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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gunmaster2011</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-04T00:40:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Vanguard&amp;diff=1515404</id>
		<title>Talk:Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Vanguard&amp;diff=1515404"/>
		<updated>2022-08-19T15:48:30Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* Season Five */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==2nd Pattern Fairbairn Sykes==&lt;br /&gt;
The '''2nd Pattern Fairbairn Sykes''' knife appears as the &amp;quot;FS Fighting Knife&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==AN-M64 GP500 Bomb==&lt;br /&gt;
The American AN-M64 GP500 Bomb is seen and used in &amp;quot;The Battle of Midway&amp;quot; single-player campaign mission.&lt;br /&gt;
[[File:CoDVanguard-AN-M64Bomb1.jpg|thumb|none|600px|AN-M64 GP500 Bombs seen prominently as apparent homage to a similar scene in ''[[Talk:Pearl_Harbor#AN-M64_GP500_Bomb|Pearl Harbor]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 30 Bayonet==&lt;br /&gt;
Despite the German S84/98 being the standard used bayonet for the Japanese rifles, the Type 30 Bayonet is seen on Japanese soldiers' uniforms.&lt;br /&gt;
[[Image:Japan_bayonet_Type_30.jpg|thumb|none|400px|Arisaka Type 30, used  on the Type 30, Type 38 and Type 99.]]&lt;br /&gt;
[[File:CoDVanguard-TypeBayonet1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-TypeBayonet2.jpg|thumb|none|600px|The late-war model without the Quillon hook.]]&lt;br /&gt;
&lt;br /&gt;
==Decoy Grenade==&lt;br /&gt;
A seemingly-fictional device (possibly somewhat loosely inspired by the [[Jam Tin Grenade]]) known as the &amp;quot;Decoy Grenade&amp;quot; is available in multiplayer; as the name implies, it simulates the sound of gunfire, creating fake enemy pop-ups on enemy players' minimaps.&lt;br /&gt;
[[File:Vanguard Decoy.jpg|thumb|none|600px|The &amp;quot;Decoy Grenade&amp;quot; in the multiplayer grenade selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Demolition Charge==&lt;br /&gt;
A bundle of seven dynamite sticks bound together with tape appears as the &amp;quot;Demolition Charge&amp;quot;, equipped in the same slot as lethal grenades/equipment. It functions similarly to the C4 charges from the series' more modern entries, right down to the somewhat anachronistic wireless remote detonation and inexplicable automatic adhesion to whatever surface they touch.&lt;br /&gt;
[[File:Vanguard Demolition Charge.jpg|thumb|none|600px|The &amp;quot;Demolition Charge&amp;quot; in the multiplayer grenade selection menu; the black box to its left is the detonator.]]&lt;br /&gt;
&lt;br /&gt;
==Fritz X Glide Bomb==&lt;br /&gt;
The German Fritz X glide bomb is featured as the &amp;quot;Glide Bomb&amp;quot; killstreak like in ''Call of Duty: WWII''.&lt;br /&gt;
[[File:Vanguard Glide Bomb.jpg|thumb|none|600px|Fritz X glide bomb &amp;amp; B-17 behind.]]&lt;br /&gt;
&lt;br /&gt;
==G7e torpedo==&lt;br /&gt;
Several German G7e torpedos are seen during the single-player campaign mission and on some multiplayer maps.&lt;br /&gt;
[[File:CoDVanguard-G7etorpedo1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Goliath Tracked Mine==&lt;br /&gt;
Simply called the &amp;quot;Goliath&amp;quot;, the German-designed Goliath tracked mine appears as a field upgrade in multiplayer, serving a similar role to the &amp;quot;RC-XD&amp;quot; from the ''Black Ops'' sub-series. Its in-game incarnation is a fair bit faster and less powerful than its real-world counterpart, and (as one would expect) is incorrectly shown as radio-controlled instead of the wire-based control system of the real mine; it also has a somewhat unrealistically low fuel supply, most likely for balance (as is the case with the rest of its less-than-realistic features).&lt;br /&gt;
[[File:Vanguard Goliath.jpg|thumb|none|600px|The Goliath field upgrade's artwork.]]&lt;br /&gt;
&lt;br /&gt;
==Knife-Crafters Throwing Knife==&lt;br /&gt;
The Knife-Crafters throwing knife appears in the Alpha as the &amp;quot;Throwing Knife&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==SC 500 bomb==&lt;br /&gt;
A German SC 500 bomb is seen in the first single-player Stalingrad mission.&lt;br /&gt;
[[File:CoDVanguard-SCBomb1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SC 50 bomb==&lt;br /&gt;
German SC 50 bombs are inaccurately delivered by the B-17 bomber with the &amp;quot;Bombing Run&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==Shin guntō==&lt;br /&gt;
Some Japanese officers use Shin guntō swords in the single-player campaign.&lt;br /&gt;
[[Image:Shin gunto.jpg|thumb|none|300px|Shin Guntō with Holster]]&lt;br /&gt;
[[File:CoDVanguard-ShinSword1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-ShinSword2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Sights==&lt;br /&gt;
===4-Power NTC Kogaku Scope===&lt;br /&gt;
The '''4-Power NTC Kogaku''' scope is seen in the Alpha as the &amp;quot;Type 99 Mod. 2 7x Telescopic&amp;quot; (in reality, it is a 4x scope not 2.7x). It can be attached to the Mosin Nagant.&lt;br /&gt;
&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk II===&lt;br /&gt;
The [https://www.sarikhobbies.com/product/reflector-gunsight-mkii/ late model (1941)] '''Barr &amp;amp; Stroud Reflector Gun Sight Mk II''' is called the &amp;quot;Spitfire Mk. 3 Reflector&amp;quot; and is seen being attached to an StG 44 in the Playstation Alpha trailer. In reality, the Mk II was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. The crosshairs are absent in game and only the central dot is used akin to a modern red dot sight. It is also miniaturized to the size of a modern micro red dot sight which would have been impossible with the technology of the 1940s.&lt;br /&gt;
&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk III===&lt;br /&gt;
The '''Barr &amp;amp; Stroud Reflector Gun Sight Mk III''' also known as '''Mark III Free Mounted Gun Reflector Sight''' appears as the &amp;quot;Mk 3 Sunfilter&amp;quot;. The &amp;quot;Mk 3 Mod. 2 Sunfilter&amp;quot; and &amp;quot;Mk 18 Sunfilter&amp;quot; are further fictionalized versions. All three versions use a stylized depiction of the real reticle. In reality, the Mk III was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. It is also miniaturized to the size of a modern holographic sight which would have been impossible with the technology of the 1940s.&lt;br /&gt;
&lt;br /&gt;
===Bell &amp;amp; Howell Reflector Gun Sight Mk VIII===&lt;br /&gt;
The '''Bell &amp;amp; Howell Reflector Gun Sight Mk VIII''', a US modification of the British early model Barr &amp;amp; Stroud Reflector Gun Sight Mk II, appears as the &amp;quot;Mustang Mk. 8 Reflector&amp;quot;. In reality, the Mk VIII was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. The crosshairs are absent in game and only the central dot is used akin to a modern red dot sight. It is also miniaturized to the size of a modern micro red dot sight which would have been impossible with the technology of the 1940s.&lt;br /&gt;
&lt;br /&gt;
===M47A2 Sherman sight===&lt;br /&gt;
The '''M47A2 Sherman sight''' appears as the &amp;quot;M38 5.0x Telescopic&amp;quot;. The &amp;quot;M38/Slate 2.5x Custom&amp;quot; is the same optic with the aforementioned &amp;quot;Slate Reflector&amp;quot; mounted on top akin to a modern Leupold HAMR. The M47A2 was a gunsight commonly found among American 76mm-armed tanks and tank destroyers, and was never used in a handheld weapon configuration. Both depictions of the M47A2 depict it with much higher magnification than in real life (5.0x and 2.5x, versus the 1.44x of the real optic).&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Monocular Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Monocular Reflector&amp;quot; appears to be a hybrid of the '''Nydar Model 47 Sight''' and the '''OKP-7''' reflex sight. Both are anachronistic, with the OKP-7 originating from the late 1990s or early 2000s and the Nydar from 1945. It has a further anachronistic Advanced Combined Sighting System (ACSS) style reticle.&lt;br /&gt;
&lt;br /&gt;
===NSP-2 Night Vision Scope===&lt;br /&gt;
The Soviet NSP-2 Night Vision Scope is featured as the &amp;quot;MK. 12 Night Vision&amp;quot;. In the beta, it was incorrectly dubbed the ZG 1229 Vampir which is an entirely different German scope. It is anachronistic since the NSP-2 was [http://www.ak-info.ru/joomla/index.php/devices/9-optics/84-nsp2about introduced in 1956] in reality.&lt;br /&gt;
&lt;br /&gt;
===Nydar Model 47===&lt;br /&gt;
The '''Nydar Model 47''' sight is available under its real designation. It is depicted as being slightly smaller compared to the real thing probably to make it easier to fit to the various weapon models. The Nydar was introduced in 1945 so technically it is anachronistic for all segments of the game. Moreover, it was not a military device and as such it never saw combat action. The Nydar was intended as a sight for shotgun hunters, to aid in firing on flying birds, however, it didn't become popular.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Slate Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Slate Reflector&amp;quot; bears some similarity to the &amp;quot;G.I. Mini Reflex&amp;quot; sight from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
===Warner &amp;amp; Swasey M1908 Musket Sight===&lt;br /&gt;
The '''Warner &amp;amp; Swasey M1908 Musket Sight''' is available as the &amp;quot;M1913 Variable 4-8x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Glasvisier 16===&lt;br /&gt;
The '''Zeiss Glasvisier 16''' sight appears as the &amp;quot;Zeiss G16 2.5x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ZF4 Scope===&lt;br /&gt;
The '''ZF4''' scope is seen in the Alpha as the &amp;quot;ZF4 3.5x Rifle Scope&amp;quot; (in reality, it is a 4x scope not 3.5x). It is reusing the anachronistic and inaccurate PSO-like reticle from Modern Warfare's &amp;quot;VLK 3.0x Optic&amp;quot; instead of the proper &amp;quot;German #1&amp;quot; style reticle.&lt;br /&gt;
&lt;br /&gt;
==Foregrips==&lt;br /&gt;
===Thompson foregrip===&lt;br /&gt;
The Thompson foregrip is available as the '''&amp;quot;M1093 Madsen&amp;quot;''' grip, which is a very unusual name, as the Thompson grip as it appears in-game first appeared on an early &amp;quot;Annihilator&amp;quot; prototype from 1919, and the [[Madsen machine gun]] has nothing to do with the Thompson, nor does it have a foregrip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1941 Handstop&amp;quot;===&lt;br /&gt;
A custom handstop style foregrip is featured in the alpha. While makeshift vertical foregrips were used in WWII, the handstop design is heavily anachronistic as these were first conceived in the 2000s or 2010s.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Mk6 Para&amp;quot;===&lt;br /&gt;
A custom angled style foregrip is featured in the alpha. While makeshift vertical foregrips were used in WWII, the angled design is heavily anachronistic as these were first conceived in the 2000s or 2010s.&lt;br /&gt;
&lt;br /&gt;
==Stocks==&lt;br /&gt;
===AKS-74 Folding Stock===&lt;br /&gt;
An anachronistic [[AKS-74]] folding stock is available as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment for the Type 100.&lt;br /&gt;
&lt;br /&gt;
===H&amp;amp;K PSG-1/StG 44 Stock Hybrid===&lt;br /&gt;
The &amp;quot;VDD 34S Weighted&amp;quot; stock for the StG 44 has the shape of an H&amp;amp;K [[PSG-1]] but is made of wood instead of plastic and has an StG 44 stock sling attachment point. The PSG-1 design is heavily anachronistic, as the PSG-1 was produced in 1972.&lt;br /&gt;
&lt;br /&gt;
===Rexim-Favor Mk 5 stock===&lt;br /&gt;
The stock from the [[Rexim-Favor]] Mk 5 appears on some guns in the game, notably the MP40. It is anachronistic, along with the gun itself, by 10 years.&lt;br /&gt;
&lt;br /&gt;
===Sport-Systeme Dittrich BD-44 Folding Stock===&lt;br /&gt;
A folding stock from the BD-44, a modern replica of the StG 44 made by Sport-Systeme Dittrich, is featured as the &amp;quot;Krausnick S11S Folding&amp;quot;. The folding stock StG 44 replica itself is allegedly [https://forum.axishistory.com/viewtopic.php?t=159913 based on an experimental variant developed for tank crews near the end of WW2].&lt;br /&gt;
&lt;br /&gt;
==Magazines==&lt;br /&gt;
===Beta-C Magazine===&lt;br /&gt;
A fictional double-drum magazine resembling the ''Beta-C'' is available for the Volksturmgewehr and Fedorov Avtomat. The design is anachronistic as the Beta-C was first developed in 1987.&lt;br /&gt;
&lt;br /&gt;
===Gurttrommel 34===&lt;br /&gt;
The extended magazine for the Sturmgewhr 44 is a modified Gurttrommel 34 drum originally designed for the MG34/42 machine guns. A similar design appeared in Raven and id Software's [[Wolfenstein]], which also happens to be published by Activision.&lt;br /&gt;
&lt;br /&gt;
===MG3 Box Magazine===&lt;br /&gt;
The anachronistic MG3 Box Magazine is featured as an extended magazine attachment for the MG42.&lt;br /&gt;
&lt;br /&gt;
===Trommelmagazin 08===&lt;br /&gt;
A magazine based on the ''Trommelmagazin 08'' is available as an extended magazine attachment for the MP40, Sten, Type 100 and the Luger. However, the TM08 is not compatible with the MP40, Sten and Type 100 in reality, and it holds only 32 rounds, no more than the default magazine capacities for the former two SMGs.&lt;br /&gt;
&lt;br /&gt;
===Monarch Arms .45 ACP Extended Magazine===&lt;br /&gt;
The [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales Company in the 20s and 30s is available as the &amp;quot;.45 ACP 18 Round Mags&amp;quot;. The in game depiction provides 18 rounds in total which accurately reflects the real thing's 18 or 22 round capacity.&lt;br /&gt;
&lt;br /&gt;
==Muzzle==&lt;br /&gt;
===Cutts Compensator===&lt;br /&gt;
The Cutts Compensator is available as the &amp;quot;Strife Compensator&amp;quot; muzzle attachment.&lt;br /&gt;
&lt;br /&gt;
===FG42 Muzzle===&lt;br /&gt;
The muzzle of the [[FG42]] appears as the &amp;quot;T1 Flash Hider&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===LAD Muzzle===&lt;br /&gt;
The muzzle of the [[LAD machine gun]] appears as the &amp;quot;Scythe Compensator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===M9 Flash Hider===&lt;br /&gt;
The M9 Flash Hider for the [[M3 Grease Gun]] is available under its correct name.&lt;br /&gt;
&lt;br /&gt;
===Maxim Suppressor===&lt;br /&gt;
The Maxim Suppressor appears with slight visual differences as the &amp;quot;MX Suppressor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===MG42 Post-1943 Muzzle Brake===&lt;br /&gt;
A special post-1943 muzzle brake for the [[MG42]], shown in the book ''Tactical and Technical Trends'', No. 57, April 1945, appears as the &amp;quot;F8 Stabilizer&amp;quot; muzzle attachment. It is depicted as being smaller than the real thing and is erroneously compatible with all the weapons.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Recoil Booster&amp;quot;===&lt;br /&gt;
The &amp;quot;Recoil Booster&amp;quot; muzzle attachment appears to be a generic perforated muzzle or recoil booster muzzle, with a conical shape. It is most similar to the [[MG81]] muzzle device in appearance, albeit shorter.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===MX-993/U Flashlight===&lt;br /&gt;
The MX-993/U flashlight appears as the &amp;quot;GF-59 Flashlight&amp;quot;. The MX-993/U itself appears to be period appropriate, however, it is mounted onto the barrel via a barrel clamp. This is heavily anachronistic as the practice of mounting flashlights onto the barrel appears to have originated in the early 90s when barrel mounted SureFire flashlights were utilized by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
===3rd Pattern M1884/98 Bayonet===&lt;br /&gt;
The German 3rd Pattern M1884/98 bayonet is used as the &amp;quot;Bayonet&amp;quot; attachment for the Volkssturmgewehr and PTRS-41. However, this is inaccurate as these weapons didn't have a bayonet lug and couldn't accept a bayonet.&lt;br /&gt;
&lt;br /&gt;
===Unidentified Spike Bayonet===&lt;br /&gt;
An unknown spike bayonet is used as the &amp;quot;Bayonet&amp;quot; attachment for most weapons.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Call of Duty Vanguard aka COD WWII 2: Pacific Boogaloo==&lt;br /&gt;
&lt;br /&gt;
Note, images and info are from leaks, so nothing's final..yet. Reveal trailer will be coming real soon, will move to main page when that does.&lt;br /&gt;
&lt;br /&gt;
[[File:Codvanguard1.jpg|thumb|none|600px|Possible cover art depicting the main characters in the campaign.]]&lt;br /&gt;
[[File:codvanguard2.jpg|thumb|none|600px|Possible season pass stuff, showing operators and their wacky WWII guns again.]]&lt;br /&gt;
&lt;br /&gt;
:Top image has (right to left) a Mosin with a PU scope, a Type 100, a Lee-Enfield No. 4 (and what looks like a holstered M1911, or something of the sort), and a Sten Mk. II. With a drum mag. Again. Hooray...&lt;br /&gt;
:Also, those promo guns look, for lack of a better word, horrible. I mean, really? A hybrid Mk. I/V Sten with a suppressor and one of those aircraft MG reflex sights? A longer-barreled MP41 with a tiny scope, a muzzle brake, and a Thompson foregrip? Plus a hilariously gaudy-looking PPSh, a screwed-up shorty Sturmgewehr with what looks like a ~20 round straight mag and a vertical foregrip, a cut-down Type 100 with a handstop(?), and what I can only assume is supposed to be a Mosin (based purely on context and the scope, since practically no feature of the actual rifle looks like a Mosin). I was hoping that they'd've learned their lessons from COD:WWII, but it seems they've instead doubled down on everything wrong with that game's aesthetics, plus everything wrong with BOCW's for good measure. Just... why?&lt;br /&gt;
[[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:21, 14 August 2021 (EDT)&lt;br /&gt;
::This PPSh looks like a water toygun, LOLest. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:29, 14 August 2021 (EDT)&lt;br /&gt;
:::Thank the lord its a Cold War blueprint, not a Vanguard blueprint. It was at the end of the trailer for Vanguard. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 14:05, 19 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Page Up==&lt;br /&gt;
With the release of an official teaser trailer, I think its safe to make the page now, so I did and added the guns and grenades from the teaser. Hope nobody minds, seeing as the full reveal and first proper trailer is on the 19th. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 15:50, 16 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Wishlist==&lt;br /&gt;
A small list of desired weapons besides the expected usual chestnuts, including the ones that weren’t in the previous game:&lt;br /&gt;
* Pistols: [[Browning Hi-Power]], [[Walther PPK]], [[Welrod]], [[Webley|Webley revolver]]&lt;br /&gt;
* SMGs: [[Owen Gun]], [[United Defense M42]], [[Suomi KP/-31]], [[Nambu Type I]], [[Bergmann MP35]], [[Beretta M1918]], Spasov M1944 Trigun (3-barrelled SMG)&lt;br /&gt;
* Shotguns: [[Browning Auto-5]], [[Winchester Model 1887]]&lt;br /&gt;
* Rifles: [[M1941 Johnson rifle]], [[ZH-29]], [[Carcano]], [[Winchester Model 1895]], [[MAS-44]], [[Burton 1917 LMR]], [[Ribeyrolles 1918 Automatic Carbine]], double-barrelled hunting rifle (for fun)&lt;br /&gt;
* LMGs: [[DP-28]], [[Type 99 Light Machine Gun]], [[Vickers Gas Operated]], [[MAC mle 1931 machine gun]], [[Maxim-Tokarev]]&lt;br /&gt;
* Launchers: [[Sturmpistole]], [[Type 89 grenade launcher]], [[PIAT]]&lt;br /&gt;
* Others: OSS glove pistol, one of those Joe crossbows, throwing knives&lt;br /&gt;
Also, a few ideas for scorestreaks that are basically WWII counterparts of the ones in [[Call of Duty: Black Ops Cold War|BOCW]]:&lt;br /&gt;
* Hand Cannon: [[Smith &amp;amp; Wesson Model 27]]. One-hit kill to infantry and high damage to other scorestreaks. Maybe make it ivory-gripped as like General Patton’s gun.&lt;br /&gt;
* War Machine: [[Kulakov Grenade Launcher]]. Holds only 5 grenades but otherwise still powerful.&lt;br /&gt;
* Death Machine: Hard to say, given the M134 Minigun was developed in the 60s. The closest I can come up with for WWII is a Slostin machine gun, but that is mounted on a carriage and not man-portable at all. The next best thing could be a twin [[MG81]] setup since it is kind of man-portable and has an extremely high fire rate, and after that maybe the M1919 AN/M2 Stinger from CoD:WWII. Or a big water-cooled MG like the [[Maxim]] or [[Browning M1917]].&lt;br /&gt;
Most of this is a pipe dream knowing Sledge and Acti but they did add some weapons like the [[Charlton Automatic Rifle]] in CoD:WWII so who knows. Feel free to add to the list if you want. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 22:01, 17 August 2021 (EDT)&lt;br /&gt;
:I don't know half the things on this list. What's the Trigun and the Slostin? --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 13:48, 19 August 2021 (EDT)&lt;br /&gt;
Links on those two guns are down below:&lt;br /&gt;
https://guns.fandom.com/wiki/Spasov_M1944_Trigun&lt;br /&gt;
https://guns.fandom.com/wiki/Slostin_machine_gun&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 10:44, 21 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trailer Dropped==&lt;br /&gt;
This is a pretty epic trailer, not looking bad at all. There must be at least one multiplayer WWII game on all 4 major fronts, but I haven't heard of any. Looks pretty darn good. https://www.youtube.com/watch?v=OQ1CwPhE8KQ --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 14:07, 19 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Something funny==&lt;br /&gt;
Finishing moves use Modern Warfare's P320 as a placeholder in the current Alpha build lol. [http://youtu.be/EJRctsZgwMg] --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 27 August 2021 (EDT)&lt;br /&gt;
:There are definitely some odd placeholders in the current build - the Thompson is apparently chambered in 5.7x28mm, for one. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:17, 27 August 2021 (EDT)&lt;br /&gt;
The BAR apparently uses 7.62 NATO. I guess to be expected but you seem to be able to use the Arisaka Kogaku scope and side mounted on other bolt actions so you can reload with stripper clips. Really strange seeing it on a Mosin. --[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:05, 28 August 2021 (EDT)&lt;br /&gt;
:Actually, I've just noticed a placeholder that seemingly made it into the final game: while the regular smoke grenade is an accurate-looking yellow M18 (that still releases gray smoke for some reason), the white-topped M18 with the weird ridges from ''MW19'' is used to call in some of the killstreaks. Probably worth pointing out. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:10, 7 December 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==Multiplayer anachronisms==&lt;br /&gt;
I think it is important to point out anachronisms both in single player and multiplayer otherwise people might be like ''&amp;quot;But hey look they have the StG44 in Stalingrad in CODs multiplayer so it must be correct.&amp;quot;'' As for why I use &amp;quot;potential&amp;quot; and &amp;quot;would be&amp;quot; when referring to multiplayer anachronisms, that is because as you said due to the lack of equipment restrictions in MP the anachronistic use of a weapon is a potentiality depending on the players. If a player chooses to bring an StG44 to a multiplayer Stalingrad map then in that case the weapon would be anachronism, if they don't bring it then there is no anachronism, that's why I use &amp;quot;would be&amp;quot;. The anachronism is player-determined. Of course we can also just say something like ''&amp;quot;It can be anachronistically used in the multiplayer maps X.&amp;quot;'' --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 08:28, 8 September 2021 (EDT)&lt;br /&gt;
:I think it is worth mentioning in story/campaign modes but a bit pedantic to state &amp;quot;its use on (list of 10+ maps) is anachronistic&amp;quot; for every later war weapon. See the discussion we had on BFV's talk page - best to just note major anachronisms.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:32, 8 September 2021 (EDT)&lt;br /&gt;
::I concur. It is IMFDB's job to point out anachronisms, but doing the whole &amp;quot;player-determined anachronism&amp;quot; thing is pointless pedantry. A more general statement should suffice. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 11:12, 8 September 2021 (EDT)&lt;br /&gt;
:::Alright, I got carried away. I should have just used the Cold War format which is more simple and general. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 12:31, 8 September 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2 weapons ==&lt;br /&gt;
&lt;br /&gt;
If you wanted a headstart on 2022's title, a leaker with a track record posted about the current build&lt;br /&gt;
&lt;br /&gt;
:Weapons:&lt;br /&gt;
:AR: Mk47, DT MDR, Beretta ARX-160, Ak (Multiple variants) &lt;br /&gt;
:SMG: MP5K, MP9, MP7, UMP45, Vz.61&lt;br /&gt;
:Marksman Rifles: Kel-Tec RFB, M110 SASS&lt;br /&gt;
:Shotguns: SPAS-12, Savage M24&lt;br /&gt;
:Pistols: AMT Hardballer, Beretta, CZ P-09&lt;br /&gt;
:Snipers: BFG-50, CheyTac Intervention&lt;br /&gt;
:Lever action: Winchester 92,&lt;br /&gt;
:Browning BLR, Savage M99&lt;br /&gt;
:Launchers: RPG-7&lt;br /&gt;
:Knives: Karambit, Butterfly Knife, Combat Knife&lt;br /&gt;
:&lt;br /&gt;
:Infinity Ward seem to be re-doubling their efforts behind the Gunsmith, featuring a myriad of different caliber: .300 AAC Blackout, .458, .45 ACP, 7.62, .350 Legend, .450 Bushmaster. As well as a great many of different grips, magazines, stocks, muzzle devices and hand-guards.&lt;br /&gt;
&lt;br /&gt;
https://mobile.twitter.com/RalphsValve/status/1455631696368394242&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:45, 3 November 2021 (EDT)&lt;br /&gt;
:BFG? Consider me intrigued. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 15:46, 15 November 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Screencap storage ==&lt;br /&gt;
&lt;br /&gt;
I've been putting this off for a while now, and I'm not sure when I'll be able to properly add these shots to the page (especially since I'd have to ask/figure out what all the planes are and what guns are on them), so I'm just gonna put them here for now so nobody wastes their time getting duplicates. And hey, if someone decides to put them up themselves before I get a chance to, they won't hear any complaints from me.&lt;br /&gt;
[[File:Vanguard Strafing Run.jpg|thumb|none|600px|Douglas SBD Dauntless dive bomber]]&lt;br /&gt;
[[File:Vanguard Bombing Run.jpg|thumb|none|600px|B-17 bomber]]&lt;br /&gt;
[[File:Vanguard Glide Bomb.jpg|thumb|none|600px|Fritz X glide bomb &amp;amp; B-17 behind]]&lt;br /&gt;
And yes, I remember being told what at least some of these planes are in the Discord, but I've forgotten already, and more to the point I still need time. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:17, 7 December 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sturmkrieger weapon ID ==&lt;br /&gt;
&lt;br /&gt;
[https://static.wikia.nocookie.net/callofduty/images/3/37/Zombies_Promo_1_VG.jpg/revision/latest?cb=20211014170141 Can anyone ID the machine gun used by the Sturmkrieger enemies in Zombies mode?]&lt;br /&gt;
&lt;br /&gt;
:If I had to hazard a guess, I'd say that it's a heavily modified LMG 08/15 (modified in a similar way to the Vickers/&amp;quot;Deathmachine&amp;quot;, in fact), but it's hard to say given that exactly one half-decent image of it appears to exist anywhere (sidenote - that image link doesn't seem to work). Also, don't forget to sign your posts by typing &amp;quot;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; (without the nowiki tags) at the end. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:38, 22 December 2021 (EST)&lt;br /&gt;
::Yeah, that link is broken but it's easy to find on the wiki. It looks like Black Ops' Death Machine receiver with, as Pyro said, a stylized LMG 08/15 barrel/shroud with air-cooling style cutouts.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:58, 22 December 2021 (EST)&lt;br /&gt;
:::Sorry, I forgot that wikia doesn't like direct image linking. [https://i.imgur.com/g69xEWG.jpg Reuploaded it to imgur.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 16:17, 22 December 2021 (EST)&lt;br /&gt;
::::That thing has the barrel/jacket assembly of the &amp;quot;Zweihänder&amp;quot; from Black Ops 4 Zombies. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:25, 11 April 2022 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Season Five ==&lt;br /&gt;
&lt;br /&gt;
I fucking give up with this game. But that's okay, 'cause it seems Sledgehammer has, too.&lt;br /&gt;
&lt;br /&gt;
[[File:Vanguardseasonfive.jpeg|800px|thumb|center|why]]&lt;br /&gt;
&lt;br /&gt;
So stuff for the final season dropped and...yeah it's pretty clear that they just gave up and started shilling for Modern Warfare 2-2. Or, Activision forced them to, most likely. Anyway, let's ID some of these. Apart from the EM1 'cause...yeah. Only the revolver and the SMG have anything to do with the time period this game is supposed to be set in, so any help IDing everything outside the F2000 would be helpful, thank you. --[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 11:45, 19 August 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Vanguard&amp;diff=1515402</id>
		<title>Talk:Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Vanguard&amp;diff=1515402"/>
		<updated>2022-08-19T15:45:28Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* Season Five */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==2nd Pattern Fairbairn Sykes==&lt;br /&gt;
The '''2nd Pattern Fairbairn Sykes''' knife appears as the &amp;quot;FS Fighting Knife&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==AN-M64 GP500 Bomb==&lt;br /&gt;
The American AN-M64 GP500 Bomb is seen and used in &amp;quot;The Battle of Midway&amp;quot; single-player campaign mission.&lt;br /&gt;
[[File:CoDVanguard-AN-M64Bomb1.jpg|thumb|none|600px|AN-M64 GP500 Bombs seen prominently as apparent homage to a similar scene in ''[[Talk:Pearl_Harbor#AN-M64_GP500_Bomb|Pearl Harbor]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 30 Bayonet==&lt;br /&gt;
Despite the German S84/98 being the standard used bayonet for the Japanese rifles, the Type 30 Bayonet is seen on Japanese soldiers' uniforms.&lt;br /&gt;
[[Image:Japan_bayonet_Type_30.jpg|thumb|none|400px|Arisaka Type 30, used  on the Type 30, Type 38 and Type 99.]]&lt;br /&gt;
[[File:CoDVanguard-TypeBayonet1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-TypeBayonet2.jpg|thumb|none|600px|The late-war model without the Quillon hook.]]&lt;br /&gt;
&lt;br /&gt;
==Decoy Grenade==&lt;br /&gt;
A seemingly-fictional device (possibly somewhat loosely inspired by the [[Jam Tin Grenade]]) known as the &amp;quot;Decoy Grenade&amp;quot; is available in multiplayer; as the name implies, it simulates the sound of gunfire, creating fake enemy pop-ups on enemy players' minimaps.&lt;br /&gt;
[[File:Vanguard Decoy.jpg|thumb|none|600px|The &amp;quot;Decoy Grenade&amp;quot; in the multiplayer grenade selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Demolition Charge==&lt;br /&gt;
A bundle of seven dynamite sticks bound together with tape appears as the &amp;quot;Demolition Charge&amp;quot;, equipped in the same slot as lethal grenades/equipment. It functions similarly to the C4 charges from the series' more modern entries, right down to the somewhat anachronistic wireless remote detonation and inexplicable automatic adhesion to whatever surface they touch.&lt;br /&gt;
[[File:Vanguard Demolition Charge.jpg|thumb|none|600px|The &amp;quot;Demolition Charge&amp;quot; in the multiplayer grenade selection menu; the black box to its left is the detonator.]]&lt;br /&gt;
&lt;br /&gt;
==Fritz X Glide Bomb==&lt;br /&gt;
The German Fritz X glide bomb is featured as the &amp;quot;Glide Bomb&amp;quot; killstreak like in ''Call of Duty: WWII''.&lt;br /&gt;
[[File:Vanguard Glide Bomb.jpg|thumb|none|600px|Fritz X glide bomb &amp;amp; B-17 behind.]]&lt;br /&gt;
&lt;br /&gt;
==G7e torpedo==&lt;br /&gt;
Several German G7e torpedos are seen during the single-player campaign mission and on some multiplayer maps.&lt;br /&gt;
[[File:CoDVanguard-G7etorpedo1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Goliath Tracked Mine==&lt;br /&gt;
Simply called the &amp;quot;Goliath&amp;quot;, the German-designed Goliath tracked mine appears as a field upgrade in multiplayer, serving a similar role to the &amp;quot;RC-XD&amp;quot; from the ''Black Ops'' sub-series. Its in-game incarnation is a fair bit faster and less powerful than its real-world counterpart, and (as one would expect) is incorrectly shown as radio-controlled instead of the wire-based control system of the real mine; it also has a somewhat unrealistically low fuel supply, most likely for balance (as is the case with the rest of its less-than-realistic features).&lt;br /&gt;
[[File:Vanguard Goliath.jpg|thumb|none|600px|The Goliath field upgrade's artwork.]]&lt;br /&gt;
&lt;br /&gt;
==Knife-Crafters Throwing Knife==&lt;br /&gt;
The Knife-Crafters throwing knife appears in the Alpha as the &amp;quot;Throwing Knife&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==SC 500 bomb==&lt;br /&gt;
A German SC 500 bomb is seen in the first single-player Stalingrad mission.&lt;br /&gt;
[[File:CoDVanguard-SCBomb1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SC 50 bomb==&lt;br /&gt;
German SC 50 bombs are inaccurately delivered by the B-17 bomber with the &amp;quot;Bombing Run&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==Shin guntō==&lt;br /&gt;
Some Japanese officers use Shin guntō swords in the single-player campaign.&lt;br /&gt;
[[Image:Shin gunto.jpg|thumb|none|300px|Shin Guntō with Holster]]&lt;br /&gt;
[[File:CoDVanguard-ShinSword1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-ShinSword2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Sights==&lt;br /&gt;
===4-Power NTC Kogaku Scope===&lt;br /&gt;
The '''4-Power NTC Kogaku''' scope is seen in the Alpha as the &amp;quot;Type 99 Mod. 2 7x Telescopic&amp;quot; (in reality, it is a 4x scope not 2.7x). It can be attached to the Mosin Nagant.&lt;br /&gt;
&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk II===&lt;br /&gt;
The [https://www.sarikhobbies.com/product/reflector-gunsight-mkii/ late model (1941)] '''Barr &amp;amp; Stroud Reflector Gun Sight Mk II''' is called the &amp;quot;Spitfire Mk. 3 Reflector&amp;quot; and is seen being attached to an StG 44 in the Playstation Alpha trailer. In reality, the Mk II was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. The crosshairs are absent in game and only the central dot is used akin to a modern red dot sight. It is also miniaturized to the size of a modern micro red dot sight which would have been impossible with the technology of the 1940s.&lt;br /&gt;
&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk III===&lt;br /&gt;
The '''Barr &amp;amp; Stroud Reflector Gun Sight Mk III''' also known as '''Mark III Free Mounted Gun Reflector Sight''' appears as the &amp;quot;Mk 3 Sunfilter&amp;quot;. The &amp;quot;Mk 3 Mod. 2 Sunfilter&amp;quot; and &amp;quot;Mk 18 Sunfilter&amp;quot; are further fictionalized versions. All three versions use a stylized depiction of the real reticle. In reality, the Mk III was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. It is also miniaturized to the size of a modern holographic sight which would have been impossible with the technology of the 1940s.&lt;br /&gt;
&lt;br /&gt;
===Bell &amp;amp; Howell Reflector Gun Sight Mk VIII===&lt;br /&gt;
The '''Bell &amp;amp; Howell Reflector Gun Sight Mk VIII''', a US modification of the British early model Barr &amp;amp; Stroud Reflector Gun Sight Mk II, appears as the &amp;quot;Mustang Mk. 8 Reflector&amp;quot;. In reality, the Mk VIII was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. The crosshairs are absent in game and only the central dot is used akin to a modern red dot sight. It is also miniaturized to the size of a modern micro red dot sight which would have been impossible with the technology of the 1940s.&lt;br /&gt;
&lt;br /&gt;
===M47A2 Sherman sight===&lt;br /&gt;
The '''M47A2 Sherman sight''' appears as the &amp;quot;M38 5.0x Telescopic&amp;quot;. The &amp;quot;M38/Slate 2.5x Custom&amp;quot; is the same optic with the aforementioned &amp;quot;Slate Reflector&amp;quot; mounted on top akin to a modern Leupold HAMR. The M47A2 was a gunsight commonly found among American 76mm-armed tanks and tank destroyers, and was never used in a handheld weapon configuration. Both depictions of the M47A2 depict it with much higher magnification than in real life (5.0x and 2.5x, versus the 1.44x of the real optic).&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Monocular Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Monocular Reflector&amp;quot; appears to be a hybrid of the '''Nydar Model 47 Sight''' and the '''OKP-7''' reflex sight. Both are anachronistic, with the OKP-7 originating from the late 1990s or early 2000s and the Nydar from 1945. It has a further anachronistic Advanced Combined Sighting System (ACSS) style reticle.&lt;br /&gt;
&lt;br /&gt;
===NSP-2 Night Vision Scope===&lt;br /&gt;
The Soviet NSP-2 Night Vision Scope is featured as the &amp;quot;MK. 12 Night Vision&amp;quot;. In the beta, it was incorrectly dubbed the ZG 1229 Vampir which is an entirely different German scope. It is anachronistic since the NSP-2 was [http://www.ak-info.ru/joomla/index.php/devices/9-optics/84-nsp2about introduced in 1956] in reality.&lt;br /&gt;
&lt;br /&gt;
===Nydar Model 47===&lt;br /&gt;
The '''Nydar Model 47''' sight is available under its real designation. It is depicted as being slightly smaller compared to the real thing probably to make it easier to fit to the various weapon models. The Nydar was introduced in 1945 so technically it is anachronistic for all segments of the game. Moreover, it was not a military device and as such it never saw combat action. The Nydar was intended as a sight for shotgun hunters, to aid in firing on flying birds, however, it didn't become popular.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Slate Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Slate Reflector&amp;quot; bears some similarity to the &amp;quot;G.I. Mini Reflex&amp;quot; sight from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
===Warner &amp;amp; Swasey M1908 Musket Sight===&lt;br /&gt;
The '''Warner &amp;amp; Swasey M1908 Musket Sight''' is available as the &amp;quot;M1913 Variable 4-8x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Glasvisier 16===&lt;br /&gt;
The '''Zeiss Glasvisier 16''' sight appears as the &amp;quot;Zeiss G16 2.5x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ZF4 Scope===&lt;br /&gt;
The '''ZF4''' scope is seen in the Alpha as the &amp;quot;ZF4 3.5x Rifle Scope&amp;quot; (in reality, it is a 4x scope not 3.5x). It is reusing the anachronistic and inaccurate PSO-like reticle from Modern Warfare's &amp;quot;VLK 3.0x Optic&amp;quot; instead of the proper &amp;quot;German #1&amp;quot; style reticle.&lt;br /&gt;
&lt;br /&gt;
==Foregrips==&lt;br /&gt;
===Thompson foregrip===&lt;br /&gt;
The Thompson foregrip is available as the '''&amp;quot;M1093 Madsen&amp;quot;''' grip, which is a very unusual name, as the Thompson grip as it appears in-game first appeared on an early &amp;quot;Annihilator&amp;quot; prototype from 1919, and the [[Madsen machine gun]] has nothing to do with the Thompson, nor does it have a foregrip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1941 Handstop&amp;quot;===&lt;br /&gt;
A custom handstop style foregrip is featured in the alpha. While makeshift vertical foregrips were used in WWII, the handstop design is heavily anachronistic as these were first conceived in the 2000s or 2010s.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Mk6 Para&amp;quot;===&lt;br /&gt;
A custom angled style foregrip is featured in the alpha. While makeshift vertical foregrips were used in WWII, the angled design is heavily anachronistic as these were first conceived in the 2000s or 2010s.&lt;br /&gt;
&lt;br /&gt;
==Stocks==&lt;br /&gt;
===AKS-74 Folding Stock===&lt;br /&gt;
An anachronistic [[AKS-74]] folding stock is available as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment for the Type 100.&lt;br /&gt;
&lt;br /&gt;
===H&amp;amp;K PSG-1/StG 44 Stock Hybrid===&lt;br /&gt;
The &amp;quot;VDD 34S Weighted&amp;quot; stock for the StG 44 has the shape of an H&amp;amp;K [[PSG-1]] but is made of wood instead of plastic and has an StG 44 stock sling attachment point. The PSG-1 design is heavily anachronistic, as the PSG-1 was produced in 1972.&lt;br /&gt;
&lt;br /&gt;
===Rexim-Favor Mk 5 stock===&lt;br /&gt;
The stock from the [[Rexim-Favor]] Mk 5 appears on some guns in the game, notably the MP40. It is anachronistic, along with the gun itself, by 10 years.&lt;br /&gt;
&lt;br /&gt;
===Sport-Systeme Dittrich BD-44 Folding Stock===&lt;br /&gt;
A folding stock from the BD-44, a modern replica of the StG 44 made by Sport-Systeme Dittrich, is featured as the &amp;quot;Krausnick S11S Folding&amp;quot;. The folding stock StG 44 replica itself is allegedly [https://forum.axishistory.com/viewtopic.php?t=159913 based on an experimental variant developed for tank crews near the end of WW2].&lt;br /&gt;
&lt;br /&gt;
==Magazines==&lt;br /&gt;
===Beta-C Magazine===&lt;br /&gt;
A fictional double-drum magazine resembling the ''Beta-C'' is available for the Volksturmgewehr and Fedorov Avtomat. The design is anachronistic as the Beta-C was first developed in 1987.&lt;br /&gt;
&lt;br /&gt;
===Gurttrommel 34===&lt;br /&gt;
The extended magazine for the Sturmgewhr 44 is a modified Gurttrommel 34 drum originally designed for the MG34/42 machine guns. A similar design appeared in Raven and id Software's [[Wolfenstein]], which also happens to be published by Activision.&lt;br /&gt;
&lt;br /&gt;
===MG3 Box Magazine===&lt;br /&gt;
The anachronistic MG3 Box Magazine is featured as an extended magazine attachment for the MG42.&lt;br /&gt;
&lt;br /&gt;
===Trommelmagazin 08===&lt;br /&gt;
A magazine based on the ''Trommelmagazin 08'' is available as an extended magazine attachment for the MP40, Sten, Type 100 and the Luger. However, the TM08 is not compatible with the MP40, Sten and Type 100 in reality, and it holds only 32 rounds, no more than the default magazine capacities for the former two SMGs.&lt;br /&gt;
&lt;br /&gt;
===Monarch Arms .45 ACP Extended Magazine===&lt;br /&gt;
The [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales Company in the 20s and 30s is available as the &amp;quot;.45 ACP 18 Round Mags&amp;quot;. The in game depiction provides 18 rounds in total which accurately reflects the real thing's 18 or 22 round capacity.&lt;br /&gt;
&lt;br /&gt;
==Muzzle==&lt;br /&gt;
===Cutts Compensator===&lt;br /&gt;
The Cutts Compensator is available as the &amp;quot;Strife Compensator&amp;quot; muzzle attachment.&lt;br /&gt;
&lt;br /&gt;
===FG42 Muzzle===&lt;br /&gt;
The muzzle of the [[FG42]] appears as the &amp;quot;T1 Flash Hider&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===LAD Muzzle===&lt;br /&gt;
The muzzle of the [[LAD machine gun]] appears as the &amp;quot;Scythe Compensator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===M9 Flash Hider===&lt;br /&gt;
The M9 Flash Hider for the [[M3 Grease Gun]] is available under its correct name.&lt;br /&gt;
&lt;br /&gt;
===Maxim Suppressor===&lt;br /&gt;
The Maxim Suppressor appears with slight visual differences as the &amp;quot;MX Suppressor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===MG42 Post-1943 Muzzle Brake===&lt;br /&gt;
A special post-1943 muzzle brake for the [[MG42]], shown in the book ''Tactical and Technical Trends'', No. 57, April 1945, appears as the &amp;quot;F8 Stabilizer&amp;quot; muzzle attachment. It is depicted as being smaller than the real thing and is erroneously compatible with all the weapons.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Recoil Booster&amp;quot;===&lt;br /&gt;
The &amp;quot;Recoil Booster&amp;quot; muzzle attachment appears to be a generic perforated muzzle or recoil booster muzzle, with a conical shape. It is most similar to the [[MG81]] muzzle device in appearance, albeit shorter.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===MX-993/U Flashlight===&lt;br /&gt;
The MX-993/U flashlight appears as the &amp;quot;GF-59 Flashlight&amp;quot;. The MX-993/U itself appears to be period appropriate, however, it is mounted onto the barrel via a barrel clamp. This is heavily anachronistic as the practice of mounting flashlights onto the barrel appears to have originated in the early 90s when barrel mounted SureFire flashlights were utilized by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
===3rd Pattern M1884/98 Bayonet===&lt;br /&gt;
The German 3rd Pattern M1884/98 bayonet is used as the &amp;quot;Bayonet&amp;quot; attachment for the Volkssturmgewehr and PTRS-41. However, this is inaccurate as these weapons didn't have a bayonet lug and couldn't accept a bayonet.&lt;br /&gt;
&lt;br /&gt;
===Unidentified Spike Bayonet===&lt;br /&gt;
An unknown spike bayonet is used as the &amp;quot;Bayonet&amp;quot; attachment for most weapons.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Call of Duty Vanguard aka COD WWII 2: Pacific Boogaloo==&lt;br /&gt;
&lt;br /&gt;
Note, images and info are from leaks, so nothing's final..yet. Reveal trailer will be coming real soon, will move to main page when that does.&lt;br /&gt;
&lt;br /&gt;
[[File:Codvanguard1.jpg|thumb|none|600px|Possible cover art depicting the main characters in the campaign.]]&lt;br /&gt;
[[File:codvanguard2.jpg|thumb|none|600px|Possible season pass stuff, showing operators and their wacky WWII guns again.]]&lt;br /&gt;
&lt;br /&gt;
:Top image has (right to left) a Mosin with a PU scope, a Type 100, a Lee-Enfield No. 4 (and what looks like a holstered M1911, or something of the sort), and a Sten Mk. II. With a drum mag. Again. Hooray...&lt;br /&gt;
:Also, those promo guns look, for lack of a better word, horrible. I mean, really? A hybrid Mk. I/V Sten with a suppressor and one of those aircraft MG reflex sights? A longer-barreled MP41 with a tiny scope, a muzzle brake, and a Thompson foregrip? Plus a hilariously gaudy-looking PPSh, a screwed-up shorty Sturmgewehr with what looks like a ~20 round straight mag and a vertical foregrip, a cut-down Type 100 with a handstop(?), and what I can only assume is supposed to be a Mosin (based purely on context and the scope, since practically no feature of the actual rifle looks like a Mosin). I was hoping that they'd've learned their lessons from COD:WWII, but it seems they've instead doubled down on everything wrong with that game's aesthetics, plus everything wrong with BOCW's for good measure. Just... why?&lt;br /&gt;
[[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:21, 14 August 2021 (EDT)&lt;br /&gt;
::This PPSh looks like a water toygun, LOLest. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:29, 14 August 2021 (EDT)&lt;br /&gt;
:::Thank the lord its a Cold War blueprint, not a Vanguard blueprint. It was at the end of the trailer for Vanguard. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 14:05, 19 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Page Up==&lt;br /&gt;
With the release of an official teaser trailer, I think its safe to make the page now, so I did and added the guns and grenades from the teaser. Hope nobody minds, seeing as the full reveal and first proper trailer is on the 19th. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 15:50, 16 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Wishlist==&lt;br /&gt;
A small list of desired weapons besides the expected usual chestnuts, including the ones that weren’t in the previous game:&lt;br /&gt;
* Pistols: [[Browning Hi-Power]], [[Walther PPK]], [[Welrod]], [[Webley|Webley revolver]]&lt;br /&gt;
* SMGs: [[Owen Gun]], [[United Defense M42]], [[Suomi KP/-31]], [[Nambu Type I]], [[Bergmann MP35]], [[Beretta M1918]], Spasov M1944 Trigun (3-barrelled SMG)&lt;br /&gt;
* Shotguns: [[Browning Auto-5]], [[Winchester Model 1887]]&lt;br /&gt;
* Rifles: [[M1941 Johnson rifle]], [[ZH-29]], [[Carcano]], [[Winchester Model 1895]], [[MAS-44]], [[Burton 1917 LMR]], [[Ribeyrolles 1918 Automatic Carbine]], double-barrelled hunting rifle (for fun)&lt;br /&gt;
* LMGs: [[DP-28]], [[Type 99 Light Machine Gun]], [[Vickers Gas Operated]], [[MAC mle 1931 machine gun]], [[Maxim-Tokarev]]&lt;br /&gt;
* Launchers: [[Sturmpistole]], [[Type 89 grenade launcher]], [[PIAT]]&lt;br /&gt;
* Others: OSS glove pistol, one of those Joe crossbows, throwing knives&lt;br /&gt;
Also, a few ideas for scorestreaks that are basically WWII counterparts of the ones in [[Call of Duty: Black Ops Cold War|BOCW]]:&lt;br /&gt;
* Hand Cannon: [[Smith &amp;amp; Wesson Model 27]]. One-hit kill to infantry and high damage to other scorestreaks. Maybe make it ivory-gripped as like General Patton’s gun.&lt;br /&gt;
* War Machine: [[Kulakov Grenade Launcher]]. Holds only 5 grenades but otherwise still powerful.&lt;br /&gt;
* Death Machine: Hard to say, given the M134 Minigun was developed in the 60s. The closest I can come up with for WWII is a Slostin machine gun, but that is mounted on a carriage and not man-portable at all. The next best thing could be a twin [[MG81]] setup since it is kind of man-portable and has an extremely high fire rate, and after that maybe the M1919 AN/M2 Stinger from CoD:WWII. Or a big water-cooled MG like the [[Maxim]] or [[Browning M1917]].&lt;br /&gt;
Most of this is a pipe dream knowing Sledge and Acti but they did add some weapons like the [[Charlton Automatic Rifle]] in CoD:WWII so who knows. Feel free to add to the list if you want. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 22:01, 17 August 2021 (EDT)&lt;br /&gt;
:I don't know half the things on this list. What's the Trigun and the Slostin? --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 13:48, 19 August 2021 (EDT)&lt;br /&gt;
Links on those two guns are down below:&lt;br /&gt;
https://guns.fandom.com/wiki/Spasov_M1944_Trigun&lt;br /&gt;
https://guns.fandom.com/wiki/Slostin_machine_gun&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 10:44, 21 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trailer Dropped==&lt;br /&gt;
This is a pretty epic trailer, not looking bad at all. There must be at least one multiplayer WWII game on all 4 major fronts, but I haven't heard of any. Looks pretty darn good. https://www.youtube.com/watch?v=OQ1CwPhE8KQ --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 14:07, 19 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Something funny==&lt;br /&gt;
Finishing moves use Modern Warfare's P320 as a placeholder in the current Alpha build lol. [http://youtu.be/EJRctsZgwMg] --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 27 August 2021 (EDT)&lt;br /&gt;
:There are definitely some odd placeholders in the current build - the Thompson is apparently chambered in 5.7x28mm, for one. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:17, 27 August 2021 (EDT)&lt;br /&gt;
The BAR apparently uses 7.62 NATO. I guess to be expected but you seem to be able to use the Arisaka Kogaku scope and side mounted on other bolt actions so you can reload with stripper clips. Really strange seeing it on a Mosin. --[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:05, 28 August 2021 (EDT)&lt;br /&gt;
:Actually, I've just noticed a placeholder that seemingly made it into the final game: while the regular smoke grenade is an accurate-looking yellow M18 (that still releases gray smoke for some reason), the white-topped M18 with the weird ridges from ''MW19'' is used to call in some of the killstreaks. Probably worth pointing out. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:10, 7 December 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==Multiplayer anachronisms==&lt;br /&gt;
I think it is important to point out anachronisms both in single player and multiplayer otherwise people might be like ''&amp;quot;But hey look they have the StG44 in Stalingrad in CODs multiplayer so it must be correct.&amp;quot;'' As for why I use &amp;quot;potential&amp;quot; and &amp;quot;would be&amp;quot; when referring to multiplayer anachronisms, that is because as you said due to the lack of equipment restrictions in MP the anachronistic use of a weapon is a potentiality depending on the players. If a player chooses to bring an StG44 to a multiplayer Stalingrad map then in that case the weapon would be anachronism, if they don't bring it then there is no anachronism, that's why I use &amp;quot;would be&amp;quot;. The anachronism is player-determined. Of course we can also just say something like ''&amp;quot;It can be anachronistically used in the multiplayer maps X.&amp;quot;'' --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 08:28, 8 September 2021 (EDT)&lt;br /&gt;
:I think it is worth mentioning in story/campaign modes but a bit pedantic to state &amp;quot;its use on (list of 10+ maps) is anachronistic&amp;quot; for every later war weapon. See the discussion we had on BFV's talk page - best to just note major anachronisms.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:32, 8 September 2021 (EDT)&lt;br /&gt;
::I concur. It is IMFDB's job to point out anachronisms, but doing the whole &amp;quot;player-determined anachronism&amp;quot; thing is pointless pedantry. A more general statement should suffice. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 11:12, 8 September 2021 (EDT)&lt;br /&gt;
:::Alright, I got carried away. I should have just used the Cold War format which is more simple and general. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 12:31, 8 September 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2 weapons ==&lt;br /&gt;
&lt;br /&gt;
If you wanted a headstart on 2022's title, a leaker with a track record posted about the current build&lt;br /&gt;
&lt;br /&gt;
:Weapons:&lt;br /&gt;
:AR: Mk47, DT MDR, Beretta ARX-160, Ak (Multiple variants) &lt;br /&gt;
:SMG: MP5K, MP9, MP7, UMP45, Vz.61&lt;br /&gt;
:Marksman Rifles: Kel-Tec RFB, M110 SASS&lt;br /&gt;
:Shotguns: SPAS-12, Savage M24&lt;br /&gt;
:Pistols: AMT Hardballer, Beretta, CZ P-09&lt;br /&gt;
:Snipers: BFG-50, CheyTac Intervention&lt;br /&gt;
:Lever action: Winchester 92,&lt;br /&gt;
:Browning BLR, Savage M99&lt;br /&gt;
:Launchers: RPG-7&lt;br /&gt;
:Knives: Karambit, Butterfly Knife, Combat Knife&lt;br /&gt;
:&lt;br /&gt;
:Infinity Ward seem to be re-doubling their efforts behind the Gunsmith, featuring a myriad of different caliber: .300 AAC Blackout, .458, .45 ACP, 7.62, .350 Legend, .450 Bushmaster. As well as a great many of different grips, magazines, stocks, muzzle devices and hand-guards.&lt;br /&gt;
&lt;br /&gt;
https://mobile.twitter.com/RalphsValve/status/1455631696368394242&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:45, 3 November 2021 (EDT)&lt;br /&gt;
:BFG? Consider me intrigued. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 15:46, 15 November 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Screencap storage ==&lt;br /&gt;
&lt;br /&gt;
I've been putting this off for a while now, and I'm not sure when I'll be able to properly add these shots to the page (especially since I'd have to ask/figure out what all the planes are and what guns are on them), so I'm just gonna put them here for now so nobody wastes their time getting duplicates. And hey, if someone decides to put them up themselves before I get a chance to, they won't hear any complaints from me.&lt;br /&gt;
[[File:Vanguard Strafing Run.jpg|thumb|none|600px|Douglas SBD Dauntless dive bomber]]&lt;br /&gt;
[[File:Vanguard Bombing Run.jpg|thumb|none|600px|B-17 bomber]]&lt;br /&gt;
[[File:Vanguard Glide Bomb.jpg|thumb|none|600px|Fritz X glide bomb &amp;amp; B-17 behind]]&lt;br /&gt;
And yes, I remember being told what at least some of these planes are in the Discord, but I've forgotten already, and more to the point I still need time. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:17, 7 December 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sturmkrieger weapon ID ==&lt;br /&gt;
&lt;br /&gt;
[https://static.wikia.nocookie.net/callofduty/images/3/37/Zombies_Promo_1_VG.jpg/revision/latest?cb=20211014170141 Can anyone ID the machine gun used by the Sturmkrieger enemies in Zombies mode?]&lt;br /&gt;
&lt;br /&gt;
:If I had to hazard a guess, I'd say that it's a heavily modified LMG 08/15 (modified in a similar way to the Vickers/&amp;quot;Deathmachine&amp;quot;, in fact), but it's hard to say given that exactly one half-decent image of it appears to exist anywhere (sidenote - that image link doesn't seem to work). Also, don't forget to sign your posts by typing &amp;quot;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; (without the nowiki tags) at the end. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:38, 22 December 2021 (EST)&lt;br /&gt;
::Yeah, that link is broken but it's easy to find on the wiki. It looks like Black Ops' Death Machine receiver with, as Pyro said, a stylized LMG 08/15 barrel/shroud with air-cooling style cutouts.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:58, 22 December 2021 (EST)&lt;br /&gt;
:::Sorry, I forgot that wikia doesn't like direct image linking. [https://i.imgur.com/g69xEWG.jpg Reuploaded it to imgur.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 16:17, 22 December 2021 (EST)&lt;br /&gt;
::::That thing has the barrel/jacket assembly of the &amp;quot;Zweihänder&amp;quot; from Black Ops 4 Zombies. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:25, 11 April 2022 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Season Five ==&lt;br /&gt;
&lt;br /&gt;
I fucking give up with this game. But that's okay, 'cause it seems Sledgehammer has, too.&lt;br /&gt;
&lt;br /&gt;
[[File:Vanguardseasonfive.jpeg]]&lt;br /&gt;
&lt;br /&gt;
So stuff for the final season dropped and...yeah it's pretty clear that they just gave up and started shilling for Modern Warfare 2-2. Or, Activision forced them to, most likely. Anyway, let's ID some of these. Apart from the EM1 'cause...yeah. Only the revolver and the SMG have anything to do with the time period this game is supposed to be set in, so any help IDing everything outside the F2000 would be helpful, thank you. --[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 11:45, 19 August 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Vanguardseasonfive.jpeg&amp;diff=1515401</id>
		<title>File:Vanguardseasonfive.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Vanguardseasonfive.jpeg&amp;diff=1515401"/>
		<updated>2022-08-19T15:42:22Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1445760</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1445760"/>
		<updated>2021-09-30T20:32:02Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* Lever action in S6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by operators in the multiplayer lobby. A proper AKM Type II Bayonet also appears as the &amp;quot;Anime Assassin&amp;quot; blueprint for the knife and the same model is also used by Kravchenko in the zombie mode cutscenes.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== Ontario SP1 Marine Combat Knife ==&lt;br /&gt;
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot; and can use it throughout the mission. Adler can potentially also use one on Bell in &amp;quot;Ashes to Ashes&amp;quot;. It's appearance in the 1980s is anachronistic.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is of unknown model but appears to be based on vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives].&lt;br /&gt;
&lt;br /&gt;
== Tru-Bal Throwing Knife ==&lt;br /&gt;
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.&lt;br /&gt;
&lt;br /&gt;
== Rambo II Survival Knife ==&lt;br /&gt;
Rambo's survival knife from ''[[Rambo: First Blood Part II]]'' was added as part of the '80s Action Heroes event.&lt;br /&gt;
[[Image:Rambo_knife_2.JPG‎|thumb|none|400px|Rambo II Survival Knife]]&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
== R-77PD Missile ==&lt;br /&gt;
Fictionalized R-77PD missiles are delivered by MiG-23 jet fighters as the &amp;quot;Cruise Missile&amp;quot; scorestreak. Their markings incorrectly label them as &amp;quot;AN/DSQ-28&amp;quot; which is actually an active radar homing head used on US missiles such as the Harpoon. Also the markings incorrectly depict them as US ARMY missiles instead of Soviet.&lt;br /&gt;
&lt;br /&gt;
== M1942 Machete ==&lt;br /&gt;
An M1942 Machete is carried by Adler in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kravchenko's Knife&amp;quot; ==&lt;br /&gt;
Kravchenko's knife is a hybrid consisting of an AKM Type II Bayonet blade combined with a MACV-SOG knife's handle.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; appears to be inspired by the Steiner Optics CQT and DRS 1X. However, this is anachronistic as the CQT was unveiled at Shot Show 2019 and the overall design is too modern for the Cold War era.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears as the &amp;quot;Fastpoint Reflex&amp;quot;. It's appearance is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;. In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;. In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SnapPoint&amp;quot; ===&lt;br /&gt;
The &amp;quot;SnapPoint&amp;quot; is loosely based on the Russian PK-122 holographic sight. Most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== &amp;quot;Agency Choke&amp;quot; ===&lt;br /&gt;
The &amp;quot;Agency Choke&amp;quot; (&amp;quot;Agency Whisper Choke&amp;quot; previously) is based on the SilencerCo Salvo 12 shotgun suppressor. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sound Suppressor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sound Suppressor&amp;quot; is based on the A-Tec A12 shotgun suppressor. It is anachronistic as the aforementioned SilencerCo Salvo 12 introduced in 2014 is the first dedicated shotgun suppressor and the A12 was likely introduced after that.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;GRU Suppressor&amp;quot; (&amp;quot;Agency Silencer&amp;quot; previously) for Eastern bloc weapons and the FARA 83.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Suppressor&amp;quot; (&amp;quot;Silencer&amp;quot; previously) for Eastern bloc weapons and the FARA 83.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
=== MG3 muzzle ===&lt;br /&gt;
An MG3 muzzle brake is used incorrectly on the PPSH-41.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha) for Western weapons and the &amp;quot;Spetsnaz Speedgrip&amp;quot; for the FARA 83. Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== XM148 grenade launcher grip ===&lt;br /&gt;
An [[XM148 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for western weaponry.&lt;br /&gt;
&lt;br /&gt;
=== BS-1 grenade launcher grip ===&lt;br /&gt;
A [[BS-1 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for eastern bloc weaponry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Bruiser Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Bruiser Grip&amp;quot; resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== SureFire MAG5-60 ===&lt;br /&gt;
The SureFire MAG5-60 appears as the &amp;quot;STANAG 50 Rnd&amp;quot; and &amp;quot;STANAG 54 Rnd&amp;quot; magazines for the western assault rifles and the M16A2 respectively. Presumably due to gameplay balancing, instead of the proper 60 rounds they hold only 50 and 54 respectively. The SureFire MAG5-60 is anachronistic for the 1980s as it was introduced in 2010 and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== Airsoft 850 round FAT magazine ===&lt;br /&gt;
A fictional magazine which is essentially a standard STANAG modified into airsoft 850 round FAT magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for western assault rifles. This is technically anachronistic as the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm steel 40 round magazine ===&lt;br /&gt;
A 7.62x39mm steel 40 round magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for the AK-47. It is notably one of the few extended magazine attachments in the game to hold correct amount of rounds.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
=== MPA22-T Magazine ===&lt;br /&gt;
The MAC 10's &amp;quot;43 Rnd Speed Mag&amp;quot; and &amp;quot;Salvo 53 Rnd Fast Mag&amp;quot; appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.&lt;br /&gt;
&lt;br /&gt;
=== Suomi Magazine (converted) ===&lt;br /&gt;
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&amp;amp;S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
=== Magpul 7.62/.308 10 round Gen 3 PMAG ===&lt;br /&gt;
A Magpul .308 Gen 3 PMAG is available as the &amp;quot;STANAG 9&amp;quot; magazine for the LW3 &amp;quot;Tundra&amp;quot;. The &amp;quot;Salvo 9 Rnd Fast Mag&amp;quot; is also the same model but somewhat shortened. It is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== X-Products 9mm 50 round drum ===&lt;br /&gt;
An [https://www.tactical-life.com/gear/x-products-mp5-drum-mag/ X-Products 9mm 50 round drum] is available as the &amp;quot;STANAG 50 Rnd Drum&amp;quot; magazine for the MP5. The &amp;quot;40 Rnd Drum&amp;quot; is also the same model but with its front part being hybridized with a Beta-C magazine. It is heavily anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as the &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AKS-74U and the &amp;quot;Ultralight&amp;quot;, &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;VDV Reinforced&amp;quot; and the &amp;quot;Spetsnaz RPK Barrel&amp;quot; for the AK-47. Similar devices can also be installed on the Remington and Arctic Warfare as the &amp;quot;Ultralight&amp;quot;, &amp;quot;Tiger Team&amp;quot; and &amp;quot;Hammer Forged&amp;quot; barrel attachments.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== M249 heat shield ===&lt;br /&gt;
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;Reinforced Heavy&amp;quot; and &amp;quot;Rapid Fire&amp;quot; barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Revolver laser sights ===&lt;br /&gt;
The various laser sights for the &amp;quot;Magnum&amp;quot; revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.&lt;br /&gt;
&lt;br /&gt;
=== Imatronic LS45 laser sight ===&lt;br /&gt;
The &amp;quot;Ember Sighting Point&amp;quot; is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality.&lt;br /&gt;
&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== &amp;quot;SAS Combat Stock&amp;quot; ===&lt;br /&gt;
The &amp;quot;SAS Combat Stock&amp;quot; for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.&lt;br /&gt;
&lt;br /&gt;
=== ACE Skeleton Entry Stock ===&lt;br /&gt;
The ACE Skeleton Entry Stock appears as the &amp;quot;Duster Stock&amp;quot; for the XM177E1 and M16A2. Most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== AR-15 Wire Stock ===&lt;br /&gt;
The M231 firing port weapon wire collapsible stock appears as the &amp;quot;Wire Stock&amp;quot; for the XM177E1 and M16A2. It is depicted as being non-collapsible in game.&lt;br /&gt;
[[Image:Stock M231.jpg|thumb|none|400px|An M231 firing port weapon wire collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
=== AR-15 1st Generation Collapsible ===&lt;br /&gt;
The 1st Generation Collapsible stock appears as the &amp;quot;Tactical Stock&amp;quot; for the Tec 9. It is depicted as being made of wood instead of plastic.&lt;br /&gt;
[[Image:Stock collapsible 1.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
=== AK Wire Stock ===&lt;br /&gt;
An East German/Romanian style AK wire stock appears as the &amp;quot;Wire Stock&amp;quot; for the AK-47, Ak 5 and the AKS-74U. It has a cheek riser when used on the AK-47 and Ak 5.&lt;br /&gt;
&lt;br /&gt;
=== Custom M60 Wood Stock ===&lt;br /&gt;
A wood stock based on the [https://www.reddit.com/r/airsoft/comments/4p98l8/wanted_wood_furniture_for_my_m60_so_i_made_it/ custom M60 oak wood stock made by reddit user Automobilie] appears as the &amp;quot;Tactical Stock&amp;quot; and &amp;quot;SAS Combat Stock&amp;quot; for the M60.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
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Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
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== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
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M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
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XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
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M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
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M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
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So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
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:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
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==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
&lt;br /&gt;
From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
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== One thing that I’m considering about ==&lt;br /&gt;
&lt;br /&gt;
There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
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It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
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==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
&lt;br /&gt;
I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
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:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
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::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
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==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
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Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
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Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
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== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
&lt;br /&gt;
Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
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:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
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== Marking on the side of QBZ-83 ==&lt;br /&gt;
&lt;br /&gt;
I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
&lt;br /&gt;
Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Zombies trailer WWII weapons ==&lt;br /&gt;
&lt;br /&gt;
Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
==Anachronistic weapons broke my immersion ==&lt;br /&gt;
&lt;br /&gt;
Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;br /&gt;
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mountain Dew ads ==&lt;br /&gt;
&lt;br /&gt;
Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's &amp;quot;LG Cinema Trailer&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullfrog's grip ==&lt;br /&gt;
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say &amp;quot;inspired by... based on... influenced by... etc.&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:The grip pattern does look a lot like the Skorpion's so I guess that's worth mentioning, although the overall shape doesn't match the Kiparis enough IMO. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:23, 2 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== A rare photo of the M16A2 and XM4 ==&lt;br /&gt;
&lt;br /&gt;
So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.&lt;br /&gt;
[[File:XM4 Carbine &amp;amp; M16A2 (1982).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name &amp;quot;M16A2&amp;quot; was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed before the M16A1E2 was made. So why I put this in Black Ops Cold War? Because there an attachment that give the &amp;quot;XM4&amp;quot; a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== IMFDB Opinions on BOCW's gameplay and assets realism ==&lt;br /&gt;
&lt;br /&gt;
I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)&lt;br /&gt;
&lt;br /&gt;
== The worst thing about Cold War ==&lt;br /&gt;
&lt;br /&gt;
...isn't the extremely anachronistic weapons and attachments, its the fact that I can't access the DLC weapons and all their unlocks in offline custom matches anymore like MW2019! Now I actually have to grind the battlepass to screencap each new gun every season. Total pain in the ass considering how unfun core 6v6 is this year.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:19, 24 January 2021 (EST)&lt;br /&gt;
:[https://www.joblo.com/newsimages1/wiw-saving-private-ryan-salute.jpg] - you can still progress the battlepasses in MW, although I realize that having both games installed may be pushing hard drive limits.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:50, 25 January 2021 (EST)&lt;br /&gt;
::Play Plunder and just go for recons or scavenger contracts to level up your weapons. As for the game, the more free play days we have, the less I actually want to buy the game. I know the game was rushed, so I understand why it lacks the polish and details of MW2019, but it's just not as fun. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:12, 25 January 2021 (EST)&lt;br /&gt;
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Honestly, capping the weapons in Warzone won't do it, and it's actually wrong since they are in the MW19 engine and not BOCW one.I have the Groza and MAC-10 by the way&lt;br /&gt;
--[[User:Solarriors|Solarriors]] 04:42 28 January 2021 (GMT+1)&lt;br /&gt;
:Warzone weapons XP will carry over to CW. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:08, 28 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
You can actually access all DLC and attachments in online private/custom matches ---[[User:Solarriors|Solarriors]]&lt;br /&gt;
:Doesnt seem to work on my end, tried setting up a custom private match and they're still locked--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:47, 25 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Firebase-Z AK &amp;quot;Wonder Weapon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/INmAzI7C9M8?t=78 So this is a thing.] I tried to save an image but for some reason it wouldn't upload, so that'll do.&lt;br /&gt;
&lt;br /&gt;
SO, apart from looking like something Vladof would make, what we have here is...to my best understandng an AK mated with the DG-2. Weird to have a Wonder Weapon we could actually put on the page, if it's eligable. It's got a GP launcher and everything. According to offical sources it's called the RAI K-84, or the Reactorniy Avtomat-Izluchatel Kuhlklay-84 in full.&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:''' Never mind, it's already on the page. My bad.--[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 10:18, 1 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==Reload timer adjustmnent in patch notes==&lt;br /&gt;
Just wanted to pass this on, [https://www.treyarch.com/game-intel/2021/02/Warzone_Season_One_Midseason_Patch_Notes today's patch notes] give the absolute most vague, unspecific note possible about this: &amp;quot;Adjusted the timing of ammo replenishment during empty reloads for BOCW weapons&amp;quot;. No idea if this is a good or bad change. :P [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 February 2021 (EST)&lt;br /&gt;
:I'd assume that they're changing the point during the reload animation when the game decides that the gun is finished reloading (since these have had a habit of being rather off in CoD games - the gun often counts as reloaded before your character has finished reloading it). Hopefully, they're making the timing match the animations better. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:19, 5 February 2021 (EST)&lt;br /&gt;
::That's what I assume too, but I don't have any hands-on experience with the CW weapons, so I have no idea how well they matched (or didn't) before or after the patch. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:56, 6 February 2021 (EST)&lt;br /&gt;
:::[https://www.youtube.com/watch?v=hSjfSkw5hJM Tested by TheXclusiveAce]. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 04:06, 17 February 2021 (EST)&lt;br /&gt;
::::Holy hell, I can't believe Treyarch managed to make the guns EVEN WORSE than they already were. The changes make it so you can skip the rechamber part of the animation on empty reloads now. :| This dev team really needs be kept far away from any future games, this is just embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:17, 17 February 2021 (EST)&lt;br /&gt;
:::::All changes in Warzone are made by Raven Software ([https://www.reddit.com/r/blackopscoldwar/comments/l876an/applying_the_3x_scope_to_the_m82_causes_the/glbfz4y?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3 referenced by u/FoxhoundFPS]). Weapon balancing (including changing reload add time) was probably done by Raven themselves to address CW weapons' long after-reload pauses specific only to Warzone. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 02:13, 18 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Season 2 Trailer ==&lt;br /&gt;
&lt;br /&gt;
It just dropped, and showed off a few new guns - I spotted what looks like a screwed-up [[Walther MPK]], a probably-fictional crossbow, and (of all things) a [[FARA 83]]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:54, 16 February 2021 (EST)&lt;br /&gt;
:Yay more ''Upotte!!'' guns! :D In all seriousness, that would be a neat addition, I love when more obscure things show up in games. Though at this point I'm also sad all these guns aren't getting MW's much better treatment (and that we can't use them there). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:57, 16 February 2021 (EST)&lt;br /&gt;
:Nice ID work. Sadly people gonna call it &amp;quot;Galil&amp;quot; anyway. As for speculation about that sawed-off gun in the holster - I think it's just a China Lake blueprint. I mean M79. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 02:50, 17 February 2021 (EST)&lt;br /&gt;
::Huh. I thought that thing was a Galil. Maybe it'll end up being a Galil ARM with elements of the FARA 83 thrown in? Because as we've seen so far, this game isn't too big on having guns that are what they say they are. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:42, 17 February 2021 (EST)&lt;br /&gt;
:::It looks like [http://2.bp.blogspot.com/-KdnsXcQb_Tk/VnaJyrrI1rI/AAAAAAAB3CE/YGD2AfZC4V8/s1600/CampoHerrajecombatejunio1934.jpg this] variant, which has a bipod and FAL Para/Galil type stock, basically a discount ARM. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:56, 17 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==Questionable captions==&lt;br /&gt;
