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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-26T17:58:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Apocalypse&amp;diff=282658</id>
		<title>Resident Evil: Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Apocalypse&amp;diff=282658"/>
		<updated>2010-06-05T18:22:30Z</updated>

		<summary type="html">&lt;p&gt;Dethshadow170: /* Para-Ordnance P14 Limited */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''Resident Evil: Apocalypse'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident_Evil_Apocalypse_Poster.jpg|right|thumb|300px|''Resident Evil: Apocalypse'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
[[Beretta M92F#Beretta 92 FS|Beretta 92FS]]s are used several times during the film, they are used by S.T.A.R.S and Umbrella personnel such as Peyton Wells ([[Razaaq Adoti]]), and Alice ([[Milla Jovovich]]) uses one near the end of the film. Cain ([[Thomas Kretschmann]]) also had one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92 9mm]]&lt;br /&gt;
[[Image:RE_a_Beretta.jpg|thumb|none|600px|Peyton Wells ([[Razaaq Adoti]]) draws his Beretta with flashlight in hand.]]&lt;br /&gt;
[[Image:REA_Beretta_2.jpg|thumb|none|600px|Alice ([[Milla Jovovich]]) holds a Beretta and prepares to drop it.]]&lt;br /&gt;
[[Image:RE-A-1.JPG‎|thumb|none|600px|Cain holding his Beretta at Angie.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5946 ==&lt;br /&gt;
&lt;br /&gt;
Jill Valentine ([[Sienna Guillory]]) uses a [[Smith &amp;amp; Wesson 5946]] throughout the film. Jill also hands another one to Terri Morales ([[Sandrine Holt]]) when they enter a school, who failed to use it and was eaten.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W5946.jpg|thumb|none|400px|Smith &amp;amp; Wesson 5946 9mm]]&lt;br /&gt;
[[Image:RE2 32001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REA_S&amp;amp;W.jpg|thumb|none|600px|Jill with her S&amp;amp;W 5946 drawn.]]&lt;br /&gt;
[[Image:RE2 008.jpg|thumb|none|600px|Jill roams the church's halls with her S&amp;amp;W 5946 drawn.  Her backup S&amp;amp;W is seen in her shoulder holster.]]&lt;br /&gt;
[[Image:REA_S&amp;amp;W_2.jpg|thumb|none|600px|Jill hands her backup to Terri.]]&lt;br /&gt;
&lt;br /&gt;
== Smith and Wesson 629 classic ==&lt;br /&gt;
&lt;br /&gt;
When the survivors enter a church to take refuge from the zombies, they find Mackenzie (Geoffrey Pounsett) armed with a [[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 629 classic]] hiding there. When Mackenzie is killed by a licker, Jill ([[Sienna Guillory]]) uses his gun to shoot at the same licker until it's empty, and then discards it. In a continuity error, this gun becomes a [[Smith &amp;amp; Wesson Model 13]] in several instances.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW-629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic - .44 magnum]]&lt;br /&gt;
[[Image:REA_Anaconda.jpg|thumb|600px|none|Mackenzie armed with a S&amp;amp;W 629 classic.]]&lt;br /&gt;
[[Image:RE2_5008.jpg|thumb|600px|none|Jill Valentine holding both the 629 and her 5906.]]&lt;br /&gt;
&lt;br /&gt;
== Para-Ordnance P14 Limited ==&lt;br /&gt;
&lt;br /&gt;
Alice ([[Milla Jovovich]]) carries almost dual everything after going into a gun store. These weapons include twin [[MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]s and twin [[M1911 pistol series|Para-Ordinance P14]]s. After she crashes through a church window, Alice uses her P-14s to blow up the motorcycle with a licker on it. According to the armorer, they shaved the beaver-tails and cleared up the back edges of her handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Para Ordinance P-14 45.jpg|thumb|none|400px|Para-Ordnance P-14 - .45 ACP]]&lt;br /&gt;
[[Image:RE2 003.jpg|thumb|none|600px|Alice fires her dual P-14s.]]&lt;br /&gt;
[[Image:REA_1911a.jpg|thumb|none|600px|A Closeup of Alice's P-14s.]]&lt;br /&gt;
[[Image:REA_1911b.jpg|thumb|none|600px|Alice's dual P-14 holsters.]]&lt;br /&gt;
[[Image:CTRes1.jpg|thumb|none|500px|Movie Armorer [[Charles Taylor]] shows Alice's Para-Ord. Note Yuri Loginov's ([[Stefan Hayes]]) TAR-21 on the background.]]&lt;br /&gt;
[[Image:CTRes11.jpg|thumb|none|500px|Actress [[Milla Jovovich]] fires two Para-Ord in the backstage.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG-552 ==&lt;br /&gt;
&lt;br /&gt;
A commonly used rifle in the movie, most of the Umbrella &amp;quot;closed helmets&amp;quot; use them, as well as most of the S.T.A.R.S. officers seen in the film.(pics to come)&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg‎|thumb|400px|none|SIG SG 552 5.56mm]]&lt;br /&gt;
[[Image:RE2 012.jpg‎|thumb|600px|none|Alice takes out an Umbrella soldier who is armed with a SIG SG 552 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
== SOCOM 16 ==&lt;br /&gt;
&lt;br /&gt;
When Alice runs down the side of the town hall tower in the climax she knocks down a Umbrella guard who's armed with a [[M14 Rifle#SOCOM 16|SOCOM 16]] with a forward mounted M68 Aimpoint scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfield Armory M1A Socom 16.JPG|thumb|none|400px|SOCOM 16 7.62x51mm NATO with M68 Aimpoint scope]]&lt;br /&gt;
[[Image:RE2 5043.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
Another commonly used rifle, used primarily by the S.T.A.R.S. They were several officers using this weapon during the shootout with the approaching zombies early on in the film. When L.J. meets the S.T.A.R.S., he is greeted with a few M4A1s to the face.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg‎|thumb|none|400px|Colt M4 Carbine with standard (not the LE) stock - 5.56mm]]&lt;br /&gt;
[[Image:RE2 32005.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
During the shootout with the overrunning zombies, a S.T.A.R.S. officer can be seen (maybe for a literal second) with an M60, bipods folded. Since S.T.A.R.S. is a Special Tactics And Rescue Squad, so SPECIAL TACTICS would require an M60.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE2 32005.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CTRes2.jpg|thumb|none|500px|[[Charles Taylor]] shows a M60 during the interview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is seen in hands of several S.T.A.R.S. members.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
[[Image:RE2 32005.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
In addition to carrying two [[M1911 pistol series|P14.45]]s, Alice also carries two [[MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]s. She most notably uses these weapons to shoot at a licker in the church, and trap it under a crucifix. Milla in the movie behind the scene and unfortunately in the novelization she actually thought they were [[Uzi]]s. In the movie, the foregrips were removed and fitted with two toned receivers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5K 9mm]]&lt;br /&gt;
[[Image:REA_MP5.jpg|thumb|none|600px|Alice fires her H&amp;amp;K MP5Ks.]]&lt;br /&gt;
