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		<id>https://www.buildlogs.org/index.php?title=Talk:Criminal_Minds&amp;diff=582725</id>
		<title>Talk:Criminal Minds</title>
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		<updated>2012-06-25T00:07:17Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Reid and his revolver. Why? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Criminal Minds Screen-used guns=&lt;br /&gt;
[[Image:CM_guns.jpg|thumb|none|400px|The actual guns used in Criminal Minds from the set, picture posted on twitter by Criminal Minds makeup artist Anna Fleiner (@annafleiner). From top to bottom, Morgan (SIG Sauer P226 with Surefire light), Hotch (Glock 17), Prentiss(Glock 19), JJ (Glock 26), Reid (S&amp;amp;W 65).]]&lt;br /&gt;
:Correction: The tac-light on Morgan's gun is a TLR-1 Streamlight-- not a Surefire. You can clearly read the markings on it.--[[User:Suceress2|Suceress2]] 13:34, 1 April 2012 (CDT)&lt;br /&gt;
:I forgot to mention that the stock grips on Morgan's gun were replaced with Hogue Model 26000 molded rubber grips with finger grooves (which sell for around $25).--[[User:Suceress2|Suceress2]] 11:43, 3 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
=Additional Screenshots=&lt;br /&gt;
[[Image:......reid.jpg|thumb|left|400px|Reid with his [[Smith &amp;amp; Wesson Model 65|S&amp;amp;W Model 65]] holstered strangely.]]&lt;br /&gt;
[[Image:.....screencap.jpg|thumb|none|200px|Production image of Morgan ([[Shemar Moore]]) with his Glock ]]&lt;br /&gt;
[[Image:Agent_morgan.jpg|thumb|none|500px|Morgan with his Glock 17 while talking to a suspect.]]&lt;br /&gt;
[[Image:Mod65reid.jpg|thumb|none|275px|Spencer Reid with [[Smith &amp;amp; Wesson Model 65|Model 65]] drawn, about to enter a room where a suspect is holed up while Morgan holds his [[Glock 17]] pistol.]]&lt;br /&gt;
[[Image:Bank_guard.jpg|thumb|none|400px|A bank guard enters a brief standoff with a bank robber before surrendering weapon.]]&lt;br /&gt;
:-Reid is using what is called the &amp;quot;appendix carry&amp;quot;.--[[User:Suceress2|Suceress2]] 19:30, 2 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Derek Morgan's Glock Attachment==&lt;br /&gt;
I hope I'm doing this right. I noticed that the attachment listed for Morgan's Glock 17 is a Surefire x400; but if you look closely at the screen captures you can see a silver/white ring on the attachment. If you compare it to pictures of the x400 it doesn't match up; however, the TLR-2 Streamlight has the silver ring. So I believe he actually has a TLR-2 attachment rather than x400. Does anyone have different screen captures in which it looked like he had the x400? Or was that just a guess by someone? I do wonder why, if he already had the TLR-2, he seems to have gone to a TLR-1 for his P226R. &lt;br /&gt;
&lt;br /&gt;
Pictures for reference: &lt;br /&gt;
Glock 17 with Surefire x400 attachment&lt;br /&gt;
[[Image:G17-1x400.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Morgan with his Glock drawn&lt;br /&gt;
[[Image:Morgang17.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Morgang17-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Glock 17 with TLR-2 Streamlight attachment&lt;br /&gt;
[[Image:Glock17wTLR-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
What do you folks think? --[[User:Suceress2|Suceress2]]&lt;br /&gt;
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==Derek Morgan's P226==&lt;br /&gt;
I may be wrong but it looks to me that morgan's SIG may be a E2 model P226? i looked at a picture and it looks like the new grips and trigger? can anyone else confirm this?&lt;br /&gt;
&lt;br /&gt;
:-I have no clue what the difference is. I admit I am woefully ignorant about guns but I am trying to learn a bit more. I know it is the P226R because it has a rail, but I think you are right about the grips being different from the standard ones that I saw in pictures. Perhaps they are just custom grip replacements? The pictures I saw of e2 and &amp;quot;elite&amp;quot; models didn't have the two screws in them like the one on Morgan's gun. I don't know jack about how to identify the grips though. As it is, I can't even make out any markings on the gun in the picture from the crew member from CM. --[[User:Suceress2|Suceress2]]&lt;br /&gt;
::These grips are not the E2 grips they are Hogue grips. However it does have the short reset trigger, so it could be either an E2 or the current production P226. The only way to tell the different is that the E2 will have a white &amp;quot;E2&amp;quot; logo at the front of the right hand side of the slide, so you would need to see this part before you could tell for sure. However, I believe that the switch from the dedicated E2 variant to having the E2 features on the standard 226 happened March 2011, so if the episode pre-dates this then it cant be the newer model P226. This doesn't necessarily make it an E2 though as the SRT was a custom option on P226s so you would have to look at the right side of the frame.  --[[User:Commando552|commando552]] 03:48, 5 April 2012 (CDT)&lt;br /&gt;
:::Thanks, Commando552. I forgot to edit to note that I did identify the grips. For some reason the set photo was so fuzzy it was hard to see, but I realized it was Hogue model 26000 rubber grips with finger grooves. I've heard that you need larger hands to use them but that they are comfortable. I haven't paid much attention to Morgan's hands so I don't know. The switch happened at the beginning of season 6-- so I believe it was in 2011. I'm guessing it is the newer gun. I'm going to show my ignorance here, but where is the reset trigger and how can you tell that it is shorter? I have no idea what to look for and when I tried to compare pictures of E2s with regular P226s they looked the same to me (probably because I'm not sure exactly where to look).--[[User:Suceress2|Suceress2]] 01:51, 8 April 2012 (CDT)&lt;br /&gt;
::::The Short Reset Trigger (SRT) is a new trigger design that was first on the E2 but is now on the standard P226 (and P220, P229 etc.). Internally is has a different sear so the trigger resets after a shorter distance after pulling the trigger, but externally it also uses a new design for the trigger itself which is thinner and looks slightly longer and more &amp;quot;hooked&amp;quot; (compare the trigger shapes on the two guns below).  --[[User:Commando552|commando552]] 04:29, 8 April 2012 (CDT)&lt;br /&gt;
::::[[File:SigP226.jpg|thumb|400px|none|SIG-Sauer P226, old model - 9x19mm]]&lt;br /&gt;
::::[[File:Sig Sauer P226 E2 08.jpg|thumb|400px|none|SIG-Sauer P226 E2 - 9x19mm]]&lt;br /&gt;
:::::-Ahhh! Now I see it! I'm going to say that you are right that Morgan has the newest version of the gun rather than the E2 because it looks like the E2 grips don't have the screw holes whereas Morgan's gun does. Thank you very much! For some reason I kept thinking that it was one of the buttons/slides/levers or whatever that was different, not the trigger itself. Now that you told me what to look for it is very obvious. Would it be ok with you if I quoted you a bit and used some of that info to update the criminal minds wikia wiki? The information on the guns there is rather sparse. Also, thank you for the information on the model being from 2011 because I was trying to figure out an approximate year for Morgan's gun. Now if I could figure out what year Gideon's gun was from (or at least ballpark it and figure out which version he had-- I'm going to go out on a limb and say it was post 1998 when the trigger spring was updated to be less damaging to the gun). Edit to add: I saw a screencap of Morgan using the gun in a season 6 episode from 2010, so now I'm not sure anymore. I couldn't match the sights on his gun with any of the pictures I saw online. What do you think?&lt;br /&gt;
:::::[[Image:DerekMorgan.jpg|thumb|none|500px|Morgan enters a cave with his P226R drawn.]]&lt;br /&gt;
:::::--[[User:Suceress2|Suceress2]] 03:13, 9 April 2012 (CDT)&lt;br /&gt;
::::::I think he SRT could be ordered on custom guns, or fitted after-market by a gunsmith, so that doesn't necessarily make it an E2, you would have to find a shot of the right side of the slide to know if it was an E2 without the slimline grips, or a P226 with the SRT added. I would guess those are just the standard sights, but look slightly off due to the focus/lighting. --[[User:Commando552|commando552]] 05:35, 9 April 2012 (CDT)&lt;br /&gt;
:::::::This is the best picture I've found of the right side so far. Sadly it seems rather blurry as well. Can you make out any of the markings on it?&lt;br /&gt;
:::::::[[Image:Morgansigsauer226.jpg|thumb|none|500px|Morgan in season 7]] compare to two-tone from Sig-Sauer website&lt;br /&gt;
:::::::[[Image:P226-2T.jpg|thumb|none|500px|Two-Tone P226]] This would be less confusing if the gun shown in the case was not a single tone (or at least not as drastic of a difference in tone).--[[User:Suceress2|Suceress2]] 15:28, 10 April 2012 (CDT)&lt;br /&gt;
:::::::Update: I spent a lot of time examining HQ screen caps, as well as pictures of the various guns and couldn't figure out why I couldn't match Morgan's gun from the case to any of the pictures on the sig sauer website or guns belonging to people. I was puzzled as to why the view of Morgan's gun in the case was so fuzzy that the markings were not visible-- and then I realized its because there are no markings. The gun they use for Morgan is a Metal Gas Blowback Airsoft F226 gun. They just took the orangey red plastic thing off the front. LOL.  http://www.airsplat.com/Items/GP-WE-SIG-F226.htm  Now I just feel silly.--[[User:Suceress2|Suceress2]] 00:45, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Joe Mantegna==&lt;br /&gt;
He is a gunsite graduate and pro gun actor. Hell of a shooter too.--[[User:James3|James3]] 21:11, 7 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===found out===&lt;br /&gt;
&lt;br /&gt;
Joe Mantegna is a big second ammendment supporter, and loves shooting sports. He particularly likes shotguns and has stated distaste for hypocricy in hollywood and says that it makes him sick an actor will use guns in movies to boost career then preach on how bad they are. Think its cool, and he definitey knows how to use that TRP.&lt;br /&gt;
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&lt;br /&gt;
==Reid and his revolver. Why?==&lt;br /&gt;
Why did Reid switch to  revolver? Yes the F.B.I. authorized the S&amp;amp;W Model 10 with 3&amp;quot; barrel and the round butt grip configuration in the mid seventies. And in the late eighties authorized the S&amp;amp;W Model 13 with 3&amp;quot; barrel and round butt grip, but Ried would have been a kid in the late eighties See: ''[[Silence of the Lambs]]'' and ''[[Dead Bang]]''. I suppose it might be something of a nod to the old timers and perhaps a clever way to link the show to ''[[Silence of the Lambs]]'' , but I can't find any info about the switch either in a backstory or actual reality.--[[User:Jcordell|Jcordell]] 12:44, 15 July 2010 (UTC)&lt;br /&gt;
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- Perhaps he found a revolver easier to use/maintain, who knows. My question is what's wrong with him having a revolver? [[User:StanTheMan|StanTheMan]] 01:05, 7 August 2010 (UTC)&lt;br /&gt;
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Nothing is wrong with him having a revolver ( like revolvers personally ), but I doubt that the F.B.I. would authorize him to carry one. But let's not hung up on reality. I'm just wondering if there was a backstory to the switch. Reid is a thinker. A genius. Why would he do this assuming that he did get a waiver to carry a non-authorized handgun. --[[User:Jcordell|Jcordell]] 01:53, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Ah. Well, I don't think there was any real explanation in-show for the change, at least not that I've seen yet. Guess that's just another reason to watch the show more, heh. [[User:StanTheMan|StanTheMan]] 02:49, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Well, there's no official explanation that I can find that explains the change. If it is meant to be a nod to Lambs and the like (Julianne Moore's Sterling uses an almost identical gun in the alternate ending of ''Hannibal''), that's cool, and probably likely. Of course Matthew Gray Gubler himself might prefer the revolver, be it personally or even for his character. I always found revolvers much simpler and practical than semiautos in many cases, and Gubler/Reid might think the same way. I also notice that the more 'unique' characters (Reid, Rossi/Mantegna, and Gideon/Patinkin) all have their own unique guns than the rest of the team's Glocks (Rossi with the Springfield TRP 1911, Gideon with the P226 and Reid with the Model 65) but they all (mostly) correlate to actual-issue FBI weapons, albeit a bit more distantly in Reid's case. Also a shoutout to the user who got the 3-inch Model 65 image. [[User:StanTheMan|StanTheMan]] 16:05, 21 July 2011 (CDT) &lt;br /&gt;
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:::- I believe at some point at one of the chats or on one of the social sites or something behind the scenes they mentioned that Gubler wanted the revolver because he thought it was more vintage and would better suit Reid's tastes. Gubler himself uses revolvers when visiting his mother's ranch (she runs a dude ranch in Las Vegas called Sandy Valley Ranch). I am guessing he went with the 3-inch model for comfort since he uses the appendix carry for it. A longer barrel might jab him. (shoutout back at you-- since I found the 3-inch model image-- I wish I'd known during my initial search that it was described as a 65-3 instead of trying to search for 3&amp;quot; or 3 inch, putting in 65-3 made things simpler the last time i looked). A pity I forgot my original login information and it wouldn't send anything to my e-mail when I requested my password. D'oh.&lt;br /&gt;
--[[User:Suceress2|Suceress2]]&lt;br /&gt;
&lt;br /&gt;
::::- I read the same thing. Gubler thought that the revovler is more &amp;quot;Reid&amp;quot; than an automatic and the bit about he himself being more experienced with revolvers. I also read (not sure if it was in the same place) that he carries appendix style because that makes it easier for him, as Reid, to keep his hands in his pockets, which he felt would be more in character for Dr. Reid. [[User:Glamdring|Glamdring]] 19:06, 24 June 2012 (CDT)&lt;br /&gt;
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==Springfield==&lt;br /&gt;
The FBI uses the Springfield Professional, available only through their custom shop.  The TRP is a mass produced model that's cheaper and designed for civilians, it has many of the same features as the professional.  They're two completely different weapons but both this page and the page for Numbers make the same mistake of saying the TRP is used by the FBI.  &lt;br /&gt;
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Currently getting some screencaps from footage, should be up later.&lt;br /&gt;
&lt;br /&gt;
Screencap.&lt;br /&gt;
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The TRP was originally produced with 2 variants. One was the standard TRP then the FBI contract pistol was known as the TRP Pro model. Springfield has since done away with the TRP Pro model and offered the Springfield Custom Professional. It is identical to the TRP Pro. The FBI contract pistol has a long history. Problems with all the submissions made it difficult to choose one. Original models were made by Les Baer and were high capacity models. The original Springfield model chosen by the FBI was the TRP Pro.--[[User:Ram229|Ram229]] 11:26, 7 February 2012 (CST)&lt;br /&gt;
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:- Ok, so I'm confused... What is the exact name of the gun Rossi carries? Springfield Armory Professional TRP? Does it go by M1911 or 1911 or is that just a similar gun? --[[User:Suceress2|Suceress2]]&lt;br /&gt;
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I agree with the original post. He is using a Custom Shop Springfield. I have the screen cap here:&lt;br /&gt;
&lt;br /&gt;
[[File:DSC1834-Edit.jpg]]&lt;br /&gt;
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The slide markings in the the front of the pistol tell the story.&lt;br /&gt;
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==CZ75==&lt;br /&gt;
[[Image:Cz_75.jpg|thumb|none|300px|Cult leader threatens agent Prentiss with a stainless CZ-75b]]&lt;br /&gt;
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CZ75stainless:&lt;br /&gt;
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[[Image:Cz75bstainless.jpg|thumb|none|500px|]]&lt;br /&gt;
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:I still say it is a Smith &amp;amp; Wesson single stack pistol, likely a .45. If you look, the slide is different, the grip design is different, the trigger guard curvature is different, and the hammer is different. I'd say it is a 4506 early model with the squared trigger guard. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Glock 17==&lt;br /&gt;
The Glock 17s that you show in the screen grabs are second generation based on the lack of rails. You posted a picture of the 3rd gen(with finger grooves and rail) instead. Something to note. --[[User:ManiacallyChallenged|ManiacallyChallenged]] 08:53, 20 May 2009 (UTC)&lt;br /&gt;
:Whoa, am I off base. The Glock 17 2nd gen, is actually a Glock 19 second gen. My bad. --[[User:ManiacallyChallenged|ManiacallyChallenged]] 08:58, 20 May 2009 (UTC)&lt;br /&gt;
:: Back again, I guess. The unknown rifle is a Winchester Model 70 in 30.06. --[[User:ManiacallyChallenged|ManiacallyChallenged]] 09:08, 20 May 2009 (UTC)&lt;br /&gt;
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[[Usr:K9870]] Agent Morgan's glock is the most commonly seen glock on screen and his has the rail for his light attachment.Ill change my rifle, what ones a glock 19?&lt;br /&gt;
::The police detective picture has a glock 19. I changed it already. --[[User:ManiacallyChallenged|ManiacallyChallenged]] 22:02, 20 May 2009 (UTC)&lt;br /&gt;
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==Glock 17 Duex==&lt;br /&gt;
&lt;br /&gt;
I know as a general rule that whenever we see a Glock in a movie, unless proven otherwise, it is assumed to be a 9mm Glock. But I think that it's safe to assume that the BAU team (with the exception of Reid, Gideon, and Rossi) all use Glock 22s. I mean, this show is incredibly accurate as far as how the real life FBI BAU operates, so they would obviously use the same firearms. Plus, the sidearms of the other agents are accurate too. For example, Rossi carries a Springfield Armory TRP, which is what the real life FBI HRT uses as well. Gideon, an older FBI agent, uses a SIG Sauer P226, a weapon that has been previously used by the FBI (indicating that he became an FBI agent during this period). So it's clearly more likely that the agents use Glock 22's. This same statement applies to Agent Hotchner's backup Glock (it's most likely a Glock 27, not a 26). [[User:Gunman69|Gunman69]]&lt;br /&gt;
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One scene had a militaia leader analyze reid and morgan's guns, he said quote &amp;quot;Glock 17, Tactical, But european, I prefer to carry american hardware.&amp;quot; Also, the G22 is similar to a 17 so they probably didn't expect viewers to pick up on it.&lt;br /&gt;
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Who would care if they do notice I don't think anyone is gonna be like &amp;quot;How the hell can Morgan have Glock 17 the FBI uses the Glock 22&amp;quot; really who gives a shit personally i'd take the 17 to the 22 any day. [[User:24guns|24guns]]&lt;br /&gt;
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::- I would say from the picture Anna Fleiner shared that we have our answer as to what models were being used. The gun marked for Hotch was clearly a 17, Prentiss a 19, and JJ's a 26. I think they gave Prentiss the gun Elle used and that Seaver had JJ's gun for awhile. Did anyone get a good enough look at Ashley Seaver's gun to tell if it was a 26 or a 19? I couldn't tell. --[[User:Suceress2|Suceress2]]&lt;br /&gt;
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==Glock??==&lt;br /&gt;
[[Image:G22.jpg|thumb||300px|Is this a Glock 22?]]&lt;br /&gt;
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here is a screen cap of Hotch's Glock. I am not good at this, can someone tell by bore diameter what caliber it is?&lt;br /&gt;
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If you have any other questions, I have seasons 1-4 dvd, and can provide screencaps from any episodes in those seasons. --giantpandadestroyer&lt;br /&gt;
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::You overwrote someone else's shot for the film [[48 Hrs.|48 Hours]] so it was reverted.  Re-upload your pic with a unique title.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:46, 24 May 2010 (UTC)&lt;br /&gt;
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Further more, the Oregon detective appears to be firing a Glock 23. Look at the bore&lt;br /&gt;
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Its seems to be a larger bore. But at .40 v 9mm it is hard to tell. I would call it a Glock 22 but the arguement rages through IMFDB.--[[Special:Contributions/2.24.85.170|2.24.85.170]] 14:21, 23 April 2011 (CDT)&lt;br /&gt;
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&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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==Compact 1911 Variant==&lt;br /&gt;
Does anyone have an ID on the compact 1911 used by the leader of the San Francisco team (Forest Whitaker) in &amp;quot;The Fight&amp;quot; (5x18)?-Snake Doc&lt;br /&gt;
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==MP-5 Use==&lt;br /&gt;
I forget which episode it was but Morgan proceeds to fire an MP-5 on full auto through the windshield of the SUV he is a passenger in in order to stop an &amp;quot;un-sub&amp;quot;.  What I found interesting and realistic about that was that the driver of the vehicle called him crazy for firing a full auto weapon in such confined quarters nearly deafening her.  Most other shows show little or no consequence for such a thing.  --[[User:Charon68|Charon68]] 22:15, 15 July 2010 (UTC)&lt;br /&gt;
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Yeah, and Rossi had his hearing damaged by a gunshot in another episode.&lt;br /&gt;
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== Smith &amp;amp; Wesson Stealth Hunter?==&lt;br /&gt;
I personally don`t think the revolver is a Stealth Hunter. Yesterday I re watched the whole episode, and the revolver was like this variation of 629 performance center compensated barell:[[Image:Smith_%26_Wesson_Performance_Center_model_629.jpg]]&lt;br /&gt;
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In the episode, when he´s aiming at Derek, you can see what I`m saying, and there`s a better slide shot. If I had the season dvd, I´d screencap it myself. What do you think? -Thebarry1394&lt;br /&gt;
&lt;br /&gt;
:- Certainly could be a blue-steel version of that Performance Center variant. I do remember the cuts on the bottom being prominent in some scenes. Still, I think we should try to get other screencaps/pictures before changing it to be sure. [[User:StanTheMan|StanTheMan]] 13:48, 13 July 2011 (CDT)&lt;br /&gt;
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It is a Performance center there are several pics online of it.&lt;br /&gt;
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==Criminal Minds:Suspect Behavior==&lt;br /&gt;
&lt;br /&gt;
Anyone gonna add a new page for the new Criminal Minds spin-off? --[[User:L.J. Gibbs|L.J. Gibbs]] 15:22, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ditto [[User:Gunman06]]&lt;br /&gt;
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I don't know how to set up a new page, but Beau Garrett and Janeane Garofalo both use Glock 17's, along with several FBI agents. Matt Ryan wields a SW99 and Michael Kelly has an earlier model S&amp;amp;W auto, possibly a 5946. Not sure about Forest Whitaker's sidearm. Hope this helps.&lt;br /&gt;
[[User:Mmarlon brando|Mmarlon brando]]&lt;br /&gt;
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==Ben saves the day again!==&lt;br /&gt;
&lt;br /&gt;