Those two edits ([http://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;amp;diff=1400455&amp;amp;oldid=prev 1] - DE and Strife captions, [http://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;amp;diff=1400456&amp;amp;oldid=prev 2] - RAI K-84 caption) need to be toned down. [[IMFDB Style Guide#Media titles]] and [[Rules, Standards and Principles#No sarcastic or insulting Commentary]]. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 18:00, 21 February 2021 (EST).&lt;br /&gt;
:Those seem perfectly acceptable to me. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 21 February 2021 (EST)&lt;br /&gt;
::I'm fine with captions describing the contents of images and weapon details. But there's no real need for comments about developers and writers choices for ZM characters. Including such commentary in the main game's wiki page doesn't make this wiki any more &amp;quot;informative&amp;quot; about firearms and sounds more like a point for discussion on talk page or other resources. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 20:29, 21 February 2021 (EST)&lt;br /&gt;
:::Comments like those are pretty much par for the course when it comes to VG pages. People've been doing it for a while, so I think it's safe to call it a ''de facto'' acceptable thing to do. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:34, 21 February 2021 (EST)&lt;br /&gt;
::::I know. Still it can be done more tastefully even for IMFDB with less projecting. Or we could just comment on every frustration and missed opportunity of developers, like saying which weapon would be more era-appropriate on every weapon. I'm not all &amp;quot;anti-sarcasm caption&amp;quot; since there are really good comments people come up with on pages, but they at least assume that not all visitors are in &amp;quot;the know&amp;quot; or familiar with behind-the-scenes of the development. I've come around at the Strife commentary I should say. Operators being absolutely non-characters or related to ZM story is something that I dislike about CW too, but I'm not sure if there's need to over-explain who is holding the weapon in that picture on the gun wiki. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 21:04, 21 February 2021 (EST)&lt;br /&gt;
:::::Just to point out, the rule about sarcastic comments doesn't really apply to video games. It was mainly implemented for movie pages, to avoid insulting real actors and filmmakers. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:14, 22 February 2021 (EST)&lt;br /&gt;
::::::Point is acknowledged, even though those rules could be improved to include VG. Insulting real developers or writers is an issue too, it doesn't need to be downplayed because of different artform or media. As for my gripes about initial edits, I'm no longer pursuing to change that. Just to summarize, I got the clear message from this thread - captions can be used for everything related not only to weapon present in the image, but to include information about who is holding the weapon even if gloves are the only thing we can see from first person and this can be used to include all in-game or out-of-game facts including developer's choice for characters in one mode. In a gun wiki. I can understand the frustration about era-appropriate weapons on gun wiki, but I'm still questioning if not including Richtofen should be used as a starting point of caption for what is essentially &amp;quot;RAI K-84 in idle&amp;quot; image with nothing happening on it. After inspecting it again it seem like that remark was made to pad the caption's word count to be consistent with adjacent images. There's really nothing to call for it in that image too, so that's why it seems very strange among other comments. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 08:41, 22 February 2021 (EST)&amp;lt;br /&amp;gt;'''Edit:''' added to be less vague about a point. I'm okay with DE and Strife captions and they seem to follow IMFDB style of captions. &amp;quot;Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK&amp;quot; is a good comment about BOCW. But I'm not sure if it is a good point to make in a gun wiki for &amp;quot;wonder weapon held by a pair of unique gloves&amp;quot; screenshot without any other information on it and inspecting it with all other weapon captions in the BOCW page seems uncalled for. Or it means it's OK to use any criticism valid for a game no matter the contents of image. As I wrote this, I found this [https://i.redd.it/pqrgt528tpg61.jpg image] (but used with mil-sim operators and equipped with RAI K-84s) would be an ideal fit for that caption and even justified in my opinion. That would be peak IMFDB and not de so detached from the commentary like a current one. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 09:12, 22 February 2021 (EST)&lt;br /&gt;
Wait wait wait, let's be clear : What are your complains about exactly?&lt;br /&gt;
[[User:Solarriors|Solarriors]] ([[User talk:Solarriors|talk]])&lt;br /&gt;
&lt;br /&gt;
:If your issue is the comments, then you're at least a few years late to that whole discussion on the rules. As stated prior, the rule about sarcastic comments is kept for movies to keep people from throwing their personal opinions at whatever actor they don't like. Games normally don't follow that same rule, and if anything it's mostly done to give the page a form of flow. Reading the same &amp;quot;RAI K-84 in idle&amp;quot;, &amp;quot;RAI K-84 firing&amp;quot;, &amp;quot;RAI K-84 reloading 1&amp;quot; and so on is brain melting, and allowing an editor to jazz it up a bit with some sarcasm and dry humor is not a bad thing by any metric. The comments fit tonally with almost every other video game page on this site, bar the ones that are so old and forgotten that no one's bothered to edit them in the same style. --[[User:PaperCake|PaperCake]] 18:58, 22 February 2021 (EST)&lt;br /&gt;
::Agreed, especially due to the visual repetitiveness inherent to video game pages. For example, the [[Far Cry 2]] page is absolutely hilarious and witty, and very amusing to read even if you've never played the game. I ''do'' think there's a thin, but very important line between &amp;quot;witty&amp;quot; and &amp;quot;snarky&amp;quot; though, and it's definitely best if we all don't cross that and end up with pages that actually sound insulting/harassing, in a demeaning sort of way. But back on the flip side again, the more glaring and facepalm-inducing goofs/oversights are, the more calling those out with a bit of flair feels justified. So yeah, it's all a bit subjective and case-by-case, I guess. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:53, 22 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==Official ZRG 20mm footage and LC10's lore==&lt;br /&gt;
Treyarch's YouTube channel uploaded [https://www.youtube.com/watch?v=0krEGBnWEag Season Two Studio Broadcast] detailing all S2 features. Includes gameplay footage of upcoming ZRG 20mm with developer's commentary (at 17:12). Interesting note about LC10: at 15:10 it is stated that &amp;quot;fictionally this is a weapon that was designed by the same manufacturers as the LW3 - Tundra … submachine gun version of that weapon.&amp;quot; --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 19:14, 26 February 2021 (EST)&lt;br /&gt;
:Well, that would explain why it used to be called the &amp;quot;AI LC10&amp;quot; (and why it looks like that) - it's supposed to be made by Accuracy International. I can't help but feel like making a high-quality, precision-oriented SMG during the 1980s would be a rather stupid thing for a company to do (since the Cold War was the heyday of simple, cheap, stamped/tube-receiver subguns), but at least there's reasoning behind it, even if it's not particularly sound. Hell, it's also closer to an AW than the game's actual AW, given the one-piece handguard, stock and trigger guard shapes, and now-totally-redundant magazine well cutout.&lt;br /&gt;
&lt;br /&gt;
:Oh, and they've mirrored the NTW-20. Because... reasons, I guess. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:40, 26 February 2021 (EST)&lt;br /&gt;
::Funkier weapon designs could probably be their unique way of avoiding licensing and also doing &amp;quot;Cold War is prequel to Black Ops 2 and 3&amp;quot; thing. Like FFAR 1 being an earliest prototype of FFAR from BO3. But, as you point out, it is still interesting how LC10 was modelled with more accurate parts from a gun... which is already available in the game. I was ready for ZRG to be Kraber-AP with side-loading magazine in first-person view at all times as a unique trait, but they subverted that by mirroring the whole model for some reason. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 22:14, 26 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Does anyone feel like the LC10 kinda looks like the Parker Hale IDW prototype? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:06, 27 February 2021 (EST) &lt;br /&gt;
:: Oh god, not the NYAAAAAAA. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:42, 27 February 2021 (EST)&lt;br /&gt;
:Eh, kinda, but not all that much - the features it has in common with the IDW/PDW aren't exactly unique to it, and I still think it's closer to the MPK in overall proportions. Plus, it lacks some of the features that we'd want if we wanted to cite the IDW as source of inspiration (e.g. the really long magwell). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:21, 27 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's some footage of the NTW in full: [https://www.youtube.com/watch?v=N9C-EHWNeHU]. Looks like, in addition to mirroring the whole thing and giving it a giant PSO-1 scope, they've also messed with the pistol grip, and made the barrel both way too short and non-reciprocating. Because shoulders don't matter, I guess. There's some other stuff in there, like how the supposedly 47-inch barrel has a wooden handguard on it, the extended magazine that clearly isn't meant for this gun since it has a catch hole nowhere near the magwell, and the fact that 80s-era body armor can somehow stop a 20mm shell. Except not, since it still has enough energy left over to one-shot the person behind you. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:42, 5 April 2021 (EDT)&lt;br /&gt;
::With each new gun they just seem to miss the point of the Cold War theme more and more. There are so many cool guns they could add that would fit the early 80s timeframe and yet they add fictional designs and anachronistic, stylized guns instead. Its not like they lack the funding or talent either, lots of the period correct weapon models are really decently modelled.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:53, 6 April 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Magnum identification==&lt;br /&gt;
Now, the design doesn't line up one-hundred percent, but I'm pretty sure it was based on a G&amp;amp;G G733 airsoft revolver, the thin fluting in the cylinder, the weird half-full rod housing, and the long body match up to the G&amp;amp;G almost exactly, with the only difference being that the trigger sits ''way'' behind the cylinder in the in-game revolver. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:16, 6 March 2021 (EST)&lt;br /&gt;
:That would make some sense, actually - the back of the frame made me think of an airsoft revolver, and the G&amp;amp;G has that same weird partial-yet-full underlug setup. As for the trigger/cylinder placement, I'm pretty sure that's because they put a [[Ruger GP100]]-style recoil shield on it, but didn't give it a normal S&amp;amp;W cylinder latch (albeit mounted at an angle) instead of the Ruger-style one that sits on the recoil shield, so they had to stretch the frame forward to make everything fit.&lt;br /&gt;
&lt;br /&gt;
:See, this is why I really don't like BOCW's fictional weapon designs. MW19's were a bit disappointing to have, but at least they looked convincing - we had a fair bit of talk-page discussion trying to identify the .357, because it looks like a real revolver that would actually exist. BOCW's, on the other hand, you can immediately tell that they're fictional, because they're often a weird mish-mash of parts from various guns put together without much regard for what they're supposed to do, and the resultant guns stick out awkwardly. It's a shame, too, because BOCW's normal guns are actually really well-modeled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:32, 6 March 2021 (EST)&lt;br /&gt;
::Agreed, and this is even kind of reflected in the battlepass cosmetics and skins, for MW there were a lot more believable designs while Cold War straight away went for the wacky cartoony aesthetic. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:37, 6 March 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Lever action in S6 ==&lt;br /&gt;
&lt;br /&gt;
As seen in recent news, the in-game name of the gun is &amp;quot;.410 Ironhide&amp;quot;. Judging from the Season 6 cinematic and from the roadmap, it's most definitely a [https://www.henryusa.com/shotgun/lever-action-410-shotgun-side-gate/ Henry .410 lever action shotgun] (specifically the version with a side loading gate), and this is the pinnacle of Treyarch's anachronisms (next to BO1's FAMAS Valorisé), since Henry .410 lever action shotguns were introduced [https://www.henryusa.com/shotgun/lever-action-410-shotgun/ in 2017], nevermind that the side gate version was produced in 2019. I haven't found any closer match to that gun, but that said I think I'll wait until the gun gets released before adding the Henry ID to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 30 September 2021 (EDT)&lt;br /&gt;
:Yeah, looks like you nailed it. Though it seems like they gave it a more oldschool style furniture instead of the modernish checkered ones. Wondering why they can't have just some OG 19th century lever action. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 15:52, 30 September 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I mean, Winchester 1887? They'ved used it before. It is literally. RIGHT. '''THERE'''. --[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 16:32, 30 September 2021 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:USFA_ZiP_.22&amp;diff=1424574</id>
		<title>Talk:USFA ZiP .22</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:USFA_ZiP_.22&amp;diff=1424574"/>
		<updated>2021-06-15T15:35:48Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: Created page with &amp;quot;== Apperance in Media == Uh, doesn't a gun need to...well, appear in a film or show or game to be eligable for a page here?  ...Please don't tell me this has actually turned u...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Apperance in Media ==&lt;br /&gt;
Uh, doesn't a gun need to...well, appear in a film or show or game to be eligable for a page here?&lt;br /&gt;
&lt;br /&gt;
...Please don't tell me this has actually turned up in something. --[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 11:35, 15 June 2021 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1417155</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1417155"/>
		<updated>2021-05-14T23:50:11Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* M14 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]''. The setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Black Ops Cold War'' maintains several weapon features from the 2019 ''Modern Warfare'', including Gunsmith and the ability to reload while aiming down sights.&lt;br /&gt;
&lt;br /&gt;
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.&lt;br /&gt;
&lt;br /&gt;
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from ''Modern Warfare'' such as different ammunition types or conversions into different calibers. It also features some ''staggeringly'' poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.&lt;br /&gt;
&lt;br /&gt;
Weapons from ''Black Ops Cold War'' also make appearances in ''Call of Duty: Warzone'', a standalone battle royale game mode originally released for (and developed on) ''[[Call of Duty: Modern Warfare (2019)]]''.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds 15 rounds by default, despite having a visibly extended magazine. It also has a slightly shorter barrel by default; the “7.2&amp;quot; Reinforced Heavy” barrel attachment gives it a more correct barrel length, though this one is shown as fluted.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93Rpreview BOCW.jpg|thumb|none|600px|The Beretta 93R in Gunsmith.]]&lt;br /&gt;
[[File:Beretta93rIdle BOCW.jpg|thumb|none|600px|Sims wielding a &amp;quot;Diamatti&amp;quot; in Angola.]]&lt;br /&gt;
[[File:Beretta93rADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:Beretta93rInspect BOCW.jpg|thumb|none|600px|Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.]]&lt;br /&gt;
[[File:Beretta93rInspect2 BOCW.jpg|thumb|none|600px|Pulling back the slide for a brass check.]]&lt;br /&gt;
[[File:Beretta93rReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game, featuring a nickel finish similar to the multiplayer 1911 weapon model from ''[[Call of Duty: Black Ops|Black Ops]]''. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the [[Makarov PM]] or [[Tokarev TT-33]] as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine.&lt;br /&gt;
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII. The M1911A1 is also used in the Overpower finishing move.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911preview BOCW.jpg|thumb|none|600px|The M1911A1 in Gunsmith.]]&lt;br /&gt;
[[File:1911Idle BOCW.jpg|thumb|none|600px|The M1911A1 in Angola.]]&lt;br /&gt;
[[File:1911ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:1911Inspect BOCW.jpg|thumb|none|600px|Inspecting the M1911.]]&lt;br /&gt;
[[File:1911Inspect2 BOCW.jpg|thumb|none|600px|Inspecting its other side.]]&lt;br /&gt;
[[File:1911reload BOCW.jpg|thumb|none|600px|Much like the 1911 in [[Call of Duty: Modern Warfare (2019)]], the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.]]&lt;br /&gt;
[[File:1911reload2 BOCW.jpg|thumb|none|600px|The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu.]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911 tucked in Adler's pants in a pre-release trailer. In the final game, the player grabs the pistol to take down a guard - even though they have their own suppressed 1911 at this point with no way to replace it.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer. Note the Ak 5 with what appears to be Advanced Armament Corporation OMNI 5.56mm suppressor which doesn't appear in actual multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
An anachronistic and visually altered [[Desert Eagle]] fitted with a Laser Products Corporation LPC Model 7 laser sight appears as the &amp;quot;Hand Cannon&amp;quot; in the campaign mission &amp;quot;Desperate Measures&amp;quot;. Perhaps taking its moniker a little too literally, it fires explosive rounds. It feeds from an 8-round magazine (which could or could not be correct, its caliber never being stated) and cannot be reloaded; once all eight rounds have been fired, it is discarded.&lt;br /&gt;
[[File:MagResDE.357MarkI.jpg|thumb|none|350px|Magnum Research Industries Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[File:BOCWDeagle3rd.jpg|thumb|none|600px|Bell stops admiring his nice shoes to look upon the mutant Deagle in the middle of the KGB headquarters, of all places. This is the only place in the game it can be found; it turns up in no other mission, does not appear in multiplayer or Zombies, and is completely optional here, so why Treyarch took the time to even put this into the game when the M79 would have done fine is a mystery.]]&lt;br /&gt;
[[File:BOCWDeagle.jpg|thumb|none|600px|Bell holds the Hand Cannon as he awaits enemy forces about to barge into the room. Here the laser sight can be seen more clearly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
Three unusable [[Glock 18C]] pistols can be seen hanging on a wall on the multiplayer map &amp;quot;Checkmate&amp;quot;. Its appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]]&lt;br /&gt;
[[File:BOCW-Glock.jpg|thumb|none|600px|The pistol in a highly unlikely place to be found, an East German training facility. Despite having the 18C's compensator cuts, the slide markings identify it as a standard Glock 18.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as [[Smith &amp;amp; Wesson#Revolvers|Smith &amp;amp; Wesson]], [[Ruger#Revolvers|Ruger]], [[Arminius HW Revolver Series|Arminius]], Alfa, [[Astra#Revolvers|Astra]] and the [[Colt Trooper]]. The rear of the frame and the angle of the grip give it a strong resemblance to the G&amp;amp;G G733 airsoft revolver. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed &amp;quot;.45 APC&amp;quot;); this would contradict both the &amp;quot;Magnum&amp;quot; name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous ''Black Ops'' games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.&lt;br /&gt;
&lt;br /&gt;
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality (due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless). Even more nonsensically, it can accept 9-round and 12-round cylinders (which are also very incorrectly referred to as magazines in their attachment names); equipping them changes the cylinder's external appearance to an unfluted cylinder and a [[Mateba]]-like hexagonal cylinder respectively, but the amount of rounds visually seen within these cylinders remains 6 rounds.&lt;br /&gt;
[[File:Revolverpreview BOCW.jpg|thumb|none|600px|A close up look of the &amp;quot;Magnum&amp;quot; in Gunsmith, showing its many design inspirations.]]&lt;br /&gt;
[[File:Revolveridle BOCW.jpg|thumb|none|600px|The &amp;quot;Magnum&amp;quot;.]]&lt;br /&gt;
[[File:RevolverADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Revolverinspect BOCW.jpg|thumb|none|600px|Inspecting the revolver involves flipping the cylinder out.]]&lt;br /&gt;
[[File:Revolverinspect2 BOCW.jpg|thumb|none|600px|Inspecting the barrel.]]&lt;br /&gt;
[[File:Revolverreload BOCW.jpg|thumb|none|600px|Reloading by dumping all rounds in the cylinder.]]&lt;br /&gt;
[[File:Revolverreload2 BOCW.jpg|thumb|none|600px|The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead (though dual-wielding will always reload both at once). The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Two [[Makarov PM]]s appear on Helen Park's &amp;quot;Scorched&amp;quot;, &amp;quot;Bad Blood&amp;quot;, &amp;quot;Hellion&amp;quot;, and &amp;quot;Commando&amp;quot; outfits, as well as on Samantha Maxis' &amp;quot;Dark Aether&amp;quot; outfit. Aleksandra Valentina also carries a holstered one in the zombie mode cutscenes.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Park Makarovs.jpg|thumb|none|600px|The grips of both Makarovs can be seen in weird waist holsters on her vest.]]&lt;br /&gt;
&lt;br /&gt;
==Sedgley Fist Gun==&lt;br /&gt;
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable [[Sedgley Fist Gun|Sedgley Fist Guns]].&lt;br /&gt;
[[File:OPG Glove device.jpg|thumb|none|325px|Sedgley Fist Gun - .38]]&lt;br /&gt;
[[File:SedgleyFistGun BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SedgleyFistGun2 BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''[[Call of Duty: Black Ops 4|Black Ops 4]]'' can be seen on a table in the side mission &amp;quot;Operation Red Circus&amp;quot;. Unusable and completely anachronistic to the game's setting, the gun was likely originally used as a placeholder during the mapping process that went overlooked and wasn't removed.&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCWStrife.jpg|thumb|none|600px|Mason takes the time out of chasing a known enemy of the state to admire a time-traveling literal space pistol. While one could chalk it up to THE NUMBERS making him hallucinate guns that wouldn't exist for at least five (and at most seven) decades more, its appearance in the multiplayer map based off of this mission (Crossroads, taking place in 1983) marks it as a placeholder that never got removed.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-TT1.jpg|thumb|none|600px|One soldier points his Tokarev at a suspicious German.]]&lt;br /&gt;
[[File:BOCWMaschine-TT2.jpg|thumb|none|600px|The cameraman defends himself with a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tranquilizer Gun&amp;quot;==&lt;br /&gt;
A hybrid of a [[Ruger Mk II]] and a [[Welrod]] mocked up to be a tranquilizer pistol is used by Bell in the campaign.&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|300px|Ruger Mark II - .22 LR]]&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:TranqPistolEvidence BOCW.jpg|thumb|none|600px|From this angle, the grip is very clearly inspired by the Ruger Mk II.]]&lt;br /&gt;
[[File:TranqPistol BOCW.jpg|thumb|none|600px|But the ejection port and large knurled breech charging handle is very much Welrod-like.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations).&lt;br /&gt;
&lt;br /&gt;
All blueprint variants of the MP5 have the same lower receiver as those of ''Modern Warfare'' (being based on the receiver of a [[PTR 9KT]], which is incredibly anachronistic to ''Cold War''), with the triangular parts still facing the opposite direction compared to real S-E-F lowers.&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:MP5Kpreview BOCW.jpg|thumb|none|600px|The MP5K in Gunsmith. Note the gripless handguard resembling modern [https://hkparts.net/product/hk-mp5k-sp89-sp5k-forearm-with-handstop-usa-p16466.htm American examples] with added vent holes for creativity points.]]&lt;br /&gt;
[[File:MP5KIdle BOCW.jpg|thumb|none|600px|The MP5K used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:MP5KInspect BOCW.jpg|thumb|none|600px|Inspecting the default 30 round magazine of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The weapon has some barrel attachments that turn it into a full-sized [[MP5A3]]. The “9.5&amp;quot; Extended” barrel has an original slimline handguard, while the “9.5&amp;quot; Ranger” has a &amp;quot;tropical&amp;quot; wide handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A3.jpg|thumb|none|600px|The MP5A3 with a &amp;quot;STANAG 50 Rnd Drum&amp;quot; and &amp;quot;Collapsed Stock&amp;quot;.]]&lt;br /&gt;
[[File:MP5A3Idle BOCW.jpg|thumb|none|600px|An MP5A3 in Moscow.]]&lt;br /&gt;
[[File:MP5A3Inspect BOCW.jpg|thumb|none|600px|Turning it over to look at the ejection port and the &amp;quot;40 Rnd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[File:MP5A3Inspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:MP5A3ADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:MP5A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]].&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A2.jpg|thumb|none|600px|The MP5A2 from the public beta with a &amp;quot;40 Rnd Speed Mag&amp;quot;. The &amp;quot;Salvo 50 Rnd Fast Mag&amp;quot; uses the same magazine model for some reason, albeit with a different tape and pull loop.]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5A2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5A2, with the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD2===&lt;br /&gt;
Combining either of the sound suppressors with the “9.5&amp;quot; Ranger” barrel configurations produces a [[Heckler &amp;amp; Koch MP5SD]] configuration. The “9.5&amp;quot; Extended” and “9.5&amp;quot; Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard. &lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD2.jpg|thumb|none|600px|An MP5SD2 configuration from the public beta with the &amp;quot;Agency Suppressor&amp;quot;.]]&lt;br /&gt;
[[File:MP5SD2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5SD2 in gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD3.jpg|thumb|none|600px|The MP5SD3 with the &amp;quot;Sound Suppressor&amp;quot; and &amp;quot;Jungle-Style Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; is a fictional 3-round burst submachine gun. It is primarily based on the [[Heckler &amp;amp; Koch UMP45]] with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, and a vertical magazine well with a paddle magazine release like the [[Walther MPL]]. Its buttstock seems to have been inspired by the one used on the StG-2000-C, the modern copy of the Wieger StG-940 assault rifle. Although it is written in all caps, &amp;quot;Ksp&amp;quot; is the Swedish abbreviation for machine gun (''Kulspruta''). Notably, it also resembles the &amp;quot;MACHT 37&amp;quot; frankengun from ''[[Metal Gear Solid V: The Phantom Pain]]''.&lt;br /&gt;
&lt;br /&gt;
The trademarks on the right side of the &amp;quot;KSP 45&amp;quot; identify it as a &amp;quot;Kühn &amp;amp; Schmidt MP-U&amp;quot; and state that it is of West German origin. There is also a &amp;quot;WARNING REFER TO OWNER'S MANUAL&amp;quot; stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|450px|Experimental H&amp;amp;K MP2000 - 9x19mm]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[File:KSP45preview BOCW.jpg|thumb|none|600px|The &amp;quot;KSP 45&amp;quot; up close.]]&lt;br /&gt;
[[File:KSP45Idle BOCW.jpg|thumb|none|600px|Holding the KSP 45.]]&lt;br /&gt;
[[File:KSP45ADS BOCW.jpg|thumb|none|600px|Aiming down the sights - here, the folding stock hinge is easily visible.]]&lt;br /&gt;
[[File:KSP45Inspect BOCW.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:KSP45Inspect2 BOCW.jpg|thumb|none|600px|Inspecting the right side. Note the UMP charging handle present over the ejection port.]]&lt;br /&gt;
[[File:KSP45reload BOCW.jpg|thumb|none|600px|Reloading the KSP.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LC10&amp;quot;==&lt;br /&gt;
The &amp;quot;LC10&amp;quot; is a fictional submachine gun that was added in Season 2. It appears to be based on the [[Walther MPK]], with stylistic elements from (of all things) an [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International Arctic Warfare]] sniper rifle. Its Warzone incarnation was previously stated to be chambered in .45 ACP, but this was later changed to 9mm Parabellum. The muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (in which case it is mislabeled &amp;quot;.45 APC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm]]&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LC10loadoutpreview BOCW.jpg|thumb|none|600px|The &amp;quot;LC10&amp;quot; in the loadout menu weapon preview screen.]]&lt;br /&gt;
[[File:LC10idle BOCW.jpg|thumb|none|600px|The &amp;quot;LC10&amp;quot; in the rather anachronistic Los Angeles high speed bullet train station ported from ''Black Ops 2''.]]&lt;br /&gt;
[[File:LC10ads BOCW.jpg|thumb|none|600px|Looking through the adjustable rear sight.]]&lt;br /&gt;
[[File:LC10reload1 BOCW.jpg|thumb|none|600px|Reloading from empty involves taking the fresh magazine and flicking the empty mag out by hitting the release paddle with the feed lip.]]&lt;br /&gt;
[[File:LC10reload2 BOCW.jpg|thumb|none|600px|Inserting the new magazine, then charging the bolt.]]&lt;br /&gt;
[[File:LC10inspect1 BOCW.jpg|thumb|none|600px|Much like the AUG, the LC10's transparent polymer magazine models the proper amount of ammunition in each magazine. Despite being depicted as a closed bolt gun, there is no round visible in the breech during the brass check section of the inspect animation.]]&lt;br /&gt;
[[File:LC10inspect2 BOCW.jpg|thumb|none|600px|Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with &amp;quot;Cal .45 Auto&amp;quot;, which is contradicted by the use of a 32-round default magazine, the number &amp;quot;9&amp;quot; as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10preview BOCW.jpg|thumb|none|600px|The MAC-10 in the battlepass preview screen.]]&lt;br /&gt;
[[File:MAC10idle BOCW.jpg|thumb|none|600px|The MAC-10 being used in a [[Back to the Future|New Jersey mall]].]]&lt;br /&gt;
[[File:MAC10ADS BOCW.jpg|thumb|none|600px|Looking through the basic notch sights. Note the misaligned front and rear sights.]]&lt;br /&gt;
[[File:MAC10inspect1 BOCW.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:MAC10inspect2 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:MAC10inspect3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle.]]&lt;br /&gt;
[[File:MAC10reload BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MAC10reload2 BOCW.jpg|thumb|none|600px|And then racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==PM-63 RAK==&lt;br /&gt;
The [[PM-63 RAK]] will be added in Season 3 as the &amp;quot;AMP63&amp;quot;, under the pistols class.&lt;br /&gt;
[[File:PM63.JPG|thumb|none|350px|PM-63 RAK - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
An anachronistic and heavily stylized [[PP-19 Bizon-2]] (developed in the 1990s) appears under the name &amp;quot;Bullfrog&amp;quot;. It is depicted with a ribbed dust cover resembling that of an [[AS Val]], and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the &amp;quot;Duster Stock&amp;quot; or the &amp;quot;KGB Skeletal Stock&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:PP-19 Bizon top-folding stock.jpg|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bizonpreview BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in Gunsmith. The stock is similar to the Dragunov MA prototype (a trails competitor to the AKS-74U) and the grip is shaped similar to the PP-71, another one of Dragunov's prototypes.]]&lt;br /&gt;
[[File:BizonIdle BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in-game.]]&lt;br /&gt;
[[File:BizonADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:BizonInspect BOCW.jpg|thumb|none|600px|Inspecting involves popping out the helical magazine for a quick glance.]]&lt;br /&gt;
[[File:BizonInspect2 BOCW.jpg|thumb|none|600px|Then turning it over to look at the ejection port.]]&lt;br /&gt;
[[File:BizonReload BOCW.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[File:BizonReload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.]]&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in Season 3. It is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine and inaccurately by Soviet troops in the Season 3 cutscene, which is set in 1984. It is also seen in the &amp;quot;Combat Hardened&amp;quot; achievement icon which is based on the &amp;quot;Stand to Death&amp;quot; statue in Volgograd.&lt;br /&gt;
&lt;br /&gt;
It holds 32 rounds by default, and its Warzone incarnation uses 9mm Parabellum ammunition. These are characteristics of the MP41(r), a German-captured PPSh-41 converted to 9x19mm during WWII, even though the in-game weapon is modeled with a standard PPSh-41's 35-round magazine. Interestingly, the &amp;quot;VDV 50 Round Fast Mag&amp;quot; attachment gives the weapon a straight magazine looking similar to that of the MP41(r).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Loud Pipe&amp;quot; variant has the front forend style and heat shield of the [[SVT-40]]; this cosmetic variant is extremely similar to the &amp;quot;Thrive&amp;quot; and &amp;quot;Snake&amp;quot; variations from ''Call of Duty: WWII''.&lt;br /&gt;
[[File:Ppsh41.jpg‎|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH41battlepasspreview BOCW.jpg|thumb|none|600px|The PPSh-41 in the battlepass preview. Note the 35-round box magazine inaccurately holding only 32 rounds.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PPSH 9MM.JPG|thumb|none|450px|PPSh-41 with 9mm conversion - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. It was referred to as the &amp;quot;Type 821&amp;quot; during the alpha, but the name was changed to &amp;quot;Milano 821&amp;quot; in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the [[Uzi]] it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|300px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Type821preview BOCW.jpg|thumb|none|600px|The Type 821 in Gunsmith. It lacks a stock by default.]]&lt;br /&gt;
[[File:Type821idle BOCW.jpg|thumb|none|600px|The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.]]&lt;br /&gt;
[[File:Type821ADS BOCW.jpg|thumb|none|600px|Looking down the notch sights.]]&lt;br /&gt;
[[File:Type821inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 821.]]&lt;br /&gt;
[[File:Type821inspect2 BOCW.jpg|thumb|none|600px|Inspecting the other side. Unfortunately, like the Uzi from the previous [[Call of Duty: Modern Warfare (2019)|Call of Duty]], the open bolt design of the Type 821 is not reflected in the third person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''gallo'' means &amp;quot;rooster&amp;quot; or &amp;quot;cock&amp;quot; in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:SPAS12preview BOCW.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:SPAS12Idle BOCW.jpg|thumb|none|600px|The SPAS-12 in use on a CIA raid of an East German aircraft hangar.]]&lt;br /&gt;
[[File:SPAS12ADS BOCW.jpg|thumb|none|600px|Aiming down the sights with the stock folded up. This is inaccurate to the real SPAS-12; the end of the stock is solid and you cannot aim down the sights with the stock folded.]]&lt;br /&gt;
[[File:SPAS12Inspect BOCW.jpg|thumb|none|600px|Inspecting the SPAS-12.]]&lt;br /&gt;
[[File:SPAS12Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:SPAS12Reload BOCW.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
[[File:ADS SPAS-12 BLOPS CW.jpg|thumb|none|600px|When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. In reverse of the above, this shotgun is ''always'' pumped after every single reload.&lt;br /&gt;
&lt;br /&gt;
A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. The base weapon can also be shortened by equipping the “19.3&amp;quot; Hammer Forged” barrel and the &amp;quot;No Stock&amp;quot; attachment.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca37preview BOCW.jpg|thumb|none|600px|The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default, the bayonet lug is removed and the sling loop is attached to the magazine tube.]]&lt;br /&gt;
[[File:Ithaca37idle BOCW.jpg|thumb|none|600px|The Ithaca 37 used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:Ithaca37ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ithaca37Inspect BOCW.jpg|thumb|none|600px|Inspecting the Ithaca 37.]]&lt;br /&gt;
[[File:Ithaca37Inspect2 BOCW.jpg|thumb|none|600px|Every weapon inspect for the Ithaca 37 involves the player character working the pump.]]&lt;br /&gt;
[[File:Ithaca37Reload BOCW.jpg|thumb|none|600px|Loading the magazine tube up.]]&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|400px|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:Remington870 F8 1.jpg|thumb|none|450px|Remington 870 fitted with orange Magpul furniture - 12 gauge, used in ''[[The Fate of the Furious]]''. Credit/courtesy to '''Xtreme Props''' for the image shown.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Penn Arms Striker-12]] was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The design is anachronistic, as the auto-ejection feature on Striker shotguns (developed in 1989) wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and the original model wouldn't fit in the pre-1983 multiplayer maps either.&lt;br /&gt;
&lt;br /&gt;
It is referred to as the &amp;quot;Streetsweeper&amp;quot;, and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Striker12preview BOCW.jpg|thumb|none|600px|The Striker-12.]]&lt;br /&gt;
[[File:Striker12Idle BOCW.jpg|thumb|none|600px|The Striker-12 in service inside a West German US Army base.]]&lt;br /&gt;
[[File:Striker12ADS BOCW.jpg|thumb|none|600px|The Striker-12's iron sights.]]&lt;br /&gt;
[[File:Striker12Inspect BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:Striker12Inspect2 BOCW.jpg|thumb|none|600px|Carefully reading the warning label on the side of the receiver.]]&lt;br /&gt;
[[File:Striker12Reload BOCW.jpg|thumb|none|600px|Reloading by twisting the winding key for each new shell.]]&lt;br /&gt;
[[File:Striker12Reload2 BOCW.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''krig'' means &amp;quot;war&amp;quot; in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the [[FN FNC]], from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the [[AKS-74|MPi-AKS-74N]] and [[M16]] respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; gives it a synthetic fixed [[FN FAL]] stock (similar to some FNC configurations), and the &amp;quot;Commando Assembly&amp;quot; stock is taken from a [[SIG SG 550]] series rifle.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ak5preview BOCW.jpg|thumb|none|600px|The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have.]]&lt;br /&gt;
[[File:Ak5idle BOCW.jpg|thumb|none|600px|The Ak 5 enjoying a snow map, as its heritage demands.]]&lt;br /&gt;
[[File:Ak5ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ak5inspect BOCW.jpg|thumb|none|600px|Holding up the gun for an inspect.]]&lt;br /&gt;
[[File:Ak5inspect2 BOCW.jpg|thumb|none|600px|Checking the other side. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:Ak5reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ak5reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Ak5reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|Sims with an Ak 5 in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|450px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW Ak5-FNC.jpg|thumb|none|600px|The Ak 5 can be configured with an FNC handguard with the “19.7&amp;quot; Ranger” barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
An &amp;quot;[[AK-47]]&amp;quot; is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an [[AKM]]-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with an [[RPK]]-style barrel and stock via the “20&amp;quot; Liberator” barrel and the &amp;quot;Tactical Stock&amp;quot; respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the &amp;quot;Wire Stock&amp;quot;. The &amp;quot;Foregrip&amp;quot; is a Romanian type wooden foregrip and the &amp;quot;Patrol Grip&amp;quot; is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
&lt;br /&gt;
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKpreview BOCW.jpg|thumb|none|600px|The launch version model of the &amp;quot;AK-47&amp;quot;, featuring the ribbed dust cover and stamped receiver.]]&lt;br /&gt;
[[File:AK47idle BOCW.jpg|thumb|none|600px|The AK hybrid in an East German training facility.]]&lt;br /&gt;
[[File:AK47ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:AK47inspect BOCW.jpg|thumb|none|600px|Adler removes the magazine during the weapon inspect.]]&lt;br /&gt;
[[File:AK47inspect2 BOCW.jpg|thumb|none|600px|Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.]]&lt;br /&gt;
[[File:AK47reload BOCW.jpg|thumb|none|600px|Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.]]&lt;br /&gt;
[[File:AK47reload2 BOCW.jpg|thumb|none|600px|Then after rocking in the fresh magazine, racking the bolt with an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Many blueprints, such as the &amp;quot;Iron Curtain&amp;quot; and &amp;quot;Soviet Standard&amp;quot;, retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.]]&lt;br /&gt;
[[File:BOCW RPK.jpg|thumb|none|600px|A psuedo-RPK build on the loadout wall in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Equipping the &amp;quot;Duster Stock&amp;quot; on one of the aforementioned blueprints turns the gun into an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW AKS-47.jpg|thumb|none|600px|An AKS-47 build in the beta. The &amp;quot;Taped Mags&amp;quot; change the reload animations to be all done with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
The &amp;quot;AK-47&amp;quot; wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese [[Norinco Type 56]].&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56 BOCW.jpg|thumb|none|600px|Bell admiring her newly acquired Type 56.]]&lt;br /&gt;
[[File:Type56 BOCWsights.jpg|thumb|none|600px|Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.]]&lt;br /&gt;
[[File:Type56 BOCWreload.jpg|thumb|none|600px|Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.]]&lt;br /&gt;
[[File:Type56 BOCWreload2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Type56wm BOCW.jpg|thumb|none|600px|The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions, because the Type 56-2 was released after the war in 1980. Note how it also has an AK-47/Type 56 style pistol grip rather than the AKM one used on the base AK.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
Unusable [[AKM]] rifles can be seen next to the Glock 18 pistols in the multiplayer map &amp;quot;Checkmate&amp;quot;.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In classic ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;. While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.&lt;br /&gt;
&lt;br /&gt;
It has attachment configurations that approximate members of the [[AS Val]] family. The &amp;quot;Duster Stock&amp;quot; is similar the Val stock, the &amp;quot;Commando Assembly&amp;quot; stock is from the [[VSS Vintorez]], and the “10.3&amp;quot; Ranger” barrel configuration uses the SR-3M's handguard. The &amp;quot;40 Rd Speed Mag&amp;quot; is also a 20-round 6L25 9x39mm magazine.&lt;br /&gt;
&lt;br /&gt;
In addition, the drum magazine attachments are straighter-style 7.62x39mm drum magazines.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74upreview BOCW.jpg|thumb|none|600px|While it is the most accurately modeled AKS-74U in the ''Call of Duty'' series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the Beta AK-47.]]&lt;br /&gt;
[[File:AKS-74uIdle BOCW.jpg|thumb|none|600px|Sims holds an AKS-74U while looking at some sand dunes.]]&lt;br /&gt;
[[File:AKS-74uADS BOCW.jpg|thumb|none|600px|Aiming down the distinctive rear notch of the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect BOCW.jpg|thumb|none|600px|Inspecting the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect2 BOCW.jpg|thumb|none|600px|Checking out the ejection port and correctly positioned safety lever.]]&lt;br /&gt;
[[File:AKS-74uReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
[[File:BOCW AKS-74U 9x39.jpg|thumb|none|600px|The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the &amp;quot;Ranger&amp;quot; and two of the other barrel mods.]]&lt;br /&gt;
[[File:Aks74uEscapeplanblackopscw.jpg|thumb|none|600px|The &amp;quot;Escape Plan&amp;quot; blueprint of the AKS-74U - as with the &amp;quot;Battleworn&amp;quot; AKM from ''Modern Warfare Remastered'', the dust cover is gone and reveals fully modeled internals. Note that the &amp;quot;PKM Stock&amp;quot; attachment is just a regular AK-type stock in this blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CARV.2&amp;quot;==&lt;br /&gt;
The &amp;quot;CARV.2&amp;quot; is a fictional burst-firing bullpup &amp;quot;tactical rifle&amp;quot; manufactured by the same (in-universe) company that manufactures the &amp;quot;KSP 45&amp;quot;. Scheduled to be added in Season 3. It appears to be based on the [[Heckler &amp;amp; Koch G11|Heckler &amp;amp; Koch G11 K2]], even using the latter's 4.73mm caseless ammunition in Warzone. It feeds from a 45-round magazine by default, which bizarrely has &amp;quot;.437mm×33&amp;quot; written on it.&lt;br /&gt;
[[File:HK G11 caseless Rifle.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:CARV2preview BOCW.jpg|thumb|none|600px|The &amp;quot;CARV.2&amp;quot; in the weapon model preview screen. Another fictional rifle inspired by the G11 but using the same feed layout is the [[Metal_Gear_Solid_V:_The_Phantom_Pain#.22G44.22|G44]] from ''[[Metal Gear Solid V: The Phantom Pain]]''.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Hybrid==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; is a weapon based on the [[FAMAS Valorisé]] combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the &amp;quot;FFAR&amp;quot; from ''[[Call of Duty: Black Ops III]]''. The default magazine correctly holds 25 rounds instead of 30 like in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
In the game's lore it appears that this weapon is the successor of the FAMAS from the first ''Black Ops'' game and predecessor to the &amp;quot;FFAR&amp;quot; from ''Black Ops III''.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back - 5.56x45mm]]&lt;br /&gt;
[[File:FFARpreview BOCW.jpg|thumb|none|600px|The &amp;quot;FFAR 1&amp;quot; in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.]]&lt;br /&gt;
[[File:FFARidle BOCW.jpg|thumb|none|600px|The heavily stylised FAMAS in East Germany.]]&lt;br /&gt;
[[File:FFARADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:FFARinspect BOCW.jpg|thumb|none|600px|Inspecting the bullpup rifle.]]&lt;br /&gt;
[[File:FFARinspect2 BOCW.jpg|thumb|none|600px|The player character giving it a loving caress.]]&lt;br /&gt;
[[File:FFARreload BOCW.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[File:FFARreload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
The [[FARA 83]] was added in Season 2.&lt;br /&gt;
[[File:FARA83 2.jpg|thumb|none|450px|FARA 83 with metal stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FARA83loadoutpreview BOCW.jpg|thumb|none|600px|The FARA 83 in base form.]]&lt;br /&gt;
[[File:FARA83idle BOCW.jpg|thumb|none|600px|NATO operator Hunter wields a FARA 83 in a Laotian village.]]&lt;br /&gt;
[[File:FARA83ADS BOCW.jpg|thumb|none|600px|Aiming down the sights of the Argentinian rifle.]]&lt;br /&gt;
[[File:FARA83inspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:FARA83inspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:FARA83reload1 BOCW.jpg|thumb|none|600px|Ejecting the empty mag.]]&lt;br /&gt;
[[File:FARA83reload2 BOCW.jpg|thumb|none|600px|Rocking in a new mag.]]&lt;br /&gt;
[[File:FARA83reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==K31==&lt;br /&gt;
The [[K31 Rifle]] was added to the sniper rifles category in Season 3, under the name &amp;quot;Swiss K31&amp;quot;. It has a shortened barrel by default, though the “24.9&amp;quot; Extended” barrel attachment gives it the correct barrel length.&lt;br /&gt;
[[File:SchmidtRubinK31.jpg|thumb|none|450px|Karabiner K31 Rifle - 7.5x55mm Schmidt Rubin GP-11]]&lt;br /&gt;
[[File:K31battlepasspreview BOCW.jpg|thumb|none|600px|The K31 in the battlepass preview.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;DMR 14&amp;quot;. It sports a synthetic stock (though equipping the Duster Pad stock gives it a chequered wooden stock), fires semi-automatically, and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock, for comparison - 7.62x51mm]]&lt;br /&gt;
[[File:M14preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M14Idle BOCW.jpg|thumb|none|601px|The M14 on a bright Miami day.]]&lt;br /&gt;
[[File:M14ADS BOCW.jpg|thumb|none|601px|Looking down the iron sights.]]&lt;br /&gt;
[[File:M14ChamberCheck BOCW.jpg|thumb|none|601px|NATO operator Hunter holds the rifle up to inspect.]]&lt;br /&gt;
[[File:M14Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side of the rifle.]]&lt;br /&gt;
[[File:M14Inspect3 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
[[File:M14Reload BOCW.jpg|thumb|none|601px|Swapping out magazines.]]&lt;br /&gt;
[[File:M14Reload2 BOCW.jpg|thumb|none|601px|Hunter inserting a fresh magazine.]]&lt;br /&gt;
[[File:M14Reload3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCWM14Wood.jpg|thumb|none|600px|The wooden M14 stock when equipping the Duster Pad.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
The M16's alternate barrel options include “16.3&amp;quot; Rapid Fire”, “20.5&amp;quot; Cavalry Lancer”, “16.3&amp;quot; Titanium”, “20.2&amp;quot; Takedown”, and “15.9&amp;quot; Strike Team”; of these, the 20.5&amp;quot; barrel options are visually just the default barrel but fluted (&amp;quot;Cavalry Lancer&amp;quot;) or dimpled (&amp;quot;Takedown&amp;quot;). For the short barrel options, the &amp;quot;Rapid Fire&amp;quot; and &amp;quot;Strike Team&amp;quot; both give the gun a short triangular handguard (the difference is that &amp;quot;Rapid Fire&amp;quot; has a smooth barrel while &amp;quot;Strike Team&amp;quot;'s is fluted), while &amp;quot;Titanium&amp;quot; gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5&amp;quot; A1 barrel.&lt;br /&gt;
&lt;br /&gt;
The M16's stock options include &amp;quot;Tactical Stock&amp;quot;, the normal M16A2 stock with a cheek pad, &amp;quot;Wire Stock&amp;quot;, an M231 FPW-like wire stock, &amp;quot;Duster Stock&amp;quot;, a Doublestar Ace skeleton stock, &amp;quot;Commando Assembly&amp;quot;, a 2nd generation collapsible stock, and &amp;quot;Buffer Tube&amp;quot;, an exposed buffer tube with a rubber pad.&lt;br /&gt;
&lt;br /&gt;
Magazine options include the classic ''Black Ops'' jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2preview BOCW.jpg|thumb|none|600px|The M16A2 in Gunsmith.]]&lt;br /&gt;
[[File:M16A2Idle BOCW.jpg|thumb|none|600px|The M16A2 in service inside a Nevadan nuclear weapons test site.]]&lt;br /&gt;
[[File:M16A2ADS BOCW.jpg|thumb|none|600px|Aiming down the carry handle sights.]]&lt;br /&gt;
[[File:M16A2inspect BOCW.jpg|thumb|none|600px|Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional &amp;quot;Arrow Armory&amp;quot; (the same manufacturer stamped on the ''BOCW'' M1911A1) based in Hartford, Connecticut.]]&lt;br /&gt;
[[File:M16A2inspect2 BOCW.jpg|thumb|none|600px|Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.]]&lt;br /&gt;
[[File:M16A2Reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M16A2Reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh 20 round steel GI mag.]]&lt;br /&gt;
[[File:BOCW M16A2 Constable.jpg|thumb|none|600px|The &amp;quot;Constable&amp;quot; blueprint, which has an anachronistic Aim Sports AR free float rifle length quad rail/V3 or Monstrum Tactical 12 inch free float quad rail.]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM4 Carbine===&lt;br /&gt;
The combination of the “16.3&amp;quot; Titanium” barrel attachment with the &amp;quot;Commando Assembly&amp;quot; stock attachment approximates the [[M4 Carbine|XM4 Carbine]], sans the proper stepped barrel.&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|450px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW M16-XM4.jpg|thumb|none|600px|The psuedo-XM4 on the loadout workbench.]]&lt;br /&gt;
[[File:XM4Idle BOCW.jpg|thumb|none|600px|The pseudo-XM4 being used in Moscow.]]&lt;br /&gt;
[[File:XM4ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:XM4Inspect BOCW.jpg|thumb|none|600px|Inspecting the XM4 build.]]&lt;br /&gt;
[[File:XM4Inspect2 BOCW.jpg|thumb|none|600px|Looking at the other side of the gun.]]&lt;br /&gt;
[[File:XM4Inspect3 BOCW.jpg|thumb|none|600px|The final part of the inspect animation involves tugging back on the charging handle for a chamber check.]]&lt;br /&gt;
[[File:XM4Reload BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:Type63preview BOCW.jpg|thumb|none|600px|The Type 63 in Gunsmith.]]&lt;br /&gt;
[[File:Type63idle BOCW.jpg|thumb|none|600px|The Type 63 in Uzbekistan.]]&lt;br /&gt;
[[File:Type63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Type63inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 63.]]&lt;br /&gt;
[[File:Type63inspect2 BOCW.jpg|thumb|none|600px|Turning it over.]]&lt;br /&gt;
[[File:Type63inspect3 BOCW.jpg|thumb|none|600px|Brass check time.]]&lt;br /&gt;
[[File:Type63reload BOCW.jpg|thumb|none|600px|Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.]]&lt;br /&gt;
[[File:Type63reload2 BOCW.jpg|thumb|none|600px|Then chambering the gun with a tug of the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, but the name was changed to &amp;quot;QBZ-83&amp;quot; in the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to [http://www.163.com/dy/article/EK33QH8D05355H7O.html some of the Type 95's early prototypes], but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
&lt;br /&gt;
The side of the gun is marked with &amp;quot;T97NSR-PWC-CAL 5.56 mm&amp;quot;; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and &amp;quot;retro-ified&amp;quot; it. Some of its muzzle attachments also have &amp;quot;5.56&amp;quot; as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in ''BOCW''; its Warzone incarnation is also supposedly chambered in 5.56 NATO.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;QBZ-83&amp;quot; name would suggest that it was adopted in 1983 in the ''Black Ops'' universe which would still be anachronistic to the pre-83 maps.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[file:BOCW QBZ-83.jpg|thumb|none|600px|The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the HS Produkt VHS-2, with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.]]&lt;br /&gt;
[[File:QBZ95-1preview BOCW.jpg|thumb|none|600px|In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text &amp;quot;83式自动步枪&amp;quot; (Pinyin: 83 shì zì dòng bù qiāng), which means &amp;quot;Type 83 automatic rifle&amp;quot;. The word &amp;quot;中国&amp;quot; (Pinyin: zhōng guó), meaning &amp;quot;China&amp;quot;, can also be faintly seen marked on the magazine well. The rear of the stock is ''very'' faintly marked with what's apparently &amp;quot;梦想&amp;quot; (Pinyin: mèng xiǎng), or &amp;quot;dream&amp;quot;. Also note that the fire selector only has safe/fire positions like a civilian model.]]&lt;br /&gt;
[[File:QBZ95idle BOCW.jpg|thumb|none|600px|The &amp;quot;QBZ-83&amp;quot; in Nuketown.]]&lt;br /&gt;
[[File:QBZ95ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:QBZ95inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in ''[[Battlefield 4]]'''s depiction of the rifle.]]&lt;br /&gt;
[[File:QBZ95inspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
A stylized [[OTs-14 Groza]] with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, its Warzone incarnation is stated to be chambered in &amp;quot;7.62 Soviet&amp;quot; (i.e. 7.62x39mm), and some of its muzzle attachments have &amp;quot;7.62&amp;quot; as part of their name.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[File:Grozapreview BOCW.jpg|thumb|none|600px|The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).]]&lt;br /&gt;
[[File:GrozaIdle BOCW.jpg|thumb|none|600px|The Groza in the hands of NATO operator Baker.]]&lt;br /&gt;
[[File:GrozaADS BOCW.jpg|thumb|none|600px|Looking through the Groza's iron sights.]]&lt;br /&gt;
[[File:GrozaInspect BOCW.jpg|thumb|none|600px|Inspecting the stylized Groza.]]&lt;br /&gt;
[[File:GrozaInspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check, note the piston rod.]]&lt;br /&gt;
[[File:GrozaReload BOCW.jpg|thumb|none|600px|Removing the entirely fictional magazine.]]&lt;br /&gt;
[[File:GrozaReload2 BOCW.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:GrozaReload3 BOCW.jpg|thumb|none|600px|Performing an underhand charge. This would be impractical in reality, given the location of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RAI K-84&amp;quot;==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; (standing for &amp;quot;Reactorniy Avtomat-Izluchatel Kuhlklay-84&amp;quot;, translated &amp;quot;Reactor Automatic Radiator Kuhlklay-84&amp;quot;) is a &amp;quot;Wonder Weapon&amp;quot; in the Zombies map Firebase Z released during Season 1. It is based on an [[AK-74]] with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher called the &amp;quot;GP-6K2&amp;quot; and modeled after a [[GP-25]].&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:BOCW RAI K-84 1.jpg|thumb|none|600px|The &amp;quot;RAI K-84&amp;quot; as seen in the Firebase Z trailer.]]&lt;br /&gt;
[[File:BOCWRAIKHold.jpg|thumb|none|600px|Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK. The jumbled mess of parts and components welded to a traditional assault rifle base at least backs up its designation as a prototype.]]&lt;br /&gt;
[[File:BOCWRAIKInspect.jpg|thumb|none|600px|Inspecting the magazine-shaped cell holder used to power the rifle, vaguely resembling the Kalash magazines in the ''Metro'' games. It would probably not be wise to place one's fingers anywhere near the cells in the magazine, considering they are actively and visually ''sparking''.]]&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|At least reloading the weapon shows more careful finger placement. As a bit of trivia, intel in the map notes that the RAI K-84 was based off of a &amp;quot;Generator Khaosa Zavoyski-45&amp;quot; weapon that was developed in-universe in WWII. This is a reference to the otherwise completely fictional &amp;quot;GKZ-45 Mark3&amp;quot; Wonder Weapon from the ''[[Call of Duty: Black Ops III]]'' map Gorod Krovi, implying the RAI K is a successor to it. This is backed up by it operating like a more powerful version of the GKZ; a powerful laser bolt firing weapon with a secondary, grenade-type fire that explodes when shot at with the former.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game as the &amp;quot;AUG&amp;quot; and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later (2005) AUG A3. Its foregrip is folded by default, but it can be unfolded via the &amp;quot;Field Agent foregrip&amp;quot;; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGidle BOCW.jpg|thumb|none|600px|The AUG A1 in service on an estate in the Hollywood Hills.]]&lt;br /&gt;
[[File:AUGADS BOCW.jpg|thumb|none|600px|Looking through the integral Swarovski scope.]]&lt;br /&gt;
[[File:AUGinspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:AUGinspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:AUGEmpty BOCW.jpg|thumb|none|600px|The AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, ''Cold War'' does not model the last round bolt hold open mechanism that the IRL AUG A1 has.]]&lt;br /&gt;
[[File:AUGinspect3 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:AUGreload1 BOCW.jpg|thumb|none|600px|Removing the magazine during a reload.]]&lt;br /&gt;
[[File:AUGreload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AUGreload3 BOCW.jpg|thumb|none|600px|Slapping the charging handle home.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
Equipping any optical attachments turns the weapon into an anachronistic [[Steyr AUG A2|AUG A2]].&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGA2gunsmithpreview BOCW.jpg|thumb|none|600px|The AUG A2 build.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCWMaschine-SVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
The fully-automatic [[XM16E1]] appears exclusively in the campaign. It is labeled &amp;quot;M16A1&amp;quot; in the HUD and on the magwell (though the pick-up text spells it with a lowercase &amp;quot;a&amp;quot;, for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. &lt;br /&gt;
&lt;br /&gt;
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. &lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:XM16E1 BOCW.jpg|thumb|none|600px|Bell holds an XM16E1 in a Vietnamese village.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).&lt;br /&gt;
&lt;br /&gt;
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'' (although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.&lt;br /&gt;
&lt;br /&gt;
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as &amp;quot;XM4&amp;quot; until 1984, and even then would be attached to an improved model of the XM177E2. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint replaces the regular handguard with a carbine-length [[M203]] grenade launcher heat shield; it also has a yellow tiger stripe camouflage paint similar to the [[M79 grenade launcher|M79]] used by &amp;quot;The Roach&amp;quot; in ''[[Apocalypse Now]]''. The &amp;quot;Giantsbane&amp;quot; variant uses an anachronistic [[Z-M LR 300]] handguard and front sight (the Z-M LR 300 having been introduced in 2000).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|451px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is a late model with a full fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:XM177E1preview BOCW.jpg|thumb|none|600px|The XM177E1 in Gunsmith.]]&lt;br /&gt;
[[File:XM177E1Idle BOCW.jpg|thumb|none|600px|The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic ''Black Ops 1'' &amp;quot;Commando&amp;quot;.]]&lt;br /&gt;
[[File:XM177E1ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at some communist concrete.]]&lt;br /&gt;
[[File:XM177E1Inspect BOCW.jpg|thumb|none|600px|Inspecting involves checking the magazine.]]&lt;br /&gt;
[[File:XM177E1Inspect2 BOCW.jpg|thumb|none|600px|Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase &amp;quot;This is my rifle&amp;quot; can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.]]&lt;br /&gt;
[[File:XM177E1reload BOCW.jpg|thumb|none|600px|Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.]]&lt;br /&gt;
[[File:XM177reload2 BOCW.jpg|thumb|none|600px|The last step for default reloads is a firm jerk of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Inconspicuous&amp;quot;===&lt;br /&gt;
The &amp;quot;Inconspicuous&amp;quot; blueprint uses the M16A2's upper receiver, while retaining the XM177E1's earlier teardrop forward assist, however. It has an [[Olympic Arms OA-93]] style handguard with vents patterned after the Advanced Armament Corporation OMNI suppressor, an Israeli style elastic handguard band, what appears to be a faux suppressor, a tactical light, a stock cheek pad and a [[Talk:Call of Duty: Black Ops Cold War#SureFire MAG5-60|SureFire MAG5-60]] magazine.&lt;br /&gt;
[[File:BOCW Inconspicuous.jpg|thumb|none|600px|The &amp;quot;Inconspicuous&amp;quot; variant as seen the Warzone preview.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|AI Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some fictional elements. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1982-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with the PM to keep it to the multiplayer's time period.&lt;br /&gt;
&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AccuracyInternationalAW-PMpreview BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle in Gunsmith.]]&lt;br /&gt;
[[File:AW-PMidle BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle on a Miami Beach boardwalk.]]&lt;br /&gt;
[[File:AW-PMinspect BOCW.jpg|thumb|none|600px|Initiating the inspect animation.]]&lt;br /&gt;
[[File:AW-PMreload BOCW.jpg|thumb|none|600px|Good view of the other side.]]&lt;br /&gt;
[[File:AW-PMreload2 BOCW.jpg|thumb|none|600px|Taking out the magazine.]]&lt;br /&gt;
[[File:AW-PMreload3 BOCW.jpg|thumb|none|600px|Chambering new 7.62x51mm round.]]&lt;br /&gt;
[[File:AW-PMreload4 BOCW.jpg|thumb|none|600px|Ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as the &amp;quot;M82&amp;quot;. It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. Being that, like most multiplayer videogames, weapons are designed to all be roughly the same level of effectiveness, or at least effective in a given niche, not realism, so the M82A1M is actually the weakest sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot, in order to balance its semiautomatic firing mode.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:M82preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M82idle BOCW.jpg|thumb|none|600px|The M82A1M in Miami.]]&lt;br /&gt;
[[File:M82inspect BOCW.jpg|thumb|none|600px|Inspecting the M82A1M.]]&lt;br /&gt;
[[File:M82inspect2 BOCW.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:M82inspect3.jpg|thumb|none|600px|Note the &amp;quot;MOD 82A1&amp;quot; stamped on the magwell.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
The [[Mechem NTW-20]] was added in the Season 2 Reloaded update as the &amp;quot;ZRG 20mm&amp;quot;. It is stylized and fitted with a PSO-1 scope with incorrect reticle by default. It is anachronistic by more than a decade and is set up for left-handed use, with the magazine and bolt handle on the right and left side respectively, opposite what it should be.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR, image used to show PSO-1 scope.]]&lt;br /&gt;
[[File:NTW20gunsmithpreview BOCW.jpg|thumb|none|600px|The &amp;quot;ZRG 20mm&amp;quot; in Gunsmith preview. Note the oversized PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;, complete with a permanently attached Harris bipod (which can be deployed by equipping the &amp;quot;Front Grip&amp;quot; or &amp;quot;Bipod&amp;quot; underbarrel attachments). Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of ''Black Ops Cold War'' take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears anachronistically in Bell's Vietnam War false flashbacks where it is depicted as being used by the US troops, though it could be standing in for a standard Remington 700. Its Warzone incarnation is stated to use .308 ammunition (most likely Winchester).&lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:R700PSSpreview BOCW.jpg|thumb|none|600px|The Remington 700 in Gunsmith.]]&lt;br /&gt;
[[File:R700idle BOCW.jpg|thumb|none|600px|The Remington 700PSS in service in Soviet Uzbekistan.]]&lt;br /&gt;
[[File:R700inspect BOCW.jpg|thumb|none|600px|Turning the gun over to read the engraved &amp;quot;Pelington&amp;quot; manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.]]&lt;br /&gt;
[[File:R700inspect2 BOCW.jpg|thumb|none|600px|Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...]]&lt;br /&gt;
[[File:R700inspect3 BOCW.jpg|thumb|none|600px|Catching it in their right hand...]]&lt;br /&gt;
[[File:R700inspect4 BOCW.jpg|thumb|none|600px|Then slipping it back into the chamber and sending the bolt into battery.]]&lt;br /&gt;
[[File:R700reload BOCW.jpg|thumb|none|600px|Reloading is done with individual rounds.]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A handheld [[M134 Minigun]] is featured in the game. It is shown with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider. It is obtainable in the campaign mission &amp;quot;The Final Countdown&amp;quot;, under the name &amp;quot;M134 Minigun&amp;quot;. It was later added to multiplayer and Zombies in Season 2 as the &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It also appears mounted on helicopters, including the &amp;quot;Chopper Gunner&amp;quot; scorestreak in multiplayer, and as part of the &amp;quot;Sentry Turret&amp;quot; scorestreak.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134deathmachine BOCW.jpg|thumb|none|600px|The &amp;quot;Death Machine&amp;quot; in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The M134 at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Death Machine&amp;quot; (Dead Ops Arcade 3)===&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; model from ''[[Call of Duty: Black Ops III]]'', a futuristic man-portable rotary gun based on the [[General Dynamics GAU-19/A]], appears exclusively as a power-up in the Zombies map Dead Ops Arcade 3: Rise of the Mamaback.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is one of the machine guns in ''BOCW''; it is the original model, as opposed to the M60E3 featured in past games.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60preview BOCW.jpg|thumb|none|600px|The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.]]&lt;br /&gt;
[[File:M60idle BOCW.jpg|thumb|none|600px|The M60 in the lobby of a fancy Miami Beach hotel.]]&lt;br /&gt;
[[File:M60ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M60inspect BOCW.jpg|thumb|none|600px|Woods holds the M60 up in the inspect animation.]]&lt;br /&gt;
[[File:M60inspect2 BOCW.jpg|thumb|none|600px|Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.]]&lt;br /&gt;
[[File:M60inspect3 BOCW.jpg|thumb|none|600px|Checking out the charging handle and link ejection port.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-1-Pull.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-2-Push.jpg|thumb|none|600px|Pushing it back into position.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg|thumb|none|600px|After the cover is opened, the remaining M13 belt link is swiped away. This is the only difference between an empty and partially-empty reload.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-4-BoxRemove.jpg|thumb|none|600px|Removing the ammo box.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-5-BoxNew.jpg|thumb|none|600px|Inserting a full ammo box into its hang slit.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-6-AlignBullets.jpg|thumb|none|600px|Aligning the belt.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-7-LidClose.jpg|thumb|none|600px|Closing the M60's cover lid. Using fast mags produces a different reloading animation where the cover isn't flipped up, and the belt is instead pushed into the gun, which is then charged twice to put the round in place.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is featured in ''Black Ops Cold War'', with an incorrect disintegrating ammunition belt. The &amp;quot;Fast Mag&amp;quot; reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the [[PKM]] and the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RPDpreview BOCW.jpg|thumb|none|600px|The RPD in Gunsmith. It only holds 50 rounds (formerly 75) by default instead of 100 in its belt container.]]&lt;br /&gt;
[[File:RPDidle BOCW.jpg|thumb|none|600px|The RPD in use on a Nicaraguan cartel plantation.]]&lt;br /&gt;
[[File:RPDADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:RPDinspect BOCW.jpg|thumb|none|600px|Inspecting the RPD.]]&lt;br /&gt;
[[File:RPDinspect2 BOCW.jpg|thumb|none|600px|Turning the RPD over.]]&lt;br /&gt;
[[File:RPDreload BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:RPDreload2 BOCW.jpg|thumb|none|600px|Lifting the dust cover.]]&lt;br /&gt;
[[File:RPDreload3 BOCW.jpg|thumb|none|600px|Feeding the new ammo belt in.]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16&amp;quot; SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.&lt;br /&gt;
&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner63preview BOCW.jpg|thumb|none|600px|The Stoner 63 in Gunsmith. Like the M60, it only holds 75 rounds by default instead of 100 in its belt box.]]&lt;br /&gt;
[[File:Stoner63idle BOCW.jpg|thumb|none|600px|The Stoner 63 in Nuketown.]]&lt;br /&gt;
[[File:Stoner63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Stoner63inspect BOCW.jpg|thumb|none|600px|Initiating inspect animation.]]&lt;br /&gt;
[[File:Stoner63inspect2 BOCW.jpg|thumb|none|600px|Checking the right hand side.]]&lt;br /&gt;
[[File:Stoner63reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Stoner63reload2 BOCW.jpg|thumb|none|600px|Taking out the ammo box.]]&lt;br /&gt;
[[File:Stoner63reload3 BOCW.jpg|thumb|none|600px|Inserting a fresh ammo box.]]&lt;br /&gt;
[[File:Stoner63reload4 BOCW.jpg|thumb|none|600px|Taking the new belt of 5.56x45mm. Like the RPD and the M60, the Fast Mags reload animation shows the belt being pulled through the gun rather than put into the gun after flipping up the feed tray cover.]]&lt;br /&gt;
[[File:BOCW-Stoner63-1.jpg|thumb|none|600px|The player character wielding a Stoner 63 fitted with a &amp;quot;Sillix Holoscout&amp;quot; in Angola.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;. Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
[[File:FIM43preview BOCW.jpg|thumb|none|600px|The Redeye in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; wonder weapon in Zombies is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher, called the &amp;quot;GP-6K2&amp;quot; and taking the form of a [[GP-25]].&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:BOCWGP6K2.jpg|thumb|none|600px|The Requiem Operator readies his Vortex launcher. Rather than relying on its own source of ammunition, the launcher instead takes ten shots from the magazine every time it is fired.]]&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|Wires between the launcher and the main body of the gun can be better seen while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak. Bell wields one that somehow manages to hold 36 rounds in one of the final missions of the campaign.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1scorestreakmenu BOCW.jpg|thumb|none|600px|The Hawk MM1 in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW MM-1 Beta.jpg|thumb|none|600px|The MM1 as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is one of the launchers in the game.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:M79preview BOCW.jpg|thumb|none|600px|The M79.]]&lt;br /&gt;
[[File:M79idle BOCW.jpg|thumb|none|600px|The M79 in Nuketown.]]&lt;br /&gt;
[[File:M79ADS BOCW.jpg|thumb|none|600px|Looking down the ladder sight.]]&lt;br /&gt;
[[File:M79inspect BOCW.jpg|thumb|none|600px|The inspect animation for the M79 is very simple, with the player character turning it over from left to right.]]&lt;br /&gt;
[[File:M79inspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:M79reload BOCW.jpg|thumb|none|600px|Ejecting the spent 40mm casing.]]&lt;br /&gt;
[[File:M79reload2 BOCW.jpg|thumb|none|600px|Reloading with another round.]]&lt;br /&gt;
[[File:M79reload3 BOCW.jpg|thumb|none|600px|Flipping the breech shut.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is one of the launchers in ''BOCW''.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7preview BOCW.jpg|thumb|none|600px|The RPG-7 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The &amp;quot;Artist&amp;quot; skin for the operator Portnova available in Season 2 has an unusable [[F-1 Hand Grenade]] attached to the belt.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|350px|F-1 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BOCW-ArtistF1Grenade.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is carried by US soldiers in Vietnam in the campaign. M18s with inverted color scheme are also carried by Naga. On the 2021 released map &amp;quot;Apocalypse&amp;quot;, several M18s with purple smoke lying around the ruins.&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|An M18 with an incorrect &amp;quot;WHITE&amp;quot; marking on a soldier.]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-2.jpg|thumb|none|600px|An unusable unprimed M18 releasing endless, incorrectly-colored smoke.]]&lt;br /&gt;
[[File:AmericanSniperANM8.jpg|thumb|none|250px|Screen-used stunt AN/M8 smoke grenade (Marc Lee's; with a foam magazine) from ''[[American Sniper]]''. Image used to illustrate Naga's inverted color M18 grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
[[File:BOCW M34 WP.jpg|thumb|none|600px|The &amp;quot;Smoke Grenade&amp;quot; in the loadout.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:BOCW M67.jpg|thumb|none|600px|A M67 frag grenade in the &amp;quot;Lethal&amp;quot; equipment section.]]&lt;br /&gt;
&lt;br /&gt;
==M83 smoke grenade==&lt;br /&gt;
An anachronistic M83 instead of the period-appropriate AN/M8 HC smoke grenades are carried by Sims and US troops in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:M87.JPG|thumb|none|200px|M83 TA smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from ''Modern Warfare'' is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is seen in the key art for the game's beta.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:BOCW Mk3A2.jpg|thumb|none|600px|The MK3A2 as seen in the loadout section.]]&lt;br /&gt;
&lt;br /&gt;
==MK 13 flashbang==&lt;br /&gt;
MK 13 flashbang grenades are carried by US troops in cutscenes and are seen on the default skins for multiplayer operators Adler and Song and Naga's &amp;quot;Warlord&amp;quot; skin. Most likely anachronistic.&lt;br /&gt;
[[File:BOCW Adler M18.jpg|thumb|none|600px|Adler with an MK 13 flashbang on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgrante==&lt;br /&gt;
Seven unusable [[Model 24 Stielhandgranate]]s can be seen on the &amp;quot;Die Maschine&amp;quot; Zombie map, right behind the Kingtiger tank.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW-Stielhandgrante1.jpg|thumb|none|600px|Looking at &amp;quot;potato mashers&amp;quot;.]]&lt;br /&gt;
