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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GP32GL</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GP32GL"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/GP32GL"/>
	<updated>2026-06-17T04:46:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=479367</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=479367"/>
		<updated>2011-11-02T18:01:11Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Benelli M1 Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Payday art.jpg|thumb|300px|right|''Payday: The Heist'' (2011)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[M9]] appears in-game as the B9-S and is fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta M92FS]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The [[M1911]] appears in-game as the Crosskill .45, or C45 for short.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44.&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
The [[MAC-11]] appears in-game as the Mark 11 and is fitted with a suppressor.&lt;br /&gt;
[[File:Mac_m11_9k.jpg|thumb|none|400px|MAC-11]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch MP5A2 ==&lt;br /&gt;
The [[MP5A2]] appears in-game as the COMPACT-5.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] appears in-game as the AMCAR-4.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] appears in-game as the M308.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Benelli M Series Super 90 Shotguns ==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns]] appears in-game as the Reinbeck 880.&lt;br /&gt;
[[File:M1super.jpg|thumb|none|400px|Benelli M1 Shotgun]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G.&lt;br /&gt;
[[File:Shorty3-1-.jpg|thumb|none|400px|Serbu Super Shorty]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|400px|H&amp;amp;K HK21]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|400px|In-Game Model]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=479365</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=479365"/>
		<updated>2011-11-02T18:00:01Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Payday art.jpg|thumb|300px|right|''Payday: The Heist'' (2011)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[M9]] appears in-game as the B9-S and is fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta M92FS]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The [[M1911]] appears in-game as the Crosskill .45, or C45 for short.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44.&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
The [[MAC-11]] appears in-game as the Mark 11 and is fitted with a suppressor.&lt;br /&gt;
[[File:Mac_m11_9k.jpg|thumb|none|400px|MAC-11]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch MP5A2 ==&lt;br /&gt;
The [[MP5A2]] appears in-game as the COMPACT-5.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] appears in-game as the AMCAR-4.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] appears in-game as the M308.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Benelli M1 Shotgun ==&lt;br /&gt;
The [[Benelli M1 Shotgun]] appears in-game as the Reinbeck 880.&lt;br /&gt;
[[File:M1super.jpg|thumb|none|400px|Benelli M1 Shotgun]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G.&lt;br /&gt;
[[File:Shorty3-1-.jpg|thumb|none|400px|Serbu Super Shorty]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|400px|H&amp;amp;K HK21]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|400px|In-Game Model]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=479354</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=479354"/>
		<updated>2011-11-02T17:52:13Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Heckler &amp;amp; Koch HK21 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Payday art.jpg|thumb|300px|right|''Payday: The Heist'' (2011)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[M9]] appears in-game as the B9-S and is fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta M92FS]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The [[M1911]] appears in-game as the Crosskill .45, or C45 for short.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44.&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
The [[MAC-11]] appears in-game as the Mark 11 and is fitted with a suppressor.&lt;br /&gt;
[[File:Mac_m11_9k.jpg|thumb|none|400px|MAC-11]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch MP5A2 ==&lt;br /&gt;
The [[MP5A2]] appears in-game as the COMPACT-5.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] appears in-game as the AMCAR-4.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] appears in-game as the M308.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington Model 870 Shotgun ==&lt;br /&gt;
The [[Remington Model 870 Shotgun]] appears in-game as the Reinbeck 880.&lt;br /&gt;
[[File:MCS 870.jpg|thumb|none|400px|Remington Model 870 Shotgun]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G.&lt;br /&gt;
[[File:Shorty3-1-.jpg|thumb|none|400px|Serbu Super Shorty]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|400px|H&amp;amp;K HK21]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|400px|In-Game Model]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=479351</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=479351"/>
		<updated>2011-11-02T17:50:26Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Payday art.jpg|thumb|300px|right|''Payday: The Heist'' (2011)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[M9]] appears in-game as the B9-S and is fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta M92FS]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The [[M1911]] appears in-game as the Crosskill .45, or C45 for short.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44.&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
The [[MAC-11]] appears in-game as the Mark 11 and is fitted with a suppressor.&lt;br /&gt;
[[File:Mac_m11_9k.jpg|thumb|none|400px|MAC-11]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch MP5A2 ==&lt;br /&gt;
The [[MP5A2]] appears in-game as the COMPACT-5.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] appears in-game as the AMCAR-4.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] appears in-game as the M308.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington Model 870 Shotgun ==&lt;br /&gt;
The [[Remington Model 870 Shotgun]] appears in-game as the Reinbeck 880.&lt;br /&gt;
[[File:MCS 870.jpg|thumb|none|400px|Remington Model 870 Shotgun]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G.&lt;br /&gt;
[[File:Shorty3-1-.jpg|thumb|none|400px|Serbu Super Shorty]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21.&lt;br /&gt;
[[File:BREN.jpg|thumb|none|400px|In-Game Model]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=479349</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=479349"/>
		<updated>2011-11-02T17:50:00Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Payday art.jpg|thumb|300px|right|''Payday: The Heist'' (2011)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[M9]] appears in-game as the B9-S and is fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta M92FS]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The [[M1911]] appears in-game as the Crosskill .45, or C45 for short.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44.&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
The [[MAC-11]] appears in-game as the Mark 11 and is fitted with a suppressor.&lt;br /&gt;
[[File:Mac_m11_9k.jpg|thumb|none|400px|MAC-11]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch MP5A2 ==&lt;br /&gt;
The [[MP5A2]] appears in-game as the COMPACT-5.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] appears in-game as the AMCAR-4.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] appears in-game as the M308.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington Model 870 Shotgun ==&lt;br /&gt;
The [[Remington Model 870 Shotgun]] appears in-game as the Reinbeck 880.&lt;br /&gt;
[[File:MCS 870.jpg|thumb|none|400px|Remington Model 870 Shotgun]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G.&lt;br /&gt;
[[File:Shorty3-1-.jpg|thumb|none|400px|Serbu Super Shorty]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21.&lt;br /&gt;
[[File:BREN.jpg|thumb|none|400px|In-Game Model]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:L12G.jpg&amp;diff=479348</id>
		<title>File:L12G.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:L12G.jpg&amp;diff=479348"/>
		<updated>2011-11-02T17:49:13Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BREN.jpg&amp;diff=479347</id>
		<title>File:BREN.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BREN.jpg&amp;diff=479347"/>
		<updated>2011-11-02T17:49:13Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=478993</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=478993"/>
		<updated>2011-11-01T22:58:37Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Payday art.jpg|thumb|300px|right|''Payday: The Heist'' (2011)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[M9]] appears in-game as the B9-S and is fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta M92FS]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The [[M1911]] appears in-game as the Crosskill .45, or C45 for short.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44.&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
The [[MAC-11]] appears in-game as the Mark 11 and is fitted with a suppressor.&lt;br /&gt;
[[File:Mac_m11_9k.jpg|thumb|none|400px|MAC-11]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch MP5A2 ==&lt;br /&gt;
The [[MP5A2]] appears in-game as the COMPACT-5.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] appears in-game as the AMCAR-4.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] appears in-game as the M308.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington Model 870 Shotgun ==&lt;br /&gt;
The [[Remington Model 870 Shotgun]] appears in-game as the Reinbeck 880.&lt;br /&gt;
[[File:MCS 870.jpg|thumb|none|400px|Remington Model 870 Shotgun]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G.&lt;br /&gt;
[[File:Shorty3-1-.jpg|thumb|none|400px|Serbu Super Shorty]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21.&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:R880.jpg&amp;diff=478990</id>
		<title>File:R880.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:R880.jpg&amp;diff=478990"/>
		<updated>2011-11-01T22:49:52Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M308.jpg&amp;diff=478989</id>
		<title>File:M308.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M308.jpg&amp;diff=478989"/>
		<updated>2011-11-01T22:44:58Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AMCAR.jpg&amp;diff=478987</id>
		<title>File:AMCAR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AMCAR.jpg&amp;diff=478987"/>
		<updated>2011-11-01T22:41:47Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COM-5.jpg&amp;diff=478983</id>
		<title>File:COM-5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COM-5.jpg&amp;diff=478983"/>
		<updated>2011-11-01T22:35:23Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mark11.jpg&amp;diff=478982</id>
		<title>File:Mark11.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mark11.jpg&amp;diff=478982"/>
		<updated>2011-11-01T22:29:55Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=478788</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=478788"/>
		<updated>2011-11-01T17:33:06Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Payday art.jpg|thumb|300px|right|''Payday: The Heist'' (2011)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[M9]] appears in-game as the B9-S and is fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta M92FS]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The [[M1911]] appears in-game as the Crosskill .45, or C45 for short.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44.&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
The [[MAC-11]] appears in-game as the Mark 11 and is fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch MP5A2 ==&lt;br /&gt;
The [[MP5A2]] appears in-game as the COMPACT-5.&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] appears in-game as the AMCAR-4.&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] appears in-game as the M308.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington Model 870 Shotgun ==&lt;br /&gt;
The [[Remington Model 870 Shotgun]] appears in-game as the Reinbeck 880.&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21.&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:B44.jpg&amp;diff=478787</id>
		<title>File:B44.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:B44.jpg&amp;diff=478787"/>
		<updated>2011-11-01T17:32:02Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:C45.jpg&amp;diff=478785</id>
		<title>File:C45.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:C45.jpg&amp;diff=478785"/>
		<updated>2011-11-01T17:25:57Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=478782</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=478782"/>
		<updated>2011-11-01T17:23:59Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Beretta M9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Payday art.jpg|thumb|300px|right|''Payday: The Heist'' (2011)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[M9]] appears in-game as the B9-S and is fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta M92FS]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The [[M1911]] appears in-game as the Crosskill .45, or C45 for short.&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
The [[MAC-11]] appears in-game as the Mark 11 and is fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch MP5A2 ==&lt;br /&gt;
The [[MP5A2]] appears in-game as the COMPACT-5.&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] appears in-game as the AMCAR-4.&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] appears in-game as the M308.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington Model 870 Shotgun ==&lt;br /&gt;
The [[Remington Model 870 Shotgun]] appears in-game as the Reinbeck 880.&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21.&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BS9.jpg&amp;diff=478780</id>
		<title>File:BS9.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BS9.jpg&amp;diff=478780"/>
		<updated>2011-11-01T17:22:37Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beretta_93R&amp;diff=478479</id>
		<title>Beretta 93R</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beretta_93R&amp;diff=478479"/>
		<updated>2011-10-31T23:56:20Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Beretta 93R machine pistol has appeared in the following movies used by the following actors:'''&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|right|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|right|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
''Note: Some Beretta 93R pistols used in films are visually modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] pistols converted to full auto to imitate a 93R. Look to see whether the gun has a slide mounted decocking safety (which would show it is in fact a 92F), an 'enlarged' trigger guard or a frame mounted slide stop safety (showing it is a genuine 93R).''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1970s - 1990s)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x19mm Parabellum&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20 round magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semi-automatic/Burst Fire&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tourist, The|The Tourist]] ||  || Assassin || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight and Day]] || [[Trevor Loomis]] || Eduardo || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil: Afterlife]] || [[Wentworth Miller]] || Chris Redfield || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesrine: Public Enemy Number 1]] || [[Vincent Cassel]] || Mesrine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[District B13]] ||  || Thug ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Art of War]] ||  || Assassin ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[3000 Miles to Graceland]] || [[Bokeem Woodbine]] || Franklin ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Bedazzled]] || [[Ilya Melnikoff]] || Russian Drug Dealer  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Hit, The|The Big Hit]] || [[Mark Wahlberg]] || Melvin Smiley ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Who Am I?]] || || CIA agent ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || || Bodyguards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Half a Chance]] || [[Jean-Paul Belmondo]] || Leo Brassac ||.|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Dobermann]] ||  || French SWAT ||  ||1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Arrow]] || [[John Travolta]] || Maj. Vic &amp;quot;Deak&amp;quot; Deakins ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Eraser]] ||  ||  ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulletproof (1996)]]   ||  || Thug   ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperado]] || [[Joaquim de Almeida]] || Bucho ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperado]] || [[Angel Aviles]] || Zamira ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtuosity]] || [[Denzel Washington]] || Lt. Parker Barnes  ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Born Killers]] || [[Woody Harrelson]] || Mickey Knox ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Story 3: Supercop]] || [[Kenneth Tsang]] || Chaibat ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 2]] ||  || Various thugs || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikita]] || [[Anne Parillaud]] || Nikita ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Outsider, The (Le Marginal)|The Outsider (Le Marginal)]] || [[Jean-Paul Belmondo]] ||  ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Never Say Never Again]] ||  || Gang Member ||  || 1983&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| || Criminals and Terrorists || [[Alarm für Cobra 11 - Die Autobahnpolizei]] ||.|| 1996-????&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists || [[Seven Days]] / The Fire Last Time ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Secret Service Agents || [[Stargate SG-1]] / Divide and Conquer ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[2 Spicy]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)]] ||Kunara V. ||Fully automatic/ burst fire ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 2]] ||M93 Raffica ||Mounting rail, suppressor, red dot sight, extended magazine, EOTech holographic sight, dual wield|| Converted 92-series || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] || 93R || No front grip  || Converted 92-series || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] ||M93r || No front grip  || Converted 92-series || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksite: Area 51]] ||  || No front grip || Unusable by the player || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil 5]] || ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror's Edge]] || || Wood Grips || Not usable by player || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six 3: Athena Sword]] || 93R || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Syphon Filter: The Omega Strain]] ||93R ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sudden Attack]] || ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The (VG)|The Sum Of All Fears]] ||&amp;quot;9mm Automatic&amp;quot;  ||w/ wooden grip || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil: Code Veronica]] || M93R Handgun ||  || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Jurassic Park: Trespasser]] ||  || w/ wooden grip || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasite Eve II]] || ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance 2]] || ||  ||  || 1998&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Maki || [[Burn Up!]] || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| Dominic || [[Noir]] || Converted to full-auto || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Ministry of Health, Labor and Welfare assassin || [[Ghost in the Shell Stand Alone Complex]] ||  || 2002 - 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Gunslinger Girl]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Canaan || [[Canaan]] ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| Manami || [[Cat Planet Cuties]] || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| Kaede Sakura || [[ Kämpfer ]] ||   || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R &amp;quot;Auto 9&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Beretta 93R &amp;quot;Auto 9&amp;quot; is a heavily modified Beretta 93R that was originally built for the titular protagonist of ''[[RoboCop]]'', fitted with an extended casket-shaped barrel. However, it has been such a popular design that it has since been reused in numerous other motion pictures, including the sequels and spin-offs to ''RoboCop''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|right|400px|Beretta 93R &amp;quot;Auto 9&amp;quot; 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sin City]] || [[Bruce Willis]] || Detective Hartigan ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sin City]] || [[Rick Gomez]] || Douglas Klump ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[City Hunter]] || [[Richard Norton]] || Col. MacDonald ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 3]] || [[Robert John Burke]] || Officer Alex J. &amp;quot;RoboCop&amp;quot; Murphy ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 2]] || [[Peter Weller]] || Officer Alex J. &amp;quot;RoboCop&amp;quot; Murphy ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 2]] ||  || Failed RoboCop 2 Prototype ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop]] || [[Peter Weller]] || Officer Alex J. &amp;quot;RoboCop&amp;quot; Murphy ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop: Prime Directives]] || [[Page Fletcher]] || Officer Alex J. &amp;quot;RoboCop&amp;quot; Murphy || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop: The Series]] || [[Richard Eden]] || Officer Alex J. &amp;quot;RoboCop&amp;quot; Murphy || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* [[Perfect Dark]] and [[Perfect Dark: Zero]] (As the &amp;quot;Magsec 4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beretta_93R&amp;diff=478473</id>
