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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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		<id>https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=1633898</id>
		<title>Hitman: Blood Money</title>
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		<updated>2023-12-07T10:29:23Z</updated>

		<summary type="html">&lt;p&gt;JSLynch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Blood Money&lt;br /&gt;
|picture = HBM.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2006&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Eidos&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Hitman: Blood Money'' is the fourth installment in the Hitman series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
One of the changes in Hitman Blood Money is the addition of &amp;quot;Custom&amp;quot; firearms, 47's Silverballer, Tactical SMG (an MP5), SPAS-12, M4A1 and WA2000 can all be customized with a good few attachements for each, non-custom firearms have notably been downgraded to encourage their use, such as high recoil, low stopping power and undersized magazines.&lt;br /&gt;
&lt;br /&gt;
Some of these upgrades function in weird ways; the player can purchase low-velocity ammo for every custom firearm except the SPAS-12, this makes the gun make suppressed gunfire noises (Despite the lack of a suppressor) and lowers the noise, damage and penetration power (Such as shooting through doors) of the firearm, Suppressors and Low Velocity ammo only stack ''negatively'', using the type one suppressor for each firearm (which reduces but does not eliminate the audible noise of gunfire) combined with Low Velocity will not make the firearm any quieter but still stack the negative effects of both.&lt;br /&gt;
&lt;br /&gt;
With the exception of the SPAS-12 (Which only has a Type 1 Suppressor) each firearm has two different options for a suppressor; a &amp;quot;Type 1&amp;quot; suppressor which silences the weapon but with a still audible sound effect if NPCs are too close and a later unlocked more expensive &amp;quot;Type 2&amp;quot; suppressor, which renders the firearm completely silenced to NPCs, the Type 1 Suppressor and Low Velocity ammo reduce the range at which enemeis can hear gun fire identically and do not stack to eliminate/further reduce the noise of gunshots.&lt;br /&gt;
&lt;br /&gt;
Then there is a stronger ammo type for every custom non-Shotgun Firearm called: Magnum Ammo (Silverballer/SMG) or Armor-Piercing Ammo, (M4A1 and WA2000) this type of ammo can more easily blast through doors or even pierce through enemeies to kill several at once for higher recoil, while the low velocity ammo didn't reduce the sound when paired with a suppressor, despite unsuppressed Magnum Ammo having an audibly louder sound effect, Magnum Ammo has no adverse effect when paired with a suppressor.&lt;br /&gt;
&lt;br /&gt;
This means a Type 1 Suppressor and Low Velocity Ammo is ''louder'' than Magnum/Armor-Piercing Ammo with a Type 2 Suppressor. (Despite the fact Low Velocity AKA Subsonic ammo in reality are ideal to pair with a suppressor.)&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer Custom==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#AMT Hardballer|AMT Hardballer]] appears in the game as the &amp;quot;Silverballer,&amp;quot; Agent 47's signature handgun. While ostensibly chambered in .45 ACP, it is not possible to use other bullets of this caliber in the Silverballers (such as that for the HK USP in this game), since Agent 47 modified them to accept only custom ammo. The stock magazine capacity is 9 rounds.&lt;br /&gt;
&lt;br /&gt;
There are a host of modifications available for this weapon, including two types of sound suppressors, a double capacity magazine, a laser sight, a longslide modification, a reflex sight, a scope, and a modification to allow fully automatic fire. A second &amp;quot;Silverballer&amp;quot; can also be purchased, allowing the player to dual wield them (though already-purchased modifications do not have to be purchased again for the second gun as they would in real life). The grips on the &amp;quot;Silverballer&amp;quot; are reminiscent of the Pachmayr American Legend grips. &lt;br /&gt;
&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|350px|none|AMT Hardballer with 5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|A near-perfect, firing, replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer_(Unmodified).jpg|thumb|none|600px|Two unmodified Silverballers in Agent 47's inventory. The engraving on the slide reads &amp;quot;Custom Slide .45 Caliber,&amp;quot; with Agent 47's personal insignia between &amp;quot;Slide&amp;quot; and &amp;quot;.45&amp;quot;.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_AMT_Hardballer.jpg|thumb|none|600px|Gunning down costumed Security Guards with two Silverballers. These variants have advanced suppressors, red dot sights, double-length magazines, and laser sights.]]&lt;br /&gt;
[[Image:HitmanbloodmoneyPistolRedDot.jpg|thumb|none|600px|The unique Red Dot Sight of the SilverBaller, a small possibly unintended benfit of the Silverballer's scopes is that 47 will go back to using a single Baller until he holsters and draws it again, this basically gives the player a single Silverballer with double reserve ammo and no need to worry about the increased reload time of dual Ballers.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer.jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 takes centre stage with his &amp;quot;captive audience.&amp;quot; This Silverballer variant is the longslide type with a scope, a laser sight, and a double-length magazine. For balance reasons, the longslide modification is not compatible with any kind of sound suppressor.]]&lt;br /&gt;
[[Image:DualRailedSilverBallersHitmanBlodMOney.jpg|thumb|none|600px|Dual Longslide Silverballers in the Inventory, the various rails for each customizable firearm to attach their scopes to (and handguard in the case of the M4A1) are seperate purchases and can even be attached to the gun without an optic for no effect.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
&lt;br /&gt;
This customized [[M1911]] pistol is referred to as the &amp;quot;Custom 1911,&amp;quot; and it is used by Mark Parchezzi III in the &amp;quot;Amendment XXV&amp;quot; level and Alexander Leland 'Jack' Cayne in the &amp;quot;Requiem&amp;quot; level. The gun has a black finish and ornate engraved ivory grips, along with 3 dot sights, colored red. While it cannot be retained for use in other missions while playing the game normally, this weapon can be added to the player's collection by editing the save file, either with a hex editor or Action Replay-style disc on console versions.&lt;br /&gt;
&lt;br /&gt;
While nowhere near as visibly customized as the AMT Hardballers in this game can be, this firearm is the most accurate handgun in the game, with its shots hitting the very centre of the player's crosshairs with no spread. It uses the same generic &amp;quot;Magnum Ammo&amp;quot; as the ingame Desert Eagle does, has a 9-round magazine capacity, and its shots can penetrate thin barriers or NPCs in a straight line. &lt;br /&gt;
&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP, the in-game weapon is similar to this, but minus the under-barrel rail and front slide serrations and with engraved ivory grips instead.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Custom_M1911.jpg|thumb|none|600px|The Custom M1911 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_M1911.jpg|thumb|none|600px|Everything needed for a Presidential assassination is in this picture--the assassin, the gun, the will to attack, and the opportunity in the Oval Office. Everything, of course, except the President himself.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_M1911.jpg|thumb|none|600px|''&amp;quot;You don't want to kill me, 47. I'm just like you.&amp;quot;'' &amp;lt;br&amp;gt; Mark Parchezzi III reloads his Custom M1911 in the middle of a shootout with Agent 47.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_M1911_(Agent_47).jpg|thumb|none|600px|''&amp;quot;It is said that the day Vice President Daniel Morris died, the sky itself wept for America's loss.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is found throughout the game, appearing under its real name. This handgun sports a chrome finish, and the ingame magazine capacity of 9 rounds implies that it is chambered for the .357 magnum round. It is the preferred weapon of many assassination targets in the game, from the gangster Scoop in the tutorial mission &amp;quot;Death of a Showman&amp;quot; to Vice President Daniel Morris in the &amp;quot;Amendment XXV&amp;quot; mission, and it is also the standard-issue pistol for the guards in the &amp;quot;Hell Club&amp;quot; in the &amp;quot;A Dance with a Devil&amp;quot; mission. Interestingly, this texture seems to be reused in another of IO Interactive's games, [[Kane &amp;amp; Lynch 2: Dog Days]].&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle - .357 Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Desert_Eagle.jpg|thumb|none|600px|The Desert Eagle in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Desert_Eagle.jpg|thumb|none|600px|The Desert Eagle -- perfect for handgun hunting, especially if your &amp;quot;game&amp;quot; happens to be a &amp;quot;white whale.&amp;quot; Here's one to make Captain Ahab proud!]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Desert_Eagle_(Reloading).jpg|thumb|none|600px|Reloading the Desert Eagle, showing the detail on the slide. For a highly trained assassin, you'd think he'd have better trigger discipline.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Desert_Eagle.jpg|thumb|none|600px|The Desert Eagle and its ammunition sitting on a table.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP40==&lt;br /&gt;
The [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP|H&amp;amp;K USP]] appears in the game as the &amp;quot;SLP .40&amp;quot;. It is the most common pistol throughout the game, and it is found in almost every level. It is used by the New Orleans Police, DSS agents guarding Ambassador Delahunt, US Marines, US Secret Service, FBI agents, Baltimorean gangsters, and private security guards. A suppressed version is carried by assassin Angelina Mason in &amp;quot;The Murder of Crows&amp;quot; and by the South African white supremacist Hendrick Schmutz in &amp;quot;A House of Cards&amp;quot;. It has a magazine capacity of 12 rounds, and it is also the only handgun in the game to have unique ammunition pickups. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that while the name of the gun is the &amp;quot;SLP.40,&amp;quot; its ammo labelled as .45 ACP, and then the after-mission newspaper report claims the rounds fired from this gun are 9mm caliber. The magazine capacity of 12 rounds, however, seems to confirm that the weapon is chambered for .45 ACP rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSP40.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_USP.jpg|thumb|none|600px|A suppressed HK USP in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_USP.jpg‎|thumb|none|600px|''&amp;quot;Beautifully Executed.&amp;quot;'' &amp;lt;br /&amp;gt; Note: The above was an '''actual''' tagline used in the publicity campaign heralding the release of this game.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP.jpg|thumb|none|600px|The HK USP sitting on a table.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP_(Ammunition).jpg|thumb|none|600px|Boxes of .45 ACP ammunition for the HK USP. Unfortunately for fans of this caliber, on average four or five torso hits are needed to down an opponent with these rounds ingame, making them resembling 9x19mm FMJ rounds' stopping power instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser C96]] appears in the game as the &amp;quot;WW1 Pistol&amp;quot;. It is only found in the &amp;quot;Curtains Down&amp;quot; mission, in which an actor uses one loaded with blanks to &amp;quot;execute&amp;quot; the player's target, a famous opera tenor named Alvaro D'Alvade during a rehearsal of the opera ''Tosca''. The player can swap the prop gun with a real one when no one is looking to cause a fatal accident, or commandeer the executioner's costume to kill the target himself on stage. The weapon can be added to the player's collection on the PC using a hex editor, or on the PS2 version by using an Action Replay Max CD. When you did that then you can take it in other missions to find out that there is a unique reloading sound but no reloading animation. It has a 9-round magazine capacity and uses the unique &amp;quot;Mauser Ammo,&amp;quot; or blanks for the prop version. For some reason, the NPCs will never react to gunshots fired by the C96, be it the prop version of the real version. This may be due to the fact it is only meant to appear in the opera house, where people are expecting to hear the sound of the gun discharging since the execution is part of the play, or it may be a programming error. If taken into other levels via save editing, this effect persists. The lack of reloading animation and the fact that the sound of the gun firing is completely inaudible to NPCs technically makes the C96 the best assassination handgun in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Bloodmoneymauser1.jpg|thumb|none|600px|Agent 47 takes a real Mauser C96 from his prepared jacket.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Mauser_C96.jpg|thumb|none|600px|The Mauser C96 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Mauser_C96.jpg|thumb|none|600px|A night at the opera -- Agent 47 looking ridiculous in the executioner's costume, fake goatee and mustache included, with his real Mauser C96.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Mauser_C96.jpg|thumb|none|600px|Doing it for the art -- Agent 47 puts a 7.63mm hole through this hebephilic statutory rapist's heart right on cue.]]&lt;br /&gt;
[[Image:HitmanBloodMoneyC96SafeHouse.jpg|thumb|none|600px|The C96 in the safehouse thanks to Save Editing.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 686-4==&lt;br /&gt;
&lt;br /&gt;
The ''[[Smith &amp;amp; Wesson Model 686]] '' appears in the game as the &amp;quot;Snub Nosed&amp;quot;. It uses generic &amp;quot;Pistol Ammo&amp;quot;, has a six shot cylinder capacity, and possesses wood grips and red-colored 3 dot iron sights. Despite its double action nature, it is slow to fire and has rather low stopping power. This revolver is the standard-issue weapon for sailors on the Mississippi river steamboat ''Emily'' in the &amp;quot;Death on the Mississippi&amp;quot; mission, and it is also the personal sidearm of Don Fernando Delgado and actor Rex Stanton's drug-dealing agent in the &amp;quot;A Vintage Year&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W686Short.jpg|thumb|none|330px|Smith &amp;amp; Wesson Model 686 with 2&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Snubnosed_Revolver.jpg|thumb|none|600px|The snubnosed revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver.jpg|thumb|none|600px|Assassinating a Gator Gang member with the snubnosed revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver_(Reloading).jpg|thumb|none|600px|Reloading the snubnosed revolver. Reloading revolvers is the only time (aside from working the bolt action of certain rifles) that shell casings from guns are seen in this game, as they don't appear when firing guns. Thanks to the engine's need to work on a wide variety of hardware, from the PS2 to the XBOX 360, the shell casings are very low-poly, and no speedloader or moon clip is seen. Agent 47 also incorrectly swings the cylinder shut with a flick of a wrist, even though he correctly pushes it shut with the Taurus Raging Bull revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Snubnosed_Revolver.jpg|thumb|none|600px|A sailor on the ''Emily'' with a snubnosed revolver, investigating the area around a dead body.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] revolver appears in the game as the &amp;quot;Bull. 480&amp;quot; revolver. The in-game model of this weapon appears to be based off of the Model 480, which is chambered for the [https://en.wikipedia.org/wiki/.480_Ruger '''.480 Ruger''' cartridge]. Possessing a six-round cylinder capacity of generic &amp;quot;Bull Ammo,&amp;quot; it is used by various members of the Gator Gang in the &amp;quot;Death on the Mississippi&amp;quot; level, and is also the personal weapon of Vinnie &amp;quot;Slugger&amp;quot; Sinistra in the &amp;quot;A New Life&amp;quot; level. &lt;br /&gt;
&lt;br /&gt;
While a double-action revolver in real life (and referred to as such in the game), this high-caliber revolver is very slow to fire, but is one of the few non-customizable weapons that can penetrate thin barriers and even NPCs in a straight line. As with the snubnosed revolver, Agent 47 will somehow load all six chambers at once without a speedloader or moon clip, but does properly push the swing-out cylinder closed with his off-hand instead of swinging it shut with a flick of a wrist.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|The Taurus Raging Bull in Agent 47's inventory, showing the engraved text on the side and the (alas) fake compensator ports near the muzzle.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;No, don't, please! I'm a wealthy man, I can make you rich! What do you want? Girls, cars, junk, real estate? I got it all!&amp;quot;'' '''BLAM!''' &amp;lt;br&amp;gt; Thus ends the pitiful life of Lorne de Havilland, pornography tycoon and blackmailer ''extraordinaire,'' by one of the most oversized pistols in this game. The distinctive red-striped grip of the revolver is just visible above Agent 47's hand.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; ''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; Vinnie &amp;quot;Slugger&amp;quot; Sinistra, a paranoid former Cuban drug smuggler cowering in the Witness Protection Program, with his Taurus Raging Bull. How he routinely manages to lose track of a handgun that size in housewear that thin defies imagination.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull_(Reloading).jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 reloads his Taurus Raging Bull while using Vinnie Sinistra's drunken wife as a human shield. From this vantage point the engraving on the barrel is clearly visible, which reads &amp;quot;Bull .480&amp;quot; on the left side.]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Schofield Model 3==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield|Schofield Model 3]] revolver appears in the game as the &amp;quot;Six Shooter&amp;quot;. This revolver uses generic &amp;quot;Pistol Ammo,&amp;quot; has a six shot cylinder capacity, and has both markedly low stopping power and firing rate. Guests attending a wedding reception carry it in the &amp;quot;Till Death Do Us Part&amp;quot; mission, and it is also the personal firearm of the two targets there, Hank Leitch &amp;quot;Buddy&amp;quot; Muldoon and John &amp;quot;Pappy&amp;quot; Leblanc.&lt;br /&gt;
[[File:WellsFargoSchofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson &amp;quot;Wells Fargo&amp;quot; Schofield with barrel cut down to five inches - .45 Schofield]]&lt;br /&gt;
[[File:Six shooter hbm.jpg|thumb|none|400px|The Six Shooter]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Schofield_Model_3.jpg|thumb|none|600px|The Schofield Model 3 revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:Bloodmoneyschofield.jpg|thumb|none|600px|Firing the Schofield Model 3 in first-person view.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Schofield_Model_3.jpg|thumb|none|600px|Buddy Muldoon celebrating his wedding reception with a few shots from his Schofield Model 3 revolver and a couple of cowboy cries.]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
&lt;br /&gt;
An unknown [[M1911]] variant appears in the ending cutscene of the &amp;quot;Curtains Down&amp;quot; level. &lt;br /&gt;
&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Cutscene_Handgun.jpg|thumb|none|600px|An unknown assailant prepares to shoot Agent 47 (who is visible just underneath the handgun's trigger guard). Agent 47 getting shot off-screen after this level is what precipitates the events of ''[[Hitman: Contracts]]''.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FAMAE SAF ==&lt;br /&gt;
&lt;br /&gt;
The Chilean sub-machine gun [[FAMAE SAF]] appears in the game as the &amp;quot;SAF SMG&amp;quot;, and it is used by the Hacienda guards in the mission &amp;quot;A Vintage Year.&amp;quot; It is largely similar to the Heckler and Koch MP5 in this game, albeit a little less accurate and uncustomizable. It erroneously sports a 25-round magazine (in reality it uses a 30-round magazine), and is chambered for generic &amp;quot;SMG Ammo&amp;quot; (most likely 9x19mm rounds). &lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF - 9x19mm]]&lt;br /&gt;
[[File:Saf smg hbm.jpg|thumb|none|400px|The SAF SMG]]&lt;br /&gt;
[[Image:BloodMoney - SAFInven.jpg|thumb|none|600px|The FAMAE SAF in the inventory screen.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_FAMAE_SAF.jpg|thumb|none|600px|Room-clearing a guarded suburban household with the FAMAE SAF. Notice Vinne Sinistra running in the background, did he lose his gun again?]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_FAMAE_SAF.jpg|thumb|none|600px|Don Fernando Delgado's guards, one with an FAMAE SAF.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5]] appears in the game in two versions. One is a standard MP5A2 (referred to simply as the &amp;quot;MP5&amp;quot;) and is used by the DSS agents guarding Ambassador Delahunt, US Secret Service agents, and the Franchise assassin Maynard John. It uses generic &amp;quot;SMG Ammo&amp;quot; and has a 25-round magazine. Thanks to the buttstock, it is more accurate than most of the other non-customizable submachine guns in-game. &lt;br /&gt;
&lt;br /&gt;
The other version of the MP5 appears as the &amp;quot;SMG Tactical,&amp;quot; and can be modified with a large variety of accessories such as A3 and A4 buttstocks, an MP5K-style shortened barrel for more damage with less accuracy, laser sights, red dot sights, &amp;quot;jungle-style&amp;quot; double magazines, modified for an even faster rate of fire and sound suppressors. It too uses a 25-round magazine, despite the standard for MP5s being 30-round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:Mp5 reverse stretch.jpg|thumb|none|450px|MP5K &amp;quot;Reverse Stretch&amp;quot; - 9x19mm. This is a custom weapon created by combining an MP5K front end with a full-size MP5 receiver This results in an MP5K capable of accepting a standard MP5 stock, in this case an MP5F retractable stock.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Custom_MP5.jpg|thumb|none|600px|An unmodified Custom MP5 in Agent 47's inventory. Essentially it is an MP5A2 without a buttstock of any kind.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP5.jpg|thumb|none|600px|A theatre worker getting his guts perforated with an MP5A2 at the ''Palais Garnier'' in Paris.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP5.jpg|thumb|none|600px|A Secret Service agent patrols the West Wing of the White House with his MP5A2.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_MP5.jpg|thumb|none|600px|The Franchise agent known only as &amp;quot;?&amp;quot; gets ventilated with Agent 47's custom MP5 after failing to seduce him. This variant has a laser sight, a red dot sight, clipped-together magazines, a shortened MP5K-style barrel with a vertical foregrip, and an advanced silencer. Thanks to a graphical error, the fire selector switch is still set to the &amp;quot;Safe&amp;quot; position.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_MP5.jpg|thumb|none|600px|Agent 47 with his Custom MP5. This is the &amp;quot;''faux'' MP5K-PDW&amp;quot; configuration, with a skeleton buttstock, red dot sight, laser sight, clipped-together magazines, and an MP5K-style barrel with foregrip. Real MP5K-PDWs have a folding buttstock and a barrel that protrudes slightly past the vertical foregrip for easier attachment of suppressors or flash hiders.]]&lt;br /&gt;
[[Image:HitmanBloodMoneyMp5Inventoryviewcustomzied.jpg|thumb|none|600px|A skeleton buttstock MP5 with one of the two types of suppressor.]]&lt;br /&gt;
[[Image:HitmanbloodmoneyFullstockMP5K.jpg|thumb|none|600px|An unusual sight as 47 can equip the MP5K-style barrel with a full stock, two things generally not seen on the MP5 together.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The original prototype version of the [[Heckler &amp;amp; Koch MP7]] appears in the game. It is used by some of the FBI agents in &amp;quot;A New Life&amp;quot; and can be found on a table in the 'Torture Chamber' in &amp;quot;A Dance With The Devil&amp;quot;. Possessing a 25-round magazine capacity of generic &amp;quot;SMG ammo,&amp;quot; the retractable stock and folding vertical foregrip cannot be used, which gives a high amount of muzzle climb.  These characteristics make it a rather inaccurate weapon despite the low recoil of the real-life version, which also uses 20- or 40-round magazines rather than 25-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW/MP7 prototype - 4.6x30mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_MP7.jpg|thumb|none|600px|The MP7 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP7.jpg|thumb|none|600px|Assassinating Mark Purayah II with an MP7 as the feathers fly.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP7.jpg|thumb|none|600px|An FBI agent with an MP7, leisurely patrolling a backyard pool.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger MP9]] appears in the game as the MP9. It is used solely by the bird-suited guards in &amp;quot;The Murder of Crows&amp;quot; level, is chambered for generic &amp;quot;SMG Ammo,&amp;quot; and has a 25-round magazine capacity. As with the ingame TMP and MP7, it is not possible to use the MP9's stock or in a two-handed manner. It is also the least accurate weapon of its class ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9 - 9x19mm]]&lt;br /&gt;
[[File:Mp9 hbm.jpg|thumb|none|350px|The MP9]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Ruger_MP9.jpg|thumb|none|600px|The Ruger MP9 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Ruger_MP9.jpg|thumb|none|600px|Agent 47 assassinates Don Fernando Delgado with the MP9.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Ruger_MP9.jpg|thumb|none|600px|The MP9 sitting on a table.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr TMP]] appears as the &amp;quot;TMP.&amp;quot; It is used by various guards throughout the &amp;quot;Flatline&amp;quot; level and is the personal weapon of Manuel Delgado in the &amp;quot;A Vintage Year&amp;quot; level. This SMG also appears in the tutorial level &amp;quot;Death of a Showman&amp;quot; but is not used by NPCs there. Like other weapons of its class, it shares ammunition with all other non-customizable SMGs, and has a magazine capacity of 25 rounds. Despite the vertical foregrip, it is not possible to use this gun two-handed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:BloodMoney - TMPInven.jpg|thumb|none|600px|The [[Steyr TMP|TMP]] in 47´s inventory screen.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Steyr_TMP.jpg|thumb|none|600px|The Devil's own happy-happy-fun-gun (check the ammunition count).]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Steyr_TMP.jpg|thumb|none|600px|Apparently someone got confused about the two kinds of &amp;quot;cleaning&amp;quot; tools here.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as the &amp;quot;Shotgun&amp;quot; it is used by the winery guards in the mission &amp;quot;A Vintage Year&amp;quot; and some  members of the Gator gang in the &amp;quot;Death on the Mississippi&amp;quot; level. It is also placed in the tutorial level &amp;quot;Death of a Showman,&amp;quot; but no NPCs use it there. It fires 12 Gauge buckshot and has an 8-round tube magazine capacity. This weapon's model is re-used in IO Interactive's following title, [[Kane &amp;amp; Lynch: Dead Men]] as James Seth Lynch's personal choice of shotgun.&lt;br /&gt;
[[Image:Remington870 Hard Wood Home Defense.jpg|thumb|none|500px|Remington 870 Hard Wood Home Defense - 12 gauge]]&lt;br /&gt;
[[Image:BloodMoney - Shotgun.jpg‎|thumb|600px|none|]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Remington_870.jpg‎|thumb|none|600px|Agent 47 aiming at a pensioner who's had too much to drink with a Remington 870. The side of the gun reads &amp;quot;Slug Gun&amp;quot; even though you can't use anything but buckshot in this firearm.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Remington_870.jpg‎|thumb|none|600px|One of Don Fernando Delgado's winery guards with a Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS 12|SPAS-12]] appears in the game as the &amp;quot;SP12 Shotgun&amp;quot;, it can be modified with a large variety of accessories, such as a buttstock, an Aimpoint sight, a detachable box magazine and even a sound suppressor, oddly even if 47 shortens the barrel, he cannot conceal this weapon in his jacket, despite the fact  a fully modified MP5 will actually be larger than the SPAS-12 with the barrel shortened and no stock attached.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 has two different available alternative ammo types to it's normal buckshot, Flechette ammo, which lowers damage but has a much tighter spread, often negating the damage penalty and Slugs, which have more damage and range but in practice the Flechette shells are better in tight corridors.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12-gauge]]&lt;br /&gt;
[[Image:HitmanbloodmoneyunmodifiedSPAS.jpg|thumb|none|600px|A completely unmodified SPAS-12]]&lt;br /&gt;
[[Image:BloodMoney - SPASInven.jpg|thumb|none|600px| The SPAS-12 with a Suppressor, Aimpot and LAM]]&lt;br /&gt;
[[Image:BloodMoney - SPASFir.jpg|thumb|none|600px|47 holds the heavily customized SPAS-12. This one with suppressor, Aimpoint and LAM.]]&lt;br /&gt;
[[Image:BloodMoney - SPASIThir.jpg|thumb|none|600px|47 holds the [[SPAS 12|SPAS-12]] in his hideout.]]&lt;br /&gt;
[[Image:SPAS-12BloodMoneycustomizedrailnoscope.jpg|thumb|none|600px|A SPAS-12 modified with the rail for a red dot sight (with no actual red dot added), an not very visible shell holder, which makes each shell 47 adds to the weapon during a reload add 2 shells speeding it up as well as an additional full reload of reserve ammo and a shortened barrel which increases damage at the cost of accuracy.]]&lt;br /&gt;
[[Image:HitmanbloodmoneySPASmodified.jpg|thumb|none|600px|A SPAS-12 modified with a shorter barrel, a Shell Holder, a stock and a fictional magazine, the magazine increases the capacity to 10 rounds and while it makes the faster reloading of the Shell Holder redundant due to changing the reload animation, it will still gives 47 an extra magazine's worth of ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears in the game as the &amp;quot;FN-2000.&amp;quot; It uses generic &amp;quot;Rifle Ammo,&amp;quot; and possesses a 20-round magazine capacity (despite being modeled with a 30-round magazine). It is modeled with a hollow carry handle in the shape of the original scope, meaning that the weapon cannot scope in with the zoom key. This assault rifle can be found in a security room in the &amp;quot;Death on the Mississippi&amp;quot; mission (a note attached to the rifle bizarrely justifies its out-of-place nature as a &amp;quot;gator hunting aid&amp;quot;), and is also carried in a briefcase by the CIA Agent Anthony Martinez in the &amp;quot;A Dance with the Devil&amp;quot; mission.&lt;br /&gt;
[[File:F2000.jpg‎|thumb|500px|none|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HBM_-_PC_-_INV_-_FN_F2000.jpg|thumb|none|600px|The FN F2000 in Agent 47's inventory. It's odd that they found the polygon budget to model the unique casing ejection port (despite the fact that ejected casings are not visible when firing weapons), but didn't model the scope as an actual usable scope (which would make this non-customizable gun a more attractive choice).]]&lt;br /&gt;
[[File:HBM_-_PC_-_FPV_-_FN_F2000.jpg|thumb|none|600px|Firing the FN F2000 at the Franchise assassin Maynard John.]]&lt;br /&gt;
[[File:HBM_-_PC_-_3PV_-_FN_F2000.jpg|thumb|none|600px|Agent 47 poses for the non-existent cameras with his FN F2000.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M4A1 Carbine]] appears in the game,  it can modified with a large variety of accessories, such as a Beta C-MAG, a red dot sight, an ACOG scope, sound suppressors, and a vertical foregrip. It is the only assault rifle in the game that can use 30-round magazines - all others are forced to use 20-rounders. &lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 Carbine with 6-position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4 hbm.jpg|thumb|none|500px|The M4A1's in-game model; note the mirrored lower receiver and the solid stock with an inexplicable [[Heckler &amp;amp; Koch G3]] sling bar.]]&lt;br /&gt;
[[File:BloodMoney - M4Inven.jpg|thumb|none|600px|A much more decked-out M4A1, with a more typical 6-position collapsible stock, a railed handguard with a laser sight and foregrip, an ACOG scope on a rather excessive riser, and a Beta-C magazine full of AP ammo.]]&lt;br /&gt;
[[File:BloodMoney - M4Fir.jpg|thumb|none|600px|The same gun in first-person...]]&lt;br /&gt;
[[File:BloodMoney - M4Thir.jpg|thumb|none|600px|...and in third-person.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-16 14-44-24-607.jpg|thumb|none|600px|A similar setup, made even more ridiculous by the addition of a suppressor and a long-range scope in place of the ACOG.]]&lt;br /&gt;
[[File:HitmanbloodmoneyM4Modified.jpg|thumb|none|600px|Another M4A1, this one fitted with with double-taped magazines (the non-inserted one showing that it apparently isn't long enough to actually fit into the gun, barely being longer than the exposed portion of the loaded one), a red dot sight, and a suppressor.]]&lt;br /&gt;
[[File:BloodMoneyM4A1Mountnoscope.jpg|thumb|none|600px|The M4A1 with the scope rail with no scope, which would probably make properly aiming the weapon very difficult.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle|M14]] is used by US Marines in the mission &amp;quot;Amendment XXV.&amp;quot; The ingame model is restricted to semiautomatic fire, uses generic &amp;quot;Rifle Ammo,&amp;quot; and appears to use a 10-round magazine, yet it holds 20 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_M14.jpg|thumb|none|600px|The M14 Battle Rifle in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_M14.jpg|thumb|none|600px|A US Marine patrolling the White House with an M14 Battle Rifle, little aware of the &amp;quot;threat to National Security&amp;quot; staring at him.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the &amp;quot;SG552.&amp;quot; It is chambered in generic &amp;quot;Rifle Ammo&amp;quot; and sports a 20-round magazine. This weapon can only be found in Mark Purayah II's office in &amp;quot;The Murder of Crows&amp;quot; level. This weapon is later used as the personal assault rifle of choice for Adam &amp;quot;Kane&amp;quot; Marcus in [[Kane &amp;amp; Lynch: Dead Men]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[File:Sg552 hbm.jpg|thumb|none|450px|The SG552]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SG_552.jpg|thumb|none|600px|The SIG SG 552 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552.jpg|thumb|none|600px|Agent 47 massacring a murder of crow-suited guards with the SG 552.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552_(Side_Detail).jpg|thumb|none|600px|Despite the accessory rail and the fact that the engraving on the side reads &amp;quot;SG 552 Custom,&amp;quot; this assault rifle cannot actually be customized.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SG_552.jpg|thumb|none|600px|The SG 552 leaning against Mark Purayah II's desk, next to some boxes of Rifle Ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Lee Enfield No.4 Mk.I ==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] can be seen in the &amp;quot;Curtains Down&amp;quot; level, it is seen being used as an opera prop and cannot be fired. However, by using a hex editor or Action Replay CD to add this weapon to the inventory, it can be used as a weapon. It uses generic &amp;quot;Rifle Ammo&amp;quot; and is fairly inaccurate, it is reloaded by swapping out the box magazine and the firing sound sounes less like a gunshot and more like a two metal objects hitting together. (which is probably a placeholder considering it's cut nature.) &lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
[[File:HBM_-_PC_-_INV_-_SMLE_Rifle.jpg|thumb|none|600px|The Lee-Enfield No.4 MkI battle rifle in Agent 47's inventory. While the game calls it a &amp;quot;Mark III&amp;quot; (presumably intending it to be a [[Lee-Enfield No.1 Mk.III]], which would be appropriate for the World War I-set opera), the nosecap and rear sight peg it solidly as a WWII-era No. 4.]]&lt;br /&gt;
[[File:HBM_-_PC_-_3PV_-_SMLE_Rifle.jpg|thumb|none|600px|An opera actor at the ''Palais Garnier'' in Paris cowering with his prop Lee-Enfield No.4 MkI rifle. Only a prop gun would be light enough to be held by two fingers; even then, the ergonomics of the weapon make this pose an extremely questionable one in regards to how it doesn't fall out of the actor's fingers.]]&lt;br /&gt;
[[File:HitmanBloodMoneyMarkIIISafeHouse.jpg|thumb|none|600px|Due to the wonders of save modding, the Mark III in the Safehouse.]]&lt;br /&gt;
[[File:HitmanBloodMoneyMarkIIIFPS.jpg|thumb|none|600px|47 holds the Mark III in first person.]]&lt;br /&gt;
[[File:HitmanBloodMoneyMarkIIIFPSBolt.jpg|thumb|none|600px|47 uses the bolt-action of the rifle.]]&lt;br /&gt;
[[File:HitmanBloodMoneyMarkIIIReload.jpg|thumb|none|600px|47 reloads his Mark III.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Browning BAR Mk. II Safari ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle Safari]] can be found mounted on a gun rack in Pappy LeBlanc's home in &amp;quot;Till Death Do Us Part&amp;quot;. Referred to in-game as the &amp;quot;Elephant Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARhunt.jpg|thumb|none|500px|Browning BAR Mk. II Safari, .30-06 Springfield]]&lt;br /&gt;
[[File:Elephant rifle hbm.jpg|thumb|none|500px|The Elephant Rifle]]&lt;br /&gt;
[[Image:BloodMoney - Eleguninven.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney Elegun.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney Elegunscope.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sako TRG|Sako TRG-42]] appears in the game as the &amp;quot;Kazo TRG,&amp;quot; is chambered in generic &amp;quot;Sniper Ammo,&amp;quot; has a magazine capacity of 10 rounds, and is painted grey in the game. It is the rifle of choice for the biathlete-turned-assassin Raymond Kulinsky when he tries to kill the Secretary of the Interior in &amp;quot;The Murder of Crows&amp;quot; level. While possessing less crosshair sway while zoomed than the other non-customizable sniper rifles, it has only one level of zoom and a slower rate of fire thanks to its bolt-action nature. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|500px|Sako TRG-42 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Kazo hbm.jpg|thumb|none|500px|The Kazo TRG]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Scope_View).jpg|thumb|none|600px|Agent 47 zeroes in on a trio of New Orleans policemen through his SAKO TRG-42's scope.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Bolt_Action).jpg|thumb|none|600px|Working the bolt action of the SAKO TRG-42.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 against an old piano in Raymond's sniper nest.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-11-26 18-54-24-165.jpg|thumb|none|600px|47 puts his TRG-42 in the case found in &amp;quot; A Dance With the Devil&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;Dragunov&amp;quot;. It uses generic &amp;quot;Sniper Rifle Ammo&amp;quot;, has a 10-round magazine, has black and grey furniture, and a scope with two levels of zoom. This sniper rifle can be found in the &amp;quot;Death of a Showman&amp;quot; mission, where it is used to kill 3 gangsters. It can also be found in a briefcase next to a laptop in &amp;quot;A Dance with the Devil.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg‎|thumb|none|500px|Tiger Carbine with synthetic furniture used on later production military SVDs - 7.62x54mm R]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SVD_Dragunov.jpg|thumb|none|600px|The SVD Dragunov in Agent 47's inventory. Note the red-coloured scope lens (not visible when using the scope, and the muzzle with (alas) no hole for the bullet to pass through.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SVD_Dragunov.jpg|thumb|none|600px|Agent 47 looks through a hole, while looking to make holes in others with the SVD Dragunov.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SVD_Dragunov_(Scope_View).jpg|thumb|none|600px|A view through the scope of the SVD Dragunov. Despite its two levels of magnification, the rifle does have quite a bit of crosshair sway when zoomed in.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SVD_Dragunov.jpg|thumb|none|600px|Idle hands aren't the Devil's workshop -- Agent 47 with a Russian sniper rifle is!]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] is the main sniper rifle in the game, it can be fitted with better scopes, a lightweight frame, a barrel replacement, various suppressors, magazine extensions, and a bolt-action conversion. While Agent 47 will manually load a new round into the chamber if the reload key is pressed in First Person View and the bolt-action modification is equipped, he will still reload by replacing the (now redundant) magazine if the reload key is pressed in Third Person View. This weapon is also the only rifle that can be concealed in a case Agent 47 can bring with him into a mission--while two others can be concealed in cases of their own, Agent 47 must instead find them himself in two missions. &lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - 7.62x51mm NATO, 300. Winchester Magnum and 7.5x55mm Swiss. ]]&lt;br /&gt;
[[Image:BloodMoney - Wa2000Case.jpg|thumb|none|600px|47´s custom suitcase. With an upgrade it can also be safely carried through metal detectors, such as the ones in the games &amp;quot;final&amp;quot; level.]]&lt;br /&gt;
[[Image:HitmanbloodmoneyBaseWA2000.jpeg|thumb|none|600px|A completely unmodified [[Walther WA 2000]].]]&lt;br /&gt;
[[Image:BloodMoney - Wa20001.jpg|thumb|none|600px|The [[Walther WA 2000]] with sound suppressor and scope.]]&lt;br /&gt;
[[Image:BloodMoney - Wa20003.jpg|thumb|none|600px| ]]&lt;br /&gt;
[[Image:BloodMoney - Wa2000Scope.jpg|thumb|none|600px| ]]&lt;br /&gt;
[[File:WA200CustomizedBloodMoney.jpg|thumb|none|600px|A [[Walther WA 2000]] with the lightweight frame, extended magazine, suppressor and one of the scope upgrades.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-16 14-43-54-077.jpg|thumb|none|600px|A fully upgraded [[Walther WA 2000]].]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Beeman Break Barrel ==&lt;br /&gt;
&lt;br /&gt;
This pneumatic child's toy can be found in the mission &amp;quot;A New Life.&amp;quot; It can be loaded with non-lethal tranquilizer rounds, and is a break-open breach-loading single-shot weapon. If you bring this air gun on another mission, you only get a few rounds, due to the game only giving 2 extra &amp;quot;magazines&amp;quot; for each non-customizable weapon brought into a mission, which translates into very few darts for this weapon.&lt;br /&gt;
&lt;br /&gt;
As the weapon that deals 0 damage, it has a unique glitch with the AI: guard/enemy AI have infinite ammo for whatever weapon they are currently holding. If dropped and picked up by a disarmed enemy: they will proceed to reload the gun and shoot indefinitely, which results in 47 thinking he is shot, but will not deal any damage, until the shooter is neutralized. This leads into a particularly humorous scenario where a guard is following 47 throughout the level with clear hostility, all the while doing nothing but harmlessly shooting jets of air. &lt;br /&gt;