Appreciate getting some newer (read:better) screenshots and some new ones, I've been having a hard time getting some myself, though I think a few aren't too bad. ;b Also, I hope it's ok that I've re-arranged this page and moved another couple of images over here. [[User:StanTheMan|StanTheMan]] 16:05, 21 July 2011 (CDT)&lt;br /&gt;
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== Unknown Bolt Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[Image:CriminalMinds-BoltSniperRifle.jpg|thumb|none|500px]]&lt;br /&gt;
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In 4x10 &amp;quot;Brothers In arms&amp;quot; - This one is stumping me a bit. It doesn't appear to be a 700PSS. [[User:StanTheMan|StanTheMan]] 23:19, 28 July 2011 (CDT)&lt;br /&gt;
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==Rifles used in &amp;quot;Lauren&amp;quot;==&lt;br /&gt;
I believe that the suppressed rifles used by the BAU team and the FBI SWAT Team in &amp;quot;Lauren&amp;quot; were suppressed M4A1s.[[User:L.J. Gibbs|L.J. Gibbs]] 10:04, 1 August 2011 (CDT)&lt;br /&gt;
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==Doyle's Suppressed Handgun==&lt;br /&gt;
I believe that the suppressed pistol used by Ian Doyle to kiil Tsia Moesely in &amp;quot;Valhalla&amp;quot; was a SIG Sauer P220 Combat Tactical with a suppressor. I am making that assumption based on the fact that Morgan said that the GSW's were caused by a forty-five caliber pistol.[[User:L.J. Gibbs|L.J. Gibbs]] 10:04, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
When a show says a caliber of a firearm, don't believe it, unless the film is by Michael Mann, the caliber of the firearm in the script can be different from what is actually shown.[[User:Bristow8411|Bristow8411]] 20:17, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Doyle's Unsuppressed Pistol==&lt;br /&gt;
I believe that Ian Doyle's unsuppressed pistol, used in &amp;quot;Lauren,&amp;quot; was a SIG Sauer P226.[[User:L.J. Gibbs|L.J. Gibbs]] 10:04, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== More Pages ==&lt;br /&gt;
&lt;br /&gt;
i think criminal minds should have a page for each season to show off the selection of guns more.&lt;br /&gt;
&lt;br /&gt;
==The Beretta(s) used by Randy Slade in &amp;quot;Painless&amp;quot;==&lt;br /&gt;
I believe, after reviewing the footage from the episode, that Randy Slade used both a Beretta 92FS and Beretta 92FS Non-Gun in the flashbacks during the hostage situation.&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=516181</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=516181"/>
		<updated>2012-02-01T21:40:16Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Since it's locked... ==&lt;br /&gt;
&lt;br /&gt;
Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
:Haven't checked the edit history so I might be wrong, but my guess is too many people being dicks toward the game just because it's extremely popular and therefore bashing it everywhere it's brought up is the cool thing to do. [[User:Kadorhal|Kadorhal]] 21:39, 15 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;USP Tactical&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
&lt;br /&gt;
:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
:Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird.  --[[User:Commando552|commando552]] 17:52, 3 December 2011 (CST) &lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. [[User:Evil Tim|Evil Tim]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Wait a minute, HK's page has the disclaimer &amp;quot;The pictures shown may differ from the original.&amp;quot; Isn't that an aftermarket stock, for a start? [[User:Evil Tim|Evil Tim]] 16:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16&amp;quot; barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&amp;amp;K for the Latvian army.  --[[User:Commando552|commando552]] 17:00, 3 December 2011 (CST)&lt;br /&gt;
:::Did a bit more searching and found that it is a 15.4&amp;quot; barrel, and the variant also appears to go by G36CQB.  --[[User:Commando552|commando552]] 17:04, 3 December 2011 (CST)&lt;br /&gt;
::::Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&amp;amp;P &amp;quot;KV style&amp;quot; stock. So, we're saying this is probably a 15.4&amp;quot; barrel G36K? I doubt this variant has existed long enough to have been in ''Far Cry'', mind, so we should probably leave that saying hybrid. [[User:Evil Tim|Evil Tim]] 17:16, 3 December 2011 (CST)&lt;br /&gt;
:::::Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the [[Far Cry]] rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --[[User:Commando552|commando552]] 17:31, 3 December 2011 (CST)&lt;br /&gt;
::::::This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. [[User:Alex T Snow|Alex T Snow]] 17:42, 3 December 2011 (CST)&lt;br /&gt;
::::::Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. [[User:Evil Tim|Evil Tim]] 17:51, 3 December 2011 (CST)&lt;br /&gt;
:::::::All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though.  --[[User:Commando552|commando552]] 17:54, 3 December 2011 (CST)&lt;br /&gt;
::::::::Ok, I'll add a note there and fix this when I get home, then. [[User:Evil Tim|Evil Tim]] 18:02, 3 December 2011 (CST)&lt;br /&gt;
:::::::::I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--[[User:Shadowkungfu|Shadowkungfu]] 20:53, 3 December 2011 (CST)&lt;br /&gt;
::::::::::Ah, CQB ''barrel'', that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? [[User:Evil Tim|Evil Tim]] 02:47, 4 December 2011 (CST)&lt;br /&gt;
:::::::::::Could be. :| - [[User:Mr. Wolf|Mr. Wolf]] 07:26, 4 December 2011 (CST)&lt;br /&gt;
::::::::::::The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the [[Talk:Heckler &amp;amp; Koch G36|G36 talk page]], as I think it has reached the point that it is more relevant there than here.  --[[User:Commando552|commando552]] 18:10, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&amp;amp;K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&amp;amp;K are some of the biggest jerks out there. --[[User:Ranger12|Ranger12]] 14:54, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Or maybe you only wanted a full length G36 with a shorter barrel. [[User:Alex T Snow|Alex T Snow]] 17:16, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The G36K pictured above is a G36KV of the Latvian armed forces. They use longer barrels (15 or so inches, I believe) on them than factory G36Ks. Here you can see one in A-Stan [http://img.photobucket.com/albums/v101/He219/mpnet/hires_090318-A-1211m-002a.jpg]. [[User:Spartan198|Spartan198]] 08:57, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Oakley Gloves==&lt;br /&gt;
[[File:RSASS MW3 being loaded.jpg|thumb|none|300px|The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.]]&lt;br /&gt;
Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;br /&gt;
:I don't think they are actually Oakley gloves. Rather than the hollow &amp;quot;O&amp;quot; that is on the first section of the finger of genuine Oakley gloves, these appear to have a plain solid stud, which you tend to find on cheaper Oakley rip-off gloves, so imagine that is what the actual gloves were modelled off of.  --[[User:Commando552|commando552]] 05:23, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought everyone seemed to have SIs? (or were supposed to, keeping in mind the knockoff point above) [[User:The Wierd It|The Wierd It]] 08:19, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
During the Prague missions as well as Stronghold and Down The Rabbit Hole Yuri wears black Oakley Factory Pilot gloves. As far as his other missions where the gloves have the missing fingertips, they could just be a similar-looking generic model. --[[User:DeltaOne|DeltaOne]] 02:24, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== More guns ==&lt;br /&gt;
&lt;br /&gt;
In MP on unlockable embelms and titles: a Bereta 92 Inox, slide of a 1911type gun, flintlock pistol + Mk2 grenade on achivment &amp;quot;Strike!&amp;quot;. These needs to be added to page - Paul&lt;br /&gt;
:+ kind of unrelated to this but it'd be noted that the ump STILL hold 32 bullets by default, and the CM901 holds 30 bullets, but I think it is suposed to be the .308 cal variant which holds only 20. - Paul&lt;br /&gt;
: in SP theres a MP5 w/ slimline forearm and w/o magrelease paddle on a sign during the levl with the sandstorm. -Paul&lt;br /&gt;
: On &amp;quot;Black Tuesday&amp;quot;, the US troops that show up with the Stryker have M1911s holstered on the front of their tactical vests.--[[User:James Woods|James Woods]] 00:42, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Some more guns are a Sig in Price's leg holster in 'Stronghold', as well as another gun I couldn't identitfy in 'Blood Brothers', in another one of Price's holster. It looked liked Grigg's Springfield from COD 4, except w/ textures looking like they were pulled from Half-life. -= [[User:Taedeezy|Taedeezy]] 4:10, 7 January 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:I'll be going through again to get these soonish. [[User:Evil Tim|Evil Tim]] 11:18, 23 January 2012 (CST)&lt;br /&gt;
::Also, according to the COD wiki there is a usable &amp;quot;M9&amp;quot; (92SB) on the level Down the Rabbit Hole. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 23 January 2012 (CST)&lt;br /&gt;
:::Listed with [citation needed], ie it's some kid mistaking the USP for an M9. [[User:Evil Tim|Evil Tim]] 11:39, 23 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Type-95 is a 97 ==&lt;br /&gt;
&lt;br /&gt;
When I played the game again, I noticed the Type 95 doesn't reload the same way and the mag looks like a 5.56 mag. And when it reloads, it inserts the mag instead of the hook style. And the world game model and the menu model is exactly like a 97. [[User:Excalibur01|Excalibur01]] 22:43, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Soap's P99==&lt;br /&gt;
&lt;br /&gt;
 I just played through the PS3 version of the game again. It appears as though Soap draws a P99 in &amp;quot;Blood Brothers&amp;quot; while Price is carrying him to the safehouse. Can anyone else confirm this?-Glamdring&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_II&amp;diff=516178</id>
		<title>Mafia II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_II&amp;diff=516178"/>
		<updated>2012-02-01T21:30:51Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Gun 1920x1200 - Copy.jpg|thumb|right|300px|''Mafia II'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
''Mafia II'' is an open-world action-adventure video game, the sequel of ''[[Mafia: The City of Lost Heaven]]''. It was developed by 2K Czech and published by 2K Games in 2010 for the PC, Xbox 360 and PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia II'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] is the standard pistol throughout the game. This weapon is seen being used by Vito, Joe and Henry in the game. The M1911A1 is Vito's favorite gun.&amp;lt;br&amp;gt;&lt;br /&gt;
In Chapter 10 Joe and Vito use a special custom version with a 23 round magazine. Joe tells Vito not to lose it because there are only two in the world, yet it can be bought at Giuseppe's. This version also appears to be nickel-plated. Appears as &amp;quot;1911 Semi&amp;quot; in game. Most &amp;quot;Made Men,&amp;quot; including Joe carry the weapon in the back of their pants. Vito seems to prefer a shoulder rig, based on how he draws the weapon in cutscences.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:689394046.jpg|thumb|500px|none|The M1911A1 in the gun shop.]]&lt;br /&gt;
[[Image:M1911mafia2v2.jpg|thumb|500px|none|Vito holding the M1911A1.]]&lt;br /&gt;
[[Image:M1911mafia2.jpg|thumb|500px|none|Vito aims the M1911A1.]]&lt;br /&gt;
[[Image:Mafia colt 32.jpg|thumb|500px|none|Joe loading the extended magazine into his M1911A1. Notice the trigger discipline, which is nigh unheard of in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special ==&lt;br /&gt;
The [[Colt Detective Special]] is modeled after the 3rd gen model and appears as the &amp;quot;.38 Revolver&amp;quot;. Main sidearm of the Empire City Police Department.&lt;br /&gt;
[[Image:Colt-Detective-Special-Final-Gen.jpg|thumb|none|320px|Colt Detective Special Nickel 3rd Gen - .38 Special]]&lt;br /&gt;
[[Image:Mafia-ii colt.jpg|thumb|none|500px|Officers arrest Vito with their Colt Detective Specials drawn.]]&lt;br /&gt;
[[Image:Mafiacds.jpg|thumb|none|500px|The fat man's Colt.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
The [[Mauser C96]] can be seen being used by an Italian soldier in the training mission. Can be bought at Harry's gun shop. It incorrectly uses .45 ACP rounds (only the Chinese Shansi Type 17 variant uses .45 ACP rounds) and is shown to be reloaded by inserting a vertical box magazine into the weapons magazine from the underside of the magazine housing. Some early Mauser C96 prototypes had a box magazine feature but they were rejected. &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:C96mafia2.jpg|thumb|none|500px|The C96 in the game.]]&lt;br /&gt;
[[Image:C96mafia2zoom.jpg|thumb|none|500px|Vito aims the C96.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 27]] appears as the &amp;quot;Magnum&amp;quot; and takes .357 rounds. Oddly it's modeled with a full-length lug under the barrel. &lt;br /&gt;
[[Image:S&amp;amp;WModel28.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 27 - .357 Magnum]]&lt;br /&gt;
[[Image:Dirty Harry2.jpg‎|thumb|500px|none|Vito with the &amp;quot;Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Smithawasonmafia2.jpg‎|thumb|500px|none|Vito aims the Model 27.]]&lt;br /&gt;
[[Image:MafiaIImagnum.jpg|thumb|none|500px|Vito fires his Model 27.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Thompson M1A1 ==&lt;br /&gt;
The preferred submachine gun of the police officers in the game is the [[Thompson Submachine Gun#M1A1 Thompson|Thompson M1A1]]. It is commonly seen with a 30-round box magazine. The fact that the Empire Police use this weapon during the 1940s section of the game is highly unlikely as this weapon was being issued to US troops fighting overseas. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Mafia-ii-m1a1.jpg|thumb|none|500px|Vito firing an M1A1.]]&lt;br /&gt;
[[Image:Mafia-ii-m1a12.jpg|thumb|none|500px|Vito firing an M1A1 while Joe fires an M1928.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928 ==&lt;br /&gt;
The [[Thompson Submachine Gun#M1928/M1928A1 Thompson|Thompson M1928]] is the main submachine gun of the gangsters. The Thompson M1928 is seen with a 50-round drum magazine. When Henry is shot in the leg, Joe uses a Thompson M1928 to kill the man with Vito. The M1928 Thompson in game is modeled with an M1/M1A1 Thompson stock and is incorrectly shown firing from a closed bolt.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; - .45 ACP with 50-round drum magazine, made famous through countless classic gangster movies]]&lt;br /&gt;
[[Image:Thompson1928mafia2.jpg|thumb|none|500px|Vito with an M1928 &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[Image:Thompson1928mafia2v2.jpg|thumb|none|500px|Vito aims his M1928.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 38A ==&lt;br /&gt;
The [[Beretta Model 38|Beretta Model 38A]] is used by Italian soldiers in the training mission, and can be later bought at Harry's gun shop later in the game. Called &amp;quot;.38 SMG&amp;quot; in the game. It is also the only SMG to be to fired from the shoulder.&lt;br /&gt;
[[Image:Beretta Model 38A.jpg|thumb|none|500px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[Image:Beretamafia2.jpg|thumb|none|500px|Beretta Model 38A as seen in the game.]]&lt;br /&gt;
[[Image:Beretamafia2v2.jpg|500px|thumb|none|Vito aims his Beretta Model 38.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 == &lt;br /&gt;
The [[MP40]] is often used by enemy gangsters, and is more common than the Grease Gun. It has a surprisingly slow rate of fire and can be bought at Harry's. Bar owners on one side of town will use the MP40 if the player pulls a weapon in their bar.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:Mp40mafia2.jpg|thumb|none|500px|The MP40 in Vito's hands.]]&lt;br /&gt;
[[Image:Mp40mafia2v2.jpg|thumb|none|500px|Vito firing the MP40.]]&lt;br /&gt;
&lt;br /&gt;
== M3 Grease Gun ==&lt;br /&gt;
The [[M3 Grease Gun]] is sometimes used by enemy gangsters but mostly by, fittingly, the Greaser gang. Can also be bought at Harry's gun shop.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Mafia GG.jpg|thumb|none|500px|Vito with the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[Image:Greasegunmafia2.jpg|thumb|none|500px|The M3 Grease Gun in Vito's hands.]]&lt;br /&gt;
[[Image:Greasegunmafia2v2.jpg|thumb|none|500px|Vito aims the &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[Image:MII_Grease_Gun.jpg|500px|thumb|none|Vito fires his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Used by Vito during the training mission. Although the [[M1 Garand]] is an army rifle, it can be bought at civilian gun shops. The M1 Garand is also show to be carried by Prison Guards during the 1940s, this is also unlikely as it was being used overseas by US troops. Male burger restaurant owners will pull out an M1 Garand if Vito pulls out a firearm in their store.&lt;br /&gt;
[[Image:M1_Garand.jpg|thumb|none|550px|M1 Garand semiautomatic Rifle with leather M1907 sling - .30-06 Springfield]]&lt;br /&gt;
[[Image:M1garandmafia2.jpg|thumb|none|500px|Vito with the M1 Garand.]]&lt;br /&gt;
[[Image:M1garandmafia2v2.jpg|thumb|none|500px|Vito aiming the M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is used during the training mission, but can also be bought at Harry's gun shop.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mkar.jpg|thumb|none|500px|The barrel of Vito's Karabiner 98k and a very unlucky gun store owner.]]&lt;br /&gt;
[[Image:Kar96mafia2.jpg|thumb|none|500px|Vito with the Kar98k.]]&lt;br /&gt;
[[Image:Kar96mafia2v2.jpg|thumb|none|500px|Vito aims the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
An [[MG42]] machine gun is used by Vito in Mission 4 &amp;quot;The Buzzsaw&amp;quot;, where he uses it to ambush a convoy of gangsters. Can also be used in the training mission.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:09 x (2).jpg|thumb|none|500px|Vito holding the MG42.]]&lt;br /&gt;
[[Image:Mafia mg42.jpg|thumb|none|500px|Harry holding the MG42.]]&lt;br /&gt;
[[Image:Mafia-ii-2mg.jpg|thumb|none|500px|Vito firing the MG42.]]&lt;br /&gt;
[[Image:Mafia-ii-20100615040846566 640w.jpg|thumb|none|500px|Vito firing the MG42.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Aircraft ==&lt;br /&gt;
A browning M2 Aircraft is seen on a Sherman tank in the first level, but is never used.&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|600px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Field Gun ==&lt;br /&gt;
A [[Remington 870#Remington 870 Field Gun|Remington 870 Field Gun]] is seen on the table in the gun shop screen. Used by Vito, gangsters, cops, and random shop owners. An anachronism, the 870 wasn't produced until 1950 which makes it incorrect to have for the first five missions. The raised rib was also a feature that wouldn't be added until later. Also, the shotgun in-game carries 8 rounds whereas it is modeled to look like it holds 4. For some reason even if Vito fires once and reloads one shell, he always pumps the gun, but still retains the same amount of  ammo. An advertisement on the in-game radio specifically calls the weapon a Remington 870. &lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|600px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge]]&lt;br /&gt;
[[Image:09 x - Copy.jpg|thumb|none|500px|The Remington shotgun lying in the gun shop.]]&lt;br /&gt;
[[Image:mafia-ii-shotgun.jpg|thumb|none|500px|Vito firing the Remington 870 Field Gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Numb3rs&amp;diff=516176</id>
		<title>Numb3rs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Numb3rs&amp;diff=516176"/>
		<updated>2012-02-01T21:28:16Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Glock 23 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Numb3rsCover.jpg|thumb|right|300px|''Numb3rs'' (2005-2010)]]&lt;br /&gt;
''Numb3rs'' was a crime procedural series that aired for six seasons on CBS from 2005-2010.  The series starred [[Rob Morrow]] as the head of an FBI crime unit in Los Angeles who is assisted in solving cases by his genius brother, who sees clues hidden in the mathematical models he creates of the crime.  Two of the executive producers of the series were [[Ridley Scott]] and [[Tony Scott]].&lt;br /&gt;
 &lt;br /&gt;
'''The following weapons were used in the series ''Numb3rs'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] appears in the series for the most part as the service pistol for members of the Los Angeles Police Department.  Several criminals are seen armed with the handgun in the series as well.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS 9x19mm]]&lt;br /&gt;
[[Image:Numb3rs_92fs1.jpg|thumb|none|501px|Lt. Gary Walker ([[Will Patton]]) opens fire with his Beretta 92FS on Russian mobsters in armored HMWWV in Season 2's &amp;quot;Backscatter&amp;quot; (S02E22).]]&lt;br /&gt;
[[Image:Numb3rs_92fs2.jpg|thumb|none|501px|Another view of Walker's Beretta from &amp;quot;Backscatter&amp;quot; (S02E22).]]&lt;br /&gt;
[[Image:Numb3rs_92fs3.jpg|thumb|none|501px|Dwayne Carter ([[Shawn Hatosy]]) pulls his 92FS on Colby Granger in Season 3's &amp;quot;The Mole&amp;quot; (S03E04).]]&lt;br /&gt;
[[Image:Numb3rs_92fs4.jpg|thumb|none|501px|Plainclothes LAPD Detective draws his 92FS on members of a death squad in Season 3's &amp;quot;Take Out&amp;quot; (S3E14).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Compact==&lt;br /&gt;
&lt;br /&gt;
A stainless steel [[Beretta 92 pistol series#Beretta 92FS Compact|Beretta 92FS Compact]] is used by drug smuggler Victor Morelos ([[Gonzalo Menendez]]) in Season 3's &amp;quot;Pandora's Box&amp;quot; (S03E19) to threaten an informant.&lt;br /&gt;
[[Image:Beretta compact.jpg|thumb|none|300px|Beretta 92FS Compact 9x19mm]]&lt;br /&gt;
[[Image:Numb3rs_92fsc.jpg|thumb|none|501px|Victor Morelos ([[Gonzalo Menendez]]) threatens an informant with 92FS Compact in Season 3's &amp;quot;Pandora's Box&amp;quot; (S03E19).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950 Jetfire==&lt;br /&gt;
A [[Beretta 950 Jetfire]] is another weapon that Buck Winters is seen examining in &amp;quot;Arrow of Time&amp;quot; (S05E11).&lt;br /&gt;
[[File:Beretta950BSJetfire.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:Numbers 190.jpg|thumb|none|500px|A [[Beretta 950 Jetfire]] is another weapon that Buck Winters is seen examining in &amp;quot;Arrow of Time&amp;quot; (S05E11).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
In &amp;quot;Graphic&amp;quot; (S04E09), a Colt [[M1911A1]] is seen being pulled by a suspect on Eppes.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|300px]]&lt;br /&gt;
[[File:Numbers 07.jpg|thumb|none|500px|In &amp;quot;Graphic&amp;quot; (S04E09), a Colt [[M1911A1]] is seen being pulled by a suspect.]]&lt;br /&gt;
[[File:Numbers 08.jpg|thumb|none|500px|Eppes is threatened with the handgun.  This appears to be a reversed shot.]]&lt;br /&gt;
[[File:Numbers 09.jpg|thumb|none|500px|Closeup of the hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A stainless steel [[Desert Eagle]] is used by Kilo in Season 4's &amp;quot;Pay to Play&amp;quot; (S04E17).  Buck Winters picks up what is described as a 50 caliber [[Desert Eagle]] in &amp;quot;Arrow of Time&amp;quot; (S05E11).&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|300px|Desert Eagle .50 AE]]&lt;br /&gt;
[[Image:Numb3rs_Gun_de.jpg|thumb|none|501px|Empty Desert Eagle in Season 4's &amp;quot;Pay to Play&amp;quot; (S04E17)]]&lt;br /&gt;
[[Image:Numb3rs_Buck_de.jpg|thumb|none|501px|Buck Winters checks out the .50 caliber Desert Eagle in &amp;quot;Arrow of Time&amp;quot; (S05E11).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
Ella Pierce (Ari Graynor) opens fire on the agents with a Glock on full auto in &amp;quot;Tabu&amp;quot; (S04E08).  Unsure whether this is true [[Glock 18]]C or converted Glock 17 as there is no clear view of the slide.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:numb3rs_g18.jpg|thumb|none|501px|Ella Pierce (Ari Graynor) opens fire on the agents with a Glock on full auto in &amp;quot;Tabu&amp;quot; (S04E08).  ]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock#Glock 19|Glock 19]] is the sidearm carried by various FBI Agents in the series. Special Agent Don Eppes ([[Rob Morrow]]) has a Glock 19 holstered in the series finale &amp;quot;Cause and Effect&amp;quot; (S6E16), where it is stolen and used in a series of vigilante murders.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 9x19mm]]&lt;br /&gt;