[[File:BOCW-Stielhandgrante2.jpg|thumb|none|600px|Closer view of three stick grenades, it appears that the model is reused from ''Black Ops III'' and ''Black Ops 4''.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia and on Naga's &amp;quot;Warlord&amp;quot; skin.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|Garcia's character model on the beta's main multiplayer screen.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|160px|RG-42 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|The RG-42 is just barely visible on Garcia's belt, by his left hip.]]&lt;br /&gt;
&lt;br /&gt;
==Simulator Hand Grenade M116A1==&lt;br /&gt;
The Simulator Hand Grenade M116A1 appears as the &amp;quot;Flashbang&amp;quot;. In reality, this is a training grenade and not an actual combat device.&lt;br /&gt;
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A cosmetically modified [[TM-46 anti-tank mine]] appears as the &amp;quot;proximity mine&amp;quot;.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Several unusable Chinese [[Type 67 stick grenade|Type 67 Grenades]] are seen on the Vietcong guerillas found in the campaign. In the multiplayer, an operator skin for Baker can be purchased with Season 2, which also has two Type 67 Stick Grenades attached to the belt.&lt;br /&gt;
[[File:Type67Grenade.jpg|thumb|none|350px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:BOCW-Type67grenade.jpg|thumb|none|600px|Bell looks at a dead Vietcong fighter.]]&lt;br /&gt;
[[File:BOCW-Type67grenade2.jpg|thumb|none|600px|The &amp;quot;Last One Standing&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Bell destroys several Flak 37s in &amp;quot;The Final Countdown&amp;quot;. It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[File:BOCW-Flak1.jpg|thumb|none|600px|In a truly Bond villain fashion, &amp;quot;Perseus&amp;quot; have mated the poor Flak 37 to a [http://www.frajasw.cz/gallery/lizard/pldvk_vz_53/pldvk_vz_53.html Czechoslovakian towed 30-mm anti-aircraft installation ZK.453].]]&lt;br /&gt;
[[File:BOCW-Flak2.jpg|thumb|none|600px|As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.]]&lt;br /&gt;
&lt;br /&gt;
==30mm ZK.453==&lt;br /&gt;
In &amp;quot;Red Light, Green Light&amp;quot;, some 30mm ZK.453 anti-aircraft guns can be seen.&lt;br /&gt;
[[File:BOCW-AAZK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Five bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns in fixed and flexible mount are seen on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zombie map &amp;quot;Die Maschine&amp;quot;. This bomber is first seen during the &amp;quot;Nacht der Untoten&amp;quot; cutscene from ''[[Call of Duty: World at War|World at War]]''.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, flexible - .50 BMG]]&lt;br /&gt;
[[File:BOCW-BM2Air.jpg|thumb|none|600px|Looking at the top turret with two mounted Brownings.]]&lt;br /&gt;
[[File:BOCW-BM2Air1.jpg|thumb|none|600px|The barrel of a waist gunner position.]]&lt;br /&gt;
[[File:BOCW-BM2Air2.jpg|thumb|none|600px|A rear view of the same MG inside the bomber shows the spade grips of the flexible Browning variant. The last two MGs of the tail gunner position can be seen outside the map.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are mounted on M1 Abrams tanks.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BOCW-M2HB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-M2HB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DSHK==&lt;br /&gt;
A [[DShK Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the ''Slava''-class, and inappropriately, the ''Ticonderoga''-class cruisers on the map Armada.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a ''Nimitz''-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
==M40 Recoilless Rifle==&lt;br /&gt;
The [[M40 Recoilless Rifle]] is seen on jeeps inside Camp Haskins.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:BOCW-M40Recoilless.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Panzerkampfwagen VI Ausf. B Tiger II &amp;quot;Königstiger&amp;quot; heavy tank on the &amp;quot;Die Maschine&amp;quot; zombie map has a hull-mounted [[MG34]].&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG34Panzerlauf.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG42-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-MG42-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] is mounted on in-game Hind-D attack helicopters.&lt;br /&gt;
[[File:Mil Mi-24D Yak-B closeup.jpg|thumb|none|400px|Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:YakB Hind BOCW.jpg|thumb|none|600px|The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-23==&lt;br /&gt;
The &amp;quot;VTOL Escort&amp;quot; (Modeled after the Yak-38) has two [[Gryazev-Shipunov GSh-23]] autocannons mounted in underwing UPK-23 gunpods.&lt;br /&gt;
[[File:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
A scoped [[Mosin-Nagant M91/30]] is seen in the &amp;quot;Power Killer&amp;quot; calling card.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BOCW-MosinCard.jpg|thumb|none|600px|The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M76F==&lt;br /&gt;
A [[Valmet M76F]] is seen in the City Ripper bundle picture.&lt;br /&gt;
[[File:ValmetM76F.jpg|thumb|none|450px|Valmet M76F with side folding tubular stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
What appears to be a [[Winchester Model 1873]] is seen in the &amp;quot;One Shot Kill&amp;quot; calling card.&lt;br /&gt;
[[File:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sci-Fi Rifle==&lt;br /&gt;
A fictional sci-fi rifle inspired by the [[M41A Pulse Rifle]] from the ''Alien'' franchise is featured in posters for the fictional movie &amp;quot;Two Days On The Moon&amp;quot; in the map Express.&lt;br /&gt;
[[File:M41a02.jpg|thumb|none|450px|Opposite side view of an M41A Pulse Rifle from ''Aliens''.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sniper Rifle==&lt;br /&gt;
A fictional sniper rifle seemingly based on the DKS-501 Sniper Rifle from Fallout 3 appears in the &amp;quot;Saving PhD Ryan&amp;quot; campaign calling card.&lt;br /&gt;
[[File:Fallout3sr.jpg|thumb|none|450px|DKS-501 Sniper Rifle from ''Fallout 3''.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Grenade Launcher==&lt;br /&gt;
The [[M79 grenade launcher|M79]]'s master calling card shows a [[China Lake Launcher]] instead of a proper M79.&lt;br /&gt;
[[File:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
M114 155 mm howitzers are seen in firebase Ripcord in the mission &amp;quot;Fracture Jaw&amp;quot;. The &amp;quot;Artillery&amp;quot; scorestreak also consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|450px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:M114Scorestreak BOCW.jpg|thumb|none|600px|The selection menu artwork for the &amp;quot;Artillery&amp;quot; scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War though the game's Southeast Asian multiplayer maps are set in the 80s.]]&lt;br /&gt;
[[File:BOCW-M114Howitzer.jpg|thumb|none|600px|The barrels of the howitzers can be seen in the distance.]]&lt;br /&gt;
&lt;br /&gt;
==150 lb Crossbow==&lt;br /&gt;
A 150 lb crossbow similar to those by Velocity Archery and Wizard Archery appears as the &amp;quot;R1 Shadowhunter&amp;quot;. Those designs are most likely anachronistic.&lt;br /&gt;
[[File:R1crossbowpreview BOCW.jpg|thumb|none|600px|The &amp;quot;R1 Shadowhunter&amp;quot; in the gunsmith preview menu.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
A recurve bow which appears to be based on [[Rambo]]'s bows appears in the campaign and as a killstreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BOCWM14Wood.jpg&amp;diff=1417154</id>
		<title>File:BOCWM14Wood.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BOCWM14Wood.jpg&amp;diff=1417154"/>
		<updated>2021-05-14T23:47:31Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1400457</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1400457"/>
		<updated>2021-02-21T21:58:55Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* GP-25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]''. The setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Black Ops Cold War'' maintains several weapon features from the 2019 ''Modern Warfare'', including Gunsmith and the ability to reload while aiming down sights.&lt;br /&gt;
&lt;br /&gt;
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.&lt;br /&gt;
&lt;br /&gt;
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from ''Modern Warfare'' such as different ammunition types or conversions into different calibers. It also features some ''staggeringly'' poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.&lt;br /&gt;
&lt;br /&gt;
Weapons from ''Black Ops Cold War'' also make appearances in ''Call of Duty: Warzone'', a standalone battle royale game mode originally released for (and developed on) ''[[Call of Duty: Modern Warfare (2019)]]''.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds 15 rounds by default, despite having a visibly extended magazine.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93Rpreview BOCW.jpg|thumb|none|600px|The Beretta 93R in Gunsmith. Its barrel is slightly shorter by default, but it has some customization options that give it a proper 93R barrel length.]]&lt;br /&gt;
[[File:Beretta93rIdle BOCW.jpg|thumb|none|600px|Sims wielding a &amp;quot;Diamatti&amp;quot; in Angola.]]&lt;br /&gt;
[[File:Beretta93rADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:Beretta93rInspect BOCW.jpg|thumb|none|600px|Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.]]&lt;br /&gt;
[[File:Beretta93rInspect2 BOCW.jpg|thumb|none|600px|Pulling back the slide for a brass check.]]&lt;br /&gt;
[[File:Beretta93rReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game, featuring a nickel finish similar to the multiplayer 1911 weapon model from ''[[Call of Duty: Black Ops|Black Ops]]''. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the [[Makarov PM]] or [[Tokarev TT-33]] as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine.&lt;br /&gt;
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII. The M1911A1 is also used in the Overpower finishing move.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911preview BOCW.jpg|thumb|none|600px|The M1911A1 in Gunsmith.]]&lt;br /&gt;
[[File:1911Idle BOCW.jpg|thumb|none|600px|The M1911A1 in Angola.]]&lt;br /&gt;
[[File:1911ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:1911Inspect BOCW.jpg|thumb|none|600px|Inspecting the M1911.]]&lt;br /&gt;
[[File:1911Inspect2 BOCW.jpg|thumb|none|600px|Inspecting its other side.]]&lt;br /&gt;
[[File:1911reload BOCW.jpg|thumb|none|600px|Much like the 1911 in [[Call of Duty: Modern Warfare (2019)]], the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.]]&lt;br /&gt;
[[File:1911reload2 BOCW.jpg|thumb|none|600px|The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu.]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911 tucked in Adler's pants in a pre-release trailer. In the final game, the player grabs the pistol to take down a guard - even though they have their own silenced 1911 at this point with no way to replace it.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer. Note the Ak 5 with what appears to be Advanced Armament Corporation OMNI 5.56mm suppressor which doesn't appear in actual multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
An anachronistic and visually altered [[Desert Eagle]] fitted with a Laser Products Corporation LPC Model 7 laser sight appears as the &amp;quot;Hand Cannon&amp;quot; in the campaign mission &amp;quot;Desperate Measures&amp;quot;. Perhaps taking its moniker a little too literally, it fires explosive rounds. It feeds from an 8 round magazine (which could or could not be correct, its calibre is never stated) and cannot be reloaded; once all eight rounds have been fired, it is discarded.&lt;br /&gt;
[[File:MagResDE.357MarkI.jpg|thumb|none|350px|Magnum Research Industries Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[File:BOCWDeagle3rd.jpg|thumb|none|600px|Bell stops admiring his nice shoes to look upon the mutant Deagle in the middle of the KGB headquarters, of all places. This is the only place in the game it can be found; it turns up no other mission, multiplayer or Zombies and is completely optional here, so why Treyarch took the time to even put this into the game where the M79 would have done fine is a mystery.]]&lt;br /&gt;
[[File:BOCWDeagle.jpg|thumb|none|600px|Bell holds the Hand Cannon as he awaits enemy forces about to barge into the room. Here the laser sight can be seen more clearly. For some reason, it also has iron sights where the actual gun itself does not.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Three unusable [[Glock 18]] pistols can be seen hanging on a wall on the multiplayer map &amp;quot;Checkmate&amp;quot;. Its appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:BOCW-Glock.jpg|thumb|none|600px|The pistol in a highly unlikely place to be found, an East German training facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as [[Smith &amp;amp; Wesson#Revolvers|Smith &amp;amp; Wesson]], [[Ruger#Revolvers|Ruger]], Arminius, Alfa, Astra and the Colt Trooper. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed &amp;quot;.45 APC&amp;quot; in-game); this would contradict both the &amp;quot;Magnum&amp;quot; name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous ''Black Ops'' games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.&lt;br /&gt;
&lt;br /&gt;
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality (due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless). Even more nonsensically, it can accept 9-round and 12-round cylinders (which are also very incorrectly referred to as magazines in their attachment names); equipping them changes the cylinder's external appearance to an unfluted cylinder and a [[Mateba]]-like hexagonal cylinder respectively, but the amount of rounds visually seen within these cylinders remains 6 rounds.&lt;br /&gt;
[[File:Revolverpreview BOCW.jpg|thumb|none|600px|A close up look of the &amp;quot;Magnum&amp;quot; in Gunsmith, showing its many design inspirations.]]&lt;br /&gt;
[[File:Revolveridle BOCW.jpg|thumb|none|600px|The &amp;quot;Magnum&amp;quot;.]]&lt;br /&gt;
[[File:RevolverADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Revolverinspect BOCW.jpg|thumb|none|600px|Inspecting the revolver involves flipping the cylinder out.]]&lt;br /&gt;
[[File:Revolverinspect2 BOCW.jpg|thumb|none|600px|Inspecting the barrel.]]&lt;br /&gt;
[[File:Revolverreload BOCW.jpg|thumb|none|600px|Reloading by dumping all rounds in the cylinder.]]&lt;br /&gt;
[[File:Revolverreload2 BOCW.jpg|thumb|none|600px|The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead (though dual-wielding will always reload both at once). The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Two [[Makarov PM]]s appear on Park's &amp;quot;Scorched&amp;quot;, &amp;quot;Bad Blood&amp;quot;, &amp;quot;Hellion&amp;quot;, and &amp;quot;Commando&amp;quot; outfits from Season 1. Aleksandra Valentina also carries a holstered one in the zombie mode cutscenes.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Park Makarovs.jpg|thumb|none|600px|The grips of both Makarovs can be seen in weird waist holsters on her vest.]]&lt;br /&gt;
&lt;br /&gt;
==Sedgley Fist Gun==&lt;br /&gt;
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable [[Sedgley Fist Gun|Sedgley Fist Guns]].&lt;br /&gt;
[[File:OPG Glove device.jpg|thumb|none|325px|Sedgley Fist Gun - .38]]&lt;br /&gt;
[[File:SedgleyFistGun BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SedgleyFistGun2 BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''[[Call of Duty: Black Ops 4|Black Ops 4]]'' can be seen on a table in the side mission &amp;quot;Operation Red Circus&amp;quot;, next to a SPAS-12. Its appearance is massively anachronistic even by the game's lore and timeline, being developed sometime between 2025 and 2045, while Cold War is set in 1981.&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCWStrife.jpg|thumb|none|600px|Mason takes the time out of chasing a known enemy of the state to admire a time-travelling literal space pistol. While one could chalk it up to THE NUMBERS making him hallucinate guns that wouldn't exist for at least five (and at most seven) decades more, its appearance in the multiplayer map based off of this mission (Crossroads, takes place in 1983) marks it as a placeholder that never got removed.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-TT1.jpg|thumb|none|600px|One soldier points his Tokarev at a suspicious German.]]&lt;br /&gt;
[[File:BOCWMaschine-TT2.jpg|thumb|none|600px|The cameraman defends himself with a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tranquilizer Gun&amp;quot;==&lt;br /&gt;
A hybrid of a [[Ruger Mk II]] and a [[Welrod]] mocked up to be a tranquilizer pistol is used by Bell in the campaign.&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|300px|Ruger Mark II - .22 LR]]&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:TranqPistolEvidence BOCW.jpg|thumb|none|600px|From this angle, the grip is very clearly inspired by the Ruger Mk II.]]&lt;br /&gt;
[[File:TranqPistol BOCW.jpg|thumb|none|600px|But the ejection port and large knurled breech charging handle is very much Welrod-like.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]].''&lt;br /&gt;
&lt;br /&gt;
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations).&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:MP5Kpreview BOCW.jpg|thumb|none|600px|The MP5K in Gunsmith. Note the gripless handguard resembling modern [https://hkparts.net/product/hk-mp5k-sp89-sp5k-forearm-with-handstop-usa-p16466.htm American examples] with added vent holes for creativity points.]]&lt;br /&gt;
[[File:MP5KIdle BOCW.jpg|thumb|none|600px|The MP5K used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:MP5KInspect BOCW.jpg|thumb|none|600px|Inspecting the default 30 round magazine of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The weapon has some barrel attachments that turn it into a full-sized [[MP5A3]]. The “9.5&amp;quot; Extended” barrel has an original slimline handguard, while the “9.5&amp;quot; Ranger” has a &amp;quot;tropical&amp;quot; wide handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A3.jpg|thumb|none|600px|The MP5A3 with a &amp;quot;STANAG 50 Rnd Drum&amp;quot; and &amp;quot;Collapsed Stock&amp;quot;.]]&lt;br /&gt;
[[File:MP5A3Idle BOCW.jpg|thumb|none|600px|An MP5A3 in Moscow.]]&lt;br /&gt;
[[File:MP5A3Inspect BOCW.jpg|thumb|none|600px|Turning it over to look at the ejection port and the &amp;quot;40 Rnd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[File:MP5A3Inspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:MP5A3ADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:MP5A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]].&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A2.jpg|thumb|none|600px|The MP5A2 from the public beta with a &amp;quot;40 Rnd Speed Mag&amp;quot;. The &amp;quot;Salvo 50 Rnd Fast Mag&amp;quot; uses the same magazine model for some reason, albeit with a different tape and pull loop.]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5A2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5A2, with the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD2===&lt;br /&gt;
Combining either of the sound suppressors with the “9.5&amp;quot; Ranger” barrel configurations produces a [[Heckler &amp;amp; Koch MP5SD]] configuration. The “9.5&amp;quot; Extended” and “9.5&amp;quot; Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard. &lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD2.jpg|thumb|none|600px|An MP5SD2 configuration from the public beta with the &amp;quot;Agency Suppressor&amp;quot;.]]&lt;br /&gt;
[[File:MP5SD2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5SD2 in gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD3.jpg|thumb|none|600px|The MP5SD3 with the &amp;quot;Sound Suppressor&amp;quot; and &amp;quot;Jungle-Style Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; is a fictional 3-round burst submachine gun. It is primarily based on the [[Heckler &amp;amp; Koch UMP45]] with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, and a vertical magazine well with a paddle magazine release like the [[Walther MPL]]. Although it is written in all caps, &amp;quot;Ksp&amp;quot; is the Swedish abbreviation for machine gun (''Kulspruta''). Notably, it also resembles the &amp;quot;MACHT 37&amp;quot; frankengun from ''[[Metal Gear Solid V: The Phantom Pain]]''.&lt;br /&gt;
&lt;br /&gt;
The trademarks on the right side of the &amp;quot;KSP 45&amp;quot; identify it as a &amp;quot;Kühn &amp;amp; Schmidt MP-U&amp;quot; and state that it is of West German origin. There is also a &amp;quot;WARNING REFER TO OWNER'S MANUAL&amp;quot; stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|450px|Experimental H&amp;amp;K MP2000 - 9x19mm]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[File:KSP45preview BOCW.jpg|thumb|none|600px|The &amp;quot;KSP 45&amp;quot; up close.]]&lt;br /&gt;
[[File:KSP45Idle BOCW.jpg|thumb|none|600px|Holding the KSP 45.]]&lt;br /&gt;
[[File:KSP45ADS BOCW.jpg|thumb|none|600px|Aiming down the sights - here, the folding stock hinge is easily visible.]]&lt;br /&gt;
[[File:KSP45Inspect BOCW.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:KSP45Inspect2 BOCW.jpg|thumb|none|600px|Inspecting the right side. Note the UMP charging handle present over the ejection port.]]&lt;br /&gt;
[[File:KSP45reload BOCW.jpg|thumb|none|600px|Reloading the KSP.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LC10&amp;quot;==&lt;br /&gt;
The &amp;quot;LC10&amp;quot; is a fictional submachine gun that appears to be based on the [[Walther MPK]], with stylistic elements from (of all things) an [[Accuracy International Arctic Warfare]] sniper rifle.&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with &amp;quot;Cal .45 Auto&amp;quot;, which is contradicted by the use of a 32-round default magazine, the number &amp;quot;9&amp;quot; as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10preview BOCW.jpg|thumb|none|600px|The MAC-10 in the battlepass preview screen.]]&lt;br /&gt;
[[File:MAC10idle BOCW.jpg|thumb|none|600px|The MAC-10 being used in a [[Back to the Future|New Jersey mall]].]]&lt;br /&gt;
[[File:MAC10ADS BOCW.jpg|thumb|none|600px|Looking through the basic notch sights. Note the misaligned front and rear sights.]]&lt;br /&gt;
[[File:MAC10inspect1 BOCW.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:MAC10inspect2 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:MAC10inspect3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle.]]&lt;br /&gt;
[[File:MAC10reload BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MAC10reload2 BOCW.jpg|thumb|none|600px|And then racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
An anachronistic and heavily stylized [[PP-19 Bizon-2]] (developed in the 1990s) appears under the name &amp;quot;Bullfrog&amp;quot;. It is depicted with a ribbed dust cover resembling that of an [[AS Val]], and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the &amp;quot;Duster Stock&amp;quot; or the &amp;quot;KGB Skeletal Stock&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, its Warzone incarnation is stated to be chambered in 5.7x28mm; aside from being from a NATO member-state, the 5.7x28mm round is also anachronistic, being introduced in 1990 (alongside the [[FN P90]] and [[FN Five-seveN]]) in response to a NATO request for a pistol-caliber cartridge capable of penetrating body armor.&lt;br /&gt;
[[File:PP-19 Bizon top-folding stock.jpg|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bizonpreview BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in Gunsmith. The stock is also similar to the Dragunov MA prototype, which competed against the AKS-74U.]]&lt;br /&gt;
[[File:BizonIdle BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in-game.]]&lt;br /&gt;
[[File:BizonADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:BizonInspect BOCW.jpg|thumb|none|600px|Inspecting involves popping out the helical magazine for a quick glance.]]&lt;br /&gt;
[[File:BizonInspect2 BOCW.jpg|thumb|none|600px|Then turning it over to look at the ejection port.]]&lt;br /&gt;
[[File:BizonReload BOCW.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[File:BizonReload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.]]&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine. It is also seen in the &amp;quot;Combat Hardened&amp;quot; achievement icon which is based on the &amp;quot;Stand to Death&amp;quot; statue in Volgograd.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. It was referred to as the &amp;quot;Type 821&amp;quot; during the alpha, but the name was changed to &amp;quot;Milano 821&amp;quot; in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the [[Uzi]] it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|350px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Type821preview BOCW.jpg|thumb|none|600px|The Type 821 in Gunsmith. It lacks a stock by default.]]&lt;br /&gt;
[[File:Type821idle BOCW.jpg|thumb|none|600px|The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.]]&lt;br /&gt;
[[File:Type821ADS BOCW.jpg|thumb|none|600px|Looking down the notch sights.]]&lt;br /&gt;
[[File:Type821inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 821.]]&lt;br /&gt;
[[File:Type821inspect2 BOCW.jpg|thumb|none|600px|Inspecting the other side. Unfortunately, like the Uzi from the previous [[Call of Duty: Modern Warfare (2019)|Call of Duty]], the open bolt design of the Type 821 is not reflected in the third person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''gallo'' means &amp;quot;rooster&amp;quot; or &amp;quot;cock&amp;quot; in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:SPAS12preview BOCW.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:SPAS12Idle BOCW.jpg|thumb|none|600px|The SPAS-12 in use on a CIA raid of an East German aircraft hangar.]]&lt;br /&gt;
[[File:SPAS12ADS BOCW.jpg|thumb|none|600px|Aiming down the sights with the stock folded up.]]&lt;br /&gt;
[[File:SPAS12Inspect BOCW.jpg|thumb|none|600px|Inspecting the SPAS-12.]]&lt;br /&gt;
[[File:SPAS12Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:SPAS12Reload BOCW.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
[[File:ADS SPAS-12 BLOPS CW.jpg|thumb|none|600px|When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. In reverse of the above, this shotgun is ''always'' pumped after every single reload.&lt;br /&gt;
&lt;br /&gt;
A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. The base weapon can also be shortened by equipping the “19.3&amp;quot; Hammer Forged” barrel and the &amp;quot;No Stock&amp;quot; attachment.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca37preview BOCW.jpg|thumb|none|600px|The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default.]]&lt;br /&gt;
[[File:Ithaca37idle BOCW.jpg|thumb|none|600px|The Ithaca 37 used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:Ithaca37ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ithaca37Inspect BOCW.jpg|thumb|none|600px|Inspecting the Ithaca 37.]]&lt;br /&gt;
[[File:Ithaca37Inspect2 BOCW.jpg|thumb|none|600px|Every weapon inspect for the Ithaca 37 involves the player character working the pump.]]&lt;br /&gt;
[[File:Ithaca37Reload BOCW.jpg|thumb|none|600px|Loading the magazine tube up.]]&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|400px|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Penn Arms Striker-12]] was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The weapon is anachronistic, as the auto-ejection feature on Striker shotguns wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and even the original version wouldn't fit in the multiplayer map &amp;quot;Cartel&amp;quot;, as it takes place in 1982.&lt;br /&gt;
&lt;br /&gt;
It is referred to as the &amp;quot;Streetsweeper&amp;quot;, and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Striker12preview BOCW.jpg|thumb|none|600px|The Striker-12.]]&lt;br /&gt;
[[File:Striker12Idle BOCW.jpg|thumb|none|600px|The Striker-12 in service inside a West German US Army base.]]&lt;br /&gt;
[[File:Striker12ADS BOCW.jpg|thumb|none|600px|The Striker-12's iron sights.]]&lt;br /&gt;
[[File:Striker12Inspect BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:Striker12Inspect2 BOCW.jpg|thumb|none|600px|Carefully reading the warning label on the side of the receiver.]]&lt;br /&gt;
[[File:Striker12Reload BOCW.jpg|thumb|none|600px|Reloading by twisting the winding key for each new shell.]]&lt;br /&gt;
[[File:Striker12Reload2 BOCW.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''krig'' means &amp;quot;war&amp;quot; in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the [[FN FNC]], from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the [[AKS-74]] and [[M16]] respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; gives it a synthetic fixed [[FN FAL]] stock (similar to some FNC configurations), and the &amp;quot;Commando Assembly&amp;quot; stock is taken from a [[SIG SG 550]] series rifle.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ak5preview BOCW.jpg|thumb|none|600px|The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have.]]&lt;br /&gt;
[[File:Ak5idle BOCW.jpg|thumb|none|600px|The Ak 5 enjoying a snow map, as its heritage demands.]]&lt;br /&gt;
[[File:Ak5ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ak5inspect BOCW.jpg|thumb|none|600px|Holding up the gun for an inspect.]]&lt;br /&gt;
[[File:Ak5inspect2 BOCW.jpg|thumb|none|600px|Checking the other side. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:Ak5reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ak5reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Ak5reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|Sims with an Ak 5 in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|450px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW Ak5-FNC.jpg|thumb|none|600px|The Ak 5 can be configured with an FNC handguard with the “19.7&amp;quot; Ranger” barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
An &amp;quot;[[AK-47]]&amp;quot; is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an [[AKM]]-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with an [[RPK]]-style barrel and stock via the “20&amp;quot; Liberator” barrel and the &amp;quot;Tactical Stock&amp;quot; respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the &amp;quot;Wire Stock&amp;quot;. The &amp;quot;Foregrip&amp;quot; is a Romanian type wooden foregrip and the &amp;quot;Patrol Grip&amp;quot; is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
&lt;br /&gt;
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKpreview BOCW.jpg|thumb|none|600px|The launch version model of the &amp;quot;AK-47&amp;quot;, featuring the ribbed dust cover and stamped receiver.]]&lt;br /&gt;
[[File:AK47idle BOCW.jpg|thumb|none|600px|The AK hybrid in an East German training facility.]]&lt;br /&gt;
[[File:AK47ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:AK47inspect BOCW.jpg|thumb|none|600px|Adler removes the magazine during the weapon inspect.]]&lt;br /&gt;
[[File:AK47inspect2 BOCW.jpg|thumb|none|600px|Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.]]&lt;br /&gt;
[[File:AK47reload BOCW.jpg|thumb|none|600px|Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.]]&lt;br /&gt;
[[File:AK47reload2 BOCW.jpg|thumb|none|600px|Then after rocking in the fresh magazine, racking the bolt with an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Many blueprints, such as the &amp;quot;Iron Curtain&amp;quot; and &amp;quot;Soviet Standard&amp;quot;, retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.]]&lt;br /&gt;
[[File:BOCW RPK.jpg|thumb|none|600px|A psuedo-RPK build on the loadout wall in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Equipping the &amp;quot;Duster Stock&amp;quot; on one of the aforementioned blueprints turns the gun into an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW AKS-47.jpg|thumb|none|600px|An AKS-47 build in the beta. The &amp;quot;Taped Mags&amp;quot; change the reload animations to be all done with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
The &amp;quot;AK-47&amp;quot; wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese [[Norinco Type 56]].&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56 BOCW.jpg|thumb|none|600px|Bell admiring her newly acquired Type 56.]]&lt;br /&gt;
[[File:Type56 BOCWsights.jpg|thumb|none|600px|Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.]]&lt;br /&gt;
[[File:Type56 BOCWreload.jpg|thumb|none|600px|Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.]]&lt;br /&gt;
[[File:Type56 BOCWreload2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Type56wm BOCW.jpg|thumb|none|600px|The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions, because the Type 56-2 was released after the war in 1980. Note how it also has an AK-47/Type 56 style pistol grip rather than the AKM one used on the base AK.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In classic ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;. While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.&lt;br /&gt;
&lt;br /&gt;
It has attachment configurations that approximate members of the [[AS Val]] family. The &amp;quot;Duster Stock&amp;quot; is similar the Val stock, the &amp;quot;Commando Assembly&amp;quot; stock is from the [[VSS Vintorez]], and the “10.3&amp;quot; Ranger” barrel configuration uses the SR-3M's handguard. The &amp;quot;40 Rd Speed Mag&amp;quot; is also a 20-round 6L25 9x39mm magazine.&lt;br /&gt;
&lt;br /&gt;
The drum magazine attachments are also straighter-style 7.62x39mm drum magazines; furthermore, its Warzone incarnation is supposedly chambered in &amp;quot;7.62 Soviet&amp;quot; (i.e. 7.62x39mm).&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74upreview BOCW.jpg|thumb|none|600px|While it is the most accurately modeled AKS-74U in the ''Call of Duty'' series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the in-game AK-47.]]&lt;br /&gt;
[[File:AKS-74uIdle BOCW.jpg|thumb|none|600px|Sims holds an AKS-74U while looking at some sand dunes.]]&lt;br /&gt;
[[File:AKS-74uADS BOCW.jpg|thumb|none|600px|Aiming down the distinctive rear notch of the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect BOCW.jpg|thumb|none|600px|Inspecting the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect2 BOCW.jpg|thumb|none|600px|Checking out the ejection port and correctly positioned safety lever.]]&lt;br /&gt;
[[File:AKS-74uReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
[[File:BOCW AKS-74U 9x39.jpg|thumb|none|600px|The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the &amp;quot;Ranger&amp;quot; and two of the other barrel mods.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Hybrid==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; is a weapon based on the [[FAMAS Valorisé]] combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the &amp;quot;FFAR&amp;quot; from ''[[Call of Duty: Black Ops III]]''. The default magazine correctly holds 25 rounds instead of 30 like in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
In the game's lore it appears that this weapon is the successor of the FAMAS from the first ''Black Ops'' game and predecessor to the &amp;quot;FFAR&amp;quot; from ''Black Ops III''.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back - 5.56x45mm]]&lt;br /&gt;
[[File:FFARpreview BOCW.jpg|thumb|none|600px|The &amp;quot;FFAR 1&amp;quot; in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.]]&lt;br /&gt;
[[File:FFARidle BOCW.jpg|thumb|none|600px|The heavily stylised FAMAS in East Germany.]]&lt;br /&gt;
[[File:FFARADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:FFARinspect BOCW.jpg|thumb|none|600px|Inspecting the bullpup rifle.]]&lt;br /&gt;
[[File:FFARinspect2 BOCW.jpg|thumb|none|600px|The player character giving it a loving caress.]]&lt;br /&gt;
[[File:FFARreload BOCW.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[File:FFARreload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
The [[FARA 83]] is to be added with Season 2.&lt;br /&gt;
[[File:Fara 83.jpg|thumb|none|450px|FARA 83 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;DMR 14&amp;quot;. It sports a synthetic stock, fires semi-automatically, and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:M14preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M14Idle BOCW.jpg|thumb|none|600px|The M14 in West Germany.]]&lt;br /&gt;
[[File:M14ChamberCheck BOCW.jpg|thumb|none|600px|Adler pulls back on the charging handle for a peek.]]&lt;br /&gt;
[[File:M14ADS BOCW.jpg|thumb|none|600px|Looking down the iron sights.]]&lt;br /&gt;
[[File:M14Reload BOCW.jpg|thumb|none|600px|Swapping out magazines.]]&lt;br /&gt;
[[File:M14Reload2 BOCW.jpg|thumb|none|600px|Adler gives the fresh magazine a little tap to seat it correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
The M16's alternate barrel options include “16.3&amp;quot; Rapid Fire”, “20.5&amp;quot; Cavalry Lancer”, “16.3&amp;quot; Titanium”, “20.2&amp;quot; Takedown”, and “15.9&amp;quot; Strike Team”; of these, the 20.5&amp;quot; barrel options are visually just the default barrel but fluted (&amp;quot;Cavalry Lancer&amp;quot;) or dimpled (&amp;quot;Takedown&amp;quot;). For the short barrel options, the &amp;quot;Rapid Fire&amp;quot; and &amp;quot;Strike Team&amp;quot; both give the gun a short triangular handguard (the difference is that &amp;quot;Rapid Fire&amp;quot; has a smooth barrel while &amp;quot;Strike Team&amp;quot;'s is fluted), while &amp;quot;Titanium&amp;quot; gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5&amp;quot; A1 barrel.&lt;br /&gt;
&lt;br /&gt;
The M16's stock options include &amp;quot;Tactical Stock&amp;quot;, the normal M16A2 stock with a cheek pad, &amp;quot;Wire Stock&amp;quot;, an M231 FPW-like wire stock, &amp;quot;Duster Stock&amp;quot;, a Doublestar Ace skeleton stock, &amp;quot;Commando Assembly&amp;quot;, a 2nd generation collapsible stock, and &amp;quot;Buffer Tube&amp;quot;, an exposed buffer tube with a rubber pad.&lt;br /&gt;
&lt;br /&gt;
Magazine options include the classic ''Black Ops'' jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2preview BOCW.jpg|thumb|none|600px|The M16A2 in Gunsmith.]]&lt;br /&gt;
[[File:M16A2Idle BOCW.jpg|thumb|none|600px|The M16A2 in service inside a Nevadan nuclear weapons test site.]]&lt;br /&gt;
[[File:M16A2ADS BOCW.jpg|thumb|none|600px|Aiming down the carry handle sights.]]&lt;br /&gt;
[[File:M16A2inspect BOCW.jpg|thumb|none|600px|Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional &amp;quot;Arrow Armory&amp;quot; (the same manufacturer stamped on the BOCW M1911A1) based in Hartford, Connecticut.]]&lt;br /&gt;
[[File:M16A2inspect2 BOCW.jpg|thumb|none|600px|Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.]]&lt;br /&gt;
[[File:M16A2Reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M16A2Reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh 20 round steel GI mag.]]&lt;br /&gt;
[[File:BOCW M16A2 Constable.jpg|thumb|none|600px|The &amp;quot;Constable&amp;quot; blueprint, which has an anachronistic Aim Sports AR free float rifle length quad rail/V3 or Monstrum Tactical 12 inch free float quad rail.]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM4 Carbine===&lt;br /&gt;
The combination of the “16.3&amp;quot; Titanium” barrel attachment with the &amp;quot;Commando Assembly&amp;quot; stock attachment approximates the [[M4 Carbine|XM4 Carbine]], sans the proper stepped barrel.&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|450px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW M16-XM4.jpg|thumb|none|600px|The psuedo-XM4 on the loadout workbench.]]&lt;br /&gt;
[[File:XM4Idle BOCW.jpg|thumb|none|600px|The pseudo-XM4 being used in Moscow.]]&lt;br /&gt;
[[File:XM4ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:XM4Inspect BOCW.jpg|thumb|none|600px|Inspecting the XM4 build.]]&lt;br /&gt;
[[File:XM4Inspect2 BOCW.jpg|thumb|none|600px|Looking at the other side of the gun.]]&lt;br /&gt;
[[File:XM4Inspect3 BOCW.jpg|thumb|none|600px|The final part of the inspect animation involves tugging back on the charging handle for a chamber check.]]&lt;br /&gt;
[[File:XM4Reload BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:Type63preview BOCW.jpg|thumb|none|600px|The Type 63 in Gunsmith.]]&lt;br /&gt;
[[File:Type63idle BOCW.jpg|thumb|none|600px|The Type 63 in Uzbekistan.]]&lt;br /&gt;
[[File:Type63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Type63inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 63.]]&lt;br /&gt;
[[File:Type63inspect2 BOCW.jpg|thumb|none|600px|Turning it over.]]&lt;br /&gt;
[[File:Type63inspect3 BOCW.jpg|thumb|none|600px|Brass check time.]]&lt;br /&gt;
[[File:Type63reload BOCW.jpg|thumb|none|600px|Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.]]&lt;br /&gt;
[[File:Type63reload2 BOCW.jpg|thumb|none|600px|Then chambering the gun with a tug of the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, but the name was changed to &amp;quot;QBZ-83&amp;quot; for the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to some of the Type 95's early prototypes, but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
&lt;br /&gt;
The side of the gun is marked with &amp;quot;T97NSR-PWC-CAL 5.56 mm&amp;quot;; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and &amp;quot;retro-ified&amp;quot; it. Some of its muzzle attachments also have &amp;quot;5.56&amp;quot; as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in BOCW; its Warzone incarnation is also supposedly chambered in 5.56, though given some of the other supposed chamberings of Warzone weapons, it's not exactly clear how helpful this is.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;QBZ-83&amp;quot; name would suggest that it was adopted in 1983 in the ''Black Ops'' universe which would still be anachronistic to the pre-83 maps.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[file:BOCW QBZ-83.jpg|thumb|none|600px|The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the HS Produkt VHS-2, with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.]]&lt;br /&gt;
[[File:QBZ95-1preview BOCW.jpg|thumb|none|600px|In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text &amp;quot;83式自动步枪&amp;quot; (Pinyin: 83 shì zì dòng bù qiāng), which means &amp;quot;Type 83 automatic rifle&amp;quot;. The word &amp;quot;中国&amp;quot; (Pinyin: zhōng guó), meaning &amp;quot;China&amp;quot;, can also be faintly seen marked on the magazine well. The rear of the stock is ''very'' faintly marked with what's apparently &amp;quot;梦想&amp;quot; (Pinyin: mèng xiǎng), or &amp;quot;dream&amp;quot;. Also note that the fire selector only has safe/fire positions like a civilian model.]]&lt;br /&gt;
[[File:QBZ95idle BOCW.jpg|thumb|none|600px|The &amp;quot;QBZ-83&amp;quot; in Nuketown.]]&lt;br /&gt;
[[File:QBZ95ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:QBZ95inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in ''[[Battlefield 4]]'''s depiction of the rifle.]]&lt;br /&gt;
[[File:QBZ95inspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
A stylized [[OTs-14 Groza]] with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, some of its muzzle attachments have &amp;quot;7.62&amp;quot; as part of their name; even more absurdly, its Warzone incarnation is supposedly chambered in 12.7x55mm, which is both heavily anachronistic (having been designed in the early 2000s) and completely incorrect for any variant of the Groza. This, along with many seemingly odd chamberings seen in ported ''Cold War'' weapons, is most likely a result of weapons in Warzone reusing code from similar weapons that already appear in ''Modern Warfare''; in this case, the &amp;quot;Oden&amp;quot; (an [[ASh-12.7]]).&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[File:Grozapreview BOCW.jpg|thumb|none|600px|The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).]]&lt;br /&gt;
[[File:GrozaIdle BOCW.jpg|thumb|none|600px|The Groza in the hands of NATO operator Baker.]]&lt;br /&gt;
[[File:GrozaADS BOCW.jpg|thumb|none|600px|Looking through the Groza's iron sights.]]&lt;br /&gt;
[[File:GrozaInspect BOCW.jpg|thumb|none|600px|Inspecting the stylized Groza.]]&lt;br /&gt;
[[File:GrozaInspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check, note the piston rod.]]&lt;br /&gt;
[[File:GrozaReload BOCW.jpg|thumb|none|600px|Removing the entirely fictional magazine.]]&lt;br /&gt;
[[File:GrozaReload2 BOCW.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:GrozaReload3 BOCW.jpg|thumb|none|600px|Performing an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RAI K-84&amp;quot;==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; (standing for &amp;quot;Reactorniy Avtomat-Izluchatel Kuhlklay-84&amp;quot;, translated &amp;quot;Reactor Automatic Radiator Kuhlklay-84&amp;quot;) is a &amp;quot;Wonder Weapon&amp;quot; in the Zombies map Firebase Z released during Season 1. It is based on an [[AK-74]] with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher called the &amp;quot;GP-6K2&amp;quot; and modeled after a [[GP-25]].&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BOCWRAIKHold.jpg|thumb|none|600px|Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK. The jumbled mess of parts and components welded to a traditional assault rifle base at least backs up its designation as a prototype.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BOCWRAIKInspect.jpg|thumb|none|600px|Inspecting the magazine-shaped cell holder used to power the rifle, vaguely resembling the Kalash magazines in the ''Metro'' games. It would probably not be wise to place one's fingers anywhere near the cells in the magazine, considering they are actively and visually ''sparking''.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|At least reloading the weapon shows more careful finger placement. As a bit of trivia, intel in the map notes that the RAI-K was based off of a &amp;quot;Generator Khaosa Zavoyski-45&amp;quot; weapon that was developed in-universe in WWII. This is a reference to the otherwise completely fictional &amp;quot;GKZ-45 Mark3&amp;quot; Wonder Weapon from the ''[[Call of Duty: Black Ops III]]'' map Gorod Krovi, implying the RAI-K is a successor to it. This is backed up by it operating like a more powerful version of the GKZ; a powerful laser bolt firing weapon with a secondary, grenade-type fire that explodes when shot at with the former.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game as the &amp;quot;AUG&amp;quot; and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later AUG A3. Its foregrip is folded by default, but it can be unfolded via the &amp;quot;Field Agent foregrip&amp;quot;; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
Warzone makes the rather baffling claim that the weapon is chambered in 9mm Parabellum; this is most likely a result of recycled code from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'''s [[Steyr AUG A3 9mm XS|AUG A3 XS]].&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGidle BOCW.jpg|thumb|none|600px|The AUG A1 in service on an estate in the Hollywood Hills.]]&lt;br /&gt;
[[File:AUGADS BOCW.jpg|thumb|none|600px|Looking through the integral Swarovski scope.]]&lt;br /&gt;
[[File:AUGinspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:AUGinspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:AUGEmpty BOCW.jpg|thumb|none|600px|Tthe AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, Cold War does not model the last round bolt hold open mechanism that the IRL AUG A1 has.]]&lt;br /&gt;
[[File:AUGinspect3 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:AUGreload1 BOCW.jpg|thumb|none|600px|Removing the magazine during a reload.]]&lt;br /&gt;
[[File:AUGreload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AUGreload3 BOCW.jpg|thumb|none|600px|Slapping the charging handle home.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
Equipping any optical attachments turns the weapon into an anachronistic [[Steyr AUG A2|AUG A2]].&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGA2gunsmithpreview BOCW.jpg|thumb|none|600px|The AUG A2 build.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCWMaschine-SVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
The fully-automatic [[XM16E1]] appears exclusively in the campaign. It is labeled &amp;quot;M16A1&amp;quot; in the HUD and on the magwell (though the pick-up text spells it with a lowercase &amp;quot;a&amp;quot;, for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. &lt;br /&gt;
&lt;br /&gt;
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. &lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:XM16E1 BOCW.jpg|thumb|none|600px|Bell holds an XM16E1 in a Vietnamese village.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).&lt;br /&gt;
&lt;br /&gt;
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'' (although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.&lt;br /&gt;
&lt;br /&gt;
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as &amp;quot;XM4&amp;quot; until 1984, and even then would be attached to an improved model of the XM177E2. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint replaces the regular handguard with a carbine-length [[M203]] grenade launcher heat shield; it also has a yellow tiger stripe camouflage paint similar to the [[M79 grenade launcher|M79]] used by &amp;quot;The Roach&amp;quot; in ''[[Apocalypse Now]]''. The &amp;quot;Giantsbane&amp;quot; variant uses an anachronistic [[Z-M LR 300]] handguard and front sight (the Z-M LR 300 having been introduced in 2000).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|451px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is a late model with a full fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:XM177E1preview BOCW.jpg|thumb|none|600px|The XM177E1 in Gunsmith.]]&lt;br /&gt;
[[File:XM177E1Idle BOCW.jpg|thumb|none|600px|The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic ''Black Ops 1'' &amp;quot;Commando&amp;quot;.]]&lt;br /&gt;
[[File:XM177E1ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at some communist concrete.]]&lt;br /&gt;
[[File:XM177E1Inspect BOCW.jpg|thumb|none|600px|Inspecting involves checking the magazine.]]&lt;br /&gt;
[[File:XM177E1Inspect2 BOCW.jpg|thumb|none|600px|Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase &amp;quot;This is my rifle&amp;quot; can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.]]&lt;br /&gt;
[[File:XM177E1reload BOCW.jpg|thumb|none|600px|Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.]]&lt;br /&gt;
[[File:XM177reload2 BOCW.jpg|thumb|none|600px|The last step for default reloads is a firm jerk of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Inconspicuous&amp;quot;===&lt;br /&gt;
The &amp;quot;Inconspicuous&amp;quot; blueprint uses the M16A2's upper receiver, while retaining the XM177E1's earlier teardrop forward assist, however. It has an [[Olympic Arms OA-93]] style handguard with vents patterned after the Advanced Armament Corporation OMNI suppressor, an Israeli style elastic handguard band, what appears to be a faux suppressor, a tactical light, a stock cheek pad and a [[Talk:Call of Duty: Black Ops Cold War#SureFire MAG5-60|SureFire MAG5-60]] magazine.&lt;br /&gt;
[[File:BOCW Inconspicuous.jpg|thumb|none|600px|The &amp;quot;Inconspicuous&amp;quot; variant as seen the Warzone preview.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|AI Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some visual alterations. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with the PM to keep it to the multiplayer's time period.&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, its Warzone incarnation is stated to be chambered in 12.7x108mm, a round both clearly far too large to fit in the rifle, and one which would have no real reason to be chambered in it (given that it's a Warsaw Pact-standard round); while a .50-caliber variant of the AW series does exist (the [[Accuracy International AW50F|AW50]]), it was never chambered in 12.7x108mm, and would be anachronistic to the game's time period anyway (having been developed after the standard Arctic Warfare).&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AccuracyInternationalAW-PMpreview BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle in Gunsmith.]]&lt;br /&gt;
[[File:AW-PMidle BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle on a Miami Beach boardwalk.]]&lt;br /&gt;
[[File:AW-PMinspect BOCW.jpg|thumb|none|600px|Initiating the inspect animation.]]&lt;br /&gt;
[[File:AW-PMreload BOCW.jpg|thumb|none|600px|Good view of the other side.]]&lt;br /&gt;
[[File:AW-PMreload2 BOCW.jpg|thumb|none|600px|Taking out the magazine.]]&lt;br /&gt;
[[File:AW-PMreload3 BOCW.jpg|thumb|none|600px|Chambering new 7.62x51mm round.]]&lt;br /&gt;
[[File:AW-PMreload4 BOCW.jpg|thumb|none|600px|Ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as the &amp;quot;M82&amp;quot;. It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. Being that, like most multiplayer videogames, weapons are designed to all be roughly the same level of effectiveness, or at least effective in a given niche, not realism, so the M82A1M is actually the weakest sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot, in order to balance its semiautomatic firing mode.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:M82preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M82idle BOCW.jpg|thumb|none|600px|The M82A1M in Miami.]]&lt;br /&gt;
[[File:M82inspect BOCW.jpg|thumb|none|600px|Inspecting the M82A1M.]]&lt;br /&gt;
[[File:M82inspect2 BOCW.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:M82inspect3.jpg|thumb|none|600px|Note the &amp;quot;MOD 82A1&amp;quot; stamped on the magwell.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
The [[Mechem NTW-20]] will be added in Season 2 as the &amp;quot;ZRG 20mm&amp;quot;.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;, complete with a permanently attached Harris bipod (which can be deployed by equipping the &amp;quot;Front Grip&amp;quot; or &amp;quot;Bipod&amp;quot; underbarrel attachments). Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of ''Black Ops Cold War'' take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears anachronistically in Bell's Vietnam War flashbacks where it is depicted as being used by the US troops, though it could stand in for a standard Remington 700. Its Warzone incarnation is supposedly chambered in, of all things, .50 BMG; needless to say, the rounds visibly loaded into the rifle are far too small to be .50 BMG, nevermind that the rifle itself is far too small to fit such a round.&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:R700PSSpreview BOCW.jpg|thumb|none|600px|The Remington 700 in Gunsmith.]]&lt;br /&gt;
[[File:R700idle BOCW.jpg|thumb|none|600px|The Remington 700PSS in service in Soviet Uzbekistan.]]&lt;br /&gt;
[[File:R700inspect BOCW.jpg|thumb|none|600px|Turning the gun over to read the engraved &amp;quot;Pelington&amp;quot; manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.]]&lt;br /&gt;
[[File:R700inspect2 BOCW.jpg|thumb|none|600px|Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...]]&lt;br /&gt;
[[File:R700inspect3 BOCW.jpg|thumb|none|600px|Catching it in their right hand...]]&lt;br /&gt;
[[File:R700inspect4 BOCW.jpg|thumb|none|600px|Then slipping it back into the chamber and sending the bolt into battery.]]&lt;br /&gt;
[[File:R700reload BOCW.jpg|thumb|none|600px|Reloading is done with individual rounds.]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] is featured in the game. It can be found in man-portable form in the campaign mission &amp;quot;The Final Countdown&amp;quot;, under the name &amp;quot;M134 Minigun&amp;quot;. It also appears mounted on helicopters, including the &amp;quot;Chopper Gunner&amp;quot; scorestreak in multiplayer, and as part of the &amp;quot;Sentry Turret&amp;quot; scorestreak. Most of the times, it is depicted with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider. In the Season One trailer, Russel Adler is seen manning a Minigun with a 2-flange barrel clamp, as actually seen on real Dillon Aero M134 Miniguns.&lt;br /&gt;
&lt;br /&gt;
The portable version will be added to multiplayer and Zombies in Season 2 as the &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The M134 at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Death Machine&amp;quot; (Dead Ops Arcade 3)===&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; model from ''[[Call of Duty: Black Ops III]]'', a futuristic man-portable rotary gun based on the [[General Dynamics GAU-19/A]], appears exclusively as a power-up in the Zombies map Dead Ops Arcade 3: Rise of the Mamaback.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is one of the machine guns in BOCW; it is the original model, as opposed to the M60E3 featured in past games. In Warzone, it is incorrectly stated to be chambered in 5.56 NATO; the US wouldn't adopt a 5.56x45mm machine gun until the [[M249]] in the eighties, and the in-game M60 is clearly both feeding 7.62 NATO and marked &amp;quot;CAL 7.62&amp;quot;.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60preview BOCW.jpg|thumb|none|600px|The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.]]&lt;br /&gt;
[[File:M60idle BOCW.jpg|thumb|none|600px|The M60 in the lobby of a fancy Miami Beach hotel.]]&lt;br /&gt;
[[File:M60ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M60inspect BOCW.jpg|thumb|none|600px|Woods holds the M60 up in the inspect animation.]]&lt;br /&gt;
[[File:M60inspect2 BOCW.jpg|thumb|none|600px|Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.]]&lt;br /&gt;
[[File:M60inspect3 BOCW.jpg|thumb|none|600px|Checking out the charging handle and link ejection port.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-1-Pull.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-2-Push.jpg|thumb|none|600px|Pushing it back into position.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg|thumb|none|600px|After the cover is opened, the remaining M13 belt link is swiped away. This is the only difference between an empty and partially-empty reload.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-4-BoxRemove.jpg|thumb|none|600px|Removing the ammo box.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-5-BoxNew.jpg|thumb|none|600px|Inserting a full ammo box into its hang slit.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-6-AlignBullets.jpg|thumb|none|600px|Aligning the belt.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-7-LidClose.jpg|thumb|none|600px|Closing the M60's cover lid.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is featured in ''Black Ops Cold War'', with an incorrect disintegrating ammunition belt. The &amp;quot;Fast Mag&amp;quot; reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the [[PKM]] and the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
In Warzone, it is rather bafflingly stated to be chambered in 7.62x54mmR; the RPD never chambered in this round, and there would be no reason to rechamber the weapon for it given the existence and widespread use of the aforementioned PKM (nevermind that the rounds in the belt are still clearly the shorter, rimless 7.62x39mm).&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RPDpreview BOCW.jpg|thumb|none|600px|The RPD in Gunsmith. Like the other machine guns, it only holds 75 rounds by default instead of 100 in its belt container.]]&lt;br /&gt;
[[File:RPDidle BOCW.jpg|thumb|none|600px|The RPD in use on a Nicaraguan cartel plantation.]]&lt;br /&gt;
[[File:RPDADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:RPDinspect BOCW.jpg|thumb|none|600px|Inspecting the RPD.]]&lt;br /&gt;
[[File:RPDinspect2 BOCW.jpg|thumb|none|600px|Turning the RPD over.]]&lt;br /&gt;
[[File:RPDreload BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:RPDreload2 BOCW.jpg|thumb|none|600px|Lifting the dust cover.]]&lt;br /&gt;
[[File:RPDreload3 BOCW.jpg|thumb|none|600px|Feeding the new ammo belt in.]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16&amp;quot; SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.&lt;br /&gt;
&lt;br /&gt;
Its Warzone incarnation is stated to be chambered in 7.62x54mmR; this makes even less sense than the RPD, as aside from being incorrect from both a historical and visual perspective, it's also contextually erroneous (given that the Stoner is American and the 7.62x54mmR round is Russian).&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner63preview BOCW.jpg|thumb|none|600px|The Stoner 63 in Gunsmith. Like the M60 and RPD, it only holds 75 rounds by default instead of 100 in its belt box.]]&lt;br /&gt;
[[File:Stoner63idle BOCW.jpg|thumb|none|600px|The Stoner 63 in Nuketown.]]&lt;br /&gt;
[[File:Stoner63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Stoner63inspect BOCW.jpg|thumb|none|600px|Initiating inspect animation.]]&lt;br /&gt;
[[File:Stoner63inspect2 BOCW.jpg|thumb|none|600px|Checking the right hand side.]]&lt;br /&gt;
[[File:Stoner63reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Stoner63reload2 BOCW.jpg|thumb|none|600px|Taking out the ammo box.]]&lt;br /&gt;
[[File:Stoner63reload3 BOCW.jpg|thumb|none|600px|Inserting a fresh ammo box.]]&lt;br /&gt;
[[File:Stoner63reload4 BOCW.jpg|thumb|none|600px|Taking the new belt of 5.56x45mm.]]&lt;br /&gt;
[[File:BOCW-Stoner63-1.jpg|thumb|none|600px|The player character wielding a Stoner 63 fitted with a &amp;quot;Sillix Holoscout&amp;quot; in Angola.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;. Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
[[File:FIM43preview BOCW.jpg|thumb|none|600px|The Redeye in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; wonder weapon in Zombies is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher, called the &amp;quot;GP-6K2&amp;quot; and taking the form of a [[GP-25]].&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:BOCWGP6K2.jpg|thumb|none|600px|The Requiem Operator readies his Vortex launcher. Rather than relying on its own source of ammunition, the launcher instead takes ten shots from the magazine every time it is fired; wires between the launcher and the main body of the gun can be better seen while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak. Bell wields one that somehow manages to hold 36 rounds in the final mission of the campaign.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1scorestreakmenu BOCW.jpg|thumb|none|600px|The Hawk MM1 in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW MM-1 Beta.jpg|thumb|none|600px|The MM1 as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is one of the launchers in the game.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:M79preview BOCW.jpg|thumb|none|600px|The M79.]]&lt;br /&gt;
[[File:M79idle BOCW.jpg|thumb|none|600px|The M79 in Nuketown.]]&lt;br /&gt;
[[File:M79ADS BOCW.jpg|thumb|none|600px|Looking down the ladder sight.]]&lt;br /&gt;
[[File:M79inspect BOCW.jpg|thumb|none|600px|The inspect animation for the M79 is very simple, with the player character turning it over from left to right.]]&lt;br /&gt;
[[File:M79inspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:M79reload BOCW.jpg|thumb|none|600px|Ejecting the spent 40mm casing.]]&lt;br /&gt;
[[File:M79reload2 BOCW.jpg|thumb|none|600px|Reloading with another round.]]&lt;br /&gt;
[[File:M79reload3 BOCW.jpg|thumb|none|600px|Flipping the breech shut.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is one of the launchers in BOCW.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7preview BOCW.jpg|thumb|none|600px|The RPG-7 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is seen in the key art for the game's beta.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:BOCW Mk3A2.jpg|thumb|none|600px|The MK3A2 as seen in the loadout section.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is carried by US soldiers in Vietnam in the campaign. M18s with inverted color scheme are also carried by Naga.&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
[[File:BOCW M34 WP.jpg|thumb|none|600px|The &amp;quot;Smoke Grenade&amp;quot; in the loadout.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:BOCW M67.jpg|thumb|none|600px|A M67 frag grenade in the &amp;quot;Lethal&amp;quot; equipment section.]]&lt;br /&gt;
&lt;br /&gt;
==M83 smoke grenade==&lt;br /&gt;
An anachronistic M83 instead of the period-appropriate AN/M8 HC smoke grenades are carried by Sims and US troops in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from ''Modern Warfare'' is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|Garcia's character model on the beta's main multiplayer screen.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|The RG-42 is just barely visible on Garcia's belt, by his left hip.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A cosmetically modified [[TM-46 anti-tank mine]] appears as the &amp;quot;proximity mine&amp;quot;.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Several unusable Chinese [[Type 67 stick grenade|Type 67 Grenades]] are seen on the Vietcong guerillas found in the campaign.&lt;br /&gt;
[[File:Type67Grenade.jpg|thumb|none|350px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:BOCW-Type67grenade.jpg|thumb|none|600px|Bell looks at a dead Vietcong fighter.]]&lt;br /&gt;
&lt;br /&gt;
==MK 13 flashbang==&lt;br /&gt;
MK 13 flashbang grenades are carried by multiplayer operators Adler and Song and by US troops in cutscenes. Most likely anachronistic.&lt;br /&gt;
[[File:BOCW Adler M18.jpg|thumb|none|600px|Adler with an MK 13 flashbang on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Simulator Hand Grenade M116A1==&lt;br /&gt;
The Simulator Hand Grenade M116A1 appears as the &amp;quot;Flashbang&amp;quot;. In reality this is a training grenade and not an actual combat device.&lt;br /&gt;
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Bell destroys several Flak 37s in &amp;quot;The Final Countdown&amp;quot;. It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[File:BOCW-Flak1.jpg|thumb|none|600px|In a truly Bond villain fashion, &amp;quot;Perseus&amp;quot; have mated the poor Flak 37 to a [http://www.frajasw.cz/gallery/lizard/pldvk_vz_53/pldvk_vz_53.html Czechoslovakian towed 30-mm anti-aircraft installation ZK.453].]]&lt;br /&gt;
[[File:BOCW-Flak2.jpg|thumb|none|600px|As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.]]&lt;br /&gt;
&lt;br /&gt;
==30mm ZK.453==&lt;br /&gt;
In &amp;quot;Red Light, Green Light&amp;quot;, some 30mm ZK.453 anti-aircraft guns can be seen.&lt;br /&gt;
[[File:BOCW-AAZK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Five bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns are mounted on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zombie map &amp;quot;Die Maschine&amp;quot;. This bomber is first seen during the &amp;quot;Nacht der Untoten&amp;quot; cutscene from [[Call of Duty: World at War|World at War]].&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:BOCW-BM2Air.jpg|thumb|none|600px|Looking at the top turret with two mounted Brownings.]]&lt;br /&gt;
[[File:BOCW-BM2Air1.jpg|thumb|none|600px|The barrel of a waist gunner position.]]&lt;br /&gt;
[[File:BOCW-BM2Air2.jpg|thumb|none|600px|A rear view of the same MG inside the bomber. The last two MGs of the tail gunner position can be seen outside the map.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are mounted on M1 Abrams tanks.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BOCW-M2HB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-M2HB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DSHK==&lt;br /&gt;
A [[DShK Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the ''Slava''-class, and inappropriately, the ''Ticonderoga''-class cruisers on the map Armada.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a ''Nimitz''-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
==M40 Recoilless Rifle==&lt;br /&gt;
The [[M40 Recoilless Rifle]] is seen on jeeps inside Camp Haskins.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:BOCW-M40Recoilless.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Panzerkampfwagen VI Ausf. B Tiger II &amp;quot;Königstiger&amp;quot; heavy tank on the &amp;quot;Die Maschine&amp;quot; zombie map has a hull-mounted [[MG34]].&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG34Panzerlauf.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG42-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-MG42-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] is mounted on in-game Hind-D attack helicopters.&lt;br /&gt;
[[File:Mil Mi-24D Yak-B closeup.jpg|thumb|none|400px|Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:YakB Hind BOCW.jpg|thumb|none|600px|The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-23==&lt;br /&gt;
The &amp;quot;VTOL Escort&amp;quot; (Modeled after the Yak-38) has two [[Gryazev-Shipunov GSh-23]] autocannons mounted in underwing UPK-23 gunpods.&lt;br /&gt;
[[File:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
A scoped [[Mosin-Nagant M91/30]] is seen in the &amp;quot;Power Killer&amp;quot; calling card.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BOCW-MosinCard.jpg|thumb|none|600px|The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M76F==&lt;br /&gt;
A [[Valmet M76F]] is seen in the City Ripper bundle picture.&lt;br /&gt;
[[File:ValmetM76F.jpg|thumb|none|450px|Valmet M76F with side folding tubular stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
What appears to be a Winchester Model 1873 is seen in the &amp;quot;One Shot Kill&amp;quot; calling card.&lt;br /&gt;
[[File:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sci-Fi Rifle==&lt;br /&gt;
A fictional sci-fi rifle inspired by the [[M41A Pulse Rifle]] from the ''Alien'' franchise is featured in posters for the fictional movie &amp;quot;Two Days On The Moon&amp;quot; in the map Express.&lt;br /&gt;
[[Image:M41a02.jpg|thumb|none|450px|Opposite side view of an M41A Pulse Rifle from ''Aliens''.]]&lt;br /&gt;
&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
M114 155 mm howitzers are seen in firebase Ripcord in the mission &amp;quot;Fracture Jaw&amp;quot;. The &amp;quot;Artillery&amp;quot; scorestreak also consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|450px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:M114Scorestreak BOCW.jpg|thumb|none|600px|The selection menu artwork for the &amp;quot;Artillery&amp;quot; scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War through no Vietnam multiplayer maps are featured yet.]]&lt;br /&gt;
[[File:BOCW-M114Howitzer.jpg|thumb|none|600px|The barrels of the howitzers can be seen in the distance.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
A recurve bow which appears to be based on Rambo's bows appears in the campaign and as a killstreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1400456</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1400456"/>
		<updated>2021-02-21T21:56:13Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* &amp;quot;RAI K-84&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]''. The setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Black Ops Cold War'' maintains several weapon features from the 2019 ''Modern Warfare'', including Gunsmith and the ability to reload while aiming down sights.&lt;br /&gt;
&lt;br /&gt;
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.&lt;br /&gt;
&lt;br /&gt;
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from ''Modern Warfare'' such as different ammunition types or conversions into different calibers. It also features some ''staggeringly'' poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.&lt;br /&gt;
&lt;br /&gt;
Weapons from ''Black Ops Cold War'' also make appearances in ''Call of Duty: Warzone'', a standalone battle royale game mode originally released for (and developed on) ''[[Call of Duty: Modern Warfare (2019)]]''.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds 15 rounds by default, despite having a visibly extended magazine.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93Rpreview BOCW.jpg|thumb|none|600px|The Beretta 93R in Gunsmith. Its barrel is slightly shorter by default, but it has some customization options that give it a proper 93R barrel length.]]&lt;br /&gt;
[[File:Beretta93rIdle BOCW.jpg|thumb|none|600px|Sims wielding a &amp;quot;Diamatti&amp;quot; in Angola.]]&lt;br /&gt;
[[File:Beretta93rADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:Beretta93rInspect BOCW.jpg|thumb|none|600px|Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.]]&lt;br /&gt;
[[File:Beretta93rInspect2 BOCW.jpg|thumb|none|600px|Pulling back the slide for a brass check.]]&lt;br /&gt;
[[File:Beretta93rReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game, featuring a nickel finish similar to the multiplayer 1911 weapon model from ''[[Call of Duty: Black Ops|Black Ops]]''. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the [[Makarov PM]] or [[Tokarev TT-33]] as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine.&lt;br /&gt;
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII. The M1911A1 is also used in the Overpower finishing move.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911preview BOCW.jpg|thumb|none|600px|The M1911A1 in Gunsmith.]]&lt;br /&gt;
[[File:1911Idle BOCW.jpg|thumb|none|600px|The M1911A1 in Angola.]]&lt;br /&gt;
[[File:1911ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:1911Inspect BOCW.jpg|thumb|none|600px|Inspecting the M1911.]]&lt;br /&gt;
[[File:1911Inspect2 BOCW.jpg|thumb|none|600px|Inspecting its other side.]]&lt;br /&gt;
[[File:1911reload BOCW.jpg|thumb|none|600px|Much like the 1911 in [[Call of Duty: Modern Warfare (2019)]], the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.]]&lt;br /&gt;
[[File:1911reload2 BOCW.jpg|thumb|none|600px|The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu.]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911 tucked in Adler's pants in a pre-release trailer. In the final game, the player grabs the pistol to take down a guard - even though they have their own silenced 1911 at this point with no way to replace it.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer. Note the Ak 5 with what appears to be Advanced Armament Corporation OMNI 5.56mm suppressor which doesn't appear in actual multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
An anachronistic and visually altered [[Desert Eagle]] fitted with a Laser Products Corporation LPC Model 7 laser sight appears as the &amp;quot;Hand Cannon&amp;quot; in the campaign mission &amp;quot;Desperate Measures&amp;quot;. Perhaps taking its moniker a little too literally, it fires explosive rounds. It feeds from an 8 round magazine (which could or could not be correct, its calibre is never stated) and cannot be reloaded; once all eight rounds have been fired, it is discarded.&lt;br /&gt;
[[File:MagResDE.357MarkI.jpg|thumb|none|350px|Magnum Research Industries Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[File:BOCWDeagle3rd.jpg|thumb|none|600px|Bell stops admiring his nice shoes to look upon the mutant Deagle in the middle of the KGB headquarters, of all places. This is the only place in the game it can be found; it turns up no other mission, multiplayer or Zombies and is completely optional here, so why Treyarch took the time to even put this into the game where the M79 would have done fine is a mystery.]]&lt;br /&gt;
[[File:BOCWDeagle.jpg|thumb|none|600px|Bell holds the Hand Cannon as he awaits enemy forces about to barge into the room. Here the laser sight can be seen more clearly. For some reason, it also has iron sights where the actual gun itself does not.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Three unusable [[Glock 18]] pistols can be seen hanging on a wall on the multiplayer map &amp;quot;Checkmate&amp;quot;. Its appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:BOCW-Glock.jpg|thumb|none|600px|The pistol in a highly unlikely place to be found, an East German training facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as [[Smith &amp;amp; Wesson#Revolvers|Smith &amp;amp; Wesson]], [[Ruger#Revolvers|Ruger]], Arminius, Alfa, Astra and the Colt Trooper. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed &amp;quot;.45 APC&amp;quot; in-game); this would contradict both the &amp;quot;Magnum&amp;quot; name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous ''Black Ops'' games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.&lt;br /&gt;
&lt;br /&gt;
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality (due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless). Even more nonsensically, it can accept 9-round and 12-round cylinders (which are also very incorrectly referred to as magazines in their attachment names); equipping them changes the cylinder's external appearance to an unfluted cylinder and a [[Mateba]]-like hexagonal cylinder respectively, but the amount of rounds visually seen within these cylinders remains 6 rounds.&lt;br /&gt;
[[File:Revolverpreview BOCW.jpg|thumb|none|600px|A close up look of the &amp;quot;Magnum&amp;quot; in Gunsmith, showing its many design inspirations.]]&lt;br /&gt;
[[File:Revolveridle BOCW.jpg|thumb|none|600px|The &amp;quot;Magnum&amp;quot;.]]&lt;br /&gt;
[[File:RevolverADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Revolverinspect BOCW.jpg|thumb|none|600px|Inspecting the revolver involves flipping the cylinder out.]]&lt;br /&gt;
[[File:Revolverinspect2 BOCW.jpg|thumb|none|600px|Inspecting the barrel.]]&lt;br /&gt;
[[File:Revolverreload BOCW.jpg|thumb|none|600px|Reloading by dumping all rounds in the cylinder.]]&lt;br /&gt;
[[File:Revolverreload2 BOCW.jpg|thumb|none|600px|The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead (though dual-wielding will always reload both at once). The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Two [[Makarov PM]]s appear on Park's &amp;quot;Scorched&amp;quot;, &amp;quot;Bad Blood&amp;quot;, &amp;quot;Hellion&amp;quot;, and &amp;quot;Commando&amp;quot; outfits from Season 1. Aleksandra Valentina also carries a holstered one in the zombie mode cutscenes.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Park Makarovs.jpg|thumb|none|600px|The grips of both Makarovs can be seen in weird waist holsters on her vest.]]&lt;br /&gt;
&lt;br /&gt;
==Sedgley Fist Gun==&lt;br /&gt;
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable [[Sedgley Fist Gun|Sedgley Fist Guns]].&lt;br /&gt;
[[File:OPG Glove device.jpg|thumb|none|325px|Sedgley Fist Gun - .38]]&lt;br /&gt;
[[File:SedgleyFistGun BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SedgleyFistGun2 BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''[[Call of Duty: Black Ops 4|Black Ops 4]]'' can be seen on a table in the side mission &amp;quot;Operation Red Circus&amp;quot;, next to a SPAS-12. Its appearance is massively anachronistic even by the game's lore and timeline, being developed sometime between 2025 and 2045, while Cold War is set in 1981.&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCWStrife.jpg|thumb|none|600px|Mason takes the time out of chasing a known enemy of the state to admire a time-travelling literal space pistol. While one could chalk it up to THE NUMBERS making him hallucinate guns that wouldn't exist for at least five (and at most seven) decades more, its appearance in the multiplayer map based off of this mission (Crossroads, takes place in 1983) marks it as a placeholder that never got removed.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-TT1.jpg|thumb|none|600px|One soldier points his Tokarev at a suspicious German.]]&lt;br /&gt;
