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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-14T19:52:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman_2:_Silent_Assassin&amp;diff=624523</id>
		<title>Hitman 2: Silent Assassin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman_2:_Silent_Assassin&amp;diff=624523"/>
		<updated>2012-10-23T17:35:46Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* Crossbow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman 2: Silent Assassin&lt;br /&gt;
|picture = Hitman2_large.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2002&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;Gamecube&lt;br /&gt;
|publisher= Eidos&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Hitman 2: Silent Assassin'':'''&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Beware of possible spoilers.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
[[Image:HSA-Handguns.jpg|thumb|none|400px|Clockwise from top-right:'''Desert Eagle''','''Ruger Mk II''', '''Beretta 92FS Suppressed''', '''Dual Suppressed Silverballers''', '''Dual Silverballers''', '''Beretta 92FS''', '''PSM''' and '''Colt Python'''.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92FS]] is the most common pistol in the game, appearing in 10 levels-&amp;quot;Anathema&amp;quot;, &amp;quot;St. Petersburg Stakeout&amp;quot;, &amp;quot;Kirov Park Meeting&amp;quot;, &amp;quot;Invitation to a Party&amp;quot;, &amp;quot;Tracking Hayamoto&amp;quot;, &amp;quot;Basement Killing&amp;quot;, &amp;quot;The Graveyard Shift&amp;quot;, &amp;quot;The Jacuzzi Job&amp;quot;, &amp;quot;Death of Hannelore&amp;quot;and &amp;quot;Redemption at Gontranno&amp;quot; mostly used by bodyguards and security guards. It is referred as the '9mm Pistol'.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS, 9x19mm]]&lt;br /&gt;
[[Image:HSA-92FS-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-92FS-FPS.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
A suppressed version, known as the '9mm Pistol Suppressed', is also available.&lt;br /&gt;
&lt;br /&gt;
[[Image:HSA-92FSSD-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-92FSSD-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer ==&lt;br /&gt;
&lt;br /&gt;
A dual wield only [[AMT Hardballer]]s are referred as the 'Silverballers'. They are the starting pistol for any mission in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|none|400px|AMT Hardballer, .45 ACP]]&lt;br /&gt;
[[Image:HSA-AMT-INV.jpg|thumb|none|550px|Inventory view of Dual Ballers.]]&lt;br /&gt;
[[Image:HSA-AMT-FPV.jpg|thumb|none|550px|First-person view of Dual Ballers.]]&lt;br /&gt;
[[Image:HSA-AMT-FPV-2.jpg|thumb|none|550px|First-person view of Dual Ballers being fired]]&lt;br /&gt;
&lt;br /&gt;
A silenced version can be unlocked by completing one mission in the game with a Silent Assassin ranking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HSA-AMTSD-FPV.jpg|thumb|none|550px|First-person view of Suppressed Dual Ballers.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
A snub-nosed 2.5&amp;quot; [[Colt Python]] revolver appears in the game simply as a 'Revolver' and has some sort of custom grips on it. It shares the same ammo with Desert Eagle, when in fact the former is .357 and the latter .50 respectively. It appears in three levels-&amp;quot;Anathema&amp;quot;, on the primary target Giuseppe Giulliani, &amp;quot;Jacuzzi Job&amp;quot;, both on the female bodyguards of Charlie Sidjan and in the control-room as well, &amp;quot;Murder at the Bazaar&amp;quot;, on the primary target Colonel Mohhamad Amin, &lt;br /&gt;
&lt;br /&gt;
[[Image:Pyth25snub.jpg|thumb|none|400px|Nickel plated, Snub nose Colt Python , .357 Magnum]]&lt;br /&gt;
[[Image:HSA-ColtPython-INV.jpg|thumb|none|550px|Inventory view of Colt Python.]]&lt;br /&gt;
[[Image:HSA-ColtPython-FPV.jpg|thumb|none|550px|First-person view of the Colt Python in game.]]&lt;br /&gt;
&lt;br /&gt;
== PSM Pistol==&lt;br /&gt;
&lt;br /&gt;
A rusty and worn-out [[PSM pistol]] is present in the game as the  '.54 Pistol', they seem to get the decimal point wrong by one place (it's calibre is 5.45 mm, .54 In). It is seen in two levels-carried by a guard at one of the roadblocks in &amp;quot;St. Petersburg Stakeout&amp;quot; and by the Spetsnaz agent in &amp;quot;Invitation to a Party&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|350px|KBP PSM, 5.45x18mm ]]&lt;br /&gt;
[[Image:HSA-PSM-INV.jpg|thumb|none|550px|Inventory view of PSM.]]&lt;br /&gt;
[[Image:HSA-PSM-FPV.jpg|thumb|none|550px|First-person view of PSM.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in the game as 'Deagle .50'. Strangely it is seen sharing ammo with the .357 Colt Python (Desert Eagle in .357 mag perhaps?).  It is found in the levels,  &amp;quot;Anathema&amp;quot;, carried by two guards, &amp;quot;Temple City Ambush&amp;quot;, used by Agent Smith and in &amp;quot;St. Petersburg Revisited&amp;quot; by Agent 17. It is very powerful at close range but useless at a distance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX, .50 AE]]&lt;br /&gt;
[[Image:HSA-DesertEagle-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-DesertEagle-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MK II==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Mk II]] appears in-game as the '.22 Suppressed' and is found in a single level, &amp;quot;Shogun Showdown&amp;quot;. It has relatively lesser stopping power but provides very good suppressed fire in the game. Carrying this gun through metal detectors will (unrealistically) not set them off.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|400px|Ruger MK II, .22 LR]]&lt;br /&gt;
[[Image:HSA-MK2-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-MK2-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
[[Image:HSA-Submachineguns.jpg|thumb|none|400px|From top:'''Uzi''', '''MP5SD6''' and '''MP5A4'''.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[Uzi]] with stock extracted can be only seen with the guards in the level &amp;quot;Terminal Hospitality&amp;quot;. It has a good rate of fire but highly inaccurate as compared to the MP5s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi, 9mm]]&lt;br /&gt;
[[Image:HSA-UZI-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-UZI-FPV.jpg|thumb|none|550px|First-person view of Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5]] can be found in fourth level in St. Petersburg, Russia. &lt;br /&gt;
Referred in the game as SMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
[[Image:HSA-MP5-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-MP5-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
&lt;br /&gt;
Referred as the SMG-SD6.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6, 9x19mm]]&lt;br /&gt;
[[Image:HSA-MP5SD6-INV.jpg|thumb|none|550px|Inventory view of the MP5SD6.]]&lt;br /&gt;
[[Image:HSA-MP5SD6-FPV.jpg|thumb|none|550px|FPV of MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
[[Image:HSA-AssaultRifles.jpg|thumb|none|400px|From top: '''AKS-74U''' and '''M4A1'''.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is referred as the 'AK Assault Rifle'. Unlike the real AKS-74U it has a different handguard. It is seen in the levels-&amp;quot;St. Petersburg Stakeout&amp;quot;, &amp;quot;Kirov Park Meeting&amp;quot;, &amp;quot;Tubeway Torpedo&amp;quot;, used by Russian guards, &amp;quot;Murder at the Bazaar&amp;quot;, &amp;quot;Motorcade Interception&amp;quot;, &amp;quot;Tunnel Rat&amp;quot;, by Middle-Eastern guards, &amp;quot;Temple City Ambush&amp;quot;, &amp;quot;Terminal Hospitality&amp;quot;, used by Indian guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:HSA-AKS74U-INV.jpg|thumb|none|550px|Inventory view of AKS-74U.]]&lt;br /&gt;
[[Image:HSA-AKS74U-FPV.jpg|thumb|none|550px|FPV of AKS-74U.]]&lt;br /&gt;
[[Image:HSA-AKS74U-FPV-2.jpg|thumb|none|550px|FPV of AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt M4A1]] is the rarest weapon in the game and comes with a scope that cannot be used. It can only be received by getting the Silent Assassin rating in all 4 St. Petersburg levels or by killing a UN soldier in the level &amp;quot;Motorcade Interception&amp;quot; (which will result in failing the mission) You can use the Fiber Wire or the Anesthesia to get the gun, but if you try to exit the level with it, the game will crash. It one of the best weapon in the game and it provides the most accurate, full automatic fire of all the assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
[[Image:HSA-M4-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-M4-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-M4-FPV-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
[[Image:HSA-Shotguns.jpg|thumb|none|400px|From top: '''Sawn-off Double Barreled Shotgun''', '''SPAS-12''' and '''Double Barreled Shotgun'''.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A [[Franchi SPAS-12]] shotgun is present in the game as the 'SP12 Shotgun'. It is erroneously said to be a fully-automatic shotgun when in fact it is shown firing only in the semi-automatic mode in the game. It has the folding-stock removed and is the best shotgun of the game. It is found in the levels-&amp;quot;Temple City Ambush&amp;quot;,  at the first agency pickup along with ammo, &amp;quot;St. Petersburg Revisited&amp;quot; on certain enemy guards and lastly is used by the antagonist, Sergei in the level &amp;quot;Redemption at Gontranno&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:HA-SPAS12-INV.jpg|thumb|none|550px|The Franchi SPAS-12 in the game's inventory. ]]&lt;br /&gt;
[[Image:HSA-SPAS12-FPV.jpg|thumb|none|550px|The SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:HSA-SPAS12-FPV-2.jpg|thumb|none|550px| Firing the shotgun in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Double Barreled Shotgun]] can be found in the first level, &amp;quot;Anathema&amp;quot;, on one of the guards outside of the mansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|400px|Savage/Stevens 311A - 12 Gauge.]]&lt;br /&gt;
[[Image:HSA-DBS-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-DBS-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
The [[Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-off Double Barreled Shotgun]] is given to the player on getting the Silent Assassin rank in any two levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg|thumb|none|400px|Sawed-off Savage/Stevens 311A - 12 gauge.]]&lt;br /&gt;
[[Image:HSA-SODBS-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-SODBS-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
[[Image:HSA-Sniperrifles.jpg|thumb|none|400px|From top: '''Barrett M95''', '''WA 2000''', '''SVD Dragunov''', '''R93 LRS2''', '''Custom WA 2000''']]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov == &lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is referred in-game as the 'SVD Sniper'. It is found in several levels- &amp;quot;St. Petersburg Stakeout&amp;quot;, at the agency pickup inside the Metro station, &amp;quot;Kirov Park Meeting&amp;quot;, at the agency pickup behind the garbage bins, &amp;quot;Murder at the Bazaar&amp;quot;, inside a house marked by a point of interest, &amp;quot;St. Petersburg Revisited&amp;quot; at the agency pickup and in &amp;quot;Redemption at Gontranno&amp;quot; on several enemy snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54 R]]&lt;br /&gt;
[[Image:HSA-SVD-INV.jpg|thumb|none|550px|Inventory view of the SVD.]]&lt;br /&gt;
[[Image:HSA-SVD-FPV.jpg|thumb|none|550px|First-person view of the SVD.]]&lt;br /&gt;
[[Image:HSA-SVD-FPV-2.jpg|thumb|none|550px|Scope view of the SVD's PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 == &lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] can be found in-game as the 'W2000 Sniper Rifle'. It can be found in two levels-&amp;quot;Invitation to a Party&amp;quot;, on the balcony of the embassy, and in &amp;quot;St. Petersburg Revisited&amp;quot; on Agent 47's nemesis Agent 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300]]&lt;br /&gt;
[[Image:HSA-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-WA2000-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
The custom version can be seen with black furniture, suppressor, laser module, advanced sniper scope and an increased magazine capacity. It is used by Ninja sniper on towers in levels &amp;quot;Hidden Valley&amp;quot; and &amp;quot;At the Gates&amp;quot;. It also makes an appearance in the final level &amp;quot;Redemption at Gontranno&amp;quot;, carried by enemy snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:HSA-WA2000MOD-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-WA2000MOD-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] is found as the 'M195 Sniper Rifle' and described as an anti-vehicle sniper rifle. It is only found in the level &amp;quot;Motorcade Interception&amp;quot;, where it used to kill the Sheik.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:HSA-M95-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-M95-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Blaser R93 LRS2]] in the game as the 'R93 Sniper'. It is found in three levels-&amp;quot;Anathema&amp;quot;, inside garage, &amp;quot;Temple City Ambush&amp;quot; on the assassin sniper and in &amp;quot;Terminal Hospitality&amp;quot; inside the temple.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser R93 LRS2, .308 Winchester]]&lt;br /&gt;
[[Image:HSA-R93-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-R93-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
[[Image:HSA-Machinegun.jpg|thumb|none|400px|'''M60''']]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