[[Image:Numb3rs_g19.jpg|thumb|none|501px|The Glock 19 is seen holstered on Don Eppes' Belt in Season 6's &amp;quot;Cause and Effect&amp;quot; (S06E16).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
FBI Special Agent Don Eppes' ([[Rob Morrow]]) and FBI Special Agent David Sinclair ([[Alimi Ballard]]) both carry [[Glock#Glock 23|Glock 23]]'s as their sidearms. If you look carefully in the episodes the slide is too short and so is the frame.  Also in Season 4 episode 4 during the standoff in the elevator it is clearly marked as a Glock 23. Of note is the fact that Don always carries his Glock 23 in a chest holster attached to his bullet-resistant vest when going on raids. This is likely because it is easier to reach than his usual belt holster when wearing the vest.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|300px|Glock 23 .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Numb 605.jpg|thumb|none|500px|FBI Special Agent Don Eppes ([[Rob Morrow]]) with a Glock 23]]&lt;br /&gt;
[[Image:Numb 606.jpg|thumb|none|500px|Eppes ([[Rob Morrow]]) firing his Glock 23]]&lt;br /&gt;
[[Image:Numb 607.jpg|thumb|none|500px|Eppes ([[Rob Morrow]]) with his Glock 23 drawn]]&lt;br /&gt;
[[Image:Numb 602.jpg|thumb|none|500px|Sinclair with his Glock 23]]&lt;br /&gt;
[[Image:Numb 604.jpg|thumb|none|500px|Glock 23]]&lt;br /&gt;
&lt;br /&gt;
==Glock 27==&lt;br /&gt;
FBI Special Agent Nikki Betancourt and former Agent Megan Reeves' main service pistol is a [[Glock#Glock 27|Glock 27]] .40 S&amp;amp;W caliber pistol. Damian Lake uses one in S05E15.&lt;br /&gt;
[[Image:G27.jpg|thumb|none|300px|Glock 27 .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Numb 603.jpg|thumb|none|500px|Betancourt holds her Glock 27]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7M8==&lt;br /&gt;
A [[Heckler &amp;amp; Koch P7M8]] is pulled by a kidnapper in Season 1's &amp;quot;Prime Suspect&amp;quot; (S01E05).&lt;br /&gt;
[[File:P7M8Pistol.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:numb3rs_hkp7m8.jpg|thumb|none|500px|Kidnapper about to fire on Don Eppes in Season 1's &amp;quot;Prime Suspect&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7M13==&lt;br /&gt;
A [[Heckler &amp;amp; Koch P7M13]] is picked up by a kidnapper before being taken down by Agent Granger in Season 2's &amp;quot;Better or Worse&amp;quot; (S02E02).&lt;br /&gt;
[[Image:H&amp;amp;KP7M13 SS.jpg|thumb|none|300px| ]]&lt;br /&gt;
[[Image:numb3rs_hkp7m13.jpg|thumb|none|501px|Kidnapper tries to pick up his H&amp;amp;K P7M13 before Colby Granger takes him down in Season 2's &amp;quot;Better or Worse&amp;quot; (S02E02).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Special Agent Rachel Willons ([[Teri Polo]]) of the California Bureau of Investigation is armed with a two-tone [[Heckler &amp;amp; Koch USP]] in Season 3's &amp;quot;Nine Wives&amp;quot; (S03E12).  One of the shooters in &amp;quot;Dark Matter&amp;quot; (S02E19) uses what appears to be a [[Heckler &amp;amp; Koch USP]].&lt;br /&gt;
[[Image:USP45SS.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP .45 ACP with two-tone finish]]&lt;br /&gt;
[[Image:numb3rs_usp1.jpg|thumb|none|501px|CBI Special Agent Rachel Willons ([[Teri Polo]]) fires her two-tone USP at armed polygamists in Season 3's &amp;quot;Nine Wives&amp;quot; (S03E12).]]&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:Numbers 270.jpg|thumb|none|500px|One of the shooters in &amp;quot;Dark Matter&amp;quot; (S02E19) uses what appears to be a [[Heckler &amp;amp; Koch USP]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
Colby Granger and Dwayne Carter appears to be using USP Compacts in the Season 4 premiere &amp;quot;Trust Metric&amp;quot;.&lt;br /&gt;
[[File:USPCompact9.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM== &lt;br /&gt;
In &amp;quot;All's Fair&amp;quot; (S02E18), a suspect is seen with what appears to be a [[Makarov PM]].&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:Numbers 04.jpg|thumb|none|500px|In &amp;quot;All's Fair&amp;quot; (S02E18), a suspect is seen with what appears to be a [[Makarov PM]].]]&lt;br /&gt;
[[Image:Numbers 05.jpg|thumb|none|500px|Pulling the Makarov.]]&lt;br /&gt;
[[Image:Numbers 06.jpg|thumb|none|500px|Sideview of the Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 659==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 659]] is held by kidnapper Paul Ballard ([[Jamie McShane]]) when holding the little girl hostage in Season 1's &amp;quot;Prime Suspect&amp;quot; (S01E05).&lt;br /&gt;
[[File:S&amp;amp;W659.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:numb3rs_swm659.jpg|thumb|none|500px|A [[Smith &amp;amp; Wesson 659]] is held by kidnapper Paul Ballard ([[Jamie McShane]]) when holding the little girl hostage in Season 1's &amp;quot;Prime Suspect&amp;quot; (S01E05).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
FBI Special Agent Colby Granger's initial service weapon is a [[SIG-Sauer P220 pistol series|SIG-Sauer P226]] before changing to the Springfield Armory Custom TRP and then finally to the Smith &amp;amp; Wesson PC 945.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 9x19mm]]&lt;br /&gt;
[[Image:Numb3rs_csig1.jpg|thumb|none|501px|Special Agent Colby Granger ([[Dylan Bruno]]) drawing his SIG-Sauer P226 in Season 2's &amp;quot;Calculated Risk&amp;quot; (S02E04).]]&lt;br /&gt;
[[Image:Numb3rs_csig2.jpg|thumb|none|501px|Another view of Granger's P226 that he holds on a suspect in Season 2's &amp;quot;Calculated Risk&amp;quot; (S02E04).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
Special Agent Ian Edgerton ([[Lou Diamond Phillips]]) carries a [[SIG-Sauer P220 pistol series#SIG P228|SIG-Sauer P228]] as his service pistol and is seen pulling it in Season 2's &amp;quot;Toxin&amp;quot; (S02E09). BATF Special Agent Nikki Davis (Sandra Lindquist) carries a P228 in &amp;quot;Guns and Roses&amp;quot; (S02E20). There are two tone versions used in season 4 (episodes 2 and 10).&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 9x19mm]]&lt;br /&gt;
[[Image:Numb3rs_ian_sig.jpg|thumb|none|501px|Special Agent Ian Edgerton ([[Lou Diamond Phillips]]) pulls the [[SIG-Sauer P228]] in Season 2's &amp;quot;Toxin&amp;quot; (S02E09).]]&lt;br /&gt;
[[Image:Numb3rs_sig229.jpg|thumb|none|501px|Davis' P228 is found on a bed in &amp;quot;Guns and Roses&amp;quot; (S02E20).  Note that this is a reversed shot.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson PC 945==&lt;br /&gt;
FBI Special Agent Colby Granger switches to a [[Smith &amp;amp; Wesson PC 945]] with a two-tone slide.  Agent Granger switched to this pistol in &amp;quot;Trouble in Chinatown&amp;quot; (S05E13) and in a shootout while waiting on his takeout food with Agent Sinclair. Possibly a personal sidearm.&lt;br /&gt;
[[File:SWPC945.jpg|thumb|none|301px|Smith &amp;amp; Wesson Performance Center 945]]&lt;br /&gt;
[[Image:numb3rs_colby_pc945.jpg|thumb|none|501px|Colby Granger firing PC 945 in &amp;quot;Trouble in Chinatown&amp;quot; (S05E13).]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1911==&lt;br /&gt;
Ray Till ([[Michael Hogan]]) is seen using what appears to be a [[M1911|Springfield Armory M1911]] in Season 6's &amp;quot;Old Soldiers&amp;quot; (S06E10).&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Numbers 275.jpg|thumb|none|501px|Ray Till ([[Michael Hogan]]) is seen using what appears to be a [[M1911|Springfield Armory M1911]] in Season 6's &amp;quot;Old Soldiers&amp;quot; (S06E10).]]&lt;br /&gt;
[[Image:numb3rs_1911.jpg|thumb|none|501px|Ray Till's 1911 on the bar counter.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Tactical Response Pistol==&lt;br /&gt;
FBI Special Agent Colby Granger's main service pistol is a .45 ACP [[M1911 pistol series#Springfield Armory Tactical Response Pistol (TRP)|Springfield Armory Tactical Response Pistol]], which indicates he is SWAT/HRT (Hostage Rescue Team) qualified, since only SWAT/HRT qualified FBI agents are authorized to carry that weapon on duty.&lt;br /&gt;
[[Image:SpringerTRP.jpg|thumb|none|300px|Springfield Armory Tactical Response Pistol .45 ACP]]&lt;br /&gt;
[[Image:Numb 601.jpg|thumb|none|500px|Granger ([[Dylan Bruno]]) with his Springfield Armory Custom TRP at the ready]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Ruger Vaquero==&lt;br /&gt;
&lt;br /&gt;
A [[Ruger Vaquero]] with adjustable sights is used by disgruntled rancher Bob McHugh ([[Connor Trinneer]]) in Season 2's &amp;quot;Toxin&amp;quot; (S02E09). Analyzing the other frames of the current and proceeding scene, the weapon has a nickel or similar finish with wood grips. &lt;br /&gt;
[[File:RugerVaqueroBlue.jpg|thumb|none|300px|Ruger Vaquero]]&lt;br /&gt;
[[Image:Numb3rs_c1873saacm.jpg|thumb|none|501px|A disgruntled rancher Bob McHugh ([[Connor Trinneer]]) holds the Ruger at Megan Reeves as seen through a sniper scope in Season 2's &amp;quot;Toxin&amp;quot; (S02E09). ]]&lt;br /&gt;
[[Image:Numbers 613.jpg|thumb|none|500px|McHugh with the Ruger in Season 2's &amp;quot;Toxin&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
What appears to be a [[Smith &amp;amp; Wesson Model 66]] is used by Russian roulette players at the beginning of Season 6's &amp;quot;7 Men Out&amp;quot; (S06E03).&lt;br /&gt;
[[File:Smith-&amp;amp;-Wesson-Model-66.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 66]]&lt;br /&gt;
[[Image:numb3rs_m66.jpg|thumb|none|501px|Russian roulette player about to pull the trigger in Season 6's &amp;quot;7 Men Out&amp;quot; (S06E03).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 625==&lt;br /&gt;
A suspect is seen picking up a [[Smith &amp;amp; Wesson Model 625]] in Season 2's &amp;quot;The O.G.&amp;quot; (S02E12).&lt;br /&gt;
[[File:S&amp;amp;W Mod625.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 625]]&lt;br /&gt;
[[Image:numb3rs_m625.jpg|thumb|none|501px|Suspect picking up Model 625 in Season 2's &amp;quot;The O.G.&amp;quot; (S02E12).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 686]] is another weapon that Buck Winters is seen examining in &amp;quot;Arrow of Time&amp;quot; (S05E11).&lt;br /&gt;
[[File:S&amp;amp;WModel686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686]]&lt;br /&gt;
[[Image:Numbers 191.jpg|thumb|none|500px|A [[Smith &amp;amp; Wesson Model 686]] is another weapon that Buck Winters is seen examining in &amp;quot;Arrow of Time&amp;quot; (S05E11).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
Several [[FN P90]]'s appear being used by Chinese thugs in &amp;quot;Trouble in Chinatown&amp;quot; (S05E13), a Mexican death squad in &amp;quot;Take Out&amp;quot; (S03E14), and bank robbers in &amp;quot;Friendly Fire&amp;quot; (S06E02).&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|FN P90 5.7x28mm]]&lt;br /&gt;
[[Image:numb3rs_p901.jpg|thumb|none|501px|FN P90 slung across the chest of a Mexican death squad member in &amp;quot;Take Out&amp;quot; (S03E14).]]&lt;br /&gt;
[[Image:numb3rs_p902.jpg|thumb|none|501px|Over the shoulder view in &amp;quot;Take Out&amp;quot; (S03E14).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]]'s, fitted with Surefire dedicated forend weaponlights, appear being used by several FBI Special Agents in tactical gear before the switch to the MP5A3 w/RIS described below. In Season 2's &amp;quot;In Plain Sight&amp;quot; (S02E08), an agent can be seen carrying an MP5A2 with mag inserted in the wrong direction! - how did they even manage to clip it in?&lt;br /&gt;
&lt;br /&gt;
[[Image:2MP5A2.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 9x19mm with Surefire dedicated forend weaponlight]]&lt;br /&gt;
[[Image:numb3rs_mp5a21.jpg|thumb|none|501px|Colby opens fire on a kidnapper with the MP5A2 w/Surefire 628 in &amp;quot;Better or Worse&amp;quot; (S02E02).]]&lt;br /&gt;
[[Image:numb3rs_mp5a22.jpg|thumb|none|501px|Colby with MP5A2 w/Surefire 628 slung across his chest in &amp;quot;Better or Worse&amp;quot; (S02E02).]][[Image:Numb3rs-S02E08-MP5A2-1.jpg|thumb|none|501px|In Season 2's &amp;quot;In Plain Sight&amp;quot; (S02E08), the agent on the left can be seen carrying an MP5A2 with mag inserted in the wrong direction! (How did they even manage to clip it in?)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]'s appear being used by several FBI Special Agents in tactical gear and private security guards. In &amp;quot;Friendly Fire&amp;quot; (S06E02), the Agents' MP5A3's are fitted with RIS handguards mounting vertical foregrips &amp;amp; Surefire Universal weaponlights. David can be seen using one that also features a UMP-style folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:numb3rs_mp5a3.jpg|thumb|none|501px|Private security guard with standard MP5A3 in &amp;quot;Money for Nothing&amp;quot; (S03E23).]]&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:numb3rs_mp5a3_1.jpg|thumb|none|501px|An FBI agent firing on bank robbers with MP5A3 w/RIS forearm, Surefire Universal weaponlight, vertical foregrip, &amp;amp; EOTech red dot sight in &amp;quot;Friendly Fire&amp;quot; (S06E02).]]&lt;br /&gt;
[[Image:numb3rs_mp5a3_2.jpg|thumb|none|501px|David Sinclair with an MP5A3 w/RIS forearm &amp;amp; vertical grip and folding stock in &amp;quot;Friendly Fire&amp;quot; (S06E02).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]'s appear to be used by con men posing as hostage takers in &amp;quot;Con Job&amp;quot; (S06E09).&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:numb3rs_mp5k.jpg|thumb|none|501px|Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]'s appear to be used by con men posing as hostage takers in &amp;quot;Con Job&amp;quot; (S06E09).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] is used by the female bank robber in &amp;quot;Friendly Fire&amp;quot; (S06E02).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:numb3rs_ump.jpg|thumb|none|501px|Female bank robber firing her UMP out a window at FBI in &amp;quot;Friendly Fire&amp;quot; (S06E02).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
A [[Micro Uzi]] is used by domestic terrorists in &amp;quot;Tabu&amp;quot; (S04E08).&lt;br /&gt;
[[File:MicroUziPistol02.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:numb3rs_microuzi.jpg|thumb|none|501px|A [[Micro Uzi]] is used by domestic terrorists in &amp;quot;Tabu&amp;quot; (S04E08).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Ella Pierce brandishes a full-size [[Uzi]] during a shootout in &amp;quot;Tabu&amp;quot; (S04E08).&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:numb3rs_uzi.jpg|thumb|none|501px|Ella Pierce firing an Uzi out a window at the FBI in &amp;quot;Tabu&amp;quot; (S04E08).]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] is seen used by suspects in several episodes.  A MAC-10 is found in Warren Wells' computer store in &amp;quot;Assassin&amp;quot; (S02E05). The MAC-10 also is used by school shooters in &amp;quot;Dark Matter&amp;quot; (S02E19) and domestic terrorists in &amp;quot;Tabu&amp;quot; (S04E08). &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:numb3rs_mac101.jpg|thumb|none|501px|Student firing on classmates with a MAC-10 in &amp;quot;Dark Matter&amp;quot; (S02E19).]]&lt;br /&gt;
[[Image:numb3rs_mac102.jpg|thumb|none|501px|A domestic terrorist firing his MAC-10 out a window at FBI in &amp;quot;Tabu&amp;quot; (S04E08).]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
&lt;br /&gt;
A [[Steyr TMP#Steyr SPP|Steyr SPP]] is used by counterfeiters/armed robbers in &amp;quot;Counterfeit Reality&amp;quot; (S01E07) and a Chinese thug in &amp;quot;Trouble in Chinatown&amp;quot; (S05E13). It is modified to fire full-automatic in lieu of using the Steyr TMP.&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|300px|Steyr SPP 9x19mm]]&lt;br /&gt;
[[Image:Numb3rs_steyrtmp2.jpg|thumb|none|500px|An armed robber brandishes a Steyr SPP in surveillance video in &amp;quot;Counterfeit Reality&amp;quot; (S01E07).]]&lt;br /&gt;
[[Image:Numb3rs_chinese_steyrtmp.jpg|thumb|none|501px|A Chinese thug opens fire with a Steyr SPP in &amp;quot;Trouble in Chinatown&amp;quot; (S05E13).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
A [[Daewoo USAS-12]] is used by the Operation Condor assassin in &amp;quot;Assassin&amp;quot; (S02E05).&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|USAS-12]]&lt;br /&gt;
[[Image:Numb3rs_usas.jpg|thumb|none|501px|David Sinclair holding a intelligence photo of the weapon in &amp;quot;Assassin&amp;quot; (S02E05).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Tactical==&lt;br /&gt;
A [[Mossberg 500]] Tactical Shotgun is used by Colby Granger during the finall shootout in &amp;quot;Arm in Arms&amp;quot; (S06E12).&lt;br /&gt;
[[File:Mossberg500.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:Numb3rs_m590.jpg|thumb|none|501px|Colby Granger firing from cover in &amp;quot;Arm in Arms&amp;quot; (S06E12).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
Buck Winters uses a [[Mossberg 500 Cruiser]] in &amp;quot;Spree&amp;quot; (S03E01). Also used in &amp;quot;Scan Man&amp;quot; (S05E05).&lt;br /&gt;
[[File:Mossberg500Cruiser.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:Numbers 10.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Numbers 11.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
One of the members of the robbery crew known as the Charm School Boys uses the [[Serbu Super Shorty]] shotgun in Season 1's &amp;quot;Uncertainty Principle&amp;quot; (S01E02).&lt;br /&gt;
[[File:Shorty3-1-.jpg|thumb|none|400px]]&lt;br /&gt;
[[File:Numbers 256.jpg|thumb|none|500px|One of the Charm School Boys uses the [[Serbu Super Shorty]] shotgun in Season 1's &amp;quot;Uncertainty Principle&amp;quot; (S01E02).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Sawed-off==&lt;br /&gt;
A meth dealer shoots a round off with short barrel [[Remington 870]] after getting shot in Season 2's &amp;quot;In Plain Sight&amp;quot; (S02E08).&lt;br /&gt;
[[Image:Rem870WP.jpg‎|thumb|none|400px|Remington 870 Witness Protection - 12 Gauge]]&lt;br /&gt;
[[File:Numbers 18.jpg|thumb|none|500px|A meth dealer shoots a round off with short barrel [[Remington 870]] after getting shot in Season 2's &amp;quot;In Plain Sight&amp;quot; (S02E08).]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKMS==&lt;br /&gt;
&lt;br /&gt;
An [[AK-47#AKMS|AKMS]] is used by an armed robber in the climatic firefight in &amp;quot;Guns and Roses&amp;quot; (S02E20).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|AKMS 7.62x39mm]]&lt;br /&gt;
[[Image:Numb3rs_akms.jpg|thumb|none|500px|Armed robber with an AKMS in &amp;quot;Guns and Roses&amp;quot; (S02E20).]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is used by a thug in &amp;quot;Scan Man&amp;quot; (S05E05).&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Numbers 12.jpg|thumb|none|500px|The [[AKMSU]] is used by a thug in &amp;quot;Scan Man&amp;quot; (S05E05).]]&lt;br /&gt;
&lt;br /&gt;
==AKS74u==&lt;br /&gt;
An [[AK-74#AKS-74U|AKS74U]] is used by an armed robber in the climatic firefight in &amp;quot;Guns and Roses&amp;quot; (S02E20).&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Numb3rs m733.jpg|thumb|none|501px|The AKS74u is used by the bank robber on the right to provide suppressive fire against FBI in &amp;quot;Guns and roses (S02E20). Note the typical folded stock of the AKS74u on the left side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt Model 603 (M16A1)==&lt;br /&gt;
&lt;br /&gt;
The Colt Model 603 is commonly referred to as the M16A1. An [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] fitted with [[M16 rifle series#M16A2 Rifle|A2]] handguards was used by a cultist in &amp;quot;Nine Wives&amp;quot; (S03E12).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|550px|M16A1 5.56x45mm with A2 handguards]]&lt;br /&gt;
[[Image:Numb3rs_m16a1.jpg|thumb|none|501px|A polygamist firing on FBI with his M16A1 fitted with the A2 handguard in &amp;quot;Nine Wives&amp;quot; (S03E12).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
A [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] was used by a corrupt BATF agent in an armed robbery attempt at the end of &amp;quot;Guns and Roses&amp;quot; (S02E20).&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|550px|Colt Model 733 5.56x45mm]]&lt;br /&gt;
[[Image:Numb3rs_m733.jpg|thumb|none|501px|Corrupt BATF agent using his Colt Model 733 to execute security guards in &amp;quot;Guns and Roses&amp;quot; (S02E20).]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
A [[Knight's Armament SR-25]] is used by a kidnapper to provide sniper fire against the FBI in Season 3's &amp;quot;One Hour&amp;quot; (S03E17). [[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod (''Note magazine design and lack of forward assist, an important difference between the SR-25 and the 5.56x45mm [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 SPR]]'')]]&lt;br /&gt;
[[File:Numbers 605.jpg|thumb|none|500px|The KAC SR-25 is used by a kidnapper against the FBI in Season 3's &amp;quot;One Hour&amp;quot; (S03E17).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
&lt;br /&gt;
The Colt Model 977 is commonly referred to as the [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]]. It can be seen being used by FBI/FBI SWAT agents in tactical situations, fitted with various accessories such as RIS foregrips, Surefire Universal weaponlights, and C-More &amp;amp; EOTech red dot sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|550px|M4A1 5.56x45mm with RIS foregrip and M68 Aimpoint red dot scope]]&lt;br /&gt;
[[Image:Numb3rs_don_m4_1.jpg|thumb|none|500px|Don Eppes ([[Rob Morrow]]) with the M4A1 w/Tactical Light in &amp;quot;Uncertainty Principle&amp;quot; (S01E02).]]&lt;br /&gt;
[[Image:Numb3rs_m4a1_4.jpg|thumb|none|500px|Don Eppes with M4A1 in S01E05]]&lt;br /&gt;
[[Image:Numb3rs_m4a1_2.jpg|thumb|none|501px|Eppes with M4A1 fitted with a weaponlight, vertical grip &amp;amp; scope in Season 2's &amp;quot;Guns and Roses&amp;quot; (S02E20).]]&lt;br /&gt;
[[Image:Numb3rs_m4a1_3.jpg|thumb|none|501px|Colby Granger ([[Dylan Bruno]]) with an M4A1 with EOTech sight in Season 4's &amp;quot;Robin Hood&amp;quot; (S04E05).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] fitted with a RIS foregrip is used by an Asian gang member during the rescue of Colby Granger and Dwayne Carter in &amp;quot;Trust Metric&amp;quot; (S04E01). Also used by a bus hijacker in SO5E12.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:Numb3rs_g36c.jpg|thumb|none|501px|Asian gang member opens fire with the G36C in &amp;quot;Trust Metric&amp;quot; (S04E01).]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PLR-16 Pistol==&lt;br /&gt;
A [[Kel-Tec PLR-16 Pistol]] is used by the kidnapping leader while taking his target, a little boy in &amp;quot;One Hour&amp;quot; (S03E17).&lt;br /&gt;
[[File:Kel-Tec PLR-16.jpg|thumb|none|450px|Kel-Tec PLR-16 - 5.56x45mm]]&lt;br /&gt;
[[Image:Numb3rs_plr16.jpg|thumb|none|501px|PLR-16 slung across the back of the main kidnapper in &amp;quot;One Hour&amp;quot; (S03E17).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
&lt;br /&gt;
A [[AK-47#Norinco Type 56|Norinco Type 56-1]] is used by a disturbed parent to threaten LAPD/FBI in &amp;quot;The O.G.&amp;quot; (S02E12).&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 7.62x39mm]]&lt;br /&gt;
[[Image:Numb3rs_t561.jpg|thumb|none|501px|Type 56-1 on the floor in &amp;quot;The O.G.&amp;quot; (S02E12).]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M76F==&lt;br /&gt;
&lt;br /&gt;
A [[Valmet Assault Rifle Series|Valmet M76F]] is used by an armed robber in the climatic firefight in &amp;quot;Guns and Roses&amp;quot; (S02E20).&lt;br /&gt;
&lt;br /&gt;
[[Image:Valmet_76_223.jpg|thumb|none|450px|Valmet M76F 5.56x45mm]]&lt;br /&gt;
[[Image:Numb3rs_vm76f.jpg|thumb|none|501px|Armed robber about to execute armored car security guard/driver with the Valmet rifle in &amp;quot;Guns and Roses&amp;quot; (S02E20).]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==BNT-35 (Fictional)==&lt;br /&gt;
In Season 6's &amp;quot;Arm in Arms&amp;quot; (S06E12), the team deals with a very dangerous rifle designated as a &amp;quot;BNT-35&amp;quot;.  The weapon is a high caliber rifle with its rounds able to pass straight through cars. The rifle appears to have been built from four different airsoft rifles, an SL8, a SCAR, an XM8, and an FAL. It has the H&amp;amp;K SL8's stock/pistol grip, the SCAR's upper receiver and barrel, which has been cut about half way between the charging handle and front sight, with the front section moved forward and down, the XM8's front handguard, the FAL's 20-round magazine, and various custom modifications to put it all together.&lt;br /&gt;