&lt;br /&gt;
[[Image:BloodMoney - AIRGUNInven.jpg|thumb|none|600px|The &amp;quot;Air rifle&amp;quot; in 47´s inventory.]]&lt;br /&gt;
[[Image:BloodMoney - AIRGUNFir.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney - AIRGUNScope.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney - AIRGUNThir.jpg|thumb|none|600px|47 carries the &amp;quot;Air rifle&amp;quot; in his hideout.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-16 14-45-58-618.jpg|thumb|none|600px|47 puts the &amp;quot;Air rifle&amp;quot; in the sniper case.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper case=&lt;br /&gt;
&lt;br /&gt;
Compatible weapons: Kazo TRG ([[Sako TRG]]), Air Rifle and the Elephant Rifle ([[Browning Automatic Rifle Safari]]).&lt;br /&gt;
[[File:HitmanBloodMoney 2013-11-26 18-52-41-645.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-11-26 18-54-24-165.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Hitman}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>JSLynch</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Get_Carter_(1971)&amp;diff=1624618</id>
		<title>Get Carter (1971)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Get_Carter_(1971)&amp;diff=1624618"/>
		<updated>2023-11-04T22:21:11Z</updated>

		<summary type="html">&lt;p&gt;JSLynch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Get Carter&lt;br /&gt;
|picture = Gc.jpg&lt;br /&gt;
|caption = ''Theatrical poster''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&lt;br /&gt;
|director = Mike Hodges&lt;br /&gt;
|date= 1971&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Metro-Goldwyn-Mayer British Studios&lt;br /&gt;
|distributor=Metro-Goldwyn-Mayer (MGM)&lt;br /&gt;
|character1=Jack Carter&lt;br /&gt;
|actor1=[[Michael Caine]]&lt;br /&gt;
|character2=Eric Paice&lt;br /&gt;
|actor2=[[Ian Hendry]]&lt;br /&gt;
|character3=Anna &lt;br /&gt;
|actor3=Britt Ekland&lt;br /&gt;
|character4=Cyril Kinnear&lt;br /&gt;
|actor4=John Osborne&lt;br /&gt;
|character5=Peter&lt;br /&gt;
|actor5=[[George Sewell]]&lt;br /&gt;
|character6=Keith&lt;br /&gt;
|actor6=[[Alun Armstrong]]&lt;br /&gt;
|character7=Peter&lt;br /&gt;
|actor7=[[Tony Beckley]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Get Carter''''' is a 1971 crime film starring [[Michael Caine]] as Jack Carter, an enforcer for some London mobsters who seeks revenge after being set up.   The film was an adaptation of author Ted Lewis' novel ''Jack's Return Home''.   A [[Get Carter (2000)|remake]] starring [[Sylvester Stallone]] as Carter and [[Michael Caine]] as a different character was released in 2000.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
== SIG P210 ==&lt;br /&gt;
Jack Carter ([[Michael Caine]]) carries a [[SIG P210]] as his sidearm, using it mostly during the gunfight on the ferry.&lt;br /&gt;
[[Image:Sig P210.jpg|thumb|none|300px|SIG P210 9x19mm]]&lt;br /&gt;
[[Image:Gc sig 210.jpg|thumb|none|600px|Carter fires his [[SIG P210]] at Peter on the ferry.]]&lt;br /&gt;
[[Image:Gc sig p210 2.jpg|thumb|none|600px|Carter holds his pistol while exchanging fire with Peter.]]&lt;br /&gt;
[[Image:Gc sig p210 003.jpg|thumb|none|600px|Carter aims his [[SIG P210]] on the ferry.]]&lt;br /&gt;
[[Image:Gc sig p210 004.jpg|thumb|none|600px|Carter holds his pistol on Margaret (Dorothy White).]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
Con McCarty ([[George Sewell]]) appears to pull a [[Walther PP]]. Jack Carter ([[Michael Caine]]) takes the pistol from him.&lt;br /&gt;
[[File:Walther-PP-Post-War.jpg|thumb|300px|none|Walther PP Pistol - .32 ACP.]]&lt;br /&gt;
[[File:GC71 813.jpg|thumb|none|600px|Con McCarthy ([[George Sewell]]) appears to pull a [[Walther PP]]. ]]&lt;br /&gt;
[[File:GetCarterConPistol.jpg|thumb|none|600px|Jack holds the shotgun on McCarty.]]&lt;br /&gt;
[[File:GetCarterConPistol2.jpg|thumb|none|600px|Jack takes the pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
Jack Carter ([[Michael Caine]]) finds a [[12 Gauge Double Barreled Shotgun]] in his dead brother's house, and decides to take it. What's interesting is that, despite the fact he's extensively seen with the shotgun, he does not fire it in the film. In the book that inspired the film, Jack Returns Home, the shotgun is meant to symbolise Jack's memories of going hunting with his brother, but in the film this meaning is lost.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|450px|]]&lt;br /&gt;
[[Image:Gc shotgun.jpg|thumb|none|600px|Jack Carter ([[Michael Caine]]) finds his brother's shotgun and a box of shells.]]&lt;br /&gt;
[[Image:Gc shotgun002.jpg|thumb|none|600px|Carter forces Peter and Con McCarthy ([[George Sewell]]) out of his Newcastle apartment with his shotgun while ''au naturel''.]]&lt;br /&gt;
[[Image:Gc shotgun003.jpg|thumb|none|600px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Carter confronts Eric (Ian Hendry) at the end of the film.&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37  ==&lt;br /&gt;
Peter ([[Tony Beckley]]) uses what appears to be a [[Ithaca 37]] shotgun with a shortened barrel and custom buttstock in the gunfight with Carter on the ferry. Numerous posters for the film feature Carter with the same shotgun, but these images were taken from publicity photos as Carter doesn't use the shotgun in the film.&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|450px|none|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[Image:GC71 808.jpg|thumb|none|600px|Peter (Tony Beckley) uses the shotgun.]]&lt;br /&gt;
[[Image:Gc shotgun004.jpg|thumb|none|600px|Peter ([[Tony Beckley]]) prepares to reload his shotgun.]]&lt;br /&gt;
[[Image:Carter's Itheca.jpg|thumb|none|250px|Publicity photo of Carter holding the shotgun (he doesn't use it in the film).]]&lt;br /&gt;
[[Image:Get carter production photo.jpg|thumb|none|250px|Publicity photo of Carter holding the shotgun (he doesn't use it in the film).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== Remington Model 700 ==&lt;br /&gt;
The assassin 'J' uses a [[Remington Model 700]] sniper rifle at the end of the film.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 .308 Winchester]]&lt;br /&gt;
[[Image:Gc sniper.jpg|thumb|none|600px|'J' takes aim at Carter.]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>JSLynch</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life&amp;diff=1617321</id>
		<title>Half-Life</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life&amp;diff=1617321"/>
		<updated>2023-10-12T21:28:47Z</updated>

		<summary type="html">&lt;p&gt;JSLynch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Half-life.jpg|thumb|right|300px|''Half-Life'' (1998)]]&lt;br /&gt;
'''''Half-Life''''' is a sci-fi FPS developed by Valve and published by Sierra studios, released in 1998. It is notable for being Valve's debut in the gaming industry and the first game in the ''Half-Life'' series. It is well known and acclaimed for its lack of cut-scenes (using scripted sequences instead), realistic worlds, (at the time) advanced AI, and seamless storytelling. It also helped jump-start the FPS storytelling genre. It has sold 9.3 million copies by 2009. It was followed by a sequel, ''[[Half-Life 2]]'', and a fan-made remake, ''[[Black Mesa]]''. It was also ported to the newer Source engine used in ''Half-Life 2'' instead of the older GoldSrc engine, and subsequently re-branded as ''Half-Life: Source''.&lt;br /&gt;
&lt;br /&gt;
Three ''Half-Life'' expansions which were developed by Gearbox Software were spawned after the success of the first game: ''Opposing Force'', released in 1999, ''Blue Shift'', released in 2001 and originally intended for a cancelled Sega Dreamcast port of the game (also including a &amp;quot;High Definition Pack&amp;quot;, which replaces all of the game's NPC and weapon models with higher-resolution counterparts), and ''Decay'', which was only officially included alongside the base game in its PlayStation 2 port released in 2001. A fan remake of the first two expansions was developed under the name ''[[Operation: Black Mesa]]''. The HD Pack from ''Blue Shift'' was later ported back to ''Half-Life'' and ''Opposing Force''. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Half-Life'' and its expansions:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. The secondary fire button makes it fire faster, but with reduced accuracy. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using the pistol in the ''Opposing Force'' expansion pack. The Glock (and the 92FS in the HD pack) is one of the few firearms in the game that can fire underwater.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Hl glock original.jpg|thumb|none|600px|Dr. Freeman looks down on a dead bullsquid with his Glock 17 in hand.]]&lt;br /&gt;
[[Image:Hl glock reload.jpg|thumb|none|600px|Freeman reloads his Glock, showing off its windowed magazine.]]&lt;br /&gt;
[[Image:Hl glock empty.jpg|thumb|none|600px|Freeman dumps an empty magazine. Whether the magazine is actually totally depleted or not, the ejected magazine shows no rounds in the window, nor a spring. Note also how it falls out oddly.]]&lt;br /&gt;
[[Image:HLPistolFiring.jpg|thumb|none|600px|Freeman fires his pistol. Note how the shell is about the same size as the ejection port.]]&lt;br /&gt;
[[Image:Half-Life G17 1.jpg|thumb|none|600px|A suppressed Glock 17 in the hands of a dead Black Ops assassin. This weapon cannot be picked up or used by the player, and remains modeled after a Glock 17 even when the HD pack is installed.]]&lt;br /&gt;
[[File:Hl1glock-1.jpg|thumb|none|600px|A Black Mesa security guard fires his Glock 17. Their Glocks use unique models from the ones found on the ground, used by Black Ops assassins or HECU medics in ''Opposing Force''.]]&lt;br /&gt;
[[Image:W Glock-HLS.jpg|thumb|none|600px|A Glock lays by its former Security Guard companion in ''Half-Life: Source''.]]&lt;br /&gt;
[[Image:Hl glock opfor.jpg|thumb|none|601px|Corporal Adrian Shephard reloads his Glock 17 in ''Opposing Force'' (note the different texture) next to a HECU medic checking his surroundings with his own pistol.]]&lt;br /&gt;
[[File:Hlop4glock-1.jpg|thumb|none|600px|The pistols used by Black Ops assassins in ''Opposing Force'' are the same as those wielded by HECU medics, but with a suppressor; unlike the ones from the original game, the suppressor does not use a &amp;quot;chromed&amp;quot; material.]]&lt;br /&gt;
[[Image:HalflifeBlueShiftGlock.jpg|thumb|none|601px|In ''Blue Shift'', the new texture from Opposing Force is used if not playing with HD models.]]&lt;br /&gt;
[[Image:BlueShiftBanner.JPG|thumb|none|600px|Barney Calhoun holds a Glock in the Steam Banner artwork for ''Half-Life: Blue Shift'' replacing the unidentified pistol mentioned below.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The High Definition pack replaces the Glock 17 with the [[Beretta 92FS]], as well as ''Half-Life: Source'''s &amp;quot;Ultra&amp;quot; High Definition pack. The change is purely aesthetic, and changes none of the weapon's stats. Although 17-round magazines are possible on a real Beretta 92FS, these ones have a deeper base than the one on the 15-round model in the game, and were not in existence when the HD pack was released.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Half-Life 92FS 1.jpg|thumb|none|600px|The Beretta 92FS in Freeman's hand in the HD version of Half-Life. It incorrectly operates in DAO mode.]]&lt;br /&gt;
[[Image:Half-Life 92FS 4.jpg|thumb|none|600px|The 92FS locks empty.]]&lt;br /&gt;
[[Image:Half-Life 92FS 3.jpg|thumb|none|600px|Having dealt with one of his zombified former co-workers, Freeman reloads his Beretta.]]&lt;br /&gt;
[[File:HL-BS-Beretta.jpg|thumb|none|600px|Barney reloads his Beretta in ''Half-Life: Blue Shift''. Like the Glock from the non-HD version, there are no rounds visible in the magazine, regardless of its remaining ammo count. In contrast to what is seen here, there is no visible magazine at all when performing a partial reload in ''Half-Life'' and ''Half-Life: Opposing Force'', due to an oversight. Note the nearby &amp;quot;USMC Ordnance&amp;quot; crate which once broken, reveals a [[Browning M2HB]] as described which Barney can arm.]]&lt;br /&gt;
[[File:Hlbsberetta-1.jpg|thumb|none|600px|Barney takes some time out of his day to get some shots in at the range. Another difference the ''Blue Shift'' version of the Beretta has is that the slide moves, whereas the ''Opposing Force'' and ''Half-Life'' versions has it only move when it runs dry.]]&lt;br /&gt;
[[Image:Beretta92-HLS-2.jpg|thumb|none|600px|Freeman brings a Beretta to work in the Ultra HD universe.]]&lt;br /&gt;
[[Image:Beretta92-HLS.jpg|thumb|none|600px|Sensing a premonition, Freeman reloads his gun in the Ultra HD version. Note the Beretta trademarks which are clearly visible with this model.]]&lt;br /&gt;
[[Image:Half-Life 92FS 2.jpg|thumb|none|600px|The third-person model is noticeably shorter, somewhat comparable in length to the [[Beretta 85FS]].]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The stainless .357 Magnum [[Colt Python]] is found mid-way through the game at the bottom of a blast pit and is far more powerful than the 9mm pistol, but is offset by a small capacity and a lower rate of fire. Reloading is done with the help of a speedloader, but it is still slower than the Glock's. The reload animation is actually longer than the reload process itself, as the player can fire the revolver right after inserting new rounds into its cylinder (though this is not the case in ''Half-Life: Source''). The Python's cylinder appears to not be attached to its crane nor ejector rod (which remain stationary while reloading), and it can be seen floating outside the gun when it is swung out.&lt;br /&gt;
&lt;br /&gt;
In the multiplayer part of the game, the Colt Python is additionally equipped with a laser pointer under the barrel. This enables the player to use a zoom function, which acts as the secondary fire mode.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|350px|Colt Python, Stainless finish with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Half-Life Python 6.jpg|thumb|none|600px|The original Half-Life version of the Python without the HD patch. Note the lack of cylinder latch, an error which remains present on ''all'' versions of the game's revolver.]]&lt;br /&gt;
[[File:Hl1python-2.jpg|thumb|none|600px|The multiplayer version of the Python with an underbarrel laser sight.]]&lt;br /&gt;
[[Image:HLOPythonFlick.jpg|thumb|none|600px|Freeman flicks open the cylinder and prepares to dump a couple of .357 rounds. Note that the cartridges are not correctly lined up with the chambers. The chambers on the cylinder are also incorrectly positioned inside the fluted sections of it.]]&lt;br /&gt;
[[Image:HLOPythonTilt.jpg|thumb|none|600px|Freeman, in idle, plays with the hammer of the original Python, showing off both the single screw below the cylinder that's indicative of the Python, as well as the model's very odd perspective.]]&lt;br /&gt;
[[File:Hl1python-1.jpg|thumb|none|601px|Freeman finds the first Python in the game, next to a dead security guard.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The High-Definition pack replaces the Colt Python by a [[Colt Anaconda]] with wood grips, though it is still shown using .357 Magnum ammunition. A cut ammo box model that reads &amp;quot;.44 Magnum&amp;quot; can be found in the game's files, implying that the Colt would have always been a .44 Magnum model.&lt;br /&gt;
[[File:Colt Anacondas Wood Grips.jpg|thumb|none|350px|Colt Anaconda with 4&amp;quot;, 6&amp;quot; &amp;amp; 8&amp;quot; barrel and Wooden Grips - .44 Magnum]]&lt;br /&gt;
[[File:Half-Life Python 2.jpg|thumb|none|600px|Freeman repeats the same move in the HD universe as he waits for his H.E.V. suit to be charged up. Note that the trigger actually moves backwards when Dr. Freeman pushes the hammer down.]]&lt;br /&gt;
[[File:Half-Life Python 5.jpg|thumb|none|600px|The multiplayer version of the revolver with laser sight under the barrel.]]&lt;br /&gt;
[[File:Half-Life Python 4.jpg|thumb|none|600px|In the HD version, Dr. Freeman holds the Colt Anaconda as he observes some poorly-spelled Marine graffiti.]]&lt;br /&gt;
[[File:Half-Life Python 3.jpg|thumb|none|600px|Having welcomed a Vortiguant to Earth with a fresh .357 slug, Freeman reloads his revolver. Despite the increased detail, the chambers remain misaligned compared to the fluting of the cylinder.]]&lt;br /&gt;
[[File:HLPythonSL.jpg|thumb|none|600px|Freeman then slams a speedloader into the cylinder.]]&lt;br /&gt;
[[File:Python-HLS.jpg|thumb|none|600px|Finding a place where the grass is even greener, despite being named &amp;quot;Source&amp;quot;, Freeman plays with a very shiny Anaconda.]]&lt;br /&gt;
[[File:Half-Life Python 1.jpg|thumb|none|600px|The world-model of the HD Anaconda where it first appears in the original game, lying next to a dead Black Mesa security guard.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears only in the ''Opposing Force'' expansion pack as the standard-issue sidearm of the U.S. Marines. The weapon is also seen used at times by Black Mesa security guards. The Desert Eagle has an attached LAM (Laser Aiming Module), which can be turned on and off using the secondary fire key. Strangely enough, the iron sights are removed from the first person model (whereas the world model appears to have them), which would make any sort of aiming with it difficult in real life unless using the LAM (sure enough, the weapon in-game is quite inaccurate when fired without the LAM active). Another modeling error is that the third person model is strangely short, with the slide and barrel measuring about two-thirds the length of an actual Desert Eagle. Despite being the only other semi-automatic pistol in the game, it cannot be fired underwater. Also attempting to do this will trigger a bug which prevents the player from firing the gun for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
In ''Opposing Force'', the Desert Eagle replaces the Colt Python. It uses .357 Magnum ammunition (the game manual also refers to it as &amp;quot;Desert Eagle .357&amp;quot;), but holds only 7 rounds while its real life .357 Magnum counterpart has a capacity of 9 rounds. This reveals another final (though more minor) modeling error - the lack of barrel fluting which is present on actual .357 and .44 variants of the Mark XIX Desert Eagle (the .50 AE variant, which is more commonly seen in films and television, lacks the fluted barrel). The weapon is very out of place since the Marines have never used the Desert Eagle as their sidearm throughout their history. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|none|350px|IMI Desert Eagle MK XIX - .44 Magnum. Note that the .44 Magnum version of the Mark XIX has a fluted barrel (as does the .357 version), which is absent from the .50 AE version (as seen above).]]&lt;br /&gt;
[[Image:Half-Life Desert 3.jpg|thumb|none|600px|The Desert Eagle in first-person view.]]&lt;br /&gt;
[[File:Hlop4deagle-1.jpg|thumb|none|600px|Cpl. Shephard kills a Vortigaunt with his Desert Eagle.]]&lt;br /&gt;
[[Image:Half-Life Desert 2.jpg|thumb|none|600px|Shephard reloads the Desert Eagle as he stands in front of some more poorly-spelled graffiti.]]&lt;br /&gt;
[[Image:Half-Life Desert 4.jpg|thumb|none|600px|Reloading the Desert Eagle from empty. Note the slide locked back.]]&lt;br /&gt;
[[Image:Half-Life Desert 1.jpg|thumb|none|600px|A world-model Desert Eagle seen next to a dead security guard.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistol==&lt;br /&gt;
Barney Calhoun is depicted with an unidentified pistol on the cover art for ''Blue Shift''. The pistol does not appear in the game itself.&lt;br /&gt;
[[File:HL_Bren10.jpg|thumb|none|600px|Barney with his pistol on one of the box art variants. The Steam wallpaper for the expansion uses the same image but corrects the gun to a Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] shotgun is found in some armories in the facility and is also used by some HECU Marines. Strangely, it has the unrealistic ability to fire two shells at once (alternative fire), instead of firing in semi-auto like the real SPAS-12. Seemingly the developers believed the weapon's magazine tube was a second barrel. Oddly, in the HD and original versions of the game, the SPAS-12 ejects shells ''before'' it is cycled. In ''Opposing Force'' and ''Blue Shift'', the non-HD SPAS-12 has slightly different animations.&lt;br /&gt;
&lt;br /&gt;
Note of interest: the icon for the weapon in the original game's selection screen displays an [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] shotgun.&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock - 12 gauge]]&lt;br /&gt;
[[File:Ithaca_Stakeout_Parkerized.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
[[Image:Hl spas12.jpg|thumb|none|600px|The original version of the SPAS-12 without stock in the hands of Freeman. Note the Stakeout HUD icon.]]&lt;br /&gt;
[[Image:HLOShotgunFiring.jpg|thumb|none|600px|Freeman fires &amp;quot;both barrels&amp;quot; of the original SPAS-12, the recoil apparently strong enough to make the shotgun fly out of his hands.]]&lt;br /&gt;
[[Image:HLOShotgunPumping.jpg|thumb|none|600px|Freeman racks the pump of the original SPAS-12.]]&lt;br /&gt;
[[Image:HLOShotgunLoading.jpg|thumb|none|599px|Freeman tilts the original SPAS-12, after travelling to the Source Universe, to load a shell into it. Apparently somebody needs to tell Gordon that he's missing the feeding port by about two inches, as cramming shells into the shotgun's heatshield won't actually work in reality.]]&lt;br /&gt;
[[File:Hl1spas-1.jpg|thumb|none|600px|Having travelled back to the GoldSrc Universe, Freeman looks at a SPAS-12 and some spare ammo boxes. The SPAS-12 pickup actually gives you twelve shells, instead of eight (which is how much it holds), though where those extra four shells come from is anybody's guess; the ammo boxes also give twelve, despite the extra shell outside of them. Note the disproportionately scaled 12 gauge shells compared to the shotgun.]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|450px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[Image:Half-Life SPAS12 2.jpg|thumb|none|600px|Gone to a realm where HD textures and less polygons exist, Freeman holds his SPAS. Note the HD model has the folding stock (which is strictly cosmetic and unusable in the game).]]&lt;br /&gt;
[[Image:HLShotgunLoad.jpg|thumb|none|600px|Freeman loads his SPAS-12, shells still going into the wrong place.]]&lt;br /&gt;
[[Image:HLShotgunPumping.jpg|thumb|none|600px|He finishes it off with a satisfying pump.]]&lt;br /&gt;
[[Image:Half-Life SPAS12 1.jpg|thumb|none|600px|An HD world-model of the Franchi SPAS-12 on a desk. Note the extremely short receiver and tube. This model appears to lack an ejection port.]]&lt;br /&gt;
&lt;br /&gt;
=Automatic Weapons=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD3]] is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock, incorrectly holds 50 rounds in a 30-round magazine, and has an attached M203PI grenade launcher. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17. The Source port of the game increases the MP5's recoil in exchange for matching its damage per shot with the Glock's. As seen in early gameplay videos, the MP5SD3 was originally suppressed as the first person model would suggest. Interestingly, in the config file it is listed as weapon_9mmAR, whereas it is actually a submachine gun. In ''Opposing Force'' and ''Blue Shift'', the MP5SD3's handling, firing and reloading animations have been reanimated.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with lengthened SD-looking flash-hider and mounted M203 Grenade Launcher. This is the weapon used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''. It is a fairly close real-world representation of the in-game weapon.]]&lt;br /&gt;
[[Image:Half-Life MP5SD3 1.jpg|thumb|none|600px|Freeman holds his MP5SD3 while looking at the Marines' incredibly subtle AP mines.]]&lt;br /&gt;
[[Image:Half-Life MP5SD3 2.jpg|thumb|none|600px|Freeman kills a Vortigaunt with his MP5SD3. Note that there is no peep hole or notch in the rear sight. There is also no charging handle modelled on the gun.]]&lt;br /&gt;
[[Image:HLmp5sdLoading.jpg|thumb|none|601px|Freeman laments at the lack of a fire selector on the viewmodel and sadly reloads his MP5SD.]]&lt;br /&gt;
[[File:Hlop4mp5-1.jpg|thumb|none|600px|Shephard reloads his MP5, showing that it lacks both ammunition in the magazine and a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The world-model of the SD3, and the submachine guns used by the Marines are replaced with [[Heckler &amp;amp; Koch MP5A3]]s. The HUD icon of the MP5SD3 is also an A3 model, but has had the forend and barrel of an [[AR-15]]-type rifle with an [[M203]] replacing the MP5's.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; foregrip - 9x19mm]]&lt;br /&gt;
[[File:Half-Life MP5A3 2.jpg|thumb|none|600px|Freeman looks down on a world-model MP5A3 lying next to a dead Marine. Note the &amp;quot;slimline&amp;quot; forend. While there is no trigger mechanism, the dead Marines' submachine guns are clearly A3 variants, as noted by the SEF lower receiver.]]&lt;br /&gt;
[[File:Half-Life MP5A3 1.jpg|thumb|none|600px|A Marine brings his MP5A3 to bear under fire.]]&lt;br /&gt;
[[File:Hl 9mmAR opfor.jpg|thumb|none|600px|Cpl. Shephard holds his reanimated MP5SD3 while examining a retextured world-model MP5A3.]]&lt;br /&gt;
[[file:Hl_spas12.jpg|thumb|none|600px|The MP5A3 HUD icon. Note that the HUD icon has no magazine nor a well for it.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 727==&lt;br /&gt;
The High Definition pack replaces the MP5SD3 with the [[Colt Model 727]], denoted by its [[M16A2]]-style rear sights and integrated non-detachable carry handle. The M727 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG due to its stats remaining exactly the same as the MP5SD3. In the PlayStation 2 version of the game, HECU marines tend to avoid close quarters combat with the Model 727.&lt;br /&gt;
&lt;br /&gt;
In early versions of the game, HECU Marines used AR-style carbines with attached M203s which were unusable by the player; however, these early models cannot be positively identified due to their low detail.&lt;br /&gt;
[[Image:M4 m203 old.jpg|thumb|none|500px|Colt Model 727 with M203 grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Half-Life M727 1.jpg|thumb|none|600px|Freeman looks at a discarded M727 on the ground. Note that the M203 grenade launcher has no trigger mechanism on this world-model.]]&lt;br /&gt;
[[Image:Half-Life M727 2.jpg|thumb|none|600px|Having found a military supply area, Freeman jumps at the chance and grabs a Colt 727 as well as some spare STANAG magazines. Note the A2-rear sights.]]&lt;br /&gt;
[[Image:Half-Life M727 3.jpg|thumb|none|600px|The Colt Model 727 in idle.]]&lt;br /&gt;
[[File:HLS-M727.jpg|thumb|none|600px|Freeman looks over his darker Colt 727 in ''Half-Life: Source'' while his colleagues look on and wonder why this psychopath hasn't been fired yet. This specific version has the knobs that are normally as part of an M4A1's removable carry handle, but the in-game model maintains the non-removable one (which means it is still a Colt 727), nevermind the fact that the knobs are screwed on the opposite side. Also note the mirrored lower reciever with a normal upper.]]&lt;br /&gt;
[[Image:HL9mmARfiring.jpg|thumb|none|600px|Freeman fires the rifle. Note the pistol-like casings being ejected.]]&lt;br /&gt;
[[Image:Half-Life M727 4.jpg|thumb|none|600px|Despite watching the Gargantua kill several Marines, Dr. Freeman tries his attempt at killing it by engaging with the M727, which doesn't work too well as it can only be killed with explosive or energy weapons.]]&lt;br /&gt;
[[File:Hl1m727-1.jpg|thumb|none|600px|Freeman reloads his M727.]]&lt;br /&gt;
[[File:HLOM727.jpg|thumb|none|600px|A HECU Marine with an M727. Note the lower detail compared to the world-model, presumably because any instance where the player character is this close to an enemy will normally result in the deaths of one or both of the involved parties before the player can get a good look at the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249 SAW|FN M249E2 SAW]] machine gun appears only in the ''Opposing Force'' expansion pack. It is by far the most powerful non-fictional weapon, with high damage, range and moderate accuracy. It should be noted that the belt box carries only 50 rounds whereas its real-life counterpart carries 100 or 200. Interestingly enough, the recoil is so powerful that Cpl. Shephard slides backwards if he fires it continuously.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg‎|thumb|none|500px|FN M249E2 SAW (Squad Automatic Weapon) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Half-Life M249 2.jpg|thumb|none|600px|The M249E2 SAW in first-person view as Shepard arrives at a rather gruesome scene. Note that the holes in the heat shield are incorrectly depicted as a series of horizontal slits instead of a series of three holes; this probably resulted from the modellers only being provided a side view of the weapon (similar to the image above) as a reference. There is also no post in the front sight ring.]]&lt;br /&gt;
[[Image:Half-Life M249 3.jpg|thumb|none|600px|Reloading the SAW. Due to an animation glitch, when Cpl. Shephard removes the drum, the ammo link stays on and disappears after a very short delay.]]&lt;br /&gt;
[[Image:Half-Life M249 5.jpg|thumb|none|600px|Firing the M249.]]&lt;br /&gt;
[[Image:Half-Life M249 4.jpg|thumb|none|600px|A world-model M249E2 SAW lying on the ground. Note the world-model has a bipod attached.]]&lt;br /&gt;
[[Image:Half-Life M249 1.jpg|thumb|none|600px|Ammo box for the SAW.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified SMG==&lt;br /&gt;
The Heads-Up Display icon meant to represent the MP5 instead presents an unknown monstrosity of a sub-machine gun. The image appears to be an MP5 with an under-barrel grenade launcher and no space to insert a magazine. The weapon resembles a [[PP-19]] more than an MP5.&lt;br /&gt;
[[Image:HL1 hud mp5.jpeg|thumb|none|600px|The repulsive offspring of VALVe's poor weapon knowledge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==M40A1==&lt;br /&gt;
The [[M40A1]] appears only in the ''Opposing Force'' expansion pack as a usable weapon, where it replaces the Crossbow. It is incorrectly depicted to have a detachable box magazine, whereas the real M40A1 has an integral magazine. Other variants of the Remington 700 use detachable magazines (including the [[M40A5]], which was produced a decade after the game's release).&lt;br /&gt;
&lt;br /&gt;
There was previously an oversight that involved the player character merely pulling the bolt back after each shot, and operating the bolt back then forward before reloading an empty magazine (after which it was pushed forward ''again''). These reversed animations were fixed in a patch.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Half-Life M40A1 2.jpg|thumb|none|600px|Shepard stumbles across a M40A1 as well as its former owner.]]&lt;br /&gt;
[[Image:Half-Life M40A1 5.jpg|thumb|none|600px|Cpl. Shephard holds the M40A1.]]&lt;br /&gt;
[[Image:Half-Life M40A1 4.jpg|thumb|none|600px|Cpl. Shephard operates the bolt of the rifle.]]&lt;br /&gt;
[[Image:Half-Life M40A1 3.jpg|thumb|none|600px|Cpl. Shephard reloads his M40A1.]]&lt;br /&gt;
[[Image:Half-Life M40A1 1.jpg|thumb|none|600px|Shepard spots the ammo-pickup for the M40A1. These magazines are not fully loaded, because the two mags and the cartridge only add 5 rounds to the player's inventory when picked up.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is attached to the MP5 (and the Colt M727 in the High Definition expansion pack). The MP5 uses the the M203PI variant, whereas the M727 uses the full-length M203. In-game it can carry a maximum of 10 rounds, and is never seen reloading or possessing a trigger mechanism of any kind. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast and tumble end over end while in flight. The M203 is not capable of being mounted on an unmodified MP5 in real life.&lt;br /&gt;
[[Image:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]]&lt;br /&gt;
[[Image:Half-Life M203 1.jpg|thumb|none|600px|Freeman looks at the M203PI grenade launcher mounted on the MP5SD3. Note the missing trigger mechanism.]]&lt;br /&gt;
[[File:Hl1m203-1.jpg|thumb|none|600px|Freeman somehow fires his triggerless M203 mounted on a gun that also lacks a trigger. The fired grenade model is the same as the one used for the ammo pickups, meaning that either the grenades are caseless, or the launcher fires the entire grenade, case and all. That's 65% more grenade, per grenade!]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Half-Life M727 3.jpg|thumb|none|600px|HD version of the M203 grenade launcher mounted on the M727. Note correct trigger mechanism; despite this, the trigger is still never pulled.]]&lt;br /&gt;
[[File:Hl1m203-2.jpg|thumb|none|600px|Freeman fires a higher-definition grenade out of a higher-definition launcher.]]&lt;br /&gt;
[[Image:Half-Life M203 2.jpg|thumb|none|600px|Freeman looks at the HD ammo pickup for the M203, that being two 40mm grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Armbrust ATW (Futuristic)==&lt;br /&gt;
The &amp;quot;RPG&amp;quot; is a futuristic version of the [[Armbrust ATW]], and is marked as &amp;quot;GAM14B&amp;quot; in the high-definition version. It is shown as being reloadable and laser-guided. The launcher uses a &amp;quot;soft-launch&amp;quot; system; the warhead is pneumatically ejected from the launcher, and the rocket motor ignites almost a second later. Normally this system is reserved for anti-air missiles and is horribly impractical for the GAM14B's design, as the rocket motor is igniting in the user's face. The secondary fire key can be used to toggle the laser guide on and off, letting the player choose between firing laser guided projectiles or one that travels in a straight line.&lt;br /&gt;
[[Image:Armbrust Rocket Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[Image:HLOArmbrust.jpg|thumb|none|600px|Dr. Freeman holds the futuristic Armbrust during the level &amp;quot;Surface Tension&amp;quot;. This is the original version, with an unusable scope on the top.]]&lt;br /&gt;
[[File:Hl1armbrust-2.jpg|thumb|none|600px|Freeman fires the Armbrust at a conveniently-timed Apache.]]&lt;br /&gt;
[[File:Hl1armbrust-3.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:Hl1armbrust-1.jpg|thumb|none|600px|A modified Armbrust on the ground.]]&lt;br /&gt;
[[Image:Half-Life RL 1.jpg|thumb|none|600px|Dr. Freeman holds the HD Armbrust in the same place. The HD version of the launcher replaces the scope with a ladder sight.]]&lt;br /&gt;
[[Image:Half-Life RL 2.jpg|thumb|none|600px|Dr. Freeman reloads the HD Armbrust after launching a rocket at a troublesome sniper.]]&lt;br /&gt;
[[Image:Half-Life RL 3.jpg|thumb|none|600px|The HD version of the Armbrust on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard grenade used by the Marines, and apparently kept in large numbers by security guards (though they never use it). Strangely, instead of rolling to a stop after it is thrown, it simply bounces a few inches then stays there until it explodes. The spoon also stays on when the grenade is thrown, due to an oversight on the part of the developers. This grenade was discontinued from active use by the time of the Vietnam War, making it well obsolete for the period in which the game takes place.&lt;br /&gt;
&lt;br /&gt;
In the multiplayer mode of ''Opposing Force'', the player is able to throw penguins with Mk 2 grenades attached to them. They are essentially a more powerful version of the &amp;quot;snarks&amp;quot;, beetle-like alien creatures that the player is able to use as weapons.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:Half-Life Mk2 4.jpg|thumb|none|600px|Freeman holding the original version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:HLGrenadePinPull.jpg|thumb|none|600px|Freeman pulls the pin on the original grenade in an attempt to blow up a wall.]]&lt;br /&gt;
[[File:HalfLife-Mk2-BlackOps.jpg|thumb|none|600px|Mk 2 grenades attached to the belt of a Black Ops assassin.]]&lt;br /&gt;
[[Image:Half-Life Mk2 2.jpg|thumb|none|600px|In the HD Texture realm, Freeman looks at some more accurate-looking Mk 2s.]]&lt;br /&gt;
[[Image:Half-Life Mk2 1.jpg|thumb|none|600px|Dr. Freeman holds a remodeled HD frag grenade as he blasts a couple of zombies.]]&lt;br /&gt;
[[Image:Half-Life Mk2 3.jpg|thumb|none|600px|Knowing the only way to distract the Tentacle is to make a boom, Freeman pulls the pin on a Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
==Satchel Charge==&lt;br /&gt;
Satchel Charges act as command-detonated bombs with a very high damage output and blast radius. Pressing primary fire will drop a single explosive and secondary fire will deploy an additional charge (as deploying the first charge will bring up the detonator which is then triggered with primary fire). Deploying Satchel Charges can be used to dispatch enemies that are several feet away due to the slippery nature of the explosives when dropped, provided that both the player and target are on the same platform.&lt;br /&gt;
[[File:Hl1satchel-1.jpg|thumb|none|600px|Freeman holds the satchel charge; &amp;quot;C-4 PLASTIC EXPLOSIVE&amp;quot; is written in low detail at the top of the backpack.]]&lt;br /&gt;
[[File:Hl1satchel-2.jpg|thumb|none|600px|Freeman holds the detonator for the satchel charge and looks at one deployed on the ground.]]&lt;br /&gt;
[[Image:Half-Life SCH 1.jpg|thumb|none|600px|The HD version of the satchel charge, which is only marginally more high-definition than the original.]]&lt;br /&gt;
[[Image:Half-Life SCH 2.jpg|thumb|none|600px|The HD detonator in hand.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon throughout all the games. It is mostly seen mounted on tripods, but sometimes on pintle mounts and tanks. The M2HBs have unlimited ammunition, and are used pretty often by the ''Opposing Force''.&lt;br /&gt;
&lt;br /&gt;
In ''Blue Shift'', a crate containing an M2HB has &amp;quot;USMC Ordnance&amp;quot; written on it, essentially a play on the [[U.S. Ordnance]] manufacturer name and the USMC featured in the game.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG (12.7x99mm NATO)]]&lt;br /&gt;
[[Image:Half-Life M2 5.jpg|thumb|none|600px|A Browning M2HB also appears mounted on the hull of an Abrams tank in a very strange way (reminiscent of tanks like the T28). This is from the pre-patched version - The updated M2 looks almost like this but has a sharper texture. This is inaccurate, as the Abrams tank has no hull-mounted machine guns and the actual tank's sole M2HB is mounted on the turret at the commander's cupola.]]&lt;br /&gt;
[[Image:Half-Life M2 1.jpg|thumb|none|600px|A Browning M2 on a tripod.]]&lt;br /&gt;
[[Image:Half-Life M2 2.jpg|thumb|none|600px|Having dispatched a Marine stronghold only to meet up with a Vortiguant attack, Freeman brings the M2 to bear on the horde.]]&lt;br /&gt;
[[Image:Half-Life M2 4.jpg|thumb|none|600px|U.S. Marines with M2 machine guns during the live-fire training in the tutorial level of ''Half-Life: Opposing Force'' seen through the use of a 'noclipping' cheat; these particular M2s use unique simplified models.]]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Half-Life M2 3.jpg|thumb|none|600px|M2 Browning top-mounted on an Abrams tank. Though more closely accurate, this too is incorrect, as it is on the left, which is the loader's cupola (which has an [[M240D]] mounted). The commander's cupola, where the M2HB is mounted, is on the right side on an Abrams.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
USMC and Black Ops Apache helicopters are armed with [[M230 Chain Gun]]s.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[Image:Half-Life Helo.jpg|thumb|none|600px|Dr. Freeman looks up at a VERY close Apache fly-by as it prepares to engage him. Note the 'ARMY' markings on the supposed USMC choppers (which, while confusing in terms of the game's story context, is accurate IRL - The US Army employs the Apache, not the USMC).]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The [[M202 FLASH]] appears in the form of an emplaced rocket launcher with some sort of magazine mounted on the top for a larger capacity. It is used by Marines in the original game, but Gordon himself cannot operate it. Oddly, rockets fired at the player can be diverted using the modified Armbrust's laser guide.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|350px|M202 FLASH - 66mm]]&lt;br /&gt;
[[Image:Half-Life Turret1.jpg|thumb|none|600px|Modified M202 FLASH on a tripod. Note the &amp;quot;magazine&amp;quot; which looks suspiciously like a belt box.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chain Gun==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is seen mounted on several Bradley IFVs.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25mm]]&lt;br /&gt;
[[Image:Half-Life Vehicle.jpg|thumb|none|600px|Freeman looks at one of the 'Marine' Bradleys (Note that the USMC doesn't use or employ Bradley IFVs/CFVs, the Army does), armed with M242 Chain Gun. Note also the TOW launchers side-mounted on the turret. Interestingly, this vehicle is in proper desert camo while the Abrams tanks aren't. The Bradley in the game is an original production model with ball mounts for M231 Firing Port Weapons on the sides, which were blocked off by later up-armor packages: the vehicle in the game is also shown with symmetrical sides, with the armor from the right-hand side but the firing port positions from the left side.]]&lt;br /&gt;
[[Image:Half-Life IFV.jpg|thumb|none|600px|Another Bradley, this time from the original game and without the BGM-71 TOW launchers.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
Twin launchers for the [[BGM-71 TOW]] are also seen mounted on Bradley IFVs. Interestingly, some Bradley's use only the M242 Chain Gun when the player makes contact with them, while others fire only the TOW. The game also seemingly treats these missiles as equivalent to those launched by the Armbrust; they share the same model and sounds, and the Armbrust's laser can even be used to redirect the Bradleys' missiles.&lt;br /&gt;
[[File:TOW Bradley.jpg|thumb|none|400px|BGM-71 TOW launcher mounted on Bradley IFV - 152mm]]&lt;br /&gt;
[[File:Half-Life TOW.jpg|thumb|none|600px|BGM-71 TOW mounted on a Bradley IFV.]]&lt;br /&gt;
&lt;br /&gt;
{{Half-Life Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>JSLynch</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HL1_hud_mp5.jpeg&amp;diff=1617312</id>
		<title>File:HL1 hud mp5.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HL1_hud_mp5.jpeg&amp;diff=1617312"/>
		<updated>2023-10-12T21:20:11Z</updated>

		<summary type="html">&lt;p&gt;JSLynch: Whatever in good God's name the heads-up display icon for the MP5 is supposed to be in Half-Life 1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Whatever in good God's name the heads-up display icon for the MP5 is supposed to be in Half-Life 1.&lt;/div&gt;</summary>
		<author><name>JSLynch</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ithaca_37&amp;diff=1615062</id>
		<title>Ithaca 37</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ithaca_37&amp;diff=1615062"/>
		<updated>2023-09-30T21:22:59Z</updated>

		<summary type="html">&lt;p&gt;JSLynch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IthacaM37.jpg|thumb|400px|right|Ithaca 37 long barrel Hunting Version - 12 gauge]]&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|right|Ithaca 37 Riot Version - 12 gauge]]&lt;br /&gt;
