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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Death+Shadow20</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Death_Shadow20"/>
	<updated>2026-05-13T07:54:20Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332896</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332896"/>
		<updated>2020-03-22T08:21:08Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Street date broken */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332362</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332362"/>
		<updated>2020-03-20T11:55:42Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Easy mode returns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1314484</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1314484"/>
		<updated>2019-12-12T15:42:29Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* M933 possible in 1998 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1314483</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1314483"/>
		<updated>2019-12-12T15:41:59Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* M933 possible in 1998 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1302951</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1302951"/>
		<updated>2019-10-24T20:38:01Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Red Dots mounted too low for ARs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think its a Victrix Armament rifle, doesnt look 100%, but the closest I found -- [[User:Hijeffrey95|Hijeffrey95]] ([[User talk:Hijeffrey95|talk]]) 12:19, 27 June 2019&lt;br /&gt;
:I did also think of some anti-materiel rifles such as the Victrix Corvus, but yeah it doesn't exactly match it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:37, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
:::Yeah, it's definitely an MG5. Also, that &amp;quot;M19&amp;quot; name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 14 July 2019 (EDT)&lt;br /&gt;
::::I quite like how they've done the animations for this one. Particularly the handguns, the way the screen shakes in conjuction with the jerkiness of the muzzle flip makes it seem like the player character is an actual human controlling recoil rather than a robot who can hold a perfect aim at all times.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 17 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2011 ==&lt;br /&gt;
&lt;br /&gt;
I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
&lt;br /&gt;
Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
&lt;br /&gt;
L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
&lt;br /&gt;
AUG, Mp5, M14 really? &lt;br /&gt;
&lt;br /&gt;
Desert Eagle ffs come on!&lt;br /&gt;
&lt;br /&gt;
Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;br /&gt;
:Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:36, 14 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
;:There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 14 July 2019 (EDT)&lt;br /&gt;
Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:02, 14 July 2019 (EDT)&lt;br /&gt;
:Huh? The AUG and the FAMAS didn't make a lot of appearances in the CoD universe (the only ''main'' games in which they appeared are MW2 and &amp;lt;small&amp;gt;*facepalm*&amp;lt;/small&amp;gt; Black Ops - unless you consider the &amp;quot;futurized&amp;quot; versions in BO3/BO4), and from what I've read the AUG is one of the most reliable bullpup weapons, so its appearance is legit. Also come on, the MP5 is one of the most popular submachine guns worldwide (if not ''the'' most popular), you certainly can't avoid putting it in the game. I definitely agree that the L86 is a dumb choice though, and we all know the issue with the Desert Eagle, although in the later case you could argue that it has become an iconic weapon in the MW series, so players will have fun again with it in multiplayer. The devs should have put a Mk 14 EBR as opposed to that &amp;quot;modernization&amp;quot; attempt of a normal M14. Other than that, I'm happy with the presence of weapons such as the P320, MCX VIRTUS, MG5, and '''especially''' the Remington 870 MCS, which should have been included in the MW series from the start (as opposed to those weird choices of Winchester 1200 and SPAS-12). I'm hoping they will add some firearms such as the Saiga 12, SIG MPX, HK417, SR-25, Glock 17, Mk 23 Mod 0, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:02, 14 July 2019 (EDT)&lt;br /&gt;
Yeah my bad Its probably because both the Aug and Famas were rinsed in both MW2 and Blops. They could have at least picked the Thales F90 for a modern Aug and there are plenty of better choices than the Famas! The MP5 i have no issue with. It is still the premier CT SMG used worldwide and deserves it place. The MK14 would have been a better choice I agree, but I would have picked G28/417 or SR25 EC over it for a more modern touch. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:59, 20 July 2019 (EDT)&lt;br /&gt;
:In fairness, the AUG shown in-game is the 9mm SMG version (the Thales doesn't have such a counterpart), and it's not like there are many other choices of current-production bullpup SMGs besides the FN P90, IWI X95 9mm, and QCW-05 / CS/LS2. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:26, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Raw multiplayer footage ==&lt;br /&gt;
&lt;br /&gt;
Some new MP footage got released today. More of the same, but without the screaming streamers and featuring several new weapons. &lt;br /&gt;
&lt;br /&gt;
Watch it here: https://www.youtube.com/watch?v=rVnJvZjMNCs&lt;br /&gt;
&lt;br /&gt;
What I noticed right off the bat:&lt;br /&gt;
&lt;br /&gt;
-An AK-47 with an RPK style barrel. An attachment or visual customization of some sort, I think. Other than the barrel, the AK's layout was pretty typical.&lt;br /&gt;
&lt;br /&gt;
-Some kind of (integrally suppressed?) bolt-action sniper rifle that I cannot identify for the life of me.&lt;br /&gt;
&lt;br /&gt;
-A .357 magnum revolver, probably a Smith and Wesson. &lt;br /&gt;
&lt;br /&gt;
-A compact AR-15-style rifle.&lt;br /&gt;
&lt;br /&gt;
-An MG42-type machine gun, maybe supposed to be an MG3? It appears to have the MG34's Panzerlauf stock. &lt;br /&gt;
&lt;br /&gt;
-The SIG-Sauer MCX made an appearance. It's known as the &amp;quot;M13.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Some kind of bullpup assault rifle that I can't identify but vaguely looks like a QBZ-95.  &lt;br /&gt;
&lt;br /&gt;
--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:10, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It is an MG34, yeah in a modern game. And the AK is either type II or III. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:11, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The bullpup rifle was a [[ShAK-12]], interestingly enough, with some serious recoil along for the ride. It also holds 40 rounds in what appears to be a 20-round magazine. Oh, and don't forget the [[Marlin Model 1894]], which I'm guessing will be classified as a sniper rifle in-game. As for the MG34, it's not ''that'' far-fetched; some have turned up in combat zones in the Middle East, which is where I assume at least some of the campaign will be taking place. A fair bit less plausible is the 100-round capacity that they've blessed the 50-round belt drum with. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:53, 18 July 2019 (EDT) P.S.: Speaking of capacity, I really don't get why they felt the need to give the [[SIG-Sauer P320|P320]] a 10-round default mag and a 15-round extended one; unless it's supposed to be in a different caliber, it should hold 15 in a standard mag, while the extendo looks like the full-size version's 21-rounder.&lt;br /&gt;
&lt;br /&gt;
:::As always, gameplay balancing I guess. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:55, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Maybe the MG 34 is a “kit” for the MG5? It at least sounds better than the MG 42 in WWII, I’ll give it that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:18, 18 July 2019 (EDT)&lt;br /&gt;
:::::I hope they don't bring back the &amp;quot;kit&amp;quot; system of firearm variation. Agreed on the audio being leagues better than previous CoDs, there's some nice impact to it now. CoD: WW2 made all their guns sound like someone flicking pebbles at a sheet of tin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:31, 19 July 2019 (EDT)&lt;br /&gt;
::::::Funny thing is that [[Talk:Battlefield 4#Revolver reloads|I mentioned]] two months ago the fact that I hadn't seen yet the &amp;quot;universal&amp;quot; revolver reloading technique in a video game, aaaaaaaaand it ended up in this game :D I'm fairly sure the Marlin isn't a Model 1894, but likely &amp;lt;s&amp;gt;a 336&amp;lt;/s&amp;gt; an 1895, given the trigger guard and the ejection port (the latter having been seen in an earlier video). Regarding the compact AR-style rifle, I'm pretty sure it's a shorter version of the already present MCX VIRTUS (we can exclude the Rattler, since the handguard looks longer than it). The 870 MCS wasn't pumped after a partial reload, which (likely, but I'm not holding my breath) means we will finally see different partial/empty reloads for shell-by-shell reloading shotguns (the only time it was done in a Call of Duty game is... get this, in the 13-year old CoD3). &amp;lt;s&amp;gt;Where I'm less impressed though, is the AK-47 part: while I can excuse its presence since there is also a more modern AK shown in the reveal trailer, the devs ''once again'' chose to slap a ribbed receiver cover on it.&amp;lt;/s&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 19 July 2019 (EDT)&lt;br /&gt;
:::::::EDIT: I checked again, and it appears that the receiver cover is appropriately smooth. I appreciate the recent edit, Aidoru. I previously didn't look ''very'' closely (and it was likely at lower quality), and some scratches on the cover made it seem like a ribbed one. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:29, 2 August 2019 (EDT)&lt;br /&gt;
::::::::Speaking of AK, if the Russian Federation armed forces show up in this game, I would faint if they used an AK-74 instead of an older AK model. At least give me an AK-12 or an AK-15. At the very least, I hope to see more modern Russian weapons instead of Russians running around with FAMASs, AUGs, FALs, and Strikers like in Modern Warfare 2 and 3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:19, 19 July 2019 (EDT)&lt;br /&gt;
:::::::::Just make it the ''mass production'' AK-12 and/or -15 instead of the 2012 prototype that's getting into XM8 levels of overuse. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:17, 1 August 2019 (EDT)&lt;br /&gt;
Amen to that! I’m hoping they use AK74’s as well not the AKM every game seems to depict. AK15 would be preferable but given the rebels part take place in past, ‘74 would be better suited. Personally I would have had the AK74 and RPK in this game and included the AK12 and RPK16 as “skins” like MW:R. Do you think they will add the F2000 in as that has shown up on Syria in a few clips/photos --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:06, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, new gameplay uploaded on InfinityWard's official youtube channel. A lot more focus on the MCX and 870 this time. I wonder what triggers the player characters usage of the thumb-over-bore grip, the length of barrel/type of grip, or maybe its a faction specific thing.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 13 August 2019 (EDT)&lt;br /&gt;
https://www.youtube.com/watch?v=cJ-fuJRgqUc&lt;br /&gt;
&lt;br /&gt;
== Mk 18 ID ==&lt;br /&gt;
Are we sure it's a Mod 1? Not a lot can be gleaned from the image, but it looks like it's just a Mod 0 with a PRI folding front sight block. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:53, 22 July 2019 (EDT)&lt;br /&gt;
:[http://youtu.be/CDeKijb1e7M?t=544 Here's] some gameplay footage of it, if it helps. But anyway, judging by the video linked below, the weapon has the front sight on the railed handguard by default, but customization options do include a folding front sight block and a traditional AR-15 front sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:24, 22 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Customization teaser ==&lt;br /&gt;
&lt;br /&gt;
[https://twitter.com/callofduty/status/1153349005319032832 Looks pretty extensive.]--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:04, 22 July 2019 (EDT)&lt;br /&gt;
:Ohhhh, I think I'm gonna enjoy this --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:43, 22 July 2019 (EDT)&lt;br /&gt;
::Couldn't they add the M26 MASS as opposed to that outdated (and recycled) Masterkey? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:00, 22 July 2019 (EDT)&lt;br /&gt;
:::Looks cool. I just hope they don't go overboard with the skins (no animated neon pink tigerstripes with diamonds please), or lock some of the customization options behind lootboxes/ridiculous grinds.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:47, 23 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer reveal came out; [https://www.youtube.com/watch?v=J7Ivdq5E-fs here's a link.] Looks pretty interesting so far; I've got some things to point out, but what I don't have right now is time. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:59, 1 August 2019 (EDT)&lt;br /&gt;
: There's also a full live stream of gameplay going on right now, so someone should probably sift through that after it finishes. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:32, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
Looks like it could be a Smith and Wesson Model 586 with the barrel inletted for a scope mount. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:19, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN Loadout montage video ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iiKHyejWvzQ&lt;br /&gt;
&lt;br /&gt;
They go through all the guns available in the beta but not all the customisation options. They mention how it's possible to do things like add a 5.45mm &amp;quot;conversion kit&amp;quot; to the AK to turn it into a 74. And an unmodified L86 is just a bog-standard L85. Should probably follow the Payday 2 guide of putting entries for every complete weapon you can turn each gun into.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== FN FAL/DSA 58  ==&lt;br /&gt;
&lt;br /&gt;
Noticed this in a screen&lt;br /&gt;
https://imgur.com/a/AtTaJ5u&lt;br /&gt;
&lt;br /&gt;
Not sure how to edit on here though, apologies...&lt;br /&gt;
:I get myself a FAL, and it's a classic one as opposed to the weird looking one in MW2! I'm happy. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:49, 2 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Price's carbine ==&lt;br /&gt;
&lt;br /&gt;
So, as seen on the page, the Noveske with a VLTOR upper is the closest ID that I found over two weeks ago for the carbine held by Capt. Price in the game cover and other artwork. For anyone who would like to take a close look at the weapon and see if there's a better match or some noteworthy info, [http://i.jeuxactus.com/datas/jeux/c/a/call-of-duty-modern-warfare/xl/call-of-duty-modern-war-5cf00acc5610e.jpg here's] a very high resolution image of it, and [http://www.gamenite.de/wp-content/uploads/2019/05/CallOfDutyModernWarfare2019.jpg here's] a nearly full view of the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:43, 7 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Prediction==&lt;br /&gt;
Probably the MW Remastered weapons will be in the game. Their names and aestetyc don't match with the original COD. MW but match with the new one. PKM and FAL are already confirmed.So the &amp;quot;Prokolot&amp;quot;,&amp;quot;D-25S&amp;quot;,Saiga-12,Cheytac M200,&amp;quot;Fang 45&amp;quot; are on the table.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:28, 12 August 2019 (EDT)&lt;br /&gt;
:I doubt any of the fictional weapons will make it in. The SAIGA-12 and Cheytac M200 might, but not the Prokolot, D-25S or Fang-45.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 09:25, 12 August 2019 (EDT)&lt;br /&gt;
::Yeah, I'd agree - I mean, the FAL that we've seen so far is pretty clearly just an ordinary FAL, not the weird hybrid AR-ish thingy from ''MWR'' that resembles a lot of things but isn't quite any of them. It seems to me like this game's arsenal will be more or less proprietary. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:25, 12 August 2019 (EDT)&lt;br /&gt;
Those dumb fictional weapons? No. Just no. They shouldn't have been in MWR in the first place; that game started very well with improvements on realism regarding weapon models, etc., but the devs pretty much ruined it with those frankenguns. Thankfully this most likely ain't happening with the new MW, considering that this is Infinity Ward, and not Raven Software, [[Call of Duty Online|who was already known for creating frankenguns]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:09, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I doubt we'll see ''any'' reuse of weapons from previous CoDs - the work required for the new attachment system would probably make converting old models not worth it. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:43, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Frankenguns==&lt;br /&gt;
Now with the new gun customization, it appears that they will crank up to 11 the frankengun-ism. I am wondering about the AK customization in particular. They widely advertised that it is possible to customize the default AK47 into an &amp;quot;AK74u&amp;quot; however, what it actually does is to outfit it with an AKS-74U's wooden handguard and a [https://www.k-var.com/flash-hider-cone-design-for-762x39-24x15mm-rh-threads-us-made 7.62 x 39mm krinkov muzzle]. Now, this is all good when we speak about a 7.62 x 39mm AK but the thing is that this same setup (AK47 base) can be outfitted with 5.45x39mm mags while retaining the base AK47 receiver. So the question is would it be possible to somehow achieve this in reality, like maybe put the internals of a 5.45x39mm AK into a 7.62 x 39mm receiver? Could this work mechanically because that is precisely what we got in the game?&lt;br /&gt;
&lt;br /&gt;
Also would there be any issue with attaching a 20&amp;quot; barrel to an Mk18 or M4A1 or whatever similarly to what can be done in game? Man, this new customization system is cool but it's gonna raise a lot of questions. Also, I think maybe we should split all of the submodification items from the main weapons into a separate section like what we've done with BFV's &amp;quot;cosmetic modifications&amp;quot; section because the way things are currently listed on the MW page is gonna cause a lot of confusion like &amp;quot;What? That ain't Mk18 no more, it's an M16 bruh... but why then it shoots in full auto huhh???&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:06, 16 August 2019 (EDT)&lt;br /&gt;
:Regarding your first question about AKs, it'd essentially be a custom build, grafting (and probably hand-fitting) AKS-74U parts into an original AK-47 receiver. For the second, there shouldn't be any issues with attaching non-standard barrels to Mk18 uppers, as 18 uppers are the same thing as A4 uppers, just fitted with shorter barrels and handguards. And, for the final one, I'd figure that the way that we have it now is probably the best bet; the ''BFV'' system works because you're less customizing one gun into another (which is what you can do here) and more attaching parts from one variant of a gun to another - for example, you can put a Mk2 stock on a Mk1 Bren, but it's still a Mk1 Bren. This is the precedent for these sorts of customization issues elsewhere; for example, it's what was done for ''[[Payday 2]]''. Hope this helps. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:04, 16 August 2019 (EDT)&lt;br /&gt;
::And regarding the M16, if you really want to avoid that full-auto/burst confusion, you could probably identify the section as a Colt Model 901/M16A3 (the full-auto counterpart of the flat top M16A4), but keep the current reference image due to the heat shield. But IMO it isn't really necessary to change it, considering that we're already saying that &amp;quot;it resembles&amp;quot; an M16A4, plus one of the weapon perks in-game do actually turn it into a 3-round burst weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:45, 18 August 2019 (EDT)&lt;br /&gt;
:::I changed the Arsenal AR-SF section to AKS-74U as the game simply puts parts from the AKS-74U to the base AK47 receiver. Also, I think we should emphasize more on the fact that the parts from &amp;quot;secondary&amp;quot; weapons are attached to the &amp;quot;main&amp;quot; receiver. I was going to make the same to the M16A4 section but as far as I understand from the above reply, the MK18 and the M16A4 both use the same receiver, at least visually, in reality. However, the fact that the weapon (in game) by default fires in full auto means that the base receiver is the MK18 one. Now the technical impossibility in this case here comes from the 3-round burst perk you describe. If that is indeed the case then we end up with that particular receiver being able to switch between full auto/3 burst which as far as I know is not a feature of any AR receiver? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:59, 19 August 2019 (EDT)&lt;br /&gt;
::::Nah, I reverted it, because it's better to show what the resulting model looks like, and the in-game weapon still has a milled receiver like the AR-SF, which is not the case for the AKS-74U. For the record, the combo of an AR-SF with Krinkov flash hider and wood handguard has indeed been done in some movies like [[District B13#Arsenal AR-SF|Banlieue 13]] and [[36th Precinct#Arsenal AR-SF|36 Quai des Orfèvres]]. Now regarding the burst perk, in fairness I just mentioned how the behavior of the in-game weapon will change to 3-round burst, and that it would potentially avoid the confusion between burst/auto that you mentioned at the end of your first comment. I don't think the burst perk changes the selector markings on the weapon model itself (unlike the normal attachments), plus I'm not sure whether the perk replaces the full-auto fire by 3-round burst or it adds a burst setting alongside the full-auto/semi-auto modes. Though in response to your last question, the safe/semi/burst/auto selector does exist on the &amp;quot;M4 Commando Enhanced&amp;quot; and the &amp;quot;M4 Carbine Enhanced&amp;quot; as discussed [[Talk:M16 rifle series#Colt Model 978|here]], but either way it's kinda irrelevant, since I'm pretty sure that this &amp;quot;burst&amp;quot; perk is available on many weapons in-game, not just the &amp;quot;M4A1&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:06, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Public Beta ==&lt;br /&gt;
&lt;br /&gt;
So, a new promo trailer dropped. A couple of things were shown, namely a mine that kinda looks like a flattened TS-50 with an S-Mine sticking out of the top (I think this was already shown, but now we have a good view of it), and a PKM (thankfully enough; it'd be odd to have a PKM stock as an attachment without the gun it belongs to). More important, however, is what this trailer was ''for'': there's apparently going to be a PS4-exclusive public beta of the 2v2 mode this weekend. If any of you have a PS4 capture device, now's your time to shine. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:49, 19 August 2019 (EDT)&lt;br /&gt;
:Shoot, the PS4 already has a built in screencap feature, so a specific device isn't even necessary. I'm planning on downloading it, I could definitely take some screencaps.-[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:53, 20 August 2019 (EDT)&lt;br /&gt;
I just want to say that the animators at IW have really outdone themselves on this game. I love all the reload animations, the visual recoil is well done, and they even included animated fire selector switches that the player character will engage with his hand/thumb depending on the gun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:43, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver ==&lt;br /&gt;
&lt;br /&gt;
I think the revolver is [[Taurus Model 689]] at least for me it looks like one&lt;br /&gt;
--[[User:Relb357|Relb357]] &lt;br /&gt;
September 8 2019&lt;br /&gt;
&lt;br /&gt;
== P320 ID ==&lt;br /&gt;
If it lacks features indicative of the M18 (manual safety, three rail slots instead of four), shouldn't we classify it as a P320 instead? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:13, 12 September 2019 (EDT)&lt;br /&gt;
:It has the M18's optic cut on the slide though, and the SIG-Sauer website mentions that non-manual safety M17 pistols are planned to be shipped (I'm not sure if it also applies to the M18 though). I suppose we could alternatively identify it as a P320 RX Compact with the ROMEO1 sight removed (assuming that it ''can'' easily be removed, which I have yet to check). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:44, 12 September 2019 (EDT)&lt;br /&gt;
::They mention that the battery on the RX Compact's RDS can be changed without having to remove it, so I'm pretty sure it's removable. If it wasn't, that sentence would be nonsensical. I didn't know about them releasing M17s without manual safeties, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:10, 13 September 2019 (EDT)&lt;br /&gt;
:::Yep, plus I now checked a video; when Phil Strader talks about the RDS [http://youtu.be/HLs-qZMyL70?t=54 here], he says &amp;quot;if you don't feel like using it and you want to use regular iron sights&amp;quot;. [http://youtu.be/-ZGRJtFtaOA?t=3768 Here's] a view of the in-game gun if you're interested, but anyway it ultimately seems that the RX Compact identification is legit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:16, 13 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==About the &amp;quot;HDR&amp;quot;==&lt;br /&gt;
Carrying on from one of the early discussions regarding the unidentified sniper rifle, [http://media.playstation.com/is/image/SCEA/call-of-duty-modern-warfare-operator-enhnaced-edition-contents-image-block-01-ps4-us-01aug19?$native_t$ here's] a higher quality image of the operator pack that includes a slightly modified version of it. And now, here's an in-game view of the weapon:&lt;br /&gt;
[[File:MW19-HDR-2.jpg|thumb|none|600px]]&lt;br /&gt;
As for my two cents, it may or may not be something like a Zastava M12 Black Spear with some sort of custom chassis and magwell, and a different bolt assembly. But then again, it's just an assumption, I just... I don't know. In the meantime, it would be appreciated if someone provides an image showing a full view of the right side; it might help us identify it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:48, 13 September 2019 (EDT)&lt;br /&gt;
:[https://youtu.be/kOlEnrEpL5o?t=482 Here is an overview]. BTW it appears to be another frankengun again as the handguard of the handguard (yeah...) appears to be the [https://www.venturesurplus.com/products/used-m203-upper-handguard-carbine-length/ carbine length M203 GL handguard].--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:21, 16 September 2019 (EDT)&lt;br /&gt;
::Damn, this thing has the problem of a whole lot of the guns in ''MGS5'' - it ''kinda'' looks like a lot of things, but doesn't exactly match any of them. It sorta looks like a Zastava, it sorta looks like a Victrix Corvus, it sorta looks like an upscaled Lobaev DVL-10... and yet, in spite of this, it doesn't seem to be any of them. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:34, 16 September 2019 (EDT) P.S.: The more I unsuccessfully try to wrap my head around this thing, the more I worry that the same might be true of the .357. Granted, that thing does seem to just be a Taurus, but I fear that some may disagree.&lt;br /&gt;
:::Well, even though this might be the COD with most realistic depiction of guns, I managed to find that they deliberately gave them some subtle fictional details. For example look at [https://i.redd.it/cbxwmej5twd31.png MW's Harrier] and a [http://img.timeinc.net/time/2011/weapons/harrier.jpg real one]. Note that the real one has semi circular air intakes while the game's version has more squareish ones. Also compare the [http://www.imfdb.org/images/e/ea/DesertEagle50AE.jpg real Deagle] to the [https://youtu.be/kOlEnrEpL5o?t=505 game's version]. Note how the MW's Deagle has the pins above the trigger guard in the wrong place and also has more grooves on the slide than the real one. I think they are doing this on purpose. If somebody comes up with a lawsuit &amp;quot;Heyyy, u can't use our weapon in ur game!&amp;quot; and bla bla they can simply claim that the weapon they depict is not the same, it has differences, minor but still.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:20, 16 September 2019 (EDT)&lt;br /&gt;
::::Infinity Ward seems to be doing these modifications in an inconsistent manner. You have a slightly fictionalized Desert Eagle with a made up name, but you also have the &amp;quot;M13&amp;quot; which is (as far as I can tell) pretty much an exact likeness of the MCX Virtus. Similiarly, they gave the MP7 its proper name, but they also gave it the same treatment as the Desert Eagle, with a fictional stock, handguard, charging handle, etc. In terms of Killstreaks, you have the notHarrier, notFrogfoot, the weird looking notPredator with an AEW rotodome alongside an accurately modelled Apache, Pave Low and A-10.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:52, 17 September 2019 (EDT)&lt;br /&gt;
::::One of the developers on Reddit actually said that was the case regarding the L86. I doubt it's really necessary (most games get away with much more accurate guns, even today), but I imagine Activision's lawyers are especially antsy because CoD has had licensing deals in the past, and I presume they're thinking that the gun companies will be watching them for use after the deal expired.--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 07:09, 17 September 2019 (EDT)&lt;br /&gt;
I think it's an Zastava M93 Black Arrow (which has the same caliber) with a completely custom chassis and furniture. The position of the pistol grip and magazine match the M93 pretty well too.--[[User:BaileyJIII|BaileyJIII]] ([[User talk:BaileyJIII|talk]]) 09:43, 20 September 2019 (EDT)&lt;br /&gt;
:Oh wow, I haven't logged into this site for years, I know you're happy to see me again. Anyway, I'm thinking that the reason that they are doing these minor cosmetic changes to make guns and especially vehicles look less realistic is because of fear of lawsuits. There was after all this (https://www.rockpapershotgun.com/2017/11/09/humvee-manufacturer-suing-activision-over-call-of-duty-vehicles/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29) (I forgot how to format links properly, sorry) case some years ago and I'm thinking Activison wants to avoid that happening again. This doesn't answer why some guns look more or less like their real counterpart though. Another reason could be political. Some might say that it's &amp;quot;problematic&amp;quot; or something to depict guns to realistically. Then again, I'm not sure about that.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:15, 26 September 2019 (EDT)&lt;br /&gt;
::Yay you’re back, along with Modern Warfare! Been missing your great screenshot work my dude.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:33, 26 September 2019 (EDT)&lt;br /&gt;
:::Aaww, thank you! Sadly I won't be screenshotting this game at launch at least. I won't get it until I get a new PC, which will be some months from now. I am going to play it though. This is the first CoD game I've ever actually felt hyped for. Especially with the return of that MW3 style of survival mode (another reason for waiting due to that timed exclusivity) and those large maps with vehicles.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:20, 26 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Red Dots mounted too low for ARs==&lt;br /&gt;
Even without any iron sights mounted, a red dot with a low mount is way too low to comfortable look through in some guns like the AR types, but that's how they have all the small red dots in this game and it's stupidly low [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:10, 11 October 2019 (EDT)&lt;br /&gt;
:Reminds me a little of Far Cry 5. That game had the same problem.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:08, 11 October 2019 (EDT)&lt;br /&gt;
Are you referring to the Aimpoint looking one? I think both the MP5 and the HK433 do not have this problem, the HK we seen in the campaign trailer has Price holding it and it looked correctly setup, it's a pita to look at i know.&lt;br /&gt;
&lt;br /&gt;
EDIT: Actually just checked and it's incorrectly setup on the 141 too, dissapointed to see Russians still operating AK-47s instead of the more appropiate AK-74m or even the 12/15. Or even more bizarrelly; Blackhawks and Little Birds, saves the developers time on creating new models i guess...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:32, 20 October 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1302155</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1302155"/>
		<updated>2019-10-20T17:32:48Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Red Dots mounted too low for ARs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think its a Victrix Armament rifle, doesnt look 100%, but the closest I found -- [[User:Hijeffrey95|Hijeffrey95]] ([[User talk:Hijeffrey95|talk]]) 12:19, 27 June 2019&lt;br /&gt;
:I did also think of some anti-materiel rifles such as the Victrix Corvus, but yeah it doesn't exactly match it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:37, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
:::Yeah, it's definitely an MG5. Also, that &amp;quot;M19&amp;quot; name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 14 July 2019 (EDT)&lt;br /&gt;
::::I quite like how they've done the animations for this one. Particularly the handguns, the way the screen shakes in conjuction with the jerkiness of the muzzle flip makes it seem like the player character is an actual human controlling recoil rather than a robot who can hold a perfect aim at all times.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 17 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2011 ==&lt;br /&gt;
&lt;br /&gt;
I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
&lt;br /&gt;
Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
&lt;br /&gt;
L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
&lt;br /&gt;
AUG, Mp5, M14 really? &lt;br /&gt;
&lt;br /&gt;
Desert Eagle ffs come on!&lt;br /&gt;
&lt;br /&gt;
Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;br /&gt;
:Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:36, 14 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
;:There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 14 July 2019 (EDT)&lt;br /&gt;
Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:02, 14 July 2019 (EDT)&lt;br /&gt;
:Huh? The AUG and the FAMAS didn't make a lot of appearances in the CoD universe (the only ''main'' games in which they appeared are MW2 and &amp;lt;small&amp;gt;*facepalm*&amp;lt;/small&amp;gt; Black Ops - unless you consider the &amp;quot;futurized&amp;quot; versions in BO3/BO4), and from what I've read the AUG is one of the most reliable bullpup weapons, so its appearance is legit. Also come on, the MP5 is one of the most popular submachine guns worldwide (if not ''the'' most popular), you certainly can't avoid putting it in the game. I definitely agree that the L86 is a dumb choice though, and we all know the issue with the Desert Eagle, although in the later case you could argue that it has become an iconic weapon in the MW series, so players will have fun again with it in multiplayer. The devs should have put a Mk 14 EBR as opposed to that &amp;quot;modernization&amp;quot; attempt of a normal M14. Other than that, I'm happy with the presence of weapons such as the P320, MCX VIRTUS, MG5, and '''especially''' the Remington 870 MCS, which should have been included in the MW series from the start (as opposed to those weird choices of Winchester 1200 and SPAS-12). I'm hoping they will add some firearms such as the Saiga 12, SIG MPX, HK417, SR-25, Glock 17, Mk 23 Mod 0, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:02, 14 July 2019 (EDT)&lt;br /&gt;
Yeah my bad Its probably because both the Aug and Famas were rinsed in both MW2 and Blops. They could have at least picked the Thales F90 for a modern Aug and there are plenty of better choices than the Famas! The MP5 i have no issue with. It is still the premier CT SMG used worldwide and deserves it place. The MK14 would have been a better choice I agree, but I would have picked G28/417 or SR25 EC over it for a more modern touch. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:59, 20 July 2019 (EDT)&lt;br /&gt;
:In fairness, the AUG shown in-game is the 9mm SMG version (the Thales doesn't have such a counterpart), and it's not like there are many other choices of current-production bullpup SMGs besides the FN P90, IWI X95 9mm, and QCW-05 / CS/LS2. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:26, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Raw multiplayer footage ==&lt;br /&gt;
&lt;br /&gt;
Some new MP footage got released today. More of the same, but without the screaming streamers and featuring several new weapons. &lt;br /&gt;
&lt;br /&gt;
Watch it here: https://www.youtube.com/watch?v=rVnJvZjMNCs&lt;br /&gt;
&lt;br /&gt;
What I noticed right off the bat:&lt;br /&gt;
&lt;br /&gt;
-An AK-47 with an RPK style barrel. An attachment or visual customization of some sort, I think. Other than the barrel, the AK's layout was pretty typical.&lt;br /&gt;
&lt;br /&gt;
-Some kind of (integrally suppressed?) bolt-action sniper rifle that I cannot identify for the life of me.&lt;br /&gt;
&lt;br /&gt;
-A .357 magnum revolver, probably a Smith and Wesson. &lt;br /&gt;
&lt;br /&gt;
-A compact AR-15-style rifle.&lt;br /&gt;
&lt;br /&gt;
-An MG42-type machine gun, maybe supposed to be an MG3? It appears to have the MG34's Panzerlauf stock. &lt;br /&gt;
&lt;br /&gt;
-The SIG-Sauer MCX made an appearance. It's known as the &amp;quot;M13.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Some kind of bullpup assault rifle that I can't identify but vaguely looks like a QBZ-95.  &lt;br /&gt;
&lt;br /&gt;
--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:10, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It is an MG34, yeah in a modern game. And the AK is either type II or III. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:11, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The bullpup rifle was a [[ShAK-12]], interestingly enough, with some serious recoil along for the ride. It also holds 40 rounds in what appears to be a 20-round magazine. Oh, and don't forget the [[Marlin Model 1894]], which I'm guessing will be classified as a sniper rifle in-game. As for the MG34, it's not ''that'' far-fetched; some have turned up in combat zones in the Middle East, which is where I assume at least some of the campaign will be taking place. A fair bit less plausible is the 100-round capacity that they've blessed the 50-round belt drum with. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:53, 18 July 2019 (EDT) P.S.: Speaking of capacity, I really don't get why they felt the need to give the [[SIG-Sauer P320|P320]] a 10-round default mag and a 15-round extended one; unless it's supposed to be in a different caliber, it should hold 15 in a standard mag, while the extendo looks like the full-size version's 21-rounder.&lt;br /&gt;
&lt;br /&gt;
:::As always, gameplay balancing I guess. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:55, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Maybe the MG 34 is a “kit” for the MG5? It at least sounds better than the MG 42 in WWII, I’ll give it that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:18, 18 July 2019 (EDT)&lt;br /&gt;
:::::I hope they don't bring back the &amp;quot;kit&amp;quot; system of firearm variation. Agreed on the audio being leagues better than previous CoDs, there's some nice impact to it now. CoD: WW2 made all their guns sound like someone flicking pebbles at a sheet of tin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:31, 19 July 2019 (EDT)&lt;br /&gt;
::::::Funny thing is that [[Talk:Battlefield 4#Revolver reloads|I mentioned]] two months ago the fact that I hadn't seen yet the &amp;quot;universal&amp;quot; revolver reloading technique in a video game, aaaaaaaaand it ended up in this game :D I'm fairly sure the Marlin isn't a Model 1894, but likely &amp;lt;s&amp;gt;a 336&amp;lt;/s&amp;gt; an 1895, given the trigger guard and the ejection port (the latter having been seen in an earlier video). Regarding the compact AR-style rifle, I'm pretty sure it's a shorter version of the already present MCX VIRTUS (we can exclude the Rattler, since the handguard looks longer than it). The 870 MCS wasn't pumped after a partial reload, which (likely, but I'm not holding my breath) means we will finally see different partial/empty reloads for shell-by-shell reloading shotguns (the only time it was done in a Call of Duty game is... get this, in the 13-year old CoD3). &amp;lt;s&amp;gt;Where I'm less impressed though, is the AK-47 part: while I can excuse its presence since there is also a more modern AK shown in the reveal trailer, the devs ''once again'' chose to slap a ribbed receiver cover on it.&amp;lt;/s&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 19 July 2019 (EDT)&lt;br /&gt;
:::::::EDIT: I checked again, and it appears that the receiver cover is appropriately smooth. I appreciate the recent edit, Aidoru. I previously didn't look ''very'' closely (and it was likely at lower quality), and some scratches on the cover made it seem like a ribbed one. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:29, 2 August 2019 (EDT)&lt;br /&gt;
::::::::Speaking of AK, if the Russian Federation armed forces show up in this game, I would faint if they used an AK-74 instead of an older AK model. At least give me an AK-12 or an AK-15. At the very least, I hope to see more modern Russian weapons instead of Russians running around with FAMASs, AUGs, FALs, and Strikers like in Modern Warfare 2 and 3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:19, 19 July 2019 (EDT)&lt;br /&gt;
:::::::::Just make it the ''mass production'' AK-12 and/or -15 instead of the 2012 prototype that's getting into XM8 levels of overuse. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:17, 1 August 2019 (EDT)&lt;br /&gt;
Amen to that! I’m hoping they use AK74’s as well not the AKM every game seems to depict. AK15 would be preferable but given the rebels part take place in past, ‘74 would be better suited. Personally I would have had the AK74 and RPK in this game and included the AK12 and RPK16 as “skins” like MW:R. Do you think they will add the F2000 in as that has shown up on Syria in a few clips/photos --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:06, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, new gameplay uploaded on InfinityWard's official youtube channel. A lot more focus on the MCX and 870 this time. I wonder what triggers the player characters usage of the thumb-over-bore grip, the length of barrel/type of grip, or maybe its a faction specific thing.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 13 August 2019 (EDT)&lt;br /&gt;
https://www.youtube.com/watch?v=cJ-fuJRgqUc&lt;br /&gt;
&lt;br /&gt;
== Mk 18 ID ==&lt;br /&gt;
Are we sure it's a Mod 1? Not a lot can be gleaned from the image, but it looks like it's just a Mod 0 with a PRI folding front sight block. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:53, 22 July 2019 (EDT)&lt;br /&gt;
:[http://youtu.be/CDeKijb1e7M?t=544 Here's] some gameplay footage of it, if it helps. But anyway, judging by the video linked below, the weapon has the front sight on the railed handguard by default, but customization options do include a folding front sight block and a traditional AR-15 front sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:24, 22 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Customization teaser ==&lt;br /&gt;
&lt;br /&gt;
[https://twitter.com/callofduty/status/1153349005319032832 Looks pretty extensive.]--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:04, 22 July 2019 (EDT)&lt;br /&gt;
:Ohhhh, I think I'm gonna enjoy this --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:43, 22 July 2019 (EDT)&lt;br /&gt;
::Couldn't they add the M26 MASS as opposed to that outdated (and recycled) Masterkey? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:00, 22 July 2019 (EDT)&lt;br /&gt;
:::Looks cool. I just hope they don't go overboard with the skins (no animated neon pink tigerstripes with diamonds please), or lock some of the customization options behind lootboxes/ridiculous grinds.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:47, 23 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer reveal came out; [https://www.youtube.com/watch?v=J7Ivdq5E-fs here's a link.] Looks pretty interesting so far; I've got some things to point out, but what I don't have right now is time. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:59, 1 August 2019 (EDT)&lt;br /&gt;
: There's also a full live stream of gameplay going on right now, so someone should probably sift through that after it finishes. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:32, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
Looks like it could be a Smith and Wesson Model 586 with the barrel inletted for a scope mount. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:19, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN Loadout montage video ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iiKHyejWvzQ&lt;br /&gt;
&lt;br /&gt;
They go through all the guns available in the beta but not all the customisation options. They mention how it's possible to do things like add a 5.45mm &amp;quot;conversion kit&amp;quot; to the AK to turn it into a 74. And an unmodified L86 is just a bog-standard L85. Should probably follow the Payday 2 guide of putting entries for every complete weapon you can turn each gun into.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== FN FAL/DSA 58  ==&lt;br /&gt;
&lt;br /&gt;
Noticed this in a screen&lt;br /&gt;
https://imgur.com/a/AtTaJ5u&lt;br /&gt;
&lt;br /&gt;
Not sure how to edit on here though, apologies...&lt;br /&gt;
:I get myself a FAL, and it's a classic one as opposed to the weird looking one in MW2! I'm happy. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:49, 2 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Price's carbine ==&lt;br /&gt;
&lt;br /&gt;
So, as seen on the page, the Noveske with a VLTOR upper is the closest ID that I found over two weeks ago for the carbine held by Capt. Price in the game cover and other artwork. For anyone who would like to take a close look at the weapon and see if there's a better match or some noteworthy info, [http://i.jeuxactus.com/datas/jeux/c/a/call-of-duty-modern-warfare/xl/call-of-duty-modern-war-5cf00acc5610e.jpg here's] a very high resolution image of it, and [http://www.gamenite.de/wp-content/uploads/2019/05/CallOfDutyModernWarfare2019.jpg here's] a nearly full view of the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:43, 7 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Prediction==&lt;br /&gt;
Probably the MW Remastered weapons will be in the game. Their names and aestetyc don't match with the original COD. MW but match with the new one. PKM and FAL are already confirmed.So the &amp;quot;Prokolot&amp;quot;,&amp;quot;D-25S&amp;quot;,Saiga-12,Cheytac M200,&amp;quot;Fang 45&amp;quot; are on the table.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:28, 12 August 2019 (EDT)&lt;br /&gt;
:I doubt any of the fictional weapons will make it in. The SAIGA-12 and Cheytac M200 might, but not the Prokolot, D-25S or Fang-45.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 09:25, 12 August 2019 (EDT)&lt;br /&gt;
::Yeah, I'd agree - I mean, the FAL that we've seen so far is pretty clearly just an ordinary FAL, not the weird hybrid AR-ish thingy from ''MWR'' that resembles a lot of things but isn't quite any of them. It seems to me like this game's arsenal will be more or less proprietary. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:25, 12 August 2019 (EDT)&lt;br /&gt;
Those dumb fictional weapons? No. Just no. They shouldn't have been in MWR in the first place; that game started very well with improvements on realism regarding weapon models, etc., but the devs pretty much ruined it with those frankenguns. Thankfully this most likely ain't happening with the new MW, considering that this is Infinity Ward, and not Raven Software, [[Call of Duty Online|who was already known for creating frankenguns]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:09, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I doubt we'll see ''any'' reuse of weapons from previous CoDs - the work required for the new attachment system would probably make converting old models not worth it. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:43, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Frankenguns==&lt;br /&gt;
Now with the new gun customization, it appears that they will crank up to 11 the frankengun-ism. I am wondering about the AK customization in particular. They widely advertised that it is possible to customize the default AK47 into an &amp;quot;AK74u&amp;quot; however, what it actually does is to outfit it with an AKS-74U's wooden handguard and a [https://www.k-var.com/flash-hider-cone-design-for-762x39-24x15mm-rh-threads-us-made 7.62 x 39mm krinkov muzzle]. Now, this is all good when we speak about a 7.62 x 39mm AK but the thing is that this same setup (AK47 base) can be outfitted with 5.45x39mm mags while retaining the base AK47 receiver. So the question is would it be possible to somehow achieve this in reality, like maybe put the internals of a 5.45x39mm AK into a 7.62 x 39mm receiver? Could this work mechanically because that is precisely what we got in the game?&lt;br /&gt;
&lt;br /&gt;
Also would there be any issue with attaching a 20&amp;quot; barrel to an Mk18 or M4A1 or whatever similarly to what can be done in game? Man, this new customization system is cool but it's gonna raise a lot of questions. Also, I think maybe we should split all of the submodification items from the main weapons into a separate section like what we've done with BFV's &amp;quot;cosmetic modifications&amp;quot; section because the way things are currently listed on the MW page is gonna cause a lot of confusion like &amp;quot;What? That ain't Mk18 no more, it's an M16 bruh... but why then it shoots in full auto huhh???&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:06, 16 August 2019 (EDT)&lt;br /&gt;
:Regarding your first question about AKs, it'd essentially be a custom build, grafting (and probably hand-fitting) AKS-74U parts into an original AK-47 receiver. For the second, there shouldn't be any issues with attaching non-standard barrels to Mk18 uppers, as 18 uppers are the same thing as A4 uppers, just fitted with shorter barrels and handguards. And, for the final one, I'd figure that the way that we have it now is probably the best bet; the ''BFV'' system works because you're less customizing one gun into another (which is what you can do here) and more attaching parts from one variant of a gun to another - for example, you can put a Mk2 stock on a Mk1 Bren, but it's still a Mk1 Bren. This is the precedent for these sorts of customization issues elsewhere; for example, it's what was done for ''[[Payday 2]]''. Hope this helps. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:04, 16 August 2019 (EDT)&lt;br /&gt;
::And regarding the M16, if you really want to avoid that full-auto/burst confusion, you could probably identify the section as a Colt Model 901/M16A3 (the full-auto counterpart of the flat top M16A4), but keep the current reference image due to the heat shield. But IMO it isn't really necessary to change it, considering that we're already saying that &amp;quot;it resembles&amp;quot; an M16A4, plus one of the weapon perks in-game do actually turn it into a 3-round burst weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:45, 18 August 2019 (EDT)&lt;br /&gt;
:::I changed the Arsenal AR-SF section to AKS-74U as the game simply puts parts from the AKS-74U to the base AK47 receiver. Also, I think we should emphasize more on the fact that the parts from &amp;quot;secondary&amp;quot; weapons are attached to the &amp;quot;main&amp;quot; receiver. I was going to make the same to the M16A4 section but as far as I understand from the above reply, the MK18 and the M16A4 both use the same receiver, at least visually, in reality. However, the fact that the weapon (in game) by default fires in full auto means that the base receiver is the MK18 one. Now the technical impossibility in this case here comes from the 3-round burst perk you describe. If that is indeed the case then we end up with that particular receiver being able to switch between full auto/3 burst which as far as I know is not a feature of any AR receiver? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:59, 19 August 2019 (EDT)&lt;br /&gt;
::::Nah, I reverted it, because it's better to show what the resulting model looks like, and the in-game weapon still has a milled receiver like the AR-SF, which is not the case for the AKS-74U. For the record, the combo of an AR-SF with Krinkov flash hider and wood handguard has indeed been done in some movies like [[District B13#Arsenal AR-SF|Banlieue 13]] and [[36th Precinct#Arsenal AR-SF|36 Quai des Orfèvres]]. Now regarding the burst perk, in fairness I just mentioned how the behavior of the in-game weapon will change to 3-round burst, and that it would potentially avoid the confusion between burst/auto that you mentioned at the end of your first comment. I don't think the burst perk changes the selector markings on the weapon model itself (unlike the normal attachments), plus I'm not sure whether the perk replaces the full-auto fire by 3-round burst or it adds a burst setting alongside the full-auto/semi-auto modes. Though in response to your last question, the safe/semi/burst/auto selector does exist on the &amp;quot;M4 Commando Enhanced&amp;quot; and the &amp;quot;M4 Carbine Enhanced&amp;quot; as discussed [[Talk:M16 rifle series#Colt Model 978|here]], but either way it's kinda irrelevant, since I'm pretty sure that this &amp;quot;burst&amp;quot; perk is available on many weapons in-game, not just the &amp;quot;M4A1&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:06, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Public Beta ==&lt;br /&gt;
&lt;br /&gt;
So, a new promo trailer dropped. A couple of things were shown, namely a mine that kinda looks like a flattened TS-50 with an S-Mine sticking out of the top (I think this was already shown, but now we have a good view of it), and a PKM (thankfully enough; it'd be odd to have a PKM stock as an attachment without the gun it belongs to). More important, however, is what this trailer was ''for'': there's apparently going to be a PS4-exclusive public beta of the 2v2 mode this weekend. If any of you have a PS4 capture device, now's your time to shine. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:49, 19 August 2019 (EDT)&lt;br /&gt;
:Shoot, the PS4 already has a built in screencap feature, so a specific device isn't even necessary. I'm planning on downloading it, I could definitely take some screencaps.-[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:53, 20 August 2019 (EDT)&lt;br /&gt;
I just want to say that the animators at IW have really outdone themselves on this game. I love all the reload animations, the visual recoil is well done, and they even included animated fire selector switches that the player character will engage with his hand/thumb depending on the gun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:43, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver ==&lt;br /&gt;
&lt;br /&gt;
I think the revolver is [[Taurus Model 689]] at least for me it looks like one&lt;br /&gt;
--[[User:Relb357|Relb357]] &lt;br /&gt;
September 8 2019&lt;br /&gt;
&lt;br /&gt;
== P320 ID ==&lt;br /&gt;
If it lacks features indicative of the M18 (manual safety, three rail slots instead of four), shouldn't we classify it as a P320 instead? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:13, 12 September 2019 (EDT)&lt;br /&gt;
:It has the M18's optic cut on the slide though, and the SIG-Sauer website mentions that non-manual safety M17 pistols are planned to be shipped (I'm not sure if it also applies to the M18 though). I suppose we could alternatively identify it as a P320 RX Compact with the ROMEO1 sight removed (assuming that it ''can'' easily be removed, which I have yet to check). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:44, 12 September 2019 (EDT)&lt;br /&gt;
::They mention that the battery on the RX Compact's RDS can be changed without having to remove it, so I'm pretty sure it's removable. If it wasn't, that sentence would be nonsensical. I didn't know about them releasing M17s without manual safeties, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:10, 13 September 2019 (EDT)&lt;br /&gt;
:::Yep, plus I now checked a video; when Phil Strader talks about the RDS [http://youtu.be/HLs-qZMyL70?t=54 here], he says &amp;quot;if you don't feel like using it and you want to use regular iron sights&amp;quot;. [http://youtu.be/-ZGRJtFtaOA?t=3768 Here's] a view of the in-game gun if you're interested, but anyway it ultimately seems that the RX Compact identification is legit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:16, 13 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==About the &amp;quot;HDR&amp;quot;==&lt;br /&gt;
Carrying on from one of the early discussions regarding the unidentified sniper rifle, [http://media.playstation.com/is/image/SCEA/call-of-duty-modern-warfare-operator-enhnaced-edition-contents-image-block-01-ps4-us-01aug19?$native_t$ here's] a higher quality image of the operator pack that includes a slightly modified version of it. And now, here's an in-game view of the weapon:&lt;br /&gt;
[[File:MW19-HDR-2.jpg|thumb|none|600px]]&lt;br /&gt;
As for my two cents, it may or may not be something like a Zastava M12 Black Spear with some sort of custom chassis and magwell, and a different bolt assembly. But then again, it's just an assumption, I just... I don't know. In the meantime, it would be appreciated if someone provides an image showing a full view of the right side; it might help us identify it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:48, 13 September 2019 (EDT)&lt;br /&gt;
:[https://youtu.be/kOlEnrEpL5o?t=482 Here is an overview]. BTW it appears to be another frankengun again as the handguard of the handguard (yeah...) appears to be the [https://www.venturesurplus.com/products/used-m203-upper-handguard-carbine-length/ carbine length M203 GL handguard].--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:21, 16 September 2019 (EDT)&lt;br /&gt;
::Damn, this thing has the problem of a whole lot of the guns in ''MGS5'' - it ''kinda'' looks like a lot of things, but doesn't exactly match any of them. It sorta looks like a Zastava, it sorta looks like a Victrix Corvus, it sorta looks like an upscaled Lobaev DVL-10... and yet, in spite of this, it doesn't seem to be any of them. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:34, 16 September 2019 (EDT) P.S.: The more I unsuccessfully try to wrap my head around this thing, the more I worry that the same might be true of the .357. Granted, that thing does seem to just be a Taurus, but I fear that some may disagree.&lt;br /&gt;
:::Well, even though this might be the COD with most realistic depiction of guns, I managed to find that they deliberately gave them some subtle fictional details. For example look at [https://i.redd.it/cbxwmej5twd31.png MW's Harrier] and a [http://img.timeinc.net/time/2011/weapons/harrier.jpg real one]. Note that the real one has semi circular air intakes while the game's version has more squareish ones. Also compare the [http://www.imfdb.org/images/e/ea/DesertEagle50AE.jpg real Deagle] to the [https://youtu.be/kOlEnrEpL5o?t=505 game's version]. Note how the MW's Deagle has the pins above the trigger guard in the wrong place and also has more grooves on the slide than the real one. I think they are doing this on purpose. If somebody comes up with a lawsuit &amp;quot;Heyyy, u can't use our weapon in ur game!&amp;quot; and bla bla they can simply claim that the weapon they depict is not the same, it has differences, minor but still.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:20, 16 September 2019 (EDT)&lt;br /&gt;
::::Infinity Ward seems to be doing these modifications in an inconsistent manner. You have a slightly fictionalized Desert Eagle with a made up name, but you also have the &amp;quot;M13&amp;quot; which is (as far as I can tell) pretty much an exact likeness of the MCX Virtus. Similiarly, they gave the MP7 its proper name, but they also gave it the same treatment as the Desert Eagle, with a fictional stock, handguard, charging handle, etc. In terms of Killstreaks, you have the notHarrier, notFrogfoot, the weird looking notPredator with an AEW rotodome alongside an accurately modelled Apache, Pave Low and A-10.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:52, 17 September 2019 (EDT)&lt;br /&gt;
::::One of the developers on Reddit actually said that was the case regarding the L86. I doubt it's really necessary (most games get away with much more accurate guns, even today), but I imagine Activision's lawyers are especially antsy because CoD has had licensing deals in the past, and I presume they're thinking that the gun companies will be watching them for use after the deal expired.--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 07:09, 17 September 2019 (EDT)&lt;br /&gt;
I think it's an Zastava M93 Black Arrow (which has the same caliber) with a completely custom chassis and furniture. The position of the pistol grip and magazine match the M93 pretty well too.--[[User:BaileyJIII|BaileyJIII]] ([[User talk:BaileyJIII|talk]]) 09:43, 20 September 2019 (EDT)&lt;br /&gt;
:Oh wow, I haven't logged into this site for years, I know you're happy to see me again. Anyway, I'm thinking that the reason that they are doing these minor cosmetic changes to make guns and especially vehicles look less realistic is because of fear of lawsuits. There was after all this (https://www.rockpapershotgun.com/2017/11/09/humvee-manufacturer-suing-activision-over-call-of-duty-vehicles/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29) (I forgot how to format links properly, sorry) case some years ago and I'm thinking Activison wants to avoid that happening again. This doesn't answer why some guns look more or less like their real counterpart though. Another reason could be political. Some might say that it's &amp;quot;problematic&amp;quot; or something to depict guns to realistically. Then again, I'm not sure about that.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:15, 26 September 2019 (EDT)&lt;br /&gt;
::Yay you’re back, along with Modern Warfare! Been missing your great screenshot work my dude.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:33, 26 September 2019 (EDT)&lt;br /&gt;
:::Aaww, thank you! Sadly I won't be screenshotting this game at launch at least. I won't get it until I get a new PC, which will be some months from now. I am going to play it though. This is the first CoD game I've ever actually felt hyped for. Especially with the return of that MW3 style of survival mode (another reason for waiting due to that timed exclusivity) and those large maps with vehicles.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:20, 26 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Red Dots mounted too low for ARs==&lt;br /&gt;
Even without any iron sights mounted, a red dot with a low mount is way too low to comfortable look through in some guns like the AR types, but that's how they have all the small red dots in this game and it's stupidly low [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:10, 11 October 2019 (EDT)&lt;br /&gt;
:Reminds me a little of Far Cry 5. That game had the same problem.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:08, 11 October 2019 (EDT)&lt;br /&gt;
Are you referring to the Aimpoint looking one? I think both the MP5 and the HK433 do not have this problem, the HK we seen in the campaign trailer has Price holding it and it looked correctly setup, it's a pita to look at i know.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:32, 20 October 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1277164</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1277164"/>
		<updated>2019-06-03T19:07:24Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1277158</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1277158"/>
		<updated>2019-06-03T16:58:44Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Someone did their work =&lt;br /&gt;
&lt;br /&gt;
Honestly it's rare to see an actual MP5A3 in a game, i knew a LEO officer who did all kinds of extensive training with MP5s and being right-handed i remember him saying the ones with the SEF trigger group handled the best.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:58, 3 June 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1276643</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1276643"/>
		<updated>2019-05-31T19:15:47Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
&lt;br /&gt;
== Unknown bolt-action ==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1276532</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1276532"/>
		<updated>2019-05-31T12:29:19Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1276530</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1276530"/>
		<updated>2019-05-31T12:26:57Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: Created page with &amp;quot;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the CoD 4 days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Breakpoint&amp;diff=1275845</id>
		<title>Talk:Ghost Recon Breakpoint</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Breakpoint&amp;diff=1275845"/>
		<updated>2019-05-27T11:44:02Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Page Approval */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Page Approval=&lt;br /&gt;
&lt;br /&gt;
Trailer already on-line. Featuring weapons like the M4A1, M134 Minigun mounted on UH-60 Blackhawks, and Carl Gustav M4. Another official picture, feature Milkor MGL Mk14 adnd CZ 805 BREN.Green light for the page? Dannyguns&lt;br /&gt;
&lt;br /&gt;
Not an M4, It's a [[SIG_516|Sig 516 CQB]], also confirmed is an DD M4V1, TAR-21 and Stoner LMG--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:03, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you, Death Shadow 20.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:16, 23 May 2019 (EDT) - No worries, always happy to help. On a side note, the sniper rifle of one of Nomad's teammates is carrying, neither is a Remington MSR nor a CheyTac M200. It's a Victrix Scorpio Mille.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:02, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
The HK416 is returning, too. Pre-order material has shown a skin for it as a bonus, IIRC. Just as an FYI, though, my contributions to this page will be minimal (unlike GRW, where I think I've been the majority contributor). Forced online functionality and removing the squad from a squad-based shooter aren't sitting well with me right now and thus I've no current plans to get this game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:49, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ditto. It is a waste to put required online, (considering that a lot of countries don't have a good online connections, including 1st world ones, and then Ubi will learn the hard way.) to such a masterpiece. Its weird, 'cause Ghost Recon wiki mention a storyline. Vitrix addition seems good.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:57, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ubisoft's stated reasoning for cutting the AI squad is utterly hilarious and contradictory: they claimed in a live stream with a couple of devs that they wanted to make a true lone wolf experience. Yeah, a &amp;quot;true lone wolf experience&amp;quot; unless you're playing co-op with up to 3 friends, where that experience becomes non-existent. If they really wanted to offer a lone wolf experience, co-op would have been cut, too. The lead guy went on to say that playing solo would be &amp;quot;painful, but possible&amp;quot; (which tells you what the game is going to be balanced around) and the other quipped &amp;quot;get friends or suffer&amp;quot;, which I felt a little insulted by (though I'll admit he probably only meant it in jest). The ''real'' reason they cut the AI squad is because they're incapable of improving the lackluster squad AI used in GRW, they just don't want to admit it. But as I said on their forums, I'm totally okay with it if Ubisoft doesn't want my money this time. I'm still playing and enjoying GRW, so it's no skin off my back. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 24 May 2019 (EDT) &lt;br /&gt;
I will not be getting it as well Spartan, so many dumb decisions around this game, as much as new improvements over Wildlands it has, i feel like the cons you mentioned are pretty dissapointing to say the least.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:44, 27 May 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Breakpoint&amp;diff=1275124</id>