[[File:Numb3rs-6x12-BNT35.jpg|thumb|none|501px|A technical readout of the BNT-35.]]&lt;br /&gt;
[[Image:numb3rs_bnt35_1.jpg|thumb|none|501px|Side profile of the fictional BNT-35 while firing on Colby, Liz, David in Season 6's &amp;quot;Arm in Arms&amp;quot; (S06E12).]]&lt;br /&gt;
[[Image:numb3rs_bnt35_2.jpg|thumb|none|501px|Exploded chamber of BNT-35 in Season 6's &amp;quot;Arm in Arms&amp;quot; (S06E12). Note the &amp;quot;Classic Army&amp;quot; trademark on the SL8 stock.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[M14|Springfield Armory M1A]] with black furniture and scope is used by the sniper in &amp;quot;Hangman&amp;quot; (S06E01) to shoot at the FBI agents in the park.&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:numb3rs_m1a.jpg|thumb|none|501px|In &amp;quot;Hangman&amp;quot; (S06E01), the Springfield M1A is seen abandoned, leaning against a tree for the agents to find.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington 700 AICS==&lt;br /&gt;
In &amp;quot;Sniper Zero&amp;quot; (S01E09), Charlie Eppes is seen firing a [[Remington 700]] fitted on an AICS in order to learn the human response after firing a sniper rifle.&lt;br /&gt;
[[File:AICS.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:Numbers 29.jpg|thumb|none|500px|In &amp;quot;Sniper Zero&amp;quot; (S01E09), Charlie with the rifle.  Here the Remington bolt action is seen.]]&lt;br /&gt;
[[Image:numb3rs_aiae1.jpg|thumb|none|500px|Charlie Eppes aiming down the sight at the range in &amp;quot;Sniper Zero&amp;quot; (S01E09).]]&lt;br /&gt;
[[Image:numb3rs_aiae2.jpg|thumb|none|500px|Charlie Eppes showing the adrenal response after firing in &amp;quot;Sniper Zero&amp;quot; (S01E09).]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700PSS Sniper Rifle==&lt;br /&gt;
A [[Remington Model 700#Remington 700PSS/700P|Remington Model 700PSS]] is used by Ian Edgerton ([[Lou Diamond Phillips]]) in Season 2's &amp;quot;Toxin&amp;quot; to kill the Private Investigator stalking a potential witness.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington Model 700PSS .300 Win Mag with Harris bipod]]&lt;br /&gt;
[[Image:numb3rs_m700pss1.jpg|thumb|none|501px|Ian Edgerton ([[Lou Diamond Phillips]]) moving with the Remington Model 700PSS in Season 2's &amp;quot;Toxin&amp;quot; (S02E09).]]&lt;br /&gt;
[[Image:numb3rs_m700pss2.jpg|thumb|none|501px|Ian Edgerton takes aim with the Remington. Note the chicken wing, something that a trained sniper wouldn't do]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700SPS==&lt;br /&gt;
The [[Remington 700PSS|Remington 700 SPS]] rifle is used by David Sinclair and another agent to provide sniper cover during the climactic firefight in &amp;quot;Tabu&amp;quot; (S04E08).&lt;br /&gt;
[[File:Rem700SPS.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:numb3rs_m700sps.jpg|thumb|none|501px|David Sinclair about to fire the Remington 700SPS in &amp;quot;Tabu&amp;quot; (S04E08).]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Type 69 Rocket Launcher==&lt;br /&gt;
A [[RPG-7#Type 69 RPG|Type 69]] launcher is first used by a Charm School Boy member in Season 1's &amp;quot;Uncertainty Principle&amp;quot; (S1E02). The [[RPG-7#Type 69 RPG|Type 69]] launcher also is used by gangsters in order to free a prisoner in Season 4's &amp;quot;Trust Metric&amp;quot; (S4E01).&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|500px|Chinese Type 69 - 40mm]]&lt;br /&gt;
[[File:Numbers 261.jpg|thumb|none|500px|A [[RPG-7#Type 69 RPG|Type 69]] launcher is first used by a Charm School Boy member in Season 1's &amp;quot;Uncertainty Principle&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:Numbers 600.jpg|thumb|none|500px|The [[RPG-7#Type 69 RPG|Type 69]] launcher also is used by gangsters in order to free a prisoner in Season 4's &amp;quot;Trust Metric&amp;quot; (S4E01).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=510788</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=510788"/>
		<updated>2012-01-19T22:03:36Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Springfield Armory Loaded 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as simply ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, which is now in power within the country. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multinational special operations force under the command of LTG Shepherd.&lt;br /&gt;
&lt;br /&gt;
''It should be noted that a number of weapons appearing in this game do not hold the correct number of bullets in their magazines in singleplayer. Multiplayer, however, typically gets the number correct.''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Also note that the game treats all handguns as operating in DAO (Double Action Only) mode.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12-rounds and 18-rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one. This reason could be for memory saving.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view. Note that this shot is under low graphical settings, as the real model of the Anaconda is actually bright silver rather than black.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda on a later level.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle]] returns from [[Call of Duty 4: Modern Warfare]]. Faust, Alejandro Rojas' assistant, carries a custom variant with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Corpoal Dunn, use this gun as their preferred sidearm. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
 [[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 converted to full-auto ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine. Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly. In singleplayer, the weapon is correctly modeled with the extended magazine when held in a character's hands. However, when shown in TF 141 characters' holsters, it it modeled with the flush-fit non-extended magazine. This is most evident in the Brazlilian missions when Captain Mactavish is shown holding his G18 on Rojas with the extended magazine, but one sees it with the regular magazine in his holster in other levels. In addition, the G18's 3rd person model correctly shows a 2 handed grip without the magazine clipping through the shooter's bottom hand. The weapon is held one-handed it 1st person.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB made to resemble a Beretta 93R ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multipayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the prison for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt. This is also seen wiht the FSB troops using the MP5K/Shield combo in the &amp;quot;Gulag&amp;quot; level. Refer to the MP5K section for images.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon it self fire on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M.  &lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm. Similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the hand-guard and iron-sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the hand-guard and sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging-handle and 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights. The F2000 incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 Tactical changes into an F2000 when the red dot sight attachment is selected.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]], chambered in 5.56x45mm NATO, first appears in the &amp;quot;Cliffhanger&amp;quot; mission, where it is equipped with a silencer, reflex sight, and heartbeat monitor. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhanger&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|450px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this gun at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. It is incorrectly modeled with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. It is anarchistic for the Rssians to use the RPD as it was replaced in favor of the PKM in the 1960s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|500px|none|AA-12 with 8 round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|600px|A Russian terrorist with an Armsel Protecta shotgun. Note the lack of a winding key or drum advance lever.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver, and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians. Holds 4 shells in multiplayer as opposed to 7 like in singleplayer, likely for game balance.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|500px|none|Benelli M4 Super 90, also known as the M1014 shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|Benelli M1014 with arctic camouflage finish.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the vital tracking antenna on the right side of the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|450px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|A M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=510781</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=510781"/>
		<updated>2012-01-19T21:59:08Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Glock 17 converted to full-auto */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as simply ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, which is now in power within the country. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multinational special operations force under the command of LTG Shepherd.&lt;br /&gt;
&lt;br /&gt;
''It should be noted that a number of weapons appearing in this game do not hold the correct number of bullets in their magazines in singleplayer. Multiplayer, however, typically gets the number correct.''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Also note that the game treats all handguns as operating in DAO (Double Action Only) mode.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12-rounds and 18-rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one. This reason could be for memory saving.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view. Note that this shot is under low graphical settings, as the real model of the Anaconda is actually bright silver rather than black.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda on a later level.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle]] returns from [[Call of Duty 4: Modern Warfare]]. Faust, Alejandro Rojas' assistant, carries a custom variant with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Corpoal Dunn, use this gun as their preferred sidearm. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
 [[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 converted to full-auto ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine. Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly. In singleplayer, the weapon is correctly modeled with the extended magazine when held in a character's hands. However, when shown in TF 141 characters' holsters, it it modeled with the flush-fit non-extended magazine. This is most evident in the Brazlilian missions when Captain Mactavish is shown holding his G18 on Rojas with the extended magazine, but one sees it with the regular magazine in his holster in other levels. In addition, the G18's 3rd person model correctly shows a 2 handed grip without the magazine clipping through the shooter's bottom hand. The weapon is held one-handed it 1st person.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB made to resemble a Beretta 93R ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multipayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the prison for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon it self fire on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M.  &lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm. Similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the hand-guard and iron-sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the hand-guard and sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging-handle and 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights. The F2000 incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 Tactical changes into an F2000 when the red dot sight attachment is selected.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]], chambered in 5.56x45mm NATO, first appears in the &amp;quot;Cliffhanger&amp;quot; mission, where it is equipped with a silencer, reflex sight, and heartbeat monitor. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhanger&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|450px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this gun at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. It is incorrectly modeled with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. It is anarchistic for the Rssians to use the RPD as it was replaced in favor of the PKM in the 1960s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|500px|none|AA-12 with 8 round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|600px|A Russian terrorist with an Armsel Protecta shotgun. Note the lack of a winding key or drum advance lever.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver, and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians. Holds 4 shells in multiplayer as opposed to 7 like in singleplayer, likely for game balance.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|500px|none|Benelli M4 Super 90, also known as the M1014 shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|Benelli M1014 with arctic camouflage finish.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the vital tracking antenna on the right side of the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|450px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|A M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=510780</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=510780"/>
		<updated>2012-01-19T21:51:21Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Glock 17 converted to full-auto */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
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'''''Call of Duty: Modern Warfare 2''''' (also known as simply ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, which is now in power within the country. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multinational special operations force under the command of LTG Shepherd.&lt;br /&gt;
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''It should be noted that a number of weapons appearing in this game do not hold the correct number of bullets in their magazines in singleplayer. Multiplayer, however, typically gets the number correct.''&lt;br /&gt;
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'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
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= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
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Also note that the game treats all handguns as operating in DAO (Double Action Only) mode.&lt;br /&gt;
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== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12-rounds and 18-rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one. This reason could be for memory saving.]]&lt;br /&gt;
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== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
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[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view. Note that this shot is under low graphical settings, as the real model of the Anaconda is actually bright silver rather than black.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda on a later level.]]&lt;br /&gt;
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== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta.]]&lt;br /&gt;
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== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle]] returns from [[Call of Duty 4: Modern Warfare]]. Faust, Alejandro Rojas' assistant, carries a custom variant with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Corpoal Dunn, use this gun as their preferred sidearm. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
 [[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
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== Glock 17 converted to full-auto ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine. Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly. In singleplayer, the weapon is correctly modeled with the extended magazine when held in a character's hands. However, when shown in TF 141 characters' holsters, it it modeled with the flush-fit non-extended magazine. This is most evident in the Brazlilian missions.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
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== Beretta 92SB made to resemble a Beretta 93R ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multipayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the prison for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
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== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
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[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
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== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
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= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]]&lt;br /&gt;
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== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
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== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
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== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
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== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
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== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
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[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
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[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
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[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
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== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
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== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
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= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon it self fire on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M.  &lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm. Similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the hand-guard and iron-sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the hand-guard and sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging-handle and 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights. The F2000 incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 Tactical changes into an F2000 when the red dot sight attachment is selected.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]], chambered in 5.56x45mm NATO, first appears in the &amp;quot;Cliffhanger&amp;quot; mission, where it is equipped with a silencer, reflex sight, and heartbeat monitor. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhanger&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|450px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this gun at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. It is incorrectly modeled with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. It is anarchistic for the Rssians to use the RPD as it was replaced in favor of the PKM in the 1960s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|500px|none|AA-12 with 8 round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|600px|A Russian terrorist with an Armsel Protecta shotgun. Note the lack of a winding key or drum advance lever.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver, and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians. Holds 4 shells in multiplayer as opposed to 7 like in singleplayer, likely for game balance.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|500px|none|Benelli M4 Super 90, also known as the M1014 shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|Benelli M1014 with arctic camouflage finish.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the vital tracking antenna on the right side of the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|450px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|A M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=510778</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=510778"/>
		<updated>2012-01-19T21:50:47Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Glock 17 converted to full-auto */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as simply ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, which is now in power within the country. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multinational special operations force under the command of LTG Shepherd.&lt;br /&gt;
&lt;br /&gt;
''It should be noted that a number of weapons appearing in this game do not hold the correct number of bullets in their magazines in singleplayer. Multiplayer, however, typically gets the number correct.''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Also note that the game treats all handguns as operating in DAO (Double Action Only) mode.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12-rounds and 18-rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one. This reason could be for memory saving.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view. Note that this shot is under low graphical settings, as the real model of the Anaconda is actually bright silver rather than black.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda on a later level.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle]] returns from [[Call of Duty 4: Modern Warfare]]. Faust, Alejandro Rojas' assistant, carries a custom variant with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Corpoal Dunn, use this gun as their preferred sidearm. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
 [[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 converted to full-auto ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine. Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly. In singleplayer, the weapon is correctly modeled with the extended magazine when held in a character's hands. However, when shown in TF 141 characters' holsters, it it modeled withe the flush-fit non-extended magazine. This is most evident in the Brazlilian missions.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB made to resemble a Beretta 93R ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multipayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the prison for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon it self fire on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M.  &lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm. Similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the hand-guard and iron-sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the hand-guard and sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging-handle and 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights. The F2000 incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 Tactical changes into an F2000 when the red dot sight attachment is selected.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]], chambered in 5.56x45mm NATO, first appears in the &amp;quot;Cliffhanger&amp;quot; mission, where it is equipped with a silencer, reflex sight, and heartbeat monitor. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhanger&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|450px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this gun at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. It is incorrectly modeled with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. It is anarchistic for the Rssians to use the RPD as it was replaced in favor of the PKM in the 1960s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|500px|none|AA-12 with 8 round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|600px|A Russian terrorist with an Armsel Protecta shotgun. Note the lack of a winding key or drum advance lever.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver, and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians. Holds 4 shells in multiplayer as opposed to 7 like in singleplayer, likely for game balance.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|500px|none|Benelli M4 Super 90, also known as the M1014 shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|Benelli M1014 with arctic camouflage finish.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the vital tracking antenna on the right side of the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|450px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|A M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=L.A._Noire&amp;diff=432612</id>