A [[M60E3]] appears in the game with the foregrip removed. It is the most powerful weapon in the game but lacks accuracy and has huge recoil. It is found in- &amp;quot;The Motorcade Interception&amp;quot;, used by some UN soldiers and also found at the Agency pickup, &amp;quot;Tunnel Rat&amp;quot;, where it is used by numerous enemy soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|400px|M60, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HSA-M60-INV.jpg|thumb|none|550px|The M60 in the game's inventory.]]&lt;br /&gt;
[[Image:HSA-M60-FPV.jpg|thumb|none|550px|The M60 in the first-person view.]]&lt;br /&gt;
[[Image:HSA-M60-FPV-2.jpg|thumb|none|550px|Firing the M60 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Others =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is included as a long range-weapon.  It is found in the level &amp;quot;The Hidden Valley&amp;quot; and gives silenced fire but has low stopping power. &lt;br /&gt;
&lt;br /&gt;
[[Image:HSA-Crossbow-INV.jpg|thumb|none|550px|The Crossbow in the game's inventory]]&lt;br /&gt;
[[Image:HSA-Crossbow-FPV.jpg|thumb|none|550px|The Crossbow in the first-person view.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the latest in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth game in the series currently under development.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=622556</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=622556"/>
		<updated>2012-10-17T00:43:07Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* Unknown Assault Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only ''officially released'' images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
&lt;br /&gt;
'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
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I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
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== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
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Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
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To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
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In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
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== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
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The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
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Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
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Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
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:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
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its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
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As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
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::Dual wielding Javelins. ~ACE&lt;br /&gt;
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== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
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Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
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The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
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Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
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===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
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: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
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I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
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it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
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I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
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(403 error)&lt;br /&gt;
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also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
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The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
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Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
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I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
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All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
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== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
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:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
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::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
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== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
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:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
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== Bulldog Assault Rifle ==&lt;br /&gt;
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Trailer from BO2&lt;br /&gt;
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http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
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looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
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:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
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::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
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== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
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Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
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== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
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In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
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== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
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What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
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I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
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== FN HAMR ==&lt;br /&gt;
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Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
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==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=622555</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=622555"/>
		<updated>2012-10-17T00:42:13Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* Unknown Assault Rifle */&lt;/p&gt;
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&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only ''officially released'' images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
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'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
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== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money&lt;br /&gt;
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Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
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Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
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:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
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Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
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I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
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== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
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Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
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Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
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To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
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In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
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== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
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The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
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Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
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Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
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:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
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its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
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As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
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:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
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:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
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::Dual wielding Javelins. ~ACE&lt;br /&gt;
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== Come On ==&lt;br /&gt;
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There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
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Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
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The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
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Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
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== Trailer Weapon Spots ==&lt;br /&gt;
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Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
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===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
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: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=ST_Kinetics&amp;diff=621526</id>
		<title>ST Kinetics</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=ST_Kinetics&amp;diff=621526"/>
		<updated>2012-10-13T15:44:27Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:STK.jpg|thumb|right|300px|ST Kintetics]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=About=&lt;br /&gt;
'''ST Kinetics''' was founded in Singapore in 1967 and until 2000 it was known as '''Chartered Industries of Singapore''' (or '''CIS''').&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
'''Founded: ''' 1967&lt;br /&gt;
&lt;br /&gt;
'''Country of Origin:''' Singapore&lt;br /&gt;
&lt;br /&gt;
'''Products: ''' Assault Rifles, Mortars, Machine Guns, Grenade Launchers, Howitzers, Military Vehicles&lt;br /&gt;
&lt;br /&gt;
=Guns=&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[ST Kinetics CPW|CPW]]||9x19mm&amp;lt;br&amp;gt;5.7x28mm&amp;lt;br&amp;gt;4.6x30mm||30&amp;lt;br&amp;gt;30&amp;lt;br&amp;gt;30||2008 – Present||||[[File:ST Kinetics CPW.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[SAR-80]]||5.56x45mm NATO||any STANAG magazine||1976 – 1984||||[[File:SAR80.jpg|290px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SR-88]]||5.56x45mm NATO||any STANAG magazine||1982– 2000||SR-88A||[[File:ST Kinetics SR-88A.jpg|290px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CIS SAR 21|SAR 21]]||5.56x45mm NATO||any STANAG magazine||1999 – Present||SAR 21 RAIL&amp;lt;br&amp;gt;SAR 21 MMS&amp;lt;br&amp;gt;SAR 21 LWC||[[File:Sar21.jpg|290px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultimax 100]]||5.56x45mm NATO||100-round drum&amp;lt;br&amp;gt;any STANAG magazine||1982 – Present||[[Ultimax 100#Ultimax 100 Mark 2|Ultimax 100 Mark 2]]&amp;lt;br&amp;gt;[[Ultimax 100#Ultimax 100 Mark 3|Ultimax 100 Mark 3]]&amp;lt;br&amp;gt;[[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] *||[[File:Ultimax-100-Mk2-SAW.jpg|290px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTE:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - The Ultimax 100 Mark 5 is also considered to be an IAR (Infantry Automatic Rifle)&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=618819</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=618819"/>
		<updated>2012-10-04T16:19:43Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is an upcoming first-person shooter video game developed by Danger Close (EA LA) and will be published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officialiy announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and will be released on October 21, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the upcoming video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
A [[Glock#Glock_19|Glock 19]] pistol can be seen in an official gameplay trailer.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MoHWarfighterGlock.jpg|thumb|none|600px|A Glock 19 is used to dispatch an enemy gunman, note the gunman back left appears to be holding a type of AK.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 19 is seen in the players hands as he wishes upon a falling plane. The compact size seems to identify the pistol as a Glock 19, as well as the correct 15+1 capacity. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