[[Image:REA_MP5a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CTRes9.jpg|thumb|none|500px|Armorer [[Charles Taylor]] shows Alice customized MP5K. The customization reminds Dennis Hopper character's mocked up SP89 in ''[[Speed]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research Inc. Mark XIX Desert Eagle ==&lt;br /&gt;
Variants of the [[Desert Eagle]] are carried by both Carlos Olivera ([[Oded Fehr]]) and L.J. ([[Mike Epps]]). Carlos carries two black oxide finished [[Desert Eagle]]s in the .44 Magnum caliber while as L.J. carries twin .44 Magnum Gold-plated [[Desert Eagle]] handguns customized with Millett front sight in orange color. Probably this unusual caliber was chosen because the film was filmed in Canada.&lt;br /&gt;
&lt;br /&gt;
- Vandal: Actually the Desert Eagle pistol was originally meant to be chambered in .44 Magnum&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|none|400px|Newest model Desert Eagle MK XIX - .44 Magnum. The New Mark XIX models are most distinguishable by the scope rail mount above the barrel. The .44 Magnum has a fluted barrel.]]&lt;br /&gt;
[[Image:RE2_5004.jpg|thumb|none|600px|Carlos ([[Oded Fehr]]) repels from the helicopter firing his Desert Eagles.]]&lt;br /&gt;
[[Image:RE2_5007.jpg|thumb|none|600px|A closeup of Carlos' Desert Eagles.]]&lt;br /&gt;
[[Image:REA_DE.jpg|thumb|none|600px|Carlos fires his Desert Eagles.]]&lt;br /&gt;
[[Image:CTRes3.jpg|thumb|none|600px|Charles Taylor shows one of Carlos' Desert Eagles. The Desert Eagle used in the movie are .44 Magnum version, distinguishable by the fluted barrel clearly visible in this image.]]&lt;br /&gt;
[[Image:CTRes10.jpg|thumb|none|600px|Actor [[Oded Fehr]] prepares to swing through the air while firing his Desert Eagles on the set.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertGold44.jpg|thumb|none|400px|Desert Eagle MK XIX - .44 Magnum Gold Finish.]]&lt;br /&gt;
[[Image:REA_DE_2.jpg|thumb|none|600px|L.J. ([[Mike Epps]]) holds his custom Desert Eagles in the air as he is confronted by the Nemesis.]]&lt;br /&gt;
[[Image:CTRes4.jpg|thumb|none|500px|[[Charles Taylor]] shows one of the two L.J. Desert Eagle. Note the fluted barrel. Nemesis digital vision refers to these weapons as two .44 Magnum. So the reference is correct.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard K-1200 Riot Shotgun ==&lt;br /&gt;
Alice ([[Milla Jovovich]]) grabs a [[High Standard Flite King Shotgun Series‎|High Standard K-1200 Riot Deluxe]] Shotgun with rifle sights, out of a police car in the abandoned streets in a quick recap of the first film. &lt;br /&gt;
&lt;br /&gt;
[[Image:Hi-Standard-8113-Flite-King.jpg|thumb|none|400px|'''High Standard Model K-1200 Riot Deluxe Model''' (Catalog # 8113) FLITE KING Shotgun - 12 gauge.  The Riot Deluxe Model came with an 18 1/8th inch barrel and rifle sights.]]&lt;br /&gt;
[[Image:ResEvil1 003.jpg|thumb|none|600px|In a flashback, Alice is ready to take the streets with her High Standard K-1200 Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
A S.T.A.R.S. officer tries to give L.J. ([[Mike Epps]]) a [[Remington 870]] when he encounters them in the theater. He declines, showing off his golden Desert Eagles instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎|thumb|none|400px|Remington 870 Police Magnum with Black Synthetic Furniture - 12 gauge]]&lt;br /&gt;
[[Image:RE2 5024.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Alice ([[Milla Jovovich]]) carries and uses a [[Mossberg 590#Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; |Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;]] through out the film. She most notably uses this weapon to blow away two lickers in the church.&lt;br /&gt;
&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:REA_Mossberg.jpg|thumb|none|600px|Alice aims her Mossberg 590&amp;quot;Compact Cruiser.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare L96A1 ==&lt;br /&gt;
&lt;br /&gt;
A S.T.A.R.S. sniper uses an [[Accuracy International L96A1|Accuracy International Arctic Warfare L96A1]] while behind a sign on the roof of a theater. He uses it to save L.J. from a zombie. At first L.J. thought he was aiming for him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|600px|Accuracy International Arctic Warfare L96A1 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:REA_PSG90.jpg|thumb|none|600px|A S.T.A.R.S sniper uses an L96A1.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
&lt;br /&gt;
Nicholai Ginovaeff ([[Zack Ward]]) is armed with an [[Tavor TAR-21|IMI Tavor CTAR-21]] which is the compact version of the TAR-21 which Nicholai wields with an ITL MARS red dot sight, a flashlight and a laser sight. Yuri Loginov ([[Stefan Hayes]]) also uses a [[Tavor TAR-21]] with an ELCAN scope, normally mounted on Canadian Military C7s but since filming for this movie was done in Canada, they would be available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 5.56x45mm with ITL MARS red dot sight]]&lt;br /&gt;
[[Image:REA_CTAR.jpg|thumb|none|600px|Nicholai is armed with an IMI Tavor TAR-21.]]&lt;br /&gt;
[[Image:REA_TAR.jpg|thumb|none|600px|Yuri fires his IMI Tavor TAR-21.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Galil ==&lt;br /&gt;
&lt;br /&gt;
Carlos Olivera ([[Oded Fehr]]) uses a [[Galil#Micro Galil|Micro Galil]] as his primary weapon. Olivera uses his Galil with C-More red dot sight, a lasersight, a flashlight and a foregrip. The handguard is an Israeli made polymer version with Picatinny rail on the bottom. The gas tube was replaced with a modular gas tube with rail built into the top. Apparently, several Umbrella soldiers with the helmets on had this weapon as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|400px|Micro Galil.]]&lt;br /&gt;
[[Image:Galilfront.jpg|thumb|none|350px|Custom handguard mounted on Olivera's Galil MAR.]]&lt;br /&gt;
[[Image:REA_FN.jpg|thumb|none|400px|Carlos fires his Micro Galil.]]&lt;br /&gt;
[[Image:REAGalil.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Nemesis' Minigun ==&lt;br /&gt;
&lt;br /&gt;
One of the two weapons The Nemesis ([[Matthew G. Taylor]]) uses is a customized [[Minigun]] with shortened barrels, individual flash hiders for each of the barrels, a green laser sight, custom aluminum barrel shroud and furniture featuring a fictitious ammo counter on the side.  This is the first movie Minigun designed to be fired one handed.  Unlike previous films featuring these weapons, the ammunition is fed from the weapon off screen rather than carried on the actor's back.  In wide shots where Nemesis doesn't fire the weapon, the ammo chute leads into the back of his trench coat.  In movie land the weapon supposedly has 5000 rounds loaded, though the two ammo cans left in the shipping container imply that he has no more than 400 rounds minus the three or four linked rounds he left behind.  In reality the gun had about 200 rounds loaded in the ammo chute, and the armorers attached a larger ammo can to the chute for scenes were they needed more sustained fire.  In wide shots where Nemesis doesn't fire the weapon, the end of the chute is secured inside the actor's trench coat.  In a continuity error, when he sets down his weapons for the final hand-to-hand fight with Alice, the Minigun doesn't have a chute installed at all, however, it does moments later when he uses it to destroy the Umbrella security detail. In addition to the weapon's fake ammo counter, the Nemesis also has a HUD that shows his health and weapon status for both the Minigun and the rocket launcher much like in a first person shooter.  Surprisingly the ammo displayed on the weapon's ammo counter is not only consistent with what displays in Nemesis' POV HUD shots, but the numbers also imply a consistent on screen fire rate of about 4200 RPM.  In reality the weapon was firing at a much slower rate, probably no more than the 1250 RPM of the Predator/T2 gun.  The film's armorer, ([[Al Vrkljan]]),  has commented the following on our forum.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The M134 mini was really simple, we just made our own barrels at 12 inches and also made a shorter barrel clamp.&lt;br /&gt;