		<title>L.A. Noire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=L.A._Noire&amp;diff=432612"/>
		<updated>2011-06-28T03:26:32Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Browning Hi-Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:La noire poster.jpg|thumb|right|500px|L.A. Noire]]&lt;br /&gt;
[[L.A. Noire]] is a 2011 game developed by Team Bondi and produced by Rockstar Games, taking place in post-war 1940's Los Angeles. The player controls Detective Cole Phelps (voiced by [[Aaron Staton]] of ''[[Mad Men]]'' fame) , a returning veteran of WWII. The game incorporates revolutionary 3D face mapping using multiple cameras to realistically capture the actor's facial expressions. This is important to the games interrogation segments, where reading suspects faces is vital to solving the several cases given. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the game:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usable Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
A [[Colt M1911A1]] .45 pistol is seen prominently used in the game as the protagonist Detective Cole Phelps' ([[Aaron Staton]]) sidearm. His partner in Ad. Vice, Det. Roy Earle, also uses the Colt M1911A1 as his sidearm. Oddly, the texture is from the [[Star Model-P]] (a Spanish clone of the M1911 pistol), why this was done is unknown as of now. The pistol is missing the barrel bushing and external extractor of a real life Model-P, so it is possible the Star brand name was used as a nod to the game's producing company, &amp;quot;Rockstar Games&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Star p.jpg|thumb|none|400px|Star Model P - .45 ACP.]]&lt;br /&gt;
[[Image:LA_Noire.jpg|thumb|none|600px|Note the Star markings on the slide. The slide markings and slide release are on the wrong side, as noted by the proper placement of the ejection port.]]&lt;br /&gt;
[[File:LANoir-7.jpg|thumb|none|600px|Cole with his Colt M1911A1 at the ready.]]&lt;br /&gt;
[[File:LANoir-6.jpg|thumb|none|600px|Cole draws his Colt M1911A1. Note slide release on wrong side.]]&lt;br /&gt;
[[File:Sharpshooter CasePoster.jpg|thumb|none|600px|Cole aiming his Colt M1911A1 while wearing the exclusive &amp;quot;Detective Sharpshooter Suite&amp;quot;. Note better detailed muzzle parts (still missing bushing though). Also note the plunger tube assembly above the grip panel, this is not found on Star Model-Ps, but on the Colt M1911 and most other clones. ]]&lt;br /&gt;
&lt;br /&gt;
===Colt Detective Special===&lt;br /&gt;
The [[Colt Detective Special]] appears to be Stefan Bekowsky's sidearm, it is also used by a masked man when responding to &amp;quot;The Masked Man&amp;quot; street crime, he attempts to fire on Bekowsky from a rooftop but doesn't hit anywhere near him. Phelps's partners in Homicide and Arson, Dets. Rusty Galloway and Hershel Biggs, also use the Colt as their duty weapons. Biggs claims never to have fired his in the line of duty. &lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[File:La noire detective special.jpg|thumb|none|600px|Stefan with the Detective Special]]&lt;br /&gt;
[[Image:La noire.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Colt_DS_LAN.jpg|600px|thumb|none|A masked man aims a Colt Detective Special.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1917===&lt;br /&gt;
A [[M1917 Revolver|Colt M1917]] appears to be standard issue to uniformed police officers. Cole Phelps uses it as a patrol cop to chase Edgar Kalou and fire a shot into the air to make Kalou stop. Strangely, it appears as Bekowsky's sidearm in &amp;quot;Marriage Made in Heaven&amp;quot; when chasing Sabo, despite it being a Detective Special throughout the other cases.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtModel1917.jpg|thumb|none|400px|Colt M1917 - .45 ACP]]&lt;br /&gt;
[[File:La noire m1917.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in a screenshot carried by Cole Phelps. However, it is the in-game sidearm of retired Marine sergeant and insurance/district attorney investigator Jack Kelso. He starts out with a nickel plated version, but is disarmed of it by thugs who kidnap him, and switches to a standarded blued model for the rest of the game. It can be distinguished as such by its apearance and 13 round magazine capacity. However, the game still renders the pistol as a 1911 in cutscenes. The weapon also appears when the Phelps wears &amp;quot;The Broderick&amp;quot; DLC suit, it is nickel plated.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:High_Power_LAN.jpg|600px|thumb|none|Cole cradles a Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37===&lt;br /&gt;
Cole Phelps uses an [[Ithaca 37]] while responding to the scene of a robbery as a patrol cop, it is also used by Leroy Sabo to fire on Phelps during the &amp;quot;Marriage Made in Heaven&amp;quot; traffic case, miscellaneous criminals use it throughout the game as well.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca 37 - 12 Gauge]]&lt;br /&gt;
[[Image:La noire 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:37lanoire.JPG|thumb|none|600px|]]&lt;br /&gt;
[[File:LANoire Trailer1-HD720.mp4 snapshot 00.52 -2011.02.06 06.41.33-.jpg|thumb|none|600px|&amp;quot;Not gonna happen, fellas!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle M1918A1===&lt;br /&gt;
In the mission ''Manifest Destiny'', Cole discovers a rack of stolen [[Browning Automatic Rifle|BAR]]s. They are also used by enemies and seem to stand in, quite strangely in fact, for the M1 Garand in WW2 flashbacks.&lt;br /&gt;
[[Image:BAR.jpg|thumb|400px|none|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Barlanoire.JPG|thumb|600px|none|]]&lt;br /&gt;
[[Image:Barlanoire2.JPG|thumb|600px|none|Note excessively large &amp;quot;M1918A1&amp;quot; markings on receiver top. The charging handle was rendered flat when viewing it from the top.]]&lt;br /&gt;
[[File:LANoir-14.jpg|thumb|none|600px|Cole with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
Cole Phelps can acquire the [[M1 Garand]] from criminals at random shootout street crimes, during cases, and seen handled by him and others in his war flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:Noire_M1Garand.jpg|thumb|none|600px|Cole firing an M1 Garand. The weapon in game lacks detail around the action.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is seen in the hands of various criminals throughout the game, it is seen with both the standard stick magazine as well as the incorrect drum.[[File:M1sb.jpg|thumb|400px|none|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
[[File:LANoir-16.jpg|thumb|none|600px|Cole (wearing the unlockable &amp;quot;Sharpshooter&amp;quot; costume) armed with an M1A1 Thompson fitted with a 50-round drum. It should be noted the M1 model Thompsons did not feature the horizontal cuts like the older models that allow them to accept drum magazines, so this is inaccurate.]]&lt;br /&gt;
[[File:Thompsonlanoire.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
An [[M2 Flamethrower]] is used for a short time in the final mission, as well as in flashbacks to WWII. The game describes it as an M2-2 model.&lt;br /&gt;
&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|500px|M2-2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Usable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Registered Magnum ===&lt;br /&gt;
An engraved, snubnose [[Smith &amp;amp; Wesson Model 27]] is the firearm found in the first case Cole does as a patrol officer, the gunshop owner describes it as a &amp;quot;Smith &amp;amp; Wesson Model 27 Registered Magnum, Nickel Plated with Pearl Grips.&amp;quot; and that it is only available through special order.[[Image:SWRM3.JPG|thumb|none|400px|Smith &amp;amp; Wesson Registered Magnum - .357 Magnum. This particular S&amp;amp;W was ordered and carried by Lt. Col. Gen. Staff. George S. Patton.]]&lt;br /&gt;
[[Image:La noire 3.jpg|thumb|none|600px|An unknown man aiming the Smith &amp;amp; Wesson. Note the ''Remington Guns'' poster just above the revolver. Also note gun rack in the background filled with Ithaca 37 shotguns and unknown bolt action rifles.]]&lt;br /&gt;
[[Image:Sw27noire.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===FN Model 1922===&lt;br /&gt;
Cole Phelps finds an [[FN Model 1910|FN Model 1922]] (Serial Number 01138) in a garbage can on the scene of the &amp;quot;Buyer Beware&amp;quot; case, it is identified by the gunshop owner as &amp;quot;FN Browning Model 1922, Europeans love 'em but their hard to come by over here.&amp;quot; &lt;br /&gt;
 [[Image:FN Model 1922.jpg|thumb|none|400px|[[FN Model 1910/1922|FN Model 1922 - .32 ACP]].]]&lt;br /&gt;
[[Image:Fnlanoire.JPG|600px|thumb|none|Cole digs in a trash can and finds a Belgian pistol.]]&lt;br /&gt;
[[Image:Fnlanoire2.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 36===&lt;br /&gt;
Despite being anachronistic, in the Vice mission ''The Set Up'', Cole finds a nickel [[Smith &amp;amp; Wesson Model 36]] on the body of Candy Edwards. He describes the ammo as .32.&lt;br /&gt;
[[File:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Stainless Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[File:ScreenHunter 01 Jun. 18 22.24.jpg|thumb|none|600px|Cole finds the Smith &amp;amp; Wesson]]&lt;br /&gt;
[[File:ScreenHunter 02 Jun. 18 22.24.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
Seen in the display windows of gunshops in the game are ornate [[Colt 1851 Navy]] cap and ball revolvers.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 1875===&lt;br /&gt;
Seen in the display windows of gunshops in the game are ornate [[Remington 1875]] revolvers.&lt;br /&gt;
[[Image:Remington1875Q&amp;amp;D.jpg‎‎|thumb|none|400px|The custom engraved Remington 1875 used by [[Gene Hackman]] in ''[[The Quick and the Dead (1995)]]'' - .45 Long Colt.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
[[M1 Carbine]]s are seen in flashbacks to WWII during Okinowa, used by U.S. Marines.&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|400px|WWII era M1 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Bolt Action .22 Rifle===&lt;br /&gt;
Multiple Bolt Action .22 rifles are seen in the game's gunshops, make and models unknown.&lt;br /&gt;
&lt;br /&gt;
==Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 92 Heavy Machine Gun===&lt;br /&gt;
Japanese soldiers seen in the WWII flashback in Okinowa fire [[Type 92 Heavy Machine Gun]]s at the U.S. Marines. Curiously this is the only accurately depicted weapon seen used by the Japanese in the game, as they wield BARs and M1 Garands much like the U.S. Marines do. This was likely done to save time on rendering non-used weapons.&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|400px|Type 92 Heavy Machine Gun - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=L.A._Noire&amp;diff=432611</id>
		<title>L.A. Noire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=L.A._Noire&amp;diff=432611"/>
		<updated>2011-06-28T03:24:55Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Colt Detective Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:La noire poster.jpg|thumb|right|500px|L.A. Noire]]&lt;br /&gt;
[[L.A. Noire]] is a 2011 game developed by Team Bondi and produced by Rockstar Games, taking place in post-war 1940's Los Angeles. The player controls Detective Cole Phelps (voiced by [[Aaron Staton]] of ''[[Mad Men]]'' fame) , a returning veteran of WWII. The game incorporates revolutionary 3D face mapping using multiple cameras to realistically capture the actor's facial expressions. This is important to the games interrogation segments, where reading suspects faces is vital to solving the several cases given. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the game:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usable Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
A [[Colt M1911A1]] .45 pistol is seen prominently used in the game as the protagonist Detective Cole Phelps' ([[Aaron Staton]]) sidearm. His partner in Ad. Vice, Det. Roy Earle, also uses the Colt M1911A1 as his sidearm. Oddly, the texture is from the [[Star Model-P]] (a Spanish clone of the M1911 pistol), why this was done is unknown as of now. The pistol is missing the barrel bushing and external extractor of a real life Model-P, so it is possible the Star brand name was used as a nod to the game's producing company, &amp;quot;Rockstar Games&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Star p.jpg|thumb|none|400px|Star Model P - .45 ACP.]]&lt;br /&gt;
[[Image:LA_Noire.jpg|thumb|none|600px|Note the Star markings on the slide. The slide markings and slide release are on the wrong side, as noted by the proper placement of the ejection port.]]&lt;br /&gt;
[[File:LANoir-7.jpg|thumb|none|600px|Cole with his Colt M1911A1 at the ready.]]&lt;br /&gt;
[[File:LANoir-6.jpg|thumb|none|600px|Cole draws his Colt M1911A1. Note slide release on wrong side.]]&lt;br /&gt;
[[File:Sharpshooter CasePoster.jpg|thumb|none|600px|Cole aiming his Colt M1911A1 while wearing the exclusive &amp;quot;Detective Sharpshooter Suite&amp;quot;. Note better detailed muzzle parts (still missing bushing though). Also note the plunger tube assembly above the grip panel, this is not found on Star Model-Ps, but on the Colt M1911 and most other clones. ]]&lt;br /&gt;
&lt;br /&gt;
===Colt Detective Special===&lt;br /&gt;
The [[Colt Detective Special]] appears to be Stefan Bekowsky's sidearm, it is also used by a masked man when responding to &amp;quot;The Masked Man&amp;quot; street crime, he attempts to fire on Bekowsky from a rooftop but doesn't hit anywhere near him. Phelps's partners in Homicide and Arson, Dets. Rusty Galloway and Hershel Biggs, also use the Colt as their duty weapons. Biggs claims never to have fired his in the line of duty. &lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[File:La noire detective special.jpg|thumb|none|600px|Stefan with the Detective Special]]&lt;br /&gt;
[[Image:La noire.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Colt_DS_LAN.jpg|600px|thumb|none|A masked man aims a Colt Detective Special.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1917===&lt;br /&gt;
A [[M1917 Revolver|Colt M1917]] appears to be standard issue to uniformed police officers. Cole Phelps uses it as a patrol cop to chase Edgar Kalou and fire a shot into the air to make Kalou stop. Strangely, it appears as Bekowsky's sidearm in &amp;quot;Marriage Made in Heaven&amp;quot; when chasing Sabo, despite it being a Detective Special throughout the other cases.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtModel1917.jpg|thumb|none|400px|Colt M1917 - .45 ACP]]&lt;br /&gt;
[[File:La noire m1917.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in a screenshot carried by Cole Phelps. However, it is the in-game sidearm of retired Marine sergeant and insurance/district attorney investigator Jack Kelso. He starts out with a nickel plated version, but is disarmed of it by thugs who kidnap him, and switches to a standarded blued model for the rest of the game. It can be distinguished as such by its apearance and 13 round magazine capacity. However, the game still renders the pistol as a 1911 in cutscenes.  &lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:High_Power_LAN.jpg|600px|thumb|none|Cole cradles a Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37===&lt;br /&gt;
Cole Phelps uses an [[Ithaca 37]] while responding to the scene of a robbery as a patrol cop, it is also used by Leroy Sabo to fire on Phelps during the &amp;quot;Marriage Made in Heaven&amp;quot; traffic case, miscellaneous criminals use it throughout the game as well.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca 37 - 12 Gauge]]&lt;br /&gt;
[[Image:La noire 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:37lanoire.JPG|thumb|none|600px|]]&lt;br /&gt;
[[File:LANoire Trailer1-HD720.mp4 snapshot 00.52 -2011.02.06 06.41.33-.jpg|thumb|none|600px|&amp;quot;Not gonna happen, fellas!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle M1918A1===&lt;br /&gt;
In the mission ''Manifest Destiny'', Cole discovers a rack of stolen [[Browning Automatic Rifle|BAR]]s. They are also used by enemies and seem to stand in, quite strangely in fact, for the M1 Garand in WW2 flashbacks.&lt;br /&gt;
[[Image:BAR.jpg|thumb|400px|none|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Barlanoire.JPG|thumb|600px|none|]]&lt;br /&gt;
[[Image:Barlanoire2.JPG|thumb|600px|none|Note excessively large &amp;quot;M1918A1&amp;quot; markings on receiver top. The charging handle was rendered flat when viewing it from the top.]]&lt;br /&gt;
[[File:LANoir-14.jpg|thumb|none|600px|Cole with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
Cole Phelps can acquire the [[M1 Garand]] from criminals at random shootout street crimes, during cases, and seen handled by him and others in his war flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:Noire_M1Garand.jpg|thumb|none|600px|Cole firing an M1 Garand. The weapon in game lacks detail around the action.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is seen in the hands of various criminals throughout the game, it is seen with both the standard stick magazine as well as the incorrect drum.[[File:M1sb.jpg|thumb|400px|none|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
[[File:LANoir-16.jpg|thumb|none|600px|Cole (wearing the unlockable &amp;quot;Sharpshooter&amp;quot; costume) armed with an M1A1 Thompson fitted with a 50-round drum. It should be noted the M1 model Thompsons did not feature the horizontal cuts like the older models that allow them to accept drum magazines, so this is inaccurate.]]&lt;br /&gt;
[[File:Thompsonlanoire.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
An [[M2 Flamethrower]] is used for a short time in the final mission, as well as in flashbacks to WWII. The game describes it as an M2-2 model.&lt;br /&gt;
&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|500px|M2-2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Usable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Registered Magnum ===&lt;br /&gt;
An engraved, snubnose [[Smith &amp;amp; Wesson Model 27]] is the firearm found in the first case Cole does as a patrol officer, the gunshop owner describes it as a &amp;quot;Smith &amp;amp; Wesson Model 27 Registered Magnum, Nickel Plated with Pearl Grips.&amp;quot; and that it is only available through special order.[[Image:SWRM3.JPG|thumb|none|400px|Smith &amp;amp; Wesson Registered Magnum - .357 Magnum. This particular S&amp;amp;W was ordered and carried by Lt. Col. Gen. Staff. George S. Patton.]]&lt;br /&gt;
[[Image:La noire 3.jpg|thumb|none|600px|An unknown man aiming the Smith &amp;amp; Wesson. Note the ''Remington Guns'' poster just above the revolver. Also note gun rack in the background filled with Ithaca 37 shotguns and unknown bolt action rifles.]]&lt;br /&gt;
[[Image:Sw27noire.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===FN Model 1922===&lt;br /&gt;
Cole Phelps finds an [[FN Model 1910|FN Model 1922]] (Serial Number 01138) in a garbage can on the scene of the &amp;quot;Buyer Beware&amp;quot; case, it is identified by the gunshop owner as &amp;quot;FN Browning Model 1922, Europeans love 'em but their hard to come by over here.&amp;quot; &lt;br /&gt;
 [[Image:FN Model 1922.jpg|thumb|none|400px|[[FN Model 1910/1922|FN Model 1922 - .32 ACP]].]]&lt;br /&gt;
[[Image:Fnlanoire.JPG|600px|thumb|none|Cole digs in a trash can and finds a Belgian pistol.]]&lt;br /&gt;
[[Image:Fnlanoire2.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 36===&lt;br /&gt;
Despite being anachronistic, in the Vice mission ''The Set Up'', Cole finds a nickel [[Smith &amp;amp; Wesson Model 36]] on the body of Candy Edwards. He describes the ammo as .32.&lt;br /&gt;
[[File:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Stainless Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[File:ScreenHunter 01 Jun. 18 22.24.jpg|thumb|none|600px|Cole finds the Smith &amp;amp; Wesson]]&lt;br /&gt;
[[File:ScreenHunter 02 Jun. 18 22.24.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
Seen in the display windows of gunshops in the game are ornate [[Colt 1851 Navy]] cap and ball revolvers.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 1875===&lt;br /&gt;
Seen in the display windows of gunshops in the game are ornate [[Remington 1875]] revolvers.&lt;br /&gt;
[[Image:Remington1875Q&amp;amp;D.jpg‎‎|thumb|none|400px|The custom engraved Remington 1875 used by [[Gene Hackman]] in ''[[The Quick and the Dead (1995)]]'' - .45 Long Colt.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
[[M1 Carbine]]s are seen in flashbacks to WWII during Okinowa, used by U.S. Marines.&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|400px|WWII era M1 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Bolt Action .22 Rifle===&lt;br /&gt;
Multiple Bolt Action .22 rifles are seen in the game's gunshops, make and models unknown.&lt;br /&gt;
&lt;br /&gt;
==Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 92 Heavy Machine Gun===&lt;br /&gt;
Japanese soldiers seen in the WWII flashback in Okinowa fire [[Type 92 Heavy Machine Gun]]s at the U.S. Marines. Curiously this is the only accurately depicted weapon seen used by the Japanese in the game, as they wield BARs and M1 Garands much like the U.S. Marines do. This was likely done to save time on rendering non-used weapons.&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|400px|Type 92 Heavy Machine Gun - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=427724</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=427724"/>
		<updated>2011-06-11T01:47:17Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Colt Python */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops' signature soldier. The [[M1911A1]]s have tally marks engraved on them, and one of them has the name 'Sally' engraved on it. It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are two types of the [[M1911A1]] in the game: In single player, it has a standard parkerized finish, in multiplayer and zombie mode it has a bright nickel finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|600px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:jfkm1911.jpg|thumb|none|600px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold muzzle up and just dump rounds, when in reality ejector rod needs to be used. It seems that the Python is Mason's prefered sidearm, as he has it on him in &amp;quot;Executive Order,&amp;quot;&amp;quot;SOG,&amp;quot; and &amp;quot;Victor Charlie.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|600px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|600px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] appears in in the game.  Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger.  In multiplayer it is one of the more powerful pistols, odd considering the round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which in real life, has never been available on the Military version of the Makarov and is only available on the Civilian version.    &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|[[Makarov PM]] in ADS. (which are incorrect for the Military version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|600px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic.  Standard magazine capacity is an incorrect 12 rounds (the real capacity is 16; this was most likely done for balancing purposes), while extended magazines give (a still incorrect) 18 rounds a magazine (20 in singleplayer).  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wielded CZ 75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