		<title>Talk:Ghost Recon Breakpoint</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Breakpoint&amp;diff=1275124"/>
		<updated>2019-05-23T11:02:46Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Page Approval */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Page Approval=&lt;br /&gt;
&lt;br /&gt;
Trailer already on-line. Featuring weapons like the M4A1, M134 Minigun mounted on UH-60 Blackhawks, and Carl Gustav M4. Another official picture, feature Milkor MGL Mk14 adnd CZ 805 BREN.Green light for the page? Dannyguns&lt;br /&gt;
&lt;br /&gt;
Not an M4, It's a [[SIG_516|Sig 516 CQB]], also confirmed is an DD M4V1, TAR-21 and Stoner LMG--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:03, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you, Death Shadow 20.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:16, 23 May 2019 (EDT) - No worries, always happy to help. On a side note, the sniper rifle of one of Nomad's teammates is carrying, neither is a Remington MSR nor a CheyTac M200. It's a Victrix Scorpio Mille.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:02, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Page &amp;quot;Prototype&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
_TOC_ &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
An unknown character tosses an [[M4A1]] with a tan receiver to Nomad.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|350px|M4A1. 5,56x45mm NATO]]&lt;br /&gt;
[[File:m4a1 receiver grb.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN===&lt;br /&gt;
The [[CZ 805 BREN]] is used by the Wolves in the trailer. It's also seen being attached to a drone.&lt;br /&gt;
[[File:CZ805BREN_variant.jpg|thumb|none|350px|CZ 805 BREN A1. 5,56x45mm NATO]]&lt;br /&gt;
[[File:Wolves grb.jpg|thumb|none|600px|Wolves in the ''Ghost Recon: Breakpoint's'' official trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Milkor Mk 14===&lt;br /&gt;
Milkor Mk 14s are used by the Wolves.&lt;br /&gt;
[[File:Milkor_Mark_14.jpg|thumb|none|350px|Milkor Mk14]]&lt;br /&gt;
[[File:Wolves grb.jpg|thumb|none|600px|Same]]&lt;br /&gt;
&lt;br /&gt;
===M2 Aircraft===&lt;br /&gt;
Used on Incubus (from Ghost Recon: Wildlands, Kingslayer file) drones.&lt;br /&gt;
[[File:m2_aircraft_flexible.jpg|thumb|none|350px|M2 Aircraft (flexible.) .50 BMG]]&lt;br /&gt;
[[File:m2 aircraft grb.jpg|thumb|none|600px|M2 Aircraft. Note the custom muzzle.]]&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Breakpoint&amp;diff=1275117</id>
		<title>Talk:Ghost Recon Breakpoint</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Breakpoint&amp;diff=1275117"/>
		<updated>2019-05-23T10:21:29Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Page Approval */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Page Approval=&lt;br /&gt;
&lt;br /&gt;
Trailer already on-line. Featuring weapons like the M4A1, M134 Minigun mounted on UH-60 Blackhawks, and Carl Gustav M4. Another official picture, feature Milkor MGL Mk14 adnd CZ 805 BREN.Green light for the page? Dannyguns&lt;br /&gt;
&lt;br /&gt;
Not an M4, It's a [[SIG_516|Sig 516 CQB]], also confirmed is an DD M4V1, TAR-21 and Stoner LMG--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:03, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you, Death Shadow 20.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:16, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Page &amp;quot;Prototype&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
_TOC_ &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
An unknown character tosses an [[M4A1]] with a tan receiver to Nomad.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|350px|M4A1. 5,56x45mm NATO]]&lt;br /&gt;
[[File:m4a1 receiver grb.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN===&lt;br /&gt;
The [[CZ 805 BREN]] is used by the Wolves in the trailer. It's also seen being attached to a drone.&lt;br /&gt;
[[File:CZ805BREN_variant.jpg|thumb|none|350px|CZ 805 BREN A1. 5,56x45mm NATO]]&lt;br /&gt;
[[File:Wolves grb.jpg|thumb|none|600px|Wolves in the ''Ghost Recon: Breakpoint's'' official trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Milkor Mk 14===&lt;br /&gt;
Milkor Mk 14s are used by the Wolves.&lt;br /&gt;
[[File:Milkor_Mark_14.jpg|thumb|none|350px|Milkor Mk14]]&lt;br /&gt;
[[File:Wolves grb.jpg|thumb|none|600px|Same]]&lt;br /&gt;
&lt;br /&gt;
===M2 Aircraft===&lt;br /&gt;
Used on Incubus (from Ghost Recon: Wildlands, Kingslayer file) drones.&lt;br /&gt;
[[File:m2_aircraft_flexible.jpg|thumb|none|350px|M2 Aircraft (flexible.) .50 BMG]]&lt;br /&gt;
[[File:m2 aircraft grb.jpg|thumb|none|600px|M2 Aircraft. Note the custom muzzle.]]&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Breakpoint&amp;diff=1275108</id>
		<title>Talk:Ghost Recon Breakpoint</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Breakpoint&amp;diff=1275108"/>
		<updated>2019-05-23T10:03:45Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Page Approval=&lt;br /&gt;
&lt;br /&gt;
Trailer already on-line. Featuring weapons like the M4A1, M134 Minigun mounted on UH-60 Blackhawks, and Carl Gustav M4. Another official picture, feature Milkor MGL Mk14 adnd CZ 805 BREN.Green light for the page? Dannyguns&lt;br /&gt;
&lt;br /&gt;
Not an M4, It's a [[SIG_516|Sig 516 CQB]], also confirmed is an DD M4V1, TAR-21 and KAC LMG--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:03, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Page &amp;quot;Prototype&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
_TOC_ &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
An unknown character tosses an [[M4A1]] with a tan receiver to Nomad.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|350px|M4A1. 5,56x45mm NATO]]&lt;br /&gt;
[[File:m4a1 receiver grb.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN===&lt;br /&gt;
The [[CZ 805 BREN]] is used by the Wolves in the trailer. It's also seen being attached to a drone.&lt;br /&gt;
[[File:CZ805BREN_variant.jpg|thumb|none|350px|CZ 805 BREN A1. 5,56x45mm NATO]]&lt;br /&gt;
[[File:Wolves grb.jpg|thumb|none|600px|Wolves in the ''Ghost Recon: Breakpoint's'' official trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Milkor Mk 14===&lt;br /&gt;
Milkor Mk 14s are used by the Wolves.&lt;br /&gt;
[[File:Milkor_Mark_14.jpg|thumb|none|350px|Milkor Mk14]]&lt;br /&gt;
[[File:Wolves grb.jpg|thumb|none|600px|Same]]&lt;br /&gt;
&lt;br /&gt;
===M2 Aircraft===&lt;br /&gt;
Used on Incubus (from Ghost Recon: Wildlands, Kingslayer file) drones.&lt;br /&gt;
[[File:m2_aircraft_flexible.jpg|thumb|none|350px|M2 Aircraft (flexible.) .50 BMG]]&lt;br /&gt;
[[File:m2 aircraft grb.jpg|thumb|none|600px|M2 Aircraft. Note the custom muzzle.]]&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_4&amp;diff=1185605</id>
		<title>Talk:Call of Duty: Black Ops 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_4&amp;diff=1185605"/>
		<updated>2018-05-19T13:36:46Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Type Weapons ==&lt;br /&gt;
I saw some weapons that could be based on some weapons.&lt;br /&gt;
&lt;br /&gt;
Rampart 17 - SCAR Rifle&lt;br /&gt;
&lt;br /&gt;
ICR-7 - M4 Carbine?&lt;br /&gt;
&lt;br /&gt;
VAPR-XKG - HK416 or AR15 Type&lt;br /&gt;
&lt;br /&gt;
Paladin HB50 - Barrett 50cal&lt;br /&gt;
&lt;br /&gt;
But there's some other weapons too, like the Titan LMG--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:07, 17 May 2018 (EDT)&lt;br /&gt;
The ICR looks some kind of mash up between an MSBS and the recent HK433.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:36, 19 May 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1167164</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1167164"/>
		<updated>2018-03-10T17:41:02Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Weapons Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;br /&gt;
:I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction. For sidearms, i noticed the Tariq (iraqi made Beretta 951) and the L105A1 (Sig P226), the Makarov returns as well.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:26, 5 March 2018 (EST)&lt;br /&gt;
::Please then edit the page with the correct or missing weapons. I do not have access to the closed alpha of the game (I was too late damn it!) so I can only base myself on the gameplays.--[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
::New World Interactive said that the closed alpha is now finished, can't access any PvE nor PvP options. Im off to work for a while thus will not have access to my computer and im afraid to screw things up if i use my phone...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:41, 10 March 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1166074</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1166074"/>
		<updated>2018-03-07T10:39:46Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Weapons Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;br /&gt;
I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction. For sidearms, i noticed the Tariq (iraqi made Beretta 951) and the L105A1 (Sig P226), the Makarov returns as well.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:26, 5 March 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1165765</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1165765"/>
		<updated>2018-03-05T11:27:13Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Weapons Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;br /&gt;
I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:26, 5 March 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1165764</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1165764"/>
		<updated>2018-03-05T11:26:01Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Weapons Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;br /&gt;
I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:26, 5 March 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:AEK_rifle_series&amp;diff=1116073</id>
		<title>Talk:AEK rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:AEK_rifle_series&amp;diff=1116073"/>
		<updated>2017-07-08T17:06:51Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* What does the acronym AEK stand for? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:A545.jpg|thumb|none|400px|A-545 with scope - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
Where did you find something other than AK-74s in EndWar?--[[Special:Contributions/46.138.180.190|46.138.180.190]] 12:58, 14 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Does anybody have a good source on this actually being called the A-545? All the evidence I have read suggests that it isn't and that the A-545 is something else ([[Talk:AK-12#Renaming_weapons_.3F.3F.3F_AK-12_to_A-545_.3F.3F.3F|see here]]), and that the 5.45mm version above is the 6P67 and the 7.62mm is the 6P68. The rifles are physically marked as the 6P67 or 6P68, and reading reports of any arms fairs or demonstrations they have turned up at they have only been referred to as the 6P67/68 (granted, google translated from Russian so could be wrong). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:36, 12 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== What does the acronym AEK stand for?  ==&lt;br /&gt;
&lt;br /&gt;
The AEK acronym is thrown about, but what does it mean? &lt;br /&gt;
[[User:Hotspur23|Hotspur23]] ([[User talk:Hotspur23|talk]]) 12:08, 8 July 2017 (EDT)&lt;br /&gt;
:Avtomat Experimental Koksharova 971--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:06, 8 July 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1103963</id>
		<title>Talk:Sniper: Ghost Warrior 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1103963"/>
		<updated>2017-05-05T12:45:49Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Weapons ID&amp;gt; Help. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknown Pistol=&lt;br /&gt;
That pistol looks a bit like a M1911 based on the slide.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:32, 14 February 2016 (EST)&lt;br /&gt;
:Yeah, i too figured it could be some type of 1911 clone based on the slide and hammer. It also looks like we're getting an AKM with ribbed top cover (the AK-12 may be replaced by it or not though) other than that i spotted a HK USP Tactical from one of the screens at the end of this vid: https://m.youtube.com/watch?v=_5x-RTgcWJU--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:20, 18 August 2016 (EDT)&lt;br /&gt;
::When I first saw that screenshot, I thought MK23, although the Sights don't look like that on the MK23. Then again, It could just be one with different sights. Also: Dat thumbs forward grip.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 19:20, 19 August 2016 (EDT)&lt;br /&gt;
The length of the grip makes me think FNX-45 Tactical. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:15, 20 August 2016 (EDT)&lt;br /&gt;
: Mmmm... Now that i look at it more closely, are there 1911s with ejection ports that wider? If so, then it might be the FNP .45. I wish game developers could give a us list of all the possible firearms before release, i don't really mind waiting but then again, gives me curiosity...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 22 August 2016 (EDT)&lt;br /&gt;
::It almost looks as if the hand positioning is off, as in the hand is placed too high up the gun, making the grip look longer that it really is. To me, It looks like it could be a [http://www.imfdb.org/images/c/cd/SIG_P226_Combat_TB.jpg P226 Combat TB], Which would mark the first ever appearance of the coolest looking handgun ever in a game--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:01, 23 August 2016 (EDT)&lt;br /&gt;
:::Okay, I've compared it to a bunch of 1911 variants, as well as the FNX, and I have to say, I'm pretty sure it is the P226 Combat TB. Note that the size of the hammer spur seems much too small for a 1911 variant, the slide isn't square enough for an FNX, (And does seem to have the correct curve for a Sig) and the heel of the grip seems too much of a rounded shape (I.E. grips that cover the backstrap) for a 1911 or FNX, as well as the ejection port being too wide for either of those two. Also, do note that the front of the slide does seem to extend forward past the frame. Then again, while a slide release does appear to be poking out from beneath the character's thumb in the proper location for a Sig, a takedown lever doesn't seem to be visible on the frame, so I could be wrong. If anyone else can see other identifying features, don't be afraid to say so.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:36, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Can't believe i missed it=&lt;br /&gt;
There's a IMI Tar-21 in this video at 1:40 https://m.youtube.com/watch?v=VRy4mN1NEQg&lt;br /&gt;
Glad its in the game, i expect the Desert Eagle to return from the first game somehow, despite its impracticability to shoot but besides that you guys gotta admit its a great looking high-caliber handgun, especially with the slide locked back.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:27, 30 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=New weapons ID in workbench video=&lt;br /&gt;
[https://m.youtube.com/watch?v=ATloJTFcq_Y I see]Polish MSBS, PK with rails, Galil AR and one bullpup firearm called &amp;quot;KT-R&amp;quot; ingame that i think its a Kel-Tec RFB.&lt;br /&gt;
&lt;br /&gt;
Then there's the SLP .45 (Self-Loading Pistol?), M1984 Aka an original M1911, another M1984 made with rails, Walgram 21 = looks like a weird Glock or Walther P22 to me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:09, 29 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Full weapons list =&lt;br /&gt;
&lt;br /&gt;
I got into the beta. Haven't been able to unlock any new weapons ingame, but the files are stuck in a simple RAR archive and are all named after the real guns (unlike in the game).&lt;br /&gt;
&lt;br /&gt;
Colt 1911&lt;br /&gt;
&lt;br /&gt;
Glock 21&lt;br /&gt;
&lt;br /&gt;
Mk23 SOCOM&lt;br /&gt;
&lt;br /&gt;
USP&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
SW686&lt;br /&gt;
&lt;br /&gt;
MP443&lt;br /&gt;
&lt;br /&gt;
P99&lt;br /&gt;
&lt;br /&gt;
Lebedev PL-14&lt;br /&gt;
&lt;br /&gt;
Sig P220&lt;br /&gt;
&lt;br /&gt;
Benelli M4&lt;br /&gt;
&lt;br /&gt;
Mossberg 500&lt;br /&gt;
&lt;br /&gt;
Origin 12&lt;br /&gt;
&lt;br /&gt;
Saiga 12&lt;br /&gt;
&lt;br /&gt;
Sawn-off&lt;br /&gt;
&lt;br /&gt;
Remington 1187&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
AK47&lt;br /&gt;
&lt;br /&gt;
Galil ACE&lt;br /&gt;
&lt;br /&gt;
M4&lt;br /&gt;
&lt;br /&gt;
MSBS&lt;br /&gt;
&lt;br /&gt;
MSBS Bullpup&lt;br /&gt;
&lt;br /&gt;
Tavor&lt;br /&gt;
&lt;br /&gt;
APR 308&lt;br /&gt;
&lt;br /&gt;
AW 50&lt;br /&gt;
&lt;br /&gt;
M82A1&lt;br /&gt;
&lt;br /&gt;
M95&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Keltec RFB&lt;br /&gt;
&lt;br /&gt;
VS 121&lt;br /&gt;
&lt;br /&gt;
M1A Socom&lt;br /&gt;
&lt;br /&gt;
M110&lt;br /&gt;
&lt;br /&gt;
&amp;quot;McMillan&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechem NTW-20&lt;br /&gt;
&lt;br /&gt;
OSV 96&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
Longbow T76&lt;br /&gt;
&lt;br /&gt;
VSS Vintorez&lt;br /&gt;
&lt;br /&gt;
VKS Vykhlop&lt;br /&gt;
&lt;br /&gt;
M2010&lt;br /&gt;
&lt;br /&gt;
XM500&lt;br /&gt;
&lt;br /&gt;
Pecheneg&lt;br /&gt;
&lt;br /&gt;
UKM-2013&lt;br /&gt;
&lt;br /&gt;
M134&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
RPG-32&lt;br /&gt;
&lt;br /&gt;
PPZR Grom&lt;br /&gt;
&lt;br /&gt;
Apaches, Hinds, BTRs, Strykers, KA-58s (!), Bumerangs, T64s, Zulfiqars, and the Admiral Kuzetsov are also in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
They should add some product of STC Delta (Georgian gun maker), while they still have time.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:17, 5 February 2017 (EST)&lt;br /&gt;
Is the M4 an actual one or is the name standing for that Remington R5 RGP looking gun named &amp;quot;Herstal&amp;quot; in-game?--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:28, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe a M4 made by FN?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:08, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
And forgot to say that &amp;quot;XM2010&amp;quot; is already adopted. So put that X off.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:31, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:M4's a Rem R5 lookalike. They also have an &amp;quot;XM2025&amp;quot; with one of those scopes that doesn't fire unless you're pointing at the target.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Da hell is a Ka-58?  On internet isnt foundable...&lt;br /&gt;
: A stealth Ka-52. Found some more guns under Uniques&lt;br /&gt;
&lt;br /&gt;
Baker rifle&lt;br /&gt;
&lt;br /&gt;
Berdan rifle&lt;br /&gt;
&lt;br /&gt;
Ross rifle&lt;br /&gt;
&lt;br /&gt;
L115A3&lt;br /&gt;
&lt;br /&gt;
M21 SWS&lt;br /&gt;
&lt;br /&gt;
Mosin-nagant[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:To be exact, a made-up stealth version that only exists as a model kit. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:40, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank you. Umh was me, just forgot to sign.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:45, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
=AK12=&lt;br /&gt;
I hope CIgames re-modelled it to look like the 2016 version, just jarring seeing the prototype model in almost all games which i gotta give Payday 2 credit for that.&lt;br /&gt;
&lt;br /&gt;
Since the developers eventually gave the PK the Zenitco bullpup conversion, the AK should be given the same treatment.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:03, 1 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
They done the Zenith for not confusing the UKM with the PKP, thats is my theory.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:12, 2 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Finally released! =&lt;br /&gt;
&lt;br /&gt;
Lets see how the game is ...&lt;br /&gt;
:Im installing the day one patch and it seems like critics are panning it due to long loading times and bugs, either way that wont me stop from enjoying the game, plenty of games that got a 50 to 70 score and i enjoyed the hell out of them. I do hope CIgames have not cut any weapons like the above list mentioned.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:11, 25 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah bro, the bigger the arsenal, the better.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:35, 25 April 2017 (EDT)&lt;br /&gt;
::Seems they cut a lot of weapons :(. Which is a shame because you could load them in Cryengine and they were fully animated. Have only run into a few bugs though.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Please tell me they dont had cut Polish guns...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:22, 2 May 2017 (EDT)&lt;br /&gt;
:There is no Polish weapon in the game.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:53, 2 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
They cut both MSBSes? The UKM? The Grom? Mhmh I dont wanna buy game anymore.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:26, 2 May 2017 (EDT)&lt;br /&gt;
::UKM and standard MSBS are in there. Grom might turn out to be an NPC weapon as I'm only half way through.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Good.&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;Cut&amp;quot; guns, anyone is sure that are not present on ''Escape from Lydia'' DLC?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 17:14, 4 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Weapons ID&amp;gt; Help.=&lt;br /&gt;
First weapon. It looks like remington ACR-E. I'm right ?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:05, 2 May 2017 (EDT)&lt;br /&gt;
[[file:SGW3 Remington ACR-E menu.jpg|thumb|none|300px|Remington ACR-E in lobby.]]&lt;br /&gt;
:Please check the home page. And if necessary improve the model of the weapon.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:12, 2 May 2017 (EDT)&lt;br /&gt;
::It's the MSBS.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
[[file:SGW3 McMillan TAC-338 menu.jpg|thumb|none|300px|McMillan TAC-338 ??]] What is this weapon? It does not resemble the McMillan TAC-338. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:31, 5 May 2017 (EDT)&lt;br /&gt;
:It's the Longbow T76 which is mentioned above on the list.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:45, 5 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= &amp;quot;AKA-47&amp;quot;? =&lt;br /&gt;
Okay, that is just ''hilarious''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:03, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh God, my sides.... --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 06:28, 3 May 2017 (EDT)&lt;br /&gt;
:It's no different than &amp;quot;Garrett M9&amp;quot; xD also, whoever did the change on page, that is a Longbow T76, not a macmillan .338--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:11, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The gag here being that &amp;quot;AKA&amp;quot; means &amp;quot;Also Known As&amp;quot;. ;) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:19, 3 May 2017 (EDT)&lt;br /&gt;
:::It is the literal [http://tvtropes.org/pmwiki/pmwiki.php/Main/AKA47 name of the trope]. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:16, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah is weird considering that in file are called by real name and someones have munafacturer name in name like MSBS=Archer R5=Erstal(Weird) and OSV-96=Shipunov --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 17:18, 4 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Question =&lt;br /&gt;
&lt;br /&gt;
Why is L115A3 unusable if the screenshot say &amp;quot;Podnieś&amp;quot; that in Polish mean &amp;quot;Collect&amp;quot;? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:27, 4 May 2017 (EDT)&lt;br /&gt;
This is a &amp;quot;collection element&amp;quot;. In the hideout is the wall where these weapons are. How do I find all this I will add a screen.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:00, 4 May 2017 (EDT)&lt;br /&gt;
:You can collect &amp;quot;Legendary&amp;quot; rifles around the map. Static model only. Sucks that one of the best known gaming rifles, the AWP, isn't usable.&lt;br /&gt;
&lt;br /&gt;
:All their locations listed here http://camzillasmom.com/2017/dam_sniperghostwarrior3_2017.html [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1103434</id>
		<title>Talk:Sniper: Ghost Warrior 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1103434"/>
		<updated>2017-05-03T12:20:43Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknown Pistol=&lt;br /&gt;
That pistol looks a bit like a M1911 based on the slide.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:32, 14 February 2016 (EST)&lt;br /&gt;
:Yeah, i too figured it could be some type of 1911 clone based on the slide and hammer. It also looks like we're getting an AKM with ribbed top cover (the AK-12 may be replaced by it or not though) other than that i spotted a HK USP Tactical from one of the screens at the end of this vid: https://m.youtube.com/watch?v=_5x-RTgcWJU--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:20, 18 August 2016 (EDT)&lt;br /&gt;
::When I first saw that screenshot, I thought MK23, although the Sights don't look like that on the MK23. Then again, It could just be one with different sights. Also: Dat thumbs forward grip.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 19:20, 19 August 2016 (EDT)&lt;br /&gt;
The length of the grip makes me think FNX-45 Tactical. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:15, 20 August 2016 (EDT)&lt;br /&gt;
: Mmmm... Now that i look at it more closely, are there 1911s with ejection ports that wider? If so, then it might be the FNP .45. I wish game developers could give a us list of all the possible firearms before release, i don't really mind waiting but then again, gives me curiosity...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 22 August 2016 (EDT)&lt;br /&gt;
::It almost looks as if the hand positioning is off, as in the hand is placed too high up the gun, making the grip look longer that it really is. To me, It looks like it could be a [http://www.imfdb.org/images/c/cd/SIG_P226_Combat_TB.jpg P226 Combat TB], Which would mark the first ever appearance of the coolest looking handgun ever in a game--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:01, 23 August 2016 (EDT)&lt;br /&gt;
:::Okay, I've compared it to a bunch of 1911 variants, as well as the FNX, and I have to say, I'm pretty sure it is the P226 Combat TB. Note that the size of the hammer spur seems much too small for a 1911 variant, the slide isn't square enough for an FNX, (And does seem to have the correct curve for a Sig) and the heel of the grip seems too much of a rounded shape (I.E. grips that cover the backstrap) for a 1911 or FNX, as well as the ejection port being too wide for either of those two. Also, do note that the front of the slide does seem to extend forward past the frame. Then again, while a slide release does appear to be poking out from beneath the character's thumb in the proper location for a Sig, a takedown lever doesn't seem to be visible on the frame, so I could be wrong. If anyone else can see other identifying features, don't be afraid to say so.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:36, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Can't believe i missed it=&lt;br /&gt;
There's a IMI Tar-21 in this video at 1:40 https://m.youtube.com/watch?v=VRy4mN1NEQg&lt;br /&gt;
Glad its in the game, i expect the Desert Eagle to return from the first game somehow, despite its impracticability to shoot but besides that you guys gotta admit its a great looking high-caliber handgun, especially with the slide locked back.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:27, 30 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=New weapons ID in workbench video=&lt;br /&gt;
[https://m.youtube.com/watch?v=ATloJTFcq_Y I see]Polish MSBS, PK with rails, Galil AR and one bullpup firearm called &amp;quot;KT-R&amp;quot; ingame that i think its a Kel-Tec RFB.&lt;br /&gt;
&lt;br /&gt;
Then there's the SLP .45 (Self-Loading Pistol?), M1984 Aka an original M1911, another M1984 made with rails, Walgram 21 = looks like a weird Glock or Walther P22 to me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:09, 29 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Full weapons list =&lt;br /&gt;
&lt;br /&gt;
I got into the beta. Haven't been able to unlock any new weapons ingame, but the files are stuck in a simple RAR archive and are all named after the real guns (unlike in the game).&lt;br /&gt;
&lt;br /&gt;
Colt 1911&lt;br /&gt;
&lt;br /&gt;
Glock 21&lt;br /&gt;
&lt;br /&gt;
Mk23 SOCOM&lt;br /&gt;
&lt;br /&gt;
USP&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
SW686&lt;br /&gt;
&lt;br /&gt;
MP443&lt;br /&gt;
&lt;br /&gt;
P99&lt;br /&gt;
&lt;br /&gt;
Lebedev PL-14&lt;br /&gt;
&lt;br /&gt;
Sig P220&lt;br /&gt;
&lt;br /&gt;
Benelli M4&lt;br /&gt;
&lt;br /&gt;
Mossberg 500&lt;br /&gt;
&lt;br /&gt;
Origin 12&lt;br /&gt;
&lt;br /&gt;
Saiga 12&lt;br /&gt;
&lt;br /&gt;
Sawn-off&lt;br /&gt;
&lt;br /&gt;
Remington 1187&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
AK47&lt;br /&gt;
&lt;br /&gt;
Galil ACE&lt;br /&gt;
&lt;br /&gt;
M4&lt;br /&gt;
&lt;br /&gt;
MSBS&lt;br /&gt;
&lt;br /&gt;
MSBS Bullpup&lt;br /&gt;
&lt;br /&gt;
Tavor&lt;br /&gt;
&lt;br /&gt;
APR 308&lt;br /&gt;
&lt;br /&gt;
AW 50&lt;br /&gt;
&lt;br /&gt;
M82A1&lt;br /&gt;
&lt;br /&gt;
M95&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Keltec RFB&lt;br /&gt;
&lt;br /&gt;
VS 121&lt;br /&gt;
&lt;br /&gt;
M1A Socom&lt;br /&gt;
&lt;br /&gt;
M110&lt;br /&gt;
&lt;br /&gt;
&amp;quot;McMillan&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechem NTW-20&lt;br /&gt;
&lt;br /&gt;
OSV 96&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
Longbow T76&lt;br /&gt;
&lt;br /&gt;
VSS Vintorez&lt;br /&gt;
&lt;br /&gt;
VKS Vykhlop&lt;br /&gt;
&lt;br /&gt;
M2010&lt;br /&gt;
&lt;br /&gt;
XM500&lt;br /&gt;
&lt;br /&gt;
Pecheneg&lt;br /&gt;
&lt;br /&gt;
UKM-2013&lt;br /&gt;
&lt;br /&gt;
M134&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
RPG-32&lt;br /&gt;
&lt;br /&gt;
PPZR Grom&lt;br /&gt;
&lt;br /&gt;
Apaches, Hinds, BTRs, Strykers, KA-58s (!), Bumerangs, T64s, Zulfiqars, and the Admiral Kuzetsov are also in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
They should add some product of STC Delta (Georgian gun maker), while they still have time.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:17, 5 February 2017 (EST)&lt;br /&gt;
Is the M4 an actual one or is the name standing for that Remington R5 RGP looking gun named &amp;quot;Herstal&amp;quot; in-game?--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:28, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe a M4 made by FN?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:08, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
And forgot to say that &amp;quot;XM2010&amp;quot; is already adopted. So put that X off.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:31, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:M4's a Rem R5 lookalike. They also have an &amp;quot;XM2025&amp;quot; with one of those scopes that doesn't fire unless you're pointing at the target.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Da hell is a Ka-58?  On internet isnt foundable...&lt;br /&gt;
: A stealth Ka-52. Found some more guns under Uniques&lt;br /&gt;
&lt;br /&gt;
Baker rifle&lt;br /&gt;
&lt;br /&gt;
Berdan rifle&lt;br /&gt;
&lt;br /&gt;
Ross rifle&lt;br /&gt;
&lt;br /&gt;
L115A3&lt;br /&gt;
&lt;br /&gt;
M21 SWS&lt;br /&gt;
&lt;br /&gt;
Mosin-nagant[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:To be exact, a made-up stealth version that only exists as a model kit. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:40, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank you. Umh was me, just forgot to sign.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:45, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
=AK12=&lt;br /&gt;
I hope CIgames re-modelled it to look like the 2016 version, just jarring seeing the prototype model in almost all games which i gotta give Payday 2 credit for that.&lt;br /&gt;
&lt;br /&gt;
Since the developers eventually gave the PK the Zenitco bullpup conversion, the AK should be given the same treatment.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:03, 1 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
They done the Zenith for not confusing the UKM with the PKP, thats is my theory.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:12, 2 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Finally released! =&lt;br /&gt;
&lt;br /&gt;
Lets see how the game is ...&lt;br /&gt;
:Im installing the day one patch and it seems like critics are panning it due to long loading times and bugs, either way that wont me stop from enjoying the game, plenty of games that got a 50 to 70 score and i enjoyed the hell out of them. I do hope CIgames have not cut any weapons like the above list mentioned.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:11, 25 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah bro, the bigger the arsenal, the better.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:35, 25 April 2017 (EDT)&lt;br /&gt;
::Seems they cut a lot of weapons :(. Which is a shame because you could load them in Cryengine and they were fully animated. Have only run into a few bugs though.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Please tell me they dont had cut Polish guns...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:22, 2 May 2017 (EDT)&lt;br /&gt;
:There is no Polish weapon in the game.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:53, 2 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
They cut both MSBSes? The UKM? The Grom? Mhmh I dont wanna buy game anymore.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:26, 2 May 2017 (EDT)&lt;br /&gt;
::UKM and standard MSBS are in there. Grom might turn out to be an NPC weapon as I'm only half way through.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Good.&lt;br /&gt;
&lt;br /&gt;
=Weapons ID&amp;gt; Help.=&lt;br /&gt;
First weapon. It looks like remington ACR-E. I'm right ?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:05, 2 May 2017 (EDT)&lt;br /&gt;
[[file:SGW3 Remington ACR-E menu.jpg|thumb|none|300px|Remington ACR-E in lobby.]]&lt;br /&gt;
:Please check the home page. And if necessary improve the model of the weapon.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:12, 2 May 2017 (EDT)&lt;br /&gt;
::It's the MSBS.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
= &amp;quot;AKA-47&amp;quot;? =&lt;br /&gt;
Okay, that is just ''hilarious''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:03, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh God, my sides.... --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 06:28, 3 May 2017 (EDT)&lt;br /&gt;
:It's no different than &amp;quot;Garrett M9&amp;quot; xD also, whoever did the change on page, that is a Longbow T76, not a macmillan .338--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:11, 3 May 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1103423</id>
		<title>Talk:Sniper: Ghost Warrior 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1103423"/>
		<updated>2017-05-03T11:11:04Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* &amp;quot;AKA-47&amp;quot;? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknown Pistol=&lt;br /&gt;
That pistol looks a bit like a M1911 based on the slide.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:32, 14 February 2016 (EST)&lt;br /&gt;
:Yeah, i too figured it could be some type of 1911 clone based on the slide and hammer. It also looks like we're getting an AKM with ribbed top cover (the AK-12 may be replaced by it or not though) other than that i spotted a HK USP Tactical from one of the screens at the end of this vid: https://m.youtube.com/watch?v=_5x-RTgcWJU--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:20, 18 August 2016 (EDT)&lt;br /&gt;
::When I first saw that screenshot, I thought MK23, although the Sights don't look like that on the MK23. Then again, It could just be one with different sights. Also: Dat thumbs forward grip.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 19:20, 19 August 2016 (EDT)&lt;br /&gt;
The length of the grip makes me think FNX-45 Tactical. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:15, 20 August 2016 (EDT)&lt;br /&gt;
: Mmmm... Now that i look at it more closely, are there 1911s with ejection ports that wider? If so, then it might be the FNP .45. I wish game developers could give a us list of all the possible firearms before release, i don't really mind waiting but then again, gives me curiosity...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 22 August 2016 (EDT)&lt;br /&gt;
::It almost looks as if the hand positioning is off, as in the hand is placed too high up the gun, making the grip look longer that it really is. To me, It looks like it could be a [http://www.imfdb.org/images/c/cd/SIG_P226_Combat_TB.jpg P226 Combat TB], Which would mark the first ever appearance of the coolest looking handgun ever in a game--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:01, 23 August 2016 (EDT)&lt;br /&gt;
:::Okay, I've compared it to a bunch of 1911 variants, as well as the FNX, and I have to say, I'm pretty sure it is the P226 Combat TB. Note that the size of the hammer spur seems much too small for a 1911 variant, the slide isn't square enough for an FNX, (And does seem to have the correct curve for a Sig) and the heel of the grip seems too much of a rounded shape (I.E. grips that cover the backstrap) for a 1911 or FNX, as well as the ejection port being too wide for either of those two. Also, do note that the front of the slide does seem to extend forward past the frame. Then again, while a slide release does appear to be poking out from beneath the character's thumb in the proper location for a Sig, a takedown lever doesn't seem to be visible on the frame, so I could be wrong. If anyone else can see other identifying features, don't be afraid to say so.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:36, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Can't believe i missed it=&lt;br /&gt;
There's a IMI Tar-21 in this video at 1:40 https://m.youtube.com/watch?v=VRy4mN1NEQg&lt;br /&gt;
Glad its in the game, i expect the Desert Eagle to return from the first game somehow, despite its impracticability to shoot but besides that you guys gotta admit its a great looking high-caliber handgun, especially with the slide locked back.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:27, 30 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=New weapons ID in workbench video=&lt;br /&gt;
[https://m.youtube.com/watch?v=ATloJTFcq_Y I see]Polish MSBS, PK with rails, Galil AR and one bullpup firearm called &amp;quot;KT-R&amp;quot; ingame that i think its a Kel-Tec RFB.&lt;br /&gt;
&lt;br /&gt;
Then there's the SLP .45 (Self-Loading Pistol?), M1984 Aka an original M1911, another M1984 made with rails, Walgram 21 = looks like a weird Glock or Walther P22 to me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:09, 29 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Full weapons list =&lt;br /&gt;
&lt;br /&gt;
I got into the beta. Haven't been able to unlock any new weapons ingame, but the files are stuck in a simple RAR archive and are all named after the real guns (unlike in the game).&lt;br /&gt;
&lt;br /&gt;
Colt 1911&lt;br /&gt;
&lt;br /&gt;
Glock 21&lt;br /&gt;
&lt;br /&gt;
Mk23 SOCOM&lt;br /&gt;
&lt;br /&gt;
USP&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
SW686&lt;br /&gt;
&lt;br /&gt;
MP443&lt;br /&gt;
&lt;br /&gt;
P99&lt;br /&gt;
&lt;br /&gt;
Lebedev PL-14&lt;br /&gt;
&lt;br /&gt;
Sig P220&lt;br /&gt;
&lt;br /&gt;
Benelli M4&lt;br /&gt;
&lt;br /&gt;
Mossberg 500&lt;br /&gt;
&lt;br /&gt;
Origin 12&lt;br /&gt;
&lt;br /&gt;
Saiga 12&lt;br /&gt;
&lt;br /&gt;
Sawn-off&lt;br /&gt;
&lt;br /&gt;
Remington 1187&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
AK47&lt;br /&gt;
&lt;br /&gt;
Galil ACE&lt;br /&gt;
&lt;br /&gt;
M4&lt;br /&gt;
&lt;br /&gt;
MSBS&lt;br /&gt;
&lt;br /&gt;
MSBS Bullpup&lt;br /&gt;
&lt;br /&gt;
Tavor&lt;br /&gt;
&lt;br /&gt;
APR 308&lt;br /&gt;
&lt;br /&gt;
AW 50&lt;br /&gt;
&lt;br /&gt;
M82A1&lt;br /&gt;
&lt;br /&gt;
M95&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Keltec RFB&lt;br /&gt;
&lt;br /&gt;
VS 121&lt;br /&gt;
&lt;br /&gt;
M1A Socom&lt;br /&gt;
&lt;br /&gt;
M110&lt;br /&gt;
&lt;br /&gt;
&amp;quot;McMillan&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechem NTW-20&lt;br /&gt;
&lt;br /&gt;
OSV 96&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
Longbow T76&lt;br /&gt;
&lt;br /&gt;
VSS Vintorez&lt;br /&gt;
&lt;br /&gt;
VKS Vykhlop&lt;br /&gt;
&lt;br /&gt;
M2010&lt;br /&gt;
&lt;br /&gt;
XM500&lt;br /&gt;
&lt;br /&gt;
Pecheneg&lt;br /&gt;
&lt;br /&gt;
UKM-2013&lt;br /&gt;
&lt;br /&gt;
M134&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
RPG-32&lt;br /&gt;
&lt;br /&gt;
PPZR Grom&lt;br /&gt;
&lt;br /&gt;
Apaches, Hinds, BTRs, Strykers, KA-58s (!), Bumerangs, T64s, Zulfiqars, and the Admiral Kuzetsov are also in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
They should add some product of STC Delta (Georgian gun maker), while they still have time.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:17, 5 February 2017 (EST)&lt;br /&gt;
Is the M4 an actual one or is the name standing for that Remington R5 RGP looking gun named &amp;quot;Herstal&amp;quot; in-game?--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:28, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe a M4 made by FN?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:08, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
And forgot to say that &amp;quot;XM2010&amp;quot; is already adopted. So put that X off.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:31, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:M4's a Rem R5 lookalike. They also have an &amp;quot;XM2025&amp;quot; with one of those scopes that doesn't fire unless you're pointing at the target.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Da hell is a Ka-58?  On internet isnt foundable...&lt;br /&gt;
: A stealth Ka-52. Found some more guns under Uniques&lt;br /&gt;
&lt;br /&gt;
Baker rifle&lt;br /&gt;
&lt;br /&gt;
Berdan rifle&lt;br /&gt;
&lt;br /&gt;
Ross rifle&lt;br /&gt;
&lt;br /&gt;
L115A3&lt;br /&gt;
&lt;br /&gt;
M21 SWS&lt;br /&gt;
&lt;br /&gt;
Mosin-nagant[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:To be exact, a made-up stealth version that only exists as a model kit. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:40, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank you. Umh was me, just forgot to sign.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:45, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
=AK12=&lt;br /&gt;
I hope CIgames re-modelled it to look like the 2016 version, just jarring seeing the prototype model in almost all games which i gotta give Payday 2 credit for that.&lt;br /&gt;
&lt;br /&gt;
Since the developers eventually gave the PK the Zenitco bullpup conversion, the AK should be given the same treatment.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:03, 1 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
They done the Zenith for not confusing the UKM with the PKP, thats is my theory.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:12, 2 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Finally released! =&lt;br /&gt;
&lt;br /&gt;
Lets see how the game is ...&lt;br /&gt;
:Im installing the day one patch and it seems like critics are panning it due to long loading times and bugs, either way that wont me stop from enjoying the game, plenty of games that got a 50 to 70 score and i enjoyed the hell out of them. I do hope CIgames have not cut any weapons like the above list mentioned.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:11, 25 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah bro, the bigger the arsenal, the better.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:35, 25 April 2017 (EDT)&lt;br /&gt;
::Seems they cut a lot of weapons :(. Which is a shame because you could load them in Cryengine and they were fully animated. Have only run into a few bugs though.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Please tell me they dont had cut Polish guns...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:22, 2 May 2017 (EDT)&lt;br /&gt;
:There is no Polish weapon in the game.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:53, 2 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
They cut both MSBSes? The UKM? The Grom? Mhmh I dont wanna buy game anymore.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:26, 2 May 2017 (EDT)&lt;br /&gt;
::UKM and standard MSBS are in there. Grom might turn out to be an NPC weapon as I'm only half way through.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Good.&lt;br /&gt;
&lt;br /&gt;
=Weapons ID&amp;gt; Help.=&lt;br /&gt;
First weapon. It looks like remington ACR-E. I'm right ?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:05, 2 May 2017 (EDT)&lt;br /&gt;
[[file:SGW3 Remington ACR-E menu.jpg|thumb|none|300px|Remington ACR-E in lobby.]]&lt;br /&gt;
:Please check the home page. And if necessary improve the model of the weapon.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:12, 2 May 2017 (EDT)&lt;br /&gt;
::It's the MSBS.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
= &amp;quot;AKA-47&amp;quot;? =&lt;br /&gt;
Okay, that is just ''hilarious''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:03, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh God, my sides.... --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 06:28, 3 May 2017 (EDT)&lt;br /&gt;
:It's no different than &amp;quot;Garrett M9&amp;quot; xD--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:11, 3 May 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1101490</id>
		<title>Talk:Sniper: Ghost Warrior 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1101490"/>
		<updated>2017-04-25T19:11:56Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Finally released! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknown sniper rifle=&lt;br /&gt;
[[file:SGW3 weapons.jpg|thumb|none|600px|2 unknown sniper rifle in game.]]&lt;br /&gt;
--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 05:21, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Looks like a Galil Sniper Rifle, no idea about the other one.&lt;br /&gt;
EDIT: It could be a MacMillan TAC-50 now that i took a closer look.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:52, 14 February 2016 (EST)&lt;br /&gt;
:Lets hope this game doesn't suck as hard as the previous two games. I really want a good sniper game in modern times.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:57, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
They should add a Alex338 sniper and a G13.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:16, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
=Unknown Pistol=&lt;br /&gt;
That pistol looks a bit like a M1911 based on the slide.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:32, 14 February 2016 (EST)&lt;br /&gt;
:Yeah, i too figured it could be some type of 1911 clone based on the slide and hammer. It also looks like we're getting an AKM with ribbed top cover (the AK-12 may be replaced by it or not though) other than that i spotted a HK USP Tactical from one of the screens at the end of this vid: https://m.youtube.com/watch?v=_5x-RTgcWJU--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:20, 18 August 2016 (EDT)&lt;br /&gt;
::When I first saw that screenshot, I thought MK23, although the Sights don't look like that on the MK23. Then again, It could just be one with different sights. Also: Dat thumbs forward grip.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 19:20, 19 August 2016 (EDT)&lt;br /&gt;
The length of the grip makes me think FNX-45 Tactical. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:15, 20 August 2016 (EDT)&lt;br /&gt;
: Mmmm... Now that i look at it more closely, are there 1911s with ejection ports that wider? If so, then it might be the FNP .45. I wish game developers could give a us list of all the possible firearms before release, i don't really mind waiting but then again, gives me curiosity...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 22 August 2016 (EDT)&lt;br /&gt;
::It almost looks as if the hand positioning is off, as in the hand is placed too high up the gun, making the grip look longer that it really is. To me, It looks like it could be a [http://www.imfdb.org/images/c/cd/SIG_P226_Combat_TB.jpg P226 Combat TB], Which would mark the first ever appearance of the coolest looking handgun ever in a game--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:01, 23 August 2016 (EDT)&lt;br /&gt;
:::Okay, I've compared it to a bunch of 1911 variants, as well as the FNX, and I have to say, I'm pretty sure it is the P226 Combat TB. Note that the size of the hammer spur seems much too small for a 1911 variant, the slide isn't square enough for an FNX, (And does seem to have the correct curve for a Sig) and the heel of the grip seems too much of a rounded shape (I.E. grips that cover the backstrap) for a 1911 or FNX, as well as the ejection port being too wide for either of those two. Also, do note that the front of the slide does seem to extend forward past the frame. Then again, while a slide release does appear to be poking out from beneath the character's thumb in the proper location for a Sig, a takedown lever doesn't seem to be visible on the frame, so I could be wrong. If anyone else can see other identifying features, don't be afraid to say so.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:36, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Can't believe i missed it=&lt;br /&gt;
There's a IMI Tar-21 in this video at 1:40 https://m.youtube.com/watch?v=VRy4mN1NEQg&lt;br /&gt;
Glad its in the game, i expect the Desert Eagle to return from the first game somehow, despite its impracticability to shoot but besides that you guys gotta admit its a great looking high-caliber handgun, especially with the slide locked back.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:27, 30 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=New weapons ID in workbench video=&lt;br /&gt;
[https://m.youtube.com/watch?v=ATloJTFcq_Y I see]Polish MSBS, PK with rails, Galil AR and one bullpup firearm called &amp;quot;KT-R&amp;quot; ingame that i think its a Kel-Tec RFB.&lt;br /&gt;
&lt;br /&gt;
Then there's the SLP .45 (Self-Loading Pistol?), M1984 Aka an original M1911, another M1984 made with rails, Walgram 21 = looks like a weird Glock or Walther P22 to me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:09, 29 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Full weapons list =&lt;br /&gt;
&lt;br /&gt;
I got into the beta. Haven't been able to unlock any new weapons ingame, but the files are stuck in a simple RAR archive and are all named after the real guns (unlike in the game).&lt;br /&gt;
&lt;br /&gt;
Colt 1911&lt;br /&gt;
&lt;br /&gt;
Glock 21&lt;br /&gt;
&lt;br /&gt;
Mk23 SOCOM&lt;br /&gt;
&lt;br /&gt;
USP&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
SW686&lt;br /&gt;
&lt;br /&gt;
MP443&lt;br /&gt;
&lt;br /&gt;
P99&lt;br /&gt;
&lt;br /&gt;
Lebedev PL-14&lt;br /&gt;
&lt;br /&gt;
Sig P220&lt;br /&gt;
&lt;br /&gt;
Benelli M4&lt;br /&gt;
&lt;br /&gt;
Mossberg 500&lt;br /&gt;
&lt;br /&gt;
Origin 12&lt;br /&gt;
&lt;br /&gt;
Saiga 12&lt;br /&gt;
&lt;br /&gt;
Sawn-off&lt;br /&gt;
&lt;br /&gt;
Remington 1187&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
AK47&lt;br /&gt;
&lt;br /&gt;
Galil ACE&lt;br /&gt;
&lt;br /&gt;
M4&lt;br /&gt;
&lt;br /&gt;
MSBS&lt;br /&gt;
&lt;br /&gt;
MSBS Bullpup&lt;br /&gt;
&lt;br /&gt;
Tavor&lt;br /&gt;
&lt;br /&gt;
APR 308&lt;br /&gt;
&lt;br /&gt;
AW 50&lt;br /&gt;
&lt;br /&gt;
M82A1&lt;br /&gt;
&lt;br /&gt;
M95&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Keltec RFB&lt;br /&gt;
&lt;br /&gt;
VS 121&lt;br /&gt;
&lt;br /&gt;
M1A Socom&lt;br /&gt;
&lt;br /&gt;
M110&lt;br /&gt;
&lt;br /&gt;
&amp;quot;McMillan&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechem NTW-20&lt;br /&gt;
&lt;br /&gt;
OSV 96&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
Longbow T76&lt;br /&gt;
&lt;br /&gt;
VSS Vintorez&lt;br /&gt;
&lt;br /&gt;
VKS Vykhlop&lt;br /&gt;
&lt;br /&gt;
M2010&lt;br /&gt;
&lt;br /&gt;
XM500&lt;br /&gt;
&lt;br /&gt;
Pecheneg&lt;br /&gt;
&lt;br /&gt;
UKM-2013&lt;br /&gt;
&lt;br /&gt;
M134&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
RPG-32&lt;br /&gt;
&lt;br /&gt;
PPZR Grom&lt;br /&gt;
&lt;br /&gt;
Apaches, Hinds, BTRs, Strykers, KA-58s (!), Bumerangs, T64s, Zulfiqars, and the Admiral Kuzetsov are also in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
They should add some product of STC Delta (Georgian gun maker), while they still have time.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:17, 5 February 2017 (EST)&lt;br /&gt;
Is the M4 an actual one or is the name standing for that Remington R5 RGP looking gun named &amp;quot;Herstal&amp;quot; in-game?--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:28, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe a M4 made by FN?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:08, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
And forgot to say that &amp;quot;XM2010&amp;quot; is already adopted. So put that X off.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:31, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:M4's a Rem R5 lookalike. They also have an &amp;quot;XM2025&amp;quot; with one of those scopes that doesn't fire unless you're pointing at the target.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Da hell is a Ka-58?  On internet isnt foundable...&lt;br /&gt;
: A stealth Ka-52. Found some more guns under Uniques&lt;br /&gt;
&lt;br /&gt;
Baker rifle&lt;br /&gt;
&lt;br /&gt;
Berdan rifle&lt;br /&gt;
&lt;br /&gt;
Ross rifle&lt;br /&gt;
&lt;br /&gt;
L115A3&lt;br /&gt;
&lt;br /&gt;
M21 SWS&lt;br /&gt;
&lt;br /&gt;
Mosin-nagant[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:To be exact, a made-up stealth version that only exists as a model kit. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:40, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank you. Umh was me, just forgot to sign.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:45, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
=AK12=&lt;br /&gt;
I hope CIgames re-modelled it to look like the 2016 version, just jarring seeing the prototype model in almost all games which i gotta give Payday 2 credit for that.&lt;br /&gt;
&lt;br /&gt;
Since the developers eventually gave the PK the Zenitco bullpup conversion, the AK should be given the same treatment.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:03, 1 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
They done the Zenith for not confusing the UKM with the PKP, thats is my theory.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:12, 2 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally released! ==&lt;br /&gt;
&lt;br /&gt;
Lets see how the game is ...&lt;br /&gt;
:Im installing the day one patch and it seems like critics are panning it due to long loading times and bugs, either way that wont me stop from enjoying the game, plenty of games that got a 50 to 70 score and i enjoyed the hell out of them. I do hope CIgames have not cut any weapons like the above list mentioned.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:11, 25 April 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1098677</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1098677"/>
		<updated>2017-04-11T20:26:37Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Reference Screenshot Standards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
They should add some Bolivian-made guns too.&lt;br /&gt;
&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;br /&gt;
:Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new [http://www.thefirearmblog.com/blog/2017/01/18/hk-shows-off-m110a1-csass-compact-sniper-rifle-mg4-mg5-shot-17/ M110A1 CSASS] in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:08, 21 January 2017 (EST)&lt;br /&gt;
They show off a bunch of weapons here&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iPomOeNtWLw&amp;amp;t=3m45s&lt;br /&gt;
&lt;br /&gt;
Sig MPX shown [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
 &lt;br /&gt;
Try this link [https://youtu.be/AgkU63lizCs here] skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:27, 22 January 2017 (EST)&lt;br /&gt;
: Yet more trailers&lt;br /&gt;
:https://www.youtube.com/watch?v=722kzzrOCiU&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
HK MG5&lt;br /&gt;
&lt;br /&gt;
Serbu super-shorty&lt;br /&gt;
&lt;br /&gt;
Stoner&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
DTA Stealth Recon Scout &lt;br /&gt;
&lt;br /&gt;
M40A5[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobray/MAC type SMG (sorry unable to identify from pick up icon alone). Video is [https://youtu.be/tVI3VGiT7lI here] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I can't wait for this game. I am a bit disappointed with the design of the stealth Black Hawk, though; I'd rather it look more like the ones in [[Zero Dark Thirty]], whereas these look like normal Black Hawks with the stealth tail boom and rotor hub on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:53, 25 January 2017 (EST)&lt;br /&gt;
:I remember seeing an AH-1 Cobra in an earlier trailer too, hope that still makes the final cut. What I don't like is that the reload animations appear to always have the weapon charged, it looks like +1 in the chamber from Rainbow 6 Siege got forgotten :(--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:16, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Me again. New video on character customisation and gunsmith from fellow brit &amp;quot;westie&amp;quot; is up. Skip to 3:15 where weapon menu shows MG121, Saiga 12 and an M1891. Is this last weapon the mosin in Archangel style stock? Anyway good video all round (minus Westie's slightly patronising tone). Video is [https://youtu.be/884zYeuHIDc found here]. Sorry i do not know how to upload screen caps on iPhone.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:03, 27 January 2017 (EST)&lt;br /&gt;
:https://www.youtube.com/watch?v=IsLTv8AZn3w&lt;br /&gt;
P45T&lt;br /&gt;
&lt;br /&gt;
M1911&lt;br /&gt;
&lt;br /&gt;
5.7 USG&lt;br /&gt;
&lt;br /&gt;
P12&lt;br /&gt;
&lt;br /&gt;
P227&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
Serbu&lt;br /&gt;
&lt;br /&gt;
Spas 12&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
Mac-11&lt;br /&gt;
&lt;br /&gt;
Vz 61&lt;br /&gt;
&lt;br /&gt;
PP19&lt;br /&gt;
&lt;br /&gt;
MP5 MLI&lt;br /&gt;
&lt;br /&gt;
Kriss Vector&lt;br /&gt;
&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
C1 Stirling&lt;br /&gt;
&lt;br /&gt;
KAC-PDW&lt;br /&gt;
&lt;br /&gt;
PP-19-01 Vityaz-SN&lt;br /&gt;
&lt;br /&gt;
MPX&lt;br /&gt;
&lt;br /&gt;
POF PSG&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD&lt;br /&gt;
&lt;br /&gt;
P416&lt;br /&gt;
&lt;br /&gt;
SIG556xi&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
SR3M&lt;br /&gt;
&lt;br /&gt;
SCAR-H&lt;br /&gt;
&lt;br /&gt;
AUG A3&lt;br /&gt;
&lt;br /&gt;
CZ 805 A2&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
Remington R5 RGP&lt;br /&gt;
&lt;br /&gt;
Stoner A1&lt;br /&gt;
&lt;br /&gt;
MG121&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
Mk48&lt;br /&gt;
&lt;br /&gt;
Type 95&lt;br /&gt;
&lt;br /&gt;
6P41 Pecheneg&lt;br /&gt;
&lt;br /&gt;
M40A5&lt;br /&gt;
&lt;br /&gt;
HTI&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Mk14&lt;br /&gt;
&lt;br /&gt;
Mosin–Nagant M1891&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
G28&lt;br /&gt;
&lt;br /&gt;
SRSA1&lt;br /&gt;
&lt;br /&gt;
L115A3&lt;br /&gt;
&lt;br /&gt;
MSR&lt;br /&gt;
&lt;br /&gt;
Lotta R6:Siege weapons. Still not all of them as they don't scroll down.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:I also saw the Remington ACR (and a bunch of 5.11 gear) on a promotional screenshot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:59, 29 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== POF P416 ==&lt;br /&gt;
&lt;br /&gt;
The P416 is also seen in [https://www.youtube.com/watch?v=OAP0ZMhx-tI one of the more recent gameplay trailers]. Ubisoft seems to have an interest in this rifle, as it's now been featured in Far Cry 3, ''both'' Watch Dogs games, and now GR:W.&lt;br /&gt;
:It's been mentioned in the posts above. I'm sure POF licensed it to Ubisoft, it's been in all of their shooters since Ghost Recon Future Soldier (and it's also in Far Cry 4, The Division, and heck, even Rainbow 6: Siege has it in the boot up screen.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:50, 29 January 2017 (EST)&lt;br /&gt;
::And yet, after being featured in all those games, the one in Wildlands has the selector on semi despite it shooting in auto.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:37, 30 January 2017 (EST)&lt;br /&gt;
:::I intend to put semi-auto triggers in all the assault rifles like I did in Future Soldier anyway, so that isn't much of a bother to me. lol [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:44, 30 January 2017 (EST)&lt;br /&gt;
::::I believe I've seen a fire selector mechanic in the gameplay vids, but don't quote me on that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:09, 30 January 2017 (EST)&lt;br /&gt;
Yeah the &amp;quot;trigger&amp;quot; option from GR:FS is back acting as a fire selector. Ubisoft do seem to love this weapon! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:25, 31 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why don't the Clancy games these days show an M16 anymore ==&lt;br /&gt;
Many foreign armies and non-combat US units still carry the M16A2 and we still have the M16A4, where it's would have been natural for these modern shooters. But why these Clancy games won't show at least the A4 model in this game, Siege and The Division, they shown older weapons like the FAL, why can't the M16? [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 17:38, 1 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:It will be good, to see since Bolivian Army have issue them.Alongside other guns.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 02:20, 2 March 2017 (EST)&lt;br /&gt;
I wish that they'd use the A4. All my favourites are in the game already: P226(well, P227, although the Combat TB is the coolest), and the L115A3. If a game has the M16A4 in it, rest assured it will be my go-to weapon. Preferably with a TA31, PEQ-15, and VFG on it. I think the main reason I like it so much is because the [http://cdn3.volusion.com/j4enh.r2en5/v/vspfiles/photos/KAC%2098065-2.jpg?1456827038 M5 RAS] is the coolest looking handguard ever(albeit reportedly quite heavy).--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:29, 2 March 2017 (EST)&lt;br /&gt;
:One possible reason (due in part to the female character options) could be is that the original long M16 stock is apparently not very easy for women (in full combat gear) to shoulder, as I was once told by a female Marine major in a class last semester. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:31, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
There are a few other weapons that would be higher on my list, TBH. HK416, HK417, M110A1, SCAR SSR, Glock 19, SIG P320, to name some. Super stoked there's a 1911, though. Besides, the Clancy games tend to focus on special ops type units, units that wouldn't realistically be using full-length rifles. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:12, 3 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone know if Bolivia got gun factories? I think too,that a Bolivian gun would fit well, since game is set in Bolivia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:34, 3 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:They may have some licensed factories, but I don't even know of any Bolivian firearms manufacturers. I would like the option for a real M16, though. I got a &amp;quot;Clear and Present Danger&amp;quot; feel when I was playing the other day. Another issue is how the camos are different shades on different clothes. The helmet, pants, and most backpacks are a lighter shade than the shirts and vests, so you basically can't use all one camo without looking ridiculous. Why do they think easily fixable but major flaws like this are okay? Some of the camos look wrong in general thanks to bad scaling. I recognize that it won't be perfect because lighting doesn't work the same way as in real life, but still.--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:01, 8 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Reference Screenshot Standards==&lt;br /&gt;
So here's a stupid question: what's the preferred way to screenshot gun in the gunsmith menu? I assumed we would use the &amp;quot;preview&amp;quot; feature, which removes all the information from the screen and zooms in on the gun. But no matter where you are or what time it is in game, there is always an annoyingly bright red glare like from a sunset on the gun. I have examples below, but it's actually far worse on some guns. You can somewhat negate this by angling the gun with the right stick so that it's not a perfect profile shot. I was going to do the P-90, MP5, and others today, but I might wait to see what the consensus is.&lt;br /&gt;
[[Image:GRW M4A1.jpeg|thumb|none|800px|Straight profile view.]]&lt;br /&gt;
[[Image:Ghost Recon Wildlands M4A1 profile.jpeg|thumb|none|800px|Angled.]]&lt;br /&gt;
I also used the 30 round magazine option instead of the default 20 since the catalog reference photo of the M4A1 has a 30 rounder.&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:01, 8 March 2017 (EST)&lt;br /&gt;
:Honestly I can't even tell the difference in profile, so what you are doing seems fine. Someone with the PC version might be able to get cleaner shots by modifying their graphics, but I doubt it matters that much.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:52, 8 March 2017 (EST)&lt;br /&gt;
:: I would definitely echo using the 30 round magazine. Feel free to overwrite the grainy trailer screen. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==Thing that bugs me==&lt;br /&gt;
Ok, i don't know if its because of lack of research or engine limitation but the bolts don't move at all (you can notice especially on the g36c) and when you pull the handle on the various ARs in the game. Still, very enjoyable despite this shortcoming but its kind of a bummer considering this one had plenty of military advisors covering things up.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:26, 11 April 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1097591</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1097591"/>
		<updated>2017-04-08T20:53:52Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Someone might have noticed this... */&lt;/p&gt;
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&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Moved from Main Page=&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
&lt;br /&gt;
[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
&lt;br /&gt;
Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i would have liked to customised the weapons myself&lt;br /&gt;
&lt;br /&gt;
In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
&lt;br /&gt;
Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
&lt;br /&gt;
''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
&lt;br /&gt;
Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
&lt;br /&gt;
Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
INCORRECT ^&lt;br /&gt;
&lt;br /&gt;
Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
&lt;br /&gt;
The KAC RIS isn't long enough to cover a low profile gas block because the gas tube has to be long enough to reach the front sight post, which rests in front of the RIS on the barrel. If the RIS covered the entire gas tube, then the standard RIS/front sight post set up wouldn't work because the gas tube wouldn't be long enough to reach the front sight post and therefor no gases would be directed back to cycle the bolt. And if this explanation is lost on you, try taking a look at Rabbit's CQBR from [[Medal of Honor (2010)]], which actually ''is'' equipped with a low profile gas block.&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|]]&lt;br /&gt;
Notice how the gas block, while partially obscured by the tac light, can quite clearly be ''seen'' on the barrel. It has to be placed here because of the length of the gas tube, which extends beyond the length of the RIS. Compare this with the AR-15 carbine in CoD4.&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px]]&lt;br /&gt;
Notice how it doesn't even have a gas ''tube''! This gas block debate is getting old, especially with how I've just shown that any gas block would be visible on the barrel. There is ''no'' gas block. Get over it. [[User:Spartan198|Spartan198]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's obviously no gas block, I personally never argued there was, but in first person you wouldn't be able to see it if there was one, so there &amp;quot;could&amp;quot; be one in first person, when you're holding it. I don't think anyone was saying there was a gas block on the actual model or in third person.&lt;br /&gt;
&lt;br /&gt;