Then the rest was furniture machined from aluminum to make it lighter, 60-80 pounds total, then we attached a feed chute that held 200 rnds in the chute and there you have it.&lt;br /&gt;
It was fired by one arm, so take that Arnie.&lt;br /&gt;
For extended firing, the ammo can was below camera frame, the longest burst was when he was taking out the stars unit, did about 15 seconds straight and that was a very long 15 seconds, funny watching the brass and link build up around his ankles.&amp;quot;&lt;br /&gt;
[[Image:REA_Gatlinggun.jpg|thumb|none|600px|The Nemesis stands ready to fire his Gatling Gun.]]&lt;br /&gt;
[[Image:RE2 015.jpg|thumb|none|600px|Closeup of the barrels of the Nemesis' Gatling Gun.]]&lt;br /&gt;
[[Image:REAGat.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CTRes6.jpg|thumb|none|500px|[[Charles Taylor]] shows the modified Minigun.]]&lt;br /&gt;
[[Image:CTRes7.jpg|thumb|none|500px|Nemesis Minigun during the realizations.]]&lt;br /&gt;
[[Image:CTRes8.jpg|thumb|none|500px|First time with the modified Minigun for Actor ([[Matthew G. Taylor]]). He did not expect a very powerful recoil.]]&lt;br /&gt;
&lt;br /&gt;
== Nemesis' &amp;quot;U-RL-012&amp;quot; Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
This shipping crate for this weapon is labeled U-RL-012, no doubt a model number standing for &amp;quot;Umbrella Rocket Launcher.&amp;quot;  According to Nemesis' HUD the weapon is loaded with six rockets, which is precisely how many he fires in the film before being killed.&lt;br /&gt;
&lt;br /&gt;
This custom prop Rocket launcher is the Nemesis' alternate weapon.  The launcher (like many movie rocket or missile launchers in movies) is a custom prop, designed and built from scratch.  Since no rocket launcher in Hollywood actually fires real deadly rockets, the launcher has to only hold the 'flash' launch mechanism that the special effects people/pyrotechnicians require for the shot.&lt;br /&gt;
[[Image:RE2 020.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REA_Rocketlauncher.jpg|thumb|none|600px|The Nemesis fires his Rocket Launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
An Umbrella sniper (cameo role of director [[Alexander Witt]]) on top of Raccoon City's city hall (Actually Toronto City Hall) was about to use it to shoot Carlos when Alice popped up and surprised the man. Apparently the scope of the gun, in the movie, had some sort of advanced computer targeting system that compensates for wind direction, wind speed, and target distance.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:REAbarret.jpg|thumb|none|600px|An Umbrella sniper (director [[Alexander Witt]]) readies his Barrett.]]&lt;br /&gt;
[[Image:REAbarret2.jpg|thumb|none|600px|A closeup of the Barrett.]]&lt;br /&gt;
[[Image:REAbarret3.jpg|thumb|none|600px|The telescopic sight is completely fictional, and does not actually exist in real life. It was added in the movie to support the audience's view of the Umbrella Corporation as an extremely advanced and menacing organization.]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
You can see a couple M16s strapped to boxes inside the helicopter at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:REAM16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REAM16a.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] in the hands of biohazard men re-opening the Hive at the beginning of the film as well as various S.T.A.R.S members and Umbrella guards.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:RE2 32005.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* ''[[Resident Evil]]''&lt;br /&gt;
* ''[[Resident Evil: Apocalypse]]''&lt;br /&gt;
* ''[[Resident Evil: Extinction]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Dethshadow170</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=231422</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=231422"/>
		<updated>2010-02-01T22:23:33Z</updated>

		<summary type="html">&lt;p&gt;Dethshadow170: /* M14 EBR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer, with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust carries a [[Desert Eagle]] with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in ego-view. Note the incorrect sights.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|museum bonus level]]&lt;br /&gt;
&lt;br /&gt;
===Blackhawk Tatang===&lt;br /&gt;
The Blackhawk Tatang is the knife used as the melee knife, tactical knife, and throwing knife. It not, however, the knife used by &amp;quot;Soap&amp;quot; MacTavish at end of the last mission; that knife looks more like the one from the first Modern Warfare, which would make sense since it belongs to MacTavish himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|400px|The Blackhawk Tatang]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|Same image as above. The Tatang is identifiable by its curved handle and double sided blade (look closely). The in-game model has serrations which the real one lacks.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian military. The [[PP-2000]] can be equipped with assorted sights and scopes, including a thermal sight.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in ego-view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, and rarely Middle-Eastearn Opfor, and a wounded Shadow Company soldier in the level Endgame.&lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|Glock 17 converted to full-auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in ego-view, idle.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to full-auto===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Full-auto converted Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by various militia forces, and often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|B&amp;amp;T MP9 is under SPAS-12's barrel.]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in ego-view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Just about everybody uses this, usually with a Red Dot Sight.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by US troops, Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|Two Russian soldiers with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally the Task Force, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultra-nationalist with a TDI Vector.]