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		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=621840</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=621840"/>
		<updated>2012-10-14T08:30:12Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* AKS-74U */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is an upcoming first-person shooter video game developed by Danger Close (EA LA) and will be published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and will be released on October 21, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the upcoming video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A [[Glock#Glock_23|Glock 23]] pistol can be seen in an official gameplay trailer.&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|400px|Glock 23 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MoHWarfighterGlock.jpg|thumb|none|600px|A Glock 23 is used to dispatch an enemy gunman, note the gunman back left appears to be holding a type of AK.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. The compact size seems to identify the pistol as a Glock 23, as well as being named &amp;quot;G23&amp;quot; in the beta. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
A British SAS operator and a German KSK can be seen using the [[Glock 18C]] in the second fireteam trailer. Comes with a 33-round magazine by default. Listed simply as &amp;quot;G18&amp;quot; in the Beta.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|600px|A Glock 18C is used by a German KSK operator, note the selector switch set on full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
In a YouTube video, popular video maker Freddie Wong can be seen using the [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]]. &lt;br /&gt;
[[File:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[File:HK45CMOH.JPG|thumb|none|600px|Freddie Wong reloads his HK45C. Note the HK logo, threaded barrel, and the incorrect magazine capacity (probably because this shot is from an early build) - the actual HK45 can accept 8 or 10 round magazines. Normally a threaded barrel would indicate an HK45CT, but this model does not have the high profile sights that can be used in conjunction with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== M-45 MEUSOC ==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. (Note: it has been changed into a Glock pistol for the final game.) &lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|A man is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
In the YouTube video listed above, the [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] can be seen being used by Freddie Wong. It appears in the beta as the sidearm for SAS classes. &lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|600px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
According to a Facebook post, one of the usable weapons will be a 1911 pistol built exclusively for the game by Vickers Tactical. It appears as &amp;quot;Vickers 1911&amp;quot; in the X360 Beta.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|What appears to be the custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] was seen in the E3 multilayer trailer, and is fitted with Aimpoint Micro T-1 red dot sight, a suppressor, and has a tan finish.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm.]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|600px|The MP7 in the sceond fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] was seen in the E3 multiplater trailer, fitted with a Trijicon RX01 reflex sight and digital camouflage. It is correctly portrayed as an open bolt weapon and even shows the charging handle jiggling while being fired.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|600px|A US SF operator holds the AA-12 fitted with a Trijicon RX01.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|600px|A member of the ROKN UDT holds the AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] is seen being used in the first fireteam trailer, fitted with a Trijicon RMR reflex sight. &lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|600px|A SEAL performs a door breaching with a short-barreled 870 MCS...]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|600px|... and then switches back to his HK416. This cap shows the hand-stop pump-handle of the 870, as well as the railed top.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-103]] was seen in the E3 multiplayer trailer, fitted with a red dot sight.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
The [[AK-104]] is used by Gruppa Alfa and GROM. The GROM version of the gun features a CTR stock and RIS handguard.&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 carbine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AKM or Variant ==&lt;br /&gt;
In one of the scenes in the debut trailer a soldier is seen holding a type of AK. Although it cannot be seen clearly, only the magazine and part of the handguard are visible, as AKMs were used in Medal of Honor (2010) it can be assumed that they may appear in the sequel.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:PossibleAK.jpg|thumb|none|600px|The man on the right can be seen holding a type of AKM.]]&lt;br /&gt;
[[File:MoHWarfighter47.jpg-2.jpg|thumb|none|600px|AK variant visible in hands of insurgent]]&lt;br /&gt;
[[File:MoHWarfighter47.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
A Russian Spetsnaz Alfa Group operator uses an [[AK-74#AKS-74U|AKS-74U]] in the second fireteam trailer, listed in the killfeed as the &amp;quot;Suchka&amp;quot;. It has the option of using the AKS-74 wire stock, or the polymer solid stock of the AK-74M.  It is incorrectly portrayed with a 7.62x39mm magazine, and is revealed to indeed to be chambered for the round when changing the magazine at the customization menu.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:MOHSuchka.jpg|thumb|none|600px|The iron sights of the &amp;quot;Suchka.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM, and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;. Hence this it also has a 103-style flash hider.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5 ==&lt;br /&gt;
In the killfeed of the second fireteam trailer, we can see the Ak 5, which is a modified variant of the [[FN_FNC|FN FNC]], and the standard assault rifle of the Swedish military. &lt;br /&gt;
[[File:AK 5.jpg |thumb|none|500px|AK5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHWAK5.jpg|thumb|none|600px|The Ak 5 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears in the Beta as the &amp;quot;DD M4V1&amp;quot;.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|601px|Customizing a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2. It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and extended bolt catch release.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units, namely the OGA, FSK and SFOD-D. An icon of an MP7A1 was seen next to the gun, which could mean that it is mistakenly classified as an SMG. Strangely, the game seems to feature the prototype version of the SCAR PDW which never went into production. The final version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW with 20-round magazine (old version) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
A SEAL Team 6 Operative is seen with a [[MK 17|SCAR-H]] in the fourth SEAL Team 6 Combat Training video.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with a SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / Ak 4 / AG-3==&lt;br /&gt;
The [[G3]] appears in four different versions: G3A3 with wooden stock, G3A4 with railed handguard, Ak 4 used by Swedish SOG, and the AG-3 used by Norwegian FSK/HJK.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3.jpg|thumb|none|600px|Reloading a G3A3. This version is used by Gruppa Alfa.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3KA4==&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]] is listed in the killfeed in the first fireteam trailer. &lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and probably replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
During E3 2012 demonstration, the HK416s were seen fitted with new accessories, including rear flip-up BUISs, Aimpoint Micro T-1 red dot sights with 3X magnifiers, EOTech 556 Holographic sights, Elcan M145 Machine Gun Optics, AN/PEQ-15 IR designators, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launchers]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|600px|HK416 in an early release footage, fitted with TA01NSN ACOG, SureFire Rapid Transition Sights, and a KAC foregrip.]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|600px|The player holding a HK416 in the E3 singleplayer demo, fitted with Troy Industries rear flip-up backup iron sights, an Aimpoint Micro T-1 with 3X magnifier, an Insight AN/PEQ-15, and a KAC foregrip.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|600px|The player reloading his HK416. Note the visible rounds in the magazine and the lack of feed lips on the magazine.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416C]] will be usable by the JTF2, KSL, GROM, and SAS factions (Demo class).&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] is seen held by a Tier 1 operator in a promotional image released for the game. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. It has been confirmed as the main weapon of the Delta Force Point Man. &lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] can be seen in the E3 2012 report trailer on the official Warfighter website during a multiplayer gameplay session. It is shown with a tan finish, Aimpoint Micro T1 with 3X magnifier, vertical foregrip, and an AN/PEQ-15 laser device. It is used by the Australian SASR and called in-game by the Australian designation &amp;quot;F88&amp;quot;. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. Note that this magazine represents the Pointman class' special &amp;quot;Heavy Hitter&amp;quot; ammunition.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] was seen in the E3 singleplayer demo, mounted on a robot alongside an unknown grenade launcher.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249E3 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249E3 SAW]] appears in a pre-release screenshot posted on the Medal of Honor: Warfighter Facebook page. It is fitted with an Elcan M145 MGO and a killflash attached to the front.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] can be seen in a YouTube gameplay video, being used by the German KSK Heavy Gunner class. &lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
A Russian Spetsnaz Alfa Group operator mows down two enemies with a [[PKP Pecheneg]] in the second fireteam trailer. &lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|600px|The PKP in action.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force Sniper.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in of the trailers and used by a Tier 1 Operator.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|One operator mans the rifle while the other spots, however, it seems as it they have a rather low vantage point]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle will be usable by the FSK, SAS, and OGA factions.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] was first seen held by a soldier at the end of a singleplayer trailer, later confirmed to be featured in the game in the E3 multiplayer trailer.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swive bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MOHW-McMillan.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multiplayer trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|600px|The McMillan TAC-300 in the second fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] was seen in the E3 multiplayer trailer, fitted on [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
A soldier fires an [[M79 grenade launcher]] in the second fireteam trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|600px|The player readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|600px|The player fires the M79.]]&lt;br /&gt;
&lt;br /&gt;
== MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] was seen in the E3 multiplayer trailer, identified by the short 105mm cylinder. It is used by the SFOD-D Demolition Class. &lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
A Demolition Class player fires the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] at a group of enemies in the second fire team trailer. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|600px|First person view of the Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
A Somali al-Shabaab militiaman fires an [[RPG-7#RPG-7|RPG-7]] in the story trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is seen in the latest trailer.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] was seen in the E3 single player demo, mounted on AH-64D Apache Longbows.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MoHW_M230.jpg|thumb|none|600px|M230 Chain Guns mounted on AH-64Ds.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
An [[Mk 19 grenade launcher]] is seen mounted on a zodiac in the Official Announce Trailer.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MoHWM19.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MoHWM19-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] can be seen listed in the killfeed.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHFG.jpg|thumb|none|600px|The M67 is listed in the killfeed. Note unknown HK weapon used by player. This weapon is only seen through the sights, so it is impossible to tell exactly what gun it is.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP.&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Expendables_2&amp;diff=602767</id>
		<title>Talk:The Expendables 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Expendables_2&amp;diff=602767"/>
		<updated>2012-08-18T21:38:38Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* Awesomeness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hemsworth's piece==&lt;br /&gt;
[[Image:Ex2Hemsworth.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Lima Hemsworth also has an AR-15 type rifle in the teaser, but only the combat scope on the waepon is seen clearly. --[[User:Warejaws|Warejaws]] 07:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
It's a Barrett [[User:Excalibur01|Excalibur01]] 20:22, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Poster ==&lt;br /&gt;
&lt;br /&gt;
As good as the poster looks, is actually the real one? I seem to remember it coming out a few weeks ago but was dismissed as an incredibly well made fake, as the text at the bottom is gibberish. Having said that, the weapons (for the most part, G36K rather than G36C) and costumes seem to match, so perhaps it is an early mockup with gibberish text as a place holder, but either way I believe Millennium Films requested that it be taken down from various websites. I believe the poster below, boring as it may be, is the official one that was released with the trailer.--[[User:Commando552|commando552]] 09:22, 15 December 2011 (CST)&lt;br /&gt;
[[File:The-expendables-poster.jpg|thumb|300px|none|''The Expendables 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
== Arnold and AA-12 ==&lt;br /&gt;
&lt;br /&gt;
It does remind me of Commando. --[[User:Eisiishai|Eisiishai]] 03:30, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Behind the scenes ==&lt;br /&gt;
&lt;br /&gt;
Bunch of BTS weapon pics&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?p=36991167#post36991167&lt;br /&gt;
:If those aren't &amp;quot;official&amp;quot; behind the scenes images I don't think they are allowed to be posted here, you will have to check with a mod. However, while searching to find out where they came from, I found the following [http://www.facebook.com/media/set/?set=a.265642526828218.63020.115601671832305&amp;amp;type=1 facebook gallery] that has all of those images and more where I saw something insetting. In two of the pictures ([http://a3.sphotos.ak.fbcdn.net/hphotos-ak-prn1/s720x720/546414_333627663363037_115601671832305_912554_356253241_n.jpg] and [http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/485714_333628380029632_115601671832305_912579_1021573352_n.jpg]) you can see that a few background people are using the AKs mocked up as M16s that were first used in ''[[Universal Soldier: Regeneration]]'' (that page IDs them as Arsenal rifle, but just realised whilst checking for this that they are actually Valmets). I find it hard to believe that they were able to get ACRs, SCARs, G36s, SG552s but couldn't get their hands on a genuine M16A2 but am fairly sure that is what they are (it is shot in Bulgaria as well). It could be the case that the &amp;quot;main&amp;quot; enemy weapons like the sniperised ACRs are shipped in, wheras the &amp;quot;background&amp;quot; enemy weapons like these fake M16s and the AKs (probably Arsenal ARs) are locally sourced. --[[User:Commando552|commando552]] 07:18, 16 April 2012 (CDT)&lt;br /&gt;
:Like I said, I would check with a mod first before adding any more of these behind the scenes images. When exactly the same situation occurred with the latest Transformers movie the images were removed so I wouldn't bank on it being different in this case.  --[[User:Commando552|commando552]] 07:37, 16 April 2012 (CDT)&lt;br /&gt;
::It looks like some guy posted some personal photos. The facebook page is just a fan site as well. --[[User:Funkychinaman|Funkychinaman]] 08:33, 16 April 2012 (CDT)&lt;br /&gt;
:::Unless these are official images they need to come down immediately; someone tell me if there's any sign of these being officially approved so I can tell if they need to be deleted completely or not. Also, the site's tagline is &amp;quot;guns in movies,&amp;quot; not &amp;quot;guns on the floor of a warehouse.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:35, 16 April 2012 (CDT)&lt;br /&gt;
::::We're not allowed to post amateur BTS shots of films? Video game pages do it all the time. The guy's clear to post them on his facebook, hence all the stars posing with him. Also probably better to move the images to Discussion rather than delete them completely so sections can be restored when the film comes out. As for &amp;quot;no guns outside of movie footage&amp;quot;, you should check some of the site's pages. Many of them use shots like that as it's the only way to get a clean view of them.[[User:Temp89|Temp89]] 09:01, 16 April 2012 (CDT)&lt;br /&gt;
:::::You're not allowed to use amateur shots unless it is ''absolutely'' clear that they have been released with the permission of the studio. I'm not sure what you mean about video games, we ''don't'' allow things like the MW3 leak on pages. And the problem isn't guns outside of movies, it's when the only picture of a gun on the page is it sitting on the floor of a warehouse, with no proof it's ever going to make it into any cut of the movie that a cinema-goer actually sees or for that matter is even in the movie. [[User:Evil Tim|Evil Tim]] 09:19, 16 April 2012 (CDT)&lt;br /&gt;
::::::There isn't really that much point moving to the discussion as right now apart from the disallowed photos all the sections contain is &amp;quot;X is seen in a BTS photo&amp;quot;, which won't be in the entry when the page is made properly, so why preserve it? With other pages that include ''official'' behind the scenes images and caps, they are useful to show details of the gun and to help ID it. The links to the galleries are in this discussion page if anyone wants to look at the photos to help ID stuff when the movie comes out, so for now lets just wait and see what actually turns up in the movie.  --[[User:Commando552|commando552]] 10:27, 16 April 2012 (CDT)&lt;br /&gt;
:::::::&amp;quot;''I'm not sure what you mean about video games, we don't allow things like the MW3 leak on pages.&amp;quot;'' Uh, might want to double check that, the MW3 leak was there since the leak up until game release''.&amp;quot;it's when the only picture of a gun on the page is it sitting on the floor of a warehouse, with no proof it's ever going to make it into any cut of the movie&amp;quot;'' The pics were taken specifically to show what guns would be in the movie. The reason there are two of them in each photo is in case one breaks, that's how much they're going to be using them. ''&amp;quot;all the sections contain is &amp;quot;X is seen in a BTS photo&amp;quot;, which won't be in the entry when the page is made properly, so why preserve it?&amp;quot;'' Well, for me, I check this page (and others) before release because I want to know what guns will be used so I can get even more excited for seeing it. That's why many other people come to this site. You didn't think pages were traffic graveyards until release, did you? Also, what's the point of a site that covers guns in media if it suppresses info on guns in media.[[User:Temp89|Temp89]] 11:45, 17 April 2012 (CDT)&lt;br /&gt;
::::::::Just because a gun is on set doesn't mean it will be used (and if it is whether it will actually be visible in the finished film), that is pure presumption. And how do you know that &amp;quot;The pics were taken specifically to show what guns would be in the movie.&amp;quot;? From what I have seen they are just pictures that were taken by a random extra or crew on set, if they were officially released by the film makers to show the range of weaponry that they will be using I'm fairly sure they wouldn't have been taken with such a crappy camera and would be available through other channels than forums and facebook pages.  --[[User:Commando552|commando552]] 11:57, 17 April 2012 (CDT)&lt;br /&gt;
::::::::The MW3 leak was ''not'' up until the game was released, I removed those shots from the page myself almost as soon as they were put up. Leaked or unofficial images are not allowed, that's why the upcoming template specifically says all images must be from official sources. [[User:Evil Tim|Evil Tim]] 12:21, 17 April 2012 (CDT)&lt;br /&gt;
:::::::::New trailer shows Hemsworth with a Barret, JCVD with an AUG A3, and promo shots show Dolph with an MGL. Just like how all the MW3 leaked guns were in the final game, so will the guns from those shots be in this film, as they were obviously going to be since the beginning. Disturbing that a mod for the site seeks to reduce the info on guns in films and doesn't know much about film production.[[User:Temp89|Temp89]] 14:33, 3 May 2012 (CDT)&lt;br /&gt;
::::::::::Umm, just cause something appears in a promo or trailer does not, in fact, mean it appears in the film. There was a trailer for Predators that showed Adrian Brody standing there with around a dozen of the Predator laser sights focused on his chest, making it look like he was up against an army of predators. In the movie, there was a single laser on his chest, as he faced just the 1. In a trailer for the 3 Stooges movie, there's a scene where a nun in a bathing suit gets out of the pool and Curly comments on her hair being different. That scene was not in the final movie. There was another movie I recall awhile back(mighta been Blade 3 but I won't swear to it), where a weapon was shown on the film's official website that didn't make it into the movie itself either. So actually, no, just because a gun is on set somewhere does NOT mean it will a)make it to the final cut of the film, or b)make it into a scene where it can actually be identified. For example, a movie set might have a mix of Russian AKs, Chinese Norincos, and Bulgarian Arsenal ARs, then just randomly give them to &amp;quot;background&amp;quot; soldiers or whatever, where they won't be seen clearly enough to be identified individually in the film itself. [[User:DKS01|DKS01]] 02:26, 5 May 2012 (CDT)&lt;br /&gt;
Temp89, Tim is just doing his job. We could have serious reprocusions here if we posted unauthorised images here. We have several &amp;quot;deals&amp;quot; made with parties in the film industry and we got them by not posting Pirated or &amp;quot;leaked&amp;quot; information. On the Public Enemies page we had an image of a screen used M1911 machine pistol that we had to remove due to the studio's say so. While we might not have liked it it does cover our butts as far as the studios are concerned.[[User:Rockwolf66|Rockwolf66]] 15:36, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
New trailer has debuted...anyone up for going through it?:&lt;br /&gt;
http://www.youtube.com/watch?v=XQf3YP8p85I&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
==Couture's poster==&lt;br /&gt;
&lt;br /&gt;
This one: http://www.imfdb.org/wiki/File:Couture.jpg. Are you sure that's a Diplomat he's holding? The front sight and the barrel are wrong... -[[User:Sentient6|Sentient6]] 18:17, 6 June 2012 (CDT)&lt;br /&gt;
Well I think is M4 CQBR, although i put it under M4A1 Carbine.... -[[User:Kweon|Kweon]]&lt;br /&gt;
&lt;br /&gt;
Barrel's too long to be a CQB-R / Mk. 18 Mod 0 - I'd say it's a 933. --Stix&lt;br /&gt;
:It isn't either, it is just a regular M4. You can see the step down for the grenade ring on the barrel ahead of the front sight. However, I think the barrel has been squashed down in photoshop so that the muzzle is on the poster, or the angle is making it look shorter than it is.  --[[User:Commando552|commando552]] 13:57, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I still think it might be a 933... I think we're agreed that the barrel's too long to be a Mk. 18, and *as pictured* it's way too short to be an M4 - looking hard at it, it's hard to tell what's barrel, what's flash hider and whether there's a squashed grenade ring or not. Yeh, it could be a photoshopped M4, but why would they bother to do that? I see the little dint in the barrel that might be a grenade ring, but could that not just be a blurry part of the flash hider? --Stix&lt;br /&gt;
&lt;br /&gt;
:The gun he is physically holding is definitely an M4. [http://2.bp.blogspot.com/-_aL2DTDEFXs/T6qN_Fbw2XI/AAAAAAAAMPE/IX5aRsSr-pY/s1600/g3qko6Oj.jpg Here] is a higher res image where you can see the detail of the barrel. On an M4. the barrel is full width when it comes out of the front sight base, then tapers down at the greande ring before stepping up in thickness again, and then stepping down to a slightly norrower diameter just before the flash hider, as seen below: [[File:ColtM4A1.jpg|thumb|400px|none|M4A1 for reference]] All of these features are clearly visible on the poster, they have just been compressed to allow the gun to fit on the poster. A model 933 barrel is not contoured once it comes out of the front sight base.  --[[User:Commando552|commando552]] 10:34, 11 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Fair enough - I bow to your superior knowledge of boom-stix. :)&lt;br /&gt;
::I could make out all of the details you pointed out on the lower rez poster but was confused by the apparent stubbiness of the barrel... I also should humbly confess that my main reason for joining the discussion was the hope that spotting a slightly lesser known rifle would make me look cool.&lt;br /&gt;
::Looking at the higher rez pic now, it looks a little more like the barrel is the proper length (for an M4) and it's only the angle of the camera that makes it look shorter - comparing the barrel forward of the front sight with the length of the handguard (using my thumb as a ruler), they actually seem to be pretty close.&lt;br /&gt;
::Would the guys in charge of promoting the movie really edit an image to shorten a gun and make it fit in the photo frame? I still can't figure out why anyone would bother...  Contrite respect --Stix &lt;br /&gt;
::(ps - I hope you'll forgive my correcting the spelling mistake in your last post :/  )&lt;br /&gt;
&lt;br /&gt;
Just saying, but I believe that &amp;quot;grenade ring&amp;quot; is called a ''barrel step''. [[User:Spartan198|Spartan198]] 10:02, 4 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lundgren's Poster ==&lt;br /&gt;
&lt;br /&gt;
Fairly new to the site, so if I'm doing anything wrong, please let me know. Anyways, Lundgren seems to be holding a grenade launcher in this promo poster, looks like a Milkor MGL Mk 1S? http://www.joblo.com/newsimages1/EX2_Lundgren.jpg&lt;br /&gt;
&lt;br /&gt;
== Awesomeness ==&lt;br /&gt;
&lt;br /&gt;
So, just saw and it, well, it's basically 100 minutes of badass. Better than the first...more action(and more clearly shot), more humor, more violence, just basically upped everything from the first. Admittedly I was having too much fun just watching but I noticed a lot more guns(and knives, and brass knuckles, and a tomahawk!) were used, too. Was having too much fun to really try and ID most of them, but I'm fairly certain Vilain uses a Walther P99(or one of the licensed versions) as well as his AUG. Also of note, Gunnar does indeed use the MGL shown on the poster, Maggie uses a UMP, and Christmas actually fires the MASS(to breach a door) as well as the M4 portion. [[User:DKS01|DKS01]] 18:58, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Vilain indeed uses the Walther P99. Also in addition to his SAA and the Kimbers, I believe Barney Ross uses a SIG-Sauer in the beginning, then Maggie uses it. I couldn't tell exactly which model, it did look compact though [[User:Bristow8411|Bristow8411]] 20:43, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aye I saw Barney use something other than his usual pistols but I didn't notice what it was. I thought Maggie's pistol looked like a SIG but wasn't certain(and wasn't aware it was the gun Barney was using, the team swapped weapons out quite often here!). [[User:DKS01|DKS01]] 00:21, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It was certainly way more entertaining than the first film.  As for the specific SIG model I am not sure, but I believe that it is a P226.  There's a picture from the movie on Stallone's Facebook page that shows him holding it. [[FluidJordan]]  18:37, 18 August 2012 (EST)&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Glock_pistol_series&amp;diff=588653</id>
		<title>Glock pistol series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Glock_pistol_series&amp;diff=588653"/>
		<updated>2012-07-11T00:12:31Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* Glock 19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''For help identifying Glocks, look here: [[GLOCK (Manufacturer)]].'''&lt;br /&gt;
[[Image:R. Lee Glock.jpg|thumb|right|300px|Retired Gunnery Sergeant [[R. Lee Ermey]] of Team Glock pictured with Glock 37 .45 GAP]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1982 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Semiautomatic pistol -&lt;br /&gt;
Models 17, 17L, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39&amp;lt;BR&amp;gt;&lt;br /&gt;
Machine pistol - Model 18&lt;br /&gt;
   &lt;br /&gt;
'''Caliber:''' 9x19mm, 10mm, .380 ACP, .40 S&amp;amp;W, .357 SIG, .45 ACP, .45 GAP&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6, 10, 12, 13, 15, 17, 19, 25, 31, 33 round box magazine.&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semiautomatic (Semiautomatic/Full-Automatic on Glock 18 Machine Pistol)&lt;br /&gt;
----&lt;br /&gt;
'''Glock handguns are used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