[[File:BOCWMaschine-TT2.jpg|thumb|none|600px|The cameraman defends himself with a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tranquilizer Gun&amp;quot;==&lt;br /&gt;
A hybrid of a [[Ruger Mk II]] and a [[Welrod]] mocked up to be a tranquilizer pistol is used by Bell in the campaign.&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|300px|Ruger Mark II - .22 LR]]&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:TranqPistolEvidence BOCW.jpg|thumb|none|600px|From this angle, the grip is very clearly inspired by the Ruger Mk II.]]&lt;br /&gt;
[[File:TranqPistol BOCW.jpg|thumb|none|600px|But the ejection port and large knurled breech charging handle is very much Welrod-like.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]].''&lt;br /&gt;
&lt;br /&gt;
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations).&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:MP5Kpreview BOCW.jpg|thumb|none|600px|The MP5K in Gunsmith. Note the gripless handguard resembling modern [https://hkparts.net/product/hk-mp5k-sp89-sp5k-forearm-with-handstop-usa-p16466.htm American examples] with added vent holes for creativity points.]]&lt;br /&gt;
[[File:MP5KIdle BOCW.jpg|thumb|none|600px|The MP5K used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:MP5KInspect BOCW.jpg|thumb|none|600px|Inspecting the default 30 round magazine of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The weapon has some barrel attachments that turn it into a full-sized [[MP5A3]]. The “9.5&amp;quot; Extended” barrel has an original slimline handguard, while the “9.5&amp;quot; Ranger” has a &amp;quot;tropical&amp;quot; wide handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A3.jpg|thumb|none|600px|The MP5A3 with a &amp;quot;STANAG 50 Rnd Drum&amp;quot; and &amp;quot;Collapsed Stock&amp;quot;.]]&lt;br /&gt;
[[File:MP5A3Idle BOCW.jpg|thumb|none|600px|An MP5A3 in Moscow.]]&lt;br /&gt;
[[File:MP5A3Inspect BOCW.jpg|thumb|none|600px|Turning it over to look at the ejection port and the &amp;quot;40 Rnd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[File:MP5A3Inspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:MP5A3ADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:MP5A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]].&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A2.jpg|thumb|none|600px|The MP5A2 from the public beta with a &amp;quot;40 Rnd Speed Mag&amp;quot;. The &amp;quot;Salvo 50 Rnd Fast Mag&amp;quot; uses the same magazine model for some reason, albeit with a different tape and pull loop.]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5A2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5A2, with the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD2===&lt;br /&gt;
Combining either of the sound suppressors with the “9.5&amp;quot; Ranger” barrel configurations produces a [[Heckler &amp;amp; Koch MP5SD]] configuration. The “9.5&amp;quot; Extended” and “9.5&amp;quot; Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard. &lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD2.jpg|thumb|none|600px|An MP5SD2 configuration from the public beta with the &amp;quot;Agency Suppressor&amp;quot;.]]&lt;br /&gt;
[[File:MP5SD2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5SD2 in gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD3.jpg|thumb|none|600px|The MP5SD3 with the &amp;quot;Sound Suppressor&amp;quot; and &amp;quot;Jungle-Style Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; is a fictional 3-round burst submachine gun. It is primarily based on the [[Heckler &amp;amp; Koch UMP45]] with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, and a vertical magazine well with a paddle magazine release like the [[Walther MPL]]. Although it is written in all caps, &amp;quot;Ksp&amp;quot; is the Swedish abbreviation for machine gun (''Kulspruta''). Notably, it also resembles the &amp;quot;MACHT 37&amp;quot; frankengun from ''[[Metal Gear Solid V: The Phantom Pain]]''.&lt;br /&gt;
&lt;br /&gt;
The trademarks on the right side of the &amp;quot;KSP 45&amp;quot; identify it as a &amp;quot;Kühn &amp;amp; Schmidt MP-U&amp;quot; and state that it is of West German origin. There is also a &amp;quot;WARNING REFER TO OWNER'S MANUAL&amp;quot; stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|450px|Experimental H&amp;amp;K MP2000 - 9x19mm]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[File:KSP45preview BOCW.jpg|thumb|none|600px|The &amp;quot;KSP 45&amp;quot; up close.]]&lt;br /&gt;
[[File:KSP45Idle BOCW.jpg|thumb|none|600px|Holding the KSP 45.]]&lt;br /&gt;
[[File:KSP45ADS BOCW.jpg|thumb|none|600px|Aiming down the sights - here, the folding stock hinge is easily visible.]]&lt;br /&gt;
[[File:KSP45Inspect BOCW.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:KSP45Inspect2 BOCW.jpg|thumb|none|600px|Inspecting the right side. Note the UMP charging handle present over the ejection port.]]&lt;br /&gt;
[[File:KSP45reload BOCW.jpg|thumb|none|600px|Reloading the KSP.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LC10&amp;quot;==&lt;br /&gt;
The &amp;quot;LC10&amp;quot; is a fictional submachine gun that appears to be based on the [[Walther MPK]], with stylistic elements from (of all things) an [[Accuracy International Arctic Warfare]] sniper rifle.&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with &amp;quot;Cal .45 Auto&amp;quot;, which is contradicted by the use of a 32-round default magazine, the number &amp;quot;9&amp;quot; as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10preview BOCW.jpg|thumb|none|600px|The MAC-10 in the battlepass preview screen.]]&lt;br /&gt;
[[File:MAC10idle BOCW.jpg|thumb|none|600px|The MAC-10 being used in a [[Back to the Future|New Jersey mall]].]]&lt;br /&gt;
[[File:MAC10ADS BOCW.jpg|thumb|none|600px|Looking through the basic notch sights. Note the misaligned front and rear sights.]]&lt;br /&gt;
[[File:MAC10inspect1 BOCW.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:MAC10inspect2 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:MAC10inspect3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle.]]&lt;br /&gt;
[[File:MAC10reload BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MAC10reload2 BOCW.jpg|thumb|none|600px|And then racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
An anachronistic and heavily stylized [[PP-19 Bizon-2]] (developed in the 1990s) appears under the name &amp;quot;Bullfrog&amp;quot;. It is depicted with a ribbed dust cover resembling that of an [[AS Val]], and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the &amp;quot;Duster Stock&amp;quot; or the &amp;quot;KGB Skeletal Stock&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, its Warzone incarnation is stated to be chambered in 5.7x28mm; aside from being from a NATO member-state, the 5.7x28mm round is also anachronistic, being introduced in 1990 (alongside the [[FN P90]] and [[FN Five-seveN]]) in response to a NATO request for a pistol-caliber cartridge capable of penetrating body armor.&lt;br /&gt;
[[File:PP-19 Bizon top-folding stock.jpg|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bizonpreview BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in Gunsmith. The stock is also similar to the Dragunov MA prototype, which competed against the AKS-74U.]]&lt;br /&gt;
[[File:BizonIdle BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in-game.]]&lt;br /&gt;
[[File:BizonADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:BizonInspect BOCW.jpg|thumb|none|600px|Inspecting involves popping out the helical magazine for a quick glance.]]&lt;br /&gt;
[[File:BizonInspect2 BOCW.jpg|thumb|none|600px|Then turning it over to look at the ejection port.]]&lt;br /&gt;
[[File:BizonReload BOCW.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[File:BizonReload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.]]&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine. It is also seen in the &amp;quot;Combat Hardened&amp;quot; achievement icon which is based on the &amp;quot;Stand to Death&amp;quot; statue in Volgograd.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. It was referred to as the &amp;quot;Type 821&amp;quot; during the alpha, but the name was changed to &amp;quot;Milano 821&amp;quot; in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the [[Uzi]] it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|350px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Type821preview BOCW.jpg|thumb|none|600px|The Type 821 in Gunsmith. It lacks a stock by default.]]&lt;br /&gt;
[[File:Type821idle BOCW.jpg|thumb|none|600px|The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.]]&lt;br /&gt;
[[File:Type821ADS BOCW.jpg|thumb|none|600px|Looking down the notch sights.]]&lt;br /&gt;
[[File:Type821inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 821.]]&lt;br /&gt;
[[File:Type821inspect2 BOCW.jpg|thumb|none|600px|Inspecting the other side. Unfortunately, like the Uzi from the previous [[Call of Duty: Modern Warfare (2019)|Call of Duty]], the open bolt design of the Type 821 is not reflected in the third person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''gallo'' means &amp;quot;rooster&amp;quot; or &amp;quot;cock&amp;quot; in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:SPAS12preview BOCW.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:SPAS12Idle BOCW.jpg|thumb|none|600px|The SPAS-12 in use on a CIA raid of an East German aircraft hangar.]]&lt;br /&gt;
[[File:SPAS12ADS BOCW.jpg|thumb|none|600px|Aiming down the sights with the stock folded up.]]&lt;br /&gt;
[[File:SPAS12Inspect BOCW.jpg|thumb|none|600px|Inspecting the SPAS-12.]]&lt;br /&gt;
[[File:SPAS12Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:SPAS12Reload BOCW.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
[[File:ADS SPAS-12 BLOPS CW.jpg|thumb|none|600px|When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. In reverse of the above, this shotgun is ''always'' pumped after every single reload.&lt;br /&gt;
&lt;br /&gt;
A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. The base weapon can also be shortened by equipping the “19.3&amp;quot; Hammer Forged” barrel and the &amp;quot;No Stock&amp;quot; attachment.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca37preview BOCW.jpg|thumb|none|600px|The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default.]]&lt;br /&gt;
[[File:Ithaca37idle BOCW.jpg|thumb|none|600px|The Ithaca 37 used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:Ithaca37ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ithaca37Inspect BOCW.jpg|thumb|none|600px|Inspecting the Ithaca 37.]]&lt;br /&gt;
[[File:Ithaca37Inspect2 BOCW.jpg|thumb|none|600px|Every weapon inspect for the Ithaca 37 involves the player character working the pump.]]&lt;br /&gt;
[[File:Ithaca37Reload BOCW.jpg|thumb|none|600px|Loading the magazine tube up.]]&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|400px|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Penn Arms Striker-12]] was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The weapon is anachronistic, as the auto-ejection feature on Striker shotguns wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and even the original version wouldn't fit in the multiplayer map &amp;quot;Cartel&amp;quot;, as it takes place in 1982.&lt;br /&gt;
&lt;br /&gt;
It is referred to as the &amp;quot;Streetsweeper&amp;quot;, and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Striker12preview BOCW.jpg|thumb|none|600px|The Striker-12.]]&lt;br /&gt;
[[File:Striker12Idle BOCW.jpg|thumb|none|600px|The Striker-12 in service inside a West German US Army base.]]&lt;br /&gt;
[[File:Striker12ADS BOCW.jpg|thumb|none|600px|The Striker-12's iron sights.]]&lt;br /&gt;
[[File:Striker12Inspect BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:Striker12Inspect2 BOCW.jpg|thumb|none|600px|Carefully reading the warning label on the side of the receiver.]]&lt;br /&gt;
[[File:Striker12Reload BOCW.jpg|thumb|none|600px|Reloading by twisting the winding key for each new shell.]]&lt;br /&gt;
[[File:Striker12Reload2 BOCW.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''krig'' means &amp;quot;war&amp;quot; in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the [[FN FNC]], from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the [[AKS-74]] and [[M16]] respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; gives it a synthetic fixed [[FN FAL]] stock (similar to some FNC configurations), and the &amp;quot;Commando Assembly&amp;quot; stock is taken from a [[SIG SG 550]] series rifle.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ak5preview BOCW.jpg|thumb|none|600px|The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have.]]&lt;br /&gt;
[[File:Ak5idle BOCW.jpg|thumb|none|600px|The Ak 5 enjoying a snow map, as its heritage demands.]]&lt;br /&gt;
[[File:Ak5ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ak5inspect BOCW.jpg|thumb|none|600px|Holding up the gun for an inspect.]]&lt;br /&gt;
[[File:Ak5inspect2 BOCW.jpg|thumb|none|600px|Checking the other side. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:Ak5reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ak5reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Ak5reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|Sims with an Ak 5 in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|450px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW Ak5-FNC.jpg|thumb|none|600px|The Ak 5 can be configured with an FNC handguard with the “19.7&amp;quot; Ranger” barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
An &amp;quot;[[AK-47]]&amp;quot; is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an [[AKM]]-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with an [[RPK]]-style barrel and stock via the “20&amp;quot; Liberator” barrel and the &amp;quot;Tactical Stock&amp;quot; respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the &amp;quot;Wire Stock&amp;quot;. The &amp;quot;Foregrip&amp;quot; is a Romanian type wooden foregrip and the &amp;quot;Patrol Grip&amp;quot; is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
&lt;br /&gt;
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKpreview BOCW.jpg|thumb|none|600px|The launch version model of the &amp;quot;AK-47&amp;quot;, featuring the ribbed dust cover and stamped receiver.]]&lt;br /&gt;
[[File:AK47idle BOCW.jpg|thumb|none|600px|The AK hybrid in an East German training facility.]]&lt;br /&gt;
[[File:AK47ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:AK47inspect BOCW.jpg|thumb|none|600px|Adler removes the magazine during the weapon inspect.]]&lt;br /&gt;
[[File:AK47inspect2 BOCW.jpg|thumb|none|600px|Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.]]&lt;br /&gt;
[[File:AK47reload BOCW.jpg|thumb|none|600px|Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.]]&lt;br /&gt;
[[File:AK47reload2 BOCW.jpg|thumb|none|600px|Then after rocking in the fresh magazine, racking the bolt with an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Many blueprints, such as the &amp;quot;Iron Curtain&amp;quot; and &amp;quot;Soviet Standard&amp;quot;, retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.]]&lt;br /&gt;
[[File:BOCW RPK.jpg|thumb|none|600px|A psuedo-RPK build on the loadout wall in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Equipping the &amp;quot;Duster Stock&amp;quot; on one of the aforementioned blueprints turns the gun into an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW AKS-47.jpg|thumb|none|600px|An AKS-47 build in the beta. The &amp;quot;Taped Mags&amp;quot; change the reload animations to be all done with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
The &amp;quot;AK-47&amp;quot; wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese [[Norinco Type 56]].&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56 BOCW.jpg|thumb|none|600px|Bell admiring her newly acquired Type 56.]]&lt;br /&gt;
[[File:Type56 BOCWsights.jpg|thumb|none|600px|Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.]]&lt;br /&gt;
[[File:Type56 BOCWreload.jpg|thumb|none|600px|Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.]]&lt;br /&gt;
[[File:Type56 BOCWreload2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Type56wm BOCW.jpg|thumb|none|600px|The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions, because the Type 56-2 was released after the war in 1980. Note how it also has an AK-47/Type 56 style pistol grip rather than the AKM one used on the base AK.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In classic ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;. While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.&lt;br /&gt;
&lt;br /&gt;
It has attachment configurations that approximate members of the [[AS Val]] family. The &amp;quot;Duster Stock&amp;quot; is similar the Val stock, the &amp;quot;Commando Assembly&amp;quot; stock is from the [[VSS Vintorez]], and the “10.3&amp;quot; Ranger” barrel configuration uses the SR-3M's handguard. The &amp;quot;40 Rd Speed Mag&amp;quot; is also a 20-round 6L25 9x39mm magazine.&lt;br /&gt;
&lt;br /&gt;
The drum magazine attachments are also straighter-style 7.62x39mm drum magazines; furthermore, its Warzone incarnation is supposedly chambered in &amp;quot;7.62 Soviet&amp;quot; (i.e. 7.62x39mm).&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74upreview BOCW.jpg|thumb|none|600px|While it is the most accurately modeled AKS-74U in the ''Call of Duty'' series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the in-game AK-47.]]&lt;br /&gt;
[[File:AKS-74uIdle BOCW.jpg|thumb|none|600px|Sims holds an AKS-74U while looking at some sand dunes.]]&lt;br /&gt;
[[File:AKS-74uADS BOCW.jpg|thumb|none|600px|Aiming down the distinctive rear notch of the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect BOCW.jpg|thumb|none|600px|Inspecting the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect2 BOCW.jpg|thumb|none|600px|Checking out the ejection port and correctly positioned safety lever.]]&lt;br /&gt;
[[File:AKS-74uReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
[[File:BOCW AKS-74U 9x39.jpg|thumb|none|600px|The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the &amp;quot;Ranger&amp;quot; and two of the other barrel mods.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Hybrid==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; is a weapon based on the [[FAMAS Valorisé]] combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the &amp;quot;FFAR&amp;quot; from ''[[Call of Duty: Black Ops III]]''. The default magazine correctly holds 25 rounds instead of 30 like in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
In the game's lore it appears that this weapon is the successor of the FAMAS from the first ''Black Ops'' game and predecessor to the &amp;quot;FFAR&amp;quot; from ''Black Ops III''.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back - 5.56x45mm]]&lt;br /&gt;
[[File:FFARpreview BOCW.jpg|thumb|none|600px|The &amp;quot;FFAR 1&amp;quot; in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.]]&lt;br /&gt;
[[File:FFARidle BOCW.jpg|thumb|none|600px|The heavily stylised FAMAS in East Germany.]]&lt;br /&gt;
[[File:FFARADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:FFARinspect BOCW.jpg|thumb|none|600px|Inspecting the bullpup rifle.]]&lt;br /&gt;
[[File:FFARinspect2 BOCW.jpg|thumb|none|600px|The player character giving it a loving caress.]]&lt;br /&gt;
[[File:FFARreload BOCW.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[File:FFARreload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
The [[FARA 83]] is to be added with Season 2.&lt;br /&gt;
[[File:Fara 83.jpg|thumb|none|450px|FARA 83 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;DMR 14&amp;quot;. It sports a synthetic stock, fires semi-automatically, and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:M14preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M14Idle BOCW.jpg|thumb|none|600px|The M14 in West Germany.]]&lt;br /&gt;
[[File:M14ChamberCheck BOCW.jpg|thumb|none|600px|Adler pulls back on the charging handle for a peek.]]&lt;br /&gt;
[[File:M14ADS BOCW.jpg|thumb|none|600px|Looking down the iron sights.]]&lt;br /&gt;
[[File:M14Reload BOCW.jpg|thumb|none|600px|Swapping out magazines.]]&lt;br /&gt;
[[File:M14Reload2 BOCW.jpg|thumb|none|600px|Adler gives the fresh magazine a little tap to seat it correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
The M16's alternate barrel options include “16.3&amp;quot; Rapid Fire”, “20.5&amp;quot; Cavalry Lancer”, “16.3&amp;quot; Titanium”, “20.2&amp;quot; Takedown”, and “15.9&amp;quot; Strike Team”; of these, the 20.5&amp;quot; barrel options are visually just the default barrel but fluted (&amp;quot;Cavalry Lancer&amp;quot;) or dimpled (&amp;quot;Takedown&amp;quot;). For the short barrel options, the &amp;quot;Rapid Fire&amp;quot; and &amp;quot;Strike Team&amp;quot; both give the gun a short triangular handguard (the difference is that &amp;quot;Rapid Fire&amp;quot; has a smooth barrel while &amp;quot;Strike Team&amp;quot;'s is fluted), while &amp;quot;Titanium&amp;quot; gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5&amp;quot; A1 barrel.&lt;br /&gt;
&lt;br /&gt;
The M16's stock options include &amp;quot;Tactical Stock&amp;quot;, the normal M16A2 stock with a cheek pad, &amp;quot;Wire Stock&amp;quot;, an M231 FPW-like wire stock, &amp;quot;Duster Stock&amp;quot;, a Doublestar Ace skeleton stock, &amp;quot;Commando Assembly&amp;quot;, a 2nd generation collapsible stock, and &amp;quot;Buffer Tube&amp;quot;, an exposed buffer tube with a rubber pad.&lt;br /&gt;
&lt;br /&gt;
Magazine options include the classic ''Black Ops'' jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2preview BOCW.jpg|thumb|none|600px|The M16A2 in Gunsmith.]]&lt;br /&gt;
[[File:M16A2Idle BOCW.jpg|thumb|none|600px|The M16A2 in service inside a Nevadan nuclear weapons test site.]]&lt;br /&gt;
[[File:M16A2ADS BOCW.jpg|thumb|none|600px|Aiming down the carry handle sights.]]&lt;br /&gt;
[[File:M16A2inspect BOCW.jpg|thumb|none|600px|Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional &amp;quot;Arrow Armory&amp;quot; (the same manufacturer stamped on the BOCW M1911A1) based in Hartford, Connecticut.]]&lt;br /&gt;
[[File:M16A2inspect2 BOCW.jpg|thumb|none|600px|Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.]]&lt;br /&gt;
[[File:M16A2Reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M16A2Reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh 20 round steel GI mag.]]&lt;br /&gt;
[[File:BOCW M16A2 Constable.jpg|thumb|none|600px|The &amp;quot;Constable&amp;quot; blueprint, which has an anachronistic Aim Sports AR free float rifle length quad rail/V3 or Monstrum Tactical 12 inch free float quad rail.]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM4 Carbine===&lt;br /&gt;
The combination of the “16.3&amp;quot; Titanium” barrel attachment with the &amp;quot;Commando Assembly&amp;quot; stock attachment approximates the [[M4 Carbine|XM4 Carbine]], sans the proper stepped barrel.&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|450px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW M16-XM4.jpg|thumb|none|600px|The psuedo-XM4 on the loadout workbench.]]&lt;br /&gt;
[[File:XM4Idle BOCW.jpg|thumb|none|600px|The pseudo-XM4 being used in Moscow.]]&lt;br /&gt;
[[File:XM4ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:XM4Inspect BOCW.jpg|thumb|none|600px|Inspecting the XM4 build.]]&lt;br /&gt;
[[File:XM4Inspect2 BOCW.jpg|thumb|none|600px|Looking at the other side of the gun.]]&lt;br /&gt;
[[File:XM4Inspect3 BOCW.jpg|thumb|none|600px|The final part of the inspect animation involves tugging back on the charging handle for a chamber check.]]&lt;br /&gt;
[[File:XM4Reload BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:Type63preview BOCW.jpg|thumb|none|600px|The Type 63 in Gunsmith.]]&lt;br /&gt;
[[File:Type63idle BOCW.jpg|thumb|none|600px|The Type 63 in Uzbekistan.]]&lt;br /&gt;
[[File:Type63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Type63inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 63.]]&lt;br /&gt;
[[File:Type63inspect2 BOCW.jpg|thumb|none|600px|Turning it over.]]&lt;br /&gt;
[[File:Type63inspect3 BOCW.jpg|thumb|none|600px|Brass check time.]]&lt;br /&gt;
[[File:Type63reload BOCW.jpg|thumb|none|600px|Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.]]&lt;br /&gt;
[[File:Type63reload2 BOCW.jpg|thumb|none|600px|Then chambering the gun with a tug of the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, but the name was changed to &amp;quot;QBZ-83&amp;quot; for the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to some of the Type 95's early prototypes, but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
&lt;br /&gt;
The side of the gun is marked with &amp;quot;T97NSR-PWC-CAL 5.56 mm&amp;quot;; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and &amp;quot;retro-ified&amp;quot; it. Some of its muzzle attachments also have &amp;quot;5.56&amp;quot; as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in BOCW; its Warzone incarnation is also supposedly chambered in 5.56, though given some of the other supposed chamberings of Warzone weapons, it's not exactly clear how helpful this is.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;QBZ-83&amp;quot; name would suggest that it was adopted in 1983 in the ''Black Ops'' universe which would still be anachronistic to the pre-83 maps.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[file:BOCW QBZ-83.jpg|thumb|none|600px|The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the HS Produkt VHS-2, with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.]]&lt;br /&gt;
[[File:QBZ95-1preview BOCW.jpg|thumb|none|600px|In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text &amp;quot;83式自动步枪&amp;quot; (Pinyin: 83 shì zì dòng bù qiāng), which means &amp;quot;Type 83 automatic rifle&amp;quot;. The word &amp;quot;中国&amp;quot; (Pinyin: zhōng guó), meaning &amp;quot;China&amp;quot;, can also be faintly seen marked on the magazine well. The rear of the stock is ''very'' faintly marked with what's apparently &amp;quot;梦想&amp;quot; (Pinyin: mèng xiǎng), or &amp;quot;dream&amp;quot;. Also note that the fire selector only has safe/fire positions like a civilian model.]]&lt;br /&gt;
[[File:QBZ95idle BOCW.jpg|thumb|none|600px|The &amp;quot;QBZ-83&amp;quot; in Nuketown.]]&lt;br /&gt;
[[File:QBZ95ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:QBZ95inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in ''[[Battlefield 4]]'''s depiction of the rifle.]]&lt;br /&gt;
[[File:QBZ95inspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
A stylized [[OTs-14 Groza]] with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, some of its muzzle attachments have &amp;quot;7.62&amp;quot; as part of their name; even more absurdly, its Warzone incarnation is supposedly chambered in 12.7x55mm, which is both heavily anachronistic (having been designed in the early 2000s) and completely incorrect for any variant of the Groza. This, along with many seemingly odd chamberings seen in ported ''Cold War'' weapons, is most likely a result of weapons in Warzone reusing code from similar weapons that already appear in ''Modern Warfare''; in this case, the &amp;quot;Oden&amp;quot; (an [[ASh-12.7]]).&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[File:Grozapreview BOCW.jpg|thumb|none|600px|The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).]]&lt;br /&gt;
[[File:GrozaIdle BOCW.jpg|thumb|none|600px|The Groza in the hands of NATO operator Baker.]]&lt;br /&gt;
[[File:GrozaADS BOCW.jpg|thumb|none|600px|Looking through the Groza's iron sights.]]&lt;br /&gt;
[[File:GrozaInspect BOCW.jpg|thumb|none|600px|Inspecting the stylized Groza.]]&lt;br /&gt;
[[File:GrozaInspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check, note the piston rod.]]&lt;br /&gt;
[[File:GrozaReload BOCW.jpg|thumb|none|600px|Removing the entirely fictional magazine.]]&lt;br /&gt;
[[File:GrozaReload2 BOCW.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:GrozaReload3 BOCW.jpg|thumb|none|600px|Performing an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RAI K-84&amp;quot;==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; (standing for &amp;quot;Reactorniy Avtomat-Izluchatel Kuhlklay-84&amp;quot;, translated &amp;quot;Reactor Automatic Radiator Kuhlklay-84&amp;quot;) is a &amp;quot;Wonder Weapon&amp;quot; in the Zombies map Firebase Z released during Season 1. It is based on an [[AK-74]] with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher called the &amp;quot;GP-6K2&amp;quot; and modeled after a [[GP-25]].&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BOCWRAIKHold.jpg|thumb|none|600px|Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK. The jumbled mess of parts and components welded to a traditional assault rifle base at least backs up its designation as a prototype.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BOCWRAIKInspect.jpg|thumb|none|600px|Inspecting the magazine-shaped cell holder used to power the rifle, vaguely resembling the Kalash magazines in the ''Metro'' games. It would probably not be wise to place one's fingers anywhere near the cells in the magazine, considering they are actively and visually ''sparking''.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|At least reloading the weapon shows more careful finger placement. As a bit of trivia, intel in the map notes that the RAI-K was based off of a &amp;quot;Generator Khaosa Zavoyski-45&amp;quot; weapon that was developed in-universe in WWII. This is a reference to the otherwise completely fictional &amp;quot;GKZ-45 Mark3&amp;quot; Wonder Weapon from the ''[[Call of Duty: Black Ops III]]'' map Gorod Krovi, implying the RAI-K is a successor to it. This is backed up by it operating like a more powerful version of the GKZ; a powerful laser bolt firing weapon with a secondary, grenade-type fire that explodes when shot at with the former.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game as the &amp;quot;AUG&amp;quot; and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later AUG A3. Its foregrip is folded by default, but it can be unfolded via the &amp;quot;Field Agent foregrip&amp;quot;; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
Warzone makes the rather baffling claim that the weapon is chambered in 9mm Parabellum; this is most likely a result of recycled code from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'''s [[Steyr AUG A3 9mm XS|AUG A3 XS]].&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGidle BOCW.jpg|thumb|none|600px|The AUG A1 in service on an estate in the Hollywood Hills.]]&lt;br /&gt;
[[File:AUGADS BOCW.jpg|thumb|none|600px|Looking through the integral Swarovski scope.]]&lt;br /&gt;
[[File:AUGinspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:AUGinspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:AUGEmpty BOCW.jpg|thumb|none|600px|Tthe AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, Cold War does not model the last round bolt hold open mechanism that the IRL AUG A1 has.]]&lt;br /&gt;
[[File:AUGinspect3 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:AUGreload1 BOCW.jpg|thumb|none|600px|Removing the magazine during a reload.]]&lt;br /&gt;
[[File:AUGreload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AUGreload3 BOCW.jpg|thumb|none|600px|Slapping the charging handle home.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
Equipping any optical attachments turns the weapon into an anachronistic [[Steyr AUG A2|AUG A2]].&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGA2gunsmithpreview BOCW.jpg|thumb|none|600px|The AUG A2 build.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCWMaschine-SVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
The fully-automatic [[XM16E1]] appears exclusively in the campaign. It is labeled &amp;quot;M16A1&amp;quot; in the HUD and on the magwell (though the pick-up text spells it with a lowercase &amp;quot;a&amp;quot;, for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. &lt;br /&gt;
&lt;br /&gt;
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. &lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:XM16E1 BOCW.jpg|thumb|none|600px|Bell holds an XM16E1 in a Vietnamese village.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).&lt;br /&gt;
&lt;br /&gt;
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'' (although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.&lt;br /&gt;
&lt;br /&gt;
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as &amp;quot;XM4&amp;quot; until 1984, and even then would be attached to an improved model of the XM177E2. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint replaces the regular handguard with a carbine-length [[M203]] grenade launcher heat shield; it also has a yellow tiger stripe camouflage paint similar to the [[M79 grenade launcher|M79]] used by &amp;quot;The Roach&amp;quot; in ''[[Apocalypse Now]]''. The &amp;quot;Giantsbane&amp;quot; variant uses an anachronistic [[Z-M LR 300]] handguard and front sight (the Z-M LR 300 having been introduced in 2000).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|451px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is a late model with a full fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:XM177E1preview BOCW.jpg|thumb|none|600px|The XM177E1 in Gunsmith.]]&lt;br /&gt;
[[File:XM177E1Idle BOCW.jpg|thumb|none|600px|The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic ''Black Ops 1'' &amp;quot;Commando&amp;quot;.]]&lt;br /&gt;
[[File:XM177E1ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at some communist concrete.]]&lt;br /&gt;
[[File:XM177E1Inspect BOCW.jpg|thumb|none|600px|Inspecting involves checking the magazine.]]&lt;br /&gt;
[[File:XM177E1Inspect2 BOCW.jpg|thumb|none|600px|Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase &amp;quot;This is my rifle&amp;quot; can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.]]&lt;br /&gt;
[[File:XM177E1reload BOCW.jpg|thumb|none|600px|Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.]]&lt;br /&gt;
[[File:XM177reload2 BOCW.jpg|thumb|none|600px|The last step for default reloads is a firm jerk of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Inconspicuous&amp;quot;===&lt;br /&gt;
The &amp;quot;Inconspicuous&amp;quot; blueprint uses the M16A2's upper receiver, while retaining the XM177E1's earlier teardrop forward assist, however. It has an [[Olympic Arms OA-93]] style handguard with vents patterned after the Advanced Armament Corporation OMNI suppressor, an Israeli style elastic handguard band, what appears to be a faux suppressor, a tactical light, a stock cheek pad and a [[Talk:Call of Duty: Black Ops Cold War#SureFire MAG5-60|SureFire MAG5-60]] magazine.&lt;br /&gt;
[[File:BOCW Inconspicuous.jpg|thumb|none|600px|The &amp;quot;Inconspicuous&amp;quot; variant as seen the Warzone preview.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|AI Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some visual alterations. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with the PM to keep it to the multiplayer's time period.&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, its Warzone incarnation is stated to be chambered in 12.7x108mm, a round both clearly far too large to fit in the rifle, and one which would have no real reason to be chambered in it (given that it's a Warsaw Pact-standard round); while a .50-caliber variant of the AW series does exist (the [[Accuracy International AW50F|AW50]]), it was never chambered in 12.7x108mm, and would be anachronistic to the game's time period anyway (having been developed after the standard Arctic Warfare).&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AccuracyInternationalAW-PMpreview BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle in Gunsmith.]]&lt;br /&gt;
[[File:AW-PMidle BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle on a Miami Beach boardwalk.]]&lt;br /&gt;
[[File:AW-PMinspect BOCW.jpg|thumb|none|600px|Initiating the inspect animation.]]&lt;br /&gt;
[[File:AW-PMreload BOCW.jpg|thumb|none|600px|Good view of the other side.]]&lt;br /&gt;
[[File:AW-PMreload2 BOCW.jpg|thumb|none|600px|Taking out the magazine.]]&lt;br /&gt;
[[File:AW-PMreload3 BOCW.jpg|thumb|none|600px|Chambering new 7.62x51mm round.]]&lt;br /&gt;
[[File:AW-PMreload4 BOCW.jpg|thumb|none|600px|Ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as the &amp;quot;M82&amp;quot;. It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. Being that, like most multiplayer videogames, weapons are designed to all be roughly the same level of effectiveness, or at least effective in a given niche, not realism, so the M82A1M is actually the weakest sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot, in order to balance its semiautomatic firing mode.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:M82preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M82idle BOCW.jpg|thumb|none|600px|The M82A1M in Miami.]]&lt;br /&gt;
[[File:M82inspect BOCW.jpg|thumb|none|600px|Inspecting the M82A1M.]]&lt;br /&gt;
[[File:M82inspect2 BOCW.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:M82inspect3.jpg|thumb|none|600px|Note the &amp;quot;MOD 82A1&amp;quot; stamped on the magwell.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
The [[Mechem NTW-20]] will be added in Season 2 as the &amp;quot;ZRG 20mm&amp;quot;.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;, complete with a permanently attached Harris bipod (which can be deployed by equipping the &amp;quot;Front Grip&amp;quot; or &amp;quot;Bipod&amp;quot; underbarrel attachments). Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of ''Black Ops Cold War'' take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears anachronistically in Bell's Vietnam War flashbacks where it is depicted as being used by the US troops, though it could stand in for a standard Remington 700. Its Warzone incarnation is supposedly chambered in, of all things, .50 BMG; needless to say, the rounds visibly loaded into the rifle are far too small to be .50 BMG, nevermind that the rifle itself is far too small to fit such a round.&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:R700PSSpreview BOCW.jpg|thumb|none|600px|The Remington 700 in Gunsmith.]]&lt;br /&gt;
[[File:R700idle BOCW.jpg|thumb|none|600px|The Remington 700PSS in service in Soviet Uzbekistan.]]&lt;br /&gt;
[[File:R700inspect BOCW.jpg|thumb|none|600px|Turning the gun over to read the engraved &amp;quot;Pelington&amp;quot; manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.]]&lt;br /&gt;
[[File:R700inspect2 BOCW.jpg|thumb|none|600px|Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...]]&lt;br /&gt;
[[File:R700inspect3 BOCW.jpg|thumb|none|600px|Catching it in their right hand...]]&lt;br /&gt;
[[File:R700inspect4 BOCW.jpg|thumb|none|600px|Then slipping it back into the chamber and sending the bolt into battery.]]&lt;br /&gt;
[[File:R700reload BOCW.jpg|thumb|none|600px|Reloading is done with individual rounds.]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] is featured in the game. It can be found in man-portable form in the campaign mission &amp;quot;The Final Countdown&amp;quot;, under the name &amp;quot;M134 Minigun&amp;quot;. It also appears mounted on helicopters, including the &amp;quot;Chopper Gunner&amp;quot; scorestreak in multiplayer, and as part of the &amp;quot;Sentry Turret&amp;quot; scorestreak. Most of the times, it is depicted with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider. In the Season One trailer, Russel Adler is seen manning a Minigun with a 2-flange barrel clamp, as actually seen on real Dillon Aero M134 Miniguns.&lt;br /&gt;
&lt;br /&gt;
The portable version will be added to multiplayer and Zombies in Season 2 as the &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The M134 at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Death Machine&amp;quot; (Dead Ops Arcade 3)===&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; model from ''[[Call of Duty: Black Ops III]]'', a futuristic man-portable rotary gun based on the [[General Dynamics GAU-19/A]], appears exclusively as a power-up in the Zombies map Dead Ops Arcade 3: Rise of the Mamaback.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is one of the machine guns in BOCW; it is the original model, as opposed to the M60E3 featured in past games. In Warzone, it is incorrectly stated to be chambered in 5.56 NATO; the US wouldn't adopt a 5.56x45mm machine gun until the [[M249]] in the eighties, and the in-game M60 is clearly both feeding 7.62 NATO and marked &amp;quot;CAL 7.62&amp;quot;.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60preview BOCW.jpg|thumb|none|600px|The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.]]&lt;br /&gt;
[[File:M60idle BOCW.jpg|thumb|none|600px|The M60 in the lobby of a fancy Miami Beach hotel.]]&lt;br /&gt;
[[File:M60ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M60inspect BOCW.jpg|thumb|none|600px|Woods holds the M60 up in the inspect animation.]]&lt;br /&gt;
[[File:M60inspect2 BOCW.jpg|thumb|none|600px|Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.]]&lt;br /&gt;
[[File:M60inspect3 BOCW.jpg|thumb|none|600px|Checking out the charging handle and link ejection port.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-1-Pull.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-2-Push.jpg|thumb|none|600px|Pushing it back into position.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg|thumb|none|600px|After the cover is opened, the remaining M13 belt link is swiped away. This is the only difference between an empty and partially-empty reload.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-4-BoxRemove.jpg|thumb|none|600px|Removing the ammo box.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-5-BoxNew.jpg|thumb|none|600px|Inserting a full ammo box into its hang slit.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-6-AlignBullets.jpg|thumb|none|600px|Aligning the belt.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-7-LidClose.jpg|thumb|none|600px|Closing the M60's cover lid.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is featured in ''Black Ops Cold War'', with an incorrect disintegrating ammunition belt. The &amp;quot;Fast Mag&amp;quot; reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the [[PKM]] and the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
In Warzone, it is rather bafflingly stated to be chambered in 7.62x54mmR; the RPD never chambered in this round, and there would be no reason to rechamber the weapon for it given the existence and widespread use of the aforementioned PKM (nevermind that the rounds in the belt are still clearly the shorter, rimless 7.62x39mm).&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RPDpreview BOCW.jpg|thumb|none|600px|The RPD in Gunsmith. Like the other machine guns, it only holds 75 rounds by default instead of 100 in its belt container.]]&lt;br /&gt;
[[File:RPDidle BOCW.jpg|thumb|none|600px|The RPD in use on a Nicaraguan cartel plantation.]]&lt;br /&gt;
[[File:RPDADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:RPDinspect BOCW.jpg|thumb|none|600px|Inspecting the RPD.]]&lt;br /&gt;
[[File:RPDinspect2 BOCW.jpg|thumb|none|600px|Turning the RPD over.]]&lt;br /&gt;
[[File:RPDreload BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:RPDreload2 BOCW.jpg|thumb|none|600px|Lifting the dust cover.]]&lt;br /&gt;
[[File:RPDreload3 BOCW.jpg|thumb|none|600px|Feeding the new ammo belt in.]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16&amp;quot; SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.&lt;br /&gt;
&lt;br /&gt;
Its Warzone incarnation is stated to be chambered in 7.62x54mmR; this makes even less sense than the RPD, as aside from being incorrect from both a historical and visual perspective, it's also contextually erroneous (given that the Stoner is American and the 7.62x54mmR round is Russian).&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner63preview BOCW.jpg|thumb|none|600px|The Stoner 63 in Gunsmith. Like the M60 and RPD, it only holds 75 rounds by default instead of 100 in its belt box.]]&lt;br /&gt;
[[File:Stoner63idle BOCW.jpg|thumb|none|600px|The Stoner 63 in Nuketown.]]&lt;br /&gt;
[[File:Stoner63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Stoner63inspect BOCW.jpg|thumb|none|600px|Initiating inspect animation.]]&lt;br /&gt;
[[File:Stoner63inspect2 BOCW.jpg|thumb|none|600px|Checking the right hand side.]]&lt;br /&gt;
[[File:Stoner63reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Stoner63reload2 BOCW.jpg|thumb|none|600px|Taking out the ammo box.]]&lt;br /&gt;
[[File:Stoner63reload3 BOCW.jpg|thumb|none|600px|Inserting a fresh ammo box.]]&lt;br /&gt;
[[File:Stoner63reload4 BOCW.jpg|thumb|none|600px|Taking the new belt of 5.56x45mm.]]&lt;br /&gt;
[[File:BOCW-Stoner63-1.jpg|thumb|none|600px|The player character wielding a Stoner 63 fitted with a &amp;quot;Sillix Holoscout&amp;quot; in Angola.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;. Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
[[File:FIM43preview BOCW.jpg|thumb|none|600px|The Redeye in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; wonder weapon in Zombies is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher, called the &amp;quot;GP-6K2&amp;quot; and taking the form of a [[GP-25]].&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak. Bell wields one that somehow manages to hold 36 rounds in the final mission of the campaign.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1scorestreakmenu BOCW.jpg|thumb|none|600px|The Hawk MM1 in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW MM-1 Beta.jpg|thumb|none|600px|The MM1 as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is one of the launchers in the game.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:M79preview BOCW.jpg|thumb|none|600px|The M79.]]&lt;br /&gt;
[[File:M79idle BOCW.jpg|thumb|none|600px|The M79 in Nuketown.]]&lt;br /&gt;
[[File:M79ADS BOCW.jpg|thumb|none|600px|Looking down the ladder sight.]]&lt;br /&gt;
[[File:M79inspect BOCW.jpg|thumb|none|600px|The inspect animation for the M79 is very simple, with the player character turning it over from left to right.]]&lt;br /&gt;
[[File:M79inspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:M79reload BOCW.jpg|thumb|none|600px|Ejecting the spent 40mm casing.]]&lt;br /&gt;
[[File:M79reload2 BOCW.jpg|thumb|none|600px|Reloading with another round.]]&lt;br /&gt;
[[File:M79reload3 BOCW.jpg|thumb|none|600px|Flipping the breech shut.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is one of the launchers in BOCW.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7preview BOCW.jpg|thumb|none|600px|The RPG-7 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is seen in the key art for the game's beta.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:BOCW Mk3A2.jpg|thumb|none|600px|The MK3A2 as seen in the loadout section.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is carried by US soldiers in Vietnam in the campaign. M18s with inverted color scheme are also carried by Naga.&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
[[File:BOCW M34 WP.jpg|thumb|none|600px|The &amp;quot;Smoke Grenade&amp;quot; in the loadout.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:BOCW M67.jpg|thumb|none|600px|A M67 frag grenade in the &amp;quot;Lethal&amp;quot; equipment section.]]&lt;br /&gt;
&lt;br /&gt;
==M83 smoke grenade==&lt;br /&gt;
An anachronistic M83 instead of the period-appropriate AN/M8 HC smoke grenades are carried by Sims and US troops in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from ''Modern Warfare'' is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|Garcia's character model on the beta's main multiplayer screen.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|The RG-42 is just barely visible on Garcia's belt, by his left hip.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A cosmetically modified [[TM-46 anti-tank mine]] appears as the &amp;quot;proximity mine&amp;quot;.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Several unusable Chinese [[Type 67 stick grenade|Type 67 Grenades]] are seen on the Vietcong guerillas found in the campaign.&lt;br /&gt;
[[File:Type67Grenade.jpg|thumb|none|350px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:BOCW-Type67grenade.jpg|thumb|none|600px|Bell looks at a dead Vietcong fighter.]]&lt;br /&gt;
&lt;br /&gt;
==MK 13 flashbang==&lt;br /&gt;
MK 13 flashbang grenades are carried by multiplayer operators Adler and Song and by US troops in cutscenes. Most likely anachronistic.&lt;br /&gt;
[[File:BOCW Adler M18.jpg|thumb|none|600px|Adler with an MK 13 flashbang on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Simulator Hand Grenade M116A1==&lt;br /&gt;
The Simulator Hand Grenade M116A1 appears as the &amp;quot;Flashbang&amp;quot;. In reality this is a training grenade and not an actual combat device.&lt;br /&gt;
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Bell destroys several Flak 37s in &amp;quot;The Final Countdown&amp;quot;. It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[File:BOCW-Flak1.jpg|thumb|none|600px|In a truly Bond villain fashion, &amp;quot;Perseus&amp;quot; have mated the poor Flak 37 to a [http://www.frajasw.cz/gallery/lizard/pldvk_vz_53/pldvk_vz_53.html Czechoslovakian towed 30-mm anti-aircraft installation ZK.453].]]&lt;br /&gt;
[[File:BOCW-Flak2.jpg|thumb|none|600px|As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.]]&lt;br /&gt;
&lt;br /&gt;
==30mm ZK.453==&lt;br /&gt;
In &amp;quot;Red Light, Green Light&amp;quot;, some 30mm ZK.453 anti-aircraft guns can be seen.&lt;br /&gt;
[[File:BOCW-AAZK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Five bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns are mounted on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zombie map &amp;quot;Die Maschine&amp;quot;. This bomber is first seen during the &amp;quot;Nacht der Untoten&amp;quot; cutscene from [[Call of Duty: World at War|World at War]].&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:BOCW-BM2Air.jpg|thumb|none|600px|Looking at the top turret with two mounted Brownings.]]&lt;br /&gt;
[[File:BOCW-BM2Air1.jpg|thumb|none|600px|The barrel of a waist gunner position.]]&lt;br /&gt;
[[File:BOCW-BM2Air2.jpg|thumb|none|600px|A rear view of the same MG inside the bomber. The last two MGs of the tail gunner position can be seen outside the map.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are mounted on M1 Abrams tanks.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BOCW-M2HB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-M2HB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DSHK==&lt;br /&gt;
A [[DShK Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the ''Slava''-class, and inappropriately, the ''Ticonderoga''-class cruisers on the map Armada.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a ''Nimitz''-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
==M40 Recoilless Rifle==&lt;br /&gt;
The [[M40 Recoilless Rifle]] is seen on jeeps inside Camp Haskins.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:BOCW-M40Recoilless.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Panzerkampfwagen VI Ausf. B Tiger II &amp;quot;Königstiger&amp;quot; heavy tank on the &amp;quot;Die Maschine&amp;quot; zombie map has a hull-mounted [[MG34]].&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG34Panzerlauf.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG42-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-MG42-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] is mounted on in-game Hind-D attack helicopters.&lt;br /&gt;
[[File:Mil Mi-24D Yak-B closeup.jpg|thumb|none|400px|Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:YakB Hind BOCW.jpg|thumb|none|600px|The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-23==&lt;br /&gt;
The &amp;quot;VTOL Escort&amp;quot; (Modeled after the Yak-38) has two [[Gryazev-Shipunov GSh-23]] autocannons mounted in underwing UPK-23 gunpods.&lt;br /&gt;
[[File:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
A scoped [[Mosin-Nagant M91/30]] is seen in the &amp;quot;Power Killer&amp;quot; calling card.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BOCW-MosinCard.jpg|thumb|none|600px|The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M76F==&lt;br /&gt;
A [[Valmet M76F]] is seen in the City Ripper bundle picture.&lt;br /&gt;
[[File:ValmetM76F.jpg|thumb|none|450px|Valmet M76F with side folding tubular stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
What appears to be a Winchester Model 1873 is seen in the &amp;quot;One Shot Kill&amp;quot; calling card.&lt;br /&gt;
[[File:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sci-Fi Rifle==&lt;br /&gt;
A fictional sci-fi rifle inspired by the [[M41A Pulse Rifle]] from the ''Alien'' franchise is featured in posters for the fictional movie &amp;quot;Two Days On The Moon&amp;quot; in the map Express.&lt;br /&gt;
[[Image:M41a02.jpg|thumb|none|450px|Opposite side view of an M41A Pulse Rifle from ''Aliens''.]]&lt;br /&gt;
&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
M114 155 mm howitzers are seen in firebase Ripcord in the mission &amp;quot;Fracture Jaw&amp;quot;. The &amp;quot;Artillery&amp;quot; scorestreak also consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|450px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:M114Scorestreak BOCW.jpg|thumb|none|600px|The selection menu artwork for the &amp;quot;Artillery&amp;quot; scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War through no Vietnam multiplayer maps are featured yet.]]&lt;br /&gt;
[[File:BOCW-M114Howitzer.jpg|thumb|none|600px|The barrels of the howitzers can be seen in the distance.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
A recurve bow which appears to be based on Rambo's bows appears in the campaign and as a killstreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1400455</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1400455"/>
		<updated>2021-02-21T21:35:15Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* Handguns */&lt;/p&gt;
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]''. The setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Black Ops Cold War'' maintains several weapon features from the 2019 ''Modern Warfare'', including Gunsmith and the ability to reload while aiming down sights.&lt;br /&gt;
&lt;br /&gt;
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.&lt;br /&gt;
&lt;br /&gt;
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from ''Modern Warfare'' such as different ammunition types or conversions into different calibers. It also features some ''staggeringly'' poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.&lt;br /&gt;
&lt;br /&gt;
Weapons from ''Black Ops Cold War'' also make appearances in ''Call of Duty: Warzone'', a standalone battle royale game mode originally released for (and developed on) ''[[Call of Duty: Modern Warfare (2019)]]''.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds 15 rounds by default, despite having a visibly extended magazine.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93Rpreview BOCW.jpg|thumb|none|600px|The Beretta 93R in Gunsmith. Its barrel is slightly shorter by default, but it has some customization options that give it a proper 93R barrel length.]]&lt;br /&gt;
[[File:Beretta93rIdle BOCW.jpg|thumb|none|600px|Sims wielding a &amp;quot;Diamatti&amp;quot; in Angola.]]&lt;br /&gt;
[[File:Beretta93rADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:Beretta93rInspect BOCW.jpg|thumb|none|600px|Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.]]&lt;br /&gt;
[[File:Beretta93rInspect2 BOCW.jpg|thumb|none|600px|Pulling back the slide for a brass check.]]&lt;br /&gt;
[[File:Beretta93rReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game, featuring a nickel finish similar to the multiplayer 1911 weapon model from ''[[Call of Duty: Black Ops|Black Ops]]''. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the [[Makarov PM]] or [[Tokarev TT-33]] as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine.&lt;br /&gt;
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII. The M1911A1 is also used in the Overpower finishing move.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911preview BOCW.jpg|thumb|none|600px|The M1911A1 in Gunsmith.]]&lt;br /&gt;
[[File:1911Idle BOCW.jpg|thumb|none|600px|The M1911A1 in Angola.]]&lt;br /&gt;
[[File:1911ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:1911Inspect BOCW.jpg|thumb|none|600px|Inspecting the M1911.]]&lt;br /&gt;
[[File:1911Inspect2 BOCW.jpg|thumb|none|600px|Inspecting its other side.]]&lt;br /&gt;
[[File:1911reload BOCW.jpg|thumb|none|600px|Much like the 1911 in [[Call of Duty: Modern Warfare (2019)]], the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.]]&lt;br /&gt;
[[File:1911reload2 BOCW.jpg|thumb|none|600px|The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu.]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911 tucked in Adler's pants in a pre-release trailer. In the final game, the player grabs the pistol to take down a guard - even though they have their own silenced 1911 at this point with no way to replace it.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer. Note the Ak 5 with what appears to be Advanced Armament Corporation OMNI 5.56mm suppressor which doesn't appear in actual multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
An anachronistic and visually altered [[Desert Eagle]] fitted with a Laser Products Corporation LPC Model 7 laser sight appears as the &amp;quot;Hand Cannon&amp;quot; in the campaign mission &amp;quot;Desperate Measures&amp;quot;. Perhaps taking its moniker a little too literally, it fires explosive rounds. It feeds from an 8 round magazine (which could or could not be correct, its calibre is never stated) and cannot be reloaded; once all eight rounds have been fired, it is discarded.&lt;br /&gt;
[[File:MagResDE.357MarkI.jpg|thumb|none|350px|Magnum Research Industries Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[File:BOCWDeagle3rd.jpg|thumb|none|600px|Bell stops admiring his nice shoes to look upon the mutant Deagle in the middle of the KGB headquarters, of all places. This is the only place in the game it can be found; it turns up no other mission, multiplayer or Zombies and is completely optional here, so why Treyarch took the time to even put this into the game where the M79 would have done fine is a mystery.]]&lt;br /&gt;
[[File:BOCWDeagle.jpg|thumb|none|600px|Bell holds the Hand Cannon as he awaits enemy forces about to barge into the room. Here the laser sight can be seen more clearly. For some reason, it also has iron sights where the actual gun itself does not.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Three unusable [[Glock 18]] pistols can be seen hanging on a wall on the multiplayer map &amp;quot;Checkmate&amp;quot;. Its appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:BOCW-Glock.jpg|thumb|none|600px|The pistol in a highly unlikely place to be found, an East German training facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as [[Smith &amp;amp; Wesson#Revolvers|Smith &amp;amp; Wesson]], [[Ruger#Revolvers|Ruger]], Arminius, Alfa, Astra and the Colt Trooper. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed &amp;quot;.45 APC&amp;quot; in-game); this would contradict both the &amp;quot;Magnum&amp;quot; name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous ''Black Ops'' games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.&lt;br /&gt;
&lt;br /&gt;
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality (due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless). Even more nonsensically, it can accept 9-round and 12-round cylinders (which are also very incorrectly referred to as magazines in their attachment names); equipping them changes the cylinder's external appearance to an unfluted cylinder and a [[Mateba]]-like hexagonal cylinder respectively, but the amount of rounds visually seen within these cylinders remains 6 rounds.&lt;br /&gt;
[[File:Revolverpreview BOCW.jpg|thumb|none|600px|A close up look of the &amp;quot;Magnum&amp;quot; in Gunsmith, showing its many design inspirations.]]&lt;br /&gt;
[[File:Revolveridle BOCW.jpg|thumb|none|600px|The &amp;quot;Magnum&amp;quot;.]]&lt;br /&gt;
[[File:RevolverADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Revolverinspect BOCW.jpg|thumb|none|600px|Inspecting the revolver involves flipping the cylinder out.]]&lt;br /&gt;
[[File:Revolverinspect2 BOCW.jpg|thumb|none|600px|Inspecting the barrel.]]&lt;br /&gt;
[[File:Revolverreload BOCW.jpg|thumb|none|600px|Reloading by dumping all rounds in the cylinder.]]&lt;br /&gt;
[[File:Revolverreload2 BOCW.jpg|thumb|none|600px|The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead (though dual-wielding will always reload both at once). The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Two [[Makarov PM]]s appear on Park's &amp;quot;Scorched&amp;quot;, &amp;quot;Bad Blood&amp;quot;, &amp;quot;Hellion&amp;quot;, and &amp;quot;Commando&amp;quot; outfits from Season 1. Aleksandra Valentina also carries a holstered one in the zombie mode cutscenes.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Park Makarovs.jpg|thumb|none|600px|The grips of both Makarovs can be seen in weird waist holsters on her vest.]]&lt;br /&gt;
&lt;br /&gt;
==Sedgley Fist Gun==&lt;br /&gt;
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable [[Sedgley Fist Gun|Sedgley Fist Guns]].&lt;br /&gt;
[[File:OPG Glove device.jpg|thumb|none|325px|Sedgley Fist Gun - .38]]&lt;br /&gt;
[[File:SedgleyFistGun BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SedgleyFistGun2 BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''[[Call of Duty: Black Ops 4|Black Ops 4]]'' can be seen on a table in the side mission &amp;quot;Operation Red Circus&amp;quot;, next to a SPAS-12. Its appearance is massively anachronistic even by the game's lore and timeline, being developed sometime between 2025 and 2045, while Cold War is set in 1981.&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCWStrife.jpg|thumb|none|600px|Mason takes the time out of chasing a known enemy of the state to admire a time-travelling literal space pistol. While one could chalk it up to THE NUMBERS making him hallucinate guns that wouldn't exist for at least five (and at most seven) decades more, its appearance in the multiplayer map based off of this mission (Crossroads, takes place in 1983) marks it as a placeholder that never got removed.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-TT1.jpg|thumb|none|600px|One soldier points his Tokarev at a suspicious German.]]&lt;br /&gt;
[[File:BOCWMaschine-TT2.jpg|thumb|none|600px|The cameraman defends himself with a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tranquilizer Gun&amp;quot;==&lt;br /&gt;
A hybrid of a [[Ruger Mk II]] and a [[Welrod]] mocked up to be a tranquilizer pistol is used by Bell in the campaign.&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|300px|Ruger Mark II - .22 LR]]&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:TranqPistolEvidence BOCW.jpg|thumb|none|600px|From this angle, the grip is very clearly inspired by the Ruger Mk II.]]&lt;br /&gt;
[[File:TranqPistol BOCW.jpg|thumb|none|600px|But the ejection port and large knurled breech charging handle is very much Welrod-like.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]].''&lt;br /&gt;
&lt;br /&gt;
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations).&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:MP5Kpreview BOCW.jpg|thumb|none|600px|The MP5K in Gunsmith. Note the gripless handguard resembling modern [https://hkparts.net/product/hk-mp5k-sp89-sp5k-forearm-with-handstop-usa-p16466.htm American examples] with added vent holes for creativity points.]]&lt;br /&gt;
[[File:MP5KIdle BOCW.jpg|thumb|none|600px|The MP5K used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:MP5KInspect BOCW.jpg|thumb|none|600px|Inspecting the default 30 round magazine of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The weapon has some barrel attachments that turn it into a full-sized [[MP5A3]]. The “9.5&amp;quot; Extended” barrel has an original slimline handguard, while the “9.5&amp;quot; Ranger” has a &amp;quot;tropical&amp;quot; wide handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A3.jpg|thumb|none|600px|The MP5A3 with a &amp;quot;STANAG 50 Rnd Drum&amp;quot; and &amp;quot;Collapsed Stock&amp;quot;.]]&lt;br /&gt;
[[File:MP5A3Idle BOCW.jpg|thumb|none|600px|An MP5A3 in Moscow.]]&lt;br /&gt;
[[File:MP5A3Inspect BOCW.jpg|thumb|none|600px|Turning it over to look at the ejection port and the &amp;quot;40 Rnd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[File:MP5A3Inspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:MP5A3ADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:MP5A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]].&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A2.jpg|thumb|none|600px|The MP5A2 from the public beta with a &amp;quot;40 Rnd Speed Mag&amp;quot;. The &amp;quot;Salvo 50 Rnd Fast Mag&amp;quot; uses the same magazine model for some reason, albeit with a different tape and pull loop.]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5A2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5A2, with the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD2===&lt;br /&gt;
Combining either of the sound suppressors with the “9.5&amp;quot; Ranger” barrel configurations produces a [[Heckler &amp;amp; Koch MP5SD]] configuration. The “9.5&amp;quot; Extended” and “9.5&amp;quot; Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard. &lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD2.jpg|thumb|none|600px|An MP5SD2 configuration from the public beta with the &amp;quot;Agency Suppressor&amp;quot;.]]&lt;br /&gt;
[[File:MP5SD2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5SD2 in gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD3.jpg|thumb|none|600px|The MP5SD3 with the &amp;quot;Sound Suppressor&amp;quot; and &amp;quot;Jungle-Style Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; is a fictional 3-round burst submachine gun. It is primarily based on the [[Heckler &amp;amp; Koch UMP45]] with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, and a vertical magazine well with a paddle magazine release like the [[Walther MPL]]. Although it is written in all caps, &amp;quot;Ksp&amp;quot; is the Swedish abbreviation for machine gun (''Kulspruta''). Notably, it also resembles the &amp;quot;MACHT 37&amp;quot; frankengun from ''[[Metal Gear Solid V: The Phantom Pain]]''.&lt;br /&gt;
&lt;br /&gt;
The trademarks on the right side of the &amp;quot;KSP 45&amp;quot; identify it as a &amp;quot;Kühn &amp;amp; Schmidt MP-U&amp;quot; and state that it is of West German origin. There is also a &amp;quot;WARNING REFER TO OWNER'S MANUAL&amp;quot; stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|450px|Experimental H&amp;amp;K MP2000 - 9x19mm]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[File:KSP45preview BOCW.jpg|thumb|none|600px|The &amp;quot;KSP 45&amp;quot; up close.]]&lt;br /&gt;
[[File:KSP45Idle BOCW.jpg|thumb|none|600px|Holding the KSP 45.]]&lt;br /&gt;
[[File:KSP45ADS BOCW.jpg|thumb|none|600px|Aiming down the sights - here, the folding stock hinge is easily visible.]]&lt;br /&gt;
[[File:KSP45Inspect BOCW.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:KSP45Inspect2 BOCW.jpg|thumb|none|600px|Inspecting the right side. Note the UMP charging handle present over the ejection port.]]&lt;br /&gt;
[[File:KSP45reload BOCW.jpg|thumb|none|600px|Reloading the KSP.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LC10&amp;quot;==&lt;br /&gt;
The &amp;quot;LC10&amp;quot; is a fictional submachine gun that appears to be based on the [[Walther MPK]], with stylistic elements from (of all things) an [[Accuracy International Arctic Warfare]] sniper rifle.&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with &amp;quot;Cal .45 Auto&amp;quot;, which is contradicted by the use of a 32-round default magazine, the number &amp;quot;9&amp;quot; as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10preview BOCW.jpg|thumb|none|600px|The MAC-10 in the battlepass preview screen.]]&lt;br /&gt;
[[File:MAC10idle BOCW.jpg|thumb|none|600px|The MAC-10 being used in a [[Back to the Future|New Jersey mall]].]]&lt;br /&gt;
[[File:MAC10ADS BOCW.jpg|thumb|none|600px|Looking through the basic notch sights. Note the misaligned front and rear sights.]]&lt;br /&gt;
[[File:MAC10inspect1 BOCW.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:MAC10inspect2 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:MAC10inspect3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle.]]&lt;br /&gt;
[[File:MAC10reload BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MAC10reload2 BOCW.jpg|thumb|none|600px|And then racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
An anachronistic and heavily stylized [[PP-19 Bizon-2]] (developed in the 1990s) appears under the name &amp;quot;Bullfrog&amp;quot;. It is depicted with a ribbed dust cover resembling that of an [[AS Val]], and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the &amp;quot;Duster Stock&amp;quot; or the &amp;quot;KGB Skeletal Stock&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, its Warzone incarnation is stated to be chambered in 5.7x28mm; aside from being from a NATO member-state, the 5.7x28mm round is also anachronistic, being introduced in 1990 (alongside the [[FN P90]] and [[FN Five-seveN]]) in response to a NATO request for a pistol-caliber cartridge capable of penetrating body armor.&lt;br /&gt;
[[File:PP-19 Bizon top-folding stock.jpg|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bizonpreview BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in Gunsmith. The stock is also similar to the Dragunov MA prototype, which competed against the AKS-74U.]]&lt;br /&gt;
[[File:BizonIdle BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in-game.]]&lt;br /&gt;
[[File:BizonADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:BizonInspect BOCW.jpg|thumb|none|600px|Inspecting involves popping out the helical magazine for a quick glance.]]&lt;br /&gt;
[[File:BizonInspect2 BOCW.jpg|thumb|none|600px|Then turning it over to look at the ejection port.]]&lt;br /&gt;
[[File:BizonReload BOCW.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[File:BizonReload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.]]&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine. It is also seen in the &amp;quot;Combat Hardened&amp;quot; achievement icon which is based on the &amp;quot;Stand to Death&amp;quot; statue in Volgograd.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. It was referred to as the &amp;quot;Type 821&amp;quot; during the alpha, but the name was changed to &amp;quot;Milano 821&amp;quot; in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the [[Uzi]] it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|350px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Type821preview BOCW.jpg|thumb|none|600px|The Type 821 in Gunsmith. It lacks a stock by default.]]&lt;br /&gt;
[[File:Type821idle BOCW.jpg|thumb|none|600px|The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.]]&lt;br /&gt;
[[File:Type821ADS BOCW.jpg|thumb|none|600px|Looking down the notch sights.]]&lt;br /&gt;
[[File:Type821inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 821.]]&lt;br /&gt;
[[File:Type821inspect2 BOCW.jpg|thumb|none|600px|Inspecting the other side. Unfortunately, like the Uzi from the previous [[Call of Duty: Modern Warfare (2019)|Call of Duty]], the open bolt design of the Type 821 is not reflected in the third person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''gallo'' means &amp;quot;rooster&amp;quot; or &amp;quot;cock&amp;quot; in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:SPAS12preview BOCW.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:SPAS12Idle BOCW.jpg|thumb|none|600px|The SPAS-12 in use on a CIA raid of an East German aircraft hangar.]]&lt;br /&gt;
[[File:SPAS12ADS BOCW.jpg|thumb|none|600px|Aiming down the sights with the stock folded up.]]&lt;br /&gt;
[[File:SPAS12Inspect BOCW.jpg|thumb|none|600px|Inspecting the SPAS-12.]]&lt;br /&gt;
[[File:SPAS12Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:SPAS12Reload BOCW.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
[[File:ADS SPAS-12 BLOPS CW.jpg|thumb|none|600px|When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. In reverse of the above, this shotgun is ''always'' pumped after every single reload.&lt;br /&gt;
&lt;br /&gt;
A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. The base weapon can also be shortened by equipping the “19.3&amp;quot; Hammer Forged” barrel and the &amp;quot;No Stock&amp;quot; attachment.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca37preview BOCW.jpg|thumb|none|600px|The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default.]]&lt;br /&gt;
[[File:Ithaca37idle BOCW.jpg|thumb|none|600px|The Ithaca 37 used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:Ithaca37ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ithaca37Inspect BOCW.jpg|thumb|none|600px|Inspecting the Ithaca 37.]]&lt;br /&gt;
[[File:Ithaca37Inspect2 BOCW.jpg|thumb|none|600px|Every weapon inspect for the Ithaca 37 involves the player character working the pump.]]&lt;br /&gt;
[[File:Ithaca37Reload BOCW.jpg|thumb|none|600px|Loading the magazine tube up.]]&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|400px|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Penn Arms Striker-12]] was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The weapon is anachronistic, as the auto-ejection feature on Striker shotguns wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and even the original version wouldn't fit in the multiplayer map &amp;quot;Cartel&amp;quot;, as it takes place in 1982.&lt;br /&gt;
&lt;br /&gt;
It is referred to as the &amp;quot;Streetsweeper&amp;quot;, and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Striker12preview BOCW.jpg|thumb|none|600px|The Striker-12.]]&lt;br /&gt;
[[File:Striker12Idle BOCW.jpg|thumb|none|600px|The Striker-12 in service inside a West German US Army base.]]&lt;br /&gt;
[[File:Striker12ADS BOCW.jpg|thumb|none|600px|The Striker-12's iron sights.]]&lt;br /&gt;
[[File:Striker12Inspect BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:Striker12Inspect2 BOCW.jpg|thumb|none|600px|Carefully reading the warning label on the side of the receiver.]]&lt;br /&gt;
[[File:Striker12Reload BOCW.jpg|thumb|none|600px|Reloading by twisting the winding key for each new shell.]]&lt;br /&gt;
[[File:Striker12Reload2 BOCW.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''krig'' means &amp;quot;war&amp;quot; in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the [[FN FNC]], from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the [[AKS-74]] and [[M16]] respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; gives it a synthetic fixed [[FN FAL]] stock (similar to some FNC configurations), and the &amp;quot;Commando Assembly&amp;quot; stock is taken from a [[SIG SG 550]] series rifle.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ak5preview BOCW.jpg|thumb|none|600px|The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have.]]&lt;br /&gt;
[[File:Ak5idle BOCW.jpg|thumb|none|600px|The Ak 5 enjoying a snow map, as its heritage demands.]]&lt;br /&gt;
[[File:Ak5ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ak5inspect BOCW.jpg|thumb|none|600px|Holding up the gun for an inspect.]]&lt;br /&gt;
[[File:Ak5inspect2 BOCW.jpg|thumb|none|600px|Checking the other side. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:Ak5reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ak5reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Ak5reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|Sims with an Ak 5 in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|450px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW Ak5-FNC.jpg|thumb|none|600px|The Ak 5 can be configured with an FNC handguard with the “19.7&amp;quot; Ranger” barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
An &amp;quot;[[AK-47]]&amp;quot; is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an [[AKM]]-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with an [[RPK]]-style barrel and stock via the “20&amp;quot; Liberator” barrel and the &amp;quot;Tactical Stock&amp;quot; respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the &amp;quot;Wire Stock&amp;quot;. The &amp;quot;Foregrip&amp;quot; is a Romanian type wooden foregrip and the &amp;quot;Patrol Grip&amp;quot; is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
&lt;br /&gt;
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKpreview BOCW.jpg|thumb|none|600px|The launch version model of the &amp;quot;AK-47&amp;quot;, featuring the ribbed dust cover and stamped receiver.]]&lt;br /&gt;
[[File:AK47idle BOCW.jpg|thumb|none|600px|The AK hybrid in an East German training facility.]]&lt;br /&gt;
[[File:AK47ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:AK47inspect BOCW.jpg|thumb|none|600px|Adler removes the magazine during the weapon inspect.]]&lt;br /&gt;
[[File:AK47inspect2 BOCW.jpg|thumb|none|600px|Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.]]&lt;br /&gt;
[[File:AK47reload BOCW.jpg|thumb|none|600px|Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.]]&lt;br /&gt;
[[File:AK47reload2 BOCW.jpg|thumb|none|600px|Then after rocking in the fresh magazine, racking the bolt with an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Many blueprints, such as the &amp;quot;Iron Curtain&amp;quot; and &amp;quot;Soviet Standard&amp;quot;, retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.]]&lt;br /&gt;
[[File:BOCW RPK.jpg|thumb|none|600px|A psuedo-RPK build on the loadout wall in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Equipping the &amp;quot;Duster Stock&amp;quot; on one of the aforementioned blueprints turns the gun into an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW AKS-47.jpg|thumb|none|600px|An AKS-47 build in the beta. The &amp;quot;Taped Mags&amp;quot; change the reload animations to be all done with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
The &amp;quot;AK-47&amp;quot; wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese [[Norinco Type 56]].&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56 BOCW.jpg|thumb|none|600px|Bell admiring her newly acquired Type 56.]]&lt;br /&gt;
[[File:Type56 BOCWsights.jpg|thumb|none|600px|Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.]]&lt;br /&gt;
[[File:Type56 BOCWreload.jpg|thumb|none|600px|Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.]]&lt;br /&gt;
