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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=G36Ghost</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/G36Ghost"/>
	<updated>2026-05-20T14:28:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_3&amp;diff=547035</id>
		<title>Talk:Far Cry 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_3&amp;diff=547035"/>
		<updated>2012-04-14T23:27:45Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Most anticipated thing about FC3... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yaay, Frank and his amazing collection of exploding rust will ride again. :D [[User:Evil Tim|Evil Tim]] 07:42, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I saw in the demo at E3 (I watched Microsoft's press conference live yesterday), it looks like this game will be set on an island like the earlier games in the series. Frankly I'm surprised no one had beat me to the punch and made a page for the game already. [[User:Orca1 9904|Orca1 9904]] 07:59, 7 June 2011 (CDT)&lt;br /&gt;
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::I'd heard of it being in development, but I wasn't aware there was any actual footage of weapons in it yet. I guess I'll have to start saving for another PC and set aside 40 or so hours to screencap it like last time. [[User:Evil Tim|Evil Tim]] 08:05, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Here's an &amp;quot;insane&amp;quot; walkthrough video: http://www.youtube.com/watch?v=5lXHmWRziHA [[User:Orca1 9904|Orca1 9904]] 09:26, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Waaaaaaiiiit a minute...I see a crashed Zero, ancient ruins, and they're talking about this island's &amp;quot;dark secret.&amp;quot; Looks like this is going to be an ''actual'' sequel to ''Far Cry''. [[User:Evil Tim|Evil Tim]] 07:39, 8 June 2011 (CDT)&lt;br /&gt;
:::::Loved the first game, so I hope it will awesome. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK ==&lt;br /&gt;
&lt;br /&gt;
The AK has a muzzlebrake, but the mag looks like a 7.62mm mag instead of the straighter 5.45mm mag. --[[User:Funkychinaman|Funkychinaman]] 10:32, 7 June 2011 (CDT)&lt;br /&gt;
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:If you watch the video, you'll notice that all the features of the weapon except the magazine match the AK-74 (handguard &amp;amp; stock, receiver cover, muzzle brake, front sight assembly), with the magazine being the only part that doesn't match. [[User:Orca1 9904|Orca1 9904]] 10:42, 7 June 2011 (CDT)&lt;br /&gt;
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Dang DinoHunter2! You did '''EXACTLY''' what I was going to do, I was considering changing it to a AK-103 like half a hour ago and the description change is the same as I was thinking, good job! :D - [[User:Mr. Wolf|Mr. Wolf]] 21:23, 16 June 2011 (CDT)&lt;br /&gt;
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:You're welcome Mr. Wolf :D - [[User:DinoHunter2|DinoHunter2]] 18:18, 28 June 2011 (CDT)&lt;br /&gt;
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== Pistol ==&lt;br /&gt;
&lt;br /&gt;
It's a modern 1911 with a under-barrel rail. - [[User:Mr. Wolf|Mr. Wolf]] 12:21, 7 June 2011 (CDT)&lt;br /&gt;
:Never mind, I was too slow. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:23, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
YEY! Finally a Kimber in a game! I'm looking forward to this game regardless now :D --[[User:Cool-breeze|cool-breeze]] 20:47, 7 June 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 19:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Kimber Warrior: My Favourite 1911 Replica!&amp;quot;&lt;br /&gt;
[[File:FC3KIMBLER2.JPG|thumb|none|600px|A Kimber Warrior in ''Far Cry 3'']]&lt;br /&gt;
&lt;br /&gt;
== SVD? ==&lt;br /&gt;
&lt;br /&gt;
An alternate demo walkthrough features what looks to be an SVD or one of its derivatives. Anyone care to give this video a look? http://www.youtube.com/watch?v=h_9fsXPNs34&lt;br /&gt;
&lt;br /&gt;
On a side note, the same video confirms the M67 in game. The throwing animation is actually kinda cool, as you see the spoon being released before the grenade is thrown.&lt;br /&gt;
&lt;br /&gt;
*Looks like an actual Dragunov, it's got that bend in the safety lever that the Romak doesn't have, and it looks like they've given it the right handguard and no X stamping on the magazine this time. Of course it's a lefty Dragonuv, but I think that's to be expected. [[User:Evil Tim|Evil Tim]] 02:20, 11 June 2011 (CDT)&lt;br /&gt;
::Maybe it's the Far Cry 2 model with a new texture, that might explain why it's a lefty gun, hope that changes in the final game, the other guns are righty guns. :( - [[User:Mr. Wolf|Mr. Wolf]] 12:51, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, in both that video and the one I posted above, the Blackhawk helicopter the player hijacks is shot down by what appears to be some kind of rocket launcher. You can't see the guy firing it clearly, and I only saw a split-second glimpse of the rocket milliseconds before it strikes the aircraft, but I think it's possibly an [[RPG-7]] or Type 69. I don't want to add it to the page until more concrete proof is found though. [[User:Orca1 9904|Orca1 9904]] 09:32, 11 June 2011 (CDT)&lt;br /&gt;
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Here is a image of the rocket launcher:&lt;br /&gt;
[[File:FC3RL.JPG|thumb|none|500px|]]&lt;br /&gt;
--[[User:Flavio|Flavio]] 14:38, 11 June 2011 (CDT)&lt;br /&gt;
:Definitely a RPG-7/Type 69, most likely a RPG-7. - [[User:Mr. Wolf|Mr. Wolf]] 15:42, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Will brass fly left still? ==&lt;br /&gt;
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I'm wondering if these guns will be like the previous game and have the brass eject left [[User:Excalibur01|Excalibur01]] 23:49, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Well, so far the AK and Kimber look like they're right-handed and only the SVD looks like it's a lefty model. Now, interestingly, I'd heard that the developers had seen our ''Far Cry 2'' page (some podcast or other had a guy saying some guy on the team, I think the director, had pointed him to it) and it's actually looking like they took note: for example, they've fixed the handguard of the SVD, the magazine, the scope now fills the screen to avoid that issue where the area outside the scope was zoomed in too, the reticle now has the numbers on it (though it's missing the lower line of the rangefinder and the 1.7, and has one too many chevrons), and he holds it at the hip like the stock's under his arm rather than inserted partway into his shoulder. [[User:Evil Tim|Evil Tim]] 01:42, 12 June 2011 (CDT)&lt;br /&gt;
:Now if only Infinity Ward and Treyarch would follow that lead. [[User:Spartan198|Spartan198]] 18:45, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Recent news ==&lt;br /&gt;
&lt;br /&gt;
I've heard from the UK Official PS3 Magazine that the game world is supposedly going to be ten times the size of the world in ''Far Cry 2''. To be honest, this doesn't exactly fill me with confidence; one of the biggest problems with ''FC2'' was the size of the world seemed to have been decided in some board meeting before they had a single idea down as to what they were going to put in all that space. The result was a game that had you going five miles from A to B simply because they wanted you to see all the effort they'd put into the huge map. It can be done (see ''Just Cause 2'') but it makes me nervous hearing they're on &amp;quot;look at how big our map is&amp;quot; rather than &amp;quot;we have so many great ideas the map has to be at least this big.&amp;quot; [[User:Evil Tim|Evil Tim]] 01:08, 25 August 2011 (CDT)&lt;br /&gt;
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Ten times the size? I lost intrest in Far Cry 2 because the game is not an FPS, is a driving game with peolpe trying to kill you at the checkpoints! OK, I'm exagerating but it's way to big.--[[User:MAndolin|MAndolin]] 08:35, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But on the flip side, bigger maps can mean more space for more content. It's not the size of the maps that is the problem, it's what they use the size for. Far Cry 2, spatially, I thought was lovely. The driving and auto-attack enemies got old, but there's nothing about the space that seemed to be a problem. There was always somewhere to go and something to do. If they made travel more risky/interesting, and enemies didn't auto-attack you at every turn... it would make it more interesting. Furthermore, other methods of travel... such as helicopters, planes, etc. would do a world of good. Also, they need to focus on the end game more... after you've finished up the quests, that's it. There needs to be more repeatable content. Houses need to be more dynamic and upgradeable, hopefully with actual windows... not just instances you enter. That, and they need to expand more on the &amp;quot;hunt&amp;quot; and stealth aspect. It was awesome in Far Cry 2 just picking apart groups of enemies, but sucked because they -automatically- knew where you were 90% of the time... negating all stealth. It seems this has been vastly improved in the little footage we've seen, and the inventory system seems to be expanded as well. [[User:Halorocka888|Halorocka888]] 21:22, 18 September 2011 (CDT)&lt;br /&gt;
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:Naw, the problem as I see it was in FC2 before they did ''anything'' they had that 50 square km number set in stone. This led to the problem of just having normal-sized quests with waypoints that were ridiculously far apart from one another; the result was basically a 10 hour game which had another 20 hours of driving and random fights thrown on top. Not that there was anything wrong with the combat mechanics, but one key point of an open-world game is you should be able to choose how you address a situation; always having the enemies set to max aggression / kill you got wearying. A good example of a different approach would be the checkpoint halfway through Cordon in ''Stalker: Shadow of Chernobyl''; there, you could shoot everyone. Or you could sneak down an anomaly-filled corridor nearby and bypass it. Or risk radiation and wild animals to use a gap in the fence way down the railway track in the other direction. Or you could put your gun away and bribe the officer to let you pass. There were consequences to all of these; for example, if you killed them all you'd then have to repel a large group of Bandits by yourself rather than the guys at the checkpoint attacking them when they got close.&lt;br /&gt;
&lt;br /&gt;
:Like I said, the trouble in FC2 was that number was how big they wanted it to be, not &amp;quot;it can't possibly be smaller than this, because we have so many ideas to fill it up with.&amp;quot; That plus the landscape felt annoyingly static and &amp;quot;dead&amp;quot; with no dangerous animals and no people outside fixed camps. [[User:Evil Tim|Evil Tim]] 21:33, 18 September 2011 (CDT)&lt;br /&gt;
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::I totally agree, I was also annoyed by that. I mean it would have been cool if you were stalking at night and you attacked by a pack of hyenas or that there was actually some '''people''' instead of just psychotic brigands. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:10, 18 September 2011 (CDT)&lt;br /&gt;
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:I read somewhere that the player's name is Jason Brody, if anyone wants to use that information --[[User:Taurus96|Taurus96]] 10:05, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The source of these problems is the fact that FC2 and FC3 is are console-centric games. And consoles are running on, by PC gaming standards, hopelessly outdated hardware (circa 2005). The relative lack of RAM and processing power means that open-world games like these are seriously held back; changes to the world are rarely permanent, and it's very difficult for the console to remember what you've done (such as items stored) in locations that aren't fixed. Sometimes it's just a matter of scope and dedication. [[Boiling Point: Road to Hell]] was only on a 25 x 25 km map, but featured drivable vehicles of all kinds (in which you could store almost any amount of items) such as boats, patrol ships, single-engine planes, and leisure/combat helicopters, factions that fought one another and treated you accordingly with respect to your reputation, upgradeable weapons that decayed at a realistic rate (you could fire 1000s of rounds and end up with a 10% chance of jamming), an RPG system that increased your skills with weaponry the more you used them and your body stats the more you ran or carried heavy stuff, and jungles filled with animals out for your blood or whom you could hunt to sell their corpses or parts to traders. By contrast, the STALKER series only got a functioning faction wars system starting with the second game, never had drivable vehicles, and had no upgrades or repairs for its weapons until the second game. The STALKER series did, however, have an A-Life system that tracked the presence and deaths of mutants and NPCs behind your back, even if you weren't in the area (something that has rarely appeared in other games, the only other example I know of being the X Universe series of space free-roam games, PC only). It's sad, really--there are more fans of console games than ever, but many don't realise just how gimped their games are compared to what could be accomplished on PCs running current hardware, much like how Crysis 2 was badly scaled back from the original. --[[User:Mazryonh|Mazryonh]] 18:58, 23 December 2011 (CST)&lt;br /&gt;
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:I dunno, it strikes me more that FC2's problem was in how they approached map design and the lack of things to do. Just Cause 2 is also designed with consoles in mind, but it's more fun because it has a better interaction of game mechanics and more memorable characters. In FC2 if you took all of one faction leader's dialog and gave it to the other you'd find it hard to tell it was wrong. [[User:Evil Tim|Evil Tim]] 02:18, 24 December 2011 (CST)&lt;br /&gt;
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== New Trailer Out Today ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=DYPnDDr7sMk Here.] - What are your thoughts, guys? Obligatory dubstep for some reason, as a cinematic trailer it looks pretty awesome. -- Long Fallen 16:24, 15 February 2012 (CST)&lt;br /&gt;
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This does look pretty good, but doesn't Vaas or whatever the bad guy's called use a standard M1911A1? --[[User:Taurus96|Taurus96]] 05:50, 16 February 2012 (CST)&lt;br /&gt;
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:Yeah it appears so. Its definetly not the Kimber Warrior because it doesnt have the white grips, and appears to have a black or possibly blued finish -- [[User:Timaman|Timaman]] 13:08, 20 February 2012 (CST)&lt;br /&gt;
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:[http://www.youtube.com/watch?v=-2Oa8Q7RV78&amp;amp;feature=player_embedded Leaked trailer, showing actual gameplay!] -- Long Fallen 17:12, 20 February 2012 (CST)&lt;br /&gt;
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== Most anticipated thing about FC3... ==&lt;br /&gt;
&lt;br /&gt;
Most definitely the page Evil Tim is going to do for it. --[[User:Animalmenace|Animalmenace]] 17:45, 15 February 2012 (CST)&lt;br /&gt;
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Id like to second that. [[User:G36Ghost|G36Ghost]] 18:27, 14 April 2012 (CDT)&lt;br /&gt;
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== New gameplay, New guns ==&lt;br /&gt;
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If you look at this gameplay footage here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=xxTXv4SbEZ4&amp;amp;feature=related&lt;br /&gt;
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You can see a couple new guns (A shotgun and what I think is a DShK machine gun), plus a grenade (Which looks like an M26) - [[User:Timaman|Timaman]] 18:27, 21 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The shotgun looks like it could be either a Mossberg 500 Mariner or a Remington 870 Marine Magnum, with a ribbed barrel and a accessory rail mounted ontop of the reciever. You get a good look at the ejection port at 4:37 of the video. What is interesting is, the sling is wrapped around the reciever despite it having full stock as the ingame icon shows. &lt;br /&gt;
&lt;br /&gt;
Also in the video, if you pause really quickly at 0:07, the AK looks different. The wooden furniture looks more pale than in the E3 trailer, also the magazine is different in that there were vertical lines going up and down on the magazine in the E3 trailer but now the lines are going horizontal; a good shot of this is at 0:19 when the player reloads, look between the player's hand and the reciever of the gun and you'll see. &lt;br /&gt;
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As for the DShK, I'm not sure but it looks like it to me. --[[User:Bad Boy|Bad Boy]] 22:02, 21 February 2012 (CST)&lt;br /&gt;
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The shotgun appears to be a Remington 870, the handguard is wrong for a Mossberg and the ejection port matches the Remington as well. As for the heavy machine gun, I'm going to say DShK as well. Saw a lot more of the customized AK-103 as well, as well as HE-Frag hand grenades, either M67's or M26's. [[User:Orca1 9904|Orca1 9904]] 22:25, 21 February 2012 (CST)&lt;br /&gt;
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New trailer. Somewhat. http://www.youtube.com/watch?v=fGrWuw5CEgM&amp;amp;feature=plcp&amp;amp;context=C41236b0VDvjVQa1PpcFNiqixtTbtxFd1-Gkazt_wHZG5RBOCYPLk%3D&lt;br /&gt;
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You can see a Vz.61 Skorpion at 1:36 and a blink-and-you-miss-it shot of some unknown gun at 1:47. A TDI Vector maybe? -- Long Fallen 18:42, 21 March 2012 (CDT)&lt;br /&gt;
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Shows the barrel-end of a TDI Vector during the middle of a reload animation. [[User:Temp89|Temp89]] 19:23, 21 March 2012 (CDT)&lt;br /&gt;
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I managed to get a screenshot of a gun at about 2:14, seriously hard to see though.&lt;br /&gt;
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Check this out:&lt;br /&gt;
&lt;br /&gt;
[http://fc01.deviantart.net/fs71/i/2012/084/f/e/far_cry_3_unknown_gun_by_timaman-d4tveo7.png]&lt;br /&gt;
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No idea what it could be, but it shows that at least one gun is on aftermarket ironsights. Lets hope they don't do a CoD Black Ops and put them on every smg and rifle in the game. [[User:Timaman|Timaman]] 10:40, 24 March 2012 (CDT)&lt;br /&gt;
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-- My money's on the TDI Vector shown earlier in the video, check the spent brass... looks like .45 ACP to me. Definitely not an AR, that's what I thought at first. [[User:Halorocka888|Halorocka888]] 19:55, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At the end of that video it shows a Type 10 flare gun as a preorder bonus. --[[User:SmithandWesson36|SmithandWesson36]] 13:54, 24 March 2012 (CDT)&lt;br /&gt;
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[http://www.gametrailers.com/video/teamplay-interview-far-cry-3/728785] New gameplay trailer, some new guns in there. Spotted a Makarov PM, PP-19 Bizon, some M4 variant, and what looks like an Ultimax 100. Also, another pre-order bonus offers a &amp;quot;skinned M700&amp;quot; (Remington 700 with camo probably, and some screenshots depict a SPAS-12, Mini-14, Remington 700, and a rather odd looking MP5 being used.&lt;br /&gt;
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280646_thumb_wide620.jpg]&lt;br /&gt;
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280649_thumb_wide620.jpg]&lt;br /&gt;
[http://ps3media.ign.com/ps3/image/article/118/1188467/far-cry-3-20110817104323708_640w.jpg]&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/122/1222265/far-cry-3-20120404085727938_640w.jpg]&lt;br /&gt;
&lt;br /&gt;
== Multiplayer gameplay New Weapons ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=4-jo-AX_7V4] --[[User:Mateogala|Mateogala]] 06:26, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There's an icon of an MG that I'm unsure of at about 1:18. A KAC maybe? [[User:Jimmoy|Jimmoy]] 11:48, 14 April 2012 (CDT)&lt;br /&gt;
:I agree. Also, at 1:26... Makarov 6P9? [[User:Krakydak|Krakydak]] 17:12, 14 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:They_Fought_for_Their_Country&amp;diff=486429</id>
		<title>Talk:They Fought for Their Country</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:They_Fought_for_Their_Country&amp;diff=486429"/>
		<updated>2011-11-20T23:44:50Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Anti-tank Grenade ==&lt;br /&gt;
&lt;br /&gt;
I think that the unindetified anti-tank grenade might be the RPG-40. http://www.primeportal.net/armory/yuri_pasholok/rpg-40_anti-tank_grenade/-&lt;br /&gt;
G36Ghost.&lt;br /&gt;
: Note the difference between the tops of grenades: &lt;br /&gt;
:http://data3.primeportal.net/armory/yuri_pasholok/rpg-40_anti-tank_grenade/images/rpg-40_anti-tank_grenade_3_of_5.jpg &lt;br /&gt;
and &lt;br /&gt;
:[[Image:TFFTC-ATG.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
:By the way it may be fake grenade  [[User:Bednardos|Bednardos]] 20 November 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the risk of looking like a spammer, it might also be the Polish R-42(Filipinka)http://members.shaw.ca/dwlynn/main/polish.htm- G36Ghost&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:They_Fought_for_Their_Country&amp;diff=486241</id>
		<title>Talk:They Fought for Their Country</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:They_Fought_for_Their_Country&amp;diff=486241"/>
		<updated>2011-11-20T15:15:53Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: Anti-tank Grenade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Anti-tank Grenade ==&lt;br /&gt;
&lt;br /&gt;
I think that the unindetified anti-tank grenade might be the RPG-40. http://www.primeportal.net/armory/yuri_pasholok/rpg-40_anti-tank_grenade/-&lt;br /&gt;
G36Ghost.&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sherlock_Holmes:_A_Game_of_Shadows&amp;diff=477028</id>
		<title>Talk:Sherlock Holmes: A Game of Shadows</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sherlock_Holmes:_A_Game_of_Shadows&amp;diff=477028"/>
		<updated>2011-10-28T11:33:51Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think it's safe to say that these aren't Gewehr 1898s. See below. --[[User:Funkychinaman|Funkychinaman]] 23:35, 27 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:MG98b-AGOS.jpg|thumb|none|600px|The magazine that extends out of the rifle.]]&lt;br /&gt;
[[Image:MG98c-AGOS.jpg|thumb|none|600px|Muzzle looks weird. ]]&lt;br /&gt;
&lt;br /&gt;
Gewehr 1888's? It's got the fat muzzle. And the Austro-Hungarian Army did use a licensed copy. [http://en.wikipedia.org/wiki/File:German_GEW_88.jpg] --[[User:Funkychinaman|Funkychinaman]] 23:48, 27 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, the rifle in the trailer has a visible magazine , the 98 does not have one. -G36Ghost.&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sherlock_Holmes:_A_Game_of_Shadows&amp;diff=477027</id>
		<title>Talk:Sherlock Holmes: A Game of Shadows</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sherlock_Holmes:_A_Game_of_Shadows&amp;diff=477027"/>
		<updated>2011-10-28T11:32:43Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think it's safe to say that these aren't Gewehr 1898s. See below. --[[User:Funkychinaman|Funkychinaman]] 23:35, 27 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:MG98b-AGOS.jpg|thumb|none|600px|The magazine that extends out of the rifle.]]&lt;br /&gt;
[[Image:MG98c-AGOS.jpg|thumb|none|600px|Muzzle looks weird. ]]&lt;br /&gt;
&lt;br /&gt;
Gewehr 1888's? It's got the fat muzzle. And the Austro-Hungarian Army did use a licensed copy. [http://en.wikipedia.org/wiki/File:German_GEW_88.jpg] --[[User:Funkychinaman|Funkychinaman]] 23:48, 27 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, the rifle in the movie has a magazine magazine, the 98 does not-G36Ghost.&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Shergar&amp;diff=474907</id>
		<title>Talk:Shergar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Shergar&amp;diff=474907"/>
		<updated>2011-10-23T15:17:14Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unindentified guns ==&lt;br /&gt;
&lt;br /&gt;
I do believe that the bodygard's weapon is a Makarov &amp;quot;PM&amp;quot;. The second unindentified rifle is an AR-18. As for the M16, its a M16A1, based on the presence of a forward assist. It might as well be a mocked up M16 but I cant get a good look at the magazine release button.&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Shergar&amp;diff=474904</id>
		<title>Talk:Shergar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Shergar&amp;diff=474904"/>
		<updated>2011-10-23T15:15:43Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: Unindentified guns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unindentified guns ==&lt;br /&gt;
&lt;br /&gt;
I do believe that the bodygard's weapon is a Makarov &amp;quot;PM&amp;quot;. The second unindentified rifle is either an AR-18 or an AR-180, it depends on wether it fire semi or fully automatic. As for the M16, its a M16A1, based on the presence of a forward assist. It might as well be a mocked up M16 but I cant get a good look at the magazine release button.&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Vabank&amp;diff=474538</id>
		<title>Talk:Vabank</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Vabank&amp;diff=474538"/>
		<updated>2011-10-22T20:14:34Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unidentified pistols ==&lt;br /&gt;
I have problems with pistols in this movie. Please help to identify them.&lt;br /&gt;
&lt;br /&gt;
The first and second screenshots show the same pistol. It look similar to Browning 1900 but I'm not shure. The third may be the same pistol and may be not...&lt;br /&gt;
&lt;br /&gt;
Thanks in advance for any ideas! [[User:Greg-Z|Greg-Z]] 04:07, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think the pistol on the first and second shot is the M/19 &amp;quot;Spanish&amp;quot;. Ive added a website, so you can verify for yourself. http://www.jaegerplatoon.net/PISTOLS3.htm - G36Ghost.&lt;br /&gt;
: Thank you! I look on the spanish pistol but it seems to me that &amp;quot;Kramer's pistol&amp;quot; is not M/19. It has more sharp lines, not curved as M/19 is. [[User:Greg-Z|Greg-Z]] 11:48, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
My main reason to consider it an M/19 is the position of the serrations on the slide, as well as the positioning of the grips. If you take a look at the 1st screen shot they seem to resemble those of the M/19. But still, I'll keep looking.-G36Ghost&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Vabank&amp;diff=474536</id>
		<title>Talk:Vabank</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Vabank&amp;diff=474536"/>
		<updated>2011-10-22T20:14:12Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Unidentified pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unidentified pistols ==&lt;br /&gt;
I have problems with pistols in this movie. Please help to identify them.&lt;br /&gt;
&lt;br /&gt;
The first and second screenshots show the same pistol. It look similar to Browning 1900 but I'm not shure. The third may be the same pistol and may be not...&lt;br /&gt;
&lt;br /&gt;
Thanks in advance for any ideas! [[User:Greg-Z|Greg-Z]] 04:07, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think the pistol on the first and second shot is the M/19 &amp;quot;Spanish&amp;quot;. Ive added a website, so you can verify for yourself. http://www.jaegerplatoon.net/PISTOLS3.htm - G36Ghost.&lt;br /&gt;
: Thank you! I look on the spanish pistol but it seems to me that &amp;quot;Kramer's pistol&amp;quot; is not M/19. It has more sharp lines, not curved as M/19 is. [[User:Greg-Z|Greg-Z]] 11:48, 22 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Vabank&amp;diff=474535</id>
		<title>Talk:Vabank</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Vabank&amp;diff=474535"/>
		<updated>2011-10-22T20:12:45Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Unidentified pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unidentified pistols ==&lt;br /&gt;
I have problems with pistols in this movie. Please help to identify them.&lt;br /&gt;
&lt;br /&gt;
The first and second screenshots show the same pistol. It look similar to Browning 1900 but I'm not shure. The third may be the same pistol and may be not...&lt;br /&gt;
&lt;br /&gt;
Thanks in advance for any ideas! [[User:Greg-Z|Greg-Z]] 04:07, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think the pistol on the first and second shot is the M/19 &amp;quot;Spanish&amp;quot;. Ive added a website, so you can verify for yourself. http://www.jaegerplatoon.net/PISTOLS3.htm - G36Ghost.&lt;br /&gt;
: Thank you! I look on the spanish pistol but it seems to me that &amp;quot;Kramer's pistol&amp;quot; is not M/19. It has more sharp lines, not curved as M/19 is. [[User:Greg-Z|Greg-Z]] 11:48, 22 October 2011 (CDT)&lt;br /&gt;
 My main reason to consider it an M/19 is the position of the serrations on the slide, as well as the positioning of the grips. If you take a look at the 1st screen shot they seem to resemble those of the M/19. But still, I'll keep looking.-G36Ghost&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Vabank&amp;diff=474255</id>
		<title>Talk:Vabank</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Vabank&amp;diff=474255"/>
		<updated>2011-10-22T10:14:58Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unidentified pistols ==&lt;br /&gt;
I have problems with pistols in this movie. Please help to identify them.&lt;br /&gt;
&lt;br /&gt;
The first and second screenshots show the same pistol. It look similar to Browning 1900 but I'm not shure. The third may be the same pistol and may be not...&lt;br /&gt;