[[Image:Ithaca37 DSPS.jpg|thumb|400px|right|Ithaca 37 Deer Slayer Police Special (note the rifle sights and riot-length barrel) - 12 gauge]]&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|400px|right|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[Image:IthacaExtMagTub straight.jpg|thumb|right|403px|Ithaca 37 with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|right|400px|Ithaca 37 with rifle sights and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|right|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:Ithaca37pistl.jpg|thumb|right|400px|Ithaca 37 with extended magazine tube and pistol grip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
The '''Ithaca Model 37''' shotgun is the longest continuously-produced shotgun in U.S. history. It was based on a competitor's previous design in 1933 and was introduced in 1937 and has been manufactured continuously until this day. It is popular with sport shooters and is also popular for home defense applications. It has also seen service in the military and numerous police departments. Soldiers in wars after World War II opted to carry it as a short range weapon in the field. It was popular among soldiers and elite units in Vietnam, usually favored by pointmen, due to its sound design and robustness.&lt;br /&gt;
&lt;br /&gt;
In 1967, magazine extensions and pistol grips were introduced by Naval Air Weapons Station China Lake (known for their [[China Lake Launcher|grenade launcher]]), specially commissioned for use by Navy SEALs in Vietnam. Ithaca shortly thereafter offered its own factory counterparts for these modifications.&lt;br /&gt;
&lt;br /&gt;
The Ithaca Model 37 or just &amp;quot;Ithaca 37&amp;quot; appears in many films set in time periods before to its actual historical introduction. Since it is a descendant of the Remington Model 17 and then Model 31 Shotguns (Ithaca waited until Remington's patents expired to make the gun), it is essentially impersonating a Remington model of the period. Since there are far fewer Remington Model 17s (in 20 gauge only) and Remington Model 31s in existence than Ithaca shotguns, the Ithaca 37 is a Remington impersonator for any film set in any year prior to 1937 (and this includes the Depression and Prohibition-era films).&lt;br /&gt;
&lt;br /&gt;
One unique feature on the Ithaca 37 is that it both loads and ejects the shells from the bottom ejection port. This makes the Ithaca 37 a popular shotgun amongst left-handed and right-handed shooters alike.&lt;br /&gt;
&lt;br /&gt;
'''The Ithaca 37 shotgun and variants appear in the following films, TV shows, anime and video games used by the following actors:'''&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1937 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 12, 16, 20, or 28 gauge&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|760}} - {{convert|mm|1006}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|330}} - {{convert|mm|760}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' Under-barrel tube-magazine&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 4-round tube standard, 7-round tubes are also available&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Pump-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
= Ithaca Model 37 Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Kissin' Cousins]]'' || [[Elvis Presley]] || Jodie Tatum || rowspan=2| || rowspan=2|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Yvonne Craig]] || Azalea Tatum&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cool Hand Luke]]'' || ||Boss|| ||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || [[Nino Segurini]] || Paco || With sawed-off barrel and stock || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Easy Rider]]'' || [[David C. Billodeau]] || The man in the pickup truck || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[They Call Me Mister Tibbs!]]'' || || || Seen in SFPD cars || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Organization, The (1971)|The Organization]]'' || || || Seen in SFPD cars || 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Night Stalker]]''|| ||Las Vegas Police|| ||1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Outside Man]]'' || || LAPD officers || || 1972&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[New Centurions, The|The New Centurions]]''||[[Clifton James]]||Officer Duncan|| rowspan=4| ||rowspan=4|1972&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ed Lauter]]||Officer Galloway &lt;br /&gt;
|-&lt;br /&gt;
|  [[Stacy Keach]]||Officer Roy Fehler &lt;br /&gt;
|-&lt;br /&gt;
|  [[William Atherton]]||Officer Johnson&lt;br /&gt;
|-&lt;br /&gt;
|''[[Charley Varrick]]''|| ||Police officers|| ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum Force]]''||[[Felton Perry]]||Inspector Early Smith|| ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum Force]]''|| ||S.F.P.D. officers|| ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Laughing Policeman]]''|| ||S.F.P.D. SWAT ||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || || Sheriff deputy || With rifle sights || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. Majestyk]]''|| ||Police||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. Majestyk]]''|| ||Mobsters|| || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderbolt and Lightfoot]] || || police || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cleopatra Jones and the Casino of Gold]]''||[[Tamara Dobson]]||Cleopatra Jones||With shortened stock and barrel ||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Friday Foster]]''||||L.A.P.D.||||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Drowning Pool]]''||[[Richard Jaeckel]]||Lieutenant Franks||riot-gun||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Drowning Pool]]''||[[Paul Koslo]]||Candy||riot-gun||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killer Elite, The (1975)|The Killer Elite]]''||||assassins||||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Eiger Sanction]]''||[[Clint Eastwood]]||Dr. John Hemlock|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadly Tower, The|The Deadly Tower]]''|| ||Police and Civilians||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolemite]]'' || || prison guard || || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Enforcer]]''||[[DeVeren Bookwalter]]||Bobby Maxwell||sawed-off stock||1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Enforcer]]''||  ||SFPD officers||||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Kris Kristofferson]] || Aaron Arnold || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Carmen Argenziano]] || Brian Seldon || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Charles Cyphers]] || Perry Beal || || 1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Gauntlet]]''|| ||Phoenix Police|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Car, The|The Car]]''||[[Read Morgan]] ||Deputy MacGruder|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Car, The|The Car]]''||[[Roy Jenson]]||Deputy Mott||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Orca]]'' || [[Richard Harris]] || Nolan || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Apocalypse Now]]''||[[Scott Glenn]]||Capt. Colby||trench gun fitted with heat shield and bayonet lug||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brubaker]]''||[[Tim McIntire]]||Huey Rauch|| ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hopscotch]]''|| ||FBI Agents|| ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter, The (1980)|The Hunter]]'' || ||L.A.P.D. || || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Any Which Way You Can]]''||[[Clint Eastwood]]||Philo Beddoe|| ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Borderline]]''|| || U.S. Borderpatrol ||||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Halloween II (1981)|Halloween II]]''||[[Hunter von Leer]] ||Deputy Gary Hunt|| ||1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Border, The (1982)|The Border]]'' ||||U.S. Border Patrol Agents||||1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thing, The (1982)|The Thing]]''||[[Kurt Russell]]||R.J. MacReady|| ||1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thing, The (1982)|The Thing]]''||[[Thomas G. Waites]]||Windows|| ||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Rage]] || || Sheriff's deputies || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Wolf McQuade]]'' ||||Texas Highway Patrol ||extended magazine || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sudden Impact]]''|| ||Diner robber|| ||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sudden Impact]]''|| ||Police officer|| ||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Terminator]]''||[[Arnold Schwarzenegger]]||T-800|| ||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Terminator]]''||[[Michael Biehn]]||Kyle Reese||extended tube, sawed-off stock||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Terminator]]''|| ||LAPD officers|| ||1984&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Streets of Fire]]'' || [[Michael Paré]] || Tom Cody || Stainless or nickel, pistol grip, extended magazine tube || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Jason]] || Officer Harry || Riot Model&lt;br /&gt;
|-&lt;br /&gt;
|''[[To Live and Die in L.A.]]''|| || || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Wish 3]]''|| ||police officer||extended mag tube||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cobra]]''||[[Lee Garlington]]||Nancy Stalk||high-capacity tube||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murphy's Law]]'' || || Police officers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Howard the Duck]]'' || || Ohio State Troopers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[8 Million Ways to Die]]'' || || Los Angeles County Sheriff deputy || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed and Dangerous]]'' || || Security guards || with extended magazine tube || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||[[Bill Paxton]]||Severen||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hidden]]''|| [[Michael Nouri]] || Det. Tom Beck || ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hidden]]''|| [[Ed O'Ross]]||Det. Willis|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hidden]]''|| [[Richard Brooks]]||Det. Sanchez|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hidden]]''|| ||LAPD officers|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||[[Bill Paxton]]||Severen|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fatal Beauty]]''|| ||Police officers|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burglar]]'' || [[John Goodman]]  || Detective Nyswander || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burglar]]'' ||  || SFPD officers || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop (1987)|RoboCop]]''||[[Ray Wise]]||Leon Nash||pistol grip, extended tube, no stock||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop (1987)|RoboCop]]''||[[Paul McCrane]]||Emil Antonowsky||pistol grip, extended tube, no stock||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lethal Weapon]]''|| ||LAPD SWAT officer||deleted scene||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Prejudice]]''||[[James Lashly]]||Deputy Purvis|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Easy, The|The Big Easy]]''||[[John Goodman]]||Det. Sgt DeSoto||||1987 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Easy, The|The Big Easy]]''||[[Ellen Barkin]]||Anne Osborne||||1987 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Rage of Honor]]'' || || A henchman || Bataan Modelo 71 (Argentinean version) || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Heat]]''||||L.A.P.D.||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cop]]''||[[James Woods]]||Det. Lloyd Hopkins||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cop]]''||[[Charles Durning]]||Det. Dutch Peltz||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cop]]''||[[Charles Haid]]||Deputy Delbert 'Whitey' Haines||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Duty: The FBI Murders]]''||[[Michael Gross]]||William Matix|| sawed-off ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Duty: The FBI Murders]]''||[[David Soul]]||Michael Platt|| sawed-off ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crocodile Dundee II]]''||[[Paul Hogan]]||Michael J. &amp;quot;Crocodile&amp;quot; Dundee|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crocodile Dundee II]]''|| [[Anthony Ruiz]]||Apartment Hitman||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[They Live]]''||[[Roddy Piper]]||Nada|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Messenger of Death]]''||[[John Solari]]||The assassin|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mississippi Burning]]''||||Mississippi State Police||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return of the Killer Tomatoes]]'' || || Prison guards || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road House]]''||[[John Doe (I)]]||Pat||||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colors]]''||[[Sean Penn]]||Danny McGavin||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Believer]]''||  ||Prison guards||||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || L.A.P.D. officer || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Bang]]''||[[Don Johnson]]||Jerry Beck|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Lock Up]] || [[John Amos]] || Captain Meissner || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Lock Up]] || || Prison Guards || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge (1990)]]''||[[Miguel Ferrer]]||Amador|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[King of New York]]'' || [[Giancarlo Esposito]] || Lance || pistol grip || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desperate Hours]]''|| ||Police officers|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Impulse]]'' || || L.A.P.D. officers || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Coming to America]]''||[[Samuel L. Jackson]]||McDowell's robber|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Cops are Robbers]]''||[[Steve Railsback]]||Jimmy Donnelly||||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || [[Art LaFleur]] || Sergeant DeGraf || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || [[Jean-Claude Van Damme]] || Louis Burke || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || [[Robert Guillaume]] || Hawkins || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || [[Abdul Salaam El Razzac]] || &amp;quot;Priest&amp;quot; || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || || Prison guards || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[China O'Brien II]]'' || || A law enforcement officer || With extended magazine tube || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Rookie (1990)]]''||||LAPD officers||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Duty: Manhunt in the Dakotas]]''||[[Michael Gross]]||Richard Mayberly|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 2: Judgment Day]]''||  ||Police officers||||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Out for Justice]]''||[[Steven Seagal]]||Gino Felino|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silence of the Lambs]]'' ||[[Daniel von Bargen]] || Memphis P.D. S.W.A.T. officer || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silence of the Lambs]]'' ||[[Chris Isaak]] || Memphis P.D. S.W.A.T. Team Leader || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harley Davidson and the Marlboro Man]]''||||bodyguards||||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Break (1991)]]'' ||[[Patrick Swayze]] || Bodhi ||cut-down || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kuffs]]''||[[Mary Ellen Trainor]]||Nikki Allyn||||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kuffs]]''||[[Christian Slater]]||George Kuffs||||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderheart]]''||[[Val Kilmer]]|| Agent Ray Levoi || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderheart]]''||[[Sam Shepard]]|| Agent Frank Coutelle || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderheart]]''|| || Reservation Police Officers || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Law]]''|| ||Arizona State Trooper|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unlawful Entry]]''|| ||L.A.P.D. Officers||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Cover]]'' || [[Ron Thompson]] || Liquor store owner || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood In, Blood Out]]''||[[Thomas F. Wilson]]||McCann|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Quick]]''||[[Miguel Sandoval]]||Vargas|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage and Honor II]]'' || || A thug, a bodyguard || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nowhere to Run]]''||[[Ted Levine]]||Dunston||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nowhere to Run]]''||[[Jean-Claude Van Damme]]||Sam||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Getaway (1994)|The Getaway]]''||[[David Morse]]||Jim Deer Jackson|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Paper]]''||||N.Y.P.D. officers|| || 1994 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Rumpelstiltskin]]''|| || || ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Presidents]]''|| ||police officer in armored car|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night of the Running Man]]'' || [[John Glover]] || Derek Mills || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forest Warrior]]'' || [[Chris Doyle]] || Holly ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forest Warrior]]'' || [[Chuck Norris]] || John McKenna ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ransom (1996)]]''|| ||NYPD ESU officer|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Heat]]'' || || A security guard || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Turbulence]]''||||one of the ERU officers|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cop Land]]''||[[Sylvester Stallone]]||Freddy Heflin|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postman, The|The Postman]]'' ||[[Ron McLarty]] || Old George ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Starship Troopers]]''||[[Casper Van Dien]]||Johnny Rico||mounted underneath [[(Starship_Troopers)_-_Morita_Rifle_Series#Morita_Mk_I_Rifle|Morita Mk I Rifle]]||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || César Rodríguez || Dedo Peralta || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || [[David Villalpando]] || Skinny || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Donnie Brasco]]'' || [[Johnny Depp]] || Donnie Brasco|| || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Donnie Brasco]]'' || [[Bruno Kirby]] || Nickie|| || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Brandon Smith]] || Sheriff Len Dobson || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || Sheriff's deputies, FBI agents || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Kristen Cloke]] || FBI Special Agent Kelly McCord || Nickel plated with pistol grip || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || Sheriff's deputies, Dacy's henchmen || Nickel plated with pistol grip || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|''[[Scarred City]]'' || [[Stephen Baldwin]] || John Trace || rowspan=&amp;quot;8&amp;quot;|Riot model, Riot model with Choate stock, version with extended magazine tube, rifle sights and Choate stock || rowspan=&amp;quot;8&amp;quot;|1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Chazz Palminteri]] || Lt. Laine Devon&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Dourdan]] || Sgt. Creedy&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Flynn]] || Bobby&lt;br /&gt;
|-&lt;br /&gt;
| [[Bray Poor]] || Zero&lt;br /&gt;
|-&lt;br /&gt;
| [[Dana Eskelson]] || Janice&lt;br /&gt;
|-&lt;br /&gt;
| [[D.B. Woodside]] || Forrest&lt;br /&gt;
|-&lt;br /&gt;
| [[James Villemaire]] || Speedy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Belly]]'' || || Bartender || pistol grip || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Confidential]]'' ||  [[Russell Crowe]] || Detective Bud White || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Confidential]]'' ||  [[Guy Pearce]] || Lt. Ed Exley || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Confidential]]'' ||  [[Tomas Arana]] || Det. Michael Breuning|| || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Confidential]]'' ||  [[Michael McCleery]] || Det. Carlisle|| || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Peacemaker]]''||||Federal agents|||| 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Phantoms]]''||[[Liev Schreiber]]||Deputy Wargle|||| rowspan=2|1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Affleck]]||Sheriff Hammond||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Light It Up]]''|| ||NYPD officers||standard and high-capacity tubes||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Held Up]]'' || || townsman || field gun || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[K-911]]'' || [[James Belushi]] || Det. Michael Dooley || rowspan=3|With pistol grip and muzzle choke || rowspan=5|1999&lt;br /&gt;
|-&lt;br /&gt;
| [[James Handy]] || Captain Byers&lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Castellanos]] || Harry Stripe&lt;br /&gt;
|-&lt;br /&gt;
| || A police officer || Pistol grip, rifle sights&lt;br /&gt;
|-&lt;br /&gt;
| || A detective || Fixed stock, rifle sights&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reindeer Games]]''||[[Danny Trejo]]||Jumpy||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Money Hustlas]]'' || [[Jumpsteady]] || Hack Benjamin || pistol grip, full-length tube, folding stock || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Awake]]'' || [[Macha Grenon]] || W.D. || sawn-off || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heist (2001)|Heist]]'' ||||Mickey's bodyguard||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Awake]]'' || [[Janet Kidder]] || Kimberly &amp;quot;Kick&amp;quot; Birmingham || sawn-off || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Awake]]'' || [[Gillian Ferrabee]] || Gloria Magik || sawn-off || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Awake]]'' || [[Lorne Brass]] || Udo Magik || sawn-off || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Forsaken]]'' ||[[Johnathon Schaech]]||Kit|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Forsaken]]'' ||[[Phina Oruche]]||Cym|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heist]]''|| ||Bodyguard|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jay and Silent Bob Strike Back]]'' || ||Guards||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steal]]'' || || Police Officers ||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blow]]''||||DEA agents||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Hero]]'' || [[Sean Patrick Flanery]] || John || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Hero]]'' || || A biker || Sawed-off || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || [[Dean Cain]] || Cornelius Morgan || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blind Horizon]]''|| ||smugglers|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shoot-out]] || || L.A.P.D.|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]''|| ||Hatian gang members||pistol grips||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mystic River]]''||[[Eli Wallach]]||Mr. Looney||stock sawed off||2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Saw (2004)|Saw]]'' || [[Danny Glover]] || Detective David Tapp ||rowspan=3|Deer Slayer Police Special ||rowspan=3| 2004&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ken Leung]] || Detective Steven Sing&lt;br /&gt;
|-&lt;br /&gt;
|  [[Leigh Whannell]] || Detective Steven Sing&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Punisher (2004)|The Punisher]]''|| || || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desperation]]''||[[Charles Durning]]||Tom Billingsley|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[16 Blocks]]''|| ||NYPD SWAT officer|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Departed]]''|| ||Cop|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Zombie Self-Defense Force]]''|| [[Yûya Takayama]] || Yamada || rowspan=3 | || rowspan=3 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Hisakatsu Ôya]] || Kibara&lt;br /&gt;
|-&lt;br /&gt;
| [[Miyû Watase]] || Yuri&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Compass]]'' ||  || Gyptian men ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Gangster]]''||[[Russell Crowe]]||Det. Roberts|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gone Baby Gone]]''||[[Ed Harris]]||Det. Remy Bressant ||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[We Own the Night]]''||[[Antoni Corone]]||Lieutenant Michael Solo||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[We Own the Night]]''||[[Joaquin Phoenix]]||Bobby Green||||2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan= 4 | ''[[I'll Never Die Alone]]||Leonardo Canga||Osky|| rowspan= 4 | || rowspan= 4 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| Andres Aramburu||Aldana&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo Cuchetti||Stegmann&lt;br /&gt;
|-&lt;br /&gt;
| Marisol Tur||Leonor&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tropic Thunder]]|| [[Robert Downey, Jr.]]||Kirk Lazarus||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Watchmen]]''||[[Jeffrey Dean Morgan]]||The Comedian|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Helldriver]]'' || [[Kentaro Kishi]] || Yasushi || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| Kazuki Namioka || Kaito&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legion]]''||[[Dennis Quaid]]||Bob Hanson|| sawed-off stock ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legion]]''|| [[Lucas Black]]||Jeep Hanson|| sawed-off stock ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Animal Kingdom]]''||[[Sullivan Stapleton]]||Craig Cody|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wind Blast (Xi Feng Lie)]] || [[Francis Ng]] || Mai Gao || Chinese Model 37 || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow, When the War Began]]''|||| Australian Resistance||Field model||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crazies, The (2010)|The Crazies]]''||[[Joe Anderson]]||Deputy Russell Clank||extended tube, pistol grip stock||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gangster Squad]]''||[[Josh Brolin]]||John M'Mara|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gangster Squad]]''||[[Ryan Gosling]]||Sgt. Wooters|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Master]]''||[[Philip Seymour Hoffman]]||Lancaster Dodd|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' ||  || Henchman || nickel-plated, pistol grip || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]]'' || [[Kellan Lutz]] || Jake Wilde |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pain &amp;amp; Gain]]''||||police officers||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]]'' ||  || Thugs || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Raid 2]]''|| Alex Abbad || Bejo || sawn-off, airsoft || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Raid 2]]''||  || Henchman || sawn-off, airsoft || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Forest]]''|| [[Carni Deric]] || Father of Sara and Jess ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hell or High Water]]''||||rancher||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[William H. Macy]]||Kirby||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Nice Guys]]''||[[Russell Crowe]]||Jackson Healey||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''|| [[Corey Hawkins]] || Houston Brooks || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[BlacKkKlansman]]''||[[Jasper Pääkkönen]]||Kendrickson||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Once Upon A Time In Hollywood]]'' ||[[Leonardo DiCaprio]]||Rick Dalton||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Judas and the Black Messiah]]''||||Chicago police officers||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;480&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet (1967)|Dragnet]]'' || [[Jack Webb]] || Det. Sgt. Joe Friday || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam-12]] ||  [[Martin Milner]] || Officer Pete Malloy || || 1968 - 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam-12]] || [[Kent McCord]] || Officer Jim Reed || || 1968-1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Police Story(1973-1977)|Police Story]]'' || [[Alex Cord]] ||Officer Sculley || rowspan=2|&amp;quot;Line of Fire&amp;quot; (S1E11)|| rowspan=4|1973 - 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan-Michael Vincent]] ||Officer Hauser &lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Santos]] ||Det. Pickles || rowspan=2|&amp;quot;Countdown&amp;quot; (S1E12-13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vic Morrow]] ||Sgt. LaFrieda &lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T. (1975)|S.W.A.T.]]'' || ||Various officers || ||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-O (1968) - Season 12|Hawaii Five-O]]'' ||||uniformed officers||||1979 - 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''|| || Various || || 1981 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''||[[Kiel Martin]]||Detective John &amp;quot;J.D.&amp;quot; LaRue|||| 1982 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''||[[Michael Warren]]||Officer Bobby Hill|||| 1981 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''||[[Charles Haid]]||Officer Andy Renko|||| 1981 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[T.J. Hooker]]''||[[Heather Locklear]]||Officer Stacey Sheridan||||1982-1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[T.J. Hooker]]''||[[William Shatner]]||Sgt. Hooker||||1982-1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[T.J. Hooker]]''||[[Adrian Zmed]]||Officer Romano||||1982-1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[T.J. Hooker]]''||[[James Darren]]||Officer Corrigan||||1982-1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The| The A-Team]]'' || || Various || || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter]]'' || [[Fred Dryer]] ||Sgt. Rick Hunter || || 1984 - 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]]'' || [[Nick Brimble]] || Keith Lymon || custom, with folding stock / &amp;quot;The Bogeyman&amp;quot; (S02E10)|| 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crime Story]]''|| || Police &amp;amp; Mobsters || || 1986 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietnam War Story]]''||[[Kent Williams]]||Staff Sergeant Allard||&amp;quot;Seperated&amp;quot;||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tour of Duty]]''|| || &amp;quot;Zeke&amp;quot; Anderson || || 1987 - 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twin Peaks]]''|| [[Eric DeRe]] ||Leo Johnson || Sawed-off || 1990 - 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Untouchables (1993)|The Untouchables]]'' || || ||impersonating a Remington 17/31 || 1993 - 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma - Season 2]]'' || || Police || &amp;quot;Du Rebecca rue des Rosiers&amp;quot; (S2E3) || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stand, The (1994 miniseries)|The Stand]]'' || || New York City rioter || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stand, The (1994 miniseries)|The Stand]]'' ||[[John Landis]] || Russ Dorr || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The X-Files - Season 2]]'' || || Police officers, government agents || Standard and extended-tube variants || 1994 - 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Rader]] || Ed Meecham || 'Featherlight' variant / &amp;quot;Fearful Symmetry&amp;quot; (S2E18) || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 3]]'' || || Angry mob leader || 'Featherlight' variant / &amp;quot;Syzygy&amp;quot; (S3E13) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1]]''|| || Honduran rebels|| ||1997 – 2007 &lt;br /&gt;
|-&lt;br /&gt;
|''Third Watch''|| [[Skip Sudduth]] ||Officer John &amp;quot;Sully&amp;quot; Sullivan || || 1999 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sopranos]]''|| [[James Gandolfini]] ||Tony Soprano || &amp;quot;All Due Respect&amp;quot;|| 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smallville - Season 1]]'' || [[Jim Shield]] ||James Gibson ||pistol grip / &amp;quot;Stray&amp;quot; (S1E16) ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 9]]'' || || Corrupt Mexican Police Officer || Extended mag-tube / &amp;quot;John Doe&amp;quot; (S9E07) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rescue Me]]'' || [[Denis Leary]] ||Tommy Gavin || ||2004 - 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 1]]'' || [[Wade Williams]] || Brad Bellick || pistol grip ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 2]]'' || [[Wade Williams]] || Brad Bellick || pistol grip ||2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Supernatural - Season 1]]'' || [[Jensen Ackles]] ||Dean Winchester ||rowspan=2|Sawed off ||rowspan=3|2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Jared Padalecki]] ||Sam Winchester&lt;br /&gt;
|-&lt;br /&gt;
|[[Brooke Nevin]] ||Kat || Sawed off / &amp;quot;Asylum&amp;quot; (S01E10)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Supernatural - Season 2]]'' || [[Jensen Ackles]] ||Dean Winchester ||rowspan=2|Sawed off ||rowspan=2|2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Jared Padalecki]] ||Sam Winchester&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jericho]]''|| [[Skeet Ulrich]] || Jake Green || ||2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Situation Critical]]''|| || || ||2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Supernatural - Season 3]]'' || [[Jensen Ackles]] ||Dean Winchester ||rowspan=2|Sawed off ||rowspan=2|2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Jared Padalecki]] ||Sam Winchester&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Supernatural - Season 4]]'' || [[Jensen Ackles]] ||Dean Winchester ||rowspan=2|Sawed off ||rowspan=4|2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Jared Padalecki]] ||Sam Winchester&lt;br /&gt;
|-&lt;br /&gt;
|[[Jim Beaver]] || Bobby Singer || Sawed off / &amp;quot;Yellow Fever&amp;quot; (S04E06)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jake Abel]] || Adam Milligan || Sawed off / &amp;quot;Jump the Shark&amp;quot; (S04E19)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beast, The (2009)|The Beast]]''|| [[Patrick Swayze]] ||Charles Barker || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Supernatural - Season 5]]'' || [[Jared Padalecki]] ||Sam Winchester ||Sawed off ||rowspan=&amp;quot;3&amp;quot;|2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Colton James]] ||Gary Frankle ||Sawed off / &amp;quot;Swap Meat&amp;quot; (S05E12)&lt;br /&gt;
|-&lt;br /&gt;
|[[Scott McNeil]] ||Benny Sutton ||Sawed off / &amp;quot;Dead Men Don't Wear Plaid&amp;quot; (S05E15)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 6]]'' || [[Jared Padalecki]] ||Sam Winchester ||Sawed off ||2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' || [[Joshua Bitton]] || James Burke || &amp;quot;Pharmacy Double/Bullet Train&amp;quot; (S1E01) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Psych]]'' || [[Mena Suvari]] || Allison Cowley || Sawed off, &amp;quot;Tin 3 in 2-D&amp;quot; (S5E16) ||2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Justified - Season 1]]'' || || one of Bo Crowder's men|| &amp;quot;Bulletville&amp;quot; (S1E13) ||2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 7]]'' || [[Jared Padalecki]] ||Sam Winchester ||Sawed off ||2011 - 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1]]'' || || ||&amp;quot;Chained Heat&amp;quot; (S1E02) ||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Continuum - Season 1]]'' || [[Wesley MacInnes]] ||Hoyt || rowspan=2| &amp;quot;Family Time&amp;quot; (Episode 9) || rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Webster]] || Carlos Fonnegra &lt;br /&gt;
|-&lt;br /&gt;
|''[[Vegas (2012)|Vegas]]''|| [[Taylor Handley]] ||Dixon Lamb || &amp;quot;Pilot&amp;quot; (S1E01)|| 2012-2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agent Carter - Season 1|Agent Carter]]''||[[Hayley Atwell]]||Peggy Carter||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo - Season 2|Fargo]]''|||||| ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agent Carter - Season 2|Agent Carter]]''||[[Hayley Atwell]]||Peggy Carter||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokyo Vampire Hotel]]''  ||  ||  || hanged on the wall || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 2|Stranger Things]]''||[[David Harbour]]||Chief Hopper||&amp;quot;Chapter Nine: The Gate&amp;quot; (S2E09)||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 3|True Detective]]''  ||||Vigilantes||Episode:&amp;quot;The Hour and the Day&amp;quot; (S3E04)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deputy (2020 TV Series)|Deputy]]''||[[Stephen Dorff]]||Sheriff Hollister||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Stand (2020)|The Stand]]''||[[Katherine McNamara]]||Julie Lawry|| &amp;quot;The House of the Dead&amp;quot; (S1E04) || 2021 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tales of The Walking Dead - Season 1]]'' || [[Jillian Bell]] ||Gina|| rowspan=2|sawed-off; &amp;quot;Blair / Gina&amp;quot; (S1E02)|| rowspan=2|2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Ameer Baraka]] ||DHS Officer Leo Rogers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last of Us - Season 1]]'' ||||Raider||&amp;quot;Long Long Time&amp;quot; (S1E03)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Game==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Underground]]''|| || ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return to Castle Wolfenstein]]'' || &amp;quot;Shotgun&amp;quot; ||  Xbox version only || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' || &amp;quot;Ethica 33&amp;quot; || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[No One Lives Forever 2: A Spy In H.A.R.M.'s Way]]''|| ||With sawn-off stock and barrel||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Vice City]]''|| ||Weapon model stylized in later game releases to less resemble an Ithaca 37 ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract J.A.C.K.]]''|| ||With sawn-off stock and barrel||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[XIII (VG)|XIII]]'' || &amp;quot;Shotgun&amp;quot; || Stainless or nickel finish, has right-handed ejection port and black synthetic furniture || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: San Andreas]]''|| ||Stylized model ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 3: Snake Eater]]''||&amp;quot;M37&amp;quot;||With sawn-off stock and barrel||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Team Fortress 2]]''||&amp;quot;Shotgun&amp;quot; and &amp;quot;Frontier Justice&amp;quot;||Both stylized and have left-handed ejection ports; &amp;quot;Shotgun&amp;quot; has sawed-off stock/barrel and &amp;quot;Frontier Justice&amp;quot; has receiver engravings, extended barrel/mag tube and full stock||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 2]]''||&amp;quot;Homeland 37&amp;quot; ||a long-barreled hunting version, and with a side ejection port||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil 5]]'' || ||Pistol grip, incorrectly ejects to the side||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid: Peace Walker]]''||&amp;quot;M37&amp;quot;||Sawn-off stock and barrel||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Noire]]''|| || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: The Mercenaries 3D]]''|| || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Hill: Downpour]]''|| || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]''|| |&amp;quot;GSPS 12G&amp;quot; || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rising Storm 2: Vietnam]]'' ||  || Full-size Trench Gun with M7 bayonet|| rowspan=&amp;quot;2&amp;quot; | 2017&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Duckbill&amp;quot; || with an extended magazine tube and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;Hauer 77&amp;quot; ||  || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || ||  || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)]]'' || &amp;quot;Trench Gun&amp;quot; || full-size Trench Gun, 5-round tube || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Bull 34]]''|| ||depicted as having a side ejection port||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ninja Ryukenden]]'' || Police ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bible Black: New Testament]]||bank-robber||&amp;quot;Revival&amp;quot; (Ep.01)||2004-2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[When They Cry: Kai]]''|| ||Sawed-off barrel and stock||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yozakura Quartet]]''||  ||  || 2008-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[High School of the Dead]]''||Takashi|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure - Season 2]]'' || Armed escort || Riot version; S3E12, &amp;quot;Hol Horse and Boingo, Part 1&amp;quot; || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure - Season 5]]'' || Prison security || Dark finish, synthetic furniture; Appears in various episodes || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ithaca 37 &amp;quot;Stakeout&amp;quot;=&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|right|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot;, blued finish with wooden forearm - 20 gauge]]&lt;br /&gt;
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|right|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; Parkerized finish with Synthetic forearm - 12 gauge]]&lt;br /&gt;
[[Image:Custom37.jpg|400px|thumb|right|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield used in ''[[Miami Vice]]'' - 12 gauge]]&lt;br /&gt;
The '''Ithaca 37 &amp;quot;Stakeout&amp;quot;''' is an original factory short-barreled shotgun with pistol grip, designed for law enforcement (and NFA Tax Stamp holders). Though some full-length Ithaca 37s were cut down, they are not &amp;quot;Stakeouts&amp;quot;, only the original short shotguns from the manufacturer can be called that. It came in both blued and parkerized finishes. Since most of Ithaca's factory receivers were created with sporting engraving on the side, many of the Stakeouts and military parkerized Ithaca 37s had the same 'sporting scene' engraved on the receiver as their field guns.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aliens]]''||[[Michael Biehn]] ||Corporal Hicks|| Modified hunting variant ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shakedown]]''||[[Larry Joshua]]||NYPD Detective Rydel||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Package]]''|| ||Assassin|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kindergarten Cop]]''||[[Arnold Schwarzenegger]] ||John Kimble|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ricochet (1991)|Ricochet]]''||[[John Lithgow]]||Earl Talbot Blake||||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Boy Scout]]'' || [[Damon Wayans]] ||Jimmy Dix|| || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last Action Hero]]''|| ||A Mobster|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Romance]]''||[[Gary Oldman]]||Drexil Spivey||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heat]]''|| || ||under the Hotel Clerk's desk||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home Alone 3]]''||[[Olek Krupa]]||Beaupre|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[District B13]]''|| ||A thug|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]''||[[Brad Pitt]]||John Smith|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]''||[[Angelina Jolie]]||Jane Smith|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wrong Turn 2: Dead End]]''||[[Rorelee Tio]]||Sister|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Setup]] || [[Ryan Phillippe]] || Vincent || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V/H/S/2]]'' || || A cultist || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Walk Among the Tombstones]]''||||bank robber||||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Professionals (TV Series), The|The Professionals]]'' ||[[John Castle]]||Tommy||||1977-1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice - Season 2|Miami Vice]]''||[[Philip Michael Thomas]] ||Detective 'Rico' Tubbs || ||1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crime Story]]''||[[Anthony Denison]] ||Ray Luca|| ||1986-1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]''|| [[Steve Makaj]] ||Scott Ostelhoff|| With MP5K style forward pump and chrome finish on the barrel and magazine tube / &amp;quot;Gethsemane&amp;quot; (S4E24), &amp;quot;Redux&amp;quot; (S5E01) || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 4]]''||[[Audra Ricketts]] || Olivia Lowry ||With MP5K style forward pump and chrome finish on the barrel and magazine tube / &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02)||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 5]]''||[[Brett Dier]] || Dylan ||With MP5K style forward pump and chrome finish on the barrel and magazine tube / &amp;quot;99 Problems&amp;quot; (S05E17)||2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Supernatural - Season 6]]''||[[Jessica Heafey]] || Gwen Campbell ||With MP5K style forward pump and chrome finish on the barrel and magazine tube||rowspan=&amp;quot;3&amp;quot;|2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Corin Nemec]] || Christian Campbell||With MP5K style forward pump and chrome finish on the barrel and magazine tube / &amp;quot;Exile on Main Street&amp;quot; (S06E01)&lt;br /&gt;
