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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Face.</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Face."/>
	<updated>2026-05-24T10:31:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1287318</id>
		<title>Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1287318"/>
		<updated>2019-08-01T19:06:26Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* L86A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:MW19-Cover.jpg|thumb|right|300px|''Call of Duty: Modern Warfare'' (2019)]]&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears as the &amp;quot;.50 GS&amp;quot;.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==M1911 variant==&lt;br /&gt;
A modernized [[M1911]] variant, similar to the STI Tactical, is seen in promotional material for some of the special editions of the game.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320 Compact==&lt;br /&gt;
The [[SIG-Sauer P320 Compact]] appears as the &amp;quot;M19&amp;quot;. It was first seen in the reveal trailer, being used by the character Kyle Gerrick, a London police officer.&lt;br /&gt;
[[File:P320 FDE Compact.jpg|thumb|none|350px|SIG-Sauer P320 FDE Compact - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Rrt877 codmw2019 pistol.jpg|thumb|none|600px|Officer Gerrick firing a P320 at a terrorist.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] is one of the game's available handguns, known simply as the &amp;quot;.357&amp;quot;. Customization options include short-range scopes and different lengths of barrel.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 686 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A suppressed [[Heckler &amp;amp; Koch MP5A3]] is seen held by an SAS operative in the reveal trailer.&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and threaded muzzle - 9x19mm]]&lt;br /&gt;
[[File:MW19-MP5-1.jpg|thumb|none|600px|An SAS operative wielding an MP5A3 fitted with a KAC QDSS NT-4 suppressor, micro red dot, and weaponlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A black [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the “MP7.”&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
An [[Uzi#Uzi|Uzi]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MW19-Uzi-1.jpg|thumb|none|600px|The Uzi on the far left.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears simply as the &amp;quot;AUG&amp;quot;.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|400px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
The weapon has a &amp;quot;5.56mm&amp;quot; customization, effectively turning it into a [[Steyr AUG A3]] assault rifle.&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Knight's Armament Masterkey==&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be mounted on rifles.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
An [[Over and Under Shotgun]] (possibly a Browning Citori 725, given the in-game name &amp;quot;725&amp;quot;) is available in the game.&lt;br /&gt;
[[File:Browning Citori 12 Gauge.jpg|thumb|none|450px|Browning Citori - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870 MCS]] appears, referred to as the &amp;quot;Model 680&amp;quot;. A modified version is seen in promotional material for some of the special editions of the game.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS Entry - 12 gauge]]‎&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] appears, erroneously modeled with a ribbed top cover like in many previous ''Call of Duty'' games. Customization options include an [[RPK]]-style barrel and bipod, and a [[PKM]]-style stock.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
An [[AKMSU]] is seen in the multiplayer reveal trailer.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
Another AK variant is seen in the singleplayer reveal trailer. It resembles a German [[MPi-KMS-72]], but is shown with a 90 degree gas block and a wooden handguard with palm swell like the [[AK-74]].&lt;br /&gt;
[[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|450px|MPi-KMS-72 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:MW19-AK-1.jpg|thumb|none|600px|The AK being fired in the air]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The FAMAS F1 is featured in both single player and multiplayer. Amusingly, it was referred to as &amp;quot;FR .556&amp;quot; in early gameplay footage, but this was later changed to a more convincing &amp;quot;FR 5.56&amp;quot;.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW19-FAMAS-1.jpg|thumb|none|600px|A FAMAS F1 being used by a terrorist at Piccadilly Circus in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
Captain John Price is seen holding a suppressed [[Heckler &amp;amp; Koch HK433]] rifle with a modified stock in the reveal trailer and promotional screenshots.&lt;br /&gt;
[[File:HK433.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW19-PriceRifle-1.jpg|thumb|none|600px|Price with his HK433 modified with what appears to be a hybrid between Magpul ACS stock and KRISS Defiance stock. And a set of L-3 GPNVG-18 panoramic night-vision goggles somehow attached to his hat.]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
A modern [[M14 rifle]] variant is featured.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in-game.&lt;br /&gt;
[[File:MarlinModel336A.jpg|thumb|none|450px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears, inaccurately referred to as the longer-barreled &amp;quot;M4A1&amp;quot;, and equipped with a Daniel Defense Mk18 railed handguard, Knight's Armament Company Micro sights, and an aftermarket charging handle latch. It has various customization options, including barrel lengths, stocks, muzzle devices, optics, foregrips, and magazines, along with the ability to mount an [[LMT M203]] grenade launcher or a [[KAC Masterkey]] shotgun.&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|400px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:Codmw2019 carabine.jpeg|thumb|none|600px|A Mk18 in the hands of an US soldier patrolling a Middle Eastern city.]]&lt;br /&gt;
[[File:Mw2019-teaserm4.jpg|thumb|none|600px|An &amp;quot;M4A1&amp;quot; equipped with &amp;quot;Long Barrel&amp;quot; and &amp;quot;Hybrid Scope&amp;quot; attachments in a multiplayer teaser.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
Actual [[M4A1]] carbines s are seen in promotional artwork.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:M4 MW2019.jpeg|thumb|none|599px|An operator holding an M4A1 in a promotional image; the image is mirrored.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; can be customized to resemble an [[M16A4]].&lt;br /&gt;
[[File:BattleLA M16A4.jpg|thumb|none|450px|M16A4 with ACOG scope, RIS foregrip, Magpul MBUS rear sight, and AN/PEQ-15 IR designator - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Noveske Shorty Switchblock==&lt;br /&gt;
What appears to be a [[Noveske Rifleworks rifle series|Noveske Shorty Switchblock]] equipped with a VLTOR upper receiver is held by Captain Price at the end of the reveal trailer.&lt;br /&gt;
[[File:Noveske Shorty Switchblock.jpg|thumb|none|400px|Noveske Shorty Switchblock - 5.56x45mm]]&lt;br /&gt;
[[File:Codmw2019 rifle4.jpeg|thumb|none|600px|Price holding his carbine.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] is featured in the game.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|400px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS SBR==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX VIRTUS|SIG-Sauer MCX VIRTUS SBR]] appears as the &amp;quot;M13&amp;quot;.&lt;br /&gt;
[[File:MCX VIRTUS SBR 11.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW19-MCX-1.jpg|thumb|none|600px|SAS operatives wielding suppressed MCX VIRTUS SBRs with EOTech XPS sights during a ''[[Zero Dark Thirty]]'' style raid.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AX50==&lt;br /&gt;
The [[Accuracy International AX50]] is featured.&lt;br /&gt;
[[File:AX50.jpg|thumb|none|450px|Accuracy International AX50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Bolt Action Sniper Rifle==&lt;br /&gt;
An unidentified sniper rifle is seen in promotional material for some of the special editions of the game.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Handheld M134 Minigun==&lt;br /&gt;
A [[Hand Held M134 Minigun|Handheld M134 Minigun]] appears as the Juggernaut's primary weapon.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;M91&amp;quot;.&lt;br /&gt;
[[File:MG5-FDE.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5, FDE version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Codmw2019 lmg and carbine.jpeg|thumb|none|600px|A US soldier wielding an MG5.]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The [[L86A1]] is featured. It is incorrectly referred to as &amp;quot;L86A2&amp;quot;'; the in game model is actually the L86A1 as evidenced by its round charging handle. The handguard has been modified with side- and top-mounted rails, and it lacks the bipod.&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|450px|L86A1 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[File:Mwl86.jpg|thumb|none|450px|The L86A1 as seen in the multiplayer reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] appears in the game.&lt;br /&gt;
[[File:Mg-34man-portable.jpg|thumb|none|450px|MG34 with Gurtrommel 34 50-round belt drum - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[File:Pillar2.jpg|thumb|none|450px|A US soldier holding a Mk 46 Mod 0 on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher can be attached to rifles.&lt;br /&gt;
[[File:LMT M203 2003 L2B grenade launcher.jpg|thumb|none|400px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is featured.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
Seen being carried by SAS operatives in the reveal trailer.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 Hand Grenade]] is featured.&lt;br /&gt;
[[File:M67.jpg|thumb|none|200px|M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] is featured.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Flashbang/Stun Grenade==&lt;br /&gt;
An unknown flashbang or stun grenade model is featured in multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Unknown Bounding Mine==&lt;br /&gt;
An unknown bounding mine is featured. It is inaccurately referred to as &amp;quot;proximity mine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A Sukhoi Su-25 &amp;quot;Frogfoot&amp;quot; is seen in the trailer, dropping cluster bombs on a scene resembling &amp;quot;the Highway of Death&amp;quot; from the 1991 Gulf War. The muzzle ends of its [[Gryazev-Shipunov GSh-30-2]] cannons be seen mounted in the nose cone.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mwl86.jpg&amp;diff=1287317</id>
		<title>File:Mwl86.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mwl86.jpg&amp;diff=1287317"/>
		<updated>2019-08-01T19:02:49Z</updated>