&lt;br /&gt;
Thanks in advance for any ideas! [[User:Greg-Z|Greg-Z]] 04:07, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think the pistol on the first and second shot is the M/19 &amp;quot;Spanish&amp;quot;. Ive added a website, so you can verify for yourself. http://www.jaegerplatoon.net/PISTOLS3.htm- G36Ghost.&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Vabank&amp;diff=474254</id>
		<title>Talk:Vabank</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Vabank&amp;diff=474254"/>
		<updated>2011-10-22T10:14:09Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unidentified pistols ==&lt;br /&gt;
I have problems with pistols in this movie. Please help to identify them.&lt;br /&gt;
&lt;br /&gt;
The first and second screenshots show the same pistol. It look similar to Browning 1900 but I'm not shure. The third may be the same pistol and may be not...&lt;br /&gt;
&lt;br /&gt;
Thanks in advance for any ideas! [[User:Greg-Z|Greg-Z]] 04:07, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think the pistol on the first and second shot is the M/19 &amp;quot;Spanish&amp;quot;. Ive added a website, so you can verify for yourself. http://www.jaegerplatoon.net/PISTOLS3.htm&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:In_the_Line_of_Fire&amp;diff=473834</id>
		<title>Talk:In the Line of Fire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:In_the_Line_of_Fire&amp;diff=473834"/>
		<updated>2011-10-21T13:18:07Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Fallout 2 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Composite Gun Caliber ==&lt;br /&gt;
&lt;br /&gt;
- Though it's stated here on the movie page as .32S&amp;amp;W Long, the image where he loads the rounds into the gun prior to making his assassination attempt, the round rim on the image clearly has '38' on it. That, and the page for the weapon itself states it's .38 Special caliber as well.&lt;br /&gt;
&lt;br /&gt;
So, I believe it's safe to state the gun is actually a .38? [[User:StanTheMan|StanTheMan]] 18:18, 25 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Looks to short to be a .38 special, looks more like a .38 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
== Unknown Pistol ==&lt;br /&gt;
&lt;br /&gt;
In the 2nd and 3rd pictures in the Unknown Pistol section, the two unknown pistols look like M1911A1-type pistols to me. In the second picture, I could see the grips, and you can barely see the Colt insignia on the grips, clearly indicative of a Colt Mk IV Series 70. &lt;br /&gt;
&lt;br /&gt;
In the third picture, the grips appear the right size for an M1911A1 pistol. Both of these assumptions maybe true if someone else look closely at the last two pictures in that section. [[User:500Magnum|500Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Fallout 2 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The name of the main villain in Fallout 2 is Frank Horrigan, who is also a member of the USSS. Its most likely that it is a refference to this movie, should we add it to the page ?&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=473043</id>
		<title>Talk:Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=473043"/>
		<updated>2011-10-19T11:44:51Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Is it possible to convert the SPAS-12's tube magazine into another barrel? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
===Alyx Vance's pistol===&lt;br /&gt;
The pistol used by Alyx Vance in HL2 and its following episodes although it functions somewhat like a [[Glock 18]], or a [[Beretta 93R]] and does not appear to not be based on any known firearm, although it does appear to have a 1911-styled pistol-grip. It has no name other than 'Alyx gun' and is usually fired in a 3 round burst fire mode by Alyx.&lt;br /&gt;
&lt;br /&gt;
Originally it had the ability to change into a rifle/carbine in the beta (hence the built-in rifle buttstock on the end of it) and strangely features no gun sights whatsoever on it which would make accurately shooting with it at a distance greater than 10 feet away nearly impossible in either configuration. While this feature was cut, the animations can still be found in the game's files.&lt;br /&gt;
&lt;br /&gt;
While not intended to be used by the player, PC players can use the code &amp;quot;give weapon_alyxgun&amp;quot; to acquire it. The weapon lacks a viewmodel (it uses the world model, as evidenced by changing the &amp;quot;viewmodel_fov&amp;quot; with a higher increment than the default), but a viewmodel can be found [http://www.fpsbanana.com/skins/78671 here]. The weapon has a 30 round magazine and can switch between fully automatic and semi automatic modes (the semi auto animation looks like a 3-round-burst, but still only fires 1 shot).&lt;br /&gt;
[[image:Alyx_Gun_model.jpg|thumb|none|250px]]&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Standard Issue Pulse Rifle (AKA OSIPR or AR2) ===&lt;br /&gt;
This is a fictional weapon mainly used by the Combine. It fires powerful Pulse Energy rounds from a 30 round &amp;quot;magazine&amp;quot; (Pulse plug.) Its secondary fire mode is a Dark Energy Orb Launcher, which launches orbs of Dark Energy that can disintegrate most things. &lt;br /&gt;
&lt;br /&gt;
The rifle has an interesting loading system. It has 3 slots for carrying pulse plugs (only 3 can be carried at a time.) When one plug is spent, the rifle automatically reloads, switching to the next slot. As for Dark Energy Orbs, three can be carried at a time as well, and it is not shown how it is loaded into the rifle.&lt;br /&gt;
&lt;br /&gt;
The AR2 has insane recoil when firing, and should be fired in short bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSIPR.jpg‎|thumb|none|400px|The OSIPR]]&lt;br /&gt;
[[Image:AR2.jpg|thumb|none|600px|The AR2 at the beginning of the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Zero Point Energy Field Manipulator (AKA The Gravity Gun) ===&lt;br /&gt;
The Gravity Gun is a device that allows the player to manipulate medium-sized objects within the game's world, pulling them towards the player with the secondary fire mode and throwing them with the primary fire mode. Gordon first gets it during the 'Black Mesa East' level. In the Citadel, during the last levels of ''HL2'' and the first levels of ''HL2 Episode 1'' it is infused with &amp;quot;Combine energy,&amp;quot; causing it to become the &amp;quot;Super Gravity Gun&amp;quot; which can manipulate much larger objects and pick up enemies. In HL2 Episode 2 it is able to fire special &amp;quot;Strider Buster&amp;quot; bombs which can destroy the Combine walkers easily.&lt;br /&gt;
&lt;br /&gt;
The Gravity Gun is actually a developer tool, and such a &amp;quot;weapon&amp;quot; is usually present in a game with a physics engine to allow testers to easily manipulate objects in the game world to check they interact with each other correctly. The final game simply adds a model to the existing device and fixes its mechanics to be more &amp;quot;fair&amp;quot; as a weapon rather than a testing device.&lt;br /&gt;
&lt;br /&gt;
[[image:grabgun3.jpg|none|thumb|250px]]&lt;br /&gt;
[[image:grabgun4.jpg|none|thumb|600px|Alyx hands Gordon the Gravity Gun in &amp;quot;Black Mesa East&amp;quot;.]]&lt;br /&gt;
[[image:grabgun2.jpg|none|thumb|600px| The normal gravity gun in the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
[[image:grabgun1.jpg|none|thumb|600px|The Super Gravity Gun, with the added ability of manipulating bodies and very large objects. ]]&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
Matty, i hope you don't mind my edit to make this article live up to the sites standards. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
FYI, none of the weapons other then Grigori's rifle are human made. They are all designed and produced by Combine Magick. [[Special:Contributions/85.108.93.236|85.108.93.236]] 21:49, 16 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, most of the combine's tech is human made. If it isn't their black metal, dark energy or alive, it's human-made.--[[Special:Contributions/69.122.209.65|69.122.209.65]] 10:36, 28 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
They are based on human design and possibly produced in converted factories of their respective real life brands, but still they are not the same since whole premise of the game is having human armies dismantled in 7 hours. Sure probably some gutted and amputated human slave worked on said factories :P [[Special:Contributions/78.176.98.75|78.176.98.75]] 00:51, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Hey there Everybody im further here and lawful figured it make known myself in preference to i jumped into any conversations.&lt;br /&gt;
has anyone noticed alyx has an unknown pistol. its not usp match or the revolver. its black and has cream coloured grips&lt;br /&gt;
&lt;br /&gt;
its a glock17 modified to be fully automatic&lt;br /&gt;
 i have a bunch of pics and its not a glock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-suggestion-&lt;br /&gt;
alyx's gun looks (to me) like a modified version of this little-known gun: http://www.fsdip.com/website/VBRBelgiumHome/English/ThePDW792VBRBCompact/tabid/190/Default.aspx the VBR Belgium PDW.&lt;br /&gt;
&lt;br /&gt;
itdoeslokmlike it. i have updated the page with alyxsgun and the gravity gun  [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
Alyx's gun probably isn't based on anything. [[user:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== How-to get father grigorys shotgun ==&lt;br /&gt;
&lt;br /&gt;
i have found a foolproof way of getting the prized shotgun of father grigory. i know thismight get deleted and isnt of any significance but i thought i would put it her anyway.&lt;br /&gt;
ok first of all start the chapter @''we dont go to ravenholm''&lt;br /&gt;
make sure you keep spare magnum rounds. at least 3.&lt;br /&gt;
play though the level normally untill you get to the part where you first meet the dreaded 'fast zombies'. kill the zombie and instead of going up through the building where you meet father grigory at the top, go down the small steps untill you get below the water tower. dispose of thezombies and headcrabs. then look upwards and you will see the small platform where grigory is. if you zoom you will see the Spas-12 and the annabelle shotguns. get out your magnum and shoot the Spas-12. it should fly upinto the air either off of the map or down to where you are standing. go grab the spas-12 if it is in the vicinity. now look up again and only the annabelle should be there. now continue up through the building to the top, but be carful out side on the roof thereis a fast zombie waiting for you, instead of running over the opposite roof. then go to where father grigory speaks. instead of holding the spas-12 he will have the annabelle. a wierd animation glitch will occour, but then he will throw you the gun. but...there is always a but. it doesnt look like the annabelle. itwill look exactly the same as the Spas-12 butit will only fire 2 375. magnum rounds. these rounds are very very powerful and accurate, it is verysimilarto howthe revolver works. i have also found a glitch tofire this sort-of fully automatic. when fireing hold down the reload button and the fire button at the same time. all of the rounds will fire with quick succession very usefull for taking down a harder enemy. it is a worth while gun to get. this isnt a hack, cheat or a mod. the gun appears underneath the gravity gun and has the lable 'SHOTGUN'&lt;br /&gt;
thanks for reading i hope this is useful [[user:smish34|smish34]] 22.50 gmt-0 05/01/2010&lt;br /&gt;
&lt;br /&gt;
EDIT:sorry but this is only available on the XBOX version of the game, not on orange box andunknown for PC [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
well, you CAN get it for PC, you just need console commands.&lt;br /&gt;
&lt;br /&gt;
Well then,it works for me!--[[User:Pump Shotty Justice|Pump_Shotty_Justice]] 02:42, 26 January 2010 (UTC)&lt;br /&gt;
what console/platform are you on? [[user:smish34|smish34]]&lt;br /&gt;
 I found that when you have annabelle you can't access the Overwatch rifle (forgot the name) unless annabelle is empty.--[[Special:Contributions/66.30.50.180|66.30.50.180]] 23:21, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or you could just turn down the gravity (I've only played it on PC). - [[User:Aml1989|Aml1989]] 14:29, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Python issue ==&lt;br /&gt;
I've looked at the game's textures, and .357's texture seems to actually be that of a Colt Anaconda, as noted by the name appearing on the side of the barrel, at least on the world model.-protoAuthor 00:20, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM29 ==&lt;br /&gt;
&lt;br /&gt;
Funny story...I remember how, before the game was released, the DoD announced that it would not pursue further development on the XM29 because the damn thing was too huge and cost too much.  On Gamespy's Planet Half-Life message board, somebody posted the article, and we all wondered if the cancellation of the XM29 meant that it would also be replaced in ''[[Half-Life 2]]''.  Sure enough, the first in-game images of the Combine Pulse Rifle started showing up a few months later. -[[User:MT2008|MT2008]] 16:09, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Damn good thing I added the OICW back in. I hated the fact that they cut it, so porting it over from Missing Information was my only choice. --[[User:GamerfreakB7|GamerfreakB7]]--&lt;br /&gt;
&lt;br /&gt;
== Is it possible to convert the SPAS-12's tube magazine into another barrel? ==&lt;br /&gt;
&lt;br /&gt;
I know you would have to remove the pump mechanism and modify it heavily, but is it at all possible? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:11, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Giving a SPAS-12 a barrel instead of a tube magazine would just make it an under and over shotgun with a strange and pointless foregrip. [[User:Dannysaysnoo|Dannysaysnoo]] 18:18, 19 July 2010 (UTC)&lt;br /&gt;
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So it is possible? Alright thanks [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:34, 19 July 2010 (UTC)&lt;br /&gt;
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:It basically wouldn't be a SPAS-12 anymore, you'd have to modify it so much that you'd basically be throwing the entire gun out and starting over. [[User:Vangelis2|Vangelis2]] 06:20, 30 March 2011 (CDT)&lt;br /&gt;
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The secondary fire probably just fires two shells in direct succession, as you seem to hear two retorts(one after the other) that happen so fast they barely overlap, rather than two retorts at the same time. I have no idea ''how'' they could do that, but It seems more likely than the tube being a second barrel.&lt;br /&gt;
&lt;br /&gt;
:Nope, you're arguing against the game's description there; it says the alt-fire is &amp;quot;fire both barrels&amp;quot; (IIRC in a popup in Episode 2). [[User:Evil Tim|Evil Tim]] 21:15, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think a double-barreled SPAS-12 is about as plausible as the double-barreled Desert Eagle from &amp;quot;The Green Hornet&amp;quot;- G36Ghost&lt;br /&gt;
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== Alyx Gun ==&lt;br /&gt;
&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|400px]]&lt;br /&gt;
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It looks like a [[Beretta 93R]] with a barrel cover, just like the gun in [[Robocop]]. -- Teslashark&lt;br /&gt;
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Looks more like some MP7/Glock hybrid to me... -[[User:GamerfreakB7|GamerfreakB7]]-&lt;br /&gt;
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Its not based on anything, its most likely just fictional [[User:Jackbel]]&lt;br /&gt;
&lt;br /&gt;
Knowing Alyx,she probably took a Glock and customized it. like adding a hood to the barrel, and extending the mag.&lt;br /&gt;
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It looks like it has 1911 grips. --[[User:Redram355|redram355]] 16:36, 3 February 2011 (UTC)&lt;br /&gt;
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== MP7 ==&lt;br /&gt;
&lt;br /&gt;
The MP7 in game is actually modeled after the HK PDW (MP7 prototype) not an MP7A1, check it out. [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=88:mp7&amp;amp;catid=9:the-submachine-guns&amp;amp;Itemid=5/ link]  Do we have any pictures of the HK PDW/MP7 prototype on this site? [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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we do, from &amp;quot;stealth&amp;quot; but i cant remember and photos of the prototype, but there is no major diffrences between the A1 and the proptype apart from i think it was the butt stock cap and the PDW has 3 slits near the barrel [[User:Scarecrow|scarecrow]] 11:22, 3 February 2011 (UTC)&lt;br /&gt;
:Dude! Did you even look at my link? There are a lot of differences between the MP7 prototype and MP7A1! Look at the pictures of them side by side. Good god man, What the heck are you doing on this site if can't tell two weapons apart, lol. Look at the v_model in-game and the HK PDW, except for the game version having a shorter butt stock and no cocking-handle, their identical. Valve was working on this game since 2000 if I remember right, and back then they only had pics of the prototype, there were pretty much no pics of the production MP7 and the MP7A1 model hasn't even come out yet. And you know developers usually make a model early on in development and stick with it till they finish the game. The current SMG model in the game has been around since the 2002 beta vids. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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The description below the MP7 on the main HL2 page says the model of the MP7 is wrong because there is no mounted grenade launcher on it. That is true but if you look closely you will see that it has two barrels. Maybe the lower one is for the grenades... (Maybe I should not write this here, sorry I am relatively new to the site.) --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 21:44, 3 February 2011 (UTC)&lt;br /&gt;
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Uhm, actually, the lower barrel is the one for the regular bullets, take a look at the real MP7. The upper one would be the grenade barrel, like the OICW. Although i`ve never heard of 4.6mm grenades that look like 20mm`s when they fly...&lt;br /&gt;
:In addition the grenade comes out of your face and flips end over end lol, although Valve seems to have gotten much better at grenade launchers when they made L4D2, see the M79. [[User:Mr. Wolf|Mr. Wolf]]  &lt;br /&gt;
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sorry capped net :( it didn't load till after i had posted, 99% chance its a prototype model (no matter what it is it will never have a integrated grenade launcher) [[User:Scarecrow|scarecrow]] 23:57, 3 February 2011 (UTC)&lt;br /&gt;
:It's all right dude. :) Sorry, I forgot about the &amp;quot;grenade barrel&amp;quot; in my last comment. ^^; Simply put, Valve gave the MP7 prototype the grenade launching function from the cut OICW and they just cut and pasted a second 4.6mm barrel above the original one. Lol, an explosive 4.6mm round (or grenade) would never work in real life, lol. It would be impossible to cram a useful amount of any sort of explosive compound in to a bullet that's smaller than a .22! The only REAL explosive bullet I ever heard of are explosive/micro guided missiles ( seriously! they are working on them!) .50 BMG rounds for the Barret M107. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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::Actually, explosive bullets have been made and used rather famously; John Hinckley Jr's .22LR bullets were explosive. The reason they're not used in war is exploding smallarm rounds (anything weighing less than 400g) have been banned in warfare since 1868 and are dinged by the Geneva Convention / Rome Statute for causing unnecessary suffering. Before that the Russians had an explosive 7.62×54R machine gun round and there were handgun cartridges with charges made of something called Pyrodex, it says here. [[User:Evil Tim|Evil Tim]] 02:29, 25 July 2011 (CDT)&lt;br /&gt;
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:::That's really cool, I didn't know that. ;) And yes, .50 cal guided missiles really are in the works. - [[User:Mr. Wolf|Mr. Wolf]] 02:36, 25 July 2011 (CDT)&lt;br /&gt;
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::::That's not to say this dignifies launching a 40mm grenade sideways out of a 4.6mm barrel, mind you. :P [[User:Evil Tim|Evil Tim]] 03:11, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::lol, yep. And like I said above the grenade actually comes out of your face not the gun! XD - [[User:Mr. Wolf|Mr. Wolf]] 13:29, 25 July 2011 (CDT)&lt;br /&gt;
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::::::Maybe Gordon is actually Zardoz. [[User:Evil Tim|Evil Tim]] 21:19, 18 September 2011 (CDT)&lt;br /&gt;
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:::::::Lolz! (can you refresh my memory on what a &amp;quot;Zardoz&amp;quot; is.) - [[User:Mr. Wolf|Mr. Wolf]] 22:14, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [[Zardoz]]. Infamous scene at the start of the movie where a giant stone head coughs up a huge heap of guns and ammo after ranting that the penis is evil (THE PENIS SHOOTS SEEDS!) and the gun is good. [[User:Evil Tim|Evil Tim]] 22:28, 18 September 2011 (CDT)&lt;br /&gt;
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::O_o ... - [[User:Mr. Wolf|Mr. Wolf]] 22:49, 18 September 2011 (CDT)&lt;br /&gt;
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== Cut Weapons ==&lt;br /&gt;
&lt;br /&gt;
I recall a weapon resembling a [[LAR Grizzly Big-Bore]] being part of the weapons that were cut. It was referred to as the 'sniper rifle', I believe. Am I wrong?&lt;br /&gt;
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:It was the same sniper rifle the Combine use to shoot at you in the game, but they cut it as a usable weapon for the player. ): Alyx uses it at one point in Episode 2. - [[User:Mr. Wolf|Mr. Wolf]] 18:11, 24 July 2011 (CDT)&lt;br /&gt;
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::No no no, look. This right here is the Overwatch Sniper rifle, as sen in Episode 2: [http://http://half-life.wikia.com/wiki/Overwatch_Sniper_Rifle link]. Here is the Cut Weapon: [http://half-life.wikia.com/wiki/Sniper_Rifle_(cut_weapon) link]. The Cut Weapon resembles a Grizzly with a thumb-hole stock.&lt;br /&gt;
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:::The Cut Weapon is the Overwatch Sniper rifle, Valve just redesigned it in Episode 2. If we can get some more people to agree that this &amp;quot;Beta Overwatch Sniper rifle&amp;quot; is based on a real gun then we can add it to the page. - [[User:Mr. Wolf|Mr. Wolf]] 13:39, 25 July 2011 (CDT)&lt;br /&gt;
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== S.L.A.M. ==&lt;br /&gt;
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According to the Combine wiki there is a [http://en.wikipedia.org/wiki/Selectable_Lightweight_Attack_Munition S.L.A.M.] in the HL2: Deathmatch. I think that should be added also. I dont have that game though. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:09, 18 October 2011 (CDT)&lt;br /&gt;
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:Why? It's not based off a real piece of equipment. - [[User:Mr. Wolf|Mr. Wolf]] 10:51, 18 October 2011 (CDT)&lt;br /&gt;
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::Not real? *confused face* According to their wiki it is based off the real SLAM. And the [http://images3.wikia.nocookie.net/__cb20090603084956/half-life/en/images/3/36/Slam32.jpg one] in the game looks like [http://maic.jmu.edu/ordata/FullImage.asp?Image=images\H\H4505UP001.JPG the real S.L.A.M.]. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 18 October 2011 (CDT)&lt;br /&gt;
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:::Hmmm. I take that back then. :) (I always like it when I'm proved wrong, makes my brain bigger. :D) - [[User:Mr. Wolf|Mr. Wolf]] 16:08, 18 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sherlock_Holmes_(2009)&amp;diff=469166</id>
		<title>Talk:Sherlock Holmes (2009)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sherlock_Holmes_(2009)&amp;diff=469166"/>
		<updated>2011-10-11T22:35:52Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Sherlock Holmes: A Game of Shadows */ new section&lt;/p&gt;
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&lt;div&gt;I saw the movie and Holmes' attempt to a silenced pistol looked a little bit like either a Nagant revolver or a Chamelot model 1878. The Chamelot makes more sense time wise but the Nagant could still be a possiblity. [[Special:Contributions/98.175.58.228|98.175.58.228]] 21:07, 2 January 2010 (UTC)&lt;br /&gt;
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I agree with the gentleman, or lady.&lt;br /&gt;
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But since the film sets before 'The Adventure of Final Problem', i.e. before 1891 - which means it would be anachronistic for the time for a Nagant Revolver (1895). &lt;br /&gt;
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That might also explans why Holmes' effort of inventing a 'silencer' for it was fruitless because the escaping propellant gas from the gap of the cylinder and barrel. If there was a Nagant, Holmes would had successed.&lt;br /&gt;
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And a point to add, 'VR' that Holmes shot onto the wall was the royal cypher of Queen Victoria stands for 'Victoria Regina'. What he did in 'His Las Bow'.&lt;br /&gt;
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the part the silencer may be a references to Robert Downey, Jr. part in A Scanner Darkly. Rex095&lt;br /&gt;
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I haven't seen the movie and I'm not likely to for awhile, but the most common Nagant (Russian 1895 in 7.62mm) is by no means the only one (though the only with the gas seal). The first Nagant was the Belgian 1878 and 1884 in 9.4mm, there was the Swedish 1887, Norwegian 1893 and Sewbian models in 7.5mm, the Brazilian and Argentine .44s, the model 1910 (never adopted) even had a swing-out cylinder. - Nyles&lt;br /&gt;
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== confusing ==&lt;br /&gt;
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this doesnt have much to do about guns but when they are under big ben and house's of parliment rachael mcadams runs through pipes and gets to tower bridge and downey Jr and lord blackwood follow. surly that would take someone about an hour to get there. they are miles apart. very confusing  [[user:smish34|smish34]]&lt;br /&gt;
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That is correct. Thanks to Sir Joseph Bazalgette - they had to chase through the sewage in Victoria embankment (1870). That was more than two miles of running in London Sewer, from the Parliament to Tower Bridge. But I suppose they can't create the climax if the final battle took place on The Westminster Bridge. &lt;br /&gt;
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Another non-gun related point to make. Being a pipe smoker myself, I am rather upseted by the down-toning of Holmes' pipe smoking habbit because of the changing of social habit of modern days. But at least the choice of pipe used in the film fits with the describition in the novel, a straight-stem 'Old Black Pipe' which could be the same one he smoked in 'The adventure of the creeping man'. Instead of the curved-stem calabash pipe made famous by previous Holmes films, which was introduced by William Gillette - since he found it was difficult to deliver his lines with a straight-stem pipe in his mouth. In all of the Sir Conan Doyle stories, Holmes smoked either a briar, clay or cherrywood pipe.&lt;br /&gt;
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Also, as you might notice the username of mine is my favourite model of pipe.  &lt;br /&gt;
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K&amp;amp;P 317&lt;br /&gt;
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:Yeah, but don't forget that in the novels he also injects cocain and heroin frequently.  I'm sure Robert Downey Jr. is glad that got taken out, as it probably would've given him some bad flashbacks.--[[User:Gunkatas|Gunkatas]] 04:17, 19 February 2010 (UTC)&lt;br /&gt;
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Holmes never injected heroin.&lt;br /&gt;
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The liquid he was drinking above the fight club was cocaine, it was a nod to Holmes' drug use. I'm assuming that the producers thought the general public wouldn't approve of a Holmes that did drugs but they wanted to be as accurate as possible, so they had him imbibe cocaine in liquid form for us fans(which was used as an anesthetic at the time)and the general public wouldn't &lt;br /&gt;
think twice about it. I also really doubt Downey would give much of a fuss.&lt;br /&gt;
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The gentleman/lady above is correct. &lt;br /&gt;
Although the movie did not depict what type of drug Holmes was drinking, Heroin did not exist until 1895, as a registered brand name of the German drug company Bayer. Holmes used cocaine and morphine.&lt;br /&gt;
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It was legal, even fashionable in upper class to use these kind of recreational drugs in the late Vactorian era, i.e. the Great Binge. All of them could be easily obtained over the counter. Technicly, even the pope were on drugs in those days. Both Pius X and Leo XIII were very fond of vin Mariani, which contains cocaine. Besides, they smoked cigars. (Wish the current pope can be just as cool)&lt;br /&gt;
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The great binge lasted until early stage of the 14-18 war, Harrods used to sell gift sets contained cocaine and heroine for front line soldiers. K&amp;amp;P 317&lt;br /&gt;