''Note: When adding pictures of Glock 17s to movie/TV/video game pages on IMFDB, please use the image of the correct model. When in doubt, keep in mind that the 3rd Generation model was introduced in the late-1990s, so any Glock 17s that appear in movies prior to this time are inevitably going to be the 2nd Generation or even the 1st Generation models. Also note that in some cases Glock 17's are used to impersonate the Glock 18, converted to fire full auto. See the Glock 18 section below for more information.''&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|right|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|right|300px|2nd Generation Glock 17 - 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|right|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|right|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny Handsome]]'' || [[Mickey Rourke]] || John Sedley  || first use of Glock in film ||  1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[William Sadler]] || Colonel Stuart ||  (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[Tony Giorgio]] || Baker || suppressor (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[Vondie Curtis-Hall]] || Miller ||  (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[John Costelloe]] || Cochrane ||  (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[Robert Patrick]] || O'Reilly ||  (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harley Davidson and the Marlboro Man]]'' || [[Chelsea Field]] || Virginia Slim ||. || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hard Boiled]]'' ||. || Johnny Wong's Thugs  || .|| 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' || [[Nancy Allen]] || Officer Anne Lewis || With laser sights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fugitive]]'' ||  [[Tommy Lee Jones]] || U.S. Deputy Marshal Sam Gerard ||. || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fugitive]]'' ||  [[Harrison Ford]] || Dr. Richard Kimble ||. || 1993 &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fugitive]]'' ||  [[Joe Pantoliano]] || Deputy Marshal Cosmo || .|| 1993 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blown Away]]'' ||  [[Jeff Bridges]] || Jimmy Dove || . || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blown Away]]'' || [[Forest Whitaker]] ||  Franklin|| .|| 1994&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[True Lies]]'' ||  [[Arnold Schwarzenegger]] ||  Harry Tasker ||. || 1994 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' || [[Willem Dafoe]] || John Clark || Early model with extended barrel || 1994&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Die Hard with a Vengeance]]'' || ||  N.Y.P.D. Transit officer ||. || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twelve Monkeys]]''||.||Airport security||.||1995&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hidden Assassin]]'' || Robert Thomas ||  Bodyguard ||. || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]''  || [[Arnold Schwarzenegger]] || Deputy Marshal John Kruger || Pro Barrel, suppressor || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || . || Police Officers ||.|| 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metro]]'' ||  [[Eddie Murphy]] || Scott Roper ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metro]]'' ||  [[Michael Rapaport]] || Officer McCall  ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scream 2]]'' ||  [[Timothy Olyphant]] || Mickey  ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scream 2]]'' ||  [[Laurie Metcalf]] || Debbie  ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scream 2]]'' ||  [[Courtney Cox]] || Gale Weathers  ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scream 2]]'' ||  [[Neve Campbell]] || Sidney Prescott  ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scream 2]]'' ||  [[Liev Schreiber]] || Cotton Weary ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[U.S. Marshals]]'' || || N.Y.P.D. officers ||. ||  1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enemy of the State]]'' || [[Will Smith]] || Robert Dean || . || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' || [[Jackie Chan]] || Chief Inspector Lee ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One Tough Cop]]'' || [[Stephen Baldwin]] || Det. Bo Dietl ||.||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payback]]'' || . || Chinese mobster ||. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The General's Daughter]]''  || || Police officers   ||. || 1999 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Corruptor]]'' || [[Mark Wahlberg]] || Detective Danny Wallace || .|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bone Collector, The|The Bone Collector]]'' || [[Angelina Jolie]] || Amelia Donaghy || .|| 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Frequency]]''  || [[James Caviezel]] || John Sullivan || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Get Carter (2000)|Get Carter]]'' || [[Sylvester Stallone]] || Jack Carter ||.|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannibal]]'' || [[Julianne Moore]] || FBI Special Agent Clarice Starling |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day]]'' || [[Denzel Washington]] || Alonzo Harris || stainless slide || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day]]'' || [[Jaime Gomez]] || Mark |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[15 Minutes]]'' || [[Robert De Niro]] || Detective Eddie Flemming || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Isaiah Washington]] ||Officer Clark  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[DMX]] ||Lantrell  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Bruce McGill]] ||Frank Daniels  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' ||  ||Thugs  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jay and Silent Bob Strike Back]]'' || [[Will Ferrell]] || Federal Wildlife Marshal Willenholly || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man]]'' || || Armored van robber || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Saints]]'' || [[Jamey Sheridan]] || Special Agent Scanlon || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Saints]]'' || [[Bill Sage]] || Special Agent Davis || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Saints]]'' || [[Keith Diamond]] || Special Agent Robinson || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Saints]]'' ||  || Federal Agents || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dragon]]'' || [[Ralph Fiennes]] || The Tooth Fairy || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| '' [[Bad Boys II]]'' || [[Gabrielle Union]] || Syd || 3rd gen., chrome slide|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bad Boys II]]'' || [[Martin Lawrence]] || Detective Marcus Burnett || 3rd gen., chrome slide|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bad Boys II]]'' || [[Will Smith]] || Detective Mike Lowrey  || 3rd gen., chrome slide|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bad Boys II]]'' || .  || Miami PD officers ||. || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Wrong Turn]]'' || .  || Plice officer ||. || 2003 &lt;br /&gt;
|-&lt;br /&gt;
| [[Man on Fire]] || [[Denzel Washington]] || John Creasy ||. || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[New Police Story]]'' || [[Jackie Chan]] || Senior Insp. Chan Kwok-Wing ||. || 2004 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Shaun of the Dead]]'' ||. ||. || . || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Garden State]]'' ||. || . || . || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''|| [[Francis Renaud]] || Titi Brasseur ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''|| [[Guy Lecluyse]] || Groluc ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''||  || Policemen ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking Lives]]'' || [[Jean-Hugues Anglade]] || Montreal Police Detective Duval ||. ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi]]'' || [[Jennifer Esposito]] || Detective Jackie Curatola ||.||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Today You Die]]'' || Sarah Buxton || Agent Rachel Knowles || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Today You Die]]'' || [[Nick Mancuso]] || Agent Saunders || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Anthony Zimmer]]'' || [[Daniel Olbrychski]] || Nassaiev ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Anthony Zimmer]]'' ||  || Henchmen ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]''|| [[Philip Seymour Hoffman]] || Owen Davian ||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Tom Cruise]] || Ethan Hunt  || modified as tranquilizer gun ||2006&lt;br /&gt;
|-&lt;br /&gt;
| '' [[16 Blocks]]'' || [[David Morse]] || Detective Frank Nugent ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[16 Blocks]]'' || [[Bruce Willis]] || Detective Jack Mosley ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[16 Blocks]]'' || .  || N.Y.P.D. ESU officers || Surefire tactical light || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Déjà Vu (2006)|Déjà Vu]]'' || [[Denzel Washington]] || Agent Doug Carlin - ATF || .||  2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shoot 'Em Up]]''||[[Julian Richings]]||Hertz's Driver||.||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Bourne Ultimatum]]'' || [[Matt Damon]] || Jason Bourne || .||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter]]'' || [[Michael Pena]] || FBI Agent Memphis || .||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter]]'' || [[Alan C. Peterson]] || Officer Timmons || .||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw IV]]'' || [[Scott Patterson]] || FBI Agent Strahm ||. ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]'' || [[Scott Patterson]] || FBI Agent Strahm ||. ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]'' || [[Costas Mandylor]] || Hoffman ||. ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Adulthood]]'' ||  [[Noel Clarke]] || Sam ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gomorrah]]'' ||.  || Robber || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Largo Winch (2008)|Largo Winch]]''|| [[Tomer Sisley]] || Largo Winch || OD Green frame ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Largo Winch (2008)|Largo Winch]]''|| Pascal Guillemin || Henchman (Garde du corps Marcus)  || OD Green frame ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Largo Winch (2008)|Largo Winch]]''|| [[Patrick Vo]] || Henchman (Garde du corps Marcus)  || OD Green frame ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Largo Winch (2008)|Largo Winch]]''|| Audrey Ottaviano || Henchman (Garde du corps Marcus)  || OD Green frame ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vantage Point]]'' || [[Edgar Ramirez]] || Javier || stainless slide || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Thin Ice]]'' || [[Fulvio Cecere]] ||  Teddy Leaf ||.||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Jesse Hutch]] ||  Sergey ||.||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Byron Lawson]] ||  Mao ||. ||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Mike Dopud]] ||  Clark ||.||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Jerry Wasserman]] ||  Sgt. Ritchie ||.||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Marlaina Mah]] ||  Tia ||.||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Terry Chen]] ||  Chen ||.||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' ||. || DISS officers ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law Abiding Citizen]]'' ||[[Colm Meaney]] ||Detective Dunnigan  ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law Abiding Citizen]]'' ||[[Michael Irby]] ||Detective Garza  ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law Abiding Citizen]]'' ||[[Gerard Butler]] ||Clyde Shelton  ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law Abiding Citizen]]'' ||[[Christian Stolte]] ||Darby  ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]]'' || .   ||  Mobster  ||. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Animal Kingdom]]'' || .   ||  Witness Protection Program Officers  ||. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunt to Kill]]'' || [[Gil Bellows]] || Banks ||suppressed  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Game of Death]]'' || [[Wesley Snipes]] || Marcus ||suppressed, fake  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Game of Death]]'' || [[Zoe Bell]] ||Floria ||suppressed, fake  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || [[Joseph Gordon-Levitt]] || Arthur ||. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' ||.  || Guards||. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' || [[Gil Bellows]] ||FBI Agent Vincent || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' || [[Bradley Cooper]] || Face || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault, The (L'Assault)|The Assault (L'Assault)]]''||.||GIGN||.||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man From Nowhere, The|The Man From Nowhere]]'' || Bin Won || Cha Tae-Sik || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' || [[Ben Affleck]] || Doug MacRay || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' || [[Jeremy Renner]] || James Coughlin || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' || [[Jon Hamm]] || FBI Special Agent Adam Frawley || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' || [[Titus Welliver]] || Dino Ciampa ||.  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow, When the War Began]]'' ||.|| Australian police ||.|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twelve]]'' || [[Curtis James &amp;quot;50 Cent&amp;quot; Jackson III]] ||Lionel || Stainless Steel Slide || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twelve]]'' || [[Billy Magnussen]] ||Claude || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Setup (2011)|Setup]]'' || [[Rory Markham]] ||Markus || . || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[John Goodman]] || ATF Agent Joseph Keenan||Gen2  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Kevin Alejandro]] ||ATF Agent Harry ||Gen2  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Marc Blucas]] ||ATF Sniper ||Gen2  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Melissa Leo]] ||Sara ||Gen2  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Kerry Bishé]] ||Cheyenne ||Gen2  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' ||  ||ATF Agents ||Gen2  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]]'' || [[Robert De Niro]] || Hunter || anachronistic || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' || [[Shia LaBeouf]] || Sam WitWicky || Gen3 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' || [[Tyrese Gibson]] || USAF CMSgt. Robert Epps || Gen3 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' || [[Kristopher Van Varenberg]] || Schell ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' || [[Michael Higgs]] || Godfrey ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' ||  || Guards ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyfall]]'' || [[Ralph Fiennes]] || Gareth Mallory || Gen 3 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Miami Vice - Season 3|Miami Vice]]'' || [[Don Johnson]] || Det. Sonny Crockett  || First use of a Glock in media ||  1984 - 1990&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Soldier Soldier (TV series)|Soldier Soldier]]'' || ||British armed police officers || || 1991 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Homicide: Life on the Street]]'' || ||Baltimore Police Department officers || || 1993 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stand]]'' || [[Sherman Howard]]|| Dr. Dietz||.||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stand]]'' || [[Gary Sinise]] || Stu Redman||.|| 1994&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Viper]]'' || ||Metro City police officers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Bugs]]'' || || || || 1995 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|''[[Stargate: SG1]]'' || [[Tom McBeath]] || Harry Maybourne||  || rowspan=&amp;quot;2&amp;quot;|1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|  [[Amanda Tapping]] || Samantha Carter || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Seven Days]]'' || [[Jonathan LaPaglia]] || Lt. Frank B. Parker || || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|''[[The Sopranos]]'' || [[Tony Sirico]] || Paulie || Fitted with a suppressor || rowspan=&amp;quot;3&amp;quot;|1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|  [[John Heard]] || Detective Vin Makazian || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Will Arnett]] || FBI agent Mike Waldrup || &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|''[[CSI: Crime Scene Investigation]]'' || [[William Petersen]] || Dr. Gil Grissom ||  ||  rowspan=&amp;quot;3&amp;quot;|2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Alex Carter]] || Detective Vartann || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Laurence Fishburne]] || Dr. Ray Langston  || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Alias]]'' || [[Jennifer Garner]] || Sydney Bristow  ||  ||  2001 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;11&amp;quot;|''[[24]]'' || [[Kiefer Sutherland]] || CTU Agent Jack Bauer ||  ||  rowspan=&amp;quot;11&amp;quot;|2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  [[Carlos Bernard]] || CTU Agent Tony Almeida || 3rd Generation &lt;br /&gt;
|-&lt;br /&gt;
|  [[Roger R. Cross]] || CTU Agent Curtis Manning || 3rd Generation &lt;br /&gt;
|-&lt;br /&gt;
|  [[Nestor Serrano]] || Navi Araz || Fitted with a suppressor  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Jonathan Ahdout]] || Behrooz Araz || Fitted with a suppressor &lt;br /&gt;
|-&lt;br /&gt;
|  [[Arnold Vosloo]] || Habib Marwan || 3rd Generation &lt;br /&gt;
|-&lt;br /&gt;
|  [[Rick Schroder]] || Mike Doyle || &lt;br /&gt;
|-&lt;br /&gt;
|  [[James Morrison]] || Bill Buchanan ||  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Rory Cochrane]] || Greg Seaton || Fitted with a suppressor &lt;br /&gt;
|-&lt;br /&gt;
|  [[Freddie Prinze, Jr.]] || CTU Agent Cole Ortiz || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Mary Lynn Rajskub]] || Chloe O'Brian ||  &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;4&amp;quot;|''[[Ultimate Force]]'' || [[Alex Reid]] || Cpt. Caroline Walsh || ||  rowspan=&amp;quot;4&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[David Wilmot]] || Fintan Maguire || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Dermot Crowley]] || Jack Cullen || &lt;br /&gt;
|-&lt;br /&gt;
|   || British armed police officers || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Wire]]'' || || || ||  2002 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;4&amp;quot;|''[[CSI: Miami]]'' || [[Johnny Whitworth]] || BATF Agent Jake Berkeley || Fitted to a [[CornerShot]] ||  rowspan=&amp;quot;4&amp;quot;|2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Brad Gower]] || Steve Braun || Converted to fully automatic fire and with a 33 round magazine&lt;br /&gt;
|-&lt;br /&gt;
|  [[Omar Benson Miller]] || CSI Walter Simons || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Rex Linn]] || Detective Frank Tripp ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[State Of Play]]'' || [[Sean Gilder]] || Detective Sergeant Cheweski  ||. ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[NCIS: Naval Criminal Investigative Service]]'' || . ||. || .||  2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;|''[[CSI: NY]]'' || [[Gary Sinise]] || Detective Mac Taylor ||  ||  rowspan=&amp;quot;5&amp;quot;|2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|  [[Eddie Cahil]] || Detective Don Flack || . &lt;br /&gt;
|-&lt;br /&gt;
|  [[Carmine Giovinazzo]] || Detective Danny Messer || .&lt;br /&gt;
|-&lt;br /&gt;
|  [[Anna Belknap]] || Detective Lindsay Monroe Messer || .&lt;br /&gt;
|-&lt;br /&gt;
|  [[Emmanuelle Vaugier]] || Det. Jessica Angell || .&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;4&amp;quot;|''[[Criminal Minds]]'' || [[Shemar Moore]] || FBI Agent Derek Morgan || Fitted with SureFire X400 attachment ||  rowspan=&amp;quot;4&amp;quot;|2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Thomas Gibson]] || FBI Agent Aaron Hotchner || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Mandy Patinkin]] || FBI Agent Jason Gideon  || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Matthew Gray Gubler]] || Dr. Spencer Reid || &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|''[[The Unit]]'' || [[Scott Foley]] || Bob Brown || ||  rowspan=&amp;quot;2&amp;quot;|2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michael Irby]] || Charles Grey || &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|''[[Psych]]'' || [[Dulé Hill]] || Burton &amp;quot;Gus&amp;quot; Guster  || ||  rowspan=&amp;quot;3&amp;quot;|2006 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Timothy Omundson]] || Detective Lassiter  || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Maggie Lawson]] || Detective Juliet O'Hara  || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Kill Point, The|The Kill Point]]'' ||  || Pittsburgh Police officers  || ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[GSG-9]]'' ||  || All squad members  || 2nd generation ||  2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;|''[[Sanctuary]]'' || [[Amanda Tapping]] || Dr Helen Magnus|| ||  rowspan=&amp;quot;5&amp;quot;|2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Robin Dunne]] || Dr Will Zimmerman || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sandrine Holt]]||Charlotte Benoit||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ryan Robbins]] || Henry Foss|| &lt;br /&gt;
|-&lt;br /&gt;
|  [[Emilie Ullerup]] || Ashley Magnus|| &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|''[[Dead Set]]'' || [[Jaime Winstone]] || Kelly|| ||  rowspan=&amp;quot;2&amp;quot;|2008&lt;br /&gt;
|-&lt;br /&gt;
|  [[Andy Nyman]] || Patrick || &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;7&amp;quot;|''[[Branch (Expozitura)]]'' || [[Hana Vagnerová]] || Tereza Hodačová || ||  rowspan=&amp;quot;7&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
|  [[Robert Jasków]] || kpt. Dan Chládek  || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pavel Zednícek]] ||  mjr. Vladimír Orava || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Jitka Jezková]] || Dita Podzimková  ||5th episode &amp;quot;Tri králové&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Martin Sitta]] || Drobecek  ||6th episode &amp;quot;Smrt policajta&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Jakub Gottwald]] || Erik  ||12th episode &amp;quot;Válka gangu&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|   || Czech police officers || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Border, The (TV Series)|The Border]]'' ||  || Canadian government agents  || ||  2008 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Harper's Island]]'' || [[Jim Beaver]] || Sheriff Mills  || ||  2009&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|''[[Guns]]'' || [[Shawn Doyle]] || Detective Rick Merriweather  || ||  rowspan=&amp;quot;2&amp;quot;|2008&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lyriq Bent]] || Detective Ford Saunders || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[My Own Worst Enemy]]'' || [[Christian Slater]] || Edward Albright  || ||  2008&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;|''[[Terminator: The Sarah Connor Chronicles]]'' || [[Lena Headey]] || Sarah Connor || ||  rowspan=&amp;quot;5&amp;quot;|2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  [[Summer Glau]] || Cameron Phillips  || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Owain Yeoman]] ||  Cromartie || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Garret Dillahunt]] || Cromartie  || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Richard T. Jones]] || FBI Special Agent James Ellison  || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Border, The (TV Series)|The Border]]'' ||  || Canadian government agents  || ||  2008 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Harper's Island]]'' || [[Jim Beaver]] || Sheriff Mills  || ||  2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''||[[Jonah Lotan]]||Dr. Marty Pino||&amp;quot;Point of No Return&amp;quot; (S05E18), two-tone||2009&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|''[[Fringe]]'' || [[Anna Torv]] || FBI Special Agent Olivia Dunham || ||  rowspan=&amp;quot;2&amp;quot;|2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kirk Acevedo]] || FBI Special Agent Charlie Francis || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[NCIS: Los Angeles]]'' ||  ||  || ||  2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[White Collar]]'' || [[Tim DeKay]] || FBI Special Agent Peter Burke  || ||  2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|''[[Haven]]'' || [[Lucas Bryant]] || Nathan Wournos  || ||  rowspan=&amp;quot;2&amp;quot;|2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Emily Rose]] || Audrey Parker || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Justified]]'' || [[Timothy Olyphant]] || Marshal Raylan Givens  || ||  2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Sherlock]]'' || [[Rupert Graves]] || Inspector Lestrade ||.|| 2010-????&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Top Shot - Season 3]]'' || || || ||  2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Bloods]]'' || [[Michael T. Weiss]] || Sonny Malevsky || &amp;quot;The Blue Templar&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| The Bill ||.|| British armed police officers and CO19 police officers||.|| 1984-2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Ramon Rodriguez]] ||Bosley  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alcatraz]]'' || [[Sam Neill]] || FBI Agent Emerson Hauser ||.||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4|CSI: Miami]]'' ||  || Walter Resden || &amp;quot;Under Suspicion&amp;quot; (S4E05) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4|CSI: Miami]]'' ||  || Murder Suspect || &amp;quot;Shock&amp;quot; (S4E23) || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Appleseed]]'' || Olympus Police || Generation 1 || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spriggan]]''|| Yu|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]''|| || || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex]]''|| Various minor characters ||||2002-2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[RahXephon]]''||Helena von Bähbem|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yukikaze]]'' || Various characters || || 2002 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]''|| CEO || 3rd Gen.||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]''|| &amp;quot;Angel's Fethers&amp;quot; || 2nd Gen.||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!|Full Metal Panic!: The Second Raid]]'' || Mithril Operatives || With suppressors and extended magazines, mounted on [[CornerShot]] platforms || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]'' || UNF solders|| outfitted with tactical lights || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bokura no]]'' || various characters || Generation 2 || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Neon Genesis Evangelion|End of Evangelion]]''|| || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Library War]]'' || Bakushukai militants&amp;lt;br/&amp;gt;Library Defense Force SP officers. || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]]'' || 4th Division operators || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rideback]]''|| || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eureka Seven|Eureka Seven: Pocketful of Rainbows]]'' || Eureka || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Beats!]]'' || Otonashi || 2nd or 3rd Generation ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]]'' || During the OVA, in the hands of the Colombian cartel thugs || || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Duke Nukem 3D]]''||||||with laser||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance 2]]''||||||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Half-Life]]''||||||Not exactly a Glock 17 in the game but very similar||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' ||  ||  || used by hostile NPC's  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil Survivor]]''||&amp;quot;Handgun A&amp;quot;||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike]]''||9X19 Sidearm||||with 20 rounds and erroneously has burst mode||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Darkness]]''|||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint]]''||||w/ suppressor||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Code Veronica]]''||&amp;quot;Handgun&amp;quot;||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI 2: Covert Strike]]''||&amp;quot;G17SD&amp;quot;||w/ suppressor||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Condition Zero]]''||9X19 Sidearm||||with 20 rounds and erroneously has burst mode||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Source]]''||9X19 Sidearm||||with 20 rounds and erroneously has burst mode||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Contracts]]''||GK17||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[SWAT 4]]''||&amp;quot;9mm Handgun&amp;quot;||||w/ stainless slide||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Liberty City Stories]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: The Game]]''||&amp;quot;Tag 17 pistol&amp;quot;||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2: Modern Combat]]''||||w/ suppressor||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[2 Spicy]]''||&amp;quot;Gun w/ Scope&amp;quot;||||Gen3 with scope||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombie Panic Source]]''||&amp;quot;Glock17&amp;quot;||||w/ 17-round mag||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''||&amp;quot;Glock 17&amp;quot;||flashlight or laser aiming module||w/ 17, 19 and 31-round mag||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of Murder: FBI Confidential]]''||&amp;quot;G17&amp;quot;||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Secret Service (2008)|Secret Service]]''||&amp;quot;17A1&amp;quot;||Gen3 w/o under-barrel rail||incorrect 12-round capacity||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of Murder: Cards of Destiny]]''||&amp;quot;G17&amp;quot;||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (2010)|Medal of Honor]]''||||OD frame, optionally suppressed||has unlimited ammo||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Conviction]]''||||||unusable||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI: I'm Going In]]''||&amp;quot;Glock 17&amp;quot;||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]''||&amp;quot;Klock 17&amp;quot;||||w/ 15-round magazine||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 17L ==&lt;br /&gt;
[[Image:G17l.jpg|thumb|right|375px|Glock 17L (Gen 2 Pistol) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Glock 17L is a long barreled version of the Glock 17 chambered for 9x19mm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mortal Kombat]]'' || [[Bridgette Wilson]] || Sonia Blade ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Stellan Skarsgard]] || Gregor || With &amp;amp; without silencer &amp;amp; Bushnell holosight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Made]]'' || [[Vincent Pastore]] || Jimmy ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral]]'' ||  || Hitman || With laser sighting system || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space: Above and Beyond]]'' ||  || Space Marines || As fictional &amp;quot;M70 pistol&amp;quot;, with hollywood embellishments || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' / &amp;quot;Tempus Fugitive&amp;quot; || [[Lane Davies]] || Tempus || With 33-round magazine || 1993 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Sister Eda || ''[[Black Lagoon]]'' ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Pro ==&lt;br /&gt;
[[Image:G17pro.jpg|thumb|right|350px|Glock 17 Pro (Gen 3 pistol) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Glock 17 Pro is a version of the 3rd-Generation Glock 17 fitted with a threaded barrel that protrudes past the slide to accommodate suppressors.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Byron Lawson]] || Mao || Continuity error: switches to regular [[Glock 17]] later on || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bangkok Dangerous]]'' || [[Nicolas Cage]] || Joe ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (Converted to Full Auto)==&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|right|400px|Glock 17 converted to full auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
In many productions, the Glock 17 converted to fire on full-auto is seen used instead of the select-fire Glock 18. Due to a lack of a selector switch, these converted Glocks can only fire in full auto and no longer have a semi-auto fire mode. The handgun often is seen loaded with a 33 round magazine. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 3: Rise of the Machines]]'' || [[Arnold Schwarzenegger]] || The Terminator || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 3: Rise of the Machines]]'' || [[Nick Stahl]] ||John Connor|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Brad Pitt]] || John Smith || stainless slide || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]]  || Jane Smith || stainless slide || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]]'' || [[Kate Nauta]]  || Lola || With suppressors and laser sights  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank]]'' ||  || Thug ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' || [[Heath Ledger]] || The Joker || stainless slide  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Viral Factor]]'' || [[Carl Ng]] || Ross ||   || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Viral Factor]]'' || [[Andy On]] || Sean Wong ||   || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]'' ||  || gangster || stainless slide || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 6]]'' || [[Ian Anthony Dale]] || Zhou || stainless slide ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS]]'' ||Nick Tarabay ||Haziq Khaleel  || &amp;quot;Legend, Part 2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Angel of Darkness]]'' || Scorpion X ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]'' || G18 || Optional red dot or holographic sight, suppressor, and/or extended mags || 33-round magazine, olive drab frame || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army of Two: The 40th Day]]'' || G18C || Variety of suppressors, muzzle brakes, or finishes || With or without extended mag || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]''||Klock 18||tan frame||w/ 15-round magazine||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' ||Auto 9mm||  ||Golden version also available|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Counter-Strike: Global Offensive]]'' ||Glock-18||  || OD frame || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