		<title>Beretta 93R</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beretta_93R&amp;diff=478473"/>
		<updated>2011-10-31T23:54:16Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Beretta 93R machine pistol has appeared in the following movies used by the following actors:'''&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|right|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|right|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
''Note: Some Beretta 93R pistols used in films are visually modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] pistols converted to full auto to imitate a 93R. Look to see whether the gun has a slide mounted decocking safety (which would show it is in fact a 92F), an 'enlarged' trigger guard or a frame mounted slide stop safety (showing it is a genuine 93R).''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1970s - 1990s)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x19mm Parabellum&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20 round magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semi-automatic/Burst Fire&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tourist, The|The Tourist]] ||  || Assassin || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight and Day]] || [[Trevor Loomis]] || Eduardo || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil: Afterlife]] || [[Wentworth Miller]] || Chris Redfield || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesrine: Public Enemy Number 1]] || [[Vincent Cassel]] || Mesrine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[District B13]] ||  || Thug ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Art of War]] ||  || Assassin ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[3000 Miles to Graceland]] || [[Bokeem Woodbine]] || Franklin ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Bedazzled]] || [[Ilya Melnikoff]] || Russian Drug Dealer  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Hit, The|The Big Hit]] || [[Mark Wahlberg]] || Melvin Smiley ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Who Am I?]] || || CIA agent ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || || Bodyguards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Half a Chance]] || [[Jean-Paul Belmondo]] || Leo Brassac ||.|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Dobermann]] ||  || French SWAT ||  ||1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Arrow]] || [[John Travolta]] || Maj. Vic &amp;quot;Deak&amp;quot; Deakins ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Eraser]] ||  ||  ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulletproof (1996)]]   ||  || Thug   ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperado]] || [[Joaquim de Almeida]] || Bucho ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperado]] || [[Angel Aviles]] || Zamira ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtuosity]] || [[Denzel Washington]] || Lt. Parker Barnes  ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Born Killers]] || [[Woody Harrelson]] || Mickey Knox ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Story 3: Supercop]] || [[Kenneth Tsang]] || Chaibat ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 2]] ||  || Various thugs || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikita]] || [[Anne Parillaud]] || Nikita ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Outsider, The (Le Marginal)|The Outsider (Le Marginal)]] || [[Jean-Paul Belmondo]] ||  ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Never Say Never Again]] ||  || Gang Member ||  || 1983&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| || Criminals and Terrorists || [[Alarm für Cobra 11 - Die Autobahnpolizei]] ||.|| 1996-????&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists || [[Seven Days]] / The Fire Last Time ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Secret Service Agents || [[Stargate SG-1]] / Divide and Conquer ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[2 Spicy]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)]] ||Kunara V. ||Fully automatic/ burst fire ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 2]] ||M93 Raffica ||Mounting rail, suppressor, red dot sight, extended magazine, EOTech holographic sight, dual wield|| Converted 92-series || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] || M93R || No front grip  || Converted 92-series || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] ||M93r || No front grip  || Converted 92-series || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksite: Area 51]] ||  || No front grip || Unusable by the player || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil 5]] || ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror's Edge]] || || Wood Grips || Not usable by player || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six 3: Athena Sword]] || 93R || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Syphon Filter: The Omega Strain]] ||93R ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sudden Attack]] || ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The (VG)|The Sum Of All Fears]] ||&amp;quot;9mm Automatic&amp;quot;  ||w/ wooden grip || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil: Code Veronica]] || M93R Handgun ||  || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Jurassic Park: Trespasser]] ||  || w/ wooden grip || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasite Eve II]] || ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance 2]] || ||  ||  || 1998&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Maki || [[Burn Up!]] || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| Dominic || [[Noir]] || Converted to full-auto || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Ministry of Health, Labor and Welfare assassin || [[Ghost in the Shell Stand Alone Complex]] ||  || 2002 - 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Gunslinger Girl]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Canaan || [[Canaan]] ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| Manami || [[Cat Planet Cuties]] || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| Kaede Sakura || [[ Kämpfer ]] ||   || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R &amp;quot;Auto 9&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Beretta 93R &amp;quot;Auto 9&amp;quot; is a heavily modified Beretta 93R that was originally built for the titular protagonist of ''[[RoboCop]]'', fitted with an extended casket-shaped barrel. However, it has been such a popular design that it has since been reused in numerous other motion pictures, including the sequels and spin-offs to ''RoboCop''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|right|400px|Beretta 93R &amp;quot;Auto 9&amp;quot; 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sin City]] || [[Bruce Willis]] || Detective Hartigan ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sin City]] || [[Rick Gomez]] || Douglas Klump ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[City Hunter]] || [[Richard Norton]] || Col. MacDonald ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 3]] || [[Robert John Burke]] || Officer Alex J. &amp;quot;RoboCop&amp;quot; Murphy ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 2]] || [[Peter Weller]] || Officer Alex J. &amp;quot;RoboCop&amp;quot; Murphy ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 2]] ||  || Failed RoboCop 2 Prototype ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop]] || [[Peter Weller]] || Officer Alex J. &amp;quot;RoboCop&amp;quot; Murphy ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop: Prime Directives]] || [[Page Fletcher]] || Officer Alex J. &amp;quot;RoboCop&amp;quot; Murphy || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop: The Series]] || [[Richard Eden]] || Officer Alex J. &amp;quot;RoboCop&amp;quot; Murphy || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* [[Perfect Dark]] and [[Perfect Dark: Zero]] (As the &amp;quot;Magsec 4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=476404</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=476404"/>
		<updated>2011-10-26T22:43:17Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Beretta M9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Payday art.jpg|thumb|300px|right|''Payday: The Heist'' (2011)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[M9]] appears in-game as the B9-S and is fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta M92FS]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The [[M1911]] appears in-game as the Crosskill .45, or C45 for short.&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
The [[MAC-11]] appears in-game as the Mark 11 and is fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch MP5A2 ==&lt;br /&gt;
The [[MP5A2]] appears in-game as the COMPACT-5.&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] appears in-game as the AMCAR-4.&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] appears in-game as the M308.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington Model 870 Shotgun ==&lt;br /&gt;
The [[Remington Model 870 Shotgun]] appears in-game as the Reinbeck 880.&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21.&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday:_The_Heist&amp;diff=476401</id>
		<title>Talk:Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday:_The_Heist&amp;diff=476401"/>
		<updated>2011-10-26T22:38:22Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Concept Vid weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept Vid weapons ==&lt;br /&gt;
I saw some of the alpha vids for this game, and they featured the FAMAS and Galil models from Counter-Strike: Source, with iron-sight functionality.  It also demonstrates why CSS models, at least those 2, are poor candidates for any Source mod with iron-sights.  The Galil model has WAAY too much visual kick for it to work with ironsights.  If I manage to find those vids again, can I place examples of the 2 weapons appearing in this game under the talk page? --[[User:HashiriyaR32|HashiriyaR32]] 20:53, 25 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, it is in the game, yeah, put them up here. --[[User:GP32GL|GP32GL]] 17:38, 26 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=475183</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=475183"/>
		<updated>2011-10-24T01:21:42Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: Created page with &amp;quot;''Payday: The Heist'' (2011) '''The following weapons appear in the video game ''Payday: The Heist''''' __TOC__&amp;lt;br clear=all&amp;gt;  = Pistols...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Payday art.jpg|thumb|300px|right|''Payday: The Heist'' (2011)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[M9]] appears in-game as the B9-S and is fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The [[M1911]] appears in-game as the Compact .45, or C45 for short.&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44.&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
The [[MAC-11]] appears in-game as the Mark 11 and is fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch MP5A2 ==&lt;br /&gt;
The [[MP5A2]] appears in-game as the COMPACT-5.&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] appears in-game as the AMCAR-4.&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] appears in-game as the M308.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington Model 870 Shotgun ==&lt;br /&gt;
The [[Remington Model 870 Shotgun]] appears in-game as the Reinbeck 880.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [http://www.imfdb.org/wiki/Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21 Heckler and Koch HK21] appears in-game as the Brenner 21.&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007_(2010)&amp;diff=469854</id>
		<title>Talk:GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007_(2010)&amp;diff=469854"/>
		<updated>2011-10-12T23:06:37Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Separate article for reloaded? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know what kind of [[Heckler &amp;amp; Koch MP5]] is used in the game?&lt;br /&gt;
:Well have any images of it been released? --[[User:AdAstra2009|AdAstra2009]] 17:39, 23 July 2010 (UTC)&lt;br /&gt;
I believe so, the creators were talking about &amp;quot;German Submachine guns&amp;quot; being used in the game so it will most likely show up. Did anyone else see the Beretta m93r being used by jaws briefly in the trailer? -GunCrazy93&lt;br /&gt;
&lt;br /&gt;
:Looks like a cool game, but Wii exclusive? I know they were going for authenticity, but lets be honest, most of us who played Goldeneye have moved on to PS3 or 360 now, and I doubt that many of us own Wii's, atleast I don't. I was almost excited for this before I read only on the Wii, then it killed it for me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::That's the first thing that I thought too. They're going to give FPS players this gift, a remake of a game that brought FPSs to consoles in the first place... and put it on the worst console for FPSs. It's exclusive on the only console that isn't in HD. I hope it's only exclusive for a short time. --[[User:Funkychinaman|funkychinaman]] 12:24, 24 July 2010 (UTC)&lt;br /&gt;
:Indeed Funky, if this stays on Wii, they should expect low sales and constant begging and requests from us serious gamers for it to be proted to proper consoles like PS3 and Xbox 360. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
The thread starter is talking, I have the screen-shots of the MP5 in the game. I hope you can identify it.&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|400px|thumb|none|Screen-Shot of the H&amp;amp;K MP5 (1)]]&lt;br /&gt;
[[Image:Ge2010_mp5_2.jpg|400px|thumb|none|Screen-Shot of the H&amp;amp;K MP5 (2)]]&lt;br /&gt;
[[Image:Ge2010_mp5_3.jpg|400px|thumb|none|Screen-Shot of the H&amp;amp;K MP5 (3)]]&lt;br /&gt;
&lt;br /&gt;
It is MP5A1, I presume.&lt;br /&gt;
&lt;br /&gt;
In multiplayer videos I've seen what looks like a 9mm HK smg, but without a stock and the barrel looks shorter than an MP5. In the video 'Bond in Siberia' (http://uk.ign.com/videos/2010/10/06/goldeneye-007-bond-in-siberia) you can see a soldier drop such a weapon - pictured below. It looks to me like an MP5K with some kind of accessory rail, though I might be wrong. -CloudCuckoo&lt;br /&gt;
&lt;br /&gt;
[[Image:Hksmg-goldeneye0072010.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Verified - watch this video and check out the reloading - it's an MP5K with the foregrip removed. This gun also has a 20 round mag. The MP5K seems to be called a Sigmus, whereas the MP5A3 is a Sigmus 9.  (http://www.youtube.com/watch?v=LggcurmzUoA) -CloudCuckoo&lt;br /&gt;
&lt;br /&gt;
== 2 P99 section ==&lt;br /&gt;
&lt;br /&gt;
Why are there 2 section for the P99? One claims the P99 only appears in the DS game and the other just say it is on the Wii game. [[User:Excalibur01|Excalibur01]] 03:13, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== new multiplayer footage ==&lt;br /&gt;
http://www.giantbomb.com/quick-look-ex-goldeneye-007-multiplayer/17-3323/&lt;br /&gt;
at least I can see a TDI vector and a M16 with M203&lt;br /&gt;
but it doesn't seems they are in correct naming though:/&lt;br /&gt;
&lt;br /&gt;
Looks like there's a TAR-21 there too. -CloudCuckoo&lt;br /&gt;
&lt;br /&gt;
== Sly 2020 ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking the Sly 2020 is based of a sawed-off [[Winchester Model 1200/1300]] but with an erroneously large magazine. The Sly 2020 has a right side ejector port and ribbed forearm just like the Winchester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This shotgun is not an actual weapon, it's based off a clip loading airsoft shotgun. It does sort of look like a winchester with a clip on it though.&lt;br /&gt;
:Magazine. :/ - [[User:Mr. Wolf|Mr. Wolf]] 12:12, 9 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Separate article for reloaded? ==&lt;br /&gt;
&lt;br /&gt;
With the announcement of Goldeneye Reloaded, should we create a separate article for it, or keep it in this article? --[[User:GP32GL|GP32GL]] 18:06, 12 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007_(2010)&amp;diff=469852</id>
		<title>Talk:GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007_(2010)&amp;diff=469852"/>
		<updated>2011-10-12T23:06:15Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know what kind of [[Heckler &amp;amp; Koch MP5]] is used in the game?&lt;br /&gt;
:Well have any images of it been released? --[[User:AdAstra2009|AdAstra2009]] 17:39, 23 July 2010 (UTC)&lt;br /&gt;
I believe so, the creators were talking about &amp;quot;German Submachine guns&amp;quot; being used in the game so it will most likely show up. Did anyone else see the Beretta m93r being used by jaws briefly in the trailer? -GunCrazy93&lt;br /&gt;
&lt;br /&gt;
:Looks like a cool game, but Wii exclusive? I know they were going for authenticity, but lets be honest, most of us who played Goldeneye have moved on to PS3 or 360 now, and I doubt that many of us own Wii's, atleast I don't. I was almost excited for this before I read only on the Wii, then it killed it for me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::That's the first thing that I thought too. They're going to give FPS players this gift, a remake of a game that brought FPSs to consoles in the first place... and put it on the worst console for FPSs. It's exclusive on the only console that isn't in HD. I hope it's only exclusive for a short time. --[[User:Funkychinaman|funkychinaman]] 12:24, 24 July 2010 (UTC)&lt;br /&gt;
:Indeed Funky, if this stays on Wii, they should expect low sales and constant begging and requests from us serious gamers for it to be proted to proper consoles like PS3 and Xbox 360. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
The thread starter is talking, I have the screen-shots of the MP5 in the game. I hope you can identify it.&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|400px|thumb|none|Screen-Shot of the H&amp;amp;K MP5 (1)]]&lt;br /&gt;
[[Image:Ge2010_mp5_2.jpg|400px|thumb|none|Screen-Shot of the H&amp;amp;K MP5 (2)]]&lt;br /&gt;
[[Image:Ge2010_mp5_3.jpg|400px|thumb|none|Screen-Shot of the H&amp;amp;K MP5 (3)]]&lt;br /&gt;
&lt;br /&gt;
It is MP5A1, I presume.&lt;br /&gt;
&lt;br /&gt;
In multiplayer videos I've seen what looks like a 9mm HK smg, but without a stock and the barrel looks shorter than an MP5. In the video 'Bond in Siberia' (http://uk.ign.com/videos/2010/10/06/goldeneye-007-bond-in-siberia) you can see a soldier drop such a weapon - pictured below. It looks to me like an MP5K with some kind of accessory rail, though I might be wrong. -CloudCuckoo&lt;br /&gt;
&lt;br /&gt;
[[Image:Hksmg-goldeneye0072010.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Verified - watch this video and check out the reloading - it's an MP5K with the foregrip removed. This gun also has a 20 round mag. The MP5K seems to be called a Sigmus, whereas the MP5A3 is a Sigmus 9.  (http://www.youtube.com/watch?v=LggcurmzUoA) -CloudCuckoo&lt;br /&gt;
&lt;br /&gt;
== 2 P99 section ==&lt;br /&gt;
&lt;br /&gt;
Why are there 2 section for the P99? One claims the P99 only appears in the DS game and the other just say it is on the Wii game. [[User:Excalibur01|Excalibur01]] 03:13, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== new multiplayer footage ==&lt;br /&gt;
http://www.giantbomb.com/quick-look-ex-goldeneye-007-multiplayer/17-3323/&lt;br /&gt;
at least I can see a TDI vector and a M16 with M203&lt;br /&gt;
but it doesn't seems they are in correct naming though:/&lt;br /&gt;
&lt;br /&gt;
Looks like there's a TAR-21 there too. -CloudCuckoo&lt;br /&gt;
&lt;br /&gt;
== Sly 2020 ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking the Sly 2020 is based of a sawed-off [[Winchester Model 1200/1300]] but with an erroneously large magazine. The Sly 2020 has a right side ejector port and ribbed forearm just like the Winchester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This shotgun is not an actual weapon, it's based off a clip loading airsoft shotgun. It does sort of look like a winchester with a clip on it though.&lt;br /&gt;
:Magazine. :/ - [[User:Mr. Wolf|Mr. Wolf]] 12:12, 9 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Separate article for reloaded? ==&lt;br /&gt;
&lt;br /&gt;
With the announcement of Goldeneye Reloaded, should we create a separate article for it, or keep it in this article?&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SVD_Dragunov&amp;diff=466621</id>
		<title>SVD Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SVD_Dragunov&amp;diff=466621"/>
		<updated>2011-10-05T18:16:54Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Norinco NDM-86 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Before adding to this list, make sure you have checked [[FPK / PSL Sniper Rifle]]. The FPK, PSL or Romak is a Romanian [[AK-47|AK]]-derived sniper rifle sometimes used as an ersatz SVD in movies, so an entry which appears to be omitted from this page may well be on that one.&lt;br /&gt;
&lt;br /&gt;
'''Specifications'''&lt;br /&gt;
&lt;br /&gt;
*'''Type:''' Sniper Rifle (Designed for use as a DMR)&lt;br /&gt;
&lt;br /&gt;
*'''Caliber:''' 7.62x54mm R&lt;br /&gt;
&lt;br /&gt;