		<summary type="html">&lt;p&gt;Face.: The L86 in Modern Warfare (2019)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The L86 in Modern Warfare (2019)&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_4&amp;diff=853445</id>
		<title>Far Cry 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_4&amp;diff=853445"/>
		<updated>2014-09-25T20:48:43Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:FarCry4Cover.jpg|thumb|300px|''Far Cry 4'' (2014)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''This sequel to Far Cry 3 sees the player take on a new Psychopathic enemy in Kyrat, high in the Himalayas. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
&lt;br /&gt;
A [[Kimber Warrior]], Returning from Far Cry 3 where it was called the &amp;quot;1911,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Far Cry 3 the Kimber Warrior features an eight-round magazine; It will likely be the same for Far Cry 4&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:FarCry4Kimber.jpg|thumb|none|500px|A screenshot featuring the player reloading the Kimber]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bizon PP-19==&lt;br /&gt;
The game's automatic crossbow utilizes the icon of a [[Izhmash PP-19 Bizon]].&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:FarCry4WeaponWheelMG.jpg|thumb|none|500px|A screenshot of the weapon selection wheel showing the Silhouetted &amp;quot;Auto Crossbow&amp;quot;/Bizon]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
&lt;br /&gt;
In the debut gameplay trailer, the player can be seen using a suppressed [[Intratec TEC-9]], called the &amp;quot;A-99&amp;quot; in-game. The weapon's icon is shown without a suppressor, but it is unknown whether the suppressor can be removed.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|400px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:FarCry4Tec9.jpg|thumb|none|500px|A screenshot featuring the player using the TEC-9]]&lt;br /&gt;
[[Image:FarCry4WeaponWheel.jpg|thumb|none|500px|A screenshot of the weapon selection wheel showing the name as the A99]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP34==&lt;br /&gt;
&lt;br /&gt;
In a pre-release screenshot, the player can be seen holding a [[Steyr MP34]] submachine gun. It is fitted with an aftermarket RIS in front of the rear sight.&lt;br /&gt;
[[Image:SteyrMP34.jpg|thumb|none|600px|Steyr MP34 with a mounted sling and bayonet - 9x19mm]]&lt;br /&gt;
[[Image:MP34FC4.jpg|thumb|none|600px|Screenshot of the weapon. Note the RIS.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-47#AK-103|AK-103]] appears on the cover and in several trailers. The model is reused from [[Far Cry 3]].&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:FarCry4Cover.jpg|thumb|none|500px|AK on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordinance Factory P416==&lt;br /&gt;
The &amp;quot;P416&amp;quot; returns from ''Far Cry 3'' and shares the same model. It is seen in a pre-release screenshot.&lt;br /&gt;
[[Image:P416.jpg|thumb|none|400px|Patriot Ordinance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO - 7.62x39mm]]&lt;br /&gt;
[[Image:FC4P416.jpg|thumb|none|400px|The player shoots the P416 at an enemy.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
In screenshot, The player character escaping his TEC-9 firing at the enemy using the machine gun [[PKM]]&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:Farcry4Screenshot-2.jpg|thumb|none|500px|A screenshot featuring the enemy using the PKM]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
&lt;br /&gt;
The player utilizes an [[MG42]] in the debut gameplay trailer. In-game it is simply referred to as the &amp;quot;MG42&amp;quot;.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:FarCry4MG42.jpg|thumb|none|500px|A screenshot featuring the player using the MG42]]&lt;br /&gt;
[[Image:FarCry4WeaponWheelMG.jpg|thumb|none|500px|A screenshot of the weapon selection wheel showing the name as the MG42]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
&lt;br /&gt;
Seen as an icon on the weapon wheel in the debut gameplay trailer, is what appears to be a [[Gepard GM6 Lynx]]&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - 12.7x108mm]]&lt;br /&gt;
[[Image:FarCry4WeaponWheelMG.jpg|thumb|none|500px|A screenshot of the weapon selection wheel showing the Silhouetted Lynx ]]&lt;br /&gt;
[[Image:Far Cry4Screenshot3.jpg|thumb|none|500px|A screenshot of first person with Sniper Lynx. His friend with AK-103]]&lt;br /&gt;
&lt;br /&gt;
==SVD / SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
An SVD Dragunov is seen in two pre-release screenshots with synthetic and wooden furniture. Like in ''Far Cry 3'', the different furnishings are considered &amp;quot;paint jobs&amp;quot; for the rifle that can be purchased by the player.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:FC4SVD.jpg|thumb|none|400px|SVD Dragunov in-game with synthetic furniture]]&lt;br /&gt;
[[Image:FC4SVD2.jpg|thumb|none|400px|SVD Dragunov in-game with wooden furniture]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The player character fires a painted [[M79 grenade launcher]] from an ultra-light helicopter during the gameplay debut trailer.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FarCry4GL.jpg|thumb|none|500px|A screenshot of the M79]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]] is featured on the game's cover.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:FarCry4Cover.jpg|thumb|none|500px|RPG on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
The C4 from [[Far Cry 3]] returns, and appears exactly the same.&lt;br /&gt;
[[Image:FarCry4C4.jpg|thumb|none|500px|A screenshot of the player handling C4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M26 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 hand grenade]] appears on the game's cover. The in-game hand grenade icon in the weapon menu is also an M26.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:FarCry4Cover.jpg|thumb|none|500px|M26 is in the kneeling mans hands.]]&lt;br /&gt;
[[Image:FarCry4WeaponWheelMG.jpg|thumb|none|600px|The icon at the 2 O'clock position appears to be an M26.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Auto Crossbow&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The player uses an automatic crossbow, fittingly named &amp;quot;Auto Crossbow&amp;quot;, during the debut gameplay trailer. The weapon's icon appears to be a Bizon PP-19.&lt;br /&gt;
&lt;br /&gt;
[[Image:FarCryCrossbow.jpg|thumb|none|500px|A screenshot of the player using the &amp;quot;Auto Crossbow&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;2&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;Far Cry Series&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Original Series'''||style=&amp;quot;padding-left: 1em&amp;quot; |''[[Far Cry]]'' (2004)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''Far Cry Instincts'' (2004)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''Far Cry Instincts: Evolution'' (2006)&amp;lt;br&amp;gt;''[[Far Cry Instincts: Predator]]'' (2006)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''Far Cry Vengeance'' (2006)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center|'''Ubisoft Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Far Cry 2]]'' (2008)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Far Cry 3]]'' (2012)•&amp;amp;nbsp;&amp;amp;nbsp;''[[Far Cry 4]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center|'''Crytek ''Crysis'' Series'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Crysis]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Crysis|Crysis Warhead]]'' (2008)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Crysis 2]]'' (2011)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Crysis 3]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center|'''Movies'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Far Cry (2008)|Far Cry]]'' (2008)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
-------------------&lt;br /&gt;
'''&amp;lt;nowiki&amp;gt;{{Cry Series}}&amp;lt;/nowiki&amp;gt;'''&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_4&amp;diff=853439</id>
		<title>Far Cry 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_4&amp;diff=853439"/>
		<updated>2014-09-25T20:42:17Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:FarCry4Cover.jpg|thumb|300px|''Far Cry 4'' (2014)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''This sequel to Far Cry 3 sees the player take on a new Psychopathic enemy in Kyrat, high in the Himalayas. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
&lt;br /&gt;
A [[Kimber Warrior]], Returning from Far Cry 3 where it was called the &amp;quot;1911,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Far Cry 3 the Kimber Warrior features an eight-round magazine; It will likely be the same for Far Cry 4&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:FarCry4Kimber.jpg|thumb|none|500px|A screenshot featuring the player reloading the Kimber]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bizon PP-19==&lt;br /&gt;
The game's automatic crossbow utilizes the icon of a [[Izhmash PP-19 Bizon]].&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:FarCry4WeaponWheelMG.jpg|thumb|none|500px|A screenshot of the weapon selection wheel showing the Silhouetted &amp;quot;Auto Crossbow&amp;quot;/Bizon]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
&lt;br /&gt;
In the debut gameplay trailer, the player can be seen using a suppressed [[Intratec TEC-9]], called the &amp;quot;A-99&amp;quot; in-game. The weapon's icon is shown without a suppressor, but it is unknown whether the suppressor can be removed.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|400px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:FarCry4Tec9.jpg|thumb|none|500px|A screenshot featuring the player using the TEC-9]]&lt;br /&gt;
[[Image:FarCry4WeaponWheel.jpg|thumb|none|500px|A screenshot of the weapon selection wheel showing the name as the A99]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP34==&lt;br /&gt;
&lt;br /&gt;
In a pre-release screenshot, the player can be seen holding a [[Steyr MP34]] submachine gun. It is fitted with an aftermarket RIS in front of the rear sight.&lt;br /&gt;
[[Image:SteyrMP34.jpg|thumb|none|600px|Steyr MP34 with a mounted sling and bayonet - 9x19mm]]&lt;br /&gt;
[[Image:MP34FC4.jpg|thumb|none|600px|Screenshot of the weapon. Note the RIS.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-47#AK-103|AK-103]] appears on the cover and in several trailers. The model is reused from [[Far Cry 3]].&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:FarCry4Cover.jpg|thumb|none|500px|AK on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
In screenshot, The player character escaping his TEC-9 firing at the enemy using the machine gun [[PKM]]&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:Farcry4Screenshot-2.jpg|thumb|none|500px|A screenshot featuring the enemy using the PKM]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
&lt;br /&gt;
The player utilizes an [[MG42]] in the debut gameplay trailer. In-game it is simply referred to as the &amp;quot;MG42&amp;quot;.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:FarCry4MG42.jpg|thumb|none|500px|A screenshot featuring the player using the MG42]]&lt;br /&gt;
[[Image:FarCry4WeaponWheelMG.jpg|thumb|none|500px|A screenshot of the weapon selection wheel showing the name as the MG42]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
&lt;br /&gt;
Seen as an icon on the weapon wheel in the debut gameplay trailer, is what appears to be a [[Gepard GM6 Lynx]]&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - 12.7x108mm]]&lt;br /&gt;
[[Image:FarCry4WeaponWheelMG.jpg|thumb|none|500px|A screenshot of the weapon selection wheel showing the Silhouetted Lynx ]]&lt;br /&gt;
[[Image:Far Cry4Screenshot3.jpg|thumb|none|500px|A screenshot of first person with Sniper Lynx. His friend with AK-103]]&lt;br /&gt;
&lt;br /&gt;
==SVD / SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
An SVD Dragunov is seen in two pre-release screenshots with synthetic and wooden furniture. Like in ''Far Cry 3'', the different furnishings are considered &amp;quot;paint jobs&amp;quot; for the rifle that can be purchased by the player.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:FC4SVD.jpg|thumb|none|400px|SVD Dragunov in-game with synthetic furniture]]&lt;br /&gt;
[[Image:FC4SVD2.jpg|thumb|none|400px|SVD Dragunov in-game with wooden furniture]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The player character fires a painted [[M79 grenade launcher]] from an ultra-light helicopter during the gameplay debut trailer.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FarCry4GL.jpg|thumb|none|500px|A screenshot of the M79]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]] is featured on the game's cover.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:FarCry4Cover.jpg|thumb|none|500px|RPG on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
The C4 from [[Far Cry 3]] returns, and appears exactly the same.&lt;br /&gt;
[[Image:FarCry4C4.jpg|thumb|none|500px|A screenshot of the player handling C4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M26 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 hand grenade]] appears on the game's cover. The in-game hand grenade icon in the weapon menu is also an M26.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:FarCry4Cover.jpg|thumb|none|500px|M26 is in the kneeling mans hands.]]&lt;br /&gt;
[[Image:FarCry4WeaponWheelMG.jpg|thumb|none|600px|The icon at the 2 O'clock position appears to be an M26.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Auto Crossbow&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The player uses an automatic crossbow, fittingly named &amp;quot;Auto Crossbow&amp;quot;, during the debut gameplay trailer. The weapon's icon appears to be a Bizon PP-19.&lt;br /&gt;
&lt;br /&gt;
[[Image:FarCryCrossbow.jpg|thumb|none|500px|A screenshot of the player using the &amp;quot;Auto Crossbow&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;2&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;Far Cry Series&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Original Series'''||style=&amp;quot;padding-left: 1em&amp;quot; |''[[Far Cry]]'' (2004)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''Far Cry Instincts'' (2004)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''Far Cry Instincts: Evolution'' (2006)&amp;lt;br&amp;gt;''[[Far Cry Instincts: Predator]]'' (2006)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''Far Cry Vengeance'' (2006)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center|'''Ubisoft Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Far Cry 2]]'' (2008)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Far Cry 3]]'' (2012)•&amp;amp;nbsp;&amp;amp;nbsp;''[[Far Cry 4]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center|'''Crytek ''Crysis'' Series'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Crysis]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Crysis|Crysis Warhead]]'' (2008)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Crysis 2]]'' (2011)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Crysis 3]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center|'''Movies'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Far Cry (2008)|Far Cry]]'' (2008)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
-------------------&lt;br /&gt;
'''&amp;lt;nowiki&amp;gt;{{Cry Series}}&amp;lt;/nowiki&amp;gt;'''&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_4&amp;diff=853426</id>
		<title>Far Cry 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_4&amp;diff=853426"/>
		<updated>2014-09-25T20:14:44Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* Sub-machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:FarCry4Cover.jpg|thumb|300px|''Far Cry 4'' (2014)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''This sequel to Far Cry 3 sees the player take on a new Psychopathic enemy in Kyrat, high in the Himalayas. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
&lt;br /&gt;
A [[Kimber Warrior]], Returning from Far Cry 3 where it was called the &amp;quot;1911,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Far Cry 3 the Kimber Warrior features an eight-round magazine; It will likely be the same for Far Cry 4&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:FarCry4Kimber.jpg|thumb|none|500px|A screenshot featuring the player reloading the Kimber]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bizon PP-19==&lt;br /&gt;
The game's automatic crossbow utilizes the icon of a [[Izhmash PP-19 Bizon]].&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:FarCry4WeaponWheelMG.jpg|thumb|none|500px|A screenshot of the weapon selection wheel showing the Silhouetted &amp;quot;Auto Crossbow&amp;quot;/Bizon]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
&lt;br /&gt;
In the debut gameplay trailer, the player can be seen using a suppressed [[Intratec TEC-9]], called the &amp;quot;A-99&amp;quot; in-game. The weapon's icon is shown without a suppressor, but it is unknown whether the suppressor can be removed.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|400px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:FarCry4Tec9.jpg|thumb|none|500px|A screenshot featuring the player using the TEC-9]]&lt;br /&gt;
[[Image:FarCry4WeaponWheel.jpg|thumb|none|500px|A screenshot of the weapon selection wheel showing the name as the A99]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP34==&lt;br /&gt;
&lt;br /&gt;
In a pre-release screenshot, the player can be seen holding a [[Steyr MP34]] submachine gun. It is fitted with an aftermarket RIS in front of the rear sight.&lt;br /&gt;
[[Image:SteyrMP34.jpg|thumb|none|600px|Steyr MP34 with a mounted sling and bayonet - 9x19mm]]&lt;br /&gt;
[[Image:MP34FC4.jpg|thumb|none|600px|Screenshot of the weapon. Note the RIS.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-47#AK-103|AK-103]] appears on the cover and in several trailers. The model is reused from [[Far Cry 3]].&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:FarCry4Cover.jpg|thumb|none|500px|AK on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
In screenshot, The player character escaping his TEC-9 firing at the enemy using the machine gun [[PKM]]&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:Farcry4Screenshot-2.jpg|thumb|none|500px|A screenshot featuring the enemy using the PKM]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
&lt;br /&gt;
The player utilizes an [[MG42]] in the debut gameplay trailer. In-game it is simply referred to as the &amp;quot;MG42&amp;quot;.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:FarCry4MG42.jpg|thumb|none|500px|A screenshot featuring the player using the MG42]]&lt;br /&gt;
[[Image:FarCry4WeaponWheelMG.jpg|thumb|none|500px|A screenshot of the weapon selection wheel showing the name as the MG42]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
&lt;br /&gt;
Seen as an icon on the weapon wheel in the debut gameplay trailer, is what appears to be a [[Gepard GM6 Lynx]]&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - 12.7x108mm]]&lt;br /&gt;
[[Image:FarCry4WeaponWheelMG.jpg|thumb|none|500px|A screenshot of the weapon selection wheel showing the Silhouetted Lynx ]]&lt;br /&gt;
[[Image:Far Cry4Screenshot3.jpg|thumb|none|500px|A screenshot of first person with Sniper Lynx. His friend with AK-103]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The player character fires a painted [[M79 grenade launcher]] from an ultra-light helicopter during the gameplay debut trailer.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FarCry4GL.jpg|thumb|none|500px|A screenshot of the M79]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]] is featured on the game's cover.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:FarCry4Cover.jpg|thumb|none|500px|RPG on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
The C4 from [[Far Cry 3]] returns, and appears exactly the same.&lt;br /&gt;
[[Image:FarCry4C4.jpg|thumb|none|500px|A screenshot of the player handling C4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M26 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 hand grenade]] appears on the game's cover. The in-game hand grenade icon in the weapon menu is also an M26.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:FarCry4Cover.jpg|thumb|none|500px|M26 is in the kneeling mans hands.]]&lt;br /&gt;
[[Image:FarCry4WeaponWheelMG.jpg|thumb|none|600px|The icon at the 2 O'clock position appears to be an M26.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Auto Crossbow&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The player uses an automatic crossbow, fittingly named &amp;quot;Auto Crossbow&amp;quot;, during the debut gameplay trailer. The weapon's icon appears to be a Bizon PP-19.&lt;br /&gt;
&lt;br /&gt;
[[Image:FarCryCrossbow.jpg|thumb|none|500px|A screenshot of the player using the &amp;quot;Auto Crossbow&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;2&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;Far Cry Series&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Original Series'''||style=&amp;quot;padding-left: 1em&amp;quot; |''[[Far Cry]]'' (2004)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''Far Cry Instincts'' (2004)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''Far Cry Instincts: Evolution'' (2006)&amp;lt;br&amp;gt;''[[Far Cry Instincts: Predator]]'' (2006)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''Far Cry Vengeance'' (2006)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center|'''Ubisoft Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Far Cry 2]]'' (2008)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Far Cry 3]]'' (2012)•&amp;amp;nbsp;&amp;amp;nbsp;''[[Far Cry 4]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center|'''Crytek ''Crysis'' Series'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Crysis]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Crysis|Crysis Warhead]]'' (2008)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Crysis 2]]'' (2011)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Crysis 3]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center|'''Movies'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Far Cry (2008)|Far Cry]]'' (2008)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
-------------------&lt;br /&gt;
'''&amp;lt;nowiki&amp;gt;{{Cry Series}}&amp;lt;/nowiki&amp;gt;'''&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=852294</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=852294"/>
		<updated>2014-09-21T20:28:34Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* &amp;quot;Assault SMG&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption =  ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''Grand Theft Auto V''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released on September 17th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
An [[Advanced Taser M26]] is available as the &amp;quot;Stun Gun&amp;quot;. It has unlimited ammunition, and fires a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|350px|Advanced Taser M26]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|250px|The in-game Taser.]]&lt;br /&gt;
&lt;br /&gt;
==Colt SCAMP==&lt;br /&gt;
The fully-automatic &amp;quot;AP Pistol&amp;quot; bears a resemblance to the [[Colt SCAMP]]. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). During the rappelling part in &amp;quot;Three's Company&amp;quot;, Michael erroneously uses it in 3-round burst mode.&lt;br /&gt;
[[Image:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:GTAVAPPistol.jpg|thumb|none|500px|The in-game &amp;quot;AP Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|500px|none|&amp;quot;''Get us out of here !''&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPistol.jpg|thumb|none|500px|The in-game Combat Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds). It incorrectly has an optional extended magazine of 12 rounds. Furthermore, the weapon model lacks the long beaver-tail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAVPistol.50.jpg|thumb|none|500px|The in-game Desert Eagle.]]&lt;br /&gt;
[[File:GTA V - Franklin with Desert Eagle.jpg|thumb|none|500px|Franklin wielding the Desert Eagle. In this beta image, the gun had its standard finish instead of the chrome one.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
The Entreprise Arms Wide Body 1911, released with the &amp;quot;Business Update&amp;quot; DLC, appears as the &amp;quot;Heavy Pistol&amp;quot;. It has a miniature red dot sight on the slide, but it doesn't add any aiming bonuses for the player due to being modeled on the weapon rather than an accessory that can be attached and removed. Comes with an erroneous 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Steel Full Rail Gun 5.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAVHeavyPistol.jpg|thumb|none|500px|The in-game Wide Body 1911.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1922==&lt;br /&gt;
What appears to be a [[FN Model 1922]] is available as the &amp;quot;Vintage Pistol&amp;quot; with the &amp;quot;I'm Not a Hipster&amp;quot; DLC. It holds 7 rounds (14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can also be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|300px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:Vintage_Pistol_GTA_V.jpeg|thumb|none|300px|The In-Game &amp;quot;Vintage Pistol&amp;quot;]]&lt;br /&gt;
[[File:I'm_Not_a_Hipster_DLC_GTA_V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Colt Junior]] with some design elements also similar to the [[AMT Backup]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|250px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[Image:AMTBackup.jpg‎|thumb|none|250px|AMT Backup - .380 ACP]]&lt;br /&gt;
[[Image:SNS Pistol.jpg|thumb|none|250px|The in-game &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission &amp;quot;Complications&amp;quot;, Michael correctly refers it to a 9mm. In GTA Online, players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPistol.jpg|thumb|none|500px|The in-game Taurus PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|500px|Micheal makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|500px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; is depicted as fully-automatic. Note that the &amp;quot;Assault Shotgun&amp;quot; behaves identically to an actual [[AA-12]], notably due to the fully-automatic fire and the availability of 8-round box and 32-round drum magazines.&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|460px|none|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|460px|none|AA-12 CQB - 12 Gauge. For comparison]]&lt;br /&gt;
[[File:GTAVAssaultShotgun.jpg|thumb|none|460px|The in-game &amp;quot;Assault Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun001.jpg|thumb|600px|none|The loading door of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|The player character reaching over the shotgun to work the charging handle, which has been added to the right side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bonus weapon available in the Special Edition of the game as the &amp;quot;Bullpup Shotgun&amp;quot;.  It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube.  Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG - 12 Gauge]]&lt;br /&gt;
[[File:GTAVBullpupShotgun.jpg|thumb|none|500px|The in-game KSG.]]&lt;br /&gt;
[[File:Gtavkel.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a [[Mossberg 590 Compact Cruiser]] with a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|500px|Mossberg 590 Compact Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:M590A1TR.jpg|thumb|none|400px|Mossberg 590A1 Tactical Tri-Rail - 12 Gauge.  For comparison]]&lt;br /&gt;
[[File:GTAVPumpShotgun.jpg|thumb|none|500px|The in-game Mossberg 590 Compact Cruiser.]]&lt;br /&gt;
[[File:GTAVMossberg590Cruiser.jpg|thumb|none|500px|A Los Santos County deputy sheriff with a Mossberg 590 Compact Cruiser during the Paleto Bay heist.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game resembles a Mossberg based [[Serbu Super Shorty]] (unlike in the previous GTA games, where it appeared as a double-barreled shotgun), but is slightly longer and features a traditional style pump. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon.  In GTAV's online component, this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty - 12 Gauge]]&lt;br /&gt;
[[File:GTAVSawedOffShotgun.jpg|thumb|none|500px|The in-game Sawed-Off Shotgun.]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|500px|Trevor with a Serbu Super Shorty as first responders arrive at the bank.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as the &amp;quot;SMG&amp;quot;. It holds 30 rounds in a 15-round magazine, and 60 in the 30-rounder.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:GTAVSMG.jpg|thumb|none|500px|The in-game MP5.]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The MP5 being fired by a male player in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and it can be fitted with a 16 or 30 round magazine. The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVMiniUzi.jpg|thumb|none|500px|The in-game Mini Uzi.]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It seems to be a [[Thompson M1928A1]] with a drum magazine that incorrectly holds 30 rounds. The extended clip attachment ups the ammo count to the correct 50 rounds.  It shares an ammo pool with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:GTAVThompson.jpg|thumb|none|500px|The in-game M1928A1 Thompson.]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Muskets=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
An Antique Musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket barely resembles a [[Brown Bess Flintlock Musket|Land Pattern Musket]] and is fitted with a pistol grip instead of the rifle grip. Like most weapons of the era, it has a very low rate of fire, taking around 7 seconds to prepare a new round for firing.&lt;br /&gt;
[[File:Short land pattern brown bess.jpg|thumb|none|600px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|600px|The in-game Musket]]&lt;br /&gt;
[[File:Musket 2 GTA V.jpg|thumb|none|250px|A player with the Musket]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In the online component of the game, this weapon is a rank-based unlock for all players, with the Serbu Super Shorty (Sawed-Off Shotgun) replacing it as the free weapon for Social Club members.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:GTAVAssaultSMG.jpg|thumb|none|500px|The in-game Assault SMG.]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Trevor holding the Assault SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Carbine==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a &amp;quot;simplified&amp;quot; A2 type fixed rear sight and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Carbine-Rifle-Example.jpg|thumb|none|500px|The in-game &amp;quot;Carbine Rifle&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAVCARBINERIFLEMIXTURE.jpg|thumb||none|500px|'''Photoshopped''' AR-15 from GTA V by [[User:PaulD21x|PaulD21x]] - 5.56x45mm]]&lt;br /&gt;
[[File:Gtavgun2.jpg|thumb|none|600px|In this beta image, the magazine is missing from the rifle.]]&lt;br /&gt;
[[File:Gtavcarbinerifle2.jpg|thumb|none|600px|Another shot of the Carbine Rifle in the bank.]]&lt;br /&gt;
[[File:Gtavcarbinerifle.jpg|thumb|none|600px|Franklin chambering a fresh round in the gameplay trailer. Unlike previous games, the protagonist actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round as he is chambering mid-mag. A Magpul AFG2 can be seen on the weapon in this shot.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Michael with the AR-15 accessorized with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down when the ELCAN is mounted.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It erroneously has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVSpecialCarbine.jpg|thumb|none|500px|The in-game G36C.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount and different handguard. The handguard in-game is similar to the MTAR-21 variant, though the weapon used in-game isn't this version. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight, flashlight, suppressor, and a 30 or 60 round magazine.&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVAdvancedRifle.jpg|thumb|none|500px|The in-game CTAR-21.]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an old screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]] with an aftermarket TAPCO Intrafuse handguard and ergonomic pistol grip. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|500px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVAssaultRifle.jpg|thumb|none|500px|The in-game Type 56-2.]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor firing an unmodified Type 56-2 while riding on the wing of a plane. In this instance, the gun has unlimited ammunition.]]&lt;br /&gt;
[[Image:GTA_5_ak_art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#QBZ 95-1|QBZ-95-1]], referred to as &amp;quot;Bullpup Rifle&amp;quot; in-game, is added with the &amp;quot;High Life Update&amp;quot; as a part of the &amp;quot;GTA online Spring Update&amp;quot;. In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle's and uses a magazine similar to the Type 56's. &lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm or possibly 7.62x39mm]]&lt;br /&gt;