[[Image:G18 comp.jpg|thumb|right|350px|Glock 18 (2nd Generation) with protruding compensated barrel - 9x19mm]]&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|right|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
&lt;br /&gt;
The Glock 18 is a select fire version of the Glock 17 chambered for 9x19mm.&lt;br /&gt;
&lt;br /&gt;
''NOTE: There are a number of movies - such as ''[[The Dark Knight]]'' - which use Glock 17s that have been converted to automatic as stand-ins for the Glock 18.  If you are in doubt a Glock machine pistol is a genuine Glock 18, look at the slide. Unlike other Glock variants, it has a switch on the slide used to select semi-automatic or fully-automatic firing. The selector somewhat resembles a decocking safety.  Any full-auto Glock that lacks this selector is going to be one of the converted Glock 17s, not a genuine Glock 18.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Steven Seagal]] || Orin Boyd|| With standard magazines || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Reloaded, The|The Matrix Reloaded]]'' || [[Laurence Fishburne]] || Morpheus || With standard &amp;amp; high-capacity magazines || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Arnold Schwarzenegger]] || Terminator || With high-capacity magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Nick Stahl]] || John Connor || With high-capacity magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Police Story]]'' || [[Daniel Wu]] || Joe Kwan ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolver]]'' || [[Mark Strong]] || Sorter || With standard &amp;amp; high-capacity magazines || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Horrible Bosses]]'' || Uncredited Police Officer || LAPD || With a standard magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reno 911!]]'' / &amp;quot;Weigel's Couples Therapy&amp;quot; ||  || Student ||  || 2003 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
||''[[007: Nightfire]]''||Kowloon Type 40 in burst/Kowloon Type 80 in full auto||||Early Model||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[007: Quantum of Solace]]''||GF 18||w/ laser sight and suppresor||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Matrix]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter]]''||G18||||&amp;quot;C&amp;quot; model||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]''||G18||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance 2]]''||||||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]]''||Glock 18||w/ laser||holds only 10 rounds||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''||&amp;quot;Glock 18c&amp;quot;||flashlight or laser aiming module||w/ 17, 19 and 31-round mag||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||G18||w/ laser and high capacity magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Specialists]]'' (Half-Life)||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry: Instincts]]''||Auto Handgun||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry Instincts: Evolution]]''||Auto Handgun||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry Instincts: Predator]]''||Auto Handgun||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 2: Sons of Liberty]]''||Not named||||Used by character &amp;quot;Fatman&amp;quot; only||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 4: Guns of the Patriots]]''||G18C||w/ under barrel light||33 round magazine||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mirror's Edge]]''||||||Erroneous 3-round burst||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''||9x19 mm Pistol||||with 20 rounds and erroneously has burst mode||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killer7]]''||||||Con Smith uses two||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7]]''||||||||???&lt;br /&gt;
|-&lt;br /&gt;
|''[[SOCOM: US Navy SEALs]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Land Warrior]]''||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Dead Aim]]''||Burst Handgun||||Burst Mode only||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombie Panic Source]]''||&amp;quot;Glock18c&amp;quot;||||w/ 17-round mag, semi-auto only||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]''||Model 18||w/ optional laser sight and/or suppressor||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chernobyl Terrorist Attack]]''||||w/ 12-round mag, semi-auto only||tritium ill. sights||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 3]]''||G18||||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Revelations]]'' ||G18 ||  |||| 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Planet Cuties]]''|| Aoi ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|right|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|right|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
The Glock 19 is a compact pistol chambered for 9x19mm. It is standard weapon of the NYPD (along with the [[Smith &amp;amp; Wesson 5946]] and [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hard Way]]'' || [[James Woods]] || Lt. John Moss  ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || [[Andrew Divoff]] || Luis Cali || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Fire]]'' ||[[John Malkovich]] || Mitch Leary ||   || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Menace II Society]]'' || [[Larenz Tate]] || O-Dogg || With target rear sight || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Target]]'' || [[Arnold Vosloo]] || Pik Van Cleef || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Natural Born Killers]]'' || [[Robert Downey Jr.]] || Wayne Gale || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' ||  [[Michael Madsen]] || Preston Lennox ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Land]]'' ||[[Robert Patrick]] || Jack Rucker ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Land]]'' ||  [[Ray Liotta]] || Figgsy ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Land]]'' ||[[Michael Rapaport]] || Murray &amp;quot;Superboy&amp;quot; Babitch ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Land]]'' || [[Harvey Keitel]] || Ray Donlan ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City of Industry]]'' || [[Stephen Dorff]] || Skip Kovich ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Light It Up]]'' ||  [[Usher Raymond]] || Lester Dewitt ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Light It Up]]'' || [[Robert Ri'chard]] || Zacharias 'Ziggy' Malone ||    || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Light It Up]]'' ||  [[Forest Whitaker]] || Officer Dante Jackson ||    || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Light It Up]]'' ||  || NYPD officers ||   || 1999 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[American Psycho]]'' || [[Christian Bale]] || Patrick Bateman ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft (2000)|Shaft]]'' || [[Samuel L. Jackson]] || John Shaft ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (2002)|The Bourne Identity]]'' || [[Matt Damon]] || Jason Bourne ||  laser sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Terminator 3: Rise of the Machines]]'' || [[Claire Danes]] || Katherine Brewster ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Daredevil]]'' ||  [[Jennifer Garner]] || Elektra Natchios |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil]]'' ||  || Natchios' bodyguards ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Daredevil]]'' || || N.Y.P.D. officers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Three Burials of Melquiades Estrada, The|The Three Burials of Melquiades Estrada]]'' ||  || Deputy ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]] || Jane Smith || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sin City]]'' || || Old Town Prostitute ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Saw IV]]'' ||[[Athena Karkanis]] || Agent Perez ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Country for Old Men]]'' ||[[Javier Bardem]] || Anton Chigurgh ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Body of Lies]]'' ||  [[Leonardo DiCaprio]] || Roger Ferris || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hurt Locker, The|The Hurt Locker]]'' ||[[Ralph Fiennes]] || PMC Leader ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hurt Locker, The|The Hurt Locker]]'' || [[Anthony Mackie]] || Sgt. J.T. Sanborn || || 2008 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Righteous Kill]]'' ||  [[Robert De Niro]] || Det. Thomas 'Turk' Cowan ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]]'' || [[Al Pacino]] || Det. David 'Rooster' Fisk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]'' || [[Vladimir Mashkov]] || Domovoy|| with and without supressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]]'' || || Thugs ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]]'' ||  || Police officer ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooked (Na Igre)]]'' ||[[Tikhon Zhiznevskiy]] || Dlinnyy ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooked (Na Igre)]]'' ||[[Pavel Priluchnyy]] || Doc ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[16 Blocks]]'' || [[Bruce Willis]] || Det. Jack Mosley ||  Continuity error with Glock 17 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Orphan]]'' |||| Police ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|| ''[[Edge of Darkness]]'' ||  [[Mel Gibson]] || Thomas Craven || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]]'' ||  [[Tom Cruise]] || Roy Miller |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Knight and Day]]'' ||[[Cameron Diaz]] || June Havens || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Repo Men]]'' ||[[Liev Schreiber]] || Frank || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Other Guys, The|The Other Guys]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' || [[Harry O'Reilly]] || Special Agent Danszk ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' ||  || FBI agents ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hangover Part II]]'' || [[Bradley Cooper]] || Phil ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hangover Part II]]'' || [[Ken Jeong]] || Mr. Chow ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guard, The (2011)|The Guard]]''||[[Brendan Gleeson]]||Sergeant Gerry Boyle ||.||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avengers, The (2012)|The Avengers]]''||[[Cobie Smulders]]||SHIELD Agent Maria Hill ||.||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Spider-Man, The|The Amazing Spider-Man]]''||[[Steve DeCastro]]|| NYPD Police Officer|| ||2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homicide: Life on the Street]]''||[[Michael Michele]]||Det. Renee Shepherd || ||1993-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Third Watch]]''||[[Molly Price]]||Det. Faith Yokas|| ||1999 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Third Watch]]''||[[Coby Bell]]||Officer Ty Davis Jr.|| ||1999 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Level 9]]''||[[Kate Hodge]]||Annie Price||.||2000-2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[24]]''||[[Keifer Sutherland]]||Jack Bauer|| ||2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24]]''||[[Annie Wersching]]||Renee Walker|| ||2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24]]''||[[Reiko Aylesworth]]||Michelle Dessler|| ||2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order: Criminal Intent]]''||[[Kathryn Erbe]]||Detective Eames|| ||2001-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order: Criminal Intent]]''||[[Vincent D'Onofrio]]||Detective Goren|| ||2001-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shield, The|The Shield]]''|| [[Laurie Holden]]||Agent Olivia Murray|| ||2002 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Numb3rs]]''|| [[Rob Morrow]]||Don Eppes || ||2005-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds]]''||[[Paget Brewster]]||Emily Prentiss|| ||2005 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds]]''||[[Lola Glaudini]]||Elle Greenaway || |||2005 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Psych]]''||[[Maggie Lawson]]||Detective Juliet O'Hara|| ||2006-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guns]]''|| ||Toronto police|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Amsterdam]]'' ||[[Nikolaj Coster-Waldau]]||Det. John Amsterdam|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Amsterdam]]'' ||[[Robert Clohessy]] ||Det. Santori || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Amsterdam]]'' || [[Chris Bauer]] || Andy Gleason || &amp;quot;Reclassified&amp;quot; (S01E07) ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Amsterdam]]'' || [[Isiah Whitlock Jr.]] || Joe Williams || &amp;quot;Reclassified&amp;quot; (S01E07) ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad]]''||[[Dean Norris]]||Hank|| ||2008 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fringe]]''||[[Lance Reddick]]||Agent Phillip Broyles|| ||2008 - Present&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Beast, The (2009)|The Beast]]''||[[Travis Fimmel]]||Agent Ellis Dove|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''|| || ||attached to a [[CornerShot]], both G19 and G19C||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blue Bloods]]''||[[Jennifer Esposito]] ||NYPD Detective Jackie Curatola|| ||2010 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blue Bloods]]''||[[Will Estes]]||NYPD Officer Jamie Reagan|| ||2010 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blue Bloods]]''||[[Nicholas Turturro]] ||NYPD Patrol Sergeant Renzulli|| ||2010 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Charlie's Angels (2011)|Charlie's Angels]]''||[[Nadine Velazquez]]||Gloria|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 3|CSI: Miami]]'' ||  || Kidnapper || &amp;quot;Cop Killer&amp;quot; (S3E13) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 3|CSI: Miami]]'' ||  || Murderer || &amp;quot;One Night Stand&amp;quot; (S3E14) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4|CSI: Miami]]'' ||  || Kidnapper || &amp;quot;Felony Flight&amp;quot; (S4E07) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4|CSI: Miami]]'' ||  || Found at crime scene || &amp;quot;Fade Out&amp;quot; (S4E24) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4|CSI: Miami]]'' ||  || Mala Noche Member || &amp;quot;Rampage&amp;quot; (S4E24) || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || As the &amp;quot;F9&amp;quot; ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black]]''||||||w/ optional suppressor||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]''||&amp;quot;18C2&amp;quot;||||converted to full-auto||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|''[[RIN ~Daughters of Mnemosyne~]]'' || Unnamed assassin || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Beats!]]''|| || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondocks, The|The Boondocks]]'' ||  ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 20==&lt;br /&gt;
[[Image:Glock20.jpg|thumb|right|300px|Glock 20 (3rd Generation) -  10mm.]]&lt;br /&gt;
The Glock 20 is a full sized pistol chambered for 10mm.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Faster]]'' || [[Oliver Jackson-Cohen]] || Killer || With custom grip pattern || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 4]]'' / Episode 7 || [[Kiefer Sutherland]] || Jack Bauer || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 4]]'' || [[Kim Raver]] || Audrey Raines ||.|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || G20 || flashlight attachment || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Specialists]]'' || G20C || Available with suppressor, flashlight, or LAM || Erroneously referred to as 'Glock 22' in game files || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 21 ==&lt;br /&gt;
The Glock 21 is a full sized pistol chambered for .45 ACP. &lt;br /&gt;
[[Image:Glock21gen2.jpg|thumb|right|300px|Glock 21 (2nd Generation) - .45 ACP.]]&lt;br /&gt;
[[Image:Glock21.jpg|thumb|right|300px|Glock 21 (3rd Generation) - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[One Eight Seven]]''||[[John Heard]]||Dave Childress||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American History X]]'' || [[Ethan Suplee]] || Seth ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Michael Kelly]] || C.J. ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Boyd Banks]] || Tucker ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Jake Weber]] || Michael ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[30 Days of Night]]'' || [[Melissa George]] || Stella Oleson ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage (2005)|Hostage]]'' || [[Bruce Willis]] || Jeff Talley ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage (2005)|Hostage]]'' ||  || Bristo Camino Police Officers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracture]]'' || [[Anthony Hopkins]] || Ted Crawford ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracture]]'' || [[Billy Burke]] || Det. Rob Nunally ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' / &amp;quot;Rap Sheet&amp;quot; || [[Terry Crews]] || Craig Waters ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified]]'' / &amp;quot;The Hammer&amp;quot; || [[Timothy Olyphant]] || US Marshal Raylan Givens ||  || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;Glock21C&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 22 ==&lt;br /&gt;
[[Image:Glock-22.jpg|thumb|right|300px|Glock 22 (2nd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Glock22.jpg|thumb|right|300px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
The Glock 22 is a full sized pistol chambered for .40 S&amp;amp;W. Many American law enforcement agencies use this model, for example, FBI Academy graduates are issued this or a Glock 23 (according to the agent preference) as their standard field weapon. It is also the standard weapon of the DEA (Drug Enforcement Administration) along with the Glock 23, Glock 27, and the [[SIG Pro#SP 2340|SIG Pro SP 2340]]. US Marshals also carry the Glock 22 and Glock 23 as their service weapons for all Deputy US Marshals. In 2008 the Glock 22 became the standard service weapon for all probationary LAPD officers, once they complete probation these officers then have a choice to either stay with their Glock 22 or go with some other weapon on the LAPD approved carry list.&lt;br /&gt;
&lt;br /&gt;
''NOTE: Although the Glock 22 is an issue weapon for the FBI, this does not mean that characters who are FBI Agents in movies or TV shows necessarily use them.  Hollywood's propmasters and armorers preferred, until recently, to use 9x19mm pistols, due to the difficulties of converting larger calibers to blank-fire.  '''Consequently, there are almost no Glock 22s in movies or TV shows; if a character is supposed to be an FBI Agent, it is most likely that they are using a Glock 17 or 19, standing in for the Glock 22.'''  IMFDB members have frequently made the assumption that any Glock used by an FBI Agent in a movie must be a .40-caliber model, even though (it bears repeating) the weapons used in movies do not always correspond to the weapons used by a particular law enforcement agency in real life.  Unless you have good evidence, do not assume that a Glock pistol is a .40-caliber model, simply because the FBI uses this weapon in real life.  When in doubt, it is usually safer to assume that the Glock in question is a 9mm model.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Tommy Lee Jones]] || U.S. Deputy Marshal Sam Gerard ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Tom Wood]] || U.S. Deputy Marshal Noah Woodrow Newman ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Daniel Roebuck]] || U.S. Deputy Marshal Bobby Biggs ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[LaTanya Richardson]] || U.S. Deputy Marshal Savannah Cooper ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Joe Pantoliano]] || U.S. Deputy Marshal Cosmo Renfro ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Robert Downey Jr.]] || Special Agent John Royce ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Wesley Snipes]] || Mark Sheridan ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellboy II: The Golden Army]]'' || [[Selma Blair]] || Liz Sherman ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellboy II: The Golden Army]]'' || [[Doug Jones]] || Abe Sapien ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellboy II: The Golden Army]]'' ||  || BPRD Agents ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral]]'' ||  || FBI Special Agents ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]]'' || [[Gary Sinise]] || Gabriel ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]]'' || [[Charlize Theron]] || Ashley ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' || [[Ben McKenzie]] || Officer Ben Sherman ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' || [[Arija Bareikis]] || Officer Chickie Brown || With Surefire X-300 weaponlight || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' || [[Clifton Collins, Jr.]] || Det. Ray Suarez ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' ||  || LAPD officers ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad]]'' || [[Dean Norris]] || DEA Agent Hank Schrader ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || As the &amp;quot;NR4&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' ||  ||  || Inaccurately shown with 17-round magazine || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
[[Image:2ndglock23.jpg|thumb|right|300px|Glock 23 (2rd Generation) - .40 Smith &amp;amp; Wesson.]]&lt;br /&gt;
[[Image:Glock23.jpg|thumb|right|300px|Glock 23 (3rd Generation) - .40 Smith &amp;amp; Wesson.]]&lt;br /&gt;
The Glock 23 is a compact pistol chambered for .40 Smith &amp;amp; Wesson.  Like the [[Glock 22]], it is an issue weapon to the FBI.&lt;br /&gt;
&lt;br /&gt;
''NOTE: Although the Glock 23 is an issue weapon for the FBI, this does not mean that characters who are FBI Agents in movies or TV shows necessarily use them.  Hollywood's propmasters and armorers preferred, until recently, to use 9x19mm pistols, due to the difficulties of converting larger calibers to blank-fire.  '''Consequently, there are almost no Glock 23s in movies or TV shows; if a character is supposed to be an FBI Agent, it is most likely that they are using a Glock 19, standing in for the Glock 23.'''  IMFDB members have frequently made the assumption that any Glock used by an FBI Agent in a movie must be a .40-caliber model, even though (it bears repeating) the weapons used in movies do not always correspond to the weapons used by a particular law enforcement agency in real life.  Unless you have good evidence, do not assume that a Glock pistol is a .40-caliber model, simply because the FBI uses this weapon in real life.  When in doubt, it is usually safer to assume that the Glock in question is a 9mm model.''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strange Days]]'' || [[Ralph Fiennes]] || Lenny Nero ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edge of Darkness]]'' || [[Mel Gibson]] || Det. Thomas Craven || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Numb3rs]]'' || [[Rob Morrow]] || FBI Agent Don Eppes ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Numb3rs]]'' || [[Alimi Ballard]] || FBI Agent David Sinclair ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' / &amp;quot;Non-Permissive Environment&amp;quot; || [[Angel M. Wainwright]] || Betsy Blaine ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]'' / &amp;quot;Pine Barrens&amp;quot; || [[Tony Sirico]] || Paulie &amp;quot;Walnuts&amp;quot; Gualtieri ||  || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]'' || [[James Gandolfini]] || Tony Soprano ||  || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Plain Sight]]'' || [[Mary McCormack]] || Mary Shannon ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || &amp;quot;GS Model 23&amp;quot; ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || G23 ||  || black and two-tone || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;GL23&amp;quot; || || || 2002 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 24==&lt;br /&gt;
Extended barrel .40 S&amp;amp;W.&lt;br /&gt;
[[Image:G24.gif|thumb|right|300px|Glock 24 - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 25==&lt;br /&gt;
[[Image:G25.jpg|thumb|right|300px|Glock 25 - .380 ACP]]&lt;br /&gt;
Compact .380 ACP&lt;br /&gt;
&lt;br /&gt;
Unlike other Glock pistols, due to the weaker pressures of the .380 ACP cartridge, both the Glock 25 and the subcompact Glock 28 operate via straight blowback. These pistols are quite common in countries that forbid their citizens to own firearms chambered in &amp;quot;common military calibers&amp;quot; like 9mm (such as Mexico) or other countries that have a &amp;quot;maximum caliber&amp;quot; ban (such as Brazil). However, under the current BATF import point scheme they cannot be legally imported into the United States except (in theory) for law enforcement or government agency use. Needless to say, this makes it highly unlikely that either .380ACP Glock would appear in an American-produced movie.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad (Tropa de Elite)|Elite Squad]]'' || [[Caio Junqueira]] || Neto ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Harvest: Phantom Ops]]'' || &amp;quot;Glock 29&amp;quot; || ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 26 ==&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|right|300px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Glock 26 is a subcompact pistol chambered for 9x19mm.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blues Brothers 2000]]'' || [[Victor Pedtrchenko]] || Ivan || . || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondock Saints, The|The Boondock Saints]]'' || [[Willem Dafoe]] || FBI Agent Paul Smecker || . || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Days]]'' || [[Arnold Schwarzenegger]] || Jericho Cane || . || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crimson Rivers]]'' || [[Vincent Cassel]] || Max Kerkerian || . || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crimson Rivers]]'' || [[Jean Reno]] || Commissaire Niemans || . || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' || [[Gabrielle Union]] || Syd || . || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''|| [[Catherine Marchal]] || Ève Verhagen ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking Lives]]'' || [[Jean-Hugues Anglade]] || Montreal Police Detective Duval || . || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage (2005)|Hostage]]'' || [[Bruce Willis]] || Jeff Talley || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood Diamond]]'' || [[Leonardo DiCaprio]] || Danny Archer || . || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiteout]]'' || [[Kate Beckinsale]] || U.S. Marshal Carrie Stetko || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Knight, The|The Dark Knight]]'' || [[Michael Vieau]] || Al Rossi || With Hollywood embellisments || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]]'' || [[Robert De Niro]] || Det. Thomas &amp;quot;Turk&amp;quot; Cowan || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]]'' || [[Carla Gugino]] || Det. Karen Corelli || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010)|The Crazies]]'' || [[Joe Anderson]] || Deputy Russell Clank || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja Assassin]]'' || [[Naomie Harris]] || Mika Coretti ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja Assassin]]'' || [[Ben Miles]] || Ryan Maslow ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Gary Daniels]] || The Brit ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' || [[Carrie-Anne Moss]] ||FBI Agent Brody || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tower Heist]]''|| [[Téa Leoni]] || Special Agent Claire Denham ||  ||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psych]]'' ||[[Maggie Lawson]]||Detective Juliet O'Hara ||.|| 2006-???? &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order: Criminal Intent]]'' || [[Kathryn Erbe]] || Det. Alexandra Eames ||.|| 2001-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order: Criminal Intent]]'' || [[Julianne Nicholson]] || Det. Wheeler ||.|| 2001-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unusuals, The|The Unusuals]]'' || [[Amber Tamblyn]] || Det. Shrager ||. ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[Eva La Rue]] || Natalia Boa Vista ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fringe]]'' || [[Anna Torv]] || Olivia Dunham ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fringe]]'' || [[David Call]] || Nick Lane ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fringe]]'' || [[Joshua Jackson]] || Peter Bishop ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]]'' || [[Peta Wilson]] || Nikita ||  || 1997 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || [[Thomas Gibson]] || FBI SSA Aaron Hotchner ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' / &amp;quot;L.D.S.K.&amp;quot; || [[Matthew Gray Gubler]] || Dr. Spencer Reid ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || [[A.J. Cook]] || FBI SSA Jennifer &amp;quot;JJ&amp;quot; Jareau ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' / &amp;quot;In Name and Blood&amp;quot; || [[Paget Brewster]] || FBI SSA Emily Prentiss ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' / &amp;quot;Penelope&amp;quot; || [[Kirsten Vangsness]] || Penelope Garcia ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Third Watch]]'' || [[Coby Bell]] || Officer Tyrone &amp;quot;Ty&amp;quot; Davis, Jr. ||  || 1999 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint]]'' || [[Amy Jo Johnson]] || Juliana Callaghan ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Amsterdam]]'' || [[Zuleikha Robinson]] || Det. Eva Marquez ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY]]'' || [[Melina Kanakaredes]] || Det. Stella Bonasera ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY]]'' || [[Anna Belknap]] || Det. Lindsay Monroe ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' || [[L.L. Cool J]] || Agent Sam Hanna ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' ||  || Morris Raspen ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' / &amp;quot;Chinatown&amp;quot; || [[Elaine Kao]] || MSS Agent Xue-Li || With silencer || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 (2010)|Hawaii Five-0]]'' || [[Emmanuelle Vaugier]]|| Erica Raines ||.||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' ||[[Rachael Taylor]]  || Abby ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' ||[[Annie Ilonzeh]]  || Kate ||stainless steel slide  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' ||[[Minka Kelly]]  || Eve ||stainless steel slide  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Sousuke Sagara || ''[[Full Metal Panic!]]'' ||  ||2003&lt;br /&gt;
|-&lt;br /&gt;
| Electra Ovilo || ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || With futuristic embellishments || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Lockdown ]]'' || As the &amp;quot;G19 Compact&amp;quot; ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 27==&lt;br /&gt;
[[Image:G27.jpg|thumb|right|300px|Glock 27 - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
The Glock 27 is a subcompact pistol chambered for .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Tommy Lee Jones]] || U.S. Deputy Marshal Sam Gerard ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Numb3rs]]'' || [[Diane Farr]] || FBI Agent Megan Reeves ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Numb3rs]]'' || [[Sophina Brown]] || FBI Agent Nikki Betancourt ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 28==&lt;br /&gt;
[[Image:G28.jpg|thumb|right|300px|Glock 28 - .380 ACP]]&lt;br /&gt;
The Glock 28 is a subcompact pistol chambered for .380 ACP. Like the Glock 25, it is currently not legal to import to the US due to insufficient BATF import points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 29==&lt;br /&gt;
[[Image:G29.jpg|thumb|right|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