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Gentleman, thank you. I am proposing it as cocaine based on his general demeanor at the time of Watson discovering him. He was manic, and talked of being awake for some time, focused on tediously accomplishing a task that took hours. Hallmarks of a stimulant.&lt;br /&gt;
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Thank you sir/madam, that explains. The only medical knowledge I have is a full English breakfast is the best cure for a hangover. A related point to add, heroin as a registered brand name like aspirin of Bayer was taken off as part of the &lt;br /&gt;
Treaty of Versailles. K&amp;amp;P 317&lt;br /&gt;
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I am a gentleman, I would sign off more often but I have been having trouble accessing my account. An aside you may appreciate, my father passed a few years back and i recently uncovered his box full of pipe smoking kit. My entire life i had no idea he was a pipe smoker, the rest of my family looked at me like i just discovered the sky was blue.&lt;br /&gt;
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== Winchester 1887 ==&lt;br /&gt;
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I could have sworn in the beginning of the movie when we see London police prepare themselves in the carriage, one of them was chambering a shell into a shotgun like the 1887. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I thought it was a double-barreled shotgun. Rex095&lt;br /&gt;
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That was definately an 1887 Winchester.&lt;br /&gt;
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Which would be a damned unlikely weapons for the LMP, a 14-gauge Greener-Martini Police Gun or generic 12 gauge side-by-side doubles perhaps.&lt;br /&gt;
:It is a Winchester 1887. Will cap it when I can [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Based on only the loading shot of the gun I would agree on the Win. 1887, however when the Metro. Police storm the ceremony hall the profile of the gun appears much too narrow to be that of the '87. So I would somewhat lean towards it being the  Greener Police Gun.[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
::I can't get a good screencap, but whatever it is, it has two Baddeley type bands around a single barrel. I'd agree with some variant of Martini-Greener shotgun.--[[User:Big les|Big les]] 18:50, 11 May 2010 (UTC)&lt;br /&gt;
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== Suppressed revolver? ==&lt;br /&gt;
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For Sherlock Holmes being a smart man, he thought he could invent a suppressor but forgot that suppressors can't won't on revolvers because of the open revolving chamber [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:he was also in drugs and extremely bored at the time.&lt;br /&gt;
:You do realize that even a drunk Holmes can make pointless discoveries that no one cares about [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:Not with an NKVD-issued Nagant. The NKVD had specialized Nagant Revolvers made that could be silenced, specifically for assassinations.--[[User:L.J. Gibbs|L.J. Gibbs]] 20:05, 22 October 2010 (UTC)&lt;br /&gt;
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At the time this movie takes place, there was only one or two semis, so, I doubt he'd be using one.  Just my two cents.  Also: why use an antique you're just gonna butcher up with a mock suppressor when you can use a $50 surplus arm that has saturated the market and no one will miss and only the keenest of keen people will be able to pick out that it was made in the 1940's and post dates the movie by 6 years, but looks the part any way?&lt;br /&gt;
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==Police sidearms==&lt;br /&gt;
This film accurately portrays the London Police as carrying firearms in the late Nineteenth Century. Does anyone know when the British decided to disarm their police force?&lt;br /&gt;
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London Bobbies on night partols had the option of carrying a Webley &amp;amp; Scott revolver in late 19th Century. And of course firearms were issued when needed, e.g. Siege of Sidney St. &lt;br /&gt;
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But up to this day the normal bobbies are not armed, they got to call Authorised Firearms Officer (AFO) when extra firepower is needed.&lt;br /&gt;
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K&amp;amp;P 317&lt;br /&gt;
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== Counterclockwise? that does not sound really British ==&lt;br /&gt;
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When Holmes was high as a kite and experimenting with the flies, he mentioned they flew in &amp;quot;counterclockwise&amp;quot; formation. I am not a linguistic expert, but a British would say &amp;quot;Anticlockwise&amp;quot; instead. So - here I ask, Was it some different speech habit of 19th centry or just because Robert Downey Jr. came from the States? K&amp;amp;P 317&lt;br /&gt;
::What's interesting is that British 'English' from the 19th century was different than the English (From UK) that we know now.  I was laughing when someone pointed out that the BRITISH were the ones who created and used the term &amp;quot;Soccer&amp;quot; for football, not the Americans.  In fact it was used almost 50/50 each time the sport was described.  Now I'll never criticize &amp;quot;Bedknobs and Broomsticks&amp;quot; again. ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:53, 19 July 2010 (UTC)&lt;br /&gt;
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==Date==&lt;br /&gt;
Lord Blackwood makes a comment that the American Civil War has recently ended, yet many of the weapons featured are from the late 1870's. If I knew more about architecture I could probably pinpoint a year based on the bridge being constructed, but as it stands I am forced to ask if anyone knows what year this film takes place in? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
::He may be referring to it as 'recent history' but you're right in that 10-15 years doesn't seem like recent history to most people.  I still think of when I was in Gulf War One and then I go OMG! That was 20 !!! years ago! [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:55, 19 July 2010 (UTC)&lt;br /&gt;
:::It seems like he meant it was recent because he says &amp;quot;The Civil War has left them weak,&amp;quot; which by the 1870's and the so-called &amp;quot;Guilded Age&amp;quot; was not true, and by the late 1870's when some of the film's weapons were made, reconstruction had ended. In order for his statement to be justified it seems it would have to be in the late 1860's to the first few years of the 1870's after we had demobilized our war-time army yet were still recovering from the war. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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It would have to be 1892 or so, since part of it takes place on an Unfinished Tower Bridge. I've seen pictures of it in different stages of construction and Tower Bridge in 1892 looks the closest to how it looks in this film.&lt;br /&gt;
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Or Lord Blackwood thought that the American goverment was inept and Americans were a pushover.--[[User:Jcordell|Jcordell]] 12:12, 20 July 2010 (UTC)&lt;br /&gt;
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==Police weapons==&lt;br /&gt;
As this film clearly shows, British police were not always unarmed.  Does anyone know why the hell the British ever thought it was a good idea to disarm their cops. (FYI, parts of Britian still have huge crime problems including alot of violent crime.)&lt;br /&gt;
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Aside from the fact the Metropolitan police was not originally armed when it was formed to counter fears about armed enforcers. Also, never assume a film is factually accurate. [[User:The Wierd It|The Wierd It]] 17:17, 21 August 2010 (UTC)&lt;br /&gt;
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This film speaks the truth, up to the point that in 1891 when this film is set London police could be issued firearms (as the main article states). However, this was up to personal preference and the use of firearms declined due to lack of an actual need to carry them until the 1930s when they were officially retired. There was a rise in police firearms carry in the 50s and 60s after a number of unarmed officers were shot and killed, when about 17% of London officers were armed. However, after this there were a number of cases of civilian deaths from police firearms, and since then police firearms regulations have been severely tightened and in this day, about 7% of The Met are armed. In short, to answer your question of when British police were disarmed, they never were as they were never really armed.--[[User:Commando552|Commando552]] 22:45, 22 October 2010 (UTC)&lt;br /&gt;
:Thank you for the specific informaiton.&lt;br /&gt;
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It's always surprised me that the first official modern police force in the world went from having guns to none, to getting them back, to utter giving them crap while the police forces in other parts of the world like the US had seen an escalation of firearms to counter the growing crime rates. [[User:Excalibur01|Excalibur01]] 14:50, 23 October 2010 (UTC)&lt;br /&gt;
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:Especially because certian areas of Britain have very high violent crime rates too.&lt;br /&gt;
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==New Sherlock==&lt;br /&gt;
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Has anyone seen that new Sherlock Holmes on the BBC? I saw a few guns in the last episode, looks like a SIG P226 though I might be wrong. If anyone has the DVD I would appreciate them checking and replying. Cheers; --[[User:Taurus96|Taurus96]] 18:57, 9 January 2011 (UTC)&lt;br /&gt;
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I've seen it. Set in 2010. It's a good show, but it appears all the handguns are &amp;quot;non-guns&amp;quot;. Non firing replicas though they have working parts. --[[User:Jcordell|Jcordell]] 19:58, 9 January 2011 (UTC)&lt;br /&gt;
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Oh, OK. The guns were in shadows so it was hard to tell. Thanks anyway;--[[User:Taurus96|Taurus96]] 21:09, 9 January 2011 (UTC)&lt;br /&gt;
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Holmes' pistol was referred as a L9A1 by Prof. M., i.e. standard Royal Army issue of Browning HP. &lt;br /&gt;
(Jolly crossed by Holmes ditched the pipe and wearing nicotine patches.)&lt;br /&gt;
K&amp;amp;P317&lt;br /&gt;
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I think Watson also carried a SIG.&lt;br /&gt;
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I made an article on it. Go [[Sherlock|here]].--[[User:PistolJunkie|PistolJunkie]] 04:05, 27 February 2011 (UTC)&lt;br /&gt;
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==Adlers revolver==&lt;br /&gt;
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Now, i admit i'm not an expert on guns.... However, i have to say there is no way that the revolver Irene Adler uses is a Colt New Line 38 caliber revolver. just compare it to the resin/rubber  stunt gun. they're nothing alike at all. Adlers gun is double action, whereas the colt new line clearly is a single action, not to mention Adlers gun has a foldable trigger, and the Colt new line doesn't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you can identify it feel free and make the changes. That's what imfdb is all about. --[[User:Jcordell|Jcordell]] 17:22, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sherlock Holmes: A Game of Shadows ==&lt;br /&gt;
&lt;br /&gt;
I was thinking maybe we should begin the Sherlock Holmes: A Game of Shadows page. Ive already identified two of the weapons, by watching the trailer. One is the Vickers machinegun and the other is the Mauser Gewehr 1888, used in the forest scenes. What do you guys think ?-G36Ghost&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Lock_%27n_Load_With_R._Lee_Ermey&amp;diff=463554</id>
		<title>Talk:Lock 'n Load With R. Lee Ermey</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Lock_%27n_Load_With_R._Lee_Ermey&amp;diff=463554"/>
		<updated>2011-09-28T22:51:40Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Not an AKM */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This on the run documentation is kicking my ass. My internet crapped for a second too, which was very inconveniant. Commercials help much for me. Episode one is almost done, then I do Episode two. Then after I finish, I'll give the page proper formating touch ups. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::I guess episode two is ALL field artillery, which I don't document. I don't know it well enough anyway. I'll rewatch episode 1 at 1:00 to double check my work. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:I have the first episode of Lock N Load, but I like to tell you Gunmaster that if you see 5 M16A1 throughout this series, you put all the caps in on section not make 5 different sections like you did for Mail Call. I was looking through that and I lost count how many times I saw M1 Garand. [[User:Excalibur01|Excalibur01]] 04:10, 9 August 2009 (UTC)&lt;br /&gt;
::I will definately buy this on DVD whenever. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== It's The KING!!!!!! ==&lt;br /&gt;
&lt;br /&gt;
Say hello to the king of imfdb. See Right now Mail Call is on 98 It's been two episodes and it's already half way to beating that 3 more episodes and it could be the king. [[User:Drjuki|Drjuki]] 18:26, 18 August 2009 (UTC)&lt;br /&gt;
:Well it is a show pretty much about just gun and other munitions-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:34, 22 August 2009 (UTC)&lt;br /&gt;
::Mail Call's not really on 98 since I repeated lots of guns in seasons, so in reality this show's probably beat it by now anyway. But this show is all guns anyway, so it's no surprise. It was foolish of me to ever make a competition out of page making, so let's stop that king crap right now. I'll scour the Earth for this show on DVD though, I really wouldn't mind doing it. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::Alright, when I have a LOT of time, I'll do the caps. I have all the episodes SO FAR! [[User:Excalibur01|Excalibur01]] 05:06, 24 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:An update on what I want to do here. I have the latest episode, but I'm just being a bit lazy to cap all of them. It's a lot of guns. [[User:Excalibur01|Excalibur01]] 17:13, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
: When they show the Glock 18C shooting in slo-mo, it looks like its about to fall apart in Gunny's hand-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:38, 22 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
hater...LOL&lt;br /&gt;
&lt;br /&gt;
==Rearrange category==&lt;br /&gt;
Rearrange page to categorize by type of gun?  Or keep it the way it is? [[User: Ben41]]&lt;br /&gt;
&lt;br /&gt;
If someone has the patience to do that, go ahead. I've had to rewatch 3 episodes of the Gunny loving the sound of his voice to get these caps. [[User:Excalibur01|Excalibur01]] 02:21, 18 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Gold Cup?==&lt;br /&gt;
:I know it says there was a box showing the name of the gun. But I cannot see said box in the screencaps. So I am wondering how it was identified as such. Just going form what's in the 'cap, it's lacking the sight rib (characteristic of the Gold Cup), has aftermarket trigger, rear sight, and has forward side serrations, ambidextrous safety, and lacks the guide rod under the barrel. Not saying it isn't possible those are mods done to a Gold Cup, but going from what's in the cap I couldn't positively Identify it as such. Not saying anyone's wrong, but it defeats the purpose if you say there's a box identifying the gun if you don't show the box don't you think?[[User:RedJedRevolver|RedJedRevolver]] 22:26, 24 November 2009 (UTC)&lt;br /&gt;
::Yeah, looks alot like a Kimber Custom II to me - [[User:Nyles|Nyles]]&lt;br /&gt;
:::Actually, it looks more like a new model MEU-SOC&lt;br /&gt;
http://www.berryhillguns.com/images/stories/meusoc_new/meusoc5.jpg --[[User:Jan|Jan]] 01:04, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Mossberg==&lt;br /&gt;
&lt;br /&gt;
I took the liberty of editing it. It was originally classified as 500. A decent look at the mag tube end-cap shows it's a 590.&lt;br /&gt;
&lt;br /&gt;
In all fairness, I'm sure this page was exhausting to set up though. But no one can do it all, so I try to help where I can. Great job on the page in any case. ;) [[User:StanTheMan|StanTheMan]] 03:59, 17 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does anyone happen to have any good stills of the rings Mike Tristano wears while he's on the show?&lt;br /&gt;
&lt;br /&gt;
== M1 Garand Picture ==&lt;br /&gt;
Just thought I should let everyone know I changed the picture of the M1 Garand because R. Lee Ermey definately didn't use a Tanker Garand. Feel free to change it back if necessary. Chris_Hun7er 02:39, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't see how it's a Tanker Garand. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
::It's not, that's why I changed the picture... The previous picture showed a T26 Tanker Garand while R. Lee Ermey used a full-sized Garand in the show. Chris_Hun7er 05:33, 30 April 2010&lt;br /&gt;
&lt;br /&gt;
:How do you mistaken a full length Garand with a the shorter variant? I would think they should have implemented the shorter variant to the military during WWII because the full length is heavy as hell. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== Not an AKM ==&lt;br /&gt;
&lt;br /&gt;
I just rewatched the &amp;quot;Rifles&amp;quot; episode and noticed that the &amp;quot;AK&amp;quot; that was used had full circle front sights. So shouldn't it be labled as a Norinco, rather than an &amp;quot;AKM&amp;quot; ?&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Formula_51&amp;diff=461734</id>
		<title>Talk:Formula 51</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Formula_51&amp;diff=461734"/>
		<updated>2011-09-22T23:53:00Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Ruger */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
That second screencap of the Beretta Inox is actually an 8mm Blank replica Inox, could be either a Bruni or Kimar, can't tell from that angle, but the little hole drilled into the top of the chamber is a dead giveaway that it's a blocked barrel 8mm theatrical blank firing pistol.   &lt;br /&gt;
&lt;br /&gt;
Also that 629 is misidentified.  It looks to be the stainless version of the Taurus Model 85 (early model) with Pachmayr grips.  It's much too small in his hands to be a 629. :)  &lt;br /&gt;
&lt;br /&gt;
[[User:MoviePropMaster2008|MoviePropMaster2008]] 01:15, 23 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ruger ==&lt;br /&gt;
&lt;br /&gt;
Since the Ruger Dakota uses fires on fully automatic, shouldnt it be an AC556 ?&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Breaking_Bad&amp;diff=444120</id>
		<title>Talk:Breaking Bad</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Breaking_Bad&amp;diff=444120"/>
		<updated>2011-08-02T01:54:57Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Season 3 Episode 7 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hank's Glock is .40 cal as stated in the first episode so its a Glock 22 not a 17. Also here are the other guns from the first season: S&amp;amp;W4506, Ruger GP100, HK416, and in the first episode of season two jesse buys a snub nosed 5 shot revolver.&lt;br /&gt;
&lt;br /&gt;
== M4 ==&lt;br /&gt;
&lt;br /&gt;
The M4 claimed to be used by Tuco seems to be a CAR-15&lt;br /&gt;
&lt;br /&gt;
Yeah I don't know what the make and model of the snub nosed revolver is yet. Thanks for the tip on the Glock situation, though.&lt;br /&gt;
&lt;br /&gt;
==Negro Y Azul==&lt;br /&gt;
I'll have the caps for it by tonight [[User:BeardedHoplite|BeardedHoplite]] 18:03, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screencappin' ==&lt;br /&gt;
&lt;br /&gt;
I going to screencap this series when the DVDs come out.[[User:Oliveira|Oliveira]] 22:46, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screencaps ==&lt;br /&gt;
&lt;br /&gt;
I'm not a member of IMFDB, but how would I go about providing screens?  I have the first season on DVD and on the day of the second season's release, I plan on purchasing it.&lt;br /&gt;
&lt;br /&gt;
You can use VLC player to capture screenshots.   It will capture them as PNG files, so you'll have to use a Batch image converter to convert to JPG before you upload your shots.    --[[User:Ben41|Ben41]] 07:55, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can set up the VLC player so it will capture them as jpg. Go to Tools, Preferences, then video and change the format from png to jpg.--[[User:Predator20|Predator20]] 17:30, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, though my issue wasn't so much with getting the screencaps, as it was with uploading them.  I '''have''' to be a member to upload files.  It isn't a problem, I just didn't want to join with plans to only contribute to one page.&lt;br /&gt;
&lt;br /&gt;
== Need Help ==&lt;br /&gt;
&lt;br /&gt;
After going through both the first and second season, I do believe I have captured every instance of a gun on screen.  I have a lot of screenshots of guns that aren't even mentioned or pointed out on the page.  I don't know much about guns myself, so if I posted these extra images here, could I get some assistance with ID's please?--[[User:NinetyNineCent|NinetyNineCent]] 10:38, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Season 3 Episode 7 ==&lt;br /&gt;
&lt;br /&gt;
I was wonndering, shouldn't we include the guns that appear in the truk scene where &amp;quot;the Cousins&amp;quot; are dealing with the gun-dealer. I believe that there are several Ingrams a TEC-9 and a M4 that can be included. Just a suggestion.&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mafia_II&amp;diff=396518</id>
		<title>Talk:Mafia II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mafia_II&amp;diff=396518"/>
		<updated>2011-03-05T02:31:07Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Is it really that special ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==.38 Special==&lt;br /&gt;
It's a Colt Detective Special Nickel 3rd Gen model - [[User:SmithandWesson36|SmthandWesson36]]&lt;br /&gt;
&lt;br /&gt;
I doubt that its a Taurus. I don't even think they were around back then? The picture in the Demo isn't very detailed but it looks like a Colt/S&amp;amp;W and maybe even a Ruger blend... Since its a 5 shot I would have to say it would be a Smith J-frame. Perhaps a S&amp;amp;W Chiefs Special (I'm not sure the year this game takes place) ---Furious Oyster&lt;br /&gt;
&lt;br /&gt;
The revolver is a six shot gun in-game. [[User:BeardedHoplite|BeardedHoplite]] 19:47, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's not exactly the most accurate game out there. Look at how everyone uses a weaver stance when shooting. That wasn't common till the late 70s/early 80s.&lt;br /&gt;
&lt;br /&gt;
Well, maybe that's the stance they all felt comfortable shooting with. Just because it wasn't common hardly means it DIDN'T EXIST! Remember, Vito has a military background, he could have started shooting that way and the rest of the guys picked up on it. Use your head! [[Special:Contributions/173.62.58.210|173.62.58.210]] 19:19, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Mafia wiki site, they said it is a S&amp;amp;W Model 12.&lt;br /&gt;
&lt;br /&gt;
Judging by the cylinder release it is definitely NOT Colt.&lt;br /&gt;
&lt;br /&gt;
Where do you see the cylinder release on the revolver?&lt;br /&gt;
&lt;br /&gt;
In the demo, here's a screenshot I made: http://img810.imageshack.us/f/mafia22010082116541241.jpg/&lt;br /&gt;
&lt;br /&gt;
== Smith And Wesson Model 19 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Dirty Harry2.jpg‎|thumb|350px|none|]]&lt;br /&gt;
This does not look like a Model 19 to me. --[[User:Milkovich|Milkovich]] 23:49, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's possibly a Model 27/28.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
in-game it's called a Magnum and takes .357 rounds, so it probably is a model 27 from the previous game [[User:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== C96 Broomhandle ==&lt;br /&gt;
using a weapon unlock cheat on the demo you can get the Broomhandle Mauser as a handgun as well so im 100% sure its in the full game.[[User:Dutch Oven|Dutch Oven]] 04:26, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can buy it at Harry's gun shop in Riverside [[User:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== 32 round 1911 magazine? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the gameplay I saw, it shows Joe giving himself and Vito a Colt M1911A1 but with a 32 round magazine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have never heard of a 32 round magazine for the M1911 series... and those mags in the pics don't look nearly that large, the look like a 8-10 round mag. What gives with that description on the page? For that matter, why is the Thompson's mag listed as a &amp;quot;30-round drum&amp;quot;? Correct me if I'm wrong but I believe 30-round magazines for the Thompson is a stick.&lt;br /&gt;
&lt;br /&gt;
In the DEMO the 1911 has a standard 7 round magazine.. I'm assuming there are 2 in-game versions of the 1911. The first with a 7 round mag and the second with an extended mag. There seems to be 2 versions of the Thompson so i don't see how there cant be 2 different 1911's.&lt;br /&gt;
&lt;br /&gt;
It may be a machine pistol based off Dillengers 1911 machine pistol in .38 Super.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:23, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okey just played a bit of the game. So major SPOILER ALERT!! During the hotel job, Joe hands Vito the custom made 1911. According to Joe there's only two in the world and they have them. It has a 23 round magazine. It's a shame i can't screenprint on this computer, just goes all black. It's a ordinary stainless silver 1911 with a little longer magazine. &lt;br /&gt;
A little update, if you visit Guiseppies he has 3 of these custom 1911 on his shelf for a mere 270$. Weird since there should only be two in the world according to Joe. :)&lt;br /&gt;
:: Well then someone who made the game didn't do much research, as the magazines shown in the screencaps are nowhere near big enough to hold 23 rounds. Even if it was a custom 1911 chambered in .38 they'd have to be double-stacked, even then I doubt the mag is big enough. I don't recall there being any 1911 variants designed to accommodate a double stack mag that far back. Even Dillinger's custom .38 machine pistol had a much longer mag than that.&lt;br /&gt;
:::Dillengers Machine Pistol looked like it had two 9 round rounds made into one. $270 back then was really expensive, well over a few thousand in todays dollars. There is this pesky thing called inflation you know.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:18, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==1911a1==&lt;br /&gt;
&lt;br /&gt;
i think the 1911 in the gun shop looks more like a 1911a1 than just a 1911, it has the 1911a1 checkerd grips and also the cut outs in the frame right behind the trigger which the 1911 doesnt have, also the colour is more grey, like the 1911a1&lt;br /&gt;
&lt;br /&gt;
thanks for the great page&lt;br /&gt;
&lt;br /&gt;
==anachronisms and questions==&lt;br /&gt;
SPOILER ALERT!&lt;br /&gt;
One thing that's been bugging me is that the game begins in 1945 and the Remington 870 shotgun appears during that time period, Isn't that an anachronism? Though the model could be mistaken for a Winchester 1912. Another thing that bugs me is that during that 1945 segment, they use an MG42 that they get from the guy with the eye patch. I wanna know how they managed to acquire a German weapon during the war.&lt;br /&gt;
&lt;br /&gt;
Hughjefender&lt;br /&gt;
&lt;br /&gt;
The first bit is an anachronism. However, the MG-42 is easier to explain, as they probably just brought it back with them. Vito was a war veteran, so there can assumed to be other veterans like him in the mob who may have smuggled the gun back using their criminal connections. Lugers were often brought back by US soldiers as trophies of war, so the MG-42 isn't as big of a stretch. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 21:23, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Couldn't the same thing be said about the Garands? And I'd imagine getting ammo for MG42 and the Kar98 (Didn't they share ammo?) would be a bit more difficult [[User:BeardedHoplite|BeardedHoplite]] 17:16, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not really, 8mm Mauser ammo was a common hunting cartridge back then. Hughjefender.&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just went into Harry's and bought the Mauser C96 and I noticed that it takes .45 ACP ammo. Wouldn't that make it a Shansi Type 17?&lt;br /&gt;
[[User:ShootingLiberal|ShootingLiberal]] 22:29, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could be, but Shansi has the integral magazine slightly longer, protruding from the bottom. --[[User:AlPachinko|AlPachinko]] 22:45, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Only if it looks like a Shansi Type 17.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:12, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it really that special ? ==&lt;br /&gt;
&lt;br /&gt;
Regarding the custom 1911 that Joe gives you at the beggining of Rooms Service. Is the increased magazine capacity such a big improvement ? I do realise 23 rounds are a lot compared to the standard 7+1 configuration but he treats the whole thing like the handguns have been converted to fire full auto or smth. Don't get me wrong I'm not trying to trash anyone's work, but I had the impression that features such as maga capacity increase could be implemented rather fast, provided you had the right tech and knowledge.&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mafia_II&amp;diff=396509</id>