[[File:Type56 BOCWreload2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Type56wm BOCW.jpg|thumb|none|600px|The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions, because the Type 56-2 was released after the war in 1980. Note how it also has an AK-47/Type 56 style pistol grip rather than the AKM one used on the base AK.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In classic ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;. While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.&lt;br /&gt;
&lt;br /&gt;
It has attachment configurations that approximate members of the [[AS Val]] family. The &amp;quot;Duster Stock&amp;quot; is similar the Val stock, the &amp;quot;Commando Assembly&amp;quot; stock is from the [[VSS Vintorez]], and the “10.3&amp;quot; Ranger” barrel configuration uses the SR-3M's handguard. The &amp;quot;40 Rd Speed Mag&amp;quot; is also a 20-round 6L25 9x39mm magazine.&lt;br /&gt;
&lt;br /&gt;
The drum magazine attachments are also straighter-style 7.62x39mm drum magazines; furthermore, its Warzone incarnation is supposedly chambered in &amp;quot;7.62 Soviet&amp;quot; (i.e. 7.62x39mm).&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74upreview BOCW.jpg|thumb|none|600px|While it is the most accurately modeled AKS-74U in the ''Call of Duty'' series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the in-game AK-47.]]&lt;br /&gt;
[[File:AKS-74uIdle BOCW.jpg|thumb|none|600px|Sims holds an AKS-74U while looking at some sand dunes.]]&lt;br /&gt;
[[File:AKS-74uADS BOCW.jpg|thumb|none|600px|Aiming down the distinctive rear notch of the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect BOCW.jpg|thumb|none|600px|Inspecting the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect2 BOCW.jpg|thumb|none|600px|Checking out the ejection port and correctly positioned safety lever.]]&lt;br /&gt;
[[File:AKS-74uReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
[[File:BOCW AKS-74U 9x39.jpg|thumb|none|600px|The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the &amp;quot;Ranger&amp;quot; and two of the other barrel mods.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Hybrid==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; is a weapon based on the [[FAMAS Valorisé]] combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the &amp;quot;FFAR&amp;quot; from ''[[Call of Duty: Black Ops III]]''. The default magazine correctly holds 25 rounds instead of 30 like in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
In the game's lore it appears that this weapon is the successor of the FAMAS from the first ''Black Ops'' game and predecessor to the &amp;quot;FFAR&amp;quot; from ''Black Ops III''.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back - 5.56x45mm]]&lt;br /&gt;
[[File:FFARpreview BOCW.jpg|thumb|none|600px|The &amp;quot;FFAR 1&amp;quot; in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.]]&lt;br /&gt;
[[File:FFARidle BOCW.jpg|thumb|none|600px|The heavily stylised FAMAS in East Germany.]]&lt;br /&gt;
[[File:FFARADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:FFARinspect BOCW.jpg|thumb|none|600px|Inspecting the bullpup rifle.]]&lt;br /&gt;
[[File:FFARinspect2 BOCW.jpg|thumb|none|600px|The player character giving it a loving caress.]]&lt;br /&gt;
[[File:FFARreload BOCW.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[File:FFARreload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
The [[FARA 83]] is to be added with Season 2.&lt;br /&gt;
[[File:Fara 83.jpg|thumb|none|450px|FARA 83 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;DMR 14&amp;quot;. It sports a synthetic stock, fires semi-automatically, and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:M14preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M14Idle BOCW.jpg|thumb|none|600px|The M14 in West Germany.]]&lt;br /&gt;
[[File:M14ChamberCheck BOCW.jpg|thumb|none|600px|Adler pulls back on the charging handle for a peek.]]&lt;br /&gt;
[[File:M14ADS BOCW.jpg|thumb|none|600px|Looking down the iron sights.]]&lt;br /&gt;
[[File:M14Reload BOCW.jpg|thumb|none|600px|Swapping out magazines.]]&lt;br /&gt;
[[File:M14Reload2 BOCW.jpg|thumb|none|600px|Adler gives the fresh magazine a little tap to seat it correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
The M16's alternate barrel options include “16.3&amp;quot; Rapid Fire”, “20.5&amp;quot; Cavalry Lancer”, “16.3&amp;quot; Titanium”, “20.2&amp;quot; Takedown”, and “15.9&amp;quot; Strike Team”; of these, the 20.5&amp;quot; barrel options are visually just the default barrel but fluted (&amp;quot;Cavalry Lancer&amp;quot;) or dimpled (&amp;quot;Takedown&amp;quot;). For the short barrel options, the &amp;quot;Rapid Fire&amp;quot; and &amp;quot;Strike Team&amp;quot; both give the gun a short triangular handguard (the difference is that &amp;quot;Rapid Fire&amp;quot; has a smooth barrel while &amp;quot;Strike Team&amp;quot;'s is fluted), while &amp;quot;Titanium&amp;quot; gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5&amp;quot; A1 barrel.&lt;br /&gt;
&lt;br /&gt;
The M16's stock options include &amp;quot;Tactical Stock&amp;quot;, the normal M16A2 stock with a cheek pad, &amp;quot;Wire Stock&amp;quot;, an M231 FPW-like wire stock, &amp;quot;Duster Stock&amp;quot;, a Doublestar Ace skeleton stock, &amp;quot;Commando Assembly&amp;quot;, a 2nd generation collapsible stock, and &amp;quot;Buffer Tube&amp;quot;, an exposed buffer tube with a rubber pad.&lt;br /&gt;
&lt;br /&gt;
Magazine options include the classic ''Black Ops'' jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2preview BOCW.jpg|thumb|none|600px|The M16A2 in Gunsmith.]]&lt;br /&gt;
[[File:M16A2Idle BOCW.jpg|thumb|none|600px|The M16A2 in service inside a Nevadan nuclear weapons test site.]]&lt;br /&gt;
[[File:M16A2ADS BOCW.jpg|thumb|none|600px|Aiming down the carry handle sights.]]&lt;br /&gt;
[[File:M16A2inspect BOCW.jpg|thumb|none|600px|Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional &amp;quot;Arrow Armory&amp;quot; (the same manufacturer stamped on the BOCW M1911A1) based in Hartford, Connecticut.]]&lt;br /&gt;
[[File:M16A2inspect2 BOCW.jpg|thumb|none|600px|Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.]]&lt;br /&gt;
[[File:M16A2Reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M16A2Reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh 20 round steel GI mag.]]&lt;br /&gt;
[[File:BOCW M16A2 Constable.jpg|thumb|none|600px|The &amp;quot;Constable&amp;quot; blueprint, which has an anachronistic Aim Sports AR free float rifle length quad rail/V3 or Monstrum Tactical 12 inch free float quad rail.]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM4 Carbine===&lt;br /&gt;
The combination of the “16.3&amp;quot; Titanium” barrel attachment with the &amp;quot;Commando Assembly&amp;quot; stock attachment approximates the [[M4 Carbine|XM4 Carbine]], sans the proper stepped barrel.&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|450px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW M16-XM4.jpg|thumb|none|600px|The psuedo-XM4 on the loadout workbench.]]&lt;br /&gt;
[[File:XM4Idle BOCW.jpg|thumb|none|600px|The pseudo-XM4 being used in Moscow.]]&lt;br /&gt;
[[File:XM4ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:XM4Inspect BOCW.jpg|thumb|none|600px|Inspecting the XM4 build.]]&lt;br /&gt;
[[File:XM4Inspect2 BOCW.jpg|thumb|none|600px|Looking at the other side of the gun.]]&lt;br /&gt;
[[File:XM4Inspect3 BOCW.jpg|thumb|none|600px|The final part of the inspect animation involves tugging back on the charging handle for a chamber check.]]&lt;br /&gt;
[[File:XM4Reload BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:Type63preview BOCW.jpg|thumb|none|600px|The Type 63 in Gunsmith.]]&lt;br /&gt;
[[File:Type63idle BOCW.jpg|thumb|none|600px|The Type 63 in Uzbekistan.]]&lt;br /&gt;
[[File:Type63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Type63inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 63.]]&lt;br /&gt;
[[File:Type63inspect2 BOCW.jpg|thumb|none|600px|Turning it over.]]&lt;br /&gt;
[[File:Type63inspect3 BOCW.jpg|thumb|none|600px|Brass check time.]]&lt;br /&gt;
[[File:Type63reload BOCW.jpg|thumb|none|600px|Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.]]&lt;br /&gt;
[[File:Type63reload2 BOCW.jpg|thumb|none|600px|Then chambering the gun with a tug of the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, but the name was changed to &amp;quot;QBZ-83&amp;quot; for the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to some of the Type 95's early prototypes, but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
&lt;br /&gt;
The side of the gun is marked with &amp;quot;T97NSR-PWC-CAL 5.56 mm&amp;quot;; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and &amp;quot;retro-ified&amp;quot; it. Some of its muzzle attachments also have &amp;quot;5.56&amp;quot; as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in BOCW; its Warzone incarnation is also supposedly chambered in 5.56, though given some of the other supposed chamberings of Warzone weapons, it's not exactly clear how helpful this is.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;QBZ-83&amp;quot; name would suggest that it was adopted in 1983 in the ''Black Ops'' universe which would still be anachronistic to the pre-83 maps.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[file:BOCW QBZ-83.jpg|thumb|none|600px|The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the HS Produkt VHS-2, with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.]]&lt;br /&gt;
[[File:QBZ95-1preview BOCW.jpg|thumb|none|600px|In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text &amp;quot;83式自动步枪&amp;quot; (Pinyin: 83 shì zì dòng bù qiāng), which means &amp;quot;Type 83 automatic rifle&amp;quot;. The word &amp;quot;中国&amp;quot; (Pinyin: zhōng guó), meaning &amp;quot;China&amp;quot;, can also be faintly seen marked on the magazine well. The rear of the stock is ''very'' faintly marked with what's apparently &amp;quot;梦想&amp;quot; (Pinyin: mèng xiǎng), or &amp;quot;dream&amp;quot;. Also note that the fire selector only has safe/fire positions like a civilian model.]]&lt;br /&gt;
[[File:QBZ95idle BOCW.jpg|thumb|none|600px|The &amp;quot;QBZ-83&amp;quot; in Nuketown.]]&lt;br /&gt;
[[File:QBZ95ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:QBZ95inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in ''[[Battlefield 4]]'''s depiction of the rifle.]]&lt;br /&gt;
[[File:QBZ95inspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
A stylized [[OTs-14 Groza]] with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, some of its muzzle attachments have &amp;quot;7.62&amp;quot; as part of their name; even more absurdly, its Warzone incarnation is supposedly chambered in 12.7x55mm, which is both heavily anachronistic (having been designed in the early 2000s) and completely incorrect for any variant of the Groza. This, along with many seemingly odd chamberings seen in ported ''Cold War'' weapons, is most likely a result of weapons in Warzone reusing code from similar weapons that already appear in ''Modern Warfare''; in this case, the &amp;quot;Oden&amp;quot; (an [[ASh-12.7]]).&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[File:Grozapreview BOCW.jpg|thumb|none|600px|The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).]]&lt;br /&gt;
[[File:GrozaIdle BOCW.jpg|thumb|none|600px|The Groza in the hands of NATO operator Baker.]]&lt;br /&gt;
[[File:GrozaADS BOCW.jpg|thumb|none|600px|Looking through the Groza's iron sights.]]&lt;br /&gt;
[[File:GrozaInspect BOCW.jpg|thumb|none|600px|Inspecting the stylized Groza.]]&lt;br /&gt;
[[File:GrozaInspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check, note the piston rod.]]&lt;br /&gt;
[[File:GrozaReload BOCW.jpg|thumb|none|600px|Removing the entirely fictional magazine.]]&lt;br /&gt;
[[File:GrozaReload2 BOCW.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:GrozaReload3 BOCW.jpg|thumb|none|600px|Performing an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RAI K-84&amp;quot;==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; (standing for &amp;quot;Reactorniy Avtomat-Izluchatel Kuhlklay-84&amp;quot;) is a &amp;quot;wonder weapon&amp;quot; in the Zombies map Firebase Z released during Season 1. It is based on an [[AK-74]] with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher called the &amp;quot;GP-6K2&amp;quot; and modeled after a [[GP-25]].&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game as the &amp;quot;AUG&amp;quot; and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later AUG A3. Its foregrip is folded by default, but it can be unfolded via the &amp;quot;Field Agent foregrip&amp;quot;; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
Warzone makes the rather baffling claim that the weapon is chambered in 9mm Parabellum; this is most likely a result of recycled code from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'''s [[Steyr AUG A3 9mm XS|AUG A3 XS]].&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGidle BOCW.jpg|thumb|none|600px|The AUG A1 in service on an estate in the Hollywood Hills.]]&lt;br /&gt;
[[File:AUGADS BOCW.jpg|thumb|none|600px|Looking through the integral Swarovski scope.]]&lt;br /&gt;
[[File:AUGinspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:AUGinspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:AUGEmpty BOCW.jpg|thumb|none|600px|Tthe AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, Cold War does not model the last round bolt hold open mechanism that the IRL AUG A1 has.]]&lt;br /&gt;
[[File:AUGinspect3 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:AUGreload1 BOCW.jpg|thumb|none|600px|Removing the magazine during a reload.]]&lt;br /&gt;
[[File:AUGreload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AUGreload3 BOCW.jpg|thumb|none|600px|Slapping the charging handle home.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
Equipping any optical attachments turns the weapon into an anachronistic [[Steyr AUG A2|AUG A2]].&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGA2gunsmithpreview BOCW.jpg|thumb|none|600px|The AUG A2 build.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCWMaschine-SVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
The fully-automatic [[XM16E1]] appears exclusively in the campaign. It is labeled &amp;quot;M16A1&amp;quot; in the HUD and on the magwell (though the pick-up text spells it with a lowercase &amp;quot;a&amp;quot;, for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. &lt;br /&gt;
&lt;br /&gt;
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. &lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:XM16E1 BOCW.jpg|thumb|none|600px|Bell holds an XM16E1 in a Vietnamese village.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).&lt;br /&gt;
&lt;br /&gt;
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'' (although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.&lt;br /&gt;
&lt;br /&gt;
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as &amp;quot;XM4&amp;quot; until 1984, and even then would be attached to an improved model of the XM177E2. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint replaces the regular handguard with a carbine-length [[M203]] grenade launcher heat shield; it also has a yellow tiger stripe camouflage paint similar to the [[M79 grenade launcher|M79]] used by &amp;quot;The Roach&amp;quot; in ''[[Apocalypse Now]]''. The &amp;quot;Giantsbane&amp;quot; variant uses an anachronistic [[Z-M LR 300]] handguard and front sight (the Z-M LR 300 having been introduced in 2000).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|451px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is a late model with a full fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:XM177E1preview BOCW.jpg|thumb|none|600px|The XM177E1 in Gunsmith.]]&lt;br /&gt;
[[File:XM177E1Idle BOCW.jpg|thumb|none|600px|The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic ''Black Ops 1'' &amp;quot;Commando&amp;quot;.]]&lt;br /&gt;
[[File:XM177E1ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at some communist concrete.]]&lt;br /&gt;
[[File:XM177E1Inspect BOCW.jpg|thumb|none|600px|Inspecting involves checking the magazine.]]&lt;br /&gt;
[[File:XM177E1Inspect2 BOCW.jpg|thumb|none|600px|Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase &amp;quot;This is my rifle&amp;quot; can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.]]&lt;br /&gt;
[[File:XM177E1reload BOCW.jpg|thumb|none|600px|Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.]]&lt;br /&gt;
[[File:XM177reload2 BOCW.jpg|thumb|none|600px|The last step for default reloads is a firm jerk of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Inconspicuous&amp;quot;===&lt;br /&gt;
The &amp;quot;Inconspicuous&amp;quot; blueprint uses the M16A2's upper receiver, while retaining the XM177E1's earlier teardrop forward assist, however. It has an [[Olympic Arms OA-93]] style handguard with vents patterned after the Advanced Armament Corporation OMNI suppressor, an Israeli style elastic handguard band, what appears to be a faux suppressor, a tactical light, a stock cheek pad and a [[Talk:Call of Duty: Black Ops Cold War#SureFire MAG5-60|SureFire MAG5-60]] magazine.&lt;br /&gt;
[[File:BOCW Inconspicuous.jpg|thumb|none|600px|The &amp;quot;Inconspicuous&amp;quot; variant as seen the Warzone preview.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|AI Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some visual alterations. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with the PM to keep it to the multiplayer's time period.&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, its Warzone incarnation is stated to be chambered in 12.7x108mm, a round both clearly far too large to fit in the rifle, and one which would have no real reason to be chambered in it (given that it's a Warsaw Pact-standard round); while a .50-caliber variant of the AW series does exist (the [[Accuracy International AW50F|AW50]]), it was never chambered in 12.7x108mm, and would be anachronistic to the game's time period anyway (having been developed after the standard Arctic Warfare).&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AccuracyInternationalAW-PMpreview BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle in Gunsmith.]]&lt;br /&gt;
[[File:AW-PMidle BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle on a Miami Beach boardwalk.]]&lt;br /&gt;
[[File:AW-PMinspect BOCW.jpg|thumb|none|600px|Initiating the inspect animation.]]&lt;br /&gt;
[[File:AW-PMreload BOCW.jpg|thumb|none|600px|Good view of the other side.]]&lt;br /&gt;
[[File:AW-PMreload2 BOCW.jpg|thumb|none|600px|Taking out the magazine.]]&lt;br /&gt;
[[File:AW-PMreload3 BOCW.jpg|thumb|none|600px|Chambering new 7.62x51mm round.]]&lt;br /&gt;
[[File:AW-PMreload4 BOCW.jpg|thumb|none|600px|Ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as the &amp;quot;M82&amp;quot;. It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. Being that, like most multiplayer videogames, weapons are designed to all be roughly the same level of effectiveness, or at least effective in a given niche, not realism, so the M82A1M is actually the weakest sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot, in order to balance its semiautomatic firing mode.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:M82preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M82idle BOCW.jpg|thumb|none|600px|The M82A1M in Miami.]]&lt;br /&gt;
[[File:M82inspect BOCW.jpg|thumb|none|600px|Inspecting the M82A1M.]]&lt;br /&gt;
[[File:M82inspect2 BOCW.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:M82inspect3.jpg|thumb|none|600px|Note the &amp;quot;MOD 82A1&amp;quot; stamped on the magwell.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
The [[Mechem NTW-20]] will be added in Season 2 as the &amp;quot;ZRG 20mm&amp;quot;.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;, complete with a permanently attached Harris bipod (which can be deployed by equipping the &amp;quot;Front Grip&amp;quot; or &amp;quot;Bipod&amp;quot; underbarrel attachments). Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of ''Black Ops Cold War'' take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears anachronistically in Bell's Vietnam War flashbacks where it is depicted as being used by the US troops, though it could stand in for a standard Remington 700. Its Warzone incarnation is supposedly chambered in, of all things, .50 BMG; needless to say, the rounds visibly loaded into the rifle are far too small to be .50 BMG, nevermind that the rifle itself is far too small to fit such a round.&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:R700PSSpreview BOCW.jpg|thumb|none|600px|The Remington 700 in Gunsmith.]]&lt;br /&gt;
[[File:R700idle BOCW.jpg|thumb|none|600px|The Remington 700PSS in service in Soviet Uzbekistan.]]&lt;br /&gt;
[[File:R700inspect BOCW.jpg|thumb|none|600px|Turning the gun over to read the engraved &amp;quot;Pelington&amp;quot; manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.]]&lt;br /&gt;
[[File:R700inspect2 BOCW.jpg|thumb|none|600px|Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...]]&lt;br /&gt;
[[File:R700inspect3 BOCW.jpg|thumb|none|600px|Catching it in their right hand...]]&lt;br /&gt;
[[File:R700inspect4 BOCW.jpg|thumb|none|600px|Then slipping it back into the chamber and sending the bolt into battery.]]&lt;br /&gt;
[[File:R700reload BOCW.jpg|thumb|none|600px|Reloading is done with individual rounds.]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] is featured in the game. It can be found in man-portable form in the campaign mission &amp;quot;The Final Countdown&amp;quot;, under the name &amp;quot;M134 Minigun&amp;quot;. It also appears mounted on helicopters, including the &amp;quot;Chopper Gunner&amp;quot; scorestreak in multiplayer, and as part of the &amp;quot;Sentry Turret&amp;quot; scorestreak. Most of the times, it is depicted with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider. In the Season One trailer, Russel Adler is seen manning a Minigun with a 2-flange barrel clamp, as actually seen on real Dillon Aero M134 Miniguns.&lt;br /&gt;
&lt;br /&gt;
The portable version will be added to multiplayer and Zombies in Season 2 as the &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The M134 at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Death Machine&amp;quot; (Dead Ops Arcade 3)===&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; model from ''[[Call of Duty: Black Ops III]]'', a futuristic man-portable rotary gun based on the [[General Dynamics GAU-19/A]], appears exclusively as a power-up in the Zombies map Dead Ops Arcade 3: Rise of the Mamaback.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is one of the machine guns in BOCW; it is the original model, as opposed to the M60E3 featured in past games. In Warzone, it is incorrectly stated to be chambered in 5.56 NATO; the US wouldn't adopt a 5.56x45mm machine gun until the [[M249]] in the eighties, and the in-game M60 is clearly both feeding 7.62 NATO and marked &amp;quot;CAL 7.62&amp;quot;.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60preview BOCW.jpg|thumb|none|600px|The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.]]&lt;br /&gt;
[[File:M60idle BOCW.jpg|thumb|none|600px|The M60 in the lobby of a fancy Miami Beach hotel.]]&lt;br /&gt;
[[File:M60ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M60inspect BOCW.jpg|thumb|none|600px|Woods holds the M60 up in the inspect animation.]]&lt;br /&gt;
[[File:M60inspect2 BOCW.jpg|thumb|none|600px|Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.]]&lt;br /&gt;
[[File:M60inspect3 BOCW.jpg|thumb|none|600px|Checking out the charging handle and link ejection port.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-1-Pull.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-2-Push.jpg|thumb|none|600px|Pushing it back into position.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg|thumb|none|600px|After the cover is opened, the remaining M13 belt link is swiped away. This is the only difference between an empty and partially-empty reload.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-4-BoxRemove.jpg|thumb|none|600px|Removing the ammo box.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-5-BoxNew.jpg|thumb|none|600px|Inserting a full ammo box into its hang slit.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-6-AlignBullets.jpg|thumb|none|600px|Aligning the belt.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-7-LidClose.jpg|thumb|none|600px|Closing the M60's cover lid.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is featured in ''Black Ops Cold War'', with an incorrect disintegrating ammunition belt. The &amp;quot;Fast Mag&amp;quot; reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the [[PKM]] and the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
In Warzone, it is rather bafflingly stated to be chambered in 7.62x54mmR; the RPD never chambered in this round, and there would be no reason to rechamber the weapon for it given the existence and widespread use of the aforementioned PKM (nevermind that the rounds in the belt are still clearly the shorter, rimless 7.62x39mm).&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RPDpreview BOCW.jpg|thumb|none|600px|The RPD in Gunsmith. Like the other machine guns, it only holds 75 rounds by default instead of 100 in its belt container.]]&lt;br /&gt;
[[File:RPDidle BOCW.jpg|thumb|none|600px|The RPD in use on a Nicaraguan cartel plantation.]]&lt;br /&gt;
[[File:RPDADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:RPDinspect BOCW.jpg|thumb|none|600px|Inspecting the RPD.]]&lt;br /&gt;
[[File:RPDinspect2 BOCW.jpg|thumb|none|600px|Turning the RPD over.]]&lt;br /&gt;
[[File:RPDreload BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:RPDreload2 BOCW.jpg|thumb|none|600px|Lifting the dust cover.]]&lt;br /&gt;
[[File:RPDreload3 BOCW.jpg|thumb|none|600px|Feeding the new ammo belt in.]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16&amp;quot; SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.&lt;br /&gt;
&lt;br /&gt;
Its Warzone incarnation is stated to be chambered in 7.62x54mmR; this makes even less sense than the RPD, as aside from being incorrect from both a historical and visual perspective, it's also contextually erroneous (given that the Stoner is American and the 7.62x54mmR round is Russian).&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner63preview BOCW.jpg|thumb|none|600px|The Stoner 63 in Gunsmith. Like the M60 and RPD, it only holds 75 rounds by default instead of 100 in its belt box.]]&lt;br /&gt;
[[File:Stoner63idle BOCW.jpg|thumb|none|600px|The Stoner 63 in Nuketown.]]&lt;br /&gt;
[[File:Stoner63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Stoner63inspect BOCW.jpg|thumb|none|600px|Initiating inspect animation.]]&lt;br /&gt;
[[File:Stoner63inspect2 BOCW.jpg|thumb|none|600px|Checking the right hand side.]]&lt;br /&gt;
[[File:Stoner63reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Stoner63reload2 BOCW.jpg|thumb|none|600px|Taking out the ammo box.]]&lt;br /&gt;
[[File:Stoner63reload3 BOCW.jpg|thumb|none|600px|Inserting a fresh ammo box.]]&lt;br /&gt;
[[File:Stoner63reload4 BOCW.jpg|thumb|none|600px|Taking the new belt of 5.56x45mm.]]&lt;br /&gt;
[[File:BOCW-Stoner63-1.jpg|thumb|none|600px|The player character wielding a Stoner 63 fitted with a &amp;quot;Sillix Holoscout&amp;quot; in Angola.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;. Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
[[File:FIM43preview BOCW.jpg|thumb|none|600px|The Redeye in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; wonder weapon in Zombies is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher, called the &amp;quot;GP-6K2&amp;quot; and taking the form of a [[GP-25]].&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak. Bell wields one that somehow manages to hold 36 rounds in the final mission of the campaign.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1scorestreakmenu BOCW.jpg|thumb|none|600px|The Hawk MM1 in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW MM-1 Beta.jpg|thumb|none|600px|The MM1 as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is one of the launchers in the game.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:M79preview BOCW.jpg|thumb|none|600px|The M79.]]&lt;br /&gt;
[[File:M79idle BOCW.jpg|thumb|none|600px|The M79 in Nuketown.]]&lt;br /&gt;
[[File:M79ADS BOCW.jpg|thumb|none|600px|Looking down the ladder sight.]]&lt;br /&gt;
[[File:M79inspect BOCW.jpg|thumb|none|600px|The inspect animation for the M79 is very simple, with the player character turning it over from left to right.]]&lt;br /&gt;
[[File:M79inspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:M79reload BOCW.jpg|thumb|none|600px|Ejecting the spent 40mm casing.]]&lt;br /&gt;
[[File:M79reload2 BOCW.jpg|thumb|none|600px|Reloading with another round.]]&lt;br /&gt;
[[File:M79reload3 BOCW.jpg|thumb|none|600px|Flipping the breech shut.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is one of the launchers in BOCW.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7preview BOCW.jpg|thumb|none|600px|The RPG-7 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is seen in the key art for the game's beta.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:BOCW Mk3A2.jpg|thumb|none|600px|The MK3A2 as seen in the loadout section.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is carried by US soldiers in Vietnam in the campaign. M18s with inverted color scheme are also carried by Naga.&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
[[File:BOCW M34 WP.jpg|thumb|none|600px|The &amp;quot;Smoke Grenade&amp;quot; in the loadout.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:BOCW M67.jpg|thumb|none|600px|A M67 frag grenade in the &amp;quot;Lethal&amp;quot; equipment section.]]&lt;br /&gt;
&lt;br /&gt;
==M83 smoke grenade==&lt;br /&gt;
An anachronistic M83 instead of the period-appropriate AN/M8 HC smoke grenades are carried by Sims and US troops in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from ''Modern Warfare'' is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|Garcia's character model on the beta's main multiplayer screen.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|The RG-42 is just barely visible on Garcia's belt, by his left hip.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A cosmetically modified [[TM-46 anti-tank mine]] appears as the &amp;quot;proximity mine&amp;quot;.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Several unusable Chinese [[Type 67 stick grenade|Type 67 Grenades]] are seen on the Vietcong guerillas found in the campaign.&lt;br /&gt;
[[File:Type67Grenade.jpg|thumb|none|350px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:BOCW-Type67grenade.jpg|thumb|none|600px|Bell looks at a dead Vietcong fighter.]]&lt;br /&gt;
&lt;br /&gt;
==MK 13 flashbang==&lt;br /&gt;
MK 13 flashbang grenades are carried by multiplayer operators Adler and Song and by US troops in cutscenes. Most likely anachronistic.&lt;br /&gt;
[[File:BOCW Adler M18.jpg|thumb|none|600px|Adler with an MK 13 flashbang on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Simulator Hand Grenade M116A1==&lt;br /&gt;
The Simulator Hand Grenade M116A1 appears as the &amp;quot;Flashbang&amp;quot;. In reality this is a training grenade and not an actual combat device.&lt;br /&gt;
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Bell destroys several Flak 37s in &amp;quot;The Final Countdown&amp;quot;. It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[File:BOCW-Flak1.jpg|thumb|none|600px|In a truly Bond villain fashion, &amp;quot;Perseus&amp;quot; have mated the poor Flak 37 to a [http://www.frajasw.cz/gallery/lizard/pldvk_vz_53/pldvk_vz_53.html Czechoslovakian towed 30-mm anti-aircraft installation ZK.453].]]&lt;br /&gt;
[[File:BOCW-Flak2.jpg|thumb|none|600px|As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.]]&lt;br /&gt;
&lt;br /&gt;
==30mm ZK.453==&lt;br /&gt;
In &amp;quot;Red Light, Green Light&amp;quot;, some 30mm ZK.453 anti-aircraft guns can be seen.&lt;br /&gt;
[[File:BOCW-AAZK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Five bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns are mounted on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zombie map &amp;quot;Die Maschine&amp;quot;. This bomber is first seen during the &amp;quot;Nacht der Untoten&amp;quot; cutscene from [[Call of Duty: World at War|World at War]].&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:BOCW-BM2Air.jpg|thumb|none|600px|Looking at the top turret with two mounted Brownings.]]&lt;br /&gt;
[[File:BOCW-BM2Air1.jpg|thumb|none|600px|The barrel of a waist gunner position.]]&lt;br /&gt;
[[File:BOCW-BM2Air2.jpg|thumb|none|600px|A rear view of the same MG inside the bomber. The last two MGs of the tail gunner position can be seen outside the map.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are mounted on M1 Abrams tanks.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BOCW-M2HB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-M2HB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DSHK==&lt;br /&gt;
A [[DShK Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the ''Slava''-class, and inappropriately, the ''Ticonderoga''-class cruisers on the map Armada.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a ''Nimitz''-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
==M40 Recoilless Rifle==&lt;br /&gt;
The [[M40 Recoilless Rifle]] is seen on jeeps inside Camp Haskins.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:BOCW-M40Recoilless.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Panzerkampfwagen VI Ausf. B Tiger II &amp;quot;Königstiger&amp;quot; heavy tank on the &amp;quot;Die Maschine&amp;quot; zombie map has a hull-mounted [[MG34]].&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG34Panzerlauf.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG42-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-MG42-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] is mounted on in-game Hind-D attack helicopters.&lt;br /&gt;
[[File:Mil Mi-24D Yak-B closeup.jpg|thumb|none|400px|Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:YakB Hind BOCW.jpg|thumb|none|600px|The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-23==&lt;br /&gt;
The &amp;quot;VTOL Escort&amp;quot; (Modeled after the Yak-38) has two [[Gryazev-Shipunov GSh-23]] autocannons mounted in underwing UPK-23 gunpods.&lt;br /&gt;
[[File:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
A scoped [[Mosin-Nagant M91/30]] is seen in the &amp;quot;Power Killer&amp;quot; calling card.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BOCW-MosinCard.jpg|thumb|none|600px|The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M76F==&lt;br /&gt;
A [[Valmet M76F]] is seen in the City Ripper bundle picture.&lt;br /&gt;
[[File:ValmetM76F.jpg|thumb|none|450px|Valmet M76F with side folding tubular stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
What appears to be a Winchester Model 1873 is seen in the &amp;quot;One Shot Kill&amp;quot; calling card.&lt;br /&gt;
[[File:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sci-Fi Rifle==&lt;br /&gt;
A fictional sci-fi rifle inspired by the [[M41A Pulse Rifle]] from the ''Alien'' franchise is featured in posters for the fictional movie &amp;quot;Two Days On The Moon&amp;quot; in the map Express.&lt;br /&gt;
[[Image:M41a02.jpg|thumb|none|450px|Opposite side view of an M41A Pulse Rifle from ''Aliens''.]]&lt;br /&gt;
&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
M114 155 mm howitzers are seen in firebase Ripcord in the mission &amp;quot;Fracture Jaw&amp;quot;. The &amp;quot;Artillery&amp;quot; scorestreak also consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|450px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:M114Scorestreak BOCW.jpg|thumb|none|600px|The selection menu artwork for the &amp;quot;Artillery&amp;quot; scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War through no Vietnam multiplayer maps are featured yet.]]&lt;br /&gt;
[[File:BOCW-M114Howitzer.jpg|thumb|none|600px|The barrels of the howitzers can be seen in the distance.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
A recurve bow which appears to be based on Rambo's bows appears in the campaign and as a killstreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BOCWStrife.jpg&amp;diff=1400454</id>
		<title>File:BOCWStrife.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BOCWStrife.jpg&amp;diff=1400454"/>
		<updated>2021-02-21T21:21:06Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: The heavily anachronistic Strife pistol in Cold War's campaign. Just chalk it up to the Numbers or something, I dunno :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The heavily anachronistic Strife pistol in Cold War's campaign. Just chalk it up to the Numbers or something, I dunno :/&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BOCWRAIKReload.jpg&amp;diff=1400453</id>
		<title>File:BOCWRAIKReload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BOCWRAIKReload.jpg&amp;diff=1400453"/>
		<updated>2021-02-21T21:20:17Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: Reloading the RAI-K&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reloading the RAI-K&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BOCWGP6K2.jpg&amp;diff=1400452</id>
		<title>File:BOCWGP6K2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BOCWGP6K2.jpg&amp;diff=1400452"/>
		<updated>2021-02-21T21:19:46Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: Using the GP6-K2 &amp;quot;Vortex&amp;quot; launcher on the RAI-K.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the GP6-K2 &amp;quot;Vortex&amp;quot; launcher on the RAI-K.&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BOCWRAIKInspect.jpg&amp;diff=1400451</id>
		<title>File:BOCWRAIKInspect.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BOCWRAIKInspect.jpg&amp;diff=1400451"/>
		<updated>2021-02-21T21:18:38Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: Inspecting the magazine of the RAI-K.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inspecting the magazine of the RAI-K.&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BOCWRAIKHold.jpg&amp;diff=1400450</id>
		<title>File:BOCWRAIKHold.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BOCWRAIKHold.jpg&amp;diff=1400450"/>
		<updated>2021-02-21T21:16:57Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: Holding the RAI-K in Firebase Z.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holding the RAI-K in Firebase Z.&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BOCWDeagle3rd.jpg&amp;diff=1400449</id>
		<title>File:BOCWDeagle3rd.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BOCWDeagle3rd.jpg&amp;diff=1400449"/>
		<updated>2021-02-21T21:15:37Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: The &amp;quot;Handcanon&amp;quot; in 3rd Person&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;Handcanon&amp;quot; in 3rd Person&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BOCWDeagle.jpg&amp;diff=1400448</id>
		<title>File:BOCWDeagle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BOCWDeagle.jpg&amp;diff=1400448"/>
		<updated>2021-02-21T21:14:59Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: A view of the &amp;quot;Handcannon&amp;quot; Desert Eagle from Cold War's Campaign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A view of the &amp;quot;Handcannon&amp;quot; Desert Eagle from Cold War's Campaign.&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_4&amp;diff=1399137</id>
		<title>Call of Duty: Black Ops 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_4&amp;diff=1399137"/>
		<updated>2021-02-16T21:01:43Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* &amp;quot;Locus&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops 4&lt;br /&gt;
|picture=BO4-Cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 12, 2018&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KAP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KAP 45&amp;quot; is a fully-automatic pistol added with the &amp;quot;Barbarians&amp;quot; event. It is based on the [[TDI Kard]], and is an in-universe successor to the &amp;quot;KAP-40&amp;quot; from ''[[Call of Duty: Black Ops II|Black Ops II]]''. It has a stainless steel custom [[M1911 pistol series#Colt XSE|M1911]]-style 3-hole trigger.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard Prototype - .45 ACP]]&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BO4-KAP45-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-KAP45-2.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RK 7 Garrison&amp;quot;==&lt;br /&gt;
The &amp;quot;RK 7 Garrison&amp;quot; is a 9mm three-round burst-firing pistol appearing as a spiritual successor to the &amp;quot;RK5&amp;quot; from ''Black Ops III''. Unlike that weapon, however, it is based on a [[Beretta 93R]].&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:BO4-RK7Garrison.jpg|thumb|none|600px|The weapon in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sensor Dart&amp;quot;==&lt;br /&gt;
The &amp;quot;Sensor Dart&amp;quot; is delivered via a pistol which appears to be based on [[Brügger &amp;amp; Thomet VP9]].&lt;br /&gt;
[[File:BT-410000 1 big.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet VP9, later model with grip safety and trigger guard- 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911==&lt;br /&gt;
An M1911 pistol is seen held by an operative in the starting cutscene of the specialists' story, but is unavailable for use during gameplay. It uses the same model as the [[Springfield Armory 1911]]-based pistol from ''Black Ops III'', except that now it has a top rail.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory Loaded M1911A1 - .45 ACP. Image used to show the trigger.]]&lt;br /&gt;
[[File:BO4-1911-1.jpg|thumb|none|600px|The operative with the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The &amp;quot;Strife&amp;quot; is a futuristic hybrid of [[Smith &amp;amp; Wesson]] polymer-framed pistol designs, primarily resembling a cross between the [[Smith &amp;amp; Wesson Sigma SW9F]] and the [[Smith &amp;amp; Wesson Sigma#Smith &amp;amp; Wesson Sigma SD40|Smith &amp;amp; Wesson Sigma SD40]], with some additional influence from the [[Smith &amp;amp; Wesson M&amp;amp;P]] series. Unlike any of those pistols, however, the Strife is hammer-fired rather than striker-fired and features a squared-off trigger guard similar to the one of the [[CZ P-10 C]]. It feeds from 12-round magazines of .45-caliber ammunition; these magazines are translucent, matching up with a translucent portion in the rear of the grip, presumably allowing the user to view how many rounds they have left in a magazine (though this isn't really visible during normal gameplay, except during reloads). The Extended Mags I attachment increases this to 20, while Extended Mags II bumps it up to an impressive 32.&lt;br /&gt;
&lt;br /&gt;
Its unique Operator Mod, the Stiletto Knife, works similarly to the Tactical Knife pistol &amp;quot;attachment&amp;quot; from previous games, allowing for swift, lethal melee attacks; unlike the held-in-the-left-hand Tactical Knife, however, the Stiletto Knife is actually attached to the pistol's frame-mounted rail, somehow not throwing off the pistol's balance or handling, despite more than doubling its overall length, and adding what likely amounts to nearly an entire second pistol's worth of weight to the front.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|325px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|325px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|325px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-Strife.jpg|thumb|none|600px|Menu entry of the &amp;quot;Strife&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Annihilator&amp;quot;==&lt;br /&gt;
The &amp;quot;Annihilator&amp;quot; returns from ''[[Call of Duty: Black Ops III|Black Ops III]]'' as Seraph's specialist weapon. This time around, it appears to be based on a [[Smith &amp;amp; Wesson Model 500]] (with a [[Taurus Raging Bull]]'s distinctive red-striped rubber grip), and somehow has its hammer self-cock after firing despite the lack of a slide (similarly to the &amp;quot;Bloodhound&amp;quot; revolver from the earlier game), as opposed to being used in single-action mode like its previous counterpart.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:BO4-Annihilator-1.jpg|thumb|none|600px|Seraph twirling her revolver.]]&lt;br /&gt;
[[File:BO4-Annihilator-2.jpg|thumb|none|600px|First-person view of the &amp;quot;Annihilator&amp;quot;.]]&lt;br /&gt;
[[File:BO4-Annihilator-3.jpg|thumb|none|600px|Left side view of the revolver in the Operation Grand Heist trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen hanging inside the house on the multiplayer map &amp;quot;Hacienda&amp;quot;.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:BO4-Annihilator-Revolvers.jpg|thumb|none|600px|The Colt on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Another revolver hanging next to the Colt Navy is a [[Colt Single Action Army]].&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|350px|Colt Single Action Army with 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:BO4-Annihilator-Revolvers.jpg|thumb|none|600px|The SAA in center.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Mozu&amp;quot;==&lt;br /&gt;
The &amp;quot;Mozu&amp;quot; is a .45 caliber futuristic revolver mainly based on the [[Mateba Autorevolver]]. However, the cylinder and the ejector rod assembly appear to be inspired by the ones from the [[Chiappa Rhino]]. The barrel's end is taken from the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]]. Notably, it commits the same sins as the [[Colt Python]]'s reload animation from ''[[Call of Duty: Black Ops|Black Ops I]]'', wherein all 6 rounds (fired or otherwise) are dumped without using the ejector rod, then the number of rounds fired is &amp;quot;replaced&amp;quot; (i.e. placed into the same empty chamber over and over again) one-at-a-time, and the cylinder is closed, instantly becoming full upon doing so. Notable attachments include speedloaders for faster reloading, a stock, a &amp;quot;Stabilizer&amp;quot; (which appears to simply be a foregrip, though unlike other weapon-mounted foregrips it reduces idle sway instead of recoil), 2 levels of barrel extension, and a short-range scope. Also available as an Operator Mod is the &amp;quot;Skull Splitter&amp;quot;, a rather odd, blocky barrel shroud (with a small, unidentified device underneath it) that alters the weapon's headshot damage multiplier, such that a headshot at any range is instantly fatal.&lt;br /&gt;
&lt;br /&gt;
Also available is a special &amp;quot;Mastercraft&amp;quot; variant, the &amp;quot;Replicant&amp;quot; (a reference to ''[[Blade Runner]]''); among its visual modifications are a thicker, more rectangular-profile barrel with an under barrel rail, ventilated rib, a threaded extension, and compensator ports (along with a &amp;quot;MADE IN JAPAN&amp;quot; marking; this ties in with the name, as &amp;quot;Mozu&amp;quot; is the Japanese name for the bullheaded shrike), a re-profiled ergonomic grip seemingly made of brown rubber, a squared-off trigger guard, and a curved holographic projection covering the cylinder, which starts out playing static, but changes as the user gets kills with it (seemingly another reference to ''Blade Runner'', and the holographic advertisements and individuals therein).&lt;br /&gt;
[[File:Mateba454.jpg|thumb|none|400px|Mateba Model 6 Unica with 6&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[File:170323 large.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum‎]]&lt;br /&gt;
[[File:BO4-Mozu.jpg|thumb|none|600px|The &amp;quot;Mozu&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:Bo4_replicant_menu.jpg|thumb|none|600px|The &amp;quot;Replicant&amp;quot; mastercraft in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
The [[Remington 1858 New Army]] is also seen next to the SAA and Colt revolver.&lt;br /&gt;
[[File:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[File:BO4-Annihilator-Revolvers.jpg|thumb|none|600px|The Remington on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] is the default starting pistol in Zombies mode, renamed the &amp;quot;Welling&amp;quot;. It incorrectly has a cylinder capacity of eight rounds instead of six, presumably to fit with Zombies tradition of 8-shot starting pistols. The .38 ACP version of the [[Webley-Fosbery Automatic Revolver]] would have made for an accurate eight-round Webley.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:BO4-Webley-1.jpg|thumb|none|600px|The Webley Mk VI in first person.]]&lt;br /&gt;
[[File:BO4-Webley-3.jpg|thumb|none|600px|Ejecting the casings; note how they still have unstruck primers and bullets in them.]]&lt;br /&gt;
[[File:BO4-Webley-2.jpg|thumb|none|600px|A third-person view of the Webley; the 8-round capacity appears to have been something of a last-minute addition, as there are still 6 holes in the front of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Rampage&amp;quot;==&lt;br /&gt;
The &amp;quot;Rampage&amp;quot; is a fully-automatic shotgun added to the game with the Operation Grand Heist update. It is based on a [[Penn Arms Striker-12|Sentinel/Penn Arms Striker-12]], with the resemblance increasing further with the drum magazine gained via the &amp;quot;hybrid mags&amp;quot; attachment. By default, it is depicted with an 8-round detachable box magazine. Its stock is inspired by that of a [[Franchi SPAS-12]], and the foregrip is similar to the Magpul Rail Vertical Grip.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:BO4-Rampage-1.jpg|thumb|none|600px|The &amp;quot;Rampage&amp;quot; with the 12-round &amp;quot;hybrid mags&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SG12&amp;quot;==&lt;br /&gt;
The &amp;quot;SG12&amp;quot; is a futuristic [[AA-12]], shown operating in semi-automatic mode. It feeds from a 6-round box magazine by default, expanding to a 10-rounder with the &amp;quot;Extended Mags&amp;quot; attachment, and to a 14-round drum magazine with &amp;quot;Extended Mags II&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Interestingly, there is a real weapon called the &amp;quot;SG 12&amp;quot;, although it is completely unrelated to the BO4 weapon (being a battle rifle based on the [[FG 42]] and chambered in .308 Winchester).&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|400px|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:BO4-SG12-2.jpg|thumb|none|600px|The &amp;quot;SG12&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:BO4-SG12-1.jpg|thumb|none|600px|The shotgun in a Zombies trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is available in Zombies mode as the &amp;quot;M1897 Trebuchet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-punched it becomes the &amp;quot;M9-TKG Home Wrecker&amp;quot;; this gives it increased ammo capacity and makes it fire grenades, as well as disabling the ability to aim down sights for some reason.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:BO4-M1897-1.jpg|thumb|none|600px|Stanton Shaw using his Trench Gun.]]&lt;br /&gt;
[[File:BO4-M1897-2.jpg|thumb|none|600px|A nice closeup of a shell being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/PCCs=&lt;br /&gt;
==&amp;quot;Cordite&amp;quot;==&lt;br /&gt;
The &amp;quot;Cordite&amp;quot; is a fictitious American-made submachine gun based primarily on the [[FN P90]] (with a fair amount of influence from the also P90-inspired &amp;quot;PDW-57&amp;quot; from ''Black Ops II''); its name is taken from, of all things, an obsolete British form of smokeless gunpowder consisting of brownish-orange filaments (invented in 1889). It feeds from a large, translucent box magazine mounted onto the weapon's left side, which holds 60 rounds; the Extended Mags attachment raises this to 90, seemingly adding an additional layer of cartridges parallel to the standard ones.&lt;br /&gt;
&lt;br /&gt;
The weapon's unique Operator Mod, &amp;quot;Belt-Feed&amp;quot;, replaces the magazine with a large belt-feeding chute that wraps around the receiver, disappearing off of the bottom of the screen (presumably into some sort of backpack). In terms of gameplay, this removes the need and/or ability to reload the weapon, instead giving it 600 rounds pre-loaded and none in reserve. Presumably for the sake of balance, this can't be emptied all at once; firing around 75 rounds continuously will cause the Cordite to overheat, requiring several seconds of struggling with the charging handle to clear the resultant jam - this is somewhat odd, seeing as dumping multiple 90-round upgraded magazines back-to-back has no such effect. In Blackout, the Cordite uses 9mm ammo; this is odd, as the rounds visible are rather clearly bottlenecked, spitzer-pointed cartridges, rather like the P90's 5.7x28mm rounds, and rather distinctly, unlike the straight-walled, round-nosed cartridges that the game's other 9mm submachine guns use.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR (Triple Rail) - 5.7x28mm]]&lt;br /&gt;
[[File:BO4-Cordite.jpg|thumb|none|600px|The Cordite in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GKS&amp;quot;==&lt;br /&gt;
The &amp;quot;GKS&amp;quot; is another SMG, being largely based on the &amp;quot;Fang 45&amp;quot; from ''[[Call of Duty 4: Modern Warfare|Modern Warfare Remastered]]'' (a [[POF PSG]]/[[LWRC SMG-45]] hybrid), with some additional elements from the [[SIG-Sauer MPX]] thrown in. It uses .45-caliber rounds in Blackout, of which it holds 38 in its standard, straight magazines, or 56 in its extended, curved ones. Gameplay-wise, it trades rate-of-fire and raw damage for long-range accuracy and low recoil. Notably, the weapon's iron sights consist of a thin front post and an ''absurdly'' wide rear notch; despite this, the front post is still above the rear sight's upper edge, leaving the sights misaligned such that the weapon would realistically shoot above the intended target - not that it does so in-game, of course.&lt;br /&gt;
&lt;br /&gt;
The GKS's Operator Mod, &amp;quot;Quad Shot&amp;quot;, changes the weapon's firemode from full-auto to four-shot burst, somehow increases its long-range damage, and nearly doubles the cyclic rate of fire (from 645 RPM to 1,200).&lt;br /&gt;
&lt;br /&gt;
The GKS also has a Mastercraft variant, known as the &amp;quot;Tactical Unicorn&amp;quot;; as the name implies, this has carousel-esque unicorn decorations near its muzzle (a modified handguard with a pink-haired blue unicorn head at the end, the &amp;quot;horn&amp;quot; being a gold-painted barrel sticking out of the top) and at its stock (a pink-painted swirly affair, presumably meant to look like a horse's tail), along with a rather garish rainbow-and-gold paintjob.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|450px|LWRC SMG-45 (2015 prototype) - .45 ACP]]&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|450px|POF PSG with rear-mounted sling - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX (prototype version) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-GKS.jpg|thumb|none|600px|The GKS in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
While not a usable weapon in-game, a pair of golden [[Heckler &amp;amp; Koch MP5K-PDW]]s with suppressors appear on the pop-up victory emblem at the end of a match of Blackout mode (shown only to the player/team that wins the game). Being part of an emblem, and not physical 3D models, they are incorrectly shown as mirrors of each other.&lt;br /&gt;
[[File:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-MP5K-1.jpg|thumb|none|256px|The emblem showing the two MP5Ks.]]&lt;br /&gt;
&lt;br /&gt;
==M1921AC Thompson==&lt;br /&gt;
The [[M1921AC Thompson]] returns in Zombies mode, and is once again called the &amp;quot;M1927&amp;quot;. As in ''Black Ops II'', it erroneously fires from a closed bolt (unlike in ''Black Ops III'', where this was corrected).&lt;br /&gt;
[[File:M1921Thompson.jpg|thumb|none|450px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:BO4-M1921-1.jpg|thumb|none|600px|The Thompson in the Zombies customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96 Carbine]] with some embellishments is available in Zombies mode, under the submachine guns class. It is depicted with a fully-automatic fire capability and uses a detachable magazine, which likely means it is intended to pass for a carbine version of the [[Mauser M712 Schnellfeuer]] machine pistol (although such a configuration was only seen on replicas, and never existed as an actual weapon). Said magazine is shown as a fictionalized ''Trommelmagazin 08'' with a 40-round capacity modified to fit in straight into the magwell. The in-game weapon is named &amp;quot;Escargot&amp;quot;, which is French for &amp;quot;snail&amp;quot;, in reference to its use of a snail drum magazine.&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|450px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BO4-C96Carbine-1.jpg|thumb|none|600px|Stanton holding the carbine.]]&lt;br /&gt;
[[File:Bo4 c96 idle.jpg|thumb|none|600px|The base C96 in the Temple of Ra. Note the snail drawing on the magazine.]]&lt;br /&gt;
[[File:Bo4 c96 reload1.jpg|thumb|none|600px|Reloading. The bolt locks back after the magazine is emptied...]]&lt;br /&gt;
[[File:Bo4 c96 reload2.jpg|thumb|none|600px|...the old ''Trommelmagazin'' is removed...]]&lt;br /&gt;
[[File:Bo4 c96 reload3.jpg|thumb|none|600px|...a new one inserted...]]&lt;br /&gt;
[[File:Bo4 c96 reload4.jpg|thumb|none|600px|...and a new round chambered.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is available in the Blackout and Zombies modes.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-MP40-1.jpg|thumb|none|600px|Shadowman firing his MP40.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX9&amp;quot;==&lt;br /&gt;
The &amp;quot;MX9&amp;quot; is a fictional submachine gun modeled off of ''[[Call of Duty: Black Ops|BO1]]'''s [[Heckler &amp;amp; Koch MP5K]] prototype, with the resultant weapon bearing a distinct resemblance to the [[Agram 2000]]. Unlike the MP5K (but like the Agram), the MX9 has a reciprocating charging handle; this locks into an MP5-style notch on its own when the magazine runs empty, and is &amp;quot;HK slapped&amp;quot; (or, more accurately, punched) into battery at the end of an empty reload (the &amp;quot;Hybrid Mags&amp;quot; reload animation replaces this with a tap of a bolt release placed on the right side of the magazine well). Oddly, while the name would imply it to be chambered in 9mm (which it is, at least in Blackout mode), markings on both the magazine and receiver denote the MX9 as being .40 caliber ([https://www.artstation.com/artwork/zAnyDw the concept artist claims it is a modular platform capable of accepting multiple calibers]); the fire selector is also set to an unmarked position halfway between full-auto and safe (presumably semi-auto, though it fires exclusively in full-auto in-game). It holds 35 rounds (or 45 with the &amp;quot;Hybrid Mags&amp;quot; attachment) and fires at 722 RPM (upgradable to 769).&lt;br /&gt;
&lt;br /&gt;
The MX9 does not have an Operator Mod; what it does have is a pre-order/mastercraft variant, known as the &amp;quot;Patriot&amp;quot;. The Patriot variant has a differently-designed stock (which is always collapsed, unless one of the &amp;quot;Stock&amp;quot; attachments is used, in which case it will be replaced entirely), a vertical foregrip attached to a rail instead of the original design's integrated thumbhole, a large, rectangular barrel shroud with a serrated front end, a ventilated handguard without the standard variant's side-mounted rails, a fire selector that's fully recessed into the side of the receiver such that it couldn't possibly be manipulated in any way, a pair of dog tags hanging off of the rear sight, and an overall blockier, more angular appearance.&lt;br /&gt;
[[File:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K prototype (serial number 0001) with wooden foregrip - 9x19mm Parabellum]]&lt;br /&gt;
[[File:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-MX9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Saug 9mm&amp;quot;==&lt;br /&gt;
Another fictional submachine gun, the &amp;quot;Saug 9mm&amp;quot; is primarily based on the [[Gepard PDW]] (a somewhat obscure Russian prototype largely derived from the [[AKS-74U]]). Curiously, the Gepard-style thumbhole grip-frame appears to be made of wood (despite the real weapon's being made of polymer, not to mention that the Saug is presumably supposed to be from the future), coupled with a stamped, welded receiver, and a handguard that seems to be either made of brass or bronze, or possibly coated in titanium nitride, attached to the front of which are a pair of diagonal accessory rails which never mount anything, and somewhat dangerously sit directly above the holes of the flash hider. It has a [[MAC-10]]-esque charging handle mounted on the top of the receiver, towards the front, with a length of travel a fair bit too short to actually allow the weapon to chamber and extract cartridges properly, and fires from an open bolt.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being open bolt, its empty reload features the player character slapping a bolt release, which apparently brings the locked-forward bolt back into its cocked position. The most likely way this could work is if the weapon had a separate spring (or perhaps multiple springs) rigged for this specific function, cocked by the forward motion of the bolt; due to the law of conservation of energy, however, this mechanism would require at least two shots to properly compress, as otherwise the energy imparted by the re-cocking spring(s) would be less than that of the recoil spring, and would likely do little more than induce a jam. It could also theoretically use energy of the fired round to compress these springs, though that's pushing it just a bit. It holds 36 rounds of 9mm ammunition (as the name would imply, though the &amp;quot;.40 cal&amp;quot; marking above the pistol grip wouldn't) in Blackout.&lt;br /&gt;
&lt;br /&gt;
Among the available attachments are two different levels of &amp;quot;Stock&amp;quot; (the weapon lacking one entirely by default), as well as two levels of &amp;quot;Fast Mags&amp;quot;, the first one of which simply adds a clamp-on gripping aid to the base of the magazine, and changes the reload animation for a faster one; the second one adds a large, bulbous device somewhat resembling the base of the [[Saab Bofors Dynamics CBJ-MS]]'s 100-round helical magazine, somehow allowing the weapon to be reloaded near-instantly every other reload with little more than a vague hand motion near the base of the grip. This attachment is somewhat popular among players, as when combined with a suppressor and an appropriate custom weapon skin, it can make the Saug rather closely resemble a cordless electric drill. The weapon's Operator Mod, &amp;quot;Dual Wield&amp;quot;, is also quite popular, and does exactly what its name would suggest.&lt;br /&gt;
[[File:GepardSMG.jpg|thumb|none|450px|Gepard PDW with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-Saug-9mm.jpg|thumb|none|600px|The Saug 9mm in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Spitfire&amp;quot;==&lt;br /&gt;
The &amp;quot;Spitfire&amp;quot; (not to be confused with the actual [[Spitfire Submachine Gun]]) is based primarily in silhouette on the [[Jian She Type-05]], presumably intended as an intermediary step between ''BO2''’s &amp;quot;Chicom PDW&amp;quot; and ''BO3''’s &amp;quot;Vesper&amp;quot;. Unlike either, however, it has an upper rail area seemingly based on a [[CZ Scorpion Evo 3 A1]], and a forend reminiscent of an aftermarket M-LOK [[Tavor]] forend. &amp;lt;!-- Additionally, whenever I look at the front end/trigger group area, I think FAMAS Valorisé, but I can't for the life of me figure out why. --&amp;gt; Gameplay-wise, it has a 34-round magazine (which rises to 50 with Extended Mags), and fires at an impressive 1,060 rounds per minute, faster than any other fully-automatic weapon in-game; the weapon's unique Operator Mod, called &amp;quot;Wildfire&amp;quot;, raises this to an even more ludicrous 1,490 RPM (at the cost of accuracy, recoil, and strafing speed). In Blackout mode, it uses .45 caliber rounds.&lt;br /&gt;
[[File:JS05.jpg|thumb|none|450px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-Spitfire.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VMP&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;VMP&amp;quot; submachine gun based on the [[Beretta Mx4 Storm]] returned from ''[[Call of Duty: Black Ops III|Black Ops III]]'' in the Operation Dark Divide update.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MicroMG 9mm&amp;quot;==&lt;br /&gt;
The &amp;quot;MicroMG 9mm&amp;quot; is a fictional 9mm handheld minigun. It features a carry handle, a PDW stock and an angled foregrip.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
The rifles in this game are divided into two classes (aside from the sniper rifles): the &amp;quot;assault rifles&amp;quot;, which are all fully-automatic, and the &amp;quot;tactical rifles&amp;quot;, apparently intended to pass for marksman rifles. The &amp;quot;tactical rifles&amp;quot; consist of burst-firing rifles, as well as a semi-automatic rifle and a Blackout/Zombies exclusive lever-action rifle.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ABR 223&amp;quot;==&lt;br /&gt;
The &amp;quot;ABR 223&amp;quot; is a 5.56mm bullpup rifle taking cues from the [[Steyr AUG A2]] and the [[SAR 21|ST Kinetics SAR 21]]. It fires in three-round bursts, and appears under the &amp;quot;tactical rifles&amp;quot; class. Rather bafflingly, when a foregrip is attached, the world model and Create-A-Class image show it attached to the underside in a vertical position like an AUG, but for some reason, it is twisted to the side in the draw animation.&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm. NATO AUG A2 models are the Austrian military firearm, the imported weapon into the U.S. was named the AUG Special Receiver.]]&lt;br /&gt;
[[File:Sar21.jpg|thumb|none|450px|SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-ABR223.jpg|thumb|none|600px|The &amp;quot;ABR 223&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Various unusable [[AKM]] rifles can be seen in the multiplayer map Nuketown.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] returned from ''Black Ops III'' in the Operation Dark Divide update, now under its real name as it was in ''Black Ops II''.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Baker Rifle==&lt;br /&gt;
A [[Baker Rifle]] appears in the intro to the &amp;quot;Alpha Omega&amp;quot; Zombies map and is seen hanging inside the house on the multiplayer map &amp;quot;Hacienda&amp;quot;.&lt;br /&gt;
[[File:BakerRifle.jpg|thumb|none|450px|Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)]]&lt;br /&gt;
[[File:BO4-Baker.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-Baker2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A1-type rifle==&lt;br /&gt;
The [[M16A1]]-type replica from ''Black Ops III'' returned in the Operation Apocalypse Z: Survivors update. It is now classed as a tactical rifle, and is still incorrectly depicted with an A2 forward assist and as firing in three-round bursts (despite only having &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; markings on the lower receiver).&lt;br /&gt;
[[File:CRM16A1.jpg|thumb|none|450px|Modern M16A1 replica (Colt M16A1 &amp;quot;Retro Reissue&amp;quot;) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upper A1E1.jpg|thumb|none|400px|An A1E1 upper receiver with an A2 forward assist, for comparison. The in-game weapon doesn't have a brass deflector as shown here.]]&lt;br /&gt;
[[File:Bo4 m16 menu.jpg|thumb|none|600px|The M16A1-type rifle in the weapon selection menu. The model is directly taken from ''BO3''.]]&lt;br /&gt;
[[File:BO4-M16-1.jpg|thumb|none|600px|The M16 in the Operation Apocalypse Z trailer, prior to its availability in the Survivors update. Note the A2 forward assist.]]&lt;br /&gt;
[[File:BO4-M16-2.jpg|thumb|none|600px|Outrider running with an M16 equipped with a scope. Note how, as in ''BO3'', the carrying handle is removed when optics are mounted; since the carrying handles of all M16 variants prior to the [[M16A4]] were fixed components of the upper receiver, actually accomplishing this would require a hacksaw and a fair bit of patience.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ICR-7&amp;quot;==&lt;br /&gt;
Presumably meant as a successor to the [[Heckler &amp;amp; Koch HK416]]-based &amp;quot;ICR-1&amp;quot; from ''[[Call of Duty: Black Ops III|Black Ops III]]'', the &amp;quot;ICR-7&amp;quot; appears to be a mixture of the aforementioned HK416 with H&amp;amp;K's subsequent rifle design, the [[Heckler &amp;amp; Koch HK433|HK433]]. It uses 5.56mm ammunition in Blackout, with a non-upgradable 35-round capacity. It serves a similar role to its ''BO3'' predecessor: a lower-damage, slower-firing assault rifle whose main advantages are good accuracy, good range, and manageable recoil. It has no Operator Mod.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK433.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-ICR-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] returns from previous ''Black Ops'' games as the &amp;quot;Grav&amp;quot;. It was at first exclusive to Blackout, but was later added to Zombies, and even later to multiplayer mode as well.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-Galil-1.jpg|thumb|none|600px|Godfrey firing a Galil.]]&lt;br /&gt;
[[File:BO4-Galil-2.jpg|thumb|none|600px|The &amp;quot;Grav&amp;quot; in-game.]]&lt;br /&gt;
[[File:BO4-Galil-3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO4-Galil-4.jpg|thumb|none|600px|About to press in a new magazine.]]&lt;br /&gt;
[[File:BO4-Galil-5.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-44&amp;quot;==&lt;br /&gt;
On the multiplayer map &amp;quot;Hacienda&amp;quot; (a vineyard/mansion owned by a Spanish drug lord, according to the in-game description), a few crates containing ''[[Call of Duty: Black Ops III|Black Ops III]]'''s [[AK-12|AK-200]]-esque &amp;quot;KN-44&amp;quot; assault rifles can be seen; gold-plated ones are also present as wall-mounted decorations. This is an in-universe anachronism, since the map takes place in 2045, whereas according to the BO3 data vault, the &amp;quot;KN-44&amp;quot; would not be produced until 2062.&lt;br /&gt;
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 (Photoshopped image of an [[AK-103]]) - 7.62x39mm]]&lt;br /&gt;
[[File:Bo4 kn44.jpg|thumb|none|600px|One of the gold-plated KNs.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-57&amp;quot;==&lt;br /&gt;
The &amp;quot;KN-57&amp;quot; is according to its concept artist an &amp;quot;[https://www.artstation.com/artwork/dORqoJ AK12 style weapon]&amp;quot;, being based more specifically on the 2015 prototype of the [[AK-12]]. It is a spiritual successor to the &amp;quot;KN-44&amp;quot; from ''Black Ops III'', and is depicted as being chambered in 7.62x39mm (evidenced by the &amp;quot;7.62x39mm&amp;quot; markings on the side and the use of &amp;quot;7.62mm&amp;quot; ammo in blackout), despite being clearly modeled with a straighter 5.45x39mm magazine. It also has a custom charging handle extension similar to Barracuda Tactical AK 47/74 Charging Handle Extension.&lt;br /&gt;
[[File:AK-12 2015.jpg|thumb|none|450px|Prototype AK-12 - 5.45x39mm, 2015 model]]&lt;br /&gt;
[[File:BO4-KN57-3.jpg|thumb|none|600px|The rifle in the selection menu.]]&lt;br /&gt;
[[File:BO4-KN57-1.jpg|thumb|none|600px|Multiplayer character Nomad with his &amp;quot;KN-57&amp;quot;.]]&lt;br /&gt;
[[File:BO4-KN57-2.jpg|thumb|none|600px|First-person view of the rifle as Nomad is about to whistle to a K9 unit.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Maddox RFB&amp;quot;==&lt;br /&gt;
The &amp;quot;Maddox RFB&amp;quot;, contrary to what the name might suggest, is not based on the [[Kel-Tec RFB]]; rather, it is based on the [[Desert Tech Micro Dynamic Rifle]], specifically the Compact model. In multiplayer, it is the last assault rifle unlocked, and one of the most popular, thanks to its best-in-class fire rate (722 RPM) and magazine capacity (40 rounds of 5.56mm) making it extremely effective up close.&lt;br /&gt;
&lt;br /&gt;
Its Operator Mod, &amp;quot;Echo Fire&amp;quot;, converts the weapon from full-auto to an [[AN-94]]-esque 2-round burst with a ludicrous cyclic fire rate; visually, this alters the design of the weapon's barrel shroud from a hexagonal perforated design to a more rectangular, boxy, unperforated one somewhat resembling a SilencerCo Osprey suppressor, and replaces the wedge-like charging handle with a more trigger-shaped design.&lt;br /&gt;
[[File:Desert Tech MDR-C.jpg|thumb|none|400px|Desert Tech MDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-MaddoxRFB.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rampart 17&amp;quot;==&lt;br /&gt;
The &amp;quot;Rampart 17&amp;quot; is based on the [[FN SCAR-H]]; this is even alluded to in the name (the SCAR-H also being referred to as the Mk. 17). It features an odd thumbhole stock that blends into a full-hand trigger guard, a [[TDI Vector]]-esque angled magazine well, a permanently-affixed, completely functionless laser sight, and a cut-off aperture sight rather like that of the SCAR-H in ''Black Ops II''. It uses &amp;quot;7.62mm&amp;quot; rounds in Blackout, while the markings on the weapon model indicate that it is chambered in .308 and is German in origin. A grenade launcher attachment (probably an operator mod, as it is labeled in the concept art as &amp;quot;Uber&amp;quot;) based on the [[FN40GL]] [https://www.artstation.com/artwork/BmJOvr was originally planned].&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|450px|3rd-Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-Rampart17.jpg|thumb|none|600px|In-game model of the &amp;quot;Rampart 17&amp;quot;, but without its 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;S6 Stingray&amp;quot;==&lt;br /&gt;
Added through an update, the &amp;quot;S6 Stingray&amp;quot; is a 2-round-burst &amp;quot;tactical rifle&amp;quot; seemingly inspired by the [[APS Underwater Rifle]] seen in ''[[Call of Duty: Ghosts|Ghosts]]'', with some additional design elements from [[AK]]-pattern rifles such as the [[IMI Galil]] (particularly in the trigger group) and the [[Galil ACE]] series (around the handguard and gas tube). Despite using standard &amp;quot;7.62mm&amp;quot; ammo in Blackout, it supposedly fires &amp;quot;high-damage serrated projectiles&amp;quot; (referred to as &amp;quot;flechettes&amp;quot; in the Operator Mod's description), which appear to be a somewhat poor interpretation of the APS's fin-stabilized dart rounds, with heavily oversized cases and somewhat normal-looking spitzer bullets instead of normal cases with long, narrow darts sticking out of them. It features a short-ranged scope by default (iron sights not even being an option, though the top rail does have a [[Pattern 1914 Enfield]]-esque rear sight cowling with nothing in it), as well as markings implying it to be used by the Russian Spetsnaz, and a pressurized gas tank of some sort in the stock. Its staggered-baseplate magazines hold 26 rounds by default (a trait shared with the APS), or 36 with the optional &amp;quot;Hybrid Mags&amp;quot; attachment (which combines the effects of Extended and Fast Mags, though it doesn't do either as well as the dedicated attachment).&lt;br /&gt;
&lt;br /&gt;
The Operator Mod, &amp;quot;Impact Blast&amp;quot;, makes the projectiles explode on impact with surfaces and enemies, increasing damage, and somewhat comically launching its victims' corpses into the air.&lt;br /&gt;
[[File:APS underwater rifle.jpg|thumb|none|450px|APS - 5.66x39mm MPS]]&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-S6Stingray-1.jpg|thumb|none|600px|A player character wielding an &amp;quot;S6 Stingray&amp;quot; in a trailer.]]&lt;br /&gt;
[[File:BO4-S6Stingray-2.jpg|thumb|none|600px|A closeup of the Stingray's trigger group; note the design elements from the AK series.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Swat RFT&amp;quot;==&lt;br /&gt;
The &amp;quot;Swat RFT&amp;quot; is a 5.56mm assault rifle added to the game with the Operation Absolute Zero update. It is based on a [[SIG SG 556|SIG-Sauer SIG556]], and is essentially a successor to the &amp;quot;SWAT-556&amp;quot; from ''Black Ops II'', with the main difference being that it only fires in fully-automatic mode. It also has a paddle magazine release, similarly to other SIG SG 550 variants.&lt;br /&gt;
[[File:Sig556.jpg|thumb|none|450px|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4 SwatRFT-1.jpg|thumb|none|600px|The &amp;quot;Swat RFT&amp;quot; on the right.]]&lt;br /&gt;
[[File:BO4 SwatRFT-2.jpg|thumb|none|600px|A player character holding the RFT.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Swordfish&amp;quot;==&lt;br /&gt;
The &amp;quot;Swordfish&amp;quot; is a 5.56mm &amp;quot;tactical rifle&amp;quot; primarily based on the [[Vektor CR-21]], with additional influence from some other bullpup rifles such as the [[FN F2000]]. It fires exclusively in 4-round bursts at a cyclic rate of 1,000 RPM and holds 36 rounds in each magazine (upgradable to 44 with Hybrid Mags, which replaces the Thermold-esque default magazine with one resembling an [[RPK-74]]'s Bakelite 45-rounder).&lt;br /&gt;
&lt;br /&gt;
Its Operator Mod, &amp;quot;Pentaburst&amp;quot;, changes the Swordfish's firemode from 4-round burst to 5-round burst; as the weapon takes 5 shots to kill enemies within 50 meters, this modification allows the user to score single-burst kills, dramatically increasing the rifle's effectiveness. It also increases the magazine capacity to 45 rounds (55 with Hybrid Mags), seemingly solely to ensure that each magazine contains the same number of bursts' worth of ammunition (9 and 11, respectively); in spite of this, the physical size of the magazines (both standard and Hybrid) remains exactly the same.&lt;br /&gt;
[[File:Vektor-cr21-1.jpg|thumb|none|450px|Vektor CR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-Swordfish.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vapr-XKG&amp;quot;==&lt;br /&gt;