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The [[FN P90#P90TR|FN P90TR]] is under Steyr AUG.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Vladmier Makarov's Russian terrorist assaulting the Russian airport.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|M4A1 S.I.R. with a M203 grenade launcher and EOTech sight on the bottom-left corner of the wall.]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|IMI Tavor TAR-21 on the wall.]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in ego-view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which is correct for the Brazilians but unusual for a full-time military like the Russians. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in ego-view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in Egoview]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle2.jpg|thumb|none|400px|Close up of Ozone's M16A4]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; in Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|FN F2000 Tactical is on the right of WA2000.]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AK-47 with underbarrel shotgun on the bottom right corner of the wall.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped.&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]], but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|Walther WA 2000 is on the right of TAR-21.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|Walther WA 2000 in game trailer.]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the &amp;quot;M21EBR&amp;quot;, when it should only be the &amp;quot;M14EBR&amp;quot;.&lt;br /&gt;
*The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--[[User:Dethshadow170|Dethshadow170]] 22:47, 7 January 2010 (UTC)&lt;br /&gt;
** No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of &amp;quot;M14 converted to sniper rifle&amp;quot;, but still called an M14, not an M21. [[User:The Wierd It|The Wierd It]] 19:08, 20 January 2010 (UTC)&lt;br /&gt;
**Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--[[User:Strategos|Strategos]] 21:00, 23 January 2010 (UTC)&lt;br /&gt;
*** By &amp;quot;modified into a sniper rifle&amp;quot; I was implying that it's full auto fire setting was disabled, plus the addition of the scope, bipod, etc.--[[User:Dethshadow170|Dethshadow170]] 22:23, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
The [[Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afganistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RDP with Reflexsight in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn Off Double Barrel Shotgun===&lt;br /&gt;
An unknown brand of double barrel shotgun is shown as the &amp;quot;Ranger&amp;quot; ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|Winchester Model 1887 shotgun in 12 Gauge.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in ego-view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a black stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203 grenade launcher]] 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in ego-view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in ego-view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it becomes a vulcan cannon firing explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets [pic to come])&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Wiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dethshadow170</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tremors_(1990)&amp;diff=223961</id>
		<title>Tremors (1990)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tremors_(1990)&amp;diff=223961"/>
		<updated>2010-01-09T02:19:15Z</updated>

		<summary type="html">&lt;p&gt;Dethshadow170: /* Micro Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''' The following firearms were featured in the 1990 film, Tremors: '''&lt;br /&gt;
&lt;br /&gt;
[[Image:Tremorsposter.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== William Moore &amp;amp; Co. 8 gauge shotgun ==&lt;br /&gt;
&lt;br /&gt;
Burt Gummer's ([[Michael Gross]]) &amp;quot;Elephant Gun&amp;quot; is a Belgian-made William Moore &amp;amp; Co. 8-gauge shotgun firing solid slugs. It is used to finish off the Graboid that busts into Burt's rec room. Shotgun was provided by Ellis Mercantile for the Tremors Movie. When it was thrown from the truck to the rock in was dropped and the stock shattered at the wrist due to the 12.5 pounds that the shotgun weighs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tremor8ga.jpg|thumb|none|350px|William Moore 8ga. Shotgun used in Tremors]]&lt;br /&gt;
[[Image:TremorEgun.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TremorEgun2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TremorEgun3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K HK91 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K HK91]] can be seen in the rec room scene, Burt ([[Michael Gross]]) opens fire on the Graboid to no avail with a barrage of bullets from the HK rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_Model_91.jpg‎ |thumb|400px|none|HK91 Rifle with Standard Stock - 7.62 NATO]] &lt;br /&gt;
[[Image:Tremor91.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Tremor91a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle==&lt;br /&gt;
&lt;br /&gt;
Heather ([[Reba McEntire]]) fires a couple of magazines out of these guns at the attacking Graboid that broke into the rec room. She actually shouted for a magazine instead of clip like most bad script would write. When abandoning his home, Burt pauses to ask Heather whether he should take the Elephant gun or an [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], Heather advising him to take the Elephant gun since it would have &amp;quot;better penetration&amp;quot; than the smaller-caliber M16A2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|350px|M16A2 5.56mm]]&lt;br /&gt;
[[Image:Tremors 06MO.jpg|thumb|500px|none|Heather ([[Reba McEntire]]) fires her AR-15 in the rec room scene, though in reality shooting any type of gun in that small of space would be deafening and even more so to the graboid since they claim it was highly sensitive to sound.]]&lt;br /&gt;
[[Image:TremorM16.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Burt ([[Michael Gross]]) uses a [[Remington 870]] to fire multiple shots at the Graboid in the rec room and then uses it to break the glass on the case containing the elephant gun.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Tremorwinm1300.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 Defender ==&lt;br /&gt;
&lt;br /&gt;
Heather ([[Reba McEntire]]) uses this pistol gripped [[Winchester Model 1300|Winchester 1200]] shotgun in Defender Configuration, to shoot off the tentacle of the Graboid attacking Burt in the rec room.&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|350px|Winchester M1300 Defender with extended tube and pistol grip]]&lt;br /&gt;
[[Image:TremorWin1200def.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