|-&lt;br /&gt;
| || Compound guard ||With MP5K style forward pump and chrome finish on the barrel and magazine tube / &amp;quot;Two And A Half Men&amp;quot; (S06E02) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Half-Life]]''|| || || |Actual weapon is not usable, only appears as a GUI icon||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Vice City]]''|| || || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Liberty City Stories]]''|| || || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: The Game]]''|| || || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;M37 Stakeout&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto IV]]''|| || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil 5]]''|| || || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]]''|| &amp;quot;Stakeout&amp;quot; || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Aliens: Colonial Marines]]'' || &amp;quot;M37A2 Pump Shotgun&amp;quot; || w/ various attachments || Fitted with an accessory rail; incorrectly holds 8 rounds in a 4-round tube || rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Hicks' Shotgun&amp;quot; || || Modified hunting variant and custom markings; incorrectly holds 6 rounds in a 4-round tube&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mafia III]]''|| &amp;quot;Cornell 40&amp;quot; || || ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ithaca 37 Deerslayer=&lt;br /&gt;
[[Image:Deer.jpg|thumb|right|400px|Ithaca 37 Deerslayer - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Dawn of the Dead (1978)|Dawn of the Dead]] ||  ||  || Seen in gun shop || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost World, The (1998)|The Lost World]]'' ||[[David Nerman]]||Lord John Roxton|| || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost World, The (1998)|The Lost World]]'' ||[[Patrick Bergin]]||Professor George Challenger|| || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost World, The (1998)|The Lost World]]'' ||[[Julian Casey]]||Arthur Malone|| || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zone Of The Dead]] || [[Vukota Brajovic]] || Armageddon ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YL12-1JZ=&lt;br /&gt;
[[Image:NORINCO YL12-1JZ.JPG|thumb|right|400px|YL12-1JZ (Norinco-branded) - 12 gauge]]&lt;br /&gt;
The '''YL12''' is a series of Chinese 12 gauge shotguns exported by Norinco; their exact manufacturer is unknown. Among the YL12 shotguns, some are clones of the Ithaca 37, including the '''YL12-1JZ''', which uniquely features a folding stock.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = &lt;br /&gt;
| type = Shotgun&lt;br /&gt;
| caliber = 12 gauge&lt;br /&gt;
| weight = &lt;br /&gt;
| length = &lt;br /&gt;
| barrel_length = &lt;br /&gt;
| feed_system = 5 shells in underbarrel tubular magazine&lt;br /&gt;
| fire_modes = Pump-action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Psych - Season 3]] ||  || SBPD officers ||  Lassie Did a Bad, Bad Thing&amp;quot; (S3E11) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Stevens / Savage 350=&lt;br /&gt;
[[File:StevensSavage350.jpg|thumb|right|400px|Stevens / Savage Model 350 Shotgun - 12 gauge]]&lt;br /&gt;
The Stevens / Savage Model 350 is basically a modern copy of the Ithaca 37.  It has dual action bars and no side ejection port.  It loads and ejects from the bottom, just like the Ithaca 37.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(???? - ????)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 12 gauge (Pardner Pump), 20 gauge (Pardner Pump Compact)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 5 shells in underbarrel tubular magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Pump-action&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Note&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I'll Never Die Alone]]'' || Leonardo Canga ||   Osky&lt;br /&gt;
||  || 2008&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>JSLynch</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ithaca_37&amp;diff=1615061</id>
		<title>Ithaca 37</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ithaca_37&amp;diff=1615061"/>
		<updated>2023-09-30T21:22:32Z</updated>

		<summary type="html">&lt;p&gt;JSLynch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IthacaM37.jpg|thumb|400px|right|Ithaca 37 long barrel Hunting Version - 12 gauge]]&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|right|Ithaca 37 Riot Version - 12 gauge]]&lt;br /&gt;
[[Image:Ithaca37 DSPS.jpg|thumb|400px|right|Ithaca 37 Deer Slayer Police Special (note the rifle sights and riot-length barrel) - 12 gauge]]&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|400px|right|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[Image:IthacaExtMagTub straight.jpg|thumb|right|403px|Ithaca 37 with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|right|400px|Ithaca 37 with rifle sights and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|right|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:Ithaca37pistl.jpg|thumb|right|400px|Ithaca 37 with extended magazine tube and pistol grip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
The '''Ithaca Model 37''' shotgun is the longest continuously-produced shotgun in U.S. history. It was based on a competitor's previous design in 1933 and was introduced in 1937 and has been manufactured continuously until this day. It is popular with sport shooters and is also popular for home defense applications. It has also seen service in the military and numerous police departments. Soldiers in wars after World War II opted to carry it as a short range weapon in the field. It was popular among soldiers and elite units in Vietnam, usually favored by pointmen, due to its sound design and robustness.&lt;br /&gt;
&lt;br /&gt;
In 1967, magazine extensions and pistol grips were introduced by Naval Air Weapons Station China Lake (known for their [[China Lake Launcher|grenade launcher]]), specially commissioned for use by Navy SEALs in Vietnam. Ithaca shortly thereafter offered its own factory counterparts for these modifications.&lt;br /&gt;
&lt;br /&gt;
The Ithaca Model 37 or just &amp;quot;Ithaca 37&amp;quot; appears in many films set in time periods before to its actual historical introduction. Since it is a descendant of the Remington Model 17 and then Model 31 Shotguns (Ithaca waited until Remington's patents expired to make the gun), it is essentially impersonating a Remington model of the period. Since there are far fewer Remington Model 17s (in 20 gauge only) and Remington Model 31s in existence than Ithaca shotguns, the Ithaca 37 is a Remington impersonator for any film set in any year prior to 1937 (and this includes the Depression and Prohibition-era films).&lt;br /&gt;
&lt;br /&gt;
One unique feature on the Ithaca 37 is that it both loads and ejects the shells from the bottom ejection port. This makes the Ithaca 37 a popular shotgun amongst left-handed and right-handed shooters alike.&lt;br /&gt;
&lt;br /&gt;
'''The Ithaca 37 shotgun and variants appear in the following films, TV shows, anime and video games used by the following actors:'''&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1937 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 12, 16, 20, or 28 gauge&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|760}} - {{convert|mm|1006}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|330}} - {{convert|mm|760}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' Under-barrel tube-magazine&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 4-round tube standard, 7-round tubes are also available&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Pump-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
= Ithaca Model 37 Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Kissin' Cousins]]'' || [[Elvis Presley]] || Jodie Tatum || rowspan=2| || rowspan=2|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Yvonne Craig]] || Azalea Tatum&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cool Hand Luke]]'' || ||Boss|| ||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || [[Nino Segurini]] || Paco || With sawed-off barrel and stock || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Easy Rider]]'' || [[David C. Billodeau]] || The man in the pickup truck || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[They Call Me Mister Tibbs!]]'' || || || Seen in SFPD cars || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Organization, The (1971)|The Organization]]'' || || || Seen in SFPD cars || 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Night Stalker]]''|| ||Las Vegas Police|| ||1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Outside Man]]'' || || LAPD officers || || 1972&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[New Centurions, The|The New Centurions]]''||[[Clifton James]]||Officer Duncan|| rowspan=4| ||rowspan=4|1972&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ed Lauter]]||Officer Galloway &lt;br /&gt;
|-&lt;br /&gt;
|  [[Stacy Keach]]||Officer Roy Fehler &lt;br /&gt;
|-&lt;br /&gt;
|  [[William Atherton]]||Officer Johnson&lt;br /&gt;
|-&lt;br /&gt;
|''[[Charley Varrick]]''|| ||Police officers|| ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum Force]]''||[[Felton Perry]]||Inspector Early Smith|| ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum Force]]''|| ||S.F.P.D. officers|| ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Laughing Policeman]]''|| ||S.F.P.D. SWAT ||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || || Sheriff deputy || With rifle sights || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. Majestyk]]''|| ||Police||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. Majestyk]]''|| ||Mobsters|| || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderbolt and Lightfoot]] || || police || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cleopatra Jones and the Casino of Gold]]''||[[Tamara Dobson]]||Cleopatra Jones||With shortened stock and barrel ||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Friday Foster]]''||||L.A.P.D.||||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Drowning Pool]]''||[[Richard Jaeckel]]||Lieutenant Franks||riot-gun||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Drowning Pool]]''||[[Paul Koslo]]||Candy||riot-gun||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killer Elite, The (1975)|The Killer Elite]]''||||assassins||||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Eiger Sanction]]''||[[Clint Eastwood]]||Dr. John Hemlock|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadly Tower, The|The Deadly Tower]]''|| ||Police and Civilians||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolemite]]'' || || prison guard || || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Enforcer]]''||[[DeVeren Bookwalter]]||Bobby Maxwell||sawed-off stock||1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Enforcer]]''||  ||SFPD officers||||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Kris Kristofferson]] || Aaron Arnold || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Carmen Argenziano]] || Brian Seldon || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Charles Cyphers]] || Perry Beal || || 1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Gauntlet]]''|| ||Phoenix Police|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Car, The|The Car]]''||[[Read Morgan]] ||Deputy MacGruder|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Car, The|The Car]]''||[[Roy Jenson]]||Deputy Mott||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Orca]]'' || [[Richard Harris]] || Nolan || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Apocalypse Now]]''||[[Scott Glenn]]||Capt. Colby||trench gun fitted with heat shield and bayonet lug||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brubaker]]''||[[Tim McIntire]]||Huey Rauch|| ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hopscotch]]''|| ||FBI Agents|| ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter, The (1980)|The Hunter]]'' || ||L.A.P.D. || || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Any Which Way You Can]]''||[[Clint Eastwood]]||Philo Beddoe|| ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Borderline]]''|| || U.S. Borderpatrol ||||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Halloween II (1981)|Halloween II]]''||[[Hunter von Leer]] ||Deputy Gary Hunt|| ||1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Border, The (1982)|The Border]]'' ||||U.S. Border Patrol Agents||||1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thing, The (1982)|The Thing]]''||[[Kurt Russell]]||R.J. MacReady|| ||1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thing, The (1982)|The Thing]]''||[[Thomas G. Waites]]||Windows|| ||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Rage]] || || Sheriff's deputies || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Wolf McQuade]]'' ||||Texas Highway Patrol ||extended magazine || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sudden Impact]]''|| ||Diner robber|| ||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sudden Impact]]''|| ||Police officer|| ||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Terminator]]''||[[Arnold Schwarzenegger]]||T-800|| ||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Terminator]]''||[[Michael Biehn]]||Kyle Reese||extended tube, sawed-off stock||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Terminator]]''|| ||LAPD officers|| ||1984&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Streets of Fire]]'' || [[Michael Paré]] || Tom Cody || Stainless or nickel, pistol grip, extended magazine tube || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Jason]] || Officer Harry || Riot Model&lt;br /&gt;
|-&lt;br /&gt;
|''[[To Live and Die in L.A.]]''|| || || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Wish 3]]''|| ||police officer||extended mag tube||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cobra]]''||[[Lee Garlington]]||Nancy Stalk||high-capacity tube||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murphy's Law]]'' || || Police officers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Howard the Duck]]'' || || Ohio State Troopers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[8 Million Ways to Die]]'' || || Los Angeles County Sheriff deputy || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed and Dangerous]]'' || || Security guards || with extended magazine tube || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||[[Bill Paxton]]||Severen||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hidden]]''|| [[Michael Nouri]] || Det. Tom Beck || ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hidden]]''|| [[Ed O'Ross]]||Det. Willis|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hidden]]''|| [[Richard Brooks]]||Det. Sanchez|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hidden]]''|| ||LAPD officers|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||[[Bill Paxton]]||Severen|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fatal Beauty]]''|| ||Police officers|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burglar]]'' || [[John Goodman]]  || Detective Nyswander || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burglar]]'' ||  || SFPD officers || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop (1987)|RoboCop]]''||[[Ray Wise]]||Leon Nash||pistol grip, extended tube, no stock||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop (1987)|RoboCop]]''||[[Paul McCrane]]||Emil Antonowsky||pistol grip, extended tube, no stock||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lethal Weapon]]''|| ||LAPD SWAT officer||deleted scene||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Prejudice]]''||[[James Lashly]]||Deputy Purvis|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Easy, The|The Big Easy]]''||[[John Goodman]]||Det. Sgt DeSoto||||1987 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Easy, The|The Big Easy]]''||[[Ellen Barkin]]||Anne Osborne||||1987 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Rage of Honor]]'' || || A henchman || Bataan Modelo 71 (Argentinean version) || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Heat]]''||||L.A.P.D.||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cop]]''||[[James Woods]]||Det. Lloyd Hopkins||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cop]]''||[[Charles Durning]]||Det. Dutch Peltz||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cop]]''||[[Charles Haid]]||Deputy Delbert 'Whitey' Haines||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Duty: The FBI Murders]]''||[[Michael Gross]]||William Matix|| sawed-off ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Duty: The FBI Murders]]''||[[David Soul]]||Michael Platt|| sawed-off ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crocodile Dundee II]]''||[[Paul Hogan]]||Michael J. &amp;quot;Crocodile&amp;quot; Dundee|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crocodile Dundee II]]''|| [[Anthony Ruiz]]||Apartment Hitman||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[They Live]]''||[[Roddy Piper]]||Nada|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Messenger of Death]]''||[[John Solari]]||The assassin|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mississippi Burning]]''||||Mississippi State Police||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return of the Killer Tomatoes]]'' || || Prison guards || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road House]]''||[[John Doe (I)]]||Pat||||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colors]]''||[[Sean Penn]]||Danny McGavin||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Believer]]''||  ||Prison guards||||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || L.A.P.D. officer || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Bang]]''||[[Don Johnson]]||Jerry Beck|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Lock Up]] || [[John Amos]] || Captain Meissner || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Lock Up]] || || Prison Guards || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge (1990)]]''||[[Miguel Ferrer]]||Amador|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[King of New York]]'' || [[Giancarlo Esposito]] || Lance || pistol grip || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desperate Hours]]''|| ||Police officers|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Impulse]]'' || || L.A.P.D. officers || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Coming to America]]''||[[Samuel L. Jackson]]||McDowell's robber|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Cops are Robbers]]''||[[Steve Railsback]]||Jimmy Donnelly||||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || [[Art LaFleur]] || Sergeant DeGraf || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || [[Jean-Claude Van Damme]] || Louis Burke || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || [[Robert Guillaume]] || Hawkins || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || [[Abdul Salaam El Razzac]] || &amp;quot;Priest&amp;quot; || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || || Prison guards || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[China O'Brien II]]'' || || A law enforcement officer || With extended magazine tube || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Rookie (1990)]]''||||LAPD officers||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Duty: Manhunt in the Dakotas]]''||[[Michael Gross]]||Richard Mayberly|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 2: Judgment Day]]''||  ||Police officers||||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Out for Justice]]''||[[Steven Seagal]]||Gino Felino|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silence of the Lambs]]'' ||[[Daniel von Bargen]] || Memphis P.D. S.W.A.T. officer || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silence of the Lambs]]'' ||[[Chris Isaak]] || Memphis P.D. S.W.A.T. Team Leader || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harley Davidson and the Marlboro Man]]''||||bodyguards||||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Break (1991)]]'' ||[[Patrick Swayze]] || Bodhi ||cut-down || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kuffs]]''||[[Mary Ellen Trainor]]||Nikki Allyn||||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kuffs]]''||[[Christian Slater]]||George Kuffs||||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderheart]]''||[[Val Kilmer]]|| Agent Ray Levoi || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderheart]]''||[[Sam Shepard]]|| Agent Frank Coutelle || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderheart]]''|| || Reservation Police Officers || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Law]]''|| ||Arizona State Trooper|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unlawful Entry]]''|| ||L.A.P.D. Officers||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Cover]]'' || [[Ron Thompson]] || Liquor store owner || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood In, Blood Out]]''||[[Thomas F. Wilson]]||McCann|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Quick]]''||[[Miguel Sandoval]]||Vargas|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage and Honor II]]'' || || A thug, a bodyguard || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nowhere to Run]]''||[[Ted Levine]]||Dunston||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nowhere to Run]]''||[[Jean-Claude Van Damme]]||Sam||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Getaway (1994)|The Getaway]]''||[[David Morse]]||Jim Deer Jackson|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Paper]]''||||N.Y.P.D. officers|| || 1994 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Rumpelstiltskin]]''|| || || ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Presidents]]''|| ||police officer in armored car|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night of the Running Man]]'' || [[John Glover]] || Derek Mills || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forest Warrior]]'' || [[Chris Doyle]] || Holly ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forest Warrior]]'' || [[Chuck Norris]] || John McKenna ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ransom (1996)]]''|| ||NYPD ESU officer|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Heat]]'' || || A security guard || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Turbulence]]''||||one of the ERU officers|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cop Land]]''||[[Sylvester Stallone]]||Freddy Heflin|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postman, The|The Postman]]'' ||[[Ron McLarty]] || Old George ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Starship Troopers]]''||[[Casper Van Dien]]||Johnny Rico||mounted underneath [[(Starship_Troopers)_-_Morita_Rifle_Series#Morita_Mk_I_Rifle|Morita Mk I Rifle]]||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || César Rodríguez || Dedo Peralta || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || [[David Villalpando]] || Skinny || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Donnie Brasco]]'' || [[Johnny Depp]] || Donnie Brasco|| || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Donnie Brasco]]'' || [[Bruno Kirby]] || Nickie|| || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Brandon Smith]] || Sheriff Len Dobson || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || Sheriff's deputies, FBI agents || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Kristen Cloke]] || FBI Special Agent Kelly McCord || Nickel plated with pistol grip || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || Sheriff's deputies, Dacy's henchmen || Nickel plated with pistol grip || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|''[[Scarred City]]'' || [[Stephen Baldwin]] || John Trace || rowspan=&amp;quot;8&amp;quot;|Riot model, Riot model with Choate stock, version with extended magazine tube, rifle sights and Choate stock || rowspan=&amp;quot;8&amp;quot;|1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Chazz Palminteri]] || Lt. Laine Devon&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Dourdan]] || Sgt. Creedy&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Flynn]] || Bobby&lt;br /&gt;
|-&lt;br /&gt;
| [[Bray Poor]] || Zero&lt;br /&gt;
|-&lt;br /&gt;
| [[Dana Eskelson]] || Janice&lt;br /&gt;
|-&lt;br /&gt;
| [[D.B. Woodside]] || Forrest&lt;br /&gt;
|-&lt;br /&gt;
| [[James Villemaire]] || Speedy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Belly]]'' || || Bartender || pistol grip || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Confidential]]'' ||  [[Russell Crowe]] || Detective Bud White || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Confidential]]'' ||  [[Guy Pearce]] || Lt. Ed Exley || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Confidential]]'' ||  [[Tomas Arana]] || Det. Michael Breuning|| || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Confidential]]'' ||  [[Michael McCleery]] || Det. Carlisle|| || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Peacemaker]]''||||Federal agents|||| 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Phantoms]]''||[[Liev Schreiber]]||Deputy Wargle|||| rowspan=2|1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Affleck]]||Sheriff Hammond||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Light It Up]]''|| ||NYPD officers||standard and high-capacity tubes||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Held Up]]'' || || townsman || field gun || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[K-911]]'' || [[James Belushi]] || Det. Michael Dooley || rowspan=3|With pistol grip and muzzle choke || rowspan=5|1999&lt;br /&gt;
|-&lt;br /&gt;
| [[James Handy]] || Captain Byers&lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Castellanos]] || Harry Stripe&lt;br /&gt;
|-&lt;br /&gt;
| || A police officer || Pistol grip, rifle sights&lt;br /&gt;
|-&lt;br /&gt;
| || A detective || Fixed stock, rifle sights&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reindeer Games]]''||[[Danny Trejo]]||Jumpy||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Money Hustlas]]'' || [[Jumpsteady]] || Hack Benjamin || pistol grip, full-length tube, folding stock || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Awake]]'' || [[Macha Grenon]] || W.D. || sawn-off || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heist (2001)|Heist]]'' ||||Mickey's bodyguard||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Awake]]'' || [[Janet Kidder]] || Kimberly &amp;quot;Kick&amp;quot; Birmingham || sawn-off || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Awake]]'' || [[Gillian Ferrabee]] || Gloria Magik || sawn-off || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Awake]]'' || [[Lorne Brass]] || Udo Magik || sawn-off || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Forsaken]]'' ||[[Johnathon Schaech]]||Kit|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Forsaken]]'' ||[[Phina Oruche]]||Cym|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heist]]''|| ||Bodyguard|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jay and Silent Bob Strike Back]]'' || ||Guards||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steal]]'' || || Police Officers ||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blow]]''||||DEA agents||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Hero]]'' || [[Sean Patrick Flanery]] || John || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Hero]]'' || || A biker || Sawed-off || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || [[Dean Cain]] || Cornelius Morgan || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blind Horizon]]''|| ||smugglers|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shoot-out]] || || L.A.P.D.|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]''|| ||Hatian gang members||pistol grips||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mystic River]]''||[[Eli Wallach]]||Mr. Looney||stock sawed off||2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Saw (2004)|Saw]]'' || [[Danny Glover]] || Detective David Tapp ||rowspan=3|Deer Slayer Police Special ||rowspan=3| 2004&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ken Leung]] || Detective Steven Sing&lt;br /&gt;
|-&lt;br /&gt;
|  [[Leigh Whannell]] || Detective Steven Sing&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Punisher (2004)|The Punisher]]''|| || || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desperation]]''||[[Charles Durning]]||Tom Billingsley|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[16 Blocks]]''|| ||NYPD SWAT officer|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Departed]]''|| ||Cop|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Zombie Self-Defense Force]]''|| [[Yûya Takayama]] || Yamada || rowspan=3 | || rowspan=3 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Hisakatsu Ôya]] || Kibara&lt;br /&gt;
|-&lt;br /&gt;
| [[Miyû Watase]] || Yuri&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Compass]]'' ||  || Gyptian men ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Gangster]]''||[[Russell Crowe]]||Det. Roberts|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gone Baby Gone]]''||[[Ed Harris]]||Det. Remy Bressant ||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[We Own the Night]]''||[[Antoni Corone]]||Lieutenant Michael Solo||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[We Own the Night]]''||[[Joaquin Phoenix]]||Bobby Green||||2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan= 4 | ''[[I'll Never Die Alone]]||Leonardo Canga||Osky|| rowspan= 4 | || rowspan= 4 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| Andres Aramburu||Aldana&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo Cuchetti||Stegmann&lt;br /&gt;
|-&lt;br /&gt;
| Marisol Tur||Leonor&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tropic Thunder]]|| [[Robert Downey, Jr.]]||Kirk Lazarus||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Watchmen]]''||[[Jeffrey Dean Morgan]]||The Comedian|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Helldriver]]'' || [[Kentaro Kishi]] || Yasushi || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| Kazuki Namioka || Kaito&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legion]]''||[[Dennis Quaid]]||Bob Hanson|| sawed-off stock ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legion]]''|| [[Lucas Black]]||Jeep Hanson|| sawed-off stock ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Animal Kingdom]]''||[[Sullivan Stapleton]]||Craig Cody|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wind Blast (Xi Feng Lie)]] || [[Francis Ng]] || Mai Gao || Chinese Model 37 || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow, When the War Began]]''|||| Australian Resistance||Field model||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crazies, The (2010)|The Crazies]]''||[[Joe Anderson]]||Deputy Russell Clank||extended tube, pistol grip stock||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gangster Squad]]''||[[Josh Brolin]]||John M'Mara|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gangster Squad]]''||[[Ryan Gosling]]||Sgt. Wooters|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Master]]''||[[Philip Seymour Hoffman]]||Lancaster Dodd|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' ||  || Henchman || nickel-plated, pistol grip || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]]'' || [[Kellan Lutz]] || Jake Wilde |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pain &amp;amp; Gain]]''||||police officers||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]]'' ||  || Thugs || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Raid 2]]''|| Alex Abbad || Bejo || sawn-off, airsoft || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Raid 2]]''||  || Henchman || sawn-off, airsoft || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Forest]]''|| [[Carni Deric]] || Father of Sara and Jess ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hell or High Water]]''||||rancher||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[William H. Macy]]||Kirby||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Nice Guys]]''||[[Russell Crowe]]||Jackson Healey||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''|| [[Corey Hawkins]] || Houston Brooks || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[BlacKkKlansman]]''||[[Jasper Pääkkönen]]||Kendrickson||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Once Upon A Time In Hollywood]]'' ||[[Leonardo DiCaprio]]||Rick Dalton||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Judas and the Black Messiah]]''||||Chicago police officers||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;480&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet (1967)|Dragnet]]'' || [[Jack Webb]] || Det. Sgt. Joe Friday || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam-12]] ||  [[Martin Milner]] || Officer Pete Malloy || || 1968 - 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam-12]] || [[Kent McCord]] || Officer Jim Reed || || 1968-1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Police Story(1973-1977)|Police Story]]'' || [[Alex Cord]] ||Officer Sculley || rowspan=2|&amp;quot;Line of Fire&amp;quot; (S1E11)|| rowspan=4|1973 - 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan-Michael Vincent]] ||Officer Hauser &lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Santos]] ||Det. Pickles || rowspan=2|&amp;quot;Countdown&amp;quot; (S1E12-13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vic Morrow]] ||Sgt. LaFrieda &lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T. (1975)|S.W.A.T.]]'' || ||Various officers || ||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-O (1968) - Season 12|Hawaii Five-O]]'' ||||uniformed officers||||1979 - 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''|| || Various || || 1981 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''||[[Kiel Martin]]||Detective John &amp;quot;J.D.&amp;quot; LaRue|||| 1982 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''||[[Michael Warren]]||Officer Bobby Hill|||| 1981 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''||[[Charles Haid]]||Officer Andy Renko|||| 1981 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[T.J. Hooker]]''||[[Heather Locklear]]||Officer Stacey Sheridan||||1982-1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[T.J. Hooker]]''||[[William Shatner]]||Sgt. Hooker||||1982-1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[T.J. Hooker]]''||[[Adrian Zmed]]||Officer Romano||||1982-1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[T.J. Hooker]]''||[[James Darren]]||Officer Corrigan||||1982-1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The| The A-Team]]'' || || Various || || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter]]'' || [[Fred Dryer]] ||Sgt. Rick Hunter || || 1984 - 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]]'' || [[Nick Brimble]] || Keith Lymon || custom, with folding stock / &amp;quot;The Bogeyman&amp;quot; (S02E10)|| 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crime Story]]''|| || Police &amp;amp; Mobsters || || 1986 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietnam War Story]]''||[[Kent Williams]]||Staff Sergeant Allard||&amp;quot;Seperated&amp;quot;||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tour of Duty]]''|| || &amp;quot;Zeke&amp;quot; Anderson || || 1987 - 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twin Peaks]]''|| [[Eric DeRe]] ||Leo Johnson || Sawed-off || 1990 - 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Untouchables (1993)|The Untouchables]]'' || || ||impersonating a Remington 17/31 || 1993 - 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma - Season 2]]'' || || Police || &amp;quot;Du Rebecca rue des Rosiers&amp;quot; (S2E3) || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stand, The (1994 miniseries)|The Stand]]'' || || New York City rioter || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stand, The (1994 miniseries)|The Stand]]'' ||[[John Landis]] || Russ Dorr || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The X-Files - Season 2]]'' || || Police officers, government agents || Standard and extended-tube variants || 1994 - 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Rader]] || Ed Meecham || 'Featherlight' variant / &amp;quot;Fearful Symmetry&amp;quot; (S2E18) || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 3]]'' || || Angry mob leader || 'Featherlight' variant / &amp;quot;Syzygy&amp;quot; (S3E13) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1]]''|| || Honduran rebels|| ||1997 – 2007 &lt;br /&gt;
|-&lt;br /&gt;
|''Third Watch''|| [[Skip Sudduth]] ||Officer John &amp;quot;Sully&amp;quot; Sullivan || || 1999 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sopranos]]''|| [[James Gandolfini]] ||Tony Soprano || &amp;quot;All Due Respect&amp;quot;|| 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smallville - Season 1]]'' || [[Jim Shield]] ||James Gibson ||pistol grip / &amp;quot;Stray&amp;quot; (S1E16) ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 9]]'' || || Corrupt Mexican Police Officer || Extended mag-tube / &amp;quot;John Doe&amp;quot; (S9E07) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rescue Me]]'' || [[Denis Leary]] ||Tommy Gavin || ||2004 - 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 1]]'' || [[Wade Williams]] || Brad Bellick || pistol grip ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 2]]'' || [[Wade Williams]] || Brad Bellick || pistol grip ||2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Supernatural - Season 1]]'' || [[Jensen Ackles]] ||Dean Winchester ||rowspan=2|Sawed off ||rowspan=3|2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Jared Padalecki]] ||Sam Winchester&lt;br /&gt;
|-&lt;br /&gt;
|[[Brooke Nevin]] ||Kat || Sawed off / &amp;quot;Asylum&amp;quot; (S01E10)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Supernatural - Season 2]]'' || [[Jensen Ackles]] ||Dean Winchester ||rowspan=2|Sawed off ||rowspan=2|2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Jared Padalecki]] ||Sam Winchester&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jericho]]''|| [[Skeet Ulrich]] || Jake Green || ||2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Situation Critical]]''|| || || ||2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Supernatural - Season 3]]'' || [[Jensen Ackles]] ||Dean Winchester ||rowspan=2|Sawed off ||rowspan=2|2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Jared Padalecki]] ||Sam Winchester&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Supernatural - Season 4]]'' || [[Jensen Ackles]] ||Dean Winchester ||rowspan=2|Sawed off ||rowspan=4|2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Jared Padalecki]] ||Sam Winchester&lt;br /&gt;
|-&lt;br /&gt;
|[[Jim Beaver]] || Bobby Singer || Sawed off / &amp;quot;Yellow Fever&amp;quot; (S04E06)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jake Abel]] || Adam Milligan || Sawed off / &amp;quot;Jump the Shark&amp;quot; (S04E19)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beast, The (2009)|The Beast]]''|| [[Patrick Swayze]] ||Charles Barker || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Supernatural - Season 5]]'' || [[Jared Padalecki]] ||Sam Winchester ||Sawed off ||rowspan=&amp;quot;3&amp;quot;|2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Colton James]] ||Gary Frankle ||Sawed off / &amp;quot;Swap Meat&amp;quot; (S05E12)&lt;br /&gt;
|-&lt;br /&gt;
|[[Scott McNeil]] ||Benny Sutton ||Sawed off / &amp;quot;Dead Men Don't Wear Plaid&amp;quot; (S05E15)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 6]]'' || [[Jared Padalecki]] ||Sam Winchester ||Sawed off ||2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' || [[Joshua Bitton]] || James Burke || &amp;quot;Pharmacy Double/Bullet Train&amp;quot; (S1E01) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Psych]]'' || [[Mena Suvari]] || Allison Cowley || Sawed off, &amp;quot;Tin 3 in 2-D&amp;quot; (S5E16) ||2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Justified - Season 1]]'' || || one of Bo Crowder's men|| &amp;quot;Bulletville&amp;quot; (S1E13) ||2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 7]]'' || [[Jared Padalecki]] ||Sam Winchester ||Sawed off ||2011 - 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1]]'' || || ||&amp;quot;Chained Heat&amp;quot; (S1E02) ||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Continuum - Season 1]]'' || [[Wesley MacInnes]] ||Hoyt || rowspan=2| &amp;quot;Family Time&amp;quot; (Episode 9) || rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Webster]] || Carlos Fonnegra &lt;br /&gt;
|-&lt;br /&gt;