The &amp;quot;Vapr-XKG&amp;quot; is a futuristic 5.56mm [[AR-15]]-based platform, likely based on the Daniels Defense DDM4V7P, as the concept artist claims it was originally intended to be [https://www.artstation.com/artwork/6aXPvO a &amp;quot;stealth AR with an integral suppressor that fires 300 BlockOut[sic&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;quot;]. The front sight and upper part of the handguard appear to be inspired by the JP Enterprises Short Range Tactical Sight, and also has the current 4-bolt version of Daniel Defense's &amp;quot;Bolt-Up&amp;quot; mounting system. The shape of the upper receiver's tube looks similar to the DDM4V7, and the muzzle resembles a Strike Industries Triple Crown Compensator. The pistol grip appears to be inspired by the Luth-AR AR-15 LR-308 Chubby Grip Ergonomic Rubberized Pistol Grip. The stock seems to have been inspired by those of various AR-15 PDWs. It has a custom extended bolt catch release lever and a left-mounted forward assist; this was originally a teardrop button as seen in concept art but was replaced with a custom circular one that resembles a screw more than anything else in the final game. Interestingly, the ejection port has a brass-catcher bag attached (these are usually mounted for vehicle operations or situations where ejected brass would pose a problem); the aforementioned concept artist claims it is intended to minimize weapon traces.&lt;br /&gt;
[[File:Dd-ddm4-v7-p-copy.jpg|thumb|none|450px|Daniels Defense DDM4V7P - .300 AAC Blackout]]&lt;br /&gt;
[[File:BO4 Vapr-XKG.jpg|thumb|none|600px|Menu model of the &amp;quot;Vapr-XKG&amp;quot;, but without its 35-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in Blackout and Zombies as the &amp;quot;Essex Model 07&amp;quot;, appearing under the &amp;quot;tactical rifles&amp;quot; class. It uses &amp;quot;7.62mm&amp;quot; rounds, which implies that it is the .30-06 Springfield (7.62x63mm) version (the other possibility would be the Russian contract model chambered in 7.62x54mmR, but this isn't the case since it lacks the latter's distinctive loading bridge). It has been reimagined as using five-round en-bloc clips (an empty clip is clearly seen being ejected when it is reloaded, even making a Garand-esque ping); the real Model 1895 does not use en-bloc clips and only the Russian contract model can even use stripper clips.&lt;br /&gt;
[[File:Winchester-Model-1895.jpg|thumb|none|450px|Winchester Model 1895, commercial version - .30 Cal]]&lt;br /&gt;
[[File:BO4-Win1895-1.jpg|thumb|none|600px|The Winchester in the Zombies customization menu.]]&lt;br /&gt;
[[File:Bo4 essex idle.jpg|thumb|none|600px|Holding the Winchester in a Roman colosseum.]]&lt;br /&gt;
[[File:Bo4 essex firing.jpg|thumb|none|600px|Cycling the action after firing a round.]]&lt;br /&gt;
[[File:Bo4 essex reload1.jpg|thumb|none|600px|Ejecting the en-bloc clip at the start of a reload. Remaining rounds are accurately tracked, which would be a nicer touch if the clips weren't fictitious in the first place.]]&lt;br /&gt;
[[File:Bo4 essex reload2.jpg|thumb|none|600px|Inserting a new and equally fictitious clip. In Zombies mode the Winchester's ammo capacity is doubled from Blackout's accurate five rounds; the same single five-round clip is still loaded, however.]]&lt;br /&gt;
[[File:Bo4 essex reload3.jpg|thumb|none|600px|Closing the action.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Echohawk Dual Bore&amp;quot;==&lt;br /&gt;
The &amp;quot;Echohawk Dual Bore&amp;quot; is a fictional futuristic double-barreled assault rifle which appears to be inspired by the Gilboa Snake.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==&amp;quot;Auger DMR&amp;quot;==&lt;br /&gt;
The &amp;quot;Auger DMR&amp;quot; is a semi-automatic 7.62mm rifle, placed under the &amp;quot;tactical rifles&amp;quot; class. It bears a distinct resemblance to both the [[SVDS|Dragunov SVDS]] and the newer [[Chukavin SVCh]], along with a fair amount of influence from the &amp;quot;DKS-501&amp;quot; from ''[[Fallout 3]]''; according to its markings, it is manufactured in Santa Monica, California, and is chambered for &amp;quot;7.62x5&amp;quot;, presumably a typo (or possibly a damaged marking) of 7.62x51mm. It feeds from a non-upgradeable 20-round magazine (though its reload speed can be improved with the &amp;quot;Fast Mags&amp;quot; attachment, which swaps the already-present Magpul-style handling loop for a larger one, and changes the reload animation to involve a dramatic twist of the rifle to eject the empty magazine, along with a push of the bolt release instead of a yank of the charging handle).&lt;br /&gt;
&lt;br /&gt;
Its Operator Mod, &amp;quot;Double Tap&amp;quot;, converts the weapon from semi-auto to two-round burst, while visually altering its pistol grip, its trigger, its safety switch, and (curiously enough) its charging handle.&lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|Dragunov SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:BO4-AugerDMR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Havelina AA50&amp;quot;==&lt;br /&gt;
The &amp;quot;Havelina AA50&amp;quot; is a semi-automatic sniper rifle that was added in the Operation Apocalypse Z: Survivors update. As the name suggests, it is loosely based on an [[Accuracy International AS50]].&lt;br /&gt;
[[File:As50sr.jpg|thumb|none|450px|Accuracy International AS50 (early model) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Koshka&amp;quot;==&lt;br /&gt;
The &amp;quot;Koshka&amp;quot; is a fictional Russian bullpup bolt-action sniper rifle based primarily on the [[SVU Dragunov]] seen in ''[[Call of Duty: Black Ops II|BO2]]''. Its name is Russian for &amp;quot;cat&amp;quot;, which is presumably why its Pack-A-Punched variant is known as the &amp;quot;Bakeneko&amp;quot;, the name of a cat-based ''yōkai'' in Japanese folklore (Japanese: 化け猫). It uses .338-caliber ammunition in Blackout, feeding from a 6-round magazine somewhat resembling an [[AK-74]]'s. It appears to be somewhat worn and poorly-serviced, with wooden furniture (a bit odd for a futuristic weapon), bits of cloth and rubber bands wrapped around various places (particularly the furniture, along with bands on the front sight, scope, and receiver), and what appear to be user-added decorations (a pencil and a fishing weight (respectively) rubber-banded and leather-strapped to the receiver, and a Russian flag on the magazine well with &amp;quot;Попался&amp;quot; (&amp;quot;Popalsya&amp;quot;, &amp;quot;Got caught&amp;quot;) written over it).&lt;br /&gt;
&lt;br /&gt;
Other notable features include a thumbhole stock, a default scope that looks like a night-vision scope but isn't, a handguard-mounted electronic device of unclear purpose (with a wire that apparently just trails off into the scope mount), a set of sling hooks mounted so close together that they couldn't possibly be useful in any way (one on the bottom of the pistol grip, and the other on the left side of the stock), a permanently-folded (i.e. functionless) bipod on the side of the handguard, and a strange operating system with an apparently spring-loaded bolt handle that is pulled down rather than being pushed up, seemingly working some kind of rotary chamber system that uses the barrel's centerline as an axis.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, the Koshka is a more aggression-oriented sniper rifle, with low-moderate damage, a relatively fast aim-down-sight time, and rather severe idle sway, among other things. Its attachments compliment this - among them are Fast Mags (which speeds up reloading, apparently allowing the user to drop the old magazine without pushing any buttons), iron sights (which simply attaches a set of aftermarket BUIS to the weapon's top rail, completely ignoring the folded front sight out by the muzzle) 2 levels of both Laser Sight (the first improves hip fire accuracy, and the second prevents it from worsening while moving) and Quickdraw (which improves the user's ADS time at both levels), and the aimed-strafe-speed-increasing Stock (a name which seemingly implies that the weapon didn't have one to begin with).&lt;br /&gt;
&lt;br /&gt;
Its Operator Mod, the &amp;quot;Strelok&amp;quot; (Russian for &amp;quot;shooter&amp;quot;), also works with this aggressive playstyle. While it doesn't visually change the weapon in any way, it alters the way its accuracy mechanics work; instead of being severely inaccurate until the user has fully completed the aim-down-sights animation, the modified Koshka will become more accurate as the animation plays (similar to how the sniper rifles some of the series' older titles worked), allowing for faster, more precise &amp;quot;quick-scoping&amp;quot;.&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:BO4-Koshka.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Locus&amp;quot;==&lt;br /&gt;
The &amp;quot;Locus&amp;quot;, a bolt-action sniper rifle based on the [[PGM Mini-Hecate]], returns from ''Black Ops III''. The rifle was added with the Days of Summer event. It has some slight differences to its previous incarnation, such as a non-transparent magazine, the same scope of the Ballista from ''Black Ops II'', and a new re-chambering animation. It should also be noted that the Locus is actually an in-universe anachronism to ''Black Ops 4'' - the Data Vault in ''3'' states that the Locus would not be produced until 2054, whereas ''4'' takes place in the 2040's.&lt;br /&gt;
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BO4-Locus-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Outlaw&amp;quot;==&lt;br /&gt;
The &amp;quot;Outlaw&amp;quot; is a fictional .338-caliber revolving sniper rifle primarily based in profile off of the [[Blaser R93]], with a ventilated barrel shroud seemingly inspired by that of an [[MG42]]. It holds a slightly optimistic 9 rounds in each detachable, swappable cylinder; this increases to an even more implausible 15 with the Hybrid Mags attachment, made all the more absurd by the fact that said attachment doesn't actually increase the physical size of the cylinder (instead simply switching it from a round, fluted design to a [[Chiappa Rhino]]-style unfluted hexagonal design).&lt;br /&gt;
&lt;br /&gt;
The most baffling aspect of the weapon's design is that it is also bolt-action; the player character works a bolt after every shot, &amp;quot;opening&amp;quot; and &amp;quot;closing&amp;quot; it during each reload. This makes precious little sense, as the bolt on a bolt-action rifle generally serves to drive rounds from a magazine into a chamber, and the rounds in a revolver's cylinder are already in their chambers (and, for that matter, can't be pushed forward out of them; the cylinder generally contains some sort of rim recess, extractor tab, and/or bottleneck shoulder to hold the rounds securely in place while firing - not to mention that the bolt face of such a rifle would possess the rather undesirable trait of being exactly the same diameter as the case head it supports, which wouldn't allow any bolt face recession, front-mounted locking lugs, or even an extractor). About the only conceivable purpose this could serve is as a somewhat needlessly complex means of cocking the rifle's hammer/striker and advancing the cylinder; however, this doesn't make much sense either, as the bolt body is too long to fit in the space between the cylinder and the back of the receiver (but still too short to be properly chambering and extracting rounds like a normal bolt-action rifle). This would mean that some sort of non-Euclidean geometry would have to be at work unless the cylinder's chambers have extra space upfront; even then, this doesn't explain how it manages to rotate the cylinder ''while'' the user pushes the bolt forward. [https://www.artstation.com/artwork/Dx34LR The weapon's designer claims] that the barrel is separated from the cylinder, with cartridges being pushed into the barrel and then extracted back into the cylinder after firing; how this is meant to work is unclear.&lt;br /&gt;
&lt;br /&gt;
The weapon's other modifications seek to take this mechanical implausibility even further; the Rapid Fire attachment gives the rifle a red match-style flat-faced trigger, and replaces its bolt with a mysterious block attached to the rear of the receiver, converting the weapon into a self-chambering bolt-action akin to the &amp;quot;SVG-100&amp;quot; from ''Black Ops 3''. The Operator Mod, &amp;quot;Bolt Cylinder&amp;quot;, gives the Outlaw a different, unfluted, round cylinder (this doesn't stop the rifle from also equipping Hybrid Mags, which doesn't visually alter the rifle at all if used with the Operator Mod), and somehow turns the revolving bolt-action rifle into a revolving bolt-action rifle that fires in ''three-round bursts''.&lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|450px|Blaser R93 LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO4-Outlaw.jpg|thumb|none|600px|Menu view of the &amp;quot;Outlaw&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SDM&amp;quot;==&lt;br /&gt;
The &amp;quot;SDM&amp;quot; is essentially a &amp;quot;futurized&amp;quot; [[Mk 14 Mod 0 EBR]], appearing under the sniper rifles class. It is American in origin, and is shown using .338 rounds.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-SDM.jpg|thumb|none|600px|The &amp;quot;SDM&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Some unusable [[SVD Dragunov]] sniper rifles are seen in the map Nuketown.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vendetta&amp;quot;==&lt;br /&gt;
The &amp;quot;Vendetta&amp;quot; is a semi-automatic sniper rifle seemingly based on a [[Ruger Mini-14]] carbine. It was added to the game with the Days of Summer event.&lt;br /&gt;
[[File:Mini14gb-f.jpg|thumb|none|450px|Ruger Mini-14 GB-F - 5.56x45mm]]&lt;br /&gt;
[[File:BO4-Vendetta-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-Vendetta-2.jpg|thumb|none|600px|Pulling the charging handle; the stock is folded by default, but equipping the &amp;quot;stock&amp;quot; attachment unfolds it.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Hades&amp;quot;==&lt;br /&gt;
The &amp;quot;Hades&amp;quot; is a 5.56mm machine gun resembling the [[Mk 48 Mod 0]], but shown with a weird helical feeding mechanism seemingly inspired by that of the North Korean Type 88 rifle, as well as a vertical charging handle.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|450px|Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-Hades.jpg|thumb|none|600px|The &amp;quot;Hades&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:BO4-Hades-2.jpg|thumb|none|600px|The infamous Cosmic Silverback firing the &amp;quot;Hades&amp;quot; in the Operation Grand Heist trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss M1909==&lt;br /&gt;
The [[Hotchkiss M1909]] is available in Zombies mode as the &amp;quot;Hitchcock M9&amp;quot;. While it does have a correct capacity of 30 rounds, it is incorrectly shown with an StG 44 box magazine instead of a rigid strip. It also appears under the assault rifles class rather than the light machine guns, though the in-game description attempts to settle this by stating that it has &amp;quot;LMG damage without the lower mobility&amp;quot;.&lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|450px|Hotchkiss Model 1909 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BO4-Hotchkiss-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-Hotchkiss-2.jpg|thumb|none|600px|Scarlett cocking her Mle 1909.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Overkill&amp;quot;==&lt;br /&gt;
The &amp;quot;Overkill&amp;quot;, a futuristic man-portable [[M134 Minigun]] (with reused design elements from ''Black Ops III'''s [[GAU-19/A]]-esque &amp;quot;Death Machine&amp;quot;), appears as a special weapon in Zombies mode. Like the other special weapons, it can be upgraded by killing zombies in a match; these add a grenade launcher and the ability to set it to self-destruct and throw it like a grenade.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-Overkill-1.jpg|thumb|none|600px|The &amp;quot;Overkill&amp;quot; in the Zombies loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scythe&amp;quot;==&lt;br /&gt;
The &amp;quot;Scythe&amp;quot; returns from ''Black Ops III'' as the weapon of the specialist experimental robot known as Reaper. It was added to the game with the Operation Apocalypse Z update, and this time it is a [[Browning M2HB]]-based heavy machine gun in a twin-mounted form and with reciprocating barrels. A mounted version was also previously seen in Blackout.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:BO4-M2HB-1.jpg|thumb|none|600px|The mounted machine gun in Blackout, seen in the Operation Grand Heist trailer.]]&lt;br /&gt;
[[File:BO4-Scythe-1.jpg|thumb|none|600px|Reaper advancing with the Scythe in the Operation Apocalypse Z trailer.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tigershark&amp;quot;==&lt;br /&gt;
The &amp;quot;Tigershark&amp;quot; is a light machine gun introduced in the Operation Spectre Rising update. It is a futuristic [[M249 Paratrooper]] with a slightly longer barrel, and feeds exclusively from a 48-round detachable box magazine. However, the weapon model lacks the STANAG magwell, and the magazine is loaded into the belt's feed tray.&lt;br /&gt;
[[File:M249 Para Rail.jpg|thumb|none|450px|M249 Paratrooper with Picatinny rails - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-Tigershark.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Titan&amp;quot;==&lt;br /&gt;
The &amp;quot;Titan&amp;quot; is a futuristic light machine gun based on the [[LSAT]] from past games, with some additional cues from the [[Heckler &amp;amp; Koch MG4]]. It feeds from caseless rounds, firstly evidenced by the &amp;quot;caseless ammunition&amp;quot; writing on the side of the belt box, as well as the fact that no casings are ejected when firing. However, the rounds don't look like those of the CL version of the LSAT; they were instead inspired by the 4.73x33mm caseless rounds used by the [[Heckler &amp;amp; Koch G11]]. In fact, the propellants have &amp;quot;4.73x33mm&amp;quot; written on them, but they are depicted in a triangular form (a bit like the Dardick Tround system) as opposed to the rectangular form of the real ammunition's propellants. Despite this, the weapon has &amp;quot;5.56mm&amp;quot; markings on the receiver and on the belt box, and to complicate things further, it uses 7.62mm ammunition in Blackout mode. Interestingly, the weapon's entire feed block is removed and replaced during the reload animation, suggesting that the feed block is a disposable unit that comes as part of each belt.&lt;br /&gt;
[[File:LSAT.jpg|thumb|none|450px|LSAT light machine gun with bipod and front and rear sights removed - 5.56mm Caseless]]&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-Titan.jpg|thumb|none|600px|The &amp;quot;Titan&amp;quot; in the Create-a-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VKM 750&amp;quot;==&lt;br /&gt;
A fictional man-portable .50 caliber heavy machine gun, the &amp;quot;VKM 750&amp;quot; takes cues from the [[PKM]], though the trigger guard and the screw placements above it are similar to those of the [[Heckler &amp;amp; Koch MG5]]. Notable features include an vertical foregrip attached to a large sheet-metal bracket of some sort underneath the barrel (equipping a foregrip removes the bracket, making it side-mounted), a spectacularly awkward-looking short stock, a left-side feed arrangement (contrary to the actual PKM), an also left-side-mounted charging handle, seemingly as a result of the weapon's dovetail sight rail being made into a charging handle slot, and the rather curious use of wooden furniture, despite the weapon presumably being from several decades in the future.&lt;br /&gt;
&lt;br /&gt;
It holds 50 rounds in each belt box (of which the user carries 3 in total); this rises to a rather baffling 67 when upgraded. Its unique Operator Mod is the &amp;quot;Fat Barrel&amp;quot;, which supposedly &amp;quot;fires massive shells that hit their targets easier&amp;quot;; contrary to the name, the mod simply consists of a large, full-length barrel shroud and a different muzzle brake, with the actual barrel's profile remaining unchanged. Rather than, as one would expect, increasing the weapon's damage, or firing explosive shells of some sort, this simply increases the size of enemies' hitboxes with respect to the weapon's projectiles.&lt;br /&gt;
[[File:HungarianPKM.jpg|thumb|none|450px|PKM with latest version of flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:BO4-VKM750.jpg|thumb|none|600px|The &amp;quot;VKM 750&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zweihänder&amp;quot;==&lt;br /&gt;
The &amp;quot;Zweihänder&amp;quot;, usable in Blackout and Zombies, is a [[Maxim MG08/15]]-based machine gun in a shortened and somehow double-barreled form. It consists of an MG08/15's receiver combined with the aircraft sight and slotted barrel jacket of an [[MG08/15|LMG 08/15]] (two jackets, actually) - in fact, the in-game description alludes to the latter by stating that the weapon is &amp;quot;usually mounted on airplanes&amp;quot;. Its charging handle appears to be positioned further forward compared to that of a real MG08. It uses &amp;quot;7.62mm&amp;quot; rounds, likely for the sake of sharing ammunition with other 7.62mm weapons in Blackout, although this is actually possible on a real MG08/15 by converting it to use the Russian 7.62x54mmR ammunition. It feeds from an oversized and fictionalized ''Trommelmagazin 08'' lacking anything except the drum, which attaches to a feeding mechanism attached to the gun. The magazine holds 75 rounds in Blackout and 150 rounds in Zombies (increasing to a whopping 300 when upgraded via the Pack-a-Punch machine). The term Zweihänder denotes a type of 16th century two handed swords.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Lmg08-15 air.jpg|thumb|none|450px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO4-MG08-1.jpg|thumb|none|600px|The &amp;quot;Zweihänder&amp;quot; in the Chaos Story Trailer. In contrast to real MG08 variants, each barrel is exactly at the center of its jacket.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Hellion Salvo&amp;quot;==&lt;br /&gt;
The &amp;quot;Hellion Salvo&amp;quot; is a fictitious rocket launcher seemingly based primarily on the [[M202 FLASH]]'s model from ''[[Call of Duty: Black Ops|Black Ops 1]]'', with some additional influence from the [[Carl Gustaf M3]] (in the grip layout and shoulder support) and the [[Mk 153 SMAW]] (with the rear of the launcher being rather clearly detachable, and featuring a similar yellow stripe and pistol grip design). In spite of what its name (and its main visual basis) would suggest, the Hellion Salvo is a single-shot rocket launcher, not a salvo-firing one; furthermore, in spite of it clearly being set up to use a SMAW-style cased-rocket system loaded from the rear, the weapon instead loads through the muzzle, using comically-small rockets no larger than a 20-ounce (~590ml) soda bottle. Making this even more absurd is the fact that the weapon can lock onto aircraft, meaning that between the booster charge, rocket motor, and computerized guidance suite, there'd hardly be any room in the rocket left for actual explosives; this could at least explain how pathetically small the explosions they produce are.&lt;br /&gt;
&lt;br /&gt;
Unusually for a rocket launcher in the ''CoD'' series, the Hellion Salvo can accept attachments (though it has no Operator Mod); it has 4, those being an improved version of the default folding sight that allows for faster lock-ons, a &amp;quot;Rocket Cache&amp;quot; that increases the number of rockets that the user can carry by 2 (which is apparently accomplished by strapping them to the sides of the launcher and then never actually using them), a &amp;quot;Fast Loader&amp;quot; which doesn't seemingly change the weapon visually but speeds up the reload animation, and a &amp;quot;High Explosive&amp;quot; mod which increases the damage and blast radius of its rockets.&lt;br /&gt;
[[File:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH - 66mm]]&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustaf M3 - 84x246mmR]]&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 SMAW - 83mm]]&lt;br /&gt;
[[File:BO4-HellionSalvo.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Radar Shroud&amp;quot; launcher==&lt;br /&gt;
Specialist Reaper has the ability to fire &amp;quot;Radar Shrouds&amp;quot; that block enemy minimap coverage; these are fired out of a launcher based on an Airsoft sawed-off [[M79 grenade launcher]].&lt;br /&gt;
[[File:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|400px|'''Airsoft''' CAW M79 sawed off with 3 airsoft grenades]]&lt;br /&gt;
[[File:Bo4 radarshroud menu.jpg|thumb|none|600px|The &amp;quot;Radar Shroud&amp;quot; launcher in the weapon selection menu.]]&lt;br /&gt;
[[File:Bo4 radarshroud draw.jpg|thumb|none|600px|The draw animation features the launcher being flicked shut.]]&lt;br /&gt;
[[File:Bo4 radarshroud idle.jpg|thumb|none|600px|The launcher ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An unusable [[RPG-7]] can be seen in the map Nuketown. It also appears on the &amp;quot;Launcher Kills&amp;quot; calling card.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;War Machine&amp;quot;==&lt;br /&gt;
As in ''[[Call of Duty: Black Ops III|BO3]]'', the Specialist named Battery has access to a repeating grenade launcher called the &amp;quot;War Machine&amp;quot;; this time around, it appears to be more closely based on a [[Milkor MGL]] (perhaps a callback to ''[[Call of Duty: Black Ops II|BO2]]'''s &amp;quot;War Machine&amp;quot;, which was an MGL), particularly in the trigger group and stock. As in previous games, it fires video-gamey &amp;quot;smart&amp;quot; grenades that bounce off of surfaces and explode on a timer, but detonate immediately upon contact with an enemy. Unlike an MGL (or anything else that the series has called a &amp;quot;War Machine&amp;quot;, for that matter), however, the ''BO4'' incarnation is belt-fed, using a short 6-round belt of seemingly caseless grenades. It features a rear leaf sight and what appears to be a mounting point for a front sight; the front sight doesn't exist, and there is no bar in the rear sight, so the irons are little more than a window to look through. The firing animation also has a notable gaffe: the weapon's top-mounted reciprocating charging handle (which runs directly through the middle of what appears to be an upper rail, rendering the rail a bit pointless) visibly cycles completely before the belt advances, making it unclear how new rounds are actually supposed to reach the chamber.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S with Armson OEG sight and vertical foregrip - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
A display case on the multiplayer map &amp;quot;Hacienda&amp;quot; features several unusable items from previous ''Black Ops'' games; among them is a [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:BO4-display.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-Stielhangranate.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A bronze [[M18A1 Claymore]] with various steampunk modifications appears in the Zombies mode. It operates similarly to the laser proximity detector-detonated claymores in previous games, but detection is now performed by some sort of steampunk-esque device that produces what appears to be fire.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:Bo4 claymore.jpg|thumb|none|600px|The M18A1 in the Zombies equipment selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
A steampunked 1874 model [[Gatling Gun]] is used as the gun of the &amp;quot;Sentry&amp;quot; scorestreak in the Zombies mode.&lt;br /&gt;
[[Image:Gatling.jpg|thumb|none|300px|Colt Gatling Gun with Bruce Feed Guide - .45-70]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A [[GE M134 Minigun]] is used as the gun of the &amp;quot;Sentry&amp;quot; scorestreak. The model features a two-disc barrel clamp as opposed to the traditional four-disc clamp.&lt;br /&gt;
[[File:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-Minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==KPV heavy machine gun==&lt;br /&gt;
A [[KPV heavy machine gun]] appears on the Nuketown map. Three other destroyed KPVs are stationed on the reworked &amp;quot;Jungle&amp;quot; map.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:BO4-Flak-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-KPV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
An [[M230 Chain Gun]] is mounted on the &amp;quot;Attack Helicopter&amp;quot; scorestreak.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BO4-M230-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
In the multiplayer map &amp;quot;Arsenal&amp;quot;, the &amp;quot;AGR&amp;quot; (Autonomous Ground Robot) from ''Black Ops II'' is seen in some advertisements with the [[Metal Storm Weapons#Metal Storm Redback RWS|Metal Storm Redback RWS]] mounted to the right side.&lt;br /&gt;
[[File:MS Redback.jpg|thumb|none|300px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] was seen mounted on a Hind in the multiplayer reveal trailer. It was likely a placeholder, since the Hind can only be seen outside the reworked &amp;quot;Summit&amp;quot; map.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:BO4-YakB-1.jpg|thumb|none|600px|The Yak-B mounted on a futurized Hind, which uses the same model from ''[[Call of Duty: Ghosts]]''.]]&lt;br /&gt;
[[File:BO4-YakB-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]]'s silhouette is visible on the &amp;quot;Always Done Swiftly&amp;quot;, &amp;quot;Bullet Boost&amp;quot;, and &amp;quot;Shopping Free&amp;quot; elixirs in Zombies mode.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Bo4 ak47 elixir.jpg|thumb|none|600px|The AK on the elixir for &amp;quot;Shopping Free&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
An [[AKS-74U]]'s silhouette appears on the &amp;quot;Wall Power&amp;quot; elixir in Zombies mode.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Bo4 ak74u elixir.jpg|thumb|none|600px|The AKS-74U on the elixir for &amp;quot;Wall Power&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
An [[APS Underwater Assault Rifle]] appears on the &amp;quot;From The Depths&amp;quot; calling card unlocked by completing the multiplayer Dark Ops challenge of the same name.&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
Two statues on the reworked &amp;quot;Nuketown&amp;quot; map can be seen with [[Mosin Nagant M91/30]] rifles.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|400px|Full-length Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:BO4-Mosin.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1395987</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1395987"/>
		<updated>2021-02-01T15:18:36Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* Firebase-Z AK &amp;quot;Wonder Weapon&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== Ontario SP1 Marine Combat Knife ==&lt;br /&gt;
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot; and can use it throughout the mission. Adler can potentially also use one on Bell in &amp;quot;Ashes to Ashes&amp;quot;. It's appearance in the 1980s is anachronistic.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is of unknown model but appears to be based on vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives].&lt;br /&gt;
&lt;br /&gt;
== Tru-Bal Throwing Knife ==&lt;br /&gt;
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
== R-77 Missile ==&lt;br /&gt;
Fictionalized R-77 missiles are delivered by MiG-23 jet fighters as the &amp;quot;Cruise Missile&amp;quot; scorestreak.&lt;br /&gt;
&lt;br /&gt;
== M1942 Machete ==&lt;br /&gt;
An M1942 Machete is carried by Adler in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; appears to be inspired by the Steiner Optics CQT and DRS 1X. However, this is anachronistic as the CQT was unveiled at Shot Show 2019 and the overall design is too modern for the Cold War era.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears as the &amp;quot;Fastpoint Reflex&amp;quot;. It's appearance is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;. In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;. In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha). Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== XM148 grenade launcher grip ===&lt;br /&gt;
An [[XM148 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for western weaponry.&lt;br /&gt;
&lt;br /&gt;
=== BS-1 grenade launcher grip ===&lt;br /&gt;
A [[BS-1 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for eastern bloc weaponry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Bruiser Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Bruiser Grip&amp;quot; resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== SureFire MAG5-60 ===&lt;br /&gt;
The SureFire MAG5-60 appears as the &amp;quot;STANAG 50 Rnd&amp;quot; and &amp;quot;STANAG 54 Rnd&amp;quot; magazines for the western assault rifles and the M16A2 respectively. Presumably due to gameplay balancing, instead of the proper 60 rounds they hold only 50 and 54 respectively. The SureFire MAG5-60 is anachronistic for the 1980s as it was introduced in 2010 and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== Airsoft 850 round FAT magazine ===&lt;br /&gt;
A fictional magazine which is essentially a standard STANAG modified into airsoft 850 round FAT magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for western assault rifles. This is technically anachronistic as the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm steel 40 round magazine ===&lt;br /&gt;
A 7.62x39mm steel 40 round magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for the AK-47. It is notably one of the few extended magazine attachments in the game to hold correct amount of rounds.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
=== MPA22-T Magazine ===&lt;br /&gt;
The MAC 10's &amp;quot;43 Rnd Speed Mag&amp;quot; and &amp;quot;Salvo 53 Rnd Fast Mag&amp;quot; appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.&lt;br /&gt;
&lt;br /&gt;
=== Suomi Magazine (converted) ===&lt;br /&gt;
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&amp;amp;S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
=== Magpul 7.62/.308 10 round Gen 3 PMAG ===&lt;br /&gt;
A Magpul .308 Gen 3 PMAG is available as the &amp;quot;STANAG 9&amp;quot; magazine for the LW3 &amp;quot;Tundra&amp;quot;. The &amp;quot;Salvo 9 Rnd Fast Mag&amp;quot; is also the same model but somewhat shortened. It is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== X-Products 9mm 50 round drum ===&lt;br /&gt;
An [https://www.tactical-life.com/gear/x-products-mp5-drum-mag/ X-Products 9mm 50 round drum] is available as the &amp;quot;STANAG 50 Rnd Drum&amp;quot; magazine for the MP5. The &amp;quot;40 Rnd Drum&amp;quot; is also the same model but with its front part being hybridized with a Beta-C magazine. It is heavily anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u. Similar devices can also be installed on the Remington and Arctic Warfare as the &amp;quot;Ultralight&amp;quot;, &amp;quot;Tiger Team&amp;quot; and &amp;quot;Hammer Forged&amp;quot; barrel attachments.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== M249 heat shield ===&lt;br /&gt;
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;Reinforced Heavy&amp;quot; and &amp;quot;Rapid Fire&amp;quot; barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Revolver laser sights ===&lt;br /&gt;
The various laser sights for the &amp;quot;Magnum&amp;quot; revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.&lt;br /&gt;
&lt;br /&gt;
=== Imatronic LS45 laser sight ===&lt;br /&gt;
The &amp;quot;Ember Sighting Point&amp;quot; is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality.&lt;br /&gt;
&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== &amp;quot;SAS Combat Stock&amp;quot; ===&lt;br /&gt;
The &amp;quot;SAS Combat Stock&amp;quot; for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
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Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
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== Military ARs or civilian? ==&lt;br /&gt;
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Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
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== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
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== CAR-15 Variants ==&lt;br /&gt;
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Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
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M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
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XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
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M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
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M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
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So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
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:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
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==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
&lt;br /&gt;
From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
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== One thing that I’m considering about ==&lt;br /&gt;
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There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
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It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
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==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
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I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
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:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
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::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
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==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
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Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
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Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
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== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
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Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
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It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
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:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
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== Marking on the side of QBZ-83 ==&lt;br /&gt;
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I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
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==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
&lt;br /&gt;
Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Zombies trailer WWII weapons ==&lt;br /&gt;
&lt;br /&gt;
Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
==Anachronistic weapons broke my immersion ==&lt;br /&gt;
&lt;br /&gt;
Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;br /&gt;
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mountain Dew ads ==&lt;br /&gt;
&lt;br /&gt;
Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's &amp;quot;LG Cinema Trailer&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullfrog's grip ==&lt;br /&gt;
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say &amp;quot;inspired by... based on... influenced by... etc.&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:The grip pattern does look a lot like the Skorpion's so I guess that's worth mentioning, although the overall shape doesn't match the Kiparis enough IMO. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:23, 2 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== A rare photo of the M16A2 and XM4 ==&lt;br /&gt;
&lt;br /&gt;
So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.&lt;br /&gt;
[[File:XM4 Carbine &amp;amp; M16A2 (1982).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name &amp;quot;M16A2&amp;quot; was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed before the M16A1E2 was made. So why I put this in Black Ops Cold War? Because there an attachment that give the &amp;quot;XM4&amp;quot; a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== IMFDB Opinions on BOCW's gameplay and assets realism ==&lt;br /&gt;
&lt;br /&gt;
I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)&lt;br /&gt;
&lt;br /&gt;
== The worst thing about Cold War ==&lt;br /&gt;
&lt;br /&gt;
...isn't the extremely anachronistic weapons and attachments, its the fact that I can't access the DLC weapons and all their unlocks in offline custom matches anymore like MW2019! Now I actually have to grind the battlepass to screencap each new gun every season. Total pain in the ass considering how unfun core 6v6 is this year.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:19, 24 January 2021 (EST)&lt;br /&gt;
:[https://www.joblo.com/newsimages1/wiw-saving-private-ryan-salute.jpg] - you can still progress the battlepasses in MW, although I realize that having both games installed may be pushing hard drive limits.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:50, 25 January 2021 (EST)&lt;br /&gt;
::Play Plunder and just go for recons or scavenger contracts to level up your weapons. As for the game, the more free play days we have, the less I actually want to buy the game. I know the game was rushed, so I understand why it lacks the polish and details of MW2019, but it's just not as fun. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:12, 25 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Honestly, capping the weapons in Warzone won't do it, and it's actually wrong since they are in the MW19 engine and not BOCW one.I have the Groza and MAC-10 by the way&lt;br /&gt;
--[[User:Solarriors|Solarriors]] 04:42 28 January 2021 (GMT+1)&lt;br /&gt;
:Warzone weapons XP will carry over to CW. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:08, 28 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Firebase-Z AK &amp;quot;Wonder Weapon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/INmAzI7C9M8?t=78 So this is a thing.] I tried to save an image but for some reason it wouldn't upload, so that'll do.&lt;br /&gt;
&lt;br /&gt;
SO, apart from looking like something Vladof would make, what we have here is...to my best understandng an AK mated with the DG-2. Weird to have a Wonder Weapon we could actually put on the page, if it's eligable. It's got a GP launcher and everything. According to offical sources it's called the RAI K-84, or the Reactorniy Avtomat-Izluchatel Kuhlklay-84 in full.&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:''' Never mind, it's already on the page. My bad.--[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 10:18, 1 February 2021 (EST)&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1395986</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1395986"/>
		<updated>2021-02-01T15:18:20Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* Firebase-Z AK &amp;quot;Wonder Weapon&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== Ontario SP1 Marine Combat Knife ==&lt;br /&gt;
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot; and can use it throughout the mission. Adler can potentially also use one on Bell in &amp;quot;Ashes to Ashes&amp;quot;. It's appearance in the 1980s is anachronistic.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is of unknown model but appears to be based on vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives].&lt;br /&gt;
&lt;br /&gt;
== Tru-Bal Throwing Knife ==&lt;br /&gt;
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
== R-77 Missile ==&lt;br /&gt;
Fictionalized R-77 missiles are delivered by MiG-23 jet fighters as the &amp;quot;Cruise Missile&amp;quot; scorestreak.&lt;br /&gt;
&lt;br /&gt;
== M1942 Machete ==&lt;br /&gt;
An M1942 Machete is carried by Adler in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; appears to be inspired by the Steiner Optics CQT and DRS 1X. However, this is anachronistic as the CQT was unveiled at Shot Show 2019 and the overall design is too modern for the Cold War era.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears as the &amp;quot;Fastpoint Reflex&amp;quot;. It's appearance is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;. In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;. In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha). Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== XM148 grenade launcher grip ===&lt;br /&gt;
An [[XM148 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for western weaponry.&lt;br /&gt;
&lt;br /&gt;
=== BS-1 grenade launcher grip ===&lt;br /&gt;
A [[BS-1 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for eastern bloc weaponry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Bruiser Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Bruiser Grip&amp;quot; resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== SureFire MAG5-60 ===&lt;br /&gt;
The SureFire MAG5-60 appears as the &amp;quot;STANAG 50 Rnd&amp;quot; and &amp;quot;STANAG 54 Rnd&amp;quot; magazines for the western assault rifles and the M16A2 respectively. Presumably due to gameplay balancing, instead of the proper 60 rounds they hold only 50 and 54 respectively. The SureFire MAG5-60 is anachronistic for the 1980s as it was introduced in 2010 and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== Airsoft 850 round FAT magazine ===&lt;br /&gt;
A fictional magazine which is essentially a standard STANAG modified into airsoft 850 round FAT magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for western assault rifles. This is technically anachronistic as the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm steel 40 round magazine ===&lt;br /&gt;
A 7.62x39mm steel 40 round magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for the AK-47. It is notably one of the few extended magazine attachments in the game to hold correct amount of rounds.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
=== MPA22-T Magazine ===&lt;br /&gt;
The MAC 10's &amp;quot;43 Rnd Speed Mag&amp;quot; and &amp;quot;Salvo 53 Rnd Fast Mag&amp;quot; appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.&lt;br /&gt;
&lt;br /&gt;
=== Suomi Magazine (converted) ===&lt;br /&gt;
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&amp;amp;S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
=== Magpul 7.62/.308 10 round Gen 3 PMAG ===&lt;br /&gt;
A Magpul .308 Gen 3 PMAG is available as the &amp;quot;STANAG 9&amp;quot; magazine for the LW3 &amp;quot;Tundra&amp;quot;. The &amp;quot;Salvo 9 Rnd Fast Mag&amp;quot; is also the same model but somewhat shortened. It is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== X-Products 9mm 50 round drum ===&lt;br /&gt;
An [https://www.tactical-life.com/gear/x-products-mp5-drum-mag/ X-Products 9mm 50 round drum] is available as the &amp;quot;STANAG 50 Rnd Drum&amp;quot; magazine for the MP5. The &amp;quot;40 Rnd Drum&amp;quot; is also the same model but with its front part being hybridized with a Beta-C magazine. It is heavily anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u. Similar devices can also be installed on the Remington and Arctic Warfare as the &amp;quot;Ultralight&amp;quot;, &amp;quot;Tiger Team&amp;quot; and &amp;quot;Hammer Forged&amp;quot; barrel attachments.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== M249 heat shield ===&lt;br /&gt;
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;Reinforced Heavy&amp;quot; and &amp;quot;Rapid Fire&amp;quot; barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Revolver laser sights ===&lt;br /&gt;
The various laser sights for the &amp;quot;Magnum&amp;quot; revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.&lt;br /&gt;
&lt;br /&gt;
=== Imatronic LS45 laser sight ===&lt;br /&gt;
The &amp;quot;Ember Sighting Point&amp;quot; is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality.&lt;br /&gt;
&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== &amp;quot;SAS Combat Stock&amp;quot; ===&lt;br /&gt;
The &amp;quot;SAS Combat Stock&amp;quot; for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
&lt;br /&gt;
M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
&lt;br /&gt;
XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
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M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
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So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
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:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
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==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
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From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
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== One thing that I’m considering about ==&lt;br /&gt;
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There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
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It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
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==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
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I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
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:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
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::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
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==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
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Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
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Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
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== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
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Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
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[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
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It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
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:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
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== Marking on the side of QBZ-83 ==&lt;br /&gt;
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I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
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==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)&lt;br /&gt;
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== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
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Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
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== Zombies trailer WWII weapons ==&lt;br /&gt;
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Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
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==Anachronistic weapons broke my immersion ==&lt;br /&gt;
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Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;br /&gt;
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)&lt;br /&gt;
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== Mountain Dew ads ==&lt;br /&gt;
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Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's &amp;quot;LG Cinema Trailer&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)&lt;br /&gt;
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== Bullfrog's grip ==&lt;br /&gt;
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say &amp;quot;inspired by... based on... influenced by... etc.&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)&lt;br /&gt;
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[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]&lt;br /&gt;
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:The grip pattern does look a lot like the Skorpion's so I guess that's worth mentioning, although the overall shape doesn't match the Kiparis enough IMO. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:23, 2 January 2021 (EST)&lt;br /&gt;
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== A rare photo of the M16A2 and XM4 ==&lt;br /&gt;
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So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.&lt;br /&gt;
[[File:XM4 Carbine &amp;amp; M16A2 (1982).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name &amp;quot;M16A2&amp;quot; was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed before the M16A1E2 was made. So why I put this in Black Ops Cold War? Because there an attachment that give the &amp;quot;XM4&amp;quot; a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)&lt;br /&gt;
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== IMFDB Opinions on BOCW's gameplay and assets realism ==&lt;br /&gt;
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I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)&lt;br /&gt;
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== The worst thing about Cold War ==&lt;br /&gt;
&lt;br /&gt;
...isn't the extremely anachronistic weapons and attachments, its the fact that I can't access the DLC weapons and all their unlocks in offline custom matches anymore like MW2019! Now I actually have to grind the battlepass to screencap each new gun every season. Total pain in the ass considering how unfun core 6v6 is this year.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:19, 24 January 2021 (EST)&lt;br /&gt;
:[https://www.joblo.com/newsimages1/wiw-saving-private-ryan-salute.jpg] - you can still progress the battlepasses in MW, although I realize that having both games installed may be pushing hard drive limits.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:50, 25 January 2021 (EST)&lt;br /&gt;
::Play Plunder and just go for recons or scavenger contracts to level up your weapons. As for the game, the more free play days we have, the less I actually want to buy the game. I know the game was rushed, so I understand why it lacks the polish and details of MW2019, but it's just not as fun. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:12, 25 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Honestly, capping the weapons in Warzone won't do it, and it's actually wrong since they are in the MW19 engine and not BOCW one.I have the Groza and MAC-10 by the way&lt;br /&gt;
--[[User:Solarriors|Solarriors]] 04:42 28 January 2021 (GMT+1)&lt;br /&gt;
:Warzone weapons XP will carry over to CW. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:08, 28 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Firebase-Z AK &amp;quot;Wonder Weapon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/INmAzI7C9M8?t=78 So this is a thing.] I tried to save an image but for some reason it wouldn't upload, so that'll do.&lt;br /&gt;
&lt;br /&gt;
SO, apart from looking like something Vladof would make, what we have here is...to my best understandng an AK mated with the DG-2. Weird to have a Wonder Weapon we could actually put on the page, if it's eligable. It's got a GP launcher and everything. According to offical sources it's called the RAI K-84, or the Reactorniy Avtomat-Izluchatel Kuhlklay-84 in full.&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:''' Never mind, it's already on the page. My bad.&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1395982</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1395982"/>
		<updated>2021-02-01T15:15:44Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* Firebase-Z AK &amp;quot;Wonder Weapon&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== Ontario SP1 Marine Combat Knife ==&lt;br /&gt;
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot; and can use it throughout the mission. Adler can potentially also use one on Bell in &amp;quot;Ashes to Ashes&amp;quot;. It's appearance in the 1980s is anachronistic.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is of unknown model but appears to be based on vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives].&lt;br /&gt;
&lt;br /&gt;
== Tru-Bal Throwing Knife ==&lt;br /&gt;
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
== R-77 Missile ==&lt;br /&gt;
Fictionalized R-77 missiles are delivered by MiG-23 jet fighters as the &amp;quot;Cruise Missile&amp;quot; scorestreak.&lt;br /&gt;
&lt;br /&gt;
== M1942 Machete ==&lt;br /&gt;
An M1942 Machete is carried by Adler in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; appears to be inspired by the Steiner Optics CQT and DRS 1X. However, this is anachronistic as the CQT was unveiled at Shot Show 2019 and the overall design is too modern for the Cold War era.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears as the &amp;quot;Fastpoint Reflex&amp;quot;. It's appearance is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;. In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;. In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha). Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== XM148 grenade launcher grip ===&lt;br /&gt;
An [[XM148 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for western weaponry.&lt;br /&gt;
&lt;br /&gt;
=== BS-1 grenade launcher grip ===&lt;br /&gt;
A [[BS-1 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for eastern bloc weaponry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Bruiser Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Bruiser Grip&amp;quot; resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== SureFire MAG5-60 ===&lt;br /&gt;
The SureFire MAG5-60 appears as the &amp;quot;STANAG 50 Rnd&amp;quot; and &amp;quot;STANAG 54 Rnd&amp;quot; magazines for the western assault rifles and the M16A2 respectively. Presumably due to gameplay balancing, instead of the proper 60 rounds they hold only 50 and 54 respectively. The SureFire MAG5-60 is anachronistic for the 1980s as it was introduced in 2010 and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== Airsoft 850 round FAT magazine ===&lt;br /&gt;
A fictional magazine which is essentially a standard STANAG modified into airsoft 850 round FAT magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for western assault rifles. This is technically anachronistic as the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm steel 40 round magazine ===&lt;br /&gt;
A 7.62x39mm steel 40 round magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for the AK-47. It is notably one of the few extended magazine attachments in the game to hold correct amount of rounds.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
=== MPA22-T Magazine ===&lt;br /&gt;
The MAC 10's &amp;quot;43 Rnd Speed Mag&amp;quot; and &amp;quot;Salvo 53 Rnd Fast Mag&amp;quot; appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.&lt;br /&gt;
&lt;br /&gt;
=== Suomi Magazine (converted) ===&lt;br /&gt;
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&amp;amp;S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
=== Magpul 7.62/.308 10 round Gen 3 PMAG ===&lt;br /&gt;
A Magpul .308 Gen 3 PMAG is available as the &amp;quot;STANAG 9&amp;quot; magazine for the LW3 &amp;quot;Tundra&amp;quot;. The &amp;quot;Salvo 9 Rnd Fast Mag&amp;quot; is also the same model but somewhat shortened. It is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== X-Products 9mm 50 round drum ===&lt;br /&gt;
An [https://www.tactical-life.com/gear/x-products-mp5-drum-mag/ X-Products 9mm 50 round drum] is available as the &amp;quot;STANAG 50 Rnd Drum&amp;quot; magazine for the MP5. The &amp;quot;40 Rnd Drum&amp;quot; is also the same model but with its front part being hybridized with a Beta-C magazine. It is heavily anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u. Similar devices can also be installed on the Remington and Arctic Warfare as the &amp;quot;Ultralight&amp;quot;, &amp;quot;Tiger Team&amp;quot; and &amp;quot;Hammer Forged&amp;quot; barrel attachments.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== M249 heat shield ===&lt;br /&gt;
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;Reinforced Heavy&amp;quot; and &amp;quot;Rapid Fire&amp;quot; barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Revolver laser sights ===&lt;br /&gt;
The various laser sights for the &amp;quot;Magnum&amp;quot; revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.&lt;br /&gt;
&lt;br /&gt;
=== Imatronic LS45 laser sight ===&lt;br /&gt;
The &amp;quot;Ember Sighting Point&amp;quot; is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality.&lt;br /&gt;
&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== &amp;quot;SAS Combat Stock&amp;quot; ===&lt;br /&gt;
The &amp;quot;SAS Combat Stock&amp;quot; for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
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:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
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A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
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Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
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Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
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In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
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== Finally ==&lt;br /&gt;
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Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
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So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
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:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
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Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
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Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
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== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
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:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
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==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
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Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
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== Military ARs or civilian? ==&lt;br /&gt;
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Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
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== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
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== CAR-15 Variants ==&lt;br /&gt;
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Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
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M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
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XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
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M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
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M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
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So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
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:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
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==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
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From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
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== One thing that I’m considering about ==&lt;br /&gt;
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There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
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It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
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==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
&lt;br /&gt;
I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
&lt;br /&gt;
Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Marking on the side of QBZ-83 ==&lt;br /&gt;
&lt;br /&gt;
I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
&lt;br /&gt;
Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Zombies trailer WWII weapons ==&lt;br /&gt;
&lt;br /&gt;
Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
==Anachronistic weapons broke my immersion ==&lt;br /&gt;
&lt;br /&gt;
Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;br /&gt;
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mountain Dew ads ==&lt;br /&gt;
&lt;br /&gt;
Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's &amp;quot;LG Cinema Trailer&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullfrog's grip ==&lt;br /&gt;
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say &amp;quot;inspired by... based on... influenced by... etc.&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:The grip pattern does look a lot like the Skorpion's so I guess that's worth mentioning, although the overall shape doesn't match the Kiparis enough IMO. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:23, 2 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== A rare photo of the M16A2 and XM4 ==&lt;br /&gt;
&lt;br /&gt;
So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.&lt;br /&gt;
[[File:XM4 Carbine &amp;amp; M16A2 (1982).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name &amp;quot;M16A2&amp;quot; was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed before the M16A1E2 was made. So why I put this in Black Ops Cold War? Because there an attachment that give the &amp;quot;XM4&amp;quot; a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== IMFDB Opinions on BOCW's gameplay and assets realism ==&lt;br /&gt;
&lt;br /&gt;
I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)&lt;br /&gt;
&lt;br /&gt;
== The worst thing about Cold War ==&lt;br /&gt;
&lt;br /&gt;
...isn't the extremely anachronistic weapons and attachments, its the fact that I can't access the DLC weapons and all their unlocks in offline custom matches anymore like MW2019! Now I actually have to grind the battlepass to screencap each new gun every season. Total pain in the ass considering how unfun core 6v6 is this year.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:19, 24 January 2021 (EST)&lt;br /&gt;
:[https://www.joblo.com/newsimages1/wiw-saving-private-ryan-salute.jpg] - you can still progress the battlepasses in MW, although I realize that having both games installed may be pushing hard drive limits.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:50, 25 January 2021 (EST)&lt;br /&gt;
::Play Plunder and just go for recons or scavenger contracts to level up your weapons. As for the game, the more free play days we have, the less I actually want to buy the game. I know the game was rushed, so I understand why it lacks the polish and details of MW2019, but it's just not as fun. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:12, 25 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Honestly, capping the weapons in Warzone won't do it, and it's actually wrong since they are in the MW19 engine and not BOCW one.I have the Groza and MAC-10 by the way&lt;br /&gt;
--[[User:Solarriors|Solarriors]] 04:42 28 January 2021 (GMT+1)&lt;br /&gt;
:Warzone weapons XP will carry over to CW. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:08, 28 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Firebase-Z AK &amp;quot;Wonder Weapon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/INmAzI7C9M8?t=78 So this is a thing.] I tried to save an image but for some reason it wouldn't upload, so that'll do.&lt;br /&gt;
&lt;br /&gt;
SO, apart from looking like something Vladof would make, what we have here is...to my best understandng an AK mated with the DG-2. Weird to have a Wonder Weapon we could actually put on the page, if it's eligable. It's got a GP launcher and everything. According to offical sources it's called the RAI K-84, or the Reactorniy Avtomat-Izluchatel Kuhlklay-84 in full.&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_III&amp;diff=1384805</id>
		<title>Call of Duty: Black Ops III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_III&amp;diff=1384805"/>
		<updated>2020-12-03T14:20:28Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* MG42 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops III&lt;br /&gt;
|picture=CoDBlackOpsIIICover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops III''''' is the twelfth installment in the ''Call of Duty'' series, and the fourth main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One, and released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015.&lt;br /&gt;
&lt;br /&gt;
DLC updates have since added a number of new weapons, though like in ''Advanced Warfare'' (and unlike previous installments) simply ''owning'' the DLC does not unlock the weapon: instead, it must be unlocked using the &amp;quot;supply drop&amp;quot; mechanic (which can be done by anyone, regardless of whether or not they own the DLC).&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Call of Duty: Black Ops III|discussion page]] for fictional weapon information.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;Annihilator&amp;quot;==&lt;br /&gt;
A massive, single-action revolver that fires the fictitious &amp;quot;.467 SwS Depleted&amp;quot; round; oddly, unlike normal depleted uranium cartridges, the rounds fired by this seem to explode on impact (albeit with a small, entirely cosmetic explosion). It is the special weapon of multiplayer character Seraph. It is capable of one-shot kills to any part of the body at any range. It is also unlockable in the campaign and can be reloaded, unlike its multiplayer counterpart. However, it lacks a reload animation and is simply moved out of view when reloaded. Given the large, heavy-profile barrel, coupled with the firing and cocking animations, it seems that the [[Taurus Raging Bull]] from ''[[Call of Duty: Ghosts]]'' was used as a base model.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Bo3annihilator.jpg|thumb|none|600px|The Annihilator in the singleplayer weapon selection menu. Note the strange iron sights; these are actually projectors for an integrated 2-part holographic sight that is only visible in first person.]]&lt;br /&gt;
[[File:BO3-Annihilator1.jpg|thumb|none|600px|Drawing the revolver while looking at a reference to [[Kill Bill]] on the map &amp;quot;Knockout&amp;quot;.]]&lt;br /&gt;
[[File:BO3-Annihilator2.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[File:BO3-Annihilator3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bloodhound&amp;quot;==&lt;br /&gt;
The &amp;quot;Bloodhound&amp;quot; is a revolver that appears as a starting weapon in the Zombies map Shadows of Evil. It is based on the OTs-38 Stechkin silent revolver, and the unique way the cylinder hinges out when reloading is very similar to that of the OTs-38. However, the in-game weapon is not silent, and it has a cylinder of 8 rounds that swings out to the left side, compared to the OTs-38's 5-round cylinder that swings out to the right. It is referred to as &amp;quot;revolver38&amp;quot; in the game files. For some reason, the hammer self-cocks after firing; in the case of revolvers, this is only possible on the few semi-automatic ones such as the [[Webley-Fosbery Automatic Revolver|Webley-Fosbery]] and the [[Mateba Autorevolver|Mateba]], but these ones have a slide, which is not the case for the &amp;quot;Bloodhound&amp;quot;.&lt;br /&gt;
[[File:OTs-38 Stechkin.jpg|thumb|none|300px|OTs-38 Stechkin - 7.62x42 mm SP-4]]&lt;br /&gt;
[[File:BO3-Bloodhound.jpg|thumb|none|600px|The &amp;quot;Bloodhound&amp;quot; in first person.]]&lt;br /&gt;
[[File:BO3-Bloodhound2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BO3-Bloodhound3.jpg|thumb|none|600px|Performing a reload.]]&lt;br /&gt;
[[File:BO3-Bloodhound-thirdperson.jpg|thumb|none|600px|Third-person view of the Bloodhound in the Shadows of Evil trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A movie poster in the campaign levels &amp;quot;Rise and Fall&amp;quot; and &amp;quot;Lotus Towers&amp;quot; features a man holding what appears to be a [[Colt 1851 Navy]].&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[Image:BO3 Colt 01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L-CAR 9&amp;quot;==&lt;br /&gt;
The &amp;quot;L-CAR 9&amp;quot; is a fully-automatic machine pistol that seems to be based primarily on the [[VBR-Belgium PDW]]. The data vault reveals it is chambered in the fictional &amp;quot;5.58x33mm&amp;quot; round and is of American origin.&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|none|300px|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:Bo3lcar.jpg|thumb|none|600px|The L-CAR 9 in the multiplayer weapon selection menu. Note the ''[[Binary Domain]]''-style stand-off muzzle that spans the entirety of the front of the weapon.]]&lt;br /&gt;
[[File:Bo3lcar1.jpg|thumb|none|600px|Holding the L-CAR 9.]]&lt;br /&gt;
[[File:Bo3lcar2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3lcar3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3lcar4.jpg|thumb|none|600px|Chambering.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, from the &amp;quot;Zombies Chronicles&amp;quot; DLC. Like in ''Black Ops II'', it is incorrectly referred to as the Mauser C96, which uses stripper clips as opposed to box magazines. It once again only fires in semi-auto, and once again only holds 8 rounds in a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
Unlike its counterpart in the previous game, the weapon is incorrectly depicted as DAO rather than single-action.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BO3-Mauser.jpg|thumb|none|600px|Tank Dempsey holds the Mauser during the start of a match; note how the hammer is not cocked. While it is annoyingly difficult to capture in-game, the hammer does physically move before the gun fires.]]&lt;br /&gt;
[[File:BO3MauserReload1.jpeg|thumb|none|600px|Elsewhere at the dig site, Takeo Masaki reloads his Mauser, first by dumping out the magazine. Note the dieselpunk embellishments and the magazine being solid with no feed lips.]]&lt;br /&gt;
[[File:20200520210115 1.jpg|thumb|none|600px|Mashing in a new magazine...]]&lt;br /&gt;
[[File:BO3MauserReload3.jpeg|thumb|none|600px|And pulling back the bolt as one of the Giant Robots decides to spice up the image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
The [[Remington 1858 New Army]] is used by Dempsey in the intro cutscene of the remastered Zombies map &amp;quot;Origins&amp;quot; in the Zombies Chronicles DLC, still erroneously depicted as double-action. However, it is not available for use during gameplay.&lt;br /&gt;
[[File:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[File:BO3-Remington1858.jpg|thumb|none|600px|Dempsey pointing his revolver at Belinski when they first meet.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RK5&amp;quot;==&lt;br /&gt;
The “RK5” is a three-round burst pistol seemingly loosely based on a two-tone [[Heckler &amp;amp; Koch USP Match]] with an extended magazine. The data vault states it is from the United Kingdom and is chambered for &amp;quot;5.58x33mm&amp;quot;, the same round the Vesper, VMP and Kuda fire, making it a rifle-caliber burst pistol. Interestingly, despite its slide moving and reciprocating during fire, when emptied it does not lock back and must be manually pulled when a fresh magazine is inserted; even more oddly, when dual-wielding the weapon or using the &amp;quot;Fast Mags&amp;quot; attachment (which, as with other pistols, simply adds a Magpul-type handling loop to the magazine baseplate that is far too small to be of any use), empty reloads will have the player character flick what seems to be a slide release, despite the slide remaining in battery for the entire duration of the process.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Bo3rk5.jpg|thumb|none|600px|The RK5 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3rk5-1.jpg|thumb|none|600px|The RK5 in-game.]]&lt;br /&gt;
[[File:Bo3rk5-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3rk5-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3rk5-4.jpg|thumb|none|600px|The pistol after releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
A slightly altered version of the [[Springfield Armory Loaded|Springfield Armory PX9109L]]/[[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] pistol from ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' was added via an update on May 23, 2017. It is simply referred to as &amp;quot;1911&amp;quot;. An update added it as the starting weapon in all Zombies Chronicles maps except for &amp;quot;Origins&amp;quot;.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|325px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|325px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:BO3-M1911.jpg|thumb|none|600px|The M1911 in the loadout menu.]]&lt;br /&gt;
[[File:BO3-M1911-1.jpg|thumb|none|600px|Holding the M1911 in the Zombie mode.]]&lt;br /&gt;
[[File:BO3-M1911-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-M1911-3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:BO3-M1911-4.jpg|thumb|none|600px|The Colt after moving the slide.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] model from ''Black Ops II'' is seen on the &amp;quot;Immortal&amp;quot; outfit for the campaign's female playable character. Other than that, it is not available for use in-game.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard prototype - .45 ACP]]&lt;br /&gt;
[[File:BO3-Kard.jpg|thumb|none|600px|The shoulder-holstered TDI Kard, seen directly next to the &amp;quot;KN-44&amp;quot; assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Bootlegger&amp;quot;==&lt;br /&gt;
The &amp;quot;Bootlegger&amp;quot;, a submachine gun exclusive to Zombies mode, is primarily based on the [[Sten Mk III]], but has a pistol grip similar to that of the Australian [[Austen|Austen Mk I]] variant, as well as having an Art Deco design and a custom stock. Like most iterations of the Sten in other ''Call of Duty'' games, it is incorrectly held from the magazine rather than the handguard, magwell or the assembly in front of the trigger guard. When Pack-a-Punched, it becomes the &amp;quot;Ein Sten&amp;quot;, a play on the actual Sten submachine gun and Einstein's name.&lt;br /&gt;
[[File:Sten MkIII.jpg|thumb|none|400px|Sten Mk III - 9x19mm]]&lt;br /&gt;
[[File:Austen.jpg|thumb|none|400px|Austen Mk I - 9x19mm]]&lt;br /&gt;