*'''Capacity:''' 10 round box magazine&lt;br /&gt;
&lt;br /&gt;
*'''Fire Modes:''' Safe/Semi&lt;br /&gt;
&lt;br /&gt;
*'''Receiver:''' Milled Steel&lt;br /&gt;
&lt;br /&gt;
*'''Sights:''' PSO-1 scope, iron sights&lt;br /&gt;
&lt;br /&gt;
'''The SVD Dragunov sniper rifle and variants has appeared in the following films, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|right|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg‎|thumb|right|500px|Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR]]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|right|500px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper, The|The Sniper]]||[[Huang Xiaoming]]||Ching||Type 85 (Chinese made SVD)||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[X-Men Origins: Wolverine]]||[[Daniel Henney]]||Agent Zero||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman]]||[[Timothy Olyphant]]||Agent 47||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[The Kingdom]]||||||Seen in the background||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth]]||[[Jason Lee]]||Colonel Yune||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[9th Company]]||[[Soslan Fidarov]]||Giaconda Petrovsky||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Typhoon]]||[[David Lee McInnis]]||Somchai|| With suppressor ||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Mission: Impossible III]]||Extra||Mercenary||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Squad (2005)|Dragon Squad]||[[Yu Xia]]||Luo Zai-Jun||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Royale II: Requiem]]||[[Natsuki Kato]]||Saki Sakurai||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[LOC Kargil]]||Extras||Indian soldiers||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Company (2002)|Bad Company]]||[[Gabriel Macht]]||Seale||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Spy Game]]||Extra||Lebanese fighter||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Behind Enemy Lines]]||Extras||Serbian soldiers||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Hawk Down]]||||||Seen in the background||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Proof of Life]]||Extras||Russian soldiers||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Flickering Lights]]||[[Søren Pilmark]]||Torkild||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[The Boondock Saints]]||||||Seen in the background||1999&lt;br /&gt;
|-&lt;br /&gt;
|[[G.I. Jane]]||[[Viggo Mortensen]]||Master Chief Urgayle||||1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Jackie Chan's First Strike]]||Extra||Hitman||||1996&lt;br /&gt;
|-&lt;br /&gt;
|[[The Shooter]]||[[John Ashton]]||Alex Reed||||1995&lt;br /&gt;
|-&lt;br /&gt;
|[[Goldeneye]]||Extra||Soviet Soldier||||1995&lt;br /&gt;
|-&lt;br /&gt;
|[[Men of War]]||||||||1994&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper]]||[[Edward Wiley]]||Enemy sniper 'DeSilva'||||1993&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper]]||[[Raj Sidhu]]||Enemy sniper in Barn||||1993&lt;br /&gt;
|-&lt;br /&gt;
|[[The Beast of War]]||Extra||Soviet soldier||||1988&lt;br /&gt;
|-&lt;br /&gt;
|[[Rambo 3]]||[[Sylvester Stallone]]||John Rambo||||1988&lt;br /&gt;
|-&lt;br /&gt;
|[[War (Voyna)]]||||Chechen rebel||||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tour of Duty]]||???||NVA Soldiers||||1987-1990&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Days]]/Shadow Play,Daddy's Girl||???||Snipers, Serbian soldiers||||1998-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier Soldier (TV series)]]||||||||1991-1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Criminal Minds]] / &amp;quot;The Fight&amp;quot; || [[Matt Ryan]] || FBI SSA Mick Rawson || With bipod || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Notice]]||||||||2007-&lt;br /&gt;
|-&lt;br /&gt;
|[[Border, The (TV Series)|The Border]]/&amp;quot;Blowback&amp;quot;||[[Jim Codrington]]||Darnell Williams||||2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Stormgate]]|||||| some with wooden furniture and some with polymer furniture and new flash muzzle brake||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The (VG)|The Sum Of All Fears]] ||&amp;quot;SVD&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon 2]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon 2: Summit Strike]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Flashpoint]]||||w/ camouflage||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Freedom Fighters]]||Sniper Rifle||||with unrealistic 7-round magazine||2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne 2: The Fall of Max Payne]] ||  ||  ||not usable  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Blood Money]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman 2: Silent Assassin]]||SVD Rifle||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Contracts]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]||SVDm2||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[S.T.A.L.K.E.R.: Shadow of Chernobyl|S.T.A.L.K.E.R.: Clear Sky]]||SVDm2||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[S.T.A.L.K.E.R.: Shadow of Chernobyl|S.T.A.L.K.E.R.: Call Of Pripyat]]||SVDm2||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 3: Snake Eater]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns Of The Patriots]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Vietnam]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Vietnam]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||With synthetic handguard||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||With synthetic &amp;amp; wood furniture, bipod, and optional PSO-1 scope||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Project I.G.I]]||||w/ suppressor||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Project IGI 2: Covert Strike]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Insurgency]]||Al-Kadesiah||||Al-Kadesiah(Iraqi SVD clone)||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta Force: Xtreme 2]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]|||||||Available only in Campaign mode and Museum level||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil 5]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Vietcong]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Vietcong 2]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA I]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Close Combat: First to Fight]]||Sniper Rifle||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncharted: Drake's Fortune]]||Dragon Sniper Rifle||||||2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Command &amp;amp; Conquer: Red Alert 3]] || |||| fake replica|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry 2]]||||w/ an early M16-style three-point open-front flash hider and the magazine and forend holes of an FPK / PSL||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||||Dragunov-S Tiger version available||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||||Now also has carbine mode in Zombie 3(a part of the &amp;quot;Hero's weapon&amp;quot; with m203 grenade launcher)(w/ 20-round magazine) ||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Ops: Red Mercury]]||||With optional silencer||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[MAG]]||SASR||With scope removed||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Fireteam Bravo 3]]||SAS-R||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldenEye 007 (2010)]]||Pavlov ASR||With optional thermal scope and suppressor||||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]]||SVD||||w/ various upgrades||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Medal of Honor (2010)]]||Dragunov SVD||||single-player only||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two: The 40th Day]] || SVD || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry 3]] ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Rico || [[Gunslinger Girl]] || ||2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| Rico ||[[Gunslinger Girl IL TEATRINO]] || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Robot Fighter || [[Metropolis]] || ||2001&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Wraith&amp;quot;|| [[Full Metal Panic!|Full Metal Panic!: The Second Raid]] || ||2005&lt;br /&gt;
|-&lt;br /&gt;
| Balalaika || [[Black Lagoon]] || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| Supernatural Disaster Countermeasures Division operative|| [[Ga-rei: Zero]] || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| || [[Asobi ni Ikuyo!]] || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| Kasai || [[When They Cry]] || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| Aoi || [[Asobi ni Ikuyo: Bombshells from the Sky]] || Dragunov-S ||2010&lt;br /&gt;
|-&lt;br /&gt;
| Assasins || [[Asobi ni Ikuyo: Bombshells from the Sky]] || Fitted with black synthetic handguard, bipod, NSPUM-2 sight and IR laser ||2010&lt;br /&gt;
|-&lt;br /&gt;
| Reki || [[Aria the Scarlet Ammo]] || with PSO-1 telescopic sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|right|450px|SVU Dragunov with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:Svu.jpg|thumb|right|450px|SVU Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company]] || SVU Snayperskaya Short || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company 2]] || SVU Snayperskaya Short || w/ several interchangeable scopes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2: Modern Combat]] || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || SVUmk2 || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Fireteam Bravo 3]] || SAS-U || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] || As the &amp;quot;SVU-A&amp;quot; || Incorrectly shown firing full auto || With tan handguard and magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Norinco NDM-86==&lt;br /&gt;
&lt;br /&gt;
The Norinco NDM-86 is a Chinese-made clone of the Soviet SVD. There are two versions; one is identical to the original SVD Dragunov and fires the 7.62x54mmR cartridge. The .308 Winchester version (7.62x51mm NATO) version has a more square shaped box magazine. The NDM-86 in 7.62x54mmR was imported between 1986-1989 into the U.S. The .308 version was imported for a longer time due to it being a different caliber than the 'military firearm'.  &lt;br /&gt;
[[Image:7653.jpg|thumb|right|400px|Norinco NDM-86 - 7.62x54mmR]]&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|right|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rundown, The|The Rundown]] ||  || Hatcher's Marksman || .308 version || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 1|24]] || [[Michael Massee]]  || Ira Gaines || .308 Version || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor (2010)|Medal of Honor]] || As the &amp;quot;SVD&amp;quot; ||  || .308 Version || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] || As the &amp;quot;SVD&amp;quot; ||  Various Optics, Bipod, Laser Sight, Tactical Flashlight, Front Grip, Flash Hider|| .308 version || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] || As the &amp;quot;SVD&amp;quot; || With optional tan handguard &amp;amp; stock || .308 version || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GP32GL&amp;diff=466245</id>
		<title>User:GP32GL</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GP32GL&amp;diff=466245"/>
		<updated>2011-10-04T19:03:30Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Luger P08 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Armory'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The U.S. military was re-issued the 1911 pistol in 1924, now designated the M1911A1. Changes to the gun included a larger ejection port, a shortened trigger, a longer grip-safety spur and slightly shaved hammer spur to prevent hammer bite, serrated front sight, a curved mainspring housing, simplified checkered grips (although diamond grips still appeared on some), and relief cuts around the trigger guard on the frame.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
The Colt Single Action Army revolver (along with the 1870 and 1875 Smith and Wesson Model 3 (&amp;quot;Schofield&amp;quot;) revolvers) replaced the Colt 1860 Army Percussion revolver. The Colt quickly gained favor over the S&amp;amp;W and remained the primary US military sidearm until 1892 when it was replaced by the .38 Long Colt caliber Colt Model 1892, a double action revolver with swing-out cylinder. By the end of 1874, serial no. 16,000 was reached; 12,500 Colt Single Action Army revolvers chambered for the .45 Colt cartridge had entered service and the remaining revolvers were sold in the civil market.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|300px|2nd Generation Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 LC]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The Pistole Parabellum 1908 or Parabellum-Pistole (Pistol Parabellum), popularly[1] known as the Luger, is a toggle-locked recoil-operated semi-automatic pistol. The design was patented by Georg J. Luger in 1898 and produced by German arms manufacturer Deutsche Waffen- und Munitionsfabriken (DWM) starting in 1900; it was an evolution of the 1893 Hugo Borchardt designed C-93. It would be succeeded and partly replaced by the Walther P38.&lt;br /&gt;
The Luger was made popular by its use by Germany during World War I and World War II. Although the Luger pistol was first introduced in 7.65x22mm Parabellum, it is notable for being the pistol for which the 9x19mm Parabellum (also known as the 9 mm Luger) cartridge was developed.&lt;br /&gt;
&lt;br /&gt;
[[File:LugerP08Artillery.jpg|thumb|none|300px|Luger P08 Artillery Model - 9x19mm]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GP32GL&amp;diff=466233</id>
		<title>User:GP32GL</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GP32GL&amp;diff=466233"/>
		<updated>2011-10-04T18:57:49Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Armory'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The U.S. military was re-issued the 1911 pistol in 1924, now designated the M1911A1. Changes to the gun included a larger ejection port, a shortened trigger, a longer grip-safety spur and slightly shaved hammer spur to prevent hammer bite, serrated front sight, a curved mainspring housing, simplified checkered grips (although diamond grips still appeared on some), and relief cuts around the trigger guard on the frame.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
The Colt Single Action Army revolver (along with the 1870 and 1875 Smith and Wesson Model 3 (&amp;quot;Schofield&amp;quot;) revolvers) replaced the Colt 1860 Army Percussion revolver. The Colt quickly gained favor over the S&amp;amp;W and remained the primary US military sidearm until 1892 when it was replaced by the .38 Long Colt caliber Colt Model 1892, a double action revolver with swing-out cylinder. By the end of 1874, serial no. 16,000 was reached; 12,500 Colt Single Action Army revolvers chambered for the .45 Colt cartridge had entered service and the remaining revolvers were sold in the civil market.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|300px|2nd Generation Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 LC]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The Pistole Parabellum 1908 or Parabellum-Pistole (Pistol Parabellum), popularly[1] known as the Luger, is a toggle-locked recoil-operated semi-automatic pistol. The design was patented by Georg J. Luger in 1898 and produced by German arms manufacturer Deutsche Waffen- und Munitionsfabriken (DWM) starting in 1900; it was an evolution of the 1893 Hugo Borchardt designed C-93. It would be succeeded and partly replaced by the Walther P38.&lt;br /&gt;
The Luger was made popular by its use by Germany during World War I and World War II. Although the Luger pistol was first introduced in 7.65x22mm Parabellum, it is notable for being the pistol for which the 9x19mm Parabellum (also known as the 9 mm Luger) cartridge was developed.&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
[[File:LugerP08Artillery.jpg|thumb|none|300px|Luger P08 Artillery Model - 9x19mm]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_Brotherhood_of_Steel&amp;diff=465443</id>
		<title>Fallout: Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_Brotherhood_of_Steel&amp;diff=465443"/>
		<updated>2011-10-03T00:10:25Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FalloutBrotherhoodOfSteelBoxArt.jpg|thumb|right|250px|''Fallout: Brotherhood of Steel'' (2004)]]&lt;br /&gt;
''Fallout: Brotherhood of Steel'' (also know as ''FOBOS'') is an action role-playing game based on the post-apocalyptic ''[[Fallout]]'' universe.&amp;lt;br&amp;gt;&lt;br /&gt;
It was published in 2004 for the PlayStation 2 and Xbox, and developed and published by Interplay.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the game ''Fallout: Brotherhood of Steel'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92FS|Beretta 92FS]] returns from Fallout Tactics, referred to as &amp;quot;Beretta&amp;quot;. It is one of the first weapon obtained by the player and fire 9mm ammo. It is also one of the few weapon that can be dual-wielded.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:FOBOSM9.jpg|thumb|none|400px|In-game inventory model]]&lt;br /&gt;
&lt;br /&gt;
=== Desert Eagle .44 ===&lt;br /&gt;
The Desert Eagle present in three Fallout games to date returns. It serves as an excellent pistol during all the beginning of the game, offering higher damage than other pistols and a fairly common ammo type. It is also one of the few weapon that can be dual-wielded.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|250px|none|[[Desert Eagle]] Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:FOBOSDesertEagle44.jpg|thumb|none|In-game inventory model]]&lt;br /&gt;
&lt;br /&gt;
==Assault &amp;amp; Battle rifles==&lt;br /&gt;
===Z-M Weapons LR-300-SR===&lt;br /&gt;
The Z-M Weapons LR-300-SR appears as the &amp;quot;assault rifle&amp;quot;. It is shown with a 3rd grip and a scope, and it uses 9mm.&lt;br /&gt;
[[Image:Z-M Weapons LR-300-SR.jpg|thumb|none|350px|Z-M Weapons LR-300-SR]]&lt;br /&gt;
[[Image:FOBOS-Z-M.jpg|thumb|none|400px|In-game inventory model]]&lt;br /&gt;
&lt;br /&gt;
==Sub Machine Guns==&lt;br /&gt;
=== MP5K ===&lt;br /&gt;
The MP5K appears as the &amp;quot;SMG&amp;quot;. It can be dual wielded and uses the small bullet ammo.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|H&amp;amp;K MP5K]]&lt;br /&gt;
[[Image:FOBOS-SMG.jpg|thumb|none|400px|In-game inventory model]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The SPAS-12 with no stock appears as the &amp;quot;Combat Shotgun&amp;quot;. It uses a generic shotgun shell ammo.&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 with no stock]]&lt;br /&gt;
[[Image:FOBOS-COSHOT.jpg|thumb|none|400px|In-game inventory model]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:FOBOS-COSHOT.jpg&amp;diff=465438</id>
		<title>File:FOBOS-COSHOT.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:FOBOS-COSHOT.jpg&amp;diff=465438"/>
		<updated>2011-10-03T00:05:57Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: FOBOS Combat Shotgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FOBOS Combat Shotgun&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:FOBOS-SMG.jpg&amp;diff=465436</id>
		<title>File:FOBOS-SMG.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:FOBOS-SMG.jpg&amp;diff=465436"/>
		<updated>2011-10-02T23:59:57Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: SMG from Fallout BOS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SMG from Fallout BOS.&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=464718</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=464718"/>
		<updated>2011-10-01T21:53:51Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Saiga 12K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== IZHMECH MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
== USMC Precision Weapons Shop M-45 MEU(SOC) ==&lt;br /&gt;
The USMC version of the M1911, the M-45, can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The Beretta 93R can be unlocked a sidearm, and is correctly named &amp;quot;93R&amp;quot;, while most games seem to call it the &amp;quot;M93R&amp;quot;, which is incorrect.&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The Glock 18 appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity.&lt;br /&gt;
&lt;br /&gt;
== IZHMECH MP-412 REX ==&lt;br /&gt;
The MP-412 returns from Bad Company and Bad Company 2 as an unlockable sidearm.&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 Raging Bull ==&lt;br /&gt;
The Taurus Model 444 appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;T44&amp;quot;, one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== KBP PP-2000 ==&lt;br /&gt;
The PP-2000 comes standard with a 20 round magazine, with extended 40-round magazines as an option.&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|450px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The H&amp;amp;K MP7A1 can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== KBP A-91 ==&lt;br /&gt;
The A-91 appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-74M ==&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The HK416 returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416&amp;quot;, most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something that most Stoner platforms aren't capable of. (Korean M16 Clone is semi, burst full.)&lt;br /&gt;
&lt;br /&gt;
== Degtyaryov AEK-971s ==&lt;br /&gt;
The AEK-971s is an unlock for the Assault kit, and, like the real one, has vitually no recoil.&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The F2000 returns from Bad Company and Bad Company 2, and has much more realistic statistics, notably it doesn't have a fire rate that comes close to a minigun.&lt;br /&gt;
&lt;br /&gt;
== Izhmash AN-94 ==&lt;br /&gt;