		<title>Talk:Mafia II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mafia_II&amp;diff=396509"/>
		<updated>2011-03-05T02:11:47Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Is it really that special ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==.38 Special==&lt;br /&gt;
It's a Colt Detective Special Nickel 3rd Gen model - [[User:SmithandWesson36|SmthandWesson36]]&lt;br /&gt;
&lt;br /&gt;
I doubt that its a Taurus. I don't even think they were around back then? The picture in the Demo isn't very detailed but it looks like a Colt/S&amp;amp;W and maybe even a Ruger blend... Since its a 5 shot I would have to say it would be a Smith J-frame. Perhaps a S&amp;amp;W Chiefs Special (I'm not sure the year this game takes place) ---Furious Oyster&lt;br /&gt;
&lt;br /&gt;
The revolver is a six shot gun in-game. [[User:BeardedHoplite|BeardedHoplite]] 19:47, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's not exactly the most accurate game out there. Look at how everyone uses a weaver stance when shooting. That wasn't common till the late 70s/early 80s.&lt;br /&gt;
&lt;br /&gt;
Well, maybe that's the stance they all felt comfortable shooting with. Just because it wasn't common hardly means it DIDN'T EXIST! Remember, Vito has a military background, he could have started shooting that way and the rest of the guys picked up on it. Use your head! [[Special:Contributions/173.62.58.210|173.62.58.210]] 19:19, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Mafia wiki site, they said it is a S&amp;amp;W Model 12.&lt;br /&gt;
&lt;br /&gt;
Judging by the cylinder release it is definitely NOT Colt.&lt;br /&gt;
&lt;br /&gt;
Where do you see the cylinder release on the revolver?&lt;br /&gt;
&lt;br /&gt;
In the demo, here's a screenshot I made: http://img810.imageshack.us/f/mafia22010082116541241.jpg/&lt;br /&gt;
&lt;br /&gt;
== Smith And Wesson Model 19 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Dirty Harry2.jpg‎|thumb|350px|none|]]&lt;br /&gt;
This does not look like a Model 19 to me. --[[User:Milkovich|Milkovich]] 23:49, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's possibly a Model 27/28.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
in-game it's called a Magnum and takes .357 rounds, so it probably is a model 27 from the previous game [[User:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== C96 Broomhandle ==&lt;br /&gt;
using a weapon unlock cheat on the demo you can get the Broomhandle Mauser as a handgun as well so im 100% sure its in the full game.[[User:Dutch Oven|Dutch Oven]] 04:26, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can buy it at Harry's gun shop in Riverside [[User:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== 32 round 1911 magazine? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the gameplay I saw, it shows Joe giving himself and Vito a Colt M1911A1 but with a 32 round magazine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have never heard of a 32 round magazine for the M1911 series... and those mags in the pics don't look nearly that large, the look like a 8-10 round mag. What gives with that description on the page? For that matter, why is the Thompson's mag listed as a &amp;quot;30-round drum&amp;quot;? Correct me if I'm wrong but I believe 30-round magazines for the Thompson is a stick.&lt;br /&gt;
&lt;br /&gt;
In the DEMO the 1911 has a standard 7 round magazine.. I'm assuming there are 2 in-game versions of the 1911. The first with a 7 round mag and the second with an extended mag. There seems to be 2 versions of the Thompson so i don't see how there cant be 2 different 1911's.&lt;br /&gt;
&lt;br /&gt;
It may be a machine pistol based off Dillengers 1911 machine pistol in .38 Super.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:23, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okey just played a bit of the game. So major SPOILER ALERT!! During the hotel job, Joe hands Vito the custom made 1911. According to Joe there's only two in the world and they have them. It has a 23 round magazine. It's a shame i can't screenprint on this computer, just goes all black. It's a ordinary stainless silver 1911 with a little longer magazine. &lt;br /&gt;
A little update, if you visit Guiseppies he has 3 of these custom 1911 on his shelf for a mere 270$. Weird since there should only be two in the world according to Joe. :)&lt;br /&gt;
:: Well then someone who made the game didn't do much research, as the magazines shown in the screencaps are nowhere near big enough to hold 23 rounds. Even if it was a custom 1911 chambered in .38 they'd have to be double-stacked, even then I doubt the mag is big enough. I don't recall there being any 1911 variants designed to accommodate a double stack mag that far back. Even Dillinger's custom .38 machine pistol had a much longer mag than that.&lt;br /&gt;
:::Dillengers Machine Pistol looked like it had two 9 round rounds made into one. $270 back then was really expensive, well over a few thousand in todays dollars. There is this pesky thing called inflation you know.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:18, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==1911a1==&lt;br /&gt;
&lt;br /&gt;
i think the 1911 in the gun shop looks more like a 1911a1 than just a 1911, it has the 1911a1 checkerd grips and also the cut outs in the frame right behind the trigger which the 1911 doesnt have, also the colour is more grey, like the 1911a1&lt;br /&gt;
&lt;br /&gt;
thanks for the great page&lt;br /&gt;
&lt;br /&gt;
==anachronisms and questions==&lt;br /&gt;
SPOILER ALERT!&lt;br /&gt;
One thing that's been bugging me is that the game begins in 1945 and the Remington 870 shotgun appears during that time period, Isn't that an anachronism? Though the model could be mistaken for a Winchester 1912. Another thing that bugs me is that during that 1945 segment, they use an MG42 that they get from the guy with the eye patch. I wanna know how they managed to acquire a German weapon during the war.&lt;br /&gt;
&lt;br /&gt;
Hughjefender&lt;br /&gt;
&lt;br /&gt;
The first bit is an anachronism. However, the MG-42 is easier to explain, as they probably just brought it back with them. Vito was a war veteran, so there can assumed to be other veterans like him in the mob who may have smuggled the gun back using their criminal connections. Lugers were often brought back by US soldiers as trophies of war, so the MG-42 isn't as big of a stretch. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 21:23, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Couldn't the same thing be said about the Garands? And I'd imagine getting ammo for MG42 and the Kar98 (Didn't they share ammo?) would be a bit more difficult [[User:BeardedHoplite|BeardedHoplite]] 17:16, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not really, 8mm Mauser ammo was a common hunting cartridge back then. Hughjefender.&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just went into Harry's and bought the Mauser C96 and I noticed that it takes .45 ACP ammo. Wouldn't that make it a Shansi Type 17?&lt;br /&gt;
[[User:ShootingLiberal|ShootingLiberal]] 22:29, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could be, but Shansi has the integral magazine slightly longer, protruding from the bottom. --[[User:AlPachinko|AlPachinko]] 22:45, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Only if it looks like a Shansi Type 17.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:12, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it really that special ? ==&lt;br /&gt;
&lt;br /&gt;
Regarding the custom 1911 that Joe gives you at the beggining of Rooms Service. Is the increased magazine capacity such a big improvement ? I do realise 23 rounds are a lot compared to the standard 7+1 configuration but he treats the whole thing like the handguns have been converted to fire full auto or smth. Don't get me wrong I'm not trying to trash anyone's work, but I had the impression that features such as maga capacity increase could be implemented rather fast, provided you had the right tech and knowledge.&lt;br /&gt;
I would also like to point out that I'm quite green when it comes to gun culture, but I'm always willing to learn more.&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mafia_II&amp;diff=396508</id>
		<title>Talk:Mafia II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mafia_II&amp;diff=396508"/>
		<updated>2011-03-05T02:11:23Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Is it really that special ? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==.38 Special==&lt;br /&gt;
It's a Colt Detective Special Nickel 3rd Gen model - [[User:SmithandWesson36|SmthandWesson36]]&lt;br /&gt;
&lt;br /&gt;
I doubt that its a Taurus. I don't even think they were around back then? The picture in the Demo isn't very detailed but it looks like a Colt/S&amp;amp;W and maybe even a Ruger blend... Since its a 5 shot I would have to say it would be a Smith J-frame. Perhaps a S&amp;amp;W Chiefs Special (I'm not sure the year this game takes place) ---Furious Oyster&lt;br /&gt;
&lt;br /&gt;
The revolver is a six shot gun in-game. [[User:BeardedHoplite|BeardedHoplite]] 19:47, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's not exactly the most accurate game out there. Look at how everyone uses a weaver stance when shooting. That wasn't common till the late 70s/early 80s.&lt;br /&gt;
&lt;br /&gt;
Well, maybe that's the stance they all felt comfortable shooting with. Just because it wasn't common hardly means it DIDN'T EXIST! Remember, Vito has a military background, he could have started shooting that way and the rest of the guys picked up on it. Use your head! [[Special:Contributions/173.62.58.210|173.62.58.210]] 19:19, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Mafia wiki site, they said it is a S&amp;amp;W Model 12.&lt;br /&gt;
&lt;br /&gt;
Judging by the cylinder release it is definitely NOT Colt.&lt;br /&gt;
&lt;br /&gt;
Where do you see the cylinder release on the revolver?&lt;br /&gt;
&lt;br /&gt;
In the demo, here's a screenshot I made: http://img810.imageshack.us/f/mafia22010082116541241.jpg/&lt;br /&gt;
&lt;br /&gt;
== Smith And Wesson Model 19 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Dirty Harry2.jpg‎|thumb|350px|none|]]&lt;br /&gt;
This does not look like a Model 19 to me. --[[User:Milkovich|Milkovich]] 23:49, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's possibly a Model 27/28.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
in-game it's called a Magnum and takes .357 rounds, so it probably is a model 27 from the previous game [[User:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== C96 Broomhandle ==&lt;br /&gt;
using a weapon unlock cheat on the demo you can get the Broomhandle Mauser as a handgun as well so im 100% sure its in the full game.[[User:Dutch Oven|Dutch Oven]] 04:26, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can buy it at Harry's gun shop in Riverside [[User:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== 32 round 1911 magazine? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the gameplay I saw, it shows Joe giving himself and Vito a Colt M1911A1 but with a 32 round magazine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have never heard of a 32 round magazine for the M1911 series... and those mags in the pics don't look nearly that large, the look like a 8-10 round mag. What gives with that description on the page? For that matter, why is the Thompson's mag listed as a &amp;quot;30-round drum&amp;quot;? Correct me if I'm wrong but I believe 30-round magazines for the Thompson is a stick.&lt;br /&gt;
&lt;br /&gt;
In the DEMO the 1911 has a standard 7 round magazine.. I'm assuming there are 2 in-game versions of the 1911. The first with a 7 round mag and the second with an extended mag. There seems to be 2 versions of the Thompson so i don't see how there cant be 2 different 1911's.&lt;br /&gt;
&lt;br /&gt;
It may be a machine pistol based off Dillengers 1911 machine pistol in .38 Super.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:23, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okey just played a bit of the game. So major SPOILER ALERT!! During the hotel job, Joe hands Vito the custom made 1911. According to Joe there's only two in the world and they have them. It has a 23 round magazine. It's a shame i can't screenprint on this computer, just goes all black. It's a ordinary stainless silver 1911 with a little longer magazine. &lt;br /&gt;
A little update, if you visit Guiseppies he has 3 of these custom 1911 on his shelf for a mere 270$. Weird since there should only be two in the world according to Joe. :)&lt;br /&gt;
:: Well then someone who made the game didn't do much research, as the magazines shown in the screencaps are nowhere near big enough to hold 23 rounds. Even if it was a custom 1911 chambered in .38 they'd have to be double-stacked, even then I doubt the mag is big enough. I don't recall there being any 1911 variants designed to accommodate a double stack mag that far back. Even Dillinger's custom .38 machine pistol had a much longer mag than that.&lt;br /&gt;
:::Dillengers Machine Pistol looked like it had two 9 round rounds made into one. $270 back then was really expensive, well over a few thousand in todays dollars. There is this pesky thing called inflation you know.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:18, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==1911a1==&lt;br /&gt;
&lt;br /&gt;
i think the 1911 in the gun shop looks more like a 1911a1 than just a 1911, it has the 1911a1 checkerd grips and also the cut outs in the frame right behind the trigger which the 1911 doesnt have, also the colour is more grey, like the 1911a1&lt;br /&gt;
&lt;br /&gt;
thanks for the great page&lt;br /&gt;
&lt;br /&gt;
==anachronisms and questions==&lt;br /&gt;
SPOILER ALERT!&lt;br /&gt;
One thing that's been bugging me is that the game begins in 1945 and the Remington 870 shotgun appears during that time period, Isn't that an anachronism? Though the model could be mistaken for a Winchester 1912. Another thing that bugs me is that during that 1945 segment, they use an MG42 that they get from the guy with the eye patch. I wanna know how they managed to acquire a German weapon during the war.&lt;br /&gt;
&lt;br /&gt;
Hughjefender&lt;br /&gt;
&lt;br /&gt;
The first bit is an anachronism. However, the MG-42 is easier to explain, as they probably just brought it back with them. Vito was a war veteran, so there can assumed to be other veterans like him in the mob who may have smuggled the gun back using their criminal connections. Lugers were often brought back by US soldiers as trophies of war, so the MG-42 isn't as big of a stretch. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 21:23, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Couldn't the same thing be said about the Garands? And I'd imagine getting ammo for MG42 and the Kar98 (Didn't they share ammo?) would be a bit more difficult [[User:BeardedHoplite|BeardedHoplite]] 17:16, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not really, 8mm Mauser ammo was a common hunting cartridge back then. Hughjefender.&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just went into Harry's and bought the Mauser C96 and I noticed that it takes .45 ACP ammo. Wouldn't that make it a Shansi Type 17?&lt;br /&gt;
[[User:ShootingLiberal|ShootingLiberal]] 22:29, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could be, but Shansi has the integral magazine slightly longer, protruding from the bottom. --[[User:AlPachinko|AlPachinko]] 22:45, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Only if it looks like a Shansi Type 17.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:12, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it really that special ? ==&lt;br /&gt;
&lt;br /&gt;
Regarding the custom 1911 that Joe gives you at the beggining of Rooms Service. Is the increased magazine capacity such a big improvement ? I do realise 23 round are a lot compared to the standard 7+1 configuration but he treats the whole thing like the handguns have been converted to fire full auto or smth. Don't get me wrong I'm not trying to trash anyone's work, but I had the impression that features such as maga capacity increase could be implemented rather fast, provided you had the right tech and knowledge.&lt;br /&gt;
I would also like to point out that I'm quite green when it comes to gun culture, but I'm always willing to learn more.&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=373515</id>
		<title>Talk:Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=373515"/>
		<updated>2011-01-02T20:58:23Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Proper reload animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is anyone else kind of pissed most of the weapons are from BFBC1?&lt;br /&gt;
&lt;br /&gt;
==Beretta pistols==&lt;br /&gt;
I see a lot of people calling the Beretta 92 series and the Beretta 93 for M92 and M93 respectively, so i decided to put this at the top because i feel it is important: '''THERE IS NO SUCH THING AS AN M92 OR M93!''' There is one Beretta pistol with an &amp;quot;M&amp;quot; before it's number and that is the M9, which is kinda unique because it's really just a Beretta 92FS made for the US Military and manufactored in the US of A. But remember folks, do not put an M in front of the number of Beretta pistols, unless it's the M9!&lt;br /&gt;
&lt;br /&gt;
==Red dot in gameplay==&lt;br /&gt;
&lt;br /&gt;
is it based on any real model?&lt;br /&gt;
&lt;br /&gt;
       not really, at least they made the ammo count realistic on this one. And they added a customization option so at least they have a little more variety.&lt;br /&gt;
&lt;br /&gt;
 I hope weapon damage will be as low as in BC1, because it will take more skill to kill.--[[Special:Contributions/178.92.236.41|178.92.236.41]] 07:24, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed. The way the weapons were balanced in BC1 was exemplary, and should be carried over to BC2.&lt;br /&gt;
&lt;br /&gt;
It's based off of the Russian made Kobra Red Dot Sight.&lt;br /&gt;
&lt;br /&gt;
== Demo ==&lt;br /&gt;
&lt;br /&gt;
Well, i recently downloaded the xbox demo and i have a few questions: &lt;br /&gt;
1) Can you play as American forces? 2) Can you have any gun other than the AEK-971? 3) And is there any location other than the arctic location? [[user:smish34|smish34]]       &lt;br /&gt;
:::1) yes, there there will be in the full game. I think your a merc in the defenders in the demo, not US. 2) just keep using the AEK you will unlock the XM8. 3) Not in the demo, but there will be jungle and forest maps in the full game--[[User:Sniperinthemist|Sniperinthemist]] 17:39, 30 January 2010 (UTC)&lt;br /&gt;
::They're not mercs, they're US Army. Mercenaries don't have A10's or Bradley IFV,&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
The M16 in Battlfield: Bad Company is clearly an M16A4. It should be obvious with a close examination of the knobs on the removable carry handle...even more obvious in Bad Company 2 when you put a reflex or ACOG sight on it and the carry handle is removed.&lt;br /&gt;
::M16A2 with A4 upper? What ever.. They'll just call it eM-Sixteen.&lt;br /&gt;
::I am the person who actually uploaded the picture of M16. Somebody left that it was M16A4 so that i just assumed that it is M16A2 because they all fires in burst mod, has detachable carring handle, and so on and on... I just don't know whether it is truly m16a2, or m16a4 yet.... ZZANG1847&lt;br /&gt;
::The M16A4 has the same three-round burst trigger group as the M16A2. The M16A3 is the variant with the full auto trigger group.&lt;br /&gt;
:Definitely an A4. [[User:Spartan198|Spartan198]] 22:10, 2 February 2010 (UTC)&lt;br /&gt;
::Lowar resivar has M16A2 markings.&lt;br /&gt;
:::&amp;quot;Lower receiver&amp;quot;, you mean. Learn to spell. The image shows a detachable carry handle signified by the round knobs on the right side of the receiver. That's an A4. [[User:Spartan198|Spartan198]] 17:12, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://battlefield.wikia.com/wiki/M16A4_Assault_Rifle read this before you throw around the word &amp;quot;Definitely around&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Remember this. What the developers do is their business. And if they know NOTHING about guns, that is also their problems. We ID guns here on real world knowledge, not the confirmed knowledge that game developers tell the fans because most of the time the people who make the games don't know a damn thing about guns aside from that they make lots of noise and brass flying around. And I just looked at the image again from the screen cap. It IS more of an A4 because of the removable carrying handle. The A2, yes is burst, but the real world one is a fixed carrying handle. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:Like I said, Mr. Anon: '''Definitely''' an A4. [[User:Spartan198|Spartan198]] 15:59, 6 March 2010 (UTC)&lt;br /&gt;
::It's not even an M16.  Why? It ejects to the left instead of the right.[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:18, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A lot of rifle systems do have the brass eject to the left for left handed shooters, but this is more of a game designer decision for them because they think brass jumping to the left when the shooter is right handed is &amp;quot;cool&amp;quot;. Sometimes it does bother me when I shoot without aiming down the sight. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
But not the M16&lt;br /&gt;
&lt;br /&gt;
== VSS Red Dot? ==&lt;br /&gt;
I heard you can get the VSS (and all other sniper rifles) with red dot sights, is this true? Anyone got a video or screenshot to confirm this. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
its true, play the demo, theres 3 diffrent scopes for your rifle along with a spotter tool to mount ontop of the scope.&lt;br /&gt;
&lt;br /&gt;
Sadly we don't get many guns or any attachments on the 360 Demo. no Beta for us you see. And off topic, but can someone lend me an acct so I can register as BC vet to get the F2000 on BC and the Garand on BC2? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Engineer class ==&lt;br /&gt;
&lt;br /&gt;
Just clearing this up, just because most of the weapons in the Engineer class are SMGs, doesn't mean they've classified all weapons under that class to be SMGs. Same for BC1 where everyone thought they were mislabelling the assault rifles in the specialist class as SMGs. Engineers (and speciallists, in BC1's case) use silenced assault rifles too, as we've all seen.&lt;br /&gt;
&lt;br /&gt;
then tell me why the devs tone down the smg of the &amp;quot;assault rifles&amp;quot; in the Smg class, weapons like the scar and ak74su should do much more dmg than an UZI or ump45, but there isnt a major diffrence they are both very weak. why do they do this? because to balance the game, they make it so the Engineer doesnt run around with a rocket launcher and a very powerful primary.&lt;br /&gt;
:They differentiate AR's and SMG's in &amp;quot;Engineer&amp;quot; class. Assault rifles have medium range, power and submashine guns have everything low, but high rate of fire.&lt;br /&gt;
:: UMP's damage should be higher.  .45 is about twice the diameter of a 5.56 (.223).  But they mislabeled a lot of things.  Yes, the Scar, XM8C, the AN-91, and the AKS-74u are all assualt class weapons.  The XM8C and the AKS-74u are compact or carbine versions of a bigger gun (XM8 and the AK-74).[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:05, 11 March 2010 (UTC)&lt;br /&gt;
No the 5.56X45mm Rifle round should be much higher than that of the UMP. there is a reason why a friend of mine's SWAT team students are all switching to short barreled 5.56mm weapons insted of the MP5s they were useing. Looking at the results from testing with Ballistic jell the 5.56mm creates horrible wounds at SMG ranges even with a SMG lenght barrel. Reason being is that unlike the .45 which crushes it's way through a target the 5.56mm tumbles and fragments. Literally X-rays of a 5.56mm round have been described as looking like a snowstorm, it just tears up the target at close range.[[User:Rockwolf66|Rockwolf66]] 16:29, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What about over penetration? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Funny thing is that at least with FMJ rounds 9mm and .45ACP have more overpenatration of the materials used in modern housing than a 5.56mm round. As far as the human body goes the 5.56mm has little overpenatration when it comes to modern Law Enforcement bullet designs. As i said I have a buddy who trains SWAT teams and there are alot of practical reasons they are switching from the MP5 to members of the AR15/M16 family. [[User:Rockwolf66|Rockwolf66]] 17:43, 11 March 2010 (UTC)&lt;br /&gt;
:Funny thing is 5.56 rounds have been noticed to just punch tiny holes in people.  A .45 round is like getting hit by a truck.  9mm rounds are also quite small and underpowered.&lt;br /&gt;
No what is funny is that in ballistic testing the 5.56X45mm round produces much more impressive wounds than any handgun round unless you use ammunition designed specifically not to fragment. When the 5.56mm round first came out there were countries who though that the 5.56mm round produced horrific wounds due to it's fragmentary properties, at least until the US showed in testing that their 7.62mm NATO rounds acted the same way with a much larger bullet. Look up Fackler and Ballistic testing if you want the facts. Outside of a lab I have heard no complains from my various Military and Medical Professional friends. They all note that Rifle rounds kill better than pistol rounds. [[User:Rockwolf66|Rockwolf66]] 06:41, 12 March 2010 (UTC)&lt;br /&gt;
:::Go ask your friends or just read up somemore. 5.56 NATO wont fragment when shot from barrel shorter than 18&amp;quot;. So your buddies have just good armor punchers, not stoppers. And not everyday outlaws wear ballistic vests of higher class of protection. Headshots save the day everyday though:)&lt;br /&gt;
::::My friends use M4 carbines on live humans with and without body armor. I'll trust their judgement on the reason some of them happily turned in their M16A4 for an M4 carbine. I personally have used 5.56mm weapons down to 7 1/2 inches of barrel and there has been no problem with varmit control. Still the poster below me is right to say that to accuratly portray ballistic damage in a game would take something along the lines of a supercomputer programmed by a physics PHD pool and decades of study. Hell People are still trying to figure out the fine details about how bullets cause injury outside of just punching a hole in things.[[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:The 5.56 (NATO, at least) is a full metal jacketed round, so it's got significant penetrating power. It's also much sharper. It's main advantage, though, is it's velocity. Yes, it's true, the 5.56 is a small round, but that round is fired with around 1700 joules of force, while a general .45 ACP has between 400-700 joules of force. Federal Premium .45 rounds have 559 J of force. It's also true that 5.56 tends to tumble and create shredding wounds, but one of the main criticisms of the round is that it does so predictably. We can't use that example as reliably as we are. Just remember that the 5.56 fires 3 times as fast as a .45. You two are arguing about the &amp;quot;power&amp;quot; of the round, however. It's not really possible to create a single damage statistic for a bullet in a game and speak of realism. 5.56 rounds have been known to wound grievously, but not literally knock down targets as effectively as other rounds. A pistol round, while bigger, will not necessarily leave more effective wounds, but in some cases, that &amp;quot;stopping power&amp;quot; is more valued than the ability to wound. Now all the of the game's rounds, save some sniper and machine gun rounds, do not have bullet drop. This eliminates the biggest advantage of mid-size or full-size rounds over pistol rounds. Not only that, but all bullets travel at the same velocity in-game. Therefore arguing about a damage statistic would be difficult as you have to factor in many, many different facets of ballistics that simply aren't present in-game.--[[User:Strategos|Strategos]] 01:38, 15 March 2010 (UTC)&lt;br /&gt;
::Remember penetrating power =/= brute force.  During WWII, some Japanese soldiers would be hyped on painkillers, and the M1 would punch tiny holes, while a Thompson or a M1911 would knock them flat on their rear.  Programming the tumbling factor in a game would be too hard to do, so wouldn't a lead weight do more damage than a needle?  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:10, 16 March 2010 (UTC)&lt;br /&gt;
They cannot properly replicate the terminal ballistics but they can demonstraite the fact that Rifles and Rifle rounds kill things better than Pistols or pistol rounds through programed damage. As far as any pistol round knocking someone flat that is impossible to do through physics or it would have knocked over the person with the Thompson or M1911. [[User:Rockwolf66|Rockwolf66]] 04:09, 17 March 2010 (UTC)&lt;br /&gt;
:being knocked over is basically dieing.  The standard green tip 5.56 tears through people, only leaving a hole.  For instance, if you have read Black Hawk Down, most of the Rangers remember that it took like 5 to 6 rounds just to kill a man, or knock him down for a moment.  A .45 generally kills within the first 2~3 shots. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:01, 17 March 2010 (UTC)&lt;br /&gt;
::Many stories of that came out of Somalia.  I've heard stories of a D-boy who engaged a target twice in the chest with his rifle with the green tipped ammo, turned away for a second, turned back and engaged it again, and repeated this TWICE MORE.  After that, he engaged the target with his sidearm and that seemed to do the trick.  Moral of the story?  Ammunition made for shooting armored targets doesn't work well on unarmored.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