|''[[Vegas (2012)|Vegas]]''|| [[Taylor Handley]] ||Dixon Lamb || &amp;quot;Pilot&amp;quot; (S1E01)|| 2012-2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agent Carter - Season 1|Agent Carter]]''||[[Hayley Atwell]]||Peggy Carter||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo - Season 2|Fargo]]''|||||| ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agent Carter - Season 2|Agent Carter]]''||[[Hayley Atwell]]||Peggy Carter||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokyo Vampire Hotel]]''  ||  ||  || hanged on the wall || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 2|Stranger Things]]''||[[David Harbour]]||Chief Hopper||&amp;quot;Chapter Nine: The Gate&amp;quot; (S2E09)||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 3|True Detective]]''  ||||Vigilantes||Episode:&amp;quot;The Hour and the Day&amp;quot; (S3E04)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deputy (2020 TV Series)|Deputy]]''||[[Stephen Dorff]]||Sheriff Hollister||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Stand (2020)|The Stand]]''||[[Katherine McNamara]]||Julie Lawry|| &amp;quot;The House of the Dead&amp;quot; (S1E04) || 2021 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tales of The Walking Dead - Season 1]]'' || [[Jillian Bell]] ||Gina|| rowspan=2|sawed-off; &amp;quot;Blair / Gina&amp;quot; (S1E02)|| rowspan=2|2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Ameer Baraka]] ||DHS Officer Leo Rogers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last of Us - Season 1]]'' ||||Raider||&amp;quot;Long Long Time&amp;quot; (S1E03)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Game==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Underground]]''|| || ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return to Castle Wolfenstein]]'' || &amp;quot;Shotgun&amp;quot; ||  Xbox version only || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' || &amp;quot;Ethica 33&amp;quot; || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[No One Lives Forever 2: A Spy In H.A.R.M.'s Way]]''|| ||With sawn-off stock and barrel||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Vice City]]''|| ||Weapon model stylized in later game releases to less resemble an Ithaca 37 ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract J.A.C.K.]]''|| ||With sawn-off stock and barrel||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[XIII (VG)|XIII]]'' || &amp;quot;Shotgun&amp;quot; || Stainless or nickel finish, has right-handed ejection port and black synthetic furniture || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: San Andreas]]''|| ||Stylized model ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 3: Snake Eater]]''||&amp;quot;M37&amp;quot;||With sawn-off stock and barrel||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Team Fortress 2]]''||&amp;quot;Shotgun&amp;quot; and &amp;quot;Frontier Justice&amp;quot;||Both stylized and have left-handed ejection ports; &amp;quot;Shotgun&amp;quot; has sawed-off stock/barrel and &amp;quot;Frontier Justice&amp;quot; has receiver engravings, extended barrel/mag tube and full stock||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 2]]''||&amp;quot;Homeland 37&amp;quot; ||a long-barreled hunting version, and with a side ejection port||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil 5]]'' || ||Pistol grip, incorrectly ejects to the side||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid: Peace Walker]]''||&amp;quot;M37&amp;quot;||Sawn-off stock and barrel||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Noire]]''|| || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: The Mercenaries 3D]]''|| || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Hill: Downpour]]''|| || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]''|| |&amp;quot;GSPS 12G&amp;quot; || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rising Storm 2: Vietnam]]'' ||  || Full-size Trench Gun with M7 bayonet|| rowspan=&amp;quot;2&amp;quot; | 2017&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Duckbill&amp;quot; || with an extended magazine tube and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;Hauer 77&amp;quot; ||  || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || ||  || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)]]'' || &amp;quot;Trench Gun&amp;quot; || full-size Trench Gun, 5-round tube || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Bull 34]]''|| ||depicted as having a side ejection port||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ninja Ryukenden]]'' || Police ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bible Black: New Testament]]||bank-robber||&amp;quot;Revival&amp;quot; (Ep.01)||2004-2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[When They Cry: Kai]]''|| ||Sawed-off barrel and stock||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yozakura Quartet]]''||  ||  || 2008-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[High School of the Dead]]''||Takashi|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure - Season 2]]'' || Armed escort || Riot version; S3E12, &amp;quot;Hol Horse and Boingo, Part 1&amp;quot; || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure - Season 5]]'' || Prison security || Dark finish, synthetic furniture; Appears in various episodes || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ithaca 37 &amp;quot;Stakeout&amp;quot;=&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|right|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot;, blued finish with wooden forearm - 20 gauge]]&lt;br /&gt;
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|right|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; Parkerized finish with Synthetic forearm - 12 gauge]]&lt;br /&gt;
[[Image:Custom37.jpg|400px|thumb|right|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield used in ''[[Miami Vice]]'' - 12 gauge]]&lt;br /&gt;
The '''Ithaca 37 &amp;quot;Stakeout&amp;quot;''' is an original factory short-barreled shotgun with pistol grip, designed for law enforcement (and NFA Tax Stamp holders). Though some full-length Ithaca 37s were cut down, they are not &amp;quot;Stakeouts&amp;quot;, only the original short shotguns from the manufacturer can be called that. It came in both blued and parkerized finishes. Since most of Ithaca's factory receivers were created with sporting engraving on the side, many of the Stakeouts and military parkerized Ithaca 37s had the same 'sporting scene' engraved on the receiver as their field guns.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aliens]]''||[[Michael Biehn]] ||Corporal Hicks|| Modified hunting variant ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shakedown]]''||[[Larry Joshua]]||NYPD Detective Rydel||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Package]]''|| ||Assassin|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kindergarten Cop]]''||[[Arnold Schwarzenegger]] ||John Kimble|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ricochet (1991)|Ricochet]]''||[[John Lithgow]]||Earl Talbot Blake||||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Boy Scout]]'' || [[Damon Wayans]] ||Jimmy Dix|| || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last Action Hero]]''|| ||A Mobster|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Romance]]''||[[Gary Oldman]]||Drexil Spivey||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heat]]''|| || ||under the Hotel Clerk's desk||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home Alone 3]]''||[[Olek Krupa]]||Beaupre|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[District B13]]''|| ||A thug|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]''||[[Brad Pitt]]||John Smith|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]''||[[Angelina Jolie]]||Jane Smith|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wrong Turn 2: Dead End]]''||[[Rorelee Tio]]||Sister|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Setup]] || [[Ryan Phillippe]] || Vincent || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V/H/S/2]]'' || || A cultist || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Walk Among the Tombstones]]''||||bank robber||||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Professionals (TV Series), The|The Professionals]]'' ||[[John Castle]]||Tommy||||1977-1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice - Season 2|Miami Vice]]''||[[Philip Michael Thomas]] ||Detective 'Rico' Tubbs || ||1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crime Story]]''||[[Anthony Denison]] ||Ray Luca|| ||1986-1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]''|| [[Steve Makaj]] ||Scott Ostelhoff|| With MP5K style forward pump and chrome finish on the barrel and magazine tube / &amp;quot;Gethsemane&amp;quot; (S4E24), &amp;quot;Redux&amp;quot; (S5E01) || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 4]]''||[[Audra Ricketts]] || Olivia Lowry ||With MP5K style forward pump and chrome finish on the barrel and magazine tube / &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02)||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 5]]''||[[Brett Dier]] || Dylan ||With MP5K style forward pump and chrome finish on the barrel and magazine tube / &amp;quot;99 Problems&amp;quot; (S05E17)||2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Supernatural - Season 6]]''||[[Jessica Heafey]] || Gwen Campbell ||With MP5K style forward pump and chrome finish on the barrel and magazine tube||rowspan=&amp;quot;3&amp;quot;|2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Corin Nemec]] || Christian Campbell||With MP5K style forward pump and chrome finish on the barrel and magazine tube / &amp;quot;Exile on Main Street&amp;quot; (S06E01)&lt;br /&gt;
|-&lt;br /&gt;
| || Compound guard ||With MP5K style forward pump and chrome finish on the barrel and magazine tube / &amp;quot;Two And A Half Men&amp;quot; (S06E02) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Half-Life]]''|| || || |Actual weapon is not usable, only appears as a GUI icon|1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Vice City]]''|| || || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Liberty City Stories]]''|| || || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: The Game]]''|| || || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;M37 Stakeout&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto IV]]''|| || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil 5]]''|| || || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]]''|| &amp;quot;Stakeout&amp;quot; || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Aliens: Colonial Marines]]'' || &amp;quot;M37A2 Pump Shotgun&amp;quot; || w/ various attachments || Fitted with an accessory rail; incorrectly holds 8 rounds in a 4-round tube || rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Hicks' Shotgun&amp;quot; || || Modified hunting variant and custom markings; incorrectly holds 6 rounds in a 4-round tube&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mafia III]]''|| &amp;quot;Cornell 40&amp;quot; || || ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ithaca 37 Deerslayer=&lt;br /&gt;
[[Image:Deer.jpg|thumb|right|400px|Ithaca 37 Deerslayer - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Dawn of the Dead (1978)|Dawn of the Dead]] ||  ||  || Seen in gun shop || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost World, The (1998)|The Lost World]]'' ||[[David Nerman]]||Lord John Roxton|| || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost World, The (1998)|The Lost World]]'' ||[[Patrick Bergin]]||Professor George Challenger|| || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost World, The (1998)|The Lost World]]'' ||[[Julian Casey]]||Arthur Malone|| || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zone Of The Dead]] || [[Vukota Brajovic]] || Armageddon ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YL12-1JZ=&lt;br /&gt;
[[Image:NORINCO YL12-1JZ.JPG|thumb|right|400px|YL12-1JZ (Norinco-branded) - 12 gauge]]&lt;br /&gt;
The '''YL12''' is a series of Chinese 12 gauge shotguns exported by Norinco; their exact manufacturer is unknown. Among the YL12 shotguns, some are clones of the Ithaca 37, including the '''YL12-1JZ''', which uniquely features a folding stock.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = &lt;br /&gt;
| type = Shotgun&lt;br /&gt;
| caliber = 12 gauge&lt;br /&gt;
| weight = &lt;br /&gt;
| length = &lt;br /&gt;
| barrel_length = &lt;br /&gt;
| feed_system = 5 shells in underbarrel tubular magazine&lt;br /&gt;
| fire_modes = Pump-action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Psych - Season 3]] ||  || SBPD officers ||  Lassie Did a Bad, Bad Thing&amp;quot; (S3E11) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Stevens / Savage 350=&lt;br /&gt;
[[File:StevensSavage350.jpg|thumb|right|400px|Stevens / Savage Model 350 Shotgun - 12 gauge]]&lt;br /&gt;
The Stevens / Savage Model 350 is basically a modern copy of the Ithaca 37.  It has dual action bars and no side ejection port.  It loads and ejects from the bottom, just like the Ithaca 37.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(???? - ????)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 12 gauge (Pardner Pump), 20 gauge (Pardner Pump Compact)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 5 shells in underbarrel tubular magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Pump-action&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Note&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I'll Never Die Alone]]'' || Leonardo Canga ||   Osky&lt;br /&gt;
||  || 2008&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>JSLynch</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=1615059</id>
		<title>Hitman: Blood Money</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=1615059"/>
		<updated>2023-09-30T21:03:17Z</updated>

		<summary type="html">&lt;p&gt;JSLynch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Blood Money&lt;br /&gt;
|picture = HBM.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2006&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Eidos&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Hitman: Blood Money'' is the fourth installment in the Hitman series.&lt;br /&gt;
One of the changes in Hitman Blood Money is the addition of &amp;quot;Custom&amp;quot; firearms, 47's Silverballer, Tactical SMG (an MP5), SPAS-12, M4A1 and WA2000 can all be customized with a good few attachements for each, non-custom firearms have notably been downgraded to encourage their use, such as high recoil, low stopping power and undersized magazines.&lt;br /&gt;
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Some of these upgrades function in weird ways, the player can purchase low-velocity ammo for every custom firearm except the SPAS-12, this makes the gun make suppressed gunfire noises (Despite the lack of a suppressor) and lowers the noise, damage and penetration power (Such as shooting through doors) of the firearm, oddly, Suppressors and Low Velocity ammo only stack ''negatively'', using the type one suppressor for each firearm (which reduces but does not eliminate the audible noise of gunfire) combined with Low Velocity will not make the firearm any quieter but still stack the negative effects of both.&lt;br /&gt;
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With the exception of the SPAS-12 (Which only has a Type 1 Suppressor) each firearm has two different options for a suppressor, a &amp;quot;Type 1&amp;quot; suppressor which silences the weapon but with a still audible sound effect if NPCs are too close and a later unlocked more expensive &amp;quot;Type 2&amp;quot; suppressor, which renders the firearm completely silenced to NPCs, the Type 1 Suppressor and Low Velocity ammo reduce the range at which enemeis can hear gun fire identically and do not stack to eliminate/further reduce the noise of gunshots.&lt;br /&gt;
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Then there is a stronger ammo type for every custom non-Shotgun Firearm called: Magnum Ammo (Silverballer/SMG) or Armor-Piercing Ammo, (M4A1 and WA2000) this type of ammo can more easily blast through doors or even pierce through enemeies to kill several at once for higher recoil, while the low velocity ammo didn't reduce the sound when paired with a suppressor, despite unsuppressed Magnum Ammo having an audibly louder sound effect, Magnum Ammo has no adverse effect when paired with a suppressor.&lt;br /&gt;
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This means a Type 1 Suppressor and Low Velocity Ammo is ''louder'' than Magnum/Armor-Piercing Ammo with a Type 2 Suppressor. (Despite the fact Low Velocity AKA Subsonic ammo in reality are ideal to pair with a suppressor.)&lt;br /&gt;
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{{VG Title}}&lt;br /&gt;
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=Handguns=&lt;br /&gt;
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==AMT Hardballer Custom==&lt;br /&gt;
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The [[M1911 pistol series#AMT Hardballer|AMT Hardballer]] appears in the game as the &amp;quot;Silverballer,&amp;quot; Agent 47's signature handgun. While ostensibly chambered in .45 ACP, it is not possible to use other bullets of this caliber in the Silverballers (such as that for the HK USP in this game), since Agent 47 modified them to accept only custom ammo. The stock magazine capacity is 9 rounds.&lt;br /&gt;
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There are a host of modifications available for this weapon, including two types of sound suppressors, a double capacity magazine, a laser sight, a longslide modification, a reflex sight, a scope, and a modification to allow fully automatic fire. A second &amp;quot;Silverballer&amp;quot; can also be purchased, allowing the player to dual wield them (though already-purchased modifications do not have to be purchased again for the second gun as they would in real life). The grips on the &amp;quot;Silverballer&amp;quot; are reminiscent of the Pachmayr American Legend grips. &lt;br /&gt;
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[[Image:AMTHardballer5in.jpg|thumb|350px|none|AMT Hardballer with 5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|A near-perfect, firing, replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer_(Unmodified).jpg|thumb|none|600px|Two unmodified Silverballers in Agent 47's inventory. The engraving on the slide reads &amp;quot;Custom Slide .45 Caliber,&amp;quot; with Agent 47's personal insignia between &amp;quot;Slide&amp;quot; and &amp;quot;.45&amp;quot;.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_AMT_Hardballer.jpg|thumb|none|600px|Gunning down costumed Security Guards with two Silverballers. These variants have advanced suppressors, red dot sights, double-length magazines, and laser sights.]]&lt;br /&gt;
[[Image:HitmanbloodmoneyPistolRedDot.jpg|thumb|none|600px|The unique Red Dot Sight of the SilverBaller, a small possibly unintended benfit of the Silverballer's scopes is that 47 will go back to using a single Baller until he holsters and draws it again, this basically gives the player a single Silverballer with double reserve ammo and no need to worry about the increased reload time of dual Ballers.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer.jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 takes centre stage with his &amp;quot;captive audience.&amp;quot; This Silverballer variant is the longslide type with a scope, a laser sight, and a double-length magazine. For balance reasons, the longslide modification is not compatible with any kind of sound suppressor.]]&lt;br /&gt;
[[Image:DualRailedSilverBallersHitmanBlodMOney.jpg|thumb|none|600px|Dual Longslide Silverballers in the Inventory, the various rails for each customizable firearm to attach their scopes to (and handguard in the case of the M4A1) are seperate purchases and can even be attached to the gun without an optic for no effect.]]&lt;br /&gt;
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==Custom M1911==&lt;br /&gt;
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This customized [[M1911]] pistol is referred to as the &amp;quot;Custom 1911,&amp;quot; and it is used by Mark Parchezzi III in the &amp;quot;Amendment XXV&amp;quot; level and Alexander Leland 'Jack' Cayne in the &amp;quot;Requiem&amp;quot; level. The gun has a black finish and ornate engraved ivory grips, along with 3 dot sights, colored red. While it cannot be retained for use in other missions while playing the game normally, this weapon can be added to the player's collection by editing the save file, either with a hex editor or Action Replay-style disc on console versions.&lt;br /&gt;
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While nowhere near as visibly customized as the AMT Hardballers in this game can be, this firearm is the most accurate handgun in the game, with its shots hitting the very centre of the player's crosshairs with no spread. It uses the same generic &amp;quot;Magnum Ammo&amp;quot; as the ingame Desert Eagle does, has a 9-round magazine capacity, and its shots can penetrate thin barriers or NPCs in a straight line. &lt;br /&gt;
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[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP, the in-game weapon is similar to this, but minus the under-barrel rail and front slide serrations and with engraved ivory grips instead.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Custom_M1911.jpg|thumb|none|600px|The Custom M1911 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_M1911.jpg|thumb|none|600px|Everything needed for a Presidential assassination is in this picture--the assassin, the gun, the will to attack, and the opportunity in the Oval Office. Everything, of course, except the President himself.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_M1911.jpg|thumb|none|600px|''&amp;quot;You don't want to kill me, 47. I'm just like you.&amp;quot;'' &amp;lt;br&amp;gt; Mark Parchezzi III reloads his Custom M1911 in the middle of a shootout with Agent 47.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_M1911_(Agent_47).jpg|thumb|none|600px|''&amp;quot;It is said that the day Vice President Daniel Morris died, the sky itself wept for America's loss.&amp;quot;'']]&lt;br /&gt;
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==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is found throughout the game, appearing under its real name. This handgun sports a chrome finish, and the ingame magazine capacity of 9 rounds implies that it is chambered for the .357 magnum round. It is the preferred weapon of many assassination targets in the game, from the gangster Scoop in the tutorial mission &amp;quot;Death of a Showman&amp;quot; to Vice President Daniel Morris in the &amp;quot;Amendment XXV&amp;quot; mission, and it is also the standard-issue pistol for the guards in the &amp;quot;Hell Club&amp;quot; in the &amp;quot;A Dance with a Devil&amp;quot; mission. Interestingly, this texture seems to be reused in another of IO Interactive's games, [[Kane &amp;amp; Lynch 2: Dog Days]].&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle - .357 Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Desert_Eagle.jpg|thumb|none|600px|The Desert Eagle in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Desert_Eagle.jpg|thumb|none|600px|The Desert Eagle -- perfect for handgun hunting, especially if your &amp;quot;game&amp;quot; happens to be a &amp;quot;white whale.&amp;quot; Here's one to make Captain Ahab proud!]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Desert_Eagle_(Reloading).jpg|thumb|none|600px|Reloading the Desert Eagle, showing the detail on the slide. For a highly trained assassin, you'd think he'd have better trigger discipline.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Desert_Eagle.jpg|thumb|none|600px|The Desert Eagle and its ammunition sitting on a table.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch USP40==&lt;br /&gt;
The [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP|H&amp;amp;K USP]] appears in the game as the &amp;quot;SLP .40&amp;quot;. It is the most common pistol throughout the game, and it is found in almost every level. It is used by the New Orleans Police, DSS agents, US Marines, US Secret Service, FBI agents, Baltimore gangsters, and private security guards. A suppressed version is carried by assassin Angelina Mason in &amp;quot;The Murder of Crows&amp;quot; and by the South African white supremacist Hendrick Schmutz in &amp;quot;A House of Cards&amp;quot;. It has a magazine capacity of 12 rounds, and it is also the only handgun in the game to have unique ammunition pickups. &lt;br /&gt;
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It is worth noting that while the name of the gun is the &amp;quot;SLP.40,&amp;quot; its ammo labelled as .45 ACP, and then the after-mission newspaper report claims the rounds fired from this gun are 9mm caliber. The magazine capacity of 12 rounds, however, seems to confirm that the weapon is chambered for .45 ACP rounds. &lt;br /&gt;
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[[Image:H&amp;amp;KUSP40.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_USP.jpg|thumb|none|600px|A suppressed HK USP in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_USP.jpg‎|thumb|none|600px|''&amp;quot;Beautifully Executed.&amp;quot;'' &amp;lt;br /&amp;gt; Note: The above was an '''actual''' tagline used in the publicity campaign heralding the release of this game.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP.jpg|thumb|none|600px|The HK USP sitting on a table.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP_(Ammunition).jpg|thumb|none|600px|Boxes of .45 ACP ammunition for the HK USP. Unfortunately for fans of this caliber, on average four or five torso hits are needed to down an opponent with these rounds ingame, making them resembling 9x19mm FMJ rounds' stopping power instead.]]&lt;br /&gt;
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==Mauser C96==&lt;br /&gt;
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The [[Mauser C96]] appears in the game as the &amp;quot;WW1 Pistol&amp;quot;. It is only found in the &amp;quot;Curtains Down&amp;quot; mission, in which an actor uses one loaded with blanks to &amp;quot;execute&amp;quot; the player's target, a famous opera tenor named Alvaro D'Alvade during a rehearsal of the opera ''Tosca''. The player can swap the prop gun with a real one when no one is looking to cause a fatal accident, or commandeer the executioner's costume to kill the target himself on stage. The weapon can be added to the player's collection on the PC using a hex editor, or on the PS2 version by using an Action Replay Max CD. When you did that then you can take it in other missions to find out that there is a unique reloading sound but no reloading animation. It has a 9-round magazine capacity and uses the unique &amp;quot;Mauser Ammo,&amp;quot; or blanks for the prop version. &lt;br /&gt;
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[[Image:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Bloodmoneymauser1.jpg|thumb|none|600px|Agent 47 takes a real Mauser C96 from his prepared jacket.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Mauser_C96.jpg|thumb|none|600px|The Mauser C96 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Mauser_C96.jpg|thumb|none|600px|A night at the opera -- Agent 47 looking ridiculous in the executioner's costume, fake goatee and mustache included, with his real Mauser C96.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Mauser_C96.jpg|thumb|none|600px|Doing it for the art -- Agent 47 puts a 7.63mm hole through this hebephilic statutory rapist's heart right on cue.]]&lt;br /&gt;
[[Image:HitmanBloodMoneyC96SafeHouse.jpg|thumb|none|600px|The C96 in the safehouse thanks to Save Editing.]]&lt;br /&gt;
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==Smith &amp;amp; Wesson 686-4==&lt;br /&gt;
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The ''[[Smith &amp;amp; Wesson Model 686]] '' appears in the game as the &amp;quot;Snub Nosed&amp;quot;. It uses generic &amp;quot;Pistol Ammo&amp;quot;, has a six shot cylinder capacity, and possesses wood grips and red-colored 3 dot iron sights. Despite its double action nature, it is slow to fire and has rather low stopping power. This revolver is the standard-issue weapon for sailors on the Mississippi river steamboat ''Emily'' in the &amp;quot;Death on the Mississippi&amp;quot; mission, and it is also the personal sidearm of Don Fernando Delgado and actor Rex Stanton's drug-dealing agent in the &amp;quot;A Vintage Year&amp;quot; mission.&lt;br /&gt;
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[[Image:S&amp;amp;W686Short.jpg|thumb|none|330px|Smith &amp;amp; Wesson Model 686 with 2&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Snubnosed_Revolver.jpg|thumb|none|600px|The snubnosed revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver.jpg|thumb|none|600px|Assassinating a Gator Gang member with the snubnosed revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver_(Reloading).jpg|thumb|none|600px|Reloading the snubnosed revolver. Reloading revolvers is the only time (aside from working the bolt action of certain rifles) that shell casings from guns are seen in this game, as they don't appear when firing guns. Thanks to the engine's need to work on a wide variety of hardware, from the PS2 to the XBOX 360, the shell casings are very low-poly, and no speedloader or moon clip is seen. Agent 47 also incorrectly swings the cylinder shut with a flick of a wrist, even though he correctly pushes it shut with the Taurus Raging Bull revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Snubnosed_Revolver.jpg|thumb|none|600px|A sailor on the ''Emily'' with a snubnosed revolver, investigating the area around a dead body.]]&lt;br /&gt;
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==Taurus Raging Bull==&lt;br /&gt;
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The [[Taurus Raging Bull]] revolver appears in the game as the &amp;quot;Bull. 480&amp;quot; revolver. The in-game model of this weapon appears to be based off of the Model 480, which is chambered for the [https://en.wikipedia.org/wiki/.480_Ruger '''.480 Ruger''' cartridge]. Possessing a six-round cylinder capacity of generic &amp;quot;Bull Ammo,&amp;quot; it is used by various members of the Gator Gang in the &amp;quot;Death on the Mississippi&amp;quot; level, and is also the personal weapon of Vinnie &amp;quot;Slugger&amp;quot; Sinistra in the &amp;quot;A New Life&amp;quot; level. &lt;br /&gt;
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While a double-action revolver in real life (and referred to as such in the game), this high-caliber revolver is very slow to fire, but is one of the few non-customizable weapons that can penetrate thin barriers and even NPCs in a straight line. As with the snubnosed revolver, Agent 47 will somehow load all six chambers at once without a speedloader or moon clip, but does properly push the swing-out cylinder closed with his off-hand instead of swinging it shut with a flick of a wrist.&lt;br /&gt;
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[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
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[[Image:HBM_-_PC_-_INV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|The Taurus Raging Bull in Agent 47's inventory, showing the engraved text on the side and the (alas) fake compensator ports near the muzzle.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;No, don't, please! I'm a wealthy man, I can make you rich! What do you want? Girls, cars, junk, real estate? I got it all!&amp;quot;'' '''BLAM!''' &amp;lt;br&amp;gt; Thus ends the pitiful life of Lorne de Havilland, pornography tycoon and blackmailer ''extraordinaire,'' by one of the most oversized pistols in this game. The distinctive red-striped grip of the revolver is just visible above Agent 47's hand.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; ''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; Vinnie &amp;quot;Slugger&amp;quot; Sinistra, a paranoid former Cuban drug smuggler cowering in the Witness Protection Program, with his Taurus Raging Bull. How he routinely manages to lose track of a handgun that size in housewear that thin defies imagination.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull_(Reloading).jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 reloads his Taurus Raging Bull while using Vinnie Sinistra's drunken wife as a human shield. From this vantage point the engraving on the barrel is clearly visible, which reads &amp;quot;Bull .480&amp;quot; on the left side.]]&lt;br /&gt;
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==Smith and Wesson Schofield Model 3==&lt;br /&gt;
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The [[Smith &amp;amp; Wesson Schofield|Schofield Model 3]] revolver appears in the game as the &amp;quot;Six Shooter&amp;quot;. This revolver uses generic &amp;quot;Pistol Ammo,&amp;quot; has a six shot cylinder capacity, and has both markedly low stopping power and firing rate. Guests attending a wedding reception carry it in the &amp;quot;Till Death Do Us Part&amp;quot; mission, and it is also the personal firearm of the two targets there, Hank Leitch &amp;quot;Buddy&amp;quot; Muldoon and John &amp;quot;Pappy&amp;quot; Leblanc.&lt;br /&gt;
[[File:WellsFargoSchofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson &amp;quot;Wells Fargo&amp;quot; Schofield with barrel cut down to five inches - .45 Schofield]]&lt;br /&gt;
[[File:Six shooter hbm.jpg|thumb|none|400px|The Six Shooter]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Schofield_Model_3.jpg|thumb|none|600px|The Schofield Model 3 revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:Bloodmoneyschofield.jpg|thumb|none|600px|Firing the Schofield Model 3 in first-person view.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Schofield_Model_3.jpg|thumb|none|600px|Buddy Muldoon celebrating his wedding reception with a few shots from his Schofield Model 3 revolver and a couple of cowboy cries.]]&lt;br /&gt;
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==M1911 Variant==&lt;br /&gt;
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An unknown [[M1911]] variant appears in the ending cutscene of the &amp;quot;Curtains Down&amp;quot; level. &lt;br /&gt;
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[[Image:HBM_-_PC_-_3PV_-_Cutscene_Handgun.jpg|thumb|none|600px|An unknown assailant prepares to shoot Agent 47 (who is visible just underneath the handgun's trigger guard). Agent 47 getting shot off-screen after this level is what precipitates the events of ''[[Hitman: Contracts]]''.]]&lt;br /&gt;
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=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
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== FAMAE SAF ==&lt;br /&gt;
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The Chilean sub-machine gun [[FAMAE SAF]] appears in the game as the &amp;quot;SAF SMG&amp;quot;, and it is used by the Hacienda guards in the mission &amp;quot;A Vintage Year.&amp;quot; It is largely similar to the Heckler and Koch MP5 in this game, albeit a little less accurate and uncustomizable. It erroneously sports a 25-round magazine (in reality it uses a 30-round magazine), and is chambered for generic &amp;quot;SMG Ammo&amp;quot; (most likely 9x19mm rounds). &lt;br /&gt;
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[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF - 9x19mm]]&lt;br /&gt;
[[File:Saf smg hbm.jpg|thumb|none|400px|The SAF SMG]]&lt;br /&gt;
[[Image:BloodMoney - SAFInven.jpg|thumb|none|600px|The FAMAE SAF in the inventory screen.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_FAMAE_SAF.jpg|thumb|none|600px|Room-clearing a guarded suburban household with the FAMAE SAF. Notice Vinne Sinistra running in the background, did he lose his gun again?]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_FAMAE_SAF.jpg|thumb|none|600px|Don Fernando Delgado's guards, one with an FAMAE SAF.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
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The [[H&amp;amp;K MP5]] appears in the game in two versions. One is a standard MP5A2 (referred to simply as the &amp;quot;MP5&amp;quot;) and is used by the DSS agents guarding Ambassador Delahunt, US Secret Service agents, and the Franchise assassin Maynard John. It uses generic &amp;quot;SMG Ammo&amp;quot; and has a 25-round magazine. Thanks to the buttstock, it is more accurate than most of the other non-customizable submachine guns in-game. &lt;br /&gt;
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The other version of the MP5 appears as the &amp;quot;SMG Tactical,&amp;quot; and can be modified with a large variety of accessories such as A3 and A4 buttstocks, an MP5K-style shortened barrel for more damage with less accuracy, laser sights, red dot sights, &amp;quot;jungle-style&amp;quot; double magazines, modified for an even faster rate of fire and sound suppressors. It too uses a 25-round magazine, despite the standard for MP5s being 30-round magazines. &lt;br /&gt;
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[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:Mp5 reverse stretch.jpg|thumb|none|450px|MP5K &amp;quot;Reverse Stretch&amp;quot; - 9x19mm. This is a custom weapon created by combining an MP5K front end with a full-size MP5 receiver This results in an MP5K capable of accepting a standard MP5 stock, in this case an MP5F retractable stock.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Custom_MP5.jpg|thumb|none|600px|An unmodified Custom MP5 in Agent 47's inventory. Essentially it is an MP5A2 without a buttstock of any kind.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP5.jpg|thumb|none|600px|A theatre worker getting his guts perforated with an MP5A2 at the ''Palais Garnier'' in Paris.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP5.jpg|thumb|none|600px|A Secret Service agent patrols the West Wing of the White House with his MP5A2.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_MP5.jpg|thumb|none|600px|The Franchise agent known only as &amp;quot;?&amp;quot; gets ventilated with Agent 47's custom MP5 after failing to seduce him. This variant has a laser sight, a red dot sight, clipped-together magazines, a shortened MP5K-style barrel with a vertical foregrip, and an advanced silencer. Thanks to a graphical error, the fire selector switch is still set to the &amp;quot;Safe&amp;quot; position.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_MP5.jpg|thumb|none|600px|Agent 47 with his Custom MP5. This is the &amp;quot;''faux'' MP5K-PDW&amp;quot; configuration, with a skeleton buttstock, red dot sight, laser sight, clipped-together magazines, and an MP5K-style barrel with foregrip. Real MP5K-PDWs have a folding buttstock and a barrel that protrudes slightly past the vertical foregrip for easier attachment of suppressors or flash hiders.]]&lt;br /&gt;
[[Image:HitmanBloodMoneyMp5Inventoryviewcustomzied.jpg|thumb|none|600px|A skeleton buttstock MP5 with one of the two types of suppressor.]]&lt;br /&gt;
[[Image:HitmanbloodmoneyFullstockMP5K.jpg|thumb|none|600px|An unusual sight as 47 can equip the MP5K-style barrel with a full stock, two things generally not seen on the MP5 together.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The original prototype version of the [[Heckler &amp;amp; Koch MP7]] appears in the game. It is used by some of the FBI agents in &amp;quot;A New Life&amp;quot; and can be found on a table in the 'Torture Chamber' in &amp;quot;A Dance With The Devil&amp;quot;. Possessing a 25-round magazine capacity of generic &amp;quot;SMG ammo,&amp;quot; the retractable stock and folding vertical foregrip cannot be used, which gives a high amount of muzzle climb.  These characteristics make it a rather inaccurate weapon despite the low recoil of the real-life version, which also uses 20- or 40-round magazines rather than 25-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW/MP7 prototype - 4.6x30mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_MP7.jpg|thumb|none|600px|The MP7 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP7.jpg|thumb|none|600px|Assassinating Mark Purayah II with an MP7 as the feathers fly.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP7.jpg|thumb|none|600px|An FBI agent with an MP7, leisurely patrolling a backyard pool.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger MP9]] appears in the game as the MP9. It is used solely by the bird-suited guards in &amp;quot;The Murder of Crows&amp;quot; level, is chambered for generic &amp;quot;SMG Ammo,&amp;quot; and has a 25-round magazine capacity. As with the ingame TMP and MP7, it is not possible to use the MP9's stock or in a two-handed manner. It is also the least accurate weapon of its class ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9 - 9x19mm]]&lt;br /&gt;
[[File:Mp9 hbm.jpg|thumb|none|350px|The MP9]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Ruger_MP9.jpg|thumb|none|600px|The Ruger MP9 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Ruger_MP9.jpg|thumb|none|600px|Agent 47 assassinates Don Fernando Delgado with the MP9.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Ruger_MP9.jpg|thumb|none|600px|The MP9 sitting on a table.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr TMP]] appears as the &amp;quot;TMP.&amp;quot; It is used by various guards throughout the &amp;quot;Flatline&amp;quot; level and is the personal weapon of Manuel Delgado in the &amp;quot;A Vintage Year&amp;quot; level. This SMG also appears in the tutorial level &amp;quot;Death of a Showman&amp;quot; but is not used by NPCs there. Like other weapons of its class, it shares ammunition with all other non-customizable SMGs, and has a magazine capacity of 25 rounds. Despite the vertical foregrip, it is not possible to use this gun two-handed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:BloodMoney - TMPInven.jpg|thumb|none|600px|The [[Steyr TMP|TMP]] in 47´s inventory screen.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Steyr_TMP.jpg|thumb|none|600px|The Devil's own happy-happy-fun-gun (check the ammunition count).]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Steyr_TMP.jpg|thumb|none|600px|Apparently someone got confused about the two kinds of &amp;quot;cleaning&amp;quot; tools here.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as the &amp;quot;Shotgun&amp;quot; it is used by the winery guards in the mission &amp;quot;A Vintage Year&amp;quot; and some  members of the Gator gang in the &amp;quot;Death on the Mississippi&amp;quot; level. It is also placed in the tutorial level &amp;quot;Death of a Showman,&amp;quot; but no NPCs use it there. It fires 12 Gauge buckshot and has an 8-round tube magazine capacity. This weapon's model is re-used in IO Interactive's following title, [[Kane &amp;amp; Lynch: Dead Men]] as James Seth Lynch's personal choice of shotgun.&lt;br /&gt;
[[Image:Remington870 Hard Wood Home Defense.jpg|thumb|none|500px|Remington 870 Hard Wood Home Defense - 12 gauge]]&lt;br /&gt;
[[Image:BloodMoney - Shotgun.jpg‎|thumb|600px|none|]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Remington_870.jpg‎|thumb|none|600px|Agent 47 aiming at a pensioner who's had too much to drink with a Remington 870. The side of the gun reads &amp;quot;Slug Gun&amp;quot; even though you can't use anything but buckshot in this firearm.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Remington_870.jpg‎|thumb|none|600px|One of Don Fernando Delgado's winery guards with a Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS 12|SPAS-12]] appears in the game as the &amp;quot;SP12 Shotgun&amp;quot;, it can be modified with a large variety of accessories, such as a buttstock, an Aimpoint sight, a detachable box magazine and even a sound suppressor, oddly even if 47 shortens the barrel, he cannot conceal this weapon in his jacket, despite the fact  a fully modified MP5 will actually be larger than the SPAS-12 with the barrel shortened and no stock attached.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 has two different available alternative ammo types to it's normal buckshot, Flechette ammo, which lowers damage but has a much tighter spread, often negating the damage penalty and Slugs, which have more damage and range but in practice the Flechette shells are better in tight corridors.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12-gauge]]&lt;br /&gt;
[[Image:HitmanbloodmoneyunmodifiedSPAS.jpg|thumb|none|600px|A completely unmodified SPAS-12]]&lt;br /&gt;
[[Image:BloodMoney - SPASInven.jpg|thumb|none|600px| The SPAS-12 with a Suppressor, Aimpot and LAM]]&lt;br /&gt;
[[Image:BloodMoney - SPASFir.jpg|thumb|none|600px|47 holds the heavily customized SPAS-12. This one with suppressor, Aimpoint and LAM.]]&lt;br /&gt;
[[Image:BloodMoney - SPASIThir.jpg|thumb|none|600px|47 holds the [[SPAS 12|SPAS-12]] in his hideout.]]&lt;br /&gt;
[[Image:SPAS-12BloodMoneycustomizedrailnoscope.jpg|thumb|none|600px|A SPAS-12 modified with the rail for a red dot sight (with no actual red dot added), an not very visible shell holder, which makes each shell 47 adds to the weapon during a reload add 2 shells speeding it up as well as an additional full reload of reserve ammo and a shortened barrel which increases damage at the cost of accuracy.]]&lt;br /&gt;
