming soon, and there's at least one new weapon, which looks like TEC-9, but the barrel shield is a bit different. Trailer here https://www.youtube.com/watch?v=E9oOnUNJkBE --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 10:19, 16 October 2015 (EDT)&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|400px|thumb|none|]]&lt;br /&gt;
:Might be they bulked up the shroud to look better with a suppressor, I guess. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:17, 17 October 2015 (EDT)&lt;br /&gt;
:Yeah, I'm inclined to say beefed up barrel shroud, too. But yay, we get a classic street thug SMG! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 17 October 2015 (EDT)&lt;br /&gt;
::I rather see a Mac-10 but oh well. Never liked the look of the Tec-9. (also i did not the Tec-9 was actually from sweden to begin with, that feels weird)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:12, 17 October 2015 (EDT)&lt;br /&gt;
:::It resembles the original [[TEC-9]] is '''very distantly''': [http://gta.wikia.com/wiki/File:MachinePistol-GTAV.png]. I would even say that this &amp;quot;TEC-9&amp;quot; with the original nothing in common except the ''name''. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 22:04, 07 November 2015 (UTC+2)&lt;br /&gt;
::::If anything, that gun looks more like a Calico, based on the grip design. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:47, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Heavy Revolver...only in GTA Online? ==&lt;br /&gt;
So they finally add a revolver to the game...and restrict it to GTA Online? What the @$%*, Rockstar?! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:56, 25 January 2016 (EST)&lt;br /&gt;
:Yeah it's lame, but then again, the revolver's pretty lame too. BTW if you're playing this on PC you can just a use a trainer in order to give yerself the revolver. If you're on console, then you're fucked.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:15, 26 January 2016 (EST)&lt;br /&gt;
::Yeah, I'm on console. The only thing I can play on PC with any amount of success are RTS games like Total War. I just can't get the hang of keyboard controls. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:32, 26 January 2016 (EST)&lt;br /&gt;
:::Honestly I think the Thompson Contender pistol shoots as fast as the revolver does. Maybe you could use it in the Rockstar Editor/map maker.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:32, 26 January 2016 (EST)&lt;br /&gt;
::::360 and PS4 controllers work on PC and GTA V has full controller support--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:37, 26 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
Sorry for the crappy picture- I had more pics that got eaten somehow. What are yall's opinion on this gun?&lt;br /&gt;
[[File:GTA_5_Double_Barrel_Shotgun.jpeg|500px|thumb|none|This Stalker needs to get out of here- this is GTA!]]&lt;br /&gt;
[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:09, 15 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Compact Rifle&amp;quot;==&lt;br /&gt;
Here are a few reference pics for the new rifle. I don't ever feel comfortable trying to figure out Kalashnikovs and their clones, so I'll let the experts handle this one. &lt;br /&gt;
[[File:GTA_5_Compact_Rifle.jpg|500px|thumb|none|first person]]&lt;br /&gt;
[[File:GTA_5_Compact_Rifle2.jpg|500px|thumb|none|Now a Metro ranger!]]&lt;br /&gt;
[[File:GTA_V_Compact_Rifle.jpg|500px|thumb|none|and just a vanity pic with alt gas mask at this point. If I had framed the shot better it would look like he had a halo. Or at least an idea. ]]&lt;br /&gt;
[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:27, 15 March 2016 (EDT)&lt;br /&gt;
:How did you get the gas mask/helmet combo? Gun looks like an AKMSU with no stock.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 15 March 2016 (EDT)&lt;br /&gt;
::I thought so, but was afraid to ask. Also, for the mask/helmet combo, watch this vid: https://www.youtube.com/watch?v=8IgvMnn1gx4  [[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:42, 15 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
And story mode gets nothing from the new update YET AGAIN. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:33, 15 March 2016 (EDT)&lt;br /&gt;
:Don't bet on any Single player DLC anytime [http://kotaku.com/no-wonder-gta-v-hasnt-gotten-any-single-player-dlc-yet-1757189298 soon.]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:27, 16 March 2016 (EDT)&lt;br /&gt;
::I'm not talking about a complete expansion like GTA IV and RDR got, I'm talking about simply making new weapons and vehicles available for use in story mode. I seriously doubt it would take all that much effort or cost to do so and it at least gives the ''illusion'' that those who prefer story mode might still matter a little bit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:42, 16 March 2016 (EDT)&lt;br /&gt;
:::I agree that it is lame that they have stopped adding guns to the single player. I'm not surprised however, since that gun wall is full now. Although if you are playing on PC you can use a trainer to just give yourself these new guns for free.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:35, 16 March 2016 (EDT)&lt;br /&gt;
::::Actually the Ammu Nation wall has been rearranged in both single and multiplayer so there's several slots still left.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 16 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Heavy revolver= air gun? ==&lt;br /&gt;
&lt;br /&gt;
The heavy revolver heavily resembles the ASG Dan wesson air pistol. The barrel, grips and even the location of the logo on the grip are almost identical. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:00, 8 June 2016 (EDT)&lt;br /&gt;
:I think you are right about the frame and grip, though the barrel definitely matches the Taurus a lot more (note the number of vent holes and compensation cuts.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:49, 22 July 2016 (EDT)&lt;br /&gt;
::You're definitely right about the vents etc but to me it looks like the barrel profile is a lot slimmer than the Taurus and closer to the ASG, though they could've simply stretched a Taurus barrel to make it longer without adjusting the proportions. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:09, 7 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Regarding the AP pistol==&lt;br /&gt;
&lt;br /&gt;
Obviously it's a frankengun like other weapons in the game and doesn't have a real counterpart, but still... Doesn't it have some slight resemblance to the [[Arsenal Strike One]]? Thing is we need to have a compromise on this, since apparently a lot of users disagree about the resemblance with the Colt SCAMP currently stated in the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:49, 22 July 2016 (EDT)&lt;br /&gt;
:Not really other than both have a square slide with the serrations in roughly the same place. I think it's safest to put it down as a TDI Kard that some goof thought worked like a typical handgun with a slide, mated on top of a 1911 style frame and grip (though the grip angle is very reminiscent of a Colt Woodsman), the resulting abomination does kinda bear some resemblence to the Scamp overall coincidentally. On another related note, I have played the IAA building retrieval mission on both X360 and Xbone and don't ever recall the pistol firing in bursts.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:49, 22 July 2016 (EDT)&lt;br /&gt;
::Same here, played it on PS3 and 4, can't remember it firing in bursts.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:25, 22 July 2016 (EDT)&lt;br /&gt;
:::Yes it does; by playing the rappelling part you should notice a delay between every three shots (it's even more noticeable when using Michael's slow-mo special ability). Thing is you need to hold down the firing button in order to fire full bursts (which is a more realistic representation of burst firing mode, aside from the fact that here you fire successive bursts by holding down the button), unlike usual video games where one trigger pull automatically fires three shots. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 02:47, 23 July 2016 (EDT)&lt;br /&gt;
::::Ah, I tried it and does indeed fire in bursts, the RPM is incredibly slow though so I guess it's hard to tell unless you're trying to spray all the IAA goons down at once.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:56, 26 July 2016 (EDT)&lt;br /&gt;
::::::It's not '''that''' slow actually (though it's much slower than real burst-firing pistols). To test it, all you have to do is &amp;lt;s&amp;gt;follow the damn train, CJ&amp;lt;/s&amp;gt; kill all the IAA agents except one, and then freely fire your weapon in the air while hanging from the rope (works better if you have extended mag on it). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:15, 2 November 2016 (EDT)&lt;br /&gt;
:::::::Don't forget to order two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:37, 2 November 2016 (EDT)&lt;br /&gt;
::::::::&amp;quot;Hey, I'm just finishing my fries!&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:56, 2 November 2016 (EDT)&lt;br /&gt;
:::::Could the AP Pistol on some level be based on this? Its a Kalashnikov Concern PL-14 &amp;quot;Lebedev&amp;quot;. [[File: PL-14 Lebedev.jpg|none|250px|thumb]] [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 17:28, 3 September 2016 (EDT)&lt;br /&gt;
::::::Doubt it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:28, 3 September 2016 (EDT)&lt;br /&gt;
:::::::Not at all; the slide, serrations, pistol grip and trigger guard are all different. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:03, 4 September 2016 (EDT)&lt;br /&gt;
::::::::I think this game also predates that pistol by a couple of years doesn't it?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:02, 4 September 2016 (EDT)&lt;br /&gt;
:::::::::Yeah, the GTA V pistol predates the Lebedev by at least a year.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:02, 4 September 2016 (EDT)&lt;br /&gt;
:::::::::: What about the crosman marksman 10/10? The slide is almsot identical, minus the rails. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 04:32, 14 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Colt Junior ==&lt;br /&gt;
&lt;br /&gt;
Am I missing something or does the SNS pistol have absolutely nothing in common with the Colt, other than them both being of a similar size. I can see the P7 link, it's almost identical apart from the hammer and trigger guard, just can't see any similarities with the colt. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:03, 13 December 2016 (EST)&lt;br /&gt;
:I left it that way from when it was indexed as a Colt Junior and AMT Backup mix (it had very little resemblance to the latter). The extractor and ejection port match the Junior a bit more than the P7.&lt;br /&gt;
:: Extractors and ports are hardly unique, you could find thousands of guns that match the extractor and ejection port. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 10:02, 14 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== JB 700 guns ==&lt;br /&gt;
&lt;br /&gt;
Someone could ID them? The game is avaiable since 2013 and nobody had add them. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:51, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, they're just kind of generic machine guns, they don't look like anything in particular. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:48, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Well they still be firearms. Also somebody can ID Proximity Mines? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:45, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question about Homing Missile ==&lt;br /&gt;
&lt;br /&gt;
Would be possible to made the ingame Homing Missile in real life? Muzzle loaded, and so on... --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:55, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:Not really. A typical MANPADS is almost the entire length of the launcher, and little fat muzzleloading RPG-7-style rocket with no fins wouldn't really be able to steer itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:20, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Firework Launcher question ==&lt;br /&gt;
&lt;br /&gt;
How can I build one in RL?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:53, 25 January 2017 (EST)&lt;br /&gt;
:Step Number One: Don't.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:18, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Would use the same mechanism as RPG-7, I think. And is legal.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:20, 25 January 2017 (EST)&lt;br /&gt;
:By all means, please try and tell us what happens when you try to imitate something from Grand Theft Auto.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
A theory of mine, think that I would end wasted.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:03, 26 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Attachments ==&lt;br /&gt;
&lt;br /&gt;
Someone known the Real Life Brand of the various accessories and scopes mounted on sniper rifles in this game? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:16, 16 February 2017 (EST)&lt;br /&gt;
:I don't actually play the game, but I know that an ELCAN Spectre and Magpul AFG can be mounted on the AR15.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:24, 16 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Re: Carbine Rifle belt box ==&lt;br /&gt;
&lt;br /&gt;
The use of a belt box for the Carbine Rifle isn't that ridiculous seeing as how there are belt-feed conversion kits available for AR-15/M16 pattern rifles in real life.&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Galil&amp;diff=1093471</id>
		<title>Galil</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Galil&amp;diff=1093471"/>
		<updated>2017-03-25T16:42:42Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''IMI Galil''' is a 5.56x45mm assault rifle series based on the [[AK-47|AK]]/[[Valmet Assault Rifle Series|Valmet]] series of assault rifles. It is also produced in slightly modified form by Vektor of South Africa as the R4 family of rifles, Indumil of Colombia and EMEC of Myanmar as the MA-1. &lt;br /&gt;
&lt;br /&gt;
Please note when adding movies to make sure of the variant and caliber of the Galil. Often Galil AR and SAR's are simply labeled as Galil ARMs. Identify a Galil by the barrel length and or the existence of a bipod. Galil ARM's have a bipod under the barrel, while SARs and ARs do not. Galil SARs have shorter barrels then ARs.&lt;br /&gt;
&lt;br /&gt;
A 7.62x51mm Galil of any variant should be placed under the &amp;quot;Galil 7.62&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
'''The Galil or one of its variants are used in the following films, TV shows, anime and video games by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(1972-Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle, Light Machine Gun, Sniper Rifle &lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO, 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10, 12, 20, 35, 50 round box magazine (5.56 NATO); can be adapted to accept {{STANAG}}.&lt;br /&gt;
5, 12, 20, 25, 30 round magazine (7.62 NATO). Converted M14 magazines are common and may be used.&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/Full-Auto&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Galil AR =&lt;br /&gt;
Identical to the ARM variant, it features the standard length barrel, polymer handguards, but does not have the bi-pod mounting holes on the gas block.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|right|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lebanon]] || || Israeli Defense Force Marksman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hebrew Hammer, The|The Hebrew Hammer]] ||  || Santa's Elves ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Mickey Blue Eyes]] ||  || FBI Agent ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Broken Arrow]] ||  || Mercenary || With scope  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' ||  || Phoenix mercenary || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Léon (The Professional)]] || || NYPD ESU officer  || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Once A Thief]] ||  || Assassin ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Nikita]] ||  || Embassy guards ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Iron Eagle II]] || [[Louis Gossett Jr.]] || Brig. Gen. Charles &amp;quot;Chappy&amp;quot; Sinclair ||  || rowspan=&amp;quot;3&amp;quot;| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Maury Chaykin]] || MSgt. Neville Downs ||  &lt;br /&gt;
|-&lt;br /&gt;
|  || IDF security personnel ||  &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Naked Gun: From the Files of Police Squad!, The|The Naked Gun: From the Files of Police Squad!]] ||  || Lebanese terrorists ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spriggan]]||Jean Jacquemonde||||1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn-Up Excess]] || Dezanian soldiers ||  || 1997-1998 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier Front]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Söldner: Secret Wars]] ||  |||| wooden handguard||  2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Burn Notice]] ||  || Civilian ||  || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Galil ARM =&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|450px|right|IMI Galil ARM with wood handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Galil.jpg|thumb|450px|right|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''Galil ARM''' is the light machine gun variant of the Galil that is equipped with a folding bipod, carrying handle and a larger  handguard. ARM variants predominately used wooden handguards; they remained cooler during automatic fire, but eventually phased out for polymer.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[G.I. Joe: The Rise of Cobra]] || || Special Forces soldiers || With C-More sight and accessory rails||2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lebanon]] || || Israel Defense Force Soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Waltz with Bashir]] ||  || Israel Defense Force soldiers ||  || rowspan=&amp;quot;4&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Ari Folman &lt;br /&gt;
|-&lt;br /&gt;
|  || Carmi Cna'an &lt;br /&gt;
|-&lt;br /&gt;
|  || Shmuel Frenkel &lt;br /&gt;
|-&lt;br /&gt;
|'' [[District B13]] ||  || French National Police officers || With &amp;amp; without scopes || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Proof of Life]] ||  || ELT rebels ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Insider]] ||  || Hezbollah militant ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Taxi (1998)|Taxi]] ||  || French police sniper ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Spy Hard]] || [[Leslie Nielsen]] || Dick Steele ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Heat]] || [[Tom Sizemore]] || Michael &amp;quot;Slick&amp;quot; Cheritto ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Seventh Sign]] || || Israel Defense Force Soldiers  ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Extreme Prejudice]] || || Mexican bandit ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Death Before Dishonor]] || [[Peter Parros]]  || PFC James ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force, The|The Delta Force]] ||  || Delta Force soldiers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salvador]] || [[Jorge Luke]]  || Tank commander ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Commando]] ||  ||  || Seen in hidden armory, with magazine removed || 1985&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Raid on Entebbe]] ||  || Israeli commandos ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The|The A-Team]]''|| || || ||1983 - 1987 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I.]]''|| || || &amp;quot;All for One&amp;quot; - Inside weapons box ||1980-1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Promise, The|The Promise]]''|| [[Itay Tiran]] || Paul Meyer || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Promise, The|The Promise]]''|| || IDF soldiers || w/ magazines taped &amp;quot;jungle style&amp;quot; ||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Source]]||IDF Defender||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six 3: Black Arrow]]||||Beta-C Magazine||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six 3: Raven Shield]]||||w. scope, extended magazine and suppressor||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]]||Galil ||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops II]]||Galil ||w/ carrying handle removed||||2012&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Galil SAR =&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|right|450px|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''Galil SAR''' is the carbine version of the Galil AR with a shorter  barrel, also known as '''Glilon''' (small '''Galil''' in hebrew).&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[A Gang Story (Les Lyonnais)]] ||  || Gunman || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Killer Elite]] || [[Robert De Niro]]  || Hunter || With scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Colombiana]] ||  || Thugs || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Bullets]]'' || [[Daniel Lundh]] || Malek Telaa || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Marine 2, The|The Marine 2]] || [[Ted DiBiase Jr.]] || Joe Linwood || With suppressor and scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lebanon]] || Zohar Shtrauss || Gamil || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Taken]] ||  || Human trafficker ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ticker]] ||  || FBI SWAT officers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Weapon 3]] ||  ||  || Seen in crate of weapons || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stray Dog: Kerberos Panzer Cops]] || || Kerberos squad members || Shortened barrel/flash-hider|| 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go Fast]] || Jerôme Daran || Bris || Fitted with wooden handguard || 2009&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies - Season 1]]''|| [[Drew Roy]] || Hal Mason || ''World's Apart'' ||2011 - present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Promise, The|The Promise]]''|| || IDF soldiers || w/ magazines taped &amp;quot;jungle style&amp;quot; ||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Galil MAR=&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|right|450px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''Galil MAR''', also known as the '''''Micro Galil''''', is the compact version of the Galil with an 8.3-inch barrel. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: Civil War]]'' ||  || Crossbones' operatives || with various attachments || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman v Superman: Dawn of Justice]]'' ||  || Henchmen || with various attachments || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier]]'' ||  || HYDRA operatives || with various attachments || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 4: Moving Target]] ||[[Mike &amp;quot;The Miz&amp;quot; Mizanin]] || Jake Carter || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blackhat]]'' || [[Richie Coster]] || Kassar || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Stand]]'' || || Henchman || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Avengers (2012)|The Avengers]]'' || || Mercenary || Railed handguard and sight || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || || Bad Guy || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Viral Factor]] || || Henchmen ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]] || [[Slaine]] || Albert 'Gloansy' MacGloan || with C-More sight  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Bullets]]'' || [[Daniel Lundh]] || Malek Telaa || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sniper, The|The Sniper]] || [[Kai Chi Liu]] || Er Ge ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[You Don't Mess with the Zohan]] || [[Adam Sandler]] || Zohan ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man (2008)|Iron Man]] ||  || Ten Rings militant ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Shoot 'Em Up]] || [[Clive Owen]] || Smith ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Shoot 'Em Up]] || || Henchmen || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Children of Men]] || [[Charlie Hunnam]] || Patric || With M68 Aimpoint red dot scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Resident Evil: Apocalypse]] || [[Oded Fehr]] || Carlos Oliveira || With C-More red dot sight, RIS handguard, RIS foregrip, laser pointer, and weaponlight || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[San Antonio]]''||  || Thug || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''|| [[Alain Figlarz]] || Francis Horn ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Resident Evil: Apocalypse]] || || Umbrella soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Tomb Raider: The Cradle of Life]] ||  || Henchman ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ripoux 3]]'' || || SWAT trooper || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bourne Identity, The (2002)|The Bourne Identity]] || [[Nicky Naude]] || Castel ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Yamakasi]] ||  || Special Forces ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Taxi 2]] ||  || Yakuza members ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Samuel Le Bihan]] || Bédé || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Marco Prince]] || Ange || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || || A hitman || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Black and White]] || [[Vic Chou]] || Chen Zai Tian ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Black and White]] ||  || Sarkozy group ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Falling Skies]] || [[Drew Roy]] || Hal Manson || with a conventional bolt handle and top mounted rail  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| a jewelry store guard  || S01E01||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]] ||Rico ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alliance of Valiant Arms]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Galil 7.62=&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|450px|right|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
The 7.62mm (.308 Winchester, or 7.62x51mm NATO) variants of the Galil are the same as the 5.56mm versions, except chambered in a different round. These rifles generally have longer barrels, bayonet lugs, shortened trigger guard and a straight, thicker box magazine. The magazines are almost identical to M14 magazines, which were previously used before a new magazine was developed (the M14 magazines were all converted to fit the Galil) that featured a checkered pattering to them and held 25 rounds.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[In the Line of Duty: Manhunt in the Dakotas]] ||  || SWAT Officer ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || || A Secret service operative || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Half a Chance]] || || Criminals || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Way of the Gun, The|The Way of the Gun]] || [[Benicio del Toro]] || Longbaugh || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Albert Goldberg]] || Vladimir || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' ||  || Gangster in cap ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || [[Patrick Bruel]] || Dan Hayoun || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice]]'' || || Various antagonist || ||1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||IDF Defender||||Functions like the 5.56mm variant||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike: Condition Zero]]||IDF Defender||||Functions like the 5.56mm variant||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike]]||IDF Defender||||Functions like the 5.56mm variant||2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Galil Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
The '''Galil Sniper rifle''', known in IDF service as the '''Galatz''', is a modified version of the rifle with a heavier barrel, a side folding wooden stock, and a 6x scope.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|right|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:IWI Galil Sniper.jpg|thumb|right|450px|IWI New Galil Sniper with synthetic furniture and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' || || One of the 'Hawk's men || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Tyrant]] ||  || Abbunian Special Forces sniper ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Homeland - Season 2]] ||  || CIA sniper || S02E02 - &amp;quot;Beirut is Back&amp;quot;  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Fringe]] || [[Anna Torv]] || Olivia Dunham ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] ||  || With ARM-style wood handguard || PSO-1 style scope reticle || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godfather II, The (VG)]] ||  || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Beats!]] || Otonashi ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= SR-99 =&lt;br /&gt;
&lt;br /&gt;
A modernized version of the Galil Sniper featuring synthetic furniture and an adjustable stock.&lt;br /&gt;
[[Image:SR-99copy.jpg|thumb|right|450px|SR-99 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] || As the &amp;quot;IMI99SR&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Galil ACE =&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|right|400px|Galil ACE 21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Galil ACE 22.jpg|thumb|right|400px|Galil ACE 22 with Meprolight red dot sight, 4x magnifier, weaponlight, and CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|right|400px|Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|right|400px|Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|right|400px|Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
The '''Galil ACE''' is the latest development of the Galil design, replacing steel components with lighter composite parts and adding five accessory rails for customization. The Galil ACE is manufactured by IWI and Indumil of Colombia; Factory Z111 in Vietnam has also begun producing the ACE 31 and 32 as replacements for the AK-47/AKM rifles in Vietnamese service. &lt;br /&gt;
&lt;br /&gt;
The Galil ACE is available in three different calibers: 5.56x45mm (ACE 21, ACE 22, ACE 23, ACE N), 7.62x39mm (ACE 31, ACE 32), and 7.62x51mm (ACE 52, ACE 52L, ACE 53). The ACE N has a full-length picatinny rail on top and a redesigned magazine well to accept STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robocop (2014)|Robocop]]'' ||||Henchmen|| ACE 21 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Resident Evil: Retribution]] || [[Colin Salmon]]  || James &amp;quot;One&amp;quot; Shade ||rowspan=&amp;quot;2&amp;quot; | ACE 21 ||rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Durand]] || Barry Burton&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (TV Series)|Defiance]]'' || [[Tony Curran]]  || Datak Tarr || ACE 21 with Meprolight red dot sight  ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]||||||ACE 21||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Global Offensive]]||&amp;quot;Galil AR&amp;quot;||||ACE 22||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 3]]||&amp;quot;ACE&amp;quot;||With various attachments||ACE 53||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Blacklist]]||&amp;quot;ACE&amp;quot;||With various attachments||ACE 53||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]''||||With various attachments||ACE 21, ACE 23, ACE 52 and ACE 53||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Watch_Dogs]]||&amp;quot;AC-AR&amp;quot;||With scope||ACE 23||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 4]]||&amp;quot;A52&amp;quot;||With various attachments||ACE 53||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Vektor R4 =&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|right|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
The '''Vektor R4''' is the South African version of the Galil with several modifications better suited to the larger physique of the soldiers in the South African National Defence Forces. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' ||  || LRA troops || mocked up as [[AKM]]  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' ||  || SPLA troops || mocked up as [[AKM]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' ||  || LRA troops || mocked up as [[AKMS]]  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' ||  || SPLA troops || mocked up as [[AKMS]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Gerard Butler]] || Sam Childers || mocked up as [[AKMS]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Mduduzi Mabaso]] || Marco || mocked up as [[AKMS]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Souleymane Sy Savane]] || Deng || mocked up as [[AKMS]]  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[District 9]] ||  || Nigerian gangsters || Mocked up as [[RPK]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doomsday]]''|| ||slaver|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hotel Rwanda]] ||  || Rwandan Army soldiers || With &amp;amp; without rifle grenades || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Savior]] || [[Dennis Quaid]] || Joshua &amp;quot;Guy&amp;quot; Rose || Sniper Adapted || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Dangerous Ground]]'' || [[Ice Cube]] || Vusi ||rowspan=&amp;quot;2&amp;quot; |Mocked up as [[AK-47]]   ||rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Sechaba Morojele]] || Ernest &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' ||  || Iraqi troops || mocked up as AK-variant || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 4: The Annihilation]]'' || || Commandos, rebels, Masood's bodyguards || Standard and mocked up as AK-variant || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Laser Mission]]'' || [[Brandon Lee]] || Michael Gold || mocked up as AK || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Laser Mission]]'' ||  || soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Rowspan=&amp;quot;2&amp;quot;|''[[Strike Back - Season 3]]'' || [[Rhona Mitra]] || Major Rachel Dalton || Episode 8; with low capacity magazine and telescopic sight || Rowspan=&amp;quot;2&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Mercenaries || Built on commercial &amp;quot;LM4&amp;quot; receiver without lightening cuts, additional carry handle &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Vektor R5 =&lt;br /&gt;
[[Image:VektorR5.jpg|thumb|right|450px|Vektor R5 - 5.56x45mm NATO]]&lt;br /&gt;
The '''Vektor R5''' is a South African version of the Galil SAR.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Tremors 5: Bloodlines]] || [[Michael Gross]] || Burt Gummer|| rowspan=&amp;quot;3&amp;quot; |  || rowspan=&amp;quot;3&amp;quot; |2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pearl Thusi]] || Dr. Nandi Montabu&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Janks]] || Erich Van Wyk &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zulu (2013)|Zulu]]'' ||  ||Cape Town Police officers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Dredd]] ||  ||Gangsters|| With railed handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Safe House]] || [[Rubén Blades]]  ||Carlos Villar|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Machine Gun Preacher]]'' ||  || LRA troops ||  ||rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
|  || SPLA troops || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gerard Butler]] || Sam Childers || mocked up as [[Norinco Type 56C]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Souleymane Sy Savane]] || Deng || mocked up as [[Norinco Type 56C]] &lt;br /&gt;
|-&lt;br /&gt;
|'' [[District 9]] ||  || MNU soldiers || Both as Vektor R5 and mocked up as AK-series rifle || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[1968 Tunnel Rats]] ||  || Vietcong fighters || Mocked up as AK-series rifle || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster's Paradise: Jerusalema]] || || South African police|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || Various terrorists ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |''[[Mercenary for Justice]]'' || [[Steven Seagal]] || John Seeger ||rowspan=&amp;quot;4&amp;quot; | ||rowspan=&amp;quot;5&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Zaa Nkweta]] || &amp;quot;Radio&amp;quot; Jones&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jacqueline Lord]] || Maxine Barnol&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael K. Williams]] || Samuel Kay &lt;br /&gt;
|-&lt;br /&gt;
|  || Mercenaries, French commandos, Cape Town police officers, and Chapel's henchmen || Standard and visually modified to resemble AK-series rifles &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lord of War]] ||  || Lebanese militia ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Flight of the Phoenix]] || [[Kevork Malikyan]] || Rady || Mocked up as AK-series rifle || rowspan=&amp;quot;2&amp;quot;|  2004&lt;br /&gt;
|-&lt;br /&gt;
| || Nomads || Mocked up as AK-series rifles |&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hotel Rwanda]] ||  || Rwandan Army soldiers || Vektor R5 || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Stander]] ||  || South African police ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Normal Life]] || [[Luke Perry]] || Chris Anderson || || rowspan=&amp;quot;2&amp;quot;|  1996&lt;br /&gt;
|-&lt;br /&gt;
| || Policemen ||  |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Never Say Die]]'' || [[Frank Zagarino]] || Corp. Blake ||rowspan=4|mocked up as [[AKS-47]] || rowspan=6|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Drago]] || Sgt. Franklin James&lt;br /&gt;
|-&lt;br /&gt;
| [[John Simon Jones]] || Amos&lt;br /&gt;
|-&lt;br /&gt;
| [[Phillip Ferreria]] || Jacob&lt;br /&gt;
|-&lt;br /&gt;
| [[Robin Smith]] || Angel || Visually modified, fitted with [[Cobray CM203]] grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| || FBI agents, cult members || Unmodified&lt;br /&gt;
|-&lt;br /&gt;
|''[[Laser Mission]]'' ||  || soldiers || opening credits || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |''[[American Ninja 3: Blood Hunt]]'' || [[Yehuda Efroni]] || Andreas || rowspan=&amp;quot;3&amp;quot; |Mocked up as [[AKS-47]] || rowspan=&amp;quot;4&amp;quot; |1989&lt;br /&gt;
|-&lt;br /&gt;
| [[David Bradley (II)|David Bradley]] ||Sean Davidson&lt;br /&gt;
|-&lt;br /&gt;
| [[Steve James]] || Curtis Jackson&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers || Standard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |''[[Strike Back - Season 3]]'' || [[Sullivan Stapleton]] || Sgt. Damien Scott || One modified to resemble [[AKS-74]]; Another with CAA handguard, tactical light and ACOG scope ||rowspan=&amp;quot;6&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Phillip Winchester]] || Sgt. Michael Stonebridge ||  With CAA handguards, tactical light, EOTech sight and three prong flash hider &lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Taylor]] || Craig Hanson ||rowspan=&amp;quot;2&amp;quot; | With UTG quad rail and Aimpoint sight  &lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Regan]]  || Karl Matlock   &lt;br /&gt;
|-&lt;br /&gt;
|   || Mercenaries  ||&lt;br /&gt;
|-&lt;br /&gt;
|   || SAPS officers  ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |''[[Strike Back - Season 2]]'' || [[Sullivan Stapleton]] || Sgt. Damien Scott ||rowspan=&amp;quot;2&amp;quot; | With UTG quad rail, ERGO rail covers, Aimpoint sight with 3x magnifier  ||rowspan=&amp;quot;5&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Phillip Winchester]] || Sgt. Michael Stonebridge&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries ||   With CAA handguards and scopes&lt;br /&gt;
|-&lt;br /&gt;
| || Pakistani terrorists ||rowspan=&amp;quot;2&amp;quot; | Modified to resemble [[AK-47]]  &lt;br /&gt;
|-&lt;br /&gt;
| || Janjaweed fighters  &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |''[[Strike Back - Season 1]]'' || [[Andrew Lincoln]] || Hugh Collinson || ||rowspan=&amp;quot;4&amp;quot;| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Armitage]] || John Porter  || rowspan=&amp;quot;3&amp;quot; | Modified to resemble [[AK-47]]  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shaun Parkes]] || Felix Masuku &lt;br /&gt;
|-&lt;br /&gt;
| || Zimbabwean soldiers &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Vektor R6 =&lt;br /&gt;
[[Image:Tn denel r6.jpg|thumb|right|450px|Vektor R6 with stock folded - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''Vektor R6''' is a compact version of the R5 with a 11-inch barrel. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 9]] || [[David James]] || Koobus Venter ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Vektor CR-21 =&lt;br /&gt;
&lt;br /&gt;
The '''Vektor CR-21''' is a bullpup rifle that utilizes the action of the South African R4. Housed in a composite stock that makes it considerably lighter than the Galil, the rifle includes a 1x optical sight and the provision to mount a 40mm grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vektor-cr21-1.jpg|thumb|450px|right|Vektor CR-21 bullpup rifle - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[District 9]] ||  || MNU soldiers || With white stocks || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|'' [[Doomsday]] || [[Adrian Lester]] || Sgt. Norton || rowspan=&amp;quot;3&amp;quot;| With silencer, weaponlight, and SUSAT scope || rowspan=&amp;quot;3&amp;quot;| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Tom Fairfoot]] || Michaelson &lt;br /&gt;
|-&lt;br /&gt;
| [[Rhona Mitra]] || Eden Sinclair &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary for Justice]]'' || [[Vivian Bieldt]] || Dekerk || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Slipstream]] || [[Vinnie Jones]] || Winston Briggs|| rowspan=&amp;quot;3&amp;quot;| || rowspan=&amp;quot;3&amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Hakeem Kae-Kazim ]] || Runson &lt;br /&gt;
|-&lt;br /&gt;
|[[Thorsten Wedekind]] || Cam &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back - Season 3]]''|| || Mercenaries || With shortened barrel and Leupold CQ/T sights ||2012 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alliance of Valiant Arms]] || As the &amp;quot;CR-21&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex]] || New World Brigade Terrorists || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Israel Military Industries]] - A list of all firearms manufactured by IMI.&lt;br /&gt;
* [[Denel]] - A list of all firearms manufactured by Denel.&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=1093287</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=1093287"/>
		<updated>2017-03-24T15:33:01Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3 platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)|Medal of Honor]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''Zero Dark Thirty''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock pistol series|Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly greater length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;, probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M952V.]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine.]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The Battlelog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing &amp;quot;Heavy Hitter ammunition&amp;quot; into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The [[Daniel Defense DDM4]] V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). It can mount an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, expect for a Magpul UBR stock and a SureFire M952V weaponlight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle equipped with an Aimpoint M4 red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul Battery Assist Device (BAD) lever. Note that the bolt catch, now in the locked open position, simply clips through the BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD lever's ability to utilize the trigger finger to quickly release the bolt, the player character instead slaps the bolt catch to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his decked-out SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a later cutscene. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen. Unlike the first person model, the front sight is not flipped down.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is used on Battlelog. Unfortunately, the charging handle does not lock back after firing the last round.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C. Note that with the EOTech XPS2 holographic sight (or any other optic), both the front and rear iron sight assemblies are removed.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO. This is the current production version of the HK416.]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod; the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted:_Golden_Abyss&amp;diff=1092315</id>
		<title>Uncharted: Golden Abyss</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted:_Golden_Abyss&amp;diff=1092315"/>
		<updated>2017-03-21T02:25:53Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:UGA Cover.jpg|thumb|300px|right|''Uncharted: Golden Abyss'' (2011 / 2012)]]&lt;br /&gt;
'''''Uncharted: Golden Abyss''''' is a PS Vita exclusive video game in the acclaimed ''Uncharted'' series. The game takes place before the events of ''[[Uncharted: Drake's Fortune]]''.&lt;br /&gt;
&lt;br /&gt;
Notice: The PS Vita system puts the game's title in the lower right corner of the screenshots taken using its built-in screengrab feature.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92FS Brigadier Inox ==&lt;br /&gt;
The [[Beretta 92FS Brigadier Inox]] appears as the &amp;quot;92FS-9mm&amp;quot; and has a standard 15-round magazine and black controls. It is used by General Guerro, Jason Dante, and many goons throughout the game.&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox - 9x19mm]]&lt;br /&gt;
[[Image:UGA Brigadier 1.jpg|thumb|600px|none|Nate greets Chase with a 92FS Brigadier Inox pistol during Chapter 2.]]&lt;br /&gt;
[[Image:UGA Brigadier 2.jpg|thumb|600px|none|General Guerro makes his entrance with a Beretta 92FS Inox, exercising great trigger discipline.]]&lt;br /&gt;
[[Image:UGA Brigadier 3.jpg|thumb|600px|none|Jason Dante with a Beretta 92FS Inox pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The [[Colt Defender]] is Nate's starting pistol in the game. Even though it is called &amp;quot;.45 Defender&amp;quot;, it holds 9 rounds in the magazine, which is the capacity of the 9mm Colt Defender in real life.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|300px|Colt Defender with Hogue grips - .45 ACP]]&lt;br /&gt;
[[Image:UGA .45 1.jpg|thumb|600px|none|A Colt Defender in Nate's shoulder holster.]]&lt;br /&gt;
[[Image:UGA .45 2.jpg|thumb|600px|none|Nate reloads the Colt Defender pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov Pistol ==  &lt;br /&gt;