[[File:GTAVBullpupRifle.jpg|thumb|none|500px|The in-game QBZ-95-1.]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Mk 46 Mod 0==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a [[FN_Minimi#Mk_46_Mod_0|FN Mk 46 Mod 0]] with the buttstock of an [[M60]]. It can accept all attachments except the flashlight and suppressor. It can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|FN Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk46.jpg|thumb|none|500px|The in-game FN Mk 46 Mod 0.]]&lt;br /&gt;
[[File:GTAVCombatMG.jpg|thumb|none|600px|Micheal aims his Mk 46 at hostages during the Paleto Bank heist.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds). The Buzzard helicopter also mounts a pair of M134 Miniguns on the stub wings. The M134 is also an available weapon in Righteous Slaughter 7. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAVMinigun.jpg|thumb|none|500px|The in-game handheld Minigun.]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PK Machine Gun|PKM]] with synthetic furniture and an RIS handguard appears as the &amp;quot;MG&amp;quot;. It has a strange 54-round capacity by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives the correct capacity of 100 rounds.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|500px|The in-game PKM.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] is added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC. It is fitted with a firework-loaded rocket instead of the standard anti-tank shell, and is also painted with the American Flag.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher 2 GTA V.jpg|thumb|none|400px|The in-game Fireworks Launcher]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|400px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor_M32A1#Mark_14_.2F_M32A1|Milkor Mark 14 MGL]] is included in the game. It has an unrealistic capacity of 10 grenades instead of 6.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTAVGrenadeLauncher.jpg|thumb|none|500px|The in-game Milkor Mark 14 MGL.]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Michael with the MGL.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon out in the open.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is available.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAVRPG.jpg|thumb|none|500px|The in-game RPG-7.]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Franklin rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine. Trevor receives a free one with a suppressor and more powerful scope during the two random encounters with Cletus.&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|400px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVSniperRifle.jpg|thumb|none|500px|The in-game Accuracy International AW-F.]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton fires his AW-F during the Prologue.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] is available as the &amp;quot;Heavy Sniper&amp;quot;, and it incorrectly holds 6 rounds per magazine instead of 10. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also the weapon used from an electronic turret in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:GTAVHeavySniper.jpg|thumb|none|500px|The in-game Barrett M107.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barret M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|The in-game M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|600px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|500px|The in-game M61 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Non-Player Weapons=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Makarov PM]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|350px|none|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|500px|none|The Makarov PM in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Glock Gen 3 Compact==&lt;br /&gt;
A 3rd Generation [[Glock]] compact pistol is seen in the holster of the armored truck guards, however they cannot be used and the guards will still attack the player using the normal Pistol. It is impossible to tell which specific model of Glock it is, other than that it is a 3rd generation compact pistol. The model of the guard is re-used from GTA IV.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 - 9x19mm]]&lt;br /&gt;
[[Image:GTAVGLOCK5.JPG|thumb|none|500px|The Glock holstered]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino,&amp;quot; a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|350px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|Render of the flare gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|300px|Render of the &amp;quot;Heavy Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultMG.jpg|thumb|none|300px|HUD icon of the &amp;quot;Assault MG&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[File:GTAVProgrammableAR.jpg|thumb|none|300px|Render of the &amp;quot;Programmable AR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|300px|Render of the &amp;quot;Assault Sniper&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=852293</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=852293"/>
		<updated>2014-09-21T20:25:04Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* Antique Musket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption =  ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''Grand Theft Auto V''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released on September 17th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
An [[Advanced Taser M26]] is available as the &amp;quot;Stun Gun&amp;quot;. It has unlimited ammunition, and fires a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|350px|Advanced Taser M26]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|250px|The in-game Taser.]]&lt;br /&gt;
&lt;br /&gt;
==Colt SCAMP==&lt;br /&gt;
The fully-automatic &amp;quot;AP Pistol&amp;quot; bears a resemblance to the [[Colt SCAMP]]. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). During the rappelling part in &amp;quot;Three's Company&amp;quot;, Michael erroneously uses it in 3-round burst mode.&lt;br /&gt;
[[Image:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:GTAVAPPistol.jpg|thumb|none|500px|The in-game &amp;quot;AP Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|500px|none|&amp;quot;''Get us out of here !''&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPistol.jpg|thumb|none|500px|The in-game Combat Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds). It incorrectly has an optional extended magazine of 12 rounds. Furthermore, the weapon model lacks the long beaver-tail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAVPistol.50.jpg|thumb|none|500px|The in-game Desert Eagle.]]&lt;br /&gt;
[[File:GTA V - Franklin with Desert Eagle.jpg|thumb|none|500px|Franklin wielding the Desert Eagle. In this beta image, the gun had its standard finish instead of the chrome one.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
The Entreprise Arms Wide Body 1911, released with the &amp;quot;Business Update&amp;quot; DLC, appears as the &amp;quot;Heavy Pistol&amp;quot;. It has a miniature red dot sight on the slide, but it doesn't add any aiming bonuses for the player due to being modeled on the weapon rather than an accessory that can be attached and removed. Comes with an erroneous 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Steel Full Rail Gun 5.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAVHeavyPistol.jpg|thumb|none|500px|The in-game Wide Body 1911.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1922==&lt;br /&gt;
What appears to be a [[FN Model 1922]] is available as the &amp;quot;Vintage Pistol&amp;quot; with the &amp;quot;I'm Not a Hipster&amp;quot; DLC. It holds 7 rounds (14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can also be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|300px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:Vintage_Pistol_GTA_V.jpeg|thumb|none|300px|The In-Game &amp;quot;Vintage Pistol&amp;quot;]]&lt;br /&gt;
[[File:I'm_Not_a_Hipster_DLC_GTA_V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Colt Junior]] with some design elements also similar to the [[AMT Backup]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|250px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[Image:AMTBackup.jpg‎|thumb|none|250px|AMT Backup - .380 ACP]]&lt;br /&gt;
[[Image:SNS Pistol.jpg|thumb|none|250px|The in-game &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission &amp;quot;Complications&amp;quot;, Michael correctly refers it to a 9mm. In GTA Online, players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPistol.jpg|thumb|none|500px|The in-game Taurus PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|500px|Micheal makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|500px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; is depicted as fully-automatic. Note that the &amp;quot;Assault Shotgun&amp;quot; behaves identically to an actual [[AA-12]], notably due to the fully-automatic fire and the availability of 8-round box and 32-round drum magazines.&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|460px|none|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|460px|none|AA-12 CQB - 12 Gauge. For comparison]]&lt;br /&gt;
[[File:GTAVAssaultShotgun.jpg|thumb|none|460px|The in-game &amp;quot;Assault Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun001.jpg|thumb|600px|none|The loading door of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|The player character reaching over the shotgun to work the charging handle, which has been added to the right side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bonus weapon available in the Special Edition of the game as the &amp;quot;Bullpup Shotgun&amp;quot;.  It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube.  Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG - 12 Gauge]]&lt;br /&gt;
[[File:GTAVBullpupShotgun.jpg|thumb|none|500px|The in-game KSG.]]&lt;br /&gt;
[[File:Gtavkel.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a [[Mossberg 590 Compact Cruiser]] with a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|500px|Mossberg 590 Compact Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:M590A1TR.jpg|thumb|none|400px|Mossberg 590A1 Tactical Tri-Rail - 12 Gauge.  For comparison]]&lt;br /&gt;
[[File:GTAVPumpShotgun.jpg|thumb|none|500px|The in-game Mossberg 590 Compact Cruiser.]]&lt;br /&gt;
[[File:GTAVMossberg590Cruiser.jpg|thumb|none|500px|A Los Santos County deputy sheriff with a Mossberg 590 Compact Cruiser during the Paleto Bay heist.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game resembles a Mossberg based [[Serbu Super Shorty]] (unlike in the previous GTA games, where it appeared as a double-barreled shotgun), but is slightly longer and features a traditional style pump. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon.  In GTAV's online component, this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty - 12 Gauge]]&lt;br /&gt;
[[File:GTAVSawedOffShotgun.jpg|thumb|none|500px|The in-game Sawed-Off Shotgun.]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|500px|Trevor with a Serbu Super Shorty as first responders arrive at the bank.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as the &amp;quot;SMG&amp;quot;. It holds 30 rounds in a 15-round magazine, and 60 in the 30-rounder.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:GTAVSMG.jpg|thumb|none|500px|The in-game MP5.]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The MP5 being fired by a male player in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and it can be fitted with a 16 or 30 round magazine. The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVMiniUzi.jpg|thumb|none|500px|The in-game Mini Uzi.]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It seems to be a [[Thompson M1928A1]] with a drum magazine that incorrectly holds 30 rounds. The extended clip attachment ups the ammo count to the correct 50 rounds.  It shares an ammo pool with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:GTAVThompson.jpg|thumb|none|500px|The in-game M1928A1 Thompson.]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Muskets=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
An Antique Musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket barely resembles a [[Brown Bess Flintlock Musket|Land Pattern Musket]] and is fitted with a pistol grip instead of the rifle grip. Like most weapons of the era, it has a very low rate of fire, taking around 7 seconds to prepare a new round for firing.&lt;br /&gt;
[[File:Short land pattern brown bess.jpg|thumb|none|600px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|600px|The in-game Musket]]&lt;br /&gt;
[[File:Musket 2 GTA V.jpg|thumb|none|250px|A player with the Musket]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]]. It can be fitted with a 30 or 60 round magazine. In the online component of the game, this weapon is a rank-based unlock for all players, with the Serbu Shorty replacing it as the free weapon for Social Club members.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSMG.jpg|thumb|none|500px|The in-game Assault SMG.]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Trevor holding the Assault SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Carbine==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a &amp;quot;simplified&amp;quot; A2 type fixed rear sight and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Carbine-Rifle-Example.jpg|thumb|none|500px|The in-game &amp;quot;Carbine Rifle&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAVCARBINERIFLEMIXTURE.jpg|thumb||none|500px|'''Photoshopped''' AR-15 from GTA V by [[User:PaulD21x|PaulD21x]] - 5.56x45mm]]&lt;br /&gt;
[[File:Gtavgun2.jpg|thumb|none|600px|In this beta image, the magazine is missing from the rifle.]]&lt;br /&gt;
[[File:Gtavcarbinerifle2.jpg|thumb|none|600px|Another shot of the Carbine Rifle in the bank.]]&lt;br /&gt;
[[File:Gtavcarbinerifle.jpg|thumb|none|600px|Franklin chambering a fresh round in the gameplay trailer. Unlike previous games, the protagonist actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round as he is chambering mid-mag. A Magpul AFG2 can be seen on the weapon in this shot.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Michael with the AR-15 accessorized with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down when the ELCAN is mounted.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It erroneously has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVSpecialCarbine.jpg|thumb|none|500px|The in-game G36C.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount and different handguard. The handguard in-game is similar to the MTAR-21 variant, though the weapon used in-game isn't this version. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight, flashlight, suppressor, and a 30 or 60 round magazine.&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVAdvancedRifle.jpg|thumb|none|500px|The in-game CTAR-21.]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an old screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]] with an aftermarket TAPCO Intrafuse handguard and ergonomic pistol grip. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|500px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVAssaultRifle.jpg|thumb|none|500px|The in-game Type 56-2.]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor firing an unmodified Type 56-2 while riding on the wing of a plane. In this instance, the gun has unlimited ammunition.]]&lt;br /&gt;
[[Image:GTA_5_ak_art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#QBZ 95-1|QBZ-95-1]], referred to as &amp;quot;Bullpup Rifle&amp;quot; in-game, is added with the &amp;quot;High Life Update&amp;quot; as a part of the &amp;quot;GTA online Spring Update&amp;quot;. In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle's and uses a magazine similar to the Type 56's. &lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm or possibly 7.62x39mm]]&lt;br /&gt;
[[File:GTAVBullpupRifle.jpg|thumb|none|500px|The in-game QBZ-95-1.]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Mk 46 Mod 0==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a [[FN_Minimi#Mk_46_Mod_0|FN Mk 46 Mod 0]] with the buttstock of an [[M60]]. It can accept all attachments except the flashlight and suppressor. It can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|FN Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk46.jpg|thumb|none|500px|The in-game FN Mk 46 Mod 0.]]&lt;br /&gt;
[[File:GTAVCombatMG.jpg|thumb|none|600px|Micheal aims his Mk 46 at hostages during the Paleto Bank heist.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds). The Buzzard helicopter also mounts a pair of M134 Miniguns on the stub wings. The M134 is also an available weapon in Righteous Slaughter 7. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAVMinigun.jpg|thumb|none|500px|The in-game handheld Minigun.]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PK Machine Gun|PKM]] with synthetic furniture and an RIS handguard appears as the &amp;quot;MG&amp;quot;. It has a strange 54-round capacity by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives the correct capacity of 100 rounds.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|500px|The in-game PKM.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] is added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC. It is fitted with a firework-loaded rocket instead of the standard anti-tank shell, and is also painted with the American Flag.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher 2 GTA V.jpg|thumb|none|400px|The in-game Fireworks Launcher]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|400px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor_M32A1#Mark_14_.2F_M32A1|Milkor Mark 14 MGL]] is included in the game. It has an unrealistic capacity of 10 grenades instead of 6.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTAVGrenadeLauncher.jpg|thumb|none|500px|The in-game Milkor Mark 14 MGL.]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Michael with the MGL.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon out in the open.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is available.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAVRPG.jpg|thumb|none|500px|The in-game RPG-7.]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Franklin rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine. Trevor receives a free one with a suppressor and more powerful scope during the two random encounters with Cletus.&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|400px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVSniperRifle.jpg|thumb|none|500px|The in-game Accuracy International AW-F.]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton fires his AW-F during the Prologue.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] is available as the &amp;quot;Heavy Sniper&amp;quot;, and it incorrectly holds 6 rounds per magazine instead of 10. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also the weapon used from an electronic turret in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:GTAVHeavySniper.jpg|thumb|none|500px|The in-game Barrett M107.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barret M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|The in-game M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|600px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|500px|The in-game M61 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Non-Player Weapons=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Makarov PM]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|350px|none|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|500px|none|The Makarov PM in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Glock Gen 3 Compact==&lt;br /&gt;
A 3rd Generation [[Glock]] compact pistol is seen in the holster of the armored truck guards, however they cannot be used and the guards will still attack the player using the normal Pistol. It is impossible to tell which specific model of Glock it is, other than that it is a 3rd generation compact pistol. The model of the guard is re-used from GTA IV.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 - 9x19mm]]&lt;br /&gt;
[[Image:GTAVGLOCK5.JPG|thumb|none|500px|The Glock holstered]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino,&amp;quot; a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|350px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|Render of the flare gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|300px|Render of the &amp;quot;Heavy Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultMG.jpg|thumb|none|300px|HUD icon of the &amp;quot;Assault MG&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[File:GTAVProgrammableAR.jpg|thumb|none|300px|Render of the &amp;quot;Programmable AR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|300px|Render of the &amp;quot;Assault Sniper&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=832596</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=832596"/>
		<updated>2014-07-11T07:02:55Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* Norinco Type 56-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption =  ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''Grand Theft Auto V''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released on September 17th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission &amp;quot;Complications&amp;quot;, Michael correctly refers it to a 9mm. In GTA Online, players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPistol.jpg|thumb|none|500px|The in-game Taurus PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|500px|Micheal makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|500px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of [[Beretta Px4 Storm]] and [[Heckler &amp;amp; Koch P2000]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[File:Px4_Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTAVCombatPistol.jpg|thumb|none|500px|The in-game Combat Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt SCAMP==&lt;br /&gt;
The fully-automatic &amp;quot;AP Pistol&amp;quot; bears a resemblance to the [[Colt SCAMP]]. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[Image:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:GTAVAPPistol.jpg|thumb|none|500px|The in-game &amp;quot;AP Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|500px|none|&amp;quot;''Get us out of here !''&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds). It incorrectly has an optional extended magazine of 12 rounds. Furthermore, the weapon model lacks the long beaver-tail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAVPistol.50.jpg|thumb|none|500px|The in-game Desert Eagle.]]&lt;br /&gt;
[[File:GTA V - Franklin with Desert Eagle.jpg|thumb|none|500px|Franklin wielding the Desert Eagle. In this beta image, the gun had its standard finish instead of the chrome one.]]&lt;br /&gt;
&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
An [[Advanced Taser M26]] is available as the &amp;quot;Stun Gun&amp;quot;. It has unlimited ammunition, and fires a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|350px|Advanced Taser M26]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|250px|The in-game Taser.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Colt Junior]] with some design elements also similar to the [[AMT Backup]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|250px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[Image:AMTBackup.jpg‎|thumb|none|250px|AMT Backup - .380 ACP]]&lt;br /&gt;
[[Image:SNS_Pistol.jpg|thumb|none|250px|The in-game &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
The Entreprise Arms Wide Body 1911, released with the &amp;quot;Business Update&amp;quot; DLC, appears as the &amp;quot;Heavy Pistol&amp;quot;. It has a miniature red dot sight on the slide, but it doesn't add any aiming bonuses for the player due to being modeled on the weapon rather than an accessory that can be attached and removed. Comes with an erroneous 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Steel_Full_Rail_Gun_5.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAVHeavyPistol.jpg|thumb|none|500px|The in-game Wide Body 1911.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
What appears to be a [[FN Model 1922]] is available as the &amp;quot;Vintage Pistol&amp;quot; with the &amp;quot;I'm Not a Hipster&amp;quot; DLC. It holds 7 rounds (14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can also be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|300px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:Vintage_Pistol_GTA_V.jpeg|thumb|none|300px|The In-Game &amp;quot;Vintage Pistol&amp;quot;]]&lt;br /&gt;
[[File:I'm_Not_a_Hipster_DLC_GTA_V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a [[Mossberg 590 Compact Cruiser]] with a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|500px|Mossberg 590 Compact Cruiser - 12 Gauge]]&lt;br /&gt;
[[File:GTAVPumpShotgun.jpg|thumb|none|500px|The in-game Mossberg 590 Compact Cruiser.]]&lt;br /&gt;
[[File:GTAVMossberg590Cruiser.jpg|thumb|none|500px|A Los Santos County deputy sheriff with a Mossberg 590 Compact Cruiser during the Paleto Bay heist.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game resembles a Mossberg based [[Serbu Super Shorty]] (unlike in the previous GTA games, where it appeared as a double-barreled shotgun), but is slightly longer and features a traditional style pump. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon.  In GTAV's online component, this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty - 12 Gauge]]&lt;br /&gt;
[[File:GTAVSawedOffShotgun.jpg|thumb|none|500px|The in-game Sawed-Off Shotgun.]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|500px|Trevor with a Serbu Super Shorty as first responders arrive at the bank.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bonus weapon available in the Special Edition of the game as the &amp;quot;Bullpup Shotgun&amp;quot;.  It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube.  Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG - 12 Gauge]]&lt;br /&gt;
[[File:GTAVBullpupShotgun.jpg|thumb|none|500px|The in-game KSG.]]&lt;br /&gt;
[[File:Gtavkel.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; is depicted as fully-automatic. Note that the &amp;quot;Assault Shotgun&amp;quot; behaves identically to an actual [[AA-12]], notably due to the fully-automatic fire and the availability of 8-round box and 32-round drum magazines.&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|500px|none|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|5000px|none|AA-12 CQB - 12 Gauge. For comparison]]&lt;br /&gt;
[[File:GTAVAssaultShotgun.jpg|thumb|none|500px|The in-game &amp;quot;Assault Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun001.jpg|thumb|600px|none|The loading door of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|The player character reaching over the shotgun to work the charging handle, which has been added to the right side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is available, and it can be fitted with a 16 or 30 round magazine. The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVMiniUzi.jpg|thumb|none|500px|The in-game Mini Uzi.]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The &amp;quot;SMG&amp;quot; appears to be a heavily modified [[Heckler &amp;amp; Koch MP5A3]].  It holds 30 rounds in a 15-round mag, and 60 in the 30-rounder.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:GTAVSMG.jpg|thumb|none|500px|The in-game MP5.]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The MP5 being fired by a male player in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It seems to be a [[Thompson M1928A1]] with a drum magazine that incorrectly holds 30 rounds. The extended clip attachment ups the ammo count to the correct 50 rounds.  It shares an ammo pool with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:GTAVThompson.jpg|thumb|none|500px|The in-game M1928A1 Thompson.]]&lt;br /&gt;
[[File:GTA_V_-_Valentine's_Day_DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Muskets=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
An Antique Musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket barely resemble a [[Brown Bess Flintlock Musket|Land Pattern Musket]] and is fitted with a pistol grip instead of the rifle grip.&lt;br /&gt;
[[File:Short land pattern brown bess.jpg|thumb|none|600px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|600px|The in-game Musket]]&lt;br /&gt;
[[File:Musket 2 GTA V.jpg|Thumb|none|250px|A player with the Musket]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]] with an aftermarket TAPCO Intrafuse handguard and ergonomic pistol grip. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|500px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVAssaultRifle.jpg|thumb|none|500px|The in-game Type 56-2.]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor firing an unmodified Type 56-2 while riding on the wing of a plane. In this instance, the gun has unlimited ammunition.]]&lt;br /&gt;
[[Image:GTA_5_ak_art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Carbine==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a &amp;quot;simplified&amp;quot; A2 type fixed rear sight and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Carbine-Rifle-Example.jpg|thumb|none|500px|The in-game &amp;quot;Carbine Rifle&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:Gtavgun2.jpg|thumb|none|600px|In this beta image, the magazine is missing from the rifle.]]&lt;br /&gt;
[[File:Gtavcarbinerifle2.jpg|thumb|none|600px|Another shot of the Carbine Rifle in the bank.]]&lt;br /&gt;
[[File:Gtavcarbinerifle.jpg|thumb|none|600px|Franklin chambering a fresh round in the gameplay trailer. Unlike previous games, the protagonist actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round as he is chambering mid-mag. A Magpul AFG2 can be seen on the weapon in this shot.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Michael with the AR-15 accessorized with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down when the ELCAN is mounted.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount and different handguard. The handguard in-game is similar to the MTAR-21 variant, though the weapon used in-game isn't this version. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight, flashlight, suppressor, and a 30 or 60 round magazine.&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVAdvancedRifle.jpg|thumb|none|500px|The in-game CTAR-21.]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an old screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR]]. It can be fitted with a 30 or 60 round magazine. In the online component of the game, this weapon is a rank-based unlock for all players, with the Serbu Shorty replacing it as the free weapon for Social Club members.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSMG.jpg|thumb|none|500px|The in-game Assault SMG.]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Trevor holding the Assault SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It erroneously has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVSpecialCarbine.jpg|thumb|none|500px|500px|The in-game G36C.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#QBZ 95-1|QBZ-95-1]], referred to as &amp;quot;Bullpup Rifle&amp;quot; in-game, is added with the &amp;quot;High Life Update&amp;quot; as a part of the &amp;quot;GTA online Spring Update&amp;quot;. In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle's and uses a magazine similar to the Type 56's. &lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm or possibly 7.62x39mm]]&lt;br /&gt;
[[File:GTAVBullpupRifle.jpg|thumb|none|500px|500px|The in-game QBZ-95-1.]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds). The Buzzard helicopter also mounts a pair of M134 Miniguns on the stub wings. The M134 is also an available weapon in Righteous Slaughter 7. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAVMinigun.jpg|thumb|none|500px|The in-game handheld Minigun.]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a [[FN_Minimi#Mk_46_Mod_0|FN Mk 46 Mod 0]] with the buttstock of an [[M60]]. It can accept all attachments except the flashlight and suppressor. It can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|FN Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk46.jpg|thumb|none|500px|The in-game FN Mk 46 Mod 0.]]&lt;br /&gt;