[[File:Bootlegger BO3.jpg|thumb|none|600px|A player character firing the &amp;quot;Bootlegger&amp;quot; in the Shadows of Evil trailer.]]&lt;br /&gt;
[[File:Bootlegger thirdperson BO3.jpg|thumb|none|600px|Third-person view of the &amp;quot;Bootlegger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The exact same [[Heckler &amp;amp; Koch MP7A1|MP7A1]] model from ''[[Call of Duty: Black Ops II]]'' is seen in an armory of the map &amp;quot;Rift&amp;quot; from the Eclipse DLC. The weapon also appears as a &amp;quot;hidden&amp;quot; weapon in the PC files, and was a placeholder.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kuda&amp;quot;==&lt;br /&gt;
The &amp;quot;Kuda&amp;quot; is a &amp;quot;futurised&amp;quot; [[Heckler &amp;amp; Koch UMP]]. The data vault states it is South African in origin and is chambered for the &amp;quot;5.58x33mm&amp;quot; round, making it a weird futuristic submachine gun firing a rifle like round.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Bo3kuda.jpg|thumb|none|600px|The Kuda in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:BO3-Kuda1.jpg|thumb|none|600px|Holding the Kuda.]]&lt;br /&gt;
[[File:BO3-Kuda2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-Kuda3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BO3-Kuda4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is usable in five of the remastered Zombies maps from previous games included in the &amp;quot;Zombies Chronicles&amp;quot; DLC. It also appears in the animated intro cuscene of the Zombies map &amp;quot;Der Eisendrache&amp;quot;, used by German soldiers in the truck.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:BO3-MP1.jpg|thumb|none|600px|Dempsey holding his MP40 in &amp;quot;Kino der Toten&amp;quot;.]]&lt;br /&gt;
[[File:BO3-MP2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-MP3.jpg|thumb|none|600px|Like in [[Call of Duty 3#MP40|CoD3]], the bolt is pulled back before inserting a new magazine.]]&lt;br /&gt;
[[File:BO3-MP4.jpg|thumb|none|600px|Pressing in a new magazine.]]&lt;br /&gt;
[[File:BO3-MP5.jpg|thumb|none|600px|Giving the bolt a H&amp;amp;K MP5 slap.]]&lt;br /&gt;
[[File:BO3-MP40.jpg|thumb|none|600px|Richtofen reloading his MP40.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HG 40&amp;quot;==&lt;br /&gt;
Prior to the availability of the aforementioned MP40, a futuristic version of it called &amp;quot;HG 40&amp;quot; was added to multiplayer via a March 2016 update. It is also available in the Zombies maps &amp;quot;Zetsubou No Shima&amp;quot; and &amp;quot;Gorod Krovi&amp;quot;.&lt;br /&gt;
[[File:HG40 BO3.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in all of its glory.]]&lt;br /&gt;
[[File:BO3-HG1.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in the Zombie mode.]]&lt;br /&gt;
[[File:BO3-HG2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-HG3.jpg|thumb|none|600px|The reloading is the same as the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was added via an update on August 15, 2017, and is referred to as the &amp;quot;XMC&amp;quot;.&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|none|400px|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:BO3-MSMC.jpg|thumb|none|600px|The MSMC in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pharo&amp;quot;==&lt;br /&gt;
The &amp;quot;Pharo&amp;quot; is a futuristic SMG with a rather strange gimmick of 4-round bursts with automatic refiring; how this likely works is that the cam mechanism trips the firing mechanism during a burst and afterwards resets automatically, even with the trigger held down. Nevertheless, it shares the same burst-fire function like the [[JS 9mm|&amp;quot;Chicom CQB&amp;quot;]] from ''Black Ops II''. &lt;br /&gt;
&lt;br /&gt;
Visually, it mostly resembles the [[Ruger MP9]], and despite being modeled with a P90-like foregrip by default, it does not benefit from it until the Grip attachment is unlocked, giving it an odd stubby foregrip. It is stated to be South Korean in origin and is chambered for &amp;quot;9x24mm&amp;quot;.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9 with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:Pharo BO3.jpg|thumb|none|600px|The Pharo in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:BO3-Pharo1.jpg|thumb|none|600px|The &amp;quot;Pharo&amp;quot; in-game.]]&lt;br /&gt;
[[File:BO3-Pharo2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BO3-Pharo3.jpg|thumb|none|600px|Removing the magazine with an [[Uzi]]-like animation from MW2.]]&lt;br /&gt;
[[File:BO3-Pharo4.jpg|thumb|none|600px|Pressing in a new magazine.]]&lt;br /&gt;
[[File:BO3-Pharo5.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] became first available in the Zombies map &amp;quot;Gorod Krovi&amp;quot; from the Descent DLC, with a 71-round drum magazine. The weapon was later added to multiplayer via an update on February 7, 2017 (with both 35 and 71-round capacities), and then to the remastered Zombies maps &amp;quot;Verrückt&amp;quot; and &amp;quot;Shi No Numa&amp;quot;. The PPSh-41 is held by the drum magazine in Zombies, whereas in multiplayer it is held by the barrel shroud (regardless of which magazine is used); while the latter would be ill-advised due to the barrel's heat generated by the fast fire rate, it shouldn't be a problem for the multiplayer characters due to their cybernetic augmentations.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BO3-PPSh41.jpg|thumb|none|600px|The PPSh-41 in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
The [[Sten Mk V]] was added to multiplayer via an update on April 30, 2018. As with the aforementioned &amp;quot;Bootlegger&amp;quot;, it is erroneously held by the magazine, which results in the weapon being noticeably tilted counterclockwise while hipfiring. When the weapon is equipped with a foregrip, the player character obviously holds the grip instead of the magazine, but this results in a really awkward hipfiring stance since the gun is handled at the same angle as the non-grip version. When equipped with the &amp;quot;Stock&amp;quot; attachment, it gains a folding stock similar to that of the experimental Sten Mk IVA.&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|none|450px|Sten Mk V without vertical grip - 9x19mm]]&lt;br /&gt;
[[File:BO3 Sten.jpg|thumb|none|600px|The Sten in the customization menu.]]&lt;br /&gt;
[[File:Sten Mk 4A.jpg|thumb|none|400px|Sten Mk IVA - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson M1921AC]] is available in the Zombies map Revelations and in the remastered edition of Origins. Like in ''Black Ops II'', it is referred to as the &amp;quot;M1927&amp;quot;, but now it correctly fires from an open bolt and appropriately doesn't need to be cocked when empty. For some reason though, the empty reloading animation shows the player character flipping the fire selector after replacing the magazine.&lt;br /&gt;
[[File:M1921Thompson.jpg|thumb|none|450px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:BO3-M1921.jpg|thumb|none|600px|Richtofen firing a Pack-a-Punched M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vesper&amp;quot;==&lt;br /&gt;
The &amp;quot;Vesper&amp;quot; is an even more futuristic version of the modified [[Jian She Type-05]] that appeared in ''Black Ops II'', though it has a FAMAS/QBZ-95-style charging handle. It however fills the role that the Skorpion Evo III did in ''Black Ops 2'': an SMG with an obscenely high fire rate, making it highly effective in close quarters. According to the data vault, it is French in origin and is chambered in &amp;quot;5.58x33mm&amp;quot;. Despite firing the same round as the VMP, it strangely does less damage, likely to balance its extreme fire rate.&lt;br /&gt;
[[File:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[File:Bo3vesper.jpg|thumb|none|600px|The Vesper in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3vesper1.jpg|thumb|none|600px|Holding the Vesper.]]&lt;br /&gt;
[[File:Bo3vesper2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3vesper3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3vesper4.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VMP&amp;quot;==&lt;br /&gt;
The &amp;quot;VMP&amp;quot; is a submachine gun based on the [[Beretta Mx4 Storm]]. Its function and role however is identical to the MP7 from ''Black Ops 2''; an SMG with a 40-round magazine and a high fire rate, being highly popular online and a viable weapon even at higher ranks. The data vault reveals it is chambered in &amp;quot;5.58x33mm&amp;quot; and is Italian in origin.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[File:Bo3vmp.jpg|thumb|none|600px|The VMP in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3vmp1.jpg|thumb|none|600px|The VMP in-game.]]&lt;br /&gt;
[[File:Bo3vmp2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3vmp3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
[[File:Bo3vmp4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Weevil&amp;quot;==&lt;br /&gt;
The general shape of the &amp;quot;Weevil&amp;quot; appears to be primarily based on a combination of a Nerf N-Strike Firefly REV-8 and [[FN P90 TR]] with a suppressor and LAM reminiscent of the [[Heckler &amp;amp; Koch Mark 23]] added to the front, as well as the pistol's front sight. Its default reload animations is similar in style to the P90 from the ''Modern Warfare'' series and seems to be a futuristic successor to it; it is stated to be chambered in &amp;quot;5.7x29mm&amp;quot; and is Belgian in origin.&lt;br /&gt;
[[File:Nerfguns3.jpg|thumb|none|400px|'''Airsoft''' P90 / Nerf N-Strike Firefly REV-8 hybrid]]&lt;br /&gt;
[[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler &amp;amp; Koch MK23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[File:Bo3weevil.jpg|thumb|none|600px|The &amp;quot;Weevil&amp;quot; on the loadout screen.]]&lt;br /&gt;
[[File:Bo3weevil1.jpg|thumb|none|600px|The &amp;quot;Weevil&amp;quot; in-game.]]&lt;br /&gt;
[[File:Wee (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Bo3weevil4.jpg|thumb|none|600px|Removing an empty magazine...]]&lt;br /&gt;
[[File:Bo3weevil3.jpg|thumb|none|600px|... and putting in a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta Model 682==&lt;br /&gt;
The [[Beretta 682]] was added via an update on August 15, 2017. Like in the previous games, it is named after the Rottweil Skeet Olympia 72. It was also previously seen in the hands of Nikolai Belinski during the intro cutscene of the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;.&lt;br /&gt;
[[File:BM682.jpg|thumb|none|450px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:BO3-Olympia.jpg|thumb|none|600px|The Beretta 682 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The exact same custom [[Remington 870]] model from ''Black Ops II'' is seen in the armory of the map &amp;quot;Rift&amp;quot;. It is also another hidden weapon from the PC files like the MP7, and was a placeholder.&lt;br /&gt;
[[File:Rem870M4.jpg|thumb|none|450px|Remington 870 fitted with a pistol grip, Surefire light, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:Bo3reming.jpg|thumb|none|600px|The game's Remington 870 model.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] was added via an update on May 23, 2017. Like in most ''Call of Duty'' games, it is referred to as &amp;quot;AK-74u&amp;quot;, as well as still being incorrectly classified as a submachine gun. It lacks a stock by default, but can be fitted with a folding one in the customization menu, albeit looking different from that of a normal AKS-74U. In both cases, the receiver lacks the real gun's folding stock latch at the front and the button at the rear; there are also only two rivets at the rear rather than three. The empty reloading animation involves the player character pulling the charging handle with an underhand technique, as opposed to to the right-hand one used in other games. It utilizes steel 5.45x39mm magazines with ribs interrupted by an odd rectangular shape similar to Chinese AK magazines featuring ribbing interrupted by a star. An AKS-74U's silhouette is also visible on the &amp;quot;Wall Power&amp;quot; and &amp;quot;Secret Shopper&amp;quot; GobbleGums in Zombies mode.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-AKS74U.jpg|thumb|none|600px|The AKS-74U in the multiplayer loadout screen. Unlike in ''Black Ops'' and ''Black Ops II'', it has a wooden furniture, as well as a more correctly proportioned barrel, gas tube and handguard.]]&lt;br /&gt;
[[File:BO3 GG AKS74U 01.jpg|thumb|none|600px|The AKS-74U on the GobbleGum for &amp;quot;Secret Shopper&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG AKS74U 02.jpg|thumb|none|600px|The AKS-74U on the GobbleGum for &amp;quot;Wall Power&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] was added via an update on July 11, 2017. It appears as the &amp;quot;KVK 99m&amp;quot;, and is largely patterned after the one seen in ''[[Call of Duty: Black Ops II]]''. As in BO2, the recoiling barrel incorrectly moves with the charging handle when the charging handle is racked in the empty reload.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-AN94.jpg|thumb|none|600px|The AN-94 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FFAR&amp;quot;==&lt;br /&gt;
A futurized version of the [[FAMAS#FAMAS FÉLIN|FAMAS Valorisé]] was added via a May 2016 update. It is called &amp;quot;FFAR&amp;quot; in-game, but the game files actually refer it to as a FAMAS.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|442px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FFAR BO3.jpg|thumb|none|600px|The game's &amp;quot;FFAR&amp;quot;, complete with the obligatory unnecessary sling straps around the handguard and stock, and a flash hider that isn't actually slotted. Note the gas plug while the real FA-MAS is actually a delayed blowback operated rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The &amp;quot;HAMR&amp;quot; model from ''Black Ops II'', which is actually a [[SCAR-H]] with a bipod and a bulkier buttstock, is seen in the armory of the map &amp;quot;Rift&amp;quot; from the Eclipse DLC. Note that in the previous game it also had a large drum magazine, but this time it isn't seen, since the weapons in the armory lack their magazines.&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Several unobtainable [[Heckler &amp;amp; Koch HK416]]s are present in a crate in the campaign mission &amp;quot;Lotus Towers&amp;quot;, as well as being seen in the armory of the map &amp;quot;Rift&amp;quot;. The weapon appears in the game files, but is presumably replaced by the more futuristic-looking ICR-1 below.&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bo3hk416.jpg|thumb|none|600px|The HK416's render. &amp;quot;WA&amp;quot; presumably stands for the in-game Winslow Accord, which is a coalition of Western nations including the United States, so it's likely that this could have been the standard-issue rifle for the US military.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ICR-1&amp;quot;==&lt;br /&gt;
The &amp;quot;ICR-1&amp;quot; is the more futuristic version of the HK416 that replaced the original placeholder, and given its relatively low damage and high accuracy, it is a spiritual successor to the &amp;quot;M27&amp;quot; from ''Black Ops II'' and reuses its reloading animations for the standard magazine and Fast Mags attachments. It is chambered in 5.56x45mm and is stated to be American in origin.&lt;br /&gt;
[[File:ICR1 BO3.jpg|thumb|none|600px|The ICR-1 in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3-ICR1.jpg|thumb|none|600px|The ICR-1 in-game.]]&lt;br /&gt;
[[File:Bo3-ICR2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3-ICR3.jpg|thumb|none|600px|About to press in a new magazine.]]&lt;br /&gt;
[[File:Bo3-ICR4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HVK-30&amp;quot;==&lt;br /&gt;
The &amp;quot;HVK-30&amp;quot; appears to be a carbine [[FN FAL]] derivative, with diagonally sloped upper receiver typical of modern FAL derivatives like the [[FN FAL#Diseños Casanave SC-2010|SC-2010]] or [[DSA SA58 OSW]] and an AR15-esque charging handle. This receiver is then buried in a variety of futuristic bits, such as a monolithic handguard whose rear side panel opens to presumably vent heat (despite no heat visibly venting when opened) when there is no magazine loaded into the weapon. It is described as being chambered in 7.62x35mm (also known as .300 AAC Blackout) in the campaign's data vault and is American in origin.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg‎|thumb|none|425px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bo3hvk.jpg|thumb|none|600px|The HVK-30 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3hvk1.jpg|thumb|none|600px|The HVK-30 in-game.]]&lt;br /&gt;
[[File:Bo3hvk2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3hvk3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3hvk4.jpg|thumb|none|600px|Charging the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] was added via an update on March 16, 2017.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[File:BO3-Galil.jpg|thumb|none|600px|The Galil ARM in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-44&amp;quot;==&lt;br /&gt;
The &amp;quot;KN-44&amp;quot; is a futuristic successor to the AK platform; it was formerly known as the &amp;quot;ARAK&amp;quot; in the alpha (coincidentally named similarly to the real ARAK-21 rifle system of Faxon Firearms) and &amp;quot;ARK-7&amp;quot; in the beta. It is chiefly based on the AK-200 prototype of the [[AK-12]], but has distinct features such as a 7.62x39mm-styled magazine, a diagonal stock similar to that of the original [[AK-47]], a ribbed receiver cover like the [[AKM]], and a deeper magazine well.&lt;br /&gt;
&lt;br /&gt;
The data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin, despite the weapon model itself having markings stating its caliber as 7.62x51mm, and as being manufactured in Belfast, UK. The latter is somewhat justified by the data vault's statement of precisely what a &amp;quot;KN-44&amp;quot; is; it's not so much a specific weapon so much as it is a type of weapon- an open-source weapon concept (think &amp;quot;Luty submachine gun&amp;quot;) that can be 3D printed in its entirety, and can vary greatly in quality of materials and manufacture, as well as some design details. The caliber, however, is simply impossible based on the magazine's size.&lt;br /&gt;
&lt;br /&gt;
When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the ''Modern Warfare'' games, and it becomes modeled with an RPK's 40-round magazine. The &amp;quot;Fast Mags&amp;quot; attachment slings two magazines together in a crescent shape with some paracord, and the reload animation is then identical to the Fast Mags reload for the ''Black Ops II'' AN-94; without either magazine attachment, the reload is based on that first used with the FAL in ''Modern Warfare 2'', with the player character knocking the release lever with a new mag to remove the old one, then turning the weapon on its side to rack the charging handle if it were emptied.&lt;br /&gt;
[[File:AK-200.jpg|thumb|none|450px|AK-200 with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 - 7.62x39mm (photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[File:Bo3kn44.jpg|thumb|none|600px|The KN-44 in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3kn44-1.jpg|thumb|none|600px|Holding the KN-44.]]&lt;br /&gt;
[[File:Bo3kn44-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3kn44-3.jpg|thumb|none|600px|Pushing away of the used magazine.]]&lt;br /&gt;
[[File:Bo3kn44-4.jpg|thumb|none|600px|Inserting a fresh one.]]&lt;br /&gt;
[[File:Bo3kn44-5.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
[[File:BO3-KN44.jpg|thumb|none|600px|Random robot-headed guy carrying the KN-44. Get the [[Elysium]] reference here?]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M8A7&amp;quot;==&lt;br /&gt;
The M8A7 is a 4-round burst firing assault rifle which seems to be designed after the [[Heckler &amp;amp; Koch SL8]], though its name implies it is a descendant of the identically functioning M8A1 from ''Black Ops II'', which was based more on the [[Heckler &amp;amp; Koch XM8]], though the weapon has a side-mounted charging handle instead of a top-mounted one. It is stated to be Belgian in origin and chambered in 7.62x35mm. During firing, the weapon's charging handle reciprocates; it doesn't actually reciprocate far enough to chamber anything much longer than a .22 short, indicating that (assuming we are to assume that this makes some sort of sense) either the weapon has some sort of needlessly complex partial linkup to the charging handle, or the handle simply (and quite frankly, rather worryingly) shakes and rattles around during firing.&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Match Rifle -  5.56x45mm]]&lt;br /&gt;
[[File:Bo3m8.jpg|thumb|none|600px|The M8A7 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3m8-1.jpg|thumb|none|600px|The &amp;quot;M8A7&amp;quot; in-game.]]&lt;br /&gt;
[[File:Bo3m8-2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Bo3m8-3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:Bo3m8-4.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] was added to multiplayer via an update on June 11, 2018, as well as becoming available in Zombies from the Mystery Box. It was only available in multiplayer via supply drops for a limited time, and is currently unavailable to those who did not unlock it during that period. Like in ''[[Call of Duty 4: Modern Warfare]]'', it has a shorter 18&amp;quot; barrel, Knight's Armaments RAS, and synthetic furniture.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO3-M14.jpg|thumb|none|600px|The M14 in the loadout menu.]]&lt;br /&gt;
[[File:BO3M14Zombies.jpeg|thumb|none|600px|The M14 as it appears in Zombies mode. Being upgraded from a wall weapon to a Mystery Box weapon (its place taken by the fictional Shieva rifle), the M14 rifle is much stronger here than in previous iterations of Zombies, though it is still saddled with its pitiful 8-rounds-in-a-20-round magazine. Having its upgraded form's foregrip (plus a laser sight) as standard helps.]]&lt;br /&gt;
[[File:BO3M14ZombiesReload.jpeg|thumb|none|600px|It's reload has also changed, no longer being a copy of of the EBR's from ''Modern Warfare 2''. Instead, it is a copy of the KN-44's animation of knocking the magazine out and reaching over to tug the charging handle. It isn't a ''fantastic'' fit for the M14 and its deeper magwell. Indeed, there is noticeable clipping when the new magazine is inserted.]]&lt;br /&gt;
[[File:BO3M14ZombiesPaP.jpeg|thumb|none|600px|The M14's upgraded form, once again deemed the Mnesia. Already featuring the old Mnesia's foregrip, the new iteration has the standard Pack-a-Punch embellishments given to weapons in Black Ops 3; the FMJ attachment (note the bulkier heatshield) and the still underloaded Extended Mags...]]&lt;br /&gt;
[[File:BO3M14ZombiesPaPReload.jpeg|thumb|none|600px|Which gives the M14 the classic Call of Duty AK Reload instead.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1-type rifle==&lt;br /&gt;
An [[M16A1]]-type rifle, probably a modern replica of venerable M16A1, was added via an update on February 7, 2017. It is referred to as &amp;quot;M16&amp;quot;, and uses the reloading animation of the FN SCAR from other games. What distinguishes it from the standard M16A1 is the semi-auto only (Safe/Fire) selector markings, as well as the 3-prong flash hider. However, the in-game model is also depicted with an A2 forward assist rather than an A1. Despite the selector markings, the weapon still fires in three-round bursts like its counterpart from previous games. Once again, it holds 30 rounds in a 20-round magazine, and has the carrying handle erroneously removed when optics are equipped. &amp;quot;CAL .223 5.56&amp;quot; can be seen written on the magazine well, and the description in the selection menu contradicts itself by stating that the weapon is &amp;quot;semi-automatic with three-round burst fire&amp;quot; (although this most likely refers to the fact that it fires a burst with every pull of the trigger, to differentiate it from the game's &amp;quot;auto-burst&amp;quot; weapons).&lt;br /&gt;
[[File:CRM16A1.jpg|thumb|none|450px|Modern M16A1 replica (Colt M16A1 &amp;quot;Retro Reissue&amp;quot;) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upper A1E1.jpg|thumb|none|400px|An A1E1 upper receiver with an A2 forward assist like the one in-game.]]&lt;br /&gt;
[[File:BO3-M16.jpg|thumb|none|600px|The &amp;quot;M16&amp;quot; in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX Garand&amp;quot;==&lt;br /&gt;
A futuristic version of the [[M1 Garand]] was added via a February 2016 update; it is called the &amp;quot;MX Garand&amp;quot; in-game.  Unlike the actual weapon, the bolt is not automatically locked back when an empty clip is ejected (but the clip still flies out on the final shot), nor does it automatically fly forward after inserting a new clip, requiring the player character to manually pull back the bolt before loading in a fresh clip, and then pull it again to release it from its locked back position to chamber the first round.&lt;br /&gt;
&lt;br /&gt;
Unlike its counterpart in ''[[Call of Duty: World at War|World at War]]'', ''[[Call of Duty: Black Ops|Black Ops]]'' and ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', a non-empty clip cannot be manually ejected, requiring the weapon be emptied before a reload can occur.  Due to a glitch on the PC version, which has since been fixed, it was possible to manually eject a non-empty clip (i.e. reload mid-magazine), but it used the exact same animations as the empty reload (though the glitched mid-clip reload had the clip be ejected after the bolt is pulled back), unlike in the three previously mentioned games which somewhat accurately depict a non-empty reload with a different, and longer animation.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:MX Garand BO3.jpg|thumb|none|600px|The MX Garand in the multiplayer weapon selection menu. As with many of the game's weapons, there is a sling strap wrapped around the handguard (underneath the rails, interestingly enough), and another one on the stock. Note also the terminologically incorrect statement in the description of a &amp;quot;Semi-auto assault rifle&amp;quot;.]]&lt;br /&gt;
[[File:Bo3k-MX1.jpg|thumb|none|600px|Holding the MX Garand on the suitable multiplayer map &amp;quot;Infection&amp;quot;.]]&lt;br /&gt;
[[File:Bo3k-MX2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3k-MX3.jpg|thumb|none|600px|Thumbing in a new en-bloc clip.]]&lt;br /&gt;
[[File:Bo3k-MX4.jpg|thumb|none|600px|Pushing the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the Zombies Chronicles DLC.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BO3-StG44.jpg|thumb|none|600px|Richtofen at the right, &amp;quot;holding&amp;quot; a comically oversized StG 44.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XR-2&amp;quot;==&lt;br /&gt;
A futuristic bullpup rifle loosely based on the [[Tavor]] (or rather more precisely ''[[Call of Duty: Advanced Warfare]]'''s &amp;quot;IMR&amp;quot;, which was in turn based on a Tavor). It fires in three-round bursts with an auto-reset (stated in the data vault to be a &amp;quot;double-hop&amp;quot; system), meaning keeping the trigger held down will cause it to continuously fire in bursts like the Pharo. It is stated to be American in origin and is chambered for &amp;quot;.308mm&amp;quot;; this is clearly nonsensical, as any such cartridge would be absurdly small. While rounds as small as 1mm have existed, these are typically flechettes (such as those used in the [[Steyr ACR]]) as opposed to traditional projectiles. The .308 Winchester caliber was most likely intended, which is a measurement in inches, not a metrical one. Oddly enough, despite it apparently being a weapon in mass production, &amp;quot;XR&amp;quot; supposedly stands for &amp;quot;Experimental Rifle&amp;quot;.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[File:Bo3xr2.jpg|thumb|none|600px|The &amp;quot;XR-2&amp;quot; in the weapon selection screen. At full size, an HK-style pictogram selector can be seen; this has only safe and semi-auto positions, and is set to ''safe''.]]&lt;br /&gt;
[[File:Bo3xr2-1.jpg|thumb|none|600px|Holding the XR-2.]]&lt;br /&gt;
[[File:Bo3xr2-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3xr2-3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3xr2-4.jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified 19th Century Repeating Rifle==&lt;br /&gt;
An unknown repeating rifle, most likely of 19th century US origin, hangs on a wall in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Like in several ''Call of Duty'' installments, the portable machine guns in the game (excluding the Death Machine and the Scythe) are classed as &amp;quot;light machine guns&amp;quot;. This contradicts the data vault describing the &amp;quot;48 Dredge&amp;quot; as a medium machine gun and the &amp;quot;Gorgon&amp;quot; as a .50 caliber heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;48 Dredge&amp;quot;==&lt;br /&gt;
The &amp;quot;48 Dredge&amp;quot; is a futuristic FN Minimi-based design that is loosely based on the [[FN Minimi|M249-E2]] (despite the name alluding to the [[Mk 48 Mod 0]]), but fires 6-round bursts automatically in a similar fashion to the Pharo. Given the LMGs' priority of sheer volume of suppressing fire over accuracy, the burst-fire is quite counter-intuitive to the weapon's role, but is probably deliberate in order to balance its otherwise high fire rate with the slower-firing LMGs. The data vault hints that it is specifically designed to be a precision suppression weapon. It is stated to be chambered in the same absurdly small &amp;quot;.308mm&amp;quot; as the XR-2, features a similar &amp;quot;double-hop&amp;quot; burst system and is from the United Kingdom.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249-E2 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:48DredgeBO3.jpg|thumb|none|600px|The 48 Dredge in the multiplayer loadout screen. Note the rounds that, despite the claims of sub-millimeter ammunition, are not obscenely small.]]&lt;br /&gt;
[[Image:BO3Dredge1.jpg|thumb|none|600px|Holding the &amp;quot;48 Dredge&amp;quot; in-game.]]&lt;br /&gt;
[[Image:BO3Dredge2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:BO3Dredge3.jpg|thumb|none|600px|Opening up of the top cover.]]&lt;br /&gt;
[[Image:BO3Dredge4.jpg|thumb|none|600px|Taking away of the &amp;quot;empty&amp;quot; magazine.]]&lt;br /&gt;
[[Image:BO3Dredge5.jpg|thumb|none|600px|Clipping in a new one.]]&lt;br /&gt;
[[Image:BO3Dredge6.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BO3 Dredge 01.jpg|thumb|none|600px|A 48 Dredge mounted on an APC manned by a bored NPC in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 Dredge 02.jpg|thumb|none|600px|A second 48 Dredge mounted on an APC to be manned by the player in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BRM&amp;quot;==&lt;br /&gt;
Another Minimi-based design, this time having a sliding stock like the [[M249|Paratrooper]] variant. It feeds from a 75-round belt fed through a chute, and is probably a spiritual successor to ''Black Ops II'''s Mk 48. It is stated to be Belgian in origin and feeds caseless 5.56 &amp;quot;Brimstone&amp;quot; ammunition.&lt;br /&gt;
&lt;br /&gt;
Oddly, during the campaign two &amp;quot;BRMs&amp;quot; can be found mounted on technicals that somehow fire grenade rounds without any external alteration.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum  - 5.56x45mm]]&lt;br /&gt;
[[File:Bo3brm.jpg|thumb|none|600px|The BRM in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3brm1.jpg|thumb|none|600px|Holding the BRM.]]&lt;br /&gt;
[[File:Bo3brm2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3brm3.jpg|thumb|none|600px|Grabbing the empty magazine...]]&lt;br /&gt;
[[File:Bo3brm4.jpg|thumb|none|600px|... and replacing a full one.]]&lt;br /&gt;
[[File:Bo3brm5.jpg|thumb|none|600px|Pulling the chargin handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Death Machine&amp;quot;==&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; is an even more futuristic version of the man-portable [[General Dynamics GAU-19/A]] that appeared in ''Black Ops II''. This time, however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the &amp;quot;Scythe&amp;quot; appears to have been based on a GAU-19/A. A mounted version appears in the campaign level &amp;quot;Rise and Fall&amp;quot;. They are also used as remote-controlled sentry guns.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BO3 DM 03.jpg|thumb|none|600px|Death Machine mounted on an airboat in the campaign level &amp;quot;Provocation&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 mounted 01.jpg|thumb|none|600px|The mounted Death Machine in Ramses Station in &amp;quot;Rise and Fall&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 mounted 02.jpg|thumb|none|600px|ADS view. Note the chute for the ammo belt, which is too narrow to be .50 BMG.]]&lt;br /&gt;
[[Image:BO3 DM 01.jpg|thumb|none|600px|An available Death Machine in the campaign level &amp;quot;Lotus Towers&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 DM 02.jpg|thumb|none|600px|The player with the Death Machine in the campaign level &amp;quot;Lotus Towers&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 sentry 01.jpg|thumb|none|600px|A Death Machine as part of a remote sentry.]]&lt;br /&gt;
[[Image:BO3 sentry 02a.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]&lt;br /&gt;
[[Image:BO3 sentry 03.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the Zombies Chronicles DLC.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO3-MG08.jpg|thumb|none|600px|Dempsey firing his MG08/15.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK-74]] was added to multiplayer via an update on April 30, 2018, and later made available in Zombies. The model is more or less taken from its original appearance in the first ''Black Ops''; as in that game, it is simply referred to as &amp;quot;RPK&amp;quot;, and has an aftermarket [[Valmet Assault Rifle Series|Valmet assault rifle]]-style Tech Sights rear sight, an AES-10B carrying handle, and a 40-round capacity (rather than the RPK-74's more appropriate 45-rounder). This time, however, it has the proper wooden handguard and stock rather than the ribbed handguard and synthetic stock of the later RPK-74M, as well as being fitted with a new, lengthened and up-turned charging handle vaguely reminiscent of that from the original [[Galil]]. The barrel is also a proper RPK-74 one instead of the inappropriate Zastava M72 barrel depicted in the first iteration. With the extended mag attachment, it gains a drum magazine that weirdly holds 65 rounds.&lt;br /&gt;
[[File:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-RPK.jpg|thumb|none|600px|The RPK-74 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==&amp;quot;Dragoon&amp;quot;==&lt;br /&gt;
Added in the June 11, 2018 update, the &amp;quot;Dragoon&amp;quot; sniper rifle is a modified Mosin Nagant derivative, best resembling a Finnish [[Mosin Nagant Rifle#TKIV 85|7.62 TKIV 85]], although the name suggests that it may have been meant to be based on an original [[Mosin Nagant Rifle#Mosin Nagant Rifle|M91 Dragoon rifle]], intended for dragoon troops (mounted infantry). The game files in fact refer the weapon to as &amp;quot;Mosin&amp;quot;. It is unique among ''Black Ops III''’s sniper rifles in that it is reloaded round-by-round, rather than all at once.&lt;br /&gt;
[[File:7.62 TKIV 85.jpg|thumb|none|450px|TKIV 85 - 7.62x53mmR]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drakon&amp;quot;==&lt;br /&gt;
This odd-looking sniper rifle appears to be a combination of the [[FG42]] and [[Walther WA 2000|WA2000]], along with quite a lot of alcohol. According to the data vault, its Singaporean in origin and is chambered in &amp;quot;7.63x54mm&amp;quot;. Despite this, the magazine (which, given the caliber, would be a single-stack holding around 5 rounds) carries 20 cartridges. &lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:1288256728.jpg‎|thumb|none|450px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bo3drakon.jpg|thumb|none|600px|In the future, weapons will be more complex than they have any real right to be.]]&lt;br /&gt;
[[File:BO3-Drakon1.jpg|thumb|none|600px|The Drakon in-game.]]&lt;br /&gt;
[[File:BO3-Drakon2.jpg|thumb|none|600px|Mashing in the new magazine.]]&lt;br /&gt;
[[File:BO3-Drakon3.jpg|thumb|none|600px|Pushing the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Locus&amp;quot;==&lt;br /&gt;
The &amp;quot;Locus&amp;quot; bolt-action sniper rifle is primarily based on the [[PGM Mini-Hecate]]. It is stated to be German in origin and chambered for 8.6x70mm, which is the metric size of the .338 Lapua Magnum round.&lt;br /&gt;
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Bo3locus.jpg|thumb|none|600px|The Locus in the loadout menu. Note the rounds in the windowed magazine that, as one might expect, never deplete.]]&lt;br /&gt;
[[File:Bo3locus1.jpg|thumb|none|600px|Holding the scoped Locus.]]&lt;br /&gt;
[[File:Bo3locus2.jpg|thumb|none|600px|Looking through the scope.]]&lt;br /&gt;
[[File:Bo3locus3.jpg|thumb|none|600px|Working the straight bolt handle.]]&lt;br /&gt;
[[File:Bo3locus4.jpg|thumb|none|600px|Pulling back the bolt during an empty reload. The magazine contains some bullets, anyway.]]&lt;br /&gt;
[[File:Bo3locus5.jpg|thumb|none|600px|Putting in a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;P-06&amp;quot;==&lt;br /&gt;
An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from ''Black Ops II''. Its appearance is primarily based on the [[Kel-Tec RFB]] carbine (interestingly, its &amp;quot;ammoDisplayName&amp;quot; parameter in the game files indicates &amp;quot;.308 RFB&amp;quot;). Data vault info reveals it is Swiss in origin and is chambered for &amp;quot;7.8x50mm RAR&amp;quot;.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bo3p06.jpg|thumb|none|600px|The P-06 in the loadout screen.]]&lt;br /&gt;
[[File:Bo3p06-1.jpg|thumb|none|600px|The rifle in-game.]]&lt;br /&gt;
[[File:Bo3p06-2.jpg|thumb|none|600px|Optic view.]]&lt;br /&gt;
[[File:Bo3p06-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3p06-4.jpg|thumb|none|600px|Pushing the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RSA Interdiction&amp;quot;==&lt;br /&gt;
The &amp;quot;RSA Interdiction&amp;quot; is a futuristic bullpup sniper rifle that was added via a March 2016 update. It is bolt-action in function and is fed by cylinders that swing out to the left and are removed during reloads. The default 6-round cylinder is replaced with an 8-round cylinder when using the Extended Mag attachment. Based on the in-game animations, the rifle shouldn't be able to fire more than 1 round per cylinder, as neither pulling the trigger nor cycling the action rotates the cylinder. It appears to be based on the [[Crye Precision Six12]] revolving shotgun.&lt;br /&gt;
[[File:Crye Precision SIX12 2016.jpg|thumb|none|450px|Crye Precision Six12 - 12 gauge]]&lt;br /&gt;
[[File:RSAInterdiction BO3.jpg|thumb|none|600px|The RSA Interdiction in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
The semi-automatic &amp;quot;XPR-50&amp;quot; from ''Black Ops II'', chambered in .50 BMG yet somewhat resembling the bolt-action [[Barrett Model 98 Bravo]], was added via an update in March 2018.&lt;br /&gt;
[[File:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BO3-XPR50.jpg|thumb|none|600px|The &amp;quot;XPR-50&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Grenade Launcher==&lt;br /&gt;
The [[China Lake Launcher]] was added via an update on July 11, 2017. It is referred to as the &amp;quot;MAX-GL&amp;quot;, and is the only non-Specialist grenade launcher in the game.&lt;br /&gt;
[[File:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|425px|China Lake grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BO3-ChinaLake.jpg|thumb|none|600px|The China Lake in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
In the animated intro cutscene of the Zombies map Der Eisendrache, one of the German soldiers uses a [[Panzerschreck]].&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:BO3-Panzerschreck.jpg|thumb|none|600px|A German soldier aims the Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-53&amp;quot;==&lt;br /&gt;
Based on the [[Carl Gustav M3]], with a [[Heckler &amp;amp; Koch XM25]]-style barrel and an M320 style side opening action. In the campaign, it was referred as RPG in a character's voice. The data vault reveals it is American in origin and fires a &amp;quot;76x126mm&amp;quot; warhead. A variant is also available in the campaign for use as an ordinary selectable secondary weapon (as opposed to the version that can be picked up throughout certain levels, identical to the multiplayer version) known as the &amp;quot;XM-53 DF&amp;quot;, the &amp;quot;DF&amp;quot; standing for &amp;quot;dumb-fire&amp;quot;, as this variant of the weapon lacks any sort of lock-on system (or, for that matter, any sort of sight, with the standard integrated optical sight being removed; despite this, aiming down the nonexistent sight is not just possible, it's ''mandatory'').&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Pre-2015 XM25 pre-production model- 25 x 40mm]]&lt;br /&gt;
[[File:Bo3xm53.jpg|thumb|none|600px|The XM-53 in the loadout menu.]]&lt;br /&gt;
[[File:Bo3-XMLauncher1.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Bo3-XMLauncher2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3-XMLauncher3.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flashbang&amp;quot;==&lt;br /&gt;
[[File:Bo3-Flash.jpg|thumb|none|600px|The Flashbang in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag&amp;quot;==&lt;br /&gt;
[[File:Bo3-Frag.jpg|thumb|none|600px|The Frag grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
German soldiers in the campaign level &amp;quot;Demon Within&amp;quot; throw M24 Stielhandgranates (this is odd, given their use of the standard futuristic weapons) rather enthusiastically at the player character. These grenades can be picked up by the player and threw back. Several stick grenades can also be seen on some Zombie maps.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BO3 M24 01.jpg|thumb|none|600px|A pair of potato mashers on a table.]]&lt;br /&gt;
[[File:BO3 M24 02.jpg|thumb|none|600px|Several stick grenades in the Zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Semtex&amp;quot;==&lt;br /&gt;
[[File:Bo3-semtex.jpg|thumb|none|600px|The Semtex in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Smoke Screen&amp;quot;==&lt;br /&gt;
[[File:Bo3-smoke.jpg|thumb|none|600px|The smoke grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2 cm Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on &amp;quot;Der Eisendrache&amp;quot; and &amp;quot;Zetsubou No Shima&amp;quot; Zombie maps.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:BO3_2flak1.jpg|thumb|none|600px|A Flavierling inside the castle courtyard.]]&lt;br /&gt;
[[Image:BO3_2flak2.jpg|thumb|none|600px|A strayed FlaK on the Japanese island, standing for a [[Type 96 25 mm AT/AA Gun]].]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Several Flak 37s can be seen on the Zombie map &amp;quot;Der Eisendrache&amp;quot;. A FlaK is usable during the Easter egg of the Zombies map &amp;quot;Zetsubou No Shima&amp;quot;.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[Image:BO3_flak1.jpg|thumb|none|600px|A FlaK outside the castle.]]&lt;br /&gt;
&lt;br /&gt;
==Baker Rifle==&lt;br /&gt;
Several [[Baker Rifle]]s can be seen hanging on the wall of a room on the &amp;quot;Der Eisendrache&amp;quot; map.&lt;br /&gt;
[[Image:BakerRifle.jpg|thumb|none|450px|Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)]]&lt;br /&gt;
[[Image:BO3_JägerRifle.jpg|thumb|none|600px|Out of ammo Tank Dempsey looks at some Baker Rifles which apparently stand in for [[Jaeger Rifle]]s given the Austrian setting.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Two bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns are mounted on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zetsubou No Shima map.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:BO3-Browning.jpg|thumb|none|600px|Looking through a scope at the Brownings.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The giant &amp;quot;mothership&amp;quot; encountered at the end of the level &amp;quot;Lotus Towers&amp;quot; is armed with upside-down RIM-116 Rolling Airframe Missile launchers and [[Phalanx CIWS]] installations on its underside.&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[Image:BO3 Phalanx 01.jpg|thumb|none|600px|Maybe the mothership would be harder to shoot down if it wasn't carrying as much anti-aircraft armament as an ''Iowa''-class battleship.]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
[[MG34|MG34 Panzerlauf]] machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level &amp;quot;Demon Within.&amp;quot;&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BO3 MG34 01.jpg|thumb|none|600px|An MG34 Panzerlauf on the knocked out King Tiger in &amp;quot;Demon Within&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
[[MG42]]s appear in &amp;quot;Demon Within;&amp;quot; they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag half-tracks and King Tiger tanks encountered during the level. The latter is also incorrect; since the MG42's barrel-change system was difficult to operate when it was mounted, German tanks used MG34s as AA weapons. It should be noted that the context of the mission is a &amp;quot;dream logic&amp;quot; reconstruction of a WWII battle - and a dying dream at that.&lt;br /&gt;
&lt;br /&gt;
Mounted MG42s are also available in some Zombies DLC maps; specifically, it is a purchasable auto-turret in Kino Der Toten, usable in defense areas in Gorod Krovi and as a prop in the remastered Shangri-La.&lt;br /&gt;
&lt;br /&gt;
The MG42 has infinite ammunition if used and no limit to how long it can be fired; it appears to be a reworked version of the portable ''World at War'' model, and rather apathetically coughs ammunition out of a position just behind its ejection port.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO3 MG42 01.jpg|thumb|none|600px|An MG42 mounted to a fence.]]&lt;br /&gt;
[[File:BO3 MG42 02.jpg|thumb|none|600px|Another one on a halftrack.]]&lt;br /&gt;
[[File:BO3 MG42 03.jpg|thumb|none|600px|The machine gun mounted on a King Tiger.]]&lt;br /&gt;
[[File:BO3 MG42 04.jpg|thumb|none|600px|The MG42 used as an automated turret in the remastered Zombies map &amp;quot;Kino der Toten&amp;quot;. It replaces the [[Type 92 heavy machine gun|Type 92 HMG]] from the original map of ''[[Black Ops]]''.]]&lt;br /&gt;
[[File:BO3ShangriLaMG.jpeg|thumb|none|600px|An MG42 next to the remains of its former owner in the remastered Zombies map &amp;quot;Shangri-La&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
An [[MG131 machine gun]] is mounted on a downed German Heinkel He 177 aircraft in the zombies map &amp;quot;Gorod Krovi&amp;quot;.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:CODBo3-mg131.jpg|thumb|none|600px|The MG131 in-game.]]&lt;br /&gt;
[[file:CODBo3-mg131-2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The unfathomably large APC seen at the end of the first level of the singleplayer campaign is armed with both a pair of &amp;quot;48 Dredge&amp;quot; machine guns and a pair of barely-altered [[Mk 47 Mod 0 Grenade Launcher]]s. The latter are manned by a pair of NPCs who seem rather apathetic about actually using them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BO3 Mk47 01.jpg|thumb|none|600px|A pair of Mk 47s on a crashed APC in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 Mk47 02.jpg|thumb|none|600px|A pair of Mk 47 manned by bored (and identical) NPCs in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
Two [[Type 99 cannon]]s are mounted on the crashed &amp;quot;Zero&amp;quot; at the starting point of &amp;quot;Zetsubou No Shima&amp;quot;.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[file:CODBo3-t99c.jpg|thumb|none|600px|The Type 99 mounted on the Zero's wing. Like the B17's Brownings it is bent.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A [[Colt M1911A1]]'s silhouette is visible on the &amp;quot;Arms Grace&amp;quot;, &amp;quot;Armamental Accomplishment&amp;quot;, &amp;quot;Near Death Experience&amp;quot; and &amp;quot;Respin Cycle&amp;quot; GobbleGums in Zombies mode.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BO3 GG M1911 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for &amp;quot;Near Death Experience&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for &amp;quot;Respin Cycle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]]'s silhouette is visible on the &amp;quot;Respin Cycle&amp;quot; GobbleGum.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The SPAS on the GobbleGum for &amp;quot;Respin Cycle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]]'s silhouette is visible on the &amp;quot;Always Done Swiftly&amp;quot;, &amp;quot;Arms Grace&amp;quot;, &amp;quot;Bullet Boost&amp;quot;, &amp;quot;Shopping Free&amp;quot; and &amp;quot;Head Drama&amp;quot; GobbleGums.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BO3 GG AK 01.jpg|thumb|none|600px|The AK on the GobbleGum for &amp;quot;Shopping Free&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG AK 02.jpg|thumb|none|600px|The AK on the GobbleGum for &amp;quot;Bullet Boost&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_III&amp;diff=1384780</id>
		<title>Call of Duty: Black Ops III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_III&amp;diff=1384780"/>
		<updated>2020-12-02T22:04:39Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* M14 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops III&lt;br /&gt;
|picture=CoDBlackOpsIIICover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops III''''' is the twelfth installment in the ''Call of Duty'' series, and the fourth main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One, and released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015.&lt;br /&gt;
&lt;br /&gt;
DLC updates have since added a number of new weapons, though like in ''Advanced Warfare'' (and unlike previous installments) simply ''owning'' the DLC does not unlock the weapon: instead, it must be unlocked using the &amp;quot;supply drop&amp;quot; mechanic (which can be done by anyone, regardless of whether or not they own the DLC).&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Call of Duty: Black Ops III|discussion page]] for fictional weapon information.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;Annihilator&amp;quot;==&lt;br /&gt;
A massive, single-action revolver that fires the fictitious &amp;quot;.467 SwS Depleted&amp;quot; round; oddly, unlike normal depleted uranium cartridges, the rounds fired by this seem to explode on impact (albeit with a small, entirely cosmetic explosion). It is the special weapon of multiplayer character Seraph. It is capable of one-shot kills to any part of the body at any range. It is also unlockable in the campaign and can be reloaded, unlike its multiplayer counterpart. However, it lacks a reload animation and is simply moved out of view when reloaded. Given the large, heavy-profile barrel, coupled with the firing and cocking animations, it seems that the [[Taurus Raging Bull]] from ''[[Call of Duty: Ghosts]]'' was used as a base model.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Bo3annihilator.jpg|thumb|none|600px|The Annihilator in the singleplayer weapon selection menu. Note the strange iron sights; these are actually projectors for an integrated 2-part holographic sight that is only visible in first person.]]&lt;br /&gt;
[[File:BO3-Annihilator1.jpg|thumb|none|600px|Drawing the revolver while looking at a reference to [[Kill Bill]] on the map &amp;quot;Knockout&amp;quot;.]]&lt;br /&gt;
[[File:BO3-Annihilator2.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[File:BO3-Annihilator3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bloodhound&amp;quot;==&lt;br /&gt;
The &amp;quot;Bloodhound&amp;quot; is a revolver that appears as a starting weapon in the Zombies map Shadows of Evil. It is based on the OTs-38 Stechkin silent revolver, and the unique way the cylinder hinges out when reloading is very similar to that of the OTs-38. However, the in-game weapon is not silent, and it has a cylinder of 8 rounds that swings out to the left side, compared to the OTs-38's 5-round cylinder that swings out to the right. It is referred to as &amp;quot;revolver38&amp;quot; in the game files. For some reason, the hammer self-cocks after firing; in the case of revolvers, this is only possible on the few semi-automatic ones such as the [[Webley-Fosbery Automatic Revolver|Webley-Fosbery]] and the [[Mateba Autorevolver|Mateba]], but these ones have a slide, which is not the case for the &amp;quot;Bloodhound&amp;quot;.&lt;br /&gt;
[[File:OTs-38 Stechkin.jpg|thumb|none|300px|OTs-38 Stechkin - 7.62x42 mm SP-4]]&lt;br /&gt;
[[File:BO3-Bloodhound.jpg|thumb|none|600px|The &amp;quot;Bloodhound&amp;quot; in first person.]]&lt;br /&gt;
[[File:BO3-Bloodhound2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BO3-Bloodhound3.jpg|thumb|none|600px|Performing a reload.]]&lt;br /&gt;
[[File:BO3-Bloodhound-thirdperson.jpg|thumb|none|600px|Third-person view of the Bloodhound in the Shadows of Evil trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A movie poster in the campaign levels &amp;quot;Rise and Fall&amp;quot; and &amp;quot;Lotus Towers&amp;quot; features a man holding what appears to be a [[Colt 1851 Navy]].&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[Image:BO3 Colt 01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L-CAR 9&amp;quot;==&lt;br /&gt;
The &amp;quot;L-CAR 9&amp;quot; is a fully-automatic machine pistol that seems to be based primarily on the [[VBR-Belgium PDW]]. The data vault reveals it is chambered in the fictional &amp;quot;5.58x33mm&amp;quot; round and is of American origin.&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|none|300px|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:Bo3lcar.jpg|thumb|none|600px|The L-CAR 9 in the multiplayer weapon selection menu. Note the ''[[Binary Domain]]''-style stand-off muzzle that spans the entirety of the front of the weapon.]]&lt;br /&gt;
[[File:Bo3lcar1.jpg|thumb|none|600px|Holding the L-CAR 9.]]&lt;br /&gt;
[[File:Bo3lcar2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3lcar3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3lcar4.jpg|thumb|none|600px|Chambering.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, from the &amp;quot;Zombies Chronicles&amp;quot; DLC. Like in ''Black Ops II'', it is incorrectly referred to as the Mauser C96, which uses stripper clips as opposed to box magazines. It once again only fires in semi-auto, and once again only holds 8 rounds in a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
Unlike its counterpart in the previous game, the weapon is incorrectly depicted as DAO rather than single-action.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BO3-Mauser.jpg|thumb|none|600px|Tank Dempsey holds the Mauser during the start of a match; note how the hammer is not cocked. While it is annoyingly difficult to capture in-game, the hammer does physically move before the gun fires.]]&lt;br /&gt;
[[File:BO3MauserReload1.jpeg|thumb|none|600px|Elsewhere at the dig site, Takeo Masaki reloads his Mauser, first by dumping out the magazine. Note the dieselpunk embellishments and the magazine being solid with no feed lips.]]&lt;br /&gt;
[[File:20200520210115 1.jpg|thumb|none|600px|Mashing in a new magazine...]]&lt;br /&gt;
[[File:BO3MauserReload3.jpeg|thumb|none|600px|And pulling back the bolt as one of the Giant Robots decides to spice up the image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
The [[Remington 1858 New Army]] is used by Dempsey in the intro cutscene of the remastered Zombies map &amp;quot;Origins&amp;quot; in the Zombies Chronicles DLC, still erroneously depicted as double-action. However, it is not available for use during gameplay.&lt;br /&gt;
[[File:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[File:BO3-Remington1858.jpg|thumb|none|600px|Dempsey pointing his revolver at Belinski when they first meet.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RK5&amp;quot;==&lt;br /&gt;
The “RK5” is a three-round burst pistol seemingly loosely based on a two-tone [[Heckler &amp;amp; Koch USP Match]] with an extended magazine. The data vault states it is from the United Kingdom and is chambered for &amp;quot;5.58x33mm&amp;quot;, the same round the Vesper, VMP and Kuda fire, making it a rifle-caliber burst pistol. Interestingly, despite its slide moving and reciprocating during fire, when emptied it does not lock back and must be manually pulled when a fresh magazine is inserted; even more oddly, when dual-wielding the weapon or using the &amp;quot;Fast Mags&amp;quot; attachment (which, as with other pistols, simply adds a Magpul-type handling loop to the magazine baseplate that is far too small to be of any use), empty reloads will have the player character flick what seems to be a slide release, despite the slide remaining in battery for the entire duration of the process.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Bo3rk5.jpg|thumb|none|600px|The RK5 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3rk5-1.jpg|thumb|none|600px|The RK5 in-game.]]&lt;br /&gt;
[[File:Bo3rk5-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3rk5-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3rk5-4.jpg|thumb|none|600px|The pistol after releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
A slightly altered version of the [[Springfield Armory Loaded|Springfield Armory PX9109L]]/[[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] pistol from ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' was added via an update on May 23, 2017. It is simply referred to as &amp;quot;1911&amp;quot;. An update added it as the starting weapon in all Zombies Chronicles maps except for &amp;quot;Origins&amp;quot;.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|325px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|325px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:BO3-M1911.jpg|thumb|none|600px|The M1911 in the loadout menu.]]&lt;br /&gt;
[[File:BO3-M1911-1.jpg|thumb|none|600px|Holding the M1911 in the Zombie mode.]]&lt;br /&gt;
[[File:BO3-M1911-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-M1911-3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:BO3-M1911-4.jpg|thumb|none|600px|The Colt after moving the slide.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] model from ''Black Ops II'' is seen on the &amp;quot;Immortal&amp;quot; outfit for the campaign's female playable character. Other than that, it is not available for use in-game.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard prototype - .45 ACP]]&lt;br /&gt;
[[File:BO3-Kard.jpg|thumb|none|600px|The shoulder-holstered TDI Kard, seen directly next to the &amp;quot;KN-44&amp;quot; assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Bootlegger&amp;quot;==&lt;br /&gt;
The &amp;quot;Bootlegger&amp;quot;, a submachine gun exclusive to Zombies mode, is primarily based on the [[Sten Mk III]], but has a pistol grip similar to that of the Australian [[Austen|Austen Mk I]] variant, as well as having an Art Deco design and a custom stock. Like most iterations of the Sten in other ''Call of Duty'' games, it is incorrectly held from the magazine rather than the handguard, magwell or the assembly in front of the trigger guard. When Pack-a-Punched, it becomes the &amp;quot;Ein Sten&amp;quot;, a play on the actual Sten submachine gun and Einstein's name.&lt;br /&gt;
[[File:Sten MkIII.jpg|thumb|none|400px|Sten Mk III - 9x19mm]]&lt;br /&gt;
[[File:Austen.jpg|thumb|none|400px|Austen Mk I - 9x19mm]]&lt;br /&gt;
[[File:Bootlegger BO3.jpg|thumb|none|600px|A player character firing the &amp;quot;Bootlegger&amp;quot; in the Shadows of Evil trailer.]]&lt;br /&gt;
[[File:Bootlegger thirdperson BO3.jpg|thumb|none|600px|Third-person view of the &amp;quot;Bootlegger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The exact same [[Heckler &amp;amp; Koch MP7A1|MP7A1]] model from ''[[Call of Duty: Black Ops II]]'' is seen in an armory of the map &amp;quot;Rift&amp;quot; from the Eclipse DLC. The weapon also appears as a &amp;quot;hidden&amp;quot; weapon in the PC files, and was a placeholder.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kuda&amp;quot;==&lt;br /&gt;
The &amp;quot;Kuda&amp;quot; is a &amp;quot;futurised&amp;quot; [[Heckler &amp;amp; Koch UMP]]. The data vault states it is South African in origin and is chambered for the &amp;quot;5.58x33mm&amp;quot; round, making it a weird futuristic submachine gun firing a rifle like round.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Bo3kuda.jpg|thumb|none|600px|The Kuda in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:BO3-Kuda1.jpg|thumb|none|600px|Holding the Kuda.]]&lt;br /&gt;
[[File:BO3-Kuda2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-Kuda3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BO3-Kuda4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is usable in five of the remastered Zombies maps from previous games included in the &amp;quot;Zombies Chronicles&amp;quot; DLC. It also appears in the animated intro cuscene of the Zombies map &amp;quot;Der Eisendrache&amp;quot;, used by German soldiers in the truck.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:BO3-MP1.jpg|thumb|none|600px|Dempsey holding his MP40 in &amp;quot;Kino der Toten&amp;quot;.]]&lt;br /&gt;
[[File:BO3-MP2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-MP3.jpg|thumb|none|600px|Like in [[Call of Duty 3#MP40|CoD3]], the bolt is pulled back before inserting a new magazine.]]&lt;br /&gt;
[[File:BO3-MP4.jpg|thumb|none|600px|Pressing in a new magazine.]]&lt;br /&gt;
[[File:BO3-MP5.jpg|thumb|none|600px|Giving the bolt a H&amp;amp;K MP5 slap.]]&lt;br /&gt;
[[File:BO3-MP40.jpg|thumb|none|600px|Richtofen reloading his MP40.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HG 40&amp;quot;==&lt;br /&gt;
Prior to the availability of the aforementioned MP40, a futuristic version of it called &amp;quot;HG 40&amp;quot; was added to multiplayer via a March 2016 update. It is also available in the Zombies maps &amp;quot;Zetsubou No Shima&amp;quot; and &amp;quot;Gorod Krovi&amp;quot;.&lt;br /&gt;
[[File:HG40 BO3.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in all of its glory.]]&lt;br /&gt;
[[File:BO3-HG1.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in the Zombie mode.]]&lt;br /&gt;
[[File:BO3-HG2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-HG3.jpg|thumb|none|600px|The reloading is the same as the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was added via an update on August 15, 2017, and is referred to as the &amp;quot;XMC&amp;quot;.&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|none|400px|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:BO3-MSMC.jpg|thumb|none|600px|The MSMC in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pharo&amp;quot;==&lt;br /&gt;
The &amp;quot;Pharo&amp;quot; is a futuristic SMG with a rather strange gimmick of 4-round bursts with automatic refiring; how this likely works is that the cam mechanism trips the firing mechanism during a burst and afterwards resets automatically, even with the trigger held down. Nevertheless, it shares the same burst-fire function like the [[JS 9mm|&amp;quot;Chicom CQB&amp;quot;]] from ''Black Ops II''. &lt;br /&gt;
&lt;br /&gt;
Visually, it mostly resembles the [[Ruger MP9]], and despite being modeled with a P90-like foregrip by default, it does not benefit from it until the Grip attachment is unlocked, giving it an odd stubby foregrip. It is stated to be South Korean in origin and is chambered for &amp;quot;9x24mm&amp;quot;.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9 with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:Pharo BO3.jpg|thumb|none|600px|The Pharo in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:BO3-Pharo1.jpg|thumb|none|600px|The &amp;quot;Pharo&amp;quot; in-game.]]&lt;br /&gt;
[[File:BO3-Pharo2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BO3-Pharo3.jpg|thumb|none|600px|Removing the magazine with an [[Uzi]]-like animation from MW2.]]&lt;br /&gt;
[[File:BO3-Pharo4.jpg|thumb|none|600px|Pressing in a new magazine.]]&lt;br /&gt;
[[File:BO3-Pharo5.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] became first available in the Zombies map &amp;quot;Gorod Krovi&amp;quot; from the Descent DLC, with a 71-round drum magazine. The weapon was later added to multiplayer via an update on February 7, 2017 (with both 35 and 71-round capacities), and then to the remastered Zombies maps &amp;quot;Verrückt&amp;quot; and &amp;quot;Shi No Numa&amp;quot;. The PPSh-41 is held by the drum magazine in Zombies, whereas in multiplayer it is held by the barrel shroud (regardless of which magazine is used); while the latter would be ill-advised due to the barrel's heat generated by the fast fire rate, it shouldn't be a problem for the multiplayer characters due to their cybernetic augmentations.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BO3-PPSh41.jpg|thumb|none|600px|The PPSh-41 in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
The [[Sten Mk V]] was added to multiplayer via an update on April 30, 2018. As with the aforementioned &amp;quot;Bootlegger&amp;quot;, it is erroneously held by the magazine, which results in the weapon being noticeably tilted counterclockwise while hipfiring. When the weapon is equipped with a foregrip, the player character obviously holds the grip instead of the magazine, but this results in a really awkward hipfiring stance since the gun is handled at the same angle as the non-grip version. When equipped with the &amp;quot;Stock&amp;quot; attachment, it gains a folding stock similar to that of the experimental Sten Mk IVA.&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|none|450px|Sten Mk V without vertical grip - 9x19mm]]&lt;br /&gt;
[[File:BO3 Sten.jpg|thumb|none|600px|The Sten in the customization menu.]]&lt;br /&gt;
[[File:Sten Mk 4A.jpg|thumb|none|400px|Sten Mk IVA - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson M1921AC]] is available in the Zombies map Revelations and in the remastered edition of Origins. Like in ''Black Ops II'', it is referred to as the &amp;quot;M1927&amp;quot;, but now it correctly fires from an open bolt and appropriately doesn't need to be cocked when empty. For some reason though, the empty reloading animation shows the player character flipping the fire selector after replacing the magazine.&lt;br /&gt;
[[File:M1921Thompson.jpg|thumb|none|450px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:BO3-M1921.jpg|thumb|none|600px|Richtofen firing a Pack-a-Punched M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vesper&amp;quot;==&lt;br /&gt;
The &amp;quot;Vesper&amp;quot; is an even more futuristic version of the modified [[Jian She Type-05]] that appeared in ''Black Ops II'', though it has a FAMAS/QBZ-95-style charging handle. It however fills the role that the Skorpion Evo III did in ''Black Ops 2'': an SMG with an obscenely high fire rate, making it highly effective in close quarters. According to the data vault, it is French in origin and is chambered in &amp;quot;5.58x33mm&amp;quot;. Despite firing the same round as the VMP, it strangely does less damage, likely to balance its extreme fire rate.&lt;br /&gt;
[[File:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[File:Bo3vesper.jpg|thumb|none|600px|The Vesper in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3vesper1.jpg|thumb|none|600px|Holding the Vesper.]]&lt;br /&gt;
[[File:Bo3vesper2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3vesper3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3vesper4.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VMP&amp;quot;==&lt;br /&gt;
The &amp;quot;VMP&amp;quot; is a submachine gun based on the [[Beretta Mx4 Storm]]. Its function and role however is identical to the MP7 from ''Black Ops 2''; an SMG with a 40-round magazine and a high fire rate, being highly popular online and a viable weapon even at higher ranks. The data vault reveals it is chambered in &amp;quot;5.58x33mm&amp;quot; and is Italian in origin.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[File:Bo3vmp.jpg|thumb|none|600px|The VMP in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3vmp1.jpg|thumb|none|600px|The VMP in-game.]]&lt;br /&gt;
[[File:Bo3vmp2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3vmp3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
[[File:Bo3vmp4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Weevil&amp;quot;==&lt;br /&gt;
The general shape of the &amp;quot;Weevil&amp;quot; appears to be primarily based on a combination of a Nerf N-Strike Firefly REV-8 and [[FN P90 TR]] with a suppressor and LAM reminiscent of the [[Heckler &amp;amp; Koch Mark 23]] added to the front, as well as the pistol's front sight. Its default reload animations is similar in style to the P90 from the ''Modern Warfare'' series and seems to be a futuristic successor to it; it is stated to be chambered in &amp;quot;5.7x29mm&amp;quot; and is Belgian in origin.&lt;br /&gt;
[[File:Nerfguns3.jpg|thumb|none|400px|'''Airsoft''' P90 / Nerf N-Strike Firefly REV-8 hybrid]]&lt;br /&gt;
[[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler &amp;amp; Koch MK23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[File:Bo3weevil.jpg|thumb|none|600px|The &amp;quot;Weevil&amp;quot; on the loadout screen.]]&lt;br /&gt;
[[File:Bo3weevil1.jpg|thumb|none|600px|The &amp;quot;Weevil&amp;quot; in-game.]]&lt;br /&gt;
[[File:Wee (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Bo3weevil4.jpg|thumb|none|600px|Removing an empty magazine...]]&lt;br /&gt;
[[File:Bo3weevil3.jpg|thumb|none|600px|... and putting in a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta Model 682==&lt;br /&gt;
The [[Beretta 682]] was added via an update on August 15, 2017. Like in the previous games, it is named after the Rottweil Skeet Olympia 72. It was also previously seen in the hands of Nikolai Belinski during the intro cutscene of the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;.&lt;br /&gt;
[[File:BM682.jpg|thumb|none|450px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:BO3-Olympia.jpg|thumb|none|600px|The Beretta 682 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The exact same custom [[Remington 870]] model from ''Black Ops II'' is seen in the armory of the map &amp;quot;Rift&amp;quot;. It is also another hidden weapon from the PC files like the MP7, and was a placeholder.&lt;br /&gt;
[[File:Rem870M4.jpg|thumb|none|450px|Remington 870 fitted with a pistol grip, Surefire light, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:Bo3reming.jpg|thumb|none|600px|The game's Remington 870 model.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] was added via an update on May 23, 2017. Like in most ''Call of Duty'' games, it is referred to as &amp;quot;AK-74u&amp;quot;, as well as still being incorrectly classified as a submachine gun. It lacks a stock by default, but can be fitted with a folding one in the customization menu, albeit looking different from that of a normal AKS-74U. In both cases, the receiver lacks the real gun's folding stock latch at the front and the button at the rear; there are also only two rivets at the rear rather than three. The empty reloading animation involves the player character pulling the charging handle with an underhand technique, as opposed to to the right-hand one used in other games. It utilizes steel 5.45x39mm magazines with ribs interrupted by an odd rectangular shape similar to Chinese AK magazines featuring ribbing interrupted by a star. An AKS-74U's silhouette is also visible on the &amp;quot;Wall Power&amp;quot; and &amp;quot;Secret Shopper&amp;quot; GobbleGums in Zombies mode.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-AKS74U.jpg|thumb|none|600px|The AKS-74U in the multiplayer loadout screen. Unlike in ''Black Ops'' and ''Black Ops II'', it has a wooden furniture, as well as a more correctly proportioned barrel, gas tube and handguard.]]&lt;br /&gt;
[[File:BO3 GG AKS74U 01.jpg|thumb|none|600px|The AKS-74U on the GobbleGum for &amp;quot;Secret Shopper&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG AKS74U 02.jpg|thumb|none|600px|The AKS-74U on the GobbleGum for &amp;quot;Wall Power&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] was added via an update on July 11, 2017. It appears as the &amp;quot;KVK 99m&amp;quot;, and is largely patterned after the one seen in ''[[Call of Duty: Black Ops II]]''. As in BO2, the recoiling barrel incorrectly moves with the charging handle when the charging handle is racked in the empty reload.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-AN94.jpg|thumb|none|600px|The AN-94 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FFAR&amp;quot;==&lt;br /&gt;
A futurized version of the [[FAMAS#FAMAS FÉLIN|FAMAS Valorisé]] was added via a May 2016 update. It is called &amp;quot;FFAR&amp;quot; in-game, but the game files actually refer it to as a FAMAS.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|442px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FFAR BO3.jpg|thumb|none|600px|The game's &amp;quot;FFAR&amp;quot;, complete with the obligatory unnecessary sling straps around the handguard and stock, and a flash hider that isn't actually slotted. Note the gas plug while the real FA-MAS is actually a delayed blowback operated rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The &amp;quot;HAMR&amp;quot; model from ''Black Ops II'', which is actually a [[SCAR-H]] with a bipod and a bulkier buttstock, is seen in the armory of the map &amp;quot;Rift&amp;quot; from the Eclipse DLC. Note that in the previous game it also had a large drum magazine, but this time it isn't seen, since the weapons in the armory lack their magazines.&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Several unobtainable [[Heckler &amp;amp; Koch HK416]]s are present in a crate in the campaign mission &amp;quot;Lotus Towers&amp;quot;, as well as being seen in the armory of the map &amp;quot;Rift&amp;quot;. The weapon appears in the game files, but is presumably replaced by the more futuristic-looking ICR-1 below.&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bo3hk416.jpg|thumb|none|600px|The HK416's render. &amp;quot;WA&amp;quot; presumably stands for the in-game Winslow Accord, which is a coalition of Western nations including the United States, so it's likely that this could have been the standard-issue rifle for the US military.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ICR-1&amp;quot;==&lt;br /&gt;
The &amp;quot;ICR-1&amp;quot; is the more futuristic version of the HK416 that replaced the original placeholder, and given its relatively low damage and high accuracy, it is a spiritual successor to the &amp;quot;M27&amp;quot; from ''Black Ops II'' and reuses its reloading animations for the standard magazine and Fast Mags attachments. It is chambered in 5.56x45mm and is stated to be American in origin.&lt;br /&gt;
[[File:ICR1 BO3.jpg|thumb|none|600px|The ICR-1 in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3-ICR1.jpg|thumb|none|600px|The ICR-1 in-game.]]&lt;br /&gt;
[[File:Bo3-ICR2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3-ICR3.jpg|thumb|none|600px|About to press in a new magazine.]]&lt;br /&gt;
[[File:Bo3-ICR4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HVK-30&amp;quot;==&lt;br /&gt;
The &amp;quot;HVK-30&amp;quot; appears to be a carbine [[FN FAL]] derivative, with diagonally sloped upper receiver typical of modern FAL derivatives like the [[FN FAL#Diseños Casanave SC-2010|SC-2010]] or [[DSA SA58 OSW]] and an AR15-esque charging handle. This receiver is then buried in a variety of futuristic bits, such as a monolithic handguard whose rear side panel opens to presumably vent heat (despite no heat visibly venting when opened) when there is no magazine loaded into the weapon. It is described as being chambered in 7.62x35mm (also known as .300 AAC Blackout) in the campaign's data vault and is American in origin.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg‎|thumb|none|425px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bo3hvk.jpg|thumb|none|600px|The HVK-30 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3hvk1.jpg|thumb|none|600px|The HVK-30 in-game.]]&lt;br /&gt;
[[File:Bo3hvk2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3hvk3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3hvk4.jpg|thumb|none|600px|Charging the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] was added via an update on March 16, 2017.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[File:BO3-Galil.jpg|thumb|none|600px|The Galil ARM in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-44&amp;quot;==&lt;br /&gt;
The &amp;quot;KN-44&amp;quot; is a futuristic successor to the AK platform; it was formerly known as the &amp;quot;ARAK&amp;quot; in the alpha (coincidentally named similarly to the real ARAK-21 rifle system of Faxon Firearms) and &amp;quot;ARK-7&amp;quot; in the beta. It is chiefly based on the AK-200 prototype of the [[AK-12]], but has distinct features such as a 7.62x39mm-styled magazine, a diagonal stock similar to that of the original [[AK-47]], a ribbed receiver cover like the [[AKM]], and a deeper magazine well.&lt;br /&gt;
&lt;br /&gt;
The data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin, despite the weapon model itself having markings stating its caliber as 7.62x51mm, and as being manufactured in Belfast, UK. The latter is somewhat justified by the data vault's statement of precisely what a &amp;quot;KN-44&amp;quot; is; it's not so much a specific weapon so much as it is a type of weapon- an open-source weapon concept (think &amp;quot;Luty submachine gun&amp;quot;) that can be 3D printed in its entirety, and can vary greatly in quality of materials and manufacture, as well as some design details. The caliber, however, is simply impossible based on the magazine's size.&lt;br /&gt;
&lt;br /&gt;
When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the ''Modern Warfare'' games, and it becomes modeled with an RPK's 40-round magazine. The &amp;quot;Fast Mags&amp;quot; attachment slings two magazines together in a crescent shape with some paracord, and the reload animation is then identical to the Fast Mags reload for the ''Black Ops II'' AN-94; without either magazine attachment, the reload is based on that first used with the FAL in ''Modern Warfare 2'', with the player character knocking the release lever with a new mag to remove the old one, then turning the weapon on its side to rack the charging handle if it were emptied.&lt;br /&gt;
[[File:AK-200.jpg|thumb|none|450px|AK-200 with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 - 7.62x39mm (photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[File:Bo3kn44.jpg|thumb|none|600px|The KN-44 in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3kn44-1.jpg|thumb|none|600px|Holding the KN-44.]]&lt;br /&gt;