[[Image:HitmanbloodmoneySPASmodified.jpg|thumb|none|600px|A SPAS-12 modified with a shorter barrel, a Shell Holder, a stock and a fictional magazine, the magazine increases the capacity to 10 rounds and while it makes the faster reloading of the Shell Holder redundant due to changing the reload animation, it will still gives 47 an extra magazine's worth of ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears in the game as the &amp;quot;FN-2000.&amp;quot; It uses generic &amp;quot;Rifle Ammo,&amp;quot; and possesses a 20-round magazine capacity (despite being modeled with a 30-round magazine). It is modeled with a hollow carry handle in the shape of the original scope, meaning that the weapon cannot scope in with the zoom key. This assault rifle can be found in a security room in the &amp;quot;Death on the Mississippi&amp;quot; mission (a note attached to the rifle bizarrely justifies its out-of-place nature as a &amp;quot;gator hunting aid&amp;quot;), and is also carried in a briefcase by the CIA Agent Anthony Martinez in the &amp;quot;A Dance with the Devil&amp;quot; mission.&lt;br /&gt;
[[File:F2000.jpg‎|thumb|500px|none|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HBM_-_PC_-_INV_-_FN_F2000.jpg|thumb|none|600px|The FN F2000 in Agent 47's inventory. It's odd that they found the polygon budget to model the unique casing ejection port (despite the fact that ejected casings are not visible when firing weapons), but didn't model the scope as an actual usable scope (which would make this non-customizable gun a more attractive choice).]]&lt;br /&gt;
[[File:HBM_-_PC_-_FPV_-_FN_F2000.jpg|thumb|none|600px|Firing the FN F2000 at the Franchise assassin Maynard John.]]&lt;br /&gt;
[[File:HBM_-_PC_-_3PV_-_FN_F2000.jpg|thumb|none|600px|Agent 47 poses for the non-existent cameras with his FN F2000.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M4A1 Carbine]] appears in the game,  it can modified with a large variety of accessories, such as a Beta C-MAG, a red dot sight, an ACOG scope, sound suppressors, and a vertical foregrip. It is the only assault rifle in the game that can use 30-round magazines - all others are forced to use 20-rounders. &lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 Carbine with 6-position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4 hbm.jpg|thumb|none|500px|The M4A1's in-game model; note the mirrored lower receiver and the solid stock with an inexplicable [[Heckler &amp;amp; Koch G3]] sling bar.]]&lt;br /&gt;
[[File:BloodMoney - M4Inven.jpg|thumb|none|600px|A much more decked-out M4A1, with a more typical 6-position collapsible stock, a railed handguard with a laser sight and foregrip, an ACOG scope on a rather excessive riser, and a Beta-C magazine full of AP ammo.]]&lt;br /&gt;
[[File:BloodMoney - M4Fir.jpg|thumb|none|600px|The same gun in first-person...]]&lt;br /&gt;
[[File:BloodMoney - M4Thir.jpg|thumb|none|600px|...and in third-person.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-16 14-44-24-607.jpg|thumb|none|600px|A similar setup, made even more ridiculous by the addition of a suppressor and a long-range scope in place of the ACOG.]]&lt;br /&gt;
[[File:HitmanbloodmoneyM4Modified.jpg|thumb|none|600px|Another M4A1, this one fitted with with double-taped magazines (the non-inserted one showing that it apparently isn't long enough to actually fit into the gun, barely being longer than the exposed portion of the loaded one), a red dot sight, and a suppressor.]]&lt;br /&gt;
[[File:BloodMoneyM4A1Mountnoscope.jpg|thumb|none|600px|The M4A1 with the scope rail with no scope, which would probably make properly aiming the weapon very difficult.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle|M14]] is used by US Marines in the mission &amp;quot;Amendment XXV.&amp;quot; The ingame model is restricted to semiautomatic fire, uses generic &amp;quot;Rifle Ammo,&amp;quot; and appears to use a 10-round magazine, yet it holds 20 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_M14.jpg|thumb|none|600px|The M14 Battle Rifle in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_M14.jpg|thumb|none|600px|A US Marine patrolling the White House with an M14 Battle Rifle, little aware of the &amp;quot;threat to National Security&amp;quot; staring at him.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the &amp;quot;SG552.&amp;quot; It is chambered in generic &amp;quot;Rifle Ammo&amp;quot; and sports a 20-round magazine. This weapon can only be found in Mark Purayah II's office in &amp;quot;The Murder of Crows&amp;quot; level. This weapon is later used as the personal assault rifle of choice for Adam &amp;quot;Kane&amp;quot; Marcus in [[Kane &amp;amp; Lynch: Dead Men]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[File:Sg552 hbm.jpg|thumb|none|450px|The SG552]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SG_552.jpg|thumb|none|600px|The SIG SG 552 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552.jpg|thumb|none|600px|Agent 47 massacring a murder of crow-suited guards with the SG 552.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552_(Side_Detail).jpg|thumb|none|600px|Despite the accessory rail and the fact that the engraving on the side reads &amp;quot;SG 552 Custom,&amp;quot; this assault rifle cannot actually be customized.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SG_552.jpg|thumb|none|600px|The SG 552 leaning against Mark Purayah II's desk, next to some boxes of Rifle Ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Lee Enfield No.4 Mk.I ==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] can be seen in the &amp;quot;Curtains Down&amp;quot; level, it is seen being used as an opera prop and cannot be fired. However, by using a hex editor or Action Replay CD to add this weapon to the inventory, it can be used as a weapon. It uses generic &amp;quot;Rifle Ammo&amp;quot; and is fairly inaccurate, it is reloaded by swapping out the box magazine and the firing sound sounes less like a gunshot and more like a two metal objects hitting together. (which is probably a placeholder considering it's cut nature.) &lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
[[File:HBM_-_PC_-_INV_-_SMLE_Rifle.jpg|thumb|none|600px|The Lee-Enfield No.4 MkI battle rifle in Agent 47's inventory. While the game calls it a &amp;quot;Mark III&amp;quot; (presumably intending it to be a [[Lee-Enfield No.1 Mk.III]], which would be appropriate for the World War I-set opera), the nosecap and rear sight peg it solidly as a WWII-era No. 4.]]&lt;br /&gt;
[[File:HBM_-_PC_-_3PV_-_SMLE_Rifle.jpg|thumb|none|600px|An opera actor at the ''Palais Garnier'' in Paris cowering with his prop Lee-Enfield No.4 MkI rifle. Only a prop gun would be light enough to be held by two fingers; even then, the ergonomics of the weapon make this pose an extremely questionable one in regards to how it doesn't fall out of the actor's fingers.]]&lt;br /&gt;
[[File:HitmanBloodMoneyMarkIIISafeHouse.jpg|thumb|none|600px|Due to the wonders of save modding, the Mark III in the Safehouse.]]&lt;br /&gt;
[[File:HitmanBloodMoneyMarkIIIFPS.jpg|thumb|none|600px|47 holds the Mark III in first person.]]&lt;br /&gt;
[[File:HitmanBloodMoneyMarkIIIFPSBolt.jpg|thumb|none|600px|47 uses the bolt-action of the rifle.]]&lt;br /&gt;
[[File:HitmanBloodMoneyMarkIIIReload.jpg|thumb|none|600px|47 reloads his Mark III.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Browning BAR Mk. II Safari ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle Safari]] can be found mounted on a gun rack in Pappy LeBlanc's home in &amp;quot;Till Death Do Us Part&amp;quot;. Referred to in-game as the &amp;quot;Elephant Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARhunt.jpg|thumb|none|500px|Browning BAR Mk. II Safari, .30-06 Springfield]]&lt;br /&gt;
[[File:Elephant rifle hbm.jpg|thumb|none|500px|The Elephant Rifle]]&lt;br /&gt;
[[Image:BloodMoney - Eleguninven.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney Elegun.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney Elegunscope.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sako TRG|Sako TRG-42]] appears in the game as the &amp;quot;Kazo TRG,&amp;quot; is chambered in generic &amp;quot;Sniper Ammo,&amp;quot; has a magazine capacity of 10 rounds, and is painted grey in the game. It is the rifle of choice for the biathlete-turned-assassin Raymond Kulinsky when he tries to kill the Secretary of the Interior in &amp;quot;The Murder of Crows&amp;quot; level. While possessing less crosshair sway while zoomed than the other non-customizable sniper rifles, it has only one level of zoom and a slower rate of fire thanks to its bolt-action nature. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|500px|Sako TRG-42 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Kazo hbm.jpg|thumb|none|500px|The Kazo TRG]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Scope_View).jpg|thumb|none|600px|Agent 47 zeroes in on a trio of New Orleans policemen through his SAKO TRG-42's scope.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Bolt_Action).jpg|thumb|none|600px|Working the bolt action of the SAKO TRG-42.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 against an old piano in Raymond's sniper nest.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-11-26 18-54-24-165.jpg|thumb|none|600px|47 puts his TRG-42 in the case found in &amp;quot; A Dance With the Devil&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;Dragunov&amp;quot;. It uses generic &amp;quot;Sniper Rifle Ammo&amp;quot;, has a 10-round magazine, has black and grey furniture, and a scope with two levels of zoom. This sniper rifle can be found in the &amp;quot;Death of a Showman&amp;quot; mission, where it is used to kill 3 gangsters. It can also be found in a briefcase next to a laptop in &amp;quot;A Dance with the Devil.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg‎|thumb|none|500px|Tiger Carbine with synthetic furniture used on later production military SVDs - 7.62x54mm R]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SVD_Dragunov.jpg|thumb|none|600px|The SVD Dragunov in Agent 47's inventory. Note the red-coloured scope lens (not visible when using the scope, and the muzzle with (alas) no hole for the bullet to pass through.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SVD_Dragunov.jpg|thumb|none|600px|Agent 47 looks through a hole, while looking to make holes in others with the SVD Dragunov.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SVD_Dragunov_(Scope_View).jpg|thumb|none|600px|A view through the scope of the SVD Dragunov. Despite its two levels of magnification, the rifle does have quite a bit of crosshair sway when zoomed in.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SVD_Dragunov.jpg|thumb|none|600px|Idle hands aren't the Devil's workshop -- Agent 47 with a Russian sniper rifle is!]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] is the main sniper rifle in the game, it can be fitted with better scopes, a lightweight frame, a barrel replacement, various suppressors, magazine extensions, and a bolt-action conversion. While Agent 47 will manually load a new round into the chamber if the reload key is pressed in First Person View and the bolt-action modification is equipped, he will still reload by replacing the (now redundant) magazine if the reload key is pressed in Third Person View. This weapon is also the only rifle that can be concealed in a case Agent 47 can bring with him into a mission--while two others can be concealed in cases of their own, Agent 47 must instead find them himself in two missions. &lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - 7.62x51mm NATO, 300. Winchester Magnum and 7.5x55mm Swiss. ]]&lt;br /&gt;
[[Image:BloodMoney - Wa2000Case.jpg|thumb|none|600px|47´s custom suitcase. With an upgrade it can also be safely carried through metal detectors, such as the ones in the games &amp;quot;final&amp;quot; level.]]&lt;br /&gt;
[[Image:HitmanbloodmoneyBaseWA2000.jpeg|thumb|none|600px|A completely unmodified [[Walther WA 2000]].]]&lt;br /&gt;
[[Image:BloodMoney - Wa20001.jpg|thumb|none|600px|The [[Walther WA 2000]] with sound suppressor and scope.]]&lt;br /&gt;
[[Image:BloodMoney - Wa20003.jpg|thumb|none|600px| ]]&lt;br /&gt;
[[Image:BloodMoney - Wa2000Scope.jpg|thumb|none|600px| ]]&lt;br /&gt;
[[File:WA200CustomizedBloodMoney.jpg|thumb|none|600px|A [[Walther WA 2000]] with the lightweight frame, extended magazine, suppressor and one of the scope upgrades.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-16 14-43-54-077.jpg|thumb|none|600px|A fully upgraded [[Walther WA 2000]].]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Beeman Break Barrel ==&lt;br /&gt;
&lt;br /&gt;
This pneumatic child's toy can be found in the mission &amp;quot;A New Life.&amp;quot; It can be loaded with non-lethal tranquilizer rounds, and is a break-open breach-loading single-shot weapon. If you bring this air gun on another mission, you only get a few rounds, due to the game only giving 2 extra &amp;quot;magazines&amp;quot; for each non-customizable weapon brought into a mission, which translates into very few darts for this weapon.&lt;br /&gt;
&lt;br /&gt;
As the weapon that deals 0 damage, it has a unique glitch with the AI: guard/enemy AI have infinite ammo for whatever weapon they are currently holding. If dropped and picked up by a disarmed enemy: they will proceed to reload the gun and shoot indefinitely, which results in 47 thinking he is shot, but will not deal any damage, until the shooter is neutralized. This leads into a particularly humorous scenario where a guard is following 47 throughout the level with clear hostility, all the while doing nothing but harmlessly shooting jets of air. &lt;br /&gt;
&lt;br /&gt;
[[Image:BloodMoney - AIRGUNInven.jpg|thumb|none|600px|The &amp;quot;Air rifle&amp;quot; in 47´s inventory.]]&lt;br /&gt;
[[Image:BloodMoney - AIRGUNFir.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney - AIRGUNScope.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney - AIRGUNThir.jpg|thumb|none|600px|47 carries the &amp;quot;Air rifle&amp;quot; in his hideout.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-16 14-45-58-618.jpg|thumb|none|600px|47 puts the &amp;quot;Air rifle&amp;quot; in the sniper case.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper case=&lt;br /&gt;
&lt;br /&gt;
Compatible weapons: Kazo TRG ([[Sako TRG]]), Air Rifle and the Elephant Rifle ([[Browning Automatic Rifle Safari]]).&lt;br /&gt;
[[File:HitmanBloodMoney 2013-11-26 18-52-41-645.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-11-26 18-54-24-165.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Hitman}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>JSLynch</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:TheExplodingBarrel/Sandbox&amp;diff=1615058</id>
		<title>User:TheExplodingBarrel/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:TheExplodingBarrel/Sandbox&amp;diff=1615058"/>
		<updated>2023-09-30T20:46:04Z</updated>

		<summary type="html">&lt;p&gt;JSLynch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox for WIP projects (and maybe other stuff). I work on this stuff sporadically, so there will probably be long periods of inactivity between each major update; what I work on is also heavily dependant on what I'm currently interested in. Feel free to correct any typos/grammatical errors/coding errors that you may notice.&lt;br /&gt;
&lt;br /&gt;
=Hunt Down The Freeman=&lt;br /&gt;
{{Infobox Video Game&lt;br /&gt;
|name=Hunt Down The Freeman&lt;br /&gt;
|picture=Hdtfheader.jpg&lt;br /&gt;
|caption=Steam header image&lt;br /&gt;
|date=Demo: September 7, 2016&amp;lt;br&amp;gt;Full release: February 23, 2018&lt;br /&gt;
|developer=Royal Rudius Entertainment&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=Royal Rudius Entertainment&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Hunt Down The Freeman''''' is a 2018 video game developed by Royal Rudius Entertainment. A demo (although drastically different to the final game) was first released in 2016.&lt;br /&gt;
&lt;br /&gt;
The plot presents itself as the opposing side of ''Half-Life'', starting with the protagonist Mitchell, a HECU soldier deployed in Black Mesa during the incident, getting beaten up by Gordon Freeman and swears revenge on him.&lt;br /&gt;
&lt;br /&gt;
Upon release, the game was critically panned and received a &amp;quot;Mostly Negative&amp;quot; rating on Steam, with a majority of the criticism being towards the glitches, level design, poor writing, and lack of direction. Though patches were released, a lot of issues remain.&lt;br /&gt;
&lt;br /&gt;
The game had multiple scandals during development, including accusations of stolen assets and the usage of bots to get it approved on Steam's now-defunct Greenlight service.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Hunt Down The Freeman}}&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Beretta 92FS Inox===&lt;br /&gt;
A [[Beretta 92FS Inox]] with wood grips appears in-game. It is the very first weapon the player can use in-game (acquired right when the game starts; it is given even before the melee weapon, which is a few steps behind Mitchell at the game's starting location), and is the standard handgun during Act 1. Like most of the other weapons that do not appear in Act 3, it is not seen again after its appropriate act. &lt;br /&gt;
[[File:Beretta_92FS_Inox_wood_grips.jpg|thumb|none|400px|Beretta 92FS Inox with wood grips (US made gun with black controls) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hdtfberetta-6.jpg|thumb|none|601px|Drawing the Beretta in the first level of the game and turning the safety off. Despite the gun being previously on safe, the hammer is cocked, which shouldn't be, as the safety on Beretta pistols acts as a decocker too.]]&lt;br /&gt;
[[File:Hdtfberetta.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Hdtfberetta2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Hdtfberetta3.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:Hdtfberetta4.jpg|thumb|none|600px|Dumping out a mag.]]&lt;br /&gt;
[[File:Hdtfberetta-5.jpg|thumb|none|601px|Shoving in a new mag. Note the odd shading on the barrel.]]&lt;br /&gt;
[[File:Hdtfberetta-7.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
A [[Colt M1911A1]] can be used in-game. It is first seen during the opening cutscene, and Mitchell gets his hands on one during the Arctic section of Act 2, and uses it throughout; it is never seen again afterwards.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Hdtf1911-10.jpg|thumb|none|601px|Mitchell picks up the M1911A1 and has a look at the left side...]]&lt;br /&gt;
[[File:Hdtf1911-1.jpg|thumb|none|600px|...then the right side...]]&lt;br /&gt;
[[File:Hdtf1911-2.jpg|thumb|none|600px|...and finishes it off with a one-handed slide rack.]]&lt;br /&gt;
[[File:Hdtf1911-3.jpg|thumb|none|600px|The M1911A1 in idle. Note that Mitchell appears to be using the safety as a thumb rest, a technique used by expert 1911 shooters in real life.]]&lt;br /&gt;
[[File:Hdtf1911-4.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Hdtf1911-5.jpg|thumb|none|600px|Firing and ejecting a case slightly too large to fit in the chamber.]]&lt;br /&gt;
[[File:Hdtf1911-6.jpg|thumb|none|600px|Dumping out a mag. Of note is that it plays the ''[[Half-Life 2]]'' USP Match reloading sound on top of its reload sound.]]&lt;br /&gt;
[[File:Hdtf1911-7.jpg|thumb|none|600px|Inserting in a new one...]]&lt;br /&gt;
[[File:Hdtf1911-8.jpg|thumb|none|600px|...giving it a nice smack...]]&lt;br /&gt;
[[File:Hdtf1911-9.jpg|thumb|none|600px|...and releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch USP Match===&lt;br /&gt;
A pistol based on ''[[Half-Life 2]]''’s rendition of the [[Heckler &amp;amp; Koch USP Match]] appears in-game. Even though ''Half-Life 2''’s depiction of the USP was already somewhat stylised, ''Hunt Down The Freeman'' takes it a step further and turns it into a pistol that only superficially resembles the USP Match - it now appears to be striker-fired, and the hammer turns into a small, seemingly useless nub on the back of the slide, and certain features like the safety are completely removed. It is first seen being used by Civil Protection officers during Act 3, and Mitchell will be given one at the start of the raid on Black Mesa East.&lt;br /&gt;
[[File:H%26K-USP-Compensator.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Match - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hdtfusp.jpg|thumb|none|600px|Mitchell holds the USP Match whilst observing some glitched textures. Note the small nub in place of the hammer.]]&lt;br /&gt;
[[File:Hdtfusp3.jpg|thumb|none|600px|Aiming at a wall...]]&lt;br /&gt;
[[File:Hdtfusp2.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:Hdtfusp4.jpg|thumb|none|600px|Ejecting a magazine.]]&lt;br /&gt;
[[File:Hdtfusp5.jpg|thumb|none|600px|Inserting in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 629 Performance Center Hunter===&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629 Performance Center Hunter]] can be used in-game. It is also prominently featured in the game's infamous ending. &amp;lt;!--Currently unsure where its location is; will update when I find out--&amp;gt;&lt;br /&gt;
[[File:Smith Wesson 44 Magnum Hunter 009-sm.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Performance Center Hunter - .44 Magnum]]&lt;br /&gt;
[[File:Hdtf629-5.jpg|thumb|none|601px|Mitchell holding the 629 in a cave. A second revolver can be seen near the dead Antlion grubs.]]&lt;br /&gt;
[[File:Hdtf629-1.jpg|thumb|none|600px|Iron sights. Note that the front sight is aligned slightly too high.]]&lt;br /&gt;
[[File:Hdtf629-2.jpg|thumb|none|600px|Dumping out some rounds...]]&lt;br /&gt;
[[File:Hdtf629-3.jpg|thumb|none|600px|...inserting some new ones in...]]&lt;br /&gt;
[[File:Hdtf629-4.jpg|thumb|none|600px|...and closing the cylinder.]]&lt;br /&gt;
[[File:Hdtf629-6.jpg|thumb|none|600px|A few weapons have unused alternate textures in the files which appear to be earlier versions of their textures; in the case of the 629, it will gain the &amp;quot;Performance Center&amp;quot; marking on the side of the barrel and change the finish.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5SD3]] fitted with a Tasco red dot sight can be used in-game. It is the second firearm acquired, being located under a large door, and will later be the standard submachine gun throughout the rest of Act 1. It is also Adam's primary weapon during Act 1.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hdtfmp5-11.jpg|thumb|none|600px|Flicking the MP5SD3's safety off in the draw animation.]]&lt;br /&gt;
[[File:Hdtfmp5.jpg|thumb|none|600px|The MP5 in idle. Note the different rear sight.]]&lt;br /&gt;
[[File:Hdtfmp52.jpg|thumb|none|600px|Aiming down the Tasco sight; for some reason it has a small amount of magnification.]]&lt;br /&gt;
[[File:Hdtfmp5-4.jpg|thumb|none|601px|Firing off a burst; note that, despite the suppressor, it still produces a full muzzle flash.]]&lt;br /&gt;
[[File:Hdtfmp5-5.jpg|thumb|none|601px|Locking back the bolt...]]&lt;br /&gt;
[[File:Hdtfmp5-6.jpg|thumb|none|601px|...removing the magazine...]]&lt;br /&gt;
[[File:Hdtfmp5-7.jpg|thumb|none|601px|...inserting in a new one...]]&lt;br /&gt;
[[File:Hdtfmp5-8.jpg|thumb|none|601px|...and ending with a satisfying slap.]]&lt;br /&gt;
[[File:Hdtfmp53.jpg|thumb|none|600px|A close-up of the world model reveals that it is chambered in &amp;quot;9x9mm&amp;quot;. Note the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A1===&lt;br /&gt;
[[File:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===Sa vz. 61 Skorpion===&lt;br /&gt;
An [[Sa vz. 61 Skorpion]] can be used in-game. It is first found on a table in a warehouse during Act 1 but is not seen again until Act 3. It is incorrectly chambered in 9x19mm Parabellum.&lt;br /&gt;
[[File:CZ_Vz.61.jpg|thumb|none|400px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Hdtfvz61-1.jpg|thumb|none|600px|Mitchell holding the vz. 61.]]&lt;br /&gt;
[[File:Hdtfvz61-2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Hdtfvz61-3.jpg|thumb|none|600px|Firing off at a wall.]]&lt;br /&gt;
[[File:Hdtfvz61-4.jpg|thumb|none|600px|Changing mags...]]&lt;br /&gt;
[[File:Hdtfvz61-5.jpg|thumb|none|600px|...and releasing the bolt. Note that the selector is on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr TMP===&lt;br /&gt;
A [[Steyr TMP]] with its somewhat rarely seen shoulder stock can be used in-game. It is given to Mitchell at the start of the Black Mesa East raid, and will remain the standard submachine gun in the rest of Act 3.&lt;br /&gt;
[[File:SteyrTMPcarbine.jpg|thumb|none|400px|Steyr TMP with shoulder stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hdtftmp.jpg|thumb|none|600px|Holding a TMP.]]&lt;br /&gt;
[[File:Hdtftmp2.jpg|thumb|none|600px|Aiming at a wall.]]&lt;br /&gt;
[[File:Hdtftmp3.jpg|thumb|none|600px|Spraying it with dozens of 9x19mm rounds.]]&lt;br /&gt;
[[File:Hdtftmp4.jpg|thumb|none|600px|Flicking away a magazine, giving us a great view of the right side. Though not visible here, the markings incorrectly state that it's made by Heckler &amp;amp; Koch and chambered in .45 ACP; the .45 marking is even inconsistent in-game, as its ammo feeds from the 9x19mm ammo pool. The bolt also doesn't lock back.]]&lt;br /&gt;
[[File:Hdtftmp5.jpg|thumb|none|600px|Inserting in a new one.]]&lt;br /&gt;
[[File:Hdtftmp6.jpg|thumb|none|600px|Pulling the charging handle. The bolt itself never moves during this.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] of indistinct manufacture can be used in-game. It is found right after the raid on Black Mesa East and is kept afterwards as the only shotgun in Act 3. A flashlight will be attached to it ''[[Left 4 Dead]]''-style when it is picked up in order to navigate the areas after it.&lt;br /&gt;
Despite the alternate fire allowing the player to fire both barrels at once, the gun's model in both first and third person does not have a visible double set trigger.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|400px|Stevens side-by-side shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
A [[Remington 870]] with polymer furniture and an unused shell holder can be used in-game. It is the standard shotgun throughout Act 1.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|400px|Remington 870 with polymer furniture - 12 gauge. The in-game model has a shorter barrel and tube.]]&lt;br /&gt;
[[File:Hdtf870.jpg|thumb|none|601px|Racking the pump when it is acquired for the first time.]]&lt;br /&gt;
[[File:Hdtf8702.jpg|thumb|none|601px|The 870 in idle.]]&lt;br /&gt;
[[File:Hdtf8703.jpg|thumb|none|601px|Aiming through the rather odd iron sights.]]&lt;br /&gt;
[[File:Hdtf8704.jpg|thumb|none|600px|Firing. Note that a shell has already been ejected.]]&lt;br /&gt;
[[File:Hdtf8704-5.jpg|thumb|none|600px|Working the pump.]]&lt;br /&gt;
[[File:Hdtf8704-6.jpg|thumb|none|600px|Inserting in some shells. This animation is weirdly sped up; according to one of the animators, the reason for this is because the developers sped up the animation to make it look more smooth, but it failed, and instead the result was it looking unnaturally fast.]]&lt;br /&gt;
[[File:Hdtf870-7.jpg|thumb|none|600px|Chambering a round after the reload.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] can be used in-game. It is a rather strange hybrid of Type 1 and Type 2 AKs with the stock mounting bracket and left side of the receiver of a Type 2, but the right side of the receiver of a Type 1; it also has an unusable laser sight on the right side of the handguard. It, like many of Act 3's weapons, is given at the start of the raid on Black Mesa East; it also appears to be standard-issue within Mitchell's army.&lt;br /&gt;
[[File:AK-47_type_II_Part_DM.jpg|thumb|none|400px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A4 with M203 Grenade Launcher===&lt;br /&gt;
An [[M16A4]] (that incorrectly fires full-auto) with an [[M203 Grenade Launcher]] and a Trijicon ACOG can be used in-game. Mitchell will most likely first encounter it from a dead soldier at a fortification (this area was also one of the major criticisms of the game, incidentally) and will remain the standard assault rifle during Act 1. It is also the only weapon to have an attached underbarrel grenade launcher.&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|400px|M16A4 with Trijicon ACOG and M203 grenade launcher - 5.56x45mm NATO &amp;amp; 40x46mm grenade]]&lt;br /&gt;
[[File:Hdtfm16-11.jpg|thumb|none|600px|Drawing the M16 for the first time involves Mitchell having a look at a magazine (with only one round loaded, no less)...]]&lt;br /&gt;
[[File:Hdtfm16-12.jpg|thumb|none|600px|...then smacking it against the receiver...]]&lt;br /&gt;
[[File:Hdtfm16-13.jpg|thumb|none|600px|...shoving it back in...]]&lt;br /&gt;
[[File:Hdtfm16-14.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
[[File:Hdtfm16-15.jpg|thumb|none|600px|The regular draw animation has Mitchell switch the fire selector off [[Call_of_Duty:_Modern_Warfare_3#Colt_M16A4|&amp;quot;look I just broke the fire selector&amp;quot;]] to semi-auto.]]&lt;br /&gt;
[[File:Hdtfm16-1.jpg|thumb|none|600px|The M16 in idle.]]&lt;br /&gt;
[[File:Hdtfm16-2.jpg|thumb|none|600px|Aiming through the ACOG. It uses an incorrect red dot reticle.]]&lt;br /&gt;
[[File:Hdtfm16-3.jpg|thumb|none|600px|Dumping out a magazine...]]&lt;br /&gt;
[[File:Hdtfm16-4.jpg|thumb|none|600px|...inserting in a new one...]]&lt;br /&gt;
[[File:Hdtfm16-5.jpg|thumb|none|600px|...and hitting the bolt release.]]&lt;br /&gt;
[[File:Hdtfm16-6.jpg|thumb|none|600px|Flicking the M203's ladder sight up.]]&lt;br /&gt;
[[File:Hdtfm16-7.jpg|thumb|none|600px|The M203 in idle.]]&lt;br /&gt;
[[File:Hdtfm16-8.jpg|thumb|none|600px|Opening up the M203 and ejecting a (not) spent case whilst the grenade explodes in the background.]]&lt;br /&gt;
[[File:Hdtfm16-9.jpg|thumb|none|600px|Inserting in a new grenade.]]&lt;br /&gt;
[[File:Hdtfm16-10.jpg|thumb|none|600px|Closing the launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Accuracy International Arctic Warfare Magnum===&lt;br /&gt;
An [[Accuracy International Arctic Warfare Magnum]] can be used in-game. It is the first sniper rifle acquired, given by Adam, and is the standard sniper rifle in Act 1. It uses the same &amp;quot;7.62mm&amp;quot; ammo as the AK-47, but this cannot be seen under normal circumstances.&lt;br /&gt;
[[File:AWSM_fixed.jpg|thumb|none|400px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Hdtfawm-1.jpg|thumb|none|600px|The AWM is first acquired from Adam.]]&lt;br /&gt;
[[File:Hdtfawm-6.jpg|thumb|none|600px|Mitchell cycles the bolt and takes the AWM for a spin on a rooftop; this is not actually the same AWM in the above image, as the one from Adam disappears during a level transition and Mitchell has to reacquire it from this rooftop.]]&lt;br /&gt;
[[File:Hdtfawm-2.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Hdtfawm-3.jpg|thumb|none|600px|Scoping in on a Combine Synth, one of the few new enemies introduced in the game.]]&lt;br /&gt;
[[File:Hdtfawm-4.jpg|thumb|none|600px|Swapping mags...]]&lt;br /&gt;
[[File:Hdtfawm-5.jpg|thumb|none|600px|...and chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser Karabiner 98k===&lt;br /&gt;
A [[Karabiner 98k]] with a Zeiss ZF42 scope can be used in-game. It is the last sniper rifle in the game, being found in Act 2 in a shack.&lt;br /&gt;
[[file:Mauser_K98_Sniper.jpg|thumb|none|400px|Mauser Karabiner 98k with Zeiss ZF42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Hdtfk98k-1.jpg|thumb|none|600px|Mitchell picks up the K98k and prepares to open the bolt...]]&lt;br /&gt;
[[File:Hdtfk98k-2.jpg|thumb|none|600px|...and discovers that it isn't loaded.]]&lt;br /&gt;
[[File:Hdtfk98k-3.jpg|thumb|none|600px|He then loads it up...]]&lt;br /&gt;
[[File:Hdtfk98k-4.jpg|thumb|none|600px|...and chambers a round.]]&lt;br /&gt;
[[File:Hdtfk98k-5.jpg|thumb|none|600px|The K98k in idle.]]&lt;br /&gt;
[[File:Hdtfk98k-6.jpg|thumb|none|600px|Aiming through the ZF42.]]&lt;br /&gt;
[[File:Hdtfk98k-7.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:Hdtfk98k-8.jpg|thumb|none|600px|Cycling the action.]]&lt;br /&gt;
[[File:Hdtfk98k-9.jpg|thumb|none|600px|Opening the bolt...]]&lt;br /&gt;
[[File:Hdtfk98k-10.jpg|thumb|none|600px|...loading it up...]]&lt;br /&gt;
[[File:Hdtfk98k-11.jpg|thumb|none|600px|...and finishing off the reload.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
[[Browning M2HB]]s can be found as emplaced turrets and mounted on Humvees.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Hdtfm2-1.jpg|thumb|none|600px|The first M2HB found is mounted on some sandbags.]]&lt;br /&gt;
[[File:Hdtfm2-2.jpg|thumb|none|600px|Shooting at some Combine Synths. Of note is that every 4th shot fires a tracer round.]]&lt;br /&gt;
[[File:Hdtfm2-3.jpg|thumb|none|600px|An M2 mounted on a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
A handheld [[General Dynamics GAU-17/A]] styled after the handheld M134 minigun seen in ''[[Terminator 2]]'' can be used in-game. It is only used in a rather bizzare scripted defence segment where Mitchell has to fend off Gunships attacking a train while standing on top of said train.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun_2.JPG|thumb|none|400px|Airsoft handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hdtfgau17-1.jpg|thumb|none|600px|The GAU-17/A is acquired from a corpse that suddenly teleports in.]]&lt;br /&gt;
[[File:Hdtfgau17-2.jpg|thumb|none|600px|Not fazed by the sudden corpse, Mitchell picks up the GAU-17.]]&lt;br /&gt;
[[File:Hdtfgau17-3.jpg|thumb|none|600px|Its sole purpose is then revealed shortly after.]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
[[M18A1 Claymore]]s can be used in-game. They incorrectly function like proximity mines instead of remotely detonated ones.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|350px|M18A1 Claymore]]&lt;br /&gt;
[[File:Hdtfm18-1.jpg|thumb|none|600px|A few Claymores in a tent.]]&lt;br /&gt;
[[File:Hdtfm18-2.jpg|thumb|none|600px|Mitchell holds an M18 and looks at a deployed one. Of note is that the top section appears to have been referenced off the [[media:Type_66_-_Chinese_Claymore_mine.jpg|Type 66]] (a Chinese copy of the Claymore), albeit with slight differences.]]&lt;br /&gt;
[[File:Hdtfm18-3.jpg|thumb|none|600px|Shooting it yields rather predictable results.]]&lt;br /&gt;
[[File:Hdtfm18-4.jpg|thumb|none|600px|Mitchell comes across a field of Claymores at a rather inopportune time. These Claymores are the main obstacle for this puzzle, where Mitchell has to traverse the Claymores and disable them. Setting off these Claymores will kill Mitchell no matter what distance he is from them.]]&lt;br /&gt;
&lt;br /&gt;
===MK3A2 Offensive Hand Grenade===&lt;br /&gt;
[[MK3 offensive hand grenade|MK3A2 offensive hand grenades]] styled after the &amp;quot;M83&amp;quot; grenades seen in ''[[Half-Life 2]]'' can be used in-game.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|350px|MK3A2 Offensive Hand Grenade]]&lt;br /&gt;
[[File:Hdtfmk3-1.jpg|thumb|none|600px|The MK3A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Cut, Demo, &amp;amp; Unusable Weapons==&lt;br /&gt;
These weapons were either cut, only present in the demo or unavailable to the player.&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda===&lt;br /&gt;
The [[Colt Anaconda]] model from ''Half-Life 2'' can be very briefly seen in the demo's recap cutscene.&lt;br /&gt;
[[File:Colt_Anaconda_HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[File:Hdtfanaconda-1.jpg|thumb|none|600px|Mitchell attempts to reach for an Anaconda. Note that it is clipping halfway into the ground.]]&lt;br /&gt;
&lt;br /&gt;
===FN Five-seveN===&lt;br /&gt;
[[FN Five-seveN]]s can be seen in the holsters on the various soldier NPCs around the second half of Act 1. They are never unholstered.&lt;br /&gt;
[[File:FN-FiveSeven_USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[File:Hdtf57-1.jpg|thumb|none|601px|A Five-seveN in the holster of a soldier.]]&lt;br /&gt;
[[File:Hdtf57-2.jpg|thumb|none|601px|A closer look at the Five-seveN of a dead soldier.]]&lt;br /&gt;
[[File:Hdtf57-3.jpg|thumb|none|601px|Another angle, this time looking through the Tasco sight of the MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is only seen once in the final game, which is in a cutscene near the end of the game. The model appears to be from ''[[Half-Life 2]]''. It is also seen in the demo; this time the model appears to be from ''[[Left 4 Dead 2]]''.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:Hdtfspas-1.jpg|thumb|none|600px|Mitchell interrogates a rebel with a SPAS-12 visible to the right. Note the flashlight under the tube. Also of note is that the hook (which is included on ''L4D2'''s model) is clipping through the table, as it extends out the right.]]&lt;br /&gt;
[[image:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 without stock - 12 gauge]]&lt;br /&gt;
[[File:Hdtfspas-2.jpg|thumb|none|600px|A good view of the SPAS. Note the solid rear sight.]]&lt;br /&gt;
[[File:Hdtfspas-3.jpg|thumb|none|600px|A closer look in its fully recoiled position.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] appears in the recap cutscene that plays when the demo is launched. The model appears to be from ''[[Counter-Strike: Source]]''. It also appears as the HUD icon for the MP5K.&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hdtfmp5-9.jpg|thumb|none|600px|Mitchell holds the MP5A3 while observing a gruesome scene. Note the left-handed charging handle.]]&lt;br /&gt;
[[File:Hdtfmp5-10.jpg|thumb|none|600px|The MP5 HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot;===&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] mated with an [[MP5A5]] receiver is the standard SMG in the demo.&lt;br /&gt;
[[File:Mp5_reverse_stretch.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hdtfmp5k-1.jpg|thumb|none|600px|Holding the MP5K.]]&lt;br /&gt;
[[File:Hdtfmp5k-2.jpg|thumb|none|600px|Firing. Unlike the final game, there is no way to aim down sights in the demo.]]&lt;br /&gt;
[[File:Hdtfmp5k-3.jpg|thumb|none|600px|Locking back the bolt. Also unlike the final game, the guns only have one reload animation, which always show them empty.]]&lt;br /&gt;
[[File:Hdtfmp5k-4.jpg|thumb|none|600px|Removing the mag...]]&lt;br /&gt;
[[File:Hdtfmp5k-5.jpg|thumb|none|600px|...shoving a new one in...]]&lt;br /&gt;
[[File:Hdtfmp5k-6.jpg|thumb|none|600px|...and finishing off with the slap.]]&lt;br /&gt;
[[File:Hdtfmp5k-7.jpg|thumb|none|600px|Strangely, the alt-fire is to throw a grenade. It starts off with Mitchell lowering the MP5K for a bit...]]&lt;br /&gt;
[[File:Hdtfmp5k-8.jpg|thumb|none|600px|...then throwing the grenade. The grenade model is the MK3A2 model from ''Half-Life 2''.]]&lt;br /&gt;
[[File:Hdtfmp5k-9.jpg|thumb|none|600px|It is, however, not a reskin of ''Half-Life 2'''s SMG grenade, as the grenade does not explode on impact; it instead has a red light and beeping of the MK3A2 in ''Half-Life 2''.]]&lt;br /&gt;
[[File:Hdtfmp5k-10.jpg|thumb|none|600px|After 2 seconds, it explodes.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7 Prototype===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] Prototype model from ''[[Half-Life 2]]'' can be seen in the hands of rebels, Civil Protection officers, and Mitchell's soldiers. It can be seen in both the demo and the final game.&lt;br /&gt;
[[File:H%26K_PDW.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 Prototype - 4.6x30mm]]&lt;br /&gt;
[[File:Hdtfmp7-1.jpg|thumb|none|600px|Mitchell barges into a room with two rebels, one of which has an MP7...]]&lt;br /&gt;
[[File:Hdtfmp7-2.jpg|thumb|none|600px|...however, his MP7 proves no match for Mitchell's machete.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch USP Match===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Match]] model from ''Half-Life 2'' can be seen in a cutscene in the demo depicting Gordon acquiring the USP Match for the first time.&lt;br /&gt;
[[File:H%26K-USP-Compensator.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Match - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hdtfusp-6.jpg|thumb|none|600px|A Civil Protection officer performs the opposite of civil protection by bashing a man in the head with a USP Match.]]&lt;br /&gt;
[[File:Hdtfusp-7.jpg|thumb|none|600px|Gordon holds the same USP Match after performing a much more successful job of civil protection.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
What appears to be the [[M16A2]] model from ''Left 4 Dead'' can be very briefly seen in the demo's opening cutscene. It does not appear anywhere else.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|400px|M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:Hdtfm16-16.jpg|thumb|none|600px|A soldier holds the M16A2 right before he gets impaled by the Hydra. Note the underbarrel flashlight.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
[[M67 hand grenade]]s appear in-game, however, they cannot be picked up, meaning you cannot use them without using console commands.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|350px|M67 Hand Grenade]]&lt;br /&gt;
[[File:Hdtfm67-1.jpeg|thumb|none|600px|A box of M67s.]]&lt;br /&gt;
[[File:Hdtfm67-2.jpg|thumb|none|600px|Mitchell pulls out a grenade that you can only acquire with cheats in a map which you can only access through cheats.]]&lt;br /&gt;
[[File:Hdtfm67-3.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Hdtfm67-4.jpg|thumb|none|600px|Pulling out the safety clip. Note the markings on the top of the lever; there are also markings on the body, though those are quite difficult to see in first-person.]]&lt;br /&gt;
[[File:Hdtfm67-5.jpg|thumb|none|600px|Ripping out the pin. Note that the end of the pin is completely flat, which would be extremely dangerous.]]&lt;br /&gt;
[[File:Hdtfm67-6.jpg|thumb|none|600px|Throwing the grenade. Note that, despite the lever visibly releasing (near the top of the image), the thrown model of the grenade still has the pin and lever attached.]]&lt;br /&gt;
[[File:Hdtfm67-7.jpg|thumb|none|600px|Despite this, the grenade still produces a nice blast.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
A rather curious choice, [[Norinco QSZ-92]]s with brown grips can be seen in the holsters of Nick and other NPCs. Like the Five-seveN, it is never unholstered.&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hdtfhandgun-1.jpg|thumb|none|600px|The QSZ-92 in Nick's holster.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 700===&lt;br /&gt;
A [[Remington 700]] can be found in the game files.&lt;br /&gt;
[[File:Remington_700_BDL.jpg|thumb|none|400px|Remington 700 - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Field Gun===&lt;br /&gt;
A [[Remington 870 Field Gun]] is the standard shotgun in the demo. It is simply a reskin of the SPAS-12 from ''[[Half-Life 2]]'', and retains the &amp;quot;fire both barrels&amp;quot; feature from there.&lt;br /&gt;
[[File:Remington870Fieldgun.jpg|thumb|none|400px|Remington 870 Field Gun - 12 gauge. The in-game model has an extended magazine tube.]]&lt;br /&gt;
[[File:Hdtf870-8.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Hdtf870-9.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:Hdtf870-10.jpg|thumb|none|600px|Cycling the pump.]]&lt;br /&gt;
[[File:Hdtf870-11.jpg|thumb|none|600px|Firing &amp;quot;both barrels&amp;quot; of the 870.]]&lt;br /&gt;
[[File:Hdtf870-12.jpg|thumb|none|600px|Inserting some shells. Unlike the final game's 870, this animation is not sped up.]]&lt;br /&gt;
[[File:Hdtf870-13.jpg|thumb|none|600px|Chambering a new round. Strangely, this is done twice in the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-off Double Barrel Shotgun]] can be found in the game files as the &amp;quot;oneshotgun&amp;quot;.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|400px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer SIG556xi Russian===&lt;br /&gt;
Whilst not normally accessible during the game, the [[SIG-Sauer SIG556xi|SIG-Sauer SIG556xi Russian]] can be acquired using console commands.&lt;br /&gt;
[[File:SIG556xi_Russian.jpg|thumb|none|400px|SIG-Sauer SIG556xi Russian - 7.62x39mm]]&lt;br /&gt;
[[File:Hdtfsg556-1.jpg|thumb|none|600px|Pulling the bolt back when equipping it for the first time.]]&lt;br /&gt;
[[File:Hdtfsg556-2.jpg|thumb|none|600px|The regular draw animation. Note the incorrect 40-round capacity; while this may imply that it uses the [[RPK]]'s 40-round magazines, its model is still of a 30-rounder.]]&lt;br /&gt;