This is not a Winchestor Model 1200 Defender. It's a Mossberg 500 Cruiser as noted by it's more curved pistol grip as seen in The Making of Tremors feature in the dvd. - [[User:Kenny99|Kenny99]] 01:47, 9 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
This [[Winchester Model 1894|30-30 caliber lever-action rifle]] is found on Edgar's ([[Sunshine Parker]]) body who had died of dehydration on a tower. Val ([[Kevin Bacon]]) later uses it in the first encounter with the Graboids but ditches it when they're being chased.&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|450px|Winchester 1894 - .30-30.]]&lt;br /&gt;
[[Image:TremorM94.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892==&lt;br /&gt;
The dead old man on the tower can be seen holding a [[Winchester Model 1892]].&lt;br /&gt;
[[Image:Winchester1892Carbine.jpg‎ |thumb|none|400px|Winchester 1892 - .38-40]]&lt;br /&gt;
[[Image:TremorM94a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
&lt;br /&gt;
Heather ([[Reba McEntire]]) has one of these [[Winchester Model 70]]s chambered in .375 H&amp;amp;H Mag with a scope in her possession and passes it off to Earl ([[Fred Ward]]) when he and Val are about to ride off to Bixby by horseback, he loses it however when his horse is attacked. Heather ([[Reba McEntire]]) later totes another chambered in .458 Win Mag at the start of the rec room scene, she carries it again later as the town escapes to the mountains and fires a few rounds at some Graboid dirtmounds. She even says in the film it's a .458 and Burt should bring it due to its better penetration and less ammo to carry.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|400px|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:TremorM70.jpg|thumb|none|500px| Earl ([[Fred Ward]]) with Heather Gummer's ([[Reba McEntire]]) scoped .375 H&amp;amp;H chambered [[Winchester Model 70]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tremors 04.jpg|thumb|none|400px|Heather Gummer ([[Reba McEntire]]) with [[Winchester Model 70]] chambered in .458 Win Mag in rec room scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TremorsAbolt2.jpg|thumb|none|500px| Heather ([[Reba McEntire]]) with [[Winchester Model 70]] .458 Win Mag as town escapes to mountains.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr-Mannlicher SSG-PII Rifle ==&lt;br /&gt;
&lt;br /&gt;
When the Graboid first breaks into Burt and Heather's basement, Burt ([[Michael Gross]]) first uses his Steyr-Mannlicher bolt-action rifle on the worm before running empty and moving to the gun wall for more firepower.&lt;br /&gt;
&lt;br /&gt;
[[Image:TremorUrifle.jpg|thumb|none|500px| Burt ([[Michael Gross]]) peers out his basement window searching for supposendly a monster with his Steyr-Mannlicher SSG-PII at the ready.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
A [[Micro Uzi]] can be seen near the finale, when Val ([[Kevin Bacon]]) fires it over the side of the trailer at a Graboid under the dirt. It could be just a semi auto pistol version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|275px|Micro Uzi with 15 rd magazine - 9mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TremorsUZI.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single-Action Army ==&lt;br /&gt;
&lt;br /&gt;
Earl ([[Fred Ward]]) pulls a [[Colt Single Action Army|Colt Single-Action Army]] from the glove compartment of the truck upon discovering the two road crew workers dead. It is later seen again in his possession when He and Val are about to ride off to Bixby.&lt;br /&gt;
[[Image:1860Army.jpg|thumb|none|450px|Colt 1860 Army .44 caliber.]]&lt;br /&gt;
&lt;br /&gt;
really i have seen this moive dozens of times, if you stop and look it's really a Colt Single-Action Army''[[User:Big guns 100]]''&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19 ==&lt;br /&gt;
&lt;br /&gt;
Earl ([[Fred Ward]]) has this revolver in his possession near the end of the film and fires multiple shots over the side of the old semi trailer as the Graboids attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TremorsM19.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
Burt ([[Michael Gross]]) hands this revolver off to Melvin ([[Robert Jayne]]) to get him motivated to run to the rocks. Melvin is mad once he finds out the revolver is unloaded when he attempts to fire it at the approaching Graboid dirt mounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|400px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Tremors14.jpg|thumb|400px|none|Burt ([[Michael Gross]]) hands Melvin ([[Robert Jayne]]) an empty [[Ruger Redhawk]] to motivate him to run to the rocks.]]&lt;br /&gt;
&lt;br /&gt;
== Magnum Research Inc. Mark I Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Burt ([[Michael Gross]]) wears this in a hip holster finished in Brushed Chrome for the remainder of the movie after the Graboid broke into his rec room in which it can also be seen on the gun wall in that scene and at one point Burt fires a few shots into the air from it from the rock in an attempt to distract a Graboid from the others. One was also see on the wall of the rec room.&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|390px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:TremorsDE.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M8 Flare Pistol==&lt;br /&gt;
An [[M8 Flare Pistol]] is taken off the gun wall by Heather ([[Reba McEntire]]) and fired into the mouth of an attacking Graboid.&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|400px|M8 Flare Pistol 40mm]]&lt;br /&gt;
[[Image:Tremors-FlareGunWalla.jpg‎‎|thumb|none|500px|Heather Gummer ([[Reba McEntire]]) rushes to grab an M8 Flare Pistol off of the gun wall.]]&lt;br /&gt;
[[Image:Tremors-FlareGunFireA.jpg‎||thumb|none|500px|Heather Gummer ([[Reba McEntire]]) fires the M8 Flare Pistol into the mouth of a Graboid.]]&lt;br /&gt;
&lt;br /&gt;
== Wall of guns ==&lt;br /&gt;
&lt;br /&gt;
The wall contains dozens of guns, most of them pistols and shotguns. (I'll let some other poor bastard list everything else)&lt;br /&gt;
&lt;br /&gt;
[[Image:TremorsWOG.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:TremorsWOG2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
'''Tremors series'''&lt;br /&gt;
&lt;br /&gt;
*''[[Tremors]]''&lt;br /&gt;
*''[[Tremors 2: Aftershocks]]''&lt;br /&gt;
*''[[Tremors 3: Back to Perfection]]''&lt;br /&gt;
*''[[Tremors 4: The Legend Begins]]''&lt;br /&gt;
*''[[Tremors: The Series]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Dethshadow170</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tremors_(1990)&amp;diff=223958</id>
		<title>Tremors (1990)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tremors_(1990)&amp;diff=223958"/>
		<updated>2010-01-09T02:17:49Z</updated>

		<summary type="html">&lt;p&gt;Dethshadow170: /* Micro Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''' The following firearms were featured in the 1990 film, Tremors: '''&lt;br /&gt;
&lt;br /&gt;
[[Image:Tremorsposter.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== William Moore &amp;amp; Co. 8 gauge shotgun ==&lt;br /&gt;
&lt;br /&gt;