The Glock 29 is a subcompact pistol chambered for 10mm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 30 ==&lt;br /&gt;
[[Image:Glock30.jpg|thumb|300px|right|Glock 30 - .45 ACP]]&lt;br /&gt;
The Glock 30 is a subcompact pistol chambered for .45 ACP.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010)|The Crazies]]'' || [[Timothy Olyphant]] || Sheriff Dutten ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil Degeneration]]'' ||  || Claire Redfield ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil Degeneration]]'' ||  || Leon ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vantage Point]]'' || [[Saïd Taghmaoui]] || Suarez ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bionic Woman]]'' / &amp;quot;Paradise Lost&amp;quot; || [[Molly Price]] || Ruth Treadwell || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop]]'' ||  Faye Valentine ||  || 1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || Faye Valentine ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Planet Cuties]]'' ||  Manami || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 31==&lt;br /&gt;
[[Image:G31.jpg|thumb|right|300px|Glock 31 - .357 SIG]]&lt;br /&gt;
The Glock 31 is a full sized pistol chambered for .357 SIG.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 32==&lt;br /&gt;
[[Image:Glock32.jpg|thumb|right|300px|Glock 32 - .357 SIG]]&lt;br /&gt;
The Glock 32 is a compact pistol chambered for .357 SIG.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District B13]]'' || [[Cyril Raffaelli]] || Captain Damien Tomaso ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 33==&lt;br /&gt;
[[Image:Glock 33.jpg‎|thumb|right|300px|Glock 33 - .357 SIG]]&lt;br /&gt;
The Glock 33 is a sub-compact pistol chambered for .357 SIG.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District B13]]'' || [[Cyril Raffaelli]] || Captain Damien Tomaso ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex]]''||Batou||A &amp;quot;G33AV&amp;quot; (AdVanced), a fictional variant which features a slightly lengthened barrel housed inside a compensator/barrel weight with an accessory rail, and an extended magazine well in order to comfortably accept full size G31 magazines is seen||2002-2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 34==&lt;br /&gt;
&lt;br /&gt;
The Glock 34 is a full sized pistol with a standard frame and a slightly longer than standard slide and barrel chambered for 9x19mm.&lt;br /&gt;
[[Image:Glock34.jpg|thumb|right|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Days]]'' || [[Arnold Schwarzenegger]] || Jericho Cane ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire]]'' || [[Denzel Washington]] || John Creasy || 2nd &amp;amp; 3rd gen. frames  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage]]'' || [[Johnny Messner]] || Mr. Jones ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]]'' || || ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dino Crisis]]'' ||  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 35==&lt;br /&gt;
[[Image:G35.jpg|thumb|right|300px|Glock 35 - .40 S&amp;amp;W]]&lt;br /&gt;
The Glock 35 is a full sized pistol with a standard frame and a slightly longer than standard slide and barrel chambered for .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dino Crisis]]'' ||  || Available w/scope ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 36==&lt;br /&gt;
[[Image:Glock36.jpg‎ |thumb|right|300px|Glock 36 - .45 ACP]]&lt;br /&gt;
The Glock 36 is a slim line, single stack sub-compact pistol chambered for .45 ACP.  It holds 6 rounds.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Nick Stahl]] || John Connor ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 37==&lt;br /&gt;
[[Image:G37.jpg‎|thumb|right|300px|Glock 37 - .45 GAP.]]&lt;br /&gt;
The Glock 37 is a full sized pistol chambered for .45 GAP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 38==&lt;br /&gt;
[[Image:G38.jpg|thumb|right|300px|Glock 38 - .45 GAP]]&lt;br /&gt;
The Glock 38 is a compact pistol chambered for .45 GAP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 39==&lt;br /&gt;
[[Image:G39.jpg|thumb|right|300px|Glock 39 with OD-green frame - .45 GAP]]&lt;br /&gt;
The Glock 39 is a sub-compact pistol chambered for .45 GAP. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SIG-Sauer_P220_pistol_series&amp;diff=588652</id>
		<title>SIG-Sauer P220 pistol series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SIG-Sauer_P220_pistol_series&amp;diff=588652"/>
		<updated>2012-07-11T00:11:02Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gun Title|SIG-Sauer P220}}&lt;br /&gt;
[[Image:SIGP220R Standard.jpg‎ ‎‎|thumb|right|300px|SIG-Sauer P220R - .45 ACP. This is the current production version of the SIG-Sauer P220 pistol.]]&lt;br /&gt;
&lt;br /&gt;
'''For help identifying SIG-Sauer P220 Series pistols, see: [[SIG-Sauer P220 Pistol Series Gallery]].'''&lt;br /&gt;
&lt;br /&gt;
''NOTE: In the past, some IMFDB users have mis-spelled &amp;quot;SIG-Sauer&amp;quot; as &amp;quot;Sig Sauer&amp;quot;. '''&amp;quot;Sig Sauer&amp;quot; is not the correct spelling'''; &amp;quot;SIG&amp;quot; is an acronym for Swiss Industrial Society'' (&amp;quot;Schweizerische Industrie Gesellschaft'' &amp;quot; in German), and thus, all three letters should be capitalized. Also, it is preferred that IMFDB users put a hyphen between &amp;quot;SIG&amp;quot; and &amp;quot;Sauer&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer P220=&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|right|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]] &lt;br /&gt;
[[Image:SigP220Black.jpg|thumb|right|300px|SIG-Sauer P220 Black - .45 ACP]]&lt;br /&gt;
[[Image:SigP220twotone.jpg|thumb|right|300px|SIG-Sauer P220 two-tone finish - 9x19mm]]&lt;br /&gt;
[[Image:SiGP220RNewModel.jpg‎‎|thumb|right|300px|SIG-Sauer P220R - newer model with Picatinny rail - .45 ACP]]&lt;br /&gt;
[[Image:SigP220RSilver.jpg|thumb|right|300px|SIG-Sauer P220ST pistol - .45 ACP.  New model P220 with rails and Hogue Grips]] &lt;br /&gt;
Note that this gun is no longer produced in 9X19mm. &lt;br /&gt;
==Specifications==&lt;br /&gt;
(1975 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm (discontinued), .45ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.9 lbs (0.86 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.7 in (19.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.4 in (11.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 9 (9x19mm), 8 (.45 ACP)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA, DAK, SAO)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brooklyn's Finest]]'' ||[[Don Cheadle]]  || Clarence &amp;quot;Tango&amp;quot; Butler ||Standard || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Edge of Darkness]]'' ||   || Guards || P220R || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Edge of Darkness]]'' || [[Mel Gibson]] || Thomas Craven || P220R || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Live Free or Die Hard]]'' || [[Bruce Willis]] || John McClane || P220R || 2007&lt;br /&gt;
|-  &lt;br /&gt;
| ''[[Miami Vice (2006)|Miami Vice]]'' || [[Jamie Foxx]] || Detective Ricardo Tubbs || P220R || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Man]]'' || [[Luke Goss]] || Kane|| Stainless slide || 2005 &lt;br /&gt;
|-&lt;br /&gt;
|''[[A History of Violence]]'' || [[Ed Harris]] || Carl Fogarty || Standard || 2005 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frequency]]'' || [[Shawn Doyle]] || Det. Jack Shepherd || Standard || 2000 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Courage Under Fire]]'' || [[Lou Diamond Phillips]] || Staff Sergeant John Monfriez || Standard || 1996 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Robert De Niro]] || Neil McCauley || Standard ||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jennifer Eight]]'' ||  || Patrolman|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Above the Law]]'' ||[[Steven Seagal]] || Nico Toscani|| 1st Gen &amp;quot;American&amp;quot; || 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Glades, The|The Glades]]'' || [[Matt Passmore]] || Det. Jim Longworth || P220R || 2010 - &lt;br /&gt;
|- &lt;br /&gt;
| ''[[Miami Vice]]'' || [[Don Johnson]] || Sonny Crockett || 1st Gen &amp;quot;American&amp;quot; || 1984&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]''||&amp;quot;P220 Sig Sauer&amp;quot; || 9x19mm variant || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' ||SIP-t M200|| None || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' ||SG220||w/ suppressor and dual-tone finish|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' ||||Used by hostile NPC's|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joukyou Kaishi !]]''|| || Known as 9 Milimeter Kenjū ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' ||||seen on poster|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' ||SIP-t M200|| None || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Toshokan Senso]]''|| Library Defense Force soldiers ||  Known as 9 Milimeter Kenjū || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elfen Lied]]'' || Director Kamuzawa ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saikano]]''||  Japan Self Defense Forces || Known as 9 Milimeter Kenjū || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kino's Journey: The Beautiful World|Kino's Journey: Country of Illness -For You-]]'' || &amp;quot;Post Office&amp;quot; worker || ||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer P220 Sport=&lt;br /&gt;
[[Image:SigP220Sport.jpg|thumb|right|300px|SIG-Sauer P220 Sport - .45 ACP.]]&lt;br /&gt;
A version of the P220 with a stainless finish and a compensator; only chambered in .45 ACP; now discontinued.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red (2010)|Red]]'' || [[Karl Urban]] || William Cooper || None || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Four Brothers]]'' || [[Tyrese Gibson]] || Angel || None || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hostage (2005)|Hostage]]'' || Unknown || Hostage Taker || None || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (2003)|S.W.A.T.]]'' || [[Jeremy Renner]] || Brian Gamble || None || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (2003)|S.W.A.T.]]'' ||[[Colin Farrell]] || Officer Jim Street || None || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX|xXx]]'' || [[Werner Daehn]] || Kirill || Fitted w/ Scope and/or Suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Steven Seagal]] || Orin Boyd ||  || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[DMX]] || Lantrell Walker ||   || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' || [[John Travolta]] || Gabriel Shear ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' || [[Carlos Jacott]] || Lawrence Dobson || . || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns]]'' || . || Various characters ||.|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear-all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer P225 / P6=&lt;br /&gt;
[[Image:SIG-Sauer-P225.jpg‎|thumb|right|300px|SIG-Sauer P225 - 9x19mm]]&lt;br /&gt;
[[Image:SIG-SauerP225.jpg|thumb|right|300px|SIG-Sauer P6 - 9x19mm - note the cutaway hammer, this was used to allow West German police to know whether or not a gun was dropped on its hammer.]]&lt;br /&gt;
[[Image:P225.jpg|thumb|right|300px|SIG-Sauer P225 Nickel - 9x19mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1985 - 1998)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.6 lbs (0.74 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.1 in (18 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.9 in (9.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA or DAO)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
It should be noted that a variation of the SIG 225 is the SIG P6, a West German police handgun from the 70's and 80's.  In some films, it may actually be the SIG P6, rather than the P225, but for the sake of argument, the two are interchangeable.&lt;br /&gt;
&lt;br /&gt;
Notable differences between the SIG 225 and the SIG P6 are that the P6 has a much heavier main-spring (giving it an intensely heavy DA pull) and a cruder feed ramp, thus lowering reliability with hollow point rounds.  The P225, being a commercial weapon, was available with tritium night sights, while the P6 has standard iron sights.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pacifier, The|The Pacifier]]'' || [[Mung-Ling Tsui]] || Mrs. Chun || Standard || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pacifier, The|The Pacifier]]'' || [[Vin Diesel]] || Shane Wolf || Standard || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bourne Supremacy]]'' || [[Matt Damon]] || Jason Bourne || Standard || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bourne Identity]]'' || [[Matt Damon]] || Jason Bourne || Standard || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mickey Blue Eyes]]'' ||   || FBI Agent || Standard || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Run, Lola, Run (Lola rennt)]]'' || Various || German Police || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Most Wanted]]'' ||  || Marine Officer || Continuity error; switched from [[M1911A1]] || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Long Kiss Goodnight, The|The Long Kiss Goodnight]]'' || [[Brian Cox]] || Dr. Nathan Waldman || Standard || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Long Kiss Goodnight, The|The Long Kiss Goodnight]]'' || [[Samuel L. Jackson]] || Mitch Hennessy || Standard || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys]]'' || [[Will Smith]] || Mike Lowry || Nickel || 1995 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Democratic Terrorist]]''||  || Police officer || ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Democratic Terrorist]]''|| [[Stellan Skarsgård]] || Carl Hamilton || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || [[Gedeon Burkhard]],Tom Beck || Chris Ritter, Ben Jäger  || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Sopranos, The|The Sopranos]]'' || Federico Castelluccio || Furio || ''Big Girls Don't Cry (2.05)'' || rowspan=&amp;quot;3&amp;quot;|1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Burt Young]] || Bobby Bacala Sr. || ''Another Toothpick (3.05)'' &lt;br /&gt;
|-&lt;br /&gt;
|  Louis Crugnali || Carlo Renzi  || ''Amour Fou (3.12)'' &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || || rowspan=&amp;quot;3&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Callis]] || Cpt. Patrick Fleming  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' || [[Agam Darshi]] || Kate Freelander || || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice - Season 4|Miami Vice]]'' || [[Jsu Garcia]] || Colon ||	&amp;quot;Badge of Dishonor&amp;quot; (S04E18), nickel plated  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer P226=&lt;br /&gt;
[[Image:SigP226.jpg|thumb|right|300px|A factory black (K-Kote) SIG-Sauer P226 pistol chambered in 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[Image:SigP226Nickel.jpg|thumb|right|300px|A nickel SIG-Sauer P226 pistol chambered in 9x19mm. This is another real movie gun and has been adapted to fire full flash motion picture blanks.]]&lt;br /&gt;
[[Image:SigP226TwoTone03.jpg|thumb|right|300px|Two-tone SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:P226R.jpg|thumb|right|300px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:P226 Navy.jpg|thumb|right|300px|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs - 9x19mm]]&lt;br /&gt;
[[Image:Sig Sauer P226 E2 08.jpg|thumb|right|300px|SIG-Sauer P226 E2 (Enhanced Ergonomics) with redesigned grips and trigger - 9x19mm.]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1984 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm, .357 SIG, .40 S&amp;amp;W &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.1 lbs (0.96 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.7 in (19.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.4 in (11.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:'''  15 (9x19mm), 12 (.40 S&amp;amp;W, .357 SIG) &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA or DAK)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Spider-Man, The|The Amazing Spider-Man]]''||[[Denis Leary]]|| Captain Stacy|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]]'' || || Chief Petty Officer Dave || Mark 24 Mod 0 (Navy's designation for the P226R) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragoon]]'' || Tristan Erwin || Peters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[This Means War]]'' || [[Chris Pine]] || FDR Foster || P226R || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[This Means War]]'' || [[Tom Hardy]] || Tuck Henson || P226R || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]]'' || [[Dominic West]]|| Simon Ambrose ||   ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]]'' || [[Rowan Atkinson]]|| Johnny English ||   ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]]'' ||  || bodyguard ||   ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Ghost Protocol]]'' || [[Tom Cruise]]|| Ethan Hunt || P226 E2  ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Ghost Protocol]]'' || [[Jeremy Renner]]|| William Brandt || P226 E2  ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Ghost Protocol]]'' || [[Paula Patton]]|| IMF Agent Jane Carter || P226 SCT ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Ghost Protocol]]'' || [[Simon Pegg]]|| IMF Agent Benji Dunn || P226 E2  ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]]'' || [[Jason Statham]] || Danny Bryce || anachronistic || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]]'' || [[Dominic Purcell]] || Davies || anachronistic || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guard, The (2011)|The Guard]]'' || [[Mark Strong]]|| Clive Cornell ||  ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[30 Minutes or Less]]'' || Jamaal Hines || Police officer ||  ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Five]]'' || [[Paul Walker]] || Brian O'Connor || P226R || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kajínek]]'' || [[Konstantin Lavronenko]] || Kajínek ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' || [[Brian Bloom]] || Pike ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' || [[Patrick Wilson]] || Lynch ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Game of Death]]'' || [[Wesley Snipes]] || Marcus || .|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Game of Death]]'' || [[Gary Daniels]] || Zander || .|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || [[Cillian Murphy]] || Robert Fischer || .|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' || || French police || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law Abiding Citizen]]'' ||[[Jamie Foxx]] ||Nick Rice ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2009)|Far Cry]]'' || [[Til Schweiger]] || Jack Carver ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombieland]]'' || [[Woody Harrelson]] || Tallahassee || Satin Nickel || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adulthood]]'' || [[Adam Deacon]] || Jay ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harold &amp;amp; Kumar Escape from Guantanamo Bay]]'' || [[Rob Corddry]] || Homeland Security Agent Ron Fox || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incredible Hulk, The (2008)|The Incredible Hulk]] || [[Tim Roth]] || Emil Blonsky || P226R || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incredible Hulk, The (2008)|The Incredible Hulk]] || Various || U.S. Army soldiers || P226R || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]]'' || [[Mark Wahlberg]] || Max Payne || P226R || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MR 73 (2008)]]'' || [[Daniel Auteuil]] || Louis Schneider || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pineapple Express]]'' || [[Gary Cole]] || Ted Jones || Nickel; wielded akimbo; flashpaper version used in some scenes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' || [[Daniel Craig]] || James Bond ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' || Glenn Foster || Craig Mitchell || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shoot 'Em Up]]'' || [[Clive Owen]] || Smith || Various models; standard and P226R; black and two-tone || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shoot 'Em Up]]'' || Various || Secret Service Agents || Standard and P226R || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter]]'' || [[Elias Koteas]] ||Jack Payne ||with suppressor  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' || [[Rick Gomez]] || &amp;quot;Drunk&amp;quot; Cop || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' || Various || Secret Service Agents || .|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Already Dead]]'' || [[Christopher Plummer]] || Dr. Heller ||.|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flight of the Living Dead]]'' || [[Richard Tyson]] || Air Marshall Judd ||.|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casino Royale]]'' || Various || Gettler's thugs || Suppressed || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank]]'' || [[Jason Statham]] || Chev Chelios ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Departed]]'' || [[Matt Damon]] || Sergeant Colin Sullivan || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Hill]]'' || [[Laurie Holden]] || Officer Bennet || Two-tone || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snakes on a Plane]]'' || [[Bobby Cannavale]] || FBI Agent Hank Harris ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saw III]]'' || [[Dina Meyer]] || Allison Kerry ||.|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Fun with Dick and Jane (2005)|Fun with Dick and Jane]]'' || [[Jim Carrey]] || Dick Harper|| water gun || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Fun with Dick and Jane (2005)|Fun with Dick and Jane]]'' || [[Téa Leoni]] || Jane Harper|| water gun || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saw II]]'' || [[Dina Meyer]] || Allison Kerry ||.|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault on Precinct 13 (2005)|Assault on Precinct 13]]'' || [[Laurence Fishburne]] || Bishop || Two-tone|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire]]'' || [[Denzel Washington]] || John Creasy || .|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]]'' || Various ||Miami P.D. detectives || .|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pterodactyl]]'' || [[Coolio]] ||Captain Bergen|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pterodactyl]]'' || [[Jessica Ferrarone]]||Zelazny|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pterodactyl]]'' ||[[Steve Braun]]||Willis Bradbury|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pterodactyl]]'' || Extra ||Terrorist|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX 2: State of the Union|xXx 2: State of the Union]]'' || [[Scott Speedman]] || Kyle Steele || P226R, w/ tactical light || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saw]]'' || [[Danny Glover]] || Detective Tapp || . || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''|| [[Daniel Duval]] || Eddy Valence ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2 Fast 2 Furious]]'' || [[Paul Walker]] || Brian O'Connor || Reverse two-tone || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2 Fast 2 Furious]]'' || [[Tyrese Gibson]] || Roman Pearce || Nickel || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2 Fast 2 Furious]]'' || [[Matt Gallini]] || Enrique || Reverse two-tone || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cradle 2 the Grave]]'' ||  ||hitman || two-tone || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' || [[Martin Lawrence]] || Detective Marcus Burnett || Two-tone || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof Monk]]'' || Various || Strucker's henchmen || .|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[House of the Dead]]'' || [[Ellie Cornell]] || Jordan Casper || .|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' || [[Paul Francis]] || Danny &amp;quot;Doc&amp;quot; Kelley || .|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]]'' || || Assorted Government Agents || .|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ballistic: Ecks vs. Sever]]'' || [[Antonio Banderas]] || Agent Jeremiah Ecks || .|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crocodile Hunter: Collision Course, The|The Crocodile Hunter: Collision Course]]'' || [[Lachy Hulme]] || CIA Agent Robert Wheeler || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' ||   || Simulated terrorist || .|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  || NSA Agent as &amp;quot;Diner Cook&amp;quot; || .|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Pledge]]'' || [[Aaron Eckhart]] || Stan Krolak || .|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Along Came a Spider]]'' || [[Morgan Freeman]] || Detective Alex Cross || Nickel || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghosts of Mars]]'' ||   || Rookie Descanso || Two-tone|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannibal]]'' || [[Julianne Moore]] || Clarice Starling || .|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gone in Sixty Seconds]]'' ||   || Calitri's thugs || .|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo Must Die]]'' || [[Isaiah Washington]] || Mac || Nickel || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Beauty]]'' || [[Chris Cooper]] || Col. Frank Fitts || Nickel || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy of the State]]'' || [[Jon Voight]] || Reynolds ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy of the State]]'' || [[Barry Pepper]] || Pratt ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy of the State]]'' || [[Gabriel Byrne]] || &amp;quot;Fake&amp;quot; Brill ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]]'' ||  || U.S. Federal Agents ||.  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Negotiator, The|The Negotiator]]''|| [[Samuel L. Jackson]] || Danny Roman ||. ||  1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege]]'' || [[Denzel Washington]] || Anthony &amp;quot;Hub&amp;quot; Hubbard ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege]]'' || [[Tony Shalhoub]] || Frank Haddad ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakdown]]'' || [[Kurt Russell]] || Jeff ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Air Force One]]'' || [[Gary Oldman]] || Ivan Korshunov ||. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Air Force One]]'' || [[Xander Berkeley]] || USSS Agent Gibbs ||. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Con Air]]'' || [[John Malkovich]] || Cyrus &amp;quot;The Virus&amp;quot; Grissom ||. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy Theory]]'' || [[Mel Gibson]] || Jerry Fletcher ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy Theory]]'' || [[Cylk Cozart]] || Agent Lowry ||.  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy Theory]]'' || [[Terry Alexander]] || Flip || . || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Face/Off]]'' || [[John Travolta]] || Sean Archer/Castor Troy || Two-tone w/ nickel slide || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kiss The Girls]]'' || [[Morgan Freeman]] || Detective Alex Cross || Nickel || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder At 1600]]'' || Various || Secret Service Agents ||. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || [[Geena Davis]] || Charly Baltimore ||.||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo]]'' || [[Peter Stormare]] || Gaear Grimsrud || Nickel; replaced by [[&amp;quot;Non Guns&amp;quot;|&amp;quot;Non Gun&amp;quot;]] in firing scenes ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo]]'' || [[Steve Buscemi]] || Carl Showalter || Nickel; replaced by [[&amp;quot;Non Guns&amp;quot;|&amp;quot;Non Gun&amp;quot;]] in firing scenes ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Shorty]]'' || [[Dennis Farina]] || Ray &amp;quot;Bones&amp;quot; Barboni ||.||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys]]'' || [[Will Smith]] || Mike Lowrey || Nickel || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hackers]]'' ||   || Secret Service Agents || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guarding Tess]]'' || || Federal Agent || With light attached || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' ||  || Diplomatic Security Agents ||. || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Menace II Society]]'' ||   || Drive-by shooter || Used akimbo with [[Beretta 92FS]] || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper]]'' || [[Tom Berenger]] || Thomas Beckett || .|| 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Striking Distance]]'' || [[Bruce Willis]] || Detective Tom Hardy || .|| 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]''||[[Powers Boothe]]||Lt. Ryan||nickel plated||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Break]]'' || [[Keanu Reeves]] || FBI Special Agent Johnny Utah || .|| 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Maria Conchita Alonso]] || Leona Cantrell || W/ tactical flashlight || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Bill Paxton]] || Jerry Lambert || Stainless/Nickel W/ tactical flashlight || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Takedown]]'' || [[Scott Plank]] || L.A.P.D. Det. Hanna || nickel plated || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop]]'' || [[Peter Weller]] || Officer Alex Murphy || .|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop]]'' || [[Nancy Allen]] || Officer Anne Lewis ||. || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Short Circuit]]'' || [[Marvin J. McIntyre]] || Duke || Incorrectly referred to as a Colt .45 || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || [[Andy Wood]] || CIA operator Banks || First known movie to feature P226 || 1985&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' ||  [[Ramon Rodriguez]]|| Bosley || nickel || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' ||  [[Shemar Moore]]  || FBI SSA Derek Morgan || With SureFire X400 attachment || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010)|Hawaii Five-0]]'' || [[Alex O'Loughlin]] || Steve McGarrett || SIG P226 E2 Navy || 2010 - present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010)|Hawaii Five-0]]'' || [[Alex O'Loughlin]] || Steve McGarrett ||first 4 episodes only || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sanctuary]]'' ||. || Hijacker ||. || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Haven]]'' || [[Emily Rose]] || FBI Special Agent Audrey Parker ||  || 2010 - present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sherlock]]'' || [[Martin Freeman]] || Dr. John Watson || airsoft P226R Stainless (stand-in for L106A1) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sherlock]]'' || [[Benedict Cumberbatch]] || Sherlock Holmes || airsoft P226R Stainless (stand-in for L106A1) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chris Ryan's Strike Back]]'' || [[Andrew Lincoln]] || Hugh Collinson ||.|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chris Ryan's Strike Back]]'' || [[Richard Armitage]] || John Porter ||.|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beast, The|The Beast]]'' || [[Patrick Swayze]] || Agent Charles Barker || Nickel || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice]]'' || various ||  || K-Kote/Nickel/Two-tone || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns]]'' || various || criminals ||.|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Situation Critical]]'' ||   || Pablo Escobar || .|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' ||  [[Mandy Patinkin]] || Jason Gideon || || 2005 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate_SG-1_-_Season_10|Stargate SG1]]'' || [[Cliff Simon]] || Ba'al ||	&amp;quot;Insiders&amp;quot; (S10E04)  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doctor Who (New series)|Doctor Who]]'' || [[Andrew Hayden-Smith]] || Jake Simmonds ||. || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''||||ESU Officer||&amp;quot;She's Not There&amp;quot; (S05E14)||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 6|CSI: NY]]''||||A Thug||&amp;quot;Cuckoo's Nest&amp;quot; (S06E08), two-tone||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI: NY]]''||[[JD Pardo]]||Bobby Renton||&amp;quot;To What End&amp;quot; (S07E11)||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI: NY]]''|| ||A criminal||&amp;quot;Smooth Criminal&amp;quot; (S07E14)||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI: NY]]''||[[Coby Ryan McLaughlin]]||James &amp;quot;Jimmy&amp;quot; Belson||&amp;quot;Out of the Sky&amp;quot; (S07E05), two-tone||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||. || West German police ||. || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[Adam Rodriguez]] || Eric Delko || .|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[Rex Linn]] || Frank Tripp ||. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry 'Henno' Garvie   ||rowspan=&amp;quot;18&amp;quot;|Black K-kote finish with original pre 1996 style grips || rowspan=&amp;quot;18&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jamie Draven]] || Cpl. Jamie Dow&lt;br /&gt;