::You say you never argued there was a gas block, but then you say there could be one. Quite a contradiction there. The fact is that the low profile gas block defense is baseless and essentially made up, even for the hero guns used by the player, because there's nothing in the game to actually support it. The third person model is all there is to go by and it ''refutes'' any and all claims of a low profile gas block being present. [[User:Spartan198|Spartan198]] 21:24, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I mean I know there obviously isn't a gas block, they didn't put one on the player or world models, but on the hero gun, your first person gun, you can't tell. What I'm saying is if I'm playing I can assume there's a gas block there, just like I assume there's a stock on the gun, even though I can't see it either. Basically, there is no gas block, but in first person you can't tell if there is or isn't. [[User:Alex T Snow|Alex T Snow]] 02:43, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
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The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
&lt;br /&gt;
How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I saw that it is a HK91 even without looking at Milkovich's proof image. Missing paddle release can be seen on the image with tha reload on the page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:01, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The Javelin sight ==&lt;br /&gt;
&lt;br /&gt;
I posted this on the CoD wiki initially, but only on a talk page since they don't feature RL weapon info. When you're looking through the Javelin's sight, the display behaves...oddly. [http://callofduty.wikia.com/wiki/File:BogPar9_3.jpg The light on at the bottom] is supposed to be red and indicates &amp;quot;missile BIT failure,&amp;quot; according to the [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-37/chap2.htm field manual]. The red CLU BIT failure light comes on when it's locking on, and the amber &amp;quot;missile not ready&amp;quot; flashes just before you fire. I'm not sure if this is just normal behaviour or the FM on GlobalSecurity is wrong (I'd defer to anyone who's actually used one of these things for that) or if they just had lights come on at random for visual appeal.  [[User:Vangelis|Vangelis]] 20:24, 5 March 2011 (MSK)&lt;br /&gt;
Also seems that Remaster is now more unrealistic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:03, 11 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The M4A1 ==&lt;br /&gt;
&lt;br /&gt;
From Hitman: Contracts Talk page: &amp;quot;HOW the hell can the M4 in COD4:MW be an M4 if it has a 16&amp;quot; non-stepped barrel? I say that is an AR-15A3 with a full auto lower, if something like that can exist&amp;quot; (Stated by bozitojugg3rn4ut)&lt;br /&gt;
&lt;br /&gt;
Does anyone else agree? I do. - [[User:Mr. Wolf|Mr. Wolf]] 17:34, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm thinking the AR-15A3 is the most likely, but at any rate, here are the differences between the COD4 M4A1 a real M4A1. 16&amp;quot; heavy barrel (non-stepped), M16A1 flash hider, original M4 stock, M16A1 pistol grip (in 3rd person, can't see it in 1st), and a KAC RIS. Also, being a civilian gun could explain why the selector is set to semi. [[User:Alex T Snow|Alex T Snow]] 20:10, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But the M4A1 in MW2 and MW3 have their selector switches set to semi too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:02, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah... but there were so many other things in those games I just call that lazy. AUG with no rear sight... [[User:Alex T Snow|Alex T Snow]] 23:41, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Which game? - [[User:Mr. Wolf|Mr. Wolf]] 18:12, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::MW2's AUG has no rear sight, an aftermarket rail-mounted front sight, and a 30 round magazine that holds 42 rounds. [[User:Alex T Snow|Alex T Snow]] 20:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Aw, okay. Never played MW2 so I wouldn't know. - [[User:Mr. Wolf|Mr. Wolf]] 20:42, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Don't, it will make you depressed :/ [[User:Alex T Snow|Alex T Snow]] 21:14, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Never planed too. :) - [[User:Mr. Wolf|Mr. Wolf]] 22:29, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::This site's MW2 page has pics, they're enough [[User:Alex T Snow|Alex T Snow]] 00:13, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
* Looks like this thread died... Bye Bye Thread. (P.S.: I still say that let's change it to AR-15A3. Will do it tomorrow if no one comes up with a good reason not to.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
although not a solid reason i would just keep it. its not a big deal but for any onlookers there not going to understand it [[User:Dirtdiver6421|Dirtdiver6421]] 20:11, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Or, they could learn what an AR-15A3 is :) [[User:Alex T Snow|Alex T Snow]] 20:38, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So am I the only one willing to write the barrel off as a modelling error and the rest as being due to the low-polygon third person model? [[User:The Wierd It|The Wierd It]] 09:46, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If a modelling error makes one gun into another, then we cover it as the one the error made it into. [[User:Evil Tim|Evil Tim]] 10:21, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, I've always insisted that the M4 in-game IS an M4 rather any other M16-based weapon, but I guess I was wrong and looking on the small details, it's a civilian AR-15A3. BTW, if talking about accuracies, have you noticed that the M203 mounted on the, eventually AR-15A3 :P, is actually the A2 version used for the M16A4, rather the A1? (noticed by the rail). I guess it ought be changed too :) --[[User:RaNgeR|RaNgeR]] 10:49, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Although if it was a 14-inch barrel I could almost argue it's a C8A1 fitted with an M4 carry handle. [[User:The Wierd It|The Wierd It]] 11:39, 5 October 2011 (CDT)&lt;br /&gt;
: Correction; [http://www.coltcanada.com/c8-page.htm C8A2] with M4A1 carry handle and M16A1 pistol grip; the A1 doesn't have the heavy barrel. [[User:The Wierd It|The Wierd It]] 12:58, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::If you measure the length of the rail system, and then the length of the barrel in front of the front sight of this &amp;quot;M4&amp;quot;, you can tell for sure it has a 16 inch barrel. I'm still thinking it's supposed to be the [http://www.coltcanada.com/sfw-page.htm C8SFW], the barrel's straight instead of stepped, but still 16 inches, one of the few with a standard 16 inch barrel. And 90% of the time you see a picture of the SFW, it has a KAC RIS. Oh, and it IS what the SAS use in real life as well, makes it more likely. Wow, this has got the be one of the hardest guns to identify... [[User:Alex T Snow|Alex T Snow]] 18:43, 5 October 2011 (CDT)&lt;br /&gt;
:::I really think you are giving the devs too much credit here with the appropriateness of the C8SFW for the SAS, especially as they call it an M4. There are quite a few Colt variants that have a 16&amp;quot; barrel as standard, the carbine sporter and LE variants. These would also be much more prevalent in the US for the developers to get a look at to base their weapon off of. The only distinguishing features of the C8SFW is the profile of the barrel and rupper pad on the butt, both of which are absent from this weapon.  --[[User:Commando552|commando552]] 19:21, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You're forgetting the original style M4 stock, that's pretty important. [[User:Alex T Snow|Alex T Snow]] 20:49, 5 October 2011 (CDT)&lt;br /&gt;
::That is literally a 2 second job to change, and as I said before the SFW has a chunky rubber pad on the butt, which the game gun doesn't. Unlike the gun we have pictured for the site, AR15A3s can also have the fiberlite stock [http://www.expertoutfitters.com/index.php?main_page=product_info&amp;amp;cPath=22_62&amp;amp;products_id=197]. All of this is assuming it is a Colt rifle at all, for example it is a match for a [http://www.fulton-armory.com/fariflecal556mmupruniversalprecisionrifle-3-2-2-1.aspx Fulton Armory Classic M4], but that really is opening up a can of worms for something that probably only has a 16&amp;quot; barrel due to poor scaling of the 3rd person model.  --[[User:Commando552|commando552]] 05:13, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I see your point, but a rubber stock pad is as much a part of the gun as rail mounted optics, it's really not. Let's just go with the AR-15A3. The 16&amp;quot; straight barrel and old style stock are the most notable features, and it has both. [[User:Alex T Snow|Alex T Snow]] 05:36, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I'm gonna bump the image sizes up to 600px, is that okay? - [[User:Mr. Wolf|Mr. Wolf]] 22:03, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Sounds fine to me :) [[User:Alex T Snow|Alex T Snow]] 23:05, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Inaccurate Recoil Info ==&lt;br /&gt;
&lt;br /&gt;
In the HK91 (G3) section the one photo says something along the lines that: ''Although firing a larger cartridge than the AK-47, the G3 is inaccurately depicted as having less recoil than the AK.'' The game is actually relatively correct that the G3 has less recoil than the AK, because the AK is a 6-7lb rifle firing full auto, and the G3 is a 10-12lb semi-automatic battle rifle firing a caliber (7.62x51 NATO) that really isn't that much more severe than the AK (7.62x39 Russian). --[[User:Ranger12|Ranger12]] 11:18, 8 November 2011 (CST)&lt;br /&gt;
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:Sounds right to me [[User:Alex T Snow|Alex T Snow]] 16:22, 8 November 2011 (CST)&lt;br /&gt;
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::Actually AKs usually weigh 8 lbs (stamped steel) or 10 lbs (milled steel), G3s weigh 9 lbs (G3A3) or 10 lbs (G3A4), plus real G3s are semi &amp;amp; full-auto (the one in-game is a HK91) and most people say it has a good kick like any other 7.62 NATO rifle. - [[User:Mr. Wolf|Mr. Wolf]] 17:05, 8 November 2011 (CST)&lt;br /&gt;
:::A G3 still has more recoil than an AK-47. Although the G3A4 is heavier (only by one or two hundred grams when both are fully loaded thanks to the &amp;quot;sturdy&amp;quot; AK magazine), the NATO round has quite a bit more energy than the 7.62x39. Did a (very) quick calculation and came out a loaded G3 having approximately double the recoil kinetic energy of a loaded AK-47.  --[[User:Commando552|commando552]] 17:17, 8 November 2011 (CST)&lt;br /&gt;
:::::Mmmmm sorry it really doesn't. I have a Saiga .308, which in the way I have it configured, weighs 10lbs loaded. The Saiga 7.62x39, which weighs 7lbs loaded, recoils as much as or more than the .308. Also, there are other factors being left out here. For one, the G3 is roller delayed recoil operated, which soaks up about 80% of the recoil alone. The AK is gas piston operated which soaks up only about 60% of the recoil. Another factor is the bullet itself. .308 tends to just &amp;quot;shove&amp;quot; your shoulder, whereas a 7.62x39 delivers a quick punch. (If you have shot these calibers you know exactly what I'm talking about). Lastly, a G3 has an 18&amp;quot; barrel, which offers more velocity to the .308 cartridge than the 16&amp;quot; barrel does to the 7.62x39, therefore calculations on velocity/energy vs recoil won't be accurate because it isn't a direct comparison. (you would need to compare 16&amp;quot; to 16&amp;quot; barrels, and as a rule of thumb, every inch different from the published velocity of a certain ammo adds or subtracts 50 fps for every inch added or removed). --[[User:Ranger12|Ranger12]] 18:28, 8 November 2011 (CST)&lt;br /&gt;
::::::The only factors I took into account were the muzzle velocity of the particular firearms, the weight of the bullet, the weight of the gun, and Newton's third law. In order for the world not the fall apart, the G3 definitely recoils with more energy than an AK-47. The exact manner in which it transfers this energy is a different matter. I can't say definitely as haven't shot them back to back, but I would agree that a G3 is more ''comfortable'' than an AK-47, but if you were to lay them both on a frictionless table and pull the trigger, the G3 would slide backwards faster than an AK-47. I have also shot a G3 full auto, and it is pretty damn hard to stay on target.  --[[User:Commando552|commando552]] 19:13, 8 November 2011 (CST)&lt;br /&gt;
::::::::Theoretically, you would be right. However the roller delayed blowback system significantly slows down the cycling of the gun and requires much of the recoil to operate the bolt, thereby reducing '''felt''' recoil. Technically, yes the G3 does have more recoil, but because of the operating system, you don't feel it nearly as much as on an AK. Don't get me wrong, it's one heck of a gun to control, however because of the type of action, the type of caliber, rounds per minute, and so on, the recoil on a full auto AK will be much worse than a semi-auto G3. Are we all cleared up? Thanks --[[User:Ranger12|Ranger12]] 19:46, 8 November 2011 (CST)&lt;br /&gt;
:::::::::Maybe recoil is the wrong word here, the MP5 (in-game at least) has tons, but that's not what we mean. What we're talking about is muzzle climb, or vertical recoil, not factoring recoil back into your shoulder, because you don't really see that in a game. [[User:Alex T Snow|Alex T Snow]] 19:48, 8 November 2011 (CST)&lt;br /&gt;
I still think the statement should be deleted because it obviously isn't true. Alex, I'm pretty sure it's safe to call muzzle climb &amp;quot;recoil&amp;quot; because in the game, that's what recoil is depicted as. If we want to switch out everything we talked about to muzzle climb, well it still would be wrong. In game, it's the same thing. --[[User:Ranger12|Ranger12]] 19:58, 8 November 2011 (CST)&lt;br /&gt;
:To be honest I haven't played the original Modern warfare, so have just looked up some videos of the G3 firing and it has ridiculously low recoil, its like a .22LR. Even if you click the mouse so fast it replicates full auto, there is zero muzzle climb. In real life, even if we are just talking about muzzle climb, in my experiencing a G3 firing on full auto has a lot more climb than an AK-47 firing on full auto. As for the operating systems absorbing recoil, I don't know where you are getting numbers like 80% from (so you think a G3 has 20% the recoil of a bolt action 7.62?) but no operating system can get rid of recoil energy (with the exception of turning negligible amounts of it into sound and heat) it will just change the way it is distributed over time. The bolt on an AK-47 is heavier due to the piston being attached, which meant that it might have a harder &amp;quot;kick&amp;quot; within the recoil when the bolt hits the rear, but the G3 has a possibly softer but much more sustained push, which will typically cause more muzzle climb. An analogy would be that you can push someone and punch someone with the same amount of energy, and they will be knocked over by the push but the punch will hurt more. I don't see anything untrue about the statement as it stands, but if it bothers you, get rid of the reference to the AK as it is unnecessary, and just change it to saying that the G3 has much lower recoil than it should creating zero muzzle climb even with rapid fire. --[[User:Commando552|commando552]] 06:31, 9 November 2011 (CST)&lt;br /&gt;
::I totally get what your saying. Those numbers I got are approximations from strictly my observations only. I own AK's and have shot CETME's along with dozens of other firearms, sometimes back to back. In full auto, yes. I 100% agree with your statement (although it would probably be considerably less of you were shooting prone or from a bipod). As for shooting it out of a bolt action, yes, shooting .308 out of a bolt action is at least 2x as hard on your shoulder than if you shot it out of a semi-auto. It may not be 80%, but you have to remember the other factors than just the operating system.&lt;br /&gt;
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::I also agree that the depicted recoil may be less than it should be, however, given weight, operating system, caliber, caliber gunpowder burn type (pretty technical but it plays in), gun weight distribution, etc. its pretty safe to say that the semi auto G3 will have less recoil than the full auto AK. Maybe not as less recoil as depicted, but less recoil nonetheless. --[[User:Ranger12|Ranger12]] 07:42, 9 November 2011 (CST)&lt;br /&gt;
:::I think the difference is that I'm comparing a full auto G3 to a full auto AK-47, whereas you are talking about a semi auto G3. I don't think this is a fair comparison though (which is suppose is a reason to get rid of or change the phrase in question, not because it is false but because it isn't a fair comparison), as any full auto rifle would have more perceived recoil and muzzle climb than a semi auto. A better comparison would be for a single shot from either gun, and in my opinion is that you would definitely feel more recoil from a single shot from a G3 as opposed to an AK-47.  --[[User:Commando552|commando552]] 09:51, 9 November 2011 (CST)&lt;br /&gt;
::::In short, I'll agree with that. There are other things to be factored in and bla bla bla, but in short, you've got it. Glad we could fix this. --[[User:Ranger12|Ranger12]] 10:50, 9 November 2011 (CST)&lt;br /&gt;
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== Revising the page ==&lt;br /&gt;
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Can I be the one to get the screen shots, I want one less page afflicted with your (Evil Tim) obsession with the number 400. It may take me a while (need to get a new copy of the game (didn't own an actual copy) and I will be addicted to Skyrim and BF3 on top of that), hope you can wait Tim and ignore this page like how I ignore your pages (jk! &amp;gt;:P).  I'm a merican, I do not like your 400px weapon images of &amp;quot;order&amp;quot; and you will never understand my &amp;quot;disorder&amp;quot;, because you're not an operator, you wouldn't understand. &amp;lt;br&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 26 November 2011 (CST)&lt;br /&gt;
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:Well, look at this page ''now'' and you can see a demonstration of different image sizes making things look messy. [[User:Evil Tim|Evil Tim]] 03:05, 26 November 2011 (CST)&lt;br /&gt;
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::I'm not talking about the caps, screen caps '''should''' be 600/500px, I'm talking weapon images. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 26 November 2011 (CST)&lt;br /&gt;
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:::No, I mean the page is an excellent large-scale demonstration of how messy it looks when there's no standard image size. Incidentally, the way I took my caps for MW3 was to get it on Steam (which has a built in screencapping function by pressing F12) and then use Setpoint to stick F12 on one of my spare mouse buttons. I currently have a Steam copy of MW since I &amp;quot;pre-ordered&amp;quot; MW3 (by thirty minutes, and 6 hours ''after'' it was released in stores here) so I might have a head start :D [[User:Evil Tim|Evil Tim]] 02:41, 27 November 2011 (CST)&lt;br /&gt;
:Well, the only thing that needs to be replaced are the weapons screenshots. - [[User:Kenny99|Kenny99]] 11:43, 27 November 2011 (CST)&lt;br /&gt;
::Yeah, the only thing that needs to be changed is basically the entire page. I can't believe we still have Gamespot and IGN watermarks and a picture of someone's TV screen for the Desert Eagle. Also, Kenny, the images you're uploading are nice, but gameplay images are better than model viewer images. Let's try and build this page out of images of what the game looks like while someone's actually playing it. EDIT: There, that's a few uploaded just as a demonstration. [[User:Evil Tim|Evil Tim]] 11:53, 27 November 2011 (CST)&lt;br /&gt;
:::Just a note, you're going to have to be quick with this, this page is so incredibly horrible I'm fighting the urge to overhaul it immediately. [[User:Evil Tim|Evil Tim]] 12:45, 27 November 2011 (CST)&lt;br /&gt;
::::I won't mess with it while you guys are changing it, but seriously, it's MacTavish. Mac. Not Mc. He is Scottish after all. [[User:Alex T Snow|Alex T Snow]] 17:33, 27 November 2011 (CST)&lt;br /&gt;
:::::Must admit I hadn't checked the spelling. Nevermind, the series makes it clear the entire population of the British Isles are actually Scottish so maybe Soap is one of the English kind of Scottish. [[User:Evil Tim|Evil Tim]] 21:07, 27 November 2011 (CST)&lt;br /&gt;
::::::Mac as opposed the Mc has nothing to do with whether he is Scottish or not. The voice actor is Scottish and his name is McKidd. Mc is just an abbreviation of Mac (used to be written as M'c) and is a personal preference thing. The thing about Mac being Scottish and Mc being Irish is a myth, you find both forms in both places.  --[[User:Commando552|commando552]] 03:46, 28 November 2011 (CST)&lt;br /&gt;
:::::::Good to know, I didn't mean to generalize. :/ Well, there's Soap and MacMillan who are Scottish, but Price, Gaz/Ghost/Wallcroft, and most of the other SAS members in this and MW3 are English if I remember correctly. [[User:Alex T Snow|Alex T Snow]] 13:46, 28 November 2011 (CST)&lt;br /&gt;
::::::::I've been told that in real life there are proportionally more Scots in the SAS than there should be. If you live in a country where the thistles are waist high and nobody's invented trousers, you're going to toughen up a bit I suppose.  --[[User:Commando552|commando552]] 15:54, 28 November 2011 (CST)&lt;br /&gt;
:::::::::Hahahahaha very true :) [[User:Alex T Snow|Alex T Snow]] 18:20, 28 November 2011 (CST)&lt;br /&gt;
::::::::::I would know, I have Scottish ancestry. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:12, 28 November 2011 (CST)&lt;br /&gt;
:::::::::::Cool :) [[User:Alex T Snow|Alex T Snow]] 01:07, 29 November 2011 (CST)&lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
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The game gun is not based on an AK-47 as it has a stamped upper and lower receiver. However it lacks the AKM dimple, so my guess would be that it is actually based on a [[AK-47#Romanian_WASR|WASR-10]]. The rivets are in slightly the wrong place though, and it has a random plate stuck on the side behind the handguard so might be something else, but at the very least I think it should be labelled as an [[AKM]] variant.  --[[User:Commando552|commando552]] 13:00, 29 November 2011 (CST)&lt;br /&gt;
:You know these guys, it's probably based on some Airsoft hybrid like the &amp;quot;AK-74U&amp;quot; was. [[User:Evil Tim|Evil Tim]] 13:02, 29 November 2011 (CST)&lt;br /&gt;
::Just noticed as well that it has the AK-47 type front sight, so it is either based on something obscure, a custom, airsoft, or imagination.  --[[User:Commando552|commando552]] 13:05, 29 November 2011 (CST)&lt;br /&gt;
:::I think &amp;quot;most likely based on an Airsoft gun&amp;quot; is probably the best bet for the article. We know they do that, and it's vastly more likely than that they picked an obscure AK variant. [[User:Evil Tim|Evil Tim]] 13:12, 29 November 2011 (CST)&lt;br /&gt;
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::::I agree. Saying most likely based on an airsoft gun is best, if only to avoid confusing everybody :/ [[User:Alex T Snow|Alex T Snow]] 16:07, 29 November 2011 (CST)&lt;br /&gt;
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Is it possible that &amp;quot;AK-74U&amp;quot; in [[Battlefield 2#AKS-74U|Battlefield 2]] was based on Airsoft hybrid too? [http://images.wikia.com/battlefield/images/1/1d/BF2_AK-74U.png Its image] --[[User:Masterius|Masterius]] 08:02, 12 April 2012 (CDT)&lt;br /&gt;
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:Yep, that's the same as the COD4 one except for the 74U stock and 5.45mm magazine. [[User:Alex T Snow|Alex T Snow]] 12:43, 12 April 2012 (CDT)&lt;br /&gt;
::It is slightly different as it has the correct stamped receiver as opposed to the milled one on the COD4 gun along with the above differences. --[[User:Commando552|commando552]] 13:10, 12 April 2012 (CDT)&lt;br /&gt;
:::Good catch :) [[User:Alex T Snow|Alex T Snow]] 14:38, 12 April 2012 (CDT)&lt;br /&gt;
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== Price is Price's grandson ==&lt;br /&gt;
While I agree it was most likely a joke at first, as MW Price became such an important character and so well liked they must've felt they had to clear this up and someone from IW (from the model department no less) said that he is his grandson. [[User:Alex T Snow|Alex T Snow]] 01:56, 15 December 2011 (CST)&lt;br /&gt;
:It's never officially stated in the games themselves if they're even related, just an informal interview. Doesn't really dignify including it. [[User:Evil Tim|Evil Tim]] 02:46, 15 December 2011 (CST)&lt;br /&gt;
::Okay :/ [[User:Alex T Snow|Alex T Snow]] 09:38, 15 December 2011 (CST)&lt;br /&gt;
:::Plus we know from Price surviving being shot in the head, Macmillan surviving a helicopter falling on him, Zakhaev being fine after having his arm blown off in the middle of nowhere, Petrenko surviving due to being handed a Russian flag and Ghost TOTALLY NOT BEING GAZ that death in the CoD universe works on the honour system. [[User:Evil Tim|Evil Tim]] 17:16, 15 December 2011 (CST)&lt;br /&gt;
:::: When'd he get shot in the head? [[User:The Wierd It|The Wierd It]] 17:28, 15 December 2011 (CST)&lt;br /&gt;
:::::Fairly sure that was where Zakaev shot him at the end of 4. [[User:Evil Tim|Evil Tim]] 19:13, 15 December 2011 (CST)&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=PAENNWtb0DU Nope], he shoots another similarly dressed guy in the head, Price is the one that slides the pistol over after this point. Price's fate is initially ambiguous, as you see a Russian soldier attempting CPR.  --[[User:Commando552|commando552]] 19:20, 15 December 2011 (CST)&lt;br /&gt;
::::::Yeah, that was Gaz that Zhakaev shot in the head, not Price. Also, not trying to ignite an argument about it, but having the same voice actor doesn't make Gaz and Ghost the same person. Going by that logic, Naomi Hunter and Emma Emmerich from the MGS franchise must be the same person because both were voiced by Jennifer Hale, and Resident Evil's Leon S. Kennedy and Specter the SEAL from the SOCOM games must be the same person because both were voiced by Paul Mercier. [[User:Spartan198|Spartan198]] 19:24, 15 December 2011 (CST)&lt;br /&gt;
:::::::Well sure, but neither of those died only to be replaced by a character called ghost wearing a skull mask he never takes off. It's pretty obviously supposed to be a joke rather than him actually being undead Gaz, but still. [[User:Evil Tim|Evil Tim]] 19:50, 15 December 2011 (CST)&lt;br /&gt;
:::::Undead Gaz sounds like something Treyarch would try. Anyway, I read the Ghost comic book series, and he has his own backstory. It's just weird they'd bring in Craig Fairbrass to do the role again, he has such a distinctive voice. --[[User:Funkychinaman|Funkychinaman]] 22:21, 15 December 2011 (CST)&lt;br /&gt;
::::::He's also in MW3, voicing Wallcroft, who was in this :) [[User:Alex T Snow|Alex T Snow]] 01:56, 16 December 2011 (CST)&lt;br /&gt;
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== C8 Link Help :( ==&lt;br /&gt;
I don't know how to link things to places part way down pages, so could someone fix the red C8 link in the AR-15A3 section? [[User:Alex T Snow|Alex T Snow]] 02:57, 9 February 2012 (CST)&lt;br /&gt;
:The correct markup is PAGENAME#SECTIONNAME [[User:Evil Tim|Evil Tim]] 06:28, 9 February 2012 (CST)&lt;br /&gt;
::Thanks :) [[User:Alex T Snow|Alex T Snow]] 18:41, 9 February 2012 (CST)&lt;br /&gt;
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== M21 Scope ==&lt;br /&gt;
Can anyone ID the M21's scope? I'm not very good with rifle scopes.&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120119193148/callofduty/images/3/33/M21_4.png Here], [http://images1.wikia.nocookie.net/__cb20100717003122/callofduty/images/d/d5/M21-.JPG here], [http://images1.wikia.nocookie.net/__cb20110604031102/callofduty/images/0/08/M21Desert.png here], and [http://images3.wikia.nocookie.net/__cb20120122190016/callofduty/images/7/75/Woodland_M21_CoD4.png here]. [[User:Alex T Snow|Alex T Snow]] 20:54, 13 June 2012 (CDT)&lt;br /&gt;
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:I believe it is a Leupold scope of some sort, maybe a Mark 4 as seen fitted on many other sniper rifles. --[[User:RaNgeR|RaNgeR]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
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::Thanks! That narrowed it down enough, and I think I figure out exactly what it is, the [http://www.leupold.com/tactical/products/scopes/mark-4-ert-riflescopes/mark-4-6-5-20x50mm-ert-m5-front-focal/ Leupold Mark 4 6.5-20x50mm ER/T M5]. Yes, that ''is'' as short as Leupold names come. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. [[User:Alex T Snow|Alex T Snow]] 10:36, 14 June 2012 (CDT)&lt;br /&gt;
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::Well, then, glad to be at your service, M8 :) --[[User:RaNgeR|RaNgeR]] 11:49, 14 June 2012 (CDT)&lt;br /&gt;
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== Thing On Price's Vest ==&lt;br /&gt;
Not really firearm related, but does anyone know what the small round object is on the chest part of Price's vest? It's beside the flag patch. [[User:Alex T Snow|Alex T Snow]] 16:38, 2 July 2012 (CDT)&lt;br /&gt;
:I can't find any good images of it right now so can only see that it is round, but would guess that it is a PTT radio switch of some sort. The quintessential one that has been seen used by the British SAS is the [http://www.selex-comms.com/internet/localization/IPC/media/docs/ct401.pdf Selex CT401 Audio Harness].  --[[User:Commando552|commando552]] 17:57, 2 July 2012 (CDT)&lt;br /&gt;
::A PTT, that makes sense. And the one you linked is probably the same one :) [[User:Alex T Snow|Alex T Snow]] 02:35, 6 July 2012 (CDT)&lt;br /&gt;
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==Removal of guns from Main Page==&lt;br /&gt;
In my case (I wasn't the original remover) I re-removed the Glock entry and put it here on the talk page because I didn't think it a legitimate entry - The entry stated the gun only appears in those icons, which in my view doesn't constitute a real 'appearance' in-game, unlike the statues and posters in the game with the other weapons (and even those are debatable to some). One reference I make is the page for the original [[Half-Life]] - the shotgun icon shows an Ithaca &amp;quot;Stakeout&amp;quot; shotgun but no such weapon appears elsewhere in the game. As such, there is no entry for that weapon. There '''is''' a mention of it on the page, but no individual listing because again, outside of that one icon, the weapon is not in the game at all. Same thing here. I also removed the last Kalashnikov entry for the same reason - it references a weapon in picture files but not even in the game itself. It is notable enough to make a mention, hence why I moved it to the Talk Page, rather than just do away with it completely. But again I don't think it warrants its own section. If an admin would weigh in, I'll certainly defer to them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:19, 20 February 2014 (EST)&lt;br /&gt;
:I usually don't handle games, but if the AK doesn't actually appear anywhere, then it's hard to justify its inclusion here. As for the Glock, statues and the poster, I believe there is precedent for those. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:23, 20 February 2014 (EST)&lt;br /&gt;
:: If they're equated the same, then fine by me. Sorry for the extraneous edits. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:25, 20 February 2014 (EST)&lt;br /&gt;
:::I'm okay with the 74u being moved to the talk page, I suppose it doesn't really count. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:29, 20 February 2014 (EST)&lt;br /&gt;
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== M2H in &amp;quot;Charlie don't surf&amp;quot; ==&lt;br /&gt;
The MG outside the level is a MG42 not a M2 i think. [[User:Nintendow131|Nintendow131]] 21:47 21 April 2014 (EST)&lt;br /&gt;
:It has the MG42 icon but is definitely the M2HB from the technical seen earlier as shown by the blocky reciever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:41, 22 April 2014 (EDT)&lt;br /&gt;
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== Inaccurate use of the RPD ==&lt;br /&gt;
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Please someone of the admins add that the use of the RPD by Russian Forces is inaccurate, since it was replaced by the [[PKM]] (or the PKP Pecheneg). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:13, 1 May 2014 (EDT)&lt;br /&gt;
:As is the AK-47, along with the USP and M21 for the SAS, and AR-15A3 and 92SB for the US, etc. There's lot of this in this game, I'm not sure it's worth pointing out for everything. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:52, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, right, the [[HK417]] would make more sense than the M21. ''(EDIT: It can't be in the levels set in 1996, since the HK417 was made in 2005; the Acc. Int. AW could be put instead.)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 May 2014 (EDT)&lt;br /&gt;
::::They would be more likely to be using an accurised G3 variant (particularly when this game was made). The SAS did get some HK417s to supplement the old G3s, and they were also adopted by the SFSG when they needed a DMR. However, with the adoption of the L129A1 I believe the HK417 has been phased out with the SFSG and replaced, and wouldn't be surprised if the same has happened with the SAS/SBS. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:42, 5 May 2014 (EDT)&lt;br /&gt;
:::::These weapons (G3/L129A1) should be added to [[List of firearms used by British Armed Forces|this page]], then. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 12 April 2015 (EDT)&lt;br /&gt;
::::::The G3 is already on it and the L129 hasn't appeared in any media yet to warrant its inclusion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:56, 13 April 2015 (EDT)&lt;br /&gt;
:::::::The G3KA4 carbine version is on it, but I think C552 was talking about a longer-range variant (that might have to be included in the sniper/DMR section), wasn't he? And regarding the L129A1, [[:File:LMT LM8MWS.jpg|a variant of it]] does appear in media, so we can add info about it (we're ok with spare images on talk pages). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:19, 13 April 2015 (EDT)&lt;br /&gt;
::::::::I don't think there being a variation of its base system seen in one movie is enough to warrant its inclusion. The [http://www.beretta.com/en-us/m9a3/ Beretta M9A3]] isn't on the [[Beretta 92 pistol series]] page for that same reason. There are 20+ more variants of the [[M1 Garand]], but they aren't included just because they're variations of the original M1. Just have some patience, the L129 will end up in a CoD or Battlefield title sooner or later. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:57, 13 April 2015 (EDT)&lt;br /&gt;
::Heck, the RPD makes some sense given the Second Russian Civil War, ostensibly both sides would make use of whatever old ComBloc arms they could find.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:42, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, but it is a bit weird having it show up but not the PKM and RPK in greater quantities, since it's not like either of those is particularly new or hard to get hold of. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:28, 13 April 2015 (EDT)&lt;br /&gt;
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== USP ==&lt;br /&gt;
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The USP used in the Modern Warfare titles is the USP Tactical (as seen [http://img1.wikia.nocookie.net/__cb20120122131120/callofduty/images/7/7b/USP.45_menu_icon_CoD4.png here] and [http://img1.wikia.nocookie.net/__cb20120122130731/callofduty/images/9/9c/USP_.45_menu_icon_MW2.png here]), as evidenced by the longer barrel, not the standard USP. Please can someone unlock the page (as well as the MW3 page)? I don't think it is really needed to keep them protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:20, 4 August 2014 (EDT)&lt;br /&gt;
:The menu icon there what looks like both a longer barrel, and oddly a longer guide rod; it appears to just be an error with that picture, since IIRC there's no extended barrel in either the first person or third person models. MW2's USP, the second picture, is a different in-game model and I think it's the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:25, 4 August 2014 (EDT)&lt;br /&gt;
::The page states that it actually has an extended barrel in CoD4, and I just tested it in MW2 and MW3, where it also has one. For some reason, the MW pages state that it is a standard USP with an incorrect extended barrel. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 4 August 2014 (EDT)&lt;br /&gt;
:::The gun model lacks the &amp;quot;Tactical&amp;quot; markings on the slide and it has the standard USP rear sight rather than the adjustable one used on the Tactical which suggest that this pistol is actually a standard model with an extended barrel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:05, 4 August 2014 (EDT)&lt;br /&gt;
::::That makes sense, but usually the CoD developers write anything they want on the gun markings. And the iron sights part isn't a big deal, since in MW3 (which page state the presence of both the standard and tactical variants) the tactical variant is shown with the iron sights of the standard USP. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 5 August 2014 (EDT)&lt;br /&gt;
:::::Swapping in a threaded barrel is about on par with giving on original M16 a birdcage flash hider, it doesn't make it an A1. Markings &amp;gt; iron sights &amp;gt; threaded barrel [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:00, 5 August 2014 (EDT)&lt;br /&gt;
:::::I'm fairly sure what's going on with the old USP is it was originally modelled as a Mark 23 (as evidenced by the LAM unit) and they didn't take the extended barrel off when they reworked it as a USP. The extension is shorter than the one on the actual USP Tactical in MW3, and it doesn't have the other features one would expect of a USP Tactical. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:01, 28 September 2014 (EDT)&lt;br /&gt;
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I posted a comparison of the three on the MW3 talk page, in fact, here:&lt;br /&gt;
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[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
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This is also visible if you compare the third-person models: the USP Tactical in MW3 has a longer barrel. To compare the real guns:&lt;br /&gt;
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[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|H&amp;amp;K Mark 23 - .45 ACP]]&lt;br /&gt;
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The smaller projecting barrel is pretty consistent with the Mark 23; that means it's an incorrect addition to the USP. Maybe if we didn't also have the Mark 23 LAM on the USP in the first game we could argue it was always supposed to be a USP Tactical, but with it we have a totally consistent reason for the differing barrel length in MW3 versus the other other two. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:18, 28 September 2014 (EDT)&lt;br /&gt;
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:So it's a standard USP45 with the barrel (end) and LAM of a Mk 23, makes sense. Also, the MW2 USP45 features the Mk 23's rear sight, which is rather odd since otherwise it's a copy-paste, aside from the light which I believe is the proper USP45 light (forget the name). And yes, the CoD4 one has the HK logo. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 29 September 2014 (EDT)&lt;br /&gt;
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== kurzer 8cm Granatwerfer 42 ==&lt;br /&gt;
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Can somebody please add the link to this page? http://www.imfdb.org/wiki/Granatwerfer_42_Mortar ?? I cannot edit this sight, looks like it has been locked? -Hchris&lt;br /&gt;
:I just went to do that, but it's locked for me too. Who can help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:25, 28 September 2014 (EDT)&lt;br /&gt;
::Done. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:30, 28 September 2014 (EDT)&lt;br /&gt;
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==P90 in Ukraine is Anachronistic==&lt;br /&gt;
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Very heavily so. In the near-future timeline set forth in ''Mw3'', both missions in Pripyat take place in 1996; the FN P90 TR didn't even ''exist'' until 1999, and finding them in the hands of random dirt eating terrorists at the ass-end of nowhere seems a bit far-fetched (not to say its appearances elsewhere aren't possible, if highly implausible). However, on top of that, the game itself never gives any indication as to when these missions take place; assuming, as most of us probably did, it takes place in the year it came out (2007), that means the mission in question took place in 1992, just a year after the factory standard P90 even entered production. Worth noting?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:23, 11 August 2015 (EDT)&lt;br /&gt;
:That and the G36C was not around in 1996 either, although the setting of a fictional Russian civil war post Soviet collapse might mean a lot of small arms developed at a faster rate?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:34, 12 August 2015 (EDT)&lt;br /&gt;
::Yeah, the P90 TR's anachronism is worth mentioning. Regarding the date, the MW3 flashback to Pripyat reveals it to be 1996. The date was even somehow implied in CoD4 when Price said in a cutscene &amp;quot;a decade&amp;quot; after the Chernobyl disaster, which occurred in 1986. &amp;lt;strike&amp;gt;Btw AgentGumby don't forget to sign your posts.&amp;lt;/strike&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 12 August 2015 (EDT)&lt;br /&gt;
:::Yeah, the Pripyat missions are 1996 and the story proper is 2011. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 12 August 2015 (EDT)&lt;br /&gt;
::::I don't think you could use the civil war as the reason, since it wasn't happening yet in '96 in Call of Duty's timeline, it was just an arms deal. Price's voiceover implies the conflict has only just started in 2011. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:19, 13 August 2015 (EDT)&lt;br /&gt;
:::::The Ultranationalists are shown disposing a lot of Loyalists corpses in the vehicle graveyard, so I figured the conflict was going on prior to 2011.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:58, 13 August 2015 (EDT)&lt;br /&gt;
::::::I don't think they were Loyalists in the Civil War sense; MacMillan notes they had eliminated the men they couldn't buy out, so it seems to just be good old fashioned arms dealing and such. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:11, 13 August 2015 (EDT)&lt;br /&gt;
:::::::Can someone unlock the page so it can be done, or make the edit? It's currently locked. Also, we might want to mention the &amp;quot;remaster&amp;quot; IW is doing in the page's description. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 12:17, 9 May 2016 (EDT)&lt;br /&gt;
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==M16A4==&lt;br /&gt;
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The [[:File:M16A4withANPEQ&amp;amp;ACOG.jpg|image with KAC M5 railed handguard]] should be added in addition to the one with A2 handguard, since that's the actual first-person model when not using the M203. I was also thinking at first if we add [[:File:M16A1wA2Handguards.jpg|the one for the M16A1 with A2 handguard]] regarding the third-person model, but the problem is that the model probably still has the A2 fixed stock (used on the real M16A4), so here I don't know. By the way does the page still need to be indefinitely sysop-protected? It was only done due to an edit warring that happened almost two years ago. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:45, 14 December 2015 (EST)&lt;br /&gt;
:That doesn't look like a KAC M5. There's no cutout at the front for the M203 mount.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:48, 7 May 2016 (EDT)&lt;br /&gt;
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==CoD4 Remastered==&lt;br /&gt;
Is it me, or they changed the AK-47 model to that of an AKM in the remastered version? (as seen in the recent Crew Expendable gameplay video) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:45, 17 July 2016 (EDT)&lt;br /&gt;
:I honestly can't tell those sorts of AK features at a glance, but I ''can'' tell you the M4 now has an LE stock instead of the older C7-style stock, an M203 cut in the barrel (though it still looks like a 16&amp;quot; to me), and very notably a front sight. Also, the USP's hammer is now cocked, and the M4 Grenadier's EOTech 552 is one of those newer, smaller EOTechs. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:29, 17 July 2016 (EDT)&lt;br /&gt;
::Neither can I confirm if it is really an AKM, but one sure thing is that the weapon now has a stamped receiver. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:11, 17 July 2016 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=KLw4ytBsZfU Here's] some interesting stuff. In addition to the AKM, the game now features an actual AKS-74U (with still an underfolding stock though) instead of the 7.62x39mm shortened abomination from before, as well as a genuine M4A1 (with the selector correctly set to full-auto) instead of AR-15A3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 4 September 2016 (EDT)&lt;br /&gt;
::::That RPD is sexy, I just wish there was a more contemporary RPK variant and a Makarov.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:04, 4 September 2016 (EDT)&lt;br /&gt;
:::::I'd have also wished things like that (as well as an AK-74M), but nah, as of now they chose to keep same weapons with still the same incorrect names like AK-74u and M4 Carbine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:11, 4 September 2016 (EDT)&lt;br /&gt;
I like how the hammer on the Deagle isn't properly cocked. At this point i wonder if game devs have some agenda against cocked hammers and fire-selectors being in the correct position.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:55, 4 September 2016 (EDT)&lt;br /&gt;
:The weird thing is the new USP model has its hammer cocked. I where the M1911's hammer will end up, as it was half-cocked in the original. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:49, 4 September 2016 (EDT)&lt;br /&gt;
::Drift0r has another video where he uses the M1911 at the end, it has a properly cocked hammer now. It looks it might be different from the Springfield PX9109 model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 4 September 2016 (EDT)&lt;br /&gt;
::: Honestly i was expecting the Desert Eagle to have its current production picatinny rails, same for the MP5N and not its wide tropical handguard, kinda dissapointed in that aspect but everything else looks great, imma just get this one since IW seems to follow Black Ops 3 mechanics and i prefer MW trilogy over BO so call me weird if you want.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:34, 5 September 2016 (EDT)&lt;br /&gt;
::::I found the other weapon modeling change: almost all weapon, the actual modeled bullets in the magazines. M9, now correctly modeled with cocked hammer and finger support trigger guard. Mini Uzi, the mysterious fingerprint are now removed. P90 and G36C, the bullets in the magazines are actually disappear. --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 13:08, 6 September 2016 (EDT).&lt;br /&gt;
:::::That I really like, bullets actually disappearing in clear mags [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:24, 6 September 2016 (EDT)&lt;br /&gt;
::::::I also found the LMG's reload animation change. Like in BF4's PKP, Remastered reload animation has the charging handle pulled last rather than at the start of a reload in original.--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 16:17, 6 September 2016 (EDT) &lt;br /&gt;
I think they also replaced most of the sounds of the guns to a different game. From the video, they guy claims some of the gun sounds like the Desert Eagle is from MW3, which is more beefier. Which I don't have a problem with. And interesting to see the AKS74U with an under folder stock instead of the correct side folder. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 6 September 2016 (EDT)&lt;br /&gt;
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Damn, even ''I'm'' impressed with this remaster. Weapon world models actually look like skilled modeler made them, as opposed to the original game's models looking like they were drawn by an untalented 5 year old. Shame that the M203 still isn't scaled right, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:35, 6 September 2016 (EDT)&lt;br /&gt;
I'm not too impressed so far, some of the animations are sorta crap, the gas block on the M16 still dissappears when you mount an optic on it. That uncocked hammer on the Deagle is seriously annoying, the hammer on the RPG is also uncocked, the AK is still not an actual AK47 (wububb) or maybe it is idk.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 6 September 2016 (EDT)&lt;br /&gt;
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:Really? Well, that sucks. My level of impressed just went down drastically. But then again, I've only looked at screenshots rather than gameplay videos. It's not as if I was going to buy it, though. The arcadey gameplay was what turned me off to CoD and I highly doubt it will ever change. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:16, 6 September 2016 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=FYf7K8fDhv0 This video] shows off a low profile gas block on the M16 (at least on the world model), praise be to Eugene Stoner. AK looks like an AKM given the slant muzzle brake, but that makes more sense anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:35, 6 September 2016 (EDT)&lt;br /&gt;
That low-profile gas block is ''real'' nice.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:36, 7 September 2016 (EDT)&lt;br /&gt;
:It still baffles me as to why they do that in shooters. In one of the betas for Battlefield 3, they actually had you using a standard M4 with a fixed front sight post with an EOtech over it I think but then they changed it. Something to do with perspective changes for objects in a game. I just think gamers have problem with seeing the front sight post int front of their optics. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:54, 7 September 2016 (EDT)&lt;br /&gt;
::No, they didn't. Front sight post is still present with the EOTech in BF3, at least in single player. It wasn't present with an ACOG, though, which is kind of half right because in reality the magnification [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg blurs it out to the point where it's ''almost'' invisible]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:51, 8 September 2016 (EDT)&lt;br /&gt;
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As stated above, the LMG's charging handle is pulled after changing belt box instead of before like it used to. However, it is still pulled even if the belt box wasn't empty. Isn't this incorrect/impractical? Or it should be done this way due to the functionality of belt-fed open-bolt machine guns? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:58, 7 September 2016 (EDT)&lt;br /&gt;
:Sauce on this? I've only seen the M60, which is the same as it was in 2007.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:23, 7 September 2016 (EDT)&lt;br /&gt;
::at 5:00 https://m.youtube.com/watch?v=QEpiEF5wX38--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:16, 7 September 2016 (EDT)&lt;br /&gt;
:::&amp;quot;Sauce&amp;quot; lelelelelel--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:41, 7 September 2016 (EDT)&lt;br /&gt;
::::Lol didn't know that they made an exception for the M60. Anyway, the full reloading animation of the RPD is [http://www.youtube.com/watch?v=8Emcn6o52Ac here] at 4:54. And per my question above, does anybody know what's the correct way to cock the weapon? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 7 September 2016 (EDT)&lt;br /&gt;
:::::There isn't really any correct way on most open bolt weapons. For belt fed machine guns, it can be [https://youtu.be/GfJkU4Sah8I?t=48 both] [https://youtu.be/vdpdD71a8cs?t=217 ways] as far as I've seen. For a mid-magazine reload, you shouldn't need to rack the bolt and forth.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:00, 7 September 2016 (EDT)&lt;br /&gt;
::::::On most machine guns there is a correct way, but it is totally dependent on the weapon. An FN MAG can be done both ways, an M60 has to be cocked before you load a belt, and an RPD has to be cocked after the belt is in. As for whether the bolt needs to cycle after a partial reload, you wouldn't have to for an M60 but I think you might for the RPD to lock the first round on the belt into the right place (so in this case you would have to remove the current belt, dry fire the gun, load a new belt and cock the bolt). As for non belt fed open bolts it generally doesn't matter, it is how the particular belt feed works on a weapon that makes it a complicated issue.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:27, 10 September 2016 (EDT)&lt;br /&gt;
:::::::Thanks man; then in this case the M60's reload remaining the same as in 2007 is correct. Btw it means that there's a lot of belt-fed LMGs (in the CoD and BF series) to check on whether their reload/cocking operations are correct or not, lol. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:59, 10 September 2016 (EDT)&lt;br /&gt;
::::::::Emm... apparently [http://youtu.be/UAIByp3l2Bc?t=470 that guy] cocked the RPD before the belt is in. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:10, 13 December 2016 (EST)&lt;br /&gt;
:::::::::Due to how that is edited, we do not know for sure when he cocked the gun. The cocking isn't shown on camera in a continuous shot with it being fired so it could have been before of after. From most stuff I have seen the action is cocked after a belt is inserted, as cocking the bolt back is what moves the belt into the correct position to strip the first round off of the belt. If you look [https://youtu.be/3vGbL45_qVs?t=6m57s here], [https://youtu.be/oSJPK5vtqJ8?t=2m30s here], [https://youtu.be/GsCytQvqapM?t=1m58s here], [https://youtu.be/SvOMGasmTa8?t=42s here], or [https://youtu.be/3eQP2ogsrt4?t=42s here], all of these guys seem to cock it after loading the belt, and in most cases (where the angle allows) you will see that the belt or starter tab moves through the action as the bolt is pulled back. If the bolt wasn't pulled back after the belt was loaded, there would be no round in line with the chamber. It may be that the guy in the video you posted is effectively skipping a step by putting the second round on the feed pawls so that there is a round in line with the chamber, but I am fairly sure this isn't how you are meant to load it and I imagine it would have a higher likelihood of something going wrong. I have actually fired an RPD years ago and I believe I charged the bolt after it was loaded with a belt. However, if I remember correctly I didn't open up the feed tray and just pulled the belt through the action by the starter tab so this may be different to what you can do with the feed tray open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 13 December 2016 (EST)&lt;br /&gt;
::::::::::Yeah I should have mentioned in the first place that it isn't a continuous shot. So if it's not about putting the second round on the feed pawls, the other possibility is that he did actually pull the bolt between takes at 8:11 :P, though there's no reason why he would skip such a step and not show it in the final editing, who knows. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:14, 14 December 2016 (EST)&lt;br /&gt;
I don't know if anyone noticed it but the screen gets stained in blood if you kill someone with the knife, similar to some of the MGS games, could also get bloodier if you shoot  from close range, since it's basically the same results just saying.. but nice little detail if you ask me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:47, 7 September 2016 (EDT)&lt;br /&gt;
I'm also wondering when you look down the EOtech, will it take up the whole screen like in the original or less like in the later editions [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:07, 9 September 2016 (EDT)&lt;br /&gt;
:[http://www.thefirearmblog.com/blog/2016/08/09/eotech-fails-epiclly-best-thing-owners/ This will happen]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:16, 9 September 2016 (EDT)&lt;br /&gt;
::The Beretta has the correct model now, that's all I care about. :) Also, MP5 selector switch still pointing at a wrong angle :( [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 10 September 2016 (EDT)&lt;br /&gt;
:I'm expecting the EOTech to work like it does in later games. Remember, the reason it took up the whole screen back in the day was because it was the singleplayer equivalent of the ACOG, same (incorrect) zoom with none of the idle sway. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 15:31, 22 September 2016 (EDT)&lt;br /&gt;
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After watching some of the footage that are out now, I really wished they put new gun models instead of just retexturing the older looking guns. Some are ok, but after getting into guns, the M4 with the weird red dot and no front sight or back up irons is just...weird. They could have added guns from the later COD games for the hell of it. In Ghost, they finally gave us a SIG handgun. Could of went back and give all the SAS guys SIGs. They could have just pulled the M4 model from MW2 or MW3 for shits. I really hope when I look down the sights of an EOtech for this game, it doesn't take up the entire screen. That was one thing I was glad they fixed in MW2 and beyond. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:04, 3 October 2016 (EDT)&lt;br /&gt;
:Gonna disappoint ya bubba but the EOtech still takes up the whole screen.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 3 October 2016 (EDT)&lt;br /&gt;
::I know. I've been playing it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
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==Always red dots in modern warfare==&lt;br /&gt;
A particular trend I noticed starting with MW is pretty much all shooters need to give the play some kind of optic, either a red dot or something. Even in time periods where there shouldn't be a proliferation of red dots, we see red dots. Like COD Black Ops. It's like game developers and even fans of today's shooters can't live without red dots on their weapons. Going back to this game, the time it came out even the SAS still used plain MP5s with no sights on them and tons of Marines and soldiers deployed did not have optics of any sort on their rifles, yet in this game for the majority of playthrough, your starting weapon most likely has some sort of optic aside from the SAS missions with the MP5. It's always kinda bothered me how that trend translated into gaming and even with the release of Battlefield 1...we see very primitive optics like scopes on rifles that didn't have them back in WWI. As if the developers are so used to optics, they can't imagine a time when they didn't exist or not common. COD Black Ops is so guilty of this that they had to created shit for the M16 type rifles like completely removing the carrying handles to model mounts almost as if they were half assing models from previous games but because the size difference isn't right, they couldn't just mount shit on top of the carrying handles. It was only on a promotional poster for Black Ops where I see the shorty M16 with the old Colt scope on the carrying handle and also...incorrect magazine counts. Would it kill these developers to have accurate ammo count. MW2 had a SCAR-H with 30 rounds and Black Ops had the 20 round M16 mags with full 30 rounds...like the developers are afraid to limit the players with period accurate weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:26, 5 October 2016 (EDT)&lt;br /&gt;
:That's something that irks me about BF1, that you have stuff such as those wonky sights, but also super rare and low production firearms being widely used. It's cool to see some of those guns (such as the Mondragon rifle) for the first time in a game (or media for that matter) but the fact that guns such as the Nagant and the french service rifle (whatever it was called) are locked behind DLC is just dumb. Why are super rare weapons more common in the game than the damn Nagant?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 5 October 2016 (EDT)&lt;br /&gt;
::I think developers don't like old timey guns that are slow bolt action. They want fast firing guns. Why you think the cover character has an SMG with a high cap mag and a pistol that fired more rounds than most guns in a standard sized mag? For an action game, apparently slower working rifles and revolvers must not be appealing to testers or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:36, 5 October 2016 (EDT)&lt;br /&gt;
:::To be fair to this game, if you google &amp;quot;US soldier 2007&amp;quot; about 99% of them have optics on their rifles, either Aimpoints or ACOGs for the most part. Also, SAS MP5s would probably also have optics in 2007, or at the very least they would have those front sight mounted lasers which have been standard on SAS MP5s and MP5Ks since the early 90s. The reason that the SAS held off with optics on their MP5s is because they were not used in a role where they believed optics would be that useful. The majority of the time they used point shooting (with the held of a flashlight) due to the fact that they expected to be in the same room as the target and it is hard to get a good cheek weld wearing older style respirators so any sights were seen as unnecessary. Thats why they used the MP5KA1/5 variants with the useless tiny irons, as they weren't intending on using the sights anyway so they were just in the way. Hell, sometimes they didn't even bother with a stock on their MP5s just using the sling loop end cap so that gives you an idea as to the ranges they used the MP5s at. Thinking has changed somewhat since the 80/early 90s though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 5 October 2016 (EDT)&lt;br /&gt;
::::Don't forget the game is set in 2011, too. Whereas BF3 had Marines running around with M16A3s, carry handle and all, set in 2014....On a somewhat related note, has the SAS ever been seen in the &amp;quot;black kit&amp;quot; from the Iranian embassy siege in more recent times?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:08, 5 October 2016 (EDT)&lt;br /&gt;
:::::I have seen them in the flesh during a training exercise in the black kit in (I think) 2010. Standard issue was MP5s with Aimpoints, lasers and flashlights, some guys had MP5KA1s with the same, and marksmen had custom G3KA4 based rifles and Accuracy Internationals. Most of them has SIG pistols of some sort, but strangely one of them had a USP. Apparently the USP was the standard pistol in the SAS for a period, and this guy liked it so carried one even though it had been phased out (long before this guy would have joined up, so I assume they are all sitting in an armoury still and you just help yourself). The clothing and equipment itself is totally different to the &amp;quot;classic&amp;quot; kit, its all modular armour vests, helmets with integrated comms, NVGs, all the cool toys. I am not sure if they actually still wear the black kit now though, last time they were seen in the UK [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858019.main_image.jpg this] is how they were equipped, with multicam and L119A2 carbines. EDIT: Looks like they do still wear the black overalls ([http://www.gearsoc.se/download/file.php?id=1764&amp;amp;mode=view], [http://i.imgur.com/kloApYG.jpg], [http://i1291.photobucket.com/albums/b548/ChrisStrawson/P1040138_zpserl3lmdh.jpg], [http://i.imgur.com/ZftoqzP.jpg]), unfortunately it looks like their gear colour coordination has gone to shit. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 5 October 2016 (EDT)&lt;br /&gt;
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I'm only nitpicking because the Marines I'm friends with had joined back in 2005 when I was about to graduate high school and they showed me photos of them with the vast majority without optics of any kind of their rifles. Maybe it just bothers me with the no front sight post or any iron sights when you have a red dot attachment on your rifles in this game  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:59, 6 October 2016 (EDT)&lt;br /&gt;
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==M203==&lt;br /&gt;
[[File:M203 CoDMWR.jpg|thumb|none|600px]]&lt;br /&gt;
The M203 still lacks the trigger guard in the Remastered version (fuck), but aside from that, is it also an airsoft version akin to the original CoD4? I uploaded this screencap two months ago to show if it is, but now there are other screencaps on the main page either way. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 6 November 2016 (EST)&lt;br /&gt;
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Hard to tell in that pic, but the M16 definitely is. It shouldn't have an M203 groove in the barrel like that. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:36, 6 November 2016 (EST)&lt;br /&gt;
:I think he was talking about the M203, which I think we could just chalk up to a goof with the modeling and scaling as I'm not sure that there are any airsoft M203s that have the traditional barrel mount. As for the M16A4, I don't believe that it was an airsoft gun that was used for modeling as a) I've been looking at airsoft M16A4s for the past few months, and none have the M203 groove, and b) I believe that the modelers likely made the M4 model first, and then made an M5 RAS, and stuck the M4 barrel model on the end, which is something that I have seen before on M16 models. Also, I'm going to edit that bit about the M4/M16 gas block on the main page, gameplay footage shows that a lowpro Gas Block is used when mounting optics.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:43, 11 November 2016 (EST)&lt;br /&gt;
::You get Airsoft M203s that have the standard barrel mount, but when they have this they are pretty much indistinguishable from a real launcher. Although I would agree that in this case it is just that they stuck the M4 barrel on the front of an M16 length handguard, there are actually Airsoft replicas that have the M203 step on the barrel. [[Media:WELL M16A3.jpg|This one]] is an A1 rather than A4 receiver, but have also seen it on ones with flat top receivers. You tend to only find it on REALLY cheap crappy spring replicas, and the reason they do it is that there in only a thin inner barrel that runs the full length and the part of the barrel that is ahead of the handguard is just a cosmetic sheath, and they use the same one as they use on M4 type guns.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:01, 11 November 2016 (EST)&lt;br /&gt;
:::Consequently, I think we'll keep it ID'ed as an airsoft M203, because when equipped on the M4A1 it has a RIS mount with noticeable knobs (look [[:File:Codmwr Colt M4A1 holding 2.jpg|here]]), though it's not visible on the M16A4. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:34, 11 November 2016 (EST)&lt;br /&gt;
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== Here we go with the low profile gas block BS again... ==&lt;br /&gt;
There's ''nothing'' in any of the given M4 screencaps to prove there's a low-profile gas block. Face it, they just simply removed the front sight post again and the attempts to explain and defend its absence are pitiful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:29, 11 November 2016 (EST)&lt;br /&gt;
:But the third-person model shows the rifle with one, doesn't it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:59, 11 November 2016 (EST)&lt;br /&gt;
::[[File:MWRlowprofilegasblockproof.jpg|thumb|none|600px]] Au contraire, it looks like they ''made the M4/M16 great again''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:59, 11 November 2016 (EST)&lt;br /&gt;
:::For as lazy as new-IW kept proving themselves to be for Ghosts, they're certainly doing a lot to impress me just with a remaster of an existing game now. I was honestly expecting them to just take the original models and slap on textures that look about the same but nevertheless require a much larger system footprint for no reason (I'm still not sure how they've managed that in every game since Ghosts). We're definitely going to need to grab our own shot of it, though - the only shot we have that would show off the low-profile gas block has it obscured by a laser aiming module. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:08, 11 November 2016 (EST)&lt;br /&gt;
::::Raven Software did the remaster, not Infinity Ward.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:12, 11 November 2016 (EST)&lt;br /&gt;
:::::Well that'd explain a thing or two then :V [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:01, 12 November 2016 (EST)&lt;br /&gt;