The [[Makarov PM|Makarov]] appears as the &amp;quot;PM 9mm&amp;quot; and holds 8 rounds. Offers moderate accuracy and poor stopping power.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov Pistol - 9x18mm]]&lt;br /&gt;
[[Image:UGA PM 1.jpg|thumb|600px|none|Pick-up icon of a Makarov pistol.]]&lt;br /&gt;
[[Image:UGA PM 2.jpg|thumb|600px|none|A Makarov pistol visible in Nate's holster.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark VII ==&lt;br /&gt;
The [[Desert Eagle Mark VII]] is known as the &amp;quot;Desert-5&amp;quot; and has a 7-round magazine. It is a one-shot kill weapon, like the S&amp;amp;W Model 629 Classic (not counting armored targets). Jason Dante carries a Desert Eagle in the first part of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|IMI Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:UGA DE 1.jpg|thumb|600px|none|Nate holds a nickel-plated Desert Eagle. It has no scope rails, and incorrectly has cocking serrations that are too tall for even a Mark XIX.]]&lt;br /&gt;
[[Image:UGA DE 2.jpg|thumb|600px|none|A good close-up of Chase's Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 629 Classic]] appears as the &amp;quot;Wes-44&amp;quot; and can kill normal enemies with one shot. As in other ''Uncharted'' games, this is Victor Sully's weapon of choice.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:UGA Smith 1.jpg|thumb|600px|none|A close-up shot of Nate holding a Smith &amp;amp; Wesson 629 Classic revolver.]]&lt;br /&gt;
[[Image:UGA Smith 2.jpg|thumb|600px|none|Nate reloads his Smith &amp;amp; Wesson Model 629 Classic revolver.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine  Gun=&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
The [[Micro Uzi]] is a full-auto secondary weapon with a 20-round capacity even though it is modeled with a 15-rounder mag.&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|300px|IMI Micro Uzi with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:UGA Uzi 1.jpg‎|thumb|none|600px|A Micro Uzi in Nate's shoulder holster.]]&lt;br /&gt;
[[Image:UGA Uzi 2.jpg‎|thumb|none|600px|Nate wields a Micro Uzi submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK-47]] is probably the most common automatic weapon in the game.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|450px|none|Type III AK-47  - 7.62x39mm]]&lt;br /&gt;
[[Image:UGA AK47 1.jpg|thumb|600px|none|Nate with an AK-47 assault rifle.]]&lt;br /&gt;
[[Image:UGA AK47 2.jpg|thumb|600px|none|Blindfiring the AK from safe cover.]]&lt;br /&gt;
[[Image:UGA AK47 3.jpg|thumb|600px|none|Nate reloads his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 653 ==&lt;br /&gt;
The [[Colt Model 653]] is a powerful and accurate assault rifle that is used by Dante's mercenaries in the latter half of the game. Listed as the &amp;quot;[[M4A1|M4]]&amp;quot;.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|450px|none|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:UGA GUU5P 1.jpg|thumb|600px|none|Nate holds an Model 653. Note the stepped barrel and the full fence lower. Also note the flashlight held on to the handguard with thick elastic bands and the 6 position LE stock.]]&lt;br /&gt;
[[Image:UGA GUU5P 2.jpg|thumb|600px|none|Nate fires the Model 653. This particular chapter appears twice in the game; interestingly, first time the enemy troopers are carrying AK's, the second time Model 653's. You can just make out the low detail forward assist.]]&lt;br /&gt;
[[Image:UGA GUU5P 3.jpg|thumb|600px|none|Nate reloads the Model 653.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL|FAL 50.00]] incorrectly holds 30 rounds and fires in 3-round bursts, and features a red dot sight.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UGA FAL 1.jpg|thumb|600px|none|Nate takes cover while armed with an FN FAL.]]&lt;br /&gt;
[[Image:UGA FAL 2.jpg|thumb|600px|none|Nate takes aim with the FAL.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Mossberg Maverick 88 ==&lt;br /&gt;
The [[Maverick Model 88|Mossberg Maverick 88]] with a pistol grip appears as the &amp;quot;Moss-12&amp;quot; and holds 6 shells.&lt;br /&gt;
[[Image:play_110.jpg|thumb|401px|none|Mossberg Maverick 88 with pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:UGA Moss 1.jpg|thumb|600px|none|A good shot of a Maverick 88 on Nate's back. The safety on the trigger guard is clearly visible on this screencap.]]&lt;br /&gt;
[[Image:UGA Moss 2.jpg|thumb|600px|none|Nate holds a Mossberg Maverick shotgun. Notice how there is no safety on the top of the receiver, further confirming that it is a Maverick 88, and not a very similar [[Mossberg 500]].]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[SPAS-12]] appears in-game as the &amp;quot;SAS-12&amp;quot;. As usual, it is depicted as pump-action only and has a capacity of 8 rounds despite being the short-barrel version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 short barrel version - 12 gauge]]&lt;br /&gt;
[[Image:UGA SPAS 1.jpg|thumb|600px|none|Nate about to gun down (yeah, in his dreams maybe - for some reason the enemies require like 3 shots from shotguns at point-blank range to go down) one of Dante's mercenaries with a SPAS-12 shotgun. Note how the HUD icon shows the stock folded but the actual weapon does not have it.]]&lt;br /&gt;
[[Image:UGA SPAS 2.jpg|thumb|600px|none|Nate holds a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifle=&lt;br /&gt;
==Hybrid SVD / PSL sniper==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Dragon Sniper&amp;quot;, this rifle is a hybrid of the [[SVD Dragunov]] and the [[FPK / PSL Sniper Rifle]]; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. The weapon uses a 10-round SVD magazine with green tape wrapped around it, but this only actually contains 5 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:UGA Dragon 1.jpg|thumb|600px|none|A &amp;quot;Dragon&amp;quot; sniper rifle on Nate's back.]]&lt;br /&gt;
[[Image:UGA Dragon 2.jpg|thumb|600px|none|View through the scope of the SVD. As per video game tradition, enemy snipers use SVD's with laser sights. On the right, the zooming level can be adjusted using the touchscreen of the Vita.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears in two different forms in the game: The &amp;quot;M79&amp;quot; is a standard M79 grenade launcher with a pistol grip and no stock, and the &amp;quot;GP32-BND&amp;quot;, which has a shorter barrel and looks like an over-sized revolver shooting frag grenades.&lt;br /&gt;
[[Image:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[Image:UGA M79 1.jpg|thumb|none|600px|Nate uses a pistol-gripped M79 grenade launcher.]]&lt;br /&gt;
[[Image:UGA M79 2.jpg|thumb|none|600px|Sully takes aim with the &amp;quot;GP32-BND&amp;quot; launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] makes an appearance in the last missions of the game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:UGA RPG7 1.jpg|thumb|none|600px|A mercenary tries to kill Nate in the game's prologue level.]]&lt;br /&gt;
[[Image:UGA RPG7 2.jpg|thumb|none|600px|Nate uses an RPG-7 to take out an annoyingly strong heavy trooper.]]&lt;br /&gt;
[[Image:UGA RPG7 3.jpg|thumb|none|600px|General Guerro with an RPG-7 during the game's final boss battle.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Portable Minigun==&lt;br /&gt;
A portable large-bore [[Minigun]] with 5 barrels instead of 6, referred to as the &amp;quot;[[General Dynamics GAU-19/A|GAU-19]]&amp;quot;. It is used by some heavy troopers. When picked up, it acts as a tertiary weapon and will not replace Drake's long gun. &lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UGA Minigun 1.jpg|thumb|600px|none|A minigun on the ground, next to a ''really'' shiny AK.]]&lt;br /&gt;
[[Image:UGA Minigun 3.jpg|thumb|600px|none|Nate wields a portable minigun.]]&lt;br /&gt;
[[Image:UGA Minigun 2.jpg|thumb|600px|none|Pick-up icon of the gun, showing the wrong name and icon.]]&lt;br /&gt;
&lt;br /&gt;
== M1919A4 ==&lt;br /&gt;
The [[Browning M1919A4]] is seen mounted throughout the game. It is depicted with spade grips. Has unlimited ammunition. In one scene, Sully refers to it as a .50 caliber machine gun that will chew the hide off a rhino.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919A4 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:UGA M1919 1.jpg|thumb|none|600px|Nate uses a Browning M1919A4 with a gun shield to cover Dante's retreat. Note that it uses the HUD icon of the mounted GAU-19 from ''Uncharted 2''.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the resident fragmentation grenade used in the game. Referred to as &amp;quot;Mk-NDI&amp;quot;. The maximum carrying capacity for the M67 is four grenades. The grenades must be thrown using the Vita's touch screen, as there is no button reserved for this action.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:UGA RPG7 2.jpg|thumb|none|600px|The icon for the M67 in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1091749</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1091749"/>
		<updated>2017-03-18T17:39:42Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: If it's semi-auto, why do you have pause between shots while scoped?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (PS4/XONE/PC)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for XBox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015.&lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who is part of a government witness protection program following his last big job. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th and 8th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[Image:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company.&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP&amp;quot; pistols in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in 9mm &amp;quot;ACB.&amp;quot; It is used by Agency spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol.&amp;quot;]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
A poorly-modelled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds) but the next-gen model has a clear &amp;quot;.50AE&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds and is double action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Micheal reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
&lt;br /&gt;
A 1911 handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol.&amp;quot; It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking.&amp;quot; It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[Image:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[Image:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|601px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[Image:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol.&amp;quot; Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 23]] compact pistol is seen in the holster of the armoured truck guards, motorcycle cops, Los Santos Police Officers, IAA Agents, FIB Agents and Merriweather PMC troops, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. It is assumed this is a Glock 23 because of the .40SW ammunition, which is used in the United States by almost all security services and because of the large rear sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|300px|Glock 23 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 23s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
&lt;br /&gt;
The Patriot Beer logo, found on various products throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot- at least, not until the addition of the Heavy Revolver to the game.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Orion Flare Gun]] was included in &amp;quot;The Heists Update&amp;quot;, although it was originally intended as part of &amp;quot;The San Andreas Flight School Update&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire.&lt;br /&gt;
&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, it is notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flare's color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a part of illegal weapon trafficking. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[Image:Underbelly.jpg|thumb|none|500px|The P226.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[Image:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[Image:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol.&amp;quot;]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol the player characters can get, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission &amp;quot;Complications&amp;quot;, Michael correctly refers it to a 9mm. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Micheal makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTAV''/''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as a single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum.&lt;br /&gt;
&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch Co2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view, as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, and is added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; DLC. It is a single shot pistol and has no other accessories. It also deals the highest damage of all the other weapons, including the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Glock Variant==&lt;br /&gt;
&lt;br /&gt;
A [[Glock pistol series|Glock]] pistol of unknown model is shown beside the P226 on the in-game TV show ''Underbelly of Paradise'' as a part of illegal weapon trafficking.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; is available with the &amp;quot;I'm Not a Hipster&amp;quot; DLC. It seems to be loosely based on the [[FN Model 1922]] and [[FN Model 1903]] pistols; but, strangely, it has a [[Glock]]-style back of the slide. It holds 7 rounds (14 with the &amp;quot;Extended Clip&amp;quot; attachment). The weapon can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol, that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot;, which will appear in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide, which obviously has no relation to the &amp;quot;Vintage&amp;quot;.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|&amp;quot;Vintage Pistol&amp;quot;, in third person.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Armsel Protecta==&lt;br /&gt;
The [[Armsel Protecta]] with a 7&amp;quot; barrel appears as the &amp;quot;Sweeper Shotgun&amp;quot; (thus named similarly to the Cobray Street Sweeper variant); it was added with the &amp;quot;Bikers&amp;quot; DLC. It incorrectly operates in semi-automatic mode; the real Protecta is manual rotation-only, unlike other Armsel Striker variants that are semi-auto. It has a 10-round magazine capacity, in contrast the usual 12-round magazine of the real weapon. Some civilian models in reality do actually have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game, so one restriction without the other would be weird. It is the first semi-auto shotgun that can be used on bikes. The shotgun in game also lacks a foregrip, giving it a similar appearance to a shortened Cobray Lady's Home Companion.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon shows an Armsel Striker instead, evidenced by the presence of a winding key in front of the drum.&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|400px|Armsel Protecta with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|Armsel Protecta in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper.&amp;quot;]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTAS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun.&amp;quot; However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the old release they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated Compact Cruiser-style [[Mossberg 500]]. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon. In ''GTA Online'' component, this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500short.jpg|thumb|none|450px|Mossberg 500 Cruiser modified - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|500px|Trevor with a stumpy Mossberg 500 as first responders arrive at the bank.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|500px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|Iron sights of a Mossberg equipped with the &amp;quot;Platinum&amp;quot; finish akin the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It is semi-automatic and holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update added a drum magazine attachment to some weapons, including the Saiga 12K, which gains a capacity of 30 shells with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:GTAVHeavyShotgun.jpg|thumb|none|400px|In game model of the Saiga 12K.]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter that returned from the previous game.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The two barrels are fired per shot, but rather than firing both barrels at once as is the norm for double-barrels in video games, it more sensibly (and less wrist-destroyingly) fires one barrel at a time.&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in the shell duo, note the smoke effects. The opening lever doesn't move unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[SIG SG 540#Taurus MT-40|Taurus MT-40]] from ''[[Max Payne 3]]'' appears as the &amp;quot;SMG&amp;quot;. It holds 30 rounds in a 15-round magazine, and 60 in the 30-rounder. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|400px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|601px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
A .45 ACP [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16 round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to incorrectly use a 30-round 9mm magazine (the .45 ACP magazine of that size only has a capacity of 22 rounds). The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; and its charging handle is erroneously displayed as being reciprocant instead of fixed while the gun is discharged.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB.&amp;quot; Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle. As with a lot of other weapons, the &amp;quot;Micro SMG&amp;quot; incorrectly fires from a closed bolt.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-DC9==&lt;br /&gt;
&lt;br /&gt;
The [[Intratec TEC-DC9]] appears as the &amp;quot;Machine Pistol&amp;quot; and is added with the &amp;quot;GTA Online: Lowriders&amp;quot; DLC. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the GTA Online: Further Adventures in Finance and Felony update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:Tec-DC9.jpg|thumb|none|350px|Intratec TEC-DC9 - California Legal variant built after 1990 - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot; on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip...&amp;quot;]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|TEC-DC9 in first person, idle.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the TEC-DC9 rear-mounted sling mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
In the cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 82 Skorpion==&lt;br /&gt;
The [[Sa. Vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the Vz. 82 model. However, the way the magazine is fitted diagonally matches more the Vz. 61 variant. It reuses the TEC-9s reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|SA Vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The Vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person, note the oversized charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer MPX]] is available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update as the &amp;quot;Combat PDW&amp;quot;. Its length matches more the MPX-SD variant, and the weapon is actually integrally suppressed in-game, although it is modeled as if the handguard covers the entirety of the silencer.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update, despite the model resembling the Magpul D60 drum magazine for AR-15 weapons. The real MPX cannot have a capacity of more than 50 rounds (X Products drum magazine) anyway.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|400px|SIG-Sauer MPX-SD - 9x19mm, for comparison]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|A character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the SIG MPX-SD outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming the MPX, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the alternate HK G3 style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It seems to be a [[Thompson M1928A1]] with a drum magazine that incorrectly holds 30 rounds. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Carbines=&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] appears as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. It can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMSU Stock Removed.jpg|thumb|none|375px|AKMSU with stock removed - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVAKMSU.jpg|thumb|none|600px|AKMSU FPS view.]]&lt;br /&gt;
[[File:GTAVAKMSUads.jpg|thumb|none|600px|Aiming the compact AK. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAVAKMSU3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAVAKMSUreload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|601px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Norinco Type 86S]], [[Norinco QB rifle series#QBZ 95-1|QBZ-95-1]] midsection and lower handguard, Norinco QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|400px|Norinco Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid Norinco rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Carbine==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably rendered with an airsoft gun rather than a real AR-15.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|601px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|601px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|601px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|601px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Micheal preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show an import [[Norinco Type 56]] with a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|400px|Norinco Type 56 (imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]] with an aftermarket TAPCO Intrafuse handguard and ergonomic pistol grip. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag).&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merriweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle.&lt;br /&gt;
&lt;br /&gt;
The Type 56-2 can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|400px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor used his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Norinco Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|400px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|601px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper.&amp;quot; It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. Bizarrely, the weapon operates in bolt-action while scoped but is semi-automatic when hip-firing. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger Mini-30]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini-30's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|400px|Ruger Mini-30 with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|400px|The game's Mini-30 model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern block style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds). The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Machine Gun==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is an odd mix of the [[M249 SAW]], slower RPM of a Mk 46 or Mk 48, and the buttstock of an [[M60]]. The handguard is visually halfway between the M249 and M60 and the heat shield is low-profile like a Mk 46 Mod 1 but has a top rail like a Mod 0. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's M249, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Micheal holds a fully modded M249 as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Micheal watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. Oddly, it is unlocked at Ammu-Nation after the Mk 48, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|400px|DS Arms RPD - 7.62x39mm]][[File:GTAVMG.jpg|thumb|none|400px|In game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[FIM-92A Stinger]] (though the launch tube seems to have a slimmer profile, closer to an SA-7 Grail) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it.&lt;br /&gt;
&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVHomingLauncher.jpg|thumb|none|400px|In game model of the &amp;quot;Homing Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92A.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|400px|Michael with the &amp;quot;Fireworks Launcher.&amp;quot;]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|The DIY Panzershreck overlooking Los Santos.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Aiming down the optic that easily rivals a $1000 Leupold scope...]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. As is common in videogames, it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang.&lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:GTA5 MGL.jpg|thumb|none|601px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the pesticide grenades used in one approach to the jewelry store heist in singleplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|120px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever.....inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. &amp;quot;The Heists Update&amp;quot; for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB, although it is unobtainable in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The Valkyrie helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24's taken from Iraq for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket barely resembles a [[Brown Bess Flintlock Musket|Land Pattern Musket]] and it has a [[Jezail musket|Jezail]]-like semi-pistol grip instead of a straight grip, most likely so it can use the same hand positions as the sniper rifles. The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
&lt;br /&gt;
[[File:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|400px|In game model of the musket]]&lt;br /&gt;
[[File:Musket 2 GTA V.jpg|thumb|none|250px|A character with the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation. It is in the heavy weapon slot and despite having a detachable magazine has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). It is not featured in ''GTA Online''. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|400px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|400px|The Stinger S-200. Resemblances to the GTAV &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|400px|Ingame model of the &amp;quot;Stun Gun.&amp;quot;]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
&lt;br /&gt;
These weapons are generally images which can be found in the game files: no associated models appear to exist for them.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
In beta versions of the game the &amp;quot;Assault SMG&amp;quot; was more closely modeled on the [[FN P90]]. However, that model had an incorrect &amp;quot;traditional&amp;quot; bullpup layout with a standard magazine; such a setup is close to the Airsoft FN P90 &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:P90pred.jpg|thumb|none|400px|'''Airsoft''' FN P90 &amp;quot;Predator&amp;quot; - (fake) 5.7x28mm. Note the STANAG magazine adaptor, something only possible on an Airsoft gun.]]&lt;br /&gt;
[[File:AssaultSMG-GTAVbeta.jpg|thumb|none|400px|Beta model showing an FN P90. The incorrect bullpup configuration appears to be based on the [[FN F2000]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was going to appear as the &amp;quot;Heavy Rifle&amp;quot;, with a different buttstock.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|400px|Render of the removed SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] was going to appears as the &amp;quot;Assault MG&amp;quot; with a [[Galil]] folding stock.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultMG.jpg|thumb|none|400px|Render of the removed HK21.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] was going to appear as the &amp;quot;Programmable AR&amp;quot;, presumably standing for &amp;quot;Airburst Round.&amp;quot; Tutorial messages left in the game files show it was intended to include airburst functionality; when aiming, the first press of the trigger would have set the detonation distance, with subsequent presses firing grenades. Presumably, the player would have to stop aiming the weapon to set a new detonation range.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[File:GTAVProgrammableAR.jpg|thumb|none|249px|Render of the removed XM25, without a magazine.]]&lt;br /&gt;
[[File:GTAVProgrammableAR-HUD.jpg|thumb|none|249px|HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
The [[SR-25|M110 SASS]] was going to appear as the &amp;quot;Assault Sniper&amp;quot;.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|400px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|400px|Render of the removed M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==M249E2 SAW==&lt;br /&gt;
&lt;br /&gt;
The beta &amp;quot;Combat MG&amp;quot; was an [[M249-E2 SAW]] with a para-length barrel, RIS receiver cover and an incorrect rail on top of the heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVMk46Beta.jpg|thumb|none|400px|Beta M249-E2.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk. 18 Mod 0]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk. 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk. 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|600px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk. 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|600px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk. 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PP-19-01_Vityaz&amp;diff=1091139</id>
		<title>PP-19-01 Vityaz</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PP-19-01_Vityaz&amp;diff=1091139"/>
		<updated>2017-03-15T13:59:04Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Pp19 2.jpg|thumb|400px|right|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|400px|right|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; SB-20-01 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
*'''Caliber:''' 9x19mm&lt;br /&gt;
*'''Barrel length:''' 460 / 698 mm. Length (stock closed/open)&lt;br /&gt;
*'''Total length:''' ??&lt;br /&gt;
*'''Weight:''' ~3 kg (empty)&lt;br /&gt;
*'''Feed System:''' 30-round detachable box magazine&lt;br /&gt;
*'''Country of origin:''' Russia&lt;br /&gt;
-----&lt;br /&gt;
'''The PP-19-01 Vityaz can be seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Survarium]] || PP-19-01 Vityaz || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Contract Wars]] || Vityaz-SN || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Siege]] || 9x19VSN || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gun]]&lt;br /&gt;
[[Category: Submachine Gun]]&lt;br /&gt;
[[Category: AK Derivatives]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Izhmash_PP-19&amp;diff=1091138</id>
		<title>Izhmash PP-19</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Izhmash_PP-19&amp;diff=1091138"/>
		<updated>2017-03-15T13:58:37Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
(1996 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x18mm Makarov, .380 ACP, 9x19mm Parabellum, 7.62x25mm Tokarev&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 4.6 lbs (2.1 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 26.0 in (660 mm) - 27.2 in (690 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  7.7 in (195 mm) - 8.9 in (225 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 64-round helical magazine (9x18mm Makarov and .380 ACP), 53-round helical magazine (9x19mm Parabellum), 45-round helical magazine (7.62x25mm Tokarev), 35-round staggered column box magazine (7.62x25mm Tokarev), 10-round box magazine (.380 ACP)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto / Full-Auto&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|right|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Bizon1_folded.jpg|thumb|right|450px|PP-19 Bizon-1 with stock folded - 9x18mm Makarov]]&lt;br /&gt;
Original version of the Bizon, (also known as &amp;quot;Bizon-1&amp;quot;) introduced in 1996. Chambered for 9x18mm Makarov, with a capacity of 64 rounds. This version was only available with a [[AKS-74]]-style left side folding stock. &amp;lt;br&amp;gt; The early PP-19 is no longer manufactured. &lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Raider: The Angel of Darkness]] || Viper SMG || with suppressor || incorrect 70-round capacity  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Freedom Fighters]]||Submachine gun||||with unrealistic 40-round magazine||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Desert Siege]]||PP-19||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||||Version available w/ camouflage|||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns of the Patriots]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Fireteam Bravo 3]]||Bizon||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|right|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|right|450px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[File:PP-19 Bizon suppressed.jpg|thumb|right|450px|PP-19 Bizon-2 with PBS-1 suppressor and Kobra sight - 9x18mm Makarov]]&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|right|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
Upgraded, current manufacture version of the PP-19, designated as the &amp;quot;Bizon-2&amp;quot;. This version introduced several changes, a redesigned flash hider to accept a suppressor and the introduction of three new calibers, the 9x19mm Para, .380 ACP, and 7.62x25mm Tokarev. An additional version, the &amp;quot;Bizon-2-01&amp;quot;, has a top-folding stock instead of the side-folding stock.&lt;br /&gt;
&lt;br /&gt;
The most obvious visual differences between the old and new Bizon are the following: front and rear sight design, flash hider, magazine design and the point where it is attached under the front sight, and the size of the vent holes.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Flashpoint]]||Bizon||with suppressor and no butt-stock||||2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Söldner: Secret Wars]] ||  || |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||  || With removable silencer ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Terrorist Takedown 2: US Navy Seals]] ||  ||  || multiplayer-only weapon || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Code of Honor 2: Conspiracy Island]] ||  ||  ||incorrectly chambered in 7.62x39mm  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[SAS Secure Tomorrow]]|| ||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[7.62 High Calibre]]||Bizon 2 &amp;amp; Bizon 2-03||Kobra red dot sight, PSO1 scope and 1PN93 night sight ||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||||w/ suppressor||||2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Code of Honor 3: Desperate Measures]] ||  ||||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] ||  ||  || &amp;quot;Back to Karkand&amp;quot; DLC || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] || || w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon: Future Soldier]] || PP19 ||  w/ various accessories|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] ||PP-Bizon ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry 3]] || BZ19 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Blacklist]] || PP19 || ||DLC weapon || 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Ghosts]]||Bizon||||||2013&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Phantoms]]||PP-19||||||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry 4]]||BZ19 and &amp;quot;Auto-Cross&amp;quot;|| Bizon has left-handed receiver and aftermarket rear sight||Two weapons, Bizon-2 and fictional Bizon-based repeating crossbow||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Contract Wars]]||||||||2015&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil 7: Biohazard]]||Machine Gun PP-19||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Najica Blitz Tactics]]|| || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel Beats!]]||TK||Stock folded||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ID Pending==&lt;br /&gt;
These are the video games where the specific PP-19 variant is unconfirmed, because the page creator failed to provide screen captures.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation 7]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Cross Fire]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:AK Derivatives]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1090888</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1090888"/>
		<updated>2017-03-13T20:55:49Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption =  ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (PS4/XONE/PC)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for XBox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015.&lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who is part of a government witness protection program following his last big job. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th and 8th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[Image:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company.&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP&amp;quot; pistols in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in 9mm &amp;quot;ACB.&amp;quot; It is used by Agency spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol.&amp;quot;]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
A poorly-modelled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds) but the next-gen model has a clear &amp;quot;.50AE&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds and is double action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Micheal reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
&lt;br /&gt;
A 1911 handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol.&amp;quot; It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking.&amp;quot; It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[Image:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[Image:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|601px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[Image:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol.&amp;quot; Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; is available with the &amp;quot;I'm Not a Hipster&amp;quot; DLC. It seems to be loosely based on the [[FN Model 1922]] and [[FN Model 1903]] pistols; but, strangely, it has a [[Glock]]-style back of the slide. It holds 7 rounds (14 with the &amp;quot;Extended Clip&amp;quot; attachment). The weapon can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol, that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot;, which will appear in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide, which obviously has no relation to the &amp;quot;Vintage&amp;quot;.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|&amp;quot;Vintage Pistol&amp;quot;, in third person.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 23]] compact pistol is seen in the holster of the armoured truck guards, motorcycle cops, Los Santos Police Officers, IAA Agents, FIB Agents and Merriweather PMC troops, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. It is assumed this is a Glock 23 because of the .40SW ammunition, which is used in the United States by almost all security services and because of the large rear sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|300px|Glock 23 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 23s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
&lt;br /&gt;
The Patriot Beer logo, found on various products throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot- at least, not until the addition of the Heavy Revolver to the game.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Orion Flare Gun]] was included in &amp;quot;The Heists Update&amp;quot;, although it was originally intended as part of &amp;quot;The San Andreas Flight School Update&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire.&lt;br /&gt;
&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, it is notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flare's color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[Image:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[Image:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol.&amp;quot;]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol the player characters can get, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission &amp;quot;Complications&amp;quot;, Michael correctly refers it to a 9mm. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Micheal makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTAV''/''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as a single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum.&lt;br /&gt;
&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch Co2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view, as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, and is added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; DLC. It is a single shot pistol and has no other accessories. It also deals the highest damage of all the other weapons, including the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a part of illegal weapon trafficking. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[Image:Underbelly.jpg|thumb|none|500px|The P226.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Glock Variant==&lt;br /&gt;
&lt;br /&gt;
A [[Glock pistol series|Glock]] pistol of unknown model is shown beside the P226 on the in-game TV show ''Underbelly of Paradise'' as a part of illegal weapon trafficking.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Armsel Protecta==&lt;br /&gt;
The [[Armsel Protecta]] with a 7&amp;quot; barrel appears as the &amp;quot;Sweeper Shotgun&amp;quot; (thus named similarly to the Cobray Street Sweeper variant); it was added with the &amp;quot;Bikers&amp;quot; DLC. It incorrectly operates in semi-automatic mode (though like the Saiga mentioned below, holding the trigger down will result in it firing until empty, giving the impression of fully-automatic fire); the real Protecta is manual rotation-only, unlike other Armsel Striker variants that are semi-auto. It has a 10-round magazine capacity, in contrast the usual 12-round magazine of the real weapon. Some civilian models in reality do actually have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length (not abided by in-game), so one restriction without the other would be weird. It is the first semiauto shotgun that can be used on bikes. The shotgun in game also lacks a foregrip, giving it a similar appearance to a shortened Cobray Lady's Home Companion.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon shows an Armsel Striker instead, evidenced by the presence of a winding key in front of the drum.&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|400px|Armsel Protecta with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|Armsel Protecta in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper.&amp;quot;]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTAS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun.&amp;quot; However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the old release they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated Compact Cruiser-style [[Mossberg 500]]. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon.  In ''GTA Online'' component, this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500short.jpg|thumb|none|450px|Mossberg 500 Cruiser modified - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|500px|Trevor with a stumpy Mossberg 500 as first responders arrive at the bank.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]  &lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|500px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|Iron sights of a Mossberg equipped with the &amp;quot;Platinum&amp;quot; finish akin the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. It fires in semi-automatic, though the trigger does not have to be released to fire the next shot, giving it the impression of fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update added a drum magazine attachment to some weapons, including the Saiga 12K, which gains a capacity of 30 shells with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:GTAVHeavyShotgun.jpg|thumb|none|400px|In game model of the Saiga 12K.]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter that returned from the previous game.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The two barrels are fired per shot, but rather than firing both barrels at once as is the norm for double-barrels in video games, it more sensibly (and less wrist-destroyingly) fires one barrel at a time.&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in the shell duo, note the smoke effects. The opening lever doesn't move unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]] from ''[[Max Payne 3]]'' appears as the &amp;quot;SMG&amp;quot;. It holds 30 rounds in a 15-round magazine, and 60 in the 30-rounder. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|400px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|601px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
A .45 ACP [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16 round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to incorrectly use a 30-round 9mm magazine (the .45 ACP magazine of that size only has a capacity of 22 rounds). The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; and its charging handle is erroneously displayed as being reciprocant instead of fixed while the gun is discharged.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB.&amp;quot; Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle. As with a lot of other weapons, the &amp;quot;Micro SMG&amp;quot; incorrectly fires from a closed bolt.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-DC9==&lt;br /&gt;
&lt;br /&gt;
The [[Intratec TEC-DC9]] appears as the &amp;quot;Machine Pistol&amp;quot; and is added with the &amp;quot;GTA Online: Lowriders&amp;quot; DLC. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the GTA Online: Further Adventures in Finance and Felony update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:Tec-DC9.jpg|thumb|none|350px|Intratec TEC-DC9 - California Legal variant built after 1990 - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot; on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip...&amp;quot;]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|TEC-DC9 in first person, idle.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the TEC-DC9 rear-mounted sling mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
In the cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 82 Skorpion==&lt;br /&gt;