|-&lt;br /&gt;
|  [[Tony Curran]] || Sgt. Pete Twamley &lt;br /&gt;
|-&lt;br /&gt;
|  [[Danny Sapani]] || Cpl. Ricky Mann &lt;br /&gt;
|-&lt;br /&gt;
|  [[Elliot Cowan]] || Cpl. Jem Poynton &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sendhil Ramamurthy]] || Tpr. Alex Leonard &lt;br /&gt;
|-&lt;br /&gt;
|  [[Anthony Howell ]] || Cpl. Sam Leonard &lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Reid]] || Cpt. Caroline Walsh &lt;br /&gt;
|-&lt;br /&gt;
|  [[Miles Anderson]] || Col. Aidan Dempsey &lt;br /&gt;
|-&lt;br /&gt;
|  [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
|  [[Chris Ryan]] || SSgt. Johnny Bell &lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Horne]] || Sgt. Sean Smith&lt;br /&gt;
|-&lt;br /&gt;
|  [[Richard Armitage]] || Cpt. Ian Macalwain &lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson]] || Cpl. Dave Woolston &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher&lt;br /&gt;
|-&lt;br /&gt;
|  [[Liam Garrigan]] || Cpl. Ed Dwyer&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jamie Michie]] || Cpl. Finn Younger &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sam Callis]] || Cpt. Patrick Fleming &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Realm]]'' || [[Scott Bairstow]] || Thomas Hobbes || .|| 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seven Days]]'' || [[Gary Graham]] || Watson || ''The Fire Last Time''; fitted w/ silencer || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' || [[Richard Dean Anderson]] || Colonel Jack O'Neill ||. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' ||[[Amanda Tapping]] || Major Samantha Carter ||. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' || [[Tom McBeath]] || Harry Maybourne ||. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Millennium]]'' || [[Klea Scott]] || Agent Emma Hollis || .|| 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viper]]'' || [[Rachel Hayward]] || &amp;quot;Jolie&amp;quot; || Suppressed || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New York Undercover]]'' || [[Michael DeLorenzo]] || Det. Eddie Torres || .|| 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The|The Stand]]'' || ??? || Arizona State Trooper || .|| 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stand]]'' || [[Chuck Adamson]] || Barry Dorgan ||.|| 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || [[David Duchovny]] || Special Agent Fox Mulder ||. || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || [[Annabeth Gish]] || Special Agent Monica Reyes ||. || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || [[Mitch Pileggi]] || Assistant Director Walter Skinner ||. || 1993&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Blacklist]] ||  || || seen in trailer|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] || &amp;quot;SIG SAUER P226&amp;quot; ||  || P226 Combat TB || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Bodycount]] || &amp;quot;P226&amp;quot; || w/suppressor || P226R || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Conviction]] || &amp;quot;P228&amp;quot; ||w/ various upgrades|| P226R || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor (2010)|Medal of Honor]] || ||w/ suppressor ||P226R, single-player only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rain]]|| || Nickel Plated || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] |||| w/ optional laser sight and/or suppressor || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Code of Honor 3: Desperate Measures]] || &amp;quot;SIG P226&amp;quot; ||w/ flashlight||P226R, 9x19mm  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Left 4 Dead 2]] |||| w/ flashlight || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||||w/ optional suppressor||cut weapon||2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||  || With removable silencer ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||||w/ optional suppressor||cut weapon||2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil 5]] |||| || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaser]]  ||Sig Sauer P226||two-tone ||in DAK, but ''with'' decocker || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Task Force Dagger]]  |||| || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercenaries 2: World in Flames]]  |||| || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kane &amp;amp; Lynch 2: Dog Days]]||&amp;quot;Nianshi 226&amp;quot; || Customized with pink slide and a blue and rhinestone grip ||P226R ||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Condemned 2: BloodShot]]||&amp;quot;9mm Pistol&amp;quot; || Laser Sight ||P226R ||2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] || &amp;quot;P226&amp;quot; ||  || P226R || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[NCIS: The Video Game]] ||||  ||P226R  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[SAS Secure Tomorrow]] ||||  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Armed Forces Corps]] ||||  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Beats!]]'' || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Planet Cuties]]'' ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High School of the Dead]]''|| Secret Service officer || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rideback]]''|| Keifer ||Stainless steel with/without rail||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eden of the East]]''|| Washington D.C. Police officers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Idolmaster Xenoglossia]]''|| Chihaya Kisaragi, Yukiho Hagiwara, Karasu || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]''|| Russian || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Starship Operators]]'' || Sinon || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan]]''|| Yu || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer P226 SL Sport II=&lt;br /&gt;
[[Image:Sig sauer p 226sl stainless steel.jpg|right|300px|thumb|SIG-Sauer P226 SL Sport II with spare magazines - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' || [[Byung-hun Lee]] || Storm Shadow || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice]]'' || [[Kevin Alejandro]] || Raul || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck]]'' || [[Vinnie Jones]] || Karl Stromberg || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer P226 Beavertail=&lt;br /&gt;
[[image:SIGP226-Beavertail.jpg|thumb|right|300px|SIG-Sauer P226 Beavertail - 9x19mm]]&lt;br /&gt;
A shortlived variant of the P226 that featured a beavertail grip. It is very similar to the [[SIG-Sauer P226 Elite]] except it does not have front slide serrations.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[Adam Rodriguez]] || Eric Delko ||Starting in [[CSI: Miami - Season 5|Season 5]]|| 2002-Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer P226 Elite=&lt;br /&gt;
[[Image:P226ELITEleft.jpg|thumb|right|300px|SIG-Sauer P226 Elite - 9x19mm, .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:P226ELITEStainless.jpg|thumb|right|300px|SIG-Sauer P226 Elite Stainless - 9x19mm, .40 S&amp;amp;W]]&lt;br /&gt;
An enhanced version of the P226, with beavertail grip, front cocking serrations, and accessory rail, also comes with wood grips. Available in 9x19mm and .40 S&amp;amp;W.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2008 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm, .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.6 lbs (1.2 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.2 in (20.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.4 in (11.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15 (9x19mm), 12 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY]]''  || [[Eddie Cahill]] || Det. Donald Flack ||  Starting in Season 7|| 2004-Present&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer P228=&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|right|300px|SIG-Sauer P228 - 9x19mm.  This is a really well worn movie blank adapted gun]]&lt;br /&gt;
[[Image:Two Tone Sig Sauer P228.jpg|thumb|right|300px|Two Tone SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:P228Nickel.jpg|thumb|right|300px|SIG-Sauer P228 Nickel.]]&lt;br /&gt;
[[Image:SIG-Sauer P228R.jpg‎|thumb|right|300px|SIG-Sauer P228R - 9x19mm]]&lt;br /&gt;
The SIG-Sauer P228 was introduced in 1988 for commercial sale and was used by the U.S. Secret Service until it was replaced by the newer P229 in .357 SIG. It is also used by the U.S. Military (under the designation M11). Also used in limited numbers by Pilots and Criminal Investigation forces due to need of a more compact weapon and can be authorized for shooters with smaller hands who have trouble gripping the [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] properly. Note that the newer SIG P228R has a squared trigger guard.  It is no longer in production, being now completely supplanted by the P229.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1988 - 1997)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.8 lbs (0.8 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.1 in (18 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.9 in (9.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 13&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA, DAO)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleship (2012)|Battleship]] '' || [[Rihanna]] ||Petty Officer Raikes |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion]]'' ||.||Gangsters||.||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[30 Minutes or Less]]'' || [[Michael Peña]] || Chango || Two-tone ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[30 Minutes or Less]]'' || [[Bianca Kajilich]] || Chango || Two-tone ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault, The (L'Assault)|The Assault (L'Assault)]]''||.||GIGN Officer||.||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)|Red]]''|| [[Rebecca Pidgeon]] || Cynthia Wilkes ||.||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' || [[Samuel L. Jackson]] || Henry &amp;quot;H&amp;quot; Humphries || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' ||  || security guards || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]]'' || [[Tom Cruise]] || Roy Miller || Suppressed || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]]'' || Rich Manley || Danny (CIA agent) || Suppressed || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Couples Retreat]]'' || [[Vince Vaughn]] || Dave || Two Tone || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eagle Eye]]'' || [[Shia LaBeouf]] || Jerry Shaw || Standard; Continuity Error from P229R || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Largo Winch (2008)|Largo Winch]]''|| [[Steven Waddington]] || Stephan Marcus || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Largo Winch (2008)|Largo Winch]]''|| [[Gilbert Melki]] || Freddy Kaplan || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Philip Seymour Hoffman]] || Owen Davian || . || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sentinel, The|The Sentinel]]'' || [[Michael Douglas]] || USSS Agent Pete Garrison || Standard || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sentinel, The|The Sentinel]]'' || [[Kiefer Sutherland]]'' || USSS  Agent David Breckinridge || Standard || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sentinel, The|The Sentinel]]''  || [[Eva Longoria|Eva Longoria Parker]] || USSS Agent Jill Marin || Standard || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Derailed (2005)]]'' || [[RZA]]  || Dexter || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Derailed (2005)]]'' || [[Vincent Cassel]]  || LaRoche || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Derailed (2005)]]'' || [[Clive Owen]]  || Charlie || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi]]'' || [[Christian Kane]] || Agent Mullins ||.|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mindhunters]]'' || [[Christian Slater]] || J.D. Reston || Standard || 2004&lt;br /&gt;
|-  &lt;br /&gt;
| ''[[Mindhunters]]'' || [[Kathryn Morris]] || Sara Moore || Nickel || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''||  || Policeman ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whole Ten Yards, The|The Whole Ten Yards]]'' || [[Bruce Willis]] || Jimmy &amp;quot;The Tulip&amp;quot; Tudesky || Standard || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whole Ten Yards, The|The Whole Ten Yards]]'' || [[Matthew Perry]] || Oz || Standard || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blind Horizon]]'' || [[Val Kilmer]] || Frank Kavanugh || Standard || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X2: X-Men United]]'' || Various || U.S. Secret Service agents || Standard || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || [[Colin Salmon]] || Charles Robinson || Standard || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || FBI agent ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Steven Seagal]] || Orin Boyd || Standard || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Company (2002)|Bad Company]]'' || [[Anthony Hopkins]] || Oakes ||.|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ticker]]'' || [[Tom Sizemore]] || Det. Ray Nettles ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi 2]]'' || [[Frédéric Diefenthal]] || Insp. Emilien ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || [[John Travolta]] || Paul brenner ||.|| 1999 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || [[Madeleine Stowe]] || Sara Sunhill ||.|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Robert De Niro]] || Sam || Standard || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jackal, The|The Jackal]]'' || [[Richard Gere]] || Declan Mulqueen || Standard || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jackal, The|The Jackal]]'' || [[Mathilda May]] || Isabella Zanconia || Standard || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jackal, The|The Jackal]]'' || [[Bruce Willis]] || The Jackal || Standard; Continuity error || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Executive Decision]]'' || [[Richard Riehle]] || U.S. Air Marshal || Standard || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chain Reaction]]'' || [[Brian Cox]] || Lyman Earl Collier || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Virtuosity]]'' || [[Denzel Washington]] || Lt. Parker Barnes || Two-tone w/ Wilcox Industries UITC Laser System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden Assassin]]'' || [[Dolph Lundgren]] || Michael Dane ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden Assassin]]'' || [[John Ashton]] || Alex Reed ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Usual Suspects, The|The Usual Suspects]]'' || [[Carl Bressler]] ||Saul Berg ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Fire]]'' || [[Clint Eastwood]] || Agent Frank Horrigan || Standard || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Fire]]'' || [[Dylan McDermott]] || Agent Al D'Andrea || Standard || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Fire]]'' || [[John Malkovich]] || Mitch Leary || Standard || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' || [[Nancy Allen]] || Officer Anne Lewis || Standard || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' || David Dwyer || Little League Coach-Robber || Standard || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' || Unknown || Detroit Police Officer || Standard || 1990&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || [[Gillian Anderson]] || Special Agent Dana Scully || Standard || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || [[Annabeth Gish]] || Special Agent Monica Reyes || Standard || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || [[Mitch Pileggi]] || Assistant Director Walter Skinner || Standard || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sentinel, The (TV series)|The Sentinel]]'' || [[Richard Burgi]] || Detective James Ellison || Standard || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' || [[Richard Dean Anderson]] || Jack O'Neill || Standard || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' || [[Paul Guilfoyle]] || Captain Jim Brass || Standard || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24]]'' || [[Keifer Sutherland]] || CTU Agent Jack Bauer || Two-tone || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|''[[Ultimate Force]]''|| [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie ||  || rowspan=&amp;quot;6&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian Duncan]] || Hector Du Preez ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Callis]] || Cpt. Patrick Fleming ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]''|| [[Tamzin Outhwaite]] || Sgt McDonagh ||  || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS]]'' || [[Mark Harmon]] ||Special Agent Jethro Gibbs || Standard || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS]]'' || [[Sean Murray]] || Special Agent Timothy McGee || Standard || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS]]'' || [[Michael Weatherly]] || Special Agent Anthony DiNozzo || Standard || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS]]'' || [[Cote de Pablo]] ||Special Agent Ziva David || Standard || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Closer]]'' || [[Jon Tenney]] || F.B.I. Special Agent Howard || Carried in Season One || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Numb3rs]] || [[Lou Diamond Phillips]] || FBI Agent Ian Edgerton ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Numb3rs]] / &amp;quot;Guns and Roses&amp;quot; || [[Sandra Lindquist]] || BATF Agent Nikki Davis ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Situation Critical]]''/Capturing Pablo Escobar || ??? || Pablo Escobar || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GSG-9]]'' || [[Wanja Mues]] || Frederick Sedlack ||Show in Temp 2 of GSG-9 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]]|| [[Amanda Tapping]] || Dr Helen Magnus ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice]]'' || [[Jeffrey Donovan]] || Micheal Weston || Standard || 2008-present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' || [[Adam Jamal Craig]] ||Special Agent Dominic &amp;quot;Dom&amp;quot; Vail || Standard || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Erica Durance]] || Samantha Masters ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Dominion Tank Police]]'' || Mueller || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Blue]]'' || ECOBAN officials || two-tone with gold barrels || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RIN ~Daughters of Mnemosyne]]'' || Rin, Dr. Kamiyama || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' ||9mm P-228 Pistol|| None || Black Thorn expansion || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' ||||  || unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' ||P228|| None ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' ||.228 Compact|| None || Oddly chambered in .357 SIG || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter Strike: Source]]'' ||.228 Compact|| None || Oddly chambered in .357 SIG || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' ||.228 Compact|| None || Oddly chambered in .357 SIG || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' ||.228 Compact|| None || Oddly chambered in .357 SIG || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Master]]'' ||Pistol|| None ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' |||| None || not usable || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' ||||  ||  || 2011&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer P229=&lt;br /&gt;
[[Image:SIGP229.jpg|thumb|right|300px|SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:P229.jpg|thumb|right|300px|SIG-Sauer P229 with Crimson Trace grips - .357 SIG]]&lt;br /&gt;
[[File:Sig p229.jpg|thumb|right|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[File:Sig229Stainless.jpg|thumb|right|300px|SIG-Sauer P229 Stainless two tone - 9x19mm]]&lt;br /&gt;
[[Image:SIG-SauerP229R.jpg‎|thumb|right|300px|SIG-Sauer P229R - 9x19mm]]&lt;br /&gt;
[[Image:SIG-SauerP229TwoTone.jpg|thumb|right|300px|SIG-Sauer P229R two tone - 9x19mm]]&lt;br /&gt;
[[Image:Sig 229r equinox.jpg|thumb|right|300px|SIG-Sauer P229 Equinox - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Screen-capture-204.jpg|thumb|right|300px|Current production model SIG-Sauer P229]]&lt;br /&gt;
The SIG-Sauer P229 DAK (Double Action Kellerman) pistol was introduced to serve as a compact version of the P226 that could handle the higher velocity .357 SIG and .40 S&amp;amp;W rounds.  The previous P228 had a lighter weight cast slide that could only take the higher pressure rounds if an overly heavy spring were installed.  The newer P229 used a heavier CNC Machined steel slide that could take the high velocity return with a standard spring and not damage the pistol.  The SIG P229 chambered in .40 S&amp;amp;W is the standard issue pistol of Department of Homeland Security and the Coast Guard, and P229s in .357 SIG are the standard side arm of the U.S. Secret Service, and are commonly used by police departments around the country.  When the P229 was expanded to offer the 9x19mm as a standard caliber, that marked the end of the production life of the older P228.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1991 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm, .40 S&amp;amp;W, .357 SIG&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2 lbs (0.9 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.1 in (18 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.9 in (9.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 13 (9x19mm), 12 (.40 S&amp;amp;W and .357 SIG) &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA, DAK)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Ghost Protocol]]'' ||  || || Seen in holster and in arsenal || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]]'' || Various || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking of Pelham 123, The (2009)|The Taking of Pelham 123]]'' || [[John Travolta]] || Ryder || Two-tone P229 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eagle Eye]]'' || [[Shia LaBeouf]] || Jerry Shaw || P229R || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eagle Eye]]'' || [[Billy Bob Thornton]] || Thomas Morgan || P229R || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vantage Point]]'' || [[Dennis Quaid]] || Agent Thomas Barnes || Standard || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vantage Point]]'' || [[Matthew Fox]] || Agent Kent Taylor || Standard || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Brad Pitt]] || John Smith || Polished slide || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Sean Bean]] || Spence || Two-tone || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jackal, The|The Jackal]]'' || [[Sidney Poitier]] || FBI Deputy Director Carter Preston || Standard || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' || [[Jonathan Pryce]] || Elliot Carver || Standard || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City of Industry]]'' || [[Harvey Keitel]] || Roy Egan || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck]]'' || [[Zachary Levi]] || Agent Chuck Bartowski || Sig Sauer P229R || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck]]'' || [[Adam Baldwin]] || Major John Casey || Custom; w/ Crimson Trace grips || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''|| ||An Air Marshal||&amp;quot;Turbulence&amp;quot; (S05E03)||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[David Caruso]] || Lt. Horatio Caine ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24]]'' || [[Keifer Sutherland]] || CTU Agent Jack Bauer || Two-tone || 2001-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds: Suspect Behavior]]'' || [[Forest Whitaker]] || SSA Sam Cooper ||         || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' || [[Tamzin Outhwaite]] || Sgt. McDonagh ||  || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' ||.||.||.|| 1996-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' || [[Chris O'Donnell]] ||Special Agent G. Callen || Season 3- present, E2 grips || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' || [[L.L. Cool J]] ||Special Agent Sam Hanna ||  Season 3- present, E2 grips || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' || [[Daniela Ruah]] ||Special Agent Kenzi Blye || Season 3- present, E2 grips || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Los Angeles - Season 3|NCIS: Los Angeles]]'' ||[[Miguel Ferrer]]|| NCIS Asst. Director Owen Granger || Season 3-&amp;quot;Blye, K., Part II&amp;quot; || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Isaiah Mustafa]] || Goodson ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''||Gouda's henchman|| ||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Need for Speed: Undercover]]''||||||used by [[Maggie Q]] ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Secret Service (2008)|Secret Service]]''||&amp;quot;.40 SS&amp;quot;||P229R with extended barrel || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer P229 Sport=&lt;br /&gt;
[[Image:P229s.jpg|thumb|right|300px|SIG-Sauer P229 Sport - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Reloaded, The|The Matrix Reloaded]]'' || [[Anthony Wong]] || Ghost || Standard || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' || [[Ben Affleck]] || Michael Jennings || Standard || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Matrix]]'' || None || None || None || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer P239=&lt;br /&gt;
[[Image:SigP239.jpg|thumb|right|300px|SIG-Sauer P239 - .40 S&amp;amp;W, .357 SIG]]&lt;br /&gt;
[[File:SIG P239 9MM BLK.jpg|thumb|right|300px|SIG-Sauer P239 - 9x19mm]]&lt;br /&gt;
[[Image:SIGSauerP239TwoTone.jpg|thumb|right|300px|SIG-Sauer P239 with two tone finish - .40 S&amp;amp;W, .357 SIG]]&lt;br /&gt;
[[File:SIG P239 9mm two tone.jpg|thumb|right|300px|SIG-Sauer P239 with two tone finish - 9x19mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1996 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .357 SIG, .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.8 lbs (0.84 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 6.6 in (16.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.6 in (9.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8 (9x19mm), 7 (.357 SIG, .40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || [[Dileep Rao]] || Yusef || Two-tone || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken]]'' || Olivier Rabourdin || Jean-Claude || Older Model w/ Milled Slide || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boarding Gate]]'' || [[Asia Argento]] || Sandra || Suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Kings]]'' || [[Common]] || Coates || stainless slide  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Jonathan Pryce]] || Seamus O'Rourke || stainless slide || 1998&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' || [[Daniela Ruah]] || Special Agent Kenzi Blye || Standard || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck]]'' || [[Tricia Helfer]] || Alex Forrest  || Suppressor, stainless slide || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Minka Kelly]] ||Eve  ||stainless steel slide  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Ramon Rodriguez]] ||Bosley  ||stainless steel slide  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Confession (2011)|The Confession]]'' || [[Kiefer Sutherland]] || The Confessor ||. || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Confession (2011)|The Confession]]'' || [[Max Casella]] || Eddie ||. || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010) - Season 1]]'' || [[Maggie Q]] || Nikita || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010) - Season 1]]'' || [[Devon Sawa]] || Owen|| &amp;quot;The Guardian&amp;quot; &amp;quot; (S1E5) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010) - Season 1]]'' || [[Alexandra Krosney]] || Sara ||&amp;quot;The Recruit&amp;quot; (SE7) || 2010&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl-IL TEATRINO-]]'' || Henrietta ||  Older Milled Slide Model; Two-tone || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl]]'' || Henrietta ||  Older Milled Slide Model; Two-tone || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer P245=&lt;br /&gt;
[[Image:SigP245.jpg‎|thumb|right|300px|Two Tone SIG-Sauer P245 - .45 ACP]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1998 - 2006)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.8 lbs (0.82 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.3 in (18.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.9 in (9.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 6&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Note: Released to Public in 1999. Discontinued in 2006. Replaced by the SIG-Sauer P220 Carry or P220 Compact. While the shorter barrel was popular there were complaints about the short grip. The company now sells an extended eight round magazine for the P245. The P220 Carry/Compact is what many feel should have been made all along.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SIG-Sauer Mosquito=&lt;br /&gt;
[[Image:Mosquito.jpg‎|thumb|right|301px|SIG-Sauer Mosquito - .22 LR]]&lt;br /&gt;
[[Image:Mosquito 2tone.jpg‎|thumb|right|301px|Two-Tone SIG-Sauer Mosquito - .22 LR]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .22 LR&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.5 lbs (0.7 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.2 in (18.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.9 in (9.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10 Rounds&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parks and Recreation]]'' || [[Aubrey Plaza]] || April Ludgate || Two-toned, &amp;quot;Master Plan&amp;quot; (S02E23), extended cut || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Juarez: The Cartel]]||Mosquito|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{SIG}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Glock_pistol_series&amp;diff=588651</id>
		<title>Glock pistol series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Glock_pistol_series&amp;diff=588651"/>
		<updated>2012-07-11T00:03:47Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''For help identifying Glocks, look here: [[GLOCK (Manufacturer)]].'''&lt;br /&gt;
[[Image:R. Lee Glock.jpg|thumb|right|300px|Retired Gunnery Sergeant [[R. Lee Ermey]] of Team Glock pictured with Glock 37 .45 GAP]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1982 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Semiautomatic pistol -&lt;br /&gt;
Models 17, 17L, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39&amp;lt;BR&amp;gt;&lt;br /&gt;
Machine pistol - Model 18&lt;br /&gt;
   &lt;br /&gt;
'''Caliber:''' 9x19mm, 10mm, .380 ACP, .40 S&amp;amp;W, .357 SIG, .45 ACP, .45 GAP&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6, 10, 12, 13, 15, 17, 19, 25, 31, 33 round box magazine.&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semiautomatic (Semiautomatic/Full-Automatic on Glock 18 Machine Pistol)&lt;br /&gt;
----&lt;br /&gt;
'''Glock handguns are used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