The AN-94 returns from the Bad Company series, and correctly fires at 600rpm when set to full auto and 1800rpm when set to 2-round burst.&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Khaybar ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B Machine Gun ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88 LMG&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74M ==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is the starting weapon for the Russian Support class.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|501px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== KAC Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer. Called &amp;quot;Mk 11 Mod 0&amp;quot; in the beta.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The SV-98 returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98, 7.62x54mm R/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
The M40A5 is the second bolt action rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO ]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
The last rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted.&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows the player character using the [[Benelli M Series Super 90 Shotguns#Benelli M4|M1014 Joint Service Combat Shotgun]]. Features a semi-automatic mode with tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier in the face with '''an 870'''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
Appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be.&lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga 12K]] is the second semi-auto shotgun unlocked.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in &amp;quot;EA PWNED&amp;quot; Battlefield 3 video, demonstration the game's destruction engine.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|[[M67]] hand grenade]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of AH-1Z Viper helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=464203</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=464203"/>
		<updated>2011-10-01T03:47:01Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== IZHMECH MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
== USMC Precision Weapons Shop M-45 MEU(SOC) ==&lt;br /&gt;
The USMC version of the M1911, the M-45, can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The Beretta 93R can be unlocked a sidearm, and is correctly named &amp;quot;93R&amp;quot;, while most games seem to call it the &amp;quot;M93R&amp;quot;, which is incorrect.&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The Glock 18 appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity.&lt;br /&gt;
&lt;br /&gt;
== IZHMECH MP-412 REX ==&lt;br /&gt;
The MP-412 returns from Bad Company and Bad Company 2 as an unlockable sidearm.&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 Raging Bull ==&lt;br /&gt;
The Taurus Model 444 appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;T44&amp;quot;, one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== KBP PP-2000 ==&lt;br /&gt;
The PP-2000 comes standard with a 20 round magazine, with extended 40-round magazines as an option.&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|450px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The H&amp;amp;K MP7A1 can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== KBP A-91 ==&lt;br /&gt;
The A-91 appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-74M ==&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The HK416 returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416&amp;quot;, most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something an AR-series weapon cannot do.&lt;br /&gt;
&lt;br /&gt;
== Degtyaryov AEK-971s ==&lt;br /&gt;
The AEK-971s is an unlock for the Assault kit, and, like the real one, has vitually no recoil.&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The F2000 returns from Bad Company and Bad Company 2, and has much more realistic statistics, notably it doesn't have a fire rate that comes close to a minigun.&lt;br /&gt;
&lt;br /&gt;
== Izhmash AN-94 ==&lt;br /&gt;
The AN-94 returns from the Bad Company series, and correctly fires at 600rpm when set to full auto and 1800rpm when set to 2-round burst.&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Khaybar ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B Machine Gun ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88 LMG&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M27 IAR ==&lt;br /&gt;
The M27 IAR is the starting weapon for the US support class.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74M ==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is the starting weapon for the Russian Support class.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== KAC Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer. Called &amp;quot;Mk 11 Mod 0&amp;quot; in the beta.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The SV-98 returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98, 7.62x54mm R/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
The second bolt action rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
The last rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted.&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows the player character using the [[Benelli M Series Super 90 Shotguns#Benelli M4|M1014 Joint Service Combat Shotgun]]. Features a semi-automatic mode with tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier in the face with M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
Appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be.&lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12k ==&lt;br /&gt;
The Saiga is the second semi-auto shotgun unlocked.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The only fully-auto shotgun in-game.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in &amp;quot;EA PWNED&amp;quot; Battlefield 3 video, demonstration the game's destruction engine.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|[[M67]] hand grenade]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of AH-1Z Viper helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=464202</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=464202"/>
		<updated>2011-10-01T03:42:49Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== IZHMECH MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
== USMC Precision Weapons Shop M-45 MEU(SOC) ==&lt;br /&gt;
The USMC version of the M1911, the M-45, can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The Beretta 93R can be unlocked a sidearm, and is correctly named &amp;quot;93R&amp;quot;, while most games seem to call it the &amp;quot;M93R&amp;quot;, which is incorrect.&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The Glock 18 appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity.&lt;br /&gt;
&lt;br /&gt;
== IZHMECH MP-412 REX ==&lt;br /&gt;
The MP-412 returns from Bad Company and Bad Company 2 as an unlockable sidearm.&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 Raging Bull ==&lt;br /&gt;
The Taurus Model 444 appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;T44&amp;quot;, one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== KBP PP-2000 ==&lt;br /&gt;
The PP-2000 comes standard with a 20 round magazine, with extended 40-round magazines as an option.&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|450px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The H&amp;amp;K MP7A1 can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== KBP A-91 ==&lt;br /&gt;
The A-91 appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-74M ==&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The HK416 returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416&amp;quot;, most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something an AR-series weapon cannot do.&lt;br /&gt;
&lt;br /&gt;
== Degtyaryov AEK-971s ==&lt;br /&gt;
The AEK-971s is an unlock for the Assault kit, and, like the real one, has vitually no recoil.&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The F2000 returns from Bad Company and Bad Company 2, and has much more realistic statistics, notably it doesn't have a fire rate that comes close to a minigun.&lt;br /&gt;
&lt;br /&gt;
== Izhmash AN-94 ==&lt;br /&gt;
The AN-94 returns from the Bad Company series, and correctly fires at 600rpm when set to full auto and 1800rpm when set to 2-round burst.&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Khaybar ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B Machine Gun ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88 LMG&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M27 IAR ==&lt;br /&gt;
The M27 IAR is the starting weapon for the US support class.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74M ==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is the starting weapon for the Russian Support class.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== KAC Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer. Called &amp;quot;Mk 11 Mod 0&amp;quot; in the beta.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The SV-98 returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98, 7.62x54mm R/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
The second bolt action rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
The last rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted.&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows the player character using the [[Benelli M Series Super 90 Shotguns#Benelli M4|M1014 Joint Service Combat Shotgun]]. Features a semi-automatic mode with tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier in the face with M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
Appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be.&lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12k ==&lt;br /&gt;
The Saiga is the second semi-auto shotgun unlocked.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in &amp;quot;EA PWNED&amp;quot; Battlefield 3 video, demonstration the game's destruction engine.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|[[M67]] hand grenade]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of AH-1Z Viper helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=464200</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=464200"/>
		<updated>2011-10-01T03:39:29Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== IZHMECH MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
== USMC Precision Weapons Shop M-45 MEU(SOC) ==&lt;br /&gt;
The USMC version of the M1911, the M-45, can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The Beretta 93R can be unlocked a sidearm, and is correctly named &amp;quot;93R&amp;quot;, while most games seem to call it the &amp;quot;M93R&amp;quot;, which is incorrect.&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The Glock 18 appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity.&lt;br /&gt;
&lt;br /&gt;
== IZHMECH MP-412 REX ==&lt;br /&gt;
The MP-412 returns from Bad Company and Bad Company 2 as an unlockable sidearm.&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 Raging Bull ==&lt;br /&gt;
The Taurus Model 444 appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;T44&amp;quot;, one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== KBP PP-2000 ==&lt;br /&gt;
The PP-2000 comes standard with a 20 round magazine, with extended 40-round magazines as an option.&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|450px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The H&amp;amp;K MP7A1 can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== KBP A-91 ==&lt;br /&gt;
The A-91 appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-74M ==&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The HK416 returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416&amp;quot;, most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something an AR-series weapon cannot do.&lt;br /&gt;
&lt;br /&gt;
== Degtyaryov AEK-971s ==&lt;br /&gt;
The AEK-971s is an unlock for the Assault kit, and, like the real one, has vitually no recoil.&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The F2000 returns from Bad Company and Bad Company 2, and has much more realistic statistics, notably it doesn't have a fire rate that comes close to a minigun.&lt;br /&gt;
&lt;br /&gt;
== Izhmash AN-94 ==&lt;br /&gt;
The AN-94 returns from the Bad Company series, and correctly fires at 600rpm when set to full auto and 1800rpm when set to 2-round burst.&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Khaybar ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B Machine Gun ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88 LMG&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M27 IAR ==&lt;br /&gt;
The M27 IAR is the starting weapon for the US support class.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74M ==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is the starting weapon for the Russian Support class.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== KAC Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer. Called &amp;quot;Mk 11 Mod 0&amp;quot; in the beta.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The SV-98 returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98, 7.62x54mm R/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
The second bolt action rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
The last rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted.&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows the player character using the [[Benelli M Series Super 90 Shotguns#Benelli M4|M1014 Joint Service Combat Shotgun]]. Features a semi-automatic mode with tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier in the face with M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
Appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be.&lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in &amp;quot;EA PWNED&amp;quot; Battlefield 3 video, demonstration the game's destruction engine.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|[[M67]] hand grenade]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of AH-1Z Viper helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=464199</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=464199"/>
		<updated>2011-10-01T03:36:52Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== IZHMECH MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
== USMC Precision Weapons Shop M-45 MEU(SOC) ==&lt;br /&gt;
The USMC version of the M1911, the M-45, can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The Beretta 93R can be unlocked a sidearm, and is correctly named &amp;quot;93R&amp;quot;, while most games seem to call it the &amp;quot;M93R&amp;quot;, which is incorrect.&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The Glock 18 appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity.&lt;br /&gt;
&lt;br /&gt;
== IZHMECH MP-412 REX ==&lt;br /&gt;
The MP-412 returns from Bad Company and Bad Company 2 as an unlockable sidearm.&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 Raging Bull ==&lt;br /&gt;
The Taurus Model 444 appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;T44&amp;quot;, one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== KBP PP-2000 ==&lt;br /&gt;
The PP-2000 comes standard with a 20 round magazine, with extended 40-round magazines as an option.&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|450px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The H&amp;amp;K MP7A1 can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== KBP A-91 ==&lt;br /&gt;
The A-91 appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-74M ==&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The HK416 returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416&amp;quot;, most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something an AR-series weapon cannot do.&lt;br /&gt;
&lt;br /&gt;
== Degtyaryov AEK-971s ==&lt;br /&gt;
The AEK-971s is an unlock for the Assault kit, and, like the real one, has vitually no recoil.&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The F2000 returns from Bad Company and Bad Company 2, and has much more realistic statistics, notably it doesn't have a fire rate that comes close to a minigun.&lt;br /&gt;
&lt;br /&gt;
== Izhmash AN-94 ==&lt;br /&gt;
The AN-94 returns from the Bad Company series, and correctly fires at 600rpm when set to full auto and 1800rpm when set to 2-round burst.&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Khaybar ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B Machine Gun ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88 LMG&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M27 IAR ==&lt;br /&gt;
The M27 IAR is the starting weapon for the US support class.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74M ==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is the starting weapon for the Russian Support class.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== KAC Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer. Called &amp;quot;Mk 11 Mod 0&amp;quot; in the beta.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The SV-98 returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98, 7.62x54mm R/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
The second bolt action rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted.&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows the player character using the [[Benelli M Series Super 90 Shotguns#Benelli M4|M1014 Joint Service Combat Shotgun]]. Features a semi-automatic mode with tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier in the face with M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
Appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be.&lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in &amp;quot;EA PWNED&amp;quot; Battlefield 3 video, demonstration the game's destruction engine.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|[[M67]] hand grenade]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of AH-1Z Viper helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GP32GL&amp;diff=445678</id>
		<title>User:GP32GL</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GP32GL&amp;diff=445678"/>
		<updated>2011-08-08T09:38:40Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Armory'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The U.S. military was re-issued the 1911 pistol in 1924, now designated the M1911A1. Changes to the gun included a larger ejection port, a shortened trigger, a longer grip-safety spur and slightly shaved hammer spur to prevent hammer bite, serrated front sight, a curved mainspring housing, simplified checkered grips (although diamond grips still appeared on some), and relief cuts around the trigger guard on the frame.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=='The Peacemaker'==&lt;br /&gt;
The Colt Single Action Army revolver (along with the 1870 and 1875 Smith and Wesson Model 3 (&amp;quot;Schofield&amp;quot;) revolvers) replaced the Colt 1860 Army Percussion revolver. The Colt quickly gained favor over the S&amp;amp;W and remained the primary US military sidearm until 1892 when it was replaced by the .38 Long Colt caliber Colt Model 1892, a double action revolver with swing-out cylinder. By the end of 1874, serial no. 16,000 was reached; 12,500 Colt Single Action Army revolvers chambered for the .45 Colt cartridge had entered service and the remaining revolvers were sold in the civil market.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|300px|2nd Generation Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 LC]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GP32GL&amp;diff=445565</id>
		<title>User:GP32GL</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GP32GL&amp;diff=445565"/>
		<updated>2011-08-07T22:08:19Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: Created page with &amp;quot;'''The Armory''' __TOC__&amp;lt;br clear=all&amp;gt;  =Handguns=  ==M1911A1== The U.S. military was re-issued the 1911 pistol in 1924, now designated the M1911A1. Changes to the gun included a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Armory'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The U.S. military was re-issued the 1911 pistol in 1924, now designated the M1911A1. Changes to the gun included a larger ejection port, a shortened trigger, a longer grip-safety spur and slightly shaved hammer spur to prevent hammer bite, serrated front sight, a curved mainspring housing, simplified checkered grips (although diamond grips still appeared on some), and relief cuts around the trigger guard on the frame.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Airborne&amp;diff=445462</id>
		<title>Medal of Honor: Airborne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Airborne&amp;diff=445462"/>
		<updated>2011-08-07T14:47:12Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Medal of Honor: Airborne'':'''&lt;br /&gt;
[[Image:1189562431_medal_of_honor_airborne_cover_gross.jpg|350px|thumb|right|''Medal of Honor: Airborne'' (2007)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series|M1911A1]] is the main sidearm available to the player throughout the game. Upgrades give it a quick draw holster to switch weapons with the pistol faster, a match trigger to improve rate of fire which allows you to fire the pistol as fast as you can tap the fire button, and lastly, &amp;quot;Magnum&amp;quot; rounds for increased fire power.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:M1911Coltmoha.jpg|thumb|none|400px|The fully upgrades M1911A1 on the top with the plain M1911A1 on the bottom in a promotional image. One difference is that the plain M1911A1 has a darker trigger.]]&lt;br /&gt;
[[Image:MoHairbornem1911stats.jpg|600px|thumb|none|The M1911A1's stats in the loadout window.]]&lt;br /&gt;
[[Image:MoHairbornem1911.jpg|600px|thumb|none|The M1911A1 in-game.]]&lt;br /&gt;
[[Image:MoHairbornem1911reload.jpg|600px|thumb|none|The M1911A1 being reloaded.]]&lt;br /&gt;