[[File:GTAVCombatMG.jpg|thumb|none|600px|Micheal aims his Mk 46 at hostages during the Paleto Bank heist.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PK Machine Gun|PKM]] with synthetic furniture and an RIS handguard appears as the &amp;quot;MG&amp;quot;. It has a strange 54-round capacity by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives the correct capacity of 100 rounds.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|500px|The in-game PKM.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is available.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAVRPG.jpg|thumb|none|500px|The in-game RPG-7.]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Franklin rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor_M32A1#Mark_14_.2F_M32A1|Milkor Mark 14 MGL]] is included in the game. It has an unrealistic capacity of 10 grenades instead of 6.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTAVGrenadeLauncher.jpg|thumb|none|500px|The in-game Milkor Mark 14 MGL.]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Michael with the MGL.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon out in the open.]]&lt;br /&gt;
&lt;br /&gt;
==Fireworks Launcher==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] is added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC. It is fitted with a firework-loaded rocket instead of the standard anti-tank shell, and is also painted with the American Flag.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher 2 GTA V.jpg|thumb|none|400px|The in-game Fireworks Launcher]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|400px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] is available as the &amp;quot;Heavy Sniper&amp;quot;, and it incorrectly holds 6 rounds per magazine instead of 10. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also the weapon used from an electronic turret in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:GTAVHeavySniper.jpg|thumb|none|500px|The in-game Barrett M107.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barret M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine. Trevor receives a free one with a suppressor and more powerful scope during the two random encounters with Cletus.&lt;br /&gt;
[[Image:Arctic Warfare Folding Stock.jpg|thumb|none|500px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVSniperRifle.jpg|thumb|none|500px|The in-game Accuracy International AW-F.]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton fires his AW-F during the Prologue.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|600px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|500px|The in-game M61 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|150px|The in-game M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Non-Player Weapons=&lt;br /&gt;
==Unknown Glock Gen 3 Compact==&lt;br /&gt;
A 3rd Generation [[Glock]] compact pistol is seen in the holster of the armored truck guards, however they cannot be used and the guards will still attack the player using the normal Pistol. It is impossible to tell which specific model of Glock it is, other than that it is a 3rd generation compact pistol. The model of the guard is re-used from GTA IV.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 - 9x19mm]]&lt;br /&gt;
[[Image:GTAVGLOCK5.JPG|thumb|none|500px|The Glock holstered]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Makarov PM]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|350px|none|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|500px|none|The Makarov PM in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino,&amp;quot; a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=832595</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=832595"/>
		<updated>2014-07-11T07:01:45Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* Norinco Type 56-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption =  ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''Grand Theft Auto V''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released on September 17th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission &amp;quot;Complications&amp;quot;, Michael correctly refers it to a 9mm. In GTA Online, players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPistol.jpg|thumb|none|500px|The in-game Taurus PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|500px|Micheal makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|500px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of [[Beretta Px4 Storm]] and [[Heckler &amp;amp; Koch P2000]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[File:Px4_Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTAVCombatPistol.jpg|thumb|none|500px|The in-game Combat Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt SCAMP==&lt;br /&gt;
The fully-automatic &amp;quot;AP Pistol&amp;quot; bears a resemblance to the [[Colt SCAMP]]. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[Image:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:GTAVAPPistol.jpg|thumb|none|500px|The in-game &amp;quot;AP Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|500px|none|&amp;quot;''Get us out of here !''&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds). It incorrectly has an optional extended magazine of 12 rounds. Furthermore, the weapon model lacks the long beaver-tail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAVPistol.50.jpg|thumb|none|500px|The in-game Desert Eagle.]]&lt;br /&gt;
[[File:GTA V - Franklin with Desert Eagle.jpg|thumb|none|500px|Franklin wielding the Desert Eagle. In this beta image, the gun had its standard finish instead of the chrome one.]]&lt;br /&gt;
&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
An [[Advanced Taser M26]] is available as the &amp;quot;Stun Gun&amp;quot;. It has unlimited ammunition, and fires a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|350px|Advanced Taser M26]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|250px|The in-game Taser.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Colt Junior]] with some design elements also similar to the [[AMT Backup]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|250px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[Image:AMTBackup.jpg‎|thumb|none|250px|AMT Backup - .380 ACP]]&lt;br /&gt;
[[Image:SNS_Pistol.jpg|thumb|none|250px|The in-game &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
The Entreprise Arms Wide Body 1911, released with the &amp;quot;Business Update&amp;quot; DLC, appears as the &amp;quot;Heavy Pistol&amp;quot;. It has a miniature red dot sight on the slide, but it doesn't add any aiming bonuses for the player due to being modeled on the weapon rather than an accessory that can be attached and removed. Comes with an erroneous 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Steel_Full_Rail_Gun_5.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAVHeavyPistol.jpg|thumb|none|500px|The in-game Wide Body 1911.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
What appears to be a [[FN Model 1922]] is available as the &amp;quot;Vintage Pistol&amp;quot; with the &amp;quot;I'm Not a Hipster&amp;quot; DLC. It holds 7 rounds (14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can also be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|300px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:Vintage_Pistol_GTA_V.jpeg|thumb|none|300px|The In-Game &amp;quot;Vintage Pistol&amp;quot;]]&lt;br /&gt;
[[File:I'm_Not_a_Hipster_DLC_GTA_V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a [[Mossberg 590 Compact Cruiser]] with a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|500px|Mossberg 590 Compact Cruiser - 12 Gauge]]&lt;br /&gt;
[[File:GTAVPumpShotgun.jpg|thumb|none|500px|The in-game Mossberg 590 Compact Cruiser.]]&lt;br /&gt;
[[File:GTAVMossberg590Cruiser.jpg|thumb|none|500px|A Los Santos County deputy sheriff with a Mossberg 590 Compact Cruiser during the Paleto Bay heist.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game resembles a Mossberg based [[Serbu Super Shorty]] (unlike in the previous GTA games, where it appeared as a double-barreled shotgun), but is slightly longer and features a traditional style pump. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon.  In GTAV's online component, this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty - 12 Gauge]]&lt;br /&gt;
[[File:GTAVSawedOffShotgun.jpg|thumb|none|500px|The in-game Sawed-Off Shotgun.]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|500px|Trevor with a Serbu Super Shorty as first responders arrive at the bank.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bonus weapon available in the Special Edition of the game as the &amp;quot;Bullpup Shotgun&amp;quot;.  It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube.  Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG - 12 Gauge]]&lt;br /&gt;
[[File:GTAVBullpupShotgun.jpg|thumb|none|500px|The in-game KSG.]]&lt;br /&gt;
[[File:Gtavkel.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; is depicted as fully-automatic. Note that the &amp;quot;Assault Shotgun&amp;quot; behaves identically to an actual [[AA-12]], notably due to the fully-automatic fire and the availability of 8-round box and 32-round drum magazines.&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|500px|none|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|5000px|none|AA-12 CQB - 12 Gauge. For comparison]]&lt;br /&gt;
[[File:GTAVAssaultShotgun.jpg|thumb|none|500px|The in-game &amp;quot;Assault Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun001.jpg|thumb|600px|none|The loading door of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|The player character reaching over the shotgun to work the charging handle, which has been added to the right side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is available, and it can be fitted with a 16 or 30 round magazine. The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVMiniUzi.jpg|thumb|none|500px|The in-game Mini Uzi.]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The &amp;quot;SMG&amp;quot; appears to be a heavily modified [[Heckler &amp;amp; Koch MP5A3]].  It holds 30 rounds in a 15-round mag, and 60 in the 30-rounder.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:GTAVSMG.jpg|thumb|none|500px|The in-game MP5.]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The MP5 being fired by a male player in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It seems to be a [[Thompson M1928A1]] with a drum magazine that incorrectly holds 30 rounds. The extended clip attachment ups the ammo count to the correct 50 rounds.  It shares an ammo pool with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:GTAVThompson.jpg|thumb|none|500px|The in-game M1928A1 Thompson.]]&lt;br /&gt;
[[File:GTA_V_-_Valentine's_Day_DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Muskets=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
An Antique Musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket barely resemble a [[Brown Bess Flintlock Musket|Land Pattern Musket]] and is fitted with a pistol grip instead of the rifle grip.&lt;br /&gt;
[[File:Short land pattern brown bess.jpg|thumb|none|600px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|600px|The in-game Musket]]&lt;br /&gt;
[[File:Musket 2 GTA V.jpg|Thumb|none|250px|A player with the Musket]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]] with an aftermarket TAPCO Intrafuse handguard. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|500px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVAssaultRifle.jpg|thumb|none|500px|The in-game Type 56-2.]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor firing an unmodified Type 56-2 while riding on the wing of a plane. In this instance, the gun has unlimited ammunition.]]&lt;br /&gt;
[[Image:GTA_5_ak_art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Carbine==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a &amp;quot;simplified&amp;quot; A2 type fixed rear sight and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Carbine-Rifle-Example.jpg|thumb|none|500px|The in-game &amp;quot;Carbine Rifle&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:Gtavgun2.jpg|thumb|none|600px|In this beta image, the magazine is missing from the rifle.]]&lt;br /&gt;
[[File:Gtavcarbinerifle2.jpg|thumb|none|600px|Another shot of the Carbine Rifle in the bank.]]&lt;br /&gt;
[[File:Gtavcarbinerifle.jpg|thumb|none|600px|Franklin chambering a fresh round in the gameplay trailer. Unlike previous games, the protagonist actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round as he is chambering mid-mag. A Magpul AFG2 can be seen on the weapon in this shot.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Michael with the AR-15 accessorized with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down when the ELCAN is mounted.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount and different handguard. The handguard in-game is similar to the MTAR-21 variant, though the weapon used in-game isn't this version. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight, flashlight, suppressor, and a 30 or 60 round magazine.&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVAdvancedRifle.jpg|thumb|none|500px|The in-game CTAR-21.]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an old screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR]]. It can be fitted with a 30 or 60 round magazine. In the online component of the game, this weapon is a rank-based unlock for all players, with the Serbu Shorty replacing it as the free weapon for Social Club members.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSMG.jpg|thumb|none|500px|The in-game Assault SMG.]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Trevor holding the Assault SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It erroneously has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVSpecialCarbine.jpg|thumb|none|500px|500px|The in-game G36C.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#QBZ 95-1|QBZ-95-1]], referred to as &amp;quot;Bullpup Rifle&amp;quot; in-game, is added with the &amp;quot;High Life Update&amp;quot; as a part of the &amp;quot;GTA online Spring Update&amp;quot;. In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle's and uses a magazine similar to the Type 56's. &lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm or possibly 7.62x39mm]]&lt;br /&gt;
[[File:GTAVBullpupRifle.jpg|thumb|none|500px|500px|The in-game QBZ-95-1.]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds). The Buzzard helicopter also mounts a pair of M134 Miniguns on the stub wings. The M134 is also an available weapon in Righteous Slaughter 7. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAVMinigun.jpg|thumb|none|500px|The in-game handheld Minigun.]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a [[FN_Minimi#Mk_46_Mod_0|FN Mk 46 Mod 0]] with the buttstock of an [[M60]]. It can accept all attachments except the flashlight and suppressor. It can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|FN Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk46.jpg|thumb|none|500px|The in-game FN Mk 46 Mod 0.]]&lt;br /&gt;
[[File:GTAVCombatMG.jpg|thumb|none|600px|Micheal aims his Mk 46 at hostages during the Paleto Bank heist.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PK Machine Gun|PKM]] with synthetic furniture and an RIS handguard appears as the &amp;quot;MG&amp;quot;. It has a strange 54-round capacity by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives the correct capacity of 100 rounds.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|500px|The in-game PKM.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is available.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAVRPG.jpg|thumb|none|500px|The in-game RPG-7.]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Franklin rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor_M32A1#Mark_14_.2F_M32A1|Milkor Mark 14 MGL]] is included in the game. It has an unrealistic capacity of 10 grenades instead of 6.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTAVGrenadeLauncher.jpg|thumb|none|500px|The in-game Milkor Mark 14 MGL.]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Michael with the MGL.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon out in the open.]]&lt;br /&gt;
&lt;br /&gt;
==Fireworks Launcher==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] is added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC. It is fitted with a firework-loaded rocket instead of the standard anti-tank shell, and is also painted with the American Flag.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher 2 GTA V.jpg|thumb|none|400px|The in-game Fireworks Launcher]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|400px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] is available as the &amp;quot;Heavy Sniper&amp;quot;, and it incorrectly holds 6 rounds per magazine instead of 10. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also the weapon used from an electronic turret in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:GTAVHeavySniper.jpg|thumb|none|500px|The in-game Barrett M107.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barret M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine. Trevor receives a free one with a suppressor and more powerful scope during the two random encounters with Cletus.&lt;br /&gt;
[[Image:Arctic Warfare Folding Stock.jpg|thumb|none|500px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVSniperRifle.jpg|thumb|none|500px|The in-game Accuracy International AW-F.]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton fires his AW-F during the Prologue.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|600px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|500px|The in-game M61 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|150px|The in-game M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Non-Player Weapons=&lt;br /&gt;
==Unknown Glock Gen 3 Compact==&lt;br /&gt;
A 3rd Generation [[Glock]] compact pistol is seen in the holster of the armored truck guards, however they cannot be used and the guards will still attack the player using the normal Pistol. It is impossible to tell which specific model of Glock it is, other than that it is a 3rd generation compact pistol. The model of the guard is re-used from GTA IV.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 - 9x19mm]]&lt;br /&gt;
[[Image:GTAVGLOCK5.JPG|thumb|none|500px|The Glock holstered]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Makarov PM]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|350px|none|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|500px|none|The Makarov PM in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino,&amp;quot; a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619385</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619385"/>
		<updated>2012-10-06T00:00:16Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
&lt;br /&gt;
Alongside firearms, the game features fictional &amp;quot;experimental&amp;quot; weapons which won't be included in this page as they have no real-life counterparts.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[image:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[image:GlockreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python. When aiming down the sights, the firing mode seems to change from double-action to single-action, as Freeman can be heard manually cocking the hammer back after each shot.&lt;br /&gt;
[[Image:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[image:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[image:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and M203PI grenade launcher. It is found in the hands of Special Forces in Chapter 5 and onward, and fires in 3-round burst when the mouse is clicked. It should be noted that the front sight of the weapon lacks the pin, and the reload animation is incorrect, as it shows the cocking handle locking back automatically by itself when the magazine is released. This may just be a design oversight to keep the animation simple and fast. &lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted [[M203|M203PI grenade launcher]] 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[image:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[image:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. The SPAS-12 also retains its &amp;quot;fire both barrels&amp;quot; feature seen in HL and HL2.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[image:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[image:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown/hybrid Crossbow==&lt;br /&gt;
An unknown or composite magazine-fed Crossbow appears in Black Mesa. Arguably one of the best weapons in the game due to its 1-hit-kill capability on almost anything, it comes equipped with a scope and 5 round magazine.&lt;br /&gt;
[[image:CrossbowBM.jpg|thumb|none|600px|The Crossbow]]&lt;br /&gt;
[[image:CrossbowsightBM.jpg|thumb|none|600px|Aiming down the scope of the Crossbow at at Special Forces marine.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] returns in Black Mesa with similar functions. The alternate fire button switches between laser-guided mode and &amp;quot;blind-fire&amp;quot; mode.&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[image:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] can be found in abundance throughout the game as early as Chapter 3. Special Forces marines occasionally will use these to flush the player out of their hiding spot.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[image:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[image:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen in small fortified bunkers mounted on tripods. All the M2's have unlimited ammunition and can completely dismember aliens and humans with one shot. Special Forces marines may use the weapon against the player if it isn't already occupied.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:.50CalBM.jpg|thumb|none|600px|The Browning M2HB in Black Mesa.]]&lt;br /&gt;
[[image:.50BMCloseUp.jpg|thumb|none|600px|Closeup of the belt and writing on the box.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:apachegunfire.jpg|thumb|none|600px|The Apache firing its M230 at Freeman.]]&lt;br /&gt;
[[image:apachegun.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[image:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[image:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[image:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619383</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619383"/>
		<updated>2012-10-05T23:59:55Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
Alongside firearms, the game features fictional &amp;quot;experimental&amp;quot; weapons which won't be included in this page as they have no real-life counterparts.&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[image:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[image:GlockreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python. When aiming down the sights, the firing mode seems to change from double-action to single-action, as Freeman can be heard manually cocking the hammer back after each shot.&lt;br /&gt;
[[Image:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[image:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[image:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and M203PI grenade launcher. It is found in the hands of Special Forces in Chapter 5 and onward, and fires in 3-round burst when the mouse is clicked. It should be noted that the front sight of the weapon lacks the pin, and the reload animation is incorrect, as it shows the cocking handle locking back automatically by itself when the magazine is released. This may just be a design oversight to keep the animation simple and fast. &lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted [[M203|M203PI grenade launcher]] 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[image:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[image:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. The SPAS-12 also retains its &amp;quot;fire both barrels&amp;quot; feature seen in HL and HL2.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[image:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[image:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown/hybrid Crossbow==&lt;br /&gt;
An unknown or composite magazine-fed Crossbow appears in Black Mesa. Arguably one of the best weapons in the game due to its 1-hit-kill capability on almost anything, it comes equipped with a scope and 5 round magazine.&lt;br /&gt;
[[image:CrossbowBM.jpg|thumb|none|600px|The Crossbow]]&lt;br /&gt;
[[image:CrossbowsightBM.jpg|thumb|none|600px|Aiming down the scope of the Crossbow at at Special Forces marine.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] returns in Black Mesa with similar functions. The alternate fire button switches between laser-guided mode and &amp;quot;blind-fire&amp;quot; mode.&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[image:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] can be found in abundance throughout the game as early as Chapter 3. Special Forces marines occasionally will use these to flush the player out of their hiding spot.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[image:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[image:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen in small fortified bunkers mounted on tripods. All the M2's have unlimited ammunition and can completely dismember aliens and humans with one shot. Special Forces marines may use the weapon against the player if it isn't already occupied.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:.50CalBM.jpg|thumb|none|600px|The Browning M2HB in Black Mesa.]]&lt;br /&gt;
[[image:.50BMCloseUp.jpg|thumb|none|600px|Closeup of the belt and writing on the box.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:apachegunfire.jpg|thumb|none|600px|The Apache firing its M230 at Freeman.]]&lt;br /&gt;
[[image:apachegun.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[image:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[image:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[image:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619381</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619381"/>
		<updated>2012-10-05T23:58:41Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[image:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[image:GlockreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python. When aiming down the sights, the firing mode seems to change from double-action to single-action, as Freeman can be heard manually cocking the hammer back after each shot.&lt;br /&gt;
[[Image:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[image:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[image:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and M203PI grenade launcher. It is found in the hands of Special Forces in Chapter 5 and onward, and fires in 3-round burst when the mouse is clicked. It should be noted that the front sight of the weapon lacks the pin, and the reload animation is incorrect, as it shows the cocking handle locking back automatically by itself when the magazine is released. This may just be a design oversight to keep the animation simple and fast. &lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted [[M203|M203PI grenade launcher]] 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[image:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[image:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. The SPAS-12 also retains its &amp;quot;fire both barrels&amp;quot; feature seen in HL and HL2.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[image:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[image:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown/hybrid Crossbow==&lt;br /&gt;
An unknown or composite magazine-fed Crossbow appears in Black Mesa. Arguably one of the best weapons in the game due to its 1-hit-kill capability on almost anything, it comes equipped with a scope and 5 round magazine.&lt;br /&gt;
[[image:CrossbowBM.jpg|thumb|none|600px|The Crossbow]]&lt;br /&gt;
[[image:CrossbowsightBM.jpg|thumb|none|600px|Aiming down the scope of the Crossbow at at Special Forces marine.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] returns in Black Mesa with similar functions. The alternate fire button switches between laser-guided mode and &amp;quot;blind-fire&amp;quot; mode.&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[image:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] can be found in abundance throughout the game as early as Chapter 3. Special Forces marines occasionally will use these to flush the player out of their hiding spot.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[image:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[image:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen in small fortified bunkers mounted on tripods. All the M2's have unlimited ammunition and can completely dismember aliens and humans with one shot. Special Forces marines may use the weapon against the player if it isn't already occupied.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:.50CalBM.jpg|thumb|none|600px|The Browning M2HB in Black Mesa.]]&lt;br /&gt;
[[image:.50BMCloseUp.jpg|thumb|none|600px|Closeup of the belt and writing on the box.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:apachegunfire.jpg|thumb|none|600px|The Apache firing its M230 at Freeman.]]&lt;br /&gt;
[[image:apachegun.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[image:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[image:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[image:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619380</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619380"/>
		<updated>2012-10-05T23:58:22Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* M230 Chain Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[image:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[image:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[image:GlockreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python. When aiming down the sights, the firing mode seems to change from double-action to single-action, as Freeman can be heard manually cocking the hammer back after each shot.&lt;br /&gt;
[[Image:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[image:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[image:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and M203PI grenade launcher. It is found in the hands of Special Forces in Chapter 5 and onward, and fires in 3-round burst when the mouse is clicked. It should be noted that the front sight of the weapon lacks the pin, and the reload animation is incorrect, as it shows the cocking handle locking back automatically by itself when the magazine is released. This may just be a design oversight to keep the animation simple and fast. &lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted [[M203|M203PI grenade launcher]] 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[image:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[image:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. The SPAS-12 also retains its &amp;quot;fire both barrels&amp;quot; feature seen in HL and HL2.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[image:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[image:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown/hybrid Crossbow==&lt;br /&gt;
An unknown or composite magazine-fed Crossbow appears in Black Mesa. Arguably one of the best weapons in the game due to its 1-hit-kill capability on almost anything, it comes equipped with a scope and 5 round magazine.&lt;br /&gt;
[[image:CrossbowBM.jpg|thumb|none|600px|The Crossbow]]&lt;br /&gt;
[[image:CrossbowsightBM.jpg|thumb|none|600px|Aiming down the scope of the Crossbow at at Special Forces marine.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] returns in Black Mesa with similar functions. The alternate fire button switches between laser-guided mode and &amp;quot;blind-fire&amp;quot; mode.&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[image:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] can be found in abundance throughout the game as early as Chapter 3. Special Forces marines occasionally will use these to flush the player out of their hiding spot.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[image:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[image:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen in small fortified bunkers mounted on tripods. All the M2's have unlimited ammunition and can completely dismember aliens and humans with one shot. Special Forces marines may use the weapon against the player if it isn't already occupied.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:.50CalBM.jpg|thumb|none|600px|The Browning M2HB in Black Mesa.]]&lt;br /&gt;
[[image:.50BMCloseUp.jpg|thumb|none|600px|Closeup of the belt and writing on the box.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:apachegunfire.jpg|thumb|none|600px|The Apache firing its M230 at Freeman.]]&lt;br /&gt;
[[image:apachegun.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[image:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[image:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[image:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BM-Apachegun.jpg&amp;diff=619378</id>
		<title>File:BM-Apachegun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BM-Apachegun.jpg&amp;diff=619378"/>
		<updated>2012-10-05T23:57:21Z</updated>