Burt Gummer's ([[Michael Gross]]) &amp;quot;Elephant Gun&amp;quot; is a Belgian-made William Moore &amp;amp; Co. 8-gauge shotgun firing solid slugs. It is used to finish off the Graboid that busts into Burt's rec room. Shotgun was provided by Ellis Mercantile for the Tremors Movie. When it was thrown from the truck to the rock in was dropped and the stock shattered at the wrist due to the 12.5 pounds that the shotgun weighs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tremor8ga.jpg|thumb|none|350px|William Moore 8ga. Shotgun used in Tremors]]&lt;br /&gt;
[[Image:TremorEgun.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TremorEgun2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TremorEgun3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K HK91 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K HK91]] can be seen in the rec room scene, Burt ([[Michael Gross]]) opens fire on the Graboid to no avail with a barrage of bullets from the HK rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_Model_91.jpg‎ |thumb|400px|none|HK91 Rifle with Standard Stock - 7.62 NATO]] &lt;br /&gt;
[[Image:Tremor91.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Tremor91a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle==&lt;br /&gt;
&lt;br /&gt;
Heather ([[Reba McEntire]]) fires a couple of magazines out of these guns at the attacking Graboid that broke into the rec room. She actually shouted for a magazine instead of clip like most bad script would write. When abandoning his home, Burt pauses to ask Heather whether he should take the Elephant gun or an [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], Heather advising him to take the Elephant gun since it would have &amp;quot;better penetration&amp;quot; than the smaller-caliber M16A2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|350px|M16A2 5.56mm]]&lt;br /&gt;
[[Image:Tremors 06MO.jpg|thumb|500px|none|Heather ([[Reba McEntire]]) fires her AR-15 in the rec room scene, though in reality shooting any type of gun in that small of space would be deafening and even more so to the graboid since they claim it was highly sensitive to sound.]]&lt;br /&gt;
[[Image:TremorM16.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Burt ([[Michael Gross]]) uses a [[Remington 870]] to fire multiple shots at the Graboid in the rec room and then uses it to break the glass on the case containing the elephant gun.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Tremorwinm1300.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 Defender ==&lt;br /&gt;
&lt;br /&gt;
Heather ([[Reba McEntire]]) uses this pistol gripped [[Winchester Model 1300|Winchester 1200]] shotgun in Defender Configuration, to shoot off the tentacle of the Graboid attacking Burt in the rec room.&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|350px|Winchester M1300 Defender with extended tube and pistol grip]]&lt;br /&gt;
[[Image:TremorWin1200def.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
This is not a Winchestor Model 1200 Defender. It's a Mossberg 500 Cruiser as noted by it's more curved pistol grip as seen in The Making of Tremors feature in the dvd. - [[User:Kenny99|Kenny99]] 01:47, 9 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
This [[Winchester Model 1894|30-30 caliber lever-action rifle]] is found on Edgar's ([[Sunshine Parker]]) body who had died of dehydration on a tower. Val ([[Kevin Bacon]]) later uses it in the first encounter with the Graboids but ditches it when they're being chased.&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|450px|Winchester 1894 - .30-30.]]&lt;br /&gt;
[[Image:TremorM94.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892==&lt;br /&gt;
The dead old man on the tower can be seen holding a [[Winchester Model 1892]].&lt;br /&gt;
[[Image:Winchester1892Carbine.jpg‎ |thumb|none|400px|Winchester 1892 - .38-40]]&lt;br /&gt;
[[Image:TremorM94a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
&lt;br /&gt;
Heather ([[Reba McEntire]]) has one of these [[Winchester Model 70]]s chambered in .375 H&amp;amp;H Mag with a scope in her possession and passes it off to Earl ([[Fred Ward]]) when he and Val are about to ride off to Bixby by horseback, he loses it however when his horse is attacked. Heather ([[Reba McEntire]]) later totes another chambered in .458 Win Mag at the start of the rec room scene, she carries it again later as the town escapes to the mountains and fires a few rounds at some Graboid dirtmounds. She even says in the film it's a .458 and Burt should bring it due to its better penetration and less ammo to carry.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|400px|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:TremorM70.jpg|thumb|none|500px| Earl ([[Fred Ward]]) with Heather Gummer's ([[Reba McEntire]]) scoped .375 H&amp;amp;H chambered [[Winchester Model 70]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tremors 04.jpg|thumb|none|400px|Heather Gummer ([[Reba McEntire]]) with [[Winchester Model 70]] chambered in .458 Win Mag in rec room scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TremorsAbolt2.jpg|thumb|none|500px| Heather ([[Reba McEntire]]) with [[Winchester Model 70]] .458 Win Mag as town escapes to mountains.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr-Mannlicher SSG-PII Rifle ==&lt;br /&gt;
&lt;br /&gt;
When the Graboid first breaks into Burt and Heather's basement, Burt ([[Michael Gross]]) first uses his Steyr-Mannlicher bolt-action rifle on the worm before running empty and moving to the gun wall for more firepower.&lt;br /&gt;
&lt;br /&gt;
[[Image:TremorUrifle.jpg|thumb|none|500px| Burt ([[Michael Gross]]) peers out his basement window searching for supposendly a monster with his Steyr-Mannlicher SSG-PII at the ready.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
A [[Micro Uzi]] can be seen near the finale, when Earl ([[Fred Ward]]) fires it over the side of the trailer at a Graboid under the dirt. It could be just a semi auto pistol version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|275px|Micro Uzi with 15 rd magazine - 9mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TremorsUZI.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single-Action Army ==&lt;br /&gt;
&lt;br /&gt;
Earl ([[Fred Ward]]) pulls a [[Colt Single Action Army|Colt Single-Action Army]] from the glove compartment of the truck upon discovering the two road crew workers dead. It is later seen again in his possession when He and Val are about to ride off to Bixby.&lt;br /&gt;
[[Image:1860Army.jpg|thumb|none|450px|Colt 1860 Army .44 caliber.]]&lt;br /&gt;
&lt;br /&gt;
really i have seen this moive dozens of times, if you stop and look it's really a Colt Single-Action Army''[[User:Big guns 100]]''&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19 ==&lt;br /&gt;
&lt;br /&gt;
Earl ([[Fred Ward]]) has this revolver in his possession near the end of the film and fires multiple shots over the side of the old semi trailer as the Graboids attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TremorsM19.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