Okay, a shot that actually ''proves'' there's a low profile gas block this time around, even if it does look like a basic FSP with the actual sight post sawed off. Appreciate that, Gumby. Still, though, the front sight post [http://img.photobucket.com/albums/v706/Whorif/Airsoft%20Guns/M4%20M16%20ARs/22b90cbf.jpg~original doesn't obstruct optics] as much as some people make it out to. And through an ACOG, [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg~original it's barely a blur]. So I don't quite understand why they didn't just put it on and leave it on. On a side note, it looks in the screenshot above like they put a Sampson rail handguard on it instead of the KAC one. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:56, 12 November 2016 (EST)&lt;br /&gt;
:yeah, I'm the one who put the gas block thing in, as I'd seen that shot in a gameplay video. Anyway, I get what you're saying about the handguard, looks like the vents don't go far enough back, but Samson rail handguards don't usually have delta rings or circular holes, or am I wrong?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:08, 12 November 2016 (EST)&lt;br /&gt;
::Some Sampson rails, like the [http://www.samson-mfg.com/product/STAR-DI.html STAR DI], do make use of the delta ring, but you're right about the vent holes. The overall shape of it is more Sampson-ish than KAC to me, though. Personally, considering how the game is set in 2016 and it's 2016 now, I think they should have just Block IIed things up. RIS IIs, Elcans instead of ACOGs, the whole shebang. If you look up pics of MARSOC, that's mostly what they're using now. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:33, 15 November 2016 (EST)&lt;br /&gt;
:::at the risk of coming off really nitpicky, COD4 is set in 2011; MW2 is set in 2016. Although I wish more was done in this remaster instead of just rehashing the Halo Anniversary method. Marines riding in Blackhawks from LHDs is triggering.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 15 November 2016 (EST)&lt;br /&gt;
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== MWR cut weapons ==&lt;br /&gt;
&lt;br /&gt;
Apparently there are quite a few weapons left in the files of the Remaster, including some sort of Saiga-12, MW2's PP2000, Striker, M240, FAL, Anaconda, and the Black Ops Galil: &lt;br /&gt;
http://imgur.com/a/sNi1b#6klDbvS&lt;br /&gt;
:There are rumors that some of these might be added to the game as DLC. And what about signing your post? :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:54, 16 November 2016 (EST)&lt;br /&gt;
I'm hoping they leave MWR as it is (bar extra maps) and instead add these (and more) into IW instead --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:27, 16 November 2016 (EST)&lt;br /&gt;
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Why the fuck the FAL is dubbed with a XM-LAR?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:47, 11 January 2017 (EST)&lt;br /&gt;
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Mhmh maybe they are planning a Remastered of MW2? The Saiga would be good instead of the Stryker.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:50, 5 February 2017 (EST)&lt;br /&gt;
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== New Guns ==&lt;br /&gt;
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The Original G3, The Original M14, The Broken Original AK47, and more Guns is in MWR.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 19:07, 13 December 2016 (EST)&lt;br /&gt;
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:To expand on this, a recent update added &amp;quot;Weapon Kits,&amp;quot; which are basically skins for guns that cosmetically change the various parts of the weapon. For example, the Battleworn weapon kit for assault rifles gives each weapon a weathered appearance, most notably removing the receiver cover of the AKM, giving the G3 a full wooden stock and furniture, and doing the same for the M14. Each weapon kit has a different theme going on for each. The sniper rifle weapon kit gives each rifle &amp;quot;tactical&amp;quot; body kits, the shotgun weapon kit gives each shotgun the appearance a of competition shotgun, etc. I'll try to see if I can get any good pictures. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:35, 14 December 2016 (EST)&lt;br /&gt;
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::Thanks for explain--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:29, 14 December 2016 (EST)-&lt;br /&gt;
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Well not all users/visitor of site got PS4/XB1/PC and game so uploading pics isnt a bad idea.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:42, 11 January 2017 (EST)&lt;br /&gt;
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==M14==&lt;br /&gt;
[[File:CoD4-OldSchool-M14M21.jpg|thumb|right|300px|Both lack a fire-control lever in third person]]&lt;br /&gt;
The Remastered version shows an actual M14 (having a SOCOM 16-style length tho). However, in the original CoD4, is the lack of a bayonet lug a powerful version enough to identify it as an M1A? Even if it uses a modified version of the M21's model, I think the presence of a selector switch in first-person outweighs the absence of a bayonet lug, and thus it might be better to identify it as an M14 (or maybe an M14/M1A hybrid), shouldn't it? (With that in mind, are some real M14s seen without bayonet lugs?)&lt;br /&gt;
&lt;br /&gt;
That said, the M14 and M21 both lack a selector switch in third person (easily seen in Old School FFA), so the M1A would still be mentioned in the page (for both cases; the in-game &amp;quot;M21&amp;quot; has a bayonet lug, which is possible on an M1A). For instance, I think the M1A image on the CoD4 page should be replaced by one showing [http://i144.photobucket.com/albums/r178/fragout2000/Pic%20set%202010/SANY1252.jpg this variant].&lt;br /&gt;
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Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:17, 20 November 2016 (EST)&lt;br /&gt;
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:I'd go for it, just say that the original M14/M21 don't model the fire selector in third person giving some coincidental resemblance to the M1A.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:13, 7 February 2017 (EST)&lt;br /&gt;
::The fire selector is the more important feature over whether or not something is an M14 rather than the bayonet lug, so as these seem to have the selector I would go for calling it an M14 or M21 rather than a Springfield. As for the selector being missing in the 3rd person models, its absence is one of the smaller problems with those models so I would assume that this is more of a modelling expediency rather than it genuinely being modelled off of a different gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:38, 7 February 2017 (EST)&lt;br /&gt;
:::Alright. And by the way, the M14 has a SOCOM 16-style barrel in both CoD4 and MWR. Can it be the case on a real M14 (swapping barrels or something), or this only goes for civilian and airsoft versions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:51, 7 February 2017 (EST)&lt;br /&gt;
Oh and on another note, that newly released FAL frankengun has a lot in common with [http://www.calguns.net/calgunforum/showthread.php?t=1121607 this stuff], not to mention its FN LAR-style rear sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:48, 8 February 2017 (EST)&lt;br /&gt;
:The new guns look like they've taken COD Online design cues for sure. I guess they are only available through  ̶s̶u̶p̶p̶l̶y̶ ̶d̶r̶o̶p̶s microtransactions?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:39, 8 February 2017 (EST)&lt;br /&gt;
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== What's the deal with the Anaconda? ==&lt;br /&gt;
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Do they call it an Anaconda in game? Because it's clearly not an Anaconda in the rendering that was just posted. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:47, 16 February 2017 (EST)&lt;br /&gt;
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So I should use the in-game name for pic of game and not the real?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:50, 16 February 2017 (EST)&lt;br /&gt;
:Go with that is actually is, maybe a Taurus Model 44(?), and then mention that it's referred to as a Colt Anaconda. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:09, 16 February 2017 (EST)&lt;br /&gt;
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Someone that created the section said that is based on an Anaconda maybe supposing is model from MW2, in-game is referred as &amp;quot;.44 Magnum&amp;quot;, and 44 Magnum is that I wrote--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:24, 16 February 2017 (EST)&lt;br /&gt;
:I looked on the CoD wiki, and the gun the rendering doesn't appear to the same gun in the screenshot. BTW, please don't poach images from the CoD wiki. We don't like it when other wikis poach from us, so let's show some professional courtesy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:52, 16 February 2017 (EST)&lt;br /&gt;
::It's always a Taurus. The FPS image currently on the CoD wiki shows the pre-release model found in the game files that kinda reused the MW2 model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:13, 16 February 2017 (EST)&lt;br /&gt;
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Well I dont own the remastered game so yes I admit i copied from CoD wiki.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:45, 17 February 2017 (EST)&lt;br /&gt;
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Look at [[Grand Theft Auto V]] page they use renders from gta wikia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:02, 17 February 2017 (EST)&lt;br /&gt;
:This doesn't really hold water, just because something was done wrong before doesn't give you the permission to do the same elsewhere. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:12, 17 February 2017 (EST)&lt;br /&gt;
::Erm, I'm not really following how that matters. Congrats for having useful pictures? I doesn't really make sense to do everything all over again on every single site, as opposed to sharing resources, especially when both are just wikis. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 12:17, 18 February 2017 (EST)&lt;br /&gt;
:::Thing it it's not the only reason. The other one (which I believe is more important) is that such images tend to be too much cropped and/or have transparency added. This isn't usually suitable on IMFDB, where we always favor full-res screencaps showing the weapons in question rather than cropped to only show the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 18 February 2017 (EST)&lt;br /&gt;
::::Ah, that makes sense then. I just thought it was a little silly to fight over the use of them when we're all really trying to do the same thing, but I do agree full screencaps are much better for here. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:20, 18 February 2017 (EST)&lt;br /&gt;
:::::If we can negotiate something between the CoD wiki admins and Bunni, then fine, but AFAIK, no agreement exists. I know how mad I was when I saw the caps I uploaded here elsewhere without being credited, I suspect others will feel the same. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:00, 18 February 2017 (EST)&lt;br /&gt;
::::::I've seen some of my [[Call of Duty 3]] screenshots on the Cod wiki, which I don't really mind other than some credit or a shoutout would be nice. What AnActualAK47 did on the M249 entry on the [[Payday_2#FN_M249_Para.28.2A.2A.29|Payday 2]] page seems fair to me.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:28, 19 February 2017 (EST)&lt;br /&gt;
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== They added PKM ==&lt;br /&gt;
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Finally, but they could had add it to story mode.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:18, 15 March 2017 (EDT)&lt;br /&gt;
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==New &amp;quot;D-25S&amp;quot; in MW Remastered==&lt;br /&gt;
[http://charlieintel.com/wp-content/uploads/2017/03/C65ZWu3V0AEWQyt.jpg Here.] Any idea on what it is? Could be something like an F&amp;amp;D Defense FD338 or a Remington RSASS. Also, is it fine how the &amp;quot;XM-LAR&amp;quot; is currently described as an FN LAR with SA58 OSW handguard/charging handle and custom stock, or is it more complex than this? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:24, 15 March 2017 (EDT)&lt;br /&gt;
:Kinda looks like some version of the HK417 but with a left side charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:37, 15 March 2017 (EDT)&lt;br /&gt;
::I did think of the HK417A2 previously, but nah, aside from some components like the rounded trigger guard I doubt it is. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:40, 15 March 2017 (EDT)&lt;br /&gt;
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I get H&amp;amp;K G28 vibes from it, personally.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 09:44, 16 March 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:I'm seeing an HK417 combined with an RSASS or something of that sort.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:36, 16 March 2017 (EDT)&lt;br /&gt;
::Raven Software gotta love making frankenguns. Anyway while some parts are reminiscent of the HK417, I think the final verdict could actually be an F&amp;amp;D Defense FD338 with a Geissele Super Modular Rail HK handguard and a an AK-74/AR hybrid style muzzle brake (somebody else pointed out the latter details to me). Among the weapons we've mentioned in this section until now, the D-25S's operation (left-side bolt locking back, etc.) and the stock &amp;amp; upper receiver seem to match the FD338 the most. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:17, 18 March 2017 (EDT)&lt;br /&gt;
It's a RSASS.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 10:48, 18 March 2017 (EDT)&lt;br /&gt;
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::I dunno, I'm thinking this is an amalgam gun. The rail and overall coloration makes me think G28, the stock is straight off of the RSASS, but the RSASS comparisons end there. The grip is too rounded, plus the RSASS doesn't have such a round trigger guard. The barrel is really weird, it has a Mk 12 Mod 0 style break, then has a A2 flashhider screwed on. I'm thinking it's another amalgam gun like the FAL, taking parts from many other standard DMR AR rifles to make...that thing. -- [[User:PaperCake|PaperCake]] 13:59, 18 March 2017 (EST)&lt;br /&gt;
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Well, we are all 100% that is a AR-15 style... why we dont put a damn pic and say &amp;quot;Unidentified AR-15''? PS for me look like a HK417 style rifle.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 02:23, 19 March 2017 (EDT)&lt;br /&gt;
:Funny how the name could be inspired by the Remington R25. Coincidence? To make it similar to the D-25S we could have a Remington R25 Gen II with a Magpul PRS stock, but nah nevermind, the R25 GII's receiver is kinda different with buit-in trigger guard, and it has a rear-mounted charging handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:32, 20 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the most accurate description is a frankenrifle made from the FD308 upper receiver matched with HK417/G28 parts (handguard, lower receiver and 10-round 417 style magazine, and G28 style paint finish) and a stock resembling the Magpul PRS.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:01, 28 March 2017 (EDT)&lt;br /&gt;
:Lol didn't know there was a .308 version of the F&amp;amp;D rifle. Anyway I agree with this, in addition to the custom handguard &amp;amp; muzzle brake as I mentioned above. Also funny how the charging handle resembles [http://polycount.com/discussion/170714/quicksilver-industries-wildebeest-rifle-dmr-sr that fictional design]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:18, 28 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
This fictional design remind me of the son of WA2000 and a P90.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:53, 28 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks partly based of the FAL. With the charging handle of the British L1A1 SLR variant. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 19:29, 6 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Someone might have noticed this...==&lt;br /&gt;
&lt;br /&gt;
I thought i must have shared this and looking at the wooden targets you shoot in F.N.G, it seems they are holding UMP .45s.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:10, 6 April 2017 (EDT)&lt;br /&gt;
:[[File:MWR Targets FNG.jpg|thumb|none|600px]]&lt;br /&gt;
:That looks right. As long as it doesn't turn out to be some kind of [[Heckler &amp;amp; Koch MP5/10|MP5/10]] or MP5/40 (knowing what Raven Software usually does regarding weapons lol), then yeah we can add a UMP section to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:55, 8 April 2017 (EDT)&lt;br /&gt;
::Why exactly do you think that this is a UMP as opposed to it being an MP5, as seen in the foreground of this same image? You can barely make out any details of the weapon, but one of the few that you can is the fact that it has a round cocking tube located above the barrel like on the MP5 rather than the UMP where it is a more seamless part of the receiver with a blockier shape. The front sight also looks more like an MP5 one, and the rear sights look like they are an MP5 dioptre rather than the simpler UMP flip rear sight. As for the magazine, it is pretty hard to tell from the angle but to me this looks curved rather than straight.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:19, 8 April 2017 (EDT)&lt;br /&gt;
:::What 'e said, MP5. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:39, 8 April 2017 (EDT)&lt;br /&gt;
:That's one big ass MP5 then, unless its the weaponlight one.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:52, 8 April 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1097590</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1097590"/>
		<updated>2017-04-08T20:52:26Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Someone might have noticed this... */&lt;/p&gt;
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&lt;div&gt;__TOC__&lt;br /&gt;
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=Moved from Main Page=&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
&lt;br /&gt;
[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
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: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
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::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
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::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
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Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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i would have liked to customised the weapons myself&lt;br /&gt;
&lt;br /&gt;
In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
&lt;br /&gt;
Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
&lt;br /&gt;
''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
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Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
&lt;br /&gt;
Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
INCORRECT ^&lt;br /&gt;
&lt;br /&gt;
Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
&lt;br /&gt;
The KAC RIS isn't long enough to cover a low profile gas block because the gas tube has to be long enough to reach the front sight post, which rests in front of the RIS on the barrel. If the RIS covered the entire gas tube, then the standard RIS/front sight post set up wouldn't work because the gas tube wouldn't be long enough to reach the front sight post and therefor no gases would be directed back to cycle the bolt. And if this explanation is lost on you, try taking a look at Rabbit's CQBR from [[Medal of Honor (2010)]], which actually ''is'' equipped with a low profile gas block.&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|]]&lt;br /&gt;
Notice how the gas block, while partially obscured by the tac light, can quite clearly be ''seen'' on the barrel. It has to be placed here because of the length of the gas tube, which extends beyond the length of the RIS. Compare this with the AR-15 carbine in CoD4.&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px]]&lt;br /&gt;
Notice how it doesn't even have a gas ''tube''! This gas block debate is getting old, especially with how I've just shown that any gas block would be visible on the barrel. There is ''no'' gas block. Get over it. [[User:Spartan198|Spartan198]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's obviously no gas block, I personally never argued there was, but in first person you wouldn't be able to see it if there was one, so there &amp;quot;could&amp;quot; be one in first person, when you're holding it. I don't think anyone was saying there was a gas block on the actual model or in third person.&lt;br /&gt;
&lt;br /&gt;
::You say you never argued there was a gas block, but then you say there could be one. Quite a contradiction there. The fact is that the low profile gas block defense is baseless and essentially made up, even for the hero guns used by the player, because there's nothing in the game to actually support it. The third person model is all there is to go by and it ''refutes'' any and all claims of a low profile gas block being present. [[User:Spartan198|Spartan198]] 21:24, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I mean I know there obviously isn't a gas block, they didn't put one on the player or world models, but on the hero gun, your first person gun, you can't tell. What I'm saying is if I'm playing I can assume there's a gas block there, just like I assume there's a stock on the gun, even though I can't see it either. Basically, there is no gas block, but in first person you can't tell if there is or isn't. [[User:Alex T Snow|Alex T Snow]] 02:43, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
&lt;br /&gt;
How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I saw that it is a HK91 even without looking at Milkovich's proof image. Missing paddle release can be seen on the image with tha reload on the page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:01, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The Javelin sight ==&lt;br /&gt;
&lt;br /&gt;
I posted this on the CoD wiki initially, but only on a talk page since they don't feature RL weapon info. When you're looking through the Javelin's sight, the display behaves...oddly. [http://callofduty.wikia.com/wiki/File:BogPar9_3.jpg The light on at the bottom] is supposed to be red and indicates &amp;quot;missile BIT failure,&amp;quot; according to the [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-37/chap2.htm field manual]. The red CLU BIT failure light comes on when it's locking on, and the amber &amp;quot;missile not ready&amp;quot; flashes just before you fire. I'm not sure if this is just normal behaviour or the FM on GlobalSecurity is wrong (I'd defer to anyone who's actually used one of these things for that) or if they just had lights come on at random for visual appeal.  [[User:Vangelis|Vangelis]] 20:24, 5 March 2011 (MSK)&lt;br /&gt;
Also seems that Remaster is now more unrealistic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:03, 11 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The M4A1 ==&lt;br /&gt;
&lt;br /&gt;
From Hitman: Contracts Talk page: &amp;quot;HOW the hell can the M4 in COD4:MW be an M4 if it has a 16&amp;quot; non-stepped barrel? I say that is an AR-15A3 with a full auto lower, if something like that can exist&amp;quot; (Stated by bozitojugg3rn4ut)&lt;br /&gt;
&lt;br /&gt;
Does anyone else agree? I do. - [[User:Mr. Wolf|Mr. Wolf]] 17:34, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm thinking the AR-15A3 is the most likely, but at any rate, here are the differences between the COD4 M4A1 a real M4A1. 16&amp;quot; heavy barrel (non-stepped), M16A1 flash hider, original M4 stock, M16A1 pistol grip (in 3rd person, can't see it in 1st), and a KAC RIS. Also, being a civilian gun could explain why the selector is set to semi. [[User:Alex T Snow|Alex T Snow]] 20:10, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But the M4A1 in MW2 and MW3 have their selector switches set to semi too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:02, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah... but there were so many other things in those games I just call that lazy. AUG with no rear sight... [[User:Alex T Snow|Alex T Snow]] 23:41, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Which game? - [[User:Mr. Wolf|Mr. Wolf]] 18:12, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::MW2's AUG has no rear sight, an aftermarket rail-mounted front sight, and a 30 round magazine that holds 42 rounds. [[User:Alex T Snow|Alex T Snow]] 20:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Aw, okay. Never played MW2 so I wouldn't know. - [[User:Mr. Wolf|Mr. Wolf]] 20:42, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Don't, it will make you depressed :/ [[User:Alex T Snow|Alex T Snow]] 21:14, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Never planed too. :) - [[User:Mr. Wolf|Mr. Wolf]] 22:29, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::This site's MW2 page has pics, they're enough [[User:Alex T Snow|Alex T Snow]] 00:13, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
* Looks like this thread died... Bye Bye Thread. (P.S.: I still say that let's change it to AR-15A3. Will do it tomorrow if no one comes up with a good reason not to.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
although not a solid reason i would just keep it. its not a big deal but for any onlookers there not going to understand it [[User:Dirtdiver6421|Dirtdiver6421]] 20:11, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Or, they could learn what an AR-15A3 is :) [[User:Alex T Snow|Alex T Snow]] 20:38, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So am I the only one willing to write the barrel off as a modelling error and the rest as being due to the low-polygon third person model? [[User:The Wierd It|The Wierd It]] 09:46, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If a modelling error makes one gun into another, then we cover it as the one the error made it into. [[User:Evil Tim|Evil Tim]] 10:21, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, I've always insisted that the M4 in-game IS an M4 rather any other M16-based weapon, but I guess I was wrong and looking on the small details, it's a civilian AR-15A3. BTW, if talking about accuracies, have you noticed that the M203 mounted on the, eventually AR-15A3 :P, is actually the A2 version used for the M16A4, rather the A1? (noticed by the rail). I guess it ought be changed too :) --[[User:RaNgeR|RaNgeR]] 10:49, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Although if it was a 14-inch barrel I could almost argue it's a C8A1 fitted with an M4 carry handle. [[User:The Wierd It|The Wierd It]] 11:39, 5 October 2011 (CDT)&lt;br /&gt;
: Correction; [http://www.coltcanada.com/c8-page.htm C8A2] with M4A1 carry handle and M16A1 pistol grip; the A1 doesn't have the heavy barrel. [[User:The Wierd It|The Wierd It]] 12:58, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::If you measure the length of the rail system, and then the length of the barrel in front of the front sight of this &amp;quot;M4&amp;quot;, you can tell for sure it has a 16 inch barrel. I'm still thinking it's supposed to be the [http://www.coltcanada.com/sfw-page.htm C8SFW], the barrel's straight instead of stepped, but still 16 inches, one of the few with a standard 16 inch barrel. And 90% of the time you see a picture of the SFW, it has a KAC RIS. Oh, and it IS what the SAS use in real life as well, makes it more likely. Wow, this has got the be one of the hardest guns to identify... [[User:Alex T Snow|Alex T Snow]] 18:43, 5 October 2011 (CDT)&lt;br /&gt;
:::I really think you are giving the devs too much credit here with the appropriateness of the C8SFW for the SAS, especially as they call it an M4. There are quite a few Colt variants that have a 16&amp;quot; barrel as standard, the carbine sporter and LE variants. These would also be much more prevalent in the US for the developers to get a look at to base their weapon off of. The only distinguishing features of the C8SFW is the profile of the barrel and rupper pad on the butt, both of which are absent from this weapon.  --[[User:Commando552|commando552]] 19:21, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You're forgetting the original style M4 stock, that's pretty important. [[User:Alex T Snow|Alex T Snow]] 20:49, 5 October 2011 (CDT)&lt;br /&gt;
::That is literally a 2 second job to change, and as I said before the SFW has a chunky rubber pad on the butt, which the game gun doesn't. Unlike the gun we have pictured for the site, AR15A3s can also have the fiberlite stock [http://www.expertoutfitters.com/index.php?main_page=product_info&amp;amp;cPath=22_62&amp;amp;products_id=197]. All of this is assuming it is a Colt rifle at all, for example it is a match for a [http://www.fulton-armory.com/fariflecal556mmupruniversalprecisionrifle-3-2-2-1.aspx Fulton Armory Classic M4], but that really is opening up a can of worms for something that probably only has a 16&amp;quot; barrel due to poor scaling of the 3rd person model.  --[[User:Commando552|commando552]] 05:13, 6 October 2011 (CDT)&lt;br /&gt;
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I see your point, but a rubber stock pad is as much a part of the gun as rail mounted optics, it's really not. Let's just go with the AR-15A3. The 16&amp;quot; straight barrel and old style stock are the most notable features, and it has both. [[User:Alex T Snow|Alex T Snow]] 05:36, 6 October 2011 (CDT)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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I'm gonna bump the image sizes up to 600px, is that okay? - [[User:Mr. Wolf|Mr. Wolf]] 22:03, 7 November 2011 (CST)&lt;br /&gt;
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:Sounds fine to me :) [[User:Alex T Snow|Alex T Snow]] 23:05, 7 November 2011 (CST)&lt;br /&gt;
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== Inaccurate Recoil Info ==&lt;br /&gt;
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In the HK91 (G3) section the one photo says something along the lines that: ''Although firing a larger cartridge than the AK-47, the G3 is inaccurately depicted as having less recoil than the AK.'' The game is actually relatively correct that the G3 has less recoil than the AK, because the AK is a 6-7lb rifle firing full auto, and the G3 is a 10-12lb semi-automatic battle rifle firing a caliber (7.62x51 NATO) that really isn't that much more severe than the AK (7.62x39 Russian). --[[User:Ranger12|Ranger12]] 11:18, 8 November 2011 (CST)&lt;br /&gt;
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:Sounds right to me [[User:Alex T Snow|Alex T Snow]] 16:22, 8 November 2011 (CST)&lt;br /&gt;
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::Actually AKs usually weigh 8 lbs (stamped steel) or 10 lbs (milled steel), G3s weigh 9 lbs (G3A3) or 10 lbs (G3A4), plus real G3s are semi &amp;amp; full-auto (the one in-game is a HK91) and most people say it has a good kick like any other 7.62 NATO rifle. - [[User:Mr. Wolf|Mr. Wolf]] 17:05, 8 November 2011 (CST)&lt;br /&gt;
:::A G3 still has more recoil than an AK-47. Although the G3A4 is heavier (only by one or two hundred grams when both are fully loaded thanks to the &amp;quot;sturdy&amp;quot; AK magazine), the NATO round has quite a bit more energy than the 7.62x39. Did a (very) quick calculation and came out a loaded G3 having approximately double the recoil kinetic energy of a loaded AK-47.  --[[User:Commando552|commando552]] 17:17, 8 November 2011 (CST)&lt;br /&gt;
:::::Mmmmm sorry it really doesn't. I have a Saiga .308, which in the way I have it configured, weighs 10lbs loaded. The Saiga 7.62x39, which weighs 7lbs loaded, recoils as much as or more than the .308. Also, there are other factors being left out here. For one, the G3 is roller delayed recoil operated, which soaks up about 80% of the recoil alone. The AK is gas piston operated which soaks up only about 60% of the recoil. Another factor is the bullet itself. .308 tends to just &amp;quot;shove&amp;quot; your shoulder, whereas a 7.62x39 delivers a quick punch. (If you have shot these calibers you know exactly what I'm talking about). Lastly, a G3 has an 18&amp;quot; barrel, which offers more velocity to the .308 cartridge than the 16&amp;quot; barrel does to the 7.62x39, therefore calculations on velocity/energy vs recoil won't be accurate because it isn't a direct comparison. (you would need to compare 16&amp;quot; to 16&amp;quot; barrels, and as a rule of thumb, every inch different from the published velocity of a certain ammo adds or subtracts 50 fps for every inch added or removed). --[[User:Ranger12|Ranger12]] 18:28, 8 November 2011 (CST)&lt;br /&gt;
::::::The only factors I took into account were the muzzle velocity of the particular firearms, the weight of the bullet, the weight of the gun, and Newton's third law. In order for the world not the fall apart, the G3 definitely recoils with more energy than an AK-47. The exact manner in which it transfers this energy is a different matter. I can't say definitely as haven't shot them back to back, but I would agree that a G3 is more ''comfortable'' than an AK-47, but if you were to lay them both on a frictionless table and pull the trigger, the G3 would slide backwards faster than an AK-47. I have also shot a G3 full auto, and it is pretty damn hard to stay on target.  --[[User:Commando552|commando552]] 19:13, 8 November 2011 (CST)&lt;br /&gt;
::::::::Theoretically, you would be right. However the roller delayed blowback system significantly slows down the cycling of the gun and requires much of the recoil to operate the bolt, thereby reducing '''felt''' recoil. Technically, yes the G3 does have more recoil, but because of the operating system, you don't feel it nearly as much as on an AK. Don't get me wrong, it's one heck of a gun to control, however because of the type of action, the type of caliber, rounds per minute, and so on, the recoil on a full auto AK will be much worse than a semi-auto G3. Are we all cleared up? Thanks --[[User:Ranger12|Ranger12]] 19:46, 8 November 2011 (CST)&lt;br /&gt;
:::::::::Maybe recoil is the wrong word here, the MP5 (in-game at least) has tons, but that's not what we mean. What we're talking about is muzzle climb, or vertical recoil, not factoring recoil back into your shoulder, because you don't really see that in a game. [[User:Alex T Snow|Alex T Snow]] 19:48, 8 November 2011 (CST)&lt;br /&gt;
I still think the statement should be deleted because it obviously isn't true. Alex, I'm pretty sure it's safe to call muzzle climb &amp;quot;recoil&amp;quot; because in the game, that's what recoil is depicted as. If we want to switch out everything we talked about to muzzle climb, well it still would be wrong. In game, it's the same thing. --[[User:Ranger12|Ranger12]] 19:58, 8 November 2011 (CST)&lt;br /&gt;
:To be honest I haven't played the original Modern warfare, so have just looked up some videos of the G3 firing and it has ridiculously low recoil, its like a .22LR. Even if you click the mouse so fast it replicates full auto, there is zero muzzle climb. In real life, even if we are just talking about muzzle climb, in my experiencing a G3 firing on full auto has a lot more climb than an AK-47 firing on full auto. As for the operating systems absorbing recoil, I don't know where you are getting numbers like 80% from (so you think a G3 has 20% the recoil of a bolt action 7.62?) but no operating system can get rid of recoil energy (with the exception of turning negligible amounts of it into sound and heat) it will just change the way it is distributed over time. The bolt on an AK-47 is heavier due to the piston being attached, which meant that it might have a harder &amp;quot;kick&amp;quot; within the recoil when the bolt hits the rear, but the G3 has a possibly softer but much more sustained push, which will typically cause more muzzle climb. An analogy would be that you can push someone and punch someone with the same amount of energy, and they will be knocked over by the push but the punch will hurt more. I don't see anything untrue about the statement as it stands, but if it bothers you, get rid of the reference to the AK as it is unnecessary, and just change it to saying that the G3 has much lower recoil than it should creating zero muzzle climb even with rapid fire. --[[User:Commando552|commando552]] 06:31, 9 November 2011 (CST)&lt;br /&gt;
::I totally get what your saying. Those numbers I got are approximations from strictly my observations only. I own AK's and have shot CETME's along with dozens of other firearms, sometimes back to back. In full auto, yes. I 100% agree with your statement (although it would probably be considerably less of you were shooting prone or from a bipod). As for shooting it out of a bolt action, yes, shooting .308 out of a bolt action is at least 2x as hard on your shoulder than if you shot it out of a semi-auto. It may not be 80%, but you have to remember the other factors than just the operating system.&lt;br /&gt;
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::I also agree that the depicted recoil may be less than it should be, however, given weight, operating system, caliber, caliber gunpowder burn type (pretty technical but it plays in), gun weight distribution, etc. its pretty safe to say that the semi auto G3 will have less recoil than the full auto AK. Maybe not as less recoil as depicted, but less recoil nonetheless. --[[User:Ranger12|Ranger12]] 07:42, 9 November 2011 (CST)&lt;br /&gt;
:::I think the difference is that I'm comparing a full auto G3 to a full auto AK-47, whereas you are talking about a semi auto G3. I don't think this is a fair comparison though (which is suppose is a reason to get rid of or change the phrase in question, not because it is false but because it isn't a fair comparison), as any full auto rifle would have more perceived recoil and muzzle climb than a semi auto. A better comparison would be for a single shot from either gun, and in my opinion is that you would definitely feel more recoil from a single shot from a G3 as opposed to an AK-47.  --[[User:Commando552|commando552]] 09:51, 9 November 2011 (CST)&lt;br /&gt;
::::In short, I'll agree with that. There are other things to be factored in and bla bla bla, but in short, you've got it. Glad we could fix this. --[[User:Ranger12|Ranger12]] 10:50, 9 November 2011 (CST)&lt;br /&gt;
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== Revising the page ==&lt;br /&gt;
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Can I be the one to get the screen shots, I want one less page afflicted with your (Evil Tim) obsession with the number 400. It may take me a while (need to get a new copy of the game (didn't own an actual copy) and I will be addicted to Skyrim and BF3 on top of that), hope you can wait Tim and ignore this page like how I ignore your pages (jk! &amp;gt;:P).  I'm a merican, I do not like your 400px weapon images of &amp;quot;order&amp;quot; and you will never understand my &amp;quot;disorder&amp;quot;, because you're not an operator, you wouldn't understand. &amp;lt;br&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 26 November 2011 (CST)&lt;br /&gt;
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:Well, look at this page ''now'' and you can see a demonstration of different image sizes making things look messy. [[User:Evil Tim|Evil Tim]] 03:05, 26 November 2011 (CST)&lt;br /&gt;
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::I'm not talking about the caps, screen caps '''should''' be 600/500px, I'm talking weapon images. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 26 November 2011 (CST)&lt;br /&gt;
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:::No, I mean the page is an excellent large-scale demonstration of how messy it looks when there's no standard image size. Incidentally, the way I took my caps for MW3 was to get it on Steam (which has a built in screencapping function by pressing F12) and then use Setpoint to stick F12 on one of my spare mouse buttons. I currently have a Steam copy of MW since I &amp;quot;pre-ordered&amp;quot; MW3 (by thirty minutes, and 6 hours ''after'' it was released in stores here) so I might have a head start :D [[User:Evil Tim|Evil Tim]] 02:41, 27 November 2011 (CST)&lt;br /&gt;
:Well, the only thing that needs to be replaced are the weapons screenshots. - [[User:Kenny99|Kenny99]] 11:43, 27 November 2011 (CST)&lt;br /&gt;
::Yeah, the only thing that needs to be changed is basically the entire page. I can't believe we still have Gamespot and IGN watermarks and a picture of someone's TV screen for the Desert Eagle. Also, Kenny, the images you're uploading are nice, but gameplay images are better than model viewer images. Let's try and build this page out of images of what the game looks like while someone's actually playing it. EDIT: There, that's a few uploaded just as a demonstration. [[User:Evil Tim|Evil Tim]] 11:53, 27 November 2011 (CST)&lt;br /&gt;
:::Just a note, you're going to have to be quick with this, this page is so incredibly horrible I'm fighting the urge to overhaul it immediately. [[User:Evil Tim|Evil Tim]] 12:45, 27 November 2011 (CST)&lt;br /&gt;
::::I won't mess with it while you guys are changing it, but seriously, it's MacTavish. Mac. Not Mc. He is Scottish after all. [[User:Alex T Snow|Alex T Snow]] 17:33, 27 November 2011 (CST)&lt;br /&gt;
:::::Must admit I hadn't checked the spelling. Nevermind, the series makes it clear the entire population of the British Isles are actually Scottish so maybe Soap is one of the English kind of Scottish. [[User:Evil Tim|Evil Tim]] 21:07, 27 November 2011 (CST)&lt;br /&gt;
::::::Mac as opposed the Mc has nothing to do with whether he is Scottish or not. The voice actor is Scottish and his name is McKidd. Mc is just an abbreviation of Mac (used to be written as M'c) and is a personal preference thing. The thing about Mac being Scottish and Mc being Irish is a myth, you find both forms in both places.  --[[User:Commando552|commando552]] 03:46, 28 November 2011 (CST)&lt;br /&gt;
:::::::Good to know, I didn't mean to generalize. :/ Well, there's Soap and MacMillan who are Scottish, but Price, Gaz/Ghost/Wallcroft, and most of the other SAS members in this and MW3 are English if I remember correctly. [[User:Alex T Snow|Alex T Snow]] 13:46, 28 November 2011 (CST)&lt;br /&gt;
::::::::I've been told that in real life there are proportionally more Scots in the SAS than there should be. If you live in a country where the thistles are waist high and nobody's invented trousers, you're going to toughen up a bit I suppose.  --[[User:Commando552|commando552]] 15:54, 28 November 2011 (CST)&lt;br /&gt;
:::::::::Hahahahaha very true :) [[User:Alex T Snow|Alex T Snow]] 18:20, 28 November 2011 (CST)&lt;br /&gt;
::::::::::I would know, I have Scottish ancestry. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:12, 28 November 2011 (CST)&lt;br /&gt;
:::::::::::Cool :) [[User:Alex T Snow|Alex T Snow]] 01:07, 29 November 2011 (CST)&lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
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The game gun is not based on an AK-47 as it has a stamped upper and lower receiver. However it lacks the AKM dimple, so my guess would be that it is actually based on a [[AK-47#Romanian_WASR|WASR-10]]. The rivets are in slightly the wrong place though, and it has a random plate stuck on the side behind the handguard so might be something else, but at the very least I think it should be labelled as an [[AKM]] variant.  --[[User:Commando552|commando552]] 13:00, 29 November 2011 (CST)&lt;br /&gt;
:You know these guys, it's probably based on some Airsoft hybrid like the &amp;quot;AK-74U&amp;quot; was. [[User:Evil Tim|Evil Tim]] 13:02, 29 November 2011 (CST)&lt;br /&gt;
::Just noticed as well that it has the AK-47 type front sight, so it is either based on something obscure, a custom, airsoft, or imagination.  --[[User:Commando552|commando552]] 13:05, 29 November 2011 (CST)&lt;br /&gt;
:::I think &amp;quot;most likely based on an Airsoft gun&amp;quot; is probably the best bet for the article. We know they do that, and it's vastly more likely than that they picked an obscure AK variant. [[User:Evil Tim|Evil Tim]] 13:12, 29 November 2011 (CST)&lt;br /&gt;
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::::I agree. Saying most likely based on an airsoft gun is best, if only to avoid confusing everybody :/ [[User:Alex T Snow|Alex T Snow]] 16:07, 29 November 2011 (CST)&lt;br /&gt;
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Is it possible that &amp;quot;AK-74U&amp;quot; in [[Battlefield 2#AKS-74U|Battlefield 2]] was based on Airsoft hybrid too? [http://images.wikia.com/battlefield/images/1/1d/BF2_AK-74U.png Its image] --[[User:Masterius|Masterius]] 08:02, 12 April 2012 (CDT)&lt;br /&gt;
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:Yep, that's the same as the COD4 one except for the 74U stock and 5.45mm magazine. [[User:Alex T Snow|Alex T Snow]] 12:43, 12 April 2012 (CDT)&lt;br /&gt;
::It is slightly different as it has the correct stamped receiver as opposed to the milled one on the COD4 gun along with the above differences. --[[User:Commando552|commando552]] 13:10, 12 April 2012 (CDT)&lt;br /&gt;
:::Good catch :) [[User:Alex T Snow|Alex T Snow]] 14:38, 12 April 2012 (CDT)&lt;br /&gt;
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== Price is Price's grandson ==&lt;br /&gt;
While I agree it was most likely a joke at first, as MW Price became such an important character and so well liked they must've felt they had to clear this up and someone from IW (from the model department no less) said that he is his grandson. [[User:Alex T Snow|Alex T Snow]] 01:56, 15 December 2011 (CST)&lt;br /&gt;
:It's never officially stated in the games themselves if they're even related, just an informal interview. Doesn't really dignify including it. [[User:Evil Tim|Evil Tim]] 02:46, 15 December 2011 (CST)&lt;br /&gt;
::Okay :/ [[User:Alex T Snow|Alex T Snow]] 09:38, 15 December 2011 (CST)&lt;br /&gt;
:::Plus we know from Price surviving being shot in the head, Macmillan surviving a helicopter falling on him, Zakhaev being fine after having his arm blown off in the middle of nowhere, Petrenko surviving due to being handed a Russian flag and Ghost TOTALLY NOT BEING GAZ that death in the CoD universe works on the honour system. [[User:Evil Tim|Evil Tim]] 17:16, 15 December 2011 (CST)&lt;br /&gt;
:::: When'd he get shot in the head? [[User:The Wierd It|The Wierd It]] 17:28, 15 December 2011 (CST)&lt;br /&gt;
:::::Fairly sure that was where Zakaev shot him at the end of 4. [[User:Evil Tim|Evil Tim]] 19:13, 15 December 2011 (CST)&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=PAENNWtb0DU Nope], he shoots another similarly dressed guy in the head, Price is the one that slides the pistol over after this point. Price's fate is initially ambiguous, as you see a Russian soldier attempting CPR.  --[[User:Commando552|commando552]] 19:20, 15 December 2011 (CST)&lt;br /&gt;
::::::Yeah, that was Gaz that Zhakaev shot in the head, not Price. Also, not trying to ignite an argument about it, but having the same voice actor doesn't make Gaz and Ghost the same person. Going by that logic, Naomi Hunter and Emma Emmerich from the MGS franchise must be the same person because both were voiced by Jennifer Hale, and Resident Evil's Leon S. Kennedy and Specter the SEAL from the SOCOM games must be the same person because both were voiced by Paul Mercier. [[User:Spartan198|Spartan198]] 19:24, 15 December 2011 (CST)&lt;br /&gt;
:::::::Well sure, but neither of those died only to be replaced by a character called ghost wearing a skull mask he never takes off. It's pretty obviously supposed to be a joke rather than him actually being undead Gaz, but still. [[User:Evil Tim|Evil Tim]] 19:50, 15 December 2011 (CST)&lt;br /&gt;
:::::Undead Gaz sounds like something Treyarch would try. Anyway, I read the Ghost comic book series, and he has his own backstory. It's just weird they'd bring in Craig Fairbrass to do the role again, he has such a distinctive voice. --[[User:Funkychinaman|Funkychinaman]] 22:21, 15 December 2011 (CST)&lt;br /&gt;
::::::He's also in MW3, voicing Wallcroft, who was in this :) [[User:Alex T Snow|Alex T Snow]] 01:56, 16 December 2011 (CST)&lt;br /&gt;
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== C8 Link Help :( ==&lt;br /&gt;
I don't know how to link things to places part way down pages, so could someone fix the red C8 link in the AR-15A3 section? [[User:Alex T Snow|Alex T Snow]] 02:57, 9 February 2012 (CST)&lt;br /&gt;
:The correct markup is PAGENAME#SECTIONNAME [[User:Evil Tim|Evil Tim]] 06:28, 9 February 2012 (CST)&lt;br /&gt;
::Thanks :) [[User:Alex T Snow|Alex T Snow]] 18:41, 9 February 2012 (CST)&lt;br /&gt;
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== M21 Scope ==&lt;br /&gt;
Can anyone ID the M21's scope? I'm not very good with rifle scopes.&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120119193148/callofduty/images/3/33/M21_4.png Here], [http://images1.wikia.nocookie.net/__cb20100717003122/callofduty/images/d/d5/M21-.JPG here], [http://images1.wikia.nocookie.net/__cb20110604031102/callofduty/images/0/08/M21Desert.png here], and [http://images3.wikia.nocookie.net/__cb20120122190016/callofduty/images/7/75/Woodland_M21_CoD4.png here]. [[User:Alex T Snow|Alex T Snow]] 20:54, 13 June 2012 (CDT)&lt;br /&gt;
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:I believe it is a Leupold scope of some sort, maybe a Mark 4 as seen fitted on many other sniper rifles. --[[User:RaNgeR|RaNgeR]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
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::Thanks! That narrowed it down enough, and I think I figure out exactly what it is, the [http://www.leupold.com/tactical/products/scopes/mark-4-ert-riflescopes/mark-4-6-5-20x50mm-ert-m5-front-focal/ Leupold Mark 4 6.5-20x50mm ER/T M5]. Yes, that ''is'' as short as Leupold names come. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. [[User:Alex T Snow|Alex T Snow]] 10:36, 14 June 2012 (CDT)&lt;br /&gt;
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::Well, then, glad to be at your service, M8 :) --[[User:RaNgeR|RaNgeR]] 11:49, 14 June 2012 (CDT)&lt;br /&gt;
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== Thing On Price's Vest ==&lt;br /&gt;
Not really firearm related, but does anyone know what the small round object is on the chest part of Price's vest? It's beside the flag patch. [[User:Alex T Snow|Alex T Snow]] 16:38, 2 July 2012 (CDT)&lt;br /&gt;
:I can't find any good images of it right now so can only see that it is round, but would guess that it is a PTT radio switch of some sort. The quintessential one that has been seen used by the British SAS is the [http://www.selex-comms.com/internet/localization/IPC/media/docs/ct401.pdf Selex CT401 Audio Harness].  --[[User:Commando552|commando552]] 17:57, 2 July 2012 (CDT)&lt;br /&gt;
::A PTT, that makes sense. And the one you linked is probably the same one :) [[User:Alex T Snow|Alex T Snow]] 02:35, 6 July 2012 (CDT)&lt;br /&gt;
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==Removal of guns from Main Page==&lt;br /&gt;
In my case (I wasn't the original remover) I re-removed the Glock entry and put it here on the talk page because I didn't think it a legitimate entry - The entry stated the gun only appears in those icons, which in my view doesn't constitute a real 'appearance' in-game, unlike the statues and posters in the game with the other weapons (and even those are debatable to some). One reference I make is the page for the original [[Half-Life]] - the shotgun icon shows an Ithaca &amp;quot;Stakeout&amp;quot; shotgun but no such weapon appears elsewhere in the game. As such, there is no entry for that weapon. There '''is''' a mention of it on the page, but no individual listing because again, outside of that one icon, the weapon is not in the game at all. Same thing here. I also removed the last Kalashnikov entry for the same reason - it references a weapon in picture files but not even in the game itself. It is notable enough to make a mention, hence why I moved it to the Talk Page, rather than just do away with it completely. But again I don't think it warrants its own section. If an admin would weigh in, I'll certainly defer to them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:19, 20 February 2014 (EST)&lt;br /&gt;
:I usually don't handle games, but if the AK doesn't actually appear anywhere, then it's hard to justify its inclusion here. As for the Glock, statues and the poster, I believe there is precedent for those. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:23, 20 February 2014 (EST)&lt;br /&gt;
:: If they're equated the same, then fine by me. Sorry for the extraneous edits. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:25, 20 February 2014 (EST)&lt;br /&gt;
:::I'm okay with the 74u being moved to the talk page, I suppose it doesn't really count. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:29, 20 February 2014 (EST)&lt;br /&gt;
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== M2H in &amp;quot;Charlie don't surf&amp;quot; ==&lt;br /&gt;
The MG outside the level is a MG42 not a M2 i think. [[User:Nintendow131|Nintendow131]] 21:47 21 April 2014 (EST)&lt;br /&gt;
:It has the MG42 icon but is definitely the M2HB from the technical seen earlier as shown by the blocky reciever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:41, 22 April 2014 (EDT)&lt;br /&gt;
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== Inaccurate use of the RPD ==&lt;br /&gt;
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Please someone of the admins add that the use of the RPD by Russian Forces is inaccurate, since it was replaced by the [[PKM]] (or the PKP Pecheneg). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:13, 1 May 2014 (EDT)&lt;br /&gt;
:As is the AK-47, along with the USP and M21 for the SAS, and AR-15A3 and 92SB for the US, etc. There's lot of this in this game, I'm not sure it's worth pointing out for everything. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:52, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, right, the [[HK417]] would make more sense than the M21. ''(EDIT: It can't be in the levels set in 1996, since the HK417 was made in 2005; the Acc. Int. AW could be put instead.)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 May 2014 (EDT)&lt;br /&gt;
::::They would be more likely to be using an accurised G3 variant (particularly when this game was made). The SAS did get some HK417s to supplement the old G3s, and they were also adopted by the SFSG when they needed a DMR. However, with the adoption of the L129A1 I believe the HK417 has been phased out with the SFSG and replaced, and wouldn't be surprised if the same has happened with the SAS/SBS. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:42, 5 May 2014 (EDT)&lt;br /&gt;
:::::These weapons (G3/L129A1) should be added to [[List of firearms used by British Armed Forces|this page]], then. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 12 April 2015 (EDT)&lt;br /&gt;
::::::The G3 is already on it and the L129 hasn't appeared in any media yet to warrant its inclusion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:56, 13 April 2015 (EDT)&lt;br /&gt;
:::::::The G3KA4 carbine version is on it, but I think C552 was talking about a longer-range variant (that might have to be included in the sniper/DMR section), wasn't he? And regarding the L129A1, [[:File:LMT LM8MWS.jpg|a variant of it]] does appear in media, so we can add info about it (we're ok with spare images on talk pages). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:19, 13 April 2015 (EDT)&lt;br /&gt;
::::::::I don't think there being a variation of its base system seen in one movie is enough to warrant its inclusion. The [http://www.beretta.com/en-us/m9a3/ Beretta M9A3]] isn't on the [[Beretta 92 pistol series]] page for that same reason. There are 20+ more variants of the [[M1 Garand]], but they aren't included just because they're variations of the original M1. Just have some patience, the L129 will end up in a CoD or Battlefield title sooner or later. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:57, 13 April 2015 (EDT)&lt;br /&gt;
::Heck, the RPD makes some sense given the Second Russian Civil War, ostensibly both sides would make use of whatever old ComBloc arms they could find.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:42, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, but it is a bit weird having it show up but not the PKM and RPK in greater quantities, since it's not like either of those is particularly new or hard to get hold of. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:28, 13 April 2015 (EDT)&lt;br /&gt;
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== USP ==&lt;br /&gt;
&lt;br /&gt;
The USP used in the Modern Warfare titles is the USP Tactical (as seen [http://img1.wikia.nocookie.net/__cb20120122131120/callofduty/images/7/7b/USP.45_menu_icon_CoD4.png here] and [http://img1.wikia.nocookie.net/__cb20120122130731/callofduty/images/9/9c/USP_.45_menu_icon_MW2.png here]), as evidenced by the longer barrel, not the standard USP. Please can someone unlock the page (as well as the MW3 page)? I don't think it is really needed to keep them protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:20, 4 August 2014 (EDT)&lt;br /&gt;
:The menu icon there what looks like both a longer barrel, and oddly a longer guide rod; it appears to just be an error with that picture, since IIRC there's no extended barrel in either the first person or third person models. MW2's USP, the second picture, is a different in-game model and I think it's the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:25, 4 August 2014 (EDT)&lt;br /&gt;
::The page states that it actually has an extended barrel in CoD4, and I just tested it in MW2 and MW3, where it also has one. For some reason, the MW pages state that it is a standard USP with an incorrect extended barrel. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 4 August 2014 (EDT)&lt;br /&gt;
:::The gun model lacks the &amp;quot;Tactical&amp;quot; markings on the slide and it has the standard USP rear sight rather than the adjustable one used on the Tactical which suggest that this pistol is actually a standard model with an extended barrel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:05, 4 August 2014 (EDT)&lt;br /&gt;
::::That makes sense, but usually the CoD developers write anything they want on the gun markings. And the iron sights part isn't a big deal, since in MW3 (which page state the presence of both the standard and tactical variants) the tactical variant is shown with the iron sights of the standard USP. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 5 August 2014 (EDT)&lt;br /&gt;
:::::Swapping in a threaded barrel is about on par with giving on original M16 a birdcage flash hider, it doesn't make it an A1. Markings &amp;gt; iron sights &amp;gt; threaded barrel [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:00, 5 August 2014 (EDT)&lt;br /&gt;
:::::I'm fairly sure what's going on with the old USP is it was originally modelled as a Mark 23 (as evidenced by the LAM unit) and they didn't take the extended barrel off when they reworked it as a USP. The extension is shorter than the one on the actual USP Tactical in MW3, and it doesn't have the other features one would expect of a USP Tactical. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:01, 28 September 2014 (EDT)&lt;br /&gt;
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I posted a comparison of the three on the MW3 talk page, in fact, here:&lt;br /&gt;
&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
This is also visible if you compare the third-person models: the USP Tactical in MW3 has a longer barrel. To compare the real guns:&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|H&amp;amp;K Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The smaller projecting barrel is pretty consistent with the Mark 23; that means it's an incorrect addition to the USP. Maybe if we didn't also have the Mark 23 LAM on the USP in the first game we could argue it was always supposed to be a USP Tactical, but with it we have a totally consistent reason for the differing barrel length in MW3 versus the other other two. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:18, 28 September 2014 (EDT)&lt;br /&gt;
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:So it's a standard USP45 with the barrel (end) and LAM of a Mk 23, makes sense. Also, the MW2 USP45 features the Mk 23's rear sight, which is rather odd since otherwise it's a copy-paste, aside from the light which I believe is the proper USP45 light (forget the name). And yes, the CoD4 one has the HK logo. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 29 September 2014 (EDT)&lt;br /&gt;
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== kurzer 8cm Granatwerfer 42 ==&lt;br /&gt;
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Can somebody please add the link to this page? http://www.imfdb.org/wiki/Granatwerfer_42_Mortar ?? I cannot edit this sight, looks like it has been locked? -Hchris&lt;br /&gt;
:I just went to do that, but it's locked for me too. Who can help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:25, 28 September 2014 (EDT)&lt;br /&gt;
::Done. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:30, 28 September 2014 (EDT)&lt;br /&gt;
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==P90 in Ukraine is Anachronistic==&lt;br /&gt;
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Very heavily so. In the near-future timeline set forth in ''Mw3'', both missions in Pripyat take place in 1996; the FN P90 TR didn't even ''exist'' until 1999, and finding them in the hands of random dirt eating terrorists at the ass-end of nowhere seems a bit far-fetched (not to say its appearances elsewhere aren't possible, if highly implausible). However, on top of that, the game itself never gives any indication as to when these missions take place; assuming, as most of us probably did, it takes place in the year it came out (2007), that means the mission in question took place in 1992, just a year after the factory standard P90 even entered production. Worth noting?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:23, 11 August 2015 (EDT)&lt;br /&gt;
:That and the G36C was not around in 1996 either, although the setting of a fictional Russian civil war post Soviet collapse might mean a lot of small arms developed at a faster rate?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:34, 12 August 2015 (EDT)&lt;br /&gt;
::Yeah, the P90 TR's anachronism is worth mentioning. Regarding the date, the MW3 flashback to Pripyat reveals it to be 1996. The date was even somehow implied in CoD4 when Price said in a cutscene &amp;quot;a decade&amp;quot; after the Chernobyl disaster, which occurred in 1986. &amp;lt;strike&amp;gt;Btw AgentGumby don't forget to sign your posts.&amp;lt;/strike&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 12 August 2015 (EDT)&lt;br /&gt;
:::Yeah, the Pripyat missions are 1996 and the story proper is 2011. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 12 August 2015 (EDT)&lt;br /&gt;
::::I don't think you could use the civil war as the reason, since it wasn't happening yet in '96 in Call of Duty's timeline, it was just an arms deal. Price's voiceover implies the conflict has only just started in 2011. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:19, 13 August 2015 (EDT)&lt;br /&gt;
:::::The Ultranationalists are shown disposing a lot of Loyalists corpses in the vehicle graveyard, so I figured the conflict was going on prior to 2011.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:58, 13 August 2015 (EDT)&lt;br /&gt;
::::::I don't think they were Loyalists in the Civil War sense; MacMillan notes they had eliminated the men they couldn't buy out, so it seems to just be good old fashioned arms dealing and such. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:11, 13 August 2015 (EDT)&lt;br /&gt;
:::::::Can someone unlock the page so it can be done, or make the edit? It's currently locked. Also, we might want to mention the &amp;quot;remaster&amp;quot; IW is doing in the page's description. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 12:17, 9 May 2016 (EDT)&lt;br /&gt;
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==M16A4==&lt;br /&gt;
&lt;br /&gt;
The [[:File:M16A4withANPEQ&amp;amp;ACOG.jpg|image with KAC M5 railed handguard]] should be added in addition to the one with A2 handguard, since that's the actual first-person model when not using the M203. I was also thinking at first if we add [[:File:M16A1wA2Handguards.jpg|the one for the M16A1 with A2 handguard]] regarding the third-person model, but the problem is that the model probably still has the A2 fixed stock (used on the real M16A4), so here I don't know. By the way does the page still need to be indefinitely sysop-protected? It was only done due to an edit warring that happened almost two years ago. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:45, 14 December 2015 (EST)&lt;br /&gt;
:That doesn't look like a KAC M5. There's no cutout at the front for the M203 mount.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:48, 7 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==CoD4 Remastered==&lt;br /&gt;
Is it me, or they changed the AK-47 model to that of an AKM in the remastered version? (as seen in the recent Crew Expendable gameplay video) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:45, 17 July 2016 (EDT)&lt;br /&gt;
:I honestly can't tell those sorts of AK features at a glance, but I ''can'' tell you the M4 now has an LE stock instead of the older C7-style stock, an M203 cut in the barrel (though it still looks like a 16&amp;quot; to me), and very notably a front sight. Also, the USP's hammer is now cocked, and the M4 Grenadier's EOTech 552 is one of those newer, smaller EOTechs. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:29, 17 July 2016 (EDT)&lt;br /&gt;
::Neither can I confirm if it is really an AKM, but one sure thing is that the weapon now has a stamped receiver. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:11, 17 July 2016 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=KLw4ytBsZfU Here's] some interesting stuff. In addition to the AKM, the game now features an actual AKS-74U (with still an underfolding stock though) instead of the 7.62x39mm shortened abomination from before, as well as a genuine M4A1 (with the selector correctly set to full-auto) instead of AR-15A3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 4 September 2016 (EDT)&lt;br /&gt;
::::That RPD is sexy, I just wish there was a more contemporary RPK variant and a Makarov.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:04, 4 September 2016 (EDT)&lt;br /&gt;
:::::I'd have also wished things like that (as well as an AK-74M), but nah, as of now they chose to keep same weapons with still the same incorrect names like AK-74u and M4 Carbine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:11, 4 September 2016 (EDT)&lt;br /&gt;
I like how the hammer on the Deagle isn't properly cocked. At this point i wonder if game devs have some agenda against cocked hammers and fire-selectors being in the correct position.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:55, 4 September 2016 (EDT)&lt;br /&gt;
:The weird thing is the new USP model has its hammer cocked. I where the M1911's hammer will end up, as it was half-cocked in the original. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:49, 4 September 2016 (EDT)&lt;br /&gt;
::Drift0r has another video where he uses the M1911 at the end, it has a properly cocked hammer now. It looks it might be different from the Springfield PX9109 model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 4 September 2016 (EDT)&lt;br /&gt;
::: Honestly i was expecting the Desert Eagle to have its current production picatinny rails, same for the MP5N and not its wide tropical handguard, kinda dissapointed in that aspect but everything else looks great, imma just get this one since IW seems to follow Black Ops 3 mechanics and i prefer MW trilogy over BO so call me weird if you want.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:34, 5 September 2016 (EDT)&lt;br /&gt;
::::I found the other weapon modeling change: almost all weapon, the actual modeled bullets in the magazines. M9, now correctly modeled with cocked hammer and finger support trigger guard. Mini Uzi, the mysterious fingerprint are now removed. P90 and G36C, the bullets in the magazines are actually disappear. --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 13:08, 6 September 2016 (EDT).&lt;br /&gt;
:::::That I really like, bullets actually disappearing in clear mags [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:24, 6 September 2016 (EDT)&lt;br /&gt;
::::::I also found the LMG's reload animation change. Like in BF4's PKP, Remastered reload animation has the charging handle pulled last rather than at the start of a reload in original.--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 16:17, 6 September 2016 (EDT) &lt;br /&gt;