While i am removing the blatantly racist comment the poster was right when they said that the Clan gunmen were high on a local form of Methamphetamine. What would normally have someone crawl off to bleed out somewhere had less effect than it should have. With people high on drugs unless you hit the CNS or they bleed out a hostile can still fight long past when they should have dropped. There are recorded cases of Iraqi insurgents takeing point blank bursts from the M240 on a bradley and still fighting. Thankfully in Somalia the Warlords did not have modern drugs in their systems.[[User:Rockwolf66|Rockwolf66]] 21:05, 17 March 2010 (UTC)&lt;br /&gt;
:That 'local meth' is called qat.  Commonly pronounced like 'cot'.  In Somalia, it's basically the national dish.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
:I remembered the drug thing right after I posted it, but even in Japan it worked that way, occasionaly...[[Special:Contributions/70.149.50.57|70.149.50.57]] 00:46, 18 March 2010 (UTC)&lt;br /&gt;
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== Lefty side brass flying ==&lt;br /&gt;
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When I play Modern Warfare 2, it is good and the brass ejecting is on the correct side. I still don't see why some games like Bad Company would put the brass ejection on the otherside. It's even stupid for the M16 because the forward assist is on the right side while the shells eject from the left [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:It looks good and that's it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 12:51, 23 February 2010 (UTC)&lt;br /&gt;
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Probably to look cool Rex095&lt;br /&gt;
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:It's probably because they made it so that the gun takes up most of the bottom right of the screen, meaning if the ejections were on the correct side, they would not be visible unlike in CoD:MW2.  They probably put it on the left side to A) not waste an animation of the gun cycling/shells ejecting by putting it on a side that no one will see due to the size of the gun and B) so that people can see and have another visual indication that they're firing (other than the flash of the gun and the people in front of them dying).  In MW2 the guns size is small enough to be able to see the brass ejecting on the correct side.--[[User:Gunkatas|Gunkatas]] 17:59, 23 February 2010 (UTC)&lt;br /&gt;
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It's not so much that the ejection port's on the wrong side, it's that (almost) all the guns in game are completely mirrored. While it is odd, as &amp;quot;Gunkatas&amp;quot; pointed out it's probably to look cool and the other things that I'm not going to retype. What is interesting is that on the M16 (maybe others but that's the one I can think of off the top of my head) your character does hit the (now moved) mag release with his thumb as he pulls out the mag. So even though they mirrored it, they changed the animation accordingly, nice touch... [[User:Alex T Snow|Alex T Snow]] 07:21, 24 February 2010 (UTC)&lt;br /&gt;
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:I havent seen vids of the new M16 in the game, but does the character tap the forward assist when he reloads? If he does, is the forward assist on the other side [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you rack the action when you reload, there's only one reload animation for everything, not mid-mag and empty ones like in Call Of Duty, sadly on most of the other guns, well, ARs and SMGs mainly, you never chamber the gun, just change mags. Oh and I just checked a video, there actually isn't a forward assist at all. [[User:Alex T Snow|Alex T Snow]] 07:51, 27 February 2010 (UTC)&lt;br /&gt;
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The funny thing is that in the cut scenes, Marlo, the guy you play, has his XM8 with the shells ejecting from the left while the 2 other guys on the team with XM8s got theirs the right side. Then suddenly in another cutscene, the hole is on the RIGHT side![[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Luckily the brass doesnt get in the way of sight or bothers you that much &lt;br /&gt;
[[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yea, it just hits you in your virtual face)&lt;br /&gt;
:::: I've noticed some guns do eject to the left.  It is correct, as many of the guns are ambidextrous.  While it should be configured for a right handed person (in game they use the left handed set-ups) so you don't get hit in the face. But the XM8, the Scar, and other guns, in real life, can be set up to eject the shell to the right. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:59, 11 March 2010 (UTC)&lt;br /&gt;
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:I am not saying that they CAN'T be switched to eject from the left and right, but the fact that it IS ejecting to the left when the user is right handed. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I recently unlocked the M16, and yea they Majorly messed up...NEVER have I even HEARD of a real M16 ejecting to the left, damn thing was never meant to be an ambi gun.[[Special:Contributions/74.175.101.2|74.175.101.2]] 11:16, 23 March 2010 (UTC)&lt;br /&gt;
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Hell, at least give 'em credit for making the PKM eject to the left --[[User:Yocapo32|Yocapo32]] 01:56, 3 May 2010 (UTC)&lt;br /&gt;
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== Looks like the cover to MW2 ==&lt;br /&gt;
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Does anyone think the cover of the game is like a joke to MW2 since it's almost the same. A soldier with his M16/M4 platform in his right hand walking away. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Don't care.&lt;br /&gt;
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:::Who cares? BC2 looks amazing, and I can't wait till March 2nd, because even from the demo, I can tell it's going to rock any FPS gamer's world! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::Bad Co 1 didn't, why this would? Games are very similar, by the yay. Good thing it's for PC.&lt;br /&gt;
::::Well the 100 health bar is gone, weapons do more damage, weapons have realistic capacities, vehicles and maps are balanced, new engine allows for 90 percent destructibility [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Maybe it's trying to parody the glut of modern FPSs [[User:BeardedHoplite|BeardedHoplite]] 05:45, 27 July 2010 (UTC)&lt;br /&gt;
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== Page Revamp ==&lt;br /&gt;
This page should be revamped as it contains a lot of shitty stuffs put by those anons.--[[User:SB2296|SB2296]] 07:42, 25 February 2010 (UTC)&lt;br /&gt;
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== LIGHTHOUSE and othertings ==&lt;br /&gt;
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does anyone think the lighthouse on the M16/M203 secreenshot looks just like the lighthouse in half-life 2 when you drive the dune-buggy across the beach right at the end of tha level?&lt;br /&gt;
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also i am really looking foward to the 4 guys from the first game being brought back, cant wait to preorder this . and when do i get the weapons, are they pre-loaded the on the game, sent to you by email or is there a code in the box when you get the game--[[User:Smish34|Smish34]] 12:33, 27 February 2010 (UTC)&lt;br /&gt;
:::Ok, lemme look at the code so i could tell you.&lt;br /&gt;
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wow... you are gonna try to steal his code? nice try jackass... --[[Special:Contributions/184.35.20.249|184.35.20.249]] 17:07, 27 February 2010 (UTC)&lt;br /&gt;
::Just for the lulz, dood.&lt;br /&gt;
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ok i'll letyou see...here we go...i'll give it to you now...F**K YOU. just joking i wouldnt do it anyway, and i havent got it so thats why i asked--[[User:Smish34|Smish34]] 18:31, 27 February 2010 (UTC)&lt;br /&gt;
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== AEK-971 early prototype - why? ==&lt;br /&gt;
Because it looks cooler, and because DICE can [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::No, it doesn't.&lt;br /&gt;
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:::Well yes it does Mr. Anonymous, I think it looks pretty good. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::No. Should be this one[http://i2.guns.ru/forums/icons/forum_pictures/001755/1755208.jpg]&lt;br /&gt;
:::::*Throws up* Jesus! That barely looks like an AK! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::Or at least this [http://i2.guns.ru/forums/icons/forum_pictures/001755/1755202.jpg]&lt;br /&gt;
:::::::Alright, stop showing me these abominations! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== M93R or a Modified M9? ==&lt;br /&gt;
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Is the M93R really a M93R or is it a modified M9?&lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:15, 2 March 2010 (UTC)&lt;br /&gt;
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::It's an M93R, you can tell by the frame mounted safety [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The saftey is slide mounted in the image,just look at the pic, it's a modded M9, plus the grips are wrong, 93r grips differ from the M9's these dont - Capain snikt&lt;br /&gt;
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:alright then, seems another game fails at making M93Rs (this and MW2)[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Piece in game has compensated barrel, folding forward grip, 3-round burst. -- It's Raffica variant, by all means not modded 92.&lt;br /&gt;
:::What the heck is a &amp;quot;Raffica&amp;quot; variant?  I know quite a bit about Beretta pistols, and I've never heard of any Raffica variant anywhere outside of Call of Duty: Modern Warfare 2 (and let's be quite honest, it was named that way to avoid copyright infringement). --[[User:Clutch|Clutch]] 20:25, 4 March 2010 (UTC)&lt;br /&gt;
::::Then you should know that Berettas are Italian weapons. Try to open Italian-English dictionary. In designation M93R, &amp;quot;R&amp;quot; stands for &amp;quot;Raffica&amp;quot;&lt;br /&gt;
:::Yes, but it has 92 grips and a 92 slide mounted safety. It's easy to get the compensator, grip and even burst mod onto a 92, but switching the safety is another thing entirely.&lt;br /&gt;
::::Safety can be modded too. But I would say that frame + grip on the weapon pictured in the game was manufactured like this, not modded.(Of course, gun looks like this just because of laziness of devs)&lt;br /&gt;
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I'm guessing you are new to this site, This site goes by what the weapon looks like when it comes to video games, not specifications like its name in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:27, 4 March 2010 (UTC)&lt;br /&gt;
::And it LOOKS LIKE m93r more then 92 of any kind. &lt;br /&gt;
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:Indeed, and by IMFDB standards, that gun my friend is a modified Beretta 92, most likely an SB by the rounded trigger guard [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Thank you, clearly a 92, just cus it swims like a duck and quacks like a duck, doesnt mean it actually is a duck. Its clearly lazy production design down to already havin a m9 skin for the pistols and doing a few adjustments rather than digitally designing a whole new pistol - captain snikt. (Oh and yes raffica is italian for burst, but the calling a 93r a raffica varient just reeks of COD over genuine knowledge.)&lt;br /&gt;
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:Indeed. The designers probably took the M9 skin, stuck a foregrip and extended mag on it, and they have their own not-really-a-Raffica. It is sloppy on their parts though, shame on you DICE! So I just unlocked it today, and it turns out the model you use in the game doesn't even have a foregrip! It just looks like a 92 with an extended mag! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I though they re-skinned most of weapons since the beta. Such inaccuracies are a big minus for developers.&lt;br /&gt;
:::Yessir, I think it's kind of cheap when you take a Beretta M9, Inox it, give it a high cap mag and call it an M93R, that's cheap game design. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Just look at the 93R and Glock 18 in MW2. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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By that you mean the modded 92 and the modded Glock 17 --[[User:Captain Snikt|Captain Snikt]] 21:24, 11 March 2010 (UTC)&lt;br /&gt;
:My point exactly [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Indeed, both of them are simply semi auto handguns with a few bits tacked on to make them look legit, but us gun people know the difference. When I saw the G18 especially, I asked &amp;quot;Where's the selector?&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::In Cod I remember a selector switch on the G18's slide...&lt;br /&gt;
Wow, you remember wrong! No selector as its a 17, as the grips are also olive drab, which isnt available on the 18--[[User:Captain Snikt|Captain Snikt]] 14:13, 15 March 2010 (UTC)&lt;br /&gt;
::Let's just pretend that switch is on the right side if the slide, ok. And game set in the future so od finish might be possible.&lt;br /&gt;
:Yeah, you go ahead and pretend, while the rest of us work on what's actually there in front of us so we can accurate do our jobs right [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Dude, th selector isn't on the right side as when your weilding the gun in your left hand (either akimbo or on the snowmobile) you see there is still no selector. Why dont we just pretend the magic fairies made it a Glock 18. And sign your posts, I wanna know who I'm proving wrong --[[User:Captain Snikt|Captain Snikt]] 04:43, 17 March 2010 (UTC)&lt;br /&gt;
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:Curse you anonymous users! Anyways, yeah, we're not going to just lie and say it's a Glock 18 for the hell of it. We get our guns corect on this site, and if you wanna be correct, the M39R in MW2 and BC2 is a 92, and the Glock 18 is a Glock 17, end of story. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Now this is just me but I'd say the first person view of the M93 is a converted Beretta Inox. Maybe this could be mentioned in the article?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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You can get a Glock 18 with a OD grip, check out team glocks website, you can even get a coyote tan frame. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 19 March 2010 (UTC)&lt;br /&gt;
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:Yes, but I doubt Brazilian militia and such would have them sold the them by Glock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not by Glock, but by black market dealers. The only question is the price. But those militian coons have converted G17s anyway.&lt;br /&gt;
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yeah the weapons in MW2's campaign were just poor, alot of them made no sense, unlikely that the militia would have AKs with RIS rails and such, 1887 shotguns in such a large amount, and especially Glocks converted or Glock 18s by IW standards.&lt;br /&gt;
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:And on the 1887s, you better hope those are Uberti or Norinco replicas. Original 1887s and even 1901s are EXTREMELY RARE, and sawing the barrel and stock of one would be like cutting the feet and head off your child, just WRONG! Especially considering it's in the hands of useless Brazilian militants who just get it taken and used against them by a Canadian teenager (yours truly) in the game. I like to call it Vintage Shotgun Rain. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Could you guys take this over to the MW2 page or get back onto point with the M93R?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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== What the heck is the M1 Garand? ==&lt;br /&gt;
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It doesn't look like the M1, Is it a error on the designers part or is it another gun that the designer thought was the M1 Garand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:22, 2 March 2010 (UTC)&lt;br /&gt;
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~Uh, the Garand in BC2 looks like the M1 Garand to me mate [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::  Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[http://media.photobucket.com/image/m1%20garand%20prototype/Kotsoor/GarandM1921.jpg]with M1.&lt;br /&gt;
::Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.&lt;br /&gt;
:I think you just got it mate. When I saw it in the first mission with the lighter wood on the stock, I figured it might be that Japanese Garand copy that they only made like 7 of. Also, can anyone help me with this: When I go to register my BC2 on BF Vets, i click on it and it doesn't let me enter my GT, the little window to put your GT in doesn't come up, what do I do? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Gimme your GT, i'll try it for you.&lt;br /&gt;
No, that's not Type 5. It was exact copy of M1 except calibre, magazine(10 round integral mag vs 8 round en-bloc in Garand's rifle) and shape of sights. Japs assembled ~250. More parts were made though. The most sticking-out difference between in-game weapon and real M1 is gas-block and shorter piston pipe. Also, i just noticed, jap &amp;quot;Garand&amp;quot; in game uses that same en-bloc clips as M1 instead of being loaded by 2 stripper-clips.&lt;br /&gt;
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:That's what bothered me during the first mission. All the Japanese had M1 Garands. We can assumed they might have captured US weapons cause they are better than their own rifles, but they all have the Imperial Japanese emblem on the rifle. This was just weird to me until I researched that the Japanese did make a copy of the M1, but in so many numbers like this is somewhat strange. It is the first appearance of the Japanese M1 copy in a game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::No, Japanese garands were present in other BF games. And weapon in game is indeed an M1 Garand with Imperial Seal on it and swapped rear sight.&lt;br /&gt;
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:::so it's a mish mash of a Garand and Type 5? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::I just realized that the &amp;quot;mag&amp;quot; on the bottom is actually the Trigger housing for the M1 Garand.  The only thing is, Dice made it slanted rather than flat...[[Special:Contributions/74.175.101.2|74.175.101.2]]&lt;br /&gt;
:How do you screw up making an M1 Garand for a game? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:: Well the in game model looks fine, just whoever drew or designed the picture for the weapons screen needs his eyes checked. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:It is kinda unlikely at all for the Japanese conservatives to impliment a semi auto rifle to compete with the US during the war. They were really old school and really believe the guns they had used beating the Russians and Chinese were good enough against the USA. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::With their Arisakas they were just gettin' PWNED ANALY too badly by US forces with M1s. That made them shit on their &amp;quot;conservatism&amp;quot; and shamelessly copy Garand's rifle.&lt;br /&gt;
:Them shamelessly copying the Garand was a step up for their current weapons. If these M1 copies were in full production, they might have started to have a chance against the US, that and if they had more SMGs [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::wouldn't have helpped much, take their &amp;quot;armor&amp;quot; for example&lt;br /&gt;
:The Japanese had Armor? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Also, they didn't screw up with the M1, they got &amp;quot;lazy&amp;quot; again, and just used the Type 5.&lt;br /&gt;
@Excalibur They had &amp;quot;armor&amp;quot; to an extent, and it was trash.  Basically tin cans with guns.&lt;br /&gt;
::US Shermans wasn't much better either.&lt;br /&gt;
:You didn't get my joke. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::The US shermans were LEAPS and BOUNDs better than the Japanese garbage.  They may have not have been as nice as Panzers, but they were a generals dream.  Cheap, easy to mass produce, and effective en masse. [[Special:Contributions/74.175.101.2|74.175.101.2]] 16:59, 22 March 2010 (UTC)&lt;br /&gt;
:::Yeah, in bundle with expendable crews..&lt;br /&gt;
It's possible that this weapon is some sort of Franken-gun. It definitely doesn't look like a Garand but it's function is different than a Type 5. A possibility exists that the developers simply heard of a Japanese copy of the Garand but didn't really know about its operating principles. It wouldn't be the first time a video game didn't know how a gun works - Mauser Fox&lt;br /&gt;
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== Proper reload animations ==&lt;br /&gt;
What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?&lt;br /&gt;
: I would say &amp;quot;dontgiveashitaboutitwillsellanyway&amp;quot;--[[Special:Contributions/184.35.22.254|184.35.22.254]] 00:13, 3 March 2010 (UTC)&lt;br /&gt;
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The reload animation or lack of sometimes. A lot of the guns, when you are empty, you reload mag and just continued firing without pressing on any release or racking the charging handle, but the handguns, the slide doesnt lock back when empty and you rack the slide in mid reloads [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:not to mention when you reload the Thompson mid-mag, you always lock back the bolt, which would eject the round that would be in the chmaber with a mid-mag reload. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tommy gun fires from an open bolt, if you forget. Bolt shouldn't be in forward position. What wrong is that when you reload mid-mag bolt locks forward, but no shot follows it(looks like a misfire, but a misfire everytime! C'mon..) , then you reload fresh magazine and rack the charging handle back with spent cartridge casing ejecting in meantime.&lt;br /&gt;
:::Oh, well that makes sense, but in BC2 it just looks like he locks it back from the forward position. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::Yas, they have only one animation, and that is for empty mag reload. Why it looks strange when you reload mid-mag i already noted above.&lt;br /&gt;
:::::Yessir, racking the slide or bolt on a gun when reloading even mid-mag is just cheap game design, cool looking yes, practical no. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
same with the beretta 92. you empty the mag load a new one then pull back the chamber instead of releasing the chamber--[[User:Smish34|Smish34]] 20:57, 7 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, also, the servers today were down, and they've been messed up lately, DICE really needs to work on them. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I am curious as to why the M16A4 is the only Assault Rifle to feature a charging handle animation ? G36Ghost&lt;br /&gt;
&lt;br /&gt;
== In game pictures? ==&lt;br /&gt;
&lt;br /&gt;
Can someone get some high quality In-game pictures of the weapons?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:11, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would, but currently all my capture stuff on in the epic fail section of things I own, so no go from me [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Server Fail? ==&lt;br /&gt;
I'm not sure if anyone else has this problem, but when I backed out to the menu to join a squad today, when I checked my weapons and gadgets I had nothing unlocked, the only guns that even showed up were the default ones, and I was rank 1, yet my dogtags and scoreboard placing was still there, I also saw on EAs twitter that this problem has been widely reported, so has this happened to anyone else? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::You just answered your question yourself.&lt;br /&gt;
&lt;br /&gt;
::::I may have, but I mostly wanna know now if anyone had this problem and if it's been fixed? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's fixed. But you gotta start unlocking everything again.&lt;br /&gt;
::::::Your kidding me! Those idiots just lost me 17 hours of gameplay, unlocks and weapon stars, and they can't even restore it? Now I'm pissed, I think DICE and EA owe everyone who lost their unlocks something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::::They don't own you anything. You already bought their game.&lt;br /&gt;
:::::::::Yes, and the proceeded to basically ERASE 17 HOURS of gameplay and unlocks, that's complete and utter bullshit (pardon my french). [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::::::::Some times i'll join a game and it'll show me not having anything, but after sitting there  yelling angerly it eventualy shows my stuff.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 03:49, 7 March 2010 (UTC)&lt;br /&gt;
::::The same thing happened to be, I went on earlier, and all my shit was back again, so I guess EA must have fixed it, but to anyone who loses their stuff for good, that sucks amigos. Meanwhile, time to continue my &amp;quot;Quest for the VSS&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's pretty fun to use. even when you don't feel like sniping you can just stap the red dot on it and use it like a VAL.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 06:11, 7 March 2010 (UTC)&lt;br /&gt;
::::::9A-91 ~ AS. VSS is weak for CQC. Even SVU with RDS would be better. Heavy bullet of 9x39 cartridge flies by very curved trajectory - about 1m drop on 200m. Did devs got it correct?&lt;br /&gt;
::::::::They got the drop about right.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 16:30, 7 March 2010 (UTC)&lt;br /&gt;
::::::I plan to use it as a Val stand it, as it seems pretty weak for sniping. When I wanna properly snipe, I go for the GOL or the M95. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
&lt;br /&gt;
From in game pics isn't it the WWI model and not the A1?&lt;br /&gt;
It has the shortened ejection port...&lt;br /&gt;
::Yeah, and Beretta 93R is 92, and M1 Garand is miscarriage of m1903 and so on... Blame it on dontgiveashit &amp;quot;creative&amp;quot; modelers.&lt;br /&gt;
:::Thing is, the game doesn't list the M1911 as the A1 variant, and it properly portrays the M1911.  The M1 is quite accurate with the exception of the bottom mag.  The M93R is a M93R, just silvered and the grip is folded up.&lt;br /&gt;
&lt;br /&gt;
::::Wrong completely on the M93R. The in game model has NO foregrip, not to mention a slide mounted safety and 92 grips. The designers literally took the M9 from the game, stuck a burst mode, silver finish and 20 round mag on it, and called it an 93R. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I have to agree with mr nameless on the .45 i think it should be changed to just 1911, but dude, look abve at the 93r section, its an M9, what the hell is silvered by the way lol - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
== Differences? ==&lt;br /&gt;
&lt;br /&gt;
So I keep hearing that this game is amazing, but I've never played it, or any of the other games in the series. The only multiplayer FPSs I have on my console are Halo 3, and Modern Warfare 2. I'm thinking about getting this game, but can someone explain to me how the gameplay is different from MW2? Like, how experience, attachments, various equipment, and such is different? [[User:Acora|Acora]] 09:58, 13 March 2010 (UTC)&lt;br /&gt;
:-It's ALL about teamplay. Wanna win -- gotta help the common good. Although,you can play lonewofl if you watch so much.&lt;br /&gt;
:-There are less weapon customisation. Only scopes and GLs. Weapon arsenal is more &amp;quot;realistic&amp;quot;(imao)&lt;br /&gt;
:-Much bigger maps than MW2. &lt;br /&gt;
:-Vehicles.&lt;br /&gt;
:-MW2 vs. BFBC2? Both good.&lt;br /&gt;
:-If you enjoy military FPS games, you definitely need to check it out.&lt;br /&gt;
:-Watch some reviews.&lt;br /&gt;
&lt;br /&gt;
Okay, I'll probably get it. Still, less weapon customization makes me sad, and vehicles I'm kinda iffy about, but I'm glad that it's more team based. [[User:Acora|Acora]] 17:13, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not a whole lot of options for perks like MW2. People are harder to kill. You can blow up buildings completely to get rid of campers. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
For the singleplayer aspect, I do highly recommending playing the first Bad Company to get to know the characters in the story. BC2's story isn't as funny as the first one. They left out a lot of humor for this whole seriousness mood. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Eh, seriousness has it's upsides. And is every building in the map completely destructible? [[User:Acora|Acora]] 19:46, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just about, and it helps in MP, because M-COM stations can be collapsed instead of blown up, so that can be a good alternative. Also, I agree that story was less humorous, not to mention no &amp;quot;Rainbow Sprinkles&amp;quot; ad this time! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::Another great tactic a friend and I have employed is to collapse buildings where snipers often hide, and to basically use mortart strikes to open the walls of building containing M-COM stations and other objectives.  A friend and I, working as a two sniper team, managed about 50 kills last night without moving, simply because, with the SPOT perk, we were illuminating targets for people closer to them (and getting that sweet 20 points for basically looking in the right direction). --[[User:Asmkillr323|Asmkillr323]] 11:27, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I love those trailers of the first one. Rainbow Sprinkles, Bad World, and the Metal Gear Solid one. I also remember one where the camera guy talks and pisses them off. It was an early trailer [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== The singleplayer story (Spoiler) ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played the singleplayer of the first Bad Company and then played this one scratching their heads? I assume this is a sequel, story wise. At the end of the first story the team rides off with a truck full of gold. And at the start of BC2, they are back in the fight and never mentioned their score of gold at all...Is there supposed to be an explanation for that? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Probably spent it all on whores and booze.&lt;br /&gt;