A British SAS operator and a German KSK can be seen using the [[Glock 18C]] in the second fireteam trailer. &lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|600px|A Glock 18C is used by a German KSK operator, note the selector switch set on full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
In a YouTube video, popular video maker Freddie Wong can be seen using the [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]]. &lt;br /&gt;
[[File:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[File:HK45CMOH.JPG|thumb|none|600px|Freddie Wong reloads his HK45C. Note the HK logo, threaded barrel, and the incorrect magazine capacity (probably because this shot is from an early build) - the actual HK45 can accept 8 or 10 round magazines. Normally a threaded barrel would indicate an HK45CT, but this model does not have the high profile sights that can be used in conjunction with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== M-45 MEUSOC ==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. (Note: it has been changed into a Glock pistol for the final game.) &lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|A man is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
In the YouTube video listed above, the [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] can be seen being used by Freddie Wong.  &lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|600px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
According to a Facebook post, one of the usable weapons will be a 1911 pistol built exclusively for the game by Vickers Tactical.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|What appears to be the custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] was seen in the E3 multilayer trailer, and is fitted with Aimpoint Micro T-1 red dot sight, a suppressor, and has a tan finish.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm.]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|600px|The MP7 in the sceond fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] was seen in the E3 multiplater trailer, fitted with a Trijicon RX01 reflex sight and digital camouflage. It is correctly portrayed as an open bolt weapon and even shows the charging handle jiggling while being fired.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|600px|A US SF operator holds the AA-12 fitted with a Trijicon RX01.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|600px|A member of the ROKN UDT holds the AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] is seen being used in the first fireteam trailer, fitted with a Trijicon RMR reflex sight. &lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|600px|A SEAL performs a door breaching with a short-barreled 870 MCS...]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|600px|... and then switches back to his HK416. This cap shows the hand-stop pump-handle of the 870, as well as the railed top.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-103]] was seen in the E3 multiplayer trailer, fitted with a red dot sight.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== AKM or Variant ==&lt;br /&gt;
In one of the scenes in the debut trailer a soldier is seen holding a type of AK. Although it cannot be seen clearly, only the magazine and part of the handguard are visible, as AKMs were used in Medal of Honor (2010) it can be assumed that they may appear in the sequel.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:PossibleAK.jpg|thumb|none|600px|The man on the right can be seen holding a type of AKM.]]&lt;br /&gt;
[[File:MoHWarfighter47.jpg-2.jpg|thumb|none|600px|AK variant visible in hands of insurgent]]&lt;br /&gt;
[[File:MoHWarfighter47.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
A Russian Spetsnaz Alfa Group operator uses an [[AK-74#AKS-74U|AKS-74U]] in the second fireteam trailer, listed in the killfeed as the &amp;quot;Suchka&amp;quot;. Interestingly, this model features a fixed stock instead of the standard folding variant, possibly indicating a custom build.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:MOHSuchka.jpg|thumb|none|600px|The iron sights of the &amp;quot;Suchka.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5 ==&lt;br /&gt;
In the killfeed of the second fireteam trailer, we can see the Ak 5, which is a modified variant of the [[FN_FNC|FN FNC]], and the standard assault rifle of the Swedish military. &lt;br /&gt;
[[File:AK 5.jpg |thumb|none|500px|AK5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHWAK5.jpg|thumb|none|600px|The Ak 5 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense M4 Carbine ==&lt;br /&gt;
The killfeed lists a possible DDM4, an [[M16 rifle series#M4 carbine|M4 carbine]] variant manufactured by Daniel Defense. Exact configuration of the weapon is unknown at this point.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense M4 v1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul CTR stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
A SEAL Team 6 Operative is seen with a [[MK 17|SCAR-H]] in the fourth SEAL Team 6 Combat Training video.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with a SCAR-H rifle. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]] is listed in the killfeed in the first fireteam trailer. &lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and probably replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
During E3 2012 demonstration, the HK416s were seen fitted with new accessories, including rear flip-up BUISs, Aimpoint Micro T-1 red dot sights with 3X magnifiers, EOTech 556 Holographic sights, Elcan M145 Machine Gun Optics, AN/PEQ-15 IR designators, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launchers]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|600px|HK416 in an early release footage, fitted with TA01NSN ACOG, SureFire Rapid Transition Sights, and a KAC foregrip.]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|600px|The player holding a HK416 in the E3 singleplayer demo, fitted with Troy Industries rear flip-up backup iron sights, an Aimpoint Micro T-1 with 3X magnifier, an Insight AN/PEQ-15, and a KAC foregrip.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|600px|The player reloading his HK416. Note the visible rounds in the magazine and the lack of feed lips on the magazine.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] is seen held by a Tier 1 operator in a promotional image released for the game. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. It has been confirmed as the main weapon of the Delta Force Point Man. &lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] can be seen in the E3 2012 report trailer on the official Warfighter website during a multiplayer gameplay session. It is shown with a tan finish, Aimpoint Micro T1 with 3X magnifier, vertical foregrip, and an AN/PEQ-15 laser device. It is used by the Australian SASR and called in-game by the Australian designation &amp;quot;F88&amp;quot;. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. Note that this magazine represents the Pointman class' special &amp;quot;Heavy Hitter&amp;quot; ammunition.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] was seen in the E3 singleplayer demo, mounted on a robot alongside an unknown grenade launcher.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249E3 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249E3 SAW]] appears in a pre-release screenshot posted on the Medal of Honor: Warfighter Facebook page. It is fitted with an Elcan M145 MGO and a killflash attached to the front.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] can be seen in a YouTube gameplay video, being used by the German KSK Heavy Gunner class. &lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
A Russian Spetsnaz Alfa Group operator mows down two enemies with a [[PKP Pecheneg]] in the second fireteam trailer. &lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|600px|The PKP in action.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The LaRue Tactical OBR 7.62 is featured in a gameplay video as the main sniper rifle of the Delta Force Sniper. &lt;br /&gt;
&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in of the trailers and used by a Tier 1 Operator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|One operator mans the rifle while the other spots, however, it seems as it they have a rather low vantage point]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] was first seen held by a soldier at the end of a singleplayer trailer, later confirmed to be featured in the game in the E3 multiplayer trailer.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swive bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MOHW-McMillan.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multiplayer trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|600px|The McMillan TAC-300 in the second fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] was seen in the E3 multiplayer trailer, fitted on [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
A soldier fires an [[M79 grenade launcher]] in the second fireteam trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|600px|The player readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|600px|The player fires the M79.]]&lt;br /&gt;
&lt;br /&gt;
== MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] was seen in the E3 multiplayer trailer, identified by the short 105mm cylinder. It is used by the SFOD-D Demolition Class. &lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
A Demolition Class player fires the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] at a group of enemies in the second fire team trailer. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|600px|First person view of the Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
A Somali al-Shabaab militiaman fires an [[RPG-7#RPG-7|RPG-7]] in the story trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is seen in the latest trailer.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] was seen in the E3 single player demo, mounted on AH-64D Apache Longbows.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MoHW_M230.jpg|thumb|none|600px|M230 Chain Guns mounted on AH-64Ds.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
An [[Mk 19 grenade launcher]] is seen mounted on a zodiac in the Official Announce Trailer.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MoHWM19.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MoHWM19-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] can be seen listed in the killfeed.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHFG.jpg|thumb|none|600px|The M67 is listed in the killfeed. Note unknown HK weapon used by player. This weapon is only seen through the sights, so it is impossible to tell exactly what gun it is.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=613238</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=613238"/>
		<updated>2012-09-16T16:44:42Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is an upcoming first-person shooter video game developed by Danger Close (EA LA) and will be published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officialiy announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and will be released on October 21, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the upcoming video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
A [[Glock#Glock_19|Glock 19]] pistol can be seen in an official gameplay trailer.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MoHWarfighterGlock.jpg|thumb|none|600px|A Glock 19 is used to dispatch an enemy gunman, note the gunman back left appears to be holding a type of AK.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 19 is seen in the players hands as he wishes upon a falling plane. The compact size seems to identify the pistol as a Glock 19, as well as the correct 15+1 capacity. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
A British SAS operator and a German KSK can be seen using the [[Glock 18C]] in the second fireteam trailer. &lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|600px|A Glock 18C is used by a German KSK operator, note the selector switch set on full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
In a YouTube video, popular video maker Freddie Wong can be seen using the [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]]. &lt;br /&gt;
[[File:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[File:HK45CMOH.JPG|thumb|none|600px|Freddie Wong reloads his HK45C. Note the HK logo, threaded barrel, and the incorrect magazine capacity (probably because this shot is from an early build) - the actual HK45 can accept 8 or 10 round magazines. Normally a threaded barrel would indicate an HK45CT, but this model does not have the high profile sights that can be used in conjunction with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== M-45 MEUSOC ==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEUSOC]] in the Official Announce Trailer. (Note: it has been changed into a Glock pistol for the final game.) &lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|A man is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
In the YouTube video listed above, the [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] can be seen being used by Freddie Wong.  &lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|600px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