I think they also replaced most of the sounds of the guns to a different game. From the video, they guy claims some of the gun sounds like the Desert Eagle is from MW3, which is more beefier. Which I don't have a problem with. And interesting to see the AKS74U with an under folder stock instead of the correct side folder. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 6 September 2016 (EDT)&lt;br /&gt;
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Damn, even ''I'm'' impressed with this remaster. Weapon world models actually look like skilled modeler made them, as opposed to the original game's models looking like they were drawn by an untalented 5 year old. Shame that the M203 still isn't scaled right, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:35, 6 September 2016 (EDT)&lt;br /&gt;
I'm not too impressed so far, some of the animations are sorta crap, the gas block on the M16 still dissappears when you mount an optic on it. That uncocked hammer on the Deagle is seriously annoying, the hammer on the RPG is also uncocked, the AK is still not an actual AK47 (wububb) or maybe it is idk.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 6 September 2016 (EDT)&lt;br /&gt;
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:Really? Well, that sucks. My level of impressed just went down drastically. But then again, I've only looked at screenshots rather than gameplay videos. It's not as if I was going to buy it, though. The arcadey gameplay was what turned me off to CoD and I highly doubt it will ever change. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:16, 6 September 2016 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=FYf7K8fDhv0 This video] shows off a low profile gas block on the M16 (at least on the world model), praise be to Eugene Stoner. AK looks like an AKM given the slant muzzle brake, but that makes more sense anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:35, 6 September 2016 (EDT)&lt;br /&gt;
That low-profile gas block is ''real'' nice.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:36, 7 September 2016 (EDT)&lt;br /&gt;
:It still baffles me as to why they do that in shooters. In one of the betas for Battlefield 3, they actually had you using a standard M4 with a fixed front sight post with an EOtech over it I think but then they changed it. Something to do with perspective changes for objects in a game. I just think gamers have problem with seeing the front sight post int front of their optics. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:54, 7 September 2016 (EDT)&lt;br /&gt;
::No, they didn't. Front sight post is still present with the EOTech in BF3, at least in single player. It wasn't present with an ACOG, though, which is kind of half right because in reality the magnification [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg blurs it out to the point where it's ''almost'' invisible]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:51, 8 September 2016 (EDT)&lt;br /&gt;
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&lt;br /&gt;
As stated above, the LMG's charging handle is pulled after changing belt box instead of before like it used to. However, it is still pulled even if the belt box wasn't empty. Isn't this incorrect/impractical? Or it should be done this way due to the functionality of belt-fed open-bolt machine guns? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:58, 7 September 2016 (EDT)&lt;br /&gt;
:Sauce on this? I've only seen the M60, which is the same as it was in 2007.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:23, 7 September 2016 (EDT)&lt;br /&gt;
::at 5:00 https://m.youtube.com/watch?v=QEpiEF5wX38--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:16, 7 September 2016 (EDT)&lt;br /&gt;
:::&amp;quot;Sauce&amp;quot; lelelelelel--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:41, 7 September 2016 (EDT)&lt;br /&gt;
::::Lol didn't know that they made an exception for the M60. Anyway, the full reloading animation of the RPD is [http://www.youtube.com/watch?v=8Emcn6o52Ac here] at 4:54. And per my question above, does anybody know what's the correct way to cock the weapon? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 7 September 2016 (EDT)&lt;br /&gt;
:::::There isn't really any correct way on most open bolt weapons. For belt fed machine guns, it can be [https://youtu.be/GfJkU4Sah8I?t=48 both] [https://youtu.be/vdpdD71a8cs?t=217 ways] as far as I've seen. For a mid-magazine reload, you shouldn't need to rack the bolt and forth.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:00, 7 September 2016 (EDT)&lt;br /&gt;
::::::On most machine guns there is a correct way, but it is totally dependent on the weapon. An FN MAG can be done both ways, an M60 has to be cocked before you load a belt, and an RPD has to be cocked after the belt is in. As for whether the bolt needs to cycle after a partial reload, you wouldn't have to for an M60 but I think you might for the RPD to lock the first round on the belt into the right place (so in this case you would have to remove the current belt, dry fire the gun, load a new belt and cock the bolt). As for non belt fed open bolts it generally doesn't matter, it is how the particular belt feed works on a weapon that makes it a complicated issue.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:27, 10 September 2016 (EDT)&lt;br /&gt;
:::::::Thanks man; then in this case the M60's reload remaining the same as in 2007 is correct. Btw it means that there's a lot of belt-fed LMGs (in the CoD and BF series) to check on whether their reload/cocking operations are correct or not, lol. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:59, 10 September 2016 (EDT)&lt;br /&gt;
::::::::Emm... apparently [http://youtu.be/UAIByp3l2Bc?t=470 that guy] cocked the RPD before the belt is in. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:10, 13 December 2016 (EST)&lt;br /&gt;
:::::::::Due to how that is edited, we do not know for sure when he cocked the gun. The cocking isn't shown on camera in a continuous shot with it being fired so it could have been before of after. From most stuff I have seen the action is cocked after a belt is inserted, as cocking the bolt back is what moves the belt into the correct position to strip the first round off of the belt. If you look [https://youtu.be/3vGbL45_qVs?t=6m57s here], [https://youtu.be/oSJPK5vtqJ8?t=2m30s here], [https://youtu.be/GsCytQvqapM?t=1m58s here], [https://youtu.be/SvOMGasmTa8?t=42s here], or [https://youtu.be/3eQP2ogsrt4?t=42s here], all of these guys seem to cock it after loading the belt, and in most cases (where the angle allows) you will see that the belt or starter tab moves through the action as the bolt is pulled back. If the bolt wasn't pulled back after the belt was loaded, there would be no round in line with the chamber. It may be that the guy in the video you posted is effectively skipping a step by putting the second round on the feed pawls so that there is a round in line with the chamber, but I am fairly sure this isn't how you are meant to load it and I imagine it would have a higher likelihood of something going wrong. I have actually fired an RPD years ago and I believe I charged the bolt after it was loaded with a belt. However, if I remember correctly I didn't open up the feed tray and just pulled the belt through the action by the starter tab so this may be different to what you can do with the feed tray open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 13 December 2016 (EST)&lt;br /&gt;
::::::::::Yeah I should have mentioned in the first place that it isn't a continuous shot. So if it's not about putting the second round on the feed pawls, the other possibility is that he did actually pull the bolt between takes at 8:11 :P, though there's no reason why he would skip such a step and not show it in the final editing, who knows. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:14, 14 December 2016 (EST)&lt;br /&gt;
I don't know if anyone noticed it but the screen gets stained in blood if you kill someone with the knife, similar to some of the MGS games, could also get bloodier if you shoot  from close range, since it's basically the same results just saying.. but nice little detail if you ask me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:47, 7 September 2016 (EDT)&lt;br /&gt;
I'm also wondering when you look down the EOtech, will it take up the whole screen like in the original or less like in the later editions [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:07, 9 September 2016 (EDT)&lt;br /&gt;
:[http://www.thefirearmblog.com/blog/2016/08/09/eotech-fails-epiclly-best-thing-owners/ This will happen]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:16, 9 September 2016 (EDT)&lt;br /&gt;
::The Beretta has the correct model now, that's all I care about. :) Also, MP5 selector switch still pointing at a wrong angle :( [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 10 September 2016 (EDT)&lt;br /&gt;
:I'm expecting the EOTech to work like it does in later games. Remember, the reason it took up the whole screen back in the day was because it was the singleplayer equivalent of the ACOG, same (incorrect) zoom with none of the idle sway. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 15:31, 22 September 2016 (EDT)&lt;br /&gt;
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After watching some of the footage that are out now, I really wished they put new gun models instead of just retexturing the older looking guns. Some are ok, but after getting into guns, the M4 with the weird red dot and no front sight or back up irons is just...weird. They could have added guns from the later COD games for the hell of it. In Ghost, they finally gave us a SIG handgun. Could of went back and give all the SAS guys SIGs. They could have just pulled the M4 model from MW2 or MW3 for shits. I really hope when I look down the sights of an EOtech for this game, it doesn't take up the entire screen. That was one thing I was glad they fixed in MW2 and beyond. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:04, 3 October 2016 (EDT)&lt;br /&gt;
:Gonna disappoint ya bubba but the EOtech still takes up the whole screen.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 3 October 2016 (EDT)&lt;br /&gt;
::I know. I've been playing it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
&lt;br /&gt;
==Always red dots in modern warfare==&lt;br /&gt;
A particular trend I noticed starting with MW is pretty much all shooters need to give the play some kind of optic, either a red dot or something. Even in time periods where there shouldn't be a proliferation of red dots, we see red dots. Like COD Black Ops. It's like game developers and even fans of today's shooters can't live without red dots on their weapons. Going back to this game, the time it came out even the SAS still used plain MP5s with no sights on them and tons of Marines and soldiers deployed did not have optics of any sort on their rifles, yet in this game for the majority of playthrough, your starting weapon most likely has some sort of optic aside from the SAS missions with the MP5. It's always kinda bothered me how that trend translated into gaming and even with the release of Battlefield 1...we see very primitive optics like scopes on rifles that didn't have them back in WWI. As if the developers are so used to optics, they can't imagine a time when they didn't exist or not common. COD Black Ops is so guilty of this that they had to created shit for the M16 type rifles like completely removing the carrying handles to model mounts almost as if they were half assing models from previous games but because the size difference isn't right, they couldn't just mount shit on top of the carrying handles. It was only on a promotional poster for Black Ops where I see the shorty M16 with the old Colt scope on the carrying handle and also...incorrect magazine counts. Would it kill these developers to have accurate ammo count. MW2 had a SCAR-H with 30 rounds and Black Ops had the 20 round M16 mags with full 30 rounds...like the developers are afraid to limit the players with period accurate weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:26, 5 October 2016 (EDT)&lt;br /&gt;
:That's something that irks me about BF1, that you have stuff such as those wonky sights, but also super rare and low production firearms being widely used. It's cool to see some of those guns (such as the Mondragon rifle) for the first time in a game (or media for that matter) but the fact that guns such as the Nagant and the french service rifle (whatever it was called) are locked behind DLC is just dumb. Why are super rare weapons more common in the game than the damn Nagant?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 5 October 2016 (EDT)&lt;br /&gt;
::I think developers don't like old timey guns that are slow bolt action. They want fast firing guns. Why you think the cover character has an SMG with a high cap mag and a pistol that fired more rounds than most guns in a standard sized mag? For an action game, apparently slower working rifles and revolvers must not be appealing to testers or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:36, 5 October 2016 (EDT)&lt;br /&gt;
:::To be fair to this game, if you google &amp;quot;US soldier 2007&amp;quot; about 99% of them have optics on their rifles, either Aimpoints or ACOGs for the most part. Also, SAS MP5s would probably also have optics in 2007, or at the very least they would have those front sight mounted lasers which have been standard on SAS MP5s and MP5Ks since the early 90s. The reason that the SAS held off with optics on their MP5s is because they were not used in a role where they believed optics would be that useful. The majority of the time they used point shooting (with the held of a flashlight) due to the fact that they expected to be in the same room as the target and it is hard to get a good cheek weld wearing older style respirators so any sights were seen as unnecessary. Thats why they used the MP5KA1/5 variants with the useless tiny irons, as they weren't intending on using the sights anyway so they were just in the way. Hell, sometimes they didn't even bother with a stock on their MP5s just using the sling loop end cap so that gives you an idea as to the ranges they used the MP5s at. Thinking has changed somewhat since the 80/early 90s though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 5 October 2016 (EDT)&lt;br /&gt;
::::Don't forget the game is set in 2011, too. Whereas BF3 had Marines running around with M16A3s, carry handle and all, set in 2014....On a somewhat related note, has the SAS ever been seen in the &amp;quot;black kit&amp;quot; from the Iranian embassy siege in more recent times?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:08, 5 October 2016 (EDT)&lt;br /&gt;
:::::I have seen them in the flesh during a training exercise in the black kit in (I think) 2010. Standard issue was MP5s with Aimpoints, lasers and flashlights, some guys had MP5KA1s with the same, and marksmen had custom G3KA4 based rifles and Accuracy Internationals. Most of them has SIG pistols of some sort, but strangely one of them had a USP. Apparently the USP was the standard pistol in the SAS for a period, and this guy liked it so carried one even though it had been phased out (long before this guy would have joined up, so I assume they are all sitting in an armoury still and you just help yourself). The clothing and equipment itself is totally different to the &amp;quot;classic&amp;quot; kit, its all modular armour vests, helmets with integrated comms, NVGs, all the cool toys. I am not sure if they actually still wear the black kit now though, last time they were seen in the UK [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858019.main_image.jpg this] is how they were equipped, with multicam and L119A2 carbines. EDIT: Looks like they do still wear the black overalls ([http://www.gearsoc.se/download/file.php?id=1764&amp;amp;mode=view], [http://i.imgur.com/kloApYG.jpg], [http://i1291.photobucket.com/albums/b548/ChrisStrawson/P1040138_zpserl3lmdh.jpg], [http://i.imgur.com/ZftoqzP.jpg]), unfortunately it looks like their gear colour coordination has gone to shit. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 5 October 2016 (EDT)&lt;br /&gt;
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I'm only nitpicking because the Marines I'm friends with had joined back in 2005 when I was about to graduate high school and they showed me photos of them with the vast majority without optics of any kind of their rifles. Maybe it just bothers me with the no front sight post or any iron sights when you have a red dot attachment on your rifles in this game  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:59, 6 October 2016 (EDT)&lt;br /&gt;
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==M203==&lt;br /&gt;
[[File:M203 CoDMWR.jpg|thumb|none|600px]]&lt;br /&gt;
The M203 still lacks the trigger guard in the Remastered version (fuck), but aside from that, is it also an airsoft version akin to the original CoD4? I uploaded this screencap two months ago to show if it is, but now there are other screencaps on the main page either way. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 6 November 2016 (EST)&lt;br /&gt;
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Hard to tell in that pic, but the M16 definitely is. It shouldn't have an M203 groove in the barrel like that. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:36, 6 November 2016 (EST)&lt;br /&gt;
:I think he was talking about the M203, which I think we could just chalk up to a goof with the modeling and scaling as I'm not sure that there are any airsoft M203s that have the traditional barrel mount. As for the M16A4, I don't believe that it was an airsoft gun that was used for modeling as a) I've been looking at airsoft M16A4s for the past few months, and none have the M203 groove, and b) I believe that the modelers likely made the M4 model first, and then made an M5 RAS, and stuck the M4 barrel model on the end, which is something that I have seen before on M16 models. Also, I'm going to edit that bit about the M4/M16 gas block on the main page, gameplay footage shows that a lowpro Gas Block is used when mounting optics.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:43, 11 November 2016 (EST)&lt;br /&gt;
::You get Airsoft M203s that have the standard barrel mount, but when they have this they are pretty much indistinguishable from a real launcher. Although I would agree that in this case it is just that they stuck the M4 barrel on the front of an M16 length handguard, there are actually Airsoft replicas that have the M203 step on the barrel. [[Media:WELL M16A3.jpg|This one]] is an A1 rather than A4 receiver, but have also seen it on ones with flat top receivers. You tend to only find it on REALLY cheap crappy spring replicas, and the reason they do it is that there in only a thin inner barrel that runs the full length and the part of the barrel that is ahead of the handguard is just a cosmetic sheath, and they use the same one as they use on M4 type guns.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:01, 11 November 2016 (EST)&lt;br /&gt;
:::Consequently, I think we'll keep it ID'ed as an airsoft M203, because when equipped on the M4A1 it has a RIS mount with noticeable knobs (look [[:File:Codmwr Colt M4A1 holding 2.jpg|here]]), though it's not visible on the M16A4. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:34, 11 November 2016 (EST)&lt;br /&gt;
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== Here we go with the low profile gas block BS again... ==&lt;br /&gt;
There's ''nothing'' in any of the given M4 screencaps to prove there's a low-profile gas block. Face it, they just simply removed the front sight post again and the attempts to explain and defend its absence are pitiful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:29, 11 November 2016 (EST)&lt;br /&gt;
:But the third-person model shows the rifle with one, doesn't it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:59, 11 November 2016 (EST)&lt;br /&gt;
::[[File:MWRlowprofilegasblockproof.jpg|thumb|none|600px]] Au contraire, it looks like they ''made the M4/M16 great again''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:59, 11 November 2016 (EST)&lt;br /&gt;
:::For as lazy as new-IW kept proving themselves to be for Ghosts, they're certainly doing a lot to impress me just with a remaster of an existing game now. I was honestly expecting them to just take the original models and slap on textures that look about the same but nevertheless require a much larger system footprint for no reason (I'm still not sure how they've managed that in every game since Ghosts). We're definitely going to need to grab our own shot of it, though - the only shot we have that would show off the low-profile gas block has it obscured by a laser aiming module. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:08, 11 November 2016 (EST)&lt;br /&gt;
::::Raven Software did the remaster, not Infinity Ward.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:12, 11 November 2016 (EST)&lt;br /&gt;
:::::Well that'd explain a thing or two then :V [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:01, 12 November 2016 (EST)&lt;br /&gt;
Okay, a shot that actually ''proves'' there's a low profile gas block this time around, even if it does look like a basic FSP with the actual sight post sawed off. Appreciate that, Gumby. Still, though, the front sight post [http://img.photobucket.com/albums/v706/Whorif/Airsoft%20Guns/M4%20M16%20ARs/22b90cbf.jpg~original doesn't obstruct optics] as much as some people make it out to. And through an ACOG, [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg~original it's barely a blur]. So I don't quite understand why they didn't just put it on and leave it on. On a side note, it looks in the screenshot above like they put a Sampson rail handguard on it instead of the KAC one. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:56, 12 November 2016 (EST)&lt;br /&gt;
:yeah, I'm the one who put the gas block thing in, as I'd seen that shot in a gameplay video. Anyway, I get what you're saying about the handguard, looks like the vents don't go far enough back, but Samson rail handguards don't usually have delta rings or circular holes, or am I wrong?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:08, 12 November 2016 (EST)&lt;br /&gt;
::Some Sampson rails, like the [http://www.samson-mfg.com/product/STAR-DI.html STAR DI], do make use of the delta ring, but you're right about the vent holes. The overall shape of it is more Sampson-ish than KAC to me, though. Personally, considering how the game is set in 2016 and it's 2016 now, I think they should have just Block IIed things up. RIS IIs, Elcans instead of ACOGs, the whole shebang. If you look up pics of MARSOC, that's mostly what they're using now. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:33, 15 November 2016 (EST)&lt;br /&gt;
:::at the risk of coming off really nitpicky, COD4 is set in 2011; MW2 is set in 2016. Although I wish more was done in this remaster instead of just rehashing the Halo Anniversary method. Marines riding in Blackhawks from LHDs is triggering.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 15 November 2016 (EST)&lt;br /&gt;
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== MWR cut weapons ==&lt;br /&gt;
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Apparently there are quite a few weapons left in the files of the Remaster, including some sort of Saiga-12, MW2's PP2000, Striker, M240, FAL, Anaconda, and the Black Ops Galil: &lt;br /&gt;
http://imgur.com/a/sNi1b#6klDbvS&lt;br /&gt;
:There are rumors that some of these might be added to the game as DLC. And what about signing your post? :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:54, 16 November 2016 (EST)&lt;br /&gt;
I'm hoping they leave MWR as it is (bar extra maps) and instead add these (and more) into IW instead --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:27, 16 November 2016 (EST)&lt;br /&gt;
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Why the fuck the FAL is dubbed with a XM-LAR?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:47, 11 January 2017 (EST)&lt;br /&gt;
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Mhmh maybe they are planning a Remastered of MW2? The Saiga would be good instead of the Stryker.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:50, 5 February 2017 (EST)&lt;br /&gt;
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== New Guns ==&lt;br /&gt;
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The Original G3, The Original M14, The Broken Original AK47, and more Guns is in MWR.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 19:07, 13 December 2016 (EST)&lt;br /&gt;
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:To expand on this, a recent update added &amp;quot;Weapon Kits,&amp;quot; which are basically skins for guns that cosmetically change the various parts of the weapon. For example, the Battleworn weapon kit for assault rifles gives each weapon a weathered appearance, most notably removing the receiver cover of the AKM, giving the G3 a full wooden stock and furniture, and doing the same for the M14. Each weapon kit has a different theme going on for each. The sniper rifle weapon kit gives each rifle &amp;quot;tactical&amp;quot; body kits, the shotgun weapon kit gives each shotgun the appearance a of competition shotgun, etc. I'll try to see if I can get any good pictures. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:35, 14 December 2016 (EST)&lt;br /&gt;
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::Thanks for explain--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:29, 14 December 2016 (EST)-&lt;br /&gt;
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Well not all users/visitor of site got PS4/XB1/PC and game so uploading pics isnt a bad idea.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:42, 11 January 2017 (EST)&lt;br /&gt;
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==M14==&lt;br /&gt;
[[File:CoD4-OldSchool-M14M21.jpg|thumb|right|300px|Both lack a fire-control lever in third person]]&lt;br /&gt;
The Remastered version shows an actual M14 (having a SOCOM 16-style length tho). However, in the original CoD4, is the lack of a bayonet lug a powerful version enough to identify it as an M1A? Even if it uses a modified version of the M21's model, I think the presence of a selector switch in first-person outweighs the absence of a bayonet lug, and thus it might be better to identify it as an M14 (or maybe an M14/M1A hybrid), shouldn't it? (With that in mind, are some real M14s seen without bayonet lugs?)&lt;br /&gt;
&lt;br /&gt;
That said, the M14 and M21 both lack a selector switch in third person (easily seen in Old School FFA), so the M1A would still be mentioned in the page (for both cases; the in-game &amp;quot;M21&amp;quot; has a bayonet lug, which is possible on an M1A). For instance, I think the M1A image on the CoD4 page should be replaced by one showing [http://i144.photobucket.com/albums/r178/fragout2000/Pic%20set%202010/SANY1252.jpg this variant].&lt;br /&gt;
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Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:17, 20 November 2016 (EST)&lt;br /&gt;
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:I'd go for it, just say that the original M14/M21 don't model the fire selector in third person giving some coincidental resemblance to the M1A.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:13, 7 February 2017 (EST)&lt;br /&gt;
::The fire selector is the more important feature over whether or not something is an M14 rather than the bayonet lug, so as these seem to have the selector I would go for calling it an M14 or M21 rather than a Springfield. As for the selector being missing in the 3rd person models, its absence is one of the smaller problems with those models so I would assume that this is more of a modelling expediency rather than it genuinely being modelled off of a different gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:38, 7 February 2017 (EST)&lt;br /&gt;
:::Alright. And by the way, the M14 has a SOCOM 16-style barrel in both CoD4 and MWR. Can it be the case on a real M14 (swapping barrels or something), or this only goes for civilian and airsoft versions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:51, 7 February 2017 (EST)&lt;br /&gt;
Oh and on another note, that newly released FAL frankengun has a lot in common with [http://www.calguns.net/calgunforum/showthread.php?t=1121607 this stuff], not to mention its FN LAR-style rear sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:48, 8 February 2017 (EST)&lt;br /&gt;
:The new guns look like they've taken COD Online design cues for sure. I guess they are only available through  ̶s̶u̶p̶p̶l̶y̶ ̶d̶r̶o̶p̶s microtransactions?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:39, 8 February 2017 (EST)&lt;br /&gt;
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== What's the deal with the Anaconda? ==&lt;br /&gt;
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Do they call it an Anaconda in game? Because it's clearly not an Anaconda in the rendering that was just posted. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:47, 16 February 2017 (EST)&lt;br /&gt;
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So I should use the in-game name for pic of game and not the real?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:50, 16 February 2017 (EST)&lt;br /&gt;
:Go with that is actually is, maybe a Taurus Model 44(?), and then mention that it's referred to as a Colt Anaconda. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:09, 16 February 2017 (EST)&lt;br /&gt;
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Someone that created the section said that is based on an Anaconda maybe supposing is model from MW2, in-game is referred as &amp;quot;.44 Magnum&amp;quot;, and 44 Magnum is that I wrote--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:24, 16 February 2017 (EST)&lt;br /&gt;
:I looked on the CoD wiki, and the gun the rendering doesn't appear to the same gun in the screenshot. BTW, please don't poach images from the CoD wiki. We don't like it when other wikis poach from us, so let's show some professional courtesy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:52, 16 February 2017 (EST)&lt;br /&gt;
::It's always a Taurus. The FPS image currently on the CoD wiki shows the pre-release model found in the game files that kinda reused the MW2 model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:13, 16 February 2017 (EST)&lt;br /&gt;
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Well I dont own the remastered game so yes I admit i copied from CoD wiki.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:45, 17 February 2017 (EST)&lt;br /&gt;
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Look at [[Grand Theft Auto V]] page they use renders from gta wikia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:02, 17 February 2017 (EST)&lt;br /&gt;
:This doesn't really hold water, just because something was done wrong before doesn't give you the permission to do the same elsewhere. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:12, 17 February 2017 (EST)&lt;br /&gt;
::Erm, I'm not really following how that matters. Congrats for having useful pictures? I doesn't really make sense to do everything all over again on every single site, as opposed to sharing resources, especially when both are just wikis. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 12:17, 18 February 2017 (EST)&lt;br /&gt;
:::Thing it it's not the only reason. The other one (which I believe is more important) is that such images tend to be too much cropped and/or have transparency added. This isn't usually suitable on IMFDB, where we always favor full-res screencaps showing the weapons in question rather than cropped to only show the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 18 February 2017 (EST)&lt;br /&gt;
::::Ah, that makes sense then. I just thought it was a little silly to fight over the use of them when we're all really trying to do the same thing, but I do agree full screencaps are much better for here. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:20, 18 February 2017 (EST)&lt;br /&gt;
:::::If we can negotiate something between the CoD wiki admins and Bunni, then fine, but AFAIK, no agreement exists. I know how mad I was when I saw the caps I uploaded here elsewhere without being credited, I suspect others will feel the same. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:00, 18 February 2017 (EST)&lt;br /&gt;
::::::I've seen some of my [[Call of Duty 3]] screenshots on the Cod wiki, which I don't really mind other than some credit or a shoutout would be nice. What AnActualAK47 did on the M249 entry on the [[Payday_2#FN_M249_Para.28.2A.2A.29|Payday 2]] page seems fair to me.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:28, 19 February 2017 (EST)&lt;br /&gt;
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== They added PKM ==&lt;br /&gt;
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Finally, but they could had add it to story mode.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:18, 15 March 2017 (EDT)&lt;br /&gt;
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==New &amp;quot;D-25S&amp;quot; in MW Remastered==&lt;br /&gt;
[http://charlieintel.com/wp-content/uploads/2017/03/C65ZWu3V0AEWQyt.jpg Here.] Any idea on what it is? Could be something like an F&amp;amp;D Defense FD338 or a Remington RSASS. Also, is it fine how the &amp;quot;XM-LAR&amp;quot; is currently described as an FN LAR with SA58 OSW handguard/charging handle and custom stock, or is it more complex than this? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:24, 15 March 2017 (EDT)&lt;br /&gt;
:Kinda looks like some version of the HK417 but with a left side charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:37, 15 March 2017 (EDT)&lt;br /&gt;
::I did think of the HK417A2 previously, but nah, aside from some components like the rounded trigger guard I doubt it is. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:40, 15 March 2017 (EDT)&lt;br /&gt;
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I get H&amp;amp;K G28 vibes from it, personally.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 09:44, 16 March 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:I'm seeing an HK417 combined with an RSASS or something of that sort.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:36, 16 March 2017 (EDT)&lt;br /&gt;
::Raven Software gotta love making frankenguns. Anyway while some parts are reminiscent of the HK417, I think the final verdict could actually be an F&amp;amp;D Defense FD338 with a Geissele Super Modular Rail HK handguard and a an AK-74/AR hybrid style muzzle brake (somebody else pointed out the latter details to me). Among the weapons we've mentioned in this section until now, the D-25S's operation (left-side bolt locking back, etc.) and the stock &amp;amp; upper receiver seem to match the FD338 the most. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:17, 18 March 2017 (EDT)&lt;br /&gt;
It's a RSASS.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 10:48, 18 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I dunno, I'm thinking this is an amalgam gun. The rail and overall coloration makes me think G28, the stock is straight off of the RSASS, but the RSASS comparisons end there. The grip is too rounded, plus the RSASS doesn't have such a round trigger guard. The barrel is really weird, it has a Mk 12 Mod 0 style break, then has a A2 flashhider screwed on. I'm thinking it's another amalgam gun like the FAL, taking parts from many other standard DMR AR rifles to make...that thing. -- [[User:PaperCake|PaperCake]] 13:59, 18 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Well, we are all 100% that is a AR-15 style... why we dont put a damn pic and say &amp;quot;Unidentified AR-15''? PS for me look like a HK417 style rifle.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 02:23, 19 March 2017 (EDT)&lt;br /&gt;
:Funny how the name could be inspired by the Remington R25. Coincidence? To make it similar to the D-25S we could have a Remington R25 Gen II with a Magpul PRS stock, but nah nevermind, the R25 GII's receiver is kinda different with buit-in trigger guard, and it has a rear-mounted charging handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:32, 20 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the most accurate description is a frankenrifle made from the FD308 upper receiver matched with HK417/G28 parts (handguard, lower receiver and 10-round 417 style magazine, and G28 style paint finish) and a stock resembling the Magpul PRS.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:01, 28 March 2017 (EDT)&lt;br /&gt;
:Lol didn't know there was a .308 version of the F&amp;amp;D rifle. Anyway I agree with this, in addition to the custom handguard &amp;amp; muzzle brake as I mentioned above. Also funny how the charging handle resembles [http://polycount.com/discussion/170714/quicksilver-industries-wildebeest-rifle-dmr-sr that fictional design]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:18, 28 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
This fictional design remind me of the son of WA2000 and a P90.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:53, 28 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks partly based of the FAL. With the charging handle of the British L1A1 SLR variant. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 19:29, 6 April 2017 (EDT)&lt;br /&gt;
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==Someone might have noticed this...==&lt;br /&gt;
&lt;br /&gt;
I thought i must have shared this and looking at the wooden targets you shoot in F.N.G, it seems they are holding UMP .45s.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:10, 6 April 2017 (EDT)&lt;br /&gt;
:[[File:MWR Targets FNG.jpg|thumb|none|600px]]&lt;br /&gt;
:That looks right. As long as it doesn't turn out to be some kind of [[Heckler &amp;amp; Koch MP5/10|MP5/10]] or MP5/40 (knowing what Raven Software usually does regarding weapons lol), then yeah we can add a UMP section to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:55, 8 April 2017 (EDT)&lt;br /&gt;
::Why exactly do you think that this is a UMP as opposed to it being an MP5, as seen in the foreground of this same image? You can barely make out any details of the weapon, but one of the few that you can is the fact that it has a round cocking tube located above the barrel like on the MP5 rather than the UMP where it is a more seamless part of the receiver with a blockier shape. The front sight also looks more like an MP5 one, and the rear sights look like they are an MP5 dioptre rather than the simpler UMP flip rear sight. As for the magazine, it is pretty hard to tell from the angle but to me this looks curved rather than straight.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:19, 8 April 2017 (EDT)&lt;br /&gt;
:::What 'e said, MP5. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:39, 8 April 2017 (EDT)&lt;br /&gt;
:That's one big ass MP5 then.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:52, 8 April 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1097199</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1097199"/>
		<updated>2017-04-06T20:10:52Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* New &amp;quot;D-25S&amp;quot; in MW Remastered */&lt;/p&gt;
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&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Moved from Main Page=&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
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&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
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== Main Knife ==&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
&lt;br /&gt;
[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
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&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
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&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
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&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
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: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
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::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
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::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
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Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
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I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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i would have liked to customised the weapons myself&lt;br /&gt;
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In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
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Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
&lt;br /&gt;
''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
&lt;br /&gt;
Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
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I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
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There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
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Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
INCORRECT ^&lt;br /&gt;
&lt;br /&gt;
Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
&lt;br /&gt;
The KAC RIS isn't long enough to cover a low profile gas block because the gas tube has to be long enough to reach the front sight post, which rests in front of the RIS on the barrel. If the RIS covered the entire gas tube, then the standard RIS/front sight post set up wouldn't work because the gas tube wouldn't be long enough to reach the front sight post and therefor no gases would be directed back to cycle the bolt. And if this explanation is lost on you, try taking a look at Rabbit's CQBR from [[Medal of Honor (2010)]], which actually ''is'' equipped with a low profile gas block.&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|]]&lt;br /&gt;
Notice how the gas block, while partially obscured by the tac light, can quite clearly be ''seen'' on the barrel. It has to be placed here because of the length of the gas tube, which extends beyond the length of the RIS. Compare this with the AR-15 carbine in CoD4.&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px]]&lt;br /&gt;
Notice how it doesn't even have a gas ''tube''! This gas block debate is getting old, especially with how I've just shown that any gas block would be visible on the barrel. There is ''no'' gas block. Get over it. [[User:Spartan198|Spartan198]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's obviously no gas block, I personally never argued there was, but in first person you wouldn't be able to see it if there was one, so there &amp;quot;could&amp;quot; be one in first person, when you're holding it. I don't think anyone was saying there was a gas block on the actual model or in third person.&lt;br /&gt;
&lt;br /&gt;
::You say you never argued there was a gas block, but then you say there could be one. Quite a contradiction there. The fact is that the low profile gas block defense is baseless and essentially made up, even for the hero guns used by the player, because there's nothing in the game to actually support it. The third person model is all there is to go by and it ''refutes'' any and all claims of a low profile gas block being present. [[User:Spartan198|Spartan198]] 21:24, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I mean I know there obviously isn't a gas block, they didn't put one on the player or world models, but on the hero gun, your first person gun, you can't tell. What I'm saying is if I'm playing I can assume there's a gas block there, just like I assume there's a stock on the gun, even though I can't see it either. Basically, there is no gas block, but in first person you can't tell if there is or isn't. [[User:Alex T Snow|Alex T Snow]] 02:43, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
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although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
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== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
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I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
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The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
&lt;br /&gt;
How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
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Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
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Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
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Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
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[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I saw that it is a HK91 even without looking at Milkovich's proof image. Missing paddle release can be seen on the image with tha reload on the page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:01, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The Javelin sight ==&lt;br /&gt;
&lt;br /&gt;
I posted this on the CoD wiki initially, but only on a talk page since they don't feature RL weapon info. When you're looking through the Javelin's sight, the display behaves...oddly. [http://callofduty.wikia.com/wiki/File:BogPar9_3.jpg The light on at the bottom] is supposed to be red and indicates &amp;quot;missile BIT failure,&amp;quot; according to the [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-37/chap2.htm field manual]. The red CLU BIT failure light comes on when it's locking on, and the amber &amp;quot;missile not ready&amp;quot; flashes just before you fire. I'm not sure if this is just normal behaviour or the FM on GlobalSecurity is wrong (I'd defer to anyone who's actually used one of these things for that) or if they just had lights come on at random for visual appeal.  [[User:Vangelis|Vangelis]] 20:24, 5 March 2011 (MSK)&lt;br /&gt;
Also seems that Remaster is now more unrealistic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:03, 11 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The M4A1 ==&lt;br /&gt;
&lt;br /&gt;
From Hitman: Contracts Talk page: &amp;quot;HOW the hell can the M4 in COD4:MW be an M4 if it has a 16&amp;quot; non-stepped barrel? I say that is an AR-15A3 with a full auto lower, if something like that can exist&amp;quot; (Stated by bozitojugg3rn4ut)&lt;br /&gt;
&lt;br /&gt;
Does anyone else agree? I do. - [[User:Mr. Wolf|Mr. Wolf]] 17:34, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm thinking the AR-15A3 is the most likely, but at any rate, here are the differences between the COD4 M4A1 a real M4A1. 16&amp;quot; heavy barrel (non-stepped), M16A1 flash hider, original M4 stock, M16A1 pistol grip (in 3rd person, can't see it in 1st), and a KAC RIS. Also, being a civilian gun could explain why the selector is set to semi. [[User:Alex T Snow|Alex T Snow]] 20:10, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But the M4A1 in MW2 and MW3 have their selector switches set to semi too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:02, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah... but there were so many other things in those games I just call that lazy. AUG with no rear sight... [[User:Alex T Snow|Alex T Snow]] 23:41, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Which game? - [[User:Mr. Wolf|Mr. Wolf]] 18:12, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::MW2's AUG has no rear sight, an aftermarket rail-mounted front sight, and a 30 round magazine that holds 42 rounds. [[User:Alex T Snow|Alex T Snow]] 20:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Aw, okay. Never played MW2 so I wouldn't know. - [[User:Mr. Wolf|Mr. Wolf]] 20:42, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Don't, it will make you depressed :/ [[User:Alex T Snow|Alex T Snow]] 21:14, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Never planed too. :) - [[User:Mr. Wolf|Mr. Wolf]] 22:29, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::This site's MW2 page has pics, they're enough [[User:Alex T Snow|Alex T Snow]] 00:13, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
* Looks like this thread died... Bye Bye Thread. (P.S.: I still say that let's change it to AR-15A3. Will do it tomorrow if no one comes up with a good reason not to.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
although not a solid reason i would just keep it. its not a big deal but for any onlookers there not going to understand it [[User:Dirtdiver6421|Dirtdiver6421]] 20:11, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Or, they could learn what an AR-15A3 is :) [[User:Alex T Snow|Alex T Snow]] 20:38, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So am I the only one willing to write the barrel off as a modelling error and the rest as being due to the low-polygon third person model? [[User:The Wierd It|The Wierd It]] 09:46, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If a modelling error makes one gun into another, then we cover it as the one the error made it into. [[User:Evil Tim|Evil Tim]] 10:21, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, I've always insisted that the M4 in-game IS an M4 rather any other M16-based weapon, but I guess I was wrong and looking on the small details, it's a civilian AR-15A3. BTW, if talking about accuracies, have you noticed that the M203 mounted on the, eventually AR-15A3 :P, is actually the A2 version used for the M16A4, rather the A1? (noticed by the rail). I guess it ought be changed too :) --[[User:RaNgeR|RaNgeR]] 10:49, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Although if it was a 14-inch barrel I could almost argue it's a C8A1 fitted with an M4 carry handle. [[User:The Wierd It|The Wierd It]] 11:39, 5 October 2011 (CDT)&lt;br /&gt;
: Correction; [http://www.coltcanada.com/c8-page.htm C8A2] with M4A1 carry handle and M16A1 pistol grip; the A1 doesn't have the heavy barrel. [[User:The Wierd It|The Wierd It]] 12:58, 5 October 2011 (CDT)&lt;br /&gt;
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::If you measure the length of the rail system, and then the length of the barrel in front of the front sight of this &amp;quot;M4&amp;quot;, you can tell for sure it has a 16 inch barrel. I'm still thinking it's supposed to be the [http://www.coltcanada.com/sfw-page.htm C8SFW], the barrel's straight instead of stepped, but still 16 inches, one of the few with a standard 16 inch barrel. And 90% of the time you see a picture of the SFW, it has a KAC RIS. Oh, and it IS what the SAS use in real life as well, makes it more likely. Wow, this has got the be one of the hardest guns to identify... [[User:Alex T Snow|Alex T Snow]] 18:43, 5 October 2011 (CDT)&lt;br /&gt;
:::I really think you are giving the devs too much credit here with the appropriateness of the C8SFW for the SAS, especially as they call it an M4. There are quite a few Colt variants that have a 16&amp;quot; barrel as standard, the carbine sporter and LE variants. These would also be much more prevalent in the US for the developers to get a look at to base their weapon off of. The only distinguishing features of the C8SFW is the profile of the barrel and rupper pad on the butt, both of which are absent from this weapon.  --[[User:Commando552|commando552]] 19:21, 5 October 2011 (CDT)&lt;br /&gt;
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:You're forgetting the original style M4 stock, that's pretty important. [[User:Alex T Snow|Alex T Snow]] 20:49, 5 October 2011 (CDT)&lt;br /&gt;
::That is literally a 2 second job to change, and as I said before the SFW has a chunky rubber pad on the butt, which the game gun doesn't. Unlike the gun we have pictured for the site, AR15A3s can also have the fiberlite stock [http://www.expertoutfitters.com/index.php?main_page=product_info&amp;amp;cPath=22_62&amp;amp;products_id=197]. All of this is assuming it is a Colt rifle at all, for example it is a match for a [http://www.fulton-armory.com/fariflecal556mmupruniversalprecisionrifle-3-2-2-1.aspx Fulton Armory Classic M4], but that really is opening up a can of worms for something that probably only has a 16&amp;quot; barrel due to poor scaling of the 3rd person model.  --[[User:Commando552|commando552]] 05:13, 6 October 2011 (CDT)&lt;br /&gt;
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I see your point, but a rubber stock pad is as much a part of the gun as rail mounted optics, it's really not. Let's just go with the AR-15A3. The 16&amp;quot; straight barrel and old style stock are the most notable features, and it has both. [[User:Alex T Snow|Alex T Snow]] 05:36, 6 October 2011 (CDT)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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I'm gonna bump the image sizes up to 600px, is that okay? - [[User:Mr. Wolf|Mr. Wolf]] 22:03, 7 November 2011 (CST)&lt;br /&gt;
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:Sounds fine to me :) [[User:Alex T Snow|Alex T Snow]] 23:05, 7 November 2011 (CST)&lt;br /&gt;
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== Inaccurate Recoil Info ==&lt;br /&gt;
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In the HK91 (G3) section the one photo says something along the lines that: ''Although firing a larger cartridge than the AK-47, the G3 is inaccurately depicted as having less recoil than the AK.'' The game is actually relatively correct that the G3 has less recoil than the AK, because the AK is a 6-7lb rifle firing full auto, and the G3 is a 10-12lb semi-automatic battle rifle firing a caliber (7.62x51 NATO) that really isn't that much more severe than the AK (7.62x39 Russian). --[[User:Ranger12|Ranger12]] 11:18, 8 November 2011 (CST)&lt;br /&gt;
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:Sounds right to me [[User:Alex T Snow|Alex T Snow]] 16:22, 8 November 2011 (CST)&lt;br /&gt;
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::Actually AKs usually weigh 8 lbs (stamped steel) or 10 lbs (milled steel), G3s weigh 9 lbs (G3A3) or 10 lbs (G3A4), plus real G3s are semi &amp;amp; full-auto (the one in-game is a HK91) and most people say it has a good kick like any other 7.62 NATO rifle. - [[User:Mr. Wolf|Mr. Wolf]] 17:05, 8 November 2011 (CST)&lt;br /&gt;
:::A G3 still has more recoil than an AK-47. Although the G3A4 is heavier (only by one or two hundred grams when both are fully loaded thanks to the &amp;quot;sturdy&amp;quot; AK magazine), the NATO round has quite a bit more energy than the 7.62x39. Did a (very) quick calculation and came out a loaded G3 having approximately double the recoil kinetic energy of a loaded AK-47.  --[[User:Commando552|commando552]] 17:17, 8 November 2011 (CST)&lt;br /&gt;
:::::Mmmmm sorry it really doesn't. I have a Saiga .308, which in the way I have it configured, weighs 10lbs loaded. The Saiga 7.62x39, which weighs 7lbs loaded, recoils as much as or more than the .308. Also, there are other factors being left out here. For one, the G3 is roller delayed recoil operated, which soaks up about 80% of the recoil alone. The AK is gas piston operated which soaks up only about 60% of the recoil. Another factor is the bullet itself. .308 tends to just &amp;quot;shove&amp;quot; your shoulder, whereas a 7.62x39 delivers a quick punch. (If you have shot these calibers you know exactly what I'm talking about). Lastly, a G3 has an 18&amp;quot; barrel, which offers more velocity to the .308 cartridge than the 16&amp;quot; barrel does to the 7.62x39, therefore calculations on velocity/energy vs recoil won't be accurate because it isn't a direct comparison. (you would need to compare 16&amp;quot; to 16&amp;quot; barrels, and as a rule of thumb, every inch different from the published velocity of a certain ammo adds or subtracts 50 fps for every inch added or removed). --[[User:Ranger12|Ranger12]] 18:28, 8 November 2011 (CST)&lt;br /&gt;
::::::The only factors I took into account were the muzzle velocity of the particular firearms, the weight of the bullet, the weight of the gun, and Newton's third law. In order for the world not the fall apart, the G3 definitely recoils with more energy than an AK-47. The exact manner in which it transfers this energy is a different matter. I can't say definitely as haven't shot them back to back, but I would agree that a G3 is more ''comfortable'' than an AK-47, but if you were to lay them both on a frictionless table and pull the trigger, the G3 would slide backwards faster than an AK-47. I have also shot a G3 full auto, and it is pretty damn hard to stay on target.  --[[User:Commando552|commando552]] 19:13, 8 November 2011 (CST)&lt;br /&gt;
::::::::Theoretically, you would be right. However the roller delayed blowback system significantly slows down the cycling of the gun and requires much of the recoil to operate the bolt, thereby reducing '''felt''' recoil. Technically, yes the G3 does have more recoil, but because of the operating system, you don't feel it nearly as much as on an AK. Don't get me wrong, it's one heck of a gun to control, however because of the type of action, the type of caliber, rounds per minute, and so on, the recoil on a full auto AK will be much worse than a semi-auto G3. Are we all cleared up? Thanks --[[User:Ranger12|Ranger12]] 19:46, 8 November 2011 (CST)&lt;br /&gt;
:::::::::Maybe recoil is the wrong word here, the MP5 (in-game at least) has tons, but that's not what we mean. What we're talking about is muzzle climb, or vertical recoil, not factoring recoil back into your shoulder, because you don't really see that in a game. [[User:Alex T Snow|Alex T Snow]] 19:48, 8 November 2011 (CST)&lt;br /&gt;
I still think the statement should be deleted because it obviously isn't true. Alex, I'm pretty sure it's safe to call muzzle climb &amp;quot;recoil&amp;quot; because in the game, that's what recoil is depicted as. If we want to switch out everything we talked about to muzzle climb, well it still would be wrong. In game, it's the same thing. --[[User:Ranger12|Ranger12]] 19:58, 8 November 2011 (CST)&lt;br /&gt;
:To be honest I haven't played the original Modern warfare, so have just looked up some videos of the G3 firing and it has ridiculously low recoil, its like a .22LR. Even if you click the mouse so fast it replicates full auto, there is zero muzzle climb. In real life, even if we are just talking about muzzle climb, in my experiencing a G3 firing on full auto has a lot more climb than an AK-47 firing on full auto. As for the operating systems absorbing recoil, I don't know where you are getting numbers like 80% from (so you think a G3 has 20% the recoil of a bolt action 7.62?) but no operating system can get rid of recoil energy (with the exception of turning negligible amounts of it into sound and heat) it will just change the way it is distributed over time. The bolt on an AK-47 is heavier due to the piston being attached, which meant that it might have a harder &amp;quot;kick&amp;quot; within the recoil when the bolt hits the rear, but the G3 has a possibly softer but much more sustained push, which will typically cause more muzzle climb. An analogy would be that you can push someone and punch someone with the same amount of energy, and they will be knocked over by the push but the punch will hurt more. I don't see anything untrue about the statement as it stands, but if it bothers you, get rid of the reference to the AK as it is unnecessary, and just change it to saying that the G3 has much lower recoil than it should creating zero muzzle climb even with rapid fire. --[[User:Commando552|commando552]] 06:31, 9 November 2011 (CST)&lt;br /&gt;
::I totally get what your saying. Those numbers I got are approximations from strictly my observations only. I own AK's and have shot CETME's along with dozens of other firearms, sometimes back to back. In full auto, yes. I 100% agree with your statement (although it would probably be considerably less of you were shooting prone or from a bipod). As for shooting it out of a bolt action, yes, shooting .308 out of a bolt action is at least 2x as hard on your shoulder than if you shot it out of a semi-auto. It may not be 80%, but you have to remember the other factors than just the operating system.&lt;br /&gt;
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::I also agree that the depicted recoil may be less than it should be, however, given weight, operating system, caliber, caliber gunpowder burn type (pretty technical but it plays in), gun weight distribution, etc. its pretty safe to say that the semi auto G3 will have less recoil than the full auto AK. Maybe not as less recoil as depicted, but less recoil nonetheless. --[[User:Ranger12|Ranger12]] 07:42, 9 November 2011 (CST)&lt;br /&gt;
:::I think the difference is that I'm comparing a full auto G3 to a full auto AK-47, whereas you are talking about a semi auto G3. I don't think this is a fair comparison though (which is suppose is a reason to get rid of or change the phrase in question, not because it is false but because it isn't a fair comparison), as any full auto rifle would have more perceived recoil and muzzle climb than a semi auto. A better comparison would be for a single shot from either gun, and in my opinion is that you would definitely feel more recoil from a single shot from a G3 as opposed to an AK-47.  --[[User:Commando552|commando552]] 09:51, 9 November 2011 (CST)&lt;br /&gt;
::::In short, I'll agree with that. There are other things to be factored in and bla bla bla, but in short, you've got it. Glad we could fix this. --[[User:Ranger12|Ranger12]] 10:50, 9 November 2011 (CST)&lt;br /&gt;
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== Revising the page ==&lt;br /&gt;
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Can I be the one to get the screen shots, I want one less page afflicted with your (Evil Tim) obsession with the number 400. It may take me a while (need to get a new copy of the game (didn't own an actual copy) and I will be addicted to Skyrim and BF3 on top of that), hope you can wait Tim and ignore this page like how I ignore your pages (jk! &amp;gt;:P).  I'm a merican, I do not like your 400px weapon images of &amp;quot;order&amp;quot; and you will never understand my &amp;quot;disorder&amp;quot;, because you're not an operator, you wouldn't understand. &amp;lt;br&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 26 November 2011 (CST)&lt;br /&gt;
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:Well, look at this page ''now'' and you can see a demonstration of different image sizes making things look messy. [[User:Evil Tim|Evil Tim]] 03:05, 26 November 2011 (CST)&lt;br /&gt;
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::I'm not talking about the caps, screen caps '''should''' be 600/500px, I'm talking weapon images. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 26 November 2011 (CST)&lt;br /&gt;
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:::No, I mean the page is an excellent large-scale demonstration of how messy it looks when there's no standard image size. Incidentally, the way I took my caps for MW3 was to get it on Steam (which has a built in screencapping function by pressing F12) and then use Setpoint to stick F12 on one of my spare mouse buttons. I currently have a Steam copy of MW since I &amp;quot;pre-ordered&amp;quot; MW3 (by thirty minutes, and 6 hours ''after'' it was released in stores here) so I might have a head start :D [[User:Evil Tim|Evil Tim]] 02:41, 27 November 2011 (CST)&lt;br /&gt;
:Well, the only thing that needs to be replaced are the weapons screenshots. - [[User:Kenny99|Kenny99]] 11:43, 27 November 2011 (CST)&lt;br /&gt;
::Yeah, the only thing that needs to be changed is basically the entire page. I can't believe we still have Gamespot and IGN watermarks and a picture of someone's TV screen for the Desert Eagle. Also, Kenny, the images you're uploading are nice, but gameplay images are better than model viewer images. Let's try and build this page out of images of what the game looks like while someone's actually playing it. EDIT: There, that's a few uploaded just as a demonstration. [[User:Evil Tim|Evil Tim]] 11:53, 27 November 2011 (CST)&lt;br /&gt;
:::Just a note, you're going to have to be quick with this, this page is so incredibly horrible I'm fighting the urge to overhaul it immediately. [[User:Evil Tim|Evil Tim]] 12:45, 27 November 2011 (CST)&lt;br /&gt;
::::I won't mess with it while you guys are changing it, but seriously, it's MacTavish. Mac. Not Mc. He is Scottish after all. [[User:Alex T Snow|Alex T Snow]] 17:33, 27 November 2011 (CST)&lt;br /&gt;
:::::Must admit I hadn't checked the spelling. Nevermind, the series makes it clear the entire population of the British Isles are actually Scottish so maybe Soap is one of the English kind of Scottish. [[User:Evil Tim|Evil Tim]] 21:07, 27 November 2011 (CST)&lt;br /&gt;
::::::Mac as opposed the Mc has nothing to do with whether he is Scottish or not. The voice actor is Scottish and his name is McKidd. Mc is just an abbreviation of Mac (used to be written as M'c) and is a personal preference thing. The thing about Mac being Scottish and Mc being Irish is a myth, you find both forms in both places.  --[[User:Commando552|commando552]] 03:46, 28 November 2011 (CST)&lt;br /&gt;
:::::::Good to know, I didn't mean to generalize. :/ Well, there's Soap and MacMillan who are Scottish, but Price, Gaz/Ghost/Wallcroft, and most of the other SAS members in this and MW3 are English if I remember correctly. [[User:Alex T Snow|Alex T Snow]] 13:46, 28 November 2011 (CST)&lt;br /&gt;
::::::::I've been told that in real life there are proportionally more Scots in the SAS than there should be. If you live in a country where the thistles are waist high and nobody's invented trousers, you're going to toughen up a bit I suppose.  --[[User:Commando552|commando552]] 15:54, 28 November 2011 (CST)&lt;br /&gt;
:::::::::Hahahahaha very true :) [[User:Alex T Snow|Alex T Snow]] 18:20, 28 November 2011 (CST)&lt;br /&gt;
::::::::::I would know, I have Scottish ancestry. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:12, 28 November 2011 (CST)&lt;br /&gt;
:::::::::::Cool :) [[User:Alex T Snow|Alex T Snow]] 01:07, 29 November 2011 (CST)&lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
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The game gun is not based on an AK-47 as it has a stamped upper and lower receiver. However it lacks the AKM dimple, so my guess would be that it is actually based on a [[AK-47#Romanian_WASR|WASR-10]]. The rivets are in slightly the wrong place though, and it has a random plate stuck on the side behind the handguard so might be something else, but at the very least I think it should be labelled as an [[AKM]] variant.  --[[User:Commando552|commando552]] 13:00, 29 November 2011 (CST)&lt;br /&gt;
:You know these guys, it's probably based on some Airsoft hybrid like the &amp;quot;AK-74U&amp;quot; was. [[User:Evil Tim|Evil Tim]] 13:02, 29 November 2011 (CST)&lt;br /&gt;
::Just noticed as well that it has the AK-47 type front sight, so it is either based on something obscure, a custom, airsoft, or imagination.  --[[User:Commando552|commando552]] 13:05, 29 November 2011 (CST)&lt;br /&gt;
:::I think &amp;quot;most likely based on an Airsoft gun&amp;quot; is probably the best bet for the article. We know they do that, and it's vastly more likely than that they picked an obscure AK variant. [[User:Evil Tim|Evil Tim]] 13:12, 29 November 2011 (CST)&lt;br /&gt;
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::::I agree. Saying most likely based on an airsoft gun is best, if only to avoid confusing everybody :/ [[User:Alex T Snow|Alex T Snow]] 16:07, 29 November 2011 (CST)&lt;br /&gt;
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Is it possible that &amp;quot;AK-74U&amp;quot; in [[Battlefield 2#AKS-74U|Battlefield 2]] was based on Airsoft hybrid too? [http://images.wikia.com/battlefield/images/1/1d/BF2_AK-74U.png Its image] --[[User:Masterius|Masterius]] 08:02, 12 April 2012 (CDT)&lt;br /&gt;
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:Yep, that's the same as the COD4 one except for the 74U stock and 5.45mm magazine. [[User:Alex T Snow|Alex T Snow]] 12:43, 12 April 2012 (CDT)&lt;br /&gt;
::It is slightly different as it has the correct stamped receiver as opposed to the milled one on the COD4 gun along with the above differences. --[[User:Commando552|commando552]] 13:10, 12 April 2012 (CDT)&lt;br /&gt;
:::Good catch :) [[User:Alex T Snow|Alex T Snow]] 14:38, 12 April 2012 (CDT)&lt;br /&gt;
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== Price is Price's grandson ==&lt;br /&gt;
While I agree it was most likely a joke at first, as MW Price became such an important character and so well liked they must've felt they had to clear this up and someone from IW (from the model department no less) said that he is his grandson. [[User:Alex T Snow|Alex T Snow]] 01:56, 15 December 2011 (CST)&lt;br /&gt;
:It's never officially stated in the games themselves if they're even related, just an informal interview. Doesn't really dignify including it. [[User:Evil Tim|Evil Tim]] 02:46, 15 December 2011 (CST)&lt;br /&gt;
::Okay :/ [[User:Alex T Snow|Alex T Snow]] 09:38, 15 December 2011 (CST)&lt;br /&gt;
:::Plus we know from Price surviving being shot in the head, Macmillan surviving a helicopter falling on him, Zakhaev being fine after having his arm blown off in the middle of nowhere, Petrenko surviving due to being handed a Russian flag and Ghost TOTALLY NOT BEING GAZ that death in the CoD universe works on the honour system. [[User:Evil Tim|Evil Tim]] 17:16, 15 December 2011 (CST)&lt;br /&gt;