[[Image:MoHairbornem1911ironsight.jpg|600px|thumb|none|The M1911A1's iron sights.]]&lt;br /&gt;
[[Image:MoHairbornem1911fireing.jpg|600px|thumb|none|Firing the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser C96]] is available only as a choice in the final &amp;quot;''Der Flakturm''&amp;quot; level. Upgrades include a shoulder stock to reduce recoil and 20 round magazines. The 3rd and final weapon upgrade eventually turns the C96 into the 712 model with full automatic capability. It should be noted that it is underpowered in the game, takng 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm mauser) real world ballistics, only slightly less powerful than a [[Tokarev TT-33 Pistol]] (7.62x25mm tokarev), a pistol known to be a good stopper, and even more so for its incredible penetration, which the C96 also exhibited.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 pistol]]&lt;br /&gt;
[[Image:promoC96MoHA.jpg|thumb|none|400px|The fully upgraded Mauser C96 above and the plain Mauser C96 below in a promotional image.]]&lt;br /&gt;
[[Image:MoHairbornec96rare.jpg|thumb|none|600px|The hidden Mauser C96 pistol broken out of a safe during the Operation Varsity level.]]&lt;br /&gt;
[[Image:MoHairbornec96.jpg|thumb|none|600px|The Mauser C96 pistol in-game.]]&lt;br /&gt;
[[Image:MoHairbornec96firing.jpg|thumb|none|600px|Firing the Mauser C96 pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is one of the selectable weapons throughout the game.  Upgrades give it a match barrel, adjustable sights, and lastly the M7 grenade launcher.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:M1moha.jpg|thumb|none|400px|The M1 Garands in a promotional image.]]&lt;br /&gt;
[[Image:MoHairbornem1garandstats.jpg|600px|thumb|none|The M1 Garand's stats in the loadout window.]]&lt;br /&gt;
[[Image:MoHairbornem1garand.jpg|600px|thumb|none|The M1 Garand in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
The main [[M1903 Springfield#1903A4 Springfield Sniper Rifle|sniper rifle]] for &amp;quot;''Travers''&amp;quot;.  Upgrades give it an improved bolt for ejecting spent cartridges faster, stripper clips, and finally a grenade launcher.  This should make the weapon the 1903A4 version used as a sniper weapon during the entire war by US troops.&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MoHairbornem1903stats.jpg|600px|thumb|none|The M1903's stats in the loadout window.]]&lt;br /&gt;
[[Image:IGNspringfieldMoHAirborne.jpg|thumb|none|600px|The M1903A4 Springfield in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
&lt;br /&gt;
The main [[Karabiner 98k|infantry weapon]] in the earlier stages of the game.  Upgrades give it a match bolt for ejecting spent cartridges faster, stripper clips for faster reloading, and a &amp;quot;cup&amp;quot; grenade launcher.&lt;br /&gt;
[[Image:Karabiner_98k_made_in_Czechoslovakia_530.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:prok98kMoHA.jpg|thumb|none|400px|The fully upgraded Kar98k below and the plain Kar98k above in a promotional image.]]&lt;br /&gt;
[[Image:MoHairbornekar98kstats.jpg|600px|thumb|none|The Kar98k's stats in the loadout window.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
Available midway through the game.  This [[Gewehr 43|box fed semi-automatic rifle]] the Germans produced from 1943 on receives upgrades which give it a larger magazine capacity, a variable powered telescopic sight, and a cup style grenade launcher.&lt;br /&gt;
[[Image:Gew_43.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MoHairbornegewehr43stats.jpg|600px|thumb|none|The Gewehr 43's stats in the loadout window.]]&lt;br /&gt;
[[Image:MoHairbornegewehr43.jpg|600px|thumb|none|The scoped Gewehr 43 with an extended magazine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle==&lt;br /&gt;
Given the date this [[Browning Automatic Rifle|weapon]] becomes available in the game (post Market-Garden) this is the 1918A2 model.  The upgrades include a muzzle brake to reduce recoil, adjustable sights, and dual magazines taped together &amp;quot;jungle-style&amp;quot;.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|Browning Automatic Rifle M1918A2 - .30-06. Note the one in-game has no bipod.]]&lt;br /&gt;
[[Image:M1918BARmoha.jpg|thumb|none|400px|The fully upgrades BAR on the bottom and the plain BAR on the top in a promotional image.]]&lt;br /&gt;
[[Image:MoHairbornebarstats.jpg|600px|thumb|none|The Browning Automatic Rifle's stats in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
Finds its' way into the later stages of the game the first [[Sturmgewehr 44|&amp;quot;storm gun&amp;quot;]] (which became assault rifle) eventually replaces the [[MP40]], [[Karabiner 98k]] and [[Gewehr 43]] in the hands of German troops.  Upgrades give it a muzzle brake, a tactical scope and dual magazines.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:MOHAstg44.jpg|thumb|none|400px|The 2 partially upgraded StG44s in a promotion image.]]&lt;br /&gt;
[[Image:MoHairbornemp44.jpg|600px|thumb|none|The STG44 in-game.]]&lt;br /&gt;
[[Image:MoHairbornemp44fire.jpg|600px|thumb|none|Firing the STG44.]]&lt;br /&gt;
[[Image:MoHairbornemp44scopeinstall.jpg|600px|thumb|none|Installing a scope on the STG44.]]&lt;br /&gt;
[[Image:MoHairbornemp44scope.jpg|600px|thumb|none|Looking through the STG44's scope.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912==&lt;br /&gt;
A powerful close range weapon, this [[Winchester Model 1912|shotgun]]'s upgrades give it increased accuracy and fire rate when using the iron sights, more stopping power, and a bayonet mounted under the muzzle.&lt;br /&gt;
[[Image:WinchesterM12Trench.jpg|thumb|none|450px|Winchester M1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug.]]&lt;br /&gt;
[[Image:win12moha.jpg|thumb|none|400px|The fully upgraded shotgun on the bottom and the plain one above in a promotional image.]]&lt;br /&gt;
[[Image:win12moha2.jpg|thumb|none|600px|The Winchester Model 1912 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
One of the first weapons available in the game is the [[Thompson Submachine Gun]]. Upgrades include vertical foregrip, Cutts compensator, and 50 round drum magazines. It's accuracy is so high while having a higher damage than the MP-40. Often ends up running out of ammo quickly, it was sometimes disfavored. Note: The fully upgraded Thompson is a [[Thompson Submachine Gun#M1921 Thompson|1921 model]] because it empties a 50 round drum in 2 1\2 seconds.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|M1921 Thompson with 50-round drum magazine - .45 ACP.]]&lt;br /&gt;
[[Image:M1promoMoHA.jpg|thumb|none|400px|The fully upgraded Thompson above and the starting Thompson below in a promotional image.]]&lt;br /&gt;
[[Image:MoHairbornethompsonstats.jpg|thumb|none|600px|The Thompson's stats in the loadout window.]]&lt;br /&gt;
[[Image:MoHairbornethompson1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
[[Image:MoHairbornethompsoncutscene1.jpg|thumb|none|600px|Two paratroopers on Utah Beach, examining a dead German soldier while holding their Thompsons.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40|ubiquitous German weapon]] of WWII.  The upgrades give a dual magazines taped &amp;quot;jungle-style&amp;quot;, a 64 round magazine (for a 128 round stack, which makes the magazine almost ''bottomless'', since the charecter never switches the stack for a fresh one), and an SS dagger for more effective melee attacks (though the dagger isn't even attached to the weapon itself.)&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:mp40MoHAirbornepromo.jpg|thumb|none|400px|The fully upgraded MP40 below and the plain MP40 above in a promotional image.]]&lt;br /&gt;
[[Image:MoHairbornemp40stats.jpg|600px|thumb|none|The MP40's stats in the loadout window.]]&lt;br /&gt;
[[Image:MoHairbornemp40.jpg|600px|thumb|none|The MP40 in-game.]]&lt;br /&gt;
[[Image:MoHairbornemp40ironsights.jpg|600px|thumb|none|The MP40's iron sights.]]&lt;br /&gt;
[[Image:MoHairbornemp40reload.jpg|600px|thumb|none|Reloading the MP40.]]&lt;br /&gt;
[[Image:MoHairbornemp40dagger.jpg|600px|thumb|none|Stabbing an enemy soldier with the MP40's dagger.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
Available only as an [[MG42|emplaced weapon]] in the game. This weapon is also seen in the hands of the fictional &amp;quot;''Storm Elite''&amp;quot; soldiers with a drum magazine and carrying handle.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MoHairbornemg42.jpg|600px|thumb|none|The player firing the MG42 in the game.]]&lt;br /&gt;
[[Image:MoHairbornemg42german.jpg|600px|thumb|none|A German soldier manning the MG42.]]&lt;br /&gt;
[[Image:MoHAstormeliteMG42.jpg|600px|thumb|none|A SS &amp;quot;Storm Elite&amp;quot; with a man-portable MG42.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== M18 Recoilless Rifle ==&lt;br /&gt;
&lt;br /&gt;
One of the anachronistic weapons in this game.  Although the [[M18 Recoilless Rifle|M18 recoilless rifle]] was developed towards the end of  WWII it would not have been ready in time for the Normandy invasion (the only time it is openly available in the game).  The upgrades give it a variable powered scope and increased ammo capacity. It's also a &amp;quot;''hidden''&amp;quot; weapon during the &amp;quot;''Der Flakturm''&amp;quot; level of the game at the top of the front right building. You must parachute into the top to get it.&lt;br /&gt;
[[Image:M18_Recoilless.jpg|thumb|none|400px|M18 recoilless rifle 57mm]]&lt;br /&gt;
[[Image:M18moha.jpg|thumb|none|400px|The M18 Recoilless Rifles in a promotional image.]]&lt;br /&gt;
[[Image:MoHairbornem18cover.jpg|600px|thumb|none|The M18 on the startup window on the Windows version of the game.]]&lt;br /&gt;
[[Image:MoHairbornem18.jpg|600px|thumb|none|The M18 goes head-to-head with a Tiger I tank.]]&lt;br /&gt;
[[Image:MoHairbornem18reload.jpg|600px|thumb|none|The M18 being reloaded.]]&lt;br /&gt;
[[Image:MoHairbornem18reload2.jpg|600px|thumb|none|Locking the M18's latch after inserting a fresh round.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main armament of Panzergrenadiers. It's available from the &amp;quot;''Market-Garden''&amp;quot; stages onward.  This was an evolution of the American M9 bazooka often coming with shaped charge warheads.  Available only as a pick up weapon in the game, not an optional load out weapon. Most famous for being used by the deadly Panzergrenaders, though they were fictionally portrayed in the game equipped with the Panzerschreck and ONLY the Panzerschreck, along with gas masks. In real life, Panzergrenadiers wielded [[MP40]] submachineguns [[Sturmgewehr 44]] assault rifles, and [[Karabiner 98k]] rifles in their arsenals. The Panzergrenadiers also use the rocket launcher to actively fire at infantry, which is highly unprofessional and unrealistic in military and historical regards.&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MoHairbornepanzershreck.jpg|600px|thumb|none|The Panzerschreck being wielded by the player.]]&lt;br /&gt;
[[Image:MoHairbornepanzershreckironsights.jpg|600px|thumb|none|The Panzerschreck's iron sights in the game.]]&lt;br /&gt;
[[Image:MoHairbornepanzershreckreload.jpg|600px|thumb|none|The Panzerschreck being reloaded in the game.]]&lt;br /&gt;
[[Image:MoHairbornepanzershreckpanzergrenadier.jpg|600px|thumb|none|The Panzerschreck being wielded by Panzergrenadiers in one of the game's cutscenes.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Rifle Grenade ==&lt;br /&gt;
The [[M7 rifle grenade|M7 Rifle Grenade]] was fitted on the [[M1 Garand|M1 Garand]] and the [[M1903 Springfield#1903A4 Springfield Sniper Rifle|M1903A4 Springfield]] throughout the game.&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade|standard hand grenade]] of the Americans in the game.  Eventually, with the proper weapon upgrades, you are able to launch them from the [[M1 Garand]] and the [[M1903 Springfield]]. Upgrades gives it bigger bags or satchels so the player can carry more grenades.&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MoHairbornemk2.jpg|600px|thumb|none|The Mk 2 Hand Grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate|standard hand grenade]] of the Axis forces. Upgrades gives it bigger bags or satchels so the player can carry more grenades. The grenade also becomes a war club when meleeing enemy troops.&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MoHairbornestielhandgrenate.jpg|600px|thumb|none|The Stieldhandgranate in the game.]]&lt;br /&gt;
[[Image:MoHairbornestielhandgrenatethrown.jpg|600px|thumb|none|The Stieldhandgranate being primed in the game.]]&lt;br /&gt;
[[Image:MoHairbornestielhandgrenatemelee.jpg|600px|thumb|none|Thwacking an enemy combatant across the face with the Stielhandgrenate, acting as a deadly bludgeon.]]&lt;br /&gt;
&lt;br /&gt;
== Gammon Grenade ==&lt;br /&gt;
The [[Gammon Grenade]] appears about halfway through the game in the '''Market Garden''' level, upgrades give it larger amount that you can carry.&lt;br /&gt;
[[Image:Gammon.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MoHairbornegammongrenade.jpg|600px|thumb|none|The Gammon Grenade in the game.]]&lt;br /&gt;
[[Image:MoHairbornegammongrenadethrown.jpg|600px|thumb|none|The Gammon Grenade being primed in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Heroes_2&amp;diff=445460</id>
		<title>Medal of Honor: Heroes 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Heroes_2&amp;diff=445460"/>
		<updated>2011-08-07T14:42:27Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Medal of Honor: Heroes 2'':'''&lt;br /&gt;
[[Image:MOHH2.jpg|thumb|300px|right|''Medal of Honor: Heroes 2'' (2008)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] is the first available sidearm on every level.  &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px]]&lt;br /&gt;
[[File:MOHH2 07.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
German sidearm in the game is the [[Luger P08]]..   &lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm.  This is blank adapted movie gun.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
The starting weapon for the player in almost every mission is the [[M1A1 Thompson|Thompson M1928A1]].&lt;br /&gt;
[[Image: M1928-A1 T.jpg|thumb|none|400px|Thompson M1928A1]]&lt;br /&gt;
[[File:MOHH2 04.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Germans in every level.  &lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9mm]]&lt;br /&gt;
[[File:MOHH2 06.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle]] is available in a few of the levels. It has very little recoil and is easily used in ADS.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|400px|M1918A2 B.A.R.]]&lt;br /&gt;
[[File:MOHH2 13.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is available in a few of the levels.&lt;br /&gt;
[[Image:M1 Garand.jpg‎|thumb|none|400px| M1 Garand]]&lt;br /&gt;
[[File:MOHH2 12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Short Magazine Lee-Enfield (SMLE)==&lt;br /&gt;
A scoped [[Short Magazine Lee-Enfield (SMLE)]] is briefly seen.&lt;br /&gt;
[[Image:SMLE.jpg|none|thumb|400px|SMLE]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the German officers.  &lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] rifle is used by the Germans.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[File:MOHH2 11.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The scoped version of the [[Gewehr 43]] briefly appears in the game. &lt;br /&gt;
[[Image:Gew_43.jpg|thumb|none|450px|Gewehr 43 7.92x57mm Mauser with ZF 4 scope]]&lt;br /&gt;
[[File:MOHH2 10.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester 1897 Trench Gun==&lt;br /&gt;
Available on a few levels is a [[Winchester Model 1897]] Trench Gun. It is also seen on the cover in Lt. Berg's hands as he charges someone or something.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester 1897 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
An [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M9 Bazooka]] is used.&lt;br /&gt;
[[Image: M9bazooka.jpg|none|thumb|400px| M9 Bazooka]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
A [[Panzerschreck]] is seen and used by the Germans on some of the levels.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|Panzerschreck - 88mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Pacific_Assault&amp;diff=445458</id>
		<title>Medal of Honor: Pacific Assault</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Pacific_Assault&amp;diff=445458"/>
		<updated>2011-08-07T14:30:59Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Medal of Honor: Pacific Assault'':'''&lt;br /&gt;
[[Image:MOHPA.jpg|thumb|300px|right|''Medal of Honor: Pacific Assault'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is available to the player at several times during the game. It is also seen as one of the two primary weapons of the squad's Corpsman. In-game, the M1911A1 is customized with bright, wooden grips.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 pistol - .45 ACP]]&lt;br /&gt;
[[Image:mohpa 2010-10-17 10-21-16-75.jpg|thumb|none|600px|The player holding his M1911A1.]]&lt;br /&gt;
[[Image:mohpa 2010-10-17 10-32-21-65.jpg|thumb|none|600px|Reloading the M1911A1. Note the bright wooden grips.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1917 Revolver==&lt;br /&gt;
Corpsmen carry [[M1917 Revolver|M1917 revolver]]s as their sidearm, which is used by the player in some missions.&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 ACP]]&lt;br /&gt;
[[Image:mohpa 2010-10-17 07-48-14-40.jpg|thumb|none|600px|The player with his M1917 revolver.]]&lt;br /&gt;
[[Image:mohpa 2010-10-17 07-48-10-15.jpg|thumb|none|600px|Reloading the M1917 revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
Japanese officers and corpsman carry [[Nambu Type 14 Pistol|Nambu Type 14]]s as their sidearm and it's usable to the player periodically.&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8x22mm Nambu]]&lt;br /&gt;
[[Image:MoPA-Nambu2.jpg|thumb|none|600px|The player with his Nambu Type 14.]]&lt;br /&gt;
[[Image:MoPA-Nambu.jpg|thumb|none|600px|Reloading the Nambu Type 14.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In Basic Training, the [[M1928 Thompson|M1928A1 Thompson]] appears with a 50 round drum. In the Pearl Harbor mission, the Thompson has a 30 round stick even though 30 round magazines weren't available until 1942 when the M1/M1A1 Thompson came out, and later in the game, it comes with a 50 round drum magazine again.&lt;br /&gt;
[[Image:M1928A1Drum.jpg|thumb|none|500px|M1928A1 &amp;quot;Tommy Gun&amp;quot; .45 ACP with 50-round drum magazine.]]&lt;br /&gt;
[[Image:MoHPA-M1928A1.jpg|thumb|none|600px|M1928A1 Thompson in-game. Note the M1A1 Howitzer in the background.]]&lt;br /&gt;
[[Image:MoHPA-M1928A1Drum.jpg|thumb|none|600px|The player fires an M1928A1 Thompson with a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100 submachine gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is first usable halfway through the Makin mission, and usable through the rest of the game. but in small numbers.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 submachine gun - 8x22mm Nambu]]&lt;br /&gt;
[[Image:MoHPA-Type 100.jpg|thumb|none|600px|Type 100 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M55==&lt;br /&gt;
The [[Reising Submachine Gun|Reising M55]] (which appears in-game with a 20 round magazine) makes its first appearance on Makin, and is available off a dead marine on Tarawa.&lt;br /&gt;
[[Image:ReisingM55.jpg|thumb|none|400px|Reising M55 submachine gun (folding stock variant) - .45 ACP]]&lt;br /&gt;
[[Image:MoHPA-Reising.jpg|thumb|none|600px|Reising M55 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is first seen in a shack in Henderson Airfield and it's available for use on Guadalcanal and Tarawa. It is never seen without a bayonet.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:MoHPA-M1Garand.jpg|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:MoHPA-M1Garand2.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is commonly used by Allied troops.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|World War Two era [[M1 Carbine|M1 Carbine]], with dark walnut stock, 'L' peep sight and no bayonet lug - correct for most of WW2, shown with khaki sling and magazine pouch for buttstock.]]&lt;br /&gt;
[[Image:MoH-M1Carbine.jpg|thumb|none|600px|M1 Carbine in-game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
The [[M1903 Springfield]] is used in Basic Training without a scope, and with a scope (A4 variant), it is the primary weapon of Willy Gaines, the squad's sniper. Available in Tarawa, can be found in one of the LVTs.&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|450px|M1903A4 Springfield sniper variant .30-06 with M84 scope.]]&lt;br /&gt;
[[Image:MoHPA-M1903Scoped.jpg|thumb|none|600px|Gaines with his M1903A4 Springfield. Note that his Unertl sniper scope is missing the front part.]]&lt;br /&gt;
[[Image:MoHPA-M1903Springfield.jpg|thumb|none|600px|An M1903 Springfield being reloaded during Basic Training.]]&lt;br /&gt;
&lt;br /&gt;
==M1918 Browning Automatic Rifle==&lt;br /&gt;
Gunnery Sergeant Frank Minoso uses an [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]] in all of the missions in which he appears with a screw-on compensator. It is also used by the player, and it is noted that Frank has scratched &amp;quot;Minoso&amp;quot; on the buttstock.&lt;br /&gt;
[[Image:BAR.jpg|thumb|450px|none|M1918 Browning Automatic Rifle .30-06]]&lt;br /&gt;
[[Image:MoHPA-BAR.jpg|thumb|none|600px|Minoso with his BAR.]]&lt;br /&gt;
[[Image:MoHPA-BAR1.jpg|thumb|none|600px|The player with his BAR during the Tarawa landings.]]&lt;br /&gt;
[[Image:MoHPA-BAR2.jpg|thumb|none|600px|Reloading the BAR.]]&lt;br /&gt;
&lt;br /&gt;
==Boys AT rifle==&lt;br /&gt;
The [[Boys Antitank Rifle]] appears in one of the missions near Henderson Airfield.&lt;br /&gt;
[[File:BoysMkIATRifle.jpg|thumb|none|400px|Boys MKI Anti-Tank Rifle -  .55 Boys (13.9x99B)]]&lt;br /&gt;