:::That's what I would do if I somehow procured lots of gold. Oh, and new guns, too. [[User:Acora|Acora]] 19:45, 13 March 2010 (UTC)&lt;br /&gt;
::::I think it acts like teh first game didn't happen, much.&lt;br /&gt;
&lt;br /&gt;
well they dissapeared in themiddle of a war-zone after going AWOL dont you think they would be either kicked out or in jail?, also i havent played it but is ti still funny like the first with the cool music in carsand stuff like that? [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
No actually its suposed to take place inbetween the first BC mission and the invassion if the neutral country of something-stan[[User:Gunner|Gunner]] 00:49, 21 March 2010 (UTC)&lt;br /&gt;
:If thats so, then why are you still FNG?[[Special:Contributions/74.175.101.2|74.175.101.2]] 17:02, 22 March 2010 (UTC)&lt;br /&gt;
:::Same reason because most guns eject to the left in this game&lt;br /&gt;
Marlowe isn't an FNG, the reason the guys depend on him so much is because of his &amp;quot;well-roundedness.&amp;quot; Sarge-Sarge, Haggard-Rifleman, Sweetwater-Support Gunner, Marlowe-Grenadier [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:01, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sarge and Haggard also have grenade launchers on their rifles, so Marlowe can't be the Grenadier. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::He has more grenades in him and actually knows how to use that luncha properly.&lt;br /&gt;
&lt;br /&gt;
:That's because DICE didnt work on their AI to use their launchers [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::That doesn't change anything. Marlow is a grenadier.&lt;br /&gt;
::If you go by the fact they have Nade launchers, then everyone carrying an assault rifle is a grenadier.  And since Marlowe is the only one to actually use his, he IS the grenadier. [[Special:Contributions/74.175.101.2|74.175.101.2]] 17:03, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well that's because you, the player, ARE Marlowe. It's kinda stupid for you NOT to use the grenade launcher [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Of course you use it, but the AI never uses it.  They're riflemen because all they use is their rifle, otherwise they &amp;quot;could be&amp;quot; a grenadier.  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:14, 24 March 2010 (UTC)&lt;br /&gt;
::So what? They have lauchers on their weapons means they possibly could use it. Otherwise they wouldn't have it. They all're Grenadiers. Or you can call them storm\trupers, if you like so.&lt;br /&gt;
&lt;br /&gt;
:What if you never use your Launcher throughout the entire game? Maybe I relied on my ingenuity and awesomeness? In that case, Marlowe is by no means the grenadier.&lt;br /&gt;
::The nade launchers are on ALL the assualt rifles.  Does that make everyone a grenadier? NO.   [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:13, 24 March 2010 (UTC)&lt;br /&gt;
Every rifle not supposed to have nubtube. So blame it on the DICE.&lt;br /&gt;
&lt;br /&gt;
If you let the A1 chat amongst themselves Sweetwater and Haggard mention that they never made it over the border before loosing the gold and getting roped back in. And Haggard isnt a rifle man he is the demolitions expert - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
Am I the only one who was annoyed about this game not being funny like the first game? - DM&lt;br /&gt;
&lt;br /&gt;
I don't remember much of the single player of the first game. The biggest thing that irks me is that the conversations that your team have amongst each other. Those are really funny but, at least on the 360 version, the volume is so low on them that you can't really hear them. [[User:John Ryder|John Ryder]]&lt;br /&gt;
&lt;br /&gt;
== rex and m14 ==&lt;br /&gt;
&lt;br /&gt;
In game the Rex's barrel looks lengthed.&lt;br /&gt;
The M14 has 1/2 a magpul&lt;br /&gt;
&lt;br /&gt;
ALSO&lt;br /&gt;
The M1 for the picture in the armory looks like the type 5.&lt;br /&gt;
&lt;br /&gt;
:Let's not forget despite claims of a 20 round magazine, the EBR in game only has a 10 round magazine. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I find that the lack of a 20 round magazine and being unable to put a sight on it has ruined the gun for me. I was looking forward to using a ACOG with it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:31, 15 March 2010 (UTC)&lt;br /&gt;
and can someone get some ingame pictures of these guns?&lt;br /&gt;
&lt;br /&gt;
:Indeed, 10 round mags and not even Red Dot capable did it in for me. It's alright, but I prefer a proper AR. I heard the G3 was better, considering it has the epic HK sights, a 20 round magazine, and full auto fire. Though I noticed what I think is a glitch. Despite the weapon page in game saying it's unlocked at Rank 26, I've seen guys Rank 23 and 24 with them, and not as a stolen kit. What I believe now is you actually get it at Rank 22, which is Warrant Officer, why it's messed i the weapon screen is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The M24 apparently was originally chambered for 30-06 MAGNUM, I got to get me one of those. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 16 March 2010 (UTC)&lt;br /&gt;
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Hey I hate to say this but some of the guns described here are only in Badcompany not badcompany 2 some of them are able to transfer over for multiplayer only not everysingle one. I don't have a full list of the ones that can't transfer over but I'll get one[[User:Gunner|Gunner]] 00:47, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can confirm that all guns listed on the Bad Company 2 page are in the game.  I have unlocked all the guns in Multiplayer except for the Garand (don't have Battlefield 1943) and the UMP (working on that one).--[[User:Gunkatas|Gunkatas]] 20:06, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bullshit descriptions ==&lt;br /&gt;
What a n00b wrote those descriptions in weapon menu screen&lt;br /&gt;
&lt;br /&gt;
:I dunno, details? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I dunno either.&lt;br /&gt;
&lt;br /&gt;
:Don't take it so seriously, it's just flavor text in a video game.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I will be putting up screenshots of the weapons soon.  G3 is already up.  --[[User:Gunkatas|Gunkatas]] 08:03, 21 March 2010 (UTC)&lt;br /&gt;
:Can you make them any smaller?  They're flippin' HUGE!  The raw pics take up a lot of space. [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:07, 21 March 2010 (UTC)&lt;br /&gt;
::I'll try, but all I do is just push the print screen button during gameplay and put it into Paint (Current Res 1680 x 1050).  I'll try to shrink it before putting it up.--[[User:Gunkatas|Gunkatas]] 17:21, 21 March 2010 (UTC)&lt;br /&gt;
:::Use Fraps instead. Also Irfanview can batch process images to shrink/convert them into differnet file formats&lt;br /&gt;
Added HK 416.  Reduced the size by about 1/2.  If it is still too large, I will put up smaller ones.--[[User:Gunkatas|Gunkatas]] 17:53, 21 March 2010 (UTC)&lt;br /&gt;
:::Add more juicy screenshots&lt;br /&gt;
Added PP-2000.  Was planning on adding the tracer dart gun, AT4, and possibly the 1911 but EA servers are dead again.  *sigh* Will put them up when servers are working again.--[[User:Gunkatas|Gunkatas]] 20:39, 21 March 2010 (UTC)&lt;br /&gt;
:::Can't you start up LAN host? Or get screens from single player. Get Garand, Type 100, TOZ shotty screens, would you.&lt;br /&gt;
&lt;br /&gt;
Couldn't sleep for some reason so I got the Garand, Type 100, TOZ and Browning 1919 from the single player. --[[User:Gunkatas|Gunkatas]] 04:41, 22 March 2010 (UTC)&lt;br /&gt;
:::Tnx&lt;br /&gt;
&lt;br /&gt;
Added Tracer Gun.  The reason that one looks better than the other ones is because I used an actual photo editing program I forgot I had to resize it from 1680x1050 to 800x500 instead of resizing it by eye in MS paint.  --[[User:Gunkatas|Gunkatas]] 20:26, 23 March 2010 (UTC)&lt;br /&gt;
:::You can resize by percent in Paint.&lt;br /&gt;
:If it's possible please add ego view screenshots for all weapons.&lt;br /&gt;
&lt;br /&gt;
Below is an unknown MGL encountered in singlplayer.  If anyone can identify and put it up on the main page, much appreciated.--[[User:Gunkatas|Gunkatas]] 20:37, 7 April 2010 (UTC)&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
:Possibly fantasy gun.&lt;br /&gt;
 its a QLZ-87 automatic grenade launcher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have added a whole bunch of weapon screenshots tonight.  AEK-971, QBU-88, SCAR-L, and AG-36 reload animation are new, added further screens of TOZ (the one I put up initially was crap, feel free to take it down if you want to), and MG36 and XM8 in single player.  If there are specific weapons you want a screenshot taken of, request it here.  I will eventually put them all up, but will put an emphasis on requests.  Finals are over and I got the summer ahead of me.  (Also, thanks to whoever caught my mistakes of putting the AUG screenshots under the F2000) --[[User:Gunkatas|Gunkatas]] 06:57, 7 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hardcore mode? ==&lt;br /&gt;
&lt;br /&gt;
One of the descriptions, it says that the MG36's optic has issues on hardcore, is there a hardcore mode similar to CoD4s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:24, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes.  It removes all HUD items except for the current ticket count of the attackers (# of respawns left until end of round) and the field of view of current allies and marked enemies.  No minimap, no ammo count.  Health is reduced by 1/2.--[[User:Gunkatas|Gunkatas]] 17:52, 21 March 2010 (UTC)&lt;br /&gt;
::Is this CoD4 inspired?&lt;br /&gt;
&lt;br /&gt;
:::I'm a big MG36 user, and I can confirm the above. The Red Dot that's built into the MH36 doesn't show up on Hard Core mode, you just aim down an empty circle, basically MW2 EMP style. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::They tried to make it real hardcore. Are bullets at least flying straight?&lt;br /&gt;
:Yes, but they drop over distance.--[[User:Gunkatas|Gunkatas]] 20:02, 21 March 2010 (UTC)&lt;br /&gt;
:::Does all bullets have the same drop?&lt;br /&gt;
Only Snipers drop, and the M95 is the worst[[User:BeardedHoplite|BeardedHoplite]] 16:59, 11 July 2010 (UTC)&lt;br /&gt;
:Probably.  The only time I've been able to notice the drop is when I'm sniping.  Otherwise, it's just guesswork.  At medium-long ranges, the only time I ever try to kill someone is with the M60 w/ 4x scope.  Makes a great EBR if you do single shot.--[[User:Gunkatas|Gunkatas]] 21:46, 21 March 2010 (UTC)&lt;br /&gt;
:::Is AyCOG really magnifies 4 times or its the same CoD bullshit?&lt;br /&gt;
::Not sure.  It zooms in more than the red dot sight but more than likely it just increases the accuracy setting on the gun.  This is just a guess though.--[[User:Gunkatas|Gunkatas]] 04:45, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you put Red dot or ACOG on any sniper rifle, the rounds won't drop at all, it's very convient for CQB. [[User:BeardedHoplite|BeardedHoplite]] 15:58, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Attachment ==&lt;br /&gt;
&lt;br /&gt;
At least BC2 was more to details to correct GL attachment than MW2. Most of the rifles have accurate attachments [[User:Excalibur01|Excalibur01]] 19:57, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
AG36 is correct, yes. What else?&lt;br /&gt;
&lt;br /&gt;
The F2000's GL is correct. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Yea, rite.. What else? That's it.&lt;br /&gt;
&lt;br /&gt;
:Well the AUG, M16 and M416 are all designed for the M203, the F2000 has it's ELGM, the XM8 the AG36 and the AN-94 and AEK have their GP-25s, so they got it all right. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tha fakt tha thei din get thei gunz tu ejec to prope side overweighghs al correc attachmens. Aso thei koold throw in EOTech sight, and it koult bi placez on NATO raifles.&lt;br /&gt;
:::The switched ejection was done for aesthetic purposes. The weapons take up a lot of space on the right side of the screen, and the developers wanted to have empty casings flying out of the gun to be visible to the firer. And yes, EOTechs would be nice, but you can't have everything. And please learn the language. It's not particularily difficult. [[User:Ramell|Ramell]]&lt;br /&gt;
::::Yas, bat whai zen haf ofza ganz extrak tu tha righgh az it suposd tuu (VSS,AEK,G3 fo exmpl)?&lt;br /&gt;
^ ^ ^ ^ ^ ^ ^&lt;br /&gt;
What the hell? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:18, 3 April 2010 (UTC)&lt;br /&gt;
:I know English can be a hard thing to grasp for other nations, but please try to learn, otherwise use a translation program. But if you are 10 years old...learn some english still [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
In singleplayer (and i'm guessing multiplayer), the sight for the GL on the F2000 is shown to be on the right side of the gun.  Is this correct?--[[User:Gunkatas|Gunkatas]] 08:03, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== browning M2 ==&lt;br /&gt;
 why is there no browning M2 on this page it is bounted on top of the abramas tank --[[User:Armyguy277|Armyguy277]] 21:07, 31 March 2010 (UTC)&lt;br /&gt;
::Maybe because there is no Abrams tank on this page..&lt;br /&gt;
the american tank '''in the game''' has a browning M2 on it.&lt;br /&gt;
::Then go take a '''screenshot''' of the tank and add it to the page.&lt;br /&gt;
I cant it wont work&lt;br /&gt;
&lt;br /&gt;
== More pistols ==&lt;br /&gt;
Do you feel sometimes that all the sidearms are crappy? Well I do and its annoying! There should be some high damage medium accuracy and low fire rate pistols.&lt;br /&gt;
&lt;br /&gt;
You must be just using the M9. The 1911 and the revolver are much better. --[[User:Hammerbrute|Hammerbrute]] 14:28, 25 April 2010 (UTC)&lt;br /&gt;
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No i´m using the 1911 and i have used the revolver(So crappy can´t remember it´s name).&lt;br /&gt;
&lt;br /&gt;
Umm, the pistols aren't that bad, they're not meant to be primarys, they're something to use when you run out of ammo for your primary, or when walking around and as a means of defense as a sniper. They're well represented in game as how good they should be in relation to everything else. And the 1911 and MP-412 are both high damage, medium (good actually) accuracy, low rate of fire pistols. The MP-443 is low damage, medium accuracy, high rate of fire, and the M9 is medium damage, medium accuracy, medium rate of fire (good all around). The M93R is kind of odd in game, but other than that you've got good pistols for one side or the other. [[User:Alex T Snow|Alex T Snow]] 06:09, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've seen videos when people use the M93 and it seems most of the time they just dump the mag without any good results.--[[Special:Contributions/66.30.50.180|66.30.50.180]] 02:27, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yea... that's what I meant by odd. It kinda pisses me off when a game gives a gun that is the same calibre as another lower damage because it has a higher rate of fire. I say let the uncontrollability balance the gun... [[User:Alex T Snow|Alex T Snow]] 07:36, 4 May 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
The following [[http://denkirson.xanga.com/722757523/bad-company-2/ Link]] gives a spread sheet stating the damage done, damage done over distance, accuracy, spread, reload speed, blast radius, health and much more on each vehicle, item, and weapon in Bad Company 2 Multiplayer.  This info is taken from the PC version of the game and is up to date as of the R7/R10 updates. He should update if anything significant changes.  It is quite encompassing.  --[[User:Gunkatas|Gunkatas]] 07:15, 7 May 2010 (UTC)&lt;br /&gt;
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== Nambu pistol ==&lt;br /&gt;
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During operation Aurora (first campaign mission) I noticed that the scientist uses what looks like a nambu type 14, but almost never fires it. Go up to him during gameplay and you'll see it.&lt;br /&gt;
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== Odd Gun choices ==&lt;br /&gt;
&lt;br /&gt;
Since this is a website populated by fellow gun enthusiasts, I'll bite. Why the hell do we see US troops in the single-player campaign armed with XM8s and Vietnam-vintage M60E1's? And why are the Russian soldiers that you face armed with Carl Gustavs, Barrett sniper rifles, and Chinese SAWs and grenade launchers? This is even worse than Modern Warfare 2 when you take into account that A) Bad Company 1 got appropriate weapons right and B) guns such as RPG-7s, M16s, and the like are already fully implemented in game? It's just something that bugs me... - DerKrieger&lt;br /&gt;
:Because it's a very actiony game.&lt;br /&gt;
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They really don't care about the weapons anymore. I think with the dawn of the Cod4 era, people stopped seeing guns as tools of war/utility and started seeing them as playing cards to trade with friends. Also, it's just a progression from BC1; EVERY GUN in that game had incorrect capacities and almost EVERY gun ejected left-handed, even though the characters are all right-eye dominant and hold the weapons in their right hands. It's like BLACK, with its useless RIS rails and the like. &lt;br /&gt;
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Action-shooters and their glorification of ignorance. &amp;quot;Who cares how it functions or looks if it goes bang? Looks like that awesome .50 cal, right?&amp;quot;&lt;br /&gt;
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Ffs.&lt;br /&gt;
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And just in case someone disagrees, it's just an opinion. Probably going to get deleted anyway.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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It's all for the sake of gameplay. They choose exotic weapons because 1. They provide different enough appearances and silhouettes for quick player identification at range. 2. It makes the weapons actually different; if they were trying to be realistic with who uses which guns then all of the guns would be 5.56 assault rifles with 750-900 rpm. They need to make the weapons functionally different, otherwise all the guns would be too similar, so what'd be the point if there are essentially ten copies of the same gun?&lt;br /&gt;
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It isn't glorifying ignorance, it's just good game design. And for the record, the reason why everything has rails on it now is because it's an easy and effective method for 3d artists to put more detail on the gun models, so the players have more eye candy. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 08:47, 27 July 2010 (UTC)&lt;br /&gt;
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The Battlefield series has never been about realism, that's why they take liberties with the guns that are used. I think it's also for the sake of variety, you see M16s, AK-47s, and RPG-7s in EVERY modern combat game out there. With a game like Battlefield, where it's expected that they aren't intensive about their gun realism, I like to see guns that haven't been used 100 times before. I understand where you're coming from though, I disliked the lack of gun accuracy in the past 2 Call of Duty games, but it was more of a disappointment for me, because I expected the game to have a degree of authenticity when it comes to that.&lt;br /&gt;
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== Vietnam Expansion. ==&lt;br /&gt;
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There's going to be a Vietnam expansion for Bad Company 2 as a DLC.  Since it's going to be so different should there be a new page for it or just add it to the current one because it's a DLC?--[[User:Gunkatas|Gunkatas]] 06:24, 15 June 2010 (UTC)&lt;br /&gt;
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: Well, it would be better to add this to original Game page :) --[[User:Werc|Werc]] 11:45, 15 June 2010 (UTC)&lt;br /&gt;
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:When I saw the trailer for the expansion, I blew a load. I mean, a superb FPS getting a Vietnam expansion? There is a god man! Also, the trailer itself is plainly epic, look it up! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== unknown gun ==&lt;br /&gt;
ok there is a HMG mountied on the russian T-90 tank in this game does any one know what it is also give me a second and i will post the pick off it --[[User:Armyguy277|Armyguy277]] 17:06, 16 August 2010 (UTC)&lt;br /&gt;
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[[Image:T-90imfdb.png|thumb|none|500px]]&lt;br /&gt;
I shrunk the size of your pic.  There's no need to display the full size in the discussion, put it as a thumbnail.  People can click on the picture to get the full size. Anyways, I don't know what it is.--[[User:Gunkatas|Gunkatas]] 23:17, 16 August 2010 (UTC)&lt;br /&gt;
 sorry i put it bigger so it would be easyer to tell what the gun was --[[User:Armyguy277|Armyguy277]] 11:34, 17 August 2010 (UTC)&lt;br /&gt;
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== Returning Guns in Vietnam Expansion ==&lt;br /&gt;
Should we add the guns returning in the Vietnam Expansion (like the Uzi) in the extended page or just add to the original games page? --[[User:FirearmsNewbie|FirearmsNewbie]] 23:58, 5 November 2010 (UTC)&lt;br /&gt;
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:I say we put it in the extended page, much like how there were subheading in the new MoH game for single player and multiplayer.--[[User:Gunkatas|Gunkatas]] 00:27, 6 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>G36Ghost</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=373512</id>
		<title>Talk:Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=373512"/>
		<updated>2011-01-02T20:57:37Z</updated>

		<summary type="html">&lt;p&gt;G36Ghost: /* Proper reload animations */&lt;/p&gt;
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&lt;div&gt;Is anyone else kind of pissed most of the weapons are from BFBC1?&lt;br /&gt;
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==Beretta pistols==&lt;br /&gt;
I see a lot of people calling the Beretta 92 series and the Beretta 93 for M92 and M93 respectively, so i decided to put this at the top because i feel it is important: '''THERE IS NO SUCH THING AS AN M92 OR M93!''' There is one Beretta pistol with an &amp;quot;M&amp;quot; before it's number and that is the M9, which is kinda unique because it's really just a Beretta 92FS made for the US Military and manufactored in the US of A. But remember folks, do not put an M in front of the number of Beretta pistols, unless it's the M9!&lt;br /&gt;
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==Red dot in gameplay==&lt;br /&gt;
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is it based on any real model?&lt;br /&gt;
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       not really, at least they made the ammo count realistic on this one. And they added a customization option so at least they have a little more variety.&lt;br /&gt;
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 I hope weapon damage will be as low as in BC1, because it will take more skill to kill.--[[Special:Contributions/178.92.236.41|178.92.236.41]] 07:24, 17 January 2010 (UTC)&lt;br /&gt;
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Indeed. The way the weapons were balanced in BC1 was exemplary, and should be carried over to BC2.&lt;br /&gt;
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It's based off of the Russian made Kobra Red Dot Sight.&lt;br /&gt;
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== Demo ==&lt;br /&gt;
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Well, i recently downloaded the xbox demo and i have a few questions: &lt;br /&gt;
1) Can you play as American forces? 2) Can you have any gun other than the AEK-971? 3) And is there any location other than the arctic location? [[user:smish34|smish34]]       &lt;br /&gt;
:::1) yes, there there will be in the full game. I think your a merc in the defenders in the demo, not US. 2) just keep using the AEK you will unlock the XM8. 3) Not in the demo, but there will be jungle and forest maps in the full game--[[User:Sniperinthemist|Sniperinthemist]] 17:39, 30 January 2010 (UTC)&lt;br /&gt;
::They're not mercs, they're US Army. Mercenaries don't have A10's or Bradley IFV,&lt;br /&gt;
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== M16A4 ==&lt;br /&gt;
The M16 in Battlfield: Bad Company is clearly an M16A4. It should be obvious with a close examination of the knobs on the removable carry handle...even more obvious in Bad Company 2 when you put a reflex or ACOG sight on it and the carry handle is removed.&lt;br /&gt;
::M16A2 with A4 upper? What ever.. They'll just call it eM-Sixteen.&lt;br /&gt;
::I am the person who actually uploaded the picture of M16. Somebody left that it was M16A4 so that i just assumed that it is M16A2 because they all fires in burst mod, has detachable carring handle, and so on and on... I just don't know whether it is truly m16a2, or m16a4 yet.... ZZANG1847&lt;br /&gt;
::The M16A4 has the same three-round burst trigger group as the M16A2. The M16A3 is the variant with the full auto trigger group.&lt;br /&gt;
:Definitely an A4. [[User:Spartan198|Spartan198]] 22:10, 2 February 2010 (UTC)&lt;br /&gt;
::Lowar resivar has M16A2 markings.&lt;br /&gt;
:::&amp;quot;Lower receiver&amp;quot;, you mean. Learn to spell. The image shows a detachable carry handle signified by the round knobs on the right side of the receiver. That's an A4. [[User:Spartan198|Spartan198]] 17:12, 3 February 2010 (UTC)&lt;br /&gt;
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http://battlefield.wikia.com/wiki/M16A4_Assault_Rifle read this before you throw around the word &amp;quot;Definitely around&amp;quot;&lt;br /&gt;
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:Remember this. What the developers do is their business. And if they know NOTHING about guns, that is also their problems. We ID guns here on real world knowledge, not the confirmed knowledge that game developers tell the fans because most of the time the people who make the games don't know a damn thing about guns aside from that they make lots of noise and brass flying around. And I just looked at the image again from the screen cap. It IS more of an A4 because of the removable carrying handle. The A2, yes is burst, but the real world one is a fixed carrying handle. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:Like I said, Mr. Anon: '''Definitely''' an A4. [[User:Spartan198|Spartan198]] 15:59, 6 March 2010 (UTC)&lt;br /&gt;
::It's not even an M16.  Why? It ejects to the left instead of the right.[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:18, 25 March 2010 (UTC)&lt;br /&gt;
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A lot of rifle systems do have the brass eject to the left for left handed shooters, but this is more of a game designer decision for them because they think brass jumping to the left when the shooter is right handed is &amp;quot;cool&amp;quot;. Sometimes it does bother me when I shoot without aiming down the sight. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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But not the M16&lt;br /&gt;
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== VSS Red Dot? ==&lt;br /&gt;
I heard you can get the VSS (and all other sniper rifles) with red dot sights, is this true? Anyone got a video or screenshot to confirm this. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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its true, play the demo, theres 3 diffrent scopes for your rifle along with a spotter tool to mount ontop of the scope.&lt;br /&gt;
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Sadly we don't get many guns or any attachments on the 360 Demo. no Beta for us you see. And off topic, but can someone lend me an acct so I can register as BC vet to get the F2000 on BC and the Garand on BC2? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Engineer class ==&lt;br /&gt;
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Just clearing this up, just because most of the weapons in the Engineer class are SMGs, doesn't mean they've classified all weapons under that class to be SMGs. Same for BC1 where everyone thought they were mislabelling the assault rifles in the specialist class as SMGs. Engineers (and speciallists, in BC1's case) use silenced assault rifles too, as we've all seen.&lt;br /&gt;
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then tell me why the devs tone down the smg of the &amp;quot;assault rifles&amp;quot; in the Smg class, weapons like the scar and ak74su should do much more dmg than an UZI or ump45, but there isnt a major diffrence they are both very weak. why do they do this? because to balance the game, they make it so the Engineer doesnt run around with a rocket launcher and a very powerful primary.&lt;br /&gt;