:::: When'd he get shot in the head? [[User:The Wierd It|The Wierd It]] 17:28, 15 December 2011 (CST)&lt;br /&gt;
:::::Fairly sure that was where Zakaev shot him at the end of 4. [[User:Evil Tim|Evil Tim]] 19:13, 15 December 2011 (CST)&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=PAENNWtb0DU Nope], he shoots another similarly dressed guy in the head, Price is the one that slides the pistol over after this point. Price's fate is initially ambiguous, as you see a Russian soldier attempting CPR.  --[[User:Commando552|commando552]] 19:20, 15 December 2011 (CST)&lt;br /&gt;
::::::Yeah, that was Gaz that Zhakaev shot in the head, not Price. Also, not trying to ignite an argument about it, but having the same voice actor doesn't make Gaz and Ghost the same person. Going by that logic, Naomi Hunter and Emma Emmerich from the MGS franchise must be the same person because both were voiced by Jennifer Hale, and Resident Evil's Leon S. Kennedy and Specter the SEAL from the SOCOM games must be the same person because both were voiced by Paul Mercier. [[User:Spartan198|Spartan198]] 19:24, 15 December 2011 (CST)&lt;br /&gt;
:::::::Well sure, but neither of those died only to be replaced by a character called ghost wearing a skull mask he never takes off. It's pretty obviously supposed to be a joke rather than him actually being undead Gaz, but still. [[User:Evil Tim|Evil Tim]] 19:50, 15 December 2011 (CST)&lt;br /&gt;
:::::Undead Gaz sounds like something Treyarch would try. Anyway, I read the Ghost comic book series, and he has his own backstory. It's just weird they'd bring in Craig Fairbrass to do the role again, he has such a distinctive voice. --[[User:Funkychinaman|Funkychinaman]] 22:21, 15 December 2011 (CST)&lt;br /&gt;
::::::He's also in MW3, voicing Wallcroft, who was in this :) [[User:Alex T Snow|Alex T Snow]] 01:56, 16 December 2011 (CST)&lt;br /&gt;
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== C8 Link Help :( ==&lt;br /&gt;
I don't know how to link things to places part way down pages, so could someone fix the red C8 link in the AR-15A3 section? [[User:Alex T Snow|Alex T Snow]] 02:57, 9 February 2012 (CST)&lt;br /&gt;
:The correct markup is PAGENAME#SECTIONNAME [[User:Evil Tim|Evil Tim]] 06:28, 9 February 2012 (CST)&lt;br /&gt;
::Thanks :) [[User:Alex T Snow|Alex T Snow]] 18:41, 9 February 2012 (CST)&lt;br /&gt;
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== M21 Scope ==&lt;br /&gt;
Can anyone ID the M21's scope? I'm not very good with rifle scopes.&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120119193148/callofduty/images/3/33/M21_4.png Here], [http://images1.wikia.nocookie.net/__cb20100717003122/callofduty/images/d/d5/M21-.JPG here], [http://images1.wikia.nocookie.net/__cb20110604031102/callofduty/images/0/08/M21Desert.png here], and [http://images3.wikia.nocookie.net/__cb20120122190016/callofduty/images/7/75/Woodland_M21_CoD4.png here]. [[User:Alex T Snow|Alex T Snow]] 20:54, 13 June 2012 (CDT)&lt;br /&gt;
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:I believe it is a Leupold scope of some sort, maybe a Mark 4 as seen fitted on many other sniper rifles. --[[User:RaNgeR|RaNgeR]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
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::Thanks! That narrowed it down enough, and I think I figure out exactly what it is, the [http://www.leupold.com/tactical/products/scopes/mark-4-ert-riflescopes/mark-4-6-5-20x50mm-ert-m5-front-focal/ Leupold Mark 4 6.5-20x50mm ER/T M5]. Yes, that ''is'' as short as Leupold names come. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. [[User:Alex T Snow|Alex T Snow]] 10:36, 14 June 2012 (CDT)&lt;br /&gt;
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::Well, then, glad to be at your service, M8 :) --[[User:RaNgeR|RaNgeR]] 11:49, 14 June 2012 (CDT)&lt;br /&gt;
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== Thing On Price's Vest ==&lt;br /&gt;
Not really firearm related, but does anyone know what the small round object is on the chest part of Price's vest? It's beside the flag patch. [[User:Alex T Snow|Alex T Snow]] 16:38, 2 July 2012 (CDT)&lt;br /&gt;
:I can't find any good images of it right now so can only see that it is round, but would guess that it is a PTT radio switch of some sort. The quintessential one that has been seen used by the British SAS is the [http://www.selex-comms.com/internet/localization/IPC/media/docs/ct401.pdf Selex CT401 Audio Harness].  --[[User:Commando552|commando552]] 17:57, 2 July 2012 (CDT)&lt;br /&gt;
::A PTT, that makes sense. And the one you linked is probably the same one :) [[User:Alex T Snow|Alex T Snow]] 02:35, 6 July 2012 (CDT)&lt;br /&gt;
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==Removal of guns from Main Page==&lt;br /&gt;
In my case (I wasn't the original remover) I re-removed the Glock entry and put it here on the talk page because I didn't think it a legitimate entry - The entry stated the gun only appears in those icons, which in my view doesn't constitute a real 'appearance' in-game, unlike the statues and posters in the game with the other weapons (and even those are debatable to some). One reference I make is the page for the original [[Half-Life]] - the shotgun icon shows an Ithaca &amp;quot;Stakeout&amp;quot; shotgun but no such weapon appears elsewhere in the game. As such, there is no entry for that weapon. There '''is''' a mention of it on the page, but no individual listing because again, outside of that one icon, the weapon is not in the game at all. Same thing here. I also removed the last Kalashnikov entry for the same reason - it references a weapon in picture files but not even in the game itself. It is notable enough to make a mention, hence why I moved it to the Talk Page, rather than just do away with it completely. But again I don't think it warrants its own section. If an admin would weigh in, I'll certainly defer to them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:19, 20 February 2014 (EST)&lt;br /&gt;
:I usually don't handle games, but if the AK doesn't actually appear anywhere, then it's hard to justify its inclusion here. As for the Glock, statues and the poster, I believe there is precedent for those. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:23, 20 February 2014 (EST)&lt;br /&gt;
:: If they're equated the same, then fine by me. Sorry for the extraneous edits. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:25, 20 February 2014 (EST)&lt;br /&gt;
:::I'm okay with the 74u being moved to the talk page, I suppose it doesn't really count. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:29, 20 February 2014 (EST)&lt;br /&gt;
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== M2H in &amp;quot;Charlie don't surf&amp;quot; ==&lt;br /&gt;
The MG outside the level is a MG42 not a M2 i think. [[User:Nintendow131|Nintendow131]] 21:47 21 April 2014 (EST)&lt;br /&gt;
:It has the MG42 icon but is definitely the M2HB from the technical seen earlier as shown by the blocky reciever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:41, 22 April 2014 (EDT)&lt;br /&gt;
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== Inaccurate use of the RPD ==&lt;br /&gt;
&lt;br /&gt;
Please someone of the admins add that the use of the RPD by Russian Forces is inaccurate, since it was replaced by the [[PKM]] (or the PKP Pecheneg). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:13, 1 May 2014 (EDT)&lt;br /&gt;
:As is the AK-47, along with the USP and M21 for the SAS, and AR-15A3 and 92SB for the US, etc. There's lot of this in this game, I'm not sure it's worth pointing out for everything. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:52, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, right, the [[HK417]] would make more sense than the M21. ''(EDIT: It can't be in the levels set in 1996, since the HK417 was made in 2005; the Acc. Int. AW could be put instead.)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 May 2014 (EDT)&lt;br /&gt;
::::They would be more likely to be using an accurised G3 variant (particularly when this game was made). The SAS did get some HK417s to supplement the old G3s, and they were also adopted by the SFSG when they needed a DMR. However, with the adoption of the L129A1 I believe the HK417 has been phased out with the SFSG and replaced, and wouldn't be surprised if the same has happened with the SAS/SBS. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:42, 5 May 2014 (EDT)&lt;br /&gt;
:::::These weapons (G3/L129A1) should be added to [[List of firearms used by British Armed Forces|this page]], then. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 12 April 2015 (EDT)&lt;br /&gt;
::::::The G3 is already on it and the L129 hasn't appeared in any media yet to warrant its inclusion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:56, 13 April 2015 (EDT)&lt;br /&gt;
:::::::The G3KA4 carbine version is on it, but I think C552 was talking about a longer-range variant (that might have to be included in the sniper/DMR section), wasn't he? And regarding the L129A1, [[:File:LMT LM8MWS.jpg|a variant of it]] does appear in media, so we can add info about it (we're ok with spare images on talk pages). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:19, 13 April 2015 (EDT)&lt;br /&gt;
::::::::I don't think there being a variation of its base system seen in one movie is enough to warrant its inclusion. The [http://www.beretta.com/en-us/m9a3/ Beretta M9A3]] isn't on the [[Beretta 92 pistol series]] page for that same reason. There are 20+ more variants of the [[M1 Garand]], but they aren't included just because they're variations of the original M1. Just have some patience, the L129 will end up in a CoD or Battlefield title sooner or later. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:57, 13 April 2015 (EDT)&lt;br /&gt;
::Heck, the RPD makes some sense given the Second Russian Civil War, ostensibly both sides would make use of whatever old ComBloc arms they could find.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:42, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, but it is a bit weird having it show up but not the PKM and RPK in greater quantities, since it's not like either of those is particularly new or hard to get hold of. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:28, 13 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== USP ==&lt;br /&gt;
&lt;br /&gt;
The USP used in the Modern Warfare titles is the USP Tactical (as seen [http://img1.wikia.nocookie.net/__cb20120122131120/callofduty/images/7/7b/USP.45_menu_icon_CoD4.png here] and [http://img1.wikia.nocookie.net/__cb20120122130731/callofduty/images/9/9c/USP_.45_menu_icon_MW2.png here]), as evidenced by the longer barrel, not the standard USP. Please can someone unlock the page (as well as the MW3 page)? I don't think it is really needed to keep them protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:20, 4 August 2014 (EDT)&lt;br /&gt;
:The menu icon there what looks like both a longer barrel, and oddly a longer guide rod; it appears to just be an error with that picture, since IIRC there's no extended barrel in either the first person or third person models. MW2's USP, the second picture, is a different in-game model and I think it's the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:25, 4 August 2014 (EDT)&lt;br /&gt;
::The page states that it actually has an extended barrel in CoD4, and I just tested it in MW2 and MW3, where it also has one. For some reason, the MW pages state that it is a standard USP with an incorrect extended barrel. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 4 August 2014 (EDT)&lt;br /&gt;
:::The gun model lacks the &amp;quot;Tactical&amp;quot; markings on the slide and it has the standard USP rear sight rather than the adjustable one used on the Tactical which suggest that this pistol is actually a standard model with an extended barrel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:05, 4 August 2014 (EDT)&lt;br /&gt;
::::That makes sense, but usually the CoD developers write anything they want on the gun markings. And the iron sights part isn't a big deal, since in MW3 (which page state the presence of both the standard and tactical variants) the tactical variant is shown with the iron sights of the standard USP. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 5 August 2014 (EDT)&lt;br /&gt;
:::::Swapping in a threaded barrel is about on par with giving on original M16 a birdcage flash hider, it doesn't make it an A1. Markings &amp;gt; iron sights &amp;gt; threaded barrel [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:00, 5 August 2014 (EDT)&lt;br /&gt;
:::::I'm fairly sure what's going on with the old USP is it was originally modelled as a Mark 23 (as evidenced by the LAM unit) and they didn't take the extended barrel off when they reworked it as a USP. The extension is shorter than the one on the actual USP Tactical in MW3, and it doesn't have the other features one would expect of a USP Tactical. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:01, 28 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I posted a comparison of the three on the MW3 talk page, in fact, here:&lt;br /&gt;
&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
This is also visible if you compare the third-person models: the USP Tactical in MW3 has a longer barrel. To compare the real guns:&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|H&amp;amp;K Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The smaller projecting barrel is pretty consistent with the Mark 23; that means it's an incorrect addition to the USP. Maybe if we didn't also have the Mark 23 LAM on the USP in the first game we could argue it was always supposed to be a USP Tactical, but with it we have a totally consistent reason for the differing barrel length in MW3 versus the other other two. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:18, 28 September 2014 (EDT)&lt;br /&gt;
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:So it's a standard USP45 with the barrel (end) and LAM of a Mk 23, makes sense. Also, the MW2 USP45 features the Mk 23's rear sight, which is rather odd since otherwise it's a copy-paste, aside from the light which I believe is the proper USP45 light (forget the name). And yes, the CoD4 one has the HK logo. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 29 September 2014 (EDT)&lt;br /&gt;
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== kurzer 8cm Granatwerfer 42 ==&lt;br /&gt;
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Can somebody please add the link to this page? http://www.imfdb.org/wiki/Granatwerfer_42_Mortar ?? I cannot edit this sight, looks like it has been locked? -Hchris&lt;br /&gt;
:I just went to do that, but it's locked for me too. Who can help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:25, 28 September 2014 (EDT)&lt;br /&gt;
::Done. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:30, 28 September 2014 (EDT)&lt;br /&gt;
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==P90 in Ukraine is Anachronistic==&lt;br /&gt;
&lt;br /&gt;
Very heavily so. In the near-future timeline set forth in ''Mw3'', both missions in Pripyat take place in 1996; the FN P90 TR didn't even ''exist'' until 1999, and finding them in the hands of random dirt eating terrorists at the ass-end of nowhere seems a bit far-fetched (not to say its appearances elsewhere aren't possible, if highly implausible). However, on top of that, the game itself never gives any indication as to when these missions take place; assuming, as most of us probably did, it takes place in the year it came out (2007), that means the mission in question took place in 1992, just a year after the factory standard P90 even entered production. Worth noting?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:23, 11 August 2015 (EDT)&lt;br /&gt;
:That and the G36C was not around in 1996 either, although the setting of a fictional Russian civil war post Soviet collapse might mean a lot of small arms developed at a faster rate?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:34, 12 August 2015 (EDT)&lt;br /&gt;
::Yeah, the P90 TR's anachronism is worth mentioning. Regarding the date, the MW3 flashback to Pripyat reveals it to be 1996. The date was even somehow implied in CoD4 when Price said in a cutscene &amp;quot;a decade&amp;quot; after the Chernobyl disaster, which occurred in 1986. &amp;lt;strike&amp;gt;Btw AgentGumby don't forget to sign your posts.&amp;lt;/strike&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 12 August 2015 (EDT)&lt;br /&gt;
:::Yeah, the Pripyat missions are 1996 and the story proper is 2011. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 12 August 2015 (EDT)&lt;br /&gt;
::::I don't think you could use the civil war as the reason, since it wasn't happening yet in '96 in Call of Duty's timeline, it was just an arms deal. Price's voiceover implies the conflict has only just started in 2011. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:19, 13 August 2015 (EDT)&lt;br /&gt;
:::::The Ultranationalists are shown disposing a lot of Loyalists corpses in the vehicle graveyard, so I figured the conflict was going on prior to 2011.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:58, 13 August 2015 (EDT)&lt;br /&gt;
::::::I don't think they were Loyalists in the Civil War sense; MacMillan notes they had eliminated the men they couldn't buy out, so it seems to just be good old fashioned arms dealing and such. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:11, 13 August 2015 (EDT)&lt;br /&gt;
:::::::Can someone unlock the page so it can be done, or make the edit? It's currently locked. Also, we might want to mention the &amp;quot;remaster&amp;quot; IW is doing in the page's description. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 12:17, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
The [[:File:M16A4withANPEQ&amp;amp;ACOG.jpg|image with KAC M5 railed handguard]] should be added in addition to the one with A2 handguard, since that's the actual first-person model when not using the M203. I was also thinking at first if we add [[:File:M16A1wA2Handguards.jpg|the one for the M16A1 with A2 handguard]] regarding the third-person model, but the problem is that the model probably still has the A2 fixed stock (used on the real M16A4), so here I don't know. By the way does the page still need to be indefinitely sysop-protected? It was only done due to an edit warring that happened almost two years ago. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:45, 14 December 2015 (EST)&lt;br /&gt;
:That doesn't look like a KAC M5. There's no cutout at the front for the M203 mount.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:48, 7 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==CoD4 Remastered==&lt;br /&gt;
Is it me, or they changed the AK-47 model to that of an AKM in the remastered version? (as seen in the recent Crew Expendable gameplay video) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:45, 17 July 2016 (EDT)&lt;br /&gt;
:I honestly can't tell those sorts of AK features at a glance, but I ''can'' tell you the M4 now has an LE stock instead of the older C7-style stock, an M203 cut in the barrel (though it still looks like a 16&amp;quot; to me), and very notably a front sight. Also, the USP's hammer is now cocked, and the M4 Grenadier's EOTech 552 is one of those newer, smaller EOTechs. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:29, 17 July 2016 (EDT)&lt;br /&gt;
::Neither can I confirm if it is really an AKM, but one sure thing is that the weapon now has a stamped receiver. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:11, 17 July 2016 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=KLw4ytBsZfU Here's] some interesting stuff. In addition to the AKM, the game now features an actual AKS-74U (with still an underfolding stock though) instead of the 7.62x39mm shortened abomination from before, as well as a genuine M4A1 (with the selector correctly set to full-auto) instead of AR-15A3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 4 September 2016 (EDT)&lt;br /&gt;
::::That RPD is sexy, I just wish there was a more contemporary RPK variant and a Makarov.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:04, 4 September 2016 (EDT)&lt;br /&gt;
:::::I'd have also wished things like that (as well as an AK-74M), but nah, as of now they chose to keep same weapons with still the same incorrect names like AK-74u and M4 Carbine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:11, 4 September 2016 (EDT)&lt;br /&gt;
I like how the hammer on the Deagle isn't properly cocked. At this point i wonder if game devs have some agenda against cocked hammers and fire-selectors being in the correct position.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:55, 4 September 2016 (EDT)&lt;br /&gt;
:The weird thing is the new USP model has its hammer cocked. I where the M1911's hammer will end up, as it was half-cocked in the original. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:49, 4 September 2016 (EDT)&lt;br /&gt;
::Drift0r has another video where he uses the M1911 at the end, it has a properly cocked hammer now. It looks it might be different from the Springfield PX9109 model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 4 September 2016 (EDT)&lt;br /&gt;
::: Honestly i was expecting the Desert Eagle to have its current production picatinny rails, same for the MP5N and not its wide tropical handguard, kinda dissapointed in that aspect but everything else looks great, imma just get this one since IW seems to follow Black Ops 3 mechanics and i prefer MW trilogy over BO so call me weird if you want.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:34, 5 September 2016 (EDT)&lt;br /&gt;
::::I found the other weapon modeling change: almost all weapon, the actual modeled bullets in the magazines. M9, now correctly modeled with cocked hammer and finger support trigger guard. Mini Uzi, the mysterious fingerprint are now removed. P90 and G36C, the bullets in the magazines are actually disappear. --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 13:08, 6 September 2016 (EDT).&lt;br /&gt;
:::::That I really like, bullets actually disappearing in clear mags [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:24, 6 September 2016 (EDT)&lt;br /&gt;
::::::I also found the LMG's reload animation change. Like in BF4's PKP, Remastered reload animation has the charging handle pulled last rather than at the start of a reload in original.--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 16:17, 6 September 2016 (EDT) &lt;br /&gt;
I think they also replaced most of the sounds of the guns to a different game. From the video, they guy claims some of the gun sounds like the Desert Eagle is from MW3, which is more beefier. Which I don't have a problem with. And interesting to see the AKS74U with an under folder stock instead of the correct side folder. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 6 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Damn, even ''I'm'' impressed with this remaster. Weapon world models actually look like skilled modeler made them, as opposed to the original game's models looking like they were drawn by an untalented 5 year old. Shame that the M203 still isn't scaled right, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:35, 6 September 2016 (EDT)&lt;br /&gt;
I'm not too impressed so far, some of the animations are sorta crap, the gas block on the M16 still dissappears when you mount an optic on it. That uncocked hammer on the Deagle is seriously annoying, the hammer on the RPG is also uncocked, the AK is still not an actual AK47 (wububb) or maybe it is idk.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 6 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Really? Well, that sucks. My level of impressed just went down drastically. But then again, I've only looked at screenshots rather than gameplay videos. It's not as if I was going to buy it, though. The arcadey gameplay was what turned me off to CoD and I highly doubt it will ever change. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:16, 6 September 2016 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=FYf7K8fDhv0 This video] shows off a low profile gas block on the M16 (at least on the world model), praise be to Eugene Stoner. AK looks like an AKM given the slant muzzle brake, but that makes more sense anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:35, 6 September 2016 (EDT)&lt;br /&gt;
That low-profile gas block is ''real'' nice.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:36, 7 September 2016 (EDT)&lt;br /&gt;
:It still baffles me as to why they do that in shooters. In one of the betas for Battlefield 3, they actually had you using a standard M4 with a fixed front sight post with an EOtech over it I think but then they changed it. Something to do with perspective changes for objects in a game. I just think gamers have problem with seeing the front sight post int front of their optics. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:54, 7 September 2016 (EDT)&lt;br /&gt;
::No, they didn't. Front sight post is still present with the EOTech in BF3, at least in single player. It wasn't present with an ACOG, though, which is kind of half right because in reality the magnification [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg blurs it out to the point where it's ''almost'' invisible]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:51, 8 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As stated above, the LMG's charging handle is pulled after changing belt box instead of before like it used to. However, it is still pulled even if the belt box wasn't empty. Isn't this incorrect/impractical? Or it should be done this way due to the functionality of belt-fed open-bolt machine guns? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:58, 7 September 2016 (EDT)&lt;br /&gt;
:Sauce on this? I've only seen the M60, which is the same as it was in 2007.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:23, 7 September 2016 (EDT)&lt;br /&gt;
::at 5:00 https://m.youtube.com/watch?v=QEpiEF5wX38--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:16, 7 September 2016 (EDT)&lt;br /&gt;
:::&amp;quot;Sauce&amp;quot; lelelelelel--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:41, 7 September 2016 (EDT)&lt;br /&gt;
::::Lol didn't know that they made an exception for the M60. Anyway, the full reloading animation of the RPD is [http://www.youtube.com/watch?v=8Emcn6o52Ac here] at 4:54. And per my question above, does anybody know what's the correct way to cock the weapon? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 7 September 2016 (EDT)&lt;br /&gt;
:::::There isn't really any correct way on most open bolt weapons. For belt fed machine guns, it can be [https://youtu.be/GfJkU4Sah8I?t=48 both] [https://youtu.be/vdpdD71a8cs?t=217 ways] as far as I've seen. For a mid-magazine reload, you shouldn't need to rack the bolt and forth.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:00, 7 September 2016 (EDT)&lt;br /&gt;
::::::On most machine guns there is a correct way, but it is totally dependent on the weapon. An FN MAG can be done both ways, an M60 has to be cocked before you load a belt, and an RPD has to be cocked after the belt is in. As for whether the bolt needs to cycle after a partial reload, you wouldn't have to for an M60 but I think you might for the RPD to lock the first round on the belt into the right place (so in this case you would have to remove the current belt, dry fire the gun, load a new belt and cock the bolt). As for non belt fed open bolts it generally doesn't matter, it is how the particular belt feed works on a weapon that makes it a complicated issue.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:27, 10 September 2016 (EDT)&lt;br /&gt;
:::::::Thanks man; then in this case the M60's reload remaining the same as in 2007 is correct. Btw it means that there's a lot of belt-fed LMGs (in the CoD and BF series) to check on whether their reload/cocking operations are correct or not, lol. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:59, 10 September 2016 (EDT)&lt;br /&gt;
::::::::Emm... apparently [http://youtu.be/UAIByp3l2Bc?t=470 that guy] cocked the RPD before the belt is in. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:10, 13 December 2016 (EST)&lt;br /&gt;
:::::::::Due to how that is edited, we do not know for sure when he cocked the gun. The cocking isn't shown on camera in a continuous shot with it being fired so it could have been before of after. From most stuff I have seen the action is cocked after a belt is inserted, as cocking the bolt back is what moves the belt into the correct position to strip the first round off of the belt. If you look [https://youtu.be/3vGbL45_qVs?t=6m57s here], [https://youtu.be/oSJPK5vtqJ8?t=2m30s here], [https://youtu.be/GsCytQvqapM?t=1m58s here], [https://youtu.be/SvOMGasmTa8?t=42s here], or [https://youtu.be/3eQP2ogsrt4?t=42s here], all of these guys seem to cock it after loading the belt, and in most cases (where the angle allows) you will see that the belt or starter tab moves through the action as the bolt is pulled back. If the bolt wasn't pulled back after the belt was loaded, there would be no round in line with the chamber. It may be that the guy in the video you posted is effectively skipping a step by putting the second round on the feed pawls so that there is a round in line with the chamber, but I am fairly sure this isn't how you are meant to load it and I imagine it would have a higher likelihood of something going wrong. I have actually fired an RPD years ago and I believe I charged the bolt after it was loaded with a belt. However, if I remember correctly I didn't open up the feed tray and just pulled the belt through the action by the starter tab so this may be different to what you can do with the feed tray open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 13 December 2016 (EST)&lt;br /&gt;
::::::::::Yeah I should have mentioned in the first place that it isn't a continuous shot. So if it's not about putting the second round on the feed pawls, the other possibility is that he did actually pull the bolt between takes at 8:11 :P, though there's no reason why he would skip such a step and not show it in the final editing, who knows. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:14, 14 December 2016 (EST)&lt;br /&gt;
I don't know if anyone noticed it but the screen gets stained in blood if you kill someone with the knife, similar to some of the MGS games, could also get bloodier if you shoot  from close range, since it's basically the same results just saying.. but nice little detail if you ask me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:47, 7 September 2016 (EDT)&lt;br /&gt;
I'm also wondering when you look down the EOtech, will it take up the whole screen like in the original or less like in the later editions [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:07, 9 September 2016 (EDT)&lt;br /&gt;
:[http://www.thefirearmblog.com/blog/2016/08/09/eotech-fails-epiclly-best-thing-owners/ This will happen]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:16, 9 September 2016 (EDT)&lt;br /&gt;
::The Beretta has the correct model now, that's all I care about. :) Also, MP5 selector switch still pointing at a wrong angle :( [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 10 September 2016 (EDT)&lt;br /&gt;
:I'm expecting the EOTech to work like it does in later games. Remember, the reason it took up the whole screen back in the day was because it was the singleplayer equivalent of the ACOG, same (incorrect) zoom with none of the idle sway. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 15:31, 22 September 2016 (EDT)&lt;br /&gt;
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After watching some of the footage that are out now, I really wished they put new gun models instead of just retexturing the older looking guns. Some are ok, but after getting into guns, the M4 with the weird red dot and no front sight or back up irons is just...weird. They could have added guns from the later COD games for the hell of it. In Ghost, they finally gave us a SIG handgun. Could of went back and give all the SAS guys SIGs. They could have just pulled the M4 model from MW2 or MW3 for shits. I really hope when I look down the sights of an EOtech for this game, it doesn't take up the entire screen. That was one thing I was glad they fixed in MW2 and beyond. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:04, 3 October 2016 (EDT)&lt;br /&gt;
:Gonna disappoint ya bubba but the EOtech still takes up the whole screen.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 3 October 2016 (EDT)&lt;br /&gt;
::I know. I've been playing it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
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==Always red dots in modern warfare==&lt;br /&gt;
A particular trend I noticed starting with MW is pretty much all shooters need to give the play some kind of optic, either a red dot or something. Even in time periods where there shouldn't be a proliferation of red dots, we see red dots. Like COD Black Ops. It's like game developers and even fans of today's shooters can't live without red dots on their weapons. Going back to this game, the time it came out even the SAS still used plain MP5s with no sights on them and tons of Marines and soldiers deployed did not have optics of any sort on their rifles, yet in this game for the majority of playthrough, your starting weapon most likely has some sort of optic aside from the SAS missions with the MP5. It's always kinda bothered me how that trend translated into gaming and even with the release of Battlefield 1...we see very primitive optics like scopes on rifles that didn't have them back in WWI. As if the developers are so used to optics, they can't imagine a time when they didn't exist or not common. COD Black Ops is so guilty of this that they had to created shit for the M16 type rifles like completely removing the carrying handles to model mounts almost as if they were half assing models from previous games but because the size difference isn't right, they couldn't just mount shit on top of the carrying handles. It was only on a promotional poster for Black Ops where I see the shorty M16 with the old Colt scope on the carrying handle and also...incorrect magazine counts. Would it kill these developers to have accurate ammo count. MW2 had a SCAR-H with 30 rounds and Black Ops had the 20 round M16 mags with full 30 rounds...like the developers are afraid to limit the players with period accurate weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:26, 5 October 2016 (EDT)&lt;br /&gt;
:That's something that irks me about BF1, that you have stuff such as those wonky sights, but also super rare and low production firearms being widely used. It's cool to see some of those guns (such as the Mondragon rifle) for the first time in a game (or media for that matter) but the fact that guns such as the Nagant and the french service rifle (whatever it was called) are locked behind DLC is just dumb. Why are super rare weapons more common in the game than the damn Nagant?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 5 October 2016 (EDT)&lt;br /&gt;
::I think developers don't like old timey guns that are slow bolt action. They want fast firing guns. Why you think the cover character has an SMG with a high cap mag and a pistol that fired more rounds than most guns in a standard sized mag? For an action game, apparently slower working rifles and revolvers must not be appealing to testers or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:36, 5 October 2016 (EDT)&lt;br /&gt;
:::To be fair to this game, if you google &amp;quot;US soldier 2007&amp;quot; about 99% of them have optics on their rifles, either Aimpoints or ACOGs for the most part. Also, SAS MP5s would probably also have optics in 2007, or at the very least they would have those front sight mounted lasers which have been standard on SAS MP5s and MP5Ks since the early 90s. The reason that the SAS held off with optics on their MP5s is because they were not used in a role where they believed optics would be that useful. The majority of the time they used point shooting (with the held of a flashlight) due to the fact that they expected to be in the same room as the target and it is hard to get a good cheek weld wearing older style respirators so any sights were seen as unnecessary. Thats why they used the MP5KA1/5 variants with the useless tiny irons, as they weren't intending on using the sights anyway so they were just in the way. Hell, sometimes they didn't even bother with a stock on their MP5s just using the sling loop end cap so that gives you an idea as to the ranges they used the MP5s at. Thinking has changed somewhat since the 80/early 90s though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 5 October 2016 (EDT)&lt;br /&gt;
::::Don't forget the game is set in 2011, too. Whereas BF3 had Marines running around with M16A3s, carry handle and all, set in 2014....On a somewhat related note, has the SAS ever been seen in the &amp;quot;black kit&amp;quot; from the Iranian embassy siege in more recent times?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:08, 5 October 2016 (EDT)&lt;br /&gt;
:::::I have seen them in the flesh during a training exercise in the black kit in (I think) 2010. Standard issue was MP5s with Aimpoints, lasers and flashlights, some guys had MP5KA1s with the same, and marksmen had custom G3KA4 based rifles and Accuracy Internationals. Most of them has SIG pistols of some sort, but strangely one of them had a USP. Apparently the USP was the standard pistol in the SAS for a period, and this guy liked it so carried one even though it had been phased out (long before this guy would have joined up, so I assume they are all sitting in an armoury still and you just help yourself). The clothing and equipment itself is totally different to the &amp;quot;classic&amp;quot; kit, its all modular armour vests, helmets with integrated comms, NVGs, all the cool toys. I am not sure if they actually still wear the black kit now though, last time they were seen in the UK [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858019.main_image.jpg this] is how they were equipped, with multicam and L119A2 carbines. EDIT: Looks like they do still wear the black overalls ([http://www.gearsoc.se/download/file.php?id=1764&amp;amp;mode=view], [http://i.imgur.com/kloApYG.jpg], [http://i1291.photobucket.com/albums/b548/ChrisStrawson/P1040138_zpserl3lmdh.jpg], [http://i.imgur.com/ZftoqzP.jpg]), unfortunately it looks like their gear colour coordination has gone to shit. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 5 October 2016 (EDT)&lt;br /&gt;
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I'm only nitpicking because the Marines I'm friends with had joined back in 2005 when I was about to graduate high school and they showed me photos of them with the vast majority without optics of any kind of their rifles. Maybe it just bothers me with the no front sight post or any iron sights when you have a red dot attachment on your rifles in this game  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:59, 6 October 2016 (EDT)&lt;br /&gt;
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==M203==&lt;br /&gt;
[[File:M203 CoDMWR.jpg|thumb|none|600px]]&lt;br /&gt;
The M203 still lacks the trigger guard in the Remastered version (fuck), but aside from that, is it also an airsoft version akin to the original CoD4? I uploaded this screencap two months ago to show if it is, but now there are other screencaps on the main page either way. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 6 November 2016 (EST)&lt;br /&gt;
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Hard to tell in that pic, but the M16 definitely is. It shouldn't have an M203 groove in the barrel like that. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:36, 6 November 2016 (EST)&lt;br /&gt;
:I think he was talking about the M203, which I think we could just chalk up to a goof with the modeling and scaling as I'm not sure that there are any airsoft M203s that have the traditional barrel mount. As for the M16A4, I don't believe that it was an airsoft gun that was used for modeling as a) I've been looking at airsoft M16A4s for the past few months, and none have the M203 groove, and b) I believe that the modelers likely made the M4 model first, and then made an M5 RAS, and stuck the M4 barrel model on the end, which is something that I have seen before on M16 models. Also, I'm going to edit that bit about the M4/M16 gas block on the main page, gameplay footage shows that a lowpro Gas Block is used when mounting optics.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:43, 11 November 2016 (EST)&lt;br /&gt;
::You get Airsoft M203s that have the standard barrel mount, but when they have this they are pretty much indistinguishable from a real launcher. Although I would agree that in this case it is just that they stuck the M4 barrel on the front of an M16 length handguard, there are actually Airsoft replicas that have the M203 step on the barrel. [[Media:WELL M16A3.jpg|This one]] is an A1 rather than A4 receiver, but have also seen it on ones with flat top receivers. You tend to only find it on REALLY cheap crappy spring replicas, and the reason they do it is that there in only a thin inner barrel that runs the full length and the part of the barrel that is ahead of the handguard is just a cosmetic sheath, and they use the same one as they use on M4 type guns.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:01, 11 November 2016 (EST)&lt;br /&gt;
:::Consequently, I think we'll keep it ID'ed as an airsoft M203, because when equipped on the M4A1 it has a RIS mount with noticeable knobs (look [[:File:Codmwr Colt M4A1 holding 2.jpg|here]]), though it's not visible on the M16A4. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:34, 11 November 2016 (EST)&lt;br /&gt;
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== Here we go with the low profile gas block BS again... ==&lt;br /&gt;
There's ''nothing'' in any of the given M4 screencaps to prove there's a low-profile gas block. Face it, they just simply removed the front sight post again and the attempts to explain and defend its absence are pitiful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:29, 11 November 2016 (EST)&lt;br /&gt;
:But the third-person model shows the rifle with one, doesn't it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:59, 11 November 2016 (EST)&lt;br /&gt;
::[[File:MWRlowprofilegasblockproof.jpg|thumb|none|600px]] Au contraire, it looks like they ''made the M4/M16 great again''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:59, 11 November 2016 (EST)&lt;br /&gt;
:::For as lazy as new-IW kept proving themselves to be for Ghosts, they're certainly doing a lot to impress me just with a remaster of an existing game now. I was honestly expecting them to just take the original models and slap on textures that look about the same but nevertheless require a much larger system footprint for no reason (I'm still not sure how they've managed that in every game since Ghosts). We're definitely going to need to grab our own shot of it, though - the only shot we have that would show off the low-profile gas block has it obscured by a laser aiming module. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:08, 11 November 2016 (EST)&lt;br /&gt;
::::Raven Software did the remaster, not Infinity Ward.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:12, 11 November 2016 (EST)&lt;br /&gt;
:::::Well that'd explain a thing or two then :V [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:01, 12 November 2016 (EST)&lt;br /&gt;
Okay, a shot that actually ''proves'' there's a low profile gas block this time around, even if it does look like a basic FSP with the actual sight post sawed off. Appreciate that, Gumby. Still, though, the front sight post [http://img.photobucket.com/albums/v706/Whorif/Airsoft%20Guns/M4%20M16%20ARs/22b90cbf.jpg~original doesn't obstruct optics] as much as some people make it out to. And through an ACOG, [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg~original it's barely a blur]. So I don't quite understand why they didn't just put it on and leave it on. On a side note, it looks in the screenshot above like they put a Sampson rail handguard on it instead of the KAC one. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:56, 12 November 2016 (EST)&lt;br /&gt;
:yeah, I'm the one who put the gas block thing in, as I'd seen that shot in a gameplay video. Anyway, I get what you're saying about the handguard, looks like the vents don't go far enough back, but Samson rail handguards don't usually have delta rings or circular holes, or am I wrong?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:08, 12 November 2016 (EST)&lt;br /&gt;
::Some Sampson rails, like the [http://www.samson-mfg.com/product/STAR-DI.html STAR DI], do make use of the delta ring, but you're right about the vent holes. The overall shape of it is more Sampson-ish than KAC to me, though. Personally, considering how the game is set in 2016 and it's 2016 now, I think they should have just Block IIed things up. RIS IIs, Elcans instead of ACOGs, the whole shebang. If you look up pics of MARSOC, that's mostly what they're using now. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:33, 15 November 2016 (EST)&lt;br /&gt;
:::at the risk of coming off really nitpicky, COD4 is set in 2011; MW2 is set in 2016. Although I wish more was done in this remaster instead of just rehashing the Halo Anniversary method. Marines riding in Blackhawks from LHDs is triggering.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 15 November 2016 (EST)&lt;br /&gt;
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== MWR cut weapons ==&lt;br /&gt;
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Apparently there are quite a few weapons left in the files of the Remaster, including some sort of Saiga-12, MW2's PP2000, Striker, M240, FAL, Anaconda, and the Black Ops Galil: &lt;br /&gt;
http://imgur.com/a/sNi1b#6klDbvS&lt;br /&gt;
:There are rumors that some of these might be added to the game as DLC. And what about signing your post? :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:54, 16 November 2016 (EST)&lt;br /&gt;
I'm hoping they leave MWR as it is (bar extra maps) and instead add these (and more) into IW instead --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:27, 16 November 2016 (EST)&lt;br /&gt;
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Why the fuck the FAL is dubbed with a XM-LAR?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:47, 11 January 2017 (EST)&lt;br /&gt;
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Mhmh maybe they are planning a Remastered of MW2? The Saiga would be good instead of the Stryker.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:50, 5 February 2017 (EST)&lt;br /&gt;
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== New Guns ==&lt;br /&gt;
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The Original G3, The Original M14, The Broken Original AK47, and more Guns is in MWR.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 19:07, 13 December 2016 (EST)&lt;br /&gt;
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:To expand on this, a recent update added &amp;quot;Weapon Kits,&amp;quot; which are basically skins for guns that cosmetically change the various parts of the weapon. For example, the Battleworn weapon kit for assault rifles gives each weapon a weathered appearance, most notably removing the receiver cover of the AKM, giving the G3 a full wooden stock and furniture, and doing the same for the M14. Each weapon kit has a different theme going on for each. The sniper rifle weapon kit gives each rifle &amp;quot;tactical&amp;quot; body kits, the shotgun weapon kit gives each shotgun the appearance a of competition shotgun, etc. I'll try to see if I can get any good pictures. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:35, 14 December 2016 (EST)&lt;br /&gt;
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::Thanks for explain--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:29, 14 December 2016 (EST)-&lt;br /&gt;
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Well not all users/visitor of site got PS4/XB1/PC and game so uploading pics isnt a bad idea.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:42, 11 January 2017 (EST)&lt;br /&gt;
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==M14==&lt;br /&gt;
[[File:CoD4-OldSchool-M14M21.jpg|thumb|right|300px|Both lack a fire-control lever in third person]]&lt;br /&gt;
The Remastered version shows an actual M14 (having a SOCOM 16-style length tho). However, in the original CoD4, is the lack of a bayonet lug a powerful version enough to identify it as an M1A? Even if it uses a modified version of the M21's model, I think the presence of a selector switch in first-person outweighs the absence of a bayonet lug, and thus it might be better to identify it as an M14 (or maybe an M14/M1A hybrid), shouldn't it? (With that in mind, are some real M14s seen without bayonet lugs?)&lt;br /&gt;
&lt;br /&gt;
That said, the M14 and M21 both lack a selector switch in third person (easily seen in Old School FFA), so the M1A would still be mentioned in the page (for both cases; the in-game &amp;quot;M21&amp;quot; has a bayonet lug, which is possible on an M1A). For instance, I think the M1A image on the CoD4 page should be replaced by one showing [http://i144.photobucket.com/albums/r178/fragout2000/Pic%20set%202010/SANY1252.jpg this variant].&lt;br /&gt;
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Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:17, 20 November 2016 (EST)&lt;br /&gt;
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:I'd go for it, just say that the original M14/M21 don't model the fire selector in third person giving some coincidental resemblance to the M1A.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:13, 7 February 2017 (EST)&lt;br /&gt;
::The fire selector is the more important feature over whether or not something is an M14 rather than the bayonet lug, so as these seem to have the selector I would go for calling it an M14 or M21 rather than a Springfield. As for the selector being missing in the 3rd person models, its absence is one of the smaller problems with those models so I would assume that this is more of a modelling expediency rather than it genuinely being modelled off of a different gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:38, 7 February 2017 (EST)&lt;br /&gt;
:::Alright. And by the way, the M14 has a SOCOM 16-style barrel in both CoD4 and MWR. Can it be the case on a real M14 (swapping barrels or something), or this only goes for civilian and airsoft versions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:51, 7 February 2017 (EST)&lt;br /&gt;
Oh and on another note, that newly released FAL frankengun has a lot in common with [http://www.calguns.net/calgunforum/showthread.php?t=1121607 this stuff], not to mention its FN LAR-style rear sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:48, 8 February 2017 (EST)&lt;br /&gt;
:The new guns look like they've taken COD Online design cues for sure. I guess they are only available through  ̶s̶u̶p̶p̶l̶y̶ ̶d̶r̶o̶p̶s microtransactions?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:39, 8 February 2017 (EST)&lt;br /&gt;
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== What's the deal with the Anaconda? ==&lt;br /&gt;
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Do they call it an Anaconda in game? Because it's clearly not an Anaconda in the rendering that was just posted. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:47, 16 February 2017 (EST)&lt;br /&gt;
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So I should use the in-game name for pic of game and not the real?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:50, 16 February 2017 (EST)&lt;br /&gt;
:Go with that is actually is, maybe a Taurus Model 44(?), and then mention that it's referred to as a Colt Anaconda. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:09, 16 February 2017 (EST)&lt;br /&gt;
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Someone that created the section said that is based on an Anaconda maybe supposing is model from MW2, in-game is referred as &amp;quot;.44 Magnum&amp;quot;, and 44 Magnum is that I wrote--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:24, 16 February 2017 (EST)&lt;br /&gt;
:I looked on the CoD wiki, and the gun the rendering doesn't appear to the same gun in the screenshot. BTW, please don't poach images from the CoD wiki. We don't like it when other wikis poach from us, so let's show some professional courtesy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:52, 16 February 2017 (EST)&lt;br /&gt;
::It's always a Taurus. The FPS image currently on the CoD wiki shows the pre-release model found in the game files that kinda reused the MW2 model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:13, 16 February 2017 (EST)&lt;br /&gt;
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Well I dont own the remastered game so yes I admit i copied from CoD wiki.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:45, 17 February 2017 (EST)&lt;br /&gt;
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Look at [[Grand Theft Auto V]] page they use renders from gta wikia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:02, 17 February 2017 (EST)&lt;br /&gt;
:This doesn't really hold water, just because something was done wrong before doesn't give you the permission to do the same elsewhere. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:12, 17 February 2017 (EST)&lt;br /&gt;
::Erm, I'm not really following how that matters. Congrats for having useful pictures? I doesn't really make sense to do everything all over again on every single site, as opposed to sharing resources, especially when both are just wikis. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 12:17, 18 February 2017 (EST)&lt;br /&gt;
:::Thing it it's not the only reason. The other one (which I believe is more important) is that such images tend to be too much cropped and/or have transparency added. This isn't usually suitable on IMFDB, where we always favor full-res screencaps showing the weapons in question rather than cropped to only show the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 18 February 2017 (EST)&lt;br /&gt;
::::Ah, that makes sense then. I just thought it was a little silly to fight over the use of them when we're all really trying to do the same thing, but I do agree full screencaps are much better for here. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:20, 18 February 2017 (EST)&lt;br /&gt;
:::::If we can negotiate something between the CoD wiki admins and Bunni, then fine, but AFAIK, no agreement exists. I know how mad I was when I saw the caps I uploaded here elsewhere without being credited, I suspect others will feel the same. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:00, 18 February 2017 (EST)&lt;br /&gt;
::::::I've seen some of my [[Call of Duty 3]] screenshots on the Cod wiki, which I don't really mind other than some credit or a shoutout would be nice. What AnActualAK47 did on the M249 entry on the [[Payday_2#FN_M249_Para.28.2A.2A.29|Payday 2]] page seems fair to me.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:28, 19 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== They added PKM ==&lt;br /&gt;
&lt;br /&gt;
Finally, but they could had add it to story mode.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:18, 15 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==New &amp;quot;D-25S&amp;quot; in MW Remastered==&lt;br /&gt;
[http://charlieintel.com/wp-content/uploads/2017/03/C65ZWu3V0AEWQyt.jpg Here.] Any idea on what it is? Could be something like an F&amp;amp;D Defense FD338 or a Remington RSASS. Also, is it fine how the &amp;quot;XM-LAR&amp;quot; is currently described as an FN LAR with SA58 OSW handguard/charging handle and custom stock, or is it more complex than this? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:24, 15 March 2017 (EDT)&lt;br /&gt;
:Kinda looks like some version of the HK417 but with a left side charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:37, 15 March 2017 (EDT)&lt;br /&gt;
::I did think of the HK417A2 previously, but nah, aside from some components like the rounded trigger guard I doubt it is. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:40, 15 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I get H&amp;amp;K G28 vibes from it, personally.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 09:44, 16 March 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:I'm seeing an HK417 combined with an RSASS or something of that sort.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:36, 16 March 2017 (EDT)&lt;br /&gt;
::Raven Software gotta love making frankenguns. Anyway while some parts are reminiscent of the HK417, I think the final verdict could actually be an F&amp;amp;D Defense FD338 with a Geissele Super Modular Rail HK handguard and a an AK-74/AR hybrid style muzzle brake (somebody else pointed out the latter details to me). Among the weapons we've mentioned in this section until now, the D-25S's operation (left-side bolt locking back, etc.) and the stock &amp;amp; upper receiver seem to match the FD338 the most. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:17, 18 March 2017 (EDT)&lt;br /&gt;
It's a RSASS.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 10:48, 18 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I dunno, I'm thinking this is an amalgam gun. The rail and overall coloration makes me think G28, the stock is straight off of the RSASS, but the RSASS comparisons end there. The grip is too rounded, plus the RSASS doesn't have such a round trigger guard. The barrel is really weird, it has a Mk 12 Mod 0 style break, then has a A2 flashhider screwed on. I'm thinking it's another amalgam gun like the FAL, taking parts from many other standard DMR AR rifles to make...that thing. -- [[User:PaperCake|PaperCake]] 13:59, 18 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Well, we are all 100% that is a AR-15 style... why we dont put a damn pic and say &amp;quot;Unidentified AR-15''? PS for me look like a HK417 style rifle.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 02:23, 19 March 2017 (EDT)&lt;br /&gt;
:Funny how the name could be inspired by the Remington R25. Coincidence? To make it similar to the D-25S we could have a Remington R25 Gen II with a Magpul PRS stock, but nah nevermind, the R25 GII's receiver is kinda different with buit-in trigger guard, and it has a rear-mounted charging handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:32, 20 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the most accurate description is a frankenrifle made from the FD308 upper receiver matched with HK417/G28 parts (handguard, lower receiver and 10-round 417 style magazine, and G28 style paint finish) and a stock resembling the Magpul PRS.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:01, 28 March 2017 (EDT)&lt;br /&gt;
:Lol didn't know there was a .308 version of the F&amp;amp;D rifle. Anyway I agree with this, in addition to the custom handguard &amp;amp; muzzle brake as I mentioned above. Also funny how the charging handle resembles [http://polycount.com/discussion/170714/quicksilver-industries-wildebeest-rifle-dmr-sr that fictional design]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:18, 28 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
This fictional design remind me of the son of WA2000 and a P90.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:53, 28 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Someone might have noticed this...==&lt;br /&gt;
&lt;br /&gt;
I thought i must have shared this and looking at the wooden targets you shoot in F.N.G, it seems they are holding UMP .45s.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:10, 6 April 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1095767</id>
		<title>Talk:Sniper: Ghost Warrior 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1095767"/>
		<updated>2017-04-01T19:03:07Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknown sniper rifle=&lt;br /&gt;
[[file:SGW3 weapons.jpg|thumb|none|600px|2 unknown sniper rifle in game.]]&lt;br /&gt;
--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 05:21, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Looks like a Galil Sniper Rifle, no idea about the other one.&lt;br /&gt;
EDIT: It could be a MacMillan TAC-50 now that i took a closer look.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:52, 14 February 2016 (EST)&lt;br /&gt;
:Lets hope this game doesn't suck as hard as the previous two games. I really want a good sniper game in modern times.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:57, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
They should add a Alex338 sniper and a G13.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:16, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
=Unknown Pistol=&lt;br /&gt;
That pistol looks a bit like a M1911 based on the slide.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:32, 14 February 2016 (EST)&lt;br /&gt;
:Yeah, i too figured it could be some type of 1911 clone based on the slide and hammer. It also looks like we're getting an AKM with ribbed top cover (the AK-12 may be replaced by it or not though) other than that i spotted a HK USP Tactical from one of the screens at the end of this vid: https://m.youtube.com/watch?v=_5x-RTgcWJU--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:20, 18 August 2016 (EDT)&lt;br /&gt;
::When I first saw that screenshot, I thought MK23, although the Sights don't look like that on the MK23. Then again, It could just be one with different sights. Also: Dat thumbs forward grip.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 19:20, 19 August 2016 (EDT)&lt;br /&gt;
The length of the grip makes me think FNX-45 Tactical. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:15, 20 August 2016 (EDT)&lt;br /&gt;
: Mmmm... Now that i look at it more closely, are there 1911s with ejection ports that wider? If so, then it might be the FNP .45. I wish game developers could give a us list of all the possible firearms before release, i don't really mind waiting but then again, gives me curiosity...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 22 August 2016 (EDT)&lt;br /&gt;
::It almost looks as if the hand positioning is off, as in the hand is placed too high up the gun, making the grip look longer that it really is. To me, It looks like it could be a [http://www.imfdb.org/images/c/cd/SIG_P226_Combat_TB.jpg P226 Combat TB], Which would mark the first ever appearance of the coolest looking handgun ever in a game--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:01, 23 August 2016 (EDT)&lt;br /&gt;
:::Okay, I've compared it to a bunch of 1911 variants, as well as the FNX, and I have to say, I'm pretty sure it is the P226 Combat TB. Note that the size of the hammer spur seems much too small for a 1911 variant, the slide isn't square enough for an FNX, (And does seem to have the correct curve for a Sig) and the heel of the grip seems too much of a rounded shape (I.E. grips that cover the backstrap) for a 1911 or FNX, as well as the ejection port being too wide for either of those two. Also, do note that the front of the slide does seem to extend forward past the frame. Then again, while a slide release does appear to be poking out from beneath the character's thumb in the proper location for a Sig, a takedown lever doesn't seem to be visible on the frame, so I could be wrong. If anyone else can see other identifying features, don't be afraid to say so.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:36, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Can't believe i missed it=&lt;br /&gt;
There's a IMI Tar-21 in this video at 1:40 https://m.youtube.com/watch?v=VRy4mN1NEQg&lt;br /&gt;
Glad its in the game, i expect the Desert Eagle to return from the first game somehow, despite its impracticability to shoot but besides that you guys gotta admit its a great looking high-caliber handgun, especially with the slide locked back.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:27, 30 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=New weapons ID in workbench video=&lt;br /&gt;
[https://m.youtube.com/watch?v=ATloJTFcq_Y I see]Polish MSBS, PK with rails, Galil AR and one bullpup firearm called &amp;quot;KT-R&amp;quot; ingame that i think its a Kel-Tec RFB.&lt;br /&gt;
&lt;br /&gt;
Then there's the SLP .45 (Self-Loading Pistol?), M1984 Aka an original M1911, another M1984 made with rails, Walgram 21 = looks like a weird Glock or Walther P22 to me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:09, 29 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Full weapons list =&lt;br /&gt;
&lt;br /&gt;
I got into the beta. Haven't been able to unlock any new weapons ingame, but the files are stuck in a simple RAR archive and are all named after the real guns (unlike in the game).&lt;br /&gt;
&lt;br /&gt;
Colt 1911&lt;br /&gt;
&lt;br /&gt;
Glock 21&lt;br /&gt;
&lt;br /&gt;
Mk23 SOCOM&lt;br /&gt;
&lt;br /&gt;
USP&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
SW686&lt;br /&gt;
&lt;br /&gt;
MP443&lt;br /&gt;
&lt;br /&gt;
P99&lt;br /&gt;
&lt;br /&gt;
Lebedev PL-14&lt;br /&gt;
&lt;br /&gt;
Sig P220&lt;br /&gt;
&lt;br /&gt;
Benelli M4&lt;br /&gt;
&lt;br /&gt;
Mossberg 500&lt;br /&gt;
&lt;br /&gt;
Origin 12&lt;br /&gt;
&lt;br /&gt;
Saiga 12&lt;br /&gt;
&lt;br /&gt;
Sawn-off&lt;br /&gt;
&lt;br /&gt;
Remington 1187&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
AK47&lt;br /&gt;
&lt;br /&gt;
Galil ACE&lt;br /&gt;
&lt;br /&gt;
M4&lt;br /&gt;
&lt;br /&gt;
MSBS&lt;br /&gt;
&lt;br /&gt;
MSBS Bullpup&lt;br /&gt;
&lt;br /&gt;
Tavor&lt;br /&gt;
&lt;br /&gt;
APR 308&lt;br /&gt;
&lt;br /&gt;
AW 50&lt;br /&gt;
&lt;br /&gt;
M82A1&lt;br /&gt;
&lt;br /&gt;
M95&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Keltec RFB&lt;br /&gt;
&lt;br /&gt;
VS 121&lt;br /&gt;
&lt;br /&gt;
M1A Socom&lt;br /&gt;
&lt;br /&gt;
M110&lt;br /&gt;
&lt;br /&gt;
&amp;quot;McMillan&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechem NTW-20&lt;br /&gt;
&lt;br /&gt;
OSV 96&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
Longbow T76&lt;br /&gt;
&lt;br /&gt;
VSS Vintorez&lt;br /&gt;
&lt;br /&gt;
VKS Vykhlop&lt;br /&gt;
&lt;br /&gt;
M2010&lt;br /&gt;
&lt;br /&gt;
XM500&lt;br /&gt;
&lt;br /&gt;
Pecheneg&lt;br /&gt;
&lt;br /&gt;
UKM-2013&lt;br /&gt;
&lt;br /&gt;
M134&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
RPG-32&lt;br /&gt;
&lt;br /&gt;
PPZR Grom&lt;br /&gt;
&lt;br /&gt;
Apaches, Hinds, BTRs, Strykers, KA-58s (!), Bumerangs, T64s, Zulfiqars, and the Admiral Kuzetsov are also in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
They should add some product of STC Delta (Georgian gun maker), while they still have time.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:17, 5 February 2017 (EST)&lt;br /&gt;
Is the M4 an actual one or is the name standing for that Remington R5 RGP looking gun named &amp;quot;Herstal&amp;quot; in-game?--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:28, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe a M4 made by FN?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:08, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
And forgot to say that &amp;quot;XM2010&amp;quot; is already adopted. So put that X off.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:31, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:M4's a Rem R5 lookalike. They also have an &amp;quot;XM2025&amp;quot; with one of those scopes that doesn't fire unless you're pointing at the target.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Da hell is a Ka-58?  On internet isnt foundable...&lt;br /&gt;
: A stealth Ka-52. Found some more guns under Uniques&lt;br /&gt;
&lt;br /&gt;
Baker rifle&lt;br /&gt;
&lt;br /&gt;
Berdan rifle&lt;br /&gt;
&lt;br /&gt;
Ross rifle&lt;br /&gt;
&lt;br /&gt;
L115A3&lt;br /&gt;
&lt;br /&gt;
M21 SWS&lt;br /&gt;
&lt;br /&gt;
Mosin-nagant[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:To be exact, a made-up stealth version that only exists as a model kit. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:40, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank you. Umh was me, just forgot to sign.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:45, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
=AK12=&lt;br /&gt;
I hope CIgames re-modelled it to look like the 2016 version, just jarring seeing the prototype model in almost all games which i gotta give Payday 2 credit for that.&lt;br /&gt;
&lt;br /&gt;
Since the developers eventually gave the PK the Zenitco bullpup conversion, the AK should be given the same treatment.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:03, 1 April 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak&amp;diff=1094518</id>
		<title>Talk:Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak&amp;diff=1094518"/>
		<updated>2017-03-27T20:36:45Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Hellfire's gun closet display */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- I'll add the images later, hopefully smart it up a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Can we get this entire page possibly moved to &amp;quot;Resident_Evil:_Outbreak&amp;quot; so it lines up with File #2? Pretty please?&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;br /&gt;
&lt;br /&gt;