		<summary type="html">&lt;p&gt;Face.: Category: Screenshot The Apache's gun in Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]] The Apache's gun in Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BM-Apachegunfire.jpg&amp;diff=619377</id>
		<title>File:BM-Apachegunfire.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BM-Apachegunfire.jpg&amp;diff=619377"/>
		<updated>2012-10-05T23:57:05Z</updated>

		<summary type="html">&lt;p&gt;Face.: Category: Screenshot The Apache's gun in Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]] The Apache's gun in Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619369</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619369"/>
		<updated>2012-10-05T23:47:52Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* Browning M2HB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[image:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[image:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[image:GlockreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python. When aiming down the sights, the firing mode seems to change from double-action to single-action, as Freeman can be heard manually cocking the hammer back after each shot.&lt;br /&gt;
[[Image:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[image:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[image:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and M203PI grenade launcher. It is found in the hands of Special Forces in Chapter 5 and onward, and fires in 3-round burst when the mouse is clicked. It should be noted that the front sight of the weapon lacks the pin, and the reload animation is incorrect, as it shows the cocking handle locking back automatically by itself when the magazine is released. This may just be a design oversight to keep the animation simple and fast. &lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted [[M203|M203PI grenade launcher]] 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[image:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[image:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. The SPAS-12 also retains its &amp;quot;fire both barrels&amp;quot; feature seen in HL and HL2.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[image:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[image:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown/hybrid Crossbow==&lt;br /&gt;
An unknown or composite magazine-fed Crossbow appears in Black Mesa. Arguably one of the best weapons in the game due to its 1-hit-kill capability on almost anything, it comes equipped with a scope and 5 round magazine.&lt;br /&gt;
[[image:CrossbowBM.jpg|thumb|none|600px|The Crossbow]]&lt;br /&gt;
[[image:CrossbowsightBM.jpg|thumb|none|600px|Aiming down the scope of the Crossbow at at Special Forces marine.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] returns in Black Mesa with similar functions. The alternate fire button switches between laser-guided mode and &amp;quot;blind-fire&amp;quot; mode.&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[image:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] can be found in abundance throughout the game as early as Chapter 3. Special Forces marines occasionally will use these to flush the player out of their hiding spot.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[image:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[image:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen in small fortified bunkers mounted on tripods. All the M2's have unlimited ammunition and can completely dismember aliens and humans with one shot. Special Forces marines may use the weapon against the player if it isn't already occupied.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:.50CalBM.jpg|thumb|none|600px|The Browning M2HB in Black Mesa.]]&lt;br /&gt;
[[image:.50BMCloseUp.jpg|thumb|none|600px|Closeup of the belt and writing on the box.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:BLACKMESA-ChainGun.jpg|thumb|none|600px|Apache helicopter concept art.]]&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[image:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[image:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[image:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619366</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619366"/>
		<updated>2012-10-05T23:44:26Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[image:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[image:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[image:GlockreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python. When aiming down the sights, the firing mode seems to change from double-action to single-action, as Freeman can be heard manually cocking the hammer back after each shot.&lt;br /&gt;
[[Image:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[image:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[image:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and M203PI grenade launcher. It is found in the hands of Special Forces in Chapter 5 and onward, and fires in 3-round burst when the mouse is clicked. It should be noted that the front sight of the weapon lacks the pin, and the reload animation is incorrect, as it shows the cocking handle locking back automatically by itself when the magazine is released. This may just be a design oversight to keep the animation simple and fast. &lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted [[M203|M203PI grenade launcher]] 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[image:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[image:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. The SPAS-12 also retains its &amp;quot;fire both barrels&amp;quot; feature seen in HL and HL2.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[image:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[image:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown/hybrid Crossbow==&lt;br /&gt;
An unknown or composite magazine-fed Crossbow appears in Black Mesa. Arguably one of the best weapons in the game due to its 1-hit-kill capability on almost anything, it comes equipped with a scope and 5 round magazine.&lt;br /&gt;
[[image:CrossbowBM.jpg|thumb|none|600px|The Crossbow]]&lt;br /&gt;
[[image:CrossbowsightBM.jpg|thumb|none|600px|Aiming down the scope of the Crossbow at at Special Forces marine.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] returns in Black Mesa with similar functions. The alternate fire button switches between laser-guided mode and &amp;quot;blind-fire&amp;quot; mode.&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[image:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] can be found in abundance throughout the game as early as Chapter 3. Special Forces marines occasionally will use these to flush the player out of their hiding spot.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[image:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[image:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen mounted on tripods. All the M2's have unlimited ammunition.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:.50CalBM.jpg|thumb|none|600px|The Browning M2HB in Black Mesa.]]&lt;br /&gt;
[[image:.50BMCloseUp.jpg|thumb|none|600px|Closeup of the belt and writing on the box.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:BLACKMESA-ChainGun.jpg|thumb|none|600px|Apache helicopter concept art.]]&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[image:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[image:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[image:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:.50BMCloseUp.jpg&amp;diff=619365</id>
		<title>File:.50BMCloseUp.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:.50BMCloseUp.jpg&amp;diff=619365"/>
		<updated>2012-10-05T23:41:41Z</updated>