:They differentiate AR's and SMG's in &amp;quot;Engineer&amp;quot; class. Assault rifles have medium range, power and submashine guns have everything low, but high rate of fire.&lt;br /&gt;
:: UMP's damage should be higher.  .45 is about twice the diameter of a 5.56 (.223).  But they mislabeled a lot of things.  Yes, the Scar, XM8C, the AN-91, and the AKS-74u are all assualt class weapons.  The XM8C and the AKS-74u are compact or carbine versions of a bigger gun (XM8 and the AK-74).[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:05, 11 March 2010 (UTC)&lt;br /&gt;
No the 5.56X45mm Rifle round should be much higher than that of the UMP. there is a reason why a friend of mine's SWAT team students are all switching to short barreled 5.56mm weapons insted of the MP5s they were useing. Looking at the results from testing with Ballistic jell the 5.56mm creates horrible wounds at SMG ranges even with a SMG lenght barrel. Reason being is that unlike the .45 which crushes it's way through a target the 5.56mm tumbles and fragments. Literally X-rays of a 5.56mm round have been described as looking like a snowstorm, it just tears up the target at close range.[[User:Rockwolf66|Rockwolf66]] 16:29, 11 March 2010 (UTC)&lt;br /&gt;
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:What about over penetration? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Funny thing is that at least with FMJ rounds 9mm and .45ACP have more overpenatration of the materials used in modern housing than a 5.56mm round. As far as the human body goes the 5.56mm has little overpenatration when it comes to modern Law Enforcement bullet designs. As i said I have a buddy who trains SWAT teams and there are alot of practical reasons they are switching from the MP5 to members of the AR15/M16 family. [[User:Rockwolf66|Rockwolf66]] 17:43, 11 March 2010 (UTC)&lt;br /&gt;
:Funny thing is 5.56 rounds have been noticed to just punch tiny holes in people.  A .45 round is like getting hit by a truck.  9mm rounds are also quite small and underpowered.&lt;br /&gt;
No what is funny is that in ballistic testing the 5.56X45mm round produces much more impressive wounds than any handgun round unless you use ammunition designed specifically not to fragment. When the 5.56mm round first came out there were countries who though that the 5.56mm round produced horrific wounds due to it's fragmentary properties, at least until the US showed in testing that their 7.62mm NATO rounds acted the same way with a much larger bullet. Look up Fackler and Ballistic testing if you want the facts. Outside of a lab I have heard no complains from my various Military and Medical Professional friends. They all note that Rifle rounds kill better than pistol rounds. [[User:Rockwolf66|Rockwolf66]] 06:41, 12 March 2010 (UTC)&lt;br /&gt;
:::Go ask your friends or just read up somemore. 5.56 NATO wont fragment when shot from barrel shorter than 18&amp;quot;. So your buddies have just good armor punchers, not stoppers. And not everyday outlaws wear ballistic vests of higher class of protection. Headshots save the day everyday though:)&lt;br /&gt;
::::My friends use M4 carbines on live humans with and without body armor. I'll trust their judgement on the reason some of them happily turned in their M16A4 for an M4 carbine. I personally have used 5.56mm weapons down to 7 1/2 inches of barrel and there has been no problem with varmit control. Still the poster below me is right to say that to accuratly portray ballistic damage in a game would take something along the lines of a supercomputer programmed by a physics PHD pool and decades of study. Hell People are still trying to figure out the fine details about how bullets cause injury outside of just punching a hole in things.[[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:The 5.56 (NATO, at least) is a full metal jacketed round, so it's got significant penetrating power. It's also much sharper. It's main advantage, though, is it's velocity. Yes, it's true, the 5.56 is a small round, but that round is fired with around 1700 joules of force, while a general .45 ACP has between 400-700 joules of force. Federal Premium .45 rounds have 559 J of force. It's also true that 5.56 tends to tumble and create shredding wounds, but one of the main criticisms of the round is that it does so predictably. We can't use that example as reliably as we are. Just remember that the 5.56 fires 3 times as fast as a .45. You two are arguing about the &amp;quot;power&amp;quot; of the round, however. It's not really possible to create a single damage statistic for a bullet in a game and speak of realism. 5.56 rounds have been known to wound grievously, but not literally knock down targets as effectively as other rounds. A pistol round, while bigger, will not necessarily leave more effective wounds, but in some cases, that &amp;quot;stopping power&amp;quot; is more valued than the ability to wound. Now all the of the game's rounds, save some sniper and machine gun rounds, do not have bullet drop. This eliminates the biggest advantage of mid-size or full-size rounds over pistol rounds. Not only that, but all bullets travel at the same velocity in-game. Therefore arguing about a damage statistic would be difficult as you have to factor in many, many different facets of ballistics that simply aren't present in-game.--[[User:Strategos|Strategos]] 01:38, 15 March 2010 (UTC)&lt;br /&gt;
::Remember penetrating power =/= brute force.  During WWII, some Japanese soldiers would be hyped on painkillers, and the M1 would punch tiny holes, while a Thompson or a M1911 would knock them flat on their rear.  Programming the tumbling factor in a game would be too hard to do, so wouldn't a lead weight do more damage than a needle?  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:10, 16 March 2010 (UTC)&lt;br /&gt;
They cannot properly replicate the terminal ballistics but they can demonstraite the fact that Rifles and Rifle rounds kill things better than Pistols or pistol rounds through programed damage. As far as any pistol round knocking someone flat that is impossible to do through physics or it would have knocked over the person with the Thompson or M1911. [[User:Rockwolf66|Rockwolf66]] 04:09, 17 March 2010 (UTC)&lt;br /&gt;
:being knocked over is basically dieing.  The standard green tip 5.56 tears through people, only leaving a hole.  For instance, if you have read Black Hawk Down, most of the Rangers remember that it took like 5 to 6 rounds just to kill a man, or knock him down for a moment.  A .45 generally kills within the first 2~3 shots. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:01, 17 March 2010 (UTC)&lt;br /&gt;
::Many stories of that came out of Somalia.  I've heard stories of a D-boy who engaged a target twice in the chest with his rifle with the green tipped ammo, turned away for a second, turned back and engaged it again, and repeated this TWICE MORE.  After that, he engaged the target with his sidearm and that seemed to do the trick.  Moral of the story?  Ammunition made for shooting armored targets doesn't work well on unarmored.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
While i am removing the blatantly racist comment the poster was right when they said that the Clan gunmen were high on a local form of Methamphetamine. What would normally have someone crawl off to bleed out somewhere had less effect than it should have. With people high on drugs unless you hit the CNS or they bleed out a hostile can still fight long past when they should have dropped. There are recorded cases of Iraqi insurgents takeing point blank bursts from the M240 on a bradley and still fighting. Thankfully in Somalia the Warlords did not have modern drugs in their systems.[[User:Rockwolf66|Rockwolf66]] 21:05, 17 March 2010 (UTC)&lt;br /&gt;
:That 'local meth' is called qat.  Commonly pronounced like 'cot'.  In Somalia, it's basically the national dish.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
:I remembered the drug thing right after I posted it, but even in Japan it worked that way, occasionaly...[[Special:Contributions/70.149.50.57|70.149.50.57]] 00:46, 18 March 2010 (UTC)&lt;br /&gt;
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== Lefty side brass flying ==&lt;br /&gt;
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When I play Modern Warfare 2, it is good and the brass ejecting is on the correct side. I still don't see why some games like Bad Company would put the brass ejection on the otherside. It's even stupid for the M16 because the forward assist is on the right side while the shells eject from the left [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:It looks good and that's it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 12:51, 23 February 2010 (UTC)&lt;br /&gt;
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Probably to look cool Rex095&lt;br /&gt;
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:It's probably because they made it so that the gun takes up most of the bottom right of the screen, meaning if the ejections were on the correct side, they would not be visible unlike in CoD:MW2.  They probably put it on the left side to A) not waste an animation of the gun cycling/shells ejecting by putting it on a side that no one will see due to the size of the gun and B) so that people can see and have another visual indication that they're firing (other than the flash of the gun and the people in front of them dying).  In MW2 the guns size is small enough to be able to see the brass ejecting on the correct side.--[[User:Gunkatas|Gunkatas]] 17:59, 23 February 2010 (UTC)&lt;br /&gt;
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It's not so much that the ejection port's on the wrong side, it's that (almost) all the guns in game are completely mirrored. While it is odd, as &amp;quot;Gunkatas&amp;quot; pointed out it's probably to look cool and the other things that I'm not going to retype. What is interesting is that on the M16 (maybe others but that's the one I can think of off the top of my head) your character does hit the (now moved) mag release with his thumb as he pulls out the mag. So even though they mirrored it, they changed the animation accordingly, nice touch... [[User:Alex T Snow|Alex T Snow]] 07:21, 24 February 2010 (UTC)&lt;br /&gt;
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:I havent seen vids of the new M16 in the game, but does the character tap the forward assist when he reloads? If he does, is the forward assist on the other side [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you rack the action when you reload, there's only one reload animation for everything, not mid-mag and empty ones like in Call Of Duty, sadly on most of the other guns, well, ARs and SMGs mainly, you never chamber the gun, just change mags. Oh and I just checked a video, there actually isn't a forward assist at all. [[User:Alex T Snow|Alex T Snow]] 07:51, 27 February 2010 (UTC)&lt;br /&gt;
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The funny thing is that in the cut scenes, Marlo, the guy you play, has his XM8 with the shells ejecting from the left while the 2 other guys on the team with XM8s got theirs the right side. Then suddenly in another cutscene, the hole is on the RIGHT side![[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Luckily the brass doesnt get in the way of sight or bothers you that much &lt;br /&gt;
[[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yea, it just hits you in your virtual face)&lt;br /&gt;
:::: I've noticed some guns do eject to the left.  It is correct, as many of the guns are ambidextrous.  While it should be configured for a right handed person (in game they use the left handed set-ups) so you don't get hit in the face. But the XM8, the Scar, and other guns, in real life, can be set up to eject the shell to the right. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:59, 11 March 2010 (UTC)&lt;br /&gt;
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:I am not saying that they CAN'T be switched to eject from the left and right, but the fact that it IS ejecting to the left when the user is right handed. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I recently unlocked the M16, and yea they Majorly messed up...NEVER have I even HEARD of a real M16 ejecting to the left, damn thing was never meant to be an ambi gun.[[Special:Contributions/74.175.101.2|74.175.101.2]] 11:16, 23 March 2010 (UTC)&lt;br /&gt;
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Hell, at least give 'em credit for making the PKM eject to the left --[[User:Yocapo32|Yocapo32]] 01:56, 3 May 2010 (UTC)&lt;br /&gt;
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== Looks like the cover to MW2 ==&lt;br /&gt;
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Does anyone think the cover of the game is like a joke to MW2 since it's almost the same. A soldier with his M16/M4 platform in his right hand walking away. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Don't care.&lt;br /&gt;
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:::Who cares? BC2 looks amazing, and I can't wait till March 2nd, because even from the demo, I can tell it's going to rock any FPS gamer's world! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::Bad Co 1 didn't, why this would? Games are very similar, by the yay. Good thing it's for PC.&lt;br /&gt;
::::Well the 100 health bar is gone, weapons do more damage, weapons have realistic capacities, vehicles and maps are balanced, new engine allows for 90 percent destructibility [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Maybe it's trying to parody the glut of modern FPSs [[User:BeardedHoplite|BeardedHoplite]] 05:45, 27 July 2010 (UTC)&lt;br /&gt;
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== Page Revamp ==&lt;br /&gt;
This page should be revamped as it contains a lot of shitty stuffs put by those anons.--[[User:SB2296|SB2296]] 07:42, 25 February 2010 (UTC)&lt;br /&gt;
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== LIGHTHOUSE and othertings ==&lt;br /&gt;
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does anyone think the lighthouse on the M16/M203 secreenshot looks just like the lighthouse in half-life 2 when you drive the dune-buggy across the beach right at the end of tha level?&lt;br /&gt;
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also i am really looking foward to the 4 guys from the first game being brought back, cant wait to preorder this . and when do i get the weapons, are they pre-loaded the on the game, sent to you by email or is there a code in the box when you get the game--[[User:Smish34|Smish34]] 12:33, 27 February 2010 (UTC)&lt;br /&gt;
:::Ok, lemme look at the code so i could tell you.&lt;br /&gt;
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wow... you are gonna try to steal his code? nice try jackass... --[[Special:Contributions/184.35.20.249|184.35.20.249]] 17:07, 27 February 2010 (UTC)&lt;br /&gt;
::Just for the lulz, dood.&lt;br /&gt;
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ok i'll letyou see...here we go...i'll give it to you now...F**K YOU. just joking i wouldnt do it anyway, and i havent got it so thats why i asked--[[User:Smish34|Smish34]] 18:31, 27 February 2010 (UTC)&lt;br /&gt;
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== AEK-971 early prototype - why? ==&lt;br /&gt;
Because it looks cooler, and because DICE can [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::No, it doesn't.&lt;br /&gt;
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:::Well yes it does Mr. Anonymous, I think it looks pretty good. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::No. Should be this one[http://i2.guns.ru/forums/icons/forum_pictures/001755/1755208.jpg]&lt;br /&gt;
:::::*Throws up* Jesus! That barely looks like an AK! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::Or at least this [http://i2.guns.ru/forums/icons/forum_pictures/001755/1755202.jpg]&lt;br /&gt;
:::::::Alright, stop showing me these abominations! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== M93R or a Modified M9? ==&lt;br /&gt;
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Is the M93R really a M93R or is it a modified M9?&lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:15, 2 March 2010 (UTC)&lt;br /&gt;
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::It's an M93R, you can tell by the frame mounted safety [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The saftey is slide mounted in the image,just look at the pic, it's a modded M9, plus the grips are wrong, 93r grips differ from the M9's these dont - Capain snikt&lt;br /&gt;
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:alright then, seems another game fails at making M93Rs (this and MW2)[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Piece in game has compensated barrel, folding forward grip, 3-round burst. -- It's Raffica variant, by all means not modded 92.&lt;br /&gt;
:::What the heck is a &amp;quot;Raffica&amp;quot; variant?  I know quite a bit about Beretta pistols, and I've never heard of any Raffica variant anywhere outside of Call of Duty: Modern Warfare 2 (and let's be quite honest, it was named that way to avoid copyright infringement). --[[User:Clutch|Clutch]] 20:25, 4 March 2010 (UTC)&lt;br /&gt;
::::Then you should know that Berettas are Italian weapons. Try to open Italian-English dictionary. In designation M93R, &amp;quot;R&amp;quot; stands for &amp;quot;Raffica&amp;quot;&lt;br /&gt;
:::Yes, but it has 92 grips and a 92 slide mounted safety. It's easy to get the compensator, grip and even burst mod onto a 92, but switching the safety is another thing entirely.&lt;br /&gt;
::::Safety can be modded too. But I would say that frame + grip on the weapon pictured in the game was manufactured like this, not modded.(Of course, gun looks like this just because of laziness of devs)&lt;br /&gt;
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I'm guessing you are new to this site, This site goes by what the weapon looks like when it comes to video games, not specifications like its name in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:27, 4 March 2010 (UTC)&lt;br /&gt;
::And it LOOKS LIKE m93r more then 92 of any kind. &lt;br /&gt;
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:Indeed, and by IMFDB standards, that gun my friend is a modified Beretta 92, most likely an SB by the rounded trigger guard [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Thank you, clearly a 92, just cus it swims like a duck and quacks like a duck, doesnt mean it actually is a duck. Its clearly lazy production design down to already havin a m9 skin for the pistols and doing a few adjustments rather than digitally designing a whole new pistol - captain snikt. (Oh and yes raffica is italian for burst, but the calling a 93r a raffica varient just reeks of COD over genuine knowledge.)&lt;br /&gt;
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:Indeed. The designers probably took the M9 skin, stuck a foregrip and extended mag on it, and they have their own not-really-a-Raffica. It is sloppy on their parts though, shame on you DICE! So I just unlocked it today, and it turns out the model you use in the game doesn't even have a foregrip! It just looks like a 92 with an extended mag! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I though they re-skinned most of weapons since the beta. Such inaccuracies are a big minus for developers.&lt;br /&gt;
:::Yessir, I think it's kind of cheap when you take a Beretta M9, Inox it, give it a high cap mag and call it an M93R, that's cheap game design. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Just look at the 93R and Glock 18 in MW2. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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By that you mean the modded 92 and the modded Glock 17 --[[User:Captain Snikt|Captain Snikt]] 21:24, 11 March 2010 (UTC)&lt;br /&gt;
:My point exactly [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Indeed, both of them are simply semi auto handguns with a few bits tacked on to make them look legit, but us gun people know the difference. When I saw the G18 especially, I asked &amp;quot;Where's the selector?&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::In Cod I remember a selector switch on the G18's slide...&lt;br /&gt;
Wow, you remember wrong! No selector as its a 17, as the grips are also olive drab, which isnt available on the 18--[[User:Captain Snikt|Captain Snikt]] 14:13, 15 March 2010 (UTC)&lt;br /&gt;
::Let's just pretend that switch is on the right side if the slide, ok. And game set in the future so od finish might be possible.&lt;br /&gt;
:Yeah, you go ahead and pretend, while the rest of us work on what's actually there in front of us so we can accurate do our jobs right [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Dude, th selector isn't on the right side as when your weilding the gun in your left hand (either akimbo or on the snowmobile) you see there is still no selector. Why dont we just pretend the magic fairies made it a Glock 18. And sign your posts, I wanna know who I'm proving wrong --[[User:Captain Snikt|Captain Snikt]] 04:43, 17 March 2010 (UTC)&lt;br /&gt;
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:Curse you anonymous users! Anyways, yeah, we're not going to just lie and say it's a Glock 18 for the hell of it. We get our guns corect on this site, and if you wanna be correct, the M39R in MW2 and BC2 is a 92, and the Glock 18 is a Glock 17, end of story. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Now this is just me but I'd say the first person view of the M93 is a converted Beretta Inox. Maybe this could be mentioned in the article?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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You can get a Glock 18 with a OD grip, check out team glocks website, you can even get a coyote tan frame. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 19 March 2010 (UTC)&lt;br /&gt;
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:Yes, but I doubt Brazilian militia and such would have them sold the them by Glock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not by Glock, but by black market dealers. The only question is the price. But those militian coons have converted G17s anyway.&lt;br /&gt;
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yeah the weapons in MW2's campaign were just poor, alot of them made no sense, unlikely that the militia would have AKs with RIS rails and such, 1887 shotguns in such a large amount, and especially Glocks converted or Glock 18s by IW standards.&lt;br /&gt;
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:And on the 1887s, you better hope those are Uberti or Norinco replicas. Original 1887s and even 1901s are EXTREMELY RARE, and sawing the barrel and stock of one would be like cutting the feet and head off your child, just WRONG! Especially considering it's in the hands of useless Brazilian militants who just get it taken and used against them by a Canadian teenager (yours truly) in the game. I like to call it Vintage Shotgun Rain. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Could you guys take this over to the MW2 page or get back onto point with the M93R?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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== What the heck is the M1 Garand? ==&lt;br /&gt;
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It doesn't look like the M1, Is it a error on the designers part or is it another gun that the designer thought was the M1 Garand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:22, 2 March 2010 (UTC)&lt;br /&gt;
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~Uh, the Garand in BC2 looks like the M1 Garand to me mate [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::  Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[http://media.photobucket.com/image/m1%20garand%20prototype/Kotsoor/GarandM1921.jpg]with M1.&lt;br /&gt;
::Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.&lt;br /&gt;
:I think you just got it mate. When I saw it in the first mission with the lighter wood on the stock, I figured it might be that Japanese Garand copy that they only made like 7 of. Also, can anyone help me with this: When I go to register my BC2 on BF Vets, i click on it and it doesn't let me enter my GT, the little window to put your GT in doesn't come up, what do I do? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Gimme your GT, i'll try it for you.&lt;br /&gt;
No, that's not Type 5. It was exact copy of M1 except calibre, magazine(10 round integral mag vs 8 round en-bloc in Garand's rifle) and shape of sights. Japs assembled ~250. More parts were made though. The most sticking-out difference between in-game weapon and real M1 is gas-block and shorter piston pipe. Also, i just noticed, jap &amp;quot;Garand&amp;quot; in game uses that same en-bloc clips as M1 instead of being loaded by 2 stripper-clips.&lt;br /&gt;
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:That's what bothered me during the first mission. All the Japanese had M1 Garands. We can assumed they might have captured US weapons cause they are better than their own rifles, but they all have the Imperial Japanese emblem on the rifle. This was just weird to me until I researched that the Japanese did make a copy of the M1, but in so many numbers like this is somewhat strange. It is the first appearance of the Japanese M1 copy in a game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::No, Japanese garands were present in other BF games. And weapon in game is indeed an M1 Garand with Imperial Seal on it and swapped rear sight.&lt;br /&gt;
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:::so it's a mish mash of a Garand and Type 5? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::I just realized that the &amp;quot;mag&amp;quot; on the bottom is actually the Trigger housing for the M1 Garand.  The only thing is, Dice made it slanted rather than flat...[[Special:Contributions/74.175.101.2|74.175.101.2]]&lt;br /&gt;
:How do you screw up making an M1 Garand for a game? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:: Well the in game model looks fine, just whoever drew or designed the picture for the weapons screen needs his eyes checked. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:It is kinda unlikely at all for the Japanese conservatives to impliment a semi auto rifle to compete with the US during the war. They were really old school and really believe the guns they had used beating the Russians and Chinese were good enough against the USA. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::With their Arisakas they were just gettin' PWNED ANALY too badly by US forces with M1s. That made them shit on their &amp;quot;conservatism&amp;quot; and shamelessly copy Garand's rifle.&lt;br /&gt;
:Them shamelessly copying the Garand was a step up for their current weapons. If these M1 copies were in full production, they might have started to have a chance against the US, that and if they had more SMGs [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::wouldn't have helpped much, take their &amp;quot;armor&amp;quot; for example&lt;br /&gt;
:The Japanese had Armor? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Also, they didn't screw up with the M1, they got &amp;quot;lazy&amp;quot; again, and just used the Type 5.&lt;br /&gt;
@Excalibur They had &amp;quot;armor&amp;quot; to an extent, and it was trash.  Basically tin cans with guns.&lt;br /&gt;
::US Shermans wasn't much better either.&lt;br /&gt;
:You didn't get my joke. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::The US shermans were LEAPS and BOUNDs better than the Japanese garbage.  They may have not have been as nice as Panzers, but they were a generals dream.  Cheap, easy to mass produce, and effective en masse. [[Special:Contributions/74.175.101.2|74.175.101.2]] 16:59, 22 March 2010 (UTC)&lt;br /&gt;
:::Yeah, in bundle with expendable crews..&lt;br /&gt;
It's possible that this weapon is some sort of Franken-gun. It definitely doesn't look like a Garand but it's function is different than a Type 5. A possibility exists that the developers simply heard of a Japanese copy of the Garand but didn't really know about its operating principles. It wouldn't be the first time a video game didn't know how a gun works - Mauser Fox&lt;br /&gt;
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== Proper reload animations ==&lt;br /&gt;
What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?&lt;br /&gt;
: I would say &amp;quot;dontgiveashitaboutitwillsellanyway&amp;quot;--[[Special:Contributions/184.35.22.254|184.35.22.254]] 00:13, 3 March 2010 (UTC)&lt;br /&gt;
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The reload animation or lack of sometimes. A lot of the guns, when you are empty, you reload mag and just continued firing without pressing on any release or racking the charging handle, but the handguns, the slide doesnt lock back when empty and you rack the slide in mid reloads [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:not to mention when you reload the Thompson mid-mag, you always lock back the bolt, which would eject the round that would be in the chmaber with a mid-mag reload. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tommy gun fires from an open bolt, if you forget. Bolt shouldn't be in forward position. What wrong is that when you reload mid-mag bolt locks forward, but no shot follows it(looks like a misfire, but a misfire everytime! C'mon..) , then you reload fresh magazine and rack the charging handle back with spent cartridge casing ejecting in meantime.&lt;br /&gt;
:::Oh, well that makes sense, but in BC2 it just looks like he locks it back from the forward position. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::Yas, they have only one animation, and that is for empty mag reload. Why it looks strange when you reload mid-mag i already noted above.&lt;br /&gt;
:::::Yessir, racking the slide or bolt on a gun when reloading even mid-mag is just cheap game design, cool looking yes, practical no. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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same with the beretta 92. you empty the mag load a new one then pull back the chamber instead of releasing the chamber--[[User:Smish34|Smish34]] 20:57, 7 March 2010 (UTC)&lt;br /&gt;