Ugh, the grammar on this page is atrocious. I'll start cleaning it up, starting with use of apostrophes basically everywhere that apostrophes ''don't'' belong. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]])&lt;br /&gt;
:There, that's better. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 20:26, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==File 2?==&lt;br /&gt;
&lt;br /&gt;
Seriously, doesn't that game deserve a page too? Even if we combine them, it still should be here. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:53, 24 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I had no idea why the Outbreak File 2 Page was deleted, it had extra content which wasn't in Outbreak 1, if anything it had more guns and should just be treated as a sequel to the previous [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:26, 29 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It was probably not up to site standards. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:11, 23 February 2016 (EST)&lt;br /&gt;
::::It wasn't, and neither is this page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:16, 8 March 2016 (EST)&lt;br /&gt;
:::::Well it's kinda hard to get screenshots from a PS2 game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:46, 9 March 2016 (EST)&lt;br /&gt;
::::::I'm a bit surprised we've let it hang around for so long. Seven years next month. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:04, 9 March 2016 (EST)&lt;br /&gt;
==M4 is 727==&lt;br /&gt;
I don't know about the one usable in the game, but the AR shown in the given screencap is a Model 727. Fixed carry handle instead of detachable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:11, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Nicholai's Handgun==&lt;br /&gt;
Don't you guys think the handgun used to assassinate Greg looks more or like a HK P30 or HK45? But those did not exist yet in 2003? and i thought RE0 smg was the only one... &lt;br /&gt;
&lt;br /&gt;
Now that i've been given the chance to play online and revisit those wonderful scenarios (Yes, the fans re-opened the servers 3 years ago, you can still play Online if you have the right things) taking it a closer look it seems that the front end of the barrel is that of a curved H&amp;amp;K45/P30 rather than the almost vertical one of an USP, besides, i don't see the distinctive rear sights of the USP Tactical on Nick's handgun.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:17, 29 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Hellfire's gun closet display==&lt;br /&gt;
Mauser C96 with stock, Walther PPK, Luger P08 and various revolvers seen in the security room of the 2F's hotel next to the statue puzzle, hard to believe they were in fact modelled after real-life replicas and not some random thrown in generic models... just goes to show RE was taken care of well at it's 1998-2005 prime.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:33, 27 March 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak&amp;diff=1094517</id>
		<title>Talk:Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak&amp;diff=1094517"/>
		<updated>2017-03-27T20:33:57Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- I'll add the images later, hopefully smart it up a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Can we get this entire page possibly moved to &amp;quot;Resident_Evil:_Outbreak&amp;quot; so it lines up with File #2? Pretty please?&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;br /&gt;
&lt;br /&gt;
Ugh, the grammar on this page is atrocious. I'll start cleaning it up, starting with use of apostrophes basically everywhere that apostrophes ''don't'' belong. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]])&lt;br /&gt;
:There, that's better. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 20:26, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==File 2?==&lt;br /&gt;
&lt;br /&gt;
Seriously, doesn't that game deserve a page too? Even if we combine them, it still should be here. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:53, 24 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I had no idea why the Outbreak File 2 Page was deleted, it had extra content which wasn't in Outbreak 1, if anything it had more guns and should just be treated as a sequel to the previous [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:26, 29 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It was probably not up to site standards. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:11, 23 February 2016 (EST)&lt;br /&gt;
::::It wasn't, and neither is this page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:16, 8 March 2016 (EST)&lt;br /&gt;
:::::Well it's kinda hard to get screenshots from a PS2 game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:46, 9 March 2016 (EST)&lt;br /&gt;
::::::I'm a bit surprised we've let it hang around for so long. Seven years next month. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:04, 9 March 2016 (EST)&lt;br /&gt;
==M4 is 727==&lt;br /&gt;
I don't know about the one usable in the game, but the AR shown in the given screencap is a Model 727. Fixed carry handle instead of detachable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:11, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Nicholai's Handgun==&lt;br /&gt;
Don't you guys think the handgun used to assassinate Greg looks more or like a HK P30 or HK45? But those did not exist yet in 2003? and i thought RE0 smg was the only one... &lt;br /&gt;
&lt;br /&gt;
Now that i've been given the chance to play online and revisit those wonderful scenarios (Yes, the fans re-opened the servers 3 years ago, you can still play Online if you have the right things) taking it a closer look it seems that the front end of the barrel is that of a curved H&amp;amp;K45/P30 rather than the almost vertical one of an USP, besides, i don't see the distinctive rear sights of the USP Tactical on Nick's handgun.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:17, 29 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Hellfire's gun closet display==&lt;br /&gt;
Mauser C96 with stock, Walther PPK and various revolvers seen in the security room of the 2F's hotel next to the statue puzzle, hard to believe they were in fact modelled after real-life replicas and not some random thrown in generic models... just goes to show RE was taken care of well at it's 1998-2005 prime.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:33, 27 March 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kong:_Skull_Island&amp;diff=1089995</id>
		<title>Talk:Kong: Skull Island</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kong:_Skull_Island&amp;diff=1089995"/>
		<updated>2017-03-08T13:48:53Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Please help ID */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1911 ==&lt;br /&gt;
I don't think that's a 1911 sam jackson is using in that screenshot, looks more like a colt 1903 hammer --[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 00:32, 25 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it looks like a Colt 1902 Model. [[http://66.media.tumblr.com/5d50c2b4441bdd1d723dc212a186573a/tumblr_mz22pyU8qP1s57vgxo2_1280.jpg]]--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 00:37, 25 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah I think you're right--[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 01:37, 25 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
Granted it's a blurry shot, but it looks to have the three-prong flash hider which would make it more likely an M16/SP1. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:51, 25 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I saw one in the BTS footage too, but I think there was also a birdcage.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 02:37, 25 July 2016 (EDT)&lt;br /&gt;
:: To be fair the SP1 can have (and is indeed seen) with A1-style flash-hiders as well as 3 prong. We really need a shot of the receiver to positively confirm. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:21, 25 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
The rifle in the second cap definitely has a forward assist, so that is an A1 (or perhaps an XM16E1, though that's less likely). The other one still has the 3-prong, making me think it's still an SP1. It ''could'' be an XM16E1 or even an A1 with the older flash hider fitted but both are very unlikely (the latter very much so). That said I think the two should be listed separately for the time being. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:10, 18 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .50 ==&lt;br /&gt;
&lt;br /&gt;
I call bullshit on Kong surviving barrages from a .50 cal, I get godzilla, he has scales and those are magnified what 100 times from like a gator, but Kong is just a huge ape, he has no protection, I hope they do something like Helos and planes can't fly on the island due to magnetic fields or some other cop out,so that Kong goes against only the main characters, that would be realistic,but a whole carrier a 60-70's era military would kill Kong in a few seconds.&lt;br /&gt;
:Well, to be fair, the shot shows no indications that Kong is the one they are firing the .50 cal at. The trailer showed a giant spider like creature, and I do not doubt we'll see some of Skull Island's more notorious creatures. -[[User:1morey]] August 18, 2016 4:20 PM (EST)&lt;br /&gt;
&lt;br /&gt;
We saw how the original Kong got killed from machine gun bullets from bi-planes and those were smaller caliber than the .50 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:08, 18 August 2016 (EDT)&lt;br /&gt;
:Granted, this Kong is MUCH bigger than Peter Jackson's Kong, about Godzilla size. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:39, 19 August 2016 (EDT)&lt;br /&gt;
::Cross your fingers for a Godzilla vs King Kong made by Legendary Pictures crossed with Pacific Rim [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:54, 19 August 2016 (EDT)&lt;br /&gt;
:::Well, they already have Godzilla 2 (With Rodan, Ghidorah, and Mothra scheduled for 2018) and Godzilla vs. Kong for 2020. I think Pacific Rim should be its own thing, didn't really care for it. -[[User:1morey]] August 20, 2016 8:37 AM (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this flare gun. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 01:58, 8 March 2017 (EST)&lt;br /&gt;
[[File:KSI 515.jpg|thumb|none|600px]]&lt;br /&gt;
: It looks like a [http://www.imfdb.org/wiki/File:Type10Safety.jpg Type 10 japanese one]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:48, 8 March 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=1082579</id>
		<title>Talk:Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=1082579"/>
		<updated>2017-02-06T15:27:22Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Spanish Operators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Already...==&lt;br /&gt;
It seem that the M1911 Variant has an incorrect 10 rounds in a 8 rounds magazine. There is IN FACT a 10 rounds magazine for M1911s but it seem it's not in this one  --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
[[File:10roundsm1911.jpg|thumb|600px|none|10 Rounds magazine .45 ACP for M1911 and Variants]]&lt;br /&gt;
&lt;br /&gt;
== New footage ==&lt;br /&gt;
&lt;br /&gt;
Numerous new features can be seen clearly here: the MP5 ingame is referred to as the MP5F and has an unusual crooked stock (12:17), there is a USP for the terrorists, various attachments for the G36C including an oddly-reticuled ACOG scope, and the identification (at least ingame) of the 1911 as the M45 MEUSOC. At this stage it would appear that the MP5 has replaced the Mac-10 as the terrorists' weapon of choice. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=SN9CMGuyGvQ&lt;br /&gt;
&lt;br /&gt;
== Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
Someone leaked some footage of the Alpha so we can't &amp;quot;use&amp;quot; it, but it showed a FAMAS G2, P90, UMP, Mossberg 591A1, P226, HK33A2, S&amp;amp;W M586, FNP-9, and a stand-alone M320&lt;br /&gt;
&lt;br /&gt;
There's also a MAC-11. Don't know if that's the same gun as what's labeled as the MAC-10.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:I am still waiting for the alpha key... Although I did answer that I don't play CoD, BF, nor Titanfall so maybe they won't even send the key... :( - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 03:32, 22 March 2015 (EDT)&lt;br /&gt;
::I watched this trailer on [https://www.youtube.com/watch?v=EWgOSimxoPs YouTube] and I screencapped an the UMP, FAMAS F1 and an assault rifle I didn't recognize. At first I thought it was an HK416 but then I noticed it has a charging handle on the right side of the gun. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:44, 22 March 2015 (EDT)&lt;br /&gt;
[[File:R6Siege assault rifle 01.jpg|thumb|none|600px|Unknown assault rifle]]&lt;br /&gt;
[[File:R6Siege Famas.jpg|thumb|none|600px|FAMAS F1]]&lt;br /&gt;
[[File:R6Siege UMP.jpg|thumb|none|600px|Untextured UMP]]&lt;br /&gt;
They released a bunch of official footage today. FMG9, 5-7 USG, HK417, SA80 with DD rails, SG 556 XI, Remington R4. I think a Glock was briefly shown in a loadout window. FAMAS G2 is an F1 despite the name.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Here's a screencap from the official site, the same picture also appears in the end of some videos, and I think there's MPX with a suppressor as in the MPX-SD variant, but the weapon itself is about the same length as the basic variant. Perhaps we see it in a future video. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:03, 31 March 2015 (EDT)&lt;br /&gt;
[[File:R6siege mpx.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified firearms ==&lt;br /&gt;
&lt;br /&gt;
I'm entirely certain that the unidentified ''VSN'' is a ''Vityaz-SN'', [https://upload.wikimedia.org/wikipedia/commons/d/d8/OSN_Saturn_special_purpose_unit_%28506-20%29.jpg a 9mm Parabellum submachine gun] in use with the Russian special units that belong to the Ministry of Internal Affairs, MVD. It is also used by some specialized police detachments, such as [http://77rus.smugmug.com/Military/Interpolitex-2013/i-tF82bS7/0/O/Interpolitex2013part01-17.jpg Grom] of the Federal Drug Control Service.&lt;br /&gt;
&lt;br /&gt;
The unidentified machine gun with a canted ammo box is actually a relatively well represented (as of late) ''PKP'' general purpose machine gun in an [http://i.imgur.com/gnAgMhX.jpg updated bullpup kit] by the Russian company Zenit. It was supposed to be used by special forces in close quarter urban combat apparently, but it didn't quite catch on. Still the initial batch was retained and could see limited action. Interestingly enough, Zenit is the same company that made the rail system and stock used by the Vityaz-SN. Ultimately, [http://www.zenitco.ru/files/pulemet2_1.jpg Zenit dropped the exotic bullpup kit] and went for something more conventional. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:06, 30 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Thanks, those all seem correct. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== The M590A1 ==&lt;br /&gt;
I'm pretty sure that the M590A1 is the Blackwater variant as it has a picatinny rail on the receiver and it appears that the ghost ring is part of the rail. The inventory image also shows that it has the &amp;quot;Speed Feed&amp;quot; stock and the tri-rail handguard; both standard on the Blackwater variant. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:21, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vepr-12? ==&lt;br /&gt;
&lt;br /&gt;
Are we absolutely certain that's a Molot Vepr and not actually a Saiga? It's missing the elongated magazine well typical of the Vepr. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:39, 30 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Flash-hiders ==&lt;br /&gt;
&lt;br /&gt;
Am I the only the one noticed that every gun that has a flash-hider, sans the P90, has an A2 flash-hider? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:15, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons actually used ==&lt;br /&gt;
&lt;br /&gt;
How many of the weapons in this game are actually used by special forces (of whatever they are called) in real life? I've seen some GIGN guys use revolvers and SAS have used the MP5, but the L85, AK12 etc seems rather out of place.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:29, 1 December 2015 (EST)&lt;br /&gt;
:The L85 and AK12 fit the SAS and Spetsnaz factions respectively.....given said weapons origins. They may not be standard issue but it's safe to assume that high tier counterterrorist units have access to almost any weapon they want.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:04, 1 December 2015 (EST)&lt;br /&gt;
::The SAS never use L85s, they use L119A1s (Colt Canada C8 SFW, basically M4A1s), The Spetsnaz using AK-12s in not outlandish, as the AK-12 is going through field-trials now. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:46, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==MasterPiece Arms MPA10SST==&lt;br /&gt;
It seems the &amp;quot;MAC-11&amp;quot; is a MPA10SST [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 05:25, 4 December 2015 (EST)&lt;br /&gt;
[[File:MPA10SST.jpeg|thumb|none|400px|MasterPiece Arms MPA10SST]]&lt;br /&gt;
&lt;br /&gt;
== Noticed something on the wall of the armory in Club House ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tom Clancy's Rainbow Six® Siege_20160110214429.jpeg|400px|thumb]]&lt;br /&gt;
Spotted a Bizon, an RPG-7 and a very low resolution model of what it seems to me an AK-103 with wood furniture similar to the one in Far Cry 3^^&lt;br /&gt;
&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:45, 10 January 2016 (EST)DH20&lt;br /&gt;
:Nice picture, contains a lot of words.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:40, 10 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Damn, sorry Its my first time posting in here, i was trying to get a screencap off my PS4 with the share button but couldn't do it, it seems :( but trust me i know what i saw AK.&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:49, 10 January 2016 (EST)DH20&lt;br /&gt;
:Those are some shitty models, looks like the game is running on  ultra low or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:58, 11 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== P12/USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
Game says it's chambered in .45ACP, however weapon capacity is 15+1. Should it be 9mm, not .45ACP which has capacity of 10 or 12 in a mag? --[[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 15:29, 7 February 2016 (EST)&lt;br /&gt;
:I'd put &amp;quot;though it says it's a .45 it incorrectly holds 15+1 like a 9mm USP instead of 12+1 like a real USP45.&amp;quot; [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:03, 7 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Leaked operator with SIG MPX ==&lt;br /&gt;
[[File:rainbow6siegeleakedoperator.jpg|500px|thumb]]&lt;br /&gt;
A friend linked me a leaked picture of an upcoming operator, supposedly a Navy SEAL, that seems to be wielding a [[SIG-Sauer MPX]] --[[User:Jaffaceksi|Jaffaceksi]] ([[User talk:Jaffaceksi|talk]]) 18:50, 13 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The in game Hi-Power has an odd serrations on the slide, one side are all tight like in the ones pictured on the Hi-Power page, and the other side has them thicker and widely spaced similar to the one seen in [[Call_of_Duty:_Black_Ops_2#Browning_Hi-Power|Call of Duty: Black Ops II]], is this an error, or is there a newer version that is like this? The only Hi-Power I've ever used was my Grandfathers old service piece from the 50's, and that one didn't have the variation between sides.--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:59, 5 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Delta gun ==&lt;br /&gt;
&lt;br /&gt;
From one of the Idris vids&lt;br /&gt;
&lt;br /&gt;
http://s23.postimg.org/bg73fjsmj/ddd.png&lt;br /&gt;
&lt;br /&gt;
Has an Army of Two style shield on the gun and the rail cover extends past the end of the barrel.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==The MPX doesn't look right to me==&lt;br /&gt;
Look at the MPX's magazine well, it looks much too big for its round, and looks like it doesn't seat properly. By the way, is the article going to be updated soon to add the Operation: Dust Line weapons?&lt;br /&gt;
&lt;br /&gt;
[http://vignette1.wikia.nocookie.net/rainbowsix/images/6/68/R6S-mpx.jpg/revision/latest?cb=20160511193901 Rainbow Six Siege MPX] [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 15:57, 11 May 2016 (EDT)&lt;br /&gt;
:Looks more like the magazine is misporportioned, wait until the final release. I'm kinda bummed that the new characters have super trope-y weapons like the Deagle and SPAS-12.....[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:01, 11 May 2016 (EDT)&lt;br /&gt;
::I'm more than bummed by the Desert Eagle. Rainbow Six Siege is supposed to be a realistic squad based game inspired by real units and the weapons and equipment they use. And then they stick a frigging Desert Eagle as a Navy SEAL sidearm. Pandering to the COD crowd. I'm rather pissed off that they did that. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 05:11, 12 May 2016 (EDT)&lt;br /&gt;
:::Yeah, I just don't get it. I mean, the SCAR and the MK. 11 make sense, the MPX is okay with me, and the SPAS-12, well, it's not the most practical thing in the world, but it's not necessarily bad (although, with the 6+1 capacity, they may as well have used the compact model to fit in with the CQB theme). Still, seriously? A Desert Eagle? I mean, if you wanted a big, imposing handgun, you could go with a Mk. 23, which is infinitely more practical than the DE (though, granted, that's not exactly saying much), has been in previous R6 games, and was actually meant for the US military. Seriously, it's just downright illogical. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:19, 2 September 2016 (EDT)&lt;br /&gt;
::Looks like the magazine size is off. Took this myself. http://www.imfdb.org/images/4/4d/SIEGE_MPX.jpeg [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 10:58, 12 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::The mag-well's a bit bigger than it should be, the mags are a bit too short, and they are placed in the mag-well a bit too forward instead of in the center. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:56, 25 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C8 barrel length ==&lt;br /&gt;
&lt;br /&gt;
Not sure what to make of it, as it falls in between the SFW and CQB models. Looks to 11.5in..?&lt;br /&gt;
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:ColtCanada C8CQB.jpg|thumb|none|450px]]&lt;br /&gt;
:It doesn't help that like all the assault rifles in the game, it has an A2 birdcage flash hider. When in doubt, I say it's closer to the CQB do to the short barrel, even if it's a little longer. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:48, 25 May 2016 (EDT)&lt;br /&gt;
::11.5&amp;quot; barrel would make it a Colt 933. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:59, 1 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other unusable wall weapons in Kafe Dostoyevsky ==&lt;br /&gt;
&lt;br /&gt;
[[Image:R6SKafe.jpg|thumb|none|600px|Potato-quality because Xbone.]]&lt;br /&gt;
Presumably a pair of Colt SAA's, flintlock pistols, and some three barreled pepperbox revolver. These can be found in the room next to the train exhibit.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:19, 12 June 2016 (EDT)&lt;br /&gt;
:I'll also leave the Dust Line background image here:&lt;br /&gt;
:[[File:RSSKeymodAR.jpg|thumb|none|600px|C-Clamp™]]&lt;br /&gt;
:--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:20, 24 June 2016 (EDT)&lt;br /&gt;
On the subject of unusable guns in menu screens, some menus include M6290 flashbangs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:12, 1 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New guns in Skull Rain ==&lt;br /&gt;
&lt;br /&gt;
Ok, so we are getting a Beretta M12, Spas-15 for the defender operator Caveira, while the offensive gets a M249, DSA SA58 and for sidearm there is a Beretta 92 series pistol (not sure on the model yet, probably a Taurus PT) &lt;br /&gt;
&lt;br /&gt;
What are your thoughts? Personally i think we have enough of these shotgun-wielding gals but that's just me°-°&lt;br /&gt;
:It's nice to see a SPAS-15 pop up, but hopefully it isn't a copy-paste of Valkyrie/Frost's shotguns. I was kinda hoping one of them would shootdodge like Max Payne lol.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 28 July 2016 (EDT)&lt;br /&gt;
:The M249 seems to fire at an unrealistically slow 690 RPM (probably lowered for balance reasons). Caveira's PT92 gets a super cool suppressor sleeve and apparently fires &amp;quot;non-lethal&amp;quot; ammo (despite her visibly killing someone during the gameplay demo...).&lt;br /&gt;
&lt;br /&gt;
= Spotted a new gun = &lt;br /&gt;
&lt;br /&gt;
There is a S&amp;amp;W M&amp;amp;P in one of the posters seen in oregon, in the first set of beds on the dormitory, next to the west window, i'd love to upload the picture but i don't have the necessary means to do it :( Sorry.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:41, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Next DLC =&lt;br /&gt;
&lt;br /&gt;
So... the next DLC will consist of Japanese operators. I've heard speculation of a P229 or P220, a Benelli Supernova, a Howa Type 89, and a Mineba PM9. I'd also expect a Howa Type 64, and maybe an AR-18. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:23, 13 November 2016 (EST)&lt;br /&gt;
:It's been confirmed as the Supernova for both operators, the Type 89 for Hibana, and a MP5SD4 for Echo. Sidearms are the P229 and PM-9.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:59, 13 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
= SVU question =&lt;br /&gt;
&lt;br /&gt;
I played this for the free weekend that just concluded, and when I played the &amp;quot;Cold Zero&amp;quot; situation I saw no such red tint through the SVU's magnifier as the section for that gun mentions. I'm assuming it was removed at some point, given one of our screenshots shows it, and [https://www.youtube.com/watch?v=l_mhlFXZO98 this video] from just after release still has it, but [https://www.youtube.com/watch?v=KeLYNI_r3Ik this one] from a month ago lacks it. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 18:36, 13 November 2016 (EST)&lt;br /&gt;
:It looks like it is still there, just toned down a bit (similar to in the initial release, your vision went very greyscale at low health).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:32, 13 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
=Spanish Operators=&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=hTke6uUPvNw&lt;br /&gt;
&lt;br /&gt;
Looks like a Kriss Vector, Fabarm STF 12, Fabarm STF 12 Short, POF PSG, and Diemaco C7E. Can't tell if that USP is a new Compact model.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:are you sure it is a POF PSG and not an UDP-9? You can tell by the trigger guard but then again the PSG is in Ghost Recon: Wildlands and there it looks like a complete different model than the one portrayed in Siege.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:27, 6 February 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1082158</id>
		<title>Talk:Sniper: Ghost Warrior 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1082158"/>
		<updated>2017-02-05T15:02:26Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Full weapons list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknown sniper rifle=&lt;br /&gt;
[[file:SGW3 weapons.jpg|thumb|none|600px|2 unknown sniper rifle in game.]]&lt;br /&gt;
--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 05:21, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Looks like a Galil Sniper Rifle, no idea about the other one.&lt;br /&gt;
EDIT: It could be a MacMillan TAC-50 now that i took a closer look.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:52, 14 February 2016 (EST)&lt;br /&gt;
:Lets hope this game doesn't suck as hard as the previous two games. I really want a good sniper game in modern times.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:57, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
They should add a Alex338 sniper and a G13.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:16, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
=Unknown Pistol=&lt;br /&gt;
That pistol looks a bit like a M1911 based on the slide.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:32, 14 February 2016 (EST)&lt;br /&gt;
:Yeah, i too figured it could be some type of 1911 clone based on the slide and hammer. It also looks like we're getting an AKM with ribbed top cover (the AK-12 may be replaced by it or not though) other than that i spotted a HK USP Tactical from one of the screens at the end of this vid: https://m.youtube.com/watch?v=_5x-RTgcWJU--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:20, 18 August 2016 (EDT)&lt;br /&gt;
::When I first saw that screenshot, I thought MK23, although the Sights don't look like that on the MK23. Then again, It could just be one with different sights. Also: Dat thumbs forward grip.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 19:20, 19 August 2016 (EDT)&lt;br /&gt;
The length of the grip makes me think FNX-45 Tactical. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:15, 20 August 2016 (EDT)&lt;br /&gt;
: Mmmm... Now that i look at it more closely, are there 1911s with ejection ports that wider? If so, then it might be the FNP .45. I wish game developers could give a us list of all the possible firearms before release, i don't really mind waiting but then again, gives me curiosity...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 22 August 2016 (EDT)&lt;br /&gt;
::It almost looks as if the hand positioning is off, as in the hand is placed too high up the gun, making the grip look longer that it really is. To me, It looks like it could be a [http://www.imfdb.org/images/c/cd/SIG_P226_Combat_TB.jpg P226 Combat TB], Which would mark the first ever appearance of the coolest looking handgun ever in a game--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:01, 23 August 2016 (EDT)&lt;br /&gt;
:::Okay, I've compared it to a bunch of 1911 variants, as well as the FNX, and I have to say, I'm pretty sure it is the P226 Combat TB. Note that the size of the hammer spur seems much too small for a 1911 variant, the slide isn't square enough for an FNX, (And does seem to have the correct curve for a Sig) and the heel of the grip seems too much of a rounded shape (I.E. grips that cover the backstrap) for a 1911 or FNX, as well as the ejection port being too wide for either of those two. Also, do note that the front of the slide does seem to extend forward past the frame. Then again, while a slide release does appear to be poking out from beneath the character's thumb in the proper location for a Sig, a takedown lever doesn't seem to be visible on the frame, so I could be wrong. If anyone else can see other identifying features, don't be afraid to say so.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:36, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Can't believe i missed it=&lt;br /&gt;
There's a IMI Tar-21 in this video at 1:40 https://m.youtube.com/watch?v=VRy4mN1NEQg&lt;br /&gt;
Glad its in the game, i expect the Desert Eagle to return from the first game somehow, despite its impracticability to shoot but besides that you guys gotta admit its a great looking high-caliber handgun, especially with the slide locked back.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:27, 30 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=New weapons ID in workbench video=&lt;br /&gt;
[https://m.youtube.com/watch?v=ATloJTFcq_Y I see]Polish MSBS, PK with rails, Galil AR and one bullpup firearm called &amp;quot;KT-R&amp;quot; ingame that i think its a Kel-Tec RFB.&lt;br /&gt;
&lt;br /&gt;
Then there's the SLP .45 (Self-Loading Pistol?), M1984 Aka an original M1911, another M1984 made with rails, Walgram 21 = looks like a weird Glock or Walther P22 to me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:09, 29 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Full weapons list =&lt;br /&gt;
&lt;br /&gt;
I got into the beta. Haven't been able to unlock any new weapons ingame, but the files are stuck in a simple RAR archive and are all named after the real guns (unlike in the game).&lt;br /&gt;
&lt;br /&gt;
Colt 1911&lt;br /&gt;
&lt;br /&gt;
Glock 21&lt;br /&gt;
&lt;br /&gt;
Mk23 SOCOM&lt;br /&gt;
&lt;br /&gt;
USP&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
SW686&lt;br /&gt;
&lt;br /&gt;
MP443&lt;br /&gt;
&lt;br /&gt;
P99&lt;br /&gt;
&lt;br /&gt;
Lebedev PL-14&lt;br /&gt;
&lt;br /&gt;
Sig P220&lt;br /&gt;
&lt;br /&gt;
Benelli M4&lt;br /&gt;
&lt;br /&gt;
Mossberg 500&lt;br /&gt;
&lt;br /&gt;
Origin 12&lt;br /&gt;
&lt;br /&gt;
Saiga 12&lt;br /&gt;
&lt;br /&gt;
Sawn-off&lt;br /&gt;
&lt;br /&gt;
Remington 1187&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
AK47&lt;br /&gt;
&lt;br /&gt;
Galil ACE&lt;br /&gt;
&lt;br /&gt;
M4&lt;br /&gt;
&lt;br /&gt;
MSBS&lt;br /&gt;
&lt;br /&gt;
MSBS Bullpup&lt;br /&gt;
&lt;br /&gt;
Tavor&lt;br /&gt;
&lt;br /&gt;
APR 308&lt;br /&gt;
&lt;br /&gt;
AW 50&lt;br /&gt;
&lt;br /&gt;
M82A1&lt;br /&gt;
&lt;br /&gt;
M95&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Keltec RFB&lt;br /&gt;
&lt;br /&gt;
VS 121&lt;br /&gt;
&lt;br /&gt;
M1A Socom&lt;br /&gt;
&lt;br /&gt;
M110&lt;br /&gt;
&lt;br /&gt;
&amp;quot;McMillan&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechem NTW-20&lt;br /&gt;
&lt;br /&gt;
OSV 96&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
Longbow T76&lt;br /&gt;
&lt;br /&gt;
VSS Vintorez&lt;br /&gt;
&lt;br /&gt;
VKS Vykhlop&lt;br /&gt;
&lt;br /&gt;
XM2010&lt;br /&gt;
&lt;br /&gt;
XM500&lt;br /&gt;
&lt;br /&gt;
Pecheneg&lt;br /&gt;
&lt;br /&gt;
UKM-2013&lt;br /&gt;
&lt;br /&gt;
M134&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
PPZR Grom&lt;br /&gt;
&lt;br /&gt;
Apaches, Hinds, BTRs, Strykers, KA-58s (!), Bumerangs and T64s are also in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
They should add some product of STC Delta (Georgian gun maker), while they still have time.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:17, 5 February 2017 (EST)&lt;br /&gt;
Is the M4 an actual one or is the name standing for that Remington R5 RGP looking gun named &amp;quot;Herstal&amp;quot; in-game?--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:28, 5 February 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1082143</id>
		<title>Talk:Sniper: Ghost Warrior 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1082143"/>
		<updated>2017-02-05T14:28:30Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Full weapons list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknown sniper rifle=&lt;br /&gt;
[[file:SGW3 weapons.jpg|thumb|none|600px|2 unknown sniper rifle in game.]]&lt;br /&gt;
--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 05:21, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Looks like a Galil Sniper Rifle, no idea about the other one.&lt;br /&gt;
EDIT: It could be a MacMillan TAC-50 now that i took a closer look.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:52, 14 February 2016 (EST)&lt;br /&gt;
:Lets hope this game doesn't suck as hard as the previous two games. I really want a good sniper game in modern times.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:57, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
They should add a Alex338 sniper and a G13.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:16, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
=Unknown Pistol=&lt;br /&gt;
That pistol looks a bit like a M1911 based on the slide.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:32, 14 February 2016 (EST)&lt;br /&gt;
:Yeah, i too figured it could be some type of 1911 clone based on the slide and hammer. It also looks like we're getting an AKM with ribbed top cover (the AK-12 may be replaced by it or not though) other than that i spotted a HK USP Tactical from one of the screens at the end of this vid: https://m.youtube.com/watch?v=_5x-RTgcWJU--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:20, 18 August 2016 (EDT)&lt;br /&gt;
::When I first saw that screenshot, I thought MK23, although the Sights don't look like that on the MK23. Then again, It could just be one with different sights. Also: Dat thumbs forward grip.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 19:20, 19 August 2016 (EDT)&lt;br /&gt;
The length of the grip makes me think FNX-45 Tactical. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:15, 20 August 2016 (EDT)&lt;br /&gt;
: Mmmm... Now that i look at it more closely, are there 1911s with ejection ports that wider? If so, then it might be the FNP .45. I wish game developers could give a us list of all the possible firearms before release, i don't really mind waiting but then again, gives me curiosity...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 22 August 2016 (EDT)&lt;br /&gt;
::It almost looks as if the hand positioning is off, as in the hand is placed too high up the gun, making the grip look longer that it really is. To me, It looks like it could be a [http://www.imfdb.org/images/c/cd/SIG_P226_Combat_TB.jpg P226 Combat TB], Which would mark the first ever appearance of the coolest looking handgun ever in a game--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:01, 23 August 2016 (EDT)&lt;br /&gt;
:::Okay, I've compared it to a bunch of 1911 variants, as well as the FNX, and I have to say, I'm pretty sure it is the P226 Combat TB. Note that the size of the hammer spur seems much too small for a 1911 variant, the slide isn't square enough for an FNX, (And does seem to have the correct curve for a Sig) and the heel of the grip seems too much of a rounded shape (I.E. grips that cover the backstrap) for a 1911 or FNX, as well as the ejection port being too wide for either of those two. Also, do note that the front of the slide does seem to extend forward past the frame. Then again, while a slide release does appear to be poking out from beneath the character's thumb in the proper location for a Sig, a takedown lever doesn't seem to be visible on the frame, so I could be wrong. If anyone else can see other identifying features, don't be afraid to say so.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:36, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Can't believe i missed it=&lt;br /&gt;
There's a IMI Tar-21 in this video at 1:40 https://m.youtube.com/watch?v=VRy4mN1NEQg&lt;br /&gt;
Glad its in the game, i expect the Desert Eagle to return from the first game somehow, despite its impracticability to shoot but besides that you guys gotta admit its a great looking high-caliber handgun, especially with the slide locked back.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:27, 30 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=New weapons ID in workbench video=&lt;br /&gt;
[https://m.youtube.com/watch?v=ATloJTFcq_Y I see]Polish MSBS, PK with rails, Galil AR and one bullpup firearm called &amp;quot;KT-R&amp;quot; ingame that i think its a Kel-Tec RFB.&lt;br /&gt;
&lt;br /&gt;
Then there's the SLP .45 (Self-Loading Pistol?), M1984 Aka an original M1911, another M1984 made with rails, Walgram 21 = looks like a weird Glock or Walther P22 to me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:09, 29 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Full weapons list =&lt;br /&gt;
&lt;br /&gt;
I got into the beta. Haven't been able to unlock any new weapons ingame, but the files are stuck in a simple RAR archive and are all named after the real guns (unlike in the game).&lt;br /&gt;
&lt;br /&gt;
Colt 1911&lt;br /&gt;
&lt;br /&gt;
Glock 21&lt;br /&gt;
&lt;br /&gt;
Mk23 SOCOM&lt;br /&gt;
&lt;br /&gt;
USP&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
SW686&lt;br /&gt;
&lt;br /&gt;
MP443&lt;br /&gt;
&lt;br /&gt;
P99&lt;br /&gt;
&lt;br /&gt;
Lebedev PL-14&lt;br /&gt;
&lt;br /&gt;
Sig P220&lt;br /&gt;
&lt;br /&gt;
Benelli M4&lt;br /&gt;
&lt;br /&gt;
Mossberg 500&lt;br /&gt;
&lt;br /&gt;
Origin 12&lt;br /&gt;
&lt;br /&gt;
Saiga 12&lt;br /&gt;
&lt;br /&gt;
Sawn-off&lt;br /&gt;
&lt;br /&gt;
Remington 1187&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
AK47&lt;br /&gt;
&lt;br /&gt;
Galil ACE&lt;br /&gt;
&lt;br /&gt;
M4&lt;br /&gt;
&lt;br /&gt;
MSBS&lt;br /&gt;
&lt;br /&gt;
MSBS Bullpup&lt;br /&gt;
&lt;br /&gt;
Tavor&lt;br /&gt;
&lt;br /&gt;
APR 308&lt;br /&gt;
&lt;br /&gt;
AW 50&lt;br /&gt;
&lt;br /&gt;
M82A1&lt;br /&gt;
&lt;br /&gt;
M95&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Keltec RFB&lt;br /&gt;
&lt;br /&gt;
VS 121&lt;br /&gt;
&lt;br /&gt;
M1A Socom&lt;br /&gt;
&lt;br /&gt;
M110&lt;br /&gt;
&lt;br /&gt;
&amp;quot;McMillan&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechem NTW-20&lt;br /&gt;
&lt;br /&gt;
OSV 96&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
Longbow T76&lt;br /&gt;
&lt;br /&gt;
VSS Vintorez&lt;br /&gt;
&lt;br /&gt;
VKS Vykhlop&lt;br /&gt;
&lt;br /&gt;
XM2010&lt;br /&gt;
&lt;br /&gt;
XM500&lt;br /&gt;
&lt;br /&gt;
Pecheneg&lt;br /&gt;
&lt;br /&gt;
UKM-2013&lt;br /&gt;
&lt;br /&gt;
M134&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
PPZR Grom&lt;br /&gt;
&lt;br /&gt;
Apaches, Hinds, BTRs, Strykers, KA-58s (!), Bumerangs and T64s are also in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
They should add some product of STC Delta (Georgian gun maker), while they still have time.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:17, 5 February 2017 (EST)&lt;br /&gt;
Is the M4 a regular one or is the name standing for that Remington R5 RGP looking gun named &amp;quot;Herstal&amp;quot; in-game?--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:28, 5 February 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1081027</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1081027"/>
		<updated>2017-02-02T22:36:53Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] [[Talk:Main_Page/Archive_5]], and [[Talk:Main_Page/Archive_6]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
A Happy New Year to all! --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:44, 31 December 2016 (EST)&lt;br /&gt;
:Damn, looks like somebody beat me to it. Oh well. Here's to another year of letting people know about the guns they're seeing in popular media. It'll sure be fun for me (even if I did get my wisdom teeth removed last Friday), and I hope it will be for all of you, too. May your 2017 be free of Lyme Disease and Communism. Cheers! [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 23:48, 31 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some question of rare gun in movie ==&lt;br /&gt;
&lt;br /&gt;
Hello! I'm sorry, I have some question: I know, that pages about media, that contain only tanegashima matchlock are ineligible. But, the movie Azumi contain not only standart arquebuse, but also contain very rare, but realy historical exist Japanese matchlock revolver [http://radikal.ru/fp/8c7lkxhkdkcvs 1], [http://radikal.ru/fp/7o2nzza4ekx9z 2], [http://radikal.ru/fp/1cckd5cfhfmde 3], [https://s-media-cache-ak0.pinimg.com/564x/d3/9a/08/d39a08d69a70a389fd84a2910726202e.jpg like this]. So, may I upload screenshots on discussion page to view it for Administrators.&lt;br /&gt;
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[http://www.imdb.com/title/tt0384819/?ref_=fn_al_tt_1 Azumi page on imdb].&lt;br /&gt;
[[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:48, 6 January 2017 (EST)&lt;br /&gt;
:I added screenshots to disscussion page: [[Talk:Azumi]]. What do you think about eligibility of this page? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:02, 19 January 2017 (EST)&lt;br /&gt;
::I vote for eligibility as the exact version of the gun is identified now. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:37, 19 January 2017 (EST)&lt;br /&gt;
:::Thank you very much! What will be the decision of other admins? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:14, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Excess Gun Image(s)==&lt;br /&gt;
Most recent example - http://www.imfdb.org/wiki/File:Remington_870_with_Hogue_pistol_grip.jpeg &amp;lt;BR&amp;gt;&lt;br /&gt;
Straight-up, I'm not sure this is a worthy image for inclusion. It's clearly a jacked one of someone's personal gun and not even that good a pic, either. I've seen quite a few excess gun images of this speed around actually, many only used on just one particular page (if that). Forgive me but I'm of the strong opinion that just because one particular show or movie has a gun in a particular configuration doesn't mean we absolutely have to have an image - in this case, *any* image - of said gun in said particular configuration. As stated we're not a gun encyclopedia, and I think this kind of thing leans a bit too far that way, frankly. I'd start marking some of these for deletion review but before I do I wanted some additional input on this. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:25, 18 January 2017 (EST)&lt;br /&gt;
:Makes sense to me. What page was that image used on btw?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:27, 18 January 2017 (EST)&lt;br /&gt;
:: &amp;quot;The following page links to this file: '''Talk:Remington Model 870'''&amp;quot; --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:05, 18 January 2017 (EST)&lt;br /&gt;
::: It was uploaded by Ominae I believe for the Gotham S3 page, now it looks like on that page it's been replaced with what I still think is a superfluous but admittedly much better image by Ben. I had put it on the talk page before deciding on posting about it here - I'll take it off there and nuke-tag it. That aside, I still think we have quite a load more of one-off gun pics and I wonder if they're really necessary in many cases.. I doubt it, but again, I wanted some extra input before I started nuke-tagging anything much more. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:44, 18 January 2017 (EST)&lt;br /&gt;
:::: I've deleted the original image, but I think it is worth keeping the newer one that Ben uploaded. It is different to all of the other pistol gripped 870 images we have, as all of them either have a shorter barrel or an extended tube. I wouldn't be surprised if there are actually other pages already that would benefit from this image, where this one is a closer match but people have used other images as there wasn't one like this available. As for the wider issue of when to stop adding gun images, my opinion on it is that we do not need pictures of every gun with every accessory that has been used. For example, we do not need a picture of an M4 with an Aimpoint T1 because it appears in one film. However, in this case it is actually the configuration of the gun itself that is unique rather than accessories attached to it, so I think that it is worth the image. Also, it isn't like this is some weird and esoteric custom build, it is a vanilla 870 that has had the stock replaced with a pistol grip, so a pretty common gun I would imagine.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:58, 18 January 2017 (EST)&lt;br /&gt;
::::: Well most of the problem here was the chump image originally put up, which has been dealt with (thanks BTW, Ben). That said, I agree there are other some pages that could use this one and that's all right, great, even - If it can be spread out some, and/or is needed for reference or something I've no problem, but I still think there is something about some gun images again that are only used/meant for one particular page - To have a gun image for one page because it 'matches' in every respect seems a bit ridiculous (that's even if it's used on a page) - Yet people seem to do that quite a bit lately and there are already a fair number images like that it seems. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:42, 19 January 2017 (EST)&lt;br /&gt;
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== One Gun Pages ==&lt;br /&gt;
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I somehow confused. Do correspond pages with only one gun (which there was a lot lately) to IMFDB standards, or not? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:41, 20 January 2017 (EST)&lt;br /&gt;
:[[Rules,_Standards_and_Principles#It_must_have_more_than_one_real_firearm_in_it|Rules, Standards and Principles]] say in what case such page qualify: &amp;quot;1) the firearm is identifiable, well seen and important to the story. A film where 'some character' wields an 'unknown revolver' means nothing. 2) it has enough screen time for any viewer to wonder what make or model it is. 3) it must drive the plot forward and not be an 'incidental' prop (like something hanging on the wall in the background).&amp;quot;. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 20 January 2017 (EST)&lt;br /&gt;
::I was actually wondering about that. There's a really cool game called &amp;quot;Receiver&amp;quot; that only has two guns, a commander sized 1911 and a snub-nosed revolver (really bad at IDing revolvers). I was thinking about making a page for it, but since there's only two guns, it would feel a little bit unnecessary.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:22, 20 January 2017 (EST)&lt;br /&gt;
:::Movies and games are quite different things. At least movies show real guns, not something drawn on computer. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:33, 20 January 2017 (EST)&lt;br /&gt;
::::Well that guns are &amp;quot;real&amp;quot; in that they are based of actual firearms that exist (and function) in the real world.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:03, 20 January 2017 (EST)&lt;br /&gt;
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== Requesting a page for Mine (2016) == &lt;br /&gt;
So i recently watched the new Armie Hammer's movie and i think it would be neat to include that movie, there are G3s and AK derivatives used by the insurgents as well as M4s, berettas and Armie's sniper rifle which i think its a McMillan Tac .338 but not so sure:https://i.ytimg.com/vi/OkOcVIR0CL4/maxresdefault.jpg&lt;br /&gt;
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You can see the rifle very well and with better view in its movie trailer that you guys can watch though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 17:36, 2 February 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_7:_Biohazard&amp;diff=1081016</id>
		<title>Talk:Resident Evil 7: Biohazard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_7:_Biohazard&amp;diff=1081016"/>
		<updated>2017-02-02T19:18:14Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Glock */&lt;/p&gt;
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&lt;div&gt;Didn't see this on the site yet so I figured I at least start it. Going to be honest, I am interested in seeing what Capcom does with this game.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:39, 14 September 2016 (EDT)&lt;br /&gt;
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Whoever did the caps needed to move the mouse and wait until the UI disappears before pressing the print screen button. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:25, 15 September 2016 (EDT)&lt;br /&gt;
:My bad, sorry. I'll update these in a bit.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 11:42, 15 September 2016 (EDT)&lt;br /&gt;
::The second pistol is an M1911 not a PM. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:47, 15 September 2016 (EDT)&lt;br /&gt;
:::You sure? It looked like the PM to me. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:27, 15 September 2016 (EDT)&lt;br /&gt;
::::Slide's too long to be a PM [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:17, 15 September 2016 (EDT)&lt;br /&gt;
:::::Agreed, changed the entry and updated the pictures. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:41, 15 September 2016 (EDT)&lt;br /&gt;
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== TItle ==&lt;br /&gt;
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Are they going to call this Biohazard 7:Resident Evil in Japan?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:32, 15 September 2016 (EDT)&lt;br /&gt;
:http://www.capcom.co.jp/biohazard7/?referrer=https%3A%2F%2Fwww.google.ca%2F#_top You bet they are. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:55, 15 September 2016 (EDT)&lt;br /&gt;
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==New teaser==&lt;br /&gt;
:https://www.youtube.com/watch?v=0tIC7vd_lPY&lt;br /&gt;
Remington is refferd as Ithaca 37. But we still dont seen a ecjection port. Incorrectly name or frakiengun?&lt;br /&gt;
 Also we can see a icon of Glock (that looks like is actualualy is G19).&lt;br /&gt;
::Probably just incorrectly named, and the Glock icon looks like a 17, the 19 is slightly shorter and less slanted than the 17. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:39, 15 October 2016 (EDT)&lt;br /&gt;
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== Data mined demo ==&lt;br /&gt;
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Handgun_M19&lt;br /&gt;
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Handgun_G17&lt;br /&gt;
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Handgun_MPM &amp;lt;- name given to the PMM in Revelations 2&lt;br /&gt;
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Handgun_[charactername]&lt;br /&gt;
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Shotgun_M37&lt;br /&gt;
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Shotgun_M37S&lt;br /&gt;
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Shotgun_DB &amp;lt;- double-barrelled?&lt;br /&gt;
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MachineGun&lt;br /&gt;
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Magnum&lt;br /&gt;
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Shotgun_[charactername]&lt;br /&gt;
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In a gameplay vid from a month or 2 ago they showed the Shotgun as labelled as the M37 in the inventory, yet it still looked exactly like an 870.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== Boss battle image ==&lt;br /&gt;
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https://i.imgur.com/cznG5J9.jpg&lt;br /&gt;
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Does this look like a Bizon to you?[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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:I think it's a AKS-74U, judging by the front.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:03, 15 January 2017 (EST)&lt;br /&gt;
::I'm going to have to go with Bizon on this one, given the underbarrel helical magazine. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:09, 16 January 2017 (EST)&lt;br /&gt;
:::Looking at it again (and comparing it to the Bizon), yeah I think it is the Bizon. I think the sights confused me into thinking it was the AKS.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 11:28, 16 January 2017 (EST)&lt;br /&gt;
::::Agreed, where is this screen from? Is there a trailer I missed, or has the game been leaked? --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:52, 16 January 2017 (EST)&lt;br /&gt;
:::::I think it's from a leak cause I tried looking up any trailer that had that shot in it and I couldn't find any.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 19:08, 16 January 2017 (EST)&lt;br /&gt;
: The whole game has been leaked in UAE i recommend to stay off the Internet while you're at it till the 24th if you're looking forward to the game, me? i don't really care about spoilers anymore but it's firearm related so i'll post it.&lt;br /&gt;
I saw a handgun called &amp;quot;Albert-01&amp;quot; which some people are claiming it to be Wesker's Samurai Edge from 5, albeit it's equipped with what it looked like to me an Osprey Suppressor and supposedly, you get it as a reward for new playthroughs though no appaerence of Wesker at all.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:33, 17 January 2017 (EST)&lt;br /&gt;
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DLC spoilers shows a new AR&lt;br /&gt;
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http://abload.de/img/1-22-2017_3-43-36_amy5xg9.png&lt;br /&gt;
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bottom-left shows a side view. I'm leaning towards generic frankengun at the mo'.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:That looks like a FN SCAR-H, but the front is just confusing me.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:48, 23 January 2017 (EST)&lt;br /&gt;
::Yeah I can see the FN SCAR-H in the weapon, but that front end is definitely not on any SCAR I've ever seen.--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:29, 23 January 2017 (EST)&lt;br /&gt;
:::You know, looking at it a bit more, I wonder if the gun is actually a  CZ 805 BREN.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:44, 23 January 2017 (EST)&lt;br /&gt;
::::Looks like a SCAR with the War Sport LVOA handguard photoshopped on the front half.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:53, 23 January 2017 (EST)&lt;br /&gt;
:::::Neither the SCAR or Bren seem to fit.&lt;br /&gt;
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:::::https://s28.postimg.org/j560io8pp/sss.png&lt;br /&gt;
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:::::https://s30.postimg.org/fogga48mp/sss2.png&lt;br /&gt;
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:::::The charging handle is set too high, and more importantly you can see a paddle magazine release. Fire selector doesn't look like the standard AR15 90 degree one. The SCAR style stock makes me think of the RE6 frankengun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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It looks very BREN style. The stock appears to be the current Bren 1 variant, not the Bren 2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:38, 24 January 2017 (EST)&lt;br /&gt;
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== Glock ==&lt;br /&gt;
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I've been watching a playthrough of this on YouTube and I'm pretty sure the Glock is a 17C. It definitely has the 2 cut outs on the slide but I'm not familiar enough with Glocks to notice any other distinguishing features that confirm it to be a 17C. Could someone who's more familiar look into this? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 23:30, 26 January 2017 (EST)&lt;br /&gt;
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:It does look like vent cut out for ports, but when you fire it, there's no flash coming from the ports. Also the magazine is 10 rounds, which means the developers didn't check the standard capacity of a full size Glock 17 or maybe storywise, the Deputy was in a state that forced the police to have downgraded mags...which I can sorta believe if this game takes place in NYC [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:47, 27 January 2017 (EST)&lt;br /&gt;
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:: The devs are Japanese right? Can't really expect too much gun knowledge from them, Japan has incredibly strict gun control and that's coming from a Brit! haha --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 14:14, 28 January 2017 (EST)&lt;br /&gt;
I guess you've never played MGS...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:38, 28 January 2017 (EST)&lt;br /&gt;
::Except whoever did the weapons in that game thinks you need to rack the charging handle/side of every gun even during a tact reload. It's weird that all the other guns in this game like the handguns have slide lock back when empty and during tact reloads, they don't rack the slide, but for the Bizon, they animate you racking the charging handle even during a tact reload [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:05, 30 January 2017 (EST)&lt;br /&gt;
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Also, a lot of Japanese made games are almost anal retentive in the details of guns. The Japs, who love guns, can be obsessed about the details. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:06, 30 January 2017 (EST)&lt;br /&gt;
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I'm also impressed that for the Glock, they switched out the stock sights to a 3 dot set up, even though it doesn't help because whoever designed the aiming part of the game has never heard of using iron sights. It doesn't even make sense in VR since you naturally want to aim by looking down the gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:08, 30 January 2017 (EST)&lt;br /&gt;
: Why are we assuming it's a 17 by the way? I haven't noticed anything to suggest it's a nine and the capacity doesn't suggest it's a 17 either.--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 06:55, 2 February 2017 (EST)&lt;br /&gt;
::Well, we don't know which Louisiana county this game takes place in, so we can't compare to which Sheriff's Department that Deputy belongs to, who barely is one since the game has him not wearing his vest, not called in backup or most likely, didn't call it in and gave you, a suspect a knife for no real reason other than to advance the plot. I think the rule of thumb is unless the game say it isn't, we'll call it the basic generic Glock 17, which the in game code calls it the &amp;quot;G17&amp;quot;, implying the Glock 17 model. It's obviously full size, so it can't be any of the compact models. The only reason why a full size looking Glock would have a 10 round capacity is because the game designer has a sense of balance...which is stupid because they've never done that before in previous RE games. Same weird reason why the shotgun can only fit 4 shells,when judging from the tube size, it most likely can fit 5 or 6. So even if it wasn't a 9mm Glock, none of the other full size Glock calibers have a max round count of 10, unless it's the Glock in .50 GI, but that's not a cop caliber, and that's only possible if you do +1 because that mag is 9 max. And the boxes of handgun ammo you pick up look like 9mm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:01, 2 February 2017 (EST):The Silver Ghost and the beretta 92fs from RE4 and 5 respectively did have a 10 round magazine for gameplay balance.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:18, 2 February 2017 (EST)&lt;br /&gt;
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== More Guns ==&lt;br /&gt;
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I've got screens of a broken double barreled shotgun you use to get the Remington, a broken 1911 (which I have yet to find a use for), some kind of stupid-looking homemade grenade launcher which belongs in ''Fallout 4,'' and the game's magnum, which, from what I can tell (haven't unlocked it yet) appears to be an AutoMag in .44. Is it okay to upload the ones that are real guns here? --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 13:44, 27 January 2017 (EST)&lt;br /&gt;
::Also, the handgun ammo, at least in the demo, had a picture of a Beretta 92FS on it; can this be included? --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 13:52, 27 January 2017 (EST)&lt;br /&gt;
:::Yes to both.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::::Found out you can repair both the double barrel shotgun and the M1911 handgun with a repair kit. You can find a repair kit pretty early too, by looking under the porch in the front yard for an open air duct. The double barrel shotgun is called the M21 in-game and while both guns do the exact same damage, the M21 has a way tighter spread and you can shoot it from a further distance without impacting the damage, its downside is of course only 2 shots. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:42, 28 January 2017 (EST)&lt;br /&gt;
:::::Thanks. I was expecting that to be the case, so I'll see if I can get some screens of it for my second playthrough.--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 19:45, 28 January 2017 (EST)&lt;br /&gt;
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Two small things, the crashed car in the Baker garage isn't a police car, it looks to be a late 1960's Dodge Charger or some amalgam car made to look like one. Also a rather odd detail is that with the Remington 870, the whole pump assembly seems to be borrowed from an Ithaca 37. The pump is way too round to be the standard wood handle of the 870, and the way the arms of the guide go down to hook onto the pump rather than straight into a sleeve around the pump like a standard 870. --[[User:PaperCake|PaperCake]] 20:15, 27 January 2017 (EST)&lt;br /&gt;
: The car is actually Ethan's; you're shown driving it at the beginning of the game, and Jack comments that it's a nice car before crashing it during the first fight. I've changed the text; good catch,that didn't occur to me. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:32, 27 January 2017 (EST)&lt;br /&gt;
I've been trying to upload more images, but I get an error message now whenever I try. I'll give it another go later, but I've added more of the Glock and Remington, made an entry and added one picture of the Makarov, and made an entry (and updated the page) for the Auto Mag, but I can't seem to convince the site the screens exist. I'll try again in a few minutes in case there's some kind of file cool down timer.--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:32, 27 January 2017 (EST)&lt;br /&gt;
:::For some reason I'm not able to upload images anymore. I get this message whenever I try: Could not create directory &amp;quot;mwstore://local-backend/local-public/0/00&amp;quot;. &amp;lt;BR&amp;gt; Anyone ever see it before?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:24, 27 January 2017 (EST)&lt;br /&gt;
:::: It comes up sometimes - Best I figure is you'll probably have to move the images you're uploading from to a different folder on your system and/or rename said images and try to upload again. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:05, 28 January 2017 (EST)&lt;br /&gt;
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== General Comments on Multiple Guns ==&lt;br /&gt;
&lt;br /&gt;
As with many videogames, the models for the firearms in game are hodgepodges that resemble features from a multitude of guns. Here's my observations on many of the guns thus far.&lt;br /&gt;
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The &amp;quot;M19&amp;quot; or 1911 style pistol in the game is a huge hodgepodge. It has an overall MKIV Series 70 styling, but also features a half bar GI style safety, Gold Cup style angled slide serrations, a holed hammer reminiscent of the S&amp;amp;W Model 39-2, and some rosewood like grips that have smooth outlines and recessed checkering inside, similar to some types of Eagle Grips. Most notably, the pistol has a nonstandard hanging trigger instead of a straight 1911 style trigger, similar to a Para LDA or a rare Seecamp 1911 conversion. The trigger guard is very reminiscent of a Makarov as well.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G17&amp;quot; is definitely a second gen Glock with the compensator cuts, but the bulging frame leads me to believe that it was modeled after a Glock 21 and not a 17. There's some kind of texture around the frame that may be a grip insert that would account for this, but it's hard to tell exactly what it is. It may even be the pebbly texture of a Gen 1 gun. I have seen the slide serration patter on the gun somewhere as well, but I can't remember exactly where. Needless to say, the serrations are not factory. Yet another hodgepodge.&lt;br /&gt;
&lt;br /&gt;
Perhaps most interesting of all is the &amp;quot;MPM&amp;quot; handgun. It's implied that the gun is a Makarov, but many parts of the gun are lifted from the Walther PP series. The gun retains the color palette, lanyard loop, heel release, ejection port and frame shape of the Makarov PM, but the slide, safety, grip design, button release and trigger guard (minus the squaring which is nowhere to be found on either variant of either gun) are all PPK or PPK/S parts. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M37&amp;quot; is primarily supposed to be an Ithaca 37 allegory and not a Remington 870 allegory as stated on the page. This is evident by the single action bar, &amp;quot;corn cob&amp;quot; forend, and the double screws on the rear end of the receiver. The gun does feature a side exposed bolt like an 870, however, although the semi-awkward shape of the trigger guard leads me to believe that this gun was partially modeled after the S&amp;amp;W 3000, a slightly jankier clone of the 870. Once again, hodgepodge gun.&lt;br /&gt;
&lt;br /&gt;
Lastly, the Samurai Edge in game is referred to as &amp;quot;Albert-01R&amp;quot;, but this is not a &amp;quot;bizarre&amp;quot; name at all. The gun is a closely copied stand in for the custom Samurai Edge made for the series' long time antagonist, Albert Wesker. The gun is featured extensively in Resident Evil 5 cutscenes, and I believe it is also used by Wesker in cutscenes for the Gamecube/PC remake of the first Resident Evil game. You can find more details about this particular Samurai Edge on the RE5 page. Definitely a fitting sidearm and designation for the Umbrella operators.&lt;br /&gt;
&lt;br /&gt;
As a closer, I must say that these models leave a lot to be desired from a franchise that has more or less paid very close attention to detail to the guns in past installments. How they go from an immaculate 92FS Brigadier to this is beyond me. Then again, RE6 definitely featured a lot of hodgepodgery.&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_7:_Biohazard&amp;diff=1077328</id>