According to a Facebook post, one of the usable weapons will be a 1911 pistol built exclusively for the game by Vickers Tactical.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|What appears to be the custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] was seen in the E3 multilayer trailer, and is fitted with Aimpoint Micro T-1 red dot sight, a suppressor, and has a tan finish.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm.]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|600px|The MP7 in the sceond fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] was seen in the E3 multiplater trailer, fitted with a Trijicon RX01 reflex sight and digital camouflage. It is correctly portrayed as an open bolt weapon and even shows the charging handle jiggling while being fired.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|600px|A US SF operator holds the AA-12 fitted with a Trijicon RX01.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|600px|A member of the ROKN UDT holds the AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] is seen being used in the first fireteam trailer, fitted with a Trijicon RMR reflex sight. &lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== Izhmash AK-103 ==&lt;br /&gt;
The [[AK-103]] was seen in the E3 multiplayer trailer, fitted with a red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKM or Variant ==&lt;br /&gt;
In one of the scenes in the debut trailer a soldier is seen holding a type of AK. Although it cannot be seen clearly, only the magazine and part of the handguard are visible, as AKMs were used in Medal of Honor (2010) it can be assumed that they may appear in the sequel.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:PossibleAK.jpg|thumb|none|600px|The man on the right can be seen holding a type of AKM.]]&lt;br /&gt;
[[File:MoHWarfighter47.jpg-2.jpg|thumb|none|600px|AK variant visible in hands of insurgent]]&lt;br /&gt;
[[File:MoHWarfighter47.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
A Russian Spetsnaz Alfa Group operator uses an [[AK-74#AKS-74U|AKS-74U]] in the second fireteam trailer, listed in the killfeed as the &amp;quot;Suchka&amp;quot;. Interestingly, this model features a fixed stock instead of the standard folding variant, possibly indicating a custom build.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:MOHSuchka.jpg|thumb|none|600px|The iron sights of the &amp;quot;Suchka.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense M4 Carbine ==&lt;br /&gt;
The killfeed lists a possible DDM4, an [[M16 rifle series#M4 carbine|M4 carbine]] variant manufactured by Daniel Defense. Exact configuration of the weapon is unknown at this point.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense M4 v1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul CTR stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
In the killfeed of the second fireteam trailer, we can see the &amp;quot;Ak 5&amp;quot;, which is a modified variant of the [[FN_FNC|FN FNC]], and the standard assault rifle of the Swedish military. &lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|none|500px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHWAK5.jpg|thumb|none|600px|The Ak 5 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]] is listed in the killfeed in the first fireteam trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and probably replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
During E3 2012 demonstration, the HK416s were seen fitted with new accessories, including rear flip-up BUISs, Aimpoint Micro T-1 red dot sights with 3X magnifiers, EOTech 556 Holographic sights, Elcan M145 Machine Gun Optics, AN/PEQ-15 IR designators, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launchers]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|600px|HK416 in an early release footage, fitted with TA01NSN ACOG, SurFire iron sight, and a KAC foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|600px|The player holding a HK416 in the E3 singleplayer demo, fitted with Troy Industries rear flip-up backup iron sights, an Aimpoint Micro T-1 with 3X magnifier, an Insight AN/PEQ-15, and a KAC foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|600px|The player reloading his HK416. Note the visible rounds in the magazine and the lack of feed lips on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] can be seen in the E3 2012 report trailer on the official Warfighter website during a multiplayer gameplay session. It is shown with a tan finish, Aimpoint Micro T1 with 3X magnifier, vertical foregrip, and an AN/PEQ-15 laser device. It is used by the Australian SASR and called in-game by the Australian designation &amp;quot;F88&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] was seen in the E3 singleplayer demo, mounted on a robot alongside an unknown grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249E3 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249E3 SAW]] appears in a pre-release screenshot posted on the Medal of Honor: Warfighter Facebook page. It is fitted with an Elcan M145 MGO and a killflash attached to the front.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
The MG4 can be seen in a YouTube gameplay video, being used by the German KSK Heavy Gunner class. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
A Russian Spetsnaz Alfa Group operator mows down two enemies with a [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] in the second fireteam trailer. &lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|600px|The PKP in action.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The LaRue Tactical OBR 7.62 is featured in a gameplay video as the main sniper rifle of the Delta Force Sniper. &lt;br /&gt;
&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in of the trailers and used by a Tier 1 Operator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|One operator mans the rifle while the other spots, however, it seems as it they have a rather low vantage point]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] was first seen held by a soldier at the end of a singleplayer trailer, later confirmed to be featured in the game in the E3 multiplayer trailer.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swive bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MOHW-McMillan.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multiplayer trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|600px|The McMillan TAC-300 in the second fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] was seen in the E3 multiplayer trailer, fitted on [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
A soldier fires an [[M79 grenade launcher]] in the second fireteam trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|600px|The player readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|600px|The player fires the M79.]]&lt;br /&gt;
&lt;br /&gt;
== MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] was seen in the E3 multiplayer trailer, identified by the short 105mm cylinder. It is used by the SFOD-D Demolition Class. &lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
A Demolition Class player fires the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] at a group of enemies in the second fire team trailer. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|600px|First person view of the Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
A Somali al-Shabaab militiaman fires an [[RPG-7#RPG-7|RPG-7]] in the story trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is seen in the latest trailer.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] was seen in the E3 single player demo, mounted on AH-64D Apache Longbows.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MoHW_M230.jpg|thumb|none|600px|M230 Chain Guns mounted on AH-64Ds.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
An [[Mk 19 grenade launcher]] is seen mounted on a zodiac in the Official Announce Trailer.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MoHWM19.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MoHWM19-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] can be seen listed in the killfeed.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHFG.jpg|thumb|none|600px|The M67 is listed in the killfeed. Note unknown HK weapon used by player. This weapon is only seen through the sights, so it is impossible to tell exactly what gun it is.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] is seen held by a Tier 1 operator in a promotional image released for the game. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. It is presently unknown if such a configuration, or even the weapon itself, will appear in the finished game or not.&lt;br /&gt;
&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591533</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591533"/>
		<updated>2012-07-18T17:02:03Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* Norinco Type 67-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;Model 82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a Model 82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the chamber of the Mk 13 Mod 0.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. It can fire both HEF and HEAT rounds.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67-2]] appears in-game as the &amp;quot;Type 67-II&amp;quot;, and is the PLA General-purpose machine gun, using a side-attached 75-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 75-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 75-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player and can fire either HEF or HEAT rounds.&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|400px|PF-98 - 120mm.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591532</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591532"/>
		<updated>2012-07-18T16:56:31Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;Model 82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a Model 82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the chamber of the Mk 13 Mod 0.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. It can fire both HEF and HEAT rounds.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67-2]] appears in-game as the &amp;quot;Type 67-II&amp;quot;, and is the PLA General-purpose machine gun, using a side-attached 100-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player and can fire either HEF or HEAT rounds.&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|400px|PF-98 - 120mm.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591531</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591531"/>
		<updated>2012-07-18T16:53:08Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* PF-98 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;Model 82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a Model 82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the chamber of the Mk 13 Mod 0.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. It can fire both HEF and HEAT rounds.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67-2]] appears in-game as the &amp;quot;Type 67-II&amp;quot;, and is the PLA General-purpose machine gun, using a side-attached 100-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player and can fire either HEF or HEAT rounds.&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|400px|PF-98 - 120mm.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591530</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591530"/>
		<updated>2012-07-18T16:47:04Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* Mk. 153 Mod 0 SMAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;Model 82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a Model 82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the chamber of the Mk 13 Mod 0.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. It can fire both HEF and HEAT rounds.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67-2]] appears in-game as the &amp;quot;Type 67-II&amp;quot;, and is the PLA General-purpose machine gun, using a side-attached 100-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591529</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591529"/>
		<updated>2012-07-18T16:45:50Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* FN40GL/Mk 13 Mod 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;Model 82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a Model 82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the chamber of the Mk 13 Mod 0.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67-2]] appears in-game as the &amp;quot;Type 67-II&amp;quot;, and is the PLA General-purpose machine gun, using a side-attached 100-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591528</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591528"/>
		<updated>2012-07-18T16:44:43Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* FN40GL/Mk 13 Mod 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;Model 82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a Model 82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the chamber of the Mk 13 Mod 0.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67-2]] appears in-game as the &amp;quot;Type 67-II&amp;quot;, and is the PLA General-purpose machine gun, using a side-attached 100-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591527</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591527"/>
		<updated>2012-07-18T16:43:21Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* Mk. 48 Mod 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;Model 82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a Model 82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the Mk 13 Mod 0.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67-2]] appears in-game as the &amp;quot;Type 67-II&amp;quot;, and is the PLA General-purpose machine gun, using a side-attached 100-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591522</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591522"/>