''Note: When adding pictures of Glock 17s to movie/TV/video game pages on IMFDB, please use the image of the correct model. When in doubt, keep in mind that the 3rd Generation model was introduced in the late-1990s, so any Glock 17s that appear in movies prior to this time are inevitably going to be the 2nd Generation or even the 1st Generation models. Also note that in some cases Glock 17's are used to impersonate the Glock 18, converted to fire full auto. See the Glock 18 section below for more information.''&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|right|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|right|300px|2nd Generation Glock 17 - 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|right|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|right|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny Handsome]]'' || [[Mickey Rourke]] || John Sedley  || first use of Glock in film ||  1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[William Sadler]] || Colonel Stuart ||  (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[Tony Giorgio]] || Baker || suppressor (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[Vondie Curtis-Hall]] || Miller ||  (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[John Costelloe]] || Cochrane ||  (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[Robert Patrick]] || O'Reilly ||  (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harley Davidson and the Marlboro Man]]'' || [[Chelsea Field]] || Virginia Slim ||. || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hard Boiled]]'' ||. || Johnny Wong's Thugs  || .|| 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' || [[Nancy Allen]] || Officer Anne Lewis || With laser sights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fugitive]]'' ||  [[Tommy Lee Jones]] || U.S. Deputy Marshal Sam Gerard ||. || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fugitive]]'' ||  [[Harrison Ford]] || Dr. Richard Kimble ||. || 1993 &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fugitive]]'' ||  [[Joe Pantoliano]] || Deputy Marshal Cosmo || .|| 1993 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blown Away]]'' ||  [[Jeff Bridges]] || Jimmy Dove || . || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blown Away]]'' || [[Forest Whitaker]] ||  Franklin|| .|| 1994&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[True Lies]]'' ||  [[Arnold Schwarzenegger]] ||  Harry Tasker ||. || 1994 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' || [[Willem Dafoe]] || John Clark || Early model with extended barrel || 1994&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Die Hard with a Vengeance]]'' || ||  N.Y.P.D. Transit officer ||. || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twelve Monkeys]]''||.||Airport security||.||1995&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hidden Assassin]]'' || Robert Thomas ||  Bodyguard ||. || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]''  || [[Arnold Schwarzenegger]] || Deputy Marshal John Kruger || Pro Barrel, suppressor || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || . || Police Officers ||.|| 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metro]]'' ||  [[Eddie Murphy]] || Scott Roper ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metro]]'' ||  [[Michael Rapaport]] || Officer McCall  ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scream 2]]'' ||  [[Timothy Olyphant]] || Mickey  ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scream 2]]'' ||  [[Laurie Metcalf]] || Debbie  ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scream 2]]'' ||  [[Courtney Cox]] || Gale Weathers  ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scream 2]]'' ||  [[Neve Campbell]] || Sidney Prescott  ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scream 2]]'' ||  [[Liev Schreiber]] || Cotton Weary ||.|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[U.S. Marshals]]'' || || N.Y.P.D. officers ||. ||  1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enemy of the State]]'' || [[Will Smith]] || Robert Dean || . || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' || [[Jackie Chan]] || Chief Inspector Lee ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One Tough Cop]]'' || [[Stephen Baldwin]] || Det. Bo Dietl ||.||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payback]]'' || . || Chinese mobster ||. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The General's Daughter]]''  || || Police officers   ||. || 1999 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Corruptor]]'' || [[Mark Wahlberg]] || Detective Danny Wallace || .|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bone Collector, The|The Bone Collector]]'' || [[Angelina Jolie]] || Amelia Donaghy || .|| 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Frequency]]''  || [[James Caviezel]] || John Sullivan || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Get Carter (2000)|Get Carter]]'' || [[Sylvester Stallone]] || Jack Carter ||.|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannibal]]'' || [[Julianne Moore]] || FBI Special Agent Clarice Starling |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day]]'' || [[Denzel Washington]] || Alonzo Harris || stainless slide || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day]]'' || [[Jaime Gomez]] || Mark |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[15 Minutes]]'' || [[Robert De Niro]] || Detective Eddie Flemming || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Isaiah Washington]] ||Officer Clark  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[DMX]] ||Lantrell  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Bruce McGill]] ||Frank Daniels  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' ||  ||Thugs  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jay and Silent Bob Strike Back]]'' || [[Will Ferrell]] || Federal Wildlife Marshal Willenholly || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man]]'' || || Armored van robber || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Saints]]'' || [[Jamey Sheridan]] || Special Agent Scanlon || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Saints]]'' || [[Bill Sage]] || Special Agent Davis || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Saints]]'' || [[Keith Diamond]] || Special Agent Robinson || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Saints]]'' ||  || Federal Agents || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dragon]]'' || [[Ralph Fiennes]] || The Tooth Fairy || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| '' [[Bad Boys II]]'' || [[Gabrielle Union]] || Syd || 3rd gen., chrome slide|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bad Boys II]]'' || [[Martin Lawrence]] || Detective Marcus Burnett || 3rd gen., chrome slide|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bad Boys II]]'' || [[Will Smith]] || Detective Mike Lowrey  || 3rd gen., chrome slide|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bad Boys II]]'' || .  || Miami PD officers ||. || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Wrong Turn]]'' || .  || Plice officer ||. || 2003 &lt;br /&gt;
|-&lt;br /&gt;
| [[Man on Fire]] || [[Denzel Washington]] || John Creasy ||. || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[New Police Story]]'' || [[Jackie Chan]] || Senior Insp. Chan Kwok-Wing ||. || 2004 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Shaun of the Dead]]'' ||. ||. || . || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Garden State]]'' ||. || . || . || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''|| [[Francis Renaud]] || Titi Brasseur ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''|| [[Guy Lecluyse]] || Groluc ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''||  || Policemen ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking Lives]]'' || [[Jean-Hugues Anglade]] || Montreal Police Detective Duval ||. ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi]]'' || [[Jennifer Esposito]] || Detective Jackie Curatola ||.||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Today You Die]]'' || Sarah Buxton || Agent Rachel Knowles || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Today You Die]]'' || [[Nick Mancuso]] || Agent Saunders || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Anthony Zimmer]]'' || [[Daniel Olbrychski]] || Nassaiev ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Anthony Zimmer]]'' ||  || Henchmen ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]''|| [[Philip Seymour Hoffman]] || Owen Davian ||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Tom Cruise]] || Ethan Hunt  || modified as tranquilizer gun ||2006&lt;br /&gt;
|-&lt;br /&gt;
| '' [[16 Blocks]]'' || [[David Morse]] || Detective Frank Nugent ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[16 Blocks]]'' || [[Bruce Willis]] || Detective Jack Mosley ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[16 Blocks]]'' || .  || N.Y.P.D. ESU officers || Surefire tactical light || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Déjà Vu (2006)|Déjà Vu]]'' || [[Denzel Washington]] || Agent Doug Carlin - ATF || .||  2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shoot 'Em Up]]''||[[Julian Richings]]||Hertz's Driver||.||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Bourne Ultimatum]]'' || [[Matt Damon]] || Jason Bourne || .||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter]]'' || [[Michael Pena]] || FBI Agent Memphis || .||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter]]'' || [[Alan C. Peterson]] || Officer Timmons || .||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw IV]]'' || [[Scott Patterson]] || FBI Agent Strahm ||. ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]'' || [[Scott Patterson]] || FBI Agent Strahm ||. ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]'' || [[Costas Mandylor]] || Hoffman ||. ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Adulthood]]'' ||  [[Noel Clarke]] || Sam ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gomorrah]]'' ||.  || Robber || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Largo Winch (2008)|Largo Winch]]''|| [[Tomer Sisley]] || Largo Winch || OD Green frame ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Largo Winch (2008)|Largo Winch]]''|| Pascal Guillemin || Henchman (Garde du corps Marcus)  || OD Green frame ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Largo Winch (2008)|Largo Winch]]''|| [[Patrick Vo]] || Henchman (Garde du corps Marcus)  || OD Green frame ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Largo Winch (2008)|Largo Winch]]''|| Audrey Ottaviano || Henchman (Garde du corps Marcus)  || OD Green frame ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vantage Point]]'' || [[Edgar Ramirez]] || Javier || stainless slide || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Thin Ice]]'' || [[Fulvio Cecere]] ||  Teddy Leaf ||.||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Jesse Hutch]] ||  Sergey ||.||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Byron Lawson]] ||  Mao ||. ||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Mike Dopud]] ||  Clark ||.||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Jerry Wasserman]] ||  Sgt. Ritchie ||.||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Marlaina Mah]] ||  Tia ||.||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Terry Chen]] ||  Chen ||.||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' ||. || DISS officers ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law Abiding Citizen]]'' ||[[Colm Meaney]] ||Detective Dunnigan  ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law Abiding Citizen]]'' ||[[Michael Irby]] ||Detective Garza  ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law Abiding Citizen]]'' ||[[Gerard Butler]] ||Clyde Shelton  ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law Abiding Citizen]]'' ||[[Christian Stolte]] ||Darby  ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]]'' || .   ||  Mobster  ||. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Animal Kingdom]]'' || .   ||  Witness Protection Program Officers  ||. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunt to Kill]]'' || [[Gil Bellows]] || Banks ||suppressed  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Game of Death]]'' || [[Wesley Snipes]] || Marcus ||suppressed, fake  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Game of Death]]'' || [[Zoe Bell]] ||Floria ||suppressed, fake  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || [[Joseph Gordon-Levitt]] || Arthur ||. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' ||.  || Guards||. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' || [[Gil Bellows]] ||FBI Agent Vincent || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' || [[Bradley Cooper]] || Face || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault, The (L'Assault)|The Assault (L'Assault)]]''||.||GIGN||.||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man From Nowhere, The|The Man From Nowhere]]'' || Bin Won || Cha Tae-Sik || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' || [[Ben Affleck]] || Doug MacRay || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' || [[Jeremy Renner]] || James Coughlin || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' || [[Jon Hamm]] || FBI Special Agent Adam Frawley || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' || [[Titus Welliver]] || Dino Ciampa ||.  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow, When the War Began]]'' ||.|| Australian police ||.|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twelve]]'' || [[Curtis James &amp;quot;50 Cent&amp;quot; Jackson III]] ||Lionel || Stainless Steel Slide || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twelve]]'' || [[Billy Magnussen]] ||Claude || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Setup (2011)|Setup]]'' || [[Rory Markham]] ||Markus || . || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[John Goodman]] || ATF Agent Joseph Keenan||Gen2  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Kevin Alejandro]] ||ATF Agent Harry ||Gen2  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Marc Blucas]] ||ATF Sniper ||Gen2  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Melissa Leo]] ||Sara ||Gen2  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Kerry Bishé]] ||Cheyenne ||Gen2  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' ||  ||ATF Agents ||Gen2  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]]'' || [[Robert De Niro]] || Hunter || anachronistic || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' || [[Shia LaBeouf]] || Sam WitWicky || Gen3 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' || [[Tyrese Gibson]] || USAF CMSgt. Robert Epps || Gen3 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' || [[Kristopher Van Varenberg]] || Schell ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' || [[Michael Higgs]] || Godfrey ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' ||  || Guards ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyfall]]'' || [[Ralph Fiennes]] || Gareth Mallory || Gen 3 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Miami Vice - Season 3|Miami Vice]]'' || [[Don Johnson]] || Det. Sonny Crockett  || First use of a Glock in media ||  1984 - 1990&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Soldier Soldier (TV series)|Soldier Soldier]]'' || ||British armed police officers || || 1991 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Homicide: Life on the Street]]'' || ||Baltimore Police Department officers || || 1993 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stand]]'' || [[Sherman Howard]]|| Dr. Dietz||.||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stand]]'' || [[Gary Sinise]] || Stu Redman||.|| 1994&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Viper]]'' || ||Metro City police officers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Bugs]]'' || || || || 1995 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|''[[Stargate: SG1]]'' || [[Tom McBeath]] || Harry Maybourne||  || rowspan=&amp;quot;2&amp;quot;|1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|  [[Amanda Tapping]] || Samantha Carter || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Seven Days]]'' || [[Jonathan LaPaglia]] || Lt. Frank B. Parker || || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|''[[The Sopranos]]'' || [[Tony Sirico]] || Paulie || Fitted with a suppressor || rowspan=&amp;quot;3&amp;quot;|1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|  [[John Heard]] || Detective Vin Makazian || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Will Arnett]] || FBI agent Mike Waldrup || &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|''[[CSI: Crime Scene Investigation]]'' || [[William Petersen]] || Dr. Gil Grissom ||  ||  rowspan=&amp;quot;3&amp;quot;|2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Alex Carter]] || Detective Vartann || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Laurence Fishburne]] || Dr. Ray Langston  || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Alias]]'' || [[Jennifer Garner]] || Sydney Bristow  ||  ||  2001 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;11&amp;quot;|''[[24]]'' || [[Kiefer Sutherland]] || CTU Agent Jack Bauer ||  ||  rowspan=&amp;quot;11&amp;quot;|2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  [[Carlos Bernard]] || CTU Agent Tony Almeida || 3rd Generation &lt;br /&gt;
|-&lt;br /&gt;
|  [[Roger R. Cross]] || CTU Agent Curtis Manning || 3rd Generation &lt;br /&gt;
|-&lt;br /&gt;
|  [[Nestor Serrano]] || Navi Araz || Fitted with a suppressor  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Jonathan Ahdout]] || Behrooz Araz || Fitted with a suppressor &lt;br /&gt;
|-&lt;br /&gt;
|  [[Arnold Vosloo]] || Habib Marwan || 3rd Generation &lt;br /&gt;
|-&lt;br /&gt;
|  [[Rick Schroder]] || Mike Doyle || &lt;br /&gt;
|-&lt;br /&gt;
|  [[James Morrison]] || Bill Buchanan ||  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Rory Cochrane]] || Greg Seaton || Fitted with a suppressor &lt;br /&gt;
|-&lt;br /&gt;
|  [[Freddie Prinze, Jr.]] || CTU Agent Cole Ortiz || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Mary Lynn Rajskub]] || Chloe O'Brian ||  &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;4&amp;quot;|''[[Ultimate Force]]'' || [[Alex Reid]] || Cpt. Caroline Walsh || ||  rowspan=&amp;quot;4&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[David Wilmot]] || Fintan Maguire || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Dermot Crowley]] || Jack Cullen || &lt;br /&gt;
|-&lt;br /&gt;
|   || British armed police officers || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Wire]]'' || || || ||  2002 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;4&amp;quot;|''[[CSI: Miami]]'' || [[Johnny Whitworth]] || BATF Agent Jake Berkeley || Fitted to a [[CornerShot]] ||  rowspan=&amp;quot;4&amp;quot;|2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Brad Gower]] || Steve Braun || Converted to fully automatic fire and with a 33 round magazine&lt;br /&gt;
|-&lt;br /&gt;
|  [[Omar Benson Miller]] || CSI Walter Simons || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Rex Linn]] || Detective Frank Tripp ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[State Of Play]]'' || [[Sean Gilder]] || Detective Sergeant Cheweski  ||. ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[NCIS: Naval Criminal Investigative Service]]'' || . ||. || .||  2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;|''[[CSI: NY]]'' || [[Gary Sinise]] || Detective Mac Taylor ||  ||  rowspan=&amp;quot;5&amp;quot;|2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|  [[Eddie Cahil]] || Detective Don Flack || . &lt;br /&gt;
|-&lt;br /&gt;
|  [[Carmine Giovinazzo]] || Detective Danny Messer || .&lt;br /&gt;
|-&lt;br /&gt;
|  [[Anna Belknap]] || Detective Lindsay Monroe Messer || .&lt;br /&gt;
|-&lt;br /&gt;
|  [[Emmanuelle Vaugier]] || Det. Jessica Angell || .&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;4&amp;quot;|''[[Criminal Minds]]'' || [[Shemar Moore]] || FBI Agent Derek Morgan || Fitted with SureFire X400 attachment ||  rowspan=&amp;quot;4&amp;quot;|2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Thomas Gibson]] || FBI Agent Aaron Hotchner || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Mandy Patinkin]] || FBI Agent Jason Gideon  || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Matthew Gray Gubler]] || Dr. Spencer Reid || &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|''[[The Unit]]'' || [[Scott Foley]] || Bob Brown || ||  rowspan=&amp;quot;2&amp;quot;|2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michael Irby]] || Charles Grey || &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|''[[Psych]]'' || [[Dulé Hill]] || Burton &amp;quot;Gus&amp;quot; Guster  || ||  rowspan=&amp;quot;3&amp;quot;|2006 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Timothy Omundson]] || Detective Lassiter  || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Maggie Lawson]] || Detective Juliet O'Hara  || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Kill Point, The|The Kill Point]]'' ||  || Pittsburgh Police officers  || ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[GSG-9]]'' ||  || All squad members  || 2nd generation ||  2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;|''[[Sanctuary]]'' || [[Amanda Tapping]] || Dr Helen Magnus|| ||  rowspan=&amp;quot;5&amp;quot;|2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Robin Dunne]] || Dr Will Zimmerman || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sandrine Holt]]||Charlotte Benoit||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ryan Robbins]] || Henry Foss|| &lt;br /&gt;
|-&lt;br /&gt;
|  [[Emilie Ullerup]] || Ashley Magnus|| &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|''[[Dead Set]]'' || [[Jaime Winstone]] || Kelly|| ||  rowspan=&amp;quot;2&amp;quot;|2008&lt;br /&gt;
|-&lt;br /&gt;
|  [[Andy Nyman]] || Patrick || &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;7&amp;quot;|''[[Branch (Expozitura)]]'' || [[Hana Vagnerová]] || Tereza Hodačová || ||  rowspan=&amp;quot;7&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
|  [[Robert Jasków]] || kpt. Dan Chládek  || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pavel Zednícek]] ||  mjr. Vladimír Orava || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Jitka Jezková]] || Dita Podzimková  ||5th episode &amp;quot;Tri králové&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Martin Sitta]] || Drobecek  ||6th episode &amp;quot;Smrt policajta&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Jakub Gottwald]] || Erik  ||12th episode &amp;quot;Válka gangu&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|   || Czech police officers || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Border, The (TV Series)|The Border]]'' ||  || Canadian government agents  || ||  2008 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Harper's Island]]'' || [[Jim Beaver]] || Sheriff Mills  || ||  2009&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|''[[Guns]]'' || [[Shawn Doyle]] || Detective Rick Merriweather  || ||  rowspan=&amp;quot;2&amp;quot;|2008&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lyriq Bent]] || Detective Ford Saunders || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[My Own Worst Enemy]]'' || [[Christian Slater]] || Edward Albright  || ||  2008&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;|''[[Terminator: The Sarah Connor Chronicles]]'' || [[Lena Headey]] || Sarah Connor || ||  rowspan=&amp;quot;5&amp;quot;|2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  [[Summer Glau]] || Cameron Phillips  || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Owain Yeoman]] ||  Cromartie || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Garret Dillahunt]] || Cromartie  || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Richard T. Jones]] || FBI Special Agent James Ellison  || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Border, The (TV Series)|The Border]]'' ||  || Canadian government agents  || ||  2008 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Harper's Island]]'' || [[Jim Beaver]] || Sheriff Mills  || ||  2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''||[[Jonah Lotan]]||Dr. Marty Pino||&amp;quot;Point of No Return&amp;quot; (S05E18), two-tone||2009&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|''[[Fringe]]'' || [[Anna Torv]] || FBI Special Agent Olivia Dunham || ||  rowspan=&amp;quot;2&amp;quot;|2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kirk Acevedo]] || FBI Special Agent Charlie Francis || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[NCIS: Los Angeles]]'' ||  ||  || ||  2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[White Collar]]'' || [[Tim DeKay]] || FBI Special Agent Peter Burke  || ||  2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|''[[Haven]]'' || [[Lucas Bryant]] || Nathan Wournos  || ||  rowspan=&amp;quot;2&amp;quot;|2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  [[Emily Rose]] || Audrey Parker || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Justified]]'' || [[Timothy Olyphant]] || Marshal Raylan Givens  || ||  2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Sherlock]]'' || [[Rupert Graves]] || Inspector Lestrade ||.|| 2010-????&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Top Shot - Season 3]]'' || || || ||  2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Bloods]]'' || [[Michael T. Weiss]] || Sonny Malevsky || &amp;quot;The Blue Templar&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| The Bill ||.|| British armed police officers and CO19 police officers||.|| 1984-2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Ramon Rodriguez]] ||Bosley  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alcatraz]]'' || [[Sam Neill]] || FBI Agent Emerson Hauser ||.||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4|CSI: Miami]]'' ||  || Walter Resden || &amp;quot;Under Suspicion&amp;quot; (S4E05) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4|CSI: Miami]]'' ||  || Murder Suspect || &amp;quot;Shock&amp;quot; (S4E23) || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Appleseed]]'' || Olympus Police || Generation 1 || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spriggan]]''|| Yu|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]''|| || || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex]]''|| Various minor characters ||||2002-2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[RahXephon]]''||Helena von Bähbem|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yukikaze]]'' || Various characters || || 2002 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]''|| CEO || 3rd Gen.||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]''|| &amp;quot;Angel's Fethers&amp;quot; || 2nd Gen.||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!|Full Metal Panic!: The Second Raid]]'' || Mithril Operatives || With suppressors and extended magazines, mounted on [[CornerShot]] platforms || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]'' || UNF solders|| outfitted with tactical lights || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bokura no]]'' || various characters || Generation 2 || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Neon Genesis Evangelion|End of Evangelion]]''|| || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Library War]]'' || Bakushukai militants&amp;lt;br/&amp;gt;Library Defense Force SP officers. || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]]'' || 4th Division operators || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rideback]]''|| || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eureka Seven|Eureka Seven: Pocketful of Rainbows]]'' || Eureka || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Beats!]]'' || Otonashi || 2nd or 3rd Generation ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]]'' || During the OVA, in the hands of the Colombian cartel thugs || || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Duke Nukem 3D]]''||||||with laser||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance 2]]''||||||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Half-Life]]''||||||Not exactly a Glock 17 in the game but very similar||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' ||  ||  || used by hostile NPC's  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil Survivor]]''||&amp;quot;Handgun A&amp;quot;||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike]]''||9X19 Sidearm||||with 20 rounds and erroneously has burst mode||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Darkness]]''|||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint]]''||||w/ suppressor||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Code Veronica]]''||&amp;quot;Handgun&amp;quot;||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI 2: Covert Strike]]''||&amp;quot;G17SD&amp;quot;||w/ suppressor||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Condition Zero]]''||9X19 Sidearm||||with 20 rounds and erroneously has burst mode||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Source]]''||9X19 Sidearm||||with 20 rounds and erroneously has burst mode||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Contracts]]''||GK17||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[SWAT 4]]''||&amp;quot;9mm Handgun&amp;quot;||||w/ stainless slide||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Liberty City Stories]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: The Game]]''||&amp;quot;Tag 17 pistol&amp;quot;||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2: Modern Combat]]''||||w/ suppressor||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[2 Spicy]]''||&amp;quot;Gun w/ Scope&amp;quot;||||Gen3 with scope||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombie Panic Source]]''||&amp;quot;Glock17&amp;quot;||||w/ 17-round mag||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''||&amp;quot;Glock 17&amp;quot;||flashlight or laser aiming module||w/ 17, 19 and 31-round mag||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of Murder: FBI Confidential]]''||&amp;quot;G17&amp;quot;||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Secret Service (2008)|Secret Service]]''||&amp;quot;17A1&amp;quot;||Gen3 w/o under-barrel rail||incorrect 12-round capacity||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of Murder: Cards of Destiny]]''||&amp;quot;G17&amp;quot;||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (2010)|Medal of Honor]]''||||OD frame, optionally suppressed||has unlimited ammo||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Conviction]]''||||||unusable||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI: I'm Going In]]''||&amp;quot;Glock 17&amp;quot;||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]''||&amp;quot;Klock 17&amp;quot;||||w/ 15-round magazine||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 17L ==&lt;br /&gt;
[[Image:G17l.jpg|thumb|right|375px|Glock 17L (Gen 2 Pistol) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Glock 17L is a long barreled version of the Glock 17 chambered for 9x19mm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mortal Kombat]]'' || [[Bridgette Wilson]] || Sonia Blade ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Stellan Skarsgard]] || Gregor || With &amp;amp; without silencer &amp;amp; Bushnell holosight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Made]]'' || [[Vincent Pastore]] || Jimmy ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral]]'' ||  || Hitman || With laser sighting system || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space: Above and Beyond]]'' ||  || Space Marines || As fictional &amp;quot;M70 pistol&amp;quot;, with hollywood embellishments || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' / &amp;quot;Tempus Fugitive&amp;quot; || [[Lane Davies]] || Tempus || With 33-round magazine || 1993 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Sister Eda || ''[[Black Lagoon]]'' ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Pro ==&lt;br /&gt;
[[Image:G17pro.jpg|thumb|right|350px|Glock 17 Pro (Gen 3 pistol) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Glock 17 Pro is a version of the 3rd-Generation Glock 17 fitted with a threaded barrel that protrudes past the slide to accommodate suppressors.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Byron Lawson]] || Mao || Continuity error: switches to regular [[Glock 17]] later on || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bangkok Dangerous]]'' || [[Nicolas Cage]] || Joe ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (Converted to Full Auto)==&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|right|400px|Glock 17 converted to full auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
In many productions, the Glock 17 converted to fire on full-auto is seen used instead of the select-fire Glock 18. Due to a lack of a selector switch, these converted Glocks can only fire in full auto and no longer have a semi-auto fire mode. The handgun often is seen loaded with a 33 round magazine. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 3: Rise of the Machines]]'' || [[Arnold Schwarzenegger]] || The Terminator || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 3: Rise of the Machines]]'' || [[Nick Stahl]] ||John Connor|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Brad Pitt]] || John Smith || stainless slide || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]]  || Jane Smith || stainless slide || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]]'' || [[Kate Nauta]]  || Lola || With suppressors and laser sights  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank]]'' ||  || Thug ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' || [[Heath Ledger]] || The Joker || stainless slide  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Viral Factor]]'' || [[Carl Ng]] || Ross ||   || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Viral Factor]]'' || [[Andy On]] || Sean Wong ||   || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]'' ||  || gangster || stainless slide || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 6]]'' || [[Ian Anthony Dale]] || Zhou || stainless slide ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS]]'' ||Nick Tarabay ||Haziq Khaleel  || &amp;quot;Legend, Part 2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Angel of Darkness]]'' || Scorpion X ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]'' || G18 || Optional red dot or holographic sight, suppressor, and/or extended mags || 33-round magazine, olive drab frame || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army of Two: The 40th Day]]'' || G18C || Variety of suppressors, muzzle brakes, or finishes || With or without extended mag || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]''||Klock 18||tan frame||w/ 15-round magazine||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' ||Auto 9mm||  ||Golden version also available|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Counter-Strike: Global Offensive]]'' ||Glock-18||  || OD frame || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