[[Image:Type97-MoHPA.jpg|thumb|none|600px|The Boys AT rifle on the ground.]]&lt;br /&gt;
[[Image:Type97-MoHPA2.jpg|thumb|none|600px|The Boys AT rifle in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Sniper rifle==&lt;br /&gt;
The only Japanese rifle without a bayonet, the Type 97 is used in the Lunga River mission to take out snipers hidden in the trees. The Type 97 sniper rifle was basically an Arisaka Type 38 fitted with a side-mounted sniper scope. The difference between the Type 97 and the Type 38 is that the Type 97 has a very sluggish rate of fire, a lighter stock, and a side-mounted telescopic scope. One of the unique features of the Type 97 that also appears in-game is that the 6.5x50mm Arisaka the rifle fires has no muzzle flash due to the small cartridge and the length of the barrel, making it difficult to do counter-sniping activity with a sniper using this weapon.&lt;br /&gt;
[[Image:Type97Sniper-MoHPA.jpg|thumb|none|600px|The Type 97 sniper rifle being carried by the player.]]&lt;br /&gt;
[[Image:Type97Sniper-MoHPA2.jpg|thumb|none|600px|Reloading the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==M38 Arisaka==&lt;br /&gt;
The majority of Japanese troopers use [[Arisaka Rifle#Arisaka Type 38|Arisaka Type 38]]s as their primary weapon. Like the Garand, it is never seen without a bayonet.&lt;br /&gt;
[[Image:Arisakat38.jpg|thumb|none|450px|Type 38 Arisaka bolt action rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
[[Image:MoHPA-type38.jpg|thumb|none|600px|Type 38 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 44 carbine==&lt;br /&gt;
A few Japanese troops are seen with Type 44 Carbines in a few levels, most notably near the end of the Tarawa level.&lt;br /&gt;
[[Image:Arisaka Type38.jpg|thumb|400px|none|Arisaka Type 38 Carbine - 6.5x50mm Arisaka, a similar rifle to the Type 44.]]&lt;br /&gt;
[[Image:Type44-MoHPA.jpg|thumb|none|600px|A Type 44 Carbine in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 11==&lt;br /&gt;
The [[Browning Auto-5|Remington Model 11]] is available to be used by the player on Tarawa, and is a hidden weapon on Makin. (hint: look in the downed pilot's plane)&lt;br /&gt;
[[Image:Lgwhippit.jpg‎|thumb|none|450px|A reproduction of the Remington Model 11 &amp;quot;Whipit&amp;quot; gun.]]&lt;br /&gt;
[[Image:MoHPA-Model11.jpg|thumb|none|600px|Remington Model 11 in-game.]]&lt;br /&gt;
[[Image:MoHPA-Model112.jpg|thumb|none|600px|Reloading the Remington Model 11.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Watercooled==&lt;br /&gt;
The [[Browning M2HB|Browning M2HB Watercooled]] is used in a mission to blow up torpedoes approaching a submarine, and later used to shoot down Zero fighters attacking a PBY Catalina. You later get to use the aircraft version in a dual mount during the &amp;quot;Flyboys&amp;quot; mission.&lt;br /&gt;
[[Image:M2watercooled.jpg|thumb|none|450px|Browning M2 .50 watercooled.]]&lt;br /&gt;
[[Image:MoHPA-M2HBWater.jpg|thumb|none|600px|M2HB Watercooled in-game.]]&lt;br /&gt;
[[Image:MoHPA-M2HBWater2.jpg|thumb|none|600px|Manning the M2HB Watercooled.]]&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft .50 BMG]]&lt;br /&gt;
[[Image:MoHPA-M2HB.jpg|thumb|none|600px|Dual-mounted Browning M2 Aircrafts mounted on a bomber in the &amp;quot;Flyboys&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919A4 ==&lt;br /&gt;
The [[Browning M1919|Browning M1919A4]] first appears in Basic Training, then in the Bloody Ridge level, and on a hilltop on Guadalcanal.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919A4 - .30-06 on M2 tripod.]]&lt;br /&gt;
[[Image:BM1919A4-MoHPA.jpg|thumb|none|600px|Browning M1919A4 mounted on an mg nest during the &amp;quot;Bloody Ridge&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson light machine gun==&lt;br /&gt;
The [[M1941 Johnson rifle|M1941 Johnson light machine gun]] is usable only on the last stage of &amp;quot;Bloody Ridge,&amp;quot; and only if you have the Director's Edition of the game (the Johnson is special content unique to that version of the game). It appears as a starting loadout in some of the missions.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. The Johnson rifle pictured here is similar to its LMG variant.]]&lt;br /&gt;
[[Image:MoHPA-Johnson.jpg|thumb|none|600px|The M1941 Johnson LMG in-game.]]&lt;br /&gt;
[[Image:MoHPA-Johnson2.jpg|thumb|none|600px|The M1941 Johnson LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis gun==&lt;br /&gt;
The PT boat you go into during the Pearl Harbor mission has dual-mounted [[Lewis gun]]s.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis gun - .303]]&lt;br /&gt;
[[Image:LewisGun-MoHPA.jpg|thumb|none|600px|Manning the dual-mounted Lewis Guns mounted on a PT boat during the famous Pearl Harbor attack.]]&lt;br /&gt;
&lt;br /&gt;
==Type 92 Heavy Machine Gun==&lt;br /&gt;
The machine guns seen mounted on Japanese bunkers throughout the game are [[Type 92 Heavy Machine Gun|Type 92]]s.&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|400px|Nambu Type 92 HMG - 7.7x58mm]]&lt;br /&gt;
[[Image:Type92-MoHPA.jpg|thumb|none|600px|Manning the Type 92 in-game.]]&lt;br /&gt;
[[Image:Type92-MoHPA2.jpg|thumb|none|600px|The Type 92 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 92 LMG (watercooled)==&lt;br /&gt;
A mobile, watercooled [[Lewis Gun|Type 92]] (a Japanese version of the Lewis Gun) appears as a mobile machine gun that can be carried around by machine gun crews and the player and placed on a large, even space on the ground.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis gun - .303 British, similar to the Type 92 in-game.]]&lt;br /&gt;
[[Image:Type92Lewis-MoHPA.jpg|thumb|none|600px|A Type 92 in mounting position.]]&lt;br /&gt;
[[Image:Type92Lewis-MoHPA2.jpg|thumb|none|600px|Manning the Type 92 in &amp;quot;Bloody Ridge.&amp;quot;]]&lt;br /&gt;
[[Image:Type92Lewis-MoHPA3.jpg|thumb|none|600px|The Type 92 being carried by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
Near the middle of the Tarawa level, you get to use Type 96 light machine guns fitted with bayonets.&lt;br /&gt;
[[Image:Type99LMG(bayonet).jpg|thumb|none|400px|Type 99 light machine gun with Model 30 bayonet 7.7x58mm Arisaka, which is similar to the Type 96.]]&lt;br /&gt;
[[Image:Type96-MoHPA.jpg|thumb|none|600px|The player firing the Type 96 as Japanese troops in cover.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Most of the Japanese tanks have hull-mounted [[Type 97 light machine gun|Type 97]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:Type97LMG-MoHPA.jpg|thumb|none|600px|A Type 97 mounted in the hull of the Type 98 &amp;quot;Ke-Ni&amp;quot; light tank.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Mk. II frag grenade==&lt;br /&gt;
You start with some [[Mk 2 hand grenade|Mk. II frag grenades]], the standard-issued grenades of the U.S. military during World War II, in almost every mission. In the training level, the Mk. II training grenade appears.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 hand grenade|Mk 2 High-Explosive fragmentation hand grenade.]]&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 training grenade.]]&lt;br /&gt;
[[Image:Mk2-MoHPA.jpg|thumb|none|600px|The player with a Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
[[M2 Mortar]]s make their first appearance in the training level and appear again during the &amp;quot;Bloody Ridge&amp;quot; attack.&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 60mm Mortar]]&lt;br /&gt;
[[Image:M2Mortar-MoHPA.jpg|thumb|none|600px|An M2 Mortar behind some sandbags.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Mortars==&lt;br /&gt;
Type 99 Mortars appear as the primary weapon for Japanese mortar teams.&lt;br /&gt;
[[Image:Type99-MoHPA.jpg|thumb|none|600px|A Type 99 Mortar next to a dead Japanese mortar user.]]&lt;br /&gt;
&lt;br /&gt;
==M97 frag grenade==&lt;br /&gt;
Standard grenade of Japanese Soldiers.&lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|200px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Rising_Sun&amp;diff=445457</id>
		<title>Medal of Honor: Rising Sun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Rising_Sun&amp;diff=445457"/>
		<updated>2011-08-07T14:09:53Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Medal of Honor: Rising Sun'':'''&lt;br /&gt;
[[Image:MOHRSbox.jpg|thumb|right|300px|''Medal of Honor: Rising Sun'' (2003)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Welrod Silenced Pistol==&lt;br /&gt;
A suppressed [[Welrod Pistol]] is used in the Singapore Sling mission.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod pistol Mark II, .32 ACP. Bizarrely, the Mark II was the ''first'' version to enter production.]]&lt;br /&gt;
[[File:MOHRS 15.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[M1911]] is the main sidearm for the first few missions.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:M1911_1.jpg|thumb|none|400px|M1911 in the Philippines.]]&lt;br /&gt;
[[Image:M1911_reload.jpg|thumb|none|400px|M1911 in the middle of a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Type 26 Revolver==&lt;br /&gt;
Only seen by two Japanese officers in the 6th mission. Cannot be used by player.&lt;br /&gt;
[[file: Nambu Type 26.jpg|300px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Nambu 14th Year==&lt;br /&gt;
Weapon used by Japanese officers in the 6th mission of the campaign. Cannot be used by player.&lt;br /&gt;
[[File: NambuType14Pistol.jpg|300px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928==&lt;br /&gt;
The [[M1928 Thompson]] is mostly seen in the first level in the Phillippines.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpeg|thumb|none|350px|M1928 &amp;quot;Tommy Gun&amp;quot; .45 ACP ]]&lt;br /&gt;
[[File:MOHRS 10.jpg|thumb|none|400px|Thompson M1928 in the first level in the Philippines.]]&lt;br /&gt;
[[Image:Thompson_1.jpg|thumb|none|400px|Thompson M1928 in the first level in the Philippines.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Thompson_reload.jpg|thumb|none|400px|Thompson M1928 in the middle of a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Sten MK II Silenced==&lt;br /&gt;
Used by the player for a few missions and is used by Major Bromley.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:MOHRS 14.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
Though it was originally planned to be a useable weapon in the game, the Type 100 is only seen in the first cutscene of the final mission. When PFC Tanaka gets off the plane, the Japanese sailor on the left is holding a Type 100 while talking to the other sailor on the right who has a Type 99 LMG.&lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|300px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
Used by the player in a few of the missions and by US Marines in the 3rd mission.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:M1_reload.jpg|thumb|none|400px|M1 Garand in the middle of a reload.]]&lt;br /&gt;
[[File:MOHRS 01.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 MK.I==&lt;br /&gt;
Seen wielded by Chindit fighters, Some Guadalcanal natives and (real-life veteran) Martin Clemens. Not usable by the player.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
Used as a sniper rifle in a few of the missions by the player.&lt;br /&gt;
[[Image:IMG 1712.JPG|thumb|none|400px|A pair of M1903A1 Springfield sniper rifles (.30-06) with 7.8x Unertl scopes. The guns pictured here were the actual rifles used in ''Letters from Iwo Jima'' (one is primary, the other is a back-up), and the rifle was fired by Master Sergeant Tom Minder, one of the technical advisors, in the film]]&lt;br /&gt;
[[File:MOHRS 03.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==M1918 Browning Automatic Rifle==&lt;br /&gt;
Used only once in Campaign mode when Gunny gives you one while on the USS California at Pearl Harbor.&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:MOHRS 02.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
Used by Japanese soldiers in every level often with a bayonet attachment used in banzai charges. Cannot be used by player.&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|500px|none|Arisaka Type 99 battle rifle - 7.7x58mm]]&lt;br /&gt;
[[File:MOHRS 07.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912 Riot Shotgun==&lt;br /&gt;
The [[Winchester Model 1912]] shotgun is Gunny's weapon of choice and eventually used by the player in further missions.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|400px]]&lt;br /&gt;
[[File:MOHRS 07.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Water Cooled==&lt;br /&gt;
Used by the player aboard the USS California at Pearl Harbor.&lt;br /&gt;
[[File:MOHRS 09.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Type 11 LMG==&lt;br /&gt;
[[Image:Type11.jpg|thumb|none|400px|Type 11 Light Machine Gun - 6.5x50mm Arisaka.]]&lt;br /&gt;
Seen many times being used by Japanese soldiers, and can be used in several missions by the player (not counting the ones that are mounted at machine gun posts).&lt;br /&gt;
&lt;br /&gt;
==Type 99 LMG==&lt;br /&gt;
Only seen and used in the final mission, first in the opening cutscene then by Japanese sailors. You eventually find one for yourself.&lt;br /&gt;
[[file:Nambu Type 99.jpg|300px|thumb|none]]&lt;br /&gt;
[[File:MOHRS 08.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M9A1 Bazooka==&lt;br /&gt;
Used only in one mission in the entire game.&lt;br /&gt;
[[File:M9bazooka.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Frag Grenade==&lt;br /&gt;
Your standard grenades as well as the Japanese's.&lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|200px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Lunge Mine==&lt;br /&gt;
Used by the &amp;quot;Pole Miners&amp;quot; during the Phillipines invasion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pole_bomb.jpg|thumb|none|400px|A poor image of a pole miner in action]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Lunge Mine.jpg|thumb|300px|none|Lunge Mine used by the Imperial Japanese Army participating in Self-Sacrifice]]&lt;br /&gt;
&lt;br /&gt;
Historically, this is quite inaccurate as the Japanese would not have been using such suicidal tactics early in the war in 1941, when they were on a seemingly unstoppable offensive in the Pacific and South East Asia. It was much later in the war (1944-1945) when they began to desperately turn to suicide tactics like the Lunge Mine, the Kamikaze raids and the human-mine.&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
In some levels, the player will be attacked by Japanese A6M Zeroes which will attempt to strafe the player with their [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[File:MOHRS 09.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_3:_Drake%27s_Deception&amp;diff=436145</id>
		<title>Uncharted 3: Drake's Deception</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_3:_Drake%27s_Deception&amp;diff=436145"/>
		<updated>2011-07-08T23:24:16Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* Franchi SAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Work in progress'''&lt;br /&gt;
&lt;br /&gt;
Uncharted 3: Drake's Deception is the third installment in the Uncharted video game series, continuing on with the story of fortune hunter, Nathan Drake.  The game series is produced and made by Naughty Dog INC. &lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Uncharted 3: Drake's Deception'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Uncharted 3 Drake's Deception cover.jpg|thumb|right|300px|Uncharted 3: Drake's Deception (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Walther P99 (Military version)==&lt;br /&gt;
The Military version of the [[Walther P99]] (denoted because of the OD frame) is used by Drake in game play footage. Called the &amp;quot;Para-9&amp;quot; in-game. The in-game P99 is incorrectly modeled with an external hammer.&lt;br /&gt;
[[Image:Walther P99 - Military version.jpg‎|thumb|none|400px|Walther P99 - Military version - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Still called &amp;quot;.45 Defender&amp;quot;, this weapon has been featured in the last Uncharted game. This was the main weapon used by Nathan Drake in the campaign. It actually had 8 bullets but it is supposed to have only 7.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender with Hogue grips - .45 ACP. Chloe's custom Defender has these grips.]]&lt;br /&gt;
[[Image:ColtDefenderRIGHT83.jpg|thumb|none|400px|This Defender is similar to the one used in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
Called &amp;quot;Raffica Pistol&amp;quot;.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
The &amp;quot;Wess .44&amp;quot; returns from the previous games. This is Victor Sullivan's weapon of choice in all of the games and is the most powerful pistol in the game.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC ==&lt;br /&gt;
Called the Mag-5 in the game, this is a very powerful, 7-shot revolver.&lt;br /&gt;
http://www.deactivated-guns.co.uk/images/Dan%20Wesson/dan_wesson-2.jpg&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
As a replacement for the Micro Uzi from the first two games, You can get an Ingram MAC-10 (or MAC-11?) as a sidearm. It's named &amp;quot;Arm Micro&amp;quot;.  In-game the MAC-10's charging handle has been combined with the ejection port and a picatinny has replaced it on top of the receiver.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKS-47 or AKMS==&lt;br /&gt;
This assault rifle is used in every game in the series.&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|none|450px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil hybrid==&lt;br /&gt;
Named &amp;quot;G-MAL&amp;quot;, it replaces the FAL from Uncharted 2. Like its predecessor, it fires 3 rounds bursts and has a red dot scope.  The in-game model appears to a hybrid between a 7.62mm Galil (for its magazine) and a 5.56mm Micro Galil (general model).&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|450px|The IMI Galil 7.62x51mm NATO variant. Note the thicker, straight box magazine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Called &amp;quot;M9&amp;quot; ingame.  The red and white markings near the selector tend to indicate that it's a HK416 rather than another M4 clone.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
It may be like the shotgun used by Zoran Lazareveich in Uncharted 2.&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg‎|thumb|none|500px|Spanish Zabala Shotgun - 12 Gauge. Similar to Lazarovich's shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistole&amp;quot;==&lt;br /&gt;
This is the same as in Uncharted 2.&lt;br /&gt;
[[Image:Sawed-off Browning O-U.jpg|thumb|none|500px|Sawn-off Over and Under shotgun - 12 Gauge]] &lt;br /&gt;
[[Image:Pistole1.jpg|thumb|none|500px|The &amp;quot;Pistole&amp;quot; from Uncharted 2.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SAS-12==&lt;br /&gt;
Pump-action variant of the SPAS-12.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SAS-12 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Named &amp;quot;Dragon Sniper&amp;quot;, this is the only sniper rifle used in every game in the series. It has a one shot kill from the waist up.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M32 Grenade Launcher==&lt;br /&gt;
Still called the &amp;quot;M32- Hammer&amp;quot; in-game. It has a speed loader unlike the real M32-MGL.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL in desert tan finish fitted with a Armson OEG reflex sight - 40mm ]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
This is used in every game in the series.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]][[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_3:_Drake%27s_Deception&amp;diff=436144</id>
		<title>Uncharted 3: Drake's Deception</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_3:_Drake%27s_Deception&amp;diff=436144"/>
		<updated>2011-07-08T23:22:08Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: The SAS-12 isn't just a renamed SPAS-12, it's a real variant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Work in progress'''&lt;br /&gt;
&lt;br /&gt;
Uncharted 3: Drake's Deception is the third installment in the Uncharted video game series, continuing on with the story of fortune hunter, Nathan Drake.  The game series is produced and made by Naughty Dog INC. &lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Uncharted 3: Drake's Deception'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Uncharted 3 Drake's Deception cover.jpg|thumb|right|300px|Uncharted 3: Drake's Deception (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Walther P99 (Military version)==&lt;br /&gt;
The Military version of the [[Walther P99]] (denoted because of the OD frame) is used by Drake in game play footage. Called the &amp;quot;Para-9&amp;quot; in-game. The in-game P99 is incorrectly modeled with an external hammer.&lt;br /&gt;
[[Image:Walther P99 - Military version.jpg‎|thumb|none|400px|Walther P99 - Military version - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Still called &amp;quot;.45 Defender&amp;quot;, this weapon has been featured in the last Uncharted game. This was the main weapon used by Nathan Drake in the campaign. It actually had 8 bullets but it is supposed to have only 7.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender with Hogue grips - .45 ACP. Chloe's custom Defender has these grips.]]&lt;br /&gt;
[[Image:ColtDefenderRIGHT83.jpg|thumb|none|400px|This Defender is similar to the one used in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
Called &amp;quot;Raffica Pistol&amp;quot;.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
The &amp;quot;Wess .44&amp;quot; returns from the previous games. This is Victor Sullivan's weapon of choice in all of the games and is the most powerful pistol in the game.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC ==&lt;br /&gt;
Called the Mag-5 in the game, this is a very powerful, 7-shot revolver.&lt;br /&gt;