In-game Mason uses an [[ASP 9|ASP]] in the Cuban levels, as do Cuban police officers, which is strange since the pistol was intended for special forces usage. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|600px|ASP in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|600px|ASP in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|600px|ASP in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand (which is technically inaccurate). The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot on the second German prisoner before discarding the pistol and killing the last one with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] is featured in the game. It's appearance is massively anachronistic, the first MP5K Prototype with wooden fore-grip was developed in 1976, the MP5 itself was developed in 1966, but the MP5K first appears in the game in a level set in 1963. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the fore-grip missing, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMG's. Appearance is anachronistic, the gun was not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|600px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|600px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|600px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
The Walther MPL is one of the available SMG's. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only 20-rounds by default. Using the Extended Mags it could be increased to 30. The [[OTs-02 Kiparis|Kiparis]] is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|600px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
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[[Image:Shot0143.jpg|thumb|none|600px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
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[[Image:Shot0148.jpg|thumb|none|600px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
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[[Image:Shot0157.jpg|thumb|none|600px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. Also, the Suppressor attachment for the AK in-game looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking the vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
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[[Image:Shot0050.jpg|thumb|none|600px|AK being &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974). Also, it has a black fore-grip, steel magazines, and no stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
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[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
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[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
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[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, although they are raised dramatically to accommodate for the camera's point of view. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it. One thing to note is that the carry handle is on the wrong side, and the handguard is actually for the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, being used only in the levels which take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint and a suppressor in some of the scenes and strangely it lacks the folding fore-grip. (Correction: Only the non-playable character's AUG lacks the fore-grip. The Player's is simply folded forward). It's appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|600px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holo-sights on the weapon (as seen in multiplayer) can be considered anachronistic. It would be more accurate if this commando was modeled after the xm177 carbine, which was developed during the vietnam war. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
&lt;br /&gt;
Also note that when the Commando (and the M16 for that matter) is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was also seen in Call of Duty 4: Modern Warefare and Call of Duty: Modern Warfare 2. Interestingly, in the Campaign all NPCs who use either the M16 or Commando with Optical attachments still retain their Front Sight Posts/Gas Blocks.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
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[[Image:Shot0177.jpg|thumb|none|600px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
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[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed [[Colt Commando]] with Red dot sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
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[[Image:Snapshot20100809133054.jpg|thumb|none|600px|[[Colt Commando]] in Red dot sight view. Note Smiley reticule.]]&lt;br /&gt;
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[[Image:Snapshot20100809133126.jpg|thumb|none|600px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
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[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16 ==&lt;br /&gt;
The original [[M16]] is available in the game, easily ID'ed by its slab-side receiver and lack of a brass deflector and forward assist. Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds 45 rounds, more than its intended capacity in that case. It is correctly depicted as firing in fully-automatic mode in single player, as the real [[M16]] had a fully automatic firing mode. It uses the 3 round burst firing mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
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[[Image:Shot0131.jpg‎|thumb|none|600px|[[M16]] in idle.]]&lt;br /&gt;
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[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an [[M16]]. Here, you can easily see the slab-side receiver.]] &lt;br /&gt;
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[[Image:Shot0132.jpg‎|thumb|none|600px|[[M16]] through iron-sights.]]&lt;br /&gt;
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[[Image:Shot0133.jpg‎|thumb|none|600px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his [[M16]].]]&lt;br /&gt;
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[[Image:CODBO-M16-INV.jpg|thumb|none|600px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey|KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|600px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|600px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|600px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|600px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|600px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds with incredible accuracy. Its appearance is very anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count. In multiplayer it can be fitted with a Low-Power scope or a Variable Zoom scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his [[G11]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the [[G11]].]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and semi-automatic fire mode makes it resemble an early version of the [[L1A1 SLR]], with only the shape of the charging handle and the number of vent cuts in the hand-guard marking it as a regular FAL. Despite this, the rifle is still under the FAL prefix. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|600px|Canadian version [[L1A1]] SLR - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|600px|[[FN FAL]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|600px|[[FN FAL]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|600px|[[FN FAL]] while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. In Singleplayer, Hudson carries an Enfield fitted with a IR scope and a Masterkey under-barrel shotgun as part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. The XL64 was tested during the early 1980's by members of the British Army, including the Scots Guards, to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80 series of rifles in service with the British Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|600px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|600px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|600px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with silencer attached in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the vertical fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely named after the Rottweil Olympia Over/Under 72 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. Appearance is hugely anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The variant in-game is most likely meant to be the Kalashnikov RPK.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. The Accuracy International PM entered British Military service in 1982, but this weapon is only available in multiplayer, which is presumably set after the events of the singleplayer campaign, therefore not making it anachronistic (although this is ''highly'' debatable). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the snipers available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The [[H&amp;amp;K PSG-1]] on wall, note G3 fore-grip, bipod, and short barrel. Also note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. If read on the side it says M202A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper&amp;quot; while idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Redemption&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
Note: This is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the U.S. army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game. The company even offers a &amp;quot;Black Ops&amp;quot; edition of it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. (Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube. TOW 2B started production in 1991.)]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project did not initiate until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=427722</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=427722"/>
		<updated>2011-06-11T01:43:33Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Colt Python */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops' signature soldier. The [[M1911A1]]s have tally marks engraved on them, and one of them has the name 'Sally' engraved on it. It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are two types of the [[M1911A1]] in the game: In single player, it has a standard parkerized finish, in multiplayer and zombie mode it has a bright nickel finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
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[[Image:Shot0158.jpg|thumb|none|600px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:jfkm1911.jpg|thumb|none|600px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
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[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
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[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold muzzle up and just dump rounds, when in reality ejector rod needs to be used. It seems that the Python is Mason's prefered sidearm, as he has it on him in both &amp;quot;SOG&amp;quot; and &amp;quot;Victor Charlie&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
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[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
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[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
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[[Image:Shot0232.jpg|600px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|[[Colt Python]] in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|[[Colt Python]] in ADS.]]&lt;br /&gt;
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[[Image:CODBO-Python-INV.jpg|thumb|none|600px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] appears in in the game.  Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger.  In multiplayer it is one of the more powerful pistols, odd considering the round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which in real life, has never been available on the Military version of the Makarov and is only available on the Civilian version.    &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|[[Makarov PM]] in ADS. (which are incorrect for the Military version]]&lt;br /&gt;
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[[Image:Shot0066.jpg|thumb|none|600px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
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== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic.  Standard magazine capacity is an incorrect 12 rounds (the real capacity is 16; this was most likely done for balancing purposes), while extended magazines give (a still incorrect) 18 rounds a magazine (20 in singleplayer).  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wielded CZ 75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
In-game Mason uses an [[ASP 9|ASP]] in the Cuban levels, as do Cuban police officers, which is strange since the pistol was intended for special forces usage. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP pistol - 9x19mm Parabellum.]]&lt;br /&gt;
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[[Image:Shot05028.jpg|thumb|none|600px|ASP in idle.]]&lt;br /&gt;
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[[Image:Shot0029.jpg|thumb|none|600px|ASP in ADS.]]&lt;br /&gt;
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[[Image:Shot0031.jpg|thumb|none|600px|ASP in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand (which is technically inaccurate). The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot on the second German prisoner before discarding the pistol and killing the last one with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] is featured in the game. It's appearance is massively anachronistic, the first MP5K Prototype with wooden fore-grip was developed in 1976, the MP5 itself was developed in 1966, but the MP5K first appears in the game in a level set in 1963. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the fore-grip missing, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMG's. Appearance is anachronistic, the gun was not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
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[[Image:Shot0266.jpg|thumb|none|600px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
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[[Image:Shot0267.jpg‎|thumb|none|600px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0269.jpg‎|thumb|none|600px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
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== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
The Walther MPL is one of the available SMG's. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only 20-rounds by default. Using the Extended Mags it could be increased to 30. The [[OTs-02 Kiparis|Kiparis]] is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|600px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
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[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|600px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|600px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|600px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. Also, the Suppressor attachment for the AK in-game looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
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[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking the vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
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[[Image:Shot0050.jpg|thumb|none|600px|AK being &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
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== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974). Also, it has a black fore-grip, steel magazines, and no stock. &lt;br /&gt;
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[[Image:AKSU-Krinkov.jpg|thumb|none|500px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
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[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
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[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
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[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
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== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, although they are raised dramatically to accommodate for the camera's point of view. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it. One thing to note is that the carry handle is on the wrong side, and the handguard is actually for the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it.&lt;br /&gt;
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[[Image:Galil.jpg|thumb|500px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
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[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
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[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
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== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, being used only in the levels which take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint and a suppressor in some of the scenes and strangely it lacks the folding fore-grip. (Correction: Only the non-playable character's AUG lacks the fore-grip. The Player's is simply folded forward). It's appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
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[[Image:Steyr-AUG.jpg|thumb|none|500px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
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[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
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[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
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[[Image:59.jpg|thumb|none|600px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
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[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
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[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
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[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
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== Colt Commando ==&lt;br /&gt;
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Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holo-sights on the weapon (as seen in multiplayer) can be considered anachronistic. It would be more accurate if this commando was modeled after the xm177 carbine, which was developed during the vietnam war. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
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Also note that when the Commando (and the M16 for that matter) is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was also seen in Call of Duty 4: Modern Warefare and Call of Duty: Modern Warfare 2. Interestingly, in the Campaign all NPCs who use either the M16 or Commando with Optical attachments still retain their Front Sight Posts/Gas Blocks.   &lt;br /&gt;
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[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
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[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
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[[Image:Shot0177.jpg|thumb|none|600px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
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[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed [[Colt Commando]] with Red dot sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
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[[Image:Snapshot20100809133054.jpg|thumb|none|600px|[[Colt Commando]] in Red dot sight view. Note Smiley reticule.]]&lt;br /&gt;
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[[Image:Snapshot20100809133126.jpg|thumb|none|600px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
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[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
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[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
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[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
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[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Colt M16 ==&lt;br /&gt;
The original [[M16]] is available in the game, easily ID'ed by its slab-side receiver and lack of a brass deflector and forward assist. Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds 45 rounds, more than its intended capacity in that case. It is correctly depicted as firing in fully-automatic mode in single player, as the real [[M16]] had a fully automatic firing mode. It uses the 3 round burst firing mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
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[[Image:Shot0131.jpg‎|thumb|none|600px|[[M16]] in idle.]]&lt;br /&gt;
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[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an [[M16]]. Here, you can easily see the slab-side receiver.]] &lt;br /&gt;
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[[Image:Shot0132.jpg‎|thumb|none|600px|[[M16]] through iron-sights.]]&lt;br /&gt;
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[[Image:Shot0133.jpg‎|thumb|none|600px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
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[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his [[M16]].]]&lt;br /&gt;
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[[Image:CODBO-M16-INV.jpg|thumb|none|600px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
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[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey|KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
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Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
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[[Image:M14Rifle.jpg|thumb|none|500px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:CODBO4.jpg‎|thumb|none|600px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
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[[Image:Shot0083.jpg|thumb|none|600px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
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[[Image:CODBO-M14-2.jpg|thumb|none|600px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
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[[Image:CODBO-M14-INV.jpg|thumb|none|600px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
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[[Image:CODBOM14.jpg|thumb|none|600px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds with incredible accuracy. Its appearance is very anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count. In multiplayer it can be fitted with a Low-Power scope or a Variable Zoom scope.&lt;br /&gt;
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[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
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[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
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[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his [[G11]].]]&lt;br /&gt;
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[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the [[G11]].]]&lt;br /&gt;
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== FN FAL ==&lt;br /&gt;
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The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and semi-automatic fire mode makes it resemble an early version of the [[L1A1 SLR]], with only the shape of the charging handle and the number of vent cuts in the hand-guard marking it as a regular FAL. Despite this, the rifle is still under the FAL prefix. &lt;br /&gt;
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[[Image:FN_FAL_50_00.jpg|thumb|none|500px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:C1A1.jpg|thumb|none|600px|Canadian version [[L1A1]] SLR - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:Shot0022.jpg|thumb|none|600px|[[FN FAL]] in idle.]]&lt;br /&gt;