[[Image:G18 comp.jpg|thumb|right|350px|Glock 18 (2nd Generation) with protruding compensated barrel - 9x19mm]]&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|right|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
&lt;br /&gt;
The Glock 18 is a select fire version of the Glock 17 chambered for 9x19mm.&lt;br /&gt;
&lt;br /&gt;
''NOTE: There are a number of movies - such as ''[[The Dark Knight]]'' - which use Glock 17s that have been converted to automatic as stand-ins for the Glock 18.  If you are in doubt a Glock machine pistol is a genuine Glock 18, look at the slide. Unlike other Glock variants, it has a switch on the slide used to select semi-automatic or fully-automatic firing. The selector somewhat resembles a decocking safety.  Any full-auto Glock that lacks this selector is going to be one of the converted Glock 17s, not a genuine Glock 18.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Steven Seagal]] || Orin Boyd|| With standard magazines || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Reloaded, The|The Matrix Reloaded]]'' || [[Laurence Fishburne]] || Morpheus || With standard &amp;amp; high-capacity magazines || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Arnold Schwarzenegger]] || Terminator || With high-capacity magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Nick Stahl]] || John Connor || With high-capacity magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Police Story]]'' || [[Daniel Wu]] || Joe Kwan ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolver]]'' || [[Mark Strong]] || Sorter || With standard &amp;amp; high-capacity magazines || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Horrible Bosses]]'' || Uncredited Police Officer || LAPD || With a standard magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reno 911!]]'' / &amp;quot;Weigel's Couples Therapy&amp;quot; ||  || Student ||  || 2003 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
||''[[007: Nightfire]]''||Kowloon Type 40 in burst/Kowloon Type 80 in full auto||||Early Model||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[007: Quantum of Solace]]''||GF 18||w/ laser sight and suppresor||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Matrix]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter]]''||G18||||&amp;quot;C&amp;quot; model||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]''||G18||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance 2]]''||||||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]]''||Glock 18||w/ laser||holds only 10 rounds||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''||&amp;quot;Glock 18c&amp;quot;||flashlight or laser aiming module||w/ 17, 19 and 31-round mag||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||G18||w/ laser and high capacity magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Specialists]]'' (Half-Life)||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry: Instincts]]''||Auto Handgun||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry Instincts: Evolution]]''||Auto Handgun||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry Instincts: Predator]]''||Auto Handgun||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 2: Sons of Liberty]]''||Not named||||Used by character &amp;quot;Fatman&amp;quot; only||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 4: Guns of the Patriots]]''||G18C||w/ under barrel light||33 round magazine||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mirror's Edge]]''||||||Erroneous 3-round burst||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''||9x19 mm Pistol||||with 20 rounds and erroneously has burst mode||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killer7]]''||||||Con Smith uses two||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7]]''||||||||???&lt;br /&gt;
|-&lt;br /&gt;
|''[[SOCOM: US Navy SEALs]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Land Warrior]]''||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Dead Aim]]''||Burst Handgun||||Burst Mode only||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombie Panic Source]]''||&amp;quot;Glock18c&amp;quot;||||w/ 17-round mag, semi-auto only||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]''||Model 18||w/ optional laser sight and/or suppressor||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chernobyl Terrorist Attack]]''||||w/ 12-round mag, semi-auto only||tritium ill. sights||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 3]]''||G18||||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Revelations]]'' ||G18 ||  |||| 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Planet Cuties]]''|| Aoi ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|right|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|right|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
The Glock 19 is a compact pistol chambered for 9x19mm. It is standard weapon of the NYPD (along with the [[Smith &amp;amp; Wesson 5946]] and [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hard Way]]'' || [[James Woods]] || Lt. John Moss  ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || [[Andrew Divoff]] || Luis Cali || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Fire]]'' ||[[John Malkovich]] || Mitch Leary ||   || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Menace II Society]]'' || [[Larenz Tate]] || O-Dogg || With target rear sight || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Target]]'' || [[Arnold Vosloo]] || Pik Van Cleef || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Natural Born Killers]]'' || [[Robert Downey Jr.]] || Wayne Gale || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' ||  [[Michael Madsen]] || Preston Lennox ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Land]]'' ||[[Robert Patrick]] || Jack Rucker ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Land]]'' ||  [[Ray Liotta]] || Figgsy ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Land]]'' ||[[Michael Rapaport]] || Murray &amp;quot;Superboy&amp;quot; Babitch ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Land]]'' || [[Harvey Keitel]] || Ray Donlan ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City of Industry]]'' || [[Stephen Dorff]] || Skip Kovich ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Light It Up]]'' ||  [[Usher Raymond]] || Lester Dewitt ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Light It Up]]'' || [[Robert Ri'chard]] || Zacharias 'Ziggy' Malone ||    || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Light It Up]]'' ||  [[Forest Whitaker]] || Officer Dante Jackson ||    || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Light It Up]]'' ||  || NYPD officers ||   || 1999 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[American Psycho]]'' || [[Christian Bale]] || Patrick Bateman ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft (2000)|Shaft]]'' || [[Samuel L. Jackson]] || John Shaft ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (2002)|The Bourne Identity]]'' || [[Matt Damon]] || Jason Bourne ||  laser sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Terminator 3: Rise of the Machines]]'' || [[Claire Danes]] || Katherine Brewster ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Daredevil]]'' ||  [[Jennifer Garner]] || Elektra Natchios |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil]]'' ||  || Natchios' bodyguards ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Daredevil]]'' || || N.Y.P.D. officers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Three Burials of Melquiades Estrada, The|The Three Burials of Melquiades Estrada]]'' ||  || Deputy ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]] || Jane Smith || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sin City]]'' || || Old Town Prostitute ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Saw IV]]'' ||[[Athena Karkanis]] || Agent Perez ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Country for Old Men]]'' ||[[Javier Bardem]] || Anton Chigurgh ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Body of Lies]]'' ||  [[Leonardo DiCaprio]] || Roger Ferris || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hurt Locker, The|The Hurt Locker]]'' ||[[Ralph Fiennes]] || PMC Leader ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hurt Locker, The|The Hurt Locker]]'' || [[Anthony Mackie]] || Sgt. J.T. Sanborn || || 2008 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Righteous Kill]]'' ||  [[Robert De Niro]] || Det. Thomas 'Turk' Cowan ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]]'' || [[Al Pacino]] || Det. David 'Rooster' Fisk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]'' || [[Vladimir Mashkov]] || Domovoy|| with and without supressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]]'' || || Thugs ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]]'' ||  || Police officer ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooked (Na Igre)]]'' ||[[Tikhon Zhiznevskiy]] || Dlinnyy ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooked (Na Igre)]]'' ||[[Pavel Priluchnyy]] || Doc ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[16 Blocks]]'' || [[Bruce Willis]] || Det. Jack Mosley ||  Continuity error with Glock 17 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Orphan]]'' |||| Police ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|| ''[[Edge of Darkness]]'' ||  [[Mel Gibson]] || Thomas Craven || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]]'' ||  [[Tom Cruise]] || Roy Miller |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Knight and Day]]'' ||[[Cameron Diaz]] || June Havens || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Repo Men]]'' ||[[Liev Schreiber]] || Frank || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Other Guys, The|The Other Guys]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' || [[Harry O'Reilly]] || Special Agent Danszk ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' ||  || FBI agents ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hangover Part II]]'' || [[Bradley Cooper]] || Phil ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hangover Part II]]'' || [[Ken Jeong]] || Mr. Chow ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guard, The (2011)|The Guard]]''||[[Brendan Gleeson]]||Sergeant Gerry Boyle ||.||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avengers, The (2012)|The Avengers]]''||[[Cobie Smulders]]||SHIELD Agent Maria Hill ||.||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Spider-Man, The|The Amazing Spider-Man]]''||[[Steve DeCastro]]|| NYPD Police Officer|| ||2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homicide: Life on the Street]]''||[[Michael Michele]]||Det. Renee Shepherd || ||1993-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Third Watch]]''||[[Molly Price]]||Det. Faith Yokas|| ||1999 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Third Watch]]''||[[Coby Bell]]||Officer Ty Davis Jr.|| ||1999 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Level 9]]''||[[Kate Hodge]]||Annie Price||.||2000-2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[24]]''||[[Keifer Sutherland]]||Jack Bauer|| ||2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24]]''||[[Annie Wersching]]||Renee Walker|| ||2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24]]''||[[Reiko Aylesworth]]||Michelle Dessler|| ||2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order: Criminal Intent]]''||[[Kathryn Erbe]]||Detective Eames|| ||2001-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order: Criminal Intent]]''||[[Vincent D'Onofrio]]||Detective Goren|| ||2001-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shield, The|The Shield]]''|| [[Laurie Holden]]||Agent Olivia Murray|| ||2002 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Numb3rs]]''|| [[Rob Morrow]]||Don Eppes || ||2005-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds]]''||[[Paget Brewster]]||Emily Prentiss|| ||2005 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds]]''||[[Lola Glaudini]]||Elle Greenaway || |||2005 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Psych]]''||[[Maggie Lawson]]||Detective Juliet O'Hara|| ||2006-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guns]]''|| ||Toronto police|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Amsterdam]]'' ||[[Nikolaj Coster-Waldau]]||Det. John Amsterdam|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Amsterdam]]'' ||[[Robert Clohessy]] ||Det. Santori || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Amsterdam]]'' || [[Chris Bauer]] || Andy Gleason || &amp;quot;Reclassified&amp;quot; (S01E07) ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Amsterdam]]'' || [[Isiah Whitlock Jr.]] || Joe Williams || &amp;quot;Reclassified&amp;quot; (S01E07) ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad]]''||[[Dean Norris]]||Hank|| ||2008 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fringe]]''||[[Lance Reddick]]||Agent Phillip Broyles|| ||2008 - Present&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Beast, The (2009)|The Beast]]''||[[Travis Fimmel]]||Agent Ellis Dove|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''|| || ||attached to a [[CornerShot]], both G19 and G19C||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blue Bloods]]''||[[Jennifer Esposito]] ||NYPD Detective Jackie Curatola|| ||2010 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blue Bloods]]''||[[Will Estes]]||NYPD Officer Jamie Reagan|| ||2010 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blue Bloods]]''||[[Nicholas Turturro]] ||NYPD Patrol Sergeant Renzulli|| ||2010 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Charlie's Angels (2011)|Charlie's Angels]]''||[[Nadine Velazquez]]||Gloria|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 3|CSI: Miami]]'' ||  || Kidnapper || &amp;quot;Cop Killer&amp;quot; (S3E13) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 3|CSI: Miami]]'' ||  || Murderer || &amp;quot;One Night Stand&amp;quot; (S3E14) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4|CSI: Miami]]'' ||  || Kidnapper || &amp;quot;Felony Flight&amp;quot; (S4E07) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4|CSI: Miami]]'' ||  || Found at crime scene || &amp;quot;Fade Out&amp;quot; (S4E24) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4|CSI: Miami]]'' ||  || Mala Noche Member || &amp;quot;Rampage&amp;quot; (S4E24) || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || As the &amp;quot;F9&amp;quot; ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black]]''||||||w/ optional suppressor||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]''||&amp;quot;18C2&amp;quot;||||converted to full-auto||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|''[[RIN ~Daughters of Mnemosyne~]]'' || Unnamed assassin || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Beats!]]''|| || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondocks, The|The Boondocks]]'' ||  ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 20==&lt;br /&gt;
[[Image:Glock20.jpg|thumb|right|300px|Glock 20 (3rd Generation) -  10mm.]]&lt;br /&gt;
The Glock 20 is a full sized pistol chambered for 10mm.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Faster]]'' || [[Oliver Jackson-Cohen]] || Killer || With custom grip pattern || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 4]]'' / Episode 7 || [[Kiefer Sutherland]] || Jack Bauer || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 4]]'' || [[Kim Raver]] || Audrey Raines ||.|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || G20 || flashlight attachment || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Specialists]]'' || G20C || Available with suppressor, flashlight, or LAM || Erroneously referred to as 'Glock 22' in game files || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 21 ==&lt;br /&gt;
The Glock 21 is a full sized pistol chambered for .45 ACP. &lt;br /&gt;
[[Image:Glock21gen2.jpg|thumb|right|300px|Glock 21 (2nd Generation) - .45 ACP.]]&lt;br /&gt;
[[Image:Glock21.jpg|thumb|right|300px|Glock 21 (3rd Generation) - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[One Eight Seven]]''||[[John Heard]]||Dave Childress||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American History X]]'' || [[Ethan Suplee]] || Seth ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Michael Kelly]] || C.J. ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Boyd Banks]] || Tucker ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Jake Weber]] || Michael ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[30 Days of Night]]'' || [[Melissa George]] || Stella Oleson ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage (2005)|Hostage]]'' || [[Bruce Willis]] || Jeff Talley ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage (2005)|Hostage]]'' ||  || Bristo Camino Police Officers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracture]]'' || [[Anthony Hopkins]] || Ted Crawford ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracture]]'' || [[Billy Burke]] || Det. Rob Nunally ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' / &amp;quot;Rap Sheet&amp;quot; || [[Terry Crews]] || Craig Waters ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified]]'' / &amp;quot;The Hammer&amp;quot; || [[Timothy Olyphant]] || US Marshal Raylan Givens ||  || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;Glock21C&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 22 ==&lt;br /&gt;
[[Image:Glock-22.jpg|thumb|right|300px|Glock 22 (2nd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Glock22.jpg|thumb|right|300px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
The Glock 22 is a full sized pistol chambered for .40 S&amp;amp;W. Many American law enforcement agencies use this model, for example, FBI Academy graduates are issued this or a Glock 23 (according to the agent preference) as their standard field weapon. It is also the standard weapon of the DEA (Drug Enforcement Administration) along with the Glock 23, Glock 27, and the [[SIG Pro#SP 2340|SIG Pro SP 2340]]. US Marshals also carry the Glock 22 and Glock 23 as their service weapons for all Deputy US Marshals. In 2008 the Glock 22 became the standard service weapon for all probationary LAPD officers, once they complete probation these officers then have a choice to either stay with their Glock 22 or go with some other weapon on the LAPD approved carry list.&lt;br /&gt;
&lt;br /&gt;
''NOTE: Although the Glock 22 is an issue weapon for the FBI, this does not mean that characters who are FBI Agents in movies or TV shows necessarily use them.  Hollywood's propmasters and armorers preferred, until recently, to use 9x19mm pistols, due to the difficulties of converting larger calibers to blank-fire.  '''Consequently, there are almost no Glock 22s in movies or TV shows; if a character is supposed to be an FBI Agent, it is most likely that they are using a Glock 17 or 19, standing in for the Glock 22.'''  IMFDB members have frequently made the assumption that any Glock used by an FBI Agent in a movie must be a .40-caliber model, even though (it bears repeating) the weapons used in movies do not always correspond to the weapons used by a particular law enforcement agency in real life.  Unless you have good evidence, do not assume that a Glock pistol is a .40-caliber model, simply because the FBI uses this weapon in real life.  When in doubt, it is usually safer to assume that the Glock in question is a 9mm model.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Tommy Lee Jones]] || U.S. Deputy Marshal Sam Gerard ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Tom Wood]] || U.S. Deputy Marshal Noah Woodrow Newman ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Daniel Roebuck]] || U.S. Deputy Marshal Bobby Biggs ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[LaTanya Richardson]] || U.S. Deputy Marshal Savannah Cooper ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Joe Pantoliano]] || U.S. Deputy Marshal Cosmo Renfro ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Robert Downey Jr.]] || Special Agent John Royce ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Wesley Snipes]] || Mark Sheridan ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellboy II: The Golden Army]]'' || [[Selma Blair]] || Liz Sherman ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellboy II: The Golden Army]]'' || [[Doug Jones]] || Abe Sapien ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellboy II: The Golden Army]]'' ||  || BPRD Agents ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral]]'' ||  || FBI Special Agents ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]]'' || [[Gary Sinise]] || Gabriel ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]]'' || [[Charlize Theron]] || Ashley ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' || [[Ben McKenzie]] || Officer Ben Sherman ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' || [[Arija Bareikis]] || Officer Chickie Brown || With Surefire X-300 weaponlight || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' || [[Clifton Collins, Jr.]] || Det. Ray Suarez ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' ||  || LAPD officers ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad]]'' || [[Dean Norris]] || DEA Agent Hank Schrader ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || As the &amp;quot;NR4&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' ||  ||  || Inaccurately shown with 17-round magazine || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
[[Image:2ndglock23.jpg|thumb|right|300px|Glock 23 (2rd Generation) - .40 Smith &amp;amp; Wesson.]]&lt;br /&gt;
[[Image:Glock23.jpg|thumb|right|300px|Glock 23 (3rd Generation) - .40 Smith &amp;amp; Wesson.]]&lt;br /&gt;
The Glock 23 is a compact pistol chambered for .40 Smith &amp;amp; Wesson.  Like the [[Glock 22]], it is an issue weapon to the FBI.&lt;br /&gt;
&lt;br /&gt;
''NOTE: Although the Glock 23 is an issue weapon for the FBI, this does not mean that characters who are FBI Agents in movies or TV shows necessarily use them.  Hollywood's propmasters and armorers preferred, until recently, to use 9x19mm pistols, due to the difficulties of converting larger calibers to blank-fire.  '''Consequently, there are almost no Glock 23s in movies or TV shows; if a character is supposed to be an FBI Agent, it is most likely that they are using a Glock 19, standing in for the Glock 23.'''  IMFDB members have frequently made the assumption that any Glock used by an FBI Agent in a movie must be a .40-caliber model, even though (it bears repeating) the weapons used in movies do not always correspond to the weapons used by a particular law enforcement agency in real life.  Unless you have good evidence, do not assume that a Glock pistol is a .40-caliber model, simply because the FBI uses this weapon in real life.  When in doubt, it is usually safer to assume that the Glock in question is a 9mm model.''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strange Days]]'' || [[Ralph Fiennes]] || Lenny Nero ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edge of Darkness]]'' || [[Mel Gibson]] || Det. Thomas Craven || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Numb3rs]]'' || [[Rob Morrow]] || FBI Agent Don Eppes ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Numb3rs]]'' || [[Alimi Ballard]] || FBI Agent David Sinclair ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' / &amp;quot;Non-Permissive Environment&amp;quot; || [[Angel M. Wainwright]] || Betsy Blaine ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]'' / &amp;quot;Pine Barrens&amp;quot; || [[Tony Sirico]] || Paulie &amp;quot;Walnuts&amp;quot; Gualtieri ||  || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]'' || [[James Gandolfini]] || Tony Soprano ||  || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Plain Sight]]'' || [[Mary McCormack]] || Mary Shannon ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || &amp;quot;GS Model 23&amp;quot; ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || G23 ||  || black and two-tone || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;GL23&amp;quot; || || || 2002 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 24==&lt;br /&gt;
Extended barrel .40 S&amp;amp;W.&lt;br /&gt;
[[Image:G24.gif|thumb|right|300px|Glock 24 - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 25==&lt;br /&gt;
[[Image:G25.jpg|thumb|right|300px|Glock 25 - .380 ACP]]&lt;br /&gt;
Compact .380 ACP&lt;br /&gt;
&lt;br /&gt;
Unlike other Glock pistols, due to the weaker pressures of the .380 ACP cartridge, both the Glock 25 and the subcompact Glock 28 operate via straight blowback. These pistols are quite common in countries that forbid their citizens to own firearms chambered in &amp;quot;common military calibers&amp;quot; like 9mm (such as Mexico) or other countries that have a &amp;quot;maximum caliber&amp;quot; ban (such as Brazil). However, under the current BATF import point scheme they cannot be legally imported into the United States except (in theory) for law enforcement or government agency use. Needless to say, this makes it highly unlikely that either .380ACP Glock would appear in an American-produced movie.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad (Tropa de Elite)|Elite Squad]]'' || [[Caio Junqueira]] || Neto ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Harvest: Phantom Ops]]'' || &amp;quot;Glock 29&amp;quot; || ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 26 ==&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|right|300px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Glock 26 is a subcompact pistol chambered for 9x19mm.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blues Brothers 2000]]'' || [[Victor Pedtrchenko]] || Ivan || . || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondock Saints, The|The Boondock Saints]]'' || [[Willem Dafoe]] || FBI Agent Paul Smecker || . || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Days]]'' || [[Arnold Schwarzenegger]] || Jericho Cane || . || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crimson Rivers]]'' || [[Vincent Cassel]] || Max Kerkerian || . || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crimson Rivers]]'' || [[Jean Reno]] || Commissaire Niemans || . || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' || [[Gabrielle Union]] || Syd || . || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''|| [[Catherine Marchal]] || Ève Verhagen ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking Lives]]'' || [[Jean-Hugues Anglade]] || Montreal Police Detective Duval || . || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage (2005)|Hostage]]'' || [[Bruce Willis]] || Jeff Talley || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood Diamond]]'' || [[Leonardo DiCaprio]] || Danny Archer || . || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiteout]]'' || [[Kate Beckinsale]] || U.S. Marshal Carrie Stetko || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Knight, The|The Dark Knight]]'' || [[Michael Vieau]] || Al Rossi || With Hollywood embellisments || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]]'' || [[Robert De Niro]] || Det. Thomas &amp;quot;Turk&amp;quot; Cowan || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]]'' || [[Carla Gugino]] || Det. Karen Corelli || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010)|The Crazies]]'' || [[Joe Anderson]] || Deputy Russell Clank || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja Assassin]]'' || [[Naomie Harris]] || Mika Coretti ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja Assassin]]'' || [[Ben Miles]] || Ryan Maslow ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Gary Daniels]] || The Brit ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' || [[Carrie-Anne Moss]] ||FBI Agent Brody || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tower Heist]]''|| [[Téa Leoni]] || Special Agent Claire Denham ||  ||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psych]]'' ||[[Maggie Lawson]]||Detective Juliet O'Hara ||.|| 2006-???? &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order: Criminal Intent]]'' || [[Kathryn Erbe]] || Det. Alexandra Eames ||.|| 2001-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order: Criminal Intent]]'' || [[Julianne Nicholson]] || Det. Wheeler ||.|| 2001-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unusuals, The|The Unusuals]]'' || [[Amber Tamblyn]] || Det. Shrager ||. ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[Eva La Rue]] || Natalia Boa Vista ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fringe]]'' || [[Anna Torv]] || Olivia Dunham ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fringe]]'' || [[David Call]] || Nick Lane ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fringe]]'' || [[Joshua Jackson]] || Peter Bishop ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]]'' || [[Peta Wilson]] || Nikita ||  || 1997 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || [[Thomas Gibson]] || FBI SSA Aaron Hotchner ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' / &amp;quot;L.D.S.K.&amp;quot; || [[Matthew Gray Gubler]] || Dr. Spencer Reid ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || [[A.J. Cook]] || FBI SSA Jennifer &amp;quot;JJ&amp;quot; Jareau ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' / &amp;quot;In Name and Blood&amp;quot; || [[Paget Brewster]] || FBI SSA Emily Prentiss ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' / &amp;quot;Penelope&amp;quot; || [[Kirsten Vangsness]] || Penelope Garcia ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Third Watch]]'' || [[Coby Bell]] || Officer Tyrone &amp;quot;Ty&amp;quot; Davis, Jr. ||  || 1999 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint]]'' || [[Amy Jo Johnson]] || Juliana Callaghan ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Amsterdam]]'' || [[Zuleikha Robinson]] || Det. Eva Marquez ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY]]'' || [[Melina Kanakaredes]] || Det. Stella Bonasera ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY]]'' || [[Anna Belknap]] || Det. Lindsay Monroe ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' || [[L.L. Cool J]] || Agent Sam Hanna ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' ||  || Morris Raspen ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' / &amp;quot;Chinatown&amp;quot; || [[Elaine Kao]] || MSS Agent Xue-Li || With silencer || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 (2010)|Hawaii Five-0]]'' || [[Emmanuelle Vaugier]]|| Erica Raines ||.||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' ||[[Rachael Taylor]]  || Abby ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' ||[[Annie Ilonzeh]]  || Kate ||stainless steel slide  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' ||[[Minka Kelly]]  || Eve ||stainless steel slide  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Sousuke Sagara || ''[[Full Metal Panic!]]'' ||  ||2003&lt;br /&gt;
|-&lt;br /&gt;
| Electra Ovilo || ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || With futuristic embellishments || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Lockdown ]]'' || As the &amp;quot;G19 Compact&amp;quot; ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 27==&lt;br /&gt;
[[Image:G27.jpg|thumb|right|300px|Glock 27 - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
The Glock 27 is a subcompact pistol chambered for .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Tommy Lee Jones]] || U.S. Deputy Marshal Sam Gerard ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Numb3rs]]'' || [[Diane Farr]] || FBI Agent Megan Reeves ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Numb3rs]]'' || [[Sophina Brown]] || FBI Agent Nikki Betancourt ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 28==&lt;br /&gt;
[[Image:G28.jpg|thumb|right|300px|Glock 28 - .380 ACP]]&lt;br /&gt;