http://www.deactivated-guns.co.uk/images/Dan%20Wesson/dan_wesson-2.jpg&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
As a replacement for the Micro Uzi from the first two games, You can get an Ingram MAC-10 (or MAC-11?) as a sidearm. It's named &amp;quot;Arm Micro&amp;quot;.  In-game the MAC-10's charging handle has been combined with the ejection port and a picatinny has replaced it on top of the receiver.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKS-47 or AKMS==&lt;br /&gt;
This assault rifle is used in every game in the series.&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|none|450px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil hybrid==&lt;br /&gt;
Named &amp;quot;G-MAL&amp;quot;, it replaces the FAL from Uncharted 2. Like its predecessor, it fires 3 rounds bursts and has a red dot scope.  The in-game model appears to a hybrid between a 7.62mm Galil (for its magazine) and a 5.56mm Micro Galil (general model).&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|450px|The IMI Galil 7.62x51mm NATO variant. Note the thicker, straight box magazine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Called &amp;quot;M9&amp;quot; ingame.  The red and white markings near the selector tend to indicate that it's a HK416 rather than another M4 clone.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
It may be like the shotgun used by Zoran Lazareveich in Uncharted 2.&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg‎|thumb|none|500px|Spanish Zabala Shotgun - 12 Gauge. Similar to Lazarovich's shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistole&amp;quot;==&lt;br /&gt;
This is the same as in Uncharted 2.&lt;br /&gt;
[[Image:Sawed-off Browning O-U.jpg|thumb|none|500px|Sawn-off Over and Under shotgun - 12 Gauge]] &lt;br /&gt;
[[Image:Pistole1.jpg|thumb|none|500px|The &amp;quot;Pistole&amp;quot; from Uncharted 2.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SAS-12==&lt;br /&gt;
Pump-action variant of the SPAS-12.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Named &amp;quot;Dragon Sniper&amp;quot;, this is the only sniper rifle used in every game in the series. It has a one shot kill from the waist up.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M32 Grenade Launcher==&lt;br /&gt;
Still called the &amp;quot;M32- Hammer&amp;quot; in-game. It has a speed loader unlike the real M32-MGL.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL in desert tan finish fitted with a Armson OEG reflex sight - 40mm ]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
This is used in every game in the series.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]][[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=427673</id>
		<title>Fallout 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=427673"/>
		<updated>2011-06-10T23:31:49Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* GE M134 Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Fallout3poster.jpg|thumb|300px|''Fallout 3'' (2008)]]&lt;br /&gt;
''Fallout 3'' is a critically acclaimed multiple-award winning action RPG video game. It was published in 2008 for the PC, Xbox 360 and PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
[[Liam Neeson]], [[Ron Perlman]] and [[Malcolm McDowell]] can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the video game ''Fallout 3'' and its DLCs:''' &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The rear sights, hammer, slide, and grip are definitely from a [[Desert Eagle]]. However the barrel and front of the gun are similar to the Dan Wesson PPC revolvers, having an enlarged front that is weighed down to reduce recoil, as well of having a metal canister-like tube underneath the barrel. It looks like Bethesda's idea of what IMI's future designs would have looked like. A unique variant is carried by the Enclave's Colonel Augustus Autumn, and a silenced variant is used by Mr. Burke.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:N91PISTOL.png|thumb|none|500px|N99 10mm Pistol]]&lt;br /&gt;
[[Image:Fallout3-Desert.jpg|thumb|none|500px|A suppressed variant with wooden grips as seen in the ''Operation: Anchorage'' DLC.]]&lt;br /&gt;
[[Image:Head-to-head-fallout-3-20081027051405177.jpg|thumb|none|500px|The 10mm Pistol in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson==&lt;br /&gt;
The .32 pistol is based on the old top-break [[Iver Johnson Revolver|Iver Johnson]]. The player character's Father (voiced by [[Liam Neeson]]) uses one, and a unique variant is used by escaped slave Wild Bill. Strangely you can see a &amp;quot;Smith &amp;amp; Wesson&amp;quot; engraved onto the handle. &lt;br /&gt;
[[Image:Iver Johnson .32.jpg|thumb|none|400px|Iver Johnson - .32 S&amp;amp;W]]&lt;br /&gt;
[[Image:32snub_v220(1).png|thumb|none|500px|The Iver Johnson in-game. You can see &amp;quot;Smith &amp;amp; Wesson&amp;quot; on the handle]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] shoots .44 Magnum rounds, like in real life. It is usually found with a scope, which is probably a reference to ''Road Warrior''. A unscoped version is used by the &amp;quot;Mysterious Stranger&amp;quot;, who briefly appears during combat at later levels to finish off wounded enemies. It can be gotten through cheats, but this is not recommended because it is far more powerful than the default. A similar revolver is also used by Paulson from the ''Mothership Zeta'' add-on pack and can be obtained by killing Paulson and looting his dead body or by making him drop the gun through various means(It should be noted that Paulson is from the mid 1800's, making his gun impossible on several levels - see discussion for more details). A unique variant called the Blackhawk can be obtained from Agatha, but the gun has no relation to the Ruger revolver of the same name.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:44SCOPEDMAGNUM.png|thumb|none|500px|S&amp;amp;W Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Paulson'sRevolver.png|thumb|none|500px|Paulson's Revolver]]&lt;br /&gt;
&lt;br /&gt;
==Shansei Type 17 Chinese Pistol==&lt;br /&gt;
As the name implies, this is based on the Shansei Type 17; a Chinese copy of the [[Mauser C96]] in .45 ACP. The Fallout version is chambered for 10mm. It is mostly used by Raiders and Chinese Remnant Soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|400px|Shansi Type 17 - .45 ACP.]]&lt;br /&gt;
[[Image:CHINESEPISTOL.JPG|thumb|none|500px|&amp;quot;Chinese Pistol&amp;quot; - 10mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable, the [[Ruger GP100]] appears on the collectible &amp;quot;Guns and Bullets&amp;quot; magazine. It is also clearly seen during loading sequences.&lt;br /&gt;
&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|A Ruger GP100, the Stainless Version - .357 Magnum]]&lt;br /&gt;
[[Image:GunsandBullets.png|thumb|none|500px|]] &lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==10mm SMG==&lt;br /&gt;
The only submachine gun in the game. Its outward appearance seems like it is somewhat based on the [[Heckler &amp;amp; Koch MP5#MP5K|H&amp;amp;K MP5K]] without the fore-grip and a more boxy upper receiver, or It could also be a &amp;quot;futureized&amp;quot; [[Thompson Submachine Gun]]. A unique variant is used by fortune hunter Sydney.  &lt;br /&gt;
&lt;br /&gt;
[[Image:10MMSMG.png|thumb|none|400px|10mm SMG]]&lt;br /&gt;
[[Image:Fallout-3-gathering-good-karma-20080924021928373.jpg|thumb|none|500px|10mm SMG in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Chinese Assault Rifle==&lt;br /&gt;
One of the more powerful assault rifles in the game, but also not the most accurate. This rifle seems to be based on several [[AK-47|AK]] variants. In the game, it was designed and manufactured by Chinese industrial conglomerate Norinco for the People's Liberation Army during the Resource Wars. It has visual design layout similar to rifles of AK family, but is combining design traits from several weapons - balanced action mechanism like [[AEK-971]] or [[AK-74#AK-107|AK-107]] assault rifles, front guard and rear sight like the [[RPD light machine gun]] and the folding stock from [[AK-47#Norinco Type 56|Type 56-II]] assault rifle, of actual Chinese production, although only for export. It also shoots 5.56mm rounds, like a Norinco [[AK-47#Type 84|Type 84]] rifle.&lt;br /&gt;
[[Image:Fallout3AK.jpg|thumb|none|500px|&amp;quot;Chinese Assault Rifle&amp;quot; - 5.56mm]]&lt;br /&gt;
[[Image:Fallout3-Chinese.jpg|thumb|none|500px|FPS view of the &amp;quot;Chinese Assault Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==R91 Assault Rifle==&lt;br /&gt;
An assault rifle based on the early version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]], but shoots 5.56 NATO rounds, like the [[Heckler &amp;amp; Koch HK33|HK33]], the number in the name obviously references the H&amp;amp;K 91. A variant called the Infiltrator can be found in the Pitt. There are several notable cosmetic differences between the standard R91 and the Infiltrator: the weapon is now black, stockless, silenced, and equipped with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Fallout3G3.jpg|thumb|none|500px|&amp;quot;R91 Assault Rifle&amp;quot; - 5.56mm]]&lt;br /&gt;
[[Image:Fallout3-G3.jpg|thumb|none|500px|The R91 on the player's back.]]&lt;br /&gt;
&lt;br /&gt;
==.32 Hunting Rifle==&lt;br /&gt;
It is a Mauser-type bolt-action rifle, and resembles the [[Winchester Model 70]] series, and bizarrely, It uses the same .32 Caliber Pistol Rounds that the Iver Johnson revolver uses (in addition it ejects .308 casings). It is interesting to note that while this is a very accurate weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. In reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost totally worthless beyond close-range encounters, even to a skilled marksman. This weapon is often the very first rifle type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time (not counting the BB gun, which is technically not a firearm). This weapon is very accurate, and has the best zoom aside from the scoped weapons. The standard hunting rifle has spread, unlike the sniper rifle (and the hunting rifle's unique variant: Ol' Painless). It's still accurate enough for mid-range sniping, but a very high skill level is needed for sniping outside of V.A.T.S. range. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel70SuperGrade.jpg|thumb|none|500px|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:HuntingRifle.png|thumb|none|500px|Hunting Rifle - .32 S&amp;amp;W (for some reason...)]]&lt;br /&gt;
&lt;br /&gt;
==DKS-501 Sniper Rifle==&lt;br /&gt;
Several versions of the same design are used in the game. It's hard to tell, but this gun may be based off the Russian [[SV-98]] bolt-action rifle. However, it is chambered for .308 and is semi-auto. The sniper rifle is the top-tier long-range weapon when it comes down to it. It has a scope and deals much more damage than the hunting rifle, but has a very rare ammo type and is a very fragile gun.&lt;br /&gt;
The sniper rifle has very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in small guns, or when in sneak mode. At 100 points in small guns, the scope has no sway at all, though even at 100 points in small guns, having either of your arms crippled will result in severe sway while using the scope.&lt;br /&gt;
&lt;br /&gt;
Even without the Bloody Mess perk, sniper rifles can result in some fantastically gory kills, usually with the enemy's skull exploding. Weaker enemies frequently have several limbs blown off or are even reduced to mulch by a single shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3sr.jpg|thumb|none|500px|DKS-501 Sniper Rifle - .308]]&lt;br /&gt;
[[Image:Sniper Guide.jpg|thumb|none|500px|Looking through the scope of the Sniper Rifle. Note how the player is aiming at the leg, but the bullet will still hit the target in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln's Repeater==&lt;br /&gt;
This weapon intended to be based off of Lincoln's [[Henry 1860|Henry rifle]], presented to him in 1860. It is inaccurately depicted as firing the .44 magnum cartridge instead of .44 caliber black powder cartridge rimfire rifle or the .44 Henry round. This rifle also inaccurately has a wooden hand-guard in front, very similar to a Winchester Model 1866. While it is possible to modify the rifle to fire .44 Magnum rounds, it was mainly for game-play reasons because the Magnum round was already implemented and it would get confusing to be using 2 identical rounds. Lincoln's repeater is a very high-powered rifle, doing 25 more damage than the hunting rifle, and 10 more damage than the sniper rifle. It lacks a scope, but remains accurate at long range by ignoring the bugged scope auto-aim. It also has 3 times the ammo capacity of either of the other two rifles, but can't fire as fast as the sniper rifle.&lt;br /&gt;
Lincoln's repeater can fire exactly 400 .44 rounds before becoming unusable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|500px|Henry 1860 brass-frame - .44 Rimfire (RF).]]&lt;br /&gt;
[[Image:LINCOLNSREPEATER.png|thumb|none|500px|Lincoln's Repeater - .44 Magnum (in-game)]]&lt;br /&gt;
[[Image:Fallout3lr2.jpg|thumb|none|500px|Lincoln's Repeater in action.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Rifle==&lt;br /&gt;
In ''Point Lookout'', a rifle resembling Lincoln's Repeater (minus brass) can be found, holding 10 rounds of 10mm, making it a pistol caliber levergun.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeverAction.png|thumb|none|500px|Back Water Rifle - 10mm]]&lt;br /&gt;
[[Image:fallout3pointlookoutplaystation3ps3001super.jpg|thumb|none|500px|A player using the Back Water Rifle variant.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder==&lt;br /&gt;
Found in the tutorial mission, &amp;quot;Growing up Fast&amp;quot;, as well as a rare few places in the Wasteland. Weakest gun in the game, but it has an enormous capacity and better accuracy than most early weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:199852_lg.jpg|thumb|none|500px|Daisy Red Ryder BB gun]]&lt;br /&gt;
[[Image:830px-BBGUN.png|thumb|none|500px|In-game BB Gun]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed off Double Barrel shotgun]] is one of two types of shotgun that can be used in the vanilla game. This is another ''Road Warrior'' reference.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3dbs.jpg|thumb|none|400px|Sawed-off Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
In the ''Point Lookout'' add-on, you get this full-sized [[12 Gauge Double Barreled Shotgun|double barreled shotgun]], which only fires both barrels at once (ouch) and reloads in about 1 second. It appears to be the same model as the Sawed-Off Shotgun, but with a full-length barrel and stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:830px-DoubleBarrelShotgun.png|thumb|none|600px|Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Combat Shotgun==&lt;br /&gt;
This fictional shotgun has an overall appearance of the [[PPSh-41 / PPS-43#PPSh-41|PPSh-41 submachine gun]] from the fire selector switch located inside the trigger guard, the barrel's protruding muzzle-brake, the drum magazine, and even the sights. The way the reloading procedure is operated also points to the real PPSh-41, but this weapon acts more like the [[USAS-12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|550px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev, what the appearance of the &amp;quot;Combat Shotgun&amp;quot; is based on.]]&lt;br /&gt;
[[Image:Fallout3shotty.jpg|thumb|none|550px|Combat Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Fallout3disconcerting.jpg|thumb|none|650px|Combat Shotgun in First Person View]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
One of the more common heavy weapons in the game. The ''Fallout'' version has an extremely short range, not even shooting ten feet ahead (the real thing has an effective range of about 60 feet).&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[Image:flamer.png|thumb|none|500px|In-game &amp;quot;Flamer&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==[[GE M134 Minigun]]==&lt;br /&gt;
A very common heavy weapon, found mostly in the hands of Super Mutants. Unlike in real life, the ''Fallout'' version uses an ammo box like a large magazine that slots in the side of the gun (The real weapon is belt-fed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=427672</id>
		<title>Fallout 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=427672"/>
		<updated>2011-06-10T23:31:13Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: /* GE M134 Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Fallout3poster.jpg|thumb|300px|''Fallout 3'' (2008)]]&lt;br /&gt;
''Fallout 3'' is a critically acclaimed multiple-award winning action RPG video game. It was published in 2008 for the PC, Xbox 360 and PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
[[Liam Neeson]], [[Ron Perlman]] and [[Malcolm McDowell]] can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the video game ''Fallout 3'' and its DLCs:''' &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The rear sights, hammer, slide, and grip are definitely from a [[Desert Eagle]]. However the barrel and front of the gun are similar to the Dan Wesson PPC revolvers, having an enlarged front that is weighed down to reduce recoil, as well of having a metal canister-like tube underneath the barrel. It looks like Bethesda's idea of what IMI's future designs would have looked like. A unique variant is carried by the Enclave's Colonel Augustus Autumn, and a silenced variant is used by Mr. Burke.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:N91PISTOL.png|thumb|none|500px|N99 10mm Pistol]]&lt;br /&gt;
[[Image:Fallout3-Desert.jpg|thumb|none|500px|A suppressed variant with wooden grips as seen in the ''Operation: Anchorage'' DLC.]]&lt;br /&gt;
[[Image:Head-to-head-fallout-3-20081027051405177.jpg|thumb|none|500px|The 10mm Pistol in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson==&lt;br /&gt;
The .32 pistol is based on the old top-break [[Iver Johnson Revolver|Iver Johnson]]. The player character's Father (voiced by [[Liam Neeson]]) uses one, and a unique variant is used by escaped slave Wild Bill. Strangely you can see a &amp;quot;Smith &amp;amp; Wesson&amp;quot; engraved onto the handle. &lt;br /&gt;
[[Image:Iver Johnson .32.jpg|thumb|none|400px|Iver Johnson - .32 S&amp;amp;W]]&lt;br /&gt;
[[Image:32snub_v220(1).png|thumb|none|500px|The Iver Johnson in-game. You can see &amp;quot;Smith &amp;amp; Wesson&amp;quot; on the handle]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] shoots .44 Magnum rounds, like in real life. It is usually found with a scope, which is probably a reference to ''Road Warrior''. A unscoped version is used by the &amp;quot;Mysterious Stranger&amp;quot;, who briefly appears during combat at later levels to finish off wounded enemies. It can be gotten through cheats, but this is not recommended because it is far more powerful than the default. A similar revolver is also used by Paulson from the ''Mothership Zeta'' add-on pack and can be obtained by killing Paulson and looting his dead body or by making him drop the gun through various means(It should be noted that Paulson is from the mid 1800's, making his gun impossible on several levels - see discussion for more details). A unique variant called the Blackhawk can be obtained from Agatha, but the gun has no relation to the Ruger revolver of the same name.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:44SCOPEDMAGNUM.png|thumb|none|500px|S&amp;amp;W Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Paulson'sRevolver.png|thumb|none|500px|Paulson's Revolver]]&lt;br /&gt;
&lt;br /&gt;
==Shansei Type 17 Chinese Pistol==&lt;br /&gt;
As the name implies, this is based on the Shansei Type 17; a Chinese copy of the [[Mauser C96]] in .45 ACP. The Fallout version is chambered for 10mm. It is mostly used by Raiders and Chinese Remnant Soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|400px|Shansi Type 17 - .45 ACP.]]&lt;br /&gt;
[[Image:CHINESEPISTOL.JPG|thumb|none|500px|&amp;quot;Chinese Pistol&amp;quot; - 10mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable, the [[Ruger GP100]] appears on the collectible &amp;quot;Guns and Bullets&amp;quot; magazine. It is also clearly seen during loading sequences.&lt;br /&gt;
&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|A Ruger GP100, the Stainless Version - .357 Magnum]]&lt;br /&gt;
[[Image:GunsandBullets.png|thumb|none|500px|]] &lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==10mm SMG==&lt;br /&gt;
The only submachine gun in the game. Its outward appearance seems like it is somewhat based on the [[Heckler &amp;amp; Koch MP5#MP5K|H&amp;amp;K MP5K]] without the fore-grip and a more boxy upper receiver, or It could also be a &amp;quot;futureized&amp;quot; [[Thompson Submachine Gun]]. A unique variant is used by fortune hunter Sydney.  &lt;br /&gt;
&lt;br /&gt;
[[Image:10MMSMG.png|thumb|none|400px|10mm SMG]]&lt;br /&gt;
[[Image:Fallout-3-gathering-good-karma-20080924021928373.jpg|thumb|none|500px|10mm SMG in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Chinese Assault Rifle==&lt;br /&gt;
One of the more powerful assault rifles in the game, but also not the most accurate. This rifle seems to be based on several [[AK-47|AK]] variants. In the game, it was designed and manufactured by Chinese industrial conglomerate Norinco for the People's Liberation Army during the Resource Wars. It has visual design layout similar to rifles of AK family, but is combining design traits from several weapons - balanced action mechanism like [[AEK-971]] or [[AK-74#AK-107|AK-107]] assault rifles, front guard and rear sight like the [[RPD light machine gun]] and the folding stock from [[AK-47#Norinco Type 56|Type 56-II]] assault rifle, of actual Chinese production, although only for export. It also shoots 5.56mm rounds, like a Norinco [[AK-47#Type 84|Type 84]] rifle.&lt;br /&gt;