The [[Sa. Vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the Vz. 82 model. However, the way the magazine is fitted diagonally matches more the Vz. 61 variant. It reuses the TEC-9s reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|SA Vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The Vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa._Vz.61_Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person, note the oversized charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer MPX]] is available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update as the &amp;quot;Combat PDW&amp;quot;. Its length matches more the MPX-SD variant, and the weapon is actually integrally suppressed in-game, although it is modeled as if the handguard covers the entirety of the silencer.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update, despite the model resembling the Magpul D60 drum magazine for AR-15 weapons. The real MPX cannot have a capacity of more than 50 rounds (X Products drum magazine) anyway.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|400px|SIG-Sauer MPX-SD - 9x19mm, for comparison]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|A character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the SIG MPX-SD outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming the MPX, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the alternate HK G3 style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It seems to be a [[Thompson M1928A1]] with a drum magazine that incorrectly holds 30 rounds. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds.  It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Carbines=&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] appears as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. It can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMSU Stock Removed.jpg|thumb|none|375px|AKMSU with stock removed - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVAKMSU.jpg|thumb|none|600px|AKMSU FPS view.]]&lt;br /&gt;
[[File:GTAVAKMSUads.jpg|thumb|none|600px|Aiming the compact AK. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAVAKMSU3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAVAKMSUreload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|601px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Norinco Type 86S]], [[Norinco QB rifle series#QBZ 95-1|QBZ-95-1]] midsection and lower handguard, Norinco QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|400px|Norinco Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid Norinco rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Carbine==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably rendered with an airsoft gun rather than a real AR-15.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|601px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|601px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|601px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|601px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Micheal preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three%27sCompanyGameplay_PS4_Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version.  Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show an import [[Norinco Type 56]] with a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|400px|Norinco Type 56 (imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]] with an aftermarket TAPCO Intrafuse handguard and ergonomic pistol grip. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag).&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merriweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle.&lt;br /&gt;
&lt;br /&gt;
The Type 56-2 can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|400px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor used his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Norinco Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|400px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|601px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper.&amp;quot; It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. Despite being semi-automatic in real life, the M107 is portrayed as bolt-action in-game, presumably for balance purposes. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger Mini-30]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini-30's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|400px|Ruger Mini-30 with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|400px|The game's Mini-30 model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern block style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds).  The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Machine Gun==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is an odd mix of the [[M249 SAW]], slower RPM of a Mk 46 or Mk 48, and the buttstock of an [[M60]]. The handguard is visually halfway between the M249 and M60 and the heat shield is low-profile like a Mk 46 Mod 1 but has a top rail like a Mod 0. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's M249, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Micheal holds a fully modded M249 as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Micheal watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. Oddly, it is unlocked at Ammu-Nation after the Mk 48, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|400px|DS Arms RPD - 7.62x39mm]][[File:GTAVMG.jpg|thumb|none|400px|In game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[FIM-92A Stinger]] (though the launch tube seems to have a slimmer profile, closer to an SA-7 Grail) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it.&lt;br /&gt;
&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVHomingLauncher.jpg|thumb|none|400px|In game model of the &amp;quot;Homing Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92A.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|400px|Michael with the &amp;quot;Fireworks Launcher.&amp;quot;]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|The DIY Panzershreck overlooking Los Santos.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Aiming down the optic that easily rivals a $1000 Leupold scope...]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. As is common in videogames, it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang.&lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:GTA5 MGL.jpg|thumb|none|601px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in  third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the pesticide grenades used in one approach to the jewelry store heist in singleplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|120px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever.....inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. &amp;quot;The Heists Update&amp;quot; for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB, although it is unobtainable in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The Valkyrie helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24's taken from Iraq for OPFOR training purposes.]]&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket barely resembles a [[Brown Bess Flintlock Musket|Land Pattern Musket]] and it has a [[Jezail musket|Jezail]]-like semi-pistol grip instead of a straight grip, most likely so it can use the same hand positions as the sniper rifles. The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
&lt;br /&gt;
[[File:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|400px|In game model of the musket]]&lt;br /&gt;
[[File:Musket 2 GTA V.jpg|thumb|none|250px|A character with the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal_Gear_Solid_4:_Guns_of_the_Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger_S-200.jpg|thumb|none|400px|The Stinger S-200. Resemblances to the GTAV &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|400px|Ingame model of the &amp;quot;Stun Gun.&amp;quot;]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation. It is in the heavy weapon slot and despite having a detachable magazine has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). It is not featured in ''GTA Online''. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|400px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
&lt;br /&gt;
These weapons are generally images which can be found in the game files: no associated models appear to exist for them.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
In beta versions of the game the &amp;quot;Assault SMG&amp;quot; was more closely modeled on the [[FN P90]]. However, that model had an incorrect &amp;quot;traditional&amp;quot; bullpup layout with a standard magazine; such a setup is close to the Airsoft FN P90 &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:P90pred.jpg|thumb|none|400px|'''Airsoft''' FN P90 &amp;quot;Predator&amp;quot; - (fake) 5.7x28mm. Note the STANAG magazine adaptor, something only possible on an Airsoft gun.]]&lt;br /&gt;
[[File:AssaultSMG-GTAVbeta.jpg|thumb|none|400px|Beta model showing an FN P90. The incorrect bullpup configuration appears to be based on the [[FN F2000]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was going to appear as the &amp;quot;Heavy Rifle&amp;quot;, with a different buttstock.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|400px|Render of the removed SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] was going to appears as the &amp;quot;Assault MG&amp;quot; with a [[Galil]] folding stock.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultMG.jpg|thumb|none|400px|Render of the removed HK21.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] was going to appear as the &amp;quot;Programmable AR&amp;quot;, presumably standing for &amp;quot;Airburst Round.&amp;quot; Tutorial messages left in the game files show it was intended to include airburst functionality; when aiming, the first press of the trigger would have set the detonation distance, with subsequent presses firing grenades. Presumably, the player would have to stop aiming the weapon to set a new detonation range.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[File:GTAVProgrammableAR.jpg|thumb|none|249px|Render of the removed XM25, without a magazine.]]&lt;br /&gt;
[[File:GTAVProgrammableAR-HUD.jpg|thumb|none|249px|HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
The [[SR-25|M110 SASS]] was going to appear as the &amp;quot;Assault Sniper&amp;quot;.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|400px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|400px|Render of the removed M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
&lt;br /&gt;
The beta &amp;quot;Combat MG&amp;quot; was an [[M249-E2 SAW]] with a para-length barrel, RIS receiver cover and an incorrect rail on top of the heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVMk46Beta.jpg|thumb|none|400px|Beta M249-E2.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk. 18 Mod 0]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk. 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk. 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|600px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk. 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk. 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1088986</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1088986"/>
		<updated>2017-03-03T18:35:21Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption =  ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (PS4/XONE/PC)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for XBox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015.&lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who is part of a government witness protection program following his last big job. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th and 8th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[Image:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company.&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP&amp;quot; pistols in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in 9mm &amp;quot;ACB.&amp;quot; It is used by Agency spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol.&amp;quot;]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
A poorly-modelled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds) but the next-gen model has a clear &amp;quot;.50AE&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds and is double action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Micheal reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
&lt;br /&gt;
A 1911 handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol.&amp;quot; It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking.&amp;quot; It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[Image:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[Image:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|601px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[Image:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol.&amp;quot; Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; is available with the &amp;quot;I'm Not a Hipster&amp;quot; DLC. It seems to be loosely based on the [[FN Model 1922]] and [[FN Model 1903]] pistols; but, strangely, it has a [[Glock]]-style back of the slide. It holds 7 rounds (14 with the &amp;quot;Extended Clip&amp;quot; attachment). The weapon can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol, that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot;, which will appear in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide, which obviously has no relation to the &amp;quot;Vintage&amp;quot;.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|&amp;quot;Vintage Pistol&amp;quot;, in third person.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 23]] compact pistol is seen in the holster of the armoured truck guards, motorcycle cops, Los Santos Police Officers, IAA Agents, FIB Agents and Merriweather PMC troops, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. It is assumed this is a Glock 23 because of the .40SW ammunition, which is used in the United States by almost all security services and because of the large rear sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|300px|Glock 23 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 23s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
&lt;br /&gt;
The Patriot Beer logo, found on various products throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot- at least, not until the addition of the Heavy Revolver to the game.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Orion Flare Gun]] was included in &amp;quot;The Heists Update&amp;quot;, although it was originally intended as part of &amp;quot;The San Andreas Flight School Update&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire.&lt;br /&gt;
&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, it is notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flare's color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[Image:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[Image:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol.&amp;quot;]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol the player characters can get, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission &amp;quot;Complications&amp;quot;, Michael correctly refers it to a 9mm. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Micheal makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTAV''/''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as a single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum.&lt;br /&gt;
&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch Co2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view, as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, and is added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; DLC. It is a single shot pistol and has no other accessories. It also deals the highest damage of all the other weapons, including the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a part of illegal weapon trafficking. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[Image:Underbelly.jpg|thumb|none|500px|The P226.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Glock Variant==&lt;br /&gt;
&lt;br /&gt;
A [[Glock pistol series|Glock]] pistol of unknown model is shown beside the P226 on the in-game TV show ''Underbelly of Paradise'' as a part of illegal weapon trafficking.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Armsel Protecta==&lt;br /&gt;
The [[Armsel Protecta]] with a 7&amp;quot; barrel appears as the &amp;quot;Sweeper Shotgun&amp;quot; (thus named similarly to the Cobray Street Sweeper variant); it was added with the &amp;quot;Bikers&amp;quot; DLC. It incorrectly operates in semi-automatic mode (though like the Saiga mentioned below, holding the trigger down will result in it firing until empty, giving the impression of fully-automatic fire); the real Protecta is manual rotation-only, unlike other Armsel Striker variants that are semi-auto. It has a 10-round magazine capacity, in contrast the usual 12-round magazine of the real weapon. Some civilian models in reality do actually have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length (not abided by in-game), so one restriction without the other would be weird. It is the first semiauto shotgun that can be used on bikes. The shotgun in game also lacks a foregrip, giving it a similar appearance to a shortened Cobray Lady's Home Companion.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon shows an Armsel Striker instead, evidenced by the presence of a winding key in front of the drum.&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|400px|Armsel Protecta with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|Armsel Protecta in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper.&amp;quot;]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTAS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun.&amp;quot; However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the old release they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated Compact Cruiser-style [[Mossberg 500]]. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon.  In ''GTA Online'' component, this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500short.jpg|thumb|none|450px|Mossberg 500 Cruiser modified - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|500px|Trevor with a stumpy Mossberg 500 as first responders arrive at the bank.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]  &lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|500px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|Iron sights of a Mossberg equipped with the &amp;quot;Platinum&amp;quot; finish akin the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. It fires in semi-automatic, though the trigger does not have to be released to fire the next shot, giving it the impression of fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update added a drum magazine attachment to some weapons, including the Saiga 12K, which gains a capacity of 30 shells with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:GTAVHeavyShotgun.jpg|thumb|none|400px|In game model of the Saiga 12K.]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter that returned from the previous game.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The two barrels are fired per shot, but rather than firing both barrels at once as is the norm for double-barrels in video games, it more sensibly (and less wrist-destroyingly) fires one barrel at a time.&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in the shell duo, note the smoke effects. The opening lever doesn't move unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]] from ''[[Max Payne 3]]'' appears as the &amp;quot;SMG&amp;quot;. It holds 30 rounds in a 15-round magazine, and 60 in the 30-rounder. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|400px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|601px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
A .45 ACP [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16 round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to incorrectly use a 30-round 9mm magazine (the .45 ACP magazine of that size only has a capacity of 22 rounds). The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; and its charging handle is erroneously displayed as being reciprocant instead of fixed while the gun is discharged.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB.&amp;quot; Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle. As with a lot of other weapons, the &amp;quot;Micro SMG&amp;quot; incorrectly fires from a closed bolt.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-DC9==&lt;br /&gt;
&lt;br /&gt;
The [[Intratec TEC-DC9]] appears as the &amp;quot;Machine Pistol&amp;quot; and is added with the &amp;quot;GTA Online: Lowriders&amp;quot; DLC. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the GTA Online: Further Adventures in Finance and Felony update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:Tec-DC9.jpg|thumb|none|350px|Intratec TEC-DC9 - California Legal variant built after 1990 - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot; on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip...&amp;quot;]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|TEC-DC9 in first person, idle.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the TEC-DC9 rear-mounted sling mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
In the cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 82 Skorpion==&lt;br /&gt;
The [[Sa. Vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the Vz. 82 model. However, the way the magazine is fitted diagonally matches more the Vz. 61 variant. It reuses the TEC-9s reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|SA Vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The Vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa._Vz.61_Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person, note the oversized charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer MPX]] is available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update as the &amp;quot;Combat PDW&amp;quot;. Its length matches more the MPX-SD variant, and the weapon is actually integrally suppressed in-game, although it is modeled as if the handguard covers the entirety of the silencer.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update, despite the model resembling the Magpul D60 drum magazine for AR-15 weapons. The real MPX cannot have a capacity of more than 50 rounds (X Products drum magazine) anyway.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|400px|SIG-Sauer MPX-SD - 9x19mm, for comparison]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|A character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the SIG MPX-SD outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming the MPX, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the alternate HK G3 style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It seems to be a [[Thompson M1928A1]] with a drum magazine that incorrectly holds 30 rounds. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds.  It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Carbines=&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] appears as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. It can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMSU Stock Removed.jpg|thumb|none|375px|AKMSU with stock removed - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVAKMSU.jpg|thumb|none|600px|AKMSU FPS view.]]&lt;br /&gt;
[[File:GTAVAKMSUads.jpg|thumb|none|600px|Aiming the compact AK. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAVAKMSU3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAVAKMSUreload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|601px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Norinco Type 86S]], [[Norinco QB rifle series#QBZ 95-1|QBZ-95-1]] midsection and lower handguard, Norinco QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|400px|Norinco Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid Norinco rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Carbine==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably rendered with an airsoft gun rather than a real AR-15.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|601px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|601px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|601px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|601px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Micheal preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three%27sCompanyGameplay_PS4_Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version.  Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show an import [[Norinco Type 56]] with a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|400px|Norinco Type 56 (imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]] with an aftermarket TAPCO Intrafuse handguard and ergonomic pistol grip. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag).&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merriweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle.&lt;br /&gt;
&lt;br /&gt;
The Type 56-2 can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|400px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor used his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Norinco Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|400px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|601px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper.&amp;quot; It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger Mini-30]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini-30's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|400px|Ruger Mini-30 with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|400px|The game's Mini-30 model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern block style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds).  The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Machine Gun==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is an odd mix of the [[M249 SAW]], slower RPM of a Mk 46 or Mk 48, and the buttstock of an [[M60]]. The handguard is visually halfway between the M249 and M60 and the heat shield is low-profile like a Mk 46 Mod 1 but has a top rail like a Mod 0. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's M249, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Micheal holds a fully modded M249 as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Micheal watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. Oddly, it is unlocked at Ammu-Nation after the Mk 48, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|400px|DS Arms RPD - 7.62x39mm]][[File:GTAVMG.jpg|thumb|none|400px|In game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[FIM-92A Stinger]] (though the launch tube seems to have a slimmer profile, closer to an SA-7 Grail) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it.&lt;br /&gt;
&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVHomingLauncher.jpg|thumb|none|400px|In game model of the &amp;quot;Homing Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92A.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|400px|Michael with the &amp;quot;Fireworks Launcher.&amp;quot;]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|The DIY Panzershreck overlooking Los Santos.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Aiming down the optic that easily rivals a $1000 Leupold scope...]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. As is common in videogames, it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang.&lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:GTA5 MGL.jpg|thumb|none|601px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in  third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the pesticide grenades used in one approach to the jewelry store heist in singleplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|120px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever.....inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. &amp;quot;The Heists Update&amp;quot; for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB, although it is unobtainable in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The Valkyrie helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24's taken from Iraq for OPFOR training purposes.]]&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket barely resembles a [[Brown Bess Flintlock Musket|Land Pattern Musket]] and it has a [[Jezail musket|Jezail]]-like semi-pistol grip instead of a straight grip, most likely so it can use the same hand positions as the sniper rifles. The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
&lt;br /&gt;
[[File:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|400px|In game model of the musket]]&lt;br /&gt;
[[File:Musket 2 GTA V.jpg|thumb|none|250px|A character with the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal_Gear_Solid_4:_Guns_of_the_Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger_S-200.jpg|thumb|none|400px|The Stinger S-200. Resemblances to the GTAV &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|400px|Ingame model of the &amp;quot;Stun Gun.&amp;quot;]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation. It is in the heavy weapon slot and despite having a detachable magazine has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). It is not featured in ''GTA Online''. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|400px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
&lt;br /&gt;
These weapons are generally images which can be found in the game files: no associated models appear to exist for them.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
In beta versions of the game the &amp;quot;Assault SMG&amp;quot; was more closely modeled on the [[FN P90]]. However, that model had an incorrect &amp;quot;traditional&amp;quot; bullpup layout with a standard magazine; such a setup is close to the Airsoft FN P90 &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:P90pred.jpg|thumb|none|400px|'''Airsoft''' FN P90 &amp;quot;Predator&amp;quot; - (fake) 5.7x28mm. Note the STANAG magazine adaptor, something only possible on an Airsoft gun.]]&lt;br /&gt;
[[File:AssaultSMG-GTAVbeta.jpg|thumb|none|400px|Beta model showing an FN P90. The incorrect bullpup configuration appears to be based on the [[FN F2000]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was going to appear as the &amp;quot;Heavy Rifle&amp;quot;, with a different buttstock.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|400px|Render of the removed SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] was going to appears as the &amp;quot;Assault MG&amp;quot; with a [[Galil]] folding stock.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultMG.jpg|thumb|none|400px|Render of the removed HK21.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] was going to appear as the &amp;quot;Programmable AR&amp;quot;, presumably standing for &amp;quot;Airburst Round.&amp;quot; Tutorial messages left in the game files show it was intended to include airburst functionality; when aiming, the first press of the trigger would have set the detonation distance, with subsequent presses firing grenades. Presumably, the player would have to stop aiming the weapon to set a new detonation range.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[File:GTAVProgrammableAR.jpg|thumb|none|249px|Render of the removed XM25, without a magazine.]]&lt;br /&gt;
[[File:GTAVProgrammableAR-HUD.jpg|thumb|none|249px|HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
The [[SR-25|M110 SASS]] was going to appear as the &amp;quot;Assault Sniper&amp;quot;.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|400px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|400px|Render of the removed M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
&lt;br /&gt;
The beta &amp;quot;Combat MG&amp;quot; was an [[M249-E2 SAW]] with a para-length barrel, RIS receiver cover and an incorrect rail on top of the heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVMk46Beta.jpg|thumb|none|400px|Beta M249-E2.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk. 18 Mod 0]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk. 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk. 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|600px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk. 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk. 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=1088435</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=1088435"/>
		<updated>2017-02-28T20:04:40Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: There is no Wii U version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3 platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)|Medal of Honor]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''Zero Dark Thirty''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock pistol series|Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly longer length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;, probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M952V.]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine.]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The Battlelog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing &amp;quot;Heavy Hitter ammunition&amp;quot; into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The [[Daniel Defense DDM4]] V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). It can mount an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, expect for a Magpul UBR stock and a SureFire M952V weaponlight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle equipped with an Aimpoint M4 red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul Battery Assist Device (BAD) lever. Note that the bolt catch, now in the locked open position, simply clips through the BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD lever's ability to utilize the trigger finger to quickly release the bolt, the player character instead slaps the bolt catch to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his decked-out SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a later cutscene. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen. Unlike the first person model, the front sight is not flipped down.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is used on Battlelog. Unfortunately, the charging handle does not lock back after firing the last round.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C. Note that with the EOTech XPS2 holographic sight (or any other optic), both the front and rear iron sight assemblies are removed.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO. This is the current production version of the HK416.]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod; the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=OTs-33_Pernach&amp;diff=1087394</id>
		<title>OTs-33 Pernach</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=OTs-33_Pernach&amp;diff=1087394"/>
		<updated>2017-02-23T18:28:53Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OTs-33 automatic pistol.jpg|right|thumb|400px|OTs-33 &amp;quot;Pernach&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
The '''OTs-33 &amp;quot;Pernach&amp;quot;''' is a machine pistol developed in Russia by KPB Instrument Design Bureau. It was made to replace the obsolete [[Stechkin APS]] in various Russian police and paramilitary units. Because &lt;br /&gt;
of its &amp;quot;square&amp;quot; shape it is less expensive and much easier to manufacture.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1996 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x18mm Makarov&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 18 or 27-round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semi/Fully Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The OTS-33 pistol is seen in the following movies, video games, television series, and anime:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]||OTS-33||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Firearms: Source]]||OTS-33||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]] || OTS-33 || w/ various accessories|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]] || Pernach ||||||2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Watch_Dogs]] || R-33 ||||Incorrectly holds 30 rounds||2014&lt;br /&gt;
|-&lt;br /&gt;
| R-33B ||incorrect 3-round burst mode||brown grip panels||2014&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[KBP Instrument Design Bureau]] - A list of all firearms manufactured by KBP Instrument Design Bureau.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uzi&amp;diff=1087257</id>
		<title>Uzi</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uzi&amp;diff=1087257"/>
		<updated>2017-02-22T16:40:09Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''The IMI Uzi series of sub machine guns is used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Uzi=&lt;br /&gt;
[[Image:Uzi.jpg|thumb|right|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|right|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:UZIwSionics.jpg|thumb|right|350px|IMI Uzi with Sionics suppressor - 9x19mm]] &lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|right|350px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|right|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|right|350px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1950 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm, .22 LR, .45 ACP, .41 AE&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.72 lbs (3.5 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 18.5 in (47 cm) (Stock Collapsed), 25 in (64 cm) (Stock Extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 10.2 in (26 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 20, 25, 32, 40, 50 (9x19mm), 10 (.22 &amp;amp; .41 AE), 16 (.45 ACP)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Raid on Entebbe]]'' || [[Charles Bronson]] || Brig. Gen. Dan Shomron || || rowspan=7 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Stephen Macht]] || Lt. Col. Yonatan 'Yonni' Netanyahu ||&lt;br /&gt;
|-&lt;br /&gt;
| [[James Woods]] || Capt. Sammy Berg ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Horst Buchholz]] || Wilfred Boese ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mariclare Costello]] || Gabriielle Krieger ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaphet Kotto]] || Idi Amin ||&lt;br /&gt;
|-&lt;br /&gt;
| || Izraeli commando, terrorists ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Two-Minute Warning]]''||[[John Cassavetes]]||LAPD Sergeant Button|| ||1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stuntwoman (L'animal)]]'' ||[[Raquel Welch]]||Jane Gardner|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Sunday]]''||[[Robert Shaw]]||Major David Kabakov|| Suppressed ||1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Operation Thunderbolt]]''|| [[Assi Dayan]] ||Shuki||  || rowspan=2 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| ||Israeli commando||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Midnight Express]]''|| ||Turkish soldiers|| ||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Geese, The|The Wild Geese]]''|| [[John Kani]]||Sgt. Blake|| ||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fury, The|The Fury]]''|| ||Israeli soldiers|| ||1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Ffolkes]]''||[[Sabu Kimura]]||Saburo Yakamoto|| || rowspan=2 | 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Eiji Kusuhara]]||Eiji Tanaka||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love and Bullets]]'' || || FBI agents || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Telephone Bar (Le bar du téléphone)]]'' || [[Richard Anconina]] || Boum-Boum || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jupiter's Thigh (On a volé la cuisse de Jupiter)]]'' || || Greece police || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Dogs of War]]''||[[Christopher Walken]]|| Jamie Shannon || || rowspan=4 | 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Berenger]]|| Drew Blakeley ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Freeman]]|| Derek Godwin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean-François Stévenin]] || Michel Claude ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stripes]]''|| ||Soviet border guards|| ||1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Teheran 43]]''||[[Alain Delon]]||Inspector Foche|| ||1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Wish 2]]''||[[Thomas F. Duffy]]||Nirvana|| ||1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under Fire]]''||[[Ed Harris]] ||Oates|| ||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[African, The|The Africain (L'Africain)]]'' || || Poachers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Survivors ]]'' || [[Robin Williams]] || Donald Quinelle || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Scarface]]''||[[Al Pacino]]||Tony Montana|| || rowspan=2 | 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Salazar]]||ChiChi||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || || Caifano's henchmen || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Little Drummer Girl, The|The Little Drummer Girl]]'' || || Mossad commando || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Night of the Comet]]''|| [[Joel Levine]] || Guard || Fitted with a wooden stock || rowspan=2 | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Beltran]]|| Hector Gomez || Fitted with a wooden stock&lt;br /&gt;
|-&lt;br /&gt;
|''[[Code Name: Wild Geese]]''|| || General Khan's soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Terminator]]''|| [[Arnold Schwarzenegger]]||The Terminator|| ||1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || [[Maruschka Detmers]] || Laura || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exterminator 2]]'' || [[Mario Van Peebles]] || X || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exterminator 2]]'' || [[Frankie Faison]] || Be Gee || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exterminator 2]]'' || || X's thugs || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]''||[[Arnold Schwarzenegger]]||John Matrix|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thirteen at Dinner]]'' ||    || Actor portraying guards ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Nonstop Trouble with the Family]]''||[[Dieter Hallervorden]]||Emilio Böllemann|| ||rowspan=2 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Schulz]]||Alfredo||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Missing In Action 2: The Beginning]]''|| || || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Ninja]]''|| ||Rebel leader|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Quiet Earth]]''||[[Pete Smith]]||Api|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[Day of the Dead (1985)|Day of The Dead]]''||[[Lori Cardille]]||Sarah|| || rowspan=3 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarlath Conroy]]||William &amp;quot;Bill&amp;quot; McDermott||&lt;br /&gt;
|-&lt;br /&gt;
| [[Terry Alexander]]||John||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A View to a Kill]]''||[[Christopher Walken]] ||Max Zorin|| ||rowspan=2 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Bauchau]] || Scarpine ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Commando Leopard]]''||[[Cristina Donadio]]||Maria|| || rowspan=2 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels and soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Supercops]]'' || || Delmann's henchman || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese II]]'' || [[Scott Glenn]] || John Haddad || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese II]]'' || [[Edward Fox]] || Alex Faulkner || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese II]]'' || [[Kenneth Haigh]] || Col. Reed-Henry || Suppressed || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pray for Death]]'' || [[James Booth]] || Limehouse Willie || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Annihilators]]'' || [[Christopher Stone]] || Bill Ecker || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Popeye Doyle]]''|| ||Assassin|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[F/X]]'' || [[Bryan Brown]]||Roland Tyler|| ||rowspan=2 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerry Orbach]]||Nicholas DeFranco||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Running Scared (1986)|Running Scared]]''||[[Steven Bauer]]||Det. Frank Sigliano|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Delta Force]]''|| [[Chuck Norris]] || Maj. Scott McCoy || ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avenging Force]]''|| ||CIA agents|| || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murphy's Law]]'' || [[Richard Romanus]] || Frank Vincenzo || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Lauren Holly]]||Nikki||.||1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Firewalker]]'' || [[Mario Arévalo]] || The guerilla leader || With wooden stock || rowspan=2|1986&lt;br /&gt;
|-&lt;br /&gt;
| || Brigands, guerillas || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Spectacles, The|The Red Spectacles]]''|| || Unnamed attacker|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ishtar]]''|| ||Soldiers and policemen of Ishtar|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Malone (1987)]]'' || || One of Delayne's men|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop]]''||[[Mark Carlton]]||Ron Miller|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lethal Weapon]]''|| ||Shadow Company goons|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wisdom]]''|| [[Emilio Estevez]]||John Wisdom|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Ticket to Hawaii]]'' || [[Hope Marie Carlton]] || Taryn || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Ticket to Hawaii]]'' || [[Ronn Moss]] || Rowdy Abilene || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Ticket to Hawaii]]'' || || Romero's henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination ]]'' || || U.S. Secret Service || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[They Live]]''||[[Peter Jason]] ||Gilbert|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dead Pool]] || || Mobsters || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Heat]] || [[Treat Williams]] || Det. Roger Mortis || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Heat]] || || Undead robbers || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Duty: The FBI Murders]]''|| ||Paramilitary member|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scarecrows]]''|| ||Commandos|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commander, The|The Commander]]''|| [[Chat Silayan]] ||Ling|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Code Name Coq Rouge (Täcknamn Coq Rouge)|Code Name Coq Rouge]]''|| ||Israeli military officer|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K9]]'' || [[Sherman Howard]] || Dillon || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Package]]''|| ||Assassin|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Man in the Brown Suit]]'' ||  || Airport security ||  || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| || Security ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savage Beach]]''||[[Hope Marie Carlton]]||Taryn|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savage Beach]]''||||Big thug|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mighty Quinn, The|The Mighty Quinn]]''||[[M. Emmet Walsh]]||Miller|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[In the Line of Duty 5: Middle Man]]''||[[Cynthia Khan]]||Yang Lei-Ching|| || rowspan=3 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[David Wu]]||David Ng||&lt;br /&gt;
|-&lt;br /&gt;