[[File:Hdtfsg556-3.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Hdtfsg556-4.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:Hdtfsg556-5.jpg|thumb|none|600px|Firing; this makes the same sound as ''Half-Life 2'''s USP Match.]]&lt;br /&gt;
[[File:Hdtfsg556-6.jpg|thumb|none|600px|Removing the magazine...]]&lt;br /&gt;
[[File:Hdtfsg556-7.jpg|thumb|none|600px|...inserting in another one...]]&lt;br /&gt;
[[File:Hdtfsg556-8.jpg|thumb|none|600px|...and chambering a round, all being completely silent in the process.]]&lt;br /&gt;
&lt;br /&gt;
===Sphinx SDP Compact Duty===&lt;br /&gt;
The standard handgun in the demo is the [[Sphinx 3000|Sphinx SDP Compact Duty]]. Its model (although missing textures) can still be found in the final game.&lt;br /&gt;
[[File:Sphinx_SDP.jpg|thumb|none|400px|Sphinx SDP Compact Duty - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hdtfsdp-1.jpg|thumb|none|600px|The SDP in idle.]]&lt;br /&gt;
[[File:Hdtfsdp-2.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:Hdtfsdp-3.jpg|thumb|none|600px|Dumping out a mag.]]&lt;br /&gt;
[[File:Hdtfsdp-4.jpg|thumb|none|600px|Insertng in a new mag.]]&lt;br /&gt;
[[File:Hdtfsdp-5.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1886===&lt;br /&gt;
Father Grigori can be seen holding his [[Winchester Model 1886]] in the demo's recap cutscene. The model is from ''Half-Life 2''.&lt;br /&gt;
[[File:Winchester_1886.jpg|thumb|none|400px|Winchester Model 1886 - .45-70 Government]]&lt;br /&gt;
[[File:1892.jpg|thumb|none|400px|The Winchester 1886 model from ''Half-Life 2''.]]&lt;br /&gt;
[[File:Hdtf1886-1.jpg|thumb|none|600px|Father Grigori aims his Winchester at Mitchell.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Afraid of Monsters=&lt;br /&gt;
[[File:Aomheader.jpg|thumb|right|300px|''Afraid of Monsters'' (2005)]]&lt;br /&gt;
[[File:Aomdcheader.jpg|thumb|right|300px|''Afraid of Monsters: Director's Cut'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Afraid of Monsters''''' is a mod for ''[[Half-Life]]'' developed by Andreas &amp;quot;ruMpel&amp;quot; Rönnberg. It was first released in 2005 with an updated &amp;quot;Director's Cut&amp;quot; released in 2007. A Co-op version of ''AoM:DC'' called ''Afraid of Monsters: Dark Assistance'' was released into beta in 2020.&lt;br /&gt;
&lt;br /&gt;
''Afraid of Monsters'' follows David Leatherhoff, a drug addict who visits a hospital for rehab. During a trip to the restroom, he passes out and when he wakes up, the hospital is seemingly abandoned and filled with monsters.&lt;br /&gt;
&lt;br /&gt;
The game received a spiritual successor in the form of ''[[Cry of Fear]]'' in 2012.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' firearms in ''Director's Cut'' are not named during gameplay; the names listed for the ''Director's Cut'' firearms are from the closing credits, which lists off each weapon and its modeller, animator, and texture artist. The exception to this is the [[L85A1]], which is never named during gameplay nor the credits.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Afraid of Monsters'', ''Afraid of Monsters: Director's Cut'', &amp;amp; ''Afraid of Monsters: Dark Assistance'':'''&lt;br /&gt;
==Pistols==&lt;br /&gt;
Handguns in ''Director's Cut'' are split into two categories: the first being &amp;quot;small&amp;quot; handguns, and the second being &amp;quot;heavy&amp;quot; handguns. The first category includes the Beretta 92FS, the Glock 19, and the P226. The second includes the Colt Anaconda and the Desert Eagle. All weapons in the first category share ammunition, despite the caliber and magazine differences.&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
The [[Beretta 92FS]] appears as the world model for the Beretta 92FS Inox in the original ''Afraid of Monsters''. The model is from the optional HD model pack from ''Half-Life''.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Aomberetta-1.jpg|thumb|none|600px|David finds the Beretta in a janitor's closet.]]&lt;br /&gt;
====Director's Cut====&lt;br /&gt;
The Beretta makes another appearance in ''Director's Cut'' as the &amp;quot;Beretta&amp;quot;, this time with an Inox slide and barrel. It is between the Glock and P226 in terms of power, packing a higher magazine capacity than the P226 and more damage than the Glock, but has a smaller capacity than the Glock and less damage than the P226.&lt;br /&gt;
[[File:Beretta_two_tone-1-.jpg|thumb|none|400px|Two-tone Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Aomdcberetta-1.jpg|thumb|none|600px|David finds a magazine for the Beretta. Interestingly, this magazine is found quite a long while before the Beretta itself can actually be acquired.]]&lt;br /&gt;
[[File:Aomdcberetta-2.jpg|thumb|none|600px|This sign with a silhouette of a Beretta can be found in the exact same place the Beretta is found in the original, seemingly to troll players of the original.]]&lt;br /&gt;
[[File:Aomdcberetta-3.jpg|thumb|none|600px|David, having being teased for so long, finally finds a 92FS.]]&lt;br /&gt;
[[File:Aomdcberetta-4.jpg|thumb|none|600px|He then picks it up, and realizes that it quite underwhelming.]]&lt;br /&gt;
[[File:Aomdcberetta-5.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:Aomdcberetta-6.jpg|thumb|none|600px|Reloading. Every magazine-fed handgun in ''Director's Cut'' uses the exact same reload animation, where David lowers the weapon and it is reloaded offscreen.]]&lt;br /&gt;
&lt;br /&gt;
====Dark Assistance====&lt;br /&gt;
The Beretta in ''Dark Assistance'' is a standard black model, with the only modification being the mirroring of the model. &lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS Inox===&lt;br /&gt;
The [[Beretta 92FS Inox]] appears in the original as the &amp;quot;9MM&amp;quot;. It functions identically to the Glock 17 from ''Half-Life''.&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Aomberetta-2.jpg|thumb|none|600px|The Beretta in idle.]]&lt;br /&gt;
[[File:Aomberetta-3.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:Aomberetta-4.jpg|thumb|none|600px|Dumping out a mag.]]&lt;br /&gt;
[[File:Aomberetta-5.jpg|thumb|none|600px|Inserting in a new one.]]&lt;br /&gt;
[[File:Aomberetta-6.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda===&lt;br /&gt;
The [[Colt Anaconda]] appears in ''Director's Cut'' as the &amp;quot;Revolver&amp;quot;. Interestingly, a few points in the game files indicate that it was meant to be a [[Taurus Raging Bull]]. &lt;br /&gt;
&lt;br /&gt;
Firstly, some of its sound files have the prefix &amp;quot;bull_&amp;quot;. And secondly, the back of the cartridges say &amp;quot;.454 Casull&amp;quot;.&lt;br /&gt;
[[File:Colt_Anaconda_HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[File:Aomdcanaconda-1.jpg|thumb|none|600px|David finds a generous donor giving him the only Anaconda in the entire game.]]&lt;br /&gt;
[[File:Aomdcanaconda-2.jpg|thumb|none|600px|David, having thanked the donor, draws his Anaconda and closes the cylinder. It also makes a cylinder spinning sound effect despite the animation only showing him closing the cylinder.]]&lt;br /&gt;
[[File:Aomdcanaconda-3.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Aomdcanaconda-4.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:Aomdcanaconda-5.jpg|thumb|none|600px|Reloading starts off with opening the cylinder...]]&lt;br /&gt;
[[File:Aomdcanaconda-6.jpg|thumb|none|600px|...ejecting the rounds...]]&lt;br /&gt;
[[File:Aomdcanaconda-7.jpg|thumb|none|600px|...inserting in new rounds without a speedloader...]]&lt;br /&gt;
[[File:Aomdcanaconda-8.jpg|thumb|none|600px|...closing the cylinder...]]&lt;br /&gt;
[[File:Aomdcanaconda-9.jpg|thumb|none|600px|...and finishing off with a spin.]]&lt;br /&gt;
[[File:Aomdcanaconda-10.jpg|thumb|none|600px|David finds a speedloader before he realizes he only needs the ammunition part, and not the speedloader part.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the world model for the Desert Eagle in the original game.&lt;br /&gt;
[[File:ColtPython6In.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[File:Aomcoltpython-1.jpg|thumb|none|600px|David finds the Python. It turns into a Desert Eagle when it is picked up.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle Mark XIX===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears as the &amp;quot;DGL&amp;quot; in the original. Its model is of the .50 AE version but its ammo pickups say .357 Magnum on them. It also has a six-round capacity, which is not on any Desert Eagle model. Strangely, a second, lower-quality model can be seen offscreen on the viewmodel; it is unclear why is it there, as it is never onscreen. This model appears to have a fluted barrel like those on the .44 and .357 versions. This second model is also a Mark XIX variant, as it has the scope rails.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Aomdeagle-2.jpg|thumb|none|600px|Cocking the hammer while drawing the Desert Eagle.]]&lt;br /&gt;
[[File:Aomdeagle-3.jpg|thumb|none|600px|Holding the Deagle. Note that it has shorter slide serrations akin to the Mark VII or I.]]&lt;br /&gt;
[[File:Aomdeagle-4.jpg|thumb|none|600px|The idle animation gives a great view of the top of the weapon, and confirm that it is the Mark XIX variant. Also note that the safety is on...]]&lt;br /&gt;
[[File:Aomdeagle-5.jpg|thumb|none|600px|...not that this stops it from firing, however.]]&lt;br /&gt;
[[File:Aomdeagle-6.jpg|thumb|none|600px|Starting the reload by ejecting a magazine. Note the unusable LAM on the trigger guard.]]&lt;br /&gt;
[[File:Aomdeagle-7.jpg|thumb|none|600px|Inserting in a new mag.]]&lt;br /&gt;
[[File:Aomdeagle-8.jpg|thumb|none|600px|About to hit the slide release.]]&lt;br /&gt;
[[File:Aomdeagle-9.jpg|thumb|none|600px|A box of ammunition for the Desert Eagle.]]&lt;br /&gt;
[[File:DEMkXIX44.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX with polished chrome finish - .44 Magnum]]&lt;br /&gt;
[[File:Aomdeagle-1.jpg|thumb|none|600px|The hidden Deagle model. The markings appear to say &amp;quot;Desert Eagle .50 Caliber&amp;quot;, which contradict the fluted barrel. Note the two extra magazines.]]&lt;br /&gt;
====Director's Cut====&lt;br /&gt;
The Desert Eagle returns in ''Director's Cut'' as the &amp;quot;Desert Eagle&amp;quot;. This time it has a matte black finish and wood grips, making it heavily resemble the [[Bruni Combat]], a blank-firing copy of the Desert Eagle. It is slightly weaker than the Anaconda, despite firing a larger cartridge.&lt;br /&gt;
[[File:Bruni_combat.jpg|thumb|none|400px|Bruni Combat, for comparison - 8mm P.A.K. blanks]]&lt;br /&gt;
[[File:Aomdcdeagle-1.jpg|thumb|none|600px|David finds the first Desert Eagle in the game, and hopes that it doesn't turn into a Colt Python.]]&lt;br /&gt;
[[File:Aomdcdeagle-2.jpg|thumb|none|600px|Idle. Note that it lacks a rear sight for some reason.]]&lt;br /&gt;
[[File:Aomdcdeagle-3.jpg|thumb|none|600px|Firing. Note that the safety is placed slightly too far forward and the slide clipping into David's arm.]]&lt;br /&gt;
[[File:Aomdcdeagle-4.jpg|thumb|none|600px|The Desert Eagle locks open.]]&lt;br /&gt;
[[File:Aomdcdeagle-5.jpg|thumb|none|600px|However, like every other magazine-fed handgun, it automatically snaps forward when reloaded.]]&lt;br /&gt;
[[File:Aomdcdeagle-6.jpg|thumb|none|601px|David finds a magazine for the Desert Eagle and a battery. The battery is an addition in ''Director's Cut'', where the flashlight system was revamped to require batteries instead of slowly recharging. These batteries appear to be D size batteries, however the flashlight model looks like it would only fit AA batteries at the largest.]]&lt;br /&gt;
&lt;br /&gt;
====Dark Assistance====&lt;br /&gt;
The ''Dark Assistance'' model is nearly identical to the ''Director's Cut'' model, with the only update being new animations.&lt;br /&gt;
&lt;br /&gt;
===Glock 17 Pro===&lt;br /&gt;
''Dark Assistance'' replaces the Glock 19 with a [[Glock 17 Pro]].&lt;br /&gt;
[[File:G17pro.jpg|thumb|none|400px|Glock 17 Pro - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
===Glock 19===&lt;br /&gt;
The [[Glock 19]] appears in ''Director's Cut'' as the &amp;quot;Glock&amp;quot;. It has an incorrect 20-round capacity and full-auto firing mode. It deals the least amount of damage out of all the handguns but makes up for it with its high capacity and full-auto firing mode.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|400px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Aomdcglock-1.jpg|thumb|none|600px|David, hoping to find a meal in the cafeteria, finds a Glock 19 instead.]]&lt;br /&gt;
[[File:Aomdcglock-2.jpg|thumb|none|600px|But without any other options, David picks up the Glock. Note the interesting aftermarket aperture rear sight.]]&lt;br /&gt;
[[File:Aomdcglock-3.jpg|thumb|none|600px|Firing off some shots in semi-auto.]]&lt;br /&gt;
[[File:Aomdcglock-4.jpg|thumb|none|600px|Firing in full-auto will, predictably, lead to very high recoil.]]&lt;br /&gt;
[[File:Aomdcglock-5.jpg|thumb|none|600px|David reloads the Glock, after vowing to never do that again.]]&lt;br /&gt;
[[File:Aomdcglock-6.jpg|thumb|none|601px|David finds a 20-round 15-round Glock magazine.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P226R===&lt;br /&gt;
The [[SIG-Sauer P226R]] appears in ''Director's Cut'' as the &amp;quot;P228&amp;quot;, and is the first firearm David comes across. It does the most damage out of all the small handguns, but has the lowest magazine capacity at 13 rounds.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Aomdcp226-1.jpg|thumb|none|600px|David finds the P226.]]&lt;br /&gt;
[[File:Aomdcp226-2.jpg|thumb|none|600px|Holding the P226. Note the hammer, which is always uncocked.]]&lt;br /&gt;
[[File:Aomdcp226-3.jpg|thumb|none|600px|Firing. Note that the chamber is modeled as part of the slide.]]&lt;br /&gt;
[[File:Aomdcp226-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Aomdcp226-5.jpg|thumb|none|600px|David finds a P226 magazine. Note that the rounds inside are straight-walled, implying that it is chambered in .40 S&amp;amp;W instead of .357 SIG as the markings say.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P228===&lt;br /&gt;
An actual [[SIG-Sauer P228]] replaces the P226 in ''Dark Assistance''.&lt;br /&gt;
[[File:Sig-Sauer-P228.jpg|thumb|none|400px|SIG-Sauer P228 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] appears in ''Director's Cut'' as the &amp;quot;MP5K&amp;quot;. It has a 30-round capacity, which is twice the size of its modeled magazine.&lt;br /&gt;
[[File:MP5KA3_superimposed_15rds.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Aomdcmp5k-1.jpg|thumb|none|600px|David finds an MP5K.]]&lt;br /&gt;
[[File:Aomdcmp5k-2.jpg|thumb|none|600px|Holding the MP5K.]]&lt;br /&gt;
[[File:Aomdcmp5k-3.jpg|thumb|none|600px|Strangely, the MP5K is the only weapon to have an idle animation, where David lowers the weapon a bit.]]&lt;br /&gt;
[[File:Aomdcmp5k-4.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:Aomdcmp5k-5.jpg|thumb|none|600px|Starting off the reload by locking back the charging handle...]]&lt;br /&gt;
[[File:Aomdcmp5k-6.jpg|thumb|none|600px|...removing the magazine...]]&lt;br /&gt;
[[File:Aomdcmp5k-7.jpg|thumb|none|600px|...shoving in a new one...]]&lt;br /&gt;
[[File:Aomdcmp5k-8.jpg|thumb|none|600px|...and finishing off with the slap.]]&lt;br /&gt;
[[File:Aomdcmp5k-9.jpg|thumb|none|600px|David looks at an MP5K magazine. For some reason, these magazines are unloaded.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[IMI Uzi]] appears in ''Director's Cut'' as the &amp;quot;Uzi&amp;quot;. It holds 25 rounds in its 32-round magazine. It deals more damage than the MP5K but has a lower magazine capacity&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Aomdcuzi-1.jpg|thumb|none|600px|David finds an Uzi.]]&lt;br /&gt;
[[File:Aomdcuzi-2.jpg|thumb|none|600px|David draws the Uzi with a tug of the charging handle.]]&lt;br /&gt;
[[File:Aomdcuzi-3.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Aomdcuzi-4.jpg|thumb|none|600px|Firing. Note that it has a reciprocating charging handle.]]&lt;br /&gt;
[[File:Aomdcuzi-5.jpg|thumb|none|600px|Pulling out a magazine...]]&lt;br /&gt;
[[File:Aomdcuzi-6.jpg|thumb|none|600px|...shoving in a new magazine...]]&lt;br /&gt;
[[File:Aomdcuzi-7.jpg|thumb|none|600px|...and finishes off with a pull of the charging handle.]]&lt;br /&gt;
[[File:Aomdcuzi-8.jpg|thumb|none|600px|David finds an Uzi magazine. Note that the magazine is completely solid.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Benelli M3 Super 90===&lt;br /&gt;
The [[Benelli M3 Super 90]] with wooden furniture appears as the sole shotgun in ''Director's Cut''. It operates exclusively in pump-action mode.&lt;br /&gt;
[[File:M3S90OldStyle.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Aomdcm3-1.jpg|thumb|none|600px|David finds the Benelli M3.]]&lt;br /&gt;
[[File:Aomdcm3-2.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Aomdcm3-3.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:Aomdcm3-4.jpg|thumb|none|600px|Cycling the pump. Note that the bolt doesn't actually move.]]&lt;br /&gt;
[[File:Aomdcm3-5.jpg|thumb|none|600px|Reloading. All of the action is done completely offscreen. David also doesn't cycle the pump on empty.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the world model for the Mossberg 500A in the original game. Its model is from the ''Half-Life'''s HD model pack.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:Aomspas-1.jpg|thumb|none|600px|David finds a room with a recipe for a good time in it.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500A===&lt;br /&gt;
The [[Mossberg 500|Mossberg 500A]] appears in the original game as the &amp;quot;SG&amp;quot;. Strangely, it can fire two shells at the same time, as it is functionally identical to ''Half-Life'''s SPAS-12.&lt;br /&gt;
[[File:Mossberg500fieldShotgun.jpg|thumb|none|400px|Mossberg 500A Field Gun - 12 gauge. The in-game model has a shorter barrel.]]&lt;br /&gt;
[[File:Aommb500-1.jpg|thumb|none|600px|Daivd draws the Mossberg with a one-handed pump that would probably fit better in another game.]]&lt;br /&gt;
[[File:Aommb500-2.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Aommb500-3.jpg|thumb|none|600px|Firing. Like in ''Half-Life'', the shell is ejected before it is pumped. Also note that the shell does not have a struck primer.]]&lt;br /&gt;
[[File:Aommb500-4.jpg|thumb|none|600px|Racking the pump.]]&lt;br /&gt;
[[File:Aommb500-5.jpg|thumb|none|600px|Performing the &amp;quot;double-shot&amp;quot;.]]&lt;br /&gt;
[[File:Aommb500-6.jpg|thumb|none|600px|Inserting in some shells.]]&lt;br /&gt;
[[File:Aommb500-7.jpg|thumb|none|600px|Finishing off the reload with another one-handed pump.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===AKS-47 with GP-25 Grenade Launcher===&lt;br /&gt;
An [[AKS-47]] with a [[GP-25 grenade launcher]] appears in the original game as the &amp;quot;9MMAR&amp;quot;. It is functionally identical to ''Half-Life'''s MP5SD3 and as such, shares ammo with the Beretta 92FS. Ammunition for the GP-25 is ''incredibly'' rare, only appearing twice throughout the entire game.&lt;br /&gt;
[[File:AKS.JPG|thumb|none|400px|Type 3 AKS-47 - 7.62x39mm. The in-game model has a polymer handguard &amp;amp; grip.]]&lt;br /&gt;
[[File:Gp-25_1.jpg|thumb|none|400px|GP-25 Grenade Launcher - 40mm VOG caseless]]&lt;br /&gt;
[[File:Aomaks47-1.jpg|thumb|none|600px|Drawing the AKS-47 will have David unfold the stock the wrong way.]]&lt;br /&gt;
[[File:Aomaks47-2.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Aomaks47-3.jpg|thumb|none|600px|Firing. Note the pistol-like casings.]]&lt;br /&gt;
[[File:Aomaks47-4.jpg|thumb|none|600px|Ejecting the mag, which apparently doesn't require the use of the mag release.]]&lt;br /&gt;
[[File:Aomaks47-5.jpg|thumb|none|600px|Inserting in a new mag. Note that it uses slab-sided magazines.]]&lt;br /&gt;
[[File:Aomaks47-6.jpg|thumb|none|600px|Pulling the bolt.]]&lt;br /&gt;
[[File:Aomaks47-7.jpg|thumb|none|600px|Firing the GP-25. Like in ''Half-Life'', the trigger on the grenade launcher is never pulled, nor is it reloaded.]]&lt;br /&gt;
[[File:Aomaks47-8.jpg|thumb|none|600px|The explosion from the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 727 with M203 Grenade Launcher===&lt;br /&gt;
A [[Colt Model 727]] with an [[M203 grenade launcher]] appears in the original ''AoM'' as the world model for the AKS-47.&lt;br /&gt;
[[File:M4_m203_old.jpg|thumb|none|400px|Colt Model 727 with M203 grenade launcher - 5.56x45mm NATO / 40x46mm grenade]]&lt;br /&gt;
[[File:Aom727-1.jpg|thumb|none|600px|The M727 is found on a bed in an apartment.]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A1===&lt;br /&gt;
The [[Enfield L85A1]] appears in ''Director's Cut''; it is not assigned any name during gameplay, but the game files refer to it as the &amp;quot;gm_general&amp;quot;. It has infinite ammo and is unlocked when the player sees every ending in the game. The model is from ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]''.&lt;br /&gt;
[[File:L85A1.jpg|thumb|none|400px|Enfield L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Aomdcl85-1.jpg|thumb|none|600px|David finds the L85 in the Room of Letters.]]&lt;br /&gt;
[[File:Aomdcl85-2.jpg|thumb|none|600px|The &amp;quot;IL 86&amp;quot; in idle.]]&lt;br /&gt;
[[File:Aomdcl85-3.jpg|thumb|none|600px|David fires the L85, surprised he hasn't gotten a popup saying &amp;quot;The weapon has jammed. You need to reload.&amp;quot; Note that the casings eject out the right, despite the left-handed ejection port. Also note that the bolt doesn't move.]]&lt;br /&gt;
[[File:Aomdcl85-4.jpg|thumb|none|600px|It also has a functional scope, and is the only weapon to have one. It serves little practical use in-game however, as most of the game's combat take place at extremely close ranges, and the only enemy that would benefit from having a scope is quite rare.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===M7A3 CS Gas Grenade===&lt;br /&gt;
The [[M7 CS gas grenade|M7A3 CS gas grenade]] appears in the original ''AoM'' as the &amp;quot;HE&amp;quot;. It incorrectly functions as an explosive grenade. Its model is based on (but not identical to) the &amp;quot;HE Grenade&amp;quot; from ''[[Counter-Strike]]''.&lt;br /&gt;
[[File:M7A3.jpg|thumb|none|200px|M7A3 CS gas grenade]]&lt;br /&gt;
[[File:Aomm7a3-1.jpg|thumb|none|600px|Holding the M7A3. Note that it has &amp;quot;M7A3&amp;quot; markings on it.]]&lt;br /&gt;
[[File:Aomm7a3-2.jpg|thumb|none|600px|Pulling the pin...]]&lt;br /&gt;
[[File:Aomm7a3-3.jpg|thumb|none|600px|...and throwing the grenade. Note that the lever has not come off the grenade.]]&lt;br /&gt;
[[File:Aomm7a3-4.jpg|thumb|none|600px|After a few seconds, it does the opposite intended effect of a less-lethal grenade.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=PARANOIA=&lt;br /&gt;
Just the foundations of something I plan to do sometime.&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Glock 17C===&lt;br /&gt;
A [[Glock 17C]] can be used in-game.&lt;br /&gt;
[[File:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 (2nd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
The [[Stechkin APS]] appears in-game as the &amp;quot;Stechkin APS&amp;quot;. It operates exclusively in semi-auto mode.&lt;br /&gt;
[[File:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol_2.jpg|thumb|none|400px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3 with RM Equipment M203PI===&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an [[RM Equipment M203PI]] can be used in-game. It is modeled after the weapon seen in ''[[End of Days]]'', but with a Navy trigger group.&lt;br /&gt;
[[File:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with M203PI used in ''[[End of Days]]'' - 9x19mm Parabellum and 40x46mm grenade]]&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] incorrectly appears in-game as the &amp;quot;[[AK-74M]]&amp;quot;.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Norinco56Mockup.jpg|thumb|none|400px|Norinco Type 56 mocked up as AK-74 - 7.62x39mm. Image provided to show the bakelite 7.62 AK magazine.]]\&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
The [[AKS-74]] correctly appears in-game as the &amp;quot;AKS-74&amp;quot;&lt;br /&gt;
[[File:AKS-74_synthetic_furniture.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] with a PSO-1 scope can be used in-game.&lt;br /&gt;
[[File:AS_Val2.jpg|thumb|none|400px|AS Val with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===OTs-14-4A-03 Groza===&lt;br /&gt;
The [[OTs-14-4A-03 Groza]] can be used in-game.&lt;br /&gt;
[[File:OTs-14-4A-03.jpg|thumb|none|400px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===PK===&lt;br /&gt;
The [[PK machine gun]] appears as the &amp;quot;[[RPK-74]]&amp;quot;.&lt;br /&gt;
[[File:Pk_machine_gun.jpg|thumb|none|400px|PK machine gun - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] can be used in-game.&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 without stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===F-1 hand grenade===&lt;br /&gt;
The [[F-1 hand grenade]] can be used in-game.&lt;br /&gt;
[[File:Deactivated_f1.jpg|thumb|none|400px|F-1 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] can be used in-game.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Unusable weapons==&lt;br /&gt;
===AK-74===&lt;br /&gt;
[[File:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[File:Aks-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
[[File:AS_Val.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===GP-25===&lt;br /&gt;
[[File:Gp-25_1.jpg|thumb|none|400px|GP-25 - 40mm VOG]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18 Makarov]]&lt;br /&gt;
&lt;br /&gt;
===OTs-02 Kiparis===&lt;br /&gt;
[[File:Kiparis1.jpg|thumb|none|400px|OTs-02 Kiparis with LAM and suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
[[File:Machine_gun_PKT.jpg|thumb|none|400px|PKT - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PP-91 Kedr===&lt;br /&gt;
[[File:Kedrpp91.jpg|thumb|none|400px|PP-91 Kedr - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PP-93===&lt;br /&gt;
[[File:Pp93silencer.jpg|thumb|none|400px|PP-93 with suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
[[File:Soviet_RPK-74.jpg|thumb|none|400px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
[[File:30mm_autocannon_BTR_90.jpg|thumb|none|400px|Shipunov 2A42 mounted on BTR-90 - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
=Postal III=&lt;br /&gt;
[[File:P3header.jpg|thumb|right|300px|''Postal III'' (2011)]]&lt;br /&gt;
'''''Postal III''''' is a 2011 third-person shooter developed by Running With Scissors and Trashmasters, and published by Akella. It is the third main installment in the ''Postal'' franchise and the sequel to ''[[Postal 2]]''.&lt;br /&gt;
&lt;br /&gt;
The plot continues from ''Postal 2: Apocalypse Weekend'' as the Postal Dude and his dog, Champ, escape the town of Paradise. Their journey gets cut short when the Dude's car runs out of gas and the duo get stuck in the Arizona town of Catharsis. The Dude then decides to try to build up enough money for gas.&lt;br /&gt;
&lt;br /&gt;
''Postal III'' is generally considered the worst installment in the series; critics primarily focused on the boring gameplay, large amounts of bugs, and outdated writing. This led to IP owner Running With Scissors disowning the game, and the entire game was later retconned in the ''Postal 2'' DLC ''Postal 2: Paradise Lost''.&lt;br /&gt;
&lt;br /&gt;
The game's poor quality had its roots in the 2007 financial crisis which caused mass layoffs of Akella's in-house studio Trashmasters. The game's failure, combined with lawsuits against Akella totaling $6,000,000, eventually pushed Akella to the edge of bankruptcy which led to cessation of all of the company's operations.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Postal III}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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==Pistols==&lt;br /&gt;
===Colt SSP===&lt;br /&gt;
The Colt SSP, Colt's entry into the XM9 trials, appears in-game as the &amp;quot;Pistol&amp;quot;. Unlike the real weapon, it is extremely common in the game, being the only pistol available.&lt;br /&gt;
&lt;br /&gt;
Interestingly, early gameplay videos showed that it was originally meant to be a [[Desert Eagle]], like in ''Postal 2''; textures for the Desert Eagle model (which was taken from ''[[Counter-Strike: Source]]'') can still be found in the final game.&lt;br /&gt;
[[File:Coltssp.jpg|thumb|none|350px|Colt SSP - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P3ssp-1.jpg|thumb|none|600px|The Postal Dude holds the SSP as he finds himself in a world where Colt won the M9 trials.]]&lt;br /&gt;
[[File:P3ssp-2.jpg|thumb|none|600px|Aiming the pistol; the hammer is never cocked. Also note his thumb clipping through the beavertail.]]&lt;br /&gt;
[[File:P3ssp-3.jpg|thumb|none|600px|Firing reveals that the muzzle flash apparently hasn't gotten the memo that guns have recoil.]]&lt;br /&gt;
[[File:P3ssp-4.jpg|thumb|none|600px|Reloading the SSP.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Remington 870===&lt;br /&gt;
The [[Remington 870]] appears in-game as the &amp;quot;Boomstek&amp;quot;. It is equipped with an M4-style stock, door-breaching muzzle brake, reflex sight; it is also oddly depicted as semi-automatic. It is the only shotgun in the game, and ammunition is noticeably scarcer than in the previous game.&lt;br /&gt;
[[File:Rem870M4.jpg|thumb|none|450px|Remington 870 with M4 stock, pistol grip, and Surefire light - 12 gauge]]&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 with early synthetic furniture - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears in-game as the &amp;quot;M16&amp;quot;, making it the only firearm in the game referred to by its real name. It is the only assault rifle in the game; it is also generally considered the best weapon in the game, as it is accurate, high-damaging, and has plentiful ammo.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN M249 SAW===&lt;br /&gt;
An [[M249 SAW]] with a short barrel and Picatinny rail handguard appears in-game as the &amp;quot;M-Gun&amp;quot;. It is, again, the only weapon of its class featured in the game.&lt;br /&gt;
&lt;br /&gt;
Like the SSP, early gameplay videos reveal that it was originally meant to be a different gun altogether, this time an [[M60]]; remnants of its previous incarnation can still be found in the game's files. An achievement description also refers to it as an M60.&lt;br /&gt;
[[File:M249_Para_Rail.jpg|thumb|none|450px|FN M249 Paratrooper with Picatinny handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
The [[M67 hand grenade]] appears in-game as the &amp;quot;Grenades&amp;quot;. Like in ''Postal 2'', they will detonate upon impact with a person, otherwise it will operate on a short timer.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:P3m67-1.jpg|thumb|none|600px|The M67 in its introductory cutscene.]]&lt;br /&gt;
[[File:P3m67-2.jpg|thumb|none|600px|The Postal Dude holding a grenade.]]&lt;br /&gt;
[[File:P3m67-3.jpg|thumb|none|600px|Holding down the primary fire (left mouse button by default) will project an arrow showing the grenade's arc when thrown. If this is not done before throwing, the Dude will place down a grenade that acts like a mine.]]&lt;br /&gt;
[[File:P3m67-4.jpg|thumb|none|600px|&amp;quot;Pulling&amp;quot; the pin. The pin is faced away from the Dude, so he actually pulls nothing.]]&lt;br /&gt;
[[File:P3m67-5.jpg|thumb|none|600px|Throwing the grenade. The pin is actually still on the grenade.]]&lt;br /&gt;
[[File:P3m67-6.jpg|thumb|none|600px|The grenade hits its mark.]]&lt;br /&gt;
&lt;br /&gt;
===Saab Bofors Dynamics AT4===&lt;br /&gt;
The [[Saab Bofors Dynamics AT4]] appears in-game as the &amp;quot;Rocket Launcher&amp;quot;. It is somewhat similar to its ''Postal 2'' depiction. Primary fire (left mouse button) will launch a non-guided rocket, and has to &amp;quot;charge&amp;quot; a rocket for longer travel; if one decides to not charge the primary fire, the rocket will explode immediately after firing. Secondary fire will launch a seeking rocket, which will seek out the target closest to its launching location; the secondary fire will also bypass the charge-up required for the primary fire. It is depicted as reloadable, in contrast to how it worked in the previous game (in ''2'', its ammunition is rocket fuel, and the launcher itself seems to contain infinite rockets).&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|450px|Saab Bofors Dynamics AT4 with vertical foregrip - 84mm]]&lt;br /&gt;
&lt;br /&gt;
===Taser X26===&lt;br /&gt;
The [[Taser X26]] appears in-game simply as the &amp;quot;Taser&amp;quot;. Its depiction is rather unrealistic - in-game, when a shot connects to its target, they will stand in place and convulse (and, if a pulse is applied long enough, go unconscious), whereas in reality, its target will lose muscle control and simply fall over. It also has two rather odd firing modes: primary fire will fire a dart, and if it hits a valid target, allows the trigger to be held down to apply a longer pulse; the secondary fire will allow a shot to be charged, though it doesn't appear to make much difference to the primary fire.&lt;br /&gt;
[[File:X26-tazer.jpg|thumb|none|350px|Taser X26]]&lt;br /&gt;
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==Unusable Weapons==&lt;br /&gt;
===Colt Python===&lt;br /&gt;
What appear to be [[Colt Python]]s appear on the Raging Arsenal gun shop sign. They appear to have the barrel from a different revolver instead of the Python's, though the resolution of the texture makes it impossible to identify what revolver the barrel came from.&lt;br /&gt;
[[File:ColtPython6In.jpg|thumb|none|350px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[File:P3python-1.jpg|thumb|none|600px|The revolvers in question.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle Mark VII===&lt;br /&gt;
A [[Desert Eagle Mark VII]] can be seen on the game's boxart. As mentioned, the game's pistol was originally meant to be a Desert Eagle, but was replaced with the Colt SSP sometime before release.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Glock 19===&lt;br /&gt;
A 3rd Generation [[Glock 19]] appears in one of the &amp;quot;Yes/No&amp;quot; screens that appear when finishing an Insane Path mission at full morality.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|3rd Generation Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
A strange stockless and pistol grip-less [[M60]] is mounted as the door gun on the helicopter boss the Dude has to fight if the player decides to side with the Ecotologists during the Cash Mart robbery. Its gunner appears to use it as if it has spade grips, which it clearly does not.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 590===&lt;br /&gt;
A [[Mossberg 590]] appears in the loading screen to the third mission, held by Jennifer Walcott. A few standees of Walcott featuring the same artwork are present in the Catharsis Mega Mall.&lt;br /&gt;
[[File:Mossberg_590A1_SBS.jpg|thumb|none|450px|Mossberg 590A1 SBS - 12 gauge]]&lt;br /&gt;
[[File:P3mb590-1.jpg|thumb|none|600px|The Postal Dude takes some time out of his job to admire an image of Jennifer Walcott holding a Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
A [[Tokarev TT-33]] can be seen held by Sergei Mavrodi in the intro video.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947 production) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:P3tt33-1.jpg|thumb|none|600px|The Tokarev in Sergei's hands.]]&lt;br /&gt;
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=ADACA=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
A two-toned [[Desert Eagle]] appears as the &amp;quot;Hev Pistol&amp;quot;; it appears to be based on the later-model Mark XIXs. It has an unusable underbarrel flashlight and an assembly covering the barrel that resembles the &amp;quot;smart-linked scope&amp;quot; from the ''Halo'' Magnum; indeed, the Hev Pistol is described as having a neural-linked optic that is usable as its secondary function. It has a 10-round magazine.&lt;br /&gt;
[[File:DeagleL6.jpg|thumb|none|350px|Desert Eagle L6 - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Laz Magnum&amp;quot;===&lt;br /&gt;
The &amp;quot;Laz Magnum&amp;quot; is based on a [[Colt Python]] frame. As its name implies, it is a high-powered laser revolver; it is also the game's only revolver.&lt;br /&gt;
[[File:ColtPythonRubberGrips.jpg|thumb|none|350px|Colt Python with 6&amp;quot; barrel and rubber grips - .357 Magnum]]&lt;br /&gt;
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===&amp;quot;Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; appears to be based on a double-action [[M1911]] variant, judging by the trigger. It is fitted with a slide covering and an unusable laser sight and uses 12-round magazines. The Pistol is the first weapon acquired in the Campaign, and is one of two sidearms unlocked by default in Zone Patrol. The &amp;quot;Tactical Pistol&amp;quot; is a variant of the Pistol with a suppressor, reflex sight, and a 16-round magazine (despite not having a visually extended magazine).&lt;br /&gt;
[[File:Para_Ordinance_LDA_hammer.jpg|thumb|none|350px|Para-Ordnance 14.45 LDA - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The &amp;quot;Laz Rifle&amp;quot; is an [[FN P90 TR]] with a massively elongated forend. It is an extremely powerful laser rifle with a 2-round capacity.&lt;br /&gt;
[[File:FN_P90_Triple_Rail_(TR).jpg|thumb|none|450px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch SMG II===&lt;br /&gt;
A [[Heckler &amp;amp; Koch SMG II]] with a drum mag loaded and its foregrip missing appears as the &amp;quot;Scorcher&amp;quot;. &amp;lt;!--write description later--&amp;gt;&lt;br /&gt;
[[File:HK_SMG_II.jpg|thumb|none|450px|Heckler &amp;amp; Koch SMG II - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
An embellished [[KRISS Vector]] appears in-game as the &amp;quot;SMG&amp;quot;. It has an assembly mounted on the top of the gun that now houses the charging handle and a carrying handle that resembles the one on the [[M41A Pulse Rifle]]; this carry handle also contains a scope. The weapon's magazine has also been lengthened to around the length of an intermediate cartridge, and the barrel has been raised. The Tactical SMG has a suppressor, higher-power scope, less recoil, and a black magazine well and pistol grip. The regular SMG is one of two starting primary weapons in Zone Patrol.&lt;br /&gt;
[[File:Vector_SMG_Gen_II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Mech Pistol&amp;quot;===&lt;br /&gt;
The Mech Pistol seems to be [[MAC-10]] inspired. It is a fully-automatic sidearm that holds 32 rounds. It is fitted with an unusable laser sight (the same one as on the &amp;quot;Pistol&amp;quot;), flashlight, and folding stock. A version with a suppressor, holosight, stock and 42-round&amp;lt;!--confirm later--&amp;gt; magazine is available as the &amp;quot;PDW&amp;quot;.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|350px|MAC-10 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] with an [[FN SCAR]] stock and pistol grip appears as the &amp;quot;HEV SMG&amp;quot;. It has a ludicrous 100-round magazine and a usable reflex sight.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Scar_l_std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===&amp;quot;Auto Shotgun&amp;quot;===&lt;br /&gt;
The &amp;quot;Auto Shotgun&amp;quot; is a fictional [[AK]]-pattern fully-automatic magazine-fed shotgun along the lines of the [[Vepr-12]]. It has an [[RPK]] stock, a slightly elongated [[OTs-14 Groza]] carrying handle, and is loaded with a 16-round drum magazine.&lt;br /&gt;
[[File:Vepr-12_short_barrel.jpg|thumb|none|450px|Molot Vepr-12 with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:RPK_lmg.jpg|thumb|none|450px|RPK - 7.62x39mm]]&lt;br /&gt;
[[File:OTs-14_Groza.jpg|thumb|none|450px|OTs-14-4A Groza - 9x39mm &amp;amp; 40mm VOG-25]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammer Head&amp;quot;===&lt;br /&gt;
The Hammer Head is a sawn-off [[Over/Under Shotgun]] of seemingly fictional model, used as a sidearm. Its primary fire will shoot one barrel, and secondary will fire both.&lt;br /&gt;
[[File:Sawed-off_Browning_O-U.jpg|thumb|none|450px|Sawn off Browning 5.25 O/U (photoshopped) - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Mistake&amp;quot;===&lt;br /&gt;
The &amp;quot;Mistake&amp;quot; is largely [[PPSh-41]] based, but with a [[Beretta Sniper]] stock and [[Franchi]]-style trigger guard. It is a suppressed, fully-automatic, scoped shotgun that can only be found in Zone Patrol.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Beretta_sniper.jpg|thumb|none|450px|Beretta 501 Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PA7.jpg|thumb|none|450px|Franchi PA7 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Shotgun&amp;quot;===&lt;br /&gt;
The Shotgun has a [[Franchi SPAS-12]] forend mated with what seems to be a [[High Standard Model 10]] receiver. Even though the ejection port is visibly in the back, it is still loaded through a loading port in front of the pistol grip. It holds 8 rounds and its secondary fire is a double shot, seemingly inspired by the SPAS-12 in the ''[[Half-Life]]'' series. The Tac Shotgun is semi-automatic and has a suppressor and reflex sight; it also has black furniture.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:High_standard_10_SHG.jpg|thumb|none|450px|High Standard Model 10B - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===&amp;quot;Assault Rifle&amp;quot;===&lt;br /&gt;
The Assault Rifle appears to be loosely [[AK]]-inspired, with its general profile and an early [[AK-74]] barrel, but has a stock that is a hybrid of the [[FN Minimi Para]] and [[Diemaco C7]]/[[Diemaco C8|C8]]; it also has a stretched [[AR-15]]-style carry handle. Its secondary function is an underbarrel grenade launcher (somewhat resembling an [[M203]]) that somehow fires standard hand grenades.&lt;br /&gt;
[[File:AK-74.jpg|thumb|none|450px|Early AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:M249ParaWAmmo.jpg|thumb|none|450px|FN M249 Para - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Colt_Canada_C8_carbine.JPG|thumb|none|450px|Colt Canada C8A3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Battle Rifle&amp;quot;===&lt;br /&gt;
This is a scoped three-round burst rifle housed inside a red [[Accuracy International Arctic Warfare]] stock. The Tactical version fires 4-round bursts when unscoped, and 2-round bursts scoped; additionally, it has a suppressor, a green stock, and a Hera Arms CQR foregrip. The regular Battle Rifle is one of two primary weapons unlocked by default in Zone Patrol.&lt;br /&gt;
[[File:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|450px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
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===Brügger &amp;amp; Thomet APC556===&lt;br /&gt;
Two variants of the [[Brügger &amp;amp; Thomet APC223|Brügger &amp;amp; Thomet APC556]] appear in-game. The first is the &amp;quot;Tac Combat Rifle&amp;quot;, which is a suppressed assault rifle that somehow holds 34 round in a 30-round STANAG. The other is the &amp;quot;Smart Rifle&amp;quot;; while otherwise similar the to Tac Combat Rifle, it fires bullets that home in on enemies. It also has a scope instead of a reflex sight, no suppressor, and a blue upper.&lt;br /&gt;
[[File:APC223_SB.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC223 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine&amp;quot;===&lt;br /&gt;
The Carbine is based on the [[FAMAS G1]], but with the FAMAS's upper replaced with a [[Heckler &amp;amp; Koch MP7A1]] receiver. In the tradition of video game FAMASes, it is loaded with a 30-round STANAG that only holds 25 rounds. It is a fairly powerful scoped semi-automatic rifle.&lt;br /&gt;
[[File:FAMAS_G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H%26K_MP7A1_20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with a [[PKM]] stock and a different handguard appears as the &amp;quot;Heavy Rifle&amp;quot;. It is a slow-firing, hard-hitting, scoped automatic rifle that has a somewhat odd 26-round capacity.&lt;br /&gt;