[[Image:Fallout3AK.jpg|thumb|none|500px|&amp;quot;Chinese Assault Rifle&amp;quot; - 5.56mm]]&lt;br /&gt;
[[Image:Fallout3-Chinese.jpg|thumb|none|500px|FPS view of the &amp;quot;Chinese Assault Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==R91 Assault Rifle==&lt;br /&gt;
An assault rifle based on the early version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]], but shoots 5.56 NATO rounds, like the [[Heckler &amp;amp; Koch HK33|HK33]], the number in the name obviously references the H&amp;amp;K 91. A variant called the Infiltrator can be found in the Pitt. There are several notable cosmetic differences between the standard R91 and the Infiltrator: the weapon is now black, stockless, silenced, and equipped with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Fallout3G3.jpg|thumb|none|500px|&amp;quot;R91 Assault Rifle&amp;quot; - 5.56mm]]&lt;br /&gt;
[[Image:Fallout3-G3.jpg|thumb|none|500px|The R91 on the player's back.]]&lt;br /&gt;
&lt;br /&gt;
==.32 Hunting Rifle==&lt;br /&gt;
It is a Mauser-type bolt-action rifle, and resembles the [[Winchester Model 70]] series, and bizarrely, It uses the same .32 Caliber Pistol Rounds that the Iver Johnson revolver uses (in addition it ejects .308 casings). It is interesting to note that while this is a very accurate weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. In reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost totally worthless beyond close-range encounters, even to a skilled marksman. This weapon is often the very first rifle type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time (not counting the BB gun, which is technically not a firearm). This weapon is very accurate, and has the best zoom aside from the scoped weapons. The standard hunting rifle has spread, unlike the sniper rifle (and the hunting rifle's unique variant: Ol' Painless). It's still accurate enough for mid-range sniping, but a very high skill level is needed for sniping outside of V.A.T.S. range. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel70SuperGrade.jpg|thumb|none|500px|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:HuntingRifle.png|thumb|none|500px|Hunting Rifle - .32 S&amp;amp;W (for some reason...)]]&lt;br /&gt;
&lt;br /&gt;
==DKS-501 Sniper Rifle==&lt;br /&gt;
Several versions of the same design are used in the game. It's hard to tell, but this gun may be based off the Russian [[SV-98]] bolt-action rifle. However, it is chambered for .308 and is semi-auto. The sniper rifle is the top-tier long-range weapon when it comes down to it. It has a scope and deals much more damage than the hunting rifle, but has a very rare ammo type and is a very fragile gun.&lt;br /&gt;
The sniper rifle has very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in small guns, or when in sneak mode. At 100 points in small guns, the scope has no sway at all, though even at 100 points in small guns, having either of your arms crippled will result in severe sway while using the scope.&lt;br /&gt;
&lt;br /&gt;
Even without the Bloody Mess perk, sniper rifles can result in some fantastically gory kills, usually with the enemy's skull exploding. Weaker enemies frequently have several limbs blown off or are even reduced to mulch by a single shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3sr.jpg|thumb|none|500px|DKS-501 Sniper Rifle - .308]]&lt;br /&gt;
[[Image:Sniper Guide.jpg|thumb|none|500px|Looking through the scope of the Sniper Rifle. Note how the player is aiming at the leg, but the bullet will still hit the target in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln's Repeater==&lt;br /&gt;
This weapon intended to be based off of Lincoln's [[Henry 1860|Henry rifle]], presented to him in 1860. It is inaccurately depicted as firing the .44 magnum cartridge instead of .44 caliber black powder cartridge rimfire rifle or the .44 Henry round. This rifle also inaccurately has a wooden hand-guard in front, very similar to a Winchester Model 1866. While it is possible to modify the rifle to fire .44 Magnum rounds, it was mainly for game-play reasons because the Magnum round was already implemented and it would get confusing to be using 2 identical rounds. Lincoln's repeater is a very high-powered rifle, doing 25 more damage than the hunting rifle, and 10 more damage than the sniper rifle. It lacks a scope, but remains accurate at long range by ignoring the bugged scope auto-aim. It also has 3 times the ammo capacity of either of the other two rifles, but can't fire as fast as the sniper rifle.&lt;br /&gt;
Lincoln's repeater can fire exactly 400 .44 rounds before becoming unusable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|500px|Henry 1860 brass-frame - .44 Rimfire (RF).]]&lt;br /&gt;
[[Image:LINCOLNSREPEATER.png|thumb|none|500px|Lincoln's Repeater - .44 Magnum (in-game)]]&lt;br /&gt;
[[Image:Fallout3lr2.jpg|thumb|none|500px|Lincoln's Repeater in action.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Rifle==&lt;br /&gt;
In ''Point Lookout'', a rifle resembling Lincoln's Repeater (minus brass) can be found, holding 10 rounds of 10mm, making it a pistol caliber levergun.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeverAction.png|thumb|none|500px|Back Water Rifle - 10mm]]&lt;br /&gt;
[[Image:fallout3pointlookoutplaystation3ps3001super.jpg|thumb|none|500px|A player using the Back Water Rifle variant.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder==&lt;br /&gt;
Found in the tutorial mission, &amp;quot;Growing up Fast&amp;quot;, as well as a rare few places in the Wasteland. Weakest gun in the game, but it has an enormous capacity and better accuracy than most early weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:199852_lg.jpg|thumb|none|500px|Daisy Red Ryder BB gun]]&lt;br /&gt;
[[Image:830px-BBGUN.png|thumb|none|500px|In-game BB Gun]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed off Double Barrel shotgun]] is one of two types of shotgun that can be used in the vanilla game. This is another ''Road Warrior'' reference.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3dbs.jpg|thumb|none|400px|Sawed-off Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
In the ''Point Lookout'' add-on, you get this full-sized [[12 Gauge Double Barreled Shotgun|double barreled shotgun]], which only fires both barrels at once (ouch) and reloads in about 1 second. It appears to be the same model as the Sawed-Off Shotgun, but with a full-length barrel and stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:830px-DoubleBarrelShotgun.png|thumb|none|600px|Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Combat Shotgun==&lt;br /&gt;
This fictional shotgun has an overall appearance of the [[PPSh-41 / PPS-43#PPSh-41|PPSh-41 submachine gun]] from the fire selector switch located inside the trigger guard, the barrel's protruding muzzle-brake, the drum magazine, and even the sights. The way the reloading procedure is operated also points to the real PPSh-41, but this weapon acts more like the [[USAS-12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|550px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev, what the appearance of the &amp;quot;Combat Shotgun&amp;quot; is based on.]]&lt;br /&gt;
[[Image:Fallout3shotty.jpg|thumb|none|550px|Combat Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Fallout3disconcerting.jpg|thumb|none|650px|Combat Shotgun in First Person View]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
One of the more common heavy weapons in the game. The ''Fallout'' version has an extremely short range, not even shooting ten feet ahead (the real thing has an effective range of about 60 feet).&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[Image:flamer.png|thumb|none|500px|In-game &amp;quot;Flamer&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==[[GE M134 Minigun]]==&lt;br /&gt;
A very common heavy weapon, found mostly in the hands of Super Mutants. Unlike in real life, the &amp;quot;&amp;quot;Fallout&amp;quot;&amp;quot; version uses an ammo box like a large magazine that slots in the side of the gun (The real weapon is belt-fed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=427671</id>
		<title>Fallout 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=427671"/>
		<updated>2011-06-10T23:30:05Z</updated>

		<summary type="html">&lt;p&gt;GP32GL: Heavy Weapons - added Minigun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Fallout3poster.jpg|thumb|300px|''Fallout 3'' (2008)]]&lt;br /&gt;
''Fallout 3'' is a critically acclaimed multiple-award winning action RPG video game. It was published in 2008 for the PC, Xbox 360 and PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
[[Liam Neeson]], [[Ron Perlman]] and [[Malcolm McDowell]] can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the video game ''Fallout 3'' and its DLCs:''' &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The rear sights, hammer, slide, and grip are definitely from a [[Desert Eagle]]. However the barrel and front of the gun are similar to the Dan Wesson PPC revolvers, having an enlarged front that is weighed down to reduce recoil, as well of having a metal canister-like tube underneath the barrel. It looks like Bethesda's idea of what IMI's future designs would have looked like. A unique variant is carried by the Enclave's Colonel Augustus Autumn, and a silenced variant is used by Mr. Burke.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:N91PISTOL.png|thumb|none|500px|N99 10mm Pistol]]&lt;br /&gt;
[[Image:Fallout3-Desert.jpg|thumb|none|500px|A suppressed variant with wooden grips as seen in the ''Operation: Anchorage'' DLC.]]&lt;br /&gt;
[[Image:Head-to-head-fallout-3-20081027051405177.jpg|thumb|none|500px|The 10mm Pistol in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson==&lt;br /&gt;
The .32 pistol is based on the old top-break [[Iver Johnson Revolver|Iver Johnson]]. The player character's Father (voiced by [[Liam Neeson]]) uses one, and a unique variant is used by escaped slave Wild Bill. Strangely you can see a &amp;quot;Smith &amp;amp; Wesson&amp;quot; engraved onto the handle. &lt;br /&gt;
[[Image:Iver Johnson .32.jpg|thumb|none|400px|Iver Johnson - .32 S&amp;amp;W]]&lt;br /&gt;
[[Image:32snub_v220(1).png|thumb|none|500px|The Iver Johnson in-game. You can see &amp;quot;Smith &amp;amp; Wesson&amp;quot; on the handle]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] shoots .44 Magnum rounds, like in real life. It is usually found with a scope, which is probably a reference to ''Road Warrior''. A unscoped version is used by the &amp;quot;Mysterious Stranger&amp;quot;, who briefly appears during combat at later levels to finish off wounded enemies. It can be gotten through cheats, but this is not recommended because it is far more powerful than the default. A similar revolver is also used by Paulson from the ''Mothership Zeta'' add-on pack and can be obtained by killing Paulson and looting his dead body or by making him drop the gun through various means(It should be noted that Paulson is from the mid 1800's, making his gun impossible on several levels - see discussion for more details). A unique variant called the Blackhawk can be obtained from Agatha, but the gun has no relation to the Ruger revolver of the same name.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:44SCOPEDMAGNUM.png|thumb|none|500px|S&amp;amp;W Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Paulson'sRevolver.png|thumb|none|500px|Paulson's Revolver]]&lt;br /&gt;
&lt;br /&gt;
==Shansei Type 17 Chinese Pistol==&lt;br /&gt;
As the name implies, this is based on the Shansei Type 17; a Chinese copy of the [[Mauser C96]] in .45 ACP. The Fallout version is chambered for 10mm. It is mostly used by Raiders and Chinese Remnant Soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|400px|Shansi Type 17 - .45 ACP.]]&lt;br /&gt;
[[Image:CHINESEPISTOL.JPG|thumb|none|500px|&amp;quot;Chinese Pistol&amp;quot; - 10mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable, the [[Ruger GP100]] appears on the collectible &amp;quot;Guns and Bullets&amp;quot; magazine. It is also clearly seen during loading sequences.&lt;br /&gt;
&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|A Ruger GP100, the Stainless Version - .357 Magnum]]&lt;br /&gt;
[[Image:GunsandBullets.png|thumb|none|500px|]] &lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==10mm SMG==&lt;br /&gt;
The only submachine gun in the game. Its outward appearance seems like it is somewhat based on the [[Heckler &amp;amp; Koch MP5#MP5K|H&amp;amp;K MP5K]] without the fore-grip and a more boxy upper receiver, or It could also be a &amp;quot;futureized&amp;quot; [[Thompson Submachine Gun]]. A unique variant is used by fortune hunter Sydney.  &lt;br /&gt;
&lt;br /&gt;
[[Image:10MMSMG.png|thumb|none|400px|10mm SMG]]&lt;br /&gt;
[[Image:Fallout-3-gathering-good-karma-20080924021928373.jpg|thumb|none|500px|10mm SMG in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Chinese Assault Rifle==&lt;br /&gt;
One of the more powerful assault rifles in the game, but also not the most accurate. This rifle seems to be based on several [[AK-47|AK]] variants. In the game, it was designed and manufactured by Chinese industrial conglomerate Norinco for the People's Liberation Army during the Resource Wars. It has visual design layout similar to rifles of AK family, but is combining design traits from several weapons - balanced action mechanism like [[AEK-971]] or [[AK-74#AK-107|AK-107]] assault rifles, front guard and rear sight like the [[RPD light machine gun]] and the folding stock from [[AK-47#Norinco Type 56|Type 56-II]] assault rifle, of actual Chinese production, although only for export. It also shoots 5.56mm rounds, like a Norinco [[AK-47#Type 84|Type 84]] rifle.&lt;br /&gt;
[[Image:Fallout3AK.jpg|thumb|none|500px|&amp;quot;Chinese Assault Rifle&amp;quot; - 5.56mm]]&lt;br /&gt;
[[Image:Fallout3-Chinese.jpg|thumb|none|500px|FPS view of the &amp;quot;Chinese Assault Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==R91 Assault Rifle==&lt;br /&gt;
An assault rifle based on the early version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]], but shoots 5.56 NATO rounds, like the [[Heckler &amp;amp; Koch HK33|HK33]], the number in the name obviously references the H&amp;amp;K 91. A variant called the Infiltrator can be found in the Pitt. There are several notable cosmetic differences between the standard R91 and the Infiltrator: the weapon is now black, stockless, silenced, and equipped with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Fallout3G3.jpg|thumb|none|500px|&amp;quot;R91 Assault Rifle&amp;quot; - 5.56mm]]&lt;br /&gt;
[[Image:Fallout3-G3.jpg|thumb|none|500px|The R91 on the player's back.]]&lt;br /&gt;
&lt;br /&gt;
==.32 Hunting Rifle==&lt;br /&gt;
It is a Mauser-type bolt-action rifle, and resembles the [[Winchester Model 70]] series, and bizarrely, It uses the same .32 Caliber Pistol Rounds that the Iver Johnson revolver uses (in addition it ejects .308 casings). It is interesting to note that while this is a very accurate weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. In reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost totally worthless beyond close-range encounters, even to a skilled marksman. This weapon is often the very first rifle type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time (not counting the BB gun, which is technically not a firearm). This weapon is very accurate, and has the best zoom aside from the scoped weapons. The standard hunting rifle has spread, unlike the sniper rifle (and the hunting rifle's unique variant: Ol' Painless). It's still accurate enough for mid-range sniping, but a very high skill level is needed for sniping outside of V.A.T.S. range. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel70SuperGrade.jpg|thumb|none|500px|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:HuntingRifle.png|thumb|none|500px|Hunting Rifle - .32 S&amp;amp;W (for some reason...)]]&lt;br /&gt;
&lt;br /&gt;
==DKS-501 Sniper Rifle==&lt;br /&gt;
Several versions of the same design are used in the game. It's hard to tell, but this gun may be based off the Russian [[SV-98]] bolt-action rifle. However, it is chambered for .308 and is semi-auto. The sniper rifle is the top-tier long-range weapon when it comes down to it. It has a scope and deals much more damage than the hunting rifle, but has a very rare ammo type and is a very fragile gun.&lt;br /&gt;
The sniper rifle has very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in small guns, or when in sneak mode. At 100 points in small guns, the scope has no sway at all, though even at 100 points in small guns, having either of your arms crippled will result in severe sway while using the scope.&lt;br /&gt;
&lt;br /&gt;
Even without the Bloody Mess perk, sniper rifles can result in some fantastically gory kills, usually with the enemy's skull exploding. Weaker enemies frequently have several limbs blown off or are even reduced to mulch by a single shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3sr.jpg|thumb|none|500px|DKS-501 Sniper Rifle - .308]]&lt;br /&gt;
[[Image:Sniper Guide.jpg|thumb|none|500px|Looking through the scope of the Sniper Rifle. Note how the player is aiming at the leg, but the bullet will still hit the target in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln's Repeater==&lt;br /&gt;
This weapon intended to be based off of Lincoln's [[Henry 1860|Henry rifle]], presented to him in 1860. It is inaccurately depicted as firing the .44 magnum cartridge instead of .44 caliber black powder cartridge rimfire rifle or the .44 Henry round. This rifle also inaccurately has a wooden hand-guard in front, very similar to a Winchester Model 1866. While it is possible to modify the rifle to fire .44 Magnum rounds, it was mainly for game-play reasons because the Magnum round was already implemented and it would get confusing to be using 2 identical rounds. Lincoln's repeater is a very high-powered rifle, doing 25 more damage than the hunting rifle, and 10 more damage than the sniper rifle. It lacks a scope, but remains accurate at long range by ignoring the bugged scope auto-aim. It also has 3 times the ammo capacity of either of the other two rifles, but can't fire as fast as the sniper rifle.&lt;br /&gt;
Lincoln's repeater can fire exactly 400 .44 rounds before becoming unusable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|500px|Henry 1860 brass-frame - .44 Rimfire (RF).]]&lt;br /&gt;
[[Image:LINCOLNSREPEATER.png|thumb|none|500px|Lincoln's Repeater - .44 Magnum (in-game)]]&lt;br /&gt;
[[Image:Fallout3lr2.jpg|thumb|none|500px|Lincoln's Repeater in action.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Rifle==&lt;br /&gt;
In ''Point Lookout'', a rifle resembling Lincoln's Repeater (minus brass) can be found, holding 10 rounds of 10mm, making it a pistol caliber levergun.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeverAction.png|thumb|none|500px|Back Water Rifle - 10mm]]&lt;br /&gt;
[[Image:fallout3pointlookoutplaystation3ps3001super.jpg|thumb|none|500px|A player using the Back Water Rifle variant.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder==&lt;br /&gt;
Found in the tutorial mission, &amp;quot;Growing up Fast&amp;quot;, as well as a rare few places in the Wasteland. Weakest gun in the game, but it has an enormous capacity and better accuracy than most early weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:199852_lg.jpg|thumb|none|500px|Daisy Red Ryder BB gun]]&lt;br /&gt;
[[Image:830px-BBGUN.png|thumb|none|500px|In-game BB Gun]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed off Double Barrel shotgun]] is one of two types of shotgun that can be used in the vanilla game. This is another ''Road Warrior'' reference.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3dbs.jpg|thumb|none|400px|Sawed-off Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
In the ''Point Lookout'' add-on, you get this full-sized [[12 Gauge Double Barreled Shotgun|double barreled shotgun]], which only fires both barrels at once (ouch) and reloads in about 1 second. It appears to be the same model as the Sawed-Off Shotgun, but with a full-length barrel and stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:830px-DoubleBarrelShotgun.png|thumb|none|600px|Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Combat Shotgun==&lt;br /&gt;
This fictional shotgun has an overall appearance of the [[PPSh-41 / PPS-43#PPSh-41|PPSh-41 submachine gun]] from the fire selector switch located inside the trigger guard, the barrel's protruding muzzle-brake, the drum magazine, and even the sights. The way the reloading procedure is operated also points to the real PPSh-41, but this weapon acts more like the [[USAS-12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|550px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev, what the appearance of the &amp;quot;Combat Shotgun&amp;quot; is based on.]]&lt;br /&gt;
[[Image:Fallout3shotty.jpg|thumb|none|550px|Combat Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Fallout3disconcerting.jpg|thumb|none|650px|Combat Shotgun in First Person View]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
One of the more common heavy weapons in the game. The ''Fallout'' version has an extremely short range, not even shooting ten feet ahead (the real thing has an effective range of about 60 feet).&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[Image:flamer.png|thumb|none|500px|In-game &amp;quot;Flamer&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==[[GE M134 Minigun]]==&lt;br /&gt;
A very common heavy weapon, found mostly in the hands of Super Mutants. Unlike in real life, the &amp;quot;&amp;quot;Fallout&amp;quot;&amp;quot; version uses an ammo box like a large magazine that slots in the side of the gun (The real weapon is belt-fed).&lt;br /&gt;
&lt;br /&gt;
                   [[Image:M134.JPG|frame|300px|The GE134 Minigun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>GP32GL</name></author>
	</entry>
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