		<title>Talk:Resident Evil 7: Biohazard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_7:_Biohazard&amp;diff=1077328"/>
		<updated>2017-01-17T12:33:58Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Boss battle image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn't see this on the site yet so I figured I at least start it. Going to be honest, I am interested in seeing what Capcom does with this game.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:39, 14 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whoever did the caps needed to move the mouse and wait until the UI disappears before pressing the print screen button. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:25, 15 September 2016 (EDT)&lt;br /&gt;
:My bad, sorry. I'll update these in a bit.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 11:42, 15 September 2016 (EDT)&lt;br /&gt;
::The second pistol is an M1911 not a PM. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:47, 15 September 2016 (EDT)&lt;br /&gt;
:::You sure? It looked like the PM to me. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:27, 15 September 2016 (EDT)&lt;br /&gt;
::::Slide's too long to be a PM [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:17, 15 September 2016 (EDT)&lt;br /&gt;
:::::Agreed, changed the entry and updated the pictures. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:41, 15 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TItle ==&lt;br /&gt;
&lt;br /&gt;
Are they going to call this Biohazard 7:Resident Evil in Japan?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:32, 15 September 2016 (EDT)&lt;br /&gt;
:http://www.capcom.co.jp/biohazard7/?referrer=https%3A%2F%2Fwww.google.ca%2F#_top You bet they are. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:55, 15 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==New teaser==&lt;br /&gt;
:https://www.youtube.com/watch?v=0tIC7vd_lPY&lt;br /&gt;
Remington is refferd as Ithaca 37. But we still dont seen a ecjection port. Incorrectly name or frakiengun?&lt;br /&gt;
 Also we can see a icon of Glock (that looks like is actualualy is G19).&lt;br /&gt;
::Probably just incorrectly named, and the Glock icon looks like a 17, the 19 is slightly shorter and less slanted than the 17. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:39, 15 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Data mined demo ==&lt;br /&gt;
&lt;br /&gt;
Handgun_M19&lt;br /&gt;
&lt;br /&gt;
Handgun_G17&lt;br /&gt;
&lt;br /&gt;
Handgun_MPM &amp;lt;- name given to the PMM in Revelations 2&lt;br /&gt;
&lt;br /&gt;
Handgun_[charactername]&lt;br /&gt;
&lt;br /&gt;
Shotgun_M37&lt;br /&gt;
&lt;br /&gt;
Shotgun_M37S&lt;br /&gt;
&lt;br /&gt;
Shotgun_DB &amp;lt;- double-barrelled?&lt;br /&gt;
&lt;br /&gt;
MachineGun&lt;br /&gt;
&lt;br /&gt;
Magnum&lt;br /&gt;
&lt;br /&gt;
Shotgun_[charactername]&lt;br /&gt;
&lt;br /&gt;
In a gameplay vid from a month or 2 ago they showed the Shotgun as labelled as the M37 in the inventory, yet it still looked exactly like an 870.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Boss battle image ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/cznG5J9.jpg&lt;br /&gt;
&lt;br /&gt;
Does this look like a Bizon to you?[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:I think it's a AKS-74U, judging by the front.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:03, 15 January 2017 (EST)&lt;br /&gt;
::I'm going to have to go with Bizon on this one, given the underbarrel helical magazine. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:09, 16 January 2017 (EST)&lt;br /&gt;
:::Looking at it again (and comparing it to the Bizon), yeah I think it is the Bizon. I think the sights confused me into thinking it was the AKS.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 11:28, 16 January 2017 (EST)&lt;br /&gt;
::::Agreed, where is this screen from? Is there a trailer I missed, or has the game been leaked? --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:52, 16 January 2017 (EST)&lt;br /&gt;
:::::I think it's from a leak cause I tried looking up any trailer that had that shot in it and I couldn't find any.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 19:08, 16 January 2017 (EST)&lt;br /&gt;
: The whole game has been leaked in UAE i recommend to stay off the Internet while you're at it till the 24th if you're looking forward to the game, me? i don't really care about spoilers anymore but it's firearm related so i'll post it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{spoiler|I saw a handgun called &amp;quot;Albert-01&amp;quot; which some people are claiming it to be Wesker's Samurai Edge from 5, albeit it's equipped with what it looked like to me an Osprey Suppressor and supposedly, you get it as a reward for new playthroughs though no appaerence of Wesker at all}}&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:33, 17 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak&amp;diff=1072748</id>
		<title>Talk:Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak&amp;diff=1072748"/>
		<updated>2016-12-29T20:22:40Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Nicholai's Handgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- I'll add the images later, hopefully smart it up a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Can we get this entire page possibly moved to &amp;quot;Resident_Evil:_Outbreak&amp;quot; so it lines up with File #2? Pretty please?&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;br /&gt;
&lt;br /&gt;
Ugh, the grammar on this page is atrocious. I'll start cleaning it up, starting with use of apostrophes basically everywhere that apostrophes ''don't'' belong. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]])&lt;br /&gt;
:There, that's better. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 20:26, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==File 2?==&lt;br /&gt;
&lt;br /&gt;
Seriously, doesn't that game deserve a page too? Even if we combine them, it still should be here. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:53, 24 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I had no idea why the Outbreak File 2 Page was deleted, it had extra content which wasn't in Outbreak 1, if anything it had more guns and should just be treated as a sequel to the previous [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:26, 29 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It was probably not up to site standards. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:11, 23 February 2016 (EST)&lt;br /&gt;
::::It wasn't, and neither is this page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:16, 8 March 2016 (EST)&lt;br /&gt;
:::::Well it's kinda hard to get screenshots from a PS2 game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:46, 9 March 2016 (EST)&lt;br /&gt;
::::::I'm a bit surprised we've let it hang around for so long. Seven years next month. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:04, 9 March 2016 (EST)&lt;br /&gt;
==M4 is 727==&lt;br /&gt;
I don't know about the one usable in the game, but the AR shown in the given screencap is a Model 727. Fixed carry handle instead of detachable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:11, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Nicholai's Handgun==&lt;br /&gt;
Don't you guys think the handgun used to assassinate Greg looks more or like a HK P30 or HK45? But those did not exist yet in 2003? and i thought RE0 smg was the only one... &lt;br /&gt;
&lt;br /&gt;
Now that i've been given the chance to play online and revisit those wonderful scenarios (Yes, the fans re-opened the servers 3 years ago, you can still play Online if you have the right things) taking it a closer look it seems that the front end of the barrel is that of a curved H&amp;amp;K45/P30 rather than the almost vertical one of an USP, besides, i don't see the distinctive rear sights of the USP Tactical on Nick's handgun.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:17, 29 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak&amp;diff=1072747</id>
		<title>Talk:Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak&amp;diff=1072747"/>
		<updated>2016-12-29T20:17:14Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Nicholai's Handgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- I'll add the images later, hopefully smart it up a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Can we get this entire page possibly moved to &amp;quot;Resident_Evil:_Outbreak&amp;quot; so it lines up with File #2? Pretty please?&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;br /&gt;
&lt;br /&gt;
Ugh, the grammar on this page is atrocious. I'll start cleaning it up, starting with use of apostrophes basically everywhere that apostrophes ''don't'' belong. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]])&lt;br /&gt;
:There, that's better. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 20:26, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==File 2?==&lt;br /&gt;
&lt;br /&gt;
Seriously, doesn't that game deserve a page too? Even if we combine them, it still should be here. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:53, 24 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I had no idea why the Outbreak File 2 Page was deleted, it had extra content which wasn't in Outbreak 1, if anything it had more guns and should just be treated as a sequel to the previous [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:26, 29 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It was probably not up to site standards. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:11, 23 February 2016 (EST)&lt;br /&gt;
::::It wasn't, and neither is this page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:16, 8 March 2016 (EST)&lt;br /&gt;
:::::Well it's kinda hard to get screenshots from a PS2 game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:46, 9 March 2016 (EST)&lt;br /&gt;
::::::I'm a bit surprised we've let it hang around for so long. Seven years next month. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:04, 9 March 2016 (EST)&lt;br /&gt;
==M4 is 727==&lt;br /&gt;
I don't know about the one usable in the game, but the AR shown in the given screencap is a Model 727. Fixed carry handle instead of detachable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:11, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Nicholai's Handgun==&lt;br /&gt;
Don't you guys think the handgun used to assassinate Greg looks more or like a HK P30 or HK45? But those did not exist yet in 2003? and i thought RE0 smg was the only one... &lt;br /&gt;
&lt;br /&gt;
Now that i've been given the chance to play online and revisit those wonderful scenarios (Yes, the fans re-opened the servers 3 years ago, you can still play Online if you have the right things) taking it a closer look it seems that the front end of the barrel is that of a curved H&amp;amp;K45/P30 rather than the almost vertical one of an USP.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:17, 29 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak&amp;diff=1072454</id>
		<title>Talk:Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak&amp;diff=1072454"/>
		<updated>2016-12-28T16:10:32Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* M4 is 727 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- I'll add the images later, hopefully smart it up a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Can we get this entire page possibly moved to &amp;quot;Resident_Evil:_Outbreak&amp;quot; so it lines up with File #2? Pretty please?&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;br /&gt;
&lt;br /&gt;
Ugh, the grammar on this page is atrocious. I'll start cleaning it up, starting with use of apostrophes basically everywhere that apostrophes ''don't'' belong. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]])&lt;br /&gt;
:There, that's better. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 20:26, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==File 2?==&lt;br /&gt;
&lt;br /&gt;
Seriously, doesn't that game deserve a page too? Even if we combine them, it still should be here. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:53, 24 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I had no idea why the Outbreak File 2 Page was deleted, it had extra content which wasn't in Outbreak 1, if anything it had more guns and should just be treated as a sequel to the previous [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:26, 29 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It was probably not up to site standards. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:11, 23 February 2016 (EST)&lt;br /&gt;
::::It wasn't, and neither is this page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:16, 8 March 2016 (EST)&lt;br /&gt;
:::::Well it's kinda hard to get screenshots from a PS2 game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:46, 9 March 2016 (EST)&lt;br /&gt;
::::::I'm a bit surprised we've let it hang around for so long. Seven years next month. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:04, 9 March 2016 (EST)&lt;br /&gt;
==M4 is 727==&lt;br /&gt;
I don't know about the one usable in the game, but the AR shown in the given screencap is a Model 727. Fixed carry handle instead of detachable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:11, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Nicholai's Handgun==&lt;br /&gt;
Don't you guys think the handgun used to assassinate Greg looks more or like a HK P30 or HK45? But those did not exist yet in 2003? and i thought RE0 smg was the only one... User:Death_Shadow20&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Alien:_Covenant&amp;diff=1072176</id>
		<title>Talk:Alien: Covenant</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Alien:_Covenant&amp;diff=1072176"/>
		<updated>2016-12-25T23:55:27Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trailer==&lt;br /&gt;
The trailer's out, but they released it at 12 a.m. for me, so I'm not watching it until tomorrow. I'll update the page with any new weapons/info if no one else does by the time I get around to watching it.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 04:20, 25 December 2016 (EST)&lt;br /&gt;
It's the year 2104 and they still use &amp;quot;antique&amp;quot; weapons like AR-15s and AUGs, i don't know, it may seem lazy to me but Aliens had pretty much WAY more convincing weaponry that looked both cool-looking and realistically possible to manufacture, that and the fact that they were based over real WWII firearms plus fired caseless ammunition.&lt;br /&gt;
&lt;br /&gt;
Im not expecting phased plasma rifles, then again, maybe im giving it much thought but i'll be enjoying the movie despite shortcomings like this.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 17:22, 25 December 2016 (EST)&lt;br /&gt;
:The AR-15 has worked well for the last 5 years why would it stop working well for the next 90 years?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:08, 25 December 2016 (EST)&lt;br /&gt;
: Doesn't almost everything today get replaced eventually? We are humans that are programmed to evolve, though there's this saying &amp;quot;if it ain't broke don't fix it&amp;quot;, while it is true i think ppl will have to move on and try new things. Look at what happened to (for example and in your honor) the AK-47, what happened with it? That it got replaced by the 74m within the russian military and subsequently; only third world insurgents make use of it because it's cheap, easy to use, easy to manufacture and reliable. And that's why Terrorists can't advance. But yeah, imo i think its better to make technological progress over the years than to get stuck in the past, using outdated guns and shit.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 18:55, 25 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Alien:_Covenant&amp;diff=1072174</id>
		<title>Talk:Alien: Covenant</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Alien:_Covenant&amp;diff=1072174"/>
		<updated>2016-12-25T22:22:14Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trailer==&lt;br /&gt;
The trailer's out, but they released it at 12 a.m. for me, so I'm not watching it until tomorrow. I'll update the page with any new weapons/info if no one else does by the time I get around to watching it.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 04:20, 25 December 2016 (EST)&lt;br /&gt;
It's the year 2104 and they still use &amp;quot;antique&amp;quot; weapons like AR-15s and AUGs, i don't know, it may seem lazy to me but Aliens had pretty much WAY more convincing weaponry that looked both cool-looking and realistically possible to manufacture, that and the fact that they were based over real WWII firearms plus fired caseless ammunition.&lt;br /&gt;
&lt;br /&gt;
Im not expecting phased plasma rifles, then again, maybe im giving it much thought but i'll be enjoying the movie despite shortcomings like this.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 17:22, 25 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Rising:_Revengeance&amp;diff=1071215</id>
		<title>Talk:Metal Gear Rising: Revengeance</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Rising:_Revengeance&amp;diff=1071215"/>
		<updated>2016-12-20T17:34:29Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Noted something */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trailer-exclusive weapons==&lt;br /&gt;
===MX8===&lt;br /&gt;
The MX8 was seen being utilized by the soldiers that would eventually become Desperado Enforcement LLC. in the VGA 2011 trailer.&lt;br /&gt;
&lt;br /&gt;
===Beretta 92===&lt;br /&gt;
The Beretta 92, or a similar handgun, was briefly seen in the &amp;quot;Sword&amp;quot; trailer of the &amp;quot;Make It Right&amp;quot; Viral Marketing site for ''Metal Gear Rising: Revengeance'', back in the leadup to E3 2012. In Raiden's PTSD-induced flashback to Liberia shortly after his surgery, Raiden, then a child, witnessed one of Solidus' high-ranking officers, an African man, interrogating a soldier. He pointed the handgun at the soldier while threatening to kill his family.&lt;br /&gt;
&lt;br /&gt;
==Name change==&lt;br /&gt;
Name has to be changed, the title is Metal Gear Rising: Revengance.[[User:Kornflakes89|Kornflakes89]] 19:00, 2 April 2012 (CDT)&lt;br /&gt;
:Done. [[User:Spartan198|Spartan198]] 22:38, 2 April 2012 (CDT)&lt;br /&gt;
::Yeeesh.  I hate that we have a title with a BS word.  I know it's in the &amp;quot;urban dictionary&amp;quot; but it's still a bullshit word.  Doesn't exist.  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
:::Actually, revengeance is in the dictionary, so it does exist. --[[User:SmithandWesson36|SmithandWesson36]] 18:06, 11 June 2012 (CDT)&lt;br /&gt;
::::It's listed as obscure, i.e. slang or unused usage.  The word is not actually used but it is listed because tons of illiterate philistines used it.  I know.  I cringed when the dictionaries actually caved in a listed &amp;quot;irregardless&amp;quot; as a real word even though etymologically it is a double negative (i.e. without without regard to).  So the dictionaries 'change' because too many rubes misuse the words. The fact that all the major Dictionaries try to be 'relevant' by adding ridiculous slang words every year, made me completely lose respect for them as gatekeepers of the language.   I cringe at the very real possibility that people like the Jersey Shore troupe can create new entries into the English Lexicon and will be vaunted words in future generations.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:33, 12 June 2012 (CDT)&lt;br /&gt;
::::::Actually, I think it might be obscure because it's an old word that isn't used ''anymore''. I have honestly never heard anyone say this word, as it seems kind of redundant, revenge and vengeance are the same thing, and because I think it is too big of a word for today's generation of slang which serves to shorten words into short, nonsensical grunts that will help rappers rhyme words that normally have completely different sounds, but that's just my opinion. I do agree with you, however, that the dictionary including slang is ridiculous, but in some ways, it does make sense. The Americanized English language has changed a lot since the 1700s, after all, it would be weird if British words like bonnet defining a car's hood showed up in a modern American dictionary. --[[User:SmithandWesson36|SmithandWesson36]] 23:56, 12 July 2012 (CDT) &lt;br /&gt;
:::::::I guess they wanted a word that was like ''double'' revenge or something. So in this game Raiden will get angerous and fistpunch the leaderenemyboss. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:12, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New additions. ==&lt;br /&gt;
&lt;br /&gt;
Hi.&lt;br /&gt;
&lt;br /&gt;
Can we add some things to this article?&lt;br /&gt;
&lt;br /&gt;
Namely, we'll need the regular Browning machine gun's screenshot from the VGA 2011 trailer, as well as a new section pertaining to that rocket launcher that Raiden was using in the E3 trailer, and any other weapons that appeared in it. [[User:Pokeria1|Pokeria1]] 08:46, 11 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Here's the rocket launcher I was referring to, BTW:&lt;br /&gt;
http://images.wikia.com/metalgear/images/0/05/601258_399699430073806_81711618_n.jpg&lt;br /&gt;
[[User:Pokeria1|Pokeria1]] 14:59, 12 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Sigh, look guys, it's been almost a year since we actually updated the page with weapons that appeared. Can someone PLEASE update the page already? This is getting ridiculous, as we not only have that missile launcher that Raiden briefly used in the E3 trailer, but also some RPG-7 like weapons in one of the gameplay videos for TGS 2012. I thought the point of the site was to update as soon as new weapons are discovered, so what's taking so long. I'd do it myself, but I can't actually identify the weapons. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 08:01, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::If you don't know what they are you can put images of them here and ask, or even put them on the main page labelled as &amp;quot;unknown (weapon type).&amp;quot; The site doesn't update automatically, and in general users will have things they're working on already. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:10, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Handgun ID ==&lt;br /&gt;
&lt;br /&gt;
Hi.&lt;br /&gt;
&lt;br /&gt;
Can someone ID this handgun used in the Sword trailer, when that black soldier is threatening the soldier being interrogated during the flashback sequence?&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=njZNPSwJBV0&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
It's about :29 seconds in. Sorry if it's bad quality, but it's the best I could find.&lt;br /&gt;
&lt;br /&gt;
[[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 22:16, 25 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Bit blurry, but it looks like a Beretta 92 or some imitation thereof. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:25, 24 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well, I made sure I noted the appearance in the pistol section. It might not have been in the game itself, but since it is in the Sword trailer, which was a viral marketing site teaser for the game's showing at E3, it still qualifies as far as I know. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 08:38, 26 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Eh, I don't think it's really worth noting, it's so blurry you can't really tell what model of 92 it actually is. Plus standard is to put live-action trailer stuff on talk pages. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:41, 26 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== This game win the Iron E! ==&lt;br /&gt;
&lt;br /&gt;
Because, while an American RPG-7 exist and having even a successor in 2015 (GS-777) it didnt seen a wordlwide popularity. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:07, 19 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== minigun picture ==&lt;br /&gt;
&lt;br /&gt;
[[File:metalgearrisingminigun.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Noted something ==&lt;br /&gt;
&lt;br /&gt;
First in Sig Sauer pistol there are &amp;quot;Made in ....&amp;quot; writings. Can someone tell them? Second, why would Denver PD, use Russian (MAK-200 ingame) and Ukrainian (Hrad UG) gear? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:35, 20 December 2016 (EST)&lt;br /&gt;
:Because it's what the developers wanted, simple as that :) Besides, it's a videogame, they can take whatever freedom they want but it saddens me that the people of today get offended over the most little things, during WWII there were mocking made up propaganda from each side and no-one complained.&lt;br /&gt;
Little bit off topic, sorry, but yeah moral of the story, don't give it much thought on the most trivial things Danny :)--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:34, 20 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Rising:_Revengeance&amp;diff=1071214</id>
		<title>Talk:Metal Gear Rising: Revengeance</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Rising:_Revengeance&amp;diff=1071214"/>
		<updated>2016-12-20T17:33:34Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Noted something */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trailer-exclusive weapons==&lt;br /&gt;
===MX8===&lt;br /&gt;
The MX8 was seen being utilized by the soldiers that would eventually become Desperado Enforcement LLC. in the VGA 2011 trailer.&lt;br /&gt;
&lt;br /&gt;
===Beretta 92===&lt;br /&gt;
The Beretta 92, or a similar handgun, was briefly seen in the &amp;quot;Sword&amp;quot; trailer of the &amp;quot;Make It Right&amp;quot; Viral Marketing site for ''Metal Gear Rising: Revengeance'', back in the leadup to E3 2012. In Raiden's PTSD-induced flashback to Liberia shortly after his surgery, Raiden, then a child, witnessed one of Solidus' high-ranking officers, an African man, interrogating a soldier. He pointed the handgun at the soldier while threatening to kill his family.&lt;br /&gt;
&lt;br /&gt;
==Name change==&lt;br /&gt;
Name has to be changed, the title is Metal Gear Rising: Revengance.[[User:Kornflakes89|Kornflakes89]] 19:00, 2 April 2012 (CDT)&lt;br /&gt;
:Done. [[User:Spartan198|Spartan198]] 22:38, 2 April 2012 (CDT)&lt;br /&gt;
::Yeeesh.  I hate that we have a title with a BS word.  I know it's in the &amp;quot;urban dictionary&amp;quot; but it's still a bullshit word.  Doesn't exist.  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
:::Actually, revengeance is in the dictionary, so it does exist. --[[User:SmithandWesson36|SmithandWesson36]] 18:06, 11 June 2012 (CDT)&lt;br /&gt;
::::It's listed as obscure, i.e. slang or unused usage.  The word is not actually used but it is listed because tons of illiterate philistines used it.  I know.  I cringed when the dictionaries actually caved in a listed &amp;quot;irregardless&amp;quot; as a real word even though etymologically it is a double negative (i.e. without without regard to).  So the dictionaries 'change' because too many rubes misuse the words. The fact that all the major Dictionaries try to be 'relevant' by adding ridiculous slang words every year, made me completely lose respect for them as gatekeepers of the language.   I cringe at the very real possibility that people like the Jersey Shore troupe can create new entries into the English Lexicon and will be vaunted words in future generations.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:33, 12 June 2012 (CDT)&lt;br /&gt;
::::::Actually, I think it might be obscure because it's an old word that isn't used ''anymore''. I have honestly never heard anyone say this word, as it seems kind of redundant, revenge and vengeance are the same thing, and because I think it is too big of a word for today's generation of slang which serves to shorten words into short, nonsensical grunts that will help rappers rhyme words that normally have completely different sounds, but that's just my opinion. I do agree with you, however, that the dictionary including slang is ridiculous, but in some ways, it does make sense. The Americanized English language has changed a lot since the 1700s, after all, it would be weird if British words like bonnet defining a car's hood showed up in a modern American dictionary. --[[User:SmithandWesson36|SmithandWesson36]] 23:56, 12 July 2012 (CDT) &lt;br /&gt;
:::::::I guess they wanted a word that was like ''double'' revenge or something. So in this game Raiden will get angerous and fistpunch the leaderenemyboss. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:12, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New additions. ==&lt;br /&gt;
&lt;br /&gt;
Hi.&lt;br /&gt;
&lt;br /&gt;
Can we add some things to this article?&lt;br /&gt;
&lt;br /&gt;
Namely, we'll need the regular Browning machine gun's screenshot from the VGA 2011 trailer, as well as a new section pertaining to that rocket launcher that Raiden was using in the E3 trailer, and any other weapons that appeared in it. [[User:Pokeria1|Pokeria1]] 08:46, 11 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Here's the rocket launcher I was referring to, BTW:&lt;br /&gt;
http://images.wikia.com/metalgear/images/0/05/601258_399699430073806_81711618_n.jpg&lt;br /&gt;
[[User:Pokeria1|Pokeria1]] 14:59, 12 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Sigh, look guys, it's been almost a year since we actually updated the page with weapons that appeared. Can someone PLEASE update the page already? This is getting ridiculous, as we not only have that missile launcher that Raiden briefly used in the E3 trailer, but also some RPG-7 like weapons in one of the gameplay videos for TGS 2012. I thought the point of the site was to update as soon as new weapons are discovered, so what's taking so long. I'd do it myself, but I can't actually identify the weapons. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 08:01, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::If you don't know what they are you can put images of them here and ask, or even put them on the main page labelled as &amp;quot;unknown (weapon type).&amp;quot; The site doesn't update automatically, and in general users will have things they're working on already. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:10, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Handgun ID ==&lt;br /&gt;
&lt;br /&gt;
Hi.&lt;br /&gt;
&lt;br /&gt;
Can someone ID this handgun used in the Sword trailer, when that black soldier is threatening the soldier being interrogated during the flashback sequence?&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=njZNPSwJBV0&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
It's about :29 seconds in. Sorry if it's bad quality, but it's the best I could find.&lt;br /&gt;
&lt;br /&gt;
[[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 22:16, 25 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Bit blurry, but it looks like a Beretta 92 or some imitation thereof. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:25, 24 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well, I made sure I noted the appearance in the pistol section. It might not have been in the game itself, but since it is in the Sword trailer, which was a viral marketing site teaser for the game's showing at E3, it still qualifies as far as I know. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 08:38, 26 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Eh, I don't think it's really worth noting, it's so blurry you can't really tell what model of 92 it actually is. Plus standard is to put live-action trailer stuff on talk pages. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:41, 26 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== This game win the Iron E! ==&lt;br /&gt;
&lt;br /&gt;
Because, while an American RPG-7 exist and having even a successor in 2015 (GS-777) it didnt seen a wordlwide popularity. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:07, 19 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== minigun picture ==&lt;br /&gt;
&lt;br /&gt;
[[File:metalgearrisingminigun.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Noted something ==&lt;br /&gt;
&lt;br /&gt;
First in Sig Sauer pistol there are &amp;quot;Made in ....&amp;quot; writings. Can someone tell them? Second, why would Denver PD, use Russian (MAK-200 ingame) and Ukrainian (Hrad UG) gear? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:35, 20 December 2016 (EST)&lt;br /&gt;
:Because it's what the developers wanted, simple as that :) Besides, it's a videogame, they can take whatever freedom they want but it saddens me that the people of today get offended over the most little things, during WWII there were mocking made up propaganda from each side and no-one complained.&lt;br /&gt;
&lt;br /&gt;
Little bit off topic, sorry, but yeah moral of the story, don't give it much thought on the most trivial things Danny :)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hacksaw_Ridge&amp;diff=1070733</id>
		<title>Talk:Hacksaw Ridge</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hacksaw_Ridge&amp;diff=1070733"/>
		<updated>2016-12-17T20:28:51Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: Created page with &amp;quot;I think this may be one of the few movies that doesn't show the PING that the M1 Garand does when ejecting the En-Bloc clip, maybe im wrong but iirc i didn't saw or heard any,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this may be one of the few movies that doesn't show the PING that the M1 Garand does when ejecting the En-Bloc clip, maybe im wrong but iirc i didn't saw or heard any, movie is great nonetheless,happy it got a page.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:28, 17 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1068907</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1068907"/>
		<updated>2016-12-09T19:07:42Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Weapons I know */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
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==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the &amp;lt;s&amp;gt;GL3&amp;lt;/s&amp;gt; Howitzer grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
::::::::The revolver here looks almost like a cross between a Rhino, a Mateba, and an RSH-12.7. Also, gotta love the reloading animation- 4 chambers with 3 superimposed rounds in each, all of which seem to be cased (on the subject, this site's spell-checking always changes &amp;quot;caseless&amp;quot; to either &amp;quot;baseless&amp;quot; or &amp;quot;careless&amp;quot;), and basically the entirety of the cylinder save the exterior shell just falls out, begging the question of how it stays in in the first place. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:15, 24 November 2016 (EST)&lt;br /&gt;
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== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
:::From your rants on the recent CoD games, I can tell you're a fan of two-shot sniper rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 23 November 2016 (EST)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year old [[Call of Duty 3]] they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
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== The game's out, unlock the page already. ==&lt;br /&gt;
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See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
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I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;br /&gt;
:Forrest is right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:45, 6 November 2016 (EST)&lt;br /&gt;
::Dunno if Bozito was talking about most future weapons or only the ones that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to the others). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:17, 6 November 2016 (EST)&lt;br /&gt;
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:53, 6 November 2016 (EST)&lt;br /&gt;
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== IF this gets a page ==&lt;br /&gt;
If this game gets a page, I feel we should include other games as well (no I don't mean Halo). I understand this game includes a few real life guns but if we include all those &amp;quot;well it uses an M4 magazine so let's say it's an M4&amp;quot; guns, we should take a look at adding games like Resistance, possibly Killzone, and Titanfall 2 (I haven't played the first one). Resistance's main rifle is obviously based on the LMG version of the M14, Killzone has more than enough guns with real life similarities (Famas, LR-300) I mean come on, look at Blops 3's page. And finally, Titanfall 2. That game has an obvious M14 (G2), bullpup AK (flatline), mocked up M4 (Hemlock), M240 (Spitfire), you could almost say most of the guns are based on the Kriss Vector if you go by just looks, which is what we have done with blops 3 and probably will do this (IW) page. Just saying, if we allow this page, we should allow some others as they are more than qualified if we allow the guns that are NOT real. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 02:03, 24 November 2016 (EST)&lt;br /&gt;
:First off, I think that some of those pages would be a good idea. However, be sure to try and make a good page, as one of the things that has caused most people to be against the idea of such pages was simply how poor in quality many of their pages were. As for the Black Ops 3 page, part of the reason it was included was for the sake of completeness in a series, and to inform the uninformed just how far from reality many of the guns were. That being said, it did have a few more-or-less unmodified guns (with notable mounted MG42s and a slightly hybrid Sten), and a few guns that have rather obvious origins (the FFAR, KN-44, Locus, 48 Dredge, etc.), in addition to some of its unholy abominations (to the person that designed the Gorgon, I have 2 questions for you: what were you smoking when you created that thing, and where can I get some?). All in all, I think that your pages could work, but you're going to have to make a good 1st impression to get some of the others on board. Also, given the obvious guns (Karma 45= Vector, NV4= M4 w/ VLTOR upper, EMC=Springfield XDM compact, FHR40=P90, etc.) and the Classic weapons (ARX160, G18C, M1 Garand, SPAS-12, etc.), this is DEFINITELY getting a page. Best of luck with those page ideas; I'll try and help out where I can. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:11, 24 November 2016 (EST)&lt;br /&gt;
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I think Killzone (if done properly) does deserve a page. At least if one or two of the games are done well then the others can be included for &amp;quot;completeness, as part of a series&amp;quot; jk :) Seriously though the first game had decent &amp;quot;grounded&amp;quot; weapons, bar the flak cannon thing?!?? Titanfall i am not sure of. A few weapons are loosely based off the Super Kriss receiver but thats a slippery slope imo. A lot of the Blops3 weapons were moved off main page for being loosely based off certain weapon &amp;amp; rightly so.  infinite warfare on other hand has many weapons that are clearly modified versions of real weapons, even if some now fire laser beams!  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:12, 25 November 2016 (EST)&lt;br /&gt;
: I don't know if Titanfall does warrant a page (cause half of the guns don't even seem to be based on anything), but as for Infinite Warfare...I'd say save the main page for the guns that are unmistakably based on real-world guns and save the &amp;quot;future&amp;quot; guns for the discussion page, like BlOps 3.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:32, 25 November 2016 (EST)&lt;br /&gt;
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:: &amp;quot;I understand this game includes a few real life guns but&amp;quot;.. No. I don't see where a 'but' applies there. List the real guns, forget the other crap. We're here primarily to document real weapons. Just because it has a STANAG mag DOES NOT make it a legitimate entry to me. That's not enough of a feature of 'similarity' to consider it representing any real-world weapon. May as well say having a magazine period or a trigger makes it based enough from a 'real' gun. And just because it has the PROFILE of a certain firearm doesn't make it so - We don't list cartoons that have similar 'profiles' of guns for a reason. I mean, seriously? I don't know about the other page(s), sounds awful sketchy to me. Then again, I don't fool around in video games much. Nonetheless, the paramount point of the site - at least as I've always seen it - is to document showings of actual weapons. Not to list every weapon that appears in a particular piece of media because said piece of media has a page and/or said guns share perhaps one or two features common to  firearms in reality. Honestly I think this whole issue is getting way out of the hand to the point of utter absurdity. Bottom-line, SeanWolf said it - Document the real weapons and leave the others either off or here in the talk page. Pages that have real weapons mixed with other stuff should likewise be done so. Pages that are all fictional weapons should either be denied or at least very heavily scrutinized. Work within what the site IS, don't work so hard to make the site what it IS NOT. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:43, 27 November 2016 (EST)&lt;br /&gt;
&amp;quot;We don't list cartoons that have similar profiles of guns for a reason&amp;quot; see my post below. There is an anime that lists a fictional rifle with the &amp;quot;shape&amp;quot; of an F2000! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:04, 27 November 2016 (EST)&lt;br /&gt;
: At least it isn't ''actually listed'' as an F2000, there is a bit of difference there. Even then, I'd say maybe it oughta be omitted. Further remarks below. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:26, 27 November 2016 (EST)&lt;br /&gt;
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Personally, even though I brought this up before (I dropped it before any discussion could be made on it) I think that Destiny, yes Destiny, may actually qualify for a page. For one, The starter weapon is literally just [http://vignette3.wikia.nocookie.net/destinypedia/images/b/b1/TTK_Khvostov_7G-02.png an M4 with science stuck to it. The description pretty much literally says it's an old modified M4.], (There's also a variant with a wood fixed stock), as well, in the present-day intro, there are astronauts on Mars with white, [https://lh3.googleusercontent.com/-dyR9ZdVF2Kk/Vd_Nk8BV7UI/AAAAAAAAjqk/o_-PPVPSPKM/w1280-h720/9e93eb958a737bad5ffd75226c7e25825492597a.jpg unmodified, MK.18 mod 0s]. As well, there's an [http://www.next-stage.fr/wp-content/uploads/2015/10/Supercellule-Zhalo-e1443830424355-1024x551.png AK converted to fire space magic](The lore basically says it was indeed an AK at one point), and lastly, a [https://pbs.twimg.com/media/CKsZq7qVEAQAZxh.png SCAR-H/ARX-160 lovechild], and handguns with slides resembling [http://www.gaminganimal.co.uk/home/wp-content/uploads/Ironwreath-Sidearm.jpg SIGs,] and [http://vignette2.wikia.nocookie.net/destinypedia/images/b/b5/Thalestris-C_H%C3%A4kke_Sidearm.png Glocks]. I know I've made this argument before, but I'd really appreciate it if this idea was at least given some consideration, as, while most of the weapons ARE indeed 100% fictional, these particular ones are actually very convincing.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:01, 4 December 2016 (EST)&lt;br /&gt;
: The rifles would mostly be one thing, but hybrid (or 'lovechild') and especially 'resembling' weapons are pushing it too far I'd say. Again the key is more what they are, not what they could be; Some contours on a pistol don't make it ''that'' pistol. I believe I mentioned this already. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:19, 4 December 2016 (EST)&lt;br /&gt;
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== Classic Weapons ==&lt;br /&gt;
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Do you guys think is a good idea?--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 23:59, 24 November 2016 (EST)&lt;br /&gt;
:What do you mean with &amp;quot;a good idea&amp;quot;? To have them in the game? I wouldn't know. To give them an entry? Yes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:43, 25 November 2016 (EST)&lt;br /&gt;
::I'm talking about in the game--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:02, 25 November 2016 (EST)&lt;br /&gt;
Yes it's a great idea but I disagree with their choices. Except the ARX and Glock, all of those weapons were already in game, UMP-HVR etc... Personally if they were going to include those particular classics, which are all solid weapons, then they should have picked different guns for IW. Or pick different classics. I hope future batches of classics (its inevitable) include more thought out choices. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:22, 26 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fictional weapons? ==&lt;br /&gt;
&lt;br /&gt;
Just a quick one really, what is the difference between fictional weapons being allowed on Anime pages, but not so for video games? Movies/TV have physical props regardless whether its a blank firing/non gun or just a made up prop, but both video games and anime have neither. Not wishing to start ww3 here but games like Halo and Gears use almost entirely fictional weapons. Games like COD have weapons largely based on real firearms with a few fictional ones thrown in, just like most anime. The difference is Anime seems to get an easier ride where the rules are concerned, why is that? *stands off soap box* --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 11:25, 26 November 2016 (EST)&lt;br /&gt;
:(Lots of) Anime shows are known for their super-realistic portrayal of firearms, to a point that it's almost surreal in some of them. There's even one show out there (forget its name) where the characters are ''literally'' personified real-world guns. Japan as a whole has a rather fond culture built around firearms despite most of the populace having no access to them, and besides Anime and television you can also see it elsewhere - Japanese Airsoft companies and replica manufacturers are known for being almost perfect recreations of the real thing (albeit made out of plastic.) I once owned a Tokyo Marui Glock 17 and unless you looked down the barrel or saw it be cocked or fired you'd have no way of knowing it wasn't a real gun. The problem with a lot of these new CoD games is that their weapons seem to be more fictional than real now.&lt;br /&gt;
&lt;br /&gt;
: There's also a general stigma against the Call of Duty series here that's hard to ignore, a lot of people don't like where the games have gone (or the fact that there are so many) and don't want to advertise them on IMFDb. I'm not sure ''why'' this one in particular hasn't been unlocked because it features more than a few real weapons, but that's the reasoning in general. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 02:03, 27 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I'm not aware of any anime pages that have 'fictional weapons'. As said by Simpleton (and as is indeed stated in the [[Rules]]), anime generally has very detailed artwork of what are still very much ''real'' firearms, and thus we list them as they are present in enough detail to ID and be ID'd. Likewise the point for Video Games is to chronicle appearances of what are otherwise ''real'' weapons. Fictional firearms, that is non-real guns, we generally don't list and are frowned upon for listing. Fictional pieces that are based on real weapons are in a somewhat grey area, and that seems to be where the holdup is here. With that I must note that the central point of the site is identify and chronicle appearances of actual firearms, ergo, the point of this page should be to document all the actual guns that are it, and not necessarily document ''all'' the guns that are in it. Obfuscate  all you want but it seems mostly simple to me. Try to work more with what the site is actually about, and not work so hard with what the site ''isn't'' about. While I personally agree with the 'stigma' of CoD games, I don't think that applies so much here. If anything it being a CoD game would be a point for inclusion for the sake of completion of a series/franchise. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;'''That all being said''', I agree with SeanWolf above that the page could be allowed certainly to document any actual/real firearms, perhaps some other pieces that pass muster (that is, clearly based on a real-world firearm), while the other more questionable pieces should either be ignored or listed here on the discussion page as is done on other pages. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:30, 27 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
The Show is [[Upotte]] --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:24, 27 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Okay so i don't do Anime, but having a 2 second browse i noticed that &amp;quot;A certain scientific railgun&amp;quot; has a fictional grenade launcher and rotary cannon. These are included on the basis that they &amp;quot;look like/resemble/ at least based on&amp;quot; real world firearms, which they both are. Okay. So the EBR800 from IW looks like/resembles/at least based on an M21/M14 so that should be included on any IW page. Whilst the Dingo from Blops 3 is an entirely fictional weapon, someone (not me) could argue that the Ripper from IW/Ghosts &amp;quot;resembles/ at least based on&amp;quot; a p90. Meanwhile the CZN in Ghost in Shell gets by on the same rules without question (cool looking piece tho). The same could nearly be said about the MA5 series from Halo but would be rejected, yet &amp;quot;Active Raid&amp;quot; has x3 entirely fictional rifles. One of which has the same &amp;quot;shape&amp;quot; as an F2000! For me this is a firearms database of guns in movies and other media and therefore a purely fictional weapon such as the Dingo has no real place. My issue is many Anime pages seem to almost avoid this rule and I guess that, as stated above, COD is an easy hate target for its copy and paste MP formula. However, I do accept most anime very accurately portray modern firearms, if only i could get past the &amp;quot;Asian weird-ness&amp;quot; anime/Metal Gear seems to have :( P.S i do really like the Dingo--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:02, 27 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Well, though a specific ID is skethcy, there at least ''are'' MGLs in existence - They aren't some future garb. At least it isn't listed as a specific model. The rotary cannons I personally think is pushing it some, but whatever, again, they are not actually listed as M197s. I personally agree and think &amp;quot;Active Raid&amp;quot; should perhaps have some of those pieces moved/removed. Honestly, IMO, there should be a serious re-appraisal of a lot of VG and Anime pages, which I'd do but I don't run things and frankly am more interested in film and TV anyway. Thing here is I feel game pages want to lean a lot to listing fictional pieces as actual weapons with the stipulation they are 'based of' said pieces, which I think is really pushing it. Even if not, I still think it's rather pushing it personally. That said, most Anime pages showcase real firearms and do so well, you said this yourself. A couple/few pages that may not necessarily follow the standards of the site hardly make a rule. My point still stands - Too many folks are expending a lot of effort to obfuscate and focus more on something that is not really the central point of the site. They should be grateful the site even allows video games at all - It didn't always, and seeing all this effort spent debating this crap makes me think maybe that wasn't so crummy a decision after all. Again, primary point is to showcase real firearms - anything else should more likely be left as trivia or omitted. funkychinaman has made good points before about opening doors we don't want opened, this I feel is definitely one of those times - Again, I think some stuff should be seriously re-evaluated, and if that means some existing pages get hacked down or even nixed completely to keep this place from spilling into things it really shouldn't, so be it. Anyway, as stated below you guys got the ability to make a page here and now, I hope y'all do well on it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:25, 27 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
'''The page has been unlocked. Happy editing. :)''' [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 27 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Will this game will have a page? ==&lt;br /&gt;
&lt;br /&gt;
I'm waiting for this page. There's a AK Variant, M4 Variant, M1 Variant, UMP45, Intervention, M1 Garand, SPAS-12, ARX-160, P90 Variant, and more.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:20, 28 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rules for the main page ==&lt;br /&gt;
&lt;br /&gt;
The page is now unlocked, but in order to prevent needless deleting/moving of things that clearly don't deserve to be there, here are a couple of rules I would suggest for anyone who wants to make this page. I would suggest splitting the weapons up into three categories, &amp;quot;Real&amp;quot;, &amp;quot;Hybrid&amp;quot; and &amp;quot;Fictional&amp;quot;. &amp;quot;Real&amp;quot; weapons should go without saying, they are real unmodified weapons, they can go on the main page. &amp;quot;Hybrid&amp;quot; weapons can also go on the main page, and these are the weapons that are HEAVILY based on real weapons. By that I mean things like the P90 with the magazine moved back or the Vector with the extra magazine. Because the Erad has a grip a bit like a P90, that isn't enough. That is a &amp;quot;Fictional&amp;quot; weapon, and it goes on the discussion page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:02, 29 November 2016 (EST)&lt;br /&gt;
:Agree--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:35, 29 November 2016 (EST)&lt;br /&gt;
::Yep, just like I proposed previously, and like we've done with the BO3 page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:05, 29 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== More loose basis ==&lt;br /&gt;
&lt;br /&gt;
Looking at some weapons, I noticed a few things. Firstly, the DCM-8 seems to take its pistol grip straight from an XM25, and I think I saw some other weapons with the same grip, too. Now, here's an odd one: I think that the Oni is actually based on the VBR-Belgium PDW. Now, before you reach through your screen and start strangling me, just hear me out. I understand that it's a long shot, but it seems to me like the developers started with the PDW model, turned the bolt into some sort of energy cell, moved the pistol grip up so as to make the P90-style foregrip into a trigger guard, and thus turning the trigger guard into a thumbhole stock, sans the &amp;quot;stock&amp;quot; bit, then warped the shape further, and Bob's your uncle. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:57, 2 December 2016 (EST)&lt;br /&gt;
::Well, looking at the Oni, I do see where you're coming from as I see some hints of the PDW in there. As you said, it's a long shot...though the so-called 'Epic' version doesn't help in IDing it properly either.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 18:13, 2 December 2016 (EST)&lt;br /&gt;
:Well yeah, it's my opinion too that the VBR PDW is the closest match for the Oni; it's not like you're off topic. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:46, 2 December 2016 (EST)&lt;br /&gt;
:::This is exactly the sort of gun that goes on the talk page, not on the main page. I really don't think you can justify [http://callofduty.wikia.com/wiki/File:Oni_menu_icon_IW.png this] really being substantially based on [http://www.imfdb.org/images/2/26/Vbr-b-compact.jpg this]. There are zero parts of it which seem to indicate it is based on a VBR-Belgium PDW, to my eye at least.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:05, 2 December 2016 (EST)&lt;br /&gt;
::::I agree that it should be a talk page gun, but as for the lack of basis, well, suit yourself. I can see it pretty clearly, but different people see different things in the same things (sorry for sounding like a philosopher there). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:54, 3 December 2016 (EST)&lt;br /&gt;
:::::Eh, obviously it doesn't deserve to be on the main page. On another note c552, direct links to Wikia images end up displaying them as thumbnails, so I had to replace your link by that of the image page (control-F5 the link if the quality of the new image link is messy). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:35, 5 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== KBS Longbow ==&lt;br /&gt;
&lt;br /&gt;
This sniper look so familiar. I was thinking about the MSR, Ballista, or another Intervention (I hope not because we have two Intervention in the game)--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 11:02, 5 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons I know ==&lt;br /&gt;
&lt;br /&gt;
This is my personal opinion. If I'm wrong, correct me&lt;br /&gt;
&lt;br /&gt;
NV4 - M4A1 Carbine&lt;br /&gt;
&lt;br /&gt;
R3K - QBZ-95&lt;br /&gt;
&lt;br /&gt;
KBAR-32 - TAR-21&lt;br /&gt;
&lt;br /&gt;
Type-2 - FMG9&lt;br /&gt;
&lt;br /&gt;
Volk - AK47&lt;br /&gt;
&lt;br /&gt;
FHR-40 - P90&lt;br /&gt;
&lt;br /&gt;
Karma-45 - Vector&lt;br /&gt;
&lt;br /&gt;
HVR - UMP45&lt;br /&gt;
&lt;br /&gt;
R. A. W. - Ameli&lt;br /&gt;
&lt;br /&gt;
Mauler - Unknown&lt;br /&gt;
&lt;br /&gt;
Titan - Unknown&lt;br /&gt;
&lt;br /&gt;
KBS Longbow - Remington MSR&lt;br /&gt;
&lt;br /&gt;
EBR-800 - M14 (I don't about the M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Windowmaker - Intervention&lt;br /&gt;
&lt;br /&gt;
DMR-1 - M1 Garand&lt;br /&gt;
&lt;br /&gt;
Reaver - KSG-12&lt;br /&gt;
&lt;br /&gt;
Banshee - Unknown&lt;br /&gt;
&lt;br /&gt;
DCM-8 - Unknown&lt;br /&gt;
&lt;br /&gt;
Rack-9 - SPAS-12&lt;br /&gt;
&lt;br /&gt;
EMC - Unknown&lt;br /&gt;
&lt;br /&gt;
Oni - Unknown&lt;br /&gt;
&lt;br /&gt;
Kendall 44 - Glock (I Think)&lt;br /&gt;
&lt;br /&gt;
Hailstorm - MP412 REX (Not Sure)&lt;br /&gt;
&lt;br /&gt;
Spartan SA3 - MAAWS&lt;br /&gt;
&lt;br /&gt;
P-LAW - Unknown&lt;br /&gt;
&lt;br /&gt;
Howitzer - GM-94 (Not Sure)--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 00:30, 6 December 2016 (EST)&lt;br /&gt;
:Not so sure about some of those, but others seem right. Also, I heard someone saying that the Mauler resembles the KAC ChainSAW from Ghosts. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:30, 6 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
EBR is definitely based on an M14. Even name gives it away presumably meaning Enhanced Battle Rifle. Personally i think the R3K and KBAR take inspiration from a number of bullpups but i think its pushing it a bit to tie them down to those particular rifles. Mauler did remind me of KAC chainsaw though. Given the preference by COD developers to re-skin weapons into new design (look at EPM3 from AW as a perfect example) you may find these weapons started life as real weapons before the designers altered them. But they could have easily started out as fictional weapons to begin with. Perhaps try a side-by-side comparison on the KBAR/Tar21 etc....--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:12, 9 December 2016 (EST)&lt;br /&gt;
I'm not trying to start a fight Treliazz but honestly where do you see the KBAR resemblance with the Tar-21? Just because it's bullpup? It has an AR-15 type charging handle plus thumbhole grip but just saying imo it looks nothing like it, the others, i agree with you--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:07, 9 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:FB_MSBS_Grot&amp;diff=1068873</id>
		<title>Talk:FB MSBS Grot</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:FB_MSBS_Grot&amp;diff=1068873"/>
		<updated>2016-12-09T13:30:31Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* Differences between MSBS and ACR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Images=&lt;br /&gt;
[[file:Msbs gpbo.jpg|thumb|none|400px|MSBS-5.56K Radon with GPBO-40 - 5.56x45mm. (2012-2013 design. Final version).]]&lt;br /&gt;
[[file:MSBS-5.56 Prototype 1.jpg|thumb|none|400px|MSBS-5.56K Radon &amp;quot;Prototype 1&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[file:MSBS-5.56 Prototype 2.jpg|thumb|none|400px|MSBS-5.56K Radon &amp;quot;Prototype 2&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[file:MSBS-5.56 Prototype 3.jpg|thumb|none|400px|MSBS-5.56K Radon &amp;quot;Prototype 3&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[file:MSBS-5.56.jpg|thumb|none|400px|MSBS-5.56K Radon (2011 mock-up) - 5.56x45mm]]&lt;br /&gt;
[[file:MSBS-5.56B Prototype 1.jpg|thumb|none|400px|MSBS-5.56B Radon &amp;quot;Prototype 1&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[file:MSBS-5.56B Prototype 2.jpg|thumb|none|401px|MSBS-5.56B Radon &amp;quot;Prototype 2&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[file:Msbs2.jpg|thumb|none|400px|MSBS-5.56 Radon Series; on the left, compact carbine, standard rifle, grenadier rifle, and what appear to be respectively a light support weapon (note extended magazine) and marksman rifle version. On the right, standard rifle (with some kind of muzzle device fitted), light support weapon and marksman rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Radon&amp;quot; ==&lt;br /&gt;
I was wondering whether we should refer to the MSBS as the &amp;quot;Radon&amp;quot;. As far as I know, it was a name that won a contest hosted by a Polish magazine (can't remember which), but the creators of the rifle never referred to it as such. Officially it's still the &amp;quot;MSBS 5,56&amp;quot;, with Radon being a fan-made nickname. [[User:Tanaj|Tanaj]] ([[User talk:Tanaj|talk]]) 09:51, 20 March 2014 (EDT)&lt;br /&gt;
:It was &amp;quot;Strzal&amp;quot; magazine. You're right - &amp;quot;Radon&amp;quot; is not an official name for MSBS (though the contest was held with cooperation from FB Radom). Most gun magazines/portals, and FB themselves, refer to the gun as &amp;quot;MSBS-5,56K/B/R&amp;quot;. &amp;quot;K&amp;quot; stays for &amp;quot;kolba&amp;quot; (stock) or &amp;quot;konwencjonalny&amp;quot; (conventional), &amp;quot;B&amp;quot; is for &amp;quot;bezkolbowy&amp;quot; (stock-less - bullpup) and &amp;quot;R&amp;quot; for &amp;quot;reprezentacyjny&amp;quot; (representational - variant for our honor guard). To add a bit of spice the 16&amp;quot; barrel variant of MSBS-5,56K is developed under military-funded program &amp;quot;MSBS&amp;quot;, while short-barreled variant, LMG, DMR and MSBS-5,56B variants are developed under &amp;quot;MSBS-5,56 RAWAT&amp;quot; program funded by our Ministry of Science. &amp;quot;RAWAT&amp;quot; is made from words &amp;quot;Radom&amp;quot; (city of manufacturer) and &amp;quot;WAT&amp;quot; (Military Institute of Technology in Warsaw). MSBS-5,56R was private initiative of FB Radom and (oh irony!) have biggest chances to be actually fielded (our honor guards use 50 years old SKS rifles). [[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 16:04, 27 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Also appear in Crossfire ==&lt;br /&gt;
&lt;br /&gt;
http://crossfirefps.wikia.com/wiki/MSBS-5.56 also I made some screen on my tablet, but I dont known how to upload it. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:13, 10 November 2016 (EST)&lt;br /&gt;
:You can find '''Upload file''' in toolbox at the bottom left. [[IMFDB Style Guide]] contain useful advices on editing pages. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 07:00, 10 November 2016 (EST)&lt;br /&gt;
They are PGN so it dont let me upload. But good this page got a new entry :) --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:23, 7 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Differences between MSBS and ACR ==&lt;br /&gt;
&lt;br /&gt;
Somebody can explain me? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:59, 9 December 2016 (EST)&lt;br /&gt;
:Internally speaking, the ACR is akin to an AR-15 while the Radon is similar to a G36, they just happen to look almost the same but one can notice the various external parts, the MSBS has a different takedown lever and placement of screws AND charging handle (ACR = on the handguard, MSBS = on the reciever).--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:30, 9 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1059743</id>
		<title>Talk:Sniper: Ghost Warrior 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1059743"/>
		<updated>2016-10-30T09:02:54Z</updated>

		<summary type="html">&lt;p&gt;Death Shadow20: /* New weapons ID in workbench video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknown sniper rifle=&lt;br /&gt;
[[file:SGW3 weapons.jpg|thumb|none|600px|2 unknown sniper rifle in game.]]&lt;br /&gt;
--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 05:21, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Looks like a Galil Sniper Rifle, no idea about the other one.&lt;br /&gt;
EDIT: It could be a MacMillan TAC-50 now that i took a closer look.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:52, 14 February 2016 (EST)&lt;br /&gt;
:Lets hope this game doesn't suck as hard as the previous two games. I really want a good sniper game in modern times.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:57, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
=Unknown Pistol=&lt;br /&gt;
That pistol looks a bit like a M1911 based on the slide.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:32, 14 February 2016 (EST)&lt;br /&gt;
:Yeah, i too figured it could be some type of 1911 clone based on the slide and hammer. It also looks like we're getting an AKM with ribbed top cover (the AK-12 may be replaced by it or not though) other than that i spotted a HK USP Tactical from one of the screens at the end of this vid: https://m.youtube.com/watch?v=_5x-RTgcWJU--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:20, 18 August 2016 (EDT)&lt;br /&gt;
::When I first saw that screenshot, I thought MK23, although the Sights don't look like that on the MK23. Then again, It could just be one with different sights. Also: Dat thumbs forward grip.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 19:20, 19 August 2016 (EDT)&lt;br /&gt;
The length of the grip makes me think FNX-45 Tactical. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:15, 20 August 2016 (EDT)&lt;br /&gt;
: Mmmm... Now that i look at it more closely, are there 1911s with ejection ports that wider? If so, then it might be the FNP .45. I wish game developers could give a us list of all the possible firearms before release, i don't really mind waiting but then again, gives me curiosity...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 22 August 2016 (EDT)&lt;br /&gt;
::It almost looks as if the hand positioning is off, as in the hand is placed too high up the gun, making the grip look longer that it really is. To me, It looks like it could be a [http://www.imfdb.org/images/c/cd/SIG_P226_Combat_TB.jpg P226 Combat TB], Which would mark the first ever appearance of the coolest looking handgun ever in a game--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:01, 23 August 2016 (EDT)&lt;br /&gt;
:::Okay, I've compared it to a bunch of 1911 variants, as well as the FNX, and I have to say, I'm pretty sure it is the P226 Combat TB. Note that the size of the hammer spur seems much too small for a 1911 variant, the slide isn't square enough for an FNX, (And does seem to have the correct curve for a Sig) and the heel of the grip seems too much of a rounded shape (I.E. grips that cover the backstrap) for a 1911 or FNX, as well as the ejection port being too wide for either of those two. Also, do note that the front of the slide does seem to extend forward past the frame. Then again, while a slide release does appear to be poking out from beneath the character's thumb in the proper location for a Sig, a takedown lever doesn't seem to be visible on the frame, so I could be wrong. If anyone else can see other identifying features, don't be afraid to say so.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:36, 31 August 2016 (EDT)&lt;br /&gt;
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=Can't believe i missed it=&lt;br /&gt;
There's a IMI Tar-21 in this video at 1:40 https://m.youtube.com/watch?v=VRy4mN1NEQg&lt;br /&gt;
Glad its in the game, i expect the Desert Eagle to return from the first game somehow, despite its impracticability to shoot but besides that you guys gotta admit its a great looking high-caliber handgun, especially with the slide locked back.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:27, 30 August 2016 (EDT)&lt;br /&gt;
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=New weapons ID in workbench video=&lt;br /&gt;
[https://m.youtube.com/watch?v=ATloJTFcq_Y I see]Polish MSBS, PK with rails, Galil AR and one bullpup firearm called &amp;quot;KT-R&amp;quot; ingame that i think its a Kel-Tec RFB.&lt;br /&gt;
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Then there's the SLP .45 (Self-Loading Pistol?), M1984 Aka an original M1911, another M1984 made with rails, Walgram 21 = looks like a weird Glock or Walther P22 to me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:09, 29 October 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Death Shadow20</name></author>
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