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[[Image:Shot0023.jpg|thumb|none|600px|[[FN FAL]] through sights.]]&lt;br /&gt;
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[[Image:Shot0026.jpg|thumb|none|600px|[[FN FAL]] while reloading.]]&lt;br /&gt;
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== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. In Singleplayer, Hudson carries an Enfield fitted with a IR scope and a Masterkey under-barrel shotgun as part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. The XL64 was tested during the early 1980's by members of the British Army, including the Scots Guards, to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80 series of rifles in service with the British Army.&lt;br /&gt;
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[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
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[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
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[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
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[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
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== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
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[[Image:Sturmgewehr_44.jpg|thumb|none|500px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
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[[Image:Shot1111.jpg|thumb|none|600px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
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[[Image:Shot4582.jpg|thumb|none|600px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0086.jpg|thumb|none|600px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
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= Shotguns =&lt;br /&gt;
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== Franchi SPAS-12 ==&lt;br /&gt;
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The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. &lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|thumb|none|500px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
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[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with silencer attached in idle.]]&lt;br /&gt;
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[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
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An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
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[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
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[[Image:Shot0123.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
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[[Image:Shot0124.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0125.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the vertical fore-grip.]]&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
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A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
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[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
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=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
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A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
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== Beretta Model 682 Shotgun ==&lt;br /&gt;
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An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely named after the Rottweil Olympia Over/Under 72 shotgun.&lt;br /&gt;
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[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. Appearance is hugely anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The variant in-game is most likely meant to be the Kalashnikov RPK.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. The Accuracy International PM entered British Military service in 1982, but this weapon is only available in multiplayer, which is presumably set after the events of the singleplayer campaign, therefore not making it anachronistic (although this is ''highly'' debatable). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the snipers available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The [[H&amp;amp;K PSG-1]] on wall, note G3 fore-grip, bipod, and short barrel. Also note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. If read on the side it says M202A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper&amp;quot; while idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Redemption&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
Note: This is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the U.S. army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game. The company even offers a &amp;quot;Black Ops&amp;quot; edition of it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. (Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube. TOW 2B started production in 1991.)]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project did not initiate until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:L.A._Noire&amp;diff=421142</id>
		<title>Talk:L.A. Noire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:L.A._Noire&amp;diff=421142"/>
		<updated>2011-05-22T02:34:07Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Browning Hi-Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Facial Expressions ==&lt;br /&gt;
I've got to say, the facial expressions I've seen for this game are amazingly realistic. I hear you have to do a lot of interrogations and that facial emotions are a big part. --[[User:FirearmsNewbie|FirearmsNewbie]] 05:18, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not a gamer. Too old I guess. But I am a fan of film noir and the old school detective flicks. Not to mention the newer twists such as ''[[L.A. Confidential]]'' and the Black Dahlia. This game looks interesting. --[[User:Jcordell|Jcordell]] 04:48, 18 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Star Model B ==&lt;br /&gt;
As seen in [http://images4.wikia.nocookie.net/__cb20110106233345/lanoire/images/2/29/Screen_shot_34.jpg  this screenshot], the weapon that the protagonist uses is a [[Star Model B]], not a Colt M1911. Presumably the weapon designers got access to a movie armory, and subsequently mapped the trademarks off a Star (preferred by movie armorers due to its reliability when cycling 9mm blanks) rather than a Colt.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:MiPod|MiPod]] 21:34, 28 January 2011 (UTC)&lt;br /&gt;
:''&amp;quot;preferred by movie armorers due to its reliability when cycling 9mm blanks rather than a Colt.&amp;quot;'' That might have been the case.. in the 70s. Since the mid 80s a better .45 acp blank was developed for use with pistols such as the 1911, prior to this .45 acp blanks were made from cut down .30-06 cases that had hard rifle primers. Other than Pulp Fiction which is old now anyways, do you ever see a Star Model B in a new film? It is cool that they went with the Star rather than the standard Colt 1911. --[[User:Predator20|Predator20]] 21:54, 28 January 2011 (UTC)&lt;br /&gt;
::It doesn't have an external extractor, so I think that the game designers chose the name Star for the in-game gun so that they wouldn't have to pay Colt for naming rights, but I don't think that they are aware of the Star Model B. But thats just what I think --[[User:Jackbel|Jackbel]] 21:58, 28 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well a couple things to add in addition to what Jackbel mentioned. It says Cal .45 on the slide, so that would make it a model P, if it is a Star at all. In addition the dev company's name is Rock*star* games, so they probably used the last half &amp;quot;Star&amp;quot; as a generic name and/ or a nod to themselves.-[[User:Ranger01|Ranger01]] 22:09, 28 January 2011 (UTC)&lt;br /&gt;
:haha, just noticed that --[[User:Jackbel|Jackbel]] 22:22, 28 January 2011 (UTC)&lt;br /&gt;
::Ah! I didn't even think of that. However, you can just see the Star emblem behind the word &amp;quot;STAR&amp;quot; on the slide in that picture, so it seems to me that the &amp;quot;Star&amp;quot; is intentional. Also, the two lines of writing, one above the other, in front of the Star name matches the trademarks on a real Star. [[User:MiPod|MiPod]] 00:04, 29 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's a hybrid gun if anything. Sure it has the Star markings but there is a noticeable lack of the external extractor, also that gun has no bushing. [[User:ShootingLiberal|ShootingLiberal]] 19:07, 29 January 2011 (UTC)&lt;br /&gt;
:Of course! I knew there was something wrong with the muzzle! [[User:MiPod|MiPod]] 00:46, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe naming it Star is itelf a nod to what the armorers did. Rockstar is known for some far-reaching movie references. [[User:BeardedHoplite|BeardedHoplite]] 00:52, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Rockstar isn't making the game, they're distributing it.&lt;br /&gt;
&lt;br /&gt;
Sorry folks, but it is modeled after a Colt M1911, only the textures are from a Star Model P. - [[User:Mr. Wolf|Mr. Wolf]] 18:45, 17 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Browning model 1922 ==&lt;br /&gt;
&lt;br /&gt;
In the new &amp;quot;Orientation&amp;quot; gameplay video the protagonist recovers a Browning model 1922 from the trash, interestingly the serial no. appears to be &amp;quot;1138&amp;quot;. Perhaps a nod to George Lucas?--[[User:Burton123|Burton123]] 18:11, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added some images.--[[User:Flavio|Flavio]] 19:14, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Civilians ==&lt;br /&gt;
&lt;br /&gt;
I'm wondering (As many other are too), whether you will have the ability to be able to kill civilians (Even though you are a police officer), as Red Dead Redemption itself had John Marston &amp;quot;canonically&amp;quot; be a good guy, yet inbetween missions, you could be a cold-hearted killer. I'm wondering if they will do what Assassin's Creed did. You could kill civilians, but you are punished for it, and after completion of the story mode, you have the ability to kill civilians with no punishment (Other than ingame law enforcement). By the way, this game is looking good (Gameplay wise, as well as graphics (I am in no way a graphics whore, as I believe Jurassic: The Hunted graphics were also pretty good). [[User:1morey]] March 19, 2011 4:51 PM (EST)&lt;br /&gt;
&lt;br /&gt;
I heard somewhere (I think GamesRadar) that Cole can't even ''aim'' at civvies. Like in The Punisher game. EDIT: you can't, even grazing one will fail the current case.[[User:BeardedHoplite|BeardedHoplite]] 19:51, 23 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Actually, you can't even ''take your gun out when you want to'', only when the game instructs you to for a mission --[[User:Jackbel|Jackbel]] 01:41, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
&lt;br /&gt;
WOAH WOAH WOAH!!!! Stop them wagons. How can an M1911 be single-action AND a Semi-Automatic pistol??? It sounds contradictory to me... [[User:1morey]] April 8, 2011 10:25 PM (EST)&lt;br /&gt;
&lt;br /&gt;
It's semi-auto, because it's &amp;quot;one shot per trigger pull, no questions asked&amp;quot;.  It's single-action, because all the trigger does is drop the hammer.  The hammer is automatically re-cocked by the slide's movement when cycling through ammunition.  If the hammer is down, you can't fire the weapon unless you cock it manually or by cycling the slide. --[[User:HashiriyaR32|HashiriyaR32]] 21:30, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W ==&lt;br /&gt;
&lt;br /&gt;
It looks like the registered Magnum is at least a 7-shot cylinder. from the screen can any one clarify? the bottom round should be hidden behind the crane and frame on a six shot where as the 7 or 8s are exposed on either side. --FuriousOyster&lt;br /&gt;
:Nah, it's 6-shot cylinder, it's the angle that makes it look like that I guess. - [[User:Mr. Wolf|Mr. Wolf]] 19:52, 25 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
Are we sure the Hi-power isn't usable in the game? I read on another message board that [WARNING: Possible spoiler ahead] when playing as the character of Jack Kelso the FN Browning is your default weapon. I wasn't sure if this referred to the Hi-power model, so I watched the walkthrough video for the case &amp;quot;A Polite Invitation&amp;quot; on Youtube, and while I couldn't get a clear view of his pistol, he did appear to fire it 12-13 times before reloading. This would definitely indicate a Hi-Power and not a .45.--[[User:Phillb36|Phillb36]] 01:38, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It is. I just got to that point in the game. It is exactly 13 rounds before reloading. Close up you can see it's a Hi-Power. I moved the article up to usable weapons. -- [[User:Glamdring|Glamdring]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=L.A._Noire&amp;diff=421140</id>
		<title>L.A. Noire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=L.A._Noire&amp;diff=421140"/>
		<updated>2011-05-22T02:24:05Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''[[L.A. Noire]]''' is a 2011 game developed by Team Bondi and produced by Rockstar Games, taking place in post-war 1940's Los Angeles. The player controls Detective Cole Phelps (voiced by [[Aaron Staton]] of ''[[Mad Men]]'' fame) , a returning veteran of WWII. The game incorporates revolutionary 3D face mapping using multiple cameras to realistically capture the actor's facial expressions. This is important to the games interrogation segments, where reading suspects faces is vital to solving the several cases given. The following guns were used in the game:''&lt;br /&gt;
&lt;br /&gt;
[[Image:La noire poster.jpg|thumb|right|500px|L.A. Noire - Coming in 2011]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usable Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
A [[Colt M1911A1]] .45 pistol is seen prominently used in the game as the protagonist Detective Cole Phelps' ([[Aaron Staton]]) sidearm. His partner in Ad. Vice, Det. Roy Earle, also uses the Star as his sidearm. Oddly, the texture is from the [[Star Model-P]] (a Spanish clone of the M1911 pistol), why this was done is unknown as of now. The pistol is missing the barrel bushing and external extractor of a real life Model-P, so it is possible the Star brand name was used as a nod to the game's producing company, &amp;quot;Rockstar Games&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Star p.jpg|thumb|none|400px|Star Model P - .45 ACP.]]&lt;br /&gt;
[[Image:LA_Noire.jpg|thumb|none|600px|Note the Star markings on the slide. The slide markings and slide release are on the wrong side, as noted by the proper placement of the ejection port.]]&lt;br /&gt;
[[File:LANoir-7.jpg|thumb|none|600px|Cole with his Colt M1911A1 at the ready.]]&lt;br /&gt;
[[File:LANoir-6.jpg|thumb|none|600px|Cole draws his Colt M1911A1. Note slide release on wrong side.]]&lt;br /&gt;
[[File:Sharpshooter CasePoster.jpg|thumb|none|600px|Cole aiming his Colt M1911A1 while wearing the exclusive &amp;quot;Detective Sharpshooter Suite&amp;quot;. Note better detailed muzzle parts (still missing bushing though). Also note the plunger tube assembly above the grip panel, this is not found on Star Model-Ps, but on most 1911 clones including the Colt 1911. ]]&lt;br /&gt;
&lt;br /&gt;
===Colt Detective Special===&lt;br /&gt;
The [[Colt Detective Special]] appears to be Stefan Bekowsky's sidearm, it is also used by a masked man when responding to &amp;quot;The Masked Man&amp;quot; street crime, he attempts to fire on Bekowsky from a rooftop but doesn't hit anywhere near him. Phelps's partners in Homicide and Arson, Dets. Rusty Galloway and Hershel Biggs, also use the Colt as their duty weapons. Biggs claims never to have fired his in the line of duty.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[File:La noire detective special.jpg|thumb|none|600px|Stefan with the Detective Special]]&lt;br /&gt;
[[Image:La noire.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Colt_DS_LAN.jpg|600px|thumb|none|A masked man aims a Colt Detective Special.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1917===&lt;br /&gt;
A [[M1917 Revolver|Colt M1917]] appears to be standard issue to uniformed police officers. Cole Phelps uses it as a patrol cop to chase Edgar Kalou and fire a shot into the air to make Kalou stop. Strangely, it appears as Bekowsky's sidearm in &amp;quot;Marriage Made in Heaven&amp;quot; when chasing Sabo, despite it being a Detective Special throughout the other cases.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtModel1917.jpg|thumb|none|400px|Colt M1917 - .45 ACP]]&lt;br /&gt;
[[File:La noire m1917.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in a screenshot carried by Cole Phelps. However, it is the in-game sidearm of retired Marine sergeant and insurance/district attorney investigator Jack Kelso. It can be distinguished as such by its apearance and 13 round magazine capacity.  &lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:High_Power_LAN.jpg|600px|thumb|none|Cole cradles a Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37===&lt;br /&gt;
Cole Phelps uses an [[Ithaca 37]] while responding to the scene of a robbery as a patrol cop, it is also used by Leroy Sabo to fire on Phelps during the &amp;quot;Marriage Made in Heaven&amp;quot; traffic case, miscellaneous criminals use it throughout the game as well.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca 37 - 12 Gauge]]&lt;br /&gt;
[[Image:La noire 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:37lanoire.JPG|thumb|none|600px|]]&lt;br /&gt;
[[File:LANoire Trailer1-HD720.mp4 snapshot 00.52 -2011.02.06 06.41.33-.jpg|thumb|none|600px|&amp;quot;Not gonna happen, fellas!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle M1918A1===&lt;br /&gt;
In the mission ''Manifest Destiny'', Cole discovers a rack of stolen [[Browning Automatic Rifle|BAR]]s. They are also used by enemies and in flashbacks to Cole in WWII.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|400px|none|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Barlanoire.JPG|thumb|600px|none|]]&lt;br /&gt;
[[Image:Barlanoire2.JPG|thumb|600px|none|Note excessively large &amp;quot;M1918A1&amp;quot; markings on receiver top. The charging handle appears to be missing in this shot.]]&lt;br /&gt;
[[File:LANoir-14.jpg|thumb|none|600px|Cole with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
Cole Phelps can acquire the [[M1 Garand]] from criminals at random shootout street crimes, during cases, and seen handled by him and others in his war flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:Noire_M1Garand.jpg|thumb|none|600px|Cole firing an M1 Garand. The weapon in game lacks detail around the action.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is seen in the hands of various criminals throughout the game, it is seen with both the standard stick magazine as well as the incorrect drum.[[File:M1sb.jpg|thumb|400px|none|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
[[File:LANoir-16.jpg|thumb|none|600px|Cole (wearing the unlockable &amp;quot;Sharpshooter&amp;quot; costume) armed with an M1A1 Thompson fitted with a 50-round drum. It should be noted the M1 model Thompsons did not feature the horizontal cuts like the older models that allow them to accept drum magazines, so this is inaccurate.]]&lt;br /&gt;
[[File:Thompsonlanoire.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
An [[M2 Flamethrower]] is used for a short time in the final mission, as well as in flashbacks to WWII. The game describes it as an M2-2 model.&lt;br /&gt;
&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|500px|M2-2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Usable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Registered Magnum ===&lt;br /&gt;
An engraved, snubnose [[Smith &amp;amp; Wesson Model 27]] is the firearm found in the first case Cole does as a patrol officer, the gunshop owner describes it as a &amp;quot;Smith &amp;amp; Wesson Model 27 Registered Magnum, Nickel Plated with Pearl Grips.&amp;quot; and that it is only available through special order.[[Image:SWRM3.JPG|thumb|none|400px|Smith &amp;amp; Wesson Registered Magnum - .357 Magnum. This particular S&amp;amp;W was ordered and carried by Lt. Col. Gen. Staff. George S. Patton.]]&lt;br /&gt;
[[Image:La noire 3.jpg|thumb|none|600px|An unknown man aiming the Smith &amp;amp; Wesson. Note the ''Remington Guns'' poster just above the revolver. Also note gun rack in the background filled with Ithaca 37 shotguns and unknown bolt action rifles.]]&lt;br /&gt;
[[Image:Sw27noire.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===FN Model 1922===&lt;br /&gt;
Cole Phelps finds an [[FN Model 1910|FN Model 1922]] (Serial Number 01138) in a garbage can on the scene of the &amp;quot;Buyer Beware&amp;quot; case, it is identified by the gunshop owner as &amp;quot;FN Browning Model 1922, Europeans love 'em but their hard to come by over here.&amp;quot; &lt;br /&gt;
 [[Image:FN Model 1922.jpg|thumb|none|400px|[[FN Model 1910/1922|FN Model 1922 - .32 ACP]].]]&lt;br /&gt;
[[Image:Fnlanoire.JPG|600px|thumb|none|Cole digs in a trash can and finds a Belgian pistol.]]&lt;br /&gt;
[[Image:Fnlanoire2.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 36===&lt;br /&gt;
In the Vice mission ''The Set Up'', Cole finds a nickel [[Smith &amp;amp; Wesson Model 36]] on the body of Candy Edwards. He describes the ammo as .32.&lt;br /&gt;
[[File:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Stainless Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
[[M1 Carbine]]s are seen in flashbacks to WWII.&lt;br /&gt;
&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|WWII era M1 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=L.A._Noire&amp;diff=421135</id>
		<title>L.A. Noire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=L.A._Noire&amp;diff=421135"/>
		<updated>2011-05-22T02:21:26Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''[[L.A. Noire]]''' is a 2011 game developed by Team Bondi and produced by Rockstar Games, taking place in post-war 1940's Los Angeles. The player controls Detective Cole Phelps (voiced by [[Aaron Staton]] of ''[[Mad Men]]'' fame) , a returning veteran of WWII. The game incorporates revolutionary 3D face mapping using multiple cameras to realistically capture the actor's facial expressions. This is important to the games interrogation segments, where reading suspects faces is vital to solving the several cases given. The following guns were used in the game:''&lt;br /&gt;
&lt;br /&gt;
[[Image:La noire poster.jpg|thumb|right|500px|L.A. Noire - Coming in 2011]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usable Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
A [[Colt M1911A1]] .45 pistol is seen prominently used in the game as the protagonist Detective Cole Phelps' ([[Aaron Staton]]) sidearm. His partner in Ad. Vice, Det. Roy Earle, also uses the Star as his sidearm. Oddly, the texture is from the [[Star Model-P]] (a Spanish clone of the M1911 pistol), why this was done is unknown as of now. The pistol is missing the barrel bushing and external extractor of a real life Model-P, so it is possible the Star brand name was used as a nod to the game's producing company, &amp;quot;Rockstar Games&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Star p.jpg|thumb|none|400px|Star Model P - .45 ACP.]]&lt;br /&gt;
[[Image:LA_Noire.jpg|thumb|none|600px|Note the Star markings on the slide. The slide markings and slide release are on the wrong side, as noted by the proper placement of the ejection port.]]&lt;br /&gt;
[[File:LANoir-7.jpg|thumb|none|600px|Cole with his Colt M1911A1 at the ready.]]&lt;br /&gt;
[[File:LANoir-6.jpg|thumb|none|600px|Cole draws his Colt M1911A1. Note slide release on wrong side.]]&lt;br /&gt;
[[File:Sharpshooter CasePoster.jpg|thumb|none|600px|Cole aiming his Colt M1911A1 while wearing the exclusive &amp;quot;Detective Sharpshooter Suite&amp;quot;. Note better detailed muzzle parts (still missing bushing though). Also note the plunger tube assembly above the grip panel, this is not found on Star Model-Ps, but on most 1911 clones including the Colt 1911. ]]&lt;br /&gt;