Burt ([[Michael Gross]]) hands this revolver off to Melvin ([[Robert Jayne]]) to get him motivated to run to the rocks. Melvin is mad once he finds out the revolver is unloaded when he attempts to fire it at the approaching Graboid dirt mounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|400px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Tremors14.jpg|thumb|400px|none|Burt ([[Michael Gross]]) hands Melvin ([[Robert Jayne]]) an empty [[Ruger Redhawk]] to motivate him to run to the rocks.]]&lt;br /&gt;
&lt;br /&gt;
== Magnum Research Inc. Mark I Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Burt ([[Michael Gross]]) wears this in a hip holster finished in Brushed Chrome for the remainder of the movie after the Graboid broke into his rec room in which it can also be seen on the gun wall in that scene and at one point Burt fires a few shots into the air from it from the rock in an attempt to distract a Graboid from the others. One was also see on the wall of the rec room.&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|390px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:TremorsDE.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M8 Flare Pistol==&lt;br /&gt;
An [[M8 Flare Pistol]] is taken off the gun wall by Heather ([[Reba McEntire]]) and fired into the mouth of an attacking Graboid.&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|400px|M8 Flare Pistol 40mm]]&lt;br /&gt;
[[Image:Tremors-FlareGunWalla.jpg‎‎|thumb|none|500px|Heather Gummer ([[Reba McEntire]]) rushes to grab an M8 Flare Pistol off of the gun wall.]]&lt;br /&gt;
[[Image:Tremors-FlareGunFireA.jpg‎||thumb|none|500px|Heather Gummer ([[Reba McEntire]]) fires the M8 Flare Pistol into the mouth of a Graboid.]]&lt;br /&gt;
&lt;br /&gt;
== Wall of guns ==&lt;br /&gt;
&lt;br /&gt;
The wall contains dozens of guns, most of them pistols and shotguns. (I'll let some other poor bastard list everything else)&lt;br /&gt;
&lt;br /&gt;
[[Image:TremorsWOG.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:TremorsWOG2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
'''Tremors series'''&lt;br /&gt;
&lt;br /&gt;
*''[[Tremors]]''&lt;br /&gt;
*''[[Tremors 2: Aftershocks]]''&lt;br /&gt;
*''[[Tremors 3: Back to Perfection]]''&lt;br /&gt;
*''[[Tremors 4: The Legend Begins]]''&lt;br /&gt;
*''[[Tremors: The Series]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Dethshadow170</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=223403</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=223403"/>
		<updated>2010-01-07T22:47:56Z</updated>

		<summary type="html">&lt;p&gt;Dethshadow170: /* M14 EBR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Vladmier Makarov's Russian terrorist assaulting the Russian airport.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|M4A1 S.I.R. with a M203 grenade launcher and EOTech sight on the bottom-left corner of the wall.]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|IMI Tavor TAR-21 on the wall.]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in ego-view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by foriegn military you fight. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in ego-view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in Egoview]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle2.jpg|thumb|none|400px|Close up of Ozone's M16A4]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the Rio mission it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force and Shadow Company.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; in Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|FN F2000 Tactical is on the right of WA2000.]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AK-47 with underbarrel shotgun on the bottom right corner of the wall.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped.&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]], but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Just about everybody uses this, usually with a Red Dot Sight.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by US troops, Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|Two terrorists with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally the Task Force, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultra-nationalist with a TDI Vector.]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The [[FN P90#P90TR|FN P90TR]] is under Steyr AUG.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afganistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RDP with Reflexsight in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|Walther WA 2000 is on the right of TAR-21.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|Walther WA 2000 in game trailer.]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the &amp;quot;M21EBR&amp;quot;, when it should only be the &amp;quot;M14EBR&amp;quot;.&lt;br /&gt;
*The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--[[User:Dethshadow170|Dethshadow170]] 22:47, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
The [[Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian military. The [[PP-2000]] can be equipped with assorted sights and scopes, including a thermal sight.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in ego-view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 Converted===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita and a wounded Shadow Company soldier in the level Endgame.&lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|Glock 17 converted to full-auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in ego-view, idle.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to burst-fire===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Full-auto converted Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by various militia forces, and often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|B&amp;amp;T MP9 is under SPAS-12's barrel.]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in ego-view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn Off Double Barrel Shotgun===&lt;br /&gt;
An unknown brand of double barrel shotgun is shown as the &amp;quot;Ranger&amp;quot; ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|Winchester Model 1887 shotgun in 12 Gauge.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in ego-view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer, with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust carries a [[Desert Eagle]] with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Egale in ego-view. Note the incorrect sights.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a black stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203 grenade launcher]] 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in ego-view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in ego-view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets [pic to come])&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Wiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dethshadow170</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life&amp;diff=223324</id>