		<updated>2012-07-18T16:39:16Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* Barrett M107 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;Model 82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a Model 82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the Mk 13 Mod 0.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67-2]] appears in-game as the &amp;quot;Type 67-II&amp;quot;, and is the PLA General-purpose machine gun, using a side-attached 100-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591520</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591520"/>
		<updated>2012-07-18T16:38:22Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the Mk 13 Mod 0.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67-2]] appears in-game as the &amp;quot;Type 67-II&amp;quot;, and is the PLA General-purpose machine gun, using a side-attached 100-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591519</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591519"/>
		<updated>2012-07-18T16:37:12Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* Norinco Type 67-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the Mk 13 Mod 0.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67-2]] appears in-game as the &amp;quot;Type 67-II&amp;quot;, and is the PLA General-purpose machine gun, using a side-attached 100-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591502</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591502"/>
		<updated>2012-07-18T16:23:53Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* FN40GL/Mk. 13 Mod 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the Mk 13 Mod 0.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591501</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591501"/>
		<updated>2012-07-18T16:21:00Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* FN SCAR-H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk. 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk. 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk. 13 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591499</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591499"/>
		<updated>2012-07-18T16:16:33Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* FN SCAR-L CQC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk. 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk. 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk. 13 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591496</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591496"/>
		<updated>2012-07-18T16:11:35Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* FN SCAR-L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L CQC]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are fitted with M68 Aimpoint Scopes, and are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the FN SCAR-L available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk. 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk. 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk. 13 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591495</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591495"/>
		<updated>2012-07-18T16:06:57Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* FN SCAR-L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are known to be in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are fitted with M68 Aimpoint Scopes, and are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the FN SCAR-L available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk. 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk. 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk. 13 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591493</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591493"/>
		<updated>2012-07-18T16:04:56Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* FN SCAR-H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk. 16 Mod 0 in-game, are known to be in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the FN SCAR-L available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk. 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk. 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk. 13 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591492</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591492"/>
		<updated>2012-07-18T16:01:04Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk. 16 Mod 0 in-game, are known to be in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the FN SCAR-L available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk. 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk. 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk. 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk. 13 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591491</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591491"/>
		<updated>2012-07-18T15:56:31Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* M21 Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk. 16 Mod 0 in-game, are known to be in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the FN SCAR-L available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk. 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;'''Stealth''&amp;quot; model, fitted with M68 Aimpoint OScope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk. 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk. 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk. 13 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591489</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591489"/>
		<updated>2012-07-18T15:48:34Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: /* QCW-05 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk. 16 Mod 0 in-game, are known to be in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the FN SCAR-L available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk. 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;'''Stealth''&amp;quot; model, fitted with M68 Aimpoint OScope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk. 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk. 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk. 13 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCQ-05===&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|500px|QCQ-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCQ-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591473</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591473"/>
		<updated>2012-07-18T11:31:30Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk. 16 Mod 0 in-game, are known to be in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the FN SCAR-L available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk. 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;'''Stealth''&amp;quot; model, fitted with M68 Aimpoint OScope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk. 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk. 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk. 13 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCW-05===&lt;br /&gt;
The [[QCW-05#QCW-05|QCW-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|500px|QCW-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCW-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591470</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591470"/>
		<updated>2012-07-18T11:28:19Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk. 16 Mod 0 in-game, are known to be in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the FN SCAR-L available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk. 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]File:OFDR M16A4M.jpg&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;'''Stealth''&amp;quot; model, fitted with M68 Aimpoint OScope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk. 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk. 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk. 13 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCW-05===&lt;br /&gt;
The [[QCW-05#QCW-05|QCW-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|500px|QCW-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCW-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591467</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=591467"/>
		<updated>2012-07-18T11:22:12Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]&lt;br /&gt;
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEU (SOC)===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk. 16 Mod 0 in-game, are known to be in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the FN SCAR-L available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]&lt;br /&gt;
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk. 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the &amp;quot;''Night Ops''&amp;quot; SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]&lt;br /&gt;
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The &amp;quot;''CQB''&amp;quot; in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]File:OFDR M16A4M.jpg&lt;br /&gt;
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 &amp;quot;''Marksman''&amp;quot;, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M16A4S.jpg|thumb|none|700px|The &amp;quot;''Stealth''&amp;quot; model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 &amp;quot;''Assault''&amp;quot;. Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the &amp;quot;''CQB''&amp;quot; model.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''Night Ops''&amp;quot; model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]&lt;br /&gt;
[[File:OFDR M4A1S.jpg|thumb|none|700px|The &amp;quot;'''Stealth''&amp;quot; model, fitted with M68 Aimpoint OScope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NAT.O]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the &amp;quot;M82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''Night Ops''&amp;quot; Barrett, fitted with an AN/PAS-13 Thermal Optic.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]&lt;br /&gt;
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FN40GL/Mk. 13 Mod 0===&lt;br /&gt;
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk. 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk. 13 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]]&lt;br /&gt;
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]&lt;br /&gt;
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]&lt;br /&gt;
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M32 MGL===&lt;br /&gt;
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]&lt;br /&gt;
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 153 Mod 0 SMAW===&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]&lt;br /&gt;
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]&lt;br /&gt;
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]&lt;br /&gt;
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]&lt;br /&gt;
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M14 Mine===&lt;br /&gt;
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]&lt;br /&gt;
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]&lt;br /&gt;
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced/Vehicle mounted Weapons==&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]&lt;br /&gt;
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]&lt;br /&gt;
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]&lt;br /&gt;
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]&lt;br /&gt;
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]&lt;br /&gt;
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]&lt;br /&gt;
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]&lt;br /&gt;
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]&lt;br /&gt;
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]&lt;br /&gt;
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]&lt;br /&gt;
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]&lt;br /&gt;
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Norinco QSZ-92===&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]]&lt;br /&gt;
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===QCW-05===&lt;br /&gt;
The [[QCW-05#QCW-05|QCW-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|500px|QCW-05 - 5.8x21mm DCV05.]]&lt;br /&gt;
[[File:OFDR QCW.jpg|thumb|none|700px|A QCW-05 in-game.]]&lt;br /&gt;
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Norinco QBZ-95===&lt;br /&gt;
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBZ95A.jpg|thumb|none|700px|Reloading the QBZ-95 &amp;quot;''Assault''&amp;quot;. Note the Type 91 Grenade Launcher on the barrel.]]&lt;br /&gt;
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model, fitted with a 4x scope.]]&lt;br /&gt;
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with Thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 81-1===&lt;br /&gt;
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[File:OFDR Type81NO.jpg|thumb|none|700px|The &amp;quot;''Marksman''&amp;quot; model with a 4x scope.]]&lt;br /&gt;
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]&lt;br /&gt;
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the &amp;quot;''Assault''&amp;quot; model. Note the GP-25 grenade launcher.]]&lt;br /&gt;
[[File:OFDR Type81M.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Norinco QBB-95===&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]]&lt;br /&gt;