| ||criminals||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Cops are Robbers]]''||[[Ray Sharkey]]||Clemente||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guns (1990)|Guns]]''|| ||detectives||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[King of New York]]''||[[Laurence Fishburne]]||Jimmy Jump|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Air America]]''||[[Mel Gibson]]|| || ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last of the Finest, The|The Last of the Finest]]''||||criminals||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fire Birds]]''||[[Bert Rhine]]||Eric Stoller|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Grace]]''|| || Gang member|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force 2: The Colombian Connection]]''|| ||Chuck Norris|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Snake Eater II: The Drug Buster]]''||[[Larry B. Scott]]|| Speedboat|| || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| || Mobsters||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Living Target (Zhivaja mishen)]]'' || [[Aleksandr Abdulov]] || Yura Artykhov || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Cop Target]]'' || [[Charles Napier]] || John Granger || rowspan=3| || rowspan=3|1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Franklin Dominguez]] || Chief Rodriguez&lt;br /&gt;
|-&lt;br /&gt;
| || Peynado's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[If Looks Could Kill]]''||[[Richard Grieco]]|| Michael Corben || || rowspan=5 | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabrielle Anwar]] || Mariska ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robin Bartlett]] || Patricia Grober ||&lt;br /&gt;
|-&lt;br /&gt;
| [[John Tench]] || Cell Guard ||&lt;br /&gt;
|-&lt;br /&gt;
| || Steranko's Henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[For Sacha (Pour Sacha)]]''||[[Richard Berry]]|| Sacha || || rowspan=3 | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie Marceau]]|| Laura ||&lt;br /&gt;
|-&lt;br /&gt;
| || Israeli soldiers || fitted with a wooden stock&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4 | ''[[Patriot Games]]''||[[Sean Bean]]||Sean Miller|| || rowspan=4 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Bergin]]||Kevin O'Donnell||&lt;br /&gt;
|-&lt;br /&gt;
| [[Polly Walker]]||Annette||&lt;br /&gt;
|-&lt;br /&gt;
| [[Harrison Ford]] || John Patrick &amp;quot;Jack&amp;quot; Ryan ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Snake Eater III: His Law]]''||[[Lorenzo Lamas]]||&amp;quot;Soldier&amp;quot; Jack Kelly|| || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| ||Bikers||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Democratic Terrorist]]''||  || Syrians and PLO ||  || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
|  || terrorists ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hard Hunted]]''||[[Al Leong]]||Raven|| || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| ||Thug||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Rage and Honor]]'' || [[Tim DeZarn]] || Fast Eddie ||rowspan=2| || rowspan=2|1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Toshishiro Obata]] || Chan Lu&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Down]]''||[[Michael Douglas]]||William 'D-Fence' Foster|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crime Story]]''||[[Jackie Chan]]|| Inspector Eddie Chan || ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop 3]]''|| ||Rehab officers|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' ||  || Novacek´s men || ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Fire]]''|| ||Police|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fit to Kill]]'' || [[Al Leong]] || Raven || Footage from ''[[Hard Hunted]]'' || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fit to Kill]]'' || [[Gerald Okamura]] || Po's commando || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fit to Kill]]'' || || Po's commandos || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clear and Present Danger]]''|| || Various characters || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Love Trouble]]''|| [[Patrick St. Esprit]] || The assassin || Suppressed || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Wish V: The Face of Death]]''|| ||Tommy O'Shea's henchmen|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guarding Tess]]''||[[David Graf]]||Agent Lee Danielson|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Die]]'' || || FBI commandos || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Weekend (1995)|Dead Weekend]]'' || [[Patrick Cupo]] || Rebel #2 ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steel Frontier]]''|| [[Bo Svenson]] || Roy Ackett || ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Coldblooded]]''|| [[Marcos A. Ferraez]] || Colombian gangster|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crying Freeman]]''|| || Yakuza gangsters|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard with a Vengeance]]''|| || Simon's men|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Usual Suspects]]''||[[Kevin Spacey]] ||Verbal Kint|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || [[Marg Helgenberger]] || Dr Laura Baker || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Congo]]''||[[Laura Linney]]|| || || rowspan=3 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Dylan Walsh]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ernie Hudson]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Rumble in the Bronx]]''|| || White Tiger's gang members || Standard and stockless ||rowspan=&amp;quot;2&amp;quot;| 1995&lt;br /&gt;
|-&lt;br /&gt;
| || Law enforcement operative || Stockless&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Back (1995)|No Way Back]]'' || || Serlano's thugs || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Casino]]''||[[Frank Vincent]]||Frank Marino|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Long Kiss Goodnight]]'' || ||Thugs|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Warrior]]'' || || A Mexican police officer || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Demolition High]]'' || [[Jeff Kober]] || Luther ||rowspan=3 |  ||rowspan=3 |  1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Corey Haim]] || Lenny Slater&lt;br /&gt;
|-&lt;br /&gt;
| || Luther's henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Saint]]''||[[Tommy Flanagan]]||Scarface|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Face/Off]]''||[[John Travolta]] ||FBI Agent Sean Archer|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || || Shorty Dee's henchman || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road Ends]]''|| || Orosco's henchman || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || SWAT trooper || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ronin]]''|| ||A bodyguard|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Siege]]''|| ||Terrorists|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Avengers (1998)|The Avengers]]'' || [[Ralph Fiennes]] || John Steed || mocked up as minigun || rowspan=3 | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Eddie Izzard]] || Bailey ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaun Ryder]] || Donavan ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Commander Hamilton]]'' || [[Peter Stormare]] || Carl Hamilton || in custom stock to resemble [[FN P90]] || rowspan=5 | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Mats Långbacka]] || Stålhandske || in custom stock to resemble [[FN P90]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Hedengran]] || Gustavsson || w/ &amp;amp; w/o custom stock to resemble [[FN P90]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikael Ahlberg]] || Andersson || in custom stock to resemble [[FN P90]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Hamill]] || Mike Hawkins ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - film]]'' ||  || Bandits ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return to Savage Beach]]'' || || || Seen in gun crate || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || || Sloan's henchmen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || || Dalton's operative || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Kippur]]'' || [[Liron Levo]] || Weinraub || || rowspan=6 | 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomer Russo]] || Ruso ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Guy Amir]] || Gadassi ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Uri Klausner]] || Doctor ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Juliano Mer-Khamis]] || Captain ||&lt;br /&gt;
|-&lt;br /&gt;
| || Izraeli soldiers || Fitted with a wooden stock&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle Royale]]''|| ||Kazuo Kiriyama|| || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Left Behind: The Movie]]''|| || IDF Soldier || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stacy: Attack of the Schoolgirl Zombies]]'' ||  || Policemen || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Men, The|The Point Men]]'' || [[Samir Bezzah]] || Israeli soldier ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ali G Indahouse]]''|| ||Gang members|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[War (Voyna)]] || ||Chechen rebels|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Old Men in New Cars]]'' || || Ratco's gangster || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller]]'' || [[Yusup Bakhshiev]] || &amp;quot;Kent&amp;quot; || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Security]]'' || [[Steve Zahn]] || LAPD Officer Hank Rafferty ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Security]]'' || [[Eric Roberts]] || Nash || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Matrix Reloaded]]''|| ||A henchmen|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detention]]'' || || A terrorist || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Preacher, The|The Preacher]]''|| ||various thugs|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Employee of the Month (2004)|Employee of the Month]] || || bank robber ||   || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moscow Heat]]'' || || NYPD detectives || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]''|| ||Mike|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Munich]]''|| ||Israeli commandos|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' ||  || Spanish police || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crusader]]'' || [[Laia Blanch]] || Leila || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unknown]]''|| ||A kidnapper|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Justice]]'' || || Tucker's henchmen || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missionary Man]]'' || [[John Enos III]] || Jarfe || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || Various terrorists ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gomorrah]]''||[[Marco Macor]]||Marco|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mesrine: Killer Instinct]]''|| ||Breakout prisoner|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Bruges]]'' || ||  || on table || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Quantum of Solace]]''|| ||Dock guards in Haiti|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War, Inc.]]''|| [[Hilary Duff]] || Yonica Babyeah ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War, Inc.]]''||  || Henchman, bodyguard  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mirage (2008)|Mirage]]'' || [[Rustam Urazaev]] || Jamal || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crank: High Voltage]]''|| ||Various characters|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lebanon]]''||[[Ashraf Barhom]]||A Christian Phalangist|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[13]]''|| ||Various|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stranger]]'' || ||Bad Guys  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]'' || || Cartel Gunman || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || [[Pascal Elbé]] || Jonathan Hayoun || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heineken Kidnapping, The|The Heineken Kidnapping]]'' || [[Gijs Naber]] || Cor || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red State]]'' ||[[Betty Aberlin]]|| Abigail || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cherry Bomb]]'' || || Seen in gun shack || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Gang Story (Les Lyonnais)]]'' || || Gangsters || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Salvation Boulevard]]'' || || Vazquez's bodyguards || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Kill Zombie!]]''||[[Sergio Hasselbaink]] || Jeffrey|| retractable stock ||rowspan=&amp;quot;2&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Mimoun Ouled Radi]]|| Mo|| retractable &amp;amp; synthetic fixed stock&lt;br /&gt;
|-&lt;br /&gt;
|''[[Argo]]'' ||||Iranian Revolutionary Guards|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Seven Psychopaths]]''||[[Colin Farrell]] || Marty Faranan || ||rowspan=&amp;quot;2&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Fire with Fire]]'' ||||Aryan|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' ||  || Henchman || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]'' || || Bane's Henchmen || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || [[Richard Briers]] || Hamish || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || [[Michael Friend]] || Skinner || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Zulu (2013)|Zulu]]''|| [[Clayton Evertson]] || Beach thug || with wood buttstock|| rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| || Cat's thug ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equalizer, The (2014)|The Equalizer]]'' ||  || Russian mobster || With foregrip || 2014&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Warrior]] ||  ||  ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] ||  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. 3: Close Quarters Battle]] ||  ||  || Non-playable || 1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Codename 47]] || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Project IGI: I'm Going In]] ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout Tactics]] ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City]] ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman 2: Silent Assassin]] ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell]] ||  ||  || Non-playable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The (VG)|The Sum Of All Fears]] ||&amp;quot;9mm Auto Pistol&amp;quot; ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[IGI 2: Covert Strike]] ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Pandora Tomorrow]] ||  ||  || Non-playable || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Liberty City Stories]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. 4]] ||  &amp;quot;Gal Submachine Gun&amp;quot; || With sound suppressor and folding metal buttstock that can't be extended||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City Stories]] ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas]] ||  ||  || Cut from final version || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  || With 20, 25, and 32-round magazines, can be fitted with a suppressor or laser module  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Condemned 2: BloodShot]] ||  || With stock removed ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry 2]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Left 4 Dead]] ||  &amp;quot;Submachine Gun&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas 2]] ||  ||  || Non-playable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Raider: Underworld]] || &amp;quot;Autsi submachine gun&amp;quot; ||  || Dual-wielded || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Left 4 Dead 2]] ||  &amp;quot;Submachine Gun&amp;quot; || with optional laser sight ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheelman]] ||&amp;quot;Machine Pistol&amp;quot;  || ||w/ 32-round magazine || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] ||  || Fitted with a suppressor||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]]||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lara Croft and the Guardian of Light]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops 2]] || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Harvest: Phantom Ops]] ||  ||  || Incorrectly holds 30 rounds || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Survarium]] ||  ||  ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Mafia III]] ||  ||  ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Banshee - Season 2]]'' || || Fat Au's guards || Episode 10 || rowspan=2 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Linds Edwards]] || Clover || Episode 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Walking Dead, The - Season 4 | The Walking Dead - Season 4]]'' || [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Claimed&amp;quot; (S4E11) || rowspan=3 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Chandler Riggs]] || Carl Grimes || &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| || One of the &amp;quot;Claimers&amp;quot; || &amp;quot;Alone&amp;quot; (S4E13)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The - Season 3 | The Walking Dead - Season 3]]'' || [[Lauren Cohan]] || Maggie Greene || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||||Henchmen || &amp;quot;Border&amp;quot; S01E01 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot]]'' || [[Simon Racaza]] || || || 2010-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 2]]''||||||&amp;quot;Negro y Azul&amp;quot; ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadliest Warrior]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || || Ranked the tenth best CQB weapon || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Closer, The - Season 4|The Closer - Season 4]]'' || || || Found in a garage, &amp;quot;Time Bomb&amp;quot; (S4E10) || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GSG-9]]'' || || || || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Situation Critical]]'' || || || || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Closer, The - Season 3|The Closer - Season 3]]'' || || Car Robbers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unit]]'' || || || || 2006-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force - Season 4]]'' || || government forces, guerrillas and US close protection officers || &amp;quot;Charlie Bravo&amp;quot; (S4E02) || 2006-2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' || || || || 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force - Season 2]]'' || || french Special Forces Soldiers || &amp;quot;Communications&amp;quot; (S2E01) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors: The Series]]'' || [[Pat Skipper]] || Bill McClane || Without stock / &amp;quot;Shriek &amp;amp; Destroy&amp;quot; (S1E13) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medicopter 117 - Jedes Leben zählt - Season 6]]'' || || Security Guard || Episode 5 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medicopter 117 - Jedes Leben zählt - Season 5]]'' || ||Mercenaries || Episode 8 || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Firefly]]'' || || Badger's men and Patience's henchmen || &amp;quot;Serenity&amp;quot; (S1E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || [[Kamel Ferrat]] || Redouane Hamoudi || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || || Auch's henchmen || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medicopter 117 - Jedes Leben zählt - Season 4]]'' || || Russian bandit || ||  2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sopranos]]'' || || ||Nobody Knows Anything (1.11)|| 1999-2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || || U.N. soldiers || &amp;quot;Patient X&amp;quot; (S5E13) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The|The Stand]]'' || [[Miguel Ferrer]] || Lloyd Henreid || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma - Season 2]]'' || || Buard's henchman; Kemal's friend || &amp;quot;Un croque-mort nommé Nestor&amp;quot; (S2E5) || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sledge Hammer!]]'' || || || || 1986-1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' ||[[Kabir Bedi]] ||Mohammad ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' ||[[James Sutorius]] ||Joe Poche||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' ||[[Alberto Estrella]] ||Iranian Revolutionary||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' || ||Revolutionary Guards ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]]'' || || Members of self-styled African Liberation Army || &amp;quot;Silver Dollar&amp;quot; (S2E01) || 1985-1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice - Season 1]]'' || || Colombian Thug || &amp;quot;Smuggler's Blues&amp;quot; || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight Rider]]'' || || || &amp;quot;Sky Knight&amp;quot; || 1982-1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum, P.I.]]'' || [[Larry Manetti]] || Rick Orville Wright || Season 3 || 1982-1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Simon &amp;amp; Simon]]''||[[Joe Mantegna]]||Henry||||1981-1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Doctor Who (Classic Series)|Doctor Who]]''  || [[John Challis]] || Scorby || &amp;quot;The Seeds of Doom&amp;quot; || rowspan=3 | 1963-1989&lt;br /&gt;
|-&lt;br /&gt;
| || Guards || &amp;quot;The Seeds of Doom&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Neo-Nazis || &amp;quot;Silver Nemesis&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin III: The Castle of Cagliostro]]'' || Fujiko Mine || || 1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Magic M-66]]''||Commando|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violence Jack: Hell's Wind Hen]] || Saburo Tenma ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Bull 34]]''||Rapist|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ninja Ryukenden]]'' || Jeffrey Hammond ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyper Police]]'' ||  || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Najica Blitz Tactics]]''|| Fanc || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]''|| || ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Punk]]'' ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''||Criminals|| ||2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom: The Animation]]'' || Mobsters || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Note]]'' || Jose || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]]''||Thugs &amp;amp; mafia members|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Skull Man]]''||White Bell members|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eden of the East the Movie I: King of Eden]]''|| || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom: Requiem for the Phantom]]''|| Various mobsters|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom: Requiem for the Phantom]]''|| Ein || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aria the Scarlet Ammo]]''|| ||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin the 3rd vs. Detective Conan: The Movie]]''||Bodyguards, Fujiko Mine||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stella Women's Academy, High School Division Class C³]]''||Kinako Seto ||Airsoft||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Amagi Brilliant Park]]''|| Terrorist || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sword Art Online II]]''|| &amp;quot;Storm&amp;quot; ||    || 2014&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Uzi Carbine=&lt;br /&gt;
[[Image:UziCarbineModA.jpg|thumb|right|400px|Uzi semiautomatic Carbine with 16&amp;quot; barrel (IMI Model A) - 9x19mm]] &lt;br /&gt;
[[Image:Uzi Carbine shrouded.jpg|thumb|right|400px|Uzi semiautomatic Carbine with 16&amp;quot; barrel (IMI Model A) fitted with barrel shroud - 9x19mm]] &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1980 – 1989)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm, .22 LR, .45 ACP, .41 AE&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' ? lbs (? kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' ? in (? cm) (Stock Collapsed), ? in (? cm) (Stock Extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 16 in (41 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 20, 25, 32, 40, 50 (9x19mm), 10 (.41 AE), 16 (.45 ACP)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firestarter]]'' || || DSI Agent || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' || [[Brandon Lee]] || Brandon Ma || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firewalker]]'' || || A guerilla fighter || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Bulletproof (1988)]]'' || [[Jorge Cervera Jr.]] || Hermano || || rowspan=2 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| || Government agent ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Toy Soldiers]]'' || [[Wil Wheaton]] || Joseph &amp;quot;Joey&amp;quot; Trotta || With barrel shroud || rowspan=2 | 1991&lt;br /&gt;
|-&lt;br /&gt;
| || A Colombian terrorist ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' || || Escobedo's men || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' || || Belgian UN Peacekeeper || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || || Cross' henchman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]'' || || Soldier || &amp;quot;Clue&amp;quot; (S1E18) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Mini Uzi=&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|right|300px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|right|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1980 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun/Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm, .22 LR, .45 ACP, .41 AE&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 5.95 lbs (2.7 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 14.2 in (36 cm) (Stock Collapsed), 23.62 in (60 cm) (Stock Extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 7.76 in (19.7 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 20, 25, 32, 40, 50 (9x19mm), 10 (.22 &amp;amp; .41 AE), 12, 16, 22 (.45 ACP)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Delta Force]]'' || [[Chuck Norris]] || Maj. Scott McCoy || || rowspan=3 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee Marvin]] || Col. Nick Alexander || Suppressed&lt;br /&gt;
|-&lt;br /&gt;
| [[Steve James]] || Sgt. Bobby || Suppressed&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Biggles]]'' || [[Alex Hyde White]] || Jim Ferguson || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow]]'' || [[Chow Yun-Fat]] || Mark Lee || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A Better Tomorrow II]]'' || [[Chow Yun-Fat]] || Ken Lee || || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Shek]] || Lung Si ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Living Daylights]]'' || [[Joe Don Baker]] || Brad Whitaker || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loner, The (Le Solitaire)|The Loner (Le Solitaire)]]'' || [[Jean-Pierre Malo]] || Schneider || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[In the Line of Duty III: Force of the Dragon]]'' || [[Sai-Kit Yung]] || Nakamura Genji || || rowspan=2 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Michiko Nishiwaki]] || Michiko Nishiwaki ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' || || Assassin || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[In the Line of Duty 4: Witness]]'' || [[John Salvitti]] || John Salvitti || || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Stephan Berwick]] || CIA agent #2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tango &amp;amp; Cash]]'' || [[Sylvester Stallone]] || Det. Ray Tango || || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurt Russell]] || Det. Gabriel Cash ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 7: Sea Wolves]]'' || [[Long Kong]] || Drugs buyer || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Double Impact]]'' || || Drug lab Triad members || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stray Dog: Kerberos Panzer Cops]]'' || || Public Security Force Member || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || [[Thierry Lhermitte]] || François Voisin || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || [[Miou-Miou]] || Hélène Voisin || With fixed plastic stock || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || [[Jean Benguigui]] || Sarkis || With fixed plastic stock || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || || Secret service operatives and Sarkis' henchmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || Zargas' henchman || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Leon (The Professional)]]'' || [[Frank Senger]] || &amp;quot;The Fatman&amp;quot; || || rowspan=2 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot;The Fatman&amp;quot;'s bodyguard ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Clear and Present Danger]]'' || || U.S. diplomatic convoy members || || rowspan=2 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| || Escobedo's men ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || || Chang's henchman || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Die]]'' || || FBI commandos || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rumble in the Bronx]]'' || || White Tiger's gang members || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || [[Geena Davis]] || Charlene Elizabeth &amp;quot;Charly&amp;quot; Baltimore || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' || [[Olivier Gruner]] || 'Hawk' || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Frighteners]]'' || [[Jeffrey Combs]] || FBI Agent Milton Dammers || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Risk]]'' || || Russian mobster || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jaguar (Le Jaguar)]]'' || || Kumare's thug || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Saint]]'' || [[Valeri Nikolayev]] || Ilya Tretiak || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half a Chance]]'' || || Assassins || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razor Blade Smile]]'' || [[Eileen Daly]] || Lilith Silver ||Possibly Daisy Model 13 airsoft replica || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ultimate Weapon]]'' || || Gunrunners, Roarke's men || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || [[Peter Weireter]] || Belling || Suppressed || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Kiss of the Dragon]]'' || [[Paul Barrett]] || The Pilot || || rowspan=3 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Tchéky Karyo]] || Inspector Richard ||&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || || Ghost Dragons gangster || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cradle 2 the Grave]]'' || || Guards || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ruby &amp;amp; Quentin]]'' || || Security guards and criminals || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[San Antonio]]''|| [[Jérémie Renier]] || Toinet San-Antonio || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| || Thug ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || || Corsican terrorist ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || || Raider || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Begins]]'' || || One of Crane's thugs || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Extinction]]'' || || Survivor || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Go Fast]]'' || [[Catalina Denis]] || Gladys || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' || [[Fabrice Fletzinger]] || Little Montana || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' || [[Jeremy Renner]] || Jem || Publicity still only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Bullets]]'' || [[Luc Palun]] || Pascal Vasetto || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]]'' |||| Bodyguard |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]'' |||| || Is seen in trunk of car || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || [[Patrick Steltzer]] || Costa || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Contrabandist ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooligan Wars, The|The Hooligan Wars]]'' ||  || Polish thug ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || Bad Guy ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thieves]]'' ||  || Henchmen ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Calder´s men || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''||[[David Dayan Fisher]] ||Shoe Shine Man||||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Java Heat]] '' || [[Rahayu Saraswati]] || Nita |||| rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| || Ling´s bodyguard ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Raid 2]]''||  || Henchmen || airsoft || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]'' || || || || 1985-1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]''|| || || ||1996-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smallville - Season 1]]''||[[Michael Rosenbaum]] ||Lex Luthor ||&amp;quot;Hug&amp;quot; (S1E11) ||2001 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]''|| || || ||2002-2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || [[Kamel Ferrat]] || Redouane Hamoudi || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || || Criminals || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kryminalni]]''|| || || ||2004-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' ||  || Thugs ||  &amp;quot;Mission spéciale&amp;quot; (S14E03) || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]]''|| || || || 2006-2009 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: The Sarah Connor Chronicles]]''|| || || || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''|| || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadliest Warrior]]''|| || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]]''|| || || || 2011-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 2]]''|| ||Coalition Kings members || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 2]]''||[[Luvia Petersen]]||Jasmine Garza || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 3]]'' ||  ||various characters ||airsoft replica || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]|| ||Mr. Frazier's thugs || airsoft replica || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]||[[Ulrich Thomsen]] ||Kai Proctor  || airsoft replica / Ep. 9 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Murder in the First]]||  || Cascade's gang members  || &amp;quot;State of the Union&amp;quot; (S2E07) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six]]''|| || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Rogue Spear]]''|| || ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Serious Sam 2]]''||Dual Uzis || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Driver: Parallel Lines]]''||Service 9|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 4: Modern Warfare]]''|| || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Secret Service (2008)|Secret Service]]''|| UZI|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]''|| || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]''|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[War Inc. Battlezone]]''|| || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne 3]]''|| Micro 9mm || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arctic Combat]]''|| || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ravaged]]''|| || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto V]]|| Micro SMG || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' ||Uzi || ||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Punk]]''|| Taiko Koizumi || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boondocks, The|The Boondocks]]''|| || ||2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mnemosyne|RIN ~Daughters of Mnemosyne~]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Micro Uzi=&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|right|275px|IMI Micro Uzi with folding stock - 9x19mm]]&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|right|275px|IMI Micro Uzi with 20-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|right|275px|IMI Micro Uzi with 32-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|right|275px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:Uzi-Pistol.jpg|thumb|right|275px|Semi Auto only IMI Uzi Pistol with 25-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The semi-automatic civilian version of the Micro Uzi was imported and sold in the United States by Action Arms (the same company which imported the [[Uzi#Uzi Carbine|Uzi Carbine]]) as simply the '''Uzi Pistol'''. Visually, the most obvious difference between the two versions is that the Uzi Pistol lacks the side-folding stock seen on the full-auto mil-spec Micro Uzi.&lt;br /&gt;
&lt;br /&gt;
In American action films, most of the &amp;quot;Micro Uzis&amp;quot; are actually semi-automatic Uzi Pistols that have been converted to full-automatic fire by the prop houses' armories, hence the reason they lack the stock. However, IMFDB still refers to them as Micro Uzis, even though this was not the importer's designation.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1983 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun/Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm, .22 LR, .45 ACP, .41 AE&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 3.3 lbs (1.5 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 11.1 in (28.2 cm) (Stock Collapsed), 19.1 in (48.6 cm) (Stock Extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.6 in (11.7 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 20, 25, 32, 40, 50 (9x19mm), 10 (.22 &amp;amp; .41 AE), 16 (.45 ACP)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || [[Vernon Wells]] || Bennett || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Year of the Dragon]]'' || || A triad thug || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invasion USA]]'' || [[Chuck Norris]] || Matt Hunter || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Trouble in Little China]]'' || || Chang Sing gang member || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Laurence Fishburne]] || Cream || ||1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Legacy of Rage]]'' || [[Hoi Mang]] || Hoi || ||  rowspan=2 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Lee]] || Brandon Ma || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Running Scared (1986)|Running Scared]]'' || [[Gregory Hines]] || Ray Hughes || ||  rowspan=3 |1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Jimmy Smits]] || Julio Gonzales || &lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Crystal]] || Danny Costanzo || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avenging Force]]'' || || Hitmen || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[8 Million Ways to Die]]'' || [[Vance Valencia]] || Quintero || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 2: The Confrontation]]'' || [[Larry Poindexter]] || Charlie McDonald || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden, The|The Hidden]]'' || || Secret Service agents || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination]]'' || [[Charles Bronson]] || Jay Killion || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extreme Prejudice]]'' || [[Gary Cervantes]] || Hector || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Malone (1987)|Malone]]'' || [[Brooks Gardner]] || Jon Patterson || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |  ''[[RoboCop]]'' || [[Lee de Broux]] || Sal || || rowspan=2 | 1987 &lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Running Man]]'' || [[Maria Conchita Alonso]] || Amber Mendez || Fitted with scope and barrel extension ||  rowspan=3 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| || ICS Security guards || &lt;br /&gt;
|-&lt;br /&gt;
| || A resistance fighter || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1987)|Dragnet]]'' || [[Jack O'Halloran]] || Emil Muzz || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Death Wish 4: The Crackdown]]'' || [[Charles Bronson]] || Paul Kersey || || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[John P. Ryan]] || Nathan White || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innerspace]]'' || || Science operatives || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[Colors]]'' || || Crips and Bloods (L.A. street gangs) || || rowspan=3 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand L. Bush]] || Larry &amp;quot;Looney Tunes&amp;quot; Sylvester || &lt;br /&gt;
|-&lt;br /&gt;
| [[Don Cheadle]] || Rocket || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Bulletproof (1988)|Bulletproof]]'' || [[Juan Fernández]] || Pantaro || || rowspan=2 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Busey]] || Frank McBain || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[They Live]]'' || [[Keith David]] || Frank || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Presidio]]'' || [[Mark Blum]] || Arthur Peale || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alien Nation]]'' || || A thug || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Dead Heat]]'' || [[Keye Luke]] || Mr Thule || || rowspan=3 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Darren McGavin]] || Dr Ernest McNab || &lt;br /&gt;
|-&lt;br /&gt;
| || An Undead assassin || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Viper]]'' || [[Linda Purl]] || Laura || || rowspan=2 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Ken Foree]]|| Harley Trueblood || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shakedown]]'' || [[Henry Judd Baker]] || Big Leroy || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Naked Gun]]'' || [[Ricardo Montalban]] || Vincent Ludwig || || rowspan=2 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Priscilla Presley]] || Jane Spencer || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night of the Sharks]]'' || [[Salvatore Borghese]] || Garcia || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell Comes to Frogtown]]'' || [[Cec Verrell]] || Centinella || With futuristic attachments || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blind Fury]]'' || || Thug || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K9]]'' || || Thug || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savage Beach]]'' || [[Bruce Penhall]] || Bruce Christian || Firing tranquilizer darts, probably a non-gun|| 1989&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Licence to Kill]]'' || [[Robert Davi]] || Franz Sanchez || || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Alejandro Bracho]] || Perez || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Package]]'' || || A female assassin || || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| || Satos teahouse farmers || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tango &amp;amp; Cash]]'' || [[Brion James]] || Requin || || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurt Russell]] || Det. Gabriel Cash || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]''|| [[Wings Hauser]] || Timothy Cavanaugh || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Punisher, The (1989)|The Punisher]]'' || [[Dolph Lundgren]] || Frank Castle || || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| || Triads || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Bang]]'' || [[Mickey Jones]] || Sleepy || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tremors]]'' || [[Kevin Bacon]] || Valentine Mckee || || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| || Mobsters || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Delta Force 2: The Colombian Connection]]'' || [[Rick Prieto]] || Carlos || Two-tone || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| || Ramon Cota's men || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Class of 1999]]'' || [[Bradley Gregg]] || Cody Culp || Two tone || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Another 48 Hrs.]]'' || [[Brion James]] || Inspector Ben Kehoe || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Rookie]]'' || [[Raul Julia]] || Strom || || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonia Braga]] || Liesl || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[King of New York]]'' || || One of Jimmy's men || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Henry Kingi]] || Colombian Drug lord, El Scorpio || Two-tone || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Total Recall (1990)|Total Recall]]'' || [[Arnold Schwarzenegger]] || Douglas Quaid || Modified to look futuristic || rowspan=3 | 1990&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michael Champion]] || Helm || Two-tone &lt;br /&gt;
|-&lt;br /&gt;
| || Richters goons || Modified to look futuristic &lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita (1990)|La Femme Nikita]] ||  || police officer || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Showdown in Little Tokyo]]'' || [[Philip Tan]] || Tanaka || || rowspan=2 | 1991&lt;br /&gt;
|-&lt;br /&gt;
| || Yakuza gangsters || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[New Jack City]]'' || [[Wesley Snipes]] || Nino Brown || || rowspan=3 | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanessa A. Williams]] || Keisha || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Nunn]] || Duh Duh Duh Man  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Double Impact]]'' || || A Triad member || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || [[Eddy Mitchell]] || Albert Grelleau || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || Zargas' henchmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kuffs]]'' || || Yakuza || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Passenger 57]]'' || [[Michael Horse]] || Forget || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Returns]]'' || || Red triangle Circus goons || Two-tone || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Police Story 3: Supercop]]'' || [[Jackie Chan]] || Chen || || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Yeoh]] || Jessica Yang || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Stop! Or My Mom Will Shoot]]'' || [[Martin Ferrero]] || Paulie || || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Gailard Sartain]] || Munroe || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rapid Fire]]'' || [[Nick Mancuso]] || Antonio Serrano || Two-tone || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Lee]] || Jake Lo || Two-tone &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=4 | ''[[Under Siege]]'' || || Terrorists || || rowspan=4 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Erika Eleniak]] || Jordan Tate || &lt;br /&gt;
|-&lt;br /&gt;
| [[Raymond Cruz]] || Ramirez || &lt;br /&gt;
|-&lt;br /&gt;
| [[Damian Chapa]] || Tackman || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Hard Boiled]]'' || [[Tony Leung Chiu Wai]] || Alan || || rowspan=4 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Wong Chau-Sang]] || Johnny Wong || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jun Kunimura]] || Machine Gunman in Teahouse || &lt;br /&gt;
|-&lt;br /&gt;