		<title>Half-Life</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life&amp;diff=223324"/>
		<updated>2010-01-07T18:03:12Z</updated>

		<summary type="html">&lt;p&gt;Dethshadow170: /* Heckler &amp;amp; Koch MP5 Submachine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the game Half-life and it's expansions'''&lt;br /&gt;
[[Image:Half-life.jpg|thumb|right|300px|Half-life (1998)]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some weapons (the real ones) in this game have somewhat unrealistic functions as opposed to their real-life counterparts. Example: the M203 is never seen reloading.&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|2nd Generation Glock 17]]‎&lt;br /&gt;
[[Image:HL1Glock.png|thumb|none|300px|The Glock in game.]]‎&lt;br /&gt;
The 9x19mm Glock 17 is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. A silenced version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using it in the ''Opposing Force'' expansion pack.&lt;br /&gt;
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==Beretta 92FS pistol==&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS]]&lt;br /&gt;
[[Image:HL1Beretta.png|thumb|none|230px|In game shot of the Beretta 92FS]]&lt;br /&gt;
The High Definition pack replaces the Glock 17 with the Beretta 92FS. The change is purely aesthetic, and changes none of the weapon's stats, not even the (now incorrect) magazine capacity.&lt;br /&gt;
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==Colt Python Revolver==&lt;br /&gt;
[[Image:Python6in.jpg|400px|thumb|none]]‎&lt;br /&gt;
The .357 Magnum Colt Python is found mid-way through the game and is far more powerful and accurate than the 9mm pistol, but has a smaller capacity and lower rate of fire. It has a shiny blued chrome finish. In multiplayer the gun has what appears to be a laser sight on the bottom, and can zoom in.&lt;br /&gt;
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==SPAS-12 shotgun==&lt;br /&gt;
[[Image:SPAS12.jpg‎|thumb|none|600px|SPAS-12 shotgun]]&lt;br /&gt;
[[Image:HL1SPAS12.png‎|thumb|none|300px|The SPAS-12 in game]]&lt;br /&gt;
The SPAS 12 shotgun is found in some armories in the facility and is also used by some HECU Marines. It is depicted as pump-action only and lacks semi-automatic capability. Instead, Valve mistook the magazine tube for a second barrel, treating the SPAS as a magazine-loading over / under shotgun that can fire both &amp;quot;barrels&amp;quot; at the same time. The High Definition pack revision is black and has a short folded stock.&lt;br /&gt;
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:Note of interest: The icon for the weapon in the selection screen displays an Ithaca 37 &amp;quot;Stakeout&amp;quot;.&lt;br /&gt;
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==Crossbow==&lt;br /&gt;
A Crossbow is used by the player in the game. It is magazine-fed with 5-round mags and is fitted with a scope.&lt;br /&gt;
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==Heckler &amp;amp; Koch MP5 Submachine Gun==&lt;br /&gt;
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[[Image:2MP5A2.jpg‎|thumb|none|500px|MP5A2 submachine gun]]&lt;br /&gt;
[[Image:HL1MP5.png|thumb|none|230px|The MP5 in game.]]&lt;br /&gt;
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The MP5 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock and is equipped with a 50 round magazine, an M203PI grenade launcher and what may be a muzzle brake or flash suppressor of some kind fixed to the barrel. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17.&lt;br /&gt;
*I don't think that's a muzzle break or a flash hider, this is a MP5SD with only full auto capabilities. [http://www.heckler-koch.de/media/Products/Submachine_guns/mp5_sd3.jpg] --[[User:Dethshadow170|Dethshadow170]] 18:03, 7 January 2010 (UTC)&lt;br /&gt;
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A similar weapon is prominently used in the film [[End of Days]].&lt;br /&gt;
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==Colt M4A1 Carbine==&lt;br /&gt;
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[[Image:ColtM4 FirstVersion.jpg|thumb|none|600px|M4A1 Carbine]]&lt;br /&gt;
[[Image:HL1M4.png|thumb|none|300px|The M4A1 Carbine in game.]]&lt;br /&gt;
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The High Definition pack replaces the MP5 with the M4A1 Carbine. The M4 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG. In the Playstation 2 version of the game, the M4 has a seperate ammo supply and enemies tend to avoid close quarters with it.&lt;br /&gt;
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==M203PI grenade launcher==&lt;br /&gt;
[[Image:M203_2.jpg‎|thumb|none|400px|M203 grenade launcher 40mm]]&lt;br /&gt;
This 40mm grenade launcher is attached to the MP5N (and the M4A1 in the High Definition expansion pack.) In game, it can carry a maximum of 10 rounds, and is never seen reloading. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast.&lt;br /&gt;
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==Rocket Launcher==&lt;br /&gt;
GAM14B, a fictional laser-guided RPG launcher.&lt;br /&gt;
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==Desert Eagle==&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle .50 AE]]&lt;br /&gt;
[[Image:HL1Deagle.jpg|thumb|200px|none|The Desert Eagle in game.]]&lt;br /&gt;
Appears only in the Opposing Force expansion pack. Has a built-in LAM (Laser Aiming Module.) Strangly enough, in game it uses .357 Magnum ammunition but still has a ammo capacity of only 7 rounds.&lt;br /&gt;
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==M249 SAW==&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg‎|thumb|none|470px|M249E2 SAW]]&lt;br /&gt;
[[Image:HL1M249.png‎|thumb|none|250px|The M249E2 SAW in game.]]&lt;br /&gt;
Appears only in the Opposing Force expansion pack. It should be noted that the cartrige carries only 50 rounds whereas its real-life counterpart carries up to 100 or more. Interestingly enough, the recoil is seen as being so powerful that you slide backwards if you fire it continuously.&lt;br /&gt;
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==M40A1 Sniper Rifle==&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|M40A1 sniper rifle]]&lt;br /&gt;
[[Image:HL1M40A1.png |thumb|none|250px|The M40A1 sniper rifle in game]]&lt;br /&gt;
Appears only in the Opposing Force expansion pack.&lt;br /&gt;
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==Mk 2 hand grenade==&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|170px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:HL1gernade.png‎|thumb|none|170px|The Hand Grenade in game]]&lt;br /&gt;
Is the grenade that appears in game. Strangely instead of rolling to a stop after it is thrown, instead as soon it touches the ground is stays there until it explodes. The pin and spoon also stay on when the grenade is thrown, due to an oversight on the part of the developers.&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dethshadow170</name></author>
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