[[File:OFDR QBB95 2.jpg|thumb|none|700px|The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 67-2===&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]]&lt;br /&gt;
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]]&lt;br /&gt;
[[File:OFDR Type67 2.jpg|thumb|none|700px|Closing the feeding-tray lid after inserting a new 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The QBU-88 is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
The M99 is the PLA anti-material sniper rifle in the game.&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
This weapon does not appear in the console versions of the game.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===PF-98===&lt;br /&gt;
The PF-98 &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=586562</id>
		<title>Arma 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=586562"/>
		<updated>2012-07-04T18:49:05Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{workinprogress}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ArmA III&lt;br /&gt;
|picture = Arma3-coverart.jpg&lt;br /&gt;
|series = ''[[ArmA]]''&lt;br /&gt;
|date = Q4 2012 / 2013&lt;br /&gt;
|developer = Bohemia Interactive Studio&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = Bohemia Interactive Studio&lt;br /&gt;
|genre = Military-Simulation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''ArmA III''''' is an upcoming military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ''[[ArmA]]'' series, officially announced on May 19, 2011, and is built around the new ''Real Virtuality 4'' engine owned by BIS. The game is estimated to be released between Q4 2012 or early 2013.&lt;br /&gt;
&lt;br /&gt;
The storyline is set in the year 2035 and follows a British former NATO special forces soldier, Captain Scott Miller, who becomes stranded on a fictional Mediterranean island called &amp;quot;Limnos&amp;quot; (actually based on the Greek island Lemnos located in the northern part of the Aegean Sea) during an international conflict between NATO forces and Iranian Armed Forces, and must fight his way out, by building an effective resistance force in the process and cooperate with the local population.&lt;br /&gt;
&lt;br /&gt;
'''The following weapon are seen in screenshots of the upcoming video game ''ArmA III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== CZ SCORPION EVO 3 A1 ==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] is used by NATO combat divers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA3 Scorpion.jpg|thumb|none|600px|A NATO combat diver with a suppressed SCORPION EVO 3 A1 on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli_M4#Benelli_M4|Benelli M4 Super 90]] appears as the &amp;quot;M4 SASS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 6-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3 -BenelliM4.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-BenelliM4irons.jpg|thumb|none|600px|Down the sights of the M4 SASS.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a confirmed weapon to be featured in the game, and can be fitted with various accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma3_ksg.jpg|thumb|none|600px|A NATO soldier aiming a Kel-Tec KSG, fitted with front and rear BUISs, C-More red dot sight, and a RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
A fictional variant of the [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] is used by NATO soldiers and appears as the &amp;quot;Mk 20&amp;quot;. While it features a tan body scheme and Monolith Arms rail system, It can be customized with a variety of attachments. A unique grenade launcher available only for the weapon and called the &amp;quot;Mk 20GL&amp;quot;, is presumably based on the [[FN GL-1]]. &lt;br /&gt;
&lt;br /&gt;
[[File:FS2000 monolith arms handguard.jpg|thumb|none|500px|FN FS2000 with a C-more red dot sight and Monolith Arms rail system - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr08.jpg|thumb|none|600px|An American soldier running with a F2000 Tactical, fitted with red dot sight and vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-3.jpg|thumb|none|600px|An American soldier fires a F2000 Tactical, fitted with red do sight, laser sight, and the presumably FN GL-1. Note that the barrel is shorter than the one seen above.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21]] appears to be the standard issue rifle of the Iranian soldiers after presumably obtaining it from the Israelis after conquering Israel. It can be customized with a variety of attachments as can be seen below. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm NATO, fitted with Kimber Mepro red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-tavor-1.jpg|thumb|none|600px|A promotional picture showing the various attachments available for the TAR-21, among them are two types of ELCAN scopes and C-More red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-tavor-2.jpg|thumb|none|600px|Iranian soldiers aiming their TAR-21s. Note: C-More red dot sights are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma_3_steam_aug16_2_4.jpg|thumb|none|650px|Iranian soldiers with TAR-21s.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB Carbine ==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] is used by NATO combat divers in-game and appears to be modified into a fictional underwater weapon, but remains visually identical.&lt;br /&gt;
&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|500px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armarfb.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armarfb2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MX 6.5mm&amp;quot; ==&lt;br /&gt;
U.S. Army soldiers use a fictional assault rifle that has design elements from the [[Remington ACR]] and [[Robinson Armament XCR]].&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armxcr.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
The GM6 Lynx anti-material rifle is shown during the Arma 3 GamesCom presentation.&lt;br /&gt;
&lt;br /&gt;
[[File:GM6.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-GM6side.JPG|thumb|none|600px|Side-view of the GM6 Lynx being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] is seen used by NATO soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr01.jpg|thumb|none|600px|The soldier in the far left and the soldier in the right are holding the Mk. 14.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-M14-1.jpg|thumb|none|600px|The far left soldier is armed with a scoped Mk. 14.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_mk14.jpg|thumb|none|600px|A first-person view of the Mk. 14 used by the player and fitted with RIS foregrip and night vision optical sight.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Knight's Armament Company Light Machine Gun ==&lt;br /&gt;
A render of the [[Knight's Armament LMG|KAC LMG]] is seen in ArmA III's promotional materials, fitted with a Magpul UBR stock. &lt;br /&gt;
&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Armamk200.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-1.jpg|thumb|none|600px|An Iranian soldier wields a KAC LMG.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch XM25 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25|H&amp;amp;K XM25]] is a confirmed weapon to be featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM25 - 25x40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_xm25.jpg|thumb|none|600px|The NATO soldier circled in red is holding a H&amp;amp;K XM25.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm 3GL ==&lt;br /&gt;
[[File:3gl on m16.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3gl.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Rocket Launcher ==&lt;br /&gt;
An unnamed rocket launcher can be seen held by NATO soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arm3roc.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== Browning M2 Heavy Barrel ==&lt;br /&gt;
The [[Browning M2 Heavy Barrel|Browning M2HB]] is seen mounted on the Unmanned Ground Vehicle (UGV) used by the NATO faction in-game, alongside a possibly unknown model of a grenade launcher. The M2HB is also mounted on the &amp;quot;Panther&amp;quot; Armored Personnel Carrier (derived from the Namer APC), as well as the armed variant of the &amp;quot;Hunter&amp;quot; light armored vehicle (derived from the Oshkosh M-ATV), both used by the Iranian Armed Forces faction.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_ugv_m2hb.jpg|thumb|none|600px|In-game Browning M2HB mounted on a NATO UGV.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_namer_apc_m2hb.jpg|thumb|none|600px|In-game Browning M2HB (circled in red) mounted on an Iranian &amp;quot;Panther&amp;quot; APC.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero M134 Minigun ==&lt;br /&gt;
A possibly [[Dillon Aero M134 Minigun|DE M134 Minigun]] is seen mounted on the &amp;quot;AH-9&amp;quot; attack helicopter (derived from the AH-6 Little Bird) used by the NATO faction in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_ah-9_minigun.jpg|thumb|none|600px|In-game a possibly DE M134 Minigun (circled in red) mounted on a NATO &amp;quot;AH-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
The [[General Dynamics GAU-19/A|GD GAU-19/A]] is seen mounted on the &amp;quot;Mi-48 Kajman&amp;quot; attack helicopter (derived from the Mi-28 &amp;quot;Havoc&amp;quot;) used by the Iranian Armed Forces faction in-game. It is unclear why the GAU-19/A is featured as the main armament of the Mi-48 instead of the [[Shipunov 2A42]], although this reason could be for ''ArmA III'''s futuristic background.&lt;br /&gt;
&lt;br /&gt;
[[File:Gau_19-2.jpg|thumb|none|400px|General Dynamics GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GD GAU-22/A]] is most likely the main armament of the F-35B Lightning II used by the NATO faction in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:F-35_GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_facebook_4_4.jpg|thumb|none|600px|A pair of F-35Bs in flight. The GAU-22/A could be mounted on them.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics XM301 ==&lt;br /&gt;
The [[General Dynamics XM301|GD XM301]] is seen mounted on RAH-66 Comanche attack helicopter used by the NATO faction in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:XM301b.jpg|thumb|none|450px|General Dynamics XM301 - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
== XM312 ==&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM312]], appears as the &amp;quot;M312&amp;quot; in-game, is seen mounted on a patrol boat used by the NATO faction.&lt;br /&gt;
&lt;br /&gt;
[[File:XM312hmg.jpg|thumb|none|450px|XM312 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
What appears to be a [[Barrett M99]] is seen on a poster advertising the game and appears to be missing its bipod. It is unknown if the weapon is will be featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barret M99 - .50 BMG/.416 Barrett]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-coverart.jpg|thumb|none|350px|A soldier holds a possible M99 on a promotional poster. Note the absence of vent holes and that the bolt is close to the trigger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=585689</id>
		<title>Arma 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=585689"/>
		<updated>2012-07-02T08:29:06Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: Added Benelli M4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{workinprogress}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ArmA III&lt;br /&gt;
|picture = Arma3-coverart.jpg&lt;br /&gt;
|series = ''[[ArmA]]''&lt;br /&gt;
|date = 2013&lt;br /&gt;
|developer = Bohemia Interactive Studio&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = Bohemia Interactive Studio&lt;br /&gt;
|genre = Military-Simulation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''ArmA III''''' is an upcoming military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ''[[ArmA]]'' series, officially announced on May 19, 2011, and is built around the new ''Real Virtuality 4'' engine owned by BIS. The game was originally intended to be released on Q4 2012, but later delayed to 2013.&lt;br /&gt;
&lt;br /&gt;
The storyline is set in the year 2035 and follows a British former NATO special forces soldier, Captain Scott Miller, who becomes stranded on a fictional Mediterranean island called &amp;quot;Limnos&amp;quot; (actually based on the Greek island Lemnos located in the northern part of the Aegean Sea) during an international conflict between NATO forces and Iranian Armed Forces, and must fight his way out, by building an effective resistance force in the process and cooperate with the local population.&lt;br /&gt;
&lt;br /&gt;
'''The following weapon are seen in screenshots of the upcoming video game ''ArmA III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== CZ SCORPION EVO 3 A1 ==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] is used by NATO combat divers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA3 Scorpion.jpg|thumb|none|600px|A NATO combat diver with a suppressed SCORPION EVO 3 A1 on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a confirmed weapon to be featured in the game, and can be fitted with various accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma3_ksg.jpg|thumb|none|600px|A NATO soldier aiming a Kel-Tec KSG, fitted with front and rear BUISs, C-More red dot sight, and a RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli_M4#Benelli_M4|Benelli M4 Super 90]] appears as the &amp;quot;M4 SASS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 6-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3 -BenelliM4.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-BenelliM4irons.jpg|thumb|none|600px|Down the sights of the M4 SASS.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