		<summary type="html">&lt;p&gt;Face.: .50 in Black Mesa Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.50 in Black Mesa [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:.50CalBM.jpg&amp;diff=619364</id>
		<title>File:.50CalBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:.50CalBM.jpg&amp;diff=619364"/>
		<updated>2012-10-05T23:41:06Z</updated>

		<summary type="html">&lt;p&gt;Face.: .50 in Black Mesa
 Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.50 in Black Mesa&lt;br /&gt;
 [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RocketlawnchairBM.jpg&amp;diff=619363</id>
		<title>File:RocketlawnchairBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RocketlawnchairBM.jpg&amp;diff=619363"/>
		<updated>2012-10-05T23:40:43Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rocket Launcher from Black Mesa&lt;br /&gt;
 [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GrenadeBM.jpg&amp;diff=619362</id>
		<title>File:GrenadeBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GrenadeBM.jpg&amp;diff=619362"/>
		<updated>2012-10-05T23:40:30Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grenade from Black Mesa&lt;br /&gt;
 [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CrossbowsightBM.jpg&amp;diff=619361</id>
		<title>File:CrossbowsightBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CrossbowsightBM.jpg&amp;diff=619361"/>
		<updated>2012-10-05T23:40:14Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crossbow from Black Mesa&lt;br /&gt;
 [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CrossbowBM.jpg&amp;diff=619360</id>
		<title>File:CrossbowBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CrossbowBM.jpg&amp;diff=619360"/>
		<updated>2012-10-05T23:39:58Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crossbow from Black Mesa&lt;br /&gt;
 [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SpasreloadBM.jpg&amp;diff=619359</id>
		<title>File:SpasreloadBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SpasreloadBM.jpg&amp;diff=619359"/>
		<updated>2012-10-05T23:39:39Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPAS-12 from Black Mesa&lt;br /&gt;
 [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SpasBM.jpg&amp;diff=619358</id>
		<title>File:SpasBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SpasBM.jpg&amp;diff=619358"/>
		<updated>2012-10-05T23:39:17Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPAS-12 from Black Mesa&lt;br /&gt;
 [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MP5RELOADBM.jpg&amp;diff=619357</id>
		<title>File:MP5RELOADBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MP5RELOADBM.jpg&amp;diff=619357"/>
		<updated>2012-10-05T23:39:04Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MP5 from Black Mesa&lt;br /&gt;
 [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MP5BM.jpg&amp;diff=619356</id>
		<title>File:MP5BM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MP5BM.jpg&amp;diff=619356"/>
		<updated>2012-10-05T23:38:51Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MP5 from Black Mesa&lt;br /&gt;
 [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ReloadrevolveBM.jpg&amp;diff=619355</id>
		<title>File:ReloadrevolveBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ReloadrevolveBM.jpg&amp;diff=619355"/>
		<updated>2012-10-05T23:38:35Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Revolver from Black Mesa&lt;br /&gt;
 [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RevolveBM.jpg&amp;diff=619354</id>
		<title>File:RevolveBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RevolveBM.jpg&amp;diff=619354"/>
		<updated>2012-10-05T23:38:21Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Revolver from Black Mesa&lt;br /&gt;
 [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GlockreloadBM.jpg&amp;diff=619353</id>
		<title>File:GlockreloadBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GlockreloadBM.jpg&amp;diff=619353"/>
		<updated>2012-10-05T23:38:08Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glock from Black Mesa&lt;br /&gt;
 [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GlockBM.jpg&amp;diff=619352</id>
		<title>File:GlockBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GlockBM.jpg&amp;diff=619352"/>
		<updated>2012-10-05T23:37:42Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glock from Black Mesa [[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619322</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619322"/>
		<updated>2012-10-05T22:56:43Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[image:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[image:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[image:GlockreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python. When aiming down the sights, the firing mode seems to change from double-action to single-action, as Freeman can be heard manually cocking the hammer back after each shot.&lt;br /&gt;
[[Image:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[image:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[image:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and M203PI grenade launcher. It is found in the hands of Special Forces in Chapter 5 and onward, and fires in 3-round burst when the mouse is clicked. It should be noted that the front sight of the weapon lacks the pin, and the reload animation is incorrect, as it shows the cocking handle locking back automatically by itself when the magazine is released. This may just be a design oversight to keep the animation simple and fast. &lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted [[M203|M203PI grenade launcher]] 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[image:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[image:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. The SPAS-12 also retains its &amp;quot;fire both barrels&amp;quot; feature seen in HL and HL2.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[image:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[image:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown/hybrid Crossbow==&lt;br /&gt;
An unknown or composite magazine-fed Crossbow appears in Black Mesa. Arguably one of the best weapons in the game due to its 1-hit-kill capability on almost anything, it comes equipped with a scope and 5 round magazine.&lt;br /&gt;
[[image:CrossbowBM.jpg|thumb|none|600px|The Crossbow]]&lt;br /&gt;
[[image:CrossbowsightBM.jpg|thumb|none|600px|Aiming down the scope of the Crossbow at at Special Forces marine.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] returns in Black Mesa with similar functions. The alternate fire button switches between laser-guided mode and &amp;quot;blind-fire&amp;quot; mode.&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[image:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] can be found in abundance throughout the game as early as Chapter 3. Special Forces marines occasionally will use these to flush the player out of their hiding spot.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[image:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[image:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen mounted on tripods. All the M2's have unlimited ammunition.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:BLACKMESA-BROWNING.jpg|thumb|none|600px|3D rendering of the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:BLACKMESA-ChainGun.jpg|thumb|none|600px|Apache helicopter concept art.]]&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[image:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[image:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[image:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619320</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619320"/>
		<updated>2012-10-05T22:52:16Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* Colt Python */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[image:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[image:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[image:GlockreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python. When aiming down the sights, the firing mode seems to change from double-action to single-action, as Freeman can be heard manually cocking the hammer back after each shot.&lt;br /&gt;
[[Image:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[image:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[image:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and M203PI grenade launcher. It is found in the hands of Special Forces in Chapter 5 and onward, and fires in 3-round burst when the mouse is clicked. It should be noted that the front sight of the weapon lacks the pin, and the reload animation is incorrect, as it shows the cocking handle locking back automatically by itself when the magazine is released. This may just be a design oversight to keep the animation simple and fast. &lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted [[M203|M203PI grenade launcher]] 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[image:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[image:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. The SPAS-12 also retains its &amp;quot;fire both barrels&amp;quot; feature seen in HL and HL2.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[image:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[image:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] returns in Black Mesa with similar functions. The alternate fire button switches between laser-guided mode and &amp;quot;blind-fire&amp;quot; mode.&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[image:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] can be found in abundance throughout the game as early as Chapter 3. Special Forces marines occasionally will use these to flush the player out of their hiding spot.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[image:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[image:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen mounted on tripods. All the M2's have unlimited ammunition.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:BLACKMESA-BROWNING.jpg|thumb|none|600px|3D rendering of the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:BLACKMESA-ChainGun.jpg|thumb|none|600px|Apache helicopter concept art.]]&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[image:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[image:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[image:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619318</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619318"/>
		<updated>2012-10-05T22:50:31Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[image:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[image:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[image:GlockreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python.&lt;br /&gt;
[[Image:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[image:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[image:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and M203PI grenade launcher. It is found in the hands of Special Forces in Chapter 5 and onward, and fires in 3-round burst when the mouse is clicked. It should be noted that the front sight of the weapon lacks the pin, and the reload animation is incorrect, as it shows the cocking handle locking back automatically by itself when the magazine is released. This may just be a design oversight to keep the animation simple and fast. &lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted [[M203|M203PI grenade launcher]] 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[image:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[image:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. The SPAS-12 also retains its &amp;quot;fire both barrels&amp;quot; feature seen in HL and HL2.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[image:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[image:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] returns in Black Mesa with similar functions. The alternate fire button switches between laser-guided mode and &amp;quot;blind-fire&amp;quot; mode.&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[image:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] can be found in abundance throughout the game as early as Chapter 3. Special Forces marines occasionally will use these to flush the player out of their hiding spot.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[image:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[image:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen mounted on tripods. All the M2's have unlimited ammunition.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:BLACKMESA-BROWNING.jpg|thumb|none|600px|3D rendering of the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:BLACKMESA-ChainGun.jpg|thumb|none|600px|Apache helicopter concept art.]]&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[image:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[image:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[image:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619315</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619315"/>
		<updated>2012-10-05T22:47:16Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[image:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[image:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[image:GlockreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python.&lt;br /&gt;
[[Image:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[image:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[image:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and M203PI grenade launcher. Fires in 3-round burst when the mouse is clicked. It should be noted that the front sight of the weapon lacks the pin, and the reload animation is incorrect, as it shows the cocking handle locking back automatically by itself when the magazine is released. This may just be a design oversight to keep the animation simple and fast. &lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted [[M203|M203PI grenade launcher]] 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[image:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[image:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. The SPAS-12 also retains its &amp;quot;fire both barrels&amp;quot; feature seen in HL and HL2.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[image:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[image:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] will be also usable in BM.&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[image:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] will also be included in the final version.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[image:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[image:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen mounted on tripods. All the M2's have unlimited ammunition.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:BLACKMESA-BROWNING.jpg|thumb|none|600px|3D rendering of the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:BLACKMESA-ChainGun.jpg|thumb|none|600px|Apache helicopter concept art.]]&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[image:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[image:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[image:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619311</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=619311"/>
		<updated>2012-10-05T22:44:21Z</updated>