| [[Philip Kwok]] || Mad Dog || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of One]]'' || [[Dolph Lundgren]] || Wellman Anthony Santee || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point of No Return]]'' || || VIP. Henchman || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trouble Bound]]'' ||  || Mobster || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extreme Justice]]'' || || Mary || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Menace II Society]]'' || || Gang bangers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Fit to Kill]]'' || [[Dona Speir]] || Donna Hamilton || || rowspan=2 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Roberta Vasquez]] || Nicole Justin || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Martial Outlaw]]'' || [[Al Leong]] || A robber || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mask]]'' || || A mobster || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guarding Tess]]'' || [[David Graf]] || Secret Service Agent Lee Danielson || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Léon: The Professional]]'' || [[Frank Senger]] || The Fatman || || rowspan=2 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| || The Fatmans bodyguard || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beverly Hills Cop 3]]'' || [[Lindsey Ginter]] || Holloway || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Sudden Death]]'' || [[Jean-Claude Van Damme]] || Darren McCord || Fitted with suppressor || rowspan=5 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Bernard Caneperi]] || Jefferson || Fitted with suppressor &lt;br /&gt;
|-&lt;br /&gt;
| [[Jophery C Brown]] || Wooton || Fitted with suppressor &lt;br /&gt;
|-&lt;br /&gt;
| [[Manny Perry]] || Brody || Fitted with suppressor &lt;br /&gt;
|-&lt;br /&gt;
| [[John Hateley]] || Briggs || Fitted with suppressor&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from LA]]'' || || Korean Dragons || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Attacks]]'' || [[Brian Haley]] || Secret Service Agent Mitch || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Broken Arrow]]'' || || A mercenary || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Bulletproof (1996)|Bulletproof]]'' || [[Sven-Ole Thorsen]] || Colton thug || Fitted with laser sight || rowspan=2 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Various characters || Coltons thugs || Fitted with laser sight &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangerous Ground]]'' ||  || Muki´s man ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Money Talks]]'' || [[Michael Wright]] || Aaron || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thursday]]'' || [[Aaron Eckhart]] || Nick || Fitted with suppressor || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade]]'' || || A Familiar || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Dog]]''|| || Cutler's henchman || ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || [[Dejan Cukic]] || Arvid Blixen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Matrix]]'' || [[Keanu Reeves]] || Neo || || rowspan=2 | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrie-Anne Moss]] || Trinity || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Battle Royale]]'' || Yuka Nakagawa || Girl #16 || || rowspan=2 | 2000&lt;br /&gt;
|-&lt;br /&gt;
| Shuya Nanahara || Boy #15 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft (2000)|Shaft]]'' || [[Jeffrey Wright]] || Peoples Hernandez  || Fitted with suppressor || 2000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Fast and the Furious]]'' || [[Rick Yune]] || Johnny Tran || Fitted with suppressor || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Reggie Lee]] || Lance Nguyen || Fitted with suppressor &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Steven Seagal]] || Boyd || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City of God]]'' || || Brazilian gang member || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Spy (2002)|I Spy]]'' || || An Assassin || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Derailed (2002)|Derailed]]'' || [[Jean-Claude Van Damme]] || Jacques || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || || Gang member || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half Past Dead]]'' || [[Kurupt]] || Twitch || Fitted with folding stock || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equilibrium]]'' || || A Resistance fighter || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangsters]]'' || [[Gérald Laroche]] || Marc Jansen || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Hero]]'' || || Bikers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix Reloaded]]'' || [[Carrie-Anne Moss]] || Trinity || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' || || One of Johnny Tapia's cronies || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (2003)|S.W.A.T.]]'' || || A gang member || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Punisher, The (2004)|The Punisher]]'' || [[Marc Macaulay]] || Dante || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Terry Loughlin]] || Spoon || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' || [[Nicolas Cage]] || Yuri Orlov || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Sin City]]'' || [[Ryan Rutledge]] || The Painted cop || || rowspan=3 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| || The Painted cops squad || &lt;br /&gt;
|-&lt;br /&gt;
| || An IRA mercenary || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Divergence]]'' ||  || killer on a ship, Yiu's and Tsim's bodyguards ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Her Line of Fire]]'' || [[Mariel Hemingway]] || SGM. Lynn Delaney || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lucky Number Slevin]]'' || || Israeli bodyguard || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken]]'' || || Arab guard on boat || Fitted with folding stock and suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]]'' || || An assassin || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' ||  || Cop on motorcycle, masked gangster ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Dead (2008)|Day of the Dead]]'' || [[Nick Cannon]] || Salazar || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Crank: High Voltage]]'' || [[Jason Statham]] || Chev Chelios || || rowspan=2 | 2009&lt;br /&gt;
|-&lt;br /&gt;
| || A thug || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' || || Chinese bodyguard || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault, The (L'Assault)|The Assault (L'Assault)]]'' || || Terrorist || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Out]]'' || || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[From Paris with Love]]'' || [[John Travolta]] || Charlie Wax || || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Thugs || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]]'' || [[Burn Gorman]] || Slater || In deleted scene || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Haywire]]'' || [[Gina Carano]] || Mallory Kane || With folding stock || rowspan=2 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Channing Tatum]] || Aaron || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hangover Part II]]'' || [[Zach Galifianakis]] || Alan Garner || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Light of Day, The|The Cold Light of Day]]'' || [[Sigourney Weaver]] || Jean Carrack || Fitted with suppressor || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Easy Money 2]]'' || [[Dragomir Mrsic]] || Mrado || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe]]'' || || Chinese gangster ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Erased]]''|| || A hitman || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thieves]]'' || || Henchmen|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Calder´s gunslinger || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''||||Henchmen||||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Berlin File, The|The Berlin File]]'' ||  ||Abdul's henchman || suppressed  || rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Jung-Woo Ha]] ||Pyo Jong-Sung || with and without suppressor  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Library Wars]]'' || || Kanto Library Defense Force soldiers|| Mocked-up as [[Minebea M-9]]  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Counselor]]'' || || Cartel hitman ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equalizer, The (2014)|The Equalizer]]'' || [[Johnny Messner]] || P&amp;amp;E Worker |||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team]]'' || || || || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Airwolf]]'' || [[Alex Cord]] || Archangel || || 1984 - 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Equalizer]]'' || [[Edward Woodward]] || Robert McCall || || 1985 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 3]]'' || || Black-ops/Syndicate personnel, French secret service agents || Folding stocks, 'Bent' trigger guards || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || || || || 1996 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || || Drug dealer || &amp;quot;Kill Switch&amp;quot; (S5E11) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || || Terrorists || || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sopranos]]'' || [[James Gandolfini]]|| Tony Soprano|| The Legend of Tennessee Moltisanti (1.08)|| 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1 - Season 4]]'' || || Secret Service Agents || &amp;quot;Divide and Conquer&amp;quot; (S04E05)  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1 - Season 4]]'' || || NID Agents || &amp;quot;Chain Reaction&amp;quot; (S04E15)  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' || [[Bingo O'Malley]]|| Bernard || With custom shoulder sling  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' || [[J. D. Williams]]|| Marshal || With custom shoulder sling || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Situation Critical]]'' || || IDF personnel || &amp;quot;Assault on Entebbe&amp;quot; || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Los Angeles - Season 1]]'' || || Drug dealer || &amp;quot;Identity&amp;quot; (S1E01) || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grimm - Season 1]]'' || || Schakal || &amp;quot;Three Coins in a Fuchsbau&amp;quot; (S01E13)  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' || || Henchman || &amp;quot;Border&amp;quot; (S01E01) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' ||[[Kate Kelton]]|| Martine Mahler  ||with bent trigger guard and stock removed (S01E06)||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (TV Series)|Defiance]]'' || || Defiance resident || &amp;quot;Pilot&amp;quot; (S01E01) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (TV Series)|Defiance]]'' || || Spirit Rider || &amp;quot;Pilot&amp;quot; (S01E01) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 2]]'' || || Fat Au's guards || Episode 10 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Strain - Season 2]]'' || [[Rupert Penry-Jones]] || Mr. Quinlan || Dual-wielded, &amp;quot;The Born&amp;quot; (S02E07) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]''||Natasha Radinov||with and without folding stocks||1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]] || Terrorist || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]''|| Beatrice || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]]''|| || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed: Dimensional Sniper]]''|| Kevin Yoshino || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
* ''[[7.62 High Calibre]]'' (has 20, 25, and 32-round magazine can be fitted with a suppressor) &lt;br /&gt;
&lt;br /&gt;
* ''[[GoldenEye 007]]'' (as the &amp;quot;ZMG 9mm&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto 3]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto IV]]'' (called the &amp;quot;Micro SMG&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: San Andreas]]'' (as the &amp;quot;Micro SMG&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Scarface: The World is Yours]]'' (called the &amp;quot;Micro SMG&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Uncharted: Drake's Fortune]]'' (called the &amp;quot;Micro 9mm&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Uncharted 2: Among Thieves]]''  (called the &amp;quot;Micro 9mm&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Uncharted: Golden Abyss]]''&lt;br /&gt;
  &lt;br /&gt;
* ''[[Darkness II, The]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Hitman: Contracts]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[House of the Dead 4]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Mercenaries 2: World in Flames]]'' (called the &amp;quot;Machine Pistol&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Seen on a magazine cover in ''[[Far Cry 2]]''.&lt;br /&gt;
&lt;br /&gt;
* ''[[Perfect Dark]]'' (as the &amp;quot;ZZT 9mm&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Serious Sam: Next Encounter]]'' (dual-wielded)&lt;br /&gt;
&lt;br /&gt;
* ''[[Serious Sam 2]]'' (not usable)&lt;br /&gt;
&lt;br /&gt;
* ''[[Spec Ops: The Line]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Wanted: Weapons of Fate]]'' (with folding stock)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Uzi Pro=&lt;br /&gt;
[[Image:IMIUziPro.jpg‎|thumb|right|351px|IWI Uzi Pro - 9x19mm]]&lt;br /&gt;
[[Image:UZI-PRO1.jpg|thumb|right|275px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2010 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun/Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 5.1 lbs (2.32 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 11.1 in (28.2 cm) (Stock Collapsed), 20.2 in (51.4 cm) (Stock Extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.28 in (13.4 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant - Season 1]]'' || || Abbudinian soldiers || &amp;quot;What the World Needs Now&amp;quot; (S1 E6) || 2014 - 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Contract Wars]] || || || ||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Umarex 22=&lt;br /&gt;
[[File:Umarex Uzi.jpg|thumb|right|350px|Umarex Uzi with buttstock collapsed and long barrel - 22LR]]&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The - Season 4|The Walking Dead]]'' || || Ross || || 2013-14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Mini Ero=&lt;br /&gt;
The Croatian Mini Ero Submachinegun is a reduced size version of a near identical copy of the full sized Uzi. &lt;br /&gt;
[[Image:Mini-Ero.jpg|thumb|right|300px|Mini Ero - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)]]''|| ||Terrorist|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Minebea M-9=&lt;br /&gt;
[[Image:Minebea M-9 (old).jpg|thumb|350px|right|Minebea M-9 (Original Model) - 9x19mm]]&lt;br /&gt;
[[File:Minebea M-9 submachine gun (New).jpg|thumb|350px|right|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Minebea M-9''' is a Japanese-manufactured machine pistol, based on the Uzi submachine gun and produced by the [[Minebea]] corporation. This firearm was never exported to foreign customers, likely due to how its lack of a buttstock hindered accuracy and controllability at longer ranges. It is referred to in its native Japan as the '''9mm Machine Pistol''' (9mm 機関拳銃 ''Kyumiri Kikan Kenjū''), but overseas it is also known as the Minebea PM-9.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1990 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Machine pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:'''  9x19mm Parabellum&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.2 lbs (2.8 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 15.7&amp;quot; (399 mm) &lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.7&amp;quot; (120 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 25-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;230&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;120&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla Against Mechagodzilla]]'' || || JGSDF personnel || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Library Wars]]'' || || Kanto Library Defense Force soldiers|| || rowspan=5 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Nana Eikura]] || Iku Kasahara ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Junichi Okada]] || Atsushi Dojo || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sota Fukushi]] || Hikaru Tezuka  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kei Tanaka]] || Mikihasa Komaki  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;390&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;500&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;30&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame, The Movie]]'' || JSDF members || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Najica Blitz Tactics]]'' || team transporting || &amp;quot;Mission: 006 - The Beautiful Eye of the Wild Beast Appears with the Shadow of Loneliness&amp;quot; || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Space Pirate Captain Herlock: The Endless Odyssey - Outside Legend]]'' || Junk Heap police || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Strange Case Files of Ryoko Yakushiji]]'' || Japanese Private Police, Ryoko Yakushiji ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Library War]]''||Library Defense Force soldiers.||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| Aoi ||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daily Life with a Monster Girl]]''|| Zombina ||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;210&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;40&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[House of the Dead: Overkill]]'' || SMG || || Extended Cut || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || PM-9 || || w/ various attachments || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza: Dead Souls]]'' || New Balalaika || Magazine capacity, power and firing rate can all be upgraded || Has a barrel extension/fake suppressor || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || Bearing 9 || w/ various attachments || Introduced in Operation Red Crow expansion (2016) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sadu ASALT-96=&lt;br /&gt;
[[File:Sadu ASALT-96.jpg|thumb|350px|right|Sadu ASALT-96 - 9x19mm]]&lt;br /&gt;
The Romanian '''Sadu ASALT-96''' is a copy of the '''IMI Uzi''', with a conventional layout, polymer lower receiver, grip safety and [[Heckler &amp;amp; Koch MP5|MP5]] style retractable stock.  It is seen commonly in films shot in Romania (many times impersonating a 'NATO style' firearm, like the H&amp;amp;K MP5).  &lt;br /&gt;
&lt;br /&gt;
==Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[7 Seconds]]'' || Various || Armed Robbers || || rowspan=2 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley Snipes]] || Jack Tuliver ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Force]]'' || || Guards and Special Forces soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Anaconda 3: Offspring]]'' || [[Patrick Regis]] || Nick || || rowspan=5 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan O'Silva]] || Andrei ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bogdan Uritescu]] || Dragosh ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Toma Danila]] || Victor ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mihaela Elena Oros]] || Sofia ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anacondas: Trail of Blood]]'' || [[John Rhys-Davies]] || Murdoch |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Israel Military Industries]] - A list of all firearms manufactured by IMI.&lt;br /&gt;
* [[Minebea]] - a list of all firearms manufactured by Minebea.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1086452</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1086452"/>
		<updated>2017-02-19T18:37:08Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption =  ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (PS4/XONE/PC)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for XBox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015.&lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who is part of a government witness protection program following his last big job. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th and 8th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[Image:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company.&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP&amp;quot; pistols in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in 9mm &amp;quot;ACB.&amp;quot; It is used by Agency spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol.&amp;quot;]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
A poorly-modelled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds) but the next-gen model has a clear &amp;quot;.50AE&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds and is double action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Micheal reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
&lt;br /&gt;
A 1911 handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol.&amp;quot; It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking.&amp;quot; It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[Image:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[Image:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|601px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[Image:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol.&amp;quot; Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; is available with the &amp;quot;I'm Not a Hipster&amp;quot; DLC. It seems to be loosely based on the [[FN Model 1922]] and [[FN Model 1903]] pistols; but, strangely, it has a [[Glock]]-style back of the slide. It holds 7 rounds (14 with the &amp;quot;Extended Clip&amp;quot; attachment). The weapon can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol, that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot;, which will appear in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide, which obviously has no relation to the &amp;quot;Vintage&amp;quot;.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|&amp;quot;Vintage Pistol&amp;quot;, in third person.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 23]] compact pistol is seen in the holster of the armoured truck guards, motorcycle cops, Los Santos Police Officers, IAA Agents, FIB Agents and Merriweather PMC troops, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. It is assumed this is a Glock 23 because of the .40SW ammunition, which is used in the United States by almost all security services and because of the large rear sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|300px|Glock 23 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 23s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
&lt;br /&gt;
The Patriot Beer logo, found on various products throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot- at least, not until the addition of the Heavy Revolver to the game.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Orion Flare Gun]] was included in &amp;quot;The Heists Update&amp;quot;, although it was originally intended as part of &amp;quot;The San Andreas Flight School Update&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire.&lt;br /&gt;
&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, it is notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flare's color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[Image:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[Image:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol.&amp;quot;]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol the player characters can get, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission &amp;quot;Complications&amp;quot;, Michael correctly refers it to a 9mm. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Micheal makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTAV''/''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as a single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum.&lt;br /&gt;
&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch Co2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view, as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, and is added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; DLC. It is a single shot pistol and has no other accessories. It also deals the highest damage of all the other weapons, including the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a part of illegal weapon trafficking. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[Image:Underbelly.jpg|thumb|none|500px|The P226.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Glock Variant==&lt;br /&gt;
&lt;br /&gt;
A [[Glock pistol series|Glock]] pistol of unknown model is shown beside the P226 on the in-game TV show ''Underbelly of Paradise'' as a part of illegal weapon trafficking.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Armsel Protecta==&lt;br /&gt;
The [[Armsel Protecta]] with a 7&amp;quot; barrel appears as the &amp;quot;Sweeper Shotgun&amp;quot; (thus named similarly to the Cobray Street Sweeper variant); it was added with the &amp;quot;Bikers&amp;quot; DLC. It incorrectly operates in semi-automatic mode (though like the Saiga mentioned below, holding the trigger down will result in it firing until empty, giving the impression of fully-automatic fire); the real Protecta is manual rotation-only, unlike other Armsel Striker variants that are semi-auto. It has a 10-round magazine capacity, in contrast the usual 12-round magazine of the real weapon. Some civilian models in reality do actually have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length (not abided by in-game), so one restriction without the other would be weird. It is the first semiauto shotgun that can be used on bikes. The shotgun in game also lacks a foregrip, giving it a similar appearance to a shortened Cobray Lady's Home Companion.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon shows an Armsel Striker instead, evidenced by the presence of a winding key in front of the drum.&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|400px|Armsel Protecta with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|Armsel Protecta in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper.&amp;quot;]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTAS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun.&amp;quot; However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the old release they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated Compact Cruiser-style [[Mossberg 500]]. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon.  In ''GTA Online'' component, this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500short.jpg|thumb|none|450px|Mossberg 500 Cruiser modified - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|500px|Trevor with a stumpy Mossberg 500 as first responders arrive at the bank.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]  &lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|500px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|Iron sights of a Mossberg equipped with the &amp;quot;Platinum&amp;quot; finish akin the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. It fires in semi-automatic, though the trigger does not have to be released to fire the next shot, giving it the impression of fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update added a drum magazine attachment to some weapons, including the Saiga 12K, which gains a capacity of 30 shells with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:GTAVHeavyShotgun.jpg|thumb|none|400px|In game model of the Saiga 12K.]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter that returned from the previous game.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The two barrels are fired per shot, but rather than firing both barrels at once as is the norm for double-barrels in video games, it more sensibly (and less wrist-destroyingly) fires one barrel at a time.&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in the shell duo, note the smoke effects. The opening lever doesn't move unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]] from ''[[Max Payne 3]]'' appears as the &amp;quot;SMG&amp;quot;. It holds 30 rounds in a 15-round magazine, and 60 in the 30-rounder. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|400px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|601px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
A .45 ACP [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16 round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to incorrectly use a 30-round 9mm magazine (the .45 ACP magazine of that size only has a capacity of 22 rounds). The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; and its charging handle is erroneously displayed as being reciprocant instead of fixed while the gun is discharged.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB.&amp;quot; Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle. As with a lot of other weapons, the &amp;quot;Micro SMG&amp;quot; incorrectly fires from a closed bolt.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-DC9==&lt;br /&gt;
&lt;br /&gt;
The [[Intratec TEC-DC9]] appears as the &amp;quot;Machine Pistol&amp;quot; and is added with the &amp;quot;GTA Online: Lowriders&amp;quot; DLC. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the GTA Online: Further Adventures in Finance and Felony update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:Tec-DC9.jpg|thumb|none|350px|Intratec TEC-DC9 - California Legal variant built after 1990 - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot; on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip...&amp;quot;]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|TEC-DC9 in first person, idle.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the TEC-DC9 rear-mounted sling mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
In the cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 82 Skorpion==&lt;br /&gt;
The [[Sa. Vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the Vz. 82 model. However, the way the magazine is fitted diagonally matches more the Vz. 61 variant. It reuses the TEC-9s reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|SA Vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The Vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa._Vz.61_Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person, note the oversized charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer MPX]] is available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update as the &amp;quot;Combat PDW&amp;quot;. Its length matches more the MPX-SD variant, and the weapon is actually integrally suppressed in-game, although it is modeled as if the handguard covers the entirety of the silencer.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update, despite the model resembling the Magpul D60 drum magazine for AR-15 weapons. The real MPX cannot have a capacity of more than 50 rounds (X Products drum magazine) anyway.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|400px|SIG-Sauer MPX-SD - 9x19mm, for comparison]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|A character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the SIG MPX-SD outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming the MPX, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the alternate HK G3 style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It seems to be a [[Thompson M1928A1]] with a drum magazine that incorrectly holds 30 rounds. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds.  It shares an ammo pool with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Carbines=&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] appears as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. It can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMSU Stock Removed.jpg|thumb|none|375px|AKMSU with stock removed - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVAKMSU.jpg|thumb|none|600px|AKMSU FPS view.]]&lt;br /&gt;
[[File:GTAVAKMSUads.jpg|thumb|none|600px|Aiming the compact AK. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAVAKMSU3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAVAKMSUreload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|601px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Norinco Type 86S]], [[Norinco QB rifle series#QBZ 95-1|QBZ-95-1]] midsection and lower handguard, Norinco QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|400px|Norinco Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid Norinco rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Carbine==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably rendered with an airsoft gun rather than a real AR-15.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|601px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|601px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|601px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|601px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Micheal preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three%27sCompanyGameplay_PS4_Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version.  Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show an import [[Norinco Type 56]] with a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|400px|Norinco Type 56 (imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]] with an aftermarket TAPCO Intrafuse handguard and ergonomic pistol grip. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag).&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merriweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle.&lt;br /&gt;
&lt;br /&gt;
The Type 56-2 can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|400px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor used his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Norinco Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|400px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|601px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper.&amp;quot; It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger Mini-30]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini-30's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|400px|Ruger Mini-30 with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|400px|The game's Mini-30 model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern block style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds).  The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Machine Gun==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is an odd mix of the [[M249 SAW]], slower RPM of a Mk 46 or Mk 48, and the buttstock of an [[M60]]. The handguard is visually halfway between the M249 and M60 and the heat shield is low-profile like a Mk 46 Mod 1 but has a top rail like a Mod 0. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's M249, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Micheal holds a fully modded M249 as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Micheal watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. Oddly, it is unlocked at Ammu-Nation after the Mk 48, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|400px|DS Arms RPD - 7.62x39mm]][[File:GTAVMG.jpg|thumb|none|400px|In game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[FIM-92A Stinger]] (though the launch tube seems to have a slimmer profile, closer to an SA-7 Grail) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it.&lt;br /&gt;
&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVHomingLauncher.jpg|thumb|none|400px|In game model of the &amp;quot;Homing Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92A.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|400px|Michael with the &amp;quot;Fireworks Launcher.&amp;quot;]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|The DIY Panzershreck overlooking Los Santos.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Aiming down the optic that easily rivals a $1000 Leupold scope...]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. As is common in videogames, it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang.&lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:GTA5 MGL.jpg|thumb|none|601px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in  third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the pesticide grenades used in one approach to the jewelry store heist in singleplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|120px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever.....inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. &amp;quot;The Heists Update&amp;quot; for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB, although it is unobtainable in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The Valkyrie helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24's taken from Iraq for OPFOR training purposes.]]&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket barely resembles a [[Brown Bess Flintlock Musket|Land Pattern Musket]] and it has a [[Jezail musket|Jezail]]-like semi-pistol grip instead of a straight grip, most likely so it can use the same hand positions as the sniper rifles. The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
&lt;br /&gt;
[[File:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|400px|In game model of the musket]]&lt;br /&gt;
[[File:Musket 2 GTA V.jpg|thumb|none|250px|A character with the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal_Gear_Solid_4:_Guns_of_the_Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger_S-200.jpg|thumb|none|400px|The Stinger S-200. Resemblances to the GTAV &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|400px|Ingame model of the &amp;quot;Stun Gun.&amp;quot;]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation. It is in the heavy weapon slot and despite having a detachable magazine has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). It is not featured in ''GTA Online''. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|400px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
&lt;br /&gt;
These weapons are generally images which can be found in the game files: no associated models appear to exist for them.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
In beta versions of the game the &amp;quot;Assault SMG&amp;quot; was more closely modeled on the [[FN P90]]. However, that model had an incorrect &amp;quot;traditional&amp;quot; bullpup layout with a standard magazine; such a setup is close to the Airsoft FN P90 &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:P90pred.jpg|thumb|none|400px|'''Airsoft''' FN P90 &amp;quot;Predator&amp;quot; - (fake) 5.7x28mm. Note the STANAG magazine adaptor, something only possible on an Airsoft gun.]]&lt;br /&gt;
[[File:AssaultSMG-GTAVbeta.jpg|thumb|none|400px|Beta model showing an FN P90. The incorrect bullpup configuration appears to be based on the [[FN F2000]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was going to appear as the &amp;quot;Heavy Rifle&amp;quot;, with a different buttstock.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|400px|Render of the removed SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] was going to appears as the &amp;quot;Assault MG&amp;quot; with a [[Galil]] folding stock.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultMG.jpg|thumb|none|400px|Render of the removed HK21.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] was going to appear as the &amp;quot;Programmable AR&amp;quot;, presumably standing for &amp;quot;Airburst Round.&amp;quot; Tutorial messages left in the game files show it was intended to include airburst functionality; when aiming, the first press of the trigger would have set the detonation distance, with subsequent presses firing grenades. Presumably, the player would have to stop aiming the weapon to set a new detonation range.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[File:GTAVProgrammableAR.jpg|thumb|none|249px|Render of the removed XM25, without a magazine.]]&lt;br /&gt;
[[File:GTAVProgrammableAR-HUD.jpg|thumb|none|249px|HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110A1 SASS==&lt;br /&gt;
The [[SR-25|M110A1 SASS]] was going to appear as the &amp;quot;Assault Sniper&amp;quot;.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|400px|M110A1 SASS with Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|400px|Render of the removed M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
&lt;br /&gt;
The beta &amp;quot;Combat MG&amp;quot; was an [[M249-E2 SAW]] with a para-length barrel, RIS receiver cover and an incorrect rail on top of the heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVMk46Beta.jpg|thumb|none|400px|Beta M249-E2.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk. 18 Mod 0]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk. 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk. 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|600px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk. 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk. 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=1086439</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=1086439"/>
		<updated>2017-02-19T15:55:04Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:wip}}&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007'' (2010)]]&lt;br /&gt;
[[Image:636542 237822 front.jpg|thumb|right|300px|''GoldenEye 007 Reloaded'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''GoldenEye 007''''' is a &amp;quot;re-imagining&amp;quot; of the classic 1997 first person shooter ''[[GoldenEye 007]]'' for N64, developed by Eurocom and published by Activision for the Nintendo Wii in 2010 using a modified version of the engine created for ''Dead Space: Extraction''. An update of the original movie storyline moving the setting to 2010 and starring current James Bond [[Daniel Craig]] rather than [[Pierce Brosnan]], it loosely follows the original story of James Bond's investigation of a criminal organisation called Janus who are trying to gain access to a powerful EMP weapon known as GoldenEye.&lt;br /&gt;
&lt;br /&gt;
A port for the Xbox 360 and Playstation 3 titled '''''GoldenEye 007 Reloaded''''' was released a year later, running in the same engine used for the ''Call of Duty'' games and with improved graphics, rebalanced gameplay including greater availability of weapons with accessories, and new weapon animations.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video games ''GoldenEye 007'' and ''GoldenEye 007 Reloaded'':'''&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''GoldenEye'' and ''GoldenEye Reloaded'' feature a three-weapon loadout system in single player mode; the player has two &amp;quot;slots&amp;quot; to carry any weapon of their choosing, with the third slot always occupied by Bond's P99 pistol, which always comes with a suppressor which the player can attach and detach with a pad command. The game's other weapons can spawn with various accessories depending on type, such as suppressors or optics, but in singleplayer the player has no ability to manually customise weapon accessories other than the P99's suppressor and must settle for the configurations they can find. In multiplayer, the game has a two-weapon loadout system where the player selects a primary and secondary weapon to spawn with, and can select the accessories for these weapons as they wish, though some weapons cannot mount accessories or are limited to certain types. There are a number of significant differences between versions:&lt;br /&gt;
&lt;br /&gt;
*''Reloaded's'' weapons have both empty and partial magazine reloading animations; the Wii game only has one reloading animation per weapon, which usually involves a superfluous racking of the weapon's charging handle or slide.&lt;br /&gt;
*The Wii game's reloading animations are heavily influenced by the game ''[[Black]]'', with several almost identical to the ones used in that game. Like ''Black'', the screen goes out of focus except the weapon during reloads.&lt;br /&gt;
*The Wii game's weapons have selectable firing modes, with most automatic weapons having a semi-auto or burst fire mode. ''Reloaded'' has no such option.&lt;br /&gt;
*Weapons in the Wii game typically have only the &amp;quot;wings&amp;quot; of their rear sight, not the sight itself.&lt;br /&gt;
*The Wii game features unique reflex sights for some weapons; these are replaced with a generic EOTech sight in ''Reloaded''.&lt;br /&gt;
*The Wii game's &amp;quot;laser sight&amp;quot; add-on for rifles is a small cylindrical laser pointer typically mounted on the weapon's forend; in ''Reloaded'' the laser sight is an AN/PEQ-5 mounted to one of the weapon's rails.&lt;br /&gt;
*In the Wii version a weapon's pickup text will describe all the modifications on it (for example, &amp;quot;Kallos TT9 Grenadier Reflex Sight&amp;quot;) while ''Reloaded'' simply uses a ''Call of Duty''-style &amp;quot;multiple&amp;quot; label for weapons with more than one attachment (the above would be &amp;quot;Kallos TT9 Multiple&amp;quot;).&lt;br /&gt;
*Explosives have been toned down in ''Reloaded'' (exploding fire extinguishers no longer have the lethal radius of the average hand grenade) and shotguns significantly improved.&lt;br /&gt;
*''Reloaded'' includes a new &amp;quot;compensator&amp;quot; accessory for automatic weapons (including the Beretta 93R) which reduces the effect of recoil, and incorrectly also makes the weapon slightly quieter.&lt;br /&gt;
&lt;br /&gt;
Grenades can only be used in multiplayer and ''Reloaded's'' MI6 Ops mode; in the singleplayer campaign, they are only used by enemies.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Beretta 418 ==&lt;br /&gt;
&lt;br /&gt;
A pearl grip [[Beretta 418]] simply called the &amp;quot;Pearl Grip 418&amp;quot; is available as a secondary weapon in ''Reloaded's'' multiplayer, a reference to the weapon used by Tatiana Romanova (but not Rosa Klebb) in ''[[From Russia with Love]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ber418fj8.jpg|thumb|none|400px|Beretta 418 - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 93R]] machine pistol, called the &amp;quot;Kunara V,&amp;quot; shows up in the hands of enemies in the bunker, construction site and statue park levels; it has both an incorrect full-auto and a burst mode in the Wii version, while in ''Reloaded'' it is burst only, though enemies can still fire it in full-auto. ''GoldenEye'' also shows the front grip in the unfolded position and replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide; the grip is shown folded and the latter does not happen in ''Reloaded''. Curiously, in ''Reloaded'' it is one of the weapons which can accept the compensator accessory, even though as a 93R it already has one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:GoldeneyeWii-93R-1.jpg|thumb|600px|none|Bond reloads his Beretta 93R in the Wii version. Note the hammer is attached to the slide (a mistake made with the original game's Walther PPK). The slide itself is completely incorrect, with a notch for a Beretta 92 slide stop safety, low 92-series cocking serrations instead of the higher ones of a 93R, and a red dot from a later 92-series slide-mounted decocking safety, despite not having the safety itself. The model also lacks the attachment point for the stock at the base of the grip.]]&lt;br /&gt;
[[Image:Goldeneye-93R-1.jpg|thumb|600px|none|In ''Reloaded'', Bond holds the new 93R model; note the correctly placed cocking serrations and lack of other slide-related silliness, though it now has no safe marking on the slide at all.]]&lt;br /&gt;