A fictional variant of the [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] is used by NATO soldiers and are fitted with a C-more red dot sight, Monolith Arms rail system, vertical foregrip, 20-inch barrel, also has tan painted body. It has a [[P90]]'s trigger guard/foregrip due to the aforementioned Monolith Arms rail system.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical with folding foregrip - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr08.jpg|thumb|none|600px|An American special forces soldier running with his fictional F2000 Tactical variant.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-3.jpg|thumb|none|600px|An American soldier fires a F2000 Tactical with a grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21]] appears to be the standard issue rifle of the Iranian soldiers after obtaining it from the hands of the Israeli Defense Forces (rumored), and can be customized with a variety of attachments as can be seen below. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm NATO, fitted with Kimber Mepro red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-tavor-1.jpg|thumb|none|600px|A promotional picture showing the various attachments available for the TAR-21, among them are two types of ELCAN scopes and C-More red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-tavor-2.jpg|thumb|none|600px|Iranian soldiers aiming their TAR-21s. Note: C-More red dot sights are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma_3_steam_aug16_2_4.jpg|thumb|none|650px|Iranian soldiers with TAR-21s.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB Carbine ==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] is used by NATO combat divers in-game and appears to be modified into a fictional underwater weapon, but remains visually identical.&lt;br /&gt;
&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|500px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armarfb.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armarfb2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MX 6.5mm&amp;quot; ==&lt;br /&gt;
U.S. Army soldiers use a fictional assault rifle that has design elements from the [[Remington ACR]] and [[Robinson Armament XCR]].&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armxcr.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Mark 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] is seen used by NATO soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr01.jpg|thumb|none|600px|The soldier in the far left and the soldier in the right are holding the Mk. 14.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-M14-1.jpg|thumb|none|600px|The far left soldier is armed with a scoped Mk. 14.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_mk14.jpg|thumb|none|600px|A first-person view of the Mk. 14 used by the player and fitted with RIS foregrip and night vision optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
The GM6 Lynx anti-material rifle is shown during the Arma 3 GamesCom presentation.&lt;br /&gt;
&lt;br /&gt;
[[File:GM6.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-GM6side.JPG|thumb|none|600px|Side-view of the GM6 Lynx being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Knight's Armament Company Light Machine Gun ==&lt;br /&gt;
A render of the [[Knight's Armament LMG|KAC LMG]] is seen in ArmA III's promotional materials, fitted with a Magpul UBR stock. &lt;br /&gt;
&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Armamk200.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-1.jpg|thumb|none|600px|An Iranian soldier wields a KAC LMG.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch XM25 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25|H&amp;amp;K XM25]] is a confirmed weapon to be featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM25 - 25x40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_xm25.jpg|thumb|none|600px|The NATO soldier circled in red is holding a H&amp;amp;K XM25.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm 3GL ==&lt;br /&gt;
[[File:3gl on m16.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3gl.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Rocket Launcher ==&lt;br /&gt;
An unnamed rocket launcher can be seen held by NATO soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arm3roc.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is most likely the secondary armament of the F-35B Lightning IIs.&lt;br /&gt;
&lt;br /&gt;
[[File:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_facebook_4_4.jpg|thumb|none|600px|A pair of F-35Bs in flight. The GAU-22/A could be mounted on them.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
What appears to be a [[Barrett M99]] is seen on a poster advertising the game and appears to be missing its bipod. It is unknown if the weapon is will be featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barret M99 - .50 BMG/.416 Barrett]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-coverart.jpg|thumb|none|350px|A soldier holds a possible M99 on a promotional poster. Note the absence of vent holes and that the bolt is close to the trigger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3-BenelliM4irons.jpg&amp;diff=585688</id>
		<title>File:Arma3-BenelliM4irons.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3-BenelliM4irons.jpg&amp;diff=585688"/>
		<updated>2012-07-02T08:04:28Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_-BenelliM4.JPG&amp;diff=585687</id>
		<title>File:Arma3 -BenelliM4.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_-BenelliM4.JPG&amp;diff=585687"/>
		<updated>2012-07-02T08:04:28Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=585684</id>
		<title>Arma 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=585684"/>
		<updated>2012-07-02T07:47:09Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: Added GM6 Lynx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{workinprogress}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ArmA III&lt;br /&gt;
|picture = Arma3-coverart.jpg&lt;br /&gt;
|series = ''[[ArmA]]''&lt;br /&gt;
|date = 2013&lt;br /&gt;
|developer = Bohemia Interactive Studio&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = Bohemia Interactive Studio&lt;br /&gt;
|genre = Military-Simulation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''ArmA III''''' is an upcoming military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ''[[ArmA]]'' series, officially announced on May 19, 2011, and is built around the new ''Real Virtuality 4'' engine owned by BIS. The game was originally intended to be released on Q4 2012, but later delayed to 2013.&lt;br /&gt;
&lt;br /&gt;
The storyline is set in the year 2035 and follows a British former NATO special forces soldier, Captain Scott Miller, who becomes stranded on a fictional Mediterranean island called &amp;quot;Limnos&amp;quot; (actually based on the Greek island Lemnos located in the northern part of the Aegean Sea) during an international conflict between NATO forces and Iranian Armed Forces, and must fight his way out, by building an effective resistance force in the process and cooperate with the local population.&lt;br /&gt;
&lt;br /&gt;
'''The following weapon are seen in screenshots of the upcoming video game ''ArmA III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== CZ SCORPION EVO 3 A1 ==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] is used by NATO combat divers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA3 Scorpion.jpg|thumb|none|600px|A NATO combat diver with a suppressed SCORPION EVO 3 A1 on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a confirmed weapon to be featured in the game, and can be fitted with various accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma3_ksg.jpg|thumb|none|600px|A NATO soldier aiming a Kel-Tec KSG, fitted with front and rear BUISs, C-More red dot sight, and a RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
A fictional variant of the [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] is used by NATO soldiers and are fitted with a C-more red dot sight, Monolith Arms rail system, vertical foregrip, 20-inch barrel, also has tan painted body. It has a [[P90]]'s trigger guard/foregrip due to the aforementioned Monolith Arms rail system.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical with folding foregrip - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr08.jpg|thumb|none|600px|An American special forces soldier running with his fictional F2000 Tactical variant.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-3.jpg|thumb|none|600px|An American soldier fires a F2000 Tactical with a grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21]] appears to be the standard issue rifle of the Iranian soldiers after obtaining it from the hands of the Israeli Defense Forces (rumored), and can be customized with a variety of attachments as can be seen below. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm NATO, fitted with Kimber Mepro red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-tavor-1.jpg|thumb|none|600px|A promotional picture showing the various attachments available for the TAR-21, among them are two types of ELCAN scopes and C-More red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-tavor-2.jpg|thumb|none|600px|Iranian soldiers aiming their TAR-21s. Note: C-More red dot sights are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma_3_steam_aug16_2_4.jpg|thumb|none|650px|Iranian soldiers with TAR-21s.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB Carbine ==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] is used by NATO combat divers in-game and appears to be modified into a fictional underwater weapon, but remains visually identical.&lt;br /&gt;
&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|500px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armarfb.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armarfb2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MX 6.5mm&amp;quot; ==&lt;br /&gt;
U.S. Army soldiers use a fictional assault rifle that has design elements from the [[Remington ACR]] and [[Robinson Armament XCR]].&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armxcr.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Mark 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] is seen used by NATO soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr01.jpg|thumb|none|600px|The soldier in the far left and the soldier in the right are holding the Mk. 14.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-M14-1.jpg|thumb|none|600px|The far left soldier is armed with a scoped Mk. 14.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_mk14.jpg|thumb|none|600px|A first-person view of the Mk. 14 used by the player and fitted with RIS foregrip and night vision optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
The GM6 Lynx anti-material rifle is shown during the Arma 3 GamesCom presentation.&lt;br /&gt;
&lt;br /&gt;
[[File:GM6.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-GM6side.JPG|thumb|none|600px|Side-view of the GM6 Lynx being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Knight's Armament Company Light Machine Gun ==&lt;br /&gt;
A render of the [[Knight's Armament LMG|KAC LMG]] is seen in ArmA III's promotional materials, fitted with a Magpul UBR stock. &lt;br /&gt;
&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Armamk200.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-1.jpg|thumb|none|600px|An Iranian soldier wields a KAC LMG.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch XM25 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25|H&amp;amp;K XM25]] is a confirmed weapon to be featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM25 - 25x40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_xm25.jpg|thumb|none|600px|The NATO soldier circled in red is holding a H&amp;amp;K XM25.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm 3GL ==&lt;br /&gt;
[[File:3gl on m16.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3gl.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Rocket Launcher ==&lt;br /&gt;
An unnamed rocket launcher can be seen held by NATO soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arm3roc.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is most likely the secondary armament of the F-35B Lightning IIs.&lt;br /&gt;
&lt;br /&gt;
[[File:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_facebook_4_4.jpg|thumb|none|600px|A pair of F-35Bs in flight. The GAU-22/A could be mounted on them.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
What appears to be a [[Barrett M99]] is seen on a poster advertising the game and appears to be missing its bipod. It is unknown if the weapon is will be featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barret M99 - .50 BMG/.416 Barrett]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-coverart.jpg|thumb|none|350px|A soldier holds a possible M99 on a promotional poster. Note the absence of vent holes and that the bolt is close to the trigger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=585683</id>
		<title>Arma 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=585683"/>
		<updated>2012-07-02T07:37:34Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: Added GM6 Lynx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{workinprogress}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ArmA III&lt;br /&gt;
|picture = Arma3-coverart.jpg&lt;br /&gt;
|series = ''[[ArmA]]''&lt;br /&gt;
|date = 2013&lt;br /&gt;