		<summary type="html">&lt;p&gt;Face.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[image:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[image:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[image:GlockreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python.&lt;br /&gt;
[[Image:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[image:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[image:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and M203PI grenade launcher. Fires in 3-round burst when the mouse is clicked.&lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted [[M203|M203PI grenade launcher]] 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[image:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[image:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. The SPAS-12 also retains its &amp;quot;fire both barrels&amp;quot; feature seen in HL and HL2.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[image:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[image:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] will be also usable in BM.&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[image:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] will also be included in the final version.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[image:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[image:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen mounted on tripods. All the M2's have unlimited ammunition.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:BLACKMESA-BROWNING.jpg|thumb|none|600px|3D rendering of the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:BLACKMESA-ChainGun.jpg|thumb|none|600px|Apache helicopter concept art.]]&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[image:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[image:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[image:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RocketlawnchairBM.jpg&amp;diff=619300</id>
		<title>File:RocketlawnchairBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RocketlawnchairBM.jpg&amp;diff=619300"/>
		<updated>2012-10-05T22:31:25Z</updated>

		<summary type="html">&lt;p&gt;Face.: Rocket Launcher from Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rocket Launcher from Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GrenadeBM.jpg&amp;diff=619299</id>
		<title>File:GrenadeBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GrenadeBM.jpg&amp;diff=619299"/>
		<updated>2012-10-05T22:31:06Z</updated>

		<summary type="html">&lt;p&gt;Face.: Grenade from Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grenade from Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CrossbowsightBM.jpg&amp;diff=619298</id>
		<title>File:CrossbowsightBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CrossbowsightBM.jpg&amp;diff=619298"/>
		<updated>2012-10-05T22:30:45Z</updated>

		<summary type="html">&lt;p&gt;Face.: Crossbow from Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crossbow from Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CrossbowBM.jpg&amp;diff=619297</id>
		<title>File:CrossbowBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CrossbowBM.jpg&amp;diff=619297"/>
		<updated>2012-10-05T22:30:27Z</updated>

		<summary type="html">&lt;p&gt;Face.: Crossbow from Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crossbow from Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SpasreloadBM.jpg&amp;diff=619296</id>
		<title>File:SpasreloadBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SpasreloadBM.jpg&amp;diff=619296"/>
		<updated>2012-10-05T22:30:00Z</updated>

		<summary type="html">&lt;p&gt;Face.: SPAS-12 from Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPAS-12 from Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SpasBM.jpg&amp;diff=619294</id>
		<title>File:SpasBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SpasBM.jpg&amp;diff=619294"/>
		<updated>2012-10-05T22:29:36Z</updated>

		<summary type="html">&lt;p&gt;Face.: SPAS-12 from Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPAS-12 from Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MP5RELOADBM.jpg&amp;diff=619293</id>
		<title>File:MP5RELOADBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MP5RELOADBM.jpg&amp;diff=619293"/>
		<updated>2012-10-05T22:29:12Z</updated>

		<summary type="html">&lt;p&gt;Face.: MP5 from Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MP5 from Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MP5BM.jpg&amp;diff=619292</id>
		<title>File:MP5BM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MP5BM.jpg&amp;diff=619292"/>
		<updated>2012-10-05T22:28:56Z</updated>

		<summary type="html">&lt;p&gt;Face.: MP5 from Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MP5 from Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ReloadrevolveBM.jpg&amp;diff=619290</id>
		<title>File:ReloadrevolveBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ReloadrevolveBM.jpg&amp;diff=619290"/>
		<updated>2012-10-05T22:28:32Z</updated>

		<summary type="html">&lt;p&gt;Face.: Revolver from Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Revolver from Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RevolveBM.jpg&amp;diff=619289</id>
		<title>File:RevolveBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RevolveBM.jpg&amp;diff=619289"/>
		<updated>2012-10-05T22:28:14Z</updated>

		<summary type="html">&lt;p&gt;Face.: Revolver from Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Revolver from Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GlockreloadBM.jpg&amp;diff=619287</id>
		<title>File:GlockreloadBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GlockreloadBM.jpg&amp;diff=619287"/>
		<updated>2012-10-05T22:27:53Z</updated>

		<summary type="html">&lt;p&gt;Face.: Glock from Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glock from Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GlockBM.jpg&amp;diff=619286</id>
		<title>File:GlockBM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GlockBM.jpg&amp;diff=619286"/>
		<updated>2012-10-05T22:27:29Z</updated>