[[Image:Goldeneye-93R-2.jpg|thumb|600px|none|Reloading a Beretta 93R equipped with a laser pointer attached to the front of the weapon via nothing in particular; note the attachment point for the stock at the base of the grip is rendered as a completely solid block.]]&lt;br /&gt;
[[Image:Goldeneye-93R-3.jpg|thumb|600px|none|Empty-reloading tilts the weapon at a sharper angle, showing that the hammer is ''not'' part of the slide in ''Reloaded''.]]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] can be used in a special multiplayer mode which spawns a single Golden Gun on the map; the weapon is, as usual in the Bond videogames, a single-shot instant-kill weapon. In this game it also provides a large score bonus for using it, with the penalty that the player holding it appears as a gold circle on the map at all times. It cannot be found in either version's singleplayer campaign. The weapon ''can'', however, be used in ''Reloaded's'' MI6 Ops mode (a copy of Special Ops mode in the ''Call of Duty'' games). In this mode, one of the available round modifiers is to replace the default P99 with a Golden Gun with infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; prop from ''[[Man with the Golden Gun, The|The Man with the Golden Gun]]''.]]&lt;br /&gt;
[[Image:Goldeneye-Goldgun-1.jpg|thumb|none|600px|After assassinating a Janus thug with the Golden Gun in Ops mode, Bond tips the gun back to eject the spent casing. Unfortunately there isn't a spent casing model, so he just drops a live round on the floor for no reason.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A;&amp;quot; it is fairly powerful, and has a higher rate of fire than the P99. Sometimes, it can be found with a laser sight or a suppressor. In the Wii version it is always modelled with the aiming module, but it is only functional on guns with the relevant &amp;quot;accessory&amp;quot; equipped; the Wii version of the gun also has a &amp;quot;magic slide&amp;quot; which locks open during reloads even if the gun is not empty. In ''Reloaded'' the USP is shown with an olive drab frame, and does not mount an aiming module unless it has the relevant accessory.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|400px|thumb|none|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:GoldeneyeWii-USP-1.jpg|thumb|none|600px|Bond reloads his USP in the Wii version as he crawls through a handy air vent in the St. Petersburg military archives. This reload, including the &amp;quot;magic slide,&amp;quot; is almost the same as the one used by the Glock 19 in ''Black''. Note the slide markings, with &amp;quot;USP&amp;quot; near the muzzle and &amp;quot;.45 AUTO&amp;quot; below the ejection port.]]&lt;br /&gt;
[[Image:Goldeneye-USP-1.jpg|thumb|none|600px|Bond empty-reloads his USP at the Dubai arms fair; the lettering &amp;quot;.45 AUTO&amp;quot; can just about be discerned on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
&lt;br /&gt;
A [[Mauser C96]] is available in ''Reloaded's'' multiplayer as a secondary weapon, called the &amp;quot;Red 96;&amp;quot; it is shown as fully automatic with a detachable magazine, but the modelled weapon is not a Mauser M712 ''Schnellfeuer'' as it has no fire selector. The description notes it is popular with SPECTRE agents, referencing its use in both ''From Russia with Love'' and ''[[Spy Who Loved Me, The|The Spy Who Loved Me]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Pw wz. 33 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Torka T3&amp;quot; pistol in ''Reloaded'' is a Polish [[Tokarev TT-33 Pistol|Pw wz. 33]], distinguishable by its aftermarket safety. It is a stainless steel version and has black plastic grips with a red star surrounded by a white circle. It appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions. General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot;&amp;quot; the game tries to conceal this by having Ourumov stand in front of him, but a small spray of blood is still visible in both versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Polish Tokarev us import.jpg|thumb|none|400px|Pw wz. 33, US import version with after-market safety - 7.62x25mm.]]&lt;br /&gt;
[[Image:Goldeneye-TT33-2.jpg|thumb|none|600px|In ''Reloaded'', Bond holds a Pw wz. 33 as he looks out over the Dam at the control tower of the level Airbase in the distance.]]&lt;br /&gt;
[[Image:Goldeneye-TT33-1.jpg|thumb|none|600px|Shooting up Zukovsky's nightclub, Bond takes a brief timeout to reload his Pw wz. 33. Not visible here is that despite being a totally different calibre, the Pw wz. 33 uses exactly the same magazine model as Bond's P99.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is the elusive &amp;quot;Wolfe .44;&amp;quot; while the model is present in the display cases on the MI6 firing range at the start of the game, there are only three that can be picked up in the entire game, all in the level Nightclub. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or above. In the Wii version, Bond reloads it by simply inserting a handful of six bullets into the cylinder, which somehow actually works. In ''Reloaded'' he uses a speedloader; six rounds are always shown in the cylinder and on the speedloader, even if Bond has less than six rounds remaining. ''Reloaded'' features a Trophy / Achievement, &amp;quot;Bullet Dance,&amp;quot; for using the three guns found in singleplayer to get at least 40 kills.&lt;br /&gt;
&lt;br /&gt;
In ''Reloaded's'' multiplayer mode, the character Goldfinger is armed with a version which is gold instead of stainless steel and is a 1-hit kill to any part of the body. This is a reference to the gold [[Colt Official Police]] used by [[Gert Fröbe]] in [[Goldfinger|the movie]].&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:GoldeneyeWii-Magnum-2.jpg|thumb|none|600px|Bond holds the Model 29 he found in Valentine Zukovsky's office in the Wii game. Note the Wii model has no cylinder latch.]]&lt;br /&gt;
[[Image:GoldeneyeWii-Magnum-1.jpg|thumb|none|600px|Bond reloads the Model 29, by simply stuffing a handful of six loose rounds into the cylinder which are somehow perfectly aligned. This magical act seems rather pointless since the rounds he puts in are clearly spent casings with no bullets in them.]]&lt;br /&gt;
[[Image:Goldeneye-Model29-1.jpg|thumb|none|600px|Bond holds a Model 29 in ''Reloaded''; here the nightclub is much more well-lit since the game is not trying to hide that most figures on the dance floor are 2D sprites.]]&lt;br /&gt;
[[Image:Goldeneye-Model29-2.jpg|thumb|none|600px|Reloading the Model 29; the speedloader appears to have been constructed from a slightly domed circle and the revolver model's extractor rod.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Torka T3&amp;quot; in the Wii version lacks the aftermarket safety of the version seen in ''Reloaded'', and therefore is an original [[Tokarev TT-33]] as opposed to the Pw wz. 33 shown in that game. It is shown with a dark finish rather than the stainless steel effect seen in ''Reloaded''.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|Pre-1947 Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99]] serves as James Bond's sidearm, instead of the classic [[Walther PPK]] he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor, and has Glock-style sights. In the Wii version, when Bond reloads (no matter how many rounds there are still in the magazine) he racks the slide to chamber a round, which should theoretically extract the unfired round from the chamber, but it doesn't change the ammo count at all. In ''Reloaded'' he does not rack the slide at all, using the slide release if the weapon locked open after firing all shots and simply switching magazines otherwise. He also retains the old magazine when he releases it but immediately flicks it out of his hand as he inserts the new one, meaning he might as well have let it drop to the ground in the first place.&lt;br /&gt;
&lt;br /&gt;
The Wii version features a special (and extremely fast) reload seen only while Bond is using a motorbike at the end of the mission Airbase, where he simply brings the weapon into the screen across his body and brings it back loaded; this does not happen in ''Reloaded'', where he instead uses the standard two-handed reloading animation.&lt;br /&gt;
&lt;br /&gt;
A rather curious scene at the start of the chapter Archives has Ourumov use Bond's P99 to shoot Mishkin and a guard; he then flicks two rounds out of the magazine and throws the weapon to Bond. Somehow, this completely empties the 16-round magazine, since the weapon is empty the first time it is switched to.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|400px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:GoldeneyeWii-P99-2.jpg|thumb|none|600px|In the Wii version, Bond uses his P99 to take out a grating, marvelling as the 9mm pistol somehow ejects a bottlenecked rifle casing. A more appropriate casing model is used in ''Reloaded''.]]&lt;br /&gt;
[[Image:GoldeneyeWii-P99-1.jpg|thumb|none|600px|During a trip to the MI6 firing range, Bond reloads his P99 while learning the valuable skill of hiding from paper targets.]]&lt;br /&gt;
[[Image:GoldeneyeWii-P99-3.jpg|thumb|none|600px|Followed, of course, by the Wii version's usual superfluous racking of the slide. At least he has good trigger discipline.]]&lt;br /&gt;
[[Image:Goldeneye-P99-1.jpg|thumb|none|600px|Bond holds his suppressed P99 in ''Reloaded'' as he looks over a set of junction boxes lifted directly from one of the ''Call of Duty'' games, complete with German stencilling despite being in a dam in Russia.]]&lt;br /&gt;
[[Image:Goldeneye-P99-3.jpg|thumb|none|600px|Making his way through Ourumov's facility in ''Reloaded'', Bond guns down a guard and reloads. Note the spent magazine being flipped out of his hand to the right; this is always shown empty, even if there were bullets left in it.]]&lt;br /&gt;
[[Image:Goldeneye-P99-4.jpg|thumb|none|600px|Trevelyan, cunningly disguised as Eminem, holds a suppressed P99 as he and Bond prepare to breach a door in the Dam. Note the in-world model with a suppressor bore so large it could only really be used for launching rifle grenades.]]&lt;br /&gt;
[[Image:Goldeneye-P99-2.jpg|thumb|none|600px|In the game's Bond-movie style intro, Bond manages the fairly neat trick of firing a bullet from his P99 with the casing still on it.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The loading screen between levels in ''Reloaded'', the box art for ''Reloaded'', and the PS3 dashboard background for the disc version (the PSN download has no background) all show James Bond holding a suppressed [[Walther PPK]] rather than the P99 he actually uses in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK fitted with a sound suppressor - .380 ACP]]&lt;br /&gt;
[[Image:Goldeneye-PPK.jpg|thumb|none|600px|Bond holds his Walther PPK on ''Reloaded's'' loading screen.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is called the &amp;quot;Vargen FH-7.&amp;quot;  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire; as is often the case in games, the transparent polycarbonate magazine is shown as totally opaque. Unlike the real weapon, it does not always come with a reflex sight; if it does not have one, it instead has a &amp;quot;U&amp;quot; shaped hollow in the top of the carrying handle with a front blade sight and no rear sight at all. The hollow is treated like there is a rail in it, even though there is not one; the ACOG sight simply has the mounting stuffed into the top of the carrying handle on this weapon. It also has a three-round burst secondary fire that the real P90 lacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:Goldeneye-P90-1.jpg‎|thumb|none|600px|Bond holds a P90 at the Dubai arms fair, wondering why the level is called &amp;quot;Carrier&amp;quot; when the vessel in question appears to be a large yacht.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK94 (chopped and converted) ==&lt;br /&gt;
&lt;br /&gt;
Much like in ''[[Black]]'', in the Wii version of the game the &amp;quot;MP5&amp;quot; shown, called the &amp;quot;Sigmus 9,&amp;quot; appears to have an unlugged barrel and has no magazine release paddle, meaning it is actually a chopped and converted [[Heckler &amp;amp; Koch HK94]]. Despite being shown with an S-E-F trigger group, the weapon's fire modes are burst and auto. It can be found in many levels, sometimes with a suppressor, an Aimpoint-style sight (which actually appears to be based on the fake &amp;quot;scope&amp;quot; which can be mounted on the Smith &amp;amp; Wesson M3000 Airsoft gun), or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked. The weapon uses a 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K94Conversion.jpg|thumb|none|400px|Heckler &amp;amp; Koch Model 94 with telescoping stock, converted into a full auto gun for movie use (common in the 1980s) - 9x19mm]]&lt;br /&gt;
[[Image:GoldeneyeWii-HK94-1.jpg|thumb|none|600px|At the Dubai arms fair, Bond reloads his chopped and converted HK94, fitted with the unique tube reflex sight only found in the Wii version. Note the missing paddle release. This reload features an unsynchronised magazine, though it is not nearly as pronounced as the reload animation for the SP89.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5-N ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sigmus 9&amp;quot; in ''Reloaded'' is a proper [[Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5-N]], since it has a fixed stock and a Navy 3-position trigger group. In ''Reloaded'' Bond performs a normal HK slap reload with the weapon rather than racking the charging handle. As in the Wii version, capacity is 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5-N, A2 model with Navy Trigger Group - 9x19mm]]&lt;br /&gt;
[[Image:Goldeneye-MP5-1.jpg|600px|thumb|none|Bond reloads his MP5-N at the Dubai arms fair, showing the new magazine is empty, and the fire selector for the fully-automatic weapon is set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5KN ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sigmus&amp;quot; in ''Reloaded'' is a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5KN]], equipped with a 20-round magazine; even if Bond is also carrying an MP5, it is impossible to use the compatible 30-round magazines in this weapon. The model has all three fire mode settings white, and the selector is set to semi-auto even though the gun fires in fully automatic mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KN - updated with the Navy Trigger Group - 9x19mm]]&lt;br /&gt;
[[Image:Goldeneye-MP5K-1.jpg|thumb|none|600px|Bond makes his way across the Dam holding an MP5KN with a too-big-for-it EOTech sight; per FPS tradition, the front sight is completely missing when mounting optics.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1,&amp;quot; appears in the Runway, Archives, and Cradle missions.  The Wii version can be found with a C-More style reflex sight exclusive to the weapon, and it can also be found with a suppressor or tube reflex scope. In the Wii version, for no good reason, the front grip is shown half-unfolded; in this version Bond holds the weapon so close that it looks almost as big as the assault rifles. In this version it has burst and fully automatic fire modes. The weapon has a capacity of 40 rounds, despite being shown with a non-projecting 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:GoldeneyeWii-MP7-1.jpg|thumb|none|600px|Bond holds an MP7 as he makes his way through the Archives in the Wii version, equipped with its unique C-More style reflex sight. Due to being held extremely close to the &amp;quot;camera&amp;quot; it appears excessively large.]]&lt;br /&gt;
[[Image:Goldeneye-MP7-1.jpg‎|thumb|none|601px|At the Airbase in ''Reloaded'', Bond reloads his EOTech-equipped MP7, making the odd choice of using what appears to be a tiny STANAG magazine. Note the distinctly non-standard grip pattern and safe / safe / auto-safe fire selector.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SP89 ==&lt;br /&gt;
&lt;br /&gt;
The Wii version's &amp;quot;Sigmus&amp;quot; most closely resembles a [[Heckler &amp;amp; Koch SP89]] fitted with a Navy trigger group, due to its long forend and lack of a paddle magazine release or vertical grip. The front sight and finger guard are incorrectly placed at the end of the forend rather than partway along it. Like the &amp;quot;Sigmus&amp;quot; in ''Reloaded'' it has a 20-round magazine, and cannot use the 30-round magazines used by the HK94 even if Bond has both weapons. It has a 3-setting trigger group, despite that like the &amp;quot;Sigmus 9&amp;quot; its fire modes are burst and auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSP89.jpg|thumb|none|400px|Heckler &amp;amp; Koch SP89 with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:GoldeneyeWii-SP89-1.jpg|thumb|none|600px|Bond reloads a suppressed SP89 as he infiltrates the Severnaya facility; the reload is unsynchronised with the magazine not bothering to wait for Bond's hand. A few frames later Bond's hand catches up and grabs the magazine when it's already inserted itself, leaving him to pretend it was his idea. While it may look like the charging handle is locked back, this is actually the ''forward'' position on the model and Bond pulls it back even further after swapping magazines.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
A Soviet-era statue of a soldier holding up a [[PPSh-41]] can be seen in the multiplayer map &amp;quot;Memorial&amp;quot; in ''Reloaded''. This appears to be a modified version of a statue seen in ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the missions Bunker, Statue and Jungle, referred to as the &amp;quot;Strata SV-400.&amp;quot;  It can sometimes be found with a suppressor, and can mount an EOTech sight or ACOG sight. In both versions, the weapon has a capacity of 30 rounds, but is incorrectly shown with a 10 or 13 round non-projecting magazine. In the Wii version the rear sight &amp;quot;wings&amp;quot; are so exaggerated the weapon almost appears to be mounting a reflex sight with the middle removed, while ''Reloaded'' curiously has a very low rear sight and a high front sight, with Bond using only the front sight to aim.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:GoldeneyeWii-Vector-1.jpg|thumb|none|600px|Bond holds a Vector in the Wii version as he makes his way through the Severnaya bunker, apparantly officially a facility researching climate change; confusingly, this level is actually closer to being a remake of the ''GoldenEye'' level &amp;quot;Silo.&amp;quot; Note the strange almost-a-reflex-sight rear sight.]]&lt;br /&gt;
[[Image:Goldeneye-Vector-2.jpg|thumb|none|600px|Bond holds a Vector in ''Reloaded'' as he ponders why the Severnaya &amp;quot;climate change research&amp;quot; facility includes what appears to be a portal to Hades in the ceiling. Note the bizarre high front / low rear iron sights.]]&lt;br /&gt;
[[Image:Goldeneye-Vector-1.jpg|thumb|none|600px|Bond reloads his EOTech-equipped Vector, further wondering how &amp;quot;climate change research&amp;quot; is supposed to be an excuse for building an enormous concrete bunker anyway. And how he is supposed to fire his Vector with the safety on.]]&lt;br /&gt;
&lt;br /&gt;
== Vz. 61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is present only in ''Reloaded's'' multiplayer, called the &amp;quot;KL-033 Mk2&amp;quot; in reference to its old &amp;quot;Klobb&amp;quot; name.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|400px|none|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
An oddity in both versions of the game is that pump-action shotguns will only play their pump-operating animation if the player stays in the same aiming mode (either looking down the sight or firing from the hip). Pressing or releasing the aim button will totally skip the animation; this does not, however, skip the timeout between shots, and the gun fires no faster than it normally would. Shotguns in the Wii version have very long shell-inserting animations which makes them slow to interrupt; this has been changed in ''Reloaded'', where interrupting a shotgun's reload animation is much faster.&lt;br /&gt;
&lt;br /&gt;
== FN Tactical Police ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;PT-9 Interdictus&amp;quot; in the Wii version is an [[FN Tactical Police]], and is used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation. It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game. Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 gauge]]&lt;br /&gt;
[[Image:GoldeneyeWii-FNTP-1.jpg|thumb|none|600px|Bond holds an FN Tactical Police as he makes his escape from the Archives.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]], called the &amp;quot;Drumhead Type-12,&amp;quot; is shown with the foldable stock up; the buttplate has a hole in the middle to allow the iron sights to be used with the stock folded, a fairly common alteration in videogames. In the Wii version it is stuck in pump-action mode, while in ''Reloaded'' it is semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Goldeneye-SPAS-1.jpg|thumb|none|600px|Escaping from the exploding weapon storage facility in ''Reloaded'', Bond blasts a Russian soldier with his SPAS-12.]]&lt;br /&gt;
[[Image:Goldeneye-SPAS-2.jpg|thumb|none|600px|Things later take a turn for the surreal as he stops to levitate tiny shotgun shells into it.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SEGS 550&amp;quot; in ''Reloaded'' is a [[Mossberg 500]]. The weapon has wood furnishings and is fitted with a vented rib barrel and improved iron sights, and also mounts a spare shell holder.&lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|400px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:Goldeneye-Mossy-1.jpg|thumb|none|601px|Bond looks out over the devastated approach to the Severnaya installation, holding his Mossberg 500.]]&lt;br /&gt;
[[Image:Goldeneye-Mossy-3.jpg|thumb|none|600px|Reloading the Mossberg 500 shows off the rear sight and the vented rib barrel]]&lt;br /&gt;
[[Image:Goldeneye-Mossy-2.jpg|thumb|none|600px|Bond looks at a Mossberg on the ground; note the correct pin placements on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SEGS 550&amp;quot; in the Wii version appears to be a [[Remington 870]] with black synthetic furnishings (white in the level Outpost), improved iron sights, a vented rib barrel and a rather poorly-rendered stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|400px|Custom Remington 870 combat shotgun with Mossberg Ghost Ring sights - this shotgun was built to resemble the shotgun used by [[Ving Rhames]] in [[Dawn of the Dead (2004)]].]]&lt;br /&gt;
[[Image:GoldeneyeWii-Remington-2.jpg|thumb|none|600px|Bond holds a Remington 870 as he makes his way through the train at the construction site. This level is a combination of the classic Goldeneye levels Depot and Train, though the train is all of two minutes of gameplay.]]&lt;br /&gt;
[[Image:GoldeneyeWii-Remington-1.jpg|thumb|none|600px|Reloading the special white-furnished Remington found only in the Wii's version of Outpost. Note the different pin placements on the receiver.]]&lt;br /&gt;
[[Image:GoldeneyeWii-Remington-3.jpg|thumb|none|601px|Bond holds a Remington 870 as he looks down at another on the ground, admiring the rather deformed stock.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Custom ==&lt;br /&gt;
&lt;br /&gt;
In ''Reloaded'', the &amp;quot;PT-9 Interdictus&amp;quot; has become the same custom [[Remington 870]] model seen in the 2008 Bond game ''[[007: Quantum of Solace (VG)|007: Quantum of Solace]]'' as the &amp;quot;Hutchinson A3.&amp;quot; As in that game it is fitted with a folding front grip, a full-length top rail, illuminated front sight with no rear sight, and a spare shell holder; the only real difference in the models is the colour of the front sight and the fact that the spare shells on the Interdictus are base-up in the holder while in ''Quantum of Solace'' they are base-down. The weapon is substantially more powerful than its Wii incarnation and sights in far faster; it has also become the only shotgun in the game that can be found with any kind of accessory, in the form of a reflex sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:P1010021.JPG|thumb|none|400px|Remington 870 with full-length Picatinny rail system, but without the foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Goldeneye-870Cus-1.jpg|thumb|600px|none|Bond reloads an EOTech sight-equipped custom Remington 870. Note the holes in the bases of the spare shells, indicating they were probably modelled from Airsoft shotgun cartridges.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M3000 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
A magazine-fed Airsoft shotgun manufactured by Smith &amp;amp; Wesson called the &amp;quot;M3000&amp;quot; is referred to in the game as the &amp;quot;Sly 2020.&amp;quot; The most powerful of the shotguns, it lacks iron sights of any kind with Bond simply aiming along the line of the barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith wesson m3000 shotgun 001.jpg|thumb|400px|none|'''Airsoft''' Smith &amp;amp; Wesson M3000 shotgun]]&lt;br /&gt;
[[Image:Goldeneye-M3000-1.jpg|thumb|600px|none|Bond mades his way though Zukovsky's nightclub in ''Reloaded'', holding a Smith &amp;amp; Wesson M3000.]]&lt;br /&gt;
[[Image:Goldeneye-M3000-2.jpg|thumb|600px|none|Bond reloads his M3000 during the daring assault on Zukovsky's kitchen, tossing the tiny box magazine aside; this magazine is always shown with a shell in it even if the gun was empty, and somehow contains seven shells despite that it could barely contain two.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Masterson M557&amp;quot; is a Daewoo [[USAS-12]], equipped with a 12-round drum magazine; a drum of this capacity does not actually exist for the weapon. For some reason the ''Reloaded'' model has a long magazine guide extending downwards in front of the trigger guard, a feature of an [[AA-12]] rather than a USAS-12. It is typically used by Janus forces, and is a common weapon in the Nigeria chapter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|Daewoo USAS-12 with 20-round drum - 12 gauge]]&lt;br /&gt;
[[Image:Goldeneye-USAS-1.jpg|thumb|none|600px|Bond sneaks through a door on the &amp;quot;Carrier&amp;quot; armed with a USAS-12, preparing to ruin someone's day.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
&lt;br /&gt;
Russian infantry in many levels carry [[AKM]]s, incorrectly labelled as &amp;quot;AK-47s,&amp;quot; sometimes with a Trijicon RX01 reflex sight attached and inexplicably used by modern Russian soldiers in major positions. In the Wii version, this scope is incorrectly shown attached directly to the top of the receiver cover instead of mounted via the bracket on the side of the receiver; this is probably because the Wii version has the fire selector mounted on the wrong side of the weapon and therefore could not depict the correct bracket location. In ''Reloaded'' it is still mounted incorrectly, since it is shown attached with an MP5-style scope mount attached to a random part of the receiver. The AKM is fitted with a smooth [[AK-47]] type handguard rather than the &amp;quot;palm swell&amp;quot; AKM handguard. The reload from empty animation in ''Reloaded'' has Bond make the rather bizarre choice of holding the action open with his right hand while swapping magazines with his left; this would make some sense if the weapon was shouldered, but due the the inherent false perspective of an FPS it appears Bond's main point of contact with the weapon is gripping the top of the stock with his armpit.&lt;br /&gt;
&lt;br /&gt;
In the Wii version it has semi and fully automatic fire modes, while it is auto only in ''Reloaded''.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg‎|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GoldeneyeWii-AK-1.jpg‎|thumb|none|600px|Bond makes his way through the corridors of MI6 during the Wii game's tutorial mission, holding his AKM. Note the inexplicable left-handed fire selector on a right-handed weapon; since this is horizontal, it is actually in the correct position for fully automatic fire. However, it is not shifted to the bottom position when the weapon's fire mode is changed to semi-auto.]]&lt;br /&gt;
[[Image:GoldeneyeWii-AK-2.jpg‎|thumb|none|600px|Inside the Facility, Bond reloads an AKM equipped with a Trijicon RX01 reflex sight, incorrectly mounted to the top of the receiver cover. The RX01 is the only one of the Wii's weapon-specific reflex sights which also appears in ''Reloaded''.]]&lt;br /&gt;
[[Image:Goldeneye-AK-1.jpg‎|thumb|none|600px|Encountering some all-too-familiar weather in ''Reloaded'', Bond looks over the remade first area of the original N64 game's Dam mission. For some reason the ''Reloaded'' AKM has the rear sight of an AKS-74U.]]&lt;br /&gt;
[[Image:Goldeneye-AK-2.jpg‎|thumb|none|600px|Bond reloads his AKM with its incorrect MP5-style ACOG mounting as he marvels at the ability of lights on the Dam to change the angle and frequency of rain that falls through them. He then ponders why he is inserting a new magazine which is both empty and apparently made of wood on the inside.]]&lt;br /&gt;
[[Image:Goldeneye-AK-3.jpg|thumb|none|600px|Bond examines the MI6 firing range's gun case in ''Reloaded''; this contains a different selection of weapons to the one in the original game, and also contains this oddly mistextured AKM, with almost every texture misapplied. Note the gas piston texture on the stock, showing that while the player model has an AKM-style gas tube, the in-world model has AK-47-style vents.]]&lt;br /&gt;
&lt;br /&gt;
== Colt AR-15A3 Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Terralite III&amp;quot; weapon in the Wii version is actually a [[M16_rifle_series#Colt_AR-15A3_Tactical_Carbine|Colt AR-15A3 Tactical Carbine]], distinguished from the M4 seen in ''Reloaded'' by the lack of a &amp;quot;step&amp;quot; in the barrel. It is found in the Jungle mission, much like the M16 in the original, and can also be found in the hands of Russian soldiers on the construction site and in the hands of Janus soldiers and Trevelyan himself in Cradle. As with many weapons in the Wii version it has no actual rear sight, instead just having the &amp;quot;U&amp;quot; shaped gap in the carry handle, and has semi-auto and full-auto fire modes; the selector is set on semi-auto regardless of the mode selected. In classic ''Call of Duty'' fashion, the entire gas block is removed along with the front sight if the weapon mounts any kind of optic; in real life, this would mean the weapon would not be able to cycle. In addition, the in-world model always has the carry handle missing, even if it is just a vanilla weapon with a carry handle sight actually present. The reloading animation is copied from the animation used by the AR-15A2 Government Carbine in ''Black'', though the gun is held at a much lower angle.&lt;br /&gt;
&lt;br /&gt;
[[Image:6721 Tactical Carbine.jpg|thumb|none|400px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:GoldeneyeWii-AR15-1.jpg|thumb|none|600px|Bond holds an AR-15A3 Tactical Carbine as he makes his way through the construction site, this game's version of the original game's Depot and Train levels. Every part of St. Petersburg is apparently either under construction or falling apart in this game's universe.]]&lt;br /&gt;
[[Image:GoldeneyeWii-AR15-2.jpg|thumb|none|600px|Bond reloads his AR-15A3, deciding to try using bullets in his magazine for once. Note the fire selector on semi despite the gun being set to full-auto.]]&lt;br /&gt;
[[Image:GoldeneyeWii-AR15-3.jpg|thumb|none|600px|Much like in ''Black'', he then flips the weapon over while pulling on the charging handle. The reloading animations in both versions of the game show surprisingly good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Terralite III&amp;quot; in ''Reloaded'' is a [[M16 rifle series#M4/M4A1 Carbine|Colt M4]] and is a slightly altered version of the model used for the &amp;quot;TND-16&amp;quot; rifle in ''[[007: Quantum of Solace (VG)|007: Quantum of Solace]]''; it appears in all the same locations it does in the Wii game. It sometimes comes with an ACOG scope or EOTech sight attached, and can be found fitted with a &amp;quot;compensator&amp;quot; which incorrectly makes the gun quieter instead of louder. In ''Reloaded'' it has a standard rear sight on a rail-mounted carry handle and a folding front sight, and is shown with a rail-top receiver and a railed handguard which always mounts a foregrip unless the weapon mounts an M203. The foregrip is ''still'' present on the in-world model even if it does. It only fires in three round bursts, despite having the safety on.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:Goldeneye-M4-1.jpg|thumb|none|600px|Bond reloads his M4 at the construction site; note the fire selector on &amp;quot;safe.&amp;quot; The different front grip is the only real change between this and the &amp;quot;TND-16&amp;quot; rifle in ''Quantum of Solace''.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]], called the &amp;quot;Kallos TT9,&amp;quot; is seen at various points throughout the game, most often by Janus thugs. &amp;quot;Kallos&amp;quot; is a Greek word meaning &amp;quot;beauty,&amp;quot; presumably a pun on the SCAR name. It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher. In the Wii version it is shown with a SCAR-H style magazine with a red tape grip which incorrectly holds 30 rounds, while in ''Reloaded'' it uses a standard 30-round STANAG magazine. The Wii version also has a special grey model used only in Outpost, the outdoor mission in the Severnaya chapter; in ''Reloaded'', all SCARs are grey. Fire modes in the Wii version are semi and auto.&lt;br /&gt;
 &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goldeneye-SCAR-2.jpg|thumb|none|600px|Bond has an odd experience in ''Reloaded'' as he looks around the Dubai arms fair and encounters the in-world model of the SCAR used in the Wii version of the game; a different in-world model is used in actual gameplay. Strangely this is not the same display as in the Wii version, where the middle rifle is the grey in-world model used in Outpost. While it uses a SCAR-H magazine model, the magazine well is too small and the flash hider too short for it to actually be a SCAR-H. Note also that the model with an FN EGLM still has a foregrip sticking out of the bottom of it.]]&lt;br /&gt;
[[Image:Goldeneye-SCAR-1.jpg‎|thumb|none|600px|While picking off Janus and Russian troops variously attacking and defending the Severnaya installation, Bond pauses to reload his SCAR, equipped with a suppressor and EOTech optic. A curved STANAG magazine is used in this version of the game instead of the Wii's incorrect straight magazine. Note that the safety is on.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], referred to as the &amp;quot;Anova DP3,&amp;quot; is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence. It can be found with an EOTech sight, an ACOG scope, a laser aiming module, or a [[Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG-C]] grenade launcher. The G36 has an ejection port on the left-hand side of the receiver; this is strange, since it actually ejects to the right. The Wii version's reflex sight is also placed off-centre on the model, meaning its aim point is slightly to the right of the iron sights; needless to say, the bullets are happy to hit the middle of the crosshair regardless. In ''Reloaded'' it is shown with a carrying strap wrapped around the gun, including over the charging handle in a way which would render it totally impossible to actually operate.&lt;br /&gt;
&lt;br /&gt;
Fire modes are burst and auto in the Wii version, while in ''Reloaded'' it is automatic only.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GoldeneyeWii-G36-1.jpg|thumb|none|600px|In the original Wii game, Bond holds a vanilla G36 as he shoots up some targets on the MI6 firing range. Though hard to see here due to the minimap, this is one of the few weapons with an actual rear sight.]]&lt;br /&gt;
[[Image:Goldeneye-G36-1.jpg|thumb|none|600px|In ''Reloaded'', Bond holds a G36C with ACOG scope as he infiltrates the Russian facility's bottling room. Ourumov is no longer involved in shipping nerve gas, instead seemingly trying to corner the world market in strange blue liquids.]]&lt;br /&gt;
[[Image:Goldeneye-G36-2.jpg|thumb|none|600px|Bond reloads his G36C on the bridge of the &amp;quot;carrier;&amp;quot; note the strap obstructing the charging handle, left-handed ejection port, incorrect number of vents in the handguard, and fire selector pointing in completely the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Valentine Zukovsky's bodyguards in the Nightclub and Janus thugs in Statue Park and the Nigerian Solar Plant, referred to as the &amp;quot;Ivana Spec-R.&amp;quot;  It can be found with a suppressor, a laser sight, an ACOG optic, or an EOTech sight. In ''Reloaded'' it features a front sight so tiny that lining it up would actually require the weapon be aimed upwards; this does not stop it hitting exactly where the iron sight is pointed, obviously. For no good reason, both versions model the TAR-21 with a left-handed charging handle (on the gun's right) which Bond has to flip the entire weapon over to operate; Bond does this more correctly with his left hand in the Wii version, while in ''Reloaded'' he performs both actions with his right hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|400px|'''Airsoft''' Ares Tavor TAR-21 showing correct iron sights]]&lt;br /&gt;
[[Image:GoldeneyeWii-TAR-1.jpg|thumb|none|600px|Bond holds a TAR-21 equipped with the Wii version's standard reflex sight model as he makes his way through the nightclub's kitchens. While the Wii version's front sight is a little undersized, it does not even begin to compare to the ridiculousness of the front sight in ''Reloaded''.]]&lt;br /&gt;
[[Image:GoldeneyeWii-TAR-2.jpg|thumb|none|600px|Bond reloads his TAR-21, first swapping out the magazine with the weapon tilted to the right...]]&lt;br /&gt;
[[Image:GoldeneyeWii-TAR-3.jpg|thumb|none|600px|...then reaching over it to operate the charging handle.]]&lt;br /&gt;
[[Image:Goldeneye-TAR-2.jpg|thumb|none|600px|Bond holds a suppressed TAR-21 in ''Reloaded'' after finding it in a supply cache in Statue Park, with a less-than-generous 30 round ammo allocation. Note the impossible-to-line-up front sight...]]&lt;br /&gt;
[[Image:Goldeneye-TAR-3.jpg|thumb|none|600px|...not that Bond actually lets that stop him shooting accurately using it.]]&lt;br /&gt;
[[Image:Goldeneye-TAR-1.jpg|thumb|none|600px|Bond holds a TAR-21 with ACOG scope during an extremely strange section of the level Nightclub where, for no obvious reason, gunshots and ricochets are quiet and distorted with the club's music playing much louder than them. As ever in an FPS, the front iron sight has been completely removed from its pivot and thrown into the sea due to the weapon mounting an optic.]]&lt;br /&gt;
[[Image:Goldeneye-TAR-4.jpg|thumb|none|600px|Having vanquished one of Zukovsky's bodyguards and a local ghost, Bond reloads his TAR-21; in this game's reloading animation he swaps magazines with his right hand. Note the left-handed charging handle with a right-handed ejection port, resulting in a gun seemingly assembled with the express purpose of annoying the owner.]]&lt;br /&gt;
[[Image:Goldeneye-TAR-5.jpg|thumb|none|600px|If the weapon was empty when reloaded, he then reaches forward and pulls the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
&lt;br /&gt;
Statues of WW2-era Soviet soldiers in the Statue Park are shown with low-detail [[Mosin Nagant]] rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Goldeneye-Mosin-1.jpg|thumb|none|600px|Sneaking through the Statue Park, Bond comes across these rather blocky fellows armed with Mosin Nagants.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Sniper rifles have a couple of quirks in both games; firstly, any sniper rifle used by an enemy will be shown with a red visible laser pointer, even though these weapons will not have laser pointers when the player picks them up. Secondly, the semi-auto sniper rifles all have extremely slow firecaps (the maximum rate of semi-auto fire for a weapon), to the point they are not noticably faster than the single bolt-action rifle in the game.&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gambit CP-208&amp;quot; in ''Reloaded'' is an [[Accuracy International AW|Accuracy International Arctic Warfare]] with a folding stock, noted by its non-fluted barrel and 7.62mm magazine. It is always fitted with either a scope or thermal scope and can be found fitted with a suppressor, and appears in the levels Statue and Jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arctic Warfare Folding Stock.jpg|thumb|none|400px|Accuracy International AW with folding stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Goldeneye-AWM-1.jpg|thumb|none|600px|Bond holds an AW equipped with the default scope and a suppressor as he makes his way through the Nigerian jungle.]]&lt;br /&gt;
[[Image:Goldeneye-AWM-2.jpg|thumb|none|600px|Having clumsily dropped his AW in the middle of the road, Bond takes a moment to admire the folding stock the Wii model does not have.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Police ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gambit CP-208&amp;quot; in the Wii version is an [[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare Police]] sniper rifle. Present in all the same places the AW is in ''Reloaded'', it also appears in Trevelyan's hands when he covers Bond from a high catwalk in Facility, instead of the Mk 12 Mod 1 Special Purpose Rifle he uses in ''Reloaded''.&lt;br /&gt;
&lt;br /&gt;
[[Image:AWP.gif|thumb|none|400px|Accuracy International AWP - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GoldeneyeWii-AW-1.jpg|thumb|none|600px|Bond holds an Arctic Warfare Police equipped with a suppressor and thermal sight as he infiltrates the Janus base in the Statue Park. This is one of the levels ''Reloaded'' alters the most, primarily to remove most of the Soviet iconography which has no sensible reason to still exist in a game set in 2010.]]&lt;br /&gt;
[[Image:GoldeneyeWii-AW-3.jpg|thumb|none|600px|Bond reloads his AWP in front of a tiny version of the 279-foot statue ''The Motherland Calls''. It is not at all clear how or why this statue would have been moved a thousand miles from Volgograd to a breaker's yard in Saint Petersburg.]]&lt;br /&gt;
[[Image:GoldeneyeWii-AW-2.jpg|thumb|none|600px|In-world model of the AWP; note that in the Wii version the suppressor replaces more or less the entire barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL8-4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8-4]] variant of the G36 appears as the &amp;quot;Talon HL-450,&amp;quot; with a 10 round magazine and treated as a semi-automatic sniper rifle; it can be found with or without a suppressor. It is only present in the Wii version, being replaced with the Mk 12 SPR in ''Reloaded'', and is both very rare and very short of ammunition; in fact, there is only one point in the singleplayer campaign where the player is given enough rounds to even be able to reload it. The player model is ridiculously large, with the scope actually touching the top of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[Image:GoldeneyeWii-SL8-1.jpg|thumb|none|600px|Bond holds the absurdly tall SL8 as he infiltrates the Facility.]]&lt;br /&gt;
[[Image:Goldeneye-SL8-1.jpg|thumb|none|600px|The only time the SL8 is seen in ''Reloaded'' is in the briefing for the mission Dam, which is unchanged from the Wii version.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 12 Mod 1 Special Purpose Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 Special Purpose Rifle]] with a Magpul PRS stock is available as the &amp;quot;AS15 Mk12&amp;quot; and appears in the facility and on the construction site. It is exclusive to ''Reloaded'', replacing the SL8; ''Reloaded'' is a lot less stingy with ammunition than the Wii game is with ammunition for the SL8, typically giving the player around 30 rounds per weapon rather than a single 10-round magazine. The Arctic Warfare Police used by Trevelyan in Facility is also replaced with a Mk 12 Mod 1 in ''Reloaded''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK 12 Mod 1.jpg|thumb|none|400px|Mark 12 Mod 1 SPR with magazine removed, Leupold Mark 4 scope, magazine pouch, and Harris bipod deployed - 5.56x45mm NATO. The version in the game has a Magpul PRS stock.]]&lt;br /&gt;
[[Image:Goldeneye-SASS-1.jpg|thumb|none|601px|Having vanquished the scary man in the lower right, Bond looks over his prize.]]&lt;br /&gt;
[[Image:Goldeneye-SASS-2.jpg|thumb|none|601px|And, without questioning why a room this large exists in an underground base, is soon merrily picking off guards with his Mk 12 Mod 1 SPR. Once again, despite having the safety on.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 SR ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400.&amp;quot;  It is found only in the final mission, Cradle.&lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|401px|SIG SG 550 SR - 5.56x45mm]]&lt;br /&gt;
[[Image:Goldeneye-SG550-1.jpg|thumb|none|600px|Bond holds an SG 550 SR in ''Reloaded'' as he looks out over the inexplicable collection of gantries attached to the Nigerian Solar Plant tower to justify calling it &amp;quot;Cradle.&amp;quot; Note the AR15-style 180-degree three-setting fire selector; this is completely incorrect for the weapon, missing its selector switch, and seemingly set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a suppressor, thermal sights, or a regular scope. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR.&amp;quot; The standard reticle is incorrect for an SVD, showing a mil-dot reticle with the top line of a stadiametric rangefinder but no bottom line; this would be totally useless. Oddly, in the Wii version the SVD uses an [[FPK / PSL Sniper Rifle]] magazine, recognisable by the &amp;quot;X&amp;quot; shaped stamping, and if the weapon mounts a suppressor it is shown as a fixed device replacing the entire barrel forward of the gas tube. This suppressor results in a comically quiet effect which sounds like a kitten hiccuping.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|400px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:GoldeneyeWii-SVD-1.jpg|thumb|none|600px|Bond stands on top of the first guard tower in the Wii game, the same place the sniper rifle was found in the original game; here he finds several SVDs equipped with suppressors and thermal scopes.]]&lt;br /&gt;
[[Image:GoldeneyeWii-SVD-2.jpg|thumb|none|600px|Running with a suppressed SVD reveals the suppressor is everything forward of the gas tube and has the front sight mounted on it.]]&lt;br /&gt;
[[Image:Goldeneye-SVD-1.jpg‎|thumb|none|600px|Bond stands in the same location as the first image in ''Reloaded'', holding the same suppressed SVD with thermal scope. In this version the suppressor is attached to the end of the barrel rather than replacing it entirely. Note the incorrect MP5-style scope mounting bracket.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a suppressor. Unusually for the game, it not only has the correct name but in ''Reloaded'' also has the distinctive white &amp;quot;Walther&amp;quot; trademarks on the receiver; this is because of Walther's endorsement deal with the Bond series, allowing the video games to use the correct names for their weapons. The Wii version's reloading animation seemingly shows the magazine being inserted into the base of the pistol grip; this version also has a special WA2000 model used in Outpost with white furnishings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:GoldeneyeWii-WA2000-1.jpg|thumb|none|600px|Bond holds the Wii version's special white-furnished WA2000, this one fitted with a suppressor, as he approaches the Severnaya facility. Having found the eighty thousand dollar rifle leaning against a railing. As you do.]]&lt;br /&gt;