|developer = Bohemia Interactive Studio&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = Bohemia Interactive Studio&lt;br /&gt;
|genre = Military-Simulation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''ArmA III''''' is an upcoming military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ''[[ArmA]]'' series, officially announced on May 19, 2011, and is built around the new ''Real Virtuality 4'' engine owned by BIS. The game was originally intended to be released on Q4 2012, but later delayed to 2013.&lt;br /&gt;
&lt;br /&gt;
The storyline is set in the year 2035 and follows a British former NATO special forces soldier, Captain Scott Miller, who becomes stranded on a fictional Mediterranean island called &amp;quot;Limnos&amp;quot; (actually based on the Greek island Lemnos located in the northern part of the Aegean Sea) during an international conflict between NATO forces and Iranian Armed Forces, and must fight his way out, by building an effective resistance force in the process and cooperate with the local population.&lt;br /&gt;
&lt;br /&gt;
'''The following weapon are seen in screenshots of the upcoming video game ''ArmA III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== CZ SCORPION EVO 3 A1 ==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] is used by NATO combat divers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA3 Scorpion.jpg|thumb|none|600px|A NATO combat diver with a suppressed SCORPION EVO 3 A1 on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a confirmed weapon to be featured in the game, and can be fitted with various accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma3_ksg.jpg|thumb|none|600px|A NATO soldier aiming a Kel-Tec KSG, fitted with front and rear BUISs, C-More red dot sight, and a RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
A fictional variant of the [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] is used by NATO soldiers and are fitted with a C-more red dot sight, Monolith Arms rail system, vertical foregrip, 20-inch barrel, also has tan painted body. It has a [[P90]]'s trigger guard/foregrip due to the aforementioned Monolith Arms rail system.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical with folding foregrip - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr08.jpg|thumb|none|600px|An American special forces soldier running with his fictional F2000 Tactical variant.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-3.jpg|thumb|none|600px|An American soldier fires a F2000 Tactical with a grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21]] appears to be the standard issue rifle of the Iranian soldiers after obtaining it from the hands of the Israeli Defense Forces (rumored), and can be customized with a variety of attachments as can be seen below. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm NATO, fitted with Kimber Mepro red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-tavor-1.jpg|thumb|none|600px|A promotional picture showing the various attachments available for the TAR-21, among them are two types of ELCAN scopes and C-More red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-tavor-2.jpg|thumb|none|600px|Iranian soldiers aiming their TAR-21s. Note: C-More red dot sights are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma_3_steam_aug16_2_4.jpg|thumb|none|650px|Iranian soldiers with TAR-21s.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB Carbine ==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] is used by NATO combat divers in-game and appears to be modified into a fictional underwater weapon, but remains visually identical.&lt;br /&gt;
&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|500px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armarfb.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armarfb2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MX 6.5mm&amp;quot; ==&lt;br /&gt;
U.S. Army soldiers use a fictional assault rifle that has design elements from the [[Remington ACR]] and [[Robinson Armament XCR]].&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armxcr.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Mark 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] is seen used by NATO soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr01.jpg|thumb|none|600px|The soldier in the far left and the soldier in the right are holding the Mk. 14.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-M14-1.jpg|thumb|none|600px|The far left soldier is armed with a scoped Mk. 14.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_mk14.jpg|thumb|none|600px|A first-person view of the Mk. 14 used by the player and fitted with RIS foregrip and night vision optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
The GM6 Lynx anti-material rifle is shown during the Arma 3 GamesCom presentation.&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-GM6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-GM6side.jpg|thumb|none|600px|Side-view of the GM6 Lynx being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Knight's Armament Company Light Machine Gun ==&lt;br /&gt;
A render of the [[Knight's Armament LMG|KAC LMG]] is seen in ArmA III's promotional materials, fitted with a Magpul UBR stock. &lt;br /&gt;
&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Armamk200.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-1.jpg|thumb|none|600px|An Iranian soldier wields a KAC LMG.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch XM25 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25|H&amp;amp;K XM25]] is a confirmed weapon to be featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM25 - 25x40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_xm25.jpg|thumb|none|600px|The NATO soldier circled in red is holding a H&amp;amp;K XM25.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm 3GL ==&lt;br /&gt;
[[File:3gl on m16.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3gl.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Rocket Launcher ==&lt;br /&gt;
An unnamed rocket launcher can be seen held by NATO soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arm3roc.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is most likely the secondary armament of the F-35B Lightning IIs.&lt;br /&gt;
&lt;br /&gt;
[[File:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_facebook_4_4.jpg|thumb|none|600px|A pair of F-35Bs in flight. The GAU-22/A could be mounted on them.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
What appears to be a [[Barrett M99]] is seen on a poster advertising the game and appears to be missing its bipod. It is unknown if the weapon is will be featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barret M99 - .50 BMG/.416 Barrett]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-coverart.jpg|thumb|none|350px|A soldier holds a possible M99 on a promotional poster. Note the absence of vent holes and that the bolt is close to the trigger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=581955</id>
		<title>Arma 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=581955"/>
		<updated>2012-06-23T12:55:10Z</updated>

		<summary type="html">&lt;p&gt;Doom-generation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[File:Arma3-coverart.jpg|thumb|right|300px|''ArmA III'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA III''' is an upcoming military-simulation video game and the third installment of the ''[[ArmA|ArmA series]]'', which was announced on May 19, 2011 by the developer Bohemia Interactive Studio, and is scheduled to be released exclusively for the PC in Q4 2012.&lt;br /&gt;
&lt;br /&gt;
The storyline is set in the year 2035 and follows a British former NATO special forces soldier, Captain Scott Miller, who becomes stranded on a fictional Mediterranean island called &amp;quot;Limnos&amp;quot; during an international conflict between NATO forces and Iranian Armed Forces, and must fight his way out, by building an effective resistance force in the process and cooperate with the local population.&lt;br /&gt;
&lt;br /&gt;
''ArmA III'' is built around a new engine, with features like weapon, gear and character customization, improvements of animations, sound effects, large dynamic gameplay, also including physics engine, etc.&lt;br /&gt;
&lt;br /&gt;
'''The following weapon are seen in screenshots of the upcoming video game ArmA III:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== CZ SCORPION EVO 3 A1 ==&lt;br /&gt;
A [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] is seen strapped to the back of NATO combat divers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ SCORPION EVO 3 A1 - 9x19mm.]]&lt;br /&gt;
[[Image:Scr02.jpg|thumb|none|600px|The SCORPION EVO 3 A1 is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a confirmed weapon to be featured in the game, and can be fitted with various accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge.]]&lt;br /&gt;
[[Image:Arma3_ksg.jpg|thumb|none|600px|A NATO soldier aiming a Kel-Tec KSG, fitted with front and rear BUISs, C-More red dot sight, and a RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
A fictional variant of the [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] is used by NATO soldiers and are fitted with a C-more red dot sight, Monolith Arms rail system, vertical foregrip, 20-inch barrel, also has tan painted body. It has a [[P90]]'s trigger guard/foregrip due to the aforementioned Monolith Arms rail system.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical with folding foregrip - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr08.jpg|thumb|none|600px|An American special forces soldier running with his fictional F2000 Tactical variant.]]&lt;br /&gt;
[[File:Arma3-e3-3.jpg|thumb|none|600px|An American soldier fires a F2000 Tactical with a grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21]] appears to be the standard rifle of the Iranian soldiers after obtaining it from the hands of the Israeli Defense Forces (rumored), and can be customized with a variety of attachments as can be seen below. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm NATO, fitted with Kimber Mepro red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-tavor-1.jpg|thumb|none|600px|A promotional picture showing the various attachments available for the TAR-21, among them are two types of ELCAN scopes and C-More red dot sight.]]&lt;br /&gt;
[[File:Arma3-tavor-2.jpg|thumb|none|600px|Iranian soldiers aiming their TAR-21s. Note: C-More red dot sights are clearly visible.]]&lt;br /&gt;
[[File:Arma_3_steam_aug16_2_4.jpg|thumb|none|650px|Iranian soldiers with TAR-21s.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
Modified to be a fictional underwater weapon but visually identical.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Armarfb.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Armarfb2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX 6.5mm&amp;quot;==&lt;br /&gt;
U.S. Army soldiers use a fictional assault rifle that has design elements from the [[Remington ACR]] and [[Robinson Armament XCR]].&lt;br /&gt;
[[File:Arma3-e3-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Armxcr.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk. 14 Mod 0 Enhanced Battle Rifle]] is seen used by NATO soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr01.jpg|thumb|none|600px|The soldier in the far left and the soldier in the right are holding the Mk. 14.]]&lt;br /&gt;
[[File:Arma3-M14-1.jpg|thumb|none|600px|The far left soldier is armed with a scoped Mk. 14.]]&lt;br /&gt;
[[File:Arma3_mk14.jpg|thumb|none|600px|A first-person view of the Mk. 14 used by the player and fitted with RIS foregrip and night vision optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
What appears to be a [[Barrett M99]] is seen on a poster advertising the game and appears to be missing its bipod. It is unknown if the weapon is will be featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barret M99 - .50 BMG/.416 Barrett]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-coverart.jpg|thumb|none|350px|A soldier holds a possible M99 on a promotional poster. Note the absence of vent holes and that the bolt is close to the trigger.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Knight's Armament Company Light Machine Gun ==&lt;br /&gt;
A render of the [[Knight's Armament LMG|KAC LMG]] is seen in ArmA III's promotional materials, fitted with a Magpul UBR stock. &lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Armamk200.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Arma3-e3-1.jpg|thumb|none|600px|An Iranian soldier wields a KAC LMG.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25|H&amp;amp;K XM25]] is a confirmed weapon to be featured in the game.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM25 - 25x40mm.]]&lt;br /&gt;
[[File:Arma3_xm25.jpg|thumb|none|600px|The NATO soldier circled in red is holding a H&amp;amp;K XM25.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm 3GL==&lt;br /&gt;
[[File:3gl on m16.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:Arma3gl.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
An unnamed rocket launcher can be seen held by NATO soldiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Arm3roc.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is most likely the secondary armament of the F-35B Lightning IIs.&lt;br /&gt;
&lt;br /&gt;
[[File:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_facebook_4_4.jpg|thumb|none|600px|A pair of F-35Bs in flight. The GAU-22/A could be mounted on them.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Doom-generation</name></author>
	</entry>
</feed>