		<summary type="html">&lt;p&gt;Face.: Glock from Black Mesa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glock from Black Mesa&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=611154</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=611154"/>
		<updated>2012-09-09T14:06:31Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* Steyr AUG A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Counter-Strike: Global Offensive&lt;br /&gt;
|picture = Counter Strike Global Offensive Box Art.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Counter Strike (disambiguation)|Counter-Strike]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Valve Corporation&amp;lt;br&amp;gt;Hidden Path Entertainment&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
Mac OS X&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 3&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox 360&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Valve Corporation&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
In one of the menus a terrorist is seen holding one.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant. Unlike in the original [[Counter-Strike]], this variant does not come with a suppressor.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:Countergo.jpg|thumb|none|500px|The player holding a P2000.]]&lt;br /&gt;
[[Image:Countergo_(1).jpg|thumb|none|500px|The player reloading a P2000.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Converted to Full-Auto==&lt;br /&gt;
The [[Glock 17]] with semi-auto and 3-round burst firemodes appears in the game as &amp;quot;Glock-18&amp;quot;. It is very similar in appearance to the &amp;quot;G18&amp;quot; (also a converted G17) in ''[[Modern Warfare 2]]'', which also had a OD frame. It seems to reuse ''[[Left 4 Dead 2]]'' Glock model as its grip is short like in the latter game. It has an incorrect 20-round capacity, despite its grip and magazine length resembling the 15-round [[Glock|G19]].&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:Countergo_(2).jpg|thumb|none|500px|The player holding a Glock 17 Converted to Full-Auto.]]&lt;br /&gt;
[[Image:Countergo_(3).jpg|thumb|none|500px|The player reloading a Glock 17 Converted to Full-Auto. Note the similarities to the Left 4 Dead 2 model.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered in .40 S&amp;amp;W with a 13 round capacity.&lt;br /&gt;
[[Image:Countergo_(5).jpg|thumb|none|500px|The player holds the P250 in the game.]]&lt;br /&gt;
[[Image:Countergo_(6).jpg|thumb|none|500px|The player reloading the P250 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
A current model [[FN Five-seveN]] with adjustable target sights is featured in-game. It has low damage, but high accuracy and capacity, working well against armored enemies.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:Countergo_(8).jpg|thumb|none|500px|The player holds the Five-seveN in the game.]]&lt;br /&gt;
[[Image:Countergo_(9).jpg|thumb|none|500px|The player reloading the Five-seveN in the game.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
A [[Desert Eagle Mark XIX]] is included in ''CS:GO'', as the most powerful and accurate sidearm available, but with a low capacity and heavy recoil. Like the Glock, its model is also taken from Left 4 Dead 2.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:Countergo_(10).jpg|thumb|none|500px|The player holding a IMI Desert Eagle Mark XIX.]]&lt;br /&gt;
[[Image:Countergo_(11).jpg|thumb|none|500px|The player reloading a IMI Desert Eagle Mark XIX. Note the underbarrel rail, used to attach a flashlight in Left 4 Dead 2.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
Dual [[Beretta 92FS|Beretta M9A1]] Inox handguns, referred to as &amp;quot;Dual Berettas&amp;quot;, are a popular buyable sidearm choice, with moderate accuracy and power and a high 30-round capacity.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1- 9x19mm. The pistols seen in-game are Inox models with wood grips, but are otherwise the same as seen here.]]&lt;br /&gt;
== Intratec Tec-9 ==&lt;br /&gt;
[[Image:Countergo_(12).jpg|thumb|none|500px|The player holds the M9A1 in the game.]]&lt;br /&gt;
[[Image:Countergo_(13).jpg|thumb|none|500px|The player reloading the M9A1 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for an instant quiet takedown.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Countergo_(55).jpg|thumb|none|500px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Intratec Tec-9 ==&lt;br /&gt;
The [[Tec-9]] is included in-game, firing in semi-automatic. It is the starting sidearm for some of the Terrorist factions. It boasts a nice 32 round magazine and an unusual ability for a standard-caliber pistol to down an enemy with a single headshot, regardless of armor.  The only other pistol that can do this is the Desert Eagle.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|380px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Countergo_(14).jpg|thumb|none|500px|The player holds the TEC-9 in the game.]]&lt;br /&gt;
[[Image:Countergo_(15).jpg|thumb|none|500px|The player reloading the TEC-9 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
A [[MAC-10]] is featured in the game. The model is most likely from Left 4 Dead 2 (sans the silencer). It's advantages are through its high ROF and damage, while sacrificing range and accuracy.&lt;br /&gt;
[[Image:Countergo_(22).jpg|thumb|none|500px|The player holds the MAC-10 in the game.]]&lt;br /&gt;
[[Image:Countergo_(23).jpg|thumb|none|500px|The player reloading the MAC-10 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] is one of the available Sub-Machine Guns in-game, distinguished by its rails and folding stock. Unlike [[Counter-Strike]], this variant does not come with a built in suppressor and instead behaves as the counter-terrorist equivalent to the [[MAC-10]]&lt;br /&gt;
[[Image:Countergo_(30).jpg|thumb|none|500px|The player holds the MP-9 in the game.]]&lt;br /&gt;
[[Image:Countergo_(31).jpg|thumb|none|500px|The player reloading the MP-9 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon-2 ==&lt;br /&gt;
A [[PP-19|Izhmash PP-19 Bizon-2]] chambered in 9x18mm Makarov is an available SMG, with low damage, high ROF, controllable recoil and a very high 64-round capacity. The game refers to it as &amp;quot;PP-Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Countergo_(65).jpg|thumb|none|500px|The player holds the Bizon in the game.]]&lt;br /&gt;
[[Image:Countergo_(66).jpg|thumb|none|500px|The player reloading the Bizon in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is featured in-game, with a 25-round capacity, and an overall moderate balance of stopping power, firerate, and recoil. The in game menus show this to be equipped with an EO-Tech sight but this is not found in game.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Countergo_(26).jpg|thumb|none|500px|The player holds the UMP45 in the game.]]&lt;br /&gt;
[[Image:Countergo_(27).jpg|thumb|none|500px|The player reloading the UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90|FN P90TR]] is seen in ''CS:GO'', with rail-mounted iron sights.&lt;br /&gt;
[[Image:Countergo_(28).jpg|thumb|none|500px|The player holds the P90TR in the game.]]&lt;br /&gt;
[[Image:Countergo_(29).jpg|thumb|none|500px|The player reloading the P90TR in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[MP7]] is an available SMG, it is a decently powerful and accurate weapon, with low recoil, a moderately high firerate, and a 30-round magazine. It fills the same role as the previous games' [[H&amp;amp;K MP5]], even recycling the same weapon sound used in previous games.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Countergo_(24).jpg|thumb|none|500px|The player holds the MP7 in the game.]]&lt;br /&gt;
[[Image:Countergo_(25).jpg|thumb|none|500px|The player reloading the MP7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Assault rifles =&lt;br /&gt;
== CQB-R / Mk. 18 Mod 0 ==&lt;br /&gt;
A [[CQB-R / Mk. 18 Mod 0]] fitted with an ARMS#40 flip-up rear iron sight and KAC free-float RAS handguard appears as the &amp;quot;M4A4&amp;quot;, but the killfeed and buying menu icon is incorrectly the [[M4A1]] with carry handle from ''[[Counter-Strike: Source]]''. Note than unlike previous ''Counter-Strike'' games, it does not include a detachable suppressor.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|450px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Countergo_(36).jpg|thumb|none|500px|The player holds the Mk. 18 in the game.]]&lt;br /&gt;
[[Image:Countergo_(37).jpg|thumb|none|500px|The player reloading the Mk. 18 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47]] in the game is actually an [[AKM]], with plastic 30-round magazines. It has very high stopping power, but has high recoil and is somewhat heavy. This model is notably ported from Left 4 Dead 2.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Countergo_(46).jpg|thumb|none|500px|The player holds the AKM in the game.]]&lt;br /&gt;
[[Image:Countergo_(47).jpg|thumb|none|500px|The player reloading the AKM in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with a Trijicon ACOG providing a low zoom level and allowing for precise shots. The rifle's in-game model visibly has a 40-round magazine, despite it having a 30-round capacity gameplay wise.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Countergo_(42).jpg|thumb|none|500px|The player holds the Steyr AUG A3 in the game.]]&lt;br /&gt;
[[Image:Countergo_(43).jpg|thumb|none|500px|The player reloading the Steyr AUG A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS G2 ==&lt;br /&gt;
A [[FAMAS|FAMAS G2]] is featured in-game, with a 25-round capacity and both full-auto and 3-round burst modes.&lt;br /&gt;
[[Image:Famas g2.jpg|thumb|none|450px|FAMAS G2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Countergo_(34).jpg|thumb|none|500px|The player holds the FAMAS G2 in the game.]]&lt;br /&gt;
[[Image:Countergo_(35).jpg|thumb|none|500px|The player reloading the FAMAS G2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] is replaced by the new Galil ACE, specifically the model 21, identified by its short barrel. It is referred to as the &amp;quot;Galil AR&amp;quot;.  On the build used during the US vs Euro faceoff, the model featured a usable MePro sight.  In the final game this weapon does not feature the sight.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|Galil ACE 21 with Kimber Mepro sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Countergo_(40).jpg|thumb|none|500px|The player holds the Galil ACE in the game.]]&lt;br /&gt;
[[Image:Countergo_(41).jpg|thumb|none|500px|The player reloading the Galil ACE in the game.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556 ==&lt;br /&gt;
The SG 556 with a usable Trijicon ACOG and green furniture is included in game. It is incorrectly referred to as the &amp;quot;SG 553&amp;quot;.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|none|500px|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope]]&lt;br /&gt;
[[Image:Countergo_(63).jpg|thumb|none|500px|The player holds the SG 556 in the game.]]&lt;br /&gt;
[[Image:Countergo_(64).jpg|thumb|none|500px|The player reloading the SG 556 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
''Unlike [[Counter-Strike]], players cannot quick scope. While using the scope there is a short amount of time in which the screen has to clear up, and whilst moving the scope will sway, making sniper rifles more stationary as planned.''&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] is featured in-game, and true to its reputation, has very high accuracy and power. It is incorrectly referred to as the &amp;quot;AWP&amp;quot;.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Countergo_(48).jpg|thumb|none|500px|The player holds the Accuracy International Arctic Warfare in the game.]]&lt;br /&gt;
[[Image:Countergo_(49).jpg|thumb|none|500px|The player reloading the Accuracy International Arctic Warfare in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A [[Steyr SSG 08]] is included, replacing the [[Steyr Scout]] of the previous installments in the series. Holds 10 rounds.&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Countergo_(38).jpg|thumb|none|500px|The player holds the SSG 08 in the game.]]&lt;br /&gt;
[[Image:Countergo_(39).jpg|thumb|none|500px|The player reloading the SSG 08 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
As in previous games, the [[G3|G3SG/1]] fills the role as the Terrorists' DMR, opposite the CTs' [[FN SCAR|SSR]].&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Countergo_(56).jpg|thumb|none|500px|The player holds the G3SG/1 in the game.]]&lt;br /&gt;
[[Image:Countergo_(57).jpg|thumb|none|500px|The player reloading the G3SG/1 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] is included as the Counter-Terrorists' semi-auto DMR, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|502px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Countergo_(51).jpg|thumb|none|500px|The player holds the SSR in the game.]]&lt;br /&gt;
[[Image:Countergo_(52).jpg|thumb|none|500px|The player reloading the SSR in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] is an available pump-action shotgun, replacing the previous games' [[Benelli M3]]. Called simply “Nova&amp;quot;, it has the tightest spread of all the shotguns.&lt;br /&gt;
[[File:Nova.jpg |thumb|none|500px|Benelli Nova - 12 Gauge.]]&lt;br /&gt;
[[Image:Countergo_(16).jpg|thumb|none|500px|The player holds the Nova in the game.]]&lt;br /&gt;
[[Image:Countergo_(17).jpg|thumb|none|500px|The player reloading the Nova in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] shotgun returns as the 'XM1014', and fires at a slow full-auto fire rate if the player holds down the trigger.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:Countergo_(20).jpg|thumb|none|500px|The player holds the Benelli M4 in the game.]]&lt;br /&gt;
[[Image:Countergo_(21).jpg|thumb|none|500px|The player reloading the Benelli M4 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] is the second pump-action featured in-game, available to the Terrorist faction(s). It offers a high capacity for a sawed off shotgun (seven rounds) and fires at a fast rate, however its spread is much wider than any of the other shotguns, making it lethal at close quarters but ineffective at distance.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[Image:Countergo_(18).jpg|thumb|none|500px|The player holds the Remington 870 in the game.]]&lt;br /&gt;
[[Image:Countergo_(19).jpg|thumb|none|500px|The player reloading the Remington 870 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== MAG-7 ==&lt;br /&gt;
The [[MAG-7]] appears in-game as the counter-terrorist equivalent to the sawed off shotgun; while its capacity is fewer than the sawed off, it is magazine fed making the reload time on the weapon faster. &lt;br /&gt;
[[Image:Mag7.jpg|thumb|none|400px|MAG-7, 12 gauge]]&lt;br /&gt;
[[Image:Countergo_(32).jpg|thumb|none|500px|The player holds the MAG-7 in the game.]]&lt;br /&gt;
[[Image:Countergo_(33).jpg|thumb|none|500px|The player reloading the MAG-7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
''The LMGs in Counter-Strike: Global Offensive provide exceptional suppression due to their high ammo capacity of 100 rounds, but have high recoil and are highly uncontrollable during sustained fire. They also are hindered by their longer reload times ''&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] is an available LMG, has a slower ROF than the [[IMI Negev]] but higher amount of damage. When connecting to a server, a terrorist is seen wielding and customized with a foregrip,but this is not present in-game.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Countergo_(53).jpg|thumb|none|500px|The player holds the M249 in the game.]]&lt;br /&gt;
[[Image:Countergo_(54).jpg|thumb|none|500px|The player reloading the M249 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] is an available LMG, has a higher ROF than the [[M249]] but less amount of damage and larger bullet spread.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|450px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Countergo_(61).jpg|thumb|none|500px|The player holds the IMI Negev in the game.]]&lt;br /&gt;
[[Image:Countergo_(62).jpg|thumb|none|500px|The player reloading the IMI Negev in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] can be seen being used by a player in a video.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Countergo_(45).jpg|thumb|none|500px|The player holding a M67 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang M84==&lt;br /&gt;
[[Image:Countergo_(50).jpg|thumb|none|500px|The player holding a Flashbang M84.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Decoy Grenades==&lt;br /&gt;
Decoy grenades trick the enemy team in thinking they can be one of two different type of grenades. When they are dropped they make the same sound as the flash bang forcing nearby combatants to turn away, and when they detonate they release a small puff of flame making them for a short instance feel as if they are incendiary grenades. A great tool when working as a team.&lt;br /&gt;
[[Image:Countergo_(44).jpg|thumb|none|500px|The player holding a Unknown Decoy Grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Smoke Grenades==&lt;br /&gt;
[[Image:Countergo_(60).jpg|thumb|none|500px|The player holding a Unknown Smoke Grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Molotov cocktails are the terrorist version of incendiary grenades, while providing incremental damage to the target whilst in the flame, their biggest appeal is the ability to detour and even hold back the opposing team from approaching a certain area for about 10 seconds. When used in conjunction with the rest of your team, it is possible to keep the opposing team from approaching a certain area for almost a minute. &lt;br /&gt;
[[Image:Countergo_(58).jpg|thumb|none|500px|The player holding a Molotov Cocktail.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Counter Strike (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Counter-Strike]]''&lt;br /&gt;
* ''[[Counter-Strike: Condition Zero]]''&lt;br /&gt;
* ''[[Counter-Strike: Source ]]''&lt;br /&gt;
* ''[[Counter-Strike Online ]]''&lt;br /&gt;
* ''[[Counter-Strike: Global Offensive ]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=557333</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=557333"/>
		<updated>2012-05-03T20:39:55Z</updated>

		<summary type="html">&lt;p&gt;Face.: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-ops2_Logo.jpg‎|thumb|300px|right|''Call of Duty: Black Ops 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops 2''''' is the latest installment in the ''Call of Duty'' franchise that is currently in development by Treyarch and set for release on November 13, 2012. Despite what the name suggest this new title appears to not be a direct sequel to the first ''[[Black Ops]]'' as it takes place in the future in the year 2025.&lt;br /&gt;
&lt;br /&gt;
The game was officially revealed through a reveal trailer that debuted on May 1, 2012.&lt;br /&gt;
&lt;br /&gt;
The following guns and pictures are taken from the official reveal trailer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
David Mason is seen loading a handgun that appears to be based off the [[TDI Kard]] pistol while inside a vehicle. Another soldier is seen firing a similar pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 hanguns.jpg|thumb|none|600px|Side-view as the pistol is loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 HangunSlide.jpg|thumb|none|600px|Close-up of the slide and the Glock style sights.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown [[AK-47|AK variant]]. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|400px|none|Type I AK- 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|600px|none|AK encircled in yellow for convenience.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
Two generic Middle Eastern terrorists are seen being blown away by an explosion while still holding on to their [[AN-94]] assault rifles in the premiere trailer. Seems that in Black Ops universe Russia has decided to start exporting the assault rifle by 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94- 5.56x93mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AN-94.jpg|thumb|none|600px|AN-94 encircled in red. Fancy explosions aren't enough to take these two apart from their precious rifles. Immediate death, on the other hand, is.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler &amp;amp; Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM8.jpg|thumb|none|600px|A soldier wielding the XM8.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
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== M16A1 ==&lt;br /&gt;
An M16A1 can be seen in the hands of a soldier possibly during one of the &amp;quot;flashback eras&amp;quot; of the game. Judging by the 20-round magazine and the handguard it is an A1 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|600px|none|An M16A1 - 5.56x45mm.]]&lt;br /&gt;
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[[Image:bom16.jpg|thumb|600px|none|A soldier wielding the M16A1]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
Several soldiers are also seen wielding [[M249 SAW]]s in the reveal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|400px|none|FN M249 SAW- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his M249.]]&lt;br /&gt;
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[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his M249 while standing.]]&lt;br /&gt;
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= Shotguns =&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
An unknown futuristic looking shotgun looks like [[Benelli M3|Benelli M3T]] is held by Harper in the reveal. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 shotgun.jpg|thumb|none|600px|Harper holding the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
Harper is seen firing an XM8 with the same unknown futuristic shotgun on his back.&lt;br /&gt;
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[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8 with the shotgun on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:YakB-12.7.jpg|thumb|none|600px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;/div&gt;</summary>
		<author><name>Face.</name></author>
	</entry>
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