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:Yeah, also, the servers today were down, and they've been messed up lately, DICE really needs to work on them. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I am curious as to why the M16A4 is the only Assault Rifle to feature a charging handle animation ?&lt;br /&gt;
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== In game pictures? ==&lt;br /&gt;
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Can someone get some high quality In-game pictures of the weapons?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:11, 5 March 2010 (UTC)&lt;br /&gt;
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:I would, but currently all my capture stuff on in the epic fail section of things I own, so no go from me [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Server Fail? ==&lt;br /&gt;
I'm not sure if anyone else has this problem, but when I backed out to the menu to join a squad today, when I checked my weapons and gadgets I had nothing unlocked, the only guns that even showed up were the default ones, and I was rank 1, yet my dogtags and scoreboard placing was still there, I also saw on EAs twitter that this problem has been widely reported, so has this happened to anyone else? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::You just answered your question yourself.&lt;br /&gt;
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::::I may have, but I mostly wanna know now if anyone had this problem and if it's been fixed? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's fixed. But you gotta start unlocking everything again.&lt;br /&gt;
::::::Your kidding me! Those idiots just lost me 17 hours of gameplay, unlocks and weapon stars, and they can't even restore it? Now I'm pissed, I think DICE and EA owe everyone who lost their unlocks something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::::They don't own you anything. You already bought their game.&lt;br /&gt;
:::::::::Yes, and the proceeded to basically ERASE 17 HOURS of gameplay and unlocks, that's complete and utter bullshit (pardon my french). [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::::::::Some times i'll join a game and it'll show me not having anything, but after sitting there  yelling angerly it eventualy shows my stuff.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 03:49, 7 March 2010 (UTC)&lt;br /&gt;
::::The same thing happened to be, I went on earlier, and all my shit was back again, so I guess EA must have fixed it, but to anyone who loses their stuff for good, that sucks amigos. Meanwhile, time to continue my &amp;quot;Quest for the VSS&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's pretty fun to use. even when you don't feel like sniping you can just stap the red dot on it and use it like a VAL.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 06:11, 7 March 2010 (UTC)&lt;br /&gt;
::::::9A-91 ~ AS. VSS is weak for CQC. Even SVU with RDS would be better. Heavy bullet of 9x39 cartridge flies by very curved trajectory - about 1m drop on 200m. Did devs got it correct?&lt;br /&gt;
::::::::They got the drop about right.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 16:30, 7 March 2010 (UTC)&lt;br /&gt;
::::::I plan to use it as a Val stand it, as it seems pretty weak for sniping. When I wanna properly snipe, I go for the GOL or the M95. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== M1911 ==&lt;br /&gt;
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From in game pics isn't it the WWI model and not the A1?&lt;br /&gt;
It has the shortened ejection port...&lt;br /&gt;
::Yeah, and Beretta 93R is 92, and M1 Garand is miscarriage of m1903 and so on... Blame it on dontgiveashit &amp;quot;creative&amp;quot; modelers.&lt;br /&gt;
:::Thing is, the game doesn't list the M1911 as the A1 variant, and it properly portrays the M1911.  The M1 is quite accurate with the exception of the bottom mag.  The M93R is a M93R, just silvered and the grip is folded up.&lt;br /&gt;
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::::Wrong completely on the M93R. The in game model has NO foregrip, not to mention a slide mounted safety and 92 grips. The designers literally took the M9 from the game, stuck a burst mode, silver finish and 20 round mag on it, and called it an 93R. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I have to agree with mr nameless on the .45 i think it should be changed to just 1911, but dude, look abve at the 93r section, its an M9, what the hell is silvered by the way lol - Captain Snikt&lt;br /&gt;
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== Differences? ==&lt;br /&gt;
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So I keep hearing that this game is amazing, but I've never played it, or any of the other games in the series. The only multiplayer FPSs I have on my console are Halo 3, and Modern Warfare 2. I'm thinking about getting this game, but can someone explain to me how the gameplay is different from MW2? Like, how experience, attachments, various equipment, and such is different? [[User:Acora|Acora]] 09:58, 13 March 2010 (UTC)&lt;br /&gt;
:-It's ALL about teamplay. Wanna win -- gotta help the common good. Although,you can play lonewofl if you watch so much.&lt;br /&gt;
:-There are less weapon customisation. Only scopes and GLs. Weapon arsenal is more &amp;quot;realistic&amp;quot;(imao)&lt;br /&gt;
:-Much bigger maps than MW2. &lt;br /&gt;
:-Vehicles.&lt;br /&gt;
:-MW2 vs. BFBC2? Both good.&lt;br /&gt;
:-If you enjoy military FPS games, you definitely need to check it out.&lt;br /&gt;
:-Watch some reviews.&lt;br /&gt;
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Okay, I'll probably get it. Still, less weapon customization makes me sad, and vehicles I'm kinda iffy about, but I'm glad that it's more team based. [[User:Acora|Acora]] 17:13, 13 March 2010 (UTC)&lt;br /&gt;
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:Not a whole lot of options for perks like MW2. People are harder to kill. You can blow up buildings completely to get rid of campers. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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For the singleplayer aspect, I do highly recommending playing the first Bad Company to get to know the characters in the story. BC2's story isn't as funny as the first one. They left out a lot of humor for this whole seriousness mood. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Eh, seriousness has it's upsides. And is every building in the map completely destructible? [[User:Acora|Acora]] 19:46, 13 March 2010 (UTC)&lt;br /&gt;
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:Just about, and it helps in MP, because M-COM stations can be collapsed instead of blown up, so that can be a good alternative. Also, I agree that story was less humorous, not to mention no &amp;quot;Rainbow Sprinkles&amp;quot; ad this time! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::Another great tactic a friend and I have employed is to collapse buildings where snipers often hide, and to basically use mortart strikes to open the walls of building containing M-COM stations and other objectives.  A friend and I, working as a two sniper team, managed about 50 kills last night without moving, simply because, with the SPOT perk, we were illuminating targets for people closer to them (and getting that sweet 20 points for basically looking in the right direction). --[[User:Asmkillr323|Asmkillr323]] 11:27, 19 March 2010 (UTC)&lt;br /&gt;
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:I love those trailers of the first one. Rainbow Sprinkles, Bad World, and the Metal Gear Solid one. I also remember one where the camera guy talks and pisses them off. It was an early trailer [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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== The singleplayer story (Spoiler) ==&lt;br /&gt;
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Anyone who has played the singleplayer of the first Bad Company and then played this one scratching their heads? I assume this is a sequel, story wise. At the end of the first story the team rides off with a truck full of gold. And at the start of BC2, they are back in the fight and never mentioned their score of gold at all...Is there supposed to be an explanation for that? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Probably spent it all on whores and booze.&lt;br /&gt;
:::That's what I would do if I somehow procured lots of gold. Oh, and new guns, too. [[User:Acora|Acora]] 19:45, 13 March 2010 (UTC)&lt;br /&gt;
::::I think it acts like teh first game didn't happen, much.&lt;br /&gt;
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well they dissapeared in themiddle of a war-zone after going AWOL dont you think they would be either kicked out or in jail?, also i havent played it but is ti still funny like the first with the cool music in carsand stuff like that? [[user:smish34|smish34]]&lt;br /&gt;
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No actually its suposed to take place inbetween the first BC mission and the invassion if the neutral country of something-stan[[User:Gunner|Gunner]] 00:49, 21 March 2010 (UTC)&lt;br /&gt;
:If thats so, then why are you still FNG?[[Special:Contributions/74.175.101.2|74.175.101.2]] 17:02, 22 March 2010 (UTC)&lt;br /&gt;
:::Same reason because most guns eject to the left in this game&lt;br /&gt;
Marlowe isn't an FNG, the reason the guys depend on him so much is because of his &amp;quot;well-roundedness.&amp;quot; Sarge-Sarge, Haggard-Rifleman, Sweetwater-Support Gunner, Marlowe-Grenadier [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:01, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sarge and Haggard also have grenade launchers on their rifles, so Marlowe can't be the Grenadier. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::He has more grenades in him and actually knows how to use that luncha properly.&lt;br /&gt;
&lt;br /&gt;
:That's because DICE didnt work on their AI to use their launchers [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::That doesn't change anything. Marlow is a grenadier.&lt;br /&gt;
::If you go by the fact they have Nade launchers, then everyone carrying an assault rifle is a grenadier.  And since Marlowe is the only one to actually use his, he IS the grenadier. [[Special:Contributions/74.175.101.2|74.175.101.2]] 17:03, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well that's because you, the player, ARE Marlowe. It's kinda stupid for you NOT to use the grenade launcher [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Of course you use it, but the AI never uses it.  They're riflemen because all they use is their rifle, otherwise they &amp;quot;could be&amp;quot; a grenadier.  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:14, 24 March 2010 (UTC)&lt;br /&gt;
::So what? They have lauchers on their weapons means they possibly could use it. Otherwise they wouldn't have it. They all're Grenadiers. Or you can call them storm\trupers, if you like so.&lt;br /&gt;
&lt;br /&gt;
:What if you never use your Launcher throughout the entire game? Maybe I relied on my ingenuity and awesomeness? In that case, Marlowe is by no means the grenadier.&lt;br /&gt;
::The nade launchers are on ALL the assualt rifles.  Does that make everyone a grenadier? NO.   [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:13, 24 March 2010 (UTC)&lt;br /&gt;
Every rifle not supposed to have nubtube. So blame it on the DICE.&lt;br /&gt;
&lt;br /&gt;
If you let the A1 chat amongst themselves Sweetwater and Haggard mention that they never made it over the border before loosing the gold and getting roped back in. And Haggard isnt a rifle man he is the demolitions expert - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
Am I the only one who was annoyed about this game not being funny like the first game? - DM&lt;br /&gt;
&lt;br /&gt;
I don't remember much of the single player of the first game. The biggest thing that irks me is that the conversations that your team have amongst each other. Those are really funny but, at least on the 360 version, the volume is so low on them that you can't really hear them. [[User:John Ryder|John Ryder]]&lt;br /&gt;
&lt;br /&gt;
== rex and m14 ==&lt;br /&gt;
&lt;br /&gt;
In game the Rex's barrel looks lengthed.&lt;br /&gt;
The M14 has 1/2 a magpul&lt;br /&gt;
&lt;br /&gt;
ALSO&lt;br /&gt;
The M1 for the picture in the armory looks like the type 5.&lt;br /&gt;
&lt;br /&gt;
:Let's not forget despite claims of a 20 round magazine, the EBR in game only has a 10 round magazine. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I find that the lack of a 20 round magazine and being unable to put a sight on it has ruined the gun for me. I was looking forward to using a ACOG with it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:31, 15 March 2010 (UTC)&lt;br /&gt;
and can someone get some ingame pictures of these guns?&lt;br /&gt;
&lt;br /&gt;
:Indeed, 10 round mags and not even Red Dot capable did it in for me. It's alright, but I prefer a proper AR. I heard the G3 was better, considering it has the epic HK sights, a 20 round magazine, and full auto fire. Though I noticed what I think is a glitch. Despite the weapon page in game saying it's unlocked at Rank 26, I've seen guys Rank 23 and 24 with them, and not as a stolen kit. What I believe now is you actually get it at Rank 22, which is Warrant Officer, why it's messed i the weapon screen is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The M24 apparently was originally chambered for 30-06 MAGNUM, I got to get me one of those. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 16 March 2010 (UTC)&lt;br /&gt;
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Hey I hate to say this but some of the guns described here are only in Badcompany not badcompany 2 some of them are able to transfer over for multiplayer only not everysingle one. I don't have a full list of the ones that can't transfer over but I'll get one[[User:Gunner|Gunner]] 00:47, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can confirm that all guns listed on the Bad Company 2 page are in the game.  I have unlocked all the guns in Multiplayer except for the Garand (don't have Battlefield 1943) and the UMP (working on that one).--[[User:Gunkatas|Gunkatas]] 20:06, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bullshit descriptions ==&lt;br /&gt;
What a n00b wrote those descriptions in weapon menu screen&lt;br /&gt;
&lt;br /&gt;
:I dunno, details? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I dunno either.&lt;br /&gt;
&lt;br /&gt;
:Don't take it so seriously, it's just flavor text in a video game.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I will be putting up screenshots of the weapons soon.  G3 is already up.  --[[User:Gunkatas|Gunkatas]] 08:03, 21 March 2010 (UTC)&lt;br /&gt;
:Can you make them any smaller?  They're flippin' HUGE!  The raw pics take up a lot of space. [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:07, 21 March 2010 (UTC)&lt;br /&gt;
::I'll try, but all I do is just push the print screen button during gameplay and put it into Paint (Current Res 1680 x 1050).  I'll try to shrink it before putting it up.--[[User:Gunkatas|Gunkatas]] 17:21, 21 March 2010 (UTC)&lt;br /&gt;
:::Use Fraps instead. Also Irfanview can batch process images to shrink/convert them into differnet file formats&lt;br /&gt;
Added HK 416.  Reduced the size by about 1/2.  If it is still too large, I will put up smaller ones.--[[User:Gunkatas|Gunkatas]] 17:53, 21 March 2010 (UTC)&lt;br /&gt;
:::Add more juicy screenshots&lt;br /&gt;
Added PP-2000.  Was planning on adding the tracer dart gun, AT4, and possibly the 1911 but EA servers are dead again.  *sigh* Will put them up when servers are working again.--[[User:Gunkatas|Gunkatas]] 20:39, 21 March 2010 (UTC)&lt;br /&gt;
:::Can't you start up LAN host? Or get screens from single player. Get Garand, Type 100, TOZ shotty screens, would you.&lt;br /&gt;
&lt;br /&gt;
Couldn't sleep for some reason so I got the Garand, Type 100, TOZ and Browning 1919 from the single player. --[[User:Gunkatas|Gunkatas]] 04:41, 22 March 2010 (UTC)&lt;br /&gt;
:::Tnx&lt;br /&gt;
&lt;br /&gt;
Added Tracer Gun.  The reason that one looks better than the other ones is because I used an actual photo editing program I forgot I had to resize it from 1680x1050 to 800x500 instead of resizing it by eye in MS paint.  --[[User:Gunkatas|Gunkatas]] 20:26, 23 March 2010 (UTC)&lt;br /&gt;
:::You can resize by percent in Paint.&lt;br /&gt;
:If it's possible please add ego view screenshots for all weapons.&lt;br /&gt;
&lt;br /&gt;
Below is an unknown MGL encountered in singlplayer.  If anyone can identify and put it up on the main page, much appreciated.--[[User:Gunkatas|Gunkatas]] 20:37, 7 April 2010 (UTC)&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
:Possibly fantasy gun.&lt;br /&gt;
 its a QLZ-87 automatic grenade launcher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have added a whole bunch of weapon screenshots tonight.  AEK-971, QBU-88, SCAR-L, and AG-36 reload animation are new, added further screens of TOZ (the one I put up initially was crap, feel free to take it down if you want to), and MG36 and XM8 in single player.  If there are specific weapons you want a screenshot taken of, request it here.  I will eventually put them all up, but will put an emphasis on requests.  Finals are over and I got the summer ahead of me.  (Also, thanks to whoever caught my mistakes of putting the AUG screenshots under the F2000) --[[User:Gunkatas|Gunkatas]] 06:57, 7 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hardcore mode? ==&lt;br /&gt;
&lt;br /&gt;
One of the descriptions, it says that the MG36's optic has issues on hardcore, is there a hardcore mode similar to CoD4s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:24, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes.  It removes all HUD items except for the current ticket count of the attackers (# of respawns left until end of round) and the field of view of current allies and marked enemies.  No minimap, no ammo count.  Health is reduced by 1/2.--[[User:Gunkatas|Gunkatas]] 17:52, 21 March 2010 (UTC)&lt;br /&gt;
::Is this CoD4 inspired?&lt;br /&gt;
&lt;br /&gt;
:::I'm a big MG36 user, and I can confirm the above. The Red Dot that's built into the MH36 doesn't show up on Hard Core mode, you just aim down an empty circle, basically MW2 EMP style. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::They tried to make it real hardcore. Are bullets at least flying straight?&lt;br /&gt;
:Yes, but they drop over distance.--[[User:Gunkatas|Gunkatas]] 20:02, 21 March 2010 (UTC)&lt;br /&gt;
:::Does all bullets have the same drop?&lt;br /&gt;
Only Snipers drop, and the M95 is the worst[[User:BeardedHoplite|BeardedHoplite]] 16:59, 11 July 2010 (UTC)&lt;br /&gt;
:Probably.  The only time I've been able to notice the drop is when I'm sniping.  Otherwise, it's just guesswork.  At medium-long ranges, the only time I ever try to kill someone is with the M60 w/ 4x scope.  Makes a great EBR if you do single shot.--[[User:Gunkatas|Gunkatas]] 21:46, 21 March 2010 (UTC)&lt;br /&gt;
:::Is AyCOG really magnifies 4 times or its the same CoD bullshit?&lt;br /&gt;
::Not sure.  It zooms in more than the red dot sight but more than likely it just increases the accuracy setting on the gun.  This is just a guess though.--[[User:Gunkatas|Gunkatas]] 04:45, 22 March 2010 (UTC)&lt;br /&gt;
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If you put Red dot or ACOG on any sniper rifle, the rounds won't drop at all, it's very convient for CQB. [[User:BeardedHoplite|BeardedHoplite]] 15:58, 12 August 2010 (UTC)&lt;br /&gt;
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== Attachment ==&lt;br /&gt;
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At least BC2 was more to details to correct GL attachment than MW2. Most of the rifles have accurate attachments [[User:Excalibur01|Excalibur01]] 19:57, 31 March 2010 (UTC)&lt;br /&gt;
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AG36 is correct, yes. What else?&lt;br /&gt;
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The F2000's GL is correct. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Yea, rite.. What else? That's it.&lt;br /&gt;
&lt;br /&gt;
:Well the AUG, M16 and M416 are all designed for the M203, the F2000 has it's ELGM, the XM8 the AG36 and the AN-94 and AEK have their GP-25s, so they got it all right. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tha fakt tha thei din get thei gunz tu ejec to prope side overweighghs al correc attachmens. Aso thei koold throw in EOTech sight, and it koult bi placez on NATO raifles.&lt;br /&gt;
:::The switched ejection was done for aesthetic purposes. The weapons take up a lot of space on the right side of the screen, and the developers wanted to have empty casings flying out of the gun to be visible to the firer. And yes, EOTechs would be nice, but you can't have everything. And please learn the language. It's not particularily difficult. [[User:Ramell|Ramell]]&lt;br /&gt;
::::Yas, bat whai zen haf ofza ganz extrak tu tha righgh az it suposd tuu (VSS,AEK,G3 fo exmpl)?&lt;br /&gt;
^ ^ ^ ^ ^ ^ ^&lt;br /&gt;
What the hell? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:18, 3 April 2010 (UTC)&lt;br /&gt;
:I know English can be a hard thing to grasp for other nations, but please try to learn, otherwise use a translation program. But if you are 10 years old...learn some english still [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
In singleplayer (and i'm guessing multiplayer), the sight for the GL on the F2000 is shown to be on the right side of the gun.  Is this correct?--[[User:Gunkatas|Gunkatas]] 08:03, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== browning M2 ==&lt;br /&gt;
 why is there no browning M2 on this page it is bounted on top of the abramas tank --[[User:Armyguy277|Armyguy277]] 21:07, 31 March 2010 (UTC)&lt;br /&gt;
::Maybe because there is no Abrams tank on this page..&lt;br /&gt;
the american tank '''in the game''' has a browning M2 on it.&lt;br /&gt;
::Then go take a '''screenshot''' of the tank and add it to the page.&lt;br /&gt;
I cant it wont work&lt;br /&gt;
&lt;br /&gt;
== More pistols ==&lt;br /&gt;
Do you feel sometimes that all the sidearms are crappy? Well I do and its annoying! There should be some high damage medium accuracy and low fire rate pistols.&lt;br /&gt;
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You must be just using the M9. The 1911 and the revolver are much better. --[[User:Hammerbrute|Hammerbrute]] 14:28, 25 April 2010 (UTC)&lt;br /&gt;
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No i´m using the 1911 and i have used the revolver(So crappy can´t remember it´s name).&lt;br /&gt;
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Umm, the pistols aren't that bad, they're not meant to be primarys, they're something to use when you run out of ammo for your primary, or when walking around and as a means of defense as a sniper. They're well represented in game as how good they should be in relation to everything else. And the 1911 and MP-412 are both high damage, medium (good actually) accuracy, low rate of fire pistols. The MP-443 is low damage, medium accuracy, high rate of fire, and the M9 is medium damage, medium accuracy, medium rate of fire (good all around). The M93R is kind of odd in game, but other than that you've got good pistols for one side or the other. [[User:Alex T Snow|Alex T Snow]] 06:09, 26 April 2010 (UTC)&lt;br /&gt;
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I've seen videos when people use the M93 and it seems most of the time they just dump the mag without any good results.--[[Special:Contributions/66.30.50.180|66.30.50.180]] 02:27, 3 May 2010 (UTC)&lt;br /&gt;
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Yea... that's what I meant by odd. It kinda pisses me off when a game gives a gun that is the same calibre as another lower damage because it has a higher rate of fire. I say let the uncontrollability balance the gun... [[User:Alex T Snow|Alex T Snow]] 07:36, 4 May 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
The following [[http://denkirson.xanga.com/722757523/bad-company-2/ Link]] gives a spread sheet stating the damage done, damage done over distance, accuracy, spread, reload speed, blast radius, health and much more on each vehicle, item, and weapon in Bad Company 2 Multiplayer.  This info is taken from the PC version of the game and is up to date as of the R7/R10 updates. He should update if anything significant changes.  It is quite encompassing.  --[[User:Gunkatas|Gunkatas]] 07:15, 7 May 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Nambu pistol ==&lt;br /&gt;
&lt;br /&gt;
During operation Aurora (first campaign mission) I noticed that the scientist uses what looks like a nambu type 14, but almost never fires it. Go up to him during gameplay and you'll see it.&lt;br /&gt;
&lt;br /&gt;
== Odd Gun choices ==&lt;br /&gt;
&lt;br /&gt;
Since this is a website populated by fellow gun enthusiasts, I'll bite. Why the hell do we see US troops in the single-player campaign armed with XM8s and Vietnam-vintage M60E1's? And why are the Russian soldiers that you face armed with Carl Gustavs, Barrett sniper rifles, and Chinese SAWs and grenade launchers? This is even worse than Modern Warfare 2 when you take into account that A) Bad Company 1 got appropriate weapons right and B) guns such as RPG-7s, M16s, and the like are already fully implemented in game? It's just something that bugs me... - DerKrieger&lt;br /&gt;
:Because it's a very actiony game.&lt;br /&gt;
&lt;br /&gt;
They really don't care about the weapons anymore. I think with the dawn of the Cod4 era, people stopped seeing guns as tools of war/utility and started seeing them as playing cards to trade with friends. Also, it's just a progression from BC1; EVERY GUN in that game had incorrect capacities and almost EVERY gun ejected left-handed, even though the characters are all right-eye dominant and hold the weapons in their right hands. It's like BLACK, with its useless RIS rails and the like. &lt;br /&gt;
&lt;br /&gt;
Action-shooters and their glorification of ignorance. &amp;quot;Who cares how it functions or looks if it goes bang? Looks like that awesome .50 cal, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ffs.&lt;br /&gt;
&lt;br /&gt;
And just in case someone disagrees, it's just an opinion. Probably going to get deleted anyway.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
&lt;br /&gt;
It's all for the sake of gameplay. They choose exotic weapons because 1. They provide different enough appearances and silhouettes for quick player identification at range. 2. It makes the weapons actually different; if they were trying to be realistic with who uses which guns then all of the guns would be 5.56 assault rifles with 750-900 rpm. They need to make the weapons functionally different, otherwise all the guns would be too similar, so what'd be the point if there are essentially ten copies of the same gun?&lt;br /&gt;
&lt;br /&gt;
It isn't glorifying ignorance, it's just good game design. And for the record, the reason why everything has rails on it now is because it's an easy and effective method for 3d artists to put more detail on the gun models, so the players have more eye candy. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 08:47, 27 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Battlefield series has never been about realism, that's why they take liberties with the guns that are used. I think it's also for the sake of variety, you see M16s, AK-47s, and RPG-7s in EVERY modern combat game out there. With a game like Battlefield, where it's expected that they aren't intensive about their gun realism, I like to see guns that haven't been used 100 times before. I understand where you're coming from though, I disliked the lack of gun accuracy in the past 2 Call of Duty games, but it was more of a disappointment for me, because I expected the game to have a degree of authenticity when it comes to that.&lt;br /&gt;
&lt;br /&gt;
== Vietnam Expansion. ==&lt;br /&gt;
&lt;br /&gt;
There's going to be a Vietnam expansion for Bad Company 2 as a DLC.  Since it's going to be so different should there be a new page for it or just add it to the current one because it's a DLC?--[[User:Gunkatas|Gunkatas]] 06:24, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well, it would be better to add this to original Game page :) --[[User:Werc|Werc]] 11:45, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:When I saw the trailer for the expansion, I blew a load. I mean, a superb FPS getting a Vietnam expansion? There is a god man! Also, the trailer itself is plainly epic, look it up! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== unknown gun ==&lt;br /&gt;
ok there is a HMG mountied on the russian T-90 tank in this game does any one know what it is also give me a second and i will post the pick off it --[[User:Armyguy277|Armyguy277]] 17:06, 16 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:T-90imfdb.png|thumb|none|500px]]&lt;br /&gt;
I shrunk the size of your pic.  There's no need to display the full size in the discussion, put it as a thumbnail.  People can click on the picture to get the full size. Anyways, I don't know what it is.--[[User:Gunkatas|Gunkatas]] 23:17, 16 August 2010 (UTC)&lt;br /&gt;
 sorry i put it bigger so it would be easyer to tell what the gun was --[[User:Armyguy277|Armyguy277]] 11:34, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Returning Guns in Vietnam Expansion ==&lt;br /&gt;
Should we add the guns returning in the Vietnam Expansion (like the Uzi) in the extended page or just add to the original games page? --[[User:FirearmsNewbie|FirearmsNewbie]] 23:58, 5 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I say we put it in the extended page, much like how there were subheading in the new MoH game for single player and multiplayer.--[[User:Gunkatas|Gunkatas]] 00:27, 6 November 2010 (UTC)&lt;/div&gt;</summary>
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