[[File:Fal_para-1-.jpg|thumb|none|450px|FN FAL 50.63 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch SL8===&lt;br /&gt;
A slightly-altered [[Heckler &amp;amp; Koch SL8]] is featured in-game as the &amp;quot;Phantom Rifle&amp;quot;, a powerful railgun that can shoot through walls.&lt;br /&gt;
[[File:Sl8_original.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] appears as the &amp;quot;Ancient Rifle&amp;quot;. It has a 6-round capacity, though this is more likely representing a fully-loaded 5-round magazine with one in the chamber.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
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===Mk 14 Mod 0 EBR===&lt;br /&gt;
A [[Mk 14 Mod 0 EBR]] with an [[SVD]] stock appears as the &amp;quot;D.M.R.&amp;quot;&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|450px|SVD - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=Weapons List For Future Reference=&lt;br /&gt;
Just a list of weapons for potential future projects.&lt;br /&gt;
&lt;br /&gt;
===PARANOIA===&lt;br /&gt;
*[[AK-74]] with bayonet (unusable, on poster)&lt;br /&gt;
*[[AK-74M]] (unusable, on poster and startup video)&lt;br /&gt;
*[[AKMS]] (unusable, on poster)&lt;br /&gt;
*[[AKS-74]] (unusable variants also seen on posters)&lt;br /&gt;
*[[AKS-74U]] (unusable, on poster)&lt;br /&gt;
*[[AS Val]] (also seen on startup video)&lt;br /&gt;
*[[GP-25]] (unusable, on poster)&lt;br /&gt;
*[[Makarov PM]] (unusable, on poster)&lt;br /&gt;
*[[OTs-02 Kiparis]] (unusable, on poster)&lt;br /&gt;
*[[PKT]] (unusable, on BTR-90 and poster)&lt;br /&gt;
*[[PP-19 Bizon-2]] (unusable, on poster)&lt;br /&gt;
*[[PP-91 Kedr]] (unusable, on poster)&lt;br /&gt;
*[[PP-93]] (unusable, on poster)&lt;br /&gt;
*[[RPK-74]] (unusable, on poster)&lt;br /&gt;
*[[Shipunov 2A42]] (unusable, on BTR-90 and Kamov Ka-50)&lt;br /&gt;
*[[SVD]] (unusable, on poster)&lt;br /&gt;
*[[Yakushev-Borzov Yak-B]] (unusable, on Mil Mi-24)&lt;br /&gt;
&lt;br /&gt;
===S.T.A.L.K.E.R.: Call of Pripyat===&lt;br /&gt;
*[[AK-47]] (on cover art)&lt;br /&gt;
*[[AKMSU]]&lt;br /&gt;
*[[AKS-74]]&lt;br /&gt;
*[[AN-94]]&lt;br /&gt;
*[[Armsel Protecta]]/[[Armsel Striker|Striker]] hybrid&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[Beretta 92FS]]&lt;br /&gt;
*[[Browning Hi-Power Mark III]]&lt;br /&gt;
*[[Colt M1911]]&lt;br /&gt;
*[[Desert Eagle Mark XIX]]&lt;br /&gt;
*[[Enfield L85A1]]&lt;br /&gt;
*[[F-1 hand grenade]]&lt;br /&gt;
*[[FN F2000]]&lt;br /&gt;
*[[FN GL-1]]&lt;br /&gt;
*[[Fort-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[GP-25]]&lt;br /&gt;
*[[GP-30]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP Compact]]&lt;br /&gt;
*[[Makarov PB]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Maverick Model 88]]&lt;br /&gt;
*[[OTs-14 Groza|OTs-14-4A Groza]]&lt;br /&gt;
*[[PKM]]&lt;br /&gt;
*[[RG-6]]&lt;br /&gt;
*[[RGD-5 hand grenade]]&lt;br /&gt;
*[[RPG-7]]&lt;br /&gt;
*[[SIG GL 5040]]&lt;br /&gt;
*[[SIG SG 550]]&lt;br /&gt;
*[[SIG-Sauer P220]]&lt;br /&gt;
*[[TOZ-34]]&lt;br /&gt;
*[[TOZ-66]]&lt;br /&gt;
*[[SVD]]&lt;br /&gt;
*[[SVU Dragunov]]&lt;br /&gt;
*[[VSS Vintorez]]&lt;br /&gt;
*[[Walther P99]]&lt;br /&gt;
*[[Yakushev-Borzov Yak-B]] (unusable, on Mil Mi-24)&lt;br /&gt;
&lt;br /&gt;
===American Dream, The===&lt;br /&gt;
*Airsoft [[M1911]] pistol (unusable; seen in intro video)&lt;br /&gt;
*Antique cannon (unusable; seen at final boss fight)&lt;br /&gt;
*[[Beretta 92FS]] (unusable; seen in intro video)&lt;br /&gt;
*[[Beretta 92FS Inox]] (unusable; seen in intro video)&lt;br /&gt;
*[[Cane gun]] (unusable; seen in theatre video)&lt;br /&gt;
*[[Colt 1851 Navy]] (unusable; seen in theatre video)&lt;br /&gt;
*[[Colt M1911A1]] (named as &amp;quot;Carter 1912&amp;quot; in-game)&lt;br /&gt;
*[[Colt Python]] (also seen in theatre video)&lt;br /&gt;
*[[FN Model 1900]] (unusable; seen in theatre video)&lt;br /&gt;
*[[Gatling Gun]] (unusable; seen in theatre video)&lt;br /&gt;
*[[Luger P08]] (&amp;quot;Gruger 1898&amp;quot;)&lt;br /&gt;
*[[M16]]-style rifle with bump stock (actual variant currently unknown)&lt;br /&gt;
*[[M1903 Springfield]]/[[Lee-Enfield No. 4]] hybrid (&amp;quot;Simpson M1905&amp;quot;)&lt;br /&gt;
*[[M1911]]-style fake gun (unusable; seen in TV video)&lt;br /&gt;
*[[M1A1 Thompson]] (&amp;quot;Johnson&amp;quot;; also seen in intro video)&lt;br /&gt;
*[[SIG P210]] (unusable; seen in theatre video)&lt;br /&gt;
*[[Spencer 1860]] (unusable; seen in theatre video)&lt;br /&gt;
*[[Vickers]] (unusable; seen in theatre video)&lt;br /&gt;
*[[Winchester Model 1897]] Trench Gun (&amp;quot;Steinberg&amp;quot;)&lt;/div&gt;</summary>
		<author><name>JSLynch</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Steyr_TMP&amp;diff=1602166</id>
		<title>Steyr TMP</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Steyr_TMP&amp;diff=1602166"/>
		<updated>2023-08-06T11:20:22Z</updated>

		<summary type="html">&lt;p&gt;JSLynch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
= Steyr TMP =&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|right|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|350px|right|Steyr TMP with shoulder stock and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1992 - 2001)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.9 lbs (1.3 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 11.1 in (28.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.12 in (13 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15, 20, 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Lies]]''|| ||A Crimson Jihad terrorist|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heat]]''||[[Max Daniels]]||The drive-in shooter|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Long Kiss Goodnight]]''|| ||Assassins|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Space Truckers]]''|| ||Troopers|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible (1996)|Mission: Impossible]]''|| [[Dale Dye]] ||Barnes|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[World Is Not Enough, The|The World Is Not Enough]]''||[[Pierce Brosnan]]||James Bond|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lara Croft: Tomb Raider]]''||[[Angelina Jolie]]||Lara Croft|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX]]''||[[Asia Argento]]||Yelena||Fitted with C-More red dot sight &amp;amp; fixed stock||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]''||[[Kevin Grevioux]]||Raze||Used akimbo in the train shooting scene||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Today You Die]]''|| [[Henry T. Yamada]] || Henchman || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice (2006)|Miami Vice]]''||||private security guard||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[D-Day (Den'D)]]''|| ||Gunmen || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[In Bruges]]''|| |||| Seen on a table ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sniper]]''|| ||Triad gunman|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viral Factor, The|The Viral Factor]]''|| [[Nicholas Tse]] ||Man Yeung|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Berlin File, The|The Berlin File]]'' ||  ||Abdul's henchmen || suppressed, with and without shoulder stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Black Widow (2021)|Black Widow]]''|| ||  ||lies on the table and seen in arsenal || rowspan=2 | 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Simona Zivkovska]] ||  Black Widow assassin||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Rogue Spear|Rainbow Six: Rogue Spear: Black Thorn]]''|| || ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crisis Zone]]''|| || With incorrect 40-round magazine &amp;amp; laser sight ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The World Is Not Enough (video game)|The World Is Not Enough]]''||&amp;quot;Meyer TMP&amp;quot;|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Perfect Dark]]''||&amp;quot;CMP-150&amp;quot;|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike]]''||&amp;quot;Schmidt Machine Pistol&amp;quot;|| Suppressed ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter Strike: Source]]''||&amp;quot;Schmidt Machine Pistol&amp;quot;|| Suppressed ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crisis Zone|Time Crisis: Crisis Zone]]''|| &amp;quot;Machine Gun&amp;quot; || With incorrect 40-round magazine ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Condition Zero]]''||&amp;quot;Schmidt Machine Pistol&amp;quot;|| Suppressed ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil 4]]''||&amp;quot;TMP&amp;quot;|| Laser sight mounted above the foregrip, optional shoulder stock ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Blood Money]]''||&amp;quot;TMP&amp;quot;|| ||2006 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Kane &amp;amp; Lynch: Dead Men]]''||N/A|| Seen only in trailer, not useable  in-game. ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || With 15-round magazine, can be dual-wielded in Korean version || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Steyr TMP&amp;quot;  ||without muzzle|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''||&amp;quot;Schmidt Machine Pistol&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mirror's Edge]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables 2: Videogame]]''|| &amp;quot;MP-9&amp;quot; || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Showdown Effect]]'' || &amp;quot;TM-PP&amp;quot; || w/ suppressor || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4 (2023 VG)]]'' || &amp;quot;TMP&amp;quot; || optional shoulder stock || 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Whitechapel]]''|| || Jack Cheshire || in a weapons cache Jack showed to the fake Kray brothers ||2009-present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wayward Pines - Season 1|Wayward Pines]]''||||seen in a gun rack||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Dominion Tank Police]]''|| || ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]''||Radinov|| ||1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop]]''||Red Dragon Syndicate members|| ||1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ceres, Celestial Legend]]''||Guard, Toya, Toya's mercenary||  ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Él]]'' ||Rob Makonai||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Najica Blitz Tactics]]''||Various|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex]]''||Marco|| ||2002 - 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]] || Maya Jingu || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mezzo DSA]]''||Various||with and without suppressors||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Punk]]''||Taiko's mother|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Starship Operators]]''||Henchmen|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]''||Angelica|| Suppressed ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Witch of Steel - Annerose]]''||Miki Otonashi||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archer - Season 1|Archer]]'' || Cuban Hit Squad members || Episode &amp;quot;Diversity Hire&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Steyr SPP =&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg‎|thumb|right|350px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SteyrSPPCustomPistol.jpg|thumb|right|350px|Steyr SPP Pistol with M68 Aimpoint red dot scope and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
''Note that most of the Steyr SPPs seen in American movies and TV shows are shown firing on fully automatic. This is not a &amp;quot;goof&amp;quot;; it simply means that the weapon was converted with a registered TMP auto sear by an armorer.''&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1992 - 2001)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.9 lbs (1.3 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 11.1 in (28.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.12 in (13 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15, 20, 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto Only&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cyber Tracker]]'' || || Rebels || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Direct Hit]]'' || [[William Forsythe]] || Hatch || rowspan=2| || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || A mobster&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Usual Suspects]]''|| ||Hungarian thugs|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Don't Be a Menace to South Central While Drinking Your Juice in the Hood]]''|| ||Gangbanger|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier]]''||[[Kurt Russell]]||Sgt. Todd|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Dragons]]''|| || || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper 2]]''|| ||A bodyguard|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]''||[[Jordi Mollà]]||Johnny Tapia|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Collateral]]''|| ||Club Fever Bodyguard|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bittersweet Life, A]]''||[[Byung-hun Lee]]|| Sun-Woo|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rush Hour 3]]''|| ||Chinese gangsters|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Green Hornet, The (2011)|The Green Hornet]]''|| ||A Thug|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ant-Man]]''||[[Anthony Mackie]]||Sam Wilson, aka &amp;quot;Falcon&amp;quot; ||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 7]]''|| [[Krista Allen]] || Maitreya || Converted to full-auto / &amp;quot;First Person Shooter&amp;quot; (S7E13) || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 7]]''|| Christopher Ng || Darryl Musashi || Converted to full-auto / &amp;quot;First Person Shooter&amp;quot; (S7E13) || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[24]]''|| || || ||2001-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 6]]''|| ||Gang Members||&amp;quot;Epilogue&amp;quot; (S06E01)||2004-&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1 - Season 9]]'' || ||A Thug|| &amp;quot;Off the Grid&amp;quot; (S9E16) ||2005-2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Numb3rs]]''|| ||Multiple Bad Guys|| ||2005-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]]''||[[Scott Foley]]||Sgt. Bob Brown|| ||2006-2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Top Shot - Season 3]]''||Mutiple||Multiple|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 2|True Detective]]''||||criminal||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||||mercenaries|| || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''||||Madripoor's resident ||&amp;quot;Power Broker&amp;quot; (S1E03) ||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Rogue Spear]]''||&amp;quot;9mm SPP Pistol&amp;quot;|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six 3: Raven Shield]]''||&amp;quot;SPP&amp;quot;|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V|Grand Theft Auto Online]]'' || &amp;quot;Tactical SMG&amp;quot; || Added in San Andreas Mercenaries update || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell]]''|| || ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]''||Sousuke Sagara|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom: Requiem for the Phantom]]''||Mansion Guards|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Brügger &amp;amp; Thomet MP9 =&lt;br /&gt;
[[File:Stockless BT MP9.jpg|thumb|right|350px|Stockless Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|right|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|right|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:BTSPP.jpg|thumb|right|350px|Brügger &amp;amp; Thomet AG SPP - 9x19mm]]&lt;br /&gt;
When Steyr abandoned the TMP,  B&amp;amp;T picked it up, made some design changes and released it as the MP9.  The most obvious visual difference is the front barrel tube (now bright silver and not threaded like the original tube/shroud), the integration of rails on the top of the receiver and the new style side folding buttstock.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2001 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 3.1 lbs (1.4 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 11.9 in (30 cm) (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.1 in (13 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 15, 20, 25, 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hancock]]''|| || Gangsters|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Punisher: War Zone]]''|| ||Thug|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crank: High Voltage]]''||[[Jason Statham]]||Chev Chelios|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Afterlife]]''||[[Milla Jovovich]]||Alice|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables]]''||[[Jet Li]]||Yin Yang || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red]]''||[[John Malkovich]]||Marvin|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]]''|| ||Mercenary|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Green Hornet, The (2011)|The Green Hornet]]''|| ||Thug|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible - Ghost Protocol]]''|| ||Thug|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guardian Angel (Schutzengel)]]''|| ||Several assailants||with B&amp;amp;T MP9 QD suppressor||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Looper]]''||[[Bruce Willis]] ||Old Joe|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[White House Down]]'' || [[Jamie Foxx]] || President James Sawyer || Suppressed || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2013)]]'' || [[Frank Grillo]] || Cyrus Hanks || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[St. Zombie Girls' High School]]''||Karin Matoba||Karin||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Girl in the Spider's Web, The|The Girl in the Spider's Web]]'' ||[[Claes Bang]]||Jan Holtser||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||||gunman||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[6 Underground]]''||[[Ben Hardy]]||Four||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]''|| ||A bodyguard|| &amp;quot;Das Ende der Welt&amp;quot; ||1996-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS]]''|| ||Russian drive-by shooters|| &amp;quot;Legend, Part 2&amp;quot; (S06E23)||2003-present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tokyo Vampire Hotel]]''||Shôko Nakagawa||Giga||Ep.1||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||||Yakuza assassin||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' ||  || Gunman ||&amp;quot;I Saw the Sun Rise&amp;quot; (S01E01)  || 2018-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Better Call Saul - Season 6]]'' || || ||&amp;quot;Black and Blue&amp;quot; (S6E05)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || &amp;quot;Custom TMP&amp;quot; || ||Custom forend with a flush barrel, side mounted PEQ-15 laser || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' || MP9 || || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || MP9 || |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;TMP&amp;quot; || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;TMP&amp;quot; || || ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || &amp;quot;MK9&amp;quot; || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Juarez: The Cartel]]'' || &amp;quot;Tactical Machine Pistol&amp;quot; || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || MP9 || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cry of Fear]]''||&amp;quot;Brügger &amp;amp; Thomet MP9&amp;quot;|| ||Available only to donators||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || || ||Arctic Strike DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' || || || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Absolution]]'' || || || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]''|| &amp;quot;TMP9&amp;quot; || || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;CMP&amp;quot; || || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||B&amp;amp;T MP9  ||||folded stock||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch Dogs]]'' || &amp;quot;MP-9&amp;quot; || || ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Brügger &amp;amp; Thomet MP9  ||suppressor, Aimpoint sight, laser sight and flashlight  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || &amp;quot;SPSMG9&amp;quot; || ||Introduced in Operation Grim Sky expansion (2018), locked in two-round burst fire mode || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;Mp9&amp;quot;|| |||| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||B&amp;amp;T MP9 9x19 submachinegun &amp;lt;br&amp;gt; B&amp;amp;T MP9-N 9x19 Submachinegun ||supressor with rail, 15, 20, 25 and 30-rounded mags,bottom rail (MP9)/stock vertical grip(MP9N), upper rail for sights and sides for tactical devices. || both added in v0.12.2.5479 (2019) patch || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || MP9 || || ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days Gone]]'' || &amp;quot;SMP9&amp;quot; || || ||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;MP9&amp;quot; || MP9-N || TP-9 style underbarrel rail || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Asobi ni Ikuyo: Bombshells from the Sky]]''||Manami|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guilty Crown]]''|| Gai Tsutsugami || ||2011 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Earth]]'' || Moko || With C-MORE Red Dot sight || 2014&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Brügger &amp;amp; Thomet TP9=&lt;br /&gt;
[[Image:B&amp;amp;T TP9.jpg|thumb|right|351px|Brügger &amp;amp; Thomet TP9-US (30-round magazine &amp;amp; stock extended) - 9x19mm]]&lt;br /&gt;
[[Image:S&amp;amp;TTP9.jpg|thumb|right|350px|Brügger &amp;amp; Thomet TP9-US (15-round magazine) - 9x19mm]]&lt;br /&gt;
Semi-automatic version of the MP9.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2001 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.76 lbs (1.25 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 11.9 in (30.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.1 in (13 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15, 20, 25, 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto only&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The International]]''||[[Clive Owen]]||Louis Salinger|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 3 - Parabellum]]'' || || || Seen in armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[House of the Dead 4, The|The House of the Dead 4]]''|||| Capable full-auto. Fitted with 30-round magazine &amp;amp; custom forend with a weapon light ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brink]]''|| Tampa SMG||Folding stock||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Phantoms]]''||MP9 ||w/ various mods ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Brügger &amp;amp; Thomet]] - A list of all firearms manufactured by Brügger &amp;amp; Thomet&lt;br /&gt;
* [[Steyr Mannlicher]] - A list of all firearms manufactured by Steyr Mannlicher&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>JSLynch</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M67_hand_grenade&amp;diff=1583738</id>
		<title>M67 hand grenade</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M67_hand_grenade&amp;diff=1583738"/>
		<updated>2023-06-11T18:08:18Z</updated>

		<summary type="html">&lt;p&gt;JSLynch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''M67''' was developed at the same time as the M61 (which is an improved version of the [[M26 hand grenade]]).  Though developed during the late 1950s, it was not fielded until the late 1960s.  Most of the grenades used in Vietnam were of the M26A1 / M61 variety prior to 1968.  After 1969 the M67 was the foremost issued grenade in the field. The '''M67''' has a wire &amp;quot;jungle clip&amp;quot; safety device and the '''M33''' is the same model without the &amp;quot;jungle clip&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The '''M68''' hand grenade is identical to the M67 in appearance, the only difference between the two is the fuse. The M68 is a impact fragmentation hand grenade with a time delay backup. If the impact should fail the timer will detonate after 3-7 seconds depending on the temperature.&lt;br /&gt;
&lt;br /&gt;
The practice version , the '''M69 Training Grenade''' (the inert blue painted pot metal dummy), is the version MOST likely to appear in films, since movies and television shows have no need for live ordnance.  The practice version, 99% of the time is painted Olive Drab Green (which is wrong, since the real M67 and M68 have a more brownish Olive Drab color).&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Image:Baseball.jpg|thumb|right|250px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:M67.jpg|thumb|right|250px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.  The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[File:M69 blue grenade.jpg|thumb|right|250px|M69 training grenade - the blue paint indicates it uses as a training weapon.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stripes (1981)|Stripes]]'' || [[Bill Murray]] || John Winger ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stripes (1981)|Stripes]]'' || [[John Voldstad]] || Cpl. Tyson ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Wolf McQuade]]'' || [[Leon Isaac Kennedy]] || F.B.I. Special Agent Jackson || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Randall &amp;quot;Tex&amp;quot; Cobb]] || Sailor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' ||  || Henchmen ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || [[Sylvester Stallone]] || John Rambo ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' || [[Hoi Mang]] || Hoi ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' ||  || Henchmen ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eye of the Tiger]]'' || [[Yaphet Kotto]] || J.B. Deveraux || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || [[Ed O'Ross]] || Lt. Touchdown ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' ||  || U.S. Marines ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' || [[Arnold Schwarzenegger]] || Dutch ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' || [[Sonny Landham]] || Billy Sole ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarecrows]]'' || [[B.J. Turner]] || Bert ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarecrows]]'' || [[Ted Vernon]] || Corbin ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colors]]''|| ||gang members || ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Triangle, The|The Iron Triangle]]'' ||  || U.S Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Triangle, The|The Iron Triangle]]'' ||  || Female V.C. ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Short Time]]'' || [[Xander Berkeley]] || Carl Stark || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 6: Forbidden Arsenal]]'' ||  || Mobster ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' ||  || Terrorist ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Samurai Cop]]'' ||[[Robert Z'Dar]] ||Yamashita || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || || Sarkis' henchmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Hunted]]'' || [[Dona Speir]] || Donna Hamilton ||M33 variant || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Hunted]]'' ||  || pilot ||M33 variant || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snake Eater III: His Law]]'' || [[Lorenzo Lamas]] || &amp;quot;Soldier&amp;quot; Jack Kelly || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loaded Weapon 1]]'' || [[Emilio Estevez]] || Sgt. Jack Colt ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Target]]'' || [[Jean-Claude Van Damme]] || Chance Boudreaux ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Target]]'' || [[Lance Henriksen]] || Emil Fouchon ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Target]]'' || [[Arnold Vosloo]] || Pik Van Cleef ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Target]]'' ||  || Henchmen ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Pauly Shore]] || PVT &amp;quot;Bones&amp;quot; Conway ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Direct Hit]]'' || || Hatch's partner || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Weekend (1995)|Dead Weekend]]'' || [[Stephen Baldwin]] || Weed ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Weekend (1995)|Dead Weekend]]'' || [[David Rasche]] || Payne ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Weekend (1995)|Dead Weekend]]'' || [[Marcos A. Ferraez]] || Gonzolo ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Weekend (1995)|Dead Weekend]]'' ||  || TWF soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperado]]'' ||  ||  || Seen in guitar case weapons cache || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Siege 2: Dark Territory]]'' || [[Everett McGill]] || Marcus Penn ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Siege 2: Dark Territory]]'' || [[Katherine Heigl]] || Sarah Ryback ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Michael Dudikoff]] || Major Toliver || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Jacqueline Obradors]] || Vasquez || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[David Barry Gray]] || Lamb || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Tyrin Turner]] || Butts || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Hunter]]'' || [[Jason Cavalier]] || Dewey || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Hunter]]'' || [[Miles O'Keeffe]] || Jim Parandine || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' ||[[Olivier Gruner]]|| 'Hawk' || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || || Marcus Sloan || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Proof of Life]]'' || [[Pietro Sibille]] || Juaco ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || [[William Fichtner]] || SFC Jeff Sanderson ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || [[Eric Bana]] || SFC Norm &amp;quot;Hoot&amp;quot; Gibson ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Going Back]]'' || [[Pablo Espinosa]] || Chico Spaceman ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Going Back]]'' || [[Daniel Kash]] || Eric Aimes ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Going Back]]'' || [[Bobby Hosea]] || Sgt. Ray Shepard ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral Damage]]'' || [[Arnold Schwarzenegger]] || Gordy Brewer || Used as part of booby-trap || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || [[Bernard Browne]] || Wayne || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' || [[Bruce Willis]] || LT A.K. Waters ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' || [[Johnny Messner]] || Kelly Lake ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' || [[Chad Smith]] || Jason &amp;quot;Flea&amp;quot; Mabry ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' || [[Charles Ingram]] || Demetrius &amp;quot;Silk&amp;quot; Ingram ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' || [[Paul Francis]] || Danny &amp;quot;Doc&amp;quot; Kelley ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' || [[Cole Hauser]] || James &amp;quot;Red&amp;quot; Atkins ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' || [[Nick Chinlund]] || Michael &amp;quot;Slo&amp;quot; Slowenski ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' || [[Eamonn Walker]] || Ellis &amp;quot;Zee&amp;quot; Pettigrew ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher, The (2004)|The Punisher]]'' || [[Thomas Jane]] || Frank Castle ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]'' ||  || Company man ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]'' ||  ||  || Seen in basement armory || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War of the Worlds (2005)|War of the Worlds]]'' || [[Tom Cruise]] || Ray Ferrier ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' || [[Jake Gyllenhaal]] || Anthony &amp;quot;Swoff&amp;quot; Swofford ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' ||  || U.S. Marines ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice (2006)|Miami Vice]]'' || [[Colin Farrell]] || Sonny Crockett ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice (2006)|Miami Vice]]''||[[Justin Theroux]]||Zito||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Slither]]'' ||  ||  || Seen in police gun locker || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Legend]]'' || [[Will Smith]] || Dr. Robert Neville ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bone Dry]]'' || Carl Buffington || Marty || rowspan=2| || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Goss]] || Eddie&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Knight, The|The Dark Knight]]'' || [[Heath Ledger]] || The Joker ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo (2008)|Rambo]]'' || [[Tim Kang]] || En-Joo ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]]'' || [[Ben Stiller]] || Tugg Speedman ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]]'' || [[Jack Black]] || Jeff Portnoy ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]]'' || [[Steven Seagal]] || Ruslan Drachev || Used as part of IED || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja Assassin]]'' ||  || Europol agent ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]]'' || [[Nicolas Cage]] || Damon &amp;quot;Big Daddy&amp;quot; Macready ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]]'' || [[Angelina Jolie]] || Evelyn Salt ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Sylvester Stallone]] || Barney Ross ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Jet Li]] || Yin Yang ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Jason Statham]] || Lee Christmas ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Randy Couture]] || Toll Road ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles]]'' || [[Aaron Eckhart]] || SSgt. Michael Nantz ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles]]'' ||  || U.S. Marines ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn (2012)]]'' || [[Will Yun Lee]] || Captain Cho || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || [[Gage Munroe]] || P.K. || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  || ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]]'' ||  || US Soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] ||[[Mikael Persbrandt]] || Carl Hamilton ||  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Last Stand]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[No Tears for the Dead]]'' || [[Dong-gun Jang]] || Gon || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[Mel Gibson]]||John Link||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Republic Z (Respublika Z)]]'' || || Zombie soldier || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Widow (2021)|Black Widow]]'' ||[[Florence Pugh]]||Yelena Belova||Trailer only||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Violent Night]]'' || Cha-Lee Yoon||Techie ||rowspan=2| || rowspan=2| 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[David Harbour]] ||  Santa Claus / Nikamund the Red &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1 - Season 1]]''  || [[Amanda Tapping]] || Maj. Samantha Carter || &amp;quot;There But for the Grace of God&amp;quot; || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1 - Season 2]]''  || [[Richard Dean Anderson]] || Jack O'Neill || &amp;quot;The Serpent's Lair&amp;quot; || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1 - Season 5]]'' || [[Richard Dean Anderson]] || Jack O'Neill || Used as part of booby-trap / &amp;quot;The Fifth Man&amp;quot; || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1 - Season 10]]'' || [[Christopher Judge]] || Teal'c || &amp;quot;Uninvited&amp;quot; || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P.]]'' || || || Seen in boat weapon cache || 1998 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors: The Series]]'' || [[Michael Gross]] || Burt Gummer ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || [[Gidon Karmel]] || Major Leonard || &amp;quot;Phantoms&amp;quot; || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint (2008)]]'' || [[Peter Outerbridge]] || Walter Volcek || &amp;quot;Clean Hands&amp;quot; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' || [[Wes Chatham]] || SSG Sam McBride || Used as part of booby-trap / &amp;quot;Whiplash&amp;quot; || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' || [[Scott Foley]] || SGT Bob Brown || &amp;quot;Dedication&amp;quot;, &amp;quot;Every Step You Take&amp;quot; || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' || || Embassy employee || &amp;quot;Every Step You Take&amp;quot; || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' || [[Lee Byung-hun]]  || Kim Hyun-jun  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The (TV Series)|The Walking Dead]]'' || [[Andrew Lincoln]] || Rick Grimes || || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 1|True Detective]]''||||||booby trap||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear the Walking Dead - Season 1]]'' ||Unknown||U.S. Army Soldier || &amp;quot;Cobalt&amp;quot; (S1E05)|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' || || Chayton's tribesmen || Ep. 5 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' || [[Rus Blackwell]] || Gordon Hopewell || Ep.10 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)]]''||[[Bill Paxton]]||Det. Frank Roarke||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wynonna Earp (TV Series)|Wynonna Earp]]''|| || Commando || &amp;quot;Landslide&amp;quot; (S1E11) ||2016&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Walking Dead: World Beyond - Season 2]]'' ||||  CRM Soldier ||rowspan=2|&amp;quot;Returning Point&amp;quot; (S2E08)|| rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
||[[Maximilian Osinski]] ||Dennis Graham&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawkeye]]''|| || || &amp;quot;So This Is Christmas?&amp;quot; (S1E06)  || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Last of Us - Season 1]]''||||||&amp;quot;Infected&amp;quot; (S1E02)||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis II]]'' || || || Unusable || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;Incendiary grenade&amp;quot; || || Filled with napalm || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;FRAG&amp;quot; || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || &amp;quot;Grenade&amp;quot; || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis II]]'' || || || Unusable || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || &amp;quot;Grenade&amp;quot; || || One version uses a detonator || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || |||| || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Pandora Tomorrow]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || &amp;quot;Grenade&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || Grenade |||||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;C13&amp;quot; || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher, The (VG)|Punisher]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Grenade&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch: Dead Men]]'' || || || Not useable, only appears as an inventory icon. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || &amp;quot;Hand Gerenade&amp;quot; || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 2: Conspiracy Island]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World in Flames]]'' || || || not usable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M69HE FRAG&amp;quot; || || Erroneously shown as a more powerful version || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || || || With manufacturer's marks but with an obvious weld seam like an M69 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Frag Grenade&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' || &amp;quot;M67 grenade&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)]]'' || M67 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)]]'' || M67 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || Mk-NDI || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || Grenade || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || M67 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Rising: Revengeance]]'' || Grenade || || Appears to be Airsoft, with very round body and flat base || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || &amp;quot;Frag Grenade&amp;quot; ||  || Added in Gage Weapon Pack #01 (2013) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || &amp;quot;M030&amp;quot; || || Futuristic model, previously was the default grenade before being moved to Assault characters in the &amp;quot;Renewal&amp;quot; update || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M67&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' || M67 Hand grenade|| || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[House of the Dead: Scarlet Dawn]]'' || &amp;quot;Hand Grenade&amp;quot; || || With some [[M26 hand grenade]] design elements; incorrectly acts as impact grenade || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]'' || Frag Grenade || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;M67 Frag&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;Frag&amp;quot; || || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Imma Youjo]] || Chaos || &amp;quot;Inma Yōjo&amp;quot; (Ep01) || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Those Who Hunt Elves - Season 1]]''|| Ritsuko Inoue || &amp;quot;The Search for the 1000th Fighter&amp;quot; (S1E04) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Those Who Hunt Elves - Season 2]]''|| Junpei Ryuzouji || &amp;quot;Those Who Fight for the Spotlight&amp;quot; (S2E10) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]'' || Spike Spiegel ||  || 1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Geobreeders]]'' || Takami Sakuragi || Attached to balisong knife || 1999 - 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || Vincent Volaju ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Batou ||  || 2002 - 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yukikaze]]'' || Colonel Rombert || || 2002 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell 2: Innocence]]'' || Wakabayashi ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canaan]]'' || Canaan ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Dimensional Sniper]]'' || Kevin Yoshino ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure]]'' || Bad Company's soldiers || S4E4, &amp;quot;The Nijimura Brothers, Part 2&amp;quot;; S4E5, &amp;quot;The Nijimura Brothers, Part 3&amp;quot; || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bungo Stray Dogs - Season 1|Bungo Stray Dogs]]'' || Port Mafia||  Ep. 07|| rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| Ichiyō Higuchi || Ep. 11&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs - Season 2|Bungo Stray Dogs]]'' || Sakunosuke Oda  || Ep. 16 &amp;quot;Bungo Stray Dogs&amp;quot; || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bungo Stray Dogs: Dead Apple]]'' || Doppo Kunikida's ability || rowspan=2| || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| Ryūnosuke Akutagawa&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[What If...? - Season 1]]'' ||[[Michael B. Jordan]]  ||  N'Jadaka/Erik Killmonger|| &amp;quot;What If... Killmonger Rescued Tony Stark?&amp;quot; (S1E06) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||&amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || rowspan=&amp;quot;3&amp;quot; | 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Jai Courtney]] ||Spencer ||rowspan=&amp;quot;2&amp;quot; |&amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Manganiello]] ||Sergeant Coulthard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade]]&lt;/div&gt;</summary>
		<author><name>JSLynch</name></author>
	</entry>
</feed>