&lt;br /&gt;
===Colt Detective Special===&lt;br /&gt;
The [[Colt Detective Special]] appears to be Stefan Bekowsky's sidearm, it is also used by a masked man when responding to &amp;quot;The Masked Man&amp;quot; street crime, he attempts to fire on Bekowsky from a rooftop but doesn't hit anywhere near him. Phelps's partners in Homicide and Arson, Dets. Rusty Galloway and Hershel Biggs, also use the Colt as their duty weapons. Biggs claims never to have fired his in the line of duty.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[File:La noire detective special.jpg|thumb|none|600px|Stefan with the Detective Special]]&lt;br /&gt;
[[Image:La noire.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Colt_DS_LAN.jpg|600px|thumb|none|A masked man aims a Colt Detective Special.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1917===&lt;br /&gt;
A [[M1917 Revolver|Colt M1917]] appears to be standard issue to uniformed police officers. Cole Phelps uses it as a patrol cop to chase Edgar Kalou and fire a shot into the air to make Kalou stop. Strangely, it appears as Bekowsky's sidearm in &amp;quot;Marriage Made in Heaven&amp;quot; when chasing Sabo, despite it being a Detective Special throughout the other cases.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtModel1917.jpg|thumb|none|400px|Colt M1917 - .45 ACP]]&lt;br /&gt;
[[File:La noire m1917.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37===&lt;br /&gt;
Cole Phelps uses an [[Ithaca 37]] while responding to the scene of a robbery as a patrol cop, it is also used by Leroy Sabo to fire on Phelps during the &amp;quot;Marriage Made in Heaven&amp;quot; traffic case, miscellaneous criminals use it throughout the game as well.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca 37 - 12 Gauge]]&lt;br /&gt;
[[Image:La noire 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:37lanoire.JPG|thumb|none|600px|]]&lt;br /&gt;
[[File:LANoire Trailer1-HD720.mp4 snapshot 00.52 -2011.02.06 06.41.33-.jpg|thumb|none|600px|&amp;quot;Not gonna happen, fellas!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle M1918A1===&lt;br /&gt;
In the mission ''Manifest Destiny'', Cole discovers a rack of stolen [[Browning Automatic Rifle|BAR]]s. They are also used by enemies and in flashbacks to Cole in WWII.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|400px|none|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Barlanoire.JPG|thumb|600px|none|]]&lt;br /&gt;
[[Image:Barlanoire2.JPG|thumb|600px|none|Note excessively large &amp;quot;M1918A1&amp;quot; markings on receiver top. The charging handle appears to be missing in this shot.]]&lt;br /&gt;
[[File:LANoir-14.jpg|thumb|none|600px|Cole with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
Cole Phelps can acquire the [[M1 Garand]] from criminals at random shootout street crimes, during cases, and seen handled by him and others in his war flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:Noire_M1Garand.jpg|thumb|none|600px|Cole firing an M1 Garand. The weapon in game lacks detail around the action.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is seen in the hands of various criminals throughout the game, it is seen with both the standard stick magazine as well as the incorrect drum.[[File:M1sb.jpg|thumb|400px|none|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
[[File:LANoir-16.jpg|thumb|none|600px|Cole (wearing the unlockable &amp;quot;Sharpshooter&amp;quot; costume) armed with an M1A1 Thompson fitted with a 50-round drum. It should be noted the M1 model Thompsons did not feature the horizontal cuts like the older models that allow them to accept drum magazines, so this is inaccurate.]]&lt;br /&gt;
[[File:Thompsonlanoire.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
An [[M2 Flamethrower]] is used for a short time in the final mission, as well as in flashbacks to WWII. The game describes it as an M2-2 model.&lt;br /&gt;
&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|500px|M2-2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Usable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Registered Magnum ===&lt;br /&gt;
An engraved, snubnose [[Smith &amp;amp; Wesson Model 27]] is the firearm found in the first case Cole does as a patrol officer, the gunshop owner describes it as a &amp;quot;Smith &amp;amp; Wesson Model 27 Registered Magnum, Nickel Plated with Pearl Grips.&amp;quot; and that it is only available through special order.[[Image:SWRM3.JPG|thumb|none|400px|Smith &amp;amp; Wesson Registered Magnum - .357 Magnum. This particular S&amp;amp;W was ordered and carried by Lt. Col. Gen. Staff. George S. Patton.]]&lt;br /&gt;
[[Image:La noire 3.jpg|thumb|none|600px|An unknown man aiming the Smith &amp;amp; Wesson. Note the ''Remington Guns'' poster just above the revolver. Also note gun rack in the background filled with Ithaca 37 shotguns and unknown bolt action rifles.]]&lt;br /&gt;
[[Image:Sw27noire.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===FN Model 1922===&lt;br /&gt;
Cole Phelps finds an [[FN Model 1910|FN Model 1922]] (Serial Number 01138) in a garbage can on the scene of the &amp;quot;Buyer Beware&amp;quot; case, it is identified by the gunshop owner as &amp;quot;FN Browning Model 1922, Europeans love 'em but their hard to come by over here.&amp;quot; &lt;br /&gt;
 [[Image:FN Model 1922.jpg|thumb|none|400px|[[FN Model 1910/1922|FN Model 1922 - .32 ACP]].]]&lt;br /&gt;
[[Image:Fnlanoire.JPG|600px|thumb|none|Cole digs in a trash can and finds a Belgian pistol.]]&lt;br /&gt;
[[Image:Fnlanoire2.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 36===&lt;br /&gt;
In the Vice mission ''The Set Up'', Cole finds a nickel [[Smith &amp;amp; Wesson Model 36]] on the body of Candy Edwards. He describes the ammo as .32.&lt;br /&gt;
[[File:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Stainless Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
[[M1 Carbine]]s are seen in flashbacks to WWII.&lt;br /&gt;
&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|WWII era M1 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=L.A._Noire&amp;diff=421134</id>
		<title>L.A. Noire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=L.A._Noire&amp;diff=421134"/>
		<updated>2011-05-22T02:18:16Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Colt Detective Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''[[L.A. Noire]]''' is a 2011 game developed by Team Bondi and produced by Rockstar Games, taking place in post-war 1940's Los Angeles. The player controls Detective Cole Phelps (voiced by [[Aaron Staton]] of ''[[Mad Men]]'' fame) , a returning veteran of WWII. The game incorporates revolutionary 3D face mapping using multiple cameras to realistically capture the actor's facial expressions. This is important to the games interrogation segments, where reading suspects faces is vital to solving the several cases given. The following guns were used in the game:''&lt;br /&gt;
&lt;br /&gt;
[[Image:La noire poster.jpg|thumb|right|500px|L.A. Noire - Coming in 2011]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usable Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
A [[Colt M1911A1]] .45 pistol is seen prominently used in the game as the protagonist Detective Cole Phelps' ([[Aaron Staton]]) sidearm. His partner in Ad. Vice, Det. Roy Earle, also uses the Star as his sidearm. Oddly, the texture is from the [[Star Model-P]] (a Spanish clone of the M1911 pistol), why this was done is unknown as of now. The pistol is missing the barrel bushing and external extractor of a real life Model-P, so it is possible the Star brand name was used as a nod to the game's producing company, &amp;quot;Rockstar Games&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Star p.jpg|thumb|none|400px|Star Model P - .45 ACP.]]&lt;br /&gt;
[[Image:LA_Noire.jpg|thumb|none|600px|Note the Star markings on the slide. The slide markings and slide release are on the wrong side, as noted by the proper placement of the ejection port.]]&lt;br /&gt;
[[File:LANoir-7.jpg|thumb|none|600px|Cole with his Colt M1911A1 at the ready.]]&lt;br /&gt;
[[File:LANoir-6.jpg|thumb|none|600px|Cole draws his Colt M1911A1. Note slide release on wrong side.]]&lt;br /&gt;
[[File:Sharpshooter CasePoster.jpg|thumb|none|600px|Cole aiming his Colt M1911A1 while wearing the exclusive &amp;quot;Detective Sharpshooter Suite&amp;quot;. Note better detailed muzzle parts (still missing bushing though). Also note the plunger tube assembly above the grip panel, this is not found on Star Model-Ps, but on most 1911 clones including the Colt 1911. ]]&lt;br /&gt;
&lt;br /&gt;
===Colt Detective Special===&lt;br /&gt;
The [[Colt Detective Special]] appears to be Stefan Bekowsky's sidearm, it is also used by a masked man when responding to &amp;quot;The Masked Man&amp;quot; street crime, he attempts to fire on Bekowsky from a rooftop but doesn't hit anywhere near him. Phelps's partners in Homicide and Arson, Dets. Rusty Galloway and Hershel Biggs, also use the Colt as their duty weapons. Biggs claims never to have fired his in the line of duty.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[File:La noire detective special.jpg|thumb|none|600px|Stefan with the Detective Special]]&lt;br /&gt;
[[Image:La noire.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Colt_DS_LAN.jpg|600px|thumb|none|A masked man aims a Colt Detective Special.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1917===&lt;br /&gt;
A [[M1917 Revolver|Colt M1917]] appears to be standard issue to uniformed police officers. Cole Phelps uses it as a patrol cop to chase Edgar Kalou and fire a shot into the air to make Kalou stop. Strangely, it appears as Bekowsky's sidearm in &amp;quot;Marriage Made in Heaven&amp;quot; when chasing Sabo, despite it being a Detective Special throughout the other cases.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtModel1917.jpg|thumb|none|400px|Colt M1917 - .45 ACP]]&lt;br /&gt;
[[File:La noire m1917.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37===&lt;br /&gt;
Cole Phelps uses an [[Ithaca 37]] while responding to the scene of a robbery as a patrol cop, it is also used by Leroy Sabo to fire on Phelps during the &amp;quot;Marriage Made in Heaven&amp;quot; traffic case, miscellaneous criminals use it throughout the game as well.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca 37 - 12 Gauge]]&lt;br /&gt;
[[Image:La noire 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:37lanoire.JPG|thumb|none|600px|]]&lt;br /&gt;
[[File:LANoire Trailer1-HD720.mp4 snapshot 00.52 -2011.02.06 06.41.33-.jpg|thumb|none|600px|&amp;quot;Not gonna happen, fellas!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle M1918A1===&lt;br /&gt;
In the mission ''Manifest Destiny'', Cole discovers a rack of stolen [[Browning Automatic Rifle|BAR]]s. They are also used by enemies and in flashbacks to Cole in WWII.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|400px|none|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Barlanoire.JPG|thumb|600px|none|]]&lt;br /&gt;
[[Image:Barlanoire2.JPG|thumb|600px|none|Note excessively large &amp;quot;M1918A1&amp;quot; markings on receiver top. The charging handle appears to be missing in this shot.]]&lt;br /&gt;
[[File:LANoir-14.jpg|thumb|none|600px|Cole with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
Cole Phelps can acquire the [[M1 Garand]] from criminals at random shootout street crimes, during cases, and seen handled by him and others in his war flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:Noire_M1Garand.jpg|thumb|none|600px|Cole firing an M1 Garand. The weapon in game lacks detail around the action.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is seen in the hands of various criminals throughout the game, it is seen with both the standard stick magazine as well as the incorrect drum.[[File:M1sb.jpg|thumb|400px|none|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
[[File:LANoir-16.jpg|thumb|none|600px|Cole (wearing the unlockable &amp;quot;Sharpshooter&amp;quot; costume) armed with an M1A1 Thompson fitted with a 50-round drum. It should be noted the M1 model Thompsons did not feature the horizontal cuts like the older models that allow them to accept drum magazines, so this is inaccurate.]]&lt;br /&gt;
[[File:Thompsonlanoire.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
An [[M2 Flamethrower]] is used for a short time in the final mission, as well as in flashbacks to WWII. The game describes it as an M2-2 model.&lt;br /&gt;
&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|500px|M2-2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Usable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in a screenshot, but not usable in the game.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:High_Power_LAN.jpg|600px|thumb|none|Cole cradles a Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Registered Magnum ===&lt;br /&gt;
An engraved, snubnose [[Smith &amp;amp; Wesson Model 27]] is the firearm found in the first case Cole does as a patrol officer, the gunshop owner describes it as a &amp;quot;Smith &amp;amp; Wesson Model 27 Registered Magnum, Nickel Plated with Pearl Grips.&amp;quot; and that it is only available through special order.[[Image:SWRM3.JPG|thumb|none|400px|Smith &amp;amp; Wesson Registered Magnum - .357 Magnum. This particular S&amp;amp;W was ordered and carried by Lt. Col. Gen. Staff. George S. Patton.]]&lt;br /&gt;
[[Image:La noire 3.jpg|thumb|none|600px|An unknown man aiming the Smith &amp;amp; Wesson. Note the ''Remington Guns'' poster just above the revolver. Also note gun rack in the background filled with Ithaca 37 shotguns and unknown bolt action rifles.]]&lt;br /&gt;
[[Image:Sw27noire.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===FN Model 1922===&lt;br /&gt;
Cole Phelps finds an [[FN Model 1910|FN Model 1922]] (Serial Number 01138) in a garbage can on the scene of the &amp;quot;Buyer Beware&amp;quot; case, it is identified by the gunshop owner as &amp;quot;FN Browning Model 1922, Europeans love 'em but their hard to come by over here.&amp;quot; &lt;br /&gt;
 [[Image:FN Model 1922.jpg|thumb|none|400px|[[FN Model 1910/1922|FN Model 1922 - .32 ACP]].]]&lt;br /&gt;
[[Image:Fnlanoire.JPG|600px|thumb|none|Cole digs in a trash can and finds a Belgian pistol.]]&lt;br /&gt;
[[Image:Fnlanoire2.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 36===&lt;br /&gt;
In the Vice mission ''The Set Up'', Cole finds a nickel [[Smith &amp;amp; Wesson Model 36]] on the body of Candy Edwards. He describes the ammo as .32.&lt;br /&gt;
[[File:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Stainless Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
[[M1 Carbine]]s are seen in flashbacks to WWII.&lt;br /&gt;
&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|WWII era M1 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=L.A._Noire&amp;diff=421133</id>
		<title>L.A. Noire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=L.A._Noire&amp;diff=421133"/>
		<updated>2011-05-22T02:12:09Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''[[L.A. Noire]]''' is a 2011 game developed by Team Bondi and produced by Rockstar Games, taking place in post-war 1940's Los Angeles. The player controls Detective Cole Phelps (voiced by [[Aaron Staton]] of ''[[Mad Men]]'' fame) , a returning veteran of WWII. The game incorporates revolutionary 3D face mapping using multiple cameras to realistically capture the actor's facial expressions. This is important to the games interrogation segments, where reading suspects faces is vital to solving the several cases given. The following guns were used in the game:''&lt;br /&gt;
&lt;br /&gt;
[[Image:La noire poster.jpg|thumb|right|500px|L.A. Noire - Coming in 2011]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usable Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
A [[Colt M1911A1]] .45 pistol is seen prominently used in the game as the protagonist Detective Cole Phelps' ([[Aaron Staton]]) sidearm. His partner in Ad. Vice, Det. Roy Earle, also uses the Star as his sidearm. Oddly, the texture is from the [[Star Model-P]] (a Spanish clone of the M1911 pistol), why this was done is unknown as of now. The pistol is missing the barrel bushing and external extractor of a real life Model-P, so it is possible the Star brand name was used as a nod to the game's producing company, &amp;quot;Rockstar Games&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Star p.jpg|thumb|none|400px|Star Model P - .45 ACP.]]&lt;br /&gt;
[[Image:LA_Noire.jpg|thumb|none|600px|Note the Star markings on the slide. The slide markings and slide release are on the wrong side, as noted by the proper placement of the ejection port.]]&lt;br /&gt;
[[File:LANoir-7.jpg|thumb|none|600px|Cole with his Colt M1911A1 at the ready.]]&lt;br /&gt;
[[File:LANoir-6.jpg|thumb|none|600px|Cole draws his Colt M1911A1. Note slide release on wrong side.]]&lt;br /&gt;
[[File:Sharpshooter CasePoster.jpg|thumb|none|600px|Cole aiming his Colt M1911A1 while wearing the exclusive &amp;quot;Detective Sharpshooter Suite&amp;quot;. Note better detailed muzzle parts (still missing bushing though). Also note the plunger tube assembly above the grip panel, this is not found on Star Model-Ps, but on most 1911 clones including the Colt 1911. ]]&lt;br /&gt;
&lt;br /&gt;
===Colt Detective Special===&lt;br /&gt;
The [[Colt Detective Special]] appears to be Stefan Bekowsky's sidearm, it is also used by a masked man when responding to &amp;quot;The Masked Man&amp;quot; street crime, he attempts to fire on Bekowsky from a rooftop but doesn't hit anywhere near him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[File:La noire detective special.jpg|thumb|none|600px|Stefan with the Detective Special]]&lt;br /&gt;
[[Image:La noire.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Colt_DS_LAN.jpg|600px|thumb|none|A masked man aims a Colt Detective Special.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1917===&lt;br /&gt;
A [[M1917 Revolver|Colt M1917]] appears to be standard issue to uniformed police officers. Cole Phelps uses it as a patrol cop to chase Edgar Kalou and fire a shot into the air to make Kalou stop. Strangely, it appears as Bekowsky's sidearm in &amp;quot;Marriage Made in Heaven&amp;quot; when chasing Sabo, despite it being a Detective Special throughout the other cases.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtModel1917.jpg|thumb|none|400px|Colt M1917 - .45 ACP]]&lt;br /&gt;
[[File:La noire m1917.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37===&lt;br /&gt;
Cole Phelps uses an [[Ithaca 37]] while responding to the scene of a robbery as a patrol cop, it is also used by Leroy Sabo to fire on Phelps during the &amp;quot;Marriage Made in Heaven&amp;quot; traffic case, miscellaneous criminals use it throughout the game as well.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca 37 - 12 Gauge]]&lt;br /&gt;
[[Image:La noire 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:37lanoire.JPG|thumb|none|600px|]]&lt;br /&gt;
[[File:LANoire Trailer1-HD720.mp4 snapshot 00.52 -2011.02.06 06.41.33-.jpg|thumb|none|600px|&amp;quot;Not gonna happen, fellas!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle M1918A1===&lt;br /&gt;
In the mission ''Manifest Destiny'', Cole discovers a rack of stolen [[Browning Automatic Rifle|BAR]]s. They are also used by enemies and in flashbacks to Cole in WWII.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|400px|none|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Barlanoire.JPG|thumb|600px|none|]]&lt;br /&gt;
[[Image:Barlanoire2.JPG|thumb|600px|none|Note excessively large &amp;quot;M1918A1&amp;quot; markings on receiver top. The charging handle appears to be missing in this shot.]]&lt;br /&gt;
[[File:LANoir-14.jpg|thumb|none|600px|Cole with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
Cole Phelps can acquire the [[M1 Garand]] from criminals at random shootout street crimes, during cases, and seen handled by him and others in his war flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:Noire_M1Garand.jpg|thumb|none|600px|Cole firing an M1 Garand. The weapon in game lacks detail around the action.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is seen in the hands of various criminals throughout the game, it is seen with both the standard stick magazine as well as the incorrect drum.[[File:M1sb.jpg|thumb|400px|none|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
[[File:LANoir-16.jpg|thumb|none|600px|Cole (wearing the unlockable &amp;quot;Sharpshooter&amp;quot; costume) armed with an M1A1 Thompson fitted with a 50-round drum. It should be noted the M1 model Thompsons did not feature the horizontal cuts like the older models that allow them to accept drum magazines, so this is inaccurate.]]&lt;br /&gt;
[[File:Thompsonlanoire.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
An [[M2 Flamethrower]] is used for a short time in the final mission, as well as in flashbacks to WWII. The game describes it as an M2-2 model.&lt;br /&gt;
&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|500px|M2-2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Usable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in a screenshot, but not usable in the game.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:High_Power_LAN.jpg|600px|thumb|none|Cole cradles a Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Registered Magnum ===&lt;br /&gt;
An engraved, snubnose [[Smith &amp;amp; Wesson Model 27]] is the firearm found in the first case Cole does as a patrol officer, the gunshop owner describes it as a &amp;quot;Smith &amp;amp; Wesson Model 27 Registered Magnum, Nickel Plated with Pearl Grips.&amp;quot; and that it is only available through special order.[[Image:SWRM3.JPG|thumb|none|400px|Smith &amp;amp; Wesson Registered Magnum - .357 Magnum. This particular S&amp;amp;W was ordered and carried by Lt. Col. Gen. Staff. George S. Patton.]]&lt;br /&gt;
[[Image:La noire 3.jpg|thumb|none|600px|An unknown man aiming the Smith &amp;amp; Wesson. Note the ''Remington Guns'' poster just above the revolver. Also note gun rack in the background filled with Ithaca 37 shotguns and unknown bolt action rifles.]]&lt;br /&gt;
[[Image:Sw27noire.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===FN Model 1922===&lt;br /&gt;
Cole Phelps finds an [[FN Model 1910|FN Model 1922]] (Serial Number 01138) in a garbage can on the scene of the &amp;quot;Buyer Beware&amp;quot; case, it is identified by the gunshop owner as &amp;quot;FN Browning Model 1922, Europeans love 'em but their hard to come by over here.&amp;quot; &lt;br /&gt;
 [[Image:FN Model 1922.jpg|thumb|none|400px|[[FN Model 1910/1922|FN Model 1922 - .32 ACP]].]]&lt;br /&gt;
[[Image:Fnlanoire.JPG|600px|thumb|none|Cole digs in a trash can and finds a Belgian pistol.]]&lt;br /&gt;
[[Image:Fnlanoire2.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 36===&lt;br /&gt;
In the Vice mission ''The Set Up'', Cole finds a nickel [[Smith &amp;amp; Wesson Model 36]] on the body of Candy Edwards. He describes the ammo as .32.&lt;br /&gt;
[[File:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Stainless Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
[[M1 Carbine]]s are seen in flashbacks to WWII.&lt;br /&gt;
&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|WWII era M1 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:True_Crime:_New_York_City&amp;diff=379194</id>
		<title>Talk:True Crime: New York City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:True_Crime:_New_York_City&amp;diff=379194"/>
		<updated>2011-01-19T00:15:45Z</updated>

		<summary type="html">&lt;p&gt;Glamdring: New page: Figured I'd start the discussion here. So for starters: Has anybody noticed that Marcus (the player character) actually practices TRIGGER DISCIPLINE! I know, it's a shock in a VG, but he d...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Figured I'd start the discussion here. So for starters:&lt;br /&gt;
Has anybody noticed that Marcus (the player character) actually practices TRIGGER DISCIPLINE! I know, it's a shock in a VG, but he does, most seen during the extortion or interrogation minigames. Also, is it jsut me, or does anybody else find it ridiculous that a Desert Eagle can lop off arms and legs in one hit?&lt;/div&gt;</summary>
		<author><name>Glamdring</name></author>
	</entry>
</feed>