The Glock 28 is a subcompact pistol chambered for .380 ACP. Like the Glock 25, it is currently not legal to import to the US due to insufficient BATF import points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 29==&lt;br /&gt;
[[Image:G29.jpg|thumb|right|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
The Glock 29 is a subcompact pistol chambered for 10mm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 30 ==&lt;br /&gt;
[[Image:Glock30.jpg|thumb|300px|right|Glock 30 - .45 ACP]]&lt;br /&gt;
The Glock 30 is a subcompact pistol chambered for .45 ACP.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010)|The Crazies]]'' || [[Timothy Olyphant]] || Sheriff Dutten ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil Degeneration]]'' ||  || Claire Redfield ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil Degeneration]]'' ||  || Leon ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vantage Point]]'' || [[Saïd Taghmaoui]] || Suarez ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bionic Woman]]'' / &amp;quot;Paradise Lost&amp;quot; || [[Molly Price]] || Ruth Treadwell || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop]]'' ||  Faye Valentine ||  || 1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || Faye Valentine ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Planet Cuties]]'' ||  Manami || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 31==&lt;br /&gt;
[[Image:G31.jpg|thumb|right|300px|Glock 31 - .357 SIG]]&lt;br /&gt;
The Glock 31 is a full sized pistol chambered for .357 SIG.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 32==&lt;br /&gt;
[[Image:Glock32.jpg|thumb|right|300px|Glock 32 - .357 SIG]]&lt;br /&gt;
The Glock 32 is a compact pistol chambered for .357 SIG.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District B13]]'' || [[Cyril Raffaelli]] || Captain Damien Tomaso ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 33==&lt;br /&gt;
[[Image:Glock 33.jpg‎|thumb|right|300px|Glock 33 - .357 SIG]]&lt;br /&gt;
The Glock 33 is a sub-compact pistol chambered for .357 SIG.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District B13]]'' || [[Cyril Raffaelli]] || Captain Damien Tomaso ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex]]''||Batou||A &amp;quot;G33AV&amp;quot; (AdVanced), a fictional variant which features a slightly lengthened barrel housed inside a compensator/barrel weight with an accessory rail, and an extended magazine well in order to comfortably accept full size G31 magazines is seen||2002-2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 34==&lt;br /&gt;
&lt;br /&gt;
The Glock 34 is a full sized pistol with a standard frame and a slightly longer than standard slide and barrel chambered for 9x19mm.&lt;br /&gt;
[[Image:Glock34.jpg|thumb|right|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Days]]'' || [[Arnold Schwarzenegger]] || Jericho Cane ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire]]'' || [[Denzel Washington]] || John Creasy || 2nd &amp;amp; 3rd gen. frames  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage]]'' || [[Johnny Messner]] || Mr. Jones ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]]'' || || ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dino Crisis]]'' ||  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 35==&lt;br /&gt;
[[Image:G35.jpg|thumb|right|300px|Glock 35 - .40 S&amp;amp;W]]&lt;br /&gt;
The Glock 35 is a full sized pistol with a standard frame and a slightly longer than standard slide and barrel chambered for .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dino Crisis]]'' ||  || Available w/scope ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 36==&lt;br /&gt;
[[Image:Glock36.jpg‎ |thumb|right|300px|Glock 36 - .45 ACP]]&lt;br /&gt;
The Glock 36 is a slim line, single stack sub-compact pistol chambered for .45 ACP.  It holds 6 rounds.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Nick Stahl]] || John Connor ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 37==&lt;br /&gt;
[[Image:G37.jpg‎|thumb|right|300px|Glock 37 - .45 GAP.]]&lt;br /&gt;
The Glock 37 is a full sized pistol chambered for .45 GAP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 38==&lt;br /&gt;
[[Image:G38.jpg|thumb|right|300px|Glock 38 - .45 GAP]]&lt;br /&gt;
The Glock 38 is a compact pistol chambered for .45 GAP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 39==&lt;br /&gt;
[[Image:G39.jpg|thumb|right|300px|Glock 39 with OD-green frame - .45 GAP]]&lt;br /&gt;
The Glock 39 is a sub-compact pistol chambered for .45 GAP. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fabarm_SDASS&amp;diff=588649</id>
		<title>Fabarm SDASS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fabarm_SDASS&amp;diff=588649"/>
		<updated>2012-07-10T23:54:24Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Heckler &amp;amp; Koch FABARM FP6 has been used in the following films:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg‎|thumb|right|400px|FABARM SDASS Tactical - 12 Gauge.]]&lt;br /&gt;
[[Image:Heckler and koch shotgun.jpg|thumb|right|400px|Heckler &amp;amp; Koch FABARM -12 Gauge]]&lt;br /&gt;
[[Image:Fabarmpistolgrip.jpg|thumb|right|400px|FABARM Martial Ultrashort Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1998-present)&lt;br /&gt;
&lt;br /&gt;
*'''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
*'''Caliber:''' 12 Gauge&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 6.6 lb (2.99 kg)&lt;br /&gt;
&lt;br /&gt;
*'''Length:''' 41.25 in (105 cm)&lt;br /&gt;
&lt;br /&gt;
*'''Barrel Length:''' 20 in (51 cm)&lt;br /&gt;
&lt;br /&gt;
*'''Capacity:''' 5+1 rounds, internal tube magazine&lt;br /&gt;
&lt;br /&gt;
*'''Fire Modes:''' Pump-Action&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[One, The|The One]]'' || ||A police officer|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ballistic: Ecks vs. Sever]]''||[[Antonio Banderas]]||Ecks|| ||2002 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]''||[[Angelina Jolie]]||Jane Smith|| ||2005 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Outpost]]''||[[Richard Brake]]|| Prior|| Cruiser stock ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Amazing Spider-Man, The|The Amazing Spider-Man]]''||[[Denis Leary]]|| Captain Stacy|| ||2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS - Season 5]]''||[[Oleg Taktarov]]||Viggo Drantyev|| ||2007-2008&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Sector]]''||&amp;quot;Protecta&amp;quot;|| ||2008&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{HK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=555573</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=555573"/>
		<updated>2012-04-30T20:34:23Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* Service rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ammunition Types==&lt;br /&gt;
I will update the list as I aquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Armor Piercing&lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Same effects as .38 Special. Incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster)&lt;br /&gt;
    .223 (Similar to .38 and .44 Special, but with increased armor penetration)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.)&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  Slug (More damage, better range)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendiary (Exactly what it sounds like. Very expensive)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
&lt;br /&gt;
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Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
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:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
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How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
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The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
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The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
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==Chey Tac Intervention?==&lt;br /&gt;
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doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
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It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
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Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
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and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
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It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
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It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
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No, it's a PGM Hecate II&lt;br /&gt;
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Wasn't the R91 a HK 53?&lt;br /&gt;
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Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
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==Grenade Rifle== &lt;br /&gt;
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Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
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:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
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::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
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:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
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== Something from E3 ==&lt;br /&gt;
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I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
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== Weapon Degneration ==&lt;br /&gt;
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I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
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You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
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The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
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also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
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I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
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:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
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Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
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I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
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What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
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As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
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In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
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== 1887 ==&lt;br /&gt;
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That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
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-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
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Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
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-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
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Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
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A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
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== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
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It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
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He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
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I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
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Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
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At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
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http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
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They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
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I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
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The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
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They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
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Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
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I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
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[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
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If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
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I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
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Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
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I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
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Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
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The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
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== Pics of the ammo section ==&lt;br /&gt;
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I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
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There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
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== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
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Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
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Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
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Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
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Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
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Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
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Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
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Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
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This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
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According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
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== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
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There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
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In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
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In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
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== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
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The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
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I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
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Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
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This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
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== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
&lt;br /&gt;
== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
&lt;br /&gt;
Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
:: I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
:::Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
::::No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;br /&gt;
:::::The frame looks like it's based on the Desert Eagle's. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 31 July 2011 (CDT)&lt;br /&gt;
::::::Right, the slide being the same shape with the safety in exactly the same place is a coincidence. [[User:Evil Tim|Evil Tim]] 02:41, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Moved from Main Page==&lt;br /&gt;
Graham's in-game 1911 seems to be the size of a Colt Officer's ACP instead of a Commander size.--[[User:SmithandWesson36|SmithandWesson36]] 12:26, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifle==&lt;br /&gt;
the fallout wikia site said that the weapon is based on the M1918 Browning automatic rifle with some modifications&lt;br /&gt;
http://fallout.wikia.com/wiki/Automatic_rifle --[[User:Big guns 100]]&lt;br /&gt;
Better source would be right from the Horse's mouth http://www.formspring.me/JESawyer/q/203867759761713212 --[[User:HashiriyaR32|HashiriyaR32]] 19:52, 28 August 2011 (CDT)&lt;br /&gt;
:Changed it, thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:10, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver on Main Menu ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed that on the start screen, the NCR soldier holds a Colt SAA Cavalry Length revolver with an unusually long ejector rod? i thought that it might be a the way he holds it that makes it look longer, but it actually shows signs of being extended..... i've never heard of such a modification..... &lt;br /&gt;
any thoughts on the subject?&lt;br /&gt;
&lt;br /&gt;
there is a gun called a gauss rifle whitch is a coil gun can i put it on ([[User:CB|CB]] 15:02, 24 October 2011 (CDT))&lt;br /&gt;
-- You can't because it doesn't even resemble an actual gun. --[[User:HashiriyaR32|HashiriyaR32]] 16:03, 24 October 2011 (CDT)&lt;br /&gt;
It is a coil gun+([[User:CB|CB]] 16:27, 24 October 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
== Lahti L-39 is basis for Gauss Rifle? ==&lt;br /&gt;
&lt;br /&gt;
I was shown a video of a Lahti L-39 (http://www.youtube.com/watch?v=1xh2tfZrhB0) and could not help but notice more than a passing resemblance to portions of the Gauss Rifle (http://fallout.wikia.com/wiki/Gauss_rifle_%28Fallout%3A_New_Vegas%29).&lt;br /&gt;
&lt;br /&gt;
The stock and receiver look very similar, the trigger and grip are in a similar position, and the muzzle has the same shaped barrel shroud as the L-39 (albeit shorter).  The big old box magazine on top got moved to the side though.&lt;br /&gt;
&lt;br /&gt;
Does anyone else have that conclusion too?&lt;br /&gt;
&lt;br /&gt;
--[[User:MadCat221|MadCat221]] 14:50, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Benny's unique Browning ==&lt;br /&gt;
I recently noticed that the gun benny uses is called a &amp;quot;Renaissance&amp;quot; Hi-Power. i'm not sure if it's referring to just the engravings on the gun, or if the gun is somehow different in other ways. Can anyone comment on that? --[[User:TravisTee|TravisTee]] 13:37, 8 March 2012 (CST)&lt;br /&gt;
Benny's Pistol isnt called renaissance. It is a Hi Power, in game known simply as 9mm Pistol, but its called &amp;quot;Maria&amp;quot; Referring to the engravings on the pistols grip --[[User:Smish34|Smish34]] 14:24, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Le Longue Carabine. ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else pick up on the fact that besides meaning &amp;quot;The Long Rifle&amp;quot; Le Longue Carabine is also one of the nicknames of the main character from Last of the Mohicans, as well as being one of the names of his rifle.--[[User:Westernman1987|Westernman1987]] 14:34, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Service rifle ==&lt;br /&gt;
&lt;br /&gt;
Question, The service rifle is said to be based on the M16A1. But it has a newer forward bolt assist, and a brass defector. Wouldnt that make it based off of a Colt Model 715? One more question, Can you get the M1 Garand on the PS3 version? --Gunner5&lt;br /&gt;
: Possibly. The 715 is semi-auto, correct? [[User:Chitoryu12|Chitoryu12]] 13:09, 30 April 2012 (CDT)&lt;br /&gt;
:  Yes, you can.  You can read about it here; http://fallout.wikia.com/wiki/This_Machine  You can also get a weaker M1 Garand from the Gun Runner's Arsenal.&lt;br /&gt;
&lt;br /&gt;
== VATS ==&lt;br /&gt;
&lt;br /&gt;
When you enter VATS, how the hell do you shoot more than one bullet. It will only let moe shoot off one bullet.&lt;br /&gt;
&lt;br /&gt;
You need enough AP if you want to perform more than one &amp;quot;attack&amp;quot; action. --13:36, 15 March 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=554258</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=554258"/>
		<updated>2012-04-27T21:38:10Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM#Makarov PB|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53).&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  It will fire in the pump-action fire-mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|400px|SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3SPAS122.jpg|thumb|none|400px|SPAS-12 - 12 gauge in the first person view]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 ACW-R.jpg|thumb|none|600px|The &amp;quot;ACW-R&amp;quot; in the player's hands]]&lt;br /&gt;
&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the full length barrel]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUGA3 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Ziba Tower&amp;quot; gameplay trailer shows the AUG in the killfeed, and it can be seen in at least one screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 L86A1.jpg|thumb|none|600px|The player reloads his L86A1. Note that the image blur is from &amp;quot;suppression&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand.  This is the only weapon animation in the game where the character utilizes both hands to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International G22==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it. Shooting the mine also has no effect.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=554256</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=554256"/>
		<updated>2012-04-27T21:32:03Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM#Makarov PB|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53).&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  It will fire in the pump-action fire-mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|400px|SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 ACW-R.jpg|thumb|none|600px|The &amp;quot;ACW-R&amp;quot; in the player's hands]]&lt;br /&gt;
&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the full length barrel]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUGA3 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Ziba Tower&amp;quot; gameplay trailer shows the AUG in the killfeed, and it can be seen in at least one screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 L86A1.jpg|thumb|none|600px|The player reloads his L86A1. Note that the image blur is from &amp;quot;suppression&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand.  This is the only weapon animation in the game where the character utilizes both hands to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International G22==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it. Shooting the mine also has no effect.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=554255</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=554255"/>
		<updated>2012-04-27T21:31:30Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM#Makarov PB|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53).&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  It will fire is the pump-action fire-mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|400px|SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 ACW-R.jpg|thumb|none|600px|The &amp;quot;ACW-R&amp;quot; in the player's hands]]&lt;br /&gt;
&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the full length barrel]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUGA3 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Ziba Tower&amp;quot; gameplay trailer shows the AUG in the killfeed, and it can be seen in at least one screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 L86A1.jpg|thumb|none|600px|The player reloads his L86A1. Note that the image blur is from &amp;quot;suppression&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand.  This is the only weapon animation in the game where the character utilizes both hands to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International G22==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it. Shooting the mine also has no effect.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=532039</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=532039"/>
		<updated>2012-03-13T23:44:12Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same catagory, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own catagory at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has seperate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance.  The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit.  The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53).&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD / Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] will be one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Nothing else is known about it, except that the stock is unfolded.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|4685px|SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four captial letters followed by &amp;quot;-12&amp;quot;, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and Foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), and sports the tri-rail foregrip standard on the entry variant.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 ACW-R.jpg|thumb|none|600px|The &amp;quot;ACW-R&amp;quot; in the player's hands]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 L86A1.jpg|thumb|none|600px|The player reloads his L86A1. Note that the image blur is from &amp;quot;suppression&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International Arctic Warfare Magnum]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. The AWM in game has been fitted with the front iron sight of the regular L96A1. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned. It is still identified as an M320 in the kill feed. It is also correctly depicted firing caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|Mk 153 Mod 0 in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspiciously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=532022</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=532022"/>
		<updated>2012-03-13T23:30:46Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same catagory, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own catagory at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has seperate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance.  The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit.  The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53).&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD / Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] will be one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Nothing else is known about it, except that the stock is unfolded.&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four captial letters followed by &amp;quot;-12&amp;quot;, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and Foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International Arctic Warfare Magnum]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. The AWM in game has been fitted with the front iron sight of the regular L96A1. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned. It is still identified as an M320 in the kill feed. It is also correctly depicted firing caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|Mk 153 Mod 0 in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspiciously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=532021</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=532021"/>
		<updated>2012-03-13T23:28:53Z</updated>

		<summary type="html">&lt;p&gt;FluidJordan: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same catagory, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own catagory at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has seperate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance.  The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit.  The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53).&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD / Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-]] will be one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Nothing else is known about it, except that the stock is unfolded.&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four captial letters followed by &amp;quot;-12&amp;quot;, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and Foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International Arctic Warfare Magnum]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. The AWM in game has been fitted with the front iron sight of the regular L96A1. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned. It is still identified as an M320 in the kill feed. It is also correctly depicted firing caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|Mk 153 Mod 0 in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspiciously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
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[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
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== M197 Vulcan ==&lt;br /&gt;
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The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
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[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
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== GAU-12/U ==&lt;br /&gt;
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The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
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[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
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== GAU-22/A ==&lt;br /&gt;
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The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
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[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
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== M240C ==&lt;br /&gt;
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The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
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[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
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== M242 Bushmaster ==&lt;br /&gt;
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The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
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[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
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== Mk 19 ==&lt;br /&gt;
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The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
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[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
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== PKT ==&lt;br /&gt;
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The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
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[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
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== Shipunov 2A42 ==&lt;br /&gt;
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The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
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[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>FluidJordan</name></author>
	</entry>
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