[[Image:Goldeneye-WA2000-1.jpg|thumb|none|600px|The same area in ''Reloaded''; the high-detail player model of the WA2000 has a clearly visible white &amp;quot;Walther&amp;quot; logo on the receiver. Note also the bipod legs; these are only present with the standard scope, and disappear if the weapon mounts a thermal sight.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
Under-barrel launchers are the third fire mode of the weapon mounting them in the Wii version, while in ''Reloaded'' they are selected using pad-left in the same way as the P99's suppressor. In ''Reloaded'' the underbarrel launchers have their firing angle altered, to the point they cannot actually fire over railings without hitting them; as is common in games, they have a zero arming distance in both versions. In ''Reloaded'' the grenade also has a strange laser-like trail behind it, presumbly to make it easier for the player to get used to the arc they follow since the grenades have hugely reduced splash damage in this version and must be placed more accurately. None of the underbarrel launchers feature any kind of modelled sight in either version; instead, the crosshair changes to a white indirect fire reticle. In ''Reloaded'' Bond tilts the rifle slightly to the right when the underbarrel launcher is selected, much as the player character does with launchers in the ''Modern Warfare'' games.&lt;br /&gt;
&lt;br /&gt;
== AG-C Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The G36C (&amp;quot;Anova DP3&amp;quot;) can be found equipped with a poorly-modelled [[Heckler &amp;amp; Koch AG36|Heckler &amp;amp; Koch AG-C]] underbarrel grenade launcher, distinguished from the AG36 by using a rail mount instead of a replacement handguard. Like the M203, it appears to be based on an Airsoft &amp;quot;AG-C&amp;quot; with a flimsy screw attachment rather than a real device. The reload animation shown is completely incorrect, with the barrel being pushed forward rather than swung out to the side. The safety seems to automatically engage when the weapon is fired, as Bond disengages it every time he reloads; in ''GoldenEye'' the selector is modelled correctly, while in ''Reloaded'' the white position indicator is pointing up and forward instead of towards either setting, and does not move when Bond operates it.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416wAG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch AG-C / GLM - 40mm mounted on [[Heckler &amp;amp; Koch HK416]] - 5.56x45mm. The version in the game is an earlier model with no underbarrel rail.]]&lt;br /&gt;
[[Image:Goldeneye-AGC-1.jpg|thumb|none|600px|Bond reloads the AG-C mounted on his G36C. Note the incorrect barrel shape, incorrect method of operation, incorrect selector position and general pervasive sense of incorrectness.]]&lt;br /&gt;
&lt;br /&gt;
== BG-15 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
One attachment for the AKM is a [[GP-series_grenade_launcher#BG-15|BG-15 grenade launcher]], identifiable by the circular hole in the launcher's pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|400px|GP-25 40mm grenade launcher mounted on an [[AK-47#AKM|AKM]] (7.62x39mm). The BG-15 is similar, but has a hole in the middle of the pistol grip.]]&lt;br /&gt;
[[Image:Goldeneye-BG15-1.jpg|thumb|none|600px|Bond reloads the BG-15 mounted under his AKM in ''Reloaded''. As is common in shooters, the grenade model used is a generic 40mm M203-style round, completely incorrect for this type of launcher. One interesting point, however, is that the ''Reloaded'' animations actually acknowledge that the real grenade is caseless, and Bond simply loads in a new one after firing without flicking the entire weapon to remove a nonexistent spent casing first.]]&lt;br /&gt;
&lt;br /&gt;
== FN EGLM ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM]] can be found mounted on the SCAR-L.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN EGLM 40mm grenade launcher mounted on an [[FN SCAR#FN SCAR-L|FN SCAR-L]] (5.56x45mm)]]&lt;br /&gt;
&lt;br /&gt;
== M203 (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] can be found mounted on the AR-15A3 in the Wii version and the M4 in ''Reloaded''; on the Wii version a modelling error means the launcher is located at the midpoint of the in-world model rather than under the barrel as it should be. The weapon appears to be based on a fake RIS-mounted Airsoft M203, though the version in ''Reloaded'' does have a muzzle attachment point added.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount.]]&lt;br /&gt;
[[Image:Goldeneye-M203-1.jpg|thumb|none|600px|Bond reloads an M203 in ''Reloaded'' at the construction yard; this M203-equipped rifle does not appear in the Wii version, where they are only found in Jungle. Note the solid trigger guard with no safety.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The sole rocket launcher is the [[RPG-7]], referred to as the &amp;quot;MJR-409.&amp;quot; Despite being a rocket launcher it is incapable of damaging enemy helicopters and is only useful for killing infantry; like most explosive weapons and objects, it is less useful in ''Reloaded'' due to decreased splash damage radius. In the Wii version the sights are mounted right on the top of the launcher and the front and rear sights are identical, while in ''Reloaded'' they are correctly shown offset slightly to the left. In both versions, enemy RPGs fly incredibly slowly, presumably to make them easier to dodge since a direct hit in either version of the game is instant death.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:GoldeneyeWii-RPG-1.jpg|thumb|none|600px|Bond makes his way down one of the guard towers on the Dam, holding an RPG-7. Note the mismounted and identical iron sights.]]&lt;br /&gt;
[[Image:Goldeneye-RPG-1.jpg|thumb|none|600px|In ''Reloaded'', he skulks around at the top, admiring the view. One of the stranger alterations to these towers in ''Reloaded'' is the glass windows, which the sniper in the other tower can shoot through without breaking as they are not supposed to be there in the first place. Note the front sight has no pin to line up with the notch in the rear.]]&lt;br /&gt;
[[Image:Goldeneye-RPG-2.jpg|thumb|none|600px|His dreams of destroying the dam two levels early thwarted, Bond grumbles and reloads his RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on enemy character models, though they are not used by enemies during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
Enemy character models frequently have [[M67 hand grenade]]s. These appear to be based on Airsoft gas bottle &amp;quot;grenades&amp;quot; rather than real ones since they have an obvious line between the two halves of the grenade. The Wii game's grenade warning icon is also an M67, even though the grenades themselves are Mk 2s.&lt;br /&gt;
&lt;br /&gt;
[[Image:FakeM67.jpg|thumb|none|200px|'''Airsoft''' &amp;quot;M67 hand grenade&amp;quot; gas bottle]]&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|Real M67 hand grenade for comparison]]&lt;br /&gt;
[[Image:Goldeneye-M67-1.jpg|thumb|none|600px|In ''Reloaded'' at the end of Dam, Bond is confronted by a soldier with Airsoft hand grenades, STANAG magazines which won't fit in any rifle in the level, and pistol magazines that won't fit in the Tokarev he's actually carrying. All in all he cannot be considered well prepared.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The grenade model used in both versions of the game is [[Mk 2 hand grenade]]; a Mk 2 is also used as the grenade indicator icon in ''Reloaded''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
= Mounted weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] heavy machine guns can be seen mounted on trucks and boats during the first level; odd, since the mission is set in Russia. At the end of the level one can be seen on Trevelyan's truck fitted with what appears to be most of a military blank firing adaptor. Enemy helicopters are also armed with standard gunpods for M2 machine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Goldeneye-M2-1.jpg|thumb|none|600px|Bond encounters a Russian patrol boat at the Dam; these boats are equipped with one M2 in the Wii game, but in ''Reloaded'' have a twin mount at either end.]]&lt;br /&gt;
[[Image:Goldeneye-M2-2.jpg|thumb|none|600px|At the end of Dam Trevelyan arrives in a stolen truck equipped with an M2, seen in the background here in the ending cutscene. For no good reason it is fitted with most of a military blank-firing adaptor.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
[[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillion Aero M134 Miniguns]] can be seen mounted in various places, including on the EMP-hardened transport helicopter in the first mission, the stealth helicopter, the fictional T-72-style tank in &amp;quot;Tank,&amp;quot; the game's version of Streets (in the Wii version this gun has no barrels in Archives and none in Tank until the player takes control of the tank, when they suddenly appear, only to vanish again at the end of the level), and as part of drone gun rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Goldeneye-M134-1.jpg|thumb|none|600px|Bond encountered Ourumov's EMP-hardened &amp;quot;Ludmilla T1&amp;quot; in ''Reloaded'', actually a Sikorsky CH-53E Super Stallion with a variety of silly embellishments including stub wings with oversized M134 miniguns.]]&lt;br /&gt;
[[Image:Goldeneye-M134-2.jpg|thumb|none|600px|Assembled drone guns are first seen in a glass case at the Dubai arms fair; the one on the left has barrels with ideas above their station.]]&lt;br /&gt;
&lt;br /&gt;
== Kord heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
During the briefing scene for the mission Dam a series of images showing weapons and equipment being sold by the corrupt General Ourumov flash by, including what appears to be a Russian Black Eagle tank equipped with a commander's [[Kord heavy machine gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Goldeneye-Kord-1.jpg|thumb|none|600px|MI6 shows Bond a series of images of hardware smuggled by Ourumov in the briefing to Dam, with the Black Eagle on the left with a hatch-mounted Kord. Precisely how Ourumov is managing to export a tank that was never manufactured is never gone into. The &amp;quot;Russian Helicopter&amp;quot; on the right is an American MH-6 &amp;quot;Little Bird.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
[[Yakushev-Borzov Yak-B]] gatling guns can be seen mounted on Mi-24 Hind gunships in the levels Runway, Carrier, Outpost, Archives and Tank. In the Wii version only the crashed Hind in Outpost has a modelled gun, with the rest having a mounting with no visible barrels; in ''Reloaded'' the only Hind which does ''not'' have a modelled gun is the one hanging from the exhibition hall ceiling in Carrier, since this is still the Wii's in-flight model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[Image:GoldeneyeWii-Yak-1.jpg|thumb|none|600px|Bond looks up at the Hind hanging from the ceiling at the Dubai arms fair, showing the Wii's in-flight Hind model has a gun mounting but no gun. Note that this model still has blurred in-flight rotors in the Wii version; these are replaced with a rather hastly made and incorrect four-bladed rotor in ''Reloaded'', which gives the nearby MH-6 &amp;quot;Little Bird&amp;quot; an equally incorrect two-blade main rotor which is not even correctly lined up with its drive shaft.]]&lt;br /&gt;
[[Image:Goldeneye-Yak-1.jpg|thumb|none|600px|Bond looks over the Hind on Runway in ''Reloaded'', which is looking in pretty fine shape for having been hit at point-blank range with a thirteen hundred pound SAM.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
&lt;br /&gt;
Two [[ZU-23|ZU-23-2]] antiaircraft guns can be seen on Byelomorye Dam during the first level of ''Reloaded'', though they are not present in the original Wii version. They are simply scenery, and cannot be accessed by either enemies or the player, since unclimbable walls prevent access to the raised platforms they are placed on.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:Goldeneye-ZU23-1.jpg|thumb|none|600px|Bond encounters one of the two ZU-23-2 guns added to the Dam in ''Reloaded''; in the Wii version these platforms exist, but are empty. The chest at the base of the platform containing an AK47 with ACOG sight is also not present in the Wii version.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== Compressed air pistol ==&lt;br /&gt;
&lt;br /&gt;
The compressed air pistol used by Bond in ''[[Live and Let Die]]'' is available in ''Reloaded's'' multiplayer as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lld-shot2.jpg|thumb|none|400px|Kananga holds the compressed air pistol in ''Live and Let Die''.]]&lt;br /&gt;
&lt;br /&gt;
== MIM-23 Hawk ==&lt;br /&gt;
&lt;br /&gt;
MIM-23 Hawk triple launchers are present in several missions in the game, the obsolete Western system curiously being used to protect Ourumov's dam and Janus' base in the Nigerian jungle. As is rather common in fiction generally, the missiles are shown with no associated fire control systems or radars, with pressing one button on a console on the launcher's base sufficient to acquire an unbreakable lock on a target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hawkmissile.jpg|thumb|none|400px|MIM-23 Hawk triple launcher]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Moonraker Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The laser weapon from ''[[Moonraker]]'', based on a plastic toy [[IMI Uzi]], is available for use in the multiplayer of ''Reloaded''. The weapon has infinite ammunition, using a heat gauge-like ammo counter for its battery, with repeated shots depleting a reserve which recharges over time. It features an integral digital scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
== Cover pre-release ==&lt;br /&gt;
[[File:GoldenEye 007 Cover 2010.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1A1 Abrams ==&lt;br /&gt;
&lt;br /&gt;
The briefing for the Dubai arms fair shows an image of what appears to be a concept version of the level, including an M1A1 Abrams main battle tank that does not appear in the stage itself. The coaxial M240C machine gun is completely missing, leaving only the main M256 gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye-M240-1.jpg|thumb|none|600px|The M1A1 Abrams can be seen on the right of the briefing screen; in the final level the exhibition hall instead features a T-72 in a glass case.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=1084839</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=1084839"/>
		<updated>2017-02-13T00:32:49Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a 2012 squad-based third-person shooter video game developed by Yager and published by 2K Games, influenced by Joseph Conrad's classic novella ''Heart of Darkness''. Set in the aftermath of a series of devastating sandstorms which have isolated and largely destroyed the city of Dubai, the plot concerns a US Army battalion, the fictional 33rd, under the command of Colonel John Konrad. This battalion defied orders and attempted to evacuate the civilian population, and was thought completely lost until a mysterious looped broadcast was picked up from Konrad declaring the evacuation attempt to have failed. The player takes on the role of Captain Walker, leader of a three-man Delta Force unit sent to find out what happened to the 33rd.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta M9]] with a greyish slide is the starting pistol for Walker and the basic sidearm used by enemy soldiers; its alternate fire mode allows a suppressor to be equipped, though this is very rarely useful. During stealth sections, Adams and Lugo will produce suppressed M9s to take down targets if an alert has not yet been sounded, though if the target is too distant Lugo may use his sniper rifle instead. The gun is modelled with an uncocked hammer, despite being a DA / SA pistol, and Walker is always shown pulling the slide after reloading. Being the weakest gun in the game it is only really a placeholder until the player finds something better.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|A Beretta M9 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
A [[Desert Eagle]] handgun is seen several times during the campaign; per videogame norms it is a supergun, able to kill most regular enemies in a single shot and with roughly the same accuracy as the HK417. The modelled weapon is clearly a .50 AE model from the bore, the weapon featuring an incorrect eight-round capacity. While barely seen in the first half of the campaign, it becomes more prominent in the latter portions. Somewhat bizarrely, at two points Walker simply starts a level with a Desert Eagle, with no real explanation where he got it from. Lugo also produces a Desert Eagle from nowhere during the hostage standoff at the end of the first mission, and Adams has one when he is encountered at the start of Chapter 13.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagle's magazine has two distinctive holes in the base, showing it was based on a gas-powered Airsoft gun rather than a real weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[File:SOTLDeagle.jpg|thumb|none|600px|Walker takes aim with his Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] is used by Agent Riggs of the CIA, but can only be used by the player once during the entire campaign, in Chapter 11. It has similar stats to the [[Desert Eagle]] but its recoil is much lower. When reloading Walker appears to use a speedloader.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎|thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:SOTL-Python.jpg|thumb|none|600px|Walker aims the Python.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is referred to as the &amp;quot;P90,&amp;quot; and is used almost exclusively by &amp;quot;Zulu Squad&amp;quot; enemies. It has a correct capacity of 50 rounds. The secondary function toggles a laser sight which improves accuracy in close quarters and becomes less efficient at distance. Its higher rate of fire and higher damage makes it superior to the [[UMP45]] in every way possible. &lt;br /&gt;
[[File:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:The_line_p90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|MP7A1]] is unlocked at Rank 4 in multiplayer.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] is the first full-sized SMG the player encounters in the campaign. The gun is modelled with a 25 round straight magazine; this always has rounds visible in it, even if it is empty. It has very low recoil and is very powerful when in close quarters. In most chapters involving indoor combat enemies will be armed with this weapon. The weapon icon shows a built in foregrip similar to that seen in ''[[Counter-Strike]]'' but the in-game model does not; the icon reflects an earlier in-game model which did have a foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is called the &amp;quot;Micro 9mm;&amp;quot; it is treated as a pistol, and is one of the more common weapons early in the game. It has a 32-round capacity, even though it is modeled with a 15-round magazine. The secondary fire key allows Walker to attach a suppressor to the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws a suppressor to his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is available in MP. It is unlocked at Rank 23 and features a non-removable suppressor.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|350px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wood furniture appears in the game as the &amp;quot;AK-47&amp;quot;. It is the AK-103-2 variant, since it has selectable fire modes (burst and auto) as its secondary function. Unfortunately the in-game model of the AK-pattern rifles always have the safety engaged; they also have the rear sight raised to the 800m indirect fire stop, and use an X-shaped muzzle flash which does not match the weapon's flash hider.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings - 7.62x39mm. It's not a Photoshopped variant, but a deactivated gun]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the bracket mount for optics above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer. Note that the selection lever is set to safe.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an AK-103.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
&lt;br /&gt;
The [[AKMSU]] appears in MP where it is listed as &amp;quot;[[AKS-74U]]&amp;quot;. It has a bakelite magazine. This is the starting assault rifle in the game.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] is Walker's starting rifle and is used by enemies throughout the game; it is also Walker's designated weapon and he will always be shown carrying one in cutscenes regardless of what the player is actually equipped with; certain story sections will also show Walker using one regardless of what he actually has. It is possible to attach a suppressor at any time during gameplay (after the ability is taught to the player near the end of chapter 1) using the secondary fire ability. For some reason, the M4 has two rear iron sights, a flip up type and an A2 type mounted backwards and seemingly clogged up with sand; it is shown with tan furnishings, a Magpul-style handling loop on the magazine, an extended, threaded flash hider, and an aftermarket handguard seemingly based on the VLTOR CASV-EL. It provides a higher rate of fire than other assault rifles, but does not have fire mode selection and is weaker than the battle rifles. In one cutscene Walker uses a Surefire weaponlight, but this ability is not seen in gameplay. It also has a magazine capacity of 40 rounds.&lt;br /&gt;
&lt;br /&gt;
Rather curiously, the fire selector is shown in different positions on the left and right sides of the rifle; on the left side it is pointed to safe, while on the right side the safe and auto positions are reversed and the selector notch is pointed at semi. While the custom flash hider shown is threaded for a suppressor around the lower holes, Walker actually screws the suppressor to the tip of the flash hider, which would not really produce any useful results.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes. Note the magazine handling loop, basically the same as the classic Magpul but with the loop rather impractically turned side-on. Note also the rather odd presence of a Magpul PMAG with a Ranger Plate on the front of Walker's chest rig; no weapon in the singleplayer campaign uses such a magazine, and it is the only ammunition shown on Walker's character model.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1; though not seen here, the weapon creates an X-shaped muzzle flash which does not match the flash hider. For some reason it is shown with the dust cover locked open even when Walker has it on his back, a startlingly bad idea in a desert environment, and the bolt does not cycle as it fires. Note also the oversized ejected brass, which seems to be 7.62mm NATO rather than the correct 5.56mm.]]&lt;br /&gt;
[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px|Curiously, in early pre-release demo footage of ''Spec Ops: The Line'', Walker's rifle was shown with a reflex optic and flip-up front sight instead of the final game's stock front sight and twin rear sights. In this early footage, however, it was also shown with a completely incorrect reciprocating charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is a mid-to-late game assault rifle first encountered in the chapter &amp;quot;The Road.&amp;quot; The secondary fire mode toggles between burst and full-auto fire modes; this means there is no ability to toggle the ACOG sight fitted to the weapon, which is always on.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTLF1B.jpg|thumb|none|600px|Walker reloads his FAMAS F1 after saving Riggs.]]&lt;br /&gt;
[[Image:SOTLF1A.jpg|thumb|none|600px|View through the ACOG attached to the FAMAS F1.]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|600px|A soldier takes cover with a FAMAS F1 in the multiplayer trailer of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the second Chapter, but then largely disappears until the later chapters. It is a high-level assault rifle, with a lower capacity than the M4A1 to account for higher damage and the mounted grenade launcher. It is shown with a CQC barrel, [[M16]]-style flash hider, and an [[FN EGLM|FN Mk. 13]] grenade launcher. It is full-auto only due to the grenade launcher being the secondary function.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a SCAR-H CQC - 40mm]]&lt;br /&gt;
[[Image:SOTLMK17B.jpg|thumb|none|600px|Walker fires the SCAR-H CQC.]]&lt;br /&gt;
[[Image:SOTLMK17C.jpg|thumb|none|600px|Walker takes cover and reloads the MK 13 grenade launcher.]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|600px|A hostile soldier using a SCAR-H. This is the only case where a SCAR-H is seen without the MK 13 grenade launcher. When this guy is killed, he will drop an M4A1 however.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is called the &amp;quot;417&amp;quot; and is depicted as a semi-automatic marksman rifle with a ten-round magazine and a togglable scope as the secondary function; the model shows a reflex sight mounted in front of a magnifying scope. While depicted as a DMR, its kills still count towards the achievement / trophy for assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|400px|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL417B.jpg|thumb|none|600px|Walker with a HK417 on his back.]]&lt;br /&gt;
[[Image:SOTL417A.jpg|thumb|none|600px|View through the scope of the HK417.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
Staff Sergeant Lugo's assault rifle is a [[TAR-21]]. It is shown with standard 30-round magazines, cloth wrapped around the stock and the hand guard, and no optical scope. It is never seen in the hands of the enemy and can only be attained by the player at the end of Chapter 13.&lt;br /&gt;
&lt;br /&gt;
In preview images, Adams was armed with the TAR-21 while Lugo instead had a UMP: this is why Adams' character model has pouches for four curved STANAG magazines despite his final weapon being an M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|450px|'''Airsoft''' Ares Tavor TAR-21 showing iron sights]]&lt;br /&gt;
[[Image:SpecOps TAR 1.jpg|thumb|none|600px|Walker holds the TAR-21. It features iron sights of a SCAR.]]&lt;br /&gt;
[[Image:SpecOps TAR 2.jpg|thumb|none|600px|Walker opens fire with the TAR. It does not share ammo with the M4A1 and can only be refilled at ammo boxes or by executing enemies.]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|600px|Pre-release image of the TAR-21, showing it would originally have mounted a reflex optic.]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|600px|Another image of a pre-release TAR-21 with an optic.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Compact_Tavor_CTAR-21|CTAR-21]] appears as the HUD icon for the TAR-21.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01==&lt;br /&gt;
The [[OC-14|OTs-14-4A-01]] is unlocked at Rank 15. Listed as &amp;quot;OTS-14&amp;quot;.&lt;br /&gt;
[[Image:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12]] is seen towards the end of the game, often in the hands of heavy troops, and is superior to both shotguns in every way. It is equipped with a 20 round magazine and its accuracy allows it be effective at far greater distances than the other two shotguns. Its main downside is that it does not share ammunition with the other shotguns, and its rate of fire will drain its magazine extremely quickly. Due to the increased range, green shells being ejected, and explosions on impact it can be safely extrapolated that it is loaded with FRAG-12 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|400px|MPS AA-12 - 12 gauge]]&lt;br /&gt;
[[Image:SOTL AA12 1.jpg||thumb|none|600px|Walker fires the AA-12 from behind cover. Note the general mayhem being caused by the fully automatic shotgun, and the two extremely cheerful looking bright green shells happily jumping from the ejection port of his gun.]]&lt;br /&gt;
[[Image:SOTL AA12 2.jpg||thumb|none|600px|Walker reloads the AA-12.]]&lt;br /&gt;
[[Image:SOTL AA12 3.jpg||thumb|none|600px|Walker holds an AA-12 shotgun in one of the game's endings.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is the second shotgun available, using the US military &amp;quot;M1014&amp;quot; designation. Early pre-release images showed it with a 4-round tube; while this is mostly eliminated in the final game, there is still a distinct band around the magazine tube where the 4-round cutoff point would be. Regardless, it has a capacity of 6 shells suggesting the use of 3&amp;quot; shells. It holds more shells than the W1200, has greater range, and is semi-automatic, making it a superior weapon. It is a fairly rare find until later in the single-player campaign, although one is always carried by Adams who uses it to breach doors, during which he operates it incorrectly as a pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTLM4A.jpg|thumb|none|600px|Walker holds an M4 Super 90 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is the first shotgun unlocked in multiplayer. Appears as &amp;quot;M-590&amp;quot;.&lt;br /&gt;
[[image:Mossberg590.jpg|450px|thumb|none|Mossberg 590 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1300==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1200/1300|Winchester Model 1300]] is called the &amp;quot;W1300,&amp;quot; and is shown with a sawed-off barrel and stock and cloth wrapped around the grips. When firing, the breach can be seen cycling. Its power is amazingly strong in close quarters, and its fire speed makes it useful during blind fire. It is the most commonly found shotgun in the game, but appears less and less as the game goes on.&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|400px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
The [[Barrett M99]] is called the &amp;quot;M-99 Sniper.&amp;quot; Appearing only once in the chapter &amp;quot;Adams,&amp;quot; it is an incredibly powerful weapon able to down a Heavy soldier in just two shots, but being single-shot must be reloaded each time it is fired. Like the Steyr Elite, its secondary fire toggles between 8x and 16x scope magnification.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barrett M99 - .50 BMG / .416 Barrett]]&lt;br /&gt;
[[Image:SOTL M99.jpg|thumb|none|600px|Walker takes cover and reloads the Barrett.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The &amp;quot;MSG 90&amp;quot; of the game is a hybrid of an older [[Heckler &amp;amp; Koch MSG90|MSG90]] (stock and butt pad design, bipod) and the newer MSG90 A1 (threaded barrel with flash hider, angled charging handle, iron sights). It is available in multiplayer only.&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL MSG90.jpg|thumb|none|600px|Weapon selection view of the hybrid MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
The [[M110 SASS]] is unlocked at Rank 17.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL M110.jpg|thumb|none|600px|Weapon selection view of the M110 SASS.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle, and is one of the weapons used by the squad's sniper, Lugo. It is incorrectly listed as and referred to by Walker as the &amp;quot;Scout Tactical.&amp;quot; The main sniper rifle in the campaign, its secondary fire toggles between 8x and 16x magnification. For greater control Walker can crouch, reducing the amount of drift. Enemy sniper rifles emit a red laser beam from the front of their scope, while Lugo's rifle has a green laser to show when he is targeting someone with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lugo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor. Note that Lugo is carrying straight STANAG magazines which are not used by any weapon in the campaign.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
[[Image:SOTL Elite 3.jpg|thumb|none|600px|Walker retracts the bolt and reloads the Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
One [[Browning M2|Browning M2HB]] is mounted on a Humvee during the parking lot shootout in Chapter 10. It is not usable by Walker.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:SOTL M2HB.jpg|thumb|none|600px|Walker observes the M2HB that nearly blew his head off. The absence of the carrying handle indicates that this is an M2HB and not an M2A2 like all the other Brownings in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]], called the &amp;quot;M2E2 HMG,&amp;quot; is seen at fixed points throughout the game, always fitted with a metal gunshield. It has an unlimited amount of ammunition and is governed by a heat gauge, with the barrel glowing red hot and steaming from the muzzle if the weapon is fired for too long. Walker is able to crouch while using the turret, &amp;quot;blind firing&amp;quot; the weapon by leaning up with one hand for better protection but decreased accuracy.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|401px|Browning M2A2 Heavy Machine Gun - .50 BMG]] &lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is Lieutenant Adams' main weapon throughout the campaign, and is used by most of the blast suit clad heavy enemies. Unlike the other weapons, its ammunition capacity is shown as two solid white bars, each representing 50 rounds. Rather predictably, it cannot use the 30-round STANAG magazine used by the M4A1 and TAR-21; this functionality is seldom used in real life due to reliability issues, but is as usual in games not even presented as an option.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
[[Image:SOTL M249E2 1.jpg|thumb|none|600px|Walker reloads the M249E2 SAW.]]&lt;br /&gt;
[[Image:SOTL M249E2 2.jpg|thumb|none|600px|The mag well for STANAG magazines confirms that this is a genuine SAW and not an M249 / Mk 46 hybrid that some games feature.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] can be seen mounted on Black Hawk helicopters, and is used by Walker in the flash-foward introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
[[Image:SOTLGAU17A.jpg|thumb|none|600px|Walker opens fire with the GAU-17/A.]]&lt;br /&gt;
[[Image:SOTLGAU17B.jpg|thumb|none|600px|Smoking barrels of the GAU-17/A. Note that the flash hider is modelled with slight recesses instead of holes.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM|FN Mk. 13]] is mounted on the [[SCAR-H]] CQC. It has a limit of three rounds and switches the crosshair to a leaf sight style reticle when selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
&lt;br /&gt;
An [[M224 Mortar]] is used by Walker, Lugo and Adams to launch white phosphorous rounds at a large group of soldiers. The decision by Walker to make use of this weapon proves to be a pivotal event in the game's plot. &lt;br /&gt;
&lt;br /&gt;
Walker first launches a fictional &amp;quot;camera&amp;quot; round to provide the satellite-style overhead view used to aim the weapon, viewing the output on a laptop and giving orders for shots to his squadmates. Oddly, the game has Adams spotting targets while Walker points a crosshair on the laptop, meaning Lugo is the only member of the squad actually operating the mortar and has no apparent means of knowing where he is supposed to be aiming it. &lt;br /&gt;
&lt;br /&gt;
The depiction of the mortar's effects is extremely exaggerated, seemingly based on stock footage of airbursting 102-pound M825A1 155mm WP rounds containing 116 felt submunitions impregnated with 12.75 pounds of white phosphorous. The 3.7-pound M722 WP smoke marker round the M224 can actually fire contains less than one pound of WP and would be barely useful as an incendiary device due to its small size and impact fuze. The mortar is also shown being fired at impossibly short range; the minimum range of the M224 is around 76 yards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
[[Image:SOTLM224A.jpg|thumb|none|600px|Walker examines the M224 mortar. Note that no ammunition is shown in the vicinity of the mortar; there is only the single &amp;quot;camera&amp;quot; round which is slightly out of shot to the right.]]&lt;br /&gt;
[[Image:SOTLM224B.jpg|thumb|none|600px|Walker takes one last look at the mortar before leaving the area.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] is occasionally found in the campaign, though it is rarely used by enemies. Rounds are loaded one at a time, meaning it is slow to use, but due to reasonably realistic blast radius it is one of the most powerful weapons available.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOTLMGL1.jpg|thumb|none|600px|Walker takes aim with the MGL Mk 1L launcher.]]&lt;br /&gt;
[[Image:SOTLMGL2.jpg|thumb|none|600px|It is a mystery how can Walker reload the MGL in one second while keeping his right hand on the trigger and hanging on with his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is found occasionally during the campaign; it is instant death to all enemy types within the substantial blast radius, though ammo is rare and little can be carried. It is sometimes seen in the hands of enemies, and is an instant kill if it hits directly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;stun grenade.&amp;quot; Walker can pick up and use stun grenades himself, or if the AI detects the player is suppressed Adams will offer a prompt to throw one at nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sticky Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The third grenade type is a fictional antipersonnel &amp;quot;Sticky Grenade.&amp;quot; Once thrown, the surrounding frame of the grenade splits apart, revealing the sticky explosive underneath. Sticky grenades have a longer fuse than standard hand grenades, but can stick to enemies who will often panic and run towards others.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Watch_Dogs&amp;diff=1083627</id>
		<title>Watch Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Watch_Dogs&amp;diff=1083627"/>
		<updated>2017-02-10T02:22:56Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WatchDogs.jpg|thumb|right|300px|''Watch_Dogs'' (2014)]]&lt;br /&gt;
'''''Watch_Dogs''''' is an open-world action game from Ubisoft for the Xbox 360, Xbox One, PS3, PS4, Windows, and Wii U.&lt;br /&gt;
&lt;br /&gt;
Most of the guns in ''Watch_Dogs'' are borrowed from other Ubisoft games; including ''[[Ghost Recon: Future Soldier]]'', ''[[Far Cry 3]]'', and ''[[Splinter Cell: Blacklist]]''. The player characters (Aiden and T-Bone) are allowed to carry one of each weapon.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Watch_Dogs'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] was supposed to be the default pistol of the game, but it was replaced with the Px4 in the final build. Aiden can be seen holding one in the main menu background.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|320px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:WD 92FS.jpg|thumb|600px|none|Aiden threatens a man with a Beretta.]]&lt;br /&gt;
[[Image:WatchDogs 92FS 2.jpg|thumb|600px|none|Aiden with a 92FS on a promo image. Note the wooden grips and the missing takedown lever.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is Aiden's starting handgun. It also appears to be the sidearm of the Chicago Police Department. Maurice Vega also uses one in the assassination attempt that sets up the the events of the game. It has a magazine capacity of 10 rounds.&lt;br /&gt;
[[file:Px4 Storm.jpg|thumb|350px|none|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[file:WD Px4 1.jpg|thumb|600px|none|Pearce walks into the prison with his Px4 in hand.]]&lt;br /&gt;
[[file:WD Px4 2.jpg|thumb|600px|none|Pearce confronts Iraq with a Px4. The Px4 is used as the default weapon in most cutscenes.]]&lt;br /&gt;
[[file:WD Px4 3.jpg|thumb|600px|none|Pearce holds a Px4 at the lighthouse.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears as simply, &amp;quot;1911.&amp;quot; The model is taken directly from ''[[Far Cry 3]]''. Like the PX4 this holds 10 rounds, which is incorrect for this model which holds 8+1 in the chamber. A suppressed version, called the &amp;quot;Spec Ops 1911&amp;quot; is also available.&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:WD 1911 3.jpg|thumb|600px|none|Pearce does some sneaking with a suppressed Kimber Warrior.]]&lt;br /&gt;
[[Image:WD 1911 1.jpg|thumb|600px|none|Iraq holds his Warrior.]]&lt;br /&gt;
[[Image:WD 1911 2.jpg|thumb|600px|none|A classic [[Category talk:John Woo|Mexican standoff]]: Iraq with a Warrior and Pearce with a Px4.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears as the &amp;quot;D50.&amp;quot; It has a magazine capacity of 8 rounds. A gold version can be acquired through the uPlay service.&lt;br /&gt;
[[Image:DEMkXIX44.jpg|thumb|320px|none|Desert Eagle Mark XIX - .44 Magnum]]&lt;br /&gt;
[[Image:WD Desert 1.jpg|thumb|600px|none|Pearce aims at a cyborg with the Desert Eagle.]]&lt;br /&gt;
[[Image:WD Desert 2.jpg|thumb|600px|none|Pearce with a Golden Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
A modernized version of the [[Mateba Autorevolver]] is offered in three versions. The three versions are the &amp;quot;M8-M,&amp;quot; &amp;quot;Chrome,&amp;quot; and &amp;quot;Auto-6.&amp;quot; They are semiautomatic, fully automatic, and burst fire respectively. All three versions feature picatinny rails above and below the barrel and custom vent holes.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:WD Mateba 1.jpg|thumb|none|600px|A Fixer tries to shoot T-Bone with a Mateba Autorevolver. This is the gun's base version known as the &amp;quot;M8-M&amp;quot;.]]&lt;br /&gt;
[[Image:WD Mateba 2.jpg|thumb|600px|none|Pierce holds a &amp;quot;Chrome&amp;quot;.]]&lt;br /&gt;
[[Image:WD Mateba 3.jpg|thumb|600px|none|The vigilante watches a crime about to happen with an &amp;quot;Auto-6&amp;quot; revolver in his hand.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] appears as the &amp;quot;MP-412.&amp;quot; The gun is obtained through a promotion on Monster Energy Drink's website. When the gun is broken open, no shell casings are ejected, nor does Aiden dump them out. He simply slaps the cylinder and that somehow magically reloads it. The weapon is also viewable in one of the Privacy Invasion events where a couple play Russian roulette during sex.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:WD MP412e 1.jpg|thumb|none|600px|The prostitute holds the REX. The image has been edited to be SFW.]]&lt;br /&gt;
[[File:WD MP412e 2.jpg|thumb|none|600px|Close-up of the prostitute's MP-412.]]&lt;br /&gt;
[[File:WD MP412 3.jpg|thumb|none|600px|Reloading animation of the MP-412.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] apears as the &amp;quot;R-33&amp;quot;. It incorrectly holds 30 rounds. The model is taken from ''[[Ghost Recon: Future Soldier]]''. A fictional variant called the &amp;quot;R-33B&amp;quot; also appears in certain versions of the game. It has brown grip panels and fires in 3-round burst mode (which would be possible on the earlier OTs-23 Drotik instead). Interestingly, this is the only pistol in the game that has the hammer correctly cocked.&lt;br /&gt;
[[Image:OTs-33 automatic pistol.jpg|thumb|320px|none|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:WD R33 1.jpg|thumb|600px|none|Pierce holds an OTs-33 machine pistol.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] appears as the &amp;quot;P-9mm.&amp;quot; It incorrectly holds 17 rounds, which would be correct for the full size P250, not for the Compact. The gun's description incorrectly states that it was developed in Austria.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[Image:WD P250C 1.jpg|thumb|600px|none|A gang member holds a P250 Compact gangsta-style in the prologue of the main game.]]&lt;br /&gt;
[[Image:WD P250C 2.jpg|thumb|600px|none|T-Bone hands over a P250 Compact to the wounded Russian in the mansion.]]&lt;br /&gt;
[[Image:WD P250C 3.jpg|thumb|600px|none|Tobias Frewer pulls a P250 Compact on Aiden.]]&lt;br /&gt;
[[Image:WD P250C 4.jpg|thumb|600px|none|One of Iraq's men threatens Bedbug with a SIG.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] shotgun appears as the &amp;quot;ATSG-12&amp;quot;. It features a digital camo paint job and CQC barrel. It incorrectly holds 12 rounds in the box magazine.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge]]&lt;br /&gt;
[[Image:WD AA12 1.jpg|thumb|600px|none|Pearce wields an AA-12 shotgun.]]&lt;br /&gt;
[[Image:WD AA12 2.jpg|thumb|600px|none|Destroying a car with the AA-12.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears as the &amp;quot;M1014&amp;quot;.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:WD M4 1.jpg|thumb|none|600px|Pearce reloads the M4 during the prison mission.]]&lt;br /&gt;
[[Image:WD M4 2.jpg|thumb|none|600px|Pearce kills one of Lucky's men with a Benelli M4.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D12&amp;quot;==&lt;br /&gt;
The D12 is a modern Over/Under shotgun with short barrels and an over-folding wire stock. The receiver, pistol grip, and trigger guard appear to be based on a [[Serbu Super Shorty|Mossberg Maverick 88 Serbu Super Shorty]].&lt;br /&gt;
[[Image:WD D12.jpg|thumb|none|350px|Render of the &amp;quot;D12&amp;quot; shotgun]]&lt;br /&gt;
[[Image:WD D12 1.jpg|thumb|none|600px|Pearce holds a D12 shotgun.]]&lt;br /&gt;
[[Image:WD D12 2.jpg|thumb|none|600px|Reloading animation of the D12.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;SG-90&amp;quot;. The model is taken directly from ''[[Ghost Recon: Future Soldier]]'' and holds an unrealistic 8 rounds in a 5-round magazine tube. The gun features a Knoxx COPstock and a heat shield.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|450px|Mossberg 500 Cruiser with heat shield - 12 gauge]]&lt;br /&gt;
[[Image:WD Moss 1.jpg|thumb|600px|none|Pearce with a Mossberg, as seen through the eyes of a security camera.]]&lt;br /&gt;
[[Image:WD Piledriver.jpg|thumb|600px|none|Pearce holds the Piledriver, a unique Mossberg that fires in 3-round bursts. No, that is not a typo.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears as the &amp;quot;SGR-12&amp;quot; and holds 12 rounds in the box mag.&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|400px|Saiga 12K with short barrel and drum magazine - 12 Gauge]]&lt;br /&gt;
[[Image:WD Saiga 1.jpg|thumb|none|600px|T-Bone wields a Saiga 12K shotgun.]]&lt;br /&gt;
[[Image:WD Saiga 2.jpg|thumb|none|600px|T-Bone fires the Saiga.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] appears as the &amp;quot;MP-9mm.&amp;quot; Like most weapons, the model is taken from ''[[Ghost Recon: Future Soldier|GR:FS]]''. The weapon incorrectly fires in 3-round bursts.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:WD MP9 1.jpg|thumb|none|600px|Pearce holds an MP9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5N]] appears as the &amp;quot;MP5&amp;quot;. The model is taken from ''[[Far Cry 3]]'' for the most part, but interestingly they changed the odd rear sight of Far Cry's MP5 and put on the correct diopter sight.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5N with threaded muzzle - 9x19mm]]&lt;br /&gt;
[[Image:MP5 vented handguard.jpg|thumb|none|300px|Vented handguard for MP5 and HK94]]&lt;br /&gt;
[[Image:WD MP5 1.jpg|thumb|none|600px|Pearce holds an MP5N. Note the custom handguard and the unused rail on top of the receiver.]]&lt;br /&gt;