[[File:Bo3kn44-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3kn44-3.jpg|thumb|none|600px|Pushing away of the used magazine.]]&lt;br /&gt;
[[File:Bo3kn44-4.jpg|thumb|none|600px|Inserting a fresh one.]]&lt;br /&gt;
[[File:Bo3kn44-5.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
[[File:BO3-KN44.jpg|thumb|none|600px|Random robot-headed guy carrying the KN-44. Get the [[Elysium]] reference here?]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M8A7&amp;quot;==&lt;br /&gt;
The M8A7 is a 4-round burst firing assault rifle which seems to be designed after the [[Heckler &amp;amp; Koch SL8]], though its name implies it is a descendant of the identically functioning M8A1 from ''Black Ops II'', which was based more on the [[Heckler &amp;amp; Koch XM8]], though the weapon has a side-mounted charging handle instead of a top-mounted one. It is stated to be Belgian in origin and chambered in 7.62x35mm. During firing, the weapon's charging handle reciprocates; it doesn't actually reciprocate far enough to chamber anything much longer than a .22 short, indicating that (assuming we are to assume that this makes some sort of sense) either the weapon has some sort of needlessly complex partial linkup to the charging handle, or the handle simply (and quite frankly, rather worryingly) shakes and rattles around during firing.&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Match Rifle -  5.56x45mm]]&lt;br /&gt;
[[File:Bo3m8.jpg|thumb|none|600px|The M8A7 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3m8-1.jpg|thumb|none|600px|The &amp;quot;M8A7&amp;quot; in-game.]]&lt;br /&gt;
[[File:Bo3m8-2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Bo3m8-3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:Bo3m8-4.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] was added to multiplayer via an update on June 11, 2018, as well as becoming available in Zombies from the Mystery Box. It was only available in multiplayer via supply drops for a limited time, and is currently unavailable to those who did not unlock it during that period. Like in ''[[Call of Duty 4: Modern Warfare]]'', it has a shorter 18&amp;quot; barrel, Knight's Armaments RAS, and synthetic furniture.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO3-M14.jpg|thumb|none|600px|The M14 in the loadout menu.]]&lt;br /&gt;
[[File:BO3M14Zombies.jpeg|thumb|none|600px|The M14 as it appears in Zombies mode. Being upgraded from a wall weapon to a Mystery Box weapon (its place taken by the fictional Shieva rifle), the M14 rifle is much stronger here than in previous iterations of Zombies, though it is still saddled with its pitiful 8-rounds-in-a-20-round magazine. Having its upgraded form's foregrip (plus a laser sight) as standard helps.]]&lt;br /&gt;
[[File:BO3M14ZombiesReload.jpeg|thumb|none|600px|It's reload has also changed, no longer being a copy of of the EBR's from ''Modern Warfare 2''. Instead, it is a copy of the KN-44's animation of knocking the magazine out and reaching over to tug the charging handle. It isn't a ''fantastic'' fit for the M14 and its deeper magwell. Indeed, there is noticeable clipping when the new magazine is inserted.]]&lt;br /&gt;
[[File:BO3M14ZombiesPaP.jpeg|thumb|none|600px|The M14's upgraded form, once again deemed the Mnesia. Already featuring the old Mnesia's foregrip, the new iteration has the standard Pack-a-Punch embellishments given to weapons in Black Ops 3; the FMJ attachment (note the bulkier heatshield) and the still underloaded Extended Mags...]]&lt;br /&gt;
[[File:BO3M14ZombiesPaPReload.jpeg|thumb|none|600px|Which gives the M14 the classic Call of Duty AK Reload instead.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1-type rifle==&lt;br /&gt;
An [[M16A1]]-type rifle, probably a modern replica of venerable M16A1, was added via an update on February 7, 2017. It is referred to as &amp;quot;M16&amp;quot;, and uses the reloading animation of the FN SCAR from other games. What distinguishes it from the standard M16A1 is the semi-auto only (Safe/Fire) selector markings, as well as the 3-prong flash hider. However, the in-game model is also depicted with an A2 forward assist rather than an A1. Despite the selector markings, the weapon still fires in three-round bursts like its counterpart from previous games. Once again, it holds 30 rounds in a 20-round magazine, and has the carrying handle erroneously removed when optics are equipped. &amp;quot;CAL .223 5.56&amp;quot; can be seen written on the magazine well, and the description in the selection menu contradicts itself by stating that the weapon is &amp;quot;semi-automatic with three-round burst fire&amp;quot; (although this most likely refers to the fact that it fires a burst with every pull of the trigger, to differentiate it from the game's &amp;quot;auto-burst&amp;quot; weapons).&lt;br /&gt;
[[File:CRM16A1.jpg|thumb|none|450px|Modern M16A1 replica (Colt M16A1 &amp;quot;Retro Reissue&amp;quot;) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upper A1E1.jpg|thumb|none|400px|An A1E1 upper receiver with an A2 forward assist like the one in-game.]]&lt;br /&gt;
[[File:BO3-M16.jpg|thumb|none|600px|The &amp;quot;M16&amp;quot; in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX Garand&amp;quot;==&lt;br /&gt;
A futuristic version of the [[M1 Garand]] was added via a February 2016 update; it is called the &amp;quot;MX Garand&amp;quot; in-game.  Unlike the actual weapon, the bolt is not automatically locked back when an empty clip is ejected (but the clip still flies out on the final shot), nor does it automatically fly forward after inserting a new clip, requiring the player character to manually pull back the bolt before loading in a fresh clip, and then pull it again to release it from its locked back position to chamber the first round.&lt;br /&gt;
&lt;br /&gt;
Unlike its counterpart in ''[[Call of Duty: World at War|World at War]]'', ''[[Call of Duty: Black Ops|Black Ops]]'' and ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', a non-empty clip cannot be manually ejected, requiring the weapon be emptied before a reload can occur.  Due to a glitch on the PC version, which has since been fixed, it was possible to manually eject a non-empty clip (i.e. reload mid-magazine), but it used the exact same animations as the empty reload (though the glitched mid-clip reload had the clip be ejected after the bolt is pulled back), unlike in the three previously mentioned games which somewhat accurately depict a non-empty reload with a different, and longer animation.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:MX Garand BO3.jpg|thumb|none|600px|The MX Garand in the multiplayer weapon selection menu. As with many of the game's weapons, there is a sling strap wrapped around the handguard (underneath the rails, interestingly enough), and another one on the stock. Note also the terminologically incorrect statement in the description of a &amp;quot;Semi-auto assault rifle&amp;quot;.]]&lt;br /&gt;
[[File:Bo3k-MX1.jpg|thumb|none|600px|Holding the MX Garand on the suitable multiplayer map &amp;quot;Infection&amp;quot;.]]&lt;br /&gt;
[[File:Bo3k-MX2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3k-MX3.jpg|thumb|none|600px|Thumbing in a new en-bloc clip.]]&lt;br /&gt;
[[File:Bo3k-MX4.jpg|thumb|none|600px|Pushing the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the Zombies Chronicles DLC.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BO3-StG44.jpg|thumb|none|600px|Richtofen at the right, &amp;quot;holding&amp;quot; a comically oversized StG 44.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XR-2&amp;quot;==&lt;br /&gt;
A futuristic bullpup rifle loosely based on the [[Tavor]] (or rather more precisely ''[[Call of Duty: Advanced Warfare]]'''s &amp;quot;IMR&amp;quot;, which was in turn based on a Tavor). It fires in three-round bursts with an auto-reset (stated in the data vault to be a &amp;quot;double-hop&amp;quot; system), meaning keeping the trigger held down will cause it to continuously fire in bursts like the Pharo. It is stated to be American in origin and is chambered for &amp;quot;.308mm&amp;quot;; this is clearly nonsensical, as any such cartridge would be absurdly small. While rounds as small as 1mm have existed, these are typically flechettes (such as those used in the [[Steyr ACR]]) as opposed to traditional projectiles. The .308 Winchester caliber was most likely intended, which is a measurement in inches, not a metrical one. Oddly enough, despite it apparently being a weapon in mass production, &amp;quot;XR&amp;quot; supposedly stands for &amp;quot;Experimental Rifle&amp;quot;.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[File:Bo3xr2.jpg|thumb|none|600px|The &amp;quot;XR-2&amp;quot; in the weapon selection screen. At full size, an HK-style pictogram selector can be seen; this has only safe and semi-auto positions, and is set to ''safe''.]]&lt;br /&gt;
[[File:Bo3xr2-1.jpg|thumb|none|600px|Holding the XR-2.]]&lt;br /&gt;
[[File:Bo3xr2-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3xr2-3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3xr2-4.jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified 19th Century Repeating Rifle==&lt;br /&gt;
An unknown repeating rifle, most likely of 19th century US origin, hangs on a wall in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Like in several ''Call of Duty'' installments, the portable machine guns in the game (excluding the Death Machine and the Scythe) are classed as &amp;quot;light machine guns&amp;quot;. This contradicts the data vault describing the &amp;quot;48 Dredge&amp;quot; as a medium machine gun and the &amp;quot;Gorgon&amp;quot; as a .50 caliber heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;48 Dredge&amp;quot;==&lt;br /&gt;
The &amp;quot;48 Dredge&amp;quot; is a futuristic FN Minimi-based design that is loosely based on the [[FN Minimi|M249-E2]] (despite the name alluding to the [[Mk 48 Mod 0]]), but fires 6-round bursts automatically in a similar fashion to the Pharo. Given the LMGs' priority of sheer volume of suppressing fire over accuracy, the burst-fire is quite counter-intuitive to the weapon's role, but is probably deliberate in order to balance its otherwise high fire rate with the slower-firing LMGs. The data vault hints that it is specifically designed to be a precision suppression weapon. It is stated to be chambered in the same absurdly small &amp;quot;.308mm&amp;quot; as the XR-2, features a similar &amp;quot;double-hop&amp;quot; burst system and is from the United Kingdom.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249-E2 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:48DredgeBO3.jpg|thumb|none|600px|The 48 Dredge in the multiplayer loadout screen. Note the rounds that, despite the claims of sub-millimeter ammunition, are not obscenely small.]]&lt;br /&gt;
[[Image:BO3Dredge1.jpg|thumb|none|600px|Holding the &amp;quot;48 Dredge&amp;quot; in-game.]]&lt;br /&gt;
[[Image:BO3Dredge2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:BO3Dredge3.jpg|thumb|none|600px|Opening up of the top cover.]]&lt;br /&gt;
[[Image:BO3Dredge4.jpg|thumb|none|600px|Taking away of the &amp;quot;empty&amp;quot; magazine.]]&lt;br /&gt;
[[Image:BO3Dredge5.jpg|thumb|none|600px|Clipping in a new one.]]&lt;br /&gt;
[[Image:BO3Dredge6.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BO3 Dredge 01.jpg|thumb|none|600px|A 48 Dredge mounted on an APC manned by a bored NPC in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 Dredge 02.jpg|thumb|none|600px|A second 48 Dredge mounted on an APC to be manned by the player in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BRM&amp;quot;==&lt;br /&gt;
Another Minimi-based design, this time having a sliding stock like the [[M249|Paratrooper]] variant. It feeds from a 75-round belt fed through a chute, and is probably a spiritual successor to ''Black Ops II'''s Mk 48. It is stated to be Belgian in origin and feeds caseless 5.56 &amp;quot;Brimstone&amp;quot; ammunition.&lt;br /&gt;
&lt;br /&gt;
Oddly, during the campaign two &amp;quot;BRMs&amp;quot; can be found mounted on technicals that somehow fire grenade rounds without any external alteration.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum  - 5.56x45mm]]&lt;br /&gt;
[[File:Bo3brm.jpg|thumb|none|600px|The BRM in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3brm1.jpg|thumb|none|600px|Holding the BRM.]]&lt;br /&gt;
[[File:Bo3brm2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3brm3.jpg|thumb|none|600px|Grabbing the empty magazine...]]&lt;br /&gt;
[[File:Bo3brm4.jpg|thumb|none|600px|... and replacing a full one.]]&lt;br /&gt;
[[File:Bo3brm5.jpg|thumb|none|600px|Pulling the chargin handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Death Machine&amp;quot;==&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; is an even more futuristic version of the man-portable [[General Dynamics GAU-19/A]] that appeared in ''Black Ops II''. This time, however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the &amp;quot;Scythe&amp;quot; appears to have been based on a GAU-19/A. A mounted version appears in the campaign level &amp;quot;Rise and Fall&amp;quot;. They are also used as remote-controlled sentry guns.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BO3 DM 03.jpg|thumb|none|600px|Death Machine mounted on an airboat in the campaign level &amp;quot;Provocation&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 mounted 01.jpg|thumb|none|600px|The mounted Death Machine in Ramses Station in &amp;quot;Rise and Fall&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 mounted 02.jpg|thumb|none|600px|ADS view. Note the chute for the ammo belt, which is too narrow to be .50 BMG.]]&lt;br /&gt;
[[Image:BO3 DM 01.jpg|thumb|none|600px|An available Death Machine in the campaign level &amp;quot;Lotus Towers&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 DM 02.jpg|thumb|none|600px|The player with the Death Machine in the campaign level &amp;quot;Lotus Towers&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 sentry 01.jpg|thumb|none|600px|A Death Machine as part of a remote sentry.]]&lt;br /&gt;
[[Image:BO3 sentry 02a.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]&lt;br /&gt;
[[Image:BO3 sentry 03.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the Zombies Chronicles DLC.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO3-MG08.jpg|thumb|none|600px|Dempsey firing his MG08/15.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK-74]] was added to multiplayer via an update on April 30, 2018, and later made available in Zombies. The model is more or less taken from its original appearance in the first ''Black Ops''; as in that game, it is simply referred to as &amp;quot;RPK&amp;quot;, and has an aftermarket [[Valmet Assault Rifle Series|Valmet assault rifle]]-style Tech Sights rear sight, an AES-10B carrying handle, and a 40-round capacity (rather than the RPK-74's more appropriate 45-rounder). This time, however, it has the proper wooden handguard and stock rather than the ribbed handguard and synthetic stock of the later RPK-74M, as well as being fitted with a new, lengthened and up-turned charging handle vaguely reminiscent of that from the original [[Galil]]. The barrel is also a proper RPK-74 one instead of the inappropriate Zastava M72 barrel depicted in the first iteration. With the extended mag attachment, it gains a drum magazine that weirdly holds 65 rounds.&lt;br /&gt;
[[File:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-RPK.jpg|thumb|none|600px|The RPK-74 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==&amp;quot;Dragoon&amp;quot;==&lt;br /&gt;
Added in the June 11, 2018 update, the &amp;quot;Dragoon&amp;quot; sniper rifle is a modified Mosin Nagant derivative, best resembling a Finnish [[Mosin Nagant Rifle#TKIV 85|7.62 TKIV 85]], although the name suggests that it may have been meant to be based on an original [[Mosin Nagant Rifle#Mosin Nagant Rifle|M91 Dragoon rifle]], intended for dragoon troops (mounted infantry). The game files in fact refer the weapon to as &amp;quot;Mosin&amp;quot;. It is unique among ''Black Ops III''’s sniper rifles in that it is reloaded round-by-round, rather than all at once.&lt;br /&gt;
[[File:7.62 TKIV 85.jpg|thumb|none|450px|TKIV 85 - 7.62x53mmR]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drakon&amp;quot;==&lt;br /&gt;
This odd-looking sniper rifle appears to be a combination of the [[FG42]] and [[Walther WA 2000|WA2000]], along with quite a lot of alcohol. According to the data vault, its Singaporean in origin and is chambered in &amp;quot;7.63x54mm&amp;quot;. Despite this, the magazine (which, given the caliber, would be a single-stack holding around 5 rounds) carries 20 cartridges. &lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:1288256728.jpg‎|thumb|none|450px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bo3drakon.jpg|thumb|none|600px|In the future, weapons will be more complex than they have any real right to be.]]&lt;br /&gt;
[[File:BO3-Drakon1.jpg|thumb|none|600px|The Drakon in-game.]]&lt;br /&gt;
[[File:BO3-Drakon2.jpg|thumb|none|600px|Mashing in the new magazine.]]&lt;br /&gt;
[[File:BO3-Drakon3.jpg|thumb|none|600px|Pushing the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Locus&amp;quot;==&lt;br /&gt;
The &amp;quot;Locus&amp;quot; bolt-action sniper rifle is primarily based on the [[PGM Mini-Hecate]]. It is stated to be German in origin and chambered for 8.6x70mm, which is the metric size of the .338 Lapua Magnum round.&lt;br /&gt;
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Bo3locus.jpg|thumb|none|600px|The Locus in the loadout menu. Note the rounds in the windowed magazine that, as one might expect, never deplete.]]&lt;br /&gt;
[[File:Bo3locus1.jpg|thumb|none|600px|Holding the scoped Locus.]]&lt;br /&gt;
[[File:Bo3locus2.jpg|thumb|none|600px|Looking through the scope.]]&lt;br /&gt;
[[File:Bo3locus3.jpg|thumb|none|600px|Working the straight bolt handle.]]&lt;br /&gt;
[[File:Bo3locus4.jpg|thumb|none|600px|Pulling back the bolt during an empty reload. The magazine contains some bullets, anyway.]]&lt;br /&gt;
[[File:Bo3locus5.jpg|thumb|none|600px|Putting in a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;P-06&amp;quot;==&lt;br /&gt;
An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from ''Black Ops II''. Its appearance is primarily based on the [[Kel-Tec RFB]] carbine (interestingly, its &amp;quot;ammoDisplayName&amp;quot; parameter in the game files indicates &amp;quot;.308 RFB&amp;quot;). Data vault info reveals it is Swiss in origin and is chambered for &amp;quot;7.8x50mm RAR&amp;quot;.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bo3p06.jpg|thumb|none|600px|The P-06 in the loadout screen.]]&lt;br /&gt;
[[File:Bo3p06-1.jpg|thumb|none|600px|The rifle in-game.]]&lt;br /&gt;
[[File:Bo3p06-2.jpg|thumb|none|600px|Optic view.]]&lt;br /&gt;
[[File:Bo3p06-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3p06-4.jpg|thumb|none|600px|Pushing the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RSA Interdiction&amp;quot;==&lt;br /&gt;
The &amp;quot;RSA Interdiction&amp;quot; is a futuristic bullpup sniper rifle that was added via a March 2016 update. It is bolt-action in function and is fed by cylinders that swing out to the left and are removed during reloads. The default 6-round cylinder is replaced with an 8-round cylinder when using the Extended Mag attachment. Based on the in-game animations, the rifle shouldn't be able to fire more than 1 round per cylinder, as neither pulling the trigger nor cycling the action rotates the cylinder. It appears to be based on the [[Crye Precision Six12]] revolving shotgun.&lt;br /&gt;
[[File:Crye Precision SIX12 2016.jpg|thumb|none|450px|Crye Precision Six12 - 12 gauge]]&lt;br /&gt;
[[File:RSAInterdiction BO3.jpg|thumb|none|600px|The RSA Interdiction in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
The semi-automatic &amp;quot;XPR-50&amp;quot; from ''Black Ops II'', chambered in .50 BMG yet somewhat resembling the bolt-action [[Barrett Model 98 Bravo]], was added via an update in March 2018.&lt;br /&gt;
[[File:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BO3-XPR50.jpg|thumb|none|600px|The &amp;quot;XPR-50&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Grenade Launcher==&lt;br /&gt;
The [[China Lake Launcher]] was added via an update on July 11, 2017. It is referred to as the &amp;quot;MAX-GL&amp;quot;, and is the only non-Specialist grenade launcher in the game.&lt;br /&gt;
[[File:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|425px|China Lake grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BO3-ChinaLake.jpg|thumb|none|600px|The China Lake in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
In the animated intro cutscene of the Zombies map Der Eisendrache, one of the German soldiers uses a [[Panzerschreck]].&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:BO3-Panzerschreck.jpg|thumb|none|600px|A German soldier aims the Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-53&amp;quot;==&lt;br /&gt;
Based on the [[Carl Gustav M3]], with a [[Heckler &amp;amp; Koch XM25]]-style barrel and an M320 style side opening action. In the campaign, it was referred as RPG in a character's voice. The data vault reveals it is American in origin and fires a &amp;quot;76x126mm&amp;quot; warhead. A variant is also available in the campaign for use as an ordinary selectable secondary weapon (as opposed to the version that can be picked up throughout certain levels, identical to the multiplayer version) known as the &amp;quot;XM-53 DF&amp;quot;, the &amp;quot;DF&amp;quot; standing for &amp;quot;dumb-fire&amp;quot;, as this variant of the weapon lacks any sort of lock-on system (or, for that matter, any sort of sight, with the standard integrated optical sight being removed; despite this, aiming down the nonexistent sight is not just possible, it's ''mandatory'').&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Pre-2015 XM25 pre-production model- 25 x 40mm]]&lt;br /&gt;
[[File:Bo3xm53.jpg|thumb|none|600px|The XM-53 in the loadout menu.]]&lt;br /&gt;
[[File:Bo3-XMLauncher1.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Bo3-XMLauncher2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3-XMLauncher3.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flashbang&amp;quot;==&lt;br /&gt;
[[File:Bo3-Flash.jpg|thumb|none|600px|The Flashbang in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag&amp;quot;==&lt;br /&gt;
[[File:Bo3-Frag.jpg|thumb|none|600px|The Frag grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
German soldiers in the campaign level &amp;quot;Demon Within&amp;quot; throw M24 Stielhandgranates (this is odd, given their use of the standard futuristic weapons) rather enthusiastically at the player character. These grenades can be picked up by the player and threw back. Several stick grenades can also be seen on some Zombie maps.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BO3 M24 01.jpg|thumb|none|600px|A pair of potato mashers on a table.]]&lt;br /&gt;
[[File:BO3 M24 02.jpg|thumb|none|600px|Several stick grenades in the Zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Semtex&amp;quot;==&lt;br /&gt;
[[File:Bo3-semtex.jpg|thumb|none|600px|The Semtex in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Smoke Screen&amp;quot;==&lt;br /&gt;
[[File:Bo3-smoke.jpg|thumb|none|600px|The smoke grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2 cm Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on &amp;quot;Der Eisendrache&amp;quot; and &amp;quot;Zetsubou No Shima&amp;quot; Zombie maps.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:BO3_2flak1.jpg|thumb|none|600px|A Flavierling inside the castle courtyard.]]&lt;br /&gt;
[[Image:BO3_2flak2.jpg|thumb|none|600px|A strayed FlaK on the Japanese island, standing for a [[Type 96 25 mm AT/AA Gun]].]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Several Flak 37s can be seen on the Zombie map &amp;quot;Der Eisendrache&amp;quot;. A FlaK is usable during the Easter egg of the Zombies map &amp;quot;Zetsubou No Shima&amp;quot;.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[Image:BO3_flak1.jpg|thumb|none|600px|A FlaK outside the castle.]]&lt;br /&gt;
&lt;br /&gt;
==Baker Rifle==&lt;br /&gt;
Several [[Baker Rifle]]s can be seen hanging on the wall of a room on the &amp;quot;Der Eisendrache&amp;quot; map.&lt;br /&gt;
[[Image:BakerRifle.jpg|thumb|none|450px|Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)]]&lt;br /&gt;
[[Image:BO3_JägerRifle.jpg|thumb|none|600px|Out of ammo Tank Dempsey looks at some Baker Rifles which apparently stand in for [[Jaeger Rifle]]s given the Austrian setting.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Two bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns are mounted on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zetsubou No Shima map.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:BO3-Browning.jpg|thumb|none|600px|Looking through a scope at the Brownings.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The giant &amp;quot;mothership&amp;quot; encountered at the end of the level &amp;quot;Lotus Towers&amp;quot; is armed with upside-down RIM-116 Rolling Airframe Missile launchers and [[Phalanx CIWS]] installations on its underside.&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[Image:BO3 Phalanx 01.jpg|thumb|none|600px|Maybe the mothership would be harder to shoot down if it wasn't carrying as much anti-aircraft armament as an ''Iowa''-class battleship.]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
[[MG34|MG34 Panzerlauf]] machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level &amp;quot;Demon Within.&amp;quot;&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BO3 MG34 01.jpg|thumb|none|600px|An MG34 Panzerlauf on the knocked out King Tiger in &amp;quot;Demon Within&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
[[MG42]]s appear in &amp;quot;Demon Within;&amp;quot; they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag half-tracks and King Tiger tanks encountered during the level. The latter is also incorrect; since the MG42's barrel-change system was difficult to operate when it was mounted, German tanks used MG34s as AA weapons. It should be noted that the context of the mission is a &amp;quot;dream logic&amp;quot; reconstruction of a WWII battle.&lt;br /&gt;
&lt;br /&gt;
Mounted MG42s are also available in some Zombies DLC maps.&lt;br /&gt;
&lt;br /&gt;
The MG42 has infinite ammunition if used and no limit to how long it can be fired; it appears to be a reworked version of the portable ''World at War'' model, and rather apathetically coughs ammunition out of a position just behind its ejection port.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO3 MG42 01.jpg|thumb|none|600px|An MG42 mounted to a fence.]]&lt;br /&gt;
[[File:BO3 MG42 02.jpg|thumb|none|600px|Another one on a halftrack.]]&lt;br /&gt;
[[File:BO3 MG42 03.jpg|thumb|none|600px|The machine gun mounted on a King Tiger.]]&lt;br /&gt;
[[File:BO3 MG42 04.jpg|thumb|none|600px|The MG42 used as an automated turret in the remastered Zombies map &amp;quot;Kino der Toten&amp;quot;. It replaces the [[Type 92 heavy machine gun|Type 92 HMG]] from the original map of ''[[Black Ops]]''.]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
An [[MG131 machine gun]] is mounted on a downed German Heinkel He 177 aircraft in the zombies map &amp;quot;Gorod Krovi&amp;quot;.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:CODBo3-mg131.jpg|thumb|none|600px|The MG131 in-game.]]&lt;br /&gt;
[[file:CODBo3-mg131-2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The unfathomably large APC seen at the end of the first level of the singleplayer campaign is armed with both a pair of &amp;quot;48 Dredge&amp;quot; machine guns and a pair of barely-altered [[Mk 47 Mod 0 Grenade Launcher]]s. The latter are manned by a pair of NPCs who seem rather apathetic about actually using them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BO3 Mk47 01.jpg|thumb|none|600px|A pair of Mk 47s on a crashed APC in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 Mk47 02.jpg|thumb|none|600px|A pair of Mk 47 manned by bored (and identical) NPCs in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
Two [[Type 99 cannon]]s are mounted on the crashed &amp;quot;Zero&amp;quot; at the starting point of &amp;quot;Zetsubou No Shima&amp;quot;.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[file:CODBo3-t99c.jpg|thumb|none|600px|The Type 99 mounted on the Zero's wing. Like the B17's Brownings it is bent.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A [[Colt M1911A1]]'s silhouette is visible on the &amp;quot;Arms Grace&amp;quot;, &amp;quot;Armamental Accomplishment&amp;quot;, &amp;quot;Near Death Experience&amp;quot; and &amp;quot;Respin Cycle&amp;quot; GobbleGums in Zombies mode.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BO3 GG M1911 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for &amp;quot;Near Death Experience&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for &amp;quot;Respin Cycle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]]'s silhouette is visible on the &amp;quot;Respin Cycle&amp;quot; GobbleGum.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The SPAS on the GobbleGum for &amp;quot;Respin Cycle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]]'s silhouette is visible on the &amp;quot;Always Done Swiftly&amp;quot;, &amp;quot;Arms Grace&amp;quot;, &amp;quot;Bullet Boost&amp;quot;, &amp;quot;Shopping Free&amp;quot; and &amp;quot;Head Drama&amp;quot; GobbleGums.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BO3 GG AK 01.jpg|thumb|none|600px|The AK on the GobbleGum for &amp;quot;Shopping Free&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG AK 02.jpg|thumb|none|600px|The AK on the GobbleGum for &amp;quot;Bullet Boost&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BO3M14ZombiesPaPReload.jpeg&amp;diff=1384779</id>
		<title>File:BO3M14ZombiesPaPReload.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BO3M14ZombiesPaPReload.jpeg&amp;diff=1384779"/>
		<updated>2020-12-02T21:52:30Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: The Mnesia reloading - the Extended Mags attachment given to it gives it a new reload animation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mnesia reloading - the Extended Mags attachment given to it gives it a new reload animation&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BO3M14ZombiesPaP.jpeg&amp;diff=1384778</id>
		<title>File:BO3M14ZombiesPaP.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BO3M14ZombiesPaP.jpeg&amp;diff=1384778"/>
		<updated>2020-12-02T21:49:00Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: The upgraded version of the M14 in Zombies - the Mnesia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgraded version of the M14 in Zombies - the Mnesia&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BO3M14ZombiesReload.jpeg&amp;diff=1384777</id>
		<title>File:BO3M14ZombiesReload.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BO3M14ZombiesReload.jpeg&amp;diff=1384777"/>
		<updated>2020-12-02T21:47:00Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: The reload animation of the BO3 M14 - taken near-wholesame from the KN-44 from the same game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The reload animation of the BO3 M14 - taken near-wholesame from the KN-44 from the same game&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BO3M14Zombies.jpeg&amp;diff=1384776</id>
		<title>File:BO3M14Zombies.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BO3M14Zombies.jpeg&amp;diff=1384776"/>
		<updated>2020-12-02T21:44:44Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: The M14 as it appears in the remastered Zombies map, Kino Der Toten - with foregrip and laser sight attachment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The M14 as it appears in the remastered Zombies map, Kino Der Toten - with foregrip and laser sight attachment&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BO3ShangriLaMG.jpeg&amp;diff=1384775</id>
		<title>File:BO3ShangriLaMG.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BO3ShangriLaMG.jpeg&amp;diff=1384775"/>
		<updated>2020-12-02T21:42:47Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: An MG42 next to its former owner on the remastered Shangri-La Zombies map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An MG42 next to its former owner on the remastered Shangri-La Zombies map.&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bodycount&amp;diff=1380100</id>
		<title>Bodycount</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bodycount&amp;diff=1380100"/>
		<updated>2020-11-05T15:43:17Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: /* Beretta 87FS Target Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bodycount cover.jpg|thumb|right|300px|''Bodycount'' (2011)]]&lt;br /&gt;
'''''Bodycount''''' is a 2011 first-person shooter video game for the Xbox 360 and Playstation 3, developed and published by Codemasters using the proprietary Ego engine. While touted as the spiritual successor to ''[[Black]]'', the lead designer of the latter game, Stuart Black, departed Codemasters partway through production. The plot concerns a soldier called &amp;quot;The Operative&amp;quot; who works for an agency known as &amp;quot;The Network,&amp;quot; as he goes on a series of missions in war-torn nations to take down an enemy simply known as &amp;quot;The Target.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Bodycount'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Bodycount'' features a standard two-weapon system, though with the twist that the player cannot simply pick up weapons they find; the only way to get new weapons is at drop points typically located at the start of each level. Weapons are unlocked as the player progresses through the story, with more powerful guns becoming available in later levels.&lt;br /&gt;
&lt;br /&gt;
The game features a single generic pickup for all types of ammunition; precisely how this is possible is never gone into. As with ''[[Black]]'', the &amp;quot;iron sight&amp;quot; function actually just zooms the screen in slightly without using the sight itself; in ''Bodycount's'' case there are no exceptions to this rule, since the game features no weapons with scopes or working iron sights.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
&lt;br /&gt;
A suppressed [[Sig_Sauer_P226#SIG_P226|SIG-Sauer P226R]] is the fourth weapon available to the player and the only suppressed weapon in the game. It is shown with a 15-round magazine, and follows the common videogame &amp;quot;magic slide&amp;quot; rule of having the slide lock open by itself when the magazine is released.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:Bodycount-P226-1.jpg|thumb|none|600px|Selection icon for the P226R. Apparently deals low damage to flesh and surfaces, presumably leaving it only useful if you're trying to assassinate someone's clothes.]]&lt;br /&gt;
[[Image:Bodycount-P226-2.jpg|thumb|none|600px|The Operative holds his suppressed P226R as he admires some random bucket-wheel excavators attempting to colonise an African mine. The character is never named, and even the fact that The Operative is male is basically an educated guess.]]&lt;br /&gt;
[[Image:Bodycount-P226-3.jpg|thumb|none|600px|The P226R in &amp;quot;zoom&amp;quot; mode; while some weapons come close to using their iron sights, none actually make the leap to it. While stealth in ''Bodycount'' is basically pointless, the P226 has very tight crosshairs, making headshots easier than with most of the other weapons.]]&lt;br /&gt;
[[Image:Bodycount-P226-4.jpg|thumb|none|600px|Reloading the P226R shows off the aforementioned &amp;quot;magic slide.&amp;quot;]]&lt;br /&gt;
[[Image:Bodycount-P226-5.jpg|thumb|none|600px|Being a highly skilled professional, The Operative runs with the P226R pointed at the sky with his finger around the trigger. With this kind of training, The Network presumably has a big problem with losing agents when they trip and blow their own brains out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
&lt;br /&gt;
A suppressed [[Heckler &amp;amp; Koch USP]] Tactical pistol icon appeared in an old version of the HUD in one of the gameplay trailers. This could be either a severely incorrect icon for the final game's P226R, or a weapon which was scrapped during development. The final HUD design has a radar where this icon was shown.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|350px|H&amp;amp;K USP Tactical - 9x19mm (with thread protector cap)]]&lt;br /&gt;
[[Image:Bodycount-discardedHK.jpg|600px|thumb|none|The icon on the HUD.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 87FS Target Pistol==&lt;br /&gt;
&lt;br /&gt;
A fictional heavy pistol called the &amp;quot;CQB.45&amp;quot; is unlocked once the Africa missions are completed, it closely resembles a [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta 87FS Target Pistol]] but with the slide-mounted safety of a [[Beretta 92FS]]. It has a 10-round magazine and can kill most regular enemies with a single shot; slightly odd behaviour, since even the game itself only claims it's a .45 and has a .45 SMG which doesn't do anything like as much damage - never mind the real thing is a .22 target pistol. In addition, the firing sound is closer to a cannon than a .45 pistol. As with the SIG, the CQB has a magic slide which locks open by itself when the magazine is released.&lt;br /&gt;
&lt;br /&gt;
It appears to be copied from the &amp;quot;Redtail pistol&amp;quot; seen in ''[[Dead to Rights: Retribution]]'', minus the chunky LAM-like front end.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-87-Target.jpg|thumb|none|400px|Beretta 87FS Target Pistol - .22 LR]]&lt;br /&gt;
[[Image:Bodycount-CQB-1.jpg|thumb|none|600px|Selection icon for the &amp;quot;CQB.45.&amp;quot; Obviously a very useful weapon if you need to kill a slow-moving surface.]]&lt;br /&gt;
[[Image:Bodycount-CQB-2.jpg|thumb|none|600px|The Operative sneaks up on a sniper, brandishing his hand-cannon and grumbling about the weather.]]&lt;br /&gt;
[[Image:Bodycount-CQB-4.jpg|thumb|none|600px|Zoomed view of the &amp;quot;CQB.45,&amp;quot; showing off a nice set of illuminated sights that the game doesn't feel like using.]]&lt;br /&gt;
[[Image:Bodycount CQB3 HQ.jpg|thumb|none|600px|The Operative reloads his &amp;quot;CQB.45&amp;quot; as he fights his way inside a secret Target base. Despite using a perfectly normal sidearm calibre, the CQB is capable of killing Target soldiers in their ridicu-armour in a single headshot, something even the G36K can only dream of doing. One can only assume they were thinking of a .45 ''Magnum'' cartridge, which wouldn't inherently be fictional; a few exist, like .45 Winchester Magnum or .45 Super, both ACP rounds loaded to higher pressures.]]&lt;br /&gt;
[[Image:Bodycount-CQB-5.jpg|thumb|none|600px|Running with the &amp;quot;CQB.45;&amp;quot; again, with the gun pointed at the sky.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1== &lt;br /&gt;
&lt;br /&gt;
One of the weapons initially given to the player, the [[Heckler &amp;amp; Koch MP7]] is shown as good for &amp;quot;shredding&amp;quot; cover, but has limited range and is not particularly powerful or accurate. While it is modeled with 30-round magazines, it holds an impossible 55 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7A1-30.jpg‎ |thumb|none|440px|Heckler &amp;amp; Koch MP7A1 with 30-round magazine, sound suppressor and red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:Bodycount-MP7-1.jpg|thumb|none|600px|Selection icon for the MP7; when one of the listed drawbacks of a gun is &amp;quot;bad for shooting people,&amp;quot; it's probably not going to be a keeper.]]&lt;br /&gt;
[[Image:Bodycount-MP7-2.jpg|thumb|none|600px|The Operative holds his MP7 as he surveys the start of the first level.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]], called the &amp;quot;KRISS&amp;quot; in game, becomes available once the Africa missions are complete. It is shown with a 50-round magazine, despite the game claiming it has a &amp;quot;low ammunition capacity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|Transformational Defense Industries Vector - .45 ACP]]&lt;br /&gt;
[[Image:Bodycount-Vector-1.jpg|600px|thumb|none|Selection icon for the Vector. Note the poorly modelled stock.]]&lt;br /&gt;
[[Image:Bodycount-Vector-2.jpg|600px|thumb|none|The Operative brandishes his Vector as he makes his way through a fishing village in &amp;quot;Asia.&amp;quot; Presumably calling it NotChina would have been too obvious.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
&lt;br /&gt;
The second starting weapon in the game, the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]] is called the &amp;quot;Super90&amp;quot; (with no space). The weapon is shown with side RIS rails mounted either side of the barrel ahead of the front grip, and the stock is shown collapsed. The M4 is correctly shown as semi-automatic; it does surprisingly little damage to scenery for a shotgun. It is shown with a 9-round tube magazine instead of the correct 7+1 (6+1 for 3&amp;quot; shells) for a military version, and ejects to the left.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_1.jpg|thumb|none|400px|Benelli M4 Super 90 with collapsed stock - 12 Gauge]]&lt;br /&gt;
[[Image:Bodycount-Benelli-1.jpg|thumb|none|600px|Selection icon for the Benelli M4. Three repetitions are needed to describe the novel concept of a short ranged shotgun in a videogame.]]&lt;br /&gt;
[[Image:Bodycount-Benelli-2.jpg|thumb|none|600px|The Operative holds his Benelli M4 as he watches a handy airstrike ruining everyone else's morning.]]&lt;br /&gt;
[[Image:Bodycount-Super90-2HQ.jpg|thumb|none|600px|Firing the Benelli M4 while zoomed; note the blurring caused by a severely botched depth-of-field effect.]]&lt;br /&gt;
&lt;br /&gt;
=Assault rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
&lt;br /&gt;
The [[G36K|G36K]] is available from the beginning of the second level; the weapon is shown with the rail top carrying handle, but has four vents in the handguard, meaning it is not a G36C. As with the G36C in ''[[Black]]'', the weapon fires in fullauto with the fire selector on semi-auto, and the reload features the traditional pointless pull of the charging handle. Like the MP7, it has a 55-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:Bodycount-G36-3.jpg|600px|thumb|none|Selection icon for the G36K. Note the confusing talk of the weapon's &amp;quot;class;&amp;quot; the only other assault rifle in the game is the Tavor, which fires more slowly than the G36K and has a larger magazine, so it is unclear how the weapons are being grouped here.]]&lt;br /&gt;
[[Image:Bodycount-G36-2HQ.jpg|600px|thumb|none|The Operative brandishes his G36K as rebel militiamen and government troops have an exploding contest under the local overpass]]&lt;br /&gt;
[[Image:Bodycount-G36-1HQ.jpg|600px|thumb|none|The fun over and done, The Operative reloads his G36K. Note the fire selector on semi-auto and the lack of trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Enemies carry the [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] as well as the G36K, seemingly with a preference for the shorter version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:Bodycount-G36C-1.jpg|thumb|none|600px|The winner of 2011's &amp;quot;things not to wear in combat&amp;quot; award on the right brandishes a G36C; note only two vents in the handguard. Getting this close to enemies is usually a bad idea, much as it was here.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor CTAR-21==&lt;br /&gt;
&lt;br /&gt;
An [[TAR-21#IMI_Compact_Tavor_CTAR-21|IMI Tavor CTAR-21]] is the fifth weapon available, fitted with a RIS rail mounting iron sights. Despite being the compact version, it is described as the longest ranged assault rifle. The CTAR is able to fire in single-shot mode with a short pull of the trigger; a longer pull will fire in fullauto, but the weapon will stop firing after three rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Bodycount-CTAR-4.jpg|thumb|none|600px|Selection icon of the CTAR-21. Note the game claims the weapon has &amp;quot;low capacity;&amp;quot; it actually has a 65-round magazine, one of the ''largest'' in the game.]]&lt;br /&gt;
[[Image:Bodycount-CTAR-1.jpg|thumb|none|600px|The Operative holds a CTAR-21 as he lurks across the rooftops of the &amp;quot;Asian&amp;quot; fishing village, wondering how a settlement this size qualifies as a village.]]&lt;br /&gt;
[[Image:Bodycount-CTAR-3.jpg|thumb|none|600px|Zoomed-in view of the CTAR-21. Note the black dot inside the rear sight; this is a graphical artifact, and is always visible inside the circle.]]&lt;br /&gt;
[[Image:Bodycount-CTAR-2.jpg|thumb|none|600px|While reloading, The Operative ponders who they think they're fooling by calling it &amp;quot;Asia&amp;quot; when there are giant red stars everywhere. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==DSR-precision GmbH DSR-1==&lt;br /&gt;
&lt;br /&gt;
Exclusively used by enemy snipers, the [[DSR-precision GmbH DSR-1]] is shown equipped with a bright red visible laser as per the standard videogame tradition of highly visible snipers. It is relatively difficult to get a shot of this weapon up close, as Bodycount has no weapons with magnifying scopes and snipers will switch to an MP7 if the player gets close to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bodycount-DSR-2.jpg|thumb|none|600px|The Operative comes across a sniper brandishing his DSR-1, apparently just a little too focused on his job. Note the laser actually comes out of the weapon's barrel.]]&lt;br /&gt;
[[Image:Bodycount-DSR-1.jpg|thumb|none|600px|Getting close to a sniper is rare, but allows the distinctive handguard of the DSR-1 to be seen. Note this sniper's laser has turned off; he is just starting to transition to his MP7.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi SPW==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN Minimi SPW|FN Minimi SPW]], noted by the shorter barrel, retractable butt-stock, and missing carrying handle and STANAG adaptor, is the last weapon made available to the player, and is called the &amp;quot;Minimi&amp;quot; in the game. As with the real weapon, it has a 100-round belt box.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Bodycount-Minimi-1.jpg|thumb|none|600px|Selection icon of the Minimi SPW. Note that &amp;quot;marginal inaccuracy&amp;quot; is apparently a downside.]]&lt;br /&gt;
[[Image:Bodycount-Minimi-2.jpg|thumb|none|600px|The Operative holds a Minimi SPW as he advances on the local something-or-other factory.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld Browning M2==&lt;br /&gt;
&lt;br /&gt;
African &amp;quot;heavy&amp;quot; enemies carry an enormous HMG loosely based on the [[Browning M2]], with the barrel shroud extended to almost the entire length of the barrel and an overhead grip / horizontal trigger layout similar to that used in the fictional [[M56 Smart Gun]] from ''Aliens''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[Image:Bodycount-Heavy1-1.jpg|thumb|none|600px|The &amp;quot;militia commander&amp;quot; from the second level makes his entrance; apparently the African militia chooses officers on the basis of whether they are hulking giants. Note the M2-like receiver, extended barrel shroud and approximation of the M2's barrel change handle, which has seemingly become a shroud changing handle here.]]&lt;br /&gt;
[[Image:Bodycount-Heavy1-2.jpg|thumb|none|600px|The Operative looks over the fallen commander's HMG as he reloads his G36K, giving the charging handle a pointless yank as he is prone to doing.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld DShK==&lt;br /&gt;
&lt;br /&gt;
Chinese &amp;quot;heavy&amp;quot; enemies instead carry what appears to be a handheld [[DShK heavy machine gun]], with the same modified grip as the Browning; in addition, the ammunition box has been switched to the right-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Bodycount-Heavy2-1.jpg|thumb|none|600px|The Network has an alarming habit of sending The Operative to assassinate ogres with crew-served weapons.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
In one of the Target bases, fictional attack helicopters are seen suspended from futuristic gantries, armed with [[GE M134 Minigun]]s in their chin installations. They are scaled up to around 20mm, and feature twin exposed ammunition belts. Such a twin-belt layout is used on some aircraft cannons to return spent casings to the ammunition drum instead of ejecting them, but both belts are shown with casings visible; there would only be ammunition in them at all if the helicopter was being readied for takeoff, and even then there would not be spent rounds on board.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Bodycount-M134-2.jpg|thumb|none|600px|The Operative looks down at the Target hangar from the walkway above. Note that the helicopter guns do not have tapered barrels, and therefore were not based on the larger M61 Vulcan.]]&lt;br /&gt;
[[Image:Bodycount-M134-1.jpg|thumb|none|600px|Inside the hangar looking up; a good view of the twin ammunition feeds. It is entirely unclear how the helicopters are supposed to get on or off these rigs, or even into the hangar; the base is underground.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The on-screen icon for grenades shows an [[RGD-5 hand grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bodycount-RGD-1.jpg|thumb|none|600px|The grenade icon is visible in the lower-right, between the counters for mines and ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
&lt;br /&gt;
The grenade ammo pickup and the in-game grenade model are thick, cylindrical devices seemingly based on the [[M18 smoke grenade]]. Grenades in ''Bodycount'' can be thrown in timed or impact mode; Target soldiers have an additional impact version which produces a large blue-white explosion, presumably just to look futuristic since it is the same as the regular grenade in terms of damage and mechanics. Grenades are notable by their absence during the &amp;quot;throw grenade&amp;quot; animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:Bodycount-Grenade-1.jpg|thumb|none|600px|The Operative hasn't really got the idea of throwing grenades.]]&lt;br /&gt;
[[Image:Bodycount-Grenade-2.jpg|thumb|none|600px|Throwing a grenade at the floor reveals it to be cylindrical and large, hence most likely based on the M18...]]&lt;br /&gt;
[[Image:Bodycount-Grenade-3.jpg|thumb|none|600px|...This being confirmed by the grenade pickup icon, visible below the left overpass support.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Everyone_Dies&amp;diff=1368730</id>
		<title>Everyone Dies</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Everyone_Dies&amp;diff=1368730"/>
		<updated>2020-09-11T14:16:32Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: Okay, first page made from scratch. Good to go! ...I hope.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Everyone Dies&lt;br /&gt;
|picture=Everyonedies.jpg&lt;br /&gt;
|caption=''Boxart''&lt;br /&gt;
|date= January 2nd 2020&lt;br /&gt;
|developer=JPEG OF PAIN Games&lt;br /&gt;
|platforms=PC (Steam)&lt;br /&gt;
|publisher=JPEG OF PAIN&lt;br /&gt;
|genre=First Person Shooter/ Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Everyone Dies''' is a wave-based survival horror shooter released in 2020. Set in the year 2027, the player controls one of three characters as they obtain weapons and defend themselves against the shambling undead in a number of small, arena-like locations.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The gameplay is, put lightly, a smaller-scale copy of the Zombies mode in later Call of Duty games; down to mechanics like the Mystery Box (here called the Weapon Randomiser) and Perk-a-Colas (here depicted as pills with temporary effects rather than drinks that give the effects until death). The game is quite simple – get weapons, upgrade them, survive – with a number of maps and zombie types to face off against. Guns can either be bought off of the wall (from which more ammo for the gun can be bought) or from the Weapon Randomiser (where ammo is either obtained from an expensive purchase point somewhere in the map, or randomly from Supply Drops).&lt;br /&gt;
&lt;br /&gt;
The game employs an upgrade and attachment system; rather than upgrading the weapon via a machine, each gun “levels up” by killing zombies in a match, which resets after the game is over. Levels grant so-called WXP (Weapon XP) that allows the player to upgrade either the gun’s damage (2 WXP) or magazine capacity (1 WXP) up to three times; because of this, most weapons max out at level 9, though some shotguns max out at level 6. Attachments are instead purchased with XP (the game’s version of Points) – the player can purchase three types of sights (Reflex, Holo and a Scope), a vertical foregrip to reduce recoil, a laser sight for accurate hipfiring and a stock for tighter bullet spread. Not all weapons can take all of these attachments, however; in fact, some can’t take any at all.&lt;br /&gt;
&lt;br /&gt;
Finally, the game employs a variety of melee weapons, unlocked with points gained after finishing matches – these, of course, will not be shown here.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] pistol is the main starting weapon of the game, used by the default playable character. The weapon is between the M1911 and the Glock in terms of power and magazine capacity, being semi-automatic with a good firerate. Cannot take attachments, feeds from an incorrect 12 round magazine by default.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|450px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:EveryoneDiesPMIdle.jpeg|thumb|none|600px|The Makarov in first person. Happily, the game comes with a Firing Range map to allow testing of all of the weapons, their upgrades and attachments outside of standard gameplay. Less happily, it needs to be purchased first.]]&lt;br /&gt;
[[File:EveryoneDiesPMInspect.jpeg|thumb|none|600px|Inspecting the weapon. All guns but one have this animation, allowing for a good look at the side and any purchased weapon skins.]]&lt;br /&gt;
[[File:EveryoneDiesPMReload.jpeg|thumb|none|600px|Reloading the Makarov. Note that the hammer and safety switch are plum-coloured.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A [[Colt M1911A1]] appears through the Weapon Randomiser, incorrectly referred to as just the “M1911”. In absence of a higher calibre option, the 1911 is the “heavy pistol” out of the three; the highest damage, the lowest magazine capacity (the default a correct 7 rounds). Cannot take attachments.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|450px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:EveryoneDiesColtIdle.jpeg|thumb|none|600px|Holding the Colt]]&lt;br /&gt;
[[File:EveryoneDiesColtInspect.jpeg|thumb|none|600px|Giving it a good lookover.]]&lt;br /&gt;
[[File:EveryoneDiesColtReload.jpeg|thumb|none|600px|Mashing in a new magazine after 7 rounds hit home. All guns in the game suffer from &amp;quot;Magic Slide Syndrome&amp;quot;, only having one reload each regardless of remaining capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Converted Glock 17==&lt;br /&gt;
A [[Glock 17]] with Glock 18 style compensator cuts appears in the Weapon Randomiser as simply the “Glock”. It is likely attempting to pass off as the [[Glock 18C]] (or, considering it fires in three round bursts, possibly the various Glocks from the [[Counter-Strike (disambiguation)|''Counter Strike'']] games), but it is lacking the selector switch the Glock 18 has, so it is most likely a converted Glock 17. Despite the compensator cuts, it is not a Glock 17c, an official Glock 17 with Compensator cuts, as the 17c’s cuts are two narrow slits running down the front of the slide, not the 18c’s larger, square cut. Can take a laser sight.&lt;br /&gt;
[[File:Glock 12892-1-.jpg|thumb|none|450px|A Glock 17 in OD Green - 9x19mm]]&lt;br /&gt;
[[File:EveryoneDiesGlockIdle.jpeg|thumb|none|600px|Holding the Not-a-Glock-18]]&lt;br /&gt;
[[File:EveryoneDiesGlockInspect.jpeg|thumb|none|600px|Inspecting the converted Glock.]]&lt;br /&gt;
[[File:EveryoneDiesGlockReload.jpeg|thumb|none|600px|Reloading the Glock.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP7==&lt;br /&gt;
The [[MP7]] appears under its proper name, obtainable from the wall. The MP7 is a fast-firing backup option that, befitting its overly tactical status, can equip every type of attachment in the game. To that end, it starts as a primitive semi-pistol style (even lacking its integrated foregrip), with parts steadily added on with attachments.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:EveryoneDiesMP7Idle.jpeg|thumb|none|600px|Holding the primitive MP7]]&lt;br /&gt;
[[File:EveryoneDiesMP7Inspect.jpeg|thumb|none|600px|Inspecting the MP7. As noted above, the default version of the gun is barren of attachments, even missing its firegrip - though the attachment point is still there.]]&lt;br /&gt;
[[File:EveryoneDiesMP7FullUpgrade.jpeg|thumb|none|600px|A fully kitted out MP7, for comparison.]]&lt;br /&gt;
[[File:EveryoneDiesMP7Reload.jpeg|thumb|none|600px|Reloading MP7 before tugging on its charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears, obtainable from the Weapon Randomiser. The MAC is unique in that it comes with a riot shield, held in the off-hand and brought up when attempting to aim down sights. The shield blocks attacks from zombies, though only up to a point. Because of this, the MAC has no iron sights nor any attachments.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|450px|Ingram MAC-10 open bolt submachine gun - 9x19mm]]&lt;br /&gt;
[[File:EveryoneDiesMACIdle.jpeg|thumb|none|600px|The MAC-10, with the riot shield in the off-hand.]]&lt;br /&gt;
[[File:EveryoneDiesMACInspect.jpeg|thumb|none|600px|Looking at the boxy SMG.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1_Thompson#M1A1_Thompson|M1A1 Thompson]] submachine gun appears under its full name, available from the Weapon Randomiser. Very much a middle of the road weapon, the Thompson fires fast and hits middlingly, perfect for clearing out waves of weaker enemies but struggles against the spongier zombies faced in later rounds. Can take a sight and a stock. It has odd proportions, such as a ridiculously long barrel, as well as a top rail that suggests it was based off of an Airsoft variant.&lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
[[File:EveryoneDiesThompsonIdle.jpeg|thumb|none|600px|The Thompson in first person - note its abnormally long barrel.]]&lt;br /&gt;
[[File:EveryoneDiesThompsonInspect.jpeg|thumb|none|600px|A fact that is built upon by inspecting it. It just looks...wrong.]]&lt;br /&gt;
[[File:EveryoneDiesThompsonReload.jpeg|thumb|none|600px|Reloading - as expected, the Thompson is treated as closed-bolt as opposed to open-bolt. While the actual bolt pulling is obscured, the sound implies closed-bolt operation.]]&lt;br /&gt;
[[File:EveryoneDiesThompsonGlitch.jpeg|thumb|none|600px|Speaking of the reload, the game has a few glitches seeing as it was made by one guy; case in point, the Thompson can sometimes just...lose its magazine when inspecting it. It can still fire like this, of course, and the magazine returns upon a reload.]]&lt;br /&gt;
&lt;br /&gt;
=Carbines=&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U|AKS-74U]] appears in game from the Weapon Randomiser. There isn’t much to say about it, it performs in a similar fashion to the below AK rifles, though it fires faster with lesser damage and accuracy, which makes it a decent crowd-clearing tool. Oddly spawns without a stock until one purchases the relevant attachment – it is then added.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EveryoneDiesAKS74UIdle.jpeg|thumb|none|600px|The AKS in the player's hands. It looks quite weathered, likely an older model.]]&lt;br /&gt;
[[File:EveryoneDiesAKS74Inspect.jpeg|thumb|none|600px|Inspecting the 74u. As mentioned above, usually the AKS is bare-stocked when first picked up - this screenshot has the stock attachment purchased.]]&lt;br /&gt;
[[File:EveryoneDiesAKS74Reload.jpeg|thumb|none|600px|Reloading the AKS - the magazine is flipped out forwards, a new one rocked in and the bolt racked with the dominant hand.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears in two distinct forms in the game, though one attempts to be otherwise. The first version is simply known as the “M4”, though is it clearly an A1 from its railed top and automatic fire. It is a wall weapon in most maps, and a good one at that  - decent damage, high ammo reserve and it can take all attachments. It comes with a railed handguard as standard. The other version, the “M4A1-S”, can only be found in the Weapon Randomiser. It has factory stock furniture in grey, a carrying handle on a rail and a suppressor. It fires in three round bursts, though there is no delay between bursts, meaning it can approximate full auto fire with enough clicking.&lt;br /&gt;
&lt;br /&gt;
The “M4” can take all attachments, the “M4A1-S” can only take a stock or a sight – the latter of which is placed on the carrying handle rather than replacing it.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:EveryoneDiesM4Idle.jpeg|thumb|none|600px|The &amp;quot;M4&amp;quot;, though it is rather obviously not so.]]&lt;br /&gt;
[[File:EveryoneDiesM4Inspect.jpeg|thumb|none|600px|Staring at the &amp;quot;M4&amp;quot;. Here it can be see that the M4A1's modelling is...''primitive'', with a comically small bolt catch and no magazine bar at all.]]&lt;br /&gt;
[[File:EveryoneDiesM4Reload.jpeg|thumb|none|600px|Reloading the M4, finishing the reload with an optimistic thumbing of where the bolt catch ''should'' be.]]&lt;br /&gt;
[[File:EveryoneDiesM4Sight.jpeg|thumb|none|600px|The player character outfitting his gun for [[Call of Duty 4: Modern Warfare|Modern Warfare]], happily noticing that unlike that game, the M4 does gain a low-profile gas block when a sight is attached. Good attention to detail.]]&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:EveryoneDiesM4A1Idle.jpeg|thumb|none|600px|The &amp;quot;M4A1-S&amp;quot;.]]&lt;br /&gt;
[[File:EveryoneDiesM4A1Inspect.jpeg|thumb|none|600px|Looking at the suppressed weapon. Its modelling isn't any better; in fact, comparing the two models makes the handle look look rather stretched on this one.]]&lt;br /&gt;
[[File:EveryoneDiesM4A1Reload.jpeg|thumb|none|600px|Reloading with a swift press of nothing.]]&lt;br /&gt;
&lt;br /&gt;
=Assault and Battle Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The AK-47 appears in-game. Much like the M4A1 rifles it is good in basically any situation, especially for spraying into crowds considering zombie health scales rather dramatically in this game. It has a railed top cover just behind the iron sights, and as such can take a sight attachment, but sadly little more. Appears as the “AKM”, despite lacking the muzzle of that rifle, and can only be found in the Weapon Randomiser.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|Type 3 AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[File:EveryoneDiesAKMIdle.jpeg|thumb|none|600px|Looking at the AK-sorta-M. Note the small rail near the top.]]&lt;br /&gt;
[[File:EveryoneDiesAKMInspect.jpeg|thumb|none|600px|Inspecting the AK.]]&lt;br /&gt;
[[File:EveryoneDiesAKMReload.jpeg|thumb|none|600px|And reloading it after blazing away at nothing.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The modernised AK-74M appears as a wall weapon in all maps, and acts as a side-grade to the AK. While less powerful than the 47, and less accurate, it can take more attachments and its ammo is cheaper to replenish. Like the AKS, it spawns without a stock, one that must be added with the stock attachment.&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EveryoneDies74ModernIdle.jpeg|thumb|none|600px|Looking at the oddly angular 74M.]]&lt;br /&gt;
[[File:EveryoneDies74ModernInspect.jpeg|thumb|none|600px|Taking a better look. Again, no stock unless it is purchased, leading to a compact but less accurate package compared to the base AK.]]&lt;br /&gt;
[[File:EveryoneDies74MReload.jpeg|thumb|none|600px|Reloading the 74M. The animations are, somewhat expectedly, identical to the standard AK.]]&lt;br /&gt;
&lt;br /&gt;
==AUG A3==&lt;br /&gt;
The [[Steyr_AUG_A3#Steyr_AUG_A3|AUG A3]] appears in-game as such, obtainable from the Weapon Randomiser. The A3 is one of the better rifles for the player to invest in; fires fast, hits hard, reloads quickly, and has lots of ammo to spare. It can also take a sight.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:EveryoneDiesAUGIdle.jpeg|thumb|none|600px|The AUG, ready to blast targets.]]&lt;br /&gt;
[[File:EveryoneDiesAUGInspect.jpeg|thumb|none|600px|Inspecting the AUG.]]&lt;br /&gt;
[[File:EveryoneDiesAUGReload.jpeg|thumb|none|600px|Reloading the AUG, punctuated with the oh-so-popular HK Slap on a non-HK weapon.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An M14 in a plastic stock appears, as a wall weapon. With the highest price of any wall weapon, a whopping 2000 XP, one would assume the weapon was worth it, and it is; the gateway between weaker wall weapons and stronger Weapon Randomiser weapons, the M14 fulfils a DMR role, taking down enemies from further away. It also appears in the tutorial. Can take a sight.&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm A close fit for the in-game M14.]]&lt;br /&gt;
[[File:EveryoneDiesM14Idle.jpeg|thumb|none|600px|The Plastic M14 at the Firing Range.]]&lt;br /&gt;
[[File:EveryoneDiesM14Inspect.jpeg|thumb|none|600px|Staring at the M14's green plastic body.]]&lt;br /&gt;
[[File:EveryoneDiesM14Reload.jpeg|thumb|none|600px|Throwing out the magazine, for good measure.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] appears in the game, under its prototype (and admittedly more well-known) name of the “AsH 12.7”. As a rifle designed for close-quarters combat, the ShAK is in its element with the small maps and close-range combat of the game, though it is undermined for general use from its slow fire rate and 20 round magazines. Oddly, like the M4A1 is also has a secondary variant, dubbed the “AsH 12.7 MOD”. It has a non-removable silencer and sniper scope, but otherwise has no real advantage over the standard. The standard model can take all attachments, the Mod can only take a foregrip and stock.&lt;br /&gt;
[[File:ASh-12.jpg|thumb|none|450px|Sh-12.7 prototype - 12.7x55mm]]&lt;br /&gt;
[[File:EveryoneDiesASHIdle.jpeg|thumb|none|600px|The AsH in-game.]]&lt;br /&gt;
[[File:EveryoneDiesASHInspect.jpeg|thumb|none|600px|Inspecting the prototype AsH.]]&lt;br /&gt;
[[File:EveryoneDiesASHReload.jpeg|thumb|none|600px|Reloading the AsH after reducing one of the targets to such. The magazine is thrown away, then replaced, followed by a tug of the charging handle.]]&lt;br /&gt;
[[File:EveryoneDiesASHMOD.jpeg|thumb|none|600px|The Modded version. Exactly what genius decided to place a sniper scope on a close-quarters weapon in such stiflingly small maps is best left to discretion.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Sawn Off Double Barrel Shotgun==&lt;br /&gt;
A fairly basic [[Sawn-off_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|double barrel shotgun]] appears off the wall and from the Weapon Randomiser. While not exactly a Super Shotgun, it serves its purpose as an early-wave brute with good punch and a fast firing rate and reload. It also has pitiful range, which makes it suicidal to use against the bloated, exploding zombie types. Cannot take attachments and, somewhat obviously, its capacity cannot be upgraded.&lt;br /&gt;
[[File:Stevens 311 (Sawed Off).jpg|thumb|none|450px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:EveryoneDiesDBIdle.jpeg|thumb|none|600px|The Double Barrel.]]&lt;br /&gt;
[[File:EveryoneDiesDBInspect.jpeg|thumb|none|600px|Taking a good look at the Boomstick.]]&lt;br /&gt;
[[File:EveryoneDiesDBReload.jpeg|thumb|none|600px|Reloading both barrels at once, regardless of how many were actually fired.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3==&lt;br /&gt;
The [[Benelli_M3_Super_90#Benelli_M3|Benelli M3]] appears under such a name, operating in pump-action mode only and being obtainable from the Weapon Randomiser. Between the double barrel and below Saiga in terms of power, the M3 forms a relative niche in that is performs better dealing with the mid-tier special zombies and generally remains the most useful of the three for striking a balance between damage and shell conservation. Can take a sight and, oddly, its capacity cannot be upgraded.&lt;br /&gt;
[[File:M3S90OldStyle.jpg|thumb|none|450px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:EveryoneDiesM3Idle.jpeg|thumb|none|600px|The M3 in first person. Note that shell holder attached to the side that is, of course, never touched.]]&lt;br /&gt;
[[File:EveryoneDiesM3Inspect.jpeg|thumb|none|600px|Looking closer at the M3.]]&lt;br /&gt;
[[File:EveryoneDiesM3Reload.jpeg|thumb|none|600px|Reloading the M3, shell by shell. Considering this takes some time as-is, one can probably guess why its capacity cannot be upgraded.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga_12#Saiga_12|Saiga 12K]] appears, obtainable in the Weapon Randomiser and fitted with an aftermarket railed handguard. High on shells but low on damage, the Saiga works best firing into the crowd at full chat, helped along by being the only shotgun out of the three to have an upgradable capacity. Can take all attachments, and like a few other weapons gains a physical, folding stock when the relevant attachment is purchased.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:EveryoneDiesSaiga12KIdle.jpeg|thumb|none|600px|The aftermarket Saiga down at the range.]]&lt;br /&gt;
[[File:EveryoneDiesSaiga12KInspect.jpeg|thumb|none|600px|Getting a better look at the railed handguard.]]&lt;br /&gt;
[[File:EveryoneDiesSaiga12KReload.jpeg|thumb|none|600px|Reloading the Saiga - it shares animations with full AKs.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Lee Enfield Mark III==&lt;br /&gt;
The [[Lee-Enfield rifle series|Lee Enfield No. 1 Mark III]] appears as the “Lee Enfield Mark 3”, though such a name is too long to be shown properly in-game. Bought off of the wall, often in the starting area of the map. An...unusual weapon, considering the rest of the armoury consists of more modern American or Russian weapons, the Enfield’s usage is questionable; it cannot take attachments, has low damage and a low cycling speed, with the only major advantages over its fellow bolt action rifle being  a higher capacity and lower purchase price. Incorrectly reloads by replacing the magazine.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III - .303 British]]&lt;br /&gt;
[[File:EveryoneDiesEnfieldIdle.jpeg|thumb|none|600px|The Enfield down on the range, a substantially better place for it to be used than on the battlefield.]]&lt;br /&gt;
[[File:EveryoneDiesEnfieldInspect.jpeg|thumb|none|600px|Staring at the Enfield. At least its got some nice wood textures.]]&lt;br /&gt;
[[File:EveryoneDiesEnfieldReload.jpeg|thumb|none|600px|Tugging out the magazine of the Enfield, and placing it back in, then working the bolt. It is hard to get on-screen as the animation occurs just barely above the player's view.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The Remington 700  appears as such, available from the Weapon Randomiser. Like the Lee Enfield, it cycles slowly, but is more powerful than the Enfield, making it more useful out of the gate but being tempered by a lower default capacity and a non-removable sniper scope. Can take a laser sight. Incorrectly reloads with a box magazine, something that was only a feature on the M40A5 version.&lt;br /&gt;
[[File:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO A close fit for the R700 in game, though it is a shade of green there.]]&lt;br /&gt;
[[File:[[File:EveryoneDiesR700Idle.jpeg|thumb|none|600px|Looking at the weapon.]]|thumb|none|600px|The Remington in its plastic green glory.]]&lt;br /&gt;
[[File:EveryoneDiesR700Inspect.jpeg|thumb|none|600px|Looking at the weapon.]]&lt;br /&gt;
[[File:EveryoneDiesR700Sight.jpeg|thumb|none|600px|A brief glance down the sight - for a budget shooter developed by one person, it surprisingly has a dual-rendered scope!]]&lt;br /&gt;
[[File:EveryoneDiesR700Reload.jpeg|thumb|none|600px|Reloading the weapon in the same manner as the Lee-Enfield - and like the Enfield, it's mostly off-screen.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Handheld Minigun==&lt;br /&gt;
A handheld minigun is available exclusively through the Weapon Randomiser – it doesn’t even appear in the Shooting Range map. The final word in firepower, and perhaps the closest the game has to a Wonder Weapon. You have 500 rounds on tap and a suitable hose to shoot them from. Which is for the best, as shooting is all that the minigun can do; it has no attachments or upgrades, nor iron sights. It doesn’t even have an inspect animation.&lt;br /&gt;
[[File:EveryoneDiesMinigun.jpeg|thumb|none|600px|The Minigun. This is just about all that can be seen in first person, owing to no inspect animation, skins or appearance in the Firing Range.]]&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
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		<updated>2020-09-11T13:10:03Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesM4Inspect.jpeg&amp;diff=1368717"/>
		<updated>2020-09-11T13:08:59Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
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		<updated>2020-09-11T13:08:39Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: Gunmaster2011 uploaded a new version of &amp;amp;quot;File:EveryoneDiesM4A1Idle.jpeg&amp;amp;quot;: Reverted to version as of 21:53, 10 September 2020&lt;/p&gt;
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		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesM4Idle.jpeg&amp;diff=1368715</id>
		<title>File:EveryoneDiesM4Idle.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesM4Idle.jpeg&amp;diff=1368715"/>
		<updated>2020-09-11T13:08:24Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: Gunmaster2011 uploaded a new version of &amp;amp;quot;File:EveryoneDiesM4Idle.jpeg&amp;amp;quot;: Reverted to version as of 21:43, 10 September 2020&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Everyonedies.jpg&amp;diff=1368695</id>
		<title>File:Everyonedies.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Everyonedies.jpg&amp;diff=1368695"/>
		<updated>2020-09-11T12:08:30Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesMinigun.jpeg&amp;diff=1368629</id>
		<title>File:EveryoneDiesMinigun.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesMinigun.jpeg&amp;diff=1368629"/>
		<updated>2020-09-10T22:51:07Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: Phew, that's all of 'em! Page should be constructed tomorrow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phew, that's all of 'em! Page should be constructed tomorrow.&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDies74MReload.jpeg&amp;diff=1368628</id>
		<title>File:EveryoneDies74MReload.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDies74MReload.jpeg&amp;diff=1368628"/>
		<updated>2020-09-10T22:50:33Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDies74ModernInspect.jpeg&amp;diff=1368627</id>
		<title>File:EveryoneDies74ModernInspect.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDies74ModernInspect.jpeg&amp;diff=1368627"/>
		<updated>2020-09-10T22:50:04Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDies74ModernIdle.jpeg&amp;diff=1368626</id>
		<title>File:EveryoneDies74ModernIdle.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDies74ModernIdle.jpeg&amp;diff=1368626"/>
		<updated>2020-09-10T22:49:31Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesM3Reload.jpeg&amp;diff=1368625</id>
		<title>File:EveryoneDiesM3Reload.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesM3Reload.jpeg&amp;diff=1368625"/>
		<updated>2020-09-10T22:49:09Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesM3Inspect.jpeg&amp;diff=1368624</id>
		<title>File:EveryoneDiesM3Inspect.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesM3Inspect.jpeg&amp;diff=1368624"/>
		<updated>2020-09-10T22:48:43Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesM3Idle.jpeg&amp;diff=1368623</id>
		<title>File:EveryoneDiesM3Idle.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesM3Idle.jpeg&amp;diff=1368623"/>
		<updated>2020-09-10T22:48:23Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesThompsonGlitch.jpeg&amp;diff=1368622</id>
		<title>File:EveryoneDiesThompsonGlitch.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesThompsonGlitch.jpeg&amp;diff=1368622"/>
		<updated>2020-09-10T22:47:20Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesThompsonReload.jpeg&amp;diff=1368621</id>
		<title>File:EveryoneDiesThompsonReload.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesThompsonReload.jpeg&amp;diff=1368621"/>
		<updated>2020-09-10T22:46:56Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesThompsonInspect.jpeg&amp;diff=1368620</id>
		<title>File:EveryoneDiesThompsonInspect.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesThompsonInspect.jpeg&amp;diff=1368620"/>
		<updated>2020-09-10T22:46:20Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesThompsonIdle.jpeg&amp;diff=1368619</id>
		<title>File:EveryoneDiesThompsonIdle.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesThompsonIdle.jpeg&amp;diff=1368619"/>
		<updated>2020-09-10T22:45:41Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesSaiga12KReload.jpeg&amp;diff=1368618</id>
		<title>File:EveryoneDiesSaiga12KReload.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesSaiga12KReload.jpeg&amp;diff=1368618"/>
		<updated>2020-09-10T22:44:41Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesSaiga12KInspect.jpeg&amp;diff=1368617</id>
		<title>File:EveryoneDiesSaiga12KInspect.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesSaiga12KInspect.jpeg&amp;diff=1368617"/>
		<updated>2020-09-10T22:43:35Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesSaiga12KIdle.jpeg&amp;diff=1368616</id>
		<title>File:EveryoneDiesSaiga12KIdle.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesSaiga12KIdle.jpeg&amp;diff=1368616"/>
		<updated>2020-09-10T22:43:10Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EveryoneDiesASHMOD.jpeg&amp;diff=1368615</id>
		<title>File:EveryoneDiesASHMOD.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EveryoneDiesASHMOD.jpeg&amp;diff=1368615"/>
		<updated>2020-09-10T22:42:39Z</updated>

		<summary type="html">&lt;p&gt;Gunmaster2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunmaster2011</name></author>
	</entry>
</feed>