[[Image:WD MP5 2.jpg|thumb|none|600px|Pearce fires the MP5 during the auction mission. The MP5 is the best SMG in the game, but it is still weak when compared to assault rifles like the AK or ACR.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928/M1928A1 Thompson|M1928A1 Tommy Gun]] is available as part of the &amp;quot;Untouchables&amp;quot; DLC.  A unique variant called the &amp;quot;Gangster&amp;quot; can be acquired by finding 16 QR codes.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[Image:WD Tommy 1.jpg‎ |thumb|none|600px|Pearce with a Tommy Gun. This version is incorrectly known as &amp;quot;M1 SMG&amp;quot;.]]&lt;br /&gt;
[[Image:WD Gangster 1.jpg‎ |thumb|none|600px|Pearce with the &amp;quot;Gangster&amp;quot;.]]&lt;br /&gt;
[[Image:WD Gangster 2.jpg‎ |thumb|none|600px|Pearce fires the &amp;quot;Gangster&amp;quot; after his plan to infiltrate the docks went south.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
Featured as the &amp;quot;SMG-11&amp;quot;, as well as a suppressed &amp;quot;Spec Ops&amp;quot; variant.  Both are available from weapon stores, but a free copy of the regular MAC-11 can be acquired by hacking a cTOS tower, while its &amp;quot;Spec Ops&amp;quot; variant can be acquired by completing 10 Gang Hideout assignments.&lt;br /&gt;
[[Image:Mac m11 9k.jpg‎|thumb|320px|none|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:WD MAC11 1.jpg|thumb|none|600px|Pearce holds a MAC-11 submachine gun.]]&lt;br /&gt;
[[Image:WD MAC11 2.jpg|thumb|none|600px|Pearce tries to sneak up on a guard while holding a suppressed MAC-11.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears as the &amp;quot;R-2000&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|none|399px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:WD PP2000 1.jpg|thumb|none|600px|Pearce tries to infiltrate the Merlaut hotel armed with a PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears as the &amp;quot;Vector .45ACP&amp;quot;. A &amp;quot;Spec Ops&amp;quot; variant with a suppressor and a black finish is rewarded for successfully tailing 5 players online.&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|320px|none|TDI / KRISS USA Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:WD Vector 1.jpg|thumb|600px|none|Pearce holds a Vector. Despite the tan colors, the gun is not based on the prototype Vector. Note that, seemingly in order to use the same hand positions as other SMGs, a huge blocky section has been added to the weapon above the grip.]]&lt;br /&gt;
[[Image:WD Vector 2.jpg|thumb|600px|none|Pearce fires the Vector at Iraq's hideout.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears with a wooden furniture and is mis-labelled as an &amp;quot;AK-47&amp;quot;. This appears to be a reworked version of the AK-103 model from ''[[Far Cry 3]]'', with the gas block changed and the rail accessory mount removed. It still has the AK-103 stock and muzzle brake.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:WD AK 2.jpg|thumb|600px|none|Pearce holds the customized AKM. Note that the safety is on.]]&lt;br /&gt;
[[Image:WD AK 1.jpg|thumb|600px|none|T-Bone reloads the AK.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;416&amp;quot;.  The gun is a mandatory purchase as an Act I mission objective. A special version called the &amp;quot;Wildfire&amp;quot;, with special woodland camouflage and increased rate-of-fire, is acquired by finding all 6 Missing Persons. The in-game HK416 is modeled with the slanted magazine well of the HK416 A5, rather than the nearly horizontal magazine well of the original version. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[M4A1|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
[[Image:WD 416 1.jpg|thumb|none|600px|The HK416's model is clearly from ''[[Splinter Cell: Blacklist|Blacklist]]'', although with some minor changes such as the grey stock and forward assist.]]&lt;br /&gt;
[[Image:WD 416 3.jpg|thumb|none|600px|The special variant called &amp;quot;Wildfire&amp;quot;.]]&lt;br /&gt;
[[Image:WD 416 2.jpg|thumb|none|600px|Pearce fires the HK416 during the mission when his hideout gets ambushed by Fixers.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] appears as the &amp;quot;417&amp;quot;. The model is taken from ''[[Ghost Recon: Future Soldier]]''. The rifle is incorrectly shown to fire in 3-round bursts and it has no sights whatsoever.&lt;br /&gt;
[[Image:HK417 16.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WD 417 1.jpg|thumb|600px|none|T-Bone holds an HK417.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
The same fictional &amp;quot;OCP-11&amp;quot; from ''[[Ghost Recon: Future Soldier]]'' appears in the game, although with small differences: the top rail is shorter and the trigger guard is different. This is the weakest and cheapest assault rifle in the game. Blume security guards and cops can be seen using this gun often.&lt;br /&gt;
[[Image:OCP-11.jpg|400px|thumb|none|Render of the &amp;quot;OCP-11&amp;quot;]]&lt;br /&gt;
[[Image:WD OCP11 1.jpg|thumb|600px|none|Pearce poses with an OCP-11 after installing a backdoor virus to a ctOS server. Note the selector switch set to safe.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The P416 appears as the &amp;quot;Goblin.&amp;quot; Despite using the name of the ''[[Ghost Recon: Future Soldier]]'' P416, the actual model appears to be taken from ''[[Far Cry 3]]'' which is a different variant of the P416. Oddly, the in game rifle has the rear sight unfolded, but the front sight is folded. A &amp;quot;Spec Ops&amp;quot; version with a suppressor and a black finish is a reward for finding 9 weapons crate.&lt;br /&gt;
[[Image:P416.jpg|thumb|400px|none|Patriot Ordinance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WD Goblin 2.jpg|thumb|600px|none|Pearce holds a Goblin.]]&lt;br /&gt;
[[Image:WD Goblin 3.jpg|thumb|600px|none|Pearce holds a Spec Ops Goblin.]]&lt;br /&gt;
[[Image:WD Goblin 1.jpg|thumb|600px|none|T-Bone with a &amp;quot;Gentleman's Piece&amp;quot; - a unique P416 introduced in Bad Blood.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] is a high-tier assault rifle available for purchase from the in-game gun stores. The Biometric Assault Rifle is available in the Signature Shot Pack. The B.A.R. has an urban camo finish and a lowered fire rate to maintain accuracy.&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|400px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WD ACR 1.jpg|thumb|600px|none|Pearce holds an ACR.]]&lt;br /&gt;
[[Image:WD Biometric AR 1.jpg|thumb|600px|none|Pearce acquires the Biometric Assault Rifle. It has a palm scanner around the pistol grip, locking the gun to the first person who uses it.]]&lt;br /&gt;
[[Image:WD Biometric AR 2.jpg|thumb|600px|none|Immediate field testing after unlocking the BAR.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] appears as the &amp;quot;U100&amp;quot;. The drum mag holds 75 rounds. This weapon cannot be bought at gun stores; it must be picked up from killed enemies. Enforcers like to carry these alongside with the AA-12.&lt;br /&gt;
[[Image:Ultimax mk3 2.jpg‎|thumb|none|450px|CIS Ultimax 100 Mk.3 with detached magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WD U100 2.jpg‎|thumb|none|600px|Pearce holds an Ultimax 100.]]&lt;br /&gt;
[[Image:WD U100 1.jpg‎|thumb|none|600px|An armed security camera fitted with an Ultimax 100 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M107CQ==&lt;br /&gt;
The [[Barrett M107CQ]] appears as the &amp;quot;M107&amp;quot;. A special version called &amp;quot;Destroyer&amp;quot; is available after completing 10 criminal convoys. The Destroyer variant oddly holds only 2 rounds in the magazine while the regular version holds the correct 10 rounds.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|400px|none|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[Image:WD M107 1.jpg|thumb|600px|none|Pearce holds an M107CQ.]]&lt;br /&gt;
[[Image:WD M107 2.jpg|thumb|600px|none|Pearce with a Destroyer. This weapon can disable any vehicle with one shot, including helicopters.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ACE 23==&lt;br /&gt;
The [[Galil ACE|Galil ACE 23]] appears as the &amp;quot;AC-AR.&amp;quot; It appears as a burst fire sniper rifle and holds 20 despite using 30 round STANAG magazines. It is missing the rail above the handguard and it is also missing the rear sight.&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WD ACE 2.jpg|thumb|600px|none|T-Bone holds the Galil. Note how the mag is slightly more curved than an actual STANAG mag.]]&lt;br /&gt;
[[Image:WD ACE 1.jpg|thumb|600px|none|Scope of the ACE.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25]] is one of the usable sniper rifles. Despite the 20-round mag, it only holds 10 rounds.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:WD SR25 1.jpg|thumb|600px|none|T-Bone armed with an SR-25 rifle.]]&lt;br /&gt;
[[Image:WD SR25 2.jpg|thumb|600px|none|The SR-25's scope.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] appears as the &amp;quot;SVD.&amp;quot; The model has the same shortened barrel as the SVD from ''[[Far Cry 3]]'', but it has the correct stock for an SVD-M and is now correctly modeled as a right-handed weapon. Presumably to use the same hand positions as other rifles, the SVD's receiver is shortened to the point the trigger guard is connected to the magazine release as on an [[FPK / PSL Sniper Rifle]]; it appears the receiver is a hybrid of the ones from the ''Far Cry 3'' SVD and the ''[[Ghost Recon: Future Soldier]]'' PSL-54C. &lt;br /&gt;
&lt;br /&gt;
The scope reticle is from a Belarusian Zenit 8x42 POSP scope, with civilian 1.5m and 0.5m stadiametric rangefinder lines intended for hunting elk and deer instead of the single 1.7m human line of the PSO-1 and military POSP.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|500px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R. More recent Tiger versions have a completely smooth receiver cover.]]&lt;br /&gt;
[[Image:WD SVD 3.jpg|thumb|600px|none|Pearce holds a Dragunov. Note the shorter barrel and magazine release in contact with the trigger guard due to the shortened receiver.]]&lt;br /&gt;
[[Image:WD SVD 2.jpg|thumb|600px|none|Jordi holds a suppressed Dragunov at the beginning of the mission &amp;quot;Not the Pizza Guy&amp;quot;. After this cutscene his SVD changes into an SR-25 for some reason.]]&lt;br /&gt;
[[Image:WD SVD 1.jpg|thumb|600px|none|T-Bone lays down covering fire for Tobias Frewer.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
Like in ''[[Ghost Recon: Future Soldier]]'', the [[Brügger &amp;amp; Thomet GL-06]] grenade launcher appears as the &amp;quot;G106&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|320px|none|Brügger &amp;amp; Thomet GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:WD GL06 1.jpg|thumb|600px|none|T-Bone holds a GL-06.]]&lt;br /&gt;
[[Image:WD GL06 3.jpg|thumb|600px|none|Reloading the GL-06.]]&lt;br /&gt;
[[Image:WD GL06 2.jpg|thumb|600px|none|A camera fitted with a GL-06 grenade launcher. Armed cameras are introduced in Bad Blood.]]&lt;br /&gt;
&lt;br /&gt;
==GM-94==&lt;br /&gt;
The [[GM-94 grenade launcher]] appears as the &amp;quot;GL-94&amp;quot; as it did in ''[[Far Cry 3]]''.&lt;br /&gt;
[[Image:Gm94.jpg|thumb|none|450px|GM-94 grenade launcher - 43mm]]&lt;br /&gt;
[[Image:WD GM94 1.jpg|thumb|none|600px|Pearce holds a GM-94 grenade launcher.]]&lt;br /&gt;
[[Image:WD GM94 2.jpg|thumb|none|600px|Reloading the GM-94 launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Gun Store==&lt;br /&gt;
These weapons can only be seen at gun stores.&lt;br /&gt;
[[Image:WD Store 1.jpg|thumb|600px|none|[[MAC-11]], [[Barrett M468]], [[SPAS-12]], [[M40A1]], [[MP7|MP7A1]], [[SG 552]], [[AKS-47]] with wrong magazine. These guns appear to be taken from ''[[Rainbow Six: Vegas 2]]''. The M468 was a usable weapon in the first trailer, but it is not available in the final build.]]&lt;br /&gt;
[[Image:WD Store 2.jpg|thumb|600px|none|Two [[Winchester Model 1873]] carbines and an [[Flintlock Pistol|Elgin Cutlass Pistol]].]]&lt;br /&gt;
[[Image:WD Store 3.jpg|thumb|600px|none|More MP7A1's and [[Desert Eagle]]s.]]&lt;br /&gt;
[[Image:WD Store 4.jpg|thumb|600px|none|Berettas, HK's, and a Glock.]]&lt;br /&gt;
[[Image:WD Store 5.jpg|thumb|600px|none|Disassembled [[USP]] likely from ''[[Rainbow Six: Vegas 2|Vegas 2]]''.]]&lt;br /&gt;
[[Image:WD Store 6.jpg|thumb|600px|none|Several shotguns and [[M1 Garand]]s.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Action]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1083138</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1083138"/>
		<updated>2017-02-08T15:20:29Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family in São Paulo. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL.&lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong action movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this; occasionally a modelling glitch results in a weapon being displayed temporarily in a cutscene with the physical alterations (like Max tucking a standard PT92 into his shoulder holster and finding that it now has an extended magazine), while golden weapons do not appear as such in cutscenes but occasionally have the altered magazines, this time without the gold finish. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action-only, which is incorrect. The M1911 offers higher damage than the previous pistols, but only holds 8 rounds inside the magazine unless you find all the gold parts, which would increase the magazine capacity to 12. The first time the handgun is used is during the New York flashback levels&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45ACP]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 viu.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 1.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 2.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 3.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17#Glock 17 (Converted to Full Auto)|Full-auto Glock 17s]] are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. These Glocks come with Glock 18C-style compensator ports on the top of the slide. Despite being modeled with the standard 17-round magazine, the Glock has a magazine capacity of 33 rounds. The Glock 17 has the same damage of that as the [[PT92]] but offers faster rate of fire and magazine size (which when fully upgraded can have up to 45 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found. Note that this is not a Glock 17C, as the Glock 17C has a completely different compensator design. When equipped, the weapon comes with a native customization allowing the user to switch from automatic firing to semi automatic firing modes (select on the PS3) despite lacking a selector lever.&lt;br /&gt;
&lt;br /&gt;
[[file:Glock17ext.jpg|thumb|none|350px|Glock 17 converted to full auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 glock 18c gold viu.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 1.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 2.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 glock gold.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols. One is also used by a Favela gang member in the beginning of Disc 2.&lt;br /&gt;
&lt;br /&gt;
[[file:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-39-08-55.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|600px|Golden Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle 2.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 desert eagle 1.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor and is Passos's weapon of choice during the first half of the first New Jersey flashback. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[file:Smith&amp;amp;WessonModel20.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 model 20 gold viu.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]]. Referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
&lt;br /&gt;
[[file:Taurus_608.jpg|thumb|none|350px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus model 608 viu.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus gold.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 17]] for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun.&lt;br /&gt;
&lt;br /&gt;
[[file:PT92AFRail.jpg|thumb|none|350px|Blued Taurus PT92AF - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|600px|Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-58-15-41.jpg|thumb|none|600px|Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|600px|Golden Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 1.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 2.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 3.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 PT92 sd lighter.jpg|thumb|none|600px|A golden Taurus PT92AF with a silencer and flashlight in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] Called the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
&lt;br /&gt;
[[File:MP540.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|600px|Scoped Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini/Micro UZI==&lt;br /&gt;
A strange [[IMI Uzi]] hybrid is available throughout the game starting from the second chapter. While it has the appearance of a [[IMI Mini Uzi|Mini Uzi]] with the folding stock removed, it is the size of a [[IMI Micro Uzi|Micro Uzi]]. Called the Micro 9mm in-game.&lt;br /&gt;
&lt;br /&gt;
[[file:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|600px|Max Payne brandishing the IMI Mini/Micro Uzi hybrid in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi gold viu.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 1.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 2.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 4.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 mac10 viu.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 gold viu.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 1.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 3.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 2.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[File:MP3MAC10.jpg|thumb|none|600px|A DeMarco hitman firing a MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured as the &amp;quot;M972&amp;quot;.  The folding stock and foregrip have been removed from the in-game weapon, to facilitate storage in Max's shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|350px|Taurus M972 - 9x19mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 1.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 2.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 3.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 4.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 5.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears as the &amp;quot;SAF .40&amp;quot; fitted with a PDW-style folding stock. Mainly used by the UFE in their HQ toward the end of the game.&lt;br /&gt;
&lt;br /&gt;
[[file:Taurus MT-40.jpg|thumb|none|350px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-49-28-71.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf gold viu.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 1.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 2.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 3.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
[[file:Benelli_m4_2.jpg‎|thumb|none|350px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 1.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 2.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 3.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 holds less rounds and has more pellet spread than the Benelli M4, but it offers much faster reload times by holding those rounds in a detachable box magazine.&lt;br /&gt;
&lt;br /&gt;
[[file:Franchi spas15.jpg|thumb|350px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-25 gold viu.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 1.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 2.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 3.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
&lt;br /&gt;
[[File:Mossberg500short.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|600px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[file:MaxPayne3 590 gold viu.jpg|thumb|none|600px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m500 1.jpg|thumb|none|600px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[file:MaxPayne3 M500 2.jpg|thumb|none|600px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[file:MaxPayne3 M500 3.jpg|thumb|none|600px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. Used by the Paramilitary group in the abandoned hotel.&lt;br /&gt;
&lt;br /&gt;
[[file:11-87sportsman.jpg|thumb|350px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-05-59-18.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 1.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 2.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 3.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Remington SBS==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Remington SBS]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up in the Favela.&lt;br /&gt;
&lt;br /&gt;
[[file:Remington_SBS.jpg|thumb|350px|none|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|600px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off gold viu.jpg|thumb|none|600px|Golden Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 1.jpg|thumb|none|600px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 2.jpg|thumb|none|600px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode. A modelling error means that it has the stamped receiver and straighter stock of an AKM, but the gas tube holes and lack of strengthening ribs like an AK-47.&lt;br /&gt;
&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|350px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 viu.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 gold viu.jpg|thumb|none|600px|Golden AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 1.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 2.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 3.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[file:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|600px|FFN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 2.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 3.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 1.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 2.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The police special units use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36V]]. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary UFE can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armory of the derelict hotel.&lt;br /&gt;
&lt;br /&gt;
[[file:G36.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36V with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[file:FX-05 Xiuhcoatl.jpg|thumb|none|350px|FX-05 Xiuhcoatl for comparison - 5.56x45mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game. Note how the fire selector is set to semi auto.]]&lt;br /&gt;
[[file:MaxPayne3 fx-05 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 g6 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly common assault rifle, mostly used by paramilitaries and the UFE. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|350px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 md viu.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 1.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 2.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 3.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 4.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] with an unlockable red dot sight is added in the Painful Memories DLC pack.&lt;br /&gt;
&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|350px|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[file:Mp3arm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] with an unlockable red dot sight and silencer is added in the Painful Memories DLC pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg |thumb|none|350px|IMI Tavor TAR-21 with flat top, Surefire Universal weaponlight, RIS foregrip, and Meprolight red dot sight (officially designated &amp;quot;TAR-21 Flat Top&amp;quot; by IMI) - 5.56x45mm]]&lt;br /&gt;
[[File:Mp3tav.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] makes its video-game debut as simply the &amp;quot;Mini-30&amp;quot;, and is seen with a Butler Creek folding stock.  It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30.  Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|350px|Stainless Ruger Mini-30 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|600px|Max holds a Mini-30 with a laser pointer as he provides cover from a helicopter in the second chapter.]]&lt;br /&gt;
[[file:Mp3 ruger mini 30.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|600px|Golden Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 1.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 2.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scoped.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 gold .jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
An [[Colt Model 933]] assault rifle with optional red dot sight was added in the multiplayer DLC pack ''Local Justice''. Notably, it has the carry handle removed and no rear sight installed (even when the red dot is not being used), which would make aiming very difficult.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|401px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MP3_M4.jpg|thumb|none|600px|A San Paolo-ian Police Officer fires his flat-topped &amp;quot;M4&amp;quot; in multiplayer.]]&lt;br /&gt;
[[file:Mp3m42.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Snipers use [[Barrett M107]] anti-materiel rifles to ambush a deal in the soccer stadium in the third chapter. Max takes a round to the shoulder from one, but thanks to the magic of video games Passos is able to patch him up with just some bandages and a bottle of painkillers. Max uses an M107 later in the chapter to cover Passos and the rifle is seen used by snipers several times, including by Passos himself.&lt;br /&gt;
&lt;br /&gt;
[[file:Berrett M107.jpg|thumb|none|350px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-19-05-95.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 1.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 2.jpg|thumb|none|600px|Barrett M107l in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 3.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
&lt;br /&gt;
[[file:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle has no cheek rest.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 16-51-46-81.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 7.62mm version of Brazil's new service rifle in its sniper configuration with unlockable scope. Added in the Hostage Negotiation DLC pack.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|none|350px|IMBEL IA2 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3ia.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
The [[M24]] with an unlockable silencer. Added in the Hostage Negotiation DLC pack.&lt;br /&gt;
[[file:M24a3.jpg|thumb|none|350px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3m24.jpg|thumb|none|600px]] &lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum/belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum/belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the HK21, holding it by the stock and somehow firing it.&lt;br /&gt;
&lt;br /&gt;
[[file:HK21MachineGun.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk21 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 1.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 2.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
&lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 rpd viu.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd gold viu.jpg|thumb|none|600px|Golden RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 1.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 2.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 3.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Rotary Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire. Getting dropped into last stand with this weapon is a death sentence due to the slow projectile velocity.&lt;br /&gt;
&lt;br /&gt;
[[file:Federallabs37.jpg|thumb|none|350px|DefTech 37mm Launcher - 37mm]]&lt;br /&gt;
[[file:MaxPayne3 granatnik viu.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 gl gold viu.jpg|thumb|none|600px|Golden DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW|M72A2 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|350px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:MaxPayne3 lav viu.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav gold viu.jpg|thumb|none|600px|Golden M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 1.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 2.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 3.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the RPG. The weapon is used by enemies in singleplayer, but can never be picked up.&lt;br /&gt;
&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|600px|A thug takes aim at Max's helicopter with his RPG-7.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==UFE ARSENAL==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms. Some that appear are the [[Mossberg 590]] with wooden furniture, [[Ruger Mini-14 GB]] with wooden stock and an [[MP5A3]].&lt;br /&gt;
&lt;br /&gt;
[[file:MaxPayne3 arsenal 1.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 2.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 3.jpg|thumb|none|600px|MP5A3.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 4.jpg|thumb|none|600px|G36K, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 5.jpg|thumb|none|600px|Mini 14.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 6.jpg|thumb|none|600px|Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1082740</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1082740"/>
		<updated>2017-02-06T19:17:02Z</updated>

		<summary type="html">&lt;p&gt;Jake Stuckey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family in São Paulo. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL.&lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong action movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this; occasionally a modelling glitch results in a weapon being displayed temporarily in a cutscene with the physical alterations (like Max tucking a standard PT92 into his shoulder holster and finding that it now has an extended magazine), while golden weapons do not appear as such in cutscenes but occasionally have the altered magazines, this time without the gold finish. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action-only, which is incorrect. The M1911 offers higher damage than the previous pistols, but only holds 8 rounds inside the magazine unless you find all the gold parts, which would increase the magazine capacity to 12. The first time the handgun is used is during the New York flashback levels&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45ACP]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 viu.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 1.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 2.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 3.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17#Glock 17 (Converted to Full Auto)|Full-auto Glock 17s]] are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. These Glocks come with Glock 18C-style compensator ports on the top of the slide. Despite being modeled with the standard 17-round magazine, the Glock has a magazine capacity of 33 rounds. The Glock 17 has the same damage of that as the [[PT92]] but offers faster rate of fire and magazine size (which when fully upgraded can have up to 45 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found. Note that this is not a Glock 17C, as the Glock 17C has a completely different compensator design. When equipped, the weapon comes with a native customization allowing the user to switch from automatic firing to semi automatic firing modes (select on the PS3).&lt;br /&gt;
&lt;br /&gt;
[[file:Glock17ext.jpg|thumb|none|350px|Glock 17 converted to full auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 glock 18c gold viu.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 1.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 2.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 glock gold.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols. One is also used by a Favela gang member in the beginning of Disc 2.&lt;br /&gt;
&lt;br /&gt;
[[file:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-39-08-55.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|600px|Golden Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle 2.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 desert eagle 1.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor and is Passos's weapon of choice during the first half of the first New Jersey flashback. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[file:Smith&amp;amp;WessonModel20.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 model 20 gold viu.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]]. Referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
&lt;br /&gt;
[[file:Taurus_608.jpg|thumb|none|350px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus model 608 viu.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus gold.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 17]] for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun.&lt;br /&gt;
&lt;br /&gt;
[[file:PT92AFRail.jpg|thumb|none|350px|Blued Taurus PT92AF - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|600px|Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-58-15-41.jpg|thumb|none|600px|Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|600px|Golden Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 1.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 2.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 3.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 PT92 sd lighter.jpg|thumb|none|600px|A golden Taurus PT92AF with a silencer and flashlight in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] Called the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
&lt;br /&gt;
[[File:MP540.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|600px|Scoped Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini/Micro UZI==&lt;br /&gt;
A strange [[IMI Uzi]] hybrid is available throughout the game starting from the second chapter. While it has the appearance of a [[IMI Mini Uzi|Mini Uzi]] with the folding stock removed, it is the size of a [[IMI Micro Uzi|Micro Uzi]]. Called the Micro 9mm in-game.&lt;br /&gt;
&lt;br /&gt;
[[file:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|600px|Max Payne brandishing the IMI Mini/Micro Uzi hybrid in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi gold viu.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 1.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 2.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 4.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 mac10 viu.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 gold viu.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 1.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 3.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 2.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[File:MP3MAC10.jpg|thumb|none|600px|A DeMarco hitman firing a MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured as the &amp;quot;M972&amp;quot;.  The folding stock and foregrip have been removed from the in-game weapon, to facilitate storage in Max's shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|350px|Taurus M972 - 9x19mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 1.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 2.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 3.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 4.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 5.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears as the &amp;quot;SAF .40&amp;quot; fitted with a PDW-style folding stock. Mainly used by the UFE in their HQ toward the end of the game.&lt;br /&gt;
&lt;br /&gt;
[[file:Taurus MT-40.jpg|thumb|none|350px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-49-28-71.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf gold viu.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 1.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 2.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 3.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
[[file:Benelli_m4_2.jpg‎|thumb|none|350px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 1.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 2.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 3.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 holds less rounds and has more pellet spread than the Benelli M4, but it offers much faster reload times by holding those rounds in a detachable box magazine.&lt;br /&gt;
&lt;br /&gt;
[[file:Franchi spas15.jpg|thumb|350px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-25 gold viu.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 1.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 2.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 3.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
&lt;br /&gt;
[[File:Mossberg500short.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|600px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[file:MaxPayne3 590 gold viu.jpg|thumb|none|600px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m500 1.jpg|thumb|none|600px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[file:MaxPayne3 M500 2.jpg|thumb|none|600px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[file:MaxPayne3 M500 3.jpg|thumb|none|600px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. Used by the Paramilitary group in the abandoned hotel.&lt;br /&gt;
&lt;br /&gt;
[[file:11-87sportsman.jpg|thumb|350px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-05-59-18.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 1.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 2.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 3.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Remington SBS==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Remington SBS]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up in the Favela.&lt;br /&gt;
&lt;br /&gt;
[[file:Remington_SBS.jpg|thumb|350px|none|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|600px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off gold viu.jpg|thumb|none|600px|Golden Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 1.jpg|thumb|none|600px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 2.jpg|thumb|none|600px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode. A modelling error means that it has the stamped receiver and straighter stock of an AKM, but the gas tube holes and lack of strengthening ribs like an AK-47.&lt;br /&gt;
&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|350px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 viu.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 gold viu.jpg|thumb|none|600px|Golden AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 1.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 2.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 3.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[file:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|600px|FFN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 2.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 3.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 1.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 2.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The police special units use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36V]]. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary UFE can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armory of the derelict hotel.&lt;br /&gt;
&lt;br /&gt;
[[file:G36.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36V with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[file:FX-05 Xiuhcoatl.jpg|thumb|none|350px|FX-05 Xiuhcoatl for comparison - 5.56x45mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game. Note how the fire selector is set to semi auto.]]&lt;br /&gt;
[[file:MaxPayne3 fx-05 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 g6 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly common assault rifle, mostly used by paramilitaries and the UFE. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|350px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 md viu.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 1.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 2.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 3.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 4.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] with an unlockable red dot sight is added in the Painful Memories DLC pack.&lt;br /&gt;
&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|350px|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[file:Mp3arm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] with an unlockable red dot sight and silencer is added in the Painful Memories DLC pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg |thumb|none|350px|IMI Tavor TAR-21 with flat top, Surefire Universal weaponlight, RIS foregrip, and Meprolight red dot sight (officially designated &amp;quot;TAR-21 Flat Top&amp;quot; by IMI) - 5.56x45mm]]&lt;br /&gt;
[[File:Mp3tav.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] makes its video-game debut as simply the &amp;quot;Mini-30&amp;quot;, and is seen with a Butler Creek folding stock.  It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30.  Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|350px|Stainless Ruger Mini-30 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|600px|Max holds a Mini-30 with a laser pointer as he provides cover from a helicopter in the second chapter.]]&lt;br /&gt;
[[file:Mp3 ruger mini 30.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|600px|Golden Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 1.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 2.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scoped.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 gold .jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
An [[Colt Model 933]] assault rifle with optional red dot sight was added in the multiplayer DLC pack ''Local Justice''. Notably, it has the carry handle removed and no rear sight installed (even when the red dot is not being used), which would make aiming very difficult.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|401px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MP3_M4.jpg|thumb|none|600px|A San Paolo-ian Police Officer fires his flat-topped &amp;quot;M4&amp;quot; in multiplayer.]]&lt;br /&gt;
[[file:Mp3m42.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Snipers use [[Barrett M107]] anti-materiel rifles to ambush a deal in the soccer stadium in the third chapter. Max takes a round to the shoulder from one, but thanks to the magic of video games Passos is able to patch him up with just some bandages and a bottle of painkillers. Max uses an M107 later in the chapter to cover Passos and the rifle is seen used by snipers several times, including by Passos himself.&lt;br /&gt;
&lt;br /&gt;
[[file:Berrett M107.jpg|thumb|none|350px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-19-05-95.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 1.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 2.jpg|thumb|none|600px|Barrett M107l in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 3.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
&lt;br /&gt;
[[file:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle has no cheek rest.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 16-51-46-81.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 7.62mm version of Brazil's new service rifle in its sniper configuration with unlockable scope. Added in the Hostage Negotiation DLC pack.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|none|350px|IMBEL IA2 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3ia.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
The [[M24]] with an unlockable silencer. Added in the Hostage Negotiation DLC pack.&lt;br /&gt;
[[file:M24a3.jpg|thumb|none|350px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3m24.jpg|thumb|none|600px]] &lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum/belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum/belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the HK21, holding it by the stock and somehow firing it.&lt;br /&gt;
&lt;br /&gt;
[[file:HK21MachineGun.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk21 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 1.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 2.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
&lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 rpd viu.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd gold viu.jpg|thumb|none|600px|Golden RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 1.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 2.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 3.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Rotary Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire. Getting dropped into last stand with this weapon is a death sentence due to the slow projectile velocity.&lt;br /&gt;
&lt;br /&gt;
[[file:Federallabs37.jpg|thumb|none|350px|DefTech 37mm Launcher - 37mm]]&lt;br /&gt;
[[file:MaxPayne3 granatnik viu.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 gl gold viu.jpg|thumb|none|600px|Golden DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW|M72A2 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|350px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:MaxPayne3 lav viu.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav gold viu.jpg|thumb|none|600px|Golden M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 1.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 2.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 3.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the RPG. The weapon is used by enemies in singleplayer, but can never be picked up.&lt;br /&gt;
&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|600px|A thug takes aim at Max's helicopter with his RPG-7.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==UFE ARSENAL==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms. Some that appear are the [[Mossberg 590]] with wooden furniture, [[Ruger Mini-14 GB]] with wooden stock and an [[MP5A3]].&lt;br /&gt;
&lt;br /&gt;
[[file:MaxPayne3 arsenal 1.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 2.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 3.jpg|thumb|none|600px|MP5A3.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 4.jpg|thumb|none|600px|G36K, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 5.jpg|thumb|none|600px|Mini 14.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 6.jpg|thumb|none|600px|Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jake Stuckey</name></